But Thou Must!: Difference between revisions

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[[File:1199536859361.png|link=Ace Attorney|frame|[[Take a Third Option|Choice #4]]: [[Pyrrhic Victory|Turn the game off]].]]
 
{{quote|''"That illusion of choice was just a formality. Your task has already been decided, [[Rhymes on a Dime|you see]]."''|'''[[Final Fantasy XI|Shantotto]]''', ''[[Dissidia Final Fantasy]]''.}}
|'''[[Final Fantasy XI|Shantotto]]''', ''[[Dissidia Final Fantasy]]''.}}
 
The video game version of [[You Can't Fight Fate]]. In video games, the main character has two jobs: in the plot, he is [[The Hero]] of his [[Ragtag Bunch of Misfits|motley crew]] of [[Rebellious Princess|rebellious aristocracy]], [[Mysterious Waif|mysterious girls]], and many others. He's the leader, the point-man, calling the shots. He's also, however, the player's avatar in the game world. Therefore, it's becoming increasingly common for the other characters to turn to you and ask (in the form of a multiple-choice question and [[Dialogue Tree]]) what they should do in any given situation.
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{{examples}}
 
==Examples where you are forced to give the "right" answer==
 
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** In ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', {{spoiler|when Zelda asks you to wake her up thousands of years later}}, you have the option to answer "Of Course!", "I promise" and "I will".
*** [[Skyward Sword]] does this a couple of other places too, and tends to make the answer more about personality than choice, making the above a demonstration that no interpretation of Link could possibly refuse to help Zelda.
* In ''[[Nie RNieR]]'', {{spoiler|at the end of part one, when Kaine is blocking the door in the library that a giant regenerating Shade is in, you are given the option of petrifying her, or not. The game will not continue until you choose to petrify her.}}
** Also when meeting Grimoire Weiss, you gotta pick him up and agree to make a deal or else the Shades will never stop spawning.
* ''[[Ōkami|Okami]]'' does this a lot, played for some jokes as Issun, your sidekick, [[Won't Take Yes for An Answer|expects you to say "no"]] almost every time.
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{{quote|'''[[Nintendo Capri Sun]]''': If you say no, it's a "But Thou Must".}}
** Also, when talking to Zelda the first time, she will make a comment if you say "no." Like when she asks you to not tell anyone, if you say no, she says "Don't be a blabbermouth" and asks again.
* Subverted in ''[[Cave Story]]''; early in the game, a [[Recurring Boss]], Balrog ([[Street Fighter|no]] [[The Lord of the Rings|relation]]), asks if you really want to fight with him. It ''looks'' like a But Thou Must! situation, but if you choose no, he accepts your answer and leaves.
** At one point, you are asked if you want to escape (and view the worst ending). You can say "yes", but you can still move on and pursue the best ending anyway.
* ''[[Final Fantasy Crystal Chronicles]]'' offers only these in its ''[[Echoes of Time]]'' spin off. Your choice of response typically only changes the very next sentence in the conversion, if that. One conversation is especially bad, and gives you the following options: "Let's hear a song", "Let's hear a song", "Let's hear a song", and "Let's hear a song".
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=== Sports Games ===
* In ''[[World Wrestling Entertainment|WWE]] Day of Reckoning 2's'' story mode, at one point, you are given the choice of either continuing to team with [[Rob Van Dam]] in the tag-team division, or ending the team and going for the United States championship. No matter which way you choose, RVD comes up to you the next week and dissolves the team so that ''he'' can go after the US belt; you end up having to fight him and two other wrestlers for the #1 contender spot.
** [[Truth in Television|Just like in real life]], as [[Vince McMahon]] hates tag teams.
 
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* [http://www.shamusyoung.com/twentysidedtale/?p=1163 This] ''[[DM of the Rings]]'' comic inverts this trope, as Éowyn offers to join Aragorn in battle, but no matter what he says she won't come.
** ''[[DM of the Rings]]'' also [http://www.shamusyoung.com/twentysidedtale/?p=780 averts] this.
* In ''[[Adventurers!]]'', [https://web.archive.org/web/20140724174628/http://adventurers.keenspot.com/d/20020107.html Karn's "no" is taken as a "yes".]
* In ''[[Homestuck]]'', one of the interactive sections involved Gamzee selling Jane "potions", with the reader having the option of "Yes" or "No" for each potion. Clicking "No" means that Gamzee either keeps pestering her until she changes her mind, or gives it to her as a free sample and then charges her for it anyway.