Dragon Quest I/Characters

Hero

 * Flaming Sword: The second most powerful weapon you can wield. The best one is Erdrick's sword.
 * Getting Crap Past the Radar: In the first town, you can meet up with an ardent female admirer who will "tag along". If you spend a night while she's with you, the dialog strongly suggests you and the admirer had a night of wild sex. This can also happen while you are escorting Princess Lora. In the GBC version, you can actually spend the night at the inn with both of them in tow!
 * Guide Dang It: Your name actually affects your base stats and stat growth.
 * Healing Hands: Heal and Healmore, learned at levels 3 and 17, respectively.
 * Hello, Insert Name Here: One of the classic examples.
 * The Hero: Obviously.
 * Heroes Prefer Swords
 * Heroic Mime: Averted, but only at the very end of the game, till then it’s played straight.
 * Jack of All Stats: Inasmuch as Dragon Quest I had stats. The Hero has to be pretty good at everything, by Dragon Quest standards, since he fights alone.
 * Light'Em Up: Radiant, learned at level 9.
 * Magic Knight: He pretty much has to be, given that he has to perform all the functions that a party usually would in most RPGs. He learns healing spells, support spells, combat spells, and can also get blinged out with extremely strong equipment.
 * One-Man Army
 * Playing with Fire: Hurt and Hurtmore (Firebal and Firebane in the GBC version), learned at levels 4 and 19, respectively.
 * Schrödinger's Butterfly: In the SNES version, if you accept the Dragonlord's offer that We Can Rule Together, the innkeeper tells him he woke up from a bad dream. If you accept again, it becomes this trope.
 * Standard Status Effects: Sleep, learned at level 7, and actually useful for once.
 * We Can Rule Together: The Dragonlord makes this offer to you when you confront him. Most players just select no and get on with the battle, but if you accept, you get a Non-Standard Game Over (except in the SNES version where he wakes up in a town near the Big Bad's castle, where the innkeeper says that he had a Bad Dream).

Princess Gwaelin/Lora

 * Damsel in Distress: Damn near the Trope Codifier for Japanese RPGs.
 * The Dev Team Thinks of Everything: If you are carrying the princess with you to Charlock Castle and talk to the Dragonlord, he actually thanks you for saving him the trouble of having her transported there.
 * Dub Name Change: From Lora to Gwaelin.
 * Heroes Want Redheads: She is consistently depicted as red-headed, even back in the NES days.
 * Pimped-Out Dress
 * Save the Princess

Dragonlord

 * Big Bad
 * Dub Name Change: To DracoLord in the GBC games, due to text space limitations.
 * Evil Sorcerer
 * One-Winged Angel: After his apparent defeat, he transforms into a dragon.
 * Orcus on His Throne: The Dragonlord pretty much just sits in his castle all game and waits for you to come and kick his arse.
 * Squishy Wizard: By the time they get to him, most players can kill his first form in three hits.
 * We Can Rule Together: The Dragonlord makes this offer to you when you confront him. Most players just select no and get on with the battle, but if you accept, you get a Non-Standard Game Over (except in the SNES version where he wakes up in a town near the Big Bad's castle, where the innkeeper says that he had a Bad Dream).