AI Player Personalities

AI players can be weaker or stronger, but it's not always fun, and not even always clearly defined. Thus, there are AIs that differ from their peers with optimization criteria and biases in decisions, which makes them stronger or weaker than others depending on the situation. Among the other things, AI behaving differently makes each game different, improving replayability.

Video Games

 * Armada 2525 has personalities randomized, but you can use "Set Personalities" option. Personalities have 3 components: tactics (how they act in a war - Cautious / Prudent / Reckless / Manic), strategy (overall development - Industrialist / Technologist / Ecologist / Militarist / Expansionist) and stance (diplomatic inclinations - Peaceful / Isolationist / Defensive / Aggressive / Xenophobic).
 * Master of Orion (and Master of Orion 2) has personality (Ruthless / Erratic / Aggressive / Pacifistic / Honorable / Xenophobic) and objective (Diplomat / Militarist / Technologist / Ecologist / Industrialist / Expansionist).
 * Master of Magic has a similar system - personality (Maniacal / Ruthless / Aggressive / Chaotic / Lawful / Peaceful) and objective (Pragmatist / Militarist / Theurgist / Perfectionist / Expansionist).
 * Wing Commander pilots have most of the stats to define behaviour: Aggressiveness (more eager to engage, but less resistant to distraction by taunts when already attacking someone), Carefulness (expending energy and ammo, ranging from wasteful to conservative), Courage (whether the pilot will hightail after the first hits or always fight to death), Flying skill, Gunnery skill, Loyalty (willingness to obey in-flight orders, ranging from never to always) and Verbosity (probability of random chat/taunts, and for Human pilots, but not enemies also inclination to fly unpredictably and with more fancy manoeuvres than necessary).