The Legend of Zelda: Ocarina of Time/YMMV


 * And the Fandom Rejoiced:
 * Did you say we're getting a remake?! HELL YES!
 * On the Nintendo 3DS?! OMG YAY!
 * They're including the "Master Quest" layouts from the GCN port? BOOYAH!
 * Many of the Good Bad Bugs from the original also work in the remake? Hells yeah!
 * Boss Rush!? FINALLY!
 * And you can choose any boss you wish, complete with boss selection screen, as well.
 * You can skip through Kaepora Gebora's messages!
 * Water Temple's That One Level status has been lessened thanks to some minor tweaks!
 * Angst? What Angst?:
 * Link. Mother of God.
 * Not that he would be able to convey it that well.
 * He gets a pretty good shock out of seeing Ganondorf's fortress for the first time. And Ruto's enagement.
 * Awesome Music: See The Legend of Zelda/Awesome Music.
 * Badass Decay and Chickification: Zelda was hit with this the moment she was kidnapped by Ganondorf after revealing herself to Link, for no explained reason; especially if you take account that she spent seven years . Thankfully, she gets better once she's freed.
 * Complete Monster: Ganondorf. While Wind Waker gave him a hell of a Freudian Excuse and quite a few sympathetic qualities, he is definitely this in this game. Hell, even before  he does quite a few awful things, him starving the Gorons for refusing to hand over their Sacred Stone by sealing off Dodongos Cave being among the worst of them.
 * Die for Our Ship:
 * Excepting only the Link/Zelda shippers, the Link/Sheik shippers are probably the most vocal in the series, which is odd when you remember that Zelda and Sheik are the same person.
 * Ear Worm: The Song of Storms.
 * Ensemble Darkhorse: Dark Link. Despite being a mini boss with absolutely no characterization or personality, he's became insanely popular among the fanbase.
 * Fan Dumb: Up until this date (more than ten years) there are still fangirls (and some fanboys) who still want Sheik to be a boy because they HATE the idea of Zelda taking action, and not leaving that to a bishounen to have the hots for. And there are other people who think Sheik should be his/her own character (s)he is "too cool to be the whiny princess"; like that would make Zelda any better.
 * Game Breaker:
 * The Biggoron's Sword is arguably one of the most broken weapons in the entire series. Huge reach, equally high attack power, and every bit as fast as your other swords. This sword turns boss fights into a joke. In skilled hands, even Ganondorf goes down in one combo. The real kicker is that you can get this weapon as early as the Forest Temple WITHOUT Sequence Breaking.
 * Hell, you can get it before you even go INTO the Forest Temple. The only thing you might want the Bow for is the Skullwalltulas on the cliff before Biggoron, and they can be killed with the Hookshot if you allot yourself a little extra time to climb up to each of them.
 * The sword is so powerful that it can actually damage Armos Knights. You know, those creatures made from solid rock that are completely immune to all other sword attacks?
 * It does, however, require a two-handed hold, so Link can't use his shield. For the most part, this isn't a big deal, but it does lend preference to the Master Sword in certain situations.
 * Good Bad Bug:
 * In Master Quest there's a glitch that allows you to get through the locked boss door of the Water Temple using a jump attack. And, since the Longshot was moved to a room you can get into almost immediately after entering the level and you'll be done in less than 10 minutes (you'll probably spend more time on the boss than on the level itself).
 * In the sink hole alongside the Castle gate there is a Gold Skulltula which you can kill, catch its token with the boomerang, and then go to the exit before the game can register that the Gold Skulltula has been killed while you still get to keep the token you received. As frustrating as it can be to find all the Gold Skulltula in the game this can be quite a relief for gamers who just want to get the 100 Skulltula requirement out of the way as fast as possible.
 * Heartwarming in Hindsight: After Skyward Sword, the scene where the Master Sword glows after Zelda tells Link to deliver the final blow to Ganon becomes much more awesome.
 * Hell Is That Noise: Plenty of examples, from the sound effects to the BGM itself; specific examples outlined on that trope's video games section. The Redead's scream is perhaps the most infamous example though.
