Unreal (series)/Trivia

The series as a whole

 * Dueling Games: Friendly, with the Quake series, natch. Specially, Quake III Arena vs. Unreal Tournament, (being the greatest FPS feud of all time, and one of the ultimate cases of Internet Backdraft in its time) and to some extent, Quake II vs. Unreal.
 * Hey, It's That Sound: If you're a fan of the Unreal games, you'll notice that there are several event/weapon/explosion/ambient sounds carried from older Unreal games. Hell, you can even hear some sounds from the first Unreal game in some stages of Unreal Tournament III.
 * Promoted Fanboy: Epic Games likes to rely on its own community. As a proof, the first Unreal Tournament came to the stores with around 8 mappers having worked on it. (Some of them gathered from the same Unreal community) The game was a success. Also, its modding and mapping community grew very well. By the time Unreal Tournament 2004 came out, the quantity of mappers grew up to almost 20. The most played map of the game, Rankin, which also made its way onto the demos, was made by the community mapper Hourences. He also made the most played Onslaught map of the game, Torlan, also in the demos as well. Both maps were made for that game in particular. Hourences is now working on the RPG The Chronicles Of Spellborn, and has released two books called "The Hows and Whys of Level Design". Due to this, Epic Games tried to do UT3 more "modding friendly", and the success it has is still up for debate. In an interesting bit, before the launch of Unreal Tournament III, a short contest was done in the Epic Forums, to give a name to a map. The winner was keyrat, who was credited in the game.
 * What Could Have Been: There was a cancelled project called Unreal Warfare, which became Gears of War, according to Word of God. The name was used again to refer to a new gamemode for Unreal Tournament III, which ended up being basically Onslaught with added focus on strategy.
 * The Wiki Rule: The Liandri Archives.