Stupid Jetpack Hitler



""Well. Jetpack Hitler. Reality has finally jumped the shark.""

- Ryan Choi, The All-New Atom

With few exceptions, pretty much everyone agrees that the Nazis were very, very bad, what with the socio-political repression, the institutionalized racialist policies, the wars of aggression against their neighbours, the mass imprisonment and murder of dissidents and undesirables, and forever ruining the reputation of eugenics and social darwinism as serious academic disciplines. So, how do you make Those Wacky Nazis even more intimidating? Why, by giving them power armor and alien allies, of course!

While no such thing would actually happen without serious alterations to the personalities of most of the German high command, there is a bit of a historical precedent. Nazi Germany did achieve numerous technological firsts in warfare, progressed enough in rocketry to kill/injure almost 100,000 British people, and earned a number of German scientists free passports to the US once the war was over (along with immunity from prosecution for various morally dubious wartime activities). Many late-war experimental weapons were actually touted as Wunderwaffen, wonder weapons that would enable the besieged Germans to defeat the Allies or at least earn a negotiated peace.

Despite this reputation for advanced technology, the reality was that most Nazi super-weapons were no more advanced than comparable allied projects and in some cases were actually behind the research curve. The first operational jet aircraft to see action was indeed flown by the Germans, but by 1945 German jet engines lagged far behind allied designs in power output and reliability. The unorthodox "futuristic" German aircraft designs were largely unworkable exercises in theoretical possibilities while more practical ideas, like long-range strategic bombers and aircraft carriers, never got off the drawing boards. This was largely due to political interference. Members of the Nazi High Command were notorious for meddling with weapons programs in ways that largely reduced or eliminated the potential gains. They also tended to continually support the development of offensive weapons over defensive ones, even as their armies were retreating on all fronts, since Nazi Party doctrine didn't allow for "defeatist" thinking. It has been suggested that the real purpose for the so-called Wunderwaffe wasn't to create superweapons at all, but to keep German designers well away from the Russian Front.

Another reason might be that German technology has a (not always deserved) reputation for being effective. The problem is that this effectiveness is usually gained by intricate engineering that increases costs and inhibits mass production. This doctrine plagued almost every weapon system the Germans utilized throughout the war, even the more conventional ones. As an extreme example, the much-vaunted Type XXI submarine was actually inferior to its Japanese equivalent and the U.S./Britain were easily able to equal its performance by relatively simple modifications to their existing designs. German tanks might have been extremely powerful, but Allied tanks were usually far cheaper to build and easier to maintain, an edge Germany couldn't overcome as the war-ravaged industrial base eroded away.

Nonethless, if you have to pick one WWII power to give antigravity and a moonbase, the choice is obvious; after all, it's boring if the good guys have all the toys. Not to mention that Einstein (though a pacifist and a Jew, so hardly on Hitler's Christmas card list) was German (and there are a lot of rumours that the reason why America wanted nuclear power fast is because they thought Nazi Germany would develop it first), and Tesla, although actually Serbo-Croatian (a Slav, so a member of another of Hitler's exterminate-on-sight groups), is frequently confused with this due to the country being part of the Austrian Empire when he was born. Needless to say, the theme is played upon endlessly in pulp callbacks and modern occult works.

Nazi occultism, though often combined with the: Wunderwaffe, superweapon, and V-weapons; was not as strong as people believe. For example, the Thule Society was shut down because the Nazis did not trust their political loyalty.

Contrast Nazis With Gnarly Weapons, which is about the weapons they had in Real Life. See also Ghostapo, where Nazis uses super-demonry rather than (or combined with) super-science; and Soviet Superscience, when it's the Dirty Commies showing up with giant robots and spaceships. Compare Historical Villain Upgrade.

Please do not confuse with Stupid Sexy Flanders. (Oops.)

Anime & Manga

 * Fullmetal Alchemist: Conqueror of Shamballa has the Thule Society as the main villains. (Who have extensive rocketry in the 1920s. Ayup.)
 * In JoJo's Bizarre Adventure, Stroheim is a severely maimed Nazi soldier who gets several cybernetic enhancements throughout Part 2, including a minigun with armor-piercing bullets in his chest and a laser eye. The Jojo of this generation.
 * While Millenium are primarily about using occult means to accomplish their goals (most notably the creation of a battalion of vampires) they also use advanced technology such as powerful, missile-shooting zeppelins, and microchip implants which can be used to remotely monitor (and incinerate) their soldiers.
 * Not a perfect example, though, as Hellsing is set in the modern era; Millenium is a splinter faction that survived the war (presumably building all this stuff in the intervening time).
 * There are, however, two examples which go back to the War.  And the final reveal that.
 * Mazinger Z: Big Bad Dr. Hell started out as a weapons researcher for the Nazis (though he kept his best scientifical breakthroughs and weaponry designs for himself. He claims -predictably- if he would handed them over to the Nazis, Germany would have won the war).
 * In the manga version of Space Adventure Cobra, it is eventually revealed that is actually
 * In The Legend of Koizumi, it turns out that all the Nazis- including Menegle and Hitler- survived WWII up to the present day, and are now living on a moon base. They travel from Earth to the Moon in classic UFOs, and have a gigantic Meteor Cannon that can hit any point on Earth with the strength of a nuke. The only way to stop them? Mah-Jong.
 * SUPER ARYAN!

