Lufia and The Fortress of Doom/YMMV


 * Anti-Climax Boss: All the final bosses except Gades turn into this if you use Mirror because Amon, Daos and Guard Daos only use magic meaning Mirror will reflect everything they use.
 * Cult Classic
 * So Okay, It's Average: It's regarded as a decent SNES JRPG, but it was the Even Better Sequel that's the true classic.
 * Game Breaker: The Mirror magic, learned by Jerin at level 32. It will reflect any magic thrown at you by the enemy, but will let healing and buffs through. Using Mirror on everyone makes the final boss battles jokes.
 * Good Bad Bugs: If the Hero is dead going into the fight with Artea's apprentice, you will start the fight with no HP, but still able to fight. However, if you take a hit, you die because the game has to register that you're at 0 HP.
 * Scrappy Mechanic:
 * Instead of being able to target individual enemies, players have to target groups of enemies instead, and the party will just attack enemies within that group at random. This makes Wolfpack Bosses far harder than they need to be.
 * If a party member is set to attack a group and that group is wiped out before their turn comes, they'll just swing at the empty air and waste their turn.
 * That One Boss: The quartet of Demon Lords and the trio of Goblins that are fought early in the game. If the player were able to target individual enemies (see Scrappy Mechanic above) then they'd both be relative pushovers, but because you can't they're two of the hardest boss fights in the game.
 * The Phantasm in the Ghost Cave can prove quite a difficult stumbling block. He's almost immune to magic damage after casting Shield on himself, regularly casts confusion and sleep spells on your entire party, and spams Spark, which hits your entire party (particularly the low-MGR Aguro) for a considerable chunk of damage.