NES Godzilla Creepypasta/YMMV


 * Alas Poor Scrappy: Mothra is difficult to play as and generally useless, and the narrator repeatedly complains about her.
 * The same could be said for
 * Awesome Art: He made those sprites himself. All of them.
 * Special mention goes out to.
 * Big Lipped Alligator Moment: The TV screen icons each display a brief, surreal animation that have little, if anything, to do with anything else in-game.
 * STILL THE BEST 1973
 * Cliche Storm: Hits a lot of familiar creepypasta notes. Unlike most creepypasta, though, this one is lavishly illustrated, so the old "photorealistic gore" cliche is rather more vivid than normal.
 * Complete Monster: Whatever Red is, he sure is a sadistic pile of pixels.
 * Ensemble Darkhorse: Solomon became one prettymuch the moment he stepped in.
 * Forced Meme: "STILL THE BEST 1973" has absolutely no meaning to the story - the author just put it in in the hopes that it would become a meme. It did.
 * Freud Was Right: The monster that replaces Baragon has a [[http://i89.photobucket.com/albums/k211/snescube/Godzilla
 * Harsher in Hindsight:
 * Moral Event Horizon: Zachary genuinely begins to hate Red after.
 * Player Punch
 * Narm: The end of the Blood Lake stage builds up a great deal of suspense for the boss. First a half-minute long screen reading "Mother" appears, and then the player finds the corpse of a pregnant creature hanged from a bramble patch by a spiny umbilical cord. Soon afterwards, its abdomen messily explodes to reveal a bat-like creature... with a clown nose and matching makeup. Named Bobo. It still manages to put up a good fight, though.
 * The story itself has typos galore, indulges in creepypasta cliches like "hyper-realistic graphics,", and the plot swerves from "this cartridge has something wrong with it" to and suffers from a lack of foreshadowing during the switch. On the other hand, the custom sprites are just that good, so if one finds the story Narmy one can just enjoy the inventively unsettling sprite work.
 * Nightmare Fuel:
 * The scariest bits vary from person to person, but  is remembered by all.
 * The Hell Beast itself. First of all, it's creepy-looking and can shapeshift itself into whatever form is most appropriate for maiming you. Second, it's a Kaiju. Third, it's a kaiju that's bigger than Godzilla and is powerful enough to be able to kill him (and presumably Mothra, too) in one strike. And it knows we exist...
 * The final fight:
 * Paranoia Fuel: To anyone who owns, or has ever owned, Godzilla: Monster of Monsters for the NES. Maybe Zachary's copy isn't the only one of its kind floating around. Or maybe you had/have it and were never aware of it! Feel like giving it a whirl?
 * Uncanny Valley: The Organic Level. It's even implied that this was the feeling Zachary got from the level as well.
 * In general, a common way the game manifests just how off it is is by displaying graphical capabilities that the NES wouldn't be able to handle.