User:Zzo38/Super ASCII MZX Town

Super ASCII MZX Town is a computer game written by User:Zzo38, using the MegaZeux game engine. It is in the public domain.


 * The tile set used for this game is the PC character set, and using the standard colors too (but high intensity background mode is used instead of blinking text). The screen is 80x25 tiles (a requirement in MegaZeux), too.
 * You can save anywhere, and you are going to need it and furthermore you are probably going to need several save files at once since you can make mistakes easily if you do not understand the situation. (All of this is documented in the help file included with the game, yet people still frequently just don't get it.)
 * In one puzzle there is a potion labeled "DANGER! POISON!" but it is actually and.
 * Spanish Inquisition appears twice because someone (explicitly) does not expect it.
 * A castle has two sides: kingside and queenside.
 * In the game you can go to hell. Once you go through once, he refuses to let you by; he says he won't let you by until hell is freezing.
 * There is one scroll in this game that says that this game is bad because Hitler played it.
 * High score: You can try to complete the game with higher scores by collecting the money, ammunition, etc and not using them much (therefore pacifist run is worth more). Note that you do, in fact, earn points for defeating other characters, however you earn much more points for conserved ammunition; therefore, shooting and missing is even worse for purpose of a high score.
 * Some people have said that if they play this game (possibly to make a video of it), then they might kill themself with a knife. However, other people like this kind of torture.
 * The puzzles are perfectly logical, and full source codes are available. Nevertheless it confuses almost everyone, by the merit of revealing everything. Invisible/hidden things are rare, although you can still save and restore at any point in the game (and occasionally this is precisely what will kill you if you are not careful). Despite being perfectly clear, the codes are what might confuse you more than other things.
 * Some puzzles involve using obscure and seemingly unintentional features of the system to solve a puzzle, for example: In one puzzle a dragon takes away all of your weapons and then tells you to kill all of the other dragons in another room (he will give them back to you once you defeat all of the other dragons). In another area, you have to rearrange digits to create a proper multiplication, and then push the space-bar and the door will open.
 * Guns Are Worthless: Someone gives you a bunch of ammunition just when you will not need it and it is worthless for the rest of the game.
 * Landlord's Game: At one point you have to win a Landlord's Game against someone in order for them to let you through. You get to choose whether the pieces go around clockwise or counterclockwise.
 * Someone in the game asks for a copy of this game on VHS (as well as several other things, such as a clock and a book), in order that they can take over the world. In the library, there is a DVD (actually on one side it is a DVD and on the other side it is a CD), but not of this game; it is a DVD of the game "Sub-EBCDIC ZZT Village" (something like how the bibliography in Godel, Escher, Bach, mentions an imaginary book "Copper, Silver, Gold").