Resident Evil Zero/YMMV


 * Author's Saving Throw: The developers explained that the reason why Crimson Heads were not included in Zero (after being retroactively introduced in the "REmake") is because Rebecca and Billy don't spent much around the same place as Alpha Team in REmake.
 * Demonic Spiders:
 * The leech zombies, without a shadow of a doubt. Tough as nails with an insanely long reach, they cause considerable damage when they hit and when they die they explode for even more damage. Luckily, fire kills them fairly quickly, mitigating the annoyance a bit.
 * Eliminators are small, soak up more damage than they have a right to, attack in packs, and like dodging bullets.
 * Fanon Discontinuity: Fans who don't like Resident Evil: Survivor have been known to use the aforementioned Continuity Nod to declare Resident Evil 0 as non-canon.
 * Goddamned Bats: Actual bats, too!
 * High Octane Nightmare Fuel: It's Resident Evil, of course.
 * Narm: Again, it's Resident Evil. What do you expect?
 * Easy Mode Mockery: If you switch from Normal to Easy, it comes as quite a shock. On average, the Easy mode has two Green Herbs to every Normal Mode's one, plus a handful of first aid sprays. Not only that, but ammo is insanely bountiful. Grenade launcher ammo can be found 5 or 6 times in the game, which is a lot compared to Normal. Also: you will never run out of handgun ammo. Ever. Heck, for every area past the mansion, you probably will never dip below 200 handgun shots. There's also twice as many shotgun shells, meaning your shotgun will almost never be empty. To make it worse, enemies go down more easily as well, and it takes more damage for your health to go down. Compared to the brutality and scarcity of supplies in Normal, it's a walk in the park.
 * Scrappy Mechanic: The inventory system often means having to ferry stuff you need from one area to the other.