Shadow the Hedgehog (video game)



Shadow the Hedgehog is a 2005 game in the Sonic the Hedgehog series that focuses on the Anti-Hero black hedgehog, Shadow. The game begins with Shadow on the outskirts of Westopolis, just as the sky turns blood red and aliens begin swooping in to invade. Shadow is about to turn away, uncaring, but a strange creature with a terrible voice speaks his name, calling on him to bring the alien leader - by the name of Black Doom - the Chaos Emeralds. Thus begins Shadow's personal quest of self-discovery, which can take any one of 326 (!!!) paths through the game's 22 levels.

While the typical controls of the 3D entries in the Sonic series apply to some extent, it is playable as a third-person shooter, a different direction for the franchise. Its Darker and Edgier tone, Shadow's constant Wangsting, and frequent navel-gazing turned many fans of the franchise away, and the game was thoroughly thrashed by critics. On another note, this game marks the debut of the 4Kids cast from Sonic X into the video games. Ironically, they started off doing the Sonic game that's the least kid-friendly.

This game provides examples of:

"Eggman: How can I take over the city and begin building the Eggman Empire if there IS no city?!"
 * Anti-Hero: Shadow, Type III -> V depending on the path taken.
 * All There in the Manual: Expert Mode reveals that the GUN Commander recently became a Grandfather.
 * All Powerful Bystander:.
 * Avoid the Dreaded G Rating: The word "damn" is constantly peppered through the dialogue. Shadow says it every time he gets hit or dies.
 * Badass Mustache: Dr. Eggman, as always.
 * The Bad Guy Wins: Aside from the obvious endings where, there's a rather subtle one for the Slightly Hero - Dark Ending.
 * BFG: Well, obviously, when compared to Shadow, whose entire body is as tall as an assault rifle is long. It gets pretty ridiculous, though, when he gets his hands on a minigun the length of a car.
 * Big Bad Ensemble: Dr. Eggman and Black Doom.
 * Big No: Used during some of the endings by.
 * Black Screen of Death: On almost all the Shadow vs. Eggman endings, it's implied that
 * Bonus Feature Failure: Each level has keys that you can use to unlock secret doors. Some of the items are useful, including The Last Way teleporter that sends you ahead in the level (past the area where you must Chaos Control to get past). But most are completely useless, including the armored car in Lost Impact...in a cramped space station filled with areas you must spin dash under or use rail cars to get to. Helpful!
 * Bowdlerise: The original idea for the game was to be much darker, with GUN soldiers actually dying, Black Arms bleeding red blood, and use of the word "piss" (by Sonic, no less). However, during production, the ESRB announced they were creating an E10+ category, so Sonic Team toned down the game to get an E10+ instead. It still was pretty edgy, as could be witnessed from the frequent use of "damn" and "hell" in the final product, with even Sonic, Espio, and other established characters cursing.
 * The game did get a T rating before it was edited down to an E10.
 * Breakable Weapons: This is essentially used in the place of standard ammunition for melee weapons.
 * Call Back:
 * Several areas return from Sonic Adventure 2, namely Prison Island, now derelict & overgrown with plant life after it was destroyed in SA2. Numerous levels also take place on the Space Colony ARK, which is breaking apart after the events of SA2, such as Cosmic Fall, Space Gadget (which Sonic states is the remains of the area Sonic & Shadow has the final boss battles in Hero & Dark stories in SA2), The ARK (which follows the same route as Final Chase, Shadow's final level in SA2; both stage themes are quite similar, furthering the connection), The Doom, and Lost Impact (both of which are flashback levels which depict Shadow's life before Maria's death).
 * Captain Obvious: DAMN! Due to an attempt to write the script around teaching the game's mechanics to newcomers, it looks like almost every single character in the game is bound to do this. I feel so sorry for them...dammit!
 * Catch Phrase: "This is who I am!"
 * "Not here!" when he dies. As if there's a good place to die...
 * "Find the computer room!" from Vector
 * Character Development: It's in this game that the loose ends in Shadow's past are dealt with and he declares that he's put his past behind him. Indeed, he would lose pretty much all of his Wangst in the next games he would appear in, even having his share of Crowning Moments in Sonic 2006. In a rare example of this trope, he actually got better after losing a key personality trait.
 * Chekhov's Boomerang: Two from Sonic Adventure 2 in this game's Last Story.
 * Chekhov's Gun: Those five top secret discs and the data terminals from the Chaotix missions?
