Resident Evil (video game)/YMMV


 * Badass Decay: A complaint about Rebecca, given that she seems much more capable in the prequel Resident Evil 0. Fanon and eventually Umbrella Chronicles justifies this by noting that most of her team is dead over the course of the game, Billy is gone, she's nearly out of ammo, and she's been awake for several days.
 * Demonic Spiders: Hunters, and REmake's Crimson Heads.
 * Chimerae are faster, tougher and more damaging than most of the zombies and infected animals encountered so far, but are almost as numerous late in the game.
 * Fan Nickname: REmake or REbirth for the GameCube update of the game.
 * Fridge Logic / Fridge Brilliance: If you're one of those players that like to explore all the little details of the glorious mansion in the Remake like this troper, you'll find that several photographs and pictures have been removed from their frames; one in praticular was removed after the glass was smashed. You wonder why this is the case and then  it makes perfect sense;
 * Foe Yay:
 * Wesker and Chris' obsessive rivalry began when Chris foiled Wesker's plan. However, Wesker doesn't seem to be as obsessed with Jill Valentine, who was equally responsible in ruining his plans.
 * Wesker seemed to have a liking for Chris even before Chris meddled with his plans. In the remake, Wesker leaves healing items, weapons and ammo around the mansion for Chris to find. He doesn't do the same for Jill.
 * Goddamned Bats: Crows, bees and adders.
 * Good Bad Bugs: The Gamecube remake had a glitch that let Jill get 240 of any type of Grenade Launcher ammo. Using this glitch with the flame rounds made ensuring no Crimson Head zombies popped up very easy. Fixed for PAL releases though, so those territories had to play by the rules.
 * The original PS 1 version had it so that pausing the game right after you had hit an enemy with the knife would reset the knife animation while the enemy was still stunned resulting in the player being able to have Chris or Jill attack the monster again while they are unable to retaliate.
 * I Liked It Better When It Sucked: The "improved" dialogue in the REmake kills some of the fun for some people.
 * Large Ham:
 * Barry 'WHAT IS THIS!' Burton.
 * Wesker in all versions.
 * Narm:
 * The first edition in particular is notorious for bad voice acting and cheesy lines. The two most memorable lines come from Barry Burton - referring to Jill as "the master of unlocking" after giving her the lockpick, then making a wisecrack about "Jill sandwiches" after saving her from the Descending Ceiling trap.
 * Mostly averted in the REmake, which actually throws out a Continuity Nod to the latter (Barry telling Jill she would have fit nicely in a sandwich if he'd been a few seconds later), and completely ignores the former (Barry simply tells her she'd make better use of the lockpick then he would).
 * Narm Charm: The cheesy dialogue is not without its fans.
 * Scrappy Mechanic: One Dangerous Zombie mode in the REmake. The problem by itself isn't that it means an instant game over if you even accidentally attack the wrong enemy. It's that you can't turn it off, coupled with the fact that several areas of the mansion are very narrow hallways with few ways around.
 * The one saving grace: Once you leave the mansion and enter the guardhouse, never comes back.