The Legend of Zelda: Tears of the Kingdom/YMMV

Given how its reveal was controversial,  might just be one of the most controversial games in the series yet.


 * Ass Pull: Despite being talked up as a truly horrific transformation that can't ever be undone,.
 * Base Breaker: While he was more of a gameplay-related Scrappy who was liked for his characterization in Breath of the Wild, Yunobo's a lot more contentious in general here. Fans like him for being a friendly Cowardly Lion who has Taken a Level In Badass since the original game, but his detractors hate him for the crime of not being a confident, manly badass and view him as a whiny coward. And as far as his Sage ability goes, no one can really decide if it's actually one of the more useful ones or one of the more useless ones, not helped by him often being singled out as one of the more uncooperative sages to work with.
 * Big Lipped Alligator Moment: The trek to Death Mountain with Yunobo is suddenly interrupted when "Zelda" summons Moragia, a kaiju-sized draconic monster from the volcano's crater. While an imposing threat that can likely be seen all throughout Hyrule, it's easily killed and dies in a minute, with no one commenting on it afterwards. It's such an inconsequential and ultimately pointless fight that Moragia may as well have just been a giant pile of rocks for Yunobo to destroy.
 * Contested Sequel: Depending on who you're talking to, Tears of the Kingdom is either an Even Better Sequel to Breath of the Wild, a big victim of Sequelitis, or an overpriced, glorified DLC.
 * The first camp appreciates the fact that several of the previous game's Scrappy Mechanics have been fixed or mitigated, and enjoy having a far bigger Hyrule to explore thanks to the addition of the Depths and the Sky. The powers given to you by Rauru's hand are beloved for being incredibly flexible and more fun to play with than the Sheikah Slate's runes, with Ultrahand in particular getting a ton of praise for allowing you to experiment with all kinds of fun constructs which allow you to approach exploration, combat, and puzzle-solving in all sorts of unique ways. Also appreciated are the presence of Ganondorf as a deliciously evil and Badass menace as opposed to the Generic Doomsday Villain that was Calamity Ganon, actual party members in the form of the Sages that Link can recruit, and a more hopeful tone that does a good job at showing just how much good Link and Zelda have done for Hyrule after the sheer hell they were put through during Breath of the Wild.
 * The second camp however find the game weighed down by the sheer volume of stuff there is to do, with much of it viewed as repetitive and poorly executed. The Sky and the Depths are often criticized as feeling like empty wastelands lacking in fun things to do and suffer from boring, samey aesthetics. The fact that there are even more shrines to clear and more Koroks to find are likewise a sour spot for people who found them repetitive, tedious, or uninteresting in the first game. Detractors also criticize the Fuse and Ultrahand features as being too clunky and unwieldy for their own good to the point that they drag down the gameplay, with the former requiring you to scroll through agonizingly slow menus to put weapons and Trick Arrows together while the latter often yields results that can be achieved through in more simplistic, yet less-flashy ways. The story has also been criticized for feeling worse than the one in Breath of the Wild due to being rather light on character development, the Zonai-era characters not being as well-fleshed out as they could have been, the backstory generally feeling like a less-interesting abridged version of Ocarina of Time, and being viewed as a major Ass Pull that robbed  of all its impact.
 * The third camp, meanwhile, generally enjoys the new mechanics such as weapon-fusing, construct-building, and the Sage powers, but feel that the game overall doesn't do enough to justify it being a sequel, and one that costs $70 at that.
 * Die for Our Ship: Poor sweet Yona developed a small, yet vocal hatedom of angry Yaoi Fangirls practically overnight for daring to be the love of Sidon's life instead of Link.
 * Ensemble Darkhorse:
 * Mineru, Rauru's sister. While her presence in the story is minimal and she's ultimately a glorified Ms. Exposition, her attractive design was a hit with the fandom.
 * While hated by a vocal minority of rabid Yaoi fangirls, Yona is otherwise beloved for being a Cute Monster Girl and an absolute sweetheart to boot.
 * As far as non-character examples go, there's Yunobo's Evil Costume Switch, with its badass luchador mask, leopard-skin vest, and Bling of War. While, fans were still disappointed to see him ditch the ensemble once he returns to his senses.
 * Evil Is Cool: Ganondorf's return to the series is a truly glorious one. He's charismatic, Badass, and wonderfully psychotic in the way that he revels in being a vile piece of work. His boss fights are also considered to be some of the best in the series due to being genuinely challenging, yet fun, or.
 * Fridge Horror: The Marbled Rock Roast is more like a Fridge Disgusting example. While it is clear from the start that it May Contain Evil and all the Gorons are addicted to it, when Link and Yunobo reach the last room of the Fire Temple, they discover that the boss - Marbled Gohma - is literally made of the same stuff as the Marbled Rock Roast. This means the Gorons have been eating parts of a giant rock-spider monster. Hard to say whether that’s cool, disturbing, or just plain gross.
 * Game Breaker: Just like Breath of the Wild, there are plenty of tools that can break the game's difficulty wide open.
 * Gibdo Bones are some of the highest damaging monster parts in the game, with the tradeoff being that they break almost instantly meaning that they're Awesome Yet Impractical for fusing with your weapons. But as arrowheads, however? They're some of the best since the durability doesn't mean squat for a one-use projectile. They shred everything you fire them at, especially with a multi-shot bow.
 * Muddlebuds will confuse all non-Lynel enemies caught up in their area of effect, and will cause them to maul each other to death while ignoring you. It's a great way to clear out camps full of dangerous high-level monsters, and finding them's as easy as exploring the Depths for a bit.
 * Goddamned Boss: While not an outright dangerous monster, Mucktorok is an annoying one. His fighting style revolves around running away from you and puking muck all over the ground that you slowly trudge through. If you don't have any Opal Rods, Opal Scepters, or Splash Fruits on hand, get ready for a painfully drawn out boss fight since Sidon's sage ability takes forever to recharge.
 * Like You Would Really Do It:
 * Ron the Death Eater: Rauru and to a lesser extent, Sonia have a weird hatebase on Tumblr and Twitter that view them as selfish, greedy conquerors who strong-armed Hyrule's races into pledging loyalty to them and hoard potent sources of magical power to themselves. Of course, this requires you to ignore that they're so ridiculously benevolent that it isn't much of a stretch to call Rauru in particular "Zonai Jesus", and that the Sages and the people of Hyrule welcomed them as their king with open arms. And in terms of their Sacred Stones, they freely share them with others, with Ganondorf being the sole exception because he's a murderous asshole who's guilty of every single crime Rauru and Sonia's hatebase accuses them of committing.
 * Ugly Cute:
 * Along with the returning Bokoblins, Moblins, and Lizalfos, we have the newly-introduced Horriblins. While their big, bulbous noses and fat lips give them a grotesque appearance, their ugliness loops back around to a weird cuteness thanks to how goofy they are. They hoot and holler like monkeys, and when they're knocked off the ceilings that they cling to, they cry as they grab their aching buttcheeks for a few seconds.
 * Mucktorok, whose huge eyes and cowardly nature make him an endearingly pathetic little guy.