Fire Emblem Tellius/Characters/Antagonists

Naesala


The treacherous leader of Kilvas, Naesala is a mercenary, hiring out his men to anyone who will pay for them. Always seeking the advantage, Naesala desires to make his tiny nation into a power to feared, and to that end, offers his services to Daein during Path of Radiance. Aloof, manipulative, and calculating, he maintains a soft spot for the Heron siblings, whom he has known since childhood.

"Class: Raven King (PoR and RD)"

"Ranulf: Naesala and the ravens of Kilvas betrayed us? Again?"
 * Anti-Hero: Type III.
 * Badass
 * Blow You Away: The only Laguz in either game to use magic, ironically, the same magic his tribe has a weakness to.
 * Chronic Backstabbing Disorder: Betrays the Laguz, Daein commander Norris, Reyson, and Petrine, and that's just in the first game.
 * Eleventh-Hour Ranger: Following his defection from Daein he can be recruited during the last level of Path of Radiance. In Radiant Dawn he can be recruited after most of Kilvas is turned to stone.
 * Fragile Speedster: Good luck hitting him. At all. On Easy Mode of Radiant Dawn, it's possible for him to reach SIXTY speed.
 * Heel Face Revolving Door: Betrays people a lot.
 * Heel Face Revolving Door: Betrays people a lot.


 * Hired Guns: Hires out his soldiers, and his own services, to the highest bidder.
 * I Did What I Had to Do:
 * Leitmotif:
 * On Black Wings is his conversation theme.
 * In Radiant Dawn, when he fights non-boss enemies, there is Wheeling Corby.
 * Manipulative Bastard
 * Moral Event Horizon: In-Universe, his putting the entire adult male population of Phoenicis Island to death is seen as this, though it's noted he made a point of sparing all females, children, and elderly, proving he's not complete scum..
 * Morality Pet: Leanne and Nealuchi.
 * Optional Boss: In one level of Path of Radiance. Since the level ends when you take out Petrine's subordinate, Homasa, engaging Naesala is not recommended.
 * Purposefully Overpowered: Strong, tough, and ungodly fast.
 * Royals Who Actually Do Something: He serves as a frontline soldier and mercenary as well as a leader.
 * Sequence Breaking: Either that or he bribed the developers, because in RD he has his mastery skill three levels before the game would allow him to learn it.
 * Villainous Crush: How his interest in Leanne looks to Reyson.
 * Weak but Skilled: By Laguz standards. He's still freakishly strong.
 * Villainous Crush: How his interest in Leanne looks to Reyson.
 * Weak but Skilled: By Laguz standards. He's still freakishly strong.

Oliver


A corrupt Begnion Senator and the main antagonist of the Begnion chapters in the first game, involved in the Laguz slave trade.

"Class: Bishop (PoR), Saint (RD)"

"Ike: "Look... Would you mind rejoining the enemy?""
 * Anticlimax Boss: In Path of Radiance. He actually far better as a player unit in Radiant Dawn.
 * Beauty Equals Goodness:
 * Played with. Oliver himself is Gonk and rather unpleasant when not going out of his way to suck up to someone else, but is genuinely convinced that all things beautiful in the world are only exponents of the greatest good (like himself). As it turns out, having Rafiel talk to him convinces him that you are "Protectors of Beauty", and therefore, must be on the side of ultimate good. Ergo, he must join you in your crusade against those who would tarnish everything beautiful! ...HilarityEnsues.
 * While still an overweight Gonk Oliver is drawn to be considerably more cheerful and less villainous looking in the second game. Since this is the one where you can recruit him, that's not exactly shocking.
 * Cowardly Lion: Don't threaten anything beautiful in front of him. He'll go from Dirty Coward to Lethal Joke Character in about ten seconds flat.
 * Does This Remind You of Anything?: His treatment of Reyson in POR comes across like a molestor.
 * Evil Laugh: Ho, ho, ho...
 * Fat Bastard: A truly depraved happy fat guy.
 * The Fighting Narcissist: You gotta admire Oliver's self-confidence if nothing else. He honestly believes he's the most beautiful character in the game.
 * The Friend Nobody Likes: If he joins you.
 * The Friend Nobody Likes: If he joins you.


