Mook Bouncer/Playing With

Basic Trope: An enemy takes you back to the beginning of the level instead of kill you.
 * Straight: A mook grabs Bob and carries him out of the Big Bad's castle.
 * Exaggerated: The mook carries Bob from The Very Definitely Final Dungeon to the start of the game.
 * Justified: The mook knows that if he directly fought Bob, he'd lose.
 * The mook is a bouncer
 * Inverted: Bob grabs the mook and carries him out of the castle.
 * Subverted: The mook drops Bob.
 * Alternatively, Bob is too heavy for the mook to carry, causing the mook to give up and leave.
 * Double Subverted: The mook realizes he's not carrying Bob, and quickly returns to grab him.
 * He returns, with friends.
 * Parodied: The mook carries Bob back to the womb and Bob needs to replay his entire life
 * Deconstructed: The mook is fired and/or excecuted by the Big Bad for throwing Bob out of the castle instead of simply killing him.
 * Reconstructed: Then mooks carry him out of the level
 * Zig Zagged: ???
 * Averted: All the mooks in the castle try to kill Bob.
 * Enforced: Never Say Die
 * Lampshaded: These mooks will never kill you so don't bother bringing any potions
 * Invoked: A Genre Savvy Character sets up a situation where the trope can occur.
 * Exploited: After defeating the Load Bearing Boss, Bob uses the Mook Bouncers to quikcly escape the collapsing castle.
 * Defied: The mook tries to grab Bob, only for Bob to shoot him.
 * Discussed: Why don't these mooks just kill us
 * Conversed: ???
 * Played For Laughs: The mooks kick anything they touch out of the level including each other resulting in a huge wall of mooks at the entrance that prevents Bob from entering
 * Played For Drama: Bob was pulled out away from his dying sister Alice who desperately need medicine from Bob

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