Jet Force Gemini/YMMV


 * Complete Monster: Mizar and his Drones. If you read the rest of the page, you'll know why.
 * Crowning Music of Awesome: All of it -- from the title screen, to the ominous final level, and every planet, minigame, and character select screen in between. This is Rare music at its most unabashedly epic.
 * Good Bad Bug: In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a Cap of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens.
 * Seems to be a Rareware thing. Golden Eye 1997's shotgun had a similar problem - blasting one person with it at point blank range was 500% accurate (because its shells spreaded into five shots).
 * It may be something about Tawfret itself; you can expect an accuracy rating of 228% or above after killing the boss, even without shuriken.
 * Tri rocket launcher -> 3 hits -> 300%? Same for the shotgun, perhaps? Does seem like a plausible oversight.
 * Nightmare Fuel: On the surface it seems alright for a younger audience...then you get into the giant mutant zombie bugs, the implied wholesale butchering of Tribal families, the zombified planet, the level spent almost entirely traversing a colossal worm's digestive tract, the giant praying mantis twins boss, and oh yeah, the showers of splattering blood and the screams of the dying and the decapitations (including the ability to decapitate things that look like teddy bears).
 * Let's not forget the rotflies that swarm around the dead or dying bodies of the ants you will inevitably slaughter throughout the game.
 * It should also be noted that the game involves genocide. The Bugs invade the Tribal's home planet and slaughter them indiscriminately. In a cutscene, we see that the bugs are executing tribals in firing squads, which Floyd just simply cannot tolerate. Even given the Tribal's.... status among gamers, you obviously aren't supposed to feel guilty for the bugs as you shred them to bits.
 * The Abandoned Spaceship. Something happened there, but the only thing you can find is damaged walls, a few tribals hiding in corners, a small amount of drones patrolling the area, and really, really eerie music.
 * The Scrappy: A lot of players really, really dislike the Tribals.
 * Take That, Scrappy!: The Tribals' heads are just as detachable as the Drones'.
 * And if you collect their heads when they are 'accidentally' killed, it still counts as a "rescue". Which means they EXPECTED the player to either screw up or voluntarily kill them.
 * That One Boss: Ok, so Mizar's the final boss, he's supposed to be hard. But still, the second battle against him is nightmarishly difficult given the standard set by the other bosses, largely due to his enormously cheap electric jump rope of doom, which usually got combined with tricky camera angles. Worse, the first time you fight him, he's a complete pushover, leading to lowered expectations for the second fight.
 * Why is this electric jump rope so bad? If it so much as grazes you, you lose 1/8 of your health.
 * To add insult to injury, Mizar has an interesting AI pattern....
 * It's worse. There's two forms to this battle, and that electric jump rope is a staple move.
 * See also the Eschebone Mantises. They both have sequential and relatively small weak points, the battlefield is dark, they have a lot more variety to their attacks than any boss besides the Mizar rematch, and did we mention you have to keep track of two at once for most of the fight?
 * What an Idiot!: Who designs space ships and bases with doors that only open when all the guards are killed?