Exit Fate



Exit Fate is a freeware RPG similar to Suikoden, wherein you can recruit seventy-five playable characters. It also bears some similarity to Chrono Cross. You can even unlock the menu sets of these two games.

The story centers on a man named Daniel, a colonel in the Kirgard Army. Kirgard and Zelmony are two nations at war, fights breaking out every 20 years or so. On the eve of the invasion of Helman Island, Daniel blacks out and wakes up in the middle of the woods, only to be branded a traitor.

Seeing no other alternative, he joins the other side in order to try and bring a swift end to the war. He is then put in charge of a special unit to defend Zelmony, whereupon... erm...

Okay, fine. The plot begins as one big Cliché Storm. Luckily, the plot thickens over time (culminating in a few legitimate twists toward the end), and it makes up for the initial unoriginality in depth, beauty, a colorful cast of characters and motives being used in unexpected ways.

Never confuse the protagonist, Daniel Vinyard, with the similarly-named character (Daniel Vineyard) of American History X. This work is also not about exiting Fate.

Get it here.

This game provides examples of:
"Merrick: "Arg! Damn you!" (which of course is not the joining message,, but his unit losing text.)
 * Action Girl: Most of the female characters you can recruit, but especially Angel, Ayara, Griever, Petra,, and.
 * Actually Four Mooks: Among other examples, the sergeant and soldier at Blackwater are actually five soldiers and a sergeant.
 * Aerith and Bob:
 * More like "Erin, Daniel, Myst, and Ayara". And all those other characters with weird names. Ljusalf, we're looking at you. At least Ljusalf's name is justified as being an Elf's.
 * Perhaps the ultimate example: Rorschach (whose sister is named Rosa) trained under ninja master Gilbert alongside Yomiko.
 * This example can be topped. A circle of 9 druids include Vardak, Shorak, Milthanis, Marketh, Qualeth, Rivalna, Thistral, Feru, and Alex. Guess which one you can recruit?
 * Adventurer Archaeologist: Nomad, and possibly Mandala (though if so she's closer to the thief side).
 * A Father to His Men: Daniel Vinyard.
 * After Combat Recovery: A la Chrono Cross: In addition to the standard revival of KO'd characters at 1 HP at the end of battles, leftover mana is also used for casting healing spells after each battle.
 * AI Roulette
 * Alien Geometries: The Spiritual Plane is, understandably, a very weird place. It even has monsters called Non-Euclidean Horrors.
 * A Million Is a Statistic: The armies have literally hundreds of people dying on each side, but the importance of one noteworthy character's fate is more important than the rest.
 * The Alliance: Subverted, or possibly Deconstructed: the State Union of Zelmony is incredibly corrupt due to abuse of power by the governors, though not strictly evil. Note that it was founded by a very idealistic statesman, who later grew old and hadn't got the power to protect his country from decay anymore...
 * Almost Dead Guy:
 * Alternate Universe: The ones where the come from, presumably.
 * Anachronism Stew: Mostly expressed through the character's outfits and mannerisms. A possible side-effect of giving every character a unique appearance is putting five dudes in plate-mail (each with a different style, mind you) next to a modern-age rock guitarist, or having the kimono-wearing samurai walk up to the man with the plasma gun and ask to use his teleporter. This is probably a natural consequence of deliberately choosing an army's elite soldiers purely on the basis of who stands out the most in a crowd of normal people.
 * Another Dimension: The Spiritual Plane.
 * Anticlimax Boss: . Also  and
 * Apathetic Citizens: Zigzagged, but mostly played straight; some NPCs have evolving dialogue that changes depending on the situtation, but those that do are hardly panicking: most of the ones who talk about their situation are either optimistically hoping that their leaders will solve their problems for them, or are only vaguely concerned about the problems in the first place, with some NPCs remarking that things like the economy and their day-to-day lives are more important. The most extreme examples are NPCs afflicted with Welcome to Corneria and keep asking if dinner is ready yet.
 * Arbitrary Headcount Limit: You can only have 6 characters active at a time, with two available as backup.
 * Arc Words: "Fate," and more specifically "Hand of Fate."
 * Armor-Piercing Slap: Daniel definitely deserved it, too.
 * Assassin Outclassin: When tries to assassinate Daniel, he is rather soundly defeated in a one-versus-one battle.
 * The Atoner:
 * The Bonus Bosses say "Free us... Rescue us... save us..." before it comes to a fight with them.
 * Griever too, although you don't find out what she's trying to atone for unless you bring her along when you fight in the final dungeon.
 * Also after you beat some sense into him.
 * Badass Longcoat:
 * Daniel has a pretty good one.
 * So does Vanrushal, although it isn't quite as awesome.
 * Deke has a labcoat variation that certainly increases his hamminess factor.
 * Badass Long Hair: Among others, Daniel and Shiro.
 * Backstory: Many, many characters have some of this, but you can only find it by having Meiko interview them. The main plotline itself has some, as well.
 * Bare-Fisted Monk: Shadfork.
 * Beat Them At Their Own Game: A favorite strategy of both General Keyser and Bast Gunwood.
 * Beef Gate: The optional bosses. You can unlock them even before the fight with the  commandos, but at this point, they're practically invincible.
 * Betting Minigame: Johnny's blackjack game.
 * Big Good: Arguably, Daniel becomes this more and more in the course of time.
 * Bishonen: Quite a few, sometimes to the point of Viewer Gender Confusion.
 * Bittersweet Ending: The Last Report from the Hall of Memories is actually a scroll with . When Brunhild reads it to, Daniel After the following Final Boss fight, she manages to
 * Black Eyes of Evil: Shin, lampshaded.
 * Block Puzzle: Justified, being part of a dungeon made by a "mad king". A switch puzzle in the same area is Double Subverted: It was made by a MAD king, after all.
 * Blood Knight: Pereious, Boris and Clint. Ash is a much more cruel, ruthless example.
 * Bodyguard Crush: Ayara as some very severe elements of this. Jasper isn't quite as bad, but it's still there...
 * Bonus Boss: Six, reachable if you recruit all 75 party members, plus an unrelated pair of ghosts from the backstory hidden behind misleading architecture. Also, a slew of (simulated) bonus war battles (as many bonus ones as storyline ones!), culminating in a nearly-impossible battle against.
 * Boss Banter: Fukubei, an optional boss, likes to taunt you right before switching elements.
 * Braggart Boss: Trevor and Sick.
 * Bragging Rights Reward: It wouldn't be an RPG without this.
 * Brawn Hilda: Arguably Brunhild.
 * Brought to You By The Letter S: Ryan, Carson and other people affiliated with the State Union of Zelmony wear "Z" emblems on their clothing.
 * Butt Monkey: Leonius, to the point where
 * Cain and Abel: are brother and sister, not two brothers, but the idea is the same.
 * Came Back Wrong: Derek the skeleton is type 4: He's perfectly fine and decent, but he's still a frickin' skeleton.
 * Can't Drop the Hero / Required Party Member: You often have to include specific characters in the party due to plot events, and Daniel in particular is nearly always required. However, you can always move them into the "reserves" if you don't want to use them.
 * Captain Ersatz: Quite a few, often in combination with a Shout Out, see below.
 * Catapult Nightmare: Daniel's nightmare at the very beginning of the game.
 * Catch Phrase: Almost every character drops one either when talked to, taken into the active party, or losing their army unit. They usually also fit the character's personality very well, especially the message when they join your active party. Some memorable examples:

Shin: "Hmm."

Naja: "For all my people!"

Klaus: "I'll honor you with my presence."

Sef: "My heart lies beneath my sword! I shall forfend injustice in this world!"

Griever: "I go where fate takes me." (unit loss, again)

King: "Arf! Arf!", of course.

Royston: "Oh? Are we going on a trip?""

""Once again, I have no idea what you're talking about.""
 * Cats Are Superior: Played for Laughs with Klaus von Lichtenheim.
 * Chain Pain: Outsider wields a chain as his Weapon of Choice.
 * Character Portrait: Anyone who is either recruitable or relevant to the plot has one. This, like You All Look Familiar, leads to a Chekhov's Gunman effect.
 * Chekhov's Gunman: Due to the effects of You All Look Familiar, this is the primary means of determining whether or not a character is plot-important or otherwise worth talking to.
 * Cherry Tapping: Try to finish off a boss with Beau's book of law or Mai's designer purse...
 * Chest Monster: For example, in and in the Vishnu Citadel.
 * Chick Magnet / Even the Guys Want Him: A rather impressive proportion of the cast seems to have a crush on Daniel.
 * Childhood Friends: Daniel, Angel and Jovian.
 * Chronic Backstabbing Disorder: Daniel is often accused of this. In actuality, it's mostly due to a combination of being framed and ignoring orders he doesn't like.
 * Church Militant: Deus and Luther.
 * Click Hello: Done by Clint to.
 * Colonel Badass: Daniel starts out as a Colonel, and the badassitude is a natural consequence of being the hero of an RPG. Same applies to Angel. Bruce tries, but...
 * Compensating for Something: Trevor's ridiculous BFS is mocked by both Daniel and Sick for this reason.
 * Completely Missing the Point: Played for both comedy and as a show of Yan Angwa's personality when he doesn't see what's special about "frozen water" appearing in the middle of the Oischin Forest... despite both Daniel and Ljusalf explaining it right before asking him.
 * The Computer Is a Cheating Bastard: Status effects. Enemies use them all the time, you don't have them, and you can't even prevent them the way you can in Last Scenario. On the plus side, positive status effects are extremely helpful.
 * Conflicting Loyalty: Invoked by Angel by forcing Daniel to choose between his friendship to Jovian and his ideals early in the game.
 * Continuity Nod: There is a man in one town telling his grandchildren a story about "a boy who wanted to become a hero." For other references to Last Scenario, see the Shout Out examples on this page.
 * Cool Old Guy:
 * Bast, in spades.
 * Rashnu, although he's a bit... eccentric.
 * Crazy Enough to Work: Bast's plans against Keyser. Justified; he goes for the crazy option since he knows Keyser will have considered all the rational possibilities.
 * Crippling Overspecialization: Your war units.
 * Cryptic Conversation:
 * It takes a really long time to learn what the heck the conversations between Brunhild and Siegfried mean.
 * Nearly everything Yan Angwa says, with heavy Lampshade Hanging by Daniel.

""I think you misunderstand. We're still enemies.""
 * Cultured Warrior: Boris is an evil version of this.
 * Custom Uniform: No one on any group's high command seems to follow any sort of standard uniform.
 * Seriously, how does Daniel get away with wearing that nifty coat in an army? Angel and Bruce are the same rank as him to start with, and also wear totally different outfits. In a flashback scene they are shown as new recruits, and at that point they all wear the standard Kirgard Plate seen on ordinary soldiers like Ayara.
 * Even the Kirgard legion commanders, all of whom wear plate armor and a cape, have different styles of armor and different colored capes. The characters' clothing styles usually match their personality... take enthusiastic Jovian with his red cape (usually to be found around calm Angel in her blue-white dress, or Leonius with his extremely average-looking, though somewhat roman, armor.
 * Within the Elysium army, the variety in armour is probably justified by the democratic, individual-focused "structure."
 * Cutscene Incompetence:
 * Fairly early on, a couple of soldiers somehow manage to knock out all eight people in the party without a fight after Daniel falls into a painfully obvious trap.
 * In some of the later war battles, you'll probably start wishing you could just take your party in and cut a bloody swath through the opposing army without bothering with yours, particularly when you've been fighting the enemy mooks enough that you can wipe out six of them before they even get the chance to attack. The last battle in particular.
 * Cutscene Power to The Max: In his Heel Face Turn cutscene, strikes down more than a dozen soldiers from behind, but later, when he becomes playable, he is one of the weaker characters.
 * Dark Is Not Evil: Most of the Dark-elemental characters you can recruit. Shin is definitely something evil (God knows what) and a few others (like Deke the Mad Scientist) are questionably moral at best, but most of the rest are perfectly nice people (Francesca is just a goth and Derek is an ordinary guy who just happens to be a skeleton, for instance). Even  is decent enough, if rather smug. Played straight with legitimate importer Marcello and, as already mentioned, Shin.
 * Dark-Skinned Blond: Bruce has dark skin and white hair.
 * Death Seeker: Arguably, who wants to be punished by Daniel in a duel because he knows he can't win. Well, he does wield a poison sword, but Daniel knew anti-poison spells and still had the rest of the team close to heal him. Maybe  wanted the fight to still hold a minimum of equality. A last burst of anger and desperate pride...
 * Defeat Means Friendship:
 * , as well as a couple of optional characters who you have to beat in some way or another. Sort of inverted with Shadfork, who you have to "lose" to in a race to recruit.
 * Daniel tries and fails to invoke this with.


