Tales of Monkey Island/YMMV


 * Acceptable Targets: There’s plenty of emphasis on the Marquis being French. Except that he denies it.
 * Angst? What Angst?: Guybrush isn't particularly upset by the loss of his hand. Elaine gets over it pretty quickly herself.
 * Awesome Music: Tons.
 * Broken Base + Fan Dumb:
 * Oh yes. The Telltale Games forum was a peaceful and likeable community, until Tales was introduced, and the place was overrun by insane loudmouths. Both of the "This sucks compared to the previous games" and "You aren't allowed to dislike it just because it's Monkey Island" varieties. It eventually calmed down though and now the place is friendlier than ever. But you STILL get comments on any Tales-related YouTube video saying "omg teh 3d sux dey shud scrap all da work theyve done and redo it all in 2d!!!!!".
 * Cargo Ship:
 * Before there was Winslow/, there was Winslow/.
 * Apparently, he and The Map are still platonic friends, as he keeps bringing it up even after he is paired with.
 * Complete Monster:
 * The Marquis De Singe.
 * Also, in Chapter 2,.
 * Contested Sequel/Surprisingly Improved Sequel: The general consensus is that the game, while not quite as good as the first three, is a significant improvement over Escape from Monkey Island.
 * Ear Worm:
 * Largo's theme is an in-universe example in Chapter 2, while Guybrush is waiting for his mast to be repaired.
 * From Telltale (a Shout-Out to a fan video and the third game): "Oh, there's a monkey in my pocket,/he's attracting all my change,/his tail is a magnet,/and I think that he's got mange..."
 * Epileptic Trees: Tales is like an incomplete puzzle that invites fans to submit missing pieces: especially regarding the role of the Voodoo Lady in setting the story in motion, and her allegiance and motivation. Also begging to be explained is Elaine's seeming prescience (see Xanatos Roulette on the Video Game page, made even more puzzling as ) -- people even theorise that Elaine has voodoo-like powers.
 * Evil Is Sexy: Poxed Elaine in Guybrush’s eyes, which makes him wonder if he secretly craves LeChuck.
 * Faux Symbolism: According to Telltale Games' forum thread, there are PLENTY of examples of faux symbolism. They include:
 * In Chapter 3, Guybrush and his friends last a few days in the belly of a manatee, similar to when Jonah survived for three days in the belly of a whale.
 * In Chapter 4,.
 * In the same chapter,.
 * In Chapter 5, the map of the Crossroads is shaped like a cross where Christ was crucified. ?
 * Arguable since it resembles more the veve/symbol of Papa Legba, ? This makes it less of Christian symbolism and more a case of the people at Telltale Games actually doing the research.
 * In the same chapter, !
 * Ho Yay: Winslow's man-crush on Guybrush. The fans have exaggerated this.
 * Like You Would Really Do It:.
 * Moral Event Horizon:.
 * Most Annoying Sound: LeChuck's horrendous Evil Laugh in the PC download version of Chapter 1.
 * Never Live It Down: Adam Harrington. Due to his LeChuck's aforementioned horrendous laugh above, fans referred to him as "Mr. 'Harrr harrr harrrrr!' Harrington".
 * Nightmare Fuel: Now has its own page.
 * Shipping: Some players think Guybrush should ditch Elaine for Morgan.
 * Special Effect Failure: In the scene in De Singe's lab in Chapter 2, De Singe and Morgan are quite blatantly standing in front of a flat image of the lab. Presumably this had to be done due to the filesize limit on the Wii Ware release.
 * Squick: Guybrush gets creeped out wherever the Voodoo Lady's personal life is concerned. As the plot involves tracking down one of her ex-boyfriends, it happens quite a bit.
 * The Woobie:
 * While Guybrush has always been this to some extent, in this game, it's taken up a notch.
 * Jerkass Woobie: Hemlock McGee's life keeps getting worse and worse. He only partly seems to deserve it.
 * While Guybrush has always been this to some extent, in this game, it's taken up a notch.
 * Jerkass Woobie: Hemlock McGee's life keeps getting worse and worse. He only partly seems to deserve it.