Demon's Souls/Characters

The Protagonist
One of the brave warriors who travels to Boletaria in order to free it from the Old One.


 * Badass
 * Any of the Badass appearance tropes may apply depending on how the PC is created.
 * Like A Badass out of the Nexus
 * Competitive Balance: Depends on how you start off.
 * Fragile Speedster: The Thief, The Wanderer.
 * Glass Cannon: The Barbarian.
 * Magic Knight: The Magician, The Priest.
 * Jack of All Stats: The Knight, The Hunter.
 * Mighty Glacier: The Temple Knight, The Soldier.
 * Squishy Wizard: The Noble.
 * Contractual Immortality: Has a Nexial Binding attached to them after they die in the tutorial, binding them to the Nexus.
 * Determinator
 * Heroic Mime: Aside from crying in pain, the player character doesn't really say anything.
 * The Silent Bob: Although talking to NPCs seems to imply him/her talking.
 * He Who Fights Monsters: In order to become more powerful and better able to fight the demons, the protagonist has to acquire and manipulate souls, an act that effectively makes him/her more demonic in nature.
 * Hyperspace Arsenal: To a point. There is a max weight limit for your inventory.
 * Luckily My Shield Will Protect Me: All the classes start out with some kind of shield; they're pretty much essential to survival.
 * Multi Melee Master/Multi Ranged Master/Bow and Sword In Accord/Etc: Any can apply depending on the player's choices.
 * Protagonist Without a Past: Aside from being stuck in the Nexus, nothing about the protagonist's history is explained.
 * Protagonist Without a Past: Aside from being stuck in the Nexus, nothing about the protagonist's history is explained.

The Maiden in Black
"Voiced by: Evetta Muradasilova"

The Maiden in Black is said to have once been one of the most powerful Demons in existence. Her ability to harness and manipulate the souls of the player-character certainly seems interesting. She maintains a direct communion with the Old One, and is even able to lull it back to sleep should the character accept her offer, making her considerably more powerful than it.


 * Contractual Immortality: Killing her will only cause the Nexial Binding around her right ankle to resurrect her after a few seconds, and she doesn't become hostile toward you, unlike the other NPCs you can attack.
 * Dark Is Not Evil: She has a pretty sinister moniker and an overall creepy vibe, and happens to be one of the most powerful demons around. However, she is the only one who can lull the Old One back to sleep, and wants nothing more than to do so.
 * Eerie Pale Skinned Brunette
 * Extreme Doormat: She never fights back, and if you kill her, her reaction after getting better will be to tearfully apologize to you for not staying dead.
 * Eye Scream: Her eyes are caked over in wax.
 * Mysterious Waif
 * Really 700 Years Old: She is the oldest Demon in existence, save the Old One.
 * Troubled but Cute
 * Ye Olde Butcherede Englishe

The Monumental
"Voiced by: Aditi Tanna"

The Monumental is the last surviving harbinger of its kind. They are a vessel-race endowed only with prophetic knowledge and lacking all consequence of emotion or personal-thought. It seeks to aid the adventurer into lulling the Old One back to sleep.


 * Ambiguous Gender
 * Big Good: Keeps the universe in balance and is the one who leads the Player Character to the Nexus.
 * But Thou Must: When the Monumental tells you its plan to defeat the Old One, you get to decline to helping it. It then points out that your only other option is staying in the Nexus for all eternity, slowly withering away.
 * Contractual Immortality: The Monumental is the only NPC that reacts to being attacked without taking damage, and it chides you for wasting your energy.
 * Cosmic Keystone
 * The Stoic: The Monumentals are described as lacking emotion.
 * Not So Stoic: Even so, it's not above laughing at you should you refuse to help mend the world.
 * Really 700 Years Old

Nexus Residents
People found within the lands veiled in the Colorless Fog who have found their way to the Nexus.

Stockpile Thomas
A former resident of the Boletaria Palace who watches over the extra belongings of Demon slayers. He's worried about his wife and daughter, who were left behind during the chaos when King Allant unleashed the Colorless Fog.


 * Dead Little Daughter: If the player shows him his daughter's Jade Hairpin, he tearfully reaches the conclusion that she didn't make it after all.
 * Dirty Coward: Although not so much "dirty". He admits that he ran as fast and hard as he could to escape the Fog, and never leaves the Nexus out of fear.
 * Nice Guy
 * Pet the Dog/Kick the Dog: You can find his daughter's Jade Hairpin in the first fourth of the Boletarian Palace. Talking to him after obtaining it gives you the choice of either giving it to him or not. Giving him the Hairpin will grant him closure and you his deep gratitude and a Ring of Herculean Strength. Not giving it to him has him shrugging off his sentimentality, but his tone shows that he really wanted the Hairpin as a final keepsake.

Blacksmith Boldwin
"Voiced by: Mike Carter"

A former resident of the Stonefang Tunnels and twin brother to Blacksmith Ed. Both him and Ed carry a set of gauntlets named the Hands of God, which once belonged to a dragon slayer who was known as the Legendary Big M. His arms are lightly covered in scales, indicating that he left the Tunnels before the curse enveloping the Burrowers took a worse hold on him.


 * The Blacksmith
 * Badass
 * Badass Baritone
 * Badass Beard
 * Badass Grandpa
 * Bald of Awesome: Well, more like balding...
 * Good Old Fisticuffs: Says that he used to beat up bearbugs with his bare hands. The loading screen showing him and Ed shows them sparring.
 * Muscles Are Meaningless: Despite how lanky he looks, he's still pretty damn strong. Although he says that his brother Ed is stronger than him.
 * Grumpy Old Man: Although not as bad as his brother.

Crestfallen Warrior
"Voiced by: Matt Morgan"

A nameless soul who wallows in depression within the Nexus. He makes his seat in front of the Archstone leading to the Boletarian Palace.


 * Deadpan Snarker
 * The Eeyore: To the point that he
 * Mr. Exposition

Worshipper of God
A follower of Saint Urbain and former resident of the Boletarian Palace. Her grandfather was a traveler and miner, as she has his old pickaxe and a Pure Faintstone he once found in the Stonefang Tunnels.


 * An Axe to Grind: Fights with a pick-axe.
 * Berserk Button: Killing Urbain will cause her to attack you.
 * God Is Good: Shares this belief with Urbain.
 * Tragic Keepsake: The Pure Faithstone her grandfather gave her.

Acolyte of God
A follower of Saint Urbain, who went with him to the Shrine of Storms. He abandoned Urbain after Patches knocked the Saint into a pit and implores the player to rescue him.


 * Berserk Button: Killing Urbain will cause him to attack you.
 * Dirty Coward
 * Easily Forgiven: Averted with Patches, who he will warn the player to stay away from.
 * God Is Good: Shares this belief with Urbain.
 * Holier Than Thou: Once Saint Urbain is rescued, he immediately takes on this attitude.
 * Kick the Dog: Will put down the Maiden Astrea for abandoning her faith.
 * With Us or Against Us: Will implore the player to use Urbain's Miracles over Freke's Magic once you rescue Freke.

Disciple of God
A follower of Saint Urbain, who teaches basic Miracles to the faithful (Faith stat above 10). He disappears once Saint Urbain is rescued.


 * Chuck Cunningham Syndrome: Disappears whether or not you rescue Saint Urbain.
 * Escape Rope: The Evacuate Miracle.
 * Healing Hands: The Heal Miracle.
 * Invisibility Cloak: The Hidden Soul Miracle.
 * Light Is Not Good: Both Miracles and Magic are Soul Arts. Whether he eventually figures this out is up to debate.
 * Magic Antidote: The Antidote Miracle.

Freke's Apprentice
A ward of Sage Freke, who teaches basic Spells to those interested in it (Magic stat above 10). He asks the player to rescue Freke from the Tower of Latria.


 * Invisibility Cloak: The Cloak Spell.
 * Jerkass
 * Making a Splash: The Water Veil Spell.
 * Non Elemental: The Soul Arrow Spell.
 * Playing With Fire: The Fire Toss Spell.
 * The Snark Knight: Even after rescuing Sage Freke.
 * Status Buff: The Protection Spell and the Enchant Weapon Spell.
 * Throwing the Distraction: The Demon Prank Spell.

Yuria the Witch
"Voiced by: Jenny Funnel"

A witch who was born with a magical ring in her hand, she was persecuted from a young age as a threat. As she grew older, her hatred lead to a thirst for power, leading her to venturing into Boletaria. There, she was defeated and imprisoned within a tower of the Palace. Yuria is the only one other than Sage Freke to teach advanced Spells through the exchange of Demon's souls. Her Witchcraft is accomplished by using emotions to channel the raw power of a Demon's soul.


 * Bad Powers Good People: She belives her witchcraft is evil, but otherwise is a nice person.
 * Broken Bird: Oh, so broken. She was defeated by Executioner Miralda and imprisoned within a tower for "special cases". Once there, she was ill-fed, tortured, and heavily implied to be raped by the Fat Officials.
 * Cute Witch: Relatively.
 * Healing Hands: The Relief Spell.
 * I Owe You My Life
 * Robe and Wizard Hat
 * Playing With Fire: The Firestorm and Ignite Spells.
 * Status Buff: The Curse Weapon Spell and the Soul Thirst Spell
 * Your Soul Is Mine: The Soulsucker Spell.

Patches the Hyena
"Voiced by: William Vanderpuye"

A graverobbing vagabond with a dislike for the clergy. He sets up shop in the Nexus should you meet him and escape from his traps.

"(regarding Saint Urbain and his followers) Well, I have news for them. Praying has not put food in my mouth, nor anyone else's."
 * Affably Evil
 * The Archer: Though you never find out unless you happen to spot his quiver, or provoke him in some way.
 * Bald of Evil
 * Berserk Button: He isn't fond of the clergy, to say the least.
 * Blade On a Stick
 * Blatant Lies
 * Chronic Backstabbing Disorder
 * Dirty Coward
 * Easily Forgiven: Relatively played straight with the player. Not so much with Saint Urbain and his wards.
 * Even Evil Has Standards: Patches may be a backstabbing, graverobbing bastard, but even he is wary of Yurt the Silent Chief.
 * Healing Factor: Given to him by the Adjudicator's Shield he carries.
 * Heel Face Turn: Becomes a merchant in the Nexus. He disappears temporarily should you enter a world you can encounter him in until you escape his second trap.
 * Jerkass
 * Jerkass Has a Point:

"Nothing here is stolen, I swear. I no longer partake in the whole "corpse-robbing" thing. Yeah… No, I'm completely free from my vice. My old mother would be proud indeed!"
 * Laughably Evil
 * Luckily My Shield Will Protect Me
 * Oh Crap: Once you get out of his trap in the Shrine of Storms (which you will whether you survive it or not), he starts to get scared.
 * Plucky Comic Relief
 * Schmuck Bait: A big fan of this.
 * Sinister Schnoz: He has a pretty impressively-sized nose, to say the least.
 * Suspiciously Specific Denial:

Sage Freke the Visionary
"Voiced by: Mike Harbour"

A powerful user of the Soul Arts who has a long-standing rivalry with Saint Urbain. He is friends with the enchanter Geri, who has made many magical artifacts. Freke originally set upon stopping the siege on the Tower of Latria, but was defeated and imprisoned. Sage Freke teaches advanced Spells through the exchange of Demon's souls. His Magic is accomplished by studying the essence of a Demon's soul.


 * Defector From Decadence: His Sage's robes look like a set of altered and travel-worn Saint's robes, indicating that he was possibly once part of the same religious organization as Saint Urbain. This can also explain why the two have such a heated rivalry.
 * In the Hood
 * Jumping Off the Slippery Slope:
 * Knife Nut: Carries a knife in his loading screen art, and gives you Geri's Stiletto when you free him.
 * Macross Missile Massacre: The Homing Soul Arrow Spell.
 * Non Elemental: The Soul Ray spell.
 * Not So Different:
 * Plaguemaster: The Poison Cloud, Acid Cloud, and Death Cloud Spells.
 * Playing With Fire: The Fire Ball and Fire Spray Spells.
 * Status Buff: The Warding and Light Weapon Spells.

Saint Urbain
"Voiced by: Jon Keeble"

A high-ranking official in the Church, Saint Urbain lead an entourage of clergymen into Boletaria to eradicate the Demons. He has a long-standing rivalry with Sage Freke. Saint Urbain teaches advanced Miracles through the "purification" of Demon's souls.


 * Auto Revive: The Second Chance Miracle.
 * Badass Preacher: His loading screen art certainly gives this impression.
 * God Is Good: Urbain and his followers wholeheartedly believe that their God will save them from from the demons.
 * Healing Factor: The Regeneration Miracle.
 * Healing Hands: The Recovery Miracle.
 * Holy Hand Grenade: The Wrath of God Miracle.
 * Light Is Not Good: Both Miracles and Magic are Soul Arts. Whether Urbain eventually figures this out is up to debate.
 * Man in White
 * Not So Different:

Yurt the Silent Chief
A warrior claiming to be a Demon slayer who is trapped in the Tower of Latria.


 * Ax Crazy
 * Badass Baritone
 * Evil Sounds Deep
 * Cool Helmet
 * The Faceless: In-game, although concept art of his face exists.
 * Names to Run Away From Really Fast
 * Obviously Evil:
 * Psycho for Hire:
 * Sinister Shotel
 * Spikes of Villainy: Let's put it this way; his helmet would make a fine spear.

Mephistopheles
"Voiced by: Hannah McBride"

A mysterious woman who appears in the Nexus should Yurt be killed and the player have Pure Black Character Tendency.


 * Cool Mask
 * Dark Action Girl
 * Evil Sounds Deep: Has the deepest voice out of all female characters in the game.
 * Level Drain: If she manages to land a Soulsucker attack on you.
 * Malevolent Masked Woman
 * Meaningful Name
 * Names to Run Away From Really Fast
 * Royal Rapier: Her Epee Rapier, which gains strength based on the user's Magic stat.
 * White Haired Pretty Girl
 * Womanin Black

Dregling Merchant
A dregling who has kept sane in the Fog by selling wares to passing Demon slayers for souls.


 * Body Horror
 * Brutal Honesty: He admits that his wares are taken from fallen slayers.

Ostrava of Boletaria
"Voiced by: Josh Cohen"

A knight in fluted armor wielding a rune sword and shield.


 * Cool Sword: The Runesword. You can get a very clear shot of it in his loading screen art.
 * Distressed Dude
 * The Faceless: Played straight in-game, but concept art of his face exists.
 * Mr. Exposition: He's quite knowledgeable about Boletaria's history, and more than willing to share it with you when he's in the Nexus.
 * Nice Guy
 * Supporting Leader:
 * : Although this trope is stretched quite a bit, given how often he needs to be rescued.
 * Supporting Leader:
 * : Although this trope is stretched quite a bit, given how often he needs to be rescued.
 * Supporting Leader:
 * : Although this trope is stretched quite a bit, given how often he needs to be rescued.
 * : Although this trope is stretched quite a bit, given how often he needs to be rescued.

Executioner Miralda
King Allant's personal henchwoman, Miralda became a stain upon Boletaria. She follows the word of the False Allant without fail. Miralda's execution grounds becomes available after gaining either Pure White or Pure Black World Tendency for the Boletarian Palace. She wields a massive axe forged from a guillotine blade and wears a set of patchwork leather robes. Miralda appears as a human in a PWWT or as a Black Phantom in a PBWT.

""I have you now, traitor to the king.""
 * An Axe to Grind
 * Ax Crazy
 * Blondes Are Evil: Concept art shows her with blonde hair.
 * Dark Action Girl
 * The Dragon: To King Allant.
 * The Faceless: Her head is covered by a sack-like hood/mask with one eye hole cut out of it. As with Yurt, however, concept art of her face exists.
 * Giggling Villain
 * Hell Bent for Leather
 * Undying Loyalty

Biorr of the Twin Fangs
"Voiced by: Mike Carter"

Older brother of Vallarfax, Biorr and his brother were known as the Twin Fangs amongst the Knights of the Round Table of Boletaria. Biorr is a mountain of a man, wielding a great sword in his right hand and a massive crossbow in his left hand, even wearing a full suit of Brushwood Armor.


 * Badass
 * Big Damn Hero: Right after the big Oh Crap moment that is the Penetrator's entrance, Biorr rushes to your aid and helps you in the fight.
 * The Big Guy
 * BFS: As far as regular swords go, at least.
 * Boisterous Bruiser
 * Cool Old Guy
 * Crossbow And Sword In Accord
 * Heavy Sleeper: Whever he's not helping you take on powerful demons, he's either in the Nexus or taking a nice long nap.
 * Large Ham
 * Mighty Glacier
 * Nice Guy
 * Mighty Glacier
 * Nice Guy

Filthy Man
A strange, emaciated man who has somehow escaped the curse that has befallen the Burrowers. Like the Dregling Merchant, he stays sane by selling his stolen wares to Demon slayers for souls.


 * Body Horror
 * Brutal Honesty: He praises God for the "golden opportunity" to steal whatever wares he can from the cursed miners.

Blacksmith Ed
"Voiced by: Mike Carter"

A resident of the Stonefang Tunnels and twin brother to Blacksmith Boldwin. Both him and Boldwin carry a set of gauntlets named the Hands of God, which once belonged to a dragon slayer who was known as the Legendary Big M. He is covered in more scales than Boldwin. His greater single-minded focus on smithing is a result of the curse that corrupted the Burrowers into the Excavators.


 * The Blacksmith
 * Badass
 * Badass Baritone
 * Badass Beard
 * Badass Grandpa
 * Bald of Awesome: Well, more like balding...
 * Good Old Fisticuffs: The loading screen showing him and Boldwin shows them sparring.
 * Grumpy Old Man: More so than Boldwin.
 * Muscles Are Meaningless: He's got the same build as Boldwin, but Boldwin says that Ed is a beast compared to himself.
 * Ultimate Blacksmith: Giving him the Flamelurker's Demon's Soul allows Ed to forge weapons infused with a Demon's Soul.

Scirvir the Wanderer
"Voiced by: Jonathan Kydd"

A wanderer who seeks the treasures of the unknown. He has journeyed into the Stonefang Tunnels in hopes of finding the Dragon Bone Smasher: a massive great sword that is without an edge. He only appears once the player has a Pure White World Tendency for the Stonefang Tunnels. He appears as a Black Phantom during a PBWT.


 * Adventurer Archaeologist: Has shades of this. He knows a lot about the depths of the Stonefang Tunnels, ranging from the Dragon Bone Smasher to the history behind the Dragon God's temple.
 * Otaku: He reacts with pure mirth and awe if you retrieve the Dragon Bone Smasher.
 * Kill It With Fire: Utilizes fire magic when he goes on the offensive.
 * Lovable Coward: He scares pretty easy, according to his dialogue.
 * Speech Impediment: He has a fairly bad stutter.
 * White Haired Pretty Boy

Once Royal Mistress
A tortured soul within the Prison of Hope, she sings to pass the time and keep what sanity she has left. The Mistress is willing to sell off whatever she has left from the time before the Old Monk returned and took over the Tower.


 * Body Horror: Although her dress and mask hide it.
 * Broken Bird

Lord Rydell
The spirit of a former Lord, he is also known as "Little Allant" and is possibly related to King Allant. Due to a curse placed on him, his spirit is trapped in a cell and unable to reach his corpse. His is known for his combat staff, the Phosphorescent Pole, which he stole from a sky witch. Rydell appears as a Blue Phantom during a PWWT, allowing his side quest, or a Black Phantom during a PBWT.


 * Badass Goatee: In his loading screen art.
 * Guile Hero: While he was alive.
 * Hidden Eyes: His eyes are shadowed out in his loading screen art.
 * Last Request: He asks you to free him in order to recover a ring from his body.
 * Simple Staff: The aforementioned Phosphrescent Pole.
 * Spell My Name With an S: The loading screen art and subtitles have his name spelled as "Rydell", but when you talk to him he says it as "Rydyell".

Graverobber Blige
"Voiced by: Rupert H. Evans"

A scavenger similar to Patches, he takes what he can from the dead to sell to passing Demon slayers. Wanting to be rid of his competition, Patches trapped Blige in a jail cell.


 * Bow and Sword In Accord
 * Brutal Honesty
 * Grave Robbing: Naturally.
 * The Rival: To Patches.

Sparkly the Crow
An unseen bird whose nest is atop the highest point of the first area of the Shrine of Storms. She is willing to trade "sparkly, twinkly" items for supplies.


 * The Faceless
 * Fan Nickname: She's usually called Sparkly amongst the fan base.
 * Hulk Speak: With a few squawks thrown in for good measure.

Master Satsuki
A wandering swordsman seeking the magic sword Makoto, which he claims is a family heirloom, for his father. He can be seen perched atop a wall in all World Tendencies, but shall come down once a Pure White World Tendency is achieved. He appears as a Black Phantom during a PBWT.


 * Ancestral Weapon:
 * Beef Gate: Sort of. In October, the game servers turn all worlds Pure Black for all players. His Black Phantom spawns right at the beginning of the Shrine of Storms, so any new players trying to get into the Shrine for the first time during the Halloween event have to go through a black phantom that could easily kill them in one hit.
 * Blatant Lies
 * Chronic Backstabbing Disorder
 * High Collar of Doom
 * Jerkass
 * Katanas Are Just Better

Filthy Woman
An old crone who is a native resident of the Valley. She salvages and sells the weapons and armor of the priests and temple knights who have fallen within the Valley, both from Astraea's entourage and from clergy warriors who journeyed to confirm the rumors of Astraea becoming a Demon.


 * Blatant Lies: Perhaps. She constantly claims to have a sick child, in the hopes that the player character will feel sympathy and buy more of her wares. However, given that this child is nowhere to be seen, it seems likely that it's a sob story she's just making up.
 * Green Eyed Monster: Claims to have been the most desirable woman in the Valley until Astraea came. Now, she spends her time bad-mouthing the Demon Maiden, claiming that the Valley was better before Astraea arrived, and hoping that whatever slayer appears will kill her.
 * I Was Quite the Looker
 * Jerkass

Selen Vinland
A church warrior in search of her brother Garl, to tell him of their father's passing. She appears after the death of the Dirty Colossus and when the player achieves a Pure White World Tendency. Otherwise, she'll appear as a Black Phantom during a Pure Black World Tendency.


 * Bling of War: Her set of Dull Gold Armor. Like her brother's Dark Silver Armor, it is enchanted against magic, bleeding, and poisons.

Phalanx
The corrupted form of the tribeswoman Long Bow Oolan, one of the Knights of the Round Table of Boletaria. She was a great archer, although the only reason she chose to become one was to ensure that she never had to put her life in danger in the front-lines. The legionaries that protected her in life have now become Hoplites: spineless blobs wielding a large shield and spears. Oolan herself has now become the helpless, spineless core blob "Phalanx". She is protected by her Hoplites like she was in life.


