Donkey Kong Country (video game)/YMMV

A list of subjective tropes from Donkey Kong Country:


 * Accidental Innuendo: The name of the first game's second boss's level: Necky's Nuts.
 * And the Fandom Rejoiced: Retro Studios taking over for Donkey Kong Country Returns.
 * Breather Boss: None of the first game's bosses except for maybe King K. Rool are all that difficult by any stretch of the imagination, but Dumb Drum is especially easier than not just the bosses he's sandwiched between (Really Gnawty and Master Necky Sr.), but more than any boss in the game! His crushing attack is insultingly easy to dodge, with his other attack being to spawn two easy to defeat enemies that somehow count as hurting him when they're defeated. Even in the GBA remake where you had to toss a TNT barrel at him to inflict damage, Dumb Drum is still incredibly easy.
 * Broken Base: The soundtrack of Donkey Kong Country 3, composed mainly by Eveline Fischer (now Eveline Novakovic), was rather divisive among fans of the series for its noticeably different tone from the other games. Some enjoy it for its dark, ambient quality, while others consider it too quiet and/or a bunch of random notes warped to sound ambient. Similarly, the entirely new GBA version's soundtrack, composed entirely by David Wise, was also divisive. Some loved it for being more energetic and melodic than the original's, and others hated it for not having the ambient and profound feeling of the original soundtrack.
 * Also, fans either view the original as a classic, or an overrated Mario clone.
 * Crowning Moment of Awesome: in Donkey Kong Country 2!
 * with a Giant Punch in Donkey Kong Country Returns!
 * Crowning Music of Awesome: The entire sound track.
 * Demonic Spiders: Kabooms from Donkey Kong Country 2. If you're even a second late from jumping, they run right into you and explode.
 * Black/dark gray Klobbers steal lives away from you on contact. Their cousins, the Klasps, which are found in both Donkey Kong Country 3 and Donkey Kong Land III also qualify.
 * Cat o' Nine Tails has the annoying habit of sweeping you away into a Bottomless Pit or into brambles with great accuracy. Thankfully, they're not in Donkey Kong Land 2.
 * Disappointing Last Level: Chimp Caverns, the last world of the original game features nothing much new you haven't already seen before. It looks kind of... shoveled onto the end of the game after some cool settings such as the pollution-heavy factory levels in the world before this.
 * Ear Worm: Most of the songs in DKC1, DKC2, and both versions of DKC3.
 * Ensemble Darkhorse: Funky Kong and Dixie Kong.
 * Even Better Sequel: DKC1 did things with graphics that no one had seen before, but DKC2 streamlined that gameplay (for the most part), fixed what minor problems there were, got much more creative and fair with the bonus stage locations, included about a half dozen Platform Hell levels and a Bonus Boss for players dedicated enough to go for Hundred-Percent Completion, and in general made it seem less of a Super Mario World clone and more of its own game.
 * Follow the Leader: It was obviously based on Super Mario World, but it does have its own original elements, like a frontal rolling attack, minecart rides, and secrets hidden in the walls. Though some still slam it for being a Mario clone.
 * Germans Love David Hasselhoff: The Japanese love Funky Kong.
 * Goddamned Bats: Zingers in the first two games and Buzzes in the third.
 * Good Bad Bugs: A glitch in the first game's level can cause Rambi's sprites to be mistakenly replaced with a copy of the player's character with a messed-up palette. This can be combined with another glitch which causes Donkey Kong to get stuck in a certain animation while riding "himself", making the situation resemble something else...
 * There's another glitch in DKC 2 where you can avoid the difficult Bramble Race against Screech. If you come up right behind Screech to where the race will not start yet, and you fly upwards (you must have both characters at this point for this to work), you will then hit the the ceiling and hurt yourself causing yourself to blink. Quickly, while you are still blinking, pass Screech and head off to the rest of the level without having to worry about doing it in good time.
 * Hell Is That Noise: Misty Menace. Makes a couple of already disturbing levels, such as the infamous Stop N Go Station, several times worse.
 * The cave level theme gets really creepy at one part in particular.
 * Ho Yay: Several jokes implying that the crocs are gay pop up in "Four Weddings and a Coconut".
