Fire Emblem: Difference between revisions

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The series made its long-awaited return to home consoles in 2005 in another new universe with the release of...
 
* '''''[[Fire Emblem Tellius|Fire Emblem: Path of Radiance]]''''' ([[Game Cube]], 2005) stars mercenary Ike, the first non-noble main character of the series, as he aids Princess Elincia in reclaiming her kingdom of Crimea after its fall to the suddenly-aggressive nation of Daein. This game reimplemented the anima magic triangle and the skills system in full, in addition to implementing new features like the base menu, bonus experience, and the laguz, a [[Petting Zoo People]] whose combat revolves around transforming into animals. The series brought back many of the gameplay elements from the Super Famicom games that had to be dropped from the GBA ones, such as the skill system and hit-and-run tactics.
* '''''[[Fire Emblem Tellius|Fire Emblem: Radiant Dawn]]''''' ([[Wii]], 2007) is a direct sequel to ''Path of Radiance'', taking place three years after its beginning. The game is divided into four parts, each starring a different main character. The first arc features Micaiah, the leader of the Dawn Brigade, in her work to liberate the country of Daein from its abuse at the hands of its post-war Begnion occupation, an act which instigates the conflict to come. Following [[Arc|arcs]] feature Elincia, now queen of Crimea, dealing with rebellious nobles, and Ike and his mercenaries aiding the Laguz kingdoms in a war against an apparently corrupt Begnion, with the final arc bringing all the characters together in order to avert the end of both Beorc and Laguz. The game can be rather divisive, since many felt the removal of detailed support conversations made the characters far more bland and a lot of reviewers considered the game "[[It's Hard, So It Sucks|too hard]]", while others praised the added challenge and the new mechanics the game added.
 
After the two remakes of Marth's games (see above), a ''Fire Emblem'' title for the [[Nintendo 3DS]] was announced on September 13th 2011 amidst a large number of other upcoming 3DS releases.
 
* '''''[[Fire Emblem: Awakening]]''''' ([[Nintendo 3DS]], due 2012) has had little revealed about it thus far; what ''is'' known is that it stars yet another blue haired swordsman named "Krom".<ref>[[Spell My Name with an "S"|Or "Chrome"]]. As the first is a deity in early Ireland and Conan mythos, both are seen as valid.</ref>. The game brings back the world map system of ''Gaiden'' and ''The Sacred Stones'', reintroduces the skill system in a similar form to its Tellius incarnation, and sports a graphical style reminiscent of the Tellius games with a more cartoonish bent, with a [[Two Point Five D]] map and 3D fights. A new feature introduced allows units to gang up on enemies when next to an attacking ally; the exact mechanics of this are unknown. [https://twitter.com/NintendoAmerica/status/210570017471864833 The game has been confirmed for localization], [[And the Fandom Rejoiced|much to the excitement of the fans]].
 
''Fire Emblem'' is one of the featured series in the ''[[Super Smash Bros.]]'' franchise, debuting in ''[[Super Smash Bros.]] Melee'' due to popular demand from the Japanese fanbase. ''Melee'' features Marth and Roy as unlockable playable characters; ''Brawl'' has Marth and Ike playable, Lyndis as an Assist Trophy, and the Castle Siege stage, a nonspecific amalgamation of typical location themes and tropes present throughout the series as a whole with a stylistic focus on the Tellius canon.
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{{tropelist}}
* [[Action Girl]]: Tons of them. Once you start playing a game, expect your army to be joined by plenty of beautiful girls who kick tons of ass. Armies and mercenary groups in [[Fire Emblem]] are very equal-opportunity as far as gender is concerned, and we'll leave it at that.
* [[Aerith and Bob]]: On one hand, you have names like Guy, Joshua, Mia, and Edward; on the other, you have names that are rarely used modernly, like Kieran; and on yet another, mythological references like Oguma and Roland; and THEN, you have Biblical names that are rarely used (for good reasons, most of them were smote) like Nabal (or however you translate it). When you have have [[Loads and Loads of Characters]] and [[One Steve Limit]] is in effect, [[Acceptable Breaks From Reality|you need every name you can get]].
* [[Alas, Poor Villain]]: There's several spread around the series, usually for [[Anti-Villain]] characters. The most recognizable to Western fans would be Limstella from the first export.
{{quote|I am not human. This heart and this body are constructs. Yes, as is this sorrow.}}
* [[Aliens Made Them Do It]]: {{spoiler|Manfroy brainwashes two half-siblings into breeding as part of his plan}} in ''Genealogy of the Holy War''.
* [[All Swords Are the Same]]: Non-magical weapons are broken down into four categories: swords, lances, axes, and bows. Not accounting for all of the different styles and variations of weapons that different classes can wield, any character that can use a weapon type can use every weapon of that type. It's absurd enough when any sword used by a Hero becomes a claymore while it becomes a katana when wielded by a Swordmaster, but when it gets to where equipping it to an Assassin turns it into a ''pair of knives'', it starts to get just a tad silly.
