Alter AILA

""In a world like this, there are no morals.""

In a post-apocalyptic world, on a pocket of land run by the evil Emperor Kugar, prisoners fight for their lives everyday for the entertainment of the masses. Only nine survive to this day. They are known only by their color designation:


 * Blue - The Stoic (You play him.)
 * Green - Team Mom
 * Indigo - Bratty Half-Pint
 * Yellow - Badass Longcoat
 * Violet - The Chick
 * Red - Psycho for Hire
 * Orange - The Smart Guy
 * White - Cool Old Guy
 * Black - The Faceless

One day, however, an opportunity presents itself: rebels fighting against Kugar attack and give the prisoners an opportunity to escape, at which point you join one of three factions:


 * Rebellion: Putting an end to Kugar's regime.
 * Imperials: Squashing the rebel scum between your fingertips.
 * Independents: Not joining any sides, and simply trying to find freedom.

As it soon becomes apparent, however, fighting for one's faction is just the tip of the iceberg...

Okay, getting past the movie-trailer-speak, Alter A.I.L.A is a popular and very highly-regarded RPG made in RPG Maker 2003 by Neok. As mentioned above, the game has three different routes, making for very high replay value. But what makes it even better is that completing all three routes unlocks a fourth route, which outclasses the first three in almost every way. The plotline is rife with twists, turns, and interesting developments, the characters are fleshed-out and engaging, and the music is top notch. Definitely worth checking out.

Can be downloaded here.

A remake called "Alter A.I.L.A. Genesis" was released on October 10th, 2010. Can be downloaded here. It removes the multiple-route mechanism in favour of a more linear plot, allowing for far better plot development and Foreshadowing. Notably, the entire cast from the original game is playable, which, combined with a longer plotline, allows for far greater Character Development. The combat system has also become much more unique, enjoyable, and balanced. In addition, all playable characters have been given set names rather than being Hello, Insert Name Here characters: Leon, Erin, Indy, Scott, Violet, Dread, Jake, Hawk, and Celia.

A sequel, Alter A.I.L.A. Variant, is in the works. More information here.