 * And I Must Scream
 * Blade On a Stick: Throws an enormous one out of the front gate after you open it. Her Hoplites are also armed with them.
 * Blob Monster
 * : Subverted with the actual boss battle, but fights this way when you encounter
 * Dirty Coward: As a human and as a Demon. The weapon made with her Demon's soul is also a coward's weapon: a spear designed to destroy an enemy's equipment rather than fighting with skill.
 * A Fate Worse Than Death
 * Flunky Boss
 * Kill It With Fire: Its primary weakness.
 * Luckily My Shield-Baring Hoplites Will Protect Me: Any Hoplites that are nearby will cling to her body and form a protective shell of shields and spears.
 * Zero Effort Boss: Even if you wipe out all of her Hoplites before going after her, she will never attack.

Tower Knight
The corrupted form of the Knight of the Tower, Alfred, a Knight of the Round Table of Boletaria. He was renown for his unique Tower Shield, forged to stop almost any physical or magical attack. Once he became a Demon, he grew to a great height and wields a larger form of his shield.


 * Achilles Heel: Literally! He'll fall over and be defenseless should you hit both of his heels enough.
 * Attack of the Fifty Foot Whatever
 * Blade On a Stick
 * A Fate Worse Than Death
 * Luckily My Shield Will Protect Me: Played straight if you decide to attack from the upper levels of the arena.
 * Shield Bash: If you attack up close, he might slam his shield on the ground as an attack.
 * Tin Tyrant

Penetrator
The corrupt form of the Knight of the Lance, Metas, a Knight of the Round Table of Boletaria. As a human, he wielded a straight-sword longer than most spears. As a Demon, he still wields his unique sword, albeit a version bolstered by Demon's souls.


 * Bait and Switch Boss: That Fat Official you've been trailing? Yeah, you won't be seeing much of him.
 * BFS
 * Establishing Character Moment: How does he enter? By impaling the Fat Official you've been chasing for the entire level and tossing him aside like a ragdoll.
 * A Fate Worse Than Death
 * Impaled With Extreme Prejudice: Inverted.
 * Names to Run Away From Really Fast
 * Sword Lines
 * Tin Tyrant: Not to the same extent as the Tower Knight, but very much a qualifier.

False King Allant
"Voiced by: Peter Marinker"

A Demonic doppelganger created by the real Allant to rule Boletaria in his stead and spread the Colorless Fog. The False King wields a specter version of the Soulbrandt, and his Demon Soul is used to reforge the Demonbrandt and Soulbrandt into the Northern Regalia.


 * Actually a Doombot: The name above his life meter reads "Old King Allant", but defeating him reveals that he's a demonic duplicate of the real Allant.
 * Badass Beard
 * Badass Longcoat
 * Badass Long Hair
 * Boss Remix: His battle theme is a less-hectic, pipe organ version of the intro theme.
 * Guttural Growler
 * Having a Blast: When he sticks his sword into the ground, he starts charging up a huge explosion. You can either get as far away from him as you can, or try to hit him as hard as you can to make him stop.
 * Level Drain: Soulsucker.
 * Light Is Not Good: He wears white clothing and a pair of energy trails coming from his shoulders can resemble ethereal angel wings.
 * Lightning Bruiser
 * Magic Knight
 * Man in White
 * Neck Lift: Does this to you if you happen to get by his Soulsucker spell.
 * Razor Wind: One of his most common attacks.
 * Stab the Sky: This indicates that he's about to do a series of dash attacks.
 * Videogame Dashing: His primary method of horizontal movement. Always followed by a slash or Razor Wind.

Armor Spider
A mysterious Demon spider that casts fire magic and is strong against it, but is weak towards other kinds of magic. It is the possible source of Spiderstone found within the Tunnels.


 * All Webbed Up: Can fire web shots that will slow you down if they hit.
 * Breath Weapon: Has a variety of fireballs at its disposal.
 * Giant Spider

Flamelurker
A Demon trapped within the Tunnels, along with the Dragon God. Its origins are shrouded in mystery. One fan theory is that it is the Demon-corrupted soul of the Legendary Big M, a strongman who could slay dragons with his bare fists. A second theory is that it is the corrupted form of the last King of the Burrowers, as the Flamelurker's head resembles the shape of the Burrower King's head and circlet depicted on the Stonefang Archstone. Its soul can be given to Blacksmith Ed, allowing him to forge more powerful weapons.


 * Lightning Bruiser
 * Megaton Punch: Often, and often combined with Having a Blast.
 * Playing With Fire
 * Incendiary Exponent
 * Turns Red: Damage it enough, and the flames surrounding it become more intense and its attacks become more aggressive.
 * Wake Up Call Boss: If you've been playing the game in order (1-1, 1-2, 2-1). He isn't stationary like Armored Spider, and is much faster than Phalanx and Tower Knight, while hitting harder than those 3 bosses, so you must use other methods besides a shield to survive his attacks.

Dragon God
An ancient dragon whose bones were contained and worshiped within the deepest depths of the Stonefang Tunnels. The Burrowers feared that their God would resurrect, and built a special temple around its skeleton with enchanted ballistae stationed so that they could fell it. Their fears were well founded, as when the Colorless Fog reached the chamber, it tapped into the innate power within the bones and resurrected the Dragon God as a malicious Demon. Its skeleton was used as the source of Dragonstone.


 * Breath Weapon
 * Final Boss Preview: If you kill the Vanguard at the end of the tutorial, he will be waiting for you at the bottom of a flight of stairs, more than willing to send you to the Nexus.
 * Impaled With Extreme Prejudice: This is the only way you can win his boss fight.
 * Megaton Punch: Puts you on the receiving end of one, should you beat the Vanguard.
 * One Hit Kill: Don't let it see you. Just don't.
 * Physical God: To the Burrowers.
 * Puzzle Boss: By comparison to every other boss in the game. You can't even get close enough to attack it without pinning it down first, and you have to switch between clearing out debris and hiding behind pillars so he doesn't annihilate you.
 * More Teeth Than the Osmond Family: Has two sets of teeth.
 * Red Eyes Take Warning: This, and a really loud roar, is how you know it's about to attack.
 * Stationary Boss

Fool's Idol
A Demon marionette created by the Old Monk with the soul of his wife to trick the prisoners into believing the Queen was still alive.


 * Cute Monster Girl
 * Doppleganger Attack: Will summon clones of itself every time it exits a teleport.
 * Evil Laugh
 * Flunky Boss: In addition to her clones, there are several prisoners in her boss room.
 * Frickin Laser Beams
 * Multi Armed and Dangerous
 * Teleporters and Transporters
 * Trap Master: She's a fan of trap runes that cause momentary paralysis.
 * Trap Master: She's a fan of trap runes that cause momentary paralysis.

Maneater
A gargoyle-like chimera Demon created by the Old Monk. It has a man's face, a muscular body, wings, and the tail of a serpent.


 * Frickin Laser Beams: If the snake tail is intact, it can fire three green soul arrows that will home in towards a target.
 * Make Me Wanna Shout: It's sonic wave attack.
 * Megaton Punch: Serves as its most basic attack.
 * Mix-and-Match Demons: Like most everything else in the Tower of Latria, the Maneater is one of the Old Monk's artificial Demons.
 * Status Buff: Power Boost, the upper body of the Demon will glow yellow, signaling a significant increase in damage. It can only use this if its snake tail is still attached.
 * Status Buff: Power Boost, the upper body of the Demon will glow yellow, signaling a significant increase in damage. It can only use this if its snake tail is still attached.

Old Monk
The husband of the late Queen, he was exiled for unknown reasons. During his exile, he came across a Golden Robe, which imbued him with Demonic power. He eventually returned to Latria, and using his newfound power, overthrew his wife and her family. He transformed the Tower into a combination prison and Demon factory.


 * Body Horror
 * Frickin Laser Beams: Comes with an endless supply of Homing Soul Arrows.
 * Nice Head Wrap
 * Turns Red: The more damage he takes, the more Homing Soul Arrows he fires at a time.
 * Nice Head Wrap
 * Turns Red: The more damage he takes, the more Homing Soul Arrows he fires at a time.
 * Nice Head Wrap
 * Turns Red: The more damage he takes, the more Homing Soul Arrows he fires at a time.

Adjudicator
The first stage in the ritual that the Shadowmen performed to appease the Storm King required the dead to be judged by the Adjudicator. It is a large, blubbery creature with a reptilian tongue. It wields a pair of giant cleavers, the left one of which is broken. Atop its head sits a crown with a golden crow on it.


 * Body Horror
 * Dual Wielding: Subverted. The Adjudicator has a Cleaver in each hand, but one is broken. You can see the broken half impaled in its stomach.
 * Fat Bastard
 * Overly Long Tongue
 * Pivotal Boss: It's a large opponent in a small room. There won't be much moving for it to do.
 * Weaksauce Weakness: Much like the Vanguard, its attacks can be avoided by circling it clockwise while staying close to it. Since it doesn't have the shockwave that the Vanguard does, it's less of a threat.

