User:Damian Yerrick/crosswick worksheet

Cap Color-Coded Multiplayer Competitive Multiplayer Cosmetically Different Sides Depth Perplexion Everything Fades Funny Animal An Interior Designer Is You Inventory Management Puzzle Kleptomaniac Hero Little People Money for Nothing More Dakka One Bullet At a Time Perpetual Beta Rewarding Vandalism Splash Damage Starter Equipment Unstable Equilibrium Utility Weapon Vendor Trash
 * In RHDE, no matter how many missile silos are placed on each side, only 12 can be fired from. Usually this isn't much of an issue unless you're spending all your money on silos.
 * In RHDE, one side is red and the other blue.
 * RHDE currently has no single-player campaign. The developer has hinted on forums that a single-player tutorial is planned.
 * In RHDE, the three playable races, Nander, Poli, and Volci, handle identically.
 * Downplayed in RHDE. Pieces of "tall" furniture (bed, fridge, toilet, etc.) can't be placed overlapping the north side of a room. But units can still walk behind them once placed, and the game displays this by exploiting a quirk in the NES PPU's sprite priority.
 * In RHDE, a unit that takes three hits "faints" and disappears.
 * Volci, bipedal canines in RHDE.
 * In RHDE, each player can buy furniture from the shop and place it in his house. Rounds are won and lost by how much furniture is in your house and how it is arranged.
 * In RHDE, Because each unit can carry only one thing at a time, a smash and grab needs teamwork: one unit to break down a door with a bat and another to start grabbing furniture.
 * RHDE is about kleptomania the way Guitar Hero is about guitars.
 * Nander in RHDE.
 * In later rounds of an "endless" match in RHDE, players end up with more money than they can spend on furniture.
 * In RHDE, a player who buys more than one missile silo can fire a salvo of multiple missiles at once. It's great for spamming opponents' walls while your other units are heading in to steal stuff.
 * In RHDE, each side can have only about a half dozen missiles in flight. Not really a problem unless you're at the silo cap.
 * RHDE is open source. Even after the game goes gold as part of a collaborative homebrew multicart, a second version has been planned with a bigger memory to hold the features that didn't fit.
 * In RHDE, break into the opponent's house, walk in, steal furniture, and carry it back, and you can put it in your house next round.
 * In RHDE, destroying a wall also destroys a fence, flower, or door in an adjacent cell.
 * In RHDE, each player starts with one bed and one missile silo.
 * In RHDE:
 * The more you expand your house, the more money you get to buy furniture. So if you don't expand your house much in early rounds, you can't catch up.
 * If the player fails to repair the walls of his house, all the furniture goes back into the player's inventory. It may take a couple rounds for a player to put back all the furniture, and the opponent may win two rounds in a row this way.
 * In RHDE, the bat both breaks doors and damages enemy units.
 * In RHDE, steal more than three beds and they're worthless. Fortunately, you can sell them.