Ultima Online/YMMV


 * Demonic Spiders: Seriously, is there a magical enemy that doesn't follow the poison-paralyze-flamestrike pattern?
 * Fanon: Shards from the Gem of Immortality can make up any number of alternate Britannia worlds. Private servers are considered one of the many shards from the gem, and some have their own backstory.
 * Game Breaker: Many over the years, magic, plate mages, crossbows, animal taming, bards, and of course "Vas Corp Por".
 * Germans Love David Hasselhoff: The game is bigger in South Korea than it is in the US.
 * Goddamned Bats: Sewer rats and slimes. They're everywhere. They pose no threat to anybody, but they tend to interrupt healing and spellcasting with their nips.
 * More Popular Spinoff: Many Ultima Online players have never heard of the single-player Ultima RPGs, or have never played them.
 * They Changed It, Now It Sucks: Very nearly everything they've ever changed. Trammel, the notoriety system, labeling potions so you can't give newbies purple ones to watch 'em blow up. Stopping potions from chain-exploding et cetera. EVE Online was originally created by a group of former players upset at the restrictions to PVP and griefing.