Timey-Wimey Ball



""People assume that time is a strict progression of cause to effect, but actually -- from a non-linear, non-subjective viewpoint -- it's more like a big ball of wibbly-wobbly... timey-wimey... stuff.""

- The Tenth Doctor, Doctor Who, "Blink"

Excepting mundane travel from the past to the future at a rate of one second per second, no human has ever experienced Time Travel first hand. Indeed, we don't know if it's even possible. So debating which time travel theory is right is much like trying to find the best flavor of Kool-Aid. Fans are aware and accepting of this, just like no one minds when Our Monsters Are Different, or two different series have different rules for magic, so long as the series' own internal rules are consistent.

Of course, sometimes they aren't. The Timey-Wimey Ball is the result of a series or movie where the writers are a wee bit confused or forgetful about exactly which kind of time travel can happen, sometimes within the span of one episode! One day You Can't Fight Fate (or at least not without the Butterfly of Doom coming along), but the next you can Screw Destiny and Set Right What Once Went Wrong by killing Hitler and changing the past for the better. Especially headachy because there's no Temporal Paradox, or if there is it's totally arbitrary.

The standard Hand Wave, if one is given, is that time is very complicated, and the particulars of the situation affect how the rules apply in ways that a layperson wouldn't understand. Which is one of the many reasons why some people absolutely frickin' HATE time travel...

Despite the similar images the name might conjure, this is unrelated to Swirly Energy Thingy (although a Swirly Energy Thingy might very well have Timey Wimey effects). Likewise, a Continuity Snarl is not necessarily related, though the presence of Time Travel induced retcons can certainly make a character's past seem like a tangled up ball of yarn.

Compare "Close Enough" Timeline. Occasionally, anything involving this may decide to pull out the Temporal Paradox card. A Time Crash is what happens when this isn't in play. See also Narnia Time. Totally unrelated to ball-shaped behavior tropes and possibly The Multiverse. You had better hope it is unrelated to Happy Fun Ball.

Warning: High chance of spoilers.

Anime and Manga

 * Mahou Sensei Negima: Time travel watches pop up during the Mahora Festival arcs, creating Stable Time Loops, multiple copies of Negi running into each other, a Set Right What Once Went Wrong or two, and some Rule of Cool duels that exploit the effects of short-range Time Travel.
 * Mahou no Iroha: Time travel is apparently very possible with the help of magic, and the Magical Girl main character somehow changes some things but not others that leaves readers scratching their head.
 * Haruhi Suzumiya. Stable Time Loops are a matter of course for much of the novels when Mikuru is involved (she is her own boss, and I don't mean that in an empowerment way). The loop in particular gets even loopier as the series goes on. Even the incidents in Disappearance and Endless Eight can be explained without altering the time loops if you think about it too much. However, starting in Novel 9, , and what is revealed in the following novels about the way Time Travel works strongly implies that   The mechanics of time travel in The Verse are pretty much incoherent now.
 * Tsubasa Reservoir Chronicle: Feather. Reservoir. The fucking up of the entire time-space continuum. Time travel duplicates. Clones? Parents? Putting what is confusing about the time travel involved into words is, in itself, extremely confusing.
 * Natsu no Arashi! enjoys playing foosball with its Timey-Wimey Ball as characters jump back and forth across the hours, leading to a series of Stable Time Loops.
 * When time travel is introduced to Dragonball Z it is assumed that Trunks travel backward from his Bad Future and warning the heroes about the Androids means that they will be able to defeat them and change his own timeline. Eventually, he travels back again, and finds that things are not playing out as they did in his own history. This is further complicated by the appearance of Cell, who travelled back from a timeline in which Trunks disabled the Androids before being killed by Cell and having his time capsule stolen. Trunks eventually concludes that nothing that happens in one timeline has any bearing whatsoever on another (meaning that killing the fetal Cell in the "present" won't retroactively destroy the Cell they are fighting, and there is a third Cell waiting for him back in his own timeline, which won't be affected by the Androids being stopped in the "present").
 * The Manga Doraemon explains that changes in the past can still result in the present outcome. The analogue given was that there are many routes to get from point A to point B in time, and the journey through each routes are different, but yet still results in the traveller getting to point B in the end. So it is possible to get to the same outcome, even if the events played out differently.

Comic Books

 * In the 1980s Marvel Transformers comic, one can alter the past to suit the present. However, there is also the possibility that one travels to a different universe that is simply the same as your own. So thus, any attempt to travel back in time to, say,, can potentially end in failure as it is not your own universe.
 * The DCU has all sorts of fun here, especially when Booster Gold is involved, but it's been proven time and again that trying to Screw Destiny usually ends badly. Aside from that, the Timey-Wimey Ball hurts Booster's head as much as it hurts ours.
 * The Legion of Super Heroes. Let's start with how there's three of them.
 * One of their enemies, the Infinite Man, is the Anthropomorphic Personification of the Timey-Wimey Ball.
 * An issue of Impulse had a mad scientist invent a time machine, and attempt to change the past so that he would rule the world. Impulse and Max Mercury go back in time to stop him, but wind up stuck in the far distant past. Max lectures Bart on the Butterfly of Doom, and how even eating a fish might cause irreparable harm to the future. But then they discover that the mad scientist is now trapped in the past as well. The three of them decide that the best way to get home is to cause as much damage and destruction as possible. Their logic is that if they completely change the past, it will alter the future so much that the scientist will never exist, which means he will never invent his time machine, which means they won't have traveled to the past in the first place, which means they won't actually cause any damage at all and find themselves back home. Confused?
 * While we're talking about The Flash, Professor Zoom has (retroactively) had his hands on the Timey-Wimey Ball from day one. In a single issue we see him edit his brother, parents, scholarly rival, and lover out of his own history, apparently to make sure he'll actually become the supervillain he is. It Makes Sense in Context.
 * And then the Professor started in on Barry's history, and we ended up with Flashpoint. Nice job breaking it, psycho.
 * The Flash himself historically averted this trope when at all possible. Barry and Wally repeatedly refused to even try holding the Timey-Wimey Ball.
 * The second Zoom came into being because he tried to grab the Timey-Wimey Ball and blew himself up. Unfortunately for him, his powers (unlike every other speedster) avert the trope.
 * Say the word "Kang" to a fan of The Avengers and they'll often shudder. His time-travel schemes are so complex that his future self, Immortus, is another major Avengers enemy, and the two can often be seen fighting each other. To give a sense of scale: most Marvel Handbook profiles are one to three pages long except for major characters like Spider-Man, Iron Man or Wolverine. Kang's gets six pages, and the bottom half of each page is devoted to Kang's timeline, which is chronological in years but requires jumping around from page to page to get Kang's chronological story.
 * Limbo in the Marvel Universe (mainly shows up in association with X-Men) is an entire dimension of timey-wimeyness. When the X-Men entered and got separated, both Wolverine and Colossus encountered long-dead versions of each other, and managed to escape just fine in the end.
 * Also Storm was stopped at one point by her older self, who had remained in Limbo for decades studying magic. And Nightcrawler killed his older self.
 * Marvel Comics' "Adam Warlock", specifically his evil futureself The Magus embodies this trope. Adam Warlock met his futureself and immediately The Magus set about trying to ensure Adam would turn into him. This did not work when "Thanos" and the In-Betweener interfered and Adam was given a choice of timelines, wherein he chose the shortest. The Magus appeared again when Adam Warlock attained the Infinity Guantlet and divested himself of his good self (The Goddess) and his evil self (The Magus). The Magus initiated the Infinity War, but was defeated. Most recently, to seal the Fault in space caused, in part by the Annihilation Wave, The Phalanx Invation, and the War of Kings, Adam Warlock

Fan Works
"McGonagall: Tell me your conclusions, but please, don't tell me how you figured it out."
 * Kyon: Big Damn Hero has much more Time Travel going on than the original—to the point that at any point of story there is at least one open loop. Amusingly, Kyon once quoted the Doctor when trying to explain his understanding of Time Travel.
 * In My Immortal, the main character Ebony travels back in time to teach a young Voldemort about love. But when she does, the plot really starts to get strange. A few examples are that characters in the past know what will happen in the present, that items will not work in time-periods where its not invented yet and that people can't die outside their native time-period.
 * In Harry Potter and the Methods of Rationality, the time turners are used much more frequently, which leads to this when two or more are involved. Dumbledore and Snape have to resort to charts.


 * This is actually an inversion, or something. The writer doesn't appear to be confused about what kind of time travel is possible, rather, he works very hard to make sure that it follows consistent rules. And the characters know about these rules. But trying to work out the logical implications of these rules results in confused characters and confused readers.
 * Used to great effect in The 10 Doctors. It's even mentioned by name as to how all ten Doctors can be in one place at the same time.
 * The sequel fic Forever Janette intentionally invokes the Timey-Wimey Ball by subverting the show's use of San Dimas Time—by letting the Fifth Doctor meet the Master from the Seventh Doctor's time. It doesn't say how this is possible, other than a passing mention that the two Time Lords are "off-phase" from a common Gallifreyan synchronicity.

