Airborne Mook



Simply put, a Mook that flies, floats, or hovers, due to either having wings, a propulsion system, or supernatural powers. They may stay out of the player's reach, and will attack him from their advantageous position. Furthermore, due to their freedom in the air, they may tend to dodge rather well.

Because of this, they can be considered Goddamned Bats or, in worse cases, Demonic Spiders, especially in games where your character has Denial of Diagonal Attack or takes Knockback (see Ledge Bats for this case). Can be a type of Kung Fu-Proof Mook if they're especially hard to hit normally.

These guys usually tend to do one of the following:
 * 1) Try to knock the player back via Collision Damage or by diving into them.
 * 2) Stay out of the player's reach and shoot them or drop bombs (or Mooks) from above.

Airborne Mooks in Platform Games, usually those that try to knock the player over, are considered a huge annoyance, especially if they're the kind whose sole purpose is to knock the player into a Bottomless Pit.

Airborne Mooks in FPS games or Action games may be smart enough to strafe around the player, making them harder to hit. Other than that, they use the same strategies above.

RPG games will tend to have these guys as Fragile Speedsters. They'll usually have a high speed and evade rate, making them a pain in the ass to hit. Thankfully, they probably won't have high Hit Points, and will go down quickly if you do hit them. In the case where they do have high Hit Points and a high evade rate (and maybe some very damaging attacks), you're fighting a Demonic Spider.

If these things appear in a Tower Defence game (especially those where you have to divert the mooks' path), they'll usually have the ability to take a short cut and fly over your towers to their goal. Certain types of towers will not work on them either.

Your best bet against an Airborne Mook is, obviously, to use an Anti-Air attack against them, as they'll usually be weak to it or are unable to avoid it.

Action Game

 * The goddamned birds from Ninja Gaiden, which cause heavy damage, if not knock the player into a pit.
 * Quite a few examples in Run-and-Gun games:
 * Metal Slug has the dangerously annoying helicopters and missile aircrafts.
 * Alien Soldier has those irritating flies which are hard to hit (except with the homing force).
 * Gunstar Heroes has jetpack soldiers that drop bombs in Orange's stage.
 * Alien Hominid has helicopters and jetpack guys, both of which can take a lot of damage.
 * Cacodemons, Lost Souls, and Pain Elementals in Doom.
 * Ace Combat and Airforce Delta has the player swatting entire squadrons of enemy aircraft.
 * The floating eyeballs and Beholders on the spaceship in Fester's Quest.
 * The helicopter-pack soldiers in Bionic Commando.
 * Garden Gnome Carnage has sleighs. They float, and some of them drop gift-clad parachuting elves on you, but on the other hand, they can be helpful as they explode like a brick when they hit the ground, likely taking out some elves in the process.
 * In the Garden Gnome Carnage spin-off Hyper Princess Pitch, they return. They shoot projectiles at you, and some of them only fly by, leaving you only short time to kill them, while others stay around and you have to destroy them.
 * The Harpies from Serious Sam, and the Flying Kleers, Floaters, Hellchicks, and Levitators from Serious Sam 2. They all possess projectile attacks, whether they be fireballs (Flying Kleers), energy projectiles (Harpies, Floaters, Levitators) or bats (Hellchicks).
 * Magical Whip Wizards of Phantasmal Forest has bats, ghosts, jack-o'-lanterns, and dangling spiders. In fact, only knights and slimes are earthbound. It's a good thing some levels have infinite midair jump power-ups hidden in them!
 * Halo has jump/jet pack Elites and Brutes, as well as Sentinels and Drones.

Action RPG

 * Vespoids in the Monster Hunter series. They are essentially giant wasps that hover just out of reach of many of the game's weapons, before darting in, jabbing you with a stinger, and retreating. Couple this with the fact that the stinger can inflict paralysis on you, and will seemingly always do this when you're low on health/fighting a boss level enemy, and you will soon come to hate them.
 * Also, they nearly always shatter when you DO kill them, leaving absolutely nothing to loot, making the whole exercise of killing them completely pointless (fortunately, Poison works fine if you need a body to carve).
 * The fact that the developers have included quests based entirely on slaying large numbers of these things (an early quest has you slay 20. At this point in the game, it takes 3-5 hits to kill one of the things!) also accentuates the utter irritation they bring. However, at least they spawn almost infinitely in certain places, so you don't have to go looking everywhere for them.
 * The Elder Scrolls III: Morrowind introduced the Cliff Racer, a flying enemy with a dysfunctional hitbox so reviled both in-game and in the series' Fandom that it was driven out of Morrowind offscreen by an Ascended Extra character who was granted in-game fame because the fans took such a liking to him.
 * The Elder Scrolls V: Skyrim has Dragons, which can appear randomly to attack you as a Boss in Mook Clothing. They fly about 2/3 the time, so they do count as this trope. Thankfully, you learn a shout that acts like an Anti-Air, forcing them to land.
 * The Giant Mosquitoes in the Blighttown swamp in Dark Souls. Hard to hit, annoying things. They're easily killed by the even the weakest of attacks but here is the kicker; They endlessly respawn.

Platform Game

 * Super Mario Bros.. had Lakitu, who flew out of normal range and dropped spinies onto the player, Koopa Paratroopas, flying versions of the regular Mooks, and Bullet Bills, which tried to ram the player, as some of the notable ones.
 * Pictured above as the trope image is Paragoomba from Super Mario Bros 3. Yellow ones fly high overhead to avoid Mario's attacks, while dropping Micro-Goombas that stick onto Mario and weigh him down. Definitely an annoyance whenever they appear.
 * Infinite Adaptive Mario, a Java remake with self-adjusting difficulty, contains Para-Bullet Bills
 * The Sonic the Hedgehog series has quite a few, like the Buzz Bombers and Buzzers. They tended to fly within Sonic's attack range, though, and most are rather easily dispatched.
 * The Mega Man series had many Mecha-Mooks that could fly. Some of the more irritating ones were "Pipi", a robotic bird carrying an egg which it drops. If the egg hits the ground, it would break into 8 or so mini-birds, which would then fly at Mega Man. Especially annoying were those "things that lived in Bottomless Pits which popped out from them as you jumped over, knocking you backwards and into the pit.
 * Neckies in Donkey Kong Country, Flitters in Donkey Kong Country 2, and Knik-Knaks in Donkey Kong Country 3.
 * Metroid Prime features flying space pirates. And, of course, wasps!
 * Bug!! had at least one in each level, and they were usually very annoying to defeat.
 * Terraria has a number of them, including demonic eyes and eaters of souls.
 * Commander Keen 4 has Skypests. Can't shoot them, can only crush them with your pogo stick when they land.
 * Castlevania gives us the gorgon heads. They don't usually turn you to stone, but they do fly in a sine wave when you're on platforms. If the platforms are moving, they becomes Demonic Spiders rather quickly.
 * A lot of the flying demon enemies in the Metroidvania entries also do this. The sheer amount of mid-air enemies makes the Axe subweapon very good in these games.
 * Journey to Silius has various robotic Goddamned Bats, hovering Xenomorph-like bots, and a Demonic Spider known to some as the HumpBot.
 * Snailiad has, among others, the Sky Viper, Chirpy, Batty Bat, and Ghost Dandelion.
 * Spinner and Burger in FHBG.

Role-Playing Game

 * Pokémon: Goddamned Zubats. Actually, pretty much any Flying-type, although they weren't as annoying as the bats...
 * Pokémon with the Levitate ability to dodge Ground-type attacks can count too, though Koffing/Weezing are probably the most annoying, having a high Defense, being able to poison you or blow up, and having only one weakness because Levitate removes its Ground weakness...
 * The Tynamo family is particularly nasty for this reason; its offensive stats are high enough that it can do more than stall, and its weakness to Ground attacks is annulled by its Levitate ability, effectively leaving it with none. That is, unless Gastro Acid, Entrainment, Gravity, Mummy, or Mold Breaker come out to play.
 * Final Fantasy XII had some enemies with the flying status, which meant that you couldn't use melee attacks against them unless they were guns or bows/crossbows. Alternatively, one could just use magic on them without having to open up the inventory all the time.
 * Final Fantasy VII also had enemies with the "flying" status which could not be damaged by melee attacks. There were also bat enemies which had a 1/8 (later ones had 1/4) chance of completely avoiding a physical attack, making them literal Goddamned Bats.
 * The Mario & Luigi series has them. Hammers and other low-hitting moves will not be able to hit these kinds of enemies, use your Goomba Stomp instead. Bowser from Bowser's Inside Story has it pretty rough against the (very few) airborne enemies he fights - he is unable to attack them via any of his normal attacks.
 * Flying Assault Drones and Rocket Drones in Mass Effect. This also made them immune to most biotic attacks. They land eventually, though.

Shoot'Em Up

 * Many enemies in Shoot'Em Ups are these. Thankfully, your Player Character can fly too, so it's not really much of a threat unless they have lots of health and spam bullets.
 * Heavy Weapon has your tank on the ground, and most of your enemies in the air. There are some ground-based enemies too, which can sometimes be more annoying than the aerial ones.

Tower Defence

 * The Balloon Zombie in Plants vs. Zombies.
 * Bubble Tanks: Tower Defense has an odd variation—in this game, the flying enemies are called "Ghost" enemies. They pretty much act in the same way you'd expect a flying mook to in a Tower Defense game—by bypassing your towers.
 * Flying Aliens in Tower Madness
 * Two kinds of flying enemies appear in Defense Grid the Awakening, one of which just has more health than the other. In any case, both of them are very dangerous as they are immune to some towers, and cores stolen by them cannot be replaced.
 * Desktop Tower Defense has the appropriately-named "Flying" creep.
 * Mini Robot Wars has the Scout Helicopter, Jetpacker, Napalm Airship, Hyper Jet, Ghost and Reaper. The good news is that they do not have much health compared to land-based mooks.
 * During the New Game+, many of the land-based enemy units get a helicopter attachment that allows them to travel in the air at a fast speed.

Turn Based Strategy

 * X-COM has Floaters in the first game and an assortment of similar aliens in the sequels.
 * Fire Emblem throws Pegasus Riders, Wyvern Riders, and, occasionally, flying monsters at the players on a regular basis.
 * Super Robot Wars includes a broad selection of flying units, both giant robots and more conventional aircrafts.
 * Nippon Ichi strategy-RPG titles feature a variety of flying creatures, including angels, succubi, and assorted monsters.