Final Fantasy/Tear Jerker

""I think it will be a shame if we won't be able to cry as we play our own game.""

- Nobuo Uematsu on Final Fantasy VIII


 * Final Fantasy I
 * Final Fantasy II
 * Final Fantasy III
 * Final Fantasy IV
 * Final Fantasy V
 * Final Fantasy VI
 * Final Fantasy VII
 * Final Fantasy VIII
 * Final Fantasy IX
 * Final Fantasy X
 * Final Fantasy XII
 * Final Fantasy XIII-2

Final Fantasy
 * Any time the song "Final Fantasy" plays, mostly because you know (in most cases) that your adventure's truly over, and you'll never see any of these characters you've grown to love ever again...

Final Fantasy XI "Distant Worlds together. Miracles from realms beyond. The lifelight burns inside me to sing to you this song. To sing with you this song. To sing to you your song."
 * Final Fantasy XI has its moments. What got me was how, in at least 3 missions/quests,
 * "Distant Worlds" (The closing song for Chains of Promathia) does it for this troper, particularly the Distant Worlds concert version. What makes it Tearjerker is that the Distant Worlds in the song are very likely the players themselves


 * "Meeting Again." Narm to many now, but it never fails to make this troper cry.
 * The defeat of the Shadow Lord does this to me every time. You see,

Final Fantasy XIII
 * Chapter 8. All of it. Every. Single. Second.
 * Except the beginning... but after that...
 * "Lightning. It flashes bright, then fades away. It can't protect. It only destroys." Really, the whole scene is a bit of a tearjerker.
 * "Lightning. It flashes bright, then fades away. It can't protect. It only destroys." Really, the whole scene is a bit of a tearjerker.

Final Fantasy Tactics
 * Final Fantasy Tactics, on the roof of Riovanes Castle.
 * Another notable moment with Rafa:  Thankfully,
 * The Game Over theme for this game. Strikes me pretty hard when the music reminds you of your failed battle.
 * And I quote: "ZAAALLLLBAAAAGGGG!"
 * How could you possibly miss Teta getting killed? Mind you it was as much Roaring Rampage of Revenge inspiring as it was a Tear Jerker, but still.

Spin-offs, Prequels and Sequels
Final Fantasy Crystal Chronicles
 * The Black Knight. Oh god, the Black Knight.
 * There's an option to talk and befriend a researcher named De Nam, who's basically finding a way to live with the Miasma. This involves slowly taking in miasma water in Conall Curach, a painful process, so that he may get used to it. His last letter to you is in broken english, requesting you to see him in Conall Curach
 * Because this troper was getting jaded at all the other Final Fantasy-type spoilers, the game had to go and find an entirely new way of depressing him. You may or may not have a younger sibling in your family; if you do, s/he will send you letters like everyone else. At first, these are unintelligible gibberish scrawled by a very young child, but gradually, they become more and more coherent. So, yes, your little sibling is growing up without you. God damn it, Square Enix!
 * Moonlit Starry Night. Full stop.
 * One of the dungeons in the game is a town overtaken by miasma. The buildings are now decayed and covered with slimy fungus, the fields are swampy and covered by evil-looking plants instead of crops, and the entire place is overrun with monsters... because the town's crystal caravan went out one year and never returned. The first time you get a game over after going to Tida, it's entirely too easy to imagine the same thing happening to your own village (whose default name, by the way, is Tipa -- entire too close to Tida for comfort).
 * Final Fantasy Crystal Chronicles Ring of Fates. When
 * In Final Fantasy Crystal Chronicles Echoes of Time, when you gather all the pieces of the Crystal Core and enter the . And then see the flashback of what happened to it. The fate of all the people you know and love... and the calm, peaceful way in which they speak of it..
 * Mio...don't let me fade....

Final Fantasy Tactics Advance
 * One part of Tactics Advance.
 * Mission#014:Golden Clock. Marche teams up with Ritz and Shara to take out some counterfeiters. At the beginning of the mission, Marche is worried that they'll turn him in to the palace, since he has a bounty on his head, but Ritz tells Marche that she wouldn't sell out a friend for extra gil. During the fight, Ritz basically tells Marche that she doesn't want to leave this place, and that she's surprised he does because nobody calls him 'new kid' here or teases him. Afterward, Ritz not only flat out refuses to give him any help at all, but also tells him that next time, she would turn him in to the palace, so he shouldn't consider her a friend, completely contradicting her previous statement. So now Marche has one friend who's placed a bounty on his head and adding new law restrictions, one who's willing to sell him out for, as we find out, incredibly selfish reasons, and at this point no one else from his world. All Marche can do is hang his head and walk off the stage like a kicked puppy. Maybe Ritz's reasons make sense to someone else, but this troper just wanted to give Marche a hug right there.

