Star Ocean: The Second Story/YMMV


 * Awesome Art: Chibi as they are, the sprites are appealing and expressive, and the environments are full of color.
 * Cargo Ship: Ashton. Barrel barrel barrel BARREL barrel BARREL barrel BARREL barrel.
 * Demonic Spiders: The game has a handful of these:
 * The Wizard series of enemies can cast powerful magic from afar, but approaching them at close range will cause them to phase out as they teleport to another location. Not only are they invincible to everything except for spells as they do so, they can quickly regain form and blast you with a fireball, stunning you long enough to turn invisible again. An entire group of them can be a problem if you don't have a mage to dish out spells to break up their chanting and teleporting.
 * The goofy-looking hourglass enemies can completely freeze the entire party, and the attack that causes this only takes a full second to start up and doesn't use any MP. If you're fighting a group of them, they can repeatedly chain these attacks together, leaving you utterly helpless as they decimate your party. Thankfully, at least in the PlayStation version, the freeze timer keeps going even if you open the menu, letting you recover from their attack much quicker.
 * The Salamanders and their palette-swap relatives. They have fearsome strength, HP to burn and their breath attacks are capable of inflicting poison, paralyze AND stone in one fell swoop. They're bad enough with a full party, let alone solo runs or coliseum fights.
 * Gulper type enemies. These slime-ish enemy you first encountered at Linga Sanctuary as optional bosses has the ability to devour anyone attacked by it with high chance of success. That's treated like stone status or dying, therefore, close ranged fighters risk on getting killed instantly. This wouldn't raiseva stinker, except for the fact that they can ambush and instantly eat you. Like the Salamanders, these type of enemies are nightmares for solo or coliseum runs.
 * Ensemble Darkhorse: Leon. When the manga adaptation conducted it's first popularity poll, Leon took 4th place (behind Ashton, Claude, and Rena), despite the fact that he hadn't even been introduced to the story yet.
 * First Installment Wins: In a funny way. As this was the first Star Ocean game released outside of Japan, it was the first most Anglophones had any experience with, and to this day it is more or less considered the cornerstone experience of the entire franchise and considered to be the best game of the lot. While there are similar feelings about the game's quality in Japan, it's amplified in America and Europe simply because it was released "first".
 * Game Breaker: Several exploits and facets of the game can render it very easy, especially on the lower difficulties:
 * The Customize skill can grant party members access to powerful weapons well before the enemies' strengths increase to balance. An noteworthy example is that Claude's ultimate weapon Eternal Sphere/Aeterna is customizable just over halfway through the first disc, a weapon that is only truly outclassed after completing the Bonus Dungeon.
 * Eternal Sphere/Aeterna is itself a Game Breaker: beyond an impressive 1600 ATK stat, granting several elemental resistances, and other stat increases, the weapon also shoots out multiple stars with each successful hit. Each star can also damage an enemy, and it is very easy to stunlock any enemy sans the Final Boss and the last boss in the Bonus Dungeon by spamming normal attacks with it.
 * Bloody Armor can be this: it grants invulnerability at the cost of rapidly draining the character's HP, which is easily solved by including Opera or Noel in the party to spam Healing Star or Fairy Light, ideally while equipped with a Fairy Ring and a Ring of Mental Power so they can't run out of MP.
 * The "Scientific Ability" and "Kitchen Knife" skills are this in the early game, granting +10 and +20 Strength bonuses per level of the skill: at low levels, they can easily triple Claude's damage output.
 * Genius Bonus: It isn't that hard to tell, original English version aside, that the Wise Men are named for angels; more specifically, the ethnarchs of the nine angelic choirs (Lucifer is the obvious outlier). Not so easy to notice: Their ranking is in the reverse order of their namesakes. Metatron, ethnarch of the seraphim, is the highest ranking in Jewish lore: in the Wise Men, he's one of the three least of them, along with Jophiel and Zaphkiel (themselves named for the cherubim ethnarch and thrones ethnarch, the second highest and third highest). Meanwhile, Gabriel is the leader of the Wise Men, . But according to angelology, he's the lowest-ranking of the ethnarchs, heading the... um... angels (contrast to archangels, principalities, etc). This is important because the lower-ranking ethnarchs are considered to be the ones closer to humanity, the higher-ranking ones closer to the divine..
 * Hilarious in Hindsight: at one point, Claude mentions having a dog at home named Roddick. What makes it even funnier is that you realize who named it, making Ho Yay in the previous game.
 * Ho Yay:
 * Ashton in both a Private Action with Claude and his ending with Noel. Ironically, that Private Action also unlocks one of the bigger Ship Tease scenes between Claude and Rena.
 * Noel also is a victim of this, especially in some of the Private Actions in.
 * Moe: Rena's very likable and cute.
 * Narm: Nall briefing the heroes on the Ten Wise Men. We see the Ten Wise Men brutally massacre people in monochrome shots. These scenes would be actually gruesome if it weren't for the deformity of the figures while the Ten Wise Men are realistically proportioned.
 * Narm Charm:
 * The characters' dialogue during battle sequences (such as Chisato's exaggerated "Oh no!" upon seeing a group of enemies) can come off as this, due to their (to modern audiences) weak audio quality. Some fans even complained because the voice acting was fixed for the Second Evolution remake.
 * The voice acting in the remake isn't perfect. There's just something incredibly hilarious about Claude shouting an overblown "Dammit!" if he fails at item creation.
 * Player Punch:
 * So Bad It's Good: The voice acting in the PSX version of the game is just so terrible at times, namely Claude. The PSP remake has completely redone voice acting.
 * That One Boss:
 * There is a boss battle where you fight this pair of Egyptian apes called "Harfainx" ("Halfynx" in the PSP remake) who have 50% parry rates, know exactly when to counter-attack to push your characters back, and - in the half-second gap while you're running back towards them - can drop a spell that takes off half your hit points. Later in the game, when you're searching for the local Unobtanium, they show up as random encounters. ...As 90% of the random encounters. ...In packs of three.
 * Haniel and Michael. They're able to chain cast spells to the point where you can't do a thing and have your party dead. Oh yes, did we mention that they love firing multi-hit attacks when you're trying to deny the other one from casting?
 * They Changed It, Now It Sucks: Some fans prefer the original voice acting over the remake's, similar to how Castlevania fans who liked Symphony of the Night's Narm Charm laden dialogue.
 * They Wasted a Perfectly Good Character: Only two of the Ten Wise Men get any notable characterization, and most of them are taken out all at once. Considering they're the Big Bad Ensemble of the game, it's rather disappointing that we learn next to nothing about them.
 * Viewer Gender Confusion: Likely Jibril/Raphael since the robes heavily darken his/her face.
 * The Woobie:
 * Rena. ?
 * Claude after seeing his father's ship.
 * Philia as.
 * Woolseyism: In the original PS 1 version, the names of the ten wise men were changed from the archangel-references and given much more original sounding names like Indalecio.
 * Claude after seeing his father's ship.
 * Philia as.
 * Woolseyism: In the original PS 1 version, the names of the ten wise men were changed from the archangel-references and given much more original sounding names like Indalecio.
 * Woolseyism: In the original PS 1 version, the names of the ten wise men were changed from the archangel-references and given much more original sounding names like Indalecio.