Returners Final Fantasy Roleplaying Game

A Tabletop RPG developed by Returner Games Inc. It is based on the Final Fantasy video game series, though it is only a fan-made work, with no official ties to Square Enix. Development of what would become FFRPG began in 1995. In 1999, the First Edition of FFRPG was released, followed by a Second Edition in 2001. 2E was far from exemplary, however, with many issues of balance, consistency, and accuracy to the source material. After many years of development and testing, the completed FFRPG Third Edition was finally released as a free .pdf in 2009. The main website and wiki can be found here and here respecitively.

This roleplaying system provides examples of

 * An Adventurer Is You - Many of the core Jobs in the system fit within these archetypes.
 * Cast From Hit Points - Signature of the Dark Knight.
 * Catgirl - This is exactly what the Mithra are.
 * Class and Level System - 31 jobs, 64 levels, with little in the way of class feature customization, instead favoring balance among the jobs.
 * Ditto Fighter - The Mime job.
 * Fragile Speedster - The Thief who late in the game gets a permanent +20 to intitiative.
 * Glass Cannon - Several of the Mage Jobs.
 * Healing Potion - A number of potions with various restorative effects.
 * Health Damage Asymmetry - Player characters and monsters are created with very different systems, leading to massive differences in HP and damage dealt.
 * Magic Knight - The idea behind the Adept jobs category, including one called a Magic Knight.
 * Meat Shield - The Swordmaster, Paladin, and even the Thief to an extent.
 * Mega Manning - The Mime and Blue Mage.
 * Old Shame - Second Edition. The less said about it the better.
 * Our Elves Are Different - Elvaan are actually pretty bad at magic and are much more likely to just hit you with a sword. Also, they have great suntans.
 * Playboy Bunny - The Viera are an entire race of these.
 * Spoony Bard - Practically inverts this trope, especially in relation to the Trope Namer. They can endlessly throw around group affecting buffs and debuffs for free while still doing decent magical damage and they can use Hide to avoid predictable attacks making them very valuable against both tough mobs and bosses. Their main weakness, just to further separate them from Edward, is a tendency to go last.
 * Squishy Wizard - The Mages.
 * Summon Magic - The Black and White Callers have limited summoning ability. The Summoner has full summoning access, and it’s pretty badass.