Police Quest/YMMV


 * Accidental Innuendo: In Police Quest 3, if you click the hand icon on the "mindless executive toy" in the psychiatrist's office, he says "Would you mind not playing with my balls, please" (may also double as a reference to Police Academy Citizens on Patrol).
 * Anvilicious: Very much so, but it is Police Quest after all. The law is the law in this game.
 * So much the game was criticized because players would act the way they saw police officers behave on TV or in movies; when in real life, that gets you and others severely hurt or even killed. There were even people saying why you couldn't just take out your gun and shoot everyone.
 * Awesome Music: The credits music for Police Quest: SWAT 2, "Just Another Day in LA", captures the essence of the game perfectly.
 * Big Lipped Alligator Moment: The entire terrorist hijacking scene in Police Quest 2 has nothing to do with the main plot. It just serves to make the flight to Steelton a bit more exciting, and afterwards is never referred to again.
 * Complete Monster: The villain in Police Quest: Open Season.
 * Funny Aneurysm Moment:
 * In Police Quest 2, when you hit pause you get a screen saying that every cop needs a break now and then. The unpause option on the screen? The words: "Let's roll!". It doesn't seem like much until you happen to pause the game as you try to defeat the terrorists on the airplane.
 * The below bug about selling off sidearms to make a profit became a different sort of humorous when the Los Angeles SWAT team got caught doing exactly that around 2010.
 * Game Breaker/Good Bad Bugs:
 * Selling the sidearms of your unused team members in Police Quest: SWAT 2 will solve all your financial problems.
 * In Police Quest: SWAT 2, training a terrorist to 100% rifle skill and having him kneel-fire will give him laser accuracy clear across the map. That's pretty handy when about half the missions take place in wide open areas.
 * A minor bug in the original game means it's possible to score 246 out of 245.
 * In Police Quest 1 VGA (this probably depends on the version), when you get into a car accident, the game informs you that you died, but instead of a game over, the game rewinds about a dozen seconds prior to the crash.
 * In Police Quest: SWAT 4, you can get penalized for shooting suspects if you haven't given them proper warning to surrender or they haven't opened fire on you first. Your AI partners and snipers don't!
 * In Police Quest 4, it is possible to question the first witness on the scene right before he walks away. The conversation will carry on, even when he leaves the screen.
 * You can point your gun at people for a game over. However, you can aim away from the person and open fire and the game still implies that you shot them. Sometimes your gun will go to the side of the person's face, over their head, or even just bang the gun up the door.
 * Harsher in Hindsight: There's not a whole lot of games these days that would outright allow you to play as terrorists as Police Quest: SWAT 2 did.
 * Hilarious in Hindsight: There was an occasion in Police Quest 2 where Sonny had the option to call a SWAT team to storm a motel room, but the highlight is how Sonny called in a SWAT team at a crack house, just to open the door with a tank, and run in by himself to disarm the thugs before a SWAT team can get there. In Police Quest: SWAT 2, he has done a much better job in following procedure, and even commands a SWAT unit in Police Quest 4.
 * Ho Yay: Implied with Carey and Nobiles if you click the hand icon on Nobiles in certain screens.
 * Moral Event Horizon: There is one level in Police Quest: SWAT 4 that involves a cult. Investigating the basement reveals an underground grave yard for babies! Naturally, they're more evil than the terrorists.
 * That One Level: Police Quest: SWAT 2's final two missions are one long Marathon Level. The penultimate mission takes place in a huge open space, making it very hard to spot terrorists incoming, since the levels have several random presets. You will lose men along the way. The final mission takes place at the debriefing for the second last mission, meaning that you must carry over everyone you had left from the previous mission and are unable to bring any more backup, except for The Chief, who just happened to be present at the debriefing.
 * Unfortunate Character Design: It looks like Sonny forgot to zip up his jeans in Police Quest 2.
 * Marie has the weirdest, jiggling set of flat breasts you'd ever see in any graphical text adventure game (at least when viewing her from the front).
 * Unfortunate Implications: Police Quest 4 has some very... questionable portrayals of ethnic groups, especially a Korean storeowner.