Kirby's Return to Dream Land/YMMV


 * And the Fandom Rejoiced:
 * The original belief that this game was the Game Cube game averting Development Hell, which made many fans burst with Tears of Joy.
 * Water Kirby is now playable.
 * Ultra Sword Kirby appears to be a Shout Out to Brawl's Final Smashes.
 * King Dedede, Meta Knight, and a Waddle Dee are playable. This would make the third time after Nightmare in Dreamland, and Kirby Super Star Ultra Meta Knight is a playable character in a "traditional" Kirby game.
 * And what if you want to play multiplayer, but still have everyone with Kirby's copy powers? Turns out everyone can be Kirby if you so desire!
 * Also, Destructoid gave it a 10 out of 10.
 * Crowning Music of Awesome:
 * The music in the second trailer, but the rest of the game is to be expected of this, too. It is Kirby, after all.
 * The remix of the Grape Garden theme. Absolutely beautiful.
 * The music for the Grand Doomer.
 * Difficulty Spike: Both worlds of
 * 8.8:
 * IGN's score of 7.5 is already getting this reaction.
 * Also, a fan review on gaming site Negative World gave the game the Trope Name's score... but, oddly enough, it was written by Matthew "Brawl in The Family" Taranto, of all people.
 * So is Gamespot too.
 * Game Breaker:
 * The Spark ability in this game is brutal. It combines the classic Spark (hold down attack to erect an electric force-field) with the Plasma ability's charged-shot mechanic. Unlike KSS, however, where you had to charge by mashing the D-Pad in various directions, you can charge KRTD's Spark by shaking the Wiimote, which can quickly and easily fully charge the shot (although you can also mash the controller in this game as well) - combined with the fact that the fully charged blast deals ludicrous damage to just about anything, it can take down even the Final Boss in less than a minute. That is, of course, assuming your wrists don't get sore from waggling while dodging attacks.
 * Spark is even more powerful since, when fully charged, there is a barrier of electricity surrounding him that does decent damage and even protects him from the majority of enemy attacks; either the enemy can't get close enough to attack without getting hurt (and subsequently knocked away), or the projectiles they use are destroyed as soon as they touch the barrier. On top of that, if Spark Kirby is riding on another Kirby's back, the barrier is large enough to protect both of them.
 * Water deserves mention as well, notably its dash attack. Although it doesn't seem like much at first (Kirby rides a wave forward, with no way to control/stop it until it ends a short distance away), Kirby is literally invincible during the entire attack, meaning you can just coast through anything, from giant boulders to the final bosses' huge lasers. The other attacks aren't bad either; you can shoot a geyser straight up to hit flying bosses, or send blobs of water across the ground with unlimited range. Still, the dash attack is just ridiculous.
 * Water's Rainbow Rain attack does a good amount of damage and can be chained infinitely, if you're quick enough. Oh, and Kirby is invincible the whole time, and said chaining makes him permanently invincible, and you can also suspend him in midair with this, if you need to hit a floating boss.
 * Special mention goes to the Leaf ability. Its guard renders you completely intangible to almost all attacks (it won't save you from being sucked into a vortex of pain, for example) so if you're having trouble dodging certain enemy maneuvers, grab Leaf, hold A and forget.
 * Not to mention the Tornado ability. It makes Kirby completely invincible until he stops spinning, making it easy to avoid damage and punish enemy assaults. Not only that, but it now has a charging attack that is used by shaking the Wiimote while Kirby is spinning. When he stops, the tornado spreads out as it dissipates, causing a ton of constant damage and covering Kirby as he recovers. Needless to say, mastering Tornado is just about the same as mastering Spark, and having at least two Kirbys with both of these abilities will absolutely wreck any boss that stands in their way.
 * Meta Knight can use his Shuttle Loop from Super Smash Bros Brawl in this game. It eats at boss HP like crazy and it's very spammable.
 * Hammer's infamy for this carries on into this game. It's made worse with Dedede, who naturally keeps his Hammer even after using Hammer Throw, meaning he can just spam it as much as he wants.
 * Ho Yay: Face-to-Face, a returning ability which allows you to heal your teammates immediately after eating a health item by touching them. In game, you kiss your teammates... who are all male. This is made even funnier by the fact that the manual shows a picture of Face-to-Face in action with Kirby and Meta Knight "healing" (coughkissingcough) each other.
 * It's the Same, Now It Sucks:
 * Many critics claim that making the game much like Super Star and Adventure brought it down.
 * Some critics' excuses for this is because this game didn't do anything new, compared to the visual breakthrough that was Epic Yarn, despite the game being made as an intentional throwback to Kirby's roots.
 * Magnificent Bastard:
 * Recycled Script:
 * This was like "Crystal Shards" all over again with a tint of "Nightmare in Dreamland". The game requires you to go through stages and often use abilities or just plain skill in order to get Gears for the ship, which fell from the sky from another world that broke into thousands of pieces when it landed. Collecting all 120 very likely unlocks a hidden boss, right? Along the way you're helped by two of your former enemies and a character that appeared from a previous game(or was a clone?). However, in the later worlds, your levels are increased to four levels and a boss to eventually five levels and a boss.
 * Some felt it was more like Milky Way Wishes: The Full-Sized Game,.
 * That One Boss:
 * The Tetris Effect: If one plays through the ability stages enough, they might have the tendency to have to do everything with precision and on the first try.
 * The Tetris Effect: If one plays through the ability stages enough, they might have the tendency to have to do everything with precision and on the first try.
 * The Tetris Effect: If one plays through the ability stages enough, they might have the tendency to have to do everything with precision and on the first try.