Gunnerkrigg Court/Characters

Gunnerkrigg Court is an ongoing story with a Jigsaw Puzzle Plot, so expect this page to be revised continuously as more information is revealed.

If you haven't read the comic first, you really should do so.

Antimony "Annie" Carver


The protagonist and Narrator of the story.

Annie's childhood was quite unusual. Most of it was spent in Good Hope hospital, where her mother was bedridden and her father worked as a surgeon. When she wasn't being taught by her mum, Annie would spend hours exploring the hospital or cheerfully conversing with the Guides who walked the halls, unseen by the hospital staff. At a young age, she proved herself very good at mediating the Guides' disputes and helping lost souls come to term with their death.

She enrolls at Gunnerkrigg halfway through the school year, and begins as an unflappable Emotionless Girl, reacting to Shadow-people, Minotaurs, and ghosts with a preternatural calmness bordering on indifference. In fact, when Annie first mentions her mother's death to her friend Kat, she's less visibly shaken-up than Kat is. It takes a bout of cherry-induced tipsiness under The World Tree to crack Annie's facade: she breaks down crying and admits to Kat how much she misses her mum. This, and Kat's consolation, cements the two girls' friendship. Since then, Annie has grown more cheerful and open about her feelings and her past.

The aforementioned upbringings had several important effects on her. First, this is the reason why she initially has such difficulty interacting with others (in fact, she only meets Kat when Kat takes the initiative of introducing herself.)

Second, the combination of Annie's childhood solitude, her everyday experience of things the hospital staff couldn't see, and The Guides' failure to help her at one crucial moment, all seem to have led her to the belief that Adults Are Useless and a life of self-reliance. This is most likely the reason why she's so reluctant to seek or accept help from her teachers. The consequences of this are nearly disastrous.

Third, Annie's childhood familiarity with ghosts and Etheric beings insures that very little of the Court's supernatural weirdness fazes her.

Good thing, too. As it turns out, Annie possesses "a special Empathy with etheric beings". In other words, she's a Magnetic Medium, which is a Spirit Medium who is also a literal Weirdness Magnet. This extra-normal ability makes her a promising candidate for the position of the Court's Medium -- the mediator between The Court and Gillitie Wood.

Her interactions with those members of the Court outside her circle of friends are complicated. She's respectful towards the teachers, even when she disagrees with them, but she doesn't hesitate to disobey them if she thinks it necessary. She also seems to dislike and distrust Mr. Eglamore, far in excess of anything he's done. For their part, her parent's old friends like Annie, partly because she reminds them of her mother, both in actions and appearance. Aside from Kat, Annie's interactions with her classmates are limited -- so these classmates tend to view her as an aloof weirdo.

Over the first two years she seems to fall into neutrality, not by choice, but by virtue of being young and confused. She'll steal from her best friend's parents, and then she'll put herself in danger to help another friend, within the course of a single day. She'll copy answers from Kat, but also trust her with her most intimate secrets. She'll bear misfortune or mockery with a stiff upper lip, but lash out with surprising cruelty at someone who successfully pushes her Berserk Button. Her moral compass has yet to stabilize.

By the time of the third year, after six weeks spent in Gillitie Forest, and her growing contempt, most of her previous characterization changed.


 * Adults Are Useless: Prior to the comic's start, and until Chapter 31, she merely didn't seek out adult assistance. From Chapter 32 onwards, she also completely ignored punishments.
 * At least until she messed up badly because of this and Jones demonstratively let Antimony try and finish the case on her own to solidify this lesson. It doesn't help that about the only available adult Annie does trust in regards of both competence and intentions is Jones herself.
 * Berserk Button: Don't speak ill of her parents.
 * Beware the Nice Ones: As Eglamore, Mort, and Renard found out, in rare cases when she's really angry, it's not nice in the "coldly furious, no rules, hit-'em-where-it-hurts, twisting the knife" levels. Earlier friendliness doesn't hold her back at all, or even gives her more pain to return. This habit began to endanger third parties, even without her using her powers.
 * Blue Oni: Originally.
 * Red Oni, Blue Oni: After her Character Development. Though given how she interacted with Jack, one may suspect that she is only open around Kat and still a bit icy to most.
 * Body Motifs: She rarely appears in public without wearing eye-shadow.
 * Bond One-Liner: When forced by her classmates to give one after defeating the Enigmarons, it turns out she's not very good at them.
 * Bully Hunter: She performs a rather elegant throw on Winsbury when he's bullying Kat.
 * Cannot Keep a Secret: In Chapter 31, Annie is told to keep a secret. She tells this to him within seconds after she next sees him. Not even by accident, but because they're fighting and she figures out that this will be a bad enough revelation to shut him up. It isn't.
 * Coyote seems to be fully aware of this tendency. When Annie chose to stay in the forest over the summer, he Once she returned to the Court, it disappeared.
 * Chaste Hero: She has no romantic experience and her extremely reserved personality makes it very difficult for her to respond to anyone's interest. Given the revelations of Chapter 31, this may be extremely fortunate for her.
 * Cheerful Child: When young.
 * Chronic Hero Syndrome: Since roughly age six. She'll go far out of her way and ignore any boundary or consequence to help anyone in serious trouble, no matter who, whether or not they want her to.
 * Cloudcuckoolander There are times where Annie seems to operate on a completely different frequency from her classmates. This may be due to her lack of social skills from being raised in hospital most of her early life. Either way Annie is not exactly normal.
 * Common Eye Colors
 * Creepy Child: She's perceived as such by her classmates.
 * Deadpan Snarker: Emphasis on the deadpan. She isn't yet very good with one-liners.
 * : Her eventual fate  Sort of.
 * Delinquent: Her Adults Are Useless attitude has evolved into outright contempt for authority. She was already reluctant to entrust adults with her problems, and despite this getting her into innumerable problems, from third year onwards, she started to ignore school punishments... as she points out, it's not like they can expel her, given her parents' absence.
 * Dissonant Serenity: She tend to be smooth, calm and dismissive while in quiet rage or struggling to hold back a thermal lance. At least, until the explosion.
 * Does Not Like Shoes: She just prefers to get her feet dirty from time to time.
 * Emotionless Girl / Defrosting Ice Queen: She turns the stoicness down when there aren't any people around. With Kat's help, she has also become more open about her feelings, but she's still remarkably calm in the face of the Court's supernatural weirdness. When her father calls, though, she becomes a Tin Man, convinced that she is calm until Mr. Donlan points out she should give her hands a rest.
 * Girly Girl: In fact, one of the alchemical symbols for the element antimony (though not used in-comic) is just like the female symbol (aka the astrological symbol for Venus), inverted.
 * Heroic BSOD: In Chapter 31, upon discovering and the fact that darn near everyone has been hiding it from her.
 * Interacting with Shadow: The first page of the comic ends with Annie explaining that she obtained a second shadow. Subsequent pages have her manage to establish communication with it. Over the time, Shadow became a character of his own.
 * I See Dead People
 * Kid with the Leash: Towards Reynardine, to the extent of leaving instructions to not mess up when she's absent. If Annie dies, the ownership passes on to someone else she decides. Kat and Jones also took care of him for her at times.
 * The ownership gets nullified if Annie orders him to take a new body which isn't controlled by her or if Annie steals a body for him to take, which isn't of her own property.
 * The ownership gets nullified if Annie orders him to take a new body which isn't controlled by her or if Annie steals a body for him to take, which isn't of her own property.

"The Headmaster: Tell me, do you find strange things seem to happen around you?"
 * Locked Out of the Loop: Concerning just about EVERYTHING. Including her very nature and the issues of life-and-death importance to her. After all, it would be awkward.
 * Loose Lips: She never thinks about consequences when angry. Since the relations between the Court and the Wood is one big old minefield, this endangers not just herself. Trickster gods generally don't hold back much, so Annie was given a lesson of silence the hard way.
 * Magnetic Medium: She is actually described by Mort (a ghost) as "attractive... like a magnet".
 * and not just ghosts - psychopomps and various other "etheric" creatures think she's pretty neat too.
 * She's VERY literally a Magnetic Medium. Well...in training for the position of "Medium" anyway.
 * Meaningful Name: See Surma's entry. Additionally, antimony was known as  and was also used as a   that was passed from from parent to child.
 * Antimony also was historically used for cosmetics (Antimony has almost always been shown wearing makeup) and a flame retardant. It's also.
 * Mind Over Matter: Coyote taught Annie to pluck flowers and suchlike. We saw her pushing a boat and opening a door from the other side. And then.
 * Moment Killer: While Smitty and Parley are finally being sweet with each other, her focus on needing to gather more information about Jeanne ends up butting into that, to the annoyance of everyone. Possibly intentional, since she referred to their antics as "unbearable" before that.
 * New Transfer Student
 * Nice Hat: She gets an awesome baseball cap with the bismuth symbol on it when she pulls off her Batman Gambit to let the kids take over Bob and Marcia's house.
 * No Social Skills: Initially, her interactions with the other kids are lacking a certain something due to her isolated upbringing. When she had to interact with people, keen instincts usually compensated for this.
 * Nostalgic Narrator: Annie's narration is being delivered from at least two years after the fact.
 * Not So Stoic: Annie's defense mechanism for emotionally stressful situations is to freeze up emotionally and put on a stoic mask. Some examples:
 * Chapter 6, under the influence of special cherries.
 * Chapter 19, page 27. "Is that some kind of face, Carver?"
 * Chapter 31, where she explodes on one page and breaks down sobbing the next. In this case there were too many stresses in too short a time that the mask broke and she suffered a breakdown.
 * The beginning of Chapter 37 shows her trying to hold on to the pieces of the mask even as it's coming apart in her hands. The rest of the chapter suggests that she takes after her father in this, very much so.
 * Oblivious to Love: Even other people's love.
 * Omniglot: She gained knowledge of many languages from her conversations with the psychopomps of numerous cultures.
 * Orphan's Ordeal: Annie's mum is dead and.
 * Playing with Fire: When Rey and Coyote described Annie as having a fire inside her, it wasn't a bad attempt at being poetic -- they really meant it's a part of her nature. Once a Blinker stone let this off the leash in a reasonably safe way, she became quite imaginative in finding applications for magical pyrotechnics.
 * Fire of Comfort: Just about any Etheric creature needs only a little excuse to seek her company. Coyote said Surma was just as popular. She later implied that has the same reputation. More directly, when she demonstrated phoenix-like form to Foley House kids, they enjoyed pretty fires very much.
 * Flaming Hair
 * Hot Wings: She only needed to learn how to spread them, raising on the new height of fiery awesomeness.
 * Psychoactive Powers: Her ability to manipulate fire seems to be tied to her inner passion.
 * Wreathed in Flames: She learned the trick with torch-hand when she experimented with Blinker stone. Much more so in her winged etheric form -- she produces great flames merged with herself.
 * Rage Breaking Point: Happens to her twice.
 * Redheaded Hero / Fiery Redhead: Literally. Tom even says that it isn't a common hair color.
 * Seen It All: In regards to the afterlife.
 * Ship Tease: With Kat and with Jack.
 * Snooping Little Kid: A little girl with some lockpicks in her teddy bear.
 * Spock Speak: A mild case..
 * The Stoic: At first, and to a lesser extent, still.
 * Strange Girl
 * Strong Family Resemblance: She has straight hair. Her mum had curly hair. That is the only difference in their appearances. might have something to do with that.
 * Annie so strongly resembles her mother that both Reynard and Coyote initially think that she is Surma.
 * Survivor Guilt: The revelation that is clearly the emotional equivalent of a nuclear bomb.
 * Tomato in the Mirror: Happens in Chapter 31 when Coyote informs her of
 * Tsundere: Where Jack is concerned.
 * Unrequited Love Switcheroo: At first Annie seemed indifferent to Jack's attempt to flirt with her in Chapter 31. Then, by the end of Chapter 34, things change.
 * Weirdness Magnet: Annie's curiosity and desire to help constantly puts her in the wrong place at the wrong time. It's implied to be a typical property of a natural medium.


