Kingdom Hearts: Birth by Sleep



""Destiny is never left to chance.""

Kingdom Hearts: Birth by Sleep is a prequel to the Kingdom Hearts series set 10 years before the first game. The game's story focuses on the efforts of the three main characters--that is, Terra, Ven, and Aqua--to find the missing Keyblade master, Master Xehanort, and his apprentice, Vanitas. The story is split into three separate scenarios, each focusing on one of the characters' efforts to locate Master Xehanort and Vanitas. While the characters will be alone most of the time during their journey, there will be times when the characters' paths will cross (a storytelling gimmick previously used by Squaresoft in Treasure of the Rudra and Threads of Fate).

All three of the characters are equally important story-wise. The game focuses on several main themes such as Ven's identity and connection with Sora as well as the mystery behind the memories of the original series' primary villain, Xehanort. Each character's story takes between 8 and 15 hours plus additional prologue and epilogue chapters, for a total of at least 30 hours of gameplay.

The player can play the three different routes in any order they so choose, but the recommended route (and the route that makes the most sense story-wise) is Terra, Ventus, then Aqua.


 * Aborted Arc: What kick-starts the plot is the rise of the Unversed and the threat they pose to the Princesses of Heart. The three worlds with the Princesses are visited first, but once you hit Radiant Garden they're forgotten and subsequent worlds focus solely on fighting the Unversed. Fittingly, Radiant Garden is where the three begin to follow their own agendas. Terra . Thereafter, he's focused on trying to find Vanitas and put an end to him. Ventus never had the mission, and is intent on finding Terra, and Aqua is essentially scrambling to find the both of them and keep them together.
 * Absurdly High Level Cap: The game contains the standard level 99 cap. Just playing normally without any Level Grinding will have you beating each character's story with their levels in the 30s. This results in it being very easy to be over-leveled without realizing it -- if you backtrack through the worlds to get the items you missed, you may end up being around Level 40 or higher, at which point most of the final bosses are incredibly easy to beat.
 * Plan to beat the Bonus Bosses? Anywhere in the level 50-60 range will do fine. The Final Mix ones? More.
 * Acceptable Breaks From Reality: Despite that, in the Final Episode, you can still fight them. You can use the experience.
 * Take Your Time: Nothing ever starts until you get there. There's a part early in Aqua's campaign where Cinderella is attacked by a massive Unversed. No problem; just head to the save point and play on the Command Board until you're ready, she's not getting burned up! That said, this particular instance comes after several scenes and another sequence where you have to escort Jaq to a mouse hole. You can skip the cutscenes, but not that. This may be slightly justified at the end of Terra's story, given that
 * Acting for Two:
 * In-universe example: Pete dresses up as a hero called Captain Justice, or a darker counterpart of him called Captain Dark. It's all part of a scheme to win a popularity contest in Disney Town. None of the other Disney characters are fooled.
 * Maleficent, the Evil Queen, and Lady Tremaine are all voiced by the same actress, Susanne Blakeslee. It's to be expected with Maleficent and Tremaine, whose original film incarnations also shared a voice actress in Eleanor Audley.
 * Action Girl: Aqua, amongst other characteristics.
 * Adorably Precocious Child: Ienzo and Riku.
 * All Your Powers Combined: The Bonus Boss Unknown seems to gather the best attacks from the series: he's got Meteor, Tornado, Sonic Rave, Doom, Vanitas's X-shaped projectile attack, Mega Flare, Raging Storm, and Restore Barrier.
 * Alternate Company Equivalent: Master Eraqus is pretty much the Square equivalent of Disney's Master Yen Sid. While Yen Sid is based off of Walt Disney, Eraqus is based off of Hironobu Sakaguchi: former president of Square, creator of the Final Fantasy series, and an executive producer of Kingdom Hearts.
 * Plus, just as Yen Sid spelled backwards says "Disney", Eraqus's name backwards is "Square".
 * And I Must Scream:
 * Alleviated slightly by the fact that
 * And Now for Someone Completely Different: Briefly, and not completely different, but: At the end of Terra's story, Whether this trope applies or not is a matter of personal taste.
 * Animated Armor: 2 of the Bonus bosses are similar.
 * Anti-Hero: Terra, who allies himself with Disney Villains in his drive to find Xehanort, and later on, . Aqua and Ven worry about him Jumping Off the Slippery Slope. However, he doesn't generally follow the villains except when he is tricked by them into thinking that they are trustworthy. Which is often.
 * Armor Is Useless: Well, more specifically, it only plays a role in story rather than in gameplay. It's designed to protect you from the power of darkness and basically acts like a space suit when the Three Amigos travel through the void of space to other worlds. It has no apparent effect on your actual defense stat. Of course, that doesn't stop the trio from activating it for the finale because it looks awesome!
 * Expecting this trope to be averted, Terra becomes slightly Wrong Genre Savvy when
 * Art Evolution: Every character who appeared in Kingdom Hearts got a new, much prettier model. It's most obvious in Aurora, who goes from having Tareme Eyes to having Tsurime Eyes.
 * Artificial Stupidity: The objective of the Command Board is to acquire a pre-set amount of GP by circling the board earning GP and buying tiles, then be the first person with that amount of GP to make it back to the start panel as quickly as possible. AI opponents will frequently earn enough GP to win and keep circling the board like normal. AI opponents always rarely make decent use of their cards, either using them very rarely or using them too much and thus being unable to buy panels.
 * Exceptions are Peter Pan on the Skull Board and Tigger on the Honey Board. Both make liberal use of Magic cards to roll two or three dice at a time, but conserve their other cards.
 * The AI also doesn't pay attention to Special Squares, which usually activate some helpful effect to boost GP. In particular, the Secret Board and Keyblade Board Special Squares let the person who landed on them warp to any square they like. The AI player rolls, comes to a fork, going one direction takes them to the path the next checkpoint, going the other direction takes them to a Special Square that lets them warp there immediately. They'll still ignore the Special Square.
 * There's also a bit with the Vanitas's Lingering Spirit and a rare positive example. You can run behind the rock and he'll keep trying to run through the rock to you. In theory, as long as you keep him there, you can cherry tap him to death with raids, or use this as an opportunity to lick your wounds since you're allowed potions.
 * Artistic Age: There are flashbacks where, given that Aqua is approximately 18-20 in the main story, she can't be older than 14-16. Not that you would know that from her character model, which is unchanged. The characters do seem to act younger, at least. Ven, however, has a somewhat younger looking model.
 * Ascended Extra:
 * In a sense: Xigbar didn't play too large a role in Kingdom Hearts II, but his original self, Braig, gets more screentime and figures heavily into the villain's plans. Then again, much of his role in Kingdom Hearts II was Foreshadowing for his role in this.
 * Cinderella, Snow White, and Aurora also fit this role seeing as how they didn't have voices in the first Kingdom Hearts and were barely even mentioned in Kingdom Hearts II.
 * Awesome but Impractical: Especially for weapons, where there's a descending tier of Awesome but Impractical:
 * The No Name and Void Gear keyblades in Kingdom Hearts: Birth By Sleep. By the time you get them, you've already beaten the game and there are only a handful of enemies worth using them on. Aqua's and Ven's Infinity Minus One Swords are also a bit more suited for them, anyway, and Aqua gets a weapon that better suits her for the True Final Boss. They can still be quite useful for the Mirage Arena, unless you've already cleared that out, too. Which, by the way, earns you another Keyblade: Ultima Weapon, which is between the two extremes offered by Void Gear and No Name. If you have all three of those, congratulations! You'll never need them again.
 * In Final Mix, three more Bonus Bosses were added that were designed to be so strong that it's recommended you don't fight them in groups of less than three, so you'll probably want any edge you can get for those fights. When you beat them as well, you get yet another Keyblade, Crown Unlimited, which matches both the Void Gear and No Name's best stats, while also filling the Command Gauge faster. By this point, you've trounced every enemy that could possibly pose a threat and probably grinded to the level cap to do so.
 * Also in Final Mix, the Secret Chapter is where the Crown Unlimited would see some actual use, given that it's a fairly lengthy area filled with that can and will kill you, especially on Critical. You can't use it because the game locks you into.
 * Transcendence as well. While it can be synthesized by melding a random chance Rare command with an -aga level spell, which is pretty impractical to begin with, in Final Mix can pull it from a chest in the Secret Chapter. Basically it creates and impenetrable bubble area and shoots all enemies around inside it For Massive Damage. The one battle it would seem to be incredibly useful where the game is constantly spawning  Since they can become invincible for a short period and escape the initial gravity effect, they can kill you since the spell locks you down until it completes, like most other dual-slot spells/commands.
