Category:Rule of Drama: Difference between revisions

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{{IndexTrope}}
[[File:marie_antoinette_melodrama.jpg|link=Rose of Versailles|frame|<small>Any phrase is better when said melodramatically.</small> ]]




{{quote|''"And once again, Probability proves itself willing to sneak into a back alley and service Drama as would a copper piece harlot."''|'''[http://www.giantitp.com/comics/oots0584.html Vaarsuvius]''', ''[[Order of the Stick]]''}}
<div class="catbox">''Main article: '''[[{{PAGENAME}}]]'''''</div><div style="clear:left;"></div>

''If the potential for conflict is visible, then [[Chekhov's Gun|it will never be passed over]].''

Without drama and [[Conflict]], [[Story Existence Failure|There Is No Show]]. A show where everyone gets along and nothing unpleasant happens will bore everyone. This is the reason for the [[Rule of Drama]]. For adding drama, just [https://www.youtube.com/watch?v=316AzLYfAzw push this button.]

Does everything look conflict-free? [[Your Princess Is in Another Castle|Not so fast]]. Something new and unpleasant must be introduced out of the blue. This is why happy couples tend not to last (unless writers can find good conflict without breaking them up).

[[Raymond Chandler]] once described [[Chandler's Law|this sub-rule]]:
{{quote| "When in doubt, have a man come through the door with a gun in his hand."<br />
'''[[Chandler's Law]]''' }}

Essentially, when the writers run out of drama, they must invent ways to force drama into undramatic situations. When handled poorly, this leads to unusual, irrational, or highly improbable scenarios which only exist for the sake of prolonging the conflict.

To determine if a trope is a product of the [[Rule of Drama]], ask yourself: If this trope weren't used, [[Anthropic Principle|would this much crap even be happening?]]

The only place where the Rule of Drama does not apply is the [[Denouement]]; the show is supposed to end there. But even then, you can wind up with an [[Sequel Hook]].

Compare [[Acceptable Breaks From Reality]] (video games following what makes them fun instead of realistic).

Related to [[Rule of Funny]] in comedy. See also [[Anthropic Principle]].

{{reflist}}
[[Category:Emotional Torque]]
[[Category:Drama Tropes]]
[[Category:Rule of Index]]
[[Category:Laws and Formulas]]
[[Category:Narrative Tropes]]
[[Category:Conflict]]
[[Category:index]]
[[Category:Rule of Drama]]
[[Category:Pages with comment tags]]


[[Category:Index Index]]
[[Category:Index Index]]

Revision as of 23:08, 18 March 2014


Any phrase is better when said melodramatically.


"And once again, Probability proves itself willing to sneak into a back alley and service Drama as would a copper piece harlot."

If the potential for conflict is visible, then it will never be passed over.

Without drama and Conflict, There Is No Show. A show where everyone gets along and nothing unpleasant happens will bore everyone. This is the reason for the Rule of Drama. For adding drama, just push this button.

Does everything look conflict-free? Not so fast. Something new and unpleasant must be introduced out of the blue. This is why happy couples tend not to last (unless writers can find good conflict without breaking them up).

Raymond Chandler once described this sub-rule:

 "When in doubt, have a man come through the door with a gun in his hand."

Chandler's Law

Essentially, when the writers run out of drama, they must invent ways to force drama into undramatic situations. When handled poorly, this leads to unusual, irrational, or highly improbable scenarios which only exist for the sake of prolonging the conflict.

To determine if a trope is a product of the Rule of Drama, ask yourself: If this trope weren't used, would this much crap even be happening?

The only place where the Rule of Drama does not apply is the Denouement; the show is supposed to end there. But even then, you can wind up with an Sequel Hook.

Compare Acceptable Breaks From Reality (video games following what makes them fun instead of realistic).

Related to Rule of Funny in comedy. See also Anthropic Principle.