Rune Factory Oceans



The fifth overall game of the Rune Factory series – as well as the second for the Wii, the first for the Play Station 3, and supposedly the first to feature a female protagonist as an option – Rune Factory Oceans(known as Rune Factory: Tides of Destiny in North America) is the latest installment in the Rune Factory franchise. Released in Japan on February 24th 2011, and in the US on October 11, 2011, the following details might be, of course, revealing to some. Read with caution - spoilers abound.

The story begins with Aden and Sonja, a pair of intrepid adventurers who, currently due to unexplained reasons, are enveloped in a bright, white light and whisked away to another world. Upon awaking, however, Aden finds his childhood friend nowhere in sight – rather, her consciousness has been transported into his own body. Eventually, a young lady by the name of Odette soon discovers Aden, and offers him housing neighboring the "Three Sisters" inn that she and her two siblings, Lily and Violet, run. Sometime thereafter, though, a giant rises from a large, sudden rift in the ground – the result of a seed that Aden and Sonja had planted previous to their current circumstances – and descends upon the land. Finding the being cute, Sonja names it Ymir, who then permits the two to ride on him as he walks about the ocean. With this, new islands are upturned, sea monsters are fought, and the strange place Aden and Sonja are stranded in is slowly uncovered.

Through all of this, the player may either control Aden or, after her body is recovered, Sonja, in addition to Ymir, who battles the larger enemies to be had in the game and raises upward of thirty lands - some of which may be farmed in lieu of a traditional field. Combat is once again conducted in real-time, though rhythm will factor as a larger part of success. Item synthesis, monster rearing, and relationship-building also remain as staples, and the ability to jump has been added. Portraits, however, have been swapped out in favor of "more-expressive" in-game models when talking with a character, though the player can now change the accessory displayed on that character with the press of a button when speaking with him or her.

This installment includes:

"Aden:"Really?How?Can it fly now?""
 * Action Girl: Sonja, obviously being a protagonist, is this.
 * Action Mom/Pregnant Badass: Sonja can become both if you play as her.
 * Aerith and Bob: This is clearly in effect when there's an Aden, who talks to both a Kilt and a Knit (In the Japanese version only, Knit and Kilt are renamed to Quinn and Kelsey for the English release), who then talk to a Sonja, who then speaks with a Violet and a James. There are others too, of course, and they likewise fit into this diverse spectrum.
 * A God Am I:
 * The Alcoholic: Applies to the pub-frequenting Bacchus, who, admittedly, appears to drink simply because he enjoys it, and not for emotional reasons.
 * Artificial Atmospheric Actions: In addition to the main characters, various N.P.C.s will come and go through Fenith Island, following their own schedules and discussing what they will with either Sonja or Aden.
 * Awesome McCoolname: The de Sainte-Coquilles make a return in this title, with a mother and daughter. Their names? Bonaparte and Elektra respectively. Then there's "Sisters'" chef Odette, shop-keeper Sierra's twin brother Bismark, and the enigmatic woman Pandora.
 * Beware the Nice Ones: Being of the chivalrous sort, Bismarck will not stand by idly upon seeing men act to the contrary toward women, as can be seen here at 3:07.
 * Also, Father Gerard is feared for a reason...
 * Bifauxnen: The local general store owner, Sierra, is this, in addition to Mikoto, a guard hired to protect Fenith Island. The latter arguably fits this better than the former, however, as even in-game characters mistake her for a male.
 * Big Bad: A mysterious robed individual by the apt moniker of the "Masked Man" serves as this.
 * Big Brother Instinct: James has this toward his younger sister, Elena. He eventually goes on to mention to Aden that he will "not hand her out so freely."
 * Big Eater: Beatrix is this, largely seen when acting as the host and head judge of the annual cooking competition.
 * The Blacksmith: Elena. In addition to her smithy work, she also makes and uses partially-mechanical golems - one of which runs the weapons shop, "Chronos," for her.
 * Body Language: Owed largely to the new in-game models, characters now display a good variety of expressive gestures, allowing the player to infer what's being said even if the language is not entirely understood or surmise the personality of a specific individual from his or her on-screen actions.
