Scarab of Ra

A turn-based, first-person Roguelike that visually resembles Maze War, set inside an Egyptian pyramid. Released for Macintosh in 1987 by Semicolon Software.


 * Adventurer Archaeologist (Subverted; you are a "lowly undergraduate student in Archaeology")
 * Captain Ersatz ("Intrepid archaeologist, professor, explorer, and adventurer Mississippi Smith")
 * Egyptian Mythology
 * Everything's Better with Monkeys
 * Gotta Catch Them All (The three sacred relics of Ra)
 * Heal Thyself (First aid kits)
 * Hint System
 * Hints Are for Losers: The game actively tell you not to use it.
 * Implacable Man (Mummies)
 * Infinite Flashlight (Averted; your lantern needs oil)
 * Interchangeable Antimatter Keys
 * Instant Sedation
 * Lampshade Hanging (You can use a plank to cross a trap and then safely retrieve the plank before stepping off it; the game explains that "Fortunately, you are putting yourself through college by performing as a contortionist in a local sideshow")
 * Locked Door
 * Mono-Gender Monsters (Lionesses)
 * Mummy
 * Nightmare Fuel (Mummies)
 * Night Vision Goggles (Nightglasses)
 * No Animals Were Harmed (You can find tranquilizer guns, but no conventional firearms)
 * Randomly Generated Levels
 * Technical Pacifist (There's no killing the animals, but you can permanently immobilize them in nets)
 * Wallet of Holding (Semi-averted; gold weighs you down, but you can magically bank it from certain locations within the pyramid)
 * Whip It Good (Averted; the bullwhip frightens animals but can't injure them)
 * Wizard Needs Food Badly