Tomb of Horrors/YMMV


 * Awesome Art: The original module has 30 hand-drawn illustrations to help set the mood.
 * Complete Monster: As a "private" joke, Acererak kidnapped a kind and beautiful Siren, placed her under an enchantment, and trapped her in a cavern inside the Tomb of Horrors. Most players would assume that the Siren was just a trap or monster, and would try to slay her instead of rescuing her. Acererak is a twisted person indeed.
 * Subverted in later editions of the quest; the Siren is swapped out for a common mook to fool veterans who had played the original quest.
 * Seinfeld Is Unfunny: The adventure loses a lot of its shock value when adapted to later Editions, where mechanics allow PCs to resist poison and skills make instant-kill traps very hard to justify. But even if a group wants to use the original 1st Edition rules, the nature of the villain and many of the more infamous traps are too well-known to make it the challenge it once was. Not to mention the fact that few players will enjoy playing this game if their characters are wrecked beyond recognition by having their genders and/or alignments changed, humiliated by being stripped naked and kicked out of the dungeon, or fooled into thinking they've won by a decoy-Acererak, especially if such deception results in them hauling away what they assume is a fortune that turns into dirt once they return to civilization.


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