Donkey Kong 64/YMMV

Ahhh...the Tropes...

 * Accidental Innuendo: "His coconut gun can fire in spurts! IF HE SHOOTS YA, it's gonna hurt!"
 * Awesome Music: Frantic Factory, Fungi Forest, King Kut-Out and Hideout Helm. Props also go to the boss intro theme.
 * Badass Decay: Happens in-game. King K. Rool starts out as a legitimately menacing Darth Vader Clone, but eventually devolves into a complete goof and Villain Ball-holder.
 * Breather Boss: Army Dillo in Crystal Caves, he's almost the same as in Jungle Japes except you have three melons now, making him a bit easier in that regard. The only upgrades he has are the fireball cannon and heat seeking missile. Despite that, he's only a smidge harder than the first two bosses.
 * Ear Worm:
 * The DK Rap.
 * Funky's theme can sneak up on you and make you whistle it when you least expect it.
 * Ensemble Darkhorse:
 * Diddy (who started finding his way into other Nintendo games with his power-ups from this one) and Funky.
 * Mad Jack is one of the series' most memorable bosses.
 * Lanky Kong from this game onward, as his only other appearance in the franchise ever since was as a playable character in Barrel Blast.
 * Genius Bonus: Lanky Kong is associated with water. Orangutans are the ONLY non-human primates, in Real Life, to actually enjoy water and swimming.
 * Good Bad Bug:
 * Using Lanky's arm stretching move, you can enter worlds with B.LOCKER on them, allowing you to access worlds you don't have enough golden bananas for. Chunky can do it too thanks to the Primate Punch.
 * The last Banana Fairy to be photographed is in the final room, and is nearly impossible to capture on film since due to her frantic flying. However, she only flies about when you're actually in the room, and you can take her picture through a window with no trouble at all. It's unclear if this is actually a glitch or a treat for thinking outside the box.
 * Using Donkey Kong's air attack while approaching a slope and then immediately using his grounded kick attack (it makes sense through actually playing) might cause him to soar through the air. It has been dubbed the "Moonkick" and is useful for sequence breakers and speedrunners.
 * Hell Is That Noise: That strange moaning in the crypt of Creepy Castle...
 * GET OUT. That sound can give players nightmares.
 * Crystal Cave's calm, serene music suddenly being replaced every minute or so with intense music when the stupid guy in the ceiling begins making stalagmites rain down on you.
 * Memetic Mutation: The "Puzzle in the Caves" and "Demon Resident Mine Cart" themes have gained more notice than others thanks to Painis Cupcake. Oh, banana! Well done! Okaaay. Yeeeeah.
 * Most Annoying Sound:
 * The slide beetle's laugh, which you will hear many times if you bother going after her bananas.
 * King Kut Out's voiceover. AWAH AWAH AWAH AWAH AWAH AWAH AWAH YEEOWOHOH
 * Also, everytime Lanky gets hit.
 * That annoying sound the Gnawtys make, which goes Up to Eleven if you even bother (pun intended) to attempt any of the Beaver Bother minigames.
 * Most of Tiny's voice clips. WOOHOO! WHEEEEE! WOOHOO! WHEEEEE! WOOHOO! WHEEEEE...!
 * Most Wonderful Sound:
 * 'Ohhh, banana!
 * The monkey sounds that show up whenever you solve a puzzle. Often followed up by the above sound.
 * "Don, Don, Don-key Kong!" Played whenever you get a Golden Banana, and certain other items.
 * DK's "YEAH" voice clip, which he uses after the aforementioned Golden Banana sound.
 * DK's voice is overall very well-received, fitting DK's laid-back tough guy persona he has in this game.
 * Narm Charm: The DK Rap, if you think it's So Bad It's Good.
 * Nightmare Fuel: As always.
 * Obvious Beta: You can swim through walls, dive under islands, and walk around in voids without any cheating device if you manipulate the first-person view. Beaver Bother's mechanics are also quite unpolished, leading to Scrappy Mechanic.
 * Especially notorious is Hunky Chunky, who can clip through almost anything.
 * Replacement Scrappy: Tiny, who replaced fan-favorite Dixie.
 * Scrappy Mechanic: Beaver Bother. It's a basic herding game where, as a Klaptrap, you have one minute to scare Gnawtys into a tiny hole in the center of a round stage. Problem is, the collision detection for the beavers vs. the hole is a little too good, and your Klaptrap can't simply push them in, also due to collision mechanics. The Gnawtys also have a slowish respawn, and frequently get stuck on the wall. There's one game that requires you to herd 12 Gnawtys in the hole, which is difficult, but then there are two, count 'em: TWO, versions that require you to herd 15.
 * It should also be mentioned that the two that require herding 15 are both in the same freaking level! Way to be original, Rare!
 * A lot of those barrels are infuriating, especially Splish-Splash Salvage, where you have to collect eight submerged coins in a barrel. The biggest problems stemmed from the fixed camera and the fact that the coins used 2D sprites, which could render them nearly impossible to see if they were underneath the camera.
 * Also any of the races that require you to collect a certain number of coins and still beat your opponent. In particular, the slides. It seems Rare didn't learn their lesson from Diddy Kong Racing.
 * The submarine in Gloomy Galleon deserves a mention. You have to play Diddy's guitar on top of the lighthouse, get to the other section, dive underwater, and get into the submarine and then the fun begins. You have to shoot out all three of the lights (hit them three times to turn them from red to white to busted) but the propellor and respawning Zingers make this the last banana many players get. And that countdown timer gives you barely enough time if you do it exactly right. It's not only much tougher than Beaver Bother but at least with Beaver Bother you can jump right in the banana barrel again, here you have to go back to the top of the lighthouse and do that all over again.
 * So Bad It's Good: The DK Rap
 * That One Boss: Several DK bosses more than qualify for this.
 * Mad Jack. He combines this with Goddamn Boss. You're forced to twirl back and forth between platforms to avoid being smashed. Worst of all, he speeds up as the battle goes on, so you need to land precisely on the edge of every platform or else you won't have enough time to reach the next one. This repeats for 10-15 times, and if you fall off, the pattern starts over. Also the camera is known to make a switcheroo mid-twirl. The secret is to stay in the middle four platforms, but this isn't even perfect because his panels can appear anywhere.
 * King Kut-Out also qualifies for some who haven't mastered the patterns in his third stage. However, King Kut-Out becomes much easier once you realize you need to shoot him when he's actually in front of you, not when you predict he will be. Once you actually see him at any of the openings, you can shoot freely; once a shot is fired he stops moving, so if he was somewhere else you'll lose a Kong, but if he was right in front of you it's a guaranteed hit.
 * Dogadon, the second time around. The final "form" of this boss involves him pounding the battle platform into molten lava. It's unclear exactly how much HP he has in the sections where you need to get big with Chunky and punch him. Chunky's stronger moves seem to be less effective than using his neutral B move over and over and over again.
 * How about the Gloomy Galleon boss, Puftoss? To damage the boss, you have to pilot a little motorboat through a series of checkpoints. The problem is, it handles about as well as the hovercraft in Diddy Kong Racing, and the checkpoints get smaller and smaller. The first phase is deceptively easy, but then it gets cruel. In the second phase the checkpoints are still as large as the first time where it's easy, but it becomes hard because they're all next to him and he spams you with shockwaves that are an instant one-hit kill. So you can avoid them or risk jumping over them. In the third phase, the stars vary from close to far as they will in the last three. His shockwaves are less frequent thankfully, and disappear in the fourth and are replaced by heat seeking missiles that do half a melon's worth of damage (still better than one hit kill). Fifth stage of the battle near the end can be either almost impossible or easy, depending on if you have enough health left to take one or two hits since the star reappears in the same location.
 * That One Level: Crystal Caves, at least until you kill the guy bringing the ceiling down on your head. Many golden bananas are also difficult to get, leading to a difficulty spike.
 * Crystal Caves also has that spinning maze which you have to complete at a fixed camera angle, slices a whole melon from your health meter if you touch the wall, and gives DK only a marginal amount of space to move around in.
 * Also, contrary to Super Mario 64, either of the slides. Even in Angry Aztec, which is overall an easy level.
 * The arcade Donkey Kong game in Frantic Factory. It has to be beaten twice in order to reach the final boss, but you have to beat the entire game with one life both times. If you can get ten thousand points (reasonably easy in the second round), you can get another, but that's a small consolation when playing a game where the average player's lifespan, according to The King of Kong, is thirty seconds.
 * It's made even more annoying by the fact that you get sent back to the factory when you lose, and go through the whole cinematic of DK grabbing the lever and the title screen before you can try it again.
 * If you use the D-pad instead of the analog stick, it tightens up the controls a lot and makes things somewhat easier. Where is this hinted at? Nowhere!!
 * The Woobie: K. Lumsy.