No More Heroes 2: Desperate Struggle/Awesome

General

 * Use of the Wii-mote and Nunchuck to launch actual attacks. Keeps a fluent feel without using Wii-Motion Plus.
 * Cutting people in half, vertically. No longer a simple Cutscene Power to the Max.
 * The Rose-Nasty, the pink Dual-Wielding beam katanas. The fact that it is given to you by  only extends the threshold of awesome as you bisect mooks.
 * What's better?
 * While Shinobu's fights with Million Gunman and  could have been a bit more polished, the way she takes them out is simply glorious.
 * At the end of the fight against  second form, Travis ends the fight by dropkicking him in the face and out of a window (the same window he's likely been throwing the player out of countless times,) suddenly making the most obnoxiously difficult boss in the game all worth it.
 * At the end of the fight against  second form, Travis ends the fight by dropkicking him in the face and out of a window (the same window he's likely been throwing the player out of countless times,) suddenly making the most obnoxiously difficult boss in the game all worth it.

Boss Fights

 * The Charlie MacDonald/Santa Death Parade fight. A fucking giant mecha battle in the middle of the city.
 * Travis having the foresight to prepare for the average insanity of the rank battles is quite a feat.
 * , playable in a boss fight.
 * Margaret, just because of the best damn boss music ever. Even Travis admits it's catchy, and he (and the player by extension) is the one getting insulted in the song!
 * Margaret, just because of the best damn boss music ever. Even Travis admits it's catchy, and he (and the player by extension) is the one getting insulted in the song!