Kinnikuman: Muscle Fight



Kinnikuman: Muscle Fight is an unofficial 2-D Fighting Game for the Kinnikuman Manga series. It uses the 2D Fighter Maker engine for Windows 95, which means it won't work in newer Windows OS computers. Although, there are emulators that enable play if you look hard enough. Muscle Fight features many of the characters from the manga and anime adaptation and it has all of their moves even if they only used it once in-series. In a sense, this game is like the All-Star Battle fighting game for the Kinnikuman series.

The game can be found here. It's in Japanese, though.


 * Abnormal Ammo: Maam fires magical bullets from her pistol in her God of Martial Arts form.
 * Absurdly Bright Light: Mr. Nakano can blind his foes by reflecting the light off his bald scalp.
 * Acrofatic: Despite being fat, Beauty Rhodes and both of the Budos can keep up with the other wrestlers in speed.
 * Adaptational Badass: In the orginal manga, Kinnikuman Big Body is a Jobber for Kinnikuman Super Phoenix. In Kinnikuman: Muscle Fight, he's given a complete moveset based on the moveset from Kinnikuman: Muscle Grand Prix 2. He also has two new supers, which are variations of the Muscle Inferno and Muscle Revenger.
 * All-American Face
 * Terryman is an American fighting for the Justice Choujin side. He even has a move that causes him to save a dog, but he is disqualified in the process . This is a reference to his disqualification in the 21st Choujin Olympic qualifiers.
 * Beauty Rhodes uses this to build up super meter. He even get the audience to cheer for them by taunting his foe because the foe is seen as a Heel by the audience.
 * Anime Chinese Girl: Maam dresses up like one, and even kicks butt like one.
 * Arm Cannon: Cobra uses the Psychogun in some of his attacks.
 * Ascended Extra: There are characters who only had one fight to their name in the original manga. As a result, they are given more complete movesets.
 * Assault with a Deadly Antler: Ganman has a set of antlers on top of his head and he's not afraid to use them to massacre his opponent.
 * Ass Shove: Benkiman uses the kancho pranking technique as one of his grabs.
 * Assist Character:
 * Mr. Nakano can call upon his wife, Kimiko, in one of his supers. Kimiko proceeds to slap the hell out of her foe, which hurts a lot.
 * Since Jean Steamboard and Emperor Mode Beauty Rhodes are a tag team during the American Tour arc, they can call each other in some of their moves in Muscle Fight.
 * Specialman shows up in some of Canadianman's attacks and even has a combination attack with him.
 * Buffaloman calls upon the other Devil Choujin during one of his supers. They viciously attack the foe before Buffaloman ends the move by launching Springman at the foe with a Spring Bazooka. Springman can call Buffaloman in, so Springman can perform the Spring Bazooka attack.
 * Puripuriman does the same thing with his fellow Devil Choujin in one of his supers. Puripuriman can also call Springman in another super move.
 * Pentagon can summon Black Hole since they're a tag team.
 * Dr. Bombe can call upon Geronimo, Warsman, and Mongolman in a few of his supers.
 * Dirty Baron can call upon his fellow Goku'aku Choujin for a few of his attacks.
 * Kinnikuman Zebra can summon Parthenon. Parthenon can be thrown as a projectile, can be used as an assistant for the Canvas Presser attack, or can be used as a way to change forms.
 * Haniwaman can call upon Haniwa Satan in a few of his attacks.
 * Attack of the 50-Foot Whatever: Canadianman can scale himself up for one of his special intros, letting him do damage before the round starts.
 * Authority Equals Asskicking: As the leaders of their respective factions, Akuma Shogun, the Hell Missionaries and Strong the Budou are the strongest members.
 * Avenging the Villain: Woolman has a special intro where he mourns the loss of his comrades on Kinnikuman Soldier's team. If he wins with low health, he brutalizes Ashuraman, Brocken Jr., Buffaloman, The Ninja, and  Kinnikuman Soldier. As the bell rings, signifying the end of the round, images of Woolman's comrades appear behind him as he kneels in sadness.
 * An Axe to Grind: Barrierfreeman, Canadianman and Geronimo wield an axe in their supers. Barrierfreeman turns into Nils and goes into a berserk fury in their super. Canadianman tosses the axe in his, and he can make it grow with another super meter. Geronimo's super involves him chopping furiously at his foe, which somehow harms him in the process.
 * Badass Family:
 * Three of the Brocken family are selectable characters in this game. Since they all are Choujin, they can fight the toughest foes out there.
 * The 4D Choujin family aren't slouches either. Bermuda III essentially fights as a three-way team in game focusing on one-on-one matches. Pentagon can fly at Mach 1 and can stop time. Black Hole specializes in fighting the shadows and using his face hole to send foes off into another dimension.
 * Badass Grandpa: Barrierfreeman when Jijioman takes control of their body. His Narayama Backbreaker is a pretty devastating move.
 * Badass Normal: Geronimo and Scramble for the Throne Brocken Jr. are humans. Despite their handicap, they can kick Choujin ass pretty well.
 * The Bad Guy Wins:
 * If has a perfect victory, he steals Kinnikuman's mask.
 * In Super Phoenix's ending,
 * Background Music Override
 * Kinnikuman can override the BGM by using his Gyudon Ondo super and replace with Kinnikuman Sensation.
 * Ramenman can override the BGM to one of his leitmotifs by using his level 3 version of the Camel Clutch
 * Black Hole can override the BGM to Bermuda Mystery by using his desperation attack.
 * Buffaloman and Terryman can override the BGM if their super meters are full. Terryman's theme is Texas Bronco and Buffaloman's theme is Devilish Buffalo.
 * Bare-Fisted Monk: Unlike most of the fighters in this game. Ramenman fights like a martial artist.
 * Big OMG: Jean Steamboard yells this when he's KOed.
 * Blow You Away: Ashuraman is known as Tornado Hell among the Devil Knights because he can create tornadoes by swinging his arms really fast.
