Chaos Rings (video game)



"...a spiral of fate, spun from two lives...

...a fate that will lead to the end of all things...

...the door has been opened..."

The first entry in the Chaos Rings series.

Four Battle Couples suddenly find themselves trapped in a mysterious place known as the Ark Arena. Their host, a being known as The Agent, informs them that they have been entered into a competition where they must fight to the death. The victors are awarded Immortality and eternal youth. The losers- or those who refuse to play by the Ark Arena's rules- are condemned to oblivion. Thus, each couple must work together to survive the trials that lie ahead, discovering in the process just why they have been paired together and what the purpose of the Ark Arena is.

The couples are:


 * Escher and Musiea: He's a cocky mercenary; she's a Lady of War who has sworn to kill him. Just why has the Ark Arena seen fit to pair the two together, and can they trust each other long enough to survive its trials?
 * Eluca and Zhamo: She's a cynical, battle-hardened royal bodyguard; he's the naive but determined prince of a southern kingdom. Yet why is there a strange tension between them, and will Zhamo's inexperience drag them both down?
 * Ayuta and Mana: He's a lowly stablehand; she's the princess of an eastern kingdom. Will the love of these Star-Crossed Lovers survive the Ark Arena, and why is Ayuta a natural at combat despite never having held a sword before?
 * Olgar and Vahti: He's a brutal warlord; she's his beloved wife. Their relationship seems clear enough, but why do they know more about the Ark Arena than anyone else?

Each couple has their own playable scenario, each one revealing more about themselves and the nature of the Ark Arena, with a final chapter unlocked after at least one scenario has been completed. The battle system is turn-based, with playable characters given the option to act solo or together with their partner. Fighting in unison combines the power and abilities of both characters, but any attack received will target both of them.

Currently available on the iTunes Store.

"Piu-Piu: Especially those 3D ones. Once you try those, believe me, you can never go back..."
 * Adam and Eve Plot:
 * After Combat Recovery: All HP is restored after winning a battle. MP is not, however, unless you have the MP Recovery skill.
 * The Ageless / Healing Factor: The Agent offers this as the Prize. It's not true Complete Immortality, however, since the Healing Factor does not extend to fatal wounds.
 * Alternate Universe: Characters' backstories differ based on who you're playing as, implied to be because each takes place in an alternate timeline.
 * Escher and Musiea: In their own story,
 * Eluca and Zhamo: In other people's stories, Eluca swears to protect Prince Zhamo, where in their own story
 * Ayuta and Mana: Escher's and Eluca's stories only show the Star-Crossed Lovers part, but in their own route, it's more complicated thanks to . And in Olgar and Vahti's story,
 * Olgar and Vahti:
 * And Now for Someone Completely Different
 * Another Side Another Story: Four campaigns, one for each couple.
 * Artificial Difficulty: In Olgar's story, you are forced to fight alone for one dungeon.
 * Battle Couple: Everyone is split into couples of the opposite sex. You find out just why later.
 * Battle in The Center of The Mind: Eluca, the poor girl. And right before a boss battle, too.
 * BFS: Or BF Axe, in Olgar's case. Although Escher's sword is pretty long...
 * Block Puzzle
 * Break Meter: An interesting variation. Rather than one for each battler, there's one for the entire battle. When the gauge is tilted towards the player, your attacks do more damage, and enemy attacks do less. When the gauge is tilted towards the enemies, the opposite is true. Critical hits, hitting weaknesses, or just attacking can increase or decrease the gauge balance.
 * Color Coded for Your Convenience/Color-Coded Elements: The spells are color coded by their element (red, green, or blue), as a healing spell (yellow), or as non-elemental (white).
 * Combination Attack: Choosing Pair instead of Solo in battle allows both characters to perform the same action, usually for spectacular results. This means both characters will be hit by any attacks aimed their way, but it also means that they share any damage blocking or reflecting abilities.
 * Death Is a Slap On The Wrist: If you die in anything other than a boss battle, you'll just wake up next to Piu-Piu with a percentage of your money gone. He Handwaves this as their being no real predators, scavengers, or bacteria on the Arc to disturb the bodies.
 * Disc One Final Boss:
 * Dual Boss: The fights against the other couples, which are fought twice per scenario.
 * Duel Boss:
 * Happens in Olgar's scenario, when
 * Escher also gets a one-on-one fight against.
 * And Eluca gets one against.
 * Earn Your Happy Ending
 * Elemental Rock-Paper-Scissors The elemental spells follow this, with Blaze being strong against Gale, which is strong against Aqua, which is strong against Blaze.
 * Elevator Action Sequence: Twice in the  final dungeon, both boss battles. Once against   and once against.
 * Elite Mook: Everything you find in.
 * Encounter Repellant: The Pheromones ability allows you to turn encounters on and off.
 * Exposed to The Elements: Justified as
 * Faux Symbolism: The Agent is dressed like a Catholic bishop and has crosses decorating his body for no apparent reason.
 * Flying Seafood Special: The fish enemies.
 * Giant Space Flea From Nowhere:.
 * Glowing Eyes of Doom: The Agent and the Almighty both have glowing eyes.
 * Hailfire Peaks: The level "Clashing Grounds"/"Frosty Omen" is that. The first part of it is what seems like a frozen mountain, and the second part is what seems like a volcano.
 * Hammerspace: Where everyone but Ayuta and Escher seem to keep their weapons when not in battle.
 * Happily Ever After
 * Hub Level: The Ark Arena itself serves as one.
 * Hyperactive Metabolism: All of the healing items for HP and MP are food.
 * Inexplicable Treasure Chests: They are randomly placed at predetermined locations. The higher level the enemies, the better the goodies in them will be. At the highest levels, you can encounter locked chests, which can only be opened with a consumable Key, but often contain equipment superior to what you are wearing or can buy for a while.
 * Interchangeable Antimatter Keys: The Key items, which can open any locked treasure chest, but are consumed upon doing so.
 * Interface Spoiler: When multiple characters have identically-named equipment, the different versions are noted with the character's initials.
 * Involuntary Tournament To The Death: Each of the couples eventually has to face the others until only one couple is left.
 * I Will Protect Her: A common sentiment for the male characters towards their partners.
 * Multiple Endings: Each couple can
 * Mythology Gag: A few of the stages resemble some Square Enix games, like when you battle in the corridors, they look like the basements of the Mansion in Kingdom Hearts II. Also, call it a fan guess but Escher's attitude and history make him seem like a combination of Axel and Cloud. And finally, one of the bonus bosses is a Genomoth (giant turtle) with extremely pale skin that looks almost like bone with a white tree that resembles the ones you see in Advent Children's Forgotten City. That boss's name is ...
 * New Game Plus: Uses those exact words too.
 * Nobody Poops: The subject is brought up during Eluca's route. Piu-Piu throws out some Techno Babble but the short answer is that there's some Year Inside, Hour Outside going on; despite what it feels like they haven't actually been on the Ark Arena long enough to need to use the facilities.
 * Opposites Attract
 * People Jars: The cold sleep containers on the Ark.
 * Phlebotinum Breakdown:
 * Pinata Enemy: "Billiken" (panda) enemies. They only show up rarely at higher difficulties, but they're worth a lot of EXP. They also tend to run when low on health, making them a Metal Slime as well.
 * Platonic Cave: The dungeons within the Ark Arena are quickly discovered to be fake: as if being able to walk around "backstage" didn't give it away, Piu-Piu admits straight out when asked that it's all just a big studio set.
 * Plot Coupon: First the rings, and then the "proof".
 * Power Copying: Gene Plates gain new abilities by defeating monsters in the same group, although you're not guaranteed to get an ability every time.
 * The Power of Love
 * Powers As Programs: The Genes system, which allows you to equip up to three Gene Plates on each character, with each Plate having up to 6 abilities on it.
 * Psychic Powers: Humanity has developed telekinesis, pyrokinesis, and teleportation, but you can only use them inside puzzle rooms, for some reason.
 * Randomly Drops: Items, but they're not the big offender. The abilities for the Gene Plates don't always drop, although fighting higher leveled enemies and having the More Genes ability help.
 * Rare Candy "Seed" type items in all three games. They boost your stats based on what kind of seed you take.
 * Red Eyes Take Warning: The Agent. For those who want to say he's a robot, remember that he was organically grown...
 * Don't forget the Atmans.
 * Sprite Polygon Mix: 2D backgrounds, 3D foregrounds, just like the PS-generation Final Fantasy games
 * Stable Time Loop: Or rather, Stable Time Spiral.
 * Time Travel
 * Total Eclipse of the Plot: The couples are summoned to the Ark Arena when the sun goes dark.
 * Vendor Trash: "Piu-Piu's Collection" items. Omega explains why they're scattered around the place; Piu-Piu smuggled the stuff aboard the Ark Arena and the Agent confiscated it. A collection of what is never specified, but one can hazard a guess.


 * White-Haired Pretty Boy: Both Escher and Zhamo. Considering that they're both, perhaps white hair is relatively common.
 * Xanatos Gambit:.
 * Year Inside, Hour Outside: The Ark itself is this way. This is explained as allowing the participants to hyperfocus, ramping up their skills much faster than normal.