Slippy-Slidey Ice World



""Ah, the obligatory ice level: less friction, more penguins.""

- Strong Bad, 8-bit Is Enough

Cold, cold, cold as Alaska and the Yukon put together. Thankfully, you usually won't freeze to death.

Ice Worlds may be the Green Hill Zone or The Lost Woods in the wintertime or may just be a colder climate. Ice is in great abundance for your slipping and sliding pleasure, and expect Super Drowning Skills if you fall in the water. Even if your character can normally swim, he usually finds himself turned into an ice cube if he falls into the water of an Ice World. Ice Caves are a common variation/addition.

Enemies of an Ice World usually fall into three categories: Animals found in the Arctic or other generally cold areas (penguins, seals, polar bears, etc., plus the occasional Yeti or snowman) who are trying to kill the hero for no good reason; Mooks equipped/designed for cold weather, and "ice versions" of enemies found in other areas.

Perfectly cubical blocks of ice are also surprisingly common, and can usually be moved to solve puzzles, or melted with fire-based attacks. Careful, as these blocks may have enemies frozen within them.

Slippy Slidey Ice Worlds are also a common example of a Single Biome Planet. It's one of the more realistic ones, depending on how far the planet is from its sun.

The term "Slippy Slidey Ice World" was invented by the UK computer game magazine Amiga Power to describe what they considered to be an irritating trend of making platforms slippery just to add Fake Difficulty. Of course, as far as this trope is concerned, it also encompasses non-slippy, but snowy, worlds.

These levels have become a staple of platforming games and it's rare to find one without an ice level. As another UK gaming magazine NGC (nowdays known as N-Gamer) put it, "leaving out an ice level is like eating baby Jesus. Not a right thing to do". However, the first world or area of the game is almost never ice world.

Expect soft, echoey, "soothing" music which may not match the tone of the game, especially if it's an RPG. Alternately, there's a good chance (especially in older games) for ice levels to have a Christmas theme, in which case expect to hear public domain carols.

The Slippy Slidey Ice World has even been given its own "holiday" in the form of Obligatory Ice Level Day. You'd think Christmas already counts, but 1) a minority of climates have snow and ice then as opposed to other times of year, and 2) Christmas is about a lot of things, just not ice levels.

Contrast Lethal Lava Land.If they're in the same level, you have just reached Hailfire Peaks.


 * Ancient Domains of Mystery has one near the end of the game, and it's too slippery to use spiked boots.
 * Banjo-Kazooie has one and a quarter of these-Freezeezy Peak is a fairly standard example (barring perhaps the evil snowmen that cross into Goddamned Bats territory due to their skills as flak batteries...), while the season-themed Click Clock Wood finishes in winter, converting The Lost Woods into a Slippy-Slidey Ice World.
 * Banjo-Tooie mixes up this trope with Lethal Lava Land, naming the trope Hailfire Peaks.
 * White Glacier in Bomberman 64. The third level of White Glacier was actually called "Shiny Slippy Icy Floor."
 * One of the most popular missions in City of Heroes, "Arrest Frostfire" features an ice-covered room that includes ice-slides and a ice half-pipe. Seldom does a team of player characters enter this room without someone deciding to take a couple of minutes to play on the ice.
 * During the Winter Event of City of Heroes, the Ski Chalet appears in Pocket D, an snow-covered mountain floating in a void with a wooden shack on top and ski slopes, complete with Badges for beating the best ski times. A unique instanced map only found in this event turns Croatoa snowy.
 * In the Crash Bandicoot series, Slippy Slidey Ice Worlds have appeared near-regularly since Crash Bandicoot 2, and again in Crash Team Racing, Wrath of Cortex and Twinsanity.
 * Mount Sabre from Crystalis is the game's typical "ice dungeon", complete with ice slides. It's possible to jump up these slopes if your character has the Rabbit Boots equipped and isn't using magic. In fact, it's required that you do this in order to reach an important Upgrade Artifact for your first sword.
 * Gorilla Glacier in Donkey Kong Country.
 * Also, a couple of levels in the second-to-last region of Donkey Kong Country 2 were ice levels, though they were indoors, so they weren't snow levels.
 * Donkey Kong Country 3 had more typical snowy stages, complete with log cabins half-buried in snow.
 * The Ice Cap Zones in Sonic The Hedgehog 3 and Sonic Adventure, amongst others in the series. The Sonic 3 version was the first appearance of an ice world in the series, relatively late for a series that had already mined out every other zone cliché.
 * And to show it isn't left out of modern Sonic games in this day and age, we have Holoska from Unleashed.
 * Slightly before that, we had Blizzard Peaks in Rush Adventure. And before that there was White Acropolis from Sonic the Hedgehog 2006.
 * Sonic Advance had Ice Mountain.
 * Sonic Advance 2 had Ice Paradise.
 * Sonic Advance 3 had Twinkle Snow.
 * Sonic 3D Blast had the Diamond Dust Zone.
 * Sonic Blast had Blue Marine.
 * It's a recurring theme for Sonic (and in Rush Adventure, Blaze) to be snowboarding in ice levels, like anyone with 90's 'tude.
 * Done also in Robotnik Winter from Sonic Triple Trouble.
 * "The Sanctuary of Water and Ice" from Rayman 2. Rayman 3 has "The Summit Beyond the Clouds".
 * An unlockable stage in Soul Calibur II has ice on the floor, where the characters can slide across and easily ring themselves out.
 * Even landing an attack would send you sliding.
 * Chrono Trigger has a mountain in the future setting. It's big, snowy and slippery in some bits.
 * Mario series examples:
 * World 4 in Super Mario Bros 2 and World 6 in Super Mario Bros 3, as well as world 6-3 (single level, naturally) in the original SMB (however, that one didn't have noticeable ice tropes, since it was merely done with recoloring several things white-ish).
 * World 5 in New Super Mario Bros. As well as slippy ice, there were also areas where deep snow reduced your movement. Although New Super Mario Bros Wii has mostly the same order of levels as its prequel, the ice world is bumped back to World 3 for the sake of showcasing the Penguin suit power-up earlier.
 * Super Mario 64 has two -- Cool, Cool Mountain and Snowman's Land. In the DS remake there's also a mini-snow land complete with high arctic winds. This level's name is Chief Chilly's Challenge.
 * Super Mario Galaxy has several ice levels - one combined with a lava level as a textbook Hailfire Peaks.
 * The level "Awesome" in the Special Zone of Super Mario World; not only an outdoor ice level, but also the only outdoor ice level in the game. That aside, the trope is mostly averted in the game, though a few of the secret levels are ice caves.
 * Joke's End in Mario & Luigi: Superstar Saga. Interestingly, its snowy climate isn't caused by high altitude, or proximity to the poles, or wintertime, or -- for that matter -- any other environmental effect. No, Joke's End is cold because that's where bad jokes go to die, and they bring with them their audience's frigid reaction.
