Forty Winks

Winks are happy little creatures who bring good dreams to humanity. Their job is also to stop the HoodWinks, their Evil Counterparts who bring people nightmares. And for the most part, this cycle of giving dreams and stopping nightmares goes smoothly... until Nitekap, a mad scientist/sorcerer-type guy with raging insomnia, decides that if he can't sleep well at night, well, no one will. He and his sidekick Threadbear kidnap all of the Winks until there are only 40 left, and even those he manages to snatch up.

Enter Ruff and Tumble, a pair of siblings who have taken it upon themselves to rescue the Winks from Nitekap and Threadbear. Fearlessly, they enter the world of dreams to hunt out the missing Winks. Armed with only a candle and a teddy bear (well, and the ability to transform into a number of more powerful forms), the two siblings set out to stop the evil Nitekap and ensure the world's good dreams continue for all eternity!

This Platformer was released in 1998 for the original PlayStation. However, more unusually is the fact that a N64 version of the game was planned, advertised, and completed--but it's not entirely clear whether or not it was released. Wikipedia claims the game's release was cancelled, but there's a full English-language ROM image available on the 'net that seems to imply it did see some release (if limited) in Europe, and of course, some claim to have seen or purchased it themselves. It's an Urban Legend of Zelda on a huge scale, related to an entire game's existence.

The PS 1 version definitely exists, though, and isn't difficult to find--so it's perfectly tropeable for us, of course. Now, where to start...?


 * Action Girl: Tumble, especially in her Ninja and Superhero costumes.
 * Big Bad: Nitekap.
 * The Dragon: Threadbear.
 * Big Boo's Haunt: The whole first world, Haunted Hijinks.
 * Brother-Sister Team: Ruff and Tumble, respectively.
 * Bubblegloop Swamp: Drip Drop Swamp, in Ancient Adventures.
 * Child Mage: The Magician transformation.
 * Down the Drain: The Pirate land, complete with many of the trappings appropriate to it.
 * Dream Land
 * Eternal Engine: Some of the space levels are a bit like this.
 * Everything's Better with Spinning: The Ninja costume has a spinning attack you can use while running. Keep pressing the button, and you'll keep spinning--but do it too long, and your character gets dizzy!
 * Everything's Worse with Bears: It's debatable if Threadbear is a straight example or not. On one had, he's a threatening-enough boss, and he is The Dragon to Nitekap. On the other hand, he's so beleaguered, he almost falls into Minion with an F In Evil status.
 * Evil Counterpart: The HoodWinks to the Winks.
 * Exploding Barrels: In abundance in the pirate levels.
 * Exposition Fairy: Wakey Wakey the alarm clock. In early levels, you can touch icons of his face for advice, but in later ones, he just describes the levels to you.
 * Gang Plank Galleon: There's a whole pirate-themed world!
 * Goomba Stomp: It's doable, if not always feasible.
 * Gotta Catch Em All: The titular 40 Winks, of course, but also the 12 DreamKeys in every world, necessary to face the boss.
 * Within the levels, you've also got to typically find all 40 cogs to complete it.
 * Heel Face Turn:
 * Hub Level: The house is the main hub, but each of the individual worlds also has its own hub from which you access the sub-levels and enter the world's race.
 * It's a Wonderful Failure: There are multiple Game Over cutscenes wherein the game taunts you for your failure.
 * Lethal Lava Land: Goes hand-in-hand with Prehistoria, as it often does.
 * Little Professor Dialogue: Tumble in the opening cutscene, on the origin of dreams.
 * Lost Woods: Witch Way Woods, as part of the horror-themed level.
 * Make Me Wanna Shout: Your basic ranged attack, when not transformed, is a scream attack.
 * Ninja: The Ninja costume, of course.
 * Oxygenated Underwater Bubbles: There are underwater vents that spew breathable bubbles. Just running through them is not enough, however; you have to linger on them to get a full-sized gulp of air.
 * Padded Sumo Gameplay: Even the Mooks in the very first levels of the game have ridiculous amounts of health! You yourself have 50 "Zzzs," but they drop away fast.
 * Palette Swap: Most enemy types have two or three different color variants. They're pretty much the same in terms of damage and health, they just provide some variety.
 * Prehistoria: The prehistoric level, Ancient Adventures, of course. However, its individual levels hop around a bit in theme.
 * Punny Name: Threadbear is a pun on both his status as a teddy bear, and on "threadbare," or worn-down. There's also Ruff and Tumble...
 * Purely Aesthetic Gender: You can choose between playing as Ruff (male) or Tumble (female), but they're identical. In the N64 version, however, a second player could control the one you didn't.
 * Racing Mini Game: Each world has one, against Threadbear's Champion in that area. The N64 version would've had/does have (depending on your opinion on things) multi-player racing.
 * Ridiculously Cute Critter: Aww, wookit the cute widdle Winks!
 * Ruins for Ruins Sake: Tippy Toe Temple.
 * Simple Staff: The Ninja costume uses one.
 * Space Zone: Astral Antics.
 * Speaking Simlish
 * Who Names Their Kid "Dude"?: "Ruff" and "Tumble?"