Final Fantasy Tactics A 2 ""I love someone whom I can never have. The very thought haunts me each moment I draw breath. It is more than I can bear. And so I wish to quit this mortal life. There is a substance known as zombie powder which may grant me the relief I so deseperately seek. Please, find this and bring it to me. End my suffering. -Glefein""
 * In Final Fantasy Tactics A2 there is a tragic series of quests relating of the invading clan of Dualhorn. Marquis, the invasion leader who is A Lighter Shade Of Grey, learning that the girl who cared for him once the invasion was foiled has been poisoned, gives up his memories to save her life. Throughout the quests he slowly becomes more and more detached and forgetful, even forgetting the very clan that defeated the invasion party. Finally Clan Gully learn that if he does not stop taking the potion that takes his memories, he will become an empty shell. They take him to the other members of Dualhorn (also A Lighter Shade Of Grey, and as they take him away from the girl he saved, he forgets her name, and everything about her, and is lead away to begin a new life.
 * Another series of quests is the Frimelda Lotice saga. Clan Gully come upon what they take to be a zombie, who then speaks to them, asking for a potion. The potion of course hurts her, and she leaves without thanking them. Later she asks for a Hi-Potion, with similar results. All the while she speaks as disjointedly, and does not realise that she is dead. The Clan is called in again to remove a zombie from the city, only to find a man already in combat with her. This man tries to talk to her, but she does not remember him. Later it is learned that he was once her love, and both were great swordsmen. The paladin Luc Seldac, admits to poisoning her in spite and jealousy, but her will was so strong that she does not die, and is trapped between Life and Death. Miraculously Frimelda is healed by an anonymous patron, and is approached by the paravir Ghi, who challenges her role as the greatest swordfighter in the world. Defeated, he reveals that it was he who healed her, giving up his life in the progress in order to be able to challenge her. He requests that he be left alone to die in some place of his choosing, and simply walks off to die in the wilderness.
 * The quest "I Want to Forget", full-stop. It starts with the very description of the mission:


 * And then it gets worse. The quest points you toward the Witch of the Fens, an expert in potions and the like. She tells you that the Zombie Powder will turn the man into a zombie and points you to the area where you'll find the zombies from which the powder is harvested. Upon arriving there, another secondary character (this one with a...tenuous relationship with the law) will tell you that the area is also populated by Dreamhares, from which a draught can be made that would effectively erase all of the man's memories. Then the mission starts, "Eternity" starts up, and the player is left to decide: will you follow the mission to the letter (as is the duty of a clan) and assist in the man's suicide? Or will you bend the rules and instead destroy every memory the man has ever known, in the hopes that he can find happiness in his new life? It sounds simple if you're the kind of person that holds life to be sacred, but think about it; erasing the man's memories seems unethical, prone to him blundering into an identical situation further down the line, and like it would be disobeying his "final" request.

Dissidia Final Fantasy "Kefka: "Why create when it will only be destroyed? Why cling to life, knowing you have to die? None of it will have meant anything once you do."
 * Dissidia manages to give KEFKA a Tear Jerker. They re-do a speech of his way back from FFVI. Then he goes on a rant about destruction being the only reason worth living, and he blows up.

Terra: "We fight to protect what we hold dear. As long as you have that, you can find the meaning on your own."

Kefka: "Meaning, schmeaning. The whole world's going bye-bye, you included! Life, dreams, hope... Where do they come from, and where do they go? None of that JUNK is enough to fulfill your hearts! DESTRUCTION! DESTRUCTION IS WHAT MAKES LIFE WORTH LIVING! Destroy... destroy... destroy... LET'S DESTROY EVERYTHING!" *explosion, followed by a sobbing laugh*"

""Can you still remember the days when you were a child? The sensations, the words, the feelings... Time...it will not wait. No matter how hard you hold on, it escapes you. And...I...""
 * And after he's gone, Terra says he only destroyed to "fill your broken heart."
 * Just reading the speech might make it look like a diabolical villain's demoralization speech, but when you actually HEAR it...he actually sounds sad. You know, until the whole "destruction" part. And even then, when he vanishes, it's followed by his final laugh; you can hear his voice breaking, it's as much a sob as a laugh.
 * Truth in Television. That's how nihilism, which was essentially Kefka's driving force, usually works.
 * Ultimecia, ironically when you don't beat her with Squall in Shade Impulse. They're just a few words on a white screen, but reading it makes you realize something about her...

"Terra: "I can't do this anymore... I wish I were still just a puppet. I wish I never found out anything..."
 * She wasn't always a megalomaniacal tyrant. She wants Time Compression not simply out of revenge, but because she misses the time she can't go back to. The time before she got her sorceress powers. The last time she was really happy. It turns her from a Giant Space Flea From Nowhere into a very relatable Woobie Destroyer of Worlds. All in four, un-voiced sentences. Bravo, Square. (However, one must note this is the speech she gives when she is on the brink of defeat in her original game, so it was always there, Dissidia just clarified on it more.)
 * Dissidia 012's ending. You've been warned.
 * In episode 000 of Dissidia 012, once ghosts of the fallen warriors appear. Some characters, like Lighting, show disdain towards the Great Will, while others are simply caught in despair at their predicament. Their lines strike hard, especially as compared to the character's story arcs in Dissidia and their own games.

Yuna: "...It was just false hope, made up by us warriors... Our story had been written from the start.""

Final Fantasy X 2
 * Yuna singing "1000 Words" and the entire scene of Lenne and Shuyin's deaths being played out in front of them.
 * If you go to Zanarkand at the start of Chapter 5, you'll discover.
 * The scenes in the Den of Woe are quite powerful especially when Rikku is possessed by all the spirits and Yuna must fight her own cousin. Lucky for gamers, that part is optional.
 * There's one ending in particular which is an extension to the normal ending.