Fire Emblem: Three Houses



The sixteenth entry in the Fire Emblem series of Strategy RPGs, and the first entry of the series to be released on the Nintendo Switch. Fire Emblem: Three Houses takes place in the land of Fódlan, a continent broken up into three distinct countries: the Adrestian Empire, the Holy Kingdom of Faerghus, and the Leicester Alliance. One fateful night, the young heirs of these countries are suddenly attacked by a marauding gang of bandits, leading them to cross paths with Byleth, a stoic blue-haired mercenary who helps them drive off the bandits. Shortly after the battle, knights working for Fódlan's Church of Seiros arrive on the scene, and recognize his/her father Jeralt, who used to be one of their number. At the knights' insistence, Jeralt and Byleth accompany them to Garreg Mach Monastery, where the mysterious archbishop Rhea puts Byleth to work as a professor at the monastery's Officer's Academy, where commoners and nobility alike are tutored in a great.

While a somewhat controversial decision, Byleth takes to teaching like a duck to water and is assigned to supervise one of the Academy's three houses, with each corresponding with one of Fódlan's three countries: the Black Eagles led by Adrestia's future emperor Edelgard, the Blue Lions led by Faerghus' future king Dimitri, and the Golden Deer led by Leicester's future grand duke Claude. No matter the house, Byleth gets pulled into a complex web of political intrigue involving powerful ancient weapons, a shadowy organization sowing the seeds of chaos around Fódlan, and the mysteries surrounding their birth, as well as the mysterious girl living in their mind who can turn back time...

Proving to be one of the franchise's most popular games, Three Houses would receive a DLC campaign titled "Cinder Shadows", a sidestory where Byleth and all three house lords are thrust into a plot involving the seedy underground of Garreg Mach and the people living within it. It would also receive a Dynasty Warriors-styled spinoff by the name of Fire Emblem: Three Hopes, set to release on June 24, 2022. While not canon to Three Houses, it tells a new story featuring many of the same characters and sheds new light on the world they live in.


