Exposition Fairy



A recurring or sidekick character whose purpose is to fill you in on elements of the interface and your abilities. Sometimes, they will also offer hints or help players Notice This. Might also be Mission Control.

Many more recent games with silent protagonists use this so the game has a character who can actually have reactions to the plot, and actually engage in dialogue with other NPCs. In this case, they not only act as a tutorial of sorts, but keep track of the story and help move it along. Some sidekicks have a tendency to do this too often, at which point the player is likely to shout, "Stop Helping Me!"

Frequently a Fairy Companion, hence the name.

"Tatl: If you get close, you'll be beaten! Do you understand me?"
 * The Ninja Butterflies which turn up at key locations in the game Red Ninja.
 * Alyx Vance from Half-Life 2 and episodes, serving as a counterpart to the player's Heroic Mime and a genuine Action Girl.
 * Starting with Ocarina Of Time, Link is assisted by a character, usually a fairy, who mainly serves as this role.
 * Navi from The Legend of Zelda: Ocarina of Time is the most notorious of these, and the most hated because of the annoying frequency with which she bugs the player.
 * There's also Kaepora Gaebora, who followed child Link through Hyrule in Ocarina of Time just so he could give you all the advice Navi didn't.
 * Tatl from The Legend of Zelda: Majora's Mask is a lot like Tinker Bell: particularly memorable for her snark, poor attitude and general non-helpfulness. Fortunately, her audio comments are limited to a fairly inoffensive jingly sound.


 * The King of Red Lions from Wind Waker, who also serves as your main means of travel through the Great Sea.
 * Ezlo from Minish Cap who, in addition to being your Nice Hat, also serves as a means to shrink down to Minish-size.
 * Midna from Twilight Princess offers helpful services the others didn't (such as warping), but her expository knowledge is limited to the dark world. Her poor attitude doesn't help much either, but makes part of her charm. Also, she doesn't bug you as often and her alert sound is a few quiet words in Simlish rather than a shrill yell.
 * Ciela from Phantom Hourglass. At least she also acts as a cursor, bugs an NPC instead of you, and she actually helps in battle...when you have enough courage orbs anyway. The fact that she uses the same "Hey!" as Navi is bound to send shivers down your spine upon first meeting her, though. In a bit of irony, when you unlock the hammer, Ciela will wield it and Link will point her where to hit, giving him the chance to be the annoying one (if he wasn't mute anyway).
 * Princess Zelda herself serves as Link's Exposition Fairy in Spirit Tracks.
 * The Exposition Fairy of The Legend of Zelda: Skyward Sword (and the example given at the top of the page) is Fi, the Spock-Speaking spirit of your sword. She can give the most info of any Exposition Fairy in the series. If you can lock onto it, friend, foe, random critter or dungeon device, she has info on it. At the tap of a button she'll analyze boss moves (as well as the arenas in which you fight them) to give you strategies, provide a recap of what's happened recently, remind you of what you should do next, tell you how many times you've killed a monster in addition to your previous record when it comes to fighting that monster, has a ton of helpful rumors and hints, will provide info on your current location and how suited the items you have in your pack are to your current location/situation, keeps track of how long you've played during the current session and overall...and this is just a summary of what she can tell you when you ask.
 * Hilariously, these are actual fairies in the |Atelier series; you run into one in the first game who explains how the fairies can be used to help around the workshop, and in Atelier Iris 1 and Atelier Annie, you have a fairy as part of the party whose primary purpose is to explain almost all game mechanics.
 * Issun from Okami, acting in a role similar to that of Link's sidekicks, providing exposition, tutorial information, and acting as the supplement mouthpiece for the silent hero.
 * Bajarl in Monster Rancher Evo, although he has the distinct mercy of being inside a pot-looking container, so he only gives you hints if you want him to.
 * Your AI sidekick Arthur in the second and third The Journeyman Project games offers hints and color commentary.
 * During a videogame-based plot arc in Yu-Gi-Oh!, when a faerie appears to the gang, Joey explains that "Games like this always have a faerie or something to explain how the game works."
 * Yu-Gi-Oh!: The Abridged Series parodied the concept by giving the fairy the voice of Navi from Ocarina of Time—namely her constant "Hey! Listen!"—and having Joey turn homicidal towards it.
 * Adam, Samus's AI advisor in Metroid Fusion. She has no choice but to listen to him, as he was part of the deal that got her a replacement spaceship; he's eventually revealed to be part of a Government Conspiracy, but pulls a Heel Face Turn in the closing moments of the game.
