Shadows of the Apt

Shadows of the Apt is a fantasy series by Adrian Tchaikovsky (real name: Adrian Czajkowski). The basic plot is fairly familiar- a single visionary must persuade his people of the imminent threat from a rapacious, conquering empire- the main twist is the idea of the insect-kinden; all humans inherit powers based on the idealised abilities of a particular arthropod.

The books (so far) include:
 * 1) Empire in Black and Gold (2008)
 * 2) Dragonfly Falling (2009)
 * 3) Blood of the Mantis (2009)
 * 4) Salute the Dark (2010)
 * 5) The Scarab Path (2010)
 * 6) The Sea Watch (2011)
 * 7) Heirs of the Blade (2011)

The website also contain loads of short stories and histories based in the same world.

Tropes:
"Uctebri:, would you come forth? Drama now requires it."
 * Above Good and Evil
 * A God Am I:
 * A better example would be
 * All There in the Manual: Quite a bit of back story and History of the Lowlands can be found on the Shadows of the Apt website, along with other short stories based in that world.
 * Quite a few of the characters/ events from the short stories are woven into the main plot. The duel in Ironclads is brought up more than once in Heirs of the Blade (and the ghost story Avaris tells is most likely to be the same story as The Dreams of Avaris)
 * Ancestral Weapon: 's Mantis rapier, passed on by Tisamon.
 * Anxiety Dreams
 * Arbitrary Skepticism: Che knows that people can gain powers through meditation, among them telepathic hive minds, ultraviolet vision, wings, and the ability to shoot energy from your hands. She initially refuses point blank to believe in magic.
 * Actually nearly all Apt characters fall into this category, not just Che.
 * That's because magic works in an entirely diferent way to 'Art' as noted when, whereas the people in this world can identify something as an 'Art' immediately even if they haven't seen it before.
 * In addition, it is stated on the blog of the author that everyone has basically outgrown the silly superstitions of religion. The inapt believe in spirits but only the ones that can be commanded, not worshiped.
 * And Then What??: What Thalric says to in Dragonfly Falling.
 * Artifact of Doom
 * The Atoner: In Salute the Dark, Tisamon sees himself as an Atoner, although the main thing he's atoning for would, to most people, seem like a good thing- but Mantids mate for life...
 * Author Appeal: Tchaikovsky is something of an entomology fan. It shows.
 * Badass: The Mantis-kinden, and Tisamon in particular. Thalric does himself justice as well; while he doesn't have the combat prowess of the Mantis-kinden, he gives a good account of himself in fights and happliy roams about behind enemy lines without too much difficulty.
 * Badass Army: An army of one thousand Mantis-kinden from Felyal doesn't quite live up to their boasts- they said they'd be able to kill the whole of the 20,000-strong Imperial Fourth Army.
 * Badass Labcoat: Sort of; Stenwold and Totho both wear their artificing gear (Heavy leather clothes, fireproof aprons, tough gloves etc.) rather than armour in the first few books because firstly they are artificers before warriors, and secondly because none of the guards would pay attention to an artificer looking for work in an imperial city. Infact,
 * Barehanded Blade Block: Used rather well in Empire in Black and Gold. Colonel Ulther attempts it (and gets his arm cut open for his troubles) when fighting, a few pages before Tisamon's duel with  , in which he pulls off the same trick, thereby reinforcing his badassitude.
 * Black Magic: While magic is not inherently bad, it is said that there are couple truly bad magic.
 * A lot of foreshadowing is happening with the prophecy that  and towards the end of the Heirs of the Blade with what Che
 * Blade Below the Shoulder: Mantis kinden have two flavours- their Art-grown spines and the Claw.
 * Blind Seer: Subverted by the Moth Kinden; they are all Seers and magicians, but rather than being blind they can see better than any other race with their Art for being able to see in the dark. Crosses over with Prophet Eyes (See below).
 * Blood Knight: Tisamon is one in Helleron where he fights continuously, still wounded over the long past hurt and taking it out the only way he can.
 * In salute the dark
 * Blood Magic: Well obviously you have the whole  utilizing blood for their magic.
 * Due to their influence
