Super Robot Wars Compact



Super Robot Wars Compact is the first game of the Super Robot Wars franchise on the Wonder Swan. Just like the original Super Robot Wars on the Game Boy, Compact features no Original Generation; in fact, Compact doesn't even have any new series, at all. However, it's the first game to use the "Free Route System": instead of following a completely linear progression, the player's able to choose what order to play certain scenarios in, potentially affecting the storyline or giving the opportunity to receive hidden units or characters. The same system would be used again in Super Robot Wars Compact 2, its Video Game Remake Impact and Super Robot Wars MX.

Series included in Super Robot Wars Compact:

 * Aura Battler Dunbine
 * Daimos
 * Daitarn 3
 * Dancougar
 * Getter Robo
 * Getter Robo G
 * Shin Getter Robo
 * Mobile Suit Gundam
 * Mobile Suit Gundam 0080: War in the Pocket
 * Mobile Suit Gundam 0083: Stardust Memory
 * Mobile Suit Zeta Gundam
 * Mobile Suit Gundam ZZ
 * Mobile Suit Gundam: Char's Counterattack
 * Mobile Suit Gundam F91
 * Gundam Wing: Endless Waltz
 * Heavy Metal L-Gaim
 * Mazinger Z
 * Great Mazinger
 * Raideen

"Scirocco: "By averting that Colony Drop, you wasted a good chance of getting rid of all those fools whose souls are bound by gravity." Kouji Kabuto: "Oh, don't give us that crap! We won't let you even touch the Earth we live in!" Scirocco: "The lives of those who cannot understand genius are of no importance to me, since genius surely is the driving power of the world." Daba Mylord: "This Scirocco guy's just as bad as Posaydal... and I'm afraid the same mistakes will be committed in this universe as well." Kamille Bidan: Scirocco! We're not letting despicable people like you, who laugh at others from their comfy seats, get away scot-free!""
 * Ace Custom (Char Aznable's Custom Zaku II)
 * All Your Base Are Belong to Us (Emperor Muge Zolbados' attack on Jaburo)
 * Alternative Calendar (Takes place in the year 00XX)
 * Another Dimension (Muge Space)
 * Aristocrats Are Evil (Crossbone Vanguard/Cosmo Babylonia)
 * Attack Of The Four Hundred Foot Whatever (Don Sauzer becomes very large to take on the Londo Bell as part of the final battle)
 * An Axe to Grind (Getter-1, Getter Dragon and Shin Getter-1)
 * Arbitrary Headcount Limit
 * Back from the Dead (Emperor Muge Zolbados, Don Zauser and Koros)
 * Badass Army (Londo Bell)
 * The Baroness (Haman Karn)
 * BFG (L-Gaim's Buster Launcher, Dancougar’s Dankuuhou Formation, Wing Gundam's Twin Buster Rifle)
 * BFS (Dancougar’s Dankucougaken)
 * Big Damn Heroes (In the scenarios "A New Strength" and "Inside the Winds of Light", Londo Bell comes to the rescue of Judau Ashta and Seabook Arno, respectively)
 * Black Knight (From Aura Battler Dunbine)
 * Brainwashed and Crazy (Four Murasame and Rosamia Badam)
 * Bus Crash (Gihren Zabi and Kishiria Zabi were assassinated off-screen, allowing Haman's rise to power)
 * The Captain (Bright Noah)
 * Char Clone (This trope's taken to its logical conclusion when Quattro Bajeena convinces  to join Londo Bell;  realizes Quattro is Char and he immediately joins)
 * Chest Blaster (Getter Robo’s Getter Beam, Mazinger Z’s Breast Fire and Great Mazinger’s Breast Burn)
 * Cloning Blues
 * Colony Drop (Neo Zeon, Koros and Don Sauzer's plan to do this to Earth)
 * Combining Mecha (Getter Robo, Dancougar)
 * Cool Mask ("Iron Mask" Carozzo, Prince Sharkin and Char Aznable)
 * Cool Shades (Quattro Bajeena; crosses over with Paper-Thin Disguise)
 * Cool Starship (The Argama and the Ra Cailum)
 * Deadly Upgrade (Hyper Leprechaun and Hyper Galava)
 * Deflector Shields (I-Field Barriers and Aura Barriers)
 * Degraded Boss (Rafflesia, GiruGiruGan, Hyper Leprechaun, Quin Mantha, Auge, Original Auge (Augi), Gerbera Tetra)
 * Eldritch Abomination (Muge Zolbados)
 * The Empire (Poseidal’s Empire)
 * Evil Overlord (Drake Lufft)
 * Excuse Plot (None of the Big Bads from Getter Robo, Raideen and Great Mazinger show up. Mobile Suit Gundam and Mobile Suit Gundam 0080: War in the Pocket get the first 4 scenarios to share with Aura Battler Dunbine. The rest of Universal Century Gundam gets only one to three scenarios each. The Colony Drop from Mobile Suit Gundam: Char's Counterattack gets started by the Meganoids)
 * Everything's Better with Dinosaurs (Mechasauruses)
 * Everything's Better with Princesses (Erika is the princess of the Barmians)
 * Evil Knockoff (Gildeen, Fake Dancougar)
 * Face Heel Turn (Chang Wufei and Trowa Barton, in between the wars, eventually reveal themselves as Reverse Moles)
 * Fairy Companion (Lilith Fau, Cham Hau)
 * The Federation (Earth Union Government)
 * FemBot (Minerva X)
 * Final Boss
 * Fix Fic (Most characters, due to Heel Face Turn; also, and  survive their canonical deaths, while none of the Downer Endings from any of the series occur)
 * Fun Size
 * Heel Face Turn (Char,  if all the latter are convinced)
 * Hijacked by Ganon (Emperor Muge was the one behind the surface invasions, but it was who revived Muge)
 * Honor Before Reason (Gato)
 * Hot-Blooded (Naturally, the "Valor" Spirit Command)
 * Human Aliens Among Us (The L-Gaim characters)
 * Legions of Hell (The Ghost Empire, the 100 Demons Empire and the Mycenae Empire)
 * Lethal Joke Character (Leina Ashta, any unit with 3 or more item slots equipped with two V-Up units)
 * Little Miss Badass (Quess, Puru, Puru 2 and Lina)
 * Man Behind the Man ( is the one puppeteering Mariemaia Khushrenada)
 * A Mech by Any Other Name (Aura Battlers, Heavy Metals, Mobile Suits)
 * Meta Mecha (GP-03 Dendrobium Stamen)
 * Mid-Season Upgrade (Billbine, Nu Gundam, GP-03 Dendrobium Orchid, Neue Ziel, Getter Robo G and Shin Getter Robo)
 * Omnicidal Maniac (Carozzo wants to slaughter the entire population of Earth)
 * Psychic Powers (Newtypes)
 * Ramming Always Works (Raideen's God Bird attack)
 * Robeast (Mechasaurus, Mecha Oni, Mechanical Beasts and Mecha Warriors)
 * Robot War (Mentioned to have happened in the previous war with the Meganoids)
 * Rocket Punch (Mazinger Z’s Rocket Punch, Iron Cutter and Daisharin Rocket Punch, Great Mazinger’s Atomic Punch and Drill Pressure Punch)
 * Shut UP, Hannibal (A particularly good example given to Paptimus Scirocco by the heroes:)


