Power Systems

Superpowers within a setting that usually go by a universal term by the characters who are bestowed and use them.

Depending on the media, a setting can have characters with one power or a combo platter of powers. When there are people with one power per person, then the one person they will only have that power, and if they are lucky, they can get a versatile one. The case where a combo platter of powers possibly comes into three forms. The first form is where the superpower can have different powers that can be granted. The second form is there are different powers within a setting that one person can gain rather than just one superpower. The third form is where the power gives passive abilities when a person has one. The trope can be found in most Eastern media such as anime, manga, and light novels while rarely seen in Western pieces of media.

Exclusivity in a power is usually a result of Superpower Lottery being very random at least in details, though it may also happen due to a person giving their power away to someone else. A milder case of exclusivity is powers naturally restricted to specific bloodlines, though even those may at least express differently, including occasional duds. See also Personality Powers.

Anime and Manga

 * Nen, from Hunter X Hunter, is a technique to use one's aura in different applications. To gain a proper grasp of Nen, one would need to practice the Four Major Principles, which are Ten, Zetsu, Ren, and Hatsu. The principle of Hatsu can be unique compared to the other three principles. Hatsu is the release of a person's expression of aura that follows six categories along with the users' preference. The six categories of auras are born with one of these types, which are Enhancement, Transmutation, Conjuration, Emission, Manipulation, and Specialization. One person is born into a category, but one is not their limit. A person can use more than one category by being compatible with two other categories. A user would have multiple powers with different Hatsu along with the various techniques of Nen.
 * Quirks, from My Hero Academia, are superhuman powers that usually manifest around the age of four or when a person is born. They can be gained genetically from either parent and can even be a fusion from the two. There is also the chance of obtaining one unrelated to genetic lineage. Quirks fall into three types which are Emitter, Transformation, and Mutant.
 * Devil Fruits, from One Piece, gives a unique power to whatever eats it and falls into three types. Paramecia provides an individual with some form of physical superhuman ability. Zoans can transform into three from which is an animal form, an animal hybrid form, and their original form. Logia has the power to transform themselves into a specific element like fire, light, ice, or smoke while also being able to manipulate them. A person can only consume one Devil Fruit lest they disintegrate.
 * There is also Haki, which is a mysterious power that every living being has in the world of One Piece. Haki separates into three types which are Kenbunshoku Haki, Busoshoku Haki, and Haoshoku Haki. Kenbunshoku Haki can give a user a sixth sense around them to sense the presence of others. Busohoku Haki uses one's spirit as either a means of defense or offense. Haoshoku Haki is a rare form that cannot gain from training, and one in several million people are born with this Haki. This type allows a user to exert their willpower over other living beings.
 * Sigils, from Darwin's Game, are powers granted by the titular phone app to its players. The app grants a unique yet randomized ability, which means no one would have the same Sigil. Each player of the game can only have one Sigil at a time. There are five types that Sigils can fall under, which are Telekinetic, Metamorphic, Mind Control, Scientific Engineering, and Sense Expansion. Telekinetic involves a Sigil that can manipulate matter or even people. Metamorphic types are powers that can make change an attribute of a user's body or even their entire form. Mind Control types are Sigils that influence or manipulates a target's mind. Scientific Engineering types are superpowers that can create chemical substances. Sense Expansion can increase the five senses or allows the use of a sixth sense.
 * Stands, from Jojo's Bizarre Adventure, which usually comes in the form of a humanoid Guardian Entities that have a unique power(s) related to the user's personality. They can take on other forms such as locks, guns, and even rope. Sub-stands also exist that come with their abilities related but different from their original Stand.
 * Embryos, from Infinite Dendrogram, are abilities that players or Masters have in the titular VRMMO. Their forms and powers are born from a Master's personality, actions, and experiences in the game's world. Depending on the nature of the person can determine one of 5 broad types: Arms, Guardner, Chariot, Castle, and Territory. Embryos can also evolve as the player experiences the game, which may give other Skills and Types from its initial development. A player gain multiple abilities not only due to their Embryos but also Skills and Magic.
 * Skills are the name for abilities that Tians, Masters, and monsters gain in the VRMMO. Tians and Masters can learn Skills from equipment and jobs while monsters are capable of using them naturally. Masters can also receive Skills from their Embryos. Each Skill has a level that affects their power, and if an opponent can resist them. There are three types of skills which are Job, Original, and Sense. Job Skills also subtypes of General, Characteristics, and Ultimate.
 * Magic are mystical techniques that can be used by Tians, Masters, and a subset of monsters. They come in the form of spells with levels similar to Skills. They require MP to use while the effect and power establish from the user's maximum MP. The level of the spell, the amount of MP, level of magic extension skills, and amount used by magic extension Skills are also factors that affect spells. Magic groups into attributes depending on their effects. There are three great attributes, which are Sky, Earth, and Sea, but there are other magics that don't fall into these three attributes.
 * Justu, from Naruto, are supernatural arts ninjas use in battle by using their chakra. The techniques would usually require a person forming hand seals while also releasing physical and spiritual energies that create chakra. Jutsu comes into three categories: Taijutsu, Genjutsu, and Ninjutsu. A ninja would find a specialization in one of the three categories, which helps in potency with that category. In contrast, others practice in more than one type, thus giving them a versatile arsenal of powers.
 * Kekkei Genkai are unique techniques based on the wielders' DNA and hereditary within ninja clans. They are passed down from generations in a family and go into three types. These three types are Dojutsu, Advanced Nature Transformation, and the third involves the manipulation of the body.
 * PSI, from Psyren, is the ability that Psychicers have that manipulate one's thoughts by over-clocking the brain into three basic types: Burst, Trance, and Rise. Burst is the ability to influence the world in a certain way psychokinetically based on the user. Trance is the ability to manipulate the minds of others and can even read minds. Rise is the ability to control the body where one can enhance their physical attributes. A Psychicer can have multiple superpowers with PSI
 * Unique Skills, from That Time I Got Reincarnated as A Slime, are skills that specific individuals can possess. They are unique even if they have similar or the same names, but each has subtle differences from each person. An Otherworlder who reincarnates or summoned into the world gains such a skill. Another method is by evolving an Extra Skill through training or combining it with another Extra Skill.
 * Abnormalities or Skills, from Medaka Box, are superhuman abilities possessed by a few humans and categorized as Abnormals. The superpowers bases on the Abnormal's personality and they manifest internally while rarely project from the user's bodies. An Abnormal wouldn't have control over their Abnormality due to their overwhelming nature. This aspect of the power cause Abnormals to have an inherent ambition to control it. An Abnormal would usually only have one Abnormality, but there are exceptions.
 * Minuses are Abnormalities made more unstable because of mental negativity. Unlike regular Abnormalities, projection outside of the body is standard and relate to their mental state. Unlike Abnormalities, scientific analysis for such abilities isn't possible because of how they defy logic and physics.
 * Styles are the manipulation of language for different effects and are meant to fight on par to Abnormalities. Any person can gain Styles, which means anyone to develop, which includes Abnormal. A person can develop a Style, or they can be bestowed one from someone who already has a Style. A Language Master can have multiple Styles, but most would stick to one Style.
 * Branch of Sin, from Deadman Wonderland, are blood manipulation powers that Deadmen gain through to a parasite in their bodies. Each Branch of Sin uses blood differently from each other. Examples of this blood manipulation involve creating and firing a bullet of blood, scythes of blood, and even bombs.
 * Magical Rights, from Book of Bantorra, is an individual magic that a person can possess, and only one person has one. It is one part of Magic, and to use Magical Right, a Magic Deliberation is an invocation to use the power. Magic Deliberation comes in the form of a mantra or chant that contains reversals of logic. These chants can also increase the effect of a Magical Right.
 * Breath Styles, from Demon Slayer Yaiba, are styles of swordsmanship taught and practiced in the Demon Slaying Corp. The Demon Slaying Corp uses them to fight Demons while wielding Nichirin Blades. They are all derived from the Breath of the Sun, which is the first Breath. The styles can make use of specific and concentrated breath patterns giving users increased physical ability and mental concentration to match a Demon's power. Drawbacks for using these styles of swordsmanship take a toll due to the limits of the human body.
