Warriors of Might and Magic

Warriors of Might and Magic is a spin off of the much more famous Heroes of Might and Magic saga, and is an Action Game.

The player controls Alleron, a fomer Captain of the Guards who's accused of necromancy, forced to wear a living mask of shame and thrown in the Pit of the Accused. From here, he'll have to work his way through an army of monsters, warriors and demons in order to clear his name, find out the truth about his origins and stop the resurrection of a Kreegan Lord called Daglathor.

The game itself has three different versions, each for a different port and each featuring an overall different plot. The PS2 one is mostly an Hack and Slash game where you have to explore vast levels, occasionally indulging in platforming and rudimental puzzles to achieve your objectives, complete rewarding sidequests and obtain new weapons, armors and spells to increase Alleron's fighting skills and powers.

Alleron's quest was continued in a new game, simply named Shifters.

"Geremia's Scepter. And now is Mine."
 * An Axe to Grind: Many weapons, especially the Meteoric Axe (Air damage), and the Axe of Vim (Light Damage).
 * A Load of Bull: The Minotaurs and Minotaur Warriors enemies in the Citadel of Magic halfway through the game. Oddly, the Minotaur's element is water.
 * Berserk Button: Alleron doesn't like to be called a necromancer. He's still a sorcerer and warrior, but not a necromancer.
 * Big Bad: Daglathor. Not that his threat is "that" imposing.
 * Big Bad Wannabe: Daria, Alleron's half-sister who wants to use Daglathor's powers for her own benefit.
 * Blade of Fearsome Size: Including "Grendel" and "Wild Winter". They tend to be slow, but hit hard. Hellions also brandish humongous black swords they can easily wield in one hand.
 * Blade on a Stick: Several, including Chien's Halbeard and Angel Arm. Alleron tends to swing them a lot in a wide radius, making them useful against multiple opponents.
 * Blatant Lies: The game's handbook has a lenghty and verbose paragraph telling the reader how, despite the name, Necromancers rarely raise the dead to do their bidding and most of these tales are the result of fearful, superstitious commoners scapegoating them for the slightest misshap. Turns out, the only true Necromancer in game is Daria and she does summons lots of living dead to kill Alleron.
 * Blue Eyes: Daria.
 * Boss in Mook Clothing: The Hellions are extremely powerful and have a lot of health. Thankfully, they're quite slow and fall swiftly to light magic.
 * Breather Level: The levels are supposed to get more and more difficult. However, the Path to the City Of Magic (4) and the Besieged Abbey (7) are essentially this.
 * Camera Screw: Usually the camera is known for killing more gamers than the monsters themselves.
 * Climax Boss: Talin Thraxxus, the Dragon fought at the end of the City of Magic: by defeating him, Alleron can leave the city with the item needed to remove the Mask.
 * Clingy MacGuffin: The Mask of Accused. You're stuck with it for most of the game while you gather all the ingredient required to remove it. In Shifters, Alleron is still wearing the Mask, but is now able to remove it at will.
 * Color-Coded Elements: The game has six elements of magic, each associated with a color seen in either a weapon's aura or in the bright rings around selected enemies: Fire is red, Earth is green, Air is teal, Water is blue, Light is white and Darkness is black.
 * Color-Coded for Your Convenience: When an enemy is selected, you'll see a coloured ring based on the element they favor, letting you know which weapon or armor will work best against them.
 * Cool Mask: Subverted, it's actually more like a mark of shame.
 * Cool Sword: Several of various elements, ranging from kris-like swords to bastard swords to scimitars to massive longswords.
 * Dark Is Evil: Played straight: Alleron can't cast Darkness spells and almost all the demons are of this element.
 * Damage Sponge Boss: Many high level enemies and also Talin Thraxxus and Daglathor.
 * Demonic Spiders: Minotaurs are really though and should be faced with caution. Ditto for the stronger Orcs and Demons.
 * Den of Iniquity: The Temple of Depraved, the eighth level, a massive underground monastery leading to the dephts of a volcano and filled with crazy cultists, succubi and demons.
 * Double Weapon: Including the exotic looking Chien's Halbeard and the Double Morning Star (a.k.a. "The Clapper").
 * Elemental Powers: Fire, Water, Earth, Air, Light and Darkness. The last one however has no spells and can only be used via cursed swords.
 * Elemental Rock-Paper-Scissors: The bulk of magic attacks of course, consist in this cycle: Fire burns Earth, Earth blocks Air, Air best Water and Water beats fire. Light and Darkness are effective against each other. furthermore, Darkness is effective against Earth and Water, while Light is effective against Air and Fire. In order for the cycle to work, you have to wear weapons and rings of the contrasting element of the enemy while wearing armor, shields and talismans of the same element as the enemy.
 * Evil Is Sexy: Daria, albeit being almost "over-the-top".
 * Excuse Plot: Seriously, it's very hard to figure out what the actual plot is or why you're venturing in certain dungeons.
 * Face Heel Turn: Daria, soo soon that it's barely a spoiler.
 * Fridge Logic: In spades, for example:
 * In the second level you must gather wood and flintlock in order to light a fire for a ghost child who feels cold. Seriously, WHAT!?
 * In the same level you must free a series of ghosts trapped in some pits. By smashing the crystals creating the barriers of casting some unearthly magic? No, simply by finding a normal key to open the gate. Seriously, this ghosts are weird....
 * Goddamned Bats: The Evil Eyes in the City of Magic: The blue ones drain your magic meter, the green ones drain your life. And, they tend to stay nearby the dreaded Minotaurs.
 * Golem: The third level is full of Stone and Wood Golems (earth element) and Gargoyles (air element).
 * Half-Human Hybrid: Is soon discovered that Alleron and Daria have the blood of a God in their veins, and in order to ascend to Godhood, only one must survive. Yeah...
 * Horny Devils: Succubi appear in-game. Rather than try to seduce Alleron however they simply slash at him with their claws.
 * An Ice Person: Water magic includes ice spells and Daglathor himself was heavily associated with ice and cold, which is why his rival Einar sealed him inside a volcano.
 * Jump Scare: Invoked in a note you find, where a cultist cautions his fellows about making their presence known to the massive Hellion demon he entrusted the key to the inner quarters with, as he tends to.... overreact to people sneaking up on him.
 * Lantern Jaw of Justice: Alleron.
 * Large and In Charge: The boss of the Orcs in the second level is nearly twice the size of Alleron, who's barely taller than the standard orc grunt.
 * The Legions of Hell: While technically Kreegan, the demonic enemies in the final levels resembles classical demons, including hellhounds, succubi and massive Hellions.
 * Lizard Folk: Troglodytes met on the way to the City of Magic. They're at war with Elves and are all aligned with the water element.
 * Magic Knight: Alleron himself is mainly a warrior, but can easily learn to cast magic.
 * Malevolent Masked Man: The Great Inquisitor, the man behind Alleron's trial, always wears a massive, imposing red hooded mask.
 * The Man Behind the Man: Turns out the Great Inquisitor is merely a pawn for Daria, though his only involvement in the story was having Alleron being condamned.
 * The Maze: There's an incredibly frustrating one in the City Of Magic, and, of course, is filled with Minotaurs. Also the last part of the Temple of Daglathor.
 * Ms. Fanservice: Daria is a statuesque, gorgeous woman with an hourglass shape and a massive chest, clad in very revealing black clothing.
 * Named Weapons: Many of your weapons. Perhaps parodied with "Geremia's Scepter".
 * Named Weapons: Many of your weapons. Perhaps parodied with "Geremia's Scepter".


 * Narm: Oozes narm. The dialogues in the Italian dub in particular are extremely awful and dull. Listen at your own risk.
 * Necromancer: Daria seems to be capable of summoning large numbers of undead.
 * Nice Job Breaking It, Hero: In his backstory, the hero Vim rushed to save his fiancé from th cult of Daglathor when he heard that his father was seemingly giving her up.... unaware that it was a ploy to deliver a deadly strike to the cultists. The plan failed and the princess died in the battle.
 * Night of the Living Mooks: The seventh mission, where Daria unleash a small horde of ghouls and ghosts on the abbey.
 * Nintendo Hard: Some levels of the game are really frustrating, featuring overly-long areas difficult to navigate and filled with many dangerous enemies.
 * Won't Work On Me: Alleron and Daria can't directly harm each other, being half-siblings and children of the same god.
 * Non-Human Sidekick: Cahw the crow. Also a friendly "coyote" in the Maze level of the City of Magic.
 * One-Winged Angel:
 * Our Elves Are Better: Averted, the only elves seen in-game are a bunch of aggressive bastards.
 * Our Goblins Are Wickeder: They're blue, and their element is water. You also need a petrified goblin in order to solve a puzzle.
 * Our Orcs Are Different: Usually met as foes, some of them are good guys who will help Alleron on his quest more than once. In the second stage you even have to help the old Orc chief against his political rival.
 * Ravens and Crows: Cahw, Carilin's familiar who always follows Alleron around.
 * Real Time Weapon Change: You can pause the game to change Alleron's equipment and weapons. If you change his weapon, he'll go through a brief animation in which he'll draw his new weapon out of thin air.
 * Red Herring: The Great Inquisitor.
 * Sealed Evil in a Can: Daglathor and his entire temple were sealed in a volcano by a god. Daria is trying to release him and, in order to complete the game, Alleron must get his hands on the Terrenus Spell and fight back Daglathor in his lair while applying the spell to make sure he stays sealed.
 * Sinister Scimitar: Averted early on with some water-themed scimitars, played straight by the bone sword, a curved scimitar seemingly made of bones and infused with Darkness.
 * So Bad It's Good
 * Stripperiffic: Daria is, to tell it bluntly, dressed as a slut.
 * Teleport Spam: During the second part of the battle, Daglathor will resort to suddenly appearing behind Alleron to backstab him with his claws. Since the parry won't work on backstabs, it forces the player to stay on his toes.
 * Thunderbolt Iron: A sidequest in the early part of the City of Magic has you finding a meteor fragment and using it with a magical forge and enchanted runes to make an extremely powerful air-elemental axe.
 * Trickster Mentor: The Chief Abbot who helps Alleron on his quest and offers to remove is mask.
 * That One Boss: Talin Thraxxos the Dragon: has powerful attack and defense, tons of HP, and all you can do is to hit him a couple of times, watch him reaching the highest cliff of his lair, dodge his shockwave fireball and repeat again. And again. And again.
 * That One Level: The City of Magic, an extremely long maze-like level with all sorts of powerful enemies along the way.
 * Top-Heavy Guy: Alleron has the traditional, heroic barrel-chest.
 * The Undead: Many enemies are living dead, ranging from zombies to skeletal warriors, ghouls and ghosts. Most of them are dark-elemental with some exceptions (zombies are earth-based).
 * Ungrateful Bastard: The King of the Elves. After you recover his sword from the King of the Troglodites he repays you with steel.
 * Useless Useful Spell: Averted by the Charme spell: It always works, even on strong foes, and is quite useful. The honor goes to the Torch spell, which is only needed to light up the rare dark areas.
 * Video Game Cruelty Potential: At one point, you can burn a prisoner (or a ghost?) alive in a furnace. However if you do so, his wraith will appear and kill you where you stand.
 * "Wake-Up Call" Boss: Balthus the Jailer. If you haven't found a fire spell tome or a light spell tome you're screwed.
 * What the Hell, Hero?: When Alleron meet an imprisoned and powerless Daria in the Temple of Daglathor, he steals her key and leave her to die without a second though. Ok, she tried to kill him several times, but....
 * Wings Do Nothing: Succubus enemies have large bat wings and float above ground.... but are not able to actually fly and, if pushed over an edge, will fall to their deaths.
 * You Have Outlived Your Usefulness: Daria is eventually tied to a... weird structure. With No reason given.