Might and Magic/Trivia


 * Contractual Immortality: You have this in VI and later games. If your entire party is killed, you're brought back to life at the starting point of the game. There is a price, however. You lose all your gold, and you have no Spell Points, and only one Hit Point per party member. (This is why the banks were kept even though they no longer paid interest to you; depositing your money kept it safe from this. Of course, Save Scumming is a much easier option.)
 * They appear to get rid of this feature in X, however, where you have to reload from the last place you saved if it happens.
 * No Export for You: An odd variation. A PS2 port of VIII was made, but only got released in Japan.
 * Port Overdosed: The first two games were on just about every home computer in the late 80's and early 90's, and have each been re-released several times since then.
 * Screwed by the Network: X was released in Jan 2014. Support from Ubisoft was discontinued by March 2014, and with major bugs unresolved.