The Void (video game)

""Now you can hold color in your heart.""

- Nameless Sister

""All the easy routes only lead down. Or haven't you understood anything?""

Originally released in April 2008 in Russia, it is also known as Tension (or The Void) to English audiences.

Created by indie developer team Ice-Pick Lodge, known for their previous game Pathologic, The Void is set in what is assumed to be the afterlife, or at least an afterlife. The player is a Lost Spirit who has lingered briefly in the Void while their way to Absolute Death - in an act of mercy, a woman known as the Nameless Sister shares a Heart with the spirit, enabling him to hold Color, a substance vital to survival in the Void.

From that point on, the spirit must survive in the harsh realm of the Void, earning the favor of the naked, capricious Sisters and being careful not to anger the powerful and self-righteous Brothers, guardians of the Sisters. Other hazards abound in the Void such as Predators, strange and hostile beasts animated by errant color and the Void itself, which slowly drains the color out of spirits travelling through it - all while trying to figure out just what exactly is going on!

The game debuted to good reviews, Rock Paper Shotgun in particular calling it "the most important game you are GOING TO FUCKING PLAY", and elsewise getting good scores from various publications despite remaining somewhat obscure. Many have noted the game for its difficulty, as the game is quite unforgiving compared to most and will happily let you paint yourself into an Unwinnable corner if you make too many mistakes, not being particularly willing to hold your hand through much of anything. It's recommended that you read the official walkthrough.

"Triumphator: Giving is an unquestionable evil, so taking must be an unquestionable good!"
 * Anyone Can Die: All the Brothers and Sisters you meet can be killed. Yes, all of them.
 * Arc Words: A bit of a borderline example, but the phrase "We hold life's transcendent pains apart" is commonly repeated throughout the Multiple Endings.
 * Ascend to a Higher Plane of Existence: The goal of the game. You can either try to ascend yourself or send a chosen Sister in your stead.
 * Awesome but Impractical: The Ritual glyph, usually. It's powerful, but takes a long time to set up, is expensive, and can easily miss your target. The area-of-effect shockwave is useful for taking out large groups of enemies, but during boss battles you're generally only fighting one target. (The exception is Caterpillar, who Ritual actually is useful on.)
 * Back From the Dead:
 * Beautiful Void: Fitting, given that in some markets the game is even called "The Void". With the exception of the Brothers, Sisters and the occasional monster there is no one in the void to interact with, leaving you depressingly alone just about all the time.
 * Berserk Button: Giving the Sisters too much Color will piss the Brothers off big-time. There are also a number of other things that will set them off - doing just about anything too wrong will have them coming to kill you.
 * Big Brother Mentor: Perhaps literally! Montgolfier and Patriarch genuinely care about you, whereas some Brothers are pretending to be this but aren't.
 * Blonde, Brunette, Redhead: Played with. The Sisters are brunettes, redheads and white haired pretty girls.
 * Blue and Orange Morality: The Brothers' morality seems extremely strange from our perspective.

"Pit: His color shall fail! His hammer shall FALL! His voiccccceeee...shall quiver."
 * Bonus Boss: Tyrant could be considered this -- though almost all of the Brothers are technically optional, Tyrant is the one you're least likely to fight, since he doesn't and is the hardest to anger (as he has two Sisters, not one). He also isn't lying about being the strongest of the Brothers.
 * Boss Banter: The Brothers will talk almost constantly, in the form of long prayers to Color. They have been transcripted here if you're interested.
 * Boss Vulnerability: The giant predators must be waited out, while the Brothers can always be harmed.
 * Body Horror: Just one look at any of the Brothers should give you an idea of what the Nightmare will do to you.
 * Brainy Brunette: Ima.
 * Capital Letters Are Magic
 * Censor Chains: When interacting with the Sisters to give them Color, they're completely naked save for binding chains that, for the most part, obscures all of their "fiddly bits". These chains, which apparently restrict their power and free will, are made out of anything from smoke, fire, bright points of light, and in one case literal chain links made out of light. For the most part the appearance of each sister's chains fit in with their personality (for example, the aforementioned chain sprites appear on a Sister that is, fittingly, chained to a piece of torture equipment) Of course, every time you open up one of the Sisters' Hearts, some of the chains disappear until the Sister is "free", both in terms of being released from her binds and having nothing to hide her modesty anymore. Not that any of them seem to care...
 * Climax Boss:, fought at the end of Agony.
 * Color Coded for Your Convenience: There are seven colors in the game, each of which stand for and do separate things. The Sisters also desire you to feed them color, and the colors they desire tie into their personality.
 * Dating Sim: Has some elements of this.
 * Difficulty Levels: While not in the actual game, forum-goer Throdax has made two patches for "easy" and "medium" modes here. These patches were acknowledged on the game's website, and it's recommended that you use them if you aren't using the official guide.
 * Damsel in Distress: Pretty much the Sisters. They are chained in their chambers and all they can do is beg/trick/seduce you into helping them. They won't even say a word if you kill them!
 * In case of Ima, she is chained to a crucifix while a swinging pendulum is above her head. The pendulum drops slightly each time you fill a heart.
 * Does This Remind You of Anything?: Non-comedic example; many of the Brothers seem quite abusive to the Sisters, and refer to them as bloodthirsty beasts who must be put down for their own good and the good of others. It's like they don't think women are actual people or something.
 * Adding on to this: Mantid seems relatively nice to the Spirit, willing to tolerate him and give him a chance. He is also quite calm and composed compared to the other Brothers. However, all of the Sisters seem to hate him, making bitter remarks about him whenever he is brought up -- even moreso than the other Brothers. In addition, his Sister, Uta, is the most depressed and pessimistic of the Sisters. Despite putting on a kind face, Mantid appears to be quite the Domestic Abuser...
 * Downer Ending: One of them, anyway. Maybe.
 * None of the endings are exactly happy. All of them seem to imply that.
 * Driven to Suicide:
 * In the Russian version, it is hinted that the protagonist died on the Surface that way.
 * Dual-Wielding: Whaler.
 * Easy Road to Hell: Kind of, though it has more of an emphasis on "going to Heaven is hard".
 * Eldritch Abomination:
 * Eyes of Gold: The hero has these. Ava and Ire actually call him "Golden Eyes".
 * Fate Worse Than Death: Absolute Death. What could be more frightening than death within death?
 * Final Death: The "Absolute Death", as mentioned above. Nameless Sister's description is essentially this trope's description verbatim.
 * Fiery Redhead: Una, literally and figuratively. Inverted with Ire, though.
 * First Girl Wins: You can ascend the Nameless Sister. It's hard though...
 * Flunky Boss: Caterpillar and Whaler. It's also the former's only way to actually harm you.
 * Gainax Ending: Except for the Nonstandard Game Over, all the endings are just shots of the Surface overlayed with vague, philosophical poetry that is guaranteed to make your brain blow a fuse. Then the credits roll. That's it.
 * Get Back Here Boss: Tyrant is always faster than you, even if you have 100% speed.
 * Gravity Master: Caterpillar.
 * Grey and Gray Morality: The Brothers may be inexplicable assholes, but they are protecting what is effectively their version of heaven and some of them actually care about you. The Sisters may seem like helpless damsels, but most of them are either just using you or apathetic and ready to die.
 * Heaven / Hell:
 * Heroic Mime: Justified. The Spirit actually is mute.
 * Heroic Sacrifice:
 * Hopeless Boss Fight: Early in the game, various Brothers will give you tasks and a time limit to perform them. If you fail to complete them in time, they will attack you in the form of one of these. Inverted in that losing the battle (as you're supposed to) will kill you; at that point in the game it is only just barely possible to defeat them if you've prepared for it.
 * Impossible Task: Mantid and Warden love these.
 * Innocent Fanservice Girl: All of the Sisters.
 * Ava, however, isn't that innocent...
 * Irony: Attacking a Brother with the Color he's currently praying to, especially if it's the killing blow.
 * I Will Protect Her: What the voice of Color urges you to do when the Agony begins.
 * Knight Templar: The Brothers, or at least the younger ones.
 * Last Girl Wins: If you choose Ole.
 * Large Ham: Pit.
 * Large Ham: Pit.

"Eli: That's my talent. I can combine. Create. Invent. Build. Work. Telling you to note what will happen Above, if you free me."
 * Really, just download the prayers to Color in the link above and listen to Pit's. He's hilariously over-the-top in just about everything he says.
 * Let's Play: There is one by CannibalK9, starting here.
 * Level Up At Intimacy 5: If you open Sister's hearts, they will allow you to go in their chambers and travel to other sisters. It is also implied that the chambers of a happy Sister give more Color.
 * Life Drain: Caterpillar's flunkies do this if you get too close.
 * Luck-Based Mission: The fight with Tyrant can have some elements of this, since the locations where his poison gas clouds pop up are random.
 * MacGuffin Girl: All of the Sisters.
 * Marathon Boss: The giant Predators, who aren't really that threatening, but take a very long time to beat, as it takes a while to damage them at all.
 * Martyr Without a Cause:, though it's justified in a way; they didn't just commit a Heroic Sacrifice, they were also Driven to Suicide.
 * Meaningful Name: A few of the Brothers have these; Patriarch is the oldest brother, Montgolfier is a balloon man, Pit has a giant drill for legs and tunnels through the ground, and Warden's giant ribcage lets him trap people. Sister Echo repeats dialogue from other Sisters.
 * Echo doesn't just repeat things, she reinterprets them. So much so that one of her opening monologues is a much peppier spin on Sister Nameless' bleak, game opening "This is a desert on the threshold of death". Interestingly, this makes for as much of a personality as it would if she had just been mimicking, as she frequently contradicts her own words for the sake of saying the opposite of what another sister says.
 * Men Are Better Than Women: In the beginning, the story seems to be criticizing patriarchy; the Brothers are pretty unambiguously the antagonists, and are caricatures of every negative male stereotype. However, by the endgame,
 * Most Gamers Are Male: The developers probably think this, if the absurd amount of Fan Service with the Sisters is any indication.
 * Multiple Endings: Thirteen of them, though one is just a Nonstandard Game Over.
 * Musical Assassin: Triumphator.
 * Names to Run Away From Really Fast: Tyrant.
 * Nice Job Breaking It, Hero: Several Sisters and Brothers berate you for your misuse of color when they reveal to you that.
 * Nintendo Hard: The game basically tells you where you are and gives you a vague idea of what to do, and then sends you on your way. The game's esoteric, tense and survival-based nature means you can easily end up mismanaging your resources and causing your unavoidable death several cycles later. Getting the hang of thing takes a while.
 * No Name Given: The first Sister you meet in the game, appropriately referred to as "Nameless Sister" by your in-game journal. It's heavily implied that, because she was born after the Color left the Void, she was never given one.
 * Nonstandard Game Over: Taking too long to complete the game will result in one of these,.
 * Older Than They Look: Hinted when Ole says that while waiting for the Soul to come to the Void she hasn't changed a bit. The main character, on the other hand, looks old enough to be her father now. Justified by the fact that the Sisters are born just when they.
 * Our Souls Are Different: For one thing, they have an anatomy!
 * One-Woman Wail: Found in the tracks called "The Adit" and " "
 * Poisonous Person: Tyrant's only offensive attack is summoning clouds of poisonous gas.
 * Punch Clock Villain: A few of the Brothers seem to be this. Averted hard with most of them, though.
 * Puzzle Boss: The giant Predators.
 * Rage Against the Mentor: You will eventually stand up to the Brothers. Probably when they.
 * Rush Boss: Most of the Brothers, in contrast with the giant Predators.
 * Whaler in particular; he turns into more and more of a Glass Cannon as the fight progresses, to the point where you can kill him in one hit if enough time has elapsed. In addition, his vulnerability wheels never fall off, making him the only boss that is actually capable of dying in a single hit.
 * Scenery Porn: Very much so in Sisters' chambers, in other places usually combined with Scenery Gorn.
 * Screw Destiny: It's never explicitly stated that, but  certainly feels like this, especially due to how difficult it is.
 * Screw This, I'm Outta Here:
 * Shout-Out: To several games in the forms of Easter Eggs.
 * Single Phlebotinum Limit: Color does just about everything in the Void, for good and ill. Sort of averted in that there's seven types of it that do varying things, but all of the different colors allow for your survival and power glyphs.
 * Stationary Boss: Triumphator. He can teleport, but once he does, he's stuck in place for a while until he decides to teleport again.
 * Symbol-Drawing Interface
 * The Stoic: Mantid and Uta.
 * Talking to Himself: Due to the Loads and Loads of Characters, each actor plays two or three of the Brothers or Sisters. Due to the common use of filters, this usually isn't that noticeable, but unfortunately leads to problems in the Brothers' Boss Banter. Each voice actor only recorded one set of it, usually with a particular Brother in mind. The same clip is used for all Brothers played by that voice actor, and it's very noticeable.
 * It's particularly jarring with Patriarch (who is one of the calmest and nicest Brothers), whose prayers are recorded with Pit's voice, of all people.
 * The Tease: All Sisters strip, stretch out or dance in front of you when you give them color. Some are not aware how hot they are, but some use it to make you give them more color. Ava even promises a reward.
 * Theme Naming:
 * All Sisters have three-letter names. (Well, except for Yani and Echo, but that's due to the translation; in Russian, "ya" and "ch" are both single letters.)
 * All the Brothers except for Montgolfier and Triumphator are named after nouns or adjectives.
 * The Three Trials: As part of the apprenticeship, you are given three trials. Subverted, though, because.
 * Timed Mission: The entire game, really. The only time you're free of this is in the chambers.
 * A more specific example is the fight with Whaler. If he manages to attach four floating heads to himself, it's an instant Game Over.
 * Title Drop: "The Void" is obvious; "Turgor" less so.
 * Title Theme Drop: Not quite, but the final chapter's overworld music quotes it heavily.
 * Toxic Phlebotinum: Certain types of color can kill Sisters if given to them. Also, the use of color in a chamber causes damage to the chamber, which causes it to deteriorate from a quiet, bleak but productive place to a barren, monster-ridden hell.
 * Treacherous Advisor: Damn near everybody. This includes . The Nameless Sister, Ole, Patriarch and Montgolfier all genuinely care about you, but have odd ways of trying to protect you.
 * Ugly Cute: Lets Player CannibalK9 cynically points out that if miniature figures of the Brothers were made, people would probably consider them 'cute', even though they're Eldritch Abominations.
 * Video Game Caring Potential: There is something oddly... delightful (not like that, you weirdo!) about seeing a Sister move around happily while freed from her bonds. Ole's is probably the cutest, considering she's your personal sister and also playing on a swing! Awww.
 * Plus, the more Color you offer to a Sister, the more respondant they'll be when you enter their chambers. Again, Ole seems to take the cake, since she begins staring mournfully out the window of her chamber, then turning her head, then standing up! It's better than it sounds, believe us.
 * Video Game Cruelty Potential: Poisoning a Sister.
 * Voice with an Internet Connection: Just about everyone pulls this.
 * Weapon of Choice:
 * Mantid: Lots of Blades On Sticks
 * Whaler: Cool Sword
 * Patriarch: Carry a Big Stick
 * Triumphator: Musical Assassin
 * Ironclad: More Dakka / Big Freaking Gun / Natural Weapon
 * Caterpillar: None
 * Warden: Natural Weapon / Bloody Murder
 * Pit: This Is a Drill / More Dakka
 * Tyrant: None
 * Montgolfier: Throw Down the Bomblet
 * Wham! Episode: The game manages to pull off two in quick succession -- the first occurs and then the beginning of Confusion, where . The focus of gameplay tends to shift after this as well.
 * What the Hell, Hero?: Subverted - the Brothers call you out on just about everything constantly, despite you not really doing anything morally wrong. By their standards, however...
 * White-Haired Pretty Girl: The Nameless Sister, Uta, Yani, Eli, and Ole.
 * Woman in White: The Nameless Sister has white hair and a white dress.
 * Woman on Fire: Una.
 * Worm's-Eye View: When the brothers first appear, the camera is at ground-level and tracks their heads as they walk over the camera.
 * Wrench Wench: Eli.
 * Worm's-Eye View: When the brothers first appear, the camera is at ground-level and tracks their heads as they walk over the camera.
 * Wrench Wench: Eli.