Deep-Immersion Gaming



Two Gamers on a Couch are playing a video game, or the gang get together to play a roleplaying game. Instead of showing what goes on by showing us the screen or the characters themselves, the scene cuts "into" the game, where the gamers themselves have taken the roles of the characters they are playing.

Any discussion the players have will be seen taking place between the characters. The characters will nearly always facially resemble the players, although they will often be altered to take on aspects of the player characters. This can be done with the intention of looking silly, such as the 7-foot-tall barbarian wearing his geeky player's signature Nerd Glasses or a male player shown crossdressing as his female character. A different art style may be used to show the gameworld; video game worlds may have something of a pixellated or cel-shaded appearance.

This is similar to a Dream Sequence, some display of how "immersed" the characters are in the game; it's their imaginative perception of what's going on. This allows us to see events in-game, and is a lot more interesting than watching two guys tapping on their controllers.

(Not to be confused with "immersion gaming," a form of live-action roleplay that lasts for more than 24 hours, takes place in and interacts with the real world, or both.)

Compare Two Gamers on a Couch, RPG Episode, RPG Mechanics Verse, Separate Scene Storytelling.

Anime and Manga

 * .hack. The anime and the games are predicated on the idea of a MMORPG which is the literal embodiment of this trope.
 * Note, however, that the appearances of the game characters do not correlate with those of the "real world" versions - characters of the same class and in-game gender look very similar. (E.g. Bear and Orca, Elk and Tsukasa, BlackRose and Mimiru, Suburu and another Heavy-Axe User, etc.)
 * This doesn't stop players from making it this way though. In .Hack//Sign, Tsubaru, Mimiru, Bear, and B.T. are all depicted with the same faces as their in-game characters. Kite is known to look a lot like his avatar while Orca, who is in school with kite, looks like a muscular male with little in the way of clothing. Other examples of the first type include Haseo and the second include Wiseman, who is a young boy despite being an old man in game.
 * Konata from Lucky Star claims to be good at athletics by visualizing herself playing Track and Field. Cut to actual NES Track & Field graphics starring Konata's sprite, and a closeup of Konata's hand on the controller performing the famous coin and ruler tricks to win the game.
 * In the OVA, a whole gang of people engaged in that in a MMORPG.
 * Another episode of the anime features Konata and Nanako having an argument that soon cuts to a Full Metal Panic-in-Super Robot Wars battle, with them piloting the Arbalest and Codarl respectively and arguing in the dialog boxes.
 * The RPG Episode in Welcome to The NHK has Satou deeply immersed in an MMORPG. He also meets a Catgirl healer, who he falls in love with, who.
 * To Love Ru's trouble quest arc actually has the characters getting sucked into an RPG.
 * Chobits has an episode with the heroes trying to play a fantasy MMORPG with Chi. We never exactly see how the game works for the characters, but the viewers see it from a deep immersion point of view, with the regular characters all transformed into their fantasy counterparts.
 * Serial Experiments Lain at first seems to function on this level, as characters who immerse themselves in the Wired seem to do so via high-speed web browsing rather than virtual reality, leaving their actual bodies gazing at a screen and pointing and clicking links while they're mentally exploring the Wired's virtual world. But then the deep immersion starts to get deeper... much deeper.
 * While the game itself is a tactical wargame, The Melancholy of Haruhi Suzumiya gave us (really awesome) scenes of the SOS Brigade as star fleet commanders when they played the computer club. Haruhi gets really serious megalomaniacal here. There was also the nice touch of having their command ships' crews reflect their commanders (Haruhi's crew had varied aliens, Mikuru's wore cute animal masks, Itsuki's had Henohenomoheji, Yuki's were copies of her; Kyon's crew is not shown except for a brief glimpse at the back of the heads of a few at a distance). The anime makes clear contrasts to highlight the What Do You Mean It's Not Awesome? by cutting smoothly between ridiculously epic orchestral scores and dramatic speeches within the game and the tinny, 8-bit MIDI version in the 'real world'.
 * Even funnier is the end, where the enemy flagship goes down to both Beam Spam and a Wave Motion Gun, the orchestra is in full trumpets-and-drums, the enemy commander Disappears Into Light... and cut to the computer screen proclaiming You Win!
 * Two Drama CDs of Axis Powers Hetalia, called Hetalia Fantasia, has an MMORPG made by America and Japan that several characters join in.
 * The OPs of The Tower of Druaga seem to imply the series is somewhere between this Trope, Imagine Spot and All Just a Dream.
 * Mythic Quest, like .hack, revolves around players of a fictitious MMORPG. Few characters are seen both on- and offline, but the dichotomy in personality and appearance with Tragic/John and Aramusha/Anaya are recurring themes.
 * The manhua 1/2 Prince is this trope. The MMORPG "Second Life" is playable anytime (even in your sleep!) and the character's looks are based off your real life appearance. The game prides itself on the "99% percent realism factor" which means if you get hurt you get hurt seriously.
 * Oh, c'mon now. They only raised the pain level to 30%. Dying still hurts like a bitch, though.
 * For a non-videogame example, Yu-Gi-Oh! plays with this; in general, they show holograms of cards. However, shadow games show the monsters themselves. Also, there are several more straight examples when characters get caught in the game. Duel Monsters does the same thing, but with no holograms.
 * The Lord En/Online Gaming Arc of Beelzebub has the Ishiyama gang playing End of War 4 online and assuming avatar identities through several chapters of game play.
 * Sket Dance has Bossun becoming addicted to the rpg Monster Fantasy and through roping him in to playing co-op, also gets Tsubaki addicted. The manga then switches between reality and their adventures within the game.
 * In episode 8 Love Hina, Motoko ends up in a dream where she and the main characters are in an old school game Keitaro has. The characters are constantly Breaking the Fourth Wall and realize they're characters in a game, and constantly switch from their normal size and Super-Deformed sizes when in the "game".
 * Whenever more than one person is involved with a game in Boku wa Tomodachi ga Sukunai, this trope is invoked, including one Dating Sim.
 * Played with in one episode. Maria, the healer, had left to take a nap. Thus, her character stood idle during the climatic boss battle. After almost every character is killed off, Maria's character starts moving again.

Board Games

 * Dragon Strike is quite possibly the Ur Example of this trope: The board game was packed with a 33-minute VHS tape that served as an introduction to the game, showing four players and their DM injected into the game's fantasy world and assuming the roles of their respective player characters.

Comic Books

 * Often in Kid Paddle (appropriately, since the main character is a Video Game Fan Boy).

Film

 * This may very well have been started by Tron, where Programs were played by the same actor as their users.
 * Spy Kids 3D: Game Over featured this, though it was justified as the game in question was a virtual reality game.
 * eXistenZ. Are we still in the game?!
 * The Gamers and its sequel play this for comedy, switching between scenes of the roleplayers sitting at a table and the fantasy world inhabited by the characters as whom they roleplay.

Literature

 * Games in Iain M Banks' Culture novels this way. You can have them in your dreams, too.
 * The Better Than Life game in Red Dwarf.
 * The entire premise of Tad Williams Otherland series, except those plugged into the network does not necessarily resemble their real selves.
 * Robert J. Defendi's free audiobook Death by Cliche has a unique twist on this trope. The main character is shot, fatally, but rather than dying his consciousness is somehow transported into the world created by a particularly poor DM (who, ironically, is his assailant). He becomes part of a ragtag party of adventurers, who are characters being played by real D&D players who are participating in a campaign run by his assailant.
 * Interstellar Pig snaps into and out of this whenever combat starts and ends. The game's actual mechanics for resolving battle are never revealed, but if the presentation of the fights is any indication, they're somewhat like the battle mechanics in the anime of Yu-Gi-Oh!.
 * Lisanne Norman's short story Is This Real Enough? starts with an MMORPG player preparing for a raid with his guild, but slowly moves into this as the raid goes catastrophically wrong. Then the players start to realize how strange it is that they're feeling pain when their characters get hurt, and the plot goes somewhere else entirely.

Live Action TV
"Narrator: And so did the group describe themselves walking, and so did Abed confirm they walked."
 * Used in the cold-open of the House episode "Epic Fail"
 * Happened once on How I Met Your Mother, showing Ted meeting "Blahblah" (by the time of the retelling he has forgotten her name) in World of Warcraft. They use actual game animation, though, so it gets funny for the non-gamers out there when you find out that Ted is playing the female human and Blahblah is the huge male draenei.
 * Used in an episode of The Big Bang Theory where Penny got addicted to "Age of Conan". Partly subverts the trope in using realistic game footage, but also plays it straight in having no visible interface and blatantly obvious user handles. (Queen Penelope? With no numbers or guild tag?)
 * Done in an episode of Spaced, where an argument between Tim and Daisy is choreographed to a game of Tekken. Every verbal smackdown corresponds to a blow landed in the game and Daisy mimics the victory pose of her game character. "Nina Williams Wins! Daisy Steiner Wins!"
 * Averted in Community, in which everything they do is them sitting around the table talking about it.


