Warcraft/Characters/Shadowlands (Death)

Death is a cosmic force that holds sway over every living thing in the Great Dark Beyond. Acting as a counterbalance to life, it is an unavoidable force that breeds despair in mortal hearts and pushes everything towards a state of entropic decay and eventual oblivion. It manifests in the form of necromantic magic and is represented by the Shadowlands, the realm of the dead.

Arbiter
The Arbiter is an ancient, mysterious being who dwells atop the city of Oribos and judges all the mortal souls that enter the Shadowlands. Her existence predates all memory—even older than the titans, according to some accounts. When a soul is brought before the Arbiter, all of its contents—deeds, misdeeds, thoughts, accomplishments, and failures—are instantly laid bare, absorbed, and understood by her. The Arbiter then sends the soul off to one of the infinite realms of the Shadowlands, determined by the soul's character.


 * The Faceless
 * Living MacGuffin
 * No Name Given
 * Physical God: An ancient supernatural being integral to the settings cosmology, and capable of judging the history of a soul's deeds through a single glance.
 * Sealed Good in a Can
 * Time Abyss

The Jailer
An ancient being who rules the realm known as the Maw in the Shadowlands. Very little is known about him, since nothing has ever escaped the Maw and no one has ever seen the Jailer himself — or at least, no one has seen him and lived to tell the tale.


 * Bald of Evil
 * Big Bad
 * The Dreaded
 * Omnicidal Maniac
 * Outside Context Villain
 * Physical God: Whatever he is, he definitely has an important role in the cosmology of Warcraft. The developers have described him as being at least as powerful as a titan.
 * Revenge
 * Rule of Symbolism: Chains are a recurring motif with the Jailer. In addition to being in charge of the Maw, the Jailer himself is all but stated to be its prisoner as well.  He also has numerous chains coming off his armor and his servants use shadowy chains as weapons or to capture foes.
 * Sealed Evil in A Can
 * Suspiciously Similar Replacement: The Jailer serves as this to Sargeras. He's a titan-like being with a massive supernatural army under his command consisting of corrupted races and plans to upset the order of the cosmos.  Both of them also consider the titan Azeroth integral to those plans.  This is further lampshaded when one character theorizes the Jailer's army could rival the Burning Legion for numbers.
 * The Man Behind The Man: To Sylvanas,.
 * Your Soul Is Mine

The Primus
The founder and ruler of Maldraxxus. The most tactical and long-thinking of the Eternal Ones, and a master strategist nearly unbeatable on the field of battle.


 * Dark Is Not Evil
 * HAD to Be Sharp: Invoked by the Primus, via modelling Maldraxxus around The Spartan Way.
 * Fling a Light Into the Future
 * The Ghost: Death pun aside, despite being the ruler of Maldraxxus he's been missing for awhile.
 * Old Master: Has shades of this.
 * The Smart Guy

Sire Denathrius
Sire Denathrius is the creator and leader of the realm of Revendreth and its inhabitants, the venthyr people, which he rules from Castle Nathria. Calculating and methodical, Denathrius is ancient beyond measure and one of the most powerful beings in all the Shadowlands.


 * Co-Dragons
 * Deal with the Devil
 * Faux Affably Evil
 * Final Boss
 * The Heavy
 * Horned Humanoid: One of the few Venthyr to have this trait..
 * Monster Progenitor: To the Venthyr race as well to all vampires, such as the Darkfallen..
 * Motive Decay: Originally fulfilled the task of purging sinful souls of their evil and having them go to another afterlife or become a Venthyr, only sending those who refuse to be redeemed to The Maw.
 * Obvious Judas: Denathrius is introduced dictating a letter about how everyone needs to tighten their belts to get through a famine... while he lives in luxury and a civilian who gives their rations to beggars instead of the authorities is shown being executed. He's also a vampiric being with horns who dresses mostly in red.
 * Spanner in the Works: To.
 * Talking Weapon

Kyrestia the Firstborne
The first of the winged kyrians, one of the Eternal Ones, and the Archon of the Kyrian Covenant.


 * Bare Your Midriff
 * Blade on a Stick
 * To Be Lawful or Good: A bit more on the Lawful side, but is firmly a good character.
 * Super Prototype: Of the kyrians.

Winter Queen
The Winter Queen is the creator and ruler of the realm of Ardenweald and its inhabitants, the Night Fae, who defend the spirits of nature. She is charged with the sacred task of maintaining the cycle of rebirth: restoring perished Wild Gods, Ancients, loa, and other nature spirits and returning them to the mortal plane.


 * Fisher King: The Winter Queen and Ardenwald are one; when the land thrives, so does she and vica versa. However, the same is also true when one suffers.
 * The Needs of the Many
 * I Did What I Had to Do
 * Reasonable Authority Figure

Maldraxxus

 * The Spartan Way: The Primus made Maldraxxus this by turning the realm into a system of great houses, barons, and eternal war games to weed out weakness and allow the army of the Necrolords to continually improve. The reason for this was to make the armies of Maldraxxus as effective as possible at defending the Shadowlands.  A better system than most, as troop losses are less important when everyone has access to necromancy.