Mirror Boss

Swallowing enemies whole. Flying around with a jetpack. Or just jumping high. Video game heroes can have a wide variety of powers; they're fun to play around with, and they'll let you conquer just about any boss battle. You just need to dodge around its attacks and Attack Its Weak Point for massive damage.

But what if those same powers were used against you?

A Mirror Boss is a subtrope of Mirror Mook that describes boss characters in a game whose abilities are the equivalent of the playable character's in some manner. As you might expect, this is usually a form of Duel Boss.

This doesn't have to be exact: in addition to any standard Contractual Boss Immunity the game employs, "cheats" such as Secret AI Moves and other tacks from the "My Rules Are Not Your Rules" playbook may be liberally employed in order to ensure the boss character still presents a challenge, or at the least isn't immediately cheesed out. It may also depend on the contrast between them and the other bosses - if the Player Character is humanoid and fights a humanoid boss in a game where the other bosses are say... giant monsters, that boss would necessarily have to share some capabilities with the player.

This trope may occur in Meta Multiplayer games in a form close to Player Versus Player-like combat, where the enemy in question is AI-controlled with their build, stats, etc. based on data from another player. If two players are actually fighting each other live with the same character, it's a Mirror Match.

Compare:
 * Evil Knockoff, an evil copy of a hero.
 * Superpowered Mooks, regular enemies that have a similar powerset to the hero without necessarily being a Mirror Mook outright.
 * Shadow Archetype and its many subtropes, which frequently overlap with this trope.

Contrast:
 * Beat Them At Their Own Game, where the protagonist has their abilities changed to match the boss.
 * Mirror Match, which is when two players (or the AI) of a multiplayer game select the same character.
 * Doppelganger Attack, where a boss or other enemy creates copies of themselves.

"Army of Me: You don't understand the math behind it, but you're pretty sure you're equal to or greater than eight of yourself."
 * The Kirby series's King Dedede can swallow and spit out enemies, as well as float/fly, just like Kirby can. But not copy abilities, though.
 * While Meta Knight can't do what Kirby usually does, he fights just like a better version of Kirby with the sword... And often makes Kirby use a sword against him.
 * It's worth pointing out that Dedede actually learned how to do those things by observing Kirby just so that he could use them against him.
 * Star Wolf in Star FOX 64. Unlike the large bosses encountered elsewhere in the game Star Wolf comes down to your own level in an attempt to beat you at your own game, flying ultra-advanced fighter craft not unlike your own Arwings. And they seem to do a pretty good job of it, as each Star Wolf member seems to beat his Star Fox counterpart more often than not unless the player is there to save his teammates.
 * The Blaze palette swapped enemies on the boat level in the first Streets of Rage game. The robotic version of Axel in Streets of Rage 3. Shiva from Streets of Rage 2 and 3, as he possesses similar directional attacks, including a 360 degree defensive maneuver akin to the player's special move button, and a dashing attack.
 * The Castlevania series has a recurring enemy, Doppelganger, who is a duplicate of whoever the hero of the game is. It first appeared in Castlevania III, where it would switch forms whenever you switched characters. The easiest way to beat him was to switch characters when right next to'em, hit'em once and repeat until he's dead: he'd be too busy changing forms to actually attack you. The Symphony version is interesting in it that it's the only boss that's susceptible to status effects and can thus be made harmless via using several normally useless swords that curse the enemy they hit.
 * Soleiyu Soleil Belmont from Castlevania II: Belmont's Revenge is the son of the main character, and was kidnapped and brainwashed by Dracula. He is the penultimate boss, wielding a whip like yours, and throwing swords that home in on you.
 * in Symphony of the Night counts as well, since he uses a melee weapon and several of the same subweapons as Alucard, and avoids attacks by jumping and sliding.
 * Hugh Baldwin from Circle of the Moon wields a sword instead of a whip, but he uses your subweapons as well. He also has a variety of special sword techniques which are roughly similar to the DSS enhancements used by your character Nathan Graves.
 * Maxim from Harmony of Dissonance is a bit less similar, since he uses a katana and a giant shuriken instead of your whip and subweapons, but overall he's close enough to count.
 * Dmitrii Blinov from Dawn of Sorrow is a much closer match, since he has the power to duplicate any attack you use against him. And if that doesn't work, he'll just stab you with a knife. Since he'll stick to what he copies and then spams it liberally afterwards, he can either be That One Boss or a Breather Boss: for example, using any high-powered, MP-expensive, hard-to-avoid attack on him isn't too smart, as he has no MP to worry about, but since he only uses the souls at their level 1 strength, some of them are hilariously ineffective. The most notable of them is probably the Cave Troll soul, which causes the user to attack with an elongated tongue: however, since the level 1 version of it only has a range of a few pixels, he'll spend most of his time hopping around harmlessly sticking out his tongue at you.
 * If you never use a soul attack on him (for example, because you never caught on to the mimicry thing), he sticks exclusively to Malachi's soul - which makes the fight quite a bit harder, since that attack is very hard to dodge.
 * Some souls are of course much funnier when you use them in practice. Yorick is one of the most hilarious primarily because Dmitri can't slide kick. So you can throw that soul at him (hitting him with it while he has Malachi active is the hard part). Once you got him though, he now has an attack that is puny, hard to hit with and slow as hell. Have fun beating him up. And in this case, since Yorick's damage goes up to the triple digits if you kick it, you can kill him in a few hits while he is busy chucking skulls at you. However, giving him stuff like Amalaric Sniper or Abaddon is just asking for it.
 * Of course he WILL activate any secondary soul you have active if you activate one.
 * Whip's Memory from Portrait of Ruin, a Bonus Boss who is fought by Jonathan alone and has almost exactly the same style.
 * Portrait of Ruin also has a Mirror Boss in the form of the Doppelganger at the bottom of the Nest of Evil Bonus Dungeon
 * Albus fills this role in Order of Ecclesia. His guns are functionally similar to Shanoa's magic attacks, and he even has his own Glyph attack. On higher difficulty levels, he gains extra attacks which mirror Shanoa's elemental Glyphs exactly.
 * Julius Belmont from Aria of Sorrow. He doesn't fight exactly like the player character, but he is human, and he fights exactly like a Belmont (duh), up to and including the classic subweapons.
 * Metal Sonic in Sonic the Hedgehog CD, as well as many other Sonic robots built by Robotnik which may or may not be the same one remodeled. The first one appeared in Sonic the Hedgehog 2, and was also the first boss in the series who wasn't Robotnik.
 * Also see Sonic Adventure 2. The whole game was replete with mirror bosses, having each of the characters fight their alternates on the other team. You basically have to fight each mirror boss twice since they are the exact same regardless of which team you are playing on and both teams have to be completed in order to get the Golden Ending
 * Knuckles in Sonic 3 & Knuckles if you're not playing as him. He's ridiculously easy to beat but Hidden Palace Zone is a Breather Level anyway. He is pretty much the same Knuckles you can play as, only with some HP instead of rings, a punch attack and the ability to block by ducking. He even takes collision damage, though trying to walk into him will just get you punched. But you can stand infront of him and get Tails to walk into him from behind if playing as Sonic and Tails. Tails takes damage too, but he's invincible (in 2P mode). If Knuckles drops from a glide on your head, only he'll take collision damage.
 * In Sonic Rush Series, Sonic fights Blaze. |The 2006 game also has Silver fight Sonic and Shadow. And the various fights against Sonic/Knuckles/Gamma (depending on who you're playing as) in the story modes of the first Sonic Adventure.
 * Half of the bosses in both Sonic Rivals games are battles with another playable character. Doubly so as every character plays exactly alike.
 * Also, in Sonic Generations, Shadow has all the moves available to him Modern Sonic has...including Boost.
 * Dark Link, who first appeared as the final boss of Zelda II the Adventure of Link; he reappeared in The Legend of Zelda Ocarina of Time as a miniboss, where he had all of Link's sword skills and more.
 * The Legend of Zelda Four Swords Adventures, as appropriate for a game about multiple Links, had "Shadow Link" as the primary antagonist. He appears in every level to harass Link using the same items you can collect in creative and destructive ways. He is also the boss of several levels.
 * The Bonus Boss of the GBA remake of The Legend of Zelda a Link To T He Past is four copies of Link in different colored tunics as they are portrayed from the Four Swords game. Each Link uses different abilities that the player can use, such as the Hurricane Spin, using the Magic Cape to become invisible, and the ability to shoot sword beams.
 * Axle Gear from Rocket Knight Adventures, a member of the Black Knights who oppose the Rocket Knights which Sparkster is a member of. Like Sparkster, Axle Gear uses a rocket pack and a sword to battle. He also has the honor of being the only enemy to appear in all three games in the series (and That One Boss in all three of them).
