Warcraft/Trivia


 * The America-based Russian monkeys behind the animated cutscenes of The Legend of Zelda CDI Games and I.M. Meen, Animation Magic, were some time later contracted to do the animation for the Warcraft spin-off Warcraft Adventures. Said game was later cancelled due to the popularity decline of adventure games at the time but still, there's no denying that of all people, Blizzard hired the staff responsible for some of the single most laughable scenes in video game history.
 * But imagine the YouTube Poops that could've come out of that!
 * Development Hell: The movie. Talk of an adaptation started in 2006, with the current release being a decade later. The plot flip-flopped between being about the First War to being set just prior to World of Warcraft (the reason cited being that the popularity of the franchise was from the MMO, not the RTS'). Sam Raimi was originally supposed to direct, but the project was put off so that Raimi could focus on other films. He eventually left, citing mismanagement on Blizzard's part who had vetoed most of his pre-production work. It was not until 2013 that the movie was finally Saved From Development Hell.
 * Fan Nickname: "Lord Boxhead" for Darius Crowley due to his model in the early Cataclysm beta.
 * Hey, It's That Voice!: Uther the Lightbringer is Deckard Cain and Tassadar! Maiev Shadowsong is Meryl from Metal Gear Solid! And many, many more!
 * Illidan is Gaara (in a cutscene, at least; his VA in the game proer is Matthew Yang King, btw) and The Lich King is Astaroth!
 * In the abandoned Warcraft Adventures, Clancy Brown would have been Thrall and Peter Cullen would have been Orgrim Doomhammer.
 * Cullen also narrated some early trailers for World of Warcraft. Yes, Optimus Prime is telling you to play WoW.
 * The Dryad is Charsi, and the Medic from StarCraft.
 * Kel'Thuzad is voiced by Tracks and Cosmos (Michael McConnohie).
 * The Prophet and the Druid of the Talon are voiced by Raziel from Legacy of Kain.
 * Who also happens to voice Prowl, Sideswipe, Scrapper and other Transformers.
 * What Could Have Been:
 * Warcraft I:
 * The original game was originally intended as a Warhammer Fantasy adaption, but Games Workshop cancelled the contract with Blizzard at a point where the game was far enough in production that Blizzard decided to change the name and release it anyways.
 * Warcraft III:
 * Both the Burning Legion and Goblins were originally intended in Warcraft III to be a playable faction. Remnants of this can be found in the map editor.
 * The original version of the Scourge, as envisioned, would use corpses as resources instead of gold. You'd kill creeps instead of mining. This was too hard to balance though.
 * At early stages of development, Jaina was intended to be killed by Kel'Thuzad in Arthas's campaign, providing Arthas with additional motivation to pursue Mal'Ganis, and later to be ressurected by Arthas as banshee. However, this was scraped because it was too simular to Sarah Kerrighan's storyline from Starcraft I and, after everything Mal'Ganis did, Arthas didn't need any additional motivation. Meanwhile, the role of the first Banshee was given to Sylvanas.