 * Call Forward:
 * Ramenman turns into his older version from Kinnikuman Nisei in one of his victory poses.
 * Warsman can perform Kevin Mask's OLAP technique because he was Kevin Mask's teacher in Kinnikuman Nisei.
 * Ashuraman can perform the Ultimate Ashura Buster.
 * The Cameo
 * Meat Alexandria can summon Kinnikuman Lady in one of his supers. She uses the Boob Buster to knock Meat's foe towards the other side of the ring.
 * Edith Harrison shows up in some of Beauty Rhodes and Jean Steamboard's victory poses.
 * A beaten-up Iwao is tossed away in one of Emperor Beauty Rhodes's introduction animations.
 * Channelman shows up in some of Beauty Rhodes's victory poses. If Beauty Rhodes loses, Channelman shows up and leaves the wrestling ring after dropping a pair of sunglasses.
 * Skull Bozu can show up in both Beauty Rhodes's victory poses. In one of normal Beauty Rhodes's victory poses, Skull Bozu tears off Beauty Rhodes's face. In one of Emperor Beauty Rhodes's victory poses, he catches him in a grapple.
 * Hiroshi Tazahama shows up in Teapackman's Cross Bomber animation and drinks from Teapackman's head when it is knocked off by the Cross Bomber.
 * Scrap Sandayu shows up in Warsman's Scrap Screwdriver and helps him perform a Screwdriver.
 * Armstrong and Mr. American show up in one of Puripuriman's victory poses.
 * Catchman, Fishingman, Great Hurricane, and Moaiman make appearances as victims in Mongolman's Longhorn Train attack.
 * Specialman is weaponized by Ashuraman in Sunshine's Hell Combination super.
 * If Strong the Budou earns a perfect victory, the other Perfect Large Numbers show up and pose with him.
 * Canada, Eh?: Canadianman is so Canadian, he even dresses up like the Canadian flag.
 * Cast from Hit Points: Most of Geronimo's attacks also do damage to him. This to emphasize the fact that he's a human among Choujin, and thus he overexerts himself to damage his foes.
 * Casting a Shadow: Black Hole specializes in darkness-themed techniques. He can travel through shadows, turn himself into a shadow snake and cover the arena in pure darkness. Motorman, Leopardon and Kinnikuman can bring light back to the arena.
 * Catgirl: A Mithra is a playable character. She's pretty cute, but she kicks butt with the best of them.
 * Characterization Marches On: Although characters have changed in Kinnikuman, Matayan has made a few nods to the characterization in previous arcs.
 * Stecasse King's Terryman tape has a few moves based on his characterization from the Kaiju Extermination arc.
 * Ramenman has a version of himself focusing on his characterization from the 20th Choujin Olympics arc, complete with moves and voice samplesbased on certain scenes.
 * Charlie Brown From Outta Town:
 * Mongolman is a disguise for . As a result, Mongolman has a different moveset.
 * Kinnikuman Great is a disguise for Prince Kamehame and Terryman.
 * Big the Budo is a disguise for.
 * Haniwaman is a disguise for.
 * Cannonballer is a disguise for.
 * The Samurai is a disguise for . To prevent others from guessing, he calls his signature attack the Iai-Giri Bomber.
 * Strong the Budou is a disguise for.
 * Circling Birdies:
 * If Kinnikuman is KOed by a weak attack, a star circles around his head as his face dons a goofy expression.
 * If Kinnikuman Big Body lands his version of the Muscle Inferno, a bird and tiny faces of the God of Strength and Kinnikuman Super Phoenix circle around Kinnikuman Big Body.
 * Combat Pragmatist: Brockenman, Sneagator and Terryman have special second-round intros that let them launch attacks before the round officially starts.
 * Combination Attack:
 * Kinnikuman calls upon Terryman for Buster Docking part 5 and Muscle Docking. Kinnikuman Great can do Muscle Docking with Kinnikuman.
 * Robin Mask can do several with Warsman. One ends with the Robin Special. One ends with Robin Mask doing a Tower Bridge while Warsman performs a Palo Special on the tag partner.
 * Warsman has the Scrap Screwdriver with Scrap Sandayu, which is a reference to his cameo as Battleman in the Scrap Sandayu manga.
 * Wolfman/Rikishiman has the Most Dangerous Combination with Brocken Jr. It ends with the tag-team tossing the poor foe towards the moon.
 * Ashuraman and Sunshine can call upon each other during some of their supers.
 * Kendaman and Screw Kid have supers in which one calls the other since they were a tag-team in the manga.
 * Mongolman and Buffaloman can do the Longhorn Train attack.
 * Neptuneman and Big the Budo/ can do the Cross Bomber and Mask the End. Neptuneman can do a version of the Cross Bomber that kills his foe instantly, provided he is in Mask Hunt mode. As a Justice Choujin, Neptuneman can do the Cross Bomber, the Cross Enzuigiri, the Ganryu Island Drop and the Rainbow Suplex with Kinnikuman
 * Bikeman has the Electromachines super. Mr. VTR leaps into the ring and shrinks the opponent. Bikeman runs over the opponent a few times in motorcycle form before Mr. VTR changes the arena. Bikeman leaps out the ring and drives up a nearby ramp. Bikeman falls on top of the miniaturized opponent with his helmet and crushes them to death.
 * Team Big Body have combination attacks with each other as super attacks.
 * Mammothman has the Choujin Decoration Tree attack. Prismman and Kinnikuman Super Phoenix grab the opponent with leg locks and Mammothman headbutts the center of the foe for massive damage.
 * Kinniku Suguru can do a Cross Bomber with Robin Mask.
 * Fraulein Brocken can call upon Jade and do a Cross Red Rain of Berlin with him.
 * The Bermuda III Brothers' level 3 super is the Bermuda Triangle Hold. It ends with the three brothers slamming their foe into the canvas with a catastrophic height.
 * Kinniku Mantaro can do the Niku->LAP attack with Kevin Mask. Kinniku Mantaro does a Kinniku Buster on the foe while Kevin Mask does an OLAP on the same foe.
 * Composite Character:
 * Kinnikuman Great is a combination of the disguises donned by Prince Kamehame and Terryman. After the first round, Prince Kamehame is replaced by Terryman.
 * In an inversion, Kinnikuman has two versions of himself in the game: Kinnikuman and Kinniku Suguru
 * Counter Attack:
 * Jesse Maivia specializes in counter attacks. Many of these use super meter, though. As a result, Jesse Maivia has the largest super meter, with 9 super meter.
 * To show off how the game pays attention to the small details, the game even includes counters to certain moves. In fact, the Kinniku Buster and its copies has the most counters in this game.
 * The Ninja and Brocken Jr. have the Jungyaku Jizai no Jutsu. It lets them counter techniques by switching places with their foes.
 * Cyclops: Ganman is a Cyclops. He can use his eye to see into the future and to stun his foes in place.
 * Deadly Doctor: Although Dr. Bombe didn't fight in the series, Matayan gave him a complete moveset. Some of his moves involve using a scalpel and one of his supers is strapping a foe to an operating table and performing a deadly surgery on them.
 * Demonic Possession: Maam gets in her Dark God of Military Arts form.
 * Demoted to Extra:
 * Specialman is turned into an assist character for Canadianman. He also gets victimized in Strong the Budou's intro and is used against Sunshine's foe in his Hell's Combination super attack.
 * Mari Nikaido, Bimbimba, Natsuko, and Nachiguron aren't playable characters. However, they can be seen in cameos in certain stages.
 * The other Goku'aku Choujin are reduced to assist attacks in Dirty Baron's moveset.
 * De-Power:
 * Kinniku Suguru is Kinnikuman from the Scramble from the Throne arc after getting stripped of his Burning Inner Strength by Mixer Taitei. He can get it back in one of his desperation attacks.
 * Scramble for the Throne Brocken Jr. is Brocken Jr taking off his Totenkopf, and thus losing his Choujin powers, to fight Prismman.
 * Justice Choujin Neptuneman is Neptuneman after the Apollo Window on Earth was locked. He still can use the Cross Bomber due to his Friendship Power.
 * Desperation Attack:
 * Kinnikuman has the Fu Rin Ka Zan New York Special combination and Muscle Docking.
 * Warsman has the 12,000,000 Power Double Screw Driver, Scrap Screwdriver, and the Siberian Snow Storm.
 * Pentagon, as an American Choujin, can nuke his opponent if he's knocked down at low health.
 * Stecasse King has the 3-Minute Death super move. It can only be sone he's knocked down with low HP. It's the same move he used to force a stalemate with Kinnikuman at the end of their match.
 * Brocken Jr. from the Scramble for the Throne arc has the Frankensteiner. It's a reference to the sacrifice made to defeat Prismman during the 3-on-3 Team Soldier vs. Team Super Phoenix match.
 * The Five Fated Princes except Kinnikuman Soldier all have desperation supers. They can only be done if they're knocked down with low health.
 * Robin Mask has the Ice Rock Gyro/Ropeworks Tower Bridge. If the opponent survives after that attack, you automatically lose the match.
 * Kinniku Suguru has the 70 Million Muscle Spark. Fail the input and you lose the match.
 * Dishing Out Dirt:
 * The Mountain can summon rocks in two of his attacks. One of these attacks causes The Mountain to summon an avalanche.
 * Sunshine can turn into sand in some of his attacks.
 * Ditto Fighter: Using cassette tapes, Stecasse King can copy other Choujin. He can copy the Justice Choujin and Akuma Shogun.
 * Downer Ending: Super Phoenix's ending.
 * Dragged Off to Hell:
 * Mixer Taitei's Power Separator has an extension where he sends his foe off to the Choujin Hakaba. A pair of oni surround the foe and clobber the foe with their clubs. If the foe has enough health, Warsman pops in and beats up the Oni before sending the foe back into the ring.
 * The Manriki can open a portal into Hell as one of his Supers. He can chuck his foe into the portal and cause lots of damage in the process.
 * Dung Fu: Benkiman can toss the poop on his head as a projectile.
 * Early-Bird Cameo
 * Hanzo shows up when Neptuneman performs a Cross Bomber on The Ninja and slices The Ninja's face off.
 * During the long version of Justice Choujin Neptuneman's message, various Kinnikuman Nisei characters show up as children.
 * Epic Flail: Kendaman's head is a flail, and thus, his moveset revolves around this.
 * Even Evil Has Loved Ones: Kinnikuman Mariposa and Kinnikuman Zebra have cutins of their respective loved ones show up during their desperation supers. Kinnikuman Zebra even utters the name of his deceased pet zebra.
 * Evil Counterpart:
 * Like Kinnikuman, Ashuraman is the prince of a kingdom. Ashuraman even has a copy of the Kinniku Buster (Ashura Buster) and the Burning Inner Strength (Makai Inner Strength).
 * Dirty Baron is a leader of a faction like Kinnikuman. He even has variations of Kinnikuman's moves.
 * Exit, Pursued by a Bear: If Kendaman loses a match, he immediately gets up and gets chased out of the ring by Neptuneman. This is a reference to his loss to the 20 Million Powers.
 * Extremity Extremist:
 * Mixer Taitei specializes in knocking opponents down and using moves from the mount position.
 * Additionally, Terryman's style is clearly boxing inspired and most of his special moves and strong attacks are punches (even though one of his signature attacks is the Texas Condor Kick, but even that's actually done with the knees rather than the feet).
 * Fartillery: The Kinnikuman from the 1st anime and Puripuriman have fart special moves.
 * Final Death: If the player loses a match in arcade mode, they can't continue because their Choujin Prophecy page is burnt to a crisp.
 * Finishing Move: Since this is a pro-wrestling game, every wrestler in this game has them. They're all quite flashy. One guy even compiled his |top 10 finishing moves.
 * Five Moves of Doom:
 * Kinnikuman and Prince Kamehame's Fu-Rin-Ka-Zan. Dirty Baron can also do a Baron Fu-Rin-Ka-Zan. Kinnikuman has two variants: one switching the Reverse Romero Special with a Kinniku Buster and one ending with the Kinniku Driver followed by the Kinniku Buster.
 * Ramenman has a three-part Level 3 Super, referencing the victory move against Motorman. The three moves are Flying Dragontail Kick, Flying Leg Lariat and the Camel Clutch. This Camel Clutch is brutal since it involves Ramenman messily tearing off the opponent's upper half.
 * Brocken Jr. has a level 2 Red Rain of Berlin super. He can follow it up with an elbow drop and, at the cost of an additional super meter, add on a Camel Clutch for extra damage. Ramenman can easily reverse it, though.
 * Akuma Shogun has the Hell's Nine Point Seal. There's one variation ending with the Piledriver and the Choujin Compressor and one variation ending with a handshake and the Hell's Guillotine technique.
 * In one of his supers, Kinnikuman Zebra can chain a German Suplex into a Japanese Leg Roll and a Jumping Piledriver
 * Fusion Dance:
 * Akuma Shogun is a merger of the six Devil Knights and . Sunshine and Ashuraman can fuse into an incomplete Akuma Shogun in one of Sunshine's supers.
 * Barrierfreeman is a fusion of Jijioman and Nils. They can switch out any time in the middle of combat.
 * Fusion Fic: There are mashups of Street Fighter characters in this game. These include a version of Ramenman with Guile's moveset, Puripulsim, Sagashine , Vegaken Jr. . These characters are considered joke characters since they barely do any damage in comparison to the canon characters.
 * Game Mod: The game has Muscle Gear, a tool used to easily create any kind of match the player wants to set up and increase the difficulty of their opponent. It can be used to create AI tournaments; these videos are seen mostly on Nico Nico Douga.
 * Gameplay and Story Segregation:
 * Jesse Maivia has a cutin where Kinnikuman explains Jesse Maivia's weakness to his foe. This even occurs when Kinnikuman isn't his opponent.
 * Stecasse King has a variation of his Jigoku Symphony doesn't harm his foe because the classical music station is interrupted by the Gyudon Ondo. There's a part where Kinnikuman laughs at Stecasse King and Buffaloman. This still happens even if Kinnikuman isn't Stecasse King's foe.
 * If Atlantis KOs his foe with the Atlantis Driver, there's a cutscene where he proudly displays Robin Mask's helmet. This plays even if Robin Mask isn't Atlantis's foe. He can also use the Devil Choujin Blood Bind technique even though it's supposed to only affect Kinnikuman at that point in story. Also he can use it against Stecasse King, Black Hole, Mr. Khamen, and The Mountain even though they're the Choujin who show up as part of the technique.
 * During the first round, Kinnikuman Great can kick his foe hard during one of his supers. This causes his foe to drop a mysterious chest. If Kinnikuman Great catches it, he recovers a super meter. This is supposed to a reference to Kinnikuman Great attempting to recover Friendship Power from Ashuraman. This can still happen even if Ashuraman isn't Kinnikuman Great's foe.
 * Ashuraman can use the Hell Canvas technique even if his foe is supposed to be among the Choujin sealed in the canvas.
 * Generation Xerox: Kinniku Mantaro is the son of Kinnikuman, so they share a similar moveset and the Burning Inner Strength. Mantaro even has a combination attack with one of his friends. However, it is not done with Terry the Kid . Instead, it is done with Kevin Mask
 * Golem: Golemman is a golem Choujin.
 * Gravity Sucks: Black Hole and Bermuda B can send their foes into a pocket dimension by sucking them up with their personal blackholes.
 * Green Thumb: Geronimo can quickly grow trees in the ring and chop them down, causing them to fall on top of Geronimo's foe. When Geronimo chops down the trees, it causes him to burn through his stamina.
 * Grenade Spam: Brockenman tosses grenades in a few of his attacks.
 * Guest Fighter: Cobra, Maam, Momotaro Tsurugi, Stroheim and Tarou Yamada show in this game.
 * Half the Man He Used To Be: Ramenman can tear a man in half with his Camel Clutch technique. The Anime version of Ramenman even holds up the body and laughs evilly. However, sprite limitations mean that the foe's body is still intact.
 * Handshake Substitute: Beauty Rhodes and Jean Steamboard have a special intro that shows them giving a brofist to each other. This makes sense as they are a tag-team in the original manga.
 * Healing Shiv: Kinniku Suguru has the Face Flash technique. It heals his foe, but they lose a bar of super meter in the process.
 * Heal Thyself
 * Kinnikuman has the Muscle of Finale desperation move. It heals him, but it only be done when Kinnikuman is low on health.
 * Geronimo has the Heart Massage technique. If done with full health and/or with any meter, it harms him instead.
 * Mr. VTR can heal himself by cutting out the footage that shows him getting KOed.
 * High-Pressure Blood: Some characters are known for causing their foes to spill blood. Atlantis's St. Helen eruption, Junkman's Junk Crush attacks, and Mammothman's Ghost Canvas stand out the most.
 * Horn Attack:
 * In his murderous persona, some of Robin Mask's attacks involve using the horn on his helmet.
 * Buffaloman uses his unbroken horn in some of his attacks. It's quite versatile, seeing as it can grow in size and suck power out of his opponents.
 * Ganman has his powerful elk horns. He can use them to pinch his opponents in place or use them to shred his opponents like a blender.
 * Hulking Out: Barrierfreeman can turn into a much larger version of Jijioman as one of their desperation attacks. Jijioman wails upon his foe and finishes them with a spine-breaking Narayama Backbreaker.