 * Nelo Angelo from Devil May Cry, a dark knight with the same swordfighting style as Dante, except that he hurls fireballs instead of using guns. He is also treated as a Worthy Opponent by Dante,.
 * Bolverk from Devil May Cry 2 is often described as that game's equivalent of Nelo Angelo. He also has a connection to Dante (his father Sparda killed Bolverk's comrades, who were reincarnated as wolves) but it doesn't really come up in the plot.
 * Vergil, Dante's evil twin brother from Devil May Cry 3. He is one of the game's main antagonists, and is an equivalent of Dante in almost every way; not only does he have his own Devil Trigger form, he also turns Beowulf into a weapon like Dante does to the other bosses.
 * Dante himself fills this role in Devil May Cry 4 when he goes up against Nero.  counts as well.
 * Another Joe from Viewtiful Joe is portrayed as one of these, though he actually relies on the Doppelganger Attack while warping around. A straighter example is the final boss, who has VFX powers like Joe and can speed himself up with them, as well as having a similar moveset to Joe overall. Even moreso when you reach this boss as the final unlockable character, , at which point it's exactly identical...minus the random lightning bolts, of course.
 * Ninetails from Okami. A canine with godlike magical power, who wields a giant sword hovering over her back, and can even interrupt Ammy's Celestial Brush with her own.
 * The mirroriness gets cranked Up to Eleven in the sequel, Okamiden. The final boss is an evil version of Chibiterasu, and literally comes out of a mirror. He has his own brush, like Ninetails, but the brush vs brush mechanics have been fine-tuned to the point where there is no difference in your abilities bar no matter how many secret brush techniques you picked up. Drawing a technique? He can cancel out with a line. He's drawing a technique? Cancel it with your own line! He even has an evil version of Sunrise that covers the arena in pitch-black darkness.
 * Azel from God Hand, who possesses the other God Hand and uses the same attacks and Roulette moves that Gene does. Also,
 * While Metal Gear has lots of Evil Counterpart characters, few of them fall under this. One that does is The Boss from Metal Gear Solid 3: Snake Eater: Snake Eater. In that game, you basically have 3 specialties: guns, CQC, and camouflage. The Boss carries the Patriot machine gun, is the one who taught you CQC, and wears a white jumpsuit which provides excellent camouflage in the field of flowers where you fight.
 * from Metal Gear Solid 4: Guns of the Patriots engages the player in a close combat based fight at the end.
 * Wario from Super Mario Land 2: 6 Golden Coins is basically a giant evil Mario. He starts out trying to jump on Mario's head, then uses a black carrot to copy Mario's rabbit form, then finally copies Mario's fireball power with a black fire flower.
 * Ness's Nightmare from EarthBound possesses all the skills that Ness has. To make it even more apparent, this is also a Duel Boss.
 * In Mother 3, the Masked Man fights in a similar style to Lucas and his party. He hits hard with his weapon, has the ability to destroy your shields like you can with the Shield Snatcher, uses a lightning attack that is similar to PK Thunder, and also possesses PK Love Alpha, Beta, Gamma, and Omega, which is the same powerful technique Lucas uses.
 * In Touhou Project 9.5, Shoot the Bullet, this is Shikieiki's last spellcard, "Cleansed Crystal Judgment": a magic mirror that produces a clone of the protagonist that uses her attacks.
 * In the final stage of Gungrave, Grave's first battle in the level is a boss encounter with his former apprentice, Bunji Kugashira. While he doesn't look like his mentor or have a coffin-like weapon, he too dual-wields a pair of pistols and regenerates his health the way Grave regenerates his shield. Bunji's also capable of using his own unique Graveyard Special, which is the same boss fatality move that Grave uses, except Bunji can use his any time he's close to you. His battle even starts with him sliding at Grave, trying to catch him and initiate the move.
 * Allen O'Neil from the Metal Slug series. Nearly every other boss is some sort of exotic military vehicle, but Allen is just a man with a gun, grenades, a knife, and a whole lot of muscles.
 * Gargoyle's Quest II had a literal Mirror Boss, a magic mirror who could transform into a copy of your character. There was a trick to beating it:.
 * Asch of Tales of the Abyss is this to Luke, with very good reason - . Indeed, in Luke's clashes with him (which are, of course, Duel Boss Fights), he has most of the same skills that Luke does - the only major difference in ability is the fact that Asch can cast spells and his Mystic Arte is different, though functionally similar.
