Nintendo: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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Tinkering around with solar cells and transistors lead Yokoi and another engineer to create a series of basic light gun games - shooting a bottle in the right spot would cause it to pop apart, a toy lion would roar, and so on. Moving these into abandoned bowling alleys gave Nintendo their Laser Clay Ranges, where players would insert some coins and shoot at electronic targets installed at the ends of lanes.
Tinkering around with solar cells and transistors lead Yokoi and another engineer to create a series of basic light gun games - shooting a bottle in the right spot would cause it to pop apart, a toy lion would roar, and so on. Moving these into abandoned bowling alleys gave Nintendo their Laser Clay Ranges, where players would insert some coins and shoot at electronic targets installed at the ends of lanes.


Basic video games like Pong and the Odyssey were becoming popular, and Nintendo soon created the Color TV Game 6, complete with cheesy plastic overlays. Soon after was the more powerful Color TV Game 12. Soon, Nintendo moved into arcade games, with help from games like the original [[Donkey Kong (Video Game)|Donkey Kong]], which was designed by a young artist named [[Shigeru Miyamoto]]. Deciding that simple Pong clones were not enough, Yamauchi wanted to create a more powerful gaming system, one that was so much better than the competitors that it would not even be a choice as to which the consumer wanted. With this in mind, Nintendo eventually released the Family Computer in Japan.
Basic video games like Pong and the Odyssey were becoming popular, and Nintendo soon created the Color TV Game 6, complete with cheesy plastic overlays. Soon after was the more powerful Color TV Game 12. Soon, Nintendo moved into arcade games, with help from games like the original [[Donkey Kong]], which was designed by a young artist named [[Shigeru Miyamoto]]. Deciding that simple Pong clones were not enough, Yamauchi wanted to create a more powerful gaming system, one that was so much better than the competitors that it would not even be a choice as to which the consumer wanted. With this in mind, Nintendo eventually released the Family Computer in Japan.


The Family Computer, or Famicom, was a massive success. After only a few years on the shelves, it had a lock on 90% of the Japanese home video game market. Eventually, Yamauchi decided to expand overseas, and he asked his son-in-law Minoru Arakawa to run Nintendo of America. After braving some initial struggle, Nintendo of America found massive success with an arcade game starring a [[Super Mario Bros (Franchise)|portly red carpenter]] and a [[Donkey Kong (Video Game)|large hairy ape]], giving them the necessary capital and support to make more arcade games.
The Family Computer, or Famicom, was a massive success. After only a few years on the shelves, it had a lock on 90% of the Japanese home video game market. Eventually, Yamauchi decided to expand overseas, and he asked his son-in-law Minoru Arakawa to run Nintendo of America. After braving some initial struggle, Nintendo of America found massive success with an arcade game starring a [[Super Mario Bros.|portly red carpenter]] and a [[Donkey Kong|large hairy ape]], giving them the necessary capital and support to make more arcade games.


At this point (early to mid 80s), the American home video game market was dead from [[The Great Video Game Crash of 1983]]. Deader than dead, really. Arcades were still booming, so Nintendo decided to give the home market a shot. Nintendo of America worked hard translating and porting games over from Japan, the system was redesigned several times to look more like a consumer electronic product and less like a video game machine, and several cool looking peripherals were designed to help sell the system - primarily, the NES Zapper Gun and R.O.B, the Robotic Operating Buddy. R.O.B. didn't do much, admittedly, but he still looked pretty good for the early 1980s.
At this point (early to mid 80s), the American home video game market was dead from [[The Great Video Game Crash of 1983]]. Deader than dead, really. Arcades were still booming, so Nintendo decided to give the home market a shot. Nintendo of America worked hard translating and porting games over from Japan, the system was redesigned several times to look more like a consumer electronic product and less like a video game machine, and several cool looking peripherals were designed to help sell the system - primarily, the NES Zapper Gun and R.O.B, the Robotic Operating Buddy. R.O.B. didn't do much, admittedly, but he still looked pretty good for the early 1980s.
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More systems and games were shipped over to the States. Sales were slow at first, but word spread (as did Nintendo's distribution channels) and the system sold more and more - over 1 million systems by the end of the first year and 3 million by the end of the second. Consumer analysts were baffled, having predicted that the system would go the way of Atari and Coleco before it, but they didn't count on Nintendo's aggressive strategy and controlled releasing, which avoided the flood of terrible quality product that had caused the market to die before.
More systems and games were shipped over to the States. Sales were slow at first, but word spread (as did Nintendo's distribution channels) and the system sold more and more - over 1 million systems by the end of the first year and 3 million by the end of the second. Consumer analysts were baffled, having predicted that the system would go the way of Atari and Coleco before it, but they didn't count on Nintendo's aggressive strategy and controlled releasing, which avoided the flood of terrible quality product that had caused the market to die before.


More games were translated. Original, American-developed titles were created. Licensing contracts were created and signed. [[Nintendo Power (Magazine)|Nintendo Power]], a magazine all about Nintendo games, was published. Help lines and call centers were being used night and day. Soon, home video games were booming once again, and all of it was Nintendo's doing - they single-handedly revived the dead-in-the-water industry and guided the market to the smashing success it is today with a portly red plumber and a small grey box.
More games were translated. Original, American-developed titles were created. Licensing contracts were created and signed. [[Nintendo Power]], a magazine all about Nintendo games, was published. Help lines and call centers were being used night and day. Soon, home video games were booming once again, and all of it was Nintendo's doing - they single-handedly revived the dead-in-the-water industry and guided the market to the smashing success it is today with a portly red plumber and a small grey box.


Though several companies have come and gone, Nintendo remains strong in both hardware and software thanks to a constant cycle of innovation with their consoles and games. Nintendo's first-party games are nearly always high in quality, and they show a remarkable commitment to ensuring that even long-running series like ''[[The Legend of Zelda (Franchise)|Zelda]]'' or ''[[Super Mario Bros (Franchise)|Mario]]'' remain fresh and interesting with each new installment.
Though several companies have come and gone, Nintendo remains strong in both hardware and software thanks to a constant cycle of innovation with their consoles and games. Nintendo's first-party games are nearly always high in quality, and they show a remarkable commitment to ensuring that even long-running series like ''[[The Legend of Zelda|Zelda]]'' or ''[[Super Mario Bros.|Mario]]'' remain fresh and interesting with each new installment.


