How Do I Shot Web?



You got a New Super Power or two? Great! Can you use them? While the standard hero seems to instinctively know his or her way around every possible ability he or she can obtain throughout the story, some people have to flail and struggle, with everybody laughing at them. Hey, there's all those Required Secondary Powers that you have to master that nobody tells you about!

Also applies when a character attempts to mimic or steal the abilities of a hero (like stealing their Empathic Weapon) and ultimately fails. When he is successful, the newly acquired power is too unpredictable or costly in his opinion to use in the long run, since he may lack the time or experience to perfect it. It's doubly humiliating if he's defeated by the hero anyway. This is sometimes An Aesop that a hero's strength is his character, not his powers.

Nonetheless some are too stubborn to give them up, and may become a kind of Evil Counterpart.

One would expect this to be a natural co-trope for a Puberty Superpower, which makes it strange that until recently this was rarely the case -- most teen heroes seemed to know how their powers worked instinctively.

The name comes from Something Awful's randomly renamed and incredibly nonsensical "FYAD" subforum, where it originated as a quotable quote from somebody playing the Half-Life mod Natural Selection and trying to figure out the alien faction's special abilities (shooting webs). In his frustration, he posted "how do i shot web" repeatedly. It got quickly transposed to Spidey because it's funnier when he says it. It has since spread wide across the Internet, as such things are wont to do.

Often follows up Powers in the First Episode. Sometimes followed by Power Strain Blackout. The trope is the inverse of Power Overhaul.

