Animal Crossing: Pocket Camp/YMMV


 * Ear Worm: Considering how often a player boots up the title screen (hey, it's a mobile game that runs with Play Every Day), one might not help but hear the theme tune in their head even when not playing. This also extends to the rest of the soundtrack.
 * Ensemble Darkhorse: Cashed in by Nintendo in the form of event fortune cookies. Much of the event fortune cookies star animals that are already these to begin with according to the fanbase (Marshal, Rosie, Filbert, etc.). The fan-favorite rabbit sisters Chrissy and Francine are the most notable, being the only ones to share an event fortune cookie theme together.
 * Game Breaker: Conceptually, the Leaf Tickets serve as this like a typical premium currency. They are used to speed up crafting times, upgrade inventory/Market Box slots, use special event tools, among others, making upgrades/completion much quicker and often leave the player with little to do after that. But this is downplayed by the fact that the Fortune Cookie Shop is purely luck-based regardless of paying method, though cookies bought with Leaf Tickets allow the player to gain stamps which in turn become a Stamp Card per 10 stamps. Note that Stamp Cards are the only way to claim a fortune cookie or re-issued event item of the player's choice.
 * Scrappy Mechanic:
 * The fortune cookie system, that is all. Unsurprising, as this is the game's take on the gacha system.
 * For that matter, the Stamp Cards. To get one, get 10 stamps. To get stamps, buy fortune cookies using Leaf Tickets. While this should not be bad on its own, the trading system is what makes it loathed. It is not enough that it takes around 500 Leaf Tickets (and these are costly in real life money, with a US dollar being equal to 20 Leaf Tickets) to get one measly Stamp Card, but most available items take more than one Stamp Card to get. It does not help that the only way to lessen this effort is to buy "a pack of five" fortune cookies, which... only gives one bonus stamp on top of the five from the cookies.
 * The campsite's 40-furniture limit. Depending on a player's decorating style, this can be easily reached and yet still leaves some empty spaces worth decorating, yet cannot.
 * During Fishing Tourneys, Chip will always tempt the player into renting the golden rod (costs 80 Leaf Tickets) after fish submissions. Players who are not careful with their finger taps tend to end up renting it, wasting Leaf Tickets for those who do not want it. He does this. Every. Single. Tourney. Thankfully he stops talking about it after the first few submissions unless the player deliberately wants it, but it is still annoying.
 * The garden events. Luck-Based Mission should never be placed on top of Luck-Based Mission in a heavily time-consuming Timed Mission. To elaborate, the player plants seasonal flowers, wait for them to grow (or use flower food... or get Lloid's help), then see if rare creatures show up upon bloom. That is not enough. Capturing them is the second Luck-Based Mission, meaning it is possible to spawn many creatures yet miss every single one of them. Collaborating with active friends just slightly reduces the annoyance.
 * Gulliver. The player can trade items with him in exchange of some snacks (and even exclusive animals) instead of selling them for a few Bells. There are reasons why "trash bird" is his derogatory nickname by the fandom, aside from his main function. For one thing, giving him items is done one. By. One. This makes things more tedious if the player wants to give him duplicates of the same item, which even when sorted by number obtained, the inventory listing will end up reshuffling and thus wasting time. Second, much of the mechanics beyond the basic trading itself is Guide Dang It, so good luck trying to figure out a suitable trade to get the snacks/animals the player wants. Even then, there is still RNG for the chance of bonus stuff (yes, the exclusive animals are part of it).
 * That One Sidequest: Anything not tied to the events (as the game otherwise has zero final objective) can be considered this if they are too tedious to complete.
 * The regular fortune cookie items (Timmy's, Tommy's, clothing cookies) are the hardest non-event items to complete because of the sheer reliance on RNG to get them all. Unlike the event cookies, these are the only ones that cannot be bought with Leaf Tickets, so getting them to even appear requires lots of patience when the player is not abusing the "any item" request that allows them to gift an animal a rare item which in turn can potentially reward the player with such cookies. Last Lousy Point is inevitable as the player begins to hunt for the last missing ones only to run into duplicates of stuff they already have.
 * Getting all the regular Market Place items. Every few hours, the Market Place's items change, so once Last Lousy Point begins, the player has no choice but to watch the location like a hawk to see if it has items the player does not have yet. Worse, outside of certain circumstances (like certain clothes being obtainable from level 7 animals), there are no other ways to bypass this.
 * How about accumulating five-digit amount of caps from the Brake Tapper mini-game to get all the OK Motors items? While there is timing required to consistently get caps, the amount obtained is abysmally small per spin (normally 5, 30 from Big Win, 50 from Huge Win). Keep in mind that playing the Brake Tapper itself requires friend powder, which is not easy to come by (in large amounts anyway; the player can still get a tiny amount from watering friends' gardens and certain Goals) unless a garden event is going on.