Nintendo is currently the only one of the big three players in the current console wars to solely make video games and consoles; Microsoft and Sony are enormous titans in other industries <ref>Chances are high you are on a computer running Windows, with headphones made by Sony</ref> but Nintendo is forced to stay viable in order to compete in the game market. They must do this by keeping their products affordable and selling them at a profit, forcing them to use older technology instead of selling at a loss with newer technology. This also forces them to cut some features that the competing consoles have such as DVD/Blu-Ray playback and an expansive online service at the level that the Xbox Live and Playstation Network do. The stakes are also much higher for them, as they've stated that the day they no longer make consoles is the day they drop out of the game business entirely. Granted, business smarts may say otherwise if that day happens.
Nintendo is currently the only one of the big three players in the current console wars to solely make video games and consoles; Microsoft and Sony are enormous titans in other industries <ref>Chances are high you are on a computer running Windows, with headphones made by Sony</ref> but Nintendo is forced to stay viable in order to compete in the game market. They must do this by keeping their products affordable and selling them at a profit, forcing them to use older technology instead of selling at a loss with newer technology. This also forces them to cut some features that the competing consoles have such as DVD/Blu-Ray playback and an expansive online service at the level that the Xbox Live and Playstation Network do. The stakes are also much higher for them, as they've stated that the day they no longer make consoles is the day they drop out of the game business entirely. Granted, business smarts may say otherwise if that day happens.
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On the other hand, these same attributes also ensure that Nintendo is never hurting for cash. Nintendo is one of those rare few companies that not only makes a profit, but makes consistent profit and has a tremendous bank account saved up for 'rainy days'. Indeed, there has been no generation where Nintendo has not made a profit from day one where as competitors generally require years before hardware and software begins to make money. More than that, since Nintendo has such strong power as a company and as a brand, a good part of their success lies in transforming games into franchises. See Pokemon for a good example of how Nintendo parleyed a game into a everything from stores to movies. Suffice to say, while the stakes are higher for Nintendo, they're in the business of video games because they want to be despite easily being able to drop out and be a pure media company.
On the other hand, these same attributes also ensure that Nintendo is never hurting for cash. Nintendo is one of those rare few companies that not only makes a profit, but makes consistent profit and has a tremendous bank account saved up for 'rainy days'. Indeed, there has been no generation where Nintendo has not made a profit from day one where as competitors generally require years before hardware and software begins to make money. More than that, since Nintendo has such strong power as a company and as a brand, a good part of their success lies in transforming games into franchises. See Pokemon for a good example of how Nintendo parleyed a game into a everything from stores to movies. Suffice to say, while the stakes are higher for Nintendo, they're in the business of video games because they want to be despite easily being able to drop out and be a pure media company.


Nintendo also created and monopolized hand held units until the PSP arrived in 2004 (after which they merely dominated hand helds). The [[Game and Watch (Video Game)|Game and Watch]] was the greatest hand held console in the 80s. Following it was the [[Game Boy]] in 1989, which was a similar success, thanks (in part) to the bundle-packaging of ''[[Tetris (Video Game)|Tetris]]''. Nintendo's biggest console failure was the [[Virtual Boy]], which failed due to headache-inspiring pseudo-3D visuals and few good games besides ''Virtual Boy [[Wario Land (Video Game)|Wario Land]]''. The Game Boy was succeeded by the [[Game Boy Color]] and the [[Game Boy Advance]].
Nintendo also created and monopolized hand held units until the PSP arrived in 2004 (after which they merely dominated hand helds). The [[Game and Watch]] was the greatest hand held console in the 80s. Following it was the [[Game Boy]] in 1989, which was a similar success, thanks (in part) to the bundle-packaging of ''[[Tetris]]''. Nintendo's biggest console failure was the [[Virtual Boy]], which failed due to headache-inspiring pseudo-3D visuals and few good games besides ''Virtual Boy [[Wario Land]]''. The Game Boy was succeeded by the [[Game Boy Color]] and the [[Game Boy Advance]].


Nowadays, Nintendo is first in both the hand held and home console wars with the [[Nintendo DS]] and Wii, and while the creation of things like [[Follow the Leader|Microsoft's Kinect and Sony's Move]] have led to the Wii losing some of its steam, the recent release of the [[Nintendo 3DS]] (which, as the name implies, is the Nintendo DS's successor) and the [[Wii U|confirmed followup to the Wii]] show that Nintendo isn't going to be leaving the hardware business anytime soon.
Nowadays, Nintendo is first in both the hand held and home console wars with the [[Nintendo DS]] and Wii, and while the creation of things like [[Follow the Leader|Microsoft's Kinect and Sony's Move]] have led to the Wii losing some of its steam, the recent release of the [[Nintendo 3DS]] (which, as the name implies, is the Nintendo DS's successor) and the [[Wii U|confirmed followup to the Wii]] show that Nintendo isn't going to be leaving the hardware business anytime soon.
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* [[Super Nintendo Entertainment System]] (Super NES): 16-bit generation. It was the best seller of the generation, according to [[That Other Wiki]].
* [[Super Nintendo Entertainment System]] (Super NES): 16-bit generation. It was the best seller of the generation, according to [[That Other Wiki]].
** [[Satellaview]]: A Japan-only add-on for the Super Famicom allowing broadcast downloads of games through satellite radio, backed by live-streamed audio sometimes featuring voice-acting.
** [[Satellaview]]: A Japan-only add-on for the Super Famicom allowing broadcast downloads of games through satellite radio, backed by live-streamed audio sometimes featuring voice-acting.
* [[Nintendo 64]]: While not so successful as its two predecessors, mostly due to sticking with the cartridge format over the cheaper and (for the time) high-capacity CD format, it ''did'' bring titles that are still highly regarded, such as ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'', ''[[Super Mario 64 (Video Game)|Super Mario 64]]'' and ''[[Golden Eye 1997 (Video Game)|Golden Eye 1997]]'', the latter of which managed to show that [[The Problem With Licensed Games|not all licensed games have to suck.]]
* [[Nintendo 64]]: While not so successful as its two predecessors, mostly due to sticking with the cartridge format over the cheaper and (for the time) high-capacity CD format, it ''did'' bring titles that are still highly regarded, such as ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', ''[[Super Mario 64]]'' and ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'', the latter of which managed to show that [[The Problem with Licensed Games|not all licensed games have to suck.]]


