Robopon



Robopon (short for Robot Ponkottsu in Japanese) is an Atlus-produced series of RPGs. Three games in total have been released; three distinct versions for the first, Sun, Star, and Moon (released on the GBC), while the second had Ring and Cross (released on the GBA). There was also one other single-version game, Robopon 64, for the N64.

The handheld games chronicle the adventures of a young boy named Cody, and his quest to become a Robopon master. Robopon, as the name implies, are robots, created by either catching them in the wild or "sparking" two batteries together; practically everyone has one, and uses them to participate in fighting competitions.

Sun, Star, and Moon follow Cody's quest to become Legend1 in the Robopon rankings of Porombo Island, while Ring and Cross detail his journeys in the country of Majiko and the tournament there.

Gameplay in the first game was similar to Pokemon, but with a robot theme--some status effects, for example, were Fog, Rust, and Crash. You had 4 Robopon in a party and sent them out one by one, using Software to attack and Parts as equipment. Combining software could get you more advanced, powerful moves. Obtaining Robopon was done by catching wild 'Pons with magnets, and evolution was an option if you collected enough Energyballs after battles.

In the second game, gameplay was streamlined and less obviously Pokemon-inspired. Your party was out all at once, Robopon had oil types that affected who they could multiheal or multiattack in battle, evolution was an option via leveling, and Robopon were no longer caught--you sparked them by combining two batteries. An overall faster game made for a better-received experience, though both games are well-regarded by fans.

"Game: And so, the Pandora's Box that is the Battleship has been opened...Metaphors aside, will you press the red button? Player: No. Game: Umm...you should really think about pressing the button soon."
 * An Aesop: The epilogue of 2 has everyone you've met giving a different one.
 * Action Bomb: Riggs Construction members make their exits in...memorably explosive ways.
 * Ambiguous Gender: In the first game, Kamat, the Legend4. The game describes Kamat as male, but Nintendo Power says Kamat is female. His/her sprites, on the overworld and in-battle, do not help in any way whatsoever.
 * Anti-Grinding/Cap: Robopon 2 does this in an interesting (and infuriating) way. Some Robopon can be enhanced, but when they are, their level drops by half. Also, no matter what their evolutionary stage, they eventually reach a point where their levels increase but their stats do not. The game compensates by making the stats a bit higher than what the Robopon had at that level when it first reached it (i.e., a level 9 Sun-02 has higher stats than a level 9 Sunny), and enhanced Robopon learn more moves than their previous forms.
 * Art Evolution: In a special version of Moon, the sprites for some Robopon were altered. Some new looks transferred to Robopon 2.
 * Art Shift: The first game had Pokemon-esque overworld sprites; the second had much more detailed GBA sprites. This had the side effect of making characters two tiles tall. It also made Professor Don and Sam, from the first game, look decidedly inhuman.
 * Artificial Human: The three Zero cyborgs of Ring and Cross versions, created specifically to hunt down Cody, scrap his Robopon, and kill him.
 * Avenging the Villain: Subverted in Robopon 2. Dr. Zeke is the previously unseen brother of Dr. Zero, from the first game. Rather than vowing to avenge his death, he goes back in time to save Zero so they can both destroy Cody.
 * Awesome Yet Impractical: The * (Star) software sort of falls into this. On one hand, the attacks they create can do obscene amounts of damage. On the other, they require a team of Robopon that mutually like each other, eat anywhere from a third to a half of a Robopon's Energy Points, and do pathetic damage if the enemy has approprate stats.
 * Bag of Spilling: In the second game; somehow, Cody leaves Porombo Island for the tournament without carrying any of his Robopon, and is shipwrecked in Majiko's Baba Village before he can turn back for them.
 * Baleful Polymorph: Princess Darcy is imprisoned in a mirror, and her sprite 'becomes' the mirror until she's rescued--though oddly, there are no mirror-based Robopon.
 * Big Bad: Dr. Zero in the first game; Dr. Zero  in the second.
 * Big No: "OH NO! I left all my Robopon at home!"
 * Blessed with Suck, Cursed with Awesome: Mushroom effects in the second game basically fall under one of these two categories. There are three different mushroom colors, and each one has a specific set of spirits that can be summoned from it. Since the spirits are chosen at random, one may get with the spirit that makes stuff cheaper at shop or the spirit that throws stuff out of your inventory for no reason. Save Scumming is a must if you don't like letting the RNG screw you over.
 * Bonus Boss: Several in the second game, including.
 * In the original, you can rematch the first six Legends in Zero Tower post-credits.
 * Boss in Mook Clothing: Near the end of the second game, the Marvel Lab where Dr. Don and his assistant Sam take refuge contains a special group of Robopon in a certain room that appear at random. Defeating them may get you a medal that can be used at Play-Land to play extra minigames. The main problem is that the group is highly leveled and will wipe the floor with you the first time you run across them unless you come prepared. There is a Dragon Robopon in the past version of Delica Castle that is the same type of battle.
 * But Thou Must!: In the second game.

"Blaze: When Dr. Zero installs a kill switch, he means it!"
 * Captain Ersatz: Between the first game and the sequel, there are Expies or references to: Kirby and Pac-Man (Dotcom), Tamagotchi (Crowle's Oyajimon-like design), Karate Kid, Jackie Chan, and Johnny Cage in one line (Ralph, Chan, and Luke); the "Monkeys-In-A-Barrel Game" (Chimp), Voltron (Voltone), Mega Man (the Gigapon/Micro and Negapon line, which is explained fully in the Shout-Out entry below), Niteboat from The Simpsons, Gundam (Gundarn), The Tick (El Seed), Fantasia (Hippon), Doraemon (Doraepon), Speed Racer (Mock V), Kamen Rider (Rider1, RiderV and Super1) and finally a double reference to both Chobits and Megatokyo with an Robopon Expy of Chi named "Ping".
 * Chain of Deals: The Fetch Quest to get Golden Sunny/Silver C-Cell in the first game.
 * Com Mons: Romby, Coball, Sumito, and Ramby in the first game.
 * Contemplate Our Navels: Dr. Zero does this in the second game after you beat him, hilariously listing off every positive virtue in the book as he wonders how Cody was able to defeat him..
 * Blaze, the first of Zero's cyborgs, does this, Lampshading whether robots have sentience and saying he doesn't want to find out by dying.
 * Controllable Helplessness: In the second game, on the day Cody is to be executed, all you can do is wait, walking around your cell until.
 * Creepy Child: At the end of Robopon 2, it's revealed  were this.
 * Damsel in Distress: Lisa and  in the first game.
 * Dangerously Genre Savvy: Dr. Zeke in Robopon 2 is in possession of a time machine. His brother, Dr. Zero, perished in an explosion at the end of the first game. So he goes back in time to save Zero.
 * In the first game,  tower has no door for you to enter; the only door is at the very top, on the balcony. He didn't expect you to blow it up.
 * Demoted to Extra: Lisa in the second game, who even lampshades this.
 * Deus Ex Machina: In the second game, the day Cody is to be executed, Dr. Don and Sam show up in their time machine. Right inside his cell, too!
 * Difficulty Spike: Around the fifth or fourth-ranked competitor of both games, things get hard fast.
 * Disc One Nuke: Pegs in the first game; it is practically one robot that most players will have in their party due to its reliability. It became even better in the sequel with an evolution, PegSS...but sadly wasn't available til near the end of the game due to its rare sparking combination.
 * Replacing Pegs in the Sequel is Hexbot (Cross), which you can immediately spark after getting all of the batteries from the Cave, including the hidden one. It can use instant death software and has decent growth compared to other Robopon you can spark early on in the game.
 * Gigapon and its evolutions fill this role in Ring, and is useful even in the endgame.
 * Dueling Games: With Metal Walker, though the two games are pretty dissimilar.
 * Enemy Scan: Comes default with the battle system in Robopon 2, with the added bonus of not taking up a turn and telling you what the oil type of the scanned Robopon is. If you're packing the right kind of software and have it equipped on the right Robopon, you'll be able to tell how many enemies you can fry at once with one move.
 * Even Evil Has Loved Ones: Zero and Zeke,.
 * Everything's Better with Princesses: Princess Darcy from the first game and Princess Juliet from the second game.
 * Evil Counterpart: Sun-Zero seems to be this to Sunny.
 * Evil-Detecting Dog: Inverted. The dog is evil, or at least under the care of villains. He growls at Cody when he approaches, too.
 * Evil Tower of Ominousness:  tower in the first game. In an example of being Dangerously Genre Savvy, there's no door for you to enter the tower, except at the very top. Your solution? Blow it up.
 * is this too, though with the warp pads, you don't have to climb all the way up.
 * Fetch Quest: Talking to Rena of the Elite 8 will start a trading quest with the other Elite 8 members; completing it gets you one of the game's Olympus Mons, Golden Sunny/Silver C-Cell. Thankfully, you don't have to fight them for it.
 * Fragile Speedster: Most Move-type Robopon lean towards this. Some can compensate by randomly becoming afterimages when you hit them, others reduce the damage that they take occasionally.
 * Fusion Dance: The three Zero cyborgs in Robopon 2 do this to attack Cody one more time as he leaves the Pond Garden, creating the multi-faced abomination called Insector.
 * Game Over: Averted in the first game; like Pokémon, losing your Robopon sends you back to town. Played straight in the second game.
 * Glass Cannon: A couple Move-types, the Gidyup/Pegs/PegSS line in particular.
 * Gonk: Quite a few Robopons' evolutions, particularly in the first game--'Uggy' is one example. Even more jarring if they evolved from something cute.
 * Guide Dang It: In the second game, discovering the battery combinations for some Robopon may necessitate a guide, either because you miss the person that tells you what batteries you need, or the Robopon is not available via sparking and has to be obtained some other way, like giving random and un-revealed passwords to Jasper the dog.
 * The Pharo Ruins. To save a lot of mindless wandering, you can walk through certain walls, including in the leftmost ruin in the past. Moreover, specific switches need to be hit in the order of centre, east, west, or nothing will happen. Aside from Maskman using the word 'correctly' this isn't even hinted at.
 * Figuring out how to play the Playland minigames in Robopon 2.
 * When you get the, it can make things more confusing if you're not sure what time era to be in.
 * Heel Face Turn: While not exactly a villain,  saves you from   at the end of the first game.
 * Heroic BSOD: Prince Tail has one after.
 * Heroic Mime: Averted; Cody does talk, just not that often.
 * Hijacked By Dr. Zero: Prince Tail is known to be the Legend1 and anticipates fighting Cody at the end, but once you hit Legend3 status,.
 * In the second game,.
 * Inevitable Tournament: In both games, as the main point of the plot in general.
 * It's All Upstairs From Here: This happens a lot, in the second game especially; the Pyramids of the Pharo Ruins, the Galileo Windmills, the Waffle and Box Towers, My Tower...the list goes on....
 * Joke Robopon: Bulbots and Gears. They've got crappy stats and absolutely no ability to learn skills via software (due to their Boot-type nature) or natural training.
 * Kick the Dog:.
 * Zero installed kill switches in his cyborgs to destroy them if they lose. As far as we can tell, they're sentient creations.

"Maskman: I could've been a ContendR...
 * Bisco proves he's a jerk by stealing a kid's ice cream cone. And threatening Lisa.
 * Kid Hero
 * Lethal Joke Character: In the first game, your reward for maxing your company: Teabot. Grandpa Hogle bought it from the shopping network, and its data asserts that it's "useless." It comes equipped with an equipment that can scrap Robopon with its basic attack and other incredibly powerful moves.
 * Load-Bearing Boss: Dr. Zero in the first game.
 * Loads and Loads of Loading: In the first game; even the menu screens took awhile to load.
 * Mad Scientist: Dr. Disc and Dr. Zero in the first and second game.
 * Made of Explodium: Virtually everything in Robopon 2.
 * Though the first game had this too. To reach the Legend3,, you had to blow up the floors of his tower with bombs, as well as the cave in Grease Mountain with walls you had to blow up.
 * Mass Hypnosis: Miss Amron, the Legends6, uses a TV signal to hypnotize a town.
 * Mind Screw: Illusion Village in the first game is this, purposely.
 * Mini Game: The first game had a couple, some of which were really fun..
 * Money for Nothing: Averted in both games; there's lots to spend money on, and increasing equipment prices mean you generally need some cash on hand.
 * Money Spider: Most of the money you get from battles only comes from fighting against Robopon trainers; wild 'pon don't hold cash, so it looks like an aversion... But in the early stage of the first game, there's a little girl with a level 5 Meddy who will rematch you as often as you like, and happily dole out 100G or so every time you beat her. After you beat the first Legend, you'll also gain access to Battle Genesis 5, which you can play over and over again for 100G a win. In the second, if you're lucky, you'll run across a user in a random encounter, sometimes.
 * Name's the Same: Capri is the name of a town in the first game and the name of a species of orange-like creatures in the second.
 * Names to Run Away From Really Fast: Averted in the first game; the biker gang terrorizing a town calls itself the Smiley Gang.
 * Nintendo Hard: Being an Atlus game, this is pretty much a given. Knowing how to beat the system is the key to success, though, and most of the difficulty just comes from the fact that enemies can be surprisingly strong in dungeons, and the fact that the bosses can be obscenely difficult if you don't come prepared.
 * No Celebrities Were Harmed: The entire Macroworld/Waffle section of Ring and Cross is chock-full of this. Mr. Waffle is a washed-up computer maker, who was put out of business when a fire consumed his headquarters, Waffle Tower, twenty years ago. Now, his rival Mr. Gait has taken over the market with Macrosoft computers.
 * Also note that Gait uses Robopon called X-Dog and I-80. Neither of them are terribly good.
 * No Export for You: Robopon 64 was never released in America, nor were Moon and Star versions of the first (only Sun came over, causing some confusion along the lines of "what about a Moon Version or something").
 * Older Than They Look: When Rena leaves behind her adoptive parents in the second game, she also leaves behind a sphere that makes them young and healthy again while allowing them to retain their memories. While her father becomes something akin to a Cute Shotaro Boy, her mother becomes very, very pretty.
 * Olympus Mons: Golden Sunny, Silver C-Cell, and Scar in the first game.
 * One Game for the Price of Two: Much like how Pokémon uses its two versions to limit which mons can be found in which games, Robopon uses its two versions as a way of making sparking every Robopon much more difficult, especially in the second game; certain Robopon can only be created by "Link Sparking" with another person, and certain battery combinations may make different Robopon in different games (Ion+Moon in Ring version creates Sunny, while the same combination in Cross creates Sun-Zero).
 * Overlord, Jr.: In Robopon 2 it's revealed  is this.
 * Peninsula of Power Leveling: In the first game, the key to grinding is finding an area that gives away more experience points than the norm, and staying there for a while. In particular, the waves in front of Vanza Village can carry you for at least a dozen levels early on, and the well in Cools Town is also useful.
 * Pet the Dog: At the beginning of Robopon 2, Dr. Zeke finds Cody washed up on the beach and saves him, taking him to his house until he wakes up. Unlike his brother in the previous game, he seems to be an Affably Evil kinda guy.
 * Plot Coupon: The X-Stones of the second game. Each one is required to challenge a ranked competitor, and people will go to obscene lengths to hide them and keep their rankings.
 * Powers as Programs: Skills are equipped to Robopon via "software", though most Robopon learn at least one skill on their own. Moreover, by combining specific types of software together, you can teach Robopon new techniques. However, Boot-type Robopon cannot learn techniques from software.
 * Random Encounters: Oh, yes.
 * Red Eyes, Take Warning: In the second game it's revealed that Dr. Zero's visible eye is red.
 * Retraux: The GBA games' music sometimes uses sounds from the GBC games.
 * Ridiculously Cute Critter: Several of the Robopon, like Sunny, Meddy, and Paws.
 * And the Underwater Creatures.
 * Kappas and Capris from the second game. And the aliens!
 * Royals Who Actually Do Something: Princess Darcy and Prince Tail commentate on Robopon matches, and Tail is an expert battler. In the second game, the Kings of Wonder and Delica battle, too.
 * Running Gag: Destroying Dr. Don's time machines every time you return from the past (Ring/Cross).
 * Getting a Snorkel to breathe underwater. This happened in both games.
 * Scrap the Medic First: A hard and fast rule of the second game for ranked battles. If a healer has the Revive+ spell, battles can turn into very long, very tedious battles of attrition.
 * Rule of thumb: If it looks female and/or cute, kill it. No exceptions.
 * Series Mascot: Sunny.
 * Serious Business: Dr. Zero tries to kill Cody several times throughout the games, usually by siccing robots on him or attempting to blow him up.
 * Kamat, the Legend4, used his/her influence to build an army.
 * Dr. Disc was so determined to defend his title of Legend3 in the first game that
 * In the second game, Cody accidentally helps flood Delica Kingdom. The punishment? Death. If not for a conveniently-placed time machine, Cody would've been hung...
 * Shout-Out: To Mega Man, in all 3 forms of Gigapon. The text for Gigapon describes him as having a strong sense of justice; his evolution, Protopon, has a sword and shield, like Zero and Proto Man; the third form, Soul, is described as the spirit of justice who fights for never-ending peace. All three robots look similar to Mega Man; Soul even has a jewel on his forehead. There's another reference in Negapon, an Expy of Bass. His later evolutions resemble Slash Man from 7, as well. Clearly, someone from Atlus was a Capcom fan.
 * An NPC says "All your vegetables are belong to me!" His wife apologizes for his poor grammar.
 * We also have these gems:

Dr. Disc: You must go back....to the present...to the future?"


 * There's a shout out to Speed Racer in the Robopon Racer and its evolution, Mock V. Also its Evil Counterpart, DriverX.
 * Two shout outs to Cowboy Bebop with Jett and Spiky. Spiky even says "...Bang." after you beat him.
 * One to Gundam with the family-friendly Gundarn.
 * Dr. Zero's floating fortress of doom, the Death Gaia, bears a resemblance to one of Dr. Wily's castles.
 * Sidequest: A couple in the first game. There's the Brownie quest with Sam, accessible only at 5 o'clock, rescuing  with the Teardrop of Morris, found by , and the Underwater Creature you give Dream Shells to in order to unlock the Underwater Health Spa.
 * The Smurfette Principle: In the first game, Miss Amron is the only female Legend out of seven. (Kamat may or may not be a girl.)
 * Averted with the Elite 8, though. ALL of its members are girls.
 * Sorting Algorithm of Evil: In the first game. Going from a schoolyard bully and his gang to a brainwashing TV idol, then to an actual gang terrorizing a town, then to a would-be-dictator. Averted with, neither of whom are evil, but played straight with Dr. Zero, Mad Scientist and the final boss of the game.
 * Stable Time Loop: Of a sort.
 * Standard Status Effects: Played straight, but with a nice thematic twist; the names of the statuses match the kinds of conditions you would expect a robot to suffer from, e.g., Fog = Blind, Crash = Sleep, Rust = Poison, and Virus = Confusion. While they are normally as accurate as status effect spells are in other RPGs, Virus is basically the best way of turning any ranked fight into a rout; most Robopon are surprisingly susceptible to it.
 * Stuff Blowing Up: Oh God, Robopon 2. Almost everything blows up. Machines, people, floating fortresses, buildings, doors,.
 * Surprisingly Easy Mini Quest: The Fetch Quest for Golden Sunny/Silver C-Cell in the first game; all it is is a trading game with the Elite 8.
 * Take Over the World: Dr. Zero's ultimate goal.
 * The Rival: Primarily Bisco in the first game, and Nick D. in the second.
 * The Yakuza: Riggs Construction Company. Their formula is as follows--find people, tell them to pony up for protection, blow up the houses of the people that don't pay. Rinse and repeat.
 * Time Travel: Part of the second game, and outright forced on you periodically. Most of the time, your trips to the 20-years-ago Majiko have something to do with getting those damned X-Stones.
 * Tournament Arc
 * Trippy Finale Syndrome: In the second game, the final battle takes place in the Robopon Graveyard, which is in an unknown location. If Dr. Zero, Sr. is to be believed, it's . And the graveyard is completely filled.
 * Under the Sea: In the first game, if you have any fishlike Robopon. It also has one of the best tunes in the game.
 * Unexplained Recovery: A lot of characters pull this, especially and  The former even lampshades it by pointing out that
 * Vendor Trash: Crysty, a Robopon found within the Shielder tower in Apollo Fortress. It's only found during the evenings, but when it's out, it's surprisingly easy to come by. It's body is made of solid crystal, and while most Robopon sell for about 50-100 G per level, Crysty sells for 250 G a level. The ones you find are between levels 23-27, meaning they go for around 6000 G a pop.
 * Verbal Tic: The residents of the Capri Colony practically prilight in this, pri! It's absolutely unprilievable!
 * Video Game Lives: The second of Zero's cyborgs lampshades this, claiming the doctor gave him two lives, so he could continue to hunt down Cody.
 * Villain with Good Publicity: Played with in the first game. Miss Amron, the Legend6 and a TV idol, uses TV to hypnotize her viewers into loving her. When the broadcast ceases, however, she becomes unpopular.
 * What Happened to the Mouse?: W-King lampshades his unimportance to the story and disappearance from the plot, as does Lisa.
 * What the Hell, Hero?: Nick D. tries to guilt trip Cody into giving him the XStones, because he needs them to provide money for the orphan kids at Chapel Academy.
 * Dr. Don and Sam continually berate Cody for wrecking their time machines. Eventually, it drives Don insane, though Played for Laughs.
 * When It All Began: Cody witnesses  in the past, which has been a mystery for the entire game.
 * Where It All Began: Barring the penultimate and actual final battle, Cody has to return directly to Baba Village at the end of the second game in order to confront the Zeros.
 * Woman Behind the Man: