Diablo (series)/Characters

The Angiris Council
The Angiris Council is the ruling body of the High Heavens, formed to oppose the Great Evils of the Burning Hells. The Council comprises five Archangels, each of whom represents an aspect of Anu: Imperius the Archangel of Valor; Tyrael the Archangel of Justice; Auriel the Archangel of Hope; Itherael the Archangel of Fate; and Malthael the Archangel of Wisdom. Among these five, Imperius is essentially the leader.

Tropes applying to the Angiris Council
 * Authority Equals Asskicking
 * Celestial Paragons and Archangels
 * Council of Angels: Duh!
 * Five-Man Band:
 * The Hero: Imperius
 * The Lancer: Tyrael
 * The Smart Guy: Malthael
 * The Big Guy: Itharael
 * The Heart: Auriel
 * Ham-to-Ham Combat: Imperius VS Tyrael.
 * Our Angels Are Different

Tyrael, Archangel of Justice
Tyrael is the Archangel of Justice and the closest thing the games have to a main good guy outside of the player characters. Despite or because of his standing as the Archangel of Justice, Tyrael has several times gone against the Council's decision to not interfere with the world of Sanctuary against the Great Evils. He is as a result something of a maverick within the Angiris Council. In particular, he and Imperius frequently butt heads over whether or not to aid humanity against the Burning Hells. He personally formed the Horadrim to combat the Prime Evils. Eventually, they, aided by Tyrael, succeeded and imprisoned the Prime Evils within their soulstones.

He first appears in the second game where he attempts to prevent the Diablo-possessed Aidan in freeing Baal, but he is overwhelmed and imprisoned by both in after Marius sets Baal free. He is freed by the heroes of the second game however, and he subsequently aid them against Diablo from Pandemonium Fortress at the gates of Hell. In Lord of Destruction he is unable to aid against Baal, but after the Lord of Destruction's death he arrives to find the Worldstone corrupted and as such subsequently finds it necessary to destroy it with his sword.


 * Badass
 * Big Good:
 * Blue Oni
 * Combat Tentacles: His wings act like this.
 * Cool Sword: El'durin, the Sword of Justice.
 * Defector From Decadence
 * Good Is Not Nice: Though compared to other angels, it's more Good Is Not Soft.
 * In the Hood
 * Knight in Shining Armor
 * Large Ham: "YOU CANNOT JUDGE ME! I AM JUSTICE ITSELF!"
 * Light Is Good
 * Light the Way
 * The Messiah
 * Reasonable Authority Figure
 * Screw the Rules, I'm Doing What's Right
 * Shock and Awe
 * Light Is Good
 * Light the Way
 * The Messiah
 * Reasonable Authority Figure
 * Screw the Rules, I'm Doing What's Right
 * Shock and Awe
 * Shock and Awe

Imperius, Archangel of Valor
Imperius is the Archangel of Valor and the effective leader of the Angiris Council. As such, he is essentially the ruler of the High Heavens. Imperius is noted to be the greatest warrior in creation and he has clashed with the Prime Evils several times. Despite his hatred of the demons, he refuses to help the humans of Sanctuary against them, as he believes the humans to be abominations that should be purged, as they were born of the union between an angel and a demon. Because of this, he frequently butts heads with Tyrael who wishes to aid the humans and interfere in the world of Sanctuary.


 * Arch Enemy: To Diablo.
 * Badass
 * Blade on a Stick: His spear Solarian.
 * Hair-Trigger Temper
 * Holier Than Thou
 * Holy Halo: Has a big metal one hovering above his head.
 * Hot-Blooded
 * Jerkass
 * Knight Templar
 * Large Ham: "SILENCE!!!"
 * Lawful Stupid
 * Playing with Fire
 * Proud Warrior Race Guy
 * Psychic Powers
 * Mind Over Matter
 * Red Oni: The red to Tyrael's blue.

Auriel, Archangel of Hope

 * Badass
 * Cool Sword
 * Dual-Wielding
 * The Heart: Of the Angiris Council
 * Hope Bringer
 * Hope Springs Eternal
 * In the Hood
 * Smurfette Principle
 * Whip It Good
 * Whip It Good

Malthael, Archangel of Wisdom

 * Badass
 * Dark Is Not Evil: His is colored black yet he is one of the angels.
 * Dual-Wielding
 * Go Mad From the Revelation: He is said to have gone mad after the destruction of the Worldstone in the second game.
 * In the Hood
 * The Smart Guy

Itherael, Archangel of Fate

 * Badass
 * Cool Sword
 * In the Hood
 * The Fatalist
 * Teleporters and Transporters
 * You Can't Fight Fate

The Prime Evils
The Prime Evils are the Big Bads of Diablo and consist of Diablo, the Lord of Terror; Baal, the Lord of Destruction; and Mephisto, the Lord of Hatred. As the strongest of the seven Great Evils, the Prime Evils rule over the Burning Hells in unity. Before the events of the games, the three brothers had been exiled from the Burning Hells by the Lesser Evils and subsequently imprisoned within soulstones by Tyrael and the Horadrim. These soulstones were then hidden in certain locations in Sanctuary. However, unknown to their jailors, the Prime Evils had found a way to take control of the soulstones...

Tropes applying to all Prime Evil
 * Authority Equals Asskicking: When the demons rebelled against them, the Prime Evils killed about a third of them before being driven out.
 * Big Bad Duumvirate
 * Chronic Backstabbing Disorder: They have almost invaded heaven before but did not succeed because they bicker among themselves over who gets what upon victory.
 * The Corrupter: All of them got their way out by corrupting people around, mainly Diablo and Mephisto.
 * Demon Lords and Archdevils
 * Eldritch Abomination
 * Names to Run Away From Really Fast
 * Sealed Evil in a Can: They were all trapped in gem soul, though Baal had to be trapped in a person as well due to his gem being damaged.
 * Names to Run Away From Really Fast
 * Sealed Evil in a Can: They were all trapped in gem soul, though Baal had to be trapped in a person as well due to his gem being damaged.
 * Sealed Evil in a Can: They were all trapped in gem soul, though Baal had to be trapped in a person as well due to his gem being damaged.

Diablo, Lord of Terror
Of the three Prime Evils, Diablo is the youngest brother, however he is also the forthmost and the strongest of the three in raw power. However, he should not be taken for a mere brute, for his power belie a most cunning mind. Of the three brothers, Diablo was the one captured last. His was soulstone buried at the bottom of a labyrinth deep beneath Tristram Cathedral. There he was imprisoned for nearly 200 years until the soulstone was found and shattered by Archbishop Lazarus, the new king of Khanduras Leoric's closest advisor. Diablo immediately tried to possess King Leoric, but though he failed, the king was left a maddened wreck until he was eventually slain. Having failed to possess King Leoric, Archbishop Lazarus offered up the king's youngest son, Prince Albrecht, as a host. A shattered piece of the soulstone was jammed into the young prince's head, allowing Diablo to take over.

He was eventually slain by the hero of the first game: Aidan, a warrior of great prowess. However, this would be far from the last heard of Diablo, for the Aidan jammed the soulstone into his own head, believing his will strong enough to contain the Lord of Terror. Alas, he failed and Diablo took over his body and in the company of Marius, he set out east to free Baal and reunite with Mephisto, before he headed back into Hell to reclaim his dominion over it. The heroes of the second game managed to defeat him however and his soulstone was shattered, seemingly putting Diablo to rest forever.