 * Wound That Will Not Heal: Got it from Jeanne after falling into the ravine. Present for the ethereal vision and serves as the main indicator of this -- at least, normally.

Katerina Maria "Kat" Donlan


Annie's best friend. She's energetic, outgoing, and usually cheerful. She's a natural at maths and science, and a Gadgeteer Genius capable of building anti-gravity generators and robots in her spare time.

Kat's friendship with Annie is a major source of Character Development for both of them. Like Annie, she has a natural inclination to help those in need.

Compared with Annie, she's lived a sheltered life. But when tragedy does befall her, she is able to keep her head: When Annie falls off the bridge (to her apparent death), Kat pulls herself together to build a hovercraft and go rescue her. When her boyfriend leaves forever, instead of being angry or self-pitying, she chooses to be thankful for the time she had with him.

Kat was shaken by the revelation that the Court's founders have blood on their hands, but she managed to pull through this.

Also, unlike Annie, Kat is well-versed in pop-culture and geek-culture, and is a big fan of videogames, comicbooks, and dance music.

Kat seems to have few friends in the Court, which is odd in light of her personality. Apparently, prior to meeting Annie, she'd been ostracized by the other students because both her parents are teachers, and because of the ease with which she gets high grades. Because of this, Annie worries that her own unpopularity is one of the reasons Kat does not have many friends.

She's somewhere between an Arbitrary Skeptic and a Flat Earth Metaphysical Naturalist -- she has no difficulty accepting the existence of supernatural beings like fairies, psychopomps, ghosts, or the Minotaur, yet she's dumbstruck by the thought of a robot running without a visible power source, and when asked if she believes in magic, she replies, “Of course not!” In her mind, magic is just a term for something science hasn't explained... yet.


 * A Day in the Limelight: Chapter 29: A Bad Start) focuses on her. To some extent, this is also true for Chapter 13: A Week For Kat and Chapter 25: Sky Watcher And The Angel.
 * Arbitrary Skepticism: In spite of magic being so well-documented that it's alternately referred to as the "etheric sciences", and her own parents specializing in its research, Kat is unwilling to take it seriously, and often hates even acknowledging it entirely.
 * Big Sister Instinct: Punched more or less a Grim Reaper for making Annie sad. Clearly wants to do the same for Anthony, if she ever catches him.
 * (Half) Bonnie Scotland: According to Tom.
 * Brainy Brunette
 * Cat Smile: A slight one in older panels; it eventually disappears in later panels.
 * Crush Blush: More than once.
 * Fan Girl / Otaku Surrogate: Obsessed with robots, dance music (especially Orbital and The Prodigy), videogames, comicbooks, and The X-Files... it's nearly impossible to predict who or what may elicit the next "Squee!". The last time, it was a clawed robot praying mantis' turn to be cuddled on sight.
 * Gadgeteer Genius
 * Head Pet: Not really, but.
 * Hot for Teacher: "It's not everyday you find out your games teacher is some kinda big, handsome, dragon slayer guy!"
 * Living Emotional Crutch: For Annie.
 * Luminescent Blush: Here, 5th panel.
 * Magnetic Hero: For robots. From S13 to Sky Watcher, they tend to view her as an "angel" from the first meeting on, or at least be very friendly and helpful. The contrast between her own enthusiasm and the Court's general policy doesn't hurt, of course.
 * The Messiah: To the robots, or at least Robot.
 * Mistaken for Gay: By Paz. Unlike most other examples of this trope being used for comedy, this serves the purpose of setting up a sub-plot of Kat becoming unconfident with her sexuality, later attempting to present herself as more girly by wearing a generic flower hairpin and Annie's clothes. According to Zimmy, rumors about her are circulating among the "rats", and other characters have commented as if she really was gay and it was just something that has always been.
 * Ambiguously Gay: She's clearly more comfortable with being herself when nobody is around in her own environment, without trying to present herself as girly.
 * Muggle Best Friend: Well, as mugglish as a gadgeteer genius can be. And it's inverted when it comes to robotics, where Antimony has no clue what's going on.
 * Oh Crap: In reaction to Annie's Oh Crap when she realizes the giant crab is, indeed, real.
 * Red Oni, Blue Oni: Originally.
 * Blue Oni: After her Character Development, though still a Genki Girl
 * Shipper on Deck: For Parley/Andrew.
 * Star-Crossed Lovers: With Alistair. This seems to have made her something of a bird enthusiast... or possible fetishist.
 * Teen Genius:
 * In Chapter 5: Two Strange Girls, she invented an antigravity device in her first year of highschool. Out of a thermos and coat hangers, no less. She got frustrated when people were too distracted by it to focus on the real point of her science project. Later, she used said device to create a hovercraft in order to at the end of Chapter 8: Broken Glass And Other Things.
 * In Chapter 33: Give And Take, she resurrected an ancient robot by reading the robots' programming language -- a language so complex it cannot be read by humans.
 * Tomboy and Girly Girl
 * Wrench Wench: The outfit she's most comfortable in seems to be a mechanic's boilersuit. Sometimes holds a literal wrench.

Shadow2


A very young Glass-Eyed Man -- a Living Shadow -- from Gillitie Wood; and the first person at the Court to make Annie's acquaintance. He kicks off the plot of the comic by asking for Annie's help returning to his home, as the only way between the Court and the Woods is brightly lit to prevent Shadow-Men like himself from crossing. After a few months in the Woods, he meets Annie again, and jumps at the chance to go back to the Court with her.

It's explained in Chapter 35: Parley And Smitty Are In This One that he refused to hate the humans in the Court, which estranged him from his fellows in the forest and his family forced him out.

Associated tropes:


 * Defector From Decadence: Shadow apparently did not share the envy and hatred that the rest of his species had for humans, which is why he was forced out of his home.
 * Living Shadow: Although Kat figures out that he's actually made of a very thin layer of matter.
 * The Quiet One: The only moment he talks after he learns how to is in company of Robot, and even then, he doesn't speak much.
 * Those Two Guys: With Robot.
 * Token Heroic Orc

Robot S13


A Robot that Annie built from spare parts to escort Shadow2 into Gillitie. Life has not been kind to him since: His attempt to find a replacement for his missing arm leads to him being possessed by a Shadow and eventually losing everything except his CPU. He maintains a very bright outlook on life in spite of this, while waiting for Kat to build him a new body.

He regards Annie as his "mommy", and the thought of her coming to harm is the only thing that distresses him. He also greatly appreciates that Annie was the first person to offer him a free choice, even though the consequences of his choice were so disastrous.

At one point, his Heart Drive was placed in the body of the prototype robot S1, and he acted very strangely; what came over him is not precisely explained, but it seems to have been out of his control.

Kat built a new body for him, so he can do some mad Le Parkour.


 * Le Parkour: In his temporary body. Pretty impressive.
 * Meaningful Name: The "S" in his name stands for Seraph. Both the body Annie built for him and his original body (which Kat found in Chapter 18) had the shape of an angel.
 * The Missionary: He saw an angel, guys. And is going to make this fact known to everything more advanced than a toaster in the whole Court. And remind them about Jeanne, of course.
 * It's getting kinda creepy (see Shadow 2's expression).
 * Parental Substitute: He calls Annie "Mommy" for a long time, since she put him back together in Chapter 1. She eventually gets him to stop, but he clearly still sees her that way.
 * The Pollyanna: His old body is a bag of paperclips now? "Well, it's good to be useful!"
 * Red Eyes, Take Warning: In his more advanced humanoid body, the normally-green lights turn red when he is attacking a threat with apparent intent to damage (as opposed to when he is attacking with intent to restrain, where his lights remain green).
 * Robot Religion: "Let it be known: in this tomb of ancients, the angel called forth the spirit of the dead. You see how easily she gave life, and how easily she took it away."
 * Stalker with a Crush: With regards to Kat. At least, that's what this page seems to imply.
 * Those Two Guys: With Shadow 2.
 * Wrestler in All of Us: It seems that even a robot can pull out a single leg Boston crab.

Mort


A young ghost haunting Gunnerkrigg. In spite of being a Shapeshifting Master of Illusion, Mort is rather poor at his job of scaring people. His choosing to appear as a Bedsheet Ghost doesn't help. After Annie gives him a few pointers (#1: Be subtle, #2: No one likes clowns), he gets better.

