Super Smash Bros 64/Characters

For the main article, go here.

For characters who debuted in Melee, go here.

For characters who debuted in Brawl, go here.

= Voiced by: Charles Martinet
= ""Here we go!""

"Playable in: original, Melee, Brawl"

As Nintendo's most recognizable character, it's no wonder Mario is featured in all three Super Smash Bros games. He is mostly a balanced character who is good for beginners.


 * Attack Reflector: His cape can send projectiles back and turn characters around.
 * Badass Moustache
 * Bare-Fisted Monk: Constitutes most of his moveset, with the exception of his forward smash, and most of his specials.
 * Fireball Spam
 * Big Damn Heroes: In the Subspace Emissary.
 * Boss Subtitles: In the Subspace Emissary, as is everyone else with this trope unless otherwise noted.
 * Blue Eyes: Nintendo loves this trope.
 * Brought to You By The Letter S: The "M" on his cap.
 * Finger Snap Lighter: One of his winposes involves him shooting fire out of his hand.
 * Fireballs: His neutral B.
 * Jack of All Stats: He's got plenty of combo options, a cape that comes in very handy, he's a great juggler, and he's good at edgeguarding, but he suffers from a lackluster recovery, low range, and he lacks a reliable non-smash finishing move.
 * Kamehame Hadoken: His Final Smash, the Mario Finale.
 * Kung Fu Wizard/Supernatural Martial Arts:: HEAVILY on the martial, minimal on the magical. Less magic/supernatural variety than his brother, but has more powerful fire attacks.
 * Let's You and Him Fight: He and Pit fight against Link and Yoshi in the Subspace Emissary mode, but they later join forces.
 * Limit Break: Mario Finale.
 * Making a Splash: His new Down Special, the F.L.U.D.D.
 * Nerf: While Mario hasn't had any drastic differences between games, his competitive capabilities have dropped with each new Smash game (being high tier in the original Smash, middle tier in Melee, and low tier in Brawl).
 * Palette Swap: Notable ones include Wario and Fire Mario. There's also one that resembles his classic outfit (albeit with a BLUE hat instead of his distinctive RED one), though, with the release of the Ice Flower form in New Super Mario Bros. Wii, this palette swap could be interpreted as Ice Mario.
 * Could also be a Shout Out to the main character of Balloon Fight, who was considered for inclusion in Melee.
 * Word of God on the brown overall palette is that it's based on Foreman Spike from Wrecking Crew.
 * Perpetual Frowner: In Brawl, inexplicably.
 * Pinball Projectile: His Fireballs can bounce off of walls and floors.
 * Pint-Sized Powerhouse
 * Playing With Fire: One of his attacks is a fireball, his Side Smash is an burst of fire from his hand, and his Final Smash is a duo of HUGE twirling fireballs.
 * Shotoclone: He's got a fireball Hadoken, and a coin gathering Shoryuken, is the main character and part of a Ryu and Ken pairing (two in Melee). His Mario Tornado could also be considered a variation of the Hurricane Kick.
 * Skill Gate Characters: What Mario can essentially be considered in Melee and especially Brawl. While Mario is an easier character to use, he is surpassed by many other characters in higher levels of play.
 * Spin Attack: His Mario Tornado, which was at first a Down-B, then his Down-Air.
 * Wall Jump
 * White Gloves
 * Wolverine Publicity: Along with Link, Kirby, and Pikachu, they feature front and center in promotional materials and during cinematics.

= Voiced by: None
= "(gorilla noises)"

"Playable in: original, Melee, Brawl"

Mario's one-time rival Donkey Kong is also one of the characters available from the beginning in all three games. He is notable for being the only character in the first game to be able to move while holding a barrel or a crate. However, all characters have this ability in Melee and Brawl (though everyone but DK does so very slowly.)


 * Accessory-Wearing Cartoon Animal: His trademark tie.
 * Ass Kicks You: Uses one to return to the stage when hanging.
 * Bare-Fisted Monk: Fights purely with body attacks, with both good speed and power.
 * Boss Subtitles
 * Brought to You By The Letter S: The "DK" on his tie.
 * Crutch Character: For novices, he is by far the easiest to use for the variations on the Multi-Man Melee, since the drones sent after you get positively creamed by the Ground Pound. Veterans, however, find that it's generally faster with any character (including DK) when using a mix of attacks.
 * Everything's Better with Apes
 * Everything's Better With Spinning: His up-B, Spinning Kong.
 * Limit Break: Konga Beat.
 * Rhythm Game: Tapping A in time to the music makes the attack much more effective.
 * Lightning Bruiser: Donkey Kong is between this and a Mighty Glacier. While his attacks are mostly slower than those of most characters, he is a faster playing character than a Mighty Glacier, while having the great power of one, especially in Brawl. Donkey Kong's movement speed is also above average.
 * Nerf: Inverted, Donkey Kong has become a better character in each Smash game. In particular, Donkey Kong was given a large power buff in Brawl (most noticeable in his smash attacks), while his attacks were mostly given a slight speed buff.
 * Palette Swap: Notable Swaps: Eddie the Mean Old Yeti in Brawl. Fitting, since Eddie was simply a palette swap of DK.
 * Taking You With Me: His ability to carry opponents with his grab can be used to suicide and KO other players along with himself by walking off the stage or into an horizontal blast line, though it is extremely unreliable and an opponent can easily escape with moderate button mashing if they're not at extreme damage.
 * Took a Level In Badass: The Smash games give DK a more realistic gorilla voice rather than Takashi Nagasako's cartoonish sounds.
 * The Voiceless: His voice is reduced to grunts, screeches, and roars, even when he's perfectly capable of speaking in other games.

= Voiced by: Nobuyuki Hiyama (In the original game and Melee), Akira Sasanuma (In Brawl)
= ""Scraaaaaaah!!!!!""

"Playable in: original, Melee, Brawl"

Link, the star of Nintendo's The Legend of Zelda series, is a character available from the beginning of all three Super Smash Bros games. The first two games take his design from the The Legend of Zelda Ocarina of Time version of Link, but Brawl uses his appearance from The Legend of Zelda Twilight Princess.


 * Annoying Arrows: Even when charged, Link's arrows lack KO power outside extremely absurdly high damage percentages.
 * Badass
 * Battle Boomerang
 * Big Damn Heroes: In Subspace Emissary.
 * Bishonen
 * Blue Eyes
 * Boss Subtitles
 * Bow and Sword In Accord
 * Cool Sword: The Master Sword.
 * Everything's Better With Spinning: His sword attack.
 * Fingerless Gloves
 * Future Badass: Is this to Young Link.
 * Hair of Gold
 * Hyperspace Arsenal: All of his weapons come out of nowhere.
 * Heroic Mime
 * Kiai: See the quote for Link.
 * Legacy Character: The Link in the original and Melee is the adult Hero of Time. The Link in Brawl is his successor from Twilight Princess. (Technically, this makes four Links in the series when you include Young Link and Toon Link.)
 * Let's You and Him Fight: He and Yoshi fight against Mario and Pit in the Subspace Emissary mode, but they later join forces.
 * Limit Break: Triforce Slash.
 * Blade Spam
 * There Is No Kill Like Overkill
 * Mighty Glacier: In Brawl, he's quite slow, but throughout his moveset, he has strong attacks with great reach.
 * Nerf: Inverted from the first Smash Bros. to Melee, where he was made into a generally faster character with improved combo ability, and had his recovery capabilities significantly improved (which were nearly nonexistent in the original Smash). Played straight from Melee to Brawl however, where despite being given a large power buff, he was made into a generally slower character, with his air speed significantly reduced, special moves being less effective, and having his aerial game significantly hindered by the loss of L-Canceling. His Spin Attack also gains significantly less distance during recovery, reducing Link's recovering capabilities to again being one of the worst.
 * Palette Swap: Notable swaps: Goron & Zora Tunics in all games, Blue Ring lavender in Melee, Dark Link in Brawl.
 * Rocket Jump: A recovery method for him, called the bomb recovery, though it isn't that useful outside Melee.
 * Skill Gate Character: Most pronounced in Melee. In casual play, he can hit like a train, but put him in competitive play and he just can't keep up.
 * Stab the Sky: His up aerial.
 * Sword Plant: His down aerial.
 * Wall of Weapons: Counting his clawshot and shield, Link uses six weapons in Super Smash Bros Brawl.
 * Weapon Twirling: As a taunt.
 * Wolverine Publicity: Along with Mario, Pikachu, and Kirby, they feature front and center in promotional materials and during cinematics.

= Voiced by: Alesia Glidewell
= ""Is that all?""

"Varia Suit Samus: Playable in: original, Melee, Brawl

Zero Suit Samus: Playable in: Brawl"

Samus is the first female character in the series, and the only one in the first game (unless you count Jigglypuff). A Bounty Hunter hailing from the Metroid series, Samus is a great character in all three games (albeit for different reasons).


