Alan Wake/YMMV


 * Alas, Poor Villain:
 * It's hard to stay mad at once you realize that the only reason he tried to wrestle a manuscript out of Alan was because . Additionally, he runs into the Dark Presence shortly before he and Alan meet for the last time. We don't see what the Dark Presence does to him, but by the time Alan catches up to him, he's broken and sobbing, begging for mercy.
 * This can also apply to if you have access to The Alan Wake Files from the Limited Edition..
 * Mister Scratch of all people is a helpless slave to the way he's written. As a self-aware fictional character, it bothers him enough that he tries to bring it up with Alan but can't.
 * Badass Decay: When the kidnapper, Mott, is introduced, he kills multiple Taken in quick succession, and is quick to display that he knows how to effectively defeat them. Later, he's
 * Big Lipped Alligator Moment: In American Nightmare, during your final trip to the observatory, you fight a horde of Taken while "Balance Slays the Demon" plays seemingly from nowhere. Does Rachel play it for you over the intercom? Is Alan hearing it in his head because he enjoyed the Children of The Elder God fight more than he let on? Or perhaps it's part of the soundtrack to the episode of Night Springs he is living?
 * Bittersweet Ending: Alan defeats the Dark Presence and saves Alice, but at a price..
 * Breather Level: There are several places in the game, albeit brief ones, where Alan moves about during daylight. These sections are safe, allowing the player to relax a little while some exposition goes on, and occasionally enjoy some Scenery Porn of the local environment.
 * Complaining About Shows You Don't Watch: There are quite a few complaints about being in the forest for the entire game, but this is not the case; You're only in the forest for about three levels in the game. The rest of the game is spent in much more varietal environments after the three forest levels.
 * Plus those are really good forests, so the people making said complaints were missing the point even if they knew what they were talking about.
 * Complete Monster: The Dark Presence. Bonus Points for being a literal monster.
 * Crazy Awesome: Odin and Tor.
 * Crowning Music of Awesome:
 * A lot of it, especially songs - such as "Children of the Elder God" by a fictional band named "The Old Gods of Asgard".
 * Especially "The Poet and The Muse".
 * It ends on Space Oddity.
 * "War", which plays in the fifth episode's ending, and also can be played during what is likely one of the most difficult fights in the entire game.
 * Ear Worm:
 * "Put de lime in de coconut, you drink em both up..."
 * Ensemble Darkhorse:
 * Barry, for his constant pop culture references from Zork to Mordor and for taking a couple of levels in badass from Episode 4 onwards. He's also liked because he gives Alan some Pet the Dog Moments. Once Alan starts snarking back and forth with Barry you realize, hey, Alan's not just a mopey Jerkass. He's got a sense of humour!
 * Remedy has stated that they like Agent Nightingale's character and would like to explore his mysterious backstory further.
 * Goddamned Crows:
 * The Dark Crows, which are about as close to the trope namer as possible without actually being mammals. Also those damned Bear Traps in certain parts of the woods.
 * In "The Signal" it becomes Goddamned Books
 * In American Nightmare, the Goddamned Bats are literal Demonic Spiders.
 * Gorn: None in the gameplay, but near the end of the game.
 * Harsher in Hindsight: "Rusty used to be human, but now he's just black coffee wrapped in skin."
 * Hate Dumb:
 * There are people out there who dislike the game for some very odd reasons such as not enough gore, different weapons, or that there are lots of trees around. It becomes really bad, however, when a person buys the $80 limited edition and complains about the overall tone of the game. Apparently, they didn't even read the box before they bought it.
 * Hell Is That Noise: When the wind starts blowing hard, and the shadows start moving of their own accord, it's time to run like hell.
 * Inferred Holocaust: Hundreds of townsfolk from the surrounding landscape are Taken and gunned down over the course of the story. However, in "The Signal" Alan states that he wrote a "happy ending" for the town, and we know that the
 * Informed Ability: Some people find Alan's writing too cheesy to believe that he's a best-selling writer. Others point to Twilight to show that "best-selling writing" doesn't mean "good writing", and/or are entertained anyway. Possibly justified in that the pages Alan found were written.
 * Internet Backdraft: PC gamers are bitter about Alan Wake being moved from a Direct X 10-only Windows title to the Xbox 360 console.
 * Large Ham:
 * Stucky. For someone who gets barely a few minutes worth of appearance, he's very charismatic. And loud.
 * in the DLC episodes.
 * Mr. Scratch in American Nightmare, full stop.
 * Memetic Mutation: He's Alan Wake. He's written books, y'know.
 * Moral Event Horizon: Agent Nightingale, after capturing Alan, taunts him about putting him in jail for a long time.
 * Narm Charm: As strong an element of Lake's writing as ever. His occasionally stilted and unnatural dialogue(possibly deliberate, in this case), often propped up with gratuitous film references right in the fore-text, is still very sincere in its desire to entertain and has won him many new fans.
 * Judging by some interviews, Lake is a native Finnish speaker (as is the company) with a really heavy accent so English may not be his first language resulting in some translation issues.
 * Nausea Fuel: In one of Mr. Scratch's recordings in American Nightmare, he slashes the throat of one of Alan's female fans while gently massaging her head. The gurgling noise she makes as she dies is very disturbing.
