Ghost Trick: Phantom Detective/YMMV


 * Nightmare Fuel: The "4 Minutes Before Death" scene where dies of a heart attack was probably supposed to be funny in its cartoonishness. If you've ever actually seen someone have a heart attack, it's... not.
 * Even if you haven't seen someone have a heart attack, it's not funny.
 * To elaborate, a list of all the deaths in the game up to that point: rendered unconscious by the shock of a point-blank shotgun wound, then, still unconscious, killed by a subsequent two-story fall; Instant Death Bullet; Instant Death Bullet sniping; Instant Death Bullet shot from an otherwise rather amusing Rube Goldberg machine; crushed by a giant plastic chicken; died instantly in a car crashmay be better off reversed.; rendered unconscious in an electric chair explosion, then succumbed to injuries shortly afterward in the moratorium; man spasms around in horrible pain, screaming, reaching for the medicine that would save his life and launching it across the room in his spasmodic state, even knocking his water pitcher that would at least buy him some time off the table, spends his last few moments in utter hopelessness, and just keels over, betrayed by his own body.
 * Also remember, even though Sissel alters fate repeatedly throughout the course of this game, the victims remember everything about it in full detail, even if it takes them a while to do so.
 * If you're ever caught by : He freezes time, looks straight at you, the player, and basically says that you can't stop him, before he causes a gameover.
 * Angst? What Angst?: Sissel says several times he's not upset that he's dead. Then there's Missile, who turns it Up to Eleven...
 * Almost nobody in the game regrets their own death after they die -- it seems to be a property of the realm of the dead (or maybe just the fact that, well, they still exist, so much of the fear is gone. But Sissel explicitly notes that he's not worried even when he's told that he'll disappear at dawn). Those people who express regret always express it over their inability to protect others, not themselves.
 * Kamila. An assassin bursts into her apartment? No biggie, who needs counselling? Hey, Lynne, how does spaghetti sound for dinner?
 * Complete Monster: The two hitmen.
 * Contrived Coincidence:
 * Crowning Moment of Funny: Missile  Or just everything Missile does.
 * Crowning Music of Awesome: All of the music in this game is epic. Of course, what else is to be expected from the original composer for the Ace Attorney series?
 * Lynne ~ A Targeted Redhead, AKA earworm extraordinaire.
 * Why is this YMMV, I don't even.
 * There's also the unused tracks. This is one of them.
 * Draco in Leather Pants: Yet he's one of the most popular characters.
 * Contributing to this perception may be the fact that
 * Also, even if you don't buy into the redemption, it's hard not to wince a bit in sympathy when
 * Ensemble Darkhorse: Like half the fanfiction about the series so far is about.
 * Why wouldn't he be popular? After all,.
 * And most of the art is of either the main characters or... Jeego and Tengo, the oneshot villains from the beginning who show up for about five minutes each.
 * Missile. He has his own Wikipedia page!, and was one of Destructoid's Best New Characters of 2011.
 * Fridge Brilliance: At one point, Cabanela.
 * Sissel saves many lives over the course of the evening.
 * The name of the park is Temsik -- Kismet backwards, an Urdu word for fate. In other words, "reversed fate", what Sissel does best.
 * Sissel has amnesia, it happens to nearly everyone when they die. But did anyone else "lose" their literacy? Or believe that guns kill by sound instead of bullets? The only other character like that was Missile.
 * The reason is far more powerful than Sissel or ?.
 * Memetic Mutation: WELCOME!
 * It seems to have become a custom in the fandom to make jokes about
 * Moe Moe: Kamila; Amelie; arguably Lynne.
 * Shocking Swerve: Entirely unforeshadowed, done seemingly for the sake of a twist.
 * Squick: The toilet pipe system that is used by some prisoners to communicate with each other is a brilliant idea. Then again, they must also use and flush their toilets after more... mundane acts, and the bell of the receiver prisoner presumably jingles then too...
 * Spiritual Successor: To the Ace Attorney series. No pun intended.
 * That One Puzzle: Chapter 4. The lights going on and off.
 * Chapter 9 tops it with the escape sequence. Stairs, anyone?
 * Chapter 10 wins the record for forcing the most restarts, including at least one where you have to erase a checkpoint.
 * Chapter 14's has stumped many people.
 * Unfortunate Implications: All of the bad guys are blue-skinned foreigners. Erm...
 * ...what, will the Smurfs complain?
 * I think it's more xenophobia in general.
 * To be fair, the outlandish skin-tone is probably a conscious effort to avoid any association altogether.
 * Visual Effects of Awesome: The animations are incredibly good, especially for a DS game.
 * The underlying animation is incredibly good, which is to say the character models and movements are fantastic. However, their translation into a few pixels on a DS screen doesn't do the animation anywhere near the amount of justice it deserves.
 * In other words, it looks great in motion, but makes for awful magazine screenshots. A very common thing with DS games.
 * Hey, let's not forget the Spectacular.
 * Woobie, Destroyer of Worlds:
 * But wait, It Gets Worse!
 * The Woobie: It's impossible not to feel for Kamila considering all she goes through.
 * But wait, It Gets Worse!
 * The Woobie: It's impossible not to feel for Kamila considering all she goes through.