Mouse Guard



""Let me tell ye about the Guard. We mice have little chance in this world, considering all the critters that eat us. We know how to build our cities hidden and protected; deep within rock outcroppings, in tangled root, and beneath loamy soil. We survive. But how do we live? Travel in the open between our towns is dangerous. The Guard has been in existence longer than our history. They are the trail blazers, the guides, the escorts, and defenders of us.""

Imagine a cross between Usagi Yojimbo and Redwall, add in some very lush illustrations, and you get Mouse Guard. This bi-monthly comic book by David Peterson is published by Archaia Entertainment and featuring talking mice in a medieval-type setting, where there are no humans, but plenty of predators.

The first mini-series, Mouse Guard: Fall 1152, starts off with three of the Mouse Guard, Saxon, Kenzie, and Lieam, setting out to find a grain merchant who disappeared. Meanwhile, a comrade called Sadie is told to check up on a Guard Mouse at a remote post who has not been in contact with his superiors for some time. While performing these seemingly unconnected missions, they come across something else, a plot even more deadly than they could imagine...and an oldfur named Celanawe, who might prove to be a lost, yet vital, part of the Guard's history.

The second mini-series, Mouse Guard: Winter 1152, deals with the fallout of the deadly plot in Fall. Saxon, Kenzie, Lieam, Sadie, and Celanawe have been sent to gather supplies from other mouse villages, as Lockhaven, the Guard's base, is woefully understocked. Things do not go according to plan, and they discover a dangerous secret that puts all the Mouse Territories in peril.

The third mini-series is Mouse Guard: The Black Axe. This prequel reveals the life of old Celanawe when he was a young Guard Mouse. An old mouse called Em of Appleloft has discovered Celanawe to be her only living relative, and her arrival at his solitary post sets him off on an adventure toward his destiny...

There is a fourth series in the works, tentatively titled Mouse Guard: The Winter War, which will tell the story of a war with a weasel warlord that takes place two years before Fall 1152. Mouse Guard: Spring 1153 will be the fifth book, and pick up where Winter left off. There is also an RPG, which uses a modified version of the Burning Wheel system and won the 2009 Origins award for Best Roleplaying Game.

On the sidelines, there is a mini-series called Legends of the Guard. It takes place in an inn, where the innkeeper holds a contest for the best storyteller, promising to clear the winner's tab. The stories are written and illustrated by David Peterson's friends and co-workers, and are mostly non-canon, but offer beautiful illustrations and a good insight into the fictional culture being created. And, of course, Peterson offers some gorgeous artwork of his own, along with snippets of some of his own legends. A sequel is currently being planned.

This series provides examples of:

"Your commander lives in a rotten log?"
 * Action Girl: Sadie, who goes in search of another of the Mouse Guard who is missing.
 * Also Isabelle. The only action she's done so far is ride a hare in a rescue mission, but she's a tough-looking mouse with a red cloak and multiple earrings in each ear who comes from a back-woods town named Wolfpointe. Odds are she's going to earn the title quickly.
 * And Gwendolyn, too, though her work as a Reasonable Authority Figure means we don't get to see her fight as much as other girls do.
 * All There in the Manual: as noted below, the RPG manual has a large number of ancillary details about the world.
 * Animal Stereotypes: Played straight and subverted with every species shown.
 * Anyone Can Die: and they usually do so via Heroic Sacrifice
 * An Axe to Grind: Celanawe, naturally, given that he is ., by the end of Winter.   also uses such a weapon (and has an axe to grind with the Guard).
 * Badass: Lieam (who, early on, kills a snake), Conrad and Celanawe. Most Guard Mice in general can be expected to be one.
 * Lieam also kills an owl in Winter.
 * Celanawe kills a fox in The Black Axe.
 * Badass Boast: When Celanawe speaks with the Owl just before their battle the Owl says: "This Ends In Death"
 * Battle Couple: Kenzie and Sadie. Saxon and.
 * Battle in the Rain
 * Bee-Bee Gun: Lockhaven has a colony of bees, so they unleash them on the Axe instead of arrows.
 * Berserk Button: Do not suggest that bats are untrustworthy to their faces.
 * Berserker Tears: After, Lieam visibly weeps. About two seconds later, he massacres the owl responsible.
 * Big Bad:  during the Fall story arc.
 * Big Badass Wolf: Which are driven out of the mouse territories by small, even more badass rodentine warriors. The wolves are not a force to be trifled with, however, as  soon finds out.
 * Big Damn Heroes: Celanawe, Saxon, and Kenzie have one in the last Fall issue. Lieam gets one all to himself in that same story.
 * Big Labyrinthine Building: Darkheather in Winter. It's so big,.
 * Bittersweet Ending:.
 * Black Cloak: and all the rest of the Axe wear these.
 * Blade on a Stick: Gwendolyn wields a mean halberd. Spear-like weapons are also implied to be a traditional weapon for the Matriarch.
 * Blood Knight: Saxon. When a confrontation with an owl is resolved without an actual fight, he is disappointed that there was "no swordplay."
 * Boisterous Bruiser: Saxon.
 * Cannot Spit It Out: In Winter, we discover that
 * Color Coded for Your Convenience:.
 * As a matter of fact, the RPG guide explicitly states that a mouse's cloak color is indicative of his/her personality and that their mentor chooses it carefully before they are promoted from tenderpaw to guardmouse.
 * Cool Old Guy: Celanawe, and Conrad (middle-aged, whatever).
 * Cool Sword: Saxon and Lieam carry swords. However, the first to actually get a Cool Sword is Lieam, who obtains a fancy gilded weapon for the last battle in Fall. In Winter,  Cool indeed.
 * Cuffs Off, Rub Wrists: Saxon and Lieam both do this at different points during the Fall story arc.
 * Cultured Warrior: Kenzie, a capable if pensive fighter, is the one to give a word of advice to Lieam through a well-placed quote. He's also the one who always starts singing an old mouse ballad when the plot takes a meditative turn.
 * Cunning Like a Fox: Celanawe and Conrad faced one in their younger days. They won, of course.
 * Curb Stomp Battle: Lieam destroys the owl that  during Winter 1152.
 * Deadpan Snarker: Lieam.
 * Curb Stomp Battle: Lieam destroys the owl that  during Winter 1152.
 * Deadpan Snarker: Lieam.

