Floating Continent



""The weather in Glitzville today will be sunny with a chance of more sun. It's above the clouds, stupid.""

- Paper Mario: The Thousand-Year Door

An otherwise-normal place that's floating in the sky, often for no adequately-explored reason.

This is an extremely common trope in fantasy and video games. Nothing says "exotic" like a city floating in the sky. Outside of scifi settings, there's also no real way to justify or Hand Wave it, so you basically have to say A Wizard Did It and hope that the Rule of Cool will carry the day. Or never mention it at all.

One thing's for sure, though: If you've got a Floating Continent, it's significant. There's no chance that it's just some random village. Even if it's not The Very Definitely Final Dungeon, something portentous is definitely going to happen there. These places tend to have a higher-than-normal failure rate as a result of this, often becoming more of a Falling Continent.

Waterfalls are often expected to fall from the continent. Even if there's an explanation for how the place stays in the air in the first place, how they can possibly not run out of water is pretty much never explored.

Strangely enough, many such places go unnoticed by the common man, even though they should be perfectly obvious floating there in the sky. Sometimes they're cloaked by clouds, mist, or Applied Phlebotinum, but other times... well, you have to wonder how people can be so sure that the Floating Continent is mythical if they've heard of it at all.

The Ur Example is the original Cloudcuckooland, from Aristophanes' The Birds, but the Trope Codifier is the City of Laputa, from Jonathan Swift's Gulliver's Travels. Swift also originated the Colony Drop: Laputa maintained control of its groundbound colonies by landing on any rebellious population centers, crushing them beneath its armored underbelly. The trope was popularized in modern popular culture by Hayao Miyazaki's Laputa: Castle in the Sky.

If some cataclysm has resulted in the entire planet being broken up into a collection of floating continents, that's Shattered World.

If there is no landmass under these continents, then it's World in the Sky. Also see Castle in the Sky, which is when the continent is a castle in question. In some works, there may be heavy overlap between the two. Ominous Floating Castle is its own trope.

Anime and Manga

 * In Cowboy Bebop, there are floating islands ... floating in the atmosphere of the terraformed Venus.
 * The eponymous Laputa: Castle in the Sky, released simply as Castle in the Sky in some markets (Especially because in Spanish, "la puta" means "the whore". In Spain, e.g., "Laputa" was changed to "Lapuntu", in the US and Mexico "Laputa" was simply ommitted). Laputa is a long abandoned castle floating in the sky, and getting there is the objective of the first two thirds of the film. The other third takes place on Laputa.
 * Edolas from the Anima arc of Fairy Tail had an assortment of floating islands, including the one carrying the Eksheeds' homeland of Exteria, and another that the King used to store the Magnolia La'cryma.
 * Most of the .hack// series of animes and games have floating rocks, islands and the like. Makes sense, seeing most of the animes and all of the games are set in a fictional MMORPG called "The World".
 * In the manga version of Chrono Crusade, the Sinner's home is a small floating town called Eden. Somewhat Justified, because (1) demons are actually and (2) the Sinners are on the run and need to be in hiding, so a home base that's removed from people is probably a better idea than forming a colony somewhere on Earth.
 * The entire plot point of Eden's Bowy is about two floating continents, Yulgaha (or Eurgoha), and Yanuess. The people below regard them as gods, and some places actively do something for them, like providing water, or becoming an industrial place. Eurgoha is the larger, having high-tech cybernetic technology but is somewhat high-strung, while the smaller Yanuess is industrialized to the point of constant pollution (plus ruled by a cat-eared woman).
 * The Neo Nation colonies of G Gundam are a really odd example - not only are they space colonies, but they actually seem to be gigantic hunks of Earth which lifted off the planet and floated into space. Keeping with the show's Refuge in Audacity, most of the colonies (except Japan) are unusual shapes - Neo America is a star, while Neo Mexico is a giant sombrero.
 * A floating island of devious monkeys appears in Kyouran Kazoku Nikki. This one does have a reason for the hovering -- Levistone, the same material that powers Hyouka, one of the main characters.
 * In Mahou Sensei Negima!, Magicus Mundus had one of these...
 * In One Piece, an entire saga revolves around how to get onto one of these, where different types of clouds serve as both land and sea (called both "Skypiea" and "Sky Island") and the Straw Hats' adventures on it.
 * Another example is Merveille, a group of islands from One Piece Film Strong World; the islands float in the air because of the devil fruit's power of the Big Bad.
 * The enormous floating city of the Mu in RahXephon, large enough to obscure Tokyo.
 * And that's just one of thousands the Mu possess (they built them out of necessity: having only one continent on their world meant overcrowding set in pretty quickly).
 * Neo Verona in the anime Romeo X Juliet.
 * In Sonic the Hedgehog The Movie, seemingly all of society lives on floating islands (as opposed to the games, where there's just one). Heavy cloud cover makes the otherwise perfectly habitable regular ground more or less abandoned (and earns it the name "The Land of Darkness" to boot). The only ones who dwell there are Robotnik, who implictly doesn't care that it's so gloomy so long as he has the place to himself, and his robots, who obviously don't care that it's so dark.
 * Also, there's no threat of these continents falling to the ground—instead, the threat is that they'll be flung out into space, as the continents all join at massive glaciers that functionally anchor them to the planet's surface. If it were to be destroyed, the combination of the planet's rotation and their own anti-gravity would cause them to hurtle out of orbit, being torn apart in the process.
 * The Trope Namer is Star Blazers / Uchuu Senkan Yamato, in which one of these exists in the atmosphere of Jupiter, This may also count as World in the Sky, Jupiter being a gas giant.
 * Floating castles and jewel-like planetoids feature in a fantasy sequence in Whisper of the Heart.
 * Yukina from Yu Yu Hakusho comes from a floating island of ice apparitions like herself,.
 * The Familiar of Zero: Albion. Called "the White Country" because of the clouds that gather around its underside.
 * In the "After Days" chapter of the Magical Girl Lyrical Nanoha StrikerS supplementary manga, a cluster of floating islands served as the battlefield for the mock air battle between Nanoha and Signum.
 * In the Dragon Half manga one of the Plot Coupons needed to defeat Azatodeth is located on a Floating Island. Unfortunately it was only after the king of the Island gave it to the girls did he remember that said Plot Coupon was powering the Island's engines!
 * Vash in Trigun got his coat, artificial arm and third gun from a massive colony of SEEDS that never hit the ground, and so remain peacefully isolated from the Crapsack World, comfortable with their future tech. When Vash goes back for repairs and upgrades, naturally trouble follows him.
 * Magic Knight Rayearth
 * Elemental Gelade
 * Dog Days
 * In Tenchi Muyo! War on Geminar, there is the Swan, initially Empress Lashara's flagship, which is essentially a large flying island.

