Guardian's Crusade



Known as "Knight and Baby" in Japan, Guardian's Crusade is a fairly simple and straightforward RPG depicting the tale of a young knight named...Knight. When his village home of Orgo is experiencing a lack of crops this year, he is sent by the mayor to issue a warning to the neighboring fishing town who denounces the ideas of a curse as rubbish. On the way home, he encounters a baby dragon. Thinking it is the cause of their food shortage, the Orgo mayor orders Knight to get rid of the dragon. He does. But not before he is visited by an Omniscient old man (with bunny ears) who tells Knight to take Baby to God's Tower. So he does.

Thus begins a quest that chain reactions into, what else, a Save the World plot.

Released in 1998 (1999 for its American and European release), Guardian's Crusade is mostly an obscure game known only by a few. Despite its average graphics, cliche plot, and straightforward gameplay, Guardian's Crusade has a sense of charm and a surprisingly darker than it looks story to its otherwise kid-friendly game. If anything, for its time, it was unique for having a Pet Interface as well as onscreen enemies, the latter which was almost unheard of back then.

"Nehani: Where do babies come from? Why, a stork, of course!"
 * Absurdly High Level Cap: In a game where you're likely to be around level 50 by the time you face the final boss, the level cap is level 65535. Good luck.
 * Aerith and Bob: Take a slightly less odd name like Picard, Karmine, or Darwin, and then cross it with names like Kalkarnor, Nehani, and Darkbeat. Though, given that the game has Loads and Loads of Characters, this is to be expected.
 * Ancient Keeper: The Picardians
 * Already Done for You: On your gem quest, you'll see that Kalkanor and his crew has already snatched most of the gems before you did.
 * The game in general applies very clever and heavy use of this trope, which is an unusual but welcome sight.
 * Always Check Behind the Chair: Played straight early and often. Not only is this a good way of getting important items and Living Toys, it also gives you access to an immense amount of dialogue with Nehani.
 * American Kirby Is Hardcore: Of sorts. The Japanese box art is rather whimsical in looks: showing Knight and Baby doing various activities you can do in the game, all the while looking damn adorable. The back cover is even more cuter. The American version is a bit more generic in comparison. Guess we couldn't handle all the cute.
 * Anachronism Stew: While the game plays its medieval fantasy theme straight, the anachronism comes in the form of the Living Toys which can range from anything: a top hat wearing gentleman, a cheerleader, a samurai, an announcer with a microphone, or even a Mafia-ish figure with a machine gun!
 * There's also the matter of the main character's source of HP recovery being "medieval" foods such as candy bars and hamburgers. The kingdom of Trisken has Steampunk-like robots they use to train future army recruits. One town also mentions he's made a record of his songs.
 * Apathetic Citizens: Subverted. Once, various townsfolks will gesture their concerns and fears of a great omen about to happen.
 * Artificial Stupidity: Baby's artificial intelligence has about the same intelligence of a newborn, and until he trusts you a bit more and will follow orders more often he'll often make actions that burn through your healing items and occasionally get himself killed.
 * Asskicking Pose: Both Knight and Baby get an epic one.
 * Awesome but Impractical: Peacemaker, the final Living Toy. While capable of killing almost any enemy in the game in one hit, it also reduces you to a fraction of your life, and you get it so late that you've beaten almost every boss without it.
 * Badass Adorable: Baby, while being initially extremely weak, is also fairly cute and can easily be made significantly stronger than any other character in the game. Knight also qualifies, though whether he's cute or not is more subjective than anything else.
 * Beneath the Earth: Whenever demons in the game show up, they're most likely from Beneath the Earth. Despite this, apart from caves and such you don't actually go underground at all,  Given the circumstances, said area beneath the earth is most likely Hell.
 * Played straight again in that there also some monsters you run into early on in a town called Kell who fit the "primitive underground cavedweller" archetype.
 * Big Bad: Karmine is this for most of the game,
 * Big Damn Heroes: Darkbeat tends to pop up seemingly out of nowhere to help you out with a few boss battles. And you go to 'save him' at one point as well,
 * Black and White Morality: Knight, Baby, Nehani, Darkbeat, and many other characters are good. Karmine, Xizan, and all of their cronies, plus the random greedy mayors and swindlers are evil. Shown to be played completely straight early on, where a Rich Bitch called Richten is fighting against another much more morally secure candidate for the role of mayor in Isten.
 * Bonus Dungeon: Kisa Canyon, the area where some of the strongest Living Toys are found. Unfortunately, it's subverted in that it's not much harder than any of the other final dungeons.
 * A Boy and His X: A boy and his baby dragon
 * Broken Bridge: Common in the first part of the game, which somewhat guides you along a linear path and ends up introducing a literal Broken Bridge so that you can't get back to the tutorial area. It clears up in the second half of the game, however.
 * Cannot Spit It Out: Nehani, who's in love with Knight, but can't say a damn word of her true feelings. Most evident before.
 * Chekhov's Gun: That random useless treasure you got in the middle of the game? Solomon's Ring?
 * Chronic Hero Syndrome: Knight, oh so much. One chore leads to this, which leads to that - hey could you deliver this letter for me? - and then there's a Broken Bridge you have to fix...
 * Cool Helmet: Knight's full-head helmet, although it's rather odd that even in combat the visor is raised.
 * Cosmic Keystone: The five gems which when reunited will release the evil Xizan.
 * Crystal Dragon Jesus:
 * Dangerous Forbidden Technique:
 * Dark Is Not Evil: The Anti-Hero mercenary Darkbeat has a threatening name and wears darkly colored armor, and you face him once or twice over the course of the game. That doesn't stop him from being nearly as well-intentioned as Knight. Played straight in many other cases, but the exceptions are notable.
 * Deadpan Snarker: Nehani, probably from being the only one of the main party who ever talks.
 * The Dragon: Karmine . Notably, most of the game he's acting out of his own volition,
 * Dream Team: Kalkarnor, Ramal, and Gwinladin. Take three of the most skilled adventurers in the world and set them loose to collect all the Mac Guffins - and they're good at it.
 * Easter Egg: Inspect every piece of furniture you come across and Nehani will have no end of witty remarks and sarcastic comments.

"You searched the fireplace. You didn't find anything. Something fell out! You obtained a Cheeseburger!"
 * Eldritch Abomination: Xizan. The fact that he's a gargantuan tentacled cyclops should be evidence enough.
 * Elemental Powers: The Legendary Beasts: Galestork possesses Wind, Kuldo carries fire, Kisa holds Water, and Ruval has Earth. Celeste's power is never stated or shown, but may possibly be Light just based on the name. The only element in-game not included is Darkness,
 * Eleventh-Hour Superpower: Baby's Guardian transformation.
 * Everything Is Better With Penguins: One village has penguin residences.
 * Evil Sorcerer:
 * Exactly What It Says on the Tin: The Japanese game title and in turn the names of the main characters, Knight and Baby. Any guesses as to what they are?
 * Exposition Fairy: A less annoying case with Nehani. She won't constantly remind you. Instead, the only way she will is if you talk to her.
 * Extreme Omnivore: Baby. He can eat anything that's not poisonous from candy bars to hamburgers to potions to swords and armor and will enjoy the meal all the same.
 * Fairy Sexy: Nehani, in the few times when when you can see her up-close in full view, is a certifiable beauty.
 * Frothy Mugs of Water: Despite there being buildings in towns that are obviously bars, at least in the English version they're called cafes and the bartenders serve root beer and soda. Alcohol itself is never mentioned, but a subtle Lampshade by Nehani comes by when she asks why none of the cafes seem to serve lemonade or coffee in Carmarthen.
 * Full Set Bonus: When Knight acquires all of the pieces of the Holy Armor, his armor will go from its usual red and blue to a shining silver and gold color, while his sword becomes embedded with jewels.
 * Getting Crap Past the Radar: When you finally reach Celeste,  This, in a E-rated game.
 * Glamour Failure: No matter what monster Baby transforms into, he will always have large eyes and be bright pink in color - yes, even the plants and trees.
 * A God Am I:
 * God of Evil:
 * Good Morning, Crono: The first thing in the entire game after the opening sequence, you're woken up by Nehani, the resident Exposition Fairy, telling you it's no time to sleep in.
 * Gotta Catch Em All: The gems. Subverted since Kalkarnor and his crew does most of the work for you..
 * Also, the Living Toys. There are 70 of them and many are hidden in the most random, inconspicuous places. Good luck.
 * Hard Head: Subverted with Baby; sometimes he will use a Headbutt attack in place of his regular attack. Although he doesn't get damaged while using it, not only does it barely do any more damage than usual it also stuns him and leaves him susceptible to counterattacks.
 * Helmets Are Hardly Heroic: Massively averted - almost every character that's a knight and the least bit heroic wears a helmet, including the main character.
 * Heroes Prefer Swords: The only available weapons to buy in-game are swords, and they're the only weapon Knight can equip. Luckily his tend to be more realistically sized than most.
 * Heroic Mime: Knight, and Baby to an extent.
 * Heroic Sacrifice:
 * Heroic Second Wind:
 * Hopeless Boss Fight: Two, once against Darkbeat in the beginning of the game and one against  Unique in that if you level up to an insane degree to try to beat them, they will start leveling up with you.
 * I Am Not Weasel: Over the course of the game Baby is mistaken for either a pig or a pink dog far too many times to count. Naturally, since both he and Knight are Heroic Mimes, Nehani does the correcting for them.
 * Involuntary Shapeshifting:
 * Jerkass: Nearly anyone who's involved in the main plot and not an ally can be this. Honorable mention goes to Richten, a greedy, swindling Rich Bitch.
 * Just a Kid: A few times throughout the game has Knight called this. Especially by Kalkanor.
 * Justice Will Prevail: Given the nature of the game, this shouldn't be a surprise.
 * Karmic Death:
 * Kleptomaniac Hero: An amusing case because Nehani will not only call you on it, but at certain points, you're forced to return the items you stole. Not to mention the multiple times the items you found turn out to be useless duds. Subsequently Played for Laughs as when you run into an item that's actually useful lying around Nehani will almost never call you on it and oftentimes will encourage you to pick it up.
 * Legacy Character: Darwin the Holy Knight
 * Living Toys: You collect 'em so they can aid you in battle. There's 70 of these bastards. Good luck.
 * The Load: Mostly averted with Nehani; while she's part of the party in battle, she can't be targeted by enemies or hurt in battle and if your Luck is high enough she will occasionally assist you with fairly weak spells and attacks.
 * Love Confession: Twice: Just before the Final Battle with the Big Bad Final Boss. The Heroic Sacrifice itself, as it was Lampshaded by the prophecy in the story.
 * Magikarp Power: Baby, who you get at level 1 despite the fact that you probably have ended up leveling up many levels past that. Raise it without doing anything special and its attacks will be weak, it'll take a ton of damage from enemy attacks, and it will hardly ever listen to commands. Feed it well and make it trust you, however, and you'll find it quickly outclasses Knight in terms of sheer power.
 * Merchant City: Both Zed Harbor and San Claria; Zed Harbor is a ridiculously affluent seaport, and San Claria is a fishing village which sells their catches all over the world.
 * Mineral MacGuffin: The holy gemstones,
 * The Mole:
 * Monster Town: Kell, inhabited by a small lizardlike people called, creatively, the Kellians.
 * No Indoor Voice: Bonik.
 * Object Ceiling Cling: A particularly disgusting example of Always Check Behind the Chair.


 * Obviously Evil: Gwinladin. As if his appearance of a hunchbacked wizard wearing purple robes and a hood wasn't enough, it should be obvious when he starts shouting "Fools! All of them!" in the middle of a crowded room
 * One-Winged Angel:
 * Opening the Sandbox: The beginning of the game is fairly linear and straightforward in terms of progression. Around the halfway mark of the game, however, everything opens up and suddenly you can go nearly anywhere you want that's not only accessible by flight.
 * Opposites Attract: Knight is a human Knight in Shining Armor who never talks and doesn't show emotion often. Nehani is a fairy Deadpan Snarker who doubles as the party's Exposition Fairy and alternates between getting ticked off at Knight and sympathizing with his issues. It's a wonder they can put up with each other at all.
 * It's revealed by Nehani's reminiscing, which leads to her Love Confession, just right before the Final Battle that she fell in love with the hero years ago due to the
 * Our Dwarves Are All the Same: Short and bearded? Check. Heavy drinkers? Check. Somewhat technologically advanced? Check. Miners? Check. Artisans? Check. The only thing missing is that they don't live underground and aren't particularly inclined to fighting.
 * : The Church of Artema.
 * Perpetual Frowner: Knight, from what little characterization he gets. He inherited his smile from his mother, but stores it in his bag, in the "Junk" section - and even then he rarely ever moves out of a half-frown.
 * Pet Interface: Baby whom reacts based on how you raise it. Treat it right and Baby will help/heal you in battle. Treat it wrongly and it'll either run away or bite you.
 * Power Trio: Knight, Baby, and Nehani.
 * Knight (Superego): A stoic, Knight in Shining Armor with massive Chronic Hero Syndrome.
 * Baby (Id): A rather rebellious baby monster. Can eat anything and despite not being even a year old has no problems equaling Knight in combat.
 * Nehani (Ego): A Deadpan Snarker Exposition Fairy who directs the group on what they should probably do and yells at Knight if he ever gets out of hand.
 * Ragtag Bunch of Misfits: See above.
 * Rich Bitch: Many, including a few mayors and especially Richten.
 * Ridiculously Cute Critter: Baby. If he becomes strong enough, he becomes less of this and more of a Killer Rabbit.
 * Sealed Evil in a Can:  who was sealed into the can by the holy stones.
 * Spoiler Opening: Already reveals the Heroic Sacrifice, Love Confession, Big Bad Final Boss, Final Battle.
 * Stripped to the Bone:
 * Swamps Are Evil: Kuldo. Everybody's scared of it, it's dreaded even in the fandom for its frustrating introduction of the Poison and Terror status effects, and it has a shrine home to fairly tough enemies at an early point in the game.
 * Thriving Ghost Town: Every town in the game, basically. Justified in that it is a fairly old game.
 * Tsundere: Nehani, arguably. She'd be a Type B.
 * Villain with Good Publicity: Richten. Subverted in that while not many people know of his shadier dealings, everyone hates him for being a Jerkass.
 * Voluntary Shapeshifting: Baby can transform into various monsters as you defeat them through the storyline. Getting him to listen and transform into them is another matter entirely.
 * World-Wrecking Wave:
 * Wretched Hive: Den Heldar. Ugh. The only relatively decent people in the town are the mayor and his daughter; the hotel prices are several times over the most expensive in the game and almost everyone there is a Jerkass.
 * Writing Around Trademarks: The game would've been called Guardian Legends outside of Japan, but there was at least one problem...
 * You Can't Fight Fate: In-game example. At the beginning of the game an angel approaches Knight and tells him that he must take Baby to God's Tower to save the world; the mayor of Orgo promptly tells Knight he's crazy and to go drop Baby off in a cave. Knight does so, and then the angel visits him again, in exactly the same scene as earlier. You have no choice but to proceed.
 * You Have Outlived Your Usefulness: