The Legend of Zelda: Tears of the Kingdom/YMMV

Given how its reveal was controversial,  might just be one of the most divisive games in the series yet.


 * Ass Pull: Despite being talked up as a truly horrific transformation that can't ever be undone,.
 * Base Breaker: While he was more of a gameplay-related Scrappy who was liked for his characterization in Breath of the Wild, Yunobo's a lot more contentious in general here. Fans like him for being a friendly Cowardly Lion who has Taken a Level In Badass since the original game, but his detractors hate him for the crime of not being a confident, manly badass and view him as a whiny coward. And as far as his Sage ability goes, no one can really decide if it's actually one of the more useful ones or one of the more useless ones, not helped by him often being singled out as one of the more uncooperative sages to work with.
 * Big Lipped Alligator Moment: The trek to Death Mountain with Yunobo is suddenly interrupted when "Zelda" summons Moragia, a kaiju-sized draconic monster from the volcano's crater. While an imposing threat that can likely be seen all throughout Hyrule, it's easily killed and dies in a minute, with no one commenting on it afterwards. It's such an inconsequential and ultimately pointless fight that Moragia may as well have just been a giant pile of rocks for Yunobo to destroy.
 * Breather Boss: Marbled Gohma, whose fighting style is a lot simpler than the other temple bosses. It'll either try to stomp on you with one of its massive legs, or try to blow you up with the giant rocks it summons. Both are slow, heavily telegraphed, and overall easy to avoid.
 * Broken Base: Oh yeah.
 * For starters, a question that's plagued this game since we got our first look at its gameplay: does it improve off of Breath of the Wild's mechanics and change things up enough to stand out as its own game, or is it a glorified overpriced DLC? Those in favor of it argue that the Zonai abilities, the sheer amount of constructs you can build and weapons you can fuse, as well as the sky and underground-based exploration do more than enough to give Tears of the Kingdom its own identity, and point out that being a sequel set in the same place, it's natural to look and play very similarly. Those more critical of it however feel that the new mechanics feel less like something genuinely new and unique and more like assets flipped around and repurposed with a shiny new coat of paint (with Ultrahand feeling like Magnesis if you could apply it to non-metal objects, Recall just being an upgraded Stasis...). Likewise, weapon fusion gets criticized for not only adding extra steps to acquiring a better weapon, but for fused weapons often looking ugly due to the mish-mashed parts being fused together. And as for the sky and Depths? Both are criticized for feeling empty and lacking in fun, unique stuff to do.
 * Many were hoping that Zelda would be playable since the first teaser showed her exploring with Link and sporting an Important Haircut that would lend itself well to her taking on a more action-oriented role, and those people were disappointed when it became clear that yet again, she'd be relegated to an NPC role. However, just as many are adamantly opposed to Zelda being playable for a number of factors: they don't think she'd add anything new to table, she could potentially derail the gameplay with a unique playstyle, it's series tradition, or they just don't like her given that this incarnation is quite the Base Breaker.
 * While well-received overall, Ganondorf's motivation and characterization is subject to quite the debate. Some were disappointed that he's a purely evil psychopath and feel that it makes him feel lacking in characterization, but others like him because of it, feeling that it's true to the character and that attempts to make him more sympathetic would cheapen his long-awaited return. There's a third camp, of course, that agrees with the second, but aren't happy that many lines emphasizing his Social Darwinist nature were lost in translation.
 * Players are fairly united on the opinion that the Sky Islands are underwhelming and repetitive, but opinions on the Depths are where they get a bit more opinionated. Much like the sky, it gets plenty of flack for feeling empty and repetitive. Its defenders however argue the opposite: thanks to, , the fun and surprisingly difficult rematches with the temple bosses, all the rare armor and weapons you can find, the challenge of fighting Malice-tainted enemies, and the various grueling coliseum challenges, there's certainly plenty to do down there as opposed to the Sky Islands. Other positives are its ominous and oppressive atmosphere, as well as all the interesting ways it connects and contrasts with the surface world.
 * The announcement that there are no plans for DLC was met with praise from players who felt that the game already had plenty to do, and that releasing a full game from the offset was a nice show of goodwill from Nintendo. Given how divisive the DLC for Breath of the Wild was, there's also a popular sentiment that this game's DLC would have run into similar problems of overpriced and underwhelming content. However, the opinion that the game doesn't have enough to do is far from unheard of, with people sorely missing challenges like the Trial of the Sword, the fifth Divine Beast, and Master Mode. Others feel that there's plenty of room to expand upon undercooked aspects of the base game such as further developing the sky islands and the Depths, introducing more Zonai Devices, fleshing out the Zonai and the ancient sages, and learning more about the Spirit Dragons and . Some also feel that potential DLC could give some of the game's wasted characters more to do, such as having Yona take you on a trip to the domain that she hails from, Kass returning to shed new light on the history of the Zonai, and Koume and Kotake running their own schemes to further empower the newly-resurrected Ganondorf.
 * Contested Sequel: Depending on who you're talking to, Tears of the Kingdom is either an Even Better Sequel to Breath of the Wild, a big victim of Sequelitis, or an overpriced, glorified DLC.
 * The first camp appreciates the fact that several of the previous game's Scrappy Mechanics have been fixed or mitigated, and enjoy having a far bigger Hyrule to explore thanks to the addition of the Depths and the Sky. The powers given to you by Rauru's hand are beloved for being incredibly flexible and more fun to play with than the Sheikah Slate's runes, with Ultrahand in particular getting a ton of praise for allowing you to experiment with all kinds of fun constructs which allow you to approach exploration, combat, and puzzle-solving in all sorts of unique ways. Also appreciated are the presence of Ganondorf as a deliciously evil and Badass menace as opposed to the Generic Doomsday Villain that was Calamity Ganon, actual party members in the form of the Sages that Link can recruit, and a more hopeful tone that does a good job at showing just how much good Link and Zelda have done for Hyrule after the sheer hell they were put through during Breath of the Wild.
 * The second camp however find the game weighed down by the sheer volume of stuff there is to do, with much of it viewed as repetitive and poorly executed. The Sky and the Depths are often criticized as feeling like empty wastelands lacking in fun things to do and suffer from boring, samey aesthetics. The fact that there are even more shrines to clear and more Koroks to find are likewise a sour spot for people who found them repetitive, tedious, or uninteresting in the first game. Detractors also criticize the Fuse and Ultrahand features as being too clunky and unwieldy for their own good to the point that they drag down the gameplay, with the former requiring you to scroll through agonizingly slow menus to put weapons and Trick Arrows together while the latter often yields results that can be achieved through in more simplistic, yet less-flashy ways. The story has also been criticized for feeling worse than the one in Breath of the Wild due to being rather light on character development, the Zonai-era characters not being as well-fleshed out as they could have been, the backstory generally feeling like a less-interesting abridged version of Ocarina of Time, and being viewed as a major Ass Pull that robbed  of all its impact.
 * The third camp, meanwhile, generally enjoys the new mechanics such as weapon-fusing, construct-building, and the Sage powers, but feel that the game overall doesn't do enough to justify it being a sequel, and one that costs $70 at that.
 * Die for Our Ship: Poor sweet Yona developed a small, yet vocal hatedom of angry Yaoi Fangirls practically overnight for daring to be the love of Sidon's life instead of Link.
 * Draco in Leather Pants: Somehow, Ganondorf has managed to find himself a pair despite this being one of his most malevolent outings yet. In keeping with Rauru's Ron the Death Eater treatment, a portion of the fandom treats him as a would-be victim of colonization fighting back against an oppressor who hoards powerful magical weapons and tries to threaten him into compliance. The fact that Ganondorf is introduced in the memories as launching an unprovoked attack on Hyrule and shortly afterwards, is shown openly holding Rauru in contempt for being too benevolent and being unwilling to abuse his powers to hurt and kill others tends to be ignored by those people.
 * Ensemble Darkhorse:
 * Mineru, Rauru's sister. While her presence in the story is minimal and she's ultimately a glorified Ms. Exposition, her attractive design was a hit with the fandom.
 * While hated by a vocal minority of rabid Yaoi fangirls, Yona is otherwise beloved for being a Cute Monster Girl and an absolute sweetheart to boot.
 * As far as non-character examples go, there's Yunobo's Evil Costume Switch, with its badass luchador mask, leopard-skin vest, and Bling of War. While, fans were still disappointed to see him ditch the ensemble once he returns to his senses.
 * The Light Dragon, . Her mysterious nature, ethereal beauty,, and the tragic nature of her backstory has made her a fandom darling to the point that it's far from unheard of for players to wish that.
 * Evil Is Cool: Ganondorf's return to the series is a truly glorious one. He's charismatic, Badass, and wonderfully psychotic in the way that he revels in being a vile piece of work. His boss fights are also considered to be some of the best in the series due to being genuinely challenging, yet fun, or.
 * Evil Is Sexy: Ganondorf. Being a shirtless, musclebound Hunk with a commanding presence and Matt Mercer's menacing, authoritative baritone has led to him attracting hordes of swooning fangirls. And funnily enough, has gotten in on this as well, albeit.
 * Fridge Horror:
 * The Marbled Rock Roast is more like a Fridge Disgusting example. While it is clear from the start that it May Contain Evil and all the Gorons are addicted to it, when Link and Yunobo reach the last room of the Fire Temple, they discover that the boss - Marbled Gohma - is literally made of the same stuff as the Marbled Rock Roast. This means the Gorons have been eating parts of a giant rock-spider monster. Hard to say whether that’s cool, disturbing, or just plain gross.
 * The alternate timeline seen in Age of Calamity had a much happier outcome, seeing as how Calamity Ganon was decisively thwarted once and for all while the Champions and King Rhoam managed to survive... or at least, it did before this game revealed that Ganondorf himself was lurking deep beneath Hyrule Castle biding his time until Rauru's seal wears off, and that he's way more powerful than Calamity Ganon ever was. No one knows he's even beneath the castle to begin with, and Link and Zelda only stumbled upon him due to the Malice leaking out from underground... over a hundred years after the Great Calamity. And since Link and Zelda won't have been put in a situation that would lead to them not aging a day over the course of the coming century, they'll either be dead and buried once the Demon King returns, or they'll be way too old to effectively fight him. In other words, Age of Calamity is as far from a Golden Ending as you can get, and Hyrule is screwed.
 * Hearty Durians and Great Horned Rhinos, which were highly sought after due to being (or in the rhino's case, providing) some of the best cooking ingredients in Breath of the Wild, are nowhere to be seen in this game. They were such potent health-boosting and money-making ingredients that you hunted them to extinction, You Bastard!
 * Alternatively, the great environmental shakeup caused by the Upheaval may have had something to do with it. Thanks to multiple new species of monsters showing up out of nowhere, they may have simply been hunted into extinction by these new foes. Of note are the fact that the Tabantha and Hebra regions, where the rhinos could be found, are now among the places where you can fight Gleeoks...
 * Game Breaker: Just like Breath of the Wild, there are plenty of tools that can break the game's difficulty wide open. Many of the ones from the previous game are just as potent as before, but as for the new ones...
 * Gibdo Bones are some of the highest damaging monster parts in the game, with the tradeoff being that they break almost instantly meaning that they're Awesome Yet Impractical for fusing with your weapons. But as arrowheads, however? They're some of the best since the durability doesn't mean squat for a one-use projectile. They shred everything you fire them at, especially with a multi-shot bow.
 * Muddlebuds will confuse all non-Lynel enemies caught up in their area of effect, and will cause them to maul each other to death while ignoring you. It's a great way to clear out camps full of dangerous high-level monsters, and finding them's as easy as exploring the Depths for a bit.
 * Another game-breaking plant in the Depths would be the Puffshroom, which sprays a thick cloud of fog that hides you from the enemies caught up in its area of effect. While the confused monsters are trying to get their bearings, you can carve them into ribbons with Sneakstrike after Sneakstrike. The best part is that you can abuse the everloving hell out of these things, and the monsters never catch on to your tricks.
 * Homing Carts are some of the most overpowered of all the Zonai Devices. All you need to do is summon a few carts, stick a couple of emitters on them, and kick back and relax as your army of invincible killer roombas go on the warpath and destroy the monsters that you sic them on.
 * Portable Pots give you access to the game's overpowered cooking mechanics with a single press of a button, anywhere you go. Just keep in mind that they're a one-use item, meaning that you'll need to carry a few at any given time to truly abuse the benefits that they offer you.
 * Goddamned Boss: While not an outright dangerous monster, Mucktorok is an annoying one. His fighting style revolves around running away from you and puking muck all over the ground that you slowly trudge through. If you don't have any Opal Rods, Opal Scepters, or Splash Fruits on hand, get ready for a painfully drawn out boss fight since Sidon's sage ability takes forever to recharge.
 * Holy Shit Quotient: During the final boss fight, your jaw is bound to drop when
 * Ditto for when he starts
 * Like You Would Really Do It:
 * Ron the Death Eater: Rauru (and to a lesser extent, Sonia) has a weird hatebase on Tumblr and Twitter that view him as a selfish, greedy conqueror who strong-armed Hyrule's races into pledging loyalty to him and hoards potent sources of magical power to himself. Of course, this requires you to ignore that he's so ridiculously benevolent that it isn't much of a stretch to call him "Zonai Jesus", and that the Sages and the people of Hyrule welcomed him as their king with open arms. And in terms of their Sacred Stones, he freely shares them with others, only refusing to do so with Ganondorf because he's a murderous asshole who's guilty of every single crime Rauru hatebase accuses him of committing.
 * Tier-Induced Scrappy:, who is unanimously considered to be the weakest Sage and.
 * That One Boss:
 * Just like in Breath of the Wild, the boss of the Gerudo scenario is way tougher than the other storyline bosses. Queen Gibdo is surprisingly agile and hard to hit despite being a gigantic dragon-sized bug, and when she attacks you she hits hard. Her sand tornados are less damaging, but with the tradeoff that she fires them non-stop and when you get hit by them, you're knocked flat on your ass for a while. Oh, and when you get her down to half her health, she'll start summoning hives that spawn endless hordes of Gibdos until you destroy them, and it's all too easy to lose track of her before getting slammed by a bus-sized bug while you're trying to get rid of her babies.
 * Gleeok, unsurprisingly. These guys do a ton of damage with their elemental beam attacks, their heads are tiny and hard to hit (unless you think to attach Keese/Aerocuda eyes to your arrows), and they generate a deadly passive weather effect just from being aggro'd. King Gleeoks are especially awful since each head has its own element, and you can only do so much to protect yourself from a combined assault of fire, ice, and shock attacks.
 * Tough Act to Follow: Uh, yeah, seeing as this game pretty much had a working title of Breath of the Wild 2 when it was announced. Comparisons of this game to the previous one were unavoidable, given how much a smash hit Breath of the Wild was, most of them covered by the Broken Base examples above. Fortunately, it seems most of the criticism is of the "constructive" type, often focusing on how Tears of the Kingdom could have done even more.
 * Ugly Cute:
 * Along with the returning Bokoblins, Moblins, and Lizalfos, we have the newly-introduced Horriblins. While their big, bulbous noses and fat lips give them a grotesque appearance, their ugliness loops back around to a weird cuteness thanks to how goofy they are. They hoot and holler like monkeys, and when they're knocked off the ceilings that they cling to, they cry as they grab their aching buttcheeks for a few seconds.
 * Mucktorok, whose huge eyes and cowardly nature make him an endearingly pathetic little guy.
 * Mucktorok, whose huge eyes and cowardly nature make him an endearingly pathetic little guy.