Anime & Manga

 * One opponent in Flame of Recca's Tournament Arc managed to temporarily steal Recca's ability to summon his flame dragons. Setsuna, already a saucy and rather disobedient dragon, promptly asks why the hell he should listen to some new guy and fried him in annoyance.
 * In Dragonball Z, Quirky Miniboss Squad leader Captain Ginyu trades bodies with Goku. This is fairly ingenious, because he waited until he was weakened and nearly defeated by Goku before trading. And to make it even better, he inflicted a severe wound to his own body (punching himself through the chest) immediately before making the switch. However, he couldn't get full power out of Goku's body, because he doesn't know his powerup technique, the Kaio-ken. Unfortunately for him, Vegeta then shows up and beats the snot out of him before he gets it to work.
 * An example of a hero (but not The Hero) struggling to use her powers is Midorikawa Retasu/Mew Lettuce of Tokyo Mew Mew. She had immense raw power in her first appearance, but became incredibly weak after this, and she often seemed to completely forget that she had control over water and could breathe while submerged in it, panicking while anywhere near the ocean. Remember, boys and girls, Good Is Dumb.
 * When Pist from Final Fantasy Unlimited steals Kaze's Magun, the device that allows him to summon powerful being using special bullets, he tries to use it himself (including a bizarre subversion of the normal firing sequence) but the resulting summon turns on him.
 * In Tengen Toppa Gurren Lagann, the rambunctious Kamina steals the Gurren and, confident that he has access to new powers, attempts to combine with the Lagann as the head. It fails pathetically and hilariously. They eventually get it to work, though, through determination.
 * Similarly, Simon has a few issues with Lagann's systems at first, especially the jet thruster. Quoth Yoko: "Ah, hello? We're sorta falling..."
 * In Code Geass Lelouch instinctively knows the basic principle behind the Geass but not all of the specific rules. For example, when he first gains the Geass power, he knows it can be used to force a group of people to obey any command he gives, even taking their own lives, but when Viletta confronted him in her Knightmare, he found out the hard way that he needed direct eye contact for his power to work. Similarly, he does not realize that he cannot use the Geass more than once on the same person until he makes the mistake of trying to use it on Kallen twice. After this second mishap nearly gets him in a lot of trouble, rather than waiting to stumble upon every limitation, he uses logical, scientific methods to deduce all of the possible applications and restrictions of his new ability -- such as commanding a girl to make a mark on a wall every day to see how long the effect of his Geass takes to wear off.
 * The fifth episode shows just how Crazy Prepared he is by having him rattle off all the things he's learned via experimentation, such as its maximum effective range of 270 meters. The audio commentary lampshades this when the voice actors (including Lelouch's) muse on exactly how he discovered these things, suggesting (for the range example) that he used cell phones in walkie-talkie fashion.
 * "Can I Geass you now? ... Good."
 * Similarly, Death Note has a sequence involving Light Yagami learning the rules and limitations of the Death Note before he embarks on his great scheme of moral cleansing. He continues to experiment with its powers and devise loopholes throughout the series.
 * The Yotsuba executives (or rather, just ) also learn some of its rules this way, for instance, giving someone a death condition that is physically impossible will result in that person simply dying of a heart attack.
 * In Gate Keepers, Ukiya Shun is blessed by the Gate of Wind. It took him several episodes just to even know how to properly summon the power again (which he did in the first episode by accident), and an episode testing a new technique (which he later perfects).
 * The Rosario to Vampire manga has Tsukune kidnapped by a shapeshifter, who copies his form and goes out to fight Tsukune's Unwanted Harem. Unfortunately, the fellow runs into quite a few How Do I Shot Web? moments as he tries (in vain) to kill them, not realizing that he's far, far weaker than they are in human form. When he wises up and copies Moka's Super-Powered Evil Side, he's beaten for good when the power of the rosary manages to weaken him.
 * Tsukune himself had a bit of trouble until he got some well-earned training with Inner-Moka and Touhou Fuhai.
 * Sort of happens to the protagonist of Prétear, Himeno Awayuki -- more of "How Do I Shot Wind". It is implied that she should know instinctively how her powers work, but the first time she is forced to fight a monster, she panics and can't figure out what to do. However, this wasn't enough to make her give up, and she actually demands to receive some training in order to learn to use her powers properly.
 * Skuld gets this in Ah! My Goddess when she tries to develop her water powers. It doesn't work out, and she puts herself in danger by trying to accelerate things, this danger being caused by her proclivity for Tim Taylor Technology.
 * At one point, Padudu of Magical Play (aka Magical Witchland) saves two other characters from death via suddenly being able to fly. When asked by Pippin why she hadn't done that in the pilot, when she fell on Pippin and cost her a tournament, Padudu says: "Oh, that time, I forgot I could fly!"
 * In Fullmetal Alchemist, Ed learns of his ability to transmute without a circle by clasping his hands in frustration then grabbing a basin of water, heating it through alchemy to boiling temperature. Afterward, he has no clue how he managed to do it, and his attempts to reproduce the effect are unsuccessful until he finds himself in another emergency situation.
 * That, however, only happens in the first anime. In the manga and the remake, he just instinctively knows that he can do it, what with having seen the Truth and all. This fits in better with how he was able to bond Al's soul to a suit of armor immediately after losing his leg, when alchemists who had devoted years of research to it had far less luck with human transmutation.
 * In Bleach, Ichigo Kurosaki accidentally sets off his Getsuga Tenshou attack immediately following his achievement of Shikai. He doesn't learn how to fire it at will until he reaches Bankai.
 * Heck, much plot with Ichigo concerns the fact he has great power, but no real clue how to control it. His sword is mocked explicitly for being a "Big ball of fluff".
 * It got even worse when Ichigo unlocked . At least with a sword you know that the basic goal is to stick the stabby end into the bad people, but how the heck are you supposed to fight with  ?
 * Chad and Orihime aren't exceptions, either. They have to learn how to summon their powers at will (with fairly amusing results at first, especially when Chad tries to remember what Ichigo's younger sister Karin looks like), although Orihime manages to improve to the point where she can use her Shun Shun Rikka without calling their names. In the Bount Arc, Uryu has these issues with the artifact that he uses to fight without his powers.
 * Part of the reason for Renji's loss against Byakuya is that he didn't know how to control his Bankai, enabling Byakuya to disrupt its rhythm and leave him vulnerable. Byakuya claims that mastering bankai takes at least a century of training. Something that he has, and Renji (who had just achieved bankai that day) lacks.
 * In Super Dimension Fortress Macross, whenever they figured out a new thing the ship could do, trying it always lead to embarrassing mistakes. The first time they tried to take off, the anti-grav units broke free of the ship. Using the fold system left them millions of miles off-course, surrounded by inhabited bits of the island they folded near, and the fold engine disappeared. The first time they transformed the Macross, they destroyed the entire city inside the ship. The shield generator overloaded and destroyed Toronto. They just don't have good luck with the thing....
 * They were able to use that last one to . It nearly destroyed the ship, but it's still the ship's and crew's Crowning Moment of Awesome.
 * Macross Frontier has an excellent deconstruction of this trope, Sheryl Nome received some base training on how to operate a VF-25; when the time came to put it to the test, her eyes narrow and she even gets a Theme Music Power-Up, which lasts long into her glorious failure at even flying in a straight line.
 * On a much smaller scale, Hikaru in the second episode is a very competent pilot... of airplanes. When his Valkyrie unexpectedly turns into a giant robot, he promptly tries to make it walk. He topples forward and wrecks Minmay's room in doing so, and needs a conveniently-passing-by seafood truck to right him again.
 * In Zatch Bell, almost every time Zatch and Kiyomaro learn a new spell, Kiyomaro still struggles to understand that the spells are powered by emotion and will. However when they learn their third spell, which magnetizes their opponent, Kiyomaro tries several unsuccessful attempts to test this spell (which he didn't know the effects of at the time), and eventually tried singing the incantation, very badly.
