Revive Kills Zombie

""Who'd have thought being a vampire slayer was so fuckin' easy? Stakes and garlic, waste of time, chuck some feathers from the item store at it!""

- The Spoony One, on Final Fantasy VIII ' s use of this trope.

A game mechanic where undead enemies can be quickly defeated with health items or by casting healing/revival magic. From a gameplay standpoint, this simply allows healing skills to do double duty as Turn Undead, and makes the party's dedicated healer not-so-useless when your party is asked to explore that ancient crypt at night. Logically, it's often explained or assumed that the source of healing magic (usually nature or the divine) is anathema to the undead. This particular example is one of the worst cases of Guide Dang It, since it's unintuitive to cast a healing spell on an enemy if players are unfamiliar with this trope.

For overlooked techniques that are genuinely useless except for one very specific situation, see Not Completely Worthless. Compare Sliding Scale of Undead Regeneration for ways the undead can heal without, err, dying? Subtrope of Holy Hand Grenade, where Holy magic is explicitly used to kill and maim enemies, living or not. Also a subtrope of Outside the Box Tactic, which covers any weakness an enemy might have that is not immediately apparent.

Anime and Manga

 * During the final battle in Flame of Recca, Mori Kouran, hoping to gain immortality by absorbing Yanagi, is instead destroyed when.
 * In the cat arc in Inuyasha, Sesshomaru defeats a monster that had sucked up the souls of four other demons using his Tenseiga sword, which cannot harm a living being, and revives the dead. The trapped souls return to their bodies, rendering the Big Bad's butt infinitely more kickable.
 * Tenseiga revives the dead by slaying the spirits that come to gather the dead person's soul. As it happens, this little quirk means that Tenseiga can cut ghosts and other Made of Air entities, and is in fact the only weapon that can do so.

Comics

 * In Knightfall, Shondra Kinsolving had the ability to heal using Healing Hands, but when combined with her stepbrother, she and he could kill anyone from afar by healing them too much, putting the victim's glands and nervous system on fatal overdrive.

Folklore

 * Many household items and materials that have a known healing effect are often associated to be used against evil spirits or creatures. For example, silver is a known germicide (it's toxic to germs like many heavy metals but not toxic enough to kill humans, at least not accidentally) and has been used instead of antibiotics throughout history. Werewolves are hurt by silver, as well as vampires and possibly other evil creatures.
 * For that matter, garlic. Good for humans. BAD for vampires.
 * Oddly enough this is the one weakness of vampires that has been subverted at almost every occasion in newer literature. In fact, it's the most used subversion to show Our Vampires Are Different.
 * According to some accounts, the nuckelavee (a skinless, plague-bearing centaur...or, "a very large head on two small arms") was hurt by contact with fresh water.
 * Vampires and evil spirits were believed to be incapable of crossing running water. It's probably based on the ancients noticing that drinking from stagnant water, which was often loaded with dangerous microbes, caused illness, while running water was considered safe for drinking.

Literature

 * Night on Mispec Moor by Larry Niven. An alien plant reproduces by infecting newly killed corpses and rallying their bodies for one last lurch. On a battlefield an off-worlder is cornered by these plausible zombies. He's in deep trouble until, in desperation, he tries spritzing one with his pan-spectrum cure spray. Better Than It Sounds.
 * Averted in the Xanth series, where water from a healing spring can patch up damage dealt to undead creatures - fairly useful to the (good guy) Zombie Master, since his zombies don't heal naturally. It can't return them to true life, though, only return them to an intact corpse state.
 * The Hunter from the Coldfire Trilogy is a strange example. As a consequence of the Deal with the Devil that made him immortal, his very being is so twisted that healing magic would have no effect on him. Worse, if he tried to use it himself it would kill him. A rare case of the zombie being killed if he tried to cast Revive. When Damian learns this he muses on the irony of being punished for an act of compassion.
 * Rappaccini's Daughter by Nathaniel Hawthorne is one of the older examples of this. The daughter of a botanist, Beatrice Rappaccini grows up in a poisonous garden and, as a result, becomes poisonous herself. A man falls in love with her from afar and, in desperation, gives her an antidote so they can try to live together. Guess what happens...
 * In The Black Mountains by Fred Saberhagen, Som the Dead, a local viceroy of a vicious empire, has made himself immortal and invulnerable by becoming a living dead. Any attacks against him wound the attacker. He is finally destroyed when, mistaking him for someone horribly wounded and gangrenous, Draffut throws a measure of concentrated liquid life force at him.
 * In the Star Trek: New Frontier novel "Gods Above", the crew eventually realize the way to stop The Beings (the kin of Apollo from "Who Mourns for Adonais?") is to not only show no fear, but actually have no fear, as fear and worship are the two things The Beings feed on (and they've already Technobabbled up a solution for the worship thing).

Live-Action TV

 * In an episode of Star Trek: The Next Generation where an unstoppable weapon is being used by the villainess to rip the souls out of everyone's body, Picard realizes that it feeds off anger and calms down, causing the weapon to stop working.
 * The original series episode Day of the Dove had a similar plot.
 * In Noob, the main group's healer accidentally heals enemys on a regular basis, which is quite annoying for his guildmates... except when they happen to be dealing with undead enemys.
 * Ricky Fitness saves his fellow Aquabats from grimy sludge monsters with his anti-bacterial hand gel. They later subvert the trope against a fairly clean "lint and cleaning chemicals" monster by using Crash McLarson's lucky socks.

Tabletop Games
"I wonder what moron decided one day to throw a heal spell on a Dalmorg so we know the effect of such a move."
 * Originated in the Dungeons & Dragons tabletop roleplaying system, from which a great many of the mechanics of fantasy RPGs, and the tropes based on them, arose.
 * This is explained within the rules by stating that undead creatures are powered by negative energy, while healing spells work by channeling positive energy when the two types meet, they cancel each other out, harming the undead. Likewise Inflict Wound spells use negative energy to harm the living, and thus heal undead creatures.
 * Most Necromancy spells, which use negative energy, only heal Undead foes. An exception is "Undeath to Death", one of the very few instant-kill spells that can affect them.
 * The actual return from the dead spells, however, require material components worth thousands of GP (that are consumed by the casting) take several minutes (a minute being ten combat rounds) to cast, and explicitly state they do not work on undead creatures, at least not if the undead creature hasn't been re-killed already (in which case it turns the undead creature back into who it was when it was alive).
 * In second edition and before, however, it did work on undead creatures, either destroying them or turning them into living creatures depending on exactly what rule you looked at. The description of the mummy in first edition stated specifically that a resurrection spell turns it into a normal fighter.
 * While Raise Dead acted as Slay Living for undead. (Yeah, it makes sense) But then, 2nd. ed. had the entire concept of "reversible" spells...
 * According 3.5, undead are in fact turned back to normal by the spell true resurrection, which makes for some very interesting RP opportunities and new chars.
 * Although, in some versions it is explicitly stated that one can only be revived if they want to be revived. (Thus, you can't resurrect someone over and over in order to torture them.) Some modules point out that some intelligent undead are aware of this and very explicitly do not want to be revived, thus it does not work.
 * When cast on an Eye of Gruumsh (a one-eyed, mad orc fighter), Remove Blindness/Deafness (to restore his other eye) disables his abilities.
 * Averted in 4th Edition, wherein healing effects work the same on everybody, and the old "positive energy/negative energy" has been changed to "radiant damage/necrotic damage" . Undead are resistant to necrotic damage and vulnerable to radiant damage, but enough necrotic damage will still destroy undead, and radiant damage hurts the living too.
 * Positive energy was dangerous in 3rd Edition. Staying too long on the Positive Energy Plane eventually causes living creatures to explode.
 * In the Endless Quest series published by TSR (a sort of Choose Your Own Adventure IN D&D! series), one ending for Lair of the Lich is to cast Raise Dead on said lich, turning him into a powerless old man. This doesn't work in the game at all of course, but hey, it was funny.
 * One of the odder monsters of the old-school D&D games was the Nilbog, a goblin that could not be killed with regular attacks and spells, as such attacks would heal him rather than hurt him. The only way to kill him was to use healing spells.
 * Exalted has a Charm (Order-Affirming Blow) that undoes Shaping effects. Guess what? The Fair Folk use shaping effects to create their bodies. One-Hit Kill.
 * Magic: The Gathering does this a few times, only it's usually enchantment removal that kills zombies. (But since enchantment removal and damage prevention are both green and white abilities...) Animate Dead (likely the Trope Namer) lets you do it to one of your creatures in your graveyard. Lich reduces your life total to zero, turns lifegain into cards, and life loss into sacrificing permanents. If you can't sacrifice one, you lose. Also, if it's removed from play, you lose. Nefarious Lich is identical, except that it has exiling cards in your graveyard. Finally, we have Transcendence, which has that damage heals you but ultimately kills you, and all that healing causes you to lose the game. Phyrexian Unlife, while not exactly this trope, fits for those ten last life points it adds. (Though life loss doesn't affect you.)
 * Le Donjon De Naheulbeuk invert the tropes with the transnaturals monsters Gorgauths and Dalmorgs, that show incredible sensitivity to magical attacks, while heal spells enhance all their stats tenfold. it is even lampsahded in the description.

Video Games
""Wielding the Light is a matter of having willpower or faith in one's own ability to do it. That's why there are evil paladins. For the undead, this requires such a great deal of willpower that it is exceedingly rare, especially since it is self-destructive. When undead channel the Light, it feels (to them) as if their entire bodies are being consumed in righteous fire. Forsaken healed by the Light (whether the healer is Forsaken or not) are effectively cauterized by the effect: sure, the wound is healed, but the healing effect is cripplingly painful.""
 * Ancient Domains of Mystery: Casting various healing spells, including Bless, on undead damages them. Throwing potions of cure corruption also dramatically weakens the chaos beings.
 * In Baldur's Gate 2, a quest involves defeating a monster that is completely invulnerable, but will die when even the weakest healing spell is used on it. Thankfully, this isn't hard to find out, and the game helpfully puts a somewhat-hidden healing scroll in the same room.
 * In Dragon Quest III, Zoma (the game's final boss) can be severely damaged by healing spells or Medical Herbs. In fact, this is the most effective way to attack him. He has to be weakened first with the Sphere of Light, though. There is absolutely nothing in the game that suggests this is possible. Even the complete walkthrough provided in the NES manual didn't say anything.
 * You can learn a spell in Castlevania: Portrait of Ruin that cures vampirism. It also serves as one of the only two ways to keep red skeletons and axe knights from rising from their ashes.
 * Legend's videogame adaptation of the Weis/Hickman original property Death Gate features a doppleganger of the player who precisely mirrors his motions (thus blocking his path). The solution is to use the game's rune-based magic system to cast the otherwise ill-advised "Self-Immolation" spell, but to construct it backwards.
 * From Disgaea 2: Cursed Memories onward, there is the Reverse Damage geo effect, which can invoke this trope (and since there are several stages later on that use Reverse Damage, your healer turns into a death god/goddess.)
 * Disgaea 3: Absence of Justice introduces an evility that makes healing spells cause damage at the expense of reducing the character's stats, allowing a healer to do this whenever they like, though not quite as effectively.
 * The Final Fantasy series allows this a lot.
 * This mechanic has been in the series since Final Fantasy II. Final Fantasy I instead had the more Turn Undead-style Dia line of spells.
 * In Final Fantasy IV, Scarmiglione and his zombie minions are hurt and killed by using healing spells and items. Revive spell and items won't kill them outright, but will score huge amounts of damage. To be honest, because the counters to healing items are so deadly for your party, it's better to just use fire spells and items. At least then you'll stay in one piece.
 * Played straight in the DS version, where the second form will counter every physical or black magic attack using a gas that inflicts silence, slow, poison, and confusion. Effectively, the only way to defeat the boss without burning through all of your items was to spam Cure spells and Hi-Potions on him.
 * It also happens with Lugaborg in the DS version, though not because he's undead. One of his attacks is a "reversal gas" that swaps whether spells and abilities will cause damage or heal it; so, when it's active, healing spells and items inflict damage to their targets, while attacks will heal them instead. If he uses the gas again, though, things will have their normal effect.
 * Final Fantasy V also has the Moogle Eater boss, which is That One Boss if you try to fight it legitimately, but jobs to a Phoenix Down or the Raise spell.
 * You could also use a Gold Needle (which cures Petrification) to get an instant-kill on Stone enemies.
 * Most notably, the stone knight things that roam the room where you find Odin can be attacked in this manner, or with Level 5 Death, which makes that "dreadful place" actually a fair training spot.
 * The Phantom Train in Final Fantasy VI drops from one Phoenix Down.
 * While using a Phoenix Down will kill any undead enemy in one hit, they can be expensive to stock up on. Holy Waters turn out to also kill undead enemies instantly, but they cost quite a bit less.
 * Final Fantasy VI was supposed to have a counter to this system: while curative magic and items healed regular characters and hurt undead enemies, there were two status effects (Seizure and Phantasm, with the latter being a more powerful version of the former) that would hurt regular characters and heal undead (like a reversed version of the Regen status effect). As a result, several undead monsters bore the Seizure status effect, with the intended result of them being somewhat harder to kill because of this. Unfortunately, due to one of the numerous bugs in the game's battle system, the status effect didn't work like it was supposed to, and actually ended up hurting the monsters periodically instead of healing them. The resultant battles are rather humorous to watch.
 * Another "counter" to this system is the exact reverse of Revive Kills Zombie, kill revives zombie. Using Instant Death effects like the Death spell or the effect of an Assassin's Dagger will on an undead foe will cause them to die... and then instantly regenerate with full HP.
 * Also interesting is that the zombie damage system can be applied to player characters. Anyone wearing a Lich Ring is turned undead without the side effects of the Zombie condition, and so will be healed by Death and Poison, and harmed by Cure. Also applies to Gau raging an undead enemy.
 * Final Fantasy VI also had the spells Rasp and Osmose, which depleted an enemy's magic points (the latter also restored yours by the same amount). Some enemies were noted (though only at one spot in the entire game) to be inherently magical, and unable to maintain their forms if their MP was depleted. You thus had the option of either depleting their hit points or magic points to defeat them; in the case of several that had last-ditch attacks when out of hit points (including That One Boss), removing their magic was the wiser (or sometimes faster) option.
 * A ghost boss in Final Fantasy VII could be killed instantly by using an X-potion (restores a living party member to full HP) on it, since it had less than 9999 HP.
 * Casting "Angel Whisper" (ultimate cure-everything-even-death spell) on an undead enemy will result in instant death (no HP loss) + many status ailments.
 * Then there's the  in Final Fantasy VIII which transforms into a zombie after a few hits. After it transforms, it can be killed by a single Phoenix Down. (The success rate, however, is quite low, so it actually takes a relatively large number of Phoenix Downs to kill him.)
 * Abadon from the same game, a Phoenix Down will miss but the Curaga spell will severely damage him. For some unknown reason, he has the spell himself so you don't even need to use up your own magic stock, just keep drawing and casting!
 * You don't even need to risk a draw failure or worry about a low MAG stat on the drawing character. Equip the Recover command for guaranteed 9999HP healing. Or 9999HP hurting on Abadon and any other undead creature you may encounter. And you have infinite uses of it. You only need three, though.
 * The Zombie status effect makes player characters subject to this trope, as well as turning their models a strange shade of green. This is its only effect, so you might wonder why the enemies bother. Right up until the point you get one-shotted with a Curaga.
 * In Final Fantasy IX the standard cure reversal works, and Life and Full Life both kill undead monsters instantly, while Phoenix Down causes HP to One to zombies, allowing even Dagger, whose weapons are the weakest, to finish them off. Oddly enough, though, zombification doesn't wear off upon death, making the game hate you during the Iifa Tree level, where your characters keep getting zombified. You can't revive a zombified party member unless you first remove the zombie status with an item—and Remedy (the cure-all for status effects) doesn't cure zombification or viral infection.
 * Evrae Altana in Final Fantasy X takes two or three. Final boss, while not a zombie, is vulnerable to zombification (unlike most boss monsters); coupled with his habit of casting a very powerful cure spell during any turn in which his life is not at maximum, this makes it fairly easy to trick him into killing himself.
 * One boss uses this exact tactic against your party, using a Zombie attack on one of your party members followed by Life (which kills Zombies). This can easily be used to your advantage, though: Occasionally he will aim for a party member he did not Zombify, causing nothing to happen. He might even hit a dead party member, reviving him with full HP. A later Sequential Boss also resorts to Zombie effects in her second form
 * Almost the ONLY way for a reasonably leveled party to to take on the Dark Flans inside Mount Gagazet is to use a zombie weapon to inflict the status on the flan, then Phoenix Down or Life it to death.
 * The Final Boss of Final Fantasy Mystic Quest can be destroyed with two or three Cure spells from the Hero.
 * Aside from Cure, all of your White Magic takes an offensive bent when used on enemies. Life becomes an insta-kill spell, Heal hits the targeted enemy with every status affliction it would normally cure, and Exit boots them out of reality entirely.
 * This trope is the basis for one of the main game-breakers of Final Fantasy XII where you can spawn and then repeatedly kill Dustia, an undead rare monster far beyond your combat level, right at the start of the game. This allows a player to level up Vaan to level 40+ in a absurdly short stint and in turn raises all of your eventual allies levels through Leaked Experience.
 * And in Final Fantasy Tactics A2 the Ranger class gains the "Mirror Item" skill, which changes it from Revive Kills Zombie to Revive Kills Everything Except Zombie, as well as the more obvious inversions such as making Potions deal damage. And Remedies (normally a cure-all) now inflict everything.
 * Also played straight in the same game on one Sidequest where a requester wants a Potion and Hi-Potion to heal up, but winds up hurting herself drinking the Potion because she is a zombie. Luso stops her from drinking the Hi-Potion, which would have been extremely fatal. Keep taking care of her, she gets better (and dual wielding).
 * In Bungie's Myth series, healing any undead unit will kill it.
 * A glitch/feature allows you to use this against the final boss of the first game, breaking the otherwise awesomely challenging ending with a one-hit-kill. The second game averts the trope with all undead boss and mini-boss units—healing them will actually heal them.
 * In Nethack, the Finger of Death spell, one of the most powerful spells in the game, resulting in an instant kill if the target is not an undead or any monster that can resist the spell, only serves to heal Death, who is one the Riders (three of the Four Horsemen of the Apocalypse appeared; specifically, Famine, Pestilence, and Death; ), while Pestilence, another Rider, can be healed by potions of sickness and damaged by potions of healing, because The Dev Team Thinks of Everything.
 * Played straight in the MMORPG Ragnarok Online, where the Resurrection spell and items that give the same effect have a chance to instantly kill any non-boss creature with the undead element, even other players (assuming they wear armour that gives them the undead element). Healing spells of every sort also damage undead enemies (and allies), the exception being the Alchemist's Potion pitcher skill.
 * Interestingly played with in Warcraft III: A Paladin healing spell kills undead and heals the living, but a Death Knight spell kills the living and heals the undead.
 * Strangely, its MMORPG successor World of Warcraft ignores this so that undead PCs can be revived by living teammates. This caused some philosophical problems for the boys at Penny Arcade.
 * Most infuriatingly, Death Knights are not themselves Undead; they're just as alive as the Paladins they face (and, by implication, used to be). Why couldn't they just have allowed living PCs to learn the damn spell?
 * In the Warcraft tabletop RPG, it is stated in the rules that using resurrection spells on undead creatures won't work, or if the undead has been "killed", return it back to unlife. This is apparently because resurrection spells return the being's soul to their body, and the undead still have their soul, it's just bound to the undead body (making undeath their "natural" state). Light-based healing should still damage the undead since they're powered by the antithesis of the Light.
 * Word of God says that undead who keep their own will can use and be healed by the light, it just hurts like hell.


 * Also in WoW: one of the Paladin's spells, Holy Shock, has an effect along these lines. If targeted on a friendly, it'll heal them; if targeted on an enemy (including but by no means limited to undead), it'll do damage. Priests have Penance (single target) and Holy Nova (area of effect), which do the same. Some veteran priests use a targeting macro on their Smite and Flash Heal spells so that the same key press will cast the correct spell depending on the target. This makes the same button press kill enemies and heal allies.
 * During WOW's original beta spells on Undead PCs did indeed work the way they do in WC3, but it was found to be too broken (A paladin could kill swarms of undead players in PVP with little effort.) so they were reclassified as humanoid.
 * In effect in Maple Story, where Undead monsters will immediately become Clerics' favourite monsters to grind on, as the Heal skill heals yourself, any party members in the area, and any undead monsters in the area. They can just spam heal spells on mobs of undead monsters and the only thing they'll ever have to worry about is MP. Not a bad deal.
 * In a variation, the easy way to beat the boss fight against in The Bards Tale III is to cast cure on him. He's not a zombie, though, just a good man gone mad from grief.
 * In the 3rd Breath of Fire game, you will occasionally run into a large group of Zombie enemies lead by a "ZombieDr". Wail on his team for a bit, and the good Doctor will use the game's most powerful full-party healing spell....at which point this trope turns it into one of the most hilarious things to ever happen in a random encounter in RPG history.
 * In the first dungeon right after, you encounter a Zombie Dragon boss who loves mass status effects and is incredibly annoying. Level-grind Garr to 26 beforehand and cast Kyrie, hilarity ensues.
 * As Neverwinter Nights uses the D&D ruleset, this works as expected. Players mystified by Vampire Priests who unexpectedly die in a flash of white energy might be amused to learn that, when seriously injured, any NPC with standard cleric AI might attempt to use healing magic on themselves, thus committing suicide as undead. (Irritatingly, the XP goes away, too.)
 * In the premium module Pirates of the Sword Coast, your character becomes undead. After that point healing spells and potions hurt you, and you must instead chug potions of harm to restore your HP. (Mercifully, if you decide to export your undead character into a different module, they'll retain all the undead immunities but can be healed with normal curative magic.)
 * Pokémon Diamond & Pearl introduced Black Sludge, an item that harms its holder. That is, unless held by a Poison type, which is healed instead.
 * In the game Magicka, most spells cast using the Life element heal the living and deal damage to zombies. Which explains the ability to place healing mines. Not a good spell to use for standard healing, though
 * In Xenogears, a particularly notorious enemy not only gets healed by offensive spells, but also by basic physical attacks. The ensuing rage and confusion is usually enough to stop most players from discovering that using even the weaker heals on it drops it pretty quickly—though it seems obvious now, imagine you're experimenting with all the different elements, deathblows, lethal items, trying to find SOMETHING that can stop this thing...experimentation usually stops short of trying to heal your foes, especially when the monster's appearance and name don't exactly give away this trait. They also have an HP to One ability. This monster alone takes its place among the game's other puzzles that collectively make the average gamer feel like a dunce.
 * Minecraft has several kinds of potions with beneficial or harmful effects. For every type, you can use it on yourself, or turn it into a splash potion to throw at friends or enemies. Zombies and skeletons are healed by potions of Poison or Instant Harm, but can be damaged with potions of Regeneration and Instant Health.
 * Surprisingly (and somewhat frustratingly) averted in multipart browser RPG MARDEK, which has a Zombie status effect (which turns your party members into zombies who attack you) and an item, Holy Water, that cures it. Using Holy Water on a pre-existing zombie does nothing.
 * Healing spells, however, do decent damage to undead.
 * In one of the more oddly hilarious yet annoying cases of this, Vehrn, an overbearingly religious paladin of YALORT, gets an skill in Chapter 3 called Lay Hands. It heals, and can cure curses and zombification. The catch? It deals light damage to a zombified party member Vehrn cures with it.
 * In Lufia 2 Rise of the Sinistrals, any healing magic harms undead creatures. This makes the battle against the Ghost Ship much easier, as you'll likely have the most powerful healing spells by this point.
 * Skyrim has a variation of this trope; Turn Undead spells are treated as part of the restoration school alongside healing magic, and characters who master the restoration school can choose to take the necromage perk, making all their spells more effective against the undead. Amusingly, characters who turn themselves into vampires and take necromage will find that both their offensive spells are more useful against undead, and buff effects they use on themselves will be more effective.

Web Comics
"White Mage: And then we zapped enough white magic to bring down a vile god of chaotic energy. Priest: Which he was. Healer: So, that worked out."
 * In Dominic Deegan, white magic (which usually has restorative and invigorating effects) is not only very effective against undead and necromancers, but potentially lethal to infernomancers. This is apparently not an inherent feature of the magic itself, but rather because demons (and, by extension, their mortal servants) are vulnerable to faith, and white magic has a strong association with holiness among Callanians.
 * Penny Arcade made a World Of Warcraft related comic about a group of Horde characters gathered around their fallen Undead friend, who was asking politely to be rezzed; the others ponder whether or not casting revival on a zombie would be a good thing or if it would finish him off.
 * In 8-Bit Theater.


 * Referenced in a combination of this Ctrl+Alt+Del strip and the one straight after it. Although in this case it may be that Ethan did not intend the tropes meaning. The fact that the arc so far has a heavy tabletop games theme running through it though seems to indicate that he would know about it.
 * Full Frontal Nerdity played this with regards to a Left 4 Dead-inspired campaign. Cure Disease would kill the zombies by eliminating the virus animating them while a resurrection would return them to life... at which point the zombies would tear the newly-revived character apart.