Gears of War



Gears of War is a tactical Third-Person Shooter video game developed by Epic Games and published by Microsoft Game Studios. The game uses a "stop and pop" approach that heavily emphasizes the use of cover. There isn't a jump button and everything is angled towards making the combat as personal and violent as possible (the main gun used has a chainsaw built into the grip, called the chainsaw bayonet).

The general story centers on the soldiers of Delta Squad as they fight to save the human inhabitants of the fictional planet Sera from a relentless subterranean enemy known as the Locust Horde. The Coalition of Ordered Governments (COG) is fighting back with their own soldiers they call "Gears" (hence the name). The Locust are relentless, vicious, can pop out of the ground almost anywhere and seem to be numberless, but the COG have superior technology and the capital city of Jacinto is located on a plateau of solid granite, making it the one place the Locust can't tunnel up.

The player assumes the role of Marcus Fenix, a battle-hardened former war hero. When in cooperative play, the second player takes control of Fenix's best friend and fellow soldier Dominic "Dom" Santiago. Alongside them are fellow soldiers from another squad who they seem to frequently join with: Augustus "Cole Train" Cole and Damon Baird.

Besides dealing with the humanoid footsoldiers there is a great deal of focus on monstrous creatures you have to face such as the dinosaur-like Brumak (with a cannon on its back and chainguns on each arm), the crab/spider-like Corpser and the "monkey-dog" Wretch. Alongside that, the games are about building atmosphere and drawing you into the moment, investigating abandoned warehouses and exploring a labyrinth of underground tunnels. These are not games to play in the dark.

On the way, they do manly things like blowing stuff up, delivering one-liners and growing beards.

Due to its success, the game was followed by four sequels, the first three developed by Epic Games. When Microsoft bought the rights to the franchise from Epic Games in 2014, development of further games was taken on by The Coalition.

 Gears Of War  "Dominic Santiago: Welcome back to the army, soldier. Marcus Fenix: Shit."

Released on November 12, 2006, the Locust Horde has been rampaging across the planet for about 14 years. Marcus Fenix was imprisoned for dereliction of duty four years earlier, but was pardoned when the Locust assaulted Jacinto Plateau and invaded the prison. Marcus was reinstated and assigned to Delta Squad alongside Dominic Santiago. His first assignment involves a priority mission to assist another group, Alpha Squad, to deploy a device that would help deliver a final strike against the enemy.

The game was praised for its beautiful visuals and innovative gameplay system. The most common complaints were a dull color palette but most especially an uneven storyline.

The game was re-mastered in 2015 by The Coalition for Xbox One and Windows 10 as Gears of War: Ultimate Edition.

 Gears Of War 2  "Marcus Fenix: This is it, Dom. This is everything we've been fighting for. Dominic Santiago: Yeah, well Maria is everything I've been fighting for."

Released on November 7, 2008, the Locust re-emerge several months after the events of the first game, except more desperate and far more dangerous, while on the surface, many human refugees and Gears have fallen sick with a disease known as Rustlung, an Imulsion sickness. COG forces return to action in an attempt to make an assault on the enemy's home turf, while Dom embarks on a personal mission to find his missing wife Maria, putting him in conflict with his other responsibilities as a member of Delta Squad.

The second game received similar accolades, with many complaints of the first game addressed. The graphics are better than ever, a larger weapon variety is given and the story is epic while more personal. However, it still holds many slight flaws, but that doesn't reduce the amount of fun there is in playing the game. The multi-player set-up has also been cheered, with the new "Horde" mode receiving the most attention; while it didn't invent the concept, Gears 2 is the reason most shooters have a wave-based mode now.

 Gears Of War 3  "Augustus Cole: "Do you ever feel like you're dead, but nobody ever told you?""

Released on September 20, 2011, the ending of the second game has left both sides decimated, with Marcus and Delta Squad trying to keep their head down as there's no place left on Sera that is safe. Anya Stroud has joined the team as a soldier, Dom has grown a Beard of Sorrow and the approaching summer has the squad wearing lighter versions of their normal armor. The story picks up 18 months later when the COG leadership (what is left of it) approaches Marcus with some new discoveries about the Locust. Unfortunately, the Gears don't just have to contend with the Locust Horde: a new faction, the Lambent Locust, have emerged from the underground and are hostile to both sides.

With the added benefit of a multi-player beta to iron out the kinks (including dedicated servers), Gears of War 3 ended up the best reviewed of the trilogy with a very bright color palette, crisp visuals and fluid gameplay. A very full game release, it has a very long campaign where you can play with four characters at all times (including a co-op online arcade version), Horde Mode 2.0 (with some Tower Defense-like strategy), Beast Mode (a reversed Horde Mode where you play as Locust creatures attacking the COG), loads of features to track your gaming history and a single leveling system that works under all modes. The game was also built to be heavily modifiable, with a Downloadable Content pack called "RAAM's Shadow" containing an entire mini-campaign.

 Gears of War: Judgment 

Released on March 19, 2013. A prequel from fifteen years before Gears of War focusing on Damon Baird's time as a lieutenant in Kilo Squad, with Augustus Cole and others under his command. In the tale, taking place early in the Locust War, the squad is accused of treason for stealing COG experimental technology on a mission.

 Gears of War 4 

Developed by The Coalition and released on October 11, 2016, the game is set 25 years after Gears of War 3 and focuses on JD Fenix, the son of Marcus Fenix.

A film adaptation is currently in the works, though plagued with Development Hell, and the third game will be the last to feature Delta Squad. A series of comic books expand on the backstory and what happens between the games, alongside a collection of five novels, with the final installment released in 2012.

"Barrick: Do you have the code? Kim: Heh, just help me with the door."
 * Abandoned Hospital: The New Hope facility and the multi-player level "Blood Drive".
 * Abnormal Ammo: Nemacysts are huge, flying, squid-like creatures who constantly vent toxic sludge, and are fired as flak or hunter-killer missiles from Seeder arthropods. The Ink/Smoker grenades are actually baby Nemacysts tied to a Bolo Grenade handle. The Digger Launcher in the third game fires a small burrowing creature which digs through the ground ignoring any cover in its path, popping out from the ground if there's any enemy in its trajectory then detonating itself.
 * Action Bomb: Several. Most Lambent enemies, as well as Reavers, explode upon death. Tickers are a straighter example, as they deliberately blow themselves up.
 * Action Girl
 * Locust Berserkers are really female Drones. They're far more dangerous and deadlier than the males and more feared by the Gears. They're also invulnerable until you hit them with an orbital bombardment or set them on fire.
 * In the third game, Anya has ditched her Mission Control role in order to fight on the battlefield with the male Gears, alongside another female gear, Samantha Bryne, as well as a veteran of the Pendulum Wars who fought with Colonel Victor Hoffman, Bernadette "Bernie" Mataki. Alicia Valera in "RAAM's Shadow" rounds out the gender ratio in Zeta Squad.
 * Adaptational Badass: In a variation, each succeeding Carmine in each game is more badass than the previous one, or at least lives longer. !
 * Adrenaline Makeover: Anya
 * After the End: The visual design is built like this, the story is about what has to happen for something to be After the End. Before Emergence Day, human civilization endured the Pendulum wars. After about 85 years of destructive, sometimes nuclear war, Sera could be described as post-apocalyptic; the people left are just fighting for the ashes. Gears of War 3 embraces it in full, and it's likely to the point that even if the fighting stopped today there wouldn't be an infrastructure left to rebuild the civilization they once had.
 * A.I. Is a Crapshoot: Niles Samson's "semi-sentient security program", which is a little bit obsessed with cleaning up "filth"., though it doesn't seem to actively attempt to kill you, and even makes an effort to protect you by advising you not to mess around with the main computers, which.
 * All There in the Manual: The first game throws you right into the conflict with little elaboration, in fact the opening cinematic doesn't play when you press start; it kicks in if you idle on the title menu for a while making a lot of people eager to play the game missing it altogether. The most comprehensive backstory detailing is in the concept art book that comes with the collector's edition. The key events that are not explained within the game involve: this is not Earth but a planet called Sera, the Pendulum Wars was a world-wide conflict over control over a super-fuel called Imulsion (started before the characters were born), Emergence Day was so devastating that the COG turned the Hammer of Dawn on their own cities just to fry the Locust and keep them at bay and leaving pockets of survivors called the Stranded. Fortunately, the current comics and novels are doing this job for everything, although for those who haven't read those, Epic was nice enough to put a "Previously on Gears..." video in Gears of War 3, which describes the relevant events over all the games, books, and comics, though in the end, Epic resorted to posting explanations for some of the unanswered questions from ''Gears of War 3' on their official forums.
 * Alphabetical Theme Naming: Anthony Carmine, Benjamin Carmine, and Clayton Carmine. Since there are four Carmine brothers in total, the last one will most likely be D. Carmine.
 * Always Over the Shoulder
 * Ambiguously Brown: Samantha looks vaguely Hispanic, but her accent is Claudia Black's own British/Australian mix. Otherwise the games are pretty good with being clear about various character's ethnicity.
 * And This Is For:
 * Used by Marcus ; See This Is for Emphasis, Bitch.
 * Clayton Carmine can also say some kills are for
 * Anticlimax Boss: The final boss of Gears Of War 2,, literally dies in 2 or 3 seconds. Climax Boss Skorge himself puts up a reasonable fight, but is nowhere nearly as tough as General RAAM was back in the first.
 * Anyone Can Die: The games make an effort to introduce major characters and have them die along the way, as this is an unrelenting war. It was invoked by Cliff Bleszinski regarding Gears of War 3, as being the final game all bets were off and even the core characters were at risk.
 * Apocalypse How: Class 2 in the backstory. All major civilization is knocked out besides the COG and a few pockets of stranded civilians living in the ruins of cities. Gears of War 3 indicates that things are coming dangerously close to a Class 3..
 * Armor Is Useless: In 3, there are unarmored skins of Marcus, Dizzy, Anya, Jace (campaign only), and one of Cole in Thrashball pads, who can take just as much damage as the armored COG characters and the rock-skinned locust.
 * Artificial Stupidity
 * In the first game, combined with Suicidal Overconfidence: your A.I. teammates will often vault over a perfectly good piece of cover to charge straight into enemy fire, resulting in them being shot full of holes. Locust Drones also do this sometimes, but they can pull it off since they're Made of Iron, whereas your teammates are not.
 * By the second game the friendly A.I. has been vastly improved and can hold its own even without your help, and it's possible for you to sometimes play whole sections without expending a single round of ammo!
 * In the third game,  at the point where it starts leaking Imulsion, the first thing Marcus says is to avoid said Imulsion. Your AI teammates will ignore this piece of advice and spend the rest of the fight walking into the Imulsion and screaming for help. Especially frustrating on Insane difficulty.
 * Ascended Extra: Of a sort, while not technically the same character the Carmine brothers through the three games have identical personalities and much more screentime in each installment.
 * Ascended Meme
 * The third game actually features the characters reacting with joy to see backup and saying, "It's Carmine!"
 * One of the Stranded in Char asks "Show me that two piece again!" Two-piecing was the Fan Nickname for the melee -> shotgun combo that dominated the original Gears of War multi-player.
 * When playing as Adam Fenix in multi-player, and beating the crap out of someone with the extended face punch, he'll sometimes say: "Your mother is a classy lady!"
 * Lieutenant Kim's "I've got the code" shows up twice in Gears of War 3: as the Onyx medal for interacting with objects and as a Continuity Nod in "RAAM's Shadow".

"Adam: "Don't worry, I'm an old hand when it comes to weapons of mass destruction.""
 * Attack Its Weak Point: Plenty
 * Flamethrower-equipped Locust carry their unfortunately bullet-vulnerable fuel packs.
 * The Locust have yet another developmental oversight, what with their warbeasts having soft, unarmored bellies ripe for crosshair focus.
 * The expediency of a helmetless Corpser takes a sudden drop when they can't see.
 * The bigger Lambent foes broadcast their soft and soon-to-be bullet-ridden weak spots with glowing tumors, and in the case of the more mutated Drudges, shoot the tentacles.
 * The otherwise nigh-invulnerable Armored Kantus is kind enough to pause and heal its fellow Locust with its screams, giving you ample time to stuff its mouth full of lead.
 * The Atoner:
 * Marcus...sort of. He's more concerned with proving himself a reliable soldier once more than trying to apologize. Chairman Prescott in Gears of War 3 comes back after being AWOL for almost 2 years, and delivers the MacGuffin that gets the game going.
 * Adam Fenix is revealed to be like this, since he was the driving force of the Hammer of Dawn, which is what the COG used to scorch their own cities.

"Marcus: BLAM! "That's one." BLAM! "That's two." BLAM! "That's three." BLAM! "That's four!" BLAM! "That's five, motherfuckers!''"
 * Authority Equals Asskicking
 * General RAAM personifies this trope. Skorge, a bit less so, but cutting a tank in half is still pretty badass.
 * Colonel Hoffman, to a lesser extent, as he's on the same level as the rest of Delta Squad, but when you consider how much of an achievement it is in this universe to even make it to your mid-thirties (Word of God has him at age 60 in Gears of War 3) and he's no coward or stranger to frontline fighting makes him pretty hardcore.
 * Marcus plays with this: prior to the games, he was a decorated soldier and war hero, but after abandoning his post to try and rescue his father, he gets sent to prison. At the start of the trilogy, he's technically only a private, though within an hour, he gets back up to sergeant.
 * Ax Crazy: Anthony's very popular character for multi-player, likely because of his very enthusiastic quotes while fighting, practically to the point of this trope. The tendency of many players to use the chainsaw bayonet at every possible opportunity also counts.
 * Badass: Pretty much every plot-important character.
 * Badass Beard: An Easter Egg in Gears of War 3 allows everyone to have a beard, even Anya.
 * Bad Boss: In Gears of War 3, Aaron Griffin is the former CEO of an Imulsion energy corporation, now the leader of a Stranded group taken up residence in the high rise Griffin tower. Within the campaign he talks a lot about keeping his "employees" safe and doesn't like the COG because they tend to bring the Locust war with them. But an in-game collectible carries a note from one of his Stranded members who comments that Griffin always refers to them as Employees, which many resent because they were obviously not getting health insurance anymore. Plus he largely kept the best stuff for himself (gold plated weapons can be seen in his office) and everyone was afraid of being chosen for the next near-suicidal Imulsion run.
 * Bald Black Leader Guy: Griffin in the third game. Former energy magnate, current ruler of a post-apocalyptic city, always ruthless.
 * Bash Brothers:
 * All of Delta Squad, but especially since cooperative play allows you to be Marcus and your friend be Dom.
 * In-universe, Baird and Cole were really tight before they ever met Marcus or Dom, and still are as far as can be seen.
 * Gears of War 3 takes this to the logical extreme, where there's four player co-op for the entire campaign.
 * Bayonet Ya: The third game features the "Retro Lancer", first-generation Lancers from the Pendulum Wars with much higher recoil and a heavy bayonet. The blade itself doesn't do much more damage in melee strikes than other weapons, but it allows for a nasty charge attack that can impale any regular infantry.
 * Beam Me Up, Scotty: Invoked when Cole revisits his hometown. "The Cole Train don't go woo woo. It's WHOOOO~!"
 * Which is also a meta reference, because "woo woo" was sometimes used by Terry Tate, Office Linebacker, also played by Lester Speight.
 * Beard of Sorrow: The new beard Dom's sporting in Gears of War 3 is this. In the "Ashes to Ashes" trailer, the way he just lies back and waits for the Drone to finish him off shows he doesn't give a shit about anything anymore since . Overlaps with Death Seeker.
 * Bee People: The Locust Horde society is structured with a Queen at the top, and lots and lots of disposable drones.
 * Benevolent Architecture: As Yahtzee stated, chest-high walls are the key to victory in the war.
 * The Berserker
 * Naturally, Locust Berserkers. Your first time through the game, this creature is absolutely terrifying. The kicker? A Berserker's really a big, normal drone... only female.
 * Gears of War 3 introduces the Lambent Berserker. Everything that is makes the originals tough is there, only it is capable of surviving multiple Hammer of Dawn attacks, has tentacles that gives it a longer reach, will jump and land like an Imulsion bomb and eventually start leaving Imulsion trails and toxic vapors limiting your movement. All the while still screaming and rushing at you.
 * Cole has tendencies toward exhibiting a few traits, but is more in tune to the Boisterous Bruiser.
 * BFG: Virtually every gun in the game is oversized, and it wouldn't do to list every gun that isn't a sidearm here, so we'll just list the most notable:
 * The Retro Lancer, (the one on the right) a rifle with a bayonet the size of a cutlass that looks like a hybrid of an FN-SCAR-H and an M60, which could double as a mounted machinegun turret.
 * The Boomshot, an enormous grenade launcher with a 60mm bore that shoots grenades in four-round bursts,
 * The One-Shot, which can only be described as a sniper cannon,
 * The Mulcher and Vulcan Cannon, which are both man-portable miniguns.
 * Big Bad: Myrrah. Note that Epic Games use the term "Big Bad" to refer to the final bosses of each game (General RAAM in the first, and Skorge in the second), but they are more like Dragons in trope-speak.
 * Bigger Bad:.
 * Big Damn Heroes:
 * Cole has a one man Big Damn Heroes moment in Gears of War 2. Dom has one in Gears of War 3,.
 * The Command Center fortification for Horde 2.0 gives you the opportunity to call in support, starting with a quick sniper support and being able to upgrade through mortars and the Hammer of Dawn. Unsurprisingly it is quite satisfying to call in for help and see the screen light up with kills.
 * Bittersweet Ending: The second and third games feature victory and ultimately survival, but at a great cost..
 * Black and Gray Morality: The more the Expanded Universe sheds light on the COG, the less light you want shed on them.
 * Black Dude Dies First: Although subverted and never stated outright, Marcus is seemingly paranoid of this in the first game. Every time he orders Delta Squad to split up, he never tells Cole to come with him. By the second game he appears to be over this and does have Cole come with him..
 * Blade Brake: General RAAM does one after falling from his  Reaver in RAAM's Shadow.
 * Blatant Item Placement: The game is based around cover after all, but there are times when bombs specifically reducing buildings to chest-high walls becomes very obvious.
 * Blood Sport
 * The fictional Thrashball is more tame than most examples, but it still requires players to wear some fairly heavy armor, and management discourages but does not ban acts like "accidentally" stomping on prone opponents or "accidentally" punching opponents in the face, neck, or groin when diving for a catch. It's worth noting that Cole broke nearly every record the sport offered, including the most number of injuries in one play.
 * In Gears of War 3, there is a small Easter egg where you can peek in through a window and see a group of Savage Locust watching a cockfight between Wild Tickers.
 * Bob Haircut: Anya and Samantha both sport cuts similar to these in Gears of War 3.
 * Body Count Competition: At one point in Gears of War 2, Marcus and Dom see a long line of Locust drones walking far below them. Dom makes a comment about practicing with their sniper rifles, and for each successive kill, Marcus numbers his kills.
 * Body Count Competition: At one point in Gears of War 2, Marcus and Dom see a long line of Locust drones walking far below them. Dom makes a comment about practicing with their sniper rifles, and for each successive kill, Marcus numbers his kills.

"Valera: Thanks for the assist. Barrick: You know me, Val... I'm always watching your ass."
 * Bond One-Liner: "Look, ma, no face..." and many more.
 * Bond Villain Stupidity: In 3 Myrrah discovers Delta Squad emerging from the underground corpser nest while she is riding her flying, death-dealing beetle. This thing is so vicious that it is ultimately the big boss fight of the game. Instead of attacking them with it while they are cornered in a box canyon, she calls some piss-weak Shriekers to do it and flies away.
 * Book Ends:
 * The opening of Gears of War 3 is very similar to the opening scene of Gears of War, only Dom's role is filled by Anya instead and there are Lambent Polyps instead of Locust Wretches..
 * In another case, spanning outside of the games, the original advertisement for Gears of War features Gary Jules' cover of "Mad World". Fast forward several years to Gears of War 3 and an instrumental version of the song plays.
 * Breaking the Fourth Wall
 * After losing a multi-player match on the COG side in Gears of War 2, Chairman Prescott will deride you. He might say: "Reload, refocus, respawn!".
 * Failing an active reload and causing the gun to jam as Griffin in multi-player in Gears of War 3 may have him say "Fuckin' noob!", clearly at you.
 * Bullfight Boss: Berserkers
 * Bulletproof Human Shield: Anyone can take an enemy as one if they have been downed (see Critical Existence Failure). The game considers an enemy dead by all means, meaning there's no way to help them while they are being held (in multi-player, their respawn timer starts), and when they are no longer held, they're practically a corpse. Maybe justified due to the armor all Gears wear, as well as the Locust being naturally tough.
 * Calling Your Attacks: Boomers and their many variants (Grinders, Maulers, Flamers and Butchers) always yell out an attack-related phrase (i.e. "Boom!" for Boomshot-wielding Boomers and "Grind!" for Mulcher-wielding Grinders) before opening fire. This is a good tell that lets you know when to Take Cover.
 * Camp Unsafe Isn't Safe Anymore: In Gears of War 2, a Stranded says the surface isn't safe anymore. The Locust, Kryll-infested, razor hail suffering surface.
 * Canned Orders Over Loudspeaker: In Gears of War 2 you can hear Myrrah spouting Locust propaganda in the later Nexus levels. Once Delta Squad finds a microphone, they offer a rebuttal.
 * Canon Immigrant: Jace was an Expanded Universe character who got an audio cameo in Gears of War 2 and appearances in the graphic novels. He shows up as part of Delta Squad in Gears of War 3. Likewise Samantha and Bernie first appeared in the novels, and are fully playable in the Gears of War 3 campaign. In a variation, Michael Barrick,, is available via Downloadable Content. Surprisingly, Action Girl Alex Brand has no planned appearance, much to some fans' disappointment.
 * Captain Obvious: Dom becomes this in Gears of War 2. This is the title that goes with the onyx "Spotter" medal in Gears of War 3.
 * Celebrity Survivor: Cole. In the third game, you go back to his hometown and even fight through his old stadium.
 * Chainsaw Good: The games so far have always had the Lancer assault rifle, with the aforementioned chainsaw bayonet. Not to be outdone, Skorge in Gears of War 2 wields a staff with chainsaws on both ends. The canon reason for this is the natural toughness of Locust hides led to bayonets being worthless. The Real Life reason is Cliff Blezinski had always had a dream of a gun with a chainsaw on it.
 * Chekhov's Gun
 * Imulsion irradiated wretches called "Lambent Wretches" in the first game return with a new angle in the second.
 * in Gears of War 3.
 * Chekhov's Gunman:
 * Chunky Salsa Rule
 * Clipped-Wing Angel: The final boss of Gears of War 2 is . It's basically a giant tree that stands still in one spot, and lasts all of 2 or 3 seconds as you vaporize it with the Hammer of Dawn.
 * Color Coded for Your Convenience: COG forces have subtle blue highlights on their armor, and have blue lights on their weapons. The Locust focus more on reddish and bloody colors, and have red lights on their weapons. What makes it really funny is the colored lights on the weapons and even on vehicles immediately change color depending on whether a COG or Locust is using it. Justified in fluff as the lights are called "COG Identification Markers" and since the Locust are ripping off COG technology as much as they can, the lights on the weapons would be changed by them too.
 * The Comically Serious: Marcus. The guy never cracks a smile. He does smirk occasionally, but it certainly isn't meant to be a "nice" smirk. Word of God states Marcus pretty much never smiles. Even at his birthday party, he didn't smile when they gave him the cake.
 * Command Roster: Technically, until the third game most of the group consists of multiple squads, largely Alpha and Delta. But they still come together sometime into the story and stay together as though they were one group.
 * The First Game
 * The Captain - Marcus,.
 * Number Two - Dom
 * Mr. Fixit - Baird
 * The Marine - Cole
 * Mission Control - Anya
 * The Neidermeyer - Colonel Hoffman, who doesn't get along well with Marcus but they come to respect each other by the end
 * Red Shirt - Carmine (Anthony)
 * The Second Game
 * The Captain - Marcus
 * Number Two - Dom
 * New Meat - Carmine (Benjamin)
 * The Scientist - Baird (In-game collectibles of various kinds are provided with some text commentary by Baird)
 * Mr. Fixit - Baird and Dizzy
 * The Marine - Cole
 * The Security Officer - Tai
 * Ace Pilot - Dizzy
 * Mission Control - Anya, Hoffman when they get into really top secret areas
 * Reasonable Authority Figure - Hoffman
 * Obstructive Bureaucrat - Chairman Prescott
 * The Third Game
 * The Captain - Marcus
 * Number Two - Dom, Cole also takes on a leadership role when out looking for supplies
 * The Scientist - Baird again
 * Mr. Fixit - Baird and Dizzy
 * The Marine - Cole, Jace and Carmine (Clay)
 * Cold Sniper - Sam
 * The Medic - Anya
 * Communications Officer - Anya
 * Mission Control - Switches up depending on who is out in the action. Anya, Bernie, Baird, Dizzy and  all take on this role.
 * Reasonable Authority Figure - Hoffman, Marcus also seemed to have a lot of respect for Captain Michaelson
 * Obstructive Bureaucrat - Prescott, although in this case he was trying to undo all the government secrets he had been hiding
 * Compilation Rerelease: The Gears of War Triple Pack, which bundles the first two games, as well as the "All Fronts" map pack.
 * The Computer Is a Cheating Bastard:
 * Skorge is a fairly tough boss only because he's unaffected by any form of attack other than a chainsaw duel. It's certainly there to show off the new chainsaw duel feature but it comes across as a frustrating Gameplay and Story Segregation. It's not a terribly difficult fight otherwise, unless you're . The pillars don't just fall in a straight line: you have to run to the other side of the hall, because these things will alter the direction of its fall to the point that it will somehow fall completely horizontally from a vertical position to kill you.
 * Insane difficulty is just a license for the game to be a cheating bastard.
 * This can actually be used to the player's advantage in campaign. AI squadmates never run out of ammo and can trade weapons with the player. This means that players can trade empty power weapons like the Torque Bow and Boomshot to an NPC, wait for the NPC to reload it, then take it back. Alternately, just give all your squadmates Boomshots and watch the carnage.
 * Continuity Nod/Call Back:
 * Gears of War 2 explicitly refers to things said in the last game as jokes to each other. Therefore...
 * It seems like half the dialogue with Benjamin are nods to his brother Anthony's death.
 * Clayton himself is one towards his brothers..
 * At the Lethia Imulsion Facility in Gears of War, Marcus tells Cole, "I'll take that under advisement". In the sequel, when Delta Squad starts debating on rescuing the Stranded in Mount Kadar, Cole tells Baird, "This is the part where he tells you he'll take it under advisement".
 * "Don't start with that juice shit again!"
 * "Hey, Colonel, I guess we ARE the support, huh."
 * "Yeah, but he [Skorge] made RAAM look like a goddamn pushover."
 * The third game's campaign opens with a scene almost identical to the prologue of the first, down to identical dialogue, with Anya in place of Dom.
 * One of the earliest collectable pickups in the third game is twenty bucks that Dom owed Marcus from when they bet on a Thrashball game Cole was in. The money is a few years too late, and currency is pretty valueless with no governments left to honor it, but the thought still counts.
 * Dom wears a combat knife on his armor during all three campaigns. It isn't used until.
 * A RAAM's Shadow achievement "Foreshadowing" requires players in multi-player to execute opponents playing as Kim while using General RAAM as a skin, calling back to the same event in Gears of War.
 * Convenient Color Change: Gun color changes depending on the holder.
 * Copy Protection: Cliff Bleszinski has stated with no small amount of vitriol that piracy of Gears of War stopped any chance of Gears of War 2 on the PC.
 * Corpse Land: The area where the Hammer of Dawn was used on the Locust to halt their attacks. In a disturbing mirror of Pompeii, there are ashen remain of every man, woman and child who were unable to reach the safe zone.
 * Crapsack World: Sera is reduced to a total hellhole in the aftermath of the Human-Locust War; the planet's surface has been scorched to cinders and its water sources contaminated by orbital Hammer of Dawn bombardment, nerve gas killed whatever the satellites didn't, fallout from the end of Gears of War causes terminal respiratory illness in the survivors, all the human cities have been destroyed, and according to the official tie-in novels, . Becomes a World Half Full at the end of Gears Of War 3 though.
 * Critical Existence Failure:
 * Played straight to an extent, as explosives will blow apart someone when it kills them, but not if the damage isn't enough. The games use invisible Hit Points, and when characters lose them, they become "down, but not out" in multi-player, meaning they can only lay on the ground to bleed to death unless someone revives them, or they are finished off. Enemies can be downed in the campaign (though not always); likewise, so can characters. In Gears of War 2, downed players can crawl away instead of being totally immobile. Curiously, bots that manage to get chainsawed in the campaign will generally be downed. The same is not true of players who are chainsawed. This is likely to compensate for Artificial Stupidity.
 * Generally, any explosive that is in range to damage a downed player will gib them.
 * Troika gun turrets cut the player off at the knees or otherwise splatter them into Ludicrous Gibs in two seconds. Just getting grazed by one is Only a Flesh Wound, however. Fortunately, this is averted by the turrets in the third game, and you'll go down first before dying to them.
 * Cross Playing: Enforced Trope for male gamers, as Gears of War 3 has playable female characters for the first time and a medal for playing as them in a very large number of matches (required for One Hundred Percent Completion). Also, Queen Myrrah is the Locust leader in the Capture the Leader mode.
 * Custom Uniform: There are some slight variations in the armor designs between major characters (regular COG Gears look exactly like Carmine), but in the first two games they were all similar enough that it was likely there was some mild customizable options (Dom has a shoulder light and combat knife to distinquish him from Marcus). In Gears of War 3, everyone has made significant alterations to their armor that takes it further away from being a uniform, including color coding. Marcus has orange highlights, Cole green and Baird blue as always. Hoffman has several medal-like markings on his suit to represent his command authority.
 * Cute Monster Girl:
 * Heavily subverted with the female Locust Berserkers, vicious and fugly 10-foot tall stone-skinned monsters.
 * Played straight in Gears of War 2 with the Locust Queen Myrrah, who strangely looks like a human woman wearing a squid on her back. Although this appears to be a plot point, this is never explained in game.
 * Dark Action Girl: Myrrah, the Locust Queen, takes to frontlines in Gears Of War 3, heaving stripped herself of her squid-dress from the second game. In fact, her combat outfit looks very nice, too. She acts as the Locust leader in multi-player.
 * Darker and Edgier: Gears of War 2 carries a darker, more personal story than the last, with various named characters dying, though none of them came from the original game, but were advertised as being in the sequel. Gears of War 3 takes this Up to Eleven.
 * Darkness Equals Death: The Kryll in the first game are a race of near-unstoppable flesh-eating bats who swarm anything not covered in light. It made this true for pretty much anywhere dark.
 * Deadly Fireworks Display
 * Most of the large Lambent in the third game, particularly Lambent Berserkers and Gunkers.
 * Deadpan Snarker: Marcus, though his general attitude is The Comically Serious and exacerbated with a voice that occasionally sounds like Eeyore. Baird plays this trope the straightest. By the third game, it escalates into World of Snark, with everyone throwing insults and one-liners at each other.
 * Deal with the Devil:
 * Its highly, highly implied she was going to do it anyway.
 * Death From Above:
 * The Hammer of Dawn satellite laser, required to use with a laser marker.
 * In Horde 2.0 the Command Center fortification allows you to upgrade to calling in a mortar or Hammer of Dawn strike. Since you have no direct control over where it drops, it can surprise both you and your teammates.
 * Death or Glory Attack: The Sawed-Off Shotgun. It has only one shot per reload and one of the longest reloads in the game, and its kill range is shorter than the Gnasher. So if you miss your shot, you are in deep, deep trouble. That said, it deals enough damage to one-shot anything up to a Boomer.
 * Death World: Sera. Even the weather is trying to kill you.
 * Degraded Boss: Gameplay-wise, Grinders are essentially weaker versions of General RAAM with less health and no Kryll protecting it. Story-wise, they're two entirely different beasts (RAAM's an ascended Theron Guard while Grinders are Boomers with a Mulcher), yet their tactics are more or less the same.
 * Deliberate Values Dissonance: Word of God states the reason Anya and other women typically weren't COG infantry is because fertile women were needed for a more important duty vital to the survival of the human species. Infertile women, on the other hand, were sent straight to combat duty; if Alex Brand is any example, they make sure they really are infertile first. The dissonance also applies in-universe as Marcus clearly states to Alex that some of the practices implied by this trope are not one he agrees with by any means. Brand, for her part, decides while she should and is justified in being judgmental and pissed, when the fate of what remains of humanity is on the line, holding a grudge is probably not the best thing for everyone; she'll wait until after.
 * Disproportionate Retribution: Not only is Marcus' abandoning his post to save his father considered the worst form of treason, but the manual states Dom was demoted for daring to defend him in his trial. Justified as disobeying orders and what not is generally a bad thing in the military for a variety of reasons, as well as the fact Marcus leaving his post with the Hammer of Dawn targeting laser lost a good chunk of Jacinto.
 * Do-Anything Robot: JACK is a much more subtle version. It's equipped with various devices for communications and repairs but is primarily used to burn the locks off doors and hacking terminals..
 * Does This Remind You of Anything?: Niles of the top-secret New Hope outpost is obsessed with cleanliness, despite the place being very unclean, and seems to be practicing some rather amoral experiments for the good of our future. Sounds very much like the "scientist devoted to a certain fascist government's advancement" type; even lampshaded by Dom, saying the place looks like "...an internment camp."
 * Double Entendre: "RAAM's Shadow" has a particularly snicker-worthy one.
 * Double Entendre: "RAAM's Shadow" has a particularly snicker-worthy one.

"Baird: Bottom floor! Sporting goods, lingerie, and one bitch-ass queen!"
 * Dressing as the Enemy: Subverted. Marcus briefly mentions doing this to sneak into the Nexus in Gears of War 2, but he and Dom decide to go in guns blazing instead . Can be played straight in the "Deleted Scene" DLC if you can take the sneaky option.
 * Driven to Suicide: . The damage is not seen.
 * Dynamic Entry: In the first two games locust can enter the game space via Emergence Holes, stable channels to their tunnel network. However in the third game, they do away with that and practically explode out of the ground. There is an award for taking out a locust while it's airborne.
 * Early-Bird Cameo: Some of the Locust were seen in promotional renders of the Unreal Engine 3 before the game was announced. Likewise, some of the character designs in Unreal Tournament 3 are close enough to be predecessors of the various Gears.
 * Earn Your Happy Ending:.
 * Easter Egg: There are a bunch of silly gags that can be found, such as a toaster ("Who wants toast!"), a cowboy hat wearing Corpser and a giant Lambent chicken!
 * Elaborate Underground Base: The Hollow and Nexus
 * Eldritch Abomination: The Lambent, especially the Lambent Brumak and Drudges. For Druges if they take too much damage but do not die, they will either mutate into three different forms (.
 * Elevator Floor Announcement:

"Baird: "Oh man... this is just wrong. I'm coughing up blood that ain't mine.""
 * Elite Mooks: In the first game it was Theron Guards, tougher Locust Drones with the Torque Bow. In the second game it is the Kantus Priest, wielding a semi-auto pistol, can heal enemy troops and can summon explosive Tickers. In the third game it is the Armored Kantus, immune to virtually any small arms fire and thus requiring explosives to take down
 * Enemy Civil War: Gears of War 2 reveal the struggle of the Locust Horde against the insane Lambent Locust mutants. Not much use to the player, as the game mostly has them both trying to kill you instead of fighting each other. This is made MUCH more prevalent in the third game.
 * Epic Flail:
 * Bolo Grenades are really explosive maces. Epic Flail indeed, though they can only be used to blow things up, and the melee animation to stick grenades onto enemies looks like a swing, but it doesn't do any damage aside from sticking the grenade and watching them explode spectacularly.
 * Played absolutely straight with Maulers. These Boomer variants with Boomshields and heavy armor carry what appear to be larger versions of Bolo Grenades. Much larger...and reusable...and they don't throw them: they simply run up and hit you explosively with it.
 * Establishing Character Moment: Nearly everyone of Delta Squad gets their moment, but no one beats Cole's introduction in the first two games. The first game has him challenging an entire squad of Locust by himself until he gets reinforcements. In the second game, well, he is the reinforcements. Nobody stops the Cole Train, baby!
 * Expy:
 * Cole is the soldier version of Terry Tate, Office Linebacker, a joke character from a series of Reebok commercials. Of course, they're played by the same person.
 * The Kryll bear more than a little resemblance to the nocturnal creatures in Pitch Black.
 * The Faceless:
 * The Locust Queen Myrrah,.
 * The Carmines play the straighter example: each bear a striking family resemblance... considering their tendency to wear helmets. The third game actively teases us with it:.
 * In multi-player if a COG soldier or one of the Carmines receives a headshot it can cause the head to split in two down the middle. You can see their faces using the Ghost Camera.
 * Face Revealing Turn: In Gears of War 3, the group enters Mercy, which is mysteriously desolate and the sole survivor they find is quickly killed by unseen monsters. Eventually in the sewers, they find a sobbing woman, and when Marcus approaches
 * Fake Longevity: The first game has achievements for 100 multi-player games with a kill with each weapon and 10,000 multi-player kills in total. Gears of War 2 takes it to ludicrous extremes with "Party Like It's 1999" for playing that many multi-player rounds (with or without bots, and with or without even being online) and "Seriously 2.0", which requires 100,000 total kills across all game modes. For reference, playing through the campaign once gets you about 1000 kills. The third game takes this Up to Eleven, introducing several longevity awards with absurd requirements: the "Doorman" medal requires you to grind opening doors, which would take dozens if not hundreds of campaign run-throughs to achieve; the "Allfathers" medal requires you to play 15000 matches (not rounds, matches) of multi-player; the Founder ribbon requires you to be the one who founds the first base in Horde 2.0 hundreds of times, and so on. In addition, this article details how "Seriously 3.0" in Gears of War 3 might be the toughest achievement to ever unlock.
 * Five-Man Band
 * The Hero - Marcus
 * The Lancer - Dom, Jace.
 * The Big Guy - Cole, Clayton in Gears of War 3 at times. Some Stranded even refer to Cole as "the big guy," during one mission.
 * The Smart Guy - Baird, who lampshades this by explicitly identifying himself as "the smart guy".
 * The Chick - Anthony and Benjamin in their respective games, Samantha and Anya in Gears of War 3.
 * Team Pet - Jack
 * Done again with a different band in "RAAM's Shadow":
 * The Hero - Michael Barrick
 * The Lancer - Jace
 * The Big Guy - Tai
 * The Smart Guy - Minh Young Kim
 * The Chick - Valera
 * Team Pet - Jack
 * Five-Token Band: It's actually pretty well done to where it doesn't seem like marking off a checklist. Cole, Franklin, Jace and Griffin are all black, Dom and Maria are Hispanic, Tai is Samoan, Kim is Asian, and Sam is Ambiguously Brown. The majority of other characters wear helmets.
 * Finishing Move: Characters who've lost their Hit Points will often be incapacitated instead of killed, allowing for a stress relieving curb stomp. The second game introduced unique finishers with individual weapons. The third takes it up to eleven where you can continue them to gain more experience as well as giving each weapon an unlockable special execution.
 * Follow the Leader: Gears of War inspired a wave of third-person shooters and/or Take Cover games that is still ongoing, like Army of Two, Mass Effect and Transformers: War for Cybertron. Similarly, it's also almost unthinkable these days to play a shooter without a "Horde"-inspired 'endless waves of enemies' mode.
 * Foreshadowing:.
 * For Massive Damage: The Lambent have glowing tumor-like growths of Imulsion in their chests or stomachs that serve as targets to quickly kill them. Shooting Drudges in their growths is the only way to take one down without it metamorphing into a nastier variant after taking enough damage.
 * Four-Temperament Ensemble: Marcus is Choleric, Dom is Melancholy, Baird is Phlegmatic, Cole is Sanguine.
 * Fungus Humongous: The Inner Hollow in Gears Of War 2 has mushrooms that are slightly shorter than Delta Squad, and some slimy stuff on the walls that might be fungi.
 * Funny Background Event: A Black Comedy example. In "RAAM's Shadow", Zeta team discovers the remains of an evacuation center in a high school gym. Among the carnage is a charred body jammed in a basketball hoop.
 * Game Breaking Bug: A bug currently making the rounds in Gears Of War 3 will accidentally dump a 5-man Horde team into Wingman mode. Since Wingman's typically played by 4 teams of 2 in a free-for-all setting, dumping an entire group of 5 onto a single team is  slightly unbalancing.
 * Gatling Good: The hand-cranked Mulcher is man-portable and can... well, mulch soft targets at close range. The Silverback mounts what seems to be a more powerful variant, and gatling turrets appear occasionally in COG bases. There's also the Vulcan Cannon, which is more like an actual modern-day gatling gun and sounds like a cross between a chainsaw and thunder.
 * Gender Is No Object: The first two games and the novelizations subvert this. Only men do the fighting; all fertile women are used for reproductive purposes, while non-fertile women serve in support roles. The third game, however, plays this straight. Almost all women fight alongside the men. Totally justified because humanity is down to its last throes and needs every available body to fight.
 * Genius Bruiser:
 * When Baird is asked to improvise a bomb with few parts available, he replies, "Regular or extra strength?"
 * Marcus, too, was meant to be an "intelligent badass" by the design team. Even though he doesn't show it as much as Baird, he seems to be able to come up with complicated military tactics on the fly in stressful situations, and he definitely has motivations beyond those of the average Space Marine action hero.
 * In fact, most of Delta Squad applies according to Baird himself, as he states the reason he sticks with them is because they're the only people he knows who have above a single-digit IQ.
 * Then there's Adam Fenix, the man himself. Back-story shows he's both a super-genius Omnidisciplinary Scientist (generally considered "The Smartest Man On The Planet"), as well as a former military officer and war hero. Granted, he's aged quite a bit and by the time he's mentioned in the games, he's more of a Badass Bookworm.
 * Genocide Backfire: It's been revealed by Word of God (namely David Nashty and Karen Traviss) that Myrrah was
 * Getting Crap Past the Radar: A medal that can be earned in Gears of War 3 multi-player is "Loot Courtesan".
 * God Save Us From the Queen: Myrrah
 * Gorgeous Gorgon: Myrrah
 * Gorn: It certainly goes into this trope at times... and then there's chainsawing your enemies... and then there's chainsawing your enemy simultaneously with your allies. The games THRIVE on its extreme violent content. There's hardly a death in this game that doesn't end in copious amounts of blood, meaty chunks or bones cracking, not to mention the way blood splatters on the camera. Special note of a certain line from the second game:

"Anthony Carmine: *gets a headshot* "NOW who's expendable?!""
 * Goggles Do Nothing: Played straight with Baird until the second game, where he wears them on two occasions, once when he repairs the tank, and once when he pilots a Reaver, as well as when he wears them for intimidation in the books. Played straight again in Gears of War 3.
 * Green Rocks: Imulsion. Originally not that bad, but Gears of War 2 starts to elevate it to this status pretty quickly . It also acts as a super-fuel and is used in the construction of death rays from space, though as it turns out it isn't a mysterious magical substance.   The fact that it can be used as a super fuel is just incidental.
 * Gun Accessories: Chainsaw bayonets!
 * Gunship Rescue: Used several times with the King Raven helicopters, but subverted just as much. Notable in that King Ravens are gunships even without the specific "gunship" upgrade appearing in Gears of War2; of the actual King Raven gunships (distinguished by their stub wings mounting gatling guns and missile launchers) you see in action in Gears of War 2, one is lost after its Gunship Rescue moment, one causes as much trouble as it cures but can later be seen in the background being a Gunship Rescue for other Gears, and the other survives.
 * Hand Cannon: The Boltok revolver is obviously high-caliber (it can blow off limbs!), and the Gorgon SMG is basically a fun-size one-handed automatic rifle, but surprisingly the champion of this trope in this series is the humble Snub pistol, which is chambered for .50cal and possesses both a high rate of fire and a 12-round magazine. No wonder it can decapitate armored Boomers and Therons.
 * Hannibal Lecture: In Gears of War 3, Myrrah calls out on humanity being a bunch of genocidal monsters, just like how they view the Locust. It almost sounds hypocritical, considering Emergence Day,.
 * Have I Mentioned I Am Heterosexual Today?: Have we mentioned Dom's married today? To a woman? With breasts? And other lady parts? Who's not a guy? Making Dom not gay? Meaning he and Marcus aren't like that? Because Dom's married to a woman? Oh, Marcus looks at Anya longingly, too.
 * Helmets Are Hardly Heroic: The easiest way to see if someone is going to die? He wears a helmet.
 * Heroic Sacrifice: Sadly, Gears of War 3 has  of all people pulling one of these at the end of.
 * Heterosexual Life Partners:
 * Marcus and Dom. Long time friends who always stay close together. The novel Aspho Fields give a bit of backstory of Marcus and Dom growing up, as well as shedding light on quite a bit of angst between Marcus and Anya prior to their Relationship Upgrade. Their argument in Gears of War 2 comes close to a break-up. Yahzee made a joke of this part. "[Marcus] is aided by his best friend - AND NOTHING ELSE - Dominic."
 * There's also indications in the opposite direction; more than one scene in Gears of War 2 and production interview gave us signs that Marcus and Anya have more than a strictly professional relationship between them. Naturally, the novelizations and subsequent Gears of War 3 outright confirms this.
 * Baird and Cole are also very close, to the extent that Cole was the only person Baird really cared about before he met Marcus and Dom.
 * Hide Your Children:
 * Lampshaded by Baird, who remarks in one of the collectible intel items that it's strange despite fighting straight into the heart of the Locust civilization, there are no Locust children running around to shoot. Presumably a case of assumed Human Aliens - if they're Bee People, they wouldn't have children, just hatch fully-formed from eggs.
 * Averted in Gears of War 3 while visiting Char. Many of the ash-corpses are too small to be adults.
 * Averted again in the "RAAM's Shadow" DLC. A fair chunk of the campaign takes place in a high school which has been attacked by the Locust. Many corpses of civilians who are at the very least teenagers are shown in several rooms.
 * High-Pressure Blood: In Gears Of War 2, it seems as if the characters lose blood that would be enough to kill someone when they go into a downed state alone from the impact of bullets against them. Not to mention the extra pints they lose from crawling around.
 * Holiday Mode: Several of the multi-player events in 3. Halloween saw the players with Pumpkin heads, Thanksgiving unlocked an exploding turkey / chicken launcher, Christmas gave everyone snowmen heads, and Super Bowl week unlocks a Locust Drone in football pads.
 * Honor Before Reason: There are several scenes, especially in the second game, of Marcus taking the extra effort to ensure the safety and well-being of civilians even when it complicates the mission. Baird calls him out on this, but Marcus always gets the final say.
 * Hopeless War: The games have a very strong feel of this trope.
 * Hulk Speak: The Boomer family of Locust all speak in this. "Boom!" "Grind!" "Meat!" "Bash!"
 * Hurricane of Puns: It's not that many, but there's a few: the soldiers of humanity are called Gears, the largest government on Sera is called the Coalition of Ordered Governments, and there are COG tags instead of dog tags. The Pendulum Wars count as well. In fact, one track on the first game's soundtrack is entitled "I Will Kryll You".
 * Immune to Bullets: Berserkers require a satellite laser cannon to kill, although when its skin is hot and toasty it's just as squishy as the rest of them. The Seeder is this fully; it can't be killed at all except via Hammer of Dawn.
 * Imperial Stormtrooper Marksmanship Academy: In several cutscenes you can see Gears and Locust standing completely out in the open with no cover, exchanging full-auto fire at distances of less than 50 feet, and completely failing to hit each other with even a single bullet. Kim's last stand and the helicopter evac from Ilima City are both particularly egregious. Also applies in game as, by design, the typical combat ranges and effectiveness of weapons in Gears is very, very short.
 * Inferred Holocaust:.
 * Improvised Weapon:
 * In the novelization "Jacinto's Remnant", a brief flashback reveals a battle taking place in a department store, where Tai grabs a circular saw to fight with after his old-school Lancer bayonet breaks. This inspired the creation of the chainsaw bayonet, so if you think the chainsaw is cheap, blame Tai.
 * A lot of Locust weaponry and "vehicles" are kitbashed gear made from animals living in the Hollow, looted COG weaponry, and Locust-engineered small arms. Tickers, for example, are just normal animals with bombs strapped to their backs, Locust "Siege Beasts" are some kind of turkey-like animal converted to launch artillery, and so on. The heavier Locust weapons like Brumaks and Seeders are just massive animals bred for combat with weapons strapped on them; even Corpsers are fitted with helmets to protect their eyes. Locust in the third game make crude Troika turrets out of multiple Retro Lancers strapped together and attached to a Troika mount to make a surprisingly effective suppression weapon.
 * Informed Ability: The Onyx Guard are supposed to be the most absolutely elite of the COG forces, yet they get slaughtered every single time they're deployed in the games and novels.
 * Ink Suit Actor: Each voice actor for the four core members of Delta Squad and Anya could very easily be mistaken for the character in Real Life. Especially Lester "The Mighty Rasta" Speight as Cole.
 * In Medias Res: The first game opens with Marcus being busted out of jail. The war and some small details are sprinkled throughout the rest of the game.
 * Instant Death Bullet: Invoked with the weapon in Gears of War 3 called the "One Shot". It will shred any enemy in one shot and bypasses some forms of cover, including a Boomshield. In addition, it has a sniper zoom, but only has one round per clip, long reload time and is a heavy weapon, meaning it will slow you down like a Mulcher or mortar.
 * Insufferable Genius: Baird could be one of the poster boys for this trope, with Cole as his Foil.
 * Insurmountable Waist High Fence: Generally averted, except on the multi-player map "Jacinto," where small flowerbeds prevent you from mantling some critically-important walls.
 * It Got Worse: Living on Sera sucks.
 * Jerkass: Baird. He gets better in the sequels, becoming more of a Deadpan Snarker. It's explained that he was initially resentful that Marcus was given command over him or Cole who, at least at the beginning, ranked higher than either Dom or Marcus.
 * Jigsaw Puzzle Plot:
 * The second game has a major case of this, introducing multiple unexplained plot elements (the secret COG experiments creating the Sires, a lot of what the Locust Queen was yammering about,, etc.) that are not resolved. Most of these are covered in Gears of War 3, but the   remain a mystery.
 * It's also never explained why the Locust Queen, even after they keep dropping the topic into conversation.
 * Jittercam: The perfect use of this. Your normal pace is at a quick march but the roadie run is a "keep your head down and run" maneuver. Putting the camera angle lower and with a slight shake to it turns it into a documentary-like experience.
 * Just Before the End: The "RAAM's Shadow" DLC to Gears of War 3 takes place before the first game, early in the Human-Locust War. Though it chronologically takes place after the Hammer of Dawn strikes that destroyed much of Sera (Barrick refers to his old Stranded camp in past-tense; Stranded camps didn't exist before this event), Ilima City's mostly undamaged, the government is still functional, the military well-equipped, and there are active attempts to evacuate civilians wherever possible.
 * Kick the Dog: And how in the second game, particularly . It gets worse in Gears of War 3 with.
 * Kill It with Fire: The Berserker is only vulnerable to damage when her skin is hot and toasty, and the preferred method is using the Hammer of Dawn to do so. Otherwise the only other method of getting her to take damage is to use the Scorcher flamethrower or Incendiary Grenades, which is a much slower and dangerous tactic.
 * Kill Sat: Now in convenient tactical-usage size, the Hammer of Dawn.
 * Large and In Charge: The Locust leaders are much taller than their counterparts. RAAM, a Theron, is even bigger than a Boomer. Even Myrrah is fairly tall for a (apparently) human woman.
 * Large Ham: The Cole Train, baby!
 * The Last Dance: Gears of War 3. Ominously, the "Brothers To The End" tagline fades to just "The End" in trailers and commercials.
 * Last Lousy Point:
 * A number of Onyx medals in Gears of War 3 take a lot of time to get, even if you boost them in private matches. To claim the "Seriously 3.0" achievement, you need to have them all.
 * The "Foreshadowing" achievement added by "RAAM's Shadow": to get it, you must execute players playing as Lieutenant Kim while playing as General RAAM. This cannot be done privately, only in public multi-player, where nobody ever played as Kim to begin with, even in the last two games, and certainly won't now since doing so will make them a highly sought-after target.
 * Left Hanging: Gears of War 3, confirmed by Word of God to be the last game in the series, has a definite Grand Finale vibe to it, and ends with a big question mark regarding . Word of God is that the developers found several of the fan-speculated explanations to be incredibly lame, which may explain their decision to just leave it a mystery.
 * Lost Forever: In 3, the Trashball Drone multi-player skin was unlocked briefly to celebrate the Super Bowl. It was taken away after that, and Epic has not revealed plans to ever unlock it again.
 * Lowered Monster Difficulty:
 * The Locust have become gradually weaker as the series has progressed. In the first game it took almost a full 60-round mag of Lancer assault rifle fire to kill a single basic Locust drone, making them one of the toughest basic FPS mooks ever. In the second game, it only takes about two dozen assault rifle rounds to kill a Locust drone. By the time of the 3rd game, they can be dropped with only about a dozen bullets on Normal difficulty (about 15-20 rounds on Hardcore), making them on par with "standard" FPS soldier mooks.
 * Boomers are somewhat weaker in Gears of War 2, going down after only 1-2 clips from the Lancer (even on Hardcore) instead of 3-4 clips like in the first game. They're even weaker in Gears of War 3, going down after only a little over 2/3rds of a full mag from the Lancer. This is largely due to the fact that in the first game they were basically Boss in Mooks Clothing and always showed up in pairs. The sequels would have more "Boomer" types (including the Mauler, Grinder and Butcher) and more would appear at one time.
 * Luck-Based Mission: The final battle against General RAAM in the first game. There are so many random factors in this fight (Reavers shooting at you, randomly appearing Kryll, plus RAAM himself and his own pet Kryll) that winning is as much luck as skill, unless you abuse the AI-block glitch.
 * Luckily, My Shield Will Protect Me: With the previously mentioned meat shields and with the Mauler's indestructible Boomshields (that also double as roadblocks for larger enemies in Horde Mode). A Boomshield will actually protect you from a charging Berserker in the third game, although the recoil makes you drop it.
 * Ludicrous Gibs: Not so ludicrous in the amount of gibs, just ludicrous in how much the average multiplayer match in it will have.
 * MacGuffin: The Resonator in Gears of War,  in the sequel and   in the last game. Some moreso than others.
 * Made of Explodium: All Lambent creatures explode when killed with varying degrees of force, . Regular drones don't harm you much, drudges sometimes run after you when about to explode, wretches are like grenades, Grunkers and Lambent Berzerkers look like a tactical nuke.
 * Made of Iron:
 * In the first game it takes close to a full magazine of assault rifle fire just to kill a single Locust Drone on every difficulty setting except the very easiest. Bear in mind that Lancer assault rifles have 50 rounds per magazine!
 * A bit less so in the second game, which has a) a Normal difficulty that falls between Casual and Hardcore, with appropriate enemy strength and b) an improved Hammerburst assault rifle that's actually stable and accurate enough to score headshots at mid-range.
 * Played straight in Gears Of War 2, as everyone seems to lose pints of blood from being hit by bullets alone, but it takes time for it to affect them by having them go into a "down but not out" state.
 * Played straight to this trope's extreme with the Meatflag in Gears of War 2, an unarmored civilian who cannot die whatsoever. You could drop a mortar on his head, blowing everyone around him into meaty chunks, and he'll just be crawling around and complaining afterwards. Makes sense, considering he's the objective for that particular game mode "Submission". Likewise, Prescott and Myrrah are this for the game mode "Capture The Leader" in Gears of War 3.
 * In the cutscene leading up to the final boss fight of the "RAAM's Shadow" campaign, RAAM casually brushes off a chainsaw attack and several dozen assault rifle rounds at point blank range even before he puts up his Kryll shield.
 * Made of Plasticine: A lucky shotgun blast can blow a target to Ludicrous Gibs.
 * Male Gaze: Sam gets the sexy pan-up shot while a Stranded ogles her.
 * Mauve Shirt:
 * The game series embodies this through the use of the Carmine brothers (Anthony, Ben and Clay), where the original was a faceless member of the team who got killed early on while complaining about his gun jamming. Due to his unexpected popularity they brought him back as his brother in Gears 2, still faceless but lasting longer through the campaign and a more fully developed character. Bringing in the third Carmine, still helmeted, they actually allowed the fans to choose whether he lived or died in the end through an X Box marketplace charity drive. As such most fans were wondering when/if he would die.
 * Other characters in this mold include.
 * Mayor of a Ghost Town:
 * Melee a Trois: The second game introduces the Lambent, mutant Locust who are fighting against the original Locust. By the third game, humans, Locust and Lambent are all duking it out with each other on the planet's surface.
 * Men Are the Expendable Gender: The first two games and the novelizations play this straight. Only men do the fighting, while fertile women are used for reproductive purposes and non-fertile women serve in support roles. The third game, however, subverts this. The women fight alongside the men due to humanity being down to its last throes and needing every available body to fight.
 * Mercy Kill:
 * When you fight the  in Mercy, some can be clearly heard screaming "Kill me!" when they attack you.
 * Million Mook March: The beginning of Gears of War 2
 * Mini-Mecha: The Silverback, which doesn't actually have a back so that Gears can climb in and out easily. Size-wise, it's very close to being a Powered Armor.
 * Mission Control: Features prominently in both games. Normally, Anya's the one providing intel, advice, orders and even comfort; there are times where other characters take on the role, though they are distinctly lacking the comfort aspect. Delta Squad loses contact with Mission Control a depressing number of times throughout both games, though. In Gears of War 3, a variety of characters take on the role, from Anya to Dizzy to.
 * Mooks: It's raining Locust!
 * Giant Mook: Boomers and their variants; Grinders, Maulers, Butchers, Flamers, etc.
 * Elite Mooks: Theron Guards; smarter, faster, tougher and armed with one-hit-kill Torque Bows.
 * Praetorian Guard: The Palace Guards in the second game, who guard the Nexus Palace instead of regular drones, and are just as tough as Theron Guards. The third game has Chairman Prescott's Onyx Guard, elite Gears personally loyal to him, although you only fight them as the "final boss" of Beast Mode when playing as the Locust.
 * Mook Maker: Emergence Holes in the first two games, Kantus priests from Gears of War 2 onwards can summon Tickers from out of nowhere, revive downed Locust from long range, and are overall just extremely annoying buggers (remember to Shoot the Medic First).
 * Gears of War 3 feature  while also doing away with Emergence Holes, presumably because the Locust have.
 * Mooks Ate My Equipment: Wild Tickers
 * More Dakka: Gears Of War 2 has a man-portable Mulcher minigun. To help realism slightly, it requires you to set it down to fire it with anything that vaguely resembles accuracy, and you are unable to sprint, roll or mount over cover with it.
 * Muscles Are Meaningless: The average male COG and Locust Drone has chest and arm girth that would put most Olympian power lifters to shame. This, of course, offers them no advantage over the normally proportioned (ie. literally half their size) female gears in terms of hand-to-hand combat or in carrying heavy weaponry from the hip (or their armor, for the matter). Emphasized at the end of Gears of War 3 when.
 * Names to Run Away From Really Fast: Marcus Fenix, Augustus "The Cole Train" Cole, RAAM, Corpser, Berserker, Skorge, Chainsaw Bayonet.
 * Necessary Drawback: The Hammer of Dawn is easily a Game Breaker if there wasn't a few things holding it back. The target has to be outdoors and not under cover so that "the satellites can be aligned". In multiplayer, there's a limit to how long you can use it.
 * Never Trust a Trailer: The "Ashes to Ashes" trailer. Features the group fighting in Char.
 * New Meat: Benjamin in the second game, who also stands out as a Red Shirt by being the only main character who wears the face concealing helmet. The tutorial has the Player Characters training him.
 * Nerf:
 * Smoke Grenades in multiplayer; at launch for Gears of War 2, these grenades instantly drop players to the ground, much like the Kantus scream, to allow for an easy kill. Following title updates, they momentarily stun players to stop them from firing or moving away, but recover much faster than the former effect.
 * A "Stopping power" feature from firearms was programmed into Gears 2 in order to encourage players to play more strategically rather than just rushing at the enemy. In particular with the Gnasher players developed a tactic where they run into a forward dive then fired the Gnasher at the tail end of the roll, which was ridiculously effective (using grenades was also done similarly). Thus trying to rush at someone would end up with you coming up short.
 * The Gnasher Shotgun, according to some players, was the only gun to use in multiplayer. Nowadays, it's a shadow of its former self, due to a few things such as the stopping power and the tightening of its spread. This was to give it a better medium range while still giving it the "gibs" effect at close range. The last title update to Gears of War 2 returned the Gnasher to a point where it balances, if not outmatches, the assault rifles at medium range.
 * The Torque Bow in the sequel is somewhat weaker, as it no longer kills Boomers in one shot (around on par with the Boomshot grenade launcher in terms of damage). It still One Hit Kills Drones and Theron Guards, and also kills you in one shot on Hardcore (but not on Normal, where a direct hit doesn't even down you).
 * Like the Gnasher, the chainsaw bayonet isn't as effective anymore, as taking more than a handful of damage will prevent you from keeping it revved up and take a few seconds before you can rev it up again. Of course, certain players really hate getting chainsawed, so in their eyes it still hasn't been nerfed enough.
 * Gears of War 3 rectifies it - getting hit while reving the chainsaw up will mess it up, but after you've managed to rev it, you'll keep it up despite getting damaged.
 * Never Trust a Trailer: "Ashes to Ashes" trailer showed the Delta Squad fighting in Char.
 * Nintendo Hard:
 * Developers have said the difficulty, particularly at the lower difficulties, turned out a lot harder than they had wanted for the first game. This is what led to Gears of War 2 getting a Sequel Difficulty Drop.
 * You don't go "down but not out" in Gears of War 3 on Insane: you just DIE. This includes co-op, meaning you have to load a checkpoint if anyone is downed.
 * This is mitigated somewhat in Gears of War 3 with the addition of Arcade Mode, in which you respawn on a 30-second timer in co-op (even on Insane; you don't get a game over unless everyone's dead). You still earn every campaign achievement and reward while playing Arcade, too.
 * No Blood for Phlebotinum: All the bloody conflict has been because of the wonder-fuel Imulsion
 * No Campaign for the Wicked: Averted in "RAAM's Shadow", which has several segments where you play on the side of the Locust horde.
 * No Good Deed Goes Unpunished: If you "down but not out" a Locust Drone, you can wait for his buddies to run out of cover to rescue him and shoot THEM as they rush in.
 * Noob Cave: "Casual" multiplayer for Gears of War 3 is just straight-up Team Deathmatch. Notably, those who have earned certain achievements in the first two games or participated in the beta on their profile are locked out of "casual" and are forced into "standard" multiplayer. Somewhat justified by Epic Games, as they cite Gears of War 3 being the most accessible title, thus giving newcomers to the series a place to practice before joining the "big leagues".
 * Once A Game: Every game so far has featured one "horror movie" level, with plenty of tense atmospheres, foreboding scenery, and nonstandard enemies. It was in the Lethia Imulsion Facility in the first, the New Hope Research Facility in the second, and Mercy in the third.
 * One-Hit Kill:
 * In the first game, the Torque Bow kills anything any all difficulties that isn't a boss in one hit, including you. It even works on Boomers, who can take multiple rounds from the Boomshot or 3 full magazines of assault rifle fire. Nerfed in the sequels, where it's no longer this trope. The third game does still allow single kills with it on Boomer-class Locust, but only with headshots.
 * The One Shot in the third game; it's faithful to its name.
 * In multiplayer, Boomshots, One Shots, Torque Bows, Mortars and Frag and Incendiary Grenades will One-Hit Kill if impacting close enough to a player. Boom! Headshot! is a guaranteed kill with the Longshot sniper rifle.
 * One-Man Army:
 * Technically a squad of four, but just two of the squad still ended up practically single-handedly deploying the destruction of the enemy,, barring the occasional need for transportation (although they end up transporting themselves more often then not).
 * One-Winged Angel:
 * Gears of War 3 introduces Drudges, a Lambent creature that mutates once it takes enough damage (unless you consistently hit the glowing Imulsion "belly"). It sometimes sprouts a flame throwing snake head, turns into a tree with three branches throwing Imulsion fireballs at you, or remains mobile but has two arms throwing smaller Imulsion fireballs.
 * Our Orcs Are Different: Cliff Bleszinski once said in an interview that the inspiration for the Locust Horde came from the Uruk-hai. He explains this by saying that the Uruk-hai tend to be smarter and tougher than regular orcs. As such, he designed the Locust to be smarter than the usual average bunch of "horde" monsters in other settings, via taking cover, not rushing into COG fire, etc.
 * Pardon My Klingon: "Suck my blithe!"
 * Personal Space Invader: Lots, though justified by the fact this is a cover-based game. Since you're supposed to hide from your enemies, ones that just run up and melee you will be considerable threats. The first game has Wretches, Kryll and Grenadiers. The sequel removes the Kryll, but adds Maulers, Butchers, Tickers, Sires, Beast Riders on Bloodmounts, anything with a flamethrower...yeah. Also, low-level Locust will randomly charge and melee you. This can range from irritating (when they have a Boltok pistol) to terrifying (when they have a Lancer). The third game adds Lambent Polyps to the mix.
 * Playing with Syringes: Niles Samson and New Hope. Though unconfirmed, the notes in the research facility and the recordings indicate that.
 * Plot Hole: In 1, the Kryll will eat anything, Locust or Man, that falls into darkness. RAAM is the only one able to walk among them, and his ability to do this is never explained. In "RAAM's Shadow" for 3, even normal Locust can avoid the Kryll and RAAM's lieutenants can control them as he does.
 * Powered Armor: Theorized to be the reason Gears can do all the acrobatics the game allows them, but it has yet to be stated.
 * Pre-Ass-Kicking One-Liner: "Let's turn up the heat!"
 * Pyrrhic Victory:
 * In spades with Gears of War 3;.
 * Surprisingly, the events of "RAAM's Shadow" turn out as one for the Locust. Yes, the COG has lost hundreds of Gears and civilians, but the evacuation of Ilima City was largely successful and RAAM was nearly killed by Zeta Squad.
 * Quad Damage: The Mutators in Gears of War 3 has one called "Super Reload". If you manage a perfect active reload you get several powerful effects: the affected ammo from the reload does not drain from your primary ammo cache, once the affected ammo is depleted it still gives you a full clip of regular fire (single shot clips like the Boomshot basically gives you two shots back to back), there is no time limit on using the affected bonus and instead of a 10-20 percent damage increase it does literally about a 500 percent damage increase. It's so powerful it makes regular assault rifles (especially the Lancer due to high firing rate and clip size) more valuable than the Silverback minigun.
 * Rated "M" for Manly:
 * Everyone is absolutely enormous, and spouts OneLiners without irony. They have chainsaw machine guns. If you hit a button at the right time, they can reload their gun hard and make the bullets come out stronger. This game will make a man out of you, even if you're a woman.
 * Anya and Samantha are every bit as manly as their male teammates. Seeing Anya scream and cuss as she chainsaws a Locust in half will remove whatever doubt you may have that her upgrade from control operative to Action Girl may be a plot contrivance.
 * A cutscene in Gears of War 2 has Cole and Marcus reuniting and bumping their chainsaw-equipped machine guns together. A manlier greeting has never been seen, before or since.
 * Real Is Brown: The original Gears of War was practically the Trope Codifier; nearly everything was a shade of brown and it felt like a straight Color Wash, making it almost impossible to tell your side from the enemy. The sequels improve on it significantly, with Gears of War 2 making the lights on the armor more vibrant and the colors of the two sides more distinct (blue for COG, red for Locust). Since it's winter, there's a lot of snow on the surface, and down in the Hollow, glowing flora luminates the dark caverns. Gears of War 3 completely averts it with colorful environments and brighter colors. Justified because it's summertime at the onset of the game.
 * Reckless Gun Usage: The loading screens in three show a contemplative Fenix resting his hands on the muzzle of his rifle.
 * Red Shirt: Aside from the two Carmine brothers already mentioned, the "We're fucked! We're fucked!" Gear who is mauled by the first Berserker in the first game is listed in the credits as "Redshirt Gyules". The Carmines lampshade their Red Shirt-edness in the multiplayer.
 * A cutscene in Gears of War 2 has Cole and Marcus reuniting and bumping their chainsaw-equipped machine guns together. A manlier greeting has never been seen, before or since.
 * Real Is Brown: The original Gears of War was practically the Trope Codifier; nearly everything was a shade of brown and it felt like a straight Color Wash, making it almost impossible to tell your side from the enemy. The sequels improve on it significantly, with Gears of War 2 making the lights on the armor more vibrant and the colors of the two sides more distinct (blue for COG, red for Locust). Since it's winter, there's a lot of snow on the surface, and down in the Hollow, glowing flora luminates the dark caverns. Gears of War 3 completely averts it with colorful environments and brighter colors. Justified because it's summertime at the onset of the game.
 * Reckless Gun Usage: The loading screens in three show a contemplative Fenix resting his hands on the muzzle of his rifle.
 * Red Shirt: Aside from the two Carmine brothers already mentioned, the "We're fucked! We're fucked!" Gear who is mauled by the first Berserker in the first game is listed in the credits as "Redshirt Gyules". The Carmines lampshade their Red Shirt-edness in the multiplayer.

"Fenix: Control! We've hijacked a Brumak and we're- Anya: You what? Fenix: We're riding a Brumak!"
 * Refuge in Audacity:
 * Chainsaw bayonets?! Are you serious?! They actually make sense given how much armor almost everyone wears. A normal bayonet is only useful against unarmored targets.
 * The sequel has chainsaw duels. The Dragon can only be damaged by this because he has a double-edged chainsaw staff. Hell yeah.
 * Numerous points in the second game have Delta Squad being forced into using this trope.

"Marcus: The Golden Rule of Gears: Take Cover or die."
 * Retcon: The second game switched the names of the Grenadier and Grenadier Elite. The third game gave the Beast Rider a Drone body type instead of a Grenadier body type (although the Grenadier variants still show up in Horde). Myrrah also now has a Caucasian skin tone instead of being grey like she was in the second game.
 * Revolvers Are Just Better: While the Boltok pistol (which is obviously a revolver) used to have a slower firing rate and more damage compared to the standard Snub pistol, achieving its active reload allows it to fire faster. It even makes for an impromptu sniper rifle in a pinch, due to all pistols having a zoom-in function.
 * Riff Trax: No, seriously!
 * Ring Out Boss: The Corpser in the first game has to be knocked into the Imulsion by the recoil from your attacks.
 * Roar Before Beating: Wretches and Berserkers.
 * Rock Bottom: The whole human race.
 * Robot Buddy: Delta Squad has a floating robot following them called JACK (that frequently utilizes a cloaking device to avoid damage from their firefights), in reference to the phrase "Jack-of-all-trades". Some wonder if it's something of an Expy of R2-D2, claiming to see some scenes which indicate emotion, such as waving its arms as if it's frightened. In the third game, JACK even gets an electrical self-defense mechanism.
 * Rule of Cool: Many, many (if not all) things, but most notably Chainsaw Bayonets
 * Rule of Fun:
 * Canonically, the chainsaw bayonet was developed because the traditional blade bayonets break on Locust skin. In Gears of War 3. the Retro Lancer is integrated into the gameplay, yet the blades don't ever break.
 * The "active reload" mechanic within the game consists of a minigame while reloading: press the reload button within a specific and small window of time and the weapon will reload faster. Press it within an even smaller, more specific window will give the weapon a temporary stat bonus (increased range, firing rate, damage...) and reloads the weapon instantly if pressed correctly. However, missing it causes the weapon to jam and ends up taking much longer to reload. This minigame is never explained, not even HandWaved, and is quite obviously just there to make reloading more fun.
 * Sad Clown:
 * Dom intially, even more so in the third game.
 * Cole gets some moments suggesting this early in the third game when he visits the ruins of his Doomed Hometown. He may be a Boisterous Bruiser Big Guy who loves the adrenaline rush of sports and combat, but he is also clearly haunted by memories of happier times which will never come again.
 * Sand Worm: The Riftworm
 * Scary Black Man: Twice averted with Cole. "The Cole Train" looks to be the most musclar character in a game full of bulky-armoured men, and one probably wouldn't want to fight him, but he's probably also among the nicest characters as well. Jace is black, and pretty big (although by comparison to Marcus and Cole, he's notably small) and has cornrows, yet he's written as the sweetest character in the games and Expanded Universe (notably, Michael B. Jordan portrays Wallace in The Wire, who's known for playing that type of character). Probably the straightest example of this trope is Aaron Griffin, who even seems to frighten the men under him.
 * Scenery Porn: 3 really shows off just how good the Unreal engine can be with the proper amount of time and effort. From the beautifully-rendered and colourful daytime maps like Mercy and Sandbar to the gloomy and soaking wet remake of Bullet Marsh, it's clear that Epic didn't cut any corners.
 * Score Multiplier: In 3, you can play an "Arcade" version of the campaign where your score is recorded in which enemies you kill. So many points reaches another multiplier level where you get more points for each kill and the multiplier goes down when a player character goes down, if a player is killed the score resets to X1.
 * Screaming Warrior: Pretty much everyone, especially when chainsawing, executing, or retro charging an opponent. Special mention goes to Tai, the Carmine brothers and Savage Drones.
 * Sergeant Rock: Marcus, when Benjamin's part of Delta Squad. Hoffman counts, as well.
 * Sequel Difficulty Drop:
 * The second game is much less insanely difficult than the first, even if you still play on Hardcore instead of the newly added Normal difficulty. You can take noticeably more damage before going "down but not out", Locust are slightly less durable, the range and accuracy of the Hammerburst assault rifle has been increased to make it a viable long-range weapon, and the overall level design is more user-friendly and forgiving than before. Most notably, your A.I. squadmates are MUCH smarter and more useful, actually capable of holding their own even in heavy firefights, compared to the first game where they would charge the enemy suicidally and end up going down in the first 10 seconds, leaving you all alone and surrounded by Locust.
 * Also worth noting is that A.I. squadmates gained the ability to revive other characters in 2, while downed characters gained the ability to crawl. In the first game, reviving a downed character involved running straight to whatever (presumably dangerous) spot he had been in when downed, and caused a game over if all the human players dropped (which was especially frustrating when playing solo). In 2 and 3, this is no longer the case, as a downed character can slowly crawl away from the action and be revived by player and A.I. alike. The "down=dead" rule was brought back on Insane difficulty in 3, but playing campaign in Arcade Mode swaps out the automatic mission failure for a 25-second respawn counter, with the defeat only triggering if all human players are dead simultaneously.
 * Gears Of War 3 continues the trend, at least on the Normal difficulty, which is even easier than the Normal difficulty of the second game. You can survive a lot of damage, especially compared to the previous 2 games, and can even "rambo" your way through many areas. Your A.I. teammates are also a lot more competent, which helps a lot.
 * It should be noted that Word of God is that the Nintendo Hard nature of the first game was completely unintended, and the sequels are a result of the developers making the single-player campaign more balanced.
 * Sequel Difficulty Spike: Gears of War 3 is the most difficult of the games to play on Insane, especially in key locations, as the inclusion of a dedicated four player campaign mode means that the enemies are more numerous and tougher. This holds true mostly for the basic Campaign Mode, Arcade Mode makes things both more difficult with enemy health being higher but also easier in that you don't need to restart if one person dies, they are put on a respawn timer.
 * Sequel Escalation: In spades. Each game seems to aim to be manlier, gorier and darker than the last.
 * Sequel Hook: The ending narration of the first game is a bona-fide hook. Wait until the end of the credits of the second game for another sequel hook..
 * Shoot the Medic First: Those damn Kantus Priests!
 * Short-Range Long-Range Weapon: The Longshot sniper rifle fits this trope well, except for one particular sequence in Gears of War 2 (see This Is for Emphasis, Bitch below).
 * Short-Range Shotgun: Averted in Gears of War 2, as the raw damage the Gnasher can inflict in close range was toned down from the first game but was balanced out by actually being an average weapon for medium range. Gears of War 3 introduces a double-barrled Sawed-Off Shotgun to give you a choice between the balanced Gnasher and this overspecialized shotgun. In fact, the Sawed Off's range is so short, the developers nicknamed it the "Bad Touch" gun since you'll need to be in that range to use it right.
 * Shotguns Are Just Better: You'd be hard-pressed to find somebody online in any of the 3 games who doesn't primarily use the Gnasher, and oftentimes don't take very kindly to people using anything else. Epic themselves have admitted that the Gnasher is overpowered, and that they would like to nerf it, but they won't because of the enormous backlash they would receive from the Gnasher purists who make up a large part of the community.
 * Shoulders of Doom: Pretty much the whole Gear armor kit should prevent any kind of movement whatsoever if it were even vaguely realistic.
 * Shout-Out: Several to many sources.
 * The Kantus has the same ability and trademark pose as Doom's Arch-ville.
 * The nature of the Kryll turns the game into a Homage of Pitch Black for part of the Act 2 of the first game.
 * There's an achievement for killing 10000 and 100000 enemies in the first two games, respectively, called "Seriously!?", alluding to one of Marcus's other roles.
 * In Gears of War 3, earning the Onyx medal for the number of times you executed a nemesis (Someone who kills you 5 times without you killing them) will award you with the title "My Name Is Inigo Montoya".
 * Gears of War 2 contains another Shout-Out to the same movie; one of the chapters late in the game is called "Have Fun Storming the Castle", a line from The Princess Bride.
 * In Gears of War 3, the medal for 500 MVP awards is Brutal Legend.
 * The "Architect" medal has a picture of the skull from the Crimson Omen wearing a white suit, like the Architect from The Matrix.
 * The achievement for beating the entire campaign in four-player co-op is called "We Few, We Happy Few..."
 * Shrug of God: As explained by David Nashty and Karen Traviss, the writers actually did have a confirmed backstory for Myrrah, New Hope, and the Sires. However, Epic went to the effort of deleting the Q&A post by Nashty revealing this backstory, leaving its "canon" status up in the air (see the Discussion section for details).
 * Sigil Spam: The Crimson Omen. Gears of War 1 and 3 both use it as a marker inexplicitly to let you know a COG Tag is nearby. The other collectibles in 3 don't get them, unfortunately, and in 2 the COG Tags don't even get them.
 * Silliness Switch:
 * The mutators in added in 3 are divided into 'easy' 'hard' and 'fun' categories. The latter is composed of Big Head Mode, Flower Blood (which, sadly, disables all gore as well), Laugh Track (which is INCESSANT, like a terrible sitcom), Headless Chicken (which causes decapitated enemies to run around in a berserk rampage for a short time) and Pinata (which adds a collection minigame of sorts).
 * There are several multiplayer events that ramps up the silliness. Two prominent examples are the Halloween event that turns everyone's head into a jack-o'-lantern, and the "Thanksgibbing" playlist, where everyone starts with a Cluckshot that shoots explosive chickens!
 * Simultaneous Arcs: Gears of War 3 does this in the first act, half of which you play as Cole and his squad as they attempt to aid Marcus.
 * Sincerest Form of Flattery: The developers point to Resident Evil 4 as an influence, which then came full circle, as the developers of Resident Evil 5 bragged about their "Gears of War controls".
 * Small Girl, Big Gun: Anya, Samantha and Bernie in the third game. Though not petite, they are smaller than the male Gears.
 * Sophisticated As Hell: The "Young Adam Fenix" multiplayer skin has quips like this, since he's probably the smartest individual in the Gears Of War universe. "Kiss my highly educated ass!" indeed.
 * Sorting Algorithm of Evil:
 * Fairly blatantly used in 2. While talking about Skorge, Marcus states he "makes RAAM look like a Goddamn pushover". Somewhat justified by.
 * Played with in 3- you start off against the new and explode-y Lambent, and fight them and the Locust in varied intervals. By the end of the game, though, the Locust you fight are loads and loads of Myrrah's Guards along with the bigger Boomers, Grinders, Armoured Kantus, etc. Possibly a Justified Trope that Myrrah only managed to get her elite forces to keep up with her and the main Locust force is kept at bay on Azura by the COG reinforcements.
 * Soundtrack Dissonance:
 * Joseph Kosinski's famous commercial for the first game where scenes of carnage are set to the tune of "Mad World". The sequel's commercial has Delta Squad drilling into Locust territory as "How It Ends" plays in the background. The main trailer for Gears of War 3 has Into Dust playing in the background.
 * The Squad: Delta Squad
 * Squad Controls: You can order your team to either hold back or advance. These controls were dropped for the sequels.
 * The Squadette: Anya, Sam, and Bernie in Gears of War 3; Alicia in RAAM's Shadow.
 * The Smurfette Principle: Subverted in Gears of War 3. Delta Squad gets a total of three female Gears.
 * Sssssnaketalk: Theron Guards
 * The Stoic: Marcus
 * Story to Gameplay Ratio: The first game was fairly low, it had a solid story with a beginning, middle and end but the gameplay didn't have much bearing on the story (Once Marcus and Dom do a game-enforced split-up to "cover more ground" but all it does is force you to play alone for a minute before coming back together on the same path). Gears 2 had a lot stronger storyline but carried a few similar "irrelevant to the story but cool anyway" set-ups (the deployable cover you find in the Nexus doesn't really do much). By Gears of War 3 almost all scenarios and gameplay shifts were designed to facilitate the story.
 * Stripperific: Averted in the third game, where this trope was mentioned in an interview. Female Gears will be wearing the same bulky armor on their upper-bodies, although they do wear skin-tight leggings instead of wearing baggy pants like the men, and by virtue of character design, they are still physically smaller than the men. They do manage to show at least some skin as Delta Squad switches to summer, sleeveless uniforms, but the game series is certainly gender balanced in Fan Service.
 * Suicidal Overconfidence:
 * In the first game, your teammates' propensity for vaulting over a perfectly good piece of cover in order to charge straight into enemy fire and get shot full of holes is absolutely ridiculous. Almost certainly a form of Fake Difficulty designed to make the player do all the work instead of letting the A.I. do most of the fighting. Rectified in the sequel with smarter squadmates less likely to break cover and do this (and who also can soak much more damage).
 * Locust in Gears 3's Horde mode are prone to doing this. It's rather interesting to watch a sniper of all things trying to rush at a primed and ready Mulcher.
 * Take Cover: THE Trope Codifier for the genre. The way Epic Games made it work compared to similar shooters was by shortening the distances you'd engage enemies (making the fighting generally more frantic) and evening out the durability of both sides (Locust are just as durable as you are). They also pointed towards playing paintball as an inspiration, as much of the game is trying to replicate the adrenaline rush you'd get in a Real Life combat situation and patiently waiting for an enemy to expose themselves. Lampshaded perfectly in the second game by Marcus:
 * Take Cover: THE Trope Codifier for the genre. The way Epic Games made it work compared to similar shooters was by shortening the distances you'd engage enemies (making the fighting generally more frantic) and evening out the durability of both sides (Locust are just as durable as you are). They also pointed towards playing paintball as an inspiration, as much of the game is trying to replicate the adrenaline rush you'd get in a Real Life combat situation and patiently waiting for an enemy to expose themselves. Lampshaded perfectly in the second game by Marcus:

"Marcus: " ""
 * Taken for Granite: Gears of War 3 features the city of Char filled with crowds of people who have been flash-fried into statues of ash, the first real depiction in the games of the absolute hell the Hammer of Dawn counterattacks have caused.
 * Teeth-Clenched Teamwork: Marcus and Baird do not get along very well, though they do gradually get on friendlier terms. By the second game, they mostly throw friendly insults at each other. Explained in-universe that Baird was initially resentful of Marcus given command over him or Cole, considering at the start of the games, he and Cole outranked him or Dom and, despite Marcus being a decorated Gear and war hero, Marcus was also discharged and imprisoned who is only active again because the military doesn't have a choice.
 * Brought back in 3. While Marcus and Baird are now getting along, there is considerable friction between Baird and Sam in the first Acts, with them throwing all sorts of sarcastic quips at each other. The nature of their rivalry is implied to stem from Sam being Dom's new Love Interest.
 * That Makes Me Feel Angry: Marcus sometimes shouts "Now I'm pissed!" upon being revived, and some Locust in Campaign may shout "RRRRRAAAAAGE!" while attacking you.
 * There Is No Kill Like Overkill: Gears Of War 2 allows characters to use mortars, miniguns and a multitude of over-the-top weaponry to kill mere infantry. Not to mention multiple characters can chainsaw a single enemy at the same time. That's not counting the ludicrous amount of overkill inherent to  against hapless Locust.
 * This Is for Emphasis, Bitch:
 * One segment in Gears of War 2 gives you free reign to snipe Locust from a ridge. Achieving five kills in a row with the sniper rifle, and Marcus will yell: "That's one. That's two! That's THREE! THAT'S FOUR! THAT'S FIVE, MOTHERFUCKERS!"
 * Delivered straight by Marcus :

"Prescott: I wish your indigent fathers had never met your indulgent mothers!"
 * Token Minority:
 * Averted in the racial sense, as the series is very diverse, since the humans of Sera are shattered remnant of dozens of nation.
 * The third game makes sure that there is always at least one female in your squad in the Campaign. The only time that you get a squad of 4 men is when.
 * Took a Level in Badass:
 * The Carmine family name, via the introduction of Clayton in Gears of War 3.
 * JACK gets upgraded to be helpful in combat late in the third game.
 * Trope Codifier: Gears of War didn't invent cover-based shooters (that honor goes to the PlayStation 2 games Kill.Switch and Win Back), but it unquestionly took the gameplay mechanic from the realm of obscure Japanese widget to mainstream Hollywood blockbuster.
 * True Companions: This is Band of Brothers: The Game. In fact, the tagline for Gears of War 3 is "Brothers to The End". In the Expanded Universe, the enitre COG army is pretty much this both before and after Emergence Day. If you are a Gear, you know you can always count on every single other Gear to have your back, no matter what, even if they don't like you. Since the army is so small after Emergence Day, a large majority of Gears know every other Gear still alive.
 * Uncle Tomfoolery: ALL ABOARD THE COLE TRAIN, BABY!. Cole is the Expy of Terry Tate, Office Linebacker, except with a very big gun. Aside from the flamboyant, boisterous actions of Cole (the "Cole Train" multiplayer skin in Gears of War 3 being the prime example), all other blacks, such as Jace, are written very 21st century.
 * Unexpected Gameplay Change: After spending the entire game skulking cover to cover, Gears of War 2 ends in an unstoppable juggernaut section, followed by a point-and-click Final Boss. The earlier Reaver-piloting Rail Shooter sections certainly count. Likewise, the trip to the town of Mercy in Gears of War 3 and the beautiful submarine segment to Azura, albeit somewhat boring.
 * Unflinching Walk: While not entirely unflinching, Tai's walking out of the debris of his squad's grindlift rig when it is destroyed has him looking quite unconcerned with the fact it just happened.
 * Updated Rerelease: The PC version of Gears of War features several new levels in the last act that make the overall plot flow more coherently, as well as a new boss battle against a Brumak. If it's any consolation to console gamers, these levels are unoptimized and tend to lag even on bleeding edge hardware.
 * Vehicular Assault: Although they're technically more of a mount, all the  Brumak fights go this way. Likewise on the various occasions that Delta has to fight Reavers on foot.
 * Very Definitely Final Dungeon: in the third game.
 * Video Game Cruelty Potential: Downed characters crawl on the ground in the sequels until death. In the first game, you could leave them there, unmoving, until death via blood loss. In every game, executions are possible and encouraged, with the second game introducing weapon-exclusive executions that look excruciatingly painful. Oh, and then there's the Scorcher flamethrower.
 * Villainous Breakdown: Towards the end of Gears of War 3, Queen Myrrah loses a lot of her previously cool and composed demeanor and becomes increasingly rabid and hysterical... fairly understandable, considering she's facing the complete annihilation of her species.
 * Vitriolic Best Buds: Baird and Cole. Baird and Marcus too, prevalent throughout the first game, and while toned down in the second and third it's still there.
 * Voice with an Internet Connection: Anya
 * Walk It Off
 * Weaponized Animal: Most of the Locust "vehicles" and some of the weapons are actully enslaved creatures from the Hollow.
 * We Hardly Knew Ye: . Averted with Kim and Tai, who are now primary characters in "RAAM's Shadow" for Gears of War 3.
 * We Have Reserves: The Locust Horde is described this way in supplementary material, being willing to sacrifice a hundred Drones just to kill one Gear. This is less so in Gears of War 2, where the Locust military exhibits some self-preservationist behavior, e.g. retreating and falling back, but only when on the receiving end of bad mojo, like  or the Lambent Locust, which is justified since overexposure to Imulsion would turn them into Lambent.
 * "Well Done, Son" Guy:
 * Marcus in the extended universe.
 * Shades of this appear in the actual game when Gears of War 3 rolls around: "It was always his work my father cared about... his research." Poor Marcus.
 * We Will Meet Again: Griffin vows revenge against Marcus towards the end of Gears of War 3 before pulling a Villain Exit Stage Left. Somewhat odd, given that this is the last game in the trilogy.
 * What Happened to the Mouse?:
 * Don't buy the third game if you expect any sort of explanation for the.
 * Wolfpack Boss: The Armoured Kanti in Gears of War 3.
 * Womb Level: The Rift Worm in the second game.
 * World-Healing Wave:.
 * Would Hit a Girl: Berserkers; you'd better hit them HARD or else they'll rip you to shreds. In the third game, the Locust and Lambent have no qualms about shooting, downing and executing female Gears.
 * Would Hurt a Child: In the expansion RAAM's Shadow for Gears of War 3, a small child gets put into an evacuation transport only to be pulled underground by a Corpser the second the transport pulls away.
 * X Meets Y: Horde 2.0 in Gears of War 3 is Horde Mode from the second mixed with Tower Defense elements.
 * You Are in Command Now: Marcus
 * You Have Got to Be Kidding Me!: Marcus' reaction to having to fight a Berserker onboard a train.
 * Your Head Asplode:
 * Done by headshots from almost all weapons in Gears of War if they hit your head when it does enough damage to deplete your Hit Points. They even sell an action figure of a Drone with its head a-sploding.
 * Gears of War 3 hilariously introduces a "Mutator" for Arcade Mode and Horde 2.0. What does it do? Enemies victim to would-be-fatal headshots frantically run around the map attacking anything without mercy. Makes for funny moments when all that's left of their craniums is a bloodied stump while managing to continue screaming.
 * Your Mom: Prescott gets furious if you lose a multiplayer round.
 * Gears of War 3 hilariously introduces a "Mutator" for Arcade Mode and Horde 2.0. What does it do? Enemies victim to would-be-fatal headshots frantically run around the map attacking anything without mercy. Makes for funny moments when all that's left of their craniums is a bloodied stump while managing to continue screaming.
 * Your Mom: Prescott gets furious if you lose a multiplayer round.


 * Your Princess Is in Another Castle:.
 * : The Lambent,.

The Books provide examples of

 * Animal Reaction Shot: Bernie's dog Mac gets a few of these.
 * Ate His Gun: General Bardry Salaman, who was unable to live with himself after having helped carry out the Hammer of Dawn counterattack.
 * The Atoner: Hoffman. He feels horrible about leaving Marcus to die in prison, but can't bring himself to apologize. He makes up for it by ignoring Marcus and Anya breaking regulations and having a relationship.
 * Badass: A ton, just like the games, but some notable ones are Captian Miran Trescu and Major Helena Stroud, both of whom most of the other characters really admire for their fighting skills.
 * Child Soldiers: Delta captures a fifteen-year old Stranded insurgent on Vectes, though Baird insists that his age makes him an adult.
 * Continuity Nod: Many between all the books. Considering that each is written by the same author and each has a flashback storyline and one set in the present that relate to each other, it really isn't any surpise.
 * Crapsack World: If the games didn't make it clear, the horrible event in the books really will show how terrible a place Sera is, even before the Locust emerged.
 * Deadpan Snarker: A lot of the characters, but Baird does it the most.
 * December–December Romance: Hoffman and Bernie.
 * Fantastic Racism:
 * While the townspeople of Pelruan and the Gorasini have every reason to hate Stranded, thats no reason to be mean to and attack Dizzy and his daughters.
 * The COG also heavily discriminated against any non-COG ethnic groups, and even some of those allied with them.
 * Gunship Rescue: Many times, just like in the games. Subverted once as well: during a Lambent assault on Pelruan, KR-33 attempts to take out a mutated Leviathan. It's quickly destroyed by the Leviathan shooting explosive polyps at it.
 * Heroic BSOD: Friendly Sniper Padrick Salton begins suffering one after the death of his spotter. It becomes even worse after he scouted the areas hit by the Hammer of Dawn counterattack that killed most of the human population.
 * Heroic Sacrifice: During the Battle of Aspho Fields, sacrifices herself to take out an Indie anti-aircraft vehicle so COG air support could assist in the battle. Somewhat averted in that she didn't mean to die on the Asp; her armor just caught on the vehicle, which exploded before she could cut herself free.
 * Humans Are the Real Monsters:
 * After E-Day and the Hammer of Dawn counterattack, all civilization outside of the COG except for two instances devolved into gangs of Stranded fighting each other over territory and supplies. Rape, murder, and other crimes are the normal behavior among a lot of Stranded tribes, and are often regarded as worse than the Locust by the COG because they have the capicity to be civilized, but aren't. On the other hand, there are also plenty of Stranded who are not complete bastards, and simply can't bring themselves to join the COG because of the Hammer strike and just want to be left alone.
 * Also counting the Hammer strikes themselves, the COG breeding farms, and what the Indies did to Tai's home village, this trope is hammered home many times.
 * Jerk with a Heart of Gold: Baird. However much he may claim he doesn't care about anyone else but himself and maybe Cole, he sure takes a lot of risks he doesn't need to for others, and even attempts to comfort them in his own unique Jerkass way.
 * Killed Off for Real:
 * Ludicrous Gibs: Whats happens to and.
 * Machete Mayhem: The Pesanga scouts are fond of this.
 * Professional Butt-Kisser: Major Aleksander Reid will do anything to get in Chairman Richard Prescotts good graces.
 * Rape as Backstory: Bernadette Mataki, with Angst? What Angst? in regards to it on her part. Or so she claims.
 * Roaring Rampage of Revenge: Bernie went on one against her rapists. She got real good with using her knife during it.
 * Skeleton Government: Basically all that is left of the government 15 years after E-Day is Prescott.
 * We Could Have Avoided All This: At one point Queen Myrrah remarks that the Locust could have cooperated with the Humans to save both species, but decided to go to total war instead because supposedly Humans Are Bastards who "only understand dominance and ownership". Not to mention violent to an extreme. Then again, if you first encountered the Seran humans after 100 years of war (and untold years before hand of unrest) which included nukes and kill sats on their own species, you might be a little wary of approaching them as a completely different species altogether.
 * What Happened to the Mouse?: Federic Rojas was a young Gear who joined Delta in Aspho Fields, and the younger brother of a Gear in Gears of War 1 who was in Alpha Squad. He is never mentioned in any of the books or comics that take place after it.
 * You Say Tomato: Bernie is questioned about her accent several times, mostly about saying "arse" instead of "ass".

The Comics provide examples of

 * Badass
 * Disposable Pilot: Delta's Raven pilot gets blown up in his cockpit, prompting Jace Stratton to take the controls and sort-of land the chopper.
 * Does Not Like Men: Most members of the Grievious Bodily Love, with good reason.
 * Eyepatch of Power: Lt.Draper
 * Guns Akimbo: Happens several times, most notably with Michael Barrick and shotguns.
 * Heroic Sacrifice:
 * stays behind in the Hollow to allow the rest of Delta Squad to escape.
 * detonates a bomb in Jilane to allow Delta to escape with the survivors of a Locust massacare.
 * Samus Is a Girl: Alex Brand, which surprises Delta after she saves them from a sniper nest.