** Averted in the Tellius and Jugdral games: a weapon has the same appearance regardless of who equips it.
* [[All There in the Manual]]: A crapload of info about ''Fire Emblem 4'''s universe and background story is only revealed and / or told with more details in author's notes and guidebooks, such as the ''Treasure'' book and the now-closed blog of Shouzou Kaga (the creator of the series). The same applies to ''Fire Emblem 1'', ''Fire Emblem 3'', and ''Fire Emblem Gaiden'' with notably the ''Fire Emblem : The Complete'' book, and Dramadrama CDs.
* [[Anachronism Stew]]: Happens a lot where fashion is involved in the pseudo-European worlds of ''Fire Emblem''. The biggest offender is Vika, whose outfit looks like it came hot off the runway in modern Milan.
* [[And Now for Someone Completely Different]]: Done in many of the games.
* [[Animorphism]]: Various titles in the series feature characters that can shapeshift into dragons, with ''Path of Radiance'' adding different species of felines and birds, and ''Radiant Dawn'' adding wolves.
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* [[Arbitrary Headcount Limit]]: Yes, the games do expect you to fight armies of fifty to over a hundred enemies with only twelve to fifteen people. When you usually have about thirty to forty characters to choose from at that point. Averted in the fourth game, but you only get up to twenty-four units at a time anyway.
* [[Aristocrats Are Evil]]: [[Royals Who Actually Do Something|Inverted]]. Nearly all of the heroes are of royal or at least noble lineage and except for the occassional [[Big Bad]], nearly all other characters of blue blood, especially rulers, are usually shown to be open-minded, kind, helpful and actually caring for their people. Simultaneously played straight since many enemies are also nobles, with a tendency for minor enemy nobles to be of the simply jerkish, power-abusive type, whereas enemy kings tend to have greater, world-changing, but malevolent plans and intend to pull them off at all costs.
* [[Armor-Piercing Attack]] : [[Cool Sword|Armorslayers]], [[Blade on a Stick|Heavy Spears]], and [[Drop the Hammer|Ham]][[An Axe to Grind|mers]] are effective against armored foes.
* [[Art Evolution]]: The series used semi-realistic sprites for battle until the GBA era, where it switched to a more cartoony, expressive style. As of ''Path of Radiance'', they've switched back to realistic models, although ''Radiant Dawn'' uses more vibrant colors to make the models stand out.
** ''The Sacred Stones'' had also been experimenting with pre-rendered 3D graphics for some of the new units and spells. The next handheld game, ''Shadow Dragon'', then primarily used a semi-3D style. [[Conspicuous CG|Needless to say, gamers weren't too pleased with that style in either game.]].
* [[Artifact Title]]: Averted. With the exception of Jugdral (where it gets a brief mention in ''Fire Emblem 4'''s ending and calls it "seal of fire" instead of [[Gratuitous English]]), every universe is given its own "Fire Emblem".
* [[Authority Equals Asskicking]]: ''Path of Radiance'' and ''Radiant Dawn'': Elincia, first Princess and later Queen, is a phenomenally useful and powerful unit; the Laguz Royals seem to follow this as well, although in the case of the Beast and Bird Tribes, it is stated to be more [[Asskicking Equals Authority]].
** Ike, as leader of the Greil Mercenaries, takes this trope and runs with it, being the most powerful unit in both games, which is saying something. His father, who founded the mercenary troupe Ike now runs, was {{spoiler|once the highest ranked general in Daein, a notoriously militarized country}}. And then there's the Black Knight, who trained under {{spoiler|Greil}}, and was [[The Dragon]] to the first game's [[Big Bad]]. All three characters spent some time as the strongest human in the world.
** Anyone who has played the GBA games has found that the lords Hector and Ephraim, from FE''Fire Emblem 7'' and FE''Fire Emblem 8'' respectively, can be serious physical powerhouses, capable of dishing out damage and either not taking any at all or not getting hit at all, also respectively. It should also be noted that in the first level you play as Ephraim in FE''Fire Emblem 8'', you must siege a castle with an army less than one fifth the size of the enemy's (not entirely new for FE''Fire Emblem'', except that you only have 4 units, Ephraim included), and Ephraim can generally stand his ground, if not kill everything on the map without so much as dropping a bead of sweat.
* [[Awesome but Impractical]]: Triangle attacks give an automatic critical, but require three specific units of the same type (usually pegasi) to surround an enemy, and many enemies you'd like to Triangle have at least 2 sides blocked, preventing its use.
** If you're playing one of the games where the units who can Triangle Attack are fliers, and the game has movement conservation after attacks for mounted and flying, you can execute up to three Triangle Attacks in a turn (four in ''Radiant Dawn''). It's still a lot of hassle, though.
** In the endgame, someone actually managed to do the Triangle attack 10 times, resulting in the target, {{spoiler|Sephiran}}, saying, "Finally, I'm dying."