 * Not technically gaming, but roleplay, in Abed's Uncontrollable Christmas the characters are shown as the stop motion figures that Abed believes everyone has turned into. Averted in a later "clip show" episode containing solely new footage that showed the rest of them sitting around the table uncomfortably playing along with Abed's Christmasland fantasy.
 * Played straight in "Digital Estate Planning", where the gang play an 8-bit platformer and most of the action takes place within the game. Abed, naturally, takes things further, falling in love with one of the game characters and raising a family,
 * The Total-Immersion Video Games on Red Dwarf.
 * The V-World on Caprica includes some of these.

Music

 * The video for Operation Ground and Pound by DragonForce shows guitarists Herman Li and Sam Totman playing a fighting game on a TurboGrafix 16, with their own bodies inserted over those of the in-game characters.
 * The Last Journey Home might be an example of this as well.
 * Red Hot Chili Peppers' video for Californication makes great use of this.
 * The video for Architecture in Helsinki's song 'Do The Whirlwind' turns the band into 16 bit style sprite characters and ends with them in a version of Pac-Man -- all thanks to the art of Paul Robertson.

Newspaper Comics

 * Jason's online gaming is shown like this in FoxTrot.

Web Animation

 * This trope is used in the Touhou web video Patchouli Plays Super Mario Bros.

Web Comics

 * This is a staple for any Webcomic about video gaming (and it's not like there are many of those), so:
 * Happens in 98% of VG Cats strips.
 * Has happened at least once with the characters of Ctrl+Alt+Del, when they were trying to cure Ethan of his addiction to MMORPGs.
 * Happens occasionally in Penny Arcade.
 * Frequent story arcs from the no-longer-updated Angst Technology (shame Barry T. Davis stopped making it. It would have been great to have seen what he'd have made of Team Fortress 2.)
 * After the end of Mac Hall, notable for its rich and colorful illustrated style, Mac Halls creators started up another comic called 3-Panel Soul. TPS art uses a much simpler black & white sketch style, except for strips set inside computer games, which are drawn much like Mac Hall.
 * Most of Nerf Now centers around a group of characters playing TF2. They're never shown outside the game, but on the occasions they change classes (or games), they maintain their individual faces and accessories.
 * Happened in a few Megatokyo strips, some Real Life strips too.
 * Happens a lot in PvP.
 * Which sets us up nicely for a subversion in this comic.
 * The IM program in El Goonish Shive. The author actually Lampshaded this trope the second time it was used.
 * Also the semi-canonical game of Black and White in the NP strips.
 * Happened in one panel in The Wotch, and it used magic.
 * Used more frequently in a later chapter, about a role-playing session.
 * In Something Positive, all game characters qualify.
 * Chainmail Bikini neatly fits this description, as the scene shifts back and forth between chararacters-in-gameworld and players-at-table views. Recently, a newcomer took over one of the characters in the RPG, and that character's face changed to represent the new player.
 * DM of the Rings and Darths and Droids are based entirely around this concept with the images taken from Lord of the Rings and Star Wars respectively, but with all the speech being comments made by the players of a tabletop RPG following that story.
 * The Fantasy and Space themes of Irregular Webcomic are this. Space tends to go a lot deeper, to the point where it's a major surprise when Paris drops out of character after being so disgusted by A Wizard Did It.
 * Several strips of Loserz, starting with this one.
 * Weregeek uses this throughout.
 * It has fun with it in an early storyline -- it's set up so that initially, you don't know for certain whether what you're seeing is a real-world flash-forward sequence, or the game of Shadowrun that was briefly mentioned earlier.
 * Dork Tower does this with RPGs
 * This happens in the "Years of Yarncraft" story of Sluggy Freelance. Everyone's characters look almost exactly like them, with adjustments by fantasy race played, and act like people capable of a full set of normal actions, and some non-player characters also act as if sapient.
 * Real Life Comics plays this trope straight in whatever game the cast happens to be interested in at the time.
 * My Roommate Is An Elf has this when the character play 'Offices And Businessmen', a tabletop Dungeons and Dragons parody.
 * The World of Warcraft comic Hammer of Grammar played with this when a character, represented by her in-game avatar, is seen seated in front of a computer at the character creation screen, rolling a new character, who then features in the next several strips.
 * The Unspeakable Vault of Doom is weird about this. Almost all the time, the events of the strip are presented "as-is"--Cthoolhoo eats someone, for instance, and we have to take it for granted that such is a canonical occurrence. Every once in a while, an event involving supernatural investigators turns out to be an example of this trope, usually right after everyone's character gets eaten. And on one occasion, the roleplayers themselves got eaten by Cthoolhoo.
 * Speak With Monsters initially focuses on the game world, but quite blatantly uses Negative Continuity, and often has elements that don't quite fit together from a Watsonian perspective. Later strips sometimes show the people playing the game, and demonstrate their personalities and how said personalities affect the game world.
 * So far Original Life has done it with Gears of War, Mass Effect, and Fallout: New Vegas. In the latter two cases it's somewhat justified.
 * There are several smaller arcs in Sequential Art that show Pip as he appears in Realm of Lorcraft. There was even an arc in which the whole gang played the Lorcraft board game, with Pip as the Evil Overlord, Art as an Elemental Mage, Kat as a Shadow Assassin, and the Think Tank playing as a single Knight.
 * This showed up again when Pip and Art played Minecraft. Granted, the game lets you customize your own skin for your avatar, but not to the extent they did (you cannot add glasses, ahoge, or eyebrows to your character, for instance).
 * Dissonance: Gen is introduced this way, shooting a teammate for not following instructions.
 * Deconstructed in Critical Miss: Erin often interacts with video game characters, but they're hallucinations brought on by trauma from a car accident. It's frequently shown that she's really talking to nobody.

Web Original

 * Most of The Guild's season 4 finale is presented this way, with the live-action cast appearing dressed as their avatars, like they did in the "Do You Want To Date My Avatar" music video.
 * Video Game High School is built on this trope.

Western Animation

 * In The Simpsons episode Marge Gamer, all characters in an MMORPG Bart and Marge played were clearly fantasy versions of other Springfield residents. Apparently, everyone in town plays on the same server, by some Contrived Coincidence. They all managed to create characters who look exactly like themselves, except for minor details (Marge's character is basically her with elf ears, for example.)
 * The most ridiculous example by far would be Everlot in the Kim Possible episode "Virt-u-ron". Ron recognizes the villain in-game (it's an MMORPG, and the villain's been capturing all the other players) from his voice and mannerisms in the real world. The villain then reveals himself by removing the helmet of his in-game avatar. And the Tunnellord actually
 * South Park did this with the actual game of World of Warcraft. As they used machinima footage from the real game, they couldn't put the character's heads on the in-game characters, but the characters still looked similar: Stan and Kyle wore clothing the same color as their hats, Cartman was a short, fat Dwarf in red, and Kenny wore orange.
 * In "Good Times With Weapons," the boys pretend to be ninjas, and the show flips back and forth between what is really going on and what is happening in their game. Their game is presented in an anime style, and each boy appears as a musclebound, adult ninja, with vague resemblances to his actual appearance and clothing.
 * Happened in an episode of Danny Phantom; played straight with Danny and Tucker, but subverted with Sam, whose online Avatar looked nothing like her real-world appearance.
 * Until she disabled a holographic mask to reveal her real face. Her size and build was still completely different though. Plus, you could see her ponytail...thing...even before the big reveal.
 * In Re Boot, the User is never seen except through their avatar in whichever game they are presently playing, as the entire story takes place within a computer, and, you may not know it, but in the Re Boot-verse, every time you play a game, you're endangering the computer people.
 * Jimmy Neutron literally invents a machine to go inside any video game.
 * Phineas and Ferb do almost the same thing in an episode.
 * Played absolutely straight in the American Dad episode Dungeons and Wagons, where Haley, Steve, and their friends obsess over a computer game similar to Dungeons and Dragons. All events in the game are drawn in a completely different style from the main show, but all the characters speak with the voice of their player. Downright hysterical when Steve's massive warrior speaks with Steve's scrawny voice.
 * Adventure Time had fun with this, and old-style Atari graphics.
 * The entire point of Captain N: The Game Master.
 * The Duck Dodgers episode "MMORPD (Massive Multiplayer Online Role-Playing Duck)" does this too. Justified as being a Virtual Reality game in the future.

Other

 * The Onion uses this in their report on World Of World Of Warcraft, a fictional game which itself is an aversion.