Azure Dreams/YMMV


 * Complete Monster:.
 * Contested Sequel: Tao's Adventure: Curse of the Demon Seal is considered this, although it doesn't seem to be a true sequel, what with the absence of Koh or any of the other characters. It tried to implement a character could use magic, along with different monsters, and a setting that was very similar to the first one, with the Monster Tower still being the main focus. While some people liked the similar gameplay, other criticized it for some of it's design choices (like being able to leave the dungeon or move between floors easily).
 * Crowning Music of Awesome: The entire soundtrack.
 * More specifically, the opening and ending themes, the latter being an extended edition of the former. The tune is the central piece most of the other songs are based around.
 * Cult Classic
 * Demonic Spiders: Arachnes to a literal extent. Also, most monsters have special abilities unique to their species. Some of them are more annoying than others. If a monster isn't this, it's probably one of a horde of Goddamned Bats.
 * Analeobas like to disguise themselves as nearby items.
 * Balloons can ship you up to the next level, which can be especially bad if you're looking for an item on a specific level.
 * Blooms, who are not that big of a threat themselves, have a tendency to brainwash your monsters with their special ability. Kewne is the only monster who can't be mind-controlled due to its ability Unbrainwashable, and it doesn't seem to matter what level other monsters are to have them brainwashed. Once brainwashed, your monsters won't obey commands, and instead attack you.
 * Clowns have the ability to Level Drain you or your monsters. Killing the Clown doesn't revert the damage to your levels, which can suck if you've got a really high-level monster out.
 * Krakens, who have the ability to deliver massive electric recoil whenever you strike it directly with a metal weapon. This forces you to use only weak wooden weapons to fight them,.
 * Killers have high attack stats, and an even higher critical hit ratio, and they love to come in multiples.
 * Pickets have the ability to steal an item, which was usually pretty important, and they can teleport and move twice as fast as you.
 * Submars (U-Boats) can make themselves unhittable by sinking into the ground, and sneak under your monster to attack Koh directly.
 * Vipers can eat eggs in the area, forcing you to defeat it to get the egg back. They can also continuously lower your attack every time the hit you.
 * Weadogs can throw meat which will distract your familiar into eating it, while you have to fight alone until they finish eating.
 * Additionally, a large variety of common monsters throughout the tower love to inflict Poison, Confuse, Sleep or Paralyze on your monsters.
 * Ensemble Darkhorse: Mia.
 * Game Breaker: The ultimate monster can make your weapon instantly kill all enemies in a 3x3 box in front of you, and he also has a spell that makes you invincible.
 * Way before you get to that point, fusing a Block and an Arachne together will create a double-attack Block that could kill anything but the final boss and take only 1 point of damage. An unkillable monster that one shots everything is as useful as it sounds.
 * While it's pricy, buying a Casino and learning how to play the games means that you have an unlimited supply of money, removing the need to collect items in the tower to sell and simply allowing you to buy everything.
 * Your safe increases the chance of an item dropping by the number of the item you have stored. A Barong could swallow any item you throw at it and spit out a random one. These two in combination would allow you to get whatever item that you would want.
 * Memetic Sex Goddess: All of Koh's girlfriends.
 * Nightmare Fuel: The entry for the Clown shows it holding the head of a decapitated Nyuel.
 * Killers also qualify, especially when you realize the damage they are capable of.
 * Ridiculously Cute Critter: Pulunpas(PS 1)/Catawumps(GBC). Also Wumps(baby Catawumps), especially Wumpi, Selfi's familiar that helps show her kinder side.
 * Self-Imposed Challenge: Seeing how far you can go up the tower by going in with nothing, only using the items you pick up in it.
 * That One Monster: Krakens, who have the ability to deliver massive electric recoil whenever you strike it directly with a metal weapon. This forces you to use only weak wooden weapons to fight them,
 * That One Sidequest: Finding the Healing Herb for Cherrl, mainly because it's on a high floor and it looks like any other plant, so you won't know what it is until you pick it up directly.
 * Too Cool to Live:
 * Unfortunate Implications: At one point, Selfi is being attacked by a Pulunpa, but it looks like its... doing something else to her. Later on, she gives you a Pulunpa Egg...
 * The Woobie: Many characters in the game, but Cherrl takes this Up to Eleven and back again.