 * Here's a list of the optional ones:.
 * Defector From Decadence:
 * stays with you even after you.
 * , who defects to Elysium when she can't put up with her higher-ups anymore.
 * Daniel's action of also counts.
 * Demonic Possession: is actually a very powerful demonic spirit. Towards the end of the game, after, it's revealed that
 * Difficulty Spike: The last war battle. The enemy has you outmaneuvered, and even if you've recruited every single character, you're seriously outnumbered, too. It doesn't help that thanks to the plot, Daniel's unit, which you have to keep alive to win, is right in the middle of the battlefield, separated from all your other minions (although you can return into their lines within a single turn by moving him back and the other units forward). All the previous battles could be beaten without too much pain if you were prepared, but this one tends to mean a whole lot of restarts, and will in all likelihood net you a Badge of Shame.
 * Disc One Nuke: Outsider can be hired as early as Chapter 3 for a then-outrageous price of 1400 Arn; however, he's worth the pricetag, not only starting at level 18 (at least 5 levels higher than other characters if recruited as soon as possible) as a good melee character, but also allowing early recruitment of Francesca (who needs a Dark-element party member) and acting as a commander in field battles. In fact, if he isn't hired in Chapter 3, he becomes unrecruitable,, until near the end of Chapter 4.
 * Dual Boss: Trevor and Sick, several times. Also an optional fight with.
 * Dual-Wielding: Rorschach, for example.
 * Duel Boss: At one point, Daniel is forced to fight off an assassin by himself. also requests, and is granted, a one-one-one fight.
 * Dumb Blonde: Zig Zagged. Tiffany, the Stripperiffic dancing girl, eventually leaves her partner to pursue a career in academics. But after you recruit her, she admits that she found all that studying to be extremely boring. However, she seems to have either learned a lot or have a lot of talent, since she has a very high magic stat that can't come from nowhere. (Though admittedly intelligence and magic power aren't the same in this game)
 * Eldritch Location: The Spiritual Plane. Weird monsters, an MC Escher-esque sky and Interface Screw...
 * Elegant Gothic Lolita: Francesca... in a Medieval Stasis setting.
 * The Emperor:
 * Enemy Within
 * Epic Flail: Boris.
 * Et Tu, Brute?:
 * The Evil Empire:
 * Evil Redhead: Tiamat.
 * Expy:
 * In-universe example: Ayara and Jasper are effectively the same character with different bosses, except Jasper's got a few years experience over her. . Gudrun seems to be what happens when that same archetype then gets applied a third time to a very bad boss.
 * Keyser is pretty much what Drakovic would be if he wasn't a Non-Action Guy.
 * Eyes Always Shut: Angel, to the point where some fans assume she's blind. Even the younger version of her in flashbacks has her eyes closed.
 * Face Heel Turn: Arguably,.
 * False Flag Operation:
 * Fan Girl: Francesca seems to be a goth who speaks in Purple Prose. Then you bring her a Dark Element character and she starts gushing showing that she's still a teenage girl. Then she goes back to her normal self.
 * Fantastic Science: At Faraday University, there are lectures of magic theory.
 * Fantasy Gun Control: Plays this straight for the most part, but Clint has a cowboy six-shooter (much to Daniel's confusion), and Deke has his own PLASMA GUN! (which is one of the game's better weapons, too.) This is Somewhat justified in Clint's case, since he's from a different country that has presumably made it past the Medieval Stasis the rest of the world is in. And Deke is a mad scientist, though how he got the materials to make something like a plasma gun in a Medieval Stasis world is anyone's guess.
 * The Federation: The State Union seems to have been one of these when Ryan was young and the government was less corrupt.
 * Field Power Effect: Both Demon possess one such spell; one buff to his entire party and one debuff to the entire enemy party.
 * Fiery Redhead: Jovian, who is, naturally, best friends with The Stoic Angel. They even wear red and blue, respectively.
 * Flash of Pain: In the color of the element the enemy was attacked with. On a critical hit, the whole screen flashes.
 * Foil: Erin and Jasper serve as foils for Daniel and Ayara when choosing the My Country Right or Wrong path.
 * Foreshadowing: All the cryptic conversations, not to mention the occasional line that's absolutely redolent with irony on a replay; Daniel's is particularly memorable.
 * For Want of a Nail: After you defeat one of the bosses, they show you a flashback cutscene of their past, only they made a different decision than  For instance, in 's cutscene, the party decides to try to find Brunhild when she runs instead of moving on immediately; as a result,  This was actually the point though -- the tellers' dialogue amounts to warning/informing the main characters of just how unbelievably lucky they all were.
 * Four Star Badass: Essentially every single general in the entire game; several of them are among the most powerful player characters. The only real exception is Leonius.
 * Four-Temperament Ensemble: The Kirgard generals and Bruce make a five-temperament version. Jovian is enthusiastic and cheerful (sanguine), Bruce is a Hot Blooded Jerkass (choleric), Keyser is an analytical and perfectionistic Chessmaster (melancholic), Leonius is a doleful Butt Monkey (supine), and Eander is middle-of-the-road phlegmatic.
 * Frictionless Ice: In the Elemental Mansion, where Ice enchanted the floor to be a slippery obstacle.
 * Fridge Brilliance: You cannot equip armor on non-humanoid characters.
 * The Fundamentalist: Luther.
 * Gambit Roulette: Arguably the entire plot was one by.
 * Game Breaking Bug: Playing it on Vista often results in no text being displayed unless you rename the ExampleFont.ini into Font.ini and insert your font of choice there.
 * Game Face: Whenever 's Super-Powered Evil Side breaks out, his pupils disappear, strange shadows appear across his face and he gains a freakish Slasher Smile.
 * General Ripper: Ash, though rather than being paranoid and xenophobic, he's a sociopathic Blood Knight.
 * Get a Hold of Yourself, Man!: At one point when Daniel is getting particularly panicky, Angel delivers a well-deserved Armor-Piercing Slap to snap him out of it.
 * Global Airship: Averted, but you can get a Teleporter that works from your castle, as well as a "Portal Key" that takes you back to the castle from anywhere on the world map.
 * Glass Cannon:
 * Klaus. You'd be surprised how much he hits for if you find him soon enough.
 * Griever's war unit. Where most units have base stats around four or five in both attack and defense, her cavalry group has a base attack of seven and a base defense of two.
 * Goldfish Poop Gang: Trevor and Sick.
 * Good Republic Evil Empire: Inverted at the start of the game - You're fighting for the Kingdom of Kirgard against the Republic of Zelmony.
 * Grim Up North:
 * Guide Dang It: Some of the optional characters are a real pain to find. Frore in particular, who you have to hunt down in a bunch of locations around the world with minimal clues. Or Klaus, who moves around in such a way that if you carefully explore everywhere you visit and think to talk to the cat, he's not a problem. But if you miss him in one place, he's a pain in the neck to hunt down.
 * Guinea Pig Family:
 * The Gunslinger: Clint.
 * Harsher in Hindsight: In-universe.
 * Harsher in Hindsight: In-universe.

