Bejeweled

""But, dad, I'm Bejeweling!""

- Jesus, Penny Arcade

Crystalline meth in video game form.

Seriously, it's a puzzle game you've probably heard of. Click on jewels in a field of jewels. Two adjacent jewels are switched. If you get a row of the same jewel together, your score goes up.

This was originally called Diamond Mine, until Microsoft suggested the new name to avoid confusion with another flash game Diamond Mines.

Renowned as one of the greatest casual game ever; it is constantly ripped off and constantly played. Has officially been completed, because someone finally legitimately hit the Cap.

Sequels include:
 * Bejeweled Twist: uses a different method to move gems (you "twist" a square of four gems) but is no less addictive.
 * Bejeweled Blitz: is played like the regular game, but you only have one minute to score as many points as you can.
 * Bejeweled 3: has 8 different modes, as well as a bunch of Quest submodes.

Not to be confused with the trope Gem-Encrusted, or the index Bejeweled Tropes.


 * Awesome but Impractical: Supernova and Fruit gems in Twist. Supernovas require to get 6 in a row, which is very difficult to set up without breaking your multiplier, and fruit gems only appear if you've gotten enough moves in a row to get a *10 multiplier and then fill the meter again (this time with color-cycling indicators instead of yellow ones), which is not only difficult but fruit gems aren't powerful enough to justify it. Doesn't stop the Fruit Gem Bonus dance animation from being wicked cool, though.
 * Bribing Your Way to Victory: You can link your Blitz game to your Facebook account and earn coins as you play, which can be used to purchase in-game boosts; you can also use Facebook credits to purchase coins.
 * Casual Video Game
 * Controllable Helplessness: You're playing Ice Storm in Bejeweled 3. An ice column has reached the top of the play field. You look around for find a match that could lower or shatter it only to realize there are none. As you watch the ice column slowly "powering up" for the big freeze, you frantically try to make other matches, hoping the Random Number God will favor you with the right jewels, but it doesn't.
 * Demonic Spider: Doom Locks. There things are utterly abominable.
 * Divide by Zero: Matching 5 gems in a row makes a Hypercube. Swap this with another gem to zap all the gems of that color. In Bejeweled 3 and Blitz, if you manage to get two of these next to each other (a feat the games' jewel-spawning algorithm tries very hard to prevent), you can swap them into each other to clear the entire board.
 * Easter Egg: If you mouse over the buttons on the mode selection screen in Twist in the right order, you get to see the credits.
 * Endless Game
 * Everything's Sparkly with Jewelry: Hey, any objects could have been (and have been since) done with this game, but gems were of course the prettiest.
 * Luck-Based Mission: You have a diminishing chance to continue your game every time a bomb ticks to 0: 3/4, then 1/2, then 1/4. Also, in Bejeweled 3's Poker mode, you have a 1/2 chance to continue your game every time you make a poker hand that's marked with a skull.
 * Match Three Game: The Trope Codifier.
 * Production Throwback: As stated in the introduction above, Bejeweled was once called Diamond Mine. In Bejeweled 3, there is a game mode with the same name.
 * Sadistic Choice: In Twist -- do you try to keep the multiplier on 10 (and earn fruit gems) by never making non-matching moves, or do you deal with that bomb that just ticked down to 3?
 * Similarly in Bejeweled 3's Ice Storm mode -- do you try to keep the column combo going by continuing to make vertical matches overlapping ice columns, or do you make a horizontal match to reset the timer on that one column you can't destroy and may end your game if left unchecked?
 * Scenery Porn: Especially prevalent in the second game.
 * Score Multiplier: Used in Blitz.
 * Scoring Points: Twist has the formula 25 * simultaneous bonus (If two matches are made at the same time, each is worth twice as much, for a total of four times the points) * line bonus (1 for 3 in a row, 2 for 4 in a row, 4 for 5 in a row, unknown for 6 in a row) * cascade bonus (each cascade multiplies score -- The third will multiply it by 3, the fourth by 4, and so on) + special gem bonus (Fire 100, Lightning 250, Fruit 500, Supernova unknown) + geode bonus (50 + 50 more for each geode bonus (the first in one move gives 100, the second 150, up to a maximum of 350). This is only if there are geode bonuses in a move) with all that * multiplier(maximum 10) * game type bonus (Zen = 1, Classic = 2, Blitz = 5)
 * Sequel Difficulty Drop: Bejeweled 3. Hands up if you got all five elite badges within two hours.
 * Stuff Blowing Up: The various ways jewels can explode.
 * The Tetris Effect: These gems really tend to show up in your dreams as vividly as Tetris blocks, don't they?
 * Or even when you blink.
 * Verbed Title
 * What Do You Mean It's Not Awesome?: Bejeweled 3 has an epic soundtrack, on top of the game's already explosive special effects for everything from core gameplay to the UI around the board and even the backgrounds. It even has an instant replay for epic combos built-in! It's so over the top!