Resident Evil: Apocalypse



Resident Evil: Apocalypse is the second film adaptation of the Resident Evil franchise.

After the end of the first movie, Umbrella forces decide to reopen the Hive and discover the truth of what happened. A while later, Alice awakens in an abandoned hospital. Outside of the hospital is a city devastated by the chaos that follows a zombie attack. The city is barricaded. There's no way out.

Or is there?


 * Abandoned Hospital Awakening: Alice does this in the beginning of the movie, as a repeated scene from the end of the first movie
 * Action Girl: Jill Valentine. Alice takes the cake, however. And destroys it.
 * Beneficial Disease: Alice gains superhuman strength, speed and agility because the T-virus that infected her has bonded with her on a cellular level.
 * It's stated at one point that the T-virus was initially designed to be this by reanimating dead cells for purposes such as allowing a paralyzed person to walk again by reanimating the dead muscle cells in their legs. Unfortunately, it's so extremely potent that it must be administered in small, carefully controlled doses along with periodic injections of an antivirus to prevent it from spreading into other parts of the patient's body. Allow the virus to get out of control and spread too far, you end up with the Zombie Apocalypse seen in the films.
 * Bling Bling Bang: "My shit is custom!"
 * Clown Car Grave: The cemetery cannot possibly hold as many dead people as rises from the graves.
 * Cold Sniper: Averted. The S.T.A.R.S. sniper is collected until he sees Nemesis take two of his shots and survive. Then he totally loses it.
 * Cure for Cancer: The T-virus was originally intended to alleviate the symptoms of a degenerative nerve disease, but something goes horribly wrong.
 * Dual-Wielding: Alice's paired fighting batons.
 * Guns Akimbo: Alice wields basically EVERYTHING akimbo. Carlos and L.J. both do it with their Desert Eagles, Jill does it briefly in the church, and Nemesis takes the cake with his akimbo minigun and rocket launcher
 * Hand Cannon: Being "Resident Evil" you know they had to include one at least one example. Apocalypse has three specific examples of ridiculously large handguns. Olivera's Desert Eagles as duty weapons, L.J's gold plated Desert Eagles, and one random survivor with a Smith & Wesson Model 629 in .44 Magnum.
 * Implacable Man: Apocalypse has Nemesis fulfilling this role quite nicely.
 * It's the Only Way to Be Sure: Raccoon City is destroyed by missile strike to purge the infection (and cover up the evidence).
 * Mega Corp: Umbrella Corporation.
 * More Dakka: Nemesis' primary weapon is a handheld minigun. His offhand weapon is a rocket launcher. He definitely believes in having more dakka.
 * Never Trust a Trailer: teaser trailers that start out looking like adverts for something else seem to be a Running Gag for this series. The trailer for Apocalypse started out with cosmetics.
 * No FEMA Response: Raccoon City is sealed off and the inhabitants left to die to prevent the T-Virus from escaping.
 * Redshirt Army: R.P.D. S.T.A.R.S. is the most stand out example, which is strange because they are DEFINITELY not this in the game. The Umbrella Security Service becomes this as well.
 * Room Full of Zombies: This happens when the team sent by the Umbrella Corporation unlocks the Hive below Raccoon City in the opening scenes.
 * Sequel Hook:
 * Stab the Scorpion
 * Stat-O-Vision: How Nemesis sees the world.
 * Super Soldier: The Nemesis,.
 * Villain Ball: The UBCS team sent to investigate The Hive reveal that there is a timer running from the Red Queen, and given that The Virus broke loose and infected everything, when the timer hits 0, every entrance into The Hive will be permanently sealed below Raccoon City. nothing gets in. nothing gets out. Seems pretty smart so far. Umbrella does not agree with this. Not only is there a built in override for said system, but the team sent to do so contains 5 people. 5. Guess what happens when they override the containment system.
 * Zombie Apocalypse: Duh
 * Zombie Gait: Averted, subverted, inverted, played straight, played for laughs and everywhere in between.