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Display titleKid Radd/Analysis
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Page ID7772
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorGethbot (talk | contribs)
Date of latest edit18:34, 1 February 2015
Total number of edits3
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The Seer is intended to serve as an embodiment of the main characters' struggles. During the course of the narrative, the point is made and belabored that the inherent nature of most video game characters/sprites is to kill, maim, and murder thoughtlessly. The entire aim of a sprite civilization is to control and suppress those urges, with varying degrees of success. Now take The Seer; like the sprites, it's a construct of human design, and like the sprites, it was designed to destroy everything. At first, it seems as if it's defied its nature and taken on a new purpose, lending itself subtly to the theme the comic espouses: self-determinism wins out over programming.
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