Ico/YMMV


 * Alternative Character Interpretation: "Well, basically the story is about a horny kid trying to escape from prison with a curvy white chick while beating up black guys with a stick."
 * And the Fandom Rejoiced: The recent announcement of ICO and Shadow of the Colossus: The Collection. Which not only brings both ICO and Shadow of the Colossus to the Play Station 3, with HD graphics, 3D Enable, and fixed framerates, but also, finally, will allow American audiences to enjoy the complete (PAL and Japanese) version of Ico. Took you long enough, Sony.
 * It looks like the until now Japanese exclusive novelization may be getting an English release.
 * Confirmed. It's due out on August 16th, 2011.
 * Complete Monster: The Queen. She has been emotionally abusing her own daughter for her entire life, imprisoning her in a small cage hanging from a ceiling. (which was actually considered a form of torture in the medieaval ages). Not to mention manipulating Yorda into thinking that she'll die if she ever leaves the castle, effectively breaking her spirit. (it's implied that this is the reason Yorda is so passive during the game, it's not because she's weak, it's because she's broken. Then theirs the fact that she's been manipulating an entire village into sacrificing there children. (said sacrifice involves sealing those children inside of coffins until they die). And it's implies that she controls their spirits as her servants.
 * near the end of the game, she goes so far as to  
 * And it's revealed that her motivation for doing that was to.
 * Crowning Music of Awesome: Castle in the Mist and Beginning are incredibly beautiful pieces of music, both fitting for a game like Ico.
 * And the ending song You Were There
 * Game Breaker - Well, as game-breaking as an item in ICO can be, but the lightsaber will clearly save you a lot of trouble, considering how tedious the shadows can be to fight with a normal weapon.
 * Goddamn Bats - All the shadows are this, basically. They won't do any significant damage (except if they push you off a ledge…) but will get in your way, and you spend much time waving your stick in the air while trying to hit them.
 * Guide Dang It:
 * Finding the secret weapons. If you are not informed (or don't look at the trophies in the Play Station 3 edition), you won't even suspect there are secret weapons! After all, weapons don't really have much importance to begin with and ICO isn't exactly the kind of game where you would expect such easter eggs.
 * When you enter the East Arena for the first time, it will seem like you've hit a dead end. It turns out that the door to the next room is hidden in the shadows. It doesn't matter how high you turn up the brightness in-game or on your television screen. The corner of the room with the door is quite literally pitch-black.. You can be stuck for hours looking for hidden switches and whacking everything with your stick.
 * Iron Woobie: Ico and Yorda.
 * Moral Event Horizon: The Queen crosses this with the ritual at the end of the game. At first it could be argued that she was just a worried, if arrogant, mother who just wanted her daughter back. But once it's revealed that . Any sympathy goes straight out the window.
 * Nightmare Fuel: You spend the entire game wondering just what these smokemen are.
 * Arguable.
 * Plus, Ico's intended fate at the beginning of the game. He's not only sealed in an urn but shackled. Alone and trapped in the dark, with only luck saving him from either suffocation or dehydration, whichever came first.
 * Besides that, the walls of the tomb room are packed full of similar urns, indicating that Ico's intended fate isn't exactly unique...
 * Player Punch:
 * And just after that,
 * Tear Jerker: The ending sequence.
 * What an Idiot!: There is no doubt at all, that Ico is one resourceful little kid. But during the scene with the chandelier, he demonstrates intelligence that is truly astounding
 * What an Idiot!: There is no doubt at all, that Ico is one resourceful little kid. But during the scene with the chandelier, he demonstrates intelligence that is truly astounding

""Hey! While i'm standing precariously on this chandelier suspended over this insanely long drop, I'm just going to break the chain holding it up and send it plummeting down into the abyss..."

"With me on it..."

"WHAT COULD POSSIBLY GO WRONG!!??""


 * After he breaks the chain and the whole thing starts to wobble, I can just imagine him thinking:

""You know, in hindsight. I probably should have thought this through""


 * Then again, there is always the possibility that he didn't actually know that was going to happen when he broke the chain. This would actually serve to make the whole thing even worse

""Hey! While i'm standing precariously on this chandelier suspended over this rediculously long drop, I'm just going to wack the chain holding me up with a stick as hard as I can, for no apparent reason at all..."

"WHAT COULD POSSIBLY GO WRONG??!!""


 * I dunno. Maybe really, really small chains are against his religion or something, so when he was hitting it he was thinking:

""Die heretic!! DIE!!!!!!!""


 * For that matter. Who in the (BEEP!) designed that (BEEP!)ing castle?! Seriously! What kind of retarded (BEEP!)ing moron designs a castle where you have to swing on a chain hanging precariously over a five hundred (BEEP!)ing metre drop, just so you can open the FRONT (BEEP!)ING DOOR!!!! Now I know that sometimes you have to scale sheer walls because the bridge you would normally use has crumbled away. But there are other times when you realise that the castle has actually been designed that way. 'WHAT THE HELL!!!!
 * To be fair, if you could open the front door with a button it wouldn't be a jail, wouldn't it. I mean, you're not supposed to get out of there.
 * And the person who runs said prison seems to have no need to obey gravity, same for much of her servants. They can do as they please so making the doors near impossible to open seems logical.