** Mages in PoR''Path of Radiance'', upon promotion, can learn to use knives instead of staves, if they want. While it sounds theoretically awesome to have a unit that can both use weapons and magic, in practice, it's really useless, because: 1) PoR''Path of Radiance'' has a seperateseparate stat of magic attack power and for physical attack power. Guess which one knives use, and which one mages barely have anything of. 2) Mages are really squishy, so they're better off attacking from range anyway. 3) The most practical use for knives, therefore, would be to defeat an enemy with a high magic resistance. In that case, you'd be better off using a physical fighter to begin with. 4) Healing staffs in ''Fire Emblem'' are [[Boring but Practical]] to the max and even gain a mage extra EXP when in use. Trading them off for knives is a very bad deal.
* [[Badass]]: Each ''Fire Emblem'' game is basically a [[World of Badass]].
* [[Badass Adorable]]: Several, but Amelia from ''The Sacred Stones'' stands out.
* [[Badass Army]]: It is fairly common for the player's army to slaughter their enemies to the man while sustaining no casualties.
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* [[Badass Normal]]: Again, several, but Nephenee is a BEAST.
* [[Beauty Equals Goodness]]: Generic boss portraits often play this straight to an almost facepalming extent.
* [[Big Damn Heroes]]: At the end of Act 2 of ''Radiant Dawn'', Lucia is about to be executed by rebel Crimean forces with Queen Elincia looking on helplessly. Just as Lucia is about to be hung, the Greil Mercenaries show up out of nowhere to rescue her in such a heroic fashion that it really counts as [[Crowning Moment of Awesome]] as well.
** Also, in Chapter 1 of ''Genealogy of the Holy War,'' Eltshan and the Cross Knights massacre Elliot's soldiers when they attempt to capture Evans.
* [[Big Fun]]: Brom and his daughter Meg of Tellius are pretty much our heaviest characters of their gender. However, they both remain rather upbeat and cheerful, if not slightly oblivious.
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* [[Bodyguard Crush]]: At least two or three per game.
* [[Boisterous Bruiser]]: Most of your primary Axe-users are like this, and it seems to be a personality requirement for Berserkers.
* [[Boring but Practical]]: cavaliersCavaliers are probably the least "exotic" of all unit types, yet their mobility, all-around good physical stats, and powerful promotions make them the default go-to combatants.
* [[Bow and Sword in Accord]]: Alm, after his promotion, Lyn, after her promotion, and the Nomad/Ranger/Horseman classes. Warriors can use both bows and axes, although they're limited to crossbows in ''Radiant Dawn.''. Certain generals and paladins can opt to use both lances and bows, too.
* [[Bowdlerise]]: Not as bad as other examples. Nintendo holds nothing back when it comes to death and the consequences of war (some dialogue can pretty descriptively violent for E-rated games). But other things such as drinking and swearing can be omitted. Best example is probably Lucia/Janaff's ''Path of Radiance'' support, in which any mention of drinking is instead replaced with "a night on the town" or something similar.<ref>Even though "A night on the town" can sometimes be referring to more than just drinking.</ref> In the same vein, some of the more explicit, unsavory messages are also ignored completely.
** It's generally held that it's a good thing that ''Seisen no Keifu'' wasn't officially translated and released; with its use of incest as a ''plot point'', and since it would have been released in Nintendo's censor-happy SNES days, it would very likely have been Bowlderised[[Bowdlerized]] to high hell... then again though, there's also the issue of its 1996 release date, meaning if it were localized, it would have been probably overshadowed by the Nintendo 64 since Nintendo tended to push it more on NA and EU consumers.
* [[Breakable Weapons]]
* [[Broken Record]]: "This is a message from Lord Nergal. 'I await you on the Dread Isle.'" Denning is one of the more popular characters because of it.
* [[Brother-Sister Incest]]: Disturbingly enough, a recurring theme in the series. Toned down in the localizations [presumably to give Nintendo plausible deniability], but still noticeable.
** In fact, part of Manfroy's plot in ''Genealogy of the Holy War'' is to {{spoiler|use his mind control powers to have half-siblings Alvis and Diadora breed to create a vessel for their ancestor, a dark god. AND IT WORKS.}}.
** [http://serenesforest.net/fe4/Jugdral%20Holy%20Blood%20Family%20Tree.PNG And here is the 4th games family tree], and that's just that is absolute going by fixed/''Thracia 776''.
*** The fourth game might be the only instance where two cases of [[Brother-Sister Incest]] were snuck in by disguising them as [[Kissing Cousins]].
** To the English-speaking fandom, Eirika and Ephraim are infamous for the ridiculously strong overtones of this they have going, to the point that even now rumours abound about how their Japanese A-support ending actually does result in an incestuous marriage and said ending was bowlderised in the English version.
* [[But for Me It Was Tuesday]]: Ashnard does this with Jill when you choose to have her attack him.
* [[Call a Rabbit a Smeerp]]: In ''Path of Radiance'' and ''Radiant Dawn'', normal humans are referred to as "beorc,", though beorc usually refer to themselves as humans, while laguz (the game world's other humanoid race), who dislike beorc, use the word "human" as an insult.
* [[Call Forward]]: Plenty of them exist in ''Shadow Dragon'' and ''Blazing Sword''. Often, neither of them make sense to non-Japanese players, as the games to which they call forward [[No Export for You|never got released outside of Japan]].