"Black: "Hmph, like I'd tell some two-shoe foogie like you!" Yellow: "Two-shoe foogie?""
 * Action Girl: Green, Violet and  fit this trope.
 * After the End
 * Anyone Can Die: Even the Golden Ending leaves a lot of important bodies on the floor. The other routes leave most of the playable characters dead.
 * Arbitrary Gun Power
 * Arm Cannon: Gold is in possession of one.
 * Barbie Doll Anatomy:
 * Battle in the Center of the Mind: Happens in multiple instances, though only played unambiguously straight when  Other cases might include   and, for certain values of "mind,".
 * Battle Theme Music: Each faction has their own unique theme music, the theme for whichever faction you play only playing for that route's Final Boss.
 * Big Good: Gold.
 * Bittersweet Ending: The
 * Black and Grey Morality: The Empire is straight-up evil, but the Rebels are no saints either, and the Independents start out just wanting to be left alone and end up
 * Bloodless Carnage: Averted somewhat. When at critical health, playable characters will start showing signs of bleeding.
 * Bonus Boss: One of Jackal's forms, others are required to get everyone's Infinity Plus One Gun.
 * There's also the in the Innovator route, plus Shadow Omega Weapon, which is the hardest boss in the game.
 * Bottled Heroic Resolve: Stimulants.
 * Character Portrait
 * Climax Boss:, fought at the end of part 1.
 * Crapsack World: Yep.
 * Crutch Character: Gray.
 * Cutscene Power to the Max: taking out Ultima Weapon with one Mind Blast when she can't even use the power normally.
 * Downer Ending: Almost all of them, except
 * Down the Drain: One of the low points, unfortunately.
 * Driven to Suicide:.
 * Duel Boss:, and
 * Dummied Out: Silver and Gold were originally intended to be playable characters, but were removed during development.
 * Enemy Scan: Blue's skill, Analyze.
 * Final Boss: One for each route.
 * Rebels:
 * Imperials:
 * Independents:
 * Glass Cannon: Black, without the mask.
 * Golden Ending: You'll need to play through the game four times to see it, though.
 * Guns Akimbo: Only Blue can do this. Everyone else is out of luck.
 * Heel Face Turn:
 * Ah, sort of.
 * Hello, Insert Name Here / No Name Given: The entire cast. Genesis does give everyone canonical names, however.
 * Hopeless Boss Fight: The first battle against.
 * Also, the battle against Ultima Weapon between part 1 and 2.
 * Ho Yay: Kugar and Tinder. The latter lampshades it ruthlessly.
 * A darker version is revealed in Orange's case.
 * Joke Item: Throughout the game, one can find such items as "Revealing Suit", "Masochist Suit", and "Pants".
 * Handguns also border on this -- they're by far the least useful of the different guns and are easily outclassed by anything, except for possibly shotguns, which have terrible accuracy. And even then,  is no lightweight weapon.
 * Kill'Em All: In all three of the routes, 5 out of the 8 main characters (Indigo doesn't show up again after the prologue) will die, invariably at the hands of Blue and his team. Considering each path has a strong Hero of Another Story vibe to it, this makes Blue a Hero-Killer from their perspective. The casualties are:
 * Loyalists:
 * Rebellion:
 * Independents:
 * Kudzu Plot: Several plot questions, such as why and, are only answered in the Innovator path.
 * Lightning Bruiser: Black, masked. Gets a bit more fragile without the mask, but her PK abilities more than make up for it.
 * The Man Behind the Man: behind Kugar.
 * The Medic: Green, though she's capable of using one of the best weapon types in the game, meaning she's strong offensively as well.
 * The Men in Black: Kugar's black-suited, white shirted flunkies.
 * Mighty Glacier: Red.
 * Mind Control: gets put through this halfway through the game.
 * The Man Behind the Man,, is capable of doing a specific form of this; they can imprint a "suggestion" on a target, causing them to think they thought of the idea themselves. Later in the game, this functions as straight-up Mind Control.
 * Multiple Endings - One for each route.
 * New Game+: At the end of each route, you're allowed to sell most of the items you've acquired and retain the money gained for the next route. Subverted in that very few things are carried over -- only the special bombs that you get at the end, the "badge" gotten for completing a route, and EX Gun items like the Zodiac tiles are.
 * Non-Indicative Name: Blue's a redhead.
 * Opening the Sandbox
 * Perfect Run Final Boss:
 * Person of Mass Destruction: The playable characters are treated like this after their escape by both Empire and Rebellion, and victory in the war hinges on who gets the most (and the most powerful) arena survivors.  are, of course, the real deal.
 * Poor Communication Kills: in the Innovator route.
 * Psychic Powers
 * Rebel Leader: White.
 * Sacrificial Lamb: No matter what route is taken, is always the first core character to die.
 * Scenery Porn:
 * Sequel Hook:
 * Tears of Blood:
 * Technical Pacifist: Orange is soft-spoken and prefers to take the path of least resistance when possible. He joins Kugar's regime because it's "the path of least resistance" when he has no other allies, but
 * Theme Naming: Everyone is named after a color. Justified for the most part, as at the beginning of the game everyone is participating in a Deadly Game and assigned a code color.
 * In addition, Word of God says that "Gold" and "Silver" are not the characters' actual names, but titles given to Rebel generals.
 * The Revolution Will Not Be Civilized: The Rebels attempt to take down the Independents because the latter might be brainwashed by The Empire.
 * Title Drop:
 * Turned Against Their Masters:
 * Underwater Ruins
 * Unusual Euphemism:
 * In addition, Word of God says that "Gold" and "Silver" are not the characters' actual names, but titles given to Rebel generals.
 * The Revolution Will Not Be Civilized: The Rebels attempt to take down the Independents because the latter might be brainwashed by The Empire.
 * Title Drop:
 * Turned Against Their Masters:
 * Underwater Ruins
 * Unusual Euphemism:


 * Useless Useful Spell: Most of your characters' abilities.
 * Blue's Analyze: Useful for figuring out the weaknesses of enemies that aren't immedietly obvious. Green's First Aid: Heals the entire party for a moderate amount; good for low-severity battles. Indigo's Siphon Shot: Deals a low amount of damage for a low amount of healing; useless. Yellow's Sharpshot: Takes too long for too little damage bonus. Not much good once you switch to rifle anyway. Violet's Trick Shot: Confuses enemies, but a confused enemy's actions will probably hurt you anyway, so not that good. Red's Exploder: DOA. Does hundreds of points less damage than any regular attack, while still damaging Red. However, it does auto-kill Mooks, so it has its uses. Orange's Hijack: Okay for mechanical bosses. Not good for much else. White's Disablize: Okay for organic bosses. Black's Psychokinesis: Cast Mindblast, win game. Sure, you have to level up a bunch first, but how hard can that be when giant mutants and robots are running around?
 * Video Game Remake: Alter Aila Genesis.
 * Verbal Tic: My friends, Kugar has an unique way of speaking...my friends.
 * Virtual Ghost:

Tropes used in the remake, Alter A.I.L.A. Genesis:
"Neok: ARPerson successfully breaks the battle system."
 * 100% Completion: There are fourteen jokers, twenty darkside bosses, a hundred-round street tournament, two Bonus Dungeons with a total of eight Bonus Bosses between them, and a Perfect Run Final Boss. This game will keep you busy for a while.
 * Absurdly High Level Cap: As in most JRPGs, you'll end the main game around level 50, despite the level cap being 99. You'll need to do a bit of grinding to have any hope of completing the postgame, though.
 * Action Girl: Every single female character, pretty much.
 * After the End: As in the original, there are only two small, devastated islands surrounded by endless ocean.
 * Anti-Villain:
 * Apocalyptic Log: You find one in the.
 * Arbitrary Gun Power
 * Arm Cannon: Galde, as in the original.
 * Artificial Gill: The Aqualung item.
 * Ascended Extra: Jeebes and Reeves, Tinder's assistants, have their roles in the story expanded.
 * Aura Vision: Celia is capable of this.
 * Awesome but Impractical: Nova, 's Exceed attack as a bonus character. It requires the use of the game's only activation ability that does not refund the points spent to use it, and only deals about twice as much damage as their second-strongest attack. In the time it takes to set it up (and charge to get your EX back again), you could deal more damage with less impressive abilities.
 * Battle Aura: As in the original, whenever a character goes into a "limit" form, they gain this. Some of the designs are quite interesting; for example, 's looks like the wings of a butterfly, and 's looks like crystal.
 * In phase 5, Erin gets a blood red aura as she tells Scott that very bad things will happen to him if anything happens to Indy.
 * Battle Theme Music: One for regular boss battles, three for Climax Bosses and Bonus Bosses, one for the Final Boss, and one for the penultimate Bonus Boss.
 * Beyond the Impossible:

"Erin: ...You're not going to yell that out every time you use it, right? Celia: Huh, why not? Erin: Just... don't."
 * Readings Are Off the Scale: Metagame example; the last hit of Violet's Shooting Star in that video actually dealt more damage than the game could register (over one million points of damage according to Word of God).
 * Body Horror: Trauma.
 * Bragging Rights Reward: The Tear of All Ocean, one of the most powerful syncs in the game. However, to get it, you need to have beaten almost everything the game has to offer.
 * Subverted; this sync may still be useful for the True Final Boss. Played straight, however, with the devices, which you get for beating it.
 * And those, in turn, are still potentially useful for Level Grinding the bonus characters, which is necessary for the Reverse Mirror bosses.
 * Breaking the Fourth Wall: at certain point in the Orbital Prison will show the path to an Easter Egg. It's fitting, given the setting.
 * Big Damn Heroes:
 * Also.
 * Big Freaking Gun: ' ultimate weapon is literally called this.
 * Blatant Item Placement: An Artificial Gill in the middle of an underwater megastructure that has been abandoned for years? Makes perfect sense...
 * Bloodless Carnage: The main characters and villains that get horribly beat up in battle show no signs of injury afterwards. Blood is only ever shown in a few endgame cutscenes.
 * Bonus Boss: The Fallen Horde in phase 3, which is also a quadruple boss. There are also "darkside" characters that can be fought after getting a certain item from a secret area. In the postgame, we have the bosses of the two Bonus Dungeons, Below Stynx and the Orbital Prison, culminating in and, respectively.
 * The Metal Hydra is a miscellaneous example; it guards a special sync during the postgame.
 * The final round of the street tournament consists of a battle with Tinder, Reeves, and Jeebes.
 * The Enforcers found in the Core Shaft are Bonus Mini Bosses. They drop Rare parts which can be sold for 10,000 creds a piece.
 * They appear later on in one of the areas as regular encounters.
 * There's also Tinderbot Mk. III, which is fought at the end of a postgame sidequest.
 * Bonus Dungeon: Below Stynx and the Orbital Prison.
 * Bonus Feature Failure: The bonus characters. You get them after completing the game. They start at level one. There is no Leaked Experience in this game. Conclusion: Forced Level Grinding ahoy!
 * It's a real pity too -- some of them are really cool to have as playable characters, and one of them has absolutely amazing stat growth.
 * Boom! Headshot!:
 * Bottomless Magazines: Sort-of-maybe averted with Gray's Buster Cannon, which he needs to load before he can fire it. Played completely straight everywhere else.
 * This could be considered averted with ' Ray Gun, which is powered by psychic energy. He actually does need to charge first before he can fire it.
 * Maybe the characters generate bullets using their Psychic Powers?
 * Calling Your Attacks: Lampshaded heavily with Celia's "Psychostasis" technique.

