Dead Space: Extraction



Dead Space: Extraction is a Rail Shooter released in 2009 for the Nintendo Wii. Taking place in the Dead Space universe, it is a Prequel to the Play Station 3 and Xbox 360 game Dead Space.

On a mining colony on the planet Aegis VII, a huge red statue is discovered on top of a pedestal. Removing the statue causes the miners to hallucinate, including Sam Caldwell, who kills several of his co-workers before getting shot by security.

A few days later, Detective Nathan McNeill has called in Caldwell's girlfriend Lexine Murdoch for questioning. Coincidentally, McNeill runs into his old war buddy Gabe Weller. Weller is on Aegis VII because the ship he works on, the USG Ishimura, is transporting the statue, dubbed the Red Marker. Meanwhile, Weller has been sent to investigates the bodies of the people Caldwell killed.

Their reunion is cut short when all the corpses turn into monstrous Necromorphs, and attack the colony. McNeill and Weller, along with Murdoch another person Warren Eckhardt try to escape to the Ishimura, only to find the Necromorphs are there too.

Extraction carries several things over from Dead Space; Necromorphs have to get their limbs shot off to be killed; McNeill and Weller can hold up to four weapons at a time, which players can cycle through on the fly; ammo is limited and has to be conserved; and weapons can be upgraded with power nodes found in the levels.

The main game is a story mode broken up into levels. Completing levels unlocks a score attack mode. Doing well enough on the score attack mode unlock issues from the Dead Space comic.

Dead Space: Extraction was bundled with the Play Station 3 version of Dead Space 2, but without the comic.


 * And Now for Someone Completely Different: The point-of-view character shifts a lot. At the beginning of each chapter, we get a character looking at themselves in a mirror (or something else) as a nod to the player to remind us who we're currently playing as. The most prominent main character is McNiell, a cop on Aegis VII, but we also take turns as Sam, Lexine's boyfriend who goes nuts in the first chapter, Weller, and for one level, Doctor Karen Howell.
 * Canon Immigrant: Not a character, but the pistol from Downfall.
 * Continuity Nod: Overflowing with them. You're essentially going through Dead Space in reverse.
 * Covers Always Lie: Extraction does not star a brown haired woman fighting off the monsters. The closest there is, is Lexine, and she's a terrible shot.
 * Downer Ending: As per the usual Dead Space motif.
 * Dead Space 2 has a DLC featuring Lexine and Gabe. So, just as with Isaac, their deaths have been greatly exaggerated and the trope partially averted.
 * Just listing this is a spoiler itself.
 * Doomed Protagonist: Just about everyone you play as.
 * Down the Drain: Yes, there is a sewer level on the Ishimura. It is a big ship, after all, and all that waste must go somewhere.
 * First-Person Shooter: Of the Rail-Shooter variety.
 * Good Cop, Bad Cop: While they don't practice it, McNiell is noticably the calmer one while Weller is the angrier (but no less competent) of the two.
 * Guns Are Worthless: The Pulse Rifle once again sucks, but unlike in Dead Space, it cannot redeem itself because Extraction's weapon upgrades only apply to magazine size. The exception is the game's two bosses, both of which adhere to "shoot the arm coming at you enough times and it will stop coming at you" logic, so the Pulse Rifle is the ideal weapon for fighting them. However, the worst gun in Extraction by far is the P-Sec Pistol, though this makes sense since it's just an ordinary pistol.
 * The Pulse Rifle's alt-fire is a Shotgun, which can get all the limbs at once.
 * Hate Plague: The initial effect of the Marker's presence.
 * He Knows Too Much:
 * And again,
 * Ignore the Fanservice: Apparently, Lexine walking across the medical bay stark nude didn't warrant your character looking at her for more than one second (from the side, in case you're wondering), though ESRB standands and its status as a Wii game may be the reason.
 * Life or Limb Decision:
 * Mind Screw: The end of the first level Mind Screw is amped up in general from vanilla Dead Space. You can never fully trust what you see with your eyes to be real at any given time.
 * Panty Shot: McNiell gets a good long look at Lexine's thong-outside-pants outfit when she bends down to pick up her helmet. For the Play Station 3 version of the game, you even get an "Enjoying the View?" trophy.
 * POV Sequel
 * Salt and Pepper: McNiell is white and Weller is... Middle Eastern?
 * Sanity Slippage: Everyone. Everyone, that is, except Lexine and those in close proximity to Lexine, which is a plot point.
 * Shout-Out: In the first level, an engineer named Sterling radios his boss Cooper.
 * Space Is Noisy: Once again, averted; there's even a boss fight in near-total silence. The creature only makes noise when it slams against the ship's hull.
 * Surprisingly-Sudden Death: So much it's predictable.
 * UST: Between McNiell and Lexine, even though they've met in the middle of a Zombie Apocalypse, had only known each other a couple of hours, her boyfriend had just died, and he's going crazy.
 * Sanity Slippage: Everyone. Everyone, that is, except Lexine and those in close proximity to Lexine, which is a plot point.
 * Shout-Out: In the first level, an engineer named Sterling radios his boss Cooper.
 * Space Is Noisy: Once again, averted; there's even a boss fight in near-total silence. The creature only makes noise when it slams against the ship's hull.
 * Surprisingly-Sudden Death: So much it's predictable.
 * UST: Between McNiell and Lexine, even though they've met in the middle of a Zombie Apocalypse, had only known each other a couple of hours, her boyfriend had just died, and he's going crazy.