 * Antagonist Title
 * Arch Enemy: Primarily to Imperius, but being the Big Bad, he's this to a whole lot more as well.
 * Badass
 * Badass Boast: "Not even death can save you from me!"
 * "How does it feel to have failed those who depend on you?"
 * Big Bad: For all three of the games, with the exception of Diablo II's expansion pack.
 * Big Red Devil
 * Demonic Possession: Did this on the prince and later on the hero of the first game.
 * The Dreaded: He is not known as the "Lord of Terror" for nothing.
 * Genius Bruiser: He is the tallest and the strongest of the Prime Evils. That doesn't prevent him from being a skilled Magnificent Bastard who pulled out a Xanatos Gambit since the beginning of the saga.
 * Horned Humanoid
 * I Am Legion: In the Diablo III game to scare off the player for good.
 * Large Ham: I AM LEGION!!!
 * Playing with Fire: He possesses various spells most of which are fire-based.
 * Primal Fear: His domain, because he is Lord of Terror he fears nothing which Dekard Cain says he is the most dangerous of the seven evils.
 * Satan
 * Shock and Awe: His Red Lightning Hose attack is one heck of an attack that can be considered one, if not his most lethal attack.
 * Spikes of Villainy
 * Up to Eleven:
 * Up to Eleven:
 * Up to Eleven:

Baal, Lord of Destruction

 * An Ice Person
 * Ax Crazy: His hat being the Lord of Destruction, he is the only of the 3 prime evils to rule of a physical concept rather then emotional.
 * Big Bad: Takes over as the main villain in the expansion of Diablo II after your character defeated his two brothers.
 * Big Creepy-Crawlies
 * The Brute
 * Combat Tentacles: His trademark.
 * Evil Laugh: This!
 * Faux Affably Evil
 * Large Ham
 * Manipulative Bastard: toward Marius.
 * Mummy: When in Tal'Rasha's body.
 * Noblewoman's Laugh: Creepily after his rather... messy negotiations.
 * Sealed Evil in A Person
 * Shoot the Messenger: After being defied by the barbarians he messily disposes of the one he is negotiating in with, having determined that the terms were not acceptable.
 * Spider People
 * Staff of Authority

Mephisto, Lord of Hatred

 * Big Bad: Of Act 3 in the second opus.
 * Combat Tentacles
 * Evil Genius: He was apparently the smartest of the three.
 * Evil Laugh
 * Hey, It's That Voice!: voiced by Paul Eiding, the voice actor of Grandpa Max.
 * The Power of Hate: His domain natch.
 * Large Ham
 * The Leader: He's the closest thing to one in the Primes Evil.
 * Poisonous Person
 * Shock and Awe: His powers in Diablo II are mostly lightning-based.
 * Skull for a Head
 * Worf Had the Flu: He never fights you in his true form, only in the form of his corrupted host Sankekur.

Andariel, Maiden of Anguish

 * Arachnid Appearance and Attire
 * The Corrupter: To the Rogues at the Monastery.
 * Creepy Twins: With Duriel.
 * The Dark Chick
 * Evil Redhead
 * Horny Devil: It is mentioned in the story that the Succubi are he handmaidens and she herself does have the look.
 * Mind Rape: Andariel's hat as the Maiden of Anguish.
 * Poisonous Person
 * Smurfette Principle: The only one amongst the seven demon lords to be female.
 * Spider Limbs
 * Stripperiffic: Her outfit is so light that from distance you might actually mistake her for naked.

Duriel, Lord of Pain

 * An Ice Person
 * Big Creepy-Crawlies: Resembles a gigantic mantis, but with bulging flesh.
 * The Brute
 * Creepy Twins: With Andariel.
 * Flat Character: all other demonlords have dialogues, schemes, and lead legions for strategic purposes in the game. Him ? He just shows up out of nowhere as the Guardian of Tal'Rasha's tomb and is immediatly killed by the main character, with no information given about him; his demonlord status and parenty with Andariel were only revealed in the Expanded Universe, and were not mentionned in game until Diablo III. And even then, he has no dialogues nor is her developped even the slightest.
 * Lightning Bruiser: One of the main reasons he is remembered as That One Boss amongst the fans. This guy is big, inflicts massive damages (to the point he almost kill you with one attack) and is insanely fast.
 * To the Pain: His hat being physical pain to match with his sister's mental anguish.
 * The Voiceless: He is the only one amongst the Lesser Evil to have no dialogue (at least nothing you can understand).

Belial, Lord of Lies

 * Attack of the 50-Foot Whatever
 * Consumate Liar
 * Eldritch Location: Sends you down there after he gets
 * Horned Humanoid
 * Manipulative Bastard: His hat. Just like Diablo, there is a reason he is referred as the "Lord of Lies".
 * Smug Snake: And fittingly commands snake like minions.
 * Pragmatic Villainy: When his servants are torturing Adria, he orders them to not overly torture her, not because he cares about what she becomes, but because they once tortured someone in a so extreme way that he ended up unable to say anything understandable.
 * Pragmatic Villainy: When his servants are torturing Adria, he orders them to not overly torture her, not because he cares about what she becomes, but because they once tortured someone in a so extreme way that he ended up unable to say anything understandable.

Azmodan, Lord of Sin

 * Adipose Rex
 * Bad Boss
 * Big Bad Wannabe
 * Fat Bastard
 * Four-Star Badass
 * The Hedonist
 * Informed Ability: The players are constantly told about Azmodan being a supposed tactical genius. This does not show in the game as he actually helps you by constantly taunting you about certain stuff that proves useful. In addition, no tactically impressive feats are showcased, which combined with helpful taunting makes him come off as a General Failure.
 * I Shall Taunt You
 * Seven Deadly Sins: He is the embodiment of vice after all.
 * Spider People
 * The Starscream

Adria


Adria is a witch who arrived in Tristram shortly before the troubles within the cathedral began. Being a witch, she was not well-liked by the villagers and even Cain was wary of her, however he found her a valuable partner when it came to researching the evils within the cathedral. When Tristram finally fell, she was nowhere to be found, having fled before the demons arrived and tore it down. It is later learned in the third game that she was pregnant with the hero of the first game, Aidan's, child: Leah. She immediately left Leah in care of someone else after she was born and eventually Deckard Cain adopted Leah as his niece.


 * Black Magic
 * Fireballs: Her main method of attack.
 * Guest Star Party Member
 * Grandma, What Massive Hotness You Have!: She's easy on the eyes, and grey hair aside barely looks older than her daughter.
 * In the Hood
 * Magic Staff
 * Missing Mom: To Leah.
 * Magic Staff
 * Missing Mom: To Leah.

Covetous Shen


A Jeweler that the Nephalem comes across in the acqueducts outside Caldeum, while he was searching for a valuable cursed crucible. He tags along, but is also on a quest of his own that involves finding (and fixing) a magical jewel with an evil spirit trapped inside. He recalls the multiple misadventures (and romantic conquests) that he's had on his quest, but also states that the "never touched" truth and that his memory isn't all that good. There exists the possibility that he might be an ancient Xiansai trickster-god... or he might simply be a crazy old man.