Film

 * The whole messy issue of Time Travel is lampshaded in Austin Powers: The Spy Who Shagged Me when, after Austin starts to get bewildered by all the possible paradoxes his traveling into The Sixties involves, Basil jumps in with "I suggest you don't worry about that sort of thing and just enjoy yourself", and then turns pointedly toward the camera and remarks "and that goes for you all as well". Much self-contradictory timey-wimeyness ensues since, as Mike Myers puts it in his DVD comments, "our theory of Time Travel is that Time Travel works however we need it to work for each particular scene's joke."
 * Back to The Future has different things happening to the hero as the past is changed. Read the timeline for the trilogy at this page if you have any questions about how it works. There isn't a single concern here that isn't covered there one way or another.
 * Hot Tub Time Machine steadily makes less sense as the film goes on, as Rule of Funny takes over.
 * Bill and Ted's Excellent Adventure establishes that "the clock is always running in San Dimas"—that is, that however long Bill and Ted are in another time, that much time will have passed when they return to their "home time". This is held up for the first film and most of the second... Of course, the first film kludges it a bit as well—when initially going back to their own time, they actually end up at the same point they left, and have to be told by Rufus that they need to dial 1 digit higher for the next day.
 * Even more odd, Rufus never tells the two of them his name. They hear it from their future selves, who presumably heard it from their future selves who...
 * The Butterfly Effect has the events of roughly half of Evan's blackouts caused by his older self going back to them, while the other half were normal initially, but could be changed by his older self. One blackout even has examples of both. Also, it is established early on that Evan is the only who has any memory of the old timelines, but at one point another character notices a change in the timeline for no apparent reason.
 * Deja Vu starts out well enough, but implies that the detective has already gone back in time and failed. What's more,
 * In the original timeline, the love interest dies, and the hero's blood is all over her apartment. So apparently, in the original timeline, he went back and failed. But then in the new timeline, he gets his wounds saving the love interest. He doesn't bleed all over the love interest's place until after he saves her. So how did there end up being blood in the original timeline, but the love interests dies?
 * In Femme Fatale... y'know what, screw it. You watch it and tell me what the hell that movie was about.
 * Frequency is one big Timey-Wimey Ball. You've got the son talking to the dad on the same ham radio, and even the whole "changes happen in sync with each other deal" mentioned in the Kamen Rider Den-O note above.
 * Not to mention that the first time John changes history and saves his father, he suddenly has memories of both timelines, which is promptly dropped for the rest of the film as from then on he only has memories of how things originally happened.
 * In Johnny and the Bomb Pratchett explains that most time travelers forget the original timeline when they return to the new one because of the human tendency to accept what's around them as normal; but if you really try (or are reminded of it by some useful clue) you can remember how things used to be.
 * The Lake House was a horrible mixture of Time Travel ideologies. In some ways the timeline is constant - the guy she kissed at the party turns out to be the guy she's communicating with in the past. Yet in other ways the timeline is variable - she tells him how she misses the trees, so he plants one at the place she's going to live at - which she magically doesn't notice having grown until after she sent him that letter. And then there's the grandfather paradox involving the (lack of a) car accident at the end/beginning of the film, causing her to go/not go to the lake house and end up communicating/not communicating with the guy in the first place.
 * And let's not forget the dog in the past timeline who responded to the name given to it in the future timeline.
 * The movie Lost in Space contains a plot where the father walks into the future by an energy field just to find his son creating that energy field as a result to build a machine to travel into the past, because the entire family was wiped out as a result of the father disappearing by walking into the future...
 * The Time Travel in Meet the Robinsons. At first it is altered by the fact that went back in time and turned to the future into a . Lewis goes back in time and alters it, by announcing to  By the end of it all, it may or may not be a Stable Time Loop. A couple coincidences happen at the very end, . However, it might be that . So, it's open to interpretation, most people would choose the one that makes sense, but some don't, for some reason.
 * Each Terminator movie uses a different theory of Time Travel, though it's at least consistent within each movie.
 * Though one persistent law of Time Travel is that things can only Time Travel is they are made of meat (so people, but not the organic fibers of clothing), wrapped in meat (i.e., Cyborg Terminators), can do a reasonably good imitation of meat (i.e., "Liquid Metal" Terminators) or sneak in when nobody's looking (Cromartie's head). Which is to say, the mechanism here appears to be exactly analogous to airport security. The jury still is out on what would happen if you tried to bring a Ham and Fusion Grenade Sandwich with you.
 * This actually gets answered in the comic book continuity. A group of skinned-up Terminators gets sent back, but bring along an extremely fat human they captured because he's literally a meat bag. Full of guns. Whom the others have to kill to open.
 * The theory they use is that only living tissue can travel back in time. A deleted scene from the second film (or was it from the book) indicates that the T1000 traveled back in a sack of living flesh and cut its way free before killing the cop. One inconsistency is a scene originally in the script for the first film indicates that Kyle Reese's partner who travels back with him gets fused into a fire escape and instantly killed. Although as this iwas removed from the film it doesn't much affect the whole time portal energy cutting through things in the second film.
 * In 2002 film version of The Time Machine, the Time Traveler discovers that he cannot change the past since it would create a Temporal Paradox. Then he.
 * Ben 10: Race Against Time includes a bit of this. Eon seeks to use the Hands Of Armageddon to bring his Dying Race to Earth to repopulate, but traveling through time so much has weakened him to the point where he's unable to use the Hands. His plan is to use the Omnitrix to turn Ben into himself (a second Eon), so that he can activate the device and end the reign of humans on Earth. The movie is pretty vague about how it works, but at first glance, it seems as though Eon may actually be Ben, corrupted by himself in his own past.
 * On top of that, when Eon succeeds in implanting himself in the Omnitrix, he declares that "two cannot exist at once", disappearing into a different point in the time stream.
 * Primer uses an interesting time travel method that begins to make sense.
 * The film version of A Sound of Thunder (if not the book) uses hilariously inconsistent rules of time travel (and those rules don't make much sense before they start breaking them). It's a crucial plot point that the characters keep returning to the exact same point in time, but never run into previous versions of themselves (no explanation for that is given) ... until the time they do (no explanation for that either). Plants smash through the walls of a building because the past was changed in such a way as to cause plants to grow larger and more aggressively (no explanation is given as to why someone decided to build the building in the spot where, in the new timeline, a giant tree has been growing for ages - not to mention why the tree that's always been there smashes through the floor while people watch instead of just appearing as it if had always been there). At one point, the characters are unable to travel back to the point in time they want to reach because there's a time disturbance between the present and their destination in the past; the solution? Travel back to an even earlier point and then go forward (if you guessed that no explanation is given as to why the time disturbance is somehow not blocking that too, you've been paying attention).
 * There were explanations - that the changes come in waves, changing things in fits and starts, not all as a whole. As for having to travel further back, that's easy to explain. Think of it as trying to get into a house, but the front door has something pressed against it stopping you from opening it. What do you do? Go in through the back door and then walk through the house to the front door to remove the blockage. Simples!
 * There were explanations - that the changes come in waves, changing things in fits and starts, not all as a whole. As for having to travel further back, that's easy to explain. Think of it as trying to get into a house, but the front door has something pressed against it stopping you from opening it. What do you do? Go in through the back door and then walk through the house to the front door to remove the blockage. Simples!

Literature
"Lu-Tze: For a perfectly logical chain of reasons, Vimes ended back in time even looking rather like Keel! Eyepatch and scar! Is that Narrative Causality, or Historical Imperative, or Just Plain Weird?"
 * Robert Heinlein wrote a short story called By His Bootstraps, in which the protagonist exploits a time machine to move himself forward in time. Simple enough. The Mind Screw comes in when  Follow all that?
 * For a real, double whammy version of mind screw, read "All You Zombies"  How's your mind doing now?
 * Poul Anderson's Time Patrol stories are historically well-researched and confusing as hell. Among other things, the future is "uptime" and the past is "downtime," which makes it sound counterintuitively like time is a river that flows uphill.
 * Same thing in The End of Eternity, where use words like "downwhen", "upwhen", "anywhen" and "everywhen".
 * Eoin Colfer's Artemis Fowl and the Time Paradox does not actually feature any paradoxes. The prequel on the other hand...
 * He questions the first paradox, but eventually gives up trying to figure it out.
 * In the Philip K. Dick short story "Meddler" those in the present are able to see into the future and discover  - so they   One can only hope they would just
 * The Book of All Hours duology by Hal Duncan doesn't even try to claim to be otherwise. It's such a mishmash of pocket universes, alternate universes, and paradox that causality can't even be seen with a telescope on a good day. Essentially: think of the universe as a huge piece of vellum on which reality has been written. Then crumple it up. Most characters make such a habit of going not just back and forth in time but sideways that one.
 * In Jasper Fforde's Thursday Next novels, not only do the rules of Time Travel make no sense whatsoever, the main character (whose father is a time-traveler) realises this, and often lampshades it. In one book, the rules actually seem to change over the course of a conversation with her dad, but she realizes there's no point in even asking.
 * In First Among Sequels, there is a subplot revolving around the fact that the time-travelers have mapped almost the entire future and found that Time Travel has not yet been invented. By the end of the book, . This means that several events from the previous four books including the plays of William Shakespeare logically could not have happened. Since many of these events were the results of Stable Time Loops anyway, this is a case of Ascended Time Paradox. Or Mind Screw turned Up to Eleven. Either way, it's probably best just to apply the MST3K Mantra and enjoy the series.
 * David Gerrold's The Man Who Folded Himself features a time-travel belt, which has the traveler completely paranoid about the possibility of a Temporal Paradox destroying him. It turns out that Temporal Paradoxes are impossible; Time Travel rewrites history except for the guy who traveled through time. Various Mind Screw moments:
 * Harry Harrison's The Stainless Steel Rat Saves the World features two overlapping timelines (one of which only has a temporary existence) and a loop. The lead character travels back in time to stop the Special Corps being removed from history, and manages to disrupt the enemy's plan. He then follows them further back in time, landing in an alternate history where Napoleon conquered Britain. He messes up the controls on the enemy time machine, and (after being rescued shortly before the alternate history disappears) follows them forward (but still long before his own time). He finds the villains (after a long time for them—so long they've forgotten everything except that he's the Enemy), but is unable to stop them; they travel back in time, and he's only saved by a time machine—allowing him to return to his own time—which he then sends back with the instructions for what he just did.
 * In A Tale Of Time City by Diana Wynne Jones, the titular city exists outside of the flow of history on the rest of the world. From this vantage point, the citizens see that history works like weather patterns—it shifts back and forth with minute details thanks to the butterfly effect and time loops. Basically, a more detailed explanation of the Timey-Wimey Ball, where shifts in the time travel theories are explained away as the changing "weather patterns" of time. For instance, on one day in Time City the inhabitants may observe that World War II begins in 1939, but on another day they may notice that it has changed to 1938. Perhaps time in the book is two-dimensional, with Time City time orthogonal to time everywhere else.
 * In Terry Pratchett's Discworld novels, the History Monks are originally presented in Small Gods as ensuring everything happens the way it's supposed to (although, even then, the monk Lu-Tze decides to Screw Destiny). In Thief of Time, it's revealed that, following various alterations to the Disc's temporal dimensions, the "true history" barely exists, and their main job is to prevent the Timey-Wimey Ball from imploding. And in Night Watch, when Vimes travels thirty years into the past to become his own mentor, even the monks aren't sure what's happening.


