Dungeon Fighter Online

Developed by Neople and currently published by Nexon, Dungeon Fighter Online is an online multiplayer beat-'em-up game most likely inspired by and borrowing heavily from the Dungeons and Dragons series of arcade games by Capcom. Most of the gameplay is held in dungeons, the only areas of the game that aren't safe and are not PvP arenas (ie. have monsters in them).

One of the popular aspects of the game is that skills can be activated by using button combinations, much like in a fighting game. Want to punch right through a crowd of enemies? Hold FORWARD + Z. That enemy is only vulnerable to magic damage that only your grenades can provide? FORWARD, UP + Z. Once you memorize all the unique combinations, you won't need to use as many hotkeys to activate skills, freeing up your hotkey slots for more important uses.

Players can choose to be one of six classes:


 * Slayer: White-haired warrior who has an arm possessed by a demon named Kazan. Specializes in close combat with either a blade or a club, and wears heavy armor.
 * Fighter: Close-combat brawler, who uses punches and kicks while sporting a Thong of Shielding. Wears light armor. Most likely a Lightning Bruiser. Has a Spear Counterpart.
 * Gunner: Tall, gun-wielding jerk who loves playing the keep-away style. Wears leathers. Most likely a Glass Cannon. Has a male and female version, each with slightly different abilities.
 * Mage: The Token Mini-Moe of the six; usually prefers casting spells to deal damage rather than melee combat. Male mages have been announced for the Korean version. They manage to look Darker and Edgier while still being cute.
 * Priest: Burly devout who wields very large religion-themed weaponry and can cast various buffs on the party. Wears heavy armor. Is a Mighty Glacier. Also breaks the usual MMO priest mold by being ridiculously powerful rather than simply a cross between the Squishy Wizard and The Medic.
 * Thief: Dark Elf who can either swiftly cut her opponents to ribbons with twin blades, or can hang back and fight with dark magic and her trusty Battle Butler.

Note the prevalent use of phrases like "most likely" or "usually" in the class descriptions. All the classes get various subclasses to choose from that can dramatically alter their gameplay, such as a Slayer that wears cloth and specializes in summoning demons or a Battle Mage that prefers to melee with spears or polearms instead of casting spells and supplements their leather armor with a powerful mana shield.

The game can be found on the official website. Newcomers may want to look at this wiki before playing.

"Gunner: Burn, baby, burn!
 * Action Bomb: The most basic mechanic skill creates a small robot that looks like a wind-up toy, which slowly approaches nearby enemies, falls on its face and detonates. Several types of enemies use similar tactics.
 * Almighty Janitor: G.S.D. is an old man who sits in an alleyway at the back of Hendon Myre. He also happens to be the single most powerful Slayer in existence. See Escort Mission below.
 * Amazonian Beauty: the Fighter.
 * Ambidextrous Sprite: Egregious in the case of the Slayer, whose possessed arm changes depending on which way he's facing because he can flip it turn-ways.
 * The Anime of the Game: Slap Up Party -Arad Senki- aired in spring of 2009.
 * Anti Grinding: Less EXP is earned the higher the level difference between you and your enemy, forcing you to go through the recommended dungeons for optimal experience gain.
 * Anti Poop Socking: Until recently, the Fatigue system placed a hard limit on activity per character per day. This has now been replaced with 'blitz points', which gives an exp bonus but also increases the rate at which equipment deteriorates after long periods of continuous play, along with the cost of repairing it.
 * You Fail Geography Forever: The town West Coast is, well, not exactly in the west.
 * Badass Adorable: Mages. D'awww.
 * Badass Normal: Slayers who become Blade Masters choose to concentrate completely on their sword skills, sealing up their demon arm instead of drawing on its power.
 * Fighters who advance to Strikers forego Ki Attacks, flashy grapples, and just plain cheating to focus on their martial arts. They're one of the strongest classes in the game, at the cost of limiting their range to whatever their arms and legs can reach.
 * each class has a subclass with this as their motif, which is forgoing advanced magic or tactics for practical attacks. YMMV on their actual status, but the actual styles seem to be invoking this.
 * slayer has blade master, who uses only sword skills and styles to fight.
 * fighter has striker, who uses simple but powerful strikes to hit enemies.
 * priest has monk, who forgoes weaponry and magic for powerful strikes and brute force, possibly back by passive magic but never directly.
 * thief has rouge, who doesn't use magic but fast movements and acrobatics to attack enemies.
 * Gunner has the ranger class, who's focus is solely on using his guns to the fullest and attacking with melee strikes and not anything else during battle.
 * Mage doesn't seem to have one that fits this motif, but elementalist might be this magic style, not using any advanced magics but rather more simple magic types, or the battle mage, who has to use magic but forgoes many spells for a focus on using their weapon.
 * Baleful Polymorph: The Witch's Devolution Flyswatter can turn defeated enemies into Goblins, giant Tau Beasts, or the ever-annoying Hunters. However, these transformed creatures will fight for you, except for the Hunter, who immediately targets you.
 * Bara Bait:
 * The Priest.
 * Does it mean the anime version?
 * Linus also tends to get some attention as well.
 * The eponymous Bwanga of Bwanga's Camp gets some attention, particularly in non-English communities.
 * Barrier Change Boss: Guardian Aegis of King's Relic switches between a blue and red aura, absorbing as well as reflecting magic and physical attacks respectively, plus the Annoying Laugh.
 * The Beast Master: Summoners, via Summon Magic. Easily reaching Minion Master levels.
 * BFG: The Gunner can equip this type of weapon. The Launcher specializes in them. ("Subweapons")
 * BFS: The Slayer can equip this type of weapon, known as the "Zanbato" weapon class.
 * Big Bad: The Apostles.
 * Blade On a Stick: The Mage can equip this type of weapon.
 * Bloody Murder: Pretty much the definition of the Berserker Slayer sub-class. He goes so far as to duel-wield by crafting another sword out of his own blood! It is never explained how he does this.
 * Body Horror:
 * Goliath, Atlas, and Titan, bosses of the Scoria Core dungeon. Look at all of them here for your convenience.
 * The mobs of first three rooms of Noire Ferra, an Ancient Dungeon in Aphelia Post.
 * And then here are the cursed melting knights in the first room of Reshpon, an Ancient Dungeon that makes Noire Ferra sound pretty easy to decontaminate (maybe).
 * Bolt of Divine Retribution:
 * Crusaders have a buff called "Revenge of Light" that causes lightning to strike anything that deals magic damage to the buffed person.
 * A rare rosary also grants a passive that does something similar, although not nearly as dependable or powerful.
 * Boobs of Steel: The Fighter
 * Boring but Practical: Gunners will want to use the the shoot-shoot-shoot-backstep-repeat strategy as it is faster than the plain shoot-shoot-shoot-repeat combo. Or, they can follow up the backstep with something like pulling out a flamethrower, making this Awesome Yet Practical. Also, there's the strategy of using the gunner's slide to cause enough hitstun for you to turn around and slide again.
 * Bottomless Magazines: The game never shows the gunner reloading, except when he's in his in-town idle stance. Yes, the gunner keeps reloading his own gun without even firing it, as if he's just swapping out the same two clips of bullets.
 * Brainless Beauty: Lorianne. "I have everything, except things I don't!" She's also one of the highest ranking mages in the academy.
 * Bribing Your Way to Victory:
 * Even for a game published by Nexon, this goes beyond the pale - credits spent often have a random component to the rewards earned.
 * As of Rebirth there is no longer a random component in buying avatars. Everything else with random components on the other hand...
 * But Not Too Black: The Thief class, which is the biggest irony in the game because they are Dark Elves
 * Calling Your Attacks: Nearly all attacks involve the player calling out the skill name.

Mage: Dead Murker! Louise! Ice Wall! Lollipop!

Priest: Bless! Smasher! Driver!"

"Elementalist: "Fire...PILLAR!""
 * Captain Ersatz: Beef him up a little and give him a sword, and the Male Gunner is essentially Dante. One of the avatar costume sets for male gunners is even named Devil Trigger.
 * The Male Gunner in the cartoon series more resembles Vash the Stampede, if he had a complete lack of gun safety and an utter disregard for life. The Spitfire prestige class also bears some resemblance.
 * I know you're not talking about Capensis.
 * The Slayer essentially looks like one of Sol Badguy's pallete swaps.
 * Captain Obvious: "I'm Seria Kirmin."
 * Catch Phrase: "YOU HAVE TO SPEND MAWNEY TO MAKE MAWNEY!!!!"
 * "Excuse me! Where are you going?"
 * Cherry Tapping: Practical given the arcade gameplay in which not getting hurt is primarily based on player skill. Can show up for unusual reasons, such as the game's rating attack accuracy leading to low-level mages using pure staff combat.
 * Combat Pragmatist: Fighters that become Brawlers. They start at A Handful for An Eye and move on from there.
 * Continuing Is Painful: ...unless you have enough Life Tokens to continue. You can also beg for someone to spend their life token on you, if they're nice enough.
 * Cute Witch: The Mage in general. Especially if she chooses to become a Witch
 * Dark Is Not Evil: Soul Benders and Necromancers.
 * Death or Glory Attack: The Asura's Ground Quaker or Agni Pentacle.
 * Degraded Boss: Several, most notably in the early dungeons.
 * Die Chair Die: Breakable objects can contain items, buff-giving fairies, traps, or enemies. There are even quests later on that require you to break specific objects, and a few others that require you to not break specific objects.
 * Difficulty By Region:
 * In the North American version, you used to need about 1.5 times the EXP to level up compared to the Korean version. They helped this out a little by fixing it with a patch, but it's still not on the same level as the Korean version. (Read: English DFO has the Second exp "scaling". Korea has the third, it's the current exp in Dungeon Fighter Online, cut in half.)
 * On a lesser scale, players who live on the west coast generally have a harder time finding a party on the west coast channels later in the game, and are forced to use the East Coast channels if they want a party, stripping them of an Experience bonus for playing in their native channels
 * Disability Superpower: Slayers that become Asuras make a deal with Kazan and become blind in exchange for Sword Beam powers and Aura Vision. This does not stop them from being afflicted with the sight-related conditions in the game, such as the Darkness status effect and missing constantly when the lights turn off.
 * Distaff Counterpart:
 * Gunners have a male and female version with varying levels of distinction in play style.
 * Fighters have a Male version with even more deviations in style than the gunners.
 * Dual Boss:
 * GBL High Priest and GBL Archbishop at the Outer Temple Walls.
 * Ice Pick Shavante and Beast Master Luger at The Ridge.
 * Scoria Core is a Triple Boss.
 * Dual-Wielding: Thieves, combined with Reverse Grip
 * Elemental Powers: The elementalist can choose between water (ice), fire, light (lightning), and shadow, usually sticking with two main elements.
 * Escort Mission: A few quests do this.
 * The first NPC you escort turns out to be a total badass capable of wrecking everyone's shit without any assistance from you, while a latter quest involves a lost mage/girl in a dungeon filled with octopus monsters though. She doesn't attack, but does teleport randomly around the area. It's understandable that she keeps both hands over her lower region until you kill all the enemies.
 * The third escort isn't really an escort. It's watching the mini-boss you defeated in the last dungeon completely destroy everything in her path. She lets you come with her because she says it's boring training alone.
 * The fourth quest involves you finding a Slayer and escorting him through a dungeon with literal Demonic Spiders. By the way, the Slayer's very low leveled (Lv. 20) and will always try to fight. The game notes the inexperience of the Slayer when you get the quest.
 * Evil Laugh:
 * The Berserker gives one out when he activates the Frenzy buff.
 * The Priest of all people gets one when he casts the Furious Grab spell.
 * Flaming Binoche has one when encountered in Blazing Grakqarak.
 * Fantasy Kitchen Sink: At first it just looks like typical fantasy - elves, goblins, minotaurs, dragons, and so on. Then you enter into levels with machine gun toting enemy blimps, self-powered moving cannons, and the Mafia who are assisted by a goblin with a revolver, missile-launching turrets, and a crazy old man with a jet pack. At level 55, you enter the world of Empyrean, where technology is more prevalent than magic. You get to face gun-toting soldiers, cyborgs, genetic monstrosities, and Humongous Mecha.
 * Flash Step: Practiced by Rogues, Monks and Male Fighters.
 * Floating Continent: The Behemoth area, courtesy of a flying whale
 * Frickin' Laser Beams:
 * Gunners who advance to the Launcher subclass gain a laser rifle as their signature damage-dealing move. It can be charged as well, bringing it into Wave Motion Gun territory. The recoil from firing it causes the user to slide back quite a distance.
 * Blade Masters can equip Lightsabers, and a unique spear for Battle Mages is a Beam Spear.
 * Brawlers now have Laser Claws available, and Priests have a Beam Scythe.
 * Fun Personified: Mages.
 * Gainaxing: The Fighter, as well as the Thief, although some avatar costumes avert it.
 * Game Breaking Bug:
 * The 3525: series is particularly aggravating on the principle it kills your dungeon run without actually killing you, which makes you auto-fail quests that require you to beat the boss under certain criteria. To date, Nexon America has not found a fix, even though there is a topic dedicated to it on the boards.
 * A new one has popped up since the Rebirth patch: Some call it the no-drop bug, others refer to it as simply "The Curse". The afflicted player will not see any items or gold drop ever, aside from the occasional quest collectable or Ryan Cokes. This will affect the entire party if one of them happens to experience this bug. Many fans suspect something from Nexon as they have not acknowledged this bug as even existing yet after a couple of patches, even though the forums always have a thread about it.
 * Gatling Good: The Launcher's Gatling gun.
 * Glass Cannon: The elementalist is the most extreme example, though other classes like soul benders and mechanics may qualify.
 * Grievous Harm With a Body: From the Grappler description: "The Grappler is adept at grabbing and throwing her opponents, oftentimes into other opponents." The Priest also gets a skill that amounts to "Grab enemy, throw enemy forwards, hopefully into more enemies."
 * Gun Fu: Rangers.
 * Hand Cannon: Gunners can equip this kind of weapon, though it it's more of an Arm Cannon rather than a large handgun. It also behaves more like a shotgun than anything else. Played straight in the fact that there are several very large handguns available for higher-leveled gunners.
 * Heroic Sacrifice: Bakal the Apostle of all people! How?  When the characters encounter him in Otherverse
 * Holy Hand Grenade: A staple of the Priest classes, naturally.
 * Home Run Hitter: The Exorcist's Star in the Sky. He even yells out "HOME RUN!" with a full charge.
 * Item Crafting: It exists, but suffers severe design flaws. Although crafting materials drop by the truckload and will quickly fill up your storage, the actual recipes are so vanishingly rare that many players never even see one, let alone one for a piece of equipment they can actually use. As a result, crafting recipes and the resultant items tend be vastly overpriced on the player market.
 * Kick Chick: Subverted with male fighters, as female fighters have a good number of punching skills.
 * Kick Them While They Are Down: Combos can be continued on downed opponents if the move hits low enough. The Brawler has a special move for downed opponents, as Faris will show you.
 * Kill It With Fire: "Burn, baby, burn!" The Launcher has access to two different flamethrowers: One that he gets early on, has a short range but unlike most of his weapons is counted as a magical attack but can't be moved, and another one that's much longer ranged (to the point where the camera actually shifts to fit it all in the same screen), is based on the Launcher's strength, and can be moved. And then there's the Stinger missile which erupts into four fire geysers.


 * King Mook: Some boss monsters look similar to the other monsters you've already been fighting. They eventually reappear as normal monsters in later dungeons.
 * Knife Nut: Rogues, some prefer to use dual short swords instead of dual daggers though
 * Leeroy Jenkins: The personality given to the generic male fighter.
 * Les Yay: Lorianne assumes you're trying to win Seria's heart yourself while you're doing Kargon's first questline, regardless of who you are playing as.
