Idiosyncratic Difficulty Levels/Playing With

Basic Trope: Difficulty levels labelled other than standard variations of "easy", "normal", and "difficult".
 * Straight: From the easiest to hardest, the game has difficulty levels "safe", "questionable", and "explicit".
 * Exaggerated: From easiest to hardest, there are 12 different modes, each a paragraph explaining how the opponents react and play.
 * Justified: Each difficulty mode has some change that only that mode has, so naming them "gun to a knife fight", "shootout" and "bullets from hell" give hints about how tough it is.
 * Inverted: The easiest mode is called "Mind-crushingly difficult", the medium mode is called "Not so bad" and the hardest mode is called "Laughably easy".
 * Subverted: The difficulty levels look odd but are actually a different language for "easy", "normal", and "difficult".
 * Double Subverted: They look like a different language, but when translated is "safe" "questionable" "explicit"
 * Parodied: From the easiest to hardest, the game has difficulty levels "lamprey", "hatred", "müluääder", "gigaminx", "summoning" and "foisejkeqwpdocmowije".
 * Deconstructed:???
 * Reconstructed: ???
 * Zig Zagged: ???
 * Averted: The game has difficulty levels of "easy", "normal", and "difficult".
 * Enforced: ???
 * Lampshaded: "Wait a minute! Aren't these supposed to be "easy", "normal", and "difficult"?"
 * Invoked: ???
 * Exploited: ???
 * Defied: The game doesn't have difficulty levels at all.
 * Discussed: ???
 * Conversed: ???

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