Razing Storm



Complete Destruction Machine Gun Game

RAZING STORM


 * Shoot Like Crazy!
 * Smash and Destroy!
 * Exterminate Legions!
 * Take Down Titans!

Razing Storm is a Light Gun Rail Shooter arcade game developed and published by Namco Bandai Games for the System 357 board.

You play as two members of a special forces unit, identified as Alpha One and Alpha Two, to fight futuristic terrorists. Most of the game primarily involves the use of an machine gun that is effective against soldiers and lightly armoured personnel. At certain points, you will fight against the terrorists' death machines. These include the fast but weak Mini-Mecha "Raptor", a Spider Tank, and Humongous Mecha known as "Kraken", forcing you to change weapons. Your mission is to eliminate the terrorist threat and destroy the enemy's headquarters, while battling the terrorists and their Humongous Mecha in the process.

As in Crisis Zone, the player is equipped with a handheld ballistic shield. When the shield is deployed, the player is impervious to all types of damage and ammunition, although he is unable to attack.

The weapons include:
 * Machine gun (for regular enemies)
 * Cluster Shot (for Raptors and the Mission 4 squad of HACS)
 * Rocket Launcher (for Humongous Mecha)
 * Sniper Rifle (for the Stealth-Based Mission)
 * Satellite pointer (to destroy the enemy HQ and the Spider Tank)

The sequel to this game is soon to be ported to Play Station 3 under the new "Move" controls (which unfortunately turned the game into something akin to a First-Person Shooter). Two other arcade shooters will be packaged with it: Time Crisis 4 (the arcade, not the earlier console version) and the obscure DeadStorm Pirates. In the sequel mode, the player controls Delta 1 and fights in battles before, during, and after the arcade version, eventually completing the ''sequelhook' rescue mission and battling

Not to be confused with the similarly named super move of Geese Howard (Raging Storm)


 * And Now for Someone Completely Different: In the Play Station 3 version of Razing Storm, you play as one of the special forces guarding Paulo Guerra's prison..
 * Anyone Can Die: A LOT of your squad members get shot down- in the first stage, no less than four. Can happen to you at the end of stage 3, if you fail to counter the Spider Tank's last ditch Macross Missile Massacre.
 * Attack Its Weak Point: This is how you defeat Krakens, as well as the Final Boss (a Cool Airship that exposes its weak spot when it fires its Wave Motion Gun).
 * Beam Spam: ALL the Mecha-Mooks, including the Final Boss, will use this one on you. Beware their "random" shots, it will catch you off-guard!
 * Big Bad: You don't even get to fight against Paulo Guerra, the terrorist leader- your team destroys him along with his HQ via a Kill Sat!
 * Bittersweet Ending: You complete your mission of blowing up one the enemy HQ, and escape while defeating the enemy's strongest force (a Cool Airship). However, your team finds out that another team has been captured by the terrorists, and sets out to rescue them...
 * Boom! Headshot!: Headshots do the most damage to a Mook. This goes double for Stage 3-1, where headshots are vital to quickly finishing the mission.
 * Boss Rush: The final part of the second stage pits you against a lot of Raptors, followed by TWO Krakens.
 * Bottomless Magazines: Averted. You'll need to reload every now and then.
 * Cannon Fodder: The unarmored terrorists.
 * "There are a lot of enemies!" "Ah, who cares? These clowns are nothing!"
 * Chainsaw Good: The HACS have this as a melee weapon.
 * Charged Attack: The Krakens and the Final Boss charge up when preparing their Wave Motion Gun. It's best you shoot them in the charging core while they're doing so For Massive Damage.
 * Code Name: Alpha One and Alpha Two. Also, the Mecha-Mooks.
 * Combat Tentacles: The appropriately named Kraken enemies will try to use their huge machine tentacles to smash the player.
 * Combos meets Pinball Scoring: Shooting certain objects with your Cluster Shot or Rocket Launcher causes your combo meter to skyrocket. Additionally, the combo timer is very lenient compared to Time Crisis.
 * Cool Airship: The Final Boss is one of these. Hit the core when it uses charges its Wave Motion Gun For Massive Damage.
 * Crosshair Aware: If a crosshair appears on an enemy, it means that it's about to shoot you (red: player 1, blue: player 2)! Hide as soon as possible, or just shoot them down first. Enemy rockets are highlighted by a yellow caution triangle.
 * Decapitated Army: COMPLETELY SUBVERTED. The terrorists are more pissed than ever once you destroy their leader and HQ, and send in lots of Powered Armor troops, a Spider Tank, and a Cool Airship to prevent your escape.
 * Degraded Boss:
 * The first Raptor you fight in the game acts as a Mini Boss of sorts. Later, they come in as Giant Mooks.
 * The Kraken is the boss of the first stage, that constantly tries to chase down and harass the player. The second stage has you fight against two of them, one at a time.
 * Downer Ending: If you fail to destroy enough of the missiles from the Spider Tank's Macross Missile Massacre at the end of stage 3, it will destroy the platform you and your squad are on. Said platform is high in the air, connecting two skyscrapers, so you know what happens.
 * ... We land, completely fine, then agree the mission was a success and head home? (At least in the version at Game Works in Las Vegas.)
 * Everything's Squishier with Cephalopods: Kind of averted here- the only cephalopods you fight are "Krakens". These are squid-like Humongous Mecha equipped with a huge set of missile launchers, laser guns, a Wave Motion Gun, and a few nasty Combat Tentacles.
 * Exactly What It Says on the Tin: The title for the game says "Complete Destruction Machine Gun Game". Couldn't have said it any better.
 * Also: "Shoot Like Crazy! Smash and Destroy! Exterminate Legions! Take Down Titans!"
 * Flesh Versus Steel: It's your squad of human special forces vs. the terrorists' Death Machines.
 * "Ha ha! See? Humans are the masters here!"
 * Giant Enemy Crab: Depending on how you view it, the third boss is either this or a Giant Spider Tank.
 * Giant Mook: Powered Armor terrorists and Raptors count as these.
 * Giant Space Flea From Nowhere: The Final Boss is a massive battleship. With a skull face on the front.
 * "How come no one told me about this thing?" "Because we didn't know about it! Now just keep firing!"
 * Giant Spider Tank: The boss of the third mission.
 * Gotta Catch Em All: The dogtags, which can be found by destroying terrain. There are ten of them, each one giving 5000 points as well as extending your platform's life bar during the Spider Tank's last-ditch Macross Missile Massacre. The more you get, the less chances of seeing the Nonstandard Game Over Downer Ending.
