Kinect Disneyland Adventures

Developed by Frontier Developments and published by Microsoft Studios on Kinect for Xbox 360, Kinect Disneyland Adventures is a video game that has recreated a large amount of the Disneyland theme park, with themed games based on the rides in place of many of the rides.

In addition to minigames based on various Disneyland attractions, the game allows you to meet, take photos of, bow to and dance with, high five, hug characters, and let characters sign your autographs. The characters also ask you to do favors. Also, you can see recognizable rides and locations.

This game is sort of like the classic Capcom game Adventures in the Magic Kingdom. The basic concepts are there: you can walk around the park, there are people who ask you to do favors (well, answer trivia questions), you can see recognizable rides, meet Disney characters, and the attractions are levels in the game that all play differently from each other. Kinect Disneyland Adventures seems like that game's concept fully realized. You explore a far larger, more convincing Disneyland that's modelled after the layout of the real place and has lots of people in it.

A remaster of the game for the Xbox One and Windows was released in 2017, simply titled Disneyland Adventures. The remaster comes with support for 4K output, updated visuals and the ability to play the game without a Kinect sensor. The Windows version was also released on Steam and as a physical disc release in 2018, adding support for Windows 7, 8 and 8.1.

Gameplay is open world play style with minigames.

List of Attractions That the Minigames are Based on
 * Alice in Wonderland
 * Big Thunder Mountain Railroad
 * Buzz Lightyear's Astro Blasters
 * Finding Nemo Submarine Voyage
 * The Haunted Mansion
 * Pixie Hollow
 * It's a Small World
 * The Many Adventures of Winnie the Pooh
 * Matterhorn Bobsleds
 * Peter Pan's Flight
 * Pirates of the Caribbean
 * Disney Princess Fantasy Faire
 * Space Mountain
 * Splash Mountain
 * Jungle Cruise


 * Acceptable Breaks From Reality: The park ingame is nowhere as dense as the real-life Disneyland, not to mention that you aren't required to fall in line in order to go into the rides. Setting crowd density to what it is in Real Life would not only make for a far less enjoyable experience (as anyone who has been at a theme park or a public place can tell that it's far less enjoyable to stroll by a crowded place than to try out the attractions), having scores and scores of people rendered at once would send the game's frame rate surge down to unplayable levels, if not outright crash the game.
 * Captain Ersatz: A number of attractions and characters were omitted and/or replaced with more generic equivalents due to licensing issues: Tarzan's Treehouse and Roger Rabbit's Car Toon Spin were removed as Tarzan remains the property of Edgar Rice Burroughs' estate, and Roger Rabbit is co-owned by Disney and Steven Spielberg's Amblin Entertainment. Ironically enough, the Star Wars and Indiana Jones attractions remain absent in the remaster despite Disney having acquired Lucasfilm a year after the game was originally released. Jack Sparrow was also replaced with an original character named "Black Barty", likely due to difficulties with obtaining the rights to use Johnny Depp's likeness.
 * Museum Game: As it is a virtual representation of Disneyland and all.
 * Super Title 64 Advance: The original Xbox 360 release was developed with the Kinect in mind, hence the title. The Xbox One and Windows remasters are simply titled Disneyland Adventures as they do not require the accessory to play.