Sonic Adventure/Trivia


 * Development Hell: This wasn't the first attempt to bring Sonic to (non-isometric) 3D platforming. Sonic X-treme for the Sega Saturn was supposed to do this, but turmoil within the company over the game's direction reduced it to Vaporware. According to Sonic co-creator Yuji Naka in an interview for the first issue of Official Dreamcast Magazine, SA1 was at one time supposed to be a Saturn game, but the idea was scrapped when the company decided to focus on the Dreamcast.
 * What Could Have Been:
 * Tikal mentions the ability to play Super Sonic in some Dummied Out sound files, complete with the original conditions.
 * Perfect Chaos looking the way he is in gameplay is a result of graphical limitations at the time; He was originally supposed to look like the version from the intro. Perfect Chaos would finally look like his appearance in the intro in the twentieth anniversary.