Shores of Hazeron

An indie massively multiplayer Wide Open Sandbox Four X game played from the first person perspective, with gameplay mechanics similar to Spore, Star Trek Bridge Commander, and Noctis

If you make a new empire, you start out on a wild world with nothing more than a knife and a torch. You make a flag and set up your first city, then start to build civilization - building stone mines, homes, and farms to attract new AI citizens. You explore your area for ore, crystals, and oil to help jump start your civilization, then begin building motorcycles and later, rockets to explore your solar system. After you begin mining your moon for resources to build your space ship, you can design your own totally unique space ship in any design using a simple block based construction technique (similar to Minecraft). Crew your ship, then head through a wormhole to interact with other players and explore the universe. Other players can join your empire to help you manage everything, crew your ships, or help you go to war

The Shores Of Hazeron contains examples of the following tropes:

 * Artificial Stupidity: The AI likes to fly ships into the sun.
 * Big Dumb Object: Ringworlds
 * Banana Republic: One of the government options. Players can inherit the rank from other players by assassinating them (the assassinated respawn and loose their rank in the government)
 * A Commander Is You
 * Deflector Shields
 * Early Game Hell: Sometimes when forming a new empire, you'll get placed in the middle of nowhere with a low amount of resources. Wild animals will kill you left and right when you make your town.
 * The Kingdom: One of the government type options
 * Older Is Better: After the disappearance of the Toucans (the largest player faction by far), their ships became extremely sought-after for their durability, speed, and firepower. A salvaged Toucan ship is far more valuable than most modern player ships.
 * Ringworld Planet: Systems have a 2% chance of having a Ringworld in them. Ringworlds are extremely valuable for their massive potential population - ten times that of a planet. Ringworlds also have 7 separate resource "zones", unlike the mere 3 of planets, so it's easy to find high quality resources on them. It's also possible to get systems with two or ''three' separate Ringworlds of different sizes.
 * Space Pirates: Pirates vessels will randomly spawn as either space stations or starships - they take their designs from the published ship libraries, making it rare to see the same ship twice. Pirates will order any ship they find to open their doors (to steal their cargo) or be destroyed.
 * Wide Open Sandbox