"Luther: Everyone knows that vampires all play organs! That means, if you're playing an organ, you must be a vampire!"
 * Health Damage Asymmetry: At the end, your highest-leveled characters will most likely have 1250-2000 HP. The last optional boss has 25000. Many enemies also have attacks almost as strong as yours - the balance is kept by your party usually consisting of six people, your healing spells, and the status buffs you obtain later.
 * Heel Face Turn:
 * Arguably,, and possibly
 * Also.
 * Hero Antagonist:
 * Heroic Sacrifice:
 * Heroes Prefer Swords
 * Hero Must Survive: Losing Daniel's unit makes you lose a war battle. On the plus side, this applies to enemies too; if you can take out the commander's unit, it doesn't matter how much of their army they have left, though you get a higher score if you defeat all of them.
 * Herr Doktor: Deke has a heavy German Funetik Aksent. Joe thinks he's faking it.
 * Heterosexual Life Partners: Outsider and Mike, though it seems more as if Outsider is like a father for Mike.
 * Hidden Depths: Played for Laughs with Hawk the stereotypical farmer, who due to wondering about his Funetik Aksent eventually discovers his interest in etymology and plans to become a linguist.
 * Highly-Visible Ninja: Gilbert wears a bright red ninja costume. However, his interview with Meiko implies he's just so damn good he can still make it work. Rorschach and Yomiko wear blue and green/black respectively, which are at least a bit more proper.
 * Honor Before Reason: Daniel because he thinks it's the right thing to do, even though he knows the whole thing is just an excuse to get rid of him. Luckily, his subordinates recognize that he's being an idiot and
 * Hopeless Boss Fight: Against the first time you fight them.
 * Humanoid Abomination: Quite possibly Shin. may also qualify.
 * The Hunter: Clint.
 * Ice Breaker: If one of your guys gets hit with a "frozen" status effect, get them cured or off the front lines quick.
 * "I Know You're In There Somewhere" Fight: After meeting at Kelsinger Pass,  regains control maybe two seconds before killing his companions.
 * Improbable Power Discrepancy:
 * How in the world did Kirgard win the war ten years before when even Almengan slimes can kill a soldier from either other country in one hit?
 * How is an Elven boy just as strong as a Kirgard colonel with an established history of fighting said Almegan soldiers?
 * Improbable Weapon User: Hoo boy. The playable characters include wielders of a designer purse, two books, a fan, a walking cane, a sceptre, playing cards, a paintbrush, razorwire, a harp, a pencil, a monster tooth, a metal chain and a Holy Water Sprinkler.
 * And you can take the designer purse to a blacksmith to improve it. They must be horribly overcharging you for dropping something heavy in the bottom. Having your blacksmith sharpen the teeth of a dog or the claws of a cat doesn't make more sense, either.
 * In a World: The (cryptic) Sequel Hook.
 * Incoming Ham: Luther acts this way, but Vanrushal makes him look ridiculous.
 * Incredibly Lame Pun: The "Caretakers" were so named by Boris because: "If you get in our way, we'll take care of you!" The usual reaction to this from other characters is "...."
 * Infinity Plus One Item: The Holy Grail is incredibly useful - equip a character with it and they can use it infinite times to pretty significantly heal anyone in the party for free.
 * Informed Equipment
 * Insane Troll Logic

""We will not rest until we have wiped out your existence and thrown your remains in an active volcano!""
 * As it happens, the organ player is about as far from being a vampire as it's possible to get.
 * Insurmountable Waist Height Fence
 * Interface Screw: . Most annoying: some parts invert the controls, which makes the dungeon even harder and causes massive disorientation. At least the boss is pretty easy.
 * Intrepid Reporter: Meiko. She'll even try to interview Yan Angwa, Shin, the non-Talking Animal King, and herself.
 * Irony: Teej's named his guitar "Harmony".
 * Item Caddy: Some of the thief characters aren't useful for anything else when not stealing: Joe is the most obvious example, while the other three thieves are of arguable use: Reod has excellent speed and magic stats, and was in fact recruited by Daniel for his magic skills instead of his thievery. Rorschach has average to above average stats, such as strength, speed, and skill, while Marcello has average stats leaning towards spellcasting.
 * Item Get: The game uses the Suikoden2 sound effect for this.
 * Jerkass: Yan Angwa almost never talks, but when he does, it's usually to say something nasty.
 * Job System: There are four interchangeable unit types in war battles. There are no Character Levels or special skills for units, though; the unit class only affects attack, defense and range. Each unit leader can handle each job more or less well; units using a job their leader hasn't mastered receive a penalty.
 * Joke Character:
 * Klaus is a real pain to get, and has pitiful defense. To make matters worse, he can't wear armor. Though Klaus is needed to recruit a useful character, and he does fairly high damage with a meat shield since he combines abnormal speed with decent attack power.
 * King, however, is an ordinary dog and doesn't even compare to Klaus, since he's barely more than an ignorably defensively stronger and noticeably offensively weaker version of him.
 * And Royston, a senile old man who sucks at combat. Although, at high level he has the highest MP+ stat of all the characters, the fourth highest magical defense, and a tolerable magical strength, making him a good support mage with a meat shield.
 * Bartolli the shopkeeper is basically a melee version of Royston.
 * Fitch becomes it if you re-recruit him, but at the point you get him, he's rather useful since, though weak, as one of two party members he still makes quite a difference.
 * Kangaroo Court:
 * Kansas City Shuffle: Keyser and Rock both love plans that involve deliberately leaking information to the enemy. Naturally, when collaborating at one point, they wind up with a plan that involves deliberately leaking two different stories about what they're going to do, with the intent that the enemy will realize one of them is fake, think they're very clever for seeing through the ruse, and assume the other is real.
 * Kick Chick: Intrepid Reporter Meiko.
 * Kindhearted Cat Lover: Griever can only be recruited by talking to her with Klaus in the party; an NPC in town says that she's been feeding stray cats to boot.
 * The Kingdom: Kirgard wants to take over Zelmony to prevent future conflict between the nations.
 * The Knights Templar: Tons of "Crusaders" in Avalon.
 * Kudzu Plot: Explaining the plot of this game is hard, even if you don't mind revealing spoilers. A politically-focused High Fantasy with Loads and Loads of Characters, a complex backstory, and a lot of side-plots will do that to you. Still, most of the important plot arcs are wrapped up or left as clear Sequel Hooks.
 * Lady of War: Several, but especially Griever, Tarlia, Angel, and Erin.
 * La Résistance: The Highland Rebels.
 * Large Ham:
 * Boris, Luther, Rock and Shadfork, among others. Deke deserves a special mention - even his battle sprite oozes ham.
 * Trevor and Sick, the two elite Kirgard Commandos who declare you their nemesis. Trevor constantly spouts over the top statements with an air of pure seriousness.