* [[Nintendo Gamecube]]: Their first system to use optical discs, but like the Nintendo 64, it suffered from a lack of third-party development and lagged behind the competition. However, in recent years, the console and a handful of its games were [[Vindicated By History]].
* [[Nintendo Gamecube]]: Their first system to use optical discs, but like the Nintendo 64, it suffered from a lack of third-party development and lagged behind the competition. However, in recent years, the console and a handful of its games were [[Vindicated by History]].
* [[Wii]]: The current system, the selling point being its simple motion controls. It has been the basis for a rise in Nintendo's fortunes, outselling its competitors by tens of millions. A focus on drawing in casual gamers, as well as drawing in the long-timers by assimilating its own past, as well as that of others, has been the impetus for that. The Wii became known for many of its health and sports-related games rather than the company's traditional run-and-gun gameplay.
* [[Wii]]: The current system, the selling point being its simple motion controls. It has been the basis for a rise in Nintendo's fortunes, outselling its competitors by tens of millions. A focus on drawing in casual gamers, as well as drawing in the long-timers by assimilating its own past, as well as that of others, has been the impetus for that. The Wii became known for many of its health and sports-related games rather than the company's traditional run-and-gun gameplay.
* [[Wii U]]: The next-gen system, slated for a mid-to-late 2012 release.
* [[Wii U]]: The next-gen system, slated for a mid-to-late 2012 release.
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== Portable Consoles ==
== Portable Consoles ==
* [[Game and Watch (Video Game)|Game and Watch]]: A popular series of handheld games that predated the Nintendo Entertainment System.
* [[Game and Watch]]: A popular series of handheld games that predated the Nintendo Entertainment System.
* [[Game Boy]]: The portable equivalent of the NES, their first handheld console that used interchangeable cartridges. Despite being less powerful than the other handhelds on the market, its superior battery life, Nintendo's hold of 3rd partys at the time and a little game known as [[Tetris (Video Game)|Tetris]] led to widespread popularity.
* [[Game Boy]]: The portable equivalent of the NES, their first handheld console that used interchangeable cartridges. Despite being less powerful than the other handhelds on the market, its superior battery life, Nintendo's hold of 3rd partys at the time and a little game known as [[Tetris]] led to widespread popularity.
* [[Game Boy Color]]: Same thing as the above, but with color and slightly more power behind it.
* [[Game Boy Color]]: Same thing as the above, but with color and slightly more power behind it.
* [[Game Boy Advance]]: In graphical power, the equivalent to the SNES. One of the best-selling game consoles of that system, and the last 2D-gaming device dedicated created by Nintendo.
* [[Game Boy Advance]]: In graphical power, the equivalent to the SNES. One of the best-selling game consoles of that system, and the last 2D-gaming device dedicated created by Nintendo.
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* Also see ''[[Nintendo Power (Magazine)|Nintendo Power]]'', which for years was the company's in-house magazine and remains one of the most popular gaming publications.
* Also see ''[[Nintendo Power]]'', which for years was the company's in-house magazine and remains one of the most popular gaming publications.




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==== Nintendo has developed/published the following titles: ====
==== Nintendo has developed/published the following titles: ====


* ''[[Animal Crossing (Video Game)|Animal Crossing]]''
* ''[[Animal Crossing]]''
* ''[[Brain Age (Video Game)|Brain Age]]''
* ''[[Brain Age]]''
* ''[[Captain Rainbow]]''
* ''[[Captain Rainbow]]''
* ''[[Chibi Robo]]''
* ''[[Chibi-Robo!]]''
* ''[[Custom Robo (Video Game)|Custom Robo]]''
* ''[[Custom Robo]]''
* ''[[Dance Dance Revolution Mario Mix]]''
* ''[[Dance Dance Revolution Mario Mix]]''
* ''[[Dillons Rolling Western]]''
* ''[[Dillons Rolling Western]]''
* ''[[Disaster Day of Crisis (Video Game)|Disaster Day of Crisis]]''
* ''[[Disaster: Day of Crisis]]''
* ''[[Donkey Kong (Video Game)|Donkey Kong]]''
* ''[[Donkey Kong]]''
** ''[[Donkey Kong Country (Video Game)|Donkey Kong Country]]''
** ''[[Donkey Kong Country (video game)|Donkey Kong Country]]''
*** ''[[Donkey Kong 64 (Video Game)|Donkey Kong 64]]''
*** ''[[Donkey Kong 64]]''
*** ''[[Diddy Kong Racing (Video Game)|Diddy Kong Racing]]''
*** ''[[Diddy Kong Racing]]''
** ''[[Mario vs. Donkey Kong (Video Game)|Mario vs. Donkey Kong]]''
** ''[[Mario vs. Donkey Kong]]''
* ''[[Drill Dozer (Video Game)|Drill Dozer]]''
* ''[[Drill Dozer]]''
* ''[[Duck Hunt (Video Game)|Duck Hunt]]''
* ''[[Duck Hunt]]''
* ''[[Endless Ocean (Video Game)|Endless Ocean]]''
* ''[[Endless Ocean]]''
* ''[[Eternal Darkness (Video Game)|Eternal Darkness]]''
* ''[[Eternal Darkness]]''
* ''[[Excite (Video Game)|Excite]]'' series (''ExciteBike'', ''ExciteTruck'', etc.)
* ''[[Excite]]'' series (''ExciteBike'', ''ExciteTruck'', etc.)
* ''[[Fire Emblem (Video Game)|Fire Emblem]]''
* ''[[Fire Emblem]]''
* ''[[For the Frog The Bell Tolls (Video Game)|For the Frog The Bell Tolls]]''
* ''[[Kaeru no Tame ni Kane wa Naru|For the Frog The Bell Tolls]]''
* ''[[Fossil Fighters]]''
* ''[[Fossil Fighters]]''
* ''[[F-Zero (Video Game)|F-Zero]]''
* ''[[F-Zero]]''
* ''[[Game and Watch (Video Game)|Game and Watch]]''
* ''[[Game and Watch]]''
* ''[[Geist]]''
* ''[[Geist]]''
* ''[[Glory of Heracles]]''
* ''[[Glory of Heracles]]''
* ''[[Golden Sun (Video Game)|Golden Sun]]''
* ''[[Golden Sun]]''
* ''[[Hotel Dusk Room 215]]''
* ''[[Hotel Dusk: Room 215]]''
** ''[[Last Window]]''
** ''[[Last Window]]''
* ''[[Ice Climber (Video Game)|Ice Climber]]''
* ''[[Ice Climber]]''
* ''[[Kid Icarus (Video Game)|Kid Icarus]]''
* ''[[Kid Icarus]]''
** ''[[Kid Icarus Uprising (Video Game)|Kid Icarus Uprising]]''
** ''[[Kid Icarus: Uprising|Kid Icarus Uprising]]''
* ''[[Kiki Trick (Video Game)|Kiki Trick]]''
* ''[[Kiki Trick]]''
* ''[[The Last Story (Video Game)|The Last Story]]''
* ''[[The Last Story]]''
* ''[[The Legendary Starfy (Video Game)|The Legendary Starfy]]''
* ''[[The Legendary Starfy]]''
* ''[[The Legend of Zelda (Franchise)|The Legend of Zelda]]''
* ''[[The Legend of Zelda]]''
** ''[[Freshly Picked Tingles Rosy Rupeeland (Video Game)|Freshly Picked Tingles Rosy Rupeeland]]''
** ''[[Freshly Picked Tingles Rosy Rupeeland]]''
* ''[[Magical Vacation]]''
* ''[[Magical Vacation]]''
* ''[[Meteos]]'' (Co-published with Bandai)
* ''[[Meteos]]'' (Co-published with Bandai)
* ''[[Metroid (Video Game)|Metroid]]''
* ''[[Metroid]]''
* ''[[Mole Mania]]''
* ''[[Mole Mania]]''
* ''[[Nintendogs (Video Game)|Nintendogs]]''
* ''[[Nintendogs]]''
* ''[[Nintendo Wars (Video Game)|Nintendo Wars]]''
* ''[[Nintendo Wars]]''
* ''[[Osu Tatakae Ouendan]]''
* ''[[Osu Tatakae Ouendan]]''
** ''[[Elite Beat Agents]]''
** ''[[Elite Beat Agents]]''
* ''[[Panel De Pon (Video Game)|Panel De Pon]]''
* ''[[Panel De Pon]]''
* ''[[Picross (Video Game)|Picross]]''
* ''[[Marios Picross|Picross]]''
* ''[[Pikmin (Video Game)|Pikmin]]''
* ''[[Pikmin]]''
* ''[[Pilotwings (Video Game)|Pilotwings]]''
* ''[[Pilotwings]]''
* ''[[Pokémon (Franchise)|Pokémon]]''
* ''[[Pokémon]]''
* ''[[Popeye (Video Game)|Popeye]]''
* ''[[Popeye (video game)|Popeye]]''
* ''[[Punch Out (Video Game)|Punch Out]]''
* ''[[Punch Out]]''
* ''[[Pushmo (Video Game)|Pushmo]]''
* ''[[Pushmo]]''
* ''[[Rhythm Heaven (Video Game)|Rhythm Heaven]]''
* ''[[Rhythm Heaven]]''
* ''[[Sin and Punishment (Video Game)|Sin and Punishment]]''
* ''[[Sin and Punishment]]''
* ''[[Star Fox (Video Game)|Star Fox]]''
* ''[[Star Fox (series)|Star Fox]]''
* ''[[Star Tropics (Video Game)|Star Tropics]]''
* ''[[StarTropics]]''
* ''[[Super Mario Bros (Franchise)|Super Mario Bros]]'' (series)
* ''[[Super Mario Bros.|Super Mario Bros]]'' (series)
** ''[[Dr. Mario (Video Game)|Dr. Mario]]''
** ''[[Dr. Mario]]''
** ''[[Mario Kart (Video Game)|Mario Kart]]''
** ''[[Mario Kart]]''
** ''[[Mario Party (Video Game)|Mario Party]]''
** ''[[Mario Party]]''
** ''[[Super Mario RPG (Video Game)|Super Mario RPG]]''
** ''[[Super Mario RPG]]''
*** ''[[Paper Mario (Video Game)|Paper Mario]]''
*** ''[[Paper Mario (franchise)|Paper Mario]]''
*** ''[[Mario and Luigi (Video Game)|Mario and Luigi]]''
*** ''[[Mario and Luigi]]''
** ''[[Yoshis Island (Video Game)|Yoshis Island]]''
** ''[[Yoshis Island]]''
*** ''[[Yoshis Story (Video Game)|Yoshis Story]]''
*** ''[[Yoshis Story]]''
** ''[[Wario Land (Video Game)|Wario Land]]''
** ''[[Wario Land]]''
*** ''[[Wario Ware (Video Game)|Wario Ware]]''
*** ''[[Wario Ware]]''
* ''[[Swap Note (Video Game)|Swap Note]]''
* ''[[Swap Note]]''
* ''[[Trace Memory]]''
* ''[[Trace Memory]]''
* ''[[Wii Sports (Video Game)|Wii Sports]]''
* ''[[Wii Sports]]''
** ''[[Wii Sports Resort (Video Game)|Wii Sports Resort]]''
** ''[[Wii Sports Resort]]''
* ''[[Xenoblade (Video Game)|Xenoblade]]''
* ''[[Xenoblade]]''




==== Nintendo's subsidiary, HAL Laboratory, has developed/published the following titles: ====
==== Nintendo's subsidiary, HAL Laboratory, has developed/published the following titles: ====


* ''[[Adventures of Lolo (Video Game)|Adventures of Lolo]]''
* ''[[Adventures of Lolo]]''
* ''[[Air Fortress (Video Game)|Air Fortress]]''
* ''[[Air Fortress]]''
* ''[[Arcana]]''
* ''[[Arcana]]''
* ''[[Face Raiders (Video Game)|Face Raiders]]''
* ''[[Face Raiders]]''
* ''[[Kabuki Quantum Fighter (Video Game)|Kabuki Quantum Fighter]]''
* ''[[Kabuki Quantum Fighter]]''
* ''[[Kirby (Video Game)|Kirby]]''
* ''[[Kirby]]''
* ''[[Mother (Video Game)|Mother]]'' (Mother 2 is known outside of Japan as ''[[Earthbound (Video Game)|Earthbound]])''
* ''[[Mother]]'' (Mother 2 is known outside of Japan as ''[[Earthbound]])''
* ''[[Pokémon Ranger (Video Game)|Pokémon Ranger]]''
* ''[[Pokémon Ranger]]''
* ''[[Pokémon Snap (Video Game)|Pokémon Snap]]''
* ''[[Pokémon Snap]]''
* ''[[Pokémon Stadium (Video Game)|Pokémon Stadium]]''
* ''[[Pokémon Stadium]]''
* ''[[Super Smash Bros (Video Game)|Super Smash Bros]]''
* ''[[Super Smash Bros]]''




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=== Tropes associated with Nintendo: ===
=== Tropes associated with Nintendo: ===
* [[Bleached Underpants]]: Before video games, one of their ventures was a chain of [[Love Hotels]].
* [[Bleached Underpants]]: Before video games, one of their ventures was a chain of [[Love Hotels]].
* [[Cash Cow Franchise]]: Not just with their first-(and [[Pokémon (Franchise)|second-]])party games - especially the ''[[Super Mario Bros (Franchise)|Mario]]'', ''[[The Legend of Zelda (Franchise)|The Legend of Zelda]]'' and ''[[Pokémon (Franchise)|Pokémon]]'' series - but also their systems. Nintendo itself is seen as a Cash Cow ''Company''.
* [[Cash Cow Franchise]]: Not just with their first-(and [[Pokémon|second-]])party games - especially the ''[[Super Mario Bros.|Mario]]'', ''[[The Legend of Zelda]]'' and ''[[Pokémon]]'' series - but also their systems. Nintendo itself is seen as a Cash Cow ''Company''.
* [[Console Wars]]: The longest-standing player in them today. The [[Sega Genesis]] vs. [[SNES]] conflict was one of the most infamously brutal in gaming history.
* [[Console Wars]]: The longest-standing player in them today. The [[Sega Genesis]] vs. [[SNES]] conflict was one of the most infamously brutal in gaming history.
* [[Create Your Own Villain|Create Your Own Rival]]: Nintendo is the reason why Sony got into the video game market, and the decision to use cartridges on the [[Nintendo 64]] '''indirectly led to the [[Play Station]]'s success'''. (See the [[Useful Notes/SNESCDROM|SNESCDROM]] page for more details) However, despite the [[PS 1]] and [[PS 2]] out-selling the N64 and [[Game Cube]], Nintendo is still going strong, and the Wii is selling better than the [[PS 3]] could ever dream to. In the end, Nintendo just made things [[Nintendo Hard]] for themselves, with an end result that's pretty good for everybody.
* [[Create Your Own Villain|Create Your Own Rival]]: Nintendo is the reason why Sony got into the video game market, and the decision to use cartridges on the [[Nintendo 64]] '''indirectly led to the [[Play Station]]'s success'''. (See the [[Useful Notes/SNESCDROM|SNESCDROM]] page for more details) However, despite the [[PS 1]] and [[Play Station 2]] out-selling the N64 and [[Game Cube]], Nintendo is still going strong, and the Wii is selling better than the [[Play Station 3]] could ever dream to. In the end, Nintendo just made things [[Nintendo Hard]] for themselves, with an end result that's pretty good for everybody.
* [[Digital Piracy Is Evil]]: After their experiment with discs with the [[Nintendo Entertainment System|Famicom]] Disk System led to massive piracy on the system, Nintendo has been massively cautious when it comes to piracy ever since. Most system updates for the Wii have been intended solely to kill potential exploits for homebrew.
* [[Digital Piracy Is Evil]]: After their experiment with discs with the [[Nintendo Entertainment System|Famicom]] Disk System led to massive piracy on the system, Nintendo has been massively cautious when it comes to piracy ever since. Most system updates for the Wii have been intended solely to kill potential exploits for homebrew.
* [[Excuse Plot]]: The company had their original heyday when this was the norm, but they've still applied it to certain franchises today, sometimes because of the [[Grandfather Clause]], other times because they've found that having a plot is secondary to the quality of the main game. Miyamoto himself has gone on the record to say that sometimes a plot can be an ''obstruction'' to the quality of the gameplay, regardless of how good the plot itself is.
* [[Excuse Plot]]: The company had their original heyday when this was the norm, but they've still applied it to certain franchises today, sometimes because of the [[Grandfather Clause]], other times because they've found that having a plot is secondary to the quality of the main game. Miyamoto himself has gone on the record to say that sometimes a plot can be an ''obstruction'' to the quality of the gameplay, regardless of how good the plot itself is.
* [[Giant Hands of Doom]]: The developers of this company seem to like this type of boss.
* [[Giant Hands of Doom]]: The developers of this company seem to like this type of boss.
* [[Grandfather Clause]]: Nintendo games in general aren't exactly known for having good stories and deep characters but hardly anyone seems to care, probably because they've always been this way and people don't usually play them for the plot. Most of the stories are rehashes, [[Mario]] still rescuing Peach (or some other girl) from Bowser.
* [[Grandfather Clause]]: Nintendo games in general aren't exactly known for having good stories and deep characters but hardly anyone seems to care, probably because they've always been this way and people don't usually play them for the plot. Most of the stories are rehashes, [[Mario]] still rescuing Peach (or some other girl) from Bowser.
** [[Super Mario RPG (Video Game)|Super Mario RPG]] plays with this; Peach is kidnapped, but shortly thereafter is rescued, and both she and Boweser permanently join the party to defeat the [[Bigger Bad]].
** [[Super Mario RPG]] plays with this; Peach is kidnapped, but shortly thereafter is rescued, and both she and Boweser permanently join the party to defeat the [[Bigger Bad]].
** [[Baten Kaitos (Video Game)|Monolith]] [[Xenosaga (Video Game)|Soft]] [[Xenoblade Chronicles (Video Game)|titles]] subvert this [[Up to Eleven]] with their [[Jigsaw Puzzle Plot|Jigsaw Puzzle Plots]] and pretty deep characters.
** [[Baten Kaitos|Monolith]] [[Xenosaga|Soft]] [[Xenoblade|titles]] subvert this [[Up to Eleven]] with their [[Jigsaw Puzzle Plot|Jigsaw Puzzle Plots]] and pretty deep characters.
* [[Heroic Mime]]: Most of their leads are this or have been this, but [[Metroid (Video Game)|some]] have been given a voice, for better or for [[The Legend of Zelda CDi Games|worse.]]
* [[Heroic Mime]]: Most of their leads are this or have been this, but [[Metroid|some]] have been given a voice, for better or for [[The Legendof Zelda CDI Games|worse.]]
* [[Iconic Logo]]: Red for most of the company's video game-making history, but officially switched to gray in 2006.
* [[Iconic Logo]]: Red for most of the company's video game-making history, but officially switched to gray in 2006.
* [[Mascot]]: [[Super Mario Bros (Franchise)|Mario]], who is also considered to the mascot for video games in general.
* [[Mascot]]: [[Super Mario Bros.|Mario]], who is also considered to the mascot for video games in general.
* [[Mercy Mode]]: Their patented Super Guide, which was made as an excuse to bring back [[Nintendo Hard|Nintendo Hardness]] without alienating less skilled players.
* [[Mercy Mode]]: Their patented Super Guide, which was made as an excuse to bring back [[Nintendo Hard|Nintendo Hardness]] without alienating less skilled players.
** [[Nintendo Hard]]:
** [[Nintendo Hard]]:
** [[Trope Maker]] and [[Trope Namer]]; largely the case with NES games, present in a small few titles since, and coming back through the creation of [[Hint System|the Super Guide feature]] in recent first-party games.
** [[Trope Maker]] and [[Trope Namer]]; largely the case with NES games, present in a small few titles since, and coming back through the creation of [[Hint System|the Super Guide feature]] in recent first-party games.
** Not in just the games they made, the NES versions of ''[[Battletoads (Video Game)|Battletoads]]'' and ''[[Ghosts N Goblins (Video Game)|Ghosts N Goblins]]'' were much harder than their Sega and Arcade Counterparts.
** Not in just the games they made, the NES versions of ''[[Battletoads]]'' and ''[[Ghosts 'n Goblins (series)|Ghosts N Goblins]]'' were much harder than their Sega and Arcade Counterparts.
* [[No Export for You]]: Many, many examples in both North America and Europe. The ''[[Fire Emblem]]'' series is probably the largest example of this trope, but it seems to be on its way to aversion. A good deal of titles, starting with Fire Emblem 7<ref>Ironically, one game after the one that features [[Marth Debuted in Smash Bros|Roy]], one of the characters whose appearance in ''[[Super Smash Bros Melee]]'' sparked enough interest for localization, although it did feature his father</ref> have come across the border, and a trademark for ''[[Fire Emblem Awakening]]'' was registered.
* [[No Export for You]]: Many, many examples in both North America and Europe. The ''[[Fire Emblem]]'' series is probably the largest example of this trope, but it seems to be on its way to aversion. A good deal of titles, starting with Fire Emblem 7<ref>Ironically, one game after the one that features [[Marth Debuted in Smash Bros|Roy]], one of the characters whose appearance in ''[[Super Smash Bros Melee]]'' sparked enough interest for localization, although it did feature his father</ref> have come across the border, and a trademark for ''[[Fire Emblem Awakening]]'' was registered.
** ''[[Xenoblade Chronicles (Video Game)|Xenoblade Chronicles]]'' was also going to be subject to this, but fan interest actually pulled off its North American release, where it went on to sell more than it did in Europe and Japan.
** ''[[Xenoblade|Xenoblade Chronicles]]'' was also going to be subject to this, but fan interest actually pulled off its North American release, where it went on to sell more than it did in Europe and Japan.
** And then there's the [[Mother (Video Game)|Mother]] series...
** And then there's the [[Mother]] series...
* [[Platform Game]]: [[Trope Codifier|Codified]] this genre. While Nintendo have ''many'' '''many''' successful games, series, and IPs spread over a variety of [[Video Game Genres|genres]], some of the most [[Super Mario Bros (Franchise)|loved]] and [[Donkey Kong Country (Video Game)|well]]-[[Wario Land (Video Game)|received]] [[Yoshis Island (Video Game)|series]] and [[Kirby (Video Game)|franchises]] are of this genre as well.
* [[Platform Game]]: [[Trope Codifier|Codified]] this genre. While Nintendo have ''many'' '''many''' successful games, series, and IPs spread over a variety of [[Video Game Genres|genres]], some of the most [[Super Mario Bros.|loved]] and [[Donkey Kong Country (video game)|well]]-[[Wario Land|received]] [[Yoshis Island|series]] and [[Kirby|franchises]] are of this genre as well.
* [[Rule of Fun]]: The foundation of game design at the company.
* [[Rule of Fun]]: The foundation of game design at the company.
* [[Sliding Scale of Idealism Versus Cynicism]]: Many of their franchises gravitate heavily towards the idealistic end of the scale.
* [[Sliding Scale of Idealism Versus Cynicism]]: Many of their franchises gravitate heavily towards the idealistic end of the scale.

