NetHack/Setting

Character Classes
While not "true" characters in and of themselves, many of the available roles have fairly consistent traits and features across playthroughs.

Archeologist
"Archeologists understand dungeons pretty well; this enables them to move quickly and sneak up on the local nasties. They start equipped with the tools for a proper scientific expedition."

- A Guide to the Mazes of Menace: Guidebook for NetHack


 * Adventure Archaeologist
 * Character Alignment: They can either be lawful or neutral.
 * Fragile Speedster: While they tend to start with low strength and aren't exactly the most combat-ready class at the beginning, their intrinsic speed and stealth lends themselves a lot to hit-and-run tactics that can carry them a long way.
 * Whip It Good: One of their starting weapons is a bullwhip.
 * Why Did It Have to Be Snakes?: Invoked - their quest branch's monster generation is heavily skewed towards all sorts of snakes.

Character Alignment
The game allows player characters to be one of three alignments: Lawful, Neutral, and Chaotic. There is no good/neutral/evil axis as such: the game instead tracks players' "alignment record", which in essence is an indicator of one's standing with their respective god. While, the gods themselves and their pantheons are fairly interchangeable, each alignment's god has their own code of conduct, albeit a fairly loose one.