Valkyrie Profile: Covenant of the Plume



""Feather o'er the battlefield... Unto me thy power yield!""

A Nintendo DS Turn Based Strategy prequel to Valkyrie Profile. Covenant of the Plume stars Wylfred, an Anti-Hero (or Byronic Hero or Villain Protagonist, depending on your choices) whose father was killed in battle years before the story starts. He blames his father's death, which lead to his sister's death from hunger and his mother's descent into madness, on the Valkyrie, as she left a feather with the body, and has vowed to take his revenge by seeking her out on the battlefields.

Eventually, the goddess Hel gets wind of this, and makes a pact with him: She'll give him power by corrupting the feather Lenneth left with Wylfred's father's body into the Destiny Plume, which can supercharge a warrior for one battle, but kills him at the end. As an added twist, the plume only works on people who trust Wylfred and consider him a friend.

A handy Succession Crisis for the throne of Artolia serves as the backdrop to Wylfred's Roaring Rampage of Revenge, and how he responds to his task will determine not only the survival of Artolia, but of his own soul and those of his allies.

There is a character sheet for the entire franchise.

Not to be confused with Valkyria Chronicles.

"Wylfred: Suffer my pain! Finishing strike! GRIM VENGEANCE!!!"
 * Action Girl - Phiona, Cheripha, Lieselotte... there's a lot, really.
 * Action Mom - Natalia, who is also a Rebel Leader. No, Earnest isn't her husband. Reinhilde too, though she's already in her 50s.
 * A Father to His Men - Heugoe.
 * Alternate Character Interpretation: A rare in-universe example. You see characters behave differently depending on what path you take.
 * Amazing Technicolor Battlefield - The Final Battle on the 'A' Path.
 * An Aesop - The overarching theme of the 'A' path is 'Vengeance is bad'. The game is not going to let you forget that.
 * It's the theme of the whole game, really. No matter which path you take, Wylfred's path of vengeance doesn't really end well for anybody.
 * Anyone Can Die - The game does it two ways: First, there are three distinct story paths, and each version of each chapter has different characters you can recruit. However, if you're on one path, and you see a playable character from another path, they're pretty much guaranteed to buy the farm by the end of the chapter, or sometimes show up later as a boss you have to defeat. The second way is with the Destiny Plume, which lets you kill off any of your party members during battle.
 * Apologetic Attacker - Rosea on one path.
 * The Archer - Cheripha, Valmur, and Reinhilde.
 * Artifact of Death - The Destiny Plume, full stop.
 * Artifact of Doom - Possibly subverted, since Wylfred can use the Destiny Plume on his own free will.
 * Ax Crazy - Gwendal, Mireille, and Mischka.
 * Back Stab - Attacking enemies from the back stuns them.
 * Badass - Many, but Auguste is most notable, especially for standing up tall and shouting while being sacrificed to Hel while everyone else just lays on the ground (including himself when Reinhilde is still around... I guess he just doesn't want to scare her even more).
 * Badass Grandpa - Roienbourg. Auguste and Reinhilde may count as well, even though they're "only" in their 50s or 60s (which is still very old by JRPG standards).
 * Also somewhat played for comedy with Freya (the super hot immortal goddess) in the Seraphic Gate. Oh Fauxnel...
 * Roienbourg is 55, and Auguste is 60, so both qualify despite having no grandchildren.
 * Bare-Fisted Monk - Auguste.
 * Rapid Fire Fisticuffs - his appropriately named "Hundred Hands" Soul Crush, which could also be a Shout Out to Edmond Honda.
 * Bare Your Midriff - Lieselotte
 * Berserk Button - for Langrey.
 * Apparently, calling Freya old also works wonders.
 * Beware the Nice Ones: Valmur may seem to be a Technical Pacifist, and he certainly dislikes unnecessary wars involving his house. This makes his sister think he is a cowardly incompetent loser. In path B, after
 * Rosea is a kind priestess who reveres the gods and uses her powers to help the people of Artolia, despite being banished by the kingdom for a crime that she didn't commit. Because of that incident, she
 * Kristoff is a peace-loving, kind Prince that is considered weak and passive just because he isn't as warmongering as others. However, in path A, he proves himself quite formidable in combat. In path B, Path C is where "beware" really comes in.
 * BFS - As is now common in the series, all heavy warriors wield one. Honorable mention to Phiona, who, as the first female representative of this class, doesn't own a large, hard and undoubtedly very phallic blade and is instead given a Big Fuckin' Rapier. You should not reflect too much on how she manages to use it without breaking it on the first hit.
 * There is also Reinhilde's giant crossbow.
 * Bishonen - Darius, Fauxnel, and Kristoff.
 * Black and White Magic - Rosea (who starts out as a defensive healer) and Lieselotte (who is more of an offensive spellcaster).
 * Black Magician Girl - Lieselotte.
 * Blood Knight - Phiona, if her combat dialogue is anything to go by.
 * Boisterous Bruiser - Gwendal.
 * Boke and Tsukkomi Routine - Darius and Earnest, during their days as military students.
 * Bonus Dungeon - The Seraphic Gate, as usual. If the first game's version was only vaguely humorous in the form of the temporary party members making some Fourth Wall-breaking comments and the second game's version had most of its amusement come from humorously renamed storyline bosses and a group of terrier-looking kobolds dressed like the main characters running around the place making a mockery of the game's dramatic cutscenes, this game's version has its Silliness Switch turned up to 11 from the get-go, starting right from the intro to the place and just getting crazier from there, with the only even remotely serious parts being the encounters with Gabriel, Lenneth, and and Ethereal Queen, and even then, each of those gets a thorough mocking at some point. Also, Hrist complaining that Wylfred is stealing her role in the game, saying that this is "Valkyrie Profile", not "Mortal Profile", along with her Pre-Ass-Kicking One-Liner being "Where is my leading role?".
 * Brought Down to Normal - Many of the recruitable characters that you have to defeat in certain parts of the story end up becoming weaker once they join your party.
 * But Thou Must - In the game's third battle, you can't take any action until you use the Plume on Ancel. It is still possible to win, by using the end-game equipment that holds over from a New Game Plus to win the battle by letting the enemies attack you first and counterattacking them... But even if you do, the cutscene with Ancel's death plays unchanged.
 * Byronic Hero/Anti-Hero/Villain Protagonist - Wylfred, depending on which plot path you're on, as determined by how often you use the plume.
 * Cain and Abel - Langrey and Kristoff, though neither are exactly evil.
 * Calling Your Attacks - All casters shouts the name of the spells when casting it, such as "Firestorm!" and "Lightning Bolt!". Even non-offensive ones like "Heal" and "Reflect Sorcery" are subject to this.
 * Physical Soul Crushes also have the user call out the name of the attack, along with some other phrases.

""Harken the angel's summon, the true path shall guide you, find peace in annihilation. PHANTOM DESTRUCTION!""
 * High magic Soul Crushes have a fixed Invocation, regardless of who is using them.

"Wide-eyed lad who sealed his own fate the moment he told "There's something I want to ask you when I return," which ranks alongside "wistfully gazing at family pictures" and "expressing eagerness about future plans" in terms of telltale signs that a character is not going to live past the first battle. Take note.''"
 * While we're at it, let's mention that each character gets two Pre Ass Kicking One Liners (one of several is chosen randomly when beginning to attack, and one that's always the same is used before a special attack), one Bond One-Liner (again, one of several chosen randomly), and a special line for a critical hit. As usual for the series, these are fully voiced.
 * Career Killers - Cheripha, Lockswell, and Lieselotte.
 * Combination Attack - Limit Break - Soul Crush; yes, There Is No Kill Like Overkill. Actually, you need to carry out egregious overkill (more on that under Karma Meter.)
 * Complete Monster / Magnificent Bastard - Gwendal, Fauxnel,.
 * Creepy Twins - Mireille and Mischka, who freely admit to killing for fun.
 * Crowning Moment of Funny: Just about anything in the Seraphic Gate. The Silliness Switch in this game is taken Up to Eleven here; with characters frequently engaging in playful skits making fun of the fact that they're in a game, obscurely powerful hamsters, and loads of mythology gags such as how Hrist is complaining about not getting her own game.
 * Curb Stomp Battle - Any battle becomes this if you use the Plume on a teammate.
 * A form of Gameplay and Story Integration; though.
 * Dead Sidekick - Wylfred is forced to use the plume on his childhood friend before the end of the first area. Wyl has a little breakdown and the friend gets some Last Words, but Wyl doesn't quite show the same angst once he uses it again. (This makes the most sense in the "C" path, because Wyl almost becomes a sociopath!)
 * Dead Little Sister - Another thing Wylfred blames the Valkyrie for.
 * Deadly Upgrade - Previous Valkyrie Profile games forced you to choose how to balance when to give up party members (which you would be rewarded for). In the first and second games, doing so either let them into the afterlife or restored them to life, respectively. In this game, it supercharges them to the point where they can steamroll the entire level and gives you a copy of their supercharged ability, but kills them at the end of the level. Needless to say, you're likely going to feel like a heel every time you do this.
 * Deal With the Devil - Wylfred makes the titular pact with Hel, goddess of the underworld.
 * Death Seeker - Heugoe and Darius.
 * Death Is Cheap - Mostly gameplaywise: while killing off characters with the plume does have severe consequences, letting characters die in battle is at times even a preferable option: it removes any other status aliments they might have (and all but 2 of them are severely debiliating and disallow them to attack and often would cause that character to die regardless), it allows you to reposition them better by reviving them at a more preferable location and allows them to act on the same turn and due to both your and your enemies' ability to attack at the same time for every unit in range for each of their turns, you're going to die a lot regardless.
 * Defeat Means Friendship -, and you can use some of the main game's boss characters (Chapter V and VI bosses) in the Seraphic Gate after defeating them, along with cameo characters from other games.
 * Distressed Damsel - Rosea.
 * Double Entendre - Half the stuff out of Lieselotte's mouth.
 * Dramatic Irony - Those kids Natalia keeps going on about?
 * Driven to Suicide - and
 * Dude Looks Like a Lady - Has anyone else mistaken Darius to be a woman?
 * Kristoff is also very pretty.
 * Mischka has a rather feminine sounding name... and has the same voice actress as Mirielle.
 * Dying Alone - This is Lieselotte's greatest fear. If you use the Plume on her, her last words are of her begging Wyl to stay by her side until she dies.
 * Escort Mission - The Ruins on the A path, which is possibly even more unfair than the Roof of Riovanes. Made worse by the fact that
 * There's an escort mission in every version of Chapter 4.
 * Actually, there are two more escort missions where the characters that you rescued will join as permanent party members. Those characters are Natalia and Rosea
 * Evil Plan - The A ending reveals
 * Evil Twin - If you don't make the "Sin" requirement, Hel will sic "Realmstalkers" on you in the next stage. These "Realmstalkers" are powerful dopplegangers of your party members, both alive and dead.
 * Evil Weapon - The Angel Slayer, go figure.
 * Everything's Better With Samurai - Ushio.
 * Fetish Fuel Station Attendant - Lieselotte.
 * Fiery Redhead - Lieselotte, who has a penchant for using fire magic.
 * Fighting Your Friend -
 * Final Boss: Actually, there are three.
 * True Final Boss:
 * Final Death - Anyone you use the plume on.
 * Fire, Ice, Lightning - The respective elemental attributes of Mireille, Mischka, and Natalia
 * First Episode Resurrection
 * Foreshadowing - Every time you use the Plume, the after-battle cutscene shows a feather falling on your dead party member, which means they've been chosen as an Einherjar.
 * For the Evulz -
 * Game Breaker - The Destiny Plume is essentially an "I Win" button when you use it, albeit with the cost of a character. But for each character you sacrifice, you get a special tactic for Wylfred, most of which give your team such an advantage that they have no excuse for losing anything other than the escort missions once you've gotten a few of them.
 * Video Game Cruelty Punishment - Read No Fair Cheating below.
 * Gameplay and Story Integration: The plume is mentioned as being able to bring out most peoples' hidden powers. Naturally, whenever you use it on someone, they turn the battle into a Curb Stomp Battle.
 * A powerful one happens in Path C, where Wyl goes fully Dark-Side and becomes a Blood Knight. His quotes have him insulting his opponents and not referencing his father anymore.
 * Genki Girl - Cheripha and Lieselotte.
 * Guide Dang It - The first time you play through the game, you are given a choice to go to three different locations. Did you pick the town and side with the rebels? Congratulations - you just picked the hardest path to do on your first playthrough!
 * Half-Identical Twins - Mireille and Mischka again.
 * Harder Than Hard - Go ahead, go for ending A on your first playthrough. We dare you. The official strategy guide goes as far as to say it's impossible.
 * Heads I Win, Tails You Lose -
 * Hero Antagonist - The Valkyrie, of course; this time the player's side is turned around. It also applies to
 * Heroic RROD - This is what happens to anyone you use the plume on.
 * Heroic Sacrifice -
 * If you side with the Bloody Twins & Huegoe early in the game,.
 * Hime Cut - Rosea.
 * Hot Chick With a Sword - Phiona.
 * Impaled With Extreme Prejudice - Lenneth's (the Valkyrie) Nibelung Valesti Soul Crush does this with 4 giant spears.
 * Infant Immortality: Zig-zagged. The Bloody Twins, both twelve, only show up if you pick a certain path and, other than Gwendal, are the only chapter two party members who are not fought as a boss or implied killed on another path. But this is also averted, because you can use the plume on them. (Although, you can assume that
 * Infinity+1 Sword - If you complete the Seraphic Gate ten times in a row, you will be given the Angel Slayer, which happens to be the strongest sword in the game.
 * In the Back - Rosea does this to
 * It Gets Easier - One of the major themes of the game, along with the Cycle of Revenge is how Wylfred reacts to using the plume:
 * In the A Path,
 * In the B Path,
 * In the C Path,
 * Jerkass - Gwendal.
 * Jigsaw Puzzle Plot - Every chapter has its own plot, which is only loosely connected with everything else.
 * When you actually play through all three endings, there are some things that make sense. Not just, but
 * Kamehame Hadoken - Ailyth's Soul Crush is basically a huge beam that spans visibly from space.
 * "Phantom Destruction" starts with firing some Beam Spam and ends with Kamehame Hadoken.
 * Freya uses this as one of her basic attacks, the other being Beam Spam.
 * Karma Meter - In each battle, you're required to max out your Sin meter in order to get various rewards.
 * Interestingly, despite the Sin terminology, all the mechanic really means is dealing extra damage beyond that required to kill an opponent. Thus, There Is No Kill Like Overkill.
 * Well, that, and the fact that sacrificing your trusted allies for power adds a full meter's worth of Sin. The number of sacrifices also acts as a more literal Karma Meter, as the number of sacrifices you make not only affects how the story plays out, but also affects whether Wylfred acts like an Anti-Hero, Byronic Hero, or full-out Villain Protagonist.
 * Karma Houdini -
 * This one's particularly horrible, since once characters join you permanently, they shift permanently Out of Focus. You can only GET the spoilered character on one specific plot path, which also nets you a character who is hunting down the person who killed his (adoptive) father, Not a word is uttered. A possible explanation is that by this point, the character has gotten over the idea of revenge (since that's the A path's running theme), but still, a scene or a line acknowledging it would've been nice.
 * Let's not forget the fact that The worst part is,
 * Katanas Are Just Better - Ushio.
 * Kick the Dog - Gwendal does this a lot; on the path that gets you him as a party member, the first notable thing he does is kill one of his own men to lure undead to the area, so they can ambush their enemies.
 * Also, the player can do this either via the story or via using the plume to kill sympathetic characters.
 * Kill It With Fire - Lieselotte does this to
 * Lady of War - Reinhilde, and to a degree her daughter Phiona, though the latter could also qualify as a Cute Bruiser.
 * Large Ham - Goes hand in hand with Calling Your Attacks, but Langrey stands out...
 * Limit Break - Every playable character (even bosses) can perform Soul Crush attacks that usually inflict a large amount of damage on one unlucky target.
 * Meido - Ailyth. The Bonus Dungeon has fun with this by giving her a feather duster, a mop, and a tea set as her attacks, with the former and latter being her equippable weapons.
 * At least she still has her Garm Soul Crush.
 * Loveable Rogue - Lieselotte
 * My God, What Have I Done? -- Rosea says this verbatim
 * Multiple Endings - How many people did you sacrifice?
 * Bittersweet Ending - The ending on the A path.
 * Downer Ending - The B ending, which sees
 * Shoot the Shaggy Dog - The C ending, where
 * Near Death Experience - Wylfred almost dies at the beginning of the game, but his soul is saved Unfortunately, he never learns this is the case, so this does nothing to end his desire for revenge, much to Hel's delight when she meets him for the first time.
 * Never Mess With Granny - Reinhilde. Even if she's the slowest archer (Probably because of that HUGE crossbow!)
 * New Game Plus - You have to get all three endings to get the Bonus Dungeon.
 * Nintendo Hard - The game is as hard as any Fire Emblem game if you choose to refrain from sacrificing your teammates on your first playthrough... But the minute you choose to make that sacrifice, all of the difficulty flies out of the window for that and all future playthroughs.
 * No Fair Cheating - This leads to:
 * Nonstandard Game Over
 * It's plainly merciful from the game, as in most cases when this happens, Wyl would be on his own or with only one companion in the next battle, rendering it nigh impossible.
 * No Fourth Wall - The whole Seraphic Gate is like this.
 * One-Handed Zweihander - Most characters with 1 handed blades almost always use them with 1 hand, even with the other hand free. But the most prominent example is Kristoff, who holds a 2 handed sword with 1 hand.
 * One-Winged Angel - near the end of path A.
 * Only Sane Man - Wylfred fulfills this role in the Seraphic Gate.
 * Out of Focus - Everyone you recruit does not get any dialogue after their events are over. Unless you kill them off.
 * Palette Swap - In Seraphic Gate, you will encounter Hrist, who is Lenneth's Palette Swap; if you defeat her, you will notice that she has exactly the same attacks, and even the same Soul Crush. The same goes for Ancel and Arngrimm.
 * Parental Abandonment
 * Pet the Dog - If you sacrifice Mischka before Mireille, he will act like nothing has happened and tell his sister to go ahead. His last words request that Wylfred never tell Mireille about his death. Surprisely, this is one of few Plume scenes in which Wylfred shows regret.
 * Player Punch
 * Plucky Girl - Cheripha has a pretty dark past, but she's determined to live her life to the fullest. Hell, she's just about the cheeriest person you pick up during the game.
 * Psycho for Hire / Enfante Terrible / Child Soldiers - Mireille and Mischka come across as preteen versions of this, being rather monstrous child mercenaries who lack any ethical compass due to never having any moralising infuences. They have no qualms whatsoever against bloody, often senseless murder.
 * Prophecies Rhyme All the Time - The game's Tagline "Destiny by Sinner Sought; Tragedy by Power Wrought" and some of the black background Exposition Breaks.
 * Every character's Game Breaker skill that's used upon using the plume on them and which Wylfred learns after the battle also has an excerpt of a poem relating to the skill in question. Since you get to read them before you actually choose to sacrifice them, and the effects are as stated, they count more or less as prophecies.
 * Pyromaniac - Lieselotte. Hoo boy.
 * Rage Against the Heavens - A recurring theme of the series, but much more obvious this time around.
 * Raised By Natives - Ushio, a swordsman from the Isle of the Yamato, was adopted by the Arch Mage Cennair after the latter found him shipwrecked on the shores of Artolia. Oddly, despite this, he still dresses and fights as a Yamato warrior rather than an Artolian, and keeps to his birthplace's customs, despite being fairly young at his adoption.
 * Rapunzel Hair - Phiona's.
 * Recurring Riff - Much of the music is from the first game. For example, dungeon background music is re-purposed as Battle Theme Music during the enemy phase. Other pieces, like the victory theme are put to their original uses. This is particularly noteworthy, because Silmeria had a very different musical feel from the original, with the Musical Nods much more subtle, so much so that you might not recognize them.
 * Red Oni, Blue Oni - The most prominent examples in this game would have to be Ancel and Wylfred, Cheripha and Lockswell, Earnest and Darius, Mireille and Mischka, Lieselotte and Rosea, Phiona and Valmur, and not to mention Langrey and Kristoff.
 * Reluctant Warrior - Darius, Valmur, Kristoff, and probably Roienbourg as well.
 * Replacement Goldfish - Wylfred's mother treats him like his father's replacement.
 * Retirony - Referenced in Truthade Bio:


 * Roaring Rampage of Revenge - A recurring theme in the chapters, which serve to mirror Wylfred's overall story, which is also an example, though whether it's played straight depends on which plot path you're on.
 * Shaggy Dog Story - Every ending to some degree, since The straightest example is  The C ending goes sailing into Shoot the Shaggy Dog territory.
 * Slasher Smile - Wylfred shows it in C route and in Seraphic Gate, while commenting on the game with Hrist as leading character.
 * Silliness Switch - The Seraphic Gate. There's also the Truthade item, which adds humor and snark to your character profiles.
 * Something About a Rose - Fauxnel and Phiona.
 * Spam Attack - Some characters have this as their Soul Crush (Natalia, Darius, Auguste, Roienbourg). Auguste, Duwain and Roienbourg also have this as one of their basic attacks.
 * Sphere of Destruction - Gravity Blessing and Maleficent Harm.
 * Spin Attack - Natalia, Mireile, and Kristoff do this in their Soul Crush.
 * Spirit Advisor - Ailyth, servant of Hel.