 * Which is why if you try to place the times and events of some books, they take place a couple years before a different book, and at the same time, hundreds of years before the immediate sequel of that different book.
 * sir Terry himself at one point explained that "There are no inconsistencies in the Discworld books; occasionally, however, there are alternate pasts."
 * Animorphs made use of Time Travel occasionally, and each time it apparently worked differently. Though, perhaps in fairness, different techniques of Time Travel were involved, at least one of which was by use of a thingy created by the closest thing to a God in the series, and another (a Bad Future-esque thing) was just flat-out never explained.
 * The bad future was apparently
 * Dean Koontz averted some time travel issues in Lightning by virtue of having the Nazis invent time travel, the limitation being that it can only send you forward (and then you snap back to your point of origin when you make the return trip). While this has its own problems, it at least eliminates the ability to murder your mother before she gave birth to you. You cannot change your own past, but you can change the past of anyone born after you so long as the changes you try to make are not contradictory, and you can bring objects back. Played straight in that if a contradiction is demanded, the portal will refuse the forward transfer (this gets in one timeline). "Destiny struggles to reassert the pattern that was meant to be." Sometimes happily, and sometimes not so happily, it succeeds.
 * The Never Again series starts out simple enough. It seems to follow the many-worlds interpretation of quantum mechanics so that time travelers can do anything they want, but will create a new timeline that never intersects with the old. Then comes the third book, where that is thrown out the window, and the author's attempts to explain what is happening (with a lot of Techno Babble about "intersecting universes" and the like) just raises further questions.
 * James P. Hogan had a solution in Thrice Upon a Time. The prospective time traveler induces a grandfather paradox. The universe doesn't abhor it or disallow it or anything, but simply plays out the umpteen zillion iterations of the events in question. A leads to B leads to Not-A leads to Not-B leads to A leads to B... It should go on forever, but on each run-through, quantum randomness causes things to be very, very slightly different (an atom decays or not, a pair of colliding air particle zig instead of zag) totally regardless of anything the time traveler does. Normally they won't make any difference whatsoever, but after a few million or trillion iterations, the randomness happens to align in such a way that it breaks the paradox (i.e., kills his wife in a new way) and lets the timeline continue past it. What we the audience see is merely the "final cut" version of history, the one that didn't get stuck in an endless loop.

Live-Action TV
"Doctor: They're sealed inside of a bubble. It's not a bubble, but just think of a bubble."
 * Black Hole High: "Fate": When Vaughn, having traveled back in time to meet his mother, steals her hair clip as a memento, all of history is rewritten so that his parents never meet, his father becomes a familyless loser instead of creating the wormhole, and Professor Z doesn't get a scholarship from his company to go to college. Which is all well and good. What no one attempts to explain is why, in this new history, Josie never attended Blake Holsey High (Though later events suggest that her presence there may have been engineered to keep her close to the wormhole).
 * To complicate matters further, it eventually turns out that both Vaughn's mother and Josie's father are time travelers, so without Pearson's wormhole (the basis for Time Travel), Josie shouldn't exist either.
 * Charmed has some rather interesting ideas of how time travel works:
 * In one episode, Chris is taken 20 years into the future as a prisoner by a bunch of evil dudes. Before he leaves, he manages to slip in a comment about the "creaky floorboard". The witches take the hint and brew a potion for him to use as a weapon, which they hide under said floorboard. The camera goes back and forth, showing what is happening in the future (Chris facing the bad guys) and the present (the girls hurrying to finish the potion). It's strongly implied that, had they not gotten the potion ready in time (i.e. before Chris in the future is shown looking under the floorboard), Chris would have found nothing. In actual fact though, the girls could have relaxed and spent hours making the potion, it would still have been there 20 years into the future, provided it was never removed from under the floorboard at a later time. Speaking of which, I'm quite sure the writers assumed the potion would be gone after the episode, rather than continually being under that floorboard for the next 20 years.
 * In another episode, a demon steals little 3-year-old Wyatt's magic powers. Next thing, 20-year-old Wyatt and his brother come time-travelling from the future, saying "We were fighting demons when Wyatt suddenly lost his powers, so we thought we'd come to the point in time where the change occurred and see what happened". This makes no sense in any form of time travel. If 3-year-old Wyatt lost his powers, then 4-year-old and 5-year-old Wyatt wouldn't have had any powers either, all the way up to 20-year-old Wyatt. It would make no sense for him to loose his powers only suddenly at the age of twenty. Not to mention, once they fixed the problem in the present, 20-year-old Wyatt should have never lost his powers in his time at all.
 * Doctor Who, again and again, to the point that they named this trope in the course of lampshading it. Over the course of the show, nearly every theory of Time Travel has been used. How about "The Aztecs", where they explain that you can't really change history? Or "Day of the Daleks", where they find out the Daleks have conquered Earth in the future, and prevent it (using someone from the now-gone future, in fact)? Or in "Father's Day", where they create a Temporal Paradox and Clock Roaches start eating affected people? Let's not even get into all the Wayback Trips. Usually, the theory of Time Travel is consistent within a single story, but there are exceptions even to that. As the Doctor himself says, "I told you it was complicated." The trope name even comes from one of the Doctor's many attempts to try to explain why Time Travel didn't always seem to work the way it should.
 * When the 10th and 5th Doctors meet up during a Children in Need Special "Time Crash" the 10th is in shocked disbelief to be seeing his former self, then goes on to use memories he picked up as the 5th meeting his future self to defuse the situation. When the illogic of this is brought up (not to mention the violation of multi-doctor meet up Canon established from the other 3 times this has happened), both Doctors mumble something about "Timey-Wimey" and move on.
 * It's actually mentioned in the old series of Doctor Who that the Time Lords deliberately took Gallifrey out of its own time to prevent any potential rogue Time Lord from ever altering Gallifrey's history. Then again it's also stated time and time again in the old series that Gallifrey can't be destroyed, and look what they did in the NA and the new series.
 * In "The Fires of Pompeii", a companion asks why the Doctor will thwart aliens but not stop a particular historical catastrophe, and the Doctor replies that some points in time are fixed, while others are in flux. His being a Time Lord allows him to perceive which is which, and act accordingly; even against his nobler instincts.
 * The Doctor has also stated in the past that his knowledge of history is "perfect"; this may mean that he knows exactly what he may or may not change.
 * More about Fixed points in time in "Sarah Jane Adventures". Sarah Jane's parents dying is a fixed point in time because she has seen it, remembers it, and knows it happened. Changing that would be bad.
 * The Doctor tried to mess with a fixed point in "The Waters of Mars." It doesn't end well.
 * In "The Wedding of River Song" we finally get to see what happens if you alter a fixed point too much. All of time collapses, happening at once. You'll have Winston Churchill riding around on his personal mammoth while they discuss the political pressures caused by the War of the Roses, greet a Roman Centurion, and see a Silurian doctor for a check up. Only some people will be able to hang onto their memories of 'correct' time. If allowed to continue, time itself will break, causing the destruction of reality.
 * The novels have an equally insane version, in which the 8th Doctor (infected by Faction Paradox biodata) ends up interfering slightly in the life of the 3rd Doctor, leading to him regenerating on the wrong planet and being infected by Faction Paradox biodata. Of course, Faction Paradox live and breathe this trope (as well as Temporal Paradox) at the best of times. It's their hat.
 * The New Adventures had the concept that Time itself was a sentient entity who consciously fixed various timeline hiccups resulting from time travel with the Doctor as her champion.
 * In the first season finale of the NS, the Doctor says that the TARDIS protects itself from paradox. Whenever and Wherever the TARDIS lands, the events that led it to go there, and led to the world it's in once it's there, become unalterable.
 * In the "Waters of Mars" special the 10th Doctor explicitly states that there are fixed points in history which cannot be changed. Those points in history greatly effect the future and allow for time to follow a more or less consistent path. Anything he does to try and change history will simply cause the event to occur regardless. Even the Daleks are shown to respect this. The Doctor, feeling frisky, tries to alter one. Events remind him even a Time Lord has limits.
 * In "The End of Time" the Doctor attempted to explain a Time Lock to Wilfred.