Old Hero
The second stage in the ritual that the Shadowmen performed to appease the Storm King was that the dead who passed judgement be laid upon an altar during a storm and be purified. The Old Hero, also known as the Searcher of Storms, was potentially the only one to not go through with the ritual after having fallen out of favor with his clansmen. His body is found chained to a wall overlooking the shrine, forced to "watch" as more worthy warriors were honored. After the Colorless Fog spread to the Shrine, it touched the spark within the Old Hero's decayed body, allowing him to emerge from it in a soul form. During life, he was a blind warrior who, with the help of his crystal sword, spent his life surviving by luck and an acute awareness of his surroundings. His Demon form also has these limitations.


 * BFS/Sinister Scimitar: An enormous curved sword made of crystal.
 * Do Not Taunt Cthulhu: While the safest strategy is attacking from a distance, shooting him with arrows in rapid succession will alert him to your position, making him charge right at you.
 * The Fool: Despite the sword's crappier damage output compared to the weapon used to forge it, ore farmers will make and use it due to the fact that it doubles your Random Drops.
 * Handicapped Badass
 * Unskilled but Strong: His basic attack pattern is "walk a few steps, then take a swing at the first sound you hear", and BOY does it pack a punch if it hits.

Storm King
The last stage in the ritual that the Shadowmen performed to appease the Storm King was that the purified body be set upon a final altar for the Storm King to consume. The Storm King is a rather massive version of the regular Storm Beasts encountered. It leaves part of the fighting to its minions, and will only step in after each wave of minions is killed.


 * Eldritch Abomination
 * Flunky Boss: You have to kill quite a few Storm Beasts before the Storm King itself appears.
 * Giant Flyer
 * Macross Missile Massacre
 * Physical God: The Storm King is the pagan god of the Shadowmen, given a physical form by the Fog of Doom.

Leechmonger
The corrupted form of the fallen Risaia of Istarel, one of the wards of Maiden Astraea. After she met her death at the hands of three Giant Deprived Ones, Risaia's body fell into a mass of leeches, which feasted upon it. The Fog touched the soul-enhanced leeches, creating the Leechmonger.


 * Healing Factor: Will rebuild itself with more leeches and recover HP in the process.
 * Stationary Boss
 * The Worm That Walks

Dirty Colossus
A mysterious golem made from the corruption inhabiting the Valley. Faceless, asymmetrical in build, covered in "armor" made of broken shells and wood. Its right "hand" is an infected growth and its left is a void which fires out flies. Some speculate that it was made from the corpse of Vito the Moonlight Knight, one of Astraea's wards.


 * Bee Bee Gun: Sorta. Its primary method of attack is shooting swarms of flies from one of its fists.
 * Kill It With Fire: Its primary weakness.
 * Spikes of Villainy

Maiden Astraea and Garl Vinland
"Voiced by: Clare Corbett (Saint Astraea); Josh Cohen (Garl Vinland)"

The Sixth Saint of the Church, Astraea set out on a pilgrimage to find the Valley of Defilement. Upon reaching the Valley, Astraea took pity upon the abandoned masses. Her and her closest bodyguard, Garl Vinland, set off to help bring comfort to those awaiting their death. When the Fog arrived, Astraea's faith shattered. She wholly accepted the Fog, becoming a Demon martyr. Despite the rest of the clergy and the Church turning against her, Garl stood by her side the entire time.

Once the player starts Selen's side quest, Garl is encountered as a Black Phantom.

"Garl Vinland: "Plunge to your death... And let the acid melt the flesh from your bones!""
 * Anti Villain: Both are a TypeIV.
 * Atop a Mountain of Corpses: Maiden Astraea spends the entire fight sitting at the foot of a pile of bodies.
 * Bling of War: Garl wears a full-body set of Dark Silver Armor and wields a Dark Silver Shield and the Bramd war mace. His reasons are justified, as all his equipment is enchanted to resist magic, bleeding, poisons, and the plague.
 * Boss Banter: Subverted, since the protagonist doesn't talk, but both Maiden Astraea and Garl Vinland have plenty to say.
 * Dark Is Not Evil
 * Drop the Hammer: Garl's weapon of choice, the Bramd.
 * Healing Factor: Maiden Astraea will gradually heal herself as she takes damage, which can be particularly bothersome if you decide to use a bow to attack her. Garl prefers the use of healing miracles rather than a gradual approach.
 * I Will Protect Maiden Astraea
 * Lady and Knight
 * Luckily My Shield Will Protect Me: Garl Vinland's Dark Silver Shield, which has high Magic Defense.
 * Playing the Heart Strings: Their boss theme, which makes you feel even worse for killing them.
 * Soft Spoken Sