This Looks Like a Job For Aquaman



""It's like a crime drama about a detective who can only concentrate when he's around pastry, so every week the crime has to conveniently take place in a bakery, or within walking distance of a pie shop.""

- Yahtzee Croshaw, describing Alan Wake. Not the character, mind you; the developers.

Boy, isn't that guy's power useless. Take Aquaman, for instance. But wait...the villain's lair has an underwater base! That's cool, Aquaman might have a chance of winning. And what, his death trap dumps the hero into a pool of sharks? No problem, with his mighty powers Aquaman can easily overcome this convenient obstacle. And it turns out his doomsday machine is powered by telepathically controllable sea plankton or Psycho Electric Eels...

Basically, a situation where a hero's relatively useless abilities turn out to be phenomenally useful because everything's contrived specifically in order to make them useful, even though realistically there's no reason to expect everything to be so convenient. May be used regularly or as a one-off as part of A Day in the Limelight.

Contrast Plot Tailored to the Party, where the same contrivance is used to make the members of a team seem equally useful, rather than to make a hero look powerful on his own. Benevolent Architecture overlaps with either this or Eigen Plot.

If the character constantly uses a power to solve all his problems, but it generally makes sense (if you have a big sword, and fight monsters, it's not exactly contrived that a lot of monsters can be hurt by a big sword), see When All You Have Is a Hammer.

The exact opposite of this would be Kryptonite Is Everywhere. Compare Heart Is an Awesome Power, when the power turns out to be useful in not just one, but many situations. Compare/Contrast What Kind of Lame Power Is Heart, Anyway?

Anime and Manga

 * Pokémon: Ash's Pidove is the regional bird, not used often, and isn't very smart. She also happens to be female, meaning that she's the only one on Ash's team not affected by Snivy's Attract. This allowed her to fight Snivy and let Ash catch her. Funnily enough, a regular Trainer probably would've used Pidove anyway due to the Elemental Rock-Paper-Scissors.
 * In Tokyo Mew Mew, while Mew Lettuce's powers are less useful than those of the other Mews, she is useful on a few occasions. In one filler episode, she, being a bookworm, can resist falling asleep as a Chimera Anima made from a book reads aloud, and can counterattack. In another, when the Mews get bound in silk by a spider-like Chimera Anima, she can still use her castanets, which only require her fingers, and defeats the monster.
 * Season 2 of Darker than Black has the character April, who in the first season used her ability (essentially to make it rain) primarily as support for her partner who can freeze get a freak chance to use her ability offensively.
 * In SD Gundam Force, the Gundivers were only good for underwater missions, and as such were only useful whenever something important fell into the sea. By the final battle of the series they were upgraded with flight capabilities, becoming the Gunchoppers.
 * Lampshaded, but MASSIVELY subverted in One Piece where the fishman Jinbe claims he isn't very much use for battles on land. This trope DID come into play when ultimately his aquatic abilities were essential to escaping an island prison, or even rescuing drowning devil fruit users. Despite his self-depreciating statement, in future land-based battles he turns out to be a Lightning Bruiser and able to go Curb Stomp several strong opponents, (including another Warlord) with a single hit.

