Yume 2 kki



A collaboration project between multiple users of the 2ch Image Boards, Yume 2kki is one of the first Yume Nikki fangames out there. It stars a girl named Urotsuki who, much like Madotsuki, has really, really messed up dreams. Notable for being outright huge in comparison to even the first Yume Nikki, and there's still lots and lots planned.

The game can be found here.

This game provides examples of:

 * Acid Trip Dimension
 * Absurdly Spacious Sewer
 * Alternate Character Interpretation: Since what Urotsuki does is up to the player, this is natural. But ones particularly invoked by the game are that she's the most game savvy out of the various player characters due to the number of minigames she has, as well as being the drunk of the group, since she's the only one who can potentially drink until she passes out. And of course, the usual sociopath/depressed/suicidal interpretations.
 * Artificial Limbs: Like with Yume Nikki, a number of effects replace Urotsuki's head with various objects. For Urotsuki, these are the Telephone, Eyeball Bomb, and Tissue Box effects.
 * Bad Guy Bar: In the world where you get the Trombone Effect. The bar is practically filled with every chaser from the game and pulling the chainsaw on any of them will bring you to a secluded area. It is only accessible if you equip the Stretch Effect.
 * Beyond the Impossible: The sheer scale of the game is staggering to say the least. Even Uboachan has given it its own dedicated board.
 * Combined. Effects. So much Combinatorial Explosion potential.
 * Call a Smeerp A Rabbit: The blue grass area has green things called dogs. They bark like dogs, but otherwise are not dogs at all.
 * Chainsaw Good: Urotsuki's weapon of choice.
 * Circus of Fear: Where the Monster Clowns lure children to their deaths.
 * Cloning Blues: A room inside Block World appears to have a machine that would start cloning Urotsuki NON-STOP if you interact with the clone wired to it. Thankfully it's possible to get out of the lab in later versions of the game.
 * Cool Bike: Urotsuki's preferred method of travel is a motorcycle. She can even pop a wheelie on it. And ride on it as a wolf-girl.
 * Cosmetic Award: The wallpapers are this, serving no purpose other than to give you something different to look at when you're accessing the menu. Actually averted in the case of the effects, as every single one seems to either serve a purpose, get a reaction from at least one NPC, allow access to otherwise inaccessible areas, and so on. Some can actually directly lead to gaining other effects.
 * Creepy Doll: A clown-summoning faceless one can be found in the Circus Tent.
 * Cruelty Is the Only Option: There are some instances in the game where you have to kill NPCs to get past them. Also, you can't interact with Aoshiru
 * Debug Room: Dummied Out.
 * The Dev Team Thinks of Everything: Going along with the staggering size, there isn't a single useless effect in the game, even if some serve much less of a purpose than others. Also notable is that an English speaking member of the dev team is actually asking for feedback on the game on Uboachan.
 * Dream People
 * Dream World
 * Dual Wielding: Not in the conventional sense, but the Wolf and Motorcycle effects can be used one after the other to allow Urotsuki to ride her motorcycle in wolf form. It not only gives her the same speed boost but also lets her howl while on the bike. There's also others planned in the future.
 * Dummied Out: Lots and lots of stuff, mainly content still in development, and the debug room so it can't be accidentally stumbled upon during normal gameplay.
 * There's actually a Jump Scare that used to exist but was removed, though the graphic used for it remains in the game's files. Probably because it wasn't actually as scary as intended in addition to being a cheap scare out of nowhere.
 * Dungeon: There is one in the Amusement Park of Doom. The trip down there is one long Fridge Horror moment. And the Monster Clowns lock the doors behind you.
 * Everythings Better With Chocolate: Chocolate World.
 * Everythings Better With Penguins: The Penguin Effect.
 * Everythings Better With Rainbows: The rainbow effect makes Urotsuki rainbow-colored. It can also produce rainbows in rainy areas when used, among other uses.
 * Everythings Squishier With Cephalopods: Tako Otoko.
 * Everythings Worse With Bears: Teddy Bear Land, which is full of cardboard teddy bears either covered in blood, mutated or both.
 * Exact Progress Bar: As of version 0.093i, you can access the status page of the game through Urotsuki's computer.
 * Eyes Always Shut: Urotsuki, though some effects subvert this trope.
 * Eyes Do Not Belong There: Megusuriuri, but he is neither scary nor malevolent.
 * Faceless Eye: The Eyebomb Effect and the people in the Road Maze.
 * Fan Nickname: Gyroid, given by english speakers for the Haniwa effect.
 * The Fair Folk: Fairy effect.
 * The Ferry Man: You can find one in The Docks.
 * Flight: The space suit and fairy effects provide this, which allows Urotsuki to cross gaps and other areas marked as unobstructed air.
 * Flying Saucer: Randomly appears in a building in the Broken Faces Area.
 * Flying Seafood Special: The area that gives you the Spacesuit Effect has these floating around in the background.
 * Fountain of Youth: Somewhat. The child Effect de-ages Urotsuki into a kid.
 * Fungus Humongous: One of the nexus worlds is a world with lots and lots of mushrooms all about.
 * Garden of Evil: In one of the more isolated areas of the game, you will come across this along with a Dead Girl On Display and a Laughing Tree.
 * Gender Bender: The boy effect swaps Urotsuki's gender.
 * Giant Spider: If you look through all of Bug World, you will find one just waiting for you to come.
 * Giggling Villain: Can be heard in certain places of the game.
 * Girlish Pigtails: The Twintail effect. Has the potential to become Prehensile Hair as well.
 * Girl With Psycho Weapon: Urotsuki with the chainsaw.
 * Goggles Do Something Unusual: The glasses effect tends to make invisible things visible.
 * Good Guy Bar: In the Japanese Ghost Village Area. Where Urotsuki can get so drunk she ends up passing out, but not before some lovely imagery.
 * Gotta Catch Them All: Wallpapers could serve as this in the game.
 * Grows On Trees: Pizza, among other things.
 * Half The Girl She Used To Be: Happens to Urotsuki when she goes into one of the rooms in the Fake House. Played entirely for humor, as she can still walk around and there's no blood or gore associated with it.
 * Hikikomori: Urotsuki, in tradition to the original game.
 * I Can't Reach It: Urotsuki would refuse to swim across a body of water, even though she has no problems going underwater or in a hot spring.
 * Ill Boy: Aoshiru.
 * Image Boards: Has its own section on Uboachan.
 * Improvised Weapon: Many npcs can be killed with the lantern effect. In fact, some NPCS can only be killed this way.
 * Incredibly Obvious Bug: One event involves Urotsuki killing a phone and then replacing it by using the Telephone effect. This is even an alternate way to obtain the Twintail effect.
 * In Urotsuki's fake house, there is a chance that if you go into the room that's under the stairs, it would change color and the boy occupying it would turn into a mess of his original sprite.
 * Instant Bandages: The Cripple Effect, which has Urotsuki's arm put in a sling.
 * Invisibility: An effect with two states: Barely visible, and completely invisible except for shoes.
 * Jump Scare: In one area, there's a pair of pillars that represents a doorway to an area that instantly transports you to an area with much more tense music and things running around extremely fast. There's no danger in this area, but the sudden change is enough to shock.
 * There's a chance that if you turn on the TV in Urotsuki's fake room, you will be greeted by basically all the chasers in the game with no place to escape.
 * Don't investigate the lamp in the circus tent if.
 * Killer Sheep: A seemingly harmless lamb beheads Urotsuki if you try to kill it.
 * Kill It With Fire: The Lantern Effect could be used to burn NPCs that are blocking passageways.
 * Killed Off for Real:
 * Kimono Fanservice: The Maiko effect, naturally.
 * Konami Code: There is a dark room with two statues and four exits, that when interacted with in the Konami Code, leads to a tribal village. (The one on the left is B.)
 * Let's Duet: If you interact with Elvis Masada while equipping the Trombone Effect, an instrumental duet will follow.
 * Lighter and Softer: It's still as bizarre as Yume Nikki, but it's atmosphere is generally less creepy and it's not as depressing.
 * Macro Zone: The Block World becomes this once you eat one of the cheeses in it.
 * The Maze: Some areas of the game are this.
 * Meganekko: The glasses effect.
 * Money for Nothing: Averted this time around, since you need quite a bit of money for one event at
 * Money Spider: Most of the NPCs could be killed for money, though they drop at random.
 * Mini Game: About 5 different ones.
 * Multiple Endings: As of version .096b there are three of them.
 * one has
 * another has her
 * the third has her  All of these have different ending conditions, of course.
 * Noodle People: The Tall Effect, in addition to the NPCs that display this trope.
 * Number of the Beast: The computer (in Urotsuki's dreams) says 6:66.
 * Obvious Beta: Moreso than most fan games. Gameplay-wise, you'll find lots of paths that are blocked in some way and lack warps. The title screen itself even has a 'this game is under development' message.
 * Many areas that are not currently being worked on also tend to fall under the radar, and as a result feel very self-contained since they don't lead anywhere else. More recent areas tend to avoid this and feel more interconnected with the world as a whole, though.
 * Outside of the game, there's an insane amount of placeholder maps, events, etc. that have no content whatsoever, as well as incomplete and under development maps. No one would even know about the ending if it wasn't present in the maps and accessible via debug.
 * Old Save Bonus: If the game detects an older save, it will update it as well as possible to avoid problems with things not existing, being changed, and so on. So no having to get everything again/abusing the debug room.
 * Ninja Pirate Zombie Robot: Monster Clown Snake Women
 * Wolf Biker Girl
 * Palmtree Panic: A couple of areas in the game display this trope, sans palm trees.
 * Portal Painting: A number of these could be found in the Art Gallery area.
 * Perpetual Beta
 * Petting Zoo People: The wolf effect is stylistically similar to Yume Nikki's cat effect, only instead of attracting NPCs by being a lucky cat she makes them flee by howling.
 * The Piano Player: Elvis Masada, who plays a tune if you interact with him.
 * Randomly Drops: Money is still something you get from randomly killing things. If you have enough, you can allow Urotsuki to go to a bar and get drunk.
 * Random Event: It wouldn't be a Yume Nikki based game without them.
 * School Swimsuit: An effect.
 * Fan Sequel Escalation
 * Shout Out: There's a room in the Apartment Complex where you can try on outfits belonging to the protagonists of other Yume Nikki fangames.
 * Using the Boy effect, Urotsuki can use various bathroom spots. Almost always this will spawn a monster clown in the main bathroom.
 * Shrines and Temples: An area accessible through the Hand Hub.
 * Space Suits Are Scuba Gear: The Spacesuit Effect.
 * Spring Coil: Urotsuki's legs turn into coils if you have the Spring Effect equipped. Bane Jack (the person you get the Spring Effect from) also has this, albeit having only one coil under his torso.
 * Spooky Silent Library: One of the 13 main worlds in Urotsuki's Hub.
 * Squashed Flat: The result of falling into the trap in the Circus of Fear. Followed by suddenly waking up.
 * Surreal Horror
 * Swiss Army Effect: A number of functional effects serve more than one purpose. The fairy effect grants flight and allows Urotsuki to enter small openings. The lantern provides light and can be used to kill various NPCs. And of course, all effects cause NPCs to react in various ways, some more than others.
 * The Mirror Shows Your True Self: There is a window in the underwater maps that might hint on Urotsuki's life.
 * Tomboyish Sidetails: Urotsuki
 * Trail Of Tissues: The tissue box effect serves this purpose, allowing Urotsuki to pull a tissue out of her head and place it on the ground.
 * Trophy Room: The Fake House's Effects Room.
 * Under the Sea: A couple of different areas are completely underwater.
 * Unlockable Content: Various wallpapers for Urotsuki's computer as she gets to certain points/activates certain events, among other things.
 * Video Game Cruelty Potential: Every single bit as present here as it is in Yume Nikki. There's also a number of events where Urotsuki can do some pretty mean things.
 * Video Game Cruelty Punishment: There's an area where you can cause a person in a well to fall to their death by cutting a rope. Doing so will bar any other way out and get you chased by countless monsters until some come at you from the front, which forces you awake.
 * There's also the sheep, as mentioned in the Killer Rabbit entry.
 * In the Japanese Ghost Village, if you kill the person who gives you the broken arm effect, the area becomes filled with the shadow ladies.
 * In the forest area, if you hurt the sane Shadow Lady there, escape down the hole, and return, the forest will become filled with malevolent Shadow Ladies and will be dark.
 * Killing Megusuriuri will cause the Eldritch Abomination in one of his cabinets to fester and mutate his office and Box-chan. After seeing this, you can never enter the office or see Box-chan again.
 * In an area close to that, stabbing an eyed creature can transport you to a place with a giant head with a very hyperactive eye laughing, and you will wake up after a while there.
 * Violation of Common Sense: In the Circus of Fear above, you have to first traverse a long corridor that contains hallways with a statue of a chaser in the middle of each. Even if you have no idea what is about to happen, you know it can't be good, especially when you get to the end. Clowns stop you from leaving, though.
 * Wide Open Sandbox: Up to Eleven
 * Womb Level: One area in the game looks mostly organic and has things that vaguely resemble spines floating about.
 * The Wiki Rule: Here.
 * Your Head Asplode: Happens whenever Urotsuki uses the Eyeball Bomb to return to the nexus.