Planescape Survival Guide



"This is Planescape Survival Guide, a rousing tale of grand heroism and gallant deeds in a-- okay, you got me. They're mostly incompetent. But! They are trying to save the Multiverse from utter destruction."

- From the FAQ

That's Planescape Survival Guide, written and drawn by Travers "Swiftbow" Jordan, in a nutshell.

The "they" in the above quote is actually referring to two separate groups - one an unfortunate band of Faerunian adventurers with a tendency to leap before they look, the other a newly-partnered team of planar travelers swept off their feet into Multiversal politics... and deeper plots. Along the way there's a bunch of evil dark dwarves and a cult of black-robed madmen trying to bring about The End Of The Multiverse As We Know It and a team of followers of the God of Murder in it for the killin' tagging along for the ride. Oh yeah, and there's a owl narrator, a halfling who can't stop talking long enough to register reality, and a blue beholder with a secret he doesn't even know somewhere along the way.



The art isn't the greatest out there, and the update schedule makes "erratic" look like an understatement, but (most of the time) the story makes up for it. Although he has been doing better lately. See Schedule Slip below.

As can be inferred from the title, it's based on the D&D Campaign Setting Planescape, and homages The Hitchhiker's Guide to the Galaxy.

"DOM: So we need a strategy. Telv: BORING! Want to do something stupid with me? Tommy 5: You know it!"
 * An Axe to Grind: Railah weilds a double-ended axe one-handed, with a longsword in the other. Yeah.
 * Art Evolution: The art may not be the best in the world, but the latest strips are an extreme improvement from the first few chapters. ESPECIALLY the Talking Heads strips. It's visibly obvious that Swift has improved over the duration.
 * Artifact of Doom: The three sacred items of Aoskar.
 * Ax Crazy: Vec Trasden.
 * Badass: If we haven't made it clear enough yet, Railah.
 * Black Magician Girl: Elera.
 * Blood Knight: The Cyricists, especially Vec. Also Sarn and Railah.
 * Breaking the Fourth Wall: A few of the early strips - confined to the first few chapters - have panels showing a bunch of people around a table, obviously playing the story as a D&D campaign.
 * Of course, that's a total coincidence
 * The characters have also discovered Planescape related Internet forums during their foray on the Firstworld. And, as seen above, Milny may have found TV Tropes...
 * Chosen One: Tchick. He doesn't quite know for what...
 * Clothing Damage: Tends to happen to Elera.
 * Cloudcuckoolander: Milny.
 * Cool Gate: The teleportation pentagram in Chapter One. On the other hand, it goes to Hell...
 * Cool Shades: Jerak.
 * Cross Player: There are three people in the original Sigil party - Torin, Elera, and Talanard. In the Breaking the Fourth Wall strips that show the players behind the story, there are four male characters around the table, one obviously being the DM. Whoever is playing Elera dings the trope meter, take a shot.
 * Curse Cut Short: Grull: Oh sh--
 * Cute Witch: Not at first, but pretty accurate once the Paper-Thin Disguise is broken.
 * : Explains Talanard's Easy Amnesia and his fear of blood rivers.
 * Death of a Thousand Cuts: The Mercy Killers try to execute Tchik this way once they realized he can't be hanged. Also, how
 * Did You Just Punch Out Cthulhu?: It's becoming increasingly more obvious that to stop The Nothing, the heroes
 * Dirty Old Man: Guess.
 * Doomed Hometown: Probably played to garner some sympathy for Milny. Doesn't really work.
 * Dual-Wielding: Vec Trasden dual-wields twin rapiers in true dervish style, but that pales horribly in comparison to Railah's death-dancing with a longsword in one fist and a double-ended axe in the other.
 * Demonic Possession:
 * Earth-That-Was: The Firstworld is quite obviously our Earth, with the alternate trope that it has been abandoned by magic and the Gods rather than reduced to uninhabitability. It's VERY difficult to reach, but Jerak has managed... and fell in love immediately with sunglasses and automatic weapons.
 * Eldritch Abomination: One appears when a portal to The Far Plane is opened in Dolrak the Arcanoloth's castle.
 * Evil Laugh: Glowy red rocks don't have to breathe.
 * Evil Sorcerer: Merrel and the Black Robes are an entire cult of them. Also Delia and the Duergar mage whose name I cannot recall.
 * Eyepatch of Power: Sarn Kellfrock.
 * Fluffy the Terrible: Fred the Dragon.
 * Forgotten Realms: Half the main characters on both sides are from Faerun's Dalelands region, specifically the area around Shadowdale. It doesn't take long to get the whole team planeswalking, though.
 * Fruit Cart: Parodied - finding Tchick's conjured apples littering the road, Elera and Torin assume they came from a spilled cart.
 * Fun with Acronyms: More people know Eldon as "DOM" - Dirty Old Man - than by his actual name. (Troper included, had to look up the real name on the cast page...)
 * Gargle Blaster: Balor Ale! Poor Talanard...
 * Good Angel, Bad Angel: DOM has them. Unfortunately, they're not very different... Good Angel is just better spoken.
 * Half-Human Hybrid: Elera is a Fire Genasi (half-Fire Elemental, her father's an Efreet), Torin is an Aasimar (part Celestial), and of course Talanard and Twag are Half-Elves.
 * Have You Seen My God?:
 * Aoskar, with good reason - he's been dead, killed by The Lady of Pain, for some time.
 * Also, according to the Mysterious Informant in the Prologue, Cyric - the patron God of all the Psychos For Hire - is apparently also dead, and their powers are being provided by another source
 * Heel Face Turn: Talanard was a Black Robe at some point in the past. (Maybe it would be Mook Face Turn as well, given the one-shot life expectancy of Black Robes...)
 * Horny Devils: The Succubi in Jerak's caravan are pretty standard, save Winnie. And Milny, even in her pseudo-Succubus shapechange, is too busy being Milny to even try being seductive.
 * Indy Ploy: Starts with Telv and Tommy 5, and spreads like the plague from there.