 * Most of the other Six God Generals count as well, though to what extent varies from general to general.
 * Can't forget the cameo battle. Reid to Luke/Guy. Mint to Tear/Natalia. Philia to Jade. Nanaly to Anise/Natalia. All at once. There's a reason why it's considered by some to be the best boss battle in the series.
 * In the second half of Tales of Legendia, the majority of the non-monster bosses are shadow versions of your party members who can use all of their respective artes, but have the added benefits of flinch resistance, and in the case of the magic users, quick or instant casting on their spells.
 * The bonus boss of Tales of Xillia copies the fighting styles of your party members, first imitating Alvin, then duplicating himself and imitating Leia and Rowen, then duplicating himself once more to imitate Jude, Milla, and Elise.
 * Near the end of the first Tomb Raider, Lara meets a copy of herself which does exactly what she does. Shooting it only results in Lara getting injured. You have to lure it into a deathtrap to proceed.
 * Toward the end of Maximo vs. The Army of Zin, you have to fight Zin who are explicitely modelled after Maximo, some of which even wield a Hammer of Heroes knockoff. They hardly count as bosses, though.
 * In the Flash game Ginormo Sword, the Temple of the Moon contains a Bonus Boss called Doppelganger who looks identical to you and has a sword exactly as big as yours. And, as the game's name implies, that's pretty freaking big.
 * In the Genesis version of ESWAT, the final boss is a man in a red version of your Powered Armor, with several upgrades such as the ability to fire charged shots without charging.
 * Green in Gunstar Heroes, a former ally of Red and Blue brainwashed to serve the Empire, is a Mirror Boss in the final chapter. His Boss Subtitles list his attacks as "The Gunstars' Actions", which is appropriate, since he can jump, slide, and throw just like you can. But instead of using a gun, he uses throwing stars.
 * This is not true of the remake/sequel, Gunstar Super Heroes, where Green just reuses the Seven Force he used earlier.
 * Zohar from Silhouette Mirage. Like Shyna, Zohar can switch between the Silhouette and Mirage attributes - and while Shyna's attribute depends on which way she faces, Zohar can change at will. Plus, Zohar's move arsenal contains several attacks which are counterparts to Shyna's - namely, the homing shot and sword attack.
 * Penta from Radiant Silvergun is a copy of your Airborne Aircraft Carrier base, Tetra. It attacks with two copies of the Silvergun which use all the same weapons that you can use. I hope you've memorized yourself.
 * Tageri from Ikaruga, a boss who is capable of instantly switching between the white and black attributes just like your ship can, and intermittently using your homing laser superweapon, which you can only survive by absorbing it with the matching attribute. Of course, you're still a small fighter plane, and it's a giant sphere shooting waves of danmaku at you, but it sort of works.
 * Brad from Sin and Punishment, who wields a gun/sword weapon exactly like yours. He's first fought in a shootout where you have to dodge his aiming cursor to keep him from shooting you; once that's done, he closes in for a sword duel.
 * Samantha from Stretch Panic is set up to be an Evil Counterpart to Linda even in her backstory: they were born less than a year apart, and Samantha's transformation revolves around an object which is important to her, a toy fish she was given by her mother. This toy fish is connected to her by a prehensile chain and acts like an extra limb, being used to grab and throw objects much like Linda's scarf hand.
 * An interesting example in Heroes of Might and Magic 5. Visiting a sphinx will trigger a riddle with three choices. A wrong answer will result in a battle against a copy of the triggering hero, with the same level, skills, abilities, artifacts, and troops. And they usually have the initiative.
 * The final battle of Ultima IV: Quest of the Avatar is against clones of all 8 recruitable party members. Note that there is one party member of each class, and you can recruit all of them except the one who shares your class, so the clones usually end up having the exact same party makup as you.
 * The Bomberman games have a trend of including a Quirky Miniboss Squad of evil bombers as bosses. This trend started with Super Bomberman 2 and its Five Bad Bombers, who had both unique bombs and Humongous Mecha - including, notably, Brain Bomber's giant Bomberman mecha which could also lay bombs.
 * The 1994 Genesis game Pulseman featured as the boss of Stage 5 a dark Pulseman who attacked using a similar 'Voltecker' dash as Pulseman's own (e.g. this video).
 * Bass, introduced in Mega Man 7. An evil robot created by Dr. Wily to be Mega Man's equivalent in every way, he even has a robot dog, Treble, that he can combine with much like Mega Man can combine with Rush.
