Raidou Kuzunoha VS King Abaddon



"Stop the fretful baby's wail Take from the earth the moon so pale Feed the baby his meal frail"

"Ma in the sky is watching you When the sky is pierced right through You'll sleep at Great Ma's bosom too"

"Don't let the fretful baby cry Ma'll cut you to shreds and you'll die Ma'll rip you apart and you'll die"

Raidou and pals have just shown the Soulless Army the door -- now the citizens of the capital can rest easy again, right? Wrong. There's been a sudden run of bad luck all over the city, and a bunch of strange fellows in bug masks have been hanging around and causing trouble. On top of all that, yet another mysterious dame has shown up at the Narumi Detective Agency with a missing-persons case for our intrepid gumshoes to solve. And then there's this blond boy who's definitely not Louis Cypher... What exactly any of these things have to do with each other -- well, that's for you to find out.

This game is a direct sequel to Raidou Kuzunoha vs. the Soulless Army, a rarity for the Shin Megami Tensei franchise. The changes to the gameplay range from minimal to enormous -- most notably, the previous method of catching demons by hitting their weak point and mashing a button until they're trapped in a tube has been replaced by the "demon contract" system seen in many other Megaten games. The battle system has also seen a massive overhaul, replacing the static pre-rendered screens with larger areas suited to more dynamic combat and revamping Raidou's attacks. He also has the ability to summon two demons at once and the fusion system has been expanded with the addition of Passive Abilities and longer, more flexible ability lists, creating a larger advantage to using fusion instead of relying on capturing alone. Many other changes have been made across the board to address issues from the first game and this sequel has seen much praise for the improvements. Plotwise, the story is much darker and now includes a return of the traditional MegaTen alignment system.

It was released in Japan in October 2008 and shipped in extremely limited quantities for the US on May 12th of 2009. The Japanese version also offered a limited edition version of the game that included a new copy of Shin Megami Tensei III: Nocturne, entitled Shin Megami Tensei III: Nocturne Maniax Chronicle Edition, which simply replaced Devil May Cry guest star Dante with Raidou. The US version is bundled with a Raiho plushie, which Japan got as a pre-order bonus.