Comics

 * Trope Namer: As noted in the page quote, this title comes from an issue of The All-New Atom when the eponymous character complains about a sub-microscopic energy life-form masquerading as Hitler with a jetpack.
 * Blackhawk in The DCU fought a lot of bizarre Nazi superscience (with bizarre Allied superscience). The most famous was the War-Wheel, a large spiked wheel with a centre like a tank from the First World War.
 * Top Ten's Neopolis is an entire city designed by expat Nazi Mad Scientists, complete with flying castles, huge megastructures, and teleporters. In The Forty-Niners, some of them try using a time machine to alter the course of the war.
 * Ultimate Marvel has Nazi Aliens, or rather aliens who helped Nazis with ahead-of-their-time ICBM and atom bomb technology, and then appropriated all their uniforms and symbols (and names, and bodies).
 * Hellboy: The eponymous character is the result of an occult version of this and he spends most of the comic smashing and/or shooting the results of other Nazi super weapon projects.
 * A crossover with The Savage Dragon revealed that the brain of Brainiape, an evil gorilla with mental powers, was actually Hitler.
 * Though that Nazi business got done to death and now he's the rightful king of England (as well as Hell) and stuff, and has been fighting mostly eldritch horrors, cosmic beings, legends, witches, zombie armies, and destiny for a while.
 * Many Captain America (comics) villains probably fall here. Arnim Zola and the first Baron Zemo are both archetypal Nazi Mad Scientists.
 * Parodied in Team Triumph, with Nazis explaining their plan: [quote] "Zum Teufel, Auf Wiedersehen, giant Nazi robots!" [end quote]
 * Captain Marvel Jr's archenemy Captain Nazi is the most obvious of several DCU supervillains created by Nazi technology. In his more recent appearances, though, he's been given a supernatural origin.
 * In Fables, the Nazis animated Frankenstein's Monster to serve them, only to be stopped by Bigby and a band of allied soldiers.
 * A 90's Teenage Mutant Ninja Turtles comic had a Hitler's brain operated robot travel in time to save his past self so he could later serve in order to be saved for his brain transplant.
 * Superman: At Earth's End is possibly the most literal example of this, not only with a mutant Gestapo armed with futuristic weapons, an army of half-human half-animal monsters, a giant evil Batman clone-monster, but with TWO clones of Hitler himself.
 * Of course! Don't you know anything about SCIENCE?
 * An arc in Justice Society Classified involved the disembodied brain of Heinrich Himmler. Who built a giant railgun on THE MOON.
 * One storyline in the monthly Justice Society of America comic is all about a future Nazi Fourth Reich, complete with giant heavily armed war mechs, a means to neutralize all superheroes, and their own supervillains including Captain Nazi.
 * Not entirely sure whether or not it's this or Ghostapo, but there is a Marvel Comics villain known as The Swarm. Who was originally a Nazi scientist who was devoured by mutant bees, and now his corpse controls the swarm. So he's A Nazi... Made of BEES!. Seriously, he even managed to have Ghost Rider running scared; as one commentator put it what good is hellfire against fascist bees?
 * ...bees hate fire.
 * In the early Wolverine comics, you had Geist, a Nazi cyborg.
 * The Commando comic series was chock full of this. There was little common continuity between the stories in each issue, apart from taking place in wartime. In some of them the Nazis among other things had a nuclear bomb, a moonbase, a time machine, and naturally every time the Allied forces managed to overcome them with absolutely no secret weapons of their own.
 * I recall a 2000 AD Future Shock story in which it turned out that everyone in the Hitler Bunker was a time traveller there doing historical research on the last days of the Nazis...
 * And another where they built a time machine as the Allies were just outside Berlin. Hitler and Eva Braun escape using the time machine, but it's not been properly calibrated, so they wind up in Prehistoric times as the first man and woman.
 * Monster Plus runs afoul of Hitlerfist, the monster with Hitlers for hands, in his inaugural issue. Nothing can stand up to the Fists of Fuhrer. Hitlerfist is probably the Sensational Character Find of 2009.
 * Atomic Robo features Nazis with Laufpanzers, Lightning Guns, and more, as well making use of the Ghostapo.

Films

 * Captain America the First Avenger has Hydra with all sorts of technology way ahead of their time. Although with the exception of the laser guns, all their cool equipment, including the rocket helicopter and cool plane at the end, were actually real life Wunderwaffen designs that were made usable and practical by the power of the cosmic cube.
 * Iron Sky is this Trope. Trenchcoat spacesuits! A Swastika-shaped Moonbase! Invading Antarctic Moon-Nazis in Nazi flying saucers! ,
 * They Saved Hitlers Brain.
 * The Nazi propaganda cartoon shown in The Rocketeer film has an entire army of jetpack Nazis. The movie itself is a subversion.
 * Outpost revolves around the Nazi project called Die Glocke.
 * Animated Polish feature Hardkor '44 (currently in production) pits the insurgents during Warsaw Uprising against a whole friggin' army of Nazi cyborgs. Click the middle icon on the film's webpage to download zipped concept art.
 * Sci-fi's Reign of the Gargoyles: After their bomber goes down, Allied forces must confront huge, stone gargoyles brought to life and controlled by, you guessed it, the Nazis.
 * An arguably even better Sci-fi Channel (pre-"Syfy") example: S.S. Doomtrooper, in which Allied forces must confront a huge, radioactive mutant Super Soldier brought to life and controlled (in a hit-or-miss way) by Nazi science.
 * Made fun of in The Great Dictator, where a No Celebrities Were Harmed version of Herman Goering is very enthusiastic about various inventions that all fail hilariously in ways that kills their inventors. Fuhrer Adenoid Hynkel is less enthusiastic and finally tells "Herring" to just stop, please.

Literature

 * Robert A. Heinlein brought this trope into its modern form by creating Nazis with atomic spaceships on the Moon in Rocket Ship Galileo, written only a couple of years after WWII ended. For the readers of the time, the Nazis were probably the least fantastic part. Men on the Moon indeed!
 * Might this count as a subversion? Sure, the Nazis have spaceships, but
 * Himmler's War: after Hitler is killed in a bombing run the new Nazi leadership begins to fight a skilled war. A superweapon will be used in conjunction with diplomatic deals, withdrawal from useless territory, and attacks that undermine the Allied morale.
 * Lightning, by Dean Koontz has the Nazis in possession of a working, which they intend to use to win WWII by . Too bad their fell in love with a
 * Phillip K. Dick's novel Man in the High Castle describes an alternate 1963 in which Germany and Japan won WWII. The Nazis have developed rockets into a substitute for airplanes and are sending manned rockets throughout the solar system. It is also mentioned that they have drained the Mediterranean Sea, an engineering task requiring advanced technology if ever there was one!
 * Hey, the Soviets did something similar in Real Life, and by accident...
 * In the Axis of Time Alternate History trilogy, thanks to Japan sending captured data, such as body armor and jet engines, to Nazi Germany, the Reich is now much more confident in winning the war. However, the Allies and the Soviets also have access to the technology brought from the future.
 * Zach Parsons' book My Tank is Fight! uses and subverts this: it gives detailed statistics on various rejected inventions of WWII (mostly German ones), and then imagines what they would have been like in the field. Most of them fail spectacularly. With the exception of.
 * This is the plot of James Hogan's The Proteus Operation. In the untampered history, Hitler fell into obscurity after the Beer-Hall Putsch, ushering in a world of equality, prosperity, and peace, but corrupt future plutocrats attempted to establish an empire for themselves by engineering a Nazi victory, then traveling in time to rule the Nazi-conquered Earth. Due to their tampering, the Nazis won WWII in 1942 using nuclear bombs. The book involves time-travelers seeking to undo this. They only manage to partially succeed, resulting in what is heavily implied to be our actual history.
 * David Langford and John Grant's disaster novel parody Earthdoom features Adolf Hitler time-travelling to modern-day Britain, and subsequently cloning himself using a farmer's livestock cloning machine. (The multiple Hitlers then end up on board one of the alien spaceships orbiting Earth at the time, where the aliens deal with them by broadcasting the looped message 'Can you trust the person next to you? He looks a bit semitic to me...')
 * Danger Boy: Dragon Sword subverts this- a Nazi rocket scientist loudly declares "I am not INTERESTED in traveling through time or making contact with space aliens!"
 * Australian sci-fi author Sean McMullen inverts this trope in his short story The Devils of Langenhagen. In the last days of the Third Reich an Me262 interceptor squadron is visited by some strange and elegant guests -- a couple of high-ranking pilots (and their wives) flying very advanced aircraft (a Horten 229 and a Japanese Shinden canard fighter). It turns out that they're time-travellers on an adventure tour.
 * An illustrated story based on Isaac Asimov's robot concepts involved the Nazis building a terrifying robot nicknamed the Iron Major. Since the robot was possessed by a mad scientist (and it ate human brains), they only succeeded in making one of it.
 * The novel 1945 tells of an alternate 1945 where the Nazis, unencumbered by American involvement in the European War, now patrol the skies of Fortress Europa with a fleet of stealth jet-bombers and rocket planes.
 * Charles Platt's Free Zone includes a visit to an alternate timeline where the Nazis won, took over Earth, Terraformed Mars and populated it with identical Aryan clones.
 * J.R. Dunn's short story "Crux Gammata", while mostly focused on the activities of an American rock band in The Seventies putting on a concert in a Nazis-won Alt!Europe, includes mention of Nazi moonbases and lunar aluminum factories.
 * The Faction Paradox novel "Warlords of Utopia" by Lance Parkin has multiple universes worth of allied Nazis working under a Cabal of Hitlers (including, oddly, the only one Hitler child August) who end up in a war against multiple universes of allied Romans (and other semi-mythic empires such as an Amazonian empire). They were all given their parallel universe jumping technology, but the Nazis had supersonic fighters by the end of the wars.
 * John Barnes' Patton's Spaceship had would-be conquerors from another timeline give the Nazis of 1932 copies of Nazi technology and plans from 1944-45. So the Nazis in that world started World War II with the Me-262, as well as a Focke-Wulf fighter that totally outclassed the Spitfire, big heavy bombers, submarines that could communicate and coordinate with each other while submerged -- and television-guided V-1s. They also did much better planning for their invasions of France, Scandinavia, and Russia, and they were probably behind the assassination of FDR in 1937.

