Paper Mario (franchise)/Characters

"Hey! It's the character page for the Paper Mario subseries! You know, it really does have a lot of characters, huh? Max HP is 10, attack is 2, defense is 0."

"...Do you think it's the page itself attacking us, or the spirits of all the characters on it? ...Hmmm..."

Main characters like Mario, Peach, and Bowser can be found on the Super Mario Bros. character page.

Paper Mario
Characters from the first Paper Mario game.

Goombario
""Hey Mario! I'm Goombario. I'm your biggest fan!""

Mario's first partner throughout the entire series, Goombario is a small but highly intelligent young lad who knows something about everything. His main ability is his "Tattle" ability, which doesn't do much for you gameplay-wise, but which can provide advice to you and make HP bars for enemies you've used it on visible.


 * Angel Face, Demon Face: In order to signify that he's a "good" Goomba, after years of evil ones, he has more rounded teeth and Blush Stickers on his cheeks.
 * Ascended Fanboy: Of Mario. He's a fan of all of his adventures!
 * Blush Sticker
 * Charged Attack: He gets one on his first level-up.
 * Enemy Scan: His signature power.
 * Exposition Fairy: Well, exposition Goomba, anyway.
 * Monster Allies: He's one of the earlier examples of a friendly Goomba in the series.
 * Mr. Exposition: He's basically a walking encyclopedia with GPS.
 * Use Your Head: His primary attack is the Headbonk attack.

Kooper
""I, Kooper, will follow you to the ends of the Earth!""

Mario's second partner is Kooper, an adventurous Koopa. He idolizes the famous explorer Kolorado and wants to be just like him. He has the ability to fling his shell and come back like a boomerang—even across mid-air!


 * Ascended Fanboy:
 * Color Coded for Your Convenience: How do you know he's the Koopa who's going to join you? Because he's the one with a blue shell!
 * The Generic Guy: He's pretty much the most normal of Mario's partners.
 * Kill It with Fire: His last attack sets his shell on fire before attacking. It's one of the few attacks that will put down a Dry Bones permanently.
 * Naked People Trapped Outside: This is what befalls him when you first meet him. You have to hunt down his shell from a rampant pack of Fuzzies.

Bombette
Mario's third partner is a fiery young Bob-Omb named Bombette. After he saves her from imprisonment in the Koopa Bros. Fortress, she pledges to join him on his quest. She can blow things up to destroy rocks and cracked walls, among other things. What we'd like to know, though, is how she's still... Actually, never mind.


 * Action Girl: Explosive in every which way, and can kick some ass when fully leveled up.
 * Pink Girl, Blue Boy: She appears to be one of the few Bob-Ombs to actually be pink.
 * Stuff Blowing Up: Her specialty.
 * Tertiary Sexual Characteristics: In addition to being piiiink, she has a blonde braid for a fuse and a heart-shaped key.
 * Unwanted Harem: A rare female example! Bombette has several admirers (including a really persistent Dogged Nice Guy), but isn't interested in a one of 'em.

Parakarry
""Mail call!""

This harried courier is Mario's 4th party member. He's a Parakoopa who uses his wings to help him deliver mail. He can carry Mario across short gaps, but he's also involved in a lengthy sidequest to nab one of the game's rarer badges.


 * Almighty Mailman: He can kick ass for someone who's always delivering packages and mail.
 * The Cameo: Appears in "Thousand Year Door" to deliver mail to Mario.
 * Early-Bird Cameo: In the first game, he delivers Peach's invitation to Mario, well before he actually joins your party in Chapter 2.
 * The Klutz: He has a habit of loosing mail whenever he tries to make a delivery
 * Let's Get Dangerous: According to Goombario, despite his personality, he is downright intimidating in battle.

Lady Bow
Mario's 5th party member is a member of the Boo gentry and is... just a little bit on the Tsundere side. She likes to smack people around with her fan. She can also make Mario briefly invisible... and intangible. Useful for avoiding enemy attacks!


 * Action Girl
 * Bitch With A Heart Of Gold
 * Noblewoman's Laugh: We never get to hear it, but the way she puts her fan by her head definitely suggests she has one. Then eventually, we get to hear it...
 * Paper Fan of Doom: It can even make people dizzy!
 * Rich Bitch: Don't worry—she's not all bad.
 * Spoiled Sweet: She may have her rough edges, but she's all around pretty nice.
 * Tsundere: Type A.
 * Tsundere: Type A.

Watt
""You're super great! You're the greatest great guy! I think you're the best!""

Mario's 6th party member is also his youngest. She's a Sparky (specifically, the daughter of the original Li'l Sparky) and can light up, showing Mario hidden things. She also has the ability to attack people through their defense, making her incredibly useful in battle. Armor Piercing Zap?


 * Ambiguous Gender /Viewer Gender Confusion: The game refers to her both as male and female. Nintendo confirmed she's female.
 * Armor-Piercing Attack: Makes her quite useful against shelled enemies, especially Bonus Boss Kent C. Koopa.
 * Badass Adorable: Very, very adorable coupled with very, very badass.
 * Little Miss Badass: Young as she is, she's capable in a fight and immune to electric damage.
 * Shock and Awe

Sushie
Mario's 7th party member swings it right back around in terms of age—Sushie the Cheep-Cheep is getting up there, but she's still got it! She can swim, and helps ferry Mario across water. Her water-type attacks are also pretty useful when fiery baddies come a-knockin'.


 * Elemental Rock-Paper-Scissors: You pick her up right before the fire dungeon. Hmmm.
 * Kill It with Water: One of her primary methods of attack.
 * Making a Splash
 * Never Mess with Granny: Literally a grandma—her daughter is having kids.
 * Powerup Mount: She can give you rides across bodies of water.
 * Team Mom: She has aspects of this. Especially for the Yoshies she works for.

Lakilester
""World peace? Isn't that a bit melodramatic? But still, I gotta admit that there's a certainly manly charm to having such a noble purpose.""

Mario's final party member is a Lakitu—and he prefers to go by Spike. He starts out as a member of Bowser's cronies, but joins Mario so that he can shape up for his girlfriend, Lakilulu. He can carry Mario across hazardous surfaces—and it also happens to be faster than walking speed.


 * Defeat Means Friendship: Mario must defeat him in battle before he joins.
 * Embarrassing First Name: No wonder he wants to be called Spike.
 * Good Feels Good: He decides that this is the case after helping you destroy the Puff-Puff machine, firmly cementing his Heel Face Turn.
 * Heel Face Turn: Upon his defeat, he will join Mario's party.
 * Jive Turkey: Well, sort of.
 * My Name Is Not Durwood: Inverted, he insists on being called Michael Spike rather than his real name.

Kammy Koopa
""Congratulations on your victory, Your Viciousness! That's why you're the king!""

An elderly female Magikoopa adorned in purple robes, Kammy Koopa is one of Bowser's top henchmen, seemingly on par with Kamek. Despite showing signs of senility, she is an adept magic user and strategist, at one point being described as "the brains behind Bowser".


 * Alliterative Name
 * Buffy-Speak: When bombarding Bowser with compliments, she tends to just take a random word and stick "-ness" to the end of it.
 * Bumbling Sidekick
 * Chuck Cunningham Syndrome: She's conspicuously absent in Super Paper Mario, possibly because it would've been too hard to insert her into the story due to Bowser being one of the main protagonists.
 * Cloudcuckoolander: In The Thousand-Year Door.
 * Cool Shades: She foregoes the usual Scary Shiny Glasses worn by Magikoopas in favor of pink, triangular shades.
 * Distaff Counterpart: To Kamek.
 * The Dragon: To Bowser, in the Paper Mario series.
 * Dual Boss: With Bowser in The Thousand-Year Door.
 * Flying Broomstick: A fancy one... that looks and sounds like the "putt-putt-putt-putt" sounds The Alleged Car often makes.
 * Foregone Victory: It's impossible to lose against her during the final battle in Paper Mario.
 * Gadgeteer Genius: She apparently built the platform Bowser uses to power himself up in the final battle in Paper Mario.
 * Geometric Magic
 * Make My Monster Grow: Does this to Bowser in a cutscene in the first game and as a battle option in the second.
 * Queen Mook
 * The Red Mage: In The Thousand Year-Door.
 * Remember the New Guy?: She just shows up in Paper Mario with little explanation.
 * The Renfield: No matter how much Bowser tells her off, she still worships the ground he walks on.
 * Robe and Wizard Hat
 * Shock and Awe: Demonstrated once in Paper Mario, when she forcibly strips Peach of her disguise using magical lightning.
 * The Smurfette Principle: Up until the introduction of Kamella in Super Mario Galaxy.
 * Squishy Witch: To ludicrous extremes in Paper Mario, where she has only ten HP, and only uses one attack over and over again. It's not nearly the case in the second game, however.
 * Took a Level in Badass: Like stated above, she's much more powerful in The Thousand-Year Door.
 * The Unfought: In the first game, Mario never fights her. She is however the enemy in a Scripted Battle fought by.
 * Villains Out Shopping: The Koopa Troop are pretty outgoing in general, but she stands out because of her attempts to organize picnics in peaceful meadows, and she enjoys watching Glitz Pit fights.
 * Wicked Witch

Jr. Troopa
""Don't think you've won, Mario! I swear to you, I'm gonna beat you SO bad next time!""

A young Koopa that still wears his eggshell. He fancies himself a bully, but is easily beaten at the start of the game. He returns with a vengeance multiple times at various points in the game.


 * Bratty Half-Pint
 * Butt Monkey: So much that by the time you defeat him near Shiver City, he's encased in a block of ice by the time you come back around. If you want, you can wail on him with your hammer or jump on him to get a pained reaction after his earlier battles.
 * Cameo: In The Thousand Year Door, he can be seen flying outside one of the Excess Express's windows in Zip Toad's email.
 * Determinator: Swims all the way to Yoshi's Island and all the way back,  to put up yet another fight against Mario.
 * Jr. Troopa's swimming trips is played with when he fights Mario in the port. His HP gets cut in half due to making two long swimming trips, which eats at his stamina. Of course, it doesn't make the fight any easier due to his newly learned tricks.
 * Goldfish Poop Guy: Starts as one, especially his second fight, where he's learned to close his shell, but edges towards That One Boss material in his penultimate and ultimate appearances, where he shows off some very powerful magic.
 * Leaning on the Fourth Wall: Jr. Troopa, after his swimming trips, takes notice that his HP has dropped from the swim.
 * Spikes of Villainy: Possesses a spike of villainy later in the game, right on top of his eggshell cap.
 * Took a Level in Badass: Takes several levels, he goes from a little squirt who can only ram you to a genuine threat who grows a spike to prevent any jumping attacks from striking, gains flight, and learns some magic.
 * Warmup Boss: At first... but he later gets much, MUCH tougher.
 * We Will Meet Again
 * We Will Meet Again

Koopa Bros.
""HI-YAAA! Here come the Koopa Bros!! Uh-huh! Oh yeah! We're the coolest of cool!""

A quartet of masked Koopas that rely on teamwork to defeat their opponents. They start as the first major boss as the game, but return later for revenge... . They look familiar...


 * Expy: While they're obviously parodies of the Ninja Turtles, they could be indirectly influenced by the Axem Rangers.
 * Paper-Thin Disguise: Their Toad disguises and their Bowser costume.
 * Shout-Out: To the Teenage Mutant Ninja Turtles, obviously.
 * Surfer Dude
 * Totally Radical: They speak like this.
 * Used to Be a Sweet Kid: It's mentioned that, growing up, they were a fairly normal and nice group of brothers until Bowser started paying attention to them and giving them things.
 * Used to Be a Sweet Kid: It's mentioned that, growing up, they were a fairly normal and nice group of brothers until Bowser started paying attention to them and giving them things.

Tutankoopa
""You shouldn't mess with Tutankoopa, a faithful follower of King Bowser! Ooops... I mean... You shall regret this!""

A pharaoh Koopa that seems to have magical powers and control over several pet Chain Chomps. Hides in a hidden pyramid and tries to be intimidating, and when beaten, his Chomps turn on him.


 * Black Mage: Attacks Mario with a spell or two, though he'll also settle for trying to bean him with Buzzy Beetle shells.
 * Evil Is Hammy: Really chews the scenery whenever Mario and co. go through the Dry Dry Ruins, but when they actually get to him he drops the creepy pharaoh shtick.
 * Exit, Pursued by a Chain Chomp
 * Flunky Boss: Calls his Chain Chomps out several times when fought.
 * Hoist By His Own Chomps: He ends up getting chased out of the ruins altogether by his own Chain Chomp on his defeat.
 * Shout-Out: To King Tut.

The "Invincible" Tubba Blubba
""I smell delicious ghosts! Open the dooooooor!""

A giant Clubba (although one with no weapon) that eats Boos for snacks. Bowser made him unbeatable, but once Tubba Blubba is reunited with it, he becomes a complete pushover.


 * Big Eater: Eats tons of Boos.
 * Extreme Omnivore: To the point where he somehow devours ghosts.
 * Freudian Excuse: The Boos loved to scare the crap out of him when he was a weakling. Didn't turn out well for them, though.
 * Hopeless Boss Fight: If you accidentally run into him, RUN. There's no way you can beat him.
 * Man Child: He's a big crybaby, which is why he begged Bowser to make him invincible in the first place.
 * The Dog Bites Back: Having had enough of the Boos scaring him, he is granted invincibility by Bowser and comes back to teach the Boos a lesson.
 * Man Child: He's a big crybaby, which is why he begged Bowser to make him invincible in the first place.
 * The Dog Bites Back: Having had enough of the Boos scaring him, he is granted invincibility by Bowser and comes back to teach the Boos a lesson.
 * The Dog Bites Back: Having had enough of the Boos scaring him, he is granted invincibility by Bowser and comes back to teach the Boos a lesson.

