Mary's Magical Adventure

Based on a modified version of Doom's engine, Mary's Magical Adventure is a first-person platforming game with two playable characters. Both have the same story and levels, but have different abilities and weapons.

The game can be downloaded at The X Site, Xane's website, for all three main computer operating systems, and can also be played on Android, lag aside, using Delta Touch.

visible, but some are not. It's obvious where they are, so you won't hit one in the middle of the level.
 * Author Avatar: Xane, the blue Kirby.
 * Boss Battle: Like most games, Mary's Magical Adventure has fights against unique enemies with more health than average. There's one on every x-4 level, like Super Mario Bros..
 * Cowardly Boss: The Commander. For most of the battle, he stands above an arena exit while the player fights robots he sends after them. Between waves of robots, he tries to fight the player directly, but quickly retreats after a brief beating.
 * Convection Schmocvection: Lava doesn't deal damage until your character makes direct contact with it, even slightly.
 * Direct Continuous Levels: Every level ends in a small corridor. Moving to the middle of it causes the screen to fade to a picture of the next level, then fade back in when the next level loads. It isn't the most seamless, but each level begins where the previous one ended.
 * Goomba Stomp: If Mary or Xane jumps on a monster, they will hurt the enemy a lot.
 * If the enemy supports it, it becomes a Goomba Springboard, bouncing your character into the air with increased control. You can chain bounces between enemies to increase your combo.
 * Invisible Wall: Averted. Levels have boundaries in '', but they are displayed as very transparent cloudy walls that extend into the sky.
 * There is one case where it's played straight, though. In the third level, if the player enters the Xane Corp. building and walks down the right hallway, the floor collapses beneath them. No matter what the player does, an invisible wall keeps them within the falling area until the sequence is finished.
 * Okay, a second case, too. Special Stages have invisible walls around their edges.
 * Marty Stu: Xane, mainly because of his power. He can become, the second-most powerful being in this game's universe, below its god. He can do anything, given he has enough power. However, when he's in his Kirby form, he only has a fraction of this power, leaving him...not a Marty Stu.
 * Mercy Invincibility: When Mary or Xane is hit by anything, they get a second of invincibility, mainly to prevent fire from killing them within a second. The time you're invincible depends on what difficulty level you're playing on.
 * Never Say "Die": As Xane is not sure how far he can go without risking increasing ratings, characters don't mention death by name, instead describing death as "running out of time in this world". Also, like Sonic Robo Blast 2, deathmatch is just called "match".
 * Oxygenated Underwater Bubbles: Like a certain hedgehog, you can't swim or breathe underwater unless Mary inhales air from underwater bubbles or reaches the surface.
 * Rainbow Speak: Locked door messages color text to match the key they're referring to.
 * Regenerating Health: Mary's shield-shaped wand can regenerate her health. It's disabled if you're in an arena battle or when transformed into Magical Cutie Mary, though.
 * Also, the Heal Coin, as its name suggests, slowly regenerates your health as long as it has time on its timer.
 * Shout Out: '' makes a lot of references to other video games; These include:
 * 'Sonic the Hedgehog': You can't swim in water. If you stay underwater too long, dramatic music starts playing. Anyone who's played some of the more classic games knows what happens if you don't find a big air bubble or jump out...
 * Also, Mary's Air Dash is Sonic's Homing Attack without the homing ability. In a way, it's basically the "Jump Thok" from Sonic Robo Blast 2.
 * 'Super Mario': The way the wall jump behaves is similar to later Mario games like the New Super Mario Bros games, sliding down the wall included. The sliding is even better in Mary's Magical Adventure due to your jumping velocity transferring into the slide when you attach to the wall.
 * Simultaneous Warning and Action: Peacewater Police Department robots tell your character that they're under arrest, but they just shoot you like any other enemy would.
 * Talking to Himself: All characters and monsters in Mary's Magical Adventure are voiced by the same man, Xane, leading to very similar grunts and death yells from multiple enemies.
 * The Computer Is a Cheating Bastard: Like Doom, once a monster sees you, they always know where you are, even through walls. In addition, enemies can hear you attack behind doors if an alternative path leads goes around it to the enemy, even if realistically the sound would've faded out before it could exit the other end of the path.
 * Some enemies try to avert this by limiting how long they can follow the player. Hiding behind a corner will eventually force the enemy to forget about the player, losing them quicker at farther distances.
 * Walk, Don't Swim: Like the classic Sonic games,instead of swimming, your character will walk on the bottom of any body of water.
 * Wall Jump: If you jump or Air Dash at a wall, you'll stick to it, slowly sliding down the wall. You can turn to aim where you jump off the wall towards and, like Mario, can jump back and forth between two walls.