Spider-Man (2018 video game)/Characters

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Peter Parker/Spider-Man
Peter Parker used to merely be an incredibly smart, but otherwise painfully average teen. But along came a radioactive spider that bit him during a field trip, and everything changed for the better. Having developed super strength, amazing agility, and keen senses that allow him to dodge bullets like they're nothing, Peter would try to make money with his newfound powers until his selfish refusal to stop a burglar led to that very same criminal killing his Uncle Ben. Realizing that his fantastic powers came with a lot of responsibility, Peter swore to use them to help other people, and so Spider-Man was born! A controversial figure loved and hated in equal measure, Spidey can often be seen either swinging around New York City with his powerful man-made webbing, or beating the crap out of mundane street thugs, dangerous supervillains, and other nasty sorts.

""I love laying out bullies.""
 * The Ace: Spidey's been at this superhero gig for years now, and is a dangerous threat feared and hated by all kinds of criminals.
 * Animal-Themed Superbeing: Take a wild guess at what animal he's themed after.
 * Ascended Fanboy: As a teenager, Peter looked up to the brilliant Otto Octavius as a personal hero. He now works for him as a lab assistant and couldn't be happier.
 * Badass: Comes with the territory when you're a veteran superhero who can beat down dozens of thugs, mercenaries, and superpowered gangsters at once without breaking a sweat.
 * Being Good Sucks: While he's fiercely devoted to helping others, the old Parker Luck does its best to screw him over any time he tries to do the right thing. is easily one of the cruelest instances of this happening to him in any piece of Spider-Man related media.
 * Big Brother Mentor:
 * Bully Hunter: Spidey takes a lot of joy out of beating the stuffing out of thugs who harass innocent people. When you stop an assault or mugging, he'll even mention how satisfying it is.

"J. Jonah Jameson: This is the problem with Spider-Man: he escalates every situation into an apocalyptic disaster!"
 * Chick Magnet: Seeing as how this is Spider-Man we're talking about, this trope is a given. Not only are Mary Jane and Black Cat romantically interested in him, but his social media feed shows that he has a lot of thirsty fangirls who utterly adore him.
 * Cool Mask: As always, Spidey's mask is pretty cool looking. And the coolness doesn't end with aesthetics: it serves as a communications device by way of bluetooth technology connected to his phone, and has an Iron Man-style HUD built into the lenses so he can better examine his surroundings.
 * Create Your Own Villain:
 * Dating Catwoman: A near-literal example: Spidey had a romantic fling with Catwoman Expy Felicia Hardy, a.k.a the Black Cat in the past.
 * Destructive Savior: Poor Spidey tries his hardest to avert this trope, but no matter how careful he is, fighting dangerous madmen with superpowers or military-grade weapons leads to a lot of destruction of public and private property. This is probably J. Jonah Jameson's most recurring criticism of Spider-Man's heroics.


 * Determinator: No matter how hard he's beaten or how emotionally worn down he is, Spidey is always quick to swing back into action and keep fighting where he left off.
 * Establishing Character Moment: Along with showing his history via newspaper clippings, the opening scene does a great job at establishing just what kind of man Peter Parker is. He's woken up by a crime alert talking about the Kingpin's in-progress arrest and immediately gets dressed, hastily wolfs down breakfast, and swings out the window after ignoring an eviction notice that's been slid under his apartment door so he can make sure Kingpin's arrest goes according to plan. What better way is there to establish a good-natured superhero with a poor work/life balance than this?
 * Famed in Story: The game takes place several years after Spidey's established himself as a superhero, and he's practically a celebrity. He has millions of people following him on social media, random passerby will fanboy/fangirl over seeing him and will occasionally try to high-five or take selfies with him, and the NYPD has a (mostly) pleasant working relationship with him.
 * Fragile Speedster/Glass Cannon: Spider-Man is incredibly agile and can pack a hell of a punch, but even with his health upgraded he can't take a hit to save his life. This isn't a bad thing, since it encourages you to play smartly and get a handle on properly dodging as opposed to mindlessly tanking hits.
 * The Hero
 * Hero with Bad Publicity: Not as bad as other incarnations, but Spider-Man's got not just the Daily Bugle and Jameson, but even Norman Osborn himself running a smear campaign. This results in him being hunted down by Sable International while simultaneously trying to save the city from the Sinister Six, which certainly doesn't help matters in the slightest.
 * Motor Mouth: He wouldn't be Spider-Man if he wasn't a blabbermouth who loved trash talking his opponents.
 * My Greatest Failure: His regret for indirectly causing Uncle Ben's death goes without saying, but another big personal failure that eats away at him is his inability to prevent the City Hall bombing.
 * Nice Guy: Whether it's Peter being himself or putting on his Spider-Man persona, he's a wonderful guy no matter what. Along with getting innocent people out of harm's way, he's a charitable soul who puts in good work at his local homeless shelter, and is always willing to mingle and goof around with his fans on the street.
 * Perpetual Poverty: In true Spider-Man fashion, Pete's perpetually struggling to make ends meet.
 * Sad Clown: While he gleefully quips at his enemies and cracks jokes in tense situations, the death and destruction he bears witness to over the course of the game really eats at him. During the final part of the game, when he isn't taunting the likes of Vulture, Rhino, or the armies of hoodlums and Sable agents gunning for him, he's emotionally drained and solemn.
 * Sadistic Choice: Is faced with one by the end of the game:
 * Save the Villain: No matter how bad or destructive they are, Spider-Man refuses to let his villains die on his watch. Not even Hammerhead, who's practically the very concept of pure evil in the form of an ugly hard-headed mobster.
 * Science Hero: He's well-versed in biochemistry, engineering, and physics. He even tells Miles that when he swings from his webs, he's also working out complex equations as a way to refine his technique.
 * Screw the Money, I Have Rules: One of the backpack collectibles is a Fisk Science Award that Peter won at a science fair during high school. He reminisces about how he refused to accept the prize money from Wilson Fisk on principal - though that didn't stop him from taking advantage of the lifetime supply of backpacks that accompanied it.
 * The Worf Effect: For some reason, he tends to fall victim to this when Silver Sable is around. During the main story she completely dominates him in combat despite not being any more dangerous than fellow Badass Normal mercenary Taskmaster, and never seems to set his Spider Sense off.

