Phantom Brave/YMMV


 * And the Fandom Rejoiced: A third port of Phantom Brave? Are you kidding me? I don't care what characters they're adding to this port, there's no way I'm going to buy it ag--playable Asagi and Castille!?!?
 * Game Breaker: Not to be confused with the BGM Game Breaker. The Failure title modifies anything it's attached to by reducing its stats by 90% and XP by 100%. When attached to a dungeon, everything in that dungeon gets that dungeon's title, making everything in it extremely weak and worth little XP. Due to an oversight, Phantom XP gain from being confined to items is not affected by this. Creating a high level dungeon, throwing the failure title on it, and diving in for a few levels is an absurdly fast way to gain hundreds of levels without any work (except for Marona, who gains a set % of a level each battle).
 * And that's not even mentioning the use of the Failure title in fusion...
 * The Bottlemail is great for those Failure dungeons as well. Acquire one by going through "Weird" dungeons or get the free one from Phantom Isle, then go into a high level Failure dungeon and confine it to one of the items on the level. Once the Bottlemail is forced out you will probably get to keep the item, which you can then either use or sell for tons more Bordeux than you're likely to be able to get otherwise. Combine it with leveling up the Merchant using the above method and can then use the money to buy very high powered equipment for your entire party easily from the moment you've got access to Dungeons and Titlists.
 * To a somewhat lesser extent, the ability Quick Attack. It guarentees the character will get an attack, which can be very good for high ATK but low SPD weapons, like axes. On the downside, only two classes come with the ability naturally, and it costs an abnormally high amount of mana to transfer. But if the skill is fused to a slime before transfered onto the character in question, the cost is laughable.
 * Trolleys. Particularly, high-level trolleys picked up through failure dungeon grinding. A SPD-boosting item with SPD-based attacks? Yes. Hell, yes. Now watch Marona club to death everything on the field before anyone else can get a single turn. Who needs Phantoms?
 * Les Yay/Toy Ship: This picture by Nippon Ichi's artist of choice speaks for itself.
 * Moe: Marona.
 * Tastes Like Diabetes: Considering the plot as a whole? Natch.
 * That One Level: Any stage with few items on the field. Fewer items = less confinable Phantoms, which means relying on one overpowered Phantom rather than a team of roughly equal Phantoms. Either that, or use Marona for anything other than healing purposes.
 * The Woobie: Poor, poor Marona.
 * Marona has nothing on Carona. In one of her memories,.
 * The Iron Woobie, even. She wants to save them anyways.