Mabinogi (video game)/Characters

For a Free MMORPG, Mabinogi has quite a story and cast of characters. If you're looking for the original Welsh mythology, that should be at Mabinogion.

Multiple-Generation Characters
The following characters appear across the storyline of Mabinogi.

The Milletian
The Milletians are beings foreign to Erinn, whose souls are being guided there by Nao through the Soul Stream. They are notably different from the Tuatha de Danann, the native humanoid races of Erinn, due to their rapid aging and their ability to be reborn, possibly changing their entire physical identity in the process. Milletians live out their practically immortal lives doing whatever their desire, from the various forms of combat to the many life skills.

Put simply, they are you, the players.

Plotwise, only one specific Milletian is experiencing the conflicts of Erinn firsthand. In this sense, they are referred simply as the Milletian. Each playable race has a tale that serves as their origin story, while the generation story lines afterward can be experienced by all of them.

Tropes associated with the Milletian:


 * Born-Again Immortality: Sort of, through the game's rebirth system. Milletians' souls can move on to a new, younger body at will. As long as they are at least 20 years old in-game or have the money to become reborn a week after the last rebirth so as to not completely upset the game balance.
 * Heroic Mime: For Chapter 1: Advent of the Goddess. In lieu of actually having to speak, the characters will often parrot what The Milletian is feeling or "saying."
 * Resurrective Immortality: Even when they do not have plans to be reborn into a new body, Milletians will not suffer a permanent death when they are killed like the Tuatha de Danann. They can simply revive either at the spot or elsewhere with little or no lasting injury.
 * Suddenly with Dialogue: From Chapter 2 onwards, the Milletian is occasionally given either monologues or dialogue during the cutscenes. Chapter 4 also gives The Milletian dialogue trees.

Nao Mariota Pryderi
"A beautiful girl in a black dress with intricate patterns. Her deep azure blue eyes remind everyone of an endless blue sea full of mystique. With her pale skin and her distinctively sublime silhouette, she seems as if she belongs in another world."

The mascot of the game and the first character met by the player, Nao "lives" in the Soul Stream and guides souls from other worlds into the world of Erinn. Nao also gives players presents (Accessories) on their birthday. You can return the favor by gifting her with dresses found in-game.

Tropes associated with Nao:


 * The Archer: More so than in her
 * Big Breasts, Big Deal: Type 1. She's somewhat self-conscious of her endowment.
 * Healing Hands: She can resurrect you for free and bless all of your equipment, if you have the money, that is.
 * Jiggle Physics: Of every female in Mabinogi, only Nao has them.
 * Leitmotif: Has two: A Prayer for the Asleep, for when she arrives in the Soul Stream, and Words of the White Deer while speaking with her.
 * Meaningful Name:
 * Memento MacGuffin: The Torque she wears around her neck in reference to
 * Ms. Fanservice: Oh yeah.
 * No Pronunciation Guide: She actually urges you to use her first name because she knows how hard her full name is to pronounce.
 * Pals With God: She guides souls into Erinn under the service of Morrighan.
 * Pietà Plagiarism:
 * She's All Grown Up:
 * Simple Staff: Actually, a shepherd's crook, just for added symbolism.
 * Tomboy: Used to be one. Occasionally, remnants of this come out, usually prompting a hasty apology from Nao.
 * Xanatos Gambit:
 * White-Haired Pretty Girl: Oh yeah.

Morrighan
"I order you in the name of the Goddess. Stop."

Goddess of War and Vengeance, Morrighan is one of the most well-known of the Gods by humanity in Erinn. Despite being a War Goddess, Morrighan is not a violent or vicious Goddess, and is, in fact, known more for her love in humanity and protection of warriors; she has often aided humanity in wars in the past, and helps warriors to obtain revenge. In the first war of Mag Tuireadh, Morrighan directly intervened in the combat when the Human forces were about to be destroyed by the Fomor army. She held the entire army off, alone, until she was eventually forced to sacrifice her own body to seal the passage, turning herself to stone for the sake of Humanity. The Goddess Statues built in each dungeon are in reverence for her.

The Generation 1 storyline reveals that, some time later, a human warrior name Ruairi began to receive prophetic dreams from her, begging for him to come to Tir Na Nog to save her. He joined forces with the Druid Tarlach and the young Archer Mari in an attempt to rescue her. However, the player character will also receive dreams from Morrighan, in which she urges them to do the same.

Tropes associated with Morrighan:


 * Antiquated Linguistics: Her dialogue is all very formal and proper in G1 and G2. She mysteriously begins to use much more informal dialogue in G3. Then she switches back in G10.
 * Badass in Distress: ... Lots of times.
 * Beware the Nice Ones: She is the Goddess of War and Revenge, and will prove it if you anger her.
 * Big Good: Although the player does all of the work, Morrighan guides you on what to do.
 * But Now I Must Go:
 * Call to Adventure: She's the one issuing them, by way of Psychic Dreams for Everyone.
 * Chained by Fashion: Her arms are chained closely together at the wrists. You can see it on her profile if you look close enough.
 * Color Coded for Your Convenience: Double Subversion; Morrighan has black hair and wings, but wears white clothing.
 * Dark Is Not Evil: Her wings are black, but she's the good one.
 * Deus Exit Machina: Something will always tie her hands.
 * Eyes Always Shut: Unless she's fighting.
 * Glowing Eyes of Doom: She's downright scary when she opens her eyes. Not only does she has this but she drops her usual calm expression for a much more hateful one.
 * Flash Step: She has the power to teleport in-game.
 * God's Hands Are Tied: The first three generations actually have fairly reasonable excuses for her to be leaving all the work to you;
 * God Is Good: Morrighan is just as much known among the people for her love for humanity and her eternal protection for them as she is known as the Goddess of War and Vengeance. She sacrifices her body destroying an entire army of Fomors single-handed to ensure the humans who were about to be destroyed could escape with her lives.
 * Healing Hands:
 * Humans Are Special: Morrighan's primary belief.
 * Leitmotif: Goddess With Black Wings
 * Ms. Fanservice: Not as much as Nao, but she does have the Sexy Backless Outfit, and her outfit allows for some serious Sideboob. Fanart takes this Up to Eleven, and even recent official art seems to have increased her bust size to rival Nao's. Finally, her Eyes Always Shut also lends a certain Moe charm to her.
 * Put on a Bus: Vanished just before the Generation 3 final boss and fails to show up again until just before the
 * Ravens and Crows: Her animal motif.
 * Run, Don't Walk: Reversed: Morrighan can't be bothered to run, even when in combat. Luckily, she can Flash Step instead.
 * Sealed Good in a Can:
 * Sexy Backless Outfit.
 * Taken for Granite: Happens in the backstory.
 * We Used to Be Friends:
 * Winged Humanoid.
 * What The Hell Goddess:
 * You Shall Not Pass: Happens two known times, and neither ends very well for her.
 * Sealed Good in a Can:
 * Sexy Backless Outfit.
 * Taken for Granite: Happens in the backstory.
 * We Used to Be Friends:
 * Winged Humanoid.
 * What The Hell Goddess:
 * You Shall Not Pass: Happens two known times, and neither ends very well for her.
 * You Shall Not Pass: Happens two known times, and neither ends very well for her.

Cichol
"Remember this... The future that's been promised to you is a lie, my dear uninvited guest. (Cichol, to )"

God of the Fomors and Darkness. A cruel god who seeks to wipe out Humanity to bring about a rather ill-defined utopia of some kind.

Tropes associated with Cichol:


 * Absolute Xenophobe: Really comes across this way; everything but the Fomors are Cichol's enemies.
 * Ax Crazy: Really begins to seem this way by the time of G16; his intention is to purfy Erinn with rivers of blood.
 * Big Bad.
 * The Chessmaster: His final plan during G1 left him with no way to lose:
 * Color Coded for Your Convenience: Double subverted, in a manner opposite of Morrighan. He has white wings, but wears black.
 * Combat Pragmatist: If Cichol doesn't simply blast you on the spot, it's because he's tricking you to do something for him or because he has another method to kill you all lined up.
 * Dangerously Genre Savvy.
 * Dark Is Edgy: His Shadow Spirit involves sucking out a dead being's soul to be later used to attack living ones with.
 * Humans Are the Real Monsters: Cichol's primary belief.
 * In the Hood: The characters claim he actually is wearing a mask, but the player can't see even that.
 * Kick the Son of a Bitch: Cichol's first action upon being
 * Kill All Humans.
 * Not Worth Killing: He thinks you are, but he goes ahead and tries it anyways.
 * Papa Wolf: To his Fomor followers.
 * "The Reason You Suck" Speech: If he's talking to somebody He doesn't like, Hh's usually saying something like this.
 * We Used to Be Friends:
 * Winged Humanoid.
 * Utopia Justifies the Means: The exact nature of his planned utopia is mostly unclear, except that it's 100% free of humans.
 * Your Soul Is Mine: How Shadow Spirit works.
 * We Used to Be Friends:
 * Winged Humanoid.
 * Utopia Justifies the Means: The exact nature of his planned utopia is mostly unclear, except that it's 100% free of humans.
 * Your Soul Is Mine: How Shadow Spirit works.

