Portal 2/Awesome

"Wheatley:
 * Chell's awesome portal ninja skills in this trailer. You wish you could be that cool in-game. It just goes to show why Chell survived all those tests in the first place.
 * Seeing the old test areas for the first time. They are big.
 * The very last move the player makes in Portal 2's single-player campaign is extremely awesome.
 * Lampshaded by the Lunacy achievement you get right after. The description is "That just happened."
 * Also lampshaded by
 * Made even more awesome because Valve, according to the commentary, refused to let that scene fall victim to Reality Is Unrealistic and found a way to sell the final shot taking exactly 1.4 seconds to arrive at its destination, which is until you get to the fridge for a post-game snack.
 * Not to mention the fact that Chell,
 * One should remember that GLaDOS could've killed her twice.
 * Wheatley, towards the end of the game, Even GLaDOS admits it was good.
 * One should remember that GLaDOS could've killed her twice.
 * Wheatley, towards the end of the game, Even GLaDOS admits it was good.

GLaDOS:"

" :
 * Wheatley does it earlier by Even a  idiot can have a moment of brilliance.
 * When fighting the midway boss, and the mood changes from
 * Doubles up as a CMoA for Valve, managing to change the mood again, from
 * Cave Johnson's final message turns into a rant where he rejects the notion "when life gives you lemons, make lemonade" by saying he'll have his engineers invent combustible lemons in order to burn down life's house.
 * GLaDOS also gets one when she
 * GLaDOS also gets one when she

GLaDOS:"

": You have been a thorn in my side long enough!
 * GLaDOS deserves an awesome label for
 * And later, when she
 * The solution to the final chamber of course 3.
 * It's so awesome that despite being one of the hardest, most frustrating puzzles, beta testers insisted it be kept in the game.
 * , if you let him think long enough during, offers up a Pre-Mortem One-Liner.


 * Yeah, well, THIS thorn is about to take you down! ...Man, that sounded a whole lot better in my head."


 * GLaDOS deserves a mention during the lift to the final area.


 * This life-sized animated puppet of Wheatley a fan made.
 * Proposing with Portals. Both heartwarming and awesome at the same time.
 * What makes it all the more awesome is that it actually was Ellen McLain providing GLaDOS' voice for that project.
 * Really, the design of the game means that solving any puzzle or test chamber can feel like a crowning moment of awesome for the player, depending on how much trouble you find them before you solve them.
 * Atlas approaching  at the end of Peer Review. Might not sound like much at first, but as far as they know, she was a monster that could kill them easily and even gives G La DOS a freak out moment. Yet he still gets up the courage to approach her despite P-Body's protests.
 * He even shows signs that he knows  isn't even that threatening with his first move of.
 * Cave Johnson's plan to scam the Multiverse deserves a mention for the sheer balls of it.
 * More of a CMOA for Team Fortress 2 players, but a sneak preview of the long-awaited "Meet the Pyro" video is playing on one of the computer monitors.
 * Some versions of Aperture Science are doing far better than others. How much better? One of them bought out Black Mesa and cancelled the test that would lead to The Resonance Cascade.
 * "Dark Cave" produced a portal gun that works anywhere.
 * One Alt!Cave, who is just a freshly fired junior claims representative, sneaked into the recording room to let everyone know that Aperture's president (Doug Rattman) is embezzling funds. Even when he's not the CEO of Aperture, Cave Johnson still manages to be a total badass.
 * "I'm going to attempt a manual override on this wall. Could get a bit technical! Hold on!" Then he smashes your hotel room into the wall. That's the moment realize the game is going to be pretty awesome overall.