He's infatuated with Annie, and he doesn't do a very good job of hiding it.


 * Bedsheet Ghost
 * Crush Blush: When Antimony thanks him for his gift
 * Hidden Depths: He's considered by Jones as an important ethereal being. This means that, behind his "Bedsheet Ghost" appearance and shapeshifting powers, there's more to him.
 * Master of Illusion
 * Meaningful Name: "Mortis" meaning "death." His full name is Mortimer.
 * Metaphoric Metamorphosis: Uh... Oh geez...
 * Monster Clown: How he was able to scare Paz in Chapter 4.
 * Mysterious Past: All that is known about his death is that he apparently died for his country.
 * Shape Shifter
 * Voluntary Shapeshifting
 * Think Nothing of It: Of his gift

Reynardine / Renard


A fox-demon under Antimony's thrall. He's capable of possessing anything with eyes, and can Body Surf from host to host. He's also a killer: every time he takes a new body, his old host dies.

Formerly, he was the Trickster-fox Renard. Though hailing from Gillitie wood, he was a friend of humans. He changed his name to Reynardine because of his love towards a human, and Coyote gave him his body-snatching powers. Though unhappy with the cost of his body-snatching, he proceeded with his plan anyway -- killing a young man from the Court, and subsequently getting imprisoned there.

When Annie first meets Rey, he's in the body of a Rogat Orjak named Sivo, attempting to escape his imprisonment in the Court. He mistakes Annie for her mother, and is naturally grieved to learn of Surma's death. Despite this, he shows no remorse when, on the next day, he attempts to possess Annie in a bid to escape. This fails, due to Eglamore's timely intervention, and Rey instead possesses Annie's wolf doll.

Once in the doll, Rey discovers he has new powers and new limitations. He has limited Shapeshifting (particularly the ability to assume the form of a full-sized wolf), and a built-in set of lockpicks (which Annie had hidden in the toy at the time he took possession). But, as the body is Annie's toy, Reynardine himself is now Annie's possession, as indicated by the alchemical antimony symbol that is sometimes visible on his forehead. He's unable to take a new body without her permission and unable to disobey her commands. Thus prevented from doing any real harm, Rey settles for being surly and antisocial toward the girl who could make his life miserable if she wanted.

Though initially presented as a sympathetic figure, and then as a deceitful antagonist, it's become increasingly unclear whose side (if any) Reynardine is on. He's become more helpful to Annie over time (going so far as to put himself between Annie and Ysengrin's blades), and seems to have taken a fatherly interest in her. In fact, according to Coyote, Rey's love for Annie is the only reason he remains in the Court.

Reynardine's names derive two sources. Renard is a reference to Reynard the Fox, trickster hero of a cycle of medieval French folktales opposite one Isengrim (see Ysengrin, below). Reynardine is from the folk-song of the same name, about a highwayman (and in some versions of the song, a were-fox) who seduces a maiden -- much as Rey attempted when he first met Annie.

"Kat: Are you like her dad in disguise now?"
 * All Love Is Unrequited: He and Surma.
 * Big Badass Wolf: His Voluntary Shapeshifting lets him turn into this.
 * Deadpan Snarker: Emphasis on the snark.
 * Servile Snarker: Unable to go against Annie, but that doesn't stop him from complaining and being sarcastic and getting in some truly nasty digs on one occasion.
 * Demonic Possession
 * Dirty Old Man: he's made a few... comments (See lolicon, below).
 * Eye Tropes:
 * By the Lights of Their Eyes
 * Glowing Eyes of Doom
 * Mind Control Eyes: His attempted possession.
 * Monochromatic Eyes
 * Fantastic Foxes
 * Jerkass / Jerk with a Heart of Gold: He's a little hard to pin down. He was moody and quite obnoxious when he found out his escape from the prison only brought him slavery. Later, he adapted and mostly became Annie's self-appointed guardian and Parental Substitute, though just as eager to embarrass (or frighten) people. Also, it looks like everything linked with Surma is still almost sacred for him.
 * Love Makes You Evil
 * Magic A Is Magic A: Rey's Demonic Possession follows specific rules, and he's able to occupy a toy simply because it has eyes; it's implied that the same is true of all magic. For example, in order to take a new body, his/her/its eyes have to be open.
 * Not So Different: Jones calls him out on constantly referring to Zimmy as a "demon", stating that it is merely a label for something that is feared and misunderstood, and one which has been applied to himself as well.
 * Parental Substitute: Sometimes he's like this, though not always. And sometimes it looked like he had the same problem as James Eglamore, but solved it much quicker.


 * Perverse Sexual Lust: In-universe, there has been a hint he feels this way towards Moro no Kimi from Princess Mononoke when he whispers her name while wistfully watching the sunset.
 * Progressively Prettier: somewhat. As he becomes a more serious character, he seems to stay more time in his Big Badass Wolf form.
 * Restraining Bolt: It seems that he is not pleased by this, though he springs to Annie's defense on his own initiative.
 * Sealed Evil in a Teddy Bear
 * Shapeshifting
 * The Mind Is a Plaything of the Body: Reynardine actually describes his situation as "Well, the mind is nothing but a plaything of the body, correct?" Word of Tom is that he's being sarcastic, and that it's actually Reynardine's mood and mental state that affects which form he takes.
 * Voluntary Shapeshifting: But only in non-living bodies such as Annie's toy, according to Tom.
 * Subordinate Excuse: An unusual form. He always was fascinated with humans and became Annie's Parental Substitute, so he prefers to remain as a shapeshifting doll on a leash, but in the Court and refuses a straightforward proposal to return him into the original body.
 * Trickster

Surma Carver (née Stibnite)


Annie's late mother; she passed on two weeks prior to the start of the story.

Like her daughter, she was educated at Gunnerkrigg Court. In her first year, she was placed in Chester House -- unofficially the house for Etheric beings and other “weirdos” -- where she befriended classmates Anja and Brinnie. The Court then revised its opinion and moved Surma to Queslett House for her second year and the remainder of her career at the Court.

Surma's friendship with Anja paralleled the one that their daughters would eventually have; through Anja, Surma met and befriended Donald Donlan, James Eglamore, and Anthony Carver.

Young Surma was a free spirit, with the personality to match her hair and the savvy to break rules without getting caught. She also had etheric talents: Annie's ability to see psychopomps was inherited from her mum, and presumably Annie's other psychic abilities were as well. Surma maneuvered these talents into a position as the Court's Medium, and built up particularly good rapport with the people of Gillitie Wood.

Surma and James Eglamore dated for a time, but she eventually married Anthony Carver instead. Some time not long after, the Carvers left the Court. In her absence, the Court didn't train any new Medium to replace her for over twelve years, and no more humans were invited to visit Gillitie during this time.

She remained bedridden at Good Hope Hospital after Annie's birth, and as her daughter grew older, Surma grew weaker. Mother and daughter were very close -- in fact, a promise from Surma to “never send you into danger” was enough to convince young Annie to face down a spectral inferno.

During the time they had together, Surma gave Annie as much of an education -- in topics both mundane and etheric -- as she could. Before passing, she made arrangements for her daughter to continue her education at the Court.


 * Absence Makes the Heart Go Yonder: Implied to be the reason why she married Anthony instead of Eglamore after Breaking the Fellowship.
 * British Accents: From Barnsley, Yorkshire, according to Tom.
 * Death by Childbirth: An unusually protracted example.
 * Deader Than Dead: . Annie had to take her to the other side herself because.
 * Dude Magnet: Three different guys fell for her, one of them not even human.
 * Heroes Want Redheads: And yet, the most traditionally heroic of her three suitors doesn't marry her.
 * Lovable Alpha Bitch: She was beautiful and was quite popular at some point -- "All people in the Forest" loved her and people in the Court remember her with admiration and/or awe. She actively used her charisma, at least, but was generally nice to people, excluding one jerk.
 * The Matchmaker: Pushed together Anja and Donald who liked each others, but were shy about it. "Those two ended up married, you know."
 * Meaningful Name: The name Surma Stibnite is probably the single most symbolically-dense name in the whole comic. Stibnite is an ore containing the element antimony. Surma's meaning depends on the language: in Russian and several other slavic tongues, it's another name for antimony; in Punjabi, it's another name for kohl, an eye-shadow containing antimony (used in some cultures to protect infants from The Evil Eye); in Finnish, it's a word for death.
 * Mysterious Parent: Surma's powers are more mysteries to the readers than to Annie, but Annie had no idea of her mum's career at the Court, or of her true nature.
 * Posthumous Character: She died just before Annie was sent off to the Court (so right before the story begins).
 * Strong Family Resemblance: Again, she looks almost identical to Annie -- the two even wear identical shades of eye-shadow --.
 * The Tease: Gone Horribly Wrong. When, people died.
 * The Tease: Gone Horribly Wrong. When, people died.

Anthony Carver


Annie's father; like Surma, notable for his absence. In a story full of mysteries, he's one of the biggest ones.

What is known about Tony: He attended the Court, and was in Queslett House, the same year as Surma. He and Surma married and left the Court, and did not maintain contact with their friends/acquaintances who remained. He worked as a surgeon at Good Hope hospital, the same hospital where his daughter was born and his wife was bedridden. For twelve years, he searched in vain for a way to save Surma from impending death. Shortly after his daughter's enrollment at the Court, he quit his job at Good Hope and completely dropped off the map.

What others have said about him has not been positive: Donald Donlan says that his disappearance has precedent -- that he had a habit of taking off on his own for months at a time without telling anyone. James Eglamore (who admittedly may not be completely impartial) claims that he had always been selfish. Jones (another possibly unreliable source, as she admitted to deliberately trying to provoke Annie with this information) claimed that he was completely devoid of emotion and that he rejected anything -- such as his wife's skills as a Medium -- that wouldn't permit a scientific explanation. Reynardine (incapable of lying, but not necessarily a good judge of character) stated that Tony was incapable of love, or of experiencing anything besides disdain. It's painfully (mostly, for Annie) evident that he's very bad at communicating with people.