General Guy
""Prepare to fight me, sir! TASTE DEFEAT! CHARGE!!""

A white-cloaked Shyguy and the leader of an army of bumbling Shyguys. While not much of a fighter himself, General Guy drives a large tank that delivers a powerful punch.


 * Flunky Boss: Summons his army during the fight, making Mario go through two waves of his Shy Guy troops (One enormous swarm, two Stilt Guys) before they can tangle with the good general himself.
 * Four-Star Badass
 * General Mook: To the Shy Guys serving Bowser.
 * Large Ham: He's quite charismatic and bombastic, fitting for a military commander.
 * Mad Bomber: His standard attack.
 * Nice Hat: His cap is very impressive indeed.
 * Screams Like a Little Girl: Not the general himself, but the instant his army sees Mario, they flee in terror, indeed screaming loudly.
 * Shock and Awe: His tank's lightbulb shoots bolts of electricity at you.
 * Tank Goodness: Yes, really, he drives a freaking tank. And you have to fight it.

Lava Piranha
""WE MAKE THINGS HOT FOR YOU!""

A mutant Piranha Plant that is magically transformed by magic into a multi-limbed, flaming monster. Lives in a raging volcano on an island of Yoshies.


 * Clipped-Wing Angel: When he revives himself set on fire, the real second phase of the battle begins... and can be easily curbstomped by using an Ice Power Multibounce, a Snowman Doll, or Tidal Wave.
 * Cognizant Limbs: The Lava Buds.
 * Evil Is Burning Hot
 * Expy: He's pretty much the Naval Piranha from Yoshi's Island, IN LAVA! And no navel.
 * Hive Mind: The main head presumably speaks for the Piranha himself and his buds.
 * Hulk Speak: "YOU NO TAKE STAR."
 * Man-Eating Plant: Obviously, being a Piranha.
 * Playing with Fire
 * You No Take Candle

Huff N. Puff
""You asked for it...Now you'll witness the full power of my storm!""

A giant Ruff Puff that is terrorizing Flower Fields.


 * Blow You Away: Like miniboss Buzzar, he can do this to you.
 * Difficulty Spike: Ol' Huffy has some pretty nasty attacks, and is the first boss that's able to heal himself. You have to also attack his Tuff Puffs in order to beat him.
 * Flunky Boss: Has hench-clouds fight with him.
 * Gadgeteer Genius: He built the Puff Puff Machine to mass-produce clouds, after all.
 * Shock and Awe: His special charged attack.

Crystal King
""First I shall defeat you, and then I will present to King Bowser an iced Mario gift!""

An invisible creature that is only seen due to the clothing he wears. Resides at a palace of ice and likes to make copies of himself when fighting.


 * An Ice Person
 * Doppelganger Attack
 * Flunky Boss: Summons three Ice Shards occasionally. He can spit them at you for damage or heal himself with them.
 * Human Popsicle: Plans to serve Mario to Bowser as one of these.

Twink
A tiny star who's only just ascended to Star Haven. When Peach wishes for Mario's safety, he comes down to help her, and becomes her "partner" for the rest of the game.


 * Cute Shotaro Boy: Well, he's a star, but that only makes him cuter!
 * Speaking Simlish: While everyone else in the game has some form of Simlish-speak, Twink's is unusual because it sounds like jingly bells.
 * Unusually Uninteresting Sight: None of the Koopa Troop ever seem to notice Twink until he starts up and flying right in Bowser's face. But then, given everything else...

Professor Kolorado
""By the Stars, I'll risk my life for that treasure!""

An adventurer, explorer and treasure hunter. He's Kooper's role-model and spends much of his time looking for some new artifacts.


 * Adventurer Archaeologist: Described by Goombario to be a professor of archaeology as well as an explorer.
 * Attack! Attack! Retreat! Retreat!: Hey, at least he tries to do some damage to Lava Piranha...
 * Lovable Coward: It's really hard to get mad at the guy.
 * Redundant Researcher

Paper Mario: The Thousand-Year Door
Characters from the second Paper Mario game.

Mario's Partners

 * Badass Crew
 * Character Development: All of them receive mild to moderate development as the game progresses.
 * Deadpan Snarkers: All of them have their moments, but Goombella takes the cake in snarkiness.
 * Expies: All of them are expies of the first Paper Mario's partners barring Madame Flurrie, whom even then shares her hairstyle with Ludwig von Koopa.
 * Multinational Team: All of them represent a particular region within the Mushroom Kingdom, with them being all different species to boot.
 * Ragtag Bunch of Misfits: The party consists of: a Goomba Archaeology Student; a Diffident Breakdancing Koopa; a Wind Spirit Actress; a Newborn Yoshi; a Living Shadow Girl; a Salty Bob-Omb Sailor; and maybe a Classy Little Mouser Thief.
 * True Companions

Goombella
""Never, ever give up! That's the most important thing I've learned from you, Mario.""

Like in the first game, Mario's first partner is an intellectual Goomba who provides information about the world (and enemies). This time around, it's a college-aged gal named Goombella. Although she sounds like a bit of a Valley Girl, she's sharp as a tack.


 * Aborted Declaration of Love: She seems ready to do this in the closing words of her mail to Mario in the epilogue, but chooses to keep it to herself.
 * Action Girl: Even without Mario's help, she's always up for adventure!
 * Adventurer Archaeology Student
 * Breaking the Fourth Wall: She does this for some character descriptions, sometimes apologizing for doing so.
 * Cute Little Fangs: All Goombas have fangs, but unlike others of her species, she only has one, and it's smaller than usual. Thus, cute and little.
 * Deadpan Snarker: To set herself apart from Goombario.
 * Distaff Counterpart/Expy: She's like Goombario, possessing his Tattle ability... BUT PINK!
 * Enemy Scan: Her Tattle ability, like Goombario. All scans are recorded in her Tattle Log.
 * Epilogue Letter: Writes an email to Mario about what everyone's up to.
 * Great Big Book of Everything: She has a book called the Tattle Log that has information on everything you can possibly encounter.
 * Except one. She finds an entry with a picture that matches, but it's a little short on info...
 * Ladyella
 * Use Your Head: She actually has a helmet, unlike Goombario.
 * Valley Girl: Subverted. She is like this in speech patterns, but not in mentality.

Koops
""Listen Mario! Traveling with you has taught me bravery... I will fight to the end!""

Mario's second partner is a Koopa once again, this time wearing a hoodie. Koops, however, is a diffident and awkward fellow who's unsure on his feet. He joins Mario in order to help save his father, but stays around so that he can become stronger for his girlfriend, Koopie Koo.


