Minecraft/Fridge

Fridge Brilliance

 * Why can't Ghasts see through glass? Because they don't use vision as a primary sensory mechanism, as evidenced by the fact that they only open their eyes when shooting at you.
 * Why don't Creepers burn in the daylight? Because they are full of gunpowder so if they were set on fire, they would explode automatically. So they evolved to the point where they were immune to the sun's harmful rays, and flint and steel does not cause them to explode.
 * Actually, I think it's because only undead mobs (zombies, skeletons) burn in daylight.
 * It can be a bit more complicated. Soulsand has creeper faces on it. Notch has described creepers as sounding like dried leaves. they are leafy looking and are fearful of a jungle only creature, cats/ocelots. So Creepers are plant based, possibly with some catnip throw in. Either the sunlight nourishes them or they are souls possessing a sun resistant body. They have no bodies left to burn if the latter.
 * It's because the zombies/skeletons are undead, and therefore weak to light. What's the brightest thing within at least 50 thousand miles away from you? The sun. Aside from them, nothing else actually burns.
 * When Notch announced that monsters would spawn in dark places, he also mentioned '[they could spawn] possibly under your bed'. Guess what can happen when you sleep on a bed.
 * Cobwebs appear in abandoned mines. They are really hard to break with a pickaxe or a normal ax (and the hand), but drop almost instantly when you hit them with a sword and drop a piece of string. You're not breaking the cobweb, you're cutting it.
 * Wolves are currently only healed by porkchops and rotten flesh. Rotten Flesh seems like a rather odd food to intentionally make edible for wolves, unless you know that human meat tastes like pig meat. To your dog, it's just a rotten porkchop.
 * Wolves will eat carrion (scavenged meat) normally. They prefer fresh, but will take what they can get.
 * Endermen won't attack if you're wearing a pumpkin mask. They can't see where you're really looking.
 * Mobs in Minecraft drop things relevant to them when you kill them, like string from spiders. But then there's zombies, which dispense feathers. What do feathers have to do with zombies? Well... zombies are pretty dumb, aren't they? What's another word for dumb? featherbrained. --Kaiser Yoshi
 * Another theory on that is that in fiction chickens are commonly sacrifices for voodoo rituals so it's not too unlikely that zombies still carry some of the feathers around.
 * T's a well known fact in the community that feathers were because zombies were around before chickens were, and needed something to drop. Anyway it's all irrelevant now that they don't drop feathers anymore.
 * Wolves can't tell the difference between lava and water. This seems stupid, but wolves are colorblind.
 * So they are oblivious to heat as well?
 * Wolves are not actually colorblind, although they cannot distinguish shades as well as many animals. Perhaps they enjoy orange juice?
 * Where do you fight the Final Boss? The End.
 * Pigs don't fight back no matter how many hits they take. Zombies attack you unprovoked. What about zombie pigmen? They'll leave you alone as long as you leave them alone.
 * Redstone Repeaters made enough sense already, but their crafting recipe seemed a bit odd. Then I looked at the double-inverters people used before repeaters, and the crafting recipe for repeaters... ohh!!
 * Basically, people would hook up two NOT gates (inverters) in the form of two redstone torches with redstone in between (on top of whatever block was convenient). The input would remain the same as the output but would be good to go for another 15 blocks. The Redstone Repeater crafting recipe is two redstone torches with redstone in between on top of some blocks.
 * What are Elite Mooks of the game? Endermen. Where are they most commonly found? Protecting the final (only) boss.
 * I realized something when I saw an iron golem defending a village. The iron golems are perfect for protection! Think about it. They do massive damage, they have amazing amount of health, and the most important part? Their attacks launch enemies a dozen meters into the air. Specifically, an enemy that will be exploding a millisecond later.
 * Notice how small foods like apples and cookies never seem to keep that hunger bar from dropping again while more wholesome foods like cooked steak keeps the bar full longer? Each piece of food has different amounts of hunger saturation (a hidden game mechanic), so the more saturation the food has, the longer your character stays full before going hungry again, just like in real life when eating cookies won't keep you full in the long run but eating a big juicy steak will. There's even more fridge brilliance with zombie flesh where if you eat it, there's a high chance you may get food poisoning and your hunger bar drops incredibly fast. It's almost as if you are hungry all the time like a zombie...
 * Or constantly vomiting from both having eaten rotten food and realizing you essentially just cannibalized what used to be a human.
 * Have you noticed how diamonds are found near lava most of the time? Diamonds are known to form in volcanoes.
 * One time, I was making fun of villagers for turning a blind eye to me emptying their chests and harvesting their crops, to which my brother replied "Well, you're the one with a sword." In other words, maybe the reason they turn a blind eye to you stealing from them is because you're actually pretty dangerous to them.

Fridge Horror:
 * When endermen look down on you with open mouths, you can see a face inside of them...
 * In the new update, zombies drop flesh, and you have a hunger meter. Cue the Cannibalism
 * It'll also poison you. That should be more than enough to discourage someone from eating it.
 * It doesn't poison wolves though. Maybe they have developed an immunity to the taste of rotting human flesh... and to think people call them cute...
 * Until your food bar's empty, you're starting to die of starvation, and you have a lot of rotten flesh and nothing else to eat...
 * There seems to be a misunderstanding here. If you check the menu while your food bar is green, it shows that the rotten flesh isn't poisoning you. It's making you HUNGRIER.
 * The game gets really scary when you realize that you are the only living human In a World where monsters creep wherever sun doesn't shine. Everything hinting to other people are zombies and skeletons...
 * By that logic you are the anomaly. If the monsters are sapient then perhaps you're viewed in the same way people viewed Herobrine: a humanoid abomination from the beyond.
 * A-la I Am Legend?
 * Except now there are NPC villagers. Admittedly, they look distinctly alien, but you are no longer the only sapient non-monster in the world.
 * The zombies look exactly like you, except for the green skin.
 * Furthermore you can never die, endlessly respawning, doomed to live alone for all eternity.
 * Minecraft would work extremely well as Survival Horror: the only thing it needs is the ability of the terrain generator to add abandoned structures and mines.
 * Those are in the works. At least Notch is making some sort of structures, anyway. He is starting with Pigmen villages, I think.
 * Strongholds will be in 1.8. Oh Crap!
 * There is now Hardcore mode. The difficulty is permanently set on Hard and cannot be changed. When you die, you cannot respawn and you are forced to delete the world.
 * Going with that, using some evidence from the end, you're just the newest player to take control of the character. All the old ones are incompetent players who got killed the first night. They are who literally put the abandoned in "abandoned mine shaft". Then, you realize the people talking at the end resurrected them as the many skeletons, zombies, and possibly the fresher, still brained bodies forced to put on camouflage suits and suicide bomb the player.
 * If you set the perspective to third-person, you may notice a peculiarity in the Nether. Ghasts don't aim at the player character. They aim at the camera. In other words, they aren't trying to kill your character. They're trying to kill you. Better hope your Fourth Wall is sturdy enough.
 * ...But then they realized that killing you was pointless, so they just went back to killing Steve?.
 * No, they are genre savvy. They realized players realized this, and it became less creepy but an easy way around them. So the the Ghasts changed their target to grief the players more effectively.
 * To tame a wolf you need to give him bones. Obtained from skeletons. You feed your wolf human bones.
 * And your pet wolves will happily accept rotten flesh as food. Rotten human flesh from zombies. Actually a good use for it, since they won't get food poisoning from it. Unlike you.
 * If the room is too dark and you fall asleep, a monster will spawn by you. What if its escaping from your nightmares?
 * Actually those attacks were called nightmares, despite them being caused by an enemy being able to path close enough to you to pull off an "ambush."
 * The 1.6 and 1.7 updates both end with "removed Herobrine" ... Why did he have to remove Herobrine twice?
 * He's persistent.
 * But he still came back. For 1.8. Next thing you know will be whole updates dedicated to removing him.
 * Blame other Mojang employees. That was the reason for the 1.8 removal of the Herobrine, I think.
 * Actually that's Notch's sense of humour. Ever since people thought Herobrine was actually in the game he started adding "Removed Herobrine" at the end of every update list.
 * Actually Actually, each update since 1.6 has been slowly removing the "Human" mobs coding, which is why each of the updates had "Herobrine removed". 1.8 marks the full deletion of the "Human" mob(By that time named "Monster" due to most of its coding having been removed.)
 * What would a creeper look like in real life?
 * Like this.
 * I thought it would be more like this.
 * I'd insert a link here, but I'd be banned for posting a pronographic image.
 * Endermen can teleport anywhere. We have yet to see the implications of this, but just imagine fighting a mob that you can't ever escape from. That's what we'll be doing by September of this year. Pleasant dreams.
 * Adding to the above: Endermen move blocks. You know what that means, right? They're still trying to build.
 * And they make strange... alien sounds when idle, but when staring at them the volume increases, as well as the tension, and they use nether portal sounds when teleporting.
 * Furthermore, what they can move includes pumpkins. Pumpkins, for those not in the know, allow you to look at an Enderman without it cathing wise. So the implications of them being able to steal them from you... are not reassuring, to say the least.
 * Just think, your exploring an abandoned mineshaft one day, you haven't seen a cave spider once. suddenly, you see cobble stacked up to the sealing at an intersection. now, you think, i just discovered this mine, nobody could have put this here, so you break it down. suddenly, you are jumped by Cave Spiders. What sealed them? probably the same people who made this mine in the first place. now think of where they are now....