The World Ends With You/Heartwarming

"Shiki: When you see the real me...will we still be friends? Neku: Of course."
 * Hearing Eri's side of the story. The whole thing.
 * Neku calling Shiki by her name.

"Uzuki: I mean, what is that!? You got a crush on me or something? Can’t bear to leave me!? I don’t want to be your freakin' ball and chain! It’s not fair!"
 * The end of each week, seeing Neku so close to his partners, especially when you replay the whole game, are reminded of just how closed-off he was at the beginning, and realize just how far he's come by the end of the story.
 * The ending.
 * The originally embittered Neku managing to win over  with the Power of Trust? Definitely qualifies.
 * The end of the storyline in Another Day, seriously, it's hilarious but still honestly touching and cute.
 * Getting to battle at the end, and Neku's admission that he'd been hoping for that. And winning just feels really, really good.
 * Reading the last Secret Report.
 * When discovers that  was Neku's second week entry fee -- and promptly getting flustered upon figuring out what that implies.
 * The conversation about Kariya refusing promotions. Of course, ambitious Uzuki is infuriated about it, but...
 * The conversation about Kariya refusing promotions. Of course, ambitious Uzuki is infuriated about it, but...

"Kariya: ‘Sides, if I join the officers, how am I gonna sucker you into buyin’ me ramen? Uzuki: ... Jerk."
 * Kariya explains he just likes field work better... but concludes with:


 * 's entry fee. Awwwwww!
 * 's entrance fee is another doozy.
 * It's a small thing, but what about, in week three, Makoto's old boss trying earnestly to give Makoto good advice? Initially he plans to use Reaper Creeper, but throws it away, deciding that this is too important. And the advice he ends up giving almost brought this troper to tears, despite that these two are very minor characters.
 * Another Day, while mostly hilarious, also gives you the fuzzies with its complete lack of real angst or danger. Everyone, even the villains, is just having fun by the end.
 * "You're not my "partner" anymore, man. You're my friend." One of Beat's lines during the endgame. It's a sweet enough sentiment when it's first said, but in the final sequence, the line is flashed back to, and this time given voice acting. The heartfelt, sincere way in which Beat says it is so powerful.
 * Beat has a good number of surprisingly touching lines. "Listen up Phones! Cause I ain't asking twice! Please... Help me... You gotta help me save "
 * As a meta example, the way the Anti-Poopsocking system is explained by the tutorial is simply awesome: it basically says, "if you're busy with school or work, this system has your back covered!". The example given by the tutorial is one that we all can relate to, as gamers, considering how often either school or work - or both - are likely to have prevented us to play games as much as we wished to at some point in our lives. The game essentially telling players that "it's cool if you focus on school, you can still come back later; we'll be waiting for you, and rewarding your efforts with some EXP for your pins" is simply touching, especially considering this comes from a game based on the concepts of life, death and afterlife. Amazing.
 * The icon for one of the sub menus on your phone menu is a picture of Beat and Rhyme bumping fists. Aww. Their relationship in general could count as an example, to be honest.
 * The icon for one of the sub menus on your phone menu is a picture of Beat and Rhyme bumping fists. Aww. Their relationship in general could count as an example, to be honest.