Fire Emblem Fates

A 2015 videogame where Nintendo decided to adopt the Pokémon strategy with Fire Emblem to gain more money, creating two physical versions of the game and adding a third one as DLC.

Basically, the game revolves around a war between the kingdoms of Nohr, a european-like medieval country, and Hoshido, a japanese-like medieval country. The protagonist is a Hoshido-born noble that was kind of adopted by the king of Nohr as his own son/daughter. And by kind of adopted means that the main character's step siblings do treat him like family, but the adoption involved the main character's real father being killed and the protagonist being kidnapped by the king of Nohr.

All versions follow a similar plot up to chapter 6, where the protagonist is forced to chose whose side he must take in the War. The decision is already taken for you if you purchase one or other physical version, but the so-called neutral path is added by the DLC, as is the opposite choice.

Developed by Intelligent Systems and Nintendo SPD. Published by Nintendo.


 * An Axe to Grind: Camilla wields an axe in battle.
 * An Ice Person: Flora has ice powers.
 * Dark Is Not Evil: The people of Nohr are very into black and gothic clothes, but they are mostly good people.
 * Good Scars, Evil Scars: Gunther has a big one who clearly was made by a blade diagonally slashing through the left side of his face. If that isn't a non-verbal sign that he is an experienced warrior, nothing is.
 * Honor Before Reason: The Avatar refuses to kill enemies that were already defeated and can no longer attack, no matter how badly Garon will see this kind of action.
 * Mega Twintails: Elise's hair is 90% her two giant spiraling twintails.
 * Ms. Fanservice: Camilla's outfit heavily exposes her breasts and butt, something that even the cutscenes like to focus on.
 * The Ugly Guy's Hot Daughter: Downplayed because Garon seems to be extremely stressed by his position and is an old guy, but his biological children are gorgeous compared to him.
 * Tough Love: Xander's way of training the Avatar in combat is by basically intimidating him/her into attacking, like saying the Avatar will likely never leave the fortress that is his home-prison unless the Avatar hurts Xander itself.