Extra Credits/YMMV


 * Colbert Bump: In the Non-Combat Gameplay episode, they talked about how James started playing Echo Bazaar. Later that day, Echo Bazaar broke.
 * In the Amnesia and Storytelling episode, Dominions 3 was cited as an example of using mechanics to fill in the player on the backstories of the units. Who wants to wager that there's been an upswing in the number of people playing Dominions 3?
 * This is the point of the "Games you might not have tried" episodes.
 * Did Not Do the Research: Despite saying they've played the game, many of their gripes with Fallout New Vegas (in the Amnesia and Story Structure episode) are based on false premises. They claim that the character should have perks and gear based on who they used to be, before they got amnesia. This would be an excellent suggestion, if not for three things: 1) The tutorial consists of a doctor checking to make sure you don't have amnesia (you don't), 2) during which time you do a psych evaluation (which determines your main skills) and give him your family history (in the form of perks based on who you are). 3) After the tutorial, you can talk to the same doctor to receive your pre-head wound inventory, including a note on your last job and some gear based off your skills.
 * They did note that they hadn't played the game that much, probably no longer then a couple hours judging by some of the implications in the "how to play like a game developer" episode, but is still fairly Egregious since they used it as an example of amnesia when it's clearly stated your character didn't suffer from it.
 * They also say that the game lacks a Three Act Structure when it does: Finding Benny, prepping for the upcoming battle and the Battle for Hoover Dam.
 * Due to the nonlinear nature of the game it is possible to do those things out of order so they atleast have an excuse for that, the parts they complained about in the amnesia episode are inexcusable since that is literally the first scene in the game after you are shot in the head.
 * Nightmare Fuel: Missile Command apparently was this to its creator for years.
 * James' description of his breakdown over game compulsion quickly descends into this.