 * Speed Run (With good reason, reaching Scenario 28 under 250 turns unlocks . Also, if you clear a scenario in less than 11 turns, you can give a skill to one of your pilots)
 * Star-Crossed Lovers (Kazuya and Erica, Kamille and Four)
 * Title Drop (Sort of: the final scenario is simply titled "Super Robot Wars")
 * This Is a Drill (Getter-2, Getter Lyger and Shin Getter-2)
 * Timed Mission (Scenarios 32 and 33)
 * Title Theme Drop (In Scenario 33, "Fight for Tommorrow", the music for the title screen, is the BGM)
 * Transforming Mecha (Getter Robo, Zeta Gundam, Double Zeta Gundam, Raideen, Daitarn 3)
 * Trapped In Byston Well (The game begins with the Argama and its crew getting transported to Byston Well; this lasts for 4 scenarios and they're sent back to Earth with the Aura Battler characters)
 * Tyke Bomb (Four, Rosamia and Puru)
 * Units Not to Scale
 * Updated Rerelease (Remade for the Wonderswan Color)
 * The Very Definitely Final Dungeon (Axis Colony)
 * Villain Team-Up (Olban and Glemmy Toto work with Poseidal. The Principality of Zeon works with Drake Luft’s forces in the beginning scenarios)
 * Woman Scorned (Haman, in regards to Quattro)