Ratchet & Clank



"One of X weapons and gadgets not fit for this world."

The adventures of Funny Animal alien Ratchet and his Robot Buddy Clank as they save the galaxy through Platforming, Puzzle-solving, and Prodigious Firepower. The series is developed by Insomniac Games after they were finished with the first Spyro the Dragon games. This series maintains the whimsy and humor of those games, with a kitchen sink of sci-fi elements, and a bunch of Impossibly Cool Weapons.

The series so far consists of:
 * Ratchet & Clank
 * Ratchet and Clank Going Commando
 * Ratchet and Clank Up Your Arsenal
 * Ratchet: Deadlocked
 * Ratchet and Clank Size Matters
 * Secret Agent Clank
 * Ratchet and Clank Future Tools of Destruction
 * Ratchet & Clank Future: Quest for Booty (Downloadable Game)
 * Ratchet and Clank Future A Crack In Time
 * |The |Ratchet & Clank |comic
 * Ratchet and Clank: All 4 One

Insomniac and DC comics have a comic book mini-series, with the first issue out in September 2010. It is set after the events of A Crack in Time. After the defeat of Dr. Nefarious at Great Clock, Qwark is promoted to Galactic President and Ratchet and Clank return home for some rest and relaxation. However, something strange starts to happen, entire planets are beginning to disappear, and the Duo discover this to be the handiwork of Artemis Zogg, the planet thief. Another recent development is revealed in the final issue, where

Alongside the announcement of Resistance 3, Insomniac has revealed Ratchet & Clank: All 4 One, a new game that features Co-op play as its main draw, with it being easy to join and leave games at any time. Characters you can play as are Ratchet, Clank, (now Galactic President) Qwark and

A crossover was released where Ratchet and Clank team up with Sly Cooper and Jak and Daxter.

After the release of All 4 One, there was announced two new Ratchet & Clank games, a HD remake of the first three R&C games, and a Playstation Store title named Ratchet & Clank: Full Frontal Assault (Q-Force in other countries) which is stated to take a more traditional route and play more like the originals. Their future's looking bright after all.

As per The Wiki Rule, Ratchet and Clank have their own wiki at Ratchet and Clank Wiki.

"Rusty Pete: Well, I was a bit sauced at the time. Woke up three days later wearing an evening gown and spooning a Kerchu."
 * All There in the Manual: Many fans and critics didn't know what Ratchet was supposed to be until the later games were released, but the back of the European boxart for the first game clearly called him a Lombax.
 * It's also stated in the unlockable concept art of the first game: "Oh, and in case anyone asks you, Ratchet is a Lombax." A Crack In Time tries to make up for this by calling him a Lombax at every opportunity.
 * He's also referred to as a lombax several times in Up Your Arsenal, mostly by the announcer of the death matches you can participate in.
 * In A Crack in Time, one can listen to a number of radio stations that broadcast music and news; amongst the news items are a few relevant details for long-time fans, including the fate of Angela Cross from Going Commando.
 * An unusual example is Ratchet's age, which has only been featured in Jak X: Combat Racing if you had Deadlocked save data on your Memory Card. He's 18 in that game, released at the same time as Deadlocked, so it's possible to work out his age in the other games, too.
 * That's assuming that the games' release dates correlate to the passage of time in the games themselves. And assuming you don't count the Bizarre Alien Biology he's stated to have in a E-mail answer to a fan: Lombaxes age five years for every one human year, sort of like a dog, but tend to live a fairly long time. Throwing in those makes the calculations a lot more complicated.
 * Lampshaded in one cutscene by the Prison Warden in Secret Agent Clank after the many cakes he gives to Ratchet.
 * A Long Time Ago in a Galaxy Far Far Away: Three Galaxies, if you want to get technical. One line in Tools of Destruction references an "Andromeda System," but that's as close as the script gets to Earth. That is to say, not very. There are a few minor references to Earthly things, though, like Copernicus Leslie Qwark and the Tesla coil (and spikes in A Crack in Time). Orvus also makes a reference to baseball during one of Clank's tutorial levels in A Crack in Time. One of Merc's random comments in Deadlocked is to ask Ratchet if he's read Chaucer.
 * Always Over the Shoulder: The "Lock-Strafe" mode.
 * American Kirby Is Hardcore: The main characters are a little cuter/more disturbing in Japan.
 * Or, in this case, Japanese Ratchet is Less Hardcore.
 * In the Japanese release of Tools of Destruction Ratchet has a slightly-altered character model with green clothing, anime eyes and thick, black eyebrows which brings Ratchet's in-game look into line with the official Japanese art and Ratchet & Clank manga.
 * Badass Adorable: The eponymous duo.
 * Baby Planet
 * Bag of Spilling: Averted to some degree, as in the second game Ratchet returns to his apartment and picks up some of the items from the previous game, having memory card data from the previous game allows you to obtain weapons from it and Clank still has some of his upgrades.
 * Played straight in the Play Station 3 games even though they all take place in the same galaxy and very little time passes between the games.
 * Baleful Polymorph: The Morph-O-Ray, the Sheepinator, the Quack-O-Ray, the Boar-Zooker, the Pork Bomb Gun, the Mootator, the Transmorpher and the Chimp-o-Matic, to date.
 * Beam Spam: The RYNO IV locks on to enemies and blasts them with this until you let go of the button, while the Harbinger from Deadlocked is actually the targeting system for an orbital laser that rains down blast from the sky.
 * The Harbinger's lasers might actually come from the things that it shoots into the ground.
 * Benevolent Architecture: The grindrails certainly count. Even in the parts where there's any practical reason for them at all, they're very conveniently navigable.
 * BFG: Way, way too many to count—most games start you off with a basic rapid-fire gun and a slow-firing area effect weapon, but by halfway through you'll be toting half a dozen guns bigger than you are, with effects like "portable black hole launcher, aim away from face" or "fires missiles which split into mini-missiles which launch bomblets that squirt lightning". Then there's the Infinity Plus One Gun...
 * That plays the finale of the 1812 Overture!
 * From the second game onward, this is practically Ratchet's stock in trade.
 * Bonus Boss: Several of the optional arena bosses throughout the series, and
 * Boss Banter: Particularly in later entries. Gleeman Vox From Deadlocked, Emperor Tachyon from Tools of Destruction, from Secret Agent Clank and  in A Crack in Time talk up a storm while fighting you.