Art

 * Many paintings by Roger Dean, e.g. The Flights of Icarus, Sea of Light or The Old Bridge, Yellow City, The Ladder Cityscape, Floating Jungle, Floating Islands, Arrival in Clouds''...

Comic Books

 * The sadly short-lived Cross Gen comic Meridian features floating islands over a poisoned and barely-livable surface. They are held aloft by a substance called "floatstone" woven into the rock (and floating ships to travel between them, made with special floating wood). There was even a completely artificial island. Cities had to be careful about adding too much mass, though, or collect a type of floating coal to stay up. One such city ends up dropping.
 * Superbia, the home of the International Ultramarine Corps in the DC Universe, is a city that floats over the remains of Montevideo.
 * Within the pages of Cable/Deadpool, Cable converts his former base into a floating island.
 * The shortlived Marvel Comics Weirdworld setting has the floating island of Klarn, homeland of the Elves.
 * Before the travesty of Amazons Attack!, Themyscira, i.e. Amazon island, was displayed as having multiple small islands that floated in midair, with waterfalls. This was often handwaved as being either magic, high tech, or a combo of both.
 * Supergirl's home town of Argo City, which survived the destruction of Krypton for a while as a free-floating planet chunk.
 * The Mighty Thor's home of Asgard was always portrayed as a great land mass floating in extradimensional space.
 * Between 2007 and 2010, it was a great land mass floating over Broxton, Oklahoma.
 * In the Marvel 2099 Crossover Fall of the Hammer, "Asgard" was a floating city controlled by Alchemax, with security provided by a mind-controlled fake-Thor.
 * In Scott Pilgrim and the Infinite Sadness, this is apparently where Ramona went to college, the University of Carolina in the Sky.

Film

 * Mongo in Flash Gordon was somewhat like this, especially in the case of the Hawkmen's home, and possibly Aboria as well.
 * Avatar is set on a world full of such floating islands, held up by the Meissner effect - Unobtainium is a high-temperature superconductor which does this without needing to be well below freezing like ones currently available on Earth.