 * Cloudcuckoolander
 * The Casanova: Presents himself as such, even stating that he's had multiple wives (but never more than two at a time).
 * Hero of Another Story: He's been following Dirgest's Jewel for a very long time.
 * Obfuscating Stupidity: Maybe, however he at the very least knows a lot more than would otherwise be thought.
 * The Trickster: Perhaps...
 * Unreliable Expositor

Deckard Cain


The last of the Horadrim, an order of scholars and magi formed by Tyrael to combat the threat of the Great Evils. Old and wise, he aids the heroes of the games by giving away useful knowledge and identifying certain items. He can come off as rambling and a bit too eager to locate certain truths. In the first game he acts as the local town elder in Tristram and is, apart from Adria who fled the town beforehand, the only survivor of the fall of Tristram, having been stuck in a cage. He's eventually rescued by the heroes of Diablo II, whereafter he aids them for all of the remaining acts. Following the destruction of the Worldstone, he believed that the demon invasion would come instantly. When he learned this wasn't the case, he travelled about for twenty years, along with his adopted niece Leah, searching for the pieces of the Prophecy of the End Days. While in the cathedral of Tristram, he has pierced almost the entire prophecy together, just as the Fallen Star lands on the cathedral and plunges Deckard down into its depth, starting the events of the third and final game.


 * Action Survivor: He is supposedly not a fighter, but an avid adventurer as he has to gather certain knowledge from dangerous places. In addition, he is incredibly lucky when it comes to surviving certain death, like the fall of Tristram and the Fallen Star landing on him.
 * Ancient Keeper
 * Catch Phrase: "Stay a while and listen."
 * Cool Old Guy
 * Last of His Kind: The last of the Horadrim.
 * Nice Guy
 * Non-Action Guy
 * Proud Scholar Race Guy
 * Proud Scholar Race Guy

Haedrig Eamon


A blacksmith in the town of New Tristram in the third game. His grandfather was Chancellor Eamon, a close advisor to the king, who was buried with the king's crown so that the Skeleton King could never rise again. In New Tristram, he's the one in charge of disposing the people who has been bitten by the undead. However, he hesitates as he is about to have to kill his own wife, but the hero of the game assures and assists him in this task. Afterwards, he both sets up his blacksmith shop and tells the hero of the location of the crown so that the Skeleton King can manifest in physical form and finally die. When the hero retrieves it, he repairs it and sends the hero on his or her merry way.


 * The Blacksmith
 * Badass Normal
 * Blue Blood
 * Drop the Hammer: Uses an ordinary blacksmithing hammer to slay undead.
 * I Cannot Self-Terminate: Not himself, but the people in New Tristram who has been bitten, including his own wife
 * Mercy Kill: He's the one who has to inflict this on those bitten.

Lachdanan


Captain of King Leoric's knights. As King Leoric's madness became apparent and Lazarus' poisonous advice took hold of the king, Lachdanan was sent off to fight against Westmarch. When he returned from the disastrous campaign, he found the king's madness having only increased and that he was slaughtering the people of Tristram. As such, he found himself forced to slay the mad king. However, after having given the king a proper burial, he rose from the grave as the Skeleton King and cursed both Lachdanan and his men to servitude in death. While cursed, Lachdanan managed to flee as the only one, but as the curse took hold, he dared not venture out of the Tristram Cathedral for fear of turning on the people he should be protecting. The hero of the first game eventually acquired an elixir for him which allowed him to pass on peacefully. In the third game, his journal can be found scattered within the cathedral catacombs and a ghostly vision of him slaying the mad king appears before the hero fights against the Skeleton King.


 * Badass Grandpa
 * Badass Normal
 * The Captain
 * Cool Helmet: Grants the player his helmet, the Veil of Steel, after the completion of his quest.
 * Cool Old Guy
 * Determinator: While he succumbs to the curse, he refuses to give in to the evil which constantly gnaws on him.
 * Hero of Another Story: Is generally applauded as a great man and a hero of Khanduras, but his actual deeds before the king's madness took hold remain unknown.
 * Honor Before Reason: He was honor-bound to obey the king's command and fight against Westmarch.
 * I Cannot Self-Terminate: After being cursed by the king, he asks the player to retrieve an elixir for him that'll allow him to pass on peacefully.
 * Incorruptible Pure Pureness: Of all of Leoric's knights, Lachdanan is the only one who manages to withstand the curse and retain his own will
 * Killed Off for Real
 * Knight in Shining Armor
 * My Master, Right or Wrong: Very loyal to King Leoric and dutifully obeys the call to fight against Westmarch despite knowing how bad an idea it is. However, when he returns to Khanduras he finds the king slaughtering his own subjects in his madness, forcing Lachdanan to slay him.
 * Old Soldier
 * Reasonable Authority Figure
 * The Undead: Was turned into one by the king's curse, but thankfully he retained his mind and was helped to die by the hero of the first game.

Archbishop Lazarus


King Leoric was a devoted follower of Zakarum and as such he placed great trust in Archbishop Lazarus from the Church of Zakarum. However, unbeknownst to him, the heart of the church had been corrupted by Mephisto and Lazarus was no exception. In the labyrinth underneath the cathedral in Tristram he found Diablo's soulstone and shattered it, unleashing the Lord of Terror, who immediately tried to possess Leoric. While Diablo failed, Leoric was maddened by his attempts to possess him and Lazarus used this opportunity to sow distrust of his own court in the king. He also manipulated the king to send his own army into a meaningless war against Westmarch which only weakened his own armies. After Diablo gave up trying to possess Leoric, Lazarus took Albrecht, Leoric's youngest son, down into the labyrinth underneath the cathedral where Diablo took over the prince's body. He was eventually slain by the hero of the first game when he came knocking, trying to find the missing prince.


 * Beard of Evil
 * Corrupt Church
 * The Dragon: To Diablo in the first game.
 * Evil Old Folks
 * Evil Sorcerer
 * Killed Off for Real
 * Light Is Not Good: Archbishop of Zakarum, also known as the Religion of Light, and oh dear he is not a good guy.
 * Red Eyes, Take Warning: In the first game.
 * Sinister Minister
 * Smug Snake
 * Treacherous Advisor
 * Uriah Gambit: Manipulating the king into sending his armies against Westmarch safely disposed of a lot of Lazarus' foes in the court, with exceptions being Lachdanan and

Leah


Introduced in the third game, Leah is the daughter of Aidan and Adria. After being born she was left in the care of a supposed friend of Adria's, though at some point Deckard Cain picked her up and raised her as his adoptive niece while they travelled around the world. Having been born after the Prime Evils had been slain and as such raised in a world without the threat of demons looming over the world, she is highly sceptical of her uncle's stories. She still aids him in his research, even if she does not believe in the Prophecy of the End Times that Deckard Cain searches so fervently for. A very driven young woman, she does her very best in aiding wherever she can, be it helping the guards of New Tristram or tending to the wounded all night.


