Desperately Seeking Ranma

Desperately Seeking Ranma is a Ranma ½ Alternate Universe/Continuation Fic by PixelWriter1. It is the sequel to an earlier story by the same author, called Aftermath, in which the outcome of the failed wedding at the end of the Ranma manga results in Ranma and Kasumi leaving Nerima together and disappearing utterly.

Desperately Seeking Ranma picks up the storyline several years later, when an older and wiser Nabiki takes up the search once more... and finds a possible clue to Ranma and Kasumi's whereabouts. Following up on that clue leads her to Minato ward, where she finds her sister and Ranma are medical students. And married. And waist-deep in the paranormal activities that flood that neighborhood. They are in fact known there as "Chou" and "Yori", a pair of frighteningly powerful Magical Girls who in the past few years have managed to ride herd on the dozens of other Magical Girls with whom Minato is rife, imposing standards of behavior and responsibility upon the often chaotic and destructive girls.

Along the way they've befriended a team of four magical girls -- Aiko, Tamiko, Fumiko and Misaki -- with versatile powers and embarrassing costumes, and have begun training them in martial arts to supplement their magical powers. Welcomed into their circle by Ranma and Kasumi, Nabiki joins the training as well, and discovers that she has a greater potential than she'd ever believed.

Meanwhile, things start getting complicated. A group of magical terrorists have planted devices around the world that open portals to a realm of ravenous monsters. One of the groups of magical girls in Minato is starting to go off the deep end. And back in Nerima, Akane seems to be caught in an endless spiral of escalating rage and destruction. Problems both small and large, both intimate and universe-spanning -- and they all demand the attention of the band of girls surrounding Ranma and Kasumi. And some seem to hint at a larger, darker picture in the background...

Desperately Seeking Ranma can be found here or here. Sadly, after several years of updates with a clock-like regularity, the story screeched to a halt in May 2016, and as of May 2017 has not yet resumed; it is feared that it has become a Dead Fic.

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""Aha. The classic abandoned warehouse. How cliché.""
 * A.I. Is a Crapshoot: The time machine.
 * Averted with the SIs, who are designed to be -- and gladly embrace the role of -- assistants and helpers to their owners.
 * Played with in the apartment building "security system", which wasn't supposed to be sentient at all, and strictly speaking may not be, but still behaves... unexpectedly in the pursuit of its primary purpose.
 * Abandoned Warehouse: In chapter 36, when a portal bomb is found in L.A., the location is one such, prompting "Yori" to discuss the trope:

""You know, most people I've met would find that attitude very strange," she remarked, making both Nodoka and Nabiki smile. "But to you this is basically just another morning, isn't it?""
 * Aliens Speaking English: Averted realistically.  The demons/aliens have their own languages, but some eventually come to learn at least a little Japanese.  And inverted, in that they have a trade language which some humans -- including, of course, Ranma and Kasumi -- come to learn.
 * Alternate Universe: Of both Ranma ½ and Sailor Moon.
 * Ancient Artifact: The time machine.  How ancient?  Its subjective age is around two million years, but partly because it exists in its own pocket universe, it also predates all current (surviving) civilizations in all known universes.
 * The magic items which provide Aiko, Tamiko, Fumiko and Misaki with much of their power are so ancient that no one recognizes what civilization might have created them; the spells underlying them are sophisticated, extremely efficient, and completely unknown to modern mages.
 * Arbitrarily-Large Bank Account: Ranma and Kasumi appear to have one (or more), thanks to Happosai.  And just like their personal power levels, it just keeps getting bigger.
 * Then there's what happens to their financial status when the dinosaur-killer asteroid weapon they defeat turns out to be worth enough money to destabilize a multi-planet economy...
 * Artifact Title: Past the first few chapters no one is "desperate" to find Ranma and Kasumi.  Wistful and hopeful, yes, but far from desperate.
 * Asskicking Equals Authority: Ranma, Kasumi and the other girls eventually become recognized -- in some cases officially -- as The Experts in solving magical and paranormal problems, primarily because they're so very good at doing so.
 * Asteroid Miners: S'th'kx and his crew.
 * Aura Vision: Nabiki eventually develops the ability to detect ki and see magic.  Which puts her on a par with everyone else in the core cast in that regard.
 * Ax Crazy: Usagi, by the time they manage to destroy the time machine.  Some of the other Senshi were heading in that direction, too.  All of it was thanks to the time machine messing with their minds and memories.
 * Badass: Just about everyone from Ranma ½, of course, plus Aiko, Tamiko, Fumiko and Misaki.  And Hotaru.
 * Badass Longcoat: Tamiko suggests Nabiki would look intimidating in one.  It later becomes part of her look as Azumi Ito.
 * Baleful Polymorph: Before Ranma and Kasumi figure out how to turn it off, every time Aiko, Tamiko, Fumiko and Misaki transformed, it would permanently change whatever they were wearing into another instance of their Stripperiffic costumes.
 * Beam Spam: Basically Chiyoko's combat style.  Accurate aiming is not really a priority (or, apparently, a possibility) with her.
 * Becoming the Mask: Nabiki invented the Ms. Aoyama persona just to scare Ryoga, Akane and Shampoo into behaving after a destructive fight -- but with Jun's help has slowly become almost as scary and near-omniscient as she pretended to be, to the point that about the only thing Ms. Aoyama appears to have that Nabiki doesn't are the mysterious superiors/employers.
 * About the time the portal-bomb arc kicks into gear, Ranma notes that his "Yori" persona was originally intended simply as a disguise for taking care of the occasional high-powered task he couldn't do either as himself or one of his non-martial identities; but being Yori has become a large part of his life -- he's come to enjoy being her, and wouldn't give it up even if told he had to.
 * Bee People: Averted by the Kennsh, who while they resemble two-meter beetles appear to have a social and cultural structure not unlike humanity's.   Their biology, however, never gets mentioned.
 * The Berserker: Akane, before "Chou" and "Yori" cure her toxoplasmosis and fix the damage it caused.
 * BFG: Chiyoko's staff is essentially a magical particle beam weapon with no power settings between "off" and "vaporize".
 * Big Eater: Misaki.  She has her Hammerspace storage filled with food and drink.
 * Brain-Computer Interface: The connections the SIs make with their users are not the usual implementation of this trope -- there's no wires, no jacks, just direct insertion of signals into the user's sensory paths.  But it's very much a solid connection between the two.
 * Bread, Eggs, Breaded Eggs: In a Shout-Out to The Hitchhiker's Guide to the Galaxy, Nabiki muses on "the things, the people, and the things that are also people" she's seen during her vacation off Earth.
 * Brick Joke: Early in the story, Soun calls Nabiki and asks where he can find certain photo albums.  Nabiki tells him where in the attic they are and (in an apparent joke) warns him about the attic spiders "that'll take your arm off!"  Several chapters later, Akane goes into the attic to return the albums to their place, comes back down, and phones an exterminator, saying "Bring poison.  No, that would take too long.  Bring fire."
 * Bring My Brown Pants: Both of Nabiki's alter egos, Azumi Ito and Ms. Aoyama (especially Ms. Aoyama), produce this effect in people who meet them.
 * But for Me It Was Tuesday: An observation made by a "normal" friend of Nabiki's in chapter 98 about the Tendo and Saotome attitude toward the previous chapter's demon attack:

""It's been fun and everything but we really need to get to work. We're already nearly two hours late because of you guys and I'm losing patience. Give me the gun or I'll punch you through the face." "You... How..." He looked wildly around, sweating even more, then focussed on her. A puzzled expression appeared past the horror. "...through the face?" Without changing her mildly irritated expression, Akane lashed out with a fist moving far too fast for him to follow, sinking it wrist deep into the marble-faced wall beside his head and spraying him with little chips of stone. He went very, very still for a long moment as every eye in the bank fixed on her fist, then slowly rolled his head to the left and watched wide-eyed as she pulled it out and held it up in front of him, dust and gravel falling from it. "Through the face, yes," she replied cheerfully."
 * Call to Adventure: Once she reaches a certain level of skill, Nabiki discovers that she can’t avoid things like petty crimes that she could stop.  And she doesn’t want to.  She also finds herself detecting crimes almost subliminally using just her own senses, unaugmented by Jun.
 * Canada, Eh?: Halleckton.
 * Casual Danger Dialogue: Pretty much anything Nabiki says or does in her "Ms. Aoyama" guise. Bonus Points when she breaks out the folder.