 * Collection Sidequest: Most of the non-neutral missions involve some sort of collection. This can range from killing every enemy of a certain type to sucking up twenty small bombs with the vacuum gun.
 * Contemplate Our Navels
 * Cool Bike: All of the trailers for this game shamelessly used the fact that Shadow can drive a motorbike in the game as a selling point. In fact, in some of the trailers, that was all he did. In-game, said bike only appeared in Lethal Highway, handled poorly, and is far slower than Shadow's normal running speed.
 * That bike is now Shadow's canon method of driving.
 * Corridor Cubbyhole Run: Many, many levels, such as the abandoned base with its vast acid lakes, or Eggman's fortress, which will fill with lava if you choose to side with Eggman and protect it.
 * Cutscene Power to the Max: Inverted. An early cutscene in the game shows that Maria was killed by one gun shot. However, in the two levels where she acts as an assist character, getting hit by bullets doesn't kill her, mostly because assist characters aren't designed to die (or at least respawn if they fall too far into a bottomless pit or stray from the player).
 * Cyberspace: Digital Circuit and Mad Matrix.
 * Darker and Edgier: More so than Sonic Adventure 2. In general tone, anyway. YMMV though.
 * To elaborate, for all it's posturing, there really isn't anything in this game as unnervingly morbid as Gerald's diary and execution speech from SA2. Most of the "darkness" is brought about by a darker colour pallet, environments and the use of mild cursing and guns. The majority of the darkness within the plot (Black Doom's Complete Monster behaviour and To Serve Man plan notwithstanding) was already present in Sonic Adventure 2.
 * Doesn't Like Guns: Sonic states this outright as soon as you find one in Westopolis, in a way that implies you're a loser for needing it. Why he (or any other support character) can't pick up melee weapons either, nobody knows, though Tails does gush about a particularly well-designed gun turret.
 * Don't Look Back: The general theme of the final ending song, "Never Turn Back".
 * Driving Question: Who is Shadow, and is he even the original?
 * Earn Your Happy Ending
 * Engineered Public Confession: Inverted in the ending. Gerald Robotnik made a video at some point between Shadow's creation and GUN's attack on ARK, where he tells Shadow about it being his fault that Black Doom is going to attack Earth, and that he intends for Shadow to save it by destroying the Black Arms, and that the Eclipse Cannon was originally designed to destroy their homeworld, the Black Comet, which, upon Charmy activating the message, was transmitted throughout the world, and especially Black Doom's ship while Black Doom was attempting to break Shadow's will. It's also implied that the reason why Gerald didn't tell them sooner about the reason was because Black Doom would have seen it.
 * Even Evil Has Standards: When Eggman learns in the final chapter that he was legitimately horrified.
 * Which is odd, seeing as he'd already gotten the impression that Gerald was a psychopath after what happened in SA2.
 * Eviler Than Thou: The level "Sky Troops" has both Eggman and Black Arms missions. Eggman counts as the "Hero" side.
 * Omega is considered the Hero side in his missions, which usually involve his desire to kill Eggman. In fact, the main difference between the outcomes of the Hero and Dark "neutral" endings is that Omega appears in the Hero one.
 * Evil Sounds Deep: Black Doom.
 * Fantastic Racism: Black Doom's general opinion of humans. In some endings, Shadow has a tendency to agree with him.
 * Freudian Excuse: The GUN Commander, arguably,
 * Gravity Screw: Space Gadget is full of green... blocky things that shift the gravity around. There are several points throughout the stage where Shadow is standing on the ceiling.
 * Gory Discretion Shot: Several endings that have the Egg Dealer as the final boss have Shadow kill Eggman. The scene cuts to black just as Shadow karate chops the Doctor's head, as he lets out a Big No.
 * Gotta Catch Them All: A number of missions are find or Kill Them All.
 * Heel Face Turn: G.U.N. became much less antagonistic to Shadow after the events of this game, to the point of hiring him as an agent.
 * Heel Realization: In the true ending, the GUN Commander realizes what a douchebag/KnightTemplar he's been and that Shadow wasn't nearly as responsible for the ARK disaster as he thought.
 * Heel Face Revolving Door: Shadow was the bad guy in SA2, but became good at the end. He remained essentially neutral through Sonic Heroes. In this game, for some of the routes you can take, you can switch sides up to six times.
 * Hero Antagonist: G.U.N., no matter whose side you're on.
