Doom (2016 video game)

Doom (previously titled Doom 4) is a reboot of the Doom series released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016. It is the third major game released by id Software and published by Bethesda Softworks since their acquisition by ZeniMax Media, following Rage and Doom 3: BFG Edition. Early planning and development began in August 2007, and is still continuing with the release of patches, downloadable content packs, and planned updates. The game features a story detailing the invasion of the UAC Argent facility on Mars by the forces of Hell.

The new Doom has been built on a successor to id Software's id Tech 5 game engine which id Software has dubbed id Tech 6. Gameplay-wise the game resembles the action-oriented nature of the classic Doom games much more than the horror style of Doom 3, with a heavy emphasis on strong weapons, fast and agile player movement, and quickly paced encounters with large groups of foes. From a graphic and architectural point of view, its advanced designs are aesthetically closer to Doom 3 in some regards, but with many deliberate nods to the original series, particularly with respect to its new enemy designs.


 * Ascended Meme: Not only does the infamous "RIP AND TEAR" from the Doom comic get incorporated into the opening intro, but it's delivered in a manner that replaces the Narm with ominous dread.
 * Black Comedy: Some elements abound, like how the UAC doesn't even pretend to hide the fact there's a demonic invasion in progress.
 * Bloodier and Gorier: It does a good job surpassing the brutality and bloodshed in the original Doom games.
 * Body Horror: In addition to being reanimated zombies in all but name, the Possessed are so warped beyond the people they once were that whatever clothing, equipment or even weapons they had on themselves before being transformed are painfully grafted into their bodies.
 * Bottomless Magazines: There's no reload function in the game, as each gun holds all the ammo you have for them. A special perk later on even grants unlimited ammo so long as you have a certain amount of armor.
 * Continuity Nod: Several are scattered throughout, harkening back to the previous entries in the franchise. Some however are more subtle than others.
 * Demonic Invaders: The basic premise involves Hell itself invading Mars.
 * Evil, Inc.: Again, the UAC, which shows all throughout. Even going so far as to exploit Hell, with predictable consequences.
 * Genre Throwback: Of sorts to the original Doom games, while simultaneously building over what worked in the 1990s and incorporating 2010s-era game design.
 * Gorn: The "Glory Kill" mechanic, which allows you to brutally melee enemies to death upon staggering them. Most weapons, from the chainsaw and shotgun to the BFG, do a good job with gibs as well.
 * Last of His Kind:
 * A Lighter Shade of Grey: Compared to the literal forces of Hell, Samuel Hayden even at his shadiest seems like a paragon of virtue.
 * Magitek: Given how Argent energy is strongly tied to Hell and how much said energy source has become widely used by human civilization, technology has effectively become this.
 * Mega Corp: The Union Aerospace Corporation/UAC is definitely this, having struck metaphorical gold with the "discovery" of Argent energy on Mars.
 * One Bullet Clips: Averted, as every gun in the game can hold as much ammo as you're capable of holding. And like the original Doom games, there's no reload whatsoever.
 * Only Sane Man: Surprisingly enough "Doomguy" himself is this, with Samuel Hayden coming in second.
 * Really 700 Years Old:
 * Scenery Gorn: By the time you show up, Mars is already in the process of being screwed up by Hell.
 * Sealed Good in a Can: "Doomguy" is definitely this, though makes it very clear that Good Is Not Nice.
 * Sincerest Form of Flattery: The game incorporates and builds upon elements from Brutal Doom.
 * Stealth Sequel: It's strongly implied that "Doomguy" is the same character from the original games, albeit following a Broad Strokes rendition of them.
 * Unwilling Roboticization: The more mechanized demons, such as the Revenants and Cyberdemon are revealed to have gotten that way thanks to UAC experiments, being attempts at weaponizing Hell.
 * Well Intentioned Extremist: The UAC, Samuel Hayden in particular, likes to present itself as this, believing that all its work (including its interest in Hell for Argent energy) is for the good of all mankind.