Fire Emblem Jugdral/YMMV

"YT commenter: There's hardly a more faith-rocking experience than . (...) Though, to be honest, the little Fire Emblem sprites of  are just a little too... cute... to truly affect any person. I'd love a remake of this game."
 * Alas, Poor Villain: Alvis clearly becomes one of the major antagonists...and yet at the same time, actually isn't that bad. Despite, he nonetheless wanted to make a much more peaceful empire out of everything, and despite that his son and Manfroy had gone mad, he still tried to stop the casualties of the child hunting. There was a good reason Celice said that Alvis does not deserve hatred. Of course, this doesn't excuse all the evil Alvis did, and proved he was very willing to do, just to seize power and create his utopia.
 * Anticlimax Boss: Despite having perhaps the most influence on the plot, Manfroy isn't any different from any other level 30 Dark Bishop you've been fighting for the last few chapters. Likewise, Julius hardly puts up a fight once you get your hands on Narga. (Though the difficult part is getting your hands on Narga while MANY others are at your case.)
 * Complete Monster: The game is really good at this.
 * Hilda.
 * Archbishop Manfroy is responsible, directly or indirectly, for almost everything that happens in the plot, to the point that he's pretty much the game's Big Bad.
 * First Generation: He manipulated various rulers and dukes, causing the war against Isaac by, while also   During this time he worked primarily with  , whom he was blackmailing with knowledge of   Later, he   And as the cherry on top, he
 * Second Generation: A while before it started, he, and also   And after all of that?   Go. To. HELL. Manfroy.
 * Duke Danann isn't much better. He runs the entire country of Isaach straight into the ground by the time the second generation starts.
 * Crack Pairing: You can potentially pair any available male with any available female, but it'll take some work for the couples who don't interact in the main story.
 * Once the player understands how the romance and inheritance mechanics work, and they start pairing people up for items and stats rather than for their in-story relationships, a lot of the resultant pairings are like this.
 * Ensemble Darkhorse: This timeline in general, Genealogy of Holy War amongst titles, and Ayra.
 * Game Breaker: If you play your cards right with the pairings in the first generation, you can end up with a whole army of Game Breakers. Justified, since most people wouldn't have a clue on their first time through that pairing people up was actually extremely important, never mind which pairings were good or bad, and the game doesn't take it easy on you.
 * Special mention goes to any magic user who inherits Holsety. Especially Sety or Arthur.
 * Germans Love David Hasselhoff: Despite being a fan-favorite among English speaking Fire Emblem communities, Japanese gaming magazine Famitsu gave the Jugdral games the lowest review scores of the Fire Emblem series.
 * Famitsu might not have liked them, but Genealogy of the Holy War was the best-selling Fire Emblem game ever in Japan. Thracia 776 didn't sell very well, but then again, it was released for the SFC in 1999 and in regular cartridge form in 2000, being the second to last SNES game. (For reference, the Nintendo 64 debuted in 1996).
 * Which makes it more of a 8.8 then.
 * No, Japan loves it too
 * High Octane Nightmare Fuel: The very idea of how the developed. Think about it: Not only do you see, but immediately afterwards  SERIOUSLY, NOT COOL.

": ", YOU DASTARD!""
 * Oosawa's rendition of Sandima's Fenrir spell is really not pretty.
 * It Was His Sled: The ending of Gen 1 in which  seems to be known by everyone now.
 * Memetic Mutation: "I kill Tailto for Linda".
 * And Ferry? She. Has. FURY!!
 * Moral Event Horizon: And shortly beforehand,
 * Narm: As if the narmification of the  via limited graphic quality wasn't enough, a very antiquated word usage in some fan translations ruins it all over again.


 * It doesn't help that the whole  (the incident mentioned above) is represented as   Wha…?
 * Scrappy Mechanic: Dismounting in Thracia 776, Knights specializing only in Lances spontaneously losing their ability to use their Weapon of Choice and being forced to use Swords when they get off a horse is completely illogical. This also turns makes all of the Lances acquired Vendor Trash in the later chapters.
 * Shipping: It's a game mechanic here. Who you pair up determines what characters, with what stats, you get. Thus, Ship-to-Ship Combat is about mechanical benefits as much as it is about sex appeal.
 * Tier-Induced Scrappy: Arden, dear lord. Also, do NOT mention wanting to use your high priests as combat units. Ever. Sylvia and her children (Leen and Corple) aren't well-liked either, forum discussions will practically implore you to kill Sylvia or not pair her up and take the substitutes Laylea and Sharlow.
 * Lance Knights with the exception of Finn are considered totally inferior to Cavaliers in Thracia 776.