Demon Thesis

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Demon Thesis (or, An Anthropological Study of Eldritch Horrors Native to the Canadian Maritimes) is a creative project from Chris Doucette, creator of the webcomic The Last Days of Foxhound and programmer for Loot Drop. It is hosted at Doucette's website gigaville.com.

In Doucette's own words, Demon Thesis is "the bastard child of Final Fantasy Tactics and MS Paint Adventures", which results in a creation that is half webcomic, half browser game. The game sections are done in HTML5 and Javascript, while flash is used for loading sound files for systems that have trouble using HTML5 audio.

Most of the story takes place in or around MacPhee University, a small, remote, private Liberal Arts college in New Brunswick. The main characters are a group of four students (Alain, Clady, Sam, and Val) some of whom have a long history, some of whom have only just been introduced to each other. One day, a couple of local construction workers dig up a strange stone totem and bring it into the anthropological office at MacPhee. Being that the head of the department is on vacation and Sam is working in the office, he's the one who receives it.

When Sam heads to the school library for a little after hours research, (thanks to Val, who works the front desk part-time) he sees something nobody had noticed before: there's a spot near the front with a recess exactly in the shape of the totem. When Sam tries fitting it in, suddenly there's an explosion, the four are gifted with Elemental Powers, and find themselves using those powers to defend themselves from Blob Monsters, The Undead, living snowmen, sentient plants from another dimension looking to take over our plane of existence, French werewolves, and more. And all the while, a strange presence called Mesmerus, (speaker of the Arc Words quote at the top of the page) is speaking in their heads, encouraging the violence a little too much for comfort.

"Clady: Sam, where'd you get that sword? Sam: Uh... you gave it to me? Clady: I gave you a fencing foil, not a broadsword. Sam: ... Clady: Yeah, never mind. I'm going to stop asking questions like that."
 * A Worldwide Punomenon: Constantly. Any action you or your enemies take is given a title that is usually a pun or reference. For example, if you have Clady use the spear to attack, the attack is called "Clad the Impaler".
 * Badass Bookworm: Everyone to a degree, but Alain and Clady are Math and Bio students, respectively, who are about to go into grad school, both are skilled fencers and they're both rather taller and in better shape than Sam and Val.
 * Baleful Polymorph: Both.
 * At the end of Chapter 4,.
 * Battle Couple: Alain and Clady.
 * Blow You Away: Clady's power.
 * Cassandra Truth: Gordon, the construction worker who finds the artifact, tells his boss that he feels like something awful will happen if he lets it out of his sight.
 * Deadpan Snarker: Clady is the most consistent example, but everyone has their moments. (Even Val, who isn't generally the deadpan type)
 * Death Seeker:
 * Degraded Boss: A loup-garou (basically a French werewolf) was the boss of the first chapter. In the last two chapters you will fight them several times being used as mooks, sometimes taking on multiple ones in a single battle.
 * Did You Just Punch Out Cthulhu?: Damn right they did!
 * Dishing Out Dirt: Alain's power.
 * The Dragon: Deveneur is essentially this to.
 * Dual-Wielding: Try equipping Val with the axe... never mind that the party owns only one axe. See Morph Weapon and Giving Up on Logic below.
 * Eagle Land: Val has a few traits of the less nice version, but for the most part she's just a little more aggressive and abrasive than the others.
 * Eldritch Abomination: Mesmerus.
 * Eldritch Location: MacPhee is built on a place where our dimension can interact with others. It was originally intended as a line of defense against these other dimensions, but over time almost all of the supernatural courses and influences have been forgotten.
 * Elemental Powers: Each of the four main characters get empowered with one of the four classical elements. (Well, close to it anyway. Sam gets ice instead of water.)
 * Elemental Rock-Paper-Scissors: To a degree. The elements will interact in various different ways, Doucette created a cheat sheet to help players keep it straight.
 * Energy Absorption: Certain enemies will be completely immune to, or even gain health from certain spells. Also,
 * Evil Counterpart: Deveneur.
 * Fish Out of Temporal Water: Naturally, that doesn't seem to affect him getting around in the 21st century in the slightest.
 * Foreign Exchange Student: Both Val and Clady, Val is American and Clady is Danish, attending a Canadian school.
 * Giving Up on Logic: The following conversation happens after Clady notices that the foil she gave Sam before a battle has morphed into an easier to wield broadsword:

"Alain: Was she a pyromaniac before this started? Clady: There was the incident with our "fireplace" in our first floor, chimneyless dorm room..."
 * Hot-Blooded: Val. In spades.
 * Humans Through Alien Eyes: Remember those.
 * Idiosyncratic Episode Naming: The story is divided into 6 Chapters, each of which is named after a part of the college experience. (For example: recruiting, midterms, spring break, finals, etc.)
 * I Just Want to Be Normal: Val tries to take this approach at first, but the situation doesn't exactly accommodate her.
 * "I Know You're in There Somewhere" Fight: Defied when is the victim of a Baleful Polymorph and attacks the party. Only knocking  senseless with spells undoes the polymorph.
 * Kill It with Fire: It's not long before Val starts showing an unhealthy enthusiasm for her newfound powers.

"Alain: C'mon, you've read Lord of the Rings. You thought it'd be that easy?"
 * Generally speaking, Fire is one of the more useful spells on offense, since the flames stay in place and keep on burning anything forced to remain standing in them.
 * Kill It with Ice: Sam's power.
 * Level Grinding: Averted. Upgrades (or the acquisition of new weapons and items) happen at pre-determined times, and which upgrade actually happens is usually the result of voting on the site.
 * Lightning Bruiser: Deveneur, who moves 4 times as fast as the heroes, has full use of spells and physical attacks, and grows a resistance to any spell he's hit with.
 * The Magic Goes Away: After the last fight. This is treated as being somewhat sad but probably being for the best.
 * Manipulative Bastard: Mesmerus, full stop.
 * Mass "Oh Crap" The reaction to the Wham! Line.
 * The Medic: Everyone can use healing magic, but Sam is easily the most efficient at it.
 * Morph Weapon: The fencing foils that Clady and Alain borrow from the fencing team will shift into a broadsword if you give it to Same, due to the magical effect going on. Clady will notice this and there'll be a bit of dialog in the midst of the battle about it before everyone agrees to give up trying to use logic in the situation. Also, give Val the axe and it'll change into two smaller, hand sized axes that she dual wields.
 * Mundane Solution: At the close of the first chapter, Val attempts to smash the totem with a pick-ax. It doesn't work. The futility of this is lampshaded.

"And you lived nerdily ever after, I get the picture."
 * Only One Name: Mesmerus, of course. Also, the last names of the main characters are only mentioned in one scene. Going by likely order of elimination, their full names are probably Valerie Sun, (which makes her talking about how she should have gone to Arizona State University instead a bit of a pun/reference) Clady Vestergaard, Sam Guinness, and Alain Durand.
 * Pair the Smart Ones: The story of how Alain and Clady wound up dating. Summed up by Val thusly:

"It's not that I don't believe you, if you can make fire appear out of nowhere I'll take the rest on faith, but I can't file a police report with the story you're giving me and be taken seriously. We can't press charges against a werewolf for starting a magical fire that caused no property damage... the justice system isn't set up to deal with your kind of problems."
 * Playing with Fire: Val's power.
 * Police Are Useless: Justified, due to the circumstances, which includes the fact that anyone who comes near a site where the four are battling the supernatural entities gets sick and is unable to comprehend what they're seeing. As for trying to get official police help, Detective Rogers sums it up like this:

"Val: (After Fields essentially blackmails them into protecting the school) I'm almost positive that's illegal. President Fields: Welcome to Shit Happens 101."
 * Poor Communication Kills: The first time the group encounters the living snowmen (or snowmunculus) Sam tries to peacefully explain what's going on and get the snow creatures to let them pass when Val butts in with "Get out of our way or I'll melt your ugly ass!" The snowmen don't take kindly to the threat, and become recurring enemies.
 * Post Dramatic Stress Disorder: In a way. After the final battle
 * Public Domain Soundtrack
 * Reasonable Authority Figure: Both Professor Sheffield and Detective Rogers. The school's president, Fields, is noticeably less pleasant.


 * Red Oni, Blue Oni: Val and Clady, roommates and friends with very different styles. Val is impulsive, abrasive, and Hot-Blooded, Clady is a level-headed, snarky intellectual with a tendency for nitpicking statements to death, which is pointed out more than once.
 * Thanatos Gambit:
 * Twofer Token Minority: In Canada, Alain counts, being a black French-Canadian. He lampshades the fact.
 * Verbal Tic: The Canadian eh is avoided, but oddly enough Mesmerus uses it once in the opening chapter. Whether this was a taunt towards the students or a clue to his identity is unknown.
 * Unwitting Pawn:
 * Weirdness Censor: Mesmerus imposes one on the group when they face a particular enemy. The mere sight of these creatures had caused Innocent Bystanders to go straight in mental lockdown.
 * Wham! Line:
 * You Will Be Spared: When appears, he offers to kill the group quickly and painlessly since he feels like he owes them.