Literature

 * In The Player of Games by Iain M. Banks, one character, whose job is to build Orbitals (artificial ring-shaped worlds), talks about making Floating Continents because she thinks that orbitals are too mundane, having fairly standard planetary ecosystems and landforms. She was also a big fan of volcanoes.
 * In the same universe, there are the inhabitants of the Airspheres. The smallest independently sentient species found in the airspheres are floating creatures the size of large buildings, and the largest (referred to as Gigalithine Lenticular Entities) are effectively sentient floating countries.
 * Various flying castles in Steven Brust's Dragaera novels. All of them fell out of the sky during the Interregnum, since they depended on sorcery powered by the then-unavailable Imperial Orb, but Castle Black was later raised again.
 * In Steven Erikson's first book of Malazan Book of the Fallen, Gardens of the Moon, the armies of the Malazan empire besieging the city of Pale face a flying fortress called Moon's Spawn under the command of a powerful sorcerer, Anomander Rake.
 * John Hodgman's The Areas of My Expertise talks about a 51st U.S. state, Hohoq, a plateau surrounded by clouds that floats mysteriously around the United States.
 * The eponymous Kingdom beyond the Waves by Stephen Hunt is one of these, though the previous book established that great chunks of land do this often in floatquakes due to uncontrolled magic.
 * Larry Niven's Ringworld includes floating buildings, most of which fell when bacteria ate their wiring.
 * One of the Light Novels of Vampire Hunter D takes place in a floating town, and at one had to deal with a floating pirate fortress..
 * Paul Stewart's The Edge Chronicles has the floating city of Sanctaphrax, which is built on a floating rock. Unusually, the main problem isn't keeping it up, but rather keeping it down, with the help of one gigantic chain and a chest full of stormphrax.
 * The original Laputa (accept no substitute!) appears in Gulliver's Travels, and is a magnetically floating island populated by Straw Man scientists and philosophers with no common sense.
 * The City in the Sky from the War of Powers fantasy novels by Robert E. Vardeman and Victor Milan.
 * Magnus has Dragylon the Imperial Fortress: a massive, invisible, sun-sphere and headquarters of Lucifer.
 * In Wen Spencer's Endless Blue, all sorts of islands float. When someone tells Mikhail that his warp drive won't work, this is what convinces him: a place with floating islands is not obeying normal physics.
 * In James Blish's Cities in Flight, the "spindizzy"—the Applied Phlebotinum that allows for Anti Gravity, Force Fields, Artificial Gravity, and Faster-Than-Light Travel—works better with larger masses. As a result, eventually, entire Terran cities cut themselves free of the planet and soar out to the stars.
 * In Perelandra by C. S. Lewis, all the continents of Venus/Perelandra float on water except one. There is one divine rule on Perelandra: never sleep on the fixed continent.
 * The protagonist of the bizarre story Tower of Babylon by Ted Chiang is working on the archetypal Tower of Babel—which is literally built to reach the sky, a flat plate of rock, above which heaven is presumed to exist. The builders climb past stars of heated rock and tunnel into the sky, but unleash a local flood by drilling into a chamber full of water. The protagonist continues upward and emerges.
 * In Alexander Bushkov's Svarog series of novels, the swashbuckling-and-sorcery world of Talar has these flying islands, populated by the local uber race of wizard-nobles.
 * Animorphs had Ket, part of their Expanded Universe, which had the planet's sentient species living on and maintaining their floating continents. The entire species worked to fly their continents through the sky, mainly because the planet surface is highly toxic.
 * The Ketran death sentence is sending the offender to the surface, away from the continents. Because the Ketrans can't really fly, they glide, once they fall below the continents, they're dead.
 * In Life, The Universe, and Everything, Arthur crash-lands on a giant floating cocktail party. It's been floating for over eleven years because some drunk astro-engineers thought it'd be cool; it's since survived by raiding cities on the surface below, and inter-generational inbreeding has started to occur.
 * The human inhabitants of Turquoise, an ocean world in one of the stories in Alastair Reynolds' Diamond Dogs, Turquoise Days (part of the Revelation Space universe) live in "snowflake cities", giant vacuum-buoyed city sized airships. Boats are not an option, as the alien Juggler biomass that fills the oceans breaks down nonliving materials at rates far too quick to repair.

Live-Action TV

 * The floating city Stratos in Star Trek: The Original Series "The Cloud Minders".
 * The seemingly primitive Nox from Stargate SG-1 are revealed to have built a floating city in Season 1 of the series
 * And the Ancients also have a flying city... that travels through space.
 * The Animarium in Power Rangers Wild Force. This thing might as well have a yo-yo string on it during the course of the series, as it went up into the sky, crashed back down, and went back up again... of course, if Saban and Disney had managed to work things out, it would have managed to come back down for the next team-up episode...
 * The Sliders episode "Seasons Greetings" features a giant floating mall. People in there shopped, worked, lived there, shopped some more, and failed to work off their debt slavery (as opposed to Earth Prime, where the debt slaves are forced to find their own living quarters, too). If there's any structure which wastes this much energy just to make itself look spiffy, it just has to be a host body of a Starbucks.
 * The Firefly episode "Trash" features the crew staging a robbery on Bellerophon where ultra-wealthy citizens reside on their own private estates that float over an idyllic sea.

Music

 * Roger Dean's album covers for the progressive rock band Yes are absolutely packed with these.
 * The videos for "Feel Good Inc" and "El Manaña" by Gorillaz feature Noodle on a floating island with a windmill.

New Media

 * The quest Vigor Mortis takes place on a sky island (so far, who knows if the protagonist will go to a different island or something).

Newspaper Comics

 * Helios, in the "Ordinary Basil" story arcs of Non Sequitur.

Tabletop Games

 * Dungeons & Dragons settings frequently have more than a few floating continents or cities of various sizes.
 * The ancient empire Netheril from the Forgotten Realms had a host of magical floating cities (archwizard slices off a mountaintop, turns it upside down and slaps on it a huge magical device providing unlimited flight, then goes on to rule the new enclave as a mobile fief). Most were destroyed 4,000 years "ago" when a power-hungry mage accidentally caused magic to stop functioning. A few survivors landed safely but never flew again. One escaped into the Plane of Shadow, to return thousands of years later and start refounding the Netherese Empire.
 * In 4th Edition, the magical structure of Faerun went completely bitchcakes when the god of magic got killed. As a result, there are zones of wild magic where large chunks of the landscape sits above the landscape.
 * In the Known World (or Mystara) setting, one of the sub-kingdoms of the magical Alphatian Empire consists entirely of floating islands. There's also a large number of floating landmasses in the worlds' hollow interior. Amusingly enough, during the Metaplot the mainland of Alphatia is one of these, recreated after it sinks by the setting's gods as a literal Floating Continent.
 * Mystara also features the gnome-built (and mobile) Flying City of Serraine and its magic-powered biplanes.
 * The Dragonlance setting had a floating fortress, a relic of more powerful magics in antique times.
 * There were actually several flying citadels in Dragonlance, one of which got Mist-napped and is now a pocket domain in the Ravenloft setting.
 * Spelljammer has floating islands in some Air type worlds (e.g. Coliar in Realmspace), and "Cluster World" category includes both asteroid clusters proper (Tears of Selune, a swarm of asteroids trailing Toril's moon) and "cloud of stones in one atmosphere" worlds (e.g. Borka in Greyspace — it used to be a common planet until the Elves broke it).
 * Mt Metagalapa in Exalted, which began floating around at the same time as the foundation of the Realm. Savants theorise that the combination of Wyld Essence from a Fair Folk invasion and the aftereffects of firing the Realm Defence Grid screw it they have no sodding idea why it floats.
 * The plane of Zendikar, in Magic: The Gathering, has a weird shifting gravity that causes floating continents as seen here, here or here.
 * It also held Emrakul, The Aeons-Torn, a floating Eldritch Abomination the size of a mountain range. The plane of Zendikar, was, in fact, used as the can that kept it and the other titanically huge Eldrazi sealed, until a group of planeswalkers were manipulated into breaking said can and letting the Eldrazi free.
 * Sundered Skies setting for Savage Worlds (with skyships, Sky Pirates and all that).

Theatre

 * Cloudcuckooland from Aristophanes' famous play The Birds, making this Older Than Feudalism.