Live Action TV

 * Syfy's Movie of the Week: SS Doomtrooper: The Dirty Dozen versus Nuclear Powered Nazi Mutant Super Soldier. Featuring a one-thread-of-shoestring-budget Special Effects Failure in the title role.
 * In The Man from U.N.C.L.E. episode "The Deadly Games Affair", Napoleon is chasing after a high ranking Nazi scientist who was known to have been working on a very secret project near the end of the war. However, when he catches up with the scientist,
 * In The New Avengers episode "The Eagle's Nest", the Avengers prevent an attempt by an enclave of Nazis concealed in a British monastery to revive Hitler's preserved body.
 * The Tomorrow People storyline "Hitler's Last Secret" is chock full of evil Nazi super-sciencey goodness.
 * In the season three finale of Star Trek: Enterprise, the victorious Enterprise returns home to find that they are in the mid-twentieth century, where aliens have crashed landed and allied with the Nazis. However this turns out to be a subversion as the aliens have only been there for 2 years and were not going to give Hitler any weapons or technology until their time machine was finished. They did have control of the U.S East Coast and a good section of Russia but that was because some different aliens had traveled back in time and killed Lenin resulting in the Soviet Union never forming. The Nazis were already losing land to the Americans and Russians and were hoping the Alien technology would turn the tide back in their favor.
 * The Enterprise did fight Stukas with plasma cannons, which would have done very well against contemporary aircraft. However, they weren't much more than an annoyance to the Enterprise.
 * Kamen Rider X gave us STARFISH HITLER!
 * A lot of the evil organizations in the early shows are said to base their cyborg surgery on Nazi techniques. Three of the four original Big Bads, Colonel Zol, General Black, and Dr. Shinigami, were all ex-Nazis. Dr. Shinigami perfected the cyborg technology that nearly all following evil organizations would use by experimenting on Jews in concentration camps.
 * The Movie for Kamen Rider Decade took this a step closer with the spiritual successor of the above big bads, and upgrading the original mooks into Stupid Jet Boot Mooks.
 * According the producers, Ishinomori's original idea of Kamen Rider is that the original Kamen Rider was supposed to be a jetpack cyborg supersoldier of Shocker. Kamen Rider Fourze brings the original concept back to life
 * In the first episode of Galactica 1980, after the Galactica arrived at Earth in 1980 one character wanted to use time travel to go back a few decades so that Earth could get a technological head start on building up defenses for the inevitable day when the Cylons arrived. After Adama et al rejected his idea out of hand he stole a timeship and tried to do it anyway... by giving advanced technological help to the Nazis in 1944. (Good idea, really poor implementation.) Our heroes foiled him, and then the series forgot about time-travel entirely.
 * The Time Cop series has a similar episode with a hipster from the future bringing a laptop back to 1944 with all kinds of technological improvements in it. His first idea is to improve the V2 rocket to destroy Britain. Naturally, the hero stops him (after visiting the Bad Future where the Nazis won), and Hitler has the guy shot.
 * In Angel certain flashbacks tell that Hitler was planning on creating an army of mind-controlled vampires. This plan failed twice over, since first the submarine transporting the specimens was captured by the Allies, and then the restraints failed, releasing Spike and his Eastern European friends to wreak havoc over the new crew.
 * Tales of the Gold Monkey: in the episode "Black Pearl" the Germans build an atomic bomb, in 1938.
 * In Danger 5, the eponymous team is tasked with killing a Hitler who has endless bizarre Mooks from clone dinosaurs to Japanese mechanoid supersoldiers. At one point, Hitler himself duel-wields golden superweapons. It's a rather unusual action comedy series.
 * Occurs in Misfits where an elderly Jewish man with the abilty to time travel goes back to the Nazi Germany and kill Hitler. He botches it and leaves his mobile phone behind. The information gathered from the phone is enough to jump the Nazi technology up a few degrees.

Music

 * Gackt's concerts and Ghost music video features a storyline about soldiers and war prisoners turned into Terminator-esque cyborgs by Nazis to be used as mindless weapons of war.

New Media

 * The presence of vast numbers of obviously CGI pictures of never-realized Nazi wunderwaffen on the internet and History Channel (e.g. Luftwaffe 46) has prompted Alternate History Dot Com to create an Affectionate Parody Conspiracy Theory that "the Nazis would have won the war if they'd spent all their money on tanks and guns instead of inventing CGI before computers existed".
 * An elaborated version of the conspiracy explained away the computer thing by positing Stupid Jetpack Kaiser Wilhelm: the Nazis could invent CGI because the Great War German High Command had already created AIs

Tabletop Games

 * Genius: The Transgression has the Thulians, Nazi mad scientists who live in the Hollow Earth. Yes, you read that correctly. And so many time travellers have tried to prevent World War Two that the Guardians of Forever have a Hitler Clone Farm, so that whenever he's assassinated they can replace him before any serious damage is done to the spacetime continuum.
 * In Secrets of the Third Reich the Nazis have Mechs, smaller mechs, Vampires, Werewolves, ZOMBIES!, and Zombiebombs! at their command.
 * In Hollow Earth Expedition you can have the Thule society pursuing you to the Lost World within the Earth, via Panzerkampfkruppen--basically Nazi AT-STs. Hopefully, you stole a jetpack or two from them on the way down.
 * Gear Krieg. Where to begin? Well, the Nazis had walking tanks, Rocket Interceptors, jet packs, a Spider Tank or two, energy weapons supertanks and that's just the tip of the iceberg.
 * Tales from the Floating Vagabond has Nazis... In Space!