 * Human Cannonball:
 * Benkiman can launch the previous victims of his toilet flushing technique out of his toilet like a cannon.
 * Sunshine can launch Ashuraman out of his Cursed Rollers as one of their combination attacks.
 * Cannonballer fits the description pretty well. He can launch himself at his foe in some of his attack. He even uses Leopardon as a cannon in one of his supers.
 * The Mari is a living volleyball, so he can use himself as a deadly projectile
 * An Ice Person:
 * The Mountain somehow creates a mini-blizzard during his Daisetzusan Oroshi technique.
 * Planetman can freeze his foes with his Sub Zero Figure 4 Neck Lock. He can follow up with a knee drop for extra damage.
 * Ashuraman has the Shinsetsu Jigoku. He covers the ring in snow before diving into it with his foe, causing his foe to freeze.
 * Mammothman and Robin Mask can do the Ice Rock Gyro. Mammothman has this as his level 3 super and Robin Mask has this as a desperation attack.
 * The Ninja can turn the ring into water and freeze it instantly with his Ninja Art Absolute Zero.
 * I Know Madden Kombat: Jean Steamboard has a pair of supers based on the sports of volleyball and soccer. Mayumi Suguru makes cameos in both of those attacks. Mayumi attempts to save the foe, but ends up causing more damage. If Jean wins a victory during the soccer super, Sayuri will toss Mayumi face-first at the camera.
 * Incurable Cough of Death: Dr. Bombe was suffering from an illness in the original manga. Sometimes, Dr. Bombe is shown coughing in a few of his idle stances.
 * I'm a Humanitarian: Ramenman's Anime version has a finisher move that turns Brockenman into noodles . He proceeds to devour said noodles.
 * Impaled with Extreme Prejudice:
 * Buffaloman can impale his foes with his horn. This trope is exemplified with the Longhorn Train combination attack.
 * Screw Kid can impale his foes by extending his drill bits from his arms and knees.
 * During one of his supers, Kinnikuman Mariposa impales his foe with the fragments of a ringpost to hold them in place while he performs many kinds of wrestling techniques on them. The last of his desperation attack version of the Phony Revenger has Mariposa turning the canvas into a sharp spike and impaling his foe on top of it.
 * Mammothman can impale his foes with his tusks and his trunk.
 * Improbable Weapon User
 * Mr. Nakano can toss his wig when he fights.
 * Teapack Man uses gigantic tea bags filled with iron sand. He can also dump scalding hot tea from his head at his foes.
 * Mr. Khamen uses a straw when fighting. He can suck blood out of a foe's body and heal himself with it. He can also use the canvas as cloth for his Mummy Package.
 * Screw Kid and Kendaman use glass shards in some of their desperation moves.
 * Prismman can carve up the canvas and kick it at his foe as projectiles.
 * Interface Spoiler: Kinnikuman Soldier is called in game, ruining the fact that.
 * I Shall Taunt You
 * Canadianman, as an Expy of Dan Hibiki, can do this. He even has a taunt for a super move. If he completes it, Specialman shows up and heals him.
 * Beauty Rhodes and Jean Steamboard can build up super meter with their taunts.
 * Kinniku Suguru can taunt his foe. It builds up super meter for him. If it is completed, the foe loses super meter.
 * Joke Character:
 * Canadianman is the Dan Hibiki of Muscle Fight. He even has a super taunt like Dan. He also has an intro based on the scene where the Stray Devil Combination steals the Big Bombers' spot, giving the foe an easy victory. It fills up Canadianman's meter, though. He's such a joke, that Stecasse King would rather eject his tape instead of fighting with Canadianman's style.
 * King Cobra is just as bad. He has poor range and weak attacks. As a reference to Kinnikuman's victory over King Cobra, there's a chance that one of King Cobra's supers may cause him to expose his wick. If he is grabbed in this state, the foe could rub him against the ropes and light him up.
 * Joke Item:
 * Kinnikuman has the Gyudon Ondo as a super. It barely does any damage, but switches the BGM to a version of Kinnikuman Sensation.
 * Stecasse King has the "Kinnikuman from 3 years ago" tape. When Stecasse King uses it, he becomes a coward and becomes a complete joke.
 * Ludicrous Gibs: Rikishiman/Wolfman and Mixer Taitei gib instantly when hit hard enough with a super move. Rikishiman's animation is a reference to his death to Springman in the manga. Mixer Taitei's animation is a reference to his defeat against Meat Alexandria.
 * Life Drain: Mr. Khamen can suck health from his opponent with his Cartouche straw.
 * Light'Em Up: Prismman's Rainbow Shower technique. It's deadly to Choujin.
 * Loads and Loads of Characters: There are so much characters in this game, they have to be switched out.
 * Loud of War: Stecasse King can blare loud music in his Devil Symphony and Hell's Symphony supers.
 * Magma Man: During his Volcanic Magnum super, The Mountain impales his foe on the tip of his head and erupts, spewing a deadly stream of lava in the process. For an additional super meter, he can extend the eruption and damage his foe further.
 * Make Me Wanna Shout: Geronimo has the Apache War Cry. He shouts at his opponent, causing them a lot of damage. Like his most of moves, it also causes him damage.
 * Making a Splash:
 * The anime version of Ramenman can materialize waterfalls and can use them to drown his foe in a few of his supers.
 * Atlantis can spit out a stream of water from his mouth and toss water balls at his foes.
 * Male Frontal Nudity: The only thing Tarou Yamada is wearing is his headband until he activates his level 3 super.
 * Mana Burn
 * Puripuriman can drain super meter with one of his supers. He brings up memories of Choujin performing deadly moves, demoralizing the foe in the process.
 * Mixer Taitei can burn the super with his Power Separator super move. Mixer Taitei sucks the foe into his blender body and the blades separate the super meter from the foe while damaging the foe at the same time.
 * Kinniku Suguru has the Global Plane Spin. He does a pommel horse spin to dizzy his opponent and reduce their super meter in the process.
 * Mana Drain:
 * Beauty Rhodes can drain super meter with his pinfall.
 * Buffaloman can drain super meter with his horn. If Buffaloman has a full super meter, he takes damage.
 * Mana Meter: Everyone in this game has a super meter. However, there are two characters who do something unique with it.
 * Bikeman's super meter functions like a stamina meter. If it's empty, he can't do much. He even starts panting. As a result, he has to use Motorman's remains in order to charge up.
 * Prisman's super meter controls his access to his Rainbow Shower techniques. If he has 0 super meters, Prisman will say that he'll need energy. He can charge himself up by soaking in the sun's rays.
 * Man Bites Man:
 * Sneagator has a few biting attacks since he's a reptilian Choujin.
 * The Omegaman can turn the fingers on the back of his costume into the heads of fallen Choujin, who proceed to bite into the foe and cause them to bleed painfully.
 * Masked Luchador: Kinnikuman Mariposa is a superhuman masked luchador. His home city is Mexico City. Unlike the other luchadors, he's a villainous thief.
 * Mask of Power: The Hell Missionaries have the Neptune Mask, which lets them tap into the Earth and use Magnet Power.
 * Megaton Punch:
 * Kinnikuman has the Burning Megaton Punch. It's a charged attack that knocks the foe towards the other side of the ring.
 * The Samurai has the Iai-Giri Bomber. It hits so hard, that he can use it to knock foes into the ceiling or to knock foes clear out of the ring.
 * Mirror Match: In addition to facing against themselves, several characters can face off against counterparts from further along in the canon timeline.
 * Multi-Armed and Dangerous: Ashuraman has six arms, making his wrestling techniques deadlier than usual.
 * Mundane Made Awesome: Chie no wa Man and Cubeman have a special animation that'll play out when they're low on health. They attempt to solve each other while Fist of the North Star music plays in the background. If Chie no wa Man is solved first, Cubeman swipes at him and causes Chie no wa Man to fall apart. Chie no wa Man laments that he can't compete with modern toys. If Cubeman is solved, Chie no wa Man punches him and cause the panels to line up. Cubeman rockets into the sky and blows up.
 * Mummy: Mr. Khamen can turn his foes into mummies with his Mummy Package attack. If given the chance, he will suck the foe dry with his straw. Fortunately, there's a chance that the referee or Kinkotsuman will be victimized instead of the foe.
 * Mythology Gag:
 * Stecasse King has a special victory animation referencing the Megumi no Hito scene in the Anime
 * One of Puripuriman's super attacks has the original designs for Atlantis, Black Hole, Buffaloman, and Springman show up and assist Puripuriman. Another one has a reenactment of the second OP of Kinnikuman since Puripuriman makes an appearance in that OP. Puripuriman even changes his design to the one used in that OP.
 * One of Sunshine's victory animations has Sunshine turning into his Kinkeshi model, and one of his supers turns him into New Sunshine.
 * For his Level 3 Super, Dr. Bombay can turn into Hang Killer and does the Spanish Hanging Tree. Basically, he chokes his opponent, hangs them from the ceiling and blows them up.
 * Neptuneman's Cross Bomber animations have a few gags relating to the series.
 * If it's done to Meat Alexandria, he turns into Kinnikuman, but he's wearing Meat's mask. It's a reference when Kinnikuman tried worming his way out of a match by swapping masks with Meat.
 * If it's done to Atlantis and Stecasse King, they switch back to their original design.
 * If it's done to Buffaloman, his wig flies off. It's a reference to the scene where he became a Justice Choujin in the manga.
 * If it's done to Mr. Khamen, he turns into Sphinxman.
 * Bikeman's Level 3 super is a reference to the fact that Bikeman and Mr. VTR were considered a popular tag-team.
 * Ninja: The Ninja and Satan Cross specialize in ninjutsu.
 * OC Stand In: There are many characters in Kinnikuman that never show up again or barely get a chance to shine in the original manga. As a result, Matayan is forced to make up movesets for each of them.
 * Off with His Head: Mammothman can decapitate his foe with his Ghost Canvas technique. Due to sprite limitations, the foe's body still remains intact.
 * Old Master: Since Prince Kamehame was the one who taught Kinnikuman, he knows the ins and outs of his moves. He can even reverse the Kinniku Buster and Kinniku Driver.
 * One-Hit Kill:
 * Prince Kamehame has the 3-count pinfall backdrop. If done correctly, it can KO an opponent instantly. Prince Kamehame even has a special intro with Kinnikuman that lets Prince Kamehame earn an instant victory over Kinnikuman.
 * If the Fu-Rin-Ka-Zan is done on Jesse Maivia, it kills him instantly because the Fu-Rin-Ka-Zan was the move that originally finished him off.
 * If Kinnikuman or Puripuriman does the fart attack in Black Hole's portable dimension, they break out and fall on top of Black Hole, KOing him instantly.
 * If Kinnikuman Super Phoenix performs the Muscle Revenger on Kinnikuman Big Body, Kinnikuman Big Body is instantly killed because the Kinnikuman Big Body was the first victim of the Muscle Revenger.
 * One to Million to One: Akuma Shogun can turn his body into sharp diamonds with Diamond Power.
 * Original Generation: Haniwaman and Fraulein Brocken are original characters made for this game.
 * Our Ghosts Are Different:
 * Atlantis can call upon the ghosts of Stecasse King, Black Hole, Mr. Khamen, and The Mountain in some of his attacks.
 * Ashuraman can cover the ring with his Hell Canvas super. Spirits of fallen Devil Choujin show up and beat up the foe. Kinnikuman Great can reverse it by using Muscle Salt on the canvas and flattening the spirits with Muscle Rolling.
 * Palette Swap: Strong the Budou is a recolor of Big the Budo. However, his moveset is completely different.