 * In Operate: Shooting Star, Rockman.EXE and Ryuusei no Rockman end up fighting due to a misunderstanding. Ryuusei uses a similar fighting style to EXE with a few negligible differences.
 * Preceded in the original Mega Man by the second fortress boss, a Mega Man clone who had all of the original's weapons.
 * Mega Man Zero 3 has its own mirror boss, Omega,
 * The Mega Man clone makes a reappearance in Rock Man 4 Minus Infinity. This time he is monochrome. After beating him once, he steals 4 of Mega Man's weapons with Dr. Wily's Stealing System and gains some color. Fortunately, he does not know how to use the weapons well.
 * Kojiro in Brave Fencer Musashi, a child swords man boy summoned by Princess Fillet using the same Hero Summon spell that called Musashi...but instead of rescuing her, he decides to kidnap her to goad Musashi into a duel. Also, the final boss uses elemental attacks from the same five elements as Musashi's scrolls as well as a sword combo.
 * President Gandrake from Musashi: Samurai Legend actually transforms into a copy of Musashi for his boss fight.
 * Sabata from Boktai. While Django wields the Gun Del Sol, a weapon which stores and fires beams of sunlight, Sabata uses the Gun Del Hell, which uses the power of darkness to achieve the same effect.
 * Anubis in Zone of the Enders: The 2nd Runner. It was built as part of the same project as Jehuty, and not only are they the only two Orbital Frames in existence that can use Zero Shift, but their normal beam attacks are parallel as well.
 * In the original Zone of the Enders, Viola and her frame Neith are a Mirror Boss, mainly because all the other bosses are absolutely humongous even by Humongous Mecha standards.
 * In SaGa Frontier, the entire purpose of Blue's quest is to prepare for a Wizard Duel with his brother Rouge. When the duel finally happens, you find out that Rouge has mastered the opposite of every school of magic that Blue learned (except for Realm magic, which they both start with).
 * Red's quest has a Recurring Boss named Metal Black, a robot warrior who remodels himself after every defeat. His final form is modeled after Red's superhero identity, Alkaiser; he even has a copy of Red's finishing move, Dark Phoenix.
 * from I Wanna Be the Guy looks mainly like a larger version of The Kid, right down to the blue jumpsuit and red cape. And the gun.
 * One mission in Naruto Shippuden: Clash of Ninja Revolution 3's story mode has Guy fighting himself. The CPU-controlled character copies the exact same moves you do. However, it's chakra gauge fills up slightly slower than yours. So not only can you pull off your own special sooner than the computer, but you can even have the computer waste its own.
 * The Handsome Men from Killer7 are a team of rival assassins who battle the Smith Syndicate in a Duel Boss sequence. Not only do they have one member for each of your 8 characters, but they all copy the weapons those characters use... and every single motion and shot you make, turning every battle into a war of attrition which you are destined to either win or lose.
 * In Bungie's Oni, after Konoko learns her true identity, she has a trippy dream sequence that culmulates in her fighting a hostile dream version of herself. The dream Konoko is faster than most enemies and has the same move set as the player, but doesn't use the most powerful specials, so she's not as tough to beat as she could be.
 * Alien Hominid has the final boss, a beefed-up, macho version of the titular character. He uses larger-scaled versions of all of Alien Hominid's attacks. Oh, and he can take more than fifty times the damage that Alien Hominid can take...
 * Legacy of Kain: Defiance closes its third act with a Duel Boss fight, pitting the two player characters against one another, first with Kain against Raziel, and then vice versa.
 * Interestingly subverted in Baldur's Gate: Tales of the Sword Coast, where you face a Demonknight Death Knight and have the option of activating its Mirror of Reflection (which, it is initially implied, might be used against you).
 * Played with in Baldur's Gate II, where your initial boss fight with  has him cast a "Summon Clones" spell which doubles your party members as hostiles, only without equipment or spells (so - harmless, really).
 * Also subverted near the end of Baldur's Gate II, where a random encounter has initially friendly NPCs turning into doubles of your party and attacking if you say the wrong thing - but gives them none of your party's powers, instead making them into a moderately challenging fight at best.
 * In the third Mario & Luigi game, the Mario Brothers infiltrate Bowser's brain, where his memories can become tangible. His memories of Mario and Luigi attack the real ones using moves from older Super Mario games, including other ones from the Mario And Luigi series. Bowser gets to fight his own mirror boss at the end of the game, and since Bowser is already a Villain Protagonist, it's Evil Versus Evil.
