Rockman 6: Unique Harassment

Rockman 6: Unique Harassment is a romhack of Mega Man 6 by Tatsu. It is the third detailed Rom Hack after Rockman 6: Spirits of Hackers and Rockman 6: Innocent. Instead of facing the 8 Robot Masters from the World Competition, Mega Man will square off against many Robot Masters from his long history. Will Mega Man be able to defeat them all again?


 * Abandoned Mine: Jewel Man's level takes place in an abandoned mine since it uses a recolored version of Jewel Man's tileset in the first half. In fact, the level's title is called Abandoned Area.
 * Adapted Out: Tomahawk Man is the remaining Mega Man 6 Robot Master in this game.
 * Always Night: Pharaoh Man's level takes place at night. Despite this apparent disadvantage, he still manages to summon Aten in the form of Sunstar.
 * An Axe to Grind: Tomahawk Man is the only Robot Master left from Mega Man 6. He uses his axe like a boomerang.
 * Anti-Frustration Features: During the final battle against Dr. Wily, Mega Man receives a Yashichi to recover his weapon energy and health in between certain phases.
 * Assist Character:
 * Spark Man summons an evil doppleganger of Mega Man during his second phase.
 * Pharaoh Man summons Search Snakes in his first phase and Sunstar during his second phase.
 * Tomahawk Man and the Tomahawk Assist ability lets Mega Man and Tomahawk Man summon birds to assist them in combat.
 * Estark summons a pair of Healies in his second phase.
 * Barrier Warrior: Doc Robot uses Enker's Mirror Buster, which lets him absorb Mega Man's projectiles and send it back at him, on Pharaoh Man's level.
 * Battleship Raid: Mr. X Stage 3 involves a raid on one of Mr. X's battleships. Doc Robot shows up to accost Mega Man using Mars's moveset. The boss of the airship is Estark from the Dragon Quest series.
 * Blow You Away: Jewel Man's wind jewel uses Tornado Blow against Mega Man.
 * Boss Rush: Wily Stage 3 uses a Mega Man X1-style boss rush format instead of the usual teleporter room format.
 * Boss Subtitles
 * Tomahawk Man: "Master of Tomahawk"
 * Spark Man: "Charge Man Sun"
 * Dust Man: "Necro Summoner"
 * Pharaoh Man: "End of Anubis"
 * Napalm Man: "Bomb Bomber Bombest"
 * Chill Man: "Freeze or Please"
 * Jewel Man: "Admiring Culex"
 * Galaxy Man: "Cosmic Illusionist"
 * Colony Drop: During his first phase, Galaxy Man summons a herd of meteors as a desperation attack.
 * Conveyor Belt O' Doom: One of the gimmicks in the second half is Jewel Man's stage are those annoying conveyor belts.
 * Creator Thumbprint: Tatsu loves referencing the Dragon Quest and Kunio-Kun series in his rom hacks.
 * The title screen uses a Dragon Quest-like font.
 * Napalm Man and Mr. X Stage 4 uses tiles that alter Mega Man's controls.
 * Napalm Man's level is called Mega Quest. It even uses Fighting Spirit from Dragon Quest VII.
 * Mr. X Stage 1 uses the USSR theme and Mr. X Stage 4 uses Team Shadow's theme from Super Dodge Ball.
 * Estark is the boss of Mr. X Stage 3, complete with special commands and boss music.
 * Cyberspace: Galaxy Man's level is called Cyber End World. This title even fits with the use of Sheep Man's tileset in the first half and the Shadow Man projectors in the second half.
 * Dishing Out Dirt: Jewel Man manipulates jewels and gems. In this game, his fighting style is reminiscent of Culex, even down to the elemental jewels in his first phase. Mega Man can obtain the Jewel Origin ability from Jewel Man and use it to rain jewels down on his enemies.
 * Doppleganger Attack: Galaxy Man can split himself into two during his second phase to confuse Mega Man. This ability can be obtained in the form of Galaxy Vision, which lets Mega Man create an energy hologram of himself to damage enemies.
 * Down the Drain: Mr. X Stage 2 is an homage to the Labyrinth Zone and Scrap Brain Zone Act 3 from Sonic the Hedgehog 1. The air-bubble is different, though. Every time Mega Man exerts himself in this section, he exhales an air bubble and takes 1 point of damage.
 * Genre Shift: The boss battle with Estark takes place in Dragon Quest's RPG screen. There's a text box announcing his moves as well.
 * An Ice Person: Chill Man deals with ice-based attacks. His Chill Slip lets Mega Man fire ice projectiles in a wave pattern and use a powerful slide kick as well.
 * Interface Screw: Napalm Man and Mr. X Stage 4 uses tiles that alter Mega Man's controls.
 * The Lost Woods: Tomahawk Man's stage, Planting Domain, takes place in a lush forest. Mega Man starts off in the treetops before descending into the darkness.
 * Making a Splash: Jewel Man's water jewel specializes in ice and water abilities.
 * Marathon Boss:
 * The Jewel Man boss has four phases: Three phases dealing with his elemental jewels and a phase dedicated to the Jewel Man boss fight itself.
 * The Dr. Wily fight has a total of 6 phases in this game. Luckily, Mega Man gets a Yashichi after 2 phases.
 * Master of Illusion: Galaxy Man specializes in illusions. His title is even Cosmic Illusionist
 * Mythology Gag: Seeing as this romhack is based on fighting Robot Masters from Mega Man's history, it is chockful of references.
 * Tomahawk Man:
 * Tomahawk's stage OST is Axel the Red/Spike Rosered's theme.
 * The Doc Robot in Tomahawk Man's stage uses Magma Man's moveset.
 * Tomahawk Man uses Buckfire the Gaxelleroid's moveset.
 * Jewel Man
 * Jewel Man's OST is Farewell to Ballade from Mega Man 10.
 * The Doc Robot in Jewel Man's stage uses Magnet Man's moveset.
 * The second half of Jewel Man's stage uses Mercury's conveyor belt tiles and Mega Man 10 Ballade's factory tileset.
 * Jewel Man's jewels uses various elemental attacks from Robot Masters. The water jewel uses Frost Man's Ice Wave and Pump Man's Water Shield. The wind jewel uses Tornado Man's Tornado Blow. The fire jewel uses Heat Man's Changkey Shooter and Fire Man's Fire Storm abilities.
 * Spark Man:
 * The first half of the stage uses Blade Man's castle tileset. The second half is based on Tornado Man's stage.
 * The Doc Robot in Spark Man's stage uses Commando Man's moveset.
 * Spark Man summons clouds and rides in them a la Cloud Man.
 * In his second phase, he uses a version of Flash Man's Make Shadow ability from Rockman 2 Basic Master.
 * Galaxy Man:
 * The first half of Galaxy Man's stage is based on Sheep Man's level.
 * The Doc Robot in Galaxy Man's stage uses Flash Man's moveset.
 * The second half of Galaxy Man's stage uses Plug Man's tileset and has Shadow Man's projectors as its main gimmick
 * Galaxy Man uses Ring Man's Ring Boomerang ability.
 * His Galaxy Vision ability is similar to Yoku Man's Yoku Attack ability. He also uses Yoku Man's Deathtrap Mirage as his stage OST.
 * Galaxy Man also uses a version of Astro Man's Astro Crush as a desperation attack during his first phase.
 * Pharaoh Man:
 * Pharaoh Man's stage uses his Rockman World IV tileset in the first half. In the second half, it uses Uranus's tileset. It even uses his platform gimmick.
 * The Doc Robot fought in Pharaoh Man's stage uses Enker's moveset.
 * Pharaoh Man summons Search Snakes in his first phase and summons Sunstar as an ally in his second phase.
 * Dust Man
 * The Doc Robot in Dust Man's stage uses Charge Man's moveset.
 * Dust Man can change into Metal Man and Strike Man during his boss fight.
 * Chill Man
 * His stage OST is Blizzard Wolfang's theme.
 * The Doc Robot in Chill Man's stage uses Tundra Man's moveset.
 * The boss music for the eight Robot Masters comes from Street Fighter X Mega Man.
 * The bosses' second phases could be an homage to the bosses in Mega Man 11 activating their gears as their Turns Red powerups.
 * The weapon get music is from Mega Man & Bass.
 * Mr. X
 * Stage 1: Uses Strike Man's tileset and the boss is The Keeper.
 * Stage 2: A clone of Dr. Cossack in the Cossack Catcher is the boss battle.
 * Stage 3: Uses Charge Man and Napalm Man's tilesets from Rockman World IV. The Doc Robot in this stage uses Mars's moveset.
 * Stage 4: Mr. X uses Dr. Wily's saucer from Mega Man 10 and he summons clones of Mega Man X as one of his attacks.
 * Dr. Wily
 * Dr. Wily's castle map is based on the Mega Man 3 Wily castle
 * Wily Stage 1: Uses Wily Stage 2 from the Mega Man 8 OST. The Wily Stage 1 boss is a combination between the Block Devil from Mega Man 10 and the King Jet boss battle from Mega Man & Bass.
 * Wily Stage 2: Stage 2 uses Skull Man and Dust Man's tilesets from Rockman World III in the first half. The OST from Wily Star from Rockman World V is used in this stage. Doc Robot uses Proto Man's moveset from Mega Man 7. Uses the tileset of Wily Star in the second half.
 * Wily Stage 3: The boss rush uses Mega Man X1-style boss rush format. And the boss from Wily Battleship I in Rockman World IV is the end boss. It even uses copies of Robot Master weapons.
 * Wily Stage 4: Dr. Wily uses his battleships from Mega Man 1, Mega Man 5 and Mega Man 2 in that order. Mega Man receives a Yashichi in between certain phases.
 * Nerf: Bosses were much harder in version 1.0. Their patterns and attacks were made easier in v. 1.1. In addition, Mega Man gets a health refill by the second phase.
 * Platform Battle: The Wily Stage 1 boss takes place over a bottomless pit while the Block Devil mercilessly chases after Mega Man.
 * Playing with Fire:
 * Pharaoh Man uses the power of the sun to set Mega Man ablaze. He even summons his sun god Aten in the form of the Stardroid Sunstar.
 * Jewel Man's fire jewel uses Fire Man and Heat Man's abilities.
 * Doc Robot in Tomahawk Man's stage uses Magma Man's powers.
 * Power Copying:
 * Doc Robot uses the powers of various Robot Masters in his Mini Boss fights.
 * The Wily Castle Defense System in Wily Stage 3 uses many of the Robot Master weapons that Mega Man used throughout the series. It's confusing as it has a very wide arsenal.
 * Power of the Void: Galaxy Man uses his Black Hole Bomb ability to suck Mega Man into a vulnerable position.
 * Recurring Boss: Doc Robot shows up as the mini-bosses in the Eight Robot Master stages and two of the fortress. He channels the power of various Mega Man bosses in order to defeat Mega Man.
 * Shock and Awe: Spark Man specializes in this. His Spark Bullet ability acts like a weaker version of Gyro Man's Gyro Blade. If charged up, it gives Mega Man a Sprint Shoes ability while giving him strong thunder bolts.
 * Shout Out:
 * Spark Man's level title is "Rock Escape". It even uses the Crumbling Castle OST from the first Ape Escape game.
 * Dust Man's level is based on Mystical Ninja Starring Goemon and uses the OST from the first castle.
 * Tomahawk Man's level uses the forest and underground tilesets from Super Mario World 2 Yoshis Island.
 * Jewel Man's boss fight pays homage to Culex's fight from Super Mario RPG.
 * Stage 2 of Mr. X's castle is based on the Labyrinth Zone and Scrap Brain Zone Act 3.
 * Stage 3 of Mr. X's castle is based on the raid on the Halberd from Kirby Super Star.
 * Slippy-Slidey Ice World: Chill Man's level, Path of Ice, takes place in an icy cavern.
 * Storming the Castle:
 * Dust Man's level is called Oedo Castle.
 * The first half of Spark Man's level, Rock Escape, takes place in a dilapidated castle.
 * Temple of Doom: Pharaoh Man, Ancient Temple, takes place in an ancient temple in the desert.
 * Turns Red: Every boss in this game has a second phase where they change up their patterns and palettes to trip up Mega Man.
 * Teleport Spam: Mr. X's saucer teleports around to avoid Mega Man's attack. Given that he's Dr. Wily in disguise, it's fitting that he'd resort to one of his old tactics.
 * Underground Level: A huge portion of Tomahawk Man's level is underground, given the stone tiling and dark background in that portion of the level.
 * Voluntary Shapeshifter: Dust Man can change into Metal Man and Strike Man during his boss fight. For some reason, he's invulnerable in those forms.