Dragon Force (video game)

If you were looking for the band, go here.

This Sega Saturn real-time strategy RPG involves war among eight nations of the continent of Legendra. It was localized by Working Designs.

Gameplay is split between administrative mode and campaign mode. Each nation starts with five generals, including the monarch. During campaign mode, generals and their troops are organized among castles and sent to capture enemy castles.

Combat plays out on a side-scrolling map with free-roaming camera, one army against one army until all generals are defeated on a side. Troops can be given preset attack patterns and generals can use magic skills to affect either army.

Administration mode allows equipping of items, strengthening of castles, searching for new items, honoring generals with combat awards (which grant more troops) and persuading captive generals to switch sides.

Defeating enemy monarchs causes them to either join as subservient generals or escape to fight another day. Once all nations are defeated, the Eight Monarchs learn they are the Dragon Force destined to fight the Dark God Madruk. Variations occur through each nation's path, making for excellent replayability.

It is a rare gem on the Saturn, and was critically praised for its addictive gameplay. From The Other Wiki: "Dragon Force won Electronic Gaming Monthly's Game of the Month award, as well as their Saturn Game of the Year award for 1996. EGM later ranked the game as #111 on their 'The Greatest 200 Videogames of Their Time."


 * Action Girl - Plenty
 * All Deserts Have Cacti - averted: there is not a single cactus in sight during desert battles, and the adventure map is too zoomed-out to make out such details anyway.
 * All There in the Manual - Working Designs put a lot of work into this one. Information ranges from the hilarious fact that Bozack's chief export is bananas to the useful Soldier Chart.
 * Always Save the Girl - if the player stops by at the Fiend Tower to recruit Vlad, a side story will open up, wherein
 * Amazon Brigade - to a certain extent. 3 out of Tristan's 5 starting generals (including the monarch) have harpies (the only clearly-female troop type) as their default troop type.
 * Ambiguous Gender - Rykker and Ardor
 * Due to graphic constraints, Archer and Mage troops could belong to either gender.
 * Magician, Priest, and Thief generals use the same sprites regardless of gender. This is made worse by the Mook Lieutenant Magician generals, whose portraits are also ambiguous.
 * Ancient Artifact - You have to acquire a couple of these. Three, to be precise:
 * Magic Wand - The Moon Cane, useable by the casters (Teiris & Reinhart).
 * Power Fist - The Sun Bracelet, useable by the "brawlers" (Leon & Gongos).
 * Heroes Prefer Swords - The Stargem sword, useable by all the others (Wein, Goldark, Mikhal, and Junon).
 * Annoying Arrows - Archers are the weakest class (except when they battle Harpies)
 * Anti-Gravity Clothing - Half the generals' capes float.
 * The Apocalypse Brings Out the Best In People - Madruk's impending revival unites the entire continent.
 * Artificial Stupidity - CPU-controlled Gongos is this. If you attack him with melee troops, he'll often place his own troops in the "breach" formation, where the vast majority will be clustered around the middle rows of the battlefield. If you have a general with Sonic Wave (hits the center 3 rows), or Sonic Blast (hits the center 5 rows), you can easily decimate his army with just 1 or 2 spells.
 * Attack! Attack! Attack! - issuing the "melee" command in battle causes all your surviving troops to blindly seek and destroy any remaining enemy troops, before making a beeline to the enemy general. Problem is, they cluster around the center rows of the battlefield en route, and there is NO WAY to withdraw the order or change orders. Now, if the enemy general has a spell that hits the center rows...
 * Authority Equals Asskicking - The Monarchs
 * Applies as to all commanders. Even a low level Mage general, the physically weakest commander, is much stronger any type of troop.
 * Awesome Moment of Crowning - Goldark's intro
 * Badass - the Fandaria Empire, though played as the Big Bad, is just full of this.
 * Even the SCENE in which Goldark's BFS's are introduced is badass!
 * Badass Adorable - Teiris might be the sweetest Elf-girl in Legendra, but is fully capable of decimating an entire army with Dark Vortex (read: a black hole summoned above the battlefield that ONLY affects the enemy).