 * Kojack, the Access Hangar boss in MadWorld, looks a lot like Jack and fights identically to him on a motorcycle. The commentators, of course, have a field day with this - "Jack must feel like he's kicking his own ass!" He's hardly a threat, though.
 * Kingdom Hearts:
 * Kingdom Hearts 358 Days Over 2 has, who not only fights a lot like Sora from the first game, but also has several of his special attacks, including Sonic Blade, Ragnarok, and Ars Arcanum. Not to mention that in its Final Form, it will use Sora's Trinity Limit on you.
 * Terra's final boss in Kingdom Hearts: Birth By Sleep exclusively uses Terra's own moves against him. His best moves, like Quake and Meteor, Chaos Blade, and the like, and his two best Shotlocks: Dark Salvo and Ultima Cannon. He can even go into Command Styles that Terra is able to use; specifically Dark Impulse. He even can do things that normally only the player characters can do, like dash and block and counterattack, and heal himself with Cure spells (he even chuckles when he whips that one out). This is all handily explained by the fact that
 * Implemented with in-universe justification in .hack GU: The Doppelgangers are designed to be a copy of the player if they hang around too long in a field-type area. The thing is that they are always 8 levels higher than you are (but not above the level cap of the game; 50 in the first game, 100 in second, and 150 in third), always has +50% speed, constant HP/MP regen, damage reduction, healing spell, has weapon effects that mirror yours if your weapon is fully customized, and can change weapons at will (mirroring what you use). The difficulty spike reaches to Nintendo Hard levels for unprepared players in Volume 3, although the rewards (provided the player played the two volumes before it) are phenomenal (even this is a Your Mileage May Vary, the Doppel weapons dropped in volume 2 are outclassed in volume 3, even if the armor and accessory is useful to an extent).
 * When you finally fight Richard Hawk in the Las Vegas level in Metal Wolf Chaos, he has a special ops suit just like you, complete with its own Limit Break.
 * In the Metroid franchise, you face off against evil Samus duplicates several times. However, the only one of them that fully represents a Mirror Boss is SA-X. Dark Samus may look like Samus and use the Morph Ball, but she moves very quickly and flies. Even Gandrayda-Samus takes liberties with Samus's abilities. SA-X is confined to things that Samus, post-Super Metroid, could actually do.
 * Oblivion expansion Shivering Isles has you fight a dark shadow of yourself at one point. As Oblivion uses a character creation system with stats for specific abilites, this shadow It's status as a That One Boss depends on how much your own character kicks ass, as the computer has all your weapons and abilities without the need to press buttons to switch between them.
 * This troper found that a strategy for easily defeating him is to
 * Quest for Glory III has a literal (and particularly unpleasant) Mirror Boss fight near the end of the game. The hero and four of his friends arrive in a room with five mirrors, each character walks up to a mirror, and then the reflections mutate into demonic versions of themselves and attack. Hitting your own reflection causes you to take damage, on top of the damage he's already doing to you. There's no way to win on your own...you just have to try not to die until another buddy shows up and stabs your reflection in the back.
 * In The World Ends With You, certain varieties of Fox Noise can pull this trick on you. When they have enough tails, they can transform into masked copies of Neku and attack with versions of your own Psychs. One of them is an optional boss, the other is a non-boss enemy.
 * are a better example. The pair has a light puck, are a pair (sharing the games two screen combat), and attack with a few common Psychs.
 * The unreleased Shoot'Em Up Chimera Beast has the Final Boss, essentially an oversized and more evolved version of the player's eater.
 * in Ratchet and Clank Future A Crack In Time is another, complete with the agility and absurd arsenal that Ratchet has.
 * in Dragon Age: Origins, a ghostly version of your current party attacks you, using all of their current attacks, abilities, etc.
 * It's also worth noting that if you have one or two mages in your party, or if your PC is a mage, this fight can be incredibly difficult.
 * World of Warcraft has 2 bosses where one must face clones of your current party. One is realativly hard as the clones have ablities and attack paterns based on the current talent build of the clonee (IE cones of healers will heal) and each player must fight of them alone. Should you defeat all you'll join another party member who is still fighting them until all 5 groups are cleared and the actual boss fight continues. Notably your own clone set will not have a clone of you though everyone else will have one of you. The other fight they are relatively weak and just act as support for a simple boss.