* [[Cap]]: Typically, characters can level up to level 20 in a base class before changing to a higher class and again going to level 20. In ''Genealogy of the Holy War'', however, promotion occurred at level 20 and the character then went on to 30. In addition, each class has stat caps that play a large part in determining [[Character Tiers]].
** And in ''Radiant Dawn'', laguz go up to 40, while beorc go to 20, promote, go to 20, promote ''again'', and then cap at 20.
** And in ''Shadow Dragon'', Marth, ballista users and thieves can go up level 30 to make up for not promoting -... funnily enough, units with a level 20 cap, but can promote are ''always'' (barring [[Game Breaker|certain exceptions]]) superior since they get more stats, total.
* [[Captain Obvious]]: In ''Blazing Sword'', you can pay a fortune teller to give you mission-specific advice. It's almost always along the lines of "Bring lots of lances. Swords and axes are good, too. You want magic and healing, so bring casters. You know what? Just bring everything you can. Use the forest for cover. Talk to green units and visit villages and stuff. Don't die."
** However, occasionally the fortune-teller will mention a particular unit--: this means you need that unit to recruit another unit.
*** Hilariously enough, the fortune teller is replaced by Nils about halfway through, who has the ''completely opposite'' problem: his advice is vague to the point of uselessness, and usually amounts to "They're dangerous, so you'd better be very careful. And move as a group. Don't die." Well, at least the kid does it for free...
* [[Character Development]]: One of the reasons why the series is such a hit.
* [[Character Level]]
* [[Chickification]]: Tends to happen with manga adaptations. Love interests tend to show no indication that they can fight, or even heal. Julia gets hit with this in the Fuyuki adaptation of ''Genealogy of the Holy War'';: even if she wants to be useful, she doesn't pick up a single weapon. And she's supposed to beat the [[Final Boss]]. The Oosawa manga averts this with its many female characters; the only girl who doesn't show any fighting skill is the cleric.
* [[A Child Shall Lead Them]]: Sanaki, the 13-year-old empress of [[The Empire|Begnion]] in ''Radiant Dawn'', who was 10 in ''Path of Radiance''.
* [[Chronic Backstabbing Disorder]]: Can happen due to the Point of View-change mechanics in ''Radiant Dawn''. Of all characters, Jill probably holds the record for the total amount of times in a Verse where a character can be persuaded into switching sides .<ref>She first joins Ike out of an [[Enemy Mine]] situation, but then decides to stick with his forces, betraying her native country of Daein, which Ike and friends are fighting against. When one of the enemy generals they face is revealed to be her father, trying to make her fight him will result in her switching sides to Daein again. She can be promptly recruited back if she has an A-Support with a character in the player's party. In ''Radiant Dawn'', she fights for Micaiah's forces, but can be persuaded to join back to Ike's side. When playing Micaiah's side again, she can (most likely?) be recruited back to Daein again, too. Sheesh, make up your mind, girl!</ref>
** Naesala's no slouch in this department, though.
* [[Church Militant]]: Several character classes such as the Monk, Bishop, and Valkyrie who can use magic to attack. There are also Priest and Cleric classes, while unable to do damage can heal units and put enemies to sleep/berserk/silence with the right equipment.
* [[Color-Coded Armies]]: A Type I in the sprite-based games, moving to a Type IV with the move to 3D models.
* [[The Computer Is a Cheating Bastard]]: Enemy units are completely unaffected by [[Fog of War]].
** In some games, the enemy units may receive reinforcements -... at the start of the enemy phase. This basically means that, short of prescience on your part, an enemy can appear out of a fort or [[Behind the Black|the edge of the map]] that you ''thought'' was safe and beat down your helpless healers and archers before you can react.
** In Seisen''Genealogy noof Keifuthe Holy War'', when enemies have, say, an Iron Axe (close range) and a Hand Axe (can be thrown, but weaker), they will switch between these weapons depending on what range you are attacking them from. Naturally, you cannot do the same thing. Also, in this game, enemy weapons have unlimited uses, which is especially annoying when the enemies have powerful healing or status-inflicting staves (which usually have less than 10 uses when you are the one using them).
* [[Convenient Color Change]]: When units switch alliances.
* [[Crippling Overspecialization]]: Archers are helpless in a melee unless they're the kind who have swords and horses too, and some classes like Clerics and Priests have no combat skills whatsoever.
** ''Radiant Dawn'' attempted to balance this more by giving Crossbows to Archers and allowing staves to be used as weapons should a staff-user be attacked (though {{smallcaps|"No damage!"}} is a common reaction to getting hit with a staff). That being said, Healers should still never be attacked, and the Marksman class is almost a [[Game Breaker]].
*** Also as long as a healer has a staff equipped, they treat themselves at the beginning of each turn with it (if the staff inflicts a status effect it cures it) with no cost. This brought about a new way of [[Level Grinding]].
* [[Crutch Character]]: Examples in every title, being something of an ever-present. The first of the archetype, Jagen, is famous in this role in the FE''Fire Emblem'' community, and they are, in fact, called "Jeigans" within the fandom. In fact, he used to be the [[Trope Namer]].
