Asimov's Three Kinds of Science Fiction: Difference between revisions
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In 1953, [[ |
In 1953, [[Isaac Asimov]] published an article titled "Social Science Fiction" in ''Modern Science Fiction''. In that article he stated that every science fiction plot ultimately falls into one of three categories: Gadget, Adventure, or Social. |
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* ''Gadget'': The focus of the story is the invention itself: How it comes to be invented, how it works, and / or what it is used for. The invention is the end result of the plot. |
* ''Gadget'': The focus of the story is the invention itself: How it comes to be invented, how it works, and / or what it is used for. The invention is the end result of the plot. |
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Social sci fi: Man invents car, gets stuck in traffic in the suburbs. }} |
Social sci fi: Man invents car, gets stuck in traffic in the suburbs. }} |
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Prior to the rise of [[John W Campbell]] and his ''[[Astounding Stories]]'', the vast majority of science fiction fell under either Gadget or Adventure science fiction, with most of the characters being flat and stereotyped (though there were a few exceptions). Campbell wanted good ''stories'', not merely good ''science''; he wanted people to write science fiction that could stand on its own literary merits and seriously examine the consequences of technology on future society. His philosophy influenced authors such as Asimov and [[Robert A. Heinlein]]. |
Prior to the rise of [[John W. Campbell]] and his ''[[Astounding Stories]]'', the vast majority of science fiction fell under either Gadget or Adventure science fiction, with most of the characters being flat and stereotyped (though there were a few exceptions). Campbell wanted good ''stories'', not merely good ''science''; he wanted people to write science fiction that could stand on its own literary merits and seriously examine the consequences of technology on future society. His philosophy influenced authors such as Asimov and [[Robert A. Heinlein]]. |
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Most modern science fiction stories do not exist exclusively in any one category; they have elements of all three present to some degree or another. However, many clearly place more weight on one emphasis than the other two. |
Most modern science fiction stories do not exist exclusively in any one category; they have elements of all three present to some degree or another. However, many clearly place more weight on one emphasis than the other two. |
Revision as of 22:53, 25 April 2014
In 1953, Isaac Asimov published an article titled "Social Science Fiction" in Modern Science Fiction. In that article he stated that every science fiction plot ultimately falls into one of three categories: Gadget, Adventure, or Social.
- Gadget: The focus of the story is the invention itself: How it comes to be invented, how it works, and / or what it is used for. The invention is the end result of the plot.
- Adventure: The invention is used as a dramatic prop. It may be the solution to a problem, or it may be causing the problem itself, but the main focus is on how the invention affects the events of the plot.
- Social: The focus of the story is on how the presence of the invention affects people's daily lives, whether for good or for ill. The chief distinction between this and the other two types is that the presence of the invention causes the plot rather than affecting it or being the goal.
To demonstrate what he meant by each, he used the example of three different late nineteenth century authors all being inspired to write new stories about the automobile, each going in one of three directions:
Or, to paraphrase it briefly:
Prior to the rise of John W. Campbell and his Astounding Stories, the vast majority of science fiction fell under either Gadget or Adventure science fiction, with most of the characters being flat and stereotyped (though there were a few exceptions). Campbell wanted good stories, not merely good science; he wanted people to write science fiction that could stand on its own literary merits and seriously examine the consequences of technology on future society. His philosophy influenced authors such as Asimov and Robert A. Heinlein.
Most modern science fiction stories do not exist exclusively in any one category; they have elements of all three present to some degree or another. However, many clearly place more weight on one emphasis than the other two.
Note that this is not Mohs Scale of Science Fiction Hardness. That measures how well the main premise of the piece measures up to accepted real-world scientific theories; this categorizes a story on how it uses that premise. Also don't confuse this with Asimov's Three Laws of Robotics.
Please, No Examples, at least in the main page. However, feel free to list this on a work's trope page and discuss it there.