Sonic Heroes



Sonic Heroes is a video game in the Sonic the Hedgehog series released at the end of 2003. It's notable for being the first Sonic game to have Multi Platform release on all three consoles after Sega quit making consoles (prior to this, Sonic stuck to the Gamecube with several rereleases of older games and the Game Boy Advance for the 2D Sonic Advance trilogy) as well as the first original 3D Sonic game after Sonic Adventure 2. Its primary gameplay gimmick is teamwork, and as such the story focuses on four teams of three: Team Sonic, Team Dark, Team Rose, and Team Chaotix. Each team has a Speed, Power, and Flight character with an associated formation. Each formation can be immediately switched with the press of a button.

Team Sonic consists of Sonic, Tails, and Knuckles. They get a letter from Dr. Eggman in which the evil doctor boasts that he has created the ultimate weapon to Take Over the World, and tells the trio that they have three days to stop him from launching it.

Team Dark consists of Shadow, Rouge, and E-123 Omega. All three are after Eggman, but for different reasons. Rouge wants Eggman's secret treasure, Shadow is currently amnesiac after being frozen in suspended animation and wants answers from Eggman, and Omega wants to kill the doctor for demoting him to secret base security.

Team Rose consists of Amy, Cream--with her Chao friend Cheese--and Mr. Big. Big must once again find his missing pal Froggy, Cream wants to reunite Cheese with his brother Chocola, and Amy, of course, wants to track down Sonic.

Team Chaotix consists of Espio, Charmy, and Vector. They are a group of detectives who are tasked with various missions from an unknown client that communicates with them via walkie-talkie. Vector and Charmy are eager to fulfill their client's tasks as they are promised a hefty cash reward; although skeptical, Espio is forced to join his comrades.

The game's reviews were rather mixed, but mostly positive, with the Game Cube version getting the highest overall scores, and the Play Station 2 version getting the lowest. Fans and critics alike praised all of the callbacks to previous games and the return of Special Stages, but criticised the requirement of team-ups, the light-hearted storyline (which is rather ironic as later games would be called out for their complicated plots), and retaining some of the 3D problems of Sonic Adventure.

Was later followed up by a semi-sequel called Shadow the Hedgehog that wrapped up several of the loose threads in Team Dark's storyline.

A teamwork gimmick would also be used in Sonic Advance 3, but with a team of two instead of three and the ability to choose different character combinations.

"Big: "Look at all the fishy ships!""
 * Actually a Doombot: Eggman, after you crash his Albatross. Once your back is turned, though, the robot melts and reforms into Metal Sonic.
 * Airborne Aircraft Carrier: Egg Fleet and Final Fortress.
 * All Your Powers Combined: spends the game scanning the heroes and gaining their powers: Sonic's speed, Tails's flight, Knuckles's strength, Shadow's Chaos powers, and (by way of proxies that have been in contact with him) Chaos's shapeshifting ability, manifested through metal instead of water.
 * Anticlimax Boss:
 * Bag of Spilling: Each time you start a new zone, all your levels reset to zero.
 * Badass Longcoat:
 * Big Bad:
 * Big Boo's Haunt: Hang Castle and Mystic Mansion.
 * Also Haunted Castle.
 * Big No: Sonic lets one out when you lose a life via Bottomless Pit. also belts one out when hit by a Team Blast.
 * Blind Idiot Translation: "Look at all those Eggman's robots!" Doubles as Memetic Mutation.
 * Another rather egregious example is in the final level, when you press a self destruct switch to detonate the ship you are currently on, Tails will say "Wonder why it self destructed?" when in the original Japanese script, he said "Why did he put a self destruct switch there?"
 * Bottomless Pits: Lots of them are present in the game, to the point where almost every single level after Power Plant is some level suspended high in the air.
 * Bubblegloop Swamp: Lost Jungle is this in the lower areas.
 * Casino Park: The Trope Namers.
 * Cast Herd: All playable characters are herded into Power Trioes.
 * Continuing Is Painful: Losing a life results in not only losing all your points, but it also resets your level-ups, making whatever killed you before more likely to kill you again.
 * Continuity Nod:
 * "The Egg Carrier's nothing compared to this!"
 * "This place reminds me of Casinopolis."
 * "Some things never change, do they?"
 * "This weather reminds me of our last attack on the Egg Carrier!"
 * "I couldn't even beat Gamma or Beta."
 * "Space? Did you say SPACE?"
 * "There are large jungle mushrooms on my island, too... but not this huge."
 * Costume Copycat:
 * Cut and Paste Environments: All the Teams go through the exact same levels at the exact same times and fight Eggman in the exact same fights. While there are enough differences in the actual levels, the storyline is a giant Contrived Coincidence.
 * Death Mountain: Rail Canyon and Bullet Station.
 * Dreadful Musicians: The Chaotix during their Team Blast.
 * Egocentric Team Naming: Team Sonic and Team Rose. Averted by Team Dark and Team Chaotix.
 * Evil Sounds Deep:
 * Fastball Special:
 * The "Power" characters can pick up the other team members and perform this for their aerial attacks.
 * Team Sonic's Team Blast, the Sonic Overdrive, has the teammates flinging each other over to the enemies close enough for Sonic to perform the Light Speed Attack..
 * Flying Seafood Special: The Egg Fleet consists of ships that resemble sharks, sawfish and manta rays. The (huge) flagship, Final Fortress, is a whale shark.
 * Flying Seafood Special: The Egg Fleet consists of ships that resemble sharks, sawfish and manta rays. The (huge) flagship, Final Fortress, is a whale shark.