 * Demon Slayer Marks are markings that can be unlocked and appear somewhere on a strong Demon Slayer's body. The precondition to gaining one involves an individual related to the Breath of the Sun being born with one. Demon Slayer Marks can give different abilities such as enhanced physical capabilities and breathing techniques compared to an average Breath Style user.
 * Blood Demon Arts are spells that Demons can use and are unique to each one. A Demon would usually gain this power by consuming humans while also attain more strength. The Blood Demon Art can grow, which means more potency and different techniques of using them.
 * Powers (or Magic Powers), from The Seven Deadly Sins, are mysterious abilities based on an individual's will, beliefs, and experience. These magical powers can weaken if the user loses control of their emotions, which can be solved by training. They can also be measured by Magic, Strength, and Spirit in the form of numbers and summed in a Power Level.
 * Spells are another magical power that can be used inherently or by the use of Incantation Orbs. Unlike Powers, spells have a variety of different effects based on the kind of spell, its type, a person's magic power, and potency. They come into five kinds of Elemental, Negation, Utility, Enchantments, and Curses.
 * Commandments are unique powers created by the Demon King and bestowed onto ten elite warriors. The ten Commandments are curses with an absolute effect for anyone that breaks their rules, even their user. There is also how a warrior with a Commandment would also have their Power to use as well. Commandments can also turn their user into a Demon who also have their demonic abilities.
 * Graces are four unique powers made by the Supreme Deity of the Goddess Clan. Similar to Commandments, the superpowers go to the strongest fighters found in the clan. These powers give their user a unique ability while also passively augmenting their magical and physical strength. There are also how the Goddess Clan has other skills and can provide them with an arsenal of capabilities depending on the Goddess. One thing about Graces is that if a human gains one, it will destroy their body with every use of the Grace, thus killing the person.
 * Ether Gears, from Edens Zero, is the power that allows a person to channel Ether through their bodies similar to a machine. Ether flows in the user's body and rearranges into a power they can use. The users of this power each have different abilities.
 * Gifts, from Problem Children are Coming from Another World, Aren't They?, are special abilities that people may have before transported to the world of Little Garden or bestowed in this world. The powers intertwine with one's soul. A person can gain more than one Gift and can have an unlimited number of them.
 * Territories, from Yu Yu Hakusho, are powers that individual humans have due to being in the vicinity of the Demon's Door. The people can use the superpowers can within a specific range and correlates to the user's personality. The range of a Territory can extend to 100 meters or just their bodies.
 * Darker Than Black Contractors have one from a wild variety of quirky abilities, with a bare minimum of Required Secondary Powers, plus even more varying (and more often obviously personalized) remunerations. So, e.g., we have seen two teleporters in the first season — but their powers worked very differently.
 * There are powers that appear to be exact duplicates, but this seems to happen very rarely: Book Ends of the first season got similar gravity negators (there were other gravity manipulators with different specifics). Dash and Goran had super speed, Hei and had the same (as far as anyone can tell) power. Curiously, in all cases, the Contractors who had those first were not alive by the time we see the second instance with Hei's case. His case is weird: while he is, of course, alive, his power was "inherited" from Bai — who may or may not count as truly "dead", but she's not among the living either. Of course, few Contractors lived on-screen very long either way.
 * The Euphoria Virus, from Speed Grapher, is a disease that can usually kill a person when contracted. One can survive if they have a Euphoric Factor and gain a superpower based on their obsession, desires, and fetishes.
 * Space Pheromones or SPH, from ēlDLIVE, are pheromones secreted by aliens. They can be used to send signals to other extraterrestrials and even for an offense. Each alien has their unique scents that cannot be changed, which allows for tracking through SPH. Aliens use Space Pheromones in different ways, such as a combat form or through equipment. Humans cannot use SPH unless they have an organ transplanted into them, or having a Monitalien makes a human its host like the main protagonist.
 * Minimums, from Hamatora, are unique abilities that a small percentage of the population has called Minimum Holders. Each Minimum has a trigger to activate it, such as removing glasses or putting on headphones. The powers are embodiments of a person's motivation to influence others.
 * Exceeds, from Black God, are abilities that Tera Guardians if they have a contract between a human and the guardian. Each Exceed is unique to a Tera Guardian and used the human's Tera, which requires a large amount of it.