 * Grievous Harm with a Body: In the first stage, a raptor violently headbutts one of your soldiers, causing him to be thrown into you. Put up your shield or else you'll be damaged.
 * Heavily Armored Mook: Heavy Armoured Combat Suits, aka HACS, without a doubt. As for the rest of the regular enemies, they tend to die very quickly...
 * Hollywood Tactics: With apologies to erroneous tactics used by Hollywood for the comparison. Suffice it to say Paulo Guerra or whoever replaces him should SHOOT the trainers for their terrorist army that thought it was a good idea to have their men charge headfirst at the elite commandos carrying weapons and shields that can bring down multistory mecha WHILE THROWING THEIR ARMS UP IN SOME BATTLE TAUNT ''BEFORE SHOOTING SAID COMMANDOS!
 * Hostage Spirit Link: A good reason why you shouldn't shoot the hostages. Thankfully you only lose half a life instead of an entire one.
 * Humongous Mecha: Krakens.
 * Immune to Bullets: The Spider Tank is first fought against with the machine gun. Your machinegun bullets don't seem to even harm it in the least, so you switch to a more suitable weapon...
 * Imperial Stormtrooper Marksmanship Academy: The regular terrorist enemies are so like this.
 * Shin: "You guys couldn't hit the broad side of a barn!"
 * Kill It with Water: The Spider Tank boss has an attack where it fires out... giant black exploding bubbles of doom.
 * Kill Sat: You get to use this on the enemy HQ, as well as a Wall Crawling Spider Tank.
 * Kraken: One of the Humongous Mecha is known by this name, presumably due to the elongated "head" and Combat Tentacles.
 * Last Ditch Move: When you defeat the Spider Tank, it fires out a Macross Missile Massacre in a bid to destroy the platform you're on. Failing to destroy said missiles in time get you the Downer Ending.
 * Lightning Bruiser: The Mini-Mecha Raptors can take quite a bit of damage, have rapid firing lasers as well as a homing missile launcher, and they jump all over the goddamn place!!!
 * Luckily, My Shield Will Protect Me: Your shield will defend you from nothing less than Beam Spam, More Dakka, Macross Missile Massacre (unless it's the one from the Spider Tank), Wave Motion Guns, and falling concrete.
 * Macross Missile Massacre:
 * Krakens love to use these on you with their multiple missile turrets..
 * Once defeated, the Spider Tank fires out a ton of missiles (which you have to destroy) in a last ditch attempt to destroy your squad. Failing to destroy enough of them in time gets you the Downer Ending.
 * Made of Explodium: Many of the armored terrorists explode when defeated. Justified, as they're wearing light mechanical armour.
 * Made of Indestructium: Your shield can withstand regular shots, missiles, lasers, plasma, ramming from a Mini-Mecha or Humongous Mecha, falling buildings and even a Wave Motion Gun.
 * Meaningful Name:
 * Your teammate, "Fortune", is one of the few who don't die during the entire course of the game (where Anyone Can Die).
 * Krakens are Humongous Mecha that move via Combat Tentacles and have an oversized elongated "head".
 * Raptors are Mini-Mecha that have dinosaur-like legs and leap all over the damn place (and sometimes on you!) like the dinosaur it's based off.
 * Paulo Guerra is literally "Paul War" in Portuguese.
 * Mecha-Mooks: Raptors, Krakens, the Spider Tank, and the Final Boss.
 * Mini Boss: Raptors might qualify.
 * Mini-Mecha: The Raptor enemies. They're bigger than the Powered Armor terrorists, but a smaller than the Krakens.
 * Mook Maker: The helicopters in the third stage spawn terrorists... unless they're shot down first.
 * More Dakka: Your standard Machine Gun.
 * Multiple Endings: Better shoot down the Spider Tank's Macross Missile Massacre! You'll get a Nonstandard Game Over Downer Ending if enough of them hit!
 * Nintendo Hard
 * No One Could Survive That: Remember how Paulo Guerra got hit by the satellite beam in the arcade version?.
 * One-Man Army: Not quite. You work in a special forces squad, but kind of played straight as you're the guy doing the most damage to the enemy.
 * Powered Armor: Known as HACS (Heavy Armour Combat Suit), and serve as the Giant Mooks of the game. Can take quite a bit of damage compared to the regular terrorists. You fight a lot of them near the end of the final level (if you survive the end of the third mission, that is)
 * Ramming Always Works: Averted. Raptors and the Spider Tank will try to ram your character, but you can use your Made of Indestructium shield to guard those.
 * At the start of the second stage, your army jeep bowls over a Raptor easily.
 * Real Song Theme Tune: This game uses Five Finger Death Punch's 2007 song, "Ashes", during the intro.
 * Recursive Ammo: The Spider Tank fires out missiles in a Last Ditch Move, these missiles then rapidly spawn more homing missiles targeted at the platform you're on.
 * Red Shirt: Many of your squad teammates- at least four get downed in the very first stage.