 * It's Short, So It Sucks: A common complaint about Donkey Kong Country 3. It is more often the main complaint about Donkey Kong Land 1 and 3.
 * Memetic Mutation: If you don't buy this game, you are stupid! Yes, I know that's insulting, but it's also the truth.
 * More Popular Spinoff: More people seem to be familiar with this series than the original Donkey Kong.
 * Most Annoying Sound: Courtesy of the Game Boy Advance port of DKC3. "NAAA-HAAA-HAAAAA...!"
 * Most Wonderful Sound: The "AAWNK" noise that some enemies make when being defeated is always good for a laugh. Especially when it echoes.
 * Also, when you have one Kong, and you are traversing a tough level, the sound of a Kong in a DK barrel makes a great Hope Spot.
 * MST3K Mantra: It's probably best not to ask how a parrot can fly around while holding two apes in his claws.
 * Never Live It Down: Shigeru Miyamoto will never live down saying "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good." He said this because he was working on Yoshi's Island at the time, and there was a lot of pressure for him to make it look like DKC (the game still turned out awesome-looking though). He stated in a recent interview that he does like DKC, saying that he worked closely with Rare on the project.
 * Nightmare Fuel: The series has so much of it, it has its own page now.
 * Replacement Scrappy: Tiny Kong and Chunky Kong from Donkey Kong 64, who are pretty much Expies of Dixie and Kiddy Kong.
 * Ellie the Elephant from DKC3, who replaced the series' most iconic animal buddy, Rambi the Rhino. Doubles as a Creator's Pet; note that she appears far more often than the other animal buddies and has a much larger skill set.
 * Kiddy Kong. Aside from holding things in front of him instead of over his head, being able to bounce off of water, and having tag actions (which weren't possible in DKC 1), he plays exactly like Donkey Kong. There were those who wondered why Donkey Kong was only playable once in a series named after him and felt that there was no excuse to not have those changes applied to Donkey Kong instead of creating an entire new character. Some even felt as if it made him look less badass since he got kidnapped twice in a row by the same villain, whom he's already been shown to be able to beat.
 * The Tiki-Tak Tribe from Returns, who replaced the iconic Kremlings as the villains. Their goofy, unimposing appearance didn't help. They have become so hated that certain parts of the fandom refuse to acknowledge the existence of Returns.
 * Rescued From the Scrappy Heap: Squawks went from being pretty much useless in DKC1 to fulfilling a vital role in DKC2.
 * It must run in the family because Squawks' purple Palette Swap (named Quawks, according to Donkey Kong Barrel Blast) goes from being basically a prop in DKC2 (and blue) to a playable character with a separate, equally useful moveset in DKC3, able to grab barrels and use them instead of shooting eggy-nut dealies.
 * Scrappy Mechanic: Happens in all games except Donkey Kong 64 (more commonly occurring in the Donkey Kong Land trilogy due to hardware limitations), when any of the character(s) fall down from a great height faster than the game can keep up with them. The game mistakenly thinks you fell down a bottomless pit, resulting in you losing a life. Have fun repeating part of the level again due to Fake Difficulty!
 * This was fixed in the GBA ports, since the GBA has a more powerful processor than the SNES.
 * Seinfeld Is Unfunny/Deader Than Disco: While generally well-received, the original game suffered this in some circles.
 * That One Boss: A handful of them may qualify. A notable example is  in DKC2, as half of the fight consists of climbing across ropes to chase after him, all the while having eggs shoot at you from multiple directions. If you're Diddy, you can speed past the ropes with some skill. If you're stuck with the slower Dixie, you're pretty much screwed.
 * That One Level: "The Squawks part of Animal Antics" could easily be the laconic entry for the article.
 * What makes that part worse is that it's somewhat easy to screw up a jump over a spike pit in the ensuing Rattly area. If you have only one hit left after Squawks' area (and you likely do) and screw up, you have to start the Squawks area all over again.
 * Web Woods from the second game also qualifies for this in spades.
 * Bramble. Fucking. Scramble.
 * Compounded with a DK coin hidden in a place you could never look unless you are really, really, really Genre Savvy.
 * Toxic Tower in 2 and Lightning Lookout in 3 are also potential examples.
 * In Donkey Kong Land 2, Toxic Tower isn't particularly hard...but the earlier, similar level, Slime Climb, is almost impossible.