"Eldon: Let's never speak of this again. Telvrin: Aw."
 * Inexplicably Identical Individuals: The Tommys. Same look, same mentality, same Full Plate And Long Sword... same tendency to be the first and only to die. Though that may not be their real names, just the one that Gerand and Telv label them as soon as they meet.
 * Instrument of Murder: Telv's steel-plated banjo. DULCET TONES!
 * Involuntary Transformation: An ancient artifact transforms Milny into a semi-Succubus when she puts it on.
 * Kill It with Fire: Elera.
 * Knight Templar: The Harmonium Guard and the Mercykillers are the traditional Planescape examples, amusingly parodied when a NON-Knight Templar Harmonium - Larry the Tiefling Paladin - is arrested and hung upside-down from the wall for suggesting that Tchick might not be responsible for the destruction of the city block where he was found unconscious.
 * Laser-Guided Amnesia: Talanard.
 * Leeroy Jenkins: The first of many gets Tommy 5 killed.
 * Magic Knight: Delia.
 * Meaningful Name: Archimedes.
 * Mooks: Pretty much every Black Robe except Merrel dies in one hit.
 * Mood Whiplash: This Comic especially which juxtaposes Milny and Fred's families having an idyllic farmyard barbecue with Milny fighting for her life against the cultists.
 * More Dakka: One of the best things Jerak picked up from his time on the Firstworld.
 * Mysterious Informant: "The Info Imp" and the nameless Black Robe from the prologue.
 * Nice Job Breaking It, Hero: Where to start!??
 * Noble Demon: Jerak, Grull, and Winnie don't convince much of anyone that they're merchandising for the Forces of Darkness.
 * Noodle Incident: Telv's bio mentions him being expelled from minstrel school for "a strange occurrence know only as "the plague of playing cards." Few had ever used a cantrip spell to such devastating effect."
 * Eldon and Telvrin take out a couple of baddies, without the reader seeing it, using playing cards, flowers, and an accordion. What do they say?
 * Eldon and Telvrin take out a couple of baddies, without the reader seeing it, using playing cards, flowers, and an accordion. What do they say?

