The Adventures of Sam & Max: Freelance Police



Sam & Max were quite popular at Lucasarts, and after getting cameos and Shout Outs in several Lucasarts adventure games, the two got their own game in 1993: Sam & Max Hit the Road, which had the two traveling a pastiche of roadside America tracking down a Bigfoot that had escaped from a carnival sideshow with a giraffe-necked girl. It was done in the SCUMM engine, the same as other LucasArts classics such as Monkey Island.

A long-awaited sequel to Sam & Max Hit the Road was announced by Lucasarts in 2002, but in March of 2004, the project was unceremoniously canceled. Fans were incensed, as were several members of the Lucasarts team, who left to found their own game company: Telltale Games. In 2005, Telltale announced they would be working with Steve Purcell to produce an episodic Sam & Max adventure game, and in late 2006, the first episode of Sam & Max: Season 1 was released.

Over the course of six episodes (the final one released in May of 2007), our heroes matched wits with former child stars, a bossy talk show host, the Toy Mafia, the U.S. government, the Internet, and a cult leader in order to foil a series of mass-hypnosis plots. Sam and Max: Season 2 (running from November 2007 to April 2008) had the Freelance Police facing demonic possession in Santa's workshop, the Bermuda Triangle, a Goth vampire and his army of club-hopping zombies, a sinister cabal known only as T-H-E-M, and the forces of Hell. The complete Season 1 for Wii was released in 2008. In 2009, Telltale announced that Seasons 1 and 2 would be on Xbox Live Arcade, under different names (Sam & Max Save the World and Sam & Max Beyond Time and Space, respectively). Most other places that sell the games online, like Steam and Telltale's official site, have switched to those names, as well. The third season The Devil's Playhouse ran from April to August 2010, and saw the Freelance Police embroiled in a plot to collect "Toys of Power" that grant those with the ability to wield them (including Max, conveniently enough) awesome psychic powers. Said plot involves evil gorillas from space, eldritch horrors and mole-men.

Sam & Max Hit the Road
"Sam: Percent sign, ampersand, dollar sign. Max: And colon, semicolon, too! Spoon bender: What are you ing doing? Sam: Swearing in longhand, asterisk-mouth."
 * Adventure Narrator Syndrome: The Trope Namer.
 * Bald of Evil: Conroy Bumpus wears a wig. Max riffs at him for it, but this just gets him sent on an island in the middle of a gator-infested pond.
 * Better Than a Bare Bulb: Hardly a trope goes unlampshaded by our heroes.
 * Bigfoot, Sasquatch, and Yeti: The plot revolves around a runaway Bigfoot, and there is even a Bigfoot convention (as a side note, the terms "sasquatch" and "yeti" are used interchangeably with Bigfoot in the game)!
 * Brick Joke: In Shuv-Oohl's room, if you look the newspaper clippings, one of the headlines is !
 * Also a brick joke from another game: ? Also counts as Hilarious in Hindsight.
 * Clark Kenting: Parodied. To sneak to the Bigfoot convention, you have to whip up a less-than-convincing Bigfoot costume. The guard recognizes you and lampshades the trope, but will still let you in if you do him a favor.
 * Crossover: Images of Sam and Max appear in most classic LucasArts adventures, including the Monkey Island series.
 * Dialogue Tree
 * Enter Solution Here
 * Everything's Better with Dinosaurs: Mercilessly parodied.
 * Evil Brit: Conroy Bumpus.
 * Furry Confusion: The are non-anthropomorphic, non-speaking and seemingly non-sapient rats, cats, pigeons, and... alligators.
 * Green Aesop: Spoofed in the ending.
 * Grievous Harm with a Body: On more than one occasion, Sam uses Max as a weapon or tool. Just threatening to use him is often good enough to scare people into confessing something.
 * Max can actually be seen and selected in Sam's inventory box like a regular object.
 * Half-Dressed Cartoon Animal
 * Human Popsicle: Bruno the Bigfoot, before his escape, was held as an exhibit in a block of ice..
 * I Think You Broke Him: The eventual result if you keep insisting that Sam pick up an object that's stuck, resulting in him breaking into tears and Max berating you through the Fourth Wall for breaking his spirit.
 * Just Friends: The opening sequence has our heroes saving a Mad Scientist's date from being zapped because she'd rather just be friends.
 * Magical Native American: Parodied with the Bigfoots.
 * Napoleon Complex: Conroy Bumpus.
 * No Fourth Wall: Sam and Max are very well aware that they're inside an adventure game.
 * Symbol Swearing: Lampshaded:

"Max: Sam, either termites are burrowing through my skull or one of us is ticking. Sam: Ooops. Oh yeah. (Pulls out head/bomb of the robot mad scientist they just dispatched in the intro). Max, where should I put this so that it doesn't hurt anyone we know or care about? Max: Out the window, Sam! There's nothing but strangers out there."
 * Villain Song: Conroy Bumpus' "King of the Creatures" song.
 * Why Am I Ticking?:


 * World of Chaos/Wackyland: The Mystical Vortex. Even by the standards of this universe, this place is damn weird.
 * World of Snark
 * Yaoi Fangirl: Implied with the bungee jumping instructor, who flirts obviously with Sam, but then lets him and Max use the apparatus for free because she has 'a soft spot for dog-and-rabbit couples'. Sam is predictably disturbed.

The Telltale Seasons
"Bosco: Look, all I know is, I keep making up the most ridiculous price I can think of, and you keep payin' it! So tell me again, who's the foo'?"
 * Adam Smith Hates Your Guts: Bosco's Inconvenience.

"Max: We're just very good friends!"
 * Adventure Duo: In the episode "Abe Lincoln Must Die!", a relationship quiz the two take says the person they are most compatible with... are each other (of course, the quiz was given by Sybil, and Sam and Max seem to be the only people she knows... and she doesn't exactly try to hide the fact that she's neither using a computer nor making an effort).
 * And then there's Max's reaction in "Reality 2.0" when Sybil describes him and Sam as "luddites"...

"Agent Superball: Statistical analysis stated that Max becoming was the second most likely outcome. Sam: What was the most likely outcome? Agent Superball: Imagine a scenario that involves the worst aspects of the Norse Legends of Ragnarok, The Book of Revelation, and Weekend at Bernie's."
 * Adventure Narrator Syndrome: Lampshaded and used as a Continuity Nod, but not normally said in the game (one might suspect this is because the engine in the Telltale games doesn't actually let you use two items in your inventory together):
 * In "Chariots of the Dogs", it's one of the mumblings that . Also, when you meet Past Sam, he wanders around looking at items talking to himself saying things like "I can't shoot Future Me!", "That doesn't need to be made radioactive", and "It's the Time Elevator" as if he was under control of a player.
 * In "The Penal Zone", using Max's Future Vision power on Sam will occasionally show him in an alley saying, "I can't use these two things together", causing Max to lament on how he wished his partner had a more exciting future.
 * Jurgen uses this in the rap-off if you fail twice.
 * Affably Evil:
 * The Devil too. He's kind of a boring guy... too focused on running his company to be evil.
 * And from episode 304. Age has mellowed him: all he wants is to find a way to get home without too much fuss.
 * General Skun-ka'pe is surprisingly polite and friendly in casual conversation. Not so much when angered, but Max comments early on in "The Penal Zone" that it really is hard to stay mad at the guy.
 * Afterlife Express: In "What's New, Beelzebub?".
 * Aggressive Negotiations: Evoked for laughs as Max, President Evil of the United States, uses his Peacemaker (gun) to ensure successful Peace Summits. !
 * Always Night: Season 3, the Zombie Apocalypse episode and the humongous rampaging Cthulhu episode. Lampshaded when Sam admires how the city looks at night.
 * Ambiguously Gay: Jurgen ("I never knew vampires were so... fruity.").
 * Hugh Bliss turns into a rainbow and has a calendar with "Gaypril" as a month (although it might just be in the sense of the superlative like all of the calendar's other months).
 * Antimatter: In episode 301,.
 * In episode 305, Flint Paper straps an antimatter bomb to one of the Samulacra to destroy the entire cloning facility in one swoop..
 * Arson, Murder, and Jaywalking:
 * Arson, Murder, and Jaywalking:

"Sam: Max is all short term memory; I occasionally have to bring him back up to speed. Max: Aah! GIANT TALKING DOG!"
 * As You Know: Admirably few blatant examples of this in the Telltale games, considering how much continuity piles up. Lampshaded in "The Penal Zone", when Grandpa Stinky complains about Sam doing this.

"Sam: So, you think they're going for their wallet or did they just pass out from the excitement? Max: Who says they have to be mutually exclusive? Sam: They're still just sitting there, Max. Think they want to buy? (Max stares right at the camera.) Max: We're detectives, Sam, not mind-readers!"
 * Attack of the 50-Foot Whatever: The Maimtron 9000. Giant statue Abraham Lincoln. And in episode 305, !
 * Awesome Moment of Crowning: Max is elected President of the United States in Season 1, and maintains that office throughout the series (so far). "Max Impeachment Weekly" is apparently a bestselling periodical, however.
 * Spoofed in "Moai Better Blues" when Max becomes priest of the Sea Chimps: Sam crowns Max with a Sock Crown.
 * Badass Decay: In-universe example:.
 * Badass Grandma: Out of all people,.
 * Bad Santa: In "Ice Station Santa". Although to be fair,.
 * Of course, "What's Up Beelzebub?" makes him a full-on Jerkass Child-Hater; hence why he took the Santa job, so that he'd have minimal contact with them. He also loves recalling toys.
 * Played with in "The Tomb of Sammun-Mak": the stereotypical Corrupt Capitalist businessman, who made a fortune in the Toy Business, is called Nicholas St. Kringle, and he employs (elf) immigrants from the ethnic neighborhood known as Little North Pole. Plus, he looks exactly like Santa from "Ice Station Santa".
 * Bait and Switch: A few times in "The Penal Zone". For example, . What actually transpires is that . It may have been a case of Xanatos Speed Chess, but all the same...
 * Earlier, Max has a vision of Flint receiving a hatchet to the back of his head, so Sam persuades him to wear a miner's hardhat to enjoy his spaghetti. The helmet's headlight reveals peanuts in the spaghetti sauce, so Flint turns to angrily accuse Girl Stinky as a hatchet flies over his shoulder into the seat across from him.
 * Bat Deduction: In the final episode of Season 1, after discovering the alias of the Big Bad, Sam tries to figure out who it could be. Sam comes to the correct conclusion that it's, albeit going by an overly complicated deduction that has nothing to do with the alias.
 * Becoming the Mask:.
 * Berserk Button: Sam has several (including a hidden one when trying to fix the past): try to harm Max, call him Fat or try to give him pink bellies, for example. You usually are pretty much screwed. Then, in episode 204 "Chariots of the Dogs", in the 80's,
 * In "The Penal Zone", you learn why you should never call make fun of Max's height.
 * In episode 303, we find out just exactly how Sam would be if he lost Max: he turns into an extremely rough-edged Cowboy Cop, willing to resort the the Jack Bauer Interrogation Technique to receive information, even gaining Perma-Stubble while going without his jacket and hat.
 * Max also isn't too fond of losing his partner, either through one of them dying or through others trying to replace him as Sam's best friend. In episode 205, a demonic tormenter in Hell learns this the hard way when Max violently murders the demon and tears out his kidneys.
 * Big No:
 * Sam in the Season 1 finale, after the Big Bad does something unspeakably appalling to Max.
 * In the same episode, by.
 * In "The Tomb of Sammun-Mak", Sameth does this when Nefertiti casts the Holstein Hex on Maximus in Reel 2. Afterwards, he doesn't seem to care as much,.
 * Sam does this at the beginning of "They Stole Max's Brain!".
 * ...and at the end of "Beyond the Alley of the Dolls" as some sort of Red Herring. Sadly, what happened next was worse.
 * Big "What?": Sam's reaction to know, but first paraphrasing about how that reaction is totally out of character, but he has no better in character reaction for that.
 * Bilingual Bonus: bancolavadero.com.
 * Bittersweet Ending: Episode 304 ends with.
 * Also the surprisingly heart-wrenching finale of episode 305.
 * Blatant Lies: Girl Stinky's understanding of history. Which makes it slightly odd that she's aware how nonsensical it is for Abraham Lincoln to be trying to pay his tab in Confederate money.
 * Book Ends: Season 1 ends with . As the credits begin to roll, Sybil quotes the very first line from the first episode of Season 1. In Season 3, the very first thing we see Max use his psychic powers for is to teleport to Girl Stinky's cell phone to escape a prison cell..
 * Born Lucky: Sam and Max.
 * Bound and Gagged: Leonard Steakcharmer must have set some kind of record for this. Sam and Max first tie him up in the third episode of Season 1 to interrogate him, then gag him and leave him in their closet as a souvenir of the adventure. He remains there until sometime in Season 2, just over a year later in-universe, until he dies and goes to the Sam and Max wing of Hell, where he's damned to more of the same. Sam does get the hint after this and frees Leonard after restoring him to life.
 * Brain Bleach: In "Beyond the Alley of the Dolls", Flint Paper declares he need to kill some neurons after seeing Sam.
 * Brain In a Jar: In episode 301 "The Penal Zone".
 * Naturally, this also happens to.
 * And later, in "The City that Dares Not Sleep", we learn that after Max got away, Skunkape took the next best thing and.
 * Breaking the Fourth Wall: After playing the trial version of the XBLA release of Save the World, Sam and Max go over all the features of the game, including the awards it got. If you let it sit there, they wait for you to unlock the full game.

"Sam: Well, looks like this is it, little buddy. My whole life is flashing before my eyes. ...I wondered where I'd left my wallet. Max: I can't even remember how we got here! Sam: Come on, Max. Remember, we were back in the office, just back from Easter Island... Max: Wait wait, do the whole thing with the music and all that!"
 * Brick Joke:
 * Played brilliantly at the end of Season 2 where, first, . Then, after the final credits,.
 * The best one is the ink ribbon that you find in Jurgen's castle in episode 203. The player tries desperately to fit it to one of the puzzles of the episode, only to find out in the next one that it's just garbage that's Sam threw through a temporal portal.
 * It's actually a double brick joke, as a line of dialogue in episode 202 refers to something being as useful as a typewriter ribbon in a haunted castle.
 * Inverted in episode 301 "The Penal Zone". !
 * Remember when you told Harry Moleman in "Beyond the Alley of the Dolls"? Dawdle a moment during the finale, up top. You'll hear a familiar voice...
 * Bring Him to Me: In episode 303, when Max is talking to Skunkape, he asks him to please not kill Sam. Skunkape then reassures him that his minions have strict orders not to kill him, but to instead drag Sam beaten and bloodied to his feet so that he can witness his triumph when he finally conquers the entire galaxy. Max doesn't care, as long as Sam can still act as his designated driver.
 * The Bus Came Back: Buster Blaster comes back from his trip to Las Vegas in "Beyond the Alley of the Dolls".
 * But Thou Must!: FINISH HIM!.
 * Came Back Wrong: The DeSoto after its return from Hell.
 * Cargo Ship: A strange case where the cargo is sentient. ends up marrying.
 * Then we have the Love Triangle of Curt, Chippy and Carol in The Devil's Playhouse... and all three are cargo.
 * At least Curt and Chippy are sentient, in a way. Carol hasn't said (Or bleeped) anything. YET.
 * And then Carol winds up running off with Bluster Blaster, another sentient-but-inanimate object.
 * Casual Danger Dialog: A memorable one opens the game "Night of the Raving Dead", when we see the duo trapped inside a deadly contraption, its maw closing in:
 * Casual Danger Dialog: A memorable one opens the game "Night of the Raving Dead", when we see the duo trapped inside a deadly contraption, its maw closing in:

"Jurgen: Sam, what happened to you to make you so cynical?"
 * Cerebus Retcon: Sorta, in "Chariots of the Dogs". are both explained, although the revelation itself is pretty funny.
 * In Season 3, the place Max stores things being "none of your damn business" becomes an actual gameplay mechanic: he now has his own an inventory for the Toys of Power, and unlike Sam's, it cannot be confiscated (not counting object's he's currently holding).
 * Cerebus Syndrome: In Season 3, the episodes get progressively darker and grittier, until you finally reach the strangely emotional finale.

"Sam: Maybe a few...Washingtons will help change your mind? Max: Or maybe a few...Lincolns?"
 * Chair Reveal: Used to reveal that the Big Bad of Season 2 ; spoofed in the Season 2 DVD extras, with other characters; up to and including Homestar Runner.
 * "And so ends our deadly game of cat and mouse!... and dog... and rabbit... thingy."
 * Character Development: Sam and Max start out as immature, selfish man children who can only be bothered to care about each other, with their careers as freelance police essentially a game they play as an excuse to do what they want. In Season 3 though, they mature considerably in comparison to the previous games in the franchise.
 * Max in particular. He goes from being an id-driven maniac to showing genuine signs of loyalty and heroism towards his friends.
 * Chekhov MIA: Sal, the unseen cook of Stinky's Diner in Season 2, appears in The Devil's Playhouse: specifically, "They Stole Max's Brain!".
 * It's also revealed as of "Beyond the Alley of the Dolls" that.
 * While he doesn't appear in "The Tomb of Sammun-Mak",.
 * Chekhov's Armoury: Almost every game in Seasons 1 and 2 introduces a variety of items that will become important in a later episode. There are also references to the story arc of Season 2 towards the end of Season 1.
 * Never mind that generally things that are even merely said offhand in earlier episodes often come true in later ones, even if it was a complete fabrication of the characters at the time...
 * For example, Bosco claims in the very first episode that EVERYONE is after him, like the mob and the government and aliens... and he's right on every single count.
 * Inverted in the last episode of Season 1, when Sam finally asks Bosco for things that would have solved every previous puzzle. He had all of them all along!
 * In "Chariots of the Dogs", you get to go behind Bosco's counter, and apparently, they were all right behind the damn lotto tickets.
 * Chekhov's Boomerang: Not as egregious as with the Monkey Island series, but, Telltale being Telltale, certain puzzle solutions do boomerang on occasion. For example, the knowledge that is needed again for the very last puzzle of "Moai Better Blues".
 * Chekhov's Skill: Many might not realize it for awhile, but something you commonly do throughout all 3 seasons comes in handy at the tail-end of episode 304. Sam's skill for allows Max to.
 * The Chosen Ones: "We appear in so many prophecies that we should start charging royalties!"
 * Subverted in "The Tomb of Sammun-Mak": Sameth tries to pull this one, saying his pal Maximus is "The One", to the Guardians of the Tomb. For once, there's no prophecy.
 * Christmas Episode/Yet Another Christmas Carol: Season 2 opener "Ice Station Santa", as well as the Machinima version of it produced by Telltale, Sam and Max Nearly Save Christmas. Played with in that the Christmas Past, they have to save was in fact initially destroyed by that very attempt to save it.
 * Church of Happyology: The Church of Prismatology in Season 1. Emetics parodies Dianetics, for instance. It gets most obvious in episode 106, where Prismatology is the focus of the episode. An exclusive club for the highest members of Prismatology, a parody of the E-meter, a connection to outer space... it's all there.
 * Classically-Trained Extra: Philo Pennyworth in "Situation: Comedy", a Shakespearean actor playing a sitcom landlord. Unlike most instances of this trope, he doesn't complain that the work is beneath him, having apparently decided that professionalism means doing one's best in the role whatever the role happens to be, but he does complain about the inferiority of his co-stars at the drop of a hat.
 * Cluster Bleep Bomb: Timmy Two-Teeth has "terminal Tourette's Syndrome", which results in most of his dialogue being bleeped out..
 * Colon Cancer: Sam and Max: Season One: Save the World: Episode Two: Situation: Comedy. They were actually trying for this before the season got named Save the World.
 * Colony Drop: in "Bright Side of the Moon".
 * Comically Small Bribe:

"Based on the heretical apocrypha, "Sam & Max Meet a Guy Who Sucks" ("Night of the Raving Dead")"
 * Conspiracy Theorist: Bosco.
 * Properly Paranoid: After Bosco builds a Missile Defense System, it turns out his shop really is being targeted by government ICBMs.
 * The Toy Mafia are also after him, and an alien cult leader set up shop outside his store. It's looking more and more like Bosco isn't as crazy as he appears. Though he isn't that bright.
 * And let's not forget
 * And.
 * Cool and Unusual Punishment: A lot in the newer games. It seems no one can undergo normal torment when they could instead be interrogated with "yo momma" jokes, subjected to (literally) soul-crushingly boring stories, or put through several magic-trick themed torture devices.
 * In "The City that Dares Not Sleep", Sam's dancing is so horrible that the threat of it causes one of Skunkape's minions to sing like a canary.
 * Couch Gag:
 * Telltale continues the tradition of bogus "based on" jokes in Seasons 2 and 3:

"Mariachi: You can't just throw litter through the time vortex! Max: Yes Sam! Somewhere a time traveling Native Indian is crying!"
 * In at least Season 1, not only does the color of the intro sequence change from episode-to-episode, so does the gestures Sam and Max do at the end of it.
 * Crapsack World: Assuming all the little bits we hear about Max's reign as President are accurate, the country cannot be in a good state. Dakota is at WAR with itself, due to a feud about Mount Rushmore, a war that President Max provoked. His response to the crisis: provide giant battle robots to all sides and whoever wins, claim the U.S. backed them all along.
 * The world got even crapsackier in Season 3, or at least looks more that way because the graphics engine got upgraded and most of the damage to the block from Seasons 1 and 2 still persists.
 * Crossover: Sam's revolver and a combo of Max's Luger and supposed head severed at the upper jaw (used as the obligatory hat of the set) were given as gifts to players of Team Fortress 2 who bought The Devil's Playhouse season the first 2 weeks, or pre-ordered. In exchange, a Blue Engineer Dispenser appears in "Beyond the Alley of the Dolls" and the RED Heavy Weapons Guy is one of the opponents in Poker Night At the Inventory (which features Max).
 * Crying Indian: Parodied in "Chariots of the Dogs":

"Sam: "Wow, a crazy evil. Way to perpetuate the stereotype,."
 * Cue Card: You need to do mudslinging in the election, and the easiest way to do it is to switch which cue card he reads from when you ask him questions.
 * Cue the Flying Pigs: Sam and Max literally freeze Hell over in the Season 2 finale; the rest stems from there.
 * The results include Sam letting Max answer the phone, Max winning the Nobel Peace Prize, and Sybil inviting Max to not only attend her wedding, but officiate it.
 * Cue the Sun: Bitterly subverted at the end of two episodes of Always Night, after the terrors have finally left the city. The sun rises to light.
 * Dangerously Genre Savvy: Arguably, Skun-ka'pe near the end of "The Penal Zone". Basically, . Of course, he didn't take into account that.
 * Darker and Edgier: Season 3. Way less cartoony (there are actually textures), rats and roaches everywhere, skeletons, dissected brains, . Kinda goes towards where the print comic went. Also, Sam and Max do actual detective work!
 * Lampshaded by the saying this is the result of the new Mayor of New York's "This is a City, not a Day Care Center" campaign, and importing New Jersey's surplus supplies of grime.
 * This is especially prevalent in "They Stole Max's Brain!", at least during the first half, in which Sam channels the typical Cowboy Cop, roughing up and intimidating suspects, although he does still become spontaneously cheerful and polite when the player chooses a response that makes no sense in context and the person he's interrogating says so. Sam does revert back to normal after finding Max's brain,.
 * A Day in the Limelight: "They Stole Max's Brain!" is something like this. The first part of the game is Sam having a solo Noir-ish Rampage as he tries to get Max's brain back. The second half.
 * Dead for Real: Word from Telltale indicates that all of the on-screen deaths in "Beyond the Alley of the Dolls" were real. The problem is, no one's exactly sure what constitutes as an on-screen death.
 * Here's the current body count. and.
 * Deal with the Devil: In a dangerously Genre Blind move,, signs a contract about three seconds after Satan whips it out.
 * Death Is a Slap on The Wrist: Even though a number of characters does die for real over the course of the series, a lot of casualties get better somehow. It helps that Sam and Max and.
 * The list of deaths that didn't count:.
 * : . Lampshaded, of course.

"Sam: "But wait. How is this different from any other ?" Max: "Hey-yo!""
 * Also, when discussing his plan to destroy the world by.

"Beelzebub: You keep asking me to help you, Sam. I don't believe you understand: I'm kind of a bad guy."
 * Department of Redundancy Department: A few of Max's future visions in The Devil's Playhouse occur immediately after he finishes viewing them.
 * "A trap so deadly, it would cause you to die!"
 * "That is deadly."
 * Desperately Looking for a Purpose In Life: Sybil, in Season 1.
 * Devil in Plain Sight: . That hairdo pretty much gave him away...
 * Everyone believes Skun-ka'pe to be a Benevolent Alien Invader. Even with precognitive evidence, Sam and Max aren't initially positive he's evil.
 * A literal instance is Lampshaded by the devil himself:

"Bosco: Are you fools done? Max: Yeah, that's all we got."
 * The Devil Is a Loser: In the Season 2 finale, the Devil is seen desperately trying to increase workplace productivity until ultimately being fired by and living out of a box of possessions (such as his grocery list) out on the street.
 * Dialogue Tree
 * Did You Get a New Haircut?: When Bosco is, Sam and Max mention that there's something different about him, and ask if he got a new haircut.
 * Did You Get a New Haircut?: When Bosco is, Sam and Max mention that there's something different about him, and ask if he got a new haircut.

"Sam: I wonder if we'll ever find out what Momma Bosco's "Dimensional Destabilizer" does. Agent Superball: It's a device used to coerce a transient resonant integration of the subquantum harmonic vibrational frequencies between this and adjoining dimensional membranes. Sam and Max stare, bewildered. Sam: I wonder if we'll ever find out what Momma Bosco's "Dimensional Destabilizer" does. Max: I hope it makes pie!"
 * Discontinuity Nod: Several, inserted as TakeThats to Lucas Arts.
 * In Season 1, there is a box labeled "3/3 2004", the date on which Sam & Max: Freelance Police was canceled, in Sam and Max's office. When examined, Sam only mentions that it was "a particularly gruesome case".
 * Max mentions, when playing a tape made in episode 2 later in Season 1 that he hates the sound of his voice on tape and that it "never sounds like [him]". Out of all the characters, Max's voice was the one that shifted around the most in the early episodes (even switching voice actors between episodes 1 and 2), and it was most gratingly over the edge in William Kasten's first performance (which happened to be when said tape was filmed).
 * Do Androids Dream?: When Curt restarts, he asks, "Will I dream?".
 * The Dog Was the Mastermind: No, not Sam, but the culprit behind the army of Sams in "Beyond the Alley of the Dolls" turns out to be.
 * Don't Explain the Joke: This is one of the many things does in Sam's personal hell where.
 * Duck Season! Rabbit Season!: The very last puzzle in "Culture Shock" revolves around completing a gambit like this.
 * Sam pulls a similar trick in "The City that Dares Not Sleep". He even pays homage to the Trope Namer by using "rabbit season" as his line.
 * To elaborate: is now piloting Skunkape's ship as a Brain In a Jar, but is having difficulty controlling his thoughts enough to stay focused on steering. Sam is trying to get into the mole processing chamber, and distracts him by repeating "mole men" again and again, then suddenly declaring "rabbit season". Confused,  asks why he didn't say "mole men", and inadvertently opens the door to the chamber.
 * Eenie Meenie Miny Moai: "Moai Better Blues", naturally.
 * Eldritch Abomination: Yog Soggoth,.
 * Emotion Eater: At the end of "Bright Side of the Moon",.
 * The Spores from "The City that Dares Not Sleep" feed off of the psychic energy produced by nightmares. It tastes like Pepsi (among other things).
 * Enemy Mine: Skun-ka'pe and Papierwaite team up to take out Sam in "They Stole Max's Brain!".
 * Even Bad Men Love Their Mamas: Leonard Stakecharmer in "The Mole, the Mob, and the Meatball".
 * Evil Albino: Hugh Bliss, if being the founder of a Church of Happyology counts as evil..
 * Evil Laugh: Lampshaded, both with Brady Culture and Jurgen, the latter when Sam loses a bet with Max in which he bet Jurgen would not make it. If you keep him going long enough, the Season 1 Big Bad will run out of evil laughter and switch to saying "Evil Laugh", "Evil Chuckle", ...
 * Exactly What It Says on the Tin:
 * The Bermuda Triangle and the Sea Monkeys Chimps.
 * Double Subverted with the Zombie Factory of "Night of the Raving Dead". We expected an actual factory of zombies,.
 * "They Stole Max's Brain!" is about - spoiler alert! - someone stealing Max's brain.
 * Expospeak Gag: Everything is described in Techno Babble or These Are Things Man Was Not Meant to Know. Even when it's made clearer that It Runs on Nonsensoleum, it still goes over Sam and Max's head.

"Sybil: Hm. A weenie in a rat hole. Nothing symbolic there."
 * Fan Disservice: Yay, Sybil's Cleavage.... and her midsection, ohhhh.
 * Turns out the stripper at her husband's bachelor party is.
 * Feelies: The case files, available on the Telltale website, containing several nice little items from or inspired by each episode.
 * Fission Mailed: In "Night of the Raving Dead", right after . The screen dissolves to the words "You Are Dead" in a creepy font....
 * In "The Tomb of Sammun-Mak", any time Sam and Max's ancestors Sameth and Maximus die before the end of the game, the film reel merely backs up to right before they died, allowing you to try the puzzle again correctly.
 * Flashback with the Other Darrin: All of the descriptions that didn't change between episodes 101 and 102 had to be re-recorded with William Kasten as the voice of Max.
 * Fluffy the Terrible: The most horrible and feared of the elder gods, whose birthing wails shattered the great continent of Pangaea. His name... is Junior.
 * Max can't get over the name.
 * "JUNIOR?!"
 * Forgetful Jones: Sammun-Mak has a short-term memory even more pathetic than Max, and is fickle as hell to boot. One puzzle requires you to exploit this by making him hate something (prompting him to demand it and everything like it be destroyed), then make him love it again so you can exploit its rarity value.
 * For Your Own Good: For Max's good in episode 305, Sam . He sort of half-succeeds... but.
 * Fountain of Youth: Featured and taken to its logical conclusion in "Moai Better Blues": all the island's inhabitants are babies because they were so addicted to the fountain water.
 * Fragile Speedster: Auntie Biotic plays this role during the turn-based battle in "Reality 2.0". Her dexterity score is over 400, but when Sam bonks her once with a blade just one attack point over her defense, that puts an end to her game.
 * Freeware Game: The episode "Abe Lincoln Must Die!", regarded by many as the best episode in Season 1.
 * Fun with Acronyms: The Computer Obsolescence Prevention Society who are introduced in "Reality 2.0".
 * Also, there's THEM,.
 * Futureshadowing: Plenty of it in Season 3.
 * G-Rated Drug: Played straight with Whizzer and his soda addiction, but averted when Bosco's truth serum turns out to be vodka.
 * Generation Xerox: The main characters of "The Tomb of Sammun-Mak" are Sameth and Maximus, the Great-Grandparents of Sam and Max. As you expect, apparently their only difference is they aren't Freelance Police, they don't have a car, and they don't have guns. Also, Sameth has a mustache, and Maximus has clothes.
 * Most of the rest of the cast in that episode is the same way. Justified in some cases in that it may actually be the same person (Jurgen, for example).
 * Genki Girl: Baby Amelia Earhart, also a Motor Mouth and Little Miss Badass.
 * Germans Love David Hasselhoff: Mr Featherly, actually (in-universe). Anything endorsed on Midtown Cowboys instantly becomes a top seller in Germany. This proves to be Jurgen's downfall.
 * The boys start a trend all on their own: they toss a brain up into a gargoyle's bowl to distract some zombies. Later, when they can understand them, one of the zombies thanks them for the brain and says getting it was so much fun, now they'll only eat brains American style... somewhere high up where you have to climb to get it.
 * Getting Crap Past the Radar:
 * At a certain point in "Culture Shock", you interpret Sam's dreams...

"Sam: Wanna rub my unicorn? Harry Moleman: I'm not so desperate yet."
 * In episode 106, Sam flashes his unicorn to everyone

"Skun-ka'pe: ...Not only did I defeat Sam and Max, but I took care of the Penal Zone in one stroke! Max: Unfortunate word choice."
 * In episode 301, various characters have fun with the term "Penal zone". Eventually Max lampshades it:

"Girl Stinky: ... rowr. Max: Isn't he, like, ten?"
 * There's a trophy in the Play Station 3 version of "The Penal Zone" called "Don't ask your Parents".
 * "The City That Dares Not Sleep: Based on the 80's adult film Totally Into Max".
 * "So this is where Max keeps his junk." "No, that's further down."
 * Giggling Villain: The Big Bad of Season 1, . There's something both hilarious and disturbing about a person who giggles while saying "I'll just torture him mercilessly until he begs me to shoot him with his own gun!".
 * According to Jared Emerson-Johnson and Julian Kwasneski, the recording sessions for this character were down right creepy: David Boyll is a very physical actor, and he ACTS EVERYTHING AT THE SAME TIME THEY RECORD HIS VOICE.
 * Go Mad from the Revelation: Defied, as Yog-Soggoth is rather surprised that Sam and Max didn't go mad from just looking at him. But then again, this is Sam and Max we're talking about here.
 * Go Out with a Smile:.
 * Gosh Dang It to Heck:.
 * Also played for laughs rather than censorship once in the comics: when a grocery store grunt dings their fender, Max tells Sam that he feels the rage building, and Sam counsels letting it out. Max declares, "Hey man! I think you're not good! I'll never be your best friend!". Sam opines that Max is a scary bunny.
 * Goth: Jurgen the vampire from "Night of the Raving Dead".
 * The Great Whodini: Sam starts referring to himself as "the Great Samini" after he masters the pull-a-rodent-out-of-a-hat trick in "Bright Side of the Moon".
 * Guns Are Worthless:
 * Most frequently use of Sam's gun is dismissed offhand, though in some episodes, it gains some unorthodox Mundane Utility. Those rare times Sam and Max gleefully open fire with violent intent result in not much more than noise and their satisfaction or frustration; the plot and puzzles remain bulletproof.
 * The justifications as to why a problem can't be solved with a gun occasionally border on lampshading. At one point, you're confronted by some guards blocking a doorway. What happens if you try to use your gun on them?
 * Gut Feeling: Sam and Max have never openly disliked a character that hasn't later turned out to be truly evil. . Even if a character is intended to be a villain, if Sam and Max seem comfortable or friendly with them, then there's a good chance they'll pull a Heel Face Turn later on. ... Sam seems to be a bit better judge of character though, since Max was such a Psycho Supporter of.
 * Handguns: Santa Claus, in "Ice Station Santa", wields a Red Ridder semi-automatic. Sam's and Max's trademark guns actually get used in this adaptation, compared to Hit the Road and the cartoon.
 * Have a Nice Death: Unusually for a Telltale game, "The Tomb of Sammun-Mak" features numerous ways to die (indeed, the PS3 version has a trophy if you see them all). However, the game is being told as a cinematic flashback to Sam and Max's ancestors, who aren't supposed to die . Thus, every time you perish, you're sent back to just before you screwed up and got killed, so you can try again without any hassle.
 * Heartbroken Badass: Noir Sam is basically a parody of this: He's imitating resident Badass Flint Paper, but he also has the option to go into random "Noir" Speeches, which is basically Angst.
 * Heroic Sacrifice: Ohhhhh boy.....
 * Also don't forget.
 * Hoist by His Own Petard:
 * seems to have severe Hoistee's Syndrome in episode 302. . To add insult to injury,.
 * Not to mention that in the final puzzle of "Night of the Raving Dead",.
 * You know those psychic powers that were SO useful throughout Season 3? In the finale, not so much: in fact, they're actually used against you.
 * In "Beyond the Alley of the Dolls", gets a double dose of petard-hoisting. He is ultimately destroyed when . He was only able to destroy it because he transformed into  to fight Max. In addition, he was tricked into attacking  by way of Max using the . That happens to be.
 * How We Got Here: The first half of "Night of the Raving Dead"..
 * Human Outside, Inhuman Inside: Inverted: Dr. Norrington said that The Great Old Ones are identical to humans, and by extension animal life on the inside. "We save the weird stuff for the outside".
 * Hypnotic Head: When Sam is hypnotized in "Culture Shock".
 * Hypocritical Heartwarming: Max has constantly given Sam a hard time, mocking him even back when they were children, but he won't stand for anyone else doing the same. It's apparent that he only teases him because he thinks he's too shy and wants him to come out of his shell though, and wants to get a reaction from the usually reserved Sam.
 * I Am Not Spock: In-universe example with Philo Pennyworth, who Sam and Max refer to by "Mr. Featherly", the character he plays on TV. Subverted in Season 2, where he eventually gives up and legally changes his name to Mr. Featherly just so that he doesn't have to correct them anymore.
 * And to make license contracts with Germany easier.
 * I Am the Noun: In a strange twist on this trope, the Narrator declares that "I am !". If you think about it though, it's a legitimate trope example.
 * Idiosyncratic Episode Naming: Almost all the episode titles in the second and third seasons are a variation on the title of a movie. Of a B-Movie, if we may be frank.
 * Idiot Ball: General Skun'ka-pe in "The Penal Zone" is essentially defeated by an Idiot Ball....
 * I Know Your True Name: and  are both defeated in this way in episode 205.
 * Insistent Terminology: Dogglegangers!
 * Max finds terms like "bunny" personally offensive, and will always correct them by reminding them that the proper term is lagomorph. Look it up.
 * The Insomniac: ..
 * Interface with a Familiar Face: In "Reality 2.0", Sam and Max encounter computer programs with interfaces modeled on Myra and Hugh Bliss. The avatar used for the Internet itself resembles the unnamed Director from WARP.
 * Ironic Nursery Tune: In episode 304's finale, the songs being played are actually being sung to the melodies of various children's songs, like "Pop Goes the Weasel" and "You are My Sunshine". Knowing that doesn't really help though: the chanting is still creepy as hell. It makes sense though, since it was part of.
 * It Is Pronounced "Tro-PAY": Skun-ka'pe's preferred pronunciation of his name, which everyone blind to his villainy uses. No one seems to notice Sam and Max's pronunciation of "Skunkape" except for Sal, which strikes him as witty.
 * It's All About Me: Brady Culture, which causes his downfall.
 * Max, always..
 * I Was Quite a Looker: Momma Bosco..
 * Jack Bauer Flint Paper Interrogation Technique: Employed by Noir Sam.
 * The Jailbait Wait:

