Fire Emblem: Difference between revisions

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* [[Interchangeable Antimatter Keys]]: Typically divided into those that open doors and those that open chests, though Thieves in most games get universal lockpicks.
* [[Involuntary Group Split]]: When Eliwood/Hector's party walks into Kishuna's trap in the Nabata Desert.
* [[Item Crafting]]: ''Path of Radiance'', ''Radiant Dawn'', and ''Shadow Dragon''.
* [[Jigsaw Puzzle Plot]]: ''[[Fire Emblem Jugdral]]'' and ''[[Fire Emblem Tellius]]'' play this trope at its best. Both have incredibly rich worlds, tons of deep characters and complex story lines with mysteries that are delivered little by little. So much that they are considered among the best stories ever written by Nintendo.
* [[Justified Tutorial]]: Ike is still a rookie in ''Path of Radiance's''s prologue, and the tutorial is his father's way of making sure he's up to task.
* [[Just Think of the Potential]]: Lyon and the sacred stone of Grado.
* [[Killed Off for Real]]: When ''any'' character runs out of HP (unless plot specific, which is ''very'' rare). Goes hand in hand with [[Anyone Can Die]] and can lead to some serious [[Video Game Caring Potential]].
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** Sain pales in his hamminess and bravado in the face Wallace, who is never shy to remind everyone and everything that; [[Badass Boast|"A GIANT WALKS AMONG YOU!"]]
*** Wallace and Vaida's support conversations are essentially [[Ham-to-Ham Combat]].
* [[Left-Justified Fantasy Map]]: Elibe and Tellius. Archanea, Jugdral, and Magvel avert this, though.
* [[Level Grinding]]: Arena Abusing, though ''The Sacred Stones'' also had the Tower of Valni and various Revenant skirmishes to use between chapters.
** If you have a healer and attacker with several spare staves and weapons, you can trade hits with a (not overpowering) boss and gain experience for participating in combat and healing your attacker. Lots of conditions, though.
* [[Light Is Not Good]]: ''Radiant Dawn'' and to a lesser extent ''Sword of Seals''.
** Also Kenneth, who says that he delights in the suffering of man, then proceeds to pull out some holy spells on you.
** Renault is also an example of this, just look at the information revealed in his supports, though [[Good Is Not Nice]] might be a better fit in his case.
** Riev, a very clearly evil bishop of Grado. However, he is noted to have been dubbed a heretic, and he was originally from Rausten, but was kicked out for said heresy.
* [[Lightning Bruiser]]: Social Knights, or Cavaliers as they are called this side of the Pacific.
* [[Living Crashpad]]: Hector finds himself in the "something soft" position to both Florina ''AND'' her Pegasus! Which is ironic in that he wears so much armor, you'd hardly expect a soft landing.
* [[Loads and Loads of Characters]]: Thus invoking [[Character-Magnetic Team]] and [[Hitchhiker Heroes]].
* [[Luck-Based Mission]]: Battle Before Dawn in ''Blazing Sword'' gives no guarantee that you'll reach Jaffar in time to keep him alive in Hector's Hard Mode. If he dies, you don't get a side chapter.
** Also Ike's fight with the Black Knight in ''Path of Radiance''. Ike at [[Cap|capped]] strength does 9 damage, you have 10 blows (if you raised Mist, and Ike doesn't have to waste a turn on an elixir), the Black Knight has 60 HP and recovers 6 HP every turn for 5 turns. It involves no skill whatsoever and hinges entirely on whether he activates his Aether skill at least once (or whether he hits the Black Knight on every single attack). If he does, you win. If he doesn't, you don't. Simple as that. The odds are a bit better (but still random) if you use the Wrath/Adept combo instead of Aether, but the opinions for giving that to Ike are mixed.
*** [[Take a Third Option|Actually,]], there is a flawless way to defeat him involving the [[Useless Useful Spell|skill Parity]],: if Parity is equiped to Ike, he will deal enough damage to automatically kill the Black Knight in exactly the five turns given due to it's negating some of the Black Knight's skills. It also severely raises Ike's chances to actually land each hit (Upup to about 95 from 70).
*** And if you want to unlock {{spoiler|Lehran}} in the sequel, you need Ike to have ''at least'' 27 speed if you want to survive an encounter with him again. This is easy enough if you're using a PoR''Path of Radiance'' save file, but if not, your Ike will have only 23 speed initially, meaning you need to [[Save Scumming|Save Scum]] in order to make sure he gains speed with every level, or you're screwed.
* [[Luck Stat]]: Vaguely described, it increases accuracy and evasion while lowering the enemy's chance of landing a critical hit.
* [[Mad Lib Fantasy Title]]: Try typing "''The Dark Dragon and the Sword of Light''" with a straight face. It's not easy.
** Dark Dragon and the Sword of Light is much easier, but still an example.
* [[Magnificent Seven]]: The mercenary group in ''Path of Radiance''.
* [[The Mario]]: cavaliersCavaliers and mercenaries.
* [[Meaningful Name]]: Roy has origins in words meaning both red (hair) and king, Ayra/Ira, while not the names real life origin (where it is short for Irene), is wrath in Latin. These may be coincidental though.