 * Nightmare Retardant: Having a deranged hybrid of the Heartless and the Ganados flail at you wildly with a rusty sickle is unnerving right up until he kindly informs you, "Omega-3 fatty acids are GOOD for your health!".
 * Nausea Fuel: In one of Mr. Scratch's recordings in American Nightmare, he slashes the throat of one of Alan's female fans while gently massaging her head. The gurgling noise she makes as she dies is very disturbing.
 * Nightmare Retardant: Having a deranged hybrid of the Heartless and the Ganados flail at you wildly with a rusty sickle is unnerving right up until he kindly informs you, "Omega-3 fatty acids are GOOD for your health!".

But then swings back to Nightmare Fuel when you realize that the random phrases are all that's left of the original person.
 * But then another shouts "It's rabbit season!" to which you reply, "No it's duck season!" and blow his beak off with a hunting rifle.
 * Ninja Pirate Zombie Robot: The Taken are basically Zombie (unliving shells of the people they were) Demon (possessed by the DP) Vampires (supernatural durability, aversion to light, only come out at night).
 * Paranoia Fuel:
 * Pulled straight from the pages of In the Mouth of Madness, anyone within Bright Falls might exist only as a character in Alan Wake's manuscript and can be killed off for the sake of its plot. Or worse, be touched by the Dark Presence and forced to do its bidding.
 * See that harmless tire right there? The Dark Presence might take it over and have it attack you. Oh, look, is that a bulldozer?...
 * At one point during Episode 2, if you go into a certain cabin, a Taken walks by one of the windows, before disappearing. Nothing happens, but it's still Paranoia Fuel to the max.
 * After finishing Episode 1, fighting off the Taken in the middle of the night, you're probably still tense and maybe a bit afraid of the dark. Episode 2 starts in a flashback at Alan's apartment. Alan's looking at cover mock-ups done by Alice - when the lights suddenly go out.
 * Near the entrance of a logging camp, there's a large machine with a claw for carrying logs. Stepping near it causes the claw to open and close menacingly while an Elite Taken starts yelling in his constantly shifting voice. While the machine doesn't do anything else, the Elite Taken is nowhere to be seen.
 * After Alan ends up in the Sheriff's Station, he walks out into the lobby, and the lights flicker.
 * Scenery Porn: Some of the forested mountain vistas, particularly in the daytime, are quite pretty and accurate representations of rural areas of the Pacific Northwest.
 * The Scrappy:
 * Quite a few people dislike Barry for being annoying and trying to be plucky comic relief in what is otherwise a very dark game.
 * According to the manuscript, Barry thinks of himself in one scene as The Hero. Or at least a hero. Also, making jokes is and actually one of the healthier reactions to a crisis, as long as it's still being taken seriously.
 * Agent Nightingale, though Remedy may have special plans for him in a possible sequel.
 * Smug Snake: Dr. Emil Hartman attempted to convince Alan that he is one of his patients in order to get him to continue writing the manuscript. Alan distrusted him from the get-go, so he never had a chance.
 * Survival Horror: Though given one discussion over at Gamasutra, your mileage may vary on whether Alan Wake is survival horror or whether it would be better to call it a psychological thriller. The distinction being along the lines of Halloween versus The Shining. In some ways, Alan Wake is best played like System Shock 2 or BioShock (series) rather than Max Payne in the woods.
 * A discussion that seemingly isn't hampered by the fact that Alan Wake bills itself, right on the very cover, as a Psychological Action Thriller. It isn't helped that some game reviewers / websites take any remotely scary game and slap "survival horror" on it, then complain that it isn't scary or horror enough.
 * That One Level: The battle after you find the radio that plays "War". It's a very cramped warehouse full of the large Taken that take forever to light up and have a tendency to bum rush you. It's also full of smaller, faster guys who can sneak up behind you very easily. Oh, and did I mention that you have recently lost all of your stuff and only get three flares to go along with your revolver? If you're lucky, you'll find a shotgun just before the radio, but it doesn't help that much.
 * That is, until you realize you can simply run past/dodge them all to the checkpoint outside, but you'd be forgoing the items inside.
 * Getting caught by the Bear Traps is annoying, since it spawns a Taken each time it happens. However, in one part of the game with bear traps, you also have no weapons, and they still spawn Taken when you get caught by them.
 * Villain Decay: A minor example. The Taken who has a specific grievance against Wake in the beginning of the game, during the nightmare, and who speaks lucidly, is more intimidating than the ones who randomly shout gibberish based off of their lives.
 * It's never quite clear if this is actually a Taken or just a part of Alan's nightmare. It could be intentional decay on Alan's part, remembering the nightmare and making that into what the Taken are, or it could be that this is what the Taken really are but he toned them down in his book. Suffice it to say the game isn't going to explain it.
 * It's just a part of Alan's nightmare. "The Writer" ends with a Boss Rush of
 * Might also be a case of Not Brainwashed. The guy was pretty butthurt about Alan killing him off in his book.
 * X Meets Y: Metroid Prime II meets Misery meets Bag Of Bones meets Infected.