 * Paper Mario has Shiver City/Mountain, and the sequel has Fahr Outpost.
 * The Mario Kart series has Vanilla Lake from Super Mario Kart, Frapple Snowlands and Sherbet Land from 64, Snow Land from Super Circuit, a different version of Sherbet Land in Double Dash, DK Pass in DS, DK Summit in Wii, and Rosalina's Glacier in 7.
 * The Cold Storage in Luigi's Mansion. The frictionless, ice covered floor makes catching Sir Weston very difficult, along with the icicles that drop from the ceiling.
 * Jak and Daxter The Precursor Legacy has Snowy Mountain, which is Exactly What It Says on the Tin, complete with ungodly amounts of snow and ice that made moving rather difficult. Introduce hundreds of yipping Lurkers and you have quite a Scrappy Level.
 * The planets Hoven, Siberius and Grelbin in the Ratchet and Clank series. To Insomniac's credit, the designers found ways to make all three planets very different from each other.
 * Greenland Invasion, the two-level game provided with Power Game Factory, is set entirely in an Ice World, but without the Frictionless Ice.
 * The entirety of Ice Climber, and the Ice Climber-themed levels in Super Smash Bros Melee and Brawl.
 * The Snowhead region in The Legend of Zelda Majoras Mask (though the Snowhead Temple is half molten lava and half ice).
 * The Legend of Zelda Ocarina of Time before it also had Ice Cavern, which wasn't a full dungeon, but still counts.
 * The Legend of Zelda Twilight Princess continues this idea with Snowpeak, but the two Yetis you meet are peaceful allies who cook you food and race you down the mountain on snowboards made of ice.
 * There's an island in The Legend of Zelda the Wind Waker that's kind of difficult to get into because of this. Likely would have been a full dungeon but was cut back to meet deadlines.
 * Don't forget whenever you make it winter or come across a perpetual winter area in Oracle of Seasons. Winter's even the first season power you get!!
 * The Temple of Droplets in The Legend of Zelda the Minish Cap.
 * There is also an ice dungeon in The Legend of Zelda a Link To T He Past, complete with irritating sliding floors and penguins.
 * Final Fantasy:
 * There was a wintry sequence in Final Fantasy VII wherein you had to make Cloud stop and move around to warm up his body or he'd freeze to death.
 * Mt. Gagazet and Macalania in Final Fantasy X.
 * Icicle and Northern Region in Final Fantasy VII, Trabia Final Fantasy VIII, Lost Continent Final Fantasy IX, Paramina Rift Final Fantasy XII.
 * In Final Fantasy XI, a zone named Uleguerand Range features a battlefield with pricey and valuable rewards. The cost of entry? Sliding down an ice wall and landing in a very specific spot, amidst tons of sight, sound, and magic aggro from monsters. And God help you if a snowstorm starts.
 * Final Fantasy XIII-2 has Bresha Ruins 200AF and Vile Peaks 10AF.
 * Kingdom Hearts II featured Christmas Town, accessed through a door in the Hinderlands of the Halloween Town World.
 * The planet Dezoris in the Phantasy Star series
 * Justified Trope: The Slippy Slidey Ice World is the very first level in the Amiga game Fire and Ice. Reason being, the main character defeats his enemies by freezing them and this is easier if the ambient temperature is low. Needless to say, later levels consist of deserts and lava.
 * In Lego Star Wars, a game that plays like Star Wars set in a cartoony platform game world made out of LEGO bricks, Hoth is pretty much one of these, complete with a lot of sliding around on one's bum.
 * Star Wars games were, at one time, a massively popular genre unto themselves- and every single one boasted a Hoth level, mostly because it constituted the only major ground battle of the films not prosecuted by teddy bears, bar Geonosis. See Best Level Ever for details. This became SO infamous that when the growing profusion of World War II shooters became tiresomely cliched, Penny Arcade's declaration that "Omaha Beach is the new Hoth" was scathing.
 * In Super Princess Peach, World 6 (Gleam Glacier) fits this trope.
 * In Stinkoman 20 X 6, level 7 is one of these where you can freeze if you stay still for too long.
 * Ice Man's stage in Mega Man.
 * Flash Man's stage filled this role in 2, possessing all of the elements of a slippy slidey ice world except the ice.
 * The outside of Dr. Cossack's castle in 4.
 * Blizzard Man in 6.
 * Freeze Man in 7.
 * Cold Man in Rockman & Forte.
 * Chill Man in 10.
 * Chill Penguin in Mega Man X.
 * Blizzard Buffalo in X3.
 * Frost Walrus in X4.
 * Blizzard Wolfang in X6.
 * Mega Man Star Force 2 had Grizzly Peak, probably the first straight example in any of the networking Mega Man games.
