The Legend of Zelda: Breath of the Wild/YMMV


 * Americans Hate Tingle: Invoked. The Trope Namer doesn't appear, but in the DLC, Link can gain the Tingle Set as a Joke Item. Its only real benefit is that it increases walking speed at night, but it has horrible defense, and NPCs will be noticeably frightened if Link talks to them while wearing it.
 * Awesome Bosses:
 * Broken Base: Many players were upset that Zelda was given a voice for this game; others didn't mind so much.
 * Catharsis Factor:
 * Bomb arrows + Exploding Barrels = Entire Bokoblin settlement destroyed. Lots of Catharsis.
 * Once you complete the goal at Eventide Island, you can go back and wreck revenge against the mobs that kept smashing you - including that Hinox - with your real weapons. You don't have to, but it's SO satisfying.
 * When you finally get the Thunder Helm, lighting is No Sell against Link, and it's extremely satisfying to simply stroll untouched through one of the thunderstorms that had previously OTKed him.
 * When you start the game, Guardians are nearly indestructible and unbeatable juggernauts of death. When you finally gain the weapons you need to blow them into spare parts, it just oozes Catharsis.
 * Slaying a Lynel. These mini-bosses are hard, with a wide variety of attacks, can do ridiculous amounts of damage, and  look pretty awesome to boot. A battle against one of them will likely be long and hard, and winning feels very rewarding.
 * Hype Backlash: The game is arguably gaming's ultimate example of this, due to a very unfortunate combination of its nearly unanimous "10 out of 10" magazine review scores and the infamous "Skyrim with a Zelda skin" stigma that it is plagued by.
 * And that's not even mentioning how much controversy was stirred up by the game's numerous incredibly massive changes to the "formula" that Ocarina of Time had previously served as for the Zelda franchise...
 * One-Scene Wonder: Magda, aka the "crazy flower lady". Quite a lot of Memetic Mutation with her like this one.
 * Scrappy Mechanic: While most players don't have an issue with the game's realistic environmental effects, the rain is their biggest beef. You need Link to climb a mountain, a tower, or a wall, and and he's like Spider-Man until it starts to rain and he slips and falls. Even worse, waiting the rain out is a problem, seeing as the only way to suppress time is using a campfire, which you can't start very easily if it's raining. Yeah, rain is pretty annoying.