Loonyland

Loonyland is an Action Adventure series by Hamumu Software featuring Dr. Lunatic from back when he was a typical Kid Hero who (based on the first two games) had to thwart some sort of calamity of some kind, particularly in a specific region rather than Loonyland itself. Currently has two full fledged installments, with a now cancelled turn-based strategy game spin-off. The plot structure so far takes after that of the Ys series, with the end of the first adventure being the starting point of the next one, though Mike Hommel has said that he wanted the other main installments to take place in other areas and have other characters other than Kid Loony before the inevitable wrap-up.


 * Anime Hair: Kid Loony, since it's all spiky and purplish pink.
 * Back Tracking: Survey points to yes on this one.
 * Clock Punk: Along with a few specs of Steampunk.
 * Crystal Dragon Jesus: Four of the five Titan races, as mentioned below.
 * Damsel in Distress: In Halloween Hill, there is a female NPC that needs to escape A Gloomy Cavern and rewards you with a lantern, which is more effecient than the torch you got earlier in the game.
 * Also, in Winter Woods, Black Market Bob's wife is abducted by a troll that wrapped her in chains that can only be unlocked with the Snowman Key that he's got.
 * Fetch Quest: See Sidequest below. Also applies to plot-oriented quests as well.
 * Fire, Ice, Lightning: Both the Happy Stick Witch and Happy Stick Bird, though the latter power is replaced with Earth.
 * The playable version of the former plays it straight, though.
 * Kid Hero: Kid Loony (full name is Loony Lunatic). Well, so far.
 * Low Fantasy
 * Man Behind the Man: Happens quite often.
 * Meaningful Name: Most of the regions in Loonyland are named after seasons and holidays. Call it a case of Author Appeal.
 * Nerd Glasses: Kid Loony sports the typical version of these.
 * Nintendo Hard
 * Our Ghosts Are Different: In the first game, Ghostbusting Potion is require to harm the ghosts with your attacks. Whereas in the second one, they have exceptionally high damage output with their attacks, making them somewhat resemble Elite Mooks.
 * Religion Is Magic: See Titans Did It.
 * Sidequest: Mainly due to the quest-oriented nature of the first two games, you'll probably mistake them for plot-oriented quests.
 * Story Arc: Chronicling how Dr. Lunatic went from a heroic Kid Hero to a demented Mad Scientist.
 * The Goomba: Ribbits and Squeakers.
 * Titans Did It: Similar in fashion to the titans in Classical Mythology (Greek, in this case), there are five Titan races that rule over the world, each controlling a different force and sometimes lend their type of magic to devoted followers. Two of which make a visible appearance, which is traditionally considered an abnormal phenomena.
 * Ice Titans: The cruelest of the five, though their followers aren't as likely to be the same way. They mainly just want to send the whole world into an eternal ice age, to the disapproval of the other four.
 * Sky Titans: Responsible for all types of weather that occurs, excluding the cold for which the Ice Titans claim full dominance over.
 * Sea Titans: Control the various bodies of water, not limited to the namesake one.
 * Stone Titans: Reign supreme over mountains and deserts. The magic they grant to their followers is more physical than that granted by the other four (as stated by Mike Hommel himself).
 * Green Titans: Masters of plant life and rulers of forests.


 * Bonus Boss: Happy Stick Witch.
 * Break Meter: The combo system arguably counts as this since killing more enemies in succession means more loot gets dropped.
 * Disc One Nuke: All your special weapons count as this on lower difficulty settings.
 * Eldritch Abomination: The Swampdogs.
 * Elemental Powers: See Our Vampires Are Different.
 * Goddamn Bats: The Dingbats, as with many examples, come in very large groups.
 * Heart Container: Super Hearts (health), purple gems (gems), lightning bolts (base damage), arrows (range), and pants (attack speed).
 * Of course, what the latter three affect depends on the playable character you're playing as.
 * Level Grinding: When playing as a Swampdog. The power ups mainly just restore your health.
 * Mana: The playable Happy Stick Witch has this for her spells. Gems somewhat count as this for the special weapons, though they double as currency on certain occasions.
 * One-Winged Angel: Larry does this during a boss fight to transform to a giant werewolf who's immune to all attacks. Luckily, it's merely a temporary transformation rather than a near death Power Makeover.
 * Our Vampires Are Different: Most of the higher rank ones are all but immune to your attacks, apart from Gusty (who's vulnerable to only special weapons) and Summony.
 * Big Bad: Count Bonkula, who's a mixture of Super Speed and Drop the Hammer.
 * Evil Genius: Drippy, the Vampire Elder of Water.
 * Glass Cannon: Toasty, the Vampire Elder of Fire.
 * Fragile Speedster: Gusty, the Vampire Elder of Air.
 * The Brute: Stoney, the Vampire Elder of Earth.
 * Sixth Ranger Traitor: Summony the Elder, who possesses Summon Magic as his signature ability.
 * Our Werewolves Are Different
 * RPG Elements: Both the playable Swampdog and Happy Stick Witch. The former has the traditional kind, while the latter goes with an Evolving Attack system for her spells.
 * Shout-Out: A pink skeleton named Agent Skully? Hmm...
 * Weapon of Choice: Loony's signature weapon is a slingshot.
 * Bonkula is armed with a giant hammer.


 * Action RPG: Though it retains some Action Adventure elements from the previous installment.
 * An Axe to Grind: Kid Loony's signature weapon type in this game. Woody Woodsman as well.
 * Anti-Grinding: The amount of experience points earned decreases as you level up. Defeating any of the prestige mooks (i.e. the monsters that drop skill scrolls) at a lower level will grant some serious experience points.
 * Armor-Piercing Attack: The Drain spell, alongside with hitting multiple times, bypasses enemy defenses. Your standard axe attacks can ignore a certain amount of an enemy's Defense stat provided you trained both the Chopping and Criticism talents, the latter of which is only important if skill points are spent in the Critical skill.
 * BFS: Killbor's Nebro-Gubular Sword. Easily one of the more justified examples of this trope since Killbor himself is large enough to make the sword as easy to wield as any standard sized sword.
 * Bonus Boss: Killbor
 * Cruelty Is the Only Option: Some of the Onion Ring quests boil down to this.
 * Dual-Wielding: It's Captain Capitan's specialty to do this with his swords.
 * Elderly Sensei: The Guru, since he grants you a Talent whenever you find him. In fact, one of the quests in the game is finding him 30 times since there's 30 Talents in the game.
 * Elemental Powers: The 20 Magic Skills are each divided up into five groups of four spells, encompassing the powers of fire, ice, wind, nature, and death.
 * Evil Is Cold: Baron von Frostburn
 * Evolving Attack: The Talents count as this, since you need to repeatedly do various tasks according to what the talent in question does.
 * Fixed Damage Attack: The Fat Crow Amulet periodically deals 99 damage over time to all airborne adversaries. Sort of a Useless Useful Spell since it only really helps during the final boss fight.
 * For Massive Damage: Both the Burninate and Ice Cube spells.
 * Gadgeteer Genius: The Onion Ring Junksmith (who, in battle, makes explosive mines made out of junk), Snuggly Bunny Clockmaker, and J.P Toymonger III.
 * Garden of Evil: The Gruesome Gardens in the underworld.
 * Good Morning, Crono: Loony wakes up in Woody Woodsman's residence after getting lost in a blizzard while trying to follow the Happy Stick Witch from Halloween Hill.
 * Green Thumb: Three of the Nature-type spells, alongside a Talent of the same name that heals you whenever you cast any of them.
 * Heal Thyself: Restoration, which purges status effects, grants brief invincibility, and neutralizes projectiles (though a certain magical or amulet will cause the spell reflect them)
 * Healing Factor: The Survival skill. Granted to any summoned Boneheads with a certain amulet.
 * Healing Hands: Healiana and her twin sister Curaga.
 * Heroes Prefer Swords: Actually it's Tina Tsarina, Kinyova Sr., Killbor, and Captain Capitan that prefer using swords, though the former two are NPCs, the third one's a Bonus Boss, and the last one's.
 * Loony, on the other hand, makes do with wielding axes.
 * The Bonehead spell summons the titular animated skeletons that wield swords.
 * Infinity+1 Sword: The Director's Axe artifact, whose base attack power and speed ratings are 20.
 * Knight in Shining Armor: The Order of the Snuggly Bunny's Order Knights, though instead of conventional medieval armor, they wear bunny costumes. They also forego swords in favor of poleaxes, which have a very effective knock back effect.
 * Life Drain: The Vampirism skill, Scavenging talent, Drain spell, and any magical/golden axe with the Vampiric enchantment.
 * Living Toys: The vast majority of Winter Woods' bestiary consists of these, mainly due to.
 * New Game+: Madcap Mode, which, in addition to the typical stuff, boosts the strength of your enemies and allows the Madcap Crystals you collect be allocated to your abilities to enhance their level of potency much higher than in a standard game.
 * It also grants access to five extra arena battles and a chance to fight some Artifact Jacks, but only with the Collector's Edition.
 * Old Master: Kinyova Sr., the master of 1,001 sword techniques.
 * One-Hit Polykill: The Piercing skill allows your thrown axe attacks to do this.
 * Optional Party Member: The Clockbots you can make with various gemstones and junk count as this, though only one may join you at a time.
 * Point Build System: The Skills you acquire from the scrolls you find. Extremely beneficial since leveling up only increases your Life, Stamina, and Magic ratings and for the most part, you'll be equipping more potent equipment in order to raise your other stats.
 * The Madcap Crystals have one of their own, having eleven different areas in which to allocate your points into.
 * Rock Steady: The Stone Spike spell.
 * Shout-Out: The Allusionary keeps track of every Shout-Out in the game!
 * Slippy-Slidey Ice World: Winter Woods is exactly this.
 * Smug Snake: Black Market Bob
 * Standard Status Effects: Poison, freeze, and stun.
 * Standard RPG Items: The Potions take this role being the only consumable items in the game.
 * Status Buff: All of which are granted through your spells and potions.
 * Summon Magic: Toasties, Cryozoid, and Bonehead.
 * That One Sidequest: The Mimic Whisperer quest, since it requires you to feed dropped loot to the mimics. Of course getting attacked by and attacking the mimics themselves resets the progress you've made. It gets even harder if you're facing multiple mimics all at once.
 * Thieves' Guild: The Onion Ring.
 * Worthy Opponent: Both Captain Capitan and Killbor.
 * You Mean "Xmas": Winter Woods celebrates Festivus.