Uplay/Analysis

Here's an updated review about Ubisoft's Steam clone, the ever dreaded Uplay, which is still a bit of a as a buggy mess to this day. The game company finally got off of their butts and fixed some parts of their mostly pc video game client, like their games can link with Steam with little to no hiccups, a much needed customer support, and attempting to take Uplay to better heights, for example: a friendly gamer ai butler robot, customizable player profiles, a store to buy video games and merchandise, skins, an offline mode, adding Google Authenticatior for maximum security and trying to update and maintain it, and giving other features to improve the client. So that Uplay can compete with Steam and other such rivals, like GOG. Despite that there's some positive improvements, there's still some annoyances that make Uplay still fall short, like no family share, the infamous potato severs, and the occasional hiccups. Worst is that if one doesn't know some weird tricks (i.e. Logging into Ubisoft Club to call tech support, like in the event of getting one's account hacked) and not knowing where to find the Customer support guys, waiting for them (especially when they take days off to celebrate the holidays), or even losing one's Uplay account, some examples like being ban without warning (which happened with a few of their recent games). The PC version of Uplay is a Grade C+, since it's passable, but since this is Uplay and Ubisoft we're talking about, the gaming client is not out of the woods, too many issues and some of which are unresolved, like example is that their infamous potato servers are still there and if the gamer is not using apps, like Google Authenicator/Windows Authenicator or Last Pass, that's going to open up a whole lot of problems, one of which is getting one's account hack and stolen easily. Gamers are still better off buying the console version of those Ubisoft games they want, despite issues, like the graphical downgrade, having to buy Xbox/Playstation pre-paid cards for the monthly/yearly multiplayer, and other console woes. So at least, Uplay isn't in their faces, unlike with the PC version, which feels a bit like an unfinished building.