Iji



Iji is not having a good day.

An inspired twist on the "lone warrior fights against impossible odds" story rehashed by so many other video games, Iji is a freeware action/adventure platform game created by Daniel Remar. Iji is a 20-year-old girl who accompanies her family on a tour of the military research facility her father works at, when strange lights lance through the clouds outside.

Iji awakens six months later to discover that her father and most of the researchers are dead and that a handful of scientists implanted her with nanotechnology in hopes of battling the alien threat that has taken over the facility. Her little brother Dan is hidden in a control room, which allows him to help Iji understand her new abilities and direct her to objectives.

The game features an awesome soundtrack and stylized graphics that create an atmosphere that's easy to get immersed in. Unusual in the combination of straight action with adventure and RPG elements, it also tells an emotionally complex story. Iji questions the necessity and effectiveness of violence, and either extreme as a valid strategy.

As a freeware game, it is available here.

Has a character sheet.

This game provides examples of:

 * Action Girl: Most of the named characters are female, and know how to kick decent amounts of ass.
 * Aerith and Bob: The first two humans in the game are named Iji and Dan.
 * Air Vent Passageway: Lampshaded when Iji comments on how easy it is to get around security measures this way.
 * Aliens Are Bastards: When they aren't being bastards to humans,.
 * Alien Blood: While there isn't too much to go by, judging by what's seen when someone gets hit by a turret head and some special cases, Tasen blood is a bright lavender colour, while blood is a dark shade of teal.
 * Alien Invasion: Multiple subversions: Dan tells Iji the Tasen have performed a stealth strike on the facility, but  Then it turns out that  Iji and Dan hope that  will stop the Tasen from eradicating humanity, but
 * All There in the Manual:
 * As a teaser just before releasing the game, the author put up a very silly series of pages on his site claiming to be from one of the characters whose logbooks you read, having hacked into our internet for fun and to communicate around blockades. It includes many jokes along the same lines as the games and offers backstory about most of the bosses and the Tasen in general.
 * Iji's surname, revealed in the unlockable enemy encyclopedia: it's Kataiser.
 * The trailer shows off some hidden skills if you watch closely.
 * Alpha Strike: It's a special-purpose weapon installed on certain warships that automatically synchronize with each other, allowing thousands of ships to Strike a planet's surfaces simultaneously. Even a low-power Strike (like the one ) ranks as a class 4 biosphere-destroying disaster, and a more through one can go up to class 6.
 * Alternative Number System: The aliens use a ternary number system.
 * Ambidextrous Sprite: Averted, sprites are not simply mirrored.
 * And Your Reward Is Clothes: Beating Extreme unlocks the option of "Alternate Outfit", in which Iji is wearing the same clothes as in the intro cutscene.
 * Animal Wrongs Group:  animal activists are always heavily armed.
 * Apocalypse How: A Class 2 at the start. By the end, The  are also working towards being able to pull off a Class X, and you can get a weapon made to test one of the concepts involved.
 * Apocalyptic Log: A few human logbooks, then, followed by.
 * Apologetic Attacker: Iji is this until she kills a certain amount of enemies.
 * Applied Phlebotinum: nanotechnology explains just about all the game mechanics, from Iji's weapon, Translator Microbes and Deflector Shields to the attribute leveling system. In an aversion of Gameplay and Story Segregation, it's possible to hack yourself, causing Iji's security system to reset her attributes to prevent tampering by the, uh, "Malicious Cracker".
 * Arch Enemy: Asha the Assassin decides he has some kind of blood vendetta with Iji after she first beats him. Iji isn't quite as murderous about it, unless  she's still furious at him and determined to make sure that he's never a threat   again. Skipping the last fight with Asha leaves him so very upset and completely humiliated that.
 * Artificial Brilliance: If the Final Boss hits you with a certain attack combo, expect it to be showing up a lot more.
 * Asskicking Equals Authority: This seems to be how the ranks in the  work.
 * Averted by Beasts, who are  who can't hack being Troopers. They're more powerful in combat than basic grunts, but completely mindless. Also inverted by Almighty Janitor , who is, despite being a common soldier, the most powerful fighter in the Tasen army by an order of magnitude.
 * Attack Reflector: As implied by its name, the Resonance Reflector.
 * Authority Equals Asskicking:  The Tasen appear to work the same way.
 * Autobots Rock Out
 * Awesome but Impractical: almost every single weapon in the game. Yes, the higher-tier weapons cause impressive explosions and overkill is always fun; but out of seven bosses, the first appears before you can obtain most high-tier weapons; three are explicitly immune to all of them; and the last three have so many hit points that none of those weapons make a big difference, and are instead defeated through Boss Arena Idiocy or Playing Tennis With the Boss. In the levels themselves, it is generally easier (and in some difficulty modes, mandatory) to run and jump past the enemies rather than to stand and fight.
 * Awesome Yet Practical: In version 1.6 becomes this thanks to its reduced charge time and increased power.
 * Badass Boast: Iosa will not sit around and let you trash-talk  She's done mincing words, insect(s). Now you die!
 * Bad Guys Do the Dirty Work: If you are faithful to the pacifist path,
 * Barrier Warrior: Technically, everyone with a nanofield qualifies for this, due to nanofields being a sort of invisible armor, but the biggest example is Iosa, who, due to a very lucky scientific procedure, has a shield that can survive a planetary destruction weapon.
 * Beam Spam: Asha and are the worst offenders on higher difficulties. For extra fun, Asha spams you with a hail of Laser Blades. Also, the Alpha Strike is designed to Beam Spam an entire planet at once.
 * The Berserker:  Iji herself could probably be considered a Berserker later in the game depending on your actions.
 * BFG:
 * The MPFB Devastator.
 * The appropriately named in later versions.
 * The Velocithor; a weapon normally reserved for space combat.
 * Big Red Button
 * Bittersweet Ending: Technically a Downer Ending for the Tasen, as all but three of them are killed, and the two remaining are female, unless, in 1.6 you   Possibly added due to the backlash against the Komato.
 * Blind Idiot Translation: The Scrambler contains an earlier version of your Translator Microbes, so if you switch it on, the entire game becomes this (even the text that's ostensibly already in English).
 * There are specific lines that, when scrambled, are replaced by jokes or non sequiturs instead.
 * Bluffing the Advance Scout: The Tasen do this after they shoot down
 * Body Horror: Beasts. One would assume they are robots or trained animals. The reality, as the enemy encyclopaedia reveals, is much worse. Those things.
 * Bonus Boss: Yukabacera, a Playful Hacker who looks like a standard Tasen Soldier, but has a crapload of health and a seriously overpowered gun, as well as being much faster.
 * Bonus Dungeon: Sector Z
 * Boom Headshot: If you defeat without, you finish them with a shotgun to the face.
 * Boss Arena Recovery: Except on the highest difficulty settings, red nanofields (healing pickups) appear in all boss fights.
 * In some (like the last one), they are spawned during the boss's attack cycle or when the player damages him; in others (like Proxima) there is a limited number of them laying in the arena.
 * Boss in Mook Clothing: . Lots of HP - eight times the next toughest non-boss, and tougher than half the bosses. Check. Does a lot of damage with lots of varied attacks - four attacks, all of which are close to the best in their category. Check. Lots more strategy to defeat - unless you're REALLY optimised for combat, you pretty much have to hack them first. Check. Lots of rewards - four times as much nano as any other enemy and a huge amount of ammo. Check. Appears only in large rooms, with the other inhabitants puny compared to it. Check.
 * Also,  assassins. Their health is kind of lousy but they make up for it by being immune to almost all of the strong weapons, and have basically the same attack pattern as the sector 5 boss. However, they can be destroyed in one hit with the nuke and can all be fled from (though fleeing the Deep Sector is hard as the assassins there can interrupt your cracking of doors).
 * Bottomless Magazines: For the shotgun, resonance burst and resonance reflector only. Lampshaded in one of the Tasen logs, where a trooper finds Iji's endless supply of shotgun shells somewhat alarming.
 * Break the Cutie
 * Breather Level: Sector 6. Sector 5 is an extremely long slog through a couple of very large buildings, with and very urgent music Seven Four. Sector 6 takes things slow and steady, with small groups of weak enemies separated by stretches where you can just saunter along and enjoy the atmosphere while Iji, with the same peaceful music as in Sector 1, Kinda Green, playing.
 * Brick Joke: "CIRETAKO!"
 * Brutal Bonus Level: Sector Z
 * But Thou Must: Played straight with two plot-dictated deaths until version 1.3 averted it by making it possible to win with zero kills. Inversely, the player can go on a Roaring Rampage of Revenge and still win the game.
 * Butt Monkey: Asha, in a meta way. With his Scrambler dialogue (PEW PEW PEW!) and some video subtitles Daniel Remar completely makes fun of him. And his Leitmotif is actually

"Iji in the beginning of the game: (after killing an enemy) ... I'm sorry...!
 * Camera Abuse: Die in most circumstances and the screen gets white cracks in it.
 * Cast From Hit Points: The weapon.
 * Charged Attack: Except Skysmasher drones,  with a certain nanogun, and Iji, nanogun users have to wait for their nanoguns to create a heavy projectile before they can fire it, resulting in a similar delay.
 * Cherry Tapping: You don't have to break out the big guns or pump your Attack stat through the roof. Most enemies can be killed with the basic shotgun, or even by kicking them repeatedly (you are even forced to play the entire game this way on Ultimortal difficulty). One of the boss fights requires you to only use the shotgun, as Asha considers it demeaning to dodge such "antique weapons".
 * Classic Cheat Code: Go ahead and try entering the Konami Code on the title screen.
 * Collision Damage: Contact with an enemy causes rapid armor damage to you.
 * Comedic Sociopathy: The logbooks depict ridiculously over-the-top weapons advertisements, Tasen soldiers creatively coping with boredom and turn anything into a game, from rocket juggling to soccer with gun turrets to Marco Polo in a minefield.
 * Cool but Inefficient: The Banana Gun, once you have access to weapon stats.
 * Crazy Prepared: Getting the best ending requires Iji to prepare for something she couldn't possibly anticipate normally, and to ignore an instruction she receives earlier on. This averts Guide Dang It, as meeting certain conditions will lead Iji to realize how to get the ending on her own, and it's also possible to work out through Genre Savvy or if you've played the game before.
 * Ironically, if you want to remain a complete, 0 kills pacifist, you have to aquire the most powerful weapon in the game in order to skip a boss that, if fought, must be killed.
 * Crosshair Aware: During the later boss battles the game often tells you where you should go to evade an attack, via direction arrows with a '' caption. Some of 's attacks even show actual crosshairs.
 * Cruel Mercy: Bypass the duel with Asha and
 * Curb Stomp Battle:
 * The game makes it very clear that the Tasen are totally screwed against, much like when . Also, Iji can defeat Asha in their first battle by firing the Nuke weapon once.
 * With the right skill setup and a willingness to spend ammo, Iji can do this to others. Watch the creator of the game completely own  about six minutes into his speedrun.
 * Sudden Death Sector mode turns almost every battle into this.
 * Cut Song: "Organ Smash.
 * Damage Sponge Boss: The sentinel is normally a Puzzle Boss because there are environmental hazards you are supposed to knock it into For Massive Damage. However taking the easy way out means you miss out on a supercharge. If you want to beat it the hard way, you'll have to start stocking up on ammo long in advance.
 * Dead Little Sister: Mia and Iji were close, even for siblings. Mia's dead, as Dan doesn't hesitate to point out. Iji has trouble dealing with it.
 * Decapitated Army: Subverted, as will stop fighting if their leader is taken out, and the Final Boss even discusses the trope with you, reminding you that
 * Deconstruction: Of the action genre.
 * The Dev Team Thinks of Everything: Even though it consists solely of Daniel Remar, he pretty much does. Chances are, if you think of some sort of exploit to use, either a character will comment on it or it will end up being the way to get an unlockable.
 * Enemies will write in their logbooks about how little sense it makes for you to collect all their ammo but not use it if you're on the pacifist path.
 * As revealed in the official game guide, triggering the dialogue in Sector 2 where Dan claims Iji isn't strong enough to take on the Elites will make Iji's sound effects the angrier agressive run versions, even if you're a pacifist - but if you cancel the conversation before she gets angry, it will remain normal. Holy. Fucking. Shit.
 * If you.
 * Some of the sectors have ceiling lamps that can be broken. In Sector 1, breaking about twelve of them triggers some dialogue with Dan at the end of the sector - and Iji has glass shards in her hair.
 * If you kill  with the Banana Gun, during the ending cutscene, he has a banana balancing on his head.
 * Did You Just Punch Out Cthulhu: Somewhat. Iosa is the only known being to survive a full force Alpha Strike without a bit of damage, and is known to be the most powerful in the Imperial Army even without any armor.
 * Die Hard In A Military Facility During An Alien Invasion
 * Digitized Sprites
 * Disc One Nuke: You can actually make a nuke during the first half of the game. It oneshots every single Assassin in the game, including Asha. Except for his second fight, where, due to being on familiar territory, actually manages to dodge a nuke in an enclosed space.
 * Discount Lesbians: Two of the female Tasen soldiers in the game are lovers. Justified, given that none of the Tasen soldiers (except Yukabacera) depicted on screen are male.
 * Doppelganger Spin: The second fight with Asha has doppelgangers of him moving around, doing his various attacks-- mercifully, they're partially faded out, so it's easy to tell the difference, but they're distracting enough to throw you off every once in awhile.
 * Driven to Suicide: if you don't fight him.  also commits suicide in the ending, regardless of the path followed in game.
 * Dude Where's My Respect: Utterly averted. The fact that Iji keeps surviving encounters with two alien armies and has combat technology that's advanced even by their standards is not lost on people. By the end even many of the are soiling themselves at the thought of facing you, even on a zero-kill pacifist run.
 * Dungeon Bypass: You can often cruise right by packs of enemies if you have the right weapons or a high enough strength or crack skill to open alternate pathways.
 * Easter Egg: All over the place, but the worst offender is in Sector 8; triggering it reveals a power-up and... an Easter egg. Literally. Said easter egg is a Guide Dang It unless you found another Easter Egg in the form of the Cracker's Hideout. Of course, the Cracker's Hideout is pretty damn hard to find itself, and doesn't even exist unless you've already beat the game at least once.
 * Eleventh Hour Superpower:
 * Earn Your Happy Ending: Version 1.6 has the closest thing to a happy ending we've seen yet.
 * Emergency Weapon: Your shotgun and Resonance Detonator eventually become this if you use weapons at all.
 * Enemy Mine: It is possible to get on your side for a late-game boss fight.
 * Escape From the Crazy Place: Both averted, in the humans' and players' point of view, and subverted, in the aliens' point of view. A large research facility is invaded by hostile aliens, killing most of the humans inside. Iji, the heroine, wakes up in a small room, only to discover that everywhere beyond the room is overrun with aliens with orders to kill humans on sight. As you fight through the chaos, you notice things in the background, like blood-smeared walls, bloody handprints, and the word 'Help' written in blood, along with many knocked over computer chairs. However, this trope is averted since the player, and Iji, are told in the very beginning that the mission isn't to escape, but to confront the ones responsible. At the same time, it's subverted in the Tasens' perspective during the pacifist run, when Vateilika, a Tasen who helps you, is completely shocked that Iji isn't trying to find a way out, and is instead trying to find their leader.
 * Exposition Fairy: Split between Dan, the logbooks and the dialogue triggered by Mia's ribbons.
 * Even Evil Has Standards: Parodied given that some logs of the Tasen complain about things that pale to things like.
 * Everyone Calls Him Barkeep: All the aliens (even the friendly ones!) refer to Iji as "(the Human) Anomaly". Only Tor even goes so far as to address you as "Human". There's an exception in the pacifist run in 1.6.
 * Everything Fades: Deconstructed. All the Tasen and have self-destruct devices that trigger when they die. The in-game explanation is that they don't want their weapons to fall into enemy hands (each side generally uses its own weapons, though some  units do have Tasen guns). Consequently, although Iji can use all the weapons her enemies have, she can't take them from dead bodies and has to get them from supply lockers or something similar. The power of the explosion is also directly related to the rank of the soldier; this is also Deconstructed and Lampshaded in one logbook which mentions that they reduced the power of the Generals' self-destruct devices after a malfunctioning detonator leveled two cities.
 * Evil Is Easy: Daniel Remar stated that he intentionally made a Pacifist Run harder to play than a killer run because, realistically, it would be hard for a pacifist to survive in the middle of a battlefield.
 * Evil Is Hammy: Strongly correlated with aggression, naturally near all the Komoto race fits this. Pretty much all bosses qualify. Iji even joins in on it with high kill counts.
 * Faceless Goons: Averted, as a few grunts are given names. In one possible outcome, Iji finds a dead soldier who she realizes is the writer of several diary logbooks she read. As Iji is overcome by grief, she invokes this trope and contemplates whether there is any difference between that soldier and the ones she killed herself. In fact, the way to avoid this scenario is to keep a specific Mook alive: her lover.
 * Fanfic: A rare example of one read and enjoyed by the author: Iji (Webcomic)
 * Fantastic Racism:
 * Final Exam Boss: fits this pretty well, despite only being the third-to-last boss. Guns work, but not well, so to hurt her, you need to use the computers to activate laser arrays and dodge at the right moment to let her get hit. And after you beat the exoskeleton, you need to use Iji's  and  skills to deliver the final blow.
 * Freudian Excuse: Iosa's hatred of the Tasen is a little more personal than the general racism that most have:
 * Friendly Fireproof: Partial subversion, most shots from enemies will go straight through their allies, but splash damage of any kind will put everything caught in a world of hurt. It leads to a hilarious way of getting extra nano (XP) during a pacifist run: instead of shooting the aliens yourself, stand next to them and block a missile with your face. This is definitely not subverted in the case of the nuke, however. Iji can set off a nuke at point-blank range and be just fine. A log does mention that it's designed to shield the user from damage.
 * Fun With Acronyms: Komato Imperial Weapon Industries. There's also a logbook for Komato Imperial Army Information.
 * Gag Dub: The Scrambler, particularly its predefined replacements for certain lines.
 * Gameplay and Story Segregation: Largely absent. Your experience, stats, and other abilities are all acknowledged in-universe as part of nanotechnology, down to ability names and strength ratings. Furthermore, actions in gameplay affect the story and dialog in many ways, some of them rather subtle.
 * Game Mod: Daniel Remar's release of the source code allowed this. One of the first is for the MSPA Fan Adventure that cranks the Silliness Switch Up to Eleven.
 * Gang Up On the Human: Inverted. Both alien races will prioritize shooting the other race over shooting you.
 * General Ripper: Subverted by Krotera: he has very good reason to be concerned about a certain human wandering around his base. Far more properly subverted by Tor, as you learn if you read his logs.
 * Genocide Backfire: The Tasen attempted to but didn't manage to exterminate humanity. As of version 1.6,
 * The Goomba: Poor, poor Tasen Scouts.
 * Gory Discretion Shot: Considering the geometrical graphics style of the game, it most likely wouldn't have been gross for the viewer, but it's the same anyway.
 * Grey Goo: Subverted with Blits; while they are nanotechnological parasites, you learn that they only nibble at nanofields.
 * Guide Dang It:
 * Sector Z can be one if you didn't find one of the two logbooks (neither trivial to get to) telling you where it is. The Null Driver only has one, very well hidden logbook mentioning it. Sector Y has none. Remar actually intended for Sector Y to be found a long time after it actually was, and because of this he said he was adding in another super-obscure secret.
 * In order to perform a true pacifist run, you'll need to obtain and create the most powerful weapon in the game. This also requires you to completely restat (which you can do, although using it sets your health to minimum), unless you for some reason felt the need to arm your pacifist with enough weaponry to take down a small city. The weapons (and especially the superweapons) can be used to bypass all manner of obstacles, however.
 * was something that wasn't found out until Daniel Remar released the official guide for Iji.
 * Guns Akimbo: . This effectively forces you to jump their plasma cannon attack, since they don't have to worry about going high or low. It's also how they do the rapid fire beam attack at torso level that looks like just one gun. Asha can do the rapid fire too, despite only having one arm. The bio reveals he does this by teleporting several different plasma guns into his hand in sequence.
 * Heavy Metal: A lot of the soundtrack noticeably draws from this genre. The boss theme, Face to Face rates as high as 9 on Mohs Scale of Rock and Metal Hardness.
 * He Knows About Timed Hits: Lampshaded several times:
 * A logbook found early on has the writer wondering why the general told him to press "escape" to enter the menu. He thinks it might be a new helmet interface the Soldiers are hiding from the Scouts.
 * When playing Sector 1 in Sudden Death Sector mode, Dan tells you shortly before you start that no unlockables are found this way. Iji asks him what he's talking about, and Dan tells her to forget it.
 * A logbook found just inside the door to mentions that it can only be opened if you've beaten the game once; the writer wonders what it means, and decides it doesn't matter as long as it keeps people out.
 * Hesitation Equals Dishonesty
 * Heroic BSOD: There's a little bit of this present from the very start of the game, but you don't find this out unless you find a highly Spoileriffic logbook in a secret area:
 * Lampshaded by Iji herself after finding a number of them: She recognizes that she's likely making them up in her head, but doesn't care either way.
 * Hidden Eyes
 * Holding Back the Phlebotinum: Deflector Shields that can withstand orbital bombardment exist, but prolonged proximity fries organics. Except one, Iosa the Invincible.
 * Honor Before Reason: Two of these:
 * Asha in the Sector X rematch. He can dodge anything, even instant hit attacks, but chooses to ignore shotgun blasts. Even when he's been beaten to within an inch of his life and will die in one more hit. He could easily have been a Hopeless Boss Fight if his planet-sized ego didn't get in the way.
 * . He repeatedly proves that he can jump a mile in seconds, which is orders of magnitude faster than Iji could ever keep up with. All he has to do to defeat her is leave, and let the finish her off. Instead he keeps fighting no matter how badly Iji is mauling him.
 * How to Invade An Alien Planet: The Tasen hit about 4 of the tropes on this list and make a point of following some of the others, too. However, it is worth noting that they violate . Badly.
 * Humongous Mecha: Annihilators might qualify, Tor's exoskeleton definitely does.
 * Humans Are Special: Human scientists were able to create Iji's gear, something that rivals Generals, with just about 6 months of research while hiding. The Tasen and  have been working on this stuff for millions of years.
 * Most of the aliens couldn't care less about the humans, but General Tor almost plays it straight (you do have to beat him within an inch of his life before he acknowledges it, though.)
 * Hundred Percent Completion: At one point, Dan lampshades the ridiculous lengths the player must go to in order to enter the secret areas. Iji celebrates finding the last bonus poster but is embarrassed and at a loss for why when Dan asks her about it. Also, the Null Driver weapon requires you to get all 10 posters and ribbons (the ribbons which there isn't much indication that you're meant to find), beat the game on all difficulties, get two special ranks, beat all ten of the Sudden Death Sectors, find 4 logbooks detailing secret "hidden skills", find the secret level, and then solve a puzzle in said secret level. And then Fake Longevity, indeed.
 * Hyperspace Arsenal: Explained by your nanoweapon materializing different types of ammunition as necessary. Lampshaded several times: one logbook lists one of the primary threats to the Tasens as Iji accumulating so much ammunition that she creates a black hole and consumes the solar system; while on a pacifist run, another logbook wonders if your plan is to collect all the ammo in the facility so nobody can fight. Assassin Asha also has a stock of several plasma guns that he teleports into his hand alternately to let him to shoot rapidly.
 * Implacable Woman: After reaching certain levels of health and shields, Iji herself.
 * Infinity Minus One Sword: The Plasma Cannon, which cuts through most early enemies like butter and can be gotten in the 5th sector. There is also the MPFB devastator, which does the most damage of any normal weapon and is the only reasonable way to kill Annihilators or the Sentinel. However, it has a knockback effect, and ammo is scarce.
 * Infinity Plus One Gun: The Massacre,, and the Null Driver, In regular playthroughs, however, this role is taken by the Velocithor V2-10. Deals incredibly fast, constant damage to anything in its path, and it can even shoot through walls. With it (and its little brother, the Cyclic Fusion Ignition System), you can stun-lock pretty much everything except Annihilators into oblivion. Only downsides are that it eats through ammo like popcorn and requires you to expend 27 stat points to even get a chance at obtaining it.
 * Inescapable Ambush: Somewhere in the middle of Sector 8, when you are locked up in a room with a couple of Komato Elite Mooks and more of them arriving with a teleporter. To unlock the door, you don't need to kill them but just have to survive for some time, but the principle is the same.
 * Informal Eulogy: Being defeated by a boss nets a snarky comment from his part about your death.
 * Interface Screw: Iji's Easter Egg weapon, The Null Driver.
 * Invincible Minor Minion: BLITS. However from Version 1.4 onwards, firing the Null Driver kills them, turning them into piles of blue nano.
 * Invulnerable Attack: Retribution.
 * It Got Worse: Her family is dead except for Dan, Suffice to say, this is not a happy story.
 * Joke Item: The Banana Gun. It does quite a bit of damage, but in order to get it you must already possess every other weapon, quite a few of which are better. It does have one thing going for it though; it's the only gun that's affected by gravity, allowing you to safely bomb enemies from a high ledge with it.
 * Jump Physics: The ability to jump several times her height is justified by the "motion amplifiers" in her legs; the ability to steer is just here because it's a platform game and you really need it.
 * Just Hit Him: Aversion: the Komato Annihilator's grab attack is an instant kill on Tasen. Against Iji, however, it only does a lot of damage. Ironically, the Tasen Commanders and Elites do more damage per second with their melee attacks than with their rocket launchers.
 * Karma Meter: Averted, Remar has explictly stated he wanted to not use an object karma system. Despite this, the kill counter is like one, somewhat.
 * Kick Them While They Are Down:
 * Kill Em All: . Version 1.6
 * Kinetic Weapons Are Just Better: Somewhat. Energy Weapons do exist and are extremely powerful, but they are very expensive and eat through ammo like popcorn. This means that only the very best soldiers are equipped with them; most Tasen and Komato use kinetic weapons (Tasen especially, whose weaponry looks very similar to Earth's for the most part).
 * Knockback Evasion: Teching.
 * Klingon Scientists Get No Respect: Especially the majority of the Komato soldiers disrespects all civilists.
 * Lag Cancel: You can instantly stand up during some animations, as Daniel Remar mentioned himself during his Speed Run.
 * Large and In Charge: Tasen soldiers and scouts are 2.0 meters, commanders 2.5 meters, and elites 2.9 meters tall. That's roughly seven, eight and nine feet, respectively. Guess what the chain of command is?
 * Last Of Their Kind: In the Pacifist playthrough, only As of 1.6,
 * Laughably Evil: With the exception of Asha, Iosa and Tor, the Komato are incredibly entertaining for warlike genocidal maniacs.
 * Law of Inverse Recoil: Until you max the strength stat, the MPFB Devastator will knock Iji down as well.
 * Leaning On the Fourth Wall: One of the most obvious examples would be the dialogue you get when you return from Remar's Secret World of Mindfuck.
 * Let's Play: Some of them
 * One by Deceased Crab.
 * A Pacifist Run by HyperSonicX2.
 * An extensive three-part Let's Play done by professor_prof.
 * Level Map Display: There's a map for completed levels, as well as a specific computer terminal in level 6 that reveals the map before you complete it.
 * Limit Break: Retribution.
 * Lonely Piano Piece: "Glass Soldier".
 * Lost Superweapon: The Velocithor V2-10 is modelled after one from a lost Precursors civilization that destroyed itself "due to arrogance and rabid technological advancement", known as "Zentraidon" among Tasen and Komato, the Velocithor antetype and similar weapons likely having been a contributing factor.
 * Lying Creator: Remar has been saying since version 1.3 that he would not release any more updates except to fix major bugs. We're now up to version 1.6, which has added minor subplots. He also said that it's more that he doesn't expect to be up to making a new version, but something draws him back.
 * MacGyvering: You can use the "Crack" skill to combine weapons.
 * Macross Missile Massacre: Two of Tor's attacks, "Megamissile" and "Fractal Rocket".
 * Magnetic Weapons: According to the Velocithor's entry in the official guide, it's a fusion-powered coilgun that fires thousands of rounds every second.
 * Marathon Boss: Proxima and Tor feel like it, and the creator even describes Proxima as "an endurance test". Both are Nigh Invulnerable until they do one specific attack which allows you to easily damage them. The problem is that neither does this attack very often, making 95%+ of each fight simply about dodging their multitudinous projectiles and hoping you don't run out of health.
 * Mars Needs Women: Iji can find a diary of a Tasen Scout who has a crush on her. Even if she killed everyone in sight. Word of God states that she would have called this creepy if not for technical issues.
 * Meaningful Name: Kinda, the creator of the game says he just made up names. In any case, "Iji" means "determination, willpower", which quite describes her. "Tasen" is almost identical to "taisen", which means "war".
 * A Mech By Any Other Name:  The generic collective term seems to be "Exoskeleton".
 * Metroidvania: Almost, but not quite: the game is linear, divided into sectors, but each sector is huge and holds at least 3 secrets.
 * Mercy Invincibility: Maxing out your Strength actually extends this. Note that some powerful attacks (such as Proxima's Nuke) bypass it, to prevent clever players from "choosing" to be hit by a smaller attack.
 * Microts: The Tasen and Komato both seem to use "cycles," "pulsecycles," and "starturns" as units of time.
 * Mini Game: Using the Crack skill opens a 5-10 second maze game, and one of the Tasen program a simple but fun Hero-like wire-frame maze shooter into a computer terminal. One soldier proposes putting it in front of Iji in hopes that she will get addicted and zone out so they can capture her.
 * Minimalist Run: Ultimortal, the highest difficulty, enforces this by removing all health pickups and limiting you to upgrading only your health, as well as by imposing a harsh time limit.
 * Minus Level: Parodied with Sector Z, complete with a The Missingno-like uncanny poster.
 * Mission Control: Dan.
 * Missing Mission Control:
 * Mood Whiplash: While the main plot of the game is very dark and serious, some of the logbooks, secrets, and unlockables... are not.
 * Morph Weapon: Iji's nanogun fires shotgun shells, rockets, plasma beams and several types of explosive energy bolts. Also, a banana bomb.
 * Musical Spoiler:
 * My Species Doth Protest Too Much: General Tor and Ansaksie
 * Mythology Gag: Sector Z is basically one giant Mythology Gag. Also, numerous references to Remar's earlier game, Hero, most notably in the minigame Hero 3D, but also with sprites from the game hidden in the background in several areas.
 * Names to Run Away From Really Fast: "Iosa the Invincible"; "Human Anomaly"
 * New Game Plus: Absolutely necessary, you cannot get 100% completion on your first try. It's facilitated by many of the skills you learn, especially the ability to hack your own nanofield. Even though you don't get to keep your skill points from the first playthrough, you can reset them to max out one skill by the second or third level. And you also know all of the weapon modifications the second time around.
 * Neck Lift: Makes a little more sense when it's a cyborg doing it.
 * Nice Job Breaking It Hero: After Iji's talk with Elite Krotera, Dan suggests
 * Subverted during a pacifist run as of 1.6 where Iji The game would've likely ended there except that
 * The Neidermeyer: We don't see Krotera mistreating his troops, but given that one of them blasts him to bits during a Pacifist Run, it's a pretty good bet that he did. In Yukabacera's hidden web pages we get to know that Krotera said in front of an audience that it's a GOOD THING that the Komato pulverized one of their homeworlds because they'll have to worry about less of their kind now. Then the legendary Tasen hero Hel Sarie punches him in the face and questions his morals, in full view of the audience.
 * Nintendo Hard: In order of increasing difficulty: Sudden Death, Ultimortal and reallyjoel's dad modes. And that's without Tor's Humongous Mecha being fully charged.
 * Non Action Guy: Dan.
 * No OSHA Compliance: Alien elevators. Lampshaded in several logbooks. At least that nasty bug that splats people into ceilings was fixed.
 * Nothing Is Scarier: Sector Y is made of this.
 * Not So Different: If your kill count surpasses a certain point, your adversaries will question your moral high ground, although the Komato are impressed. Asha calls Iji insane for hoping that she can reach a peaceful resolution by shooting her way to the general.
 * The Tasen in turn, however, are Not So Different from the Komato. He Who Fights Monsters?
 * One Hit Point Wonder: The unlockable Sudden Death mode. You still have a full armor meter, but all the armor pickups are gone leaving only blue nanofields as your means of recovery. At least it makes everything else a One Hit Point Wonder as well...
 * Oh Crap:
 * CIRETAKO!
 * Your first encounter with an Annihilator is... sudden.
 * For bonus points, this encounter happens right after . Oh crap.
 * Ominous Floating Spaceship
 * One Woman Army: The game awards you this rank for racking up 300 kills. The trope in general gets deconstructed throughout; while you can play as a one woman army, Iji will go through severe personality changes, and by the end will have become a Blood Knight (and possibly be insane with grief as well).
 * One Woman Army: The game awards you this rank for racking up 300 kills. The trope in general gets deconstructed throughout; while you can play as a one woman army, Iji will go through severe personality changes, and by the end will have become a Blood Knight (and possibly be insane with grief as well).