 * In Metroid Prime 3, Fleet Admiral Dane and Aurora Units 242 and 217 serve a similar role. In the previous two Prime games, Samus's Cool Ship would occasionally send hints on where to go next.
 * In Mario & Luigi: Partners In Time, an anthropomorphic suitcase serves as both your Ninja Butterfly and your inventory menu! He has a bad habit of making up adjectives to describe your situation. Like the evil minion Fawful from the previous Mario and Luigi, his mannerisms are a parody of bad video game translations.
 * This is parodied in Super Mario Bros Z where Stuffwell (the talking suitcase) will always exclaim "BACK TO ADVENTURE!!!" as he frequently did following monologues in Partners in Time. This eventually prompts Sonic to tell him to shut up.
 * Mario & Luigi: Bowser's Inside Story casts the star sprite Starlow in the same role. Amusingly, she pretends to be a different Exposition Fairy for Bowser ("Chippy"), directing him to perform Mario-supporting actions and occasionally driving him to Stop Helping Me! levels.
 * Spyro the Dragon usually had a dragonfly named Sparx to help him out. But for anything beyond this little insect's ken, he also had the fairy Zoe and the Dragon Elders that helped him.
 * In the recent Spyro Retcon, Sparx's role has shifted from this to being pretty much resident Deadpan Snarker. The role has been taken up almost entirely by the Dragon Elders.
 * Later Sonic the Hedgehog games had this, the two most recognizable being Tikal and Omochao. Like Navi, they are on the whole loathed by Sonic players: Tikal's advice is vague and oftentimes unhelpful, whereas Omochao is Captain Obvious. The difference between the two: Omochao can be picked up and thrown at enemies/shot at by your mecha, which satisfies a player's seething hatred for the little robot and edges him out past Tikal in usefulness, if barely. Oh, and Tikal actually matters to the plot.
 * This is continued in Sonic Unleashed with Chip. Thankfully, he usually sticks to cutscenes and doesn't usually interfere with actual gameplay, although it makes you wonder how he knows all that stuff after losing his memory.
 * Chip doesn't narrate anything when triggered in the PS360 version of the game, however he goes into Stop Helping Me! territory in the WiiS2 version, where he appears during the tutorial levels and the final boss, narrates things, and this is out of your control.
 * Replacing all of those in Sonic Colors, is Tails himself. Much like Tikal, Omochao, and 360-Chip, Tails only talks when you touch a "?" circle. Tails' text can be skipped, however, possibly Subverting the Stop Helping Me! portion of this trope. A further subversion occurs when facing the final boss: There's a "?" at the start, but Tails' voice is replaced with static, so he can't help.
 * Omochao returns in Sonic Generations but this time, he has a less annoying voice actor and a setting to turn off his help in the game.
 * In the later Mega Man X series, you're helped by "Navis" (natch), that explain some of the perils you encounter in the game. Much like Zelda's Navi, they bug the player with an alarming frequency, and during their first appearance, you could not just ignore them and move on. They became much more helpful in X8, where they can be unlocked as hidden playable characters.
 * In Super Paper Mario, you have a "Pixl" named Tippi, a butterfly, who identifies objects, gives hints, and, since Mario is a Heroic Mime, helps move the dialog along.
 * In the previous Paper Mario games, these roles are generally filled by Mario's other partners—the first of which, a Goomba in both games, is explicitly a specialist at providing information. Their special ability is giving you hints, and providing flavorful information about the world.
 * Like Ford Cruller farther down the page, Goombario and Goombella are blissfully silent until you decide to harass them.
 * Mog in Final Fantasy XIII-2. As if the Datalog wasn't enough.
 * Halo has two: Cortana, and the 343 Guilty Spark.
 * The Cheshire Cat, in American McGee's Alice, serves this role, giving you somewhat cryptic clues to solve puzzles. You can summon him up, as well, but most of the time his advice is unhelpful and rather disturbing. Why, oh why, are you telling me "Only the insane equate pain with success" or "There's an ugly name for those who do things the hard way"?
 * Yomi in Terranigma. Of course, he
 * However, given that Ark is not a Silent Protagonist like many of the protagonists in the entries here, Yomi actually doesn't appear in cutscenes too often in the game. Most of the time you can probably forget that he's even traveling with you.
 * Gouto in Devil Summoner: Raidou Kuzunoha vs. The Soulless Army acts as a helping hand to what the player must do, and also acts as Raidou's 'voice' when it comes interacting with other characters—with Raidou being one of MegaTen's many Silent Protagonists.