"Max: So that's why I always feel an overbearing presence just outside my field of vision watching and judging my every move. [happens to be looking directly at the Fourth Wall] Sam: That's me, Max."
 * Kick the Dog: During "Beyond the Alley of the Dolls", Sam and Max witness one of the Sam clones finding a small, plush rabbit and hugging it affectionately. This same clone.
 * Leaning on the Fourth Wall:
 * In "Abe Lincoln Must Die!", Max kind of bumps into the fourth wall without breaking it, when Bosco is telling them about how the government watches everybody:

"Theme song: "No mafia here (What mafia? Please!) We're mafia free (No mafia here) (No mafia mugs) Just doin' business legitimately!""
 * And again in "Night of the Raving Dead". "New Location Unlocked" indeed.
 * In "Beyond the Alley of the Dolls", tells Sam that he is the perfect Straight Man to his act/plan because he is pretty easy to control and has spend much of his life taking orders without thinking any stray thoughts.
 * Legitimate Businessmen's Social Club: Ted E. Bear's Mafia-Free Playland And Casino.

"Flint: I hate to do this, but Sam and Max always said they'd rather be dead than one of those... things. Sam: I don't remember saying that. Did you? Max: No, I'm pretty sure Flint's making that part up."
 * You'll have to shoot better than that to get in the Toy Mafia... not that there's any Toy Mafia here.
 * N-O-M-A-F-I-A OH BABY!
 * Leitmotif: "The Office". Admittedly, it's for a location rather than a character, but otherwise, it fits the bill perfectly. It even has low-bittage, space-age and even Ancient Egyptian remixes, heard in episodes 105, 204 and 303 respectively.
 * You hear it exactly three times in the game (two instrumental versions during the finales of Season 1 and 2, and once during Season 1's credits), but "World of Max" applies specifically to Max.
 * Then there's the smooth remix from Poker Night At the Inventory.
 * Levitating Lotus Position: Max levitates in this pose in The Devil's Playhouse episode 4 after discovering his Magic Feather, which is even more difficult to do with rabbit feet.
 * Licked by the Dog: Stinky is a lazy, scathing, and probably murderous individual, and yet Sal her browbeaten, long suffering, but all around nice guy chef likes her enough, so she can't be ALL that bad.
 * Except in episodes 304 and 305, . So she really is that bad.
 * Little Stowaway: Amelia Earhart in the episode "The Tomb of Sammun-Mak".
 * Lonely Piano Piece: The ending credits for episode 305. Didn't think a Sam & Max game could make you cry? Just listen to this.
 * Loose Canon: While the complete canon of the series could qualify, more specifically, Sam and Max Secret Origins: Skun-ka'pe is canon In a way that will never be referenced again.
 * Lovecraft Lite: The Devil's Playhouse.
 * Love Triangle: Curt, Chippy and Carol.
 * There's also a really bizarre one implied between Sam, Max and Momma Bosco. Momma Bosco fell for Max and accused Sam of being jealous, but she lost interest as soon as Max showed any, and now Max is lusting after her, even though she doesn't seem to care anymore, and actually seems to be interested in Sam. Hopefully nothing comes of this, and it really is just implied.
 * MacGuffin Delivery Service: The episode "The Tomb of Sammun-Mak" is basically one of these.
 * Magic Feather: For once, played completely straight: in episode 304's finale,.
 * Mass Hypnosis: The whole premise of Season 1.
 * Meaningful Name: You first find in an ancient Egyptian tomb, so his name doesn't really look out of place. Later in episode 304,.
 * Mercy Kill: Played with in "Night of the Raving Dead", after :

"Sam: Patience is a sharp razor to swallow."
 * Also, in "What's New, Beelzebub?", Jurgen's monster begs to be killed, and Sam complies.
 * Except since he doesn't have a soul, and was given life in the first place by electricity, Sybil will go "did he die again?" and use a taser to bring him back to life.
 * Metaphorgotten: Sam manages to jumble a couple of common phrases int eh first minute of "Culture Shock":

"Max: Barnaby and Jug-Jug?! ...you're not even trying with the names anymore, are you?"
 * Mirror World: The cyber version of Straight and Narrow in "Reality 2.0".
 * The Mole:.
 * Mole in Charge: The mole in the Toy Mafia has become this.
 * Mood Whiplash: "They Stole Max's Brain!" is definitely this. It starts with a gritty noir theme with a mild hint of Ace Attorney in its gameplay, then goes to a part more befitting of the point-and-click gameplay we know..
 * And let's not forget The Reveal and conclusion of "Beyond the Alley of the Dolls".
 * Most Definitely Not a Villain: The staff at Ted E. Bear's Mafia-Free Playland And Casino would like to remind you that the establishment is not owned by the mafia, nor does the mafia occupy the area. They even wrote a song to remind you.
 * Also General Skunkape when you first meet him.
 * Multiple Endings:.
 * My Name Is Not Durwood: A running gag is how Girl Stinky never addresses Sam and Max by their names, but picks a random moniker every time. She remembers their names just fine; it is her way of saying she just doesn't care.
 * My Name Is Not Durwood: A running gag is how Girl Stinky never addresses Sam and Max by their names, but picks a random moniker every time. She remembers their names just fine; it is her way of saying she just doesn't care.
 * My Name Is Not Durwood: A running gag is how Girl Stinky never addresses Sam and Max by their names, but picks a random moniker every time. She remembers their names just fine; it is her way of saying she just doesn't care.

"Yog-Soggoth: ... Pennies?!"
 * If you use psychic ventriloquism on her in episode 304, Max tries to imitate her, but acknowledges that it's harder to come up with those names than it looks.
 * Mythology Gag:
 * Using Mind Reading with the Newspaper Rack? in "Beyond the Alley of the Dolls". According to Mike Stemmle, he wanted to do this gag since he read a review of Hit the Road in when the Reviewer was comparing the game humor with watching Penn & Teller, as a some sort of Backhanded Insult. Which was weird because they love Penn & Teller. The joke is the standard Penn & Teller "3 of Clubs" trick, and he wanted to put it in a game for nearly two decades. And he did. In a Sam & Max game.
 * In the Season 1 blooper real, Max/William Kasten accidentally says "subsumed" instead of "consumed". When he catches his mistake, he adds "sub... subsumed, that's a nice word!". Then, in "Beyond the Alley of the Dolls", gleefully declares that our pathetic reality is on the verge of being subsumed by the glories of the Dark Dimension.
 * Also in Season 1, some of the items Sam can ask Bosco for include "vegetables shaped like famous naturalists", and "souvenir snowglobes from the Mystery Vortex", which are two of the four items needed to solve Sam & Max Hit the Road's final puzzle. Another item that can be asked is "tufts of sasquatch hair" which was needed for another puzzle.
 * In Devil's Playground, if you play around with Max's Ventriloquist powers with a jukebox, Max sings the first line of "Childhood In Brighton", Conroy Bumpus' Villain Song in Sam & Max Hit the Road.
 * If Sam pockets the sunlamp lightbulb, Max asks if they got deja vu. This is because players need a sunlamp lightbulb to complete a puzzle in Hit the Road.
 * Nakama: Sam and Max form one just between the two of them. They will do anything for each other; they live and work together, they're utterly inseparable, and they will always protect each other.
 * Never Say That Again: BANAAAAAAAANNNNNNG!
 * Nice Guy: Sal, to the point that Max can't actually bring himself to make fun of the giant cockroach.
 * Nice Job Breaking It, Hero: . Now, who put him there in first place? Exactly.
 * No Accounting for Taste:, the latter of which said that the former should get plastic surgery so she would look like a giant Moai head.
 * No Celebrities Were Harmed: Episodes 303 through 305 feature Sal, the 6-foot cockroach, whose laid-back speech mimics of Patrick Warburton, as well as Dr. Norrington, who sounds suspiciously similar to Tony Jay.
 * No Indoor Voice: Bluster Blaster. DEFINITELY.
 * Non-Indicative Name: The Devil's Toybox has absolutely nothing to do with the Devil, who shows up in the final episode of Season 3 to clear up this misunderstanding and boost his public image. In fact, it belongs to something much worse. That's right, in this universe, the Devil is not the most evil thing around.
 * No Name Given: The WARP Director.
 * Non Sequitur Thud: Happens to the Soda Poppers in "Culture Shock". Also, in "The Penal Zone",
 * This is actually a reference to the fact that one of the voice actors for a previous episode refused to curse, and so for some lines that were bleeped out, the actor was saying "donut button" rather than anything offensive
 * To elaborate: the *Bleeps* are in the script, so the voice actors have to improvise what's going to be bleeped out. Some actors have fun with the Bleeps and create extremely foul streams of words, while others just say something that maybe sound offensive if those are bleeped out. The most memorable is one when the voice actor was saying "Donut" and "Donut Button" instead of actual curse words.
 * Not Me This Time: In the last episode of the third season, The Devil himself shows up to refute any claims that the Devil's Toybox is in any way related to him. In fact, the Toybox predates the Devil by an order of magnitude, and the object was named this way by mistake.
 * Oblivious Guilt Slinging: Another Trope Namer, this one from "The Mole, the Mob, and the Meatball"..
 * Obviously Evil: Skunkape. And Stinky, once you talk to her.
 * Offscreen Moment of Awesome:
 * Spoofed when you first meet Flint Paper in Season 2 and ask him where he was during Season 1: he describes a case that exactly mirrors Sam and Max's adventures in Season 1, and they still complain about missing it.
 * And the "epic battle" with Jurgen in "Night of the Raving Dead".
 * Implied by an intertitle in episode 302: supposedly, after arriving in Egypt, Sameth and Maximus had a series of unlikely grand adventures with Baby Amelia Earhart in tow before abandoning her and heading for the tomb of Sammun-Mak. We don't see them, of course.
 * Offscreen Teleportation: The director in "Situation: Comedy" who's already in every studio Sam and Max enter, even if they've just come through the only door from the last place they saw her.
 * Oh Crap: Sam and Papierwaite's absolutely horrified downward look at.

"Skunkape: Didn't I tell you to get rid of that cellphone? Girl Stinky: Who could possibly be calling me? Skunkape: (Eyes widen in horror)"
 * At the end of "The City that Dares Not Sleep", when Stinky's phone starts to ring.

"Hubert: I was about to give [Frankie The Rat] a tip for the help, when all of a sudden a weltraumliebwachetzaubreikrieg erupted in the middle of one of your asphault fjords!"
 * Ominous Latin Chanting: Parodied in "The Tomb of Sammun-Mak" with.
 * Played straight in "Beyond the Alley of the Dolls". See Ironic Nursery Tune above.
 * One-Winged Angel: Subverted in "What's New, Beelzebub?". demon forms is nothing more than changing to black clothes.
 * Only Sane Man: Max, ironically enough, during the second half of "They Stole Max's Brain!"..
 * Overused Running Gag: Spelled out visually in this gag.
 * Paper-Thin Disguise: "Hey, guys! It's me, Bosco!"... who was disguised as someone from France, England, Russia, a half-elf and EVEN HIS OWN MOTHER in the first season alone.
 * The Password Is Always Swordfish: In "The Mole, the Mob, and the Meatball", "swordfish" is Sam's first guess at the Toy Mafia's password (for once though, it isn't).
 * Perpetual Poverty: Strangely enough, Sam and Max have absolutely no problem at all getting as much money as they need, but for some reason, they prefer to live in obvious poverty despite Max actually being the President. This might not be a huge issue for them though, as they never bother to pay bills or rent.
 * Person of Mass Destruction:
 * Max, explicitly called the most violent force in the universe by Season 1's Big Bad.
 * He and Sam have an entire wing of Hell devoted to them and the people they've been involved in the deaths of, even those they didn't even know they were responsible for such as.
 * And the fact that in Season 3.
 * Pet the Dog: trying to save Sal from a humongous monster.
 * Poirot Speak: Hubert Q. Turis, the European Tourist from "They Stole Max's Brain!", has a tendency to drop really long faux-German words into his sentences. What makes this even funnier is that he is voiced by an actual German.
 * Poirot Speak: Hubert Q. Turis, the European Tourist from "They Stole Max's Brain!", has a tendency to drop really long faux-German words into his sentences. What makes this even funnier is that he is voiced by an actual German.

"Sam: Sorry Satan. Your demon impostor was no match for the true power of friendship and cooperation. Max: Plus, I ripped out his kidneys."
 * To elaborate, a weltraumliebwachetzaubreikrieg is Hubert's people's word for a stunning battle between a strangely-garbed man and an alien space gorilla carrying a brain in a jar! Maybe it's a common occurrence in Europe.
 * Poor Communication Kills:.
 * Powered by a Forsaken Child:
 * Power Glows: When Max unlocks his full psychic potential, his body radiates white light. It almost looks holy.
 * The Power of Friendship: Sam's personal hell is a world without Max (and where Peepers is his sidekick).

"Sameth:"Point and click adventure games!" (music stops) Elf (shocked): *Beat* "You've gotta be kidding me!""
 * Pragmatic Adaptation
 * President Evil: Max, if not outright evil, is at best a sociopathic Chief Executive completely unconcerned with human life, his term marked by giant robot uprisings and a three-way civil war in the Dakotas. Following his inauguration, Max Impeachment Weekly becomes a regular publication (which Max looks forward to each week). In "The Penal Zone", it's implied that Max got himself re-elected by.
 * Though the fact that.
 * Production Throwback:
 * Leonard Steakcharmer previously appeared, sans moustache, in Telltale Texas Hold'Em under the name "Boris Krinkle", in which one possible line of dialogue has the character of Grandma telling him that he looks more like a 'Leonard Steakcharmer'.
 * Naturally, when you first meet Leonard in "The Mole, the Mob, and the Meatball", you get the option to say he looks more like a Boris Krinkle. The poor guy can't win.
 * In "Beyond the Alley of the Dolls", one of the Samulacra finds a bunny plush and gives it an affectionate hug. The rabbit was Gromit's from previous Telltale project Wallace and Gromit: The Grand Adventures.
 * Product Placement: Parodied hilariously in "Night of the Raving Dead" with an episode of Midtown Cowboys that's not much more than a glorified commercial.
 * Psycho Supporter: Max is one for Hugh Bliss in Season 1 while.
 * Puff of Logic: In "The Penal Zone", Sam notes from the readings on a bank of monitors in Bosco-Tech Labs that it's scientifically impossible for him and Max to exist, and they promptly fade out of existence..
 * Pull a Rabbit Out of My Hat: In "Bright Side of the Moon", only it's not a rabbit (it's not Max either).
 * Punch Clock Villain: The mariachis.
 * Satan, as well.
 * Put on a Bus: In "The Penal Zone", Bosco and Bluster Blaster are in Vegas spending all of the money from Season 1, while Sybil and Abe are still on their honeymoon. Jimmy Two-Teeth and The Bug are also missing, but they aren't properly explained. One could assume that they're one of the many vermin now infesting the city.
 * It's heavily implied that Jimmy and his family are.
 * In episode 304,, and in episode 305,.
 * Quip to Black: Curt gets these by the boatload in episode 305. The bleeps that follow from Chippy must be his way of going  YEAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH! .
 * Rainbow Motif: Prismatology in general, but Hugh Bliss especially.
 * Red Herring: It's practically reason for existing.
 * The president's (evidently rather lewd) letter in "Chariots of the Dogs" is involved in two Red Herrings: one, it's addressed to . Two, you use it to.
 * Momma Bosco became a Red Herring in "Beyond the Alley of the Dolls", as she was the only one capable of engineering a Night of the Living Sams, and was revealed to have at least one motive for doing so. Or two.
 * In "The City that Dares Not Sleep", the Narrator throws everyone up in the air as Red Herrings..
 * In "Situation: Comedy", you can bake something using a range of disgusting ingredients,.
 * Replacement Goldfish:.
 * At least one interaction with Mr. Spatula's water cooler refers to him as being literally this trope.
 * Retirony: Parodied during Max's "death scene" in "The Mole, the Mob, and the Meatball".
 * Rewriting Reality: Done in episode 303..
 * Rule of Three: All over the place, most notably when it is lampshaded in "Moai Better Blues".
 * Running Gag:
 * The fake "based on" references in the title cards carried over from the comics.
 * To Bosco: "Do you have any...* insert random, nonsensical item here* ?"
 * "Nope."
 * "We killed your dog! =D"
 * "Superball!" *Whinny*
 * Sassy Black Woman: Momma Bosco.
 * Saw a Woman In Half: In "Bright Side of the Moon", it's the "this is no trick" version.
 * Scenery Porn: The final scene for the crimefighting ending in "The City that Dares Not Sleep": specifically, the music fading away on a triumphant note as the camera pans upwards, settling on an absolutely breathtaking shot of a sunrise over New York as our two heroes return to the city, the Sam & Max logo appearing onscreen. Visually stunning.
 * Script Swap: With game show questions in episode 102, cue cards in episode 104, and a list of swear words (replaced with a grocery list written on the same stationery) in episode 205.
 * Scry vs. Scry: In "The Penal Zone", you get a toy that allows you to see into the future, starting with the end of the episode,.
 * Selective Memory: Inverted in "Chariots of the Dogs". Sam and Max shouldn't be able to know about, but it's the only way to make past Sam.
 * Self-Deprecation: When offered with the suggestion to make a point-and-click adventure game for Christmas by Sameth and Maximus in "The Tomb of Sammun-Mak", the elves respond with a long, silent pause followed by a comment that they have to be kidding.

"Sam: I think it's the tinge of green that makes this coffee especially appealing. Max: I take my coffee green. Like my men!"
 * Sequel Hook: Some pretty darn shameless ones, especially in Season 3. Each episode ends with a potentially Nightmare Fuel cliffhanger, including, , , and.
 * Not to mention the alternate ending to "The City that Dares Not Sleep". ...only the fourth season will confirm it though.
 * If you're paying attention at the ending, watch how/when Stinky's phone rings and remember the telepathic powers used throughout the season. A sneakier hook, perhaps?
 * Shapeshifting Squick: In "The Tomb of Sammun-Mak", Max is transformed into a cow, and.
 * Shoot Your Mate: Played more or less straight in "The Mole, the Mob, and the Meatball", when Sam is ordered to shoot Max to test whether or not he's been hypnotized. In "Situation: Comedy", Max is supposed to pretend to shoot Sam as part of a television audition, but being Max he just pulls out a real gun and fires (luckily, Sam's hat has been made bulletproof).
 * Shout-Out: Literally too many to list here. For just one example, episode 104 begins with Sam and Max standing in an open field west of the White House (and if you examine the nearest object, Sam remarks "There is a small mailbox here.").
 * In the finale of "Beyond the Alley of the Dolls"..
 * In episode 101 "Culture Shock", when Sam examines the coffee machine in Bosco's Inconvenience:

"Skun'ka'pe: Gordon's alive?!"
 * Skun'ka'pe claims the brain in his ship is named "Gordon", in an outright lie. Though it comes back after Sam and Max bring it back to life.

"Sam: Max, distract for me! Max: Oh dear, I seem to be completely naked. I hope I don't have to bend over provocatively and-- Sam: That's enough, Max."
 * In episode 304, when Max uses the Cthonic Destroyer to destroy some eldritch tentacles, he yells "Unholy THIS!". When Sam questions the strange choice of one-liner, Max claims that he "saw it in a video game".
 * Also in episode 304, when you explore the cloning facility, you find a mysterious Dispenser, containing "health, ammo, cupcakes, clues, and enlightenment" (except it's empty). If you examine it twice, Sam will pull a wrench from no-where and whack it. If you examine it repeatedly until Sam has whacked it eight times, it opens and dispenses a bottle of Banang. Max unplugs the thing to keep the Banang from Sam.
 * In addition, when you examine the tunnel next to the Dispenser, Sam notes that there are cart tracks in the tunnel. Max speculates that there might be gold at the end of it.
 * In episode 305, you encounter another one of Skun-Ka'Pe's minions, named Gra-Pea'Pe. If you remove all the Punctuation Shaker elements (the same method Sam uses to turn the name Skun-Ka'Pe into "Skunkape" or "Skunk Ape"), you get "Grapeape", or "Grape Ape".
 * Shown Their Work: In episode 305, Agent Superball briefly mentions the 28th Amendment. There are currently only 27 amendments to the Constitution.
 * Show Some Leg: Horrifyingly enough, done by Max as a distraction in the Season 2 finale:

"Max: "We've been hearing that a lot lately.''"
 * The Smurfette Principle: Sybil Pandemik in Season 1, new C.O.P.S. recruit Carol in The Devil's Playhouse (at least, according to the other members).
 * So Long, Suckers!: Done twice in "The Penal Zone". Gets its due lampshade the second time:

"You see, it's funny because no one cuts the cucumber lengthwise, so... so... you Americans have no sense of humor."
 * Some Call Me... Tim: Yog-Soggoth goes by a much simpler name of.
 * So Unfunny It's Funny: Egyptian Molish humor.

"Norrington: Unfortunately, the Toy Box got lost in the move. And he just will not stop whining about it!"
 * Spoiled Brat: The reason of why the Toys of Power were created in first place was.

"Max: Oh, ROYALTIES. I get it."
 * Spy Speak: Parodied in "The Mole, the Mob, and the Meatball", where Sam is given a sign and countersign by which to recognize the mole, and the countersign is such an obvious response to the sign that one might expect him to get that response whether he's talking to the mole or not.
 * Does the carpet match the drapes?.
 * Stable Time Loop: Two of those in the Season 2: one in episode 201, and the second is  in episodes 204 and 205.
 * Start of Darkness: "The Tomb of Sammun-Mak" reveals.
 * The whole story of the episode is an Origin Story, in fact.
 * Status Quo Is God: Averted in the Telltale games... every crazy thing that happens has lasting consequences, particularly anything involving Max's presidency and unilateral "giant battle robot-based" legislation.
 * Still despite being Max the president, he continues to live in their same building; this is Handwaved when he mentions that he had the Oval Office moved from the White House to Sam and Max's office.
 * Stealth Pun: In "Moai Better Blues", Lincoln's head, who is dating Sybil, is attracted to one of the Moai head once he crossed the Bermuda triangle. Love Triangle?
 * In the same episode, basalt sandwiches have euphoric effects; those who eat them get... stoned.
 * In "Chariots of the Dogs", the aliens are revealed to be.
 * In the same episode, the incredibly gloomy Moai heads are used for their soul-crushing effect.
 * In "What's New, Beelzebub?", it's revealed that the DeSoto has a soul, and is forced to drive slowly for the rest of eternity. The only comments made are based around how the punishment is so torturous..
 * When you put Sam and Max (or rather, their great-grandpas) inside a can, you get a Can O'Nuts.
 * Lampshaded (if it's possible to lampshade a Stealth Pun) by Max when Sybil explains that she's still getting checks from being Queen of Canada.
 * Lampshaded (if it's possible to lampshade a Stealth Pun) by Max when Sybil explains that she's still getting checks from being Queen of Canada.

"Ted E. Bear's is oodles of fun Slots and sandwiches and tokens and guns And look, no mobsters, nary a one Just you and me and Ted E. Bear! No mafia, no (No mafia mugs!) We're mafia free (No mafia here!) What mafia? Please! No shady leaves upon the family tree!"
 * The Stinger: Episode 305 has at least two of them that can be triggered after the credits roll,.
 * The Straight Man: This is the main reason.
 * Strange Minds Think Alike: When trying to crack the code on Bosco's laser grid keypad, Max suggests that Sam should make the display read "BOOBIES" for a lark. It turns out that the code actually is 5318008, much to Sam's chagrin.
 * Straw Feminist: Bosco's mother. She is not very obnoxious though, and merely wants to make babies without a man, preferring the baby to be an angelic little she.
 * Stripped to the Bone:.
 * Suck E. Cheese's: Ted E. Bear's Mafia-Free Playland and Casino.
 * Sudden Sequel Death Syndrome: Characters are frequently killed off, even if they were introduced in much earlier episodes.
 * Summoning Ritual:.
 * And in episode 304,.
 * Super Not-Drowning Skills: Lampshaded and then hand-waved in "Moai Better Blues": apparently, Sam, learning from a near-death experience (probably the Cleansing Bath from the Season 1 finale), has modified his tie into an aqualung, while Max is amphibious.
 * Suspiciously Similar Substitute: Frankie the Rat in Season 3. Pretty much the only reason they didn't just re-use Jimmy Two-Teeth is because his voice actor was gone.
 * Suspiciously Specific Denial: Ted E. Bear's Mafia-Free Playland and Casino. A sample verse from their theme song:

"General Skunkape: I bring all the molemen on a wonderful off-world vacation they're never forget! (I don't kill them)."
 * In episode 304, you can read Sam's mind in Bosco-tech, and he's thinking something along the lines of: "Some people might be afraid to be tied to an id-driven psychopath with psychic powers, but not me. And I'm not just thinking this because Max is reading my mind right now."
 * In the same episode, while talking to, Sam accuses him of being evil and crazy. He angrily retorts that he's not evil or crazy, OR illiterate.
 * In the Featureless Warehouse District is the Not-Clone-Related Industries Building, on the corner of Dopple and Gang.
 * Also from "The Penal Zone":

"Sam: Spider-webs and spooky houses go together like well-dressed dogs and naked bunnies. Max: How many times have I told you not to use the "b-word", Sam?"
 * Symbol Swearing: And don't forget the writing lessons of Timmy Two-Teeth in "What's New, Beelzebub?".
 * T-Word Euphemism: From "The Penal Zone":

"Sam: Ferret Lake. Max: Ooh, sequels are always more beloved than the originals! Sam: *with emphasis* Yes. Yes they are."
 * Take That:
 * In "Reality 2.0", while examining a ballet poster:

"Sam: I wonder what would happen if I open this wardrobe... Max: Don't do it, Sam! It'll probably lead to a land of whimsical characters and thinly-disguised religious allegories! Sam: Good point. We already had that kind of trouble when we went into that tollbooth."
 * In "The Penal Zone":

"Sameth: Point-and-click adventure games! (Maximus looks at Sameth, embarrassed; even the music stops!) Elf: ...You've got to be kidding."
 * Also, the jab at John Romero in "Night of the Raving Dead".
 * In "Moai Better Blues", there are "crates full of video games about crates" depicting an oddly familiar muscular action hero with sunglasses... and the initials "D.N.E.".
 * Take That Me: Max had no idea vampires were so fruity. Now, three guesses who voiced Jurgen.
 * Toy Tycoon Kringle's underlings ask Sam and Max's great grandpas about new ideas for toys.

"Maximus: Sameth, why can't more people get along? Sameth: Because most people are * bleep * ed, Maximus."
 * Taking You with Me: goes out with a bang, but he doesn't do it alone.
 * Temporal Paradox: ?
 * It seems that, in the Sam & Max universe, time travel works off a divergent timeline kind of a deal. However, this is contradicted by the whole thing with.
 * Look, it works like this:.
 * In addition,.
 * This Trope Is Bleep: When Myra is interviewing the Soda Poppers in "Situation: Comedy", their answers have many words arbitrarily bleeped out, resulting in moments like Specs admitting that he regrets not having *bleep*ed his brother.
 * In "The Tomb of Sammun-Mak":

"Max: What do we do now, Sam? Sam: Isn't it obvious, Max? Abe Lincoln must die!"
 * In "What's New, Beelzebub?", works as a *bleep*er. Specifically, he applies Sound Effects Bleeps to any and all profanity. Even innocuous stuff like "doo-doo", "freakin'", . Eventually, his list of swears gets replaced with, causing him to start bleeping words like "vanilla" and "soda". And yes, this does cause the Soda Poppers to be referred to as the "*bleep* Poppers" for the rest of the game.
 * The Three Trials: Happens often enough in the Telltale Games adventures that the duo catch on and start Lampshading it.
 * Averted in "The Penal Zone". Since the episodes aren't isolated incidents, it follows more of a narrative sense, usually only having one trial at a time. Maybe two.
 * Time Travel: "Chariots of the Dogs" in spades.
 * "The Tomb of Sammun-Mak" plays with this. On the surface, Sam and Max are just changing the reels on the projector to skip to different parts of the movie. But the way Sammeth and Maximus use clues from later reels to solve puzzles in earlier reels - for example, - definitely draws a parallel to straighter uses of time travel. Maximus's menu of psychic powers does refer to the movie reel as "Astral Projection", so there's definitely something going on...
 * Title Drop: The earliest is episode 4 of the first season:

"The Narrator: Idle hands are the devil's playthings, but an idle mind is the devil's playhouse... Didn't think I could work in the title, did you?"
 * Done in EVERY episode in Season 3. Lampshaded in "The City that Dares Not Sleep".

"Flint Paper: I don't know what kinda game you're playing here, Sam, but now that I've seen you and Stinky smooching, all I really wanna do is climb into a bottle and wipe out a few brain cells. Max: Y'know, Sam, that whole Stinky-kissing thing kinda made me wish for he sweet release of death, too. Sam: I know, little buddy, but it'll be worth it if we can track Stinky to the REAL Mr. S who's controlling all these Sam clones."
 * Done by Max in "What's New, Beelzebub?".
 * Trouser Space: During a brief body swap in "Night of the Raving Dead", Sam's first comment (in Max's body) was "So that's where you keep your gun!", which implies Max has the gun somewhere on his person, raising this as a possibility.
 * in The Devil's Playhouse.
 * Uncancelled: Season 1 is effectively this to the cancelled LucasArts sequel, which also would have been the series' jump to 3D.
 * Undercover As Lovers: In "Beyond the Alley of the Dolls". When Flint Paper demands to know who Girl Stinky's mysterious Mr. S is, she claims that it's Sam and that they've been carrying on a torrid love affair for years, all before Sam can come up with a different story. Since he's trying to figure out what Stinky's actually up to, he has to go along with it. Cue what may qualify for the Crowning Moment of Funny of that episode.

"Jurgen: You clearly know nothing about the teenage girls! She thinks I'm even more tragically sexy than before!"
 * Unfortunate Implications: In-Universe example: in "Bright Side of the Moon", Harry Moleman explains that Prismatology has helped him learn that "Size doesn't matter. Color does!".
 * Unhand Them, Villain!: Sam and Max do this to Jimmy Two Teeth in "Culture Shock".
 * Unusually Uninteresting Sight: Done a lot, not just with the main characters, but nobody questions how Hugh Bliss can change color? Even magic can't excuse that!
 * Vampires Are Sex Gods: Jurgen, :

"Max: Ooh, I feel tragically empty. Sam: Me too. It's as though an integral part of my essence has been ripped from my being. Max: Let's do it again!"
 * Vampires Own Nightclubs: Jurgen's Zombie Factory.
 * Very Special Episode: Sam and Max are supposed to film one of those for Midtown Cowboys in "Night of the Raving Dead", but it turns out to be an excuse for Product Placement.
 * Video Game Geography: The Disorient Express in episode 302 runs between New York and Egypt. Don't ask how it got over the Atlantic Ocean. Lampshaded if Sameth talks to Maximus and chooses to talk about the journey: Maximus asks when they're going to arrive, and Sameth's answers all have the train passing over a body of water (the Denmark Straits, the North Sea, etc).
 * It's referenced in a throwaway line that it's the first ever train to go under the Atlantic Ocean, but it's easy to miss.
 * Villain Decay: Skunkape. Good lord, Skunkape. For most of episode 301, he's a force to be reckoned with, . And then . In every appearance thereafter, he just gets more and more pathetic..
 * Villain Song:.
 * Visual Pun: Several. One of the better ones is the slot machine in the casino that is a literal one-armed bandit. And that's not just decorative; it outright steals your money!
 * Voices Are Mental: Averted in episode 305.
 * Played straight in episodes 203 and 303 though.
 * The War Room: In episode 104.
 * Wasn't That Fun?: Often invoked by Max, such as this example from Sam & Max Hit the Road, after the "Cone of Tragedy" ride has given Sam a cardiac arrest, :

"Max: We can plant a tree! Or teach a child to read! Or teach a tree to read! Yaaaaaaay! Max: Can we read to the blind, Sam? Can we? Max: I don't need my earthly stomach any more, Sam. I'm on Hugh Bliss's cleansing fast of water, lemon, and sunshine!"
 * Weaponized Landmark: The Lincoln Memorial -- and the -- from "Abe Lincoln Must Die!".
 * Welcome to Corneria: Though it usually takes a couple of clicks on someone for this to happen. It is totally worth it to hear what the people say.
 * Cuddly Bear from "The Mole, the Mob, and the Meatball" parodies this trope as his only response to just about any dialogue tree choice is "Wanna play cards?".
 * We Sell Everything: Bosco's store throughout the Telltale series.
 * We Want Our Jerk Back: Sam's response to.
 * Players' reactions to Max in this state varied. Some found him annoying and unfunny, while others giggled like a maniac at blissed-out Max.

"Max: I know you're the source of all evil, but wasting office supply for personal use... That's just wrong!"
 * Wham! Episode: Each season has at least one.
 * Most of The Devils Playhouse episodes, mostly the endings.
 * Episode 301:.
 * Episode 302:.
 * Episode 304:.
 * Episode 305:.
 * What Could Possibly Go Wrong?: Played with in "The Penal Zone", when Max asks Sam what could possibly go wrong by following the crime-tron's directions.
 * "...and then we get cancer."
 * What Do You Mean It's Not Awesome?: TIC TAC DOOM!!!!!!
 * The joke is that the game is really easy to win, but.
 * What Do You Mean It's Not Heinous?:

"Max: "OK that's it! Destroying the world, conquering the Galaxy, whatever; but driving a gas-guzzler is where I draw the line!""
 * Max apparently loves this trope, in "The Penal Zone":

"Bob: Sam, audiences everywhere agree; you're a monster!"
 * Apparently, the most uncivilized act that can be committed in mole-man culture, particularly those of Egyptian heritage, is cutting a cucumber lengthwise.
 * What the Hell, Hero?: By the C.O.P.S. to Sam at the end of the first part of "They Stole Max's Brain!":

"Sam: Worst. Arms dealer. Ever."
 * What the Hell, Player? : In episode 305, if you try put "Sam Jr." in the food processor, Sam will look at you, the player, and say "How dare you even think about putting my sweet little angel in there!".
 * When All You Have Is a Hammer: Often in Season 3, when Max has one or two psychic powers, all puzzles will be solved with the same power (i.e. the Teleporter through most of "The Penal Zone", the Can o Nuts in "The Tomb of Sammun-Mak").
 * Comedic Sociopathy is the hammer. Almost every solution requires that someone, usually a blameless bystander, will be hurt, terrorized, humiliated or inconvenienced.
 * Why Am I Ticking?: Max in "The Penal Zone".
 * Why Do You Keep Changing Jobs?: Sybil, and Harry Moleman.
 * The Worm That Walks: !
 * Worst Whatever Ever: In Season 1 episode 5 ("Reality 2.0"), dirty rat Jimmy Two-Teeth has set himself up in Bosco's Inconvenience Store as an Arms Merchant, but refuses to sell his only product (a miniature cannon) to the Freelance Police:

"Sam: I didn't think Max had a . Sam: You don't have to be a jerk about it."
 * Wounded Gazelle Gambit: In "The City that Dares Not Sleep", Sam claims that he's never seen Max cry on his own except to lure his prey into a false sense of security.
 * Yandere: isn't crazy, evil or illiterate. He's LONELY.
 * Max, to an extent. He will tear your goddam kidneys out rather than let you spend time with Sam in his stead.
 * You Can't Get Ye Flask: Lampshaded at the end of the "Reality 2.0" episode with the golden idol.
 * Your Mom:
 * Yes. Well, you're fat. It would seem that neither of us get the respect or attention we deserve.


 * You break Leonard's will in episode 103 with a barrage of "yo mama" jokes.
 * You Shouldn't Know This Already: Justified in that Sam has done more innocent things than guessing Bosco's keycode and has gotten a concussion for it.
 * Zombie Apocalypse: With a bunch of Sam's Clones, just for a change.
 * Played straight with zombies in Episode 203, though no one seems to care.