Mega Man Powered Up

Mega Man Powered Up is a remake of the first Mega Man game, with everything made ridiculously cute.

This game goes by the first game's story, a Mad Scientist known as Dr. Wily takes 8 robots (Go down the page for a better explanation) from the benevolent Dr. Light, and his Helper Robot, Mega, decides to become a battle robot to save his brothers.

The game is unique in it that you don't just get to play as Mega Man, and not just Proto Man, but every Robot Master in the first game, as well as Roll.

Even though the game is not a comedy, a bit of Hilarity Ensues.

"Copy Roll: How do you do, Original Roll? I bet you're worrying about your precious Mega. Ha ha ha... Roll: What?! I... but t-that's not what I'm thinking at all!! Copy Roll: You and I are one in the same. I know everything about you. It's OK, I'll tell him for you... or are you going to try and stop me...?"
 * 100% Completion: To get this in your New Style Mode file, you'd have to clear every stage on every difficulty as every character! There are also Construction Packs to collect in order to expand the Construction Mode.
 * Adaptation Expansion: But not by much, they added an intro stage, two new robot masters (Oil Man and Time Man), and another fortress boss.
 * AI Breaker: Guts Man is pretty good at this.
 * Ambiguously Gay: Elec Man seems to be.
 * Although his interest in Roll implies that he's Camp Straight.
 * Maybe he's emulating an effeminate bisexual?
 * Another Side, Another Story: Most of them work on the premise of Dr. Wily rejecting one of the bosses from reprogramming.
 * Big Bulky Bomb: Bomb Man's Desperation Attack takes this form.
 * Boss Banter: Pretty much every boss.
 * Boss Rush: The Challenge Mode has these, though the only boss left out is the Warmup Boss.
 * Bowdlerise: Oil Man's color scheme was changed when brought out of Japan. Take a look at the retained tropes associated with him, and take a good guess why.
 * Clock King: Time Man, in a sense.
 * Cloning Blues: Done in everybody's story mode, and can also be done literally.
 * Color Coded Time Slow: Everything turns a shade of purple when time slows down.
 * Continuity Nod: Proto Man's (Clone) strategy is the same as in Mega Man 3, jump around, and when he reaches the ground, shoot three times, repeat.
 * Continuity Snarl: A few parts in this game seem to become this. Protoman says he has an unstable Nuclear Core, but this is in the first game, so it's actually an unstable solar core. Than again, this was supposed to be the be a retelling of the Classic Mega Man story per Keiji Inafune's design, so perhaps this was done on purpose.
 * Defeat Means Friendship: If you defeat the Robot Masters as Mega Man with just the Mega Buster, Mega Man will bring the damaged, but still functional Master back home so Dr. Light can reprogram him. You can then play as them. Using any other weapon will destroy them.
 * Downloadable Content: From Roll to her costumes.
 * Proto Man was also made this for anyone who couldn't beat Challenge Mode.
 * Easy Mode Mockery:
 * You don't get to fight Wily Machine's second form in Easy Mode, nor do you get to see him beg for mercy. He simply flies away in his capsule, laughing out "Maybe next time!", and the regular stage clear theme plays instead of the game clear theme. The rest of the ending is unchanged, however.
 * Collectibles scattered through the levels that add features to the game's Level Editor also do not spawn in Easy Mode.
 * The End - or Is It?: Played almost completely straight in the ending, saying that Dr. Wily is ready to work for a peaceful tomorrow, but the ending says, "Or so it seems...", and given that he's feigned mercy several times in the original games...
 * Evil Counterpart: The Evil Clone from the first game returns, but it's the robot you play as that's copied, and, oddly, their personalities are completely different from the ones they've been created from, an example would be that Ice Man's doesn't have Funny Schizophrenia, Proto Man's seems more carefree and less self conscious, and Elec Man's counterpart has less Incest Is Relative moments, as well as not having the ridiculously conceited voice that the real one has.
 * Some lines suggest that it's the same AI every time, and it's simply the body that's changing.
 * Evil Twin: What "Mega Man?" seems to be.
 * Eyes of Gold: Fire Man gets these when about to face Ice Man (even when the player is playing as Fire Man himself) and Roll (who naturally gets scared at the sight of them).
 * Final Exam Boss: Dr. Wily himself in the Normal and Hard difficulties. The Copy Robot's Mega Man form could count as well.
 * Freudian Excuse: The reason Time Man's such an arrogant prick is because of self-esteem issues involving his status as an unfinished robot.
 * Protoman seems to have this as well. It's implied he ran away from home as Dr. Light activated him before fixing his power core. When he meets Time Man, he ain't happy Dr. Light pulled this again.
 * Funny Schizophrenia: Iceman, when evil, seems to grapple with this. Normally, he's a dutiful military bot. When evil, a Private part of him seems reluctant to fight you, but it's fought off by a more General refusal to deviate from the mission. Which mostly involves shooting you.
 * Not just when he's evil, either way, he still has the split personality. Oddly, his Evil Counterpart doesn't seem to have this quirk.
 * Fun Size: The art style of the robots.
 * Genre Savvy: When Fire Man fights his Evil Twin, the double attempts to invoke a Hannibal Lecture on him. It completely backfires, much to its frustration, when Fire Man realizes that someone has actually gone through the trouble to clone him, and that must mean he's a real hero now!
 * Ham-to-Ham Combat: Fire Man VS Fire Man. FIRE! FIRE! REALLY COOKIN'! ON FIRE! FIRE!
 * Hot-Blooded: Fire Man, obviously.
 * Improbable Weapon User: Roll, whose weapons include a broom, candy canes, fish, a bug-catching net, an umbrella and more.
 * Incest Is Relative: Well, Roll seems to have feelings for Mega. The conversation with her and her Evil Twin seems to show this.

"Oil Man: What's up Roll? If you came for a refill, you came to the right place! Roll: I don't need THAT! And more importantly, your punishment for behaving like this is one week without oil!"
 * And the Jive Turkey Oil Man gives us:

"Elec Man: Those eyes... they're so mesmerizing... even more than a million volts of electricity..."
 * And then there's this line:

"Iceman...This might﻿ be a little painful, but hang in there..."
 * Lets not forget this wonderful line from Proto Man to Ice Man:

"Elec Man: Mmm... to watch my beautiful bolts fly to the top of your head... to hear your delightful shrieks..."
 * Incredibly Lame Pun: Several of the Robot Masters sentences usually have three or more puns.
 * Ice Man's personality is more or less an Incredibly Lame Pun off of Bi-polar Syndrome.
 * Fire Man is already noted to be hot-blooded.
 * Oil Man could be described as slick.
 * Jive Turkey: Oil Man.
 * Large Ham: Elec Man has traits of this.
 * Fire Man's an even larger ham. "JUSTICE WINS!"
 * And Dr. Wily is rather large ham too.
 * Leitmotif: The Fortress Boss tune becomes Wily's, although it's much slower and quieter.
 * Let's Play: One is done by Azureblade 49.
 * Luke, You Are My Father: In Proto Man's story, he subtly implies he was indeed created (or at least modified) by Dr. Wily.
 * Mirror Boss: The Copy Robot.
 * The Nicknamer: The Copy Robot gives nicknames for everyone but Oil Man. It even calls Mega Man "Blue Bomber".
 * Nintendo Hard: Unsurprisingly, because it's a remake, it's not as hard as the first game, but it is still hard.
 * Nostalgia Level: The game contains an Old Style Mode, which emulates the level design and gameplay with the Powered Up game engine as closely as possible, right down to the original NES soundtrack.
 * Promoted to Unlockable: The other robots.
 * You can also gain Mega Man's powers from later in the series, specifically unlocking Mega Man S(lide) and Mega Man C(harge) (translation: Mega Man from 3). The Slide version is mostly useless except as a combat tactic, as there are no levels designed with it in mind, but the Charge version is devastatingly overpowered.
 * Psycho Electro: Elec Man has shades of this.

"Elec Man: I win, naturally."
 * This applies even when he's the good guy. He sounds a bit too excited just before he fights Wily.
 * Pyromaniac: Fire Man. Almost every single line he gives has "Fiiiiiire!" somewhere in it.
 * Retraux: You can download scenery packs of the original NES stages for the Construction Packs, even NES versions of Time Man and Oil Man's stages (unfortunately, no NES renditions of the Time Man and Oil Man songs play in these stages)!
 * Also, the bosses have a "Classic" difficulty setting for Challenge modes where their AI is made as similar as possible to their original NES counterparts. They also have the NES Boss music playing when fighting them, and the rooms between boss fights have the "Item Get" theme from Mega Man 2 playing in them.
 * Revive Kills Zombie: Using the surfboard function of the Oil Slider delivers massive damage to CWU-O1P's bubble barrier.
 * Good luck hitting the thing with it, though; the shot goes nowhere but up underwater.
 * Ridiculously-Human Robots: This is still a Mega Man game, you know.
 * Rule of Cool: With the Oil Slider, you can jump on oil you've just shot, and it turns into your own surf board.
 * Scarf of Asskicking: Proto Man again. Oil Man also has a scarf, and his dialogue with Proto Man has him bragging about both of them having scarves. An additional thing to note is that Oil Man's scarf is later used in the Archie Comics adaptation to hide the Uncle Tomfoolery concepts.
 * Sequel Hook: The aforementioned The End - or Is It?.
 * Shout-Out: Plenty to the old Ruby-Spears TV Show, such as an evil Robot in a scarf trying to tempt them into joining Dr. Wily.
 * Smug Super: Elec Man has traits of this too.

"Time Man: I am perfection."
 * Time Man too, due to his aforementioned Freudian Excuse.


 * Stealth Pun: Ice Man has a bipolar disorder...
 * Elec Man's stage music includes an electric guitar solo.
 * Time Man's stage is rife with time puns. For one, the whole stage is basically an obstacle course in timing, including several sections where you have to navigate past a series of time bombs.
 * Gutsman is vulnerable to Time Man's weapon because he's the only Robot Master whose job is to make sure the work gets done on time.
 * Gutsman's stage includes several unnerving sections where you're riding a tiny conveyer across a bottomless pit, jumping to avoid being dumped into it, then having to make a tricky jump off the conveyer to reach solid ground. These are naturally the portions of the stage that demand the most guts to navigate.
 * Oil Man VS... anyone, as well as his slick personality.
 * Jumping while riding the Oil Slider produces a stock slide whistle sound effect.
 * The Stoic: If Guts Man is evil, he still retains a recognizable Dumb Muscle personality. However, if he resists Wily's programming, he's arguably the most calm and level headed of the robots. Of course, that won't stop him from pounding the opposition into the pavement.
 * This Looks Like A Job For Oil Man: Every stage has been carefully redesigned so that all of the Robot Masters can pass them. There are even alternate paths created specifically for them to take in the eight main levels, most of them holding Construction Packs.
 * Uncle Tomfoolery: Again, Oil Man.
 * The Unintelligible: The Yellow Demon, who speaks in nothing but variations of "Bumomomomo!". Cut Man hilariously tries to speak to him in this way, only to get the demon angry, but since we never have any idea what was actually said, you might chalk this one up as a Noodle Incident variant.
 * Warmup Boss: Incredulously, it's a King Mook version of the Boss in Mook Clothing. Irony!
 * What Kind of Lame Power is Shooting Oil Anyway?: You can shoot oil with the Oil Slider weapon... but you can only shoot one shot at a time, making the ability useless, also amping the difficulty for Oil Man's story up by 11.