 * Patchwork Fic: This game seems to be a mixture of the anime, the manga, and the movies. Character palettes are taken from the anime and the manga. Wolfman is called Rikishiman in-game. The Anime Ramenman seems to have samples from all of his voice actors. It's possible for Dirty Baron to fight Kinnikuman Super Phoenix or for Big the Budo to fight Strong the Budo.
 * Perpetual Beta: Because of his dedication to Kinnikuman, Matayan has been releasing characters for this game for more than a decade. As long as the revival is going, Matayan should have more material for this game.
 * Perpetual Smiler: Sunshine is constantly seen smiling in-game. His super meter even has a depiction of him smiling. The only times when his expression changes is when he gets hit by the Cross Bomber, does that super where he freaks out about Friendship Power, or when he loses.
 * Pint-Sized Powerhouse: Chie no wa Man, The Mari, Meat Alexandria and Tarou Yamada are smaller than the rest of the competitors. They can kick butt like the rest of them.
 * Playing with Fire:
 * Robin Mask and Kinnikuman Mariposa can use the Anolao Staff to burn their foes.
 * Planetman can chuck the sun in his Apollo Dynamite technique.
 * The Ninja is known as the Scorching Hell. His stronger supers are fire-themed.
 * Post Final Boss: After beating Kinnikuman Super Phoenix, certain characters have to face one more match. As an homage to the Muscle Returns manga, Kinnikuman has to fight Terryman in a rainy wrestling ring.
 * Prehensile Hair: Mongolman can turn his hair into a net, use it like a fan or use it like a hook.
 * Putting on the Reich: Brockenman, Brocken Jr., Stroheim and Fraulein Brocken all have Nazi-themed imagery.
 * Pyramid Power: Anime Ramenman and Chienowaman have supers that invoke this trope. For his super, Anime Ramenman meditates in a pyramid and heals himself for a bit. Ramenman expels the damage to the body in the form of a Rainbow Shower. Chienowaman's super has Chienowaman changing into a pyramid and healing himself. Robin Mask shows up in a cut-in and describes Pyramid Power for the player.
 * Rapid-Fire Fisticuffs:
 * Many of Rikshiman's attacks are rapid-fire slap attacks since Rikshiman is a sumo wrestler.
 * Kinnikuman Zebra has the Saint Muscle Punch, Mephisto Punch, and Savannah Punch techniques. The Saint Muscle Punch technique allows Zebra to throw many punches in an instant. Mephisto Punch is essentially a punch so fast, the air around it turns into a projectile. The Savannah Punch is a flurry of punches made more deadly by having Zebra hold iron balls in his hands.
 * Reality Warper: Mr. VTR can alter the arena and heal himself by altering the footage on his body. He even does this in Mixer Taitei's reversal of the Kinniku Driver.
 * Ret-Gone: If Kinnikuman Super Phoenix wins with his True Muscle Revenger, the page containing the foe's history is burnt away. This causes the foe to be erased while the Five Evil Gods and Kinnikuman Super Pheonix look on in laughter.
 * Sacred First Kiss: If Kinnikuman Super Phoenix earns a perfect victory, he gloats and steals Bibimbap's first kiss. In the foreground, Kinnikuman tries to kiss Robin Mask while Robin Mask is backing away.
 * Same Sex Triplets: Bermuda III are 4D Choujin triplets. They bear a resemblance to Black Hole since they're from the same family. They can switch out in the middle of a fight, but they share the same health bar.
 * Say My Name
 * If the Ninja loses after getting hit by a Super, his teammates on Team Soldier yell his name.
 * If Brocken Jr. from the Scramble for the Throne arc attempts the Frankensteiner, Kinnikuman Soldier will yell his name.
 * If Robin Mask loses while using his Ropeworks Tower Bridge technique, Kinnikuman will yell his name while he's erased permanently.
 * Scaled Up: Sneagator can shapeshift into various reptiles.
 * Shock and Awe:
 * Neptuneman and Big the Budo both have electromagnetic powers.
 * Motorman is a living battery and can weaponize this in some of his attacks. A wrecked Motorman is even seen in Bikeman's charging animation.
 * Bikeman can create an electric road and stun his foe with electric rings.
 * Shrink Ray: Mr. VTR can shrink his opponent by making his camera lens zoom out.
 * Sky Surfing: Weaponized by Kinnikuman Zebra in his Muscle Inferno attack.
 * The Smurfette Principle: Muscle Fight only has three playable female characters, and they're not even part of the series to begin with.
 * SNK Boss: The game has six Bosses in the form of Akuma Shogun, the Hell Missionaries, Kinnikuman Super Phoenix, Ganman, and Strong the Budo. Most of these bosses have more than 3 super meters.
 * Akuma Shogun is deadly because of his Hell's Nine Point Seal technique, which lets him slice off his opponent's life meter, and his Diamond Power ability, which lets him move across the screen and cut up his foe if they touch the pieces.
 * Perfect ChoujinNeptuneman can spam Thunder Saber and Quarrel Bomber attacks with impunity. His Cross Bomber attack can slice off 80% of his opponent's health with wase. He can counter any Kinniku Driver-like supers with a Law-Breaking Robin Special if he has a super. He can also make himself invulnerable as he pleases and can get a free super meter anytime during the round.
 * has a similar moveset to Neptuneman, but he has a few unique moves. One of these is a super that lets him turn back time and heal himself. Another move creates a crack in the ring, which uses to crush his opponent. Another move lets him use Magnet Power to grapple his opponent from a far in order to shock them real hard with a big Magnet Power energy bolt.
 * Super Phoenix's axe kicks have excellent range. He's really fast and his running grapples are unblockable. He can bring himself back to life with five super meters. During his rebirth, he has the True Muscle Revenger, which is an instant-kill.
 * Ganman has excellent range on all of his attacks because his size. His Elk Horn Tempest can and will shred off life meter if it isn't blocked. Unlike the others, he has no super meter.
 * Spot of Tea: Teapackman weaponizes tea as part of his moveset. One of his super is pouring scalding hot tea from his head at his foe. Teapackman even drinks tea in one of his victory poses.
 * Stance System: Prince Kamehame can switch between two stances. One stance lets him perform his 52 Submission Holds. The other lets him perform his 48 Killing Techniques. These two stances even come with unique supers.
 * Stock Dinosaurs
 * Sneagator's true form is the foot of a T-Rex.
 * Mammothman is a Wooly Mammoth Choujin.
 * Super Mode:
 * Kinnikuman has the Burning Inner Strength. It gives him extra super moves at the cost of burning his life meter. Stecasse King can emulate this, provided he has Kinnikuman's cassette inside. Warsman also has the Burning Inner Strength since he also copied Kinnikuman's strength.
 * Buffaloman has the 10 Million Power. It can only be activated at full super meter, though.
 * Since he's an Evil Counterpart for Kinnikuman, Ashuraman has the Makai Inner Strength.
 * Kinnikuman Soldier possesses the True Burning Inner Strength.
 * Puripuriman has a fart-themed super mode.
 * Taking You with Me
 * Terryman has the brainbuster he used to finish off The Mountain.
 * Ramenman has the Devil Tombow attack. He twists himself around his foe. If he doesn't kill his opponent, Ramenman loses.
 * King the 100 Ton is KOed with a super move, he can knock out his foe by shattering and hitting them with one of his fragments.
 * If Strong the Budou has low enough HP when he wins, The Mountain grapples him and attempts to do this.
 * Tank Goodness: Leopardon finally gets to show off his true potential. He has a massive arsenal in this game, and is not afraid to fire it all in his matches.
 * Teleport Spam: Buffaloman, Woolman and Ganman can use this to avoid attacks.
 * This Is a Drill:
 * Screw Kid can summon drill bits on his arms and knees. He can drill into his opponent with his Hell's Screwdriver super move.
 * Motorman has a drill for a head, so it's used in some of his moves.
 * Time Master:
 * Pentagon can stop time with his Chronos Change and Stop the Time techniques.
 * In one of his desperation supers, can reverse time by manipulating the Earth's magnetic field. It heals him and his opponent back to full health.
 * Mr. VTR can freeze his opponent by pressing the pause button on his console.
 * Toilet Humour: Benkiman is a walking toilet, and Puripuriman is a guy with a butt for a face. You can have them fight each other.
 * Training Dummy: As a reference to Kinnikuman training for his battle against Warsman, Mayumi Suguru is the training dummy for Muscle Fight. He's there, so the player can get a feel for their character.
 * Transforming Mecha: Bikeman can turn into a motorcycle and and run over his opponent.
 * The Un-Reveal: If the Hell Missionaries perform the Cross Bomber on Kinnikuman, they won't be able to reveal Kinnikuman's true identity. Instead the following happens: if Kinnikuman is hit with the Cross Bomber at full health, it's revealed that he wears a spare mask underneath ; if Kinnikuman is hit with the Cross Bomber at 50-75% health, he loses his arm instead ; and, finally if Kinnikuman is hit at low health, it turns out that Kinnikuman is actually Terryman.
 * Unstoppable Rage: Robin Mask can switch over to a murderous persona if he's knocked down while having 30% or less on his life meter. His moveset changes drastically to show that he's enraged by his opponent.
 * Use Your Head:
 * Kinnikuman Mariposa has the Phony Muscle Revenger attack.
 * Bikeman has the "Kill the Skydive" technique. He falls on top of his opponent head first.
 * Kinnikuman Super Pheonix starts the Muscle Revenger attack by repeatedly headbutting his foe.
 * Tarou Yamada has many attacks revolving around his powerful headbutt.
 * Villainous Breakdown: Screw Kid and Kendaman get chastised by Neptuneman when they're low on health. They proceed to freak out, which enables their desperation moves. It makes sense; if they lose, they get punished by the Hell Missionaries.
 * Vocal Dissonance: Yamada Tarou looks like a naked kid, but sounds a lot like Frieza.
 * Voluntary Shapeshifting
 * Sunshine can change his body because he's made out of sand.
 * King the 100 Ton can shapeshift, but only with the aid of signs held by Kinnikuman Mariposa.
 * The Omegaman can also shapeshift into various objects with the aid of his mask.
 * Waking Up At the Morgue: Warsman has a special intro where he punches his way out of a coffin. This is a reference to his revival after Kinnikuman's match against Buffaloman.
 * When All You Have Is a Hammer:
 * Junkman has his Junk Crushers. He can get creative with them, though.
 * Most of The Samurai's supers are variations of the Iai-Giri Bomber.
 * Pinchman's moveset relies upon the use of the Pinchers on his hands.
 * The Manriki's moveset relies upon the use of the vise on his head.
 * Wolverine Claws:
 * Warsman has the Bear Claws. He uses them effectively in his many variants of the Screwdriver attack.
 * Bermuda C's moveset focuses on slashing up his foes with his claws.
 * Won't Work On Me: The Brocken Jr. from the Scramble for the Throne arc and Geronimo are immune to Prisman's Rainbow Shower attacks because they're not Choujin.
 * World of Cardboard Speech: Justice Choujin Neptuneman has the Neptuneman Message desperation technique. He talks about the sacrifices his fellow Choujin have made and talks about the hope they plan to give to future Choujin. Invigorated by delivering this speech, Neptuneman's health and super meters fill up.
 * Wreathed in Flames: Kinnikuman Mariposa can set himself on fire to prevent people from grabbing him. He can also use it offensively and burn his foes with physical contact.
 * Years Too Early: If Robin Mask loses a match, Robin Knight makes a cameo in the character victory screen and tells Robin Mask that he's ten years too inexperienced.
 * Zerg Rush: Benkiman can summon a horde of his fans in one of his supers, who proceed to trample his foe. Sunshine can turn into New Sunshine and summon a legion of sand grunts to run over his foe.