** Marth is a weird example, early translations gave his name as Mars (you know, after the god of war?), but now Marth seems to be the primary translation
** Most of the common names have meaning, too. Hector was named for Hector of Troy, Leila was named for a harem girl in a poem, Raven was named for the titular raven from Edgar Allen Poe's poem, etc.
*** Hector has a double-meaning;: since he has a brother named Uther (you know, like the biological father of [[King Arthur]]), he might also be named after Ector, Arthur's foster father.
** And most characters in ''SeisenGenealogy noof Keifuthe Holy War'' are named for someone suitably obscure in Celtic mythology. You'll never read ''The Fate Of The Sons Of Usnach'' quite the same way again...
** Soren (Senerio in Japanese) is an interesting case of having two different names, and both of them being meaningful. In Japanese, it's a play on the word "scenario" (Soren being the Tactician), but his English name, Soren, comes from the Italian name Severino, which means a short, grouchy guy.
** Does Sanaki dropping giant fireballs of Shakespeare count?
** Nearly every place-name in the series is either cribbed from or suspiciously similar to the old name for European territories; Crimea, Gallia, Ostia... there's also the world of the Ike games, Tellius, based on Tellus, the Roman name for the mother earth goddess. It's best not to think too hard about these names, as most of them seem to be totally random.
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* [[Medieval European Fantasy]]
* [[Mercy Rewarded]]: In particular, the Capture feature of ''Thracia 776''.
** In ''Path of Radiance,'', sparing the Laguz bandits in chapterChapter 15 and the priests in chapterChapter 22 also rewards you with bonus experience and one of the best staffs in the game, respectively.
* [[Mighty Glacier]]: (Armor) Knights. Clad in full plate armor, wielding heavy spears. Very hard to kill without magic, powerful enough to one shot many other classes, but slow as molasses.
* [[Misanthrope Supreme]]: Zephiel in ''The Sword of Seals''.
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** ''Mystery of the Emblem'' and ''The Sword of Seals'' both end early if you didn't get all of the items you need.
* [[Musical Nod]]: Traditionally, the Arena and Trial Map themes reuse musical tracks from prior games.
** ''Genealogy of the Holy War'': Arena entrance theme is a remix of the player map theme from ''[[FEFire Emblem 1]]'', and the arena battle theme remixes the player battle them from the same game.
** ''Thracia 776'': Arena entrance theme is a remix of the first player map theme from ''[[FEFire Emblem 3]]'' Book 2.
** ''Sword of Seals'': Arena battle theme is a remix of the player battle theme from ''[[FEFire Emblem 4]]'', and the Trial Map player and enemy map themes are based on their equivalents from ''[[FEFire Emblem 2]]''.
** ''Blazing Sword'': Arena battle theme is a remix of the player battle theme from ''[[FEFire Emblem 5]]''.
** ''Sacred Stones'': Arena entrance theme is a remix of the ''[[FEFire Emblem 4]]'''s Prologue player map theme, and the arena battle theme is a remix of the ''[[FEFire Emblem 2]]'' player battle theme.
** ''Path of Radiance:'' The Trial Map map theme is a remix of ''[[FEFire Emblem 4]]'''s Chapter 10 player map theme.
** ''Shadow Dragon'' and ''New Mystery of the Emblem'': Arena entrance theme is a remix of Ephraim's first map theme from ''[[FEFire Emblem 8]]'', and the arena battle theme is a remix of the FE9''Fire Emblem 9'' player battle theme.
* [[My Country, Right or Wrong]]: Pretty much every single game.
* [[Near-Victory Fanfare]]: Most ''Fire Emblem'' games have a tune that plays when there's only one enemy left on the map (Oftenoften the [[Boss]], but not always), which can get annoying if you grind for [[Level Up At Intimacy 5|Supports]].
* [[Nice Job Breaking It, Hero]]: In ''The Blazing Sword'', if you get the best Tactician rating, the game says (and I quote) that you "changed the course of history" and that "Bern and Etruria (the countries fighting in ''Sword of Seals'') so desired this skilled mind that they went to war"." Granted, they still go to war if you do poorly, but...
* [[Nintendo Hard]]: Especially the ones released only in Japan (before ''The Blazing Sword''.).
** Even amongst them, ''Thracia 776'' should be the winner of [[Nintendo Hard]] for its "unique" flavor of difficulty. Seriously.
** ''Radiant Dawn.''. Oh, ''gosh'', ''RADIANT DAWN''.
** ''New Mystery of the Emblem'' has [[Harder Than Hard|Lunatic mode]], which between hindrances (certain items no longer exist, certain shops are inaccessible), and buffed computer stats (and buffed computer weapons) is a real trial to beat. However, it unlocks [[Serial Escalation|Reverse Mode]], which is just like Lunatic mode but [[The Computer Is a Cheating Bastard|enemy units]] ''[[The Computer Is a Cheating Bastard|always attack first]]''.
* [[No Casualties Run]]: Thanks to [[Final Death]], this is the default mindset for the majority of players.
