Phantasy Star 0



Shortly after the release of Phantasy Star Portable on the PlayStation Portable, Sega decided to not leave Nintendo DS owners out in the cold. Thus came Phantasy Star Zero, the first game of the Phantasy Star franchise on a Nintendo handheld console.

Released in late 2008 in Japan and late 2009/early 2010 for North America and Europe, Phantasy Star Zero brings back much of Phantasy Star Online's game mechanics and style (it is, after all, abbreviated PS0), with some minor improvements. Like both Phantasy Star Online and Phantasy Star Universe, it is a Massively Multiplayer Online Action RPG (on the DS!), but has a monthly cost of $0 (YES!).

The story begins on a nameless planet two hundred years after the Great Blank, an event from which little recorded history survived (but what is known suggests it wasn't fun). Fragments of human civilization survive, and they're not alone; CASTs are slowly awakening from the Great Blank that sent them into a centuries-long coma. Together, they're picking up the pieces in a sort of Scavenger World society crossbred with Cattle Punk.

That leaves the third race spoken of in the records from before the Great Blank--the newmans. No one knows what's become of them, and they are assumed to have all perished during the Great Blank. The CASTs might know, if it weren't for the fact that none of them can remember anything about what the world was like.

It turns out that the newmans have been living on the moon; and, at the start of the game, they're making a return to the earth, setting into motion the the game's plot ...

See Phantasy Star for the original tetralogy, and Phantasy Star Online or Phantasy Star Universe for the other games of the series. -

Phantasy Star Zero provides examples of:
"Sarisa: Hey! That is off limits! Ah ha ha! Ah ha ha ha ha! Stop it! Th-that tickles! I-I'm gonna pee! "I wish I had popcorn." "I'll save you!""
 * A God Am I:
 * Another Side Another Story: The main story of Zero changes significantly depending on the player character's race, complete with differing FMVs for each story.
 * Art Evolution: Initially, Zero's artwork was done in the same style as PSO and PSU (example pictured above). However, shortly after its announcement, the artwork was changed to something more generic and evocative of anime styles since the Turn of the Millennium.
 * Ass Kicks You: The Funny Dive Photon Art for wands. The character using it propels themselves into the air by twirling their wand, then comes crashing down on their rear, causing a sparkly shockwave that hits enemies in an area of effect.
 * Big Damn Heroes / Big Damn Army: In the Human storyline,  Also something of a a Gondor Calls for Aid moment, because
 * Bag of Sharing: The Joint Trunk can be accessed by any character on your card.
 * Body Surf: Zero's CASTs can do this to an extent; compared to the Androids and CASTs from other games, the head is the only critical component of their body. A CAST can swap bodies just by detaching their head and mounting it on another body.
 * Boring but Practical: HUcast or HUcaseal characters. They don't learn any techniques, and their traps are situational. In exchange for their versatility, though, they have access to all kinds of weapons, and they boast highest base-attack in the game. In addition, they slowly regain HP. Choose your implement of bodily harm, and go crazy on the attack button; repeat until either the 'Game Over' screen or the credit scene (whichever comes first).
 * Camera Centering
 * Camera Lock On
 * Cannot Spit It Out: Sarisa, after the ending credits.
 * Capital City: Dairon City. You will not see another city in the entire game.
 * Cattle Punk: Androids standing side to side with cowboys from The Wild West and hunters dressed like soldiers from the American Civil War? You bet your sweet bippy.
 * Charged Attack: All techs and most weapons have a hold type charge attack. For techs, charging is how you use the higher level attacks from previous games (Foie charges up to Rafoie, for example). For weapons with charge attacks, you use Photon Arts, powerful attacks that range from Awesome but Impractical, like the Wand's Act Trick, to so useful there's almost no reason you should be using anything but the attack as long as you have the TP to use it, like the Gunblade's Earth Bullet.
 * Chekhov's Gun: The ability for a CAST to Body Surf becomes an important plot point.
 * Color-Coded Multiplayer: Like in PSO and PSU, Zero color-codes the speech bubbles of the party with a corresponding similarly colored icon next to their name on the second screen.
 * Combat Tentacles: Octo Diablo. Who then drops one of its tentacles, which then gets turned into a Rocket Launcher.
 * Defrosting Ice Queen: Lindow, the CASEAL assistant to Dairon City's mayor, if you talk to her before every story-related mission and tell her "I wanted to see you!"
 * Dialogue Tree: Noticeably more prevalent than in other Phantasy Star games where the player makes their own protagonist; the other characters still do most of the talking, but you have many chances to give an opinion.
 * Difficult but Awesome: FOnewmearls can deal incredible damage with techniques, making them capable of soloing quite a few levels (skill permitting). However, proper use of one requires that the user master aiming the spell while controlling the camera, as well as avoid getting smashed about by enemies.
 * Disaster Scavengers: Together with hunters and cable runners, these guys make up an important triad of important out-of-city occupations in Zero's society.
 * Disney Death:
 * Played strangely straight by
 * Distracted by the Sexy: Ogi of all people suffers this when he first meets Ana. Sarisa punishes him for it.
 * The Drifter: After his Dark and Troubled Past, Kai became this before he settled down in Dairon City and joined the Hunter's Guild there.
 * Dual Boss: Chaos and Mobius, Reve's personal combat vehicles.
 * Combining Mecha: They combine to form Humilias.
 * Earth All Along: A Double Subversion--
 * Everyone Calls Him "Barkeep": To the people of Zero's contemporary society, the planet they live on is simply called "the earth" and its one moon "the moon."
 * Everything's Squishier with Cephalopods: Octo Diablo, a massive octopus. Sarisa really doesn't like this thing.
 * Frequently also counts as a Crowning Moment of Funny.
 * Fairy Battle: Booma Origins et al, Rappies et al. They even have their own battle theme for each area.
 * Friendly Sniper: Professional though he is, Ogi is also rather personable. Kai comments on Ogi's glibness in the Human mission "Clockworks,".
 * He shows the same attitude in the newman and CAST versions of said mission too. He ties with Kai for the title of 'Most Personable NPC'.
 * Global Currency: Meseta. The star systems and times may change in Phantasy Star, but the money stays the same.
 * God of Evil:
 * Gun Twirling: RAmars will do this after firing a salvo from a handgun.
 * Kaizo Trap: Here's a tip--don't stand under the Reyburn when it dies.
 * Kick the Dog:  to   And it's a particularly cruel one at that.
 * Kid Hero: Sarisa doesn't seem all that old. The default HUmar looks to be about her age as well.
 * Joke Item / Lethal Joke Item: Continuing the tradition set by PSO, Zero includes a number of joke weapons like laser cannons shaped like ice cream cones, and pizza box boomerangs. There's also homage weapons from non-Sega franchises, like the Dokan Cannon (Warp Pipe), Charge Beam (Samus' arm cannon) Hatsune Miku's Leeke (Vocaloid). Unfortunately, those last three don't exist in non-Japanese versions of the game.
 * La Résistance: Ana is the leader of the  resistance.
 * Laser-Guided Amnesia: Every CAST that awakens suffers from some form of this
 * Lost Technology: Pretty much everything about the former civilization on the earth. Prior to the events of the story, the only way to recover lost science and technology was to scavenge it.
 * Luckily, My Shield Will Protect Me: The Shield weapons you can equip in the game give you a slight defense bonus, but more importantly, holding down the L Button will raise the Shield. As long as you're faceing whatever is trying to attack you, the Shield will negate ALL damage and status effects for the cost of some TP (usually less than it would cost to heal yourself with Resta anyhow). If you aren't good at Rolling to avoid attacks (or even if you are, since some attacks are very difficult to roll out of safely), you'll be relying on your shield A LOT from late Normal mode onward.
 * Magical Girl Warrior: Sarisa's much like this, considering that she is a soldier of the newman race ... yet often comes off like a Magical Girl in combat. That her rod looks like something right out of a Magical Girl anime only enforces this.
 * Marathon Level: The Eternal Tower is easily the longest area in the game. It will literally take you hours to complete it, especially on the higher difficulties. You'll be thanking Nintendo for the DS' built-in sleep mode, since you can't save and quit in the middle of it without abandoning the entire run. And did we mention that you need to complete it at least once on Hard to unlock Super Hard offline? Or that there are many rare weapons that are only available at the tower? Have fun...
 * Master Computer:
 * Moon Rabbit: The newmans in this game have a distinct "rabbit" motif to their outfits -- many items of headgear for player characters or NPCs have ear-like extensions, and one female PC newman hat is outright designed after a rabbit, with ears and a cottontail.
 * Nominal Importance: In an odd twist, the only people who don't seem to get names in Zero are people you only meet briefly in quests, as well as those who work the Hunter's Guild mission counter and storage bank. Other NPCs will eventually give you their name, if not outright.
 * You'll also notice, both here in this article and in the game, that "earth" and "moon" are never capitalized ...
 * Naughty Tentacles: The boss battle of the Human story quest "Clockworks" involves Octo Diablo getting frisky with Sarisa.
 * You'll also notice, both here in this article and in the game, that "earth" and "moon" are never capitalized ...
 * Naughty Tentacles: The boss battle of the Human story quest "Clockworks" involves Octo Diablo getting frisky with Sarisa.


 * Pretty much EVERY time Sarisa and Octo Diablo are involved in the same scene, regardless of which story you follow.
 * Neuro Vault: CAST bodies have a "sub-memory" system. If another CAST assumes control of the body, they have access to whatever was in the sub-memory.
 * Memory Gambit:
 * Note to Self::  He. Is. Pissed.
 * Ooh, Me Accent's Slipping: Ogi has a brief case of this when he assumes control of a CAST body in Paru ... and develops a Texan-esque accent. It takes him some effort to get back to his usual voice.
 * Never Trust a Hair Tonic: The concoctions Mayor Dairon tries may or may not be effective, but they certainly stink to high heaven.
 * OC Stand In: The default HUmar (he's the kid with the red jacket standing above the logo in the example image above) is set up as this in the opening FMV; he stands in for the player's character.
 * The Obi-Wan: ; if your character is human,   the one who trained you prior to your official acceptance into the Hunter's Guild.
 * The Pioneer: Kai happened to be this in his childhood. He related his Dark and Troubled Past in the form of an unrelated story to the player character and Sarisa. Only Ogi realizes that Kai was talking about himself.
 * Something of an informed stupidity moment on the part of the player character though, as many players cottoned on very quickly indeed.
 * Phenotype Stereotype: Among the Human characters, Zero doesn't allow the player to choose a custom eye and hair color combination. You're stuck with either blond hair/blue eyes, red hair/green eyes, or black hair/brown eyes. Granted, you can mix and match these with different skin tones ...
 * Power Equals Rarity: Just ask anyone searching for a Zero Rifle or a Psycho Wand.
 * Relationship Values: The choices you make during conversations and cutscenes affect what your Nakama and other characters think of you. Mostly, this affects who talks to you and what they say after the main story finishes.
 * Ridiculously Human Robot: CASTs, though perhaps less human than the ones in Universe.
 * Robot Girl: RAcaseals and HUcaseals, as with PSO.
 * Ruins of the Modern Age: Paru ("Oblivion City").
 * Schizo-Tech: A recovering human/CAST civilization on the earth with scraps of Lost Technology, and newmans on the moon who never lost that technology and in fact improved upon it.
 * Shout-Out: The music theme that plays whenever a "nest" of Ridiculously Cute Critters is encountered is titled "Rappy Fever," which was also the name for the jackpot used by Casino Voloyal slot machines in PSU.
 * One of the battle themes for the Eternal Tower contains the opening beat of Olga Flow's first form theme from PSO slowed down.
 * The Finjers of Arca Plant are clearly miniaturized Nirvashes.
 * The Kaizo Trap that occurs if someone happens to let the dying Reyburn fall on them is a Shout-Out to PSO's Dragon boss(es).
 * Booma Origin and Gigobooma Origin monsters... enough said.
 * And indeed the Rappies themselves, the little yellow fellas being the series equivalent of chocobos or moogles.
 * The default model for the HUmarl character resembles Hibiki Ganaha.
 * If you're careful, you can locate and wield Selvaria's spear and shield.
 * Suspiciously Similar Substitute: Phantasy Star Zero's name. If abbreviated to PS0, it can be hard to distinguish it from PSO. Keep that in mind.
 * Compare the example image on this article with the one on Phantasy Star Online. Notice that everyone in the Zero artwork is grouped the same way as in the PSO picture.
 * Swiss Army Weapon: Gunblades, a broadsword with a built in handgun (or rifle) for those times when you just can't get close enough to hack and slash. Kai's favorite weapon type.
 * Transformation Sequence: When Ogi gets himself a new body, he really likes it.
 * Transforming Mecha: Humilias, made of.
 * Trauma-Induced Amnesia: Newman characters lose their memory at the start of the game during the crash landing on earth. They spend most of the game struggling along with Sarisa in their decision to defy the newmans,
 * Turns Red: Reyburn does this, both tropewise and literally.
 * has a less colorful but more dramatic transformation into 'Pissy Boss' mode:
 * The plotline battle with Humilias counts, considering that it's a much, MUCH meaner version of Chaos and Moebius.
 * Utopia Justifies the Means:
 * Variable Mix: Another PSO feature brought back for Zero, with two additional variations for rare enemy battles and encounters with Ridiculously Cute Critters.
 * The music that plays in Dairon City changes subtly depending on the race of your character.
 * The Very Definitely Final Dungeon: The Dark Shrine. And a surprisingly attractive one at that.
 * We Help the Helpless: Dairon City's Hunter's Guild does this as an official city service--the mayor is also the city's guild master.
 * You Gotta Have Blue Hair: The newmans of Zero get all the crazy hair colors.
 * White-Haired Pretty Boy: Reve. Some newman player classes can choose to be this as well.
 * You Gotta Have Blue Hair: The newmans of Zero get all the crazy hair colors.
 * White-Haired Pretty Boy: Reve. Some newman player classes can choose to be this as well.