 * There is also one quest where you fight against your inner turmoil which is a basically a clone of yourself, though the character only uses melee attacks despite the fact you may be a magic user character, and lacks any of your abilities and strength making it a easy fight.
 * Not quite a mirror match, but much more formidable than the above examples, is the Faction Champions encounter in the Trial of the Crusader raid, which pits you against a group of bosses that mimic the abilities of player characters (in a simulation of a PvP Arena match). While they lack the benefit of human intellect and are fewer in number than your raid group, they are statistically far superior to a PC of the same class and spec and have a habit of dogpiling one member of your team.
 * There's also Nefarian, who while not exactly mirroring your abilities does mirror some icconic class abilities: Druids are forced into cat form, Rogues are teleported in front of him and stunned there, he Death Grips people if there's a Death Knight around, etc.
 * And Hex Lord Malacrass, a Zul'Aman boss that steals some of your (most annoying) abilities.
 * On and above the hard mode of Ninja Gaiden Black, certain battles are replaced with a 'Fiend Ryu' This being Ninja Gaiden, Fiend Ryu is you, only a lot better than you.
 * Issue 17 of City of Heroes introduced Doppelgangers, enemies who copy the player's look and powers. However, they are not exact duplicates - most notably, they only copy the powerset, but not the particular powers a player has picked. Every story arc introduced in Issue 17 contains, in some way, one of those.. One mission gives you the option to fight eight copies of yourself at once. The badge for achieving that feat is particularly amusing.
 * Issue 17 of City of Heroes introduced Doppelgangers, enemies who copy the player's look and powers. However, they are not exact duplicates - most notably, they only copy the powerset, but not the particular powers a player has picked. Every story arc introduced in Issue 17 contains, in some way, one of those.. One mission gives you the option to fight eight copies of yourself at once. The badge for achieving that feat is particularly amusing.


 * in Hero Core. Significant in that it isn't just a random Evil Knockoff;.
 * The final boss in the NES version of Double Dragon is none other than Billy's twin brother Jimmy, who has all the same moves as the player and more health. This is actually a carryover from the arcade version, in which both players were forced to fight each other at the end (Jimmy was originally Player 2 in the arcade version, but became the final boss in the NES version due to the omission of the 2-Player mode).
 * Jeff, the Mission 2 boss in the arcade version, also fits this trope, being a Lee brother Head Swap with all the same moves.
 * In the arcade version of Double Dragon II: The Revenge, the final boss is a Lee brother clone who has all the same moves, plus an energy beam attack and the ability to possess the player's body and drain his health. If both Lee brothers are present, then there will be a second clone as well. The clones appear in the NES version as well, where they are the last enemies before the new final boss.
 * In In Famous, final boss Kessler is one of these. Almost all his powers look like stronger versions of yours.
 * In Ys: The Oath in Felghana, a game full of battles with monsters, Chester is the only other complete human and the only non-Mook swordsman you will fight... and he knows what he's doing.
 * The final stage of Depict1 pits you against your Enemy Without. He copies all your moves flawlessly and can't be killed unless you throw yourself into the deadly gems, killing him as well.
 * In a rare movie example, Scott Pilgrim vs. the World, the last enemy Scott Pilgrim has to face is Nega-Scott, a shadowy version of himself... but instead they talk things out and decide they have a lot of things in common, and head their separate ways.
 * In the comic, Nega-Scott is "defeated" when Scott accepts him and admits that he's partly to blame for things going wrong with his life since fighting him just means he's fighting himself and refusing to learn anything.
 * In Purple, all but one of the mini-bosses you encounter on the map wield the exact same weapons you do.
 * Super Paper Mario has the boss of World 4, Mr. L. He jumps and moves around like the player, and he can even use items to heal himself.
 * The second-to-last boss in BIOMETAL uses all three Mutually Exclusive Powerups that the player could use, except upgraded.
 * Jade Empire uses this quite successfully. While many boss encounters deal with 20 foot tall Golems, spirits gone bad, or groups of Elite Mooks, the final boss encounter is a one-on-one fight against someone who uses abilities very similar to your own.  This works as a strong display of the strategic depth that the game creates: that the final boss can be a character just like yourself, while still giving an entertaining, difficult-but-fair final confrontation. No weak points to aim at, nothing like that. The final boss blocks, attacks, dodges, heals all exactly like your character can. You must display mastery of your combat forms to stand a chance.
 * It was also used in Knights of the Old Republic in the final boss fight.
