Baten Kaitos/Characters

The Guardian Spirit
The unseen avatar of the player, ostensibly the player him/herself watching and being spoken to from another dimension. Guardian Spirits are beings from another world that occasionally drift to the world of Baten Kaitos through Nekton, the Shrine of Spirits in Mira. Anyone who is able to make contact with one and allow it into their heart becomes bonded to it, and from then on is now a Spiriter. As revealed in Origins, Spiriters are said to be The Chosen Ones, said to wield great power and knowledge, destined to sway the fate of the world. Though we're not too sure on the knowledge part (as the Guardian Spirit is also like a second, sentient conscience), they definitely endow their Spiriter with powerful magic spells when called upon, and all Spiriters seen so far have indeed had a role in the world's future.


 * Addressing the Player - The Guardian Spirit is you, the player.
 * Bond Creatures
 * Finishing Move: In the first game, carrying out your combo with Kalas  to just before its current maximum would yield a chance for any of the Magnus in your hand to change to one of six Spirit Spells, very powerful elemental spells that scaled in strength with your class level. At class 6, they are stronger than your character's strongest finishers.
 * Hello, Insert Name Here: Origins at least gives you a fixed gender, which helps the voice actors. . EWLO had it's awkward breaks for your name, though.
 * Laser-Guided Amnesia: The guardian spirit in Eternal Wings can't remember things before the beginning of the game.
 * Level Up At Intimacy 5: You’ll often get two or three options of what to say during cutscenes. What you say doesn’t affect the plot (except for one particular instance in Origins, where choosing the wrong answer gives you a Nonstandard Game Over), but giving the right answers will help you fight better, powering up your Spirit Attacks in Eternal Wings and improving the chances of you getting useful cards in Origins.
 * Tomato Surprise: In Origins.
 * You Have Outlived Your Usefulness: In EWLO,  In Origins,

Kalas
""Here's your share of the loot. Enough to shut you up I hope.""

The Hero of our story. Kalas is a youth who wakes up in the clinic of Cebalrai, the Farming Hamlet, under the care of a kindly old doctor named Larikush, having been found by a Greythorne named Meemai in Moonguile Forest, unconscious. A Spiriter, Kalas hails from Mira and is hell-bent on getting even with Giacomo for killing his grandfather and little brother. Quite the Jerkass and Deadpan Snarker at first, as well as highly cynical, but eventually softens later on. Dual wields a large sword and a reverse-gripped dagger.

From here on out, he becomes a lot nicer and becomes a lot more like TheHero he is supposed to be.


 * Always Save the Girl: Played with; if you suggest saving Xelha in Rodolfo's mansion, Kalas gets annoyed with you and says he only cares about finding Giacomo. Then he runs into a door that needs two people to open.
 * Artificial Limbs: His custom-made winglet.
 * Back-to-Back Badasses combined with : With Xelha at the end of the game during the game's final reveal.
 * Badass: Kalas can be a pretty cool person sometimes.
 * BFS: Wields a very large sword, one handed.
 * Big Damn Heroes: When he comes to help Xelha fight the Sabre Dragon.
 * Bishonen: In the one Flash Back scene where we see his younger self. Arguably in the present time as well.
 * Dark and Troubled Past: As is revealed within minutes of starting the game.
 * Dead Little Brother And Dead Grandfather
 * Deadpan Snarker: A fair bit. Eventually becomes a lot nicer and well meaning
 * Dual-Wielding: Though Kalas mostly uses his dagger to block, like a proper two weapon fighter would.
 * Dull Surprise
 * Infinity+1 Sword: Void Phantom, and Lord Of The Wind for his ultimate Finisher, as well as either Skull Buckle or Moon Buckle for his equipment magnus.
 * Heroes Prefer Swords
 * Heroic Willpower: How he is able to
 * Jerkass: Very much so at first.
 * Jerk with a Heart of Gold
 * Lightning Bruiser: Starts off offensively weaker than Xelha, but will quickly grow into this once he starts picking up better magnus. It helps that he has the earliest opportunity (In Anuenue's Holoholo Jungle) of the group to find his first Equipment Magnus with the express purpose of raising his stats. Get it, and you'll find yourself dealing ridiculous damage with Kalas for a great while.
 * Meaningful Name: Kalas means Raven (karasu) in Japanese. Ostensibly named in this manner because
 * One-Winged Angel: Literally only has one Wing Of The Heart.
 * Say My Name: FEE!
 * Sidequest: Almost plays out like one, and has a certain feel to it, but it is actually mandatory, to go to the Celestial Alps later in the game to obtain "something Georg left behind for Kalas." Surprise surprise,
 * Sliding Scale of Idealism Versus Cynicism: Very cynical at the beginning, more idealistic towards the end.
 * The Only One Allowed to Defeat You: To Giacomo and crew.
 * You Gotta Have Blue Hair
 * You Killed My Grandfather And Little Brother
 * Say My Name: FEE!
 * Sidequest: Almost plays out like one, and has a certain feel to it, but it is actually mandatory, to go to the Celestial Alps later in the game to obtain "something Georg left behind for Kalas." Surprise surprise,
 * Sliding Scale of Idealism Versus Cynicism: Very cynical at the beginning, more idealistic towards the end.
 * The Only One Allowed to Defeat You: To Giacomo and crew.
 * You Gotta Have Blue Hair
 * You Killed My Grandfather And Little Brother
 * You Killed My Grandfather And Little Brother

Xelha
""Cast light upon the darkened earth... Save those lost in despair. O Mighty Ocean, guide us, as we journey through... The darkest pit of night.""

A Mysterious Waif that we first meet in Cebalrai, quite distinct from the townspeople. Xelha and Kalas chat briefly before she departs with two men for Moonguile Forest, whereupon Kalas finds her at the mercy of a Sabre Dragon. Cue Big Damn Heroes. Afterwards, though initially appalled by Kalas' rough and uncaring behaviour, she nonetheless requests to accompany him towards a common goal for a while, which eventually ends up becoming a mission to save the world. Caring and very gentle, very empathic, possesses strong morals and a powerful sense of duty. Quite a contrast for Kalas. Obviously develops a thing for him due to his Big Damn Heroes moment. Fights using magic spells channeled through a wand.


 * Action Girl / Black Magician Girl
 * : At the end of the game, during the last battle.
 * Brick Joke: If you pay attention to her dialogue during the scene in the Mindeer's deck when the party is stranded in an Outer Dimension,  This is actually Foreshadowing, but most people won't notice, and the ones that do won't think much of it.
 * Calling Your Attacks: She calls every single spell card she uses. This is as annoying as it sounds.
 * The Chick
 * Dreaming of Things to Come
 * Dull Surprise
 * Elemental Powers: Able to wield all six elements due to being a magician.
 * Eyes of Gold and Hair of Gold - Like many people in this world, Xelha's Curtains Match the Window.
 * Girly Run: Becomes a lot more noticeable when
 * Glass Cannon: Your fastest character period, coupled with excellent attack power and full reach of the elemental spectrum. However, this is offset by her rather weak defensive power (in comparison to other characters) and the strange difficulty with which her armor magnus drop.
 * The Heart
 * Infinity+1 Sword: No "ultimate" regular spell. "Wheel of Light" as her ultimate Finisher, and either Skull Anklet or Pegasus Anklet for equipment magnus.
 * : A variation:
 * Mysterious Waif
 * One-Hit Kill: Her level VIII Finishing Move, "Seal Of Water", has a 100% instant death effect on normal enemies.
 * : Really pink outfit.
 * Ship Tease: Meets with Kalas under the moon at least three times, and blushes brightly when teased about her apparent crush on Kalas. [[spoiler:
 * Sidequest: Like all characters before the endgame, has her own. Hers involves searching for a forbidden magic book in the School of Magic that would prove useful to the group.
 * Team Mom
 * Three Faces of Eve: The mother, definitely.
 * White Magician Girl: Fits the personality perfectly, but her magic is offensive.
 * Ship Tease: Meets with Kalas under the moon at least three times, and blushes brightly when teased about her apparent crush on Kalas. [[spoiler:
 * Sidequest: Like all characters before the endgame, has her own. Hers involves searching for a forbidden magic book in the School of Magic that would prove useful to the group.
 * Team Mom
 * Three Faces of Eve: The mother, definitely.
 * White Magician Girl: Fits the personality perfectly, but her magic is offensive.
 * Three Faces of Eve: The mother, definitely.
 * White Magician Girl: Fits the personality perfectly, but her magic is offensive.

Gibari
""I'll show you what a man of the Sky can do!" - EWLO"

"" - Origins"

A Skyfarer, that is, Baten Kaitos's Fantasy Counterpart Culture name for a fisheman. Gibari is large, burly man, and though he has his moments of headstrongness, he's actually fairly calm and very amiable. Believes his hometown's local myths to all be fiction, which causes him to butt heads at times with Reblys, and his father as revealed in Origins. Kalas and Xelha meet him in Nashira when they go there after escaping from Imperial soldier pursuit back in Sadal Suud, in need of a boat in order to get to Sheliak and speak with King Ladekhan. Gibari pops in after they get dissed by Reblys and offers his boat in exchange for a favor; that they accompany him to the Lesser Celestial River so that he may discern the cause for its flooding. Fights with boat oars.

As revealed later on in the game and as we see in Origins, Gibari used to be a Diadem Royal Knight. In Origins, it is revealed that he and Ladekahn used to be best friends, and that they would often skip out on their training to go see the fishermen over in Nashira reel the daily catch in. He actually didn't quit knighthood; rather, Ladekahn made him quit because he knew Gibari would give his life for him if it should ever come to it,

He also is the oldest one in the group. In fact, the only one who met and can reliably recall his meeting with the group from Origins, unseen in Eternal Wings thanks to Retcon.


 * Big Eater: Chews his way through a wall made of candy at one point. It Makes Sense in Context.
 * Blood Knight: Actually very calm and rational, but he sure sounds excited when you encounter an enemy that is at just about your own level.
 * Boisterous Bruiser
 * Cool Boat: Like all ships not belonging to the Empire Or Mira, it's alive.
 * Fashionable Asymmetry
 * Heterosexual Life Partners: With Reblys.
 * Improbable Weapon User: He fights with oars.
 * Infinity+1 Sword: Balgora's Paddle, and "Ultimate Geyser" as his ultimate Finisher, and either Skull Creel or Creel of the Whale as his equipment magnus.
 * The Lancer: Often one to take initiative in the planning stage, so he comes off as second in command, as leadership often seems to default to Kalas (unwillingly it would seem, as he decries once).
 * Making a Splash / Blow You Away: His most prominent Elemental Powers, but he still has moderate access toDark and Light magnus, and very limited availability for Fire and Chrono magnus.
 * Mighty Glacier: Slowest character, but has the highest raw base power and very high defense and HP. In fact, there so happens to be one piece of equipment designed to subvert his low speed, turning him into a Lightning Bruiser, if only until you get better equipment.
 * My Greatest Failure: Not seen clearly in Eternal Wings due to Retcon, but in Origins,
 * Odd Friendship: With King Ladekhan.
 * Power Trio: Forms one of sorts with Ladekhan and Palolo II in Origins.
 * Retired Badass: Sort of.
 * Sidequest: His involves going to the Greater Celestial River to go look for Reblys and Anna, who went looking for a remedy for a kid's fever. Gibari and Reblys end up having a fish-out...
 * Slap Slap Kiss: With Anna to some extent, particularly in Origins.
 * Team Dad: Far and away the oldest member of the six, and serves as something of an authority, although most leadership defaults to Kalas.
 * What Do You Mean It's Not Awesome?: He and Reblys have a fishing competition...using enormous logs as fishing rods.

Lyude
"*Points his gun*, I have reason to believe that you are an Imperial Soldier."

Imperial Ambassador of the Empire of Alfard to the Kingdom of Diadem. As his title implies, his job is to act as the go-between both nations and see it to it that peace is kept between them.

...Or so he'd like people to believe. As he himself points out, his title is actually little more than a simple name, and indeed his position is actually more of a means to get him out of the way. This is not because he was seen as a threat to the throne, but rather because he was exiled, as we learn not too long after meeting him. Indeed, Lyude is a one-in-a-million citizen of the Empire, one who does not think of himself as being above the rest of the entire world. This is later explained by the fact that, unlike the rest of the Alfard children, he was homeschooled by his surrogate mother  and nanny, Almarde, who taught him to be kind and mindful of others. Thus his defection from the Empire comes when they prove that they have no intention of being pacific, honorable or even fair. A pacifist at heart, Lyude is very nice and also very considerate, finding himself enjoying his stay in Diadem rather than seeing it as an exile as he enjoys the simple pleasures of life that come naturally with the world. Fights with a gun, his magnus taking the form of brass instruments.

Naturally, his fellow citizens resent him for not being an arrogant Jerkass, and plenty of people from other nations distrust him for being from the Empire. He has lead a hard life, treated as an outcast within both his own family and among his people, with his sole solace found in his nanny, Almarde.

If reading this didn't tip you off, he's the main Woobie of Baten Kaitos.


 * Ambadassador
 * Black Sheep: Skeed and Vallye appear to be very close to each other, but neither likes Lyude at all, making him the outcast of their family.
 * Beware the Nice Ones: His finisher Sforzando, where he runs up to the enemy and starts bashing it repeatedly with his gun, and when he's done, he staggers backwards from the force of the attack. According to the magnus description, he's giving in to his inner rage.
 * Chewing the Scenery: In the intro. Bizarre, as his voice acting is otherwise on the wooden board side.
 * Cultured Badass: Lyude is the most sophisticated of the six, and he's not lacking in the badass department.
 * Defector From Decadence
 * Dull Surprise: Frequently.
 * Fingerless Gloves
 * : As revealed in a side quest in Origins.
 * Homeschooled Kids: Which is why he doesn't blindly spout the views touted by Imperial Propaganda. Along with the accompanied reveal he didn't socialize with his siblings, it explains why his voice acting is even more wooden than the rest of the cast.
 * Improbable Weapon User
 * Infinity+1 Sword: Vishnu is gained the same way the other IPOS are gained, but you can get stronger things, like Shining Trumpets. His ultimate Finisher is "Finale", and either Skull Earrings or Platinum Earrings as his equipment magnus.
 * Instrument of Murder
 * Military Brat: His siblings are soldiers for The Empire. He was, too, until he joined you.
 * He is also the youngest son of Lyuvann, a soldier who assists Sagi in Ahza during Origins, making this trope literal.
 * Momma's Boy: Or, failing that, nanny's boy.
 * A side quest in Origins reveals that  Hence why Skeed and Vallye consider him The Unfavorite.
 * Musical Assassin (Lyude uses a variety of weaponized trumpets, saxophones, tubas, and other brass instruments to attack. And sometimes they'll be light-based or dark-based horns.)
 * Shows his work, though, with the Musical Theme Naming of his finishing moves: Overture, Concerto, Sforzando, Diminuendo, Intermezzo, Crescendo, Rhapsody, Presto, and Finale. Talk about Wicked Cultured...
 * Nice Guy: Every bit as nice as Xelha.
 * Red Eyes, Take Warning: Subverted. Kalas initially suspects him, but he's nicer than him.
 * Redheaded Hero
 * Sidequest: His involves going to investigate the apperance of a Ghost Ship identical to the Goldoba from before, which houses wandering spectres all calling out to Lyude, including ghosts of his commanding officer, his siblings, and  The repeated lines of dialogue several say almost sound like a Madness Mantra.
 * Sophisticated As Hell - His speech is noticeably more formal than the rest of the party.
 * Yin-Yang Bomb - His finishers and elemental weapons are all either light or dark. This a bad thing (Light and Dark damage cancel each other out, 20 dark damage and 10 light damage results in 10 dark damage).

Savyna
""Hmm... Could be worse, I guess. Let's go." - EWLO"

""..." - Origins"

A woman introduced as a lone, silent huntress who lives in the mountains of Anuenue and who hunts monsters for a living. She generally gives off a cold aura, and her statements are often as cynical or blunt as one would expect, bound by ice-cold logic. She also has a tendency for not telling things outside the realm of what is asked of her. However, despite how hard to approach she is, she is indeed often shown to not be as cold as she appears to be, despite her manners. A prime example of this is how she sternly dissents Mayfee from taking her as a model example of what "a brave and strong" woman should be. She fights with no weapons, using her own fists and feet to fight.

As Savyna states not too long after joining the team, she used to work for the Empire, as Lyude suspected. However, while she was in the Empire,  After   Savyna decides enough is enough and quits the Empire, spending her time drifting through the Sky, Desperately Looking for a Purpose In Life. A meeting with an oracle is what prompts her to lay in wait in Anuenue, in wait for Kalas and company, to fulfill the destiny the oracle predicted Savyna would take part in.

Savyna is also present in Origins, the only other one of the original party we get to see the past of. Before the endgame,


 * Action Girl
 * Big Damn Heroes: Is on the giving and receiving end of this. First, what she ends up doing for Kalas and company in their second meeting, and the second, in Origins,
 * Boobs of Steel: She's the strongest female party member, and the one with the most cleavage around!
 * Always on in Origins.
 * Cerebus Retcon: Her line that "I hate ghosts too" is meant to be a last minute comic relief gag at the start of the first game's final dungeon
 * Combat Stilettos - More evident in artwork.
 * In Origins.
 * Dark and Troubled Past
 * Defrosting Ice Queen: though it edges into Kuudere at times, she's mostly this.
 * Desperately Looking for a Purpose In Life: What she did before joining Kalas.
 * Dissonant Serenity: NEVER stops smiling in Origins, even when
 * Emotionless Girl: To a point
 * Hair Decorations - Honestly, she could have done with a simple ponytail. And her defense equipment are barrettes.
 * Fashionable Asymmetry
 * Flechette Storm: Her first finisher involves her raining burning feathers on the target.
 * Good Old Fisticuffs
 * Infinity+1 Sword: Phoenix Crest, and her ultimate Finisher is "Deadly Heat Scythe", and either Skull Barrete or Fairy Barrete for her equipment magnus.
 * Irony:
 * Lightning Bruiser: Emphasis on lightning, as in, lightning fast; she has great all around stats in all areas and executes her actions with incredible velocity; however, this lends her to being the most difficult character to use effectively because this gives you less time to choose your magnus, making it harder to obtain prizes.
 * Morality Pet: Mayfee is basically there to prove that the lady who just saved your life, then ditched you to find your own way through a dangerous, magical jungle that has a reputation for killing travelers is actually not a total bitch.
 * Her reaction to
 * Stripperiffic: The most obvious case in the whole franchise... and not done for the sexy.
 * Overrated and Underleveled - She's supposed to be an incredibly powerful soldier, but she isn't any stronger than your current party members when she joins. Also, she executes combos faster than the rest of the party, giving you less time to pick another card to extend it.
 * Peacock Girl
 * Power Fist
 * Sidequest: Hers involves helping clear an escape route for the Azhani people straight through the Lamakan Dessert.
 * Tall, Dark and Bishoujo
 * The Quiet One: A rare female example
 * Implied to have become this after
 * When She Smiles: A rare photo shot makes a deal out of this (valued at several thousand Gold even!). To be fair, it is a rather charming smile.
 * Yin-Yang Bomb - Her finishers and elemental weapons are all either fire or water (manifested as ice often). Unlike Lyude though, she has a good chunk of her attack magnus are neutral instead of aligned, so she suffers less for it.
 * You Didn't Ask: The reason for the misunderstanding where
 * Sidequest: Hers involves helping clear an escape route for the Azhani people straight through the Lamakan Dessert.
 * Tall, Dark and Bishoujo
 * The Quiet One: A rare female example
 * Implied to have become this after
 * When She Smiles: A rare photo shot makes a deal out of this (valued at several thousand Gold even!). To be fair, it is a rather charming smile.
 * Yin-Yang Bomb - Her finishers and elemental weapons are all either fire or water (manifested as ice often). Unlike Lyude though, she has a good chunk of her attack magnus are neutral instead of aligned, so she suffers less for it.
 * You Didn't Ask: The reason for the misunderstanding where
 * Yin-Yang Bomb - Her finishers and elemental weapons are all either fire or water (manifested as ice often). Unlike Lyude though, she has a good chunk of her attack magnus are neutral instead of aligned, so she suffers less for it.
 * You Didn't Ask: The reason for the misunderstanding where

Mizuti
""Us heroes, we have so much to do!""

A mysterious masked being that our heroes have the luck of encountering when they become lost in an Outer Dimension from the Trail of Souls. It speaks in a very strange, rather childish manner; never conjugating the verb to be (ex, "The Great Mizuti be invincible!") and always calling itself and asking others to adress it by Great Mizuti, and similar things. When it declares it can guide the party, they take it up on the offer, and eventually make it. They later meet Mizuti again in Duke Calbren's manor in Balancoire, who reveals it went there in order to protect "Bo" (which is revealed to be the End Magnus of Mira). After  comes in and declares his intetnion to steal the Magnus after eavesdropping on the conversation detailing its location, Mizuti joins the team. Without a doubt the most eccentric member of the party. Fights like Xelha, channelling it's magic through a chakram instead.


 * Ambiguous Gender:.
 * Calling Your Attacks: See Xelha, although Mizuti is less annoying.
 * Cloudcuckoolander: Oh yes.
 * Cool Mask: Comes off exactly twice.
 * Department of Redundancy Department - Mizuti's speech falls into this. It often plays this trope straight. It's very redundant (by the way, for this to happen it also needs of the Rule of Three)
 * Elemental Powers: To the same degree as Xelha, but with less focus on light and more on Neutral spells... The first three Finishers, anyway.
 * Establishing Character Moment: Its approach in the Outer Dimension pretty much sets up Mizuti's general character.
 * Infinity+1 Sword: Again, like Xelha, no "ultimate" regular spell. "Planet Soul" as ultimate finisher, and either Skull Birdie or Broken Birdie as equipment magnus.
 * Insistent Terminology: The Great Mizuti.
 * Kid Hero: 14 years old.
 * Mighty Glacier: Much slower than Xelha, but has substantially more defensive abilities, and can generally soak up hits pretty well. That being said, Mizuti's finishers aren't as good as Xelha's.
 * Power Floats: Floats practically everywhere, and even though Mizuti does walking motions, Mizuti is still levitating even then.
 * Rings of Death: Used as such in only one finisher.
 * Sidequest: Mizuti's involves going back to Zosma Tower and doing a whole new slew of block-pushing puzzles. If you thought the first five floors were annoying, then know the five basement floors are Up to Eleven. This is all because the Great Kamroh, accompanied by Mizuti's parents, Mizuti's friend Kee and his parents went down there in order to obtain the Ring of Stars for Mizuti, an artifact of  ancestors that would be useful.   Mizuti wins, is deemed worthy of the Ring of Stars and obtains an Infinity Minus One Finisher.
 * Spell My Name with a "The": See Insistent Terminology above.
 * Strange Syntax Speaker: Mainly Mizuti's habit of not conjugating "to be," though its speaking quirks as a whole could qualify.
 * Third Person Person
 * Voice of the Legion/Power Echoes - Could be handwaved as Mizuti's voice echoing behind the mask,
 * Will Not Tell a Lie: The Great Mizuti never lies nor tricks. Maybe only sometimes. Rarely. Once in a blue moon.
 * Third Person Person
 * Voice of the Legion/Power Echoes - Could be handwaved as Mizuti's voice echoing behind the mask,
 * Will Not Tell a Lie: The Great Mizuti never lies nor tricks. Maybe only sometimes. Rarely. Once in a blue moon.

Meemai
""Squeeeeaak!""

The group's Team Pet. Meemai is a light-blue-green Greythorne that lived in Cebalrai. He found Kalas unconscious in Moonguile Forest and brought him to Cebalrai  Later he finds Kalas uconscious again at the spring in the forest and tags along with him to Pherkad. Once they rescue Xelha, Meemai travels with her. From then on, Meemai only really appears when talking to other Greythornes (in which case they'll have a brief "conversation" consisting of squeaks), in Xelha's "coy" face portrait and


 * Freaky Friday: In Origins, if you use Salt Water on greythornes, this happens with Sagi.
 * Light'Em Up: Meemai acts as a channel for Xelha's "Sparkle of Life" and "Soul Flash" Finishers.
 * Ridiculously Cute Critter - Greythornes in general are this.
 * Running Gag: Meemai seems to have something with having a time with Kalas in Moonguile Forest.
 * Team Pet
 * Team Pet

Giacomo
""I won't kill you... But believe me, this is going to hurt. Prepare yourself, boy!" - EWLO"

""I'll see to it that the Service's tarnished name is washed clean...in blood!" - Origins"

A high-ranking soldier in the Imperial Army, commander of the Emperor's dark forces. Giacomo is a tall and imposing man clad in armor who seems to get a kick out of antagonizing Kalas. Giacomo is resposible for the deaths of Georg and Fee, Kalas's grandfather and little brother, in an attack that took place two years before the start of the game, subsequently destroying Kalas's life and thus being the reason Kalas is always so bitter and eager to kill him. Giacomo has command of an Imperial battleship named the Goldoba, and has two loyal minions in Ayme and Folon. Giacomo fights using a Sinister Scythe and gets around with a jet pack on his belt.

In Origins, Giacomo appears to stop Sagi from escaping Alfard just after Milly comes in to help him and Guillo escape their ambushers. A star member of the Dark Service, the teenage Giacomo, brash and arrogant, falls before Sagi. Resenting his humilliation, Giacomo vows revenge and limps away. Sagi would encounter and battle him two more times, again in Diadem and one last time in Sadaal Suud before disappearing from the story, not before vowing to obtain a power greater than that of Sagi's Guardian Spirit.


 * Badass Boast: Makes a few throughout Eternal Wings and Origins.
 * Blond Guys Are Evil - Not that you see his hair in Eternal Wings...
 * The Brute: Only in battle, where he can attack twice but has and attacks with slow speed. Outside that, he's actually quite smart and refined. Played much more straight in Origins, where his youth renders him brash and overconfident, and where he attacks with a lot more speed.
 * Cool Ship: The Goldoba, which is primarily made of machina and gold.
 * The Dragon: Functionally serves this role to Geldoblame in EWLO, even though there's also Fadroh.
 * Heads I Win, Tails You Lose: Regardless of how well you were doing against him in the first battle, Kalas and Xelha will be staggering after the cutscene kicks in and Giacomo will just blast you off the Goldoba.
 * Large Ham: In Origins. Oh so much.
 * Luke, I Am Your Father - He invokes this after a boss battle. It's not what it sounds like, though.
 * No One Could Survive That: He, Ayme and Folon stay in the Goldoba as it crashes after you beat them.
 * The Medic:
 * Playing with Fire: His main method of attacking, combined with darkness.
 * Recurring Boss - With Ayme and Folon.
 * Terrible Trio: With Ayme and Folon. He's the boss.
 * Unknown Rival - To Sagi in Origins.
 * You Gotta Have Blue Hair:
 * Unknown Rival - To Sagi in Origins.
 * You Gotta Have Blue Hair:

Ayme
""Hope you enjoy your trip to hell!""

A dark-skinned pinkhead who works under Giacomo with Folon. Ayme was there when Giacomo killed Georg, so Kalas recognizes her on sight once they cross paths with her in Diadem, where she is assisting in the seige of Elnath Castle. After she shoots King Ladekahn twice, Lyude defects and Kalas and Gibari jump in to fight her. She promptly brings in an Iron Beetle V mech and pilots it to try and kill Kalas and his group. After being defeated, she leaves. Ayme would later appear to snatch the Le End Magnus with the help of a mind-controlled Lyude. After that, all of her apperances are in the company of Giacomo and/or Folon. She fights with special gauntlets that also serve as guns, and gets around with jet boots.


 * Ambiguously Brown
 * Blow You Away: Her main elemental focus, with her single water attack being Chaotic Ice, one of two Finishers.
 * Dark Action Girl
 * Death From Above: Her Crazy Rabbit Finisher, which consists of kicking off of her target before shooting at them several times in the air before landing and delivering a finishing blow.
 * Fragile Speedster: Ayme is very fast, to the point only Xelha could possibly outspeed her. Not to mention that she's the first enemy you'll face who will pull off combos of at least 7 cards in length. However, Ayme is the weakest of the three, as her damage can be rendered negligeble with a few defense magnus, and she has also the lowest HP and the most easily exploited weaknesses (Fire (Savyna), Chronos (Xelha/Mizuti, Kalas) and Light (pretty much everybody except Savyna)). This is why people either take her out first or ignore her, because she's really just a nuisance compared to the menace the other two pose.
 * The Medic:
 * No One Could Survive That: For the same reason as Giacomo.
 * Psycho for Hire - She gets quite a kick out of hurting people, to the point that it occasionally makes her a less effective fighter or soldier.
 * Recurring Boss - With Giacomo and Folon.
 * Terrible Trio: With Giacomo and Folon.
 * The Smurfette Principle: The only girl of the three.
 * The Smurfette Principle: The only girl of the three.

Folon
""Stupidity is more like it... Stupidity must be one of your stronger points!""

