Death Trap



""I could have killed him when I had the chance, but no... I had to get theatrical.""

- Doctor Regulus, Legion of Super-Heroes

When an Evil Overlord wants to dispatch one of his enemies, he tends to go the extra mile. Sure, he could just shoot them, but what's the fun in that? So, he instead comes up with an over-elaborate, bizarre, and sadistic means to murder his heroic adversary in some potentially horrific fashion. Hence, the Death Trap.

Usually Hand Waved by the villain remarking that simply shooting the enemy is too easy a death for them and instead coming up with something considerably more dramatic. It's not just about getting his foe out of the way, it's about proving his superiority. Besides, it makes a useful Cliff Hanger to keep viewers on the edge of their seats for the next episode or commercial break. Also, the odds of success in Real Life are probably reasonably high.

However, the villains typically make the mistake of not closely observing the heroes and they figure out a way to escape just in time—a form of Genre Blindness to which supergenius supervillains are uniquely prone.

A related phenomenon is the tendency for villains to resort to other means of assassination which are more complicated than they need to be; such as the use of an Animal Assassin.

The hero is often (but not always) delivered to the Death Trap via a Trap Door. See Booby Trap or Death Course for death-traps used as protection rather than execution (never mind that such obstacles tend to be more deadly to the henchmen than the heroes).

Expect the villain to helpfully note that You Have No Chance to Survive.

Anime & Manga

 * The original Yu-Gi-Oh!! manga (before is got taken over by card games, and ever occasionally after) is basically one long series of these. An interesting twist is that it's usually the hero setting them up as a punishment for local bullies. At one point, he turns his own mind into a death trap when someone invades it. Then there's Big Bad Kaiba, who builds an elaborate theme park of doom for the heroes in an insane revenge plot. His Death Traps are unique in that they involve things like trained mercenaries and serial killers trying to kill Yugi and his friends, so he does at least avert Why Don't You Just Shoot Him?.

Comic Books

 * Detective Comics #824 parodies the Batman TV series by suggesting that with some villains, it's just a quaint routine; the Penguin traps Batman in a death trap that Batman easily escapes from—and when Batman challenges Penguin as to this, Penguin admits that he knew Batman would escape, and that he wouldn't have even bothered if he thought that Batman wouldn't ("I even left your utility belt on.")
 * Note that the Penguin had "reformed" at the time, and had the public image of a law-abiding businessman. It wouldn't have exactly done wonders for his reputation if Batman actually died in his nightclub.
 * For the Riddler, however, it's implied to be part of the same crippling Obsessive-Compulsive Disorder which compels him to leaves clues and riddles about his crimes.
 * Although victim to the usual power fluctuation of comic book universes, The DCU's Darkseid never attempts to kill Superman by using his consistently effective vaporizing Omega Beam. Rather, he prefers to inflict pain by slow and agonizing methods, from which Superman inevitably breaks free.
 * In the Don Rosa Scrooge McDuck story "Treasure of the Ten Avatars", Scrooge and Donald have to get out of an entire series of these. Among other things there's a Descending Ceiling and Fake Platform with Spikes of Doom, The Walls Are Closing In, Fed to the Beast, and a Snake Pit. Donald even lampshades it by the end when he points out that they've already been through every B-movie cliché.
 * The Marvel villain Arcade always uses elaborate death traps, intentionally providing his victims a chance at escape however slim, because he's in the business for the fun of it. That is psychologically understandable, but considering that his business is assassin-for-hire, one wonders how he finds any customers.
 * To be fair, Arcade is rich enough that he doesn't really need the money to begin with, and so his deathtraps are more for his entertainment than anything else. He also markets his deathtraps to others, setting up obstacle courses that villains sometimes use to train themselves.
 * Also, he does successfully assassinate non-superhero targets in his Murderworlds; one such is shown in an early issue of Excalibur.
 * Lampshaded and played straight simultaneously in the X-Men's first confrontation with Doctor Doom: He captures them, places them in situations which could kill them, then explains that he doesn't care if they escape or not. If they don't, he's rid of them; if they do, he gains valuable information concerning their skills and powers. Either way, he benefits.
 * F.A. Schist has a scientist build one of these to end NighInvulnerable Man-Thing's meddling, once and for all.
 * In an early Jim Shooter Legion of Super-Heroes, a strike team of Legionnaires are captured and each put in a death trap designed especially for them by the minions of the Fatal Five. In this case, the Five wants them to escape and expend so much energy that they can harness for their own ends.
 * In All Fall Down, employs a deadly Power Nullifier on the moon.

Films
"Dr. Evil: All right guard, begin the unnecessarily slow-moving dipping mechanism. [guard starts dipping mechanism] Dr. Evil: Close the tank! Scott Evil: Wait, aren't you even going to watch them? They could get away! Dr. Evil: No no no, I'm going to leave them alone and not actually witness them dying, I'm just gonna assume it all went to plan. What? Scott Evil: I have a gun, in my room, you give me five seconds, I'll get it, I'll come back down here, BOOM, I'll blow their brains out! Dr. Evil: Scott, you just don't get it, do ya? You don't."
 * Bond. James Bond.
 * I'm thankful I haven't been shot.
 * The Saw series of films are based entirely around a psychopath drugging a person or a group of people and placing them in a room where to escape death they must either kill someone else or mutilate themselves. Normally, once having done one of these two things, they die anyway, either because they had to do something else, or because the Deceptive Disciple made the trap. Notable among examples of the Death Trap as actually doing what it was intended to do.
 * Lampshaded and mercilessly parodied in the Austin Powers films. See this exchange from the first movie:

""When you directed Dobbs to the room where I was paralysed, there was one small thing you hadn't accounted for -- that he would be wearing a regimental club tie which is 100% silk! The static electricity temporarily neutralised the forcefield, giving me time to take advantage of the inflammable properties of the brandy that you offered me earlier. Within the small amount of neck movement available to me under the magnetic paralysis, I formed my nasal cavity into a type of Liebig condenser, thereby concentrating the alcohol fumes in one place. I then forced the fumes down each nostril with such intensity that they were combusted by the lighted end of the dynamite, thus forming a natural blowtorch, which completely severed the fuse, rendering the dynamite totally harmless. The rest was easy.""
 * Lampshade hung in The Jewel of the Nile. Heroes Jack Colton and Joan Wilder (the latter an author of romantic adventure novels) wind up captured by the villain, who hangs them both over a well, then explains that Jack's rope has acid slowly being dripped on it, while Joan's rope is being gnawed on by rats, creating a race as to who will fall first. Jack demands to know where he got the idea for such a ridiculous setup, and Joan admits it's from one of her books.
 * In Return of the Killer Tomatoes, Dr. Putrid T. Gangrene leaves our heroes trapped in an experimental chamber where they will be turned into tomatoes after a timer runs out! Then he leaves. Just shooting them would be wrong for a mad scientist of his caliber.
 * The miraculous escape from an inescapable deathtrap is superbly spoofed in the 1983 film Bullshot. The dastardly Otto von Bruno completely immobilises the hero "Bullshot" Crummond with a Converse Forcefield. As soon as anyone opens the door it will Reverse the Polarity and detonate the stick of dynamite in Bullshot's mouth. Otto is, needless to say, rather disconcerted when Bullshot later turns up alive.

