Good Bad Bugs/Video Games/Puzzle Game

Examples of in s include:


 * Pokémon Puzzle League has a habit of freezing either player during a 3D puzzle match. This is one of those cases where the bug is both a Game Breaking Bug and a Good Bad Bug, as depending on which player is frozen, you'll either have to restart the game or just wait for an easy victory.
 * In Sega's 1988 arcade version of Tetris, a quirk in the randomizer causes the same permutation of pieces to be generated during the first game after a machine startup. High-level Sega Tetris players use it to max out their scores in the fewest pieces possible.
 * Tetris DX's rotation system was such that your current piece, provided it wasn't the square "O" piece, could, through mashing of one of the rotation buttons, climb up the wall.
 * The physics engine in Scribblenauts is decidedly fickle, and known for producing its fair share of bizarre (and hilarious) spazz-outs. Just for starters, objects made with lots of other objects (I.E., sticking together with glue) have a tendency to "creep" along the ground with steady momentum. Sticking too many things onto something Maxwell can pick up (like a BASEBALL BAT) can result in him being flung across the screen when the creation explodes.
 * Also, using the "Shrink Ray" on summonable terrain features like the "Hole" creates gaps that it's possible to escape the stage through.
 * Terrain features containing water (like the "Sea") can buoy floating objects in themselves without being placed down. This can even be used to carry Starites in things such as ice blocks to you!
 * Summoning items that always vanish upon being put into the world (like "Bubble") in the level editor results in said item not vanishing, and becoming a lovely fountain of its appropriate particles. If you start the level you've created, they'll stick around, and you can knock them about. Not surprisingly, though, the huge particle streams crash the game rather quickly if you start summoning other things.
 * Before I knew about this glitch, I tried to "build" a human body by gluing body parts together. I'd glued about 3 parts together when it started moving across the floor, I thought that if I did finish it, it'd start working around... only to find that building an entire body was way too fiddly.
 * Similar to glue, rope and related objects can create numerous glitches. You can instantly win almost any level by spawning a container next to the starite, attaching a rope to the starite, and then attaching the other end of the rope to the container, which allows you to put the rope and starite inside the container and drag the container all the way to Maxwell instantly.
 * Another rope-related glitch is the classification of attached objects as one object. Basically, if you attach two objects together via rope, they can pass through each other, meaning that you can attach a starite to a gate and then have it fall through to the other side of the gate.
 * Attaching an object that causes other objects to gain momentum with one of those items using a rigid body (like glue and planks) yields hilarious results
 * This includes the "flying bridge" glitch, where using a fishing rod on a bridge Maxwell is standing on causes him to fly to the ceiling or off the screen, where he dies.
 * In Supaplex, there are numerous small glitches to avoid getting killed in some occasions and how to manipulate with enemies and explosions. These have found various uses in many of the custom levels.
 * Blast Corps had the Z-Button trick, which is exactly what it sounds like. When in a vehicle, if you are in the right spot next to a building, you could hold the Z-Button down and wait for the doh! sound to go away, which was the cue that meant your character got out of the vehicle and, in the process, destroyed whatever building the vehicle was next to at the time.