* [[Crystal Dragon Jesus]]: The churches in most of the games are vaguely Roman Catholic in organization, but they usually worship "saints" -- (i.e., legendary heroes).
* [[Cute Bruiser]]: The entire series is rife with presumably adorable characters, usually quite young, who can kick untold amounts of ass.
* [[Darker and Edgier]]: On the whole, when really looking at the various installments, ''Radiant Dawn'' could seriously be considered one of the darkest, or at least more mature, of the [[''Fire Emblem]]'' games. Most certainly if you look at its' former, ''Path of Radiance''.
** To explain: ''Path of Radiance'' felt like a coming of age story centered around [[The Stoic|Ike]] gradually going from [[The Noob|untrained ranger]], to {{spoiler|[[Dead Little Sister|dealing with his father's death]]}}, to finally [[Took a Level in Badass|growing into his new position]] {{spoiler|of command}} and becoming [[The Hero]]. Saving the world from [[Evil Overlord]]'s war mongering as well as the {{spoiler|[[Sealed Evil in a Can|Dark God]]}}. Happily Ever After, right? [[Your Princess Is in Another Castle|Wrong]]...
** At the opening of ''Radiant Dawn'', we learn that {{spoiler|Daein, formerly viewed as a completely one dimensional [[The Empire|empire]]}}, is now under the thumb of {{spoiler|Begnion}}, who isn't being so nice to the war-torn country. Though understandable seeing as how nasty {{spoiler|Daein}} had been, some of the {{spoiler|Begnion}} soldiers are shown to maybe enjoy their dominance over its' former enemy a bit...[[Ax Crazy|too much]]. The game unfolds from there with increasingly complicated and intricate plots, characters who were once one-dimensional getting more developed, becoming more sympathetic and believable, and country to country relations being realistically portrayed with the past war actually weighing heavily, namely how {{spoiler|Begnion practically bailed Crimea out in the first game becoming a serious point of contention.}}. Where the first game definitely ran on [[Rule of Drama]] and even a bit of [[Rule of Funny]], the sequel takes everything from the first and makes it much more... [[Shoo Out the Clowns|hard hitting]].
** However, the darkest of the series, of course, would be ''Genealogy of the Holy War''. That one, though, seems to be deliberately going for a [[Crapsack World]], rather than ''Radiant Dawn'''s more "realistic" approach.
* [[Dark Is Not Evil]]: Well, in some games, the player can recruit users of Dark Magic for his party, who usually are pretty decent people. They often prefer to call it "ancient" magic rather than "dark" magic, though.
** However, at the same time, [[Evil Is Not a Toy]] (or rather, darkness),. justJust look at Bramimond, likely the most powerful heroic darkness user in ''Fire Emblem'' history. It practically cost him his soul to master the darkness.
*** Or get some of Canas's supports, in which he explains that {{spoiler|his three brothers, also Shamans, fell victim to exactly the same fate.}}.
* [[Deadly Fireworks Display]]: Let's start with the fact that {{spoiler|Ashnard}} is the only final boss in this series that doesn't fall victim to this trope and go from there...
** The Assassin one-hit KO special critical animation actually has firework-looking flashes going on.
* [[Desert Skull]]: These can be found in the desert levels of the [[Game Boy Advance]] games. Rare items can be dug up in the nearby sands.
* [[Discount Card]]: theThe Silver Card halves all shop item prices when held by the buyer.
* [[Divergent Character Evolution|Divergent Class Evolution]]: [[Dragon Rider|Dragon Riders]] and Pegasus Knights were essentially the same class in most games, using the same weapons and having the same vulnerability to Bows and (where applicable) Wind Magic. The former had more Strength and Defense, and the latter had more Speed and Resistance. ''Radiant Dawn'' switched the Dragon Knights' Lances for Axes, and switched their Bow/Wind vulnerability for a vulnerability to Thunder magic.
* [[Doomed Hometown]]: Most of the games begin with the heroes' entire ''country'' being invaded.
* [[Do Well, But Not Perfect]]: All but the last of ''Shadow Dragon's''s Gaiden Chapters require that you keep your army at 15 or fewer units to unlock them -... and the last one exists to give you another chance if you're missing both Tiki and Falchion, your best bets at beating the final boss. Of course, [[Guide Dang It|there are ways of getting both...]]
* [[The Dragon]]: One per game, the most notable being the [[Black Knight]], who acts as [[The Dragon]] for Ashnard {{spoiler|and later, Micaiah and Sephiran.}}.
* [[Dragon Rider]]: A group of character classes; initially renamed "Wyvern Riders" when the games started being translated, probably to prevent [[Fridge Logic]] regarding how the main point of ''Blazing Sword'' was to prevent dragons from returning to the world; from ''Radiant Dawn'' onward, they reverted to being called dragons. The Japanese version is also inconsistent on this; in the Akaneia games, they are wyverns (here a degenerate dragon subspecies), but were considered proper dragons in pretty much every other title (save for ''The Sacred Stones'', the one instance where they actually WERE just wyverns).