"Angel: ...? Are you okay?
 * Laser-Guided Amnesia:
 * So very, very much. Daniel can't even remember conversations about the subject for more than a few minutes.
 * And then there's Nikolai, who has a much more standard case of this. He doesn't remember his name for quite a while after you can meet him, but immediately remembers everything with some prompting later on.
 * Late Character Syndrome: Odds are you're not going to wind up using Gilbert or Yomiko much.
 * Laughably Evil: Despite everything that happens, Trevor and Sick are still ...entertaining in their very own way.
 * Leitmotif: Even though it's imported from another game, the Hand of Fate has music that plays every time it's on screen. Clint, Brunhild, and the Commandos also have their own music.
 * Light Is Not Good: There are monsters who are light-elemental, and, of course, light-elemental damage spells. This is kicked up a notch when is light-elemental as well.
 * Linear Warriors Quadratic Wizards: Rather spectacularly inverted; due to the way the game's battle system is handled, characters in the back rows can't be targeted (except by ranged attacks) if there's a fighter in front of them. Thus, fighters often take the role of Meat Shields while Squishy Wizards in the back dish out extremely powerful magic and healing. However, once you start getting the -strike spells and the ability to max out weapons, fighters can have very powerful attacks and can exploit elemental weaknesses (one of the reasons spells are so powerful), easily outclassing even top-tier spells and for no MP cost to boot. Thus, the casters become relegated to healing and buffing while the fighters dish out most of the damage.
 * The Load: Several characters can become this when they are a Required Party Member for a certain plot event. Fortunately, you can always just put them in your entourage (two slots for characters who won't appear in battle) and fill your actual party with more useful characters.
 * Sally at the Shiro arc. She sucks at battle and doesn't even have a helpful special ability, but you MUST put her into your party at that point, which blocks a slot for an actually usable character.
 * Loads and Loads of Characters: Seventy-five recruitable party members, and a cast of NPCs to match. Somewhat justified by the fact that you are in control of an army, so tons of troops is expected.
 * Lost Forever: Mostly averted! Not a single potential party member in the game can be permanently missed. Secret dialogues and special boss items, however, can. What do you mean, you didn't haul along an otherwise-useless thief character and protect them while they attempt to steal that armor from the boss?
 * Ludicrous Precision: Wilona's calculations (and her Catch Phrase) reach it.
 * Luck Based Mission: To recruit an optional party member, you have to win 5000 in currency from him in blackjack. Be prepared for many restarts if you want to get him. Although later in the game, you can bet up to 100000 Arn in a single game (not to speak of 5000), so you can easily recruit him later. It's the same sort of situation as when the Bonus Bosses can be soundly defeated if you fight them later than intended.
 * Luke, I Am Your Father: . This is blatantly foreshadowed by the opening cutscene starting a new game and an earlier reveal that.
 * Macho Masochism: Boris displays this.
 * Mad Scientist: Deke.
 * Mage Killer: Clint seems to be a good example, since he was trained to kill his whole life.
 * Magikarp Power: Almost every single Joke Character.
 * Royston, a sweet old man with a walking cane, actually ends up with the highest amount of MP+ and great MDef. This and his decent magic stat make him a usable mage.
 * Beau is actually a good spell caster on par with Midian and the others despite starting at level 10 and seeming weak.
 * Talking Animal Klaus is a powerful Glass Cannon with good MP+ and light-element for healing.
 * Whatever Stripperiffic Valley Girl Tiffany studied at Faraday University, it helped: Her magical powers can compete with several powerful mages like Mai.
 * Magnetic Hero: Acknowledged. The maximum count of 75 player characters should tell enough.
 * Marathon Boss: All the secret bosses. Even when you've been Level Grinding so much that you're able to OHKO nearly everything, even the Dracoknights from the last dungeon, and even  wouldn't get more than two turns, you still need about 10 minutes to defeat a bunch of those nasty  random encounters. The bosses themselves need many many turns to get down - it's the worst with . All of them have at least one Total Party Kill attack, and your buffs will wear out. Fighting them is dominated by buffing, restoring fallen characters and refreshing buffs, and you are likely to run out of most healing spells.
 * Marathon Level: Vanaheim is two or three times longer than any other dungeon and has three bosses before you reach the final boss.
 * Mark of the Beast: 's eyes and hair are turned black by his deal with Shin.
 * Master of Unlocking: Reod. He only does it once onscreen, but is nevertheless implied to be this.
 * Meaningful Name:
 * Also of note are a few of the Almengan characters' names - Siegfried ("peaceful victory") and Gudrun ("knows the ways of battle") are two particularly fitting ones.
 * A lot of the character names in the backstory are from Norse Mythology-- Hugin and Munin are named after Odin's ravens, for instance.
 * The name "Shin" is related to "xindu", roughly translated "deadly silence".
 * Medal of Dishonor: You get a "Badge of Shame" for finishing a war battle with an F rating.
 * The Messiah: Played with. While Daniel is really good at making everyone his friend, this may not be an ability with happy, shiny origins.
 * Mercy Kill:
 * Metaphorgotten: Trevor will often mix metaphors into an incomprehensible (but hilarious) Frankensteinian mess.
 * Mildly Military
 * Missing Secret: One of the game's greatest secrets, the identity of, is never uncovered. May be a Sequel Hook.
 * Mohs Scale of Rock and Metal Hardness: Teej's song reaches 9-10, which extremely contrasts with the Chrono Cross and Suikoden BGM the game otherwise uses.
 * Mutual Disadvantage: Characters of the same element deal less damage to each other, and with characters of opposing elements it's the other way round. With meat shielding and elemental enchants, you can turn this to your favour or change it, though.
 * My Greatest Failure: In the flashbacks to the pasts and of the aforementioned  bosses, one even explored a decision which the maker spent his entire life regretting and second-guessing:  However, if he had refused.
 * My Master Right or Wrong:
 * Ayara follows Daniel no matter what he does. Jasper is similarly devoted to Erin. And, emphasis on the "wrong" part,.
 * Subverted with . After seeing all these characters who will do anything, no matter how uncomfortable they feel about it personally, to protect their master, comes as a bit of a surprise.
 * Names to Run Away From Really Fast: It's not that hard to figure out that Tiamat is the most dangerous of the Caretakers.
 * Nebulous Evil Organisation: Arguably, although it isn't strictly criminal.
 * The Sequel Hook suggests that it could be subverted.
 * Nintendo Hard: Getting an A rank on some war battles is nigh-impossible. *cough*Mayfall*cough*
 * War battles in general are much more difficult than the RPG aspect of the game, even if you have all the available characters up to that point.
 * No Hero Discount: While this is to be expected in any RPG worth its salt, it becomes extremely jarring when you can recruit characters to run various shops in your castle. All of them work for you, but they all charge full price for their wares. The only exception is that someone occasionally arranges a free inn stay for you.
 * No Name Given:
 * Non-Elemental: Spectral Prisms.
 * Not Quite the Right Thing: Most of the bonus cutscenes unlocked by beating the shadow bosses center around this.
 * Oh Crap: When the gang hears the Catch Phrase of a... certain character, this is their general reaction.


 * Oh yes... I've never felt better."

