User:Robkelk/sandbox/Sliding Scale of Setting Lethality



Some settings are more lethal than others.

Sorting from least lethal to most lethal:

And a special mention of original-rules Traveller, where it's possible to die during character creation before the game even begins.

For a list of what happens after in-universe death, see Sorting Algorithm of Deadness.

Examples of Robkelk/sandbox/Sliding Scale of Setting Lethality include:

Sorted by type listed above:

Contractual Immortality

Tabletop Games

  • Nobody ever dies in Toon; they're just "bonked" for a few minutes.

Death Is Cheap

Tropes

Tabletop Games

  • Paranoia gives you six identical characters that you play one at a time.

Death is permanent but rare

Death is permanent but uncommon

Anyone Can Die

Kill'Em All

Tropes

All Deaths Final