Drowtales/Characters/Val'Nal'sarkoth

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Background Information:
The Nal'sarkoth are originally from another underground city called Mimaneid, which is why they appear somewhat darker than standard Chelians, as well as seeming to have shorter ears than other drow. In some ways a rival to the Val'Illhar'dro as both clans hold a monopoly on trade, but they also work together for their mutual benefit and are on friendly terms with each other. It also helps that their trade links are mutually co-operative, the Illhar'dro mostly focus on underworld contacts and expansion, whereas the Nal'Sarkoth specialise in overworld trade and settlements as explained by the writers in the Nal'Sarkoth clan podcast.


 * All There in the Manual (the clan's history, as written by the clan's creators)
 * Animal Motifs (their clan mount appears to be some type of yak called a Haledri)
 * Contest Winner Cameo (a variation, in that they were created by two fans as part of a contest and then added to the series' official canon, and as a fairly major player in Chel's political scene, too)
 * Elemental Eye Colors (most members of the clan seem to have Green Eyes, which fits with the fact that they tend to have wood affinities)
 * Everyone Went to School Together (its not canon that the two clans would recognise each other, but it has now been confirmed that the Jaal'darya also once lived in Mimaneid)
 * Green Thumb (the clan's hat, since they're among the only people in Chel who know how to work with plants, have affinities for wood and have major ties to the surface, and because green dye is expensive and hard to get they use it as their clan's color)
 * Hufflepuff House (so far they've played this role in the main story, but they're very important in the Path To Power game)
 * Intrepid Merchant (Like the Illhar'dro they have many ties to the surface and trade is their main source of income.)
 * Noble Fugitive (the entire clan became this after having to flee their home city of Mimaneid before they settled in Chel)
 * Odd Couple (Their house is made up of various races not just drow. This is due to a need to bulk up their numbers and the fact that their trading covers a vast network area. Some dwarves and even halmes head minor sub-houses but when entering Chel are almost always accompanied by a drow.)
 * Properly Paranoid (they designed their home in Chel so that an attack like the one that drove them out of Mimaneid couldn't happen again, and they actively cultivate positive relationships with other clans to avoid the jealousy and discontent that caused it)
 * Self-Made Orphan (Rel'lumia's second daughter attempted this but failed)

Rel'lumia Val'Nal'sarkoth
The Illharess of the Val'Nal'sarkoth clan.


 * Character Tics (Gesturing with her fan)
 * Green Thumb (As is her clan's hat.)
 * Immigrant Patriotism (though originally from Mimaneid, Rel'lumia shows a large amount of concern for her adopted homeland.)
 * You Gotta Have Green Hair

Ini'riia Val'Nal'sarkoth
Rel'lumia's eldest daughter and heir. She knows Kel'noz from many years ago, appearing in early chapters chronicling Ariel starting Orthobbae. She has also appeared in a Daydream story chronicling Mel'arnach's own years at Orthobbae.


 * Curtains Match the Window (though her hair is almost certainly dyed)
 * Hot Mom (of Gailen)
 * New Old Flame (for Kel'noz if you take the Daydream story as canon)

Gailen Val'Nal'sarkoth
Ini'riia's youngest son, and a classmate of Ariel's.


 * Blue Eyes (perhaps inherited from his father)
 * Bob Haircut (how his hair is styled)
 * Cool Pet (his tiktikki)
 * Disappeared Dad (his father is from another city, though Ini'riia hopes to meet him again someday)
 * Green Thumb (like most Nal'Sarkoth)
 * Multicolored Hair (his hair is mostly green, but blue near the tips)
 * The Quiet One (his first spoken line of dialog is 15 pages after his first appearance)
 * Security Blanket (how he seems to use his tiktikki)
 * Shrinking Violet (during introductions he looks very nervous and clutches his tiktikki)

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