Power Systems

Superpowers within a setting that goes by a universal term by the characters who may have them, such as Quirks, Nen, and Stands. Each person has a power(s) that is unique to them depending on it and how the user may implement it. The superpower of the person may have its title from the user that can help describe what it can do. Depending on the media, a person would only have one power while others may have combo platter of powers.

Anime and Manga

 * Nen from Hunter X Hunter is a technique to use one's aura in different applications. To gain a proper grasp of Nen, one would need to practice the Four Major Principles. Ten is concealing the body with aura where it can give basic defense from emotional and physical attacks. Zetsu is the suppression of aura to the point of transparency. Ren is outputting aura on a high level to increase physical strength and durability. Hatsu is the release of a person's expression of Nen that follows six categories and based on the users' preference. The six categories of auras are born with one of these types, which are Enhancement, Transmutation, Conjuration, Emission, Manipulation, and Specialization. Enhancers can empower their bodies and items, and Transmutors can change their auras to match qualities of known matter or an imagined matter. Emitters can project their aura in different ways, and Manipulators can control living organisms and inanimate objects; Specialists use aura unique from the other five categories. One person is born with one category, but one is not the limit. An Enhancer can show compatibility with Emission and Transmutation. Conjurers and Manipulators can learn Specialization sooner than the others while also showing compatibility to Emission and Conjuration, respectively. Enough Time and training can lead to a combination of powers based on the user.
 * Quirks from My Hero Academia are superhuman powers that usually manifest around the age of four or even when a person is born. They can gain genetically whether from parents and even can have a fusion of the two while also gaining one unrelated to genetic lineage. Quirks fall into three types called Emitter, Transformation, and Mutant. Emitter types can release matter or energy or alter matter in a certain way. Transformation types can make a temporary alteration of their body, whether hardening their bodies or growing into a giant. Mutant types have to a passively active physical mutation that appears on their bodies such as a tail, vine-like hair, or invisibility.
 * Devil Fruits from One Piece gives a certain power to whatever eats it and falls into three types. Paramecia gives an individual to a physical superhuman ability from creating shock waves to having a rubber body. Zoans can transform into an animal, an animal hybrid form, and their original form. Logia has the power to transform themselves into a certain element like fire, light, ice, or smoke.
 * Sigils from Darwin's Game are a power granted by the titular phone app to its players. The app grants a unique yet randomized ability, which means no one would have the same Sigil.
 * Stands from Jojo's Bizarre Adventure which is usually humanoid Guardian Entities that have a unique power related to the user's personality. They can take on other forms such as locks, guns, and even rope. Sub-stands also exist that come with their abilities different from their original Stand.
 * Embryos from Infinite Dendrogram are abilities that players have in the titular VRMMO. Their forms and powers bases on a player's personality, actions, and experiences in the game's world. Depending on the personality of the person can determine one of 5 broad types: Arms, Guardner, Chariot, Castle, and Territory. Embryos can also evolve as the player experiences the game, which may give other skills and Types from its initial development.
 * Kekkei Genkai from Naruto are unique techniques based on the wielders' DNA. They passed down from generations in a clan and followed three types. Dojutsu is eye powers that can enhance perception, Advanced Nature Transformation, by combining two basic chakra natures to make a new one and manipulation of one's body.
 * PSI from Psyren is the ability that Psychicers have that manipulate one's thoughts by over-clocking the brain into three basic types: Burst, Trance, and Rise. Burst is the ability to manipulate the world in a certain way such as telekinesis, pryokinesis, healing, and creating constructs of compressed air. Trance is the ability to manipulate the minds of others and can read minds. Rise is the ability to manipulate the body where one can enhance the five senses, physical strength, speed, endurance, and regeneration from damage.
 * Unique Skills from That Time I got Reincarnated as a Slime are skills that certain individuals can possess. They are unique even if they have similar or the same names, but each has subtle differences from each person. An Otherworlder which reincarnates or summoned usually gains such as skill. Another is by evolving an Extra Skill through training or combining it with another Extra Skill.
 * Abornmalities or Skills from Medaka Box are superhuman abilities possessed by a few humans and categorized as Abnormals. Individuals who possess such power know a Skill Holder. They manifest internally, and user's bodies rarely project them.
 * Minuses are Abnormalities that because of mental negativity. Unlike regular Abnormalities, projection outside of the body is possible and relate to the mental state. Unlike Abnormalities, analyzation isn't possible because of how they defy logic and physics.
 * Branch of Sin from Deadman Wonderland are blood manipulation powers that Deadmen. Each Branch of Sin uses blood in a different way with creating and firing a bullet of blood, scythes of blood, and even bombs.