"Erin: This is a dangerous mission, not a happy-go-lucky romp-around where a ragtag bunch of adventurers save the world from an evil empire."
 * Cap: Through use of battle events, Neok has managed to bump the normal damage cap for RPG Maker 2003 up by one numeric place (see the above link under Beyond the Impossible to see how people know this). Also, EX is capped at 5 and never changes, and AP is the same but with a cap of 10.
 * Can't Drop the Hero: Averted.
 * Character Development
 * Character Portrait
 * Climax Boss: One for each phase, excluding 2. There's even a special Battle Theme Music for them!
 * Phase 1:
 * Phase 3:
 * Phase 4:
 * Phase 5:
 * Phase 6:
 * Phase 7:
 * Phase 8:
 * The Chosen One: Celia believes herself to be this.
 * The Computer Is a Cheating Bastard: Enemies always have maximum AP.
 * Crutch Character: Scott. His high HP and multi-targeting capabilities are useful in the beginning, where those traits are unique to him. Once you gain access to other characters, however, he begins to fall behind -- his abilities deal pitiful damage compared to everyone else, and there are others with better stats and similar HP totals.
 * Cry for the Devil:
 * Defeating the Undefeatable: Subverted.
 * Defeat Means Friendship:
 * Demoted to Extra: Ultima Weapon goes from the Empire's best weapon to a random enemy completely unrelated to the plot.
 * The Jackals go from a race of Imperial Super Soldiers who had a vital role in the plot to
 * Despair Event Horizon / My God, What Have I Done?:
 * also crosses the event horizon after
 * Developer's Room: Half of your reward for beating the True Final Boss is getting to read Neok's final thoughts on the game. It also shows a few scrapped sprites and ideas that never made it into the game.
 * Development Hell: Having to juggle ten different characters, each with their own sideplots and Character Development, was, understandably, too much for Neok. This forced him to cut a few character subplots short so he could avoid the massive writer's block. Fortunately, he says that he's learned from his mistake, and aims to be more careful with characters next time.
 * Disc One Final Dungeon:
 * Disappears Into Light: . Justified, since they're an Energy Being.
 * Dramatic Shattering:
 * Driven to Suicide:
 * Also.
 * Duel Boss: . Becomes one of the hardest bosses in the game because the person on your side is Erin, who is slightly slower than the boss and deals pitiful damage.
 * Also, the "darkside" Bonus Bosses that can be fought to obtain characters' Infinity Plus One Swords.
 * Early-Bird Cameo: is first seen near the end of phase 1 in a cutscene. However, we don't learn her name or her role in the plot until the end of phase 5.
 * Easter Egg: The SNEWS article in Oberon Tower.
 * Also, through a strange but fitting method, at a certain point in a Bonus Dungeon, you can find . And unlike most Easter Eggs, this one has major connections to and implications for the plot. No, we won't dare spoil it for you.
 * Eleventh-Hour Ranger: . Subverted in that they do join your party for short periods of time prior to when they join permanently.
 * Eleventh-Hour Superpower: Femaelstrom. However, you can also get it permanently from a joker during the postgame.
 * Eldritch Abomination: Nightmare.
 * Possibly the itself, judging from the map graphic.
 * Energy Being: Variants, including, of course. They are made up of pure psychokinetic energy, which is what allows them to be so powerful. This is a big deal; humans are only able to use very small amounts of psychokinesis due to it being poisonous to them.
 * Establishing Character Moment: Erin gets two, due to the nature of her personality -- the first is . Her second establishing moment happens in her next appearance, where.
 * Fake Balance: The different skill types -- attacks, techs, and spells. Attacks are influenced 100% by your ATK stat, techs are 75% ATK and 25% MND. (Spells are 50/50) While this looks balanced on paper, in reality, it means that attacks are much stronger than techs and spells overall, since ATK is easier to increase than MND via syncs and the like. Techs and spells also require you to raise two different stats to gain the same effect, which can be crippling during the endgame, where everything is dependent upon buffs and debuffs. With attacks, only ATK Boost is necessary, but with everything else, both ATK and MND Boost are necessary to achieve the same effect.
 * Fight Woosh
 * Final Boss Preview: Quite literally. At the end of the, you fight a short battle against.
 * Fire, Ice, Lightning: Force and Psych too.
 * Flunky Boss: Multiple. Most notable are Ultima Weapon and the Final Boss. Interestingly, both use them to charge That One Attack rather than act as random monsters.
 * Foil: to.
 * Forced Level Grinding: Due to the lack of Leaked Experience. Mercifully, level doesn't impact much other than HP, but you will still need to do a fair bit of grinding if you want to do the postgame content. Especially annoying because each and every character has a Duel Bonus Boss that you'll have to raise their level for.
 * Fragile Speedster / Glass Cannon: Violet.
 * Friendly Fireproof
 * Fun with Acronyms: S.P.E.A.R., G.U.A.R.D.I.A.N., and C.R.I.S.I.S. We never actually learn what they stand for.
 * Word of God says that "C.R.I.S.I.S." stands for "Covert Reactant Intelligence Systematic Integral Special Force". He doesn't have any secret definitions of for the other two, though.
 * Game Breaker: Zero system. More damaged dealt depending on reduced HP. Certain Modes can give you Exceed at a decent rate for a small percentage of HP per turn. Combine the 2 and you have a nigh unstoppable force.
 * Game Breaking Bug: Due to the fact that the game is made in the (incredibly buggy) default battle system, the Guard stat does absolutely nothing.
 * Giant Space Flea From Nowhere: Some bosses are just really random and only seem to be there because every dungeon has to have a boss. The greatest example of this is definitely Ultima Weapon, though. It's That One Boss, comes after two other legitimate Climax Bosses, and is never explained or mentioned again.
 * Gladiator Subquest: The Arena, natch.
 * Global Currency: Justified, since the entire game (and known world) only spans two tiny islands that are right next to each other, and all of that space is theoretically under the control of a One World Order.
 * Good Wings, Evil Wings: Played with. has regular white angel wings (they can also sprout six larger wings that look more like they're made of energy).
 * Power Gives You Wings: 's Battle Aura looks like a pair of butterfly wings.
 * Gory Discretion Shot:
 * Also . Though the screen doesn't turn completely black, the characters are reduced to silhouettes.
 * Guide Dang It: Getting through the Underwater Facility. Especially the teleporter mazes.
 * Also, finding some of the shards. The ones in Oberon Tower requires you to . You are given no hint as to how to do this.
 * Heel Face Turn: and.
 * Also,
 * The Hero: It's hard to label any one character as this, as it's an ensemble piece, but Erin quite possibly qualifies. She tends to be the character the plot revolves around the most, and the one who relates to many of the plot elements the most. She certainly has the personality, as well.
 * Heroic BSOD:
 * Heroic Sacrifice:
 * Also.
 * Human Aliens:
 * Inexplicable Treasure Chests: Lampshaded by Scott in the game's tutorial section.
 * Infinity+1 Sword: Each character has one, obtainable by defeating their darkside.
 * The Tear of All Ocean is a more general example. Incredible stat boosts across the board, and has the properties of every element, meaning that if an enemy has an elemental weakness, it will hit it, no matter what.
 * Informed Equipment: Justified; equipment for the "wear" slot is usually more akin to a small accessory, so not seeing any difference on the character's model makes sense. And if it's not an accessory, it's probably a jacket, but given how many characters wear Badass Longcoats the difference wouldn't be very noticeable.
 * Item Caddy: . It literally has zero offensive abilities except for its Limit Break.
 * Jack of All Stats: Leon. Also Scott and Jake, to a lesser extent.
 * Justified Tutorial
 * Killed Off for Real: Also, possibly.
 * Late to the Party:
 * Law of Inverse Recoil: Magnums have incredible recoil; firing them one-handed is a good way to end up with broken wrists. However, Hawk manages to fire one one-handed with no problem at all during a cutscene.
 * Leaning on the Fourth Wall: Scott loves this trope.
 * Lethal Joke Character / Glass Cannon: Indy; see the above note on Game Breaker.
 * Let's Split Up, Gang!:
 * Lighter and Softer: The game is still pretty dark, but is a bit lighter than the original overall.
 * Lightning Bruiser:, as a bonus character. Has even higher speed than Violet, and pretty high ATK and MND as well.
 * For another bonus character example, . Has the highest stat growth in the game, in every stat, period. Too bad they're a bonus character; see Bonus Feature Failure, above.
 * Limit Break: Exceed abilities.
 * Loads and Loads of Characters: There are ten playable characters total. Only three can be in your party at any one time. The game has no Leaked Experience. Have fun Level Grinding.
 * Word of Neok says that he realized his error in including so many playable characters, and intends to make a smaller cast for the sequel.
 * Lost in Transmission: A type 2 is found in a secret area of the Dam Facility, where there is a computer that contains a log of the, but is missing pieces and terminates itself halfway through. Also overlaps with Foreshadowing, naturally.
 * Love Triangle:
 * MacGuffin Girl: Celia, somewhat. She takes it completely in stride, however.
 * The Man Behind the Man:
 * Marathon Boss:
 * The Medic: Erin and.
 * The Mentor: Scott to Leon during the first two phases of the game.
 * Metal Slime: Significant Bits in No Man's Land 3. They give out a whopping 50,000 exp; and can drop Rare Parts but are unkillable without static-damage syncs and flee when their EX is maxed out.
 * Them running away can be minimalized by using EX or Speed Crush Fields, even using Breakdown (Reduces EX Gain per round/ability) can make it easier to kill them.
 * Melons in the Orbital Prison core which have a countdown timer can drop Enhancers
 * Mighty Glacier: Dread, Galde, and.
 * Mind Control Eyes: Subverted. When mind-controls people, their pupils disappear and their eyes turn turquoise, but only for a second.
 * Mind Screw:
 * Mirror Boss: The "darkside" Bonus Bosses. There are twenty, one for each character, and every one is a Duel Boss.
 * Money Spider: Justified or averted for the most part. In the cases where it doesn't make sense that an enemy should be carrying money, they'll probably drop Vendor Trash instead. Why zombies or "???"-type enemies would be carrying money is anyone's guess, though.
 * Musical Spoiler: Since there's a special Battle Theme Music for bosses fought at the end of each phase, it's easy to tell when the phase is about to end.
 * My Name Is ???: Sort of. There's a certain enemy type classified as "???". Yes, really. What makes this egregious is that there is also an "Enigma" enemy type, which is for enemies with abnormal elemental affinities (usually bosses).
 * The trope itself does apply to unknown characters, however. Characters that have not introduced themselves have a "???" under their Character Portrait.
 * Names to Run Away From Really Fast: "Nightmare", one of the Bonus Bosses. It's an apt name, considering the general creepiness of the area in which you fight it.
 * Neck Lift: Dread does this to Jake in one cutscene.
 * Never Found the Body: Played with.
 * New Game+
 * No Cure for Evil: Averted with some human Mooks, who can use Stim Fields. Erin's darkside can also use First Aid, naturally. A few Flunky Bosses can use Revive Fields to restore their flunkies, too. Played straight with everyone else.
 * No-Holds-Barred Beatdown: delivers one to  late in the game.
 * Nominal Importance: Played so very, very straight. Characters without names aren't even drawn with faces, and the lack of sympathy for their deaths comes close to What Measure Is a Mook? at times, especailly given how often your characters fight each other. Odds are very good that if someone's got a name and picture, then they will join your party during the game, or in the post-game.
 * Non-Elemental: The Final Boss and ultimate Bonus Boss have take equal damage from everything -- they have no weaknesses or resistances.
 * One Size Fits All: Mostly played straight, although some equipment can only be worn by one gender.
 * One Stat to Rule Them All: As with all ATB-based battle systems, Speed. Doubling it essentially doubles all of your other stats at the same time, since you can act twice as often. Fortunately, Neok is Genre Savvy in this regard -- Speed can only be increased through equipment, and only in small amounts. SPD Boosters also cost more than other boost items.
 * One-Winged Angel: Ultima Weapon, played for laughs. After you defeat it once, it shoots off a Pillar of Light and gains a Battle Aura. After you defeat it again, it tries to do the same thing, but a tinderbot shows up and blasts it with a laser, defeating it before it can transform.
 * Happens quite literally in the case of, who transforms before the fight begins.
 * Opening the Sandbox: Happens after the main game is completed, interestingly.
 * Our Angels Are Different:
 * People Puppets / Mind Control:
 * Pillar of Light: Whenever someone is endowed with the CRIT Boost status.
 * Pop Quiz: G-Bot hosts one of these if you find it during the postgame. It appears in certain areas randomly, and asks a whopping 100 questions.
 * Power At a Price: The Demon King Cradle, sort of. It gives an incredible boost to Attack -- even moreso than the Tear Of All Ocean -- but reduces Speed.
 * Pre-Ass-Kicking One-Liner: Every playable character delivers one right before the final battle.
 * Psychic Powers
 * Psycho Serum:
 * Rainbow Speak: Important phrases are highlighted in azure blue. Also, whenever characters' names are mentioned, they're in the colour they were in the original Alter A.I.L.A. Lavitz, Jeebes, Reeves, and Tinder get name colours as well.
 * Rare Candy: Enhancers. Interestingly, they are infinite in amount; they can be obtained from red core chests and even bought from stores. To counteract this, however, they only raise stats by pitiful amounts. And there are none that raise Speed.
 * Rebel Leader: Hawk.
 * Redemption Demotion / Overrated and Underleveled:
 * Reward From Nowhere: You just defeated a Bonus Boss? Congratulations, an Infinity+1 Sword has just appeared out of nowhere!
 * Possibly justified in the case of the characters' unique ultimate weapons, since their darksides may have been carrying them. The Tear of All Ocean, on the other hand...
 * Ridiculously-Human Robots: Tinderbot Mk. III and G-Bot.
 * Significant Anagram: The names of opponents in the bi-yearly tournament are anagrams of their enemy type. ("Trobo" = "robot", for example)
 * The Smart Guy: Jake turns this Up to Eleven.
 * Sequel Hook:
 * So Long and Thanks For All the Gear: Averted. You can un-equip every playable character at any time, even ones that aren't currently in the party.
 * Squishy Wizard: Celia, Indy, Silvra, and as a bonus character. Hawk fits the "weak" part but not the "frail" part.
 * Status Buff: Boosters. However, they're so game-breaking that Neok is considering removing them entirely for the sequel!
 * Status Buff Dispel: De-Material.
 * The Stinger:
 * Stone Wall: Gray, Hawk, and.
 * The Heart of Mysia and Al Di La syncs turn whoever equips them into an extreme version of this. They increase Guard and Speed by incredible amounts, but reduce the characters' damage to 1. (And before you try giving them to Erin, be aware that they affect her healing skills as well) They are useful for Item Caddies, though, as damage from items is not affected.
 * Super Drowning Skills: Averted. Characters can only swim on the surface until the Aqualung is obtained, however.
 * Super Move Portrait Attack
 * Supporting Protagonist: As in the original, Leon starts off dangerously close to this, and becomes more and more of one as time goes on.
 * Take Your Time
 * This Is Reality: Erin to Celia early in phase 4.
 * This Is Reality: Erin to Celia early in phase 4.

": What part of "leave this place immediately" don't you understand? We're as good as dead''' if we go back!"
 * Three Amigos:
 * Too Awesome to Use: CRIT Boosters.
 * Took a Level in Badass: Indy, who has gone from being the Joke Character of the original to a Game Breaker in this one. Sadly, inverted with Erin, who is now pathetic offensively.
 * Transformation Is a Free Action: Hilariously subverted with Ultima Weapon; see One-Winged Angel, above.
 * Useless Useful Spell: Averted; nothing is immune to status effects, even bosses. Inflicting crushes on your opponent is usually a good way to cripple them.
 * Vendor Trash: Robot parts. Lampshaded in an early conversation where Leon asks why they can't make their own weapons with the parts. Scott just says, "You'd think that, but no."
 * The Very Definitely Final Dungeon:
 * Video Game Remake
 * Videogame Set Piece: During the battles with and, the bosses will drain 1 EX and 2 AP from your entire party, respectively, every turn they get.
 * Violation of Common Sense: Trying to go back after encountering for the first time, right after a certain character has told you to not go back. If you do, they'll yell at you.

": You are a hazard to my existence.
 * Wham! Episode:
 * Wham! Line:
 * screen goes black*
 * Die."


 * What Could Have Been: The game was originally planned to have Multiple Endings. The final battle of the bad ending would have been.
 * What Measure Is a Non-Human?: Generally averted; the protagonists don't mind mowing down mooks, regardless of if they're humans, aliens, mutants, robots, or androids.
 * With a Friend and a Stranger: Scott, Violet, and Leon in the first three phases. Turned around from its usual form; the protagonist is the stranger.
 * Wolfpack Boss / Dual Boss: Most of them, if they aren't Flunky Bosses.
 * The Gatekeepers are an interesting version of this. If one dies, it is revived by the other instantaneously. You must kill both of them at the same time to win.
 * World Half Full
 * You Can Turn Back
 * You Shall Not Pass:
 * Zombie Apocalypse: This happened in Pallas six years before the game started. It was caused by