Video Game Cruelty Potential/Video Games/First-Person Shooter


 * The first Medal of Honor as well as its sequel, Medal of Honor: Underground, gives you the ability to hit certain body parts on enemies. This results in hilarious animations.
 * Examples include shooting an enemy in the balls while standing close to a thrown grenade, or, when they pick up a thrown grenade, you can shoot them in the arm, which results in them holding on to the grenade and having it explode in their face.
 * Better yet, Soldier of Fortune's "gore zone" system allows you to bloodily destroy individual body parts, and relish the horrific death animations.
 * BioShock (series) and its sequel BioShock 2 firstly allow you to dispense with enemies with varying degrees of sadism. The greatest cruelty potential, however, is in how you deal with the Little Sisters. Be honest, you've "harvested" a Little Sister at least once if you've played the game, even if it was just to see what happens. Dealing with them this way grants immediate material gain for you, but existence failure for them. The shame the player may feel over acting so selfishly is exacerbated in the sequel by the re-tooled design and voice acting of the Little Sisters ramping up their cuteness and vulnerability; oh yeah, and This is made even worse by the fact that you can do it just once, and still avoid the Bad Ending. For some reason, murdering an innocent little girl as she pleads for mercy won't put you over the Moral Event Horizon, until you do it a second time.
 * Even choosing to save one of them is very unsettling, as it causes her to struggle and scream "NO, NO, NO!" as if she thinks you're going to harvest her. ( Have they witnessed it happen to other Little Sisters?. It's actually very likely, given the number of thugs who you witness trying to.) Until, that is you finish the process and she meekly says "thank you" before running off.
 * In Bioshock 2, you can also shoot the unarmed nice old nanny on the face, or put a drill through her head. She's only taunting you a little bit, and doesn't try to fight at all.
 * Then there's Cindy, one of the little Sisters you can encounter with her biological father (who is now a Big Daddy) Meltzer. While there are exploits to avoid killing him, canonically, you do have to kill him. Cindy, being a little sister, is still subjected to the "immediate material gain" method above. Reading into the back story of her, you realized that her father gave up everything to make sure she's safe, only to have you pull the literal plug on her without a second thought.
 * Call of Duty
 * Call of Duty: Modern Warfare 2 has the infamous "No Russian" level in which
 * Call of Duty: World At War has a moment in the level "Eviction" where
 * Deus Ex allowed you you to take people out non-lethally and abuse the unconscious bodies in all manner of ways until they finally exploded into giblets. Or, for that matter, just sticking them with slow-acting tranquilizers and watching them run in circles until they fell over. Drop them off high places, feed them to wild animals, or collect them into piles arranged in neat rows or spelling out short messages visible from above. You can also withhold food from a homeless child in Battery Park, walk into a women's washroom at UNATCO (making the female worker in there insult you), and freak civilians out by shooting near them. Great fun for the whole family!
 * While not particularly cruel, at least compared to some of the other things described here, this video is certainly amusingly brutal.
 * Does it count as cruelty if you try to wound the enemies until they are low on HP by shooting them several times with a handgun, before using up one of the precious tranq needles? It works, but it is kind of conscience panging, seeing them run around like idiots, but at least they've stopped shooting you.
 * In the sequel, there's a secret one-of-a-kind sniper dart gun that, rather than knocking them out, once their health drops below half, sets them on fire. You can do this to the children in a school.
 * What a shame. He was a good man; what a rotten way to die. I don't know what else to say.
 * It should also be noted that this is one of the few games that allows you to kill children. In the sequel, you can even shoot up a school.
 * Deus Ex Human Revolution allows you to perform takedowns, both lethal and non-lethal, to any character you find in the city. Want Adam to go on a ho-slapping spree? Go right ahead.
 * Talk a man out of suicide... Then kill him. Also, the groin attack takedown.