Revision as of 12:19, 8 April 2014

File:NintendoLogo 1.jpg
Leave luck to heaven.
"My name is Reggie. I'm about kicking ass, I'm about taking names, and we're about making games."
Reggie Fils-Aime, President of Nintendo of America, E 3 2004

Nintendo is the world's most widely known video game company. Having been a major player in the video game industry since the late 1970s, Nintendo's influence on the video game industry has been both widespread and undeniable. Like every company, they've had their ups and downs, and are currently on a rather large "up", thanks in no small part to the runaway success of the Wii and Nintendo DS.

Although Nintendo started making the products it's most well known for in the 1970s, it was making things before that. These guys have been around for a while. Actually, a really long while: Nintendo dates to 1889, when the company founder Fusajiro Yamauchi created playing cards called hanafuda. The business was successful enough to create sufficient demand, and Nintendo had modest expansion through much of the 20th century. (Nintendo continues to manufacture hanafuda, together with playing cards, Shogi and Go to this day.)

Under the leadership of young Hiroshi Yamauchi after World War II, the company expanded its business model to everything from a taxi service to a chain of Love Hotels to children's toys. Many of those were invented by talented young people like Gunpei Yokoi, and Nintendo hit it fairly well with inventions such as the Ultra Hand, the Love Tester, and the Ultra Machine. Eventually, Yamauchi decided that Nintendo would become an entertainment and games company.

Tinkering around with solar cells and transistors lead Yokoi and another engineer to create a series of basic light gun games - shooting a bottle in the right spot would cause it to pop apart, a toy lion would roar, and so on. Moving these into abandoned bowling alleys gave Nintendo their Laser Clay Ranges, where players would insert some coins and shoot at electronic targets installed at the ends of lanes.

Basic video games like Pong and the Odyssey were becoming popular, and Nintendo soon created the Color TV Game 6, complete with cheesy plastic overlays. Soon after was the more powerful Color TV Game 12. Soon, Nintendo moved into arcade games, with help from games like the original Donkey Kong, which was designed by a young artist named Shigeru Miyamoto. Deciding that simple Pong clones were not enough, Yamauchi wanted to create a more powerful gaming system, one that was so much better than the competitors that it would not even be a choice as to which the consumer wanted. With this in mind, Nintendo eventually released the Family Computer in Japan.

The Family Computer, or Famicom, was a massive success. After only a few years on the shelves, it had a lock on 90% of the Japanese home video game market. Eventually, Yamauchi decided to expand overseas, and he asked his son-in-law Minoru Arakawa to run Nintendo of America. After braving some initial struggle, Nintendo of America found massive success with an arcade game starring a portly red carpenter and a large hairy ape, giving them the necessary capital and support to make more arcade games.

At this point (early to mid 80s), the American home video game market was dead from The Great Video Game Crash of 1983. Deader than dead, really. Arcades were still booming, so Nintendo decided to give the home market a shot. Nintendo of America worked hard translating and porting games over from Japan, the system was redesigned several times to look more like a consumer electronic product and less like a video game machine, and several cool looking peripherals were designed to help sell the system - primarily, the NES Zapper Gun and R.O.B, the Robotic Operating Buddy. R.O.B. didn't do much, admittedly, but he still looked pretty good for the early 1980s.

Though early comments from testing with kids proved discouraging, with the typical comment from an 8-year-old being "this is crap!", Yamauchi told Arakawa to get the system out anyway. Showing some true entrepreneurial determination, he told Arakawa that they must get the system into the hands of the consumers - that was the only test that mattered. Working through the winter months, Arakawa and the fledgling Nintendo of America got the system onto store shelves in New York in time for the Christmas season of 1985. Over half of the 100,000 systems sold. Though not as successful as Nintendo had hoped, the retailers had seen the viability of the product.

More systems and games were shipped over to the States. Sales were slow at first, but word spread (as did Nintendo's distribution channels) and the system sold more and more - over 1 million systems by the end of the first year and 3 million by the end of the second. Consumer analysts were baffled, having predicted that the system would go the way of Atari and Coleco before it, but they didn't count on Nintendo's aggressive strategy and controlled releasing, which avoided the flood of terrible quality product that had caused the market to die before.

More games were translated. Original, American-developed titles were created. Licensing contracts were created and signed. Nintendo Power, a magazine all about Nintendo games, was published. Help lines and call centers were being used night and day. Soon, home video games were booming once again, and all of it was Nintendo's doing - they single-handedly revived the dead-in-the-water industry and guided the market to the smashing success it is today with a portly red plumber and a small grey box.

Though several companies have come and gone, Nintendo remains strong in both hardware and software thanks to a constant cycle of innovation with their consoles and games. Nintendo's first-party games are nearly always high in quality, and they show a remarkable commitment to ensuring that even long-running series like Zelda or Mario remain fresh and interesting with each new installment.

Nintendo is currently the only one of the big three players in the current console wars to solely make video games and consoles; Microsoft and Sony are enormous titans in other industries [1] but Nintendo is forced to stay viable in order to compete in the game market. They must do this by keeping their products affordable and selling them at a profit, forcing them to use older technology instead of selling at a loss with newer technology. This also forces them to cut some features that the competing consoles have such as DVD/Blu-Ray playback and an expansive online service at the level that the Xbox Live and Playstation Network do. The stakes are also much higher for them, as they've stated that the day they no longer make consoles is the day they drop out of the game business entirely. Granted, business smarts may say otherwise if that day happens.

On the other hand, these same attributes also ensure that Nintendo is never hurting for cash. Nintendo is one of those rare few companies that not only makes a profit, but makes consistent profit and has a tremendous bank account saved up for 'rainy days'. Indeed, there has been no generation where Nintendo has not made a profit from day one where as competitors generally require years before hardware and software begins to make money. More than that, since Nintendo has such strong power as a company and as a brand, a good part of their success lies in transforming games into franchises. See Pokemon for a good example of how Nintendo parleyed a game into a everything from stores to movies. Suffice to say, while the stakes are higher for Nintendo, they're in the business of video games because they want to be despite easily being able to drop out and be a pure media company.

Nintendo also created and monopolized hand held units until the PSP arrived in 2004 (after which they merely dominated hand helds). The Game and Watch was the greatest hand held console in the 80s. Following it was the Game Boy in 1989, which was a similar success, thanks (in part) to the bundle-packaging of Tetris. Nintendo's biggest console failure was the Virtual Boy, which failed due to headache-inspiring pseudo-3D visuals and few good games besides Virtual Boy Wario Land. The Game Boy was succeeded by the Game Boy Color and the Game Boy Advance.

Nowadays, Nintendo is first in both the hand held and home console wars with the Nintendo DS and Wii, and while the creation of things like Microsoft's Kinect and Sony's Move have led to the Wii losing some of its steam, the recent release of the Nintendo 3DS (which, as the name implies, is the Nintendo DS's successor) and the confirmed followup to the Wii show that Nintendo isn't going to be leaving the hardware business anytime soon.

They also own the Seattle Mariners, a US Baseball team.