 * Ignition Abilities, from Fire Force, are abilities that allow Third Generations to make fire from their body parts. Different from Second Generations' ability to control existing flames, they can produce it from their extremities such as their feet, head, hands, and even their eyes. This ability augments with specific equipment wielded by a Third Generation. Ignition Abilities also has applications to increase strength and speed while others have found other applications such as defense.
 * Adolla Burst is a power that certain Third Generation can awaken to by creating a connection with a being from Adolla. Adolla Bursts involve aspects that do not conform to the physical laws of the universe, which affects Ignition Abilities. They are considered impossible even for pyrokinesis, along with their unknown nature due to a connection to another dimension.
 * Skills, from Is It Wrong to Try to Pick Up Girls in a Dungeon?, are abilities, magic, and actions to those who receive falna from fighting monsters or different activities. They appear regardless of a person's level and are rare while there are even ones where Skill would have effects that no one has heard before. Skills can be gained by leveling up or other methods involving activities like training or smithing.
 * Development Abilities are special abilities that appear after leveling up to level 2. They are different from Skills as they specialize in a specific area such as expertise or personal attributes. From Level 2, a person would have a chance with every level up but may not get even one. Like Stats, Development Abilities have a rank from I to S and are hard to rank up while also not resetting to I when a person level up.
 * Gates, from Gate Keepers, are doors from another dimension that gives an ability to a GateKeeper. A Gate can give a GateKeeper a unique power, and one person can have one Gate. The Gates has a cost on the user, such as absorbing their happiness, which leads to misfortune in their lives. There also other costs, such as halting their age or even consuming their body parts.
 * Authorities, from Campione!, are divine powers or attributes of monsters, demons, heroes, and gods related to their myths. A human can also gain them if they managed to kill a Heretic God and become a god slayer known as a Campione. These powers can be shared between individuals but have different ways of using them. A god can hold many Authorities while Campiones can do the same but with a limit. If a Campione kills a god with many Authorities, then it will combine into one Authority with conditions and restrictions. A Campione can, however, have multiple Authorities if they slay different gods, thus giving them different powers.
 * Osore (translated to Fear), from Nura: Rise of the Yokai Clan, are unique skills and traits that each yokai posses that are related to fear. They are connected to the fear of the unknown and are displayed by yokai due to their monstrous appearance. This act is due to how yokai existed as beings that induce anxiety in humans. Some yokai can combine two types of Fear Systems for a different effect compared to just a singular one. There are 9 Fear Systems, which are Elemental, Physical, Manipulation, Displacement, Creation, Presence, Weapon-Reliant, Belief-Reliant, and Grudge-Reliant.
 * Aura, from K, is an extraordinary power that each King and their Clans can wield. Depending on the King, the Aura will manifest different abilities, and each King has their unique Auras.
 * Magic, from Magi: The Labyrinth of Magic, is the technique of creating phenomenon by using Magoi that comes from the Rukh. Rukh causes the natural phenomena of the world, which can be reproduced by certain people called Magicians. There are countless types of magic, but there are eight basic types in which a Magician is born in one. An example would be Red Magician would have an affinity for Heat Magic. The Red Magician would also have compatibility with Wind Magic but an ineptitude for Water Magic. A Magician can demonstrate proficiency with one form of magic but one is not their limit.
 * Norito, from Sekirei, are extraordinary powers that a Sekirai can use once kissing their Ashikabi. The physical contact creates a reaction in genes with the aptitude of the Ashikabi that causes wings and the power releases. There is also a prayer that amplifies the Norito. It is unknown if a Sekirei can have more than one Norito, but there have been hints at a Sekirei having more than one power.
 * Jinxes, from Esprit, are special abilities brought out by a person's faith. The effects and potency depend on the user, which can lead to infinite possibilities. The strength of a Jinx comes from one's mind in which a battle between two users would be determined by their faith. One person can have only one Jinx.
 * Fragments, from Needless, are the source of a Needless' powers. They are called a Fragment due to being a small part of The Second Christ's superpower. One defined rule of a Fragment is that one Needless has one Fragment. There is also how a Needless have passive physical superpowers.

