Welcome to Corneria/Playing With

Basic Trope: Non-Player Characters in video games have limited, fixed dialogue. "Bob: "Excuse me Ms. Jones, did you see my friend Alice? I swear, she just ran off this way!" NPC: "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?" Bob: "I already told you, my name's Bob Johnson! Did you happen to see Alice walk by?" NPC: "Hello, welcome to Everytown. My name is Olivia Lloyd, what's yours?""
 * Straight: The townsfolk of Adventure Town can only say one phrase each.
 * Exaggerated: The major characters can only say one phrase each.
 * There is one line of dialogue said by everyone in Adventure Town.
 * Downplayed: The townsfolk of Adventure Town pick one of a few random phrases to say when the heroes speak to them.
 * Justified: The townsfolk have been cursed by an eccentric evil wizard.
 * The townsfolk only know a bit of the language the main character speaks, so they have no choice but to repeat the only phrase they know over and over.
 * Inverted: The NPCs are fully interactive, each one having their own Dialogue Tree and Relationship Values.
 * The player characters only ever say one line, and they say it to everyone they meet.
 * Subverted: After you talk to one NPC a certain number of times, he says something different.
 * Double Subverted: He then proceeds to say that every time you speak to him.
 * Parodied: The Idiot Hero tries to hold a conversation with an NPC who can only say one thing.


 * Deconstructed: The NPCs are mindless zombies who are only capable of saying the last thing they said before Emperor Evulz brainwashed them.
 * Reconstructed: ???
 * Zig Zagged: Some NPCs have limited dialogue, some are more interactive.
 * Averted: The only NPCs in the game are the ones involved in cutscenes; the player never gets to talk to them directly.
 * Enforced: "Most players will only talk to these guys once, so why waste money paying the writer to come up with additional dialogue?"
 * Lampshaded: "So why is it that we're able to say so much more than most people are? It's almost like we're the only intelligent people left on Earth!"
 * Invoked: Most of the NPCs are at least somewhat interactive, but one lost a bet and has to say the same thing every time someone talks to him.
 * Exploited: The Big Bad kidnaps one of the characters right in front of several townsfolk, and then captures the rest, because the NPCs can't warn the player.
 * Defied: The Token Evil Teammate scares away each NPC after they've spoken once.
 * The NPCs never repeat the same phrase. They will say something else if necessary.
 * Discussed: ???
 * Conversed: "I can't figure out what to do next, and these people aren't much help."


 * "You can click this link and go back to Welcome to Corneria!"
 * "Thanks, but I wanted to go to my watchlist."
 * "You can click this link and go back to Welcome to Corneria!"
 * "Okay..."
 * "You can click this link and go back to Welcome to Corneria!"