 * Badass Beard - Goldark, oh so much. Some other generals have this to a lesser extent.
 * Badass Grandpa/ Cool Old Guy - Tsugal: "There's no way I'm losing to a bunch of preening quakebuttocks!
 * Back from the Dead -
 * Bald Black Leader Guy - Grudar. While not a leader, he probably would be if his leader Zanon wasn't a demonic Blood Knight with Nigh Invulnerability
 * Bare-Fisted Monk - Plenty. Leon being the monarchical example.
 * Bare Your Midriff - the Spirit User generals.
 * Beast Man - Umm...the Beast Men
 * Berserk Button -  Further elaborated upon when you meet Hayate when playing as Mikhal, because
 * Beyond the Impossible - The average fighter-type general gets somewhere in the order of 10 MP or less by end-game, with casters seldom reaching 20. Even Reinhart, Child Mage and son of the god of war, will probably have somewhere between 20 and 30 MP by end-game, and that's if the player pumps him full of MP-boosting consumables. During the final battle, the Quirky Miniboss Squad and the Big Bad have somewhere between 100 and 200 MP. Thankfully, they aren't prone to spamming spells at every last opportunity they get.
 * BFS - Goldark is probably the only character to dual-wield BFS's in the game, lending further weight to his badassery.
 * BGM - Each Monarch has their own, most of which fit in very nicely with their kingdom's profile.
 * Wein's is a rather catchy, brass-and-wind affair, which really brings out the heroic, Knight in Shining Armour spirit that Highland embodies.
 * Mere words cannot do justice to Goldark's theme, which is why it is listed under Crowning Music of Awesome below.
 * Teiris and Reinhart use slow-paced, mystical sounding themes. Teiris's is more orchestral, with strings and gentle percussion, while Reinhart's has a strong xylophone and synthetic organ feel.
 * Leon's theme is strange in the sense that it doesn't quite match the "zen" feeling of monks...it's predominantly done with harpsichord, and is quite fast-paced.
 * Mikhal uses a beautiful melody of oriental strings and percussion that conveys Izumo's Wutai theme very well.
 * Gongos has a very tribal, shamanistic theme with a heavy emphasis on drums, perfect for the beast men.
 * Junon's theme might sound out of place at first, what with Tristan being a militaristic empire and all, but when you think about how she subverts so many evil tropes, the gentle, orchestral theme kind of makes sense.
 * Big Bad - Madruk
 * Big Damn Heroes - midway through the game, you're prompted to investigate the mysterious Shadow Tower. Inside, you meet Ramda, who helps you by revealing some of the plot. On your way back, you get ambushed by, who simply stand up after you defeat them in battle, and are on the verge of killing the party when Frest and Ramda show up, prompting them to retreat.
 * Big Red Devil - Madruk is an interesting case, in that he appears to be a Big BROWN Devil.
 * Bishonen - the Archer troops (which are Elves, so this is a given), and many, many male generals, especially Scar of Tristan, and Yuri.
 * Black and White Morality - Classic story of Good vs. Evil
 * Black Knight - Subverted by Junon and Gulen, who are good.
 * Wein is an inversion of this trope: he wears a helmetless white armor.
 * Blessed with Suck - Zanon with Eclisis
 * Blood Knight - Zanon
 * From Trandor, we have Presto, whose profile states that he enjoys using violent spells in combat, all while wearing a Nice Hat, a monocle, and a tuxedo!
 * From Palemoon, we have Reiner, who outright states in his Pre-Ass-Kicking One-Liner that he's become a "battle junkie"!
 * Blow You Away - Hyperstorm and Megatornado. Also, the Spirit User's summon, Wind Dancer.
 * Interestingly, mooks hit by the first 2 spells are only taken out of combat, and are returned to the general afterward if they win the battle.
 * Calling Your Attacks - Often used to hilarious effect, thanks to Working Designs.
 * Rudger of Highland is particularly notable:
 * Sonic Boom (basic fighter spell): "No one does it like Rudger! Atomic wedgie, comin' up!"
 * Sonic Blast (his ultimate, tier 3 spell): "This might sting a little."
 * Catgirl - Female Beasts
 * Child Mage - Reinhart
 * A Child Shall Lead Them - Reinhart, son of Valhart, god of war. He may be wise and precocious, but his age is never explicitly mentioned, so it may be reasonable to assume that he averts the Really Seven Hundred Years Old trope.
 * Color-Coded Armies - has the effect of making the early-game map look like a rainbow!
 * Highland: White
 * Fandaria: Gold
 * Palemoon: Blue
 * Topaz: Yellow
 * Izumo: Purple
 * Bozack: Green
 * Trandor: Red
 * Tristan: Black
 * Neutral (i.e. everyone else): Grey
 * Combat Medic - Priests
 * Complete Monster- Scythe and Gaul
 * The Computer Is a Cheating Bastard - duels tend to end in the CPU's favor if both generals are fairly evenly-matched. Made worse when there's absolutely nothing the player can do to control their general during the duel itself. Some players avoid dueling with their monarch at all to avoid this, since the defeat of your monarch means an automatic Game Over.
 * Cool Mask - Junon, "The Black Knight of Masked Death"
 * Crippling Overspecialization - Archer troops. They're really only good against harpies, and are terrible against almost everything else. Zombies in particular eat them for breakfast.
 * Crowning Moment of Awesome - after you beat Madruk's One-Winged Angel form to within an inch of his life, the monarch you're playing as automatically unloads a can of whoop-ass on him in the form of a holy-dragon-fueled version of their ultimate, tier 3 spell, complete with explosions across Madruk's body.
 * Said spell can also be used in any normal battle, once your monarch gets a powerup after obtaining their Ancient Artifact.
 * Bonus points to Junon, whose tier 3 spell, Sonic Blast, gets a complete makeover: 5 glowing blue shark-fin-eque shockwaves get turned into a blazing dragon head & wings. The other monarchs only glow golden, or get their summons replaced by a miniature version of Harsgalt.
 * Crowning Moment of Funny - Gongos has the dubious honor of getting TWO credited to him:
 * Whenever Gongos is "recruited" into the Dragon Force, he reacts with over-the-top glee. In Wein's campaign, Wein himself wonders if Astea made a mistake choosing Gongos...
 * In Gongos' own campaign, he defeats Teiris not in battle, but by pestering her for a date until she actually flees in exasperation. Teiris' expressions during the cutscenes are priceless.
 * Crowning Moment of Heartwarming -
 * Crowning Music of Awesome - Goldark's theme
 * The "Apostles of Darkness" theme deserves a mention: a quiet, ominous melody that builds slowly into a magnificent crescendo that fits perfectly with their battles (which can be extremely intense and harrowing if you're new to the game, and even if you exploit every last weakness they have, the last battle with them can still come quite close).
 * The battle with Madruk's One-Winged Angel form uses a remix of the game's opening theme, making your monarch's Finishing Move that much more awesome.
 * Crystal Dragon Jesus - Astea and Harsgalt
 * Cute Monster Girl - Many examples, Yuni being one.
 * Katt even more than Yuni.
 * Uryll and Sierra
 * Dark Is Not Evil - Ramda and Vlad being good examples.
 * Defeat Means Friendship - All over the place, though some captured Mook Lieutenant generals may refuse to join you despite repeated offers.
 * It varies depending on who you play too. Some leaders will join you willingly, and in some cases will join even without your interaction. Others must be defeated in combat before they're willing to join. However, Gongos and Goldark are unable to utilize the faction leaders until the end when Madruk and his forces begins to cause mayhem.
 * In Gongos' case, this is because NONE of the other leaders can bring themselves to work under him (or believe that they've been beaten by a Beast Man). They end up either escaping from battle, or from imprisonment. It seems the Guardian of the Forest really can't catch a break.
 * In Goldark's case, he
 * Devour the Dragon - after you defeat Madruk the first time, he absorbs the essences/souls of his (already defeated) Quirky Miniboss Squad in order to go One-Winged Angel on you.
