Prinny: Can I Really Be the Hero?/YMMV


 * Alas, Poor Villain: At the end  It's not all bad, though,   She also gets her own mini-campaign in the sequel, the closest she's gotten so far to getting her own game.
 * Alternate Character Interpretation: Is Etna really that bratty to send 1000 prinnies to their assumed deaths over a hard-to-make dessert? Or....
 * Similar to the above, based on what Etna said to Laharl, is she constantly torturing and making the prinnies lives miserable because she's a whiny bitch, or is she trying to help them reincarnate faster?
 * Some subscribe to the notion that the Hero prinny is merely a single prinny that actually accomplished all those badass feats himself seeing as though, despite in-game justification for the life system being 1000 separate prinnies, it's been shown that, no matter how many prinnies died, all the playable ones have the exact same personality & voice despite the fact that it's been shown that the prinnies in the hub all have voices & personalities separate from the protagonist dood.
 * Big Lipped Alligator Moment: The Disgaea: The Love-Hate Battle Tale joke trailer in Prinny 2.
 * Bittersweet Ending:
 * And even without, the original ending has a lighter, more comedic variation.
 * Broken Base: Multiple theories exist on when this game is set in the continuity, if it's an Alternate Universe, or if it's even canon at all.
 * Complete Monster: Asagi Kurosugi. Think Asagi, but now manipulative and willing to actually kill people to become the main character.
 * Crowning Moment of Heartwarming: The end credits. Take some really heartmoving music (Kusha Kusha No Yume ( Wrinkled Dreams)), and still scenes that show, you can't help but feel that all the hell you went through was absolutely worth it.
 * Almost any moment between Asagi and Flonne in Asagi Mode.
 * Demonic Spiders: Both versions of the Specters. The Purple Specters constantly follow you until you destroy them, which is easier said than done since they're always moving and will usually try to crash into you. When they do stop moving, they're almost always outside of your jumping range and they will proceed to unleash several swift lightning bolt attacks. Red Specters only fly in circular patterns, but they usually show up above a Bottomless Pit. And then if you kill their kids... The sequel adds the King Specter, which acts as a hybrid of both of the previous Specters and has kids that regenerate.
 * Ninja. Can't be stunned. Teleport Spam. Hard-to-avoid projectile and dash attacks. Goddamn ninja. Then, you have the Shadow Master variants who, in addition to all of the above, have the ability to block your attacks.
 * Tarmen. Little Nigh Invulnerable blobs of gunk that tend to pop up in the worst places on harder levels, can't be stunned period, and are slow as molasses, so getting them to get out of the way takes forever. On the plus side, they learn how to hightail it whenever you hop into a tank.
 * In the sequel, you have the Lilith. Teleport Spam and the minute they say Ecchi, they send a swarm of bats that home in on you. They're invincible during this attack too.
 * The Metal Imp. An invincible (and smarter) imp that will not go away. Ever. The only way to get rid of it is to stun it and throw it down a bottomless pit.
 * Archers. They shoot flaming arrows in a wide arc, sometimes even three at once.
 * Even Better Sequel: Thanks to the addition of Baby Mode, extra playable characters, and a unique extra scenario starring Ensemble Darkhorse Asagi.
 * Fan Nickname: Prinny: I Wanna Be the Dood
 * The Prinny wearing the scarf is simply regarded as a Prinny. Fans call him Hero Prinny to tell him apart from the rest of the Prinnies. Seems to have become a sort of Sure Why Not in Disgaea 3: Absence of Justice, as Hero Prinny is his title.
 * Game Breaker: The Prinny Raid turns the Big Bad boss fight into a cakewalk....if you're in story mode, that is.
 * Goddamned Bats: Imps. Not so bad on their own, but when they come in swarms, you'll be pulling your hair out. Oh and they're constantly following you. And now the sequel has a metal variant.
 * Mothmen and their Unknown variant. Both come in swarms, often when you're facing Platform Hell.
 * Hilarious in Hindsight: In the first game, Etna hacked her Play Station 3, and her games were all pirated. This wasn't possible until 2011, when George Hotz published the root key for the aforementioned, allowing the system to be hacked. The game was first released in 2008.
 * That One Boss: The second battle against Sir Sweet. The good news is that he follows the same exact pattern every time you fight him. The bad news is that, unlike most bosses, you can't stun him with by Ground Pounding him, meaning your only method of attack is to slowly chip him with your dagger attacks and you're fighting him on a VERY small platform, giving you very little room to dodge his attack. And if that wasn't enough, you still have to beat him under three minutes like every other boss. Expect to be losing a good portion of your lives.
 * The music makes the fight almost bearable. Almost.
 * The CHEFBOT-9000 is the game's way of telling you just how hard things are going to become. Like the above example, you can't Ground Pound him; you have to throw three bombs into his keyhole (the TOP of the keyhole), and then move in and wail on him. You can only get bombs when he smashes the floor, an attack that covers about half the platform. He also has a charge move that not only sucks away precious room, but can also push you down a bottomless pit at random. Finally, the computer can just have him dash back and forth forever, making it impossible to get any more bombs. He also takes a ton of hits, meaning you'll have to do this four to five times if you're good. Oh, and you have three minutes. Enjoy.
 * Here's a tip: once you have stunned Chefbot for the first time, you can quickly stun him while he's recovering by quickly ground pounding the top of his keyhole. If you get the hang of it, he's easier. A bit easier, at least. Oh, but if your timing is off by a BIT, you will get hit.
 * By 'a bit' easier? You can beat him once you get the timing down. Timing is still hellacious/insane. NOBODY recommends trying the normal way. NOBODY.
 * in the sequel. Each of them die in one hit, but there are a hundred of them, and their attacks become a lot less predictable about 1/3 of the way through the fight. To make matters worse, the only sure way to kill one without getting hit yourself is with a hip drop, and if you miss, you leave yourself wide open.
 * . Like Sir Sweet, she can't be stunned, and has a ton of health. On the plus side, you're given cannons to make big attacks on the main body, but this is mitigated by the fact that to use said cannons, you have to break the crate that covers their switches and it takes a lot just to break them. On top of that, you're constantly being bombarded by Beam Spam attacks and sporadic fireball attacks from her moving core. Again, the music manages to make the pain slightly more bearable.
 * Also in the sequel, Bonus Boss Pram. Defeating her unlocks a Game Breaker facility for your concierge, and you better believe she will make you earn it. Her attacks are on par with certain Bullet Hells. Thankfully, you have infinite lives for this particular battle.
 * That One Level: Asagi mode's Magma Hideout. Already a difficult level in normal mode, the Asagi Mode version punishes you after the last checkpoint with a long path to the goal, an annoying barrage of Goddamn Bats in the form of ninjas, shadow masters, archers, and unknown, and a swinging gargoyle head stopping you literally inches from the goal. Good luck.
 * That One Sidequest: Collecting the Torn Letters. It starts out as a fun diversion between levels, but eventually becomes Platform Hell.