"Trevor: It's shameful, but we're not done for yet! We can still show them our greatest skill!
 * Ominous Pipe Organ: Vanrushal's battle theme, taken from ''Suikoden II'.
 * Ominous Save Prompt: Before some of the war battles and the final boss.
 * One of These Doors Is Not Like the Other: In Credence Castle.
 * One-Man Army: One war battle is against . You have to call in your whole army to take on, and it still isn't easy.
 * One-Winged Angel: Subverted for laughs.

Daniel: They still have more?

Sick: Uh, Trev? What's our greatest skill?

Trevor: The art of escaping, of course!"

"Oh shit."
 * Only One Name: Notable exceptions are Daniel Vinyard, Angel Windsor, Jovian Knight, Charles Ryan, Bast Gunwood, Siegfried Jådengand and Clint Harrison. Just about every other character in known by only one name. The game isn't really consistent about using the first or the last name either, even when it includes a title (Erin/Captain Erin, Keyser/General Keyser, ...).
 * One Size Fits All: Mostly played straight, but averted by a few unique female-only/male-only pieces of armour (Silver Tiara, Valkyrie Dress, Circlet of Insanity) and by the two animal Optional Party Members who can't wear armour at all.
 * Optional Party Member: 48 of 'em.
 * Orphanage of Love: The Levier Orphanage.
 * Our Dragons Are Different: One Sidequest is devoted to two dragons: one a good dragon in human form and another, evil dragon that's been terrorizing a village. The evil dragon is After you help the good dragon defeat the evil one, he joins your army (though in human form).
 * Our Elves Are Better: Complete with an elf saying "We are closer to the elements". They don't do much, however, since they want to maintain political neutrality.
 * Our Vampires Are Different: Despite what Luther says, this is not because they play organs.
 * Out of Focus: Many characters who were important in the beginning because they helped Daniel a lot and were practically a Nakama with him are just pushed into the background later on. For example, gets a long scene in chapter 6 or 7 where she complains very much about the fact that Daniel doesn't seem to care about her anymore... she seems to be jealous of a whole war that must be ended, due to the Bodyguard Crush situation.  Here it could be justified, since the army gets bigger and bigger and the conflict spreads over the whole world and Daniel's position becomes more and more important as the story progresses.
 * Overrated and Underleveled: Jasper. He's treated like a powerful fighter, but his stats are subpar.
 * Pamphlet Shelf: Found in the Hall of Memory.
 * Paranoia Gambit: Bast's plan against Keyser . The logic is that if they do anything that makes sense, then Keyser will have taken it into account, but if they do something that doesn't seem remotely worth the trouble, it'll throw him off and make him start questioning his own decisions.
 * Path of Inspiration: The Brotherhood, possibly.
 * The Pawn:
 * Peek-a-Bangs: Kella.
 * Perpetual Frowner: Yan Angwa.
 * Personality Powers: Variously averted, subverted, and played straight. Daniel, the nice, pacifistic hero is light-elemental, while hotheaded, berserk Joshua is water-elemental. Most characters just seem to have a random element tacked on to them that doesn't have anything to do with their personality at all, though. Elements seem to be a gameplay element mostly.
 * Pirate Girl: Sally. Might also be exaggerated, since she's "just" a young girl who owns her own ship. Her grandfather had been a famous Pirate, but she herself isn't an actual one -- just acts like one, complete with an accent.
 * The Plan: Most of Keyser's and Bast's plans are one of these.
 * Playing Both Sides: Variation;
 * Plot Tumor: The practically have an arc devoted to defeating them, though Tropes Are Not Bad...
 * Power Floats:
 * Precision F-Strike: Joe, upon being taken to Deke's house for Deke's recruitment mini-quest, who he stole from:

"Jovian: Everything looks like a trap to you, Keyser."
 * Promoted to Unlockable: Eventually happens to all characters for whom Defeat Means Friendship, except Rashnu.
 * Properly Paranoid:


 * While that particular example was legit, General Keyser is so suspicious of everything (on the principle that if he was doing it, it would definitely be a trap) that he's very hard to trick.


 * Purple Is the New Black: Dark-elemental spells are purple along with black.
 * Put On a Bus: Most characters who disappear in the ending disappear in a way that makes you know they will reappear.
 * The Quiet One:
 * Sormaus, to the point of ridiculousness. Lampshaded in his interview.
 * Yan Angwa is willing to help Daniel beat up monsters so he can watch him, but won't explain a damn thing no matter how helpful it would be, much to Daniel's exasperation. When he finally does decide to chime in with useful information, everyone is rather shocked.
 * Played for chills with Shin, who (which?) rarely says anything aside from "Hmm."
 * Quirky Miniboss Squad: Two of em', the "Caretakers" and the "Elite Kirgard Commandos".
 * Ragtag Bunch of Misfits: A reporter, a university student, a lawyer, a dancing girl, two elves, a vampire, an elemental, a mob boss, a cat... the list goes on.
 * Rapunzel Hair: Most of the female characters; e. g. Angel, Brunhild, Naja, Tarlia, Tiamat, Tiffany, and Wilona. Some males too, like Daniel and Avelion.
 * Recurring Boss: The Commandos.
 * Recurring Element: In a Final Fantasyesque manner, some elements from Last Scenario reappear in Exit Fate.
 * Enemies: Aside from standard mooks, some very SCF-specific creatures like the Starshine/Sirius Lux pair, the Eyestalkers, the Belgugon, and the giant killer squirrel Boss in Mook Clothing called Mara.
 * Bosses: Riftgate, Pestilence, and Rashnu. As one could expect, they're not the same persons/creatures though; some of them, however share the fighting style of their namesake. One example is the Riftgate, which stomped you into the ground by being almost immune to everything except non-elemental magic in Last Scenario, but has rather low defense in Exit Fate. However, its attacks are almost the same, and it looks the same despite being yellow instead of black...
 * Items: the standard healing herbs as well as epic ultimate armour like Lord-Sorcerer's Gown, Archangel's Halo, Mashimizu's Robe, or characters' weapons (Seraphim [Blade] = 's ultimate sword as well as Daniel's Weapon of Choice). Like in case of the enemies, the items are very different in both games. LS' Mashimizu's robe is more similar in function to the Hermes Boots than the item of the same name, and EF's Lord Sorceror's Gown is more like the Sacral Gown of LS.
 * Red Eyes Take Warning: Yet another reason to run away from Tiamat. Curtains Match the Window, too.
 * Redundant Researcher:
 * Myst has been trying to bring the dead back to life for god knows how long when Daniel comes along and does it for him on his first try.
 * Nomad also is unable to find the clues to entering Avalon on his own, but is still reasonably competent - he's the only one who knows how to open the doors, for example. And it's understandable that Nomad wouldn't think to ask some random guy in an inn somewhere in another country where Avalon was... Nomad then rubs his victory in the face of his sister, who had made the terrible mistake of trying to find it methodically.
 * Relationship Values: Sort of. Each character has three relationships to others, either marked by an A, B, C or F. If you put characters with a relationship into your active party, their stats are modified. 'A' means a very high bonus on all stats, B a still significant bonus, C a small bonus and F a malus.

These relationship values seem to depend mostly off of off-screen interaction between characters, though; for example, Cool Old Guys tend to be friends with each other as soon as you get the characters in your party with little explanation as to why Royston and Midian are C-rank relationships with each other. Other relationships make sense, such as Deke being F-rank with Joe (who broke into his house), and Klaus being A-rank with Griever. "I should have expected that... Reverse psychology. It never works."
 * Reluctant Warrior: Daniel.
 * Retired Badass: Bast and Midian.
 * Reverse Grip: How Reod and Joe use their daggers.
 * Reverse Psychology: Lampshaded by Myst, when he after countless attempts of reviving the dead actually tries to use this on himself, of course fails and then sums it up:

"Vanrushal: "These books are boring. Don't you have only comics?"
 * Rewarded As a Traitor Deserves: Subverted; despite protests, is given a high rank in the enemy army after selling out his country to them.
 * The Rival: Subverted; Bruce used to be Daniel's rival, but over the course of the game he gets more and more hopelessly outclassed until his resentment becomes kind of hilarious.
 * Running Gag: Random NPCs in their homes asking if dinner is ready yet.
 * Rush Boss: buffs himself significantly every few turns, so fighting him is primarily a matter of nuking him before he makes himself completely invincible.
 * Saintly Church: The order of Cento Temple is portrayed as this.
 * Scary Shiny Glasses: Luther.
 * Self Made Orphan:
 * Set Swords to Stun: Despite being fought with heavy and very sharp weapons, many battles are obviously nonlethal, and it's implied about others (for instance, by the Non Lethal KOs inflicted on your characters).
 * Sequel Hook: Quite a few hints in the epilogue; notably, And there's that scene after the credits...
 * Sergeant Rock: Merrick, sort of.
 * Ship Tease: Minor but there, a combination of Daniel being the center of motivation for everyone he's shared a scene with and two Bodyguard Crushes. Daniel/Angel, Daniel/Ayara, Daniel/Tarlia, Jasper/Ayara and Jasper/Erin seem to be the most obvious.
 * Shout Out:
 * Several to SCF's first game, Last Scenario:
 * "Brunhild" is the name of Hilbert's ship.
 * "Gate to Elysium" was the name of the final Bonus Dungeon.
 * They both have a secondary female villain with red hair and an Ax Crazy personality named Tiamat.
 * King Frederick IV looks almost identical to King Alfred III, not to mention the similar names.
 * Sef with his fanatic heroism is kind of a comic relief version of Hilbert, with religion thrown in. Not to mention their uncanny resemblence.
 * There's also Col, who, like Hilbert, is a young, somewhat overenthusiastic, hero-worshipping soldier with blond hair and a bow.
 * Or the druids' names, which already were those of Havali NPCs in Last Scenario.
 * There is a menu set called "Hilbert Set" that makes the interface look very similar to Last Scenario's.
 * Hmm...a dog named King.
 * So, this guy is named Shiro... And he uses the... Masamune.
 * Also, there is a character called Cid, who happens to be a spoony bard.
 * Griever wields the Dragonlance.
 * Gilbert is more than a little reminiscent Kakashi.
 * There's no one in the State Union who can outsmart General Keyser.
 * Avelion once says something in the lines of "Humans are interesting".
 * Bruce's Badass Longcoat bears a more than passing resemblance to that of a certain other Jerkass rival character.
 * We have a cowboy named "Clint"
 * Daniel himself looks something like Sephiroth.
 * No mention of Klaus, lord of cats?
 * Luther and Vanrushal are parodies of Kahn Marley and Neclord from the Suikoden series respectively.
 * Suikoden II: Boris looks much like Kiba, and Ash could be called a more subtle version of Luca Blight. Sormaus looks just like Bolgan, complete with the hair.
 * With his viking helmet, bad-fitting armour and bored facial expression, Regin the ridiculously cowardly Almenga commander looks like he walked straight out of Monty Python's Flying Circus.
 * The Final Boss has an attack called Holy Explosion.
 * One of the random encounter monsters in Vanrushal's mansion is a little vampire girl who looks exactly like Remilia Scarlet.
 * Similarly, Vanrushal references one of Remilia's win quotes against Patchouli from the Touhou Fighting Game Spin-Off ''Scarlet Weather Rhapsody':

Remilia: "What, you have no manga? These are the only books you have.""


 * The entire cast is one big Shout Out to the members of an online Final Fantasy messaging board, popular between 2001-2008 mostly.
 * Sidequest: Lots of 'em. Almost all of them are devoted to recruiting optional characters, though. Many of them contain an optional boss as well:, the Demilich, Iron Golem, Pendragon, the Mist Queen...
 * Signature Style: Exit Fate features a Neutral Good protagonist seeking peace and justice, a complex situation with three countries in a war, many men behind the men, and Loads and Loads of Characters. SCF seems to like those tropes and motives, considering the fact that aforementioned elements were also formative for Last Scenario.
 * The dynamic between Daniel and Brunhild is very similar to the dynamic between in LS, as well:.
 * Sinister Scythe:
 * Wielded by Derek the skeleton, appropriately enough.
 * And Hawk, who, being a farmer, also fights with one.
 * Slasher Smile:
 * is more than a little freaky
 * Deke has a somewhat less Uncanny Valley-riffic one.
 * A Slasher Smile is also the standard expression for, and Sick in general.
 * Smoke Out: Instead of your jRPG-standard escape command, you have this as the special ability of some characters.
 * Snipe Hunt: Marcello tries to get rid of you by sending you after a black ruby. You can get them by, it turns out, to his chagrin.
 * So Long and Thanks For All The Gear: Characters leave your party often, especially near the beginning. They take equipped items with them. While every character that leaves can eventually rejoin later (most automatically, a few must be hunted down), it'll usually be so much later that their items will be worthless.
 * The worst by far is Luther. You first meet him when you're clearing undead out of Credence Castle, but he then disappears and you don't see him again until And even if you plan to remove the equipment you give him, you'll probably still miss the chance when.
 * Thankfully, you can also "steal" from temporary crew members that only join you as long as you support them in their quest (and afterwards), like Richard or Sef.
 * Spanner in The Works:
 * influence kept the Hand of Fate from taking over completely.
 * coming to see Daniel because of personal reasons wasn't planned either. Only then Daniel even noticed something was wrong with him.
 * Spell Blade: The *strike spells.
 * Squishy Wizard: Most magic-users have very low defense and HP. On the plus side, they tend to have very high magic defense, so put them in the back row with a fighter-type in front and nothing that hits will do significant damage.
 * Standard Status Effects: Including some that aren't so standard, but like in Last Scenario, enemies use them relentlessly on you, but you don't get them. You can still use buffs like in Last Scenario, though.
 * Stealth Pun: Tiamat's line about
 * Sticky Fingers:
 * Reod is recruited by catching him out on this, and even steals the pen off Meiko during her interview with him - although she notices.
 * Joe is also characterized as one, though a bit less blatantly. He still comments that the bar of Elysium castle has a lot of people with money.
 * The Stinger: As a Sequel Hook.
 * Storming the Castle: In the end, this happens to
 * Story Overwrite: Major example: If you manage to beat one of the before the actual battle with them, Deus/Yan Angwa will collapse anyway.
 * The Strategist:
 * Bast, although he's also pretty good in combat.
 * On the other side, there's General Keyser, (in)famous as Kirgard's undefeatable tactician.
 * In the epilogue it's said that
 * Straw Feminist/Does Not Like Men: Played for laughs with Petra.
 * Stupidity Is the Only Option: Annoying for example in, where you must walk into an obvious ambush to advance the plot (also combined with Cutscene Incompetence).
 * Sturgeon's Law: 90% of all RPG Maker games suck. This isn't one of them.
 * Suicidal Overconfidence: Besides the RPG standard of monsters 30+ levels lower than you attempting to ambush you, NPC units in war battles occasionally act this way. For example, take the first real battle, where the newly-minted Elysium Army is assisting with putting down a rebellion in Highland. There are two AI-controlled units of 350 soldiers each already there. There are 2700 rebels. Those 700 soldiers will charge straight into the front of the enemy army and get themselves shot to pieces.
 * Summon Magic: Seems to be quite popular in Almenga; pretty much any time you encounter them, there are Summoners of some flavor around the place.
 * Super-Powered Evil Side:.
 * Surprisingly Easy Mini Quest: . You run around fighting off very strong undead, and you finally walk into an ominous-looking room expecting a boss battle with . But it turns out a little different...
 * Which is probably for the best. The actual boss is over level 70 and would have stomped you into the ground if you'd actually fought him then.
 * Swirly Energy Thingy: The Riftgate, which (sort of) returns from Last Scenario, is a living, malevolent one.
 * Take Our Word for It: Out of the two survivors of, one was unconscious at the time and the other was so terrified by it that he refuses to give any details, even years later. However, it's rather telling that a slightly lesser repeat of the incident is one of the few times the game actually shows blood.
 * Talking Animal:
 * Klaus, lord of cats.
 * Averted in King's case: unlike Klaus, all he says is "Arf!"
 * There Are No Tents: The only way to get an instant full heal is to stay at an inn or equivalent. Luckily, some of these are free, and if your party has enough mana and healing spells left over after a battle, they'll cast them, meaning that by late in the game, when even your meat shields have an MP+ stat well over 30, you'll rarely come out of a battle much below full health.
 * Those Two Bad Guys: Trevor and Sick.
 * Three Amigos: Daniel, Angel, and Jovian.
 * Thriving Ghost Town
 * To Be Lawful or Good: Daniel's initial dilemma. Returns between chapter 5 or 6, mainly for
 * Tomato in The Mirror: May or may not count, since the fact that there's something wrong with Daniel's memories is obvious from the very beginning, but.
 * Turbulent Priest: Galius is the only governor who opposes the plot against Daniel.
 * Turns Red: Fukubei. Five times.
 * 24-Hour Armor: Jasper, Rock, and Ayara. Also Petra and Tarlia.
 * Two Guys and A Girl: Daniel, Jovian and Angel.
 * Trauma Inn
 * Underground Monkey: Many monsters, for example wolves, puddles, orcs, or minotaurs, have different types of varying strength, only distinguished by a Palette Swap.
 * Unrequited Love Lasts Forever:
 * Unspoken Plan / Unspoken Plan Guarantee: Zigzagged. Some on screen discussed strategies work because the player needs to know what to do next, somethimes the plan fails at the last minute. But when the game doesn't show the negotiations between, you just know something's fishy.
 * Untrusting Community: Daniel is surrounded by one in Zelmony after joining the State Army.
 * Van Helsing Hate Crimes: Luther is pretty determined about chasing down Vanrushal, even though the latter didn't actually do anything.
 * The Very Definitely Final Dungeon:, especially when you go up some stairs. Its architecture full of idols and epicly shining windows shouts "" in capitals.
 * Villainous Demotivator: You do not want to be one of Ash's soldiers.
 * Visible Silence:
 * A few times, usually in response to something so stupid as to be surreal, like Boris's Incredibly Lame Pun.
 * The symbol of the "silence" status effect looks like this.
 * Visionary Villain:.
 * Warp Whistle: The Portal Key.
 * Warrior Therapist: Quite a few characters, especially Brunhild.
 * Weapons Kitchen Sink: The result of giving every recruitable character a unique weapon (often named.) What other game allows a practitioner of Chain Pain to fight in the same party as a Death Dealer?
 * We Buy Anything: Shopkeepers will gleefully buy anything you sell them except any spells.
 * Welcome Back Traitor:
 * Welcome to Corneria
 * Well-Intentioned Extremist: Rock, Governor Vosch and also.
 * What a Senseless Waste of Human Life: tries to defeat the party alone, even though they defeated him with three of his friends before, just so he can die in combat "like a true hero does."
 * What Happened to The Mouse?: This happens to, an rather unimportant Almenga commander , near the end. After the last war battle he just disappears and is never seen again.
 * Where Are They Now? Epilogue: Before the credits, a brief ending blurb is given for each player character who has been recruited. Many are played for laughs - and some as a Sequel Hook.
 * White-Haired Pretty Boy: Generally an aversion; while Daniel looks like Sephiroth, he's a Nice Guy Reluctant Warrior who really just wants the fighting to stop.
 * Who's Laughing Now?: The quirky, comic relief suddenly become a major threat when
 * Wicked Cultured: Ice. Also Ash.
 * With Great Power Comes Great Insanity: The major downside of is that it drives the user into a psychotically violent rampage.
 * Wutai: Despite being a pseudo-European fantasy world, Mayfall, Blackwater Port, and Amen Corner all have distinctly Asian architecture. Not to mention the NINJA VILLAGE. The presence of Shiro (a Kimono-wearing Samurai) and Merrick, (an Eagle Land-style military commander) in the same state does not help things. (Not just the same state, but adjacent cities.)
 * Ye Olde Butcherede Englishe: Sef.
 * You All Look Familiar: Played straight with all the normal, unnamed citizens and soldiers in the game, and averted with all the recruitable characters and most of the plot-important ones.
 * You Have Outlived Your Usefulness:
 * The final boss says these exact words to Daniel right before you fight them.
 * Earlier, after deciding that he no longer serves a purpose to the country.