Super Robot Wars T

Super Robot Wars T (スーパーロボット大戦T) is a Tactical RPG developed by B.B. Studio and published by Bandai Namco Entertainment. It is the eleventh standalone entry to the Super Robot Wars series and the third installment of the "International Era" series, with the game's continued focus on the massive crossover between different mecha anime series released in Japan. Released for the PlayStation 4 and Nintendo Switch, It was released in Asia on March 20, 2019.


 * Apocalypse How: Humanity is in the middle of low grade Class 1 version, which the economy and technology in a rut but the situation could turn around. Various threats are attempting everything from glassing most of humanity all the way to glassing all of reality, and the job of the heroes is to prevent all of these events while also jump-starting the revival of humanity out of the Class 1 event the game starts with.
 * The expansion pack raises the stakes a bit higher, the villains of that want to bring several universes down with an attempt at a Class X-5 event if their plans reach their logical conclusion. A more localized version that will affect at least three interconnected dimensions occurs during the main game.
 * Break Out the Museum Piece: Done literally in some cases by both heroes and villains, and it's a testament to both sides that the museum pieces can hold their own with top quality current generation tech and in some cases even puts it to shame.
 * Compressed Adaptation: Magic Knight Rayearth is not a very mecha-centric series on it's own, so they had to compress the non mecha related parts down to three stages while still finding excuses for you to fight them (filled in by the Byston Well cast who allied with Zagato). This also resulted in Eagle Vision showing up during the events of Season 1 of MKR's story, the attack upgrades of the Magic Knights got tweaked into being given out for various plot reasons to their mecha, and gets their own Original Generation Mashin.
 * Cowboy Bebop is another series adapted that they had to work around it's non mecha focus by altering portions of it's plot to be refocused in a mecha crossover friendly sense while still adhering to all the notable plot points. They managed to do this by adapting various Bebop episode events to SRW based equivalents and gave Vicious and the Red Dragon Mafia a peripheral but vital connection to the main plot to justify their inclusion to preserve the main plot progression of the Bebop overarching plot.
 * Captain Harlock got some more modest changes based on the Arcadia SSX 1982 anime plot, albeit with a lot of elements compressed to their essentials and reconfigured to all take place in the Sol Solar System. They still reference how Harlock has traveled past that point in the past to explain things like how La Mime is part of his crew and managed to incorporate aspects of the Vichy Earth and his rivalry with Fader Zone in a modified form as well.
 * Degraded Boss: Black Noir has a pitiful role in this game. Having already been defeated in the backstory, they show up in one level only to be killed off again, and are far less deadly than in SRW V and X..
 * The Dark Gundam plays second fiddle to the Gun X Sword villains, but this is deliberate, as the original was destroyed and the villains were only able to create newer yet weaker copies.
 * Did You Just Punch Out Cthulhu?: Specifically, you get to punch out Wiseman, Black Noir, The Z-Master, the STMC, the Invaders, Infinity, Debonair,
 * Dub Name Change: While the English versions of SRW V and X were translated fairly literally from the Japanese sources, this game opt to use American dub names for any series that got an American showing in the English translation. This unfortunately obscures a plot connection intended for Magic Knight Rayearth and Mazinger: Infinity to a degree.
 * Expansion Pack: In a first for the series, the expansion pack is not a game unto itself, but a story that takes place after the main campaign that follows up on the secret levels where the SRW V and X casts debuted. On top of being much harder that the regular game, it also fleshes out some dangling plot threads teased in the main campaign and serves as a way to resolve certain things like the ambiguous ending of Cowboy Bebop the main game leaves vague.
 * Schizo-Tech: Discussed. Your team is a hodge-podge of latest current tech and some things that would be in museums, but even the museum pieces can hold their own due to the regression in Sol Solar System technological prowess leaving them just as good if not superior to some of the latest tech available.