Fallout: New Vegas/Characters/Dead Money

' This is a partial character sheet for the Video Game Fallout: New Vegas''. Visit here for the main character index. Subjective trope and audience reactions should go on the YMMV page. '''

Ghost People
The mysterious inhabitants of the Sierra Madre. Dressed in gas masks and hazmat suits, they guard the resort along with the security holograms.


 * Alien Blood: Fluorescent green.
 * Apocalyptic Log: Search in the right places, and you can see how the Villa was built to fail, with poorly designed architecture and machinery failures which resulted in the gas.
 * Body Horror: According to official sources, the ghost people are intensely grotesque under their suits.
 * Chunky Salsa Rule: A Ghost Person will keep coming back at you until you tear off a limb or disintegrate them outright. However, Dog can teach you how to kill them for good.
 * Fate Worse Than Death: They were the Sierra Madre's guests and residents. The hazmat suits saved them, but it also turned them into something... different.
 * Gas Mask Mooks: Justified. They became the Ghost People because of the hazmat suits.
 * Glass Cannon: The Seekers. The weakest in terms of health, but their gas bombs can be deadly and they are much better with their spears than the Harvesters.
 * Glowing Eyes of Doom: Their goggles glow a noticeable green.
 * Humanoid Abomination: See Body Horror above. It's a literal example too, since the game classifies them as abominations.
 * Improvised Weapon: They use Cosmic Knives tied to sticks, fire extinguishers with C4 attached, and bear trap gauntlets.
 * Made of Iron: Even not taking into account their regenerating ability, they have abnormally high health. It also helps that you can't crit headshot them like most things in the wastes; their limbs don't take extra damage.
 * Mighty Glacier: The Trappers. They're the biggest, slowest variation and have no ranged attack, but they are also the toughest to kill.
 * Vader Breath: After a half-hour in the Villa, you'll quickly learn their loud gasps for air are the best way to track them.
 * Wacky Wayside Tribe: They don't have much plot significance outside of them trying to kill you, with only a few logs hinting how they degenerated into ferals.
 * Weaksauce Weakness: As unlikely as it may seem, they are edible.
 * Zerg Rush: When you activate the bell tower, over 40 of them rush in and make your return trip much less pleasant.

Dog/God
"Voiced by: Dave B. Mitchell "Master, where is master? Did he go away? Dog will be good this time...""

""You think I'm afraid of your collar exploding, killing us? No, I'll leave you breathing, then keep walking until my collar goes cold. I'll prop your broken body in view of the Sierra Madre so you can see what you came to steal…forever out of reach as you die.""

Dog/God is a new companion in the Dead Money DLC. He's a Nightkin with Split Personality Disorder, who was the one who kidnapped you and put that slave collar on you. He switches between personalities when you play certain holotapes for him.


 * Ascended Meme: With the Wild Wasteland trait, Dog says "NOM NOM NOM!!!" the first time he eats one of the Ghost People.
 * Damage Sponge Boss: Roughly equal to Legate Lanius in terms of health. If all 4 DLCs are installed, and the player is level 40 to 50, he has nearly as many hit points as a Super Mutant Behemoth.
 * Desperately Looking for a Purpose In Life: After the death of The Master in Fallout 1, Dog/God wandered across the wastes looking for a new master since they really didn't know what to do on their own. Too bad the master they found was Elijah.
 * The Dragon: To Elijah, sort of.
 * Driven to Suicide:.
 * Dumb Muscle: Dog.
 * Even Evil Has Standards: God, who is a huge smug and possessive Jerkass, utterly disapproves of Elijah's treatment of Dog.
 * Extreme Doormat: Dog's time in The Master's army has left him with a need for a 'Master' figure in his life, which makes him slavishly loyal to Elijah.
 * Extreme Omnivore: Dog eats whatever he can fit into his mouth when he's hungry, including his own slave collar. It's rather useful where he can finish off the local enemies, which can only be killed by dismemberment..
 * Always yell at Dog. Yell at Dog because he gets hungry. Can't stop it. Always need more.
 * Genius Bruiser: God. However, God's specialty is sneaking while Dog is better at attacking.
 * Funny Schizophrenia: Completely averted.
 * Jerkass: God oozes disdain for everybody, and both privately and openly talks about dismembering the Courier for his own ends.
 * Made of Iron: Dog has badly wounded himself just to stay in control and neither personality acts like they care. Dog says he doesn't like the pain, but he likes God even less. Meanwhile, God is simply too pissed off that Dog would go to such extreme lengths to stay in control to be bothered by the pain. After the possible Split Personality Merge, the merged being is shocked at how wounded he is and says he needs to lie down for a bit.
 * Morality Pet: Dog is this to God.
 * Pet the Dog: With a high enough speech skill, you can get God to admit to caring for Dog. He also states that he tries to act as a conscience for Dog, trying to make him avoid hurting others.
 * Punch Clock Villain: He's actually the one who captures the Courier and Elijah's other previous victims.
 * Shout-Out: Given that Chris Avellone had a lead role in Dead Money, it's probably fair to say that God has an awfully "practical" outlook on things..
 * Split Personality: They're essentially the Id and Superego of a functioning personality. Dog is a hulking, violent brute, and as smart as a vegetable. God, his alter ego, is rational and intelligent, but also extremely cold and utilitarian..
 * Super-Powered Evil Side: In a way, Dog. God comments that Dog, while he is very dangerous and unstable, has a better grasp on their body and is therefore better in combat.
 * Tragic Monster:.
 * Undying Loyalty: Elijah comments he doesn't even really need an explosive collar to keep Dog in line (though he still prefers him to have one anyway).
 * Video Game Cruelty Potential:.