"Sadie: You two squabble like an old mouse couple. Saxon: We do not! Kenzie: Well, you do."
 * Determinator: Lieam and Celanawe are this in moderation. Saxon is a more bull-headed example of this.
 * Dressing as the Enemy: Lieam who
 * Due to the Dead: Given in a decent funeral. Sadie wants to return to a dangerous outpost to give one for, but Gwendolyn can't allow it until winter clears up.
 * Early-Bird Cameo: Quite literally, in fact. The owl from Winter 1152 (and his subsequent battle with Lieam) first appeared in the bonus material printed in the Fall Collected edition.
 * The June Alley Inn, which served as the setting for Legends of the Guard, was briefly shown in Fall 1152.
 * Establishing Character Moment: In Lieam's first solo scene, he gets dangerous and takes down a snake several time his size single-handedly. He only gets better after that point.
 * Everything Trying to Kill You: The mice are the most vulnerable species in their world. The Guard was formed to protect them.
 * Everything's Worse with Bears: The preview comic given for Spring at Free Comic Book Day? It showed the Guard doing some very dangerous things to give tribute to an awakening bear.
 * Fantastic Racism: Although most relationships between the species are based on very real conflicts (as predator/prey, competitors, or pests), the relationship between bats and the other species is based on the other species distrusting bats, and bats despising them in return.
 * Fantasy World Map: Well, not the world, but certainly a map of the two cities, Lockhaven and Barkstone.
 * Maps of the world are included in the hardcovers and RPG.
 * Two more cities, Sprucetuck and Darkheather, were included in Winter.
 * Fiery Redhead: Lieam's not nearly as Hot-Blooded as Saxon, but he still qualifies.
 * First Kiss: Saxon and 's first kiss occurs in Winter.
 * Five-Man Band: One gets put together for the winter supply run.
 * The Hero: Kenzie is an experienced leader of Guard Patrols, and it shows in his level-headed decision-making skills.
 * The Lancer: Saxon takes the role of second-in-command to play up his and Kenzie's Red Oni, Blue Oni dynamic.
 * The Smart Guy: Celanawe, doubling as The Mentor, not just to Lieam, but to everyone else as well.
 * The Big Guy: Lieam, doubling as the pack horse. He also gets to take on an owl and win, so...
 * The Chick: Sadie, who proves to be good at settling Kenzie and Saxon's fights, and whose relationship with Kenzie is the most developed romance so far.
 * Freudian Trio: Saxon, Kenzie, and Lieam are the main trio, but Saxon, Kenzie, and Rand also worked together in the past. A couple of trios also get formed temporarily. One thing's for sure, though...David Peterson really loves his trio tropes:
 * Beauty, Brains, and Brawn: At one point, Sadie, Kenzie, and Saxon, as a rare not-completely-female Freudian Trio of this type.
 * Blonde, Brunette, Redhead: Kenzie, Saxon, and Lieam, a somewhat rare male version.
 * Chromatic Arrangement: Saxon (red), Kenzie (blue), and either Lieam (green) or Rand (yellow). The characters don't always conform to the character archtypes.
 * Freudian Trio: Lieam as The Ego, Kenzie as The Superego, and Saxon as The Id. When Rand was around, he took Kenzie's place as The Superego and Kenzie was The Ego.
 * Knight, Knave, and Squire: Kenzie, Saxon, and Lieam.
 * Two Guys and a Girl: Kenzie, Saxon, and Sadie again.
 * This also goes for Celanawe, Conrad, and Em in the prequel.
 * Gameplay and Story Segregation: By the RPG rules, Lieam, and the snake example of combat gives him a rather extraordinary amount of luck, even after giving everything he has to stack the odds in his favor to a downright obscene level. Still, Rule of Cool.
 * Likewise, Tenderpaw mice are supposed to not have cloaks, but their depictions in the artwork doesn't back it up.
 * The Weather Watcher skill. Plot-wise, it allows your guardmouse to predict the weather. Since that's actually pretty underpowered, its mechanical effect is to let you control the weather. If you succeed on a Weather Watcher roll, you can decide -- within certain limits -- what the weather will be the next time it changes.
 * Giant Enemy Crab: Sadie and Conrad encounter some.
 * Handicapped Badass: Conrad, the peg-legged pirate wannabe. The reasons for his badassery are explained a bit more in The Black Axe, when he actually loses his leg to  in an unfortunate fight with a fox. He didn't even complain that much when a tourniquet was applied, and he went on to become a legendary Guard Mouse.
 * Held Gaze: Sadie and Kenzie realize they love each other when they have a couple of these in short succession.
 * Heroic Fantasy: Very straight forward. Except with mice.
 * Heroic Sacrifice:
 * Also.
 * Heterosexual Life Partners: Saxon and Kenzie, who are possibly too dependent on each other. Regardless, they balance so well that Gwendolyn always puts them together on missions.
 * The first word of the trope name might have even been questionable, if not for
 * And at the same time it looks like Kenzie and Sadie might have a budding romance.
 * Because of this, some readers didn't realize Kenzie wasn't a girl until somebody used a male pronoun for him.
 * On the other hand, Celanawe points out that Saxon and Kenzie balance each other out too well and they endanger themselves by having the other cover his weaknesses.
 * Hidden in Plain Sight: . This is later put to good use to.
 * The High Queen: Gwendolyn, along with all the Matriarchs who came before her.
 * Holding Hands: Kenzie and Sadie do this often.
 * Honor Before Reason: The Mouse Guard.
 * Hot-Blooded: Saxon, fitting his cloak color (red). This actually works against the group in Winter, as the reason Kenzie and Sadie are separated from him is that he can't keep his mouth shut when they are accosted by the bats.
 * I'm Dying, Please Take My MacGuffin:.
 * Impaled with Extreme Prejudice: Happens to.
 * Improbable Weapon User: Conrad uses a contraption that is basically a rope with a fish hook tied onto one end and a jug of rum on the other. And it is Badass.
 * Involuntary Group Split: Happens when they discover the cave. In Winter 1152 Kenzie, Saxon and Sadie fall into an underground cavern, forcing Lieam and Celanawe to continue on without them.
 * Killed Off for Real: Just about everyone who dies on screen.
 * Knife Nut: Sadie uses tiny throwing knives as her primary weapons. Lieam also proves to be quite handy with a knife in a pinch.
 * Lady of War: Gwendolyn, who is the latest in a long run of Ladies of War, since the Guard is always run by a female mouse.
 * Legacy Character:
 * Let's Get Dangerous: Lieam gets this kind of look on his face whenever he's about to pull off the seemingly impossible...like, say, killing a snake from the inside or taking down an owl mid-flight.
 * Like an Old Married Couple: Heterosexual Life Partners Saxon and Kenzie argue so much that Sadie actually points it out.