 * In Zork: Grand Inquisitor, you receive advice and companionship from a lantern possessed by the spirit of Dungeon Master Dalboz.
 * Dr Polito's role in System Shock 2.
 * The gargoyles in Medievil alternate between being Mr. Exposition, mocking Fake Ultimate Hero Dan Fortesque, and telling you how to go about getting through the level.
 * In the Xbox Ninja Gaiden game, Ayane will occasionally toss kunai with notes written on them to help Ryu Hayabusa get through his quest. She, being a Ninja-in-training, does all of her work from the shadows.
 * Jak and Daxter has one of these in the opening of each game. Daxter even asks Jak if he remembers how to jump.
 * Bottles and his relatives play this role in the Banjo-Kazooie games. That and being the butt of Kazooie's endless torrent of insults and cynical remarks to which they act accordingly. And by "act accordingly" I mean "insult her back at every opportunity".
 * Gnarl in Overlord explains not only how the controls, but frequently what you should do next.
 * And his 'advice' is frequent and specific enough that it's an accurate piece of Lampshade Hanging when he says at then end that if you win he'll "gladly have you back- I mean, serve you again."
 * Ford Cruller in Psychonauts offers you hints on where to go, information on enemies, and has a few other services he can provide for you (such as instantly teleporting you to his lab). You can summon his services by waving a piece of bacon around. He rarely pops in to provide information unbidden--thankfully—but he will if it's obvious the player has absolutely no idea what to do.
 * Murfy from Rayman II: The Great Escape, who is not really annoying.
 * Murfy shows up in 'Rayman 3: Hoodlum Havoc as well. He seems to have picked up a knack for snarking somewhere along the line.
 * Pey'j and Double H from Beyond Good and Evil frequently fill these roles, offering advice on where to go, what to do, and information on the world, from time to time. Most of their more detailed advice is optional--thank goodness—but Double H has the habit (moreso than Pey'j) of shouting out the completely obvious unbidden. "There's the secret passageway we need to get in!"
 * The Tip Blocks from the Yoshi's Island series. They're scattered throughout the landscape, and provide useful info to the Yoshis when the Yoshis hit them.
 * Precursor series Super Mario World also had tip blocks shaped like speakers that only activate when hit from below.
 * Starlancer has Moose, your WSO sitting behind you in the cockpit and giving you (quite timely) warnings about incoming missiles or enemy fighters on your six. Completely justified in that he's supposed to be running the fighter's sensors and electronics, so he's pretty much doing his job.
 * Hand of God made your cursor the Ninja Butterfly—she'd draw your attention to important plot points, warn you when your inventory was getting full, or snark at you for picking up low-quality equipment.
 * Dr. Ort-Meyer in the first level of Hitman,.
 * The light-gun game Carn Evil had Umlaut, a Monster Clown skull, give you a taunting rhyme on the nature of each area.
 * BloodRayne has Mynce, another dhampir who explains your strengths and weaknesses during cutscenes as well as dragging you through the tutorial.
 * BloodRayne 2 has Severin, a Brimstone agent who performs pretty much the same role, but with whom Rayne has a different relationship.
 * Parodied in episode 5 of Strong Bads Cool Game for Attractive People, "8-Bit Is Enough", where Homestar is turned into one of these after the video-game world and Free Country USA start blending together.
 * He even says "Hey! Listen!".
 * The only reason Strong Bad even agreed to disentangle the worlds was to stop Homestar from popping up everywhere.
 * Fatima from Anachronox, who is not only the game's actual mouse pointer, but also powers one of Boots' skills.
 * In Primal Jen can ask Scree for help. In Count Raum's Mansion in Aetha an array of severed heads serve this purpose in a cutscene. In the mansion proper various severed heads randomly hanging around shout advice and encouragement.
 * Bruce Campbell provides his vocal talents as the Narrator/EF in the video game adaptations of the Spider-Man films with his trademark dry humor.
 * In Prince of Persia: The Two Thrones, the Prince gets a Ninja Butterfly in the form of the Dark Prince, his own bloodthirsty alter ego, who first manifests as a gruff but helpful voice in his head.
 * In the Soul Reaver installments of the Legacy of Kain series, the (usually disembodied) voice of the Elder God serves this function—mostly.
 * Harvest Moon: Animal Parade's Finn follows the character (in the form of a Navi-like glowing ball outside of cutscenes) and tells him or her about the plot and prods the character to ring the bells, meet with the Harvest Goddess, and other plot-advancing actions.
