Cracked.com/Awesome

""When Archie is too progressive for you, that's how science identifies you as an earlier species. All those people asking questions about your protest aren't reporters, they're anthropologists trying to work out why you didn't die off before we became Homo sapiens. And if they said so you'd be more upset about the "Homo" part. Instead of evolving from monkeys like the rest of us, your only improvement is flinging shit metaphorically instead of physically. And since several species of monkey enjoy homosexuality and don't say anything, they're two steps ahead of the American Family Association"."
 * David Wong gets one for 5 Things You Think Will Make You Happy (But Won't), what are those five things? . The best Take That, ever.
 * Let us not also forget Wong's 7 Reasons the 21st Century is Making You Miserable. Most of his stuff qualifies, actually, but those two stand out above all the rest.
 * They both end with a reassuring message. The first one tells you what will make you happy, and the second tells you how to not be miserable, so they do both end on a high note.
 * The 'Miserable' article makes this troper more depressed cause its all fucking true!
 * What about The Monkeysphere? One of the few articles that don't rely in list based humor (which is awesome but we all need changes), and uses one of the greatest metaphors ever.
 * In one of the Photoshop contests, "If every website got a movie".
 * Seanbaby's fourth of July celebrations.
 * Doubling as a Funny Moments, The Ultimate War Simulation, depicting what an actually realistic war simulation would be like.
 * John Cheese dropping hard the lesson that going to therapy isn't bad and feeling depressed doesn't make you a freak.
 * Number one in this would give Rasputin a run for his money in the impossible to kill department
 * Luke McKinney's article How Archie's Gay friend Proved The Internet Can Do Good. It is a two-page Take That at the American Family Association and One Million Moms. It is awesome:

"And he's already answered his own question: "do we as their consumers become more or less complex, thoughtful, insightful, witty, empathetic, intelligent, philosophical (and so on) by experiencing them?" Anybody who's ever felt even an inkling of something like that from a game is going to be understandably "concerned" when you insist that they're lying."
 * Robert Brockway's Why Ebert Is Wrong article. Both for its slap to the 'no game can compare to a masterpiece' argument, as well as his perfect summation of why gamers care that games be considered art:


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