Miles Morales
A science geek and lifelong fanboy of Spider-Man, Miles' dreams would come true in the best way possible thanks to him getting bitten by a radioactive spider during the Devil's Breath crisis, giving him the same powers as Spider-Man as well as a few that are unique to him. With Peter showing him the ropes, Miles becomes New York's second Spider-Man, and helps his mentor keep the streets free of crime.


 * Action Survivor: Starting with and, Miles has a knack for getting caught up in and surviving dangerous situations that are way out of his league.
 * Adaptational Angst Upgrade:
 * Adorkable: It's hard not to smile when Miles geeks out over getting to meet Spider-Man.
 * Badass Normal: More like a "Badass Normal in-training" after Spider-Man teaches him how to fight. After escaping from the Rhino, he stumbles upon two escaped convicts mugging an innocent bystander and manages to knock one out with a single punch. The other goon wisely hightails it out of there.
 * Black and Nerdy: He may conduct himself with the exaggerated swagger of a black teen, but make no mistake: Miles is a huge dork and is highly knowledgeable in science, engineering, and music.
 * Gadgeteer Genius: Very tech savvy, to the point that he can effortlessly hack into drones created by Sable International, an elite PMC team.
 * Hollywood Hacking: He can easily hack technology by messing around with his phone, which has a ridiculously potent hacking app that he made himself.
 * Hot-Blooded: As smart as he is, he's still a headstrong and passionate young man who tends to charge headfirst into bad situations without thinking for the sake of helping others.
 * Ink Suit Actor: He's a dead-ringer for Nadji Jeter, who voices him.
 * Nice Guy: He's a very pleasant young man, and is always eager to help people out.
 * Secret Keeper:

Mary Jane Watson
A journalist employed by the Daily Bugle, MJ is a valued ally of Spider-Man's since her job as an investigative reporter gives her access to sensitive information that she can relay to the Wall-Crawler. She's also been his life-long love interest, though their relationship is... complicated, to say the least.


 * Action Survivor: She's not a combatant, but MJ survives plenty of dangerous situations thanks to a combination of wits and sneakiness.
 * Fatal Flaw: MJ is impulsive and prideful to a fault, and ends up in a number of bad situations because of her tendency to barge into dangerous situations without any sort of backup or escape plan out of a desire to prove herself.
 * Fiery Redhead: Absolutely. MJ is just as committed to exposing the misdeeds of criminals as Spidey is to punching their lights out, and refuses to sit around and let him shield her from danger. And when Spidey knocks out Charles Standish before he can tell her important information, she is furious with him.
 * Hot Scoop: While she's not the sexy bombshell that she was in the comics, this MJ's got a cute "girl next door" vibe in the vein of Kirsten Dunst's portrayal in Sam Raimi's film trilogy.
 * I Just Want to Be Badass: A source of friction between MJ and Peter is her desire to get in on the action with Spider-Man, and refusing to take no for an answer when he warns her about how dangerous it is.
 * Intrepid Reporter: MJ takes her job as a journalist very seriously, and lives for the thrill of casting a spotlight on the misdeeds of the wicked.
 * Leap of Faith: When her infiltration of Norman Osborn's penthouse apartment goes wrong, she's forced to flee from Silver Sable and her goons by leaping off the roof and hoping that Spidey can grab her before it's too late. Luckily, he pulls through.
 * Secret Keeper: She's one of few people who knows Spider-Man's true identity, and has known ever since his high school days.

The Leader
"to : Everything you have is built on lies! LIIIIIIES!"
 * Adaptational Badass:
 * Animal-Themed Superbeing
 * Bad Boss:
 * Badass Grandpa:
 * Broken Pedestal:
 * Evil Cripple:
 * Evil Is Hammy:
 * Evil Is Hammy:


 * Fallen Hero:
 * Final Boss: The final threat Spider-Man faces in the story.
 * Genius Bruiser:
 * It's All About Me: The deaths of innocent people? The destruction of New York? The complete and utter betrayal of those who loved him? He doesn't give a damn about any of it. All that matters to him is, and when Spider-Man tries to get him to see reason, he has the gall to claim that he hasn't suffered the way he has.
 * Knight Templar: He tries to frame himself as a good man forced to hurt people in order to punish, but it's clear that he's consumed with self-righteous fury and doesn't give a damn about who gets caught in the crossfire.
 * Made of Iron:
 * Never My Fault:
 * Sad Battle Music: His boss theme, "Destroying Your Own Creation", is an intense and epic song that dips into a somber version of Spider-Man's theme. It's a perfect reflection of not only the battle's incredibly high stakes, but the soul-crushing tragedy of
 * The Sociopath:
 * Tragic Villain: As horribly selfish and monstrous as he is, there's no denying that was screwed over:
 * Walking Spoiler: Oh yeah.
 * Walking Spoiler: Oh yeah.

Martin Li/Mr. Negative
A kind-hearted philanthropist on the surface, Martin Li harbors a dark secret: he's the leader of the Demons, a gang of Chinese mobsters-turned terrorists that are responsible for a series of horrific attacks on New York City. And thanks to being hurt by him in the past, Martin's villainy is driven by a burning, psychotic hatred for Norman Osborn. While a new addition to Spider-Man's rogues' gallery, his odd powers over dark energy and wicked intelligence make him one of his most dangerous foes yet.


 * Affably Evil: Martin truly is a nice and charitable man, he just so happens to be a dangerous, murderous madman on top of that.
 * Ax Crazy: He's good at hiding it, but by the end of the game his hatred for Norman Osborn has turned him into a violent, furious wreck of a man.
 * Badass in a Nice Suit: A dangerous supervillain always seen in a sharp-looking business suit? You bet he's this trope.
 * Cool Sword: Wields one in his final boss fight.
 * Even Evil Has Loved Ones: Aunt May is a good friend of his, and he doesn't want her to get caught up in his supervillainy.
 * He Who Fights Monsters: Norman Osborn is not a good man, but the atrocities Martin commits in order get his revenge eclipse anything he's done. He's fully aware of this, but the addictive power granted by his anger and belief that he's gone too far to quit ensure that he stays committed to his vendetta.
 * Hidden Depths: Along with being a philanthropist, charity worker, and dangerous criminal mastermind, he's also an art major. Not that he gets any use out of his degree, though.
 * It's All My Fault: While he also blames Norman for it, he's just as harsh on himself for the accidental role he played in, and embraces his inner demon because in his opinion, he's a monster beyond redemption.
 * Master Swordsman: As shown in the final battle with him, Mr. Negative is a skilled swordsman on top of having incredibly dangerous superpowers.
 * Pet the Dog: While he's willing to go as far as to bomb a public gathering and unleash a deadly bioweapon in a busy train station, Martin loves his friends and will do everything in his power to ensure that they don't get caught in the crossfire between him and Norman. He also stops one of his men from executing a helpless Miles during the City Hall bombing even though there was no benefit for him to do so.

Max Dillon/Electro
A lunatic who can control electricity, Electro joined the Sinister Six out of a desire to become a being of pure energy. Until that time comes, he's happy to fly around and devastate NYC with his electrical powers.


 * Affably Evil: He's weirdly genial as he's hurling lightning bolts at Spidey, and even quips back at him during his and Vulture's boss fight.
 * Ax Crazy: Like most of the Sinister Six, he's a madman with a love of causing needless chaos.
 * Bald of Evil: Doesn't have a single hair on his head, likely due to electrical burns.
 * Casting Gag: Josh Keaton has gone from voicing Spidey himself to voicing one of his most famous enemies!
 * Dual Boss: Is fought alongside Vulture.
 * Intergenerational Friendship: Despite being a young, cocky hot-head, he's pretty good friends with the elderly, far more reserved Vulture.
 * Mythology Gag: He doesn't wear his oft-marked star-shaped mask from the comics, but the burn scars on his face form a very similar shape.
 * Psycho Electro: It's all in the name.
 * Villainous Friendship: He's good buddies with Vulture, as shown by their friendly banter and excellent teamwork during their boss fight.

Adrian Toomes/The Vulture
A crochety old buzzard who is literally and figuratively Spider-Man's oldest enemy, Vulture flies around in a mechanical bird-like suit that allows him to shoot blades shaped like feathers at his enemies. Since he's dying from cancer caused by his suit, he's thrown in his lot with the Sinister Six thanks to its leader promising to make a cure for him.