Home Consoles

  • Nintendo Gamecube: Their first system to use optical discs, but like the Nintendo 64, it suffered from a lack of third-party development and lagged behind the competition. However, in recent years, the console and a handful of its games were Vindicated by History.
  • Wii: The current system, the selling point being its simple motion controls. It has been the basis for a rise in Nintendo's fortunes, outselling its competitors by tens of millions. A focus on drawing in casual gamers, as well as drawing in the long-timers by assimilating its own past, as well as that of others, has been the impetus for that. The Wii became known for many of its health and sports-related games rather than the company's traditional run-and-gun gameplay.
  • Wii U: The next-gen system, slated for a mid-to-late 2012 release.


Portable Consoles

  • Game and Watch: A popular series of handheld games that predated the Nintendo Entertainment System.
  • Game Boy: The portable equivalent of the NES, their first handheld console that used interchangeable cartridges. Despite being less powerful than the other handhelds on the market, its superior battery life, Nintendo's hold of 3rd partys at the time and a little game known as Tetris led to widespread popularity.
  • Game Boy Color: Same thing as the above, but with color and slightly more power behind it.
  • Game Boy Advance: In graphical power, the equivalent to the SNES. One of the best-selling game consoles of that system, and the last 2D-gaming device dedicated created by Nintendo.
  • Nintendo DS: One of the most successful gaming consoles ever created by Nintendo, next to the Wii. The first mainstream gaming device to utilize a touchscreen. Equal to the N64 in power.
  • Nintendo 3DS: Just as powerful, if not more so, than the Wii, the handheld's major selling-point was its 3D features.


  • Also see Nintendo Power, which for years was the company's in-house magazine and remains one of the most popular gaming publications.


Nintendo was once the go-to company for video-games, and as such, they hold a larger place in entertainment history than any other video game company. The list that follows is only a partial selection of an absolutely massive 30+ year lineup on at least five different consoles and many hand held variants:


Nintendo has developed/published the following titles:


Nintendo's subsidiary, HAL Laboratory, has developed/published the following titles:


Notable people and companies associated with Nintendo, its franchises and its subsidiaries:


Tropes associated with Nintendo:

  • Bleached Underpants: Before video games, one of their ventures was a chain of Love Hotels.
  • Cash Cow Franchise: Not just with their first-(and second-)party games - especially the Mario, The Legend of Zelda and Pokémon series - but also their systems. Nintendo itself is seen as a Cash Cow Company.
  • Console Wars: The longest-standing player in them today. The Sega Genesis vs. SNES conflict was one of the most infamously brutal in gaming history.
  • Create Your Own Rival: Nintendo is the reason why Sony got into the video game market, and the decision to use cartridges on the Nintendo 64 indirectly led to the Play Station's success. (See the SNESCDROM page for more details) However, despite the PS 1 and Play Station 2 out-selling the N64 and Game Cube, Nintendo is still going strong, and the Wii is selling better than the Play Station 3 could ever dream to. In the end, Nintendo just made things Nintendo Hard for themselves, with an end result that's pretty good for everybody.
  • Digital Piracy Is Evil: After their experiment with discs with the Famicom Disk System led to massive piracy on the system, Nintendo has been massively cautious when it comes to piracy ever since. Most system updates for the Wii have been intended solely to kill potential exploits for homebrew.
  • Excuse Plot: The company had their original heyday when this was the norm, but they've still applied it to certain franchises today, sometimes because of the Grandfather Clause, other times because they've found that having a plot is secondary to the quality of the main game. Miyamoto himself has gone on the record to say that sometimes a plot can be an obstruction to the quality of the gameplay, regardless of how good the plot itself is.
  • Giant Hands of Doom: The developers of this company seem to like this type of boss.
  • Grandfather Clause: Nintendo games in general aren't exactly known for having good stories and deep characters but hardly anyone seems to care, probably because they've always been this way and people don't usually play them for the plot. Most of the stories are rehashes, Mario still rescuing Peach (or some other girl) from Bowser.
  • Heroic Mime: Most of their leads are this or have been this, but some have been given a voice, for better or for worse.
  • Iconic Logo: Red for most of the company's video game-making history, but officially switched to gray in 2006.
  • Mascot: Mario, who is also considered to the mascot for video games in general.
  • Mercy Mode: Their patented Super Guide, which was made as an excuse to bring back Nintendo Hardness without alienating less skilled players.
  • No Export for You: Many, many examples in both North America and Europe. The Fire Emblem series is probably the largest example of this trope, but it seems to be on its way to aversion. A good deal of titles, starting with Fire Emblem 7[2] have come across the border, and a trademark for Fire Emblem Awakening was registered.
    • Xenoblade Chronicles was also going to be subject to this, but fan interest actually pulled off its North American release, where it went on to sell more than it did in Europe and Japan.
    • And then there's the Mother series...
  • Platform Game: Codified this genre. While Nintendo have many many successful games, series, and IPs spread over a variety of genres, some of the most loved and well-received series and franchises are of this genre as well.
  • Rule of Fun: The foundation of game design at the company.
  • Sliding Scale of Idealism Versus Cynicism: Many of their franchises gravitate heavily towards the idealistic end of the scale.
  • Super Title 64 Advance: They are mostly associated with this trend, doing it with their own games and sometimes letting third party developers do it when releasing on their consoles.
  • Surprise Creepy: They have a reputation for making sweet, family-friendly games... and thus a lot of the weirder and scarier elements of games they develop or publish tend to blindside people.
  • The Great Video Game Crash of 1983: Their success with the NES helped end it. Also, many of their long-standing business practices developed to combat the problems that led to the Crash in the first place; their recent disinterest in making games for iOS, despite fervent demands from investors, had its roots in Nintendo's efforts to avoid the pre-Crash market over-saturation by keeping their console exclusives.
  • Tonka Tough: ALL[3] of their consoles were/are nigh-indestructible, especially the Game Boy and GameCube. The usual joke is that Nintendo products are made of Nintendium.
    • In the Nintendo World store in New York City, there is a original Nintendo Game Boy that was hit by artillery fire during the First Golf War and still is running.
  1. Chances are high you are on a computer running Windows, with headphones made by Sony
  2. Ironically, one game after the one that features Roy, one of the characters whose appearance in Super Smash Bros Melee sparked enough interest for localization, although it did feature his father
  3. Your Mileage May Vary regarding the hinges and shoulder buttons of the Nintendo DS Lite