Golden Dragon Fantasy Gamebooks

Golden Dragon Fantasy Gamebooks were a series of Choose Your Own Adventure-style books written by Dave Morris and Jamie Thomson (who would later go on to create The Fabled Lands series). It was released in the 80's, but was slightly more intricate than many similar series of the time. The player was required to manage statistics like health and agility as well as the items they found on their adventure. Notable in that one score the player didn't keep track of was their warrior prowess, as the difficulty of battles hinged more on the relative strength of the player's opponent. Combat was resolved by rolling two dice and consulting a chart. For instance:
 * 2: The giant scorpion stabs you with its stinger. Its venom races through your system and you die within seconds.
 * 3-5: The giant scorpion stabs you with both claws. Lose 6 VIGOR.
 * 6-9: The giant scorpion stabs you with one claw. Lose 3 VIGOR.
 * 10-12: You hit the giant scorpion. It loses 3 VIGOR.

Only six books were produced for the series.
 * Crypt of the Vampire
 * The Temple of Flame
 * The Lord of Shadow Keep
 * The Eye of the Dragon
 * Curse of the Pharaohs
 * Castle of Lost Souls


 * An Adventurer Is You: The series is unique for encouraging the reader to imagine themselves as a specific character they create. The American versions went a step further with kids wearing armor and wielding swords on the covers.
 * Subverted in a few of the books, sadly, which decide your character's background for you.
 * Androcles' Lion:
 * In Castle of Lost Souls, you meet an actual lion who has a thorn in its paw. The lion
 * In The Temple of Flame, right at the beginning, you will meet a monkey being threatened by a snake. Help it, you will NOT regret it.
 * Awesome McCoolname: Arkayne Darkrobe, The Lord of Shadow Keep.
 * Captain Ersatz: In The Temple of Flame, you face a boss who is called... "Sulsa Doom"?
 * Dem Bones: What, were you NOT expecting to meet several of them to fight? There is at least one exception, though: a gold-plated skeleton who will let you cross a river in exchange of a Black Pearl.
 * Dual-Wielding: Done by Sulsa Doom in The Temple of Flame.
 * Everything Is Better With Monkeys: You get a monkey companion in The Temple of Flame.
 * Everything Trying to Kill You: Heck, the very first enemy fought in the series is
 * Evil Sorcerer: Damontir in The Temple of Flame.
 * Failure Is the Only Option: In Crypt of the Vampire, there's a part where you start to sink on the floor. Any attempt to flee will resort in death, while standing still will safely bring you to another level.
 * Feathered Fiend: A Zombie Falcon in The Lord of Shadow Keep. And a Phoenix in The Temple of Flame.
 * Foot Focus: At least three attractive young women in the books expose their feet in the illustrations.
 * Gotta Catch Em All: Castle of Lost Souls has you hunting for a collection of magic items right off the bat, though subverted a little as each has a practical use rather than them being the parts of a mystic doohickey or some such.
 * Guide Dang It: Finding items can be tough and failure to do so often results in instant death at key points.
 * Heel Face Turn: You can do that to with Shamboll's staff in The Lord of Shadow Keep.
 * Kick the Dog: Damontir, the Big Bad of The Temple of Flame is one nasty piece of work. And to prove it, he isn't above just to annoy you.
 * Mayincatec: You venture inside this kind of temple in The Temple of Flame.
 * Moral Dissonance: Different treatment in different books. The Eye of the Dragon rewards the player for double dealing at one point, but Castle of Lost Souls denies you a vital item if you go around killing people who've done you no wrong.
 * Nintendo Hard: As success in combat relies more on luck than your character's skill in battle, and the relative scarcity of healing, Golden Dragon is generally remembered as being harder than similar books in the Fighting Fantasy or Lone Wolf books.
 * One-Winged Angel: Inverted in Castle of Lost Souls: if you manage to kill the Big Bad and don't have the Holy Man Ashes to spread on his body, he will rise up again... except his second form is much weaker than the original.
 * Our Werebeasts Are Different: Two of them!
 * You meet a wild girl in The Temple of Flame who is locked in a cage. If you free her, she will reveal herself to be a werecat and help you as you are Chased by Angry Natives.
 * A seductive werecat in The Lord of Shadow Keep. She is not as friendly.
 * Quicksand Sucks: Right in the beginning of The Temple of Flame, you will.
 * Reptiles Are Abhorrent: Oh come ON... whether they are made of stones, giant, half-human or just regular slitherers, reptiles are not part of your fanclub.
 * Swiss Army Tears: In Castle of Lost Souls, you have to throw the tear of your quest-giver's sister at the (remaining good) eye of the Big Bad. It will burn it and make him completely blind.
 * Sadly Mythtaken: In The Eye of the Dragon, your enemies are Kappas. You know, those turtle-like creatures from Japanese mythology... oops, sorry, we meant humanoids made out of coral with pearls for eyes. Our bad.
 * That One Boss: The Malgash in The Temple of Flame. Not only does it have big stats and cause you high damage but you automatically take damage when you wound it.
 * Unreliable Illustrator: In Curse of the Pharaohs, you meet the demon known as the Heart-Devourer. If you have a crystal eye on your back, you can see him coming towards you. The text describes him as holding a dagger in one hand and a human heart in the other. The illustration shows him just holding a dagger.
 * Violation of Common Sense: The best path to be taken in The Temple of Flame is, when fighting Sulsa Doom, to