 * Foreshadowing: When Team Chaotix is about to fight the Robot Storm at the Mystic Mansion, Vector calls "Eggman" a moustache moron, before asking his client if he's the real deal (they had earlier defeated a fake). The client takes an odd amount of offense to Vector's remark before stopping himself.
 * Also, in the scene where Team Dark defeats Eggman at Sky Canyon, because of their, people had been speculating that , however, the same scene as had  implying that yes,
 * In Hang Castle, a flipped Eggman statue becomes a.
 * Free Rotating Camera
 * Furry Confusion: Vector is an anthropomorphic crocodile. Lost Jungle includes a giant non-anthropomorphic alligator as a hazard. Team Chaotix takes an alternate route through the level, so the twain never meet.
 * Gameplay and Story Segregation: In a sense. During Team Dark's Chaos Inferno Team Blast, Shadow reaches into Omega's chassis and pulls out the green Chaos Emerald to perform Chaos Control (whether the Emerald served as a power source for Omega or the robot was simply safeguarding it is unknown, although, given subsequent games, the latter is more likely). However, you still have to collect that particular Emerald via the Special Stages (with any of the four teams). Later on, Omega is still in possession of the green Emerald, implying that he still had it all along.
 * Giant Mook: The Egg Hammers, who first appears in the jungle stages, then becomes a recurring Mooks for the rest of the game.
 * A God Am I:
 * Jungle Japes: Frog Forest and Lost Jungle.
 * Kung Fu-Proof Mook: Shiny mooks that only power characters can damage (such as the giant mooks).
 * Leaning On the Fourth Wall: When fighting the Egg Emperor as the Chaotix, Espio comments "This must be the final stage."
 * Let's You and Him Fight: Tons of it. Let's put it this way: all the teams are technically on the same side, but they continually fight each other for petty reasons and misunderstandings throughout the game anyways. This is especially noticeable with Team Dark, who kept attacking people just in case their opponents might have saved the day before they could for their own reasons.
 * Levels Take Flight: Egg Fleet and Final Fortress. The former involves the player hopping from airship to airship as they gradually tear through Eggman's aerial armada before landing on his flagship.
 * Lighter and Softer: In comparison to Sonic Adventure 2, at least. That is, up until Last Story.
 * Limit Break: Hitting enough enemies increases a power meter that allows you to use a Team Blast.
 * Loud of War: Team Chaotix's blast uses their horrible singing to cause the robots in their radius to explode.
 * Marathon Level: Almost every stage in the game is pretty long, but most notable are Power Plant and Mystic Mansion, the latter of which is That One Level.
 * Final Fortress, too, but that's to be expected from the last non-boss level.
 * Mystic Mansion from the Chaotix's story has you trying to extinguish all the torches in the level with Espio's whirlwind... for some reason. If you miss one you have to search through the whole level from the beginning. A clean speed run of the level, skipping enemies, without having to backtrack for a missed torch, will take upwards of 10 minutes.
 * Mood Whiplash: The dark tone of the Last Story in contrast to the generally Lighter and Softer feel of the rest of the game.
 * Multi Mook Melee/Wolfpack Boss: The boss battles following Bingo Highway and Mystic Mansion are this.
 * Multi Platform: The fact that the game was being released for all three of the then-current gen consoles was a major selling point. The PS 2 version is generally considered a Porting Disaster due to things such as clipping and inferior framerate.
 * Musical Nod: The "upside down" theme to Hang Castle is composed almost entirely of an ambient remix of a riff from Sonic 2's Mystic Cave BGM.
 * Nintendo Hard: Later Team Dark stages.
 * And the optional Super Hard Mode, which is ironically less difficult than the requirement for unlocking it: All A-Ranks.
 * Even the Hero stages (which is what a lot of newcomers are going to play automatically, this being a Sonic game) are rather difficult when they rely mostly on rails. The broken camera and controls brought over from the Sonic Adventure series aren't really helping, either.
 * Not Me This Time:
 * Off-Model: The boxart shown above; although he's in front of Sonic, Knuckles is much smaller. This was later fixed for the PAL boxart.
 * One-Winged Angel:
 * Palmtree Panic: Seaside Hill.
 * Pinball Zone: Casino Park and Bingo Highway.
 * Pint-Sized Powerhouse: At 3'7", Knuckles is the only power character who doesn't tower over speed and flight types; for reference, he's only four inches taller than Sonic.
 * Power of Friendship: More like the real superpower of teamwork!
 * Power Trio: All four teams.
 * Real Life Relative: Subverted in English with the Corkery family: son William voices Tails, while his father Bill and sister Emily respectively voice Chaotix members Espio and Charmy.
 * Red Eyes Take Warning:
 * Rewrite: Word of God confirmed that this game did not bring back the Chaotix, but reinvented them for the game, meaning that Knuckles Chaotix, their debut game, has been written out of the Sonic canon.
 * Scenery Porn: In true Sonic tradition.
 * Shout Out: mimics the liquid metal shtick of Terminator 2's T-1000.
 * Story Arc: Team Dark's story continues the story of Shadow the Hedgehog that was introduced in Sonic Adventure 2, which would be concluded in Shadow the Hedgehog.
 * The Spiny: One of the Egg Flappers sprouts red spikes every few seconds to make itself Homing Attack proof.
 * Stock Subtitle: "Heroes."
 * Suddenly Voiced:, who goes back to being The Voiceless in all subsequent games.
 * Super Mode:
 * Talking to Himself: Sonic and are both voiced by Ryan Drummond and Junichi Kanemaru for English and Japanese, respectively.
 * Teamwork Puzzle Game
 * There Can Only Be One: To a lesser extent,, although he doesn't say anything about it and it is instead
 * Title Drop:
 * The beginning of Team Sonic's story when they get the "invitation" from Doctor Eggman. He starts the letter off by exclaiming, "Guess WHAT, Sonic Heroes?!"
 * The ending when
 * The ending when


 * Tomato in The Mirror: In Team Dark's ending, Rouge and Omega discover a.
 * Tomorrowland: Grand Metropolis and Power Plant.
 * Totally Radical: Sonic and Knuckles dip into this on occasion with lines like "That was tight!" and "Too cool!" It makes sense for Sonic, to an extent, but Knuckles? Not so much.
 * Trailers Always Spoil: They didn't even try to hide coming back.
 * Trauma Induced Amnesia: Shadow, of the physical trauma variety.
 * Turtle Power: The giant turtles of Ocean Palace.
 * The Unfought:
 * Unusually Uninteresting Sight: The characters find a statue of Dr. Eggman at Hang Castle. They comment on it. Then they flip the level over, revealing a statue of . Not a single word is said about it.
 * Villainous Breakdown:

"Eggman: "When I conquer the world..." (dramatic fist raise) "I will PAY YOU!""
 * Villain Song/"The Villain Sucks" Song: Depending on how one interpret the lyrics, "What I'm Made Of," the theme of the Final Boss is either
 * Wall Jump: Sonic, Shadow, and Espio can perform this.
 * We Can Rule Together: Of a sort. More like, I can rule, and you can benefit, but mostly an attempt to get out of skinflinting the Chaotix.


 * Wolverine Publicity: The first stage, Seaside Hill has gotten a form of this, as it has appeared in Sonic & Sega All-Stars Racing, Mario and Sonic At The Olympic Games, and as the representative of this game in Sonic Generations.