Mortal Kombat: Shaolin Monks/YMMV

The game derailed many details of the established canon, some important, some less so. Of course, whether or not that matters at all, is a matter of varying mileage.


 * Broken Base: The story in a nutshell.
 * Character Rerailment: Towards Jax (retroactively from Special Forces and Deadly Alliance), the game seem to be closer in line with Jax's original characterization. Justified in that it's supposed to be a retelling of Mortal Kombat II.
 * Dork Age: Kung Lao's portrayal in Shaolin Monks. He's jealous of Liu Kang, when in the past he had only cared for the protection of Earthrealm. It became canon as of Armageddon, with his ending, and sticks in Mortal Kombat 9, although there he at least has the primary motive of avenging his ancestor's death at the hands of Goro.
 * Goddamned Bats: Tarkatans show up in almost every stage once they're introduced. On their own, they aren't any harder than any other mook, but they tend to come in groups.
 * Nightmare Fuel Station Attendant: Mileena.
 * That One Attack: Shao Kahn's spinning swing with his hammer. It takes up a ton of reach, you fight in a small area so it's hard to avoid and if it hits you, you get hit repeatedly, so you can lose as much as half of your life bar.
 * What an Idiot!: This could be applied to everybody. Liu Kang and Kung Lao fall really easily to Shang Tsung's trap and Raiden never tries to stop them from fighting his assassins. Raiden does stop them, but right at the end when Tsung is already done with his plan.