 * Light Is Good: Nen Masters.
 * Lighter and Softer: The anime verges on wacky comedy sometimes, with among other things, GSD becoming a Dirty Old Man, Linus becoming allergic to weapons somehow, and Canna having her own fan club.
 * Lightning Bruiser: A Priest subclass, the Monk, mostly forgoes the parent class's weaponry (in the form of driving it into the ground for a buff aura) in favor of holy boxing. The loss of the big heavy weapon makes them SIGNIFICANTLY faster.
 * The Striker subclass for Fighters is also this, with more emphasis on the "Bruiser" part, Punching and kicking for massive amounts of damage. They have powerful self-buffs that turn them into a Mighty Glacier, sacrificing movement and attack speed for massively increased power and defense, and the ability to ignore attacks and SHAKE THE SCREEN WITH EACH HIT.
 * Literally with the Female Striker's Lightning Dance skill. Landing the first hit will cause her to Teleport Spam around the area, kicking everything she can in the face.
 * Light Is Not Good: Light Castellan Sieghart is most certainly not a good guy.
 * Linear Warriors, Quadratic Wizards: If you try to select Mage when creating a character, you will see the warning: "Mages exchange fragility early on for great power later in the game. This class may not be suitable for beginners."
 * The Lost Woods: Grand Flores.
 * Luck Based Mission:
 * There is an epic quest that requires giving up a large amount of disassemble by-products, and several drops in exchange for a MacGuffin. You then run this MacGuffin over to another NPC who you pay a ridiculous amount of money for a One-in-Four chance of getting the required object.
 * A related mission has you doing the exact same thing, except now you have to get 5 items that have either a 1/2 of 1/4 chance of dropping. These items are disconcertingly similar in appearance to burning piles of refuse.
 * Later on in the game, there is a quest that requires you to turn in some gold and a few pricey materials for a capsule. You then have about a 23% chance of getting the correct doll. People have reported getting the doll from after one try to upwards of twenty. What makes this quest more frustrating than the examples above is the fact that it's required for you to get your Awakening skills.
 * Ludicrous Gibs: Most enemies explode into chunks when killed. Even when punched to death.
 * Magic Knight: The Priest class, but also the Soul Bender, Asura, Nen Master, and Battle Mage subclasses (and possibly the Spitfire).
 * Mighty Glacier:
 * The Priests are slow moving, but are hard to kill. They can also dole out as well as they receive. The Crusader subclass' Plate Armor Mastery makes the already strong Plate Armor grant an even greater defense bonus, and their buffs can take up most of the slack in magic defense. They also have a skill which makes them completely invulnerable to physical type damage for a short period. Finally, they can heal themselves on a short cast time.
 * The Exorcist subclass is even better/worse, if they go with a melee build. Almost ALL of their attacks have huge range, hit like a bladed locomotive, and grant super armor. They are also the best counter for evasive witches, as their axe can hit incredibly high.
 * The Monk is an inversion of this, tossing away their weapon and instead beating their opponents to death the old-fashioned way; with Flash Step and Rapid Fire Fisticuffs.
 * The Grappler also qualifies, but is not nearly as slow as the Priest.
 * Mondegreen:
 * The puppeteers in Sky Tower really like calling your character an asshole.
 * The Asura would like you to shut the fuck up while he casts Spirit Crescent.
 * Your soul? Asarevoltum?
 * More Dakka: Gunners can equip crossbows and semiautomatics, which have the fastest firing rate out of all the guns. However, Rangers have passive skills that increase the firing rate and decrease the cooldown of revolvers. Finally, there's the gatling gun skill.
 * My Rules Are Not Your Rules: Do a quick run of the Tower Of The Dead.
 * No Export for You: Don't live in the US, Canada, Japan, China, Taiwan or Korea? Don't even think about downloading and installing the game. Even the North American version is many patches behind the Korean and Japanese versions.
 * No Kill Like Overkill: The Mechanic, Berserker, and Grappler subclasses have some insanely powerful moves that seem just plain cheap or painful, and that's not counting the Awakenings.
