Mega Man X Corrupted

Mega Man X: Corrupted is a very promising Flash fan-game by JKB Games. The game uses the retro 16-bit graphics and SNES-like music of the Mega Man X series. However, the game also differs from the original series by being a Metroidvania-styled game where X and Zero can level-up and earn skill points to power up their attacks and weapons.

The official main page for the game's progress can be found here: http://www.youtube.com/user/jkbproductions

Tropes used for this (upcoming) game:

 * Alternative Continuity: Takes place after X5 in place of X6.
 * Anti-Air: Cyclone Razor, which attacks upwards.
 * Armor-Piercing Attack: The Force Breaker weapon, obtained from Force Starfish.
 * Attack Drone: The first Charged Attack of the Neuro Spike creates these.
 * Backpack Cannon: Warfare Milodon has a HUGE one that shoots out napalm bombs and incendiary missiles.
 * Blow You Away: Hurricane Hoatzin.
 * Brainwashed and Crazy: X can do this to his enemies via the Neuro Spike weapon, which then turns an enemy to his side.
 * Bring It: Warfare Milodon does this before the fight with him begins.
 * Combos: Present in this game. And yes, you get to see Zero doing his combos in 16-bit!
 * Contractual Boss Immunity: Subverted with the Neuro Spike. While bosses won't turn to your side like mooks will, the Neuro Spike can still disable Collision Damage temporarily, and some bosses become vulnerable to their own attacks, as well.
 * Counter Attack: Jikūgeki (Time-Space Strike), which allows Zero to do a Flash Step behind the enemy and slash them. It only works as a counter to attacks and projectiles, though.
 * Doppelganger Attack: Zero gets one from Neurohack Mosquito.
 * EMP: The weapon obtained from Sparkling Scorpio, the EMP Spark.
 * Exiled From Continuity: According to the FAQ, Axl will not be in the game.
 * Fantastic Foxes: Warp Vulpex.
 * Homing Projectile: The Homing Missiles, obtained from Warfare Milodon.
 * Idiosyncratic Difficulty Levels: E Class Hunter, C Class Hunter, B Class hunter, A Class Hunter and S Class Hunter.
 * Mega Manning: Naturally.
 * Megaton Punch: Ryokuhaken (Power Breaking Fist), which lets Zero do a very powerful, armor piercing ground smash.
 * Metroidvania: Similar to Mega Man ZX.
 * Mind Control Device: The NeuroSpike is a heroic version. X can turn a mook over to his side as long as he has weapon energy.
 * Mini-Mecha: The ride armors. New types in this game- the Tank Armor and Manticore Armor.
 * The fully charged version of the Neuro Spike allows you to summon a Junk Ride. Made up of previous Mega Man X bosses, no less!
 * Mook Face Turn: Temporarily done via Neuro Spike.
 * Original Flavor
 * Playing with Fire: Warfare Milodon, as seen in this video.
 * Point Build System: The weapons system is like this.
 * Power Floats: Force Starfish is constantly floating.
 * Prehistoric Monster: Warfare Milodon, based off the Mylodon.
 * Razor Wind: Cyclone Razor. Zero's counterpart weapon is Shippūzan, which acts somewhat like Storm Tornado from X.
 * Reflecting Laser: The Plasma Bounce, which fires out shots that reflect off walls.
 * Seldom-Seen Species: Warfare Milodon (A megatherium, aka Giant Ground Sloth), Plasma Puffer (Puffer fish), Hurricane Hoatzin and Crystal Rafflar (Rafflesia).
 * Set a Mook to Kill a Mook: The Neurospike allows you to do this by making the affected Mook your temporary ally.
 * Scary Scorpions: Sparkling Scorpio. His tail looks like you really do not want to mess with it.
 * Shock and Awe: Sparkling Scorpio.
 * Shout-Out: The Junk Armour that you can summon is made up of the parts from five different Mega Man X Mavericks. (Spark Mandrill's and Frost Walrus' arm, Overdrive Ostrich's legs, Blizzard Buffalo's Arm Cannon and Tidal Whale/Duff McWhalen's head)
 * Spiritual Successor: To the ZX series, despite the X series' events occurring before the former's.
 * Spread Shot: Homing Missiles can be charged up and shot out in a spread of 7. The Plasma Bouncer's regular shot is a dual diagonal shot, while the charged version shoots a spray burst in many directions. The Hydra Armor's buster piece affects the spread and amount of bullets with its charge level rather than the power and size of the bullets.
 * Unrealistic Black Hole: Warp Vortex, although it's not a black hole but a suction vortex.
 * Wall Crawl: The Crystal Bomb creates crystals that scale walls, while the Tank Ride Armor's grenades can do the same too. The EMP Spark also runs across walls and ceilings similar to the Plug Ball, except that it can be detonated to send out lightning bolts to the opposite side. Zero's counterpart skill does a similar thing, by shooting a lightning bolt upwards that splits when it hits a ceiling.