Kirby: Planet Robobot



A 2016 videogame about a pink blob and his quest to destroy robotic alien invaders.

The planet Popstar has been invaded by some kind of mechanical alien force. King Dedede and Meta Knight try in vain to stop them. Kirby, asleep during the initial invasion, wakes up, notices the alien invasion and decides to take care of business, kicking a lot of robot(and cyborg) ass in the way.

Developed by HAL Laboratory. Published by Nintendo.


 * Action Bomb: The Robobot Armour Bomb Mode spits out living robot bombs.
 * An Ice Person:
 * Holo Ice Dragon as the name already tells you, use ice-based attacks.
 * Kirby using the Ice Ability.
 * Attack Its Weak Point: Holo-Coily Rattler is mostly immune to attacks, except when you hit its shiny blue head.
 * Blob Monster:
 * Miasmoros, who is green and black and have teeth and eyes.
 * Venogoo, who is cyan and blue.
 * Boss-Only Level: Where the main bosses(in other worlds, the bosses at the end of each world) are fought.
 * Breath Weapon: The Holo-Doomers shoot fireballs at Kirby.
 * Casino Park: Area 2-4, where Kirby has to dodge things like giant dices and roulettes.
 * Charged Attack:
 * C.O.G.S. launches three straight laser beams from its three main cannons after charging.
 * Many of the abilities absorbed by the Robobot Armour gives it charged attacks.
 * Color-Coded for Your Convenience: Between other little aspects, the Robobot Armour also changes colour when changing modes. It's also notable it turns pink like its pilot Kirby when it was grey when piloted by an invader.
 * Deadly Doctor: The Doctor ability, aside of giving a new cute doctor uniform for Kirby, also gives him the ability to attack with...pills. And clipboards. In the case of the pills, we can only assume it's a dose that will kill you.
 * Dishing Out Dirt: The Stone ability gives Kirby several powers over Earth, including transforming himself in a rock.
 * Eternal Engine: Considering the robotic nature of the game, several levels are like this, though with the extra aspect that natural environments of Popstar have been mechanized.
 * Goggles Do Nothing: When Kirby takes over the Robobot Armour, he gains a hat with goggles on it...And he never wears the goggles.
 * Green Thumb: The leaf power-up, that allows Kirby to manipulate leaves like he desires to.
 * Hologram Projection Imperfection: The monsters that Holo Defense API summons are colored green.
 * Interface Screw: In Area 3-4, giant ice cream cones fall over and spill over the screen itself.
 * Kamehame Hadoken: Kirby can launch energy blasts from his hands when using the Fighter ability.
 * Level Ate: Area 3-4, filled with sweets and ice cream.
 * Mecha-Mooks: Not all of the enemies but many of them, and that's why the non-robot enemies are cyborgs.
 * Mini-Mecha: The Robobot Armour isn't much taller than Kirby, though clearly wider, and many bosses are bigger than her.
 * No Ontological Inertia: If you defeat C.O.G.S. with a projectile still going towards Kirby, the projectile simply disappears in thin air.
 * Parasol of Pain: Believe it or not, it's a ability that Kirby can obtain.
 * Planet Looters: The antagonists are actively drilling Popstar to extract resources with colossal drills.
 * Power Copying: Not only Kirby, but also the mini-mecha he pilots, through some kind of enemy scanning process that changes its appearance and weapon.
 * Psychic Powers: The ESP ability gives Kirby this kind of power.
 * Shock and Awe: One of powers that ESP grants to Kirby, involving the capacity of creating electrical fields.
 * Shoryuken: Kirby can attack with a jumping uppercut when he is using the Fighter ability.
 * Technicolor Poison: Dark purple, to be more exact.
 * Transforming Mecha: Kirby's Robobot Armour transforms into different forms when absorbing abilities from enemies.
 * Villain Teleportation: Telepathos is able to do that, going from one side of the screen to another.
 * Whip It Good: The Whip ability, obviously.