Video Games

 * The video game grandaddy of this trope is the classic Wolfenstein 3D, which featured Stupid Powered Armor Hitler (eventually reduced to simply Stupid Gatling Good Hitler) as the final boss. Sequels Return to Castle Wolfenstein and Wolfenstein have good old B.J. Blazckowitz dealing with Nazi superscience along with the occult as well as Nazis With Gnarly Weapons.
 * Wolfenstein actually has jetpack Nazis.
 * One series of Doom mods based on Wolf3D is titled "Astrostein" - as the title indicates, it's Wolfenstein in the far future thanks to a portal the Nazis discovered. The third and final part ends with you infiltrating a bunker under the Bavarian Alps, where you finally find (and kill) Hitler, who at this point is nothing but a head attached to some sort of box that's kept him alive for centuries.
 * Dino D-Day is kind of an odd example. Rather than create supertechnology for combat, the created super-advanced cloning technology and resurrected Dinosaurs...then put giant guns on them.
 * City of Heroes has the 5th Column group: Nazi supersoldiers, robots, (artificial) vampires, and (artificial) werewolves. For a short period of time these were retooled into the Council who were less German Nazi and more Space Nazi with more diverse European roots. Then the 5th Column came back so now there are two groups that are practically identical.
 * A good point of differentiation between the two is that the 5th Column plans seem to have much more to do with time travel than the Council's aliens. So it's a difference between Space Nazis and Time Nazis at this point.
 * Persona 2: Innocent Sin had, among the many things that could possibly have made it unreleasable overseas, Nazi robots.
 * PC game Silent Storm starts off pretty innocuous, with an Allied special squad fighting against the evil Nazis and using a lot of historically accurate weaponry. Then you get powered armor suits.
 * And energy weapons based on Imported Alien Phlebotinum.
 * Suberted, since Thor's Hammer (or THO) is a neutral power in the war, who's secretly supplying both sides with advanced weapons in order to have them destroy each other.
 * It should also be noted that you can play as the Axis as well, in which case it's the Allies who you first see with the Panzerkleins.
 * Averted in Command & Conquer's Red Alert series, if only because the whole point of the series is that they eliminated Hitler right off the bat. Its result? We got Stupid Jetpack Tesla Coil Stalin instead...
 * The second Freedom Force game has the ranting Nazi psychic Blitzkrieg go back in time to supply the Third Reich with Energy X. The series being what it is, even the non-superpowered Nazis are very Wacky.
 * The Secret Weapons of World War II expansion for Battlefield 1942 added in various "planned", but not implemented, World War II vehicles and gadgets including, you guessed it, jetpacks.
 * The Lucas Arts flight simulator Secret Weapons of the Luftwaffe revolved around implementing German jet fighter planes during WW 2, which were really in production at the time but did not see much action. An expansion added the U.S. equivalent, P-80 Shooting Star.
 * Who could forget the bonus levels of Medal of Honor: Underground where you fight Nazis in knight armour (resplendent with their swastika shields), Nazi zombies (or aliens; this was the PS 1 so it's hard to tell, although the level title "Rotten to the Corps" in which they reside could point to them being the reanimated dead), and, of course, Nazi Robot Super Soldiers! You even assemble your own Robot Buddy called Panzerknacker to help you take out the bad guys.
 * The Xbox 360 SRPG title Operation Darkness is nothing but this trope.
 * With a dose of Ghostapo for good measure.
 * Blood Rayne had some of this, most notably Infantry General D. Mauler and the Super Panzers under G. Gosler's command. It also had quite a bit of Ghostapo. And actual nazis in longcoats and rocket packs.
 * The bonus mode of Call of Duty: World At War, Nazi Zombies, in addition to the eponymous undead, includes quite a bit of this in downloadable maps, one of which is set in a factory with swastika-emblazoned teleporters, and features a Ray Gun (by name) and "Wunderwaffen" as weapons.
 * Nazi Zombies returns in Call of Duty Black Ops. In addition to the Ray Gun and the teleporters,there is also the Thundergun, which fires a huge shock wave, and the Winter's Howl, a typical Freeze Ray.
 * Crimson Skies has Die Spinne, a German arms cartel that is heavily implied to be front for the Nazi Party (the games are set in an Alternate Universe version of the 1930s). Their arsenal includes zeppelin carriers, zeppelin battleships bigger then most skyscrapers designed to eat other zeppelins, Tesla Coil like weapons, an extremely potent fighter plane armed with said Tesla weapon, Humongous Mecha Spider Tanks and little things like magnetic rockets and remote controlled rocket launchers (in the 30's). Oh, did we mention the weather control device built on a armored platform suspended between two of the aforementioned zeppelin battleships?
 * The Metal Slug Series. Who has tanks armed with painfully slow rolling mortar shells and mining drills, anti-personell homing missiles, antrophomorphic weapons, man eating plants, a pathogen that turns the players undead, shiny flashing bullets and grenades and access to alien technology? Those Wacky Nazis The Rebel Army of course!
 * The old Cinemaware title Rocket Ranger had an unnamed hero, with a jetpack, facing off against Nazis armed with anti-gravity mind-controlling Green Rocks and a base on the Moon. Eventually, it is revealed that the Nazis
 * Partially invoked by the early PlayStation 2 release Ring of Red, an alternate history where (among other things) Humongous Mecha were developed at the tail end of World War II. The game's intro is a well-done series of AFWs spliced into actual WWII footage.
 * This is the entire marketing campaign for obscure but awesome RTS War Front Turning Point. The three factions, Allies, Nazis and Soviets, each have their different superweapons. The Allies get the short end of the stick with a massive shield generator, the Soviets, in a nod to Red Alert, have freeze rays and atomic freeze bombs, and the Nazis get the best deal with three radically different superweapons: jetpacks, monstrous jet-powered zeppelins, and robotic exoskeletons.
 * Bionic Commando's final boss is "Master D", who looks exactly the same as Hitler and isn't fooling anyone. After waking up from a long nap, he proceeds to kill the leader of the entire bad guy army, call you a "damn fool", launch a doomsday weapon and get his head exploded by a missile.
 * The final mission of Medal of Honor: Airborne, departing from the previously realistic campaigns, has heavy machinegun-armed gas-masked Nazi super soldiers.
 * Invoked by Zero Punctuation: "You would think that THE NAZIS were the most evil people ever, but apparently they weren't evil enough."
 * A variant in Just Cause 2: in one mission, you fly to an isolated island only to have your plane blown up by an EMP tower built by the Japanese during World War II. A good portion of the mission is destroying the tower so you can call in a helicopter for evac.

Webcomics

 * You'd think this would come up in The Adventures of Dr. McNinja, but no, they actually avert it: Hitler does in fact live on the moon -- in Dracula's moonbase -- but apparently just chills in the lounge, reading novels.
 * He's also apparently sensible enough to realise that a smoking jacket covered in Swastikas would be tacky.
 * Irregular Webcomic repeatedly features Nazi super-tech. Among other things, Hitler is a Brain In a Jar. "Nazi science sneers at X" has become something of a running gag in the strip.
 * As it has done with so many things, Kris Straub's Chainsawsuit went to town with this one, too.
 * In Jesus Christ in The Name of The Gun, Nazis capture  and plan on   to revive Hitler, who was shot in the head by  . A chapter later we find out that Hitler was   and Nazis had created some kind of.
 * Strange Aeons is a Diesel Punk comic where the Nazis use retro-futuristic technology, including an armored warship-zeppelin and some kind of Tesla gun.

Web Original

 * This archived 4chan thread. It actually features the phrase "Australian witch doctor special forces".
 * Weebl's On the Moon has a Moon Hitler that walks around in a giant robot, and has a Nazi Moonbase. Whether this and Iron Sky are related or just coincidence I don't know.
 * io9 had an article on Dieselpunk versions of WW 2 leaders, and they included: Jetpack Hitler.
 * In Black Adventures, Team Plasma cybernetically modifies Hitler into Genesect.

Western Animation

 * An episode of Justice League has the Big Bad, Vandal Savage, send a laptop through time to himself in the 40's which contains mechanical schematics and Allied war plans, including the Normandy Invasion. The Nazis actually turn the tide of the war (with the War Wheels from the Blackhawk example) and very nearly destroy New York City with an atom bomb. Needless to say, the heroes stop him Just in Time. Oh, and Hitler has been frozen but is thawed out at the end to carry on to his appointed destiny.
 * An episode of Justice League Unlimited has a (fortunately failed) attempt at a Nazi Super Soldier formula, which gets dug up and personally used by the anti-superhuman General Eiling so he can take down the League himself.
 * An episode of Captain Planet played with this. It also revealed that Hitler's stare can kill Captain Planet. Because hate is a type of pollution. Seriously.
 * To be fair, Captain Planet is 1/5 heart.
 * This is kind of like if instead of actual Kryptonite, Superman's kryptonite was people in danger, or people who hated him and wanted him to die. Or Lex Luthor.
 * By the end of the series, shouldn't the general hatred of the viewing audience be enough to kill him through their televisions?
 * Well, it WAS the end of the series, as you say.

Real Life

 * Although by far not as extreme as fictional examples, the Real Life Nazi Germany did have a limited technological edge on the Allies & Soviets, in some areas of equipment. The following examples show both the strengths and weaknesses of their design efforts.
 * The Messerschmitt Me 262, which was barely edged out by the Gloster Meteor in being the first operational jet fighter. It was marginally the highest-performance fighter in the war. It was fast but had very poor acceleration. Its armament was devastating if the guns actually hit anything but they were slow-firing and had poor ballistic performance making aiming difficult. It lacked in maneuverability and, combined with its engine's tendency to flame out and die during tight maneuvers, this made it an easy kill once cornered (reportedly one was even shot down by a Russian P-39 Airacobra). It exceeded early marks of the Meteor in performance although later Meteors reversed the situation and were much faster. Arguably, it could have been in service earlier if the engines hadn't been so appalingly unreliable. The unavailability of suitable engines was the single most important reason why the Me-262 didn't enter full operational service until October 1944. The often-reported suggestion that it was delayed by Hitler wanting it to be used as a bomber has long been discredited. It ended up being too little too late and was usually grounded due to fuel shortages or logistical issues.
 * The Panzer V Panther tank, which was the last practical tank design the Nazis built, and was indeed Awesome Yet Practical slthough it was marred with mechanical and conceptual flaws. Some of these flaws were rectified in the due course of time but the tank's basic unreliability remained a serious problem. The Panther was an advanced blend of survivability, firepower and mobility and was qualitatively superior to most Allied and Soviet tanks although it required an excessive number of man-hours to build. However, design and production efforts were not concentrated on building and improving the Panther, but were shifted to creating the unwieldy, overspecialized, overweight, expensive, extremely complex and impractical Tiger, Tiger 2 and Jagdtiger. These super-heavy tank were such a counter-productive waste of resources that only the Nazi military used them in combat. The Allies stopped at the prototype and testing stages when they realized how useless they were. This trend was Dialed Up to Eleven with the Maus Supertank!...and even worse the Ratte and Monster!. In the final analysis though, logistical issues, incompatibility with the Tigers and other vehicles, and insufficient numbers did in the Panther. By 1945, new Allied tanks (centurion, M26, JS-3 and T-44) were appearing that more than matched its performance.
 * The Type-XXI U-Boat, aka. the Elektroboote was an effort to design a submarine that could survive under attack from the Allies overwhelming air power. Previously, most submarines were surface vessels which were capable of going undersea for short bursts of time to launch an attack before having to surface again. The Type-XXI was capable of remaining under for a significantly longer time, and was stealthier and faster than previous U-boats. The Type XXI paid for this by losing its gun armament and much of its search capability making it a less efficient commerce destroyer. In effect, it traded off effectiveness in its primary role to gain a measure of survivability, Although 118 hulls were completed by the end of the war, only a pathetic 4 vessels made it to operational status - too few to make a difference. However, the allies already had full performance specs on the Type XXI, had reconstructed two diesel-electric submarines to simulate its performance and had evolved the weapons and tactics needed to handle it. Type XXI would have meant the convoy battles would have restarted after a gap of two years but it was far from the war-winner it is usually projected as being. Post-war analysis showed that it was extremely complex and over-engineered and gained performance by using high-discharge, very short-life batteries. Allied submarines were able to get similar performance without the associated drawbacks by modifying existing designs.
 * The Wasserfall missile was the world's first guided ground-to-air missile, the problem being that it was wildly inaccurate and its guidance system was trivially easy to jam. In addition it lacked an effective proximity fuze and that made it virtually useless. Hitler thought the weapon was too "defensive" and relegated funds for it to the more "offensive" V2 rocket. Given the utter uselessness of Wasserfall, that was a remarkable case of doing the right thing for the wrong reasons. It would, of course, have been much better not to have wasted resources on building either missile.
 * There was also the Me 163, the world's first and to date only, pure rocket-powered combat aircraft. Designed for the single purpose of intercepting and destroying allied bombers in one-shot hit-&-run passes, it was (at best) marginally effective. The final analysis was that it actually killed more of its own pilots than those of the enemy, owing to the fact that it's fuel supply was not only highly-explosive, but corrosive enough to dissolve the pilot. Like almost all German aircraft, it never was deployed in large enough numbers to be effective due to shortages of both strategic materials and trained pilots.
 * And of course, there was the Schwerer Gustav, a whopping 800mm railway gun which was, at best, of marginal value and devoured a huge amount of resources. The gun was considered to be equivalent to a division in resource consumption and was commanded by a Major General.
 * The V-1 (Fi-103) cruise missile and the V-2 (A-4) ballistic missile did gain a lot of infamy. Guided weapons such as the Fritz-X bomb also existed, but were very rare. The V-2 (aka A-4) was a ballistic missile, captured examples of which were used after the war by both America and the Soviet Union. Both countries actually built some A-4s and redesigned the missile so it would be easier to build and more capable. Also, Werner von Braun, who designed it, went on to head the team that designed the Saturn family of rockets which allowed the US to win the Moon race. It is worth noting that the US had its own rocket teams and von Braun's group was only one of several design groups. They contributed to the Saturn program as much, if not more, than von Braun.
 * Although rather inaccurate, quite a number of V-2s missed their target (London) due to British intelligence leaking claims of overshots for the early hits and having successful hits reported as "gas explosions", in response to which the German rocketeers recalibrated their rockets to account for this, though in reality it meant that most now fell short.
 * The Karl Device was a 24-inch tracked mortar - the largest self-propelled gun ever to see service, each shell weighed over two tonnes. Each one needed a crane, a heavy transport trailer, and a group of modified tanks to carry the ammo. They were used to shell the Soviet forces holding out in the Brest Fortress - each shot ruptured eardrums and the concussive force could rupture the lungs of people sheltering underground. They were later used to destroy buildings during the Warsaw Uprising, and yes, those two tonne shells did a lot of damage.
 * There was also V-3 multi-charge cannon, which was intended for bombardment of London firing from batteries on the coast of France. The gun was a total, miserable failure. Every test gun burst and even today we can't get the basic idea to work properly (See Saddam Hussein's supergun designed by Gerald Bull who had more brains than the German scientific establishment put together (hyperbole there but Bull was very, very bright). Eventually a downsized and much-simplified version of the gun was built and used to shell Luxembourg. It fired 183 rounds, most of which hit the right country and killed ten Luxembourg civilians.
 * Small cheap wire-controlled vehicles for blowing up paths in minefields. Pretty mundane by modern standards, but cutting edge and brilliant for the time. These were actually pretty good and one of the very few wunderwaffe concepts actually to be worth getting paper dirty over.
 * The MG 213. In WW 2 aircraft guns had three characteristics, shell weight (this destructive power), rate of fire (and thus chance of getting a hit) and muzzle velocity (ease of aiming). Pick two. The Americans with the .50 went for rate of fire and muzzle velocity but sacrificed shell weight, the Germans either went for shell weight and muzzle velocity and sacrificed rate of fire or went for shell weight and rate of fire and sacrificed muzzle velocity. The British with their 20mm went for an average that settled for the best they could get in all three thus producing probably the best aircraft gun in WW 2. By 1944, the Germans were sick of their pilots complaining about their guns so they wanted a design that gave the best possible result in all three categories. The result was the MG 213 revolver cannon. In a normal cannon, there is one chamber into which the shell is inserted, fired, and withdrawn. That takes time. The Germans built a gun with three chamber that rotated past the barrel. At any one time, one chamber is being loaded, one fired and the third cleared. Result, rate of fire tripled with no scarfice of shell weight or velocity. This was a genuine breakthrough and the design is still used in aircraft guns today (like the British ADEN, the French DEFA and the US Mark 12). The downside is that it was a heavy, complex gun and it burned a lot of ammunition very fast. That made it unsuitable for smaller aircraft and it was the 1950s before it was a really practical weapon. But, all in all, the MG 213 was probably the closest the Germans actually came to a real wunderwaffe.
 * Moving into the more unconventional realm, the Germans did develop the first nerve gases (Sarin and Tabun) and mass produced them in quite significant (if not large) quantities. These stocks, and a number of the scientists involved, ultimately fell into the hands of both the Soviets and the Western Allies at the end of the war. The weapons were never actually used for a number of reasons both practical and psychological. It should be noted that the Japanese also did significant research into both chemical and biological weapons with the infamous Unit 731 and may have even used some during the war in China.
 * The Germans were also working with radio navigation, which worked well for a while until the British worked out how to defeat each system in turn. The allies utilised some similar systems later in the war.
 * The Allies had advanced weapons and projects of their own. They simply took the political decision that what they had was good enough and that changing over to the new design would disrupt logistics and make the war last longer than needed.
 * The M.52 supersonic aircraft under construction in 1943. Started as a result of a MPH/KPH translation error. R&D was cut back when this was made clear, and later cancelled when it became obvious the Nazis weren't building anything comparable.
 * The Avro Lincoln bomber was a massive upgrade for the Lancaster, intended for the Pacific war. It was put into production too late to see service. The Lincoln was further developed into the Shackleton, some of which were still flying until about 1984 as maritime patrol aircraft and 1990 as AWACS aircraft.
 * The Meteor fighter. Early versions were not as good as the Me262, but later marks completely outperformed the German aircraft. It is still flying today because it is better at handling FOD then more modern engines. The F35's ejector seat was tested out on this.
 * The atomic bomb. Unlike all the rest of the weapons, it was actually relevant at the end of World War II, and has remained so through the present day, being the apex of More Dakka. The Manhattan Project and the V-2 rocket program were roughly equivalent in terms of economic cost devoted to superweapons. The difference being the United States could afford the Manhatten Project and finance a war. Germany couldn't afford to do either. And, of course the Manhattan Engineering District Program produced an exceptionally valuable weapon.
 * The British pushed radar development much further much faster than any other power, building an effective detection network by the time of the Battle of Britain. This was a guarded secret; the urban legend that carrots improve night vision was invented by the British government to suggest that their fighter pilots were amazingly observant instead of being vectored into night interceptions by radar.
 * The Americans also linked radar and guns with mechanical analog computers. Ship and anti-aircraft guns then became far more accurate. 90% of V-1 buzz bombs, and many manned bombers, were shot down.
 * Also an effective British secret weapon: signal intelligence (codebreaking). The British codebreaking operation at Bletchley Park was so good that it frequently outstripped its usefulness. Available intelligence on German operations could sometimes not be given to military commanders because the tactical benefit was outweighed by the strategic cost of revealing how good the codebreakers were. Also, the entire shebang was so heavily classified that the codebreakers didn't receive full recognition for their achievements for 50 years after the war.
 * Speaking of Bletchley Park, Colossus, the world's first programmable computer, was operational there. As with all Station X activities, the mere existence of Colossus was not declassified until many decades after the war.
 *  Sonar. 
 * The Allies also had Barnes Wallis, who designed the bouncing bomb, the Grand Slam and Tallboy bombs (which played merry hell with those conrete U-boat pens), and aircraft that could still fly despite this kind of punishment.
 * A strong argument could be made that it was the Allies who had the technological advantages that counted. The Nazis had a lot of impressive, flashy stuff, but much of it either turned out not to be practically useful and/or too costly to produce on any practical level, and the development projects sucked away precious resources that might have served the Germans better if they had been devoted to conventional weapons. Not to mention their xenophobia drove many of the best of the best away from Europe. The allies, on the other hand, were more pragmatic and had many small but critical advantages in areas (and times) that actually mattered. The superior range of the P-51, the RAF's revolutionary air defense system in the Battle of Britain, the sloping armor of Soviet T-34 tanks (superior in all respects to the Panzer MkIII's that were Germany's predominant tank during the period of the big decisive tank battles on the Eastern Front), etc. And particularly in the areas of radar and computers (code-breaking), the Allies had a HUGE edge, and these two technologies were arguably DECISIVELY critical.
 * In Germany's defense, by the latter half of the war, they had no hope of winning a conventional contest with conventional weapons, due to the disparity in manufacturing power, and they knew it. So gambling on superweapons was really their only hope of winning. However, that was (and always has been) a fool's gamble.
 * Arthur C. Clarke thematized this in his short story Superiority.
 * Perhaps one of the most important developments of the war was PLUTO, a system that would allow petrol to be pumped directly from refineries in England directly to the beachhead in France, insuring both a secure and continuous source of fuel for the vehicles, and one that didn't require a continuous line of ships, which allowed the ships to be used for other purposes. It also allowed, in the post-war period off-shore refineries to be set up, a feat previously unachievable.