 * Cel Shaded: The graphics have a decidedly "storybook-like" feel to them, and help to further accentuate the tropical, Greek-inspired scenery.
 * Captain Obvious: Aden (And Sonja, and Aden!Sonja) is this.
 * "To the Harbor? This must take me down to the harbor."
 * "It's a streetlight. It's doing... pretty much exactly what you'd expect a streetlight to do."
 * Sonja is particularly fond of this while trapped in Aden's body, spouting off the time of day and the weather when it's clearly visible and shouting "Monsters!" whenever monsters are nearby. Strangely enough, she does that last one during boss battles, too; even during the fight with.
 * Character Customization: Way overdone. There as many stats for you to work with as there are monsters. There are even seperate stats for fighting different types of monsters, or for jumping, double jumping (which isn't any harder than jumping) and swinging your sword while jumping.
 * Character Development: If there's one thing the Rune Factory series knows how to do right, it's this.
 * Childhood Friends: In one of Odette's heart events, Aden says that he and Sonja have known each other since they were born.
 * Cloudcuckoolander: Beatrix's general personality and habits can lean toward being rather bizarre at times.
 * Color Coded for Your Convenience: Aden? He's the one with light silvery-blue hair. Sonja? She's the one with pink. Shocking.
 * Continuity Nod: Candy, Anette, and Tabatha visit Fenith Island with roles similar to those had when still residing in Trampoli - the exception to this is the formermost, who is now a student at the Royal Magic Academy of Norad researching local spiritual phenomena. Furthermore, various musical themes from the preceding title also return.
 * The Goblin Pirate Captain's home is in the Univir settlement.
 * Before they get Trapped in Another World, Aden says he's going to help out in Weber's fields. As we found out in Rune Factory: Frontier,
 * Curtains Match the Window: Applies to Electra, Lily, Violet, Mikoto, Bismarck, Jocelyn, and Tabatha.
 * Cute Little Fangs: Inverted with Pandora, as they don't necessarily make her look any less menacing, and, arguably, help to add to her already somewhat sinister appearance.
 * Cute Monsters: As if they weren't cute before, woolies have become even more-so in this installment. As have the buffamoos.
 * Dark Magic: The Masked Man uses this in conjunction with a large - and rather ornate - broadsword. Pandora was once able to wield such powers as well, though she is no longer able to do so.
 * Deadpan Snarker: Mikoto is said to be something close to this.
 * Death Is a Slap on The Wrist: Unlike previously, one need not pay monetarily for a complete loss of HP - instead, either Aden or Sonja will awake with a cold the following morning.
 * Do You Want to Haggle?: Aden and Sonja can attempt to bargain prices, especially at "Gemini," the general store. Their success isn't always a guarantee, however.
 * Dual-Wielding: Appears once more, as can be seen here, and is actually set as the default weapons ability.
 * Easy Amnesia: Subverted. It's been emphasized that neither Aden nor Sonja have amnesia, marking them as the first protagonists in the series to not have such.
 * Encyclopaedic Knowledge: Arguably applies to Jocelyn, as she has to be, at the very least, somewhat learned in order appraise the various and random items brought to her.
 * Expies: Daisuke is the local treasure hunter? Rin is James' younger sister? Tsukasa is aspiring to be the main protagonist? Preposterous!
 * Expressive Clothes: Pandora's floating scarf often reacts to her emotions, hovering casually when she is calm or twisting slightly when she is angered.
 * Eyes of Gold: Both Sierra and Joe, Fenith Island's local treasure hunter, have these, though the former's are often half-closed in a rather sleepy manner.
 * Fancy Gown: Electra certainly has one of the more extravagant dresses seen on any character, of which has tools and various clothier paraphernalia spread about her person, likely used for her accessory crafting.
 * Fetch Quests: Make a return, though require Aden or Sonja to travel across miles of open sea to complete.
 * Fiery Redhead: Joe, unsurprisingly, is this.
 * Friendly Enemy: Pandora to both Aden and Sonja. The three can strike up a nice, somewhat friendly conversation, for example, only to have Pandora easily turn their chat around into a dark and menacing exchange, then back to amiable banter again soon thereafter. She also proves relatively helpful later on in the game. Additionally, she seems to be on relatively good terms with Fenith Island's younger citizens, one of whom addresses her as "Devil-chan."
 * Friendship Moment: Aden and Sonja have one early on in the game, where they declare they care deeply for one another before being enveloped in a mysterious, white light that serves as a catalyst for the plot. Later on, after the final battle has ended, Aden protects an unconscious Sonja as the two free-fall back to earth.
 * Fun Personified: Sierra, of course!
 * Gadgeteer Genius: Elena is this, to some degree, given the partially-mechanical nature of the golems she builds, though sometimes her experimentations fail her. Otherwise, her expertise knowledge does not seem to deviate from this area much.
 * Gender Blender Name: In the Japanese version, not only is Beatrix's name Bonaparte typically associated with a male, but she's voiced by one as well.
 * Genki Girl: Sierra, while not an extreme example, tends to be more extroverted than most other characters. Quinn may count as well.
 * Giant Enemy Crab: Seen here. The game is set on an ocean, after all.
 * Giant Squid: Because what self-respecting game revolving around an ocean wouldn't have one?
 * The Goggles Do Nothing: Joe's, as well as Bacchus', are subjected to this.
 * However, you can make Joe's googles and wear them yourself, in which case they raise your defense.
 * Goldfish Poop Gang: The Goblin Pirate Gang,.
 * Gonk: Unforunately for her, Beatrix takes after the de Sainte-Coquille fathers.
 * Good Shepherd: Father Grey, Fenith Island's priest, is this.
 * Grand Theft Me: Sonja has this happen to her at the beginning of the game,.
 * Green-Eyed Monster: Because of their current circumstances, Sonja will become increasingly more jealous as Aden develops his relationships with those of the opposite gender. The same can be said of him, too, though.
 * Green Eyes: Both Sonja and Anette have shades of these.
 * Hair of Gold: Both James and Elena share this in common, along with their Blue Eyes. Applies to Anette as well.
 * Hands-Off Parenting: Arguable with Beatrix; while she is not terribly neglectful, she spends the better part of the day in the family's backyard, attempting to dig up a buried fortune, and therefore leaving her daughter Electra not only to her own devices, but also those inherent with being Fenith Island's representative. Additionally, Fenith Island's Descended Dragon, upon laying its egg, promptly departs back to the Forest of Beginnings.
 * Healing Spring: The hot spring, open once daily, fully restores any HP and RP lost due to battling or more mundane activities, such as farming and fishing. Unlike previous installments, however, it is a free utility.
 * Heel Face Turn:
 * Hello, Insert Name Here: Aden, Sonja, Ymir, and all can be renamed to the player's liking.
 * Heroic Second Wind: Aden experiences this during the final battle, and is able to defeat  thanks, in part, to thoughts of his friends.
 * More specifically, he gets a free resurrection and protection from the boss's That One Attack from each islander he has maxed Friendship with (level 6), plus Sonja and .Needless to say that for someone who took their time towning around, it becomes a cakewalk.
 * Holy Burns Evil: Pandora's most disliked item? Rosary beads.
 * Hopeless Boss Fight: You can't defeat the dark spirits in the earth and wind temples.
 * The final boss's trash-the-whole-field-from-the-sky attack seems to invoke this (forcing The Power of Friendship to come in and save the day).
 * Hot-Blooded: Joe can be interpreted as this, as well as Aden, though to a lesser degree.
 * Humongous Mecha: While not explicitly a robot, Ymir the giant golem qualifies as this, since it is big and lumbering, and you 'pilot' it to travel over the ocean. You can even engage in battle against giant monsters with it.
 * I Choose to Stay: After the final battle, the arch-dragon offers to send Aden and Sonja back to their time period. Obviously, they refuse.
 * Important Haircut: After having a heartfelt conversation with Aden concerning her past,  receives one, considering it a symbol of rebirth and a declaration of self-confidence.
 * Improbable Hairstyle: In a setting where the majority of folks have rather sane hair, Odette arguably stands out the most, with a few others - such as Pandora, and perhaps even Joe - following closely behind.
