Uninvited (video game)



An Adventure Game for the Mac OS ported to the NES, sister game to Shadowgate, but taking place in a haunted house instead of a castle. Has much of the same gameplay and much of the same High Octane Nightmare Fuel.

Compare to Deja Vu, also by the same developer.

Not to be confused with the American remake of A Tale of Two Sisters.


 * Angry Guard Dog: Two of em, guarding the church. Very, very mean dogs.
 * Animals Hate You: At the center of The Maze, unlocking a cage releases a hawk, a snake and a cat. You're then given a choice as to what to do with them. Three out of four of your options lead to getting the crap mauled out of you.
 * Awesome but Impractical: There's a large, wicked looking battleaxe that you can pick up very early on. Too bad the only thing it's good for is killing YOURSELF (justified somewhat, as the house is full of ghosts)..
 * Bottomless Pits: You need to.
 * Butter Face:.
 * Chekhov's Gun: The cross (chalice in the NES version).
 * Conservation of Ninjutsu: A strange example:.
 * The Corruption: What happens to you if you don't get rid of that damn ruby.
 * That's on the NES version. In all other versions, just entering the mansion subjects you with it, so you better act REALLY quick or you die. Fortunately, the mansion itself doesn't kill you nearly as quick as the ruby did in the NES version.
 * Cute Ghost Girl: Seems like this from the back...
 * Damsel in Distress: Your main reason for being in the hellhouse is to locate your sister, and prevent her from becoming a Dead Little Sister.
 * Only in the NES versions. In all other versions, it's your little brother that's missing.
 * The Day the Music Lied: Upbeat tone while meeting a Scarlet O'Hara lookalike from the back? Ooh, very ni--AAAAAAAAHHHHHH!!!!
 * Drowning Pit: The bathroom quickly turns into one, if you're silly enough to turn on the sink..
 * Every Car Is a Pinto: The very first thing you need to do in the game is get the hell out of your wrecked car. You have three turns or so, before it goes boom.
 * False Reassurance: "Thank you for coming back for me, my love. You will be mine forever..." ...
 * Forbidden Fruit: The greenhouse contains the most literal example.
 * Gender Flip: The original MacVenture version had you braving the house to rescue your younger brother.
 * A quite likely explanation is that, since the NES port was originally Japanese, they figured saving an older sister would appeal more to the gaming audience at the time.
 * Which, when combined with her flirtatious gestures upon being rescued, just raises more questions about that Japanese target audience.
 * Getting Crap Past the Radar: Unlike Shadowgate, this game likes SHOWING you just what it is that's biting and gnawing and ripping your flesh off.
 * Although there were things that were toned down. I remember a preproduction screenshot in Nintendo Power that showed a ghost that carried his head in one hand (the one that appears in the attic cell). In the actual game, his head is on top of his shoulders.
 * He's carrying his head in most other versions.
 * Ghost Butler: The front door, of course, refuses to let you out once you're inside..
 * Giant Space Flea From Nowhere: The red tomato-monster thing that . Even the narrative text gives up trying to make sense of the event.
 * Giant Spider: Amusingly enough (and in perhaps the only example in the entire MacVenture series), the game warns you multiple times that leaping into the den of the resident Giant Spider will probably be a bad idea. Ignoring the warnings
 * Guide Dang It: Three separate instances:
 * How to deal with the ghost butler upstairs.
 * What the hell keeps killing you for no apparent reason (the ruby).
 * If you examine the ruby, you'll get a pretty good hint that it's something you don't want. Also, this is only in the NES game. In all other versions, this happens whether you have the ruby (a star in all other versions) or not. Fortunately, it takes much, MUCH longer in other versions, essentially giving the whole game a time limit.
 * How do you get to.
 * Malevolent Architecture
 * The Many Deaths of You
 * The Maze: Hidden in the chapel is a rather large maze filled with zombies.
 * Moon Logic Puzzle
 * Nintendo Hard
 * Oh Crap
 * Rouge Angles of Satin: "This phantasm must have come from the valley of death. It stares at you malisciously."
 * Schmuck Bait: Two of them:.
 * Sealed Evil in a Can: Dracan is, fortunately, buried within several tons of ice..
 * Shout-Out: You can find the graves of both Ace Harding from Deja Vu, and of Talimar, the Big Bad of Shadowgate inside of the maze. Also, the phonograph in the house proper plays a (horribly off-key) tune from Shadowgate.
 * Southern Belle: Ha... hahahaha...
 * Trial and Error Gameplay: Like Déjà Vu and Shadowgate, this game has a few rather obtuse solutions that the player would never figure out without a few game overs.
 * Why Did It Have to Be Dogs?
 * With Great Power Comes Great Insanity: Dracan.
 * Yandere: A possible explanation of the actions of the Southern Belle.

"You reached the end of the page. Finding indexes, you continue to click and click, forgetting time. Shortly after, you realize that you missed your important appointment, which caused you to lose your job, love and everything. Your life was ruined all because of the addiction with this site."

"Your quest is over."