"Red sky at night, Guard Mouse's delight. Red sky in morning, Guard Mice take warning."
 * Love Epiphany: Kenzie and Sadie simaltaneously realize they like each other. Holding Hands and Sleep Cute ensue.
 * Luckily, My Shield Will Protect Me: Rand wields a shield as his primary weapon, in keeping with his character. However, a gap in his defenses does leave him critically wounded at one point, so the title of this trope might be a bit ironic.
 * MacGuffin:  functions as one in the Fall arc. Celanawe soon puts an end to that, though.
 * Manly Tears: Lieam when . Saxon when  . Sadie's tears at   qualify too.
 * Master Poisoner: in the Winter arc. She sabotages Lockhaven's food stores, nearly kills Rand, and attempts to poison the well.
 * Matriarchy
 * Meaningful Funeral: For.
 * Meaningful Name: Quite a few:
 * Saxon: "Knife"
 * Kenzie: "Wise"
 * Rand: "Shield"
 * Gwendolyn: "White Ring;" her fur is white, and the "ring" part is perhaps foreshadowing her.
 * Sienna: "Orange-red,'' a background character who wears an orange cloak.
 * Midnight: Black-furred mouse who wears a lot of black.
 * Mission Control: Rand serves as this during Fall. Landra takes over for him when  in Winter.
 * The Mole:  in Fall 1152 and   in Winter.
 * Moment Killer: Saxon, particularly when it is Kenzie and Sadie having the moment.
 * More Expendable Than You:  explicitly states this as the reason behind  . This way,.
 * Mouse World: Literally
 * Somewhat debatable. There are no humans in the Territories-- at all-- so the world doesn't fit the "hidden from humans" aspect of the trope.
 * Natural Weapon: When caught by two enemy spear-wielders without his own weapons, Lieam improvises by biting the blades off of the spear shafts and hurling them at his opponents. Gotta use those sharp rodent teeth somehow.
 * New Meat: Lieam is presented as Kenzie and Saxon's "tenderpaw" trainee, who, though not loathed, is still somewhat naive after two years of training and needs some steady guidance. And then he kills a snake single-handed...
 * No Pronunciation Guide: Celanawe. This is lampshaded at the end of Winter, where one mouse comments that he thought Celanawe's name was pronounced "sell-an-a-we," and another points out that Lieam pronounced it "khel-en-aw."
 * The Obi-Wan:  serves as this to Lieam.
 * Obi-Wan Moment: Suitably,  dies in this fashion.
 * One Head Taller: Kenzie is significantly taller than Sadie. And most of the rest of his fellow guardmice for that matter, but this trope's about the romantic relationship, so...
 * Owl Be Damned: Owls are one of the mice's biggest threats within their territories, and one particular owl serves as a major threat during the Winter story arc.
 * Reasonable Authority Figure: Gwendolyn.
 * Red Oni, Blue Oni: Saxon and Kenzie. Their cloaks even match the colors!
 * Red Sky, Take Warning: The day before the climatic battle in Fall 1152, the enemy army marches in the rain. Note the red-tinged backgrounds.