 * That 'any character you find' bit? It can include the grieving mother of your ex-girlfriend, your former partner from when you were a cop, and a kindly (though senile) old woman who . To spice things up, you can choose to stay your hand and let a man die in absolute agony even though he's begging you to kill him. Of course, if you don't have the stomach for wanton slaughter, you can always emotionally destroy people instead! That grieving mother? Go ahead and tell her exactly how horrifically her daughter died. After being kind and sympathetic to an emotionally-shattered former colleague, convincing him to open up to you, you can tell him that he's a pathetic, child-murdering scumbag when he begs you for forgiveness.
 * Turok
 * Turok 2: Seeds of Evil. Cerebral bore. Why shoot, stab, or plasma-vaporize the enemy when you can fire a self-guiding orb at them that will embed itself in their forehead and start digging, with sickening whirring and gushing noises, and then explode?
 * Turok: Evolution. All the cuddly cute animals roaming the forest? Most can be shot dead.
 * In Postal 2, in fact, it is conceivably possible to chop off a random bystander's arm, then chase them down and subdue them to self-wetting pain and terror with a taser attack, douse them with gasoline, and burn them to a hideous char before dousing the flames with urine, step on the victim's back and "ride" them as they try to crawl, sobbing, away, and finally finish them off with a dose of anthrax... and then decapitate the body, kick the head around city streets like a soccer ball (sending other bystanders who see it into hysterics), before crushing the thing with a sledgehammer like a hellish Gallagher, splattering brains all about. Yeah. And this is a game that, technically, you could complete without harming anyone.
 * Don't forget that you can get dogs to play catch with the severed heads.
 * The original Syphon Filter had the Air Taser which, when used on enemies, would shock the living bejeezus out of them. And you could hold them in this state until they CAUGHT ON FIRE. Did I mention they would often scream horrifically the whole time? Also, this weapon is available from the very beginning, costs no ammunition to use, and counts as a STEALTH weapon.
 * Not to mention that it has infinite range. No scope, but it can literally hit at ANY distance as long as you aim accurately. Super sniper flame-taser with infinite ammo... so much fun...
 * Caleb in Blood 2 can regain lost health by killing hapless civilians (who uselessly shield themselves with their arms and beg you to spare their lives even as you hack at them with your knife) and harvesting their life force.
 * You're not supposed to be killing people in SWAT 4 (as the name implies, you are a cop), but there's no restriction on non-lethal weapons, so nothing's stopping you from hitting people again and again with beanbags fired from shotguns, pepper spray balls fired from paintball guns, tasers, flashbangs, stingers (grenades filled with hard plastic spheres instead of shrapnel), tear gas...
 * Alternately, you can just set the game to the minimum difficulty level, which allows you to advance to the next level with a score of 0. The only thing that gets your score below 0 is deliberately killing civilians. Shooting every bad guy in flagrant disregard of the rules of engagement? Hell, murdering suspects after they've already been handcuffed? No problem!
 * Because even failed or unwinnable-due-to-large-penalty operations won't be aborted, you can try to get as much penalty as possible. Kill your collegues, and shoot terrorists on sight. Or even better -- cop them and then shoot them in the head, committing cold-blooded murder.
 * The briefing of one early mission notes that an elderly woman known to be in generally poor health is likely to be an innocent bystander at the scene. In real life, most of your less-than-lethal gear would probably kill someone like her. But since this is a game, you can feel free to pelt her with all the tear gas and pepper spray in SWAT's arsenal!
 * In Half Life and its expansions, you can kill helpful NPCs for the hell of it, or in the case of Barney (and in HL:OF, the military NPCs) kill them just to get the extra ammo when they refuse to go another step. "Don't shoot, I'm a scientist" is just begging for it, really.
 * Killing some specific NPC's too early (or at all) can get you a Nonstandard Game Over though.
 * In the sequel, setting enemy soldiers on fire and watching them flail around in a vain attempt to put themselves out is immensely satisfying. Don't do this on zombies, though, as they will scream bloody murder.
