Syndicate/YMMV


 * And the Fandom Rejoiced: Cautious acceptance of the remake appeared when fans realised that it was at least bothering to keep the style of the originals, unlike with X-COM's giant shift.
 * Acceptance increased when one trailer revealed that nine multiplayer levels were being lifted from the old games (with some aesthetic changes, of course).
 * The announcement that Richard K Morgan of Altered Carbon fame was writing the script fresh from his award-winning work on Crysis resulted in a number of pre-orders.
 * Ruined FOREVER: Of course there are many who bemoan the fact that it has been turned into an FPS.
 * Crowning Music of Awesome: So far, pretty much every track used in the trailers. Cyberpunk Is Dubstep, and so far, Skrillex and [[http://en.wikipedia.org/wiki/Nero_
 * High Octane Nightmare Fuel:
 * The Leonardo Device (used by the Syndicate to "enhance" their agents), a giant wheel that holds the subject in a "Vitruvian Man" position (hence the name, presumably) and then rips bits off them to replace with cybernetics.
 * There's also the agent 'recruitment' process, which involves finding a random innocent civilian with the appropriate physique, kidnapping them, implanting a mind-control chip in their brain to suppress their free will, then strapping them into the aforementioned device to receive modifications.
 * Surprise Difficulty:
 * The expansion pack, despite using the same map structure in the original game, is much harder than the original. You pratically need to memorize the map and in-mission events before you can even attempt to complete the level.
 * Even more surprising is the very first thing that happens in the sequel, Syndicate Wars. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.
 * Most Wonderful Sound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
 * The minigun's short bursts of death. Again, inherited directly.