Player Punch/Video Games/Roguelike

Examples of es in games include:


 * In Nethack, you start out with a pet. This pet will help you in combat whenever it can. You can even name it. It is one of your only friends in your quest. It can become startled and instantly become hostile. Killing a long time companion that has helped you a lot can be very sad. What's worse is that you get no punishment or threats for killing them, almost stating that they were beyond hope and had to be put down.