Dungeons: The Dragoning/Shout Out

Dungeons: The Dragoning. A blend of so many Tabletop Games and other references, it might be hard to sort them out. That's why TV Tropes is here.

""He is no mere ranger," Megablos said, trying to defuse the situation "He is Walker, son of Tecksas." "Walker?" Boromos asked, quietly. "Norris' heir?""
 * In the new book, there is a gun kata restriction that requires that you make the attack with a pistol. It's called the Ocelot's Roar.
 * In the setting description, the creation of the aasimar and tieflings paraphrases a quote about the Space Marines of 40K
 * The beginning of the introduction is an altered version of Andrew Ryan's famous speech from BioShock (series)
 * Page 5
 * Tzeench is the Chaos god of change -- Change We Can Believe In.
 * Obviously, the major influences are Dungeons & Dragons, Exalted, both Worlds of Darkness, Warhammer 40,000, and other RPGs.
 * The sample image for the Paragon is The Boss.
 * The sample image for the Tiefling race is Scanty and Kneesocks.
 * Likewise the sample image for the Human race is Male!Shep.
 * Derse and Prospit appear as example images for Commorragh and Elysium respectively.
 * The Underdark in Commorragh is basically The City of Blame.
 * The picture used to represent Daemonhosts is the Maiden of the Mirthless Smile, an Abyssal Exalt.
 * The sample Promethean is The Major
 * One of the stories has a character with a bolter shouting THIS IS MY BOOMSTICK!
 * Another of the story excerpts has characters chartering a ship called the Thousand-Year Eagle from a pilot and his half-orc copilot in order to avoid Imperial entanglements.
 * Another has a We Can Rule Together and Luke, I Am Your Father scene right out of The Empire Strikes Back. "If you only knew the power of the C'Tan..."
 * Its discussion of "unstoppable forces" and "immovable objects" are ripped straight from the pages of Exalted, except in reverse; in Exalted, it's defense that wins.
 * Other assorted Exalted Shout-Out:
 * The Solar Hero Style sample speciality in Brawl refers to a popular martial art style.
 * The Atlantean Caste Assets are named after Solar castes.
 * And the Daemonhosts are Abyssals, with Caste Assets that let them function like Infernals.
 * The description of Prometheans: "Each Promethean is a device created to bring about a change, machines built to bring freedom, men created to save the Great Wheel. They are typically revered by their creators, icons, perfect men, unbeatable machines, designed to destroy every evil standing between their people and freedom."
 * One of the excerpts has a cameo by Haruko Haruhara, and the Black Flag pirate base is run by Atomsk the Pirate King.
 * One of the settings - Carceri - is one big STALKER Shout-Out, with a heaping of Outlaw Star. The head honcho at the closest thing to a main city there is called Sidorovich. The mysterious "Shipyard X-18" is an installation run by "the government", protected by pirates, and tasked with designing ships that can penetrate deeper into Carceri's deepest layers using a unique navigation system. It even has the Wish Granter as an adventure hook!
 * We don't go to Pandemonium any more. It even has a city called Ravenholm.
 * The following exchange, in an intermission page that is a recreation of a scene from Lord of the Rings;


 * The Evocation spell Energy Grip makes your hand glow with an awesome power.
 * In the glossary, it is stated that "the best characters gain all the levels. All of them. Yeah!!!!!!!!"
 * In the notes on Dark Eldarin culture, it mentions that they are exceedingly self-aggrandizing, and that they "want all the treasure. All of it!". It is also stated that Dark Eldarin emotional relationships all boil down to either hate or pity.
 * Also, someone who does poorly in social combat may drop below even normal hostility, into Kissmessitude.
 * Praise Vectron!
 * The story at the end of chapter 3 is a reference to a dialogue from the first episode of Slayers.
 * The excerpt before chapter 9 is a reference to the final episode of Cowboy Bebop.
 * The "7th Edition" logo on the cover is taken from 7th Sea.
 * On the more obscure side of references, in possible adventure hooks for the crystal sphere Arcadia, it's mentioned that the farm animals could be positioned to form logic gates and the whole planet might be a computer. This is a double-reference to Hitch Hikers Guide to The Galaxy, and a legendary thread on /tg/, where somebody suggested that since Necromancers can give their undead creations simple commands, it could be possible to make an undead-powered computer, which posters nicknamed "Deep Rot" (itself a reference to HG2G).
 * As well as the bizarre world-computers made in games like Dwarf Fortress and Minecraft.
 * Another Arcadia adventure hook is a shout-out to The Wicker Man.
 * The most recent version makes the Eldar's standard clothing air-tight suits with opaque visors, along with attachment to their home ships.
 * There's a good deal of Mass Effect references throughout the book. The war between Eladrin and Humans is a direct reference to the Relay 314 Incident, Mention of "The Reapers", The Portal Relays, Eladrin pilgrimages, The fall of the Eladrin which details a few things like migrant fleets, the Council. There's probably even more then this.
 * The Daemonhost Sin Assets are a reference to the demonic classifications of Dragon Age Origins.
 * Edition 1.4 adds a parody of the Library scene from Ghostbusters with a Daemonhost.
 * The Paragon powers are Swift as the Coursing River, Force of a Great Typhoon, Strength of a Raging Fire and Mysterious as the Dark Side of the Moon.
 * The excerpt at the end of Chapter 14 is the "Get Three Coffins Ready" scene from A Fistful of Dollars.
 * The Modrons of Mechanus are now Necrons, and the plane itself resembles Phyrexia.
 * The example of a "typical game" has characters from various anime, including Rei Ayanami, who thinks tabletop games are like World of Warcraft.
 * One story excerpt is a Slayers reference with the Serial Numbers Filed Off.
 * The largest Dark Eldarin settlement is called Vivec.
 * In addition, the furthest planet from the sun of Gehenna, which is frozen solid apart from the volcanic rifts, is called Soltheim.
 * "Some have even unlocked their secrets through intense personal meditation and study, with no teacher to guide them save their own desire to be the very best, like no other warrior ever was."