 * Adorably Precocious Koopa: Has shades of this in the beginning, with his father missing, and most of Petalburg considering him to be a crybaby of sorts. Koopie Koo even lampshades this if you speak to her in a certain portion of the game.
 * Adorkable: A shy, awkward, koopa with confidence issues, whom often fumbles on his words in front of Ms. Mowz? He definitely qualifies.
 * Armor-Piercing Attack: His Shell Slam attack completely nullifies enemy defenses.
 * Barrier Warrior: His Shell Shield ability is an odd example of this, due to the shield itself being a completely visible koopa shell. Despite this however, in terms of offensive capabilities, he's still on par with the other party members.
 * Cowardly Lion: He starts out as a coward, but will gladly take on a multitude of enemies and everything else to come.
 * Crippling Overspecialization: He has great single-hit damage, but is almost useless against flying enemies, since all of his attacks are ground-based.
 * Dance Battler: Not exactly fighting, but his hidden stylish moves consist of breakdance spins and handstands.
 * Expy: He's similar to Kooper; sharing mostly the same skills, but has a vastly different personality.
 * The Fifties: Speech patterns including Gee Whiz and Golly? Check. The only thing he's missing is the mentality of a fifties kid/teen.
 * Grew a Spine: Throughout the game, he tries to be more self-assertive.
 * Pointless Band-Aid
 * Shrinking Violet: He's first introduced as this, but eventually becomes a...
 * Socially Awkward Hero / Determinator
 * Speech Impediment: Has a mild stutter at first, but gradually fades as the game progresses. He still frequently uses "um" when speaking however.
 * Stone Wall / Glass Cannon: A surprising mix of both. Unlike the other party members he has one extra defense point by default; but has the lowest HP out of them. In addition to this, he's still certainly capable of dealing out damage.
 * Weaksauce Weakness: Stomp and earthquake attacks knock him on his back like any other koopa, eliminating his defense and rendering him unable to battle for a while.
 * Amusingly, you can use this to your advantage when facing, where   can copy him AND inherit the weakness as well.
 * When All You Have Is A Koopa Shell: All of his abilities involve his shell in some form, and all but one involves plowing it into enemies.
 * Your Cheating Heart: It never amounts to anything, really, but he's quite jealous of Mario getting all of Ms. Mowz's attention whenever they cross paths.

Madame Flurrie
""Here we go, darling! Time to shine!""

Mario's third partner, a wind spirit of a kind not seen before or since in the series (though she might actually be a modified Puff). She's a former star who decided to quit early for the sake of her health. She lives peacefully in the Boggly Woods until joining Mario to help the Punis. She can blow things away with her powerful wind-breath.


 * Blow You Away: Her Gale Force blows enemies out of the battle when it works.
 * Big Beautiful Cloud Woman
 * Expy: Averted, which is worth mentioning because almost all of your other party members are expies of the first game's partners. Her personality is unique and her abilities are only slightly similar to Lakilester's, although her field ability is unique.
 * Played straight with her hair to another Mario character. It's Ludwig von Koopa's 'do.
 * Gainaxing: Of all the characters in the game to have it... though some may not mind.
 * Her breasts have their own sound effect as well.
 * Large Ham: Comes with being a former actress!
 * Life Drain/Kiss of Death: Her Lip Lock ability.
 * Smooch of Victory: She tries to give one to Mario. He's... not very receptive.
 * Spoony Bard: Not terrible, but her attacks are less powerful than those of other partners, and she has few advantages apart from hitting enemies at the top of the battlefield, which is later replaced by Vivian. She does become a goodStone Wall due to her higher HP and her Life Drain ability, but in other areas she's outclassed by other partners.
 * Stone Wall: When used properly, she can be a very good tank.
 * Super Breath
 * White Dwarf Starlet: Apparently, she used to, erm, have less stage presence. Nevertheless, she remains popular, and even returns to the stage at the end.

Yoshi
""Lemme at 'em! Yeah! Bring it! You ready for a beating?""

Mario first meets this baby Yoshi in the Glitz Pit, where he hatches from a strange egg. "Yoshi" isn't his real name, though—his name is whatever the player decides to name him! He can carry Mario across gaps, functionally equivalent to Parakarry's ability, and Mario moves much more quickly while riding him.


 * Badass Adorable: For someone fresh out of the egg, he can hold his own in a fight.
 * Boisterous Bruiser: Again, for someone just born, he's strong in a fight.
 * Cute Bruiser: Friggin' adorable even by Yoshi standards, but being hatched in the Glitz Pit seems to have rubbed off on him.
 * Cherry Tapping: His attacks do 1 point of damage several times over.
 * Except for his Gulp attack, which does the opposite by ignoring armor.
 * Easter Egg: The official art always shows a green Yoshi baby, but he comes in eight different colors in-game! However, getting a specific color requires getting from the point where you save him from the hotdog vendor to when you run away from the Iron Clefts in a certain amount of time (or waiting a long time for the timer to reset).
 * Real Men Wear Pink: One possible, and common result.
 * Egg McGuffin: How Mario first meets him.
 * Expy: In terms of field abilities, he's an expy of Parakarry, being able to carry Mario across gaps. Outside of that, he completely averts this.
 * Hello, Insert Name Here: The only character in the series to be so! Justified in that he had no name prior to meeting Mario.
 * Huge Rider, Tiny Mount: He's barely half the size of Mario, but he lets the guy ride him anyway...
 * And then there's when Flavio follows you and you both jump on Yoshi.
 * Then again, are they not just made of paper?
 * Pint-Sized Powerhouse
 * Powerup Mount
 * Sword of Plot Advancement: The last minor league Glitz Pit fight is a Hopeless Boss Fight before you get him.
 * Passing the Torch - In the epilogue, he calls himself "The Great Gonzales Jr.".

Vivian
""Mario! I'm fighting by your side from now on! I've made my choice… and I'm not turning back!""

This shadowy witch first shows up as a mini-boss in the "care" of her older sisters. However, she eventually decides that she's had enough of it and becomes Mario's ally because he showed her kindness. She can pull him into the shadows to hide, and attack with fire.

