Etrian Odyssey/Characters

The cast of the Etrian Odyssey series.

NOTE: Some information regarding the NPCs often can be found in the art book Etrian Odyssey - Forests of Eternity, which is a preorder bonus for Etrian Odyssey 3.

Landsknechts
are powerful soldiers who wield massive blades, be they mounted on hilts or handles. While the most balanced of the physical classes, they do lean towards offense over defense, and can even drop their defenses entirely to dish out even greater damage. In addition, they can learn how to channel fire, ice or electricity through their swords so that they aren't completely caught flat-footed by magical opponents.
 * Jack of All Stats
 * Power-Up Letdown: Arm Heal. Investing skill points into it only decreases its TP cost, from 2 to 1 with 5 skill points invested, to 0 when maxed.
 * Real Men Wear Pink: The red-haired Landsknecht wears a full suit of pink armor.
 * Weapon of Choice: Swords or Axes.

Survivalists
are explorers who, as the name implies, specialize in survival techniques. Their knowledge of the Labyrinth allows them to hide in the shadows, ambush their foes, and guide their companions to swifter victories. They can also become expert foragers, gathering up the treasures of the wood and helping to ensure their Guild stays funded.
 * Eyepatch of Power: The older woman wears one, which is mostly concealed by her hair.
 * Fragile Speedster
 * Weapon of Choice:
 * The Archer

Protectors
are the classic Knight in Shining Armor, and they generously share their incredible defense with others by protecting them, via magical spells channeled through their ever-present shields or using their own body as a blockade. They also learn a couple of simple healing spells to round out their repertoire.
 * Healing Hands: But only in Etria: see below...
 * The Hero: Kinda. Since she appears on both the covers to Etrian Odyssey I and Etrian Odyssey II and a lot of the promotional artwork, the "long-haired-blonde female Protector" is usually treated as the nearest thing to a "main" character the games have. You're still not required to use her in any way, of course.
 * Knight in Shining Armor
 * Luckily, My Shield Will Protect Me
 * Power-Up Letdown:
 * Provoke, which (despite looking, at first glance, like the main point of the class) simply doesn't have enough of an effect to be worthwhile.
 * The Anti(element) shields are actually a downgrade past Level 5 (when they start making the element heal you instead of hurting you), since the most dangerous opponents have elemental attacks that inflict status effects, and you only avoid those status effects if you have the skill at exactly Level 5 to reduce the damage to exactly zero. Doubles as a Guide Dang It, since the final boss is essentially impossible to beat without a Protector who has all three Anti(element) skills at exactly Level 5.
 * Weapon of Choice: Uses swords as fitting for their prominence.

Dark Hunters
are leather-clad masters of whips and blades, and are fantastic at dealing out damage laced with nasty side-effects. A few expert lashes can bind their opponents up, then siphon away the last of their life force, while a sufficiently honed blade in their hands can deal pinpoint strikes to leave their target paralyzed, confused, or petrified. On top of this, Dark Hunters may use their own allies as bait to lure unwitting monsters closer... whether their allies like that plan or not.
 * Darkskinned Blonde: One of the choices.
 * Does This Remind You of Anything?: Their whip skills have very suggestive names, including Cuffs, Gag, Ecstasy and Climax.
 * Standard Status Effects
 * Weapon of Choice:
 * Heroes Prefer Swords
 * Whip It Good: Notably, this is the Dark Hunter's iconic weapon.
 * You Gotta Have Blue Hair: And pink, as evidenced by another Hunter's Drill Pigtails.

Medics
are talented healers with a wide range of recovery skills; if it exists, they can figure out how to cure it. On top of this, their allies can enjoy some positive effects, such as regaining HP and resisting elements. They also have the potential to be decent front-line fighters, though attempting this is understandably dangerous and may not be worth the risks.
 * Glass Cannon: Can be built into a powerful-but-squishy Combat Medic.
 * Healing Hands
 * Labcoat of Science and Medicine
 * The Medic
 * Power-Up Letdown: H. Touch, which thankfully Took a Level in Badass between the first two games and became their Limit Break.
 * Shout-Out: H. Touch and Caduceus skills are a reference to another popular Atlus series.
 * Weapon of Choice: A Magic Staff.

Alchemists
have refined the very elements into secret formulas that can be mixed and unleashed upon the battlefield at will. Not only are the powers of fire, ice and lightning at their command, they can poison their enemies, and can learn several vital support skills like keeping tabs on horrible FOEs and warping back to the safety of the last Geomagnetic Field they used.
 * Fire, Ice, Lightning: The three magical forces they can pick from.
 * Scarf of Asskicking: Part of the male Alchemists' designs.
 * Squishy Wizard
 * Weapon of Choice: A Magic Staff.

Troubadours
are performers who inspire their comrades to greater successes with their songs and dances. Supporters to the core, they can't dish out the damage themselves, yet can still effectively cover their allies from the back. Whether it's giving their weapons a little extra elemental kick, healing or strengthening their bodies, weakening the enemy, or even ensuring they gain more experience from each battle, the Troubadour is second to none when it comes to helping others.
 * Magikarp Power
 * Spoony Bard: Well, they're bards, but they're not exactly weak. They're quite useful in the main game and almost completely mandatory in the Bonus Dungeon.
 * Status Buff

Ronin
are warriors skilled in foreign arts. All of their skills revolve around three basic stances, each of which confers its own strengths upon the user and allows them access to specialized attacks. While changing stances mid-battle can eat up time, the results are difficult to argue against.
 * Katanas Are Just Better: They can wield normal swords, but can't perform any techniques with such "unrefined" blades.
 * Ronin: Yup.
 * Sarashi: Worn by one of the female Ronin, who otherwise resembles a Miko.
 * Walking Shirtless Scene: The two male designs.
 * Weapon of Choice:

Hexers
craft crippling curses to lay upon all their enemies, but the most frightening of their skills may well be their Evil Eye. Anyone who has fallen under its power can only obey whatever orders the Hexer gives, whether that means turning against their allies... or even destroying themselves.
 * People Puppets: Courtesy of their Evil Eye.
 * Squishy Wizard
 * Standard Status Effects: Their whole M.O.
 * Weapon of Choice: A Magic Staff.
 * White-Haired Pretty Boy/White-Haired Pretty Girl: Two character choices; the girl doubles as a Token Loli.

The Guildmaster
One of the first persons you meet, he'll set you with an adventuring party, while reminding you that you'll probably die.
 * Deadpan Snarker
 * Eyepatch of Power: During one sidequest, it is heavily implied that.

Shilleka
is the proprietor of the weapon shop. Took over the shop from her grandfather, and has a bit of an accent.
 * Ambiguously Brown
 * The Idiot From Osaka
 * Ms. Fanservice
 * Stripperiffic
 * Token Loli

Valerie
is the proprietor of the Golden Deer Pub. Expresses concern over the danger the party puts itself through.
 * Quest Giver

Ren and Tlachtga
are two veteran adventurers who work for the Etrian government, the Radha. They are usually stationed in the labyrinth to prevent adventurers to go too far without permission. Ren is a Ronin, and Tlachtga is a Hexer.
 * City Guards:.

Chieftain Visil
is the leader of Radha.
 * : He may already look old, but.
 * : He may already look old, but.

Kupala
(as her name is revealed in the artbook) is a Forestfolk who keeps harassing the player until the player beats her entire tribe. She speaks Shakespearean.

Landsknechts
have streamlined and expanded their skills. No longer limited to wielding swords if they want to deal elemental damage, they can now enchant axes as well. They can also grow even stronger when critically injured, so enemies who take advantage of a Landsknecht lowering their defense may be in for a nasty surprise...
 * Jack of All Stats
 * Limit Break: All Out, a berserker slash against all opponents.
 * Weapon of Choice: Axes or Swords.

Survivalists
have added a repertoire of secret herbal toxins to their already impressive bag of tricks, allowing them to potentially poison, paralyze, or put their targets into premature slumber. Beyond this, they remain versatile allies capable of guiding their companions through the Labyrinth and discovering its secrets.
 * Eyepatch of Power: Again, the blonde woman has one.
 * Limit Break: Airwalk, where their fancy footwork extends to the whole party, raising everyone's speed and evasion.
 * Standard Status Effects
 * Weapon of Choice: Bows.

Protectors
in High Lagaard have eschewed any knowledge of the healing arts in exchange for a greater focus on their defensive capabilities. Why learn to heal when you can prevent those injuries in the first place? Their elemental shielding arts have also vastly expanded to fill that void and better ensure they won't regret that decision.
 * Knight in Shining Armor
 * Limit Break: Painless, the ultimate defense that completely prevents any damage from piercing through for a single turn.
 * Luckily, My Shield Will Protect Me
 * Weapon of Choice: Swords.

Dark Hunters
in High Lagaard are still much the same as their counterparts over in Etria. They are, however, slightly more flexible when it comes to setting their deadly comrade-baited traps, as they no longer have to be wielding a sword to set one up. In addition, certain other skills have grown even deadlier...
 * Dark Skinned White-Haired Pretty Boy
 * Does This Remind You of Anything?
 * Limit Break: Domination, a single strike that completely immobilizes the victim by binding its head, arms and legs, leaving them completely helpless and unable to defend themselves.
 * Standard Status Effects
 * Weapon of Choice: Whips or Swords.
 * You Gotta Have Blue Hair

Medics
in High Lagaard don't have access to the incredible Immunize skill boasted by their counterparts over in Etria, but have a few other skills all their own. Their H. Touch, for starters, is much stronger and a real lifesaver, and they've created a more powerful Salve that allows them to completely heal everyone in a single move. They may also sacrifice their very lives to bring back their party from the verge of defeat with the power of Phoenix...
 * Healing Hands
 * Heroic Sacrifice: The Phoenix skill lets them trade their life to resurrect and completely heal the rest of the party. One life for four...?
 * Labcoat of Science and Medicine
 * Limit Break: H. Touch, which now completely heals and restores the Medic and all allies to full HP and cured status.
 * The Medic
 * Shout-Out: They still have H. Touch and Caduceus.
 * Weapon of Choice: A Magic Staff.

Alchemists
have learned how to harness the physical arts and translate them into powerful spells, enabling them to hit enemies with slashing, striking and piercing assaults. They can also unlock the secrets of Megido, or the forbidden magic of Eschaton.
 * Fire, Ice, Lightning
 * Limit Break: Eschaton, a wave of pure magical might that obliterates all enemies.
 * Pure Energy: Megido and Eschaton.
 * Scarf of Asskicking
 * Shout-Out: Megido is a spell from Shin Megami Tensei, and a pretty darn strong one at that.
 * Squishy Wizard
 * Weapon of Choice: A Magic Staff.

Troubadours
in High Lagaard cannot heal, but retain their versatility in all other aspects, keeping their allies motivated and smoothing over any weaknesses their party might be suffering from. They have also developed new melodies exclusively for dealing with FOEs... a hostile audience like none other!
 * Limit Break: Crusade, which raises everyone's strength, defensive, and HP.
 * Spoony Bard: Maybe. They're not as good as in the first game due to the distinct lack of Healing and Relaxing, though Bravery (and arguably Stamina) is/are still pretty useful.
 * Status Buff

Ronin
no longer have to worry about messing with stances during battle; their skills have been honed so that they assume the proper positions automatically, without having to take precious time arranging themselves. Naturally, this makes them even deadlier and dangerous opponents.
 * Katanas Are Just Better: Still can't use their skills with any blade that isn't properly honed and balanced, like so.
 * Limit Break: Issen, a blindingly fast sword slash where the Ronin moves as if time has frozen for all but them.
 * Ronin
 * Sarashi: And somewhere along the way, she lost her top too...
 * Walking Shirtless Scene: Not just the males either: the Sarashi-wearing girl comes darn close.
 * Weapon of Choice

Hexers
have expanded their repertoire of deadly curses: with a single whisper, they can leave their opponents blinded, poisoned, paralyzed, sleeping, cursed or terrified and waiting for their next order, knowing it could easily be the last thing they do...
 * Limit Break:
 * Caprice, where the Hexer simply can't decide which curse to cast... so they hit their unfortunate opponents with everything.
 * Including instant death if not immune, which oddly counts as a status effect.
 * Also, considering the skill's name, one must wonder if they rain those many status effects just For the Lulz...
 * Magikarp Power: They're pretty much dead weight until at least the second stratum, when they can build enough levels and save up enough skill points to afford things like Dampen, Revenge, and actually maxing out the binds and Standard Status Effects. Once they do though, look out.
 * People Puppets
 * Squishy Wizard
 * Standard Status Effects
 * Weapon of Choice: A Magic Staff.
 * White-Haired Pretty Boy/White-Haired Pretty Girl

Gunners
are marksmen with a truly impressive arsenal of weapon-based skills. Their shots can be charged with any element, strike any part of their target's body and leave it temporarily useless, or stun an opponent outright. And thanks to their Weapon of Choice, they can deal all this massive damage from the back lines, well protected by their capable friends.
 * Fire, Ice, Lightning: Achieved with special ammunition.
 * Glass Cannon: Certain skills turn the Gunner into one, as they completely abandon their defenses while charging a powerful shot.
 * Healing Shiv: Medishot can heal the whole party of most status effects.
 * Limit Break: Riot Gun, a single blast that will absolutely stun the target no matter what.
 * More Dakka: The Flying Bullets maneuver, or Ricochet in both Untold games.
 * Nice Hat: A mark of the class.
 * Shout-Out: The blue-suited female Gunner has a Jack Frost hatpin.
 * Weapon of Choice: Guns.

War Magi
combine the healing skills of a Medic with the physical might of a Landsknecht to fill two roles at once. In addition to learning various recovery spells, a trained War Magus with a trusty blade can capitalize on the various weaknesses their allies have already inflicted upon their enemies. They may also learn how to transfer their own TP to others: combining that skill with the ability to drain enemies dry can help ensure an experienced party never runs dry.
 * Combat Medic/Magic Knight: Depending, naturally, on how the player raises their stats.
 * Cute Witch: Both female designs.
 * Healing Hands
 * Limit Break: Invoke, a passionate prayer that completely restores the whole party and strengthens their defense against all elements.
 * Master of None: Alas, poor War Magus . At least their Cursecut/Transfer combo is good.
 * Princess Curls: The red-clad female War Magus has these.
 * Weapon of Choice: Swords or a Magic Staff: their alternate Weapon of Choice, though they can't use War Edge skills without an edged weapon.

Beasts
are wild yet fiercely loyal companions with an unique array of skills. Many of these skills revolve around healing themselves, such as recovering faster from their injuries, draining an enemy's own lifeforce through their fangs, or even taking a quick power nap in the middle of battle! They can also potentially sniff out and scavenge any of the forest's treasures, and are incredibly powerful fighters.
 * Big Badass Wolf
 * Everything's Worse with Bears: Inverted in brown and panda flavors!
 * Limit Break: Salivall, where they lick their wounds—and their teammates' wounds—restoring everyone's HP and status. A souped-up version of their unique Saliva ability.
 * Mega Neko: Saber-toothed albino tigers!
 * Pandaing to the Audience
 * Team Pet
 * Weapon of Choice: Power Fist.

Minister Dubois
acts as an envoy between the Duke and any potential adventurers: if there's an official mission to be taken, he'll be the one handing over the orders to any interested Guild. In addition, he keeps records of everything each Guild has fought and found, as part of ongoing research of the Yggdrasil Labyrinth.
 * Quest Giver

Lady Gradriel
is the Duke's daughter and the well-loved princess of the realm, known as High Lagaard's Sun.
 * The Cameo: Princess Gradreil originally appeared in Princess Crown; players of La Pucelle will likely recognize her as Eclair instead.
 * Everything's Better with Princesses

The Guildmaster
can always be found at the Guild, and is always happy to give advice to any adventurers... even if it mainly involves reminding them of how dangerous the Labyrinth can be. Has a somewhat... odd sense of humor.
 * 24-Hour Armor: You almost never see the Guildmaster without armor.
 * Catch Phrase: 'Never underestimate the Labyrinth.'
 * : Revealed in the post game content..

The Innkeeper
runs the Flaus Inn. Cheerful, but somewhat imposing: she has a bit of a reputation for being a battleaxe, and raises her rates according to how strong her guests are... matching the level of the highest member of any given party. Her husband usually works in the Labyrinth, and her daughter is known for being very cute... much like the innkeeper when she was her age!
 * Apron Matron

Doctor Stiles
works at the Lagaard Hospital. A handsome, somewhat familiar fellow, he dislikes seeing anyone injured, and has a sort of love-hate relationship with the Labyrinth: on one hand, the resources discovered within can help them develop new medicines and save lives... but on the other, so many are wounded or worse trying to retrieve those riches...
 * The Cameo: Of Derek Stiles from Trauma Center.
 * Megane

Abigail
is the daughter of the head of Sitoth Trading, and can usually be found tending the store. A hard worker, but occasionally can come off as a bit... spacey. Still, she's well-loved, and there's something about her that makes her difficult to say 'no' to...
 * Genki Girl

Barkeep Cass
runs the Stickleback Bar, and is in charge of the quest board. Any mission that isn't handed down by the royal family can be found there. Has a very distinctive accent, and loves ribbing adventurers and egging them on.
 * Quest Giver

Guild Beowulf
is led by the protector Flausgul, who is never seen without his faithful companion Kurogane. Kind and compassionate, Flausgul acts as a Mentor to novice Guilds, offering advice and guidance while they get used to the dangers of Yggdrasil.
 * Big Badass Wolf: Kurogane, a faithful wolf companion.
 * Knight in Shining Armor
 * Knight in Shining Armor

Guild Esbat
consists of the war magus Artelind and the gunner Wilhelm, better known as Der Freischütz. The old gunner is known for his cold demeanor and thirst for challenge, yet Artelind is somehow able to keep him in line...
 * Cute Witch: As a War Magus, Artelind naturally achieves this.
 * Elderly Sensei: Der Freischultz, who also sports a Badass Longcoat.
 * I Call It "Vera": Wilhelm names his guns Selena and Traumerei.
 * Shout-Out: Der Freischütz: Not only it's Wilhelm's title, said opera's name can mean "Magic Bullet Shooter", which Wilhelm certainly qualifies (for example, he can shoot you with an ice bullet). And when you beat him you get a loot which unlocks Zamiel Gun, a mediocre gun which penalizes your accuracy. The gun is named after one character Zamiel.
 * Tall, Dark and Bishoujo: Artelind.

Canaan
is the leader of a Winged Humanoid race who reside in the Cherry Tree Bridge, the place located just before the Floating Palace. His kind originally serve the Overlord by bringing fallen adventurers to the Floating Palace, not knowing what the Overlord's plans for them.
 * Color-Coded Patrician: He doesn't have a beak like his underlings.
 * Have You Seen My God?: After the player guild defeats the Overlord, he starts to doubt that the lord of the Floating Palace is his god. He then aids the player to find a god if there is any by unlocking the game's Bonus Dungeon.

The Overlord
is the sole inhabitant of the fabled Floating Palace. He has been using the Holy Grail to grant immortality to humans, but so far his experiment subjects end up mutating into monsters. ""Behold, the power of a god!""
 * Brain Uploading: He did this to continue his research on immortality.
 * A God Am I:

Princes
(and their Distaff Counterparts Princesses) are of Royal Blood in some way, shape or form, and this gives them the power to help keep their party's morale high. Should definitely not be underestimated: their armor may seem ornate and ornamental, but they've chosen the path of adventurers and explorers, with all that implies.
 * Badass Princess
 * Battle Ballgown
 * Bishounen: One of the male choices, who could just as easily be used as a Bifauxnen.
 * Cool Crown
 * Ermine Cape Effect
 * Everything's Better with Princesses
 * Flaming Sword: One of the possible buffs, along with ice and lightning versions.
 * The Hero: Sort of, like the Protector above. Given her prominent position on all the promotional artwork and her assumed position, the blonde-ponytailed Princess is generally regarded as the closest thing to a "main" character the game has.
 * Jack of All Stats: Takes elements from Landsknechts, Troubadours and War Magi.
 * Kicking Ass in All Her Finery
 * Lady of War
 * Pimped-Out Dress: The Art Evolution is evident just by how detailed the Princesses' dresses are.
 * Pretty in Mink: All princess dresses have fur trim on the skirts. And one of the princes has a fur-trimmed cape.
 * Princess Curls: On the purple-haired princess.
 * Princesses Prefer Pink: Averted, save for a touch of pink fur on one of the alternate Princess' dress.
 * Requisite Royal Regalia: At least it is (mostly) proper armor, except for the younger prince who is barely armored.
 * Royal Blood
 * Royals Who Actually Do Something: One interpretation of their background out of many possibilities.
 * Spear Counterpart: "Princess" is the default class and used for the class rep; males are referred to as Princes by afterthought.
 * Status Buff
 * Status Buff Dispel: Negotiation can dispel an ally's buffs in exchange for healing, while Inspire gets rid of debuffs and restores TP. Ad Nihilo is their straightest example, enabling them to dispel an enemy's buffs For Massive Damage.
 * Tomboyish Ponytail
 * Warrior Prince
 * Weapon of Choice: A Royal Rapier.
 * Heroes Prefer Swords
 * Whole Costume Reference: The outfit in one of the prince pictures bears a close resemblance to the main character of My Life As a King.
 * Wingding Eyes: One of the Princes has white stars for pupils; in fact, all of them have white pupils, which stands out compared to all of the other classes.
 * You Gotta Have Blue Hair: One Princess has has violet hair; the younger Prince's Palette Swap also boasts vibrantly green hair.

Ninja
have handled down the ancient arts of the ninja for generations, and have mastered various techniques meant to ensure that all their explorations end successfully. These versatile shinobi can function well in any position, be it right on the front lines or supporting their allies from the back.
 * Cool Mask: Aside from the usual ninja masks, one choice wears a red-painted fox mask pulled to one side. Her Palette Swap's fox mask is even more striking: dark gray with golden markings.
 * Doppleganger Attack: Ninja can create a clone of themselves to act independently as a Sixth party member during combat; if for whatever reason you're using less than five characters, they can make more than one clone as well, to have an entire party of clones of one Ninja. The Bunshin ability creates a copy which is fully capable of performing all the Ninja's moves.
 * Expy: The youngest female Ninja looks just like one of the Ronin from the first two games.
 * Fragile Speedster: At least they also have high evasiveness, and can raise it even higher with one of their skill trees.
 * Highly-Visible Ninja: All of the Scarves of Asskicking are brightly colored, and a few of the Palette Swaps fall into this. Special mention must be made, however, of the Ronin Expy, who wears a bright pink yukata with floral print and a neon violet scarf. Her Palette Swap, meanwhile, wears a darker purple kimono... but with neon pink flower print and a neon yellow scarf, along with silver-white hair and red eyes.
 * Instant Awesome, Just Add Ninja
 * Katanas Are Just Better: Sort of: they're the only other class that can wield katanas (the only one until you unlock Shogun), and can do a decent amount of damage with one. However, most of their attack techniques require knives equipped in order to use.
 * One-Hit Kill: The Izuna ability has a chance to petrify an enemy it hits. Additionally, the Kubikiri skill gives normal attacks a chance to score an instant kill.
 * Scarf of Asskicking
 * Taking You with Me: Using Nikudan skill, a ninja can bomb an enemy who kills them. As mentioned above, clones can do anything the real ninja can do. Including Nikudan.
 * Weapon of Choice:
 * Knife Nut: Their specialty weapon, and, as mentioned, the one used in most of their attack techniques.
 * White-Haired Pretty Girl: The Ronin Expy's Palette Swap.

Buccaneers
are descended from those who once ruled the seas, and are experts with guns and blades alike. While they lack the raw power of Gladiators, they make up for it with their raw speed and arsenal of somewhat less direct tactics.
 * Bare Your Midriff: The older female.
 * Combination Attack: The claim to fame of the Buccaneer class, being able to follow up either the physical attacks of their allies with a saber attack, or an elemental attack with a gunshot.
 * Eyepatch of Power: One of the males.
 * Girlish Pigtails
 * Pirates: The class is simply called Pirates in Japan, in fact.
 * Token Loli: One of the possible female PCs.
 * Weapon of Choice: Rapiers and Guns.
 * The Gunslinger
 * Royal Rapier

Hoplite
are best known for their iconic armor, which completely encases them and provides unparalleled defense on par with the most famous Protectors. Spears are their Weapon of Choice, enabling them to fight up close or from the back line.
 * Battle Ballgown: The trope's page picture, in fact.
 * Darkskinned Blonde: One of the female choices, who also sports Girlish Pigtails.
 * Knight in Shining Armor: Their armor is very shiny at least.
 * Luckily, My Shield Will Protect Me
 * Palette Swap: Notable in this instance as the two male choices, in their default colors, are only discernible by their hairstyles and expression; the alternate colors make them more distinct.
 * Spikes of Villainy: Subverted: all but one of the selectable characters have some impressive spikes on their armor.
 * Stone Wall
 * Weapon of Choice:
 * Blade on a Stick/Prongs of Poseidon
 * Heroes Prefer Swords: Though unlike with spears, they get no special attack skills with them.

Monks
use the power of Qi energy to heal others, and naturally excel in unarmed combat, to the point that they can potentially fight on the front lines right alongside their fiercest comrades.
 * Bare Your Midriff: On the twin-tailed girl.
 * Combat Medic
 * Elderly Sensei: One of the visual options.
 * Expy: One of the Monks is basically a flat chested Ranma ½ (thus also a Bifauxnen).
 * And now that the bonus palette swaps are out, it's definitely a Shout-Out: her alt is in Ranma's boy colors.
 * The class rep bears a striking resemblance to the female Monks from Dragon Quest III, from the black twin-tails to the green and orange color scheme.
 * Girlish Pigtails: Sported by the official class rep/first female choice, and combined with Rapunzel Hair: they're very long pigtails.
 * Healing Hands
 * Heal Thyself: The skill Ascetic Deeds allows the Monk to recover HP any time they perform an action in battle.
 * Pint-Sized Powerhouse
 * Weapon of Choice: Their fists or hammers.

Gladiators
have honed their bodies to become combat experts, and are completely focused on attacking in battle, ignoring such things as defense.
 * Awesome Yet Impractical: Nice Smash. Not only is it VERY inaccurate, but it won't necessarily do nine hits unless you max the level of the attack, and even then it would still scramble around between numbers 2 and 9.
 * Bare Your Midriff: Only one of the males actually covers his stomach; the class rep and both female choices don't.
 * The Berserker: Especially when they use Berserker Vow, a skill that raises Attack at the cost of HP.
 * Darkskinned Blonde/Dark Skinned Rosehead: A character choice and her Palette Swap.
 * Fur Bikini
 * Glass Cannon: When Berserker Vow is mastered, it turns the Gladiator into this, so watch out!
 * Spam Attack: Nine Smash, the ultimate hammer attack of the Gladiator class, is a super fast attack that can hit up to nine times.
 * Stripperiffic: Both girl designs. One's got a Jungle Princess vibe with Skeletons in the Coat Closet, while the other's sporting some Reverse Cleavage courtesy of the angle.
 * Weapon of Choice: Hammers or Swords.
 * You Gotta Have Blue Hair: One of the female Gladiator's alternate colors pairs green hair with Curtains Match the Window.

Zodiacs
are astrologers who have turned their knowledge of the secrets of the skies towards combat purposes; they can collect ether of the various elements and use it as a catalyst for their powerful star arts.
 * Curtains Match the Window: Seen on the violet, brown and pink-haired female designs, and to a lesser degree with the blonde, who straddles a dark amber and Red Eyes, Take Warning.
 * Elegant Gothic Lolita: Not as frilly as the Princesses' dresses, but the female Zodiac wear dark, yet elegant clothing, complete with long tights.
 * Fire, Ice, Lightning
 * Laser Blade: Seen in the character art, along with star-covered tomes.
 * Magic Meteor: An expensive spell that requires a lot of TP, Meteor summons a swarm that hits several times.
 * Squishy Wizard
 * Suspiciously Similar Substitute: They look like Hexers and function as Alchemists. Two in one!
 * Weapon of Choice: Books.
 * White-Haired Pretty Boy: One of the male Palette Swaps.
 * Winged Humanoid: They wear massive, artificial, crystalline wings on their back. This appears to let them hover in their character art.

Arbalists
have mastered the use of all manner of bows, from the familiar longbow to more physically imposing crossbows that are nearly the same size as them.
 * Annoying Arrows: Very much averted: Arbalists have one of the highest natural attack stats in the game.
 * BFG: A giant crossbow featured prominently in all the Arbalist portraits.
 * Flare Gun: One of the attacks of the Arbalist, which grants the entire party an accuracy bonus.
 * Glass Cannon
 * Heal Thyself: By investing in Extend, the Arbalist can recover HP whenever they defeat an enemy.
 * More Dakka: One attack specifically exemplifies this trope, firing several shots blindly at the enemy party.
 * Small Girl, Big Gun: The two female Arbalist designs.
 * Weapon of Choice: Crossbows.

Wildlings
as the name implies, share an affinity with wild creatures and can communicate with them, going so far as to be able to convince these same beasts to fight alongside them during battle. These animals will take the long-empty sixth slot... so long as it's still open, anyway...
 * The Beast Master
 * Cool Mask: Worn by the males.
 * Standard Status Effects: Provided by the Wildling's animal companions: Birds can bind an enemy's head, Moles bind their legs, Snakes go for the arms, Owls can make them fall asleep, and so on...
 * Summon Magic: Technically the beasts they can call on.
 * Taking the Bullet: The Sacrifice and Sacrifice II skills make it possible for a summoned animal to step in and take a physical or magical attack in place of an ally.
 * Token Loli: Only one of the character designs actually looks like an adult.
 * Walking Shirtless Scene: The male designs.
 * Weapon of Choice:
 * Blade on a Stick

Farmers
are easily the weakest of the lot, having little to offer combat-wise. Where they excel is finding and utilizing the vast resources that the world provides; many have thus set out to find their fortunes, despite the vast dangers of the sea.
 * Farm Boy
 * Determinator: They have the Persistence ability, which lets them come back from the dead.
 * Lethal Joke Character: Despite not being much to write home about in most of their stats, Farmers have the highest Luck Stat of any class in the game, meaning that their status effect attacks almost always work if the enemy isn't immune to them (and they usually aren't).
 * Magical Defibrillator/Bright Slap: They can revive other people with a skill called Slap Awake, though this has to be done outside combat.
 * Weapon of Choice: An unusual case: farmers get an assortment of exclusive weaponry only they can equip which are mostly Improvised Weapons like pitchforks and hoes, as well as using strange seeds and rotten eggs to put Standard Status Effects on enemies.
 * Whole Costume Reference: One of the female farmers bears a strong resemblance to Alice from the Shin Megami Tensei series.

Shoguns
are one of two unlockable classes you gain around the middle of the game. Though they seem to be an Expy of the Ronin class from earlier games, they are only similar in the fact that they both use Katanas, and they both have multi-strike attacks.
 * Ax Crazy: An Alternative Character Interpretation of the passive skill Kaishaku skill, which can activate and randomly finish off anyone whose health drops too low... enemy or ally.
 * Dual Wield: Second Sword, the unique ability of the Shogun in the game, which lets them equip two weapons at once, and attack twice in one turn. They can still equip a full shield, somehow.
 * Everything's Better with Samurai
 * Expy: One of the female shoguns looks just like the ponytailed Ronin.
 * Glass Cannon: Due to their Class skill, one of their Armor slots is converted to a second Weapon slot, meaning they have less general protection. Coupled with the fact that they're restricted to the lightest armor, keeping them alive in the front row becomes quite trying.
 * Genki Girl: The palette swap of one of the girls is a real Mood Whiplash. Not to mention it's the only one that acutally changes a character's expression, and one of very few that changes anything beyond color.
 * Glowing Eyes of Doom: The palette swap of the elder shogun makes him look like a Sith Lord, or perhaps Dracula.
 * Last Chance Hit Point: The Endure skill gives them a chance to survive a normally-fatal hit with one HP, once per battle.
 * Mutually Exclusive Party Members: Due to the branching storyline, you can't unlock Shogun on the same playthrough as Yggdroid (though it is possible to get around this with a New Game+).
 * The Power of the Sun: Shoguns have one attack that gains power if used during the day, as well as a counterpart that gains power during the night.
 * Shonen Hair: The younger male.
 * Weapon of Choice: Dual Wielding, and Katanas.

Yggdroid
are one of two unlockable classes you can gain around the middle of the game. Mechanical humanoids, Yggdroids have a variety of unusual attacks. Statwise they are very similar to the Beast class from the previous game, who is in turn similar to the Protector or Hoplite class.
 * Attack Drone: One of the Yggdroid's skill trees lets it summon attack drones based off the three elements in this game: they will automatically perform a Combination Attack with anyone else in the party who uses an Elemental attack that is the same element as theirs. They can also be ordered to self destruct.
 * Awesome but Impractical: They have the highest HP and STR in the game, but all their skills are highly situational. They can be viable if a team is specifically built around them, however. Not to mention their TP stays at a fixed 60 no matter what level they are (unless you use stat boosting items).
 * Desperation Attack: HP Gun, an attack that can only be used if the Yggdroid is completely bound, does an arbitrary amount of damage based on how much HP the Yggdroid has lost multiplied by a certain percentage, up to 255%. When you remember how much of a Game Breaker the Hexer's similar Revenge ability was, and then factor in that Yggdroids have the highest natural HP in the game, you begin to understand how dangerous that is. The developers understood as well, which is why Yggdroids have to be completely bound in order for them to even use the attack, but allowed Yggdroids to force their parts to bind themselves with the Purge ability to speed the process along, changing the prep time from three turns to one.
 * The Faceless: All of the "male" choices. By comparison...
 * FemBot: The "female" Yggdroids have very human faces and chests compared to their "male" counterparts.
 * Hollywood Cyborg: Averted: Etrian Odyssey III allows players to take most of the classes as a subclass, but Yggdroids are excluded, avoiding the need for wondering how a human can perform Rocket Punches.
 * Mutually Exclusive Party Members: Due to the branching storyline, you can't unlock Yggdroid on the same playthrough as Shogun (though it is possible to get around this with a New Game+).
 * Pulling Themselves Together: Necessary to use the ability to pull back the limbs after performing Rocket Punches.
 * Rocket Punch: And Rocket Headbutt and Rocket Jump. The Yggdroid loses their limbs and head after doing the attack (represented in-game by their limb being bound), meaning that if you use all three of these attacks, they are pretty much just a torso on the ground.

The Innkeeper's Son
serves as the always-smiling face of the inn, greeting all explorers with a cheerful "Hey, boss!" and light banter.
 * Cheerful Child
 * Dude Looks Like a Lady: Amusingly enough, part of the Viewer Gender Confusion seems to stem from him having the same hairstyle as one of the female Hoplites, who suffered from her own confusion effect before the male designs were revealed. He even complains about this in-game once or twice, mentioning that he looks a lot like his sister and that he's often mistaken for a girl when they go out to do stuff. Well, maybe if you'd cut your hair a bit and wear a shirt that doesn't look like you're wearing a bra, dude...
 * Hero Worshipper: Towards your Guild members.

Firm Proprietor Edie
is the merchant working at Napier's Firm in Armoroad. Most think that all she thinks is money, money and money. Her sister later works as a shopkeeper in her shop branch in the Deep City.
 * Green Eyes
 * Hair Decorations: Except that those hair decs are actually back-scratchers...
 * Jerk with a Heart of Gold: She does have some warmth under her greed though. She gives advice to the player before they face the story final boss, and she invites the player for tea sometimes. She also actually cares about her sister to the point that she wants to make her sister a coat in case the Deep City is too cold. Still....
 * Money Fetish: Cheerfully upfront about her Greed.
 * Sibling Yin-Yang: Invoked by her sister.

Missy the Barmaid
works at the Butterfly Bistro, and coordinates various side jobs and quests for anyone interested.
 * Innocent Fanservice Girl: "Innocent girl with a not-so-innocent body" indeed.
 * Malaproper
 * My Hovercraft Is Full of Eels
 * A Real Man Is a Killer: Commonly scorns and insults Non-Action Guy Scott for not doing his own research, and finds it highly amusing how many problems the player guild solves by killing things.
 * Rose-Haired Girl: Paired with Purple Eyes.
 * Quest Giver

Regulars
The Butterfly Bistro has many regulars, such as the traveling troubadour Wolfram, the savvy trader Toma, and the monster biologist Scott.
 * Action Girl: Dezerte.
 * Alpha Bitch: Dezerte, a 'gaudy swordswoman' who claims to be princess of another land and tends to spend all her time complaining.
 * Beergasm: Toma has this over any sort of drink, including free glasses of water.
 * Everything's Better with Princesses: Dezerte.
 * Fatal Attractor: An 'unlucky woman' who bemoans losing her various husbands to the dangers of the Labyrinth.
 * Humans Are the Real Monsters: Scott often tells the guild about the behavior of certain monsters, then compares their actions to how humans act. Generally, he makes this comparison unfavorable for the humans.
 * Mr. Exposition: Wolfram when relating Armoroad's history and background in his tales. Lampshaded by his apologizing for speaking too long whenever the player stops talking to him.
 * Non-Player Character/Guest Fighter: Some of them will help you in some Sea Quests, like Toma and Dezerte.
 * Randomly Drops: Toma specializes in these, and will gladly share his secrets in exchange for a few drinks.
 * Quest Giver

The Guildmaster
has advice for any fledgling guilds, and helps take care of any related matters.
 * Ambiguously Brown
 * Long-Lost Relative: Possibly of Shilleka. He has the same dark skin tone and dresses in similar colors, and the artbook features a small image of Shilleka staring at him curiously.
 * The Unfought: He occasionally talks about sparring with the party, but never does that for a variety of reasons.

The Harbormaster
can be found at the docks at all hours. If a guild catches anything, he'll buy the fish off of them; however, he's more interested in seeing if they'll return the port to its former glory...

Clients
can hire members of your party to accompany them on various Sea Quests. Some of these clients include familiar faces from the Butterfly Bistro, as well as interested parties from the various ports of call you visit and beyond...
 * Authority Equals Asskicking: Victoria's guild will almost always top off the chart in some side quest competitions if you don't.
 * Guest Star Party Member: Depending on which Sea Quest you're doing, you will always be accompanied by one, two, or three NPCs.
 * Impossible Task: Kirikaze has been sent to try and complete these so her master can marry the princess Kaguya.
 * Knight in Shining Armor: Benjamin, one of Princess Victoria's devoted guards.
 * Little Stowaways: Ace, Visir and Mau Mau tried this to jumpstart their adventure. Didn't work the way they planned; mainly,.
 * Quest Giver
 * Retired Badass: Agatha is a former sellsword who's settled down with her husband Giles; Drake is an ex-pirate who takes up his blade to defend Ayutthaya.
 * Rite of Passage: Princess Victoria of the Gauss Guild is out to defeat various beasts in order to prove her right to eventually rule her northern kingdom.
 * Royals Who Actually Do Something: Victoria.
 * Sibling Rivalry: A trio of Zodiac sisters, each of whom focuses on one element out of the Fire, Ice, Lightning trio, hires you to solve an ongoing dispute about which element is the worst... with each arguing theirs is the worst.

Senator Flowdia
is your contact with Armoroad's Senate, and hands down official missions to your guild. Old enough to have witnessed much of Armoroad's history with her own eyes, she is willing to support any who dare brave Yggdrasil and uncover its secrets.
 * I Was Quite a Looker: So she says.
 * Quest Giver
 * Requisite Royal Regalia: She wears a ring on each of her fingers. That's before accounting her earrings, tiara, necklaces and who knows what else we don't see.

Armoroad Enforcer Kujura
is a Shogun in service of Armoroad, especially Princess Gutrune.
 * Arrogant Kung Fu Guy
 * Bishounen: Complete with flowing, impressively-styled blond hair.
 * City Guards: Personally bars your path a few times in order to force your Guild to visit the Senatus or make important decisions.
 * Evil Weapon: His personal katana, Youtou Nihiru, can corrupt minds.
 * Good Eyes, Evil Eyes: Has very sharp-cornered, thin eyes with tiny pupils.
 * Icy Blue Eyes
 * Katanas Are Just Better: His weapon of choice.
 * Jerk with a Heart of Gold

Princess Gurtrune
is the leader of Armoroad, although she is often sick and has to leave the day-to-day operation to her advisor Flowdia. Known as the Porcelain Princess due to her beauty.
 * Everything's Better with Princesses
 * Ill Girl
 * Princesses Rule: Though the Senatus (particularly Flowdia) is seen holding all the real power, and Gutrune herself as little more than a figurehead, due in no small part to her constant illness.
 * Red Eyes, Take Warning
 * White-Haired Pretty Girl
 * White-Haired Pretty Girl
 * White-Haired Pretty Girl

Astrologer Hypatia
is part of the Murotsumi Guild. A great deal of her time is spent trying to keep her gung-ho partner Agata out of harm's way; however, lately, she's been suffering from distracting nightmares that keep her from getting enough sleep.
 * Bare Your Midriff: Wears her zodiac cloak wide open for some reason.
 * Dye Hard: Blond is not her natural hair color. She dyed it because Agata once got attracted to a pin-up model.
 * : Prior to the events of the game,.
 * Tomboyish Ponytail
 * : The reason for her nightmares.

Ninja Agata
is Hypatia's brash and overconfident partner. In his eagerness to uncover the labyrinth's secrets, he tries bulldozing his way through, leaving his guild behind.
 * Highly-Visible Ninja: Wears a bright orange vest and flaming purple scarf. Then there's his habit of running off half-cocked...
 * Hot-Blooded
 * Leeroy Jenkins
 * Pointless Band-Aid: Right on his nose. However, given the X-shaped scar on his forehead, it might not be so pointless after all.
 * Scars Are Forever

Innkeeper Angie
runs the Twinkling Tavern, which serves as the party's base of operations within the Deep City.
 * The Cameo

Edie's Sister
handles her sister's shop branch in the Deep City, as well as serving as Armoroad's emissary. Cheerful and upbeat, she approaches everything with an open mind and hopes for the best.
 * Chinese Girl: Unlike her sister who wears kimono, she wears Qipao.
 * Green Eyes
 * Sibling Yin-Yang: Not a money fetishist like her sister, who in turn accuses her of being shallow and simple-minded.

Abyssal King Seyfried
A description of the character goes here.
 * Royals Who Actually Do Something
 * : Depending on your interpretation, anyways:.
 * : Depending on your interpretation, anyways:.

Olympia
A description of the character goes here.
 * Emotionless Girl: Not completely, but she rarely shows it.
 * Fan Service: You might make the mistake of thinking that what you see in the gap of her cloak is her naked skin, until The Reveal where you find out.
 * Jerkass
 * Shout-Out: Her headphones/earmuffs are Pyro Jack.
 * You Shall Not Pass
 * Shout-Out: Her headphones/earmuffs are Pyro Jack.
 * You Shall Not Pass
 * You Shall Not Pass

Swordsmen
naturally excel at the art of bladesmanship, wielding swords and rapiers. Natural leaders, they inspire their teammates by being the first to meet the enemy.
 * Bob Haircut: Seen on the female class rep.
 * Dude Looks Like a Lady: The Dark-Skinned Blond male portrait. Especially with the hair decs.
 * Nice Hat: One of the female Swordmen sports a fancy bandana that boasts a diamond pattern above her bangs, lace across the top, and jeweled pendants hanging off both sides!
 * Proper Tights with a Skirt
 * Short Hair with Tail: One of the women wears a bandana over this style, with a Tomboyish Ponytail in the back and Tomboyish Sidetails.
 * Weapon of Choice: Sword or rapier.

Medics
make their return, one more serving as their guild's healing specialists. Taking a cue from the Monks of Armoroad, they've added maces to their arsenal.
 * Expy: The second male choice looks suspiciously similar to the Innkeeper's Son of Etrian Odyssey III.
 * Dude Looks Like a Lady
 * Girlish Pigtails: The girl without glasses combines this with long hair.
 * Healing Hands
 * Joshikousei: The female Medics dress in this style, complete with matching coats and bookbags.
 * Labcoat of Science and Medicine: Only worn by the males this time.
 * The Medic
 * Meganekko
 * Peek-a-Bangs: The older male has these.
 * Technicolor Science: All of the Medics carry glass vials. In the default colors, these are filled with goldish-yellow liquid; the Palette Swaps tote vials with magenta, lime green, neon violet or bright blue swishing around inside.
 * Token Loli: Not quite as pronounced as the Wildlings, but again, only the older male is unmistakably an adult.
 * Weapon of Choice: Hammer or staff.

Fortresses
are armored just as heavily as their name implies, taking up the duties of Protectors and Hoplites. With thier heavy hammers and clubs, they also pack a considerable punch.
 * Anime Hair: Especially prominent on one of the male choices.
 * Luckily, My Shield Will Protect Me
 * Mega Twintails: The class rep has big, thick, curly twintails.
 * Mighty Glacier
 * Scary Teeth: The pointy-haired Fortress has a shark's smile to match it.
 * Weapon of Choice: Hammers, primarily.
 * Carry a Big Stick

Runemasters
invoke the raw elemental forces found in the atmosphere, channeling them through runic symbology.
 * Fire, Ice, Lightning
 * Nice Hat
 * Robe and Wizard Hat: Their intricate robes, high boots, and caps make them all appear to be dressed for very cold weather.
 * Sean Connery Is About to Shoot You: Every Runemaster looks straight forward and has their staff at the ready.
 * Squishy Wizard
 * Weapon of Choice: A Magic Staff.

Nightseekers
lurk in the shadows while weakening their targets, sapping their strength with throwing knives before advancing with dual blades drawn.
 * Badass Cape
 * Cape Swish: Can evade a physical assault by hiding in their cloak.
 * Dual Wield
 * Expy: The red/rose-haired female Nightseeker shares many traits with one of the Dark Hunters' designs, along with a passing resemblance to Etna.
 * Eyepatch of Power: In a Call Back to the first two games, the blonde Nightseeker wears an eyepatch with her hair falling over it.
 * Impossibly Cool Clothes
 * One-Hit Kill: Can attempt this with their Assassination skill. A target who's already suffering a status anomaly is at higher risk of succumbing.
 * Peek-a-Bangs: Both female designs: the Etna Expy nearly reaches Blinding Bangs, while the blonde half-hides an eyepatch under hers.
 * Standard Status Effects
 * Stripperific: All the female portraits basically wear dominatrix costumes.
 * White-Haired Pretty Boy

Snipers
pick off their enemies from a distance using bows. Specialize in doling out critical hits, as well as aiming at vital areas in order to seal off their target's ability to move parts of their bodies.
 * Annoying Arrows: Like the Arbalist before them, Averted.
 * Dark-Skinned Blond: The default for the short-haired Sniper girl, as well as an alt-color scheme for the ponytailed guy.
 * Expy: The female Ronin designs continue to prove quite popular; both reappear as Snipers, though one is a Palette Swap of the Dark-Skinned Blond girl.
 * Hair Decorations: The short-haired Sniper pins her bangs back.
 * The Paralyzer: Can seal off an enemy's head, arms or legs by striking Pressure Points with arrows.
 * Sean Connery Is About to Shoot You: Both males are aiming their bows this way. The females, meanwhile, are clearly reaching for their quiver, implying they could shoot you within seconds...
 * Weapon of Choice: Archer.
 * White-Haired Pretty Girl: The alt-color scheme for the ponytailed Ronin Expy.

Dancers
take up where the Troubadours of old left off, supporting and inspiring their allies with their dazzlingly quick, nimble dances. Along with boosting their strength, certain moves let them relieve their friends' exhaustion, and when the situation demands it, they leap into battle with a whirlwind of blades!
 * Dance Battler
 * Expy: The pink-twintailed Troubadour from Etrian Odyssey I/Etrian Odyssey II returns to the stage!
 * Girlish Pigtails
 * Status Buff
 * Stripperific
 * Weapon of Choice:
 * Heroes Prefer Swords
 * You Gotta Have Pink Hair

Mystics
are a tribe of magicians who live in the wild, and cannot join the Guild until certain requirements are met. By setting up special fields, they can inflict various negative effects upon their enemies, and can attack or heal by releasing those fields.
 * Amazing Technicolor Population: The alternate colors for the mystics.
 * Our Elves Are Different
 * Little Bit Beastly: They have long, pointed white ears with black tips that match their hair.
 * Opera Gloves
 * Peek-a-Bangs: Seen on all four: notably, the females' hair covers their right eye, while the males' covers the left.
 * Proper Tights with a Skirt
 * Nature Spirit
 * Standard Status Effects
 * Squishy Wizard
 * Weapon of Choice:
 * Simple Staff
 * White-Haired Pretty Girl/Guy: All of the main color schemes use this.

Warriors
resemble great beasts and possess all the strength that implies, bearing down upon their enemies with blades flashing. Survivalists who excel in battle; like the Mystic, they cannot sign up until certain conditions are met.
 * Beast Man: And women.
 * Big Badass Wolf: One of the male choices.
 * Dual Wield
 * Everythings Better With Bunnies: One of the female characters is a rabbit.
 * Furry Female Mane: Along with both female reps, the male wolf has a distinct, shaggy hairstyle.
 * Humanoid Female Animal
 * Panthera Awesome: A white-furred lion with a massive mane serves as a male choice.
 * Petting Zoo People
 * Proud Warrior Race
 * Shout-Out: The white lion's Palette Swap makes him look like Leomon.
 * Walking Shirtless Scene: Both males forego any sort of chest protection, unless you count the lion's mantle.
 * Weapon of Choice:
 * Katanas Are Just Better
 * Drop the Hammer

Gunbladers
carry special, mechanized swords that can perform powerful special attacks, but are prone to overheating. The third of the Special Classes who must wait until certain conditions are met before joining the Guild.
 * BFS
 * Expy: One of the women strongly resembles the blonde Protector of old, while one of the men looks like a War Magus from Etrian Odyssey II who Power-Leveled in Badass.
 * The glasses-wearing Gunblader looks an awful lot like Lezard Valeth.
 * Glass Cannon: The Berserker variant; when prepping one of their Drive assaults, their defenses drop until they can actually launch their attack.
 * Hair Decorations: The blonde wears a stylized dragon wing hairclip.
 * Weapon of Choice:
 * Heroes Prefer Swords