Stupidity-Inducing Attack: Difference between revisions

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== Anime and Manga ==
* In ''[[Mobile Suit Victory Gundam|Victory Gundam]]'', the [[Doomsday Device|Angel Halo]] is designed to fire a permanent Stupidity-Inducing Attack at ''the population of Earth''. Definitely ''not'' [[Played for Laughs]], though the necessity of '[[Inherently Funny Words|psychickens]]' may make one wonder...
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* A medical lobotomy is used for this purpose in ''[[One Flew Over the Cuckoo's Nest]]'' to get rid of a particularly troublesome patient - {{spoiler|the protagonist, in fact}}.
* Likewise, the impending use of a lobotomy to achieve this end hangs over Baby Doll's head throughout most of ''[[Sucker Punch]]''. The original purpose is to make it impossible for her to give testimony about her stepfather's crimes, though, rather than to make her stop causing trouble in the institution.
* In ''<nowiki>[[2001: A Space Odyssey]]</nowiki>'', Dave Bowman pulls a rare lethal version on the [[A.I. Is a Crapshoot|rogue computer]] HAL 9000, removing its memory modules until its 'brain' shuts down. Despite the machine being a clear antagonist, the sequence is [[Tear Jerker|remarkably upsetting]].
{{quote|'''HAL:''' Dave. My mind is going. I can feel it. I can feel it. My mind is going. There is no question about it. I can feel it. I can feel it. I can feel it. I'm a... fraid. Good afternoon, gentlemen. I am a HAL 9000 computer...}}
* When [[Megamind]] visits the monument to Metro Man, he reminisces about old times and brings up an "Illiteracy Ray", a rather specific variant on this trope.
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*** Ego Whip could cause idiocy when used against a defenseless psionic.
*** Psionic Blast could cause a Feeblemind effect on a non-psionic creature.
* ''[[Magic: The Gathering]]'' has [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=188962 Nemesis of Reason] whose attack causes you to discard 1/6 of your deck, representative of your mind/knowledge/power.
** And more generally, this is the general idea behind the alternate win condition of "milling." When you have no more cards in your deck, you lose. This path to victory is represented by such wonderful spells as [[Names to Run Away From Really Fast|Mind Funeral]].
* ''[[Champions]]''. The Drain power (and in older editions, Destruction and Transfer) can be used to lower another character's Intelligence, either temporarily or for a considerable time.
* In ''[[Mutant UA]]'', this exists as a psionic power known as "Parasit" (would be "Parasite" in English). The character increases one of his own attributes by stealing it from someone else, and Intelligence can be the chosen attribute.
* ''[[Warhammer Fantasy Roleplay]]'' 1st edition had the 1st level Battle Magic spell [[Exactly What It Says on the Tin|Steal Mind]], which temporarily reduced its victims to a drooling vegetable capable of doing little more than gibbering and eating grass.
* In ''[[Black Crusade]]'', this trope is one of the possible effects for a Daemon Weapon. The weapon is described as having some incorporeal parts, and the attacks go right through a target. Then they become too stupid to breathe.
* ''[[Warhammer Fantasy]]'' has a special rule called 'Stupidity' which causes you to have to take an LD test or just wander forward. Several armies have magic weapons (such as the Wood Elf 'Dragontooth Arrows') or abilities that cause a wounded model to be subject to the special rule, playing this trope literally. On the other hand, since it's on a model-by-model basis, and most models only have 1 wound, it's usually a wasted effort, but hey.