Resident Evil Code: Veronica/YMMV


 * Base Breaker: Steve Burnside. There's a lot of fans who while others couldn't care less about the poor kid.
 * Crowning Music of Awesome: Alexia's themes.
 * Demonic Spiders: Bandersnatches can quickly pull themselves across the room and have a large attack radius with their long arms. The Hunters also return in the second act of the game, and some are poisonous.
 * Ensemble Darkhorse: Alexia - she mouths off to Wesker! You’d be hard-pressed to find any other Resident Evil character that’s done that.
 * Epileptic Trees:
 * A lot of people believe that . Understandable, considering viruses only live and reproduce in living tissue and the T-Veronica can only be spread by direct injection. in X did hint at, too. Considering Capcom's annoying habit of ignoring even peripheral characters who obviously survived, don't count on the issue being revisited any time soon.
 * Some of these people were convinced that lackey in Resident Evil 5 was actually  during early trailers when the character is shown over a line spoken by the then unknown Irving, an easy assumption to make since no one knew that Jill had even gone missing. The fact that  didn't hurt either, which would make sense seeing as how he had been . It made up for  in this game. This was, of course, until they noticed that the character . If, it better damn well be in a game with Claire in it.
 * There is apparently a contingent of fans who believe that the Mercenary in 6 is . Considering that it's implied that Merc's blood is valuable, it is perhaps not too much of a stretch to conclude that . Of course, that would also mean that said virus would have to appear in 6 for this to have any major importance, which seems unlikely.
 * Goddamned Bats:
 * Actual bats, even! Remember to wield the lighter. Apparently Capcom remembered bats aren't blind, so they are repelled by the lighter.
 * Moths take the cake. Poisonous, difficult to avoid and you have to run through their corridor multiple times. They only take a few shots to kill, but good luck hitting one. Any that are killed get replaced as soon as you leave the room. If one lands on you, then you have an egg planted on you, which will poison Claire as soon as it hatches.
 * Nightmare Fuel:
 * The torture chamber, enough to get to Claire in the novel.
 * Particularly Claire being trapped with.
 * Narm:
 * The original Code: Veronica was almost as bad as Resident Evil 1 in terms of this. Code: Veronica X tried to trim it down. Key word being tried.
 * FAAAAAAAAAAAATTTTTHHHHHEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!
 * SHUT UP! I DON'T WANNA TALK ABOUT IT! *Uzis the living hell out of a wall*
 * Alfred Ashford, in general. It's hard to be convincingly evil when you sound exactly like Archibald Asparagus.
 * Claire herself at times - during the death animations, whether it be getting sniped in the head, eaten by a zombie, or torn apart by a spider, she sounds like she's...doing...things....
 * This is made even worse when one notes (or at least has a perverted mind) that Claire often looks like she's getting sexually assaulted when she's killed by a zombie/two zombies/a dog/a Bandersnatcher.
 * Nightmare Fuel: It’s not wrong to enjoy listening to an evil laugh, but regardless of whether you enjoy it or not, listening to Wesker laugh as Hunters prepare to hunt down Chris is nothing short of unsettling.
 * Nintendo Hard: This is, hands down, the hardest classic-style Resident Evil game, period.
 * That One Boss: What's worse than fighting a Tyrant? Fighting one in the confines of a plane before you have any significantly powerful weapons.