VVVVVV/YMMV


 * And the Fandom Rejoiced: When Nicalis developed and released a Nintendo 3DS version of the game.
 * Angst? What Angst?: The most Captain Viridian gets sad is when he loses his crew, and that's only for the first five minutes of the game. Later, when he, he is momentarily alarmed... but then he quickly chippers up and runs through the funky-colored rooms as if nothing happened.
 * Brutal Bonus Level: The v2.0 and Nintendo 3DS versions of the game come with, not one, but eighteen full size player-made levels that are more or less harder than the main game.
 * Ear Worm: The whole soundtrack is super-catchy. It's available for purchase with a $4 donation (or $10 if you're particularly generous - and hardcore).
 * Hell Is That Noise: "Phear", despite being unused.
 * It's Short, So It Sucks: Probably the complaint made most by reviewers about the game, especially given its "high" initial retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
 * Non Sequitur Scene:
 * As Atomaround says in his LP, "GIANT SEIZURE ELEPHANT."
 * Also, Combine!
 * That One Level:
 * Obtaining one of the trinkets requires you to go through about 6 consecutive screens filled with nothing but spikes, which on its own is extremely difficult. Then the game requires you to turn around immediately (or get impaled) and complete the same six screens in reverse order. More than one player has missed the (rather easy) landing at the end, after successfully navigating Hell itself...
 * Lampshaded in that there is a message at the beginning stating "Ha! Nobody will ever get this one."
 * Several of the trinkets. Veni Vidi Vici is the most infamous, but Prize For the Reckless and Edge Games are also candidates. Thankfully, these are optional.
 * Not optional, however, is the Gravitron. 60 seconds of crazy, confusing dodging that's trying even in normal mode. Even worse in No Death Mode, since the checkpoints every 5 seconds are also gone. Normally, being hit also clears the screen of all the obstacles while knocking the timer back to the most recent multiple of 5 seconds, giving you a brief lull during which you have a chance to reposition yourself and prepare for the upcoming wave. But since getting hit once in No Death Mode ends the game...
 * "Not As I Do..." has a trick you need to figure out in order to complete it, but even once you figure out how to do it, you still have to do it, and the timing and back-and-forth motions required make this level hard enough to... let's just say there's at least one Troper who's still stuck on that level, having never seen the rest of the game due to it.
 * The "A New Dimension" level featured in the 2.0 update has "Remember Me?". It's "Veni, Vidi, Vici", made to be harder... and mandatory. "Weep Like a Widow" from the "Golden Spiral" level is harder still, though like the original it's not mandatory.
 * Souleye's other bonus level, "The Dual Challenge", is no slouch, either. "Cetology Gone Wrong" requires incredibly precise jumps, and before that is a five-room shaft similar to Veni Vidi Vici except (thankfully) only going one way, but you have much less room to maneuver. Also, one part of the shaft has a gravity inverter and hitting it pretty much spells death.
 * The Woobie: Victoria comes off as this, or The Scrappy, depending on how you interpret her actions.