 * Improbable Weapon User: One iteration of the twin blades weapon is... giant fireworks. One axe weapon that is available is called "Passion", which is...an electric guitar.
 * Inexplicable Treasure Chests: Appear once again. Many are especially jarring, however, considering that they are neatly located upon previously-sunken islands, which are raised from the ocean depths then thrown several miles before coming back to rest.
 * Intrepid Merchant: James is this in part, selling a wide variety of wares ranging from house expansions to lottery tickets he presumably obtains elsewhere.
 * Island of Adventure: Fenith Island seems to have an unhealthy habit of attracting all things peculiar, and yet no one seems to think any of this as out-of-the-ordinary. Possessions, physical deities, giants bursting from the earth, talking statues, and a young man with a disembodied soul in his head? It's all good.
 * Item Crafting: As mentioned previously, this ability makes a return, offering the player with improvable cooking, alchemy, forging, and carpentry skills.
 * It's Always Spring: Averted and played straight. The seasons change accordingly on Fenith Island, as could be expected, often drawing the attention of the townsfolk, who will comment on the weather. However, certain isles and elemental temples retain a specific season throughout, regardless of what is occurring elsewhere.
 * Justified Tutorial: Upon his arrival, Odette takes it upon herself to guide Aden around Fenith Island, giving brief descriptions of various locations as they stop and introducing him to both residents and concepts of the game alike. Furthermore, Aden and Sonja both discuss battle tactics and the like with one another while similarly incorporating rules of play into their conversations.
 * Katana Are Just Better: The katana and similar blades allow for quick, often devastating blows, despite their narrow line of attack.
 * Mikoto uses one, and is wearing the sheath upside down.
 * The Klutz: Lily is rather clumsy, causing her younger siblings to take care of certain chores, such as cooking. She is quite adept at playing the lute, however, and so functions as Fenith Island's bard, often playing at the bar at night for the patrons.
 * Kuudere: Maerwen, the de Sainte-Coquilles' maid, is this, though raising her Relationship Values inevitably helps to melt her cold demeanor.
 * Lady of War: Mikoto gives off an impression of this.
 * Late Arrival Spoiler: Pandora, a mysterious figure with the assumed form of a young woman, introduces herself as  though she quickly corrects herself and states she's "merely a witch." Later on, however, she is not entirely shy about discussing her true title.
 * Limited Wardrobe: Averted. Not only is the player able to change the clothing of Aden or Sonja, but he or she may also change the current accessory displayed on the character she or he is talking to with the press of a button, as mentioned.
 * Loads and Loads of Loading: Averted very nicely, as can be seen here.
 * Long-Haired Pretty Boy: James. Said long hair is tied in a loose ponytail, however. Grey, while a bit older, also falls under this with the same conditions.
 * Love At First Sight: When Joe first meets Sonja. This can be similarly applied to when Violet first meets Aden.
 * Love Letter Lunacy: Aden's heart events revolve around Sonja receiving such a letter.
 * Luminescent Blush: A very common occurrence whenever Aden speaks to Violet.
 * Mad Scientist: Elena often forces Aden into being a test dummy for her newest golem creations. It is also suggested that she urges Aden and Sonja to let her dissect Ymir.
 * Magic Music: Sonja, as well as Odette, Lily, and Violet, are able to sing the Spirit Song, which was previously touched on and heard in Rune Factory: Frontier. As can the Masked Man. A variation of it is sung at the Dragon Shrine, as well as at the last stage of the monster arena and during the final battle.
 * Meaningful Name: Ymir, generally speaking, is a giant from Norse mythology. Additionally, Bacchus is named after the Roman god of wine and revelry, while Pandora is related to the Greek woman associated with releasing evil upon the world, albeit accidentally. Violet is a Shrinking Violet.
 * The Medic: Violet, naturally, given that she is Fenith Island's resident nurse.
 * Megane: Bismark, appropriately enough.
 * Meganekko: Both Maerwen and Jocelyn are this, though the former takes her glasses off during certain situations.
