Quest for Glory V: Dragon Fire



Quest for Glory V: Dragon Fire is the fifth and last game in the Quest for Glory series, a 3D revival of the franchise brought about by fan request. After the events of the last game, the Hero finds himself teleported to Silmaria to discover the truth behind the murder of Silmaria's King. Many characters from previous installments are Back for The Finale, a mysterious assassin roams unchecked, a Prophecy of Doom lurches toward its inevitable fulfilment, all while the Hero competes with other characters in the rites to determine the next King of a land modeled after ancient Greek myths and legends.

Contains examples of the following tropes:

 * Actionized Sequel: Combat is a much larger part of this game. Especially if you are neither a Fighter nor a Paladin. Previous games of the series made it a point that thieves and magic users could complete the game with very little to no fighting - simply running away from random encounters and defeating potential bosses through puzzles and guile rather than brute force. Here, several mission objectives require one to fight, no matter what class they are.
 * And the Adventure Continues: A possible ending. If you refuse to become King, you can say that you want to keep adventuring.
 * Awesome Moment of Crowning: gets crowned King of Silmaria.
 * Ascended Extra: Nawar, who does not even have a face in Quest for Glory II, returns as a love interest.
 * Although to be fair, she was easily the most memorable of the faceless concubines in the Emir's harem.
 * Asskicking Equals Authority: Some of the Rites of Rulership boil down to killing a particular bad guy or monster. Asskicking might not equal authority on its own, but it's certainly a prerequisite.
 * Back for The Finale
 * Back From the Dead: Depending how you play it:
 * Bi the Way: If you offer an engagement ring to Rakeesh, he'll mention that if he were not already happily married, he'd consider it.
 * Devil in Plain Sight: The Assassin. You can find him hanging out in the Dead Parrot Inn and the Thieves' Guild. You can't kill him in these places, unfortunately.
 * Failure Is the Only Option: You can't actually do anything to prevent the plot that would unleash the dragon.
 * Fandom Nod: As the fans were instrumental in keeping this game afloat, the Adventurer's Guild has several references to prominent Quest for Glory forum members.
 * Genre Shift: The first four QfG games were adventure with RPG elements, while Dragon Fire is the other way around. Since the elements were always a part of the series, the shift is less jarring than with King's Quest Mask of Eternity and thus Dragon Fire is better-liked than KQ's infamous Franchise Killer.
 * Gladiator Subquest: The Coliseum.
 * Heroic Sacrifice: In the endgame, you and several others can do this.
 * Heroic Self-Deprecation: Combined with a bit of Broken Pedestal. For four games, Erana was built up to be this incredible Archmage of surpassing power, grace, and beauty. When you finally get a chance to meet and talk with her, she feels she's somewhat ineffectual in the crunch and can only really be useful in healing and making her gardens. Also, she feels a supreme sense of loneliness due to being so vaunted, not to mention being half-human and half Faery-Folk.
 * ~Hey, It's That Voice!~: Salim and Kokeeno are voiced by none other than Steven Jay Blum. Rakeesh and his son are voiced by Beau Billingslea.
 * His Name Is: Ugarte has the opportunity to sell out the assassin, and gets poisoned right in front of you for his troubles.
 * Homoerotic Subtext: Try offering the Ring of Hera in the fifth game to Rakeesh. He'd consider it, if he weren't already married to Kreesha. Note that he's half-lion, too.
 * Idle Animation
 * Jekyll and Hyde: The unpolished 3D graphics made it kind of hard to spot even during The Reveal.
 * Love Interest: Any one of four different women who can be wooed in the last game as a Romance Sidequest. Not all of them can be married by every character class.
 * Elsa von Spielburg: Hot Amazon and First Girl Wins (even though she appears all of five seconds in the first game, where you can't speak to her, and not at all in the three other games). Can marry any character class.
 * Erana: The Betty and Broken Bird. The kind of girl who objects to being given flowers because oh, it killed those poor flowers! Also an uber powerful sorceress. Can marry a Paladin or Wizard.
 * Katrina: Broken Bird and The Veronica. Can marry a Fighter or Wizard.
 * Nawar: Hello, Nurse! and Shallow Love Interest. Can marry any character class. Seen in the second game, but only if you played a thief.
 * Magic Versus Science:
 * Mauve Shirt:  and  . The latter's name is a joke on the related trope.
 * Mentor Occupational Hazard
 * gets poisoned, and can potentially die if you don't obtain the Salim needs to make the antidote.
 * , though the poison he was struck with wont kill him but may keep him asleep forever.
 * Multiple Head Case: Doesn't apply to the Hydra, but done straight with Cerberus.
 * Nietzsche Wannabe: the Big Bad initially wants to rule Silmaria, by killing the king and using one of the contenders in the Rites of Rulership as a puppet to be the next king. At the same time he strives to cause chaos around the island so people will gather around their new king and said king's "advisor". When it dawns upon him that he can't win, he settles for trying to destroy the country instead, via the titular dragon that is way too strong for him to control.
 * Pet Rat: Ugarte for Ferrari.
 * Punny Name: Gnome-Anne's Land Inn, Kokeeno Pookameeso. Let's just say that, being a Quest for Glory game, if we listed every example, we'd be here all night.
 * Red Herring:
 * Red Shirt: . The name even means red shirt.
 * Romance Sidequest: As mentioned above.
 * The Sadistic Choice: The hero makes a brief venture into Hades, Or, if you so choose,   You jerk.
 * Shout-Out: If you die by drowning, the Have a Nice Death message is "This is the lesson you've been taught — Guybrush Threepwood you are not. When by water you are surrounded -- Get to shore before you're drowned"
 * Super Not-Drowning Skills: You'd be amazed how long your character can hold his breath once he learns how to swim. On the other hand, the other four games carefully avoid underwater scenes.
 * Tenchi Solution: A bug actually allows you to do this, though only one will be acknowledged as your bride.
 * Theme Naming: Rakeesh's family.
 * Uncanceled: Fan support for the games resulted in the decision to resurrect the series for its Grand Finale.
 * Useless Useful Spell: Most utility spells from the earlier game have little or no use in this game; you'll mostly rely on blasting spells.
 * What Could Have Been: A much advertised multiplayer component was cut from the final release of the game. Players would have been able to compete as the Hero, Elsa and Magnum Opus. It was also suppose to have been available as a downloadable patch a few months later, but it never saw the light.
 * Additionally, the bow and arrow were to be among the list of usable weapons but the bow was left out; the masses of arrows you can loot from human enemies and sell are The Artifact of this.