Shin Megami Tensei I/YMMV


 * Darkness-Induced Audience Apathy: When the world slowly grows more and more crapsack, and the canon route involves murdering nearly everyone, do you honestly think any of the characters deserve to win? Then again, it could be Fridge Brilliance to show that even the Neutral path can be just as bad as Law and Chaos.
 * Ensemble Darkhorse: Alice's first appearance is in this game, as a minor character who exists solely to provide motivation to a couple of side villains, and doesn't even fight. She was so memorable that she's been brought back numerous times and is usually depicted as being very strong.
 * Freud Was Right: Even discounting the insanely popular Mara, quite a few demons have designs that resemble human genitalia.
 * Game Breaker:
 * Zio's many forms stun almost everything in the game. With high enough speed, the heroine can immobilize pretty much everything before it even has a chance to move. The Bufu line of spells works just as well, but you need demons for those.
 * Marin Karin and attacks with similar effects are even worse. Most enemies, including bosses, are capable of being enthralled, and will then for the next few turns keep hitting themselves (compared to the one-round stun of Zio, that's quite the upgrade).
 * Goddamn Bats: Not even Inherently Funny Words can alleviate the horror after one round too many of, "Bucca-Boo used Maha-Bufu!".
 * Hilarious in Hindsight: This game is infamous for having Random Encounters everywhere, notably even inside a lively shopping center. Shin Megami Tensei: Strange Journey, released 17 years later, features a shopping mall dungeon.
 * Player Punch: Not too long after the game begins, at one point, you come home and, naturally, visit your mom. What seems like typical mother-son banter takes a turn for the worse when.
 * Seinfeld Is Unfunny: The game was truly revolutionary in its treatment of the post-apocalypse, demons, morality and the like... and everybody in Japan proceeded to rip them right the hell off, from Neon Genesis Evangelion to Super Robot Wars to Soul Eater (the latter being a kind of Lighter and Softer Deconstructive Parody, that's how far we've come). Seeing what made the original game so unique can be somewhat harder in this day and age. The gameplay also suffers from this in a huge way: in 1992, the first-person dungeon crawling was relatively unique in execution. For anyone used to post-Quake 3D navigation or PlayStation 2-era and beyond user interfaces though, the game will want to make you tear your eyes out in frustration over how clunky it is. The mapping feature itself requires you to open two menus alone.
 * The Playstation version lessens the gameplay element of this a little, with interface improvements and graphical upgrades.
 * The years have not been very kind to the game as well, the game's combat and leveling up are pretty bare bones compared to Nocturne's.
 * That One Sidequest: Want to get those Game Breaking weapons from the Fiends? Good luck finding them, as they appear in certain areas with 1/256 chance of them appearing, with the weapons appearing with a equal 1/256 chance.