 * Eventually Averted when Kiyomaro allowing him to know literally everything. And then used again when it turns out
 * In Yu Yu Hakusho, as Kuwabara is trapped inside Mitarai's water monster, he is determined to break free, and suddenly summons a special sword from his spiritual energy that can slice through dimensions, freeing himself and his friends and defeating Mitarai. The next morning, he tries to summon the same sword while fighting Sensui, but ends up getting his normal spirit sword instead.
 * Nami with the Clima-Tact in her fight with Miss Doublefinger in One Piece. Unfortunately for her, half of the functions on the device are party tricks (and they're listed first in the instruction manual), and the other half are abilities that are useful, but only if used correctly, and Usopp may not have known how good they can be (he suggests playing boomerang catch with the Cyclone Tempo). Despite this, once she manages to find the right functions to use, she manages to win once she identifies the good moves and learns how to use them. Nami's experience with the Perfect Clima-Tact is also like this to some extent.
 * This applies even more to the Devil Fruits. The average person who has absolutely no idea what their fruit even does unless they've either read a restricted access catalogue or been outright told. Even then, you'd have no idea how to activate it until you experiment. Brook's power only activated after he died, meaning he could've started off simply knowing he couldn't swim.  power to   involves punching the air as if it were a glass window. Can you honestly say you'd figure that one out without being told?
 * Hell, Brook takes this even further
 * A flashback to Luffy's youth showed that it was years before he could even use Gum-Gum Pistol (basically just a stretching-arm punch, which is Luffy's most basic attack in the main storyline) without hitting the ground or it rebound into his own face.
 * After Kaku ate a Devil's Fruit, he had trouble changing into the specific form he wanted and, since he hadn't been able to explore his new capabilities, just made new attacks up as he went along. Even so, he was a formidable opponent and adapted to his new powers much faster than the average DF user.
 * Still, having a full-grown giraffe fall through the ceiling made for some hilarious moments.
 * Even though he had it first, Yuuno of Magical Girl Lyrical Nanoha never was able to properly use Raising Heart, only being able to fight with its crystal-like Standby Mode and needing to say a really long activation phrase to do even that. One must wonder how he felt when the then beginner mage Nanoha was able to easily unlock a full Barrier Jacket, activate RH's alternate Modes, and do all of that without the need of the long incantation.
 * According to the novel version and the official page, Raising Heart fine-tuned herself for Nanoha. Guess given the choice of being a tool for a Bombardment Mage or a Force Field Mage, AIs go for the path that lets it blow stuff up.
 * In Sound Stage 3 of Magical Girl Lyrical Nanoha StrikerS, Teana, having had the fourth and final stage of her device limiter removed, has a new long-range mode for Cross Mirage, but decides to work on the skills she has since there won't be enough time to master it before the final battle.
 * In an episode of G Gundam, a disgruntled fanboy steals Domon's Gundam believing that he can pilot it better. However, things go awry when he doesn't know how to properly operate the Gundam, requiring Domon to come and save him.
 * It isn't "proper operation" so much as "any sort of physical training" -- the suit-up process is shown to be quite painful, even to a trained martial artist like Domon, so the preteen boy nearly broke several bones before Domon hit the abort.
 * Likewise for Gundam, Amuro and Garrod's and first sortie was "Use vulcans and scare off my enemies and tank the machine gun rounds" and then "use sword to fend off enemy mobile suits". It was only after the first battle did they got the knowledge to pilot the suit. For Garrod's first experience firing the Wave Motion Gun, it gives Tifa a Heroic BSOD. Lucky for them that Amuro has Psychic Powers and Garrod is a genius at improvisation.
 * Judau Ashta of Gundam ZZ had even less luck, despite his own considerable Psychic Powers: his first experience flying a Gundam mainly involved him clumsily crashing into things and defeating his opponent by sheer luck. Likewise Elle, who could only figure out how to move the Gundam's arms her first time, let alone make it walk or fight.
 * Tobia Arronax of Crossbone Gundam specifically has a Worker MS license, but this isn't much help in a Combat MS. In his first sorty, he expects to only be an extra turret, and his Batara flounders around a little before righting (it ends with Seaboo-, er, Kincaid bisecting it). In his second, some time after the first, he's in over his head and has to eject so Kincaid can take over. In his third, he survives largely because Barnes doesn't want to kill him. Then they give him a Pez Batara and he uses a Bit as a stepping stone, at which point his future Ace Pilot status is all but confirmed.
 * The first time Shinji Ikari tried to pilot an Eva with no training or preparation, he fell on his face. Fortunately,
 * Season Three Katekyo Hitman Reborn spoiler'd example:
 * Karin from Kamichama Karin wore the Goddess Ring for YEARS without having a clue that it could allow her to transform into a Physical God. And even when she finds out, she struggles long and hard before even being able to transform without help, much less be any kind of useful. It probably doesn't help that she's really, really stupid.
 * In Harukanaru Toki no Naka de - Hachiyou Shou episode 4, Tenma's attempt to protect Akane from Akuram results in him activating his Hachiyou powers for the first time, nearly frying Akuram with lightning. Tenma is clearly surprised by this ability, but when he tries to repeat this move on purpose a few minutes later, it doesn't work. In the next episode, he complains about the Hachiyou powers being useless due to not working when they are needed.
 * Naruto faced this difficulty with controlling the Kyuubi's chakra throughout the series. After the time skip it's largely a matter of not going berserk while using it, but pre-time skip his major problem is accessing the power to begin with. This led to a month of humiliating "training" in summoning tadpoles, culminating with being thrown into a ravine.
 * And just to make it worse, when summoning really counts, he's only able to get a toad the size of his hand. Twice!
 * Course at the time Orochimaru had hit him with a sealing spell which was throwing his Chakra out of balance. By the time Jiraya had removed that handicap, it was only a few days before Naruto had to fight in the second Chunin tournament, so he really didn't have any time to master it.
 * had this problem after getting her  Pactio in Mahou Sensei Negima. She manages to get the hang of it soon, though.
 * Inuyasha didn't even knew about Tessaiga's Kaze no Kizu / Wind Scar when he first got it. It took some time until he learned about it, more time to use it accidentally, even more time to use it at will and even more time to truly master it.
 * In the original Mazinger Z manga, Kouji can't control Mazinger-Z when he first gets it and is forced to have Sayaka run out in the Aphrodite A to stop him and get him under control. The Mazinkaiser OVA takes it one step further: Kouji thinks he can control it, but it takes control of him then goes into a berserker rage.
 * Unlike virtually every other Precure before her, Tsubomi Hanasaki, alias Cure Blossom, of Heartcatch Pretty Cure has to be practically hand-held through most of her powers and abilities early on. Compare this to her teammate Erika Kurumi, alias Cure Marine, who was able to figure out everything on the word "go".
 * A similar situation happens in Smile Pretty Cure with Miyuki Hoshizora, alias Cure Happy, though she's quicker mastering her powers than Tsubomi. And once she does, cue the pink heart-shaped Kamehameha. Though, it's starting to seem like the rest of Miyuki's teammates are stuck in this same predicament.
 * Inazuma Eleven has this: Endou's Seigi no Tekken and God Catch, Tachimukai's Majin the Hand and Mugen the Hand, and Kidou/Fudou's attempt to create Emperor Penguin No.3.
 * Beet the Vandel Buster started off with the five ultimate weapons given to him by his dying heroes. Of course, he still had to learn how to use them, and after several years was only able to use one, the spear, effectively. He eventually learns to fire more than one shot with the gun, and comes closer to mastering the shield with training from its original owner (who was Not Quite Dead). With foresight he learned to work around the axe's twelve-second materialization time, and over time got better at the sword bit by bit if nowhere near able to master it. In fact, when the series was cut short at twelve volumes, Beet still arguably hadn't totally mastered any of his weapons!