Comic Books
"Aquaman: "Most of your powers are dependent on light. My eyes are adapted to see at six thousand fathoms. Think about it.""
 * Aquaman, of course, was notorious for such convenient obstacles, both as an Plot Tailored to the Party as part of a team, and alone in his Filmation cartoon (down to Aquaman actually becoming an astronaut because they needed to explore a water planet). Modern authors usually subvert this however, pointing out that he's at least a Badass Normal on dry land, having him use his additional minor powers or a skillful application of his Required Secondary Powers.
 * This trope is parodied in Shadowpact where, after having his magical trident thrown into the middle of the Pacific Ocean by The Spectre, Blue Devil reappears with it to fight the unleashed Seven Deadly Sins. Someone asks him how he got it back, and there's a one panel flashback of Aquaman retrieving it for him before going off to deal with his own problems. Instead of admitting he needed Aquaman's help, he just says "I'd rather not talk about it" and keeps going.
 * Specifically, they've taken his super-tough "ability to survive crushing ocean depths" and super-strong "ability to swim really fast" and used them a lot more. His telepathy is also shown to have some limited degree of usefulness with non-marine species Depending on the Writer.
 * Some writers go to extremes by combining "can summon and control sea creatures" with "every living thing on Earth has evolved from sea life" to giving him power over more or less everything.
 * Aquaman was able to induce a seizure in the Martian speedster Züm in an early issue of Morrison's JLA by attacking the parts of his Martian brain that had evolved from sea creatures.
 * In another issue of JLA, as part of the World War III storyline kickoff, Mageddon initiated a riot at a super villain lockdown and the Justice League were sent in to contain it since the warden and all guards had gone cuckoo as well. While the rest of the team was handling things elsewhere in the building, Aquaman all by his lonesome busted into a room filled with about fifty bad guys with light-based abilities. He just stared them down and said:

"Aquaman: That's your weakness, Namor. You're too noble to cheat."
 * Somewhat marred by Fridge Logic: being able to see in the ocean depths wouldn't make you invulnerable to laser beams.
 * In fact that would likely make him weaker to bright light since his eyes would be more suited to extremely dim light.
 * Therefore, if there's no light source, the only one who isn't depowered is Aquaman.
 * In a Crowning Moment of Awesome / Crowning Moment of Funny, Aquaman's friendship with sea creatures helps him with his battle with Namor. You could say he Dropped A Whale On Him.


 * In the JLA/Avengers crossover, Aquaman is able to shut down a whole group of Marvel Atlanteans with his telepathy; he comments that their minds are more complex than what he usually uses it on, and Namor (himself half-Atlantean) says that the telepathy gave him a pounding headache.
 * Perhaps Aquaman's most impressive showing is in the Earth 2 graphic novel. When evil counterparts of the Justice League from a parallel universe invade Washington DC, Aquaman shows up to stop them—with the entire Atlantean navy backing him up.
 * In the first annual of New Mutants, Cypher, whose superpower was the ability to learn languages really really fast, ends up saving the solar system because he's the only one who can read an alien instruction manual.
 * With his recent resurrection, Cypher has turned this into Heart Is an Awesome Power, in addition to vindicating numerous fan theories about how his powers would work in the age of modern computers.
 * Chew involves a detective who gets psychic impressions from whatever he eats. Fortunately, he works for the FDA, and thus encounters a lot of food-related crimes.
 * The comic X-Men Legacy was a particularly egregious abuser of this trope for a stretch of issues: It seemed like every single crisis could only be solved by using specific travel powers to get into position to apply specific energy or matter manipulation powers guided by specialized knowledge while resisting tremendous amounts of damage ... good thing Rogue's powers are to absorb the powers, skills, and attributes of anyone she touches. It got to seem like less of a team than a bank of power donors and one person who ever actually does anything, blurring the line between this trope and Plot Tailored to the Party ... This Looks Like a Job For Aquaman Tailored to the Party.

