Shining Force III

Part of the Shining Series, Shining Force III was a turn based RPG for the Sega Saturn, released during the Saturn's twilight years, and one of the better games for the console. It is a game in three parts, each one following a different main character in a war between The Aspinian Republic and The Empire of Destonia, from which Aspinia declared independence some years ago. Unbeknownst to either side (but knownst to us!), the war is a cover for a demon-worshiping cult to revive Bulzome, an extremely powerful "Vandal" who ruled the entire continent 1,000 years ago before being sealed away. Only the first chapter was released outside of Japan, meaning the game ends with no resolution to any of the larger plot threads, but a Fan Translation project endeavors to fix that. The game is an indirect sequel to the first-person RPG Shining the Holy Ark - going so far as to cast a background NPC from the game as the third hero of SFIII - much like the first Shining Force followed up on Shining In The Darkness. Added a number of new features to the series' combat system, including weapon proficiencies, special attacks for each weapon type, statistics for elemental defense, and a "friendship" system that rewards characters who heal each other or fight the same enemies by improving their stats when they're nearby. The US release features legendarily terrible voice acting.

The game was released in three parts, only one of which was released outside of Japan. In each part, a different hero led his force through a separate side of the story, with all three joining together for the final charge against Bullzome.


 * Aerith and Bob: A major example.
 * Ascended Extra: Julian was originally an NPC from Shining The Holy Ark.
 * Badass: Most of the playable characters.
 * Brainwashed and Crazy: Spiriel, who snaps out of it if you don't kill her.
 * The Chessmaster: Emperor Domeric.
 * Damage Discrimination: Can be seen in the battle against General Franz, where Area of Effect magic affects either Spiriel's or Franz's army, but not both (although technically, you're only supposed to fight Franz's army).
 * Egg MacGuffin: Penn's egg, which requires you to jump through many annoying hoops.
 * Escort Mission: The refugee battle, which requires you to guide the refugees away from the border patrol. While certainly not as frustrating as other examples (you are in control of the refugees, while the setup of the battle is actually cool), it is a tricky battle that requires you to play in accordance to the trains, which can benefit or impede your gameplay depending on how well you play.
 * Evil Plan: The plot to abduct Emperor Domaric in the third game
 * Five-Man Band: The three scenarios' starting parties:
 * scn 1-
 * The Hero - King Benetram
 * The Lancer - Synbios
 * The Big Guy - Dantares
 * The Smart Guy - Grace
 * The Chick - Masqurin
 * scn 2-
 * The Hero - Medion
 * The Lancer - Cambell
 * The Smart Guy - Sir Grantack
 * The Big Guy - Uryudo and Cambell
 * The Chick - Synthesis
 * scn 3-
 * The Hero - Gracia
 * The Lancer - Julian
 * The Big Guy - Donhart
 * The Smart Guy - Sir Brisby
 * The Chick - Kate
 * Heroic Mime: Taken this to ludicrous levels. It has three main characters, one for each scenario, and the two that you're not controlling in any given installment will talk like normal characters. However, your character's lines will be replaced by "....", even though the others will respond to whatever it is he actually said. It's especially absurd when there's a conversation between two main characters - you have to watch it from two points of view just to hear what everybody's saying!
 * Joke Character: Penn, Although he may be useful in Scenario 3.
 * Kick the Dog: An optional kicking: in scenario II, you have to option of either letting Stella live and her leave on the boat with her husband, or killing her and him swearing revenge. In scenario III,
 * Kleptomaniac Hero, Found Underwear One of the randomly generated results for searching a closet.
 * Knight in Shining Armor
 * Loads and Loads of Characters
 * Meaningful Name: Lots. Dantares - Dauntless, Cybell/Sibarly - Chivalry, Justin- Justice.
 * Old Save Bonus: Play them in order and import your save files from the previous scenarios if you want to assemble the entire Force!
 * One Game for the Price of Three
 * Pink Girl, Blue Boy: When a new character speaks for the first time, their name appears in their first dialogue box. The name is in blue for male characters and pink for female characters. IT can come in handy when the gender isn't completely obvious.
 * Powered Armor: Ratchet's steam suit.
 * Put on a Bus: Julian during Scenario 1 and 2.
 * So Long and Thanks For All the Gear: Subverted and played straight by Julian.
 * Tiger Versus Dragon: Synbios and Medion.
 * Video Game Caring Potential: Rescuing certain characters in battle will allow them to appear in future scenarios.
 * "Wake-Up Call" Boss: The Vandal of Chapter 3, Scenario 1. In addition to having a magical barrier that must first be disabled, he heals 20 HP (out of 120 total) every turn, can make the most out of his Bolt spell with the cramped space he prefers fighting in, and has a morbidly high evasion rate, the only moment in this game (compared to earlier games in the series) where evasion rates are a problem. Justified Trope, as he is specifically identified as a member of one of the most powerful races in the game's universe. The Force even wonders how they managed to kill him, and anticipate how they will stand up against stronger, healthier Vandals.
 * Later in Chapter 3 is Spiriel, a general with a very high Counter rate, a high Attack, and a preference for attacking weaker characters, such as Mages or Healers, when given the opportunity. While not as difficult as the above example, she's still powerful and unpredictable, and may be the first boss that actually requires strategy to defeat.
 * "Well Done, Son" Guy: Medion wants some attention and recognition from his father.
 * You Are Number Six: Amusingly, a large recruitable dragon in scenario 3 is named Thousand.