"Vivian: I'm with Mario all the way! Today, Sis, I am going to punish YOU, do you hear me?"
 * Aborted Declaration of Love: Appears to be ready to make a love confession to Mario in the ending, but stops herself.
 * Action Girl
 * Anti-Villain: Type II.
 * Because You Were Nice to Me: Why she joins Mario in the end.
 * Cute Witch: She is absolutely adorable.
 * Dark Action Girl: Subverted. She ends up joining Mario's team, and isn't cut out to being evil—plus, she can't stand being picked on by Beldam.
 * The Dark Chick: When on the side of the villains.
 * Expy: She's an expy of Bow in terms of her shadow-evasion field ability, though her fire abilities are unique to her.
 * Heel Face Turn
 * The Hecate Sisters: She was the Maiden in the Shadow Sirens.
 * Living Shadow
 * Mistreatment-Induced Betrayal: The last straw is finding out that the grenade Beldam tasked her with finding is broken.
 * Playing with Fire: Some of her attacks can ignite your enemies.
 * Redemption Promotion: She can end up much stronger when she was when she first fought you. The only element of Redemption Demotion is her not having Fiery Jinx until you upgrade her (and when she uses it, it's much stronger).
 * She's A Friend: Mario has to explain this to the party even after they realize that Doopliss has tricked them. Her being with Mario is seen as evidence against him being the real one.
 * She's a Man In Japan: Vivian's gender is a biologically male while she is a transwoman in the Japanese version, but just plain female in the English release.
 * Shipper on Deck: Ships Mario/Peach in the ending.
 * Ship Tease: Doopliss taunts Mario, suggesting that he's having a "fight with (his) girlfriend," when she becomes hesitant to fight alongside him after learning his identity.
 * The Dog Bites Back: If the player has her as Mario's partner when facing the Shadow Sirens again.

Admiral Bobbery
""I suggest you try a bit harder against the likes of us, hm?""

A Bob-Omb sailor with an explosive personality and a killer mustache. He used to sail the high seas freely, until Like Bombette, he can explode at will. However, he has some additional abilities, including defense and time-release bombs.


 * Action Bomb
 * Badass Grandpa: He must be well into his late sixties or something.
 * Badass Mustache: Just look at it!
 * Distaff Counterpart / Expy: Of Bombette, but has some different abilities.
 * Father Neptune
 * For Massive Damage: His Bomb-ombast is his most powerful attack, and also your most damaging multi-target move not counting Supernova.
 * Retired Badass: Well, you sorta bring him out of it.
 * Stock British Phrases: He uses quite a few of them, mostly "old boy".

Ms. Mowz
""Who is this handsome piece of cheese?""

This thief has a tendency to keep popping up wherever Mario is. She hunts down rare badges and other treasures. But is it possible to win her over to your side...? (Yes, it is.) Her nose can literally sniff out treasure, and in battle, she can steal items, which becomes an excellent source of income.


 * Action Girl: As a thief/treasure hunter, she's quite proactive even before joining Mario, and being able to steal items and pierce through enemy defenses with her attacks doesn't hurt either.
 * Armor-Piercing Slap: Quite literally. One of her attacks is a slap that bypasses defense.
 * Classy Mouse Burglar
 * Dating Catwoman: In the first few dungeons, she shows up as a rival treasure hunter who is indeed competing with Mario for certain treasures. Nonetheless, she openly flirts with him.
 * Expy: In terms of combat and field abilities, she's somewhat like a Nerfed Watt. She has attacks that are somewhat similar to Watt's from the first game: Out of battle, she reveals secrets, and in it, she can bypass defense. However, since Watt's defense-piercing abilities were a total Game Breaker, her damage is cut, making her the physically weakest party member with a maximum of 4 damage done by her base attack.
 * She's also somewhat similar to Rouge the Bat.
 * Intimate Healing: Her final skill is a kiss that restores HP to Mario.
 * Paper-Thin Disguise: The mouse running the badge shop may be lacking the most obvious parts of the costume, but her color and tail are a giveaway.
 * Recurring Traveler: In the first few dungeons, anyway. She stops appearing when she becomes an...
 * Optional Party Member
 * The Nose Knows: She can sniff out treasure.
 * Video Game Stealing: She can steal items (and badges!) off enemies. She apparently does this by, um, "distracting" them while she rifles through their pockets.

Grodus
""Once you fools are gone, no one will stand in my way! Grodus will rule the world!""

Leader of the shadowy X-Naut group, Grodus already has one Crystal Star in his possession and plans to gather the rest, preferably by gaining the magical map. To this end, he employs armies of X-nauts and the Shadow Sirens.


 * Big Bad: The main villain of the game, leader of the X-Nauts, and plans on world conquest.
 * Evil Laugh: Gack ack ack ack!
 * Evil Sorcerer: Also probably counts as a Technopath.
 * I Have Your Wife:.
 * In Their Own Image: Yep. Provides the page quote, as a matter of fact.
 * Magic From Technology: He's a robot, or at the very least a cyborg, but he's one of the strongest mages in the game.
 * Oh Crap: When he realizes that
 * Shock and Awe: His attacks are primarily lightning-based.
 * Take Over the World: His main goal.
 * Oh Crap: When he realizes that
 * Shock and Awe: His attacks are primarily lightning-based.
 * Take Over the World: His main goal.

Lord Crump
""I've got some ammo to spare! How's THAT for boom–bassa–boom?!?""

A high-ranking agent of the X-Nauts, Lord Crump is a rather weird fellow who is your first fight in the game. He eventually develops a grudge against Mario for his repeated defeats.


 * Cloudcuckoolander: Most of the X-Nauts are kind of weird, but Crump takes the cake.
 * The Dragon: Sir Grodus's righthand man.
 * Evil Laugh: Buh! Buh! Buh! Buh! Buh huh huh huh!
 * Expy: Could easily be one of Dr. Eggman because:
 * He wears round goggles like Eggman (but then again so do all of the other X-Nauts).
 * The red collar of his outfit makes it look like he has a large red moustache.
 * He fights in a Humongous Mecha with a spherical cockpit.
 * He's also one of Darth Vader... If Vader was an incompentent fool, mind you. After all this is Lord Crump, second in commander to Grodus (who's basically the Emperor).
 * Flunky Boss: At the end of Chapter 5.
 * Goldfish Poop Gang
 * Humongous Mecha: Magnus Von Grapple.
 * Number Two for Brains: Sort of. He is a bigger Cloudcuckoolander than the mooks, which is saying something.
 * Paper-Thin Disguise: In the 5th chapter, on the island, his disguise as an ordinary sailor is... not great.
 * Recurring Boss: Twice on foot (Prologue and Chapter 5), and twice in Magnus Von Grapple (Chapters 2 and 7).
 * Warmup Boss

Beldam
""We would've won if you two lumps had pulled your weight! Both of you, prepare for a world–class punishment session when we get home!""

The bossy eldest sister of the Shadow Sirens. She has a tendency to make errors and blame her sisters—generally Vivian—for them. She seems to be in Grodus's employ.


 * An Ice Person
 * Dark Action Girl
 * The Evil Genius
 * : In the ending,.
 * Jerkass: First to Vivian, then to Doopliss. Even Marilyn gets treated poorly on occasion.
 * Living Shadow
 * Never My Fault: Loses things and blames Vivian for it, despite explicitly saying that she can't be trusted with it.
 * Squishy Wizard: The weakest statistics-wise of the Shadow Sirens, but specializes in status buffs and debuffs.
 * Wicked Witch
 * Never My Fault: Loses things and blames Vivian for it, despite explicitly saying that she can't be trusted with it.
 * Squishy Wizard: The weakest statistics-wise of the Shadow Sirens, but specializes in status buffs and debuffs.
 * Wicked Witch
 * Squishy Wizard: The weakest statistics-wise of the Shadow Sirens, but specializes in status buffs and debuffs.
 * Wicked Witch

Marilyn
"""GUUUUUUHH!"""

