Power Systems

Superpowers within a setting that usually goes by a universal term by the characters who are bestowed and use them. The powers may come in the form of martial arts, magic, psionics, part of their biology, or other kind of superpowers. Each person has a power(s) that is normally unique to them yet ironically the people's powers are classified into a group occasionally under a name. The superpower of the person may have a title from the user that can help describe what it can do. Depending on the media, a person would only have one power while others may have combo platter of powers. The trope can be found in most Eastern media such as anime, manga, and light novels while rarely found in Western pieces of media.

Anime and Manga

 * Nen from Hunter X Hunter is a technique to use one's aura in different applications. To gain a proper grasp of Nen, one would need to practice the Four Major Principles. Ten is concealing the body with aura where it can give basic defense from emotional and physical attacks. Zetsu is the suppression of aura to the point of transparency. Ren is outputting aura on a high level to increase physical strength and durability. Hatsu is the release of a person's expression of Nen that follows six categories and based on the users' preference. The six categories of auras are born with one of these types, which are Enhancement, Transmutation, Conjuration, Emission, Manipulation, and Specialization. Enhancers can empower their bodies and items, and Transmutors can change their auras to match qualities of known matter or an imagined matter. Emitters can project their aura in different ways, and Manipulators can control living organisms and inanimate objects; Specialists use aura unique from the other five categories. One person is born with one category, but one is not the limit. An Enhancer can show compatibility with Emission and Transmutation. Conjurers and Manipulators can learn Specialization sooner than the others while also showing compatibility to Emission and Conjuration, respectively. Enough Time and training can lead to a combination of powers based on the user.
 * Quirks from My Hero Academia are superhuman powers that usually manifest around the age of four or even when a person is born. They can gain genetically whether from parents and even can have a fusion of the two while also gaining one unrelated to genetic lineage. Quirks fall into three types called Emitter, Transformation, and Mutant. Emitter types can release matter or energy or alter matter in a certain way. Transformation types can make a temporary alteration of their body, whether hardening their bodies or growing into a giant. Mutant types have to a passively active physical mutation that appears on their bodies such as a tail, vine-like hair, or invisibility.
 * Devil Fruits from One Piece gives a certain power to whatever eats it and falls into three types. Paramecia gives an individual to a physical superhuman ability from creating shock waves to having a rubber body. Zoans can transform into an animal, an animal hybrid form, and their original form. Logia has the power to transform themselves into a certain element like fire, light, ice, or smoke.
 * Sigils from Darwin's Game are a power granted by the titular phone app to its players. The app grants a unique yet randomized ability, which means no one would have the same Sigil.
 * Stands from Jojo's Bizarre Adventure which is usually humanoid Guardian Entities that have a unique power related to the user's personality. They can take on other forms such as locks, guns, and even rope. Sub-stands also exist that come with their abilities different from their original Stand.
 * Embryos from Infinite Dendrogram are abilities that players have in the titular VRMMO. Their forms and powers bases on a player's personality, actions, and experiences in the game's world. Depending on the personality of the person can determine one of 5 broad types: Arms, Guardner, Chariot, Castle, and Territory. Embryos can also evolve as the player experiences the game, which may give other skills and Types from its initial development.
 * Justu from Naruto is supernatural arts ninjas use in battle by using their chakra. The technique would require a person forming hand seals while also releasing physical energy and spiritual energy that makes up chakra. Jutsu comes into three categories: Taijutsu, Genjutsu, and Ninjutsu. Here explanations of three:
 * Taijutsu is martial arts or the enhancement of physical abilities. It does not typically need chakra, but techniques can be boosted by it and do not require hand seals. They are executed by directly accessing the physical and spiritual energies that depend on the user’s resilience and strength.
 * Genjutsu are sensory illusions a ninja can cast on a victim by using chakra. The user influences the chakra flow of a target’s nervous system, which affects their five senses to cast an illusion.
 * Ninjutsu are techniques that do not fall into the other two categories. Most ninjutsu requires chakra and hand seals while also having many sub-categories such as weaponry, medical ninjutsu, sealing jutsu, and summoning jutsu. Ninjutsu uses two forms of chakra control to use called Shape Transformation and Nature Transformation. Shape Transformation changes the form and movement of chakra to use a technique where the energy can manifest. Nature Transformation is a technique that can alter the properties of chakra in order to use techniques. The ninjutsu is based on the Five Basic Natures that define chakra natures. The five elemental natures are Fire, Wind, Lightning, Earth, and Water. It is one technique requiring two components necessary for creating or altering a technique, and the second part is Shape Transformation. There is also Kekkei Genkai, which are jutsu that are inherited from parents and are part of a ninja clan’s technique.
 * Kekkei Genkai are unique techniques based on the wielders' DNA and hereditary within ninja clans. They passed down from generations in a clan and followed three types. Dojutsu is eye powers that can enhance perception or give a certain type of vision, like seeing a person's chakra. Advanced Nature Transformation combines two basic chakra natures to make a new one to use ninjutsu, such as fire chakra and earth chakra making lava chakra. The third type is the manipulation of one's body, such as fusing two bodies, manipulating their bones, or absorbing energy all around them.
 * PSI from Psyren is the ability that Psychicers have that manipulate one's thoughts by over-clocking the brain into three basic types: Burst, Trance, and Rise. Burst is the ability to manipulate the world in a certain way such as telekinesis, pryokinesis, healing, and creating constructs of compressed air. Trance is the ability to manipulate the minds of others and can read minds. Rise is the ability to manipulate the body where one can enhance the five senses, physical strength, speed, endurance, and regeneration from damage.
 * Unique Skills from That Time I got Reincarnated as a Slime are skills that certain individuals can possess. They are unique even if they have similar or the same names, but each has subtle differences from each person. An Otherworlder which reincarnates or summoned usually gains such as skill. Another is by evolving an Extra Skill through training or combining it with another Extra Skill.
 * Abnormalities or Skills from Medaka Box are superhuman abilities possessed by a few humans and categorized as Abnormals. Individuals who possess such power know a Skill Holder. They manifest internally, and user's bodies rarely project them.
 * Minuses are Abnormalities that because of mental negativity. Unlike regular Abnormalities, projection outside of the body is possible and relate to the mental state. Unlike Abnormalities, analyzation isn't possible because of how they defy logic and physics.
 * Branch of Sin from Deadman Wonderland are blood manipulation powers that Deadmen are granted due to a parasite in their bodies. Each Branch of Sin uses blood in a different way with creating and firing a bullet of blood, scythes of blood, and even bombs.
 * Magical Rights from Book of Bantorra is an individual magic that a person possesses where one person has one. It is one part of Magic where Magic Deliberation is used before in the form of a mantra or chant that contains reversals of logic. They usually used to increase the effect of a Magical Right.
 * Breath Styles from Demon Slayer Yaiba are styles of swordsmanship taught and practiced in the Demon Slaying Corp. Demon Slaying Corp. uses them to fight Demons while using Nichirin Blades in order to slay demons. They are all derived from the Breath of the Sun, which is the first one created. The styles can make use of specific and concentrated breath patterns that increase lung capacity and the amount of oxygen in the blood. The increased oxygen allows fro increased physical ability and mental concentration to match a Demon's power. Each style has a different application with a Nichirin Blade. Examples would be how a user's sense of touch enhanced, increased leg strength, and boosting flexibility along with speed.
 * Powers (or Magic Powers) from The Seven Deadly Sins are mysterious abilities based on an individual 's will, beliefs, and experience. These magical powers can weaken if the user loses control of their emotions, which can be solved by training. They can also be measured by Power, Strength, and Spirit in the form of numbers and summed in a Power Level.
 * Spells are another magical power that can be used inherently or by the use of Incantation Orbs. Unlike Powers, spells have a variety of different effects based on the kind of spell, its types, magic power, and potency. They come into five types of Elemental, Negation, Utility, Enchantments, and Curses.
 * Ether Gear from Edens Zero is a person's using Ether from their bodies into a power. The user may have the ability to manipulate certain elements, creating constructs made of Ether, or change objects or matter.
 * Gifts from Problem Children are Coming from Another World, Aren't They? are special abilities that people may have and most do within the world of Little Garden. The powers are intertwined with their souls. A person can gain more than one Gift and can have an unlimited number of them.
 * Territories from Yu Yu Hakusho are powers that certain humans have due to being in the vicinity of the Demon's Door. The powers can be used within a certain range. It depends on a person where they can extend to 100 meters or just their bodies.
 * Darker Than Black Contractors have one from a wild variety of quirky powers, with bare minimum of Required Secondary Powers, plus even more varying (and more often obviously personalized) remunerations. There are powers that appear to be exact duplicates, but this seems to happen very rarely: Hei met a guy with the same (as far as anyone can tell) power once, and Book Ends got similar gravity manipulators — and in both cases, the Contractors who had those first were not alive by the time we see the second instance (Hei of course was, but his power was "inherited" from Bai, who may or may not count as truly "dead", but she's not among the living either).

Comic Books

 * Miracles from the manfra, Radiant, are powers that do not use Fantasia but stems from a different source of power. They are bestowed by a pitchfork that was said to have killed a Wizard by a normal farmer and created the first Miracle.

Literature

 * Peculiarities from Miss Peregrine's Home for Peculiar Children are special powers that manifest in people called Peculiars that can develop from infancy or when one is elderly. There are five categories for Peculiarities, which are Aggressive, Passive, Physical, Internal, Elemental, and Uncertain. Aggressive are active powers, and Passives activation is unnecessary. Physicals grow with the body, and Internals are mental abilities. Elementals have elemental properties like cyrokinensis and pyrokinesis, and Uncertain seems to be more peculiar from the other categories.
 * Graces from Graceling that are unique and strange skills that people gain known as a Graceling. Identified by mismatched eyes and appear within a few months after birth or early in childhood. The skills can sing, giving dreams, extreme capability in fighting, and never sleeping.

Video Games

 * Psychs from The World Ends With You are powers that come from Pins for Players in the Reaper's Game to use. Most Players can only use one Psych while the main character, Neku, can use many.
 * Drives from Blazblue are the manifestation of a soul's power using the force known as Blue. There are two ways a person who can pull the Blue to them or a soul close to the Blue can achieve this power. One can awaken to a Drive or be born with it.
 * Atma from Digital Devil Saga is a virus that can affect humans and allow them to transform into an Atma Avatar, a monstrous form based on mythological entities. A human infected by Atma has superhuman powers and magical ones while changed. Another effect of the disease is how a need to devour another affected by Atma or fall to a crazed state.
 * Persona from the Persona series is manifestations of a person's personality as a "mask" to help face difficulties in life. The Personas base on mythological archetypes that dwell in the collective unconscious. Those who awaken to the potential usually have one Persona unless they have the Wild Card ability that allows a person to hold multiple Personas. They have their unique powers along with influencing their users' physical and mental faculties like superhuman physique and resistance from negative trauma.
 * Crests from Fire Emblem: Three Houses are marks that are believed to be bestowed by the goddess, Sothis. These marks passed down through bloodlines and are believed to relate to blood inherited. They are seen as a sign of nobility and comes with prestige and respect. There two types of Crests, Minor Crests, and Major Crests. Minor Crest carries weaker yet somewhat potent power. Major Crests contain immense powers and are seen as a sign of an heir in a family. Crest can give a person a high aptitude with magic, superhuman strength, and other advantages.

Visual Novels

 * Noble Phantasms from the Fate series can come in the form of powers based on the legend related to the Servant along with their summoned class.

Web Animation

 * Semblances from RWBY are a manifestation of a person's innate and personal power, which is unique to each individual. The abilities are a projection of one's Aura and fueled by it. The nature of a Semblance seems to based on a facet of their personality. Dust can also be used to modify a Semblance with the element of its energy.
 * Epithets from Epithet Erased are powers that people called Inscribed have attached to their souls. An Epithet comes from a single word attached to their soul such as 'Fire', 'Coupon','Dumb' or 'Soup'.

Web Comics

 * Natural Abilities and Acquired Abilities from The Gamer webtoon are two types of powers. Natural Abilities that Gaia grants based on the person's most traumatizing aspect in their life, which the main protagonist has the titular ability. Acquired Abilities are those of magic and ki manipulation developed from prior knowledge where one can train themselves through practice and study. Natural Abilities are exclusive to those that Gaia has granted while anyone can learn Acquired Abilities, even Natural Ability users. Clans and guilds train in both magic and ki manipulation while there are individuals who practice in a specialization.
 * Charyeok (or Borrowed Powers from the official translation) from God of Highschool is power from supernatural entities that make a contract with a person. When used by a person, through their imagination and empathy to form a unique power.
 * Ballyhoos from Scoob and Shag are channeled power made from love and admiration that comes into the form of a special ability of the alien race. There are two types of Ballyhoos: Physical and Energy.

Western Animation

 * Bending from Avatar: The Last Airbender is the power and art of manipulating one of four elements of Air, Water, Earth, and Fire that certain people can use. Each element has its style and applications; an example would be Waterbending allows the manipulation of not just water but also steam and ice while also being able to heal injuries. The Avatar is only one who can bend all four elements and other abilities.