 * At the end of Extermination, after defeating its giant monster form, the Alien Lifeform transforms into a copy of your character; basically a soldier with an assault rifle.
 * Happens near the end of Drakensang 2. The clones sports the same weapon you're using, so if you disarm your character right before the cutscene where the clones are created, the clones are unarmed and helpless.
 * Mr. X from Kung-Fu Master, who can attack with the same punch and kick animations as Thomas, in addition to his advantage of knowing how to block. This is more noticeable in the NES port, where Mr. X is a head-swapped black Palette Swap of Thomas.
 * The third boss in Crash Bandicoot 2: N-Tranced is Fake Crash, who mimics the player's movements. Like the Tomb Raider example, the only way to beat him is to move him so he stands where you shouldn't. If you collide into him you'll die and he'll produce a cheering animation.
 * Mecha-Turtle in Teenage Mutant Ninja Turtles(NES).
 * Jin from Panzer Bandit uses an exact duplicate of Kou's moveset, with the exception of the visuals of his second Hyper attack (though move-wise it's the same effect). Tsubai serves as a mirror to Ein as well, mostly in techniques having the same function rather than being mirror-sprited like Jin's.
 * Tenchu 3: Wrath Of Heaven introduces Hyakubake, a Master of Disguise who takes on either Rikimaru or Ayame's form in the opposite's Story Mode, making use of their techniques and even a few of the player's items (like the Blowgun). This trend of pitting one of the two (or three) playable characters against the other is used in other games (Fatal Shadows and Time of the Assassins, for example), though in most of those cases it's the actual character instead of a disguised enemy.
 * Cannon Dancer brings forth Fake, a dark-skinned clone of main character Kirin who can do everything he can except create energy clones of itself.
 * Letho in The Witcher 2. As a Witcher himself, he can use Signs as well as use traps and bombs like Geralt does.
 * Nemesis in Dark Sector uses many of the same abilities that you do, including charging a glaive with elemental energy. Completely Justified by the fact the player received a copy of Nemesis' powers.
 * Dungeon Siege III contains several fights with Archons, who have the same powers as Anjali, though they get to use the full set in both forms instead of needing to alternate to use them.
 * The Black Phantoms in Dark Souls are basically AI-controlled Invaders.
 * In Death Smiles, Sakura is the boss of the Swamp, which means that if you're playing as her in Mega Black Label mode, you fight a mirror image of her.
 * The final opponent of Bayonetta's Angel Slayer Marathon Level is, who can use the exact same techniques and weapons she can, just while dealing much higher damage.
 * The climactic battle of Level 4 in Descent 3 is a duel with one of Dravis' Black Pyros.
 * The final boss fight of Asura's Wrath is Gohma Vlitra's Core, which looks like a bigger and meaner, but still nearly identical version of Berserker Asura, Giant Arms and all.
 * The final boss of the DLC.
 * In Super Robot Wars Z 2, Anti-Spiral pilots a Palette Swap of the Gurren Lagann with Anti-Spiral Nia instead of the Grand Zamboa because Tengen Toppa wasn't in the game. He also pilots Chouginga Anti-Gurren Lagann.
 * Granberia in Monster Girl Quest is the only boss who doesn't use pleasure attacks and fights entirely using sword skills. She shares many of Luka's attacks and can also use the Serene Mind buff.
 * Various The Legend of Zelda games have the Dark Link Mini Boss, who got various levels of character development, but was essentially a shadowy version of yourself. The Ocarina of Time subverted the intuitive Mirror Match expectations by equipping Dark Link with absolutely none of Link's tools and weapons, except for shady counterparts to the Hylian shield and the Master Sword. As if to make up for this, it gave Dark Link a few added abilities, such as the ability to vanish and reappear behind Link when struck, and the ability to paralyze Link by hopping up to balance atop the blade of his Master Sword. This ability is only applicable when Link thrusts straight on, so it can easily be avoided. But it's worth getting caught in at least once because it's just that Badass.
 * The Bonus Boss in the GBA remake of Link to the Past is actually four Links that represent the colored Links you played as in the multiplayer game. Not only do they posses the Golden Sword and the Mirror Shield, along with basic sword slashes, but each color you fight can do everything the last one did and gains new a move.
 * Metal Mutant has such a scene, and the enemy copies actions of the player as well as the form, making it impossible to beat without taking the same damage and dying. The solution is to.
 * Yui has to face off against her robotic clone as one of her opponents in Battle Golfer Yui.