Literature
""The phrase 'Set a thief to catch a thief' had by this time (after strong representations from the Thieves' Guild) replaced a much older and quintessentially Ankh-Morporkian proverb, which was 'Set a deep hole with spring-loaded sides, tripwires, whirling knife blades driven by water power, broken glass and scorpions, to catch a thief.'""
 * Averted brutally in one of the James Bond novels, You Only Live Twice, when he sneaks into a Japanese castle. He peeks through a keyhole, and sees a guy at the far end of a hallway, fiddling with something beside a door, then leaving. Upon entering, he makes it halfway across the room before the floor falls out from under him. As he falls, he berates himself for not remembering the traditional traps of such castles. And, of course, he nearly dies.
 * The Pit and the Pendulum, making this Older Than Radio. The page pic is the trap: A man is secured to a table, over which is a large curved blade which swings back and forth like a pendulum, lowering itself slowly with each swing.
 * Inverted in the Sharpe series of novels, specifically the India trilogy. It is antihero Richard Sharpe who keeps throwing his nemesis, Sgt. Obadiah Hakeswill, into a villain's recently abandoned death traps and then leaving him to die. Of course, Hakeswill always survives. In Sharpe's Tiger, Sharpe throws Hakeswill into a pit of tigers. In Sharpe's Triumph, he leaves Hakeswill under the foot of an elephant trained for executions.
 * Used by Warlord Zsinj in Solo Command. While setting up a booby-trapped industrial site for the Wraiths to hit, the baddies decided it'd be fun to drop them into an incinerator. It almost works, too—they remember to send a squad of troops to demand the Wraiths hand over their explosives. The Wraiths' demo expert doesn't fall for it and throws a pack full of rations to the troops, and proceeds to get the hell out of there before the enemy realizes what the hell just happened.
 * The bad guys are also smart about it. They ALSO send in reinforcements as soon as the heroes escape, cut off all communications, and send an extremely large number of troops to handle the back-up. Still fails, but they get points for trying.
 * Almost every frickin' installment in the Alex Rider series includes a deathtrap at the critical plot point.
 * Parodied several times in Discworld, most notably in Guards Guards:


 * The Phantom of the Opera: The back door to the Phantom's house leads into his "torture chamber," specifically built there to trap anyone who tries to sneak up on him. The walls, ceiling, and floor are mirrors, which (depending on what single object is placed in the room) drive a person insane until they kill themselves by hanging themselves on the conveniently provided iron tree... if the rising temperature doesn't roast them alive first. He once had a job building these for the Cool And Unusual Execution of criminals as entertainment for a particularly sadistic Persian princess.
 * In Artemis Fowl: The Opal Deception, Opal Koboi traps Artemis and Holly in an abandoned theme park overrun by trolls and leaves them to die, as revenge for
 * In Robert E. Howard's Conan the Barbarian story "The Scarlet Citadel", Tsotha captures Conan only to get him to Abdicate the Throne; when that fails, he chains him where a giant snake will get him. Unfortunately, a Revenge seeking man intervenes.
 * In the Transformers: Shattered Glass story, "Do Over", Ricochet threatens Megatron with not one, but five death traps at once. When Megatron snarks at him about it, Ricochet comments that "Anythin' worth doin' is worth overdoin."
 * And in "Dungeons & Dinobots", Blurr, Cliffjumper, Rodimus, and Sideswipe find themselves stuck in a creepy temple chock full of death traps.
 * In Fredric R. Stewart's Cerberon, Merlen and Oethelzeiren face off on the ground level of a colossal tower in the center of a city. After discussing the futility of a direct fight between them, Oethelzeiren improvises a Death Trap for Merlen by blasting out all the supports to the tower above them, leaving Merlen to hold up the tower with his magic while people inside the tower escape, and while an unstoppable Giant Wall of Watery Doom bears down on the city. Becomes No One Could Survive That when Merlen is still there when the flood water blasts through.

Live Action TV

 * The Batman live-action series from the 1960s used this plot device as a typical schtick for the Cliff Hangers. The trope remains common in Batman comics; the Riddler in particular seems fond of death traps. (This is slightly more excusable in Batman, since most of the villains are insane.)
 * The series The Adventures of Brisco County Jr. often involved deathtraps. Some were relatively simple, like leaving the heroes to drown in quicksand. Others were far more convoluted, such as binding the victims to a tree with dampened straps of rawhide. Rawhide shrinks when it dries, which would crush the ribs of the victims. That's not what kills them, though; it's the rifle pointed at the victims with a dampened rawhide strap attached to the trigger. See, I told you it was convoluted.
 * The deathtrap as a cliffhanger was common to old Republic Serials as well as comic books, which Brisco County Jr. was an homage to. A similar homage/parody can be seen in SCTV's fake cowboy serial Six Gun Justice, where the main characters are left in a deathtrap at the end of each episode (such as being tied to a lit powderkeg, or being left trapped in a room with a wild bear) actually seen being killed, and then getting away from it at the beginning of the next episode with a ridiculous convoluted explanation as to how they got free in the nick of time.
 * Wouldn't it have been great if some actual latter-day cliffhanger had been Genre Savvy enough to have an episode where they don't show the hero's escape from the death trap at the beginning, and he just pops up back at headquarters or wherever everyone else is waiting for him, says he'll explain how he escaped later, and never does?
 * Expertly parodied on an episode of Jonathan Creek, in which Jonathan and Carla are trapped by villains in a cage that has been suspended over metal spikes as part of a magic trick, with the rope holding the cage set on fire... however, as Jonathan knows it's a magic trick, he also knows that there's actually a steel cable under the rope suspending it as part of the trick, so he's not particularly worried.
 * In the Kate Modern episode "The Ice Man", Terrence locks Kate's Watcher in a freezer van. Something of an inversion, since the Watcher is the more obviously villainous of the two characters.
 * TOS episode "The Jeopardy Room" of The Twilight Zone. A Soviet commissar traps a defector inside a hotel room with an hidden explosive Booby Trap. If the defector finds the bomb within the time limit, he lives. If not, he dies. The defector figures out the truth and brilliantly turns the tables.
 * Estate of Panic simply reveled in this, with each room the contestants need to search for money in having a particular "deadly" trap, many inspired from the above list.
 * In Doctor Who, the Master has always used both simple booby traps and elaborate deathtraps against the Doctor and his companions. As seen in "The Sound of the Drums", the Master has now become Genre Savvy enough to know his Arch Enemy will always escape the simple traps, but they're a useful means of putting additional pressure on the Doctor until he falls into the real trap.
 * In the 1960s spy series The Man from U.N.C.L.E., a Death Trap was often used by THRUSH (or whatever other threat to world security U.N.C.L.E. was battling that week) as an alternative to shooting the heroes. Almost all of the two-part episodes used a Death Trap to set up a Cliff Hanger between the episodes, but the single episodes had their share of death traps, too (these were often used against only one of the heroes, setting up a Big Damn Heroes moment for the other).
 * This was enough of a standard device that Mad Magazine ended their parody of the show with Solo and the girl of the week suspended by chains, being slowly lowered toward a giant bowl of boiling oatmeal.

Magazines

 * The most bizarre, improbable and overly-complicated deathtrap ever was the winning entry sent in to Amiga games mag Amiga Power as part of a competition; they also had to come up with an escape plan for the hero:

the trap

 * 1) Mr Hero is tied to a chair.
 * 2) Mr Evil Villain pulls lever, which activates springboard, sending onion flying towards mouse.
 * 3) Mouse sees flying vegetable and runs to west coast of Australia. En route to Australia, he knocks over fisherman's Sound of Music video.
 * 4) Fisherman is so distressed, a milk bottle top flies out of his pocket, colliding with stray wasp.
 * 5) Wasp becomes disorientated and drops copy of The Beano on pensioner's pen refill.
 * 6) Passing salesman sees this happen and rushes to help.
 * 7) Eyelash dislodgement causes lamp post to turn on for seven milliseconds.
 * 8) Power change helps Belgium win at Snap.
 * 9) Over-joyous reaction makes termite in carpet drop crisps.
 * 10) Widow in Greece senses termite's grief and raises flag.
 * 11) Flag blocks out sun, which Captain Kirk mistakes for Klingon Bird of Prey. He fires phasers, which hit corner of leopard's eye.
 * 12) This encourages swan to sell three bars of gold to cod.
 * 13) New wealth upsets whelk, who fires jet towards Poland.
 * 14) Buskers in Poland tie wool around barn to ward off evil spirit.
 * 15) In disgust, spirit throws can of Lynx at barn, can rebounds striking man on head.
 * 16) Man loses bookmark from book. Bookmark causes mass pile-up on M27.
 * 17) Han Solo quickly reacts and throws radish at Daley Thompson.
 * 18) Daley Thompson picks up phone and airs opinion about Communism.
 * 19) Neighbouring swordfish stops watching TV, which enables flower to jump from window box.
 * 20) It gets caught in helicopter blades, forcing helicopter to swerve 32 degrees.
 * 21) Change in wind causes zebra's side parting to waver.
 * 22) Zebra's third cousin mocks and falls down ravine. The splash makes a tornado in Kent which pulls up huge rock.
 * 23) Worm is released and crawls into man's briefcase.
 * 24) Man drops pint and piece of glass lodges in llama's ear.
 * 25) Llama spits at lamp stand. Stand falls on cactus. Cactus spine embarks on journey, hitting vicar's jaw.
 * 26) In great pain, vicar utters "Jesus!"
 * 27) God strikes down hero, mistaking him for clergyman.

the escape

 * 1) Mr Hero telepathically contacts eagle.
 * 2) Eagle drops cheese on rooftop.
 * 3) Slate becomes loose.
 * 4) Discarded chair begins squeaking.
 * 5) Entices mouse from route to Australia.
 * 6) Knocks over Barry Kencov's ice cream maker.
 * 7) Excess ice cream causes staple guns worldwide to rust.
 * 8) Rogue staple gun calls elephant's bluff.
 * 9) Elephant storms Mr. Evil Villain's hideout, freeing hero!

Tabletop Games

 * The "Grimtooth's Traps" books from Flying Buffalo were death trap after death trap, just waiting for a GM to install them in his dungeon. (And to come up with game stats for them.)
 * In Exalted, Infernal Exalted can atone for acts that offend their demonic masters by behaving like Card Carrying Villains. One of the methods for such atonement is called "Fiendish Deathtrap Compulsion," which is Exactly What It Says on the Tin.
 * Time Lord RPG (based on Doctor Who), supplement Journies. A captured PC could use the "Master Effect" to make the Big Bad tell the PC their plan and put them in a Death Trap instead of just killing him.

Theatre

 * Sherlock Holmes has the Gas Chamber at Stepney, personally inspected by Moriarty. Holmes finds it easily escapable.

Video Games

 * There are countless in Marathon. Some of them will have an item that you usually don't get until much later in the game or an invincibility power up, but failure to get said item perfectly results in death somehow. These are also in multiplayer.
 * A particularly Egregious example from the 2004 video game Everything or Nothing: the villain captures James Bond and takes him to his underground mine, where he straps him to a table, points a large mining laser at him, turns the laser on, and then leaves the room, leaving not so much as a guard to notice when Bond inevitably escapes.
 * The game Dwarf Fortress allows you to construct several different kinds of death traps for your enemies and / or residents, including most of the ones listed on this page.
 * There is a whole series of games released by Tecmo where YOU are the one in control of the death traps that you set up.
 * Nearly every Nancy Drew game features a form of a death trap.
 * An old school game for NES called Nightshade uses this for means to continue. So basically, to continue the game, your character is put on a Death Trap that must be solved with your wits rather than merely pressing start, but of course, continuing too many times results you being put in an inescapable Death Trap that causes game over.
 * Or even sooner, if you fail to escape the simpler, flawed traps. But that's just embarassing!
 * Done to in Sonic Adventure 2.
 * The Fu Syndicate's Mandarin in Vampire: The Masquerade Bloodlines tries to kill the character with a series of different death traps joined together like a bizarre obstacle course. This is explicitly because he knows that guns are ineffective against vampires, and as such he tries several different methods to see which ones work best. If a trap kills you, fine, you're dead. Said method works. If you escape that particular one, he a) knows it won't work later, and b) he finds out more about how strong/fast/enduring you are. He also keeps a stable of guards at hand and keeps observing you through viewing ports.
 * Lampshaded in Crash: Mind over Mutant when Doctor Cortex orders the Grimlies to kill Crash quickly. "No games, no foolishness, no death traps that take ten flipping hours."
 * In Half Life,
 * They try to Hand Wave it by having the soldiers say they're supposed to bring you in alive, but don't want to. The Death Trap is meant to ensure there's no body to prove they killed the person they were supposed to capture. Exactly why they don't shoot you then throw you in, or why they don't stick around after throwing you in, is not explained.
 * Part of the fun in Evil Genius is making elaborate death traps for unwitting foreign agents.
 * Minecraft has tons of these, such as bomb-ridden rooms, arrow shooters, pitfalls, drowning traps, one-way doors...

Web Comics

 * Bob and George A shrinking force field. One that also protects the villain from the hero. Furthermore, he stays to the end to watch that it works.
 * In this webcomic, Space Hitler Much to his own surprise.
 * Evil Plan the Webcomic Subverted, usually. Lemon and Lime employ potentially a variety of lethal traps at their office entrance, solely for the sake of snapping humiliating pictures of the trespassers/invited guests.
 * Honorable mention goes to Eight Bit Theater's deathtraps, which are not to be confused with actual airships. Despite the name, the one the Light Warriors end up using and crashing repeatedly failed to actually kill anyone.

Western Animation
"Gears grinding, ropes binding, coils winding, For a super-sap: death trap. Pistons panging, clamps a-clanging, springs spranging, It's the last laugh: death trap. Acid steaming, blades gleaming, lasers beaming, Final nightcap: death trap. Bones crushing, flesh mushing, gore gushing, It's a dirt-nap: death trap. Batman: Was the singing really necessary?"
 * Parodied on an episode of The Simpsons. Homer's new boss, an Affably Evil Bond villain type, has a James Bond lookalike strapped to a deadly trap, and of course leaves him to die without watching. The Bond lookalike escapes in a suitably ludicrous manner, but is tackled to the ground by Homer during his escape. Homer and his boss depart, while his guards simply walk up and shoot the man dead.
 * And again, in an episode spoofing the story of Moses, Lisa and Milhouse (as Moses and Aaron) are thrown in a room with spiked walls that close in on them. However, the spikes have all been installed opposite each other, so that the walls stop when the tips touch, leaving plenty of room for them to climb to safety (and for Lisa to remark, "Slave labor. You get what you pay for.").
 * They made up the eponymous "Perils" of the old cartoon The Perils of Penelope Pitstop.
 * In The Great Mouse Detective, Ratigan says he couldn't decide which method he should use to kill the heroes, so he decided to use them all, culminating in an elaborate death trap in which several things, including a mouse trap and a falling anvil, would kill the heroes simultaneously.
 * Common in Kim Possible, whenever it (frequently) pays homage to spy movies. Especially common from villain cliché devotee Señor Senior, Sr. On one occasion of Lampshade Hanging, as she and Ron are being lowered into a moat of electric eels, Kim asks the villain, who's comfortably sitting back and watching, "Uh, aren't you going to leave now?"
 * Regular occurrence in Totally Spies!.
 * "This machine will force-feed you cookies until you explode! ...Bye!"
 * An episode of Batman: The Animated Series entitled "The Cape and Cowl Conspiracy" centers around this trope. An interrogator named Wormwood, who specializes in using Death Traps to terrorize people into giving him information is hired to steal Batman's cape and cowl. He repeatedly sets up a number of traps for Batman, who escapes every one until the Bat finally captures him. As it turns out, Joker also had a habit of using these deaths on victims (ironically often being unable to kill them as a result). For example, he hurls Bullock and Batman into a Great White Shark Tank, Sid the Squid into a tank of acid and the Dark Knight (again) by trying to electrocute him.
 * Lampshaded on Tiny Toon Adventures: When Dr. Gene Splicer leaves the room where he has left the heroes in his Death Trap, he asks the viewers if they've ever noticed this trope.
 * Lampshaded on The Emperors New School: Yzma traps a transformed-into-a-squirrel Kuzco along with a bunch of other squirrels and begins to lower them into a vat of acid. She sits down to watch, saying "I'm not going to leave the room like any other villain would." And then she ends up leaving the room anyway to get a refill on her drink.
 * Lampshaded in Gargoyles—Xanatos has Goliath and Angela bolted to the ground and has a vat of boiling green acid hooked up to a timer. After ten minutes, the timer will tip the vat over, killing them. Says Xanatos "This is my first real stab at cliché villainy. How am I doing?"
 * The Illuminati also have the Hotel Cabal, a fake hotel that is nothing BUT deathtraps, a different one in every room, and hallway, and elevator..... All designed to kill anyone trapped inside or drive them to near madness.
 * Batman the Brave And The Bold: The first thing Batman says in the entire series is to complain to Green Arrow about how often they get caught in death traps. Batman and the Joker Flash Back to the many death-traps Mr. J had trapped Bats in over the years in "Game Over for Owlman!". It's Lampshaded in The Musical Episode which showcased the most extravagant, multi-stage, redundant death trap the series has ever seen. Observe.

"Poison Ivy: My question is, where did he find the contractors to do all this? You know what I’m saying? Dr. Trap: Please, evil construction is a booming business in new New Gotham!"
 * Count 'em: Constricting ropes. Acid filling the room. Swinging blades of death. Lasers. Walls closing in. And just in case none of that worked, a ticking time bomb. Say what you will about Music Meister, but the man's thorough.
 * Sure, except it still didn't work. Of course, he was up against the goddamned Batman.
 * In one cold open, Batman and Mister Miracle are strapped to a rollercoaster full of death traps, and escape at the last second. It turns out they were doing it for charity.
 * In the "Emperor Joker" episode, The Joker with his newly acquired Reality Warper powers puts Batman in a Rube Goldberg of a Death Trap. Of course, Batman is able to escape,
 * The My Little Pony Friendship Is Magic episode "Read It and Weep" has, in its Book Within A Show, Daring Do encounters a huge variety of these, ranging from dart traps to throwing axes to flame pits to the entire chamber flooding with lava. Then Ahuizotl has perhaps the most awesomely silly - it has spikes on advancing walls, quicksand, spiders and cobras. While Daring was tied to a table, no less. It's like he got everything from the "Cliche Deathtrap" aisle at Murdermart, and decided to use as many of them as possible at once.
 * This concept is lampshaded in the Harley Quinn cartoon, in an episode where Poison Ivy and Catwoman make their way through a museum while avoiding a series of increasingly deadly traps while the owner - a villain calling himself "Dr. Trap" trolls them via an intercom. When they come to one room where the whole floor drops away to reveal a pool full of crocodiles:


 * And when Dr. Trap finally shows his - incredible ugly - face, it becomes clear his obsession with this sort of thing has caused him to fall victim to his own traps a few times, having to replace his lower jaw with a cybernetic one.

Real Life

 * There was a bizarre real-life murder involving something like this. A pizza delivery man had a bomb strapped to his neck and was required to rob a bank. He supposedly had instructions for disabling the bomb, but was stopped by the police, after which the bomb exploded, killing him. Funnily enough it was discovered that the pizza guy was the one who originally came up with the plan. It's like the end of Tomorrow Never Dies when Elliot Carver gets taken out by his own drill.
 * The confirmed Darwin Award "Booby Traps Trap Boob." A Belgian man lost a lengthy legal battle to keep his home after a nasty divorce, so he set up many booby traps in his home, apparently hoping to kill his ex. Things didn't go the way he planned.