 * Spoiler Opening - Ancel, trusted companion of Wylfred, is the only other party member who is featured in the opening cinema.
 * Stalker With a Crush - Duwain is humorously seen as this by most people, according to his hidden profile.
 * Stripperiffic - Lieselotte and Freya.
 * That One Level - Early enough in the game, when you'll have done at most only one sidequest, if you chose the Rebel path, you get the mission to save Natalia. Who is already on the guillotine, which can't be reached without walking all the way around the map and past the level's boss, has puny attack, and is constantly attacked by a soldier who is supported by a mage ready to heal him and finish off Natalia. Did I already mention the boss can... no, WILL kill any of your units in one hit (expecially if it is your first playthrough), and thanks to the Combination Attack and his mook's wide range, can obliterate your whole party in one turn if you get too close to him?
 * Tear Jerker - When you consider that
 * Also, any death scene after you use the Plume counts. Expecially since it was YOU who decided to sacrifice them...
 * The Atoner - Duwain and Roienbourg.
 * The Computer Is a Cheating Bastard - Many of those 'bosses' are actually playable characters, yet their damage output goes up around 10 times greater than the time you were using them. They can also spam Soul Crush everytime they attack one of your party members, even though none of the characters can fill up the gauge necessary to use one more than halfway by themselves. Even worse, why do they get weakened again when they join your party?
 * Seraphic Gate displays even more blantant cheating on the AI's part: even though it's easy to reach maximum possible Attack with all the overpowered gear you get from there, the enemy can easily outdamage you with identical stats, and naturally they can have 6-digit HP while you only get 5. The cheating is the most apparent with mage bosses, who can not only cast a spell 3 times per turn as opposed to only 1 you can never increase, but also get an additional damage multiplier for their spells: even with 9999 MAG, which is only attainable by cheating, you can never do more than 3000 damage per hit with Sacred Javelin on an enemy with near-zero Resist, while the high-end boss mages can do close to 20000 damage per hit even on lv 99 characters with less than 9999 MAG.
 * The Dark Side - Kill enough of your allies, and Wylfred's battle quotes change. He stops referencing his father, and starts talking about how "pathetic" his foes are.
 * The Lancer - Ancel.
 * The Pollyanna - Cheripha.
 * The Power of Friendship - Horribly subverted Played dead straight in a horrific way. "Guests" of the party and mere acquaintances are of no use to the plume. On the other hand, those who consider you a friend are practically in your mercy. And as the game states, the closer, the better.
 * There Is No Kill Like Overkill - Overkill is actually an in-game term: it appears when you kill an enemy and give them extra damage before they collapse. Strongly encouraged for extra bonuses, or at least for the sake of watching the cool Soul Crush sequence. Oh, and if you don't get enough overkill, Hel will punish you.
 * For me, I just keep going anyway to see how many hits I can score on a single enemy.
 * The So-Called Coward - Duwain and Valmur.
 * Thou Shalt Not Kill - Subverted by
 * Together in Death - Auguste and Reinhilde
 * Tsundere - Played for laughs by Tilte during your first visit to the Seraphic Gate.
 * Unbreakable Weapons - All of the weapons are unbreakable, but interestingly, several of the weapons and armors mention having the "ether coating" that made only certain weapons in the first game unbreakable.
 * Voluntary Shapeshifting -
 * Villain Protagonist - Wylfred (and by proxy, the player) on the C path.
 * Well-Intentioned Extremist - Darius and Fauxnel.
 * White-Haired Pretty Boy - Wylfred; incidentally, he is going up against a...
 * White-Haired Pretty Girl - Lenneth.
 * The Woobie - Your Mileage May Vary, but
 * Even worse, The most merciful thing to do might be to plume her. That way, at least she
 * Weapon of X Slaying - While not as powerful as the Slayer weapons of the first two Valkyrie Profile games, there are still weapons with bonuses against specific types, e.g. Ravenbrand vs. birds.
 * Yandere - Ailyth becomes something like this near the end of the A path.
 * Actually, she has been one all along, but can't hide it any longer after
 * Even more so in Seraphic Gate, "I am going to bite you".
 * Lieselotte is probably one too.
 * Ye Olde Butcherede Englishe - Not as bad as some, but there's a definite effort to make the text sound 'olde.'
 * My Nayme Is - The most flagrant example of the above trope since the writers saw it fit to make sure that no name was spelled traditionally. (Phiona is one thing, as is Wylfred, but Heugoe?)