Mario & Luigi: Paper Jam

The fifth game in the Mario & Luigi series and is available for the Nintendo 3DS. In what was supposed to be an routine job of cleaning out a storage room in Peach's Castle, Luigi accidentally releases the characters from the Paper Mario's world from a magical book. Faced with dozens of Paper Toads floating down from the sky and the appearance of Paper Bowser's minions, the Mario Bros. are tasked with restoring order to the Mushroom Kingdom.


 * Actually Four Mooks: Certain species of Paper enemies don't show up as one entity; they're actually several incredibly weak creatures taking up an spot on the battlefield, and they generally attack more than once.
 * Advancing Boss of Doom: As with  Dream Team most of the bosses will resort to chasing the heroes. What's new is that Paper Mario is there to help Mario and Luigi outrun or attack the boss.
 * Anything You Can Do I Can Do Better: Taken to an absurd level between the two Bowsers, who where competing against each other to see who's better abducting Princess Peach, giving an speech to their troops, and bragging on how much they hate Mario.
 * Bag Of Burglary: Nabbit has stolen the items that the Mario Bros. use for their Bros. Attacks at the beginning of the game and keeps those and the rest of his ill-earned loot in one of these.
 * Big Ball of Violence: When Bowser meets his two-dimensional counterpart, one accuses the other of being a pale imitation and the two starts mauling each other inside a dust cloud obscuring most of the action. Kamek eventually gets sucked in as he tries to diffuse the situation and promptly gets thrown out to meet his own Paper version of himself.
 * Color Failure: The standard death animation for the Paper enemies is them turning grey and crumpling up before they explode.
 * Dual Boss:
 * Four of the seven Koopalings fight the heroes in pairs.
 * Kamek fights alongside Paper Kamek in an attempt to stall the heroes.
 * Elite Mooks: The Paper enemies occasionally comes in a 'Shiny" variant, which are the same type of enemy with boosted stats and have a tendency of dropping unique items.
 * Giant Mook: Moving away from the supersized characters in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Dream Team; Paper Jam features Papercraft Battles, a mode where giant cardboard statutes fight each other in an arena and ends with a duel against a boss.
 * Glass Cannon: Paper Mario fills this role on account that he doesn't have a lot of health or defense, compared to the Mario Bros. And his attacks are geared towards hitting several enemies at once or jumping on them several times.
 * Lethal Lava Land: The initial location of Bowser's Castle is in the middle of an lake of lava. And landing in it has the heroes flying back towards wherever they fell off. But it becomes lethal in the corresponding Papercraft Battle, where falling into it burns off a little bit of health.
 * Lost Woods: Gloomy Woods. Although the eastern half is rather straightforward, the western edge for the forest is dense enough to become an maze and is rumoured to have ghosts lurking in it.
 * Me's a Crowd: With the Power of the new Copy Block, Paper Mario can create 5 copies of himself to attack a corresponding number of times.
 * Kill It With Fire: In addition to the few who are naturally weak against fire, the Paper enemies also takes more damage from being burnt and they also have an unique death animation for being killed by a fiery attack.
 * Other Me Annoys Me:
 * The two Kameks openly hate each other, but it's mostly just trading insults.
 * The Bowsers, on the other hand, isn't afraid to let their fists do the talking when their rivalry comes to an boiling point.
 * Palmtree Panic: Twinsy Tropics is a network of tropical islands where Bowser's minions were secretly mining an rare type of ore.
 * Shifting Sand Land: Doop Doop Dunes has a giant sandflow as an roadblock and monsters that can easily burrow into the sand. Otherwise, it's an arid part of the world that leads to Bowser's Castle.
 * Turns Red: Nearly every boss in the game turns red with rage after their health drops below an certain point and their attack pattern is altered to use an new attack or two and to give them an extra action.
 * Wolfpack Boss: The Chargin' Chuck Corps are an group of at least 20 of the football-themed Chargin' Chucks who are fought before reentering Twinsy Tropics.