 * To be fair, Dr. Cossack presumably lives in Russia.
 * Iceman's stage in Mega Man Battle Network was one of the bounce puzzle variety.
 * Star Force 3 had an actual ice level -- a computer world whose pathways were frozen. If you took too long, you would be frozen solid.
 * One of the water bosses in any given Mega Man Zero or Mega Man ZX games will be Ice: Blizzack Stagroff, Poler Kamrous, Chilldre Inarabitta, Fenri Lunaedge, Leganchor the Gelroid, and Bifrost the Crocoroid all have stages that are partly or entirely on ice or snow.
 * The Calinca Ruins in Mega Man Legends 2. In fact, all of Calinca Island and the Forbidden Island can be seen as examples of this trope.
 * The Phendrana Drifts level of Metroid Prime qualifies. This level subverts most of the traditional ice-level conventions, with the exception of heat weapons as a great ally and the very soothing Theme Tune (well, the first section of Phendrana).
 * Sector 5 - ARC from Metroid Fusion also fits the trope. An interesting example in that--like Norfair and Magmoor--the extreme temperature actually will harm Samus if she hasn't gotten the Varia Suit prior to entering the area.
 * Metroid Prime 3 has the planet Bryyo, which is mostly a volcano-ridden tropical jungle but has an icy section accessible through a special warp tunnel. However, the ice aspect of the area is purely cosmetic, and pretty much irrelevant to gameplay.
 * Sector 2 in Other M. It's kind of like ARC in Fusion and Phendrana in one.
 * Pokémon Diamond and Pearl have probably the most annoying route of all 5 generations: Route 217, where not only can you not bike or run in the snow (even when you get to Snowpoint City), but your walking speed is reduced to almost a Shuckle's pace! Even worse, there's a blizzard going on, which makes it difficult to see and Hail during battle.
 * Don't forget, every few steps you'll sink up to your eyeballs in a snowdrift, and have to thrash around on the control pad to get back out and resume your sluggish pace.
 * Pokémon Gold and Silver have the Ice Cave, which is pretty annoying your first time through--you have a few ice puzzles, boulder puzzles (not unlike the ones on Red, Blue, and Yellow's Seafoam Islands), and Goddamned Golbat are fairly common in the dungeon.
 * Pokémon Ruby and Sapphire have part of Shoal Cave.
 * In Pokémon Black and White, Icirrus City and the surrounding area freeze over in the winter (otherwise the area is a Bubblegloop Swamp). There's also the Cold Storage and the city's gym.
 * In the Winterhorn Ridge level from Odin Sphere, you actually will freeze to death without a warming potion.
 * Ape Escape could have cared less about freezing. Spike, the main character, sprints around the Ice Age wearing a T-shirt and shorts (though water is so cold that it causes him to spring up in pain rather than swim).
 * World of Warcraft has Winterspring aswell as Dun Morogh, home of the dwarves. Northrend has plenty of icy areas (Including the lifeless Icecrown Glacier,) but it has quite a few exceptions to keep it from being a Slippy Slidey Ice Continent.
 * Etrian Odyssey 2: Heroes of Lagaard, true to its season-themed strata, boasts this for its winter floors. The highest floor in the strata adds to it by making the ice too thin to cross except at night, when the temperature drops. You are also given the chance to take a nice rest on one of the floors.
 * Achaea's weather system occasionally produces blizzards, which leave players stumbling around blindly until the snow eases off. However, the snow seems to melt instantly on hitting the ground, and so does not actually create an Ice World afterwards.
 * In the third game of the Valis series, there is a Nintendo Hard ice level which, at one point, requires you to accurately jump onto a platform, duck to avoid the low ceiling that will push you into a Bottomless Pit, and then use a special slide maneuver to get over yet another Bottomless Pit. This is, of course, right before That One Boss (one of several in the late game).
 * La-Mulana has the Graveyard of the Giants. Also subverts the musical expectation in having a thick, heavy background music to it, despite being a slippery ice level.
 * Mass Effect features Noveria, where the ice is both real and figurative, as you have to deal with a very cold reception from the corporations controlling the planet. There's also a few uncharted ice world that can be visited, though usually the only hazards are the cold temperature itself and reduced visibility, or the pirates, but you find those everywhere.
 * Kirby often has this as well (as any self respecting platformer series should), with Rainbow Resort from Kirby's Adventure, Ice Berg from Dream Land 2 and 3, and Shiver Star from 64 (although only the first level was heavily ice-based).
 * Don't forget Cold Course and Frozen Fantasy from Canvas Curse, Frozen Hillside from Air Ride, Peppermint Palace from Amazing Mirror, Ice Island from Squeak Squad, Snow Land from Kirbys Epic Yarn, and White Wafers from Kirbys Return to Dream Land.
 * Kirby Mass Attack adds Dedede Resort Stages 8 and 9.
 * The Wario Land games almost all had this in some way, the most prominent probably being Sherbet Land from the first game.
 * Pictured in the bottom-left corner of the page image is 40 Below Fridge from Wario Land 4.
 * Shivering Mountains from Wario World.
 * Sneezemore Cave in Wario Master of Disguise.
 * Ecco the Dolphin crosses this with, naturally enough, Under the Sea. It's also at about this point that the game's true Nintendo Hard nature really starts becoming apparent.
 * The Diablo II expansion Lord of Destruction takes place in the snowy, barbarian-inhabited wastes of Harrogath.
 * Golden Sun: The Lost Age has a dungeon in an antarctic region that's full of slippery ice puzzles. They could be quite a pain in the ass, seeing as how you had to solve some just for 100% completion.
 * There was also Imil, the whole southern continent of Tundaria, and especially Prox, so far north it wasn't even on the map. Now that's cold.
 * Slippery ice puzzles return in Dark Dawn with the Snowdrift Shrine
 * Yoshis Island DS. Levels 4-5, 4-6, and 4-7 fit this trope. You sllllliiiiiiiiddddddeeeeeeee.
 * In the original game, levels 5-1 through 5-4 also qualify. Again, you slide.
 * On Runescape, the 2008 Christmas event had patches of ice that you could only slide on until you bumped into a rock. So irritating. And again in 2010, although that time the player was a seal trying to avoid holes in the ice. Outside of Christmas events there's the frozen floors of the Dungeoneering skill, which are as advertised, including a room where the player has to slide around trying to activate four pressure pads to open a door, and a boss that is floating over an icy floor that players can only slide on. There are also two icy plateaux on the surface which continually drain a player's stats and deal damage as they remain in there.
 * The various areas of the Shiverpeak Mountains in Guild Wars combine this with Death Mountain. Of course, even the lady Elementalists, whose preferred attire is a bra, miniskirt, and a lot of lace, have no trouble with the cold. One mission does make note of the weather in such an environment, however-the mission is set in the midst of a night-time blizzard, and the party is tasked with lighting a series of signal fires for the NPC's following behind them.
 * The Antarctic level of Transformers Armada. A bare wasteland of ice, broken up by a few icebergs and ravines... along with a crashed icebreaker and plane, abandoned research facility (blow up the buildings to find Mini-cons) scanner droids, spider bots, and the first boss of the level being freaking.
 * The ice world on B5 of Light Crusader.
 * The Little Mermaid has the Sea of Ice as its third level, though there are few places where Ariel gets out of the water. It's more notable for the falling ice blocks that thaw into live fish.
 * The World Ends With You: While "Shibuya ain't cold enough for ice," there is an ice level, not in the main game, but as one of the boards in Tin Pin Slammer. In Another Day, after you go to Molco, head to and challenge  to Tin Pin.  The board is icy, with no obstacles, making it much easier for you to send your own pin flying off the board by your own stupid mistakes. The ice does affect the other pins, however.
 * Avalon Code has one that you have to go through twice over the course of the story. It's hard enough avoiding cliffs and pits the first time around, but the second time there are more of them, often in conjunction with speed-up floor tiles.
 * The Goonies II
 * American McGee's Alice.
 * Ultima Underworld II features the Ice Caverns, which is Exactly What It Says on the Tin. Mercifully, most of the large slippery sections can be avoided entirely without missing anything worthwhile, although there's one which you do end up having to traverse.
 * There's an icy world in a Commander Keen game. Complete with ice cannons, of all things.
 * A few puzzles in Tales of Symphonia take place in a slippery, icy cavern.
 * What's odd is that the low-gravity puzzles work the same way...
 * Tales of Phantasia has the Cave of Fenrir located under the town of Friezkil, where Vorpal sword can be found. Alas, ice isn't slippy, but enemies do have fire weakness.