 * A few moves are just better for taking out mooks than they are for bosses. Most of them don't hold still long enough for you to use Salvation or Glacier.
 * Speaking of Salvation (Ven only), it's not useful considering that you still do take damage when you charge for it (meaning that it's possible to be killed) and it can get interrupted... although it's still good for clearing out trash mobs. It's still useful; just not on the enemies you'd like to use it on. (However, it is possible to use it to recover HP on Vanitas Remnant)
 * Reversal and Teleport. They allow you to get behind the enemy by pressing Square when it's about to attack, but most of the times you'll want to block instead. Many attacks, such as the Bruiser's shockawaves, can be blocked but are not avoided by teleporting behind him, so they're kinda useless.
 * Awesome but Practical: Faith. Another ability for Ven. Faith is like a magic-based Salvation and much much faster than Salvation is. Actually, it is almost instantaneous, being very rarely interrupted either by bosses or regular mooks, with a large attack circumference that is great against bosses that will not sit still, and it heals you. A lot. At the beginning of the attack, instead of at the end, like Salvation. Very satisfying to use in Vanitas fights.
 * Badass Grandpa: In Kingdom Hearts II Final Mix's secret trailer (which turned out to be the penultimate scene in everyone's scenario), Master Xehanort makes a mountain out of nothing and smacks around the trio with a Keyblade tornado. It takes half the video for Terra and Ventus to even get to him and when they do he kicks their asses in about ten seconds. He manages to hold down Terra, the strongest of the trio, without even straining. All with that little grin on his face.
 * Bald of Evil: Master Xehanort.
 * Battle in the Center of the Mind:
 * The secret ending also implies that.
 * During the battle with
 * Beam-O-War:
 * Be as Unhelpful as Possible: Terra's chasing after any number of things, Ven's chasing Terra, and Aqua's chasing after both of them. In this massive amount of chasing around, there's quite a bit of bystanders from Disney worlds who can be questioned for assistance and many of them are quite unhelpful. The Magic Mirror? Speaks only in riddles. The Seven Dwarfs? Openly hostile to Ven even after he saves Snow White! Maleficent? Takes every opportunity to sow seeds of discord between the Three Amigos she gets, just for the evil of it.
 * Veeeeery slightly averted when Aqua asks Scrooge McDuck for information on Terra's whereabouts. Scrooge answers as helpfully as he can, but because her description of Terra was so vague, Scrooge sends her after where he last saw Ventus instead of Terra.
 * Because Destiny Says So: Even at age four Sora is able to see the light in darkness. The secret ending also
 * Berserk Button:
 * Do not say or do anything bad to or about Aqua's friends. learned this the hard way.
 * Tragically, so did when he found out that  also has that button.
 * Also, Stitch goes absolutely nuts if someone messes with his toy Wayfinder he made himself.
 * Beware the Nice Ones: Aqua is the most soft-spoken of the Three Amigos but she's also capable of putting the hurt on in ways they can't approach.
 * BFS:
 * Terra's Keyblade.
 * Under certain moves in battle, Terra's Keyblade will also transform into a ridiculously large rocket launcher...
 * All Keyblades also become this during the Bladecharge Command Style.
 * Bifurcated Weapon: The Unknown combines his blades during combo finishers and lunges and even combines them into a Whip Sword.
 * Big Damn Heroes:
 * Mickey does this twice. First to protect Ven when he's outmatched by Vanitas, and again when.
 * Terra does this for Captain Hook and Smee in his entrance to Neverland.
 * Big No: Ventus,
 * Blatant Lies: A real-world example - Tetsuya Nomura said Birth By Sleep may not see a Final Mix re-release, depending on how much extra content was added to the Western release. Did anyone really believe him? (To his credit, he said "may not", not "will not.")
 * Blue Eyes: All three protagonists, though considering this is Square Enix, it's not surprising.
 * Bonus Boss:
 * , accessible only after playing through every character's storyline and obtaining all the Xehanort Reports.
 * A new one exclusive to the international releases and Final Mix is dubbed the Unknown, a man in a black coat who dual-wields reverse-gripped laser blades that he can combine to result in a lance and Whip Sword. Just look at him.
 * And yet four more bosses in the Final Mix version: in the Mirage Arena, Monstro, No Heart, and Armor of the Master . The Secret Episode has "Red Eye", who Aqua fights . Mercifully, none of them are quite as relentless as the Unknown, though Nomura mentioned that they were intended to be multiplayer bosses.
 * Book Ends: One of the earliest battles in the game,, is revisited as.
 * Boring but Practical:
 * Sonic Blade can quickly turn into this, considering that you can even get with it, even.
 * Thunder Surge is another one. Technically, it's even weaker than Sonic Blade, but it racks up quite a bit of damage while covering ground, triggers the Thunder Bolt command style with all three characters, and it recharges fast enough to be spammed all over the place. This is one of the more effective ways to defeat the Unknown.
 * One of the most efficient ways to kill hard bosses, especially in Terra's campaign, is to just wait for them to attack, block it, and then counter with Counter Hammer. It doesn't send him flying across the field like Ventus and Aqua, and deals a lot of damage. Some bosses, like, are almost trivialized by it with how predictable their attacks are; and the final boss more or less requires you to exploit this.
 * Good ol' Ragnarok is easily one of the best early shotlocks that are available to all three characters, despite it being essentially the same attack that it was in the first game.
 * Boss Remix: The Mirage Arena Bonus Bosses added in Final Mix each get one--Armor of the Master remixes the Land of Departure battle theme, Monstro remixes the first game's Monstro battle theme (interestingly, the remix is slower than the original), and No Heart gets a mashup of Dark Mode Riku's battle theme from the first game and Xemnas's third battle theme from KH 2.
 * Boss Rush: The final Mirage Arena match, Villain's Vendetta.
 * Bowdlerise: Braig got his sniper rifle removed, again. Then again, adding it back at this point could only cause confusion.
 * A scene was also changed from the Japanese to the English versions...then again, what were they censoring? In the Japanese version, the wicked queen somehow gets angry at the mirror and her anger possesses the mirror. In the international versions, she throws a potion at the mirror that makes it go berserk.
 * Bragging Rights Reward: Beating either Bonus Boss nets you a special Keyblade...but if you can beat either of them, you clearly don't need it.
 * Not so fast. There's 3 more bosses for Final Mix players,and even getting a keyblade from one of the Bonus bosses helps immensely with the others, depending on your tactics.
 * Brick Joke: ...all share the same sky...
 * Cain and Abel: Xehanort mentions in one of his reports that he sees Eraqus as his brother. Now consider what Xehanort ends up doing.
 * Call Forward:
 * "My friends are my power!"
 * Vanitas's suit resembles Riku's Heartless suit (minus the Heartless emblem on it, natch), they share a fighting stance, and the demonic appearance of his Void Gear closely mirrors that of Riku's Soul Eater. In the intro FMV, Vanitas and Ven re-enact the scene from the FMVs of I and II where Riku outstretches his arm and Sora runs after him.
 * And, in one of the opening scenes, a young Master Xehanort stands on the shore of Destiny Island and says 'This island is like a prison'.
 * Xehanort wears the Org XIII coat in one of the opening scenes, and in his normal clothes he wears the same boots that Org XIII wear (you get to see them in Terra's story, at least).
 * Near the end of the opening scene with Ventus at the Station of Awakening where he talks with, mention is made that they will "open the door", something that is told to Sora by a mysterious voice in KHI. What makes it double as Foreshadowing is that if you listen closely when Ven says the line, you can hear   voice speaking alongside his.
 * It's not all serious stuff, either. Aqua waking up Ven the same way Kairi woke Sora up in KHI, complete with "Gimme a Break, Aqua.", and Terra saying "Come on, Ven. I thought you were stronger than that.". The beginning scene also mimics KHII, where Ventus wakes up in the same manner as Roxas.
 * In addition to Terra's line,
 * Another one (that retroactively doubles as Foreshadowing) is
 * From the epilogue:
 * Near the end of the opening scene with Ventus at the Station of Awakening where he talks with, mention is made that they will "open the door", something that is told to Sora by a mysterious voice in KHI. What makes it double as Foreshadowing is that if you listen closely when Ven says the line, you can hear   voice speaking alongside his.
