Custom Robo/Trivia


 * Marth Debuted in Smash Bros: Some robo models, including the Ray Mk II, appeared as collectible trophies in Super Smash Bros Melee. This was the first appearance of these characters on western shores, which sparked interest in the franchise, leading to the release of Custom Robo: Battle Revolution in the US, and the release of Custom Robo Arena in all regions.
 * No Export for You: Neither of the N64 originals (Custom Robo, Custom Robo V2) were ported to Western shores.
 * Nor was Custom Robo GX for the Game Boy Advance.
 * Custom Robo: Battle Revolution made it to the US as just Custom Robo. Not the EU though, making Custom Robo Arena the only game available to the in all regions.
 * In a somewhat unusual example, the various versions of the games have region-locked Wifi, creating separate networks for each of the JP, US and EU versions. This basically means that a European player cannot battle Japanese or American players, and vice versa.
 * Recycled Script: Custom Robo Arena's plot and and overworld graphics are recycled from a canceled GBA Custom Robo game, hence their primitiveness.
 * Sequel First: The first game in the series to be released in the US was Custom Robo: Battle Revolution, which was for the Game Cube. Naturally, they dropped the subtitle (like they did with Fire Emblem).
 * What Could Have Been: The Misty Mirage class of robos from Custom Robo GX have well rounded stats and a unique 'Mirage Dash', which rendered them completely invisible for a short period of time and enabled them to phase through walls, while retaining full regular movement instead of a quick burst of speed. While completely redundant against the AI, this allows for mind games and sneak attacks against human opponents. Sadly though, they have not appeared in either of the subsequent titles, likely because they'd be difficult to implement in a 3D environment.