 * Did You Just Punch Out Cthulhu? - if you play as Leon, his Finishing Move that ends the final battle against Madruk is a spectacular, holy-dragon-fuelled Bare-Fisted Monk combo.
 * Doomed Hometown - Izumo used to be an island off the west coast of Legendra. Madruk sank the entire place like Atlantis in the game's backstory. The survivors fled to the mainland and rebuilt, but the incident remains a very sore spot in Izumo's history. This probably explains why Samurai have become so good at dealing with Dragons.
 * Alternatively, Madruk might have crushed Izumo so thoroughly precisely BECAUSE the Samurai were such a great threat to his Dragon armies.
 * Dual-Wielding - Goldark and his magnificent BFS's.
 * Dude Looks Like a Lady - Mistal: "Before we fight, I should tell you. I'm a man!"
 * Duel Boss - a few:
 * Goldark vs Wein in Wein's campaign
 * The spirit of Leviathan, Gongos' ancestor (through possession of Gunner), vs Gongos in Gongos' campaign
 * Dumb Muscle - the Beast Men tend to get this treatment from the other races, especially Gongos in relation to the rest of the Dragon Force.
 * Dying as Yourself -
 * Also
 * Elite Army -  uses hovering...ghost women...things in the final battle, and they're the only troop type not mentioned in the game manual. Said troops seem to have a general advantage over all other types, except high-end ones like harpies and dragons.
 * The Empire - Fandaria and Tristan, although the former more than the latter.
 * Evil Is Sexy - Scythe
 * Evil Laugh - Some of the only non-cutscene voice acting are Scythe's and Gaul's evil laughs
 * Evil Makeover: Sierra gets one while under Ryskim's control.
 * Evil Sorceror - Gaul
 * Evil Weapon - Eclisis
 * Eyepatch of Power- Hilariously inverted by Viper: "Curse this infernal eyepatch!"
 * Fantasy Counterpart Culture - Izumo is obviously Japan, Topaz's architecture looks Chinese, and Bozack appears to be Mayincatec.
 * Fantastic Racism - the Elves and Beast Men really don't get along, probably because of past events concerning the previous Dragon Force.
 * Hilariously subverted when Gongos (lord of the Beast Men) falls head-over-heels for Teiris (the Elf-Queen), going so far as to PROPOSE to her in the epilogue of his campaign!
 * Fat Bastard - Borgon. His final words even reference his gluttony!
 * Fire-Forged Friends - The Dragon Force
 * Five-Man Band: You start with one.
 * Highland Kingdom:
 * The Hero: Wein
 * The Lancer: Galam
 * The Big Guy: Rudger, who is also something of a Chivalrous Pervert.
 * The Chick: Nina
 * The Smart Guy / Kid Appeal Character: Link
 * Fandaria Empire:
 * Big Bad : Goldark
 * The Dragon : Gaul
 * Dark Action Girl: Scythe
 * Genius Bruiser: Kharhaz
 * Token Good Teammate: arguably Lyria, with hints of My Master, Right or Wrong
 * Palemoon Kingdom:
 * The Hero: Teiris
 * The Lancer: arguably Manoa, possibly Reiner too
 * The Big Guy: Gulen
 * The Smart Guy: Manoa, also Duran, who is a Magic Knight
 * Bozack Nation:
 * The Hero: Gongos
 * The Lancer: Rygar
 * The Big Guy: Baghib (though he's more of The Berserker)
 * The Smart Guy: Katt, notable for her intelligence among the Beast Men
 * Tagalong Kid / Bratty Half-Pint: Yuni, oh so much...
 * Topaz Kingdom:
 * The Hero: Leon
 * The Lancer: Garyus
 * The Chick: Yanna, though she's more of an Action Girl and The Ace
 * The Smart Guy: Shaia
 * The Big Guy: Raizak, with hints of Dumb Muscle
 * Izumo Nation:
 * The Hero: Mikhal
 * The Lancer: Zagat
 * The Big Guy: Jackal
 * The Smart Guy: Shione
 * Tagalong Kid: Mistal, though he's quick to disagree with anyone who thinks of him that way.
 * Trandor Kingdom
 * The Hero: Reinhart
 * The Lancer: arguably Sophie
 * The Ace: Bardal
 * Blood Knight: Presto
 * Cool Old Guy: Tsugal
 * Tristan Empire
 * The Hero: Junon
 * The Lancer: Ayrios and Scar. The former doubles as The Ace, while the latter is a Shell-Shocked Veteran, and also has hints of
 * The Big Guy: Ortega
 * The Smart Guy: Cinna
 * For the Evulz - the reason why Scar of Tristan is a Shell-Shocked Veteran (and probably how he got his name) is because Scythe brutally murdered his entire band of bandits when they tried to rob her. Why did they do such a stupid thing? Because she was disguised as a rich noblewoman at the time. Why was Scythe doing that? because she WANTED TO KILL THEM JUST FOR THE EVULZ.
 * In Junon's campaign, this is the first hint that
 * Understandably, The above event forms the basis of Scar's vendetta against Scythe, to the point where he asks Junon to specifically let him fight Scythe if they meet her.
 * Then subverted when you realize that it doesn't make any difference to the game if you do not pit Scar against Scythe in battle. He still carries on his merry way without even complaining about any missed opportunities.
 * Fridge Brilliance - the manual states that Beasts get a serious terrain penalty in snow, and Harpies get a similar terrain penalty in forests. Why? Beasts wear only a Loin Cloth (and are jungle natives), so they can't perform well when they're freezing their asses off; Harpies are clearly flying troops, which would find it hard to maneuver in an enclosed forest!
 * Game Breaker: Dragons (troop, not general). They're good against everything except other dragons (every troop is regular against its own) and samurai (their only weakness).
 * Actually, Mages are pretty effective against dragons as well, if utilized properly. A good way to take them out is to put the Mages on standby mode, then have a general (usually a Mage) that has a spell that takes a long time to cast use said spell. Then watch as Mages continue to shoot while melee troops are unable to fight during a general's spell/attack.
 * Harpies on standby mode also fare well against dragons that are moving around on the map. Since troops standing still get to attack first, this gives them a slight advantage over the dragons.
 * Not so much a general game breaker, but in the early game, if you can keep your other fronts defended in Leon's campaign, a savvy player can abuse the fact that cavalry troops (a Fandaria staple) are weak to monks (of which Topaz has many), and practically wipe Fandaria off the map from the get-go!
 * Averted during the final battle against Madruk, where he doesn't seem to be weak against any particular troop type (he doesn't have his own troops, thankfully). However, shooters (Mages & Archers) tend to perform terribly against him.
 * In a way, the entire final battle seems to avert this, with the exception of .   uses a unique troop type (sirens? ghosts?) that isn't covered in the manual, and Katmando fights solo, like Madruk.
 * God of Evil - Madruk
 * Gondor Calls for Aid - Your job is to unite the continent to fight a greater evil. Sounds about right.
 * Happily Married - in the epilogue,
 * Heel Face Turn -
 * Herd-Hitting Attack - if a general's spell is stated to hit "enemy-army" or "enemy-all", prepare to see Mooks dying en masse.
 * Hero Unit - any of the generals, technically, but more so the Dragon Force.
 * Heroic Sacrifice - . See Hopeless Boss Fight below. This spurs your monarch into an Unstoppable Rage (which may or many not contribute to their powerup via Ancient Artifact), after which you get the satisfying opportunity to kick some serious mecha ass.
 * Highly-Visible Ninja - Sayaka, literally. She wears pink.
 * Holy Hand Grenade - the aptly-named Holy Blast. A similar version, Solar Flare, hits BOTH enemy and friendly troops.
 * For those who wish to read between the lines, the fact that  has access to this spell is a sign that
 * Hopeless Boss Fight -  sacrifices himself to weaken Katmando during your first encounter with it. As Katmando can only be harmed once the heroes obtain their powerups via Ancient Artifact, the battle is essentially this.