 * It's not all serious stuff, either. Aqua waking up Ven the same way Kairi woke Sora up in KHI, complete with "Gimme a Break, Aqua.", and Terra saying "Come on, Ven. I thought you were stronger than that.". The beginning scene also mimics KHII, where Ventus wakes up in the same manner as Roxas.
 * In addition to Terra's line,
 * Another one (that retroactively doubles as Foreshadowing) is
 * From the epilogue:

"Aqua (to Sora): "So then, if something happens, and Riku is about to get lost--or say he starts wandering down a dark path alone--you make sure to stay with him and keep him safe.""
 * From Aqua's meeting with Sora and Riku at Destiny Islands:

"Master Eraqus: "Would you blanket all the worlds in darkness? Reduce them to nothing!?""
 * "Why do you say it like it's a pre-determined thing?"
 * In a flashback to Master Eraqus confronting about his objectives:


 * Camera Screw: Occasionally, the camera will end up behind your target instead of you, which will have you running the wrong way. More annoying, however, is when the Lock-on will randomly unlock, potentially making you attack and guard in the wrong direction. Usually (but not always) the camera only unlocks after you get a certain distance from the target but it also shows no ability to realize whether it's locked onto a barrel or an enemy. This can make fights in some areas a headache if you can't switch targets quick enough.
 * Cap: The damage cap against bosses prevents them from losing more than 25 Hit Points per hit.
 * Casting Gag: In the English version, Master Eraqus is played by Luke Skywalker while Master Xehanort is played by Spock. This was deliberately done at the behest of Nomura to play on the Star Wars vs. Star Trek debate.
 * Cats Are Mean: Lucifer, the cat of Lady Tremaine of Cinderella is a boss. This might not seem like a challenge except that you happen to be the size of a mouse at the time.
 * Chained by Fashion: The Secret Episode's final boss and the Iron Imprisoner.
 * Chekhov's Gun:
 * At the part where you choose who you want to play as, Ven's description notes he holds his Keyblade backhand. This might not seem important at first. However, at the end of Aqua's story,  When this happens,
 * At the start of the game, Aqua, as the newest Keyblade Master, is "entitled to certain knowledge", that the player doesn't get to see, even when playing as Aqua. You finally find out what she was told in the Final Story:.
 * Cherry Tapping: Subverted for the Sweetstack Keyblade, which is actually very powerful despite being designed around ice cream.
 * The Computer Is a Cheating Bastard:
 * Arguably, The Command Board. Most notably Tigger, who can go from 2000 GP below you, to 2000+ above you in a grand total of one turn. Tigger seems to understand how to play the Command Board better than anyone else, which is funny, given how he is normally.
 * Averted by Pooh himself, who can't seem to process what's going on, which is pretty par for the course with him.
 * The computer will almost always get the best rolls. On numerous occasions, you can attempt to get several consecutive tiles on the command board, only to watch as suddenly, your opponent manages to get just the right roll to get in between you, whereas you'll be lucky to get it.
 * Normally, the Confusion effect causes you to randomly pick a direction whenever you get to a crossroad, rather than being able to choose which one. However, the AI's have an annoying habit of getting the direction they were going to go anyway more often than not, making the effect a lot less useful on them than on a human player (though still potentially devastating when it does work).
 * It also seems like that once Captain Dark/Justice becomes available as a random special panel event, the computer seems to get Captain Justice far more often than Captain Dark, while the reverse mostly applies to you. Thankfully you can just leave Captain Dark to harrass other computer opponents if you're close to them and steal their Captain Justice the same way.
 * In Rumble Racing, the computer players are able to catch up to you regardless of how far ahead you are.
 * Conspicuously Light Patch: The corner of a balcony in Maleficent's castle is colored darker than the rest. It gets broken apart during Aqua's escape with Phillip.
 * Curb Stomp Battle: It's sad how badly.
 * Credits Medley: The "complete" credits sequence after you beat all three scenarios features one of these. It combines Terra's, Aqua's, and Ven's leitmotifs with the battle themes from Never Land, Enchanted Dominion, Castle of Dreams, and Dwarf Woodlands and "Dearly Beloved".
 * Crosshair Aware: Terra when he fights Braig.
 * Cutscene Incompetence: Oh sure, you'll kick their asses in the actual fights, but in the final cutscenes Xehanort and Vanitas utterly own Terra, Ventus, and Aqua.
 * Cutscene Power to the Max: Averted by Master Xehanort. Blasts of ice, a storm of Keyblades, raising plateaus of earth? Those are all things he does when you fight him.
 * Damn You, Muscle Memory!: Spend ten or more hours playing as Terra and you'll take quite a bit of getting used to the style of the next two characters. Especially Aqua.
 * Darker and Edgier: This is, without a doubt, the darkest game in the Kingdom Hearts series, with 358/2 Days coming in second. You already know that something has to happen that makes the three former Keyblade wielders disappear by the time KHI starts. It's also not afraid to deal with heavy subjects such as death. However, as dark and as intense as it is, the game does not lose the happy fun of the Disney worlds. It's a testament to the quality of the game's writing that they mesh so well.
 * Dark Reprise: The battle against the Armor of the Master uses one of "Future Masters", the Land of Departure's battle theme.
 * Death by Origin Story
 * Death or Glory Attack: Ven's Tornado can be used to incapacitate and deal massive damage to almost any enemy in the game,  included. However, the spell also leaves him a sitting duck for the duration with no way to cancel out, so any enemies not caught in it are free to retaliate with impunity.
 * Detached Sleeves: Aqua's costume.
 * The Dev Team Thinks of Everything: If you somehow manage to scroll up in a cutscene where Vanitas is holding his helmet (it shows him from the neck down) you get this.
 * Disc One Nuke:
 * In Maleficent's Castle is a ledge in the corner with a chest on it, normally requiring Glide/Air Slide to reach it during endgame. However, a simple jump and Sliding Dash in midair will get you there on the first visit. It contains either Tornado Strike or Ice Barrage, both ultimate 2-slot commands.
 * With proper playing of the Command Boards and a bit of luck, you can easily acquire high level commands very early. For example, if you play the Boards to level them up, you can meld commands to create a second-tier spell like Blizzara or or Thundara, then meld that with something else to get the third-tier command. This can be done in the first world you visit as soon as you can access a Save Point. All you need is patience and knowledge of what commands can create what.
 * More than that, there's also the EXP Walker, which you can get less than halfway through any character's quest if you have the right item. EXP Walker lets you earn 1 experience point for every step your character takes when walking.
 * Also, in Ventus's story, you can get Super Glide before you're even able to access Glide just by jumping and using Slide Dash twice to get to a ledge in Disney Town that should only be accessible via Glide.
 * If you know the right melds it is entirely possible to fuse Mega Flare well before you get to Radiant Garden.
 * Disney Death:
 * Disney Princess: Cinderella, Aurora, and Snow White have a larger role than they did in the first game.
 * Distant Finale:
 * Disproportionate Retribution: The Conclusion to the Festival in Disney Town. After Pete loses to The Trio in a threeway tie, Queen Minnie sends him to the Realm of Darkness for being a bad sport about it, effectively Retconing earlier statements that Mickey had banished Pete for severe wrongdoing. Afterwards, he is recruited by Malefecent to be her Right Hand man. Yeah, Nice going Queen...
 * Divergent Character Evolution: Terra, Ven and Aqua are a Mighty Glacier, Fragile Speedster and Squishy Wizard, respectively, but at the beginning of the game they all play more or less the same. As you proceed through the game you unlock their unique abilities a bit at a time, and come the final world their unique playstyles are firmly established.
 * Doomed by Canon/Shaggy Dog Story: Considering the many events hinted to happen in this game and the conspicuous absence of a Keyblade-centric order in the other games, it's pretty much to be expected.
 * Doppelganger Spin: The Unknown. The Spirit of the Magic Mirror pulls this off multiple times, too (which should be expected, given it's a mirror.)
 * Double Entendre: Arguably, Vanitas' battle quotes, "What's yours is mine!" and "Show me anguish!" The former is supposed to Foreshadow Vanitas, and the latter is just there to show what kind of person he is, but if you know what anguish means...
 * Downer Ending: Implied, like the rest of the "prequel" Kingdom Hearts games, by virtue of the fact that none of the main characters are seen in the present time. Especially with the "old" worlds known to be devoured by the heartless as early as the first game.
 * The Dragon: Not just Vanitas to Master Xehanort; it's implied that Xehanort recruited for his efforts,, which would certainly go a long way towards explaining.
 * Dramatic Unmask: Vanitas. The visor of whose helmet just sort... of melts away when he pulls this off. Note that he's previously been shown with the entire helmet off (and with his face off-screen, natch).
 * Dual Boss
 * Aqua takes on Hades and the Ice Colossus. She in fact turns down Zack's offer to help.
 * Terra's final boss sequence begins with him fighting.
 * Zack and Hades in the Mirage Arena.
 * Dual-Wielding: The Unknown.
 * Dub Name Change:
 * 13 of 14 Keyblades' names were changed, although some were pretty minor (e.g. "Mark of Hero" vs. "Mark of a Hero"). 12 of 35 enemies also had their names changed.
 * Some of the Command Styles also had their names changed, such as Aqua's "Magic Wish" becoming "Spellweaver", Terra's "Fatal Mode" becoming "Critical Impact," and a few others.
 * Most of the Trophies had their names embellished, going from titles like "Step Trophy" or "Munny Trophy" to "Power Walker" or "In the Munny."
 * Dull Surprise:
 * This is Terra's standard reaction to just about everything he encounters. Although this seems to be more to do with the nuances of Jason Dohring's acting method rather than Terra's characterization.
 * Willa Holland (Aqua) dabbles a bit in it too. That being said, both characters can emote, but Terra is usually subtle about it (if his friends are the subject of choice, then Terra starts to break out the passion).
 * Dummied Out: Hackers have recently found remnants of an unfinished world based on The Jungle Book, the one completed room being King Louie's temple, along with a few partially unfinished jungle rooms including the edge of the man-village. They also found Mickey's Kingdom Key D, which seems to have been an exclusive Keyblade for Ven.
 * The final Mix also includes graphics related to the Kingdom Hearts 3D Demo(most strikingly the title card). The 2 best guesses to why they're there so far is that they either used BBS graphics as a placeholder for the actual game or they intended to have some sort of demo for Dream Drop Distance.
 * Earn Your Happy Ending: While the game's normal ending is a Downer Ending, the secret ending implies that this is what will eventually happen to the main characters. After all,
 * Easy Mode Mockery: If you play the game in Beginner mode, you won't get to see the secret movie.
 * Elemental Powers: Terra and Ven get powerful exclusive Earth and Wind based abilities and spells, curiously however, Aqua doesn't get a powerful Water spell or ability, other than her starting Bubble Blaster Shotlock. That's because she kicks ass with Fire, Lightning, Ice, Time, and Light.
 * Enemy Without: As the tutorial prologue shows, Ventus literally has a broken heart; all the darkness got ripped clean out of it, and he'd have died of this if not for the outside intervention of a mysterious force. Things get a little more sinister when it becomes clear that his shadow didn't just go away, either...

"The queen is gone, my service done. Adieu, oh victorious one."
 * Escort Mission: Each character has to clear one in the first batch of worlds.
 * Evil Counterpart: Vanitas
 * Evil Is Deathly Cold: Xehanort and Vanitas both have prominent ice powers; poor Ven gets almost totally iced over at one point.
 * Evil Laugh: Vanitas does a couple throughout the game. Captain Hook gets a glorious one too.
 * Evolving Attack: Every character has Finish Commands that level up and unlock new Finish Commands in a branching system. Their exclusive Finish Commands unlock stronger versions of themselves--Ven gets Air Flair that evolves up to Level 4, then to Stratosphere as his Level 6 finisher, while Aqua gets Magic Pulse 1-4 with Teleport Spike as her Level 6. Terra's break the naming pattern, Rising Rock 1, 2, then Dark Star 1, 2, then Demolition, but essentially they're still powered-up versions of each other.
 * Exclusive Enemy Equipment: You can obtain a black and white version of Vanitas's Keyblade, called Void Gear.
 * Expy:
 * Ventus looks like Roxas and it's been told by Word of God that Ventus, while having some of Sora's characteristics, has Roxas's seriousness. So in personality, he's a mixture of both, like his duds.
 * Terra somewhat resembles Zack Fair, and both of them are He is also quite similar to Riku, hence the shared name meaning, though due to his older age and maturity, in his delving into darkness he rises from his angst and Jerkass-itude faster than Riku did.
 * The number of similarities beween Terra and Cloud and striking. Tricked by Hades? Check. Uses Darkness powers? Yep. Not very people friendly? Pointed out for both by Hades. With almost the same line. Claims he's not a hero? Uh-huh.
 * Eye Scream: At his first canonical appearance, Braig still has two functional eyes. At the end of the game, he's wearing his famous eyepatch. Figure out what happens.
 * Eyes of Gold: Master Xehanort has yellow eyes. Braig's remaining eye becomes golden after being blasted in the face with a beam of darkness (and around the same time, he's developed darkness-related powers to back up his gun skills). Not to mention Terra's turned yellow at the end of the secret movie in Kingdom Hearts II Final Mix. And Vanitas has them as well. Gold eyes are usually associated with someone who's been exposed to the power of darkness and/or uses it (in his guise as DiZ, even Ansem the Wise had them). As do The Heartless (the ones that aren't The Faceless anyway,).
 * Fashionable Asymmetry: Terra, Aqua and Ventus, since they all wear a single chunk of armor on one arm, but Ven thought he'd go for the gusto. There's actually a reason they wear it like that: touching the shoulder pad will activate their full armor.
 * Fastball Special: Aqua is both the thrower (with Stitch) and the... throwee (with Prince Phillip). Ven follows the same pattern with Stich and with Hercules.
 * Field of Blades: The Keyblade Graveyard. The ruins of many keys who took on the powers of their masters are here in the place, where there was a fight between light and darkness.
 * Fighting Your Friend:
 * Finish Him!:
 * Fire, Ice, Lightning: The non-character-specific Command Styles are Firestorm, Diamond Dust and Thunder Bolt..
 * Five-Bad Band: Master Xehanort creates one with the allies he recruits from different worlds:
 * The Big Bad/The Evil Genius: Master Xehanort
 * The Dragon: Vanitas
 * The Brute: Braig
 * The Dark Chick: Maleficent
 * The Sixth Ranger: Pete
 * Flash Step: Master Xehanort and Vanitas use these liberally, as do Bonus Bosses and the Unknown. Some special attacks usable by the player also make use of them, like Teleport and Magic Hour. Aqua's Command Style Ghost Drive ramps this up to insane levels --every normal attack she uses in this mode is a Flash Step, to the point of Teleport Spamming.
 * Foregone Conclusion: The game takes place only ten years before the first Kingdom Hearts, where none of the protagonists are anywhere to be seen. All of them can be expected to meet an untimely fate, it's just a matter of finding out what each of their unfortunate ends is.
 * Foreshadowing:
 * Watch the ending of the introduction movie closely.
 * At the beginning of the game, we see This should make you cringe, as
 * For Science!: Xehanort's plans:
 * Fun with Subtitles: We probably wouldn't be able to understand half of what Jaq says without it. Made even more funny when you occasionally do catch what he's saying and realize they are translating his strange way of speaking and verbal tics into normal English.
 * Game Breaker: Word of God admitted Mega Flare was one, doing high damage to all enemies over a wide area, executing quickly, and doing the damage over a period of several seconds so it could hit waves of spawning enemies as they appeared. As a result it was nerfed for the Final Mix release by doubling its reload.
 * Game Within a Game: The Command Board is a full version of Square Enix's long-standing Itadaki Street series, rules and all.
 * Gender Blender Name: Theme Naming aside, Terra is still a girl's name.
 * Genre Blind: Just about everyone in this game. Come on... Xehanort is obviously evil. Yet everyone's trusting him, even Master Eraqus, who . More to the point Master Eraqus knew
 * Get Back Here Boss: Braig is somehow even worse than his Nobody counterpart. See here. Played with since one of the strategies to beating him is to simply use Block to reflect all of his regular attacks right back at him and to dodge every attack that can't be blocked.
 * Getting Crap Past the Radar:
 * Hades gives Aqua a once-over and a rather suggestive leer. See here.
 * When Phil offers to train Aqua, Hercules protests he had to beg Phil to train him. Phil's response is "Sh, pipe down kid! You and she ain't got the same attributes, if you know what I mean."
 * Two words: Tinkerbell pantyshots. Consistent with her original design, anyway, that one-piece has a really short skirt.
 * Maleficent gets to keep the line "See for yourself all the powers of hell!" "Hell" typically isn't a swear word if you are talking about the biblical place, but this deserves special mention. (Even when she used it in the movie, it was rated "G".)
 * One of the seven dwarfs remarks he will miss Snow White's 'dapple lumpkins - er, apple dumplings.'
 * Glass Cannon: A Bonus Boss has only one bar of HP, but dishes out One Hit Kills without remorse. However, it also averts No Cure for Evil by healing to full HP whenever the player uses Cure (items don't seem to trigger this, mercifully) so really it's no more of a Glass Cannon than you are.
 * Vanitas is like this too. He has the speed and strength of a Lightning Bruiser, but his defense is somewhat poor. Of course, his aggressive, No-Holds-Barred Beatdown-styled attack pattern makes it somewhat hard to notice this.
 * As opposed to Terra and Ven, Aqua grows into this mold by endgame. She's quick (although not quite to Ven levels) and possesses deadly magic, but due to her low HP, she cannot take a hit. Ever.
 * Go-Karting with Bowser: Hey guys! Let's stop trying to destroy the Unversed and race with them instead!
 * Gory Discretion Shot: What happens to Cinderella's step-mother and step-sisters is downright brutal.
 * Graceful Loser: The Servant of the Mirror, to Aqua.
 * Graceful Loser: The Servant of the Mirror, to Aqua.

"Xehanort:"
 * Grand Theft Me:
 * Gravity Is a Harsh Mistress: Zero Gravity. Upgrade it to get Transcendence, which traps its helpless victims and bounces them around like rag dolls.
 * Guide Dang It
 * Three characters means you have to get the treasure chests and stickers three times. It was bound to happen.
 * Melding commands. Oh, sure, you can find or purchase items that let you see what you'll get ahead of time, but even then...
 * The Xehanort Reports. Most of them are available by playing through the story, but Terra has one only available in the Mirage Arena, Aqua has one only available from a treasure chest and Ven has two.
 * The two Critical Hit stats of Keyblades - the rate of criticals and their damage multipliers. They're described in relative terms, but you'd have probably given second thoughts to the Keyblades described as having high critical rates if you knew that usually meant as much as seventy-five percent.
 * The locations of the Prize Pod enemies, which you'll need to hunt down if you want all the ice cream recipes, can take forever to find without a guide since whether or not they'll spawn at the designated point is mostly random and if they don't spawn, you need to leave the world and come back, which might take ages if they're far from a savepoint.
 * Hammerspace: Besides the Justified Keyblades, Lea's weapons come from nowhere and Ven somehow manages to carry a full size wooden toy keyblade with him for 90% of his story.
 * Hard Mode Perks: If you begin a game on Critical, you start with five command deck slots for attacks, instead of the three you start with on the lower difficulties.
 * Harmless Freezing: Nope! Ventus getting frozen is certainly not harmless, as it clearly hurts a lot and nearly gets him killed. For that matter, getting frozen in itself causes a lot of damage in gameplay and sets you up for even more (both you, and the enemies).
 * Hartman Hips: Aqua's suit of armor.
 * Hero Antagonist: Gantu's either this or a type of Knight Templar.
 * Heroic BSOD:
 * Heroic Resolve: Ventus:
 * Terra:.
 * Heroic Resolve: Ventus:
 * Terra:.


 * Aqua: Despite everything that happens, she keeps on going long after the other two, and even
 * The Heartless: The Unversed, who were the Heartless before the Heartless, so to speak. Instead of devouring whole hearts they feed off of stray emotions. Pureblood Heartless in the form of Neoshadows and Darksides show up at significant points in some cutscenes, however. (A tad consistent with some of the Ansem Reports; reporting shadowy creatures.)
 * Hollywood Spelling: Averted and lampshaded with . When it is first mentioned, Ventus mutters in confusion, and  explains how the spelling is different and the origins of . He even notes, "Some say 'kye', but the meaning is the same." Played straight with Terra and Aqua, though, who have it spelled correctly in their subtitles and don't seem at all confused.
 * Holy Hand Grenade: Ven's exclusive skills Faith and Salvation.
 * Hot-Blooded: Vanitas's battle taunts certainly sound as if his VAs had fun with the role.
 * Hot Chick With A Keyblade: Aqua.
 * Phil and Hades pick up on this, as well as many a player.
 * Hot Amazon: As far as Zack (and the fandom) is concerned.
 * How We Got Here: Sort of--the cinematics before the final battles in the three storylines are the same as the original trailer for the game at the end of Kingdom Hearts II Final Mix, with some scenes changed up and voices added. Birth By Sleep is the story of how things built up to this battle.
 * "I Know You're in There Somewhere" Fight: Aqua vs..
 * I'm Crying but I Don't Know Why: Young Sora in the ending. It's actually because of.
 * Incredibly Lame Pun: Hades remarks that Terra's name is a bit "earthy".
 * Inferred Holocaust:
 * Infinity-1 Sword: Chaos Ripper (Terra), Bright Crest (Aqua), Lost Memory (Ven).
 * Infinity+1 Sword: The protagonists get a third version of the Ultima Weapon, which includes nods to both of its previous (future?) designs. There's also the Void Gear and No Name, both rewards for defeating one of the Bonus Bosses. Between them the Ultima Weapon has well-rounded stats, the Void Gear has a higher Strength boost but lower Magic boost, the No Name has a higher Magic boost but a lower Strength boost. In the Final Mix, defeating No Heart gives you the Crown Unlimited; the supreme Keyblade, with Void Gear's attack and No Name's magic.
 * Insurmountable Waist-Height Fence / Broken Bridge: Out in full force, with certain areas in worlds being blocked to exploration from certain characters or until certain conditions are met. Sometimes there's a barrier, other times the character just decides "there's nothing important this way" and won't go any further.
 * Interface Screw: The Confuse status effect.
 * Jerkass Has a Point: Master Xehanort is a bad guy who uses darkness for evil. But he does make sense saying that light isn't automatically good just for being light. This leads to the downfall of.
 * Jiggle Physics: Aqua has some, but it's not too noticeable unless you look closely. Apparently, it was enough for the ESRB as they label the game having "Mild Suggestive Themes" because of this. (Or maybe a few things that got listed as "getting past the radar" didn't quite do what we thought it would).
 * It's most noticeable in the cutscene near the end where
 * Jigsaw Puzzle Plot: You have to play as all three characters to get the whole story.
 * Just Between You and Me: Vanitas does this without shame, confident there's nothing the heroes can do about it. Well everyone except.
 * Kung Fu Wizard: No Heart, who turns his Keyblade into armour and kicks / punches you with it.
 * Lampshade Hanging: When Braig confronts Terra in Radiant Garden, he comments on his Keyblade, saying that "it seems like everyone has one of those things these days."
 * Large Ham:
 * Master Xehanort and Vanitas, in spades. Leonard Nimoy/Chikao Ohtsuka and definitely had too much fun being villainous.
 * Laser Blade:
 * The Blade Charge Command Style (Aqua, Terra) forms a huge one around the Keyblade, Squall-style. Ven's Wingblade style gives him SIX of these, which by default float at his back like wings.
 * Defeat the Unknown and you'll get yourself a Laser Keyblade called "No Name", akin to the laser blades it wields.
 * Last Lousy Point: Looking for a Focus Block to complete Terra's Command Collection? It's only found on the Castle of Dreams Command Board, either as one of the Bonus Panels (which don't appear if you're playing from the Mirage Arena), or as one of the Commands Cinderella can lay down.
 * Several of the Shotlock commands that you can only obtain on the Command Board can be this (ex: Ragnarok).
 * Leitmotif:
 * Terra, Aqua, and Ven all get their own. One shared between Xion, Roxas, and Axel from 358/2 Days also makes an appearance when Ven and Lea meet for the first time.
 * Nomura has stated that Mysterious Figure's battle theme is also this..
 * Lethal Joke Item: Sweetstack, an ice-cream-themed Keyblade that just so happens to have a 100% critical rate.
 * Lightning Bruiser:
 * Ven, see here.
 * Terra briefly becomes one during his Sonic Shadow Shotlock.
 * Like a Son to Me: Eraqus, to Terra - and probably Aqua and Ventus as well, though he never says it out loud.
 * Limit Break: Filling up a meter in gameplay allows each character to unleash one of these. More can be learned as the game goes on.
 * Limited Special Collectors' Ultimate Edition: A Final Mix for this game was recently announced.
 * Linear Warriors, Quadratic Wizards: Only partially played; while everyone can learn some really powerful magic like Meteor (Terra), Tornado (Ven), and Glacier (Aqua), it's Aqua who gets the best and most practical ones like Triple Blizzaga, Triple Firaga, Seeker Mine, etc. Also, everyone is technically really powerful, but Aqua's the most due to story purposes and this trope. As you can bet, Terra's final boss is super hard, especially if you didn't take the time to find out all the useful abilities like Second chance and EXP walker. Aqua meanwhile is VERY fragile in the beginning until you get her some useful early-game abilities (like Barrier Surge and Wishing Edge) or even the Disc One Nuke (Which is naturally deadliest in Aqua's hands thanks to her magic stat) Course everyone is powerful at the end though; just at their different things.
 * Loads and Loads of Loading: You're going to spend a lot of time staring at that spinning blue heart. The game also frequently freezes to load when you activate a Command Mode or D-Link. You can install the game onto your PSP Memory Stick to help with this, which drastically lowers the loading times, and removes it all together in some places.
 * Lost Forever: As Terra and Aqua, be sure to return to
 * Magic Knight: The three protagonists qualify, although Aqua is the straightest example.
 * Malevolent Architecture: The Land of Departure lies directly between the light and dark realms. Word of God clarifies that the castle houses a mechanism that transforms it to invoke this trope should it fall into the wrong hands, and that's how Aqua made.
 * Manly Tears:
 * Eraqus sheds a single tear.
 * Terra also
 * May the Farce Be with You: More of a homage than a parody, the story outside of Ven and Vanitas has significant parallels to Episode III of the saga, with several character parallels.
 * Terra, a Keyblade apprentice, is refused the rank of Master due to his lust for power and lack of discipline in spite of outstanding talent. Xehanort plays on his insecurities about his skills and his master, tempting him to use the powers of darkness to his advantage instead of rejecting them as he has been taught. At this time a crisis ensues that forces Terra and Aqua to depart from Eraqus
 * Xehanort is kidnapped by Braig and Terra channels dark powers to rescue him, but it turns out Braig is working with Xehanort and the kidnapping was staged to lure Terra to darkness.
 * Marathon Boss: No Heart from the final mix. Nine hit point bars and nonstop attacks.
 * Medium Awareness: The Symphony Master boss seems to conduct in time with the battle music.
 * Mega Manning: This is roughly how the new Destiny Link system works. The protagonist makes a personal connection with another character, and this allows them to temporarily shift their moveset to something approximating what that other character uses. Terra, notably, gets several links with the villains.
 * Mighty Glacier: Terra swings his Keyblade in slow, wide arches. He hits like hell.
 * Milking the Giant Cow: Master Xehanort does this even more than the modern one--watch those fingers coil.
 * Mind Screwdriver: This game is this for the previous ones, but the effect doesn't last.
 * Mirror Boss:
 * Mood Whiplash: Terra and Aqua enjoy a peaceful break at Destiny Island before it gets worse: After she leaves the islands, Aqua As for Terra,  Ven avoids this--his visit to the islands is just as traumatic as the events that occur after and before it.
 * Mook Maker:
 * Musical Assassin: The Symphony Master, though it has nothing on Demyx.
 * My God, What Have I Done?:
 * Mythology Gag:
 * In Sleeping Beauty, Aurora fell under Maleficent's spell of sleep when she was drawn into the pathway Maleficent created behind the fireplace in the castle. In this game, you can go through the fireplace in the Enchanted Dominion's castle to find... the Sleep spell. Appropriate.
 * In the Dwarf Woodlands as Aqua, you can also find Poison near the cottage.
 * Necessarily Evil:
 * Nerf: The base reload time of Mega Flare was doubled from 25 seconds to 50 in the international release. It's still very effective at clearing the room.
 * Here's one nerf that most players are actually glad for: in Final Mix, the Bonus Boss Unknown has had some of the hitstun removed from its Collision Magnet attack, allowing players to escape it before being hit again. This was done to make the two new Bonus Bosses look even stronger.
 * Aerial attacks were slowed down considerably compared to how they are in other games, so if you're one of those people who like to SHFFL your aerials to get extra damage on enemies, weep.
 * Never Say "Die": Surprisingly inverted--Master Xehanort uses "die" rather frequently, most explicitly in one of At the same time, though, the three heroes tend to use euphemisms (examples,  "struck down", ). However, both instances could be attributed to not wanting to use the actual word under the circumstances. Disney characters still use the verb as well, such as the Queen telling Terra to kill Snow White, or the three good fairies in Enchanted Dominion chanting "evil die and good endure".
 * It also might be the sign that has gone too far:
 * Nice Job Breaking It, Hero:
 * Master Eraqus is no better.
 * Vanitas reveals near the end of Ventus's story that
 * No Celebrities Were Harmed: Eraqus was based off of Hironobu Sakaguchi, the former president of Square.
 * No Cure for Evil: Averted by the first Bonus Boss, who heals himself whenever you use Cure, and by . The second Bonus Boss has access to Restore Barrier, which lets him regain health if you attack while it's up. He also has the ability to reverse time when he's hit, undoing the damage.
 * Obviously Evil:
 * Master Xehanort. Just look at him. It wouldn't be so bad if he wasn't a well respected character by the good guys.
 * His apprentice, Vanitas is even worse. And worse still, Terra allies himself with The Evil Queen, Maleficent, Hades, and Captain Hook (though he does at least plan to double-cross a few of them. Sometimes it works, sometimes it doesn't).
 * Ominous Latin Chanting: The Final Episode boss theme "Dismiss".
 * Ominous Pipe Organ: Same as above. Also used in "Beyond the Door".
 * One-Winged Angel: Averted in all three storylines, which may be a first for this series.
 * The Other Darrin:
 * Bret Iwan replacing the late Wayne Allwine as Mickey. Surprisingly averted by Chris Sanders, who still reprised his role as Stitch despite now working for Dreamworks Animation, Disney's primary rival in animated films, following behind-the-scenes conflicts on Bolt.
 * In the Japanese Version, Captain Hook is voiced by Naoya Uchida instead of Chikao Otsuka, presumably because the latter voice actor was also voicing Master Xehanort.
 * Paint It Black:
 * Palette Swap: The Unversed get different color schemes in Final Mix for the sake of variety, and and Unversed forms assumed by theIllusion spells have a yet another palette.
 * Parental Abandonment: Despite that the three see Eraqus as a replacement father, and he even sees himself as one, Terra, Aqua, and Ven don't seem to have mentioned any of their parents. Even Sora had his mom... sorta appear in the first game.
 * Pinball Zone: Pete's Rec Room
 * Poor Communication Kills: The primary source of the heroes' troubles come from the fact that nobody can talk straight to anybody, allowing the villains to sow discord and turn them against one another. By the time the truth finally comes out, it's too late to do anything about it.
 * Power Gives You Wings: One of  attacks involves
 * The Power of Friendship: Quite possibly the definitive example of this trope in this series is the powerful bond between Terra, Aqua, and Ventus. Aqua might be more of a Friendship Freak than Sora. Expect tears to flow like the Nile and hearts to be warmed... sometimes in rapid succession.
 * The Power of Hate: This is how  comes to be in order to.
 * Power-Up Letdown: Terra's Sonic Impact, which adds a second dash to his normal Slide ability that carries him farther and can deal damage...which is actually not helpful at all, for several reasons: it does little damage, the second slide doesn't provide temporary invincibility like the first one does (which is the whole point of the dodge abilities), and the recovery from it is longer than the first Slide. Just to throw some Guide Dang It into the mixture, you get it right before Terra's battle with Zack; he has an attack that is extremely difficult to dodge any other way than just mashing Square to keep dodging -- which you can't do if Sonic Impact is equipped. This isn't to say it is completely useless (it's good in the "Defeat countless Unversed" sections, for instance), but leaving it unequipped will allow you to dodge a far greater number of deadly attacks with ease.
 * That said, it is quite amusing to take out the first two of Terra's three final bosses by headbutting them.
 * Precision F-Strike: Though not the kind you're thinking of--Aqua snaps "You freak!" when Vanitas . Considering this is Disney, that's about as extreme as the language can get so the effect is the same.
 * Punny Name:
 * Vanitas was picked not only because it means in Latin, but also because
 * Pure Is Not Good:
 * Rage Against the Mentor:
 * Rashomon Style: The game's narrative method.
 * Reasonable Authority Figure: As in the Stitch movie, the Grand Councilwoman is extremely reasonable. She may still want Stitch locked up, but she has more than blind rage to back up her reasons, like Gantu, and she's willing to hear Aqua out.
 * "The Reason You Suck" Speech:
 * Terra to Xehanort at the end.
 * And then there's Ven's speech to Vanitas immediately preceding their battle.
 * Recurring Boss: Expect to fight Vanitas in every story mode.
 * Recurring Riff: Bits of "Rage Awakened" can be heard in a few other songs.
 * Fate of the Unknown (KHII Final Mix Secret Ending Music) is heard multiple throughout the game, most noticably in Terra and Aqua's themes
 * Red Oni, Blue Oni: Terra is red, Aqua's blue.
 * An evil variation occurs with Master Xehanort and Vanitas: MX is the Blue, Vanitas is the Red.
 * Retcon:
 * In Kingdom Hearts II, it was stated that King Mickey banished Pete to another dimension and Maleficent broke him out. In this game however, Queen Minnie temporarily banishes him to another dimension "until he cools down". While there, Maleficent breaks him out in return for his service.
 * Also, Donald and Goofy knowing about the Keyblade (when they didn't in the original game) and actually being present at Yen Sid's Tower (Donald's reaction to the tower in Kingdom Hearts II: "Master Yen Sid lives HERE?!") The tower thing could just be that Donald didn't expect Yen Sid's tower to be connected to Twilight Town, which he hadn't seen before Kingdom Hearts II. Maybe there's more than one tower like that.
 * Regional Bonus: The international version features something called Crown Stickers, an extra boss, Critical degree of difficulty, more cutscenes, more songs to the Rhythmic Ice Cream mini game, more Keyblades, more types of enemies, altered battle balance, and additional multiplayer options. As per usual with the Kingdom Hearts series, this was expanded to a Japan-only Final Mix.
 * Retired Badass: Master Yen Sid is retired from keyblading, with Mickey taking his place, but he still keeps in contact with Master Eraqus and Master Xehanort.
 * The Reveal:
 * The last leg of the game for the rest of the series--. Oh, and, , , and more. Really, pick any given plothole in the series. Odds are the game takes at least some steps towards explaining it.
 * Within the game's story itself, Master Xehanort revealing his true intentions directly after, as well as Vanitas's true identity: . This last one doesn't mean that much to the characters because , but this definitely hits the player hard.
 * Reverse Grip: Ventus and the Unknown.
 * Rubber Band AI: Very apparent in Rumble Racing. If you pull ahead of your opponents, they'll speed up until they're on your tail again, and often even get a burst of speed to pull out in front of you. You don't get any such mercy if you fall behind, but fortunately the rubber band is removed on the final lap. If you don't fall behind too much before then, that's your chance to secure your victory.
 * Rule of Symbolism:
 * The keychain for mirrors the symbol for the "Keys to the Kingdom of Heaven". Also,, pronounced as "Chi", is often used to substitute Christ.  This leads to some awesome Fridge Brilliance: the Kingdom Key and Kingdom Key D (read: Mickey's Kingdom Key) are a silver key with a gold handle and a gold key with a silver handle, and together they can open the door to Kingdom Hearts. The Keys to the Kingdom of Heaven are often shown as a gold and silver key crossed over each other.
 * Adding to the Christianity symbolism:
 * In The Bible death is said to be simply a deep sleep, and that the dead will only awaken when Jesus returns for his Second Coming. Basically, is KH!Jesus.
 * On the lighter side, the Million Dreams Award is a unique flavor of icecream that is customized to best represent whoever wins the award. Terra's is reminiscent of the series staple Sea-Salt ice cream, while Ven's and Aqua's resemble Mickey Mouse and Minnie Mouse, respectively. Note that you would have to play through two character's storylines twice to see all of them in the game.
 * Save the Villain: Justified.
 * Say My Name: In the Secret Ending of Birth by Sleep: Can be a strong Tear Jerker or complete, utter Narm.
 * This may be a case of Lost in Translation.  So, for those two groups, it's possible they were calling attention to the sky (sora) in the Japanese version, which loses its double meaning in English.
 * Senseless Sacrifice:
 * Sentai: Pete, of all people, is dressed like a reject from a Toku series. Two of 'em, actually!
 * Sequel Hook: The series is known for this with their secret endings, but this time really takes the cake.
 * Sexy Backless Outfit: Aqua, so much so that the designers covered her up more because they thought it was too revealing.
 * Shaky POV Cam: Used in the Secret Episode's boss battle.
 * She Fu: Aqua. For example, her dash is a cartwheel.
 * Shirtless Scene: Ventus in his awakening.
 * Shout-Out: The game's command and ability system are pretty much taken right from Crisis Core, particularly the concept of fusing commands to create new ones while attaching support skills to them.
 * Significant Anagram: In addition to Yen Sid being Disney backwards, Eraqus is an anagram of Square.
 * And Xehanort is "X No Heart", the X being a staple in the names of the Organization.
 * Single Tear: All over the place.
 * Sky Surfing: Ven's Keyblade Glider.
 * Slasher Smile: Though Your Mileage May Vary, because not only does it look stupid the second time, but it's a rather toothy grin.
 * SNK Boss: Any Bonus Boss, leaving players very little time to move, less to heal, and even less to attack.
 * Spanner in the Works:
 * Spell My Name with an "S": Due to differences in Japanese pronunciation, fans in the western world initially believed the Unversed were going to be called the "Unbirths". Erakwusu was also instantly recognized as a counterpart to Yen Sid by the fandom and a fair-sized faction assumed it'd be a straight Sdrawkcab Name (Erauqs); turns out it's Eraqus (the slight scrambling might be a parallel of the space in the middle of Yen Sid).
 * Standard Status Effects: You can inflict blindness, poison, confusion and sleep upon enemies, and they can inflict a few of these on you as well. Doesn't work equally though (see "Useless Useful Spell"). Hilariously enough, Vanitas is affected by Sleep.
 * Start of Darkness:
 * There's also the origins of Pete and Braig, aka the man who would be Xigbar.
 * Super-Hero School: The Land Of Departure, where the main trio seem to have spent most of their lives training for the Keyblade.
 * Super Mode: Filling up the Limit Break meter with certain attacks transforms your character, changes your movelist, and grants a new Limit Break. Filling the new meter a certain way grants a higher tier super transformation and all that it entails.
 * Suspiciously Similar Substitute: Yeah their backstories are different, but could you really tell the difference between an Unversed and a Heartless if they didn't have symbols on them?
 * Swiss Army Hero: The "Illusion" set of spells to be added in Final Mix allow the player to transform into various Unversed, such as a Tank Toppler, a Mandrake, or a Shoegazer.
 * Sword Beam: Vanitas. Friggin' Vanitas.
 * The Unknown uses both his blades to perform a crossed one, similar to Vanitas' Sword Beam.
 * Sword of Plot Advancement: Unfortunately, it's wielded by Vanitas who acquires it  Ven faces Vanitas wielding an incomplete version of the Keyblade, while Aqua and Mickey face him with the completed version.
 * Tall, Dark and Handsome: Terra.
 * Braig is a snarkier version of this.
 * Talking to Himself: Averted in the case of Captain Hook due to The Other Darrin (Naoya Uchida, who in fact is the usual Other Darrin for the Japanese Hook); in the rest of the series and in the Japanese dub of Peter Pan, Hook is voiced by Chikao Ohtsuka. Ohtsuka's in this game, but is playing Master Xehanort. And even if Ohtsuka did voice Hook here, the pirate and Master Xehanort do not cross paths anyways.
 * Played straight in the English dub by David Ogden Stiers, who plays two of the seven dwarfs (Doc and Happy); Russi Taylor, who plays Minnie, Huey, Dewie, and Louie, as well as the Fairy Godmother and Drizella (though the two don't have any scenes together); and Jim Cummings, who plays Pooh and Tigger. And that's just naming the characters who share worlds together! The actors mentioned (and a few not mentioned) play other characters as well, though those characters aren't even in the same world as each other.
 * Team Dad: Depending on how you look at it, Terra. While he's more of a Big Brother Mentor to Ven, there are quite a few times when the dynamics between Terra, Aqua, and Ven resemble that of two parents (Terra and Aqua) and a child (Ven). More mature and reserved than his friends, Terra can come across as strict, while still intending the best for them.
 * It's even Lampshaded in the Japanese version of the game, where Ven hands Terra and Aqua the Disney Town passes and says that he was told to bring "his parents" ("two grown-ups" in the American version).
 * Team Mom: Aqua to her friends and also to Peter Pan and the lost boys.
 * Mama Bear: Hoo boy!
 * Tears of Joy:
 * Theme Naming: The trio's names mirror the "sky, sea, and land" theme of Sora, Kairi, and Riku (ventus/wind, aqua/water, terra/earth)
 * Theme Song Reveal: Vanitas's battle theme . As well as There's also a small snippet from.
 * Three Amigos: Terra, Aqua, and Ven.
 * Throw It In: According to Tetsuya Nomura, Nomura jokingly states that he sort of got carried away with it.
 * Title Drop: You'll have to wait until One Hundred Percent Completion, though.
 * Title Theme Drop: What is probably the most poignant arrangement of "Dearly Beloved" yet plays during the scene detailed under "Say My Name".
 * Took a Level in Badass: A major subplot is King Mickey going from rookie Keyblader to the Memetic Badass we all know and love.
 * All three of the main characters.
 * Terra: After accepting the darkness in his heart, he gains great strength
 * Ven: When he first encounters Vanitas, it's a Hopeless Boss Fight.
 * Aqua: She didn't have as long a route to take, already starting as a Master. Notably,
 * Tragic Hero:
 * Trailers Always Spoil: The opening movie borrows a few scenes from the original "Birth by sleep" video that played at the end of Kingdom Hearts II: Final Mix. This scene is actually of the trio's final confrontation with the Obviously Evil Xehanort and Vanitas. How things got to that way, though, and what lies beyond, are thankfully unspoiled.
 * On the other hand, a few trailers did contain lines from the secret ending,.
 * Transformation Trinket: The chunks of armour on their shoulders.
 * True Final Boss: Completing the three scenarios, as well as collecting all the Xehanort Reports, unlocks the Final Episode, which in the Final Mix unlocks the Secret Episode
 * Tsurime Eyes: Aurora's got 'em. So does Terra.
 * Two Guys and a Girl: The above trio, in a parallel to Sora, Riku, and Kairi.
 * Ungrateful Bastards: The Seven Dwarfs in Ventus' story. He saves Snow White's life and is responsible for bringing her to them in the first place, but they still treat him with scorn and distrust, telling him to get out. By the time Aqua comes around, the time they've spent with Snow White has mellowed them out considerably though (especially Grumpy, as in the original movie.)
 * Updated Rerelease: Birth By Sleep Final Mix. Is anyone really surprised?
 * Used to Be a Sweet Kid: Ienzo, Lea, and especially Isa, which has made several fans wonder why Saïx's eyes are yellow in 358/2 and II. And where he got the scars...
 * Useless Useful Spell: Inverted and reversed, believe it or not. They can affect you, too, but they're more of an annoyance than anything. On the flipside, status effects work for quite a bit of enemies. It is VERY easy to destroy enemies with Mini because all you need to do is just stomp on them. Magnet and Zero Gravity are very easy ways to get the command gauge filled up. And even bosses are affected by status ailments. Ven can put Maleficent to sleep, and Slow or even stop Captain Hook (With Twisted Hours, most reliably). You can use Aeroga to shut down almost anyone. Also, need a breather from Vanitas? No problem--just inflict Sleep or use Zero Gravity on him.
 * Vague Age: Terra, Aqua, and Ven are never given official ages, unlike Sora, Riku, and Kairi. Though if you take some things into consideration, such as Ventus being physically identically to fifteen-year-old Roxas and Word of God telling us that, it's not that much of a stretch to assume that Ven is fifteen and Terra is nineteen. All we get for Aqua, though, is that she's younger than Terra and older than Ven.
 * The Very Definitely Final Dungeon: The Keyblade Graveyard . Oddly, though, Terra and Ven visit it multiple times for cutscene purposes before the endgame. However, they don't actually visit the titular graveyard itself, but part of the world surrounding it, which is apparently called "The Badlands".
 * Villainous Breakdown: The one time Master Xehanort loses his cool,
 * Voices Are Mental: A variation; see this game's section on the "Fridge Brilliance" page.
 * "Wake-Up Call" Boss: Vanitas for both Ven and Aqua's stories. In comparison, Terra faces Braig, who while annoying, is not nearly as tough to tackle.
 * If you never played The Final Mix (or defeated Sephiroth) in the prior games, Birth by Sleep is a Wake Up Call Game. To wit: No, you can't bash X to win. Yes, Mooks can kill you. Yes, bosses can blink out of your stunlock combos and stun-lock YOU instead. No, you cannot simply MAX out your shotlock to get free hits in, the computer will simply dodge it. Yes, your finisher can become a liability. No, you can't just use Aeroga to incapacitate without waiting for him to finish his attack...
 * Well-Intentioned Extremist:
 * Also,
 * Wham! Episode: The Secret Ending . This is either a very good thing or a very bad thing, the base is broken about it as usual.
 * The Final Mix Secret Ending
 * What Do You Mean It's Not Awesome?: Opening of large treasure chests comes with swinging camera angles and dramatic Keyblade swings to open the chest.
 * What Happened to the Mouse?: We never see the Dwarf Woodlands' Queen's final fate. Her profile in Aqua's episode implies she met the same end as her movie counterpart, but off screen.
 * What the Hell, Hero?: Happens several times. Later, when you get to Disney Town, Terra is greeted by this for stepping on the racing track.
 * When Trees Attack: Ven's Dwarf Woodlands boss, the Mad Treant. It's basically a thematic combination of the evil queen's poison apple and the trees Snow White believed were attacking her.
 * And also, When Pumpkins Attack, when the Unversed combine with the Wicked Stepfamily's hatred to create a twisted version of the pumpkin carriage that lobs pumpkin bombs.
 * Who's on First?: In the Dwarf Woodlands, Terra is hired by the Queen to kill Snow White and bring back her heart in a box. This causes Terra to think that the Queen is also after the Hearts of Light when in reality, she really means her heart, no metaphors. When Terra asks her if she is after the Hearts of Light, the Queen clearly has no idea what he's talking about and just claims that she had enough of Snow White's light.
 * Wolfpack Boss: The Jellyshade swarm.
 * Women Are Wiser:
 * Aqua is the only one of the trio who qualifies to become a Keyblade Master. As a further example, take the Deep Space world. Both Terra and Ven have to constantly evade detection by the ship's inhabitants as they clear out unversed and help Experiment 626 (better known as Stitch) escape, which includes being attacked by the ship's defensive turrets. Aqua, on the other hand, simply walks up to the nice lady in charge and explains why she's there. Of course, that could have been just luck; if the Grand Councilwoman wasn't there and it was just Gantu in charge, Aqua would've gotten herself tossed in the brig even faster than Terra.
 * Inverted with Queen Minnie, See Disproportionate Retribution above.
 * Yin-Yang Bomb: can only be created when pure light and pure darkness clash, which is why
 * During Terra's story, Master Xehanort preaches the virtues of this idea to him, telling him that Eraqus's complete opposition of darkness is as bad as succumbing to darkness, and that the proper way to protect the worlds is to wield both in equal measure.
 * Zettai Ryouiki: Aqua.
 * When Trees Attack: Ven's Dwarf Woodlands boss, the Mad Treant. It's basically a thematic combination of the evil queen's poison apple and the trees Snow White believed were attacking her.
 * And also, When Pumpkins Attack, when the Unversed combine with the Wicked Stepfamily's hatred to create a twisted version of the pumpkin carriage that lobs pumpkin bombs.
 * Who's on First?: In the Dwarf Woodlands, Terra is hired by the Queen to kill Snow White and bring back her heart in a box. This causes Terra to think that the Queen is also after the Hearts of Light when in reality, she really means her heart, no metaphors. When Terra asks her if she is after the Hearts of Light, the Queen clearly has no idea what he's talking about and just claims that she had enough of Snow White's light.
 * Wolfpack Boss: The Jellyshade swarm.
 * Women Are Wiser:
 * Aqua is the only one of the trio who qualifies to become a Keyblade Master. As a further example, take the Deep Space world. Both Terra and Ven have to constantly evade detection by the ship's inhabitants as they clear out unversed and help Experiment 626 (better known as Stitch) escape, which includes being attacked by the ship's defensive turrets. Aqua, on the other hand, simply walks up to the nice lady in charge and explains why she's there. Of course, that could have been just luck; if the Grand Councilwoman wasn't there and it was just Gantu in charge, Aqua would've gotten herself tossed in the brig even faster than Terra.
 * Inverted with Queen Minnie, See Disproportionate Retribution above.
 * Yin-Yang Bomb: can only be created when pure light and pure darkness clash, which is why
 * During Terra's story, Master Xehanort preaches the virtues of this idea to him, telling him that Eraqus's complete opposition of darkness is as bad as succumbing to darkness, and that the proper way to protect the worlds is to wield both in equal measure.
 * Zettai Ryouiki: Aqua.