 * Action Girl
 * Agent Scully: "A Zombie Apocalypse overtaking our town? A meteor crashes into the temple where we're researching ancient texts? Pssh, it's not the end of the world, Uncle Deckard, quit it with your crazy stories!"
 * Arbitrary Skepticism
 * The Archer
 * Badass Bookworm
 * Black Magician Girl
 * Break the Cutie: Suffers one gradually over the course of the third game as not only is she proven completely wrong about the demons, And then there's what happens after...
 * Cute Bookworm
 * Deuteragonist
 * Guest Star Party Member
 * Hair Decorations
 * Nice Girl: One of the few genuinely sweet, decent and kind-hearted people besides her Uncle Deckard in the entire franchise.
 * Parental Abandonment: Father is dead, mother is who-knows-where. She's as such raised by her adoptive uncle.
 * Power Incontinence
 * Took a Level In Badass: After some tutoring from her mother Leah can better control her magic and use it in battle alongside you.
 * Guest Star Party Member
 * Hair Decorations
 * Nice Girl: One of the few genuinely sweet, decent and kind-hearted people besides her Uncle Deckard in the entire franchise.
 * Parental Abandonment: Father is dead, mother is who-knows-where. She's as such raised by her adoptive uncle.
 * Power Incontinence
 * Took a Level In Badass: After some tutoring from her mother Leah can better control her magic and use it in battle alongside you.
 * Took a Level In Badass: After some tutoring from her mother Leah can better control her magic and use it in battle alongside you.

King Leoric/The Skeleton King


Leoric came to Khanduras as a lord from the east and he quickly rose to becoming king of Khanduras. He ruled justly and wisely for many years, through which he was dearly beloved by his people. Alas, this was not to be. The cathedral in Tristram from which Leoric ruled turned out to have been built upon Diablo's prison. Released by the Archbishop Lazarus, Diablo promptly attempted to possess and take over the king. While the king was too strong-willed to be possessed, the ordeal gradually made him lose his own sanity. In addition, Lazarus fed him lies, convincing him to turn against the neighbouring kingdom of Westmarch, which was militarily superior to Khandrus, by making him believing Westmarch was plotting to overthrow him. Diablo eventually stopped trying to possess Leoric and instead turned on his youngest son, Albrecht. Madder than ever with grief over his son being missing, the king turned on his own subjects in Tristram, for which the returning captain of his knights, Lachdanan, had him slain. Yet, this would not be the end of the king, as he rose from the grave and cursed the knights who slew him. He was eventually slain by the hero of the first game, Aidan, who He returns in the third game, having been awakened by the Fallen Star, however not in fully physical form. He still commands his undead legions however and sends them against New Tristram, but the hero of the game eventually manages to make him manifest physically and slay the Skeleton King for the third and final time. In addition, his journal can be found within the lower levels of the cathedral, detailing his thoughts from his arrival in Tristram to his final bouts of madness.


 * Authority Equals Asskicking
 * Axe Crazy: The reason he had to be killed; by the end of his reign, he has turned into a Complete Monster who saw everyone in the population as a conspirator and ended up executing his own wife.
 * Badass
 * Beard of Evil: When he became a madman and also still has it as the Skeleton King.
 * Came Back Wrong: Came back as the vile Skeleton King after his death, twice.
 * Carry a Big Stick
 * Evil Laugh
 * Fallen Hero
 * Go Mad From the Revelation: While he had already become utterly mad from Diablo's attempt to possess him, he broke completely when he found out his son Albrecht was missing. This caused him to order the execution of a whole bunch of people from Tristram, including his own Royal Guard, one of whom in turn slew him and put a temporary end to his madness.
 * Killed Off for Real: In the third game.
 * Reasonable Authority Figure: Before Diablo tried to take control of him, at least.
 * Sanity Slippage
 * Skull for a Head: As the Skeleton King.
 * The Undead
 * Zombie Apocalypse: Delivers one on Tristram in Diablo 3.

Maghda
An dark, sadistic witch leading a Coven of fanatical demon adorators.


 * The Baroness
 * Dirty Coward: She rarely goes for a direct approach, instead relying on her Coven, demon summoning, tricks and illusions. The only guy she killed personnally was, and she did it while he was weakened and immobilized by her minions. Even when you finally confront her, she goes half of the fight behind a shield and sending demonical slaves to fight you. The Wizard even lampshades it by saying he/she didn't thought she would have the guts to face him/her in person.
 * Evil Sorceress
 * I Shall Taunt You
 * Manipulative Bitch
 * Not So Harmless: When she first appear, it seems her and her Coven appear to just be a bunch of fanatical morons who don't appear that much of a treath.
 * Religion of Evil: Her Coven basically is this.
 * Smug Snake
 * Villainous Breakdown: It's subtle, but she displays signs of it when
 * Wicked Witch
 * Villainous Breakdown: It's subtle, but she displays signs of it when
 * Wicked Witch

Marius

 * Bad Dreams: Mentions in the cinematic intro that he suffers from this...
 * Recurring Dreams: ...and he keeps getting them, depriving him of sleep.
 * The Insomniac: Throughout the second game's cinematics, he only gets to sleep for real once and that's out in the desert. Poor guy.
 * The Ishmael: The Diablo II cinematics are told from his point of view, as it is him who is the narrator.
 * Killed Off for Real
 * My God, What Have I Done?: When he realizes he not only released Baal and failed to deliver his soulstone to the heroes, but that also ended up giving the soulstone back to a disguised Baal, this is essentially his reaction. Then Baal puts an end to his misery.
 * Nice Job Breaking It, Hero: Nice job releasing Baal, Marius.
 * Non-Action Guy
 * Sanity Slippage: Poor guy gradually loses his sanity through the cinematics as narrated by himself.
 * Unwitting Pawn

Zoltun Kulle


The most powerful of the original founding members of the Horadrim, Zoltun Kulle is... or rather was a mage of unparalleled power and skill, probably the best ever. He was also completely insane. He participated in the Horadrim's hunt and capture of the three Prime Evils, and served as the keeper of the order's Soulstones. After the hunt was complete, he lost his sense of purpose, and became obsessed with the power of the Soulstones, and with duplicating and improving Tyrael's design for them. Eventually, he left the order and retreated to the deserts outside Caldeum, where he built his Archives, a place where he conducted unspeakable experiments aimed at creating a Soulstone of his own, which he would then use to unlock his Nephalem potential (that the Worldstone had supressed). His evil spread so far, and became such a threat that the order rallied against him, eventually breaching his Archive and stopping him before he could complete the Black Soulstone, his creation. Since they were unable to kill him, however, the order instead removed his head, hiding it away while stashing his body in Another Dimension, and sealed his Archive with a curse. Obviously, he's far from dead...


 * Artifact of Doom: The Black Soulstone.
 * Bald of Evil / Beard of Evil
 * Deadpan Snarker
 * Evil Genius Sorcerer: The Archives and his Black Soulstone are repeatedly stated to be incredible accomplishmnets, especially since Kulle had to work with the Worldstone's influence limiting his power. Even Tyrael, an archangel, is sincerely impressed.
 * Hannibal Has a Point: And you really should've listened to him.
 * Not Quite Dead
 * Obviously Evil: Nobody in the party trusts him, and he's well aware of it. Nor does he make any secret of the fact that he intends to use his power to rule the world once revived..
 * Sealed Evil in a Can
 * Steve Blum
 * Steve Blum

Warrior (The Dark Wanderer, Aidan)


A warrior who served in the Mad King Leoric's campaign against the neighboring nation of Westmarch, when this man returned from service he found his beloved homeland cursed and set out to vanquish the source of the impending demonic invasion. In the end the Warrior was able to defeat Diablo, but his fatal error was his decision to try and forever seal him away within his own body by plunging the soulstone into his head. His name is later revealed in Diablo III to be Aidan


 * Badass Normal: Well, story-wise. Gameplay-wise, all the three classes could use spell scrolls.
 * Bishonen: Judging by the portrait.
 * Demonic Possession: Possessed by Diablo in Diablo II, though he keeps fighting a vain battle against Diablo's influence. He eventually loses just as he is about to reach Baal.
 * Evil Makes You Ugly: Following the jamming of the soulstone into his head and Diablo beginning to try and take over, he becomes a broken shell of himself, both in spirit and appearance. Try and compare his handsome appearance in the portrait to his appearance in the Diablo II cinematics.
 * Fallen Hero: In Diablo II.
 * Fighter, Mage, Thief: The Fighter.
 * The Hero: In Diablo.
 * In the Hood: As the Dark Wanderer in the sequel.
 * Killed Off for Real: It's not made clear when exactly, but it's either when Diablo fully takes hold of his body or when he sheds the mortal guise to assume his true form.
 * Knight in Shining Armor
 * Perma-Stubble: His portrait shows he has some.
 * Unwitting Pawn: Poor guy ended up doing exactly what Diablo wanted.
 * Unwitting Pawn: Poor guy ended up doing exactly what Diablo wanted.

Rogue (Blood Raven)


A rogue captain from the Sisterhood of the Sightless Eye, she traveled from her people's ancestral home to aid Tristram against the invasion of Diablo and his minions. She returned home notably different from the experience and when Andariel invaded the rogues monastery home, she was corrupted by the Maiden of Anguish.


 * Action Girl
 * The Archer
 * Badass Normal: Well, story-wise. Gameplay-wise, all the three classes could use spell scrolls.
 * Evil Makes You Ugly: As Blood Raven she has become a chalk white Horned Humanoid.
 * Fallen Hero: In Diablo II as Blood Raven.
 * Fighter, Mage, Thief: The Thief.
 * Jack of All Stats
 * Killed Off for Real
 * Master of Unlocking
 * Necromancer: Has the ability to raise zombies in II.
 * Sanity Slippage
 * The Sneaky Guy

Sorcerer (The Summoner)


A powerful spellcaster, member of the most powerful of the eastern mage clans - the Vizjerei Clan. He traveled from his home of Lut Gholein to help vanquish Diablo and his hellborn minions, but his experiences drove him mad. When he returned home he delved in Things Man Was Not Meant to Know in the Arcane Sanctuary and Jumped Off the Slippery Slope.


 * The Archmage
 * Cool Old Guy: Judging by his character model's grey hair, he's likely rather old.
 * Ethnic Magician
 * Evil Old Folks: In Diablo II.
 * Evil Sorcerer: In Diablo II.
 * Fallen Hero: In Diablo II as The Summoner.
 * Fighter, Mage, Thief: The Mage.
 * Killed Off for Real
 * Old Master
 * Playing with Fire
 * Sanity Slippage: Following the events of the first game.
 * Scary Black Man
 * Squishy Wizard

Amazon


Introduced in Diablo II, it's a very versatile class that can play well in melee and ranged combat. May use bows and crossbows, Spears and Javelins to use her abilities better. May be able to summon a Valkyre to help in battle. In story the Amazon is a mercenary from a nomadic culture of warrior women from the south sea.


 * Action Girl
 * The Archer
 * Arrows on Fire
 * Trick Arrow
 * Boobs of Steel
 * Blade on a Stick: Javelins and Spears are one of her specialties, having an entire tree devoted on different ways to stab the enemy.
 * Javelin Thrower
 * Chainmail Bikini: To start with, but her later armorsets defy this.
 * Fire, Ice, Lightning
 * An Ice Person: Cold, Ice and Freezing Arrow.
 * Playing with Fire: Fire, Exploding and Immolation Arrow.
 * Shock and Awe: Almost all of her Javelin Throwing and Striking skills.
 * Jack of All Stats: Starts very balanced statwise.
 * Lady of War
 * Poisonous Person: With Poison and Plague Javelin.
 * Valkyrie Can summon one.

Assassin


A class introduced in the expansion. Can become one of the fastest characters but is not that bulky. Can play as a melee warrior with martial arts or ranged with elemental damage with her traps. In story she is from the Viz-Jaq'taar, also known as the Order of the Mage Slayers, an ancient order originally founded by the Vizjerei Clan to hunt down and eliminate rogue magi.


 * Action Girl
 * Casting a Shadow: Has two good abilities based on this to summon a shadow of herself to help in fighting.
 * Living Shadow
 * Fire, Ice, Lightning: Can use all of three elementals in different attacks being Phoenix Strike capable of using all three.
 * An Ice Person: Blades of Ice
 * Playing with Fire: Fists of Fire, Fire Blast, Wake of Fire and Wake of Inferno
 * Shock and Awe: Claws of Thunder, Shock Web, Charged Bolt sentry, Lightning Sentry and Death Sentry.
 * Flash Step: Has access to a few of these.
 * Fragile Speedster: Has Burst of Speed to raise her speed even more
 * Kick Chick: If the player is using a build based on Martial Arts, she may become one of those
 * Mage Killer: Is one of these in the storyline.
 * Psychic Powers: Has numerous amounts of these.
 * Supernatural Martial Arts
 * Trap Master: Her most-used build by online players
 * Wolverine Claws/Blade Below the Shoulder: Her weapon of choice. May get even more damaging by using the passive ability Claw Mastery.

Barbarian


Introduced in Diablo II. A very bulky class designated to go melee in battle. Can use various weapons with efficiency, has a good list of battle skills and his Warcries have nice effects to him and companions. In story he is a warrior from the city of Harrogoth.


 * Badass Normal
 * Bald of Awesome: Partially, as he's still got a ponytail, but it's enough for him to qualify.
 * Barbarian Hero
 * Battle Cry: Has a whole tree of them.
 * The Berserker: His Berserk attack. It's very powerful but drops his defenses to 0.
 * The Big Guy
 * Charles Atlas Superpower: Many of the barbarian's abilities are implied to come from this sort of thing (natural resistance from surviving a tough environment, increased speed and stamina from constant combat practice and hunting, etc.)
 * Dual-Wielding: The basis for his Frenzy ability.
 * In a Single Bound: Leap and Leap Attack
 * Mighty Glacier: Originally. With his passive ability Increased Speed, he becomes a Lightning Bruiser.
 * Multi Melee Master: Has a whole tree of this.
 * One-Handed Zweihander: He can wield two handed swords in one hand.
 * Proud Warrior Race Guy
 * Spin Attack: His Whirlwind ability. Specially when used against a group of enemies.
 * Status Buff: By using his Warcries, he can raise Defense, Hp, Mana and Skill levels.
 * When All You Have Is a Hammer

Druid


Introduced in Lord of Destruction. A warrior of nature who specializes in summoning animals and spirit pets, transforming and using fire and wind based attacks. In story he is a Warrior Poet from a tribe of forest dwelling Barbarian exiles, practicing nature magic.


 * The Beast Master: Can summon Ravens, Wolves and a Bear.
 * Big Badass Wolf: His Werewolf transformation and Summoning Spirit and Dire Wolves.
 * Blow You Away: His wind attacks that can give cold or physical damage.
 * Druid
 * Everything's Worse with Bears: To the enemies.
 * Lightning Bruiser: As a Werewolf
 * Mighty Glacier: As a Werebear
 * Nature Hero
 * Playing with Fire: His fire elemental skills and Fire Claws attack used when transformed
 * Poisonous Person: Rabies and Poison Creeper.
 * Summon Magic: One of his spell trees including the before mentioned bears and wolves he can also summon.
 * Man-Eating Plant
 * Nature Spirit: Which his party a Status Buff.
 * Ravens and Crows
 * Shapeshifting: Can transform in a Werewolf or a Werebear to go melee with more efficiency.
 * Our Werewolves Are Different
 * Status Buff: His spirit pets can raise Hp, Attack Power and Speed.