Comic Books

 * Miracles, from the manfra, Radiant, are powers that do not use Fantasia but stem from a different source of power. These powers are bestowed by a pitchfork that was said to been used to kill a Wizard by a normal farmer, thus creating the first Miracle. A person bestowed a Miracle is named Thaumaturges and is affiliated with the Inquisition. Each Thaumaturges' Miracles are unique to the individual and exhibit an exclusive power like astral projection, controlling swords, petrification, resurrection, and even nullifying Fantasia.
 * Enforced by some incarnations of The Legion of Super Heroes: All members have different powers because having a unique power is a requirement to join the Legion. Those whose powers aren't unique (or are simply lame) must instead join the Legion of Substitute Heroes.
 * The Dom, from Monster Allergy, are special powers used by Tamers and are inherited from parent to child. There are five Dom Powers, which are Sight Dom, Voice Dom, Gesture Dom, Enviro Dom, and Energy Dom. Sight Dom is a passive ability to see monsters and ghosts which are invisible to the average person. Voice Dom allows a Tamer to command monsters and ghosts with their words. Gesture Dom gives the power to manipulate monsters through gestures and can also be used to capture them in DomBoxes. Enviro Dom makes it possible to survive in different environments like underwater or a higher atmosphere. It can also be used to create a force field as well. Energy Dom can release a blast of energy that can affect dark phantoms, monsters, and even ordinary objects but not witches.

Literature

 * Peculiarities, from Miss Peregrine's Home for Peculiar Children, are special powers that manifest in people called Peculiars that can develop from infancy or when one is elderly. There are five categories for Peculiarities, which are Aggressive, Passive, Physical, Internal, Elemental, and Uncertain. Aggressive are active powers, and Passives do not need to be activated. Physicals grow with the body, and Internals are mental abilities. Elementals have elemental properties like cyrokinensis or pyrokinesis, while Uncertains are more peculiar from the other four categories.
 * Graces, from Graceling, that are unique and strange skills that people are known as a Graceling can gain. They can be identified by mismatched eyes and appear within a few months after birth or early in childhood. The skills can be singing beautifully, giving dreams, extreme capability in fighting, and never sleeping.
 * The Power, from Gone, are supernatural abilities gained by teenagers in Perdido Beach while trapped in a barrier. The superpowers are gained from radiation and an alien virus in the water pipe that reacts with DNA to create The Power. They are also classified through a power level system between bars that go to one to four and even off the scale. This idea came from how signal strength on phones is shown through bars.
 * Morphs are powers that are different from The Power as they use ASO rocks injected into a person. They are called Morphs due to how the person can transform into creatures. Morphs, in some instances, can also have different powers from their creature forms.
 * Talents, from the Alcatraz Series, are powers that the Smedry Family is biologically born with to fight evil librarians. Talents would come in the form of abilities that can sound mundane but can lead to an extraordinary effect. One member has the Talent of being late, which always has him being late for occasions. The other effect it has is how different things arrive late, such as bullets missing him or his blood bleeding late from a wound to avoid hemorrhaging to death.
 * Elements, from Vampire Academy, is magic that Moroi vampire specializes in that involves manipulating five elements. These Elements are Air, Earth, Fire, Water, and the rarest, Spirit. Spirit was one element that was forgotten over time but was re-discovered by Vasilisa Dragomir, who specializes in Spirit. Each Moroi can control all of the Elements but specialize in one of them. Fire is considered the most offensives, as it is the only element that can destroy Strigoi.
 * Talents, from The True Game trilogy, is a power that humans possess in the Lands of True Game. The power that one can have could be telepathy, pyrokinesis, and even being able to store from other talents to use.
 * Allomancy, from Mistborn, is magic people can use by 'burning' metal in order to use physical and mental enhancements along with other abilities. A person that can usually burn one metal is called a Misting. If a person has the ability to burn all the metals then they are called Mistborn. There are 16 metals that can be used in Allomancy, and they grouped in Basic Metals, Higher Metals, and God Metals. There are also subcategories for Basic Metals and Higher Metals, which are Physical, Mental, Temporal, and Enhancements.
 * Talents, from the Xanth, series are magical abilities humans can have if born in Xanth. There is a myriad of talents and that no two people can have the same Talent, but similar ones do exist. Talents could even compare to magics of the lowest and highest caliber. Different factors are believed to influence Talents, from personality to heredity. It was once thought that mundanes could not have a talent, but five years in Xanth can lead to the development of one.
 * Endowments, from the Children of the Red King series, are special powers bequeathed to descendants of the Red King. They are magical powers that differ from each other such as talking to animals, bringing storms based on emotion, shapeshifting, summon spirits of the dead, and traveling to places and time through pictures.
 * Magic, in Skulduggery Pleasant series, has two types of base magic, which are Adept and Elemental Magic. Adept magic is where a mage would focus on a single set of powers that varies on their personal scope. The magics in the Adept branch can involve using the language of magic for different effects to being able to burrow underground. Elemental magic is the manipulation of fire, water, earth, and air for offensive and defensive applications. It is less practiced compared to Adept magic due to the difficulty of mastering all four elements. Elemental users have to divide their attention between all of them rather than the singular focus of Adept magic.
 * Talents, from the Wheel of Time, are special abilities people have when they use the Channeling. They cannot be learned and are an innate way of using a weave. There are different Talents that can range from getting visions of the future to creating Ter'angreals (objects of the One Power that can perform a unique function).
 * Wild Cards has the survivors of the "Wild Card" virus end up with random powers… or more often randomly twisted bodies. Not counting 9/10 of the infected who just die, that is.
 * Legacies, from the Lorien Legacies series, are superhuman powers gifted to Loric Gardes that develop them when they have matured. All Gardes have the common Legacy of Telekinesis but also develop several other unique Legacies with age and training.

Tabletop Games

 * Tieflings (mutant humans who express traits of ancestor(s) who were fiend(s)) of Dungeons & Dragons and (via Open Gaming License) Pathfinder all belong to a single species, but "no two tieflings are the same" in how their ancestry impacts their appearance. The statistical benefits tend to be the same between them however.

Video Games

 * Drives, from the Blazblue series, are the manifestation of a soul's power using a force known as Blue. There are two ways a person to gain a Drive, which are pulling the Blue to them or a soul close to the Blue can achieve this power. One can awaken to a Drive or be born with it.
 * Atma, from Digital Devil Saga, is a virus that can affect humans and allow them to transform into an Atma Avatar, a monstrous form based on mythological entities. A human infected by Atma has superhuman powers and magical ones while changed in their Atma Avatar. Another effect of the disease is how a need to devour another infected by Atma, or they will become berserk.
 * Persona, from the Persona series, are manifestations of a person's personality as a "mask" to help face difficulties in life. Personas are based on mythological archetypes that dwell in the collective unconscious. Those who awaken to the potential usually have one Persona unless they have the Wild Card ability that allows a person to hold multiple Personas. They have their unique powers along with influencing their users' physical and mental faculties like superhuman physique and resistance from negative trauma.
 * Crests, from Fire Emblem: Three Houses, are marks that are believed to be bestowed by the goddess, Sothis. These marks are passed down through bloodlines, are believed to relate to blood inherited, and can be inherited by people within a royal or noble family. They are seen as a sign of nobility and comes with prestige and respect. There two types of Crests, Minor Crests, and Major Crests. Minor Crests carries weaker yet somewhat potent power compared to Major Crest. Despite the lack of potency, they are a sign of being an heir in a family, along with prestige. Major Crests contain immense powers and are seen as a sign of an heir in a family compared to those with a Minor Crest. A Crest can give a person a high aptitude with magic, superhuman strength, and other advantages.
 * Evilities, from the Disgaea 3: Absence of Justice series, where a character can have two which are split into a Native Evility and a Secondary Evility. Unique Evilities are used by Main Characters, Humanoids, or Monsters. There are also Generic Evilities that can be accessed by any character.
 * Overloads, introduced in Disgaea 5: Alliance of Vengeance, are exclusive powers held by Overlords or an Overload-class of power. These skills can be used to change the tide of battle when activated.
 * Keshin, from Inazuma Eleven GO, is the ability to bring out a user's spirit to use a hissatsu, fight another Keshin, or to use the technique, Keshin Armed. Keshin Armed, introduced in Inazuma Eleven GO Chrono Stone, is when a user equips their Keshin as armor in order to increase their strength and speed along with their hisstasu techniques.
 * Mixi Max, introduced in Inazuma Eleven GO Chrono Stone, is a technique to fuse a person's aura to another person. When Mixi Max is used, a person's appearance changes while also gaining their physical attributes like power and speed along with a new hissatsu.
 * Soul or Beast Powers introduced in Inazuma Eleven GO Galaxy is an ability that allows a user to transform into an animal. The transformation is temporary as they gain another hissatsu and the ability to use a Soul Strike. Soul Stikes are techniques to a specific Soul and are stronger than an average hissatsu.
 * Manifestations, from Under Night In-Birth, are a power that allows In-Births to give EXS a unique shape or an EXS Ability. They can come in the form of a weapon, superhuman speed, growing their muscles and body, manipulate blood, and shaping energy. The use of these abilities can also give superhuman physical abilities.
 * Runes, from Suikoden, are used to summon magical spells. They come into four types: Common Runes, Unique Runes, True Runes, and a fourth class that doesn't fit in the others. Common Runes are those that can be found in stores, monsters, or even schools for martial training. They are derived from True Rune and are man-made. Common Runes are sealed in an orb until a Rune Master attaches one to a person. They come into there types of Melee, Magic, and Support. Unique Runes are one directly created from the True Runes. They possess a will of their own but can be suppressed by a powerful Rune Master. They each have powers that could rival a True Rune, but they can't give agelessness like them. True Runes are extremely powerful and possess their own will, much like Unique Runes. They each have powers over the world and can give a person immortality. Each True Rune represents an aspect of existence like the basic elements or concepts like beginning or destiny. The two runes that don't fall into the other three types are the Bright Shield Rune and Black Sword Rune. They are actually the two halves of the True Rune of Beginning, and each doesn't give the advantages of a True Rune. The two Runes actually eke life force from their bearer and aren't referred to as True Runes in the game.
 * The Catharsis Effect, from The Caligula Effect, is a phenomenon caused by a person's strong emotions caused by an intense catalyst which can be tuned by Aria and their resolve to face pain. A person gains supernatural abilities and can maintain their sanity. They also manifest a weapon and other accessories.
 * Septima, from the Azure Striker Gunvolt series, is a kind of ESP that humans known as Adepts can use. They are much like normal humans physically and mentally but wields different superpowers. Some Adepts have common Septima, but others may have more varied powers. Septima can also be affected by different technology made to interact with Adepts. Glaives act as a container for an Adept's Septima and they can't use their power unless their respective owner fuses with it. Contrasting Glaives, Falcon Quills are used to create the phenomenon of Weaponization by changing the Adepts body structure while also enhancing their Septima to its fullest potential.