 * Action Girl
 * Androcles' Lion: In Subspace Emissary.
 * Arm Cannon
 * Back-to-Back Badasses: With Pikachu.
 * Badass
 * Beam Spam
 * Blue Eyes
 * Boobs of Steel
 * Boss Subtitles: As both Samus and Zero Suit Samus.
 * Bounty Hunter
 * Charged Attack: The aptly named Charge Shot.
 * Cool Starship: Her ship, simply titled Samus's starship.
 * Fragile Speedster: What the Zero Suit lacks in weight and KO potential, it makes up for in sheer speed and agility -- with almost enough reach and power in her aerial attacks to make her a Lightning Bruiser.
 * Difficult but Awesome: Samus' Super wavedash tech in Melee. It can allow Samus to cover entire stages very quickly, while being free to act. However, it requires frame-perfect precision to pull off.
 * Hair of Gold
 * Heroic Mime: When in armor, Samus never talks. When out of it, Zero Suit Samus speaks for the first time in her taunts and victory screens.
 * Jack of All Stats: Armored Samus isn't slow, but is certainly not a fast character in any of the Smash games. And despite being a heavyweight, her power ranges from above average to poor (depending on the Smash game).
 * Late Arrival Spoiler: Zero Suit Samus.
 * Latex Space Suit
 * Law of Inverse Recoil: Her charged shot.
 * Limit Break: In Varia Suit: Zero Laser. In Zero Suit: Power Suit Regeneration.
 * Wave Motion Gun
 * Metronomic Man Mashing: She can do this with her up grapple attack in Brawl.
 * Moe Couplet: Forms one with Pikachu in Brawl.
 * Ms. Fanservice: Zero Suit Samus.
 * Nerf: Inverted from the original Smash to Melee, where she was given a significantly improved projectile game, better specials, and some actual combo ability, going from the worst character to a solid upper middle tier character. This was played straight from Melee to Brawl, where Samus' projectiles, especially her smash missiles, were weakened in power and efficiency, as well as her smash attacks and aerials being given a power nerf, despite not being particularly powerful in Melee. The large power nerf with the lack of anything being given to compensate has brought Samus back down to low tier.
 * Palette Swap: Her notable ones include the Dark Suit, the Fusion Suit, the Gravity Suit, and the pink Varia Suit from the original Metroid.
 * Playing With Fire: Her up smash and forward aerial involves her shooting out fire in an arc.
 * Powered Armor
 * Rocket Jump: Samus has her own variation of the aforementioned Bomb Recovery, based on her Bomb Jump ability from her own games.
 * Samus Is a Girl: It will be revealed to anyone unaware of it when they use her Final Smash.
 * Shout Out: Zero Suit Samus' Paralyzer has a plasma whip function; it could possibly be a play on the term Metroidvania.
 * Spin Attack: Her Screw attack in Smash 64.
 * Surprisingly Good English: In the Japanese version.
 * Tomboyish Ponytail: As Zero Suit Samus.
 * Also comes with Tomboyish Sidetails.
 * Wall Jump
 * When All You Have Is a Hammer: Most of Zero Suit Samus' attacks that aren't punches or kicks rely on her beam whip.
 * Whip It Good

= Voiced by: Kazumi Totaka
= ""Yoshi!""

"Playable in: original, Melee, Brawl"

Mario's pal Yoshi is one of the characters to appear in all three games of the Super Smash Bros. series. In all of the games except Brawl, he lacks a third jump, but has a very high and Super Armor-protected second jump. (He gets to keep the latter, and his Egg Throw now gives him a little extra height.)


 * Big Eater: Yoshi uses his tongue to grab enemies into his mouth and release them as eggs. And yes, he is a male.
 * Boss Subtitles
 * Creator Cameo: Not exactly by a creator, but Yoshi is voiced by Kazumi Totaka, who composed the Yoshi's Story score.
 * Fragile Speedster: Mainly in playstyle. Yoshi's walking/dashing speed is fast in every Smash game, as well as having the fastest air speed (second fastest in Melee), and generally fast attacks. While Yoshi is great at taking a hit, his defensive options are generally poor, mainly due to having a functionally different shield that's inferior, being slower to put up and down, as well as being impossible to jump out of (which greatly hinders Yoshi's ability to counter attack after shielding, a vital part of competitive play in Smash).
 * Half-Dressed Cartoon Animal: Saddle and shoes, but that's it.
 * Let's You and Him Fight: He and Link fight against Mario and Pit in the Subspace Emissary mode, but they later join forces.
 * Limit Break: Super Dragon.
 * Super Mode/Dinosaurs Are Dragons: Yoshi's Final Smash can transform Yoshi, a dinosaur, into a fire-breathing dragon with angel wings.
 * Palette Swap: Has the main 6 Yoshi's Story colors.

= Voiced by: Makiko Ohmoto
= ""Hiiiiiiiii!""

"Playable in: original, Melee, Brawl"

Kirby, from the Kirby series of games, was also created by Masahiro Sakurai, so it's obvious that Kirby would appear as a major character in all three games. Especially in Brawl, where the Subspace Emissary mode contains a lot of Awesome Moments for him.


 * Badass Adorable: He may look really harmless, but Kirby is really hardcore in the Subspace Emissary mode.
 * Big Eater: Kirby is one of the characters who can eat his enemies.
 * Extreme Omnivore
 * Boss Subtitles
 * Blue Eyes
 * Cool Starship: His Warpstar and Dragoon could technically count as starships.
 * Glass Cannon: In both the original and Brawl, Kirby has impressive attack power, but is one of the lightest characters.
 * Ground Pound: Turns into a rock to do it.
 * Joke Character: While maybe not intentional, Kirby was essentially this in Melee, where he ranged from subpar to terrible in nearly every aspect, on the receiving end of a huge nerf from his top tier capabilities in the original Smash.
 * Kid Hero
 * Limit Break: Cook Kirby.
 * Chef of Iron: It has him transform into a chef and cook his foes alive.
 * Nerf: The most notorious nerf in Smash, as Kirby went from second best in the first game to arguably the worst character in Melee (it varies from person to person on who is worst between him and Pichu, and is tied with him for the worst spot on the current official tier list), having his power, speed, reach, and combo ability nerfed to atrociously poor levels. Reversed in Brawl, where Kirby was essentially improved greatly in every area, though not to his Smash 64 levels, as he's just an upper middle tier character here.
 * Mega Manning: Kirby's copy ability allows him to copy the standard move of the character he inhaled.
 * Palette Swap: Has yellow, red, and green; the three Kirby colors used for Multiplayer in most Kirby games, as well as blue. He also has a Black and White one as a Continuity Nod to his first appearance on the Game Boy.
 * Pint-Sized Powerhouse
 * Practical Taunt: Taunting while having a copy ability makes him lose it.
 * Rapid Fire Fisticuffs: Has the Vulcan Jab move from the Fighter ability as his standard combo.
 * Skill Gate Characters: In Brawl at least, Kirby is a relatively popular character among lower level players, having strong, spammable smash attacks, a simple yet very effective recovery, and generally easy to utilize moves. Among higher level play, Kirby is much less common, though subverted in that unlike your typical skill gate character, Kirby is still relatively effective.
 * Tagalong Kid: while has a Vague Age, he essentially counts as this when traveling with Mario, Link, Pit, and Yoshi in Subspace Emissary.
 * Wolverine Publicity: Along with Mario, Link, and Pikachu, they feature front and center in promotional materials and during cinematics. Kirby is most likely in with those four because the Smash Bros. series is made by the creators of the Kirby series; as far as revenue and recognition Kirby is beat by several other characters. This same reason is likely why Kirby.

= Voiced by: Shinobu Satouchi (In the original and Melee), Steve Malpass (In his ship), Kenji Nojima (in Japanese Brawl), and Jim Walker (In English Brawl)
= ""Come on!""

"Playable in: original, Melee, Brawl"

The pilot from the Star Fox series. Since then, Fox has become a proficient fighter in his own games as well. Since his appearance in the original Smash Bros, Fox has been playable in Melee and Brawl.


 * Attack Reflector: His "Reflector" move is currently the trope picture.
 * Badass
 * Beam Spam: With his gun.
 * Big "What?": In Melee, whenever he is knocked out from the sides or bottom.
 * Boss Subtitles
 * Captain Crash: In the Subspace Emissary, almost every time Fox gets in his Arwing, it winds up crashing or being destroyed. Isn't he supposed to be a great pilot?
 * Cool Starship: His Arwing.
 * Difficult but Awesome: In Melee, Fox is considered the best character, but also has arguably the highest technical demands of any character in Smash. In Brawl, his technical demands were reduced (as well as his competitive capabilities), though he is still considered to be one of the most difficult characters to play at a high level, while being borderline high tier.
 * Do a Barrel Roll
 * Flash Step: Fox Illusion, his side-B.
 * Glass Cannon: In Brawl, Fox exemplifies this. He has great offensive prowess, being one of the fastest characters in movement and attack speed, with the capability to rack up damage quickly, and has access to a fast and very powerful finisher in his up smash. However, Fox sustains the fourth most knockback in Brawl, is heavily vulnerable to combos and follow-ups when hit, has very poor horizontal momentum cancelling, and no longer has the great vertical endurance he had in Melee.
 * Gratuitous English: In Melee, his dialogue was in English but spoken by Shinobu Satouchi, a Japanese voice actor. "Misshon konpurito!"
 * Green Eyes
 * Lightning Bruiser: He's arguably this in Melee rather than a Glass Cannon, as he has some of the best attacks considering strength per speed of execution (most notoriously, his up smash and up aerial). And he's very hard to KO upwards, which can allow Fox to outlive much heavier characters, even heavyweights like Samus. He also has great defensive options.
 * Limit Break: The Landmaster.
 * Tank Goodness: His Landmaster tank, and you can Do a Barrel Roll while piloting it.
 * Nerf: Fox received a notable nerf from Melee to Brawl, with his endurance greatly reduced, his up smash and up aerials weakened, and his "Shine combos" removed. His nerf wasn't as bad as what some characters received though, and he has managed to be successful enough competitively to be considered borderline high tier.
 * Palette Swap
 * Petting Zoo People
 * Rapid Fire Fisticuffs: Has the Hyakuretsu Kyaku as a standard combo.
 * Wall Jump

= Voiced by: Ikue Ohtani
= ""Pika!""

"Playable in: original, Melee, Brawl"

Pikachu is arguably the most famous Pokémon ever, and he boosted his fame with his appearance in all three games in the Super Smash Bros. series, bringing his electrical powers and lightning-quick reflexes to the fight.


 * Androcles' Lion: After Samus rescues him from the Subspace Army's generator, he returns the favor when Ridley blindsides her.
 * Badass Adorable: Considered the best character in the original, and places fairly well in Brawl. Likewise, his Final Smash is considered one of the most dangerous and useful.
 * Beware the Nice Ones
 * Boss Subtitles
 * Continuity Cameo: Has Red's hat as an alternate costume in Melee; Brawl adds Manga Gold's (and Pichu's) goggles, and Brendan's Emerald bandana.
 * Cutlass Between the Teeth: His way of holding many weapons.
 * Flash Step: Quick Attack, his up-B.
 * Fragile Speedster: In Melee and Brawl. Not so much in Smash 64.
 * Funny Animal: Not normally, but when his moveset is swapped with Ganondorf's moveset.
 * Killer Electric Mouse: And how!
 * Lightning Bruiser: He is the top character of Smash 64, the one game in the series notorious for zero-to-death combos.
 * Limit Break: Volt Tackle.
 * Ride the Lightning
 * Moe Couplet: Forms one with Samus in Brawl.
 * Mon
 * Nerf: Was at the very top of the tier list in the first game, but was nerfed to middle tier in Melee. He was improved in Brawl though, enough so to be considered a definitive high tier, and the best character of the original twelve.
 * Nice Hat: Red's hat, and also Brendan's headband.
 * Palette Swap: Pikachu's shiny form (which is admittedly just a darker yellow bordering on tan) is always one of the palettes available (while wearing a hat).
 * Pint-Sized Powerhouse
 * Power Source: Pikachu was actually a power source for a Subspace Army base.
 * Ridiculously Cute Critter
 * Shock and Awe
 * Tertiary Sexual Characteristics: His tail in Brawl; in Pokémon Diamond and Pearl, female Pikachu have heart-shaped tails. Even so, Pikachu's gender is still ambiguous.
 * Use Your Head: As his standard combo, as his d-air and as his Side-B, Skull Bash.
 * Wall Jump
 * Wolverine Publicity: Along with Mario, Link, and Kirby, they feature front and center in promotional materials and during cinematics. Amongst the four of them however, Pikachu gets noticeably less focus than the other three.
 * Word of God: A subversion; see Tertiary Sexual Characteristics above.

= Voiced by: Charles Martinet.
= ""Bang! Bang!""

"Playable in: original, Melee, Brawl"

Mario's cowardly younger brother appeared as one of the original four unlockable characters in the first game, and he continues to be unlockable in each new game.


 * Adorkable: His taunts especially make him look this.
 * Ass Kicks You: As the last part of his standard combo attack.
 * Badass Moustache
 * Bare-Fisted Monk: Most of his moveset like his brother, but he doesn't seem to use his fists a whole lot, preferring open palm strikes more.
 * Boss Subtitles
 * Blue Eyes
 * Brought to You By The Letter S: The "L" on his cap.
 * Butt Monkey: In Subspace Emissary Mode, Luigi is scared half to death by Waddle Dees, hit into the sky with King Dedede's hammer, ignored by his own brother when he needed help, and he gets a badge stuck to his nose. It must suck being Luigi.
 * Throw the Dog A Bone: He was however, one of the characters who could rescue the others in the final parts of the Subspace Emissary, making him one of the six characters who will stay in your final party . Those six are also always a part of the ending sequence for the same reason.
 * Confusion Fu: A mild example. He has odd characteristics, some odd moves, and some of his moves don't hit exactly when you expect them to. And his Final Smash: Negative Zone is all kinds of weird. The misfire on his Green Missile is also unpredictable, whether you charged it or not.
 * Cowardly Lion: Luigi may be scared out of his wits most of the time, but that won't stop him from kicking your ass.
 * Difficult but Awesome: A mild example with his recovery in Melee and Brawl. His recovery can be great if his three moves capable of recovery are mastered and utilised together, but is otherwise poor.
 * Divergent Character Evolution: He started out almost a clone to Mario, but by Brawl, their attacks and playstyle have become quite different.
 * He even used to be the Trope Namer!
 * Compare his and Mario's moves in the original to his and Mario's moves in Brawl. Mario seems to draw more inspiration from kick-boxing while Luigi seems to have practised an odd form of karate.
 * Fireballs: His neutral-B. It's different from Mario's in that it just floats forward instead of obeying gravity, and it's colored green.
 * Glass Cannon/Mighty Glacier: An odd combination of these two tropes in Brawl, though leaning more towards the former than the latter, especially in Melee. He has fast and powerful attacks that can knock you very far, but has poor mobility and he can be knocked out of the ring quite easily because of his floatiness. But master his Luigi Cyclone, Green Missile, and Super Jump Punch, and they can be used to recover from this to good effect on somewhat high percentages if you know what you're doing.
 * Glacier Waif
 * Kung Fu Wizard/Supernatural Martial Arts: Heavily on the martial, minimal on the magical, like his brother. Luigi has more magical/supernatural variety though.
 * Lethal Joke Character: Mild example in Brawl. While he's not labeled as such, his Lovable Coward tendencies, Butt Monkey status, and somewhat odd fighting style can cause opponents to underestimate him. His general characterization in every sequel since the original seems to have made him into the SSB version of Dan, except he's still effective as far as gameplay goes.
 * Limit Break: Negative Zone.
 * Sphere of Destruction: Sort of.
 * Dance Battler: Whatever Negative Zone is, Luigi starts it by dancing and it compels opponents to taunt more frequently.
 * Invocation/Magical Gesture/Full Contact Magic: The American trophy of Negative Zone says that it's a magic spell that a sorcerer invented, having been overshadowed by his brother for too long. The dance part is required to activate the spell.
 * Nerf/Standard Status Effects: The Negative Zone's main purpose is to incapacitate or hinder the opponents by inflicting these while inside the Sphere of Destruction, making them easier to finish off.
 * One Hit KO: A timed Fire Jump Punch while inside the zone will mostly be this. Curiously, the down taunt can be this as well when inside the zone and with a light enough opponent.
 * Status Buff: Luigi himself will be able to knock opponents a little further than normal while inside the sphere.
 * Casting a Shadow/Soul Power/Pure Energy/Time Master/Gravity Master/Power of the Void: It's at least one or more of these.
 * Lovable Coward: Luigi may be easily frightened, but he has many, many fans.
 * Man Child: His taunts include a whole photo shoot session within a few seconds. Also, "Bang bang!" (sadly enough, there's no "proper" version of this.)
 * Palette Swap: His notable palette swaps include Fire Luigi and Waluigi.
 * Pinball Projectile: Not as noticeable as his brother, but his fireballs can indeed bounce of walls and floors like Mario's fireballs do.
 * Practical Taunt: his down taunt is a meteor smash.
 * Ryu and Ken: He started with very similar moves as Mario's.
 * Shotoclone: By extension of the above.
 * Secret Character: One of the original four in the first game, and is usually grouped together with Captain Falcon, Jigglypuff, and Ness for this reason. Together with Jigglypuff, he has also stayed consistently unlockable through all three games.
 * Use Your Head: His Up Smash, grab attack, and his Side Special Green Missile!
 * White Gloves

= Voiced by: Ryo Horikawa
= ""Show me your moves!""

"Playable in: original, Melee, Brawl"

Captain Falcon is the championship racer/bounty hunter who is playable in the original game, Melee, and Brawl. He appears as an unlockable character in the first game, and is available from the beginning in Melee, but he goes back to being unlockable in Brawl.

His seemingly baseless moveset is a remnant of the prototype title Dragon King: The Fighting Game (before it became a Mascot Fighter), where it was the moveset for the one character programmed in at the time.


 * The Ace
 * Awesome but Impractical: His FALCON PUNCH is very powerful (and just fun to use because it looks cool and hearing Captain Falcon is hilarious), but it's too slow to hit anything without good planning, and he's vulnerable while using it.
 * Awesome Yet Practical: Captain Falcon's other famous move, his forward aerial, dubbed by fans as the "Knee of Justice". The attack involves Captain Falcon ramming his knee in front of him, and if the initial hitbox of it is landed, it powerfully sends the opponent away in electricity. In Melee, the attack's great speed and low ending lag for its great power, as well as Falcon's ability to easily combo into it, has led to it being considered one of the best attacks in the game, and is the centerpiece of Falcon's offense. The attack was nerfed in Brawl, being slower and much harder to sweetspot, though unlike the Falcon Punch, it is still usable in competitive play.
 * Badass
 * Bare-Fisted Monk: Well, his fists are surrounded in fire.
 * Boring but Practical: In order to be played successfully in Brawl competitive play, Captain Falcon has to rely on heavy use of his jab and up aerial, playing a safe and predicting style, and focusing on punishing the opponent's mistakes, rather than rely on the Falcon Punch, his Knee Smash, and the flashy combos and maneuvers Falcon was known for in previous Smash games.
 * Boss Subtitles
 * Bounty Hunter
 * Calling Your Attacks: "Falcon Punch! Falcon Kick! C'mon, Blue Falcon!"
 * Cool Car: Blue Falcon.
 * Cool Starship: Falcon Flyer.
 * FALCON PAWNCH!
 * Gratuitous English: Voiced by the Japanese Ryo Horikawa in all versions.
 * Hot Blooded
 * Incendiary Exponent/Playing With Fire
 * Large Ham
 * Let's Fight Like Gentlemen: He has a gun in the holster on his belt, which he never uses.
 * Lightning Bruiser: He's very fast, has some of the most powerful moves, and has one of the best endurances. Despite his nerf, Captain Falcon still fits the Lightning Bruiser build in Brawl, though without the competitive success.
 * Limit Break: Blue Falcon
 * Car Fu
 * Nerf: He was good in Smash 64 and in Melee. In Brawl, he is low tier. The sad part is that Brawls Captain Falcon is almost identical to Melees Captain Falcon -- his actual moves and abilities weren't nerfed that much. The nerfing mainly comes from the complete change of the physics system and the lack of any real hitstun, which removed the one thing he absolutely excelled at -- combos.
 * Out-of-Character Moment: Looking at his characterization in his home series after Smash Bros. can be jarring, as F-Zero firmly establishes him as a blunt, comically serious bounty hunter, while Smash Bros. has him as a Hot Blooded, fiery brawler.
 * Palette Swap: One of them is his evil clone Blood Falcon. Another one is based off of fellow F Zero racer Jody Summer.
 * Pre-Ass-Kicking One-Liner
 * Promoted to Unlockable: Started out as unlockable, but after being playable from the start in Melee, he became locked again for Brawl.
 * Rapid Fire Fisticuffs: As his standard combo.
 * Real Men Wear Pink: One of his Palette Swaps.
 * Secret Character: One of the original four in the first game, and is usually grouped together with Luigi, Jigglypuff, and Ness for this reason. The only game where he was playable from the start is Melee.
 * Shock and Awe: His forward aerial, the aforementioned Knee Smash.
 * Signature Move: Falcon Punch. It even became a Me Me. His Knee Smash can also be considered a second signature move.
 * Fountain of Memes
 * Super Speed: He was the fastest character, until Brawl where he was slowed down and Sonic was introduced. He's still the second-fastest, though,
 * One event has you play as Falcon running on a track while F-Zero cars are zooming by and the entire game speed is literally hyper speed, making Falcon possibly as fast as Sonic for that one level.
 * The Unexpected
 * Wall Jump
 * White Gloves: More like white and yellow gloves.

= Voiced by: Makiko Ohmoto
= ""Okay.""

"Playable in: original, Melee, Brawl"

The hero of Earthbound, Ness is one of the original four unlockable Smashers. After appearing in 64 and Melee, it was feared that Lucas would take his place in Brawl, but this rumor was revealed to be mostly false. ([[http://www.ssbwiki.com/Ness_


 * Awesome but Impractical: The only way you're going to hit someone with a fully charged PK Flash is if there are a 3rd or 4th player to keep each other busy, the opponent is incapacitated, or as an edgeguard to catch an opponent returning to the stage.
 * Or if you have an opponent that prefers to approach from above, but even then they should only fall for that once or twice. Emphasis on "should".
 * PK Thunder as a recovery move, since it has an extra "step" to the process that if interrupted (such as the opponent merely jumping into it), will cause Ness to fall to his doom. It also tends to fail horribly in tight vertical corridors or below one-way platforms.
 * Batter Up: His forward smash involves him swinging forward with his bat.
 * Black Bead Eyes
 * Boss Subtitles
 * Calling Your Attacks: "PK Flash! PK Fire! PK Thunder! PK STARSTORM!!!!!!!!!!"
 * Difficult but Awesome: Particularly in the first game -- his attacks' hitboxes were a bit disjointed (not as bad as some later characters, but in the original, it was quite noticeable), he had some awkward ways to get his moves to work, and his saving maneuver was the one of the hardest to use. However, he also had insane power, incredible jumps, was the only character that could regain health by absorbing enemy attacks, and anyone that could use PK Thunder as a recovery move well had the ability to use one of the most powerful saving maneuvers in the game. While still one of the trickier to use in the game, Ness is one of the most Nerfed characters from the original.
 * Energy Absorption: His down special, PSI Magnet, causes energy attacks to heal him by the amount they should have damaged him, making him one of only three characters who can heal on their own (Lucas and Mr. Game & Watch with food items on the other two). More potent in the original game, where any projectile, physical or energy, would be absorbed by the move (with the exception of Link's boomerang).
 * Gratuitous English: Obviously only in the Japanese version.
 * Improbable Weapon User: He fights with a baseball bat and a yo-yo.
 * Kid Hero
 * Killer Yoyo
 * Ness Debuted In Smash Bros.: If you lived in the UK or anywhere else in Europe, Ness can be this in all three games, since his game was never released over there. Ironicly, this predates the Trope Namer, Marth.
 * Nerf: Used to be considered one of the best in the original (has since fallen to low tier), but was highly nerfed in Melee, to being a perpetual bottom tier character. And while he was buffed in Brawl, his buff was not of the same level that Kirby and Pikachu received.
 * Limit Break: PK Starstorm
 * Death From Above
 * Pint-Sized Powerhouse
 * Psychic Powers
 * Promoted to Unlockable: Same as Captain Falcon in Brawl.
 * Rapid Fire Fisticuffs: His down tilt can be rapidly spammed.
 * Secret Character: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Jigglypuff for this reason. The only game where he was playable from the start is Melee, much like Captain Falcon.
 * Squishy Wizard: Though he's not entirely fragile for one, he can be hard to use. His unwieldy recovery move doesn't help.
 * The Unexpected: His appearance in the first game.

= Voiced by: Mika Kanai (Japanese), and Rachael Lillis (English)
= ""Jigglypuff!""

"Playable in: original, Melee, Brawl"

One of the two Pokémon playable in the first game, Jigglypuff could put her enemies to sleep by singing, and her "rest" attack is about the strongest attack in the series. This Pokémon has gone on to appear in all three games.


 * The Artifact: The main reason Jigglypuff was included in the game is because Jigglypuff in the Animated Adaptation was a huge Ensemble Darkhorse, but by the time Brawl was released, said character hadn't appeared in years.
 * Blue Eyes
 * Bonus Boss: One of the 3 for the Subspace Emissary.
 * Boss Subtitles
 * Continuity Cameo: That hat it wears is that of Leaf, Red's (aka "the Pokémon Trainer"'s) female counterpart. Pikachu wears Red's original hat and Jigglypuff Leaf's. Jigglypuff is also sometimes considered a counterpart to Pikachu.
 * Crouching Moron, Hidden Badass: Jigglypuff's most powerful move is her falling asleep, but the move is super effective!
 * Glass Cannon: In Melee, her aerial game was incredible, with the fastest air speed, fast and powerful aerials, and the ability to utilise her jumps to chase an opponent far off the stage using the advanced "Wall of Pain" technique. And to top it off, her Rest attack can KO under 25% while having guaranteed combos into it. However, a combination of being the second lightest character and having the slowest falling speed made her get KO'd vertically at extremely low percentages, well before other characters would get KO'd at. She has slightly better endurance in Brawl, though her offensive capabilities have been severely reduced.
 * Joke Character: In the original. In the sequels, she's a Lethal Joke Character.
 * Killer Rabbit: According to its Pokédex entry, Jigglypuff's cuteness is really a form of self defense, luring enemies in only to put them to sleep and give them a beating.
 * Limit Break: Puff Up.
 * Sizeshifter
 * Magic Music: Her singing.
 * Martial Arts Headband: One of her alternate outfits in Melee.
 * Mon
 * Nerf: In Melee, Jigglypuff was a terrifying glass cannon with an unmatchable aerial game, fast and powerful attacks, and the ability to combo about anyone into an attack that K Os under 25%. In Brawl, her strong attacks were weakened and/or slowed down, Rest went from K Oing under 25% to not K Oing until around 75%, and Jigglypuff's combo ability was more hindered than other characters' were by the decreased hitstun. Brawl's more defensive play has also amplified Jigglypuff's survivability issues, despite Jigglypuff being slightly heavier. Jigglypuff is currently the character to suffer the largest tier drop from Melee to Brawl, going from third best and top tier to third worst and bottom tier.
 * Nice Hat: Her alternate costumes.
 * No Biological Sex: Her gender is ambiguous, but referred to as female for simplicity's sake.
 * Non-Elemental
 * Pint-Sized Powerhouse
 * Ridiculously Cute Critter
 * Tertiary Sexual Characteristics: The bow on the back of her palette swaps in all games, the flower by her ear starting from Melee, and Leaf's hat in Brawl. Also, in Melee, another of her alternates was a crown that looked a lot like Princess Peach's.
 * Secret Character: One of the original four in the first game, and is usually grouped together with Luigi, Captain Falcon, and Ness for this reason. Together with Luigi, she has also stayed consistently unlockable through all three games.
 * Signature Move:
 * Sing, despite being able to be learned by a large number of Pokémon, is strongly associated with Jigglypuff.
 * Rest is also associated with this particular Jigglypuff.

Giant Donkey Kong
"Appears in: original, Melee, Brawl"

Giant Donkey Kong is, well, a giant Donkey Kong, and the first mini-boss of the original's one-player gauntlet. He's so big that when you face him in 1P Mode in the original, you get two CPU allies to help you. In Melee, he shows up as a boss in Adventure Mode, but you don't get any allies. However, in this game he is simply Donkey Kong under the effects of a Super Mushroom. He also appears in a few events in both Melee and Brawl, sometimes as the player character, sometimes as an enemy.


 * Demoted to Extra
 * Giant Mook
 * Mighty Glacier: He's big and slow, but he can take tons of damage and hit people from all the way across the screen.

Metal Mario
"Appears in: original, Melee"

Metal Mario is the second mini-boss of the original game's 1P Mode. He is very different from Mario, as he is much slower, but can take far more punishment. In Melee, he is once again a mini-boss, this time in Adventure Mode. However, the introduction of the Metal Box, which could put any character in a similar state, lowered his importance, and he doesn't return as a boss in Brawl.


 * Canon Immigrant: While not really "canon", he has appeared in some Mario spinoffs as a separate character from Mario. Mario Kart 7 gives him a distinct, cockier personality from him.
 * Chrome Champion
 * Demoted to Extra
 * Stone Wall
 * Unflinching Walk: Literally. The fastest he goes is a brisk walk, but it takes a LOT of damage for him to even flinch compared to Mario himself.

Master Hand
"HA-HA-HA-HA-HA-HA-HA-HA!"

"Appears in: original, Melee, Brawl"

The final boss of Classic Mode, and the god of the Smash Bros universe. A disembodied right hand.


 * Boss Subtitles
 * Combination Attack: Three, with Crazy Hand.
 * Canon Immigrant: Appeared in Kirby And The Amazing Mirror as a mini-boss, then as a dual boss.
 * Expy: Most of its and Crazy Hand's designs and movesets come from Kirby Super Star boss Wham Bam Rock.
 * Giant Hands of Doom
 * Helping Hands
 * Original Generation
 * This Is a Drill: His drill fingers attack.
 * White Gloves
 * White Gloves