Video Games

 * In Breath of Fire II, the small town that you encourage to life is coincidentally constructed over a buried Lost Technology machine. An optional subplot allows you to activate the machine and the entire town goes airborne, becoming your new Global Airship.
 * Said town also
 * The first Breath of Fire game also gave us Agua, near the town of Romero.
 * The Kingdom of Zeal in Chrono Trigger, which readily becomes a after the player has finished their business there.
 * Don't forget Terra Tower in Chrono Cross.
 * And the Black Omen, but this is more a Ominous Floating Castle.
 * In Disney Epic Mickey, the Cartoon Wasteland is basically a model of Disneyland sitting on a table in Yen Sid's tower. But to an observer actually inside the Wasteland, it seems to be a group of floating islands.
 * The Elder Scrolls III: Morrowind features a prison island floating over the capital city of Vivec. Originally, it was one of Nirn's moons but a Daedra ripped it from its orbit and dropped onto Vvardenfell. Vivec, the Physical God after whom the city was named, managed to stop its fall but he couldn't neutralize its momentum, so he more or less froze the moon in time. Early in the Fourth Age, The moral of the story being: gravity is one mean mother.
 * The Trope Namer is the Floating Continent in Final Fantasy III. . It's almost as big as the world map when you're on it, but very small when you're on the world map.
 * Final Fantasy VI features an area with the same name. It averts the "unnoticed part", since the city below it gets shadowed and the people on the streets comment it.
 * Final Fantasy VIII gave you a floating military academy. Two of them, actually, with the bad guys seizing one. A third was bombed to rubble before ever actually becoming mobile.
 * Final Fantasy IX had the Chocobo Sky Garden.
 * The Tu'Lia region in Final Fantasy XI.
 * As well as the Riverne peninsula, which is now a flying archipelago. When a giant explosion blew the peninsula into tiny bits and threw it into the air, it just simply never came back down.
 * The floating city of Bhujerba in Final Fantasy XII.
 * Its spinoff, Revenant Wings, takes place largely on a floating archipelago.
 * Mt. Bur-Omisace, the Kiltias' sacred mountain, is surrounded by countless floating islands. Some are large enough to support man-made structures and shrines. They say that these islands are remnants of a Floating Continent which fell and broke apart long, long ago.
 * The moon-sized Cocoon in Final Fantasy XIII is unique in that, rather than being a flat strip of land with a definite surface and bottom, it is actually a miniature Dyson sphere, complete with its own "sun", the fal'Cie (robot god) Phoenix.
 * The Nazca Sky Gardens in Illusion of Gaia, which float above the huge drawings on the Nazca Plains.
 * Skies of Arcadia is set on a series of islands floating in midair, as befitting a game about Pirates In Flying Ships. Like most JRPGs, however, the overall world map is shaped like a torus. It turns out that there is a contiguous ground underneath all the flying continents, but nobody yet had the technology to reach it due to pressure and wind issues.
 * Skies of Arcadia also contains the following amusing statement (by one of the characters): "The world is a sphere. This means that the east is connected to the west, and the north is connected to the south."
 * Similarly, Japanese RPG duology Baten Kaitos is set on chunks of floating land that got that way due to a cataclysmic application of magic in a "War Between the Gods". However,
 * Baten Kaitos Origins, the prequel/sequel to the original Baten Kaitos has.
 * Sonic the Hedgehog does this several times.
 * Angel Island (AKA the Floating Island in Sonic the Comic).
 * Night Palace.
 * Babylon Garden.
 * Sky Babylon.
 * Sky Canyon.
 * After Eggman shatters the world in Sonic Unleashed, the landmasses orbiting the planet's core are considerably larger versions of this trope.
 * Bowser's castle occasionally does this in various Mario games.
 * Super Mario 64 had a lot of levels that floated in the middle of nowhere, with bottomless pits, but the standout example is Whomp's Fortress. Super Mario Galaxy seems to take after it with levels like Beach Bowl Galaxy, although justifying it in that it's in, well, space.
 * The Bob-omb Battlefield stage even had a small "Island in the Sky" floating above it.
 * In Paper Mario we get the flying castle and Very Definitely Final Dungeon version; Bowser kidnaps Peach by using his castle to lift hers into space. This was done using a very specific form of A Wizard Did It: Bowser stole the all-powerful Star Rod from Star Haven, which is itself a Floating Continent.
 * Mario Kart Super Circuit has Sky Garden, a garden track floating high in the sky.
 * Glitzville in Paper Mario: The Thousand-Year Door seems to be kept aloft by rockets, and is pretty much a tourist trap with a fighting arena. One character wants to build a sauna there, but apparently it's against the fire code for a floating island.
 * Most of the levels of Super Mario 3D Land.
 * The Mana Fortress in Secret of Mana. Destroyed in the backstory. Floated again late in the game. And in the end, it was destroyed again.
 * The city state of Shevat in Xenogears. Also, Solaris.
 * While Solaris is definitely indeed located high in the sky, according to Perfect Works, it is 'anchored' by a massive pillar going all the way down to an island in the middle of the ocean, so it technically wasn't 'floating'.
 * Lassic's Air Castle in Phantasy Star, which is shown to still be there in Phantasy Star IV, a thousand years after the planet it was on was reduced to an asteroid belt.
 * World of Warcraft; besides Outland, which belongs in World in the Sky, there are:
 * The zone Nagrand has small islands floating high above the seemingly solid ground.
 * The Undead scourge use a fleet of floating necropolis citadels as bases, which acts as their town halls in Warcraft 3, and act as Dungeons, instanced or otherwise and cities in World of Warcraft.
 * With the Lich King expansion, the city of Dalaran was uprooted and now floats above the northern continent. But then again, considering who lives there...
 * Cataclysm introduced two instances that take place in the Skywall: Vortex Pinnacle and Throne of the Four Winds. While Skywall is presumably much larger than what was seen, they both qualify as being sky cities.
 * City of Heroes: The Mu have their city floating high in the sky, an island raised from the sea by their goddess Hequat to save her followers from destruction by the Oranbegans (Circle of Thorns). It can be accessed in some late-game CoV content.
 * The entirety of Cave Story takes place on (or more accurately inside) a floating island. Depending on the ending you get, it either falls from the sky or starts falling but stops.
 * It's an interesting case, because the nature of the place as a floating continent is kept hidden from the player for quite some time. The extensive cave network and the references to "The Surface" are pretty good at convincing you that the game is taking place underground. Turns out that the surface refers to below the island.
 * Doubly interesting in that, while the actual mechanics are more-or-less of the A Wizard Did It variety, the root causes of the island's floatation are very much a part of the game's plot.
 * The Tales (series) seems to really like these.
 * Exire in Tales of Symphonia, the last place of solace for the oppressed half-elves. Oddly enough, it has no direct impact on the plot, serving only as a place where
 * Preceded in Tales of Destiny—they actually had two of these. Radisrol, a floating city with a Magical Computer excavated by the good guys and used to reach Dycroft. The latter combines Floating Continent with human popsicles, Weapon of Mass Destruction and The Very Definitely Final Dungeon
 * Tales of the Abyss gives us Eldrant, which is also a The Very Definitely Final Dungeon.
 * Tales of Vesperia gave us Myorzo which was similar to Symphonia's Exire. It served as the home for the elf like Kritya. And Tarqaron for The Very Definitely Final Dungeon.
 * Nearly all the battlegrounds in Super Smash Bros.. are Floating Continents. The stage editor in Brawl doesn't even allow anything else. Also, there's an actual Floating Continent in The Subspace Emissary.
 * All the mages in Lunar: The Silver Star lived in Vane, a floating city/school of magic. They crashed, but ended up relatively intact. Made one heck of a crater, though.
 * Ogre Battle has the sky islands, which mostly function as bonus stages.
 * Stratosphere has flying fortresses that you control directly. The game is divided in between a building interface, where you get to build the fortress of your dreams, and the actual action, where you control the fortress as if it was a ship and blast enemy fortresses out of the sky while you try to minimize damage to yours. Everything is explained away with the presence of magical minerals of some sort.
 * Project Nomads lets you control the single buildings on your floating fortress, and you can tell the fortress to move between waypoints, but you cannot control it directly. You can also use your jetpack (or your legs, if you have time to waste) to get off your fortress and visit other large masses of floating land, some much bigger than yours.
 * In Heroes of Might and Magic V, the Academy faction's towns are all of this type. However, it only serves an aesthetic purpose as these cities can be sieged and captured by a non-flying army perfectly well - they land to meet the attackers instead of throwing something heavy on them, or, better still, landing ON them.
 * It should be noted that the Academy cities seen before the Tribes of the East does not actually fly, even though the town screen quite heavily suggests this - the first truly flying city seen in the series is encountered in Zehir's Tribes of the East-campaign, and serves the role as a campaign-specific game mechanic wherein Zehir can land the city in tactical locations large enough to hold the city for the price of a sum of his experience, thus allowing him some manner of logistical flexibility.
 * Not to mention Celeste, the City of Light from Might and Magic VII.
 * This goes back to Might and Magic IV with the Clouds of Xeen, which are stationary cloud banks connected to the world by the towers. They're not solid enough to support people, but levitation magic can support you over the clouds. In the game's counterpart, Darkside of Xeen, the area above the towers is primarily connected by skyroads, but there's also the city of Olympus, which is situated on a true Floating Continent.
 * Golden Sun had frequent mentions of a floating continent, and you could even visit the location it was in before it took to the sky, yet you never got to go there. Hopefully it will be touched upon when they finally get around to making Golden Sun 3.
 * Of course, the fact that there's an edge to the world that you could fall off of (if the game didn't prevent you from doing so, anyway),, suggests that the world itself is a floating continent.
 * Zepp in Guilty Gear, though it is a country, not a continent.
 * The Emperor's Palace in Jade Empire is made of a special rock with magical properties that floats. The Cutscene showing your approach is quite impressive.
 * The entire gameworld in Septerra Core is a concentric series of floating continents around the eponymous core. Having six layers of them takes it Up to Eleven.
 * Edmark's Sky Island Mysteries Edutainment Game. Enough said.
 * The Legend of Zelda: Twilight Princess features The City in the Sky, a floating continent and the final regular dungeon in the game. It seems to float using massive fans/rotors on the bottom, and pretty much everywhere else.
 * Not forgetting the buildings in the Twilight Realm, which were built on large slabs of rock just hovering in a trippy amazing technicolor Eldritch Location.
 * Link's home in Skyward Sword is Skyloft, a group of islands floating in the sky above Hyrule. Something of an inversion for Skyloft's residents, because they all consider hovering islands mundane; to them, the ground is an impossible mythical entity.
 * Also, there's the palace in the sky from the Minish Cap, which is a (very large) mansion floating in midair.
 * While rolling up  in We Love Katamari, several floating islands appear somewhere above the ocean. Of course, they are just there to make it harder to run from the 1,000 Meter+ Octopus until you get big enough to roll the islands (Or the octopus) up.
 * Nearly every level in the first three Spyro the Dragon games was a floating continent.
 * The Lufia series has Doom Island, the floating island/castle where the Sinistrals resided.
 * In Toejam and Earl, each level is a floating chunk of land. Falling off one lands you in the previous one, implying that they're arranged in a vertical stack.
 * For what it's worth, you do take an elevator to go from level to level. (Yeah, it's that kind of game.)
 * The Good Future of Ecco: The Tides of Time.
 * The cities Yuno and Gonryun in Ragnarok Online, plus a couple related maps.
 * Unreal has several islands in the sky, one witch the player visits after travelling to the top of the Sunspire.
 * Numerous floating islands are also found in Ellenier chapter in Serious Sam 2.
 * The entirety of the Jumping Flash series of games has all it's levels based around this trope. This was usually explained by the plot, where the Big Bad tries to dismantle the world. Strangely, while all the levels in the third game, Robbit Mon Dieu, are implied to take place on the planet itself, the levels are still of the floating continent type. Why this is is never adequately explained.
 * Metroid Prime 3 has Skytown, a hemisphere-spanning system of flying buildings in the skies over Elyssia. As Elyssia is a gas giant, it makes perfect sense.
 * The Granstream Saga has not one, but four floating continents as the sum total of its world. The quest to save the rapidly failing technology that keeps them floating is what motivates the initial quest by the hero. And which gives us a pretty kick-ass opening cinematic...
 * Luna Online takes place in Blueland, a Floating Continent unto itself. There is a lower world, but it's inhabited by demons and sealed apart from Blueland to keep them from causing trouble—although the seal has cracked, causing some problems.
 * Setting of Mana Khemia: Alchemists of Al-Revis.
 * Certain Ages in the Myst series of games contain these, including Saavedro's home world in Exile.
 * Crystalis for the NES has the floating fortress as the The Very Definitely Final Dungeon, where you receive the eponymous sword.
 * Sion's chapter in Treasure of the Rudras visits a series of floating islands, home to the four races that came before humanity.
 * The Giant Palace, the final stage in Billy Hatcher and the Giant Egg, and home to the Giant Egg. At the end of the credits, it's revealed that The Giant Palace.
 * There are multiple floating continents in the Mega Man X series, including Sigma's fortress, Sky Lagoon, and Giga City (although technically a collection of islands). The first two inevitably fell, especially Sky Lagoon which was deliberately dropped onto a city.
 * An unusual twist on the concept was a central theme of bizarre Namco arcade game Prop Cycle. The town of Solitaire becomes one of these after someone accidentally turns on some Lost Technology, and the player must leap astride the titular pedal-driven aircraft, fly back up there and somehow bring it safely back down to the ground before they run out of loo roll and incur ruinous cellphone roaming charges... or something like that, anyway.
 * In Heart of Darkness, there is what looks like an upside-down mountain floating above the world, where live the "Amigos." Weirdly, it has inverted gravity compared to the main land—if you fall from the mountain's edge, you go UP into the sky. If you reach the mountain's "top" (its bottom from a non-inverted viewpoint), then you're claimed back by the gravity of the earth and fall down.
 * The flying city of Caldoria is the home of temporal agent Gage Blackwood in the The Journeyman Project series.
 * The entire setting of Allods Online is made of these.
 * An Untitled Story features SkySand, a desert-themed tower floating above SkyTown, and IceCastle, a glacier floating high above the LongBeach. Both areas contain a gold orb.
 * The Ratchet and Clank Future saga has Stratus City in Tools of Destruction and the Valkyrie Citadel in A Crack in Time.
 * The third installment to the BioShock (series) franchise, BioShock Infinite has a floating city as the new setting, named Columbia. Created by the American government sometime in the late 1890's, Columbia was "designed to demonstrate to the world by example the founding democratic principles of the United States, the product of American ideals, endeavor and industry." Basically, it would fly all over the world and export American ideas to other parts of the world. Over time, it became armed to the teeth and, after a shocking international incident, Columbia retreated to the clouds, never to be seen again. Until the player character is sent there and finds everything has gone to hell.
 * Sacrifice The setting takes place in a realm where the world which torn asunder after a great war,forming the floating islands. As the game progress some of the island start to melt away because of the Big Bad's Doomsday Device.
 * The Hidden Land in Pokémon Mystery Dungeon Explorers.
 * Speaking of Pokémon, Poke Park Wii's final stage is Mew's home, the Sky Pavilion, an island floating peacefully above the park.
 * The (remains of?) the continent of Gracia in Lineage2 . The only way to get around is by airship or turning into a flying creature.
 * The whole point of Star Fox Adventures is to get Dinosaur Planet's flying parts together.
 * Kyushu in Mystical Ninja Starring Goemon, where this trope is played straight. It becomes the final dungeon, and after you kick some ass, it becomes the Falling Continent, until it lands safely back in Japan.
 * Flyff has a few of these, but they're mostly empty and seem to be mostly there to make the flying a bit cooler.
 * The second Knights of the Old Republic features "Citadel Station" that by its size qualifies as a floating continent.
 * The climactic sequence of Neverwinter Nights Shadows of Undrentide takes place on an aforementioned Netherese floating city as it rises into the sky again.
 * The Dream World Fade in the Dragon Age setting features the so-called Black City (formerly Golden City of the Maker) floating ominously in the sky. According to the lore, it is seen from every point of the Fade (Euclidean geometry be damned) and it actually is from every Fade level in the games. On the other hand, it is completely unreachable by the player as of part two. Still, one DLC features a character strongly implies to have been to the Black City.
 * In Adventures of Rad Gravity, the planet Vernia has a floating city.
 * Terraria has floating islands, which contain a building with some rare items inside.
 * Floating islands are rarely randomly generated in Minecraft, but can be made without too much problem.
 * The setting of Tail Concerto and Solatorobo is a world of floating continents in the sky, connected by Steampunk air travel.
 * The last level of Tomb Raider II consists of vivid green floating islands. Even more inexplicable is that they're apparently deep underground, somewhere beneath the Great Wall of China.
 * Putt Putt Travels Through Time has this in the future.
 * RuneScape's Clan Citadels are located on giant floating sky islands.
 * One of the levels in Soulcaster II is set in the ruins of a flying city.
 * ROM Hack Rockman No Constancy has Air Man's stage, a sort of floating palace.
 * Kirby Air Ride's City Trial mode has a structure floating above the city called the Sky Garden, accessible via the volcano's launching pad.
 * The inhabitants of Megadom from Meteos live on huge chunks of rock that float atop the extremely dense atmosphere of their planet.
 * Netstorm action happens in the world of islands in the air (and at war).
 * The inhabitants of Megadom from Meteos live on huge chunks of rock that float atop the extremely dense atmosphere of their planet.
 * Netstorm action happens in the world of islands in the air (and at war).

Web Animation

 * Haiku Melon's episode in Banana-nana-Ninja! World of the Damned takes place on a chain of floating islands on a distant planet.

Web Comics

 * Narbonic's genius breeding colony flying island built by hamsters. No, really.
 * Unicorn Jelly has flying triangles, Pastel Defender Heliotrope has rectangles, and several other JD Reitz-created worlds have flying continents of varying shapes. In fact, I can't remember a world she created that has actual planets.
 * While they're not continents, the powerful mage city of Escehelon in Flipside has an anomalous amount of rocks hovering in the air.
 * Errant Story has Tsuirakushiti the floating city.
 * Nephilopolis of Dresden Codak looks certainly like one, even though it's actually refered to as "the largest single earthship by volume!"
 * Yosh! has a flying island (hidden by magic so satellites can't see it), a leftover from when wizards ruled the world.

Web Original

 * In The Gamers Alliance, Alent was a floating continent in the First Age.
 * In Volume 5 of RWBY we see an area of the Anima continent where there are numerous floating islands above a large lake or inland sea, supported by the gravity dust deposits in them. And at the end of Volume 8 we finally see the city of Atlas for the first time, and learn that it is a sky city, floating in the air above its predecessor city of Mantle.
 * From SCP Foundation, Audapaupadopolis, SCP-4840. An ancient and - mostly - abandoned floating city discovered in the Arctic north of Russia, it oddly seems to hold information about the history of many of the most well-known SCPs, some of them more modern than the age of the city suggests.
 * The Crystal Cities of Venus in Fenspace (built of "transparent carbon" ), which hover in the upper atmosphere of the planet. They serve as both administrative bases and terraforming equipment (and tourist destinations) for the Silver Millennium faction.

Western Animation

 * A Simpsons episode spoofing Avatar, though they turned out to be falling.
 * A floating island full of death traps plays an important role in Transformers: Beast Wars.
 * Another episode has its plot centered around a floating mountain.
 * Storm Hawks: While most of the terras are just mountains jutting above the clouds, no floating involved,
 * Beijing temporarily becomes one of these in Teenage Mutant Ninja Turtles, after Triceratons install an engine that seals it off and sends it floating. The episode "Mission of Gravity" involves an attempt bring it back down to Earth.
 * Flip City in Rollbots is entirely above ground with structures held aloft by anti-gravity devices.
 * Ra's al Ghul uses a flying island as his base of operations in the Batman: The Brave and the Bold episode "Sidekicks Assemble".
 * In My Little Pony: Friendship Is Magic, this is justified with Cloudsdale. It's made of clouds.

Real Life

 * Buckminster Fuller provides us with plans for elaborate floating cities. For the curious, see this Wikipedia page for information on them.
 * Actually a viable means for colonizing Venus. Oxygen floats at, conveniently enough, the area in the atmosphere that is a balmy 70 or so. An air-tight colony could use only the breathable air inside to remain bouyant. Also, since everything is in equilibrium, the colony needs no real structural strength, and so could be made enormous using current materials (the only major problem is the sulfuric acid rain, and all sorts of other horrible acids and toxic, corrosive vapours, and getting the materials there to make it, since mining from Venus's surface isn't very feasible).
 * Said acids and toxins could be harvested and processed into construction material.