 * In Wein's campaign,
 * The Horde - Madruk's army...of DRAGONS, no less, both mook- and general-types. Once freed from Ruinledge, they will continue to ravage the continent until the Dragon Force marches up the mountain for the final battle. Better put all those Samurai troops to use quickly...
 * Horny Devils - Uryll, Sierra
 * HP to One - Katt's tier 3 spell, Summon Reaper, has the unique gimmick of reducing the enemy general's HP to 1, allowing for an easy kill. The catch? It reduces HER HP to 1 as well.
 * Instant Awesome, Just Add Mecha - Fairly standard fantasy setting, then there's Katamando, a giant space robot.
 * Jerk with a Heart of Gold -
 * The Juggernaut - Katmando, which can only be harmed once the heroes get their powerups via Ancient Artifact.
 * The Kingdom - Highland
 * Ki Attacks - Many spells could be considered this, notably Aura Assault
 * Knight in Shining Armor - Many examples, Wein and Galam being notable. Galam himself borders on The Fettered.
 * Lady of War - Common, Teiris being the most prominent example.
 * Lampshade Hanging - of all people, the NARRATOR gets in on this. "However, as with all such tales bordering on morality plays, one lied in wait to cast a dark shadow over the prosperity and tranquility of Legendra."
 * Large and In Charge - generals tend to have bigger sprites than their troops, and then there's Katmando and Madruk, who are big enough to occupy several squares on the battlefield map (when even generals only take up one square each).
 * Leave Him to Me - used during the Final Battle against the Apostles of Darkness, so that your monarch can hurry on to face Madruk. The basic pattern is:
 * Lightning Bruiser - any general who can use the skills Cross Flash and Cross Rush (which take a solid chunk out of the enemy general's HP) may qualify. While it's quite logical for monks wearing simple martial arts clothes & beast men wearing loincloths to be able to pull these off, it's quite another thing to see warriors in full plate armour doing it.
 * Goldark even does it while Dual-Wielding BFS's!
 * Loads and Loads of Characters - See for yourself
 * Loners Are Freaks - Baghib "I'm alone and pissed off at the world!"
 * Love Triangle - a possible one between Wein, Teiris and Gongos.
 * Luck-Based Mission - the battle with Madruk can sometimes be this, since he has over 100 MP, and may sometimes spam spells (that cost only 1 MP apiece!) at your monarch. Each spell takes off a good chunk of HP, so even at max HP (127), your monarch won't be able to take more than a few hits before you see the dreaded Game Over screen...
 * Making a Splash - the Spirit User's summon, Trident's Daughter.
 * Magic Knight - Plenty. Ardor being a good example.
 * Magical Society - Tradnor
 * The Man Behind the Man -
 * Mayincatec - Bozack, in terms of architecture.
 * Mook - the troops your generals command.
 * Elite Mook - the sirens/ghosts commanded by . High-performance troops like Dragons, Harpies, and Zombies may qualify.
 * Mook Lieutenant - the "generic" generals, who have identical portraits and palette-swapped sprites.
 * Mr. Vice Guy - Rudger: "Who loves ya, baby?"
 * My Master, Right or Wrong - Perfect example of Ogredd under Borgon
 * My Species Doth Protest Too Much - hiding out in one of the mountain villages (location varies depending on the monarch you're playing) is a
 * Narm - when casting Sonic Boom, some generals will yell out "Behold, the BOOM of DOOM!" Exceptionally cringe-worthy...
 * Ninja Pirate Robot Zombie - Kyoem. Ninja Zombie, anyway.
 * No Arc in Archery - The archers' arrows go hilariously straight
 * Noble Demon - Happens a couple times, notable Uryll and Vlad.
 * There isn't much especially noble about Uryll. She outright spells it out from the get go (and Reinhart's general Sophie also mentions it) for players that she's in love with Reinhart and that's pretty much the one reason why she decides to side with the good guys in spite of punishment. While she does risk her life by refusing to betray him, it's for an entirely selfish reason. Other than that she couldn't care less about the Dragon Force OR Madruk and is in the whole thing for personal amusement, not goodness of heart.
 * In a way, this makes Uryll a Shotacon. Reinhart may be the son of the god of war, but his age is never explicitly mentioned, so it may be reasonable to assume that he averts the Really Seven Hundred Years Old trope.
 * Official Couple - aside from  in the epilogue, we also see
 * That last one might be debatable, considering
 * Also, from Izumo's epilogue,  although the subtext was already present during their cutscenes together.
 * One-Man Army - within certain limits, all the generals can be this (see Authority Equals Asskicking above), but those that stand out are the heavy, combat-oriented ones like Knights and Dragons. For the Dragon Force, Leon, Gongos, Junon, and Goldark are known to hold their own relatively well in battle.
 * One-Winged Angel: Madruk gets a particularly spectacular one after you defeat him the first time, complete with an FMV. Also,
 * The Only One Allowed to Defeat You - Vlad vs Ryskim.  Thankfully, Vlad doesn't have to win (but your party must still defeat Ryskim) for his story to continue.
 * Only the Chosen May Wield: Only the Dragon Force may equip the Ancient Artifacts.
 * Our Dragons Are Different - Even in-game the roles of dragons vary, from expendable troops, to good or evil generals, to powerful gods.
 * Our Zombies Are Different - They attack with their ribcages
 * Out-Gambitted - in Goldark's campaign,
 * Palette Swap - Used a lot to differentiate generic generals.
 * Perma-Stubble - Rudger of Highland (even reflected in his sprite!), and Ortega of Tristan are notable.
 * Pimped-Out Cape: Practically every general has one.
 * Playing with Fire - several spells, from small fireballs that target only the enemy general, to screen-clearing ones like meteor storm and Dante's Inferno.
 * The Power of Friendship - The game's Stock Aesop
 * Pre-Ass-Kicking One-Liner: Every general has one before the battle starts, another one to prepare his/her troops, another one for casting a spell and another one before a duel starts.
 * Pride - The reason the previous Dragon Force failed
 * Proud Warrior Race Guy - the Beast Men have shades of this.
 * Quirky Miniboss Squad - The Apostles of Darkness:, and Katmando. Unlike some other examples, they are a very palpable threat, and it takes 7 out of 8 Dragon Force members (the last being the monarch you chose, who fights Madruk) to bring them down during the final battle.
 * Razor Wind/ Sword Beam - Sonic Boom/Wave/Blast
 * Red Eyes, Take Warning - Reinhart, not because of his looks (if anything he's Just a Kid), but because he has enough magic at his disposal to lay waste to entire armies.
 * Revive Kills Zombie - Averted. The spell Resurrect revives zombies.
 * Risk-Style Map - The focus of much of the game
 * Royals Who Actually Do Something - all 8 members of the Dragon Force are either royalty, or the appointed rulers of their respective kingdoms.
 * Samus Is a Girl - Junon is a great example of this trope. She's the one in the badass black armor. She's also #139.
 * Sealed Evil in a Can - Madruk, in the Ruinledge mountains
 * Secret Character - a few, each complete with their own storyline.
 * Vlad, vampire lord of the Fiend Tower,
 * Hayate, a master Ninja who agrees to fight for Legendra against Madruk. His own storyline is only expanded upon if
 * Vangal, an old and disillusioned dragon-man, who just wants to live out his days in peace.
 * Shmuck Bait - so you've just thrashed an enemy Priest's army, and your troops are in his/her face, negating the usefulness of Resurrection (since most Priests command Mages, which get ripped apart in melee combat). Victory, right? Hello, Holy Shield!
 * To elaborate: Holy Shield is a cheap (2MP to cast), mid-tier spell available to most Priests. It surrounds the Priest with blue streaks of light that spiral outwards, clearing out nearly every enemy troop in the vicinity.
 * And just when you thought you could catch the Priest in a duel and snatch victory, he/she retreats! Have fun!