* [[No Hero Discount]]: Played straight in every game, but taken to ridiculous extremes in ''Radiant Dawn'' when {{spoiler|the last three merchants IN THE WORLD still charge you full price for supplies, as they accompany you on your quest to slay GOD. If you fail, they will turn to stone, but apparently, they're not even willing to hand over another silver card.}}.
* [[Non-Entity General]]
* [[Non-Linear Sequel]]
* [[No One Could Survive That]]: The Black Knight is buried under Nados Castle when it collapses. {{spoiler|He survives.}}.
* [[Nostalgia Level]]: Chapter 14 (with 1-10 being a tutorial) of ''The Blazing Sword'' is in the same place and identical to Chapter 4 of ''Sword of Seals,'' with the same character as the boss. Hector Chapter 25 of ''The Blazing Sword'' has an objective to capture every castle, mirroring the objective of every chapter from the 4th game.
** If you look closely in chapterChapter 29 (31 in Hector's story) of the same game, you'll find the starting area is the exact same place as the boss' area in chapterChapter 8 of ''Sword of Seals''.
* [[The Notable Numeral]]: This series positively ''loves'' this trope. Used for the heroes of legend, and for notable enemy corps.
* [[The Obi Wrong]]: Titania in ''Path of Radiance''. While never actually demoted, her subordinate and student Ike gets promoted to leadership. Unlike most examples, this was actually a source of conflict, and everyone there had to choose whether to follow him or not. Some of them don't. Titania does.
* [[One Stat to Rule Them All]]: Speed. Also, (Physical) Defense in some of the games.
* [[One Steve Limit]]: A few exceptions exist, like Aran from ''Radiant Dawn'' and Arran from ''Shadow Dragon'', but the first was named Brad in the Japanese version. A legitimate exception is Lynn from ''Genealogy of the Holy War'' and Lyn(dis) from ''The Blazing Sword'' as well as Linde/Linda from Akaneia and Linda from ''Genealogy of the Holy War'' (recurring NPC Jake will comment on how Jugdral!Linda's name is familiar).
** ''Radiant Dawn'' has Amy and Aimee ''in the same game''. This is another example of a name change clash, the 2nd originally (she keeps this original name in ''Shadow Dragon'') being Larabel.
** ''The Sacred Stones'' had Marisa, whose original name was Marica, which makes Marica and Marcia.
** Amusingly, Krom's Rapier/Regal Sword/Wolf Beil/Thani/Mani Katti equivalent seems to be an actual "Falchion", prompting shock from the fanbase.
* [[Optional Party Member]]: If you didn't steal soldiers from the opposing side, you'd almost never make it through the game.
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* [[Our Wights Are Different]]: One of the enemy units in ''The Sacred Stones''.
* [[Overly-Long Fighting Animation]]: Some of the stronger spells in each game. Luckily, you can turn off battle animations.
** It doesn't help that the animations for everything, but ''Genealogy of the Holy War'' and ''Radiant Dawn'' are all so stiff, making every animation overly long.
* [[Overrated and Underleveled]]: Too many examples to name, although there are several notable exceptions too, like Sety, Percival, Lord Pent, etc.
** Pent actually isn't as bad as most prepromotes, and can hold up reasonably well to the other magic-users in the game.
* [[Panty Shot]]: A few characters in ''Path of Radiance'' and ''Radiant Dawn''. Ilyana is very prone to them in ''Path of Radiance''.
** One of Eirika's support conversations questions the [[Lampshade Hanging|practicality of wearing a miniskirt on a battle field]], which leads to her flashing Forde.
* [[Pegasus]]:
** [[Winged Unicorn]]: They either grow horns or wear armor with them when their riders promote to Falcon Knights.
* [[Perfect Run Final Boss]]: ''Sword of Seals'': defeating Zephiel with all legendary weapons intact unlocks a few extra chapters, including the real final boss fight.
* [[Personality Blood Types]]: The Japanese version of ''The Blazing Sword'' allows you to ''choose''' the blood type of Mark, the player character. To absolutely no effect.
* [[The Player Is the Most Important Resource]]: In ''Fire Emblem 7'', the characters of your party will be stunned at your great abilities upon victory, and especially grateful at the end of the game. However, this is optional --: you don't need to "create a tactician" for the main characters to address.
* [[Plotline Death]]: {{spoiler|Lawrence in ''Mystery of Thethe Emblem'''s Book 2, Sigurd and almost all of his army halfway through ''Genealogy of the Holy War''; Hector near the beginning of ''Sword of Seals'', Leila roughly halfway through ''The Blazing Sword'' and Ninian towards the end; Greil and Rajaion in ''Path of Radiance''; Pelleas in ''Radiant Dawn'' under most circumstances; your [[Someone Has to Die|decoy]] in ''Shadow Dragon''.}}.
** {{spoiler|Except [[Only Mostly Dead|not really]] on that last one, according to ''New Mystery of the Emblem - Hero of Light and Shadow''.}}.
* [[Power-Up Letdown]]: Kieran's Gamble. Not so much if you take it off of him and give it to someone with a high accuracy.
** Snipers in ''The Sacred Stones'' have a skill that randomly activates, ensuring a hit... but the game is so easy, and Snipers typically have a very high Skill stat that they almost always have 100% accuracy anyway.