Necromancer


A user of the arts of the dead introduced in Diablo II, who has troubles if going to battle physically, but is a great caster, using bone and poisonous spells, summoning minions or cursing his enemies. In story he is a priest of the Cult of Rathma come out from the underground city of the eastern jungles to help restore balance between life and death.


 * Bad with the Bone
 * Ballistic Bone
 * Curse
 * Dark Is Not Evil: Judging by his dialogue, he is at worst an Anti-Hero. One of this Necromancer's apprentices appears in Diablo III and he is firmly on the side of good, putting troubled spirits to rest.
 * Dem Bones
 * Golems: He can summon multiple types.
 * Large Ham: Deckard Cain, if you value your life, leave here immediately! (He is even voiced by Emperor Charles of Britannia as seen below)
 * Michael McConnohie
 * Necromancer: It does not need to be explained.
 * Night of the Living Mooks: Can summon Skeleton Warriors and Mages from corpses. May revive enemies for a short time as well.
 * Non-Elemental: His Bone Spells. Points up for being very damaging and being usable even in Hell difficulty.
 * Poisonous Person: Poison Dagger, Poison Explosion and Poison Nova
 * Skeletons in the Coat Closet
 * Summon Magic: His specialty.
 * White-Haired Pretty Boy

Paladin


A holy warrior introduced in Diablo II. Essentially a melee class with a few ranged spells and auras that give him and the party various bonuses, as well as debuffs to the enemies. In the story the Paladin is one of the mighty Knights of Westmarch who fought against and defeated the armies of King Leoric during his reign of madness. While the original Church of Zakarum has long since become corrupted, the Paladins have also long since split with it in protest against its increasingly harsher methods in spreading the faith. Despite this, they still firmly believe in and actively work to spread the faith of Zakarum.


 * Bald Black Leader Guy: Or at the very least very short haired.
 * Bolt of Divine Retribution: Fist of the Heavens.
 * Cast From HP: Sacrifice.
 * Church Militant
 * Combat Medic: Can heal allies with Holy Bolt. Also, his Prayer aura.
 * Defector From Decadence
 * Drop the Hammer: Blessed Hammer.
 * Spontaneous Weapon Creation
 * Fire, Ice, Lightning: Has auras based on offense and resistances of those.
 * An Ice Person: Holy Freeze and Resist Cold
 * Playing with Fire: Holy Fire and Resist Fire
 * Shock and Awe: Holy Shock and Resist Lightning. Has part of this used in Fist of Heavens.
 * Holy Hand Grenade: Holy Bolt and part of the damage of Fist of Heavens.
 * Knight in Shining Armor
 * Light Is Good
 * Luckily, My Shield Will Protect Me: Specializes in shields.
 * Shield-Bash
 * Non-Elemental: Blessed Hammer.
 * The Paladin
 * Spell Blade: Vengeance.
 * Status Buff: Has auras that raise attack power, speed, physical defenses and magical resistances.
 * Super Speed: Charge, which can be used for its intended purpose of quickly reaching and attacking an enemy or be used as this to travel over large distances(Provided one has the spare mana potions to keep it up).

Sorceress


The basic caster class of Diablo II she can choose from the Fire, Ice, Lightning trees to cast very variable spells. In story she is a magi from the all female clan of Zann Esu from which all members are hand picked from a young age to study magic to perfection.


 * The Archmage
 * Chain Lightning
 * Hot Witch
 * Lady of Black Magic
 * Literally Shattered Lives: Can do this after Harmless Freezing enemies with her ice magic.
 * Fireballs: Many of her fire spells.
 * Fire, Ice, Lightning
 * Shaping Your Attacks: Hydra.
 * Squishy Wizard
 * Spell Blade: Her less then useful Enchant spell.
 * Teleport Spam

Barbarian
The sole returning class from Diablo II, the Barbarian plays similarly to his earlier counterpart. Earlier, Blizzard stated that the DIII barbarian was the same as the DII version, but this is no longer the case. In the tie-in story on the Diablo III website, the male barbarian's name is Kehr Odwyll. The Barbarian uses Rage, which builds up when using certain abilities, but fades away when not in combat.


 * Amazonian Beauty: The female barbarian is this.
 * The Atoner: The male Barbarian is this in the tie-in story.
 * Badass Beard: The male Barbarian.
 * Badass Grandpa: The male Barbarian.
 * Badass Normal
 * Barbarian Hero: Duh.
 * The Berserker: His energy is Rage, which when maximised causes the Barbarian to go even more into a rage.
 * The Big Guy: The largest of the five classes, and the largest human character in the game. You tower over all other NPCs.
 * Continuity Nod: He can summon the three ancestor spirits that were bosses in Diablo II.
 * Cool Old Guy: The male Barbarian.
 * Dual-Wielding
 * Heroic Build
 * In a Single Bound
 * Grim Up North: They call it home.
 * Ludicrous Gibs
 * Mighty Glacier
 * Old Soldier: The male Barbarian.
 * Precursors
 * Spin Attack
 * Statuesque Stunner
 * Status Buff
 * Unstoppable Rage

Demon Hunter


Vengeful harbingers of righteous doom who bring swift judgment and death to the hellish creatures daring enough to trespass on the mortal lands of Sanctuary. The Demon Hunter goes Guns Akimbo with crossbows, and uses a variety of traps and devices to keep enemies at bay. Their energy is divided into Hatred, which replenishes quickly and focuses on offense, and Discipline, which replenishes slower and keeps the Demon Hunter out of harms way. In the tie-in story, the female Demon Hunter's name is Valla.

"Demon Hunter: They asked me if I wanted to hunt demons, and I said yes."
 * Action Bomb: With the Grenadier passive Demon Hunters become a Dead-Man Switch variant of this trope.
 * Action Girl
 * The Archer: Although she does it strangely.
 * Automatic Crossbows
 * Arrows on Fire
 * Trick Arrow: Lots of these.
 * Attack Drone: The Sentry skill.
 * Badass Cape: Their exclusive armor.
 * Casting a Shadow
 * Chainmail Bikini: Averted with the high level armors, played straight by the early ones.
 * Combat Stilettos: The female Demon Hunter has these
 * The Cowl
 * The Cynic: The others believe their quest is guided by Ytar, Bul-Kathos, prophecy or spirits. The demon hunter?


 * Dark Is Not Evil: they dress in capes and hoods, fight with shadow-based powers, rely partially on the Power of Hate and have a pretty much grim attitude, but they are good guys.
 * Dead Little Sister: Possibly, the Demon Hunter had a sister who survived the initial attack but was broken by the events and perished. While it isn't clear if she was younger, the Demon Hunter does mention her frequently in journals
 * Expy: Of The Punisher or Batman, only versus demons instead of criminals.
 * The female Demon Hunter is more an expy of Selene from the Underworld films.
 * Eyes of Gold: A demon hunter gains these if they can peer into the soul of a demon without going crazy.
 * Flechette Storm
 * Fragile Speedster
 * Guns Akimbo: With hand crossbows. How she reloads...
 * Good Is Not Nice: The Demon Hunter has a grim, cynical attitude and doesn't hesitate to harshly criticize cowardice. She does, however, genuinely wish to protect the innocent.
 * Hell-Bent for Leather
 * Hellfire: The grenades are literally loaded with the essence of fire demons
 * The Hunter
 * In the Hood
 * Knife Nut: The Impale skill.
 * Flechette Storm: The Fan of Knives skill.
 * Life Drain
 * One-Hit Polykill: Most notably the Hungering Arrow and Elemental Arrow skill lines.
 * Pay Evil Unto Evil
 * Precursors
 * Power Gives You Wings: Shadow Power the main effect is giving you Life Drain.
 * Not So Different: The wings resemble the glowing energy tendrils of the angels. Except made of pure black shadow with a blood-red corona. This serves as Foreshadowing toward the characters' true nature.
 * Rain of Arrows
 * Ravens and Crows: She can summon these as part of one skill
 * Attack Animal
 * Recursive Ammo: Cluster Ammo.
 * She Fu
 * Shut Up, Kirk: In the first act, Kormac tries to insist that there is a reason for all the horrible things that have happened. The Demon Hunter very quickly shuts him down by informing him he will never find the reason because there is none.
 * Stuff Blowing Up: Several of the Demon Hunter's skills can be changed to various explosives ranging from grenades to rockets and even an airstrike from over a dozen dragonlike creatures.
 * Thigh-High Boots
 * Throw Down the Bomblet: The aptly named Grenade skill which can completely replace standard bow attacks.
 * Trap Master
 * Zettai Ryouiki: This.

Monk
Holy warriors from the Theocracy of Ivgorod who believe that the madness and chaos of Sanctuary are destined to be brought into order, and that it is their sacred mission to assist their thousand and one gods in doing so. Monks are physical attackers who are very good one to one but have difficulty with crowds. They use Spirit, which is built up through combos and specific moves, and can be used for devastating attacks.


 * All Monks Know Kung Fu
 * Badass Beard: The male Monk
 * Bald of Awesome: The male monk
 * Bare-Fisted Monk: Naturally
 * Blow You Away
 * Boyish Short Hair: The female Monk has this.
 * Celibate Hero: The female Monk indicates as much in dialogue with Lyndon and Eirena. Presumably it applies to the male Monk as well.
 * Fantasy Counterpart Culture: Ivgorod is clearly a Russia Expy, specifically the Russian Orthodox Church.
 * Fragile Speedster: In comparison to the Barbarian, the Monk is faster but can't take as many hits, relying on dodging attacks rather then simply taking the hits.
 * Flash Step
 * Teleport Spam
 * Holy Hand Grenade: Many of his attacks deal holy elemental damage.
 * Instant Runes
 * Ki Attacks: A couple of the Monk abilities are this
 * Mother Ivgorod Makes You Strong
 * Precursors
 * Shock and Awe: A lot of the Monk's attacks have this
 * Simple Staff
 * Statuesque Stunner: The female Monk
 * The Stoic
 * Ice Queen: the female Monk. Especially toward Lyndon...
 * Supernatural Martial Arts
 * Elemental Punch
 * Hurricane Kick: Starts out as a simple Roundhouse Kick but upgrades to this with certain runes.
 * Power Palms: The aptly named Exploding Palm.
 * Rapid-Fire Fisticuffs: Way of the Hundred Fists
 * Spin to Deflect Stuff
 * Warrior Monk
 * Church Militant
 * Religious Bruiser
 * White-Haired Pretty Girl: The female Monk
 * Wolverine Claws: Their primary weapon type. Even gets referenced with a unique claw weapon.
 * Power Fist
 * You Are Already Dead: The Exploding Palm technique.
 * Defeat Equals Explosion

Witch Doctor
Sage conjurers, enchanters, and mystical warriors who are driven by a charge to maintain spiritual balance and harmony in the violent world of Sanctuary. They command ancient magics rooted in the primal powers of life and death, and are adept at summoning fearsome, shadowy creatures. They use Mana, which replenishes slowly and can be drained from enemies.


 * Bald of Awesome: The Male Witch Doctor is this.
 * Baleful Polymorph: His hex spell.
 * Blow Gun
 * Brown Note: The Horrify skill acts as this to enemies
 * Creepy Good/Dark Is Not Evil: Even more so than the Necromancer; he looks scarier, but the Necromancer seemed to have Anti-Hero traits, while the Witch-Doctor, according to his dialogues, seems actually surprisingly nice despite his creepy appearance and powers. He is actually one of the most friendly and kind characters in the playable classes.
 * Darkest Teganze
 * Dead Little Sister: As revealed in one of the dialogues with Haegin, the male Witch Doctor lost his little sister when he was young.
 * Deadpan Snarker: Comes out every so often in his conversations with Lyndon.
 * Ethnic Magician
 * Everything's Deader with Zombies: Especially the demons
 * Everything's Worse with Bears: The Gargantuan summon is a Skeletal Bear which is on fire
 * Frogs and Toads: Can summon a plauge of toads.
 * Hollywood Acid
 * Hollywood Voodoo
 * Incendiary Exponent
 * Knife Nut: Their ceremonial knife weapons.
 * Mask of Power
 * Nightmare Fetishist
 * Precursors
 * Skeletons in the Coat Closet: Fortunately, they're not human skulls... right?
 * Soul Power
 * Your Soul Is Mine
 * The Swarm: His Locust Swarm.
 * Throw Down the Bomblet: Fire Bomb.
 * Voodoo Doll
 * Weaponized Animal: Bats, Frogs and Toads, Spiders, Snakes...
 * Wild Hair: The female Witch Doctor has this

Wizard
Wizards are renegade spellcasters who use their bodies as vessels for arcane energy, forsaking the more careful path favored by other magic users. They manipulate all manner of forces to disintegrate, burn, and freeze their foes, and they can control time and light to teleport, create powerful illusions, and deflect oncoming attacks. They use Arcane Power, which regenerates quickly. However, their spells have cooldown times, due to the dangers of channelling too much energy. In the tie-in short story on the Diablo III website, the female Wizard's name is Li-Ming.

