POWER DoLLS

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North American OAV release cover

POWER DoLLS or (Power Dolls: Detachment of Limited Line Service) is a series of turn-based tactical Video Games, developed by Kogado Studio's Usagi San team.

The game takes place in the year 535. The planet Omni has started a war of independence against planet Earth's government over a land dispute. Omni's all-female elite force helps defend their homeworld as it seeks independence from Earth, using a variety of mecha-based weapons.

The original game spawned several sequel games including:

  • Power Dolls FX
  • Power Dolls 2
  • Power Dolls 2 Dash
  • Advanced Power Dolls 2
  • Power Dolls 3
  • Power Dolls 4
  • Power Dolls 5
  • Power Dolls 5X
  • Power Dolls 6

A two-episode Anime OVA was also adapted from the games, produced by the joint efforts of Oriental Light and Magic, Kogado Studio, Shueisha and VAP, under the direction of Masayuki Hidaka. Released in 1996 in Japan and 2003 in North America. Detailing the actions of the 177th Squadron in their quest to defend Omni against the seemingly endless Earth forces invading the planet.

Tropes used in POWER DoLLS include:
  • Amazon Brigade
  • Death From Above: Both you and your enemies have access to airstrikes and artillery on several missions. Enemy airpower can typically be kept at bay by timely placement of your own tactical air assets; artillery can only be indirectly neutralized by eliminating enemy reconnaissance troops ASAP. Your own artilleries are useful in softening heavy enemy assaults, and a few well-placed enemy artillery bombardments can end your mission in a single round.
    • Starting from 2 the enemies also start fielding attack helicopters, which are marginally more vulnerable than artillery (if only because they have to operate within your mission area) but equally capable of ruining your day if left unchecked.
  • Faster-Than-Light Travel: According to the background lore, it is what enabled Earth to re-establish contact with Omni (it used to take 160 years to traverse the 60 light-years distance between the two planets); unfortunately, it also made sending an occupation army a practical proposition for the UN.
  • Fun with Acronyms: "Detachment of Limited Line Service" → "DoLLS"
  • It's Raining PLDs: Delivery of your troops into battle is mostly by either aviation or by submarine-launched cargo rockets. Sometimes your Power Loaders can end up with chassis broken by impact. See also in the trailer. In certain missions of the first two games, it is possible to recover only pilots but not their power loaders, and since your inventory of PLDs and armaments is finite, you need to think carefully about what to commit for those missions.
  • Lady Land: You're in charge of an all-female special operations unit.
  • Lady of War: Your unit is the outgrowth of experimental implementations of Power Loaders in combat, with its own artillery as well as airlift and tactical air assets.
  • A Mech by Any Other Name: They're called Power Loaders or PLDs.
  • More Dakka: It helps since you're almost invariably dealing with numerically-superior enemies. Also, only direct auto-fire (D1) weapons get reaction fire at all.
  • One-Gender Race: In English localization of the first game, all of the people on Omni are female, and it is said they reproduce asexually. In the Japanese original, Omni military units at company level are either all-male or all-female because it makes personnel logistics simpler.
  • Spider Tank: Terran reconnaissance machine ("TSR1"), also shown at 1:16 in the trailer.
  • Ten-Minute Retirement: After THEARTH surrendered at the end of 2, a radical faction thereof broke away to continue fighting, causing the demobilized DoLLS to quickly be called back to service in Advanced Power Dolls 2.
  • United Nations Is a Super Power: They are the direct antagonist of the first game, and their troops stranded on Omni in the aftermath banded together with disaffected new immigrants to form the army of THEARTH in 2 and 2 Dash.
  • The War of Earthly Aggression: The event of the first game took place because the United Nations (which did provide the initial resources for the operation) attempted a hostile takeover of Omni colonial administration, which the colonial descendants naturally didn't appreciate. THEARTH forces in 2 built an interstellar communications device that is believed by Omni military to be for the purpose of instigating another expedition from Earth; whether they actually attempted to do so or not is still left unclear by the time DoLLS captured its installation in the final mission. The device did provide the technological basis to enable the normalization of relationship between Earth and Omni another 40 years later.
  • World of Badass: Everyone, be it your troops, your allies, or your enemies, is well-armed and knows what they're doing. Each type of enemies have their own strength- main battle tanks are durable, infantry fighting vehicles and armored scout vehicles have long-range sensors, power loaders are nimble, helicopters outright ignore terrains and are hard to hit. All have the abilities to either pummel your troops at range (even lowly transport trucks are sometimes equipped with fragmentation grenade dischargers) or call down artillery barrages or airstrikes on you and will happily use them if given half a chance. Failing to deal with enemy reconnaissance units and especially helicopters upon contact has a tendency of ending things very badly for you.