 * Most everyone at the party in chapter 97 as the "demonic duck" approaches.
 * Casual Interdimensional Travel: Ranma and Kasumi get so good at it that they shock even seasoned mages with how simply and easily they open portals between worlds and universes.
 * Casual Interplanetary Travel: Thanks to the ultratech demon worlds that Ranma and Kasumi can reach.  At one point they even borrow a spaceship to investigate the Moon for the Senshi.
 * Catch Phrase: "That information is unavailable" for Ms. Aoyama.
 * Character Development: Some happens before the story proper -- Nabiki has grown beyond her High School Hustler days and continues to grow and mature through the story.  Ranma and Kasumi are both medical students, and Kasumi additionally has become a magical and martial arts powerhouse.
 * Initially Akane seems to have gotten worse, drifting from her canon portrayal to a fanfic-standard "psychobitch", until it's revealed that a brain parasite is responsible for a lot of her unstable and erratic behavior. When she's cured, she undergoes a remarkable change in both temperament and her ability to progress in the Art.
 * CIA Evil, FBI Good: Definitely in play in the aftermath of the Halleckton affair, although totally off-screen.  We hear second-hand about the CIA's interest in having their own portal bombs, and the threat made by the Japanese ambassador should the CIA try to "enlist" any Japanese magical girls against their wills to help get or make them.  Meanwhile, the FBI's been shown to be stalwart and honest and on the side of the good guys (with the exception of a couple agents corrupted by Anthony Murray).  We also see that the diplomats involved feel this trope is an accurate assessment of the two organizations.
 * Classified Information: There is no such thing to Ms. Aoyama; uncovering such information, especially when it inconveniences the bad guys -- is her stock-in-trade.
 * Comes Great Responsibility: Nabiki initially worries about “going crazy with power” once her training starts giving her superhuman abilities, but Ranma and Kasumi -- and later Uthryyl -- reassure her that the very fact that she’s worried about it means that it's unlikely.
 * Comically Missing the Point: The guy in L.A. who can't seem to grasp that the magic and martial arts he's seeing are real and not a spectacular but badly-managed promotion for an upcoming movie.
 * The Conspiracy: A small international conspiracy is uncovered in the wake of the Halleckton incident.  By chapter 93, though, it begins to appear that it was just a small part of a much larger conspiracy, which includes the magical terrorists from earlier in the story and at least one military contractor.
 * Continuation Fic: For Ranma ½.
 * Cool Gate: Portal travel becomes a prominent part of the plot once Ranma and Kasumi figure out how to open portals in their personal magic system.  And then they start opening big ones... like, a kilometer across...
 * Cool Shades: Ms. Aoyama wears a pair of wraparound sunglasses which hide her blue cat-like eyes.
 * Agent Naito wears a pair (along with a sharp suit) on the Moon.
 * Corrupt Corporate Executive: Anthony Murray.
 * Crazy Prepared: At Jun's urging, Nabiki begins keeping just about any kind of gadget or supply that the SI thinks could be useful -- including things like Force Field-based space suits and Surveillance Drones.
 * Creepy Good/Creepy Awesome: Ms. Aoyama.
 * Crossover: With a very divergent version of Sailor Moon.
 * Curb Stomp Battle: What Ranma and Kasumi -- and eventually Nabiki, Aiko, Tamiko, Fumiko and Misaki -- are able to do to even the best-trained normal human troops.
 * Defrosting Ice Queen: Nabiki starts out as this, as a result of the events of the prequel story, and completely defrosts before very long.  She keeps up a bit of a facade of her old self with her family.
 * Doomy Dooms of Doom: The core cast jokingly refer to themselves as "The Sisterhood of Doom", which has become the semi-official name of the setting as a whole.
 * Doorstopper: 98 chapters and almost a million and a half words as of May 2016, and it appears that the main plot arc is only now kicking into gear.
 * The Dreaded: Ms. Aoyama, to just about anyone who's ever met her.  And a few who haven't.  Yet.
 * Earthshattering Kaboom: The asteroid rigged by the time machine to smack into Earth when Nabiki accidentally derails the environmental catastrophe that it had been originally planning on.
 * Eldritch Abomination: At least one person who's met Ms. Aoyama speculates that she may be one of these wearing a humanoid mask.  Another thinks she's the kind of thing that Eldritch Abominations are afraid of.