*** In the ''Radiance'' games, Snipers are given "Deadeye" instead, a skill which puts enemies to sleep. Would be useful if Rolf and Shinon were even halfway capable of ''not'' one-shotting anything they touch.
**** In ''Path of Radiance'', Deadeye also had the ''passive'' effect of increasing accuracy by 100%--... so any attack that would have had even the slightest chance to hit normally will never miss, and even attacks that would've been guaranteed misses are likely to hit. Most likely [[Nerf|nerfed]] in ''Radiant Dawn'' because the change in skill capacity would've made it possible to combine Deadeye and Gamble.
*** Most Beorc Mastery Skills in ''Radiant Dawn'' triple the attack's damage on top of their effect (the Sentinels' Impale quadruples damage, but has no other effect; Sages' Flare and Saints' Corona negate Resistance instead; and the Black Knight's Eclipse is Luna with quintuple damage rather than triple, because he cheats). Needless to say, few enemies survive long enough to suffer those effects and the ones that could have abilities that prevent them from activating in the first place; strictly speaking, it is literally impossible for anything in the game to survive a hit of Eclipse, including [[Physical God|Ashera]].
* [[Power Glows]]: From ''Mystery of the Emblem'' onward, the series has been quite a big fan of it -: whenever a unit attacks with an [[Infinity+1 Sword]], the weapon lets off a split-second [[Audible Gleam]] which covers the entire screen.
* [[Precision F-Strike|Precision D Strike]]: In the NA localizations, The word "damn" is reserved for the worst moments (e.g. main character dying).
* [[Precursor Heroes]]: [http://www.serenesforest.net/general/heroes.htm Ahem].
* [[Psycho Serum]]: The drugs used by Daein on the laguz.
* [[Punch Clock Villain]]: Most of the enemies you can recruit are this. A good number of minor bosses will also fit this trope.
* [[Quirky Miniboss Squad]]: A trope this franchise loves. Typically, it's a set of notable enemy commanders. Examples include the three princes from Verdane in the fourth game, the three Dragon Lords of Bern in the sixth game (and Etruria's Three Generals on your side), the Four Fangs in the seventh game, the six generals of Grado in the eight game, Daein's Four Riders in the ninth game... this sometimes goes hand in hand with the use of [[Red Baron]], for example, all the generals of Grado have titles that are related to gemstones. Sometimes, one of them can join your army instead. Usually, when you start fighting them, it's a good sign that you're approaching the game's finale, due to the [[Sorting Algorithm of Evil]] kicking in and the enemy finally sending his elites after you.
* [[Rage Quit]]: Game mechanic ensuring your allies stay [[Deader Than Dead]] when they hit 0 HP conflicts with those who don't want to see their allies die. It's common practice among the fandom to give up on that attempt and restart the chapter, or revert to a save point in the few games that offer the feature.
* [[Ragtag Bunch of Misfits]]: The player usually starts with a small core of professionals that know each other, but by the end will have recruited and used a whole bunch of miscellaneous weirdoes.
** In ''The Blazing Sword'', the player is given both the magic general of all of Etruria (the most magically proficient country in the world) and an illiterate fourteen-year-old girl you recruit from the bad guys. The girl has the potential to be one of the best magic users in the game (Itit is debatable if she has enough time to realize that potential, though).
** [[Lampshade Hanging|Lampshaded]] in this support conversation from ''Path of Radiance'':
{{quote|'''Largo:''' That's strange...
'''Tauroneo:''' ...
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'''Tauroneo:''' Hmm?
'''Largo:''' Don't you think this army is a little odd? I mean, heck! It's not every day that you see soldiers from this many countries all mixed into one army. I've traveled and fought in a lot of strange places, but this is the first time I've seen anything quite like this.
'''Tauroneo:''' You're right. There are even former Daein soldiers in this army. There is no shortage of nationalities, to be sure. }}
** Don't let the title of "army" fool you. In most games, your units are just a [[Mildly Military|unusually large bunch of skilled individuals, not bothering with normal army stuff like uniforms or anything resembling ordered formations]].
*** In the GBA installments, however, you can disable the character-specific color display, resulting in them all adopting blue clothing the way they would wear a uniform. Formations are entirely up to you, you can let them loose on the enemy lines if you're confident or go for actual tactics.
* [[Random Number God]]: In addition to the usual complaints about misses and critical hits, the levelling/stats system used in many of the games can, at the whim of the RNG, turn a character into an unstoppable monster or a useless waste of space. Characters with 'average' stat growths (around 30%) are particularly prone to this.
** Despite RNGs being present in many games, this series somehow has a reputation as ''the'' cheapest when it comes to unlikely random events, usually involving the phrase "1% chance". <ref>Any unit with an even mildly decent [[Luck Stat]] will usually only get a critical hit against them if the enemy has some sort of bonus to criticals, but early-game myrmidons/mercenaries, wielders of light (GBA games) or thunder magic, and any enemy attacking [[Fire Emblem: The Sacred Stones|Knoll]] can get a tiny chance of a critical. (Swordmasters, Berserkers, and wielders of Killer weapons and higher-level Light/Thunder magic (or [[Game Breaker|Luna in FE7''Fire Emblem 7'']]) usually have a better chance and are legitimately dangerous.). These enemies really ''don't'' get criticals ''that'' often, but [[Accentuate the Negative|you know how it is when they do.]].</ref>
** A level that really accentuates this is the church chapter in FE9''Fire Emblem 9'' (''Path of Radiance''). The map is very small, so it's all closed quarters, but there are tons of bishops that are blocking your way, but not the enemy's. It takes time to shove the bishops out of the way (or kill them, which is discouraged). The bottom line is that the bad guys are definitely going to get a few hits in, which wouldn't be so bad if they weren't all axe-men with decent critical chance. The boss exaggerates everything above, carrying both a Killer Axe and Killer Bow (high critical chance), high strength (better chance that the critical will kill you), and seems to know exactly when he should pop out to kill someone and when he should hide in the back behind a whole stack of bishops; in other words, unless you really take your time in this chapter, the boss will get some hits in; just hope he doesn't get a critical at the wrong time.
*** Not entirely correct, the aforementioned boss does not move. Although, if you can get a Thief in position next to the boss, you can steal whichever weapon he hasn't equipped at that moment, and then exploit his blind spot in the spaces he can't target.
* [[Ranged Emergency Weapon]]: Hand axes and Javelins have the attack power of the most basic axes/lances with lower accuracy and much lower durability, but have a range of 1 or 2 tiles, opposed to every other melee weapon's 1 (Therethere are stronger versions with the strength of higher grade weapons, but they are rare and typically can not be bought).
* [[Rape Is a Special Kind of Evil]]: Why are characters like Gheb and Valter looked down upon by their allies, you ask? This trope along with [[Psycho for Hire]] and [[We Have Reserves]].
* [[Red Baron]]: Nearly everyone has a nickname, from Karel "The Sword Demon" to most of the bosses you face; in particular, in ''The Blazing Sword'', any Black Fang worth his/her salt has a nickname, from Jaffar, "Angel of Death" to Lloyd the "White Wolf". Even the weaker members get their own nicknames, like Teodor the <s> Shrike</s> Shadow Hawk, that that they prefer to go by rather than their real names.
** In character endings, each is given a nickname.
** Grado's generals in ''[[Fire Emblem: The Sacred Stones|Sacred Stones]]'' are each given a gemstone nickname by the emperor when they are promoted to that rank (Moonstone, Blood Beryl, Flourspar, etc).
* [[Redemption Earns Life]]: For all the mooks who perform a [[Heel Face Turn]].
* [[Reincarnation Romance]]: Julius and Ishtar is essentially Azel and Tiltyu's romance reincarnated, one born from an bastard child and the other forced to continue the bitter legacy.
* [[Relationship Values]]: The support conversations.
* [[The Remnant]]: "The Ghosts of Bern" in ''The Sword of Seals''. Also, the remaining forces of Grado in ''The Sacred Stones'' are actually called [[The Remnant]].
* [[Reptiles Are Abhorrent]]: Wyvern Riders are traditionally the feature class of the enemy country in each game, in contrast to the more 'graceful' Pegasus Knights. Often times, you face more of them as enemies than Pegasus Knights, and those which are recruitable are almost ''always'' on the enemy side.
* [[Restored My Faith in Humanity]]: Gotoh's lost his belief in humans because they used the magic he gave them for fighting wars. Marth restores his faith by... fighting a war (for a virtuous cause, sure, but still...).
** Ike can also restore Lehran's faith in humanity in ''Radiant Dawn'', albeit only on the second playthrough, and after fulfilling an [[Guide Dang It|insane amount of requirements besides.]].
* [[Royals Who Actually Do Something]]: [[Discussed Trope|Discussed]] and [[Enforced Trope|enforced]]. The only protagonist that doesn't start as one of these came from a country that [[Kill'Em All|lacked true nobility]]. His peers make sure to [[Knighting|rectify this issue.]].
* [[RPG Elements]]
* [[The Sacred Darkness]]: There occasionally is a dark tome among a series' set of Holy Weapons, such as Gleipnir and Apocalypse.
* [[Save Scumming]]: "Start-of-turn-save" in ''Genealogy of the Holy War'', "Battle Save" in ''Radiant Dawn'', and to a lesser extent, the save points in ''Shadow Dragon'' at least make [[Save Scumming]] possible. ''Path of Radiance'' let's you reset if bonus XP doesn't result in enough level ups. On the other hand, the trope is averted in all other games. As most don't have mid chapter saves.
* [[Saving the World]]
* [[Say My Name]]: In ''Radiant Dawn'', Tormod yells "SOOOOOOOOOTHE" when first announcing his presence to the rogue.
** Also, in ''The Blazing Sword'', a good half of the dialogue between Eliwood and Ninian consists of them saying each other's name.
* [[Scaled Up]]: The Mamkutes/Manaketes are an entire race that can do this.
* [[Sealed Evil in a Can]]: The titular [[MacGuffin|Fire Emblem]] in three games!)
* [[Sealed Good in a Can]]: ...Except that one time the titular object [[Twist Ending|wasn't what we thought it was]].
* [[Secret Shop]]: You'll need a card to get in, and the secret shops are usually an out-of-the-way panel that just looks slightly different from the rest.