Visual Novels

 * Noble Phantasms, from the Fate series, can come in the form of powers based on the legend related to the Servant along with their summoned class. The form of these powers can come in different manifestations as one hero could call upon a pocket dimension under their control. Another would allow them to complete control of an object as long as it can be recognized as a weapon.

Web Animation

 * Semblances from RWBY are a manifestation of a person's innate and personal power, which is unique to each individual. The abilities are a projection of one's Aura and fueled by it. The nature of a Semblance seems to based on a facet of their personality. Dust can also be used to modify a Semblance with the element of its energy. However, they may be a borderline example because it's clear that multiple people can have similar or nearly-identical Semblances. For example, Harriet of the Ace Ops in V7 makes it clear she's met other people besides Ruby with a Super Speed Semblance like her own, and that there's something different about Ruby's speed.
 * Epithets from Epithet Erased are powers that people called Inscribed have attached to their souls. An Epithet comes from a single word attached to their soul, such as 'Fire ', 'Coupon','Dumb', or 'Soup'.

Web Comics

 * Natural Abilities and Acquired Abilities, from The Gamer webtoon, are two types of powers. Natural Abilities that Gaia grants based on the person's most traumatizing aspect of their life. The main protagonist has the titular ability due to his obsession with video games. Acquired Abilities are those of magic and martial arts that use ki manipulation developed from prior knowledge where one can train themselves through practice and study. Natural Abilities are exclusive to those that Gaia has granted while anyone can learn Acquired Abilities, even Natural Ability users.
 * Charyeok (or Borrowed Powers from the official translation), from God of Highschool, are superpowers from supernatural entities who made a contract with a person. The paranormal entities come in the form of monsters, gods, or people who have gained fame or infamy when alive. A person that uses a Charyeok can create a unique power through their imagination and empathy. Charyeoks come into six classes, which are Weapon Summoning and Reinforcement, Summoning, Parasitic, Direct Contract, Key, and The Original Way of Charyeok.
 * Ballyhoos, from Scoob and Shag, are channeled powers made from love and admiration for a fictional character that comes into the form of a unique ability for individuals of an alien race. There are named after broadcasting and animation terms while also comes into two types, Physical and Energy. Physical Ballyhoos are ones that can interact with the world physically. Energy Ballyhoos involves more metaphysical or semantic abilities to manifest.
 * Cultivation, from Tales of Demons and Gods, is a technique for people to enhance their abilities by training and gathering Soul Force. This method is called a cultivation technique and would come in the form of martial arts and meditation. The body can be empowered even with a small amount of Cultivation. There are three different ways of using Cultivation. One way is by training with martial arts, physical exercises, and enhancing natural abilities with Soul Force, which are used by people who wish to become fighters. One can merge with demon spirits to gain power beyond normal humans, which are called demon spiritualists. The third method involves cultivating Soul Force to the point of purity called Law Energy, which is the purest form of Soul Force. A Law is a part of the structure of the world and takes decades to have one accept a person who can become pure.
 * Ripples, from Awaken, are the movement of Flux, which is the flow of consciousness penetrates from living organisms. Ripples are manifestations of Flux through a person's Field of Awareness. An F.o.A is an extension of a living person based on their personality. Ripples classify into four types, which are A-Type (Absorb), T-Type (Transform), R-Type (Release), and C-type (Control). The four types can combine into different subtypes, which can manifest in a combined form of a Ripple.
 * Personal Attributes, from Hardcore Leveling Warrior, are skills gain randomly during the creation of a character in Lucid Adventure. An example would be being able to increase a stat, learning a particular skill, transformation into a monster or legendary figure, and transcending the laws of the game. They come into five types of Personal Attributes are Skill/Stat, Monster Attribute, Class, Person, and Transcendental Skill.
 * Transcendental Skills, from Kubera, are abilities that can be used by gods, sura, and halfs(human-sura hybrids). There are two types of Transcendental Skills, which are General and Unique. Both gods and suras can use General types. It differs from human magic due to how it derives its power from the user rather than another being. These skills have more power compared to magic, and it's usually impossible to learn for humans and quarters (humans with a quarter of sura blood). The abilities for individuals made by their attributes depending on their race, which are Birthday, Clan, and Hereditary.
 * In Paranatural, the Spectrals share the property of constantly seeing and touching the spirit world around them, and even with training have minimal uses for their raw power. The spirits, however, have wildly varied abilities — and those that become object-bound Familiars or possessing entities bestow their unique powers on their masters.
 * Passive Skills, from Zero Game, are abilities that players in the titular game gain once they participate in it. Each skill is unique to each player and has a cool-down period. Each player has one Passive Skill but also can have an Ability.
 * Abilities are powers bought from the Ability Shop. Each player can have one ability at a time. Abilities' mastery can rank from A-SSS along with H for hidden Abilities. Even though they have one Ability, the combination of a Passive Skill gives a player a combination of powers.
 * Shinsu Quality, from Tower of God, is Shinsu that carries unique qualities that can be controlled by few people. Once a person finds a Shinsu Quality that suits them, the user can manifest into a power. They can come in the form of elements or non-elemental characteristics. A person can have more than one Shinsu Quality.

Western Animation

 * Bending, from Avatar: The Last Airbender, is the power and art of manipulating one of four elements of Air, Water, Earth, and Fire that certain people called Benders can use. The Avatar is only one who can bend all four elements while having other abilities.
 * Disney Fairies have Talents, which are either jobs or elemental powers that are assigned to each fairy. Each Talent a fairy could have a name about the power or skill that they could have like Water-Talent, Tinker-Talent, and Fast-Flying-Talent. What a fairy can do with their Talent can vary like a Tinker-Talent is usually used for repairs while also being able to make inventions. Another example would be Fast-Flying-Talent where a fairy can fly fast while also capable of manipulating the air as well.
 * Belly Badges, from the Care Bears series, are images on a Care Bears' and Care Bear Cousins' stomachs that show their personality along with their unique powers. Depending on the badge, it could have the power to influence the emotions of others, teleportation, enter Dreamland and influence dreams, and unlocking ideas from one's mind.
 * Cutie Marks, from My Little Pony: Friendship Is Magic, are marks that ponies get that relate to their personality and talent. Depending on the pony, they could have a Talent with different abilities such as speaking with animals, being a great flyer, or having a great aptitude with magic. For Unicorn Ponies, they usually have one relating to their magic, which can be a scope of spells associated with their talent. A Cutie Mark does signify a Talent but doesn't mean that they can't show other skills or even other spells through magic. With time and practice, they can have different skills or expertise in other magics. Another factor of how Cutie Marks are tied to some sort of magic within every pony and any changes to the mark or a Pony's magic can signify a change in their talents.
 * Magic, from The Dragon Prince, is the mystical force that is connected to six Primal Sources. Magical creatures like elves and dragons are connected to these Primal Sources, which give them spells, powers, and abilities related to them. This connection for magical creatures is called Arcanum. Humans do not have such power but can use spells through some form of conduit to a Primal Source. The Primal Sources are Sky, Stars, Ocean, Earth, Sun, and Moon. An example of one of the powers granted with the element of Sky would be power and spells related to wind and lightning. The Arcanum for Sky would need a source of air or a storm while requiring deep breath and focus.