 * The original Legacy of Kain has the odd situation of the hero Kain being his own Exposition Fairy. The result is that he'll go into rambling, fully voice-acted monologues triggered just by the player examining the surroundings, and continue his monologue even while slashing his way through the enemies. By the time the sequels roll around with him as the antagonist, he's thankfully grown a bit more taciturn. Otherwise, we might've had dialogue like "so I had Raziel thrown into the lake. The lake which, as a vampire, I knew well would provide a fittingly painful end to the heresy of his newly formed wings. Yes, those wings, vampiric wings which I'd not heard the likes of since the days of Janos Audron, whose dripping heart I'd used to heal myself many times in my own battles. And such battles they were too..."
 * Iwazaru of Killer7 drops into view on occasion (he hangs from a bungee cord) and informs the title assassins of what they need to do next, often by insulting them (for example, when he complains about MASK DE Smith, you have to switch to MASK to advance). The ending.
 * Aside from the gimp, the Smiths travel with an entire retinue of 'quirky' exposition ghosts. Easygoing Travis (no relation) also offers hints and is generally more trustworthy, Kess Bloodysunday is a shell-shocked ghost kid who tells you how to beat the bosses, and severed head Susie... the less said the better.
 * In LostWinds, the Exposition Fairy also serves as the Wii remote pointer, and the source of your wind-related powers. Pushing a button causes her to offer up a hint, and moving the pointer while holding A or B will make her summon gusts or slipstreams, respectively (once you gain those abilities, anyway). She occasionally speaks to other characters as well.
 * In Tron 2.0, Jet gets a Byte (an upgrade from the simple Bit of the movie) to instruct and acclimate him to the Electronic World.
 * The first God of War was originally supposed to have one of these at the start of the first game to explain the controls and such. And then just for the hell of it (combined with a heavy dose of 'didn't see this coming, did ya'), and it was going to be killed by that first Hydra head that surprises you on the boat.
 * Puck, the six-inch Shakesperian robot in the video game adaptation of Arthur C. Clarke's Rama series, might be an example of this. His most useful comment is "There appears to be an object of some interest lying on the ground."
 * EDI from Mass Effect 2 offers advice during missions and while aboard the Normandy.
 * Joker did most of it in the first game.
 * In the video game Temporal, the main character (a cute robot whose name is never given) has an "internal technological processing unit" in charge of providing all the necessary Techno Babble. The two often argue about how much technobabble is strictly necessary.
 * Ithena in Liath.
 * Gus Gremlin from an unmade WW 2 Disney movie, serves this role in Epic Mickey in a Jiminy Cricket style.
 * In Return to Zork a crystal-ball looking item called a teleorb can summon a guy in a turban who gives you useful advice once you replace his batteries.
 * Stella in Dragon Quest IX. After all, they need someone to speak in a game where all protagonists are silent.
 * In The Haunted Mansion video game, Madame Leota becomes one of these, riding in Zeke's bag and giving advice.
 * Jett Rocket has helpful droids to give him advice. They also activate certain cannons for him.
 * In The Dog Island we have Petashi, a cute little...err...something that only the player can see—and hear, for that matter—who follows you all through the game, providing advice and pushing you into plot-important actions. He even goes as far as appearing as cursor in the Menu. Unfortunately, all characters in the game are mute, so we never get to actually hear his funny remarks.
 * The Watcher in Darksiders is bound to War's artificial arm by the Council to ensure that War does his duty. He is probably one of the most dickish examples of this trope ever, constantly treating War like a dog on a leash. He occasionally has some good advice, especially during boss fights, but that doesn't make up for being a Jerkass.
 * Tutorial Pig in Donkey Kong Country Returns. Shows you how to use the controller via bubbles on-screen, offers you checkpoints throughout a level, and annoyingly offers the Super Guide if when you die enough times.
 * My Little Pony: Friendship Gardens has a butterfly.
 * Goodstyle from Wario Master of Disguise.
 * In Pokémon Colosseum, there is Wes' sidekick Rui. After he rescues her, she follows him around, and is able to see Shadow Pokemon for what they are, pointing them out whenever an enemy uses one in a Pokemon battle. This is why the villains were trying to kidnap her in the first place.
 * Professor E. Gadd in the Luigi's Mansion games is this, frequently calling Luigi via whatever communication device he uses for the current game to give pointers. Unfortunately, he rarely does anything via this method than point out the obvious.