Super Robot Wars R/YMMV


 * Crowning Moment of Funny: The official manga. In particular, one story deals with the segment of Gundam X's plot where the heroes are forced to hand over their Newtypes - except this time, Hayato comes up with a plan that involves sending the Neo Getter Team (and Combattler's Robot Buddy) in disguise. The whole thing is priceless, whether it's Gai-as-Kamille cheerfully explaining his appearance by saying "I GOT FAT!", or Gou's impersonation of Amuro (which consists of clutching his head, angsting, and spouting lines about Lalah and how he can see time).
 * Game Breaker (The Black Serena from Martian Successor Nadesico: The Prince of Darkness. Two or three complete life bars (depending on whether you get the "High Mobility" upgrade), ridiculous dodge rates, a 50% outright evasion chance from the "Boson Jump" ability on top of that, and powerful attacks. Its only weakness is burning through energy like no tomorrow, which is meant to force the player to sacrifice life bars to refill it, but there are ways around that like Solar Panels, Generators and the various reloading methods. . Neo Getter Robo and Shin Getter have Open Get and Getter-2 forms, which has Getter Vision)
 * Mazinger Z and Great Mazinger after getting Kyoukagata Rocket Punch and Great Booster which is pretty early. Basicaly both are a Mighty Glacier with absurdly powerful offensive capability thanks to Mazinpower, and relatively low EN cost for its weapon making them highly efficient for clearing grunts. These two weapon gives them a powerful one use long range finisher, and the best part, since it uses Ammo, you dont need to worry about having not having enough EN to use these weapons against bosses.
 * Never Live It Down: Heero has a spirit command called self-destruct. The same goes to Super Robot Wars Destiny.
 * Scrappy Mechanic (Similar to Advance, you cannot skip battle scenes. Though you can turn it off.)
 * That One Boss (Frost Bros.)