Christine Royce
"Voiced by: Veronica Belmont and Laura Bailey "Love makes people do strange things. Won't argue that. It can drive you crazy sometimes if you can't... connect.""

The female companion in Dead Money. She's a Circle of Steel (a splinter faction of the Brotherhood of Steel with an interest in taking a more active role in politics) Knight who was sent to find Father Elijah and the Sierra Madre after he went missing and was captured and mutilated by him. Later, her vocal chords were torn out by a berserk Auto-Doc, which is where the player finds her. Also appears in Old World Blues in holotapes, speaking with her original voice.


 * Action Girl: She been trained in energy weapons, explosives, melee weapons, firearms and hand-to-hand combat.
 * Bald Women: Apparently by choice, and not because the surgery machine did it to her. It's apparently an Important Haircut she got when she joined the Circle of Steel and vowed to take down Elijah.
 * Body Horror:.
 * Broken Bird: Because of the torture she has endured.
 * Claustrophobia: Came down with this due to being locked in the Auto-Doc.
 * Gadgeteer Genius: Comes with being a member of the Brotherhood. Her passive skill mitigates the radio disruption from broken loudspeakers and radios that can set off your bomb collar.
 * Jack of All Trades: As a companion, she's pretty competent with all manners of weaponry, being a Brotherhood Knight/Circle of Steel assassin.
 * Not So Different: Ulysses states that Christine is similar to Elijah in their inability to let go of the past.
 * Suddenly Voiced: When encountered in the hotel, her surgically-altered vocal cords heal, giving her the voice of Sierra Madre's previous female caretaker, Vera Keyes.
 * The Voiceless: For obvious reasons.

Dean Domino
"Voiced by: Barry Dennen "Get up without my permission, I'll blast your ass so far through your head, it'll turn the moon cherry pie red.""

The ghoul companion in Dead Money. A lounge singer of some renown, he's apparently been around the Sierra Madre for longer than even Elijah. When Dog finds and collars him, he reluctantly lends the Courier his experience.

"Dean: (endgame narration): That night, Dean finally figured out what had happened to Sinclair and Vera Keyes. He felt strangely sad for a moment, but he has no idea why."
 * Affably Evil: He's a friendly and polite guy, but it conceals the arrogance of a patient and greedy schemer.
 * And the Adventure Continues...:.
 * Badass in a Nice Suit: He retains his old lounge clothes, rotted though they may be.
 * Bigger Bad: Essentially this for Dead Money.
 * Captain Ersatz: According to a portrait, he looked much like Sammy Davis Jr. before becoming a ghoul.
 * Cool Shades: Wears a click pair of sunglasses, a holdover from his human life.
 * Crazy Survivalist: He pretty much became one of these by necessity, since the Sierra Madre and surrounding environs are even deadlier than the Wasteland in general. He can handle the toxic air in small quantities, has hidden item stashes all over the region, and can even scrape some poison off a wall and make it into an extremely foul (but potent) cocktail.
 * Crutch Character: Having Dean as your companion is not only necessary if you want to explore the Villa to any significant degree, but he's also easily the most useful companion. He's the only one with a limitless-ammo gun (you can give the others guns, but they also need ammo), his protection from the Cloud far outstrips the abilities of your other companions, and he's more than tough enough to handle himself in combat.
 * Early-Bird Cameo: He's the same Dean Domino on the poster on the loading screens in the original game.
 * Green-Eyed Monster: !
 * Guttural Growler: Subverted. It seems his voice survived ghoulification. His career as a singer possibly helped with this.
 * Jerkass: And arguably.
 * Heel Realization: He goes through a momentary one in the ending where he survives, when he finds out what happened to Sinclair and Keyes. A very momentary one, but seemingly enough for him to let go of the Sierra Madre.
 * Jerkass: And arguably.
 * Heel Realization: He goes through a momentary one in the ending where he survives, when he finds out what happened to Sinclair and Keyes. A very momentary one, but seemingly enough for him to let go of the Sierra Madre.


 * Karmic Death:.
 * Manipulative Bastard: Through and through..
 * The Mean Brit: He speaks with a smarmy British accent that just oozes contempt for you and everyone around him.
 * Really Seven Hundred Years Old: He's a pre-war ghoul and has been living in the Sierra Madre and trying to get into the vault since the war.
 * Smug Snake: He's almost always incredibly arrogant and condescending towards others and while he's not stupid, he's also incredibly insecure (to the point that he's obsessed with ruining a man on the basis of being happier than him) and doesn't quite have the control that he thinks he has.
 * Suicidal Overconfidence:.
 * Tall Poppy Syndrome: . It's possible for him to develop this with the Courier, who is advised from bruising his ego (i.e. passing speech checks that demonstrate expertise, threatening/insulting him and taking his stash while he's around).
 * What Is This Feeling?:.
 * You Just Told Me:.
 * You Just Told Me:.

Father Elijah
"Voiced by: Richard Herd "Play stupid, play clever, make the mistake of saying 'no'? That collar on your neck'll go off and take your head with it.""

The villain of the Dead Money DLC. He's the Brotherhood of Steel elder who was once Veronica's mentor and got most of the chapter killed at the Battle of Helios One. It is revealed that after that when he went missing, he found the legendary lost Sierra Madre casino and has gone insane trying to access its vault ever since.

"Elijah: "That thing on your wrist - it's a convenience. It tells you where to go, what to do, dulls the brain.""
 * Ambition Is Evil: Unlike most of the Brotherhood members who wanted to just store technology, Elijah wanted to actively improve it and even construct new things, though Veronica notes that many of his inventions had "ethics questions attached".
 * And I Must Scream:.
 * Arc Words: "Wipe the slate clean".
 * Badass Grandpa: . Doubly impressive since not only is he very old, he also an alcoholic, a smoker, a mentat addict, and has arthritis.
 * Bad Boss: Slaps slave collars on his minions, blows them up if they refuse to follow his instructions, treats them as disposable pawns, and encourages them to kill one another after they outlive their usefulness..
 * Beard of Evil: Sports one.
 * Berserk Button: According to Veronica, he did not appreciate people talking back to him. In his opinion, subordinates ought to be like machines; you give them a command, push the button, and off they go to perform without getting chatty. Or questioning his judgement.
 * Big Bad: Of the Dead Money expansion.
 * Blatant Lies: "Do this and I'll let you go. I'll let all of you go."
 * Broken Pedestal: He was Veronica's mentor, and she once thought of him as her father figure until he went mad.
 * The Chessmaster: Everything that you and your companions do is in accordance with a plan he has prepared in advance. This trope goes hand-in-hand with his Control Freak status; he's planned the mission out so carefully because he does not want any of you ruining his plans because you can't follow directions.
 * Chronic Backstabbing Disorder: After passing a few skill checks, you can convince him to come meet you at the entrance of the vault at the end of the expansion. Three guesses as to whether or not he actually comes to talk.
 * Control Freak: Why he uses the explosive collars. He needs everything to go his way, and his long string of past failures is why he's resorted to enslaving people with bomb collars.
 * Damage Sponge Boss: The turrets he turns on have pretty high health (420 health with a DT of 18), and there are 5 of them. As long as you haven't been too wasteful, though, you can burn through them with the assault rifle or the holorife fairly easily. When Elijah confronts you in person, he's the exact opposite.
 * Dark Horse Victory:.
 * Early-Bird Cameo: He was mentioned fairly often by Brotherhood members before the DLC was released.
 * Evil Cripple: He apparently has osteoarthritis. It doesn't really have much effect on the game though.
 * Evil Mentor: To Veronica, before the battle of Helios.
 * Evil Old Folks: An old man who wants to kill everyone in the Mojave.
 * Final Boss: Played with:
 * Flunky Boss: He lets the "The Vault security turrets" do all the work for him while he hides behind a force field. Of course, once they're dead, he comes after you with a Gauss Rifle. Of course with sufficient melee weapons/unarmed skill, the player can just smash the generator and render the turrets useless.
 * From Nobody to Nightmare: Before he became elder he was just a Scribe, the most mild and least aggressive caste in the Brotherhood.
 * Gadgeteer Genius: As cruel as he is, he's a genius. You know that one of a kind Holorifle that can disintegrate Deathclaws with a single sneak critical? He built it. And he Jury-Rigged a semi automatic Tesla Cannon, which is one of the most powerful weapons in the game.
 * General Failure: When he was elder, because of his absolute obsession on technology more than anything else, Elijah often wouldn't understand the importance of battlefield losses. He also didn't understand that maybe letting the NCR have Helios was a better alternative than most of the Brotherhood getting slaughtered.
 * Justified Trope, unlike other Elders of the Brotherhood of Steel, Elijah was a Scribe, which is classified as a civilian and has little military training beyond the basic self defense learned prior to choosing to pursue becoming a Knight or Scribe during training.
 * Glass Cannon: His armor has a DT of 2, but that Gauss Rifle packs a hefty punch.
 * He actually does have pretty high health, more than most of your NPC companions (with the exception of Dog and Lily), but that's still not very good by that point in the game, since you're probably level 25+ by the time you get to him.
 * Health between high and low DT entities really aren't directly comparable. Low DT entities almost always have a boost to it to prevent them from dying too quickly.
 * Hannibal Lecture: He'll launch into one if you call him out on his crimes, accusing you of being a greedy soul who got tempted by the Sierra Madre's treasures...
 * Shut UP, Hannibal:...and you can respond with "You're nothing more than a killer that aspires to be a mass murderer."
 * Hypocrite: In sooo many ways:
 * Goes on at length about how baffled he is over the hysterical greed that eventually consumes his "volunteers," leading them to slaughter each other over the treasure of the Sierra Madre. After all, it means he has to enslave a new crowd of people so he can claim the treasure of the Sierra Madre. He's probably drawing a distinction between monetary greed and his own, more ambitious ends, but still.
 * He talks down to the player for using a Pip-Boy, despite the fact that you can clearly see him using one to activate the vault's security systems.

"Elijah: "What... alarms? What's goin- You. Think you can run? Think you can TRICK ME!? This entire structure is mine to command! Security, weapons, all this technology, mine! Now, you will die. You think you've outsmarted me? You're the one on a leash, you always were! (sprays Gauss rifle fire everywhere then activates your collar). Escape? No. That cold hand on your throat is mine. It always was." (later) "You can't outrun me! You were always under my control! Do you hear me? DO YOU HEAR ME?""
 * He dismisses the Holorifle he gave you as an obsolete version, only to complain that he didn't bring it with him over the radio.
 * Karmic Death:.
 * Kick the Dog: Almost literally: if you bring up Dog to him, he'll laugh about how easy it was to enslave the mentally handicapped Nightkin since he swallowed his own collar.
 * Kill'Em All: His plan for the Mojave is to.
 * Load-Bearing Boss: When he is defeated either way, all his turrets explode, and the player's collar begins to beep, leading to an escape sequence.
 * Loners Are Freaks:.
 * Manipulative Bastard: Manipulates people into getting him what he desires.
 * Mission Control: Acts as mission control up until the very end.
 * Mission Control Is Off Its Meds: And likely a literal example since Old World Blues indicates that he's a Mentats addict.
 * Motive Rant: Bring up the subject of Helios, and he'll launch into his desire to "wipe the slate clean", so that there will be no one remaining to steal "his" technology, and to erase his defeat at Helios from memory.
 * My Greatest Failure: Helios.
 * Omnicidal Maniac:.
 * One-Man Army: As horrible as he is, one has to be impressed at how he managed to solo Big MT.
 * Parental Substitute: He was this to Veronica before he went insane.
 * Pet the Dog:.
 * Puzzle Boss: Rather than destroy his turrets outright, you can either get Christine to shut a few of them down, hack the systems and turn the turrets against him, or smash the turret generator, rendering all but two useless. Of course, it is possible to just destroy them before he ever arrives, since they shoot at you for opening the vault.
 * The Sociopath: Even in his time as an (actual) elder in the Brotherhood of Steel, he cared little for the lives of others. By the time the Courier encounters him in the Sierra Madre, it'd long since gotten worse.
 * Taking You with Me:
 * Utopia Justifies the Means: Not really. You can see his futile attempts to justify the tremendous sacrifices he made is actually a desperate gambit to restore his own status in the Brotherhood.
 * Villainous Breakdown: Has a very impressive one if.


 * He also has a similar breakdown if you just destroy all his turrets, he'll completely lose it and come charging out of his forcefield with a gauss rifle.
 * Visionary Villain: He plans to use the invincible hologram enemies found in the DLC to take over the Mojave.
 * Voice with an Internet Connection: He communicates with you throughout most of Dead Money with a hologram projector (that displays a static image) and your Pip-Boy. Your character can lampshade this near the end, upon which he'll explain why he's limited to such communication.
 * We Can Rule Together: A possible ending, in which Elijah and the Courier (if he/she has a bad rep with the NCR) uses the Cloud and the holograms to chase out the NCR, the Legion, and just about everyone else from the Mojave.
 * We Have Reserves: Deconstructed. In the beginning, Elijah had this mindset with regards to cracking into the Vault, but as he used more and more "reserves", the more insane and desperate he became.
 * Not to mention the way he insisted the Brotherhood keep fighting the NCR, despite the fact that it was pretty obvious they didn't have reserves, whereas the NCR did. This resulted in the NCR slaughtering about half of the Mojave wasteland Brotherhood of Steel at Helios.
 * You Have Outlived Your Usefulness: After breaking into the Sierra Madre, he encourages you to kill Dog, Dean and Christine. And after you penetrate the Vault, he'll try to pull this on you..

Vera Keyes
"Voiced by: Laura Bailey "Love. Life. Family. Those to care for and those who will care for you. To those who know these joys, the Sierra Madre holds little they don't already have.""

One of the tragic figures related to the Sierra Madre. She was a pre-war starlet who was Frederick Sinclair's true love and main reason for building the Sierra Madre. .


 * An Offer You Can't Refuse:.
 * Broken Pedestal: Sinclair built the entire Sierra Madre as a shrine to his love,.
 * Ill Girl: She was addicted to Med-X and Super Stims..
 * Shallow Love Interest: She appears to be this way, with the entire Sierra Madre being built as a shrine to her..
 * Shallow Love Interest: She appears to be this way, with the entire Sierra Madre being built as a shrine to her..

Frederick Sinclair
"The door has sealed, the elevator has left. Even will not unlock it. Know that on the night of the Gala Event I shall raise my glass and whisper, "Fortunato"."

The owner of Sierra Madre. He was introduced to Vera Keyes by Dean Domino and fell in love with her at first sight, building the Sierra Madre as a shrine to her. He used his immense wealth to commission new technologies, such as Holograms and Dispensers, to ensure that Sierra Madre would survive the apocalypse. .


 * Deal with the Devil: The costs for commissioning Big Mountain to develop Hologram and Dispenser technologies almost bankrupted him. To compensate, he.
 * It leads to some Fridge Brilliance when you realise that despite being a very good engineer, Sinclair seemed to ignore that.
 * Empty Shell: Apparently, he became this after discovering . At least according to people around him.
 * Fate Worse Than Death/Buried Alive: He plotted this for, planning to lock them in the vault with the gold they cheated him for.
 * Posthumous Character: Like, he died the night the bombs fell.
 * Redemption Equals Death: Sort of..
 * Schmuck Bait: In the terminal where he leaves his trap, he leaves a message for warning her not to trigger said trap. The Courier can still do so.
 * Unwitting Pawn: Twice. Once by . The second time by.
 * Who's Laughing Now?: His quote above. It was left in the vault for to read..