 * In Salute the Dark, Stenwold  and in addition in the Sea Watch  . Things aren't looking too bright in the insect-kinden world.
 * Brainwashed and Crazy: At the end of Blood of the Mantis,  is forced via magic to attack.
 * Cartwright Curse: Both Stenwold Maker and his niece Che believe themselves to be bad luck for others.
 * The Cavalry: Many examples, especially in Dragonfly Falling
 * Celestial Deadline
 * The Chains of Commanding
 * Chekhov's Bow: It is occasionally mentioned that Totho is always carrying his "project" on his back, apparently a prototype for a weapon he has designed. This becomes important when
 * Stenwold's Piercer bow makes a reappearance in Salute the Dark for a while aswell
 * Chekhov MIA: Nero. Later in the series,
 * Just read the lore sections of the authors website and the date posted. Dude's been planting Chekhov's mines everywhere and priming them to blow for a loooong time. No wonder he's pumping books out so fast. Everything is already planned.
 * Chronic Backstabbing Disorder: Thalric; not that it helps him,
 * Arianna aswell.
 * Clock Punk
 * Cold-Blooded Torture
 * Come to Gawk
 * Covers Always Lie: None of the weapons in the series glow.
 * Also the cover of Blood of the Mantis features a Mantis (possibly Tisamon) wielding a Claw. It doesn't appear to work in the way described in the books.
 * Cool Airship: A fair few, notably the Sky Without in Empire in Black and Gold and the Starnest invasion ship in Blood of the Mantis.
 * Dawn of an Era / End of an Age: Depending on your viewpoint the revolution of the Apt was either the dawn of science and the end of fear and superstition; or the end of magic and the start of a polluted, ignorant future.
 * Divided We Fall
 * Dream Spying
 * Driven to Suicide
 * Drowning My Sorrows
 * Dying Declaration of Love
 * Elegant Weapon for A More Civilized Age: The Mantis Claw- a "laughable anachronism" if you don't know what they can do with it...
 * Elves vs. Dwarves: The kinden are dived between the Apt (Dwarves) and Inapt (elves).
 * A very close approximation: the Inapt are graceful, (usually) tall and some use magic, while the Apt are generally bulkier and use technology.
 * This is partially averted in later books where it is shown that many Skater Kinden are becoming Apt whereas they had all been Inapt a few generations before.
 * Especially obvious between the Apt Beetles and Inapt Moths, given their mutual dislike. While the Spiders and Mantis (Mantises? Mantids?) are both similar to elves in different ways, their virulent enmity is also reminiscent of the elf/dwarf conflict of other settings.
 * The Empire: The Wasp Empire.
 * Evil Cannot Comprehend Good
 * Evil Sorcerer
 * False Flag Operation
 * Fantastic Racism: All kinden have their stereotypes about each other, but 'half breeds' tend to suffer far worse.
 * Fantasy Counterpart Culture: Elements of it, but certainly not to the extent often seen. Nevertheless, it's interesting to look at the Dragonfly-kinden, with their unusual long-handled swords, their "golden skin" and their surnames before their personal names. Did I mention that the Dragonnfly was used in Japan as a symbol of the Samurai?
 * If Leonardo Da Vinci had ever managed to create a working flying machine and spread it throughout Renaissance Italy, Solarno and the Spiderlands would probably feel a lot more familiar to the reader.
 * Fantasy Gun Control: Subverted with crossbows being the "weapon of the revolution" that put theApt in charge and the Inapt on their long journey down the pecking order, and then again when.
 * Fridge Brilliance: Most of the things that the Spider Kinden Lord-Martial Teornis says to the wasps says to any foreigner can be interpereted in many different ways that make sense in different context later on. Pay attention to what he says to the Wasps about greeting them with closed fists: is he acknowledging their cultural differences and using their signal of peace to dislpay it, or is he underhandedly insulting them and declaring war?
 * Gambit Pileup: The Spiderlands politcal landscape, especially in Solarno. Not unexpected seeing how every Spider is born a natural chessmaster.
 * Gladiator Games
 * Good Is Old-Fashioned
 * Healing Hands
 * Hobbits - Fly-kinden.
 * I Gave My Word
 * Ignored Expert: Stenwold, at the beginning of the series
 * Interrupted Suicide: In Dragonfly Falling,
 * It Was a Gift.
 * Lampshade Hanging: Uctebri has a sense of the dramatic, it seems.