 * Miko: Odette is this to Fenith Island's Descended Dragon, and often dutifully accepts a wide range of monetary donations for its shrine, as well as cares for its egg once it departs back to the Forest of Beginnings.
 * Minigame Festivals: Quite the variety, with a portion of previously-seen events returning and a few new ones added as well. These range from various beach activities, to fishing, to a lottery contest, and to a... fake-marriage day?
 * Monster Allies: Monster rearing plays a more notable role in this installment, allowing for three monsters at a time to be taken adventuring with Aden or Sonja during any one expedition.
 * Monster Arena: Upon completion of the game, one such one becomes available to either Aden or Sonja to test their mettle within.
 * Multi Platform: The first Rune Factory game to be so, in fact.
 * Name's the Same: Iris' name is, well, the same as those of the localized versions of the friendly neighborhood vampires' from Rune Factory: Frontier, separately known as Blanche and Noire. Her name's been changed to Violet in the localization, likely to avoid this confusion.
 * The Napoleon: Elena, though whether her ill-mannered behaviour stems from her height - or lack thereof - or otherwise is not quite known.
 * Nice Hat: Aden. Beatrix and James may count as well, though how much sarcasm one uses in concerns to this will depend. Then there's Sonja's headband-thingy and Candy's zipper-beret...
 * Non-Idle Rich: Amongst other duties, Electra takes up part-time jobs and does the housework, which she doesn't necessarily mind, though much to Maerwen's chagrin. Beatrix isn't idle either, being acting mayor (though it's implied that she does little work at this) and busily attempting to mine the hillside in her back yard.
 * Although Electra and Beatrix aren't rich themselves; they just come from a rich family.
 * Not the Fall That Kills You: After the final battle, One could say they saved them, but it's still impossible.
 * Older Than She Looks: People still give Elena candy on Halloween due to how young she looks, but she's at least old enough to marry.
 * Ominous Floating Shrine: Revealed as a result of Aden successfully accomplishing all four elemental temples, formed from their runes and ultimately serving as the site of the final confrontation.
 * Onna-bugeisha: Mikoto, of course, though reluctantly.
 * Our Demons Are Different: While Pandora can, at times, exhibit more stereotypical traits associated with her race, such as intolerance of holy objects, she has no issues dwelling within Fenith Island's church once she has been fully revived from her petrification. Furthermore, she's capable of being rather amiable and even helpful, as previously mentioned.
 * Our Dragons Are Different: In Aden’s and Sonja’s world, dragons - specifically called “Descended Dragons” in-game - seem to roam free, and at least four of the same species can be seen flying overhead at one point. Despite this, this seems to be a somewhat disconcerting matter, as neither Aden nor Sonja seem too pleased about the occurrence. Once they are transported to Fenith Island, however, one of those same dragons and its young, which serves as the Dragon Gods, are often interacted with and command more reverence than fear.
 * Our Elves Are Different: Maerwen and Tabatha are two, both of whom seem to be a part of a growing trend in the Rune Factory universe, though neither minds her position in life. Additionally, Maerwen frequently makes a direct reference to "Dark Elves," even mentioning that her odd name means something to the affect of "white flowers on the water" among her people.
 * Our Goblins Are Wickeder: The Goblin Captain is the head of the local pirates, a group of rather ineffectual, persistent antagonists. Aden and the Captain later come to an understanding, however.
 * Patchwork Kids: The physical characteristics of Aden's or Sonja's children largely depend upon whom they marry; for example, should the former be-wed the latter, their son will inherit his mother's pink hair and turquoise eyes.
 * People Puppets:  becomes subjected to this as a result of possession, as well as , who soon thereafter comes to   aid. Additionally,  . Oh, and then there's   too.
 * Physical God: Fenith Island's Descended Dragon is this, being that its kind is normally abundant elsewhere.
 * Pimped-Out Dress: Electra, even though her family is poor.
 * Pink Girl, Blue Boy: Sonja and Aden. Relates to the "Color Coded" trope above. Can also be applied to Quinn and Kelsey.
 * Plucky Girl: Sonja, certainly. Despite being forced to live in another's body as a virtual spirit for an unspecified amount of time, on top of being trapped in a world that's not her own, her naturally bright disposition is rarely dampened.