A crazed, joker-like man serving under Giacomo with Ayme. Folon is first introduced to us as a retainer to Geldoblame accompanying him on his trip to Anuenue, and we can tell right from that first glance that something's not right about him because he dresses like an armored version of a court jester. Folon set up a trap for Kalas and company and lured them to the Ancient Library of Magic, where he ambushed them. Only Savyna's timely intervention saved them. Afterwards, Folon would appear always with Giacomo or Ayme. Fights using whips that extend from his armor's gauntlets, and gets around with a jet pack on his back.


 * Ax Crazy
 * The Brute: Plays this more straight than Giacomo, also being the strongest physical attacker of the three.
 * Casting a Shadow: Balances this with Time Master, with one attack Finisher based on fire (Chaotic Flames).
 * Heads I Win, Tails You Lose: Regardless of how well you were doing against him in the first battle, Folon will not have even broken a sweat while your characters are left staggering and panting. After mocking you, he proceeds to blast your entire party. Only Savyna going Big Damn Heroes on you allows you to escape.
 * Mighty Glacier: Even more than Giacomo, attacking only once but having the ability to boost his power, as well as being able to set you on flames. A reason he is often considered the most dangerous of the trio, and often the one taken out first thereafter.
 * No One Could Have Survived That: For the same reasons as Giacomo.
 * Recurring Boss - With Giacomo and Ayme.
 * Smug Snake: Always mocking the group every chance he gets.
 * Smug Snake: Always mocking the group every chance he gets.

Geldoblame
""Kill him! If left alone he will prove a threat to my Empire!" - EWLO"

""I am but a humble servant of the noble Quaestor Verus." - Origins"

The ruler of Alfard, Empire of the Flame. Geldoblame is the Big Bad of the game, the one who has given the order to obtain the End Magnus of each continent, with the apparent purpose to revive Malpercio. A plump man with a rather unpleasant demeanor, Geldoblame is a megalomaniacal villain who will not tolerate anything getting in his way. He is responsible for many things, including the execution of Operation Sweep, the order for the death of Kalas' family, the surprise attack on Diadem, the recovery and/or stealing of the End Magnus, and several others

In Origins, Geldoblame is almost nothing like his incarnation of 20 years later. He has a slim figure, does not wear make-up, is kind and helpful and above all, he is not Emperor. In fact, he is a servant of Quaestor Verus. Geldoblame introduces himself into the story by appearing to help Sagi and Guillo escape their pursuers. Leaving with an invitation to go to Verus, he leaves. From then on, he is almost always seen in the company of Verus. Geldoblame doesn't do much after that besides providing his own two cents every now and then, but he does give you more Blank Magnus as the story progresses. Of course,


 * Adipose Rex
 * Ambiguously Gay: In Origins, he keeps a scrapbook dedicated to Verus and, and has some generally effiminate mannerisms. In Eternal Wings, his bedroom is filled with children's toys and heart pillows and has a generally pink theme.
 * : In Origins.
 * The Emperor
 * Evil Overlord
 * Jiggle Physics: Oh god.
 * Marathon Boss: Can feel like this  because he will keep healing himself practically every turn.
 * One-Hit Kill:
 * Yes-Man: In Orginis.
 * Jiggle Physics: Oh god.
 * Marathon Boss: Can feel like this  because he will keep healing himself practically every turn.
 * One-Hit Kill:
 * Yes-Man: In Orginis.
 * One-Hit Kill:
 * Yes-Man: In Orginis.
 * Yes-Man: In Orginis.
 * Yes-Man: In Orginis.
 * Yes-Man: In Orginis.
 * Yes-Man: In Orginis.

Melodia
""Oh, thank you, dark-winged traveler.""

Lady Melodia as she is called, is the granddaughter of Duke Calbren, ruler of Mira; thus she is the heir to the duchy. Melodia's parents died when she was young because of a plague that struck Mira, and that same plague almost took her own life as well. Because of this, it is somewhat implied that she is rather frail, physically. However, Melodia is seen to be constantly smiling a gentle smile, calmly placating arguing people and inspiring admiration in all of Mira. She is also stated to be a close friend of Geldoblame's, which warrants such things as an escort headed by the general of Alfard and such. Melodia's shown to be empathic towards spirits, able to sense their feelings even before they manifest them on the physical plane, and just as well as being able to placate them. She helps the group sneak into Alfard for the final End Magnus.


 * Creepy Teenage Girl: As nice as everyone says she is, she still seems a bit odd.
 * Damsel in Distress:
 * Impossibly Cool Clothes: Her dress has stained glass parts.
 * Red Eyes, Take Warning: She's so sweet, though!
 * White-Haired Pretty Girl
 * Damsel in Distress:
 * Impossibly Cool Clothes: Her dress has stained glass parts.
 * Red Eyes, Take Warning: She's so sweet, though!
 * White-Haired Pretty Girl
 * Impossibly Cool Clothes: Her dress has stained glass parts.
 * Red Eyes, Take Warning: She's so sweet, though!
 * White-Haired Pretty Girl
 * Impossibly Cool Clothes: Her dress has stained glass parts.
 * Red Eyes, Take Warning: She's so sweet, though!
 * White-Haired Pretty Girl
 * Red Eyes, Take Warning: She's so sweet, though!
 * White-Haired Pretty Girl
 * Red Eyes, Take Warning: She's so sweet, though!
 * White-Haired Pretty Girl
 * White-Haired Pretty Girl
 * White-Haired Pretty Girl
 * White-Haired Pretty Girl

Lord Rodolfo
Ruler of Sadal Suud, the Ancient Frontier. He is a man of pourtly build, often acting in a rather selfish way, and is also criticized to be a coward who kisses up to the Empire. Rodolfo is first seen complying with the Empire's intentions in Sadal Suud in hopes that they will go away quicker. After that, he is said to have confined himself in his mansion after  Some time later, before the end of the game, he returns to help the other Rulers

In Origins, we see a younger Rodolfo who is a servant to the unnamed Lord at the time, hoping to inherit the post. We see him originally as someone very greedy who would gladly allow the Empire promachinate his country, but it turns out his true intentions are to help push Sadal Suud forward in the world's economy. As expected, it doesn't work.


 * Did You Just Scam Cthulhu?: What he tries to do to Hughes in Origins. Unfortunately, Hughes didn't actually buy it for a minute, and was in fact already prepared for the event.
 * Fat Bastard: Comes off as this.
 * Somebody Else's Problem: The Empire leaves him in this situation with Xelha. Then he apparently takes this stance when
 * Somebody Else's Problem: The Empire leaves him in this situation with Xelha. Then he apparently takes this stance when

King Ladekahn
The reigning King of Diadem, Land of the Clouds. Ladekahn is touted as a brave and strong leader under whose leadership the will of Diadem's people is said to be unshakable. Ladekahn believes in the code of honor of a knight, and thus falls to Ayme's trap, saved only by your Big Damn Heroes moment. Afterwards, he reveals the location of Diadem's End Magnus, and later sends the group with a letter in his name to Queen Corellia, proposing an alliance against the Empire. After, he forms a coalition of nations with Anuenue and Mira in order to combat their enemy.

In Origins, we see a teenage Ladekahn as someone very different from his 1st seen incarnation; the young King is not only very rash, he is also irresponsible (or so would Rambari have you know). He and Gibari used to be (and still are) the best of friends, and often took the time to skip training to go see the Nashira fishermen bring in the daily catch. However, after, he becomes much more serious about his position and duties, and to show how much the event changed him, he orders Gibari to stop being a knight and live as a fisherman.


 * Honor Before Reason: Practically the only reason for why he beleived The Empire, who had just attempted to lay siege on his nation with flimsy, baseless claims, would honor their ceasefire agreement.
 * Informed Ability: His great leadership and skills in battle. The former is finally demonstrated in Origins, where he is the brains of his trio.
 * Insistent Terminology: Gets a variant inversion of this imposed on him by, who asks him not to be so polite and not to call   Hilarity Ensues as is expected of the very formal King as he fumbles with the idea several times in the same paragraph.
 * The Magnificent: The White Flame.
 * Power Trio: With Gibari and Palolo II in Origins.
 * Royal Brat: In Origins.
 * The Smart Guy: In his Power Trio.
 * White-Haired Pretty Boy: Though he was blondish in Origins...

Queen Corellia
Queen Corellia, the Fairy Guide as she is called, is the queen of Anuenue, the Rainbow Nation. Queen Corellia has maintained a policy of staying True Neutral in all conflicts between nations, which means she is to show as much hospitality to our heroes as she would their enemies. In both games this presents a conflict with both of the heroes' teams due to the fact that her neutrality gets in the way. However, she acknowledges that neutrality is impossible in Eternal Wings once Geldoblame is proven to be guilty of his accusations, and looks the other way when Sagi needs to retrieve Celestial Tree Fell Branches in Origins.

Corellia's demeanor in Origins is far more strict and uptight than how she is in Eternal Wings, where she is just as polite, but comes off as gentler. This may be due to the fact that coming into contact with Sagi's group, who offer their help out of free will, mellowed her beliefs about absolute neutrality.


 * Defrosting Ice Queen: In Origins, where she is a lot more strict than in Eternal Wings. She's already defrosted in the sequel.
 * : In Origins, ride the platform beyond the core of the Veinroots. You'll come to an otherwise secret room with a couple treasure chests...  
 * The High Queen
 * Immortality - She might be. Fans have even been known to say she was around to see the dinosaurs go extinct...
 * Older Than They Look

Duke Calbren
Regent of the Duchy of Mira, the City of Illusion. Duke Calbren first appears in Eternal Wings when the group is invited to his manor as thanks for saving Melodia from the Terrible Trio. Not too long after, he reveals the location of the Bo End Magnus. After, he forms a coalition of nations alongside King Ladekahn and Queen Corellia in order to combat the enemy.

After the final battle, he thanks Kalas for his help.

In Origins, he is unseen as Mira remains phased out of existence for the duration of the game. In the ending,  Sagi and Milly   go together to Mira, where they plan to ask Calbren to take them in.


 * Cool Old Guy
 * Doting Grandparent - To Melodia.
 * Nice Hat

The Great Kamroh
Elder of Genma Village and leader of the Children of the Earth. There are actually two different Kamrohs in Baten Kaitos. The Great Kamroh in Eternal Wings who wears a red mask is the one who tells our heroes to look for the Sword of the Heavens, and later leads the effort to retrieve the Ring of Stars for Mizuti. In Origins, we see the two Kamrohs together: the previous Great Kamroh (a very old and thin man who wears a blue mask), and the Kamroh from Eternal Wings (younger and more strict), who later inherits the position once Guillo's sidequest is finished.

The Kamroh from Origins allows Guillo to examine Seginus in order to learn more about himself...


 * Adipose Rex - Gives the impression to be one extreme case at first sight, but... well, he actually isn't. Indeed, both Kamrohs are actually quite thin.
 * Defrosting Ice King: Like Corellia, the Kamroh from Eternal Wings is defrosted and is rather jolly when compared to his self from Origins.
 * - The Kamroh of Origins.

Krumly
The leader of Algorab Village. Krumly's character undergoes a serious transformation from his incarnation in Origins to twenty years later in Eternal Wings. In Origins, Krumly is polite yet companionable, obeying the Origins Great Kamroh even if at odds with Kamroh (who would become the Elder at the end of the sidequest). However, after the first Kamroh names the Eternal Wings Kamroh as his successor, Krumly leaves in outrage. In Eternal Wings, Krumly is clearly still embittered by this fact, as an NPC mentions that he and The Great Kamroh have arguements all the time he goes to Genma Village.

Krumly (along with his people in Algorab) have long held aspirations of leaving the Taintclouds and the Earth to go live in the Sky amongst the floating islands. To this end, they procure the Sword of the Heavens from its shrine in the Garden of Death.

After the struggle with the Big Bad in Algorab, Krumly humbly apologizes for his indiscretion and does his best to aid the rest of the Children of the Earth with relocating to the Sky, but argues that he himself will remain in the Earth as a punishment, as he does not feel he deserves to go to the Sky.


 * : Begins in Origins at the conclusion of Guillo's Quest and is carried out to its conclusion in Eternal Wings.
 * in Eternal Wings.
 * : This is what he thinks he deserves. Or really something more along the lines of  You can get him to go with the rest of the Children of the Earth by doing Mizuti's sidequest though.
 * : This is what he thinks he deserves. Or really something more along the lines of  You can get him to go with the rest of the Children of the Earth by doing Mizuti's sidequest though.

Sagi
""May my blade be sharp!""

The Hero of Origins. Sagi is a fifteen-year-old assassin enlisted in the Empire's Dark Service. Another spiriter, Sagi grew up in the town of Sheratan on Hassaleh. After Emperor Olgan had most of Sheratan enslaved, Sagi joined the Imperial Army to provide for his mother's orphanage. Wields a very long katana and wears a distinctive red robe.


 * Badass Adorable: He's fifteen, baby-faced, naive, and fairly short. Milly even tells him at one point that he's the kind of person who looks like he needs mothering.
 * Badass Normal: Nothing more than a sword and some magic.
 * Berserk Button:  and Sagi will kick your ass.
 * Beware the Nice Ones: He's generally friendly and low-key. Every now and then, though, this kid gets vicious.
 * BFS: That sword is longer than he is tall!
 * Cheerful Teenager
 * Chick Magnet: In a way. In addition to Milly, Lolo gets the hots for him almost instantly. And during their stay in Sadal Suud, a wanted poster claims that he steals women's hearts (and their wallets).
 * Elemental Powers: His finishers are mostly Playing with Fire and An Ice Person with a few odd variable-element attacks and one electrical attack early in the game. There's also one notable attack that incorporates.
 * Heavy Sleeper: A Running Gag.
 * Hey, It's That Voice!: He's voiced by Crawford Wilson, aka Jet and Beat.
 * Improbable Age: He's in the Dark Service, and he's only fifteen. Becomes justified later on when you realise
 * Jack of All Stats: Is arguably the most balanced of the party.
 * Katanas Are Just Better
 * Kid Hero: He's 15.
 * Magnetic Hero: Inspires die-hard loyalty from Milly and Guillo, as well as winning over the leaders of the island nations very easily.
 * Meaningful Name: 'Sagi' is the Japanese word for heron, but it can also mean 'fraud.'
 * Momma's Boy: A lot of his decisions are based on how they will affect his mother, and she often expresses that she wants him to start doing things to make himself happy.
 * Nice Guy: Compared to the cynical Jerkass Kalas, Sagi is very idealistic and upbeat.
 * Precision F-Strike: Occasionally.
 * Took a Level In Badass:
 * Unstoppable Rage: Just ask what happens when you make Sagi angry.
 * You Gotta Have Teal Hair
 * Took a Level In Badass:
 * Unstoppable Rage: Just ask what happens when you make Sagi angry.
 * You Gotta Have Teal Hair
 * You Gotta Have Teal Hair
 * You Gotta Have Teal Hair

Guillo
""Hmm, this fight might be too much for you alone - provided their guns sting more than their wit.""

An arcane puppet animated by mysterious forces, Guillo was found buried in the Nusakan Thornwood by Sagi, who dug it up and brought it back to Sheratan. Guillo has no memories before being dug up by Sagi, aside from its name. It enlisted in the Imperial Army alongside Sagi, posing as a paramachina. Attacks with powerful magic channeled through its arms and legs.


 * Artificial Human
 * Badass Puppet: Easily the most badass of the Power Trio.
 * Blade Below the Shoulder: Guillo's weapons are blades attached to its arms. It primarily uses them to channel magic.
 * Child-Hater: Children are fascinated by Guillo and play rough with it as a result, which annoys it greatly. Additionally, Guillo mentions Kids Are Cruel plays a part.
 * Combat Stilettos: Doesn't help the gender issue at all, either.
 * Crutch Character: When it first joins your party, it's under AI control.
 * Deadpan Snarker: Might not be the snarkiest character ever created, but it's certainly up there.
 * Elemental Powers: Like the others, normal attack elements vary, but its finishers fall under all six elements. It tends to lean more towards the ice side of things, however.
 * Glass Cannon: Has the highest attack power but pitiful HP and defense.
 * Hold Your Hippogriffs: Frequently.
 * I'm a Humanitarian: Parodied. Guillo threatens to eat a lot of people, but never acts upon it.
 * The Lancer and The Smart Guy
 * Ninja Pirate Zombie Robot: Or rather, magical sarcastic hermaphroditic puppet.
 * No Biological Sex
 * Ridiculously Human Robot:.
 * Sarcastic Devotee: Despite doubting Sagi's judgment and repeatedly snarking at him, Guillo would never leave his side..
 * Undying Loyalty: To Sagi.
 * Voice of the Legion: Guillo's lines were recorded by both a voice actor and a voice actress and the tracks were edited together. The result is decidedly inhuman.
 * What the Hell, Hero?: Calls Sagi out on snapping at his guardian spirit.
 * Sarcastic Devotee: Despite doubting Sagi's judgment and repeatedly snarking at him, Guillo would never leave his side..
 * Undying Loyalty: To Sagi.
 * Voice of the Legion: Guillo's lines were recorded by both a voice actor and a voice actress and the tracks were edited together. The result is decidedly inhuman.
 * What the Hell, Hero?: Calls Sagi out on snapping at his guardian spirit.
 * What the Hell, Hero?: Calls Sagi out on snapping at his guardian spirit.

Milly (Milliarde)
""Talk about unfair odds! I don't know how I do it.""

A young girl who first appears as Sagi and Guillo are fleeing Mintaka, helping them escape and latching onto them immediately afterward. Milliarde is the sheltered daughter of an Alfard nobleman, who decided to run away and see the outside world. Despite annoying Guillo to no end, she gets along well with Sagi and quickly befriends him. In battle, she dual wields large spiked clubs.


 * Action Girl
 * Badass Adorable: Anyone who says Milly isn't cute is a filthy liar.
 * Badass Bookworm: Sort of. She's had more education than Sagi, even though she was never particularly interested in school.
 * Blood Knight: Possible interpretation given how ecstatic she sounds in a scrap.
 * Boisterous Bruiser
 * The Big Girl and The Chick: She shakes up Sagi and Guillo's in-game two-man band dynamic and also serves as their emotional centre. In-battle, she also seems to get very into it.
 * Clingy Jealous Girl: When Lolo shows up, anyway. Played for Laughs.
 * Cute Bruiser
 * Dual-Wielding: Maces.
 * Elemental Powers: Normal attacks are variable, of course, but her finishers fall primarily under Shock and Awe, with some hints of An Ice Person and Playing with Fire, except for a couple which have no element at all.
 * Everyone Can See It: Her crush on Sagi is very obvious. Guillo takes a few shots at her for it.
 * Face Palm: When Sagi.
 * Kid Hero: Seventeen.
 * Large Ham / Not So Above It All: Outside of battle, she seems like a fairly cheerful girl with a rather obvious crush on Sagi. Inside of a battle, she takes considerable bites out of the scenery with her attack cries.
 * Mighty Glacier: A weird example. She has low offense, but her physical defense is the highest of the three party members, and her low attack power is balanced out by the fact that she hits multiple times per attack (as well as having several unique specials attacks).
 * Pimped-Out Dress: It's actually pretty modest by Baten Kaitos standards.
 * Pretty in Mink: Her shoulder guards and collar appear to be trimmed with fur.
 * Rebellious Aristocrat
 * Showgirl Skirt
 * Undying Loyalty: To Sagi, at least once Character Development kicks in.
 * Waif Fu: Her attack cards frequently mention how her attacks work around her relative lack of mass.
 * Pretty in Mink: Her shoulder guards and collar appear to be trimmed with fur.
 * Rebellious Aristocrat
 * Showgirl Skirt
 * Undying Loyalty: To Sagi, at least once Character Development kicks in.
 * Waif Fu: Her attack cards frequently mention how her attacks work around her relative lack of mass.

Baelheit
""What you're capable of...Such an apt choice of words.""

The leader of the Machina Vanguard, Lord Baelheit is a powerful Imperial politician and one of the two candidates for Emperor. He strongly advocates promachination, extolling it as the way of the future and desiring to remove magic, which he detests, from people's lives. He is rarely seen in-game, preferring to act through the Dark Service or his underlings.


 * Duel Boss: Briefly
 * Elemental Powers: Mostly Light Is Not Good and Playing with Fire.
 * Hey, It's That Voice!: Looks like Saren's connection with machines is older than we thought.
 * Large Ham: He's calm throughout most of the game, but, his VA unleashes the hog.
 * Nice Hat
 * Screw This, I'm Outta Here:.
 * Villain with Good Publicity
 * Hey, It's That Voice!: Looks like Saren's connection with machines is older than we thought.
 * Large Ham: He's calm throughout most of the game, but, his VA unleashes the hog.
 * Nice Hat
 * Screw This, I'm Outta Here:.
 * Villain with Good Publicity
 * Screw This, I'm Outta Here:.
 * Villain with Good Publicity
 * Villain with Good Publicity

Verus
""Welcome, lad. I am Verus, head of the Empire's military affairs.""

The other candidate for Emperor, Quaestor Verus is a former hero of the Empire and a spiriter. When Sagi is being hunted by the Empire, Verus offers him a chance to work to stop Baelheit's effort at promachination. Sagi takes him up on the offer. Throughout the game, Verus serves as the Big Good for Sagi, providing him with a craft, blank magnus, and intelligence reports. He opposes promachination, believing strongly in tradition and the old ways.


 * Badass
 * Badass Beard
 * Handicapped Badass
 * Retired Badass: He's a retired war hero.
 * Big Good
 * Cool Old Guy
 * Mission Control
 * Mysterious Backer
 * Nice Hat: You were expecting otherwise?
 * Reasonable Authority Figure
 * Mission Control
 * Mysterious Backer
 * Nice Hat: You were expecting otherwise?
 * Reasonable Authority Figure
 * Mission Control
 * Mysterious Backer
 * Nice Hat: You were expecting otherwise?
 * Reasonable Authority Figure
 * Mission Control
 * Mysterious Backer
 * Nice Hat: You were expecting otherwise?
 * Reasonable Authority Figure
 * Reasonable Authority Figure

Shanath
""Hold it right there, please. I can't allow you to run loose any longer.""

The Dragon to Baelheit, Shanath is a nasty piece of work. At the beginning of the game, he slays the Emperor and leaves Sagi to take the blame. Throughout the game, he's seen at the various promachination sites, commanding the men and hiding behind machina arma when Sagi comes calling.

Has a daughter, named.


 * The Dragon:
 * Jerkass
 * Kick the Dog: The list is quite long.
 * Pet the Dog: He genuinely cares about his daughter,.
 * Smug Snake: As smug as they get.
 * Pet the Dog: He genuinely cares about his daughter,.
 * Smug Snake: As smug as they get.
 * Smug Snake: As smug as they get.

Valara
""What do you think I am - nice?""


 * Foe Yay: Some of her conversations with Sagi.
 * Honor Before Reason: She outright says that she'd rather fight a battle she knew was hopeless than let her underlings see her run.
 * Humongous Mecha: Her arma, a giant walking tank with a cannon for a tail.
 * Lady of War: Averted and lampshaded. She makes a point of being soldier first, woman second.
 * Married to the Job: See above.
 * Punch Clock Villain:
 * Recurring Boss
 * Shock and Awe: Her main weapon is some sort of taser.
 * Smug Snake: Fits right in with the rest of the antagonists.
 * White-Haired Pretty Girl
 * Worthy Opponent: Views Sagi as one after he defeats her under the Celestial Tree.
 * Worthy Opponent: Views Sagi as one after he defeats her under the Celestial Tree.

Heughes
""Let's just see how many punches I've got left in me!""


 * Crispin Freeman
 * The Brute
 * Good Old Fisticuffs: His preferred attacks involve punching.
 * Pet the Dog: He really cares about his brother, Nasca.
 * Playing with Fire: His primary elemental power.
 * Power Fist: His machina arma is a giant gauntlet.
 * Recurring Boss
 * Villainous Breakdown: Goes ballistic after his arma is destroyed. If you spare him, he gets even angrier.
 * Villainous Breakdown: Goes ballistic after his arma is destroyed. If you spare him, he gets even angrier.

Nasca
""Machina will dominate this continent!""


 * Child Prodigy
 * Dual-Wielding: Daggers.
 * The Evil Genius
 * Giggling Villain
 * Madness Mantra: Fight me! Fight me! Fight me! Fight me!
 * Recurring Boss
 * Smug Snake
 * Tank Goodness: His arma, a tank with artillery cannons mounted on the back.
 * Villainous Breakdown: After you destroy his machina arma, he freaks out and demands Sagi fight him to the death. If Sagi refuses, he ends up brokenly pleading with Sagi to fight him.
 * White-Haired Pretty Boy
 * White-Haired Pretty Boy

Gena

 * Hot Mom
 * Hot Mom
 * Hot Mom

Wacho and Tik

 * Cheerful Child
 * Vitriolic Best Buds

Palolo II

 * Badass: He stops Heughes' Burning Harken with one hand.
 * Deadpan Snarker
 * Highly-Visible Ninja: Some kind of purple makes up his clothes, and even if stealthy he's flashy.

Lolo

 * Anime Hair
 * Genki Girl: Very energetic, although also quite intelligent.
 * The Glomp: Gives one to Sagi after he agrees to get her celestial fell-branches, much to Milly's horror.
 * Hey, It's That Voice!: Catherin Taber, whom you may know better as the voice of Penelo.
 * Motor Mouth
 * One-Scene Wonder: Gets three scenes in the whole game.
 * Wrench Wench: Repairs the Sfida, a top of the line machina-based ship. With wood.

Seph

 * The Hero
 * The Stoic
 * The Hero
 * The Stoic
 * The Stoic

Thoran

 * The Lancer

Pieda

 * The Smart Guy
 * Team Mom
 * The Smart Guy
 * Team Mom

Ven

 * The Big Guy
 * The Chick
 * The Load: In Zaurak's Keep, Ven is the only one who can break the large boulders occasionally obstructing your path...But he can't fly up the taller ladders, so you have to find alternate routes.

Wiseman
""A ruler must listen to their subjects.""

A mysterious figure in the past, Wiseman is the ruler of most of the world. He taught humanity the power of their hearts, giving them powerful magic, their wings, and the technology to create Magnus. For this, they worshipped him as a god. He advocates 'promagnation', which involves turning people into magnus, so they can live in a truly happy world, according to him.


 * Ambiguously Evil: He's clearly an antagonist, but at the same time he also doesn't seem to "get" the morality of mortals.
 * Bizarre Nonhuman Biology: Whatever he is, he's clearly not human.
 * Blue and Orange Morality: Wiseman doesn't quite seem to get the morality of humans.
 * Complete Monster: He evokes this reaction in-universe from Seph and his True Companions; who believe that he's so utterly evil and corrupt that they
 * Moral Dissonance / Values Dissonance: ... But, as it happens, he's more like a subversion as he clearly doesn't adhere to the same moral ideals as human beings and even believes that
 * Evil Gloating: Pretty much constantly.
 * Evil Laugh
 * Evil Sounds Deep: Inhumanly deep and very slow.
 * Humanoid Abomination: It's never explained exactly what manner of being he is.
 * Kick the Dog / Moral Event Horizon: YMMV but
 * Manipulative Bastard: Subverted. Seph's group seems to be under the impression that his reasons for are going to be a convoluted mess of Xanatos Gambits and emotional manipulation. Instead, he just states his beliefs and tells them to take it or leave it.
 * Marty Stu: A very strange, not to mention creepy, in-universe subversion. When we're first introduced to Wiseman, it's painfully obvious to the protagonists that he's a Humanoid Abomination but the Genre Blind villagers think he's one of these. They proclaim him the best thing to happen to them, spread word of the wings he's given them through teaching them how to embrace their Hearts to encourage everybody else to do everything he says. Not to mention the fact that they revere him like a god and are either totally unaware of or don't care about the fact that this thing . Needless to say, Seph and Sagi's respective parties are not fooled.
 * Obviously Evil
 * Royal We: Always speaks like this.
 * Voice of the Legion:
 * Was Once a Man: Possibly.
 * Well-Intentioned Extremist: Open to interpretation.
 * Your Soul Is Mine: He exists by devouring people's Magna Essences; their souls, basically.
 * Manipulative Bastard: Subverted. Seph's group seems to be under the impression that his reasons for are going to be a convoluted mess of Xanatos Gambits and emotional manipulation. Instead, he just states his beliefs and tells them to take it or leave it.
 * Marty Stu: A very strange, not to mention creepy, in-universe subversion. When we're first introduced to Wiseman, it's painfully obvious to the protagonists that he's a Humanoid Abomination but the Genre Blind villagers think he's one of these. They proclaim him the best thing to happen to them, spread word of the wings he's given them through teaching them how to embrace their Hearts to encourage everybody else to do everything he says. Not to mention the fact that they revere him like a god and are either totally unaware of or don't care about the fact that this thing . Needless to say, Seph and Sagi's respective parties are not fooled.
 * Obviously Evil
 * Royal We: Always speaks like this.
 * Voice of the Legion:
 * Was Once a Man: Possibly.
 * Well-Intentioned Extremist: Open to interpretation.
 * Your Soul Is Mine: He exists by devouring people's Magna Essences; their souls, basically.
 * Well-Intentioned Extremist: Open to interpretation.
 * Your Soul Is Mine: He exists by devouring people's Magna Essences; their souls, basically.