"Mayor: It's over ! Now I can as well dig a hole and let myself die in it! Female Wizard: Why Not ? At least, that will keep you busy..."
 * Actor Allusion: The female Wizard's similarities to Azula have not gone unnoticed.
 * The Archmage: Well on the way to becoming this.
 * Badass Bookworm: both the backstory and the dialogues makes it obvious the Wizard, male of female, is an avid bookworm who will read every writing he/she will get his/her hands on; even books supposed to be forbidden (the book who led the character to New Tristram was not supposed to be read) or books that don't seem to have anything to do with magic (such as the Writings of the Order Kormac is looking for). Doesn't stop him/her from being an incredibly powerful character who can blast several demons at the same time after gaining a few level.
 * Badass Long Robe: Par for the course, although the female wizard's one is much skimpier.
 * Bishounen: The Male Wizard is this. Heck! This class was voiced by (see below)
 * Celibate Hero: A dialogue between the female Wizard and Haegin reveals that she never had anyone close to her.
 * Colony Drop
 * Deadpan Snarker: The female wizard, a bit. Especially visible in her line with the cowardly Mayor of New Tristram:


 * Elemental Powers - Much like the Sorceress, the Wizard has these (and more)
 * An Ice Person
 * Blow You Away
 * Shock and Awe
 * Energy Beings: A late game spell lets the Wizard become one
 * Equivalent Exchange: Why the other mages fear her so much in the backstory. She defies or ignores the laws of Equivalent Exchange that bind other mages, because she believes her cause is just enough that any magical fallout from her actions is a small price to pay. The results are...mixed.
 * Frickin' Laser Beams
 * Glass Cannon: Even has a passive skill named this, that increases damage at the cost of reduced defense
 * Hey, It's That Voice!: The wizard is awesomely enough voiced by both Crispin Freeman and Grey De Lisle
 * Magic Missile
 * Mind Over Matter
 * Precursors
 * Pride: The Wizard's hat, so to speak, and why he's/she's called a Wizard instead of a sorceress or mage
 * Screw the Rules, I Have a Nuke: Basically what happened in the Wizard's backstory. The poor Vizjerei who confronted her about this is still comatose.
 * Screw the Rules, I'm Doing What's Right: The other half. The Vizjerei believe in holding back their power. The Wizard believed that if they have the power to help people, then they should use it.
 * Storm of Blades
 * Stripped to the Bone
 * Squishy Wizard: One spell is specifically designed to render them invulnerable for a short time, to compensate for the squishiness.
 * Teleport Spam
 * Time Master
 * Tomboyish Ponytail
 * The Smart Guy: His/her whole motivation for going on a quest to stop Diablo is motivated by getting more knowledge.
 * With Great Power
 * Wuxia: The Wizard has elements of this in their clothing design and storyline.
 * Zettai Ryouiki: For the female wizard.

Followers
Tropes applying to the whole group:
 * Dark and Troubled Past: All three of them have this to an extent.
 * Deconstruction: A Lawful Stupid Knight Templar, a Lovable Rogue Casanova Wannabe and a Cloudcuckoolander Black Magician Girl. Pretty standard fantasy fare, right? Well...
 * Fighter, Mage, Thief
 * Ragtag Bunch of Misfits: Only your character from Diablo III would be able to assemble a team consisting of a Knight Templar, a Lovable Rogue, a Genius Ditz enchantress, and one of the playable characters from Diablo III. ESPECIALLY in this world...

Kormac the Templar



 * Anti-Hero: He's pitiless and unforgiving towards wrongdoers (especially betrayers of the Order like Jondar) and sees nothing wrong with his order's practice of simply executing criminals. On the other hand, he's passionate about helping the villagers and farmers who are endangered by the monsters and undead horrors that are loose in the land.
 * The Atoner:
 * Badass: When you first meet him, you have to free him as he is being cursed by sorcerers while stripped of his armor and weapons. As soon as you got him free from the curse, he helps you kill them with his bare hands.
 * Black and White Morality: Kormac's views on morality are highly simplistic, to the point that he can't understand how evil can walk in the day because to him it's obvious that Light Is Good and Dark Is Evil. Unfortunately for him, the world he lives in isn't nearly so clear-cut.
 * Blade on a Stick: His preferred weapon, but he isn't limited to just that.
 * Blood Knight
 * : Really, more like.
 * Break the Haughty: His experiences over the course of the game, particularly if the player goes through all of his conversations, leave him a much humbler man than he was when he first appeared. By Act IV, he acknowledges that he's misjudged both the Player Character and Lyndon and apologizes to both for his arrogance.
 * Captain Obvious: He has a bad habit of reiterating things...
 * Good Is Not Soft: Borderline Good Is Not Nice. He is unwilling to forgive betrayal and judges criminals should all be executed immediatly after his crimes. His nice behaviour when interacting with your character is still enough to keep him in this territory.
 * Holier Than Thou
 * Knight Templar: Literally, though he is a rare heroic example; even though his conception of justice tends to be extreme, he has good intentions and is open-minded enough to not just team up with but genuinely befriend the player character, even if he or she is a class with radically different beliefs than his own such as a Witch Doctor (a class that thrives on Creepy Good and Dark Is Not Evil) or a Monk (who Kormac seems to actually embrace as a kindred spirit).
 * Large Ham
 * Light Is Good
 * Luckily, My Shield Will Protect Me
 * The Paladin: Though a very violent version of it.
 * Principles Zealot: Borders on a Deconstruction of the trope, since
 * Stone Wall
 * Undying Loyalty: To his Order, of course.
 * Unresolved Sexual Tension: He's a Celibate Hero but clearly has a crush on Eirena.
 * Weapon of Choice: Daggers, One-handed Swords, Maces, Spears and Shields.

Lyndon the Scoundrel



 * Anti-Hero: Type I.
 * The Archer
 * The Atoner: The PC can eventually get him to reveal that he sends most of the wealth he steals back to Kingsport
 * Badass Longcoat
 * Badass Mustache
 * Badass Normal
 * The Casanova: He clearly has a bad habit of flirting with every woman he meet. Yes, including your character if you choose to play a female.
 * Casanova Wannabe: Of course, both the female playable characters and Leah reject him when he tries something.
 * The Charmer
 * Dark Is Not Evil: He uses assassins-like moves, his design becomes more and more dark as his level raise and he is clearly not much honest, but he is at worst a bit of a jerk.
 * Deadpan Snarker: Especially in his dialogues with Kormac.
 * Greed: His motivation for almost everything, including joining you (according to him, the more dangerous a quest is, the better is the reward).
 * Jerkass: He deliberately abandoned a woman he seduced in the game, and it's clearly stated it was not the first time.
 * Jerk with a Heart of Gold: As much of a jerk he can be, he genuinely shows concern for Leah And apart from that, he gets a few other moments to show that deep down, he's a good guy.
 * Lovable Coward: According to him, his brother said the Crossbow was the perfect weapon for him because it allowed him to escape quickly should his shoot miss.
 * Lovable Rogue
 * Noodle Incident: Lyndon has a lot of these kinds of stories.
 * Poisonous Person: One of his spell involves poisoned arrows.
 * Trying to Catch Me Fighting Dirty: Of the A Handful for An Eye type.
 * Weapon of Choice: Bows and Crossbows

Eirena the Enchantress



 * Baleful Polymorph: One of her abilities is a hex that can turn enemies into chickens.
 * Barrier Warrior
 * Charm Person
 * Cloudcuckoolander: Has some strange habits that make her appear this way, such as reciting her incantations to herself so she won't forget them.
 * Fish Out of Temporal Water: Due to being put in stasis for centuries, she is a bit disturbed by the change of time, constantly noticing how things changed and asking questions about new cultures and behaviours (such as if everyone dress like your character in his/her country).
 * Genius Ditz
 * Hero Secret Service: She was put into stasis by a Seer specifically to await the Player Character and assist them in preventing the end of the world.
 * Mass Hypnosis
 * Plucky Girl
 * Self-Made Orphan
 * Survivors Guilt: Out of the five girls put in stasis by the Seer, she is the only known survivor; two of the others are dead, and the last two have disappeared.
 * Squishy Wizard
 * Stripperific: Her top covers... well... very little of her body.
 * True Sight: She can see through the illusions of Belial's minions.
 * White Magician Girl
 * Weapon of Choice: Daggers, Swords, Maces and of course a Magic Staff
 * Zettai Ryouiki