Comics

 * The main-line Spider-Man actually subverts the trope. Many of his powers are hardwired into his reflexes and instincts. As such, acrobatics, fighting, dodging bullets, and balancing are all things he can do automatically. In his introduction, he backfliped twenty feet and stuck to the side of a building mere minutes after being bitten by the radioactive spider, purely because his Spider Sense sensed a car about to run him over. Even web-slinging needed little practice purely because his reflexes prevented him from screwing up. Spidey's biggest problem tends to be the fact that his opponents are stronger and faster than him and/or have an Instant Death Radius that requires him to be smart about using his powers.
 * The Super-Skrull is a recurring Fantastic Four villain who can use all the super-powers of that team, plus has a native alien ability to shapeshift. Nevertheless, he is always defeated, usually by the Four's ability to work as a team.
 * It's been explain in canon that one of the reasons he loses to the FF is that some of them have gotten upgraded (either explicitly or via Power Drift) since he was created. For example Sue Storm wasn't the most powerful member of the team when they copied her, so her powers are stronger than the Super Skrull's. The Thing and Johnny Storm also had power ups. Reed has stayed the same, but his real power is his brain and he is indeed smarter than Super Skrull.
 * It must be noted that Sue Storm's original power, that is, the one copied by Super Skull, is the power to turn invisible (Sue is still called 'Invisible Girl'), which at the time was roughly the weakest, dumbest and most feeble excuse for a power in the Marvel universe. Her power upgrade (which Super Skrull does not have access to) is the ability to create invisible force fields of any shape or size at will. This upgrade ended up making her one of the single most powerful (and shitfire lethal) mortals in the Marvel universe. In other worse, Super Skrull's stolen powers are one-fourth wildly obsolete.
 * Another factor is that no one understands the FF's powers better than the FF themselves, so they know exactly how to counter them. On the other hand, the Super-Skrull is shown to be extremely effective when fighting other enemies, since he's ruthless enough to use his powers in ways the FF never would, like stretching parts of his body into razor wire to decapitate enemy soldiers.
 * Xavin, another Skrull with similar abilities, can barely use more than one power at a time.
 * In the Secret Invasion tie-in, it was shown that while Xavin can only use one power at a time, he became better at using them individually than his teacher could.
 * In "Secret Invasion", it is revealed that the Skrulls now have the idea to copy any superhuman's powers, appearance, and memory perfectly. As revealed in the sub-series 'New Avengers'. (written by the same dude), they really, really worked very, very hard at it.
 * In JLA: Year One, everyone's powers (And their related body parts) are stolen by a villain. He seems to instantly know how to work each individual power, but the villain primarily relies on Green Lantern's ring, the flashiest and most "powerful" of the abilities. By overlooking the benefits of each different power Aquaman is able to overpower and kick his ass.
 * Subverted in the current origin story of the Hal Jordan Green Lantern, Emerald Dawn. In this story, Jordan stumbles about with his newly bestowed power ring, barely defeats a powerful villain and realizes that he is out of his depth with the weapon. To solve that problem, Jordan asks the ring if there is another member of the Green Lantern Corps he can talk to for help. The ring whisks him away to meet Tomar-Re, who recommends that Jordan come to GLC headquarters on the planet Oa for the optional training program. Jordan, naturally, takes that advice.
 * This appears to have been retconned somewhat in the new Secret Origin of Hal Jordan. Hal gets the ring and uses it to fly and make a few constructs without much difficulty, but is not aware of the full functional capacity of the ring. He is then forcibly brought to OA for mandatory training.
 * When Mongul steals a yellow power ring, the first thing he does is order the ring to tell him everything it can do, then spends 96 hours practicing before using it for supervillainy.
 * It fails to mention the administrative override Sinestro builds into each ring.
 * Was actually a major theme of the original 1960s X-Men, and still appears at times.
 * It could easily be argued that this trope is the basis for the X-Men as a whole, as the series has always revolved around a group of mutants who are being trained in the use of their own powers at what is quite literally a school that exists for precisely that purpose.
 * Inverted with Rogue, who can use her powers quite well, but doesn't know how to turn them off (It's been pretty much spelled out that she could control them, except that some serious psychological trauma concerning both her power's first use and the effects of continued use were serving as a block.)
 * The trope is very logically subverted in X-Factor when the team tracks down Alchemy, a mutant whose Puberty Superpower is the ability to transmute any matter into a simple element like gold. He was kidnapped by trolls and had to defend himself by transforming their leaders. He then couldn't change them back because he has to imagine the totality of the matter he is changing something into, and organic matter is so complex on a molecular level that he can't do it. So, he goes off for the advanced education in biochemistry needed to cure the beings he has affected.
 * By the time Alchemy reappeared in the pages of Excalibur, he had gotten enough education and control over his power that he was able to restore the humans he had inadvertently transformed after the trolls had kidnapped him again to try and force him to change their leaders back to normal.
 * Never explained was why Alchemy thought he could learn more about biochemistry in a university than with X-Factor, given that one of their members is the Marvel Universe's most brilliant biochemist.
 * Being smart doesn't necessarily make you any good at teaching. Also, super-teams are notoriously busy. You know. With fighting.
 * This trope is used occasionally in the Ultimate Spider-Man comic: most egregiously, when Peter Parker startles out of daydreams in school and breaks his desk multiple times without anyone becoming unduly suspicious about it. Public school chairs...
 * The most hilarious use of this trope is when Wolverine and Spider-Man switch bodies. Wolverine's attempts to learn how to websling must be seen to be believed.
 * Spidey however, had no trouble figuring out how to shoot webs because it isn't actually one of his powers! That's right, Peter Parker actually designed some web fluid and shooters using his awesome powers of nerdiness. At least, not until later in the comics when he (temporarily) does get natural webbing (an idea taken from The Movie).
 * The new Spiderman Miles Morales currently does not shoot web, but would really like too. He's asked Spiderwoman but she didn't answer him.
 * Parodied in a Calvin and Hobbes strip where Calvin is standing around trying to get his butt to light up like a firefly, and attributes his lack of success to "not even knowing what muscle to flex".
 * In the 1990s Marvel Comics Sleepwalker comic series, Rick and Sleepwalker end up accidentally switching bodies after an encounter with one of Sleepwalker's enemies, and Rick has to try and figure out how to use Sleepwalker's abilities, in between being attacked by supervillains and demons from the Mindscape.
 * Spider-Girl didn't exactly have problems learning to use her powers, but she needed training from her father and his friend Phil to really be able to master them and become a more experienced fighter.
 * Similarly, Phil Urich himself had a number of problems figuring out how to use the Green Goblin's equipment when he moonlighted as a superhero in the short-lived Green Goblin series Marvel published in the 1990s.
 * Later, in Runaways, he knew how to fly the ship the mysterious benefactor gave Phil's group because it was based on the Goblin equipment.
 * Darkhawk received a cool amulet that turned him into an armored android with super-powers, but unfortunately it didn't come with an instruction manual. As a result, teenage Chris Powell ends up discovering many of his abilities by trial and error, and otherwise practicing to determine the limits of his abilities.
 * In an issue of The Avengers, the villain Absorbing Man absorbs the android Vision's ability to become intangible. He promptly falls through the pier he's standing on and into the water, due to a lack of control.
 * Spider-Man's ally and generally lovable loser the Fabulous Frog-Man. Stealing the fully automated frog-suit of his father, the villainous Leapfrog, Eugene Patilio wholeheartedly attempts to make a difference while being utterly clueless about how the suit works. This proves to be his greatest strength, however, as his frequent misfired jumps tend to knock out waves of bad guys and make him look like a real hero who knows what he's doing. Pretty much the only person who knows that Eugene is a bumbler in person is Spidey himself.
 * Liz Sherman from Hellboy can't control her fire powers at a young age, accidentally killing several people, including her parents. She joins the BPRD because they can teach her how to use her powers, or at the very least have ways to keep her from hurting people again.
 * Poor Empowered gains her powers from an alien supersuit that is the very definition of "enigmatic". She found out the obvious ones (Super Strength, vison enhancement, hand beams), but the other powers were discovered by accident.
 * In fairness, it's kind of hard to know instinctively that the super-suit enhances libido. Yeah, exactly.
 * It's Fanon (and suggested by Mind Screw in-universe) that the costume gives fantastic cosmic powers limited only by the user self confidence. As Empowered has the self confidence of a used kleenex in a dirty cesspool, you can see how it works. So yes, she unconsciously granted herself the power of being easily aroused and multi orgasming. Kudos!
 * Speedball from the Marvel universe spent issue after issue trying to figure out how to get his bouncing powers under control; not just turning them off when they were inconvenient, but just bouncing in the right direction. He learned how just in time.
 * The Justice League of America suffered a multiple bodyswap in the TPB Foreign Bodies; a female villain called Psykosis was incited to do it by Cobra. It ended up with Kyle Rayner (Green Lantern) operating the body of J'onn J'onzz, J'onn taking over Aquaman's body, Aquaman in temporary possession of Wonder Woman's body, Wonder Woman in Psykosis' body, Psykosis' psyche in Flash's body, Flash in Steel's body, and Steel in Green Lantern's body. Separate to this, Superman and Batman had simply swapped bodies . And boy howdy, Hilarity did indeed Ensue at nearly everyone's expense before it was over.
 * Worth noting that Batman gets an immediate grasp on Superman's powers, and starts saving the day worldwide. Only, he laments that so much power is distracting.
 * Way back in Tales of Suspense #39, when Tony Stark first put on his Iron Man armor to escape from a Vietnamese prison camp, he takes one step in his armor and falls flat on his face.
 * In Iron Man #200, Obadiah Stane puts on his brand-new baby, the Iron Monger suit, to fight Tony (wearing his brand-new Silver Centurion armor), because he knows it's Tony coming after him. However, Stane has no experience, so he has to rely on a remote computer to assist him in the fight. When Stark realizes this (as he's been detecting strange transmissions throughout their fight), he destroys the building that's been transmitting to Stane's suit, leaving Stane outmatched.
 * Averted with Iron Man's first match with Firepower in #230, as Jack Taggert's been training extensively on a simulator, and the real suit's capabilities totally overwhelm Iron Man.
 * Eric O'Grady, the Irredeemable Ant-Man, was pretty much completely winging it throughout the entire twelve issue run of his series; he was constantly learning how to access his various abilities (like communing with and controlling insects or flying with his suit's extra jet legs). In fact, he scarred his immediate superior's face while trying to escape after stealing the suit to begin with. Later, after he became a cadet at Camp Hammond in Avengers: The Initiative, he discovers he can grow in size, too (with the possible limitation of this only happening in response to a threat posed by someone else turning giant with Pym Particles).
 * An old X-men villain was Mimic, a mutant who can copy up to 5 different mutants' powers. These powers become permanent if he can be around them for at least an hour. He was usually defeated due to three reasons; his copied powers were only 1/2 as strong as the original, he had no experience in using them, and he was kinda dumb.
 * An AU Mimic becomes team leader in Exiles. This version had joined the X-men and had spent years developing and mastering his plethora of powers and becoming a champion of mutants. His 'main' powers for most of the comics run were Flight (Angel), Invulnerability (Colossus; couldn't fly in steel form), super agility (Beast), energy projection (Cyclops), and healing (Wolverine). Even with years of practice copying others Mimic admits that he wouldn't be stupid enough to try and copy a shapeshifter or teleporter for fear of accidentally killing himself.
 * Eventually he got smarter (and did a Heel Face Turn), and now has the original 5 X-Men's powers permanently (though only at the level of their teenage years). He can also mimic an additional power on top of those 5, but trying more than that would be dangerous to him.
 * In Marvel's Young Avengers, teenage spellcaster Asgardian (later Wiccan) is shown to have difficulty using his powers. His boyfriend, Hulkling, helps him learn to control them with ordinary self-help books.
 * Way back in the origins of the New Mutants, Cannonball was only able to shoot himself straight ahead, and stopped mainly by running into things. It took a while for him to control his flight, much less realize he could steer himself and get any good at it. Luckily for him, he's physically invulnerable while "blasting" (and ), so he could always walk away from a crash.
 * This was also the case with Nova to some extent, in the early issues of his first series; he could fly at supersonic speeds, but sometimes couldn't turn or stop in time to keep from crashing into things, particularly during a fight. Writer/creator Marv Wolfman also mentioned more than once (through other characters) that Nova had powers that he was completely unaware of; later series would eventually reveal these.
 * Parodied in the Great Lakes Avengers, with the Grasshopper. After spending a couple of pages setting him up as an important character, revealing his identity, origin, and mandatory superhero romantic troubles, he decides to exit the scene by engaging the "Maximum Jump" capability of his super-suit. It launches him into space and he dies.
 * The second Blue Beetle, Ted Kord, inherited the magical scarab that powered his predecessor's superhuman abilities - but couldn't figure out how to make it work for him. He never did - which didn't stop him from having a long heroic career as the Beetle under his own steam.
 * The *third* Beetle (Jaime Reyes), incidentally, gets along with the scarab like a house on fire. It just didn't take to Ted.
 * It's implied by the scarab that the reason it didn't work for him is because he hung around Booster Gold too much, supposedly because of being exposed to too much of his 'mulitverse energy'
 * One of the deaths investigated Powers turns out to be an accident caused by someone losing control of his newly-acquired flight power. Walker finds him too late.
 * In the Silver Age, Superboy stories, Ma and Pa Kent were shown helping Superboy hone his powers. Particularly true with flight. Unlike in Smallville, he figured out the thrust mechanism early on but had trouble with steering. In the Modern Age New Krypton storyline, Superman was shown to be an elite soldier because of his extensive experience using his powers, leading to him training fellow soldiers in the New Krypton military. Supergirl, by contrast, was able to activate all her powers but struggled with holding back.
 * Captain Atom is an interesting example. He didn't realize he had any powers at all at first; as far as he knew he just had a peculiar deformity. He realized he could fly only when he had to jump out of a rocket he had been stashed on, and then only discovered his nigh-invulnerability when Dr. Megala had Babylon shoot him. He discovered some of his other powers while experimenting and training with Megala, and discovered others as time went on. What's particularly interesting about this case is that there may be no actual limit to his powers, but he only gradually discovers this. Of course, many writers remember or forget the extent of Cap's powers as is convenient for the plot.
 * In All Fall Down, Sophie suffers from this at first, using several powers by accident until she learns to bring them under control.

