Continuing Is Painful/Playing With


 * : After dying, all the temporary powerups are lost, but you may try again.
 * : All temporary and permanent powerups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special powerup for defeating the boss because your rating is too low.
 * : You are forced to sit though a 15 second lecture of why you suck before you continue with everything you had before you died.
 * : A new ship won't have all the upgraded features of the old one.
 * : The process of being resurrected cause you to be Cursed With Awsome
 * : ... however you are prohibited from gaining special powers from defeated bosses.
 * : Death is a slap on the wrist
 * : The boss comes back to life for round 2, but is much weaker due to being resurrected.
 * : The game does not have the concept of death or game over.
 * : We could punish you for dying by stripping your powers, but that would just further frustrate you.
 * : The convience price for not having to start over, is that the game will be harder now.
 * : Dying is usually a minor inconvience, unless you do so during the final boss, but beating the final boss after continuing is needed to fight the true final boss.
 * : One way we can up the difficulty without going so far as Final death is to punish the players for dying.
 * : After dying, you get to continue with your comrades constantly bantering you about how you failed.
 * : Dying doesn't make the rest of the game harder, it just requires you to make a Deal with the Devil and gives you a worse ending.
 * : The briefing before the mission reminds you of the conquences of failure. "Failure is an option, but you ain't going to like it."
 * : Although your powerups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time.
 * : "Game Over, Continue?" NO! I'm just going to load my game.