 * Hoist by His Own Petard: The Blue Falcon/Heavy Dog has a number of attached guns. Knock one off, and you can pick up the Bazooka weapon, which also has lock-on capabilities. Once you've done that, you can do serious damage, and knock off more of the bazookas, making this a pretty quick fight. Similarly, while there are guns provided in the arena for the Egg Dealer, it's much quicker to simply home in on its slot-machine style buttons, which can either result in instantly filling your Chaos Blast gauge or turning the robot's Missile Fever or Bomb Fever techniques against it.
 * The whole endgame is a case of this, with Doom being hoist by Shadow, who's meant to be his tool.
 * I Fell for Hours: The "Cosmic Fall" stage.
 * Infinity-1 Sword: Most of the unlockable weapons, acquired by watching certain endings, are like this. If you see both the Hero and Dark endings for a particular endgame level, you can "upgrade" your unlockables to Level 2, where they can become slightly more powerful, but hardly worth the effort.
 * Difficult but Awesome: The level 2 Samurai Blade launches a Sword Beam that does as much damage as a regular strike (and the katana is the strongest melee weapon). Well used, it can clear an entire level without needing a reload.
 * Infinity+1 Sword: The Shadow Rifle can kill nearly anything in the game with a single shot.
 * Ironic Echo: After the fight with Sonic and the GUN Commander's Diablon Mech on the Pure Hero - Dark Ending, Shadow says, "Game over, Sonic!", a direct Call Back to what Sonic said to Shadow after their second battle in Sonic Adventure 2: "Game over, Shadow!"
 * Jerkass: Doom, Eggman and the GUN Commander. The GUN Commander orders his soldiers to kill Shadow, even when you're doing Doom's missions his aliens shoot at you, and in all of the levels where you can assist Eggman, regardless of the path you take you still end up fighting him as a sub-boss. Everything Is Trying to Kill You.
 * Katanas Are Just Better: The Samurai Blade, the unlockable melee weapon, is stronger than any other. In addition, its upgraded form fires a shockwave that does just as much damage as a slash and doesn't use up one of its uses.
 * Kill Sat: The Eclipse Cannon and.
 * Laser-Guided Amnesia: Shadow, carried over from Sonic Heroes, the prequel of sorts to this game.
 * Levels Take Flight: Air Fleet, where Shadow has the option to either cover the President's escape from the Black Arms (Hero), find the Chaos Emerald (Neutral), or assassinate the big man himself (Dark).
 * Luke, I Am Your Father:
 * Mass Monster Slaughter Sidequest: Kill all aliens, soldiers, etc.
 * Melee a Trois: Black Arms versus Team Sonic/GUN versus The Eggman Empire.
 * Mismatched Eyes: The GUN Commander.
 * Mission Control: Every level has one or more characters that give you orders. Dr. Eggman doesn't follow you, instead using a hovering video transceiver drone and a Voice with an Internet Connection.
 * Black Doom does something similar with his "familiar" Doom's Eye.
 * Mood Whiplash: The game as a whole can be considered this to the entire Sonic series, considering it came out after the incredibly kiddy and bright Sonic Heroes.
 * Moral Dissonance: Shadow often does things that don't make sense for his current moral path, which is occasionally called out by his partner character. Even when it's vital to complete the mission.
 * Its an issue when there are no other ways to get weapons or to open up springs.
 * More Dakka: The gatling gun equipped on the Bigfoot mechs.
 * Multiple Endings: Ten, all of which need to be seen in order to get to the Perfect Run Final Boss.
 * My God, What Have I Done?: Shadow's initial reaction when he realizes that he was used by Black Doom in the final story.
 * The GUN Commander also gives a similar reaction to what he nearly did when Shadow, after hearing about his apparent involvement in the destruction of the ARK and Maria from the Commander, says "if what you say is true, then I will face the consequences", making it very clear that he really cannot remember it.
 * Names to Run Away From Really Fast: Black Doom.
 * No Endor Holocaust: Apparently, the Sonic universe has a really efficient system for city evacuation. Central City is evacuated in about a day, and Westopolis is evacuated in the time it takes Shadow to run down a hill to it.
 * Though, Westopolis did still suffer "heavy casualties", according to the cutscene after the first level.
 * Given how many attacks they've suffered from Eggman and other threats, it's likely they've become somewhat routine.
 * No Name Given: The GUN Commander, though supplemental material claims his name is Brutus.
 * No Points for Neutrality: Averted. There's a "neutral" objective in every stage but the last one on any path, which is just "get to the end of the stage" every time. Going True Neutral in the war between the heroes and Black Doom results in Shadow having his own fight with Dr. Eggman. Said war still goes on, but Shadow doesn't affect the outcome of it.