 * Onmyodo: Magic exorcists, armed with an arsenal of magical Ofuda, and shikigami loosely based off the four gods. In fact, every exorcist has a fiery shikigami following them even when they do not go with a magic build.
 * Oral Fixation Fixation: Male Rangers never go anywhere without their smokes.
 * Palette Swap: Monsters get many colors to choose from.
 * Parental Abandonment:
 * The Fighter's parents were killed by monsters.
 * And the Slayer killed his own as a result of possession by Kazan, poor kid.
 * Pistol Whipping: The drawing animation of the Gunners basic attack. Launchers get a skill early on that allows them to pistol whip with a gatling gun, a flamethrower, a laser rifle...
 * Player Preferred Pattern: Gunner Classes. Just try to beat a competent Ranger or Mechanic in PVP.
 * Power Glows: Some of the subclass cosmetic features consist of glows. Weapons too, when upgraded through the reinforcement machines.
 * Prestige Class: Subclasses get you an extended skill list. Subclasses also have "Awakenings" available at higher levels. They're powerful attacks which for each class is usually capable of clearing entire dungeon rooms by itself.
 * Random Number God: Everything you pick up while in a party goes to a random team mate, unless all of your teammates are dead.
 * Rank Inflation: Ranks for completing dungeons go all the way up to SSS. The most difficult difficulty for each dungeon requires at least an S rank on the difficulty below it.
 * Red Eyes Take Warning: Slayers in general have red eyes, but the Berserkers' are Glowing Eyes of Doom.
 * Red Right Hand: The Slayer's left arm, which is possessed by the demon Kazan.
 * Reverse Grip: Theives, combined with dual wielding.
 * Revolvers Are Just Better: The Ranger subclass subscribes to this train of thought.
 * Scunthorpe Problem: When the North American version first came out, you couldn't even say "Blazing Grakqarak" without part of it being censored, even though the game uses that actual name for a dungeon. The game's censor filter system was pretty stupid all around. Over time, Nexon ended up adding in more filters that just made things worse, but finally got things together and revamped the filter system to something decent.
 * Self Made Orphan: The Slayer, though unwillingly.
 * Shotoclone: Fighters can learn Nen Shot and Tornado Kick. Nen Masters can learn Nen Cannon (Denjin Hadouken) and Strikers can learn Rising Fist.
 * Sinister Scythe: The Priest can equip this type of weapon.
 * Slasher Smile: The Slayer can don this, as these examples speak for themselves, not just Baron of Slap Up Party.
 * Spin Attack: Plenty of these to go around on both sides.
 * Spiritual Successor: This game is what happens if someone took Capcom's Dungeons and Dragons beat em ups and fully expanded the RPG Elements. You could also compare it as Streets of Rage meets Diablo.
 * Stalker With a Crush: Lorianne repeatedly refers to your character as this.
 * Stone Wall: Crusaders. Possibly exaggerated if a crusader dumps their money to upgrade their armors, and compromising their damage for survivability skills like their heals. You'll probably run out of mana trying to kill such a crusader in Pv P.
 * Summon Bigger Fish: Soul Benders have, as their awakening, the ability to summon Blache, the god of violence, to consume their enemies. However, doing so also consumes the ghosts that they have summoned, leaving them defenseless (the ghosts act as Buffs, AoE damage, Debuffs, etc) while their ghosts cool down.
 * Suplex Finisher: The Fighter's Grappler subclass has two of them. One of them is the Spiral skill at level 35, which involves the Grappler reaching out and grabing EVERY ENEMY in the immediate radius area around her, then jumping up and spinning in the air, then slamming them into the ground ala Zangief's Atomic Pile Driver. At level 40, the Grappler gets the Cyclone Suplex skill. The grappler grabs an enemy, then proceeds to suplex them numerous times by spinning around them like a wheel, (as shown here with a japanese wrestler using a... blow up doll... before jumping into the air and kicking them into the ground.
 * Sword Beam: Slayers, particularly Asuras; they start small, but work up to a wave of lava and a Wave Motion Sword.