One of the shadow sirens. The biggest and quietest of the three, who is unintelligible when she does try to speak.


 * The Brute
 * Dark Action Girl
 * Living Shadow
 * Poor Communication Kills: Actually recognizes Mario when they first encounter him, but can't convey this to Beldam until he comes back to get Flurrie's necklace.
 * Shock and Awe (notice a pattern here?)
 * The Unintelligible: She says only two real words in the whole game.
 * Wicked Witch

?????/
""Well, all right then, Slick. Fine. Yes. I turned the villagers into pigs. Big deal.""

A prankster Duplighost who lives in Creepy Steeple. He cursed the residents of Twilight Town so that whenever its bell tolls, someone becomes a pig! He "becomes" Mario and intends to erase him, but is foiled. He later joins the Shadow Sirens.


 * Anticlimax Boss: After the first fight with him, Mario's partner will comment that he was disappointingly easy to beat. He's slightly harder in the rematch.
 * Baleful Polymorph: The effect of the curse, which often strikes just the wrong (and sometimes, right) person.
 * Bedsheet Ghost
 * Butt Monkey: In later chapters, he replaces Vivian as the primary target of Beldam's abuse.
 * Cut Lex Luthor a Check:
 * Ditto Fighter:
 * For the Evulz
 * I Know Your True Name: The key to victory.
 * Interface Screw: To ensure that you don't guess his name before the storyline wants you to, a letter is removed from the text-entering screen. It turns out that he's actually removed it himself, and you have to find it in a treasure chest.
 * Jerkass
 * King Mook: Sorta. The Duplighosts were late-game Mooks found in the first Paper Mario, but in the sequel, he's the only one.
 * Nigh Invulnerable: If you don't state his true name, you enter a battle where he cannot take any damage. It's not hopeless, as he can't deal any damage either. The only option is to run.
 * Nightmare Retardant: His abilities remain terrifying throughout the chapter, but that doesn't change the fact that the one responsible for the town's curse is a Bedsheet Ghost in a party hat and bowtie who is sitting in an easy chair watching TV when you first meet him. Your partner tends to agree.
 * The Sixth Ranger: To the Shadow Sirens.
 * This Cannot Be!: After Mario successfully states his true name.
 * Voluntary Shapeshifting: Like all Duplighosts, he is able to do this.

The Shadow Queen
""You are foolish to oppose me. Yesss... and that foolishness... will have to be punished...""

A being that was sealed away by the Crystal Stars a thousand years ago. Grodus is trying to revive her in order to use her power to take over the world.


 * Dark Action Girl
 * Demonic Possession
 * Eldritch Abomination: Has all the hallmarks of one;
 * On top of that,
 * Giant Hands of Doom: Her hands can attack separately.
 * God Save Us From the Queen
 * Sealed Evil in a Can
 * Shock and Awe/Casting a Shadow: Her main attack is firing bolts of dark lightning.
 * We Can Rule Together: Not exactly together, but
 * Your Soul Is Mine:
 * We Can Rule Together: Not exactly together, but
 * Your Soul Is Mine:
 * Your Soul Is Mine:

Hooktail
""Snack time, my little appetizers! But which one of you morsels should I taste first?""

A huge dragon residing in a castle named for her, Hooktail is one of few remaining vestiges of the age in which the Shadow Queen ruled, and continues to guard a Crystal Star until Mario puts an end to her once and for all. As her gender is not mentioned when she is faced, Hooktail is mistakenly assumed by the party to be male. With her queen gone, Hooktail has taken to terrorising the nearby village of Petalburg, the skeletal remains of many former Koopa inhabitants of which may be found in her castle.


 * Big Eater: Is capable of devouring a huge portion of the audience during her fight.
 * Evil Is Burning Hot: Capable of powerful fire breath.
 * Whether or not you, she
 * Really 700 Years Old: She's been around since the Shadow Queen's time as one of her pet dragons. This puts her around at least 1000 years old.
 * Samus Is a Girl: What a shocker.
 * Warmup Boss: The first proper boss in the game.
 * Weaksauce Weakness: Cricket sounds, of all things.
 * Self-Imposed Challenge: Defeating her without this weakness. It can be done, but you'll need to go in well-equipped, as she is quite the hard-hitting Stone Wall normally.
 * Self-Imposed Challenge: Defeating her without this weakness. It can be done, but you'll need to go in well-equipped, as she is quite the hard-hitting Stone Wall normally.

Grubba
""One day, you'll look back on all them small–dreamers 'n LAUGH!""

A sixty year-old Clubba and fight promoter


 * Blood Knight: He is heavily implied to have enjoyed fighting in the ring when he was younger.
 * Cool Shades
 * Nice Guy: He's incredibly friendly and genial to just about everyone he meets, and takes a special liking to Mario.
 * Older Than They Look: Can you believe he's sixty?!
 * The Reveal: A shocking one, too.
 * Southern-Fried Genius: For someone who likely hails from the south, he's definitely a hell of a technical master.
 * Walking Spoiler: There is a LOT more to this guy than meets the eye.
 * The Reveal: A shocking one, too.
 * Southern-Fried Genius: For someone who likely hails from the south, he's definitely a hell of a technical master.
 * Walking Spoiler: There is a LOT more to this guy than meets the eye.
 * Walking Spoiler: There is a LOT more to this guy than meets the eye.

Rawk Hawk
""Feel the horror of a world–class RAAAAAWWWKING!""

A giant, yellow bird and champion of the Glitz Pit, a fighting arena. He's loud, brash, obnoxious, and thinks he's the best fighter around. He uses some dirty tricks during fights, but insists that he'll fight clean once Mario finds the Crystal Star.


 * Combat Pragmatist: Launches himself from the walls of the arena, and even grabs onto the ceiling beam at one point (putting him beyond the reach of most attacks) and shakes it to drop objects down on Mario.
 * Defeat Means Friendship: Well, not so much friendship, but Rawk Hawk garners a begrudging respect for Mario after losing to him.
 * Large Ham
 * Shout-Out: Obviously a parody of professional wrestlers, but likely a parody of Hulk Hogan and The Rock in particular.
 * In fact, for the Spanish dub, Rawk Hawk is actually called Hawk Hogan.
 * Small Name, Big Ego: In spite of all of his bragging, his boss fight is quite easy. (And he doesn't get any tougher for rematches.) In addition, when he later challenges Bowser to a fight, Bowser curb stomps him. (Literally!)

Cortez
""Hear my voice, spirits! Take their ship and show them the meaning of fear!""

