Metroid: Other M



""Any objections, lady?""

- Adam Malkovich

The second original Metroid game for the Wii, the first being Metroid Prime 3: Corruption, followed by its Compilation Rerelease Metroid Prime Trilogy. Developed by Project M -- which includes team members from Team Ninja (of Dead or Alive fame), Nintendo SPD Production Group 1, and D-Rockets—the game is a third person action-adventure game that combines both 2D and 3D platforming. As an homage to the mechanics of the original Metroid as well as Super Metroid, the game is substantially different from the Prime trilogy.

Set after the events of Super Metroid but before those of Metroid Fusion, Other M finds our heroine Samus Aran resting on a Galactic Federation ship, convalescent after her battle against Mother Brain. Shortly after leaving, she picks up a Distress Call from a dormant bottle ship and sets out to investigate. Once there, she reunites with familiar faces from her days on the Federation Army: Anthony Higgs and her former commanding officer, Adam Malkovich. Following an attack from an alien being, the three split up to discover the nature of the strange threat.

Not to be confused with Project M.

Watch the trailer here.

"Samus: "He would understand that some must live and some must die... He knew what it meant. He made that sacrifice once.""
 * Action Commands: Samus's dodge-roll maneuver. In some cases it even becomes literally Press X to Not Die.
 * Action Girl: Samus, of course.
 * Aesop Amnesia:.
 * A.I. Is a Crapshoot:.
 * Alliteration Seriously Sophisticated Security System
 * Anticlimax: Are you pumped to ? Too bad. Are you ready to find out who the Deleter is, and bring him to justice? Too bad.  Are you looking forward to a potentially awesome final battle with ? Too bad. See Anticlimax Boss below.
 * Want to ? Too bad.
 * Anticlimax Boss: . Many people finish this battle by accident.
 * Arc Words: Take a shot every time you hear the word "Baby."
 * A Taste of Power: You get to use Samus' Missiles, Bombs, and Power Bombs in the training section at the game's start, then are told you can't use them unless Adam says so once the game kicks off.
 * Although this is played straight in the case of power bombs, you merely need to get to the first boss before bombs and missiles are unlocked again.
 * Attack Its Weak Point: Many of the bosses.
 * Back-to-Back Badasses: Samus and Anthony in one of the trailers and this artwork.
 * Badass: Anthony and Adam.
 * Bag of Spilling / New Powers as the Plot Demands: Double Subversion. Samus retains all her upgrades from Super Metroid, but she needs Adam's authorization to use them. In practice, it works the same way; you still need to reach certain points to use certain abilities.
 * Oddly though, Samus arbitrarily decides to impose these restrictions on herself before ever officially teaming up with Adam.
 * Beauty Mark: Sakamoto always intended for Samus to have one, but this is the first time we see it (it's on the side of her chin).
 * BFG: What Anthony Higgs has on his back.
 * Big Damn Heroes: Samus does this a few times over the course of the game..
 * Bigger Bad:.
 * Bittersweet Ending
 * Black Dude Dies First:
 * Bonus Boss:.
 * Book Ends: Samus being referred to as an outsider, by Adam at the beginning,.
 * The opening cinematic shows Samus' fight with Mother Brain in Super Metroid..
 * Boss Rush: Sort of.
 * Break the Cutie:.
 * Brown Note: seems to throw tougher enemies into a frenzy.
 * Call Back: The sheer volume of call backs to classic Metroid games (and in a couple cases, a Call Forward) will stun any long-time Metroid fan.
 * Call Forward: Being the prequel to Metroid Fusion, there are a number of plot points in Fusion that are set up in this game, such as, That One Boss in Fusion, being a boss here (with his body mysteriously vanishing after the main storyline ends. Also, the frozen husk of  in Fusion is given a backstory here as.
 * Camera Screw: The fixed viewpoint camera when you're in the third-person mode can be quite off-putting for people who are used to the generally very good camera controls in Nintendo's main franchise games. Fortunately this usually isn't too obnoxious in actual gameplay, but it can lead to some annoying moments when you get ambushed by enemies lurking just off-camera, or in some cases behind the scenery.
 * Captain Obvious: Samus. Much of her dialogue has her restating what she'd just been told or by stating something that the player had just seen.
 * Chekhov's Gun: The Power Bombs. Adam forbids Samus from using them outright at the beginning of the game, citing their extreme destructive power. You can't use them until the very end of the game, but it's oh-so-satisfying to.
 * That is, if you realize you need to use them. The sequence is the first time you can use them, and the game certainly doesn't go out of its way to tell you that.
 * Clap Your Hands If You Believe: The "Concentration" mechanic, but it can only be used in a Near-Death Experience, so it doubles as a Press X to Not Die.
 * Clipped-Wing Angel: Meta-Example.
 * Combat Wedges: Samus' Zero Suit.
 * Convection, Schmonvection: At first averted, but later played straight. In the infamous Sector 3 runthrough, Samus doesn't activate her Varia suit, and takes constant damage as a result. Later, when Samus.
 * Continuity Nod: The fate of in Other M, sets up his appearance in the next game in the timeline, Fusion.
 * Similarly, makes an early appearance, and its disembodied head remains on the ground after killing it..
 * Covered in Gunge: Blasting an enemy in the first person view sometimes results in the guts splattering on the viewscreen. Also, though it didn't show in-game, apparently Samus spent the last portion of the preceding game covered in the guts of, from which each was later cloned.
 * Cutscene: One hour's worth, and all replayable in theater mode when you beat the game.
 * Theater mode even adds sections of gameplay between the cutscenes, effectively making it The Movie of The Game.
 * Cybernetics Eat Your Soul: Played with..
 * Darker and Edgier: Not by much because it's a dark series, but the fact that pushes it in this direction. It's a situation that would have most people paranoid.
 * Death Is a Slap on The Wrist: If you die and continue, you'll usually respawn a few rooms away from where you died with as much health/missiles as you reached the checkpoint with. Considering how hard it is to regain health in this game, this is quite a blessing.
 * In Boss Battles (not counting mini-bosses) you only respawn back at the beginning of that fight, and even then, it's only at the beginning of the section where you died (if you die while inside the, you just respawn and get eaten again right away, so you get as many chances of nuking the   as you'd like).
 * Death Glare: The Killer Rabbit mentioned below gives Samus an epic one when you first meet it..
 * Died Happily Ever After:
 * Disney Death:
 * Doomed by Canon: Fusion, which takes place after this game, dictates that and that.
 * Dramatic Irony: The Galactic Federation had Samus destroy the Metroids because the Space Pirates intended to mass produce them and use them as bio-weapons..
 * Dropped a Bridge on Him: The Deleter, to the point that his identity is never explicitly revealed.
 * Although it's easy to piece it together from the clues.
 * Eldritch Abomination:
 * Eleventh-Hour Superpower:
 * The Screw Attack may well be even more lethal than ever before.
 * The would also apply.
 * Everything's Better with Rainbows: Samus' Overblast and Lethal Blows are punctuated with very pretty rainbows.
 * Everything's Better with Spinning: The famed Screw attack.
 * Evil Versus Evil:
 * Also, there are several hints that
 * Fan Service: There's only a couple ass-shots in the game, but boy howdy.
 * Feed It a Bomb:.
 * Fetal Position Rebirth: Samus, during the opening cinematic of the game.
 * Fingerless Gloves: Samus' military uniform.
 * Flash Back: The intro depicts the ending of Super Metroid.
 * Flunky Boss:
 * For Want of a Nail: Consider what would happen later in the game if you don't
 * Four-Star Badass: General Adam Malkovich is the person Samus respects (or is intimidated by) the most in the game. But you have to be badass to do what he did at the end of the game; he could very well be the only human capable of, judging from when he.
 * Foregone Conclusion: Fusion mentions several times about how . As a prequel to Fusion, most of the fandom inevitably assumed that event would be shown in this game.
 * Force Field Door: Hilariously averted! Admit it, if you're a Metroid veteran, you tried to shoot the door to make it open!
 * Foreshadowing:.
 * If you listen closely to the song that plays when Samus is attacked by the "Mysterious Creature" in the Biosphere Test Area, you can hear hints of.
 * Freudian Excuse: Those who defend Samus' emotional problems point to her backstory: her biological parents mercilessly killed in front of her (and the monster that killed them keeps coming back), her adopted Chozo parents disappeared, she had a falling out of some kind with father figure number three, and the baby Metroid she had some kind of maternal feelings for was just horribly killed protecting her.
 * Not to mention the fact that she is now under the command of said third father figure, so she's feeling a little uneasy (If you had a large fight with your parents and haven't patched things up, you'd feel pretty awkward around them too.) This can be seen as the largest contributing factor as she mentions that she feels a lot calmer
 * : At the Exam Center part of the game, there's a room with six doors. You hear a strange monotonous beeping noise as you walk through the room.
 * Freeze Ray: Samus always has one, that's not unusual. But you didn't expect the Army to have them as a secondary weapon.
 * Given the fact that the Galactic Federation is supposed to have access to Chozo tech it isn't all that surprising.
 * Gag Sub: Metroid: Other M - The reMovie which, among other things, has Samus monologuing about whether she should order baby-back ribs after her training exercise, and the authorization mechanic is explained away as Samus doing a low% run just to piss off Adam.
 * Game Breaking Bug: Several people have reported an issue where a door in Sector 3 (that you have to go through) will not open, no matter what you do. Nintendo had to accept mail-ins for cards with save files. They claim the cause of the bug is picking up the Ice Beam, going into the following room, killing all the enemies to open that room's next door, and then immediately backtracking into the Ice Beam room before continuing on into the room you just opened at least once. Prior to this, the fandom assumed the bug had to do with the Rhedogian boss (going back down the lift after beating the boss the first time and then saving, or going back and saving after the third fight with it).
 * Gameplay and Story Segregation: According to this Iwata Asks interview, a large focus during development was averting this. For example, in cutscenes, Samus retains her current health and missile count and even views things the same as the player does in first-person mode. She does still pull off some kick-ass moves the player can't do, however.
 * Played mostly straight with the "Concentration" mechanic. Samus actually uses it once in a cutscene, but the maneuver itself is never justified in-story, and is instead explained in various manga released years previously.
 * Genre Blindness: Adam sends Samus to a lava area without authorizing her Varia Suit (a suit that protects Samus from deadly heat and convection). Hardened Metroid players will automatically know that's virtually suicide. Only partially justified as, until the appropriate boss fight, he wouldn't expect her to do lengthy combat in that area.
 * Samus, you are in a space station with Everything Trying to Kill You, the cute furry thing just gave you a Death Glare, and you are obviously freaked out by it and you experienced things like this before so... KILL IT NOW!
 * Genre Savvy: Unlike the example with the Killer Rabbit, Samus knows (at least now) that, no matter how cute the is, it must die. Not that she gets to kill it.
 * Ghost Ship: The setting.
 * Giant Space Ghost From Nowhere: The bonus boss.
 * The.
 * Glass Cannon/Fragile Speedster: Samus tends to feel like this in comparison to other games in the series. It doesn't take many hits to wear down her shields, but adds the dodge mechanic to balance it out.
 * This is also true for most bosses, who usually don't take many hits to go down, but can kill Samus with just a few of their own.
 * Government Conspiracy:
 * Gravity Master:
 * Gravity Screw: The rooms leading up to.
 * Guide Dang It: Thankfully averted for the most part, with the Pixel Hunt exceptions as noted below.
 * There is no indication they've been activated.
 * If you were the observant type you may have checked it on one previous trip through the room and not thought to check it again as you know you don't have and there is no indication that the game wants you to lock on to . The "lock on to get the upgrade needed" thing was also never used before now and is only used once more after this. The second time, the game does tell you it wants you to lock on to something in first-person mode.
 * Healing Checkpoint: Save stations double as replenishing stations.
 * Heartbeat Soundtrack: Used extensively in the opening cutscene, and also used when Samus falls into lava.
 * Heroic BSOD: Samus, . This is probably the most controversial part of the entire game, as . Bring it up at your own risk. She also happens to be going through a less severe one involving the death of the baby Metroid from Super throughout this game. Again, touchy subject.
 * Heroic Sacrifice:
 * Holding Back the Phlebotinum
 * Hollywood Chameleons: The chameleonlike Ghalmanians. Could possibly be handwaved as futuristic technology, though.
 * Hot Shoujo Father Figure: Either Adam rose through the Army's ranks with unreal speed or he's aged very gracefully.
 * I Did What I Had to Do: One explanation for, and the reason and why.
 * Holding Back the Phlebotinum
 * Hollywood Chameleons: The chameleonlike Ghalmanians. Could possibly be handwaved as futuristic technology, though.
 * Hot Shoujo Father Figure: Either Adam rose through the Army's ranks with unreal speed or he's aged very gracefully.
 * I Did What I Had to Do: One explanation for, and the reason and why.
 * I Did What I Had to Do: One explanation for, and the reason and why.


 * Informed Ability: Adam is described as being "a father figure", and yet none of the scenes shown in-game support this statement.
 * Inner Monologue: A large portion of Samus' lines are this.
 * In Space Everyone Can See Your Face: Samus is able to adjust the opaqueness of her visor. It's solid yellow-green by default, but she makes it transparent whenever she's talking to people.
 * Interface Screw: When you are under the effects of 's gravity limitations, everything seems blurry and the sound seems to be softened a little.
 * Ironic Echo: 's thumbs-down in the ending.
 * Joker Immunity: Not just, but some of the other enemies in the game just won't stay down.
 * Killer Rabbit: The bunny chicken thing nicknamed "Choogle" by the fans. Poor probably didn't even see it coming. To make it worse, it is actually.
 * Kinetic Weapons Are Just Better: The Federation Troopers use machine guns. Zig Zagged with Anthony's BFG Energy Weapon and the ice guns that appear to be a standard-issue secondary weapon for all Fed troops. They use them almost as much as their SMGs. Unfortunately, these machine guns are shown to be pretty ineffective against the creatures on the Bottle Ship.
 * Last Chance Hit Point: Any attack that reduces Samus to zero energy instead leaves her Life Meter flickering between 0 and 1, and she can take one more hit before a Game Over. She can get killed in one attack if multiple hits are involved and she's reduced to zero mid-way in the attack (for example: if Samus gets grabbed, slammed into the floor and then thrown across the ground, she'll be dead if the first hit knocks her down to her Last Chance Hit Point).
 * In Hard Mode, there is no last chance.
 * Late Arrival Spoiler: The very first thing you see is a cutscene showing the events of the end of Super Metroid.
 * Le Parkour: It's a Metroid game.
 * Load-Bearing Boss: Averted. In a Metroid game!! Crazy huh?
 * Low-Level Run: By beating the game and getting One Hundred Percent Completion, you unlock this mode. No expansions, no addons except the ones given and acquired, and double the attack power of enemies.
 * Macross Missile Massacre: Rhedogian does this. After you beat it the last time, you get the Seeker Missiles.
 * Mauve Shirt:.
 * Meaningful Echo: "No objections, right, Lady?"
 * Also, Samus's "thumbs-down" in the above scene.
 * Minimalist Run: What Hard mode basically is; all item expansions (missles, energy, etc.) are removed.
 * Misblamed: A majority of people direct their complaints towards Team Ninja when in reality, the majority of the design, plot, and gameplay decisions were made by Yoshio Sakamoto, otherwise known as one of the Co-Creators of the original Metroid, and director for Super Metroid, Metroid Fusion, and Metroid Zero Mission. This includes the use of only the Wiimote sideways and a greater focus on story. Not to mention the scenario writing.
 * The Mole: Also known as "The Deleter."
 * Mood Whiplash: Twice at the end of the Playable Epilogue.
 * The Movie: In a manner of speaking. After you beat the game, you basically unlock the ability to watch the entire game as a movie, with pre-recorded segments of gameplay between cutscenes. It even has a title when you decide to watch the whole thing: Metroid: Other M: The Movie.
 * Mythology Gag: One of  attacks has him slamming Samus against the wall and dragging her across it, much like
 * Narrating the Obvious: Samus does this a lot in the game. Sometimes repeating what another character just said in monologue form so she can state her opinion on the subject or give a deeper analysis of the actions of another character, usually Adam.
 * Never Found the Body:.
 * Nice Hat: Adam's hat has become a minor meme in itself among the Metroid Community.
 * Nice Job Fixing It, Villain: Oh, . You  If you had just, you could have won. But no, you had to go and  and opening yourself to a world of hurt.
 * Nintendo Hard: This is basically Ninja Gaiden wrapped around a Metroid game. It'll take you a few tries to defeat some of the earlier enemies as you learn the combat mechanics, and even then, this game requires a lot more skill and attention than the other Metroid games.
 * A minimum powerup run would be incredibly hellish, and this is exactly what Hard Mode is.
 * Nobody Poops: Still played straight as in previous games, but more noticeable in that there are a pair of restrooms aboard the station. A tad odd that there are only two? Considering at least two parts of the ship require gear for extreme heat or cold, you can forgive them for assuming your protective suit handles that as well.
 * If you look carefully, you'll notice that there are no toilets in the bathrooms, just stalls. Of course, the one stall you can open may have simply had its toilet removed and inexplicably replaced with an Accel Charge.
 * Nonstandard Game Over: Occurs if you let a certain boss kill Anthony before you use the just authorized Grapple Beam to get to him. Fortunately, he can't die during the actual boss fight.
 * There's one scene where Samus has to jump up a broken elevator shaft while enemies chase her. She has to make the elevator crash down on the enemies to dispatch them, but the elevator has just as good a chance of killing Samus as well.
 * Oddball in the Series: Aside from being the only 3D game that is not first-person, it's also the game with the most emphasis on plot and cutscenes, as well as the first to feature Samus' melee abilities outside of the non-canon Super Smash Bros..
 * Oh Crap: has one  and.
 * One-Hit Kill: On Hard mode.
 * One Hundred Percent Completion: Unlocks hard mode. Or rather, harder mode.
 * The Other Darrin: Samus is on her 3rd voice actor.
 * Personal Space Invader: A couple of foes are like this, either trying to latch on to you or ram you, but.
 * Pixel Hunt: Many of the forced first person segments fall into this. Others go straight into Guide Dang It territory.
 * Playable Epilogue: After the credits roll, you can explore the ship, and try to reach 100%.
 * Porn Stache: James Pierce.
 * Powered Armor: Samus, definitely; the Army, maybe, maybe not.
 * Pre-Mortem One-Liner: "Mother! Time to go..."
 * Press X to Die: It's possible to crush yourself under a broken elevator early in the game.
 * Press X to Not Die: When you're going through a tunnel in sector 3, the dragon worm...thing will smash through the tunnel. If you don't jump or sense-move out of the way, you will be killed by it.
 * Psycho Strings: 's battle theme has some flute/chorus in the beginning that serves a similar purpose.
 * Recurring Boss/Cowardly Boss: One miniboss appears four times, retreating after all but the last battle. Then he appears twice more, in the epilogue..
 * Redshirt Army: Surprisingly inverted.
 * Played straight with regular enemies.
 * Remember the New Guy?: Invoked by Anthony Higgs, despite this being his first ever appearance. See Memetic Mutation.
 * Retcon: A minor one, but still interesting to note. Samus describes Adam as "the only father-figure I ever had". This ignores Samus' backstory with Old Bird and the Chozo in general as her foster family. Again, touchy subject.
 * Scary Shiny Glasses: The scientist that directs the game's tutorial.
 * Screw This, I'm Outta Here:.
 * Ship Sinking: Because I was so young when I lost both of my parents, there's no question that I saw Adam as a father figure. Ouch.
 * Many people have interpreted this as this game's version of Samus having an Electra Complex. A surprisingly large number of people both old and new fans still refer to Adam as being "Samus's ex boyfriend," even in reviews.
 * It's worth noting that the game makes subtle hints that Samus may or may not have been in a relationship with
 * Shout-Out:
 * Quite a few Alien references as well, as per tradition:
 * One's of Lyle's lines near the beginning is "They're coming outta the walls!"
 * The title screen opens to a refreshing piano melody overlooking a starry backdrop, Like the first Metroid game.
 * The naked fetal Samus at the beginning almost seems designed to evoke memories of 2001: A Space Odyssey.
 * Shoulders of Doom: Samus, unsurprisingly, but what makes this particular time unique is that the cutscene that shows Samus in the army features the original power suit with the triangular shoulder pads. Samus now sports the shoulders without the Varia function on. Of course this can be explained by the fact that it is a now Varia function not a suit. The Varia suit is now an upgraded power suit with Varia and gravity functions.
 * Show, Don't Tell: Averted in the scene where Samus is told that the  but we never see them, thanks to  The only two times that we do see them, they  for a different reason the second time than the first.
 * Played painfully straight elsewhere, however.
 * Shown Their Work: The Heroic BSOD scene is a very accurate depiction of PTSD, despite being a very touchy subject. (Warning: article contains spoilers.)
 * Slow Electricity: When you're reaching for, the lights begin to turn on this way.
 * Story to Gameplay Ratio: Two hours of the about ten hour game is cutscenes, and once you've beaten it, you have the option of watching it as if it were a movie (with the gameplay segments as videos.)
 * Space Pirates: Samus technically scattered them all, but.
 * Space Marines: Averted, Adam and his squad are from the Federation  Army which explains the different armor design from the Prime Series. Still, Platoon 07 is just as Badass if not more so than the Marines.
 * Something Only They Would Say: "Any objections, lady?" Back in Fusion, it was Samus' sign that ; in Other M its use in the trailer was the first tip-off to the fans that it was a Metroid title.
 * And Anthony is the only person who calls her "Princess.".
 * Start of Darkness: other M
 * Suddenly Voiced: Samus has had grunts in the Prime series and brief taunts in Super Smash Bros.. Brawl, but this is the first time she speaks full lines and engages in dialogue and monologue (Well, first time that isn't Dummied Out).
 * Note that this isn't her first time actually talking. She talked and even did monologues in Fusion.
 * Suspicious Videogame Generosity: The room just before has an Accel Charge "and" an Energy Tank, both of which are blatantly easy to reach. Not at all suspicious.
 * This is a running theme in just about every Metroid game. When you find a save point after going a long time without one, saving (and healing) is a really good idea.
 * Taking You with Me: One of the rarer enemies jettisons a worm-like inner body from its exoskeleton when close to death. The new creature's only method of attack is wrapping around Samus and blowing up.
 * That Makes Me Feel Angry: Samus speaks in a very monotone voice and often uses this.
 * The Computer Is a Lying Bastard: At the beginning of the game, new upgrades receive either an inventory screen blurb, an appropriate dialog, or both, regardless of whether they're obtained or authorized. Trying to use them before they're unlocked, in the case of chargeable weapons, simply prevents the charge meter from completely filling, restricting you to the lesser weapon. At times,, but with the same indications; however, while fighting , a later stage in the fight requires you to use the to survive - however, the usual indication that this weapon is available for use doesn't come until after the ending credits!
 * Took a Level in Badass: You cannot deny that is MUCH harder this time around. He's also at least five times larger.
 * In previous games, Zoomers simply strolled along a set path, only bumping into Samus by accident. In Other M, they actively attack Samus.
 * Samus each time she gets one of her top weapons. The Screw Attack can one-shot many of the tougher regular enemies Samus faces, like the Zebesians. The Power Bomb can one-shot every non-boss enemy, including the Rhedogians (the flying anomalocaris-like creatures).
 * Transformation Sequence: When Samus first puts on her power suit.
 * Translation Convention: It's more than obvious (if you're playing the Japanese version) that everyone are speaking English but translated to Japanese for the players' benefit. Even in the Japanese voice acting, many characters (Samus included) uses lots of English loanwords that could be translated without problems like baby, princess, lady, etc.
 * Trigger Happy: Lyle kills a bug Deader Than Dead, and continues to pump lead after it exploded!
 * Video Game Cruelty Potential: After, the access corridor starts to break off, leading to explosive decompression. While you're escaping, you see several Zebesians trying to cling on for dear life in the corridor—if you so wish you can help speed them to their demise by shooting them, which causes them to lose their grip and fly off into space.
 * Voice Acting: The second game in the series to use it, after Prime 3. Prime had it in the form of grunts and such. Prime 2 had some full voice acting. Prime 3 used it heavily, and Other M finally made Samus speak audibly.
 * Voodoo Shark: The Authorization system was intended to make more sense than the series's typical Bag of Spilling Once an Episode. Instead, every review notes the justification of possible harm to allies as a reason Samus can't use purely defensive or exploration based upgrades makes less sense.
 * Wall Jump: The second game in the series, after Prime 2, to explicitly tell the player that this is one of Samus' abilities.
 * What Happened to the Mouse?: Sort of. The subplot involving is significant for a large portion of the game, but is effectively dropped after
 * What Measure Is a Non-Human?:
 * When She Smiles:.
 * The Worf Effect: You can tell that isn't going to be a pushover when you see it.
 * Why Did It Have to Be Snakes?: Poor Lyle Smithsonian hates bugs. Guess what has seemingly invaded the Bottle Ship?
 * The Worm That Walks: The first boss.
 * Your Princess Is in Another Castle: Did you really think was down for the count?
 * Also, in the Extended Gameplay, did you really think it would be a Metroid game without ?
 * Imported Alien Phlebotinum: Anthony Higgs plasma gun, it fires a plasma beam just like Samus arm cannon but it takes a long time to charge compared to Samus plasma beam and does the same damage as the plasma beam at full charge.
 * Also, in the Extended Gameplay, did you really think it would be a Metroid game without ?
 * Imported Alien Phlebotinum: Anthony Higgs plasma gun, it fires a plasma beam just like Samus arm cannon but it takes a long time to charge compared to Samus plasma beam and does the same damage as the plasma beam at full charge.