Henry Stickmin

The Henry Stickmin series is a series of Choose Your Own Adventure stick figure games created by Puffballs United on Newgrounds.

The games focus on the titular Henry Stickmin, who starts off as a Villain Protagonist who tries to break into a bank. Later installments have him attempting to do other tasks, such as stealing a valuable diamond from a museum or attempting to break out of a high-security criminal assylum. Depending on the player's choices, he may have the aid of other characters, such as Charles Calvin, a helicopter pilot who works for the government, and Ellie Rose, whom Henry has the option of helping in Fleeing the Complex.

The series is best known for the many, many hilarious fails that can happen to Henry while he's trying to complete missions. Each installment (save for the original flash version of Breaking the Bank) even has achievements for finding all of the fails in each game.

Although the series technically began in 2007 with a prototype game, titled Crossing the Pit, 2008 marked the true start of the series with the release of Breaking the Bank. The series was then followed by Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, and Fleeing the Complex, each respectively released in 2010, 2011, 2013, and 2015.

The series eventually concluded with The Henry Stickmin Collection, which was released to Steam on August 7, 2020. This features remastered versions of the previous five Henry Stickmin games, as well as the sixth and final game, Completing the Mission.


 * Agony of the Feet: During the "Just Plain Epic" route in Stealing the Diamond, after Henry successfully manages to break into the museum, he has the option to use a bomb on the security guards. But the bomb itself is not a live bomb, and if Henry does try to use it, the bomb will just land right on one of the feet of Dave, one of the museum's security guards.
 * The Alcatraz: The Wall in Fleeing the Complex. Despite all the increased security, the guards having spears that can shoot lasers, and the fact that, up until then, nobody was able to escape for fifty years, Henry (and Ellie, if you choose to take her with you) still manages to break out.
 * Attack of the 50-Foot Whatever: In the "Just Plain Epic" route of Stealing the Diamond, Henry becomes a giant after touching a golden mushroom.
 * Big Bad: Reginald Copperbottom, the leader of the Toppat Clan, serves as this in Infiltrating the Airship, the "Betrayed" route in Fleeing the Complex, and some of the routes in Completing the Mission.
 * Captain Ersatz/Lawyer-Friendly Cameo: In the remastered version of Escaping the Prison, Phoenix Wright of Ace Attorney fame is renamed as Felix White.
 * Cyborg:
 * In Completing the Mission, Right Hand Man is depicted as one in each of the routes that spawn off the "Relentless Bounty Hunter" or "Rapidly Promoted Executive" routes from Infiltrating the Airship.
 * Henry himself becomes one in the "Revenged" route of Completing the Mission.
 * The Dog Bites Back:
 * Early Installment Weirdness:
 * The art style in Breaking the Bank is more simplistic than the art style in all subsequent games. In addition, none of the options had the iconic "Fail" screens. These were fixed in the 2020 remaster.
 * Each of the endings in the original Flash versions of Escaping the Prison and Stealing the Diamond had simple names (E.G. the "Sneaky Ending" in Escaping the Prison or the "Epic Ending" in Stealing the Diamond). In the 2020 remasters, they are given more elaborate names, such as "Sneaky Escapist" in Escaping the Prison, or "Just Plain Epic" in Stealing the Diamond.
 * Game-Breaking Bug: Invoked on three different occasions:
 * One of the fails in the "Just Plain Epic" route in Stealing the Diamond has Henry spawn MissingNo of Pokémon fame. However, when he does this, the game cuts to a screen resembling the Windows Blue Screen of Death, with a binary message on the "Fail" screen which translates to "Fear MissingNo."
 * In the "Pure Blooded Theif" route of Infiltrating the Airship, if Wilson chooses to load the disc labeled "G.A.B.E.N.," the game will glitch out as a weapon begins to emerge.
 * If Henry uses the CorrupTick in the Theif/Allies route of Completing the Mission, the game will glitch out and cut to the title screen. When the player clicks "OK" on a message that says "Completing the Mission encountered an error. Returning to previous location...", the game reloads, but Henry and Ellie will now be perpetually T-posing, while the Bukowski twins will spaz out.
 * The Ghost: Gadget Gabe, the person who gives reviews of various devices Henry tries to use on his quests, is never seen.
 * Have a Nice Death/It's a Wonderful Failure: The games are well-known for all the "Fail" screens and their snarky commentary.
 * Idiosyncratic Episode Naming: The titles for every game in the series follow the "[verb]-ing the [noun]" pattern.
 * Jail Bake: Escaping the Prison begins with Henry receiving a cake from an anonymous source . Said cake is filled with items that Henry can use to escape.
 * The Multiverse: It's implied that there are multiple universes that occur whenever Henry either succeeds or fails.
 * Mythology Gag: At one point during the "Jewel Baron" route in Completing the Mission, Henry tries to figure out how to get across the gravity chamber in the Toppat Orbital Station. The entire sequence mirrors Crossing the Pit, the prototype game for the series.
 * The Quiet One: Henry himself. Outside of grunting or screaming whenever he dies, he rarely, if ever, speaks in full sentences (or at least he does on-screen, anyway).
 * Running Gag:
 * At one point in each game, Henry has the option to use a teleporter, but doing so almost always results in him dying in some way (except for the "Unseen Burglar" route in Stealing the Diamond ).
 * Starting with Infiltrating the Airship, Henry can call on Charles to help him out. The problem is, though, that Charles' "plans" always involve him ramming his helicopter into things.
 * Shout Out:
 * Infiltrating the Airship:
 * SpongeBob: One of the death screens is: We'll take our problems and PUSH them somewhere else!
 * Slapstick Knows No Gender: If Ellie teams up with Henry, she can and will get hurt and/or die about as much as Henry does.
 * Small Role, Big Impact: The secret ending of Completing the Mission reveals that.
 * Take a Third Option: Occurs near the end of the Thief/Allies route in Completing the Mission . The latter two options both end in failure.
 * Women Are Wiser: If she teams up with Henry, Ellie will act as the brains of the two. This is perhaps best shown in one of the fails during the "Triple Threat" route in Completing the Mission when Charles suggests crashing into the Toppats' rocket, with Henry giving an approving thumbs-up, while Ellie just replies, "But, how does that help?" That said, Ellie still has moments where she acts as stupidly as Henry.