Tropes:
""Got that, Raidou? Get the wax outta your ears and listen up...""
 * Aloof Big Brother
 * Bag of Spilling: Raidou has lost all of his skills since the last game and apparently needs to recruit all of his demons from scratch again. Somewhat alleviated in that a Soulless Army save game on the same memory card will allow you to automatically recruit some of the demons from Soulless Army without needing to negotiate with them.
 * Beethoven Was an Alien Spy: The game takes place in 1923 with earthquakes in the capital being a significant subplot. This may go over the heads of non-Japanese players.
 * Big Creepy-Crawlies / Bug War: The Fukoshi assassins primarily use insects to kill their targets. Some of the insects are small, like the luck locust, which literally causes the target to die of bad luck (though it's unpredictable as to when the target will die, but it'll be of some untraceable accident, like being run over by a car). Some of the insects are huge, like "Jiromaru," a grasshopper the size of a tour bus.
 * Blue Eyes: Until she mentions her name, the game refers to the European-descended Nagi as the "blue-eyed girl." Louis Cypher has blue eyes too, with blonde hair to match. Being set in 1920's Japan, these would be distinctive features.
 * Bonus Boss: Quite a lot. And depending on your alignment, some of the bosses can be fused to fight on your side once you beat them.
 * Bonus Dungeon: The Nameless Shrine's Training Facility is back, along with.
 * Boss Rush: The Mara, Arioch and Beelzebub fight.
 * Breaking the Fourth Wall: The  fight is made of this.
 * But Thou Must!: You're not gettting out of plot-line mandated choices. Trying to do this will affect your alignment though.
 * Career Killers:
 * Character Alignment: In-Universe. This game sees the addition of the traditional Law, Neutral, and Chaos Alignment system (translated as patient, adaptable, and selfish), although greatly scaled down - the only things that affect it are storyline decisions. This also affects your ending and access to a few alignment-exclusive demons. Certain case rewards are also affected by this.
 * Charged Attack: Raidou's Triangle attack (for Axe-types, at least) is a hold-type and drains magnetite for increased power.
 * Cursed with Awesome:
 * Continuity Nod: The casefiles have a few. "The Crown of Victory" has you feel a terrifying presence and ask if you want to stay (doing so results in a fight with White Rider), a nod to the entrances of all non-Dante fiends in Nocturne. "Off The Map" has Titania and the Love Potion sap from Shin Megami Tensei II.
 * Costume Inertia: Raidou is now 20 but still wears a school uniform.
 * Damn You, Muscle Memory!
 * Does This Remind You of Anything?: Rather than the traditional "World of Silence" and "Social Darwinist Might Makes Right", Law and Chaos come oddly close to "liberal" vs. "libertarian" in this game.
 * Author On Board: The game does not pretend the two sides are anywhere near equal; Chaos is portrayed in a rather positive light in this game. The game even rewards you on New Game+ for choosing Chaos with extra missions, while neutral gets the comparatively minor reward of use of the rather powerful Masakado (which also requires all case files completed, which means you also need to have done Chaos as well) while completing Law on a previous cycle gets you nothing but a crown on your save file (and the other 2 endings also have their own crown).
 * Disc One Nuke: It's possible as early as Chapter 2-3 to fuse the Rider series of Fiend demons (if you're able to outlast and beat one), as they are technically accidental fusions (there's no level restriction to get them), and will usually be at a much higher level than Raidou with lots of great immunites and skills, making a majority of early bosses much easier.
 * Dual World Gameplay
 * Dump Stat: Luck used to be this, but luck in general is very important in this game, both in gameplay and in story. Random roulette chances occur which can totally screw you over if you have bad luck. The relative ease of finding Luck Incense and the bonus from captured Luck Locusts (Up to +15 in a game with a cap of 40) do work to make hard points in luck a lower priority though.
 * Everything's Better with Plushies: The Raiho plushie that comes packaged with the US game. (The Japanese special edition included a reworked edition of Shin Megami Tensei Nocturne.)
 * Even the Guys Want Him: Part of the Ho Yay jokes in this game. Binbougami's smitten with Raidou, both Titania and her husband Oberon try to trap him in fairyland to keep for themselves in a case file, and even Tatsumi hits on him.
 * Evil Foreigner: Louis Cypher is the only blond-haired, blue-eyed fellow involved in the story. But this being a Megaten game, whether his actions count as "evil" is open to interpretation.
 * Conversely, the whole reason Geiren takes Nagi to America for devil summoner training is because she wrongly gets the "evil foreigner" treatment from most Japanese, thanks to her European parentage.
 * Evil Twin / Evil Counterpart / Mirror Boss:.
 * Fate Worse Than Death: An optional conversation at the end of Chapter 6 reveals that
 * Fetch Quest / Give Me Your Inventory Item: Most of the case files are like this.
 * Funetik Aksent: Japanese country accents are hard to localize meaningfully, so Ah hope yew don't mind seein' a buncha people talkin' like Southern folk.
 * Fridge Horror: Given what happens to Raidou if he dies, it's a pretty good thing.
 * Gameplay and Story Segregation: At one point, a fellow Devil Summoner,  gets foolish and rushes in to train without the aid of her mentor. Her demon dies. She cries about it. Now why didn't she just use a Jin Dan? Wouldn't it have returned to whatever she kept it in for that purpose? In the ending credits,
 * Nagi also has a High Pixie at a point when she is shown to be inferior to Raidou and he (shouldn't be) a high enough level to be able to use it;
 * Giant Space Flea From Nowhere and What Happened to the Mouse?: is fought in chapter 1 twice (once as a Hopeless Boss Fight, another time properly where he flees) and shows up in chapter 4 completely randomly (it is even lampshaded!).
 * Gratuitous English: On the part of Nagi and Geirin, in the Japanese version.
 * Guide Dang It: Although generally it's not too hard to make an educated guess on the meaning of most alignment choices, at least if you know other Shin Megami Tensei games, you're probably going to shout this if you find out at the very end that your alignment isn't quite what you had in mind (where else are you going to learn that tells you your current alignment?).
 * Raidou has two special moves (Roundhouse kick and ambush attacks) and can Lag Cancel by dodging. The infromation about these things is given in game, but it is told to you by one of a set of NPCs that gives recaps on the basic controls only if you revisit and talk to him later in the game. No indication is made that these characters will give additional lessons latter.
 * Want to see the one time Louis Cypher is referred to by name?
 * Guns Are Worthless: Raidou's gun does minimal damage and will only rarely stun enemies, while his sword does much more damage. Averted with the use of buff spells, which can make Raidou's revolver into an unlimited ammo high rate of fire shotgun.
 * The Heartless:.
 * Heel Face Turn:
 * Hello, Insert Name Here: You still pick Raidou's real name.
 * Heroic Mime: As per usual for the Megaten series, the main character Raidou never says a word on screen. However, in this game, he does have voiced grunts and shouts during the battle sequences.
 * Hopeless Boss Fight:
 * And even earlier than that are the Jiromaru bosses and Binbou-gami. Early on you either only get the bosses down to half health and then they run away, or in the case of the first fight with Binbou-gami, you cannot hit him at all.
 * Hot Springs Episode (well, hot springs scene, anyway)
 * Hundred-Percent Completion: Actually.
 * Infinite Supplies: Raidou no longer needs to keep buying ammo for his gun, but he does need to reload after every 6 shots.
 * I Surrender, Suckers: Some demons now surrender during battle... and some just pretend to.
 * Item Crafting: Sword Alchemy.
 * Jerk with a Heart of Gold: Chaos-aligned Raidou is a good example.
 * Just a Kid: Raidou gets this a lot, despite being ~20 now due to still wearing a school uniform.
 * Kick Them While They Are Down: The whole point of exploiting enemy weaknesses, as attacking an opponent who's frozen due to Raidou hitting their weak point allows more critical hits and absorbing magnetite.
 * Lag Cancel: The game explicitly points out (if you know where, and more importantly when, to look) that dodging works for this.
 * Louis Cypher: Guess.
 * Mana Drain: Familiars in this game no longer have a MP stat, instead they use Raidou's magnetite (MAG) to cast spells and special moves. To refill Raidou's MAG, he can kill demons for a small amount, or exploit an enemy's weakness and then beat the hell out of it for crits and more MAG absorption. Any demons under Raidou's control that drain an element it is hit with will also recover a lot of MAG.
 * Marriage to a God:
 * Mercy Kill:
 * Metal Slime: Fiends (specifically, the four horsemen of the apocalypse) tend to pop up from time to time. The difference here is that you are the one who most likely needs to run away if you encounter them; they're tough. If you can beat them, you unlock them as a fusion monster and you get a nice reward.
 * Milking the Giant Cow: Dr. Victor.
 * Multiple Endings
 * My Card: Demons will hand over their business cards to Raidou in certain occasions.
 * Mythology Gag: Some demons will suggests you fuse with a demon yourself, then say that you'd likely crack from it. A nod to the Chaos Hero of Shin Megami Tensei I.
 * Multiple Endings: Your alignment alters whether you see one of two different endings.
 * Musical Nod: The Case File battle theme is the Naomi Battle Theme from Soul Hackers
 * On a related note, the guitar riff that plays when you summon the Great Kohryu is from the main Soul Hackers theme.
 * Nice Hat: Raidou's, of course, carried over from the first game. To a lesser extent, Narumi and Tae don't lack for snazzy headgear.
 * Nice Job Breaking It, Hero:
 * Old Save Bonus: When starting a new game, you are asked if you want to scan the memory card for a Soulless Army save file. If you have one and if it's met certain requirements the Herald of Yatagarasu congratulates you and gives you some items that sell for a lot of yen. Some demons that appeared in Soulless Army, if first encountered, will join up with you without having to negotiate.
 * Only You Can Repopulate My Race:
 * Poke the Poodle:
 * Power Perversion Potential: Transforming into a female and entering the girls bath is not only possible (with heavy lampshading) but allows you to freely change your alignment.
 * Rainbow Speak: Important notes and text are always highlighted in red.
 * Randomly Drops
 * Sesquipedalian Loquaciousness: Nagi and Geirin's speech patterns in the English release, including heavy use of the words "theory" and "conjecture."
 * Shout-Out: During one of the Case Files, Raidou fights a group of Frosts calling themselves "The Jack-san Five". Also counts as an Incredibly Lame Pun.
 * The Tsukigata Marriage Ritual sounds awfully familiar...
 * One of the materials used for forging is element 115.
 * Dahn at one point directly quotes Kamina of Gurren Lagann fame, albeit one of his lesser used statements.
 * One of the materials used for forging is element 115.
 * Dahn at one point directly quotes Kamina of Gurren Lagann fame, albeit one of his lesser used statements.

- Dahn


 * Sword and Gun: Just like in the previous game, Raidou carries a revolver and a katana at all times.
 * Space Whale Aesop: Don't
 * Spiritual Successor: To the mainline Shin Megami Tensei titles, complete with alignment and demon contract.
 * Talking the Monster to Death: Though it's more like bribing and flirting with the monster to convince it to join your cause, keeping up the Megaten tradition.
 * That's No Moon:.
 * Town with a Dark Secret (Tsukigata Village)
 * Unexplained Recovery ( seems to have recovered from his Heroic Sacrifice in the first game. Granted, he's )
 * Urban Fantasy
 * Vendor Trash: Although some of the "trash" are now used to complete case files.
 * Versus Title
 * The Very Definitely Final Dungeon
 * Wake Up Call Boss: Cybele or Atavaka (the one you face depends on your alignment) will kill you very quickly if you don't dodge them and does not suffer from hit stun unless repeatedly hit with their weakeness (i.e. ___ blade).
 * Cybele has no weakness or frailty, unlike every other boss you've fought up to that point, and tends to spam a hard hitting electric spell, making her much more tricky to deal with.
 * Yandere: A schoolgirl in Tsukudo-Cho at the end of the game decides that if Raidou won't notice her, she'll just kill him.
 * Yaoi Fangirl: A seamstress in Mannen-Cho is convinced that Raidou is chasing an old lover (Dahn), looking for a sugar daddy (Tatsumi), and trying to seduce a single father.

Hee-ho.