 * HSQ:
 * It's hard to imagine looking back on it today, but many of the game's dungeons and levels were quite mind-blowing to first-time players. The Shadow Temple's ghost ships come to mind: the temple itself is creepy enough without this boat appearing. You board it, and it moves. Suddenly, Stalfos! You begin to fight them, exchange a few blows, when the entire boat starts to tremble and shake! What is going on? Games don't do this! Holy shit, it's sinking! I'm going to die! How the hell do I get off?!
 * The boss battles were also made to wow players, what with each having grandiose set-pieces and creature designs as well as clever strategies. The Final Boss still regularly pops up on Top Ten Lists for "Greatest Boss Battles of All Time" alongside Mother Brain and Sephiroth.
 * Hype Aversion and Hype Backlash: Due to the countless praises heaped upon this game, it's rather to be expected.
 * Iron Woobie: Link, though it's debatable. On the one hand, he goes through enough crap to potentially rival Shinji Ikari in terms of issues. On the other hand, being the Player Surrogate and a Heroic Mime, he doesn't seem too concerned with this.
 * It's the Same, Now It Sucks: Those who were expecting more changes and additions to the main game, just like Nintendo did with Super Mario 64 DS and Game Freak with Pokémon HeartGold and SoulSilver, will be a bit disappointed with the Nintendo 3DS remake.
 * It Was His Sled: Sheik is Zelda.
 * Launcher of a Thousand Ships: Ship-to-Ship Combat involving this Link is very popular considering the choices.
 * Magnificent Bastard: Ganondorf. It doesn't matter where you go and when you go. He's always been there before you and messed things up. Specially after the time skip.
 * Not to mention the playing of the organ as Link is going up to confront him. He has nothing to fear: he's ready for him.
 * Memetic Molester:
 * "So, how was Adult Link clothed...?"
 * And the Re Deads.
 * Memetic Mutation: "Hey! Listen!"
 * Moral Event Horizon: It's hard to tell where Ganondorf crosses this line, but it's probably
 * Most Annoying Sound:
 * In certain areas, such as the outside of Ganon's Castle, there's a high-pitched plaintive bird cry that is endlessly repeated. It sort of ruins the creepy atmosphere.
 * The sound King Zora makes as he scoots to the side to let you pass into the Jabu-Jabu area behind him. And he does it like twenty times!
 * "HEY! LISTEN!"
 * Every time Young Link is knocked out.
 * Narm Charm:
 * "You found the Megaton Hammer! Use C to smash and break junk!"
 * "You found Bombs! You can equip it to C, C or C! If something looks suspicious, bomb it!"
 * Nightmare Fuel: See the main Zelda HONF page.
 * Nightmare Retardant: The Shadow Temple is the most disturbing dungeon in the game, filled with Wallmasters and Dead Hands, and complete with a ride on the River Styx. The boss's name is Bongo Bongo.
 * Older Than They Think: Some newer fans don't realize Dark Link existed prior to this game.
 * Padding: Hyrule Field has become notorious to some players for just how long it takes to get anywhere across it. There's a reason you can get a horse as Adult Link, after all...
 * Rated "M" for Manly: The fight with King Dodongo, when Link, just 11 years old, blasts a dinosaur 50 times his size into a giant pit of lava with bombs and a sword!
 * Ron the Death Eater: Navi. While she can be annoying, given her high-pitched voice and the absence of any scripting that makes sure her suggestions are in line with any plot threads you may have triggered, she's never really anything more than a temporary nuisance to players who know what they're doing. Going by her reputation, however, you'd think she repeatedly halted the game to remind you that bombs explode and you can swing your sword by pressing B.
 * Though she does give several bits of long exposition about Z-Targeting till about the middle of the game, and there's no way to skip those.
 * The Scrappy:
 * Navi (HEY! LISTEN!). Though granted, she didn't do that nearly as often as people make out.
 * And Kaepora Gaebora as well, who speaks in long, often pointless (and unskippable) monologues, and always asks you if you want to hear it again. Annoyingly, the option "Yes" is the default, meaning that button-mashing can increase the odds of going through it again. Also, half the time he asked if you wanted to hear what he said again, meaning you had to press "no" to skip, but the other half of the time, he asked if you understood what he said, meaning that you had to press "yes" to move on. This meant if you didn't read carefully, you often chose the wrong option. It's brilliant parodied in this Brawl in the Family comic.
 * The remake adds a couple of new pieces of advice for Navi to drop periodically. Namely to stop playing and go outside or to go watch a hint video.
 * Sequel Displacement: Many started the series with this one. It even leads Majoras Mask to be called "Zelda 2" by a few (we don't recommend saying this in public).
 * Shipping: This game is one of the more popular ones, simply because of the choices available.
 * Ship-to-Ship Combat: A consequence of the above since 1.) Most of the major supporting cast is female and 2.) Many of them have Ship Tease with Link.
 * So Cool Its Awesome: 12 years. Countless games released, including 10 more in the Zelda series, with another on the way. Still one of the most popular games ever, to the point that a remake can still be a Killer App for a console.
 * Squick: More than a few people have seen the Great Fairies' skimpy attire not as leaves but as their bodies rotting.
 * Tainted by the Preview: The revelation that Ocarina of Time 3D won't have updated music was a deal breaker for those who were on the fence of getting the remake.
 * Tear Jerker: See The Legend of Zelda/Tear Jerker.
 * That One Boss:
 * Twinrova can be an extremely frustrating, or worse, impossible fight unless you know exactly what you're supposed to do.
 * Morpha can become surprisingly hard if you remain on the centre four platforms, he also becomes one of the funnest bosses in the game as well, Morpha actually seems to be programmed to combat the player if he remains on the platforms, as he will constantly attack from behind and attempt surprise the player if you remain on the platforms, but many prefer the easy way.
 * Dark Link is probably the best (worst?) example of this in the game.
 * Both at the same time, really. He's a pain if you lock onto him and try to fight him with your sword, and a cakewalk if you don't and use the Megaton Hammer (or Biggoron's Sword).
 * That One Level:
 * The Water Temple, with its confusing layout, water level controls, and long stretches forcing you to go about underwater, where you have to repeatedly pause the game and fiddle with the menu system in order to equip and un-equip the Iron Boots needed to keep from floating to the surface and can only fight using the hookshot. It's so infamous that Eiji Aonuma apologized for it 11 years later. (Even though he wasn't even the one in charge of the series yet, though he first got involved with Zelda here), as did Miyamoto. Well, he actually apologized for how long it took to change boots, but that is seen as one of the worst parts of it.
 * Also notable: The Master Quest version of other dungeons were rearranged to make them more difficult for seasoned players. The Master Quest version of the Water Temple, though, was considerably easier than in the original. The creators have also fixed the Water Temple in the 3DS remake by means of two main changes: making the Iron Boots an item button item (an innovation from later Zelda games), and putting squiggly lines on the walls to lead players to the water-level changing rooms.
 * They Changed It, Now It Sucks: Some fans prefer the N64 version of the fight with Ganon superior to the fight in the remake, due to the fact in the original version Ganon appeared in shadows save for his Glowing Eyes of Doom, while in the remake he's in full view all the time.
 * They Wasted a Perfectly Good Character: After, there was a lot of potential, considering all the years . Then Chickification and Badass Decay kicked in when Ganondorf kidnapped her, sending all those seven years to waste. Even shooting a beam at Ganon near the end of the final battle wasn't enough to undo it for the Princess Zelda fans.
 * Tough Act to Follow: Especially when said act is widely considered to be the greatest video game of all time.
 * Ugly Cute: For short, long-snouted dryad-like creatures and malevolent ghosts, both of which are trying to kill you, Deku Scrubs and Poes are both awfully adorable.
 * Uncanny Valley: Ganondorf. There's something about a humanoid with greenish skin that's rather off-putting.
 * Vindicated by History: When the games were released Navi was wildly hated by most fans. Nowadays she's seen as more tolerable, and a lot of people think she doesn't deserve the incredible amounts of flak she used to get. It helps that she was the originator of one of the most important additions to not only the series, but to 3D gaming in general. Though that being said, she still has plenty of detractors as well.
 * What Do You Mean It's for Kids?: Mass graves, death, war, hideous monsters, a giant monster collapsing into a heap of pulsating flesh before your very eyes, green blood (and a little red blood). You know, for kids!
 * Woobie Species:
 * The Gorons. A race of peaceful, welcoming mountain dwellers, who in the future are reduced to imprisoned, quivering wrecks after Ganondorf tries to feed them all to Volvagia to set an example for everyone else.
 * The Zoras can also count, considering something happened to their deity figure Lord Jabu-Jabu, and they were all trapped and left to die in their frozen home.