Rising Zan: The Samurai Gunman

Rising Zan: The Samurai Gunman is an action-adventure game developed by UEP Systems and published by Agetec for the Sony Playstation in 1999.

Judging by its title, it's Exactly What It Says on the Tin: a Samurai Cowboy who tames the Wild West with both Samurai and gunslinger skills.


 * Abnormal Ammo: Zan's revolver may look slightly larger than normal, but can apparently load shotgun shells and missiles.
 * BFS: When using Hustle Time, Zan's sword grows larger.
 * Button Mashing: Has it in spades: the "All Button Events" and the Finishing Move after every boss fight.
 * Cattle Punk
 * (Super Ultra Sexy) Combos
 * Crowning Music of Awesome: The Japanese version features "Super Ultra Sexy Hero", by Hironobu Kageyama, the US version features a little something called "Johnny No More", by David Nowlin and Greg Weber, which is no less awesome.
 * Expository Theme Tune: "Rising Zan, Samurai Gunman!"
 * Finishing Move: Each time you defeat a boss.
 * Giant Hands of Doom: Stage 2's All Button Event
 * Highly-Visible Ninja: Most of the Mooks you face.
 * Limit Break: Whoah... HUSTLE TIME!
 * Me's a Crowd: Zan splits into three when finishing off bosses.
 * Rank Inflation: From Chicken all the way to Super Ultra Sexy Hero.
 * Refuge in Audacity: A circular flamethrower operated by two green ninjas who run on treadmills. And that's just in the first stage.
 * Revolvers Are Just Better
 * Rule of Cool: Oh, damn yeah.
 * Samurai Cowboy: Of course.
 * That Man Is Dead: "Rising Zan, Johnny no more!"
 * Theme Music Power-Up: The game's opening theme plays when you're finishing off bosses... giving you that perfect high when Zan slices through his opponent just as you hear "Rising Za-a-a-a-an... Johnny no... no more!".
 * Trademark Favorite Food: Sushi
 * Widget Series