User:Robkelk/sandbox/Sliding Scale of Setting Lethality

Some settings are more lethal than others.

Sorting from least lethal to most lethal:
 * Contractual Immortality - Death is impossible
 * Death Is Cheap, because it's temporary
 * Death is rare
 * Death is uncommon
 * Anyone Can Die - Death is common
 * Kill'Em All - everyone will die
 * All Deaths Final - nobody comes back from the dead

And a special mention of original-rules Traveller, where it's possible to die during character creation before the game even begins.

For a list of what happens after in-universe death, see Sorting Algorithm of Deadness.

Sorted by type listed above:

Tabletop Games

 * Nobody ever dies in Toon; they're just "bonked" for a few minutes.

Tabletop Games

 * Paranoia gives you six identical characters that you play one at a time.

Tropes

 * They Killed Kenny Again

Tropes

 * Rocks Fall, Everyone Dies