Prior to Chapter 37, he only appeared in-comic twice, both in flashbacks. In the first, he was present for a group photo alongside Surma, Anja, Brinnie, Donald, and James. He declined to join James and Donald for lunch immediately afterwards, claiming he had “matters to attend to.” In the second, he was crying at his wife's bedside; he composed himself and silently left the room upon realizing that his daughter was watching. The chapter proper has Donald, apparently his closest friend, reveal the personality hidden beneath his usual stoic mask.

Annie's relationship with her dad is similarly a big question mark, one that Tom has yet to answer any questions about. For what it's worth, Annie said that he must have a good reason for having disappeared, and fully expected him to return for her at the end of the first school year, which he failed to do. Annie's narration states that it will be over two years from that point in time before Tony contacts her.


 * The Atoner: For agreeing to . Even moreso if he knew this prior to doing so.
 * Disappeared Dad:
 * Jerkass:
 * He comes off as cold and arrogant to most people, though his closest friend swears he has a Heart of Gold and just isn't good with people.
 * In the recent present, he abandoned his daughter soon after his wife's death . We don't yet know why, but he's not going to win any awards for great parenting from Kat for how much this has hurt Annie.
 * Meaningful Name: Carver. He's a surgeon.
 * Mysterious Parent
 * Not So Stoic: Apparently, he did have a sensitive side, but Surma and Donny may very well have been the only people who ever saw it.
 * Omnidisciplinary Scientist: Good enough with etheric sciences to teleport himself, competent enough in electronics and physics to have created a satellite in high school, and a medical doctor on top of that.
 * Present Absence
 * Spock Speak: If his first line in-comic is an accurate representation... "who talks like that?"
 * Straw Vulcan: Passionate talking about passions not making a sense to him.
 * Sugar and Ice Personality: To most people Tony is so quiet and reserved that he comes off as rather cold. Around his best friend Donald, however, he has no problem dropping the stoic mask.

Donald and Anja Donlan


Kat's parents. Both of them are science teachers and magicians.

When they were younger, both attended school at the Court. Like Surma, Anja spent her first year in Chester and was subsequently transferred to Queslett. She was close friends with Surma, a friendship that mirrored the one her daughter would eventually have with Surma's daughter. Donald was a Queslett student from the start, and a friend of James and Anthony. Upon becoming classmates, Anja and Donald hit off almost immediately, dated steadily through school, eventually wed, and have remained Happily Married since.

Anja possesses etheric powers -- she's demonstrated subtle clairvoyance and the ability to project barriers -- but does not like to use them in public, due to having been on the receiving end of anti-etheric prejudice in the past. She and Donald did, however, collaborate on building a Magitek computer, capable of projecting shields and binding Reynardine. Kat was completely unaware that they had these talents.

So far, Anja and Donald have been supportive of all of their daughter's adventuring that they know about. They've also tried to help Annie upon learning of her Parental Abandonment; Annie has so far turned them down.


 * Barrier Warrior:
 * Anja..
 * She later, so adult Donald also can make a barrier strong enough to repel Ysengrin's attack.
 * Bonnie Scotland: Donald, according to Tom.
 * Common Eye Colors: Inverted.
 * Expressive Eye Glasses: Donald.
 * Eyes Always Shut: Anja.
 * Happily Married
 * Mysterious Parent: They have odd tricks up their sleeves. Kat never believed in “magic” nor saw her mother using a computer, so Anja offhandedly mentioning developing a Magitek-server before her birth was sort of disconcerting. The Power Tattoo issue just finished her off.
 * Power Tattoo: Donald. Anja herself got an amulet.
 * Roma: As hinted and later confirmed by Tom.
 * Scary Shiny Glasses
 * There Was a Door: He can generate a magical "portable door" on top of an existing door.

Sir James Eglamore


Games teacher, Dragon Slayer, and valiant Knight in Shining Armor. Eglamore was a childhood friend of Anthony, Donald, and Anja; he and Surma were more than friends. Kat has a huge crush on him.

It's possible that his desire to befriend Annie is interfering with his duty as a teacher; it's certain that his past with Surma is coloring how he treats Annie now. He'll lecture her or give her detention for breaking the rules, then in the next breath, encourage her to try harder to not get caught in the future. He dislikes Anthony Carver, mostly because he ended up marrying Surma.

In spite of this, he's yet to do anything to earn the ire that Annie feels towards him... at least as far as he's concerned. Annie seems to think he went over-the-top in his treatment of Reynardine, as the then-"dragon" showed up in front of her half dead and in pain, and she later saw Eglamore putting him back in captivity with his wounds still bleeding and untreated. For Eglamore's part, he hates Reynardine for killing his old friend, Sivo (said “dragon.”) The fact that Rey once competed for Surma's heart probably doesn't help, either. Antimony thought he has something going on with Jones, he also stated in the flashback that he wanted Jones in their group picture but she couldn't participate since Surma couldn't stand her.

He has at least two BFSes. One of them glows. His armour is blazoned with an alchemical symbol for lead.

""You guys aren't going to believe this... but that guy is our games teacher.""
 * All Love Is Unrequited: He and Surma.
 * Ascended Fanboy:

""Ladies.""
 * Badass Teacher
 * Big Damn Heroes:
 * He saves Annie from in Chapter 3.
 * Subverted in the end of Chapter 7:.
 * Catch Phrase:


 * Chick Magnet
 * Dragon Rider
 * Embarrassing Nickname: "Jimmy Jims" according to Donald.
 * Failure Knight: Hints of it, naturally related to Surma and Sivo.
 * Knight in Shining Armor: If Eglamore's not a straight example, he at least gets credit for trying.
 * Parental Substitute: Due to the fact that he used to date Annie's mother, and that her father is nowhere to be found, he has shades of this. And then there are the times when he apparently forgets that Annie is not his daughter.
 * Power Tattoo
 * Ship Tease: With Jones.
 * Super Strength: He's strong enough to leap across buildings, and can crack concrete with his feet while swinging his sword.
 * Unbalanced by Rival's Kid: Antimony made him fall out of his armor time and again just by being around. Up to the Wrong Name Outburst. It seems that by now less than gentle efforts of Annie and Jones more or less managed to stuff him back in, though.
 * Unlucky Childhood Friend: Actually dated Surma for a time but didn't end up marrying her.

Dr. Randy Disaster


A Large Ham who has a Top Secret Doctorate, teaches the coolest class at Gunnerkrigg: a full-sensory pulp sci-fi space battle simulator. The Troperrific plot of the simulation seems to runs on Rule of Cool rather than logic, which nearly proves too much for Annie's Willing Suspension of Disbelief.

On a prior version of the Cast Page, Annie described him as "The saviour of the universe, apparently"; presumably she was being sarcastic.

Outside of the classroom, he has a love for B-movies (particularly sci-fi or anything with Vincent Price) and he's infatuated with Jones.


 * Cool Old Guy
 * Fun Personified
 * Large Ham
 * Stephen Ulysses Perhero

Jones


A highly enigmatic lady who teaches mediation to future Mediums, “currently, amongst other things.” She's knowledgeable about the Court, the Wood, their history, and other unusual subjects. She has a keen eye for observing crucial details, and she isn't above provoking people to reveal their character. And calmly confirms it when caught.

While she is employed by the Court, she is deliberately neutral when speaking of the conflict between the Court and the Wood; either this is part of the mindset necessary for mediation, or Jones's true alliance lies elsewhere.

She has a long, ambiguous history with both the Court and the Wood. She knew Annie and Kat's parents when they were students at the Court (Eglamore wished that Jones could have been in their group photo, but Surma apparently couldn't stand her), yet according to Tom, Jones herself was not educated at the Court. She's one of the few people able to walk into Gillitie uninvited without getting killed.

Though more of a diplomat than a warrior, Jones can beat men twice her size in single combat, and with style. Because of this, and because of her personality and physical density (she can punch through a stone wall and sinks in water like a rock), Annie suspected Jones of being a robot, until Reynardine, Kat, Tom, and Jones herself shot this particular notion down. It is entirely possible that she is not human, though.

There might be "something going on" between her and Eglamore, and she's been on at least one date with Randy Disaster.

Almost constantly wears a bored Seen It All face (when she once confessed she'd "seen... nothing quite like that", this was treated as disturbing in and of itself). She's also quite beautiful: note that her face is penciled more elaborately than the protagonist's, so it's a deliberate point.

""You know I can take her if I wish.""
 * The Ace: She's both medium (Annie's vocation) instructor "among other things" and embodiment of some sort of perfection with "Seen It All" undercurrent. The only limitation mentioned is her inability to use a blinker stone.
 * Badass Boast: Jones proves that one doesn't need to be long-winded, eloquent, or loud to deliver one of these when she tells Coyote (a god) that


 * British Accents: Pointedly averted by Tom -- to the point of her being devoid of an accent -- to emphasize her enigmatic nature.
 * Chekhov's Gunman: The first reference to Jones (her office door, with her name on it, is shown in Ch 8) was so subtle that none of the readers noticed it until after Jones herself appeared in-comic.
 * The Comically Serious: "Suddenly I am wearing a party hat" comes to mind.
 * Her cameo in City Face 2.
 * In Microsat 5, Donald stole her phone to trace Anthony's call. Her deadpan reaction when she needs to make a call is hilarious.
 * Common Eye Colors
 * Deadpan Snarker: Not frequently, but how. Sometimes it's hard to tell for sure -- "Full of subtlety"? "Very bright young man"?
 * Emotionless Girl
 * Extraordinarily Empowered Girl
 * Hidden Depths: More of impenetrable depths. Even not counting the main mystery. We see only the perfect "poker face" with occasional glimpses of double meanings or sense of kinship.
 * Hot Chick in a Badass Suit: And if not an actual suit, then some variation of it.
 * I Have Many Names: knows her as "", and asks if Jones is the latest name she's “stolen.”
 * On the other hand, most everyone else just refers to her as "Jones".
 * Inexplicably Awesome
 * Implacable Lady: The chase partly shown in "Spring Heeled" arc made a lasting impression on Jack.
 * Lady of War
 * Made of Iron:
 * Chapter 17: The Medium Beginning features her deflecting a sword with her face.
 * Chapter 28: Spring Heeled, Part 2 shows that she can break concrete with her bare hands.
 * The Matchmaker: Well, technically, it's a form of mediation too...
 * Sherlock Scan: Seeing through Ysengrin's tricks and catching Sir James's expressions with the uncomfortable efficiency of x-rays applied right to the brain.
 * The Stoic
 * Team Mom
 * The Un-Reveal: Ysengrin explained to Annie what Jones was over the summer break she stayed in the Woods. Reynardine comments that she's "interesting company."
 * Walk, Don't Swim: She prefers to walk across the lake bottom rather than trust her weight to a rickety pier. She can't swim because her body is too dense.

Headmaster Llanwellyn
The rarely-seen-in-story head of the school. He presided over a meeting with ambassadors from Gillitie--the first such meeting in over a decade--acting visibly bored and irritated all the while. Physically, he appeared weak and unwell, with an unnaturally pallid, sunken complexion.

He has a daughter in Annie's class, named Janet.


 * Ass in Ambassador
 * Deadpan Snarker

Juliette
A fine lady in glasses working in the Court (security, operating "ether stations"). Accompanied by a humanoid robot friend. When idle, they amuse themselves by playing amateur theater without viewers.


 * Dark-Skinned Redhead
 * Meganekko

Bob and Marcia
The keepers of Young's Park. Bob is also the one in charge of the Decontamination Habitats.


 * Chekhov's Gunman: Bob isn't introduced until Chapter 24: Residential despite showing up as The Faceless in Chapter 6: A Handful Of Dirt and Chapter 14: The Fangs of Summertime.
 * Cool Old Guy: Bob.
 * Dryad: Marcia.
 * Hair Colors: Green for Marcia.

Lindsey & Bud
Two married creatures that watch over the Year 9 dormitories (Lindsey watches the girls, Bud the boys).
 * Bizarre Sexual Dimorphism: Lindsey is a giant crab. Her husband Bud can fit in an normal-sized bucket. Apparently they're also a bit different personality-wise: He seems more fun-loving while she's a somewhat serious PhD.
 * Eldritch Abomination: They may be friendly, but they still look like something out of Lovecraft's sketchbook.
 * Obfuscating Stupidity: Bud acts like a real chum and pal hanging out with students, but he's really a powerful psychic and keeps an eye on them and apparently capable of preventing any possible trouble.

William Winsbury


A classmate of Annie and Kat's.

In Year 7, he was loud-mouthed, and enjoyed drawing attention to himself by bullying or belittling others, targeting new students and those without anyone to defend them. Annie judo-flipped him once to defend Kat; he left them alone afterwards.

In Year 8, he has cooled down, and gets along with his classmates without incident. Except for Janet (see below), who he makes a big show of disagreeing with -- to hide the fact that they're dating.

In Year 9, he really has mellowed out.

He does recognize (and praise) awesome moments when he sees them. He's evidently quite skilled at archery; in a competition, he and Janet were the two finalists, though she seems to have a slight edge on him.

His name is a reference to the Scottish folk song "Willie O'Winsbury".


 * Anime Hair: He was also acknowledged (albeit jokingly) as "Vegeta" by Tom.
 * Blond Guys Are Jerks: At first. Though he's still blond.
 * Jerkass -> Jerk with a Heart of Gold -> Nice Guy
 * Love Redeems: Chapter 2 -- obnoxious little jerk. Chapter 34 -- reluctantly calls a blunt letdown of an unrequited crush because thinks the alternative would be more messed up. Janet clearly is a noble influence.
 * Official Couple: With Janet Llanwellyn.
 * Secret Relationship:
 * Out of Focus: He had some importance early on as a minor bully to Kat and Annie, but after that, his appearances are basically limited to appearing with Janet and having jokes about them being a couple.

Janet Llanwellyn


A girl who lapses into a strong Celtic accent when she gets angry, which seems to be her default reaction to distractions. She's the Headmaster's daughter, so it's possible she's had prior exposure to supernatural weirdness (which would explain her non-reaction to Mort). She is very good with bow and arrow, to the point of intercepting one of Winsbury's arrows in flight. For extra Hidden Depths points, she quotes William Shakespeare, and not one of the best-known works, but Timon of Athens.

As mentioned above, she's dating Winsbury; they've kept it a secret from the other students so far.

Her first name, and relationship with Winsbury, are also a reference to the song "Willie O'Winsbury". Her last name is a reference to the Welsh folk song "The Maid of Llanwellyn".


 * Green Eyed Red Head: While often serious and mature, Janet has a temper (as demonstrated when Mort tried to scare her) and is something of a "romantic dork", as Word of God states that is part of the reason for keeping her relationship with Winsbury under wraps.
 * Improbable Aiming Skills
 * Official Couple: With William Winsbury.
 * Secret Relationship:

Paz Cadena-Blanco


A girl from Galicia, Spain. She loves animals, and can even -- per Word of God -- talk to them. She works at a veterinary lab in the Court which, in addition to treating animals, performs animal research. Her explanation for this seeming disparity is that she works to make lives of the lab animals as comfortable as possible, and to insure that all the ethical guidelines for animal testing are followed.

Paz was the first student that Mort was able to scare (following Annie's advice). She doesn't like clowns (though, as Annie noted, nobody does.)

Astute Spanish-speaking readers may notice that Paz's Spanish grammar is occasionally off; Tom Siddell has said this is intentional, as Paz is supposed to be “a Galician hick.”

"Kat: Self-regulated?! That just means they can do what they want!
 * All Love Is Unrequited: She and Matt, or so it seems.
 * The Chew Toy: First, she was chosen as Mort's scare test subject, later she was so happy to see those cows, then she's been abducted by dark hands (with a comment "Paz is pretty unlucky." from Tom), and her love towards Matt ends up being one-sided.
 * Friend to All Living Things: Presumably. It is stated she can outright communicate with animals as well.
 * Go Through Me: Just before the speech cited in Hidden Depths and Internal Reformist, she had this:
 * Go Through Me: Just before the speech cited in Hidden Depths and Internal Reformist, she had this:

Paz: No! You see, to do that, they would have to get through me first."

"The Court isn't a big monster that does as it pleases. Es a collection of people. Working to do what they think is right. And, over time, other people see what is wrong, what mistakes were made, and work hard to fix them. I cry too, when I find this place. But I ask to help. To change things and make them better."
 * Hidden Depths: Paz's level-headed little speech about working within the system to make the Court better took a lot of readers -- who had previously thought of Paz simply as a Chew Toy -- by surprise.
 * Internal Reformist:


 * Smitten Teenage Girl: She gets a rather ferocious (unreciprocated) crush on Matt at the start of year 3.
 * Speaks Fluent Animal

Zimmy and Gamma


Two strange girls.

Zimmy is human "for all intents and purposes", but her mind is in tune with the Ether. This is not a good fit. The resulting stress causes a number of physical and psychological effects: She never sleeps, and has some kind of black gunk perpetually covering her red eyes. At the best of times, she feels like there's static in her head; at worse times she sees terrifying hallucinations that, if left untreated, become real; and really bad flareups will mentally transport her and those around her to some other place resembling a nightmare city. If there is any way to control these powers, she is unaware of it. She has difficulty distinguishing memories from ongoing events, or real people from the faceless "Nobodies" of her nightmares; on occasion she'll forget who she is, and spontaneously assume the personality of someone else. In short, she is a walking, talking embodiment of Psychological Horror and Mind Screw.

Understandably, these hardships have left Zimmy paranoid and perpetually on-edge. Underneath her outward hostility, she loves Gamma very much (and she lies to Gamma to make sure she doesn't leave). It's doubtful that Zimmy cares about anyone in the world besides Gamma, but she is capable of kindness and empathy, at least towards those who help her or Gamma.

Her real first name is Zeta. Reynardine calls her a demon, and is afraid to go near her.

Gamma Czarnecki is a slightly older Polish girl who is Zimmy's best (and only, apparently) friend. She's shy and weary due to sleep deprivation, but kind and friendly. Good thing, too, because she's the only thing keeping Zimmy alive and (relatively) sane: Her presence relieves the etheric stress on Zimmy's mind, nullifying Zimmy's powers and giving Zimmy a slightly better grasp of reality. But Gamma's stabilizing power doesn't work as well when she's asleep, so she wears herself thin trying to stay up with Zimmy. Lack of sleep is also the most likely explanation for those dark circles around her eyes.

Zimmy and Gamma are telepathically linked; in fact, this is the only way they can communicate, as Gamma doesn't know English and Zimmy doesn't know Polish, meaning that Gamma also relies on Zimmy to translate for her at Gunnerkrigg.

The girls are in Chester House, which is apparently stigmatized by many other Court students.

Both of them
"Fan: Is Zimmy's love for Gamma romantic in nature?
 * Foil: The two of them to Annie and Kat.
 * Psychic Link
 * Romantic Two-Girl Friendship/Ship Tease: Tom has confirmed that they love each other and that they are indeed a couple, but has also specified that "it's complicated".

Tom: Some might be able to describe it that way if they thought about it hard enough."


 * Shadow Archetype: A shadow pair to Annie and Kat.
 * Strange Girl
 * Theme Naming: Zeta ("Zimmy") and Gamma.
 * Meaningful Name: According to Jones, they're not students but case studies.
 * Tomboy and Girly Girl: Hardass Zimmy and demure Gamma.