 * Aerith and Bob: This dynamic exists all over the place. The students you can potentially teach have names ranging form mundane ones like Raphael Kirsten and Annette Dominic, to truly extravagant ones like Lorenz Hellman Gloucester.
 * Ax Crazy: Interestingly, this game's most mentally disturbed characters are some of the good guys, who completely lose their mind when pushed far enough. The most notable is, who . There's also.
 * That being said, there are still terrifying psychos on the villains' side. Noteworthy examples are the Death Knight/, a sadistic, bloodthirsty maniac suffering from a split personality, as well as Kronya, a psychotic Monster Clown obsessed with killing and hurting people.
 * Badass Grandpa: Gilbert is getting up there in years, but he's a hard-hitting Armored Knight by default and won't hesitate to put bandits or in their place. Hanneman is roughly as old as him, and is still a very effective spellcaster in spite of his advanced age.
 * Bare-Fisted Monk: Gauntlets are a new weapon type, and with them comes several Classes dedicated to melee combat: Brawlers, Grapplers, and War Masters. Their damage output is a bit weaker compared to other physical fighters, but they make up for it by being able to attack multiple times in one turn, up to four under the right circumstances.
 * Big Bad: is this in the Azure Moon route, while  is this in Crimson Flower. Those Who Slither in the Dark are technically this to the game as a whole, but only serve as the final threat in Verdant Wind.
 * The Big Guy: Every house has at least one designated axe/gauntlet-favoring physical powerhouse among their ranks.
 * The Blue Lions have Dedue, an intimidating Gentle Giant who doubles as The Lancer to Dimitri.
 * The Black Lions have Caspar, who makes up for his short stature with his brash, hot-headed nature and surprising strength.
 * The Golden Deer have Raphael, a hulking Book Dumb lug of a man who is obsessed with eating and training so he can become even bigger and stronger.
 * Bitch in Sheep's Clothing: Practically the calling card of Those Who Slither in the Dark.
 * Bi the Way: Dorothea is explicitly flirtatious towards men and women alike, and Edelgard, Mercedes, Linhardt, Yuri, Rhea,, and can be romanced regardless of gender. This means that male and female Byleth are bisexual by association, as is Petra due to having an unambiguously romantic paired ending with Dorothea. Also, Catherine and Shamir's ending shows that their relationship goes a whole lot further than mere Les Yay.
 * Cain and Abel: Sylvain of the Blue Lions has this kind of relationship with his brother Miklan. Miklan is the Cain, being a spiteful, sociopathic brute of a man obsessed with murdering his little brother over losing his inheritance to him. Meanwhile, Sylvain is the Abel due to being a good-hearted young man who won his father's favor due to being born with the family Crest.
 * Disposable Bandits: This game fulfills the time-honored tradition of having thuggish bandits serve as a Fire Emblem game's unremarkable Starter Villains. Funnily enough though,
 * Draconic Divinity: Dragons that happen to be divine beings are a staple in Fire Emblem games, this one included. A major figure in the Church of Seiros' mythos is the Immaculate One, an enormous white dragon who showed up to aid Saint Seiros in her time of need.
 * Elemental Rock-Paper-Scissors: Surprisingly, the series' weapon-based version of this trope is completely absent. With that being said, many Classes still have obvious strengths and weaknesses: flying units are eaten alive by archers and spellcasters, Armored Knights shrug off physical attacks like they're nothing but get torn apart by spellcasters, etc.
 * Elite Mooks: In traditional Fire Emblem fashion, many endgame Mooks have access to high-level classes like Assassin, Swordmaster, Wyvern Knight, and War Master. They're much tougher to take out than your typical Myrmidons and Brigands as a result.
 * Evil Redhead: Miklan's got a head of long red hair, and he's one of the game's most vile villains. Kronya, Duke Aegir, and are similarly vile and have hair colors ranging from orange to pink.  also counts in Crimson Flower as well as any non- routes where he isn't recruited, though he's far more sympathetic than the other four.
 * Gainaxing: Not present during gameplay, but in the cutscene introducing the staff and students of Garreg Mach, Manuela is introduced with the camera fixated on her jiggling boobs.
 * The Heavy: While she's only the Big Bad in Azure Moon, is still a major threat in Verdant Wind, serving as the primary villain until the Slithers take the reins back at the very end.
 * Incompatible Orientation: Dorothea is openly flirtatious towards Ingrid, who makes it clear that she isn't interested in girls.
 * It's All About Me: One of the Leicester Alliance's greatest weaknesses is that the Great Lords in charge of it are all ultimately looking out for Number One, meaning that it's hard to get anything done thanks to all the self-centered bickering going on during roundtable meetings. Claude isn't amused.
 * This is ultimately the crux of 's motivation:
 * Lovable Coward: Bernadetta is a very anxious young lady who has panic attacks at the drop of a hat, and will do everything in her power to stay in her room so she doesn't have to go on missions with her class. She's no Dirty Coward, though, just an Adorkable victim of trauma inflicted by her abusive dickhead of a father.
 * Mechanical Abomination: Downplayed with
 * My Master, Right or Wrong:
 * If Edelgard asks Hubert to jump, he'd ask how high. If she told him to walk off a cliff, he'd practically run off it..
 * Dedue and Catherine, while far more heroic than Hubert, are also prone to outsourcing their morality to Dimitri and Rhea, the ones they're loyal to. Not necessarily a bad thing since both are kind-hearted and morally sound.
 * A Nazi by Any Other Name: "Those Who Slither in the Dark" are a cult of racial purists obsessed with wiping out those they deem inferior to them, and are fond of horrific human experimentation.
 * Politically Incorrect Hero: Ingrid has a very low opinion of Duscur and its people, and doesn't hesitate to tell Dedue that to his face. Bigotry aside, she's still a good-hearted young lady who is firmly committed to fighting evil, and even renounces her racism when she and Dedue get to know each other better.
 * Rape Is a Special Kind of Evil: In a setting already full of horrible villains, Miklan is especially noteworthy due the game all but blatantly saying that he's a brutal serial rapist. Yuri expresses disgust over his abductions of women and assures Byleth that while he's far from pure-hearted, he'd never sink to Miklan's level.
 * Starter Villain: Kostas, who's the obligatory Chapter 1 bandit boss seen in most Fire Emblem games. Though in a minor twist, he does survive past the opening chapter... only to die in the chapter immediately afterwards.
 * The Stoic: Byleth starts off completely emotionless, and is still rather subdued after growing the capacity to experience emotions. While this is due to, it might run in the family since Jeralt is a very serious, quiet man himself.
 * Token Evil Teammate: While most of the Black Eagles are friendly and good-hearted kids, Hubert is an openly sadistic creep who doesn't bother hiding his nasty nature from other people.