 * The End of the World as We Know It: Nabiki, it turns out, accidentally averts it simply by deciding to import alien fusion generators, forcing the time machine to switch to Plan B, an asteroid with engines on it.  Then Plan B gets averted by the entire team...
 * And if they don't find and destroy the time machine, it just may do something that will end up with their entire timeline erased...
 * Everything Is Online: Averted.  In chapter 95, Jun is frustrated in some of his investigations because at many of the institutions he would like to hack, the information he wants is still primarily stored on paper.
 * Exact Words: Nabiki grows quite adept at technically true but thoroughly misleading explanations for the more unusual things in her life.
 * Extreme Omnivore: The small, furry demons that Chiyoko chases about Minato.
 * Fantastic Racism: In addition to the various Magical Girl groups who have an automatic "Not human, kill!" reaction to all demons, there's Robert Davenport, one-time British Minister for Magic, who clearly regards anyone who isn't a mage as some kind of subhuman creature.
 * Foreshadowing: "We’ll never go to the Moon."
 * The security system's "emergent behavior", and Ranma's comment, "I almost wish something big would attack [Nabiki]" so he could see what the system would do.
 * Freudian Excuse: A brain parasite was responsible for much of Akane's instability and bad temper.
 * Fuku Fic: Very much averted despite the presence of the Sailor Moon cast.
 * Gas Leak Coverup: The demon rampage in London is explained as a combination of a bomb and hallucinogenic gas.
 * Averted somewhat with Halleckton. The authorities do not lie about what happened there so much as simply refuse to explain anything more than what is obvious (and impossible to hide).
 * Japanese authorities explain the flash of light caused by destroying the demon duck in chapter 97 as a small meteorite breaking up over Tokyo, Chelyabinsk-style.
 * Giving Radio to the Romans: Nabiki's plan to introduce alien technologies to Earth -- starting with portable fusion reactors.
 * God is a Prick: Central tenet of a series of books by a non-human philosopher, who believed that if God actually exists, he's a practical joker who likes jerking mortals around.
 * Goggles Do Nothing: When Aiko first teleports from the Moon to Earth, it gives off a flash so bright it even overwhelms the flash protection of the ultratech spacesuits everyone is wearing at the time.  Hotaru, in what is almost certainly a call-out to this meme, cries out, "The spacesuit, it does nothing!"
 * Good Is Not Nice: Ranma cites the trope almost word-for-word when explaining why he and Kasumi chose to trust Nabiki after she found them.
 * Later, Nabiki dumps a metric ton of this trope into the personality of Ms. Aoyama.
 * Hammerspace: All of the core cast have this.  Nabiki keeps Ms. Aoyama's folder there.  Misaki keeps a small grocery store's worth of food.
 * Hard Work Hardly Works: Averted.  While we don't get page on page of endless training scenes, we do see that everyone, including Ranma and Kasumi, are constantly training and improving their skills, or refining their spell designs.  While some benefits are spontaneous side effects of the training, the training itself is neither easy nor glossed over.
 * Heads-Up Display: Once Nabiki really starts making use of Jun's capabilities, it seems like she always has some kind of augmented reality overlay on her vision, including picture-in-picture subscreens, targeting wireframes and more.
 * Healing Hands: Very much a part of Ranma and Kasumi's style of healing magic.
 * Hero Insurance: "Chou" and "Yori" have set up a fund to reimburse anyone suffering property damage due to Magical Girl activities. Originally intended for the Minato area, but by chapter 94, it's paying out to the occasional international location.
 * Hidden in Plain Sight: Ranma and Kasumi once they start visiting the Tendo home as "Yori" and "Chou".
 * Hollywood Hacking: What Jun is capable of in the Real World, basically because he's a Magitek AI centuries, if not millennia, more advanced than anything on Earth and capable of remotely accessing pretty much anything electronic.
 * Humanoid Aliens/Intelligent Gerbil: Discussed.  Nabiki notes that the D'sage, for all that they look very different, think and act very much the same as humans and wonders openly at it.  She learns that the majority of the sapient races who meet using portals tend to all have very much the same kind of psychology and cultures, regardless of whether they're primates or insects or something else entirely.  Those races who have developed Faster-Than-Light Travel do run into Starfish Aliens, but it's theorized that something about the portal magic tends to connect races to other races who would understand them easily.
 * I Am Not Left-Handed: Akane -- who has already proved herself bullet-proof -- informs the leader of a bank robbery just how screwed he is:

"[Nabiki] shook her head slowly, still staring at them. "When did I fall into some sort of manga or anime series?" Ranma laughed, getting up to refill the coffee-pot. "Quite a while ago, I think. Years, at least.""
 * Ice Queen: Nabiki, herself a Defrosted Ice Queen, channels her old self for her alternate personas Azumi Ito and Ms. Aoyama.  For the latter she turns it up to eleven. And a half.
 * Imperial Stormtrooper Marksmanship Academy: Chiyoko, who basically never hits what she's aiming at.
 * Imported Alien Phlebotinum: Pretty much the basis for trade between the worlds.
 * On a tighter focus, how Nabiki intends to both improve the world and make money.
 * In Space Everyone Can See Your Face: Justified by force-field space suits that let you bounce around on the moon in jeans and a T-shirt -- or a snappy suit with Cool Shades.
 * In the Blood: Ranma claims that this is the case for the Tendo family with regard to ki mastery and possibly martial arts in general.
 * Insistent Terminology: "We're not magical girls, we're martial artists."
 * "Don't call me Nabs."
 * Instant AI, Just Add Water: The security spell on the apartment building.  It wasn't intended to be sapient, and arguably it may not be -- but it certainly can take the initiative and look for loopholes in its restrictions when it decides the people it's supposed to protect need its help.
 * Just Toying with Them: Shampoo and Akane during the bank robbery, initially as a ploy to distract the robbers from the other hostages.  Once the hostages are protected, though, they take a few minutes to let the robbers understand just how outmatched they are.
 * Ki Attacks: Ranma and Kasumi have continued exploring mastery of ki far beyond anything seen in canon.
 * They also manage to train up Nabiki, Aiko, Tamiko, Fumiko and Misaki to the point that they can all use ki attacks.
 * Kinetic Weapons Are Just Better: The time machine's "dinosaur-killer" asteroid weapon.
 * Leaning on the Fourth Wall: This moment from Chapter 22:

""They're practically unkillable. The military in London apparently shot one point blank with a 40mm grenade launcher half a dozen times and only pissed it off. Automatic gunfire it barely noticed.""
 * Little Miss Badass: Hotaru -- nowhere more so than during the destruction of the time machine.
 * Magic A Is Magic A: While it has many flavors, there is a standard magic system used by mages throughout the inhabited worlds.  Others exist, but are mainly known as niche systems or are "lost" or "forgotten" and represented only by ancient artifacts that use them.  And then there's the system Ranma and Kasumi came up with for themselves.
 * Magic From Technology/Clarke's Third Law: The really technologically-advanced civilizations, when they don't actually employ literal Magitek.
 * Magical Girls: Ranma and Kasumi end up living in Minato Ward, Tokyo, which is Magical Girl Ground Zero.  And because of their power levels and their insistence that the other girls in Minato behave responsibly, they effectively end up the Queens of All Magical Girls.
 * Magitek: Most worlds seem to run on some degree of this; others are all-magic or all-technology, but they appear to be relatively uncommon compared to the mixed worlds.
 * The Medic/Combat Medic: Both Ranma and Kasumi, who have combined actual medical school training with martial arts and magic to develop healing talents beyond anything anyone from any world has seen before.  Better yet, they hope to be able to teach their healing skills someday.
 * Morally-Ambiguous Ducktorate: The giant demonic duck accidentally summoned by Gosunkugi in chapter 96.
 * Mugging the Monster: When the bank robbers finally try to take down Shampoo and Akane, they find they have a lot more trouble with it than four guys with automatic weapons ought to have against two unarmed girls.
 * Multiverse: There are many universes and many worlds in those universes; a large number of them connect to each other and trade all manner of goods and services.
 * Mundane Utility: Nabiki discovers military functions that Jun possesses and repurposes them for things like finding library books.
 * Nabiki also imagines using the illusion spell for cosplay.
 * My God, What Have I Done?: Václav Sklár after the Halleckton incident.