* [[She's All Grown Up]]: Many characters between the various direct sequels.
* [[Shoot the Medic First]]: This would be a straighter example if the enemy actually had more (and more effective) healers on their side; alas, they don't. Rest assured, put your own Clerics in harm's way, and the enemy will go right after them.
** [[Combat Medic]]: However, once your clerics class up, they learn how to fight ''back.''. Typically, your offensive magic units learn to heal when ''they'' class as well, making them an inverted [[Combat Medic]].
** One very poignant example, however, is during Ike's {{spoiler|first}} [[Duel Boss|duel]] with the Black Knight. On the third turn, some reinforcements will appear, including a Bishop with a Physic Staff. If he manages to heal the Black Knight, you won't win.
* [[Slap Slap Kiss]]: Lyn and Hector, Farina and Dart, Serra and Erk/Matthew, L'Arachel and Innes/Rennac/Ephraim, Clarine and Rutger...
** During Rebecca and Wil's B Support Conversation, she kicks him in the stomach.
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* [[Sorting Algorithm of Weapon Effectiveness]]
* [[Sound of No Damage]]: In the Game Boy Advance version, any attack that does no damage will make a high-pitched ping sound.
* [[Spanner in the Works]]: Kishuna in the first chapter he appears in ''The Blazing Sword''. The boss of that chapter (who, incidentally, comes off as a [[The Chessmaster|chessmaster]]-type character, what with remarks like "battle is an equation") has long-range magic that will do some nasty damage to your non-magic party members... had the aforementioned Magic Seal not made his conveniently-timed unexpected appearance.
* [[Spell My Name with an "S"]]: None of the titles before ''Fire Emblem'' have official English releases, the inevitable result (combined with the rather scattered nature of the fanbase) being that different sources have different names for pretty much everyone and everything. Due to the vagaries of Japanese transliteration of foreign names (usually of legendary weapons), the Gae Bolg has been referred to as the Gay Borg in more than one FAQ for ''Genealogy of the Holy War''. For that matter, Nintendo themselves seem to have trouble, turning Turpin into Durban and Almace into Armads. Admittedly, once Archbishop Turpin from ''[[The Song of Roland]]'' became [[The Berserker|an axewielding berserker]], all bets were off.
** Nabal/Nabarl/Nabaaru/Navahl/Navarre/The guy with the killing edge in chapterChapter 3 of the original game that you can recruit, takes the cake. He doesn't even have the same translation in the American and European releases of ''Shadow Dragon''. Neither does Shiida/Caeda.
** The European version of ''Fire Emblem 7'' can't seem to decide whether it's Ostia or Ositia; Laus or Lahus; Bern or Biran. The world map tends to use the former name, while the rest of the dialogue uses the latter.
** A strange case is Celice, the second protagonist of ''SeisenGenealogy noof the Holy KeifuWar''. He's near-universally referred to as "Celice" by the fandom, but in their summary of the history of the franchise on their ''The Blazing Sword'' website, [[Nintendo|Nintendo of America]] calls him "Serlis". It's possible this was done to [[Viewers are Morons|differentiate him from]] Celica, protagonist of ''Fire Emblem Gaiden'' who was mentioned several paragraphs before, but...
* [[Spikes of Villainy]]: Ashnard. Subverted by Harken, Echidna, Jeigan...
* [[Spiritual Successor]]: ''Tear Ring Saga'' for the [[PlayStation]], which was designed by ''Fire Emblem'' creator Shozo Kaga. In fact, Nintendo sued Enterbrain, the publisher of the game, for copyrights infringement, but lost the case.
** Also happened within the series. Later installments of ''Fire Emblem'' regularly took up features and game elements again that had been absent from the franchise since a certain earlier game. The 8th game can be stated pretty surely to be this for the 2nd game. The 9th and 10th game bring back game elements from the fourth (and fifth?) game. So I guess that makes the 6th and 7th game the spiritual successors to the 1st and 3rd games?
* [[Spiteful AI]]
* [[Squishy Wizard]]: Most magic users have terrible defense. Some try to compensate with [[Fragile Speedster|crazy dodging skills]].
* [[Still Wearing the Old Colors]]: Enemy units that join you typically keep their original armor color.
* [[Stone Wall]]: Armor Knights--: although their attack power is average at worst, they have the mobility of a beached whale.
* [[The Strategist]]: The player character in ''The Blazing Sword''.
** Soren in ''Path of Radiance'' and Malledus in ''Shadow Dragon''.
** August and Dorias in ''Thracia 776'' and Elphin and Merlinus in ''Sword of Seals'' as well.
* [[Stupid Sexy Flanders]]: Lucius.
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* [[Subtext]]: Florina and Lyn from ''Fire Emblem'' certainly seem to share a [[Xena: Warrior Princess|Xena/Gabrielle]] dynamic early on in the game. Well, mostly Florina, a [[Shrinking Violet]] who admits to [[Does Not Like Men|being afraid of men]]. She eventually [[Character Development|matures]] and recovers from it, but the subtext is still clearly there, so much that she and Lyn have an ending. Heather from ''Radiant Dawn'' joins because "of all the pretty girls" and refers to every female she has a conversation with (and one she doesn't) as cute or lovely. For dudes, look no further than Raven and Lucius, or Legault mock-flirting with Heath.