 * In the third game, there are the last 3 non-bonus levels:
 * Lightning Look-out, with lightning that can and will strike the same place several times; namely, wherever you are.
 * Koindozer Klamber, with Koindozers, who like to Koindoze you into Bottomless Pits and are very good at it.
 * Poisonous Pipeline, which reverses your control of the characters, making an already difficult level even more difficult.
 * Oh yes, and every one of the Lost World levels also count, especially the last one.
 * If you're going for the highest possible percentage of 105%, which requires inputting a code at the start of the game that eliminates all save points and all DK barrels, if you claim to get through the aforementioned Lighting Lookout on one try, you are lying.
 * They Changed It, Now It Sucks: Donkey Kong Country 3 on the Game Boy Advance has received flack from fans for having a new soundtrack that sounded nothing like the original.
 * Similarly, the SNES DKC3 itself was divisive over its music having more of a darker theme than that of the original two games.
 * Also, DKC3's GBA version has a much shortened credits sequence with no cast of characters.
 * They Copied It, So It Sucks: This is what quite a bit of both reviewers and gamers feel about the original game. Not so much the second and third, since they incorporated ideas that made it seem less of a Mario clone.
 * Title Confusion: Between the official soundtrack and the GBA version. Which one's "DK Island Swing" and which one's "Simian Segue"?

And a list of Tropes from the Cartoon:

"I don't know what's happening to me I'm getting all the blame for things I didn't do Can anybody tell me just what I did wrong? I'm all alone and all so confused I don't know what everyone wants me to be I only know how to be me Once I was the ape of the hour They think I'm a coward An absolute zero I'm nobody's hero An absolute zero I'm nobody's hero I'm nobody's hero..."
 * Big Lipped Alligator Moment: Bug A Boogie, when after Cranky laughs about the Snipe Hunt he sent Donkey and Diddy Kong on, we cut to Scurvy's ship, where a song and dance routine is taking place.
 * Crowning Moment of Funny: Most scenes with Cranky. And the montage of Diddy and Cranky kicking Klump and Krusha out of the treehouse.
 * Or how about the aforementioned Big No?
 * The "cronies" conversation.
 * Crowning Music of Awesome: The games' tendency to have awesome music somehow made its way into the show. In general, Donkey Kong has an incredibly lovely singing voice.
 * Skurvy's theme was especially catchy.
 * To know everything, you must give up everything.
 * "I'm Nobody's Hero"
 * "King K. Rool's Finest Hour"
 * Ear Worm: Several (if not all) of the songs featured in the show.
 * Ensemble Darkhorse: King K. Rool in all is hammy glory is substantially more popular than the heroes, same with his minions Krusha and Klump.
 * Evil Is Cool: Ask any fan of the show about Kaptain Skurvy. Go ahead, ask. Or better yet, just listen: Pirate's Scorn and Booty Boogie.
 * Foe Yay: K. Rool using a love potion to turn DK and Candy into his servants.
 * Fridge Brilliance: In the pilot episode, Krusha is considerably more intelligent than he in all other episodes. Since the last we see of him in that episode is getting beat up by DK, it's possible that the beatdown gave him brain damage.
 * Germans Love David Hasselhoff: The show was so popular in Japan that it spawned its own unique merchandise line over there, including a collectible card game.
 * Memetic Mutation: K. Rool screaming "WHYYYYY NOOOOTTTT!!!???" from "Bug a Boogie".
 * WEEEELLLLLL LISTEN HERE WHILE I MAKE IT CLEAR
 * Recently, a video called "OH MY GOD WATCH OUT DK" features a snippet from "Kong for a Day" with DK singing "I don't know what's happening to me" edited to look like a plane crashes into DK. There are variations that either have a character dubbed with DK's voice suffering similar disasters or people's reactions to the original video.
 * Nightmare Fuel: DK's description of the bog monster.
 * Special Effects Failure: Oftentimes, a character's mesh will end up clipping with itself (Especially noticeable with Captain Scurvy).
 * The animators also seem to have taken a page from Beast Wars and made the body parts separate from each other.
 * Tear Jerker: Donkey Kong's song in 'Kong For A Day', where K.Rool's machinations gets him alienated from his friends.