 * Animal-Themed Superbeing: He doesn't have any superpowers, but his flight suit makes up for it.
 * Badass Grandpa: A bit downplayed due to his subtle Butt Monkey status, but old age hasn't made him any less dangerous.
 * Bald of Evil: Like his buddy Electro, Vulture's gone completely bald. In his case, it's either due to cancer, old age, or maybe even both.
 * Butt Monkey: Downplayed in the sense that he's still a dangerous threat, but he can't get through a single scene without suffering through some kind of abuse at Spidey's hands.
 * Composite Character: He's a traditional "evil old man in a bird suit" incarnation of Vulture, but his heavily-armored suit brings his appearance in Spider-Man: Homecoming to mind.
 * Dual Boss: You fight him and Electro together, though they tend to take turns directly fighting Spider-Man while the other hangs back, so as not to get in each other's way.
 * Evil Is Hammy: To be expected when you're voiced by Dwight Schultz.
 * Evil Old Folks: He's in his seventies and is every bit as nasty as the rest of the Sinister Six.
 * Handicapped Badass: If you thought dying a slow death from cancer would make Vulture easier to handle, you'd be wrong.
 * Knife Nut: He shoots blades from his wings the way one would throw knives.
 * Only Sane Man: Downplayed, but he's noticeably less unhinged than the rest of the Sinister Six, who are card-carrying psychos at worst or suffering from insanity-fueled Villainous Breakdowns at best.
 * Starter Villain: Miles Morales reveals that he was Spidey's first supervillain.
 * Villainous Friendship: Gets on well with Electro, of all people.

Aleksei Sytsevich/The Rhino
He's big, freakishly strong, inhumanly durable, and perpetually ticked off. Not a good combination when you're practically a walking tank dressed like a rhinoceros. Infamous for his destructive rampages and the ludicrous property damage he'd rack up, Rhino is one of Spider-Man's deadliest foes and a vicious brute who revels in the carnage he leaves in his wake. However, he also hates how restrictive his suit is, and joined the Sinister Six so the leader could remove it.


 * Animal-Themed Superbeing
 * Ax Crazy: Dear god. In between his destructive tendencies and short fuse, you do not want to be on Rhino's bad side.
 * The Brute: He and Scorpion do double duty as the Sinister Six's muscle.
 * Bullfight Boss: With a twist. Rhino mostly fights by charging at Spidey (while tossing things at him if he's out of his reach), but you don't beat him by tricking him into getting stuck in a wall. You have to smack him with cranes, shipping containers, and other heavy equipment around the shipyard to open him up to proper attacks.
 * The Dog Bites Back: After having to endure a ton of verbal and possible physical abuse from Scorpion, their boss fight ends with a pissed off Rhino cornering him in a shipping container and beating the flying pigshit out of him.
 * Dual Boss: Is fought alongside Scorpion.
 * Dumb Muscle: Downplayed. He's far from stupid and is even hinted to have a hidden intellectual side. But his fighting style begins and ends with bulldozing through everything in his path, and he isn't much of a strategist outside of that.
 * Husky Russkie: He's a big, scary Russian with a thick accent and a tendency to slip into his mother tongue.
 * The Juggernaut: Rhino is tough as nails, and once he starts moving it's very hard to get him to stop.
 * Lightning Bruiser: It's bad enough that Rhino's wearing a bulky suit of armor that grants him ridiculous durability and strength. But he's also capable of running very fast, and if he catches Miles sneaking around, he charges him before the teen has any chance to react.
 * Poirot Speak: Tends to slip into his native Russian while talking.
 * Set a Mook to Kill a Mook: An easy way to take down Scorpion in his and Rhino's boss fight is to make Rhino do the job for you. Tie up Scorpion with your webbing, and laugh as Rhino bulldozes through him to get to you.
 * Teeth-Clenched Teamwork: While Vulture and Electro get along swimmingly during their boss fight, Rhino can't stand Scorpion during their own fight. While he already doesn't like him for being a greedy thug, the constant belittling and insults don't help.
 * Would Hurt a Child: He's perfectly okay with killing children, as shown by the way he'll mercilessly run the teenage Miles down if he catches him during his final stealth segment.

Mac Gargan/The Scorpion
Described as a "Psycho with a poisoning fetish" by J. Jonah Jameson, Scorpion is a creepy lunatic who was augmented with cybernetics in an experiment funded by Jameson to stop Spidey for good. All he did was create a vicious monster who's more than happy to abuse his scorpion suit however he can, and while he's signed on with the Sinister Six to erase his gambling debts, it's made perfectly clear that Scorpion's just glad to have an excuse to hurt and kill people.


 * Animal-Themed Superbeing
 * Ax Crazy: Horribly violent, and utterly sadistic.
 * Beware My Stinger Tail: As always, Scorpion's got a mechanical tail with a nasty blade attached as the stinger, and can use it to inject people with hallucinogenic venom or shoot deadly poison at them.
 * Expy: To go along with the game's status as something of an Alternate Company Equivalent to the Batman Arkham games, he serves as this to Scarecrow thanks to subjecting Spider-Man (and the player) to terrifying guilt-tripping hallucinations that double as particularly trippy levels.
 * Hate Sink: Not only is Scorpion the one Sinister Six member without a sympathetic reason for going bad, but he's a torture-loving creep and an insufferable asshole towards Rhino. Since Mr. Negative and are tragic enough to garner your sympathy, there's nothing likable about Scorpion aside from how darkly funny his unhinged remarks can be.
 * Jerkass: Sadism aside, he's a huge jerk to Rhino during their boss fight.
 * No-Holds-Barred Beatdown: After spending the entirety of his boss fight acting like an asshole towards Rhino, the aftermath has Rhino chasing him into a shipping container and beating the ever-loving crap out of the guy.
 * Poisonous Person
 * Scary Scorpions: Fittingly, the man dressed like a scorpion is easily the biggest creep among the Sinister Six.
 * The Sociopath: Easily the biggest among the Sinister Six. He's an asshole and a sadist with zero impulse control to the point of crossing into Stupid Evil territory.
 * Too Dumb to Live: Sure, Scorpion. Keep insulting the near-literal walking tank who can demolish buildings without breaking a sweat. Nothing bad is ever going to happen to you.

Wilson Fisk/The Kingpin
New York City's biggest, baddest crime lord has been a thorn in Spider-Man's side ever since he started his career as a superhero, and his surprisingly brutal strength and multitude of connections that keep him out of prison have made him the web-slinger's white whale of sorts. But after eight years of crime fighting, Spider-Man is finally able to defeat Fisk once and for all. Too bad for him that Fisk would be the least of New York's problems in the coming weeks...


 * Acrofatic: Don't let his stocky build fool you: he can really book it when he wants to.
 * Arch Enemy: He's been Spidey's biggest enemy for years. But once he's been soundly defeated and thrown behind bars, Spidey starts fighting villains who leave even more of an impact due to the sheer scale of their crimes, as well as the personal stakes he has in fighting them.
 * Bald of Evil: As you would expect from an incarnation of the Kingpin, Fisk's got the build of a sumo wrestler and a head like a cue ball.
 * Big Bad Wannabe: Downplayed, in a sense. He's no wannabe and has managed to comfortably rule his criminal empire unopposed for years. But in the context of of this game, he just can't hold a candle to threats like the Demons and the Sinister Six despite his attempts to keep his enterprises running from behind bars.
 * Even Evil Has Standards: Merciless crime lord he may be, Fisk loves New York and would never cause the wanton death and destruction the Demons and Hammerhead's chapter of the Maggia revel in.
 * Evil Sounds Deep: Speaks in an intimidating baritone courtesy of Travis Willingham.
 * Fat Bastard: Subverted; much like in the comics, Fisk merely appears to be fat. Most of his bulk is actually muscle, but he's still got the "unpleasant fat man" look going for him.
 * Starter Villain: He's the first supervillain you fight in the game, and is eclipsed by Mr. Negative and the Sinister Six once they make their moves.
 * Stout Strength: He's so strong that he can break his desk into pieces just by slamming his hands on it. And not only that, but he follows up by throwing a piece of it at Spider-Man!
 * Well-Intentioned Extremist: Views himself as a man willing to go to any length for the greater good, and collects Japanese art that mirrors his world view.

Herman Schultz/The Shocker
A notorious bank robber with a nasty pair of shockwave-blasting gauntlets, Shocker's another old foe of Spider-Man's who was recently paroled. However, he's violated his parole order and has gone back to robbing banks and causing a ruckus as he blasts his way across New York City. But this isn't a notorious criminal relapsing, as Spider-Man soon realizes, but rather a desperate man trying to appease a higher power...


 * A Lighter Shade of Black: Most of this game's supervillains are would-be mass murdering psychopaths at worst or merely okay with murder at best, but Shocker just wants to steal money and keep the Demons from killing him. He causes a lot of destruction during his chase and bank robbery, but he doesn't deliberately or unintentionally hurt anyone in the process.
 * Barrier Warrior: He's enveloped by a vibrational forcefield that will prevent you from physically hurting him during his boss fight. Since you can't directly attack him, you have to disrupt the barrier by throwing large objects at him.
 * Blow You Away: His gauntlets, which fire shockwaves that can send Spidey flying across the room.
 * Malevolent Masked Man: Not as malevolent as say, your usual member of the Demons, but Shocker's still a masked criminal at the end of the day.
 * OOC Is Serious Business: Spider-Man realizes that Shocker's not himself, since he's uncharacteristically desperate during their initial chase. His suspicions are confirmed when Shocker lets it slip that he's being threatened into committing crimes for a higher power who terrifies him, with said threat being Mr. Negative and the Demons.

Lonnie Lincoln/Tombstone
Thanks to being exposed to an experimental chemical that gave him super strength and rock-hard skin, Tombstone has naturally put his talents to use in a helpful and responsible way: by becoming the head honcho of a drug dealing biker gang. His eerily pale skin and razor-sharp teeth make him look especially menacing, but in a twist of fate he's one of Spider-Man's friendlier enemies... not that it makes him any less dangerous, though.


 * Affably Evil: Tombstone's very genial and polite towards Spider-Man, even when he's trying to cave his skull in with a sledgehammer.
 * Bad Boss: Downplayed. He actually seems like a decent guy to work for, but he does not take kindly to half-assing a job, especially if you make excuses for it.
 * Bald of Evil: One of many bald or balding enemies Spider-Man contends with.
 * Blood Knight: There's nothing Tombstone loves more than a good scrap, especially when he's at a risk of losing. His response to Spider-Man weakening his skin and making him feel pain is joy, and when he's defeated he tells the web-slinger that he's already looking forward to a rematch.
 * Bonus Boss: While he's encountered as part of the story, actually busting up his drug operations and defeating him are relegated to a short chain of sidequests.
 * Drop the Hammer: His boss fight starts with him wielding a sledgehammer. Once the second phase begins, he trades it for a flaming chain.
 * Establishing Character Moment: He's introduced viciously beating a henchman for getting lazy with a job the Demons contracted them for. When said beaten henchman pulls a gun on him, Tombstone just laughs before forcing the man to pull the trigger and shoot him square in the head... only to tank it like it's nothing before murdering him. Not only does this show Mary Jane (and the player) just how ruthless he is, but it's also a perfect showcase for his superhuman durability.
 * Evil Albino: He's an albino black man, and a dangerous drug lord to boot.
 * Scary Black Man: Thanks to fusing this trope with Evil Albino and Scary Teeth, he makes for one hell of a frightening opponent.
 * Scary Teeth: As if his skin didn't make him look ghoulish enough, he's also filed his teeth to the point that they look like shark fangs. And they aren't just for show: one of his attacks has him take a bite out of Spidey's neck.
 * You Have Failed Me...: When one of his men cuts corners while helping construct an armored combat vehicle for the Demons and tries to downplay the severity of his failures, Tombstone beats the shit out of him before outright murdering him.

Taskmaster
A mysterious masked mercenary who can copy any fighting style he sees, Taskmaster takes an interest in Spider-Man and forces him to take on a series of lethal challenges around the city so he can gain a better understanding of his abilities... as well as recruit him into an organization for his unseen client.


 * Badass Boast: "I've gone toe-to-toe with the Avengers. You're nothing."
 * Bigger Bad: Not him, but his mysterious employer. Whoever they are, they're definitely a bigger deal than Mr. Negative or.
 * Bonus Boss: Like with Tombstone, Taskmaster is an optional boss you can only fighter after a lengthy series of challenges.
 * Cool Sword: Spider-Man certainly thinks so. Given that it's basically a lightsaber mixed with a broadsword, one can hardly blame him for geeking out.
 * Expy: Of the Arkhamverse incarnation of Deathstroke, being a gritty no-nonsense mercenary who's good with a blade and a challenging Mirror Boss.
 * Karma Houdini: After making a game out of forcing Spider-Man to foil assassination attempts and disarm bombs, Taskmaster escapes after losing to Spidey in a fight.
 * Mad Bomber: Downplayed; he sets up a number of bombs in busy, highly-populated areas, but they're less of a weapon and more of a challenge to see how fast Spidey can find and disarm them.
 * Malevolent Masked Man: He's a dangerous hired gun who runs around wearing a skull-shaped mask.
 * Mirror Boss: As Marvel fans would expect, Taskmaster fights by copying several of Spider-Mans tactics. He can "web-swing" with grappling wires, toss grenades at Spider-Man a'la his web bombs, and even use Finishers of his own against him. Spidey is not thrilled to be at the receiving end of them.
 * Rogues Gallery Transplant: In a sense. He's tangled with Spidey before in the comics, but he's more of a general Avengers villain.
 * Skeletons in the Coat Closet: His mask downplays its blatant skull motif from the comics, but it's still present in a more "tacticool" way in the vein of his Udon outfit.

Hammerhead
A brutal Maggia boss with a love of classic gangster aesthetics, Hammerhead wants nothing more than to bring back the "good old days" where the Mob called the shots and the police knew their place. And with rival crime lords Kingpin, Mr. Negative, and Tombstone behind bars in the wake of the Devil's Breath crisis, he seeks to fill in the power vacuum with himself at the top of the pecking order, and makes use of plenty of leftover Sable tech to do so.


 * Adaptational Badass: Hammerhead in the comics never amounted to much more than a C-lister among all of Spider-Man's foes, despite the levels in badass he took to even the playing field. Here, he's one of the biggest threats Spider-Man faces in his career, and is both an expert at diversion tactics as well as an imposing physical threat once he's able to augment himself with cybernetics.
 * Bad Boss: He runs his gang with an iron fist, and even encourages his lieutenants to murder any underlings who slip up. And despite knowing about
 * Composite Character: Seems to be a mix of his comics incarnation and Silvermane, with him adopting the latter's status as a veteran crime boss yearning for the "good old days" and focusing on cybernetics,.
 * Faux Affably Evil: Befitting of an old-school wiseguy like him, he likes acting the part of a gentleman when confronting his enemies. But his tone is just oozing with slime, and he barely tries to hide his smug disdain for whoever he's talking to.
 * Genius Bruiser: He may be a brutish, classless thug, but that doesn't make him an idiot. He spends most of Turf Wars making Spider-Man and Yuri look like idiots as he outsmarts them and tricks them into playing right into his hands, ultimately.
 * Gonk: Not cartoonishly hideous, but his craggy, scar-ridden face still makes for quite the ugly visage.
 * Hate Sink: He lacks the tragic backstories and redeeming qualities of fellow Big Bads Mr. Negative and, and is a purely evil son of a bitch whose every action, whether its murder, torture, or stealing humanitarian aid only serves to make the player hate his guts.
 * Hate Sink: He lacks the tragic backstories and redeeming qualities of fellow Big Bads Mr. Negative and, and is a purely evil son of a bitch whose every action, whether its murder, torture, or stealing humanitarian aid only serves to make the player hate his guts.

Felicia Hardy/The Black Cat
A crafty cat burglar who's beautiful and brilliant in equal measure, Black Cat has quite a history with Spider-Man. Along with being a thorn in his side thanks to her intricately planned heists, she was a lover of his once upon a time. And after spending a few years laying low, she comes back into his life in hopes of rekindling that flame once more...


 * Baby Got Back: Unlike most incarnations who show off a humongous amount of cleavage, the Fanservice aspect of Black Cat in this universe comes from her big butt.
 * Classy Cat Burglar: She's flirty, mischeivous, and polite to a fault, even when she's messing with Spidey's head.
 * Dark Action Girl: Along with being a master thief, Black Cat can handle herself in a fight, and helps Spidey beat down mobs of Maggia goons on several occasions.
 * Manipulative Bastard: During her sidequest chain in the main game, she successfully tricks Spider-Man into disabling the security at the police station so she can swoop in and steal her gear. And in the DLC,
 * Ms. Fanservice: Despite being more covered up than other versions of the character, Black Cat's still a gorgeous, curvaceous thief who runs around in a very flattering jumpsuit.
 * Wolverine Claws: Her gloves are tipped with razor sharp retractable cat claws.

Screwball
A loud-mouthed internet celebrity obsessed with getting tons of attention on social media, Screwball is one of the newest additions to Spider-Man's rogue's gallery and quite a thorn in his side. Her brand supervillainy is to set up crimes for Spider-Man to foil so she can post his exploits on social media and boost her ever-growing follower count to new highs.


 * Ascended Extra: Her comic counterpart is one of Spidey's most obscure villains, and in the main game proper she was a side character relegated to a single sidequest. But in the City That Never Sleeps DLC, she's a prominent recurring villain who's taken over for Taskmaster as the one who sets all kinds of tough challenges for Spider-Man to complete.
 * Attention Whore: Only one thing matters to Screwball, and that's making herself internet famous at the expense of others. And in her warped narcissistic mind, calling in false bomb threats, setting up actual bombs, and having her crazy fanboys run around and cause trouble are all acceptable ways to gain more followers on social media.
 * Karma Houdini: After being foiled in her sidequest, she sneers that since she never actually committed a crime the cops won't be able to charge her with anything. She's proven right in the DLC where her "pranks" and stunts escalate to being downright homicidal, and every time Spider-Man thinks he's cornered her she manages to slip away up until the Silver Lining DLC. And even then, she isn't too eaten up about being sent to prison since she's managed to successfully make herself a household name, and the police allow her to stream in jail. This is one of the main reasons why fans really don't like her.

Sandman
A petty criminal who can turn into and control sand, Sandman is an old enemy of Spider-Man's that has long sense gone dormant. During the backpack-collecting sidequest, Spider-Man finds out why: he accidentally left a container holding him in a backpack on top of Avenger's Tower for several years. Whoops.


 * Black Comedy: Him being casually forgotten about and left on top of a skyscraper for years is as messed up as it is hilarious.
 * Dishing Out Dirt: As per usual, he's made of sand and can control it as well.
 * Fate Worse Than Death: If he's been conscious and able to comprehend it, the poor guy's been trapped in a container for years. Possibly eight of them.
 * The Ghost: Subverted since you do see Sandman... but as sand trapped in a specialized container. You never actually see him in action as a proper human made out of sand.
 * Noble Demon: What little we know shows that he's a decent guy for a notorious criminal: when he tried to rob a F.E.A.S.T shelter in the past, he left the shelter and went on his way after Aunt May gave him an earful for it. Since Sandman's a decent guy and one of Spider-Man's more honorable foes in most continuities, it's a nice nod to his canon self.
 * Sealed Evil in A Can: A near-literal example, since he's kept inside of a container Spider-Man left hanging around in a backpack.

Mysterio
A master of illusion and notorious supervillain, old fishbowl head is one of many foes Spider-Man has tangled with over the years.


 * The Cameo: His costume appears, but Quentin Beck himself is absent: the Mysterio you "fight" is a college professor in a Halloween costume.
 * The Ghost: He's never seen onscreen, though him appearing in the future isn't out of the question given his status as one of Spidey's most iconic foes.
 * Master of Illusion: He wouldn't be Mysterio without control over illusions.

Curt Connors/The Lizard
A classic case of Jekyll and Hyde syndrome, a well-intended experiment to regrow his missing arm would prove to have devastating consequences for Dr. Curt Connors. He's still a kindhearted man... as long as he's control. When he isn't, he becomes a hulking, vicious lizard monster called... well, the Lizard. An old enemy of Spider-Man's, Connors' kind and tragic nature has made him one of the villains Peter feels the most sorry for.


 * The Ghost: His only appearance is a blood sample you can find as a collectible.
 * Reptiles Are Abhorrent: When he's in his Lizard form, definitely.
 * Tragic Monster: Curt Connors is a good man whose body can be transformed and hijacked by a feral, crueler split personality. Peter feels very bad for him, and laments about how his attempt at curing his condition didn't last.

The Chameleon
A master of disguise, Chameleon is one of Spider-Man's craftier rogues whose skills in deception make up for his lack of combat skills.


 * Evil Doppelganger: During the Copycat Spider-Man sidequest, Peter is worried that the Chameleon could be pulling this judging by a similar experience in the past.
 * The Ghost: He's never seen. Not even in costume or backpack collectible form! The only reason why we know he exists is Spider-Man mentioning him in a sidequest.
 * Master of Disguise: One of Chameleon's strengths is his knack for perfectly disguising himself as other people. He's given Spidey trouble in the past by impersonating him at an unspecified point in time.

Swarm
Spider-Man's fought all kinds of crazy characters over the years, but none are quite as crazy as a literal Nazi made of bees.


 * Bee Afraid: As J. Jonah Jameson so beautifully put it, he's a "NAZI MADE OF BEES!"
 * The Cameo: He's made brief appearances in comic adaptions, but never as a main threat.
 * The Ghost: He's never seen and only mentioned by J. Jonah as one of the many villains he blames Spider-Man for inspiring.
 * Those Wacky Nazis: Nazi he may be, the concept of being a Nazi made of bees is inherently funny and he's never portrayed as a serious threat to Spidey.

May Parker
Having raised him for most of his life, Aunt May is practically a second mother to Peter, and has always been a reliable source of emotional support for the wall-crawler during trying times. She's a high-ranking employee at the F.E.A.S.T homeless shelter, and a charitable soul who dedicates her twilight years to helping those less fortunate than her.


 * Adaptational Attractiveness: Not to the extremes that her smoking-hot MCU incarnation reaches, but compared to her wrinkly and geriatric comics counterpart, she's aged rather well for a woman old enough to have an adult nephew.
 * Cool Old Gal: You bet she is. Aunt May is friendly, outgoing, and dedicated to helping the homeless get back on their feet and turn their lives around. She's also a sassy, strong-willed old girl, and when she gives money to Peter after she won't take no for an answer when he tries to turn it down.
 * Fiery Redhead: A more subdued example in the sense that she isn't the spitfire her fellow redhead MJ is, but she's still lively and sassy for a woman of her age.
 * Hypocrite: Not in a toxic or awful sense, but for all her fussing about Peter and her late husband running themselves ragged to help others while neglecting their own needs, she herself is prone to tirelessly helping others to the point of exhaustion. She isn't happy when Peter points it out, but concedes that he has a point.
 * Shipper on Deck: She's very open about seeing Peter and MJ as the perfect couple, and encourages him to work out his issues with her and rekindle their relationship.
 * Shipper on Deck: She's very open about seeing Peter and MJ as the perfect couple, and encourages him to work out his issues with her and rekindle their relationship.

Ben Parker
As tradition goes, Peter's long-dead Uncle Ben was a kind old man with a strong sense of justice, and his death at the hands of a robber Peter neglected to stop taught him an important lesson about responsibility that inspired him to take up the mantle of a superhero.


 * Cool Old Guy: Old pictures show that he was a happy, jolly old coot, and Peter and Aunt May reminisce about how loving and tender-hearted he was in life.
 * Easter Egg: Determined players can find his grave at the local cemetery, and there's an achievement tied to having Spidey pay his respects to him.
 * Posthumous Character: Naturally, he's dead long before the games begin since they focus on a Spider-Man who's well into his superhero career.

Otto Octavius
A friendly old scientist in charge of Octavius Industries, Otto is dedicated to helping with his wondrous inventions, and is currently wrapped up in creating an ultimate prosthetic for those who have lost their limbs. He's Peter's boss, and despite his annoyance with Pete's chronic tardiness, it's clear that he means the world to the old man.


 * Berserk Button: A good way to sour his good mood is to mention Norman Osborn, who he's had a very rocky and unpleasant history with.
 * Big Fun: He's a fat and jolly soul who pours a ton of enthusiasm and pride into his work.
 * Reasonable Authority Figure: He's a lot more patient with Peter's frequent absences from work than most employers would be. He never threatens to fire him or dock his pay, and settles for being merely annoyed before quickly letting it go and moving on since Peter makes up for it by being a reliable lab partner.
 * We Used to Be Friends: He and Norman Osborn were good friends and lab partners in their youth, but Norman's greed and lack of ethics conflicted with Otto's strong morals, and the two parted ways on bad terms. This rivalry has persisted into the present day, with Norman being more than happy to use his authority as mayor to smugly undermine Otto and slash his funding while the good doctor stews in his surprisingly intense hatred for the man.