Tempting Fate/Video Games

"Uther: I hope there is a special place in hell waiting for you, Arthas! Arthas: I guess we'll never know, Uther, I intend to live forever."
 * Near the start of Xenoblade Chronicles, Fiora tells Shulk that she's super-happy and wishes every day could be like this forever.
 * Starship Titanic, the ship that cannot possibly go wrong.
 * Final Fantasy IX has a fairly spectacular example in Cleyra, a Hidden Elf Village protected by a magical sandstorm: "No enemy would dare attack us when we strengthen the storm!" "I think strengthening the storm would be good for me." "Strengthening the storm is the best thing you can do right now!".
 * In Star Control II, you can meet the Melnorme and their space ship, the Inevitably Successful in All Circumstances.
 * Although, unless the player does something really silly, this will turn out to be an aversion.
 * In Resident Evil 5, right after you run into a pair of, one of the characters remarks that it's a good thing there was only a couple of them, because there was no way they'd survive against a whole horde of them. Guess what happens when you have to wait for the elevator...
 * Warcraft 3 has this in Arthas' dialogue

"Yogg-Saron: NO KING RULES FOREVER!"
 * We all know how that ends up.

""Was Bowser a pushover or what?" (cue Giant Bowser now blasting the windscreen to pieces and towering over the train at about two hundred foot tall)"
 * Anyone familiar with Warcraft or World of Warcraft knows how Goblin technology is prone to blowing up, whether it's supposed to or not; so would any sane person want to fly around Azeroth on a Goblin made Rocket Ride named "The Uncrashable"?
 * Which is subverted because, while it does stutter and make unnerving popping sounds, it actually gets you where you're going safely.
 * This trope is given a lampshade by Urdnot Fortack in Mass Effect 2, lamenting he is researching medicine and crop genetics when he thinks could just buy that from the Salarians. Shepard notes their surprise at him willing to trust the Salarians with that, to which Fortack asks rhetorically what they could do, render the Krogan even more sterile? He quickly adds "Wait, forget I said anything.".
 * Which is even more hilarious given that one of your party members is a leading salarian scientist who used to work on exactly that project (that is, upgrading the genophage to be even more effective).
 * In Halo: Combat Evolved, a group of space marines board a ship owned by hostile Covenant. They look around the empty room they arrive in, note that there are no blips on their RADAR, and one of them says: "No Covenant. I guess nobodies home." Cue doors all around them opening to reveal hordes of Laser Sword - wielding Covenant (who were wearing devices that shielded them from RADAR.)
 * Quickly lampshaded: "No Covenant. You had to open your mouth."
 * The two drivers of the Fawful Express boss in Mario & Luigi: Bowser's Inside Story have to be just asking for it from their comments before battle:

"(Mario/Luigi arrives at Bowser Jr's Boom Bunker, where he finds the Toad Brigade finding the remains of a destroyed robot on the first planet, it is Megahammer, the robot Bowser Jr. used during his battle against Mario/Luigi at the end of Bowser Jr's Fearsome Fleet)
 * Then: "Worry not, broskis! That guy's punch is no prob! Unless he spits fire, we'll take ZERO damage!" (And for that matter, the words "punch" and "fire" are in blue.)
 * Also, this dialogue from Super Mario Galaxy 2:

Blue Toad: Hey, Mario/Luigi! Come take a look at this!

Banktoad: Um, isn't this a bad idea? I'm scared...

Toad: Don't worry, guys. It's broken! (Mario/Luigi approaches the now-destroyed Megahammer when all of a sudden it immediately turns itself back on and start firing Bullet Bills again)

Mailtoad: Spoke too soon!

Yellow Toad: (sleeping) Wait, what?"

"Frederico: It is a good life we lead, brother. Ezio: The best. May it never change. Frederico: And may it never change us."
 * Metroid Prime 3: Corruption gets in on the act at the beginning of the game at the same time it references Warhammer 40K with the Horus Rebellion. That feeling it could get worse? He has no idea...
 * Prior to Metroid Prime, the Chozo actually did this too. Remember their wall-hanging made of Cordite? Cordite is a kind of gunpowder for modern-day heavy-duty artillery weapons. It's not something you should make wall-hangings off.
 * In Quake IV, the cowardly engineer you're escorting mentions how he hates waiting for elevators... Cue a bloody lot of Network Guardians crawling out of the woodwork. You Just Had to Say It, did you?
 * Also invoked at the end of Assassin's Creed: Brotherhood, when while the modern-day Assassins, which, to the perceptive player who picks up on this constant need to mention such things, creates a sense of foreboding. Talk about counting your chickens before they've hatched.
 * Throughout the game (while playing as Ezio), you can make areas safe for travel and unlock merchants by assassinating the guard captain in charge and burning the guard tower. One such captain is busy lecturing his men about how to watch for and survive Assassins and that he has great experience with them.
 * Also done at the beginning of Assassin's Creed II. It is a generally heartwarming moment, but also a bit unsettling because of this very trope.

"Tram computer: Unexpected obstruction ahead. Shutting down. Welcome to the Medical Deck."
 * Golden Sun: Dark Dawn: Waelda elder Laurel mentions a machine in Belinsk and how Matthew and his lot must never activate it. She demonstrates some genre savviness and refuses to tell the party how to turn it on when asked
 * In Dead Space 2, you're on a tram on your way to . Ellie tells you that the necromorphs are swarming in through a hole in the Medical Deck, but at least you won't have to go through there.

"RODRIGUEZ: I'm through with the whole piñata. Let's see that old fruit [Cohen] try an' keep me here..."
 * This audio diary from one of Cohen's disciples, that you find after you have to kill him, ends thusly:

"Makoto: Does screwing with peoples' lives get you off that much?! Hazama: Lives? Dolls don't have lives... they got jack-shit!
 * In Dragon Age II, Sarcastic!Hawke LOVES doing this. And Varric, being the narrator and Genre Savvy, hates it when he does.
 * In Saints Row 3, pedestrians may shout "You can't kill me!" at the protagonist as he/she drives by packing various shotguns, machine guns, electric grenades and a remote control for UAV-delivered smartbombs. In the prequel, drivers could occasionally be heard saying "This car ain't got a scratch".
 * Warhammer 40000 Space Marine - Orks have a bad habit of shouting "It takes more than that to kill an Ork!", or worse, "Go ahead! Shoot me again!" while you are actively shooting them.
 * Made even funnier when they shout "It takes more than that to kill an Ork!" when you hit them with a plasma pistol overcharge shot...
 * While it's canon status may be questionable, Hazama must be asking for it during the end of Makoto's Arcade Mode. Just listen to the dialogue - he must really have been desperate for trolling ammunition, as half the things he said have, with her intellect, the potential to come back to haunt him.

Makoto: A doll...?!

Hazama: Soul or no, if it was made by humans, then it was a tool meant to be used by humans! I mean, seriously! Wait... does that make beastkin tools, too?

Makoto: Shut the hell up! We were never tools, you stupid asshole!

Hazama: Oh, my little chipmunk... you were created with the purpose of fighting the Black Beast. She was created with the purpose of killing a god!"


 * It gets much worse for him.
 * Bentley gets a case of this for "Operation Choo Choo" in Sly 2: Band of Thieves". For that, his RC copter had to fight Neyla's aircraft not once, but twice.