 * The Darkness gives you the possibility to go around being a dog-kicking Jerkass slaughtering civilians, and the only thing that changes people's reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of New York City in incredibly brutal ways, as long as you don't have Combat Tentacles sprouting from your back and shoulders. Which may in fact be accurate.
 * When a Mook manages to get lucky and actually seriously hurt you, it's oh so satisfying to dispatch him via painful and horrifying impalement using your aforementioned Combat Tentacles.
 * In the second game's Vendetta mode, one of Shoshanna's Executions is shooting the mook victim in the balls, then shoving her gun in his mouth and killing him while he's trying to double over.
 * Metroid Prime features a room with Space Pirates studying Metroids. You have two options here: go down to shoot the Pirates yourself, or kill the power to the room, releasing the Metroids and having a balcony seat as the Pirates start screaming and futilely try to fight off the galaxy's ultimate predator. (Really, it's only one option.) Unfortunately, we don't seem to have any video links.
 * In Unreal Tournament III, it is entirely possible to staple an opponent's corpse to a wall with the Chaingun. Especially fun is stapling them with a shard in the stomach, and firing a shard into their head, making their neck the length of their body.
 * Far Cry 2 was already mentioned in the enemy-killing section, but let's not forget that there are plenty of wild animals running around. Hmm, a herd of zebras, and me with a jeep, landmines, and a flamethrower... The possibilities!
 * Officially, the point of JFK: Reloaded is to see if you can replicate the Kennedy assassination with a mouse. Unofficially, it's generally used simply to see how many people you can slaughter and how much of the ragdoll physics you can enjoy. And, of course, there's killing JFK by sniping out the Innocent Bystander driving the car in front of him, then scaring JFK's driver with a few rounds, then taking him out just as the car speeds up. Presidential car slams into the back of the stopped bystander car. Secret Service agent sprints into the back of the car, almost certainly ruining his chances of ever breeding. It's also possible, should you hit the driver at the exact right time, to end with the Presidential car embedding itself in a distant wall.
 * Freelance Astronauts, a crew of guys who do Let's Play videos, took it one step further, playing HORSE with the game. Some of the shots include shooting Secret Service agents in specific places, or shooting off Jackie O's hat.
 * Jedi Academy, where to even begin? How about the Jawas of Tatooine that you can brutalize in all sorts of manners? Or the stormtroopers that you can grab with force choke and slam from wall to wall like rag dolls?
 * Force Choke, which lets you hold enemies off the ground, actually gives you much more telekinetic control than push or pull, so you can throw them into each other, slam them against things, lift them over edges and release, or escort them into electrified/burning/toxic stuff. They still remain aloft after they've died of suffocation.
 * As your Force powers get higher and higher, you can jump above enemies and force pull. What goes up must come down! If you're lucky, you can get 'em to comedically slam against stuff. Also, there's nothing like using the Jedi Mind Trick for a Let's You and Him Fight scenario. And some of the Finishing Moves are rather un-Jedi-like, such as combining force pull and saber stab to pull them in front of you in order to shish-kebab 'em. And there's one gun that shoots a number of tiny spheres. Useless at a distance because of how far they spread, but get up close and your enemy will go flying as if jet-propelled.
 * Or Saber Realistic Combat? You can control the dismemberment level caused by lightsabers!
 * There's one level that literally starts out with crushing a hapless mook by pushing a boulder out of your path.
 * Much of this also goes for the previous game in the series, Jedi Outcast.
 * Before Jedi Outcast, in Dark Forces 2, you had the option to kill civilians in various unpleasant ways, from Force Lightning to sticking a time-delay railgun charge on them (causing them to run about in panic for a few seconds and then explode -- hilarity!). This would, of course, net you a hefty amount of Dark Side points. Pushing them off a conveniently placed ledge, though? It's all fine with your Light Side buddies (as long as you don't Force Push them).
 * In the aforementioned Perfect Dark, there is a way of making the scientists in the weapons training facility an actual needle pad by pushing one of the crates from the hangar all the way up to the training room, jamming the door open with it, and then proceeding to throw poisoned knives or shoot bolts at the NPCs. Whichever method you chose, you could turn them into living chunks of blood, and their heads would tilt towards every direction because of the effects of the poison in the bolts/knives. Take up "how many knives can you stick on the scientist before the first one disappears?" as a hobby.
 * Mines also stick to people in Perfect Dark. Nothing could be more terrifying than having some secret agent stick a beeping Timed Mine onto your person, as you realize you've mere moments to live and there's nothing you can do to stop it!
 * Even more fun is playing the multiplayer with bots. Summon one of the bots to you, give him a nice shiny coat of remote mines, and then send him on his way! You can either detonate him yourself after a time or wait for somebody to shoot him.
 * Even better, throw Proximity Mines on the slap happy, disarm-using PeaceSim. When he tries to hug people, he blows them up. PeaceSim is then responsible for death, flying in the face of his beliefs!
 * Bulletstorm actually rewards the player for doing this. Watch the trailer and see for yourself. Atrocities give you points and are named things such as "fourth of July" and "gang bang." The man at the end, with the deadly explosive rope tied around his legs and primed to go off at any second, especially looks like he is not having much fun.
 * Hilariously subverted in the combo called Mercy, where you shoot them in the gonads and kick their heads off to "stop the pain."
 * Time Splitters has a few examples. In several levels, you have the option to either fight it out with mooks, or just shoot the explosives near them and watch them all get wiped out. There are also weapons called Plasma Grenades (or you'd probably know them as Sticky Grenades). When you hit somebody with one, it sticks to them as they run away panicking for several seconds before it goes off. However, if you stick it to their feet or legs, it won't just blow them away, it will launch them several feet in the air.
 * Also, the monkeys were put in the game for pretty much just this purpose.
 * In the Halo series, it's always fun to shoot your own marines. In the very first one, you can shoot Captain Keyes in the face with his own gun. This prompts Cortana to summon invincible marines to kill you, though.
 * In Halo Reach, killing a civilian causes your character to immediately drop dead.
 * In GoldenEye, killing too many scientists (or civilians in the single level that they are present in) causes a mission failure, but doesn't immediately end the mission. Considering how annoying and stupid they can be, spending an entire level killing all of the scientists or riding around in the tank in Streets for half an hour crushing civilians is immensely gratifying.
 * Turn on the 'All Guns' cheat. Get out a DD44 Dostovel. Shoot Natalya in the face. Don't even look back, she's dead now, thank God.
 * The Barney Fun Page.
 * In Yoshi'sSafari, it's possible to shoot Yoshi in the back of the head with your Super Scope.
 * The Chronicles of Riddick: Escape From Butcher Bay allows you to kill many of the inmates you encounter. You can systematically empty the entire Single Max prison wing one person at a time, and your only punishment will be a temporary incapacitation each time. You can even contrive circumstances to kill a fair number of inmates in Double Max (such as disabling the lights in the diner and then making your way back there to go on a killing spree in the dark), which normally makes this extraordinarily difficult due to being chock-full of wall-mounted gun turrets and almost every area being highly visible.
 * In Assault on Dark Athena a helpless prisoner on the Athena is being converted into a Drone. He asks you to kill him to spare him this fate, but you can just leave him lying there, in which case you may well imagine him as one of the Drones you kill later in the game.
 * Judge Dredd: Dredd Vs Death, setting the lawgiver to incendiary while fighting street criminals results in them being burnt to the bone even from leg and arm shots. This will get the SJS set upon you fairly quickly.
 * The reboot of Syndicate tries to discourage this by not giving you Limit Break energy for killing civilians, but it's no actual hindrance.
 * Wolfenstein from 2009 allows the player to be exceedingly cruel to anyone on the opposite end of the barrel. Options include simply shooting them to exploding limbs with high caliber weapons, burning, blowing up, stabbing them in the throat with bayonets or vaporizing with one of the rayguns. All of it's excused by them being Nazis (and by the looks of it the worst psychopaths from all branches of the Heer and SS).