Iji after a huge bodycount: (after killing an enemy) Huh, you die!"

": Now the burden is not on your shoulders."
 * One Hit Kill: The Phantom Hammer. If you get hit by one, you are utterly vapourised. All your stats, as well as your health, go to 0, and there are no cracks in the screen during the game over animation.
 * One Liner: Of the cryptic kind.

"Iji: NO WAY! THOSE ARE THE TARGETING LASER THINGIES FROM THE INTRO CUTSCENE!"
 * Origin All Along: Doesn't really happen to Iji, but to the Tasen, who didn't realize that Earth was actually their own home planet Origin until after they hit it with an Alpha Strike.
 * Our Weapons Will Be Boxy in The Future: All of the weapons, except for the CFIS.
 * Outscare the Enemy: The unnamed author of a certain text log in Sector X seems to take this approach to leadership, ending his message to his troops with "If you're more afraid of [the title character] than ME, you're a TRAITOR."
 * Pacifist Run: It is entirely possible to complete the game without personally killing a single enemy. (Earlier builds of the game had two plot-required kills.) Iji's emotional state and characters' reactions to her are influenced by your choice to rampage or avoid bloodshed.
 * Pardon My Klingon: In 1.6, "Zentraidon" is revealed in a Komato text log as meaning "self-annhiliation due to arrogance and rabid technological advancement", the fate that the Precursors whom the Komato discovered succumbed to, research of said race leading to the Velocithor V2-10 and Annihilators. It has become a taboo to even suggest that the Komatos' research in these lost technologies, that clearly were the cause of one civilization-ending backfire already, will lead to Zentraidon.
 * One text log uses the curse "What in Zentraidon...?"
 * Photoprotoneutron Torpedo: The Komato have "pulse cannons" and "plasma cannons". Justified by those names being approximations used to substitute for a term from their language.
 * Pillar of Light: The Alpha Strike, which is this combined with Beam Spam. The shimmering effect you see on the clouds prior to it firing is even more terrifying when you know what's going to happen.

