NES Godzilla Creepypasta

NES Godzilla Creepypasta (Blogspot mirror here) is the artistic spawn of Bogleech Member Cosbydaf. It relies on a combination of first person narrative and edited videogame screencaps to tell its story.

One day, our protagonist is given a bunch of NES games by an old friend of his. Being an enormous Godzilla fan, he starts with a nostalgic favorite, Godzilla Monster of Monsters. Shortly after beginning, he finds that the game is glitched, presumably from a hack. At first he's delighted to find that the game includes monsters that weren't in the original. He becomes suspicious when he faces extremely recent Godzilla enemies from films that came out long after the game's release. Things take on a decidedly darker turn as a shapeshifting beast known only as "Red" appears, displaying awareness of the player's existence; from there, environments become ever more sinister, cheesy monsters transform into indescribable abominations, and twisted worlds spawn, seemingly independent of the player or even the game itself. The game reveals knowledge about the player that it couldn't possibly have as the mind games of the insidious entity leading it all grow more and more aggressive.

Cosbydaf has begun to release information about a sequel. What we know so far: it will involve the game cartridge falling into the hands of another gamer who plays through an entirely different adventure alongside Godzilla (of course) and Rodan, facing a group of giant monsters based off of the Seven Deadly Sins. You can find the sequel here.

All in all, NES Godzilla Creepypasta is a very subtle, enthralling piece of work, highly recommended to anyone who's never found sleep to be all it's cracked up to be.

The series contains examples of:

 * Abandoned Laboratory: Brimming with cybernetic monstrosities, naturally.
 * And I Must Scream:
 * Art Shift: In a non-comedic example, the graphics start out as fairly plausible for NES graphics, but from the Titanosaurus battle onwards begin to subtly shift into more advanced fare, culminating in Zenith's Womb Levels which look almost photorealistic.
 * Ascended Demon:
 * Back for The Finale: After two worlds in which he doesn't appear, comes back for the final world.
 * Berserk Button:
 * Big Bad: Red, of course.
 * Big Good: The blue angel, or
 * Biological Mashup: The boss of the "KILL" stage.
 * Body Horror: Plenty, but in particular the mutated creatures on Entropy and pretty much everything on Zenith.
 * Boss Rush: The end of "Extus" contains a battle with all of the "replacement" monsters one after another.
 * Bonus Stage: The Heart Temple is full of harmless enemies that the narrator uses to refill his health.
 * Breather Level: The snowy forest in Entropy, in stark contrast to the vast majority of the other levels, is downright relaxing.
 * Breath Weapon:
 * Darkest Hour:
 * Demonic Spiders: In an in-universe example, the narrator runs across a fair amount of these once
 * Dramatic Disappearing Display
 * Dual Boss: The pyramid monsters.
 * Eldritch Abomination: Hellbeast/Red. Moon Beast and the various replacements for the Toho monsters also qualify.
 * Face is a much more subtle version. It doesn't seem to understand human morality, and judging from its questions ("Is water wet?") it comes from / perceives / is a location where conventional physics are unreliable at best. While not as evil as Red, it is also kind of a dick.
 * Eldritch Location: The levels gradually begin taking on aspects of this, ceasing to become a series of obstacles and transforming into entire worlds where entities live out their lives independently.
 * Eleventh Hour Ranger:
 * Escape Sequence: "RUN". And you'd better!
 * Evil Is Visceral: Red certainly thinks so.
 * Exactly What It Says On the Tin: Red and Face, who... are.
 * Fan Service: Not in the "cute girls in short skirts" variety, the "nerdy indulgence" variety. Appropriate enough for something from Bogleech, it's got kaiju, old video games with strange, abstract enemies, and of course good ol' fashioned Nightmare Fuel on top of it.
 * Gaias Lament: The aptly-named Entropy shows a beautiful world decay and mutate under the strain of industrialization. The harmless giraffe-herons become gruesome mummy-birds when exposed to toxic waste, the raptors turn homicidally insane, and
 * Glowing Eyes of Doom: This is the only way Red can emote.
 * Not quite the only way (his brow occasionally furrows in anger and he opens his mouth to menace the player at one point), but the most obvious.
 * Heel Face Turn: before the game begins.
 * Hell Is That Noise: Invoked. Much of the soundtrack, but special mention goes to Unforgiving Cold.
 * The glacier levels' theme song compared to another subtle, eerie winter theme from Donkey Kong Country. Red delights in contorting the soundtrack in unrecognizable ways.
 * Kaiju: Obviously. It's as much a love letter to obscure and fan-favorite kaiju as it is a creepypasta.
 * Word of God has stated that Red was partially inspired by the idea of  It explains so much.
 * Marathon Boss: In Extus,
 * Let's not forget  and his absolutely massive health bar. It's implied that, even using , it took a while to defeat.
 * Nothing Is Scarier: Implemented to pants-wetting effect. Most prominent in the "Unforgiving Cold" level, which is a completely uneventful seven-minute trek down a blue stone hallway with a static effect on the screen, stone Nightmare Faces lining the ceiling, and eerie music in the background.
 * Nightmare Face: The Hell Beast has one, utilized to great effect when
 * Oh Crap: Every time the narrator discovers a new way that the fourth wall fails to protect him.
 * One-Winged Angel: Some of the new Godzilla monster bosses keep their alternate forms: Biollante, Battra, and . Mecha-Godzilla starts off looking like normal Godzilla before the Robotic Reveal . In the last stage,  . And of course, there's.
 * Our Angels Are Different: The "angel" that's featured in the center of the site's banner
 * Perpetual Frowner: Red never smiles, not even triumphantly.
 * Recurring Boss\: Red, . The end of each stage starting with "Pathos" is an Escape Sequence where he chases after you and his touch is a One-Hit Kill. In the final level
 * Revised Ending: Played for Laughs here.
 * Shout Out: A possible one to Eversion.
 * Sixth Ranger: "Would you like a new monster?"
 * Take That: The author delivers a potshot towards the 1998 remake towards the beginning of the game.
 * Among the other games he got is "some stupid thing called Action 52".
 * That's No Moon: Moon Beast.
 * : Of all the replacement bosses, Ghidorah's replacement is....
 * The Fourth Wall Will Not Protect You: As the unfortunate player finds out at the final stage of World 3, Trance.
 * Near the end we learn that
 * The Lost Woods: The Entropy forest, which takes on the music of Unforgiving Cold the second time around.
 * The Most Dangerous Video Game:
 * The Very Definitely Final Dungeon: "Zenith".
 * Video Game Caring Potential: In Entropy, Zachary feels it would be wrong to attack the deer-like creatures he finds there, and leaves them be. At times, he even chases away some raptor-like animals that appear to be their natural predator.
 * Voluntary Shapeshifting:
 * Wham Episode: The first Hell Beast chase.
 * The second part of "Entropy", in the "white tree" stage.
 * The end of "Extus".
 * Why Don't You Just Shoot Him?: Invoked.
 * Womb Level: The "organic levels" in Zenith. The monsters and obstacles are truly sickening.
 * Near the end we learn that
 * The Lost Woods: The Entropy forest, which takes on the music of Unforgiving Cold the second time around.
 * The Most Dangerous Video Game:
 * The Very Definitely Final Dungeon: "Zenith".
 * Video Game Caring Potential: In Entropy, Zachary feels it would be wrong to attack the deer-like creatures he finds there, and leaves them be. At times, he even chases away some raptor-like animals that appear to be their natural predator.
 * Voluntary Shapeshifting:
 * Wham Episode: The first Hell Beast chase.
 * The second part of "Entropy", in the "white tree" stage.
 * The end of "Extus".
 * Why Don't You Just Shoot Him?: Invoked.
 * Womb Level: The "organic levels" in Zenith. The monsters and obstacles are truly sickening.