Fanfiction

 * Michikyuu Kanae in Kyon: Big Damn Hero never had a chance to learn how to slide properly.
 * Harry Potter and The Methods of Rationality: Harry spends several chapters conducting scientific experiments to figure out how Hogwarts works. In fact, he concocts a big series of experiments to have Hermione perform...
 * When, in Shinji and Warhammer 40 K, Shinji develops ungodly powerful psychic abilties it not only completely destroys his ability to pilot Principio Eternus but makes him highly dangerous to everyone and everything. He then spends a chapter or (in a story where the chapters are long enough to be entire seperate stories themselves) being taught to limit them to a more manageable level by some monks. As proof that Tropes Are Tools, this arc is often criticised for being a classic Wacky Wayside Tribe.
 * In With Strings Attached, all the four struggle with their magic when they first get it, especially Paul, and they undergo a continual learning process throughout the book.

Films
""Go web!!... Fly!... Up, up, and away web!... Shazam!... Go!... Go!... Go web go!...""
 * Happens literally in the first Spider-Man movie.


 * In the second movie, he loses the power to shot web.
 * In Iron Man, Tony goes through a few iterations of flight testing with repulsor thrusters. His first attempt was just boots (and at 10% capacity) which gave him a faceplant... on the ceiling. Second test he got smart and added flight stabilizers on his hands (and only at 1% and then 2.5%), but still had some trouble before gaining control. His full flight-ready Mark 2 suit also took some time getting used to before he had flight control.
 * He doesn't even intentionally create his iconic hand beams; he just accidentally finds out that having his hand stabilizers go off at full power while not in flight fires a blast of energy.
 * Ironically subverted by His Dudeness the film's villain, who is able to match Iron Man blow for blow when he gets his own suit of armor, despite having never been shown to have any training of his own. However,
 * Stark didn't have much trouble operating his original "escape" suit either, despite not having much -- or any -- practice with it. Since Stane's suit is just a bigger and beefier copy of Stark's original plans, presumably there was something about the original design that made it fairly idiot-proof. That said, the entirety of the Mk.1 suit's armaments were a flamethrower, a manually-fired missile, fists and a manual start rocket boost. The flamethrower requires next-to-no aiming capacity and the missile missed... thank goodness for Splash Damage. Meanwhile Stark couldn't stop himself from constantly adding upgrades and modifications that certainly would have made his own suit more complex and fiddly. (Not to mention Perpetual Beta.)
 * Even Wolverine isn't immune, spending the first few hours after he got his adamantium claws in X-Men Origins accidentally cutting things up.
 * Basically the main plot of The Meteor Man, where much of the movie is spent on Jefferson Reed learning to use his new powers, including flight (despite being afraid of heights).
 * A similar thing happens to the title character in Sgt. Kabukiman N.Y.P.D.: The first time his powers manifest, he accidentally cartwheels into a light pole; later, he tries to become Kabukiman, but somehow turns into a clown; even later, he learns he can fly, but due to not being used to it, he throws up, and it lands on an asshole lawyer below him.
 * Batman Begins shows Bruce Wayne experimenting with the technology that would eventually become part of his iconic identity, learning from his mistakes (bouncing off that fire escape had to hurt!) and upgrading accordingly.
 * Luke Skywalker spends much of the original Star Wars trilogy learning how to use his Jedi powers, especially during his Training From Hell with Yoda.
 * X Men First Class shows more of this. Professor X hypothesises that Banshee's sonic scream should enable him to fly, so he encourages him to jump out of a second story window. Three guesses what happens.
 * During his first flight as The Rocketeer, Cliff Secord accidentally turns the rocketpack off as he's saluting passengers aboard a plane.

Literature

 * Covenant in the Chronicles of Thomas Covenant spends a remarkable number of pages not having a real hang of his own Wild Magic. Most of it is pure instinct, even without his knowledge early on. It's not until the second trilogy that we see him directing it toward definite purposes, complete with a training regimen... he uses his wild magic to shave, precisely to teach himself control over it.
 * Say what you will about the Doorstopper length of Robert Jordan's Wheel of Time series, but it does allow the channeling characters a realistic period of time to get a grasp on controlling and developing their powers. Notably, none of the characters become Instant Experts, but have a learning curve of three or four books before they gain consistent control. Nyneave takes a full seven books to overcome her block.
 * Learning to use saidin without a teacher is so difficult that Rand finally has to trap a Forsaken to keep from getting himself killed. Later, Nynaeve and Elayne hold another one hostage in order to learn lost techniques that have stayed lost for a good three millennia.
 * Vladimir Taltos has no freaking clue what he's doing with and has gotten himself in a lot of trouble with such screw-ups as accidentally destroying a sorceress's soul in the process of blocking something nasty she threw at him.
 * Richard from Sword of Truth never learns how to use the vast majority of his abilities... except, of course, the ones that are absolutely necessary to allow him to save the day.
 * Richard's magic appears to be keyed to strong emotion; a big deal was made of whether or not he could actually use his anger in the first book, as opposed to simply keeping it locked inside himself.
 * Subverted in the case of swordplay -- which is, let's face it, the first thing to master when trying to use any magic sword's first and foremost super power. Getting magic swords that can cut anything is great -- for knights and swordmasters. For anyone else, it's a health risk. Richard's a woodsman, the most experience he'd have with blades would be limited to a machette and a skinning knife. He'd have to learn swordplay like any other, right? He actually lampshades it right before that fight, thinking that against one man he is virtually unstoppable - but only because the sword cannot be parried, and so he can count on getting one strike through.
 * There is a villainous case in book 4, where Jagang takes over the mind of a wizard. He can use simple telekinesis and throw fireballs, but never uses more advanced powers like Deflector Shields or tranfiguration.
 * Matilda spends a substantial amount of time trying to figure out the ins and outs of her telekinesis "push-stuff-around-with-her-eyes" power.
 * The better part of a chapter of Life The Universe and Everything is devoted to Arthur Dent learning to fly. By accident. To put it simply, he was falling, and got so distracted that he missed the ground.
 * In each of the Incarnations of Immortality books, the protagonists have to get the hang of being the Incarnations of Death, Time, Fate, War, Nature, Evil, Good, and Night, respectively.
 * In Mistborn, it turns out that phenomenal cosmic power does not include the ability to think its effects through. An Evil Counterpart is also present and capable of countering it with opposite-but-equal force, so all attempts at figuring out the power either fizz out or 'splode.
 * Not knowing how to properly control magic in the Inheritance Cycle will likely kill you from either a rebound of magical energy or, more likely, draining your life force away before you can cancel the spell.
 * It's also been said repeatedly in-universe that truly mastering the art of magic takes decades of practice and diligence. For the first book and a half, Eragon's progress follows this trend, as he slowly progresses from struggling to lift a rock with his mind to effortlessly casting fire based spells. Of course, then he undergoes a crash course in magic with the elves and then becomes half elf during the Blood-Oath Ceremony, completely eliminating the need for a slow progression.
 * Most of the mutants in Gone suffer from this, particularly Sam. Strangely, Caine and Diana have already figured out how to use their powers because Evil Is Cool and Good Is Dumb.
 * Diana and Caine spent a while practicing their powers before coming down to Perdido Beach. It was said in the first book they'd had their powers for a couple months.
 * Shonsu in The Seventh Sword trilogy, by Dave Duncan, spends all three books learning to use the abilities given to him by a goddess. When he is first granted the abilities and knowledge to be the world's greatest swordsman, he has no idea. As the story progresses, he learns more and more about his capabilities, usually as the situations arise. This even applies to textbook-type knowledge, which actually works really well in the story.
 * Early on in the story, he gets sentenced to death, but survives his own execution after being thrown off a cliff. Witnesses are surprised that he didn't drown, but also.
 * Next, he's on trial for his life again for attacking and killing a group of people who were trying to kill him. He had no idea there were rules of chivalry that prevented him from fighting two opponents at once.
 * In Just Another Judgement Day, there's a humorous scene at the Adventurer's Club when a wannabe supervillain with no clue how his (stolen) magic rings work accidentally teleports himself into the midst of a huge crowd of Nightside heroes, rather than into the neighboring club he'd intended to rob.
 * Harry Potter builds this trope right into the setting. You've got magical powers? Great! You still have to go to school for seven years to learn how to use them.
 * Both young Harry and Tom Riddle are able to occasionally "will" something to happen, but the effects are haphazard without training.