* [[Drought Level of Doom]]
* [[Dual-Wielding]]: Assassins and Pirates in the GBA games, though this is purely aesthetic and happens even if they just have one sword/axe. Gameplay-wise, this simply isn't possible. Also, in the backstory of the Tellius games, the ancient hero Altina duel-wielded a pair of legendary [[BFS|BFSs]].
* [[Dynamic Difficulty]]
* [[Easy Mode Mockery]]:
** In ''Shadow Dragon'', if you enter a chapter with fewer surviving units than the maximum allowed for the map, you be given generic replacement units. The names of the replacement units at first follows [[You Are Number Six|numbers theme naming]] (Unil, Dua, Quattro, etc). However, if you still keep suffering casualties, the new unit names will be [[Reason You Suck Speech|Auffle, Wymp, Lucer, Owend, Rejek, Wieklin, Laim, etc.]].
** An unintentional version exists in [[Bad Export for You|early NTSC copies]] of ''Radiant Dawn'', where just ''having'' Easy Mode ''Path of Radiance'' save data on your [[Game Cube]] memory card when attempting to initiate an [[Old Save Bonus]] from said game will cause ''Radiant Dawn'' [[Game Breaking Bug|to crash]]. This was rectified in [[Regional Bonus|the PAL version]] and in later prints of the NTSC version, or by sending the disc to Nintendo for repairs.
* [[Elemental Crafting]]: Typical order is Iron < Steel < Silver in terms of damage output and the reverse for durability, so weapon selection is not as straightfoward as in some other games. Legendary or unique weapons typically have high damage and decent durability. In ''Genealogy of the Holy War'', all weapons had a flat 50 uses, so there was no reason not to switch to silver weapons when available except maybe the cost of keeping them in good repair.
** Weight is a strange issue -: Steel is often heavier than Silver, and thus carries a higher penalty to attack speed, but by the time you get Silver weapons, your units will likely be too strong to care.
* [[Elemental Rock-Paper-Scissors]]: The weapon and spell triangles.
* [[Eleventh-Hour Ranger]]: Usually at least one character in several titles, who joins at nearly maxed out level. Gato/Gotoh is perhaps the most well-known one.
* [[Epic Fail]]: In some games, such as ''Fire Emblem 7'' and ''Fire Emblem 8'', it is possible for a unit to kill themselves by attacking a wall or snag with the Devil Axe. [http://www.youtube.com/watch?v=ycwIgcEGz40 Here is an infamous example].
* [[Escort Mission]]: Sort of;: some missions have you defending NPCs, but the NPCs in question are either irrelevant to your success, powerful fighters in their own right, or very easy to defend, so it's not really all that frustrating. In some cases, you can have one of your tankier units Rescue the NPC and turn the map into a simple survival scenario.
** One notable exception: Thethe chapter in ''Blazing Sword'' where you have to cross the map covered in darkness and fight your way through a significant number of enemies to rescue [[The White Prince]], who has mediocre combat skills and one defender. Thankfully, his defender is an awesome Assassin, but he's only got so much durability on that sword. And if the Prince dies, you lose.
* [[Estrogen Brigade Bait]]: You've got the Bishonens, manly muscular men, children, and [[Grandma, What Massive Hotness You Have!|Hot Grandpas]].
* [[Even Evil Has Standards]]: Every ''Fire Emblem'' has at least one scene where one of the villains -and not a sympathetic one!- comments on how even more evil one of his comrades is, and how that's terrible. A good example is how Caellach and Riev view [[Complete Monster|Valter]] in the''The Sacred Stones'', due to the way he is [[Rape Is a Special Kind of Evil|implied to victimize women]]. Keep in mind that Caellach is a [[Sociopathic Soldier|sociopathic]] [[Career Killer]] who {{spoiler|killed Queen Ismaire}}, and Riev is a [[Corrupt Church|fallen priest who worships and seeks to resurrect the god of evil]].
{{quote|'''Caellach''' (to [[Love Hurts|Carlyle]]): I'm not like that freak Valter. I'm kind to women.
'''Riev''': Ah, Valter... You're a beast. You're bound to no country. You care nothing for friend or foe. Kill a man, claim a woman... You live for nothing more, you wretched beast. }}
* [[Everyone Is Related]]: Especially in ''Genealogy of the Holy War'', where it's a ''game mechanic.'' . {{spoiler|Additionally, the degree to which the main characters and antagonists are all related in that game is [[Mind Screw|nothing short of boggling]].}}.
* [[Everything's Better with Spinning]]: Many, many critical hit animations in some way.
** As well as every other winpose in ''Radiant Dawn.''.
* [[Evil Old Folks]]: The villains always have a couple of old men on their side. They'll usually be a [[Sinister Minister]] or [[Mighty Glacier]].
* [[Evil Overlooker]]
* [[Exclusive Enemy Equipment]]: Lots of 'em. You can tell whether or not you can obtain an item from an enemy if the name is flashing in its menu. Lightened up in [[Fire Emblem Tellius|Ike's games,]], where you could finally use Thieves to steal enemy equipment, provided the enemy didn't currently have it equipped and its theft wasn't specifically prohibited.
