Lust Grimm

One day, you wake up to find yourself in a strange, fantastical world. A world where magic is commonplace. A world where talking animals, talking plants, even mythical creatures such as dragons, all live and work as members of society. However, you don't remember how you got here.

And as you learn more about this world, you notice that the only other humans are men. In this world, the women are female demons - succubi. Any man who strays from the safety of a settlement risks being caught and raped to death. This fate will happen to you, too, if you aren't careful... or if you can't resist the temptations of the succubi.

You find the cover of a picture book, minus the pages. It's rumored that, by finding all of the page, you will be able to return to the original world. Will you succeed? Or will you give in to lust?

Lust Grimm is a H-game released by 62studio in 2017.


 * Adaptational Attractiveness: . Here, she's an incredibly busty succubus like everyone else.
 * All Your Base Are Belong to Us:
 * Always Check Behind the Chair: If you don't want to miss anything, you'll need to check crates, barrels, cupboards, trees, stumps of trees, bushes, empty patches of dirt...
 * Battle Strip: You can do this with the Undress skill, and enemies automatically strip if reduced to half health or below. This results in a status effect, as noted under Full-Frontal Assault.
 * Big Bad:
 * Bittersweet Ending:
 * Blob Monster: Slimes, notable for having low HP but being resistant to all elements.
 * Broken Bridge: A literal example can be found south of Harmonia Town, requiring you to get a craftsman to fix it.
 * Buxom Is Better: This trope could easily be an alternate name for the game. Every enemy - with one exception, the Nekomata - has breasts that are as large or larger than her head. Said breasts are also usually the emphasis of the sex scenes.
 * Chest Monster: The Mimic, naturally. While most of them appear instead of normal chests, one location has Mimics as normal roaming enemies.
 * Critical Hit: They're called "OverLust Hits" instead.
 * Cute Monster Girl: They make up the entirety of enemies. While all of them are technically succubi, they include types normally used for non-succubus monster girls e.g. alraunes and mermaids.
 * Down the Drain: The Underground Waterway, inhabited by slimes.
 * Elemental Rock-Paper-Scissors: An unusual variant, fitting the nature of the game. The elements are body parts of enemies: hand, mouth, breast, butt, vagina and tentacle. Each enemy is vulnerable to and/or resists damage dealt to particular parts of their body, conversely, their attacks use specific body parts. Certain status effects affect elemental resistances.
 * Eleventh-Hour Superpower: In the final boss battle,
 * Enemy Scan: A very useful skill, allowing you to view an enemy's stats, elemental weaknesses and resistances, drops, special abilities and profile.
 * Full-Frontal Assault: Being naked is an actual status effect, increasing damage dealt and received and granting access to specific skills.
 * Grappling with Grappling Rules: Enemies can put you in a Hold, which lowers your damage, prevents you from fleeing and sometimes restricts other actions as well.
 * Guide Dang It: It is very easy to end up stuck with no clue as to how to proceed. One notable example is the bridge repair quest: you need to hire a craftsman to repair the bridge. The problem is, the craftsman's house is inexplicably locked by default, and to unlock it you need to complete an unrelated quest in a completely different area.
 * Harping on About Harpies: An enemy type, which are obsessed with having children, similar to in Monster Girl Quest.
 * Healing Checkpoint: Record Fairies serve this role.
 * Heroic Sacrifice: People blow themselves up to take down the enemy on three separate occasions:
 * Horny Devils: These comprise the enemies of the game. They seek out men and kill them in the manner typical of succubi. However, some of them are friendly and won't attack.
 * Hospital Hottie: The Succubus Nurse. Aside from wearing a Stripperiffic nurse outfit, she carries around a syringe filled with aphrodisiac and won't hesitate to use it on a place where syringes should never go anywhere near.
 * Hot Teacher: Succubus Teacher, the principal of a school for succubi.
 * Improbable Weapon User: You use books as a weapon. Actually a case of Fridge Brilliance, as
 * Inexplicable Treasure Chests: All over the place. They even come Color-Coded for Your Convenience: blue chests are rarer than the standard wooden one and have better loot, green chests are rarer still and their contents automatically refill, silver chests require silver keys to open and generally have the best loot.
 * Interchangeable Antimatter Keys: Played straight for Silver Keys, which are needed to unlock silver chests. Oddly enough, it's averted by the keys used to unlock doors, which remain in your inventory even though doors remain open after being unlocked.
 * Laser Guided Amnesia:
 * Men in this world, including you as the player character, are often missing portions of their memory.
 * This is also a service provided by an NPC. If you lose to an enemy, your character will remember being raped and suffer a debuff in future fights against them. The NPC erases your memory of enemies you've lost to (and, apparently, their memory of you as well), removing this debuff.
 * Level Drain: Several enemies can do this, weakening you while strengthening themselves (and also restoring a small amount of HP). Notably, levels do not return after the battle ends, making these types of enemies dangerous to fight.
 * Little Bit Beastly: The animal-based succubi tend towards this.
 * Mana Meter: Two types, one acts like MP in most games (consumed by most skills, replenished using items, skills or walking around) while the other behaves differently (consumed by special skills, replenished by performing actions in battle but depletes as you walk around).
 * MacGuffin Delivery Service:
 * The Man Behind The Man:
 * The Many Deaths of You: Like similar games, losing to an enemy results in them raping you to death. However, each enemy has four different variations of this, depending on how exactly you lose.
 * The Mole:
 * Multiple Endings:
 * The Normal End is achieved by defeating . . This does not end the game (though "Normal End" appears on the screen once it occurs) but continues into the events of the True End.
 * The Never End occurs if you lose to the aforementioned boss in battle.
 * The True End is achieved by continuing after the Normal End
 * Finally, each enemy has an Individual End, in which you give in to that enemy and permanently become their sex slave.
 * Mushroom Samba: In the Lost Forest, there's a mushroom which, if eaten, causes you to hallucinate and experience a bizarre battle with an astronaut. The astronaut is completely invincible - their only weakness is "Martian", an element which obviously doesn't exist in the game - and thus is a Hopeless Boss Fight.
 * Ninja Pirate Zombie Robot: Most enemies are some combination of a succubus with something else - there's even a literal pirate succubus.
 * Number of the Beast: Mimics give 666 experience on defeat, and the final boss has 66666 HP.
 * One Steve Limit: Averted with the names Sea Succubus and School Succubus, which are each used for two distinct types of enemies.
 * Organ Drops: Some enemies drop items specifically related to them, like Harpy Feathers or Lamia Scales.
 * Our Angels Are Different: There's the standard Angel, the Fallen Angel, and the Goddess worshipped by the Angels. The Goddess preaches giving pleasure to men, so her followers are just as lustful and sexual as the rest of the succubi.
 * Our Dragons Are Different: Most of them are bipedal and slightly larger than humans, though their boss is suitably gigantic. All are friendly and most run shops.
 * Our Elves Are Better: Normal elves are one of the fantasy races encountered as friendly NPCs, while dark elves are an enemy type.
 * Our Mermaids Are Different: An enemy type, with the usual seashell bra and magical voice.
 * Our Orcs Are Different: A recurring NPC who make up all of the synthesis shop owners.
 * Out of Character Is Serious Business: Record Fairies, the game's save points, are normally carefree. The one speaks entirely seriously and tells you that you should save your game. The one  doesn't speak at all.
 * Out with a Bang: This happens to any man who is raped by a succubus.
 * Plant Person:
 * The first boss is an alraune.
 * Flower Doctors, talking flowers, are a recurring type of NPC who cure addiction debuffs in exchange for money.
 * Plot Coupon: The missing pages of a storybook (the cover of which you find at the start). You collect these one by one after defeating bosses and gradually reassemble the book.
 * Portal Network: Various spots in the world (marked with white circles) can have magic circles drawn on them using a Magic Stick. These portals link the starting village with another location and are the primary way of getting around quickly.
 * Preexisting Encounters: Non-boss enemies walk around on the map and most pursue the player upon seeing them (a few follow preset paths). Battle is initiated upon contact, and if you manage to run into an enemy from behind, you get a free action at the start of the battle. Additionally, all enemies have a number above their heads while on the map, which shows their relative difficulty: 1 for Mooks, 2 for enemies that are slightly tougher, 3 and 4 for enemies that are much stronger and should be avoided.
 * Playboy Bunny: The Bunny enemy. Weirdly, one of her drops is a rabbit-ear headband, suggesting that the ears aren't actually part of her.
 * Sanity Meter: Lust is a sexualised variant of this. It fills up when you step in an environmental hazard, when you escape from enemies, when you struggle but fail to escape from a hold, and occasionally when you're attacked. The higher the Lust value, the more damage you take in battle, and the lower the chances of you successfully escaping battle or escaping holds. It can be reduced by using certain items, paying a certain NPC, or by losing a battle (the latter two reset it to 0).
 * Shifting Sand Land: The Aruba Desert, a massive desert which is the only large empty area in the game. The left and right edge of the map are connected, so if you head in one of these two directions you'll end up where you started.
 * Shout-Out:
 * The Sea Succubus' drop, Sea Succubus' Straw Hat, talks about becoming a pirate king in its description.
 * To get to the Animal Forest, you need to pass through a series of rooms with exits at the top, left, right and bottom of the screen. Three exits in a room will lead you elsewhere, only one takes you in the right direction. The correct sequence of exits? Up, up, down, down, left, right, left, right.
 * A house in the Animal Forest has three of everything: a table with three chairs, three cupboards, three beds, and three stuffed bears.
 * Sidetracked by the Gold Saucer: There are a number of minigames to get lost in, like the slots and card games in the casino, or the obstacle race on horseback.
 * Talking Animal: Ubiquitous. The very first person you meet is Primary, a chicken.
 * Time Limit Boss: must be defeated in 13 turns or she'll use an instant death attack.
 * Title Drop: Both lust and the Brothers Grimm are recurring themes in the game. Lust is a gameplay mechanic, reflecting your desire for the succubi, while the Grimm story "Little Red Riding Hood" underpins the story.
 * Took a Shortcut: Whenever you visit any area, you can be sure of finding NPCs ahead of you, even if it's a dungeon that you just unlocked.
 * True Final Boss:
 * Unscaled Merfolk: A Scylla serves as a boss, and is notable for being the only succubus who physically eats the player after raping them.
 * Was Once a Man:
 * Wholesome Crossdresser: Emilyn dresses as (what appears to be) a magical girl, despite being a man like every other human trapped in the game world.
 * Yandere:
 * You're Drinking Breast Milk: Several enemies do this in battle and in their rape scenes, the Cow Girl being a notable example. There are also Cow Girl NPCs who provide this service.