 * The earlier bosses do so too, however they do so more between stages of their fight rather than in the middle of it.
 * Brawn Hilda: Helga, Qwark's "pleasantly plump" personal fitness trainer
 * Camera Centering
 * Captain Ersatz: Courtney Gears is a reference of Britney Spears.
 * Captain Superhero: Qwark
 * Cerebus Syndrome: The first five games and "Secret Agent Clank" are episodic and have little continuity between them. The "Future" series is a long arc covering two full-length games and one downloadable game and deals with some fairly heavy issues.
 * Chick Magnet: Clank seems to put no effort in attracting half the female NPCs he and Ratchet ever encounter, despite being a robot.
 * It's gotta be the voice.
 * Well, in the third game he is a movie star.
 * Cool Ship
 * Ratchet's  third ship in the first game.
 * Ratchet's Star Explorer in Going Commando and Up Your Arsenal.
 * The Phoenix in Up Your Arsenal.
 * The Aphelion in Tools of Destruction and A Crack in Time.
 * Crap Saccharine World: It doesn't take much looking past the cute, cartoony art style and humor to realize that the entire universe from the ground up is deeply, horrifyingly dysfunctional and has only been getting better at all because the main characters keep killing the worst of the lot.
 * Cranial Processing Unit: Played straight with most robots in the series, but the soldier robots on Damosel in the second game can function with only legs.
 * Crunchtastic: Well, actually, Qwarktastic, but close enough.
 * Curse Cut Short:  Clank in Up Your Arsenal while the group is at.
 * Cute Machines: Clank.
 * Deadpan Snarker: Lawrence.
 * Death Course: Lampshaded... somewhat.
 * Death of a Thousand Cuts: Played straight and avoided in equal measure: some enemies fit this perfectly, others get bits blown off them.
 * The Dev Team Thinks of Everything: Many examples in the more recent games. Nearly all weapons have some sort of corresponding NPC commentary, and every enemy dances differently when you use the Groovitron. You can even defeat Nefarious with the Chimpinator/Chimpositron, and he turns into the wind-up monkey used for mechanical enemies (sadly not in the cutscene). In the first game, you can also blow up the Captain Qwark robot at the fitness course with a well-aimed Devastator missile, even though there's no reason to return to this area past the stage of the game where you can get the Devastator. (Except if you're a perfectionist, as one of the skill points requires blowing the robot up.)
 * The second game features a good example of just how much the Dev team thinks of every thing in one of the Megacorp weapons facilities. The level opens up with a guided tour of some of there rockets and missiles, where you can accompany a bunch of bots around to learn the history of Megacorp. You can destroy each of the rockets you're seeing, and they all get destroyed in different ways. The second rocket will hurt you if it falls on you, and can kill any enemies and/or tourists it lands on. The third one, the robot version of Mr Fizwidget, will tell you "sent Bobo the Squirrel into space" as a test, but they never saw said squirrel again. Blow it up and sure enough, a squirrel will appear. Finally the last one launches up into space, disappearing completely. Furthermore protecting all the tourists from the killer squirrels in the area nets you a skill point, but deliberately destroying tourists as they exit the bus (the tour won't start until there's a large enough group ready to go around) means you get a series of increasingly threatening warning messages. However, there's more to it than that. Then, later in the level, you'll encounter a very large and very tough security bot, who you will have a hard time beating with all your weapons, or it will be destroyed by the rocket that launched earlier.
 * The Ditz: Captain Qwark in Size Matters.
 * Door to Before: All. The. Time.
 * Double Caper
 * Double Entendre: The titles for the second game and onward are clever plays on naughty phrases.
 * The original name for "A Crack in Time" was "Clockblockers". How brilliant would that name have been?
 * At one point, All For One was going to be called "Four Play".
 * This only applies to the American releases, at least for the PlayStation 2 games - Going Commando either had no subtitle or was renamed to Locked and Loaded in Europe, and Up Your Arsenal just became Ratchet & Clank 3. Size Matters and the Play Station 3 games have avoided the title changes, however, except for the removal of the "Future" from the Play Station 3 releases.
 * Double Jump
 * Everything Makes a Mushroom: The Mini Nuke isn't actually nuclear.
 * Lava Adds Awesome: The Lava Gun, natch.
 * Evil Laugh: Shown off by most of the main villains at some point or another. Dr. Nefarious gets a particularly impressive one before the final battle in "A Crack in Time".
 * Evolving Attack: From the second game onward, weapons gain experience and level up as you use them.
 * Exploding Barrels: And crates and streetlights and...
 * Fake Difficulty: More often than not, success or failure relies less on skill and more on how big your weapon is. That, plus the fact that despite having armorsuits (in later games) that are supposed to reduce damage, some enemies can still finish you off in a few hits.
 * The B2 Brawler from Going Commando in the Galactic Gladiators embodies this trope. It's basically a brain on 4 giant legs with dual laser cannons. The lasers are easy to dodge, but your bullets go right through its legs more often than not. It gets really unfair when it lowers itself on the ground, spinning its legs and slowly chasing you down. This isn't so bad in and of itself, but if you get hit, Ratchet will probably fall out of the arena, into the field of electricity, get zapped back up, get smacked by the legs again, and then rinse and repeat until Lombax barbecue has been made. As if that wasn't bad enough, the developers practically rub it in your face by having a Skill Point for defeating it without taking any damage. There are MMORPG Bonus Bosses that are easier than this.
 * The above quote still holds here though, the no damage skill point can be achieved relatively easily with judicious use of a big gun. Observe.
 * Fake Longevity: This mainly lies in unlocking cheats, and various bonus content,which requires acquiring "skill points" which require the player to accomplish various objectives, but they never tell you what they are, and even then, some skill points require playing "challenge mode" just to unlock said cheats/bonus content, or even to get new weapons (such as the RYNO, which even in regular, non-challenge mode is so expensive in some games, that players might have to resort to farming in order to get it), or even fully upgrade existing weapons.
 * Fake Ultimate Hero: Qwark, who later on does try to make a few attempts at becoming a real hero, mainly by tagging along with Ratchet.
 * Bizarrely, outside of the main characters, it seems the galaxy at large does still consider Qwark a celebrity superhero - usually because he claims Ratchet and Clank's victories as his own.
 * In the new comic series, Qwark pulls this on Artemis Zogg, screwing Zogg out of a chance to be Galactic President. In this case, it comes back to haunt everyone, as Qwark's shenanigans are what drives Zogg to villainy.
 * First-Person Shooter - Since Going Commando's New Game+, the series has had the option of being played as one.
 * Free Rotating Camera: The "Third Person" view.
 * Fun with Acronyms: The RYNO, which stands for "Rip Ya a New One".
 * Kept in the French version, where it becomes the TELT (T'Eclater La Tronche = Beating Your Face Up)
 * In Italy (Ratchet & Clank Only) was translated as MIPS (Muori In Pochi Secondi = Die In a Few Seconds)
 * Flanderization: Qwark gets more and more stupid as the series goes on.
 * Funny Robot: Clank, Mr. Zurkon, Nefarious, and Lawrence.
 * Getting Crap Past the Radar: Starting with some of the titles. However, Going Commando and Up Your Arsenal were renamed for their PAL releases to the more generic Ratchet & Clank 2: Locked and Loaded and Ratchet & Clank 3.
 * Though the original name for A Crack In Time, Clock Blockers, didn't make it past Sony's PR (Aww...).
 * Thinking too hard about Size Matters will cause your brain to explode.
 * Klunk almost swears in Up Your Arsenal, though he's hushed before he can get any further than "What a load of bull..."
 * The Galactic President: "Sasha tells me you're a man who's good with his hands, Ratchet." Even Ratchet gets the wrong idea and starts to panic...
 * One of the areas in Up Your Arsenal is called "Nefarious BFG". Now remember that we have a trope called BFG, which is rather fitting for this area, and what exactly BFG means...
 * Quest for Booty has an exceptionally overt example, wherein Space Pirate Rusty Pete describes a Noodle Incident which heavily implies he went to a party and got extremely drunk, then... well...
 * Quest for Booty has an exceptionally overt example, wherein Space Pirate Rusty Pete describes a Noodle Incident which heavily implies he went to a party and got extremely drunk, then... well...

"Captain Slag: Pete! Skewer that saucy wench! Rusty Pete: Aye, Cap'n! Skewering! (sounds of metal clashing) Captain Slag: Arr! Me wee cannon balls!"
 * No mention of the following dialogue, from Tools of Destruction?

"Clank: "Is (Vorselon) always this dramatic?" Ratchet: "Yeah, it's kinda his schtick.""
 * Giggling Villain: Actually, giggling hero - Clank has a rather creepy laugh.
 * Creepy!? More like adorable!
 * Clank's evil doppelgänger Klunk has a variation of the laugh that actually is creepy.
 * Girl of the Week: Though Sasha, his love interest from the third game, has a brief cameo at the beginning of the fourth.
 * Additionally, Talwyn (though not necessarily a love interest) has a large role in Quest for Booty as well as her first game, Tools of Destruction. She disappeared sometime before A Crack in Time, though.
 * Global Currency: Even the people over in the other two galaxies use Bolts. Though they're shiny golden bolts that look like currency from R&C2 onward, rather than the large, prosaic bolt-ish ones of the first game, and undergo more insane inflation in each and every game.
 * Examples of the inflation (which may or may not be intended by the developers): in the first game the R.Y.N.O., the most expensive weapon, cost 150,000 bolts (which was considered an insane number that most people would not acquire in one playthrough), while the most expensive weapon in Going Commando, the Zodiac, cost 1,500,000 bolts. In perhaps the most extreme example, the Ryno IV's weapon upgrade in the New Game+ for Tools of Destruction costs 50,000,000 bolts.
 * Grappling Hook Pistol: Various forms throughout the games.
 * Grind Boots: Trope Namer.
 * Harmless Freezing: Enemies in Deadlocked frozen with the Freeze Mod will break out and continue fighting if left unattended.
 * In A Crack in Time, a new weapon, the Cryomine glove, can freeze enemies and you can visibly see icicles forming on their bodies. However, this weapon easily deals the least amount of damage of all weapons in the game. (Even the Groovitron deals damage when fully upgraded.)
 * Well, most of them were robots.
 * Heroic BSOD: Ratchet gets one after He's eventually pulled out of it by the realisation that if he doesn't stop Chairman Drek, no one will.
 * Heroic Sacrifice:.
 * Heterosexual Life Partners: Ratchet and Clank.
 * Hyperspace Arsenal
 * Lampshaded in many battle arenas where the announcer asks how Ratchet can carry all his weapons.
 * Impossibly Cool Weapon: The games are even hyped on this trope.
 * Improbable Aiming Skills: The Chopper from Ratchet and Clank: Going Commando. It's basically a shuriken gun that costs only 5000 bolts, basically chump change, that can be bought really early in the game. The shuriken that it fires then will do loop-do-loops, phase out of reality, go through map geometry, and give my physics teacher a hernia, to hit opponents. After it hits an enemy 3 times (any enemy will do, it's not picky), it disappears. I've even seen the thing do a complete 180 with no change in speed whatsoever, it literally reversed momentum, just to hit the enemy it was tracking. It gets worse when you get the upgrade, which splits into three upon hitting an enemy, and then even worse with Up Your Arsenal's equivalent upgrade, which can split into as many as sixteen, all with equally insane tracking skills.
 * Inevitable Tournament: Every game from Going Commando onwards features at least one, including the entirety of Deadlocked.
 * Infinity Plus One Sword Gun: One final, ridiculously powerful gun in each game: RYNO, RYNO II, RY3NO/RYNOCERATOR, Harbinger/Supernova, RYNO IV/RYNO 4-EVER, RYNO V/MEGA RYNO V, RYNO VI Protosuit...
 * The Golden Groovitron. Infinite uses of a disco ball that stops everything from attacking in range, except for Tachyon, Kerchu Guardian(They are stopped for far less time than normal), and dropships. Simply put, it can turn the game into a cakewalk. It does cost so much that by the time you get it, it's just a time saver.
 * Interspecies Romance: All of Ratchet's love interests except Angela (although he only showed interest in one) plus Qwark mating with a one-eyed monkey.
 * It's a Small World After All
 * Kent Brockman News: Darla Gratch of Channel 2 64 News in the first three games, Dallas and Juanita in Deadlocked, Kip Darling and Pepper Fairbanks in A Crack in Time.
 * Killer Rabbit: Ratchet himself could qualify, as he's a cute little furry cat... thing with a very, very, big arsenal. The Protopets from "Going Commando" are another example, considering they're basically carnivourous, foul tempered tribbles.
 * Also from Going Commando, the prototype for the Protopet, the Gadgetron Hound of Cuddly Death.
 * Large Ham: In pretty much any scene with Dr. Nefarious in it, expect there to be a lot of scenery chewing. Lord Vorselon in A Crack in Time has his moments as well.
 * Also from Going Commando, the prototype for the Protopet, the Gadgetron Hound of Cuddly Death.
 * Large Ham: In pretty much any scene with Dr. Nefarious in it, expect there to be a lot of scenery chewing. Lord Vorselon in A Crack in Time has his moments as well.

"Pete: "The Dread Pirate Ratchet", perhaps?"
 * Lantern Jaw of Justice: Captain Qwark.
 * Laughably Evil: Dr. Nefarious is this in spades. Every time he gets hammy, he'll likely malfunction and play a soap opera until one big knock to his head gets him back into consciousness.
 * Level Map Display: All the games have a map that you can look at when the game is paused. Each game also has a Mapper gadget you can find, which makes said map also show secret areas.
 * Macross Missile Massacre: The R.Y.N.O.
 * Malevolent Architecture: Present in all the games, although especially absurd in Secret Agent Clank.
 * Mascot with Attitude: In spades.
 * Medium Awareness: After slightly denting the Fourth Wall on a couple of prior occasions, the Plumber finally cracks it in Tools of Destruction, and "almost didn't recognize [Ratchet and Clank] in high-def."
 * To be fair, the "high-def" part was also referring to the fact that the Plumber was wearing glasses (which he had never worn before).
 * Captain Slag further demolishes it in Quest For Booty, accusing Ratchet of unplugging his controller during their boss fight in the previous game.
 * "After several lucky shots and a few cheat codes..."
 * also yelled at Clank saying "No fair, you cheated!" when you beat him.
 * gets a good one in A Crack in Time:
 * In Going Commando, after Ratchet and Clank fail to catch up with again, they take a few seconds to wonder why they're always late. They both proceed to look at the player accusingly.
 * Miles Gloriosus: Qwark.
 * Monster Arena: Gladiator Games and Megacorp Games in Going Commando, Annihilation Nation in Up Your Arsenal, the entire fricking game in Deadlocked, the Imperial Fight Festival in Tools of Destruction, Ratchet's segments in Secret Agent Clank, the Battleplex in A Crack in Time.
 * More Dakka: And then some.
 * The Musketeer: Ratchet wields his trusty omniwrench on top of his Hyperspace Arsenal. Its quite useful early in the game, though it gets less and less relevant as things progress.
 * Due to the way the hit points system operated in the first game, it was possible - though sometimes difficult - to progress through the whole game using only the wrench. In later installments it receives a number of upgrades to ensure that it remains useful for puzzle-solving even after it becomes redundant as a weapon.
 * Name and Name
 * Nanomachines: Used as healing items as well as the characters' health.
 * New Game+: Exists in every game except Quest for Booty - you keep all weapons, bolts and some gadgets and items, but lost everything else. From Going Commando onwards it's known as Challenge Mode and features a few more twists - the enemies are tougher, it's easier to score higher numbers of bolts, and you can purchase further upgrades for your weapons.
 * Ninja Pirate Zombie Robot: Zombie robots, ninja robots, zombie ninja robots, lawn ninjas, robot pirates, robot pirate ghosts—the list goes on.
 * No Indoor Voice: Dr. Nefarious neatly combines this with Large Ham.
 * Old Save Bonus: You can often get weapons from previous games for free if you have a save from that game with the weapon obtained.
 * Particularly interesting is Up Your Arsenal which doubles as a continuity bonus - you run into Slim Cognito who'll sell you Megacorp weapons from the previous game at a reduced rate because you're a "regular customer", and you'll receive a discount on Gadgetron weapons if you have a complete Ratchet & Clank save. Near the end of the first game, Ratchet and Clank actually get a job as publicists for Gadgetron devices, and are told that the employee discount won't kick in for two years - when, in real time, the third game was released.
 * With A Crack In Time, you'll earn discounts in the weapon shop, and a pirate hat for Ratchet if you've completed Quest for Booty.
 * One Lombax Army: And he has the weapons to count for it, too!
 * Pass Through the Rings: Going Commando, Deadlocked, and Tools of Destruction.
 * Planet of Hats: Most alien races seem to be homogenized groups who all do one particular thing. Terachnoids are brainy geeks, Grummels are merchants, even Lombaxes themselves are all inventors.
 * Planetville
 * Power-Up Magnet
 * Punny Name: Slim Cognito, Otto Destruct.
 * Real Time Weapon Change: When the "Quick Select" menu is not set to pause when using.
 * Recurring Traveller: The Plumber, lampshaded in the fourth game where he doesn't show up and is mentioned in the credits as such. A lesser example would be The Smuggler, who appears in all three of the "Future" games.
 * Rewarding Vandalism: Almost everything can be smashed. Smashing almost anything gives you at least a few bolts. This means that randomly tossing explosives at scenery can result in profit.
 * Just the opposite in the Great Clock, where you fix broken things.
 * Ridiculously-Human Robots: Where to begin?
 * Robot Buddy: Clank.
 * RPG Elements
 * Running Gag: Several, such as "No were harmed in the making of this game.", the inclusion of Dan Johnson (before it became out of respect), Dr. Nefarious malfunctioning, Dr. Nefarious yelling someone's name (usually Lawrence or Qwark), Qwark's crudely drawn "plans," et cetera.
 * The "No were harmed" message takes it even further, being a gag in the credits for the original Spyro trilogy before Ratchet and Clank!
 * The Great Clock is located in the exact center of the universe!...give or take fifty feet.
 * Sawn Off Shotgun/Short-Range Shotgun: The double barrel mod in A Crack In Time turns your Constructo Shotgun into this, doubling the spread at the cost of range. The Choke Barrel does the opposite.
 * Score Multiplier: They've done this since the second game. The New Game+ mode gives a bolt multiplier that lasts until Ratchet takes damage.
 * Servile Snarker: Lawerence, full-on. He takes Nefarious' crap with stride and passive-aggressiveness.
 * Sharing a Body: in Quest For Booty.
 * Shout-Out
 * Ratchet & Clank uses at least parts of the game engine from Jak and Daxter. As such, both series frequently make shout outs to each other.
 * One of the best comes on planet Damosel in Going Commando when Ratchet and Clank perform same dance that Jak and Daxter did whenever they found a Power Cell in The Precursor Legacy. Numerous posters of the duo are also found throughout the game.
 * Another clear one comes in Up Your Arsenal when Al informs Ratchet that he'll need to travel to planet Daxx (which is Daxter's nickname in Jak and Daxter series) - upon hearing the name, Ratchet pauses and says it to himself.
 * Jak is an unlockable skin in Deadlocked (and Ratchet is an unlockable racer in Jak X: Combat Racing).
 * And to another Naughty Dog franchise, when Qwark suggests "A leisurely stroll through this Uncharted jungle."
 * In Ratchet: Deadlocked, Green, a combat robot, sometimes yells "Wolverines!" while fighting. A literal Shout-Out to the movie Red Dawn (1984).
 * After defeating Captain Slag in Tools of Destruction, Rusty Pete offers Ratchet a "gimmicky pirate name" since the code apparently says Ratchet is Captain now:

"Cassiopeia: Still alive? Well, let's see how you handle this deadly nerve toxin!"
 * In A Crack in Time,
 * Due to A Crack in Time having a lot to do with time-travel, the Play Station 3 trophy you get for beating it is called 88 MPH.
 * Also in A Crack in Time:

"Lawrence "If there's anyone equipped to beat an utter moron at his own game, it's you, sir.""
 * And again in A Crack in Time. Qwark's infiltration plan relies on a conveniently-exposed thermal exhaust port. While trying to pull it off, you're nearly crushed in a smelly, watery trash compactor.
 * Mr. Zurkon refers to robotic enemies as "toasters."
 * Interesting, because Mr. Zurkon is voiced by Marc Graue, who played another charater who talks about toasters (toast toast).
 * A Crack in Time has quite a few. After you beat the game,.
 * In Deadlocked, there's a combat jeep quite similar to Halo's Warthog...called the Puma.
 * And, yet again from A Crack In Time: "That's CAPTAIN Qwark. I didn't take a two-week hero correspondence course just so I could be called 'Mister.'"
 * The robots in the opening stage of Up Your Arsenal quote a number of lines from the Alien series. Including Stay Frosty and "Game over man!"
 * Deadlocked had one Ace Hardlight, a reference you might not get unless you're up on your British sci-fi comedies.
 * Yet another possible one from A Crack in Time: Lord Vorselon is an evil alien with green skin, pointed ears, prominent fangs, and a single large eye, and he's always seen with a glass dome encasing his head. In other words, he looks an awful lot like Kang or Kodos.
 * Show Within A Game: Secret Agent Clank, which plays a large role in the third game and is the basis for the duo's second PSP venture.
 * Also, the Captain Qwark-themed Games Within a Game in Up Your Arsenal.
 * And DreadZone from Deadlocked, of course.
 * There are dozens of others mentioned in dialogue, and many commercials for these shows are used to introduce new planets via Infobots and telescreens.
 * Single Biome Planet
 * Soap Within a Show: Dr. Nefarious is prone to broadcasting such a show when he breaks down.
 * Space Opera: especially in later games
 * Squishy Wizard: Clank is essentially one in his solo gameplay sequences - low HP, physically weak, and needs to rely on special abilities or commandable allies. (Somewhat ironic considering that "squishy" is an in-game nickname/insult for organic lifeforms...)
 * Standard FPS Guns: Along with the crazy stuff like portable black hole launchers and devices that make your enemies dance uncontrollably, Ratchet's weaponry in each game usually includes a knife wrench, a pistol (which eventually becomes an automatic), a grenade launcher, a rocket launcher, a shotgun, a gun that turns your enemies into animals and the RYNO—with the occasional sniper rifle or flamethrower thrown in. These guns usually also have their own quirks, such as ricocheting bullets or buckshot that freezes your enemies. And then explodes.
 * Stealth Insult: Pretty much any other line Lawrence has about his boss.

"Qwark: The key to surviving situations like this is to avoid phrases like "It's too quiet in here" or "Everything is going to be alright.""
 * Stop Helping Me!: In all of the games, the Helpdesk will inform you of the game's controls and give you hints and tips, although they can usually be disabled and some of the information is relevant. Possibly lampshaded by one of the very first help messages in the first game telling you how to interrupt the messages.
 * Stuff Blowing Up: Oh boy, is there ever.
 * Stylistic Suck: Captain Qwark's "video-comics" in "Arsenal", and the "My Blaster Runs Hot" arcade machine in "A Crack in Time.
 * Averted with the Space Invaders and Asteroids mini-games (with sheep) in Going Commando, which use the same modern graphics and sound effects as the main game despite featuring intentionally retro gameplay.
 * Tempting Fate: The writers love to punish those who tempt fate. Even Qwark's managed to catch on by A Crack in Time

"Qwark: It usually results in catastrophe when I say this but, what the hey? Mission Accomplished!"
 * Though he goes ahead and does it to himself again later in the game...

"Lawrence: "Oh, this is thebestpart of my day." *whack!*"
 * There Is No Kill Like Overkill: About two thirds of every weapon in the series.
 * Third Person Person: Mr. Zurkon from Tools of Destruction and A Crack in Time.
 * This Is Sparta: Ratchet's "There are. No. TECHNOMITES!!" in Size Matters when they come across a so-called Technomite artifact.
 * And in Deadlocked when you're battling Vox, at one point the announcer says to Juanita, "Don't pretend that you care...YOU...NEVER...CARED!"
 * Time Police: The Zoni, to some degree.
 * Top-Heavy Guy: Qwark
 * Totally Radical: Skidd McMarxx personifies this trope - his ship is even called the Solarship Radical.
 * Unreliable Narrator: Many times throughout the series, we find out about Qwark's latest endeavours via animations scripted and narrated by Qwark himself - needless to say, there's very little truth in Qwark's own words, though the accompanying images usually show the true story.
 * Video Game Flamethrowers Suck: They've been getting better with each subsequent game. The Pyrocitor in the first game is your standard video game flamethrower: weak, short-ranged, and utterly useless. The Lava Gun in the later games acts like a real-life flamethrower, and is consequently quite effective.
 * The Pyroblaster in Tools of Destruction functions just like the Pyrocitor...but does so much damage you won't care.
 * Video Game Flight
 * In Going Commando you gain access to the Levitator which allows you to fly anywhere... but you can only take off from special pads, and your fuel decreases rapidly every time you ascend.
 * And from the same game, the Glider lets you fly forever - but again, it's only used in certain locations, and it can't be used to fly upwards unless you want to stall and crash.
 * In Tools of Destruction the Robo-Wings let you fly anywhere without hindrance, but they're only used in a few stages, and even then you can usually only use them after you've already cleared most of the area.
 * Video Game Trophies: The Skill Points present in every game of the series can be considered an ancestor of the Trophies − entirely optional challenges with memetic or punny titles, that offer no reward but the satisfaction of succeeding. Except in Up Your Arsenal, where completing them all is one condition to access the Insomniac Museum.
 * Villainous Breakdown: Dr. Nefarious is prone to literal breakdowns. Whenever he gets too angry or excited, his robotic brain overheats causing him to seize up and begin broadcasting soap operas. It takes a hard whack to the head (usually courtesy of Lawrence) to get him back to normal.


 * Villains Out Shopping: Your enemies seem to have a large number of hobbies. For example, Dr. Nefarious - when not plotting organic genocide or universal domination - Obsessively watches Secret Agent Clank, plays video games, rehearses his epic romantic action comedy space opera, calls in to radio shows to bitch about the season finale of his favorite soap opera, and hooks up with the leader of a robotic Amazon Brigade.
 * Weapons That Suck: The Suck Cannon
 * Don't forget the Rift Inducer in the third game (In A Crack in Time, it was changed so that it opened a portal for an Eldritch Abomination to grab enemies).
 * Whip It Good: Plasma/Quantum whip in Up Your Arsenal, Lightning Ravager in Tools of Destruction.
 * The Wiki Rule: Here.