* [[Expy]]: The Archetypes.
** Ike was also at least partially based on Hector (http://www.nintendo.co.jp/nom/0505/1_3/index.html ).
** Ike is a total expy of ''[[Berserk]]'''s Guts in all but personality, from starting off as a humble mercenary to his [[BFS]] and overall appearance in ''Radiant Dawn''. This is even more emphasized by the way he poses and carries himself in ''[[Super Smash Bros.]] Brawl''.
** The [http://fireemblem.wikia.com/wiki/File:Myunit_f.png female default "My Unit"] can easily be mistaken for Mia while the [http://fireemblem.wikia.com/wiki/File:Myunit2.png male] [http://fireemblem.wikia.com/wiki/File:Myunit_m.png "My Unit"] looks more than a little like Ike (it gets even closer when you add a headband through an info conversation). They both even share a default class. <ref>Ike's official class is "Ranger" which is the Mercenary class in all but name, right down to the caps.</ref>
* [[Eyepatch of Power]]: <s>Lawrence</s> [[Spell My Name with an "S"|Lorenz]], Sevr, Haar.
* [[Faceless Goons]]: You can easily tell whether a character is a nameless mook or a main character by whether their eyes are visible. Soldiers will always be shown with their helmets obscuring their eyes; in the Tellius games, Laguz soldiers' eyes are (mostly) obscured by their hair.
* [[Fake Difficulty]]: ''Radiant Dawn'', where Hard Mode disables the ability to check the enemy's movement and attack range. You have to count them yourself.
* [[Fantastic Racism]]: The various shapeshifting Laguz tribes are called "sub-humans" by many beorc/humans. This is not limited to your enemies; some between chapter dialogue has ''your own characters'' referencing ''your own laguz characters'' as sub-humans. And it goes both ways, too... a laguz calling a beorc 'human' is the same as a beorc calling a laguz 'sub-human', and it happens more than once.
** Most characters get better though -... except Shinon, who is a [[Jerkass]] and remains unrepentant even throughout ''Radiant Dawn.''.
*** While Lethe learns to treat beorc better, she still makes sweeping generalizations about them, implies they are inferior in their customs, and the word "human" escapes her lips sometimes.
*** To be fair, Shinon's a jerkass that seems to like to find reasons to hate everybody, so him being racist doesn't make too much of a difference in his character. The dude can even form a bond with a Laguz unit in Path of Radiance.
** There's also the Sacaens in ''Blazing Sword'', which are referred to as "nomadic mongrels" and such by the villains.
** ''Radiant Dawn'' takes this [[Up to Eleven|to a new level]] with the Branded, who are despised as mongrels with no place on Tellius by ''both'' beorc and laguz alike. It doesn't help that laguz have a sort of acquired sense for sensing them which manifests as uneasiness if not outright hostility, they can be mistaken with people who have made pacts with a spirit by beorc, and {{spoiler|lies have been spread about them being "unnatural" creatures resulting from the "forbidden" union of beorc and laguz (who are "punished by Ashera") as a way to prevent anything like what happened to Lehran with Altina.}}.
* [[Faux Action Girl]]: Stats notwithstanding, there are a few of these. See the character page for more details.
* [[Final Death]]: ''Everyone'', if you're careless enough to lose them.
** Though important non-Lord characters just get a major injury so they can still participate in the plot.
** Or because it's the [[Prequel]], and they're confirmed to live. If you're not confirmed to live, [[Doomed by Canon|good luck with that.]].
** Marth's games and ''Genealogy of the Holy War'' have the Aum and Valkyrie staves, respectively. Each can revive an ally that's died in battle, though they only have a single use and can only be used by certain people, and while the Valkyrie staff can be repaired, it's incredibly expensive to do so.
* [[Fishing for Mooks]]: There are enemies that only move when you're on their line of sight. Thus the best way to defeat them is putting a strong unit just on the edge of their movement range to kill them one for one, or lure them out with an unarmed [[Crutch Character]] and then rush them with your other characters.
* [[Fog of War]]: Some stages are covered in fog, darkness, sandstorm, blizzard, or anything else that would hinder your vision. Be sure to bring [[Defog of War|Torches, a StaffChick[[Staff Chick]] with a Torch staff and/or Thief-type classes]].
* [[Forced Tutorial]]: ''Blazing Sword''.
* [[Fragile Speedster]]: Myrmidons, Pegasus Knights, Thieves.
* [[Gaiden Game]]: ''Fire Emblem Gaiden'' and ''Thracia 776''; the former actually has the word "Gaiden" on its title.
* [[Gameplay and Story Segregation]]: Subverted with the [[Crutch Character]] you get at the beginning of the game who have a justified in story reason for not being able to grow well (e.g. old age, sickness). Also, the defining characteristic of the two different types of fans of the games.
* [[Geo Effects]]
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* [[Gonk]]: Many bosses will be this. There will always be at least one on the side of the good.
* [[Good Costume Switch]]: Recruited enemies change sprites from red to blue. Generally averted with the [[Fire Emblem Tellius|3D games]].
* [[Good Hurts Evil]]: [[Playing with a Trope|Played with:]] Light spells in the GBA games are more effective against people wielding Dark magic, and Bishops in ''The Sacred Stones'' do massive damage to the Demon King's monster servants. [[Subverted Trope|But then,]], in every game, you'll ''infallibly'' [[Light Is Not Good|face an evil holy man as a climax boss,]], who is subject to the same rules as yourself. [[Zig-Zagging Trope|On top of that,]], by the end of each game, you'll typically get ahold of [[Infinity+1 Sword|some divine weaponry]] designed specifically for dealing with the final boss and/or its ilk.
** ''SeisenGenealogy noof Keifuthe Holy War'' also zigzags this. On one hand, Light and Dark magic are neutral against each other (and everything else for that matter). On the other hand, the only way to do anything beyond scratch damage to the final boss - {{spoiler|a dark god possessing prince Yurius}} - is by using the strongest light spell, usable only by [[Incorruptible Pure Pureness|one particular unit]].
* [[Good Scars, Evil Scars]]
* [[Gosh Dang It to Heck]]: Variation, characters use archaic slurs like "Craven cur!" "Blackheart!" and "dastard!" (the root of dastardly).
** It seems Nintendo was slipping in ''Radiant Dawn'', however.
*** Then again, a Soldier does say "Moldey Onions".
*** Not to mention Marcia. ("Oh, crackers.").
** "What in the blazes?" is also pretty common
** "HORNET HAIRS!"
** Seisen''Genealogy Noof Keifuthe Holy War'' averts this, with "damn,", "hell," and "bastard", among other profanities, showing up in various amounts. However, it is a [[Fan Translation]].
* [[Guilt Based Gaming]]: "W fell in battle in chapterChapter 2 and vanished from the pages of history." "X fell in battle in chapterChapter 14 and vanished from the pages of history." "Y started up a flower shop after the war, and is known to grow the best specimens in the land." "D fell in battle in chapterChapter 9 and vanished from the pages of history." etc.
* [[Heel Face Turn]]: If one of your enemies has a name and a face, either they are a boss or they will join your party if you fulfill certain conditions (usually just talking to them with a certain character in your party). Occasionally both.
** Another easy way to tell if a unit is recruitable is to check its stats --: if their [[Luck Stat]] is reasonably high for his level, then it is usually safe to conclude that it can be recruited. [[Mooks]] and Bosses in many of the games either have really low Luck or ''none at all'', as a balancing measure to having superior numbers and equipment than your own units.
** Subverted by Gale in ''Sword of Seals''. Highly prominent non-boss enemy, with strong ties to two recruitable characters (his girlfriend Miledy and her younger brother Zeiss)... yet he cannot be recruited himself.
*** There is strong evidence that he was planned to be recurtiable,recruitable though. He has custom growth rates only playable characters have those.
* [[He Knows Too Much]]: In ''SeisenGenealogy noof Keifuthe Holy War'', this is certainly {{spoiler|Alvis's excuse for killing Sigurd}} at the end of Chapter 5.
* [[Helmets Are Hardly Heroic]]: Varies; in the old games, all knights, paladins and generals wear helmets, while cavaliers don't. In ''Path of Radiance'', Titania and mist(upon promotion) are the only mounted units not wearing helmets. In ''Radiant Dawn'', the only characters who have helmets are Aran, Nephenee and Haar; Jill is back to being helmetless, and Kieran loses his helmet upon promotion.
* [[Heroic Bastard]]: Guinivere in ''FuuinThe noBinding TsurugiBlade'' is a female version of this trope; Soren and Stefan in ''Path of Radiance'' and ''Radiant Dawn'' are also both heroic and illegitimate.
* [[Heroic Lineage]]: Every lord, ''Genealogy of the Holy War'' has this as a game mechanic.
* [[Heroic Sacrifice]]: You have to have one of your people make one to advance in ''Shadow Dragon''.
* [[Hero of Another Story]]: ''Fire Emblem 4'' is particularly susceptible to this, given the epic nature of the storyline and cast. Examples include Eltshan and Leaf (who actually gets to BE the hero of his "other story" in ''Fire Emblem 5.'').
* [[Heterosexual Life Partners]]: A surprisingly large number of characters in the games are like this. Lucius and Raven are the obvious example, but the red and green knights are almost always [[Heterosexual Life Partners]], as are the best friends of any lord.
* [[Hidden Elf Village]]: Arcadia.
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** Also, Florina's horrific androphobia, in addition to the way that she flat-out says "I love you!" to Lyn at the end of Lyn's Mode...
* [[Hit Points]]
* [[Hypocritical Heartwarming]]: Colm of ''The Sacred Stones'' repeatedly tells his childhood friend that she's useless and getting in the way on the battlefield, causing her to cry --... which is something nobody else is allowed to do.
* [[I Let You Win]]: The Black Knight in ''Path of Radiance'', according to a [[Woolseyism]].
** It is also implied that Joshua rigged the coin toss he makes with Natasha, allowing her to win so he can join their side. And also so he won't have to kill her.