 * Pointless Band-Aid: Sierra has one on the right side of her face.
 * Pointy Ears: Maerwen has these, though unlike previous representations of those of her race, her ears are at a more perpendicular, somewhat down-facing position upon her head. Tabatha's, on the other hand, are more standard in shape and position, though are often hidden by her bonnet.
 * Powers Via Possession:, complete with altered eye color and a distinctly different voice.   has some degree of control over this, however, which proves useful in many a situation.
 * The Prankster: Joe can be this at times.
 * Rainbow Pimp Gear: Some of the better items in the game are some of the more ridiculous looking ones. One of the best pieces of head gear is an elephant mask for instance.
 * Raised By Grandparent: Joe lives with his grandfather, Bacchus, off Fenith Island's local pier. The two tend to clash over the validity of his profession.
 * Really Seven Hundred Years Old: Pandora is at very least 400 years old, but still appears to be a young woman.
 * Rose-Haired Girl: Sonja's pink hair is arguably one of her most defining physical features.
 * Saintly Church: The church on Fenith Island is multifunctional, acting as a religious center, an infirmary and drug store, and a place to be wed. It also serves as a home of sorts for the orphans Quinn and Kelsey, as well as Pandora later on.
 * Scars Are Forever: Odette has a slim scar under her right eye and an arguably more prominent one upon her upper right arm, of which is partially concealed by an armband. Grey, too, has one on the left side of his face, and Bacchus has many on his arms. The extent, impact - if any - and circumstances of or behind these injuries are currently unknown, though, of course, they might just be there to look cool, too.
 * Actually, Odette does, indeed, explain her scar. Sonja asks about it and Odette is surprised she had just noticed. She goes on to awkwardly explain that it had come from a time when she was a child, sharpening a knife, and tried to cut a rock with it. Hilarity Ensued.
 * Seadog Beard: Who else but Bacchus would have this?
 * Sea Monsters: Come in several varieties, and often serve as the main adversaries for Ymir when out on the open ocean.
 * Seven Heavenly Virtues: Mikoto, given her profession, seems to practice the majority of these.
 * Sharing a Body: What Aden must do with Sonja. Of note, however, is Sonja's ability to take control of Aden somewhat, which allows her to accomplish tasks she otherwise would not be able to do, given the circumstances; others can also communicate with her, to some degree. Nevertheless, it still proves to be awkward for Sonja, of course, as she must comply with Aden's rules during various - and sometimes uncomfortable - situations.
 * Shout-Out: During the Test of Courage, Joe says, "I ain't afraid of no ghost!"
 * -->Elena:"I just finished upgrading your golem!"


 * At one point when Odette asks Aden about her cooking, he says she needs to "kick it up a notch."
 * Shrinking Violet: Violet has a tendency of being unable to speak and blushing furiously when around Aden, though raising her Relationship Values assuages said problems. Kelsey, too, is debilitatingly shy, particularly so around none other than the aforementioned Violet.
 * Sibling Yin-Yang: Quinn, the sister, enjoys playing outside, while Kelsey, the brother, prefers to stay indoors reading books. Additionally, Bismarck is a diligent and talented businessman, while his sister Sierra lacks all motivation to properly do her job, instead preferring to skip work and have fun, much to his chagrin. James and Elena may also qualify, too.
 * Spell My Name with an "S": In the Japanese version, Sarah and Maerwen are subject to this, given the way their names are written and due to the conventions surrounding katakana; as such, the former can be referred to as Sera or Sela, amongst other iterations, while the latter can be referred to as Merupurin or Melpulin. Furthermore, Elena is occasionally referred to as Helena, Lily is often referred to as Lili, Electra is often referred to as Elektra, Jocelyn is often referred to as Jaslyn or Juslyn, Bismarck is sometimes referred to as Bismark, and Pandora is technically supposed to be Pandra - at least according to the pre-order material - but that's not nearly as cool. A couple of them have had completely different Dub Name Changes, including Sarah to Sierra and Melprine to Maerwen.
 * Spoiled Sweet: Elektra, of course.