 * Nice Job Fixing It, Villain: The dinosaur-killer asteroid weapon that the time machine cobbles together employs an asteroid that turns out to be rich in valuable heavy elements including stable transuranics, worth many times Earth's collective GDP.  And when it's disabled, it essentially gives Chou, Yori and the rest Arbitrarily-Large Bank Accounts even by the standards of Arbitrarily-Large Bank Accounts.
 * Nigh Invulnerability: Not only Ranma, Kasumi, and the rest of the magical girl contingent, but also Shampoo and Akane, as demonstrated during both their firearms training and the bank robbery they get caught up in.
 * Even more so, the demons summoned by the "portal bombs".

""How are you doing all this?" he asked, taking a step back as she took one towards him. "A lot of hard work and training, mostly," she replied happily. "It's a family thing. You know, it's good for you that some friends fixed my anger issues, if it was a year ago you'd probably all be in intensive care by now if you were lucky." She giggled as he stared, paling at the sound. "I used to be really dangerous.""
 * The Omniscient: Part of what makes Ms. Aoyama incredibly scary, especially to government types.  She seems to know everything -- especially things it should be impossible for her to know.
 * Partial Transformation: The "mermaid" and "flyer" forms acquired with the so-called "illusion" spell.
 * Person of Mass Destruction: Ranma.  Full stop.  During the Halleckton event, about a third of the way through the extant material, he makes a crater big enough to become a lake -- with a single attack.  Kasumi is not far behind him.  And they keep getting more powerful through the course of the story.
 * Police Are Useless: Almost completely averted.  The main characters end up developing contacts in several different police forces or similar organizations, including a Japanese intelligence agency, the Los Angeles PD, the FBI, and the Canadian Mounties.  Although initially out of the depth when faced with paranormal crimes and criminals, they rapidly adapt.  While they may defer to the heroes on issues of magic and fighting monsters, they all prove to be good and useful allies.
 * The Quiet One/The Silent Bob: Misaki, mainly because most of the time she has food in her mouth.  Her first few "lines" are inarticulate grunts.
 * The Reveal: Several times Ranma must reveal his true identity and gender to friends who have previously known him as a woman and under other names.
 * Reverse Polarity: How Nabiki pulls off a lot of Ms. Aoyama's creepiness/alien-ness -- the disguise/illusion includes something that inverts her chi in such a way that it makes her feel completely unnatural even to those that aren't chi adepts.
 * Roof Hopping: Nabiki gets extensive (and extreme) training in roof-hopping from Ranma and Kasumi.  The other girls are already adept at it.
 * Running Gag: Referring to Ranma/Yori's high-powered attacks as "making duck ponds", after the first such one seen in the story -- it left behind a glass-lined crater in a park, and the authorities just filled it with water and put benches around it as soon as it had cooled down.
 * Sanity Slippage: Akane -- who is perfectly fine now, thank you -- clearly gives this impression to the leader of a band of bank robbers:


 * Scare'Em Straight: Ms. Aoyama has this effect on some people just by talking to them -- and when she intends to intimidate...  well, just ask Akane and Ryoga.
 * An operation orchestrated to frighten Gosunkugi out of further boneheaded attempts at magic caps chapter 98. Naturally it involves Ms. Aoyama.
 * "Yori" does this to Anthony Murray in the wake of Halleckton.
 * Screw Destiny: Defying the time machine's plans and, ironically, the time machine's plans in the first place.
 * Screw the Rules, I Have Money: Anthony Murray, to almost sociopathic levels.
 * Secret Keeper: Nabiki, for Ranma and Kasumi, even after she gains her own secrets to keep.
 * She's Got Legs: Tamiko, as she never hesitates to remind everyone.
 * Shell-Shocked Veteran: All the main characters for some weeks after Halleckton.
 * Sherlock Scan: During their audition week in Los Angeles, Akane and Shampoo are in a bank and notice little details that warn them a robbery is about to take place, allowing them to thwart it.
 * Shipping: In-Universe, Tamiko ships Akane/Shampoo.
 * Shout-Outs: In addition to a highly variant version of Sailor Moon, there are shout-outs to a few other Magical Girl series among the inhabitants of Minato.
 * Britain has a magical government and subculture that draws heavily on Harry Potter.
 * "Yori" mentions to an FBI agent that there are pockets of magic in Louisiana, the coast of Massachusetts, and Arkansas.
 * During their off-Earth "vacation", Ranma and Kasumi take Nabiki to a world which looks a lot like Coruscant, although Nabiki compares it to a sunnier, cleaner version of Blade Runner. And while considering what she's seen so far, she thinks of "the things, the people, and the things that are also people".
 * Shrouded in Myth: What Ms. Aoyama is rapidly coming to be among the governments of the world.
 * Sir Swearsalot: Almost all of the Sailor Senshi, including Ami, of all people (but not Hotaru).
 * Small Girl, Big Gun: Chiyoko is the magical equivalent.
 * Sock Puppet: When Nabiki catches up to them, she learns that Ranma and Kasumi both have a large number of alternate identities (which all have unique and distinctive appearances thanks to the disguise spell).  These they use for a wide variety of purposes -- some broad, some amusingly specific.
 * Sorting Algorithm of Evil: Ranma discusses the concept, and averting the trope by skipping directly to the final boss.
 * Split Personality: What Luna and Artemis really are, for Usagi and Minako respectively.
 * Spock Speak: One of Ms. Aoyama's distinctive character traits.
 * Standard Sci-Fi Fleet: All the craft seen at the port at K'nn Four.
 * Staring Down Cthulhu: Several of the people Ms. Aoyama has dealt with afterwards are convinced she is the kind of creature that Eldritch Abominations fear and hide from.
 * Stealth Hi Bye: Aiko does this frequently; so does Ms. Aoyama.
 * The Stoic: Both Azumi Ito and Ms. Aoyama, the latter in spades.  At one point she doesn't even flinch when an alien crime boss fires an energy weapon into her face at point-blank range.
 * Stripperiffic: Aiko, Tamiko, Fumiko and Misaki's original Magical Girl outfits.  When Ranma and Kasumi figure out how to tweak their transformation magic to get rid of them, they're all incredibly grateful.
 * Sufficiently Advanced Aliens: Acknowledged to exist out in the multiverse, confirmed not to be gods, and also confirmed to mostly be Jerkasses.
 * Summon Magic: Gosunkugi accidentally gets a summoning circle right in chapter 96, initially calling forth dozens of tiny voracious demons, and just before it expires, something far more dangerous.
 * Ms. Aoyama then recruits Cologne to summon Gosunkugi (to a barren patch of the Australian outback) to teach him to stop messing with magic he doesn't understand.
 * Super Senses: Nabiki discovers that her ki training with Ranma and Kasumi has given her heightened senses as a side effect.  She also learns that Jun can further enhance her hearing and sight, giving her low-light and telescopic vision and to a lesser degree "telescopic hearing" with filtering and direction detection.
 * Super Speed: Similarly, Nabiki's ki training has boosted her foot speed and reflexes well into the superhuman range.
 * Super Strength: While the other girls have it from the start, Nabiki is surprised to find that she's accidentally acquired the ability to lift nearly half a ton.  And she gets stronger once she starts proper training.
 * Surveillance Drone: While on vacation, Nabiki buys a half-dozen or so ultratech cameras which fly, go invisible, and can be remote-controlled by Jun, who relays what they see to picture-in-picture windows overlaid on Nabiki's visual field.  (A little later, they splurge and buy the other girls a couple of cameras each.)  And while she uses them for taking photos and video while on vacation, once she gets home...
 * Take Our Word for It: Aiko, Tamiko, Fumiko and Misaki's original Magical Girl outfits are frequently described as being embarrassingly Stripperiffic -- but we never find out exactly how, or even get any hint of what they actually look like.  All we learn is that they are/were dark blue with gold trim, and and showed at least as much skin as a revealing swimsuit (possibly a bikini).
 * Technopath: What the SIs can make their users, for all practical purposes, when used against less advanced technology.
 * Thanks to Jun, this is one of Ms. Aoyama's trademark abilities -- she just has to glance at a nearby printer to make it start churning out pages of a report that doesn't exist anywhere on any system it's connected to.
 * Telepathy: A technological equivalent is provided to Ranma, Kasumi, Nabiki and the rest by the SIs.
 * Teleport Spam: Aiko.  And not just in combat.  She goes to New York for pizza, Australia for sushi, and gladly acts as chauffeur for Akane and Shampoo when they travel to and from L.A.
 * Teleportation: Aiko's favorite ability out of all her magical powers.  She uses it like other people use walking.
 * Teleportation Sickness: Happens to everyone the first time Aiko teleports them, then goes away and never bothers them again.
 * Terrorists Without a Cause: The group responsible for the "portal bombs" -- or so it initially seems.
 * There Are No Therapists: Averted.  They certainly exist, Akane has one, and after Chou and Yori cure her, the therapy actually does her a world of good.
 * Thermal Dissonance: Both Azumi Ito and Ms. Aoyama radiate cold in their presence, but Ms. Aoyama can actively freeze things around her just by standing next to them.
 * Time Skip: The first few chapters incorporate several time skips.  After opening about six months after the events of Aftermath, subsequent scenes briefly show events and people a year, two and a half years, and three years after Ranma and Kasumi disappeared.  It then skips again after Nabiki finds Ranma and Kasumi, eventually taking us to four years later before the main action of the story starts kicking in.
 * Tokyo Is the Center of the Universe: Minato Ward is extraordinarily prone to interdimensional doorways.  This is commented on in-universe several times as being very unusual.
 * Tomboy: Akane, of course.  Yori radiates a kind of elegant tomboy vibe.
 * Later, Sophie.
 * Tomboy and Girly Girl: Yori and Chou, respectively.
 * Too Dumb to Live: Robert Davenport, one-time British Minister for Magic, who out of ignorance and arrogance almost set off a portal bomb in a British Ministry of Defense building.  Then, after he was specifically instructed to stay away from them by his boss in the Ministry of Defense, Davenport misused a number of British government assets in an attempt to threaten and blackmail an Australian citizen into getting him another one.
 * Transformation Sequence: Averted by almost the entire core cast, whose changes between personas and power levels are basically instant toggles.
 * Trapped in Another World: Nabiki (as "Ms. Aoyama") uses this as a threatened punishment for the former British Minister for Magic.
 * Václav Sklár (willingly) serves his jail time in a facility on a demon world that knows how to effectively detain mages.
 * The Un-Smile: Ms. Aoyama.  Descriptions of her smile always indicate that it is anything but pleasant and reassuring; at least one character thinks of it solely as "that terrifying thing she did with her mouth".  It frequently has an effect equal to or beyond that of a Slasher Smile without looking anything like one.
 * Undisclosed Funds: We don't find out how much Shampoo and Akane get for being Hollywood stunt women -- the offers are all written down and we only see their reactions to them.  But all the offers have "a lot of zeroes", and are their monthly pay.  Richard, an L.A. police officer, says the amount is twice what he makes in a year.  And all other discussion of their pay simply comments on just how large it is, not how much.
 * Utility Belt: Although it's not literally kept in a belt, Nabiki is starting to rival Batman for the sheer amount of stuff she's carrying around.  At Jun's urging, she's begun accumulating all manner of high- and ultra-tech equipment which she keeps in her personal Hammerspace "just in case" -- including a lot of emergency rations and water, several Surveillance Drones that Jun can interface with, and even a couple space suits.
 * Voluntary Shapeshifting: Although everyone repeatedly calls it an "illusion" spell, it's very clear that it's actually genuine shapeshifting.  Then again it started as a simple disguise spell before it contracted a serious case of Creeping Featurism.
 * Weirdness Magnet: Ranma uses the term several times, and claims it's a side effect of being as powerful as they are.
 * The Wiki Rule: Now has a (fairly rudimentary) Wikia site.
 * Winged Humanoid: The "flyer" forms Kasumi develops for the so-called "illusion" spell.
 * Wrench Wench: Misaki.
 * Wrong-Context Magic: The magic system that Ranma and Kasumi have developed is so different from the usual ones in use in the inhabited worlds that some mages insist it isn't actually magic, even though it runs on the same energy and does traditionally "magical" things -- including opening portals, which cannot be done with technology.  Their spell constructs give mages headaches to look at, as well, and anyone who is trained in the standard magics beyond a relatively early point simply can't learn their system.
 * Yakuza: Chou and Yori have major Yakuza contacts who owe them favors.  They draw on them to get a line on a Yakuza oyabun in the L.A. area during the portal bomb arc.
 * You Have Outlived Your Usefulness: The bank robbers are killed in their jail cells.