** But Lucius and Legault would be disputed by some [[Stupid Sexy Flanders|confused fans]].
** How could anyone leave out the (admittedly dulled down) subtext between Ike and Soren in ''Radiant Dawn''? Along with Ike's nearly painful discomfort with the various women who express interest in him (and Soren's uncharacteristically explosive reactions), if their support level is high enough, the pair have a special ending that gives a serious "more than just friends" vibe. Besides, they just fit so comfortably into the [[Yaoi]] archetype?
*** The only woman who makes Ike uncomfortable is Aimee;: he gets along well enough with Elincia and Mia, for example. Then again, Aimee is the only one who really tries to seduce Ike.
** Also fans have theorised potential for Joshua and Gerik, especially as their paired ending (that alone is suggestive) describes Gerik as never again leaving Joshua's side.
* [[Sudden Sequel Death Syndrome]]: Inverted, many of the characters from ''Fire Emblem 7'', a prequel, are [[Doomed by Canon|explained as not appearing in ''Fire Emblem 6'' by dying]]. Canas <s>[[Memetic Mutation|is killed by continuity errors]]</s> dies in a blizzard in his ending. Shin's recruitment has Sue express concern about her grandfather, but not her father (her mother can be explained as being sent away with the woman and children like she was). Nino vanishes so her children can be left orphans. Hector started as a character whose main purpose was to die. Eliwood is ill and close to death.
* [[Suicidal Overconfidence]]: Whenever you elect to attack, the game shows your expected damage and chance to hit. Enemy units other than bosses tend to have poorer stats than your average player character, and will regularly try to hit when the expected damage or chance to hit (or '''both''') are listed at zero, and the PC has a 100% chance to kill said unit in a counterattack. Apparently, using up charges on your weapons are worth more to these idiots than their own lives.
* [[Suspiciously Small Army]]: Takes this [[Up to Eleven]]. The [[Arbitrary Headcount Limit]] is, on a huge map, around 20 people. ''Fire Emblem 4'' has no headcap limit (though single characters are taking entire cities), ''Fire Emblem 7'' avoids having an "army" under the player's control or fighting against one, ''Fire Emblem 9'' and ''Fire Emblem 10'' state the player controls a vanguard during the parts the story says is army vs army. This doesn't explain every other game though.
* [[Tactical Rock-Paper-Scissors]]: The weapon and magic triangles.
* [[Take That, Audience!]]: "To this day, historians look back and question how these incomprehensible strategies ever led to victory."
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* [[This Is Unforgivable!]]: Yes, this game loves this trope. This stock phrase is used on certain times when you choose to have certain characters attack certain enemy or boss characters, like Ashnard or Nergal, for instance.
* [[Those Two Bad Guys]]: It's a running gag in the series to have the party attacked by a duo of very [[Gonk|Gonky]] bandits with over-the-top personalities.
** That only happened twice. Also of note: Ofof the four total bandits (two pairs), three had decidedly ''feminine'' names... and the duo of Maggie and Rose had [[Depraved Homosexual|the personalities to match.]].
*** Three. The two pairs in the Elibe games plus the Laguz in ''Radiant Dawn''.
*** They also had pirate counterparts of sorts early on in PoR.''Path of Radiance''. "Scallywags of the sea are we! We fight like beasts, an' men do flee!"
* [[Those Two Guys]]: Every game has two cavaliers, one red and one green, who fit this trope. They usually come as a pair. Oscar and Kieran, Kyle and Forde, Sain and Kent...
* [[Throwing Your Sword Always Works]]: Ike's Aether, Mercenary and Hero critical hits.
** Oddly enough, however, swords are the only weapon type that doesn't have a common throwable version. The rare sword types that do have a ranged option are usually magical.
* [[Timed Mission]]: In terms of turns, not actual passing time.
* [[Too Awesome to Use]]: Legendary weapons, Hammerne staff, Mines, and more.
** ''Radiant Dawn'' averts this by giving a selected weapon for each character unlimited uses for the last 3 chapters.
** Manaketes seem to fall under this category too (once the Dragonstone runs out, they're useless). However, give one an endgame chapter and no doubt they'll near his/her level cap by the end with several charges to spare.
* [[Translation Style Choices]]: The various localizations offer different angles on characterization. It makes for a lot of [[Squee]] amongst fanfiction writers.
* [[Trope Maker]] and /[[Trope Codifier]]: For the [[Strategy RPG]] genre, at least for the Japanese side of the genre's market. It certainly wasn't the first, but it was responsible for many of the defining features and themes now taken for granted in the genre.
* [[Tsundere]]: Is quite often seen in the games. Some notable ones are Lyndis, Hector and Lethe.
** In ''New Mystery of the Emblem'', the My Unit system and the newly made Base Conversations expanded the characters personality more. Some newly found tsunderes are Nabarl (Hashas a tendency to blush when he is teased.), Rickard (Whenwhen he cooked food with My Unit, he says "I-I didn't make that for YOU anyways...") and Wolf (Hehe says that the Altean Knights are weak and makes other rude remarks when he talks with My Unit, but with the female My Unit, he goes on his dere dere side by asking her to take her to his homeland.).
