Sweevo's World

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Sweevo at work

Sweevo's World is an Isometric Projection Adventure Game published by Gargoyle Games in 1986. It was released for the 48K ZX Spectrum and the Amstrad CPC. An extended version, Sweevo's Whirled, was also released for the 128K Spectrum.

Sweevo is a robot, his name standing for Self Willed Extreme Environment Vocational Organism. He has been given the job of cleaning up a planetoid named Knutz Folly after its former owner, the mad Baron Knutz. Ironically, the way to clean it up is to destroy the organisms that were intended to keep it clean, the Waste Ingestion and Janitor Units (WIJUs) - while avoiding or dispatching the Baron's other weird creations.

Sweevo has no weapons (although he can say "Boo" to a goose) and generally kills enemies by dropping things on them. He gets five lives and four levels of health, which can be worn down by walking into things. He also can't jump, so he relies on lifts.

The scoring system keeps track of the number of each type of creature killed, and gives a short comment to the player at the end of the game.

A sequel, Hydrofool, was released in 1987 under Gargoyle's FTL label. There, Sweevo is given a snorkel and sent to drain a giant aquarium.


Tropes used in Sweevo's World include:


  • Anvil on Head: Knutz seems to have been fond of balancing one-ton weights on tall poles. Dropping one on a head is a good way to kill either Sweevo or a goose.
  • Death by Irony: A Goose-Stepping Dictator can be ghosted by dropping a jackboot on its head.
    • Also see Girls Love Stuffed Animals, below.
  • Girls Love Stuffed Animals: Played with. The Horrible Little Girls (Minxes) can be disposed of by dropping teddy bears on them.
  • Hammerspace: Sweevo can carry up to three objects, but his pockets never bulge.
  • Instant 180-Degree Turn: Can be done in two planes.
  • Life Meter: An image of Sweevo's face shows his current health status by his expression.
  • Long Neck: Sweevo is drawn this way. Oddly, his neck appears to shrink or retract whenever his body is horizontal (as when he's just been knocked over, or - in the sequel - when he's swimming).
  • Meaningless Lives: Thanks to a bug, it's possible to lose two lives at once in certain circumstances. This can be done deliberately, and if it happens when only one life remains, the life counter wraps around to 255 and Sweevo stays in the game. (The normal life limit is 5.)
    • One method is to drain Sweevo's health to near zero, drop a weight, and quickly walk into a dangerous object before the weight falls. Sweevo dies, the weight hits, and he dies again.
  • Nonstandard Game Over: Sweevo travels to the next level down in the map by falling down holes. One such hole is positioned next to a grave stone, making it look like a grave in an otherwise empty room. If Sweevo falls down that hole, the game instantly ends, forfeiting all remaining lives, and the player is told "You fell out of the game!"
  • Parasol Parachute: A little parasol appears on Sweevo's head whenever he has to fall a long distance.
  • Shout-Out: In the artwork and loading screen, Sweevo looks a lot like Stan Laurel. This seems appropriate as he's implied to be a bit thick and his uncaring boss keeps giving him the dirty, menial jobs.
  • A Worldwide Punomenon: Baron Knutz created his biotech menagerie to impress his wife, Hazel, who is described as "an almond-eyed beauty from Brazil".
    • Little fairy-like figures can be collected for "brownie points".