 * Remilitarized Zone: The first, second and fourth stages are a shopping complex, town and city that have been taken over by the terrorists and their death machines. Expect LOADS of gunfire, lasers and at least a rocket or more than ten.
 * Retirony : In the Play Station 3 version of Razing Storm, two soldiers in a sentry tower at the start are discussing about being on break the next day as well as seeing their kids. No surprise as to what happens to them next.
 * Rewarding Vandalism: Destroying buildings not only nets you points, but dogtags which will extend your life bar during the Spider Tank's Taking You with Me Macross Missile Massacre. Destroying huge chunks of terrain will cause them to fall on the terrorists, taking out many at one go (and hence saving time and earning more points)
 * Sequential Boss: All the bosses are like this in some form. The Kraken of the first stage is fought on a platform that gets destroyed in the second half, the Spider Tank of the third stage jumps all over and hides in buildings, and the Final Boss is attacked from the underside first, before it is attacked in the frontal Wave Motion Gun.
 * Sniping Mission: Stage 3-1.
 * Spider Tank: One of the enemies you fight in the third level is this. Also, Krakens can be considered as one.
 * Spiritual Sequel: To Crisis Zone, no less.
 * Spotlight-Stealing Title: The Play Station 3 version is called Time Crisis: Razing Storm.
 * Stealth-Based Mission: The first part of stage 3 is this. You have to snipe the terrorists without alerting the lot. If you get caught, you have to kill more enemies, causing you to take more time and potentially more damage, and lose a LOT of your time bonus.
 * Stuff Blowing Up: The terrorists with light armour, the HACS, the Raptors, the Krakens, the Spider Tank, the Cool Airship Final Boss, and some parts of the terrain like generators, cars and other flammable stuff.
 * Subsystem Damage: Krakens have multiple guns, all of which can be targeted and destroyed to make life easier. It's real weak point, however, is the main cannon.
 * Same goes for the Final Boss too.
 * Sucking-In Lines: The Wave Motion Gun attacks of the Krakens and the Final Boss show this.
 * Taking You with Me: The Spider Tank boss that pesters you for the third stage fires out a Macross Missile Massacre when defeated. It's not aimed at you- it's aimed at the skyscraper connector that you and your squad is standing on! If the walkway gets destroyed, you get a Nonstandard Game Over Downer Ending.
 * Timed Mission: You have a time limit for each scenario. Failing to complete it within the limit makes you lose one hit point. Many high scorers try to do a speed run of the game, as time gives you a lot of points every time you complete a scenario.
 * Too Dumb to Live: The regular terrorists that try to charge the player en masse. One of your squadmates lampshades this: "These amateurs don't know who they're messing with".
 * They have guns. Does it not cross their minds to shoot at the player(s)?
 * True Final Boss: The Cool Airship Final Boss can be somewhat considered this, as the fourth and final stage is an extra stage of sorts.
 * Unexpected Gameplay Change: The sequel on the Play Station 3 became more like a First Persoon Shooter than a Light Gun Game. No wonder it got poor reception.
 * The Very Definitely Final Stage: Stage 4, billed as a "bonus stage", sort of counts as this. You need to finish it for the better ending and to get your initials on the high score boards (if you manage to score high enough).
 * "Wake-Up Call" Boss: The first boss you fight, a Kraken. If you didn't have enough practice with the shield, you will get hurt a few times from Beam Spam.
 * Warmup Boss: The first Raptor you fight isn't really that much of a problem, although it jumps around a lot. Your rapid machine gun takes care of its missiles easily.
 * Wave Motion Gun: Both the Krakens and the final boss use this on you. It's a good thing your shield is Made of Indestructium...
 * Wolfpack Boss: Near the end of the second mission, you have to fight about five Raptors, the last four two at a time. Not that hard, but truely annoying.
 * Wreaking Havok: You can blow up the side of a building (and kill the terrorists foolish enough to stand there). The environments are also VERY destructible. Even the intro video calls it "Complete Destruction Machine Gun Game".
 * Your Princess Is in Another Castle: The sniping segment in Stage 3 concludes with the Kill Sat destroying the Big Bad's HQ and "MISSION COMPLETE!" appearing on the screen...wait, doesn't this seem a little short for a whole stage?
 * Zerg Rush: The regular terrorists that rush you en masse and hold up their hands in the air for a few seconds before stomping you. Or getting shot to death first.
 * Zerg Rush: The regular terrorists that rush you en masse and hold up their hands in the air for a few seconds before stomping you. Or getting shot to death first.