 * In Baten Kaitos, this trope is surprisingly absent.
 * Spyro the Dragon had the Ice Cavern.
 * Spyro 2 and 3 had areas with ice that you could slip and slide around on. A good portion of them had ice skating and hockey as minigames.
 * Spyro 2 had Crystal Glacier, and Spyro 3 had Icy Peak.
 * Dante's Freezer in The Legend of Spyro: A New Beginning is, as Ignitus describes it, "a desolate arctic expanse that's littered with the machinery of war... soldiers and weapons frozen forever in the posture of destruction."
 * Ironically justified considering that in Dante's Inferno, there actually is a certain circle of hell (Treachery) that's completely frozen over.
 * Jazz Jackrabbit has several levels with ice and low friction.
 * Jazz Jackrabbit 2 also has an ice level. It's literally a cold day in Hell.
 * Similar to the "Obligatory Water Level," this is lampshaded with a secret sign that says "All Hail The Ice Level."
 * Part of Brutal Legend's map is the Dry Ice Fields, it's a non slippy version of this trope.
 * Planet Freon from Ristar.
 * The continent of Glacia from Skies of Arcadia
 * The cursed version of the Kujara Ranch Level in Tomba 2 is nothing but snow and ice.
 * Freudia's stage in Rosenkreuzstilette is one of these without the standard Mega Man ice physics (and more Instant Death lasers). Sichte's stage has the physics but no ice.
 * Star Fox 64, Assault, and Command have Fichina.
 * Star Fox Adventures has two cold areas: SnowHorn Wastes and part of DarkIce Mines. There's not a lot of slipperiness in the former (although the Krazoa Shrine accessible from there does have a slippery floor), but they do have places where ice blocks your way, and the water eats away at your health as long as you stay in it.
 * Eternal Sonata has a slight version in the Sharp Mountains. No Elemental Rock-Paper-Scissors regarding the cold aspect, but there are certain paths that are sloped. You can get to the top if you keep going, but if you stop, you slide toward the bottom.
 * The Brrrrrgh from Toontown Online. Luckily, snow and ice don't affect gameplay unless you count fishing.
 * Painkiller. We still hate you, Snowy Bridge!
 * Dragon Quest V: Faerie Lea
 * Although the ice in the Winter Palace isn't as slippery enough to get you to actually hit the wall, since you stop short when you move a certain number of spaces, it's still slippery.
 * And a few dungeons in 'Dragon Quest VI. The first one is short, has no enemies, and is just a single room with a slippery ice floor. The second one has slippery ice, along with cracked ice patches that drop you one floor below if you step on them more than once.
 * Billy Hatcher and the Giant Egg has Blizzard Castle, which also appears in Sonic & SEGA All-Stars Racing as a pair of racetracks.
 * Loco Roco has Shamplin world with slippery ice. However, you'll love ice levels in that game.
 * Supreme Commander has Luthien and Seraphim Two, Single Biome Planets covered in ice and snow - surprisingly, the latter is the homeworld of one of the three major factions. It's a Real Time Strategy game, though, so the cold doesn't do anything.
 * The Forged Alliance expansion adds Blue Sky for another frozen world.
 * The Blood of the Cybermen episode of Doctor Who: The Adventure Games takes place in Geological Survey Outpost Zebra Bay, a frozen base in the Arctic Circle.
 * An Untitled Story features two such areas: ColdKeep and IceCastle. The former is a small area consisting of nothing but snow. The latter is a relatively massive floating glacier stuffed with heart containers.
 * Several levels of Jumper Two contain patches of ice which Ogmo can slide on (even in mid-air, after you step on ice). Sector 7 of this game takes place on a snowy Mt. Hap-Hazard, where regularly blowing wind is the most dangerous obstacle. Sector 3 of Jumper Three plays the same role (minus the wind).
 * Boardin Zone (no, that isn't a typo - they left out the "g") of Aero the Acro Bat 2. This level is notable because there are almost no Mooks to be seen (although there are plenty of other obstacles such as razor-sharp ice crystals), and the titular bat is on a snowboard for the whole thing. There are a few places with water, but thankfully you don't have to go under it (and not so thankfully, you die if you do).
 * The Northpole in Jett Rocket. In addition to frozen pools, slippery ice, and breakable ice crystals, it also has cybernetic whales! You know, just because.
 * The ice stages in Gradius II, III Arcade, and Gaiden. IIIs is an infamously Scrappy Level, due to the moving ice blocks and the random "cube attack" at the end.
