Fragile Dreams: Farewell Ruins of the Moon/YMMV


 * And the Fandom Rejoiced: Aside from the localization, publishers managed to include the original theme songs Hikari (Light) and Tsuki no Nukumori (The Moon's Warmth) by Aoi Teshima, the same singer who sang the songs in Tales From Earthsea, in not just the game, but also on the pre-order bonus soundtrack, changing its name from Moonlight Trax to the less narmful "Moonlight Tracks".
 * Crowning Music of Awesome: Arguably the entire soundtrack, but standouts include "A Dedication to...Everyone", the main theme of the game and the two vocal themes.
 * Both Something Called Trust and Letter feature that lethal mix of being incredibly beautiful and profound tearjerkers.
 * Also, there's a Crowning ABSENCE of Music. For the most part, the game's silent, using music only in Tear Jerker cutscenes and when enemies are present, making the already beautiful tracks even more effective. The silence truly reinforces the feeling of being completely alone.
 * Among other standout tracks of the OST includes the final boss theme, a haunting, sober theme that gets bonus points for being an awesome example of Soundtrack Dissonance. The other two boss themes also qualify as Crowning Music.
 * Epileptic Trees: It's never explained how Seto and Ren are . Also, who was the voice speaking at the end before ? And what exactly is that recurring mask creature?
 * Note most of this was answered in an interview with the developer back in 2009 two months after the Japanese launch.
 * Fridge Logic - How is it remotely possible to transition from nighttime in the amusement park to mid-day instantly when heading to the hotel?
 * And WHY THE HELL CAN I NOT REPLACE BATTERIES?
 * Considering . Unfortunately, that brings up another piece of Fridge Logic: why doesn't Seto need batteries for his flashlight? Where would he even find them?
 * Energizers. They keep going and going...
 * He has never been outside the observatory where the old man raised him. So, he probably doesn't understand.
 * Goddamned Bats: Not actual bats, but crows and ghost owls. Some non-avian enemies also qualify. May double as Demonic Spiders, depending on the player.
 * Ho Yay - Seto and Crow... with a kiss, no less!
 * It's not Ho Yay; it's canon.
 * Following, this might as well head into.
 * It's more likely a really affectionate bromance, considering that Crow thinks all friends kiss each other and doesn't seem to realize he did anything weird.
 * Although the Japanese dialog makes his explanation for the kiss sound more like an excuse just to do it.
 * Nightmare Fuel: Many enemies and places qualify, but the hands coming out of the mirrors in the restroom at the beginning of the game seem to be first scare factor for a lot of players. Other significant ones includes ghosts of children who only have legs and is just a wisp from the waist up, complete with creepy giggling.
 * Well, some people consider it Survival Horror for kids.
 * Seto enters a trashed room filled with boxes and other post-apocalyptic junk towards the end of the game. For those using one of the regular flashlights, there is nothing remotely disconcerting about this room. However, if you were using the flashlight that allows you to see hidden messages written on the wall, you will suddenly enter a room where literally every surface has "I don't want to die! I don't want to die! I don't want to die!" scribbled over it in an increasingly desperate hand. If you scare easily, do yourself a favor and don't enter the room with that flashlight.
 * Needs More Love
 * Scrappy Mechanic: All weapons will eventually break; the fact that a Random Number God controls it makes it such an annoyance, because a newly-purchased weapon just might be rendered useless following an enemy encounter. The inventory system may also get some flak: it's similar to Resident Evil 4's grid-based inventory. You can arrange and rotate items as you wish, but it never feels like you have enough room, especially if you're packing backup weapons in case your primary breaks.
 * However various weapons are described as possibly breaking or rather sturdy.
 * Tear Jerker: You may not cry, but you will feel the urge to; Seto keeps loosing almost everyone he meets during the game, this leads to many, many, tear jerkers like
 * The tearjerking mostly falls from the Memory Items, most notably the.
 * When Crow's.
 * Woobie: Possibly everyone in the game - even.
 * World of Woobie
 * World of Woobie
 * World of Woobie