"Gwendolyn:"
 * Redhead in Green: Lieam again.
 * Redheaded Hero: Lieam.
 * Reptiles Are Abhorrent: Justified in that mice are the protagonists, and snakes generally eat mice.
 * Save the Villain: in the climax of Fall. Notably not due to any kindness on her part:

"This is a winter not every Guard may survive."
 * Savvy Guy, Energetic Girl: Kenzie is a competent fighter, unlike most guys in this trope. However, his true area of expertise is thinking, and he gets paired with Sadie, the biggest Action Girl the series has so far.
 * Secret Underground Passage:.
 * Shout-Out: David Peterson has already done two of these for Star Wars. Luke Skywalker and Han Solo can be seen in the crowd during the duel between Saxon and Kenzie, and on one of the Winter covers there is a miniature Millenium Falcon hidden amidst a pile of bones.
 * The Siege
 * Simple Staff: Kenzie both speaks softly and carries a big stick.
 * Sleep Cute: Kenzie and Sadie in Winter. Naturally, Saxon makes fun of them.
 * Snow Means Death: The Winter 1152 cover says it all.


 * Snow Means Love: The first two romantic relationships in the comic naturally start during the Winter arc.
 * The Southpaw: Saxon is visibly left-pawed in Fall, wearing his scabbard on his right side, even. This might be an artistic mistake, because he consistently wears the scabbard on his left side in Winter, but even then he holds his sword in his left paw. There is a possibility that he is ambidextrous, or that he learned to fight with both paws if only to say I Am Not Left-Handed. Either way would suit his personality perfectly.
 * Stone Wall: Rand, the captain of Lockhaven's defenses.
 * A Storm Is Coming: "Winter is coming." Also possibly a Shout-Out to A Song of Ice and Fire.
 * Suffer the Slings: Sadie likes her ranged weapons.
 * Talking Animal
 * And more than mice--Winter shows bats and hares speaking the same language as the mice, and the owl has its own that Celanawe speaks. No Bilingual Bonus possible, unfortunately.
 * Tender Tears:.
 * Three Plus Two: At the beginning of Winter, Saxon, Kenzie, and Lieam's Power Trio is joined by Sadie and Celanawe.
 * Unholy Matrimony:  promised this to   in return for   help in defeating Lockhaven.
 * Unreliable Narrator: One of the ground rules set by June for the stories in Legends of the Guard -- they can neither be complete truths nor complete falsehoods, and exactly how much of each story qualifies as either is left as an exercise to the reader.
 * Utopia Justifies the Means:, wants to make all the cities safe by controlling them and exterminating any and all enemies.
 * Vitriolic Best Buds: Saxon and Kenzie.
 * We Need a Distraction: played straight, when Saxon and Kenzie swordfight so Lieam can find the map-maker.
 * Well-Intentioned Extremist: and the Axe, want to protect all creatures... by ruling them all.
 * White-Haired Pretty Girl: Gwendolyn..
 * Wicked Weasel: The Winter War of 1150 was fought against a tyrannical weasel warlord. The mice won,.