Unreal (Video Game)/Trivia


 * Technology Marches On: The computer stations (and any others using the same model) were based on CRT monitors of the time. CRT monitors were very new technology when Unreal was released, yet did not become the future of computing that Epic Games envisioned as LCDs have since surpassed CRT models.
 * What Could Have Been: While the retail game seems fully featured, Unreal also went through many complete redesigns and had countless amounts of cut content.
 * There were some deathmatch maps which were cut from the final game in Unreal, but appeared in the betas. One of them (Morbfanza) was a mashup of three other levels which did made the cut. (Morbias-Ariza-Deathfan)
 * A part of the Expansion Pack is made up of a fraction of maps originally cut from the actual game, among them, "Nagomi Passage" (a Hub Level) and Velora Pass, which in the betas was named Aztec.
 * There was also a PlayStation version with a completely new campaign that was cancelled and never released despite being nearly finished.