 * Shock and Awe - Thunder Fall
 * Slap-On-The-Wrist Nuke - Meteor Storm
 * Subverted by . To put it simply, spell damage (on generals, since every Mook is a One-Hit-Point Wonder) depends on the caster's intelligence.   making this spell of his truly deadly. Coupled with
 * The Something Force
 * Spikes of Villainy - Subverted by Junon (top right).
 * Squishy Wizard - Mage types(which includes Magicians, Priests and Spirit Users) aren't good in duels.
 * Storming the Castle - once all 8 members of the Dragon Force have gotten their Ancient Artifact, all that's left is to saddle up and confront the Big Bad (and Quirky Miniboss Squad) in the Ruinledge mountains.
 * Summon Magic - eg. Summon Wyvern
 * Tactical Rock-Paper-Scissors: Troop strengths/weaknesses
 * Taken for Granite - Stone Pedestal, which temporarily encases the enemy's troops in stone
 * Take Over Legendra
 * Tear Jerker - Zanon's
 * Technical Pacifist - CPU-controlled Teiris automatically allies herself with  when you approach Palemoon territory in their respective campaigns without a fight, but she is fully capable of thrashing an enemy army when deployed in battle (see Badass Adorable above).
 * This is also a good thing, gameplay-wise, for
 * Terrible Trio / Goldfish Poop Gang - The Skull Children, replaced by Those Two Bad Guys (Paine and Aggoni - who don't actually talk that much) if they're defeated by the other, CPU-controlled kingdoms instead of the player.
 * That One Boss: Zanon. Oh dear God, Zanon. Also Ryskym if you don't have mages, monks or dragons to counter his neverending wave of zombies. Same for Zado(who's as strong as Zanon to begin with) if you don't have samurai to counter his dragons.
 * Token Minority - Grudar, the only black guy in the game. He also has an Intelligence of 10, the lowest in the game!
 * Ogredd is also black (or very tanned).
 * Verbal Tic - Yuni of Bozack tends to pepper her speech with the occasional "Mew!" and "Meow!", even when retreating from battle.
 * Victory Quote - Surprisingly averted, since both generals get a Pre-Ass-Kicking One-Liner and one gets a defeat quote
 * Wacky Marriage Proposal: Before the final battle, Leon asks to marry him in the clumsiest way you can ever imagine..
 * Warmup Boss - of a sort. Each monarch (save Reinhart) starts out having to deal with a minor antagonist and their cronies, most of whom will end up joining their forces. The nice thing is, they will remain "extra" loyal throughout the game (i.e. more loyal than the average Mook Lieutenant, but not as much as the members of the starting Five-Man Band).
 * Wein has, by far, the largest story development in this area. First, he has to deal with Rock and Hilga, two vigilante thieves who attack him because they mistook him for a commander of Travan. Once Wein sorts out the mistaken identity, he goes on to face the Flash Knights of Travan, Ogredd and Lone, before offing its tyrannical ruler, Borgon.
 * Teiris has to contend with Laine, a jealous Elf who has her eyes on Palemoon's crown.
 * Goldark faces off with Talon, the son of
 * Leon has to deal with Dayne, a renegade monk who's thrown in his lot with mercenaries.
 * Mikhal's case is interesting, in that it involves  though the former is not strictly needed for the story to progress.
 * Gongos is challenged by Gunner, an ambitious beast man (he even starts with an item called an "Ambition Ring") who wishes to usurp his position.
 * Junon is confronted by Gustav and his mercenaries, who have been hired by Fandaria  to assassinate her.
 * Well-Intentioned Extremist -
 * White-Haired Pretty Girl: Shione.
 * Wise Beyond Their Years - arguably, Wein, king of Highland at age 17. While he does have a very capable advisor in Nolun, he seems to have gotten the hang of ruling his kingdom very well, to the extent that he is genuinely loved by the populace. Reinhart has the excuse that he's the son of the god of war.
 * Woolseyism - In classic Working Designs style
 * Wutai - Izumo
 * You Gotta Have Blue Hair - Quite a few characters, Teiris and Scythe being the most prominent examples.
 * You Killed My Father: Junon wants to kill Goldark for this reason.
 * You Killed My Father: Junon wants to kill Goldark for this reason.