Mortal Kombat 11/Characters

Here are the characters that will be introduced in this game. For the remaining ones, check the MK1, MK2, MK3, MK9 and MKX character sheets.

Kronika

 * At Least I Admit It:
 * The Bad Guy Wins:
 * Bald Women: Like D'Vorah, she has zero hair on her head.
 * Bald of Evil: That too.
 * Big Bad: Set off the events of the game because she believes Raiden's actions ruined her work's "perfection", the old time line. And isn't above allying herself with Shao Kahn to fight against Raiden.
 * Bigger Bad: Of the entire franchise. Her constant rewinding and restarting of time means that every single ending of every game - canon or otherwise, both Arcade Ladders or Story Modes - actually happened, with most discarded as failed experiments.
 * Blue and Orange Morality: The old time line not only ends with Shao Kahn winning, the presumed unification of all realms would destroy reality as the characters know it and reform "The One". Yet, Kronika thinks there's something "perfect" around it.
 * Chekhov's Gunman: It seems she's
 * Dishing Out Dirt: Or more specifically, sand. Her attacks during the boss battle seem to have a sand-theme.
 * Gold and White Are Divine: She is the goddess of time and wears golden armour.
 * It's All About Me - Lack of Empathy: Pretty much her mottos. All the timelines will be rewritten to HER whim, everyone (her children included) will obey HER desires, etc. etc.
 * It Runs in The Family:
 * Our Gods Are Greater: She is 's mother, and therefore, a deity.
 * Our Titans Are Different: She even refers to herself as a Titan before the Final Battle, and she certainly fits the description, being older than even the Elder Gods.
 * Pragmatic Villainy: She warns Geras not to kill the younger versions of Liu Kang and Kitana, knowing that, if they die, their future revenant selves will cease to exist, and they are needed to
 * Set Right What Once Went Wrong: She didn't like the outcome of Mortal Kombat X events, so she decides to go back in time to stop them.
 * SNK Boss: Continuing the tradition of the franchise, Kronika is ridiculously overpowered as a boss. While you only have to defeat her one round (as opposed to two out of three) she attacks with a relentless onslaught that can decimate your character quickly. First off, while X-Ray Moves could hurt the Final Bosses of the previous two games, Fatal Blows (their equivalent in this game) do literally nothing to Kronika, nor do grapples and certain specials. What's more, she summons a Kombatant to fight for her (presumably chosen at random) when she hits two-thirds and one-third of her health. This Kombatant is thankfully much weaker than he/she is in other fights, but once it's defeated, Kronika re-enters the fight with new powers to pound you with. The first time she can summon a raging dinosaur to trample you (which mercifully, she can only do once) but the second time she can call plummeting meteors from the sky, which are unblockable and do terrible damage if they connect. Her normal specials are even worse; sand projectiles that hone in on you, a shield you have to smash through, and most annoying of all,  an insanely fast, unblockable laser that, should it connect, does a LOT of damage and leaves you unable to move and at her mercy for a few seconds - or rather, her lack of it, as she'll use the time to pull off all the combos she is able to.
 * Time Stands Still: Able to do this.

Geras

 * And I Must Scream:
 * In Chapter 11,.
 * In his tower ending,.
 * Alternate Company Equivalent: He's a black man with time powers who is implied to have the capacity to reincarnate. Hello, Zasalamel.
 * Badass Baritone: As deep-voiced as he's badass.
 * Co-Dragons: He and Cetrion are this to Kronika.
 * Dishing Out Dirt: Manipulates sand to fight.
 * Icy Blue Eyes: Offering a stunning contrast with his dark skin.
 * Resurrective Immortality: Kill him, and in question of seconds he will reconstruct himself and, worse, will have learned of his mistakes.
 * Scary Black Man: A dark-skinned man on the side of Kronika.
 * Turned Against Their Masters: In Tower mode he turns against Kronika.

Cetrion

 * Affably Evil: Calm, more or less polite, and quite vicious in-story. i.e, in a Tower Mode talk against Liu Kang he tells her that he used to pray to the Elder Gods as a child and she replies that she always listened to said prayers.
 * Anti-Villain: She's not completely on board with Kronika's plans, but still follows her because she is her mother and her love and loyalty to her override all her doubts... to the point of and then, all on Kronika's orders.  Liu Kang lampshades it via noticing how hesitant she is to actually fight him in the Story Mode.
 * Boobs of Steel: Has a large chest AND is an accomplished fighter.
 * Co-Dragons: She and Geras are this to Kronika.
 * Elemental Powers: She is Mother Nature, as an MK Fighter. 'Nuff said.
 * Evil Costume Switch: Averted but then played straight..
 * Fertile Feet: She does this in her introduction.
 * Hot Goddess: A beautiful lady in green, and an Elder Goddess.
 * Pretty Butterflies: One shows up in her victory pose.

Kollector

 * Because You Were Nice to Me: He loyally serves Shao Kahn because he helped him and his race.
 * Creepy Souvenir: In his Fatality, he literally takes parts of his victim's body to keep them.
 * Evil Debt Collector: He was this for Shao Kahn.
 * Fantastic Racism: He justifies his loyalty to Shao Kahn for the fact he helped in changing his race's reputation in Outworld, from despised to feared. He seems to have overlooked the fact the other races probably now despises them even more.
 * Greed: All he is seen to be interested is in into material belongings.
 * His Name Really Is "Barkeep": He's a tax collector named Kollector. Supposedly, his whole species is like this.
 * Knife Nut
 * Multi-Armed and Dangerous: SIX arms, to be exact.
 * Multiversal Conqueror: In his tower ending,.