""You're not much of a warrior, but your will is so strong it doesn't seem to matter...""
 * Player Nudge: Dying to a boss and choosing to retry will generally get some sort of hint message in the dialogue right before the fight starts again.
 * Playing Tennis With the Boss: Or with any foe, once you make the Resonance Reflector. Sadly, extended volleys are impossible due to the reflector's long recharge... unless you manage get the automatic reflect buff from a Super Mode item.
 * Player Tic: Breaking the ceiling lights. This is acknowledged in sector 1 if you break enough ceiling lights.
 * Playful Hacker: The Komato crackers who leave instructions on how to combine weapons write in an affectionate homage to warez-scene lingo, complete with populist rhetoric about the products they pirate being unjustly overpriced.
 * Plucky Girl: Action Girl or pacifist, Iji's determination is her defining characteristic. No matter how much worse it gets (and it does), she will not stop.

""You promised me a pony... With missiles!"
 * Person of Mass Destruction
 * Post End Game Content: The Ultimortal difficulty, the Null Driver...
 * Precision F Strike:
 * Punch Clock Villain: General Tor, many of the Tasen.
 * Purposefully Overpowered: The solidly belongs here, what with it being usable only in the battle against . Additionally, several logs mention the consequences of letting it be misused as one of the worst fiascos in Komato history.
 * Puzzle Boss: Iosa the Invincible. The Sentinel has elements of this, but can be beaten by superior firepower.
 * You even get a Supercharge for brute forcing your way through the Sentinel fight.
 * Real After All:
 * Realistic Diction Is Unrealistic: Iji frequently stammers, repeats stuff, and cuts off herself to start her sentence over again.
 * And even more so when lying.
 * Reality Ensues: So you thought you could slaughter everyone in your path and then convince the General Ripper to a peaceful talk? Fat chance. So you thought you could slaughter everyone in your path and convince anyone to a peaceful talk? You're kidding me, right?
 * Red Sky Take Warning: Sort of. The sky turns red after the Alpha Strike. However, it's white spots in the sky that you really want to watch out for. Also, it's not the Alpha Strike that caused it, just that all the levels with outdoor sections happen to take place during sunrise or sunset - when we first get a look at the post-Strike world, the sky is bright blue.
 * Road Runner PC: One of Iji's first and most important powers, especially for the pacifist run. It's explained in-game - the scientists weren't able to find a suit of armour to put under her nanofield, so they focused on mobility instead. Not on Ultimortal mode though: everything's far faster than normal, to the point that a lot of enemies can outrun you. Fortunately for you, they still mostly can't jump.
 * Rocket Jump: To a ridiculous degree. To access one secret area, you have to blow yourself up with the MPFB Devastator nine times. Afterward she comments, "Damn... that... HURT! There BETTER be something good up here." (There is. Your reward is every standard weapon in the game, plus a secret weapon, the Banana Gun.) In other spots you have to jump and let an enemy's rocket hit you, so the explosion knocks you to inaccessible areas. There are also gaps you can only cross using the recoil from the aptly named Nuke weapon.
 * RPG Elements
 * Rubber Forehead Aliens: Averted in the "no one notices" aspect - the Tasen start thinking up odd explanations for their resemblance to humans. Also averted earlier, when Iji first sees the Tasen and begins to comment on their humanoid appearance and Dan cuts her off, telling her not to think too hard about it.
 * Rule of Cool: The author reveals in his speedrun video (spoilers) that his bosses' voices were chosen for tone rather than for what they say, so even though the last boss is almost incomprehensible, it doesn't matter because his voice sounds cool.
 * Sanity Slippage: Iji, if... certain conditions are met. Namely,
 * Scare Chord: When the Tasen Alpha Strike Earth, when Iji first sees the Tasen, when, when , when , when , when , if and finally, when
 * Schmuck Bait: Subverted. The button to is marked as such by two logbooks, it's the only terminal in the game that requires an additional push for confirmation, and you can only do it if you've beaten the game already.
 * Screw This I'm Outta Here: If they survive, the lesbian couple leaves for this reason.
 * Selective Condemnation: Mostly averted. All biological enemies contribute equally to your kill count and killing anyone - be it a plot-relevant high-rank Komato or a Tasen Scout - prevents you from getting the 'Full' pacifist-run storyline.
 * Self Destruct Mechanism: All Komato warriors, with the exception of the standard troopers, have these. They explode so the Tasen will have a harder time reverse-engineering their technology.
 * Self Imposed Challenge: After you beat the game once it is possible to access a terminal that sets the Final Boss at maximum power from the beginning of the battle. Have fun avoiding his Beam Spam...
 * Serious Business: The Tasen seem to have a bit of an obsession with "hot drinks" ("you haven't had real taste unless you couldn't tell if you were having a hot drink or getting hit in the face with a plasma cannon").
 * Set a Mook To Kill A Mook: Iji can take control of an Annihilator by hacking two terminals late in the game. CIRETAKO!!
 * She Who Fights Monsters
 * Shout Out:
 * The room where you fight Asha the second time has an identical layout to Ridley's room in Super Metroid.
 * If you're on a Pacifist Run, one Tasen logbook makes a direct comparison between Iji and Perfect Dark's Peace Sims, multiplayer bots who gather up any weapons and ammo they see and never attack anyone.
 * Iji's normal outfit looks very similiar to Heero Yuy. Similarly, Tor's appearance prior to summoning his mech resembles EVA-01.
 * Several of the weapon names are shout-outs to Tyrian.
 * One of the songs is called "Welcome to the Party, Pal", a quote from Die Hard.
 * Not to mention several shout outs, considerably The Unknown Castle of Elite level.
 * Several things are extremely reminescent of Cave Story: The Splintergun's fire looks like the one of a Level 2 bubbler, Spread Rockets mimic the Level 3 missile launcher, and the final boss explodes like the Core.
 * Shut UP Hannibal: Depending on your kill count this could be how Iji responds to the accusations of bosses.
 * Silliness Switch:
 * Yukabacera's Scrambler turns the game into a Blind Idiot Translation--except in certain scenes, where it turns even sillier.

"No missile ponies for you."

"Mindgames, son."

"Protip: Stop talking."

"That's just about the stupidest thing I've heard this starturn."

"I have the best Scrambler quotes. I win."

"<3"

"Your socks are just fine and still placed firmly on your feet. They just turned invisible.""

"Krotera: Truce? You mean my troops declared a TRUCE behind my back!? TREASON! I bet it was that worthless Vateilika - I'll take care of her, once I've taken care of you! You should be thankful that yours is the last civilization to ever fall for us... Now DIE!
 * It also randomly inserts "my boy" and "my stuff" into lines. According to the game's creator, he wanted to put in Youtube Poop references while avoiding overt, cliched Memetic Mutation. All of Asha's lines are replaced by various sound effects, symbols, and emoticons, such as "TOOT TOOT", "PEW PEW PEW", ">:(" and so on. This makes him seem completely batshit, and the fact that the other characters understand him completely is even funnier. All of his logbook entries are changed to have "* indecipherable scribbles* " as their content too.
 * Clown Mode. Firing the Null Driver might be considered this as well.
 * Simultaneous Warning and Action: Tasen scouts and soldiers.
 * Slap On the Wrist Nuke: Nanofields give their users superhuman resistance, allowing Iji, Tasen and Komato to take several rockets head-on. Not to mention MPFB shots, slugs of supersonic velocity or hundreds of machine gun bullets...
 * Small Girl Big Gun: She's not that small, actually. She's said to be 6'3". It's a big gun though.
 * Soft Glass: Iji likes smashing ceiling lights with her head.
 * Solemn Ending Theme: The game ends with a cover of the VNV Nation song "Further".
 * Speed Run: The game has an optional on-screen timer, and even a speedrun up by Remar himself.
 * Remar made a new speedrun for version 1.5 that's about a minute faster.
 * Space Clothes: The Komato's armour resembles essentially no form of human fashion whatsoever. Special mention goes to Asha's belt around his chest and Detached Sleeves and Iosa's spiked leotard with shin and calf guards.
 * Spent Shells Shower: The shotgun drops several shells every time it fires, while the machine gun throws them out constantly while firing. The Buster Gun, the combination of the two, hurls shells around like they're going out of style.
 * Spikes of Villainy: The Komato. Especially General Tor who has two sets of knee spikes, and shoulder spikes of no obvious purpose.
 * Spiritual Sequel: To System Shock, but also to another, scrapped game Daniel Remar made, satirically titled Killman. It's available in the second scrap pack.
 * Splash Damage: The main exception of Friendly Fireproof - which comes in very handy in a Pacifist Run, especially prior to version 1.6.
 * Stop Poking Me: in Sector 7 (only appears if you made the truce in Sector 3).
 * Story Breadcrumbs: Tons of them.
 * Stuff Blowing Up: Oh, yeah. Especially notable is a giant shotgun with exploding buckshot, and a gun fueled by the wielder's Armor energy that leaves a wake of explosions in the (also explosive) round's path. And the wonderful Explosive Shotgun random buff given by the nanopack. Rocket-strength detonations if a shotgun pellet hits an enemy!
 * Stylistic Suck: One of the logbooks from a Tasen soldier facing death is like this.
 * Sucking in Lines:
 * The Sentinel, when it's charging the Nuke.
 * All enemies do this before firing their higher level weapons. One logbook accuses Iji of cheating because she doesn't have to charge her attacks before firing like this.
 * Suspicious Videogame Generosity: Before, there are rooms full of weapons and health/nano pickups. There's another before the barricade in Sector X.
 * Summon Bigger Fish: Dan's backup plan is this. Iji may question the safety of such a ploy, and may even stop him from doing it as of version 1.6, depending on your actions up to that point. In any case,
 * Swiss Army Weapon: Iji's Nanogun, capable of using nineteen different weapons.
 * Sympathetic POV: Many of the aliens are weary of war, and one even calls a truce with Iji. Later it's revealed that the Tasen are
 * Tactical Suicide Boss:
 * Talk To The MPFB Devastator: What happens if you
 * Technical Pacifist: Kills are only counted if you inflict the killing blow. Crossfires and knocking an enemy into harm's way are fair game. As is programming their weapons to explode, then hurting them to almost dead, and letting them fire their defective weapon. So is attempting to murder assassins the old-fashioned way, since they always teleport off when close to death and thusly don't count as kills. It's interesting to note that despite being the hero, Iji actually gets the villainous version of this trope. You can arrange the slaughter of hundreds of people while still finishing with a kill count of zero, and no one calls her on it. It's made even easier in version 1.6 as reflected enemy shots do not count as kills (lampshaded by the aliens, who consider it "semantic"), meaning you can go on a killing spree of deadly tennis matches without getting a mark on your kill count. The explanation is that this is self-defence, but abusing the rule for Nano is always tempting...
 * Talking the Monster To Death: Iji tries to convince the aliens to leave
 * Techno Babble: Some of the nanofield explanations and the hackers' logs about how to modify nanoweapons.
 * Tele Frag: The main reason why Komato Assassins only chase you so far, as they only map out the area they're stationed to and will stop if you get past it, lest they wind up in a wall.
 * Teleporting Keycard Squad: A group of assassins after you take a certain supercharge. Literally.
 * Teleport Spam: The Komato Assassins, especially Asha during the second fight.
 * The Computer Is a Cheating Bastard: can spam their Resonance weapons (compared to the massive downtime between Iji's Resonance shots), leading to such hilarious situations as one of them vs a Tasen Elite in melee range. Many enemies will also simply duck under rockets and other projectiles, limiting their usefulness. And, of course, the Assassins, who have automatic Resonance Reflectors and are very difficult to hit with other weapons. Lampshaded in a logbook, where enemies call Iji a cheating bastard because she can shoot any bullet from her weapon without warmup time or any kind of warning!
 * The Cracker: Three Komato leave logbooks on how to get advanced weapons if the advertisement logbooks don't tell you. By the time you reach Sector X,
 * The Law of Conservation of Detail: Partially averted. Many logbooks and the dialogue triggered by Mia's ribbons aren't related to gameplay or the direct plot and merely add more atmosphere.
 * This Cannot Be: If you're playing on Ultimortal, activate the console that supercharges Tor's exoskeleton, and then beat him anyway, his dialogue is along these lines.
 * Thou Shalt Not Kill: Dan tries to convince Iji that this no longer applies. The final choice is left to the player.
 * Timed Mission: On Ultimortal difficulty you have a time limit to clear levels; if you can't make it to the exit in time, Iji explodes due to a malfunction of her nanofield.
 * Too Awesome to Use: Lampshaded about the trapmine if you find the ribbon in the same stage.
 * Too Quiet: The name of a Tasen logbook found right before Though, on a pacifist run,
 * Tragic Keepsake: Near the end of the game, you may come across the body of  Iji recognizes her and assimilates her nanofield, promising to 'keep her warm'.
 * Translation Convention: Just about everything in the game, save for Iji's conversations with Dan and the scientists' talk in the beginning, are actually being spoken in the Tasen/Komato language. Iji's nanofield translates that language into English for her benefit, and vice-versa. It's why Dan can talk to Iji safely (all the Tasen hear from him is English, which is gibberish to them), and why some of the weapons have mundane names, like Shotgun (the scientists translated not for fidelity to the Tasen language, but so that Iji could understand what to expect from each weapon.)
 * True Final Boss: On a New Game Plus, you have the option of charging Tor's Nanofield to full power, giving him even more levels in Bad Ass. Needless to say, this both makes him That One Boss and the Best Boss Ever.
 * Ultraterrestrials
 * Unblockable Attack: The Nuke and Velocithor can hit you even during Mercy Invincibility to prevent exploitation of a lesser attack.
 * Unexpected Gameplay Change: Arguably, the final boss. What the Bullet Hell?!?
 * Unfriendly Fire: This, during a Pacifist Run:


 * BOOM*

Vateilika: I've heard enough of THAT, thank you!"


 * Unwinnable Joke Difficulty Levels:  difficulty has so many enemies that will constantly attack, you are guaranteed to die. According to the creator, even if you manage to get through it, there's a barrier at the end of the first level (note that no-one's even gotten this far) saying "100% Kills Required". Even if you manage to kill all the enemies within the   time limit, the barrier will still be there.
 * Urban Legend of Zelda: There are persistent rumours based on in-game hints that beating Hero 3D 242 times would unlock something, and allegedly some players attempted it. The manual revealed it was just a Red Herring.
 * Video Game Cruelty Potential: You can trick various enemies into fighting and/or killing each other, unleash indestructible parasites on them at certain points, or just kick them around like rag dolls if your strength is high enough. You can also mock some Tasen at one point by performing a crack job they couldn't in a secret area. Iji leaves an insulting message, although whether they ever return to actually read it is debatable. Or you can do what they were doing before you cracked their terminal and shoot random birds for fun...
 * Video Game Cruelty Punishment: What's that, you want to play as an alien-killing Action Girl One Woman Army? You got it. Enjoy your psychopath. Please note however, that sanity is not a battle stat in this game. Also, failing to affects it much more than the repeated mass murders.
 * Villains Never Lie: Averted as Asha tries to convince Iji that Dan has been working with him in one of the logs, but she isn't fooled. Also averted with
 * Villain World
 * Violation of Common Sense: Iji can use a computer terminal to power up General Tor's exoskeleton before contronting him. See also: Rocket Jump. So many secrets require you to not only get yourself blown up in mid-jump, but to strategically maneuver enemies so that they can blow you up in just the right position.
 * Violence Is the Only Option: Averted by the viability of pacifistic tactics, and General Tor struggles with this;
 * Waif Fu: Given enough Strength upgrades, Iji can kick almost anything to death. A spherical robot boss that is best defeated by kicking it into an electrified net gives the the player a rare opportunity for Playing Soccer With The Boss.
 * Wake Up Call Boss: can be this, especially if you didn't consider that you might have to fight him. If you know how to deal with him, on the other hand, you can easily take him down without taking damage.
 * War Is Hell: The whole point.
 * Wave Motion Gun:
 * The Phantom Hammer, which threatens to punch a hole through the facility and destroy the last shield generator. Also, the Alpha Strike that razes planetary surfaces at half strength and kills everything, even bacteria, at full strength. Just to drive home the Phantom Hammer's power, the final boss can use it. The logbook that says that the Phantom Hammer can vaporize a nanofield entirely in one shot is NOT KIDDING.
 * The Velocithor is a small-scale Wave Motion Gun too, firing a thick yellowish-white beam that's capable of damaging enemies and objects that are behind doors or walls that would normally block other attacks.
 * Weak Turret Gun: Although the turrets pack serious firepower (all the way up to the MPFB Devastator), their support is weak enough for a single kick to break the head off. This is actually important in a certain boss fight, since kicked turret heads can damage enemies.
 * What Do You Mean It Wasn't Made On Drugs: Sector Z. There's a reason behind it, but if you don't know what that is...
 * What Measure Is a Non Human: Played straight by Dan, subverted by Iji. Also inverted by most of the Tasen and.
 * Woolseyism / Too Long Didn't Dub: An In Universe example with the weapon names. The scientists who created Iji's nanofield translated the Tasen language for her, but instead of trying to be faithful to the language, they translated certain weapon names as idiomatic English equivalents (Shotgun, Machine Gun, Rocket Launcher) so that Iji could understand what to expect from them. Some of the weapons and their names were too alien to translate properly, so they just left those alone.
 * The Worf Effect: On a species-wide scale. In fact, the first glimpse we see of the Tasen-Komato War is a Tasen being thrown across the room Worf-style.
 * You Bastard: What happens if you treat this as a traditional kill-everything-in-sight game.
 * Your Head Asplode: Variation, your everything but head asplode. deserved it either way.

Power to the tropers, XanoBitSplit out.