 * The Man Behind the Man: It turns out that the reason Bakal conquered Empyrean and outlawed magic?
 * The Unpronounceable: In Empyrean, mermaid (or is it Mermaidea?) names are long and hard to pronounce, which is why one cute little mermaid on Bahn Hafen is nicknamed Coral, who has a friend named Quong'qng.
 * Trapped in Another World: The Mage and Gunner stories describe this.
 * The Mage comes from Pandemonium, which has been taken over and pretty much destroyed by The Apostles. After meeting an Elf who tells her own story, the Mage voluntarily transports herself to Arad in order to destroy the evil that is oppressing both worlds.
 * The Male Gunner comes from Empyrean, a world where Steampunk and other modernized technology is prevalent over magic. After stirring up some trouble, the gunner finds himself backed up against a cliff. He figures he's gonna die either way, so instead of being gunned down, he decides to jump into the ocean. Ever sinking further and further, he eventually finds himself sinking through the entire ocean, and then FALLING through the sky in Arad, when he eventually lands safely in some bushes in a forest.
 * The Female Gunner, however, was an Imperial Guard member trapped in a Makeshift Camp with a princess, so she used the strategy of pretending she was about to kick the bucket (via throwing up). When she did, she took down the enemy and made a hasty escape on a Motorcycle to get the aid from somewhere else. Much like her Male Counterpart, she lands in some bushes in a forest.
 * Twenty Bear Asses: There are a fair few quests like this. The drop rates are pretty good, so soloing them isn't usually a problem. However, it becomes complicated when adventuring in a party, as each item picked up is randomly given to a party member, regardless of who actually grabbed it. This can get very annoying when you have multiple party members attempting to complete the same collection quest.
 * Unstoppable Rage: The Berserkers.
 * Useless Useful Spell: Many, many awakening passives, the worst being the male ranger's 'Sudden Death', which supposedly automatically kills monsters that have a certain amount of HP left with, with a certain chance of triggering. However, The chances of triggering are undependable (around 2% at the most), and any monster that is within the HP requirement are already close to being dead. On top of that, this does not even work in Pv P.
 * Vendor Trash: You collect all sorts of neat collectibles, but they're all either used for some quest or have other purposes, like ingredients for recipes. However, that useless equipment you can't even wear or is inferior to what you're using now? Sell it. Or disassemble it for more ingredients.
 * Virtual Paper Doll: Avatar items and weapons change the appearance of your character, and give a small bonus to stats and/or skills. Before the Second Impact update, there was a random component to avatar purchases, which often led to a case of Rainbow Pimp Gear. With the advent of the Second Impact update, avatar items can now be purchased directly and allow you to choose what stat bonuses each piece of clothing has. This makes it easier to avoid mismatching outfits for the sake of stats.
 * Was Once a Man: The slimy Phantasmal Shamblers were once humans of North Myre before they fell prey to Blooderflies. It's scary to imagine.
 * Whip It Good: Summoners have the Lasher ability, which swings a magic laser whip, and gives allies a speed buff.
 * Wolverine Claws: The Fighter can equip this type of weapon.
 * World of Badass: Arad's so badass that groups of superpowered adventurers sweeping through armies of evil minions is considered a part of the daily routine.
 * You Will Not Evade Me:
 * Brawlers can snare enemies with a net, pulling them into brick range while immobilizing and weakening them.
 * Witches do the same with their Black Manteau, but it has less range and knocks enemies down. This is a great setup for the Devolution Flyswatter.
 * Berserkers can do this as well with their Bloody Twister, which constantly damages and stuns enemies as they are slowly pulled in for a big, hearty cleave.
 * Asuras can do this with Deadly Enticer, but this does not stun enemies, leaving them open to counterattacks if held for too long.
 * The Striker's Awakening skill knocks all nearby enemies down with a mighty stomp & battlecry, then pulls them in with the sheer force of charging up The World's Strongest Low Kick.
 * Male Strikers can do this to a certain extent with their Lightning Dance. If they manage to hit one of your allies, expect him to teleport in front of you and kick you towards your stunned comrades.