* [[Unexpected Successor]]: Ashnard in ''Path of Radiance''.
* [[Unusual Euphemism]]: Marcia from ''Path of Radiance'' and ''Radiant Dawn'' swears with food items. "Oh, crackers, I don't have time for this!".
* [[Vapor Wear]]: Ilyana's 3rd tier outfit in ''Radiant Dawn'', and in one drawing in the idle mode for ''Shadow Dragon'', Sheeda.
* [[Video Game Caring Potential]]: EVERY character you control is named and has their own head-shot. Add to the mix a bit of [[Killed Off for Real]] (minus restarting the game), specific endings for every character, and lots of character interaction, you wind up with having to/wanting to restart every level multiple times so that no one ever dies.
* [[Video Game Cruelty Potential]]: In ''Blazing Sword'', if you can level Nino up fast enough, you can have her kill Sonia, {{spoiler|her foster mother, and her parents' murderer}}. You can also have her kill {{spoiler|one of her foster brothers}}, and later on, {{spoiler|re-animated corpses of her foster brother ''and'' her father}}. In ''The Sacred Stones'', if you're a terrible enough person, you can have Myrrh kill {{spoiler|her zombified father}} (and since he is the only foe in [[It's Easy, So It Sucks|the game]] that poses any serious threat, you may just want to). As for ''Sword of Seals,'' though, nothing quite beats having Miledy kill {{spoiler|''her lover'', Gale}}.
** In ''Genealogy of the Holy War'', you can...
*** Use the Berserk Staff to force Ishtar to kill her lover, Yurius.
*** Have Celice fall in love with Yuria... then have him kill her. (Ifif she's L30, he's about the only one who can.... [[Nintendo Hard|if you want to.]]).
* [[War Is Hell]]: A major plot point of the Tellius saga was that a war engulfing all nations on Tellius would awaken the Goddesses and trigger the Apocalypse.
* [[We Cannot Go on Without You]]: The death of your Lord character means an automatic game over.
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** Also a tactic used excessively by the AI. You'd think it'd be a little less hasty to throw its valuable healers right in front of enemy fire, or make half an effort to keep its archers away from physical units. But no.
* [[Where Are They Now? Epilogue]]
* [[White Mage]]: The Cleric class, which often upgrades to either another White Mage archetype (often with [[Holy Hand Grenade]] magic) or a [[Red Mage]].)
* [[Why Won't You Die?]]: Nergal, to Elbert.
* [[The Wise Prince]]: Sigurd in ''Genealogy of the Holy War'', Eliwood in ''The Blazing Sword'', Elincia in ''Path of Radiance'', and Pelleas in ''Radiant Dawn'').
* [[Worthy Opponent]]: The Black Knight in ''Path of Radiance'' and ''Radiant Dawn''.
* [[The Wrongful Heir to the Throne]]: {{spoiler|Subverted}} in the tenth game. After spending the first chapter getting the "legitimate" heir on the throne, he turns out (which should have been obvious from the start with his [[Horrible Judge of Character]] stats) to be horribly incompetent, and easily manipulated for the purpose of creating a world war. {{spoiler|But he isn't really the real heir in the end, and the "legitimate" heir never finds out. After Pelleas reveals that he's not the legitimate heir or is killed, depending on the path the player takes through the story, the country winds up being run by the person who was actually the legitimate heir of the neighboring country of Begnion; she did find out the truth, but her sister had been running the place pretty well, and she considered Daein her home more than Begnion.}}.
* [[You All Look Familiar]]: All generic enemies look the same. [[Justified Trope|Justified -- sort of]] -- that nine times out of ten, you're fighting an opposing ''army'', and your enemies are uniformed soldiers. However, if there's an enemy unit that both has a name and isn't a boss, there's a very good chance they can be convinced to defect.
** Indeed, it is almost [[Color Coded for Your Convenience]], with the change that rather than being 'white' and 'black' it is 'dead sexy' and 'generic or hideous'.
* [[You ALL Share My Story]]
* [[You Gotta Have Blue Hair]]
* [[You Killed My Father]]: Most games in the franchise have characters seeking revenge on the villains who killed their parents.
* [[You Look Familiar]]: In ''The Blazing Sword'', some of the characters share mug sprites. For example, Puzon, who is the boss in the level where you meet Merlinus, was apparently killed by Rath in an Earlier chapter. And Rebecca's father can be found in a variety of locales. And Marquess Araphen seems to have gotten a dye-job and joined the Black Fang in the intervening year.
** The earlier games used shared mugs as well (FE4''Fire Emblem 4'''s "Harolds" are a popular example), but the Famicom games are ridiculous with this: each game as maybe 3 or 4 mugs that are reused for all the oneshot bosses, and even for some of the plot important ones (like Jiol in the first game, and Dozah and Judah in ''Fire Emblem Gaiden.'').
* [[Zettai Ryouiki]]: Pegasus knights, most cavalry/aerie, and the occasional sage and swordmaster.
** Get over here, Nephenee!