 * Hilarity Ensues: Recruit Oliver in the second game and pit him against any of the human bosses that remain. Kick back and have a laugh.
 * Gonk: As if his personality wasn't revolting enough.
 * Joke Character
 * Laughably Evil: He's hilarious in a Creepy Awesome way.
 * Leitmotif: First appears when he's a villain in the first game; re-used in the second for all of his battles unless an enemy's Leitmotif overrides it.
 * Light'Em Up: And seems to have a penchant for the Nosferatu spell book.
 * Light Is Not Good: How the hell was this guy ever accepted into the priesthood?!?
 * Narcissist
 * Sinister Minister
 * Wake Up Call Boss: In RD, the first one you run into with a mastery skill. Yikes!
 * Sinister Minister
 * Wake Up Call Boss: In RD, the first one you run into with a mastery skill. Yikes!
 * Wake Up Call Boss: In RD, the first one you run into with a mastery skill. Yikes!

Shiharam Fizzart


Jill's father, Haar's superior, and commander of Daien's Dracoknights, Shiharam left Begnion due to corruption in the Senate and now serves as one of Petrine's subordinates. He is the boss of Chapter 20 in PoR.

"Class: Wyvern Lord (PoR)"


 * Anticlimax Boss: Mainly because almost no one survives once Ike uses Aether.
 * Anti-Villain
 * Archnemesis Dad: Completely averted. He and Jill may be on opposite sides, but he still cares about her deeply, which makes forcing her to fight him a real Tear Jerker.
 * An Axe to Grind
 * Badass
 * Badass Beard
 * Four-Star Badass
 * Defector From Decadence: He couldn't stomach the corruption in Begnion, or the casual attitude that the Senators displayed towards his men's lives. Unfortunately, he ended up on the recieving end of it again in Daein.
 * Dragon Rider
 * Evil Redhead
 * Honour Before Reason: Fights to the death for Daein out of a misplaced sense of loyalty and the need to prove himself to Petrine and Ashnard.
 * Reasonable Authority Figure: Was at least once this, according to Haar, but Shihiram wasn't left with much choice once Petrine put the screws to him.
 * Stone Wall: He comes with good defenses and is prepared to try and stall you until you run out of turns, sitting with a strong throwing axe between two map obstructions (making him not as easy to approach) and packing a Full Guard to neutralize his Wind and Bow weaknesses.

Ena


A shy, nervy girl who serves as Petrine's strategic advisor, Ena is more than a little out of place in the Daein army. For much of the game she appears to have a crush on Ashnard; it's eventually revealed that she's a Goldoan Red Dragon and that the one she's in love with is Ashnard's dragon mount, Rajaion. She opposes Ike and the Crimean Liberation Force when they storm Daein keep; she is eventually captured by them following Ike's confrontation with the Black Knight.

"Class: Red Dragon (PoR and RD)"


 * Anticlimax Boss: Dragons can't do ranged attacks in PoR, which sucks for her as she can be easily pounded into the ground with Thunder magic.
 * Anti-Villain: Only allied with Ashnard to try and save her boyfriend, Rajaion, who was forced into serving as the latter's mount and slave.
 * Action Girl/Faux Action Girl: She tries, but she just isn't up to providing much of a fight statistically.
 * Broken Bird
 * Can't Catch Up: In both games, she joins near the very end and quite underleveled.
 * Evil Counterpart: She's Petrine's equivalent of Soren, offering advice and building strategies but never taking direct command of the army (until Ashnard decides to get rid of her). Also, whereas Soren's is a cold-blooded Anti-Hero who doesn't really fit in with Ike's crew, Ena is a fairly pleasent, timid girl who doesn't fit in at all with Petrine and her soldiers.
 * The Evil Genius: Serves as Petrine's.
 * Heel Face Turn: It happens no matter what, but she only joins your party if you fail to save.
 * Love Hurts: Her love for Rajaion forced her to ally with Ashnard, work for Petrine, compromise her morals, participate in numerous atrocities, and ultimately watch him die after Ashnard's defeat.
 * Love Makes You Evil
 * Our Dragons Are Different: A small, bright pink Dragon once she transforms. This is likely due to being of mixed White and Red Dragon heritage; however, in RD, her shifted state is suddenly taller than everyone except !
 * Rose-Haired Girl
 * Stone Wall: She has very high HP and Defense, plus a lot of good defensive Skills, which is especially notable when you fight her in Radiance. This all comes at the expense of having pathetic attack power, and it gets even weaker in RD. (She has a very good magic stat, which she can't even use apart from the Imbue skill in RD.)
 * The Strategist: Serves as Petrine's strategic advisor.
 * The Strategist: Serves as Petrine's strategic advisor.

Petrine (Prague)


A member of the Four Riders Of Daein. She's the first major antagonist met, and also the first to be defeated.

"Class: Paladin (PoR)"

"“Y-Your... Your Majesty... Forgive me...please... Oh, I don't want to die... So...scared...”"
 * Anticlimax Boss: Petrine's not actually that weak overall, but her Magic stat is low and she comes equipped with a Magic Lance that isn't all that good to begin with. It makes for a somewhat dissapointing boss fight.
 * It's really too bad, since as shown here Petrine can actually be a fairly serious threat if properly equipped.
 * Asskicking Equals Authority: Like all of Daein's Riders, she holds her position due to her ability to roast the rumpus of anyone who thinks she's unqualified.
 * Badass
 * Badass Long Hair
 * Four-Star Badass
 * Bad Boss...just like her boss. At one point Naesala refuses to let one of his ravens deliver the news of a defeat to her, on account of her temper, and fondness for frying subordinates who fail.
 * The Baroness
 * Blade on a Stick: A Flame Lance to be precise.
 * Boobs of Steel: The highest ranking female villain in the game is also the most stacked. Wonder if there's a connection there?
 * Breast Plate: Her's not only shows off her rack, but a fair amount of cleavage as well.
 * Catch Phrase: "Dog's breath!"
 * Co-Dragons: Subverted. While she's theoretically of a rank with The Black Knight and Bryce she's obviously subservient to them both, serving as The Dark Chick in Daein's Five-Bad Band.
 * Combat Stilettos: Has them built into her armour.
 * Dark Action Girl
 * Dark Chick: Of the Four Rider's.
 * Evil Counterpart: To Titania. Both are Elegant, Badass, Paladin Chicks, who seem to have a thing for Greil.
 * Fantastic Racism: Towards Laguz.
 * Freudian Excuse: Given the kind of lives that the tend to live this may well serve as hers.
 * Good Colors, Evil Colors: Like most of Daien's troops she's clad in jet black armour.
 * Half-Human Hybrid: She's the first acknowledged.
 * I Don't Want to Die: Utterly terrified of dying, to the point where her death scene (unsympathetic bitch that she may be) crosses into Alas, Poor Villain territory for some.


 * Inferiority Superiority Complex: As Soren points out, Petrine covers her intense fear of death with a facade of bravado and cruelty.
 * Lack of Empathy: Doesn't bat an eye at the deaths of her subordinates, not even the exceedingly loyal Homasa.
 * Lady of War: A thoroughly villainous example.
 * Magic Knight
 * Names to Run Away From Really Fast: "Petrin" is French for "trouble". Petrius, is a psuedohistorical Roman general and an enemy of King Arthur.
 * Not So Different: Tries it on Soren; it doesn't take.
 * Older Than They Look:.
 * Playing with Fire: Her Flame Lance.
 * Politically-Incorrect Villain: A raging racist who condemns all Laguz as sub-human "half-breeds". This likely stems from her own history of mistreatment as a.
 * Pyromaniac: If her threats to charbroil and eat Laguz are any indicator.
 * Properly Paranoid: With regards to Haar's and Naesala's continued loyalty.
 * Social Darwinist: She shares Ashnard's belief in rule by the strong.
 * Story and Gameplay Segregation: The aforementioned Flame Lance is apparently a fearsome weapon in-universe. To the player? A moderately strong throwing lance that deals magic damage. Petrine's Magic stat happens to suck. Gang up on Petrine with mages and she drops like a stone.
 * Undying Loyalty: To Ashnard, absolutely flipping out if he's insulted. One of her henchmen, Homasa, displays a similar attitude towards her.
 * You Gotta Have Blue Hair: Green actually.
 * You Have Failed Me: Has a reputation for this.

Bertram (Beuforres)


The newest member of the Four Riders of Daein, he gets the least amount of time devoted to him in story until the second game, where he is revealed to be

"Class: Paladin (PoR), Gold Knight (RD)"


 * Asskicking Equals Authority
 * Axe Crazy
 * Badass
 * Badass Mustache
 * Four-Star Badass: Although his leadership skills are limited by his madness.
 * Black Knight: Fits the trope as well or better than the actual Black Knight, with his black armour, black horse, creepy magic sword, bizarre persona, clear madness, and Mysterious Past. He's even got a connection to one of the main characters.
 * The Brute: Too insane to actually give orders to his troops, Bertram leads by strength and example, nothing more.
 * Co-Dragons: As in Petrine's case it's thoroughly subverted. On the surface he's of a rank with Bryce and The Black Knight, but his status as a mind controlled slave leaves him as little more than The Brute.
 * Cool Helmet/Cool Mask
 * Cool Sword/Light Is Not Good: Owns a sword that can drain life by using Light.
 * Death Seeker: "Kill...me... ...KILL...M-ME..."
 * Evil Counterpart: To Geoffrey.
 * Evil Uncle:
 * Good Colors, Evil Colors
 * Heel Face Turn: In Radiant Dawn after much deprogramming from Bastian.
 * Knight in Shining Armour: Bertram is essentially designed as a dark mockery of the trope, and the man himself.
 * Magic Knight: But only with his Runesword.
 * Mysterious Past: In Path of Radiance where he's the newest member of the Riders and we know nothing about him. Most of this is cleared up in Radiant Dawn (albeit very late).
 * Psycho Serum: Dosed on it by Izuka
 * Slave Mooks: Slave boss actually.
 * Sssssnaketalk: He does hiss a lot.
 * Your Soul Is Mine: Invoked by his boss dialogue. "I will...take...your sssoul."
 * Sssssnaketalk: He does hiss a lot.
 * Your Soul Is Mine: Invoked by his boss dialogue. "I will...take...your sssoul."

The Black Knight /


One of the driving forces of both games, Ike's rival and later Micaiah's protector who is eventually revealed to be one of the few in the loop about the series Myth Arc.

"Class: General (PoR), Black Knight (RD) Voiced by: Junji Majima (Japanese, PoR and RD), Mark Dias (English, PoR)"


 * Armour Is Useless: Averted so hard. Only one obtainable weapon in the whole of PoR can penetrate it. (Due to the game mechanics, Alondite actually can't.)
 * Not so averted in RD. His Nigh Invulnerability seems to have worn off and it becomes possible to kill him with technically any weapon, as long as you're bringing enough power.
 * Asskicking Equals Authority
 * Back From the Dead
 * Badass
 * Badass Cape
 * Four-Star Badass
 * BFS: Seriously, Alondite is huge.
 * Big Damn Heroes / Big Damn Villains: All the time in the second game (whether or not he's a hero or a villain depends on which faction you're fighting with / for in Dawn).
 * Black Knight: The clue is in the name.
 * Blood Knight: Always spoiling for a fight against a Worthy Opponent.
 * Cool Mask: Comes complete with an echo effect.
 * Cool Sword
 * Co-Dragons: To Ashnard, with Bryce.
 * Dark Is Evil / Light Is Not Good: That scary black armor and silver sword? Blessed by a Goddess.
 * Dramatic Unmask: Averted, unfortunately. The English version really fumbled with this one.
 * It's revealed even earlier if you pay attention..
 * Duel Boss: Twice.
 * When the time comes near the end of PoR, Ike challenges him solo (Mist comes running to his aid, but all she can do is heal).
 * In RD,
 * Enigmatic Minion
 * Heel Face Revolving Door
 * Hero-Killer: Oh, hello Greil.
 * As for when the player fights him... When the Black Knight shows up on the battlefield, DO NOT fight him.
 * Heterosexual Life Partners: With.
 * I Let You Win: The reason that Ike won in Path of Radiance, according to the English version of Raidant Dawn. In the Japanese script, the Black Knight's warp powder malfunctioned, only sending his spirit to fight Ike. In English, however, the Black Knight decided to spare Ike in the final battle after learning that Greil had cut the tendons in his sword arm and was no longer at the level he was as Gawain of Daein, thus allowing Ike to grow and hone his skills so that he could be a suitable opponent later down the road.
 * Implacable Man: Heavily invoked throughout PoR. Sadly, this element of his character is rather taken down a peg in RD.
 * Instant Runes
 * Leitmotif: His personal battle theme, "Against the Black Knight". It's slightly altered into another theme for his appearances in cutscenes and on the map, "The Black Knight Lives".
 * Luck-Based Mission: When you finally get a chance to damage him in the first game, the game only lets you do it with Ike, and gives you a certain number of turns before you lose your opportunity. Even at level 20, with Ike's Aether skill and even a few stat-boosting items, it all comes down to whether you can luck into activating Aether at least once before you run out of time.
 * Made of Titanium
 * Mighty Glacier: Capable of making use of this status in frightening ways. Power Walk, Nigh Invulnerability, BFS, awesome and ominous Leitmotif, large and imposing black armor... Hell, even in his first map appearance, in plain daylight, you (the player) probably had an instant Oh Crap moment as soon as he stepped out of that door.
 * In battle, he walks up to his foes pretty slowly. But he WILL (most likely) kill whoever is in his way.
 * Nigh Invulnerability
 * Oh Crap: No one will blame you if this is your reaction when he steps out of that house in the middle of the map he first appears in Path of Radiance. Just as long as you run like hell.
 * One-Handed Zweihander
 * Sixth Ranger: To Micaiah, when you fight Daein in Part 3 of the second game.
 * Shoulders of Doom
 * The Slow Walk
 * Sword Beam: Courtesy of Alondite.
 * Teleport Spam: He teleports from place to place with magic powder. However, he doesn't like to use it for any purpose except for quick travel, as according to him (and in RD), using it drains his strength.
 * Teleporters and Transporters
 * Trailers Always Spoil: His real identity was revealed in promotional material before the game's English release. It says something about the creators when They Just Didn't Care about one of the most important reveals of the two games.
 * Worthy Opponent: Saw his teacher Greil as such and set out to surpass him. When he felled Greil, this was then placed on Ike with the hopes that he too would mature into a formidable swordsman.
 * Trailers Always Spoil: His real identity was revealed in promotional material before the game's English release. It says something about the creators when They Just Didn't Care about one of the most important reveals of the two games.
 * Worthy Opponent: Saw his teacher Greil as such and set out to surpass him. When he felled Greil, this was then placed on Ike with the hopes that he too would mature into a formidable swordsman.

Bryce


The oldest member of the Four Riders, he originally served with Greil and Tauroneo, and is the only current member who is not intimidated by the Black Knight. Utterly loyal to Daien as a nation, he remains devoted to his country to the end, despite his distaste for Ashnard. He is encountered in the final chapter where he dies protecting Ashnard.

"Class: General (PoR)"


 * Anti-Villain: Type I.
 * Asskicking Equals Authority: Bryce is a badass, no doubt about it, and that's why he still has his position, despite his advancing age and Ashnard's dislike of him.
 * Badass
 * Badass Beard
 * Badass Cape
 * Badass Moustache
 * Four-Star Badass
 * Blade on a Stick: The Wishblade, an Infinity Plus One Lance. In the sequel it's wielded by his Expy, Levail.
 * Cool Old Guy
 * Co-Dragons: With The Black Knight. Unlike the other two Riders, Bryce is not intimidated by the Black Knight and continues to answer to Ashnard and Ashnard alone. He actually manages to outlast the Black Knight in this position.
 * Evil Counterpart: To Tauroneo. They're both Mighty Glaciers who fight with a Blade on a Stick, belong to the same generation of Riders, want what's best for Daien, and dissaprove of the current king. Unlike Tauroneo, however, Bryce is unable to change and remains loyal to Daien to the end.
 * Evil Redhead: Antivillainous Redhead anyway.
 * Honour Before Reason: He even introduces himself before fights.
 * Mighty Glacier
 * My Country, Right or Wrong: Even AFTER
 * Noble Top Enforcer
 * Optional Boss: You don't actually have to fight Bryce, and it's possible to slip past him and take down Ashnard.
 * Doomed by Canon: RD assumes he died anyway.
 * Undying Loyalty: To Daein.
 * Worthy Opponent: He and Ike view each other as such if you make them duel.
 * You Shall Not Pass: Stands astride the easiest path to Ashnard, anchoring Daein's lines.

Mad King Ashnard


The Big Bad of the first game, an insane Social Darwinist who hopes to release the Dark God and destroy the entire continent.

"Class: King Daein (PoR)"

"Ashnard: "I question the way in which our society is designed. No matter what strength a person has, it is the station he is born into that controls his destiny. And you cannot control where you will be born. Do you believe that a person of low birth should simply endure the curse of his station? I think not. If you are stronger than those around you, you should benefit from your strength. This is why I will use my strength to remake this world.""
 * Above Good and Evil: He distinctly states that none of the current laws, moralities or ideals mean anything to him. So long as someone is powerful, they should be allowed to gain even more power through whatever means necessary.
 * Armour Is Useless: Averted. His armour is the same type as the Black Knight's, and thus the only ways to punch through it are Ragnell and certain extremely strong Laguz.
 * Asskicking Equals Authority: Fervently believes this.
 * Axe Crazy
 * Bad Boss: Which is why his troops don't bother protesting Daein's more self destructive tactics.
 * Badass: A raging psycho, but a badass.
 * Badass Beard
 * BFS: His personal sword, Gurgurant.
 * Big Bad: Of Path of Radiance.
 * But for Me It Was Tuesday: General Shiraham, you say? Ashnard doesn't remember him. This pushes Jill's Berserk Button.
 * The Caligula
 * Deadly Upgrade: Touching the Medallion.
 * Dragon Rider
 * Equal Opportunity Evil: Say what you want about Ashnard, he did revolutionise Daein's social structure by making it so that anyone with sufficient strength and talent could do well for themselves.
 * The Evil Prince: In the backstory, where he murdered his father and all the rest of his family to seize control of Daien.
 * Final Boss: Of Path of Radiance
 * For the Evulz: It seemed as though he wanted to throw Tellius into war for this reason. At first.
 * God Is Evil: He's aware that there's a chaotic god sealed within the Medallion. Unlike everybody else, however, he actively embraces the idea as it would mean a complete upheaval of the current order - exactly what he's been trying to accomplish since Day One. He doesn't even care if he gets killed in the process, just so long as the world is revolutionised.
 * Good Colors, Evil Colors: Black armour, black sword, black dragon.
 * It's All About Me: He proudly exclaims "I AM Daein," and wants his own kingdom to fall into ruin if he dies.
 * Klingon Promotion: He killed his father and brothers to become king of Daein.
 * Lack of Empathy
 * Laser-Guided Karma: Fairly subtle, but he loses the war to the Crimean army due to a highly competent tactician and general. The tactician? . The general who ends up directly killing him? It gets better once you realize that, had Ashnard not, the likelihood they would even meet, let alone be in the same company, would decrease significantly.
 * Moral Event Horizon: Discussed in-universe. Most of the protagonists and characters with ties to Daein have their own belief as to which of his actions marked his crossing of it. As it turns out, he doesn't recognise that what he is doing is wrong in the conventional sense due to his extreme Social Darwinism.
 * Nietzsche Wannabe: Averted hard. His ideology has more in common with Nietzsche's actual Ubermensch philosophy than most, as he wants to overthrow the current order and morality and build a new world order based on power and a new set of ideals... The biggest problem, however, is that he's batshit insane.
 * Nigh Invulnerability: Has blessed armor much like the Black Knight's.
 * Not So Different: He tells Ike that "If you have the strength to fell me, then so be it!" Also, despite his lack of respect for the Laguz, his philosophy is basically a more extreme version of the Laguz worldview.
 * Obviously Evil: Just look at him.
 * One-Handed Zweihander
 * Pure Is Not Good: Able to use Lehran's Medallion without losing his mind, not by being Pure Good, but by being Pure Batshit Insane already.
 * Slasher Smile: Just look at that grin. That is not the face of a stable man.
 * The Sociopath
 * Spikes of Villainy
 * Super-Powered Evil Side: Like Greil, Ashnard was a powerful warrior before touching the Fire Emblem and even more powerful after. Fortunately, he only becomes super-powered on Hard or Maniac modes.
 * Villain with Good Publicity: In the sequel, Muston's traveling group comments how times in Daein were better under Ashnard's rule than Begnion's, probably because of his simple respect of anyone with strength to fight for him, regardless of class.
 * Visionary Villain: His "ideal world" is remarkably meritocratic.
 * Villain with Good Publicity: In the sequel, Muston's traveling group comments how times in Daein were better under Ashnard's rule than Begnion's, probably because of his simple respect of anyone with strength to fight for him, regardless of class.
 * Visionary Villain: His "ideal world" is remarkably meritocratic.


 * Ubermensch: His ideal world is one where everybody fits the bill.