Riviera: The Promised Land/YMMV

"Didja Redo: Hey, Heinrich Himmler called. He wants to know if you're offering cruelty lessons."
 * Alternative Character Interpretation: As Ledah doesn't have much emotional capacity, fans can only speculate what he would be like normally. Popular opinion portrays him as either a Kuudere or a Keet.
 * Complete Monster: Goddamn . Especially when you remember.
 * Epileptic Trees: Ein is the only known Grim Angel who isn't leucistic, a condition where a person has unnaturally pale skin (even Malice and, who are artificial and wingless respectively, have leucism). No one knows why. There are some guesses.
 * Fanon: The birthdays of the various characters.
 * Goddamned Bats: Slime-type enemies, who can cause damage to your equipment with all of their attacks. This turns into Game-Breaker/Game-Breaking Bug territory since it a) applies in practice mode, and b) is incredibly awful when your equipment has single-digit use to begin with (and some equipment has a use of 1).
 * Ho Yay: Ein and Ledah. Played up in Ledah's route of Chapter 8.
 * Macekre: Ein's Crowning Moment of Awesome speeches at the end of the game were heavily edited for the English version of the game in order to remove their controversial undertones.
 * Memetic Molester: Hector. Depending on who you ask, his victims may include one or more of the following: Ein, Ledah, Malice, ...
 * The Rule 34 on this subject often requires copious amounts of Brain Bleach. We are not kidding.
 * Moe: Consider the genre. There's a lot of this to go around with the girls, but Ein in particular is adored, especially in Japan. "Ekukko" is the favored subject of a lot of fanboys' art pages...
 * Most Annoying Sound: Go through the Mireno Cemetery puzzle involving the ankhs and colored crystal alters that manipulate the water level in the subterranean lake. Now go through it without wanting to stab Ein in the face every time he chirps, "I can hear the sound of water!". Such a challenge is even tougher than the boss battle.
 * Player Punch: 's eventual death. Hearing an emotionless man screaming in pain is an... interesting combination of Nightmare Fuel and Tear Jerker material.
 * That One Boss: The Second Accursed, Archangel. Her Overdrive will most likely kill Ein in a single hit if he doesn't have enough status or protection and will cause good damage to the rest of the party and some of most annoying status effects. May the game have mercy on you if that affects the entire party. Oh, and she's all but immune to the Holy element, which is on most of your strongest weapons. Have fun!
 * Even with maximum possible levels, The Sage and The Fool in Chapter 4 can cause a lot of players headaches.
 * Weirdly, the first boss you have to face, the phoenix Aghart. Not because it's particularly difficult or risky - it's impossible to die at this point in the game - except that Ein probably WILL get knocked out since you haven't been able to raise his skills yet. And Ledah only uses fire, Aghart is a fire beastie... this one's gonna go on for a while, before the story even gets started.
 * That One Level: The Four Seasons Forest is infamous for causing player headaches. To wit: the forest requires you to walk in a specific sequence with changing seasons, but the whole thing is badly translated, and thus even if you come up with the solution, it still won't work. You'll almost inevitably have to consult a guide. Plus, the whole area adds to your step counter, which means if you get lost, getting an S rank for speed is impossible, and an A is at the least incredibly unlikely.
 * Ditto for the obligatory underground water ankh puzzle.
 * That One Sidequest: Oh, so you want the only available non-drop Rosier in the game with multiple uses? S-rank a Bomb Kid and never let any of them use their Overskills on you (read: suffer).
 * Mention skipping stones to anybody who has played Riviera to completion, especially if they tried to play a high-score run. To quote one Let's Player:
 * Mention skipping stones to anybody who has played Riviera to completion, especially if they tried to play a high-score run. To quote one Let's Player:


 * What an Idiot!: Ein finds out that he was being brainwashed by his enemy so she can show him what he, and his allies, are doing to the good people.
 * You'd expect: Ein to attack the person who was previously his enemy and who had just gave him amnesia and accuse her of force feeding the stuff he saw.
 * Instead: he believes everything she is saying and starts working against the people who not too long ago was his allies. True, this works out for him, but... Come on, who in gods name would have listened to this person.