An old pirate that has long since died. All that remains of Cortez is a giant, floating skull wearing a pirate hat, although he can possess a pile of bones to get some form of a body again. Upon defeat, Cortez befriends the heroes and provides travel to a deserted island.


 * Badass Spaniard
 * Defeat Means Friendship: He becomes fast friends with Mario upon defeating him when he finds out Mario wasn't after his gold.
 * Ghost Pirate: Or skeleton pirate.
 * Multi-Armed and Dangerous
 * Sequential Boss: Has a relatively small HP pool, but has three different phases and it refills for each one.
 * Your Soul Is Mine: His surprise healing method if you don't finish him off quickly enough. Poor audience.
 * Actually, that's unavoidable. However, he only uses it in his third phase.

The Smorg
Strange creatures inhabiting an abandoned train station. When Mario chases them off to throw a switch, the creatures stow away on the train he is riding and take all of the passengers hostage, growing into a multi-tentacled monster. The Smorg flee the train when defeated.


 * Cognizant Limbs
 * Giant Space Flea From Nowhere: Originally, Smorg was something Beldam sent after Mario (you were supposed to fight the Sirens in Riverside Station), but this was cut, leaving Smorg's appearance a damn near Non Sequitur Scene. Using this information, just believe that the Sirens summoned this thing off-screen behind the scenes.
 * Synchronized Swarming: They're intelligent little creepers, for one.
 * Tentacle Rope: It can even form into a CLAW!

Punio
A member of a race called Punis. A headstrong little guy that is apparently intended to lead the tribe one day. He doubts himself and, when the X-Nauts invade his home, he enlists Mario's help to get rid of them.


 * Big Brother Instinct: He is very concerned about his little sister Petuni's safety when the Great Tree gets taken over.
 * Unlikely Hero: A lot of conversations imply that the other Punis generally don't think the world of him, or at least think he's a little dimwitted.

Jolene
A Toad woman and secretary of Grubba in the Glitz Pit. Mysteries surround her, and it's apparent that there's more to her than meets the eye.


 * Cool Big Sis
 * Sugar and Ice Personality: Is all business while on the job, but shows a warmer side around and in her email response to Mario after he finishes her Trouble Center request.
 * Sugar and Ice Personality: Is all business while on the job, but shows a warmer side around and in her email response to Mario after he finishes her Trouble Center request.

Flavio
A flamboyant, eccentric, rich adventurer that lives in Rogueport for reasons unknown. He claims to be a fearless sailor, but in reality, is a complete coward that makes Mario do all the dangerous things.


 * Dirty Coward: Yes, he's a complete coward, but in the end, he still risks his neck to save his crew by going to reason with Cortez.
 * Small Name, Big Ego: He insists that he's responsible for everything good that's happened in chapter 5 and also seems to assume that everybody in the group loves him.

Pennington
""Rudimentary, my dear Luigi!""

A penguin that resides in a town for the rich. He runs a museum, but secretly pines to be a detective, which he isn't really that good at.


 * Expy: Of the various penguins that were involved in the murder mystery in the first game.
 * Thoroughly Mistaken Identity: He spends the entire game believing that he is talking to Luigi, and there's no telling him otherwise.
 * He does overhear somebody referring to Mario as Mario at the end of the game, at which point he seems to realize his mistake.

TEC-XX
""Princess Peach, teach me this feeling you call... "love."""

The world's best computer, designed to be absolutely perfect, which runs the X-Naut Fortress. After Princess Peach was kidnapped and placed in her holding cell, TEC observes her and begins to fall in love with her. TEC tries to understand this feeling, and in exchange TEC allows her to contact Mario.


 * : Inverted.
 * Could Say It, But...: Gives Peach a "quiz" that. after a few questions to which she already knows the answer, reveals the villains' true plan.
 * Plot-Based Voice Cancellation: After Chapter 6, when telling Peach.
 * Rapid-Fire Typing: When Princess Peach types up her message to Mario on TEC's keyboard.
 * Stealth Pun: On the, it's revealed that the X-Yux is pronounced Cross Yux, meaning that the X-Nauts and TEC-XX could be the same, so TEC-XX becomes.
 * What Is This Thing You Call Love?
 * Rapid-Fire Typing: When Princess Peach types up her message to Mario on TEC's keyboard.
 * Stealth Pun: On the, it's revealed that the X-Yux is pronounced Cross Yux, meaning that the X-Nauts and TEC-XX could be the same, so TEC-XX becomes.
 * What Is This Thing You Call Love?
 * What Is This Thing You Call Love?
 * What Is This Thing You Call Love?

Tippi, AKA
A butterfly Pixl that serves as Mario's Exposition Fairy. It's revealed through the backstory that she's


 * Exposition Fairy
 * The Power of Love:
 * Star-Crossed Lovers:
 * Star-Crossed Lovers:

Count Bleck, AKA
The Big Bad of the game. Using the Chaos Heart, Count Bleck wishes to destroy all worlds and starts off the apocalypse by marrying Bowser and Peach.


 * All-Encompassing Mantle
 * Anti-Villain: Type I and II. Genuinely cares for his minions and is motivated by deep sorrow rather than evil.
 * Aristocrats Are Evil: He's a count, of course he's evil!
 * Benevolent Boss
 * Big Bad
 * Cheshire Cat Grin
 * : What he becomes after finding out
 * Evil Laugh: "BLEH HEH HEH HEH HEH! BLECK!"
 * Fangs Are Evil:
 * Expy: Of Count Dracula from the Castlevania series. Both characters nearly devastate the world due to the pain of the loss of their loved ones. In at least one game, it is also hinted that they feel regret for their actions when learning that their actions were not what their deceased lovers would have wanted.
 * High-Class Glass: Well, he IS a Count.
 * High Collar of Doom
 * Invisible Anatomy: He's got Raymanian arms and no legs. It's been debated if he even has a torso under that shirt of his.
 * Large Ham: I am indeed a big ham, mused Count Bleck.
 * Man of Wealth and Taste
 * Nice Hat
 * Nietzsche Wannabe: Became this after Timpani was banished by his father.
 * Star-Spangled Spandex: The inside of his cape.
 * Third Person Person: Always refers to himself in the third person.
 * Although it's possible that he's actually narrating his part of the Dark Prognosticus. Something very interesting about his usage of this trope is that.
 * True Companions: With his Five-Bad Band.
 * Villainous BSOD:
 * Waistcoat of Style
 * Although it's possible that he's actually narrating his part of the Dark Prognosticus. Something very interesting about his usage of this trope is that.
 * True Companions: With his Five-Bad Band.
 * Villainous BSOD:
 * Waistcoat of Style

Nastasia
""I'm just gonna pencil you in for a ten O' clock brain washing, K?""




