Ikaruga/Trivia

Tropes

 * Bad Export for You: The Nintendo GameCube version of Ikaruga is the only one that does not have the introduction text for each chapter.
 * Port Overdosed: Since the XBOX 360 version onwards, it seems like the game have to make a way for at least one console or platform per generation.

Other

 * Ikaruga was the first Treasure game to have an official Superplay produced for it.
 * The Gamecube version of Ikaruga is the only version that does not have intro text for each chapter.
 * Two of Ikaruga's gameplay's main mechanics hail from Treasure's earlier games. Ikaruga's chaining system is a modified version of the chaining system used in Radiant Silvergun, while its polarity mechanic was first utilized in Treasure platformer Silhouette Mirage.
 * Ikaruga's in-house development team consisted of 5 people:
 * Hiroshi Iuchi - The director of Radiant Silvergun, who was Ikaruga's lead game designer, background designer, and music composer.
 * Atsutomo Nakagawa - Who was Ikaruga's main programmer.
 * Yasushi Suzuki - The lead artist from the original Sin and Punishment, who was Ikaruga's illustrator and character designer.
 * Satoshi Murata - Who created Ikaruga's sound effects and edited the game's background music data.
 * Masato Maegawa - Treasure's founder and CEO, who was Ikaruga's executive producer.
 * Further support was provided by employees of G.Rev, the developer of Border Down.
 * Etylomogy of the names of the ships:
 * (The) Ikaruga -> Japanese Grosbeak
 * (The) Ginkei -> Lady Amherst's Pheasant
 * Toratsugumi -> White's Thrush
 * Utatsugumi -> Song Thrush
 * Renjaku -> Japanese Waxwing
 * Torafuzuku -> Long-Eared Owl
 * Ajisashi -> Common Tern
 * Ikusa -> Common Crossbill
 * Misosazai -> Winter Wren
 * Toki -> Crested Ibis
 * Shigi -> Sandpiper
 * Chougenbou -> Common Kestrel
 * Eboshidori -> Knysna Turaco
 * Bupposo -> Oriental Dollarbird
 * Uzura -> Japanese Quail
 * Misago -> Osprey
 * Tageri -> Northern Lapwing