 * The Game Boy version of the first Parodius game has one for its third stage. It's played unusually straight for what may be the Trope Codifier of Cute Em Ups.
 * The first level in The Wilderness in Little Big Planet.
 * World 5 in Purple, with a deeply appropriate Ice Palace for the boss to reside in.
 * The very first area of Castlevania: Dawn of Sorrow is set in a snowy village. Little in the way of snowy level gimmicks though, except for a yeti enemy that you have to coax out with curry. In later areas inside the castle, snow can be seen on the tops of rooves, indicating that the entire castle is set in a Slippy-Slidey Ice World.
 * The original Wonder Boy, as well as every Adventure Island game, has its share of ice stages.
 * The floes and icebergs in the Arctic and Antarctic levels of Endless Ocean Blue World aren't slippery, but the water, while not instantly deadly, makes you run out of air more quickly until you apply a special insulating wax to your body.
 * An exception to the "snow and ice world isn't the first level or world" rule is found in Drawn to Life. It's not particularly slippery, but it is snowy. And yes, there are attacking penguins.
 * The mountains of ''My Sims Agents have lots of snow and ice, but none of it affects gameplay.
 * Like most level tropes, this can be made in Rollercoaster Tycoon.
 * Star Wars Racer: The planet Ando Prime.
 * One could make a case for the third Harry Potter game. The "Glacius" challenge basically consists of this, except you freeze the area yourself. And yes, you really do slide around most places, but you cal also die if you fall off.
 * Okami has the entire northern land of Kamui. Demons are trying to make it even colder, to the point of being uninhabitable.
 * Okamiden has the Ice Room. It's basically the freezer for the imp chefs.
 * One of the levels of Bujingai Swordmaster takes place on an ice mountain. You don't actually slip around, but for the first part of the level your life points are slowly drained by the demonic atmosphere and you can re-aquire them only by smashing ice cubes containing the health orbs.
 * Bug!! has the Burr-ubs. An icy stage, there are surprisingly few slippery areas. Made up for by the annoying snow fleas, and platforming sections over a Bottomless Pit. The boss was an abominable snowbug.
 * The Wii Fit Advanced Obstacle Course is covered in ice, which makes it hard for your Mii to stop, and can send them careening off the edge of a platform or into something that will smack them silly.
 * The Tibetan levels in Uncharted 2 fit this trope nicely, complete with Yeti type enemies.
 * Northwall in Act Raiser.
 * Chip's Challenge has quite a few ice levels, but the most infamous is Double Maze.
 * Braid has World 4.
 * The third stage of Robo Aleste. Though the hero worries that the cold could freeze the joints of his Humongous Mecha, it plays like every other stage.
 * Heretic has The Ice Grotto... which also features lava right next to the ice. No, really.
 * Catherine had "The Quadrangle" level, which introduces the ice blocks.
 * Frigistan in Heavy Weapon, the first stage. Yetis may sometimes appear in the background.
 * In Evolva, levels 9 and 10 fall into this.
 * Assault on the Control Room / Two Betrayals in Halo: Combat Evolved, Quarantine Zone in Halo 2, Halo and the second part of The Covenant in Halo 3, and ONI Sword Base in Halo: Reach, which later becomes Hailfire Peaks after orbital bombardment.
 * Brawl in the Family sets this trope to MUSIC!
 * The ice planet of Tina in the 1987 Star Wars Licensed Game for the Famicom.
 * Dark Souls has the Painted World of Ariamas, a hidden world inside a painting built to hide things that are dangerous to the Gods. The area you explore is a castle blanketed in snow.
 * Tales of Destiny (Playstation version) played this trope to a logical extreme in one level. You had to buy the fur cape accessory to travel in order to travel across a bitter cold pathway that will drop your HP horrendously fast without the aforementioned fur capes.
 * In the Maw of Chaos level in Thief: The Dark Project there is a short section with slippery frozen ground.
 * Athena had a World of Ice, but the icy stuff was merely a Palette Swap of the World of Forest environments.
 * Ys II: The Ice Ridge of Noltia. Also, the Eldam Mountains in III and Oath, and the Ice Mountain in both versions of IV.
 * Shining the Holy Ark has this while you're traveling through a mountain range. The dungeon is split into the underground section and an surface section complete with Frictionless Ice. The problem being is that the surface is covered with holes that will drop the player back into the underground section near the beginning, annoying almost everybody who played the game.