 * Charm Person
 * The Dragon
 * Disney Death:
 * Hypnotic Eyes
 * My Master, Right or Wrong:
 * Punch Clock Villain: She appears to be this at first, with her business-like attitude about doing evil.
 * Sassy Secretary
 * Scary Shiny Glasses: Her eyes are almost never seen through those things...
 * Shout-Out: Her speech mannerisms are similar to Bill Lumbergh.
 * Taking the Bullet:
 * The Unfought: Really, though, how would you think a fight with her would work out?
 * Verbal Tic
 * You Have Failed Me...: Variation. She doesn't kill those who manage to disobey or fail a mission, but she does punish them with having them write a thousand word essay and singing praises to Count Bleck multiple times (as she demonstrates with O'Chunks).
 * The Unfought: Really, though, how would you think a fight with her would work out?
 * Verbal Tic
 * You Have Failed Me...: Variation. She doesn't kill those who manage to disobey or fail a mission, but she does punish them with having them write a thousand word essay and singing praises to Count Bleck multiple times (as she demonstrates with O'Chunks).

O'Chunks
""C'mere un' I'll introduce yeh to Fist Jr. an' his wee pal, Slappie!""




 * All Love Is Unrequited: The big guy has a big crush on Nastasia, although she's in turn in love with.
 * Captain Ersatz: Likely this to Fat Bastard of Austin Powers.
 * The Brute
 * Dumb Muscle
 * Fartillery: In his Duel Boss battle against Bowser in Chapter 8.
 * This is also how O'Chunks flies away after you beat him.
 * My Greatest Failure:
 * Brainwashed and Crazy / Psycho Prototype: O'Chunks as O'Cabbage: Basically, Dimentio planted a floro sprout on O'Chunks to brainwash him (and see their effectiveness). It works in brainwashing him, and fighting Mario, but his vocabulary decreased as a result, only being able to spout random plant names while under control.
 * Violent Glaswegian
 * Worthy Opponent:
 * Worthy Opponent:

Mimi
""I like getting what I want, so I do whatever I need to get it.""




 * Berserk Button: Do NOT read her diary.
 * Cute Monster Girl: She is... up until she transforms.
 * Dark Action Girl
 * The Dark Chick
 * Faux Affably Evil
 * Meaningful Name: She can mimic the forms of other characters.
 * Also she's selfish.
 * One-Winged Angel
 * Perky Female Minion: Basically, Count Bleck's token Valley Girl, just about.
 * Psychopathic Manchild: Tippi more or less calls her this at one point.
 * Shapeshifting: She has the ability to use this, yet it is only utilized twice in-game.
 * Unlimited Wardrobe: Even beyond her transformations, she's almost always in a different outfit each time she appears.
 * Unlimited Wardrobe: Even beyond her transformations, she's almost always in a different outfit each time she appears.

Dimentio
""It would be so very DULL if your journey ended so easily... Instead, it ends with... magic!""

A magical jester who serves as one of the main lieutenants of Count Bleck. Completely psychopathic, he is always smiling and enjoys speaking in strange similes. Although he appears to be a mere minion, there is more to him than meets the eye.


 * Affably Evil: He comes off as incredibly goofy and likable, not unlike Fawful.
 * Ax Crazy - Oh yes.
 * Badass Finger-Snap: The way he activates his spells, which often result in Stuff Blowing Up.
 * Beware the Silly Ones
 * Classic Villain
 * Dissonant Serenity
 * Enigmatic Minion
 * Evil Cannot Comprehend Good: The reason why he ultimately failed. See Lack of Empathy.
 * The Evil Genius
 * Expy: Of Kefka Palazzo. Both are Faux Affably Evil Ax Crazy Monster Clowns who
 * He also has the tendency to make odd similes, a trait seen in Fawful.
 * To some fans, however, he may also be partially an Expy of The Joker from Batman (whom coincidentially Kefka Palazzo, another character Dimentio acted as an expy of, also was an expy of).
 * Faux Affably Evil
 * The Jester: Heck, Dimentio is the trope picture.
 * Large Ham
 * Laughably Evil
 * Mad Bomber: He can create magical explosions.
 * Manipulative Bastard
 * Monster Clown / Villainous Harlequin
 * Not So Harmless
 * Psycho for Hire - Hinted at with Carson's mention of his having a mercenary background.
 * Put the Laughter In Slaughter - He gives out an "Ah ha ha" after.
 * Reality Warper - He can summon his personal dimension called "Dimension D" at a whim. Considering that he's implied by Carson to be, it's not surprising.
 * Send in the Clones: His rooms in Castle Bleck make use of hundreds, if not thousands of clones.
 * Slasher Smile / Psychotic Smirk: It is heavily implied that he constantly smiles with several horrific acts.
 * The Sociopath: It's pretty evident that he is one, including constantly smiling when doing horrific acts as well as making cruel jokes when killing and doing other atrocities.
 * Talks Like a Simile: "And now we must duel, like two glimmering banjos on a moonlit stoop!"
 * Taking You with Me:
 * Vile Villain, Saccharine Game: It is very jarring to find a character who is as insane and murderous as he in a Paper Mario game. The only one comparing to him is the Shadow Queen from the previous game, and she only showed up at the very end.
 * Villain Teleportation
 * Your Head Asplode: Inverted upon his final defeat: His head is the only part of his body that doesn't explode (not initally, at least).
 * Zerg Rush: Somewhat. In 8-3, he completely floods a hallway with clones of himself. They don't actually hurt you, but will continuously push you toward the center of the hallway, from where you entered.
 * Put the Laughter In Slaughter - He gives out an "Ah ha ha" after.
 * Reality Warper - He can summon his personal dimension called "Dimension D" at a whim. Considering that he's implied by Carson to be, it's not surprising.
 * Send in the Clones: His rooms in Castle Bleck make use of hundreds, if not thousands of clones.
 * Slasher Smile / Psychotic Smirk: It is heavily implied that he constantly smiles with several horrific acts.
 * The Sociopath: It's pretty evident that he is one, including constantly smiling when doing horrific acts as well as making cruel jokes when killing and doing other atrocities.
 * Talks Like a Simile: "And now we must duel, like two glimmering banjos on a moonlit stoop!"
 * Taking You with Me:
 * Vile Villain, Saccharine Game: It is very jarring to find a character who is as insane and murderous as he in a Paper Mario game. The only one comparing to him is the Shadow Queen from the previous game, and she only showed up at the very end.
 * Villain Teleportation
 * Your Head Asplode: Inverted upon his final defeat: His head is the only part of his body that doesn't explode (not initally, at least).
 * Zerg Rush: Somewhat. In 8-3, he completely floods a hallway with clones of himself. They don't actually hurt you, but will continuously push you toward the center of the hallway, from where you entered.
 * Your Head Asplode: Inverted upon his final defeat: His head is the only part of his body that doesn't explode (not initally, at least).
 * Zerg Rush: Somewhat. In 8-3, he completely floods a hallway with clones of himself. They don't actually hurt you, but will continuously push you toward the center of the hallway, from where you entered.