"Lister: Hey, it hasn't happened, has it? It has "will have going to have happened" happened, but it hasn't actually happened happened yet, hactually. Rimmer: Poppycock! It will be happened; it shall be going to be happening; it will be was an event that could will have been taken place in the future. Simple as that. Your bucket's been kicked, baby."
 * The Trope Naming episode, Blink, actually involves a mostly-internally-consistent Stable Time Loop. It's the show as a whole that fulfills the trope by being inconsistent.
 * The whole of The Big Bang is built on this trope The Doctor even explains that this would normally cause drastic side effects for the universe, but luckily
 * A Christmas Carol also features this heavily.  Ow. It's implied this method is far from perfect, as   I think it's that the Doctor   Presto Change-O and immediate echoes into the future...  Who knows? It is a Timey-Wimey Ball after all
 * River Song. Her encounters with the Doctor are not synchronized at all, and it's not even clear how events follow in canon. The journal checking seen in "Silence in the Library" and "The Impossible Astronaut," as well as the "spotter's guide" from "The Time of Angels" seem to indicate that she meets the Doctor in a random order, but when River's past/future with the Doctor is brought up in Series 6, it's implied that they're traveling in practically reverse order - the  at the end of "Day of the Moon" is implied to be River's last because it is the Doctor's first. Despite the fact they clearly aren't meeting in reverse order since the Doctor meets her   four times after he 'first' meets her. And she doesn't recognize Rory in "The Big Bang" despite seeming to know him already in "The Impossible Astronaut," which is earlier in her timeline.
 * Simple enough: Their meetings are mostly random, and any given time the two meet up may be synchronized, but -overall- they're moving in opposite directions.
 * To add to the weirdness that is time-travel in Doctor Who, look at its opinion on the Blinoctich Limitation Effect. In some cases it seems to suggest that Never the Selves Shall Meet, lest they cause reality to shatter. Or maybe that's only if there's another paradox nearby. Sometimes it causes memory loss if the two touch, like what happened to The Brigadier. Maybe the same object touching will just cause sparks. Or maybe nothing will happen at all except flirting. It's just whatever happens to work for the plot.
 * Father's Day summed it up pretty well. Pete Tyler being alive created a paradox, and anything else would make it worse. So yeah, interacting with one's past self makes sparks, and a paradox fills the air with gas fumes(sort of. Not really at all, but if that helps just think of it like that).
 * And just because the DW section for this trope needs to be larger, used extensively in the episode "The Girl Who Waited". The TARDIS crew happens upon the 'Two Streams' health centre. They take people who have contracted fatal illnesses, and place them in the 'fast' stream, symbolised by a red water-fall. They can live their whole life and age normally in only a day. Meanwhile, their loved ones are in the slow stream, symbolised by a green anchor, and can watch their lover/family/friend have a fruitful life. Unfortunately, it all goes wrong when
 * Dark Shadows:
 * Barnabas Collins travels back in time to save Collinwood from the ghost of Quentin. When he returns, Amy and David still remember being tormented by Quentin's ghost, despite the fact that.
 * Despite the times, he still has a history with the Collins family in the present era.
 * The fact that, does not seem to have any impact on the Collins family in the present day.
 * The Ghosts of Motley Hall a series told from the point of view of the ghosts from various eras who haunt a derelict stately home in England discover one Christmas that, for no reason ever explained, the house has slipped through time to the Victorian era. The ghost of Sir George meets and talks to a young boy who is excited about his presents. Sir George realizes the boy is himself, and only then recalls a vague memory of having met an elderly man on Christmas Eve, who he had assumed to be some distant relative whom he never saw again.
 * The Girl From Tomorrow has a very large one: Tulista travels back through time and retrieves Silverthorn. Taking him out of the timeline should screw with the future, but doesn't, thanks to one very Delayed Ripple Effect. Silverthorn then takes Alana back to 1990, and their presence in the timeline again fails to interfere with the future properly. It's only after Alana takes them both back to the year 3000 that people begin to notice the Delayed Ripple Effect, despite the fact that if anything, it should have interfered with two time periods. They then attempt to resolve this by returning Silverthorn and Jenny to their respective time periods, only to have the capsule somehow U-turn and return to 2500, meaning there are (briefly) duplicates of Alana and Lorien. This is further compounded when Silverthorn builds a Portal to the Past to get some nuclear bombs.
 * Given what Petey says at the end of the series and the events during Tomorrow's End, it looks
 * Heroes can't decide if they are going for Static Time Traveling or a Dynamic Time Travelling. And that's the least problematic thing.
 * Strangely, it seems the farther into the future they see, the more pliable time becomes. For example, if Hiro tries to fix something close to the present, for example, saving Charlie's life, or capturing Usutsu, it's impossible. Can't change it no matter how hard they try. However, the apocalyptic future they inevitably go to in every single season so far, they always find a way to avert that. Well, usually, that seems to be changing for season three, and even before that, some things were constant across all the alternate futures. Peter's scar, and Hiro being Badass with a sword.
 * Listen carefully, this is both Fridge Logic and Awesome but Practical; in the Heroes-verse, time has torsion! This means that one can Set Right What Once Went Wrong only with "leverage"; only the passage of sufficient time permits time to be altered, thus preventing Seers and Time Travel from being a Deus Ex Machina!
 * The Charlie issue was kind of resolved in a "she's already dying" way rather than "time travel won't let me save her" way; this is more or less repeated with his father in the next season (only "it's his time" this time, instead of the already dying thing). As for the random jumps through time... he spends the rest of the season learning to control his ability; it turns out he just needed to get back the self-confidence which he had lost since he realized he couldn't save Charlie. The time jumps are a bit convenient, and that Hiro's explanation makes no sense doesn't help. Not to mention that nothing else they've done with time travel has made any sense. They don't even try to be consistent, it seems. Very comic booky... which is probably the point. Still makes for bad headaches, point or no.
 * However, The Heroes novel Saving Charlie took the opposite tactic, implying that Time/God wouldn't let Hiro save Charlie because You Can't Fight Fate. Over the course of the story, Hiro lost control of his powers several times in the past while he was trying to romance Charlie and wound up "jumping" to key locations relating to his quest to save Claire Bennet. Eventually, Charlie figures out what is going on, tells Hiro he must face his destiny even if it doesn't involve her and the two lose their virginity together the evening before Charlie goes into work, meets Hiro for the first time and then gets killed by Sylar.
 * Then he saved Charlie. No, really. Seasons later, Hiro goes back in time, and gets none other than Sylar (the season one Sylar who'd never toyed with the idea of a Heel Face Turn) to repair Charlie's aneurysm telekinetically and leave her brains on the inside in exchange for non-Time Crash-inducing information about his own future. However, she's kidnapped by the Big Bad of that season, and Hiro doesn't see her again until she's an old woman who's lived a happy life that Hiro wasn't going to undo so he could have her. Still, it was pretty awesome to see Hiro turn "You Can't Fight Fate" into "Up yours, fate!"
 * Kamen Rider Den-O spikes the Timey-Wimey Ball like no other: when an Imagin wreaks havoc in the past, it's translated into the present oddly. For example, if you were standing next to a bridge support, and an Imagin went to last year and broke it, you would see it vanish into thin air now. (As opposed to, say, remembering that time a year ago when they had to fix the bridge 'cause a monster trashed it. But since it was trashed in the past, it had to have been rebuilt at some point, right? Apparently, when an Imagin breaks something, the fix's Ontological Inertia fails shortly after the time the Imagin went back.) Now that's the Timey-Wimey Ball at its wibbly-wobbliest.
 * When the Imagin is killed, the Timey-Wimey Ball then uses the original memories of people in the future to repair the damage to the past. However, anything or anyone who is not remembered is not restored. So now no-one remembers the bridge getting repaired because as far as the great unwashed masses know, it was never broken in the first place.
 * At one point,
 * It was explained in the "Piano man" story arc that
 * In the crossover movie OOO, Den-O, All Riders: Let's Go Kamen Riders, an elaborate Temporal Paradox was revealed when we learned Naoki is . They didn't even try to explain it. This is a paradox because Naoki was  should not exist in the 2010 we know.
 * The original Kamen Rider has two friends of Goro's by the names of... . We meet them in the latter third of the series. Whether Let's Go Kamen Riders is trying to say that they   is hard to tell, but if that's what it means, it's certainly interesting. However, this adds another level to the timey-wimey: a 1973 with Let's Go Kamen Riders having happened led to the Kamen Rider universe proceeding in the manner we saw in the older shows, even though the whole movie is that the Den-Liner gang's trip leads to a Bad Future which
 * In the same film, Kotaro explained that the only reason that OOO was unaffected by the changes in history is that he had been in close contact with a singularity point. That completely doesn't match how things have worked before (Ryotaro is a Singularity Point, hence being able to be Den-O, and it sure didn't protect his supporting cast from the Timey Wimey Ball.) Of course, by this point, Den-O's movies are not unused to plot holes. When it comes to how time works in Den-O, the MST3K Mantra would seem to apply.
 * The Stargate SG-1 episode "1969" dealt with a Stable Time Loop. Following that, however, all the Stargate series have just treated time travel as only affecting things after the initial entry point. Time is changed in both "2010" and "Moebius" without creating a stable loop. Same with "Unending". The DVD movie Continuum is a bit more complex, since it added a new element to the mix, but ultimately results in the same thing.
 * Stargate Atlantis had two episodes in the vein of "2010" and "Moebius", following pretty much the exact same conventions in both.
 * Stargate Universe also sticks to the formula, first with the episode "Time". A Kino is found, which has a recording of horrible death. This recording shows a way to avert it, but they fail to do so and send a second Kino back. That one, along with the first, does the job. Then comes "Twin Destinies".
 * Star Trek: Deep Space Nine has the relation between Benjamin Sisko and The Prophets. While it appears to be a Stable Time Loop, there just enough wrong with it that it fits here. In the first episode, Sisko meets The Prophets, who live outside of time, and have great difficulty even conceiving of a 'linear' existence. They and Sisko have a nice chat, and Sisko tells them that the Bajorans revere them as gods, it seems that The Prophets weren't really aware of this. It gets tricky from here... These paradoxes and timey-wimey balls are not really explored in the series (though more 'common' forms of time travel are) and the series can be enjoyed without worrying about the timeline of timeless entities. Still, there's rather a lack of coherency.
 * It's possible the Prophets never changed, though. The viewers see Sisko changing them, but since the Prophets have no concept of time, they're kind of impossible to change (except when the plot requires, of course). To everyone else they have always acted like gods. It's like a massive Reset Button, only we never see what happened before the reset. The events of the series cause the prophets to act the way they do... which cause the events of the series. Stable Time Loop.
 * The whole thing gets kind of lampshaded, when two versions of O'Brien try to figure out the paradoxes and give it up, simultaneously saying, "I hate temporal mechanics!"
 * The enormous effect the resulting lack of religion would have on Bajor would have been good or Bajor. No Cardassian invasion, no holocaust. Alternate Bareil says his Bajor has no religion. Alt-Bajor is a high ranking member of the Empire.
 * Star Trek: Enterprise: The whole Xindi arc is a big Timey-Wimey Ball. So the Sphere Builders tell the Xindi to go nuke Earth, because they know (through their semi-time-travel) that in the 26th century, Earth will come kick their ass. So the Xindi go do a preliminary Earth nuking, which causes the Humans to come over and kick their ass, now.
 * The Sphere Builders misled the Xindi into believing that humanity destroyed ”or rather, will destroy” the new Xindi homeworld, because the Sphere Builders knew that, in the 26th Century, the Federation (which by then will include the Xindi) will decisively defeat the Sphere Builders at Procyon V.
 * Star Trek: Voyager has shown that in the 29th century, The Federation has become a sort of Time Police, making sure no one messes with history. The fact that the previous (chronologically) series have never had a problem with timecops showing up is not addressed. They were even admonished that they ought to have been held to account before. Not to mention, if they did, we'd never know about it...
 * The episode contained the morally questionable practice of arresting and trying a man for a crime he had yet to commit. The rather profound implications of this are casually Handwaved with an assurance that he'll be combined with his future selves somehow before the trial, never mind that said future selves are already part of a Temporal Paradox since it would presumably be impossible for him to carry out the crime once he'd been arrested for it. This might not be so troubling if it weren't clear that his future selves were suffering from some kind of severe psychological breakdown, the present self would not decide to commit the crime for many years and thus could not be said to have intent, and being removed from command at this early point would have prevented said psychological breakdown from occurring in the first place. Given equal apparent opportunity to prevent someone from becoming a criminal before it was too late, or punishing him for merely being capable, under the right circumstances, of going through with it, which would you choose? Apparently The Federation, at least according to Voyager's writers, prefers the latter.
 * And even worse, the guy's future self was only mentally unstable because said Time Police had already "somehow combined" him with yet another version from an alternate timeline, who had been stranded for decades as a homeless guy on 20th century Earth. One would think they'd get the hint that "combining" people from different timelines is a bad idea...
 * Deep Space Nine's Sisko and his companions are visited by the Department of Temporal Investigations in Trials and Tribble-ations. The agents mention that they have an extensive file on captain James T. Kirk. They also hate Predestination Paradoxes and jokes.
 * This episode also involves a literal Timey-Wimey Ball, the "Orb of Time"
 * Star Trek: Voyager also had one of the most illogical time travel plots. They're passing a planet and detect a massive explosion. They investigate the planet and find no life. Janeway and Paris are transported back to before the explosion. It turns out that Voyager's attempts to reclaim them caused the explosion. They stop trying which pushes the Reset Button and they pass the planet without incident. The entire episode ignores that they never intended to go to the planet in the first place, so the whole thing never should have gotten started, since there never would have been an explosion to cause them to investigate.
 * They didn't just stop trying; Janeway stopped their attempt by firing her phaser into the time-portal technobabble thingy. So time reverted to normal. Or something.
 * Also, no list of Star Trek timey-whatever-things... is complete without mentioning "Yesterday's Enterprise". The fact that it brought back Tasha and had Klingons fighting the Ent-C aside, it made absolutely no sense.
 * A quote from Jonathan Frakes re: "Yesterday's Enterprise": "To this day I do not understand Yesterday's Enterprise. I do not know what the fuck happened in that episode. I'm still trying to understand it ... but I liked the look."
 * This one isn't all that hard as far as paradoxes go. During the Battle of Khitomer, the Enterprise-C made a Heroic Sacrifice against the Romulans attacking the Klingon outpost. This selfless act by a Federation ship on behalf of the Klingon Empire eventually led to a peace treaty between the Klingons and the Federation. However, during the battle, a massive explosion caused a Negative Space Wedgie to form, sending the Enterprise-C to the present. But without the Enterprise-C's presence at the battle, the peace treaty would have never formed, so once the Enterprise-C arrives in the present, the present almost immediately becomes a Bad Future where the Federation and Klingon Empire have been at war for decades. The Enterprise-D helps repair the -C enough to send it back through so it can be destroyed as it should have. But Tasha Yar, who in the Bad Future survived when she died in the "normal" timeline, volunteers to go back with the -C after being told by Guinan that she would not live when things go back to normal. So the Enterprise-C goes back to the Battle of Khitomer and is destroyed, but the results of the battle are changed just enough that captives are taken by the Romulans, including Tasha. So all in all, a bit more difficult to follow, but not all that hard to understand.
 * Star Trek is even more disturbing: since it erased the later series from continuity, every time cast from the later series traveled back in time is a huge paradox on its own. Mostly First Contact, since if Enterprise is still Canon, its events have happened, which is quite a Mind Screw...
 * Word of God has it that instead of erasing the later series, it just split off a new timeline, so that the later series still happened in the original timeline but have not in the new timeline. Either way, Enterprise is still canon.
 * Alternately, the events of Star Trek: First Contact created an alternate universe in which Enterprise (and possibly Star Trek as well) occur, but the later series all occur only in the prime timeline. For the earlier series however, Enterprise never happened.
 * The problem with that interpretation is that the 2063 events from First Contact are established as taking place in the prime timeline (Seven mentions the Borg being present during the flight of the Phoenix in "Year of Hell".)
 * While each Terminator movie managed to be internally consistent, The Sarah Connor Chronicles combined the continuities of the first two movies and then added some of its own time travel plotlines. Predictably, it's getting a little weird. The episode "Complications" is particularly troublesome. It introduces a new stable time loop and strongly implies that Derek and Jesse don't come from the same version of the future.
 * Later in the series, there's so much timeline alteration going on the human time travelers start using the ever-shifting date of Judgment Day to determine which timeline they came from.
 * Quantum Leap: When a Mad Scientist/Children's TV host proposes that everyone's lives are strings and if you could tie the ends together you should be able to travel along that string, Sam agrees that he is basically right, but that it is important that you ball up that string first so that all the days of your life touch. Which makes sense.
 * As revealed in the finale, all time travel is monitored by God to create the best possible timeline and presumably keeps Leapers and good people from being erased by paradox and such.
 * Timeslip, a 1970s British series, presented a form of time travel where the past, not "really" being able to "happen again" is "fixed"—by which we mean that you can interact with the people there, but not alter events, and can be hurt, but not "seriously". In the first serial, a time traveler is shot dead, and collapses, unconscious, leaving blood, but no wound. She wakes up, but still feels the pain of having been shot. We get the first minute of a muddled explanation about it being a sort of shared hallucination before it's dismissed as too complicated to explain.
 * Many descriptions of Sapphire and Steel imply it's a Time Police show. Instead, it uses time travel - and the rules thereto - like a Cop Show uses criminal procedure: arbitrarily.
 * Seven Days. It is a rather harsh ground here, since the time machine is alien technology that was badly fixed by humans and due to possibly some screw up (or just plot convenience) it has all kinds of weird side effects. Anyway, when it works like it is supposed to do, it sends you back seven days and your old self and the time machine vanish, either erasing the 'bad' timeline or creating an alternate. It is consistent in that (And yes, people notice the machine and him vanishing, the episodes are just mostly centered on Parker and until he makes his call they don't know what happened.)
 * There was an episode where an accident during time travel splits Parker into a good and an evil version. The good version is killed, so the evil version is sent back in time again, creating another good version.
 * Red Dwarf. Just about any time travel episode, but most especially the Season 6 cliffhanger in which the Dwarfers' scary future selves blow up Starbug, apparently killing everyone on board. Season 7 opens with Lister explaining direct to camera that, because they'd been killed, their future selves never existed to come back, therefore they hadn't been killed, and this is also why Starbug is suddenly bigger. The intelligent video camera suffers a nervous explosive breakdown trying to understand this.
 * And later in that same episode, The Boys From the Dwarf violate the same laws that allowed them to survive after they take John F. Kennedy back in time to assassinate his past self!
 * In "Future Echoes", Rimmer tries to explain Timey Wimey to Lister:


 * Smallville had a situation in the episode "Homecoming" that was similar to the Doctor Who "Time Crash" short mentioned above; Clark, briefly stuck seven years or so into the future courtesy of Brainiac 5, slips into the Daily Planet's elevator, where his older self is waiting for him. Older Clark orders younger Clark to go to the Planet building's roof to prevent Lois' helicopter from crashing while he (the older Clark) prevents a nuclear reactor from melting down as Superman. When younger Clark asks his older self how he knew to wait for him, older Clark simply answers, "Time travel. Work it through." He knew because he had lived the same situation seven years ago.
 * Supernatural: "In The Beginning," established that while time travelers can make small changes, they will ultimately lead to the same result because destiny cannot be changed. This is ultimately proven true when Dean's attempt to protect his family from the Yellow-Eyed Demon ends up causing his mother to make the deal with him that eventually kills her. "My Heart Will Go On" blatantly contradicts this by having an angel go back in time and stop the Titanic from ever sinking, preventing anyone on board from dying and leading to hundreds of their descendants who originally never existed appearing in the present. "Frontierland" circles back to no major changes, but it's a little unclear whether Sam and Dean's actions are a Stable Time Loop or You Already Changed the Past.

Tabletop Games

 * In Time Agent, your objective is not to win. Your objective is to have already won... without Time Travel being invented. This is probably the least confusing part of the game.
 * In US Patent #1 by Cheapass Games, each player has invented a time machine and hopes to profit from it, but the only one who will be able to profit is the one who holds a patent. Given that patents can be invalidated by proof of earlier work, the only patent that matters for a time machine is the chronologically first one. So the entire game consists of a race through time to be the first in line on the first day the Patent Office opens.
 * In Chrononauts, players are competing time travelers from alternate futures sent on missions into the past to recover various historical artifacts. Each player is playing tug-of-war with the timeline so that they can return home, which results in a very fluid history. If enough paradoxes pile up, they can even destroy the universe.
 * There's a Back to The Future card game based on the film, where again each player is someone from an alternate timeline trying to manipulate the universe into one where they exist. However, one big difference is that after doing so, the time travelers have to stop Emmett Brown from inventing time travel so that nobody else can mess with it and their timeline becomes the only timeline. Paradox much?

Video Games
"In four games, the precise nature of time has never remained constant. Ocarina of Time contains at least two very different mechanics, which theorists often find irreconcilable (and downright strange). Ages mechanics only begin to make sense when one sacrifices logic to storyline completely, and Majora's Mask'' Goddess of Time takes the whole thing to hell by drawing questions of omnipotence into the debate."
 * Arguably any game with a New Game+. The adventurers go through their quest, save the world, and then... do the same thing again, without remembering last time, even though they have all the stuff they earned last time.
 * Also Endgame Plus. If you try to play again, the storyline is rewound to the point before the confrontation with the Final Boss, but the adventurers still have the reward for beating him.
 * Deconstructed in Bastion.
 * Completely averted in the upcoming indie RTS Achron. The time travel is completely consistent, despite the game handing the players tools to: change the rate time flows around them, give orders to units in the past, send units into the past using time travel, and create time paradoxes... in competitive multiplayer. Bonus points for the system still managing to be fairly easy to learn.
 * While Chrono Trigger was generally consistent about how its time travel worked, there were a few odd instances. Like how Marle paradoxed herself out of existence, despite time travelers not being directly affected by any other changes they'd made during the game. For instance, you can save Lucca's mom, but Lucca still remembers when she was crippled instead of having all her memories changed. Or when the future Robo came from was erased from existence without affecting him.
 * The Timey-Wimey Ball also applies to game mechanics: One can open a chest in the future, return to the past and open the chest again to get two items from the same chest.
 * This also means that it is possible to beat the optional dungeon at the end of the game 3 times. However, if you start by beating the earliest version of it the newer versions will also be empty.
 * According to the staff members, they never quite got a consistent set of rules down for time travel until they had already written themselves into a corner, so they just went with what they had.
 * Chrono Cross tries to patch things up by using parallel realities as the ultimate outcome of fiddling about with temporal mechanics, and then showing the physical effect of a catastrophic temporal paradox via the Time Crash (wherein a time experiment pulled a city borne from the "good" future into the "bad" future, thereby destroying it, after which it froze and was pulled back to the game's present when the laboratory conducting the experiment, and its opposite number from another alternate reality, were ripped from their native timelines.)
 * Legacy of Kain. Time-travel, paradoxes, Decoy Getaways, and so much more! It would take an entire page on its own to list everything... but you can always see for yourself at the other wiki.
 * The ending of The Legend of Zelda: Ocarina of Time created three timelines (not, the previously guessed, two): Link is defeated, the timeline when Link is sent back to his childhood and Ganon never takes over, and when Ganon takes over but is then defeated by Link as an adult.
 * Then there's the Song Of Storms. Link learns to play it on his ocarina from the Windmill Guy, who's ticked because "some Ocarina kid" came 7 years ago and played it, messing up the windmill. Guessed who the Ocarina kid is? And how he learned the song? That's right, from Windmill Guy, seven years in the future. Gah!
 * The "creation" of the Song Of Storms out of thin void is what The Other Wiki describes as an Ontological Paradox. A very common hazard of Stable Time Loops.
 * The Legend of Zelda: Majora's Mask is even worse about this. Link is stuck in a Groundhog Day Loop that lasts for three days. Whenever the loop starts over, his actions in the previous loop are erased. There are no time travel duplicates, which erases the possibility of another Link running around doing things you've previously done. Instead, they simply don't occur unless you go and do them again. Despite this, once you defeat the final boss, all the cycles you've completed are somehow merged together without explanation and everyone is saved, rather than just the people you helped in the final cycle. Even if you speedrun this doesn't make any sense since the game cannot be fully completed in a single cycle (one sidequest in particular has to be done at least twice in two different cycles with slight variations for One Hundred Percent Completion). This was probably just done so that the game could have a happy ending, but it seems to break the game's own rules about how Time Travel works. Maybe the Goddess of Time did it.
 * Oracle Of Ages has Stable Time Loops and Temporal Paradoxes, to say nothing of things like the Black Tower, which grows in the present while being built in the past.

- The Internet, Trying to solve the mess that is the Zelda Timeline.

"The Prince: Most people think time is like a river that flows swift and sure in one direction. But I have seen the face of time, and I can tell you, they are wrong. Time is an ocean in a storm."
 * The Legend of Zelda: Skyward Sword continues the tradition with Timeshift Stones. When hit, they revert the area around them to several hundred years in the past. Oddly, however, any change you make in the present near one of these stones will still be there in the past. And then, near the end of the game,.
 * Mario & Luigi: Partners In Time. This was lampshaded at one point, where doing something in the past gives E. Gadd an idea in the present, and he notes how paradoxical it is.
 * Original War.
 * The recent Prince of Persia trilogy is one massive example of timey-wimey craziness. At the end of The Sands of Time, the Prince . This creates a paradox, and in Warrior Within the Prince is being chased by the Dahaka, a timeline guardian who is trying to ensure that the timeline proceeds as it was meant to. The Prince inadvertently creates a Stable Time Loop when he   Then, he discovers a way to co-exist with himself in the same timeline, which he uses until   At the end of the second game, , causing another disruption of the true timeline. In The Two Thrones, the Prince discovers that his paradoxical actions in Sands of Time mean that the Vizier was never killed and war has been unleashed on his homeland. The Vizier  . The Prince eventually   and seems to have learned from a all his futile time-travel, as he leaves the end of the game be with no further meddling.
 * The opening line of the game:


 * Episode 204 of Sam and Max, Chariot of the Dogs, focuses on Time Travel. Within it, several stable time loops are created, including one that is required for getting Sam and Max to the time machine in the first place and another that comes into play in episode 205. However, as if completely ignoring the idea of stable time loops, much of the puzzle solving revolves around completely altering the time stream just so that you can fix a problem created by Max's personality the moment you start time travelling. One section even has Sam and Max accidentally letting themselves from the first season take their time machine, effectively rewriting everything the player had done in the past year, after a needed MacGuffin to advance the plot was taken out of the time stream.
 * But then, this is Sam and Max, and it stands to reason that any time travel plot will bring in to play every time travel concept as fast as it can for the parody, since it only has a few hours before the episode is over.
 * Episode 204 is merely the Spiritual Successor to Day of the Tentacle, which is also extremely wibbly-wobbly timey-wimey. The game runs on San Dimas Time to allow the characters to flush small, inanimate objects to each other through time via their time machines, when the time stream is altered, any changes are visible to the characters and happen with a "magic" effect and sound, and at the end of the game,  thus causing a huge paradox and defeating the point of them even disembarking on their adventure in the first place. But that's okay.
 * Doctor Edison's original plan (not taking into account the diamond breaking and the trio ending up in different eras) was for them to simply go back in time and turn off the aforementioned machine. Obviously, he didn't care about any potential paradoxes, since the plan would create a big one. Then again, he is a mad scientist.
 * The game Second Sight seems to be this. When John Vattic finds his way to the records room to find Jayne dead, he seems to flash back to the point when she is supposed to have died to save her, eliminating the reason he flashed back at all. This happens a few times in the game, to the point of Mind Screw. It's pulled off extremely well.
 * The recent DS point-and-click adventure game Time Hollow suffers from this trope at times. At one point, you  Immediately afterwards, time refuses to change. So you try again. And again, nothing happens.   This is handwaved with an explanation that objects and people pulled or otherwise sent through a time warp become 'detached' in time.
 * Although it may make your head hurt a bit more when you are able to talk to  even though that timeline, from your perspective, does not exist
 * Timesplitters on the Gamecube and whatnot relied on Stable Time Loops for plot progression. For example, early on in the game Cortez receives a key after holding a conversation with himself through a grate in the ceiling...then later, holds a conversation with himself through a grate in the floor and drops himself the key.
 * And then in the games conclusion,
 * This utter disregard for consistency is all worth it for the scene where Cortez is stuck in a vault with security systems trying to kill him, which the player plays through several times, thanks to the Stable Time Loops, and Even gives himself the password, seemingly picking it out of thin air.
 * Tactics Ogre, despite its Chariot and Wheel of Fortune Tarots, averts this entirely. Although
 * World of Warcraft got a big scoop of this when the Caverns of Time were introduced. Ingame, this is the home of the Bronze Dragonflight, Guardians of Time, which need the players help against the Infinite Dragonflight which are trying to mess up the timeline. But really, it's just an excuse to let players re-experience some of the key moments in Warcraft history, although in a different way (instead of Thrall escaping captivity with the help of a human girl causing distractions, the players need to bail him out by force). If you screw up, the Bronze Dragons just hit the Reset Button until you get it right. The Doctor may have used the TARDIS for sightseeing, but the Bronze Dragonflight runs a travel agency.
 * And then there is the novel trilogy War of the Ancients. Despite some dramatic changes (such as saving an entire race that originally went extinct), its apparently okay to mess with time as long as the end result is roughly the same. Of course, it also helps explaining why said race appears rather plentiful in World of Warcraft after having been said to be extinct in an earlier novel...
 * And in patch 4.3, players get to travel back again, via the Caverns of Time, to the events in the War of the Ancients, to retrieve a magical artifact. However, the events of another novel are centered around said artifact, meaning they logically would be Ret Conned. Given that the events of that novel are what indirectly led to the rise of Deathwing, who is the main reason for recovering the artifact in the first place...confusing doesn't even begin to describe it.
 * Command & Conquer - Red Alert series - seriously, the series by now has something in the range of 2 separate timelines from the first game, two from the second, two from that game's expansion, and then three from the third game, with a further three path's from THAT game's expansion. Even more brain-busting, Red Alert led to Tiberian Dawn by way of Allies winning both Red Alert 1 and 2 - Red Alert 3 is made by way as a divergence at the end of Red Alert 2.
 * Add to that the events of Yuri's Revenge when is its own separate divergence and has the nice consequence of there being two "commanders" (the player) in different places at the same point in the timeline. Also two Tanyas and two Lieutenant Evas.
 * One puzzle in Escape from Monkey Island involves a time-travel maze where, at one point, you encounter your future self (and, later on, your past self, in exactly the same situation only controlling the other Guybrush). Taking an incorrect course of action (usually saying something wrong as the future self) creates a "paradox" that throws you back to the start of the maze. The puzzle goes a long way towards demonstrating the problems with a Stable Time Loop.
 * "I guess you are more likely to shoot yourself." Cue the Swirly Energy Thingy.
 * |Sonic the Hedgehog 2006. Shadow's story depends on a You Already Changed the Past Stable Time Loop (Mephiles breaking out of the Scepter of Darkness in the present is the direct cause of Shadow traveling to the past and sealing Mephiles in the first place). Meanwhile in the Future, Sonic directly contradicts this by traveling from the Bad Future to the present and successfully Setting Right What Once Went Wrong (by preventing the death that was a direct cause of the Bad Future). And due to his interactions with both Shadow and Sonic, Silver's story uses both sets of time-travel rules, depending on the scene. If there hadn't been a Reset Button Ending, the temporal paradoxes probably would have caused the whole plot to erase itself anyway.
 * A Timey-Wimey Ball in the good ending of Shadow Hearts: Covenant sends the main character back to the beginning of the first game with the implication that both of the first game's endings are canon. It also
 * Some people believe that the proper play-through is first game: bad ending, second game: good ending, first game: good ending. It helps if you prefer the many-worlds explanation of time travel. This has a benefit of  Yes, it , but it's only a single (open-ended) one. Others wonder why   doesn't get more battered with every loop, apparently thinking there's a stable time loop going on.
 * The activation of the god-golem Numidium in the conclusion of The Elder Scrolls II: Daggerfall allowed for several mutually-exclusive endings. The story-writers decided the simplest answer to this situation was for all of them to be true; the lore-writers followed suit. Cue the Dragonbreak, a moment in history where the Numidium's activation was so powerful it broke time. Time followed every possible path the player could follow, each time ending with Numidium's destruction... and then time snapped back together and every event became part of the new reality.
 * This has resulted in interesting paradoxes, including the existence of both the Worm God and Worm King, when they are both Mannimarco and should only be one or the other.
 * Dragon Quest V has a literal Timey-Wimey Ball. As a child, your character finds a golden orb which doesn't seem too important. A bit later, you meet a stranger who asks you if he can have a look at it. At one point, the leader of an evil cult destroys the orb for no apparent reason at the time. After a timeskip and many hours of gameplay,
 * Dragon Quest VII takes it Up to Eleven by centering the entire game around traveling to different times and places in order to restore the world... Good luck with keeping the different time lines straight.
 * Apollo Justice: Ace Attorney manages the difficult trick of pulling this off in a game that doesn't feature time travel.
 * Justified in that the investigation we see is a simulated version being In Phoenix's proper investigation he probably he probably figured it out in other ways. For example, Phoenix using  was probably the simulated version of  In other words, the investigation we play is slightly altered from what actually happened, probably due to the fact they were trying to show the fact that it was a simulation.
 * Ōkami manages this. First of all, you travel back in time to defeat
 * Back to The Future: The Game confuses the series' time travel mechanics even further,  To make matters even more confusing,
 * Radiant Historia is all about using this trope, Tricked-Out Time, and most other Time Travel Tropes in a quest to ensure the Golden Ending.
 * Radiant Historia is all about using this trope, Tricked-Out Time, and most other Time Travel Tropes in a quest to ensure the Golden Ending.

Web Comics
"Dave: see the thing with time travel is Dave: you cant overthink it Dave: you just got to roll with it and see what happens Dave: and above all try not to do anything retarded"
 * In Bob and George most of the characters can never find out what kind of rule Time Travel goes by, and one person once said it can be changed by the setting on the time machine. However, it appears that they follow Stable Time Loop rules, as no time period is ever affected by what happens in another. Indeed, the only way time travel is different than going to a different dimension is that people think it may change history.
 * Dr. Light's lab is clearly shown being pre-destroyed by a time ripple tearing through it and enforcing events from the new past. So yes, the past can be changed if you use the time machine right.
 * There is a very good reason why "I hate Time Travel," is one of the more common Catch Phrases of the comic.
 * At another point, Protoman adds a fresh level of murk due to a) lacking Ripple-Effect-Proof Memory and b) being paranoid enough to know he lacks Ripple-Effect-Proof Memory, by remarking that a time-travel story is exactly how he remembered the events in question...well, it's how he remembers it now.
 * LookingForGroup has a big fat temporal loop in the Kethenecia arc in Book 3, but really the arc underlies the whole story so far. It's still uncertain if the protagonists can actually change the timeline should they chose to, since so far they did their best to fulfill the prophecies.
 * Three words: Dresden fucking Codak. This is what happens when Dada Comics undergo Cerebus Syndrome; leave your sanity at the door.
 * The basic mechanics of the wimey-ball are pretty clearly laid out at the bottom of this page, though as always some inconsistencies appear if you think about it too much (somehow, the artificial wormhole doesn't split the timeline, but the natural one does).
 * Melonpool used copious amounts of time travel and past-self and future-self meetings and going back in time to solve problems caused by previous time travel excursions. Eventually their universe began falling apart from all the time travel problems.
 * Earthsong has a bit of timey-wimey-ball action, since character are pulled together to one time, and then returned back to the moment they left after an indeterminate amount of time.
 * Trying to track the timeline changes in Misfile may lead to you repeating this trope name over and over and over again. Just Take Our Word for It.
 * Narbonic features an extended time-travel subplot which establishes that it is difficult, but not impossible, to change your own history. Physical time-travel takes all the energy that exists in the Universe, but it's possible to transfer your consciousness back or forward in time into your own body, and you can undergo changes as a result of altered behavior. For instance, Dave never smoked. At several points, the question of paradoxes comes up, and it is immediately dismissed by pointing out that thinking about it could cause it to happen, so it's better not to.
 * The same storyline provides an example of inconsistent time travel effects within a single sub-plot. Dave didn't cease to have ever smoked until after the time travel; however,, though also caused by the time travel, was established backstory before the time travel occurred.
 * Minions At Work: Pretend it never happened.
 * There don't seem to be any concrete rules to Sluggy Freelance Time Travel. Possibly justified by the presence of beings like Father Time, Uncle Time, and the Fate Spiders who have an interest in making sure time runs smoothly and/or in a fun way.
 * In a more recent strip, Old-Riff says that Time Travel follows the branching timeline rules, and therefore you can't change the past, you're just abandoning the Bad Future in favor of a different universe. But really, the way it works, this revelation doesn't actually contradict anything, since from the characters' perspective, they would have no way of knowing.
 * Time travel in Irregular Webcomic at first appears to work in a Stable Time Loop fashion, but then it's revealed that
 * And now
 * And now apparently the timeline is too broken to go back pre-1933 (specifically the date of the Reichstag Fire). Complete with a link to this very article.
 * This page of the Midnight Crew intermission in Homestuck typifies the response. Though most of the time travel shenanigans seem fairly self-consistent, it's still hella complex.
 * In the main continuity of the series, it gets worse when  starts incorporating Time Travel shenanigans. And even he doesn't understand all the mechanisms behind it, his advice to the other characters (and the audience) is just basically "Don't overthink it."
 * In the main continuity of the series, it gets worse when  starts incorporating Time Travel shenanigans. And even he doesn't understand all the mechanisms behind it, his advice to the other characters (and the audience) is just basically "Don't overthink it."

- John: i'm just the timey-wimey messenger here.

"Imagine four balls on the edge of a cliff. Say a direct copy of the ball nearest the cliff is sent to the back of the line of balls and takes the place of the first ball. The formerly first ball becomes the second, the second becomes the third, and the fourth falls off the cliff. Time works the same way."
 * However, Magic A Is Magic A applies heavily and every form of time travel is internally consistent. The problem arises when there are at least four different forms of time travel, and possibly even more, all of which abide different rules
 * Heroes of Time have two options. Either A) They change destiny and cause a branch timeline, or B) You Already Changed the Past. They naturally have some intuition about what changes cause what. Time magic practiced by the Felt is more loose, and can be used for pretty much any form of Time Travel. And then there's the weird stuff, like the Furthest Ring distorting space and time, potentially causing someone to meet their past selves by traveling in a straight line and Skaian portals.
 * The Doctor's Trope Naming soundbite is used in Arisen Anew from the Alternia Bound album.
 * Done hilariously badly in the abandoned indy RPG Zybourne Clock:


 * The characters of Melonpool handled time travel pretty responsibly the first two times. After they disable a mechanism that forbade them from being able to interact with things they had already done, including their past selves who were the time travelers, the whole affair became a convoluted mess and every new revelation had to be resolved by going back in time to stop themselves from going back in time to stop themselves from going back in time. The moral of the story is: don't mess with time travel or your universe will implode.
 * This is probably gonna be the only way to understand the whole time traveling bit in Sonichu. To wit, Author Avatar Chris is launched into the future where he is able to help those in the future make the vaccine for homosexuality (even if that's not how it works) before being able to convince his future wife Lovely Weather he is is future self (despite the fact that he'd be ten or so years older) and do the nasty. He comes back, gives Magi-Chan Sonichu a Sonichu Ball and tells him to go back and get some of the vaccine to bring back to the past so they can cure everyone years earlier. And while he does talk to the past version of Lovely Weather, there's the case of the vaccine - if he brought the vaccine back from the past to cure everyone, why would there be a need for it in the future and oh, going cross-eyed.
 * Hilariously, those who read it surmised that Chris actually created a Bad Future because of it. Well, a Bad Future for himself, as his virginity would be restored as he never met future Lovely Weather.

Web Original

 * Red vs. Blue starts out with a Stable Time Loop when Church keeps going back in time and ends up causing almost every problem that happened to the Blue Team. Then in season five, Wyoming uses his time travel ability to try and win the battle. Tucker has Ripple-Effect-Proof Memory thanks to his sword and they end up doing things, and then undoing them. For example, . Then it turns back into Stable Time Loop when Caboose's mental image of Sister, who is a guy, gets pulled into the real world. S/he ends up materializing next to a dead Wyoming, who's suit malfunctions, sending him all the way back to Sidewinder. Turns out, he was the mysterious "Yellow Church" that fans speculated about for years.
 * Since the "Yellow Church" claimed his plan to solve the Sidewinder crisis "seemed like such a good idea at the time", it could be safe to speculate Sister/Yellow Church is there due to a further loop leading back to Sidewinder.
 * The series later attempts to explain all this earlier time-travel nonsense during the "Recollections" trilogy of seasons by
 * The Terminator variety is spoofed in the Atop the Fourth Wall, where time travel doesn't work on pants.

Western Animation
""Time travel, it's a cornucopia of disturbing concepts.""
 * There's a gigantic lampshade in Tripping the Rift. The crew saves the day by turning back time Superham-style: by flying the ship around a star counterclockwise really fast. While they're setting up, they discuss the inconsistency of the rules of time travel and the problems with changing the past.
 * In the double-episode "Two futures" of Captain Planet and the Planeteers, Wheeler uses a time pool to go back and prevent himself from receiving the fire ring. This results in a crapsack future because the Planeteers never became a team and saved the environment (though why they didn't just find another guy to accept it is never explained). He then goes back and prevents himself from preventing himself from getting the ring. Then they both escape into the time pool again and merge for some reason. Never understood that bit, myself. To make sure the viewers knew things were restored to normal, a scene from the utopian future is shown at the very end.
 * The Kim Possible movie A Sitch in Time begins with Kim and Ron splitting up, causing Kim to become worthless in fighting evil thus the Super Villains got hold of the Time Monkey, that Shego eventually stole and created a Bad Future with her as the ruler. But in the end, it's revealed that Shego was the one that caused Kim and Ron to split up in the first place. So basically, Shego only got the Time Monkey because Kim and Ron split up, but Kim and Ron only split up because Shego used the Time Monkey...


 * The plot of a Pinky and The Brain episode, in which the mice try to obtain a "World Domination Kit" from the future. It doesn't even try to make sense, but suffice to say it ended with the lab full of hundreds of Pinkys and Brains, and the ending tune changed to "They're Pinkys, they're Pinkys and the Brain Brain Brain Brain Brain Brain Brain Brain Brain Brain."
 * This episode of Tek Jansen, a series of shorts originally created for Stephen Colbert's show, illustrates how bad (or awesome) this trope can get.
 * A short summary for all the non-Americans who can't see the video: You got all that?
 * In Transformers Armada, after  we see a shot of Rad as an eight year old waking up in his parents' car and asking tiredly where the Mini-Cons are (implying his "present" mind was momentarily in his past body). Then cut to all the kids - possibly in an alternate future - being told by a slowly dying Hot Shot that the Transformers have all been eaten by Unicron because they didn't know that   and were led to their doom. After this, cut to the kids now being at the moment of the Mini-Cons' creation millions of years ago   The Mini-Cons then know to go to Earth after they leave Cybertron to meet Rad and the other humans. Cut back to the humans returning mere moments before   And none of this is ever explained.
 * Not to mention, the Mini-cons who prevented  weren't taken along with the kids' inexplicable time-jump, and there is no reason for them to have done anything differently in the present. It can't even be due to the kids' actions in the past - the Mini-cons would never have gone to Earth to kick off the events of the series if not for the kids, so it's not a case of the "old" High Wire
 * One of the first episodes of Sealab 2021 shows Stormy and Quinn trying to steal cable for Captain Murphy and inadvertently cause a rift that sends them back in time to just before they left Sealab (about 15 minutes). They try to prevent themselves from causing the rift, but past Stormy and Quinn capture future Stormy and Quinn and lock them up in the gym while they're gone, where they remain when the next pair causes the rift. Since the time difference is only 15 minutes, each successive Stormy and Quinn react in the same way, and since each pair is unable to stop the next pair, the number of Stormies and Quinns keeps growing until the gym is filled with them, each pair a slightly malformed copy of the previous pair. Eventually,
 * Danny Phantom has Clockwork and then the Infinite Map for time travel.
 * In Futurama, time travel results in the creation of Stable Time Loops... except when it doesn't. In "Roswell That Ends Well", You Already Changed the Past is in effect, and everything makes sense. Then "The Why of Fry" contradicts this, and Fry succeeds in altering his own past (he doesn't prevent himself from getting cryogenically frozen, as he originally intended, but he does convince the Nibblonians to give him a better getaway scooter). Then, Bender's Big Score throws sense out the window: Bender's rampant time travel is revealed as the cause of some events from previous episodes (such as the fossilization of Seymour, and the first destruction of Old New York by flying saucers), while completely altering some other events (the final scene of "Jurassic Bark" gets retconned out of existence). Both stable time loops (like the tattoo on Fry's butt) and utter nonsense (like Hermes Conrad stealing his own body from the past) work equally well. Rather appropriately, Bender's time travel is carried out by a literal timey-wimey ball.
 * Then there's Professor Farnsworth's time machine in "The Late Philip J. Fry", which could only go forward in time. When Farnsworth, Fry and Bender returned to a new, identical universe (making the Big Bounce theory true) It's impossible to know if the killing of the fish or Hitler did anything to Universe Two because they didn't get to stop in the 31st century to find out. They had to go around again to finally make a stop at Universe 3. This leads to all sorts of crazy implications as to what happened to the time traveling crew in the 2nd universe...do they kill their Universe 4 selves?
 * What?
 * Time travel in The Fairly OddParents is... confusing. The first time Time Travel is used as a plot device, and in most subsequent appearances, history is very malleable and can easily be changed... with serious consequences. However, the episode "The Secret Origin of Denzel Crocker" appears to utilize a straight Stable Time Loop... however, meaning that   a slightly different way the "first time around". However, in a much later episode when Timmy wishes he were never born, a la It's a Wonderful Life, Jorgen reveals that Crocker's childhood would never have been ruined had Timmy never existed, which means that there was no "first time around". In other words, the writers wanted to use both Stable Time Loops and Temporal Paradoxes at the same time, resulting in a confusing mess.
 * The problem with the "Crocker wouldn't have become obsessed with Fairies" outcome rings hollow when, watching the Secret Origin episode again, the viewer sees that Cosmo was the one who wound up getting Crocker's childhood screwed up...
 * Then again, if Timmy wasn't present to wish what had caused Crocker such misery, Cosmo likely wouldn't have had the opportunity to travel back in time and screw up Crocker's childhood.
 * The first time they time-travel also brings up a lot of questions. The Time Scooter and Laser Eyes still frequently make an appearance whenever Timmy needs wishes that he never unwished. But that entire episode contradicts everything else, such as Cosmo and Wanda being Bill Gates's Godparents (at the time, they should have been Crocker's parents) and the appearance of Timmy's Dad. Depending on the version, Mr Turner either met Dinkleberg when they were children, or didn't even know about the couple until they moved next door.
 * Time Squad, for a show about Time Police, has some of the worst time travel logic ever. The premise itself of how the past "unravels" as time moves on would make The Doctor tear his hair out.
 * The Penguins of Madagascar has Kowalski try to stop two paradoxes that he created at the same time. While it's eventually resolved with a stable time loop, the second/third Kowalski couldn't have existed without having it's own paradox. It's... confusing. And the paradoxes effect time is only a few hours.
 * In an episode of South Park, Cartman freezes himself and is thawed out 500 years in the future. He then makes repeated calls to Kyle via a phone that reaches back through time, which makes changes to his time. He and everyone else 500 years from now only know the world the way it is after the changes. However, when he makes one more change at the end that hugely impacts history, he only remembers what the world was like before the change, while from everyone else's point of view it's always been that way.

Real Life

 * There are a few people hanging around who've traveled into the future at a little over one second (external frame) per second (Personal Frame). Special Relativity demonstrates how objects in different frames of reference experience time differently. Giving any astronaut (or someone who spends a lot of time in aircraft) with a twin a very mild example of The Twin Paradox.
 * The Kelly brothers have this literally, since they are both astronauts. Captain Mark Kelly is slightly older than his brother Captain Scott Kelly, since he has spent 54 days in space as compared to 180 days. But the difference in their ages is only about a ten-thousandth of a second.
 * General Relativity adds a whole new layer of complexity to the whole spacetime thing. For example spacetime gets really warped close to extremely compact objects. It becomes several orders of magnitude more complex when there is more than one such object. Put two black holes in close proximity and even top astrophysicists will struggle. (And the math shows that spacetime does indeed behave in strange ways in such situations, such as loops forming around the black holes such that you could travel to your own past.)
 * I'm pretty sure the closed loop trick only works inside the black hole.
 * If only! The Gödel metric manages to have closed timelike loops in a universe that has no singularities and is even topologically simply connected. No, I cannot visualize that either.
 * The Higgs-Boson, according to some people.
 * Git. Git is a version control system. Like all version control systems, Git allows you to store files in time: essentially, taking a snapshot of a directory at a particular point and allowing you to roll back to it. Like any VCS, it can store many such snapshots. And, as with many VCS schemes, you can go backwards in time and start a new branch of changes relative to that particular time. With most VCS schemes, history can be branched, and created, but never modified or destroyed. Not so in Git, which allows you to go back in time and change what used to be there, rewriting past changes. What happens in the future, when changes have been made based on those previous changes? You get the Timey-Wimey Ball in your source code, and now have to go through and figure out how to undo the horror you may have created.
 * Fortunately, Git preserves even changes to history (perhaps in a form of San Dimas Time), so you can revert your edits to history.
 * Unfortunately, unlike saner DVCSes, it then voluntarily discards some parts of the history just before you want to look it up (if you merge two branches and later split them again, you have little chances to know what was originally where after a month or so)
 * Yeah, git filter-branch is fun times in a large organization. It takes a while to get settled back into one timeline.  Let's just note that Linus named git after himself.