Hollywood Torches

"A guy like you should think about going electric. Seriously."

- Buffy in "Buffy vs. Dracula"

A Hollywood Torch is a piece of wood about a foot and a half long, the end of which burns brightly. It emits no significant smoke and never burns out. It tends to produce just enough light to fully illuminate a room, no matter the size, unless of course there's something horrible in a corner that we're not meant to see just yet.

Even if they've been abandoned in a dilapidated temple for a thousand years, Hollywood Torches burst into cheery flame at the slightest spark, without ever spreading this flame to their surroundings- unless intended to do so. Don't expect them to consume all the oxygen in the air, either, unless the plot demands it. In other words, they're ordinary torches suffused with improbable traits of convenience.

Some elements of this trope have their origins in simple filmmaking limitations: the audience (and the film crew) have to be able to see some of what is going on or else things are just going to be messy. If there's no plausible reason for someone to have a flashlight, or if firelight makes for better ambiance, this is practically your only other recourse.

This trope is nearly omnipresent in film and television, such that lampshades are still rare (and who puts a lampshade on a torch anyways?). However, it may or may not be present in any particular video game, depending on whether the torches serve as part of a puzzle or other challenge. If averted, expect them to burn far quicker than their Real Life counterparts.

Peasants are uncannily skilled at acquiring them in massive numbers on short notice.

Transatlantic translation note: If a British person says torch they might mean this or they might mean what an American would call a flashlight.

Anime and Manga

 * Notably played straight in the lairs of Orochimaru in Naruto. His massive bunkers are lit with regularly-spaced torches which apparently never burn out. This can be deduced by the fact that the only people in one base were Orochimaru, Sasuke, and Kabuto, none of whom you would expect to spend all day switching out the hundreds of torches.

Film

 * For the horror movie variant, use the arm or leg ripped off a dried-out skeleton, wrapped with a scrap of cloth (or, worse, cobwebs). Naturally, this is just as bright and long-lasting as any other Hollywood Torch; never mind that dry bone isn't flammable at sub-crematorium temperatures.
 * Appear a couple of times in The Golden Voyage of Sinbad, including when the Vizier and Sinbad are in the map room and while Sinbad's sailors are fighting the animated figurehead on the ship.
 * National Treasure is pretty blatant about this. The final scene of the first movie serves as a slight variation, where several troughs full of gunpowder are able to light up an entire cave, illuminating everything evenly, not producing smoke, and continuing to burn or far longer than chemically possible.
 * There's no reason to believe that was gunpowder in the troughs. It likely was gunpowder used to light it, but it could have been just about any flammable substance.
 * Indiana Jones
 * Happens twice in Raiders of the Lost Ark. Near the beginning, Indy's companion in the underground area carries a torch. Later, while Indy and Marion are in the Well of Souls they have a bunch of torches. A minor aversion occurs when Indy's and Marion's torches burn out.
 * It's not a horror movie, but Indiana Jones and the Last Crusade uses the "long bone plus rag" version in the scene where Indy and Dr. Schneider are exploring the flooded Venice catacomb. At least in this case, the quick and easy lighting of the torch is justified by the fact that the water was covered with a film of petroleum for Indy to dip the cloth into. Conveniently, this film of petroleum does not burst into flames as he walks near it with his glowing torch. Or when bits of flaming petroleum fall from the torch, directly into the canal.
 * Monty Python and the Holy Grail. Appear during the Camelot, Castle Anthrax, Swamp Castle and Cave of Caerbannog sequences.
 * Legend. Both the goblins and Jack have one at some point.
 * Labyrinth. Several appear in the Goblin City.
 * Young Frankenstein. Several appear on the outside of Castle Frankenstein when the protagonists first arrive.
 * Clash of the Titans (1981). Some appear in Calibos' encampment and in Medusa's lair.

Literature

 * Averted in Prince Caspian where the Pevensie children try to make torches to explore the ruins of Cair Paravel. Held in the normal way, the torches get too hot to hold, and held upside-down the flame goes out, so they end up using Edmund's flashlight instead.

Live Action TV

 * The torches on Lost will stay lit through just about anything, including torrential rain, and generally burn as brightly as the plot needs.
 * During the Danger Island segments on The Banana Splits show.
 * Subverted by the eponymous Castle: When about to explore a secret passage way, his first thought is to jury-rig one of these out of a plunger, toilet paper and lighter fluid. Beckett gives him the Dope Slap and tells him they're going to need breathable air and hands him an electric lantern after pulling out her own flashlight.
 * 1960's Batman series.
 * In "The Bloody Tower", Lord Fogg has some of these in his dungeon.
 * "Marsha's Scheme With Diamonds". Marsha's Aunt Hilda has some on the walls of her underground cave.
 * Star Trek: The Original Series
 * In "Errand of Mercy" they can be seen in the Organian prison where Kirk and Spock are locked up and in Kor's headquarters.
 * "Catspaw". They provided light in Sylvia and Korob's underground dungeon.

Tabletop Games

 * In many Role Playing Games, torches, once lit, burn until they are actively extinguished by the player (or the plot).
 * Dungeons and Dragons actually has rules for torches and they give a pretty small amount of light. Which is why most people get Everburning Torches, or just cast Continual Flame. For those who cannot afford either, there is the low-level adventurer's two best friends: the bullseye lantern and the 1st-level spell light.
 * Call of Cthulhu (tabletop game). In Worlds of Cthulhu magazine #3, the adventure "The Golden Scorpion" has some in the underground temple area.
 * Dawg the RPG. In Knights of the Dinner Table #169 the adventure "The Terrifying Tomb of Ankhatton" had some of these in the Pharaoh's Play Room.

Video Games

 * Averted with torches used for puzzles in Ape Escape 2, but they burnt out quickly; thus making the challenge.
 * Averted in the NES Dragon Quest I: the torch only illuminates a 3x3 square area and burns out. Eventually you learn much better illumination spells that render the torches obsolete.
 * Played straight in The Legend of Zelda games...except when the player tries to light a hand-held stick, and it burns right through after a few seconds.
 * Many other games also zigzag this trope as well. Some torches you light will go out after a short amount of time if the quest is to light many torches very quickly. However, the minute they are all lit, the torches will never go out.
 * In Quest for Glory IV, you obtain a torch near the beginning, and keep it, still lit, for the game's entirety. Justified in that the torch is almost certainly magic, given that you obtain it in an eldritch cave and burns green.
 * Played mostly straight in the Thief series - torches do not go out on their own, and do not emit significant smoke.
 * In the Zork spoof in Kingdom of Loathing, picking a stick up off the ground and lighting it on fire turns it into a standard torch.
 * In Zork itself, the torch item is basically a superior lantern that will never go out on you.
 * Zork Zero uses and averts it; there are several torches kept near the kitchen that burn forever, but go out soon after you remove them from their holders. The only way to do any underground exploring is with a magic candle.
 * Played straight and averted in British Legends. Torches tend to light swamp gas and kill any character who carries them into a swamp, but they aren't extinguished when it starts raining, you can carry them into cramped, poorly-ventilated spaces with no major problems (in fact, you have to in at least one puzzle), and they burn forever. Also, while they ignite swamp gas, setting one down in the middle of a forest for any amount of time does nothing.
 * Averted in Shadowgate. The torches eventually burn out and you have to light another one before that happens. In some versions, the background music changes slightly right before it's to late. If you're not quick enough, you will end up in the dark, eventually tripping over something and die.
 * Partially averted in Oblivion where torches burn out over time, but are still far too bright.
 * Half averted with the torches in Minecraft, where they currently burn indefinitely. The smoke is purely cosmetic, but it only lights up an area of about 3x3 adequately.
 * As in 1.8, you can find torches in abandoned flooded mineshafts that still burn nicely.
 * Lampshaded in the video game adaptation of Callahans Crosstime Saloon. The butler to the aristocratic vampire family reveals the family's fortune is founded on supplying torches to angry peasant mobs. As the butler points out, the angry mobbing goes on for hours and hours, but the torches only last fifteen minutes.
 * Several Tomb Raider games use a modern twist on the trope, with magnesium flares that burn for about fifteen seconds.
 * Used in Eternal Darkness. Torches never run out, and aside from two breeds of zombie which ignite, they're horribly weak weapons, barely better than your fists.

Web Comics

 * When Riff and Torg from Sluggy Freelance explore a pyramid, they use torches instead of flashlights just for the ambiance. They switch to lanterns by the next strip, though.

Web Original

 * Lampshaded by Sci Fi Debris in "The Andorian Incident" citing it as impossible to enter a dark cavern without one, even though a propane lamp would be more efficient.
 * Averted in V1E8 of RWBY, when Jaune and Pyrrha explore a cave with a torch Jaune made. It's just barely bright enough to illuminate them, and virtually nothing of the cave around them is visible, and when Jaune trips and drops it, it promptly goes out.

Western Animation

 * The Arabian Knights segment on The Banana Splits show, episode "The Royal Visitor". Used by several characters inside a pyramid.
 * Jonny Quest TOS episode "The House of Seven Gargoyles". They appear on the walls of Professor Ericson's castle.
 * Scooby Doo Where Are You. Shaggy finds and uses one in episode "Spooky Space Kook".