Super Smash Flash

Super Smash Flash (hosted at McLeod Gaming) is a series of Flash-based Super Smash Bros clones by Cleod 9. The original Super Smash Flash is somewhat weak, among other things featuring only one attack button. It was nonetheless notable for its large amount of unlockable content. The sequel, Super Smash Flash 2, which is currently in 0.8b, is shaping up to be a true Flash version of Super Smash Bros.

Franchises represented in the original:
 * Super Mario Bros
 * The Legend of Zelda
 * Metroid
 * Kirby
 * Star Fox
 * Pokémon
 * F Zero
 * Game and Watch
 * Sonic the Hedgehog
 * Mega Man X
 * Tales of Symphonia
 * Final Fantasy VII
 * Chrono Trigger
 * Naruto
 * Inuyasha
 * The Incredibles

Franchises currently represented in the sequel:
 * Super Mario Bros
 * Yoshis Island
 * Donkey Kong Country
 * Wario Ware
 * The Legend of Zelda
 * Metroid
 * Kirby
 * Star Fox
 * Pokémon
 * F Zero
 * Earthbound
 * Fire Emblem (confirmed, but no information available)
 * Game and Watch (tentative)
 * Kid Icarus (tentative)
 * Animal Crossing
 * Metal Gear Solid
 * Sonic the Hedgehog
 * Mega Man
 * Mega Man Zero (not in current version)
 * Tales of Symphonia
 * Final Fantasy
 * Kingdom Hearts
 * Chrono Trigger (tentative)
 * Bleach
 * Dragonball
 * Naruto
 * Theoretically infinite others due to expansion characters.

These franchises are also represented through Assist Trophies:
 * Death Note
 * Samba De Amigo
 * The Legendary Starfy
 * Pacman
 * Viewtiful Joe (not in current version)

Many other franchises have been rumored as Assist Trophies, such as:
 * Animal Crossing
 * The Demented Cartoon Movie
 * Gremlins
 * Image Macro
 * Indiana Jones
 * Moonwalker
 * Ni GHTS Into Dreams
 * One Piece
 * Punch Out
 * Ristar
 * Soul Series
 * Star Wars
 * Street Fighter
 * Super Mario World
 * Zatch Bell

These Disney franchises were also represented through Battle Cards before they were dropped (Kingdom Hearts original characters will still be Assist Trophies):
 * Aladdin
 * Lilo and Stitch
 * The Nightmare Before Christmas (which was rumored to be part of the Assist Trophy category before Battle Cards were revealed)

The "Objection!" meme from the Ace Attorney franchise will also be referenced through an item gimmick.

Along with many Tropes in the official Super Smash Bros games, these games contain examples of:

 * The All Seeing AI: Rather bothersome in the first game for the second human player, if there was one.
 * Assist Character: In addition to Assist Trophies and Pokéballs, Battle Cards from Kingdom Hearts were also slated to appear and would summon Disney characters, but they were cancelled because the functionality was exactly like Assist Trophies, and the developers felt that Disney characters didn't fit in. (Kingdom Hearts original characters will still be summoned with Assist Trophies.)
 * Downloadable Content: Expansion characters for Super Smash Flash 2, though the functionality doesn't exist yet.
 * Early Installment Weirdness: The second game seems much like the official Smash games. The first, not so much.
 * Easter Egg: In one demo version of Super Smash Flash 2, the credits say that the Wario Ware, Inc. stage was "Made by Wario. Waa haa haa!"
 * Fragile Speedster: Sonic and Tails have become this; Sonic in the ground way (fastest character in ground) and Tails in air.
 * Game Mod: The planned concept of "expansion characters" for Super Smash Flash 2.
 * Gang Plank Galleon: Gangplank Galleon itself appears as a stage in the second game.
 * Glass Cannon: Kirby is the usual Smash rendition of this trope, as Black Mage. Lloyd, however, is closer to traditional fighting games variant of this trope.
 * Jack of All Stats: Who else? Mario.
 * Link is like this, but with projectiles.
 * Lightning Bruiser: Captain Falcon, Goku, Ichigo, all of them in the second game are this in a way.
 * Loads and Loads of Characters: With expansion characters, potentially infinite. Even the list of vanilla playable characters, before it got revised, was impressive for a fangame.
 * Mercy Invincibility: While the Smash games weren't known for this, it becomes a point in the frist Flash which also averts this in the worst possible way, especially in Adventure mode where just brushing against an enemy in any level could result in your damage skyrocketing with them pretty much Hundred Crack Fisting you to death,
 * Mighty Glacier: Donkey Kong in the second game. Slow and huge, but has some of the most dangerous smashes in game.
 * Mega Man is the projectile version of this trope. Slow in both attacks and speed, but with an arsenal of projectiles to make up most situations and give him combo options in long distance.
 * Original Character: Blade the Hedgehog and Blue the Hedgehog, sword-wielding Sonic the Hedgehog fan characters someone made who ended up as characters in Super Smash Flash.
 * Before the roster was revised, Super Smash Flash 2 had those two return, and added Azrael and Spikeman.
 * Power At a Price: In the second game, Goku can use Kaio-ken, which increases his power at the cost of slowly ticking damage.
 * Power Glows: Characters while holding Smash Balls, many Final Forms, and Kaio-ken Goku.
 * Ring Out: Just like in the original Super Smash Bros. games.
 * Ryu and Ken: Blade and Blue in the original.
 * Sprite Flash Mix: 16-bit sprites are used for characters, stages, items, and Assist Characters, while certain effects are flash-animated.
 * Surprisingly Improved Sequel
 * The Wiki Rule: Here.
 * The Unexpected: From the first game, Mr Incredible, but not in a good way.