Live Action TV

 * Peter Petrelli in Heroes, both in season one (where he learned how to control his empathic powers from Claude) and in season two (where he got amnesia and forgot both which powers he had and how to use them). This seems to be one of the recurring problems which always almost brings about an apocalypse of some sort. There is also serial killer Sylar, who can use powers better than the person he stole from due to his supernatural ability to analyse how things work, including brains.
 * Hell, in the beginning of Season One Peter didn't even know what his power was, having spent his life around exactly one person with a power he could copy.
 * doesn't seem to have this problem.
 * However, Of course, we're still not sure how this works.
 * Well,
 * This is the entire premise of the show The Greatest American Hero.
 * It's worth noting that Ralph finally got a replacement super-suit instruction manual in one episode.
 * Happens frequently to the witches in Charmed.
 * Used in Smallville a number of times as Clark's emerging powers make themselves known, most notably with his heat vision and x-ray vision. Clark spends all the way up to Season 10 unable to figure out how to fly, while Kara and other Kryptonians can do it in a few minutes.
 * In Kamen Rider Dragon Knight, Kit's first attempt to transform into Dragon Knight includes multiple inflections of his transformation phrase ("'Kamen Rider!' 'Kamen... RIDER'? 'Kamenrider'?"), similar to the Spider-Man film.
 * Also, Kamen Rider V 3 has to figure out all of his abilities due to Riders 1 and 2 being killed before they can teach them to him.
 * Kamen Rider Super 1's powers were meant to be controlled remotely. When the base (and machines) went kablooey, he had no idea how to activate his transformation, and it took six months of study at the Shaolin Temple to be able to Zen up his transformation (it... uh, makes more sense in context.)
 * Kamen Rider Kuuga has to learn how to use the abilities of each form, usually with help from his friends.
 * Kamen Rider Faiz was not meant to have the armor but is one of few who can use it. There are a lot of features Takumi doesn't know about until he stumbles onto them. In one episode, Delta summons a rocket bike. Takumi summons the one he never knew he had by entering the same code.
 * Kamen Rider Fourze litterally struggles to transform and use his switch-weapons in the first episode. Yuki has to explain the transformation sequence to him, and Kengo communicates with Fourze mid-fight through his radar's built-in communicator in order to explain what gadget does what. Without all that help, Gentaro would've been flying around randomly and firing missiles everywhere without even touching the very first Monster of the Week once.
 * There was a scene in the first episode of Power Rangers Ninja Storm where the Rangers try to figure out how to activate their morphers. And then when they actually go out to face the bad guys, they struggle for a minute to remember the By the Power of Greyskull phrase.
 * In a relatively unremarkable body switch episode of Farscape, Rygel (the tiny frog-like Napoleon) is occupying John Crichton's body when he finds himself needing to urinate. John leads him through the steps, but when it comes to zipping up... well, it didn't go well.
 * Let's not forget that John was in Aeryn's body while giving the instructions, for added hilarity.
 * British superhero drama Misfits really goes to town with this trope. Of the five protagonists, only Simon (whose power is Invisibility) can exert any kind of deliberate control over his power, while the others remain baffled and exasperated by their ungovernable abilities. Both Kelly, who hates being telepathic and wishes she could just turn it off, and Alisha, whose "power" of pheromone manipulation -- which causes anyone who touches her skin to experience such violent surges of lust that they will generally attempt to rape her -- can do nothing to mitigate or restrain the effects of their powers. Curtis finds his power of time manipulation to be infuriatingly sporadic, and then there's Nathan,  It is, however, a little early in the Series to deem them all truly power incontinent.
 * The Objects from The Lost Room have shades of this, when someone even knows what they do or how to activate them. This is doubly true for the abilities of Object combinations, which don't always have anything to do with combining the abilities of the individual Objects.
 * The pilot of The Invisible Man involved Darian being implanted with a gland that can turn him invisible, after which he has to be taught how to activate it, and then he experiments with it and learns to do things the scientists who developed the gland didn't even think were possible.
 * The members of No Ordinary Family have to spend quite some time learning the strengths and limitations of their new abilities. It occasionally goes poorly.

Tabletop Games

 * The Roleplaying game Scion has the character channeling their divine power through Birthrights -- gifts from their god-parents. If someone were to steal a Birthright, they could use all the real owners powers that it channels -- but the chance of failure, and the penalties, are significant though, meaning most players who try this end up dying to this trope.
 * It takes La Résistance around a year to figure out how to pilot an ANIMa without killing themselves in Bliss Stage. It's still very unintuitive even with proper Anchoring.

Video Games
""...Please, a moment. My body is not... cooperating.""
 * The Pokémon Ditto has only one power-- Being able to copy those that belong to its opponent. (It's also immune to being paralyzed, but that's beside the point.) However, Ditto cannot copy the opponent's HP and all the moves it copies come with only 5 PP, showing its inability to master techniques on the spot.
 * Rumia of Touhou can generate a field of darkness to protect herself from light, which hurts her, but she can't see through her own field of darkness; she can often be seen bumping into trees midflight. Apparently, ZUN thought it would be funny to make a character's powerful-sounding ability (control of darkness) actually be useless.
 * Keine can hide and "eat" history, as well as create entirely new history in her hakutaku form, which would make her one of the most powerful characters in a setting already overflowing with Story Breaker Powers if she had any idea how to use it. The only time she even attempted, hiding the Human Village during the Imperishable Night, the player characters found it easily anyway.
 * The backstory to the NESTS saga character Nameless in The King of Fighters reveals that he had a number of problems controlling his pyrokinetic abilities. Most of his time after testing was spent in the infirmary recovering from severe burns, and on his first real assignment he killed somebody just by tapping them on the shoulder.
 * Shirou of Fate/stay night not only doesn't know how to shot web, he doesn't even know it's web he's supposed to be shotting!! Ahem. At first, he thinks he's supposed to be using strengthening magic, which he sucks at. Eventually, he figures out that he is much better at projection (magic that involves creating temporary replicas of real objects) and, although it's immensely taxing, picks up on that and becomes very good at it. Oh, and in all cases Shirou still has a hard time projecting things accurately, which means they break easily.
 * This also happens with, who never received proper training as a magus and because of this has trouble controlling her magic. She does wind up being able to use it by instinct... . Oh Crap, indeed.
 * Much of Final Fantasy VI focuses on Terra's inability to control her powers as a.
 * Final Fantasy VII. After his defeat at Nibelheim, Sephiroth is inactive for 7 years, trapped in Mako until he returns with Jenova's powers. There's some debate on whether that comes down to Sephorith learning how to control Jenova or the other way around, but Word of God has said that Jenova was not in control. Although that Word of God was released 10 years after the original game.
 * In .hack games, both Kite and Haseo needs to learn how to use their powers. Kite got off lightly, since his Twilight Bracelet can be used easily (with the catch that if he has too much viral infection, he'd, quite simply, die). No mishaps there (except player-induced). Haseo however, basically had to undergo a lot of training to obtain his Epitaph Power as Skeith. The first time he got it out, he nearly comatosed a group of people. Afterwards, he's inclined to pull this off to anyone that threatens him, comatose or no. Inevitably, he loses control of Skeith since he used it with such a reckless abandon. Were it not for 's special power, he would've permanently comatosed someone.
 * In Shadow of the Colossus, although he's a crack shot with his bow, Wander doesn't know much about how to use his sword except that it shines when he is getting near a colossus and "point stabby end at colossus; stab."
 * In Vagrant Story, takes a few moments to notice he Came Back Wrong and now has cool undead powers:


 * The constant bane of MMORPG veterans is newbies who get levelled up too fast thanks to Min-Maxing friends, and end up being very high level with absolutely no idea how to use any of their equipment or abilities, or the basic features of the game. City of Heroes players in particular justify it to themselves with this trope.
 * World of Warcraft also has this apply to the ability to pay to change your talents, or buy an alternate set of talents. As such, players may be quite good at using their current talent tree, but may neeed some adjustment while switching to others, as a Warrior might be quite good at the DPS Arms tree, but not as good with Fury (which is also DPS), let alone tanking with Protection without quite a bit of practice.
 * In Breath of Fire III, Ryu is born as a baby dragon, and his first few shapeshifts between human and dragon forms (which occur outside of actual combat) are completely uncontrolled. Although the player gains the ability to transform at will during battle, it is not until later, when he reaches adulthood, that he has full control over his transformations.
 * Played with in Super Metroid and Metroid Fusion. Samus always had the ability to walljump and shinespark, but learns to use it from the Zebes animals. When the SA-X appears, it is completely unable to do such techniques, and neither uses the rest of its abilities at their fullest potential.
 * Bang Shishigami from Blaz Blue was only told two things by Platinum;  She didn't bother telling him though what it was and not even how to activate it.

Webcomics
"Sahira: (laughing) Yeah, I guess it'd make sense for the web to come out of your ass! Heather/Spinnerette: It does not come out of my ass! It comes out of a gland at the base of my spine!"
 * After the titular character of Spinnerette acquires spider powers from a gene-splicing ray, she gets to literally figure out how to shot web. Like movie-verse Spidey, she eventually learns how to do it; unlike movie-verse Spidey, though, it doesn't come from her wrists....
 * She should have asked the Brown Widow for some tips.
 * In real life, a spider's webbing comes out of the rear of the abdomen, so this is also Truth in Television.
 * Sahira, a biology major, almost dies laughing at this:

"Kano: Um, Cho, how am I supposed to hold it? It seems to have a number of... teeth."
 * The full capabilities of the Monster in the Darkness from Order of the Stick have never been revealed. The in-comic reason is speculated to be that he's too... childlike to know his full potential.
 * Xykon implies once or twice that he actually knows the exact limitations and capabilities of the Monster in the Darkness, even if the Monster doesn't; he's repeatedly stated that the Monster is his trump card, and he has no intentions of bringing it out until its planned debut, or until things go completely out the window, whichever comes first.
 * Even though she gained her alternate form some time ago, Mye from Charby the Vampirate doesn't know most of the forms abilities. While she did suddenly learn she could teleport during a fight, and apparently has much greater strength, she still hasn't gotten around to learning to fly and mentions the fact to herself every time she gets stuck in a situation where flight would get her to safety.
 * In Sparkling Generation Valkyrie Yuuki, the main character Yuuki is selected to be the next Valkyrie, and is flung into several fights with no idea how to use her new powers. She's forced to more or less play it by ear early on. That's not the least of her problems, though...
 * In Freak Angels, Cloudcuckoolander Arkady's apparent hobby is figuring out just what she and the other titular psychics can do with their powers. She's recently perfected teleportation.
 * In Sluggy Freelance Gwynn has never really mastered her magical ability, partly because, more often than not, she bungles the spells badly and Hilarity Ensues, partly because the source of her powers is the Book of E-Ville.
 * Agatha goes through a period of this early in Girl Genius, but for "sparks," this is normal. In fact, she would have finished going through the Shot Web phase years ago if she hadn't been.
 * Following, Gil remarks that she didn't break through so much as ease through.
 * The first several chapters of Knowledge is Power deal with these kinds of difficulties -- such as when the gravity-manipulator tried to use his powers to move a water heater...
 * Happens frequently in Homestuck, as the kids try to figure out what powers they have and how to use them. John takes an especially long time to figure out his Heir of Breath powers but is ridiculously good at them once he learns the tricks; he also takes a while to master his Sylladex. Dave, figures out his Knight of Time powers relatively quickly, though he still Can't Catch Up with John in terms of raw power; his abilities are apparently more complicated, however, as he has to figure out how to navigate the game's massively screwed-up timeline. Rose hasn't put too much effort into figuring out her Seer of Light powers yet, preferring to hone her magical abilities. Jade isn't even sure what being Witch of Space means, beyond apparently having "breeding duties" involving frogs and something about stoking a forge.
 * This trope is mostly averted when each of the kids reach God Tier. John, all display instant mastery. On the other hand, Jade, who inherited both God Tier and  powers is still working her way through the latter abilities.
 * Happens frequently in Kagerou, one of the more notable examples being Kano learning how to use the magic sword he's given. He still hasn't quite gotten then hang of it despite ongoing training and having had to use it a few times to avoid being killed.

Web Original

 * A common problem in the Whateley Universe. Fey couldn't do magic at first, and kept accidentally firing off hobgoblins -- the psychedelic squirrel hobgoblins wrecked her whole school. Phase at first couldn't keep from changing density, couldn't control his strength when he was extra-dense, and couldn't keep from sinking into the floor when he was intangible. At first, Generator could only cast a single PK charge into an inanimate object for a short while. They've all gotten much better at it.
 * Several campaigns in the Global Guardians PBEM Universe were built around the premise that the characters had literally just got their powers, and had no idea at all how to use them. For the most part, these campaigns resembled the first season of Greatest American Hero.
 * Occasionally, this was used to justify an experienced hero learning to use a new power as well.

Western Animation
"Will: (after their first practice) ...I think we've destroyed enough of Heatherfield for today."
 * Princess from The Powerpuff Girls acquires powers like the heroines' several times over the course of the series, by various means. She fails to beat them every time, but never learns a lesson about it.
 * The X-Men Evolution animated series used this a lot in the first season introduction stories, most notably for for Kitty Pryde and Rogue, but it virtually disappeared after that.
 * That's because they were being trained specifically to control their powers, and other characters (Cyclops, Jean, Nightcrawler) had been using their power for years but still had trouble getting it right from time to time.
 * In the second season finale of WITCH, Cedric falls victim to this trope after  gaining the powers of all five heroines. Despite having by far the most raw power of any villain in the series, he is unable to utilize his new skills to anywhere near their full potential. This, combined with new transformations for all five heroines, led to Cedric's defeat in a little more than five minutes.
 * In the very first episode the new Guardians have a powers practice that is the definition of how How Do I Shot Web?. None of their Elemental Powers are under control yet, flying is... iffy, even for the naturally inclined Hay Lin and when the girls try to  Will attempts to do an All Your Powers Combined attack and hits everything but  . They do pull it together in the second episode and are seen practicing some more in later episodes.

