Mary's Magical Adventure

Based on a modified version of Doom's engine, Mary's Magical Adventure is a first-person platforming game with two playable characters, each with their own stories, Xane and Mary. Their stories come in this order. The game is in early alpha, but can be downloaded at The X Site for all three main computer operating systems. is also playable on Android using Delta Touch.
 * Xane, after returning home to find his wife kidnapped, moves to a house out on an island to protect Mary. One morning, Xane goes to work at Xane Corp., only for the Hell City Police Department to unexpectedly attempt arrest for kidnapping his own wife, a crime he wasn't responsible for. He fights the police officers, which only gets him in bigger trouble, so he's knocked out and thrown into jail. Now he must escape and get revenge on whoever really committed the crime!
 * Mary's story begins at the Mary's fast food restaurant. Mary is drinking juice when suddenly she hears a distant sound, followed by quick, large shadows outside the window! Scared, she runs back home. Later that evening, Hell City Police Department police officers arrive, looking for monsters. They spread out, but one of them is killed by a tiger. Mary hears this and opens the front door to find one of the other cops walking up to her door to question her. Mary remembers what her father told her, to avoid cops at all costs, killing them if there's no other option. As the cop approaches, Mary gets scared and hits the cop using her umbrella. The third cop sees this happening and she becomes wanted by the HCPD. Now she has two goals, to escape the police and find out where those monsters came from!


 * Author Avatar: Xane, the blue Kirby.
 * Boss Battle: Like most games, Mary's Magical Adventure has fights against unique enemies with more health than average. The bosses are referred as "masters".
 * Cowardly Boss: The Command Master. He attacks you directly at first, though he jumps up to a high ledge and has police officers take over. After hurting him further, he suddenly jumps away to a second arena, requiring the player to jump between more platforms before finishing him off.
 * Convection Schmocvection: Lava doesn't deal damage until your character makes direct contact with it, even slightly.
 * Direct Continuous Levels: Every level ends in a small corridor. Moving to the middle of it causes the screen to fade out, then fade back in when the next level loads. It isn't the most seamless, but each level begins where the previous one ended.
 * Goomba Stomp: If Mary or Xane jumps on a monster, they will hurt the enemy a lot.
 * If the enemy supports it, it becomes a Goomba Springboard, bouncing your character into the air with increased control. You can chain bounces between enemies to increase your combo.
 * Insurmountable Waist High Fence: Some small walls are impossible to jump over if they're the boundary of the area.
 * Invisible Wall: '' has invisible walls at the edges of the current area. Most are visible, but some are not. It's obvious where they are, so you won't hit one in the middle of the level.
 * Marty Stu: Xane, mainly because of his power. He can become, the second-most powerful being in this game's universe, below its god. He can do anything, given he has enough power. However, when he's in his Kirby form, he only has a fraction of this power, leaving him...not a Marty Stu.
 * Mercy Invincibility: When Mary or Xane is hit by anything, they get a second of invincibility, mainly to prevent fire from killing them within a second. The time you're invincible depends on what difficulty level you're playing on.
 * Oxygenated Underwater Bubbles: Like a certain hedgehog, you can't swim or breathe underwater unless Mary inhales air from underwater bubbles or reaches the surface.
 * Rainbow Speak: Locked door messages color text to match the key they're referring to.
 * Regenerating Health: Mary's shield-shaped wand can regenerate her health. It's disabled if you're in an arena battle or when transformed into Magical Cutie Mary, though.
 * Also, the Heal Coin, as its name suggests, slowly regenerates your health as long as it has time on its timer.
 * Shout Out: '' makes a lot of references to other video games; These include:
 * 'Sonic the Hedgehog': You can't swim in water. If you stay underwater too long, dramatic music starts playing. Anyone who's played some of the more classic games knows what happens if you don't find a big air bubble or jump out...
 * Also, Mary's Air Dash is Sonic's Homing Attack without the homing ability.
 * Additionally, Mary's Controlled Air Dash upgrade allows Mary to aim her Air Dash slightly upward, which behaves very similarly to the "Jump Thok" from Sonic Robo Blast 2.
 * 'Super Mario': The way the wall jump behaves is similar to later Mario games like the New Super Mario Bros games, sliding down the wall included. The sliding is even better in Mary's Magical Adventure due to your jumping velocity transferring into the slide when you attach to the wall.
 * Simultaneous Warning and Action: Hell City Police Department cops tell your character that they're under arrest, but instead of arresting you, they shoot you like any other enemy.
 * Talking to Himself: All characters and monsters in Mary's Magical Adventure are voiced by the same man, Xane, leading to very similar grunts and death yells from multiple enemies.
 * The Computer Is a Cheating Bastard: Like Doom, once a monster sees you, they always know where you are, even through walls. In addition, enemies can hear you attack behind doors if an alternative path leads goes around it to the enemy, even if realistically the sound would've faded out before it could exit the other end of the path.
 * Some enemies try to avert this by having limits on how far they can keep following the player. If the player goes too far from these enemies, they will forcibly forget the player and revert to waiting. This doesn't stop them from trying to shoot at the player behind walls, however.
 * Blue HCPD cops and normal tigers avert this by constantly monitoring if they can see the player. If they stay out of their sight for long enough, the enemy forgets the player.
 * Walk, Don't Swim: Like the classic Sonic games,instead of swimming, your character will walk on the bottom of any body of water.
 * Wall Jump: If you jump or Air Dash at a wall, you'll stick to it, slowly sliding down the wall. You can turn to aim where you jump off the wall towards and, like Mario, can jump back and forth between two walls.