 * Stable Time Loop: As typical for this trope, understanding this one will cause quite a few headaches:
 * As a bonus, they were attempting to do this because the lineage of the Wind Dragon Priestess had died out 200 years before. In truth,  Time travel is fun!
 * The Stoic: Both played straight and subverted with Mikoto. While she more often than not can be seen with an unflappable disposition, she can, for example, have quite a sudden temper or abrupt moments of emotion. The latter becomes especially apparent once she has been sufficiently befriended, or when a cute animal happens by her path.
 * Super Speed: Anette, to some degree, has this.
 * Supreme Chef: Odette is a great cook. Her sister Lily on the other hand...
 * Sweet Tooth: Sonja, Lily, Elena and James all have this, though to varying degrees.
 * Team Mom: Lily has taken up this role in the household, often looking after her younger siblings.
 * Test of Courage: Sierra holds one in the seaside cave, where there's rumored to be a ghost.
 * Theme Twin Naming: Kilt and Knit. Quinn and Kelsey for the English.
 * Third Person Person: Elena does this.
 * Time Travel: It's implied shortly after they land that Aden and Sonja are from a couple hundred years in the past.
 * Tomboy: Sierra, obviously.
 * Tsundere: Mikoto - so much so that she even threatens to slice Aden in two should he, supposedly, attempt anything "unwholesome." Additionally, Odette is this in part, and Elena goes so far as to call James an "idiot."
 * Turns Red: Played straight, both literally and figuratively.
 * Unlucky Childhood Friend: Should the player decide to have Aden or Sonja become betrothed to any other possible marriageable candidate.
 * Unusual Ears: Pandora has these, which widen at the top and are slightly segmented by ridges, perhaps reinforcing her demonic background.
 * Unusual Eyebrows: Maerwen has these, which, at first glance, almost appear to be tattoos of some sort. As to why they are like that has yet to be explained.
 * Verbal Tic: Bonaparte has a peculiar propensity for ending certain words with random suffixes, while Lily has a tendency of saying "Oh my," somewhat indiscriminately, during conversations.
 * Victorious Childhood Friend: Should the player decide to have Aden become betrothed to Sonja, or visa versa.
 * Voices Are Mental: Sonja's voice is apparently attached to her consciousness; her voice can be heard without using Aden's body at all.
 * also takes on a very different voice when channeling the arch-dragon.
 * We Buy Anything: "Gemini" in particular, does this, purchasing anything from clothing to food items to weapons from Aden or Sonja.
 * Well-Intentioned Extremist: The Masked Man seems to lean toward this.
 * White-Haired Pretty Boy: Aden
 * White-Haired Pretty Girl: Pandora is this, and exhibits Purple Eyes that arguably help to accentuate her pride and light arrogance.
 * Why Did It Have To Be Water?: Upon asking her why she is rarely seen on the beach despite her fondness of the ocean, a flustered  admits to Aden and Sonja that she does not swim. And after a conversation further concerning this, she offhandedly alludes to her possible aquaphobia..
 * Who Wears Short Shorts?: And yet even the winter cold does not deter Sierra from this.
 * World Domination: Dialogue reveals this is Pandora's ultimate goal, despite her initial denial. She then goes on to induct Aden and Sonja as her chief followers, discusses her strategical tactics with them, and recruits Quinn and Kelsey to her cause.
 * Yamato Nadeshiko: Subverted with Lily, as, despite her refined personality, she has no domestic traits. Violet, however, seems to fit this a bit better.
 * You Gotta Have Colorful Hair: Aden (light blue), Sonja (pink), Electra (blue), Odette (lavender), Jocelyn (dark purple), Joe (vermilion), Maerwen (green), Tabatha (purple), and Pandora (silvery white) all exhibit this.
 * Yamato Nadeshiko: Subverted with Lily, as, despite her refined personality, she has no domestic traits. Violet, however, seems to fit this a bit better.
 * You Gotta Have Colorful Hair: Aden (light blue), Sonja (pink), Electra (blue), Odette (lavender), Jocelyn (dark purple), Joe (vermilion), Maerwen (green), Tabatha (purple), and Pandora (silvery white) all exhibit this.