Chapter One Characters
The following characters appear prominently in Chapter One of the storyline, which includes Generation One: "Advent of the Goddess", Generation Two: "Paladin", and Generation Three: "Dark Knight"

Tarlach
"A man wearing a light brown robe silently glares this way. He has wavy blonde hair and white skin with a well defined chin that gives off a gentle impression. Behind his thick glasses, however, are his cold emerald eyes filled with silent gloom."

The leader of the Three Warriors, and an accomplished Wizard (known in Mabinogi as Druids) who went to look for Tir Na Nog to rescue Morrighan. Tarlach's sister was killed by Fomors, causing him to become obsessed with finding Tir Na Nog, which is known to be a paradise where wishes are granted. When his friend Ruairi received a prophetic vision from Morrighan, begging for help, the two set out to find Tir Na Nog, and were joined along the way by the young Archer Mari. Unfortunately, their efforts ended in failure and the three haven't been heard from since.

Tropes associated with Tarlach:


 * Animorphism: Changes into a Bear during the day.
 * Big Damn Heroes:
 * De-Power:
 * A Druid Did It: How in G3 goes totally unexplained, which is even more mind boggling since he goes right back to living up north afterward. Nao Did It? Morrighan Did It?
 * Then again,
 * Everything's Worse with Bears: Turns into one by day so he can eat Mana Herbs to survive; his human form is allergic to them.
 * Freudian Trio: Super-ego, to Ruairi's Id and Mari's Ego; the cool headed leader of the group.
 * Heroic Self-Deprecation: Feels responsible for the loss of Ruairi and Mari, and feels terrible about it.
 * Improbable Weapon User: "Wields" a Mandolin, except it works just about as well as one could except a Guitar to work when you're fighting evil monsters: not at all. The fact that its on his sub-weapon slot should be a hint.
 * It's Not You, It's Me: because he doesn't find himself to be worthy of her love.
 * Leitmotif: The Legendary Magician.
 * Overrated and Underleveled: Tarlach's spell repertoire is depressingly lacking considering how much the storyline hypes him up as a master druid. Partially explainable in that abilities were all capped much lower at the time that Generation 1 was developed, and advanced spells hadn't even been made yet.
 * Rage Against the Heavens: Tarlach swears revenge against After learning the truth he gets over it.
 * Robe and Wizard Hat: He has the robe, but not the hat.
 * Silly Rabbit, Idealism Is for Kids: Has a period of this before he learns the truth behind the events of G1. Afterward his faith in is restored.
 * Squishy Druid: Unfortunately, you have to solo an RP dungeon as him. It's a test of patience.
 * You will die at least fifteen times in said solo, considering that most of those monsters can kill you in two hits. (When you get to fighting, though, it's surprisingly easy, as it only takes two hits.)

Ruairi


A friend of Tarlach's, and one of the Three Warriors. Ruairi received Psychic Dreams for Everyone from Morrighan, urging him to come to Tir Na Nog and rescue Her. The fact that Morrighan is beautiful comes up for him quite often... Ruairi was the swordsman of the group, and excelled at Melee combat, yet too was lost when the expedition for Tir Na Nog failed, and is presumed dead. His younger brother is Rian, the current lord of Emain Macha.

Tropes associated with Ruairi:


 * BFS: Ruairi's Krutta Broadsword isn't actually one based around size, but its description claims the weapon is too heavy to be used period by anyone else, and Ruairi himself even has trouble wielding it gracefully due to its weight. And sure enough, although it's a sword, he uses the animations normally associated with Blunt weapons.
 * Freudian Trio: The Id of the group, to Tarlach's Super-ego and Mari's Ego. The carefree swordsman who was enamored by the beautiful Goddess.
 * Heroes Prefer Swords: Just guess what he wields.
 * Idiot Hero: At first.
 * Jumped At the Call: Ruairi makes it pretty clear just why he jumped too...
 * Missed the Call: Aside from the player, Ruairi is the other person Morrighan asks for help. It doesn't end well.
 * Parental Abandonment: Ruairi's father is not a pleasant guy.
 * Psychic Dreams for Everyone: Its how he got his mistaken call for adventure.
 * She Has Boobs I Must Obey: Ruairi doesn't hide very well the fact that he's hoping for a reward from the beautiful Goddess.
 * Took a Level in Badass.
 * Took a Level in Jerkass.
 * Parental Abandonment: Ruairi's father is not a pleasant guy.
 * Psychic Dreams for Everyone: Its how he got his mistaken call for adventure.
 * She Has Boobs I Must Obey: Ruairi doesn't hide very well the fact that he's hoping for a reward from the beautiful Goddess.
 * Took a Level in Badass.
 * Took a Level in Jerkass.
 * Took a Level in Badass.
 * Took a Level in Jerkass.

Mari


A young archer girl who traveled with Tarlach and Ruairi in the hopes that the Goddess could restore her memory. Despite her youth, her skills in archery were nearly on par with Tarlach's magic and Ruairi's swordplay. She too was lost when the expedition for Tir Na Nog failed.

Tropes associated with Mari:


 * A-Cup Angst: According to supplementary material, she's sensitive about her complete lack of development compared to others her age. Heh.
 * The Archer: Has the skills, but not the personality.
 * Bratty Half-Pint: To Ruairi.
 * Fan Girl: Over both Tarlach and Ranald.
 * Laser-Guided Amnesia: Has trouble remembering things, her motivation to rescue Morrighan is her hope that the Goddess will cure it.
 * Memento MacGuffin: Her bow was given to her by Duncan.
 * Tomboy.
 * Memento MacGuffin: Her bow was given to her by Duncan.
 * Tomboy.
 * Tomboy.

Duncan
"A gray beard and long hair shade the deep wrinkles lining the chief's forehead. He definitely looks like an elderly man with decades of untold experiences. But his beaming eyes defy his age, and his deep voice resounds with dignity and authority no young ones dare to disobey."

The town chief of Tir Chonaill, and the first NPC met by a human player starting in Uladh upon arriving in Erinn proper. He assists new players in settling in by providing easy initial quests, and inadvertently sets the player upon the beginning of the G1 storyline. Later, his wisdom and experience assists the player numerous times through the G1 and G3 storyline.

Tropes associated with Duncan:


 * The Archer: A former example, but Duncan used to be peerless.
 * Chekhov's Gunman: The first thing the player learns about Duncan is that  This knowledge is put to the test when Tarlach asks you to find somebody who knows  without providing hints otherwise.
 * I Was Quite a Looker: You can catch a glimpse of younger Duncan during the post-G3 missions. He wasn't bad looking then.
 * Painting the Fourth Wall: When the player first speaks to Duncan, he writes the players name in the air with his finger
 * Though he then says it's so the owls know the players name do deliver his quests, it's obviously referencing how your name floats above your head in the air.
 * The Patriarch: To Tir Chonaill. The other villagers often defer to him for advice.
 * Reasonable Authority Figure.
 * Retired Badass: Nao implies Duncan was once a peerless archer.

Kristell
"This priestess, in her neat Lymilark priestess robe, has eyes and hair the color of red wine. Gazing into the distance, she wears a tilted cross, a symbol of Lymilark, around her neck. She wears dangling earrings made of the same material which emanate a gentle glow."

The Priestess of the Dunbarton branch Church of Lymilark.

Tropes associated with Kristell:


 * Love Redeems:
 * Red Eyes, Take Warning: Subverted - Kristell's not dangerous at all.
 * What Is This Thing You Call Love?:
 * Yandere:.
 * Love Redeems:
 * Red Eyes, Take Warning: Subverted - Kristell's not dangerous at all.
 * What Is This Thing You Call Love?:
 * Yandere:.
 * Yandere:.

Mores


A peerless master druid, Tarlach's mentor, and a hero of the Second Fomor War, alongisde Lugh Lavada, the legendary Knight of Light. He gave his life to defeat an arch-wizard among the Fomors, and is remembered to this day as a hero.

Tropes associated with Mores:


 * Badass: Mores commands Rank 1 versions of each of the basic spells, as well as a unique Chaincasting skill. At a time when players couldn't reach Rank 1 on any skill, Mores was practically godly to play as.
 * Old Master.
 * Squishy Druid: He would be one, but he's far too Badass for that nonsense.
 * A Taste of Power: The Mores RP shows what specialized casters will be able to do someday, though minus the advanced magic.
 * Unwitting Pawn:.
 * Younger Than They Look: He's actually just in his late thirties, despite his appearance and everyone claiming he's an old man.
 * Squishy Druid: He would be one, but he's far too Badass for that nonsense.
 * A Taste of Power: The Mores RP shows what specialized casters will be able to do someday, though minus the advanced magic.
 * Unwitting Pawn:.
 * Younger Than They Look: He's actually just in his late thirties, despite his appearance and everyone claiming he's an old man.
 * Younger Than They Look: He's actually just in his late thirties, despite his appearance and everyone claiming he's an old man.

Morgant/Dark Lord
"I can see everything... All of your futures... I see someone who will have to give up everything... There's also someone who gets what he wants but won't be able to handle it... There's also one who will live in phycical and mental agony forever... Hahaha!! Poor souls! You will live forever in the curse of the Goddess!"

If you're curious, he's referring to  in order. Or if you want to take a different interpretation,.

A powerful dark swordsman, serving as Cichol's right hand, and leader of the Ghost Armors. Morgant is responsible for converting most of Cichol's human servants over to his services.

Tropes associated with Morgant:


 * The Battle Didn't Count: Both times in G1. Against Tarlach's crew, he simply gets back up like nothing happened, and against you, he simply decided to allow the Eldritch Abomination to have his way with you.
 * Cool Sword:
 * Cutscene Power to the Max: Taken Up to Eleven. Nobody can stop Cutscene!Morgant...
 * The Dragon
 * Everything's Better with Spinning: Morgant makes liberal use of Windmill in cut scenes.
 * Mind Rape: Is the one responsible for bringing out every other Face Heel Turn in Chapter One.
 * Only Known by Their Nickname: Was simply referred to as "The Dark Lord" until G2 finally gave him a name.
 * Tin Tyrant.
 * Mind Rape: Is the one responsible for bringing out every other Face Heel Turn in Chapter One.
 * Only Known by Their Nickname: Was simply referred to as "The Dark Lord" until G2 finally gave him a name.
 * Tin Tyrant.

Dougal
"A young man of medium height with sandy hair down to his shoulders, and eyes the color of ash. His leg seems to be bothering him, as he is shifting his weight onto the wooden cane in his right hand. His well defined chin, serene eyes and lips convey a handsome charm, but his eyes seem dry and desolate."

The sole survivor and inhabitant of the Other World's Tir Chonaill, Dougal offers some basic supplies to the player upon their arrival, and directs them in how to find Goddess Morrighan.

Tropes associated with Dougal:


 * Black and Grey Morality: Provides some concerning the nature of Good and Evil, specifically, the differences between a Paladin and Dark Knight.
 * Chekhov'sGunman:
 * Cloudcuckoolander: If he's not being a Deadpan Snarker, he's usually being this, saying some pretty unusual things for a person to say.
 * Deadpan Snarker: Generally if you try to ask about normal town infrastructure that the alternate Tir Chonaill blatantly lacks.
 * Disabled Badass: At first, it seems he's crippled because of his bad leg.
 * It's Personal:
 * Last of His Kind: The last human alive in the alternate Tir Chonaill.
 * Smarter Than You Look:
 * It's Personal:
 * Last of His Kind: The last human alive in the alternate Tir Chonaill.
 * Smarter Than You Look:
 * Smarter Than You Look:

Esras
"Esras is a beautfiul lady in a resplendent dress that reminds you of a grand Priest's ceremonial robe. Her skin is so pale that it seems almost transparent, yet her hair is shiny and full of life. She has a confident manner and her voice rings out in a clear tone. As soon as she feels my gaze, she stares back cooly at me with her lavender eyes."

Esras is the Prime Minister and Druid of Emain Macha, and is currently the caretaker of the current lord, Rian, Ruairi's younger brother. Due to his dwindling heath however, much of the administration of the city is left in Esras' hands. The player meets her early in G2, where she provides the player the means to begin their training as a Paladin.

Tropes associated with Esras:


 * Blind Idiot Translation: About half the time she's referred to with male pronouns.
 * Only the Worthy May Pass: She challenges anyone attempting to train as a Paladin to give up quite a deal of their own wealth to prove their willingness to sacrifice for the people.
 * Only the Worthy May Pass: She challenges anyone attempting to train as a Paladin to give up quite a deal of their own wealth to prove their willingness to sacrifice for the people.
 * Only the Worthy May Pass: She challenges anyone attempting to train as a Paladin to give up quite a deal of their own wealth to prove their willingness to sacrifice for the people.
 * Only the Worthy May Pass: She challenges anyone attempting to train as a Paladin to give up quite a deal of their own wealth to prove their willingness to sacrifice for the people.
 * Only the Worthy May Pass: She challenges anyone attempting to train as a Paladin to give up quite a deal of their own wealth to prove their willingness to sacrifice for the people.
 * Only the Worthy May Pass: She challenges anyone attempting to train as a Paladin to give up quite a deal of their own wealth to prove their willingness to sacrifice for the people.
 * Only the Worthy May Pass: She challenges anyone attempting to train as a Paladin to give up quite a deal of their own wealth to prove their willingness to sacrifice for the people.

Price
"You can spot this man from a mile away with his bulging muscles, thick arms and neck, as well as his protruding chest. His clothes are a bit shaggy and his headband that is tightly holding up his hair looks to be slightly soaked in sweat. Once you get close to him, you can't help but notice his big smile that covers his face, and his mustache that twitches each time he speaks."

A traveling merchant who wanders Uladh, selling a collection of strange wears. After the player character gives up their official Paladin Training, Price helps keep and ear out for rumors to steer the player in the direction of a True Paladin, urging them to follow the path of Lugh Lavada, rather than his successor; Redire.

Tropes associated with Price:


 * Chivalrous Pervert: His NPC Chatter lines indicate he's out looking for ladies.
 * Drowning My Sorrows: Had a brush with this in his backstory.
 * Despair Event Horizon:
 * Eyes Always Shut: Until you get to know him better.
 * Gameplay and Story Integration: After you learn the truth behind his description changes permanently.
 * Inadequate Inheritor:
 * Love Letter Lunacy: Cruelly subverted.
 * Obfuscating Stupidity.
 * Obfuscating Stupidity.

Triona


A mysterious young girl who nurses Ruairi back to health after his fateful defeat in the other world. Introduced in G2 alongside Ruairi. She is Morgant's daughter, and the cause of the Fomor Raid on Emain Macha; Redire found her as an infant in Math Dungeon, and Morgant laid siege to the city to get her back. During the course of the story she falls in love with Ruairi, as he is the only person to accept her.

Tropes associated with Triona:


 * All of the Other Reindeer: Both Fomors and Humans distrust her.
 * Dandere: Ruairi is the only person who will really listen to her.
 * Missing Mom: Her mother is nowhere to be seen.
 * Precocious Crush: Falls for Ruairi during the course of G2 and G3.
 * Put on a Bus: After G3.
 * What the Hell, Hero? and player: Upon you, along with preemptive Heel Realization for the main character; the last stage in your Paladin training involves you being ordered to murder a seemingly perfectly defenseless little girl, during which your character happily plays along before realizing Triona really is a perfectly defenseless little girl, and quitting the training as a result of the incident.
 * What the Hell, Hero? and player: Upon you, along with preemptive Heel Realization for the main character; the last stage in your Paladin training involves you being ordered to murder a seemingly perfectly defenseless little girl, during which your character happily plays along before realizing Triona really is a perfectly defenseless little girl, and quitting the training as a result of the incident.
 * What the Hell, Hero? and player: Upon you, along with preemptive Heel Realization for the main character; the last stage in your Paladin training involves you being ordered to murder a seemingly perfectly defenseless little girl, during which your character happily plays along before realizing Triona really is a perfectly defenseless little girl, and quitting the training as a result of the incident.

Chapter Two Characters
The following characters appear prominently in Chapter Two of the storyline, which includes Generation Four: "Pioneers of Iria", Generation Five: "Elves of the Desert", Generation Six: "Giants of the Snowfield", Generation Seven: "Ancient Secrets of Irinid" and Generation Eight: "Dragon". Ruairi also appears during Generation Eight: "Dragon", but he is listed among the Chapter One characters.

Alexina
"Between her toned shoulders are slender yet trim muscles and her naturally flowing hair falls softly over her collar bone. Her sparkling eyes are reminiscent of a wild animal and she is always gazing far away across the horizon as if taking in the grand prairies of Iria."

The head of exploration at Qilla Base Camp, situated in the area Rano, on the continent of Iria. She provides Exploration tools and Exploration quests, though her involvement in the overall storyline is minimal aside from occasional appearances in Chapter Two's quests, and at the beginning of the latter half of the G10 mainstream.

Tropes associated with Alexina:


 * Adventurer Archaeologist
 * Cool Big Sis
 * Mission Control: For the Human expedition in Iria.

Castanea
"The bleary voice coming through some wet paper... Her unfocused pupils glow in the coolness of the air."

Leader of the Elves of Connous, Castanea greets Elven Players upon creation of their characters and gets them started on the beginner Elf quests. She also offers alliances to Human Players, and will reward them with an Elf Support card if they agree.

Tropes associated with Castanea:


 * Easy Amnesia:
 * Fantastic Racism: Toward Giants. The feeling is mutual.
 * Mama Bear: Claims to love all Elves deeply.

Atrata
"Like the snow that glistens under the moonlight, her skin is clear and translucent as if it would melt at any moment. Her gaze is so cold, even the heat of the desert would have no choice but to cool for her."

The quiet healer of the Elf Village.

Tropes associated with Atrata:


 * All of the Other Reindeer: Thanks to her hair color.
 * Fantastic Racism: Averted - Atrata is the only Elf who doesn't mind Giants.
 * Good Samaritan:
 * Memento MacGuffin: The bell she carries
 * Shiny Midnight Black: Atrata's black hair causes her a lot of grief; It is said among the elves that black-haired individuals are harbingers of disaster.
 * Shiny Midnight Black: Atrata's black hair causes her a lot of grief; It is said among the elves that black-haired individuals are harbingers of disaster.

Yoff
"Peering out from behind his shabby old robe, that looks worn out as if by some powerful wind, his cool red eyes seem to twinkle like the scales of a fish just below the water. The slow, throbbing sound of his voice seems to reverberate hollowly in moist, dark air."

Yoff is the Arena Keeper of the Connous Battle Arena, located outside of Filia. He is involved in the early parts of the elf transformation quest.

Tropes associated with Yoff:


 * Body Horror: Yoff's face is hidden behind a scarf, but the part that is visible looks like a skull.
 * Easy Amnesia:
 * Unperson:

King Krug
"His imposing red tattoo around his eye, his snow leopard armor and commanding loud voice, makes you quickly realize that you're standing in the presence of the Physis Giant king."

King of the Giants, Krug can be found standing outside the chapel in Vales. Together with his wife Queen Kirine, he welcomes newly created Giant characters to Erinn and gives out many of their beginner quests. Like Castanea of the Elves, he offers alliances to Human Players and a Giant Assistant Character Card if they agree.

Tropes associated with King Krug:


 * Authority Equals Asskicking
 * Fantastic Racism: Without a doubt the most outspoken of the Giants in their anti-Elven beliefs; He makes it clear he'd like them banished from Iria entirely.
 * No Accounting for Taste: Krug's relationship with his wife is rather poor, mostly because she's more interested in Taunes than Krug. Krug tries his best to be at least civil with her, however.
 * Requisite Royal Regalia: While most of his outfit is made of various furs, it manages to be much more detailed and downright fancy-looking than any other giant clothing offered in the entire game.
 * Warrior Prince: Giants are a Proud Warrior Race.

Taunes


Blacksmith of the Giants, Taunes was once their greatest warrior before he lost his eyesight and Krug's favor in a botched campaign against the Elves. Taunes appears in G8,

Tropes associated with Taunes:


 * Badass
 * Handicapped Badass: His vision is very poor from a failed campaign on the Elves. He finally loses it entirely at the end of G8.
 * Retired Badass
 * Big Damn Heroes:
 * The Blacksmith
 * Papa Wolf:
 * Technical Pacifist: Doesn't like the idea of any further warring with the Elves, but is willing to fight anybody to protect
 * Unperson: Cast aside his old identity from shame over his past actions. Most Giants today don't know who he really is.

Cromm Cruaich
"Love them... and take care of them... Whether it be a human being like you, or other living creatures... whether it be the world you live in... or, most importantly, the very being that lives and breathes every day, YOU... Differences will disappear in the name of understanding, and that would be the true calling of beings like you that have come to this world. That's how the world will be shaped and formed... through your very own two hands... The next time you summon me, I hope to see more things in Tir Na Nog go through positive changes..."

Cromm Cruaich, leader of the Blue Dragons, is a Fomorian Dragon who is a pet of the Goddess, Macha. Petrified Cromm Cruaich is the final boss of G3,

Cromm Cruaich served the Fomors during the first war, during which he ate Nuadha's sword Claimh Solas, and killed Nuadha himself. He appears in Chapter 2, intending to use Ruairi to summon the Golden Dragon Adniel.

Tropes associated with Cromm Cruaich:


 * Cruel Mercy: Takes Ruairi away to sacrifice him as the conduit in the summoning of the Golden Dragon, under the pretense that Ruairi is the most miserable human in the world and that it would be a Mercy Kill.
 * Did You Just Punch Out Cthulhu?: He killed The King Of the Gods, and ate his sword. For comparison,
 * Heel Face Turn:

Crumena


Crumena is the leader of the Red Dragons in Zardine,

Tropes associated with Crumena:


 * Big Damn Heroes: Saves the player from a Wyvern attack during his first appearance.
 * Death From Above: Watch for Meteor!
 * Self-Fulfilling Prophecy: He's the one who first claimed black haired Elves would cause disaster.
 * Self-Fulfilling Prophecy: He's the one who first claimed black haired Elves would cause disaster.
 * Self-Fulfilling Prophecy: He's the one who first claimed black haired Elves would cause disaster.
 * Self-Fulfilling Prophecy: He's the one who first claimed black haired Elves would cause disaster.

Belita
"Her fingers comb through her short hair with great familiarity. Over the white volcano smoke appears a subtle smile that speaks of sweet mystery."

One of the members of the Zardine expedition, and the local healer and fossil examiner, Belita provides most of the quests during the late part of G8.

Tropes associated with Belita:


 * Adventurer Archaeologist
 * Does Not Like Men: Blame Lucas for that.
 * Healing Hands
 * Mission Control
 * Noodle Incident: Exactly what Lucas did to her is never explained...

Legatus
"Scales that resemble the serene blue color of Caldera and voice as calm and cool as a lake. The eyes of the dragon that are constantly drifting far away quietly tells of the mystery of a recluse."

Legatus is a Blue Dragon who helps you in Generation 8. He directs the player to find Ruairi, and then takes them to the site of the final battle.

Tropes associated with Legatus:


 * Call Back: Somewhere between this and Call Forward anyways; Legatus mentions the names of some of the player characters appearing in Vindictus.
 * Meaningful Name: The word "legatus" in Latin means "lieutenant".
 * Mr. Exposition: Talks in depth of the time of the dragons in one of his dialogue options.

Adniel


Adniel is a golden dragon who was resummoned to defend the Irian lands and assault the Shadow Realm. First appears at the end of G8, and features prominently in the G9 final, where he helps the player kill Claimh Solas. Can be summoned once per ingame day to rain destruction on enemies in the Shadow Realm.

Tropes associated with Adniel:


 * Death From Above
 * Eleventh-Hour Superpower: You first gain the ability to summon him during the last parts of the final boss of G9.
 * Total Party Kill: If you don't get out of his way in a Chapter 3 Shadow Mission, he will wreck you as well as your enemies.
 * Psychic Dreams for Everyone: A few times in G9.

Chapter Three Characters
The following characters appear prominently in Chapter Three of the storyline, which includes Generation Nine: "Alchemist", Generation Ten: "Goddess of Light", Generation Eleven: "Sword of the Gods" and Generation Twelve: "Return of the Hero".

Leymore


Royal Alchemist of the Aliech Regime, Leymore helps the player frequently throughout the Chapter 3 storyline.

Tropes associated with Leymore:


 * The Ace: Known in-story as one of the greatest alchemists of his generation.
 * Artificial Stupidity: Leymore as an NPC ally could have been fantastic, due to his all rank 1 Skills and unlimited supply of Alchemy crystals, but his AI is depressingly bad.
 * Escort Mission: Apparently, he's meant to be helpful during the G11 missions wherein he teams up with you, but his weak AI leaves him likely to die unless you help him.
 * Badass Bookworm
 * Battle Couple: Badass Bookworm Leymore with Action Girl Jenna.
 * Elemental Powers: All part of being an Alchemist.
 * Blow You Away: Wind Blast does this quite literally.
 * Dishing Out Dirt: Barrier Spikes is considered an earth-element alchemy skill.
 * An Ice Person: Leymore gains access to Frozen Blast during the Escort Mission sequences in G11 and G12.
 * Making a Splash: Leymore's primary form of offense is the Water Cannon Alchemy skills.
 * Heroic Sacrifice:
 * I Will Protect Her: Leymore actually seems this way to everyone he cares about, but Jenna in particular.
 * Liquid Assets: His most deadly Alchemy skill; Life Drain.
 * Sensitive Guy and Manly Man: Sensitive guy to Cai's manly man.
 * A Taste of Power: The player performs a Role-play mission early in G9 where they play as Leymore; the point is almost certainly to demonstrate to the player how Alchemy skills are meant to be used. Leymore plays as a very powerful Alchemist with a number of Rank 1 abilities.
 * Those Two Guys: Strangely, he and Cai become this in G11; their overall involvement in the plot becomes somewhat reduced about midway through.
 * Victorious Childhood Friend: With Jenna.

Cai


Another Royal Alchemist, and Leymore's longtime best friend.

Tropes associated with Cai:


 * Artificial Stupidity: See Leymore.
 * Escort Mission: See Leymore, again.
 * Dangerous Forbidden Technique:
 * Elemental Powers: His are the same as Leymore's.
 * Heroic Sacrifice:
 * Love Hurts
 * Unlucky Childhood Friend: His beloved died of illness before they could be married.
 * Sensitive Guy and Manly Man: The manly man to Leymore's sensitive guy.
 * Those Two Guys: Once more, see Leymore.
 * Love Hurts
 * Unlucky Childhood Friend: His beloved died of illness before they could be married.
 * Sensitive Guy and Manly Man: The manly man to Leymore's sensitive guy.
 * Those Two Guys: Once more, see Leymore.
 * Sensitive Guy and Manly Man: The manly man to Leymore's sensitive guy.
 * Those Two Guys: Once more, see Leymore.

Jenna


A member of the Tailltean Alliance Forces, and a Temple Knight, Jenna spends most of G9 playing the Damsel in Distress, barely appears in G10 at all, but finally becomes important in G11 when Leymore's childhood friend, her forgotten past holds a terrible truth.

Tropes associated with Jenna:


 * Action Girl
 * Faux Action Girl: During G9.
 * The Archer: Jenna's skills in swordplay are matched equally by her skill with the bow.
 * Battle Couple: With Badass Bookworm Leymore.
 * Boobs of Steel
 * Bow and Sword in Accord
 * The Blacksmith: Becomes one after giving up the life of the sword. She's even worse than Ferghus, but this is excusable, as she's only recently taken up her new job.
 * Chickification: Played with; She begins to chikify during the end of G11, but proves she can still kick ass anyways in G12.
 * Dark and Troubled Past:
 * Damsel in Distress: A couple times during G9, she later improves.
 * Dual-Wielding: Dual wields two sword, becoming one of the only, if not THE only, character in the story to do this.
 * Hot Chick with a Sword
 * Knight Templar: Used to be a literal one.
 * Magic Versus Science:
 * Ms. Fanservice: Especially in her blacksmith outfit.
 * Roaring Rampage of Revenge: Swears revenge against the Corrupted Alchemists and the Royal Alchemists when she learns of their involvement in the murder of her parents.
 * She Cleans Up Nicely: Does she ever!
 * Tomboy: Oh yes.
 * Unwitting Pawn:
 * Victorious Childhood Friend: With Leymore.
 * Victorious Childhood Friend: With Leymore.

Collen
"His clear, inky eyes gaze intently at you. And his silent expression holds the depth of ancient secrets."

The town priest of Tailteann, and a Priest of the Royal Court. He is an old friend of Jenna.

Tropes associated with Collen:


 * Defector From Decadence.
 * My Greatest Failure: He's the cause of Jenna joining the Temple Knights.
 * Parental Substitute: Looks after Jenna after the death of her parents.
 * Parental Substitute: Looks after Jenna after the death of her parents.

Andras
"A blood-red cape billows behind her. Her uniform practically goes all the way up to her chin, giving her an air of austerity and resolve."

Human Praetorian Captain of Taillteann. She is in charge of giving out most of the quests for Generation 9: Alchemist. She is also the adopted daughter of Lezzaro, Minister of the Royal Palace.

Tropes associated with Andras:


 * Action Girl
 * The Archer: She never displays any archery, but she had to have had that bow she gives you for a reason.
 * Badass
 * Because You Were Nice to Me: Elatha was the first person not to scorn her on sight. She, likewise, was the same for him.
 * The Blacksmith: She isn't really one in the storyline, but in gameplay she repairs metal gear just like one. She has a unique 96% success rate, making her the third best in the game behind Edern and Granat.
 * Dark and Troubled Past:
 * Fantastic Racism and All of the Other Reindeer
 * Good-Looking Privates
 * Hot Chick with a Sword
 * The Lancer: She's Fallon's Lancer, but Fallon himself vanishes quickly in G9, leaving her in charge.
 * Little Miss Badass: At age 10, she holds herself just fine in Rabbie dungeon, using only magic, until she encounters a Lycanthrope; an enemy immune to magic and archery. aren't known for their skill in melee combat.
 * Mission Control: For the Tailltean alliance force.
 * Memento MacGuffin: The Orgel she made for Elatha to help calm him when he became violently upset.
 * Only the Worthy May Pass: Tests the player's skill by sending them after a few simple creatures early in G9.
 * Parental Abandonment: Possibly why she was on her own at age ten.
 * Rescue Romance: With Elatha,
 * Unlucky Childhood Friend:
 * Unlucky Childhood Friend:

Karpfen
"You can almost feel the chills of her native snow fields emanating from the crimson tattoo around her eyes and the confident bellow of her voice."

Sister of King Krug, and leader of the Giant Expeditionary Force in Tailteann.

Tropes associated with Karpfen:


 * An Axe to Grind
 * Badass
 * The Blacksmith: She isn't really one in the storyline, but in gameplay she repairs metal gear just like one.
 * Fantastic Racism: Subverted; she dislikes the Elves as much as the next Giant, but she's willing to endure them for the sake of the Alliance.
 * Requisite Royal Regalia: Not as fancy as her brother, but it's still there.
 * Statuesque Stunner: She's not bad looking for a Giant.

Granat
"Although his smile and voice appear serene, you sense the strong spirit of a Connous Warrior inside him, granting him confidence even in the midst of a tense situation."

Leader of the Elf Expeditionary Force in Tailteann.

Tropes associated with Granat:


 * The Archer
 * Badass
 * Fantastic Racism: Take Karpfen's version of this trope, switch the gender pronouns, then switch the placement of the two races, and you've got Granat's version.
 * Sibling Yin-Yang: Granites, Granat's brother, is a Deadpan Snarker, and a Jerk with a Heart of Gold, if not a straight up Jerkass. Granat is straightforward and kindly, though he's also The Stoic.
 * The Stoic

Berched
"His age is apparent through his deeply chiseled features, and his voice is faintly reminiscent of a woodwind instrument echoing across a wide plateau."

A druid who lives near Tailteann's Stonehenge. His granddaughter was Cai's lover, but she was sickly and died. He also knew Elatha, and saved him at some point years ago. He was the mentor of Mores, who in turn was the mentor of Tarlach.

Tropes associated with Berched:


 * Full-Contact Magic: Teaches you the Blaze magic skill.
 * Hermit Guru: He's not living all that far out, but he still is out a ways a bit. Still, it's rare to see this Discredited Trope being used seriously anymore.
 * Magic Versus Science: He's a druid, but he doesn't seem to mind Alchemy, unlike some others on either side.
 * Master Apprentice Chain: Berched->Mores->Tarlach.
 * Old Master

Dorren
"The steam escaping from the fiery hot Alchemy ovens dances around an elegantly dressed older woman."

The town alchemist of Tailteann. Many quests in Chapter Three involve helping her with her research. G12 reveals she's one of the Four Vates; the most skilled and respected Alchemists in the Aliech Regime.

Tropes associated with Dorren:


 * Badass Bookworm: Comes with being an Alchemist in this game.
 * Chekhov's Gunman: She is most unimportant to the story after a brief period in G9, until becoming important in G12.
 * Never Mess with Granny: She is a Master Alchemist, so this goes by default.
 * Old Master
 * We Used to Be Friends:

Elatha
"His dark red eyes mimic the color of the skies in the Shadow Realm, and his deep, unfocused voice oozes like thick liquid through the dead air."

An incubus who spends his time in the Shadow Realm, known as the Shadow Walker. He appears to have a close friendship with the Human Praetorian Captain, Andras.

Tropes associated with Elatha:


 * Because You Were Nice to Me: Andras was the only one who accepted him after he killed another Incubus.
 * Estrogen Brigade Bait: He is an Incubus.
 * Good Scars, Evil Scars: Has a good scar over his eye.
 * Heroic Sacrifice:
 * Horny Devils
 * I Was Just Passing Through: It doesn't appear that he was actively intending to save Andras; he just happened to show up at the right time.
 * Magic Knight: Has both high ranking melee and magic skills.
 * Missing Mom: While remains an active force in his life (thought it seems likely Elatha doesn't know of their relationship,  is nowhere to be seen for him.
 * Screw Destiny
 * Red Eyes, Take Warning: For the same reason as Kristell; Elatha's not evil, but he's not human.

Tethra


A Fomor commander whom you meet multiple times throughout the Generation 9 storyline.

Tropes associated with Tethra:


 * The Battle Didn't Count
 * The Brute
 * The Faceless: Due to his helmet.
 * Flat Character
 * Graceful Loser: Takes his death rather well, all things considered.
 * Magic Knight: Knows some thunder magic to go with his swordplay, and his alchemy.
 * Mook Maker
 * Red Herring: Initially presented as the leader of the Fomor forces in Tailltean,
 * Tin Tyrant

Fallon


The leader of the Alliance forces stationed in Tailltean, Fallon summons all players of a certain level to request their aid in the Shadow Wars. Unfortunately, his squad is ambushed and decimated shortly into G9 and Fallon himelf is not heard from from again.

Tropes associated with Fallon:


 * Big Damn Heroes: Fallon saves the player early on in G9 after a close encounter with Glas Ghaibhleann.
 * Call to Adventure: Issues them to all players when they reach a certain level, summoning them to aid in the Shadow War at Tailltean.
 * Good-Looking Privates: When he was younger anyway.
 * Handicapped Badass: Its mentioned that he received an injury during the Fomor wars that has hampered his skills.
 * Magic Knight: Knows some magic to go with his skill with the sword.
 * A Taste of Power: Fallon can easily be this, since any new player now can almost immediately access his RP mission if they go the right way. Fallon is quite powerful, more than a match for his enemies.
 * Good-Looking Privates: When he was younger anyway.
 * Handicapped Badass: Its mentioned that he received an injury during the Fomor wars that has hampered his skills.
 * Magic Knight: Knows some magic to go with his skill with the sword.
 * A Taste of Power: Fallon can easily be this, since any new player now can almost immediately access his RP mission if they go the right way. Fallon is quite powerful, more than a match for his enemies.
 * A Taste of Power: Fallon can easily be this, since any new player now can almost immediately access his RP mission if they go the right way. Fallon is quite powerful, more than a match for his enemies.

Neamhain


Goddess of Light, also known as "The Irinid", a spirit worshiped in Iria. Also the wife of Lugh Lavada, and mother of After witnessing the wars of Humans, Elves and Giants, she gives up on all races and makes it her goal to purge Tir Na Nog. In the long run, she often ends up unknowingly working for other villains, and  Her current state is unknown.

Tropes associated with Neamhain:


 * Big Bad Wannabe: Girl just can't catch a break, Cichol and Tuan make a fool of her in G10 and G11 respectively,
 * Bitch in Sheep's Clothing: But when you learn what The Irinid has done to Iria, it shouldn't be much of a shock.
 * But Not Too Black: To quote Yahtzee, Neamhain appears to have been dipped in tea.
 * Color Coded for Your Convenience: Unlike Cichol and Morrighan, she's utterly played straight - this villainous goddess has black hair, black wings, black clothing, and is even dark skinned.
 * Holy Hand Grenade
 * Light Is Not Good
 * Mama Bear:
 * Moral Myopia:
 * Out-Gambitted: Everything she tries to do only backfires or serves another villain's purposes.
 * Parental Abandonment: She's just not there for either of her kids.
 * Rage Quit: She basically Rage Quit on the Elves and Giants after they came into conflict over the Heart of Courcle, and in a big way, cursing both them and their lands.

Python Knight


The leader of the Python Knight armies that roam the Shadow Realm's Tara Castle.

Tropes associated with Python Knight:


 * Big Bad: Of G11.
 * The Chessmaster
 * Final Boss Preview: He's not quite the final boss of G11, but he is its main villain, and he showcases the power of his Shadow Death skill when he kills Matta.
 * Manipulative Bastard
 * Villains Never Lie:
 * Manipulative Bastard
 * Villains Never Lie:
 * Villains Never Lie:

Helvetius


Leader of the Corrupt Alchemists faction. He plays a small role in the beginning of Chapter 3, mostly taunting Jenna in shadow missions. His role in Chapter 12 is somewhat larger; culminating in a large scale battle between the Royal and Corrupted alchemists.

Tropes associated with Helvetius:


 * Badass Bookworm: Part of being an alchemist.
 * Disc One Final Boss: Of Generation 12.
 * Just Think of the Potential: His views on homunculus research led to his breaking away from the other Vates.
 * Scars Are Forever: His face is horribly scarred from Neamhain's attack on him in Generation 11.
 * Scars Are Forever: His face is horribly scarred from Neamhain's attack on him in Generation 11.
 * Scars Are Forever: His face is horribly scarred from Neamhain's attack on him in Generation 11.
 * Scars Are Forever: His face is horribly scarred from Neamhain's attack on him in Generation 11.
 * Scars Are Forever: His face is horribly scarred from Neamhain's attack on him in Generation 11.

Lennox
"The top alchemist in the entire Aliech Kingdom glances at you with a curious expression. The thin wrinkles around his forehead make him seem wise and experienced."

A high-ranking Royal Alchemist, inventor of the Alchemy Tower Cylinder, and Leymore's father.

Tropes associated with Lennox:


 * My Greatest Second Chance
 * Like Father, Like Son:
 * Lost Forever: Once you complete a certain mission in Generation 12, his room in the castle is locked, and he cannot be found elsewhere.
 * Magic Versus Science:
 * My Greatest Failure
 * "Well Done, Son" Guy: Inverted. Leymore has disowned him, and Lennox would like to earn back his son's respect.
 * "Well Done, Son" Guy: Inverted. Leymore has disowned him, and Lennox would like to earn back his son's respect.

Nuadha
"Hmph. If being a god means being like being you, I choose to remain human.

( to Nuadha)"



The king of Mabinogi's gods. Nuadha lost his original right arm in battle, but replaced it with a silver prosthetic. He was killed by Cromm Cruaich later, but returned to life as a result of the Corrupted Alchemist's homunculus experiments upon Claimh Solas. Upon his return, he becomes intensely afraid of death, and set out to gain immortality. Morrighan and the player join forces to defeat him, and upon his defeat he's sealed away inside Falias. G14 reveals he was later moved to Avon to be imprisoned there at some point.

Tropes associated with Nuadha:


 * Artificial Limbs: Nuadha's right arm is made of silver.
 * Big Bad: Of G12
 * Climax Boss: His defeat ends Chapter 3 of the storyline.
 * Death Is Cheap: It's not for him; Nuadha's terrified of dying again, so his motives are to live forever.
 * Establishing Character Moment: Draining Neamhain's powers to further his plans.
 * Elite Mook: His Daol minions are a challenge for a god.
 * Fallen Hero: G12 is called "Return of the Hero" for a reason.
 * Fashionable Asymmetry.
 * Fate Worse Than Death: Nuadha's actions through G12 make him impossible to destroy, so Morrighan deals with him by reversing the seal he place on Falias and keep him trapped inside, unable to influence the world, forever.
 * Final Boss Preview: You get to see some of Nuadha's moves while he's busily smacking around Neamhain and Morrighan at different points in G12.
 * God Is Evil
 * Ground Pound
 * Hoist by His Own Petard: Nuadha lures Morrighan into Falias and activates a seal he prepared in advance to trap her inside long enough for him to kill her. Morrighan and the player reverses this seal to trap him inside Falias to defeat him.
 * Light Is Not Good
 * Mega Manning: Of a sort; he uses Neamhain's powers during the final boss fight with him.
 * Scratch Damage: Before the last part of the battle, and when he's flying at any time, he won't take appreciable damage from attacks.
 * Scripted Battle: A lot of the fight with Nuadha is just surviving long enough so that you take the necessary actions to make him vulnerable. The actual fighting part of the overall battle only constitutes the last third of the battle.
 * Unexplained Recovery
 * Winged Humanoid: He's somewhat unique though in that he's the only god to actually fly.

Eabha
"A boy with a cowlick atop a bowl-cut haircut. His bright eyes and slight smile make him seem friendly and approachable."

Eabha is a young boy working as Dorren's apprentice, who helps her out by selling alchemy supplies.

Tropes associated with Eabha:


 * Creepy Child
 * Hand Wave: Why looks like Eabha isn't really explained.
 * Hand Wave: Why looks like Eabha isn't really explained.

Chapter Four Characters
The following characters appear prominently in Chapter Four of the storyline, which includes Generation Thirteen: "Hamlet", Generation Fourteen: "Romeo and Juliet", Generation Fifteen: "The Merchant of Venice" and Generation Sixteen: "Macbeth".

Shakespeare
"The Gods treat us, the Humans, as little more than pests. They slay us, toy with us, without remorse."

Yeah, you read that right. The same playwright William Shakespeare from real life.

Shakespeare, also known as the Tragic Bard, lived during the time of Partholon, in the city of Avon. Being a seer, he foresaw the destruction of Partholon as the result of the When he was unsuccessful in warning the Partholon, Shakespeare saved the children by luring them away with his Enthralling Performance. They went on to become the Tuatha de Danann.

The gods, infuriated by Shakespeare's interference, imprisoned him within Avon and moved it to another dimension, where he remained for untold years. During his imprisonment, Shakespeare wrote several plays, including Hamlet and Romeo and Juliet and spent his time creating the Paper Sheep and Paper Butterflies, and divided Avon into equal light and dark halves.

At the start of G13, Morrighan appears before the player to warn them that Shakespeare had escaped from Avon, and to ask them to help stop him. Instead, the player ends up helping him throughout G13 and G14, bringing about Morrighan's anger.

Tropes associated with Shakespeare:


 * And I Must Scream: How long was he kept imprisoned, alone, in Avon?
 * Cassandra Truth: The people of Partholon didn't heed his warnings. They were destroyed by a plague.
 * No Good Deed Goes Unpunished: He was imprisoned for saving the lives of children.
 * Purposefully Overpowered: Being, Shakespeare has had the most time to do everything a player can hope of doing in Mabinogi. As such, during the rp missions as him in G16, he has the highest rank of nearly every skill in the game, including race-specific ones, giving him incredible power.
 * Rage Against the Heavens:
 * Took a Level in Badass: Several levels. The first rp missions as Shakespeare has him with no skills and no equipment. With each rp, he gains new skills and equipment, culminating in him achieving the upper limits of what the most elite player can manage.
 * Unwitting Pawn:
 * Unwitting Pawn:
 * Unwitting Pawn:

Antonio


A nobleman merchant based primarily in the Dominion of Belvast. He becomes best friends with Bassanio after saving him from a shipwreck and maintains a merchant rivalry with Shylock.

Unlike the other Generations in Chapter 4, the backstories of Antonio and the other characters from The Merchant of Venice are only loosely based upon the original play, and instead of being actors within the Globe Theatre, they are actual people living in the world of Erinn.

Tropes associated with Antonio:


 * A Friend in Need: Antonio doesn't balk for even a second at the notion of spotting Bassanio three million gold so he can propose to his beloved.
 * Back-to-Back Badasses: With Bassanio when they first met.
 * Blue Blood.
 * Drop the Hammer.
 * Honor Before Reason: He has few qualms with following through on the contract he made with Shylock - that would result in his death.
 * Nice Guy.
 * Red Oni, Blue Oni: Blue to Bassanio's Red; he's the more level-headed of the two.
 * Self-Made Man: Interestingly, for being a Blue Blood. When he first met Bassanio, he was just a low-level sailor, but in more current times, he's a successful businessman.

Bassanio


A former nobleman burdened with debt. Long ago, he met and fell in love with Portia in Iria while traveling the world. While he would not permanently stay in Iria, nor would he bring her along, he promised to come back to her once he wished to settle down. The emergence of his debt curbed those plans, as he wished to only come back to her a wealthy man, and he resorted to alcoholism.

Tropes associated with Bassanio:


 * Altar the Speed: Rushes his engagement with Portia so he could use her inheritance to square Antonio's deal with Shylock when it begins to look like Antonio might not be able to on his own.
 * Back-to-Back Badasses: With Antonio when they first met.
 * Blue Blood: A fallen example. It doesn't stop him from having a sense of entitlement because of it.
 * Cloudcuckoolander: He was fishing merrily among a shipwreck when Antonio first met him.
 * Improvised Weapon: And he uses the fishing pole to fend off pirates.
 * Drowning My Sorrows: His incompetence at business and inability to gain Portia's hand caused him to fall into alcoholism for a time.
 * Happily Married: With Portia in the end.
 * I Owe You My Life: To Antonio. Ironically, Antonio almost loses his while helping Bassanio win the woman he loves.
 * Jerk with a Heart of Gold: If he's your friend, he's this, otherwise he can be a full on Jerkass.
 * Red Oni, Blue Oni: Red to Antonio's blue; he's the hot-headed one.

Portia
"A girl with lovely blonde hair and blue eyes is looking you, smiling. Her rosy cheeks radiate with mischievous mirth. As if greeting a friend after a long time apart, she throws both of her hands in the air in greeting."

An elven heiress in Filia. Her beauty is known across Erinn as being comparable to even that of Morrighan's, and many men from around the world have traveled to Filia in hopes of marrying her. However, her deceased father had set up a riddle for those who would dare propose; those who answered wrongly would not be allowed to marry her. Portia, however, had already found a lover in Bassanio, and waited for his return after his departure from Iria until a section of the Memory Tower containing her memories of him would break apart and distort her memories of him. After the Milletian returns the piece to her, she remembers and finds a new resolves to meet with Bassanio once more.

Tropes associated with Portia:


 * Action Girl: Doesn't hesitate to break into the Belvast prison to help spring Antonio.
 * The Archer: Though she lacks the tomboy personality.
 * Eek! A Mouse!: Swarms of rats, actually, so it's a bit less odious than the normal use of this trope.
 * Engagement Challenge: It's a big part of G15.
 * Gilded Cage: She lives in a opulent mansion in Filia set for life due to the fortune her father left her, but Portia wants to see the lands beyond Connous.
 * Hair of Gold: Remembering the color and style is actually a minor plot point about halfway through G15.
 * Infinity Plus One Bow: The Masterpiece Bow she wields is among the best bows available in the entire game.
 * Mood Swinger: Portia is very emotional. She can go from overjoyed, to nervous, to lovelorn, to sobbing, all in a single scene.
 * Hysterical Woman: Fortunately, she's the only example in the game, so it's more a unique quirk of her's.
 * Perfectly Arranged Marriage: Portia must marry the man who succeeds in the Engagement Challenge, or be striped of her inheritance and banished from Filia. So, luckily, Bassanio passes it.
 * Smitten Teenage Girl: She kinda comes across this way.
 * Trying Not to Cry: She tries to hold back at the prospect of never seeing the player again, but being a Mood Swinger...
 * Tender Tears.
 * What Does She See in Him?: Faces this from others due to her love for Bassanio.

Shylock
"The sharp angles of his cheekbones and chin, along with his slate blue eyes, give him an intimidating appearance. He winces in pain now and then, deepening the furrows and wrinkles of his forehead. With cold eyes, Shylock glares at you and speaks."

A miserly aged man, and a business rival of Antonio's. Years ago, Shylock lost his wife and daughter to the cruelty of a noble named Videk. After Videk dies, Shylock holds Antonio responsible, reasoning that Antonio did not aid him in his time of need despite having the ability to do so. Antonio approaches Shylock early in G15, asking for a loan of 3 million gold. Shylock agrees, provided that Antonio pay back the loan in three months or give up his heart to Antonio.

Tropes associated with Shylock:


 * Adaptational Villainy: Inverted - Shylock's considerably less villainous in Mabinogi than he was in The Merchant of Venice.
 * Despair Event Horizon: Near the end of G15,
 * Hates Being Touched: According to Owen.
 * Berserk Button.
 * Have a Gay Old Time: His name is an aged slur against Jewish people.
 * Gosh Dang It to Heck: It's still censored in the chat.
 * Pound of Flesh Twist: Averted - legal loopholes won't save Antonio this time.
 * Revenge Before Reason: Against Antonio.
 * Pound of Flesh Twist: Averted - legal loopholes won't save Antonio this time.
 * Revenge Before Reason: Against Antonio.

Bella
"(Shakespeare concerning Bella)"

A strange girl introduced in G15 that Shakespeare meets just as he arrives on Erinn, the two spend three years together and fall in love during that time. Bella is suddenly torn from Shakespeare when a group of Fomors attack the two lovers and take Bella way, leaving Shakespeare to die. At the end of G15,

Tropes associated with Bella:


 * Chekhov's Skill: Retroactive version; she taught Shakespeare Enthralling Melody, which he used to save the children of Partholon.
 * Instrument of Murder.
 * Improvised Weapon.
 * Mysterious Waif.
 * Waif Fu: It's not what she's best at, but she can fight.
 * One Mario Limit: Might want to have considered renaming her...
 * Mysterious Waif.
 * Waif Fu: It's not what she's best at, but she can fight.
 * One Mario Limit: Might want to have considered renaming her...

Owen
"His silver hair is cropped and combed with authoritative precision. Though his skin appears fine and pale, and he is impeccably dressed, you cannot help but notice the subtle signs of aging on his face. There is a hint of longing in his eyes, as he gazes out over the sea."

The Fleet Admiral of the Aliech Regime, stationed at Belvast. Owen achieved prestige when he managed to capture the unassailable Belvast Island, which was a Pirate stronghold at the time. He achieved this through landing hot air balloons on the island, rather than attacking by sea.

Owen aids the player throughout G15 and G16, especially by providing

Owen appears to be based off Macduff from the original Macbeth.

Tropes associated with Owen:


 * A Father to His Men.
 * An Officer and a Gentleman.
 * Asskicking Equals Authority: A rare positive example; he has his victory in Belvast to thank for his high rank.
 * Bitch in Sheep's Clothing: Scathach implies he's this, but nothing comes of it.
 * Four-Star Badass.
 * Good-Looking Privates.
 * I Did What I Had to Do: Owen finds no joy in his military exploits, seeing them only as something that had to be done.
 * Red Oni, Blue Oni: Blue to his brother, the hot-tempered Odran.
 * Royal Rapier.
 * To Be Lawful or Good: Owen prefers that the law be followed, but he's not above bending it to do what's right.

Scathach
"A beautiful lady stands alone in the wreckage. Though the sun filtering through the rocks cast her in a warm light, a chill runs through your bones as you approach. What is this cold ire in her eyes...?"

Admiral Owen's lover, cursed into taking the form of a hideous and malevolent witch during the day. She's forced to live alone in a cave in Scathach Beach to hide her curse. Her Witch form plays a role during G16 by warning the player of what Shakespeare is up to.

Scathach is partially based off the three witches from Macbeth except that she is only one witch.

Tropes associated with Scathach:


 * Absolute Cleavage.
 * Amazing Technicolor Population: One person example; Witch Scathach is blue skinned.
 * Genre Savvy: Lady Scathach knows very well that her witch side would try to emotionally manipulate Owen if she didn't lock herself away in her cave.
 * Ms. Fanservice: Lady Scathach.
 * Fetish Retardant: Witch Scathach on the other hand...
 * No Sense of Personal Space: Witch Scathach doesn't believe in keeping her hands to herself...
 * Polar Opposite Twins: Technically, they're both just the same person, but Scathach's lady and witch forms couldn't be more seperate; Lady Scathach is kind though grim, and Witch Scathach is open but cruel and manipulative.
 * Purple Eyes: Lady Scathach, very softly. It's possible to mistake them for blue unless you look closely.
 * Red Eyes, Take Warning and Glowing Eyes of Doom: Witch Scathach.
 * Stripperific: What her portrait doesn't show is that her dress also bares her shapely hips from the waist down. It really leaves very little to the imagination.
 * Trickster Mentor: Witch Scathach, possibly. She does provide warnings to the player and Owen as to actions, but it's unclear if she's really doing it for their benefit or if it just amuses her in some strange way.

Eirawen
"'The princess carries herself with all the grace and elegance you would expect from the heir of Aliech. A pair of violet eyes burn with determination on her snow-white face.'"

The abrasive princess of the Aliech Kingdom of the Uladh continent. As King Ethur Mac Cuill II's seemingly only child, she is the first in line of succession for the throne. However, her inheritance of the throne is called into question with the appearance of the legendary Knight of Light Lugh Lavada, who reemerges in time to demand his right to the throne. Suspicious of Lugh Lavada and the nature of her father's death, she asks for the aid of the Milletian in order to find the truth and help reclaim the throne.

Her role in Generation 16: Macbeth parallels Malcolm from the original play, while her father parallels King Duncan.

Tropes associated with Eirawen:


 * An Ice Person: Subtle, but she wields an Ice Wand and casts Ice Spear.
 * Bad Boss: Poor, poor Betty...
 * Bratty Half-Pint: Until Character Development.
 * Break the Haughty:
 * Cry Cute: Eirawen finally giving into all the traumas that have been piling up on her and just letting loose her tears marks the start of her softening up.
 * The High Queen: After G16.
 * I Owe You My Life: She doesn't actually say it, but her demeanor towards you noticeably softens after you save her from assasins.
 * Little Miss Badass: She does fight on the front lines alongside you during the attack on Tara Castle.
 * Only Sane Man: She immediately and correctly deduces that
 * Purple Eyes.
 * Security Cling: To you, provided you opt to give her a hug after
 * Spell My Name with an "S": Was initially "Eremon".
 * Sugar and Ice Personality.
 * Trauma Conga Line: It's hard to blame her for being so harsh, considering all that happens to her in such a short space of time.
 * Trying Not to Cry: She doesn't grieve for her father very openly during the first quarter of G16, but this all comes crashing down when
 * Cry Into Chest: Provided you give her a hug.
 * The Woman Wearing the Queenly Mask: Well, little girl wearing the queenly mask. Despite her youth she has a very forceful personality.
 * White-Haired Pretty Girl.

Lugh Lavada
"...I cannot see what the future holds for you. But I can tell you this. Light and darkness...those are two different names of the same thing....The moment God enters the picture of the humans in the name of goodness and justice...you will run into me again."

The legendary "Knight of Light", who led humanity to victory during the Second War of Mag Tuireadh, in place of the petrified Morrighan and deceased Nuadha. In honor of his heroism he was given the throne following the war, but he later abandoned it and vanished somewhere into the world.

Lugh Lavada is a stand in for the eponymous character from the original Macbeth.

Tropes associated with Lugh Lavada:


 * The Ace.
 * Asskicking Equals Authority.
 * Authority Equals Asskicking.
 * Cool Sword: Pragarah, but he also wielded Caliburn at some point before it changed into the form of Brionac.
 * Irony:
 * Dangerously Genre Savvy:
 * Heroes Prefer Swords.
 * Knight in Shining Armor.
 * Life Drain.
 * Named Weapons: His two-handed sword Pragarah.
 * The Red Baron: Known as "The Knight of Light."
 * Life Drain.
 * Named Weapons: His two-handed sword Pragarah.
 * The Red Baron: Known as "The Knight of Light."
 * The Red Baron: Known as "The Knight of Light."

Eiry


A spirit sealed within a basic weapon of some sort, Eiry is given to you directly upon your arrival to Erinn. She serves a double purpose; to give out Tutorials, and to serve as a slightly better than average first weapon to use. She leaves the player's side for good after reaching level 26 (Human), or completing a certain beginner quest (Elf and Giant).

Tropes associated with Eiry:


 * Chuck Cunningham Syndrome: As of G13, Eiry is no longer given to new players. She no longer exists.
 * Empathic Weapon: You can later make more, all of which are somewhat more helpful than Eiry, but also much more demanding.
 * It May Help You on Your Quest: Subverted in that you're told straight off just how she'll be helpful.
 * He Knows About Timed Hits: Eiry provides most of the Tutorial for the early game.
 * White-Haired Pretty Girl.

Ferghus
"His bronze complexion shines with the glow of vitality. His distinctive facial outline ends with a strong jaw line covered with dark beard. The first impression clearly shows he is a seasoned blacksmith with years of experience. The wide-shouldered man keeps humming with a deep voice while his muscular torso swings gently to the rhythm of the tune."

The smith of Tir Chonaill. Notorious amongst players for his poor repair skills; many a blade or armor plate have met an untimely end due to his ineptitude.

Tropes associated with Ferghus:


 * The Blacksmith: Although horrible at repairs.
 * Butt Monkey: Almost every mention or appearance he has in the story will take potshots at his shoddy repair work, usually when the Milletian is in need of something to be fixed and Ferghus is the one they need to turn to.
 * Casanova Wannabe: When the game is not commenting at his repair skills, portraying him as this is one of the few other ways the game pokes fun at his character. His remarks to Ysolte on her blue eyes resembling those of Priestess Adelia, the namesake for Adelia Stream, is one of the more recent examples of this behavior.
 * Flanderization: While his repair skills have been the butt of jokes since the pre-release preview videos, Ferghus was just as developed of a character as most of the other town NPC's -- that is, to say, minimally developed and only saying the absolute essentials for quests. However, as more Generation updates were released and actual players began to genuinely hate him for breaking their weapons, devCat took notice and made "bad repairman" the very essence of Ferghus's character whenever he's mentioned in the story text.

Cecilia


A young girl from Emain Macha who was recently pushed into Commerce by her best friend Ysolte. The two are saved by a martial artist named Keane, and Cecilia falls helplessly in love with him. Later on in the side quest, Cecilia begins to learn martial arts from Keane. Depending on the player's actions during the short side story she appears, in she can either marry Keane or fall in love with the player instead.

Tropes associated with Cecilia:


 * Clingy Jealous Girl: She can act surprisingly mean to romantic rivals.
 * Feminine Women Can Cook: Averted - Cecilia can cook, but fire scares her so she prefers not to.
 * First Girl Wins: She's the first of the three to be introduced, and can become this if she marries Keane or falls in love with the player - it's more about your personal evaluation of what winning is.
 * Happily Married: If she married Keane.
 * Hurricane Kick.
 * Mama Bear: Herbert learns not to mess with Keane the hard way.
 * Power Fist.
 * Relationship Values.
 * Three Faces of Eve: Cecilia's the child.
 * Took a Level in Badass: She goes from a helpless little girl to a competent fighter by the end of the story.

Ysolte


Cecilia's assertive best friend, Ysolte is seemingly less then impressed in Keane, but falls for him as well. Like Cecilia, Ysolte learns martial arts under Keane.

Tropes associated with Ysolte:


 * Cleavage Window.
 * Everything's Better with Spinning: She's taught the Spinning Uppercut fighter ability from Mina.
 * Shoryuken.
 * Happily Married: If she marries Keane.
 * Kicked Across The Room: Courtesy of Drop Kick.
 * Mama Bear: Don't mess with Keane, or Cecilia.
 * Megaton Punch: She's also taught Focused Punch.
 * Power Fist.
 * Relationship Values.
 * Three Faces of Eve: Ysolte's the wife.
 * Took a Level in Badass: Same as Cecilia.
 * Tsundere.
 * Ungrateful Bastard: She isn't the least bit thankful of the player's part in the rescue at the start of the side quest.

Mina


Keane's first disciple, she helps in assist the two girls at the start of the side quest. She becomes the girl's romantic rivals after their designs on Keane become clear. Mina was once a Bandit Siren, until Keane defeated her in battle.

Tropes associated with Mina:


 * Best Her to Bed Her: Mina once swore that she would only follow a man who could beat her in battle. Keane was that man.
 * Love At First Punch: An unusual male-on-female variety; Mina's first meeting with Keane involved him beating her up.
 * Boobs of Steel.
 * Cool and Unusual Punishment: She interrogates "Zippy" Nipmore by... stepping on him.
 * Happily Married: If she marries Keane.
 * Heel Face Turn.
 * Mama Bear: Notice a pattern?
 * Meganekko
 * Ms. Fanservice: Big boobs and hot glasses!
 * Not Now, Kiddo: She has a tendency to belittle Cecilia by comparing their ages with the latter gets uppity.
 * Power Fist.
 * Sinister Scythe: She wielded one during her bandit days.
 * Three Faces of Eve: Mina's the seductress.