 * La Résistance: The Mynan resistance, which isn't particularly nice.
 * The Last of His Kind: Cesta believes that he is the last of the Assassin Bugs
 * Like Brother and Sister: Che, to Totho. He's not happy about it.
 * Living Shadow
 * Loads and Loads of Races: Unusual example - all the kinden/races are human, but their bodies are changed to reflect a different creature by meditation. That said, the physical differences between Kinden are still inherited.
 * It's not just the bodies, either- the Art is inherited, so if you don't have any Ant ancestry, you'll never get an Ant mindlink.
 * Actually it seems more like some arts are more common in different kinden but not exclusive. All ant kinden have the mindlink, but many Bee kninden also have the link among their own kind and so do a few rare wasps. Wasps have a sting, bees and ants have a very similar acidic attack (I think).
 * And there is also
 * Lonely At the Top
 * Love Makes You Evil:
 * Made a Slave
 * Mad Scientist: Colonel-Auxilian Dariandrephos.
 * Magic A Is Magic A: Art is Art, and is inherited and instantly recognisable as Art; technology is only usable and creatable by the Apt, and Aptitude is nearly always decided by kinden; magic is only usable by the Inapt, and relies on doubt and fear.
 * The Magic Versus Technology War: The setting's backstory has the magic using Inapt races being overthrown by their mechanically proficient servants several centuries ago.
 * Particularly prominent in The Scarab Path, with the attitude of the city of Khanaphes to progress.
 * Magically Binding Contract: We find that while the apt do not believe in such a thing, especially the Wasps, the inapt races like the dragonflies do.  Even the Wasps didn't know the treaty would be so binding.
 * Master Swordsman: The Mantis Hat in general, the Weaponsmasters in particular, though many prefer the Claw.
 * May-December Romance
 * Meaningful Rename: The Butterfly-kinden change names after major changes in their life.
 * The Medic
 * The Men First
 * The Mole
 * More Hero Than Thou
 * The Mourning After
 * My Country Right or Wrong: Thalric
 * Near Villain Victory: The series starts off this way, with the Wasp Empire nearly strolling into the Lowlands without a fight while Stenwold and his spies try to rally the Lowland cities to fight back. This is even lampshaded in Blood of the Mantis
 * Neutral No Longer: at the end of Empire in Black and Gold.
 * Not a Game
 * Nothing Is the Same Anymore: Pretty much every character has their world turned upside down and is uprooted from their old life.
 * The Sea Watch has to take the cake though. Despite some foreshadowing from previous books and online material, hints from Word of God, and even the front cover of the book itself; nothing prepared this troper for
 * This is basically what Adrian Tchaikovsky is trying to do. He says that he's trying to subvert the whole idea in fantasy that after an event, everything goes back to normal.
 * One of Us: Adrian Tchaikovsky's author A-Z on his publisher's website includes references to Dresden Codak, Jaegermonsters and ten-foot-by-ten-foot rooms containing an orc and a chest.
 * Our Dwarves Are All the Same: Beetle-kinden.
 * Our Elves Are Better: Spider-kinden and Moth-kinden.
 * Our Orcs Are Different: Scorpion-kinden.
 * Outgrown Such Silly Superstitions: The Apt in general, Che in particular. This being a fantasy book, they are wrong.
 * Actually a double-case; the Apt have outgrown the silly superstitions of magic, and everyone's outgrown the silly superstition that gods exist.
 * Actually it's not quite as simple as "Inapt believe in magic, Apt don't"; people who have grown up in places ruled by the Apt tend to believe that magic does not exist (eg. Tynisa is Inapt but was brought up in Collegium and does not believe in magic) where as people who have grown up in places ruled by the Inapt believe that magic does exist (eg. the Beetle servants in Tharn are Apt but they certainly believe in their master's abilities to perform magic.)
 * Powder Keg Crowd
 * The Power of Blood: Type AB, with a touch of Type O when it's used in prophetic dreams. Surprisingly enough, the Mosquito-kinden have a bit of a thing about blood...
 * Proud Merchant Race: The Beetle-kinden of Helleron also to a certain extent the Fly-kinden.
 * Proud Warrior Race Guy: The Mantis-kinden. Ant-kinden and Wasp-kinden are more Proud Soldier Races.
 * Proud Scholar Race: Moth-kinden are type 2 while Collegium Beetle-kinden are Type 1
 * Prophet Eyes: The Moth Kinden and Butterfly Kinden.
 * Revenge
 * Royal Blood
 * Sadistic Choice: In Salute the Dark,
 * Second Love
 * Security Cling
 * Spider Sense: Hilarious when you think about it: it's the Flies that have this ability with their Art!
 * Squad Nickname: Every one of the Wasp Armies, generally referring to some particular aspect of the reputation- for example, the Sixth Army, the Hive, are based around a core of Bee-kinden veterans.
 * Steampunk: There are many steam-powered automobiles and flying machines, and also quite a few that use combustion.
 * Storming the Castle: Empire in Black and Gold has
 * Sweet Polly Oliver
 * Take Up My Sword: Combined with Ancestral Weapon, and symbolizing accepting  Mantis heritage.
 * Talking in Your Dreams
 * Tender Tears
 * Tear Jerker: In Heirs of the Blade ,
 * Thicker Than Water
 * Think Nothing of It
 * The Unfavourite: What Che sees herself as.
 * Unfortunate Names: Cheerwell Maker.
 * Unlucky Childhood Friend: Totho. A very interesting treatment of it, as it's Che's merely fraternal affection for him that leads to Totho
 * Unwilling Suspension
 * What Have I Done
 * Worthy Adversary: Quite a few of the Imperial high command are presented at least somewhat sympathetically, but others border on Complete Monster.
 * All weapon masters view eachother this way. It also happens to be the traditional way of seducing a Mantis.
 * The Pilots of the Exalsee are compared to a duelling society; they all know and respect eachother, some are very close friends, and if they were to find themselves pitted aginst one another their feelings wouldn't change. However this wouldn't stop them fighting to the death and shooting eachother out of the air. Probably the best example of this is between Taki and
 * Stenwold and Thalric are worthy adversaries as opposing spymasters
 * Your Worst Nightmare
 * Your Worst Nightmare