Film

 * For the cliffhangers in The Master Mystery, Harry Houdini constantly ended up imprisoned, handcuffed, tied up, locked in a crate thrown into the ocean, or otherwise captured in ways that his escape artist skills fit perfectly.
 * Though not Super Power related, the murder case in Legally Blonde seems tailor made just so that Elle could help win it. What comes in handy during the proceedings isn't her law training, or her studying and work at Harvard Law, but the fact that she's sorority sisters with the defendant, and knows fashion.
 * Parodied in the superhero comedy Mystery Men, in which the "Invisible Boy" can become invisible only when absolutely nobody is looking at him, including himself. After spending most of the movie being pretty much useless, he becomes invisible to disable an automated security system which cannot detect him in his invisible state.
 * Fred Astaire's gambler character in Swing Time runs into an inordinate amount of problems best solved by gambling and/or dancing.
 * Not superpower-related, but improbably convenient, is the climax to the live-action G.I. Joe film. The organization has a huge (like the size of Lake Huron) underground water tank and probably spends at least 80% of its annual budget on submarines. And not the big, slow-moving submarines that real navies use; we're talking about two-seat submarines that have the speed and maneuverability of fighter jets because they're imported from Naboo. And then it just so happens that Cobra's main base of operations is underwater.
 * Team America: World Police parodied this trope with Gary's acting talents, to the point where Da Chief says that sending his agents off to an aerial dogfight without an actor was like lambs to the slaughter.
 * Graham's son in the M. Night Shyamalan film Signs is  by his super asthma.
 * It's the entire plot in Lady in the Water, and it was caused by fate.
 * At the end of Sky High,.
 * is a subversion as she simply . Her powers were awesome all along.
 * Zoolander is a comedy thriller that revolves around male modeling. At one point, the main characters meet up with a mysterious informant (played by David Duchovny) who reveals that throughout history male models have been brainwashed into becoming assassins. Why male models? They are always in peak physical condition, keep getting invited to exclusive events and most importantly have low intelligence and tend to do as they are told. All characteristics of the perfect assassin.
 * Richard B. Riddick in Pitch Black had escaped a life sentence from a prison where he was told he'd never see the light of day. So it made sense that he had his eyes surgically altered to see in the dark. Fortunately for him,
 * In Super Mario Bros, the city of Dinohattan is a Crapsack World run by a President Evil, and the city itself is practically made of old, rusty pipes. Good thing then, that the best heroes around are two dimwitted plumbers from Brooklyn.

Literature

 * In the first Harry Potter book, the obstacles protecting the Stone seem to be specifically tailored to Harry, Ron, and Hermione's abilities. For Harry, there's a Quidditch-like challenge of catching a flying key on a broomstick. For Ron, there's a giant game of chess. For Hermione, there's a logical puzzle involving seven potions.
 * In The Poseidon Adventure, as the survivors try to reach rescue, there's a need to get a rope across a submerged passageway that's too long to swim across. Oh, wait: as a young woman, Belle was a champion swimmer who once crossed the English Channel.
 * Lampshaded and parodied in the Sidekicks series with Exact Change Kid. Just when they actually need exact change for a bus ride to the villain's lair, it turns out he left his utility belt home (with all his change) and they have to go on foot.
 * Touma in A Certain Magical Index has Imagine Breaker, the power to negate any supernatural power. He lives in Academy City, which is mostly populated by espers, and also frequently runs into magicians.

Live Action TV
"Reporter: You under estimated me, Congressman, because I can’t smell. But you made one mistake: You let me see the documents."
 * Each episode of the 1970s live-action Saturday-morning show Electra Woman And Dyna Girl would begin with the titular heroines being given a newly developed module for their wrist "Electro-comps," giving them a new (and sometimes seemingly useless) power. Later in the episode, the duo would inevitably encounter a villain whose evil plot can only be thwarted by an imaginative use of the new power...which would then never be mentioned again in subsequent episodes.
 * In Thunderbirds, Alan and Thunderbird 3 are specialized for space rescues; Gordon and Thunderbird 4 for marine rescues. When these situations don't turn up, these craft aren't used. Gordon rarely plays a significant role when the rescue isn't at sea, but Alan (either because or in spite of the fact that space rescues are the rarest type) often goes on other missions.
 * Not as the prime character, though.
 * On Stargate SG 1, Dr. Elizabeth Weir is assigned as the new commander of the Stargate Program based apparently on her expertise as a diplomat. Everyone (especially her) questions how this qualifies her to run the Stargate Program, which is primarily a military operation. In the Season Eight premier "New Order", she gets to use her skills during a negotiation with the Goa'uld, before leaving to head the Atlantis expedition.
 * On Psych, Gus's expertise in prescription drugs from his actual job as a pharmaceutical salesman comes up a lot more than you'd expect during his investigations.
 * On Lost, Charlie possesses musical abilities, but is generally useless to the other survivors. However, during the season 3 finale the only way to turn off the jamming equipment set up by the Others is with a number combination, which happens to be the tune to "Good Vibrations."
 * Likewise, the otherwise useless Shannon pulls her weight with her ability to speak French, when French transmissions, maps and documents turn up.
 * Subverted in Robin Hood with the series' Load Kate. Her occupation is that of a potter, but despite introducing an entire shelf full of hideous-looking pots, there never comes a time when she's given the opportunity to throw them at anyone (or in fact, when her ability to shape clay comes in handy at any point). Instead the writers give her arbitrary moments of usefulness that could have been just as easily achieved by any one of her fellow male outlaws, most of which involved Kate finding the episode's McGuffin.
 * It seemed that every villain in Airwolf had access to a missile-launching helicopter(s), which allows the hero to fight them with his helicopter.
 * Warehouse 13 has these crop up every so often. One was a television related issue that only Pete could solve.
 * Parodied on Thirty Rock episode I Heart Connecticut, with the fictional NBC show "Who Nose?" about an investigative reporter who must compensate for a lack of smell.


 * Pete's archery expertise has come in handy in more often than you'd expect i.e. it has been useful at all.
 * Kamen Rider Fourze's powers revolve around using Astro Switches to have attachments on his four limbs, with each of those 40 Switches having different uses. At one point after another, each of those Switches (as ridiculous as some of them may be) found some explicit use during the course of the show. An egregious example, however, is when the Musca Zodiarts is treated by everyone as unstoppable unless Fourze uses the Net Switch, which just happens to have been confiscated by a teacher.

Stand-up Comedy

 * Comedian Dara O'Briain had a bit about various actors who'd played the Milky Bar kid (one of whom actually was in the audience, or so they say). He asked the audience what superpower a hypothetical Milky Bar kid superhero might possess, to which they provided a series of bizarre answers such as "super-taste", "the ability to turn people into chocolate", etc. O'Briain promptly mused that, if the hypothetical superhero possessed such a superpower, each episode of the hypothetical TV series would consist of this (and then provided an example of how absurd a crime for which "super-taste" would be necessary to solve it would be).

Video Games

 * In The Legend of Zelda series, Link collects a wide variety of tools and weapons. Most are useful. Others...not so much. But you can expect that the new shiny toy you just got will be used in the same dungeon you found it in, often to defeat the boss.
 * In older games, however, the reward might not be linked to the dungeon. Later games did this more and more, with some items ending as utterly useless aside its one gimmick. So basically, the series Flanderized itself into this.
 * In Soul Calibur 2, Link is, tier wise, the worst character in the game, but some weapon master objectives are easily achieved through his few strengths (read:ringouts).
 * In Super Smash Bros Melee, the best character for the sandbag minigame is Yoshi, who is normally one of the worst characters in the game (he is the only character that has both no up-B and no extra natural jumps.), because one of his attacks does very good damage without any knockback if you land it right.
 * And similarly to THAT, Donkey Kong, usually a mediocre character, has an attack that can make Multi-Man Melee a piece of cake.
 * The fact that these two are perfect for those two events is slightly lampshaded; getting a really high score in Homerun Melee unlocks a Yoshi stage, and beating 15 Minute Melee unlocks a DK stage.
 * The final two Event Matches in Melee are also like this. Event Match # 50 is a fight against Master Hand and Crazy Hand. Ganondorf works really well in this match because, though he is the slowest character in the game, the bosses stay stationary enough to let him put his massive power to use and destroy them in seconds. Event Match # 51 is against Giga Bowser, Ganondorf, and Mewtwo. Though the other two are still tough to beat, Giga Bowser is a perfect target for Jigglypuff's Rest attack. This attack is among the most powerful in the game, but has such a small hitbox that it's very difficult to use. Giga Bowser's just so huge that he's pretty much forced to take the attack.
 * The whole universe of Metroid is like this. Why, when their sworn enemy's most unique ability involves rolling up into a little ball, the Space Pirates persist in building their bases and ships with little passageways that can only be navigated by a ball-shaped object of exactly that size, no one knows.
 * There is also the Wild Mass Guessing that the Chozo just left a huge imprint in the technology of the galaxy - and the Chozo saw it fit to make it so any structures taking advantage of their tech were easily navigable by someone with an ability that, oh surprise, only those with access to supersecret Chozo tech could have. It's less that they don't realize the problems, and more that they just don't know which parts they can remove without the whole system going to pieces, so they prefer to just pray Samus doesn't find out about this base, the poor optimistic fools. This "theory" is inspired by the fact that it seems from in-universe diaries in Prime that between getting rid of the morphball-sized conduits and killing hundreds of their own in a humoristically macabre research to duplicate the morphball tech to be able to patrol them, the second was considered less costly by the pirate high command.
 * Justified by the need of having ventilation systems, that Samus would bomb anyway if they are blocked. In the nature, digestive tracts that are just too conveniently placed between rooms are the paths Samus takes.
 * Advance Wars has maps that, while normally quite the challenge, become ridiculously easy when the right CO steps up to the plate, and that's NOT counting COs already established as Game Breakers. The map Megalopolis is a prime example: There are no less than 6 Comm Towers on the map, and Javier dominates any map when four or more are in his control.
 * Mega Man Powered Up (an Enhanced Remake of the original Mega Man) allows you to play as any of the six original Robot Masters (and two new ones, given the proper conditions), so all of the stages from the original game were redesigned to allow them to make it to the end without getting stuck.
 * Kingdom Hearts II: The Final Mix version introduced a new Sidequest with friendly monsters that imitate the members of Organzation XIII. The majority of their tasks are specifically designed to make use of Wisdom Form's quick-but-weak attacks and sliding ability.
 * Final Fantasy III has the very much subpar "Scholar" job, which can cast low level white and black magic, as well as attack enemies with books. But their special ability should make up for that right? They get the ability to analyze the enemy to get info on their health, and drops and elemental weaknesses/resistances, which is.. not very useful compared to other jobs. Except for that one boss right after you get acess to the scholar job, the one who relies on changing his weak spot around to change his elemental weakness! You'll want a scholar for that fight. Not for any others though.
 * Final Fantasy V features a Class and Level System. While many jobs are very useful from the get-go (such as Monk or Ninja) others, like Bard, don't get to do much... but the Bard does very well against the two Bonus Bosses (as Romeo's Ballad can temporarily stop Omega, and Apollo's Harp deals lots of Damage to Shinryu).
 * Final Fantasy VI has Celes' Awesome but Impractical Runic ability. While being able to absorb enemies' magic attacks and earn MP back from them sounds cool, against weak enemies in Random Encounters there's kind of no need since they don't use magic that often and are easily dispatched anyway, and is only useful if you really need to refill your MP. As a result some bosses were deliberately designed to be near impossible to beat WITHOUT using Runic. In fact, the first boss you fight right after recruiting Celes fits this—it casts a lot of magic and the Genre Savvy Celes recognizes this and tells the player to use Runic in anticipation of its spells. For many players, this is the only time they ever use the ability, since Runic will also absorb any friendly spells you cast, like Cure.
 * Incidentally, almost every character's unique ability in the second half of the game amounts to a Slap-On-The-Wrist Nuke at best. With a well-kitted team, it's almost always preferable to use Fight or cast Ultima, as most of the normal abilities just can't measure up to its damage potential.
 * Runic becomes more useful with a perm-hasted Sabin, as he can heal with mantra in between his Bum Rush frenzy.
 * Amusingly Umaro has an inversion. His icy berserker mode turns any ice-absorb enemy practically invincible as it's a near full heal when he blasts them. There seem to be an abnormally high amount of FIRE enemies that ABSORB ice elemental attacks...
 * In the 5th generation of Pokemon games, your first gym battle is against an opponent who's team is specifically designed to counter your part of the Elemental Rock-Paper-Scissors triangle. However, due to events you'll do before the fight, you'll end up with a Pokemon who directly counters THEIR part, turning the odds in your favour. The Pokemon themselves are pretty useless statisically and will probably only serve you for this one battle and not much else.
 * In StarCraft II, a lot of of the new units are introduced in missions specifically designed in such a way to make the new unit obscenely useful. The worst example of this is the Diamondback—it's a unit that can attack on the move and does bonus damage to armored targets, and just so happens to be introduced in a mission where you need to chase down fast-moving armored trains. After this mission you'll never build them again because they're rather expensive and simply aren't very useful in comparison to more versatile, cheaper units like the Goliath and siege tank.
 * Though the game justifies it fairly well by explaining that your ship's engineer can only prepare new hardware so fast and he makes a point of working on stuff that is specifically going to be useful for the next mission.
 * This is the case in many RTS games, such as those in the Command and Conquer and Supreme Commander series, where they introduce a new unit, building and power each level.
 * Just get a new player character in a Golden Sun game? Expect a dungeon revolving around some trick that only they can perform. Likewise, old characters learning new tricks frequently leads to a dungeon in which that skill is required above all else.
 * The most obvious offender in Dark Dawn is in the lead-up to the final dungeon. A gate can only be opened by walking a very specific path that is only "visible" by use of Sveta's Track Psynergy, a power that is needed NOWHERE ELSE IN THE GAME (not even in her debut dungeon when she demonstrates it, that one focuses more on her Slap Psynergy).
 * Eoleo's Thermal is up there too: He knows it...for the hell of it, as otherwise he's a carbon copy of Tyrell, it takes a while for it to get used, and then it's only used for a short bit. Sure, he joins late, but Himi joins later and her Search psyenergy gets way more plot and mileage!
 * In Craggy Peak's Zodiac-themed dungeon, there is a very confusing puzzle involving moving around statues of goats. The nearby stone tablet is cryptic ("The goat leaves no trace behind."). Looks like a job for Insight Psynergy!
 * Lampshaded in the Spiderman 2 game. When someone tells Spidey that a ship is sinking near of the coast, he says something like: "This looks like a job for...some kind of swimming superhero! ...But since none are around, I guess I'll have to do."
 * Airforce Delta Strike: The titular squadron features one element that is all about special missions. Future warfare sure needs a lot of slow, fragile prop fighters to protect trains and clear out absurdly spacious subways.
 * It makes sense that the actual test chambers in Portal can all be solved using portals, as they were specifically designed with this purpose in mind. However,
 * To be fair, what building would not make portal navigation obscenely good at dealing with any problem?
 * Each hero in Superhero League of Hoboken has one main power, which can range from combat-worthy (induce rust, put animals to sleep, raise cholesterol) and always useful; supportive (see through pizza boxes, clean almost any mess, vanquish baked goods) and nice to have along when the need calls for it; and highly specific (eat spicy food, fold road maps) which are called for once, maybe twice in the whole game, to complete a very specific challenge. (The hostel is buried in old, unfolded roadmaps! This looks like a job for Princess Glovebox!)
 * In the DS rerelease of Super Mario 64, Wario is one of the new playable characters. For the most part, he's useless compared to the other characters, but he is the only one able to break the black bricks.

Web Comics
""I can't believe I'm saying this, but I wish Aquaman were here instead--HE'D be able to help.""
 * xkcd: Invoked in the Alt Text of "Etymology Man", wherein they pedantically dissect the etymology of "tidal wave" until they are surrounded by the rising water.

Western Animation
"Michael: Oh, no! They're headed for land. We'll never catch them now. Knightboat: Incorrect: Look! A canal. Homer: Go, Knightboat, go! Bart: Oh, every week there's a canal. Lisa: Or an inlet. Bart: Or a fjord."
 * There was an episode of the 2002 He-Man and the Masters of the Universe remake devoted to Mekaneck complaining about his relatively useless power. Almost every obstacle in the episode (a maze of long narrow corridors, toxic gas that remains low to the ground, and the villain holding the Artifact Of The Week from a high altitude) seemed tailor-made for a person whose neck extends.
 * The show also had a subversion during a later episode, by giving the villain Stinkor - a humanoid skunklike character with the power to, well...stink - an upgrade that turns his rotten B.O. into directed jets of corrosive gas. As such, what was a laughably weak villain that the original series' creators swore they would never introduce to the series became such a big threat to He-Man and gang, that - during his debut episode - Skeletor not only recruited him as a minion, but also excluded from his usual punishment to failed minions.
 * An episode of The Tick (animation) had Arthur and the Tick follow the normally useless Sewer Urchin on a mission into the sewers where it turns out his abilities are phenomenally useful, he has a cool hideout, he is respected and feared by the natives, and he is unflappable in the face of the sewer's strange and horrifying obstacles. He describes himself as "the apotheosis of cool" in his realm.
 * Said almost word for word by Gear in Static Shock when Static and Gear fight a water-using Bang Baby. Static's response? "He'll have to get in line."
 * This was the main failing of the Legion of Super Heroes cartoon episode "Karate Kid" - Karate Kid earns his place in the Legion not because he's a Badass Normal who can keep up with the rest of the Legion on a usual mission but because the villain of the week happens to obtain a way to nullify superpowers. Particularly unfortunate since Karate Kid in the LSH comics embodies the Charles Atlas Superpower and doesn't require such contrivances.
 * The parody of Knight Rider shown on The Simpsons (called Knight Boat, the crime solving boat):

"Aquaman: (After the hydrokinetic twin tries to blast him with a tidal wave) "King of the Sea, remember?""
 * The new series of Knight Rider seems to take this backward, in that due to how incompetent most of the characters are other than KITT, the plot always seems contrived to happen in basements and otherwise deep inside buildings more than you would think.
 * Considering that in the pilot episode KITT smashes right through a wall to rescue Michael, adopting basements and elevated floors as hideouts may be borderline Dangerously Genre Savvy on the villains' part.
 * By season two of Dino Squad, the writers were apparently at a loss as to why vain, fashion-obsessed Caruso was still a member of the team. The result was an episode devoted to his battle against the Big Bad's guards and a horde of voracious giant ants - both of which helpfully turned out to be terribly vulnerable to yoga and scented hand cream.
 * Averted and yet not by Teen Titans. While Aqualad does only show up when the ocean is in trouble for the most part, he's proven that he's perfectly capable of fighting on dry land. (Most people tend to forget he's also got super strength - AND Hydrokinesis.)
 * Also averted in the animated Young Justice where the Aqualad of that continuity can harden his water into solid objects like swords, have durability that can withstand Superboy's bounding, and electric eel tattoos on his body. He's also their current leader.
 * Doubly subverted by Justice League and their version of Aquaman. He straight up tells the League to shove off, and only later, after making nice, does he say he'll help out...when he can. He doesn't really care about the surface world and their problems.
 * Though used properly in one episode. Aquaman, while helping the league, has just beaten a Shape Shifter. He is next challenged by that character's brother. Considering these two characters are based on the Wonder Twins, his power isn't exactly useful against the King of the Seas...

"Kim: Did you know your dad had it in him? Ron: No, but who knew we’d be facing a math-crazed villain? Kim: Yep. So convenient."
 * Not to mention that not only does he have limited invulnerability, strength, and is a general badass, he also commands the most powerful and advanced navy in the Justice League continuity. He's no longer the guy you call for underwater base missions; he's the guy you call if you want the enemy's base and possibly nation pounded into damp gravel and blackened craters by an armada of battleships. Sadly, I don't believe they have called on him for this yet.
 * In the Justice League, his Required Secondary Powers are actually enough to
 * Related to the above the first showing of Aquaman in the DCAU is in Superman: The Animated Series, he's shown having been captured and imprisoned by Luthor looking pretty weak. It turns out he was trying diplomacy first to stop one of Luthor's projects that was damaging the ocean particularly badly. When one of Lex's mooks tries and shoot him in the back with a harpoon gun (the kind used to kill whales), he catches it, summons forth a fucking scary naval armada and obliterates Luthor's state of the art boat without even blinking.
 * Triply subverted on Batman the Brave And The Bold where Aquaman has garnered an almost Memetic Badass status. Not only is he useful on both land, sea, blood streams, and other planets but also is a Boisterous Bruiser who embodies all the wonderful cheesiness of a silver age comic book hero. Say it with us: OUTRAGEOUS!
 * Double subverted In the episode Night of the Batmen! Aquaman, filling in for an injured Batman, fights The Penguin. Penguin makes a daring escape on his submarine, but then quickly steers the sub onto land and cuts through the city streets
 * Robot Chicken had a go job for Snow Job. But it was just his fellow G.I. Jerks pranking him.
 * Action League NOW had Meltman, with the power to...Melt! However, since he is only observed melting in the opening, this is more of a What Kind of Lame Power is Melting Anyway?
 * He did manage to get them tickets to a Kiss concert, though.
 * In an episode of Kim Possible, Mr. Stoppable, the Actuary, spends an entire episode trying to be a hero to his son. He finally succeeds when his number-crunching skills turns out to be very useful against a one-shot villain with a very specific gimmick:
 * In an episode of Kim Possible, Mr. Stoppable, the Actuary, spends an entire episode trying to be a hero to his son. He finally succeeds when his number-crunching skills turns out to be very useful against a one-shot villain with a very specific gimmick:

"Timmy: It's a planet filled with water! Wet Willy:I say we go!!"
 * Aquaman on the Superfriends show.
 * Happens in every single episode of the original 1973/74 season, usually in the form of a villain-caused problem occurring on, under or near a body of water. In addition there were several water-based opponents on the show, such as the episodes "Dr. Pelagian's War", "The Weather Maker" and "The Watermen".
 * Averted in one episode where he and Black Vulcan (who has electricity powers) go to save a nuclear submarine, and Aquaman utterly fails at being a help at all, mostly making things worse.
 * An episode of Garfield and Friends has some X-men Expies. Our Gambit expy had...Super Yogurt control powers...Fortunately, Jon, being a complete moron, had been scammed into buying a very expensive yogurt-dispenser with a warranty (Well made, just priced the same as a mansion). Cue said Yogurt powers saving Jon a ton of money.
 * In Fairly Oddparents Timmy wishes for SUPERFRIENDS and gets a whole team of superheroes. One of them is a blatant Expy of Comicbook/Aquaman who is only useful in water. When Timmy tries to get rid of them:


 * Futurama's Fry has no superpowers; he also has no Delta brainwaves, making him the only organism more advanced than a tree who can battle the Brain invasion.
 * Though without the Delta brainwave Your Mileage May Vary on him being more advanced than a tree.
 * Fry has also saved the planet with his knowledge of 20th century television, and his 20th century garbage making skills. Among other things.
 * An episode of Rugrats had the babies imagining themselves as superheroes from Phil's favourite TV show. The first adventure they went on utilised every baby except Chuckie (whose power was he drove their van). So Chuckie came up with the next adventure that made him the hero. This time everyone except Kimi was used so it was her turn for the next adventure...