Monster Girl Quest! Paradox RPG/YMMV


 * Alternate Character Interpretation: The Lilith Sisters. They're directly responsible for many of the problems encountered by the party. Yet at the same time, they claim that they're working to save the world.
 * Broken Base:
 * The decision to have the game be a more conventional RPG, rather than the Visual Novel of the previous game.
 * The complete absence of the Heavenly Knights from the first chapter. Some fans didn't care, but for many the Knight were their favorite characters.
 * Demonic Spiders:
 * The mimic-type enemies, Mimics and Honey Pots. They look just like normal chests and pots, and in some cases are located in the same sorts of places. They are much more powerful than the other enemies of their areas, can act twice in one turn, and have multiple ways of inflicting instant death.
 * Every single enemy becomes this in the Labyrinth of Chaos. Their stats are far higher than the normal versions (and increase further with each floor), they gain access to many new skills, and many of them have special abilities on top of that. For example, Apoptosis monsters reflect physical attacks, Fairies have a high chance of reflecting magic, and Harpies have even higher evasion.
 * Ensemble Darkhorse:
 * Rami the imp. She was a Butt Monkey in the original, who could be easily defeated in one hit, but proved to be unexpectedly popular. In this game, she appears in the very second dungeon, and makes a fairly decent party member.
 * Riot, a reptilian Apoptosis encountered in the second Tartarus. It helps that she's not quite as monstrous as the others.
 * Epileptic Trees:
 * The plot hinges on the fact that one universe failed to follow the 'correct' history... but it's never explained exactly what that is. It doesn't help that several different factions appear to be trying to make the Paradox universe follow the correct history, all working against each other.
 * Everything to do with Sonya. Ilias claims that she shouldn't exist in the world, which at first glance might seem to be an artefact of Ilias herself being from a different world. But there's many subtle clues in the game that something isn't quite right...
 * The identity of Hild's creator. Hild herself claims that Promestein isn't a candidate, but that hasn't stopped the latter being considered. Some have even wondered if Luka had a hand in her creation, given that she reacts to his genetic signature.
 * Game Breaker:
 * Before it was patched, the Endure ability was bugged and triggered multiple times per battle, instead of just once. This effectively meant that users of this ability were invincible, so long as they were healed every turn. Even nerfed, it's still considered essential for anyone challenging the Labyrinth of Chaos.
 * Vicarious Clara, a Necromancer skill that gives the user three shields that can each stop any attack, no matter how powerful. To a lesser extent, the Makina skill Electromagnetic Armor and the Insect skill Group Defense, which grant two such shields.
 * Holy Martyr, a Pope skill. Once per battle, when the user dies, they revive with full HP and also revive and fully heal the entire party.
 * The Battlemaster job, which is uniquely capable of Dual Wielding, has the highest damage output of any job.
 * Goddamned Bats: Fairies and Harpies, thanks to their high evasion which makes them annoying to defeat with physical attacks.
 * Moral Event Horizon: The Lilith Sisters' destruction of Luddite Village. They rape all of the men to death, and kidnap the women for unknown purposes.
 * Squick: As with the original game, many of the monsters. The Apoptosis monsters are especially this.
 * That One Attack:
 * Monster Lord's Cruelty, used by the boss Alice XVI. It essentially counters every defensive tactic in the game: it's a certain-hit attack (so can't be dodged or reflected), ignores defense, hits the entire party, hits multiple times (getting around limited-use shields like Vicarious Clara), each hit does massive damage (enough to potentially kill lower-level characters) AND each hit has a 10% chance of causing instant death.
 * Any attack that inflicts a disabling status effect on the entire party, an example being the Mandragora's Mandragora Scream.
 * That One Boss: Several examples. All of these are even tougher in the Labyrinth of Chaos.
 * Alice XVI, who's fought as a warm-up for Reaper. She has many powerful attacks that hit the entire party, including the deadly Monster Lord's Cruelty mentioned above. In the Labyrinth, she is now capable of buffing herself and dispelling all buffs from the party.
 * Reaper herself. As her name suggests, she has many attacks that inflict instant death, including one that has a 100% chance of doing so. Her stats are greater than any other boss fought in Part 1, so a long fight is likely. In the Labyrinth, she has many additional skills, including Chaos Drive, which stops time for 3 turns.
 * Tier-Induced Scrappy: Human party members can fall into this. While they're decent early on, and have abilities that help in gaining experience and job experience, in later stages they fall behind the monsters and angels.
 * What an Idiot: In the Haunted Mansion, you can find a note written by the mansion's master, Chrome, which advises that Exact Words are necessary when ordering zombies. When you finally confront Chrome, she orders her zombies to throw 'them' out, and the zombies proceed to throw her out of the room.