"Danny: (creates shield) Awesome! How'd I do that?"
 * A recurring problem for Ben in Ben 10, especially prevalent when he gains a new alien form and has no idea what it does. The first time he turned into Cannonbolt, not only could he not figure out how rolling up into an armored ball was useful in combat, but he kept losing his balance and falling over backwards when he tried to stand. Reaches its ultimate conclusion in Ben 10 Alien Force with Alien X, which is seemingly omnipotent, but since Ben only gets to be one of its three personalities and the other two are constantly at odds with each other (the only thing they agree on is that they want Ben to provide tiebreaking votes for all their thousands of years worth of disagreements before they get to what he wants to do), it's nearly impossible to get it to do anything.
 * Same applies to Ben's Evil Counterpart Kevin 11, who instead of utilizing the full array of his Omnitrix powers (i.e. phasing, super-intelligence, super-speed, machine control) pretty much prefers to just either smash stuff or blast stuff. In Ben 10: Ultimate Alien Ben has to point out to him that he can phase through objects. He does get more creative in his power usage after realizing he's got so many different abilities, though.
 * In Project G.e.e.K.e.R., the eponymous character Geeker has almost limitless power as a genetically engineered cyborg. However, Becky stole Geeker before he could receive the programming which would allow him to control those powers (and allow the antagonist to control him). Thus, Geeker generally discovers his powers by accident, and has difficulty controlling them.
 * Danny in Danny Phantom constantly gets new ghost powers with some conjunctions to Puberty Superpower every so often and as per usual, half of them are often hard to control. Duplication is a frequent issue for him and his Ghostly Wail started off as a Dangerous Forbidden Technique, among others. He eventually got most of it mastered by the end.


 * Valerie played it straight and averted it. With her first suit, it took her a while to get the hang of it and it was pretty clear in her first few hunting ventures that she was new at the whole ghost-hunting thing. But, when she got the upgraded suit from Technus, she knew how to use all the equipment and what/where all her weapons were, despite most of it being drastically different.
 * In the Code Lyoko prequel "XANA Awakens", on his first materialization on Lyoko Odd discovers his power to fire Lazer Arrows quite by accident, almost hitting Ulrich with one.
 * There is a repeat incident in episode "A Fine Mess", where Odd and Yumi exchange bodies and Odd-in-Yumi has to explain to Yumi-in-Odd how to fire the weapon -- and almost gets hit in the head for his effort. Meanwhile, Odd-in-Yumi requires quite a bit of practice before getting Yumi's Precision-Guided Boomerang fans down.
 * Amusingly, Yumi-in-Odd can't quite get the hang of the Overboard either, and ends up sitting on it like a go-kart. Of course, we're not supposed to ask why they didn't just switch vehicles.
 * Then again, they vehicles may be "bound" to their avatars, like in an MMORPG.
 * One episode of The Batman centered around The Penguin obtaining The Green Lantern's power ring, and his efforts to figure out exactly how it worked. When he obtained The ring himself, The Batman also had to learn how to use its powers.
 * Which he did almost immediately, just the ring started running out of power shorty after he got it. There's a [[media:green-lantern-batman.jpg|reason for that.]]
 * In "The N Men", an episode of The Adventures of Jimmy Neutron, this kids almost destroy the entire town before they learn to control their newly acquired superpowers.
 * In Darkwing Duck, Negaduck manages to gain the powers of the Fearsome Four and basically goes One-Winged Angel. Fortunately for our hero, Negaduck has trouble dealing with conflicting powersets (electricity and water) and the insanity he got from Quackerjack.
 * Come to think of it, Darkwing ('Arachnoduck', Spider-Man-style stuff), Launchpad (Heavy Mental, psychic powers), and Gosalyn (Slime OK, You're OK, ooze-based abilities) don't fare any better when they get superpowers.
 * Also multiple instances of people randomly getting suited in the Gizmoduck outfit by accidentally saying the command code "Blathering Blatherskates."
 * One episode of Teen Titans had Raven and Starfire body switched and having to figure out how to use each others' powers.
 * Starfire and Raven's learning experiences, interestingly, are about attitude rather than the powers themselves. They both have powers tied to their emotions, but while Starfire's only work when her emotions are allowed to flow free, Raven has to keep her emotions under strict control lest her powers go off unexpectedly and wreak havoc.
 * Terra had trouble controlling her powers, as well. It became a serious issue...
 * The pilot of Batman the Brave And The Bold is caused by Blue Beetle not knowing how his suit works and unintentionally creates a worm hole to the other side of the Milky Way.
 * Behind-the-scenes info for Combustion Man from Avatar: The Last Airbender state that he got his mechanical arm and foot after blowing them off while learning his ability to shoot explosions out of his forehead when he was younger.
 * The entire storyline of the series is fundamentally about Aang mastering Water, Earth, and Fire bending to become a "fully-realized Avatar." Katara also goes from not being able to consciously control a few liters of water to being a waterbending master.
 * In the animated series of Legion of Super Heroes, Clark Kent is still figuring out how to use his powers in the first episode.
 * Young Justice: Superboy, being a clone of Superman, has some of the older hero's powers, but does not know how to use them. This sets up tension between the two as Superboy wants to learn from Superman and sees him as a father while Superman is (understandably) disturbed by Superboy's existence and wants nothing to do with him.
 * In season 2, Blue Beetle Jaime Reyes has powerful suit of Adaptive Armor capable of creating just about anything he can imagine and even has Universal Translator capabilities. Too bad he has no idea how to use any of the Scarab's powers at first, and the Scarab's Artificial Intelligence hurts more than it helps since it always suggests the most violent and destructive approach to solving any problem. In "Salvage" the Scarab doesn't inform Jaime that it can communicate with the monster that's kicking his and Superboy's behinds until Jaime rhetorically asks if it can do so because the Scarab sees peaceful communication as a sign of weakness.
 * In Iron Man Armored Adventures Tony's first controlled flight in his Iron Man armor has him ding a few buildings but manages to pull it together. Rhodey's first foray goes so badly he creates a crater in the ground when he crashes and swears never to get in an armor again; that same episode Happy Hogan finds the armor and manages to get the hang of it so fast that Tony can't stop gushing about how good he is with it.
 * Averted in an episode of Justice League Unlimited, "The Great Brain Robbery." After inadvertently swapping minds with the Flash, Lex Luthor seems to fare pretty well in his new body, and the other League members have a hell of a time trying to stop him.
 * When Scott Lang from The Avengers: Earth's Mightiest Heroes first tries to use Hank Pym's Ant-Man gear for a bank robbery, he finds out by chance that the helmet allows communication with insects. Also, when he tries to use Pym Discs to make the stacks of money pocket sized, he accidentally makes them shrink smaller than microscopic size instead.

Real Life

 * It is possible that everyone, or at least one person has amazing powers hidden within their bodies, but we never know of this because we just don't know how to activate it.
 * Learning to use a gun is often very much like this. Sure, there's the obvious parts such as pointing the barrel at what you want to kill and pulling the trigger. However, mastering a gun, especially a complex modern assault rifle, is difficult. You have to learn about sighting, trigger pull technique, the fire control group, loading, dropping magazines, changing magazines, aiming, disassembly, reassembly, and cleaning.
 * Likewise for most things - firing a bow, drawing a picture, etc.
 * Many martial arts are good examples. Throwing a punch? Simple, right? Wrong. Each martial art has a technique, and it takes time to learn how to punch properly. Same applies to strikes, kicks, throws, stances, et cetera.
 * Inverted with building a PC, the standards of interconnects (everything is designed to fit one way) and mounting (everything is designed to mount one way) make building a PC no harder than assembling that Lego castle. The hard part though, is troubleshooting when something goes wrong.