Pikmin/Characters

Captain Olimar

 * The Cameo:
 * Appears in Super Smash Bros. Melee as a trophy if a Pikmin save file is on the memory card.
 * He was planned to have one in Superstar Saga, at the Starbean Café.
 * The Hero
 * Salaryman
 * Theme Naming: His name is an almost perfect anagram of Mario.
 * The Voiceless: In his Brawl appearance.

Louie

 * Big Eater:
 * The Cameo: Appears in Brawl as a trophy. He's also one of Olimar's alternate costumes.
 * Cloudcuckoolander
 * Extreme Omnivore: Possibly the only person who takes cooking notes on the wildlife in alien worlds.
 * The Quiet One
 * Theme Naming: His name is a corruption of Luigi.
 * The Quiet One
 * Theme Naming: His name is a corruption of Luigi.

The President

 * Big Good
 * Fan Nickname: "Shacho".
 * Henpecked Husband
 * Mr. Vice Guy: He's quite greedy, sure, but he's more than willing to personally help save Louie (And find more treasure, granted) and for the first half is more concerned about getting out of debt with the All-Devouring Black Hole Loan Sharks than making a profit.
 * Oh Crap: His reaction to Louie's report about the ravenous space bunny.
 * Pointy-Haired Boss: Not horrible, but his treatment of employees is... questionable.
 * Retired Badass: He claims to have once been a space captain.
 * Speaking Simlish: It may be total gibberish, but he is the only character that has full dialogue.

Hocotate Ship

 * Deadpan Snarker
 * Exposition Fairy
 * Instant AI, Just Add Water
 * Rags to Riches: Gets Gold Plated after re-paying the debt.
 * Why Did It Have To Be Bugs?

All-Devouring Black Hole Loan Sharks

 * Big Bad: Can be considered this, though they never show up on screen, and are only really alluded to in The President's messages.
 * Loan Shark: Former trope namer, no less.

The Pikmin

 * Happiness in Slavery: Seems to be type 3 with parts of type 1. They do all the heavy lifting with no direct reward, sure, but they do get the nice indirect reward of greatly propogating and preserving their species. They also seem to act entirely out of their own volition, too, so technically it isn't slavery...
 * Plant Person
 * Ridiculously Cute Critter
 * Zerg Rush: One of the two primary offensive options.

Red Pikmin

 * Won't Work On Me: To fire.
 * Playing with Fire: They cause fire damage in Brawl.

Yellow Pikmin

 * In a Single Bound
 * Won't Work On Me: To electricity as of Pikmin 2.
 * Stuff Blowing Up: In Pikmin 1, they could carry and use Bomb Rocks. This was removed (to much rejoice) in Pikmin 2, where Bomb Rocks are now large environmental hazards rather than tools.

Blue Pikmin

 * Super Not-Drowning Skills
 * This Looks Like a Job For Aquaman: Literally. The Blue Pikmin have no powers on land (Except their lifeguarding, which is near water anyway) and aside from not drowning, don't have any special ability in the water either. However, water is by far the most abundant hazard, and unlike the others cannot be destroyed (Usually), creating large "Blue Pikmin only" areas (And even one cavern can only be entered with an army of Blue Pikmin.).

Purple Pikmin

 * Mighty Glacier
 * Stout Strength
 * Super Strength
 * The Strength of Ten Men: Literally ten... Pikmin. Purple Pikmin are treated as exactly 10 Pikmin when it comes to carrying objects. Sadly, they are not as fast at carrying as 10 Pikmin, meaning that heavy treasures will take forever to bring back.

White Pikmin

 * Acquired Poison Immunity: Well, not quite. They're born immune.
 * Red Eyes, Take Warning
 * Poisonous Person

Young Bulbmin
(For biological data on the Bulbmin, see the section on the Bulbmin enemies.)


 * Color Coded for Your Convenience: While the other 5 are fairly obvious, these ones get represented with orange for the sake of simplicity.
 * Guest Star Party Member: They'll join you if you find them in certain caverns, but they won't return to the surface with you. You can use Candypop Buds to transform them into permanent members of your army, however. They'll become ordinary Pikmin of whatever color you chose, however.
 * Jack of All Stats: Kinda. While they possess the immunities of Red, Yellow, Blue, and White Pikmin, they lack the secondary abilities such as Red's increased attacking power, Yellow's high throws, Blue's lifeguarding, and White's agility and digging.
 * The Last of These Is Not Like the Others
 * Won't Work On Me: To all 4 elemental hazards.

Rock Pikmin

 * Rock Steady: They're basically walking rocks with the usual Pikmin features. Still adorable, though.
 * Suspiciously Similar Substitute: Possibly to Purple Pikmin.

Piklopedia
The enemies and bosses (And plantlife) encountered during the games.

Red Bulborb
Oculus kageyamii russus


 * Bee Monster Aliens: In Pikmin 2, Olimar assumes that the Bulborbs follow a eusocial lifestyle because of the discovery of the Empress Bulblax.
 * Big Eater
 * Mama Bear / Papa Wolf: In Pikmin 1, a Dwarf Red Bulborb may squeal when threatened, waking up nearby adults to come to their aid.
 * Meaningful Rename: In Pikmin 1 they were simply Spotty Bulborbs. With the addition of several Palette Swap enemies, they were renamed to Red Bulborb. This rename is pointed out in-game, with Olimar stating that researchers are divided over this issue into two separate camps.

Hairy Bulborb
Oculus kageyamii folliculus


 * Underground Monkey: Literally, as they only appear underground.

Orange Bulborb
Oculus kageyamii orangium


 * Elite Mook: Compared to the standard Red Bulborb, they're much tougher. They have more health and move/attack much faster, and while other Bulborbs sleep until touched, the Orange Bulborb is more high-strung, and will wake up when you enter close proximity to it, regardless of whether you touch it or not.

Dwarf Red Bulborb
Pansarus pseudoculii russus


 * Goddamn Bats: Sublevel 8 of the Cavern of Chaos has over one hundred of the little guys.
 * The Goomba: The most basic and recognizable of the small enemies. Also the first enemy encountered in both games.
 * Non-Indicative Name: They're not actually larval Bulborbs, they're a species of Breadbug that is a natural mimic. Despite this, in Pikmin 1, they can squeal to wake up larger nearby Red Bulborbs.
 * One-Hit Kill: It and all of its bretheren can be oneshotted by a direct impact from above.

Snow Bulborb
Pansarus pseudooculii frosticus


 * Underground Monkey: They are identical to the Red Bulborb except being colored like a hairless Hairy Bulborb, only appearing underground, and being slightly weaker.

Dwarf Orange Bulborb
Pansarus pseudooculii orangium


 * Elite Mook: Tougher than your average Dwarf Red, and since they tend to congregate around the adult Orange Bulborbs...

Spotty Bulbear
Oculus terriblis dotticum


 * Artificial Stupidity: Their one saving grace is that their active wandering and tendency to beeline toward you on sight is that, on the rusty metal stages, it is easy to put a bottomless pit between you and the Bulbear, and it will strut right into it.
 * Demonic Spider: Were already this in the first game, where they were just tougher versions of Red Bulborbs that were nearly impossible to kill without casualties. In Pikmin 2, they are the most dangerous enemy in the game. Unlike other Bulborbs, they patrol actively, meaning it is impossible to get the jump on them (And sneaking up isn't an option, since they can sense you from behind). They are also faster, more durable, and more vicious than the other Bulborbs. Their constant patrol also means that nowhere on the map is safe, since unlike almost every other enemy in the game they have no set radius to stay in, and can easily wander over to any idle Pikmin or your group. They are almost always flanked by their children, and finally death isn't certain for them, as elaborated below.
 * Elite Mook
 * Healing Factor: When "killed", they will instead begin to slowly heal. If their health bar fills back up all the way, they will stand right back up and resume devouring, even if it was being carried by Pikmin. The only way to ensure its destruction is to return it to the onions/ship pod before it can revive itself, trick it into falling into a pit, or destroy it while it is paralyzed, shattering its corpse.
 * Paranoia Fuel: If there is one on the map, it will find you. It is only a matter of time.

Dwarf Bulbear
Oculus terriblis


 * Elite Mook: The toughest of the Dwarf Bulborbs. Much like their parents, they also have no set radius they will adhere to, though unlike their parents they will not actively wander.
 * The Last of These Is Not Like the Others: Unlike the other Dwarf Bulborbs, which are all actually Breadbug mimics, these are genuine juvenile Bulbears.

Bulborb Larva
Oculus bambinii


 * Enfante Terrible
 * Glass Cannon: One captain punch will destroy it. However, they have the shortest time between grabbing a Pikmin and terminating it of any Pikmin-eating enemy, meaning that any Pikmin to enter its mouth won't be coming out alive even if you kill the offending larva right after.
 * Zerg Rush: The Empress Bulblax will keep popping them out as long as she lives. They are quite deadly in large numbers.

Fiery Bulblax
Oculus volcanus


 * Body Horror: The flames have disfigured it.
 * Elite Mook
 * Playing with Fire: As amusing as it might be to find a sleeping Bulborb that happens to be on fire, it is generating those flames on its own, and it is (mostly) fireproof.

Water Dumple
Ichthyosa fenlinis


 * Aquatic Mook: These distant relatives of Bulborbs live in water, but can also move onto land.
 * Big Eater: They still have the Bulborb appetite.

Bulbmin
Parasiticus pikminicus

(For data on the Bulbmin that can be used as Pikmin, see the section on the Young Bulbmin under the Pikmin folder.)


 * I'm a Humanitarian: They are Pikmin puppeting Bulborbs. However, they cannot repress the hunger, and will eat other Pikmin.
 * Puppeteer Parasite

Fiery Blowhog
Sus draconus


 * Everything Is Messier With Pigs: Or... whatever they are. They're certainly pig-inspired, but they're awfully small, and kinda spew fire.
 * Playing with Fire

Watery Blowhog
Sus loogiens


 * Making a Splash: Interestingly, it is not actual water being spewed, but instead unignited "lighter fluids" due to them lacking a dominant gene in the Fiery Blowhog that makes the end of the snout ignite the fluid. It is still treated as water in regard to Pikmin weaknesses and immunities.
 * Palette Swap: Are identical to the fiery variant in every way except that the nostril tip is blue instead of red, and their use of water instead of fire.

Armored Cannon Beetle Larva
Granitus chukkulinae


 * Dishing Out Dirt: They launch comically large rocks from their bodies.
 * Sentry Gun: Some variants will remain half-buried in a tricky spot. These ones also have more health for some reason.

Decorated Cannon Beetle
Granitus decurum


 * Extra Ore Dinary: These variants' boulders are filled with magnetically-charged metallic ores.
 * Misguided Missile: Due to the homing effect of their rocks, it is possible to clear out a room of enemies using one. It is even possible to lure the rock around to hit the lithopod itself
 * Selective Magnetism: The boulders will home in on your spacesuit, but nothing else.

Puffy Blowhog
Sus inflata


 * Airborne Mook
 * Blow You Away: Literally. All it can do is blow your Pikmin away. It can't even directly kill them, but more often than not they'll be placed in areas where they can blow them right into hazards or other enemies.
 * Giant Flyer: They are bar none the largest non-boss enemy in the game. Their size is intimidating, but again, they're more of an annoyance than a threat.

Withering Blowhog
Sus decrepitia


 * Airborne Mook
 * Blow You Away: Their winds are much weaker than the above variant. It is too weak to scatter your Pikmin at all, even. However, the winds contain hormones that will cause Flower and Bulb Pikmin to revert to Leaf Pikmin, making them quite a danger if not dealt with.

Gatling Groink
Meagplod calibesi


 * Demonic Spider: For many of the same reasons as the Bulbear: It actively wanders the entire map, and when defeated can revive itself. It is not quite as threatening, however, due to its slow speed, telltale walking noise preventing ambushes from behind, and its attack being somewhat weak. They should still be the first enemy to go, however.
 * Healing Factor
 * Our Monsters Are Weird: It's a fish. With legs. And a cannon near its mouth. And a natural glass visor on its forehead.
 * Sentry Gun: Much like the Armored Cannon Beetle Larva, there are some variants that will walk in place on top of a thin tower, and will launch explosives down at you. Also like the ACBL, these ones have more health for some reason.

Iridescent Flint Beetle
Pilli envelopens


 * Helpful Mook: Of the "Genuinely Gentle" variety.
 * Metal Slime: It cannot hurt you, it drops nice rewards if you defeat it, and it tends to disappear if you take too long.

Iridescent Glint Beetle
Pilli auricus


 * Gold Encrusted: Of the various minerals the Glint Beetle consumes, gold is excreted around its chitin to form a sparkling gold coating.
 * Gold Makes Everything Shiny
 * Helpful Mook: Same as before.
 * Metal Slime: An even rarer variant of the Flint Beetle, with appropriately larger rewards.

Doodlebug
Pilli flatularum


 * Fartillery
 * Helpful Mook: Averted. While not actively malicious, its flatuence is poisonous.
 * Metal Slime: Ironically, gives a better reward than the Glint Beetles.
 * The Pig Pen: Even when not farting, there's flies buzzing around it and it has a grungy looking appearance.
 * Poisonous Person

Female Sheargrub
Himeagea mandibulosa


 * Fast Tunnelling
 * Harmless Villain: They are incapable of killing your Pikmin. However, they might gnaw on wooden bridges you've built, which can be a minor inconvenience.
 * Kill It with Water: They will drown very quickly when in bodies of water.

Male Sheargrub
Himeagea mandibulosa


 * Fast Tunnelling
 * Kill It with Water
 * Pint-Sized Powerhouse: In the first game, there was a glitch that made them invincible when eating a Pikmin, thereby preventing you from saving the Pikmin if they were snagged. This was fixed in Pikmin 2, making them only a minor threat.

Shearwig
Himeagea volarus


 * Airborne Mook: Unlike their other two variants, these can open their wings and take off when their health gets low.
 * Elite Mook: Toughest Sheargrub, with more health and flight.
 * Fast Tunnelling
 * Kill It with Water: Unlike the other two, however, they will sensibly fly out of the water once their health gets low.
 * One-Hit Kill: If struck while flying.

Cloaking Burrow-nit
Trilobitins reclusiva


 * Shield Bearing Mook: Protected from behind by their armor.

Ravenous Whiskerpillar
Lepidoptera pluckieus


 * Harmless Villain: Much like the Female Sheargrub, they are incapable of harming your Pikmin. They will only eat berries that grow on Burgeoning Spiderworts.

Anode Beetle
Scarabum electrodia


 * Shock and Awe: Though they will always discharge sparks, these are harmless. The only time they can hurt your Pikmin is when two of them discharge in close proximity to each other, forming an arc of deadly electricity between them.

Mitite
Mitivius infiltratus


 * Brown Note: The phermone they release has a scent that is normally meant to entice females of species to swallow them whole, allowing the Mitite to infest its eggs and lay its own in them. However, this phermone's scent will send Pikmin except Purples into a panic and a frenzy for undisclosed reasons.
 * One-Hit Polykill: Tossing a Purple Pikmin in proximity of a swarm will kill all 10 of the Mitites at once.

Hermit Crawmad
Camabarus rustica


 * Attack Its Weak Point: The fronts of their bodies are unhittable, but the soft abdomen they expose when leaving their dens is a valid target.

Swooping Snitchbug
Scarpanica kesperens


 * Airborne Mook
 * Sticky Fingers: Their tendency to steal and replant Pikmin currently baffles Olimar, who is tempted to simply chalk it up to kleptomania inherent in the species.

Bumbling Snitchbug
Scarpanica doofenia


 * Airborne Mook
 * Sticky Fingers: Unlike the Swooping Snitchbug, these scarpanids will steal captains. It is named as such because only a bumbling idiot of a captain would allow himself to be so easily pilfered.
 * What an Idiot!: Anyone who gets caught by it.
 * Hypocritical Humor: Olimar is the one who takes note of this.

Careening Dirigibug
Flotillium circusmaximus


 * Airborne Mook
 * Mad Bomber
 * Our Monsters Are Weird: Forming bombs? Unnatural for our world, but not that out of place in Pikmin. Floating on air sacs? Not too odd... Does bring up some Fridge Logic in regard to how the sacs can pop yet be reinflated. Those air sacs each being a different vibrant color, essentially artificial balloons in all but name? Now it's weird even by Pikmin standards.
 * Stomach of Holding: They can form an endless supply of large bomb rocks from their bellies.

Antennae Beetle
Mesmeri raiocontra


 * Mass Hypnosis: Their emitted frequency will confuse the Pikmin into following the offending kettlebug. Thankfully they will not turn against you. They'll just be distracted until the beetle is killed or leaps away.

Lesser Spotted Jellyfloat
Cephalus dottalium


 * Airborne Mook
 * Flying Seafood Special: It's essentially a flying jellyfish that hunts by inhaling prey rather than stinging it.

Greater Spotted Jellyfloat
Cephalus vortexia


 * Airborne Mook
 * Elite Mook: Take a guess what it's a tougher version of.
 * Flying Seafood Special: see above.
 * Incredibly Durable Enemies: They have the most health out of any non-boss enemy in the game, and even more health than some of the weaker bosses.

Fiery Dweevil
Mandarachnia napalmens


 * Playing with Fire

Anode Dweevil
Mandarachnia volticula


 * Glass Cannon
 * One-Hit Kill: Any non-Yellows subjected to their attack, which makes them one of the most dangerous Dweevils.
 * Shock and Awe

Caustic Dweevil
Mandarachnia sulfurnid


 * Making a Splash: Technically it is an acid, as evident by the name, but it is treated as if it were water.

Munge Dweevil
Mandaracnia pungetis


 * Poisonous Person
 * Stone Wall

Volatile Dweevil
Mandarachnia explodus


 * Action Bomb
 * Death From Above: When dropping ordinary Bomb Rocks on you from above isn't enough, later dungeons will drop these, just so the bombs can chase you instead of sitting still.

Toady Bloyster
Molluschid minionicus


 * Combat Tentacles: Its multiple tongues. They have a short range, though.
 * Unique Enemy: You face the boss variant of this enemy more often.

Yellow Wollywog
Amphicaris frodendum


 * Frogs and Toads
 * Invisible Anatomy: Where are their mouths?

Wollywog
Amphicaris albino


 * Evil Albino
 * Frogs and Toads
 * Red Eyes, Take Warning
 * Palette Swap: Averted. They have quite a different body structure compared to the Yellow Wollywogs. Aside from the changes this makes in hit detection, plus being tougher than the yellow kind, they're the same otherwise.
 * Underground Monkey: Literally, in regard to the underground part. In both games they only appear underground, unlike the more vibrant Yellow Wollywog.

Wogpole
Amphicaris frodendum


 * Fragile Speedster
 * Mini-Mook: They're tadpole versions of Wollywogs. They can't attack, only swim away in a panic or flop uselessly on land.

Lapis Lazuli Candypop Bud
Flora colbaltium


 * Color Coded for Your Convenience

Crimson Candypop Bud
Flora rufusia


 * Color Coded for Your Convenience
 * Fire-Breathing Diner: According to Louie's cooking notes, this is the result of attempting to eat one of these.

Golden Candypop Bud
Flora aurumia


 * Color Coded for Your Convenience
 * Masochist's Meal: The juices erode a hole in frying pans.

Violet Candypop Bud
Flora puniceus


 * Color Coded for Your Convenience

Ivory Candypop Bud
Flora niveus


 * Color Coded for Your Convenience: Technically, a lack of color. Or an abundance of all colors, depending on how you look at it. They're white.

Queen Candypop Bud
Flora regina


 * The Last of These Is Not Like the Others: This Candypop Bud, instead of turning Pikmin of one color into a different color, will only input one Pikmin of any color but output up to nine Pikmin of whichever color the petals happened to be when the Pikmin was taken in. This is also one of the only ways to have a net increase in Pikmin population, the other two being natural food harvesting and turning young Bulbmin into regular Pikmin via Candypop Buds.

Creeping Chrysanthemum
Taraxacum rovinia


 * Man-Eating Plant: Unlike your Pikmin friends, these plants are huge and not friendly.

Skitterleaf
Rus pseudoarbicans


 * Glamour Failure: They look exactly like ordinary leaves. When you get close, even if you don't threaten them, they'll drop the masquerade to run away.

Unmarked Spectralids
Fenestari prismatus


 * Color Coded for Your Convenience: Yellow drops nectar, red drops Ultra Spicy Spray, and purple drops Ultra Bitter Spray.
 * Metal Slime: Killing them nets you nectars and sprays, but if you're not quick they'll flutter away.

Honeywisp
Nektara fatuus


 * Bizarre Alien Biology: They're odd floating things carrying eggs that just... disappear and reappear every now and then. They also collapse into nothing when hit.

Mamuta
Unknown


 * Gonk: Blank, unblinking eyes and a lumpy asymmetrical body.
 * Helpful Mook: They will cultivate your Pikmin into Flower Pikmin for you.
 * A Riddle Wrapped in a Mystery Inside An Enigma: Nobody really knows much about them. Their behavior, their identity, their purpose...
 * Tastes Like Chicken: According to Louie. He also states that they're inedible.

Breadbug
Pansarus gluttonae


 * Big Eater
 * Extreme Omnivore: Moreso than Louie, even. They'll eat anything that isn't nailed down.
 * I'm a Humanitarian: When we said they'll eat anything? That includes the corpses of other Breadbugs.
 * Shield Bearing Mook: Swarming has no effect. Direct throws against their back can hurt them, but the more efficient way is to let them get dragged to your Onions/ship pod while clinging to a piece of food/treasure.

Pellet Posy
Amplus nutrio

Common Glowcap
Fungi luminarium


 * Fungus Humongous: Compared to our protagonists, anyway.

Glowstem
Nocturnica illuminati

Clover
Quattris infectum


 * Four-Leaf Clover: Not in the foliage, but one of the treasures is one of these. Naturally, it's hidden on a floor with a lot of regular clover.

Figwort
Scrophularia xenomium

Dandelion
Taraxacum officinale

Seeding Dandelion
Taraxacum ventulus


 * Scenery Porn: Yes, running into the plant will cause it to shake some seeds loose.

Horsetail
Equestrius vindico

Foxtail
Vulpes cauda

Margaret
Luminosus croeaus

Fiddlehead
Violinae orchestrus

Shoot
Unknown

Empress Bulblax
Oculus matriarcha


 * Mook Maker: Except for the first one.
 * Recurring Boss: While almost all the bosses are refought as minibosses in the Hole Of Heroes, the Empress Bulblax is the only one to be the main boss of its own second cavern.

Burrowing Snagret

 * Boss in Mook Clothing: In the first game. Promoted to full boss status in the second game, but...
 * Degraded Boss: After its initial appearance as the boss of the White Flower Garden, the Snagret Hole is filled with them as minibosses, sometimes two at one time.

Beady Long Legs
Pseudoarachnia armoralis


 * Blue and Orange Morality: Whether it squishes Pikmin under its feet is irrelevant. All that matters is leveling the ground for unknown reasons.
 * Giant Spider
 * Invisible Anatomy: Lampshaded by Captain Olimar.

Emperor Bulblax
Oculus supremus


 * Degraded Boss: The first one found in the second game is about the same size as the final boss from the first game, but goes down much more quickly. Later, you encounter them in groups of up to three, and they're not much bigger than a normal Bulborb.
 * Final Boss: Of the first game.
 * King Mook

Giant Breadbug

 * Big Eater
 * Breather Boss: As to be expected from a boss that doesn't even act hostile toward you.
 * Extreme Omnivore: Much like the smaller variety, this eats anything. It has already eaten an eraser before you fight it, in fact. It will also gladly eat the bodies of smaller Breadbugs.
 * King Mook

Pileated Snagret

 * King Mook: Tougher version of a boss enemy, no less.

Man-at-Legs
Pseudoarachnia navaronia


 * Cybernetics Eat Your Soul: It's implied that the poor spider is being controlled by the mechanical parts, not the other way around.
 * Cyborg
 * Meaningful Name: Their name is a pun of ''Man-at-Arms". The first part of the scientific name also means "False Spider".
 * Shout-Out: The second part of their scientific name may be one to The Guns of Navarone.
 * Spider Tank: Literally.
 * Unwilling Roboticisation

Ranging Bloyster

 * Combat Tentacles
 * Distracted By the Shiny
 * Overly Long Tongue: Tongues.

Waterwraith
Amphibio sapiens


 * Clipped-Wing Angel: Goes from an unstoppable monster to a complete joke when its weakness is revealed.
 * Eldritch Abomination
 * Implacable Man
 * Or Was It a Dream?: The whole Submerged Castle portion is very... confusing. Olimar seems to think it was all just a dream, but the presence of treasures gained from the cave suggest otherwise...
 * Paranoia Fuel: Traveling through the Submerged Castle, just waiting for it to drop in.
 * Stalked by the Bell
 * Weaksauce Weakness: Purple Pikmin.

Segmented Crawbster
Parastacoidea reptantia


 * Giant Enemy Crab: And yes, you flip it over to Attack Its Weak Point For Massive Damage.
 * The Right Hand of Doom: It can't kill your Pikmin with it, but it will smack them everywhere with it.
 * Rolling Attack

Raging Long Legs
Pseudoarachnia furiendis


 * Anticlimax Boss: It comes at the end of the longest, and possibly hardest, cave, right after a massive Boss Rush. This thing is easier than the Beady Long Legs.
 * Damage Sponge Boss: It has twice as much health as the second-place bosses/enemies (Pileated Snagret, Titan Dweevil, birthing Empress Bulblax, and Greater Spotted Jellyfloats).
 * Enemy Mine: May force this. In one of the two-player versus stages (Angular Maze ver. 3, the one with the large circular arena in the center), this boss sometimes drops down in the middle of the arena, often forcing a temporary truce to elminiate it especially since it stomps around on the path between the bases.
 * Giant Spider

Titan Dweevil
Mandarachnia gargantium


 * Chrome Champion: Until you remove its weapons, at which point the chrome exoskeleton breaks off to reveal its softer body.
 * Clipped-Wing Angel: After the above.
 * Elemental Powers
 * Making a Splash
 * Elemental Baggage: While the Flare Cannon has an identifiable fuel resevoir and the Comedy Bomb can hold gas inside (Albeit much more than it should hold), the Monster Pump is not connected to any water source yet can launch large balls of water everywhere.
 * Playing with Fire
 * Poisonous Person
 * Shock and Awe
 * Chain Lightning
 * Giant Spider
 * Glowing Eyes of Doom: That cycle between the colors of the rainbow, no less.
 * Final Boss
 * Turns Red: Each of its weapons will billow smoke when damaged a lot, at which point the attack becomes powered up (Faster shots for the Monster Pump, wider arc and longer range for the Flare Cannon, faster activation for the Shock Therapist, and addition of a fourth gas stream for the Comedy Bomb).
 * Variable Mix: While the whole soundtrack is this, the standard boss theme has around three or four "songs" to switch around between. The Titan Dweevil's theme, on the other hand, is eleven separate songs.

Enemies Only In Pikmin 1

 * Chuck Cunningham Syndrome

Goolix

 * Attack Its Weak Point: Both of the nucleus-like objects are weakpoints. The smaller blue one can be swarmed, killing it slowly but easily. The larger beige one can only be damaged by direct throws, but deals heavy damage.
 * Blob Monster

Pearly Clam-Clamp

 * Money Spider: Those pearls are worth 50 Pikmin each.

Armored Cannon Beetle

 * Boss in Mook Clothing
 * Dishing Out Dirt
 * Legacy Character: While the ACB itself is absent in Pikmin 2, it gains two different larval enemies that take its place.

Puffstool

 * Armless Biped
 * Boss in Mook Clothing
 * Fan Fic Magnet: Primarily due to the Toadmin, which are endless sources of stories, Wild Mass Guesses, and assorted other fandom reactions.
 * Mushroom Man
 * Not So Harmless: It looks docile and silly, and tends to trip over its feet when it waddles around. It can't even directly attack. However, the spores it releases are quite dangerous if you don't call your Pikmin away...
 * The Virus: Any Pikmin exposed to its spores will become zombie-like Toadmin that obey the Puffstool.

Smoky Progg

 * Bonus Boss: It does not hold a ship piece, and disappears if you don't find it before day 15. Even if you do find the egg its in, you have to damage it to near-breaking but not destroy it, otherwise you'll abort the Progg before it forms. Once you damage the egg, the Progg will break out after a while, malformed, and rampage around your landing site. The pearl it drops on defeat is worth 100 Pikmin, however.
 * Boss in Mook Clothing
 * Compelling Voice: Its roars can make Pikmin uproot themselves, usually leading to the Pikmin's demise. Make sure you have no sprouts waiting to be plucked at the landing site, and account for any Pikmin that were snagged by a Swooping Snitchbug.
 * Eldritch Abomination: Double-literally, since it was supposed to hatch into a Mamuta before its egg was damaged, and since its scientific name roughly translates to "God of Pikmin."
 * Enfante Terrible
 * Walking Wasteland: Pikmin will die instantly if they touch the foggy trail it leaves.

Burgeoning Spiderwort

 * Fantastic Fruits and Vegetables: The berries come in two varieties. Spicy red stimulants and bitter purple supressants.

Ujadani

 * Easter Egg: They only appear in the back of the Wistful Wild (Around the Hole of Heroes or stone slab across the old landing site from the Hole of Heroes) every 30 days starting at day 31. They drop a ton of nectar and sprays when attacked.
 * Fan Nickname: They're usually just referred to as Secret Bugs.
 * Mini-Mook: They're smaller than the Pikmin. On our scale they would be almost, if not, microscopic.
 * Poisonous Person: Occasionally release poison.