Literature

 * Peculiarities from Miss Peregrine's Home for Peculiar Children are special powers that manifest in people called Peculiars that can develop from infancy or when one is elderly. There are five categories for Peculiarities, which are Aggressive, Passive, Physical, Internal, Elemental, and Uncertain. Aggressive are active powers, and Passives activation is unnecessary. Physicals grow with the body, and Internals are mental abilities. Elementals have elemental properties like cyrokinensis and pyrokinesis, and Uncertain seems to be more peculiar from the other categories.
 * Graces from Graceling that are unique and strange skills that people gain known as a Graceling. Identified by mismatched eyes and appear within a few months after birth or early in childhood. The skills can sing, giving dreams, extreme capability in fighting, and never sleeping.

Video Games

 * Psychs from The World Ends With You are powers that come from Pins for Players in the Reaper's Game to use. Most Players can only use one Psych while the main character, Neku, can use many.
 * Drives from Blazblue are the manifestation of a soul's power using the force known as Blue. There are two ways a person who can pull the Blue to them or a soul close to the Blue can achieve this power. One can awaken to a Drive or be born with it.
 * Atma from Digital Devil Saga is a virus that can affect humans and allow them to transform into an Atma Avatar, a monstrous form based on mythological entities. A human infected by Atma has superhuman powers and magical ones while changed. Another effect of the disease is how a need to devour another affected by Atma or fall to a crazed state.
 * Persona from the Persona series is manifestations of a person's personality as a "mask" to help face difficulties in life. The Personas base on mythological archetypes that dwell in the collective unconscious. Those who awaken to the potential usually have one Persona unless they have the Wild Card ability that allows a person to hold multiple Personas. They have their unique powers along with influencing their users' physical and mental faculties like superhuman physique and resistance from negative trauma.

Visual Novels

 * Noble Phantasm from the Fate series can come in the form of powers based on the legend related to the Servant along with their summoned class.

Web Comics

 * Natural Abilities and Acquired Abilities from The Gamer webtoon are two types of powers. Natural Abilities that Gaia grants based on the person's most traumatizing aspect in their life, which the main protagonist has the titular ability. Acquired Abilities are those of magic and ki manipulation developed from prior knowledge where one can train themselves through practice and study. Natural Abilities are exclusive to those that Gaia has granted while anyone can learn Acquired Abilities, even Natural Ability users. Clans and guilds train in both magic and ki manipulation while there are individuals who practice in a specialization.
 * Charyeok (or Borrowed Powers from the official translation) from God of Highschool is power from supernatural entities that make a contract with a person. When used by a person, through their imagination and empathy to form a unique power.

Web Animation

 * Semblances from RWBY are a manifestation of a person's innate and personal power, which is unique to each individual. The abilities are a projection of one's Aura and fueled by it. The nature of a Semblance seems to based on a facet of their personality. Dust can also be used to modify a Semblance with the element of its energy.

Western Animation

 * Bending from Avatar: The Last Airbender is the power and art of manipulating one of four elements of Air, Water, Earth, and Fire that certain people can use. Each element has its style and applications; an example would be Waterbending allows the manipulation of not just water but also steam and ice while also being able to heal injuries. The Avatar is only one who can bend all four elements and other abilities.