Steampunk



""Imagine it... The Victorian Age accelerated. Starships and missiles, fuelled by coal and driven by steam. Leaving history devastated in its wake.""

- The Doctor, Doctor Who, "Tooth and Claw"

Retro-style Speculative Fiction set in periods where steam power is king. Very often this will be in an Alternate Universe where the internal combustion engine never displaced the steam engine, and as a result all manner of cool steam-driven technologies have emerged, ranging from the plausible to Magitek with a Hollywood Science Hand Wave or the power of The Spark of Genius. Largely, steampunk runs on Rule of Cool. Sometimes combined with the work of Charles Babbage on mechanical computers to produce a kind of retro Cyberpunk set entirely in the Victorian era or a close analogue, with Dickensian exploitation.

Steampunk may be a modern reflection of the 1930s–40s trope of The Gay Nineties, an idealized version of the 1890s. The term "steampunk" was coined by K. W. Jeter to describe the speculative fiction stories in a Victorian setting that he, Tim Powers, and James Blaylock were writing in the early 1980s in contrast to the Cyberpunk stories like Neuromancer that were saturating media. Steampunk's modern incarnation may be considered a reaction to the popular dystopias of that time: the positive power of the imagination and subversion of the New Technology Is Evil trope are common steampunk themes, although recent Steampunk is increasingly likely to deal with dystopian societies, sometimes even drawing upon the works of Charles Babbage to theorize humans with mechanical brains and other things rendering them Cyberpunk in all but backdrop.

Elements of steampunk that are set in the American frontier are usually referred to as "Cattle Punk". Some writers and fans refer to the "shiny happy" version as "Victorian Fantasy", "Gaslamp Fantasy" or "Victorian Futurism". Supernatural or paranormal tropes are more frequently included in this approach, in which case the Encyclopedia of Fantasy favours "Gaslight Romance".

Jules Verne, the first Speculative Fiction writer, is the king of this trope. He and H. G. Wells are often mentioned as the foundation of a literary steampunk's reading list.

If instead of industrial era technology, the setting has pre-industrial technology, see Clock Punk, and if it includes internal combustion engines in place of steam, see Dieselpunk, though there can be crossover between them if used purely asthetically. Many examples of Steampunk mix in a few mutated monsters (probably in homage to Charles Darwin living roughly in the era depicted), thereby bordering upon Biopunk. If it assumes the truth of Victorian-era science, it may also become an example of All Theories Are True. Visual media (and the real life Steampunk subculture) will never miss a chance to showcase some seriously Awesome Anachronistic Apparel, and for Fan Service's sake a woman in a corset must be involved at some point.

Of course, the difference in values between the Victorian era and the present are rarely mentioned, unless the work is emphasising the "Punk" side of things more than most of them do.

However, any Victorian-era society which actually tried to create steampunk technology would soon find itself in stark trouble. The power requirements necessary to make real-world versions of steampunk devices (or at least Victorian-era versions of 20th century technology) would be enormous, and would soon exhaust all available supplies of coal and wood. A real steampunk society would have to either immediately transform into a fully modern society (with oil, gas, and nuclear power driving devices made of modern, lighter materials) or would quickly become, in all probability, a technological dead end.

To a large extent, it seems like the fantasy genre is quickly moving away from traditional medieval Heroic Fantasy settings and more towards settings inspired by Steampunk. Some modern fantasy authors even combine the two.

Not to be confused with Goth, although the two subcultures do share a similar fashion sense and there is some crossover. Should also be noted that Steampunk is not rooted from the Punk subculture.

Compare with Cyberpunk, which shares some similarities with Steampunk.

For a list of tropes common to Steampunk, check out the Steampunk Index.

The genre is known to drown in superficial imitation, in particular the quasi-Victorian style sometimes called "cogfop" - which is usually defined as "fop with cog glued to the top hat". In that randomly sticking some gears on it doesn't make it steampunk. To clarify a little, as far as hardware hacking or Makerism specifically are concerned, (as opposed to the purely fictional stuff) the Steampunk aesthetic exists on the basis of the idea that something looks good because it is good; i.e., a thing's image is an outgrowth of its (effective) fundamental design. This can be achieved in practice, by adhering to a proven engineering tradition, such as the UNIX design philosophy. This video may also help to explain it. Further betrayed by Regretsy's "Not Remotely Steampunk" section; there seems to be a certain amount of Trope Decay surrounding this subgenre.

Anime and Manga

 * Nadia: The Secret of Blue Water
 * Sakura Taisen
 * Steam Detectives
 * The technology of the I-Jin in Read or Die was definitely Steampunk.
 * The feature-length Anime Steamboy is required watching for any steampunk affectionado.
 * Much of Studio Ghibli's work is like Steampunk... without the punk. In particular, Miyazaki is incredibly fond of Zeppelins from Another World and Cool Planes.
 * The robot from Laputa: Castle in the Sky. Don't get started on the airships or the opening credits. By the time the titular floating castle rolls around, you'll be diagnosed with steampunk overdose.
 * The titular Howl's Moving Castle in the film based on Howl's Moving Castle. Flying machines in the film qualify.
 * The large airships in Nausicaa of the Valley of the Wind, which tends to be more like Schizo-Tech. Society as a whole is isolated and relies on wind (hence the "Valley of the Wind" title), yet incredible flying machines are left over. There's a bit of a pattern going on here with flying machines...
 * Iron Town in Princess Mononoke. There's not much "punk", but there is a lot of "steam", considering the centre of town is an iron refinery.
 * Last Exile is a mixture of this and Dieselpunk, with the Guild leaning more to Crystal Spires and Togas.
 * Several of the cities in Kino's Journey.
 * The version of Professor Moriarty from Meitantei Holmes (US name Sherlock Hound) uses a variety of steam-powered contraptions. Some of them are fairly reasonable (a particularly large automobile, a steam-powered press for minting counterfeit coins), but others fall squarely into this (an airplane modeled on a Pterosaur or an amphibious paddle-boat with robotic arms).
 * Hollow Fields
 * Fullmetal Alchemist, like Last Exile above, combines Steampunk and Dieselpunk and adds a healthy dose of Magitek.
 * Transformers Cybertron gives us Vector Prime, a clockpunk example.
 * Although the tech is not the main focus of the series, D.Gray-man happens to have a relatively good Science Division where everyone there operates by multiple flat screen television and massive steel plants. In the Victorian Era!
 * Samurai 7 is steampunk with giant, flying mechs. Since all the main characters use swords, it balances out.
 * Princess Principal is steampunk with cavorite, down to decorating Christmas trees with cogwheels.

Comic Books

 * The Transformers comic miniseries Hearts of Steel was set in the 1800's with the giant robots turning into Steam Punk equivalents of their regular forms. It also had Mark Twain as a badass action hero who saves the town from a coal powered Ravage.
 * Atomic Robo has a steampunk brainwashed cyborg supersoldier, and more bizarrely a moving pyramid with steam powered robot mummies that is operated by a steam-based mechanical computer.
 * The Chris Bachalo drawn series Steampunk featuring a cyborg Action Girl version of Queen Victoria.
 * The Amazing Screw-On Head and its Animated Adaptation.
 * The 2000 AD series Defoe and The Red Seas contain elements of this style, typically leaning towards the clockpunk variant, given the Restoration and Age of Piracy settings, respectively. Defoe actually include primitive automatons explicitly referred to as "Clock Punks", presumably in reference to the term.
 * The Nemesis the Warlock storyline "The Gothic Empire" featured a far-future empire which modeled it's technology with a heavy steampunk aesthetic. We are introduced to a rebel faction known as the "Young Goths," who, inspired by mid-20th century television broadcasts, wish to remodel their culture along dieselpunk lines.
 * There is a 1989 Alternate Universe comic of Batman, titled Gotham by Gaslight, in which the world's greatest detective has to do battle with Jack the Ripper. While it's mostly a straight period peice, the sequel is very steampunky, with dirigibles, automatons, and Death Rays.
 * Another DC Comics Elseworld, JLA: Age of Wonders imagines what might have happened if Nikola Tesla had worked with all DC's Omnidisciplinary Scientists: Barry Allen, Ted Knight, Ray Palmer ... and Lex Luthor.
 * The first two volumes of Alan Moore and Kevin O'Neil's League of Extraordinary Gentlemen. (Later volumes are set in the 20th century).
 * Bryan Talbot wrote and drew The Adventures Of Luther Arkwright in 1978, proving that Steam Punk is Older Than They Think. Also the sequel Heart of Empire, and a separate graphic novel called Grandville featuring a Steam Punk world inhabited by anthropomorphic animals.
 * The title character of Neil Gaiman's Mr. Hero: The Newmatic Man is a steam-powered automaton from the Victorian era.
 * The second part of El Eternauta, a long time classic Argentine comic, features Humongous Steam-Propelled Tanks made of timber. Quite cool and original, considering it was released in 1976.
 * Marvel 1602 features Lord Iron, a steampunk version of Iron Man in an otherwise Clock Punk world. Because Tony is just that good.
 * Lady Mechanika

Film

 * Treasure Planet features a really interesting fusion of Steampunk and Cyberpunk, merging Steampunk-style culture, aesthetics, and physics with Cyberpunk-level technology.
 * Atlantis: The Lost Empire has some aspects of Steampunk in the beginning, considering that in 1914 the characters travel to Atlantis in a submarine so technologically advanced at least in design and features that it hasn't been made 95 years on. Oh, and, the giant drill truck.
 * Steamboy, obviously.


 * The 1954 film adaptation of Twenty Thousand Leagues Under the Sea is widely considered a Trope Codifier thanks to Harper Goff's stunning design for the Nautilus.
 * The 1960 and 2002 adaptations of The Time Machine. Especially the 2002 version—its "star" has a Difference Engine under the readout dials.
 * The movie version of Wild Wild West was definite Steampunk, though the show had relatively little outside of some examples of Clock Punk.
 * The League of Extraordinary Gentlemen, especially the film.
 * In the Casper feature film, the mansion's secret laboratory.
 * Doc Brown's time-locomotive at the end of the Back to The Future trilogy: "It runs on steam!". Another example earlier in the movie was his steam-powered refrigerator (which was big enough to take up a garage by itself).
 * The film Mutant Chronicles is firmly entrenched in the Steampunk genre, though it forgoes zeppelins in favour of flying trains. It actually looks more plausible than it sounds.
 * Van Helsing.
 * The 2009 film version of Sherlock Holmes can be fairly safely placed in the (soft) Steampunk category, what with the few somewhat unrealistic electricity-, steam- and clockwork-based technologies that show up for their sheer coolness, and the quite accurately dark and gritty vision of Victorian London.
 * The movie version of A Series of Unfortunate Events
 * Young Einstein.
 * The Imaginarium of Doctor Parnassus
 * Vynález zkázy a.k.a. A Deadly Invention a.k.a. The Fabulous World of Jules Verne, 1958 Czech masterpiece by Karel Zeman. Enjoy this montage.
 * In one of the adventure sequences of Sucker Punch the girls fight in the trenches of World War I against Germans reanimated from the dead by a combination of steam tech and clockwork.
 * Master's post-Blaster attire in Mad Max Beyond Thunderdome could be considered steampunk.
 * Dr. Dealgood's attire, as well.
 * And The Collector's glasses.
 * In Terry Gilliams' The Brothers Grimm the brothers wear steampunk-esque uniforms and use steampunky scientific instruments
 * The final scene of the Back to The Future trilogy concludes with Doc Brown having built a steam-powered version of his Time Machine by converting a locomotive.

Literature

 * Chapter 13: Steam Cyborgs, from Hells Children, by Andrew Boland. Exactly What It Says on the Tin.
 * Airborn and its sequels by Kenneth Oppel are a recent example of YA steampunk. Airships and ornithopters abound!
 * Anti-Ice by Stephen Baxter. The discovery of Applied Phlebotinum at the South Pole in 1870 causes the Victorian age to go steampunk. The book starts with the destruction of Sevastopol by a single anti-ice shell (ending the Crimean War) and includes a Jules Verne-like trip to the Moon.
 * Queen Victoria's Bomb by Ronald W. Clark, about the invention of an atomic bomb a hundred years earlier. It has limited consequence however, as knowledge of the invention is suppressed by the Queen.
 * William Gibson and Bruce Sterling's 1990 novel The Difference Engine, while not actually the first instance of Steam Punk, is credited with popularizing the genre in the west. It's also a lot more "punky" than the ones that followed, with it's steam-driven Dickensia practically qualifying as a Dystopia.
 * A Series of Unfortunate Events often drifts into this territory.
 * Theodore Judson's Fitzpatrick'sWar, a Roman à Clef of the life of Alexander the Great, takes place in a steampunk future environment. It's later revealed that this is because
 * Jay Lake's Clockwork Earth series is set In a World where the "Watchmaker analogy" of Deism is real in the most literal sense: the world is divided at the equator by an insurmountable wall that connects the Earth to the heavens with giant brass cogs. Instead of stars, you can see other planets' clockwork tracks. The Britain Empire retains all her Northern Hemisphere lands, including the Americas, the Victorian/Edwardian era protagonists have all sorts of interesting steampunk devices, including airships, and the Angel Gabriel is made of brass and cogs.
 * China Mieville's works contain some elements, most notably Perdido Street Station and The Scar.
 * L.E. Modessitt's Recluce saga flirts with the genre. It never quite gets there, however; the leadership of the titular nation deliberately withholds the steam-based technology from general knowledge in an effort to preserve the status quo. But that doesn't stop things from getting out of hand in The Death of Chaos entry in the series.
 * Michael Moorcock's The Warlord of the Air was an early example of this trope.
 * Since the series revolves so much around time, it's fitting that Garth Nix's Keys to the Kingdom series features a lot of clockpunk-esque technology when inside the House.
 * S.M. Peters's Whitechapel Gods has a Steampunk god, in addition to a clockwork counterpart, both of them with their own armies of coal-driven and clockwork soldiers, respectively. This particular novel draws heavily on the "punk" park of Steampunk; it's not a happy place.
 * The His Dark Materials series by Philip Pullman includes steampunk elements. They kept the Victorian ethics, atmosphere, and style of interior decoration but ditched steam in favour of electricity (or ambaric power if you prefer).
 * Fuel sources for ambaric power are never explained. Naphtha (gasoline or petroleum) is mentioned a few times, so presumably they use gas generators for the electricity.
 * Philip Reeve's Hungry City Chronicles are YA examples.
 * His Larklight series is at the other end of the Sliding Scale of Idealism Versus Cynicism.
 * Doctor Grordbort's Contrapulatronic Dingus Directory is a stimulating compendium of Cool but Inefficient destructive devices, electro-motive engines and health-enhancement machines for all enthusiasts of the genre known as "steam-punk," plus those gentlemen of leisure who feel that their masculinity would be grossly enhanced by the acquisition of an Exterminator of Prodigious Dimensions.
 * Jules Verne's 20,000 Leagues Under the Sea set in Victorian times and featuring a technologically advanced submarine, would qualify if not for the minor detail that the book was written during the Victorian era.
 * Same for some of H. G. Wells' books.
 * The Court of The Air by Stephen Hunt is this set in an Alternate History—very alternate—as is The Kingdom Beneath the Waves, a semi-sequel set in the same universe a few years later and featuring some of the characters of the first book in larger or smaller roles. The Rise of the Iron Moon is the third book, a more closely related sequel.
 * The Affinity Bridge is a self-styled SteamPunk detective story heavily involving, amongst other things, airships, something of a plucky sidekick and revenants. However, it is a surprisingly good example of genre fiction, although Your Mileage May Vary.
 * Anthony Trollope wrote mainly fairly realistic novels. But towards the end of his life, he wrote The Fixed Period which imagined a world of his future in which people got around on "steam-powered tricycles" and played cricket with "a mechanical steam bowler". By the way, he wrote this in the early 1880s, making this Older Than Radio.
 * The trilogy Leviathan by Scott Westerfeld is about an Alternate History version of World War I fought between the 'Darwinists' (the Entente Powers), who use fabricated animals, and the 'Clankers' (Central Powers), who use mechanical walkers and zeppelins.
 * The Oz books, surprisingly enough. Yes, the place is loaded with magic, but it also has some interesting technological features like prosthetics (Nick Chopper, Captain Fyter), cell phones (The Wizard, on one of his return trips, whips one up), Ridiculously-Human Robots (Tik-Tok), artificial life forms (ChopFyt), and cities that can sink or rise mechanically (plot point in Glinda of Oz).
 * The Clockwork Century series is an Alternate History created by Cherie Priest, in which the American Civil War has raged for nearly two decades thanks to both sides adopting Steampunk and Dieselpunk technology, and features Sky Pirates, Cool Airships, Mad Scientists and a Mama Bear heroine.. Oh, and there are also zombies.
 * Arcadia Snips and the Steamwork Consortium is steampunk played straight.
 * The Neo-Victorian clade from The Diamond Age deliberately modelled their technology to be aesthetically Victorian and steampunk-ish despite having a full mastery of nanotechnology.
 * Havemercy features a military fleet of magical clockwork dragons. This may technically fall under "clockpunk" more, but it is often associated with the Steampunk aesthetic.
 * The Parasol Protectorate Series by Gail Carriger features heavy Steampunk elements, along with an alternate history London where supernaturals influence society.
 * Arthur Slade's The Hunchback Assignments series is full-on late Victorian steampunk.
 * George Mann's Ghosts of Manhattan takes place in a world in transtition between Steam Punk and Dieselpunk.
 * Both the titular creature and the verse itself are rather steampunky in appearance.
 * Predicted in the conclusion of The King by Rudyard Kipling.
 * The Apt races in Adrian Tchaikovsky's Shadows of the Apt use a lot of this type of tech together with some clockwork tech.
 * The Vampire Empire trilogy by Clay and Susan Griffith
 * Sharonan society in David Weber and Linda Evans Hell's Gate series is based on a combination of this and Psychic Powers.
 * Steampunk meets Robot Uprising in the short story Trois morceaux en forme de mechanika by Gord Sellar, in which an uprising of mechanikae beginning in 1897 Bohemia leads to the destruction of humanity and their culture, with a melancholy aftermath as the robots try to come to terms with what they've done through art and music.
 * Dexter Palmer's debut novel The Dream of Perpetual Motion brings Sophisticated As Hell to a new art form, with elements of The Tempest, The Wizard of Oz, and Charlie and the Chocolate Factory.
 * The Pax Britannia Shared World, including Jonathan Green's series about Ulysses Quicksilver, Agent of the Empire, and Al Ewing's Mexican adventurer El Sombra (overlaps with Cattle Punk). Contains lots of Shout Outs.
 * The Falling Machine by Andrew P. Mayer (Book 1 of an ongoing trilogy) is about a Steampunk Superhero team called The Society of Paragons.
 * The Corsay Books are steam punk flavored with some heavy dashes of Lovecraft.
 * Devon Monk's Age of Steam,
 * Mortal Engines
 * Boneshaker
 * In Ian McDonald's Planesrunner Earth 3 or E3 is a mix of this and Raygun gothid. Coal is the main fuel because there's no oil but there are no steam engines because the electric motor was invented first. There are airships but their gasbags are woven of carbon nanotubes, vehicles all operate off a power grid but their computers or "comptaters" use vacuum tubes. The protagonist refers to it as "electropunk".
 * Andrew mayers Society of Steam series which is about steam powered superheroes and villains in the Gilded Age.

Live Action TV

 * The Adventures of Brisco County Jr was borderline Steampunk.
 * Richard Dean Anderson's series Legend had a single genius inventor character that created all manner of steampunk gear, but the world at large didn't have it.
 * The Secret Adventures of Jules Verne is a Steam Punk series on the Sci-Fi Channel set in the Victorian era.
 * The Wild Wild West (but less so than the movie). It had a steam powered tank, and at least two instances of steam powered robots being used by Dr. Loveless and other Mad Scientists on the show.
 * Doctor Who. The Christmas special episode "The Next Doctor" (set in 1851) had elements of this, including a hundred-foot high steampunk Cyber-King.
 * "The Girl In The Fireplace" had clockwork robots in Gorgeous Period Dress. Beautiful and Nightmare Fuel in one package.
 * The Eighth Doctor's ridiculously sexy new Steampunk TARDIS interior from the 1996 TV movie.
 * Also the design of Eleven's TARDIS has a few steam punk nods.
 * The 2010 Christmas Special, "A Christmas Carol," had strong steampunk elements as well.
 * "The Power of the Daleks" had a definite steampunk feel. Or would have done, if the 1967 audience had known about steampunk.
 * Torchwood. Captain Jack, captured by Torchwood agents in the 19th century, is interrogated by means of a Patent Electric Torture Device, with the inventors' faces on the lid.
 * Voyagers had a cool steampunk vibe to it.
 * Sci Fi Channel's 3-part 6-hour mini-series Tin Man, a re-interpretation of The Wonderful Wizard of Oz, has a distinctly steampunk feel to at least the architecture and machinery, with just a tiny bit of cyberpunk thrown in for higher tech purposes. Appropriate to the setting. See "Literature." The Oz books were loaded with steam-tech.
 * Warehouse 13 plays with this, especially in terms of aesthetics, although it's a bit closer to Dieselpunk in terms of the artifacts being handled (like the Farnsworth). The field agents, however, use fairly standard modern tech.
 * Fringe episode "Brown Betty" has Steampunk and Schizo-Tech designs throughout the episode. Although the episode was more Dieselpunk as a whole.
 * In one episode of NCIS: Los Angeles, Abby goes to a "steampunk bar." But the steampunks are really just goths wearing brown, they all act rude like punks are expected to act and their vocabulary is laced with words borrowed from Harry Potter.
 * Castle had an episode set in a steampunk-themed club, and Castle went all-out getting into the part.
 * In an episode of Stargate Atlantis, Col. Sheppard and Dr. McKay had been playing an RTS game they had found on the station, where they each built up and controlled neighboring countries. At least, they thought it was a game, until they found a planet with countries built up exactly like they had specified. Dr. McKay's country was fully steampunk, with leather and brass, goggles, steam power and dirigibles.

Music

 * The band Abney Park's whole image is based on steampunk, more now than it used to be. Worth noting that part of their image involves their own Cool Airship. They are drunk airship pirates, after all.
 * Thomas Dolby exemplifies this trope and has since the early 80's.
 * Vernian Process has some close ties to the movement as well.
 * Doctor Steel plays rather heavily into the Mad Scientist end of the genre, and was perhaps the first to bring Hip Hop into steampunk music.
 * Unextraordinary Gentlemen crossed over from Goth, and still skirt the line rather heavily, playing to steampunk's dark side.
 * The Clockwork Quartet (Also found here) are entirely based around steampunk, have a steampunk synthesizer, dress in steampunk clothing, and one member has a business on the side selling little clockwork devices.
 * The band The Cog Is Dead thrives on being mercilessly steampunk.
 * The Men That Will Not Be Blamed For Nothing have a very intentionally steampunk aesthetic. Their influences (as listed on their myspace) are "exploding boilers, Bethlehem Royal Hospital and her hilarious inmates, working class revolutionaries, [and] mad bombers with ink-stained cuffs." They even released a wax cylinder edition of some of their songs. The first wax cylinder recording made since 1922.
 * Voltaire has crossed over from Goth to Steampunk (but is still pretty Goth).
 * Panic! at the Disco's new stuff seems to be becoming more influenced by Steam Punk, in regards to their music videos.
 * Professor Elemental and Mr. B The Gentleman Rhymer represent a new genre of steampunk music called Chap-Hop.
 * Steam Powered Giraffe perform as steam-driven robots.
 * Rush's latest tour is heavily steampunk-influenced.
 * The video for "Turn Me On" by David Guetta featuring Nicki Minaj. Minaj as a clockwork robot in a corset and Guetta as her brass-goggles-wearing creator.
 * Ladies and gentlemen, The Dolls of New Albion; A Steampunk Opera.
 * And then there's "Just Glue Some Gears On It (And Call It Steampunk)" by Sir Reginald Pikedevant, Esquire, which castigates those who have simply (and simplemindedly) jumped on the Steampunk bandwagon for personal profit, or out of sheer ignorance.

New Media
"In Space, No-one Can Hear You...At All!"
 * See this blog for a very good Steam Punk rendition of Star Wars.
 * And here for the excellent 'silent movie' parody of Star Trek -- Steam Trek: The Moving Picture.

Tabletop Games

 * The Iron Kingdoms RPG published by Privateer Press is built on Steampunk. Steampunk and awesome.
 * Also by Privateer Press, tabletop wargame War Machine is also heavily based on steampunk tropes; with substantial magic and supernatural elements added in.
 * No surprise when it's also set in the Iron Kingdoms. Why make a whole new steampunk setting when you've already got a great one in-hand?
 * The Role-Playing Game Space: 1889, as well as the even more obscure licensed audio dramas based on it.
 * The Role-Playing Game game Mutant Chronicles (along with its tieins, collectible card game Doom Trooper, battle game War Zone and the 2008 feature film), although it takes place somewhere in the XXVII Ith century, is actually a Steampunk, as the Mutants and Dark Symmetry (a kind of evil power field) rendered all electronic devices unreliable and therefore practically unusable, so humanity was forced to rely on steam-powered ones. This was averted in later editions of War Zone, where the universe turned more to Dieselpunk and Cybertronic remained straight Cyberpunk.
 * Warhammer Fantasy's Dwarves and Chaos Dwarves have loads of Steampunk contraptions, including a chopper and for one character, body armour which helps him move.
 * The Empire also has a steam-powered tank.
 * The Alchemical Exalted are heroes of a clockwork world who are implanted with steam (and other weird materials) powered devices that make them more effective as hero figures.
 * The D20 roleplaying game Etherscope is set in a Victorian, steampunk world complete with the usual paraphernalia. The main difference being the existence of the titular 'etherscope' which allows for the creation of computer-like mechanisms, amongst other things...
 * While Dungeons & Dragons is generally a High Fantasy RPG, Gnomes tend to border on, or full-out jump into, Steampunk. The Spelljammer setting in particular uses this, where Gnomes even have "rocket ships."
 * 3.5 even features several Prestige Classes made for Gnomes which feature them as Steampunk or Clockpunk mad scientists.
 * Eberron invokes this trope, along with Magitek, but is more magic-based technology than Steampunk. Actual technology is rare and often not worth it, due to magic being so readily available and easy to learn.
 * The Artificer (the "13th class" of D&D) revolves around this. While it originated in Eberron, it was introduced to mainstream D&D in Tasha's Cauldron of Everything.
 * Some of the more advanced realms in Ravenloft feature steampunk elements.
 * GURPS 3rd Edition had a Steampunk sourcebook, which included various Steampunk devices, details of Victoriana, and contained three Steampunk settings: Etheria (Planetary Romance); Iron ("conventional" dystopian steampunk) and Qabala (a weird variant, essentially "Golempunk"). This was followed by Steam-Tech, with further gadgets including an automaton detective (which was not intended to resemble bMr Holmes of Baker Street in any way). In GURPS Tech Level terms, Steampunk is considered TL5+ 1 (that is, as far advanced as TL6, but different).
 * The Mage Knight "Black Powder Rebels" faction was highly steampunk, including steam golems and a steam tank.
 * Polish RPG that is on its way to an English release - Wolsung: Steam Pump Fantasy. It's more Steam than Punk and the authors themselves call it Victorian Fantasy. The setting is something similiar to our world on the brink of the X Xth century, but filtered through pulp fiction from the time, with a little bit of classic fantasy and lots of pop culture inspirations.
 * Airship Pirates is an RPG based on the songs of Abney Park (see Music), with all the steampunkery that implies - indeed, the world it describes is arguably even more steampunk than the songs, since the band describe themselves as "the only Airship Pirates" which the game understandably... changes.
 * Unhallowed Metropolis is set in the 22nd century, after a Zombie Apocalpse wiped out human civilization around 1900. Humanity has finally regained control of a few areas, and id going back to the last golden age of civilization, resulting in a "Neo-Victorian" culture with many elements of this.
 * French Ecryme RPG is set in an alien world with strong Victoria-era aesthetics and classical steampunk technology.
 * Castle Falkenstein uses an essentially steampunk setting with some supernatural elements (including Engine Magick) added for a good measure.
 * Victoriana, an Alternative History RPG set near the mid-XIX century has some definitely steampunkish tinge to it.
 * Deadlands is essentially steampunk of the Weird West variety. It handwaves typical technological limitation of steampunk technology by introduction of 'ghostrock', a kind of coal imbued with spiritual force that can give off tremendous amounts of energy and has other properties very useful to any Mad Scientist. Also, Manitous.
 * In Genius: The Transgression Steampunk is the latest fashion fad among mad scientists. Humorously the actual Victorian mad scientists didn't create much in the Steampunk style but many of them did use Baroque styles based on idealised 17th century fashions (which was also not actually used by 17th century mad scientists).
 * In Yu-Gi-Oh! game, the Ancient Gear archetype has this feel to it.

Theater

 * Wicked: The Musical has the Clock of the Time Dragon, which is part Steampunk and part Clock Punk; the Japanese version cranked it up to ten on the Steampunk scale.

Theme Parks

 * Following the 198-something revamp of Disneyland California, Tomorrowland was whole-heartedly turned into this, described as something "straight out of Jules Verne's works." Walt Disney World's Tomorrowland followed suit in the early '90s.
 * Also, the Tomorrowland in Disneyland Paris still is something "straight out of Jules Verne's works."
 * Tokyo Disneysea has a VERY steampunk section known as the Mysterious Island, also based on the works of Jules Verne.
 * Alton Towers, a popular English theme park, has lots of steampunk influences, mainly focussing on the theme of Victorian travel and discovery. One in-park hotel is Steampunk themed, complete with a giant airship and pith-hated gent in the lobby, and one of the park monorails is painted to appear as a locomotive carriage, full of exotic contraptions and the like.
 * Fans of Universal Orlando's Halloween Horror Nights nerdgasmed when they discovered that one of the scarezones in 2010 was Saws n' Steam; fissures opening in the ground cause the oceans to dry up, forcing the homicidal citizens of New Yorkshire to take up steam-powered chainsaws and carve up passerby to extract the water from their bodies. The zone notably features a MASSIVE amount of fog in a small alley, as well as chainsaw-wielding maniacs with goggles and leather on each end and a stage with a steampunk police officer monologuing about how they plan on rebuilding their city; one section of the stage has a tank full of body parts that ocasionally fires streams of water at the crowd.

Toys

 * Monster High has Robecca Steam, a robot daughter of a mad scientist. Her fashion style is somewhat outdated, but because it evokes Steampunk aesthetics, it is quite chic.

Video Games

 * BioShock (series) has steampunk "wallpaper".
 * MMORPG example: In City of Heroes, one of the most dangerous and tricky archvillains around is "Nemesis, the Prussian Prince of Automation," sometimes referred to as the Brass Prince. He uses Steampunk technology that easily matches and surpasses most of the sleek sci-fi technology of the universe, right down to his personal, steam-powered battlesuit. Oh, and how 'bout a steam-powered cybernetic implant?
 * On the player side, there's some pretty funky steampunk costume pieces. They sadly lack boots in the set, but the Piston Boots fit very well. (no pun intended) As a new development, the new Going Rogue expansion includes a Praetorian group of heroes in steampunk inspired garb fighting against the tyranny of Tyrant's empire. Their design highly resembles a heroic, steampunk version of the Primal Earth Freakshow villain group. They are also putting out a Steampunk pack on July 1 for players.
 * The PC game Syberia and its sequel were full of Steampunk.
 * The RPG Arcanum: Of Steamworks and Magick Obscura features an unusual take on the concept. It is set in a stereotypical High Fantasy world featuring humans, elves, dwarves, gnomes, halflings, ogres, orcs, various crossbreeds between them and other such trappings of Tolkien-esque fantasy. The twist is that an industrial revolution began in this world called Arcanum circa 60 years earlier, with the result being that most of the main cities of the world are at at steampunkish version of late 19th century industrialised societies level of technology. This means that railroads, pneumatic tube subways, telegraphs, gnomish capitalists, orcs as mistreated factory workers and other fantasy-ish twists on concepts taken from steampunk or history are present. A prominent theme is the conflict between Magic and Technology, where Magic is based on the caster subverting the usual laws of physics through willpower and the new-fangled Technology is based around exploiting the laws of physics to achieve a desired result, thus actually strengthening the laws of physics around machinery. The net result is that having a magic user present can cause a machine to malfunction, and a complex machine can in turn cause magic to fail in a certain radius around it.
 * The Thief game series has a generous mix of Darker and Edgier Steampunk and Clock Punk, especially in the second game with the Mechanist technology.
 * Final Fantasy constantly cycles between this, Cyberpunk, clockpunk and every Punk in the book.
 * Final Fantasy V has the Ronka Ruins, a ruin full of Lost Technology that serves as a cross between Steampunk and the Eternal Engine, before it, there is the Steamship, which is a massive fire-powered boat created by Cid and Mid for the industrial nation of Karnak, which eventually serves as a Cool Boat for the heroes.
 * Even moreso is Final Fantasy VI, set as it is in the middle of a second industrial revolution, with railroads, trains, and steamboats being common features. Narshe is loaded with coal mines, railroads, and heaters that keep the snowy streets warm, the kingdom of Figaro is centered in a submersible castle that is powered with massive steam engines, and King Figaro himself, with all manner of gadgets, up to and including an Automatic Crossbow. The Empire, on the other hand, uses the life force of enslaved Espers to power its Magitek armored walkers and Air Force, and some of the more elite soldiers are actually cyborgs, as they utilize computer programs in battle and short circuit when attacked with lightning or water.
 * In Final Fantasy IX, airships and other heavy machinery are mostly run by the Mist, a strange natural resource with magical properties that is later discovered to be the condensed souls of dead people. Halfway through the game, the heroes slay the monster who was capturing these souls and as a consequence, all long-distance travel halts due to the main source of power vanishing. A benevolent engineer named Cid, however, drives a breakthrough by building a steam-powered airship which the heroes can use to their advantage.
 * The Temen-ni-Gru tower in Devil May Cry 3 has elevators and monorail trams, amongst other things, powered by clockpunk. Even complete with power shortages.
 * Morrowind had a vanished race of dwarves who used steampunk technology. Their clockwork robots and steam-powered cities still repaired themselves hundreds of years after the dwarves.
 * Steambot Chronicles (Bumpy Trot in Japan) utilizes steam-powered robots for everything (except flying, because Trotmobiles can't fly).
 * Actually it's only the large trots that are steam-powered. The rest are powered by internal combustion engines.
 * Shining Force and its sequel, Shining Force II, featured steam-powered armor, ships, and robots.
 * Almost all technology in the "present" in Dark Cloud 2 is steampunk. Even the weapons.
 * This is the whole PREMISE of the new MMORPG Neo Steam.
 * The Goblins and Gnomes of the Warcraft series are steam punk fanatics, each trying to outdo the other with technological prowess.
 * The Vinci faction in RTS Rise of Legends are an example of clockpunk that creep into steampunk as they ramp up their technology tree - notably in the Steam Cannon, Steam Tank, Steam Fortress, and, eventually, a giant spider-crab robot known as the Land Leviathan.
 * The scrolling shooter video game Steel Empire.
 * The excellent flash game Dirk Valentine and the Fortress of Steam. As you'd guess from the title, the game practically runs on Steampunk.
 * Another flash game example is the Stormwinds series (it can be found on this website).
 * In Snoopy Flying Ace, the weapons Snoopy uses are outlandishly over the top, to a Ratchet and Clank degree. The weapons and airplanes are steam punk influenced, with a bit of comic book sci fi thrown in. Also the Zeppelin doomsday devices.
 * The Wild ARMs JRPG series combines this with The Western and Scavenger World.
 * The RPG Thousand Arms.
 * Fable 2 is loaded to the brim with the Clockpunk variation, with clockwork mechanisms used to permit semiautomatic rifles, intricate automatic locks, and other such things in an otherwise very 18th century setting.
 * And then Fable III jumps into steampunk with both feet, as it occurs in an early 19th century setting. The Indistrial Knight DLC lets you dress up in a suit of extremely steampunk armor complete with gear motif and glowing goggles.
 * The Skytown area in Metroid Prime 3: Corruption is very steampunk-inspired (complete with enemies like Tinbots and Steam Lords), following in the footsteps of the cyberpunk-inspired Sanctuary Fortress area in Metroid Prime 2: Echoes.
 * The first four Myst games fall into this category, since they take place in the early 1800's, and Atrus' technology, though not always using steam, is at least steampunk-inspired. Myst V and Uru take place in the present day, but ancient D'ni technology continues this tradition.
 * The Northmen faction in Para World make use of some Steampunk devices. While a steam battleship would probably not fit the trope (they existed in real life), steam tanks are more fitting for the trope. This is Hand Waved by the fact that the parallel world lacks electricity.
 * While the overall series would be classified as cyberpunk or postcyberpunk, the .Hack//G.U. games feature some steampunk technology (for example, the steam bikes). In fact you even meet at least one steampunk fanatic in the game. As well as an old guard that misses the celtic roots of the MMORPG setting.
 * The Steampunk elements in the series can easily be seen by looking at the city of Mac Anu. In The World R:1 it's a Canal City ala Venice. In R:2, It's still canal city (but with a radically different layout, but the canals are rarely shown in use and steam based Robots serve as the NPCs rather then the Humans of the previous version. Steampunk fixtures are common. In the World R:X the Steam Punk elements have been removed but the layout of the city seems to be the same as R:2.
 * The "passively multiplayer online game" known at the moment as The Nethernet (previously PMOG), is based on the concept of the internet as a battleground between order and chaos, and has quite a Steampunk/Clock Punk flavour, with part of the arsenal available to players including a "mechanical watchdog" for guarding websites and more besides, despite the somewhat cartoony illustration style and Applied Phlebotinum heavy tools which some classes have.
 * The Summon Night series mixes medieval Europe with railroads, modern factories, along with other things, resulting in Steampunk. This is a result of the game's universe being populated by beings from multiple other ones, bringing influences with them.
 * Ratchet and Clank Verse - especially current-gen installments - includes visual themes not unlike Steampunk. All the futuristic machinery is pretty shiny, but rough around the edges. Newly-released Crack In Time is a prominent example.
 * Darkwatch
 * The Legend of Zelda series may slowly be drifting away from the standard Medieval European Fantasy or Ocean Punk setting and towards this, with the inclusion of steam technologies in Phantom Hourglass and its sequel Spirit Tracks.
 * Skyward Sword goes as far as to include robots and Techno Wreckage.
 * Precursor technology in Jak and Daxter looks very Steampunk-inspired. Even in the technologically advanced Bad Future, whatever Precursor artifacts and robots remain appear to be steam-powered.
 * Lunar: The Silver Star has this with a giantic Base on Wheels called the Grindery that serves as the final dungeon (subverted in the remake Silver Star Story Complete, in which it is magic powered). There are also a number of steampunk enemies, including a boss called the Dragon Tank.
 * An atmospheric, moody Visual Novel fan-translated in 2009 named Sekien no Inganock, though things are called by numerous different names.
 * The Arcadia world in The Longest Journey and its sequel. Well, the part where The Empire of Azadi conquered, at least.
 * Machine Labyrinth from Sonic Rush Adventure is very steampunk, including steam cannons and pipes as level gimmicks.
 * The Professor Layton games have this, particularly in Professor Layton And The Unwound Future, where most of the game takes place in a steampunk aesthetic, although, it could be described as Clock Punk, but that's just splitting hairs.
 * Steamband is a Roguelike with a steampunk theme (One of the races is a steammecha, for example.), in which the goal is to get out of the earth's core to the surface.
 * Skies of Arcadia can arguably be this, thanks to the frequent use of airships and references to an apocalypse forcing people to live in the sky.
 * In the original Kingdom Hearts, Hollow Bastion could be considered steam punk, or at least Clock Punk.
 * American McGee's Alice has some steampunk/clockpunk influences, especially when you're in the Mad Hatter's realms. Two levels of the maze portion of the game involve making your way through a giant steam-powered machine.
 * In Drawn to Life: The Next Chapter, Lavastream is this.
 * Tales of Innocence takes place in an industrialized world, an oddity for the Tales (series), which usually sticks to Medieval European Fantasy with Lost Technology. The intro prominently shows a steam train and a steam boat, and steam engines are referenced a few times.
 * Worlds of Ultima: Martian Dreams was about a manned space journey to Mars in an alternate 19th century.
 * The MMORPG (sort of) Neopets has a world called Moltara, where all the Neopian denizens that hail from it live underground in huge steam and lava-filled caverns, and the theme of the world is very obviously Steampunk influenced. There was even a plot involving it a while back.
 * Early designs for Epic Mickey were heavily influenced by Steampunk. The finished product landed more in Schizo-Tech, but some of the early elements are still visible, like the automaton versions of Goofy, Daisy, and Donald.
 * Unwritten Legends has a class centered around the creation and use of steampunk gear.
 * Space 1889 a computer RPG based on tabletop RPG of the same name.
 * Dwemer robots and ruins in The Elder Scrolls V: Skyrim.
 * Second Life has a rather significant Steampunk population with entire regions devoted to roleplaying, including Celedon, New Babbage, Winterfell, and Steelhead.
 * RuneScape has a number of quest series that are full of steampunk. Elemental Workshop, the Penguin series (don't ask), the Dwarf series has some aspects, and a number of other series occasionally have the player operating some sort of machine that shouldn't exist in the Middle Ages.
 * Guns of Icarus is Steampunk-themed, with Zeppelins from Another World and lots and lots of Sky Pirates.
 * Robo Aleste is set in an Alternate History Sengoku period Japan that suddenly underwent a technological leap to around 1900 and started making Humongous Mecha.
 * Wizard 101 has the some elements of this scattered throughout the spiral, the world of Marleybone's technology is in the middle of evolving to this from Clock Punk. They even have Golems based on it.
 * Vessel relies heavily on the steampunk aesthetics.
 * Aztec Wars has element of steampunk in its Alternate History. The Russians, the Chinese and to some extent, the Aztecs use steam-powered tanks and turrets that have cannons mounted on them, shoot huge arrows... or... toss giant axes?!

Visual Novels

 * Engine Machines from Shikkoku no Sharnoth are some weird form of technology that has granted Victorian England technology on par or superior to our own in many ways, especially military.

Webcomics

 * Annyseed :Welcome to the delightful home of professor Tripadiculous! Page 49 - 64. Also, Count Tarrorviene's blood machine in other pages.
 * Girl Genius—though its creators would rather you call it "Gaslamp Fantasy", as it has as much "luminiferous aether" and "elan vital" as it does steam, and the closest thing it has to "punks" are those gooftastic Super Soldiers - Jägermonsters. What it does have is Mad Science. Which rules the world. Badly. From there, the rule is anything goes, as long as some geeky Mad Scientist might possibly consider it Cool, Funny, or Awesome enough. Seen to date are elaborate clockwork robots, Humongous Mecha, Zeppelins from Another World, Frankenstein Monsters, Time Travel, and hand held Death Rays.
 * Also a guy who appears to be unhindered by the fact that his head has been replaced by some bizarre contraption that appears to lack all sensory apparatus.
 * Sfeer Theory takes place in a Victorian-ish era culture where scientists study the workings of sfeer theory in imperially funded universities. As of yet we haven't seen a lot of steam power itself, but other tropes are present, most notable Awesome Anachronistic Apparel. And unlike other Steampunk stories, this series will delve into at least some Values Dissonance in the plot.
 * The Continentals: A steampunk murder, mystery, scifi adventure webcomic set in post Jack the Ripper England where Continental Operative Jeffrey Tiffen Smythe and his gender bending partner the adventress Lady Fiona Fiziwigg investigating a series of brutal "mangling" murders uncovers a tangled web of intrigue, adventure—And murder!!!
 * Broken Space features cars, starships, and buildings powered by equal parts Steampunk boilers, Clock Punk gears, and Magitek glyphs.
 * The titular Freak Angels rely a lot on steam and Clock Punk devices in their post-apocalyptic London. Why coal is easier to locate than gasoline hasn't been explained yet.
 * Britain isn't known for its oil reserves but has plenty of peat and coal.
 * The Thrilling Adventures of Lovelace and Babbage is set in an alternate universe where Real Life programming pioneers Ada Lovelace and Charles Babbage successfully created the computer in Victorian Britain. They Fight Crime.
 * The characters of Questionable Content occasionally dress steampunk style.
 * In Jayden and Crusader the character Sir Reginald Derby is a mad scientist of Steam Engines and claims to have a Steam powered time machine.
 * Sir Reginald recently appeared piloting an apparently steam powered walking tank.
 * The Becoming takes place in a world that relies on steampunk technology and it’s citizens generally dress in a Victorian fashion.
 * The alternate versions/identical ancestors/whatever of the Narbonic characters in The Astonishing Adventures of Helen Narbon & Co. are in a steampunk setting.
 * Apparently, in the world of Adventurers!, everything is powered by steam. Ardam wonders if electricity wouldn't be better.
 * Steampunk Soiree, as the name suggests, contains obvious references to steampunk in character costuming, the types of technology used, and the overarching Victorian setting.
 * Sqids (Sam Starfall's race) in Freefall are like this, according to Word of God - using zeppelins and exoskeletons similar to the tripods of the War of the Worlds Martians.
 * Clockworks
 * Hark! A Vagrant: Kate Beaton pokes fun at the sillier aspects of steampunk aesthetic.
 * In The Inexplicable Adventures of Bob, Molly made a steam-powered snowman. He melted :(
 * The dreamworld in Honey And The Whirlwind.
 * One of the main characters of Shadowbinders alternates between our world and a Steampunk world.
 * Where she ends up on a Cool Ship, that can fly thanks to a magic ring that refuses to leave her finger
 * In Our Little Adventure, an airship makes them discuss the prospect.
 * Sinfest's Steampunk Jesus.

Web Original

 * Homestar Runner did a decidedly skewed "old-timey" version of their characters in The Ballad of the Sneak (sung by Da Vinci's Notebook).
 * The Ernest Glitch Chronicles (unholy crossbreed with Crypto History). First is about an overclocked horse, second is "Victorian Nitrogen Laser", and so on.
 * The Mysterious Explorations of Jasper Morello is a short film about an airship navigator. It was nominated for many awards due to the unique silhouette art-style and the inventive storyline.
 * The animation Invention Of Love is a short story set in a steampunk world.
 * The League of STEAM, a fantastic steampunk comedy troupe. In addition to their live performances, they have a fantastic little collection of videos on their youtube channel - including steampunk Ghostbusters parodies.
 * In the Chaos Timeline, Germany invents and deploys steam-driven tanks in this timeline's World War I.
 * Covert Front takes place in a Steam Punk Alternate History with technology including, among other things, a literal library search engine.
 * Tink and Clara of The Guild find a Steam Punk booth at their game convention. Tink dismisses it as "Euro trash for nerds."
 * Statless and Tactless takes place in a Steam Punk setting apparently advanced enough to support cars and giant robots.

Western Animation

 * In Avatar: The Last Airbender, the Fire Nation boasts Industrial-Age innovations, such as trains and tanks powered by coal, steam, and firebending. Most of these were commissioned by extorting an expatriate Earth Kingdom inventor, the Mechanist, who dwells within a sanctuary maintained by steam-operated mechanisms and whose prize invention is a large, sophisticated steam-powered telescope. This is unsurprising, since Ghibli's works were one of the things that influenced Avatar's creators. The show got really Steampunk-y in season two, where a colossal drilling machine was introduced. Then in the third there were jet skis, and a previously introduced balloon became zeppelins. Indeed, the original concept set the series in a futuristic environment, but the idea was scrapped in favor of an ancient feel. Nonetheless, some technology was preserved.
 * Almost all of the more advanced steampunk devices only work through the natural abilities of benders. The tanks, engines, and weapons are powered either by firebenders (who serve as flamethrowers for tanks that seem to use steam engines) or earthbenders (who control crawler-like machines reminiscent of caterpillars). Submarines are propelled by teams of waterbenders, and the hot air needed for zeppelins and war balloons is provided by more firebenders.
 * The Legend of Korra takes place in Republic City, described as a "steampunk metropolis" on the official website. Technology seen so far includes more zeppelins, cameras, cars, and speakers. However, aside from the zeppelins, most of the technology is actually very realistic when compared to tech in our 1920's, the time period that influenced the show. Whether or not the setting is as steampunk as Nickelodeon claims remains to be seen.
 * In Batman the Animated Series episode "Showdown", Ra's al Ghul describes his attempt to destroy the transcontinental railroad and bomb Washington back in the 1880s with an advanced war dirigible, complete with cannons, turrets and gatling guns. Unfortunately, his son ruins it by getting Jonah Hex involved.
 * The villain Mechanicles' shtick in the Aladdin TV show. Improbable-to-impossible mechanical creations of all shapes and sizes. However, they were usually Clock Punk rather than steam-based.
 * Brownie points for earning a mention on the Clock King page. His plans were often just as elaborate as his machines, and they relied almost entirely on things running according to schedule.
 * The Mysterious Geographic Explorations of Jasper Morello has steam and mechanical zeppelins, and is animated as though it were shadow puppets and a light box.
 * Flap Jack has some of this, in the form of two inventor brothers.
 * Rejected Nickelodeon pilot show The Modifyers featured a ton of cool steampunk-style airships.
 * Disney's Gummi Bears is filled with Steam Punk style mechanical oddities such as airships, submarines, massive wind and water generators and the venerable quick car. All of these machines are operated without electricity.
 * Yet another rejected Nickelodeon pilot, Constant Payne, was steampunk mixed with some futuristic elements.
 * The Grand Finale of Batman the Brave And The Bold opens with a short of John Wilkes Booth trying to kill Lincoln- and he fails, thanks to a space-time-hopping Batman. Seconds later, Booth whips out brass armor with steam-powered gattling gun arms. This is an alternate universe with a different timeline, as Batman subtly mentions on his way back home at the end of the short- after pounding Booth into submission, with a little help from Honest Abe himself.
 * While there is a great deal of Schizo-Tech running amok, My Little Pony Friendship Is Magic has a few elements of this.

Cosplay

 * The crews of the HMS Chronabelle, HMS Amaranth and MHS Hysteria (led by Captains Mouse, Vincent M. Dantes and Edward Von Arkham, respectively) are but three of the crews of dirigible aviators sailing the skies between their hometowns and conventions.

Other Media

 * Sillof's Workshop. Features (among other things) Steampunk versions of The Avengers, the Justice League, and the entire cast of the original Star Wars trilogy.
 * There are some brilliant fan-created SteamPunk lego models out there.
 * Many of Leonardo Da Vinci's designs were Clock Punk or steampunk. Among his designs were calculators, helicopters, tanks, and a robot terminator.
 * They've actually considered bringing back coal-fired trains, with new, highly efficient engines.
 * Disney's gonna do this with Mickey and friends in the upcoming Mechanical Kingdom pin set storyline
 * Subeta has a month-long celebration of Steampunk for its forum members/roleplayers in the spring, called the Atebus Revolution Masquerade.
 * Valenth, a related website created by the same people, is entirely based around Steampunk technologies.
 * Steampunk and its general fanbase have been affectionately parodied on a Fun T-Shirt: "Steampunk: What happens when goths discover brown."

Real Life

 * There was a little bit of Steampunk in Ancient Greece. One of the most famous examples is Hero of Alexandria who built, among other things, a primitive steam engine, a wind-powered organ, a vending machine that dispensed holy water, force pumps for fire engines, and a hydrostatically powered fountain. Some historians today actually debate why the Ancient Greeks did not have an Industrial Revolution; a leading theory is that the abundance of cheap slave labor served as a disincentive.
 * Jake von Slatt's Steampunk Workshop.
 * Datamancer's creations.
 * The Steampunk Treehouse from Burningman.
 * Weta Workshop
 * Dark Roasted Blend has lots of photos on the subject.
 * Outlands Armour
 * Steampunk jewelry Although steampunk stuff is so ubiquitous on Etsy, and the term is so often misapplied to decidedly non-steampunk crafts, that Regretsy (often NSFW, so beware) runs a regular "This Is Not Steampunk" feature.
 * Steampunk Prostethic arm works using rocket-style motors that run on steam. One of the stranger side effects this will have when in production is that the excess steam will be vented off as sweat.
 * An arm with rocket motors, you say?
 * Even today steam engines drive submersibles, tremendous ships of war, and power cities. But since the water is boiled by radioactive isotopes and not by coal or wood, we tend to call them "nuclear reactors" nowadays. There's a reason they called the first Atomic Sub the Nautilus!
 * What people hardly realize today is that fact that many weird inventions in Jules Verne's novels were based on actual technologies of his time, blown Up to Eleven and therefore pretty hard to be put in practice. As Nautilus had been based on the Real Life Plongeur (1863-1872), which it resembled in description, but which also performed poorly (a top speed of barely 4 knots, while the battery-powered Nautilus was said to make 50 knots(!), Robur the Conqueror's 150 mph automobile from 1904 Master Of The World had been based on Real Life Jamais Contente racecar from 1899 (again electrically-powered) and so on. And, strangely connecting Steampunk and Dieselpunk ages together in Real Life, the British Great Western Railway ran from 1838 to 1892 high-speed trains on 2,140mm gauge tracks, prefigurating Adolf Hitler's plan of the 3,000mm gauge Breitspurbahn which was never built.
 * Other example contemporary to Verne himself: would you say this open-cabin locomotive with weird baroque wheels is a modern Steampunk rendition? Nope. It's the British Great Northern Railway Stirling Single class from the golden age of steam, able to run with train attached at 85 mph (137kph) continuously... in 1870! Makes you wonder how the crew dealt with the primitive semaphore signaling and open cabin in harsh winters.
 * Her broad-gauge sister, the 2,140mm gauge GWR Iron Duke class ran 80 mph in the late 1840s, for the matter.
 * The gigantic SS Great Eastern launched in 1858 impressed Verne enough to write a novel about it. It laid the first transatlantic telegraph cable in 1866 (and other cables thereafter) just because it was the largest ship available in the world. It had almost twice the displacement of a WWI battleship and it could sail as well as steam along.
 * The description of Professor Schultze's 1,500mm caliber giant cannon from The Begum's Millions (1879) matches a scaled-up version of the Krupp 355mm breech-loader cannon able to launch 1000pdr shells shown at the 1867 Paris Universal Exhibition (where it raised the awe of the people).
 * Age of steam saw also weird small arms designs which were far too modern and impractical for the time, as the first bullpup rifle in the world (1901) and the first semi-automatic pistol (1893).
 * The first fax machine appeared in 1888 - the golden age of steam. Jules Verne himself described it summarily in Propeller Island (1895) as "the device which wires writing as the telephone wires speech".
 * This Steampunk Turntable.
 * Modern architects slip into this trope when trying to adapt 19th century architecture and technology to modern life, instead of simply letting them to be razed and replaced:
 * Vienna's 1896 Gasometers, four giant buildings made for town gas storage. Turned into a modern complex of apartments, shopping malls and interior gardens.
 * Paris Musée d'Orsay, built in the main hall of a former temple of Steam Age, a railway station.
 * Anvers Central rail station, converted from an ornate ground level 19th century terminus station into a four-level modern station incorporating a tunnel for high-speed rail.
 * Also, the High-Tech architectural style may slip into Steampunk when it tries to incorporate in buildings exposed structures, decorations made from industrial appliances and other stuff which give to an office building the look of a modernized steam plant or oil refinery: London Lloyd's Building (even better when it does also incorporate the 1925 façade) or Centre Georges Pompidou of Paris (where glass-encased escalators also add a bit of Raygun Gothic).
 * Want this shirt you do.
 * Whom shall you telegram? The League of S.T.E.A.M.!