Zimmy

 * Blessed with Suck: Zimmy's reality altering powers would be really cool if she could control them. And if she didn't suffer terrifying hallucinations that eventually become solid.
 * Jones says her powers are similar to those of gods. She however doesn't have the natural filters they do.
 * Cheshire Cat Grin
 * Creepy Child
 * Dark Is Not Evil
 * Do Not Call Me Paul/Only Known by Their Nickname: Zimmy doesn't like her real name.
 * Eye Tropes: Applicable to Zimmy, we have:
 * Hidden Eyes
 * Black Eyes of Evil
 * Tears of Blood
 * Red Eyes, Take Warning: Subverted, the only time you see her red eyes are when she's happy and emotionally stable, when the rain washes away the black gunk.
 * Face Framed in Shadow: Weird lighting in the last panel of strip #1031 makes her look very angry at something.
 * Hades Shaded: Zimmy's skin is an ashy greyish-brown colour. It's hard to tell if it's meant to be within the range of what's normal for the Gunnerverse.
 * Happy Rain / Redemption in the Rain: Played a bit more literally than usual with Zimmy.
 * Hates Everyone Equally: Except Gamma, and she tolerates Annie.
 * Jerk with a Heart of Gold: Zimmy is an obnoxious jerk--though partly out of jealous devotion to Gamma, and knowing that her condition is a danger for anyone whom she won't scare off in time. She truly cares about Gamma. And she also warms up to Annie, going so far as to deliver a pointed message for her to.
 * Love Makes You Crazy: She would kill everyone in the world and then herself if Gamma wished for it.
 * Messy Hair: Zimmy's hair is tangled and scraggly.
 * No Social Skills
 * The Pig Pen: Zimmy "looks like a pretty cruddy girl", in the words of Tom. She has tangled hair, grubby and rumpled clothing, and attracts bugs.
 * Power Nullifier: Natural rain cancels out a lot of her craziness; showers and the rain from the  do not. Within a few hours however, she's back to normal.
 * Gamma acts as a lower grade one, that helps prevent Zimmy's powers from going completely haywire.
 * Reality Warper: The strongest one shown in the Court yet, albeit with massive Power Incontinence.
 * Reality Warping Is Not a Toy: And how. Without Gamma, it would quickly kill Zimmy and those around her in gruesome ways.
 * The Sleepless: Zimmy is incapable of sleep.
 * Talking in Your Dreams: She goes into Antimony's after Antimony passed out.

Gamma
"Zimmy: Nunna yer business, nose! I gotta talk to Carver.
 * Heh, Heh, You Said "X":

Kat: "Nose!?" Great, this again. You're such a butt!

Gamma: Ahahehe! Butt!"


 * The Insomniac: She spends as much time awake as she can in order to combat Zimmy's reality-warping.
 * Living Emotional Crutch: One of the ways Gamma supports Zimmy.
 * Love Martyr: As the sixth panel shows, Zimmy's love for her is reciprocate. She isn't bothered by staying awake to help Zimmy to control her Reality Warper powers.
 * Power Nullifier: Her presence helps keep Zimmy's powers in check, but only while she's awake.
 * Satellite Character: And will continue to be so as long as Zimmy's around.

Red and Blue


Two Regional Fairies who become humans. Word of God states that prior to entering the Court, they didn't even have names. Only Red has an actual name, and she didn't even have that for a long time until Annie accidentally gave it to her. The other is called "Blue" by the fans just for convenience and thematic sake.

Annie first meets them on the Forest side of the Annan Waters; almost immediately they ask her to squish them with a rock. Dying is the last test they have to pass to gain human bodies and enroll at the Court, and they're not allowed to kill themselves. Annie dubs them Suicide Fairies (on the Cast Page) as a result.

Annie meets them again, after their Metamorphosis, several months later. Red is distraught because her hair doesn't stand up anymore, and consequently, Blue will no longer be her friend. A visit to the barber sets things straight.

As The Fair Folk, both girls are largely lacking in tact and empathy. Red has a mercurial personality, bordering on psychotic, while Blue's personality is more subdued, but no less capricious.

Red and Blue are in Foley House, which is apparently reserved for Suicide Fairies and other Gillitie emigrants; according to Jones, this is to keep the emigrants from being "named" by accident by ordinary people, as emigrants are only supposed to receive a name once they graduate.

""No you go away! Come back! Rraarrghh! I hate her so much! I wish she was my friend!""
 * Ambiguously Brown: Blue. She's not human, of course, but her human form looks like someone of Indian ethnicity.
 * Buffy-Speak: Red describes rooms and chairs as "big boxes" and "sitty-downy things", respectively.
 * Common Eye Colors: Inverted.
 * Emergent Human: Red shows signs of this; namely, when she learns that you can cut your hair, and then assumes that you can cut anything of "these bodies" and attempts to cut off her finger
 * The Fair Folk: Even after being turned into humans Red and Blue can be alien enough to leave Kat and even Annie round-eyed and slack-jawed. Love for mischief is one of more endearing and understandable traits of ex-fairies.
 * Humanity Ensues: And hilarity along with it.
 * I Cannot Self-Terminate: Why they needed Annie's help to die..
 * Important Haircut: Red's trip to the barber-bot.
 * Metamorphosis
 * Mood Swinger: Red.

"Cyan-haired, This Girl: (wiping a tear) Such... such good friends..."
 * New Transfer Student
 * No Social Skills: Especially Red.
 * Prophet Eyes
 * Red Oni, Blue Oni: Red is definitely the more fiery of the two while Blue is more pouty and vindictive.
 * Romantic Two-Girl Friendship: Hard to tell. They're considered best friends and are also Cuddle Bugs. While they were fairies, they literally were hanging all over each other. Now that they're human, it's different -- but they get moments of devoted adoration, though interlaced with taunting and fighting.
 * Tsundere: In different ways, both are rude, yet caring about each other and occasionally enthusiastic or helpful to others.
 * Vitriolic Best Buds: Other fairies see their taunts and fighting as signs of attachment.

Alistair Kershaw


Kat's first boyfriend. When he arrives at the Court it's announced that he'll only be there a week. In spite of knowing in the backs of their minds that the relationship can't last, he and Kat spend the week talking and holding hands. Kat even tries makeup for the first time so she can look nice for him.

When the end of the week rolls around, he mutes to go away to Gillitie Wood with his parents. "And she never saw him again."

"Alistair's Mum: Hey, Aly. You want to be ?
 * Didn't Think This Through: The reason for his.

Alistair: (paying more attention to the gamepad) 'Kay."


 * Metamorphosis:.
 * The Mind Is a Plaything of the Body: According to Word of God.
 * New Transfer Student
 * Star-Crossed Lovers: With Kat.
 * Tragic Keepsake:

Andrew Smith


A student from two years above Annie. He's quite mellow and laid-back, and easily takes ribbing in stride. It's fitting that his extra-normal talent is the ability to create order from chaos (He can throw a pack of cards into the air, and they fall into a perfectly squared unshuffled deck). Due to this power, Jones considers him a promising candidate to be the Court's next Medium -- he's training under her to prepare for the job.

Speaking of being laid-back, Smith is the object of much teasing from fellow Medium-in-training Parley. He bears it (mostly) silently because he thinks she's "hotter than hell" -- but he's the last person in his class to figure out that that she's flirting, not mocking him.

And those eyebrows: damn.

"Tom: This chapter is going to take twice as long to draw because I have to fill in Smit's eyebrows."
 * And Here She Teleports Now: Here, Andrew demonstrates that he's the only person who can predict when Parley is going to arrive via teleportation. (Word of Tom is that Smitty is just guessing, but because of his order-causing powers, his guesses just happen to be right.)
 * Big Ol' Eyebrows: So big that it takes a second to realize those big floating blocks above his head in panel 3 are his eyebrows.


 * Dungeon Bypass and/or Cutting the Knot: He can do this unconsciously. The mechanics of his powers are still loosely defined, but this is the most straightforward manifestation of them.
 * Masculine Girl, Feminine Boy: Andrew's much more calm and laid back than Parley. He's not "girly" as in being effeminate, but as in being the more shy and laid-back personality of the two.
 * One Head Taller: The usual gender roles are inverted as it's Parley who's much taller than he is. A Formspring reply by Tom also mentioned that he would always be shorter than Parley.
 * Official Couple: With Parley.
 * Relationship Upgrade: Takes Parley's admission that she loves him very well.
 * Power Incontinence: A more harmless variety than most; see Cutting the Knot. He seems to be able to predict what using his power will do, but not how it will happen.
 * Reality Warper: It's started to be applied for more things than just making order out of chaos, and working with Parley it becomes very potent.

Parley


A student from three years above Annie. She's also a Medium candidate, and undergoing training. This is less because of any extra-normal talents she possesses (for her first few years, all she showed was "promise") than because her father -- an acclaimed psychic -- predicted that she would inherit his power. However, Parley Sr. also predicted that she'd be a boy -- that's why her first name is George.

Personality-wise, Miss Parley is loud and always trying to take charge of conversations. She harbors strong feelings for Smith, which she expresses by constantly in getting in Smith's hair, while simultaneously attaching herself to him at every possible opportunity. When Jones prods Smith into giving Parley a flower, Parley is so overcome with emotion that she spontaneously manifests her latent Etheric power of space manipulation... by teleporting the lot of them straight onto her bed. (It should be stated that her power mixed with Smith's organization ability and teleported them to her bed. For those trying to keep up with the math, here's a tip: High Emotion + Order + Teleportation = Her Bed.)

"Antimony: Andrew, she's all over you all the time.
 * Action Girl: Apparently an excellent fencer, and possibly good with a gun. Even Jeanne, despite being a spirit composed only of hate and rage, compliments her on her skills.
 * Big No: When Smith accidentally uses his ability to automatically beat a sim before it even starts.
 * Embarrassing First Name / Gender Blender Name: George. Not hard to figure out why she goes by her last name.
 * Everyone Can See It:

Reynardine: Ah, has a creature ever perfected the art of denial as finely as a human?"

"Cookie Monster: Ooh, saaay, Parley!
 * Later also her classmates, just by looking at her and then Smitty trying to pretend he's not there:

Jan: Not bad, not bad."


 * First-Name Basis: Calls Smith by his first name when she admits she's in love with him, which he lampshades by mentioning that it feels weird having her call him "Andrew."
 * Gratuitous German: Her apparent training in the German school of fencing has led to her peppering her speech with one or two German terms.
 * Large Ham: When she talks to Mort. Parley tend to go over the top in everything--her idea of "officially" admitting her relationship is to.
 * Masculine Girl, Feminine Boy: Parley only finally started acting girly when the Relationship Upgrade occurred, and she's still MUCH more action-driven and loud than Andrew.
 * Meaningful Name
 * No Sense of Personal Space: Mostly while embracing/tormenting Smithy. It finally led to "interesting" consequences when she.
 * Official Couple: With Andrew.
 * Relationship Upgrade: Her experience with the ghost of Jeanne leads her to admitting her feelings for Andrew.
 * One Head Taller: As mentioned in Smitty's folder, the gender roles here are reversed, as it's Parley who is taller.
 * Power Incontinence: On this page she teleports against her will -- the third time that week. The next page implies that it may be activated whenever she thinks about Smith.
 * Teleporters and Transporters: Her first ability. There seems to be more to her.
 * Teleport Spam: has been teaching herself to incorporate this with her already formidable fencing skills
 * Tsundere: When she crushes on Smitty, but then again, she has a pretty abrasive attitude in general. Smitty "doesn't mind too much". Sometimes it works out pretty well for him in fact.

Jack Hyland


A student from Queslett South who is easily Annie and Kat's equal in curiosity. He's made a hobby of hacking the security system's motion detectors and exploring the Court after curfew. He also has an impish streak, and a Cheshire Cat Grin and very expressive eyebrows to match.

He's the son of a student who was on very bad terms with Surma, Anja, and their friends, which he is either unaware of or dishonest about to Annie.

"Zimmy:."
 * Animal Motifs: Jack's And during Chapter 27 and Chapter 34, the bangs near his forehead
 * All Love Is Unrequited: Zimmy, at first. Annie, after the incidents of Chapters 27 & 28: Spring Heeled.
 * Badass Longcoat: Quite a bit of his appearances show him wearing a trenchoat, to the point of being iconic for the fandom.
 * The Cuckoolander Was Right: About the Court tracking people through their food.
 * Demonic Possession: By in Chapters 27 & 28: Spring Heeled.
 * Fighting From the Inside: Until.
 * Fighting From the Inside: Until.
 * Fighting From the Inside: Until.


 * Go Mad From the Revelation / Sanity Slippage: His brief odyssey through Zimmy's mental hellscape seemed to have had serious effects on . His appearance became progressively more ragged, and his behavior increasingly unnerving..
 * Gotta Catch Em All: To secure its control over Jack, had to control all the pieces of his mind/soul/whatever.
 * Hannibal Lecture: He pulls one of these on Kat and Annie in this state.
 * Kick the Dog: Mitigated by this fact. In Chapter 27, he a Guard Robot, who only seemed to want to do his job and learn to whistle, and used his home-made machines to . Granted, he expected  to thank him for the deed, so he at least thought he was doing  a favor.
 * No Sense of Personal Space: In the last few pages of Chapter 23,, Jack invades Antimony's personal space until he's bearing down on her and she's pinned against the wall. Reynardine reacts poorly.
 * Powers Via Possession:, Jack grew powers faster than Annie, who trained and has an Amplifier Artifact. Began to see into the etherium all the time. And understand etheric sciences. And fly. And be able to work and run without sleep and food (this part was harmful).
 * Shadow Archetype:, in Chapter 28.
 * Slasher Smile: He starts grinning creepily a lot after his appearance in Power Station.
 * Tears of Blood: Just like Zimmy,.
 * Touched by Vorlons: Gamma thinks Jack may retain at least some degree of his abilities. And even then, he remembered being in, which probably means he had some sort of etheric ability back then -- Zimmy, Gamma and Annie were the only other ones aware. Jack recovered by Faraway Morning enough to express interest, get an answer from Annie and try her Blinker stone (after Annie judged him to be unaware of the implications).
 * Foil: To both Kat and Annie.
 * Gadgeteer Genius/Teen Genius: Not quite as good as Kat, though, according to Tom. Interest in and ability to make more arcane gadgets were a side effect of the possession.
 * Geeky Turn On: He takes a sudden interest in Kat when she tells him she hacked the security system in her dorm. In later chapters, however, that ship went the way of the Titanic.
 * The Insomniac: He went days without sleep while possessed by the Whitelegs. He regained his ability to sleep after he was freed, but Tom mentioned on Formspring that he now needs much less of it than most people do.
 * Looks Like Cesare: To increasing degrees since.
 * Luminescent Blush: He has one after talking with Annie in this strip. Whether or not she noticed it isn't clear.
 * Mad Scientist: After hacking into the Court's network, he discovered the existence of Donlans' Magitek server and reproduced its functions adapted to his own hardware quickly enough. But still fails to see why in the given circumstances it wasn't a bright idea to use this toy at all.
 * Meaningful Name: Chapter 27 was the first chapter where Jack was the main focus of attention. It's titled "Spring Heeled."
 * Messy Hair: His hair's been getting steadily messier since, although it doesn't look unusually messy except by comparison to his old self.
 * Nightmare Fetishist: Possibly, considering he has a crush on .
 * Pet the Dog: Jack initially displayed good empathy and rapport with robots; he helped fix the joint of one of the Laser Cows and taught them a trick.
 * "The Reason You Suck" Speech: Gives one in chapter 34, although it ended amicably enough.
 * What Does He See in Her: What Annie (and presumably other people if they find out) thinks of his crush on Zimmy.
 * What the Hell, Hero?: Jack was willing to play along with Annie's fake romantic advances (though the extent to which he knew they were fake is not entirely clear) to a point, but he lambasts her for purposely trying to get him interested in her only to bluntly shut him down. He even similarly brushes off her excuse of anger issues as another lie as well.
 * What the Hell, Hero?: Jack was willing to play along with Annie's fake romantic advances (though the extent to which he knew they were fake is not entirely clear) to a point, but he lambasts her for purposely trying to get him interested in her only to bluntly shut him down. He even similarly brushes off her excuse of anger issues as another lie as well.

Lily Cooke and January


Parley's companions at Thornhill. They make an appearance in Chapter 35: Parley And Smitty Are In This One.


 * Cat Smile: Lily wears this as one more accessory.
 * Darkskinned Blonde: January.
 * Deadpan Snarker: Jan.
 * Genki Girl: Lily.
 * In-Series Nickname: Lily goes by "Cookie Monster" as a riff on her surname.
 * Multicolored Hair: Lily rocks blue streaks in her purple hair.
 * Perky Goth: Lily. Her style is also evidently "a little inspired by" the ex-fairies.
 * Red Oni, Blue Oni
 * Tomboy and Girly Girl: They seem to fit this mold, based on how they act and dress.

Ysengrin


The "Very Nice Man" who is neither. Ysengrin is a wolf who was given a humanoid tree body by Coyote that he can shape into weapons. Along with these arms, he has complete control over the trees of Gillitie. He acts as Coyote's right-hand-man.

He's a little antagonistic towards humans and The Court. How much of this is the result of his encroaching madness, and how much is due to his own wonderful personality, remains to be seen. Either way, he demonstrates "We against Them" approach and styles himself as a "general."

Apparently, he's much smarter and more reasonable than he appears. His behavior at the parley between the Court and the Wood is that of a simple-minded brute; however, according to Jones, this is just the animal kingdom's version of diplomacy: posturing and baring teeth. Ysengrin also possesses enough cunning to plant evidence of Court interference in the Forest, then wait some months before "discovering" it and pressing charges against the Court. Then he flips out... but this turns out to be a ruse: his roaring attack covers a subtle sabotage attempt.

Ysengrin's name derives from that of the wolf Isengrim (the more common spelling), the authoritarian villain of a cycle of medieval French folktales starring Reynard the Fox (see Reynardine, above).


 * Ax Crazy
 * Disability Superpower: . He has spent so much time in his Powered Armor that he's.
 * Don't You Dare Pity Me!:
 * Hidden Depths: It's unclear whether due to Ysengrin's role, some personal issues, or deliberate Obfuscating Stupidity, but all the Court's people see is either a roaring bloodthirsty maniac or Coyote's quietly growling right hand lapdog. Once they are out of hearing range, he's keen, sensible, and very good at concise motivational speeches -- he pulls all the right levers at the right time so accurately that even the bewildered Antimony (far from a perfect social animal) can only look at him and heed.
 * I Owe You My Life: Towards Coyote.
 * Jerk with a Heart of Gold
 * Minor Injury Overreaction: Ysengrin and the “Spankies!” (though it turns out to be a ruse).
 * Monochromatic Eyes
 * Pet the Dog: Shown in chapters 26 and 31.
 * Shapeshifter Weapon:
 * Yes-Man: He's perpetually kissing up to Coyote. Word of Tom confirms that this is because he loves Coyote very much -- though Ysengrin isn't blind to his boss' shortcomings.
 * Zen Survivor: survives without the armor and gives advice to only those he deems worthy.

Coyote


The Coyote -- the mythological Trickster god. Though hailing from America, he considers the entire world his home; he came to Britain to join Renard in spreading mischief. He's since become the ruler of Gillitie Wood, and Ysengrin's superior.

Ysengrin's body and powers were gifts from Coyote, as are Renard's. The Glass-Eyed Men are also his creations. The common thread in all of these is that, though Coyote is very powerful, he's not omnipotent, and he's too scatter-brained to use that power well.

Over twelve years ago, he took an interest in Surma; later, he took an interest in Antimony (who he initially mistakes for her mother), and offered her a standing invitation to Gillitie. He also wants to bring his cousin Reynardine back to Gillitie -- by force if necessary. His ultimate goal -- aside from the lulz -- is a mystery.

So far, he acts quite amicably towards the Court. Though not outright evil, he's vain, largely unconcerned with the consequences of his actions, and capable of unexpected acts of lewdness or violence when he wants to prove a point. He seems to enjoy nothing more than to talk about himself, or hear others talk about him.

According to Jones, "Coyote is no liar. Therein lies the danger." His promise of safe passage can be trusted, but his advice must be handled carefully.

"Reader: Does Coyote only do things for his own amusement?
 * Cheshire Cat Grin
 * Eldritch Abomination: Coyote's etheric form looks like a mass of technicolor tentacles with teeth.
 * Here. His true form is essentially a living fractal.
 * Eyes Do Not Belong There / Extra Eyes: Coyote has an eye on his chest and on each of his shoulders and thighs, which are occasionally seen to turn to look at people. His etheric form is also seen to be partly made up of an infinite number of glowing eyes; the rest of it is rows upon rows of endless, glittering teeth.
 * The Hyena
 * Immortal Immaturity: Coyote does whatever he wants to whoever he wants, regardless of how they're going to feel about it, and most of the time without their permission. He also has No Sense of Personal Space, often wrapping himself around someone or pressing his head right onto theirs (To say nothing of the nose). The permanent grin he has plastered on his face doesn't help his case much.
 * It Amused Me: He seems to have little to no concerns in life, like when, he knew it was happening, he just thought it'd be more FUN to see what happened. He's also incredibly blunt when he's telling you something -- unless thinks impenetrably enigmatic talk will be funnier.

Tom: Only."

"Jones: "Coyote is no liar, therein lies the danger.""
 * Jerkass: Don't be fooled by Coyote's jolly attitude. He's still not above putting someone's life in danger for a prank and then laughing about it afterwards. Not surprising, given that he's one of the original Tricksters. Of course he's incredibly powerful, so odds are they are not in too much danger.
 * Large Ham: When he's in the mood. Which he very often is.
 * Magic A Is Magic A: Among other things, when he gives away powers to others, he literally gives them away; unable to use them until he decides to take them back. See also Power At a Price below.
 * The Mad Hatter: Being a god and all, he has an excuse.
 * No Indoor Voice: He seems to shout everything, and only lowered his voice when he accidentally depressed Annie by bringing up her mother. Though it makes sense for him to have no indoor voice, since he's hardly ever indoors.
 * No Sense of Personal Space: Coyote will always be uncomfortably close while you speak with him. Always. Even in your dreams.
 * Perpetual Smiler: Complete with More Teeth Than the Osmond Family. The effect is... unsettling at times.
 * You know Coyote is displeased when he stops smiling.
 * Physical God
 * Power At a Price: Not to himself, but the powers he gives away are often imperfect; Reynardine's body possession leaves the subject dead afterward while, both effects not present when Coyote used them himself.
 * Deal with the Devil
 * Reality Warper: Never explicitly mentioned, but observe how the trees in the background of this page bend to match the contortions of his body, but remain straight when he's not in-frame.
 * Time Stands Still: One of his many powers, complete with deliberate monochrome.
 * Trickster: Natch.
 * Trickster Mentor: He has become this to Antimony.
 * Voluntary Shapeshifting
 * Will Not Tell a Lie:

The Founders of the Court
The roots of the Court date back to an ancient union--older even than Coyote's presence in Gillitie--between a group of humans and the creatures of the Wood. Over the ages, much information about this first generation has been lost... and some has been deliberately hidden.

Jeanne


Formerly a swordswoman torn between the Court and the Wood; later, a ghost trapped between the Court and the Wood.

In life, she was quite beautiful, with blonde hair and green eyes. Her exact role in the Court is not yet clear.

Jeanne died under unusual circumstances, leaving her outside the jurisdiction of any the Guides. Her spirit remained trapped by the Annan -- attacking anyone, from the Court or the Forest, who entered the Court's side of the gorge.

And that's the situation when Annie fell into the gorge. Annie landed on the Forest side, and Jeanne crossed the Annan (an act that was believed impossible for her) to attack, giving Annie's face a nasty cut before being driven away by Kat's sudden arrival. (Incidentally, this event was Annie's and the readers' introduction to Jeanne -- details about her past, including her name, were not forthcoming for many more chapters.)

Subsequently, Annie and Kat have taken it upon themselves to uncover Jeanne's past and help the ghost find eternal rest. Even the Guides believe that Annie is the best hope of helping Jeanne.


 * All Love Is Unrequited: Most people towards her.
 * Death by Despair:
 * Lady of War
 * Posthumous Character
 * Sins of Our Fathers:
 * Unperson: After her death, tried to erase all evidence of her existence.
 * Fling a Light Into the Future: A (very) mild example. Though tried the above,  kept the memories of her existence in several ways, such as a hidden room, and recordings in a Court's robot.
 * Star-Crossed Lovers: With.
 * Woman in White: Her dress on the night of her death, and thus her appearance as the ghost by the Annan Waters.

That elf (real name unknown)
One of the founders' lover from Gillitie Wood. Another founder referred to him as a "traitor", though the fan theory that he used to be human has been Jossed by Word of God.

Following the separation of the Court and the Wood, he and his Love Interest kept in touch secretly (or so they thought) by letters. Upon learning that the Court wished her to go down to the Annan Waters for an unknown reason, they made plans to use this event to rendezvous and escape elsewhere together.

That night, while he swam across the Annan, an arrow was fired from the Court, killing him. He was the lucky one.

Diego


An odd-looking inventor and technological genius, who clearly understood machines better than people. All the Court's robots (except possibly the Tic Tocs) are derived from his designs.

He loved Jeanne unrequitedly (or was at least obsessed with the idea of her) and showered her with gifts of robots, which had little effect on her (in retrospect, giving robots to a girl who was pining for the forest was probably a bad idea).


 * Black Eyes of Evil: Beneath his glasses, his eyes are solid black. It isn't clear if he suffered the same condition that Zimmy does.
 * Gadgeteer Genius: This guy created self-aware robots.
 * : Strongly hinted to be his motivation for having Jeanne sacrificed.
 * Never My Fault: Even on his deathbed, he was unwilling to accept that.
 * : To Jeanne.
 * : To Jeanne.

Sir Young


The Court's first Dragon Slayer. He is interred in a park at the Court which bears his name -- Annie's class took a camping trip there.


 * Animals Hate Him: The Court's animal robots, being descendants of his enemy Diego's works, will not go near his tombstone.
 * Dragon Rider

Steadman



 * The Archer
 * Improbable Aiming Skills: The shot he fired into is so improbable that the archery nerds in the fandom have assumed that his skills must be etheric.
 * Kill the Ones You Love:.
 * Punny Name: Possible. While it may not be a Meaningful Name since "Steadman" means a farmhouse occupant, which doesn't fit the character, it may be a pun on the fact that he's a man who's a very steady shot.
 * Unlucky Childhood Friend: Went out with Jeanne "when they were younger."

Basil
The Dreaded Minotaur of Crete, who has a time sharing in a room inside of the Court. He makes his first appearance in Chapter 2, where Annie and Kat finds him while searching for information for their mythology class.


 * A Load of Bull
 * All Myths Are True
 * Gentle Giant
 * Out of Focus: It took 30 chapters to see him again.

The Tic-Tocs / The Thousand Eyes


Mechanical Lifeforms in the shape of strange ticking birds, only revealed to be robots upon autopsy. Mostly they just observe events, though they once intervened to save Antimony's life. Though they are constructed with Court technology, the Court staff profess ignorance of their origins and true nature. Robots identify them as "mythical ornithonic, said to be older than the Court itself". It is possible they aren't allied with the Court or the Wood.

Gamma and Zimmy seem to know more than they're saying about them: "The Thousand Eyes" is the name Gamma gives for them, while everyone else just refers to them as "those birds". Zimmy can't stand them looking at her.

The other Robots in the Court consider the Tic-Tocs mythical, created by a divine being (rather than Diego), and possibly older than the Court itself.


 * Big Damn Heroes: At the beginning of Chapter 8, they intervene to save Annie's life.
 * Meaningful Name
 * Mechanical Lifeforms
 * Mysterious Watcher

The Guides


A wide variety of mythological persons and creatures who escort the souls of the dead into the Aether. Some manner of rules forbid them from interfering in the lives of the living, and for this reason they are usually invisible to living humans. However, some people, such as Annie and Surma, can naturally see and communicate with the Guides. In spite of their fearsome appearances, they are friendly.

Plot-wise, the important Guides so far are:
 * Muut: An owl-headed man from Cahuilla Native American myth. He seems to care about Annie, but he's not above manipulating her or bending the rules for the right ends. Does not wear a shirt.
 * Moddey-Dhoo: A Black Dog from Manx folklore.
 * Mallt-y-Nos: "Matilda of the Night", a Welsh crone who joined The Wild Hunt. Annie's very first task as a supernatural mediator involved clearing up a dispute between Mallt-y-Nos and Moddey-Dhoo.
 * Ketrak: The Guide of insects. Much nicer to talk to than to look at. At least, for humans.

Annie befriended many of them during her stay at Good Hope. However, by the start of the story, she's become angry with them for not guiding Surma to her final resting place, leaving Annie, still a child, to do so herself.

Brinnie


The valkyrie Brynhildr, sent to Earth as punishment for disobeying Odin. There, she attended Gunnerkrigg, and befriended two of her classmates, Surma and Anja. When they were transferred to Queslett house, Brinnie remained in Chester, so they rarely were able to spend time together. However, she was able to join them on picture day, and she appeared in a group photo -- a copy of which would eventually end up in Annie's hands.

Said photo was the first scrap of information revealed to the readers about Brinnie -- and for 14 chapters, it was the only scrap of information, and the seed of many Epileptic Trees in the fandom.


 * All Love Is Unrequited: Nothing subtle here. But Tony just couldn't decide how to react on this. And ended up with Surma as we already know.
 * Valkyries: She was still not on active duty, obviously. On the other hand, she can't shirk any studies since Odin personally checks her diligence.

Boxbot
Nobody likes Boxbot. Not even Tom himself. He's terrible to the point that he doesn't deserve a proper description. Not that you can say much about a box-shaped thing with arms... "--He's rubbish."

Robox
Everyone loves Robox. A complete description cannot even sum up the awesomeness that is Robox. "Box on legs" doesn't even begin to cover it.

City Face
A baby pigeon that fell out of the nest and was presumably abandoned by its parents. Kat found him outside her workshop and, with Paz's help, nursed him back to health.

Some time later, the adult City Face starred as himself in City Face, a summer blockbuster in which he woos an attractive female pigeon, thereby saving the world from destruction. He reprised the role in City Face 2 the following year, much to Hollywood's delight.


 * A Day in the Limelight: City Face and City Face 2.
 * Early Bird Cameo: Before appearing in the comic proper (chapter 29: A Bad Start) he debuted in City Face, published right after Chapter 22: Ties.

Tea
A white-haired secondary Narrator who appears on some bonus pages to describe background details of the Gunnerverse and to announce things like comic hiatuses. It's unclear if she has any connection to the continuity of the story.


 * And Knowing Is Half the Battle
 * The Stinger: She always appears in the bonus pages and the end of chapters.
 * White-Haired Pretty Girl