"Findellinia: It's in the traditional tongue of our ancient race! Goronkodar: It's unpronounceable."
 * One of Us: At least enough to know that his webcomic has a TV Tropes page, and to comment on it in his page notes.
 * Our Dragons Are Different: Fred is an Orange Dragon - not the kind you'd find in an expansion book or 3rd party package, but rather the crossbreed of a male Red and a female Gold.
 * Our Dwarves Are All the Same: Appears to be Subverted at first - the Duergar (Dark Dwarves) worship, rather than their normal Faerun racial deities. Once you get past that, though, there's not much different about them: they still guzzle alcohol like water and live for a good scuffle (even the mage).
 * I should point out, though, that Sarn isn't Scottish. (Thanks to his eyepatch, he's forced to talk more like a pirate.)
 * Our Elves Are Better: Mostly averted - the elves and half-elves are pretty typical to D&D standards - but played straight with Meleras, the Affably Evil Drow Ranger who still worships Lloth but is also willing to work with other races.
 * Painting the Fourth Wall: Archimedes's narration bubbles, for one.
 * Pals with Jesus: The main characters are pretty friendly with, and one even ends up getting one-on-one sparring training with Thor himself. Not a bad deal.
 * Paper-Thin Disguise: The Crazy Witch is with a hairstyle tweak, a funny hat, and a very slightly longer nose.
 * Person of Mass Destruction: Elera - when she's pissed - and Delia - all the time. Oh and Merrel too, for being the guy who takes out city blocks in a fit of rage.
 * Plucky Girl: Milny.
 * Polly Wants a Microphone: Archimedes. Likely the most intelligent character in the cast...
 * Psycho for Hire: The Cyricists again. And the Duergar. Also a couple of the heroes have moments...
 * Punctuation Shaker: Frd'gl'fn'd'pq'zter. He goes by "Fred" for a reason.

"DOM, Gerand, Twag: It was EVIL! Telv: Pretty nifty! Er, I mean, EVIL!"
 * Rebellious Princess: Elera.
 * Red Shirt: The Tommys.
 * Religion of Evil: Varlan and Vec (and supposedly Delia) worship Cyric, God of Lies and Murder, and the Duergar worship
 * Rule of Three: It's Planescape, what did you expect?
 * Runaway Bride: Elera again. The two go hand in hand, expectedly.
 * Schedule Slip: The most common comment in the chatbox on the front page: "It's been (random time amount, usually two weeks to a month)... Where's the next comic?"
 * He has improved his schedule-keeping skills lately, much to the delight of his fans. It's not perfect, as he notes in one of his footnotes, saying "I kind of feel silly apologizing for one day late, though... since I'm much more accustomed to being a month overdue". But hey.
 * Smug Snake: Dolrak the Arcanaloth.
 * Taken for Granite: Silly Black Robes. Tee hee!
 * Talkative Loon: MILNY.
 * Talking Heads: Some of the early, black and white strips are nothing but this. Thankfully it stops around Chapter Two.
 * Talking the Monster to Death: Milny by a country mile.
 * The Call Knows Where You Live: We figure Destiny must be either drunk or high.
 * The Cavalry: The paladins showing up in the prologue to chase off the Cyricists. Their troops never show up again, as the story quickly leaves Faerun and moves on to the Planescape.
 * The Multiverse: It's Planescape. It's everywhere. And it's about to be eaten by...
 * The Nothing After Death: It could very well be lifted straight from the pages of The Neverending Story, it is so close. Obviously inspired or suggested by it, at the very least... and that fact is lampshaded in the first chapter.
 * And again here, wherein Fred (a dragon) bemoans the disappearance of Falcor while watching the movie on a Firstworld TV.
 * To Hell and Back: Thanks to Talanard jumping on an active pentacle.
 * Token Evil Teammate: Telv is actually more of a sociopathic Chaotic Neutral, but he fits.


 * Unsound Effect: Amongst others: "Release!", "Teleport"
 * Welcome to The Real World: Chapter 4 has revealed that the Firstworld doesn't just have no magic and greater technology, it also has discontinued D&D campaign settings that plainly depict Planescape. Some of the characters believe the solution to defeating the unstoppable villains may be inside.
 * Why Did It Have to Be Snakes?: Talanard is terrified of the Blood River. Thanks to Laser-Guided Amnesia, he doesn't know why, but he is.
 * Xanatos Roulette: