Mega Man Powered Up/YMMV


 * Crowning Music of Awesome: Some of the soundtracks, though remakes of the first game, are actually very good.
 * Ensemble Darkhorse: While many of the new personalities for the Powered Up cast are generally forgettable by most of the fans, many people love Fire Man's flames of justice.
 * Fanon: It's become fairly popular to depict Mega Man's clone with the scarf from "Mega Man?", to differentiate between the original and clone.
 * Game Breaker: Mega Man C has all the abilities of the normal Mega Man, in addition to the slide and charge shot. In fact, the charge shot here can break enemy guards at half power and at full power can go through walls. Protoman subverts this, as his cannon can't rapid fire or shoot through walls, but is just as powerful as the charge shot and hits as a weakness on every Robot Master. And while he takes double the normal damage, Protoman runs faster and jumps higher than the rest of the cast, and can use his shield to block a few projectiles.
 * Gutsman, while clunky in the actual stages, is capable of exploiting oversights in the AI for the other Robot Masters, such as trapping Time Man in a box or, even worse, rendering Elec Man completely incapable of harm short of running right into him.
 * It gets even more ridiculous in the final battle with Dr. Wily. Just build a 2x2 fort (2x3 in the second phase), with Guts Man on the left side of the topmost layer. That will make it next to impossible for Wily to damage you at all.
 * Goddamned Boss: Yellow Devil isn't exactly difficult (except on Hard, where its floor laser is hard to dodge), but the fight takes an annoyingly long time due to having to go through the long process of its pieces moving across the screen and reforming between attacks, and you can only get two hits at most on it per pass. The fight is still incredibly long with its weakness, as there's no pause bug like in the original.
 * Good Bad Bugs: There are a couple of glitches in the level construction mode, including a bug that lets you drop through the boss room into the room below, and fight the boss there instead.
 * Needs More Love
 * Never Live It Down: This game attempts to remove the Dumb Muscle image that had been commonly (and wrongly) associated with Guts Man since the Mega Man series.
 * That One Boss: Well, it's not really that hard a game, certainly easier than the original, but certain Robot/Boss combinations are aggravatingly difficult. For instance:
 * Playing as any Robot Master and then fighting against whosoever wields their weakness is a recipe for pain. On the other hand, playing as a Robot Master against the boss they are weak to...
 * Fire Man's flames go out in water, greatly reducing his combat effectiveness; therefore, fighting the CWU-01P robot, which happens entirely underwater, is bound to be annoying.
 * Oh, and it gets worse, this means Wily Boss Rush mode is borderline Unwinnable by Design for Fire Man, as he has no means of re-igniting himself afterwards. And guess which boss comes next? Yeah, good luck beating Wily with the de-powered Fire Storm.
 * They Changed It, Now It Sucks: Changing Rock's name to Mega.
 * The remixed soundtrack also took some flak for switching some of the tunes (such as Guts Man, Cut Man and Fire Man's stage BGMs) from minor key to major key.
 * Also, some people didn't like the addition of Desperation Attacks for the 8 Robot Masters.
 * The look of the game was given some flak, and the games sales weren't that much, possibly because of the style, so they didn't try out an otherwise impressive remake of the first game, which is sad, more entries could have meant more characters to play as.
 * Adding the two new Robot Masters.
 * Three words on the subject as to why we won't see any more of the Powered Up games: Gamers are bastards.
 * Be fair, this was only released for PSP, which isn't exactly known for stellar sales in and of itself, except for the KillerApps.