 * Obligatory Swearing: Not just Shadow - nice guys like Sonic and Espio get in on the act too.
 * One-Winged Angel: Devil Doom.
 * The Other Darrin: The first game that had the actors from 4KidsEntertainment.
 * Percussive Maintenance: Shadow's preferred method of computer hacking, as demonstrated to the Chaotix at the beginning of one mission. Charmy takes it to heart during the True Ending.
 * Playing Against Type: Black Doom is voiced by Sean Schemmel, a.k.a. Son Goku and Lucario.
 * Pragmatic Villainy: Eggman, in response to the Black Arms' assault on Westopolis.


 * Promoted to Unlockable: Maria is playable in The Doom and Lost Impact.
 * Random Events Plot: Since most of the scenes are designed to fit a variety of moral alignments and plotlines, many of the paths tend to involve Shadow warping around doing arbitrary and frequently contradictory things before having some kind of epiphany at the very end.
 * Continuity can be achieved in some instances. For instance, help Charmy find the Discs in one level and Shadow will be with Espio in the next level. Buddy up with him, and Shadow will find himself with Vector in the next level. Also, the Discs have significance in the Last Story.
 * Ridiculously Hedgehog Robots: In the Iron Jungle and Lava Shelter levels, Eggman Robots that look exactly like Shadow appear as enemies, and Shadow is uncertain if he is a robot too. If you stick around in the fight against Devil Doom long enough, however, Robotnik will contact Shadow and Most people who find out about this tend to treat it as canon, although this very important piece of information has a very good chance of not being heard in-game by many players.
 * It does explain why, at the start of Sonic Heroes, he was in a tank hidden deep underground, in the same place where Omega was abandoned, while the other Shadow 'bots seemed to come from huge cloning facilities with dozens of tanks side-by-side.
 * Rule of Cool: Why does Shadow need a gun? Or vehicles? Because of this trope.
 * Scoring Points: You have three different meters keeping track of your points - your neutral points, your hero points, and your dark points. If you finish a hero mission, your hero points are added to your neutral points, and your dark points are subtracted for your final score; the converse is true for a dark mission. On neutral missions, only the neutral points count. It's a good thing the neutral missions pretty much only involve getting to the end of the level, because your time bonus will probably account for most of your score - neutral points are hard to come by. And, yes, the points matter. You get ranked.
 * Shades of Conflict: Black vs. White vs. Gray - Shadow is very much "gray", and it's up to the player to decide whether to take him down the white path, the black path, or leave him gray.
 * Shout-Out: Two enemies are called "Blue Falcon" and "Black Bull", the names of two of the racing vehicles in the F-Zero series. It probably helps that Sega developed F-Zero GX.
 * Occasionally, one of the GUN soldiers will shout out "Mr. Yuji Naka is alright!" in the ARK flashback levels.
 * The president of the United Federations looks a heck of a lot like Kent Mansley.
 * Slave Mooks: The Shadow Androids.
 * Tomato in the Mirror: It's revealed that Shadow's at least partially.
 * Tron Lines: Used in the layouts for Digital Circuit and Mad Matrix.
 * True Final Boss: Unlocked after seeing the first ten endings.
 * Video Game Caring Potential: Sure, the Heal Cannon may not be that useful and can't kill anyone, but use it on a downed/injured GUN soldier. Not only will they attack any enemy of yours and not ever aim at you, but you will get quite a few heartwarming thank yous from the soldiers (who will salute you as you pass by).
 * Video Game Cruelty Potential: In the Creepy Castle Stage you'll come to a room full of little Chao. You can beat up all of these Chao and make them bawl their little eyes out.
 * Wasted Song: The game contains a rather neat remix of E.G.G.M.A.N by Paul Shortino. Unfortunately, the segment used in the game is less than 30 seconds long, only used in one cutscene and is buried in the Sound Test behind the anonymous "Event" title. The full version of the track did eventually appear on the "Lost And Found" soundtrack CD, however.
 * What the Hell, Hero?: If you pick a non-neutral story path, killing your allies or completing incorrect story objectives will earn you a rebuke from your Mission Character.
 * Wild Card: You can change Shadow's allegiance at any time, even during a mission. Sometimes your allegiance will be changed for you if you accidentally collide with a different Mission Character.
 * You Killed My Father: The Commander has a vendetta against Shadow, blaming him for the death of everyone aboard the ARK fifty years ago, especially Maria.
 * Your Mind Makes It Real: The Doom and Lost Impact takes place in Shadow's memory.