LEGO Island/YMMV


 * Awesome Music: The whole soundtrack of the first game. Specific examples:
 * The Brickster chase.
 * The observation deck.
 * The hospital.
 * The game features guest appearances from bands such as Decal and The Torpedoes, the latter of which could cause a Grand Theft Auto Effect due to actual songs such as Interplanetary when on the beach or Tarantula when riding/racing on the jet ski
 * Big Lipped Alligator Moment: The first game contained many, many, many, many, MANY, of these. In fact, pretty much the whole game is comprised of them.
 * Also, the girl in the ending of the second game.
 * Contested Sequel: LEGO Island 2. Some like the change in gameplay style, but most will say the only saving grace is nostalgia.
 * Memetic Mutation:
 * The first LEGO Island game, thanks to compatibility problems with newer computers, will always glitch out during the "do you want to exit the game" sequence. Triggering that sequence and then going back to another part of the island can cause the Infomaniac to start looping phrases ("Are you ready to le-" "Green red brick, you stay!"). These have become popular in the fandom.
 * And, you can CHANGE flowers!
 * Be short-
 * OOOOPS! You have to put the CD in your computer!
 * Most Annoying Sound: The Brickster in Xtreme Stunts during the minigames in a nutshell: "Hey! I'm not even in top gear yet! Whoo-whee! Hey, didn't someone tell you there's a second gear? Dis is too easy! Taste my bruning rubber! WHAAAA-HA-HA-HA!" Repeat over and over again.
 * In the first game, you have the constant whistling whenever a piece of the helicopter is nearby.
 * Nightmare Fuel: In the first game, there's a hidden, haunted cave on the side of the mountain that's actually pretty creepy for a game about a building toy, especially if you're within the game's target audience. The ghostly meowing of the cat spectre in the chest is especially unnerving. There's also the bigass skeleton in the racetrack who's swinging legs can knock you off the bridge he's floating above. The sequel has Ogel Island, a poorly-constructed replica of LEGO Island
 * In respects to the music, the end credits show the houses with irregularly proportioned shadows. For some reason, the general look of houses and not being able to access any of them except for maybe two or three really gives off a North Korea flavor.
 * IN SPACE!
 * Replacement Scrappy: Pete Bog, who seemingly replaced Enter & Return. The latter were more entertaining as they were arguing with each other about silly things constantly, whereas the former played absolutely no role in the whole game besides be dull and uninteresting.
 * Scrappy Mechanic: The big skeleton on the racetrack in the first game. He knocks you back extremely far, and makes your chances of winning very slim once it's happened.
 * So Bad It's Good: A scene in the PS 1 version of LEGO Island 2 got hit with technical limits very hard when it came to recreating it. The end result is rather hilarious.
 * Surprisingly Improved Sequel: LEGO Island 2 is a rather Contested Sequel, but Xtreme Stunts fixed almost every problem it had, making the load times short, adding lots of replay value, running without many glitches (with the exception of Motorbike Mayhem), and explaining the mini-games much more clearly.
 * That One Level: The Fishing Minigame for the second game. Apart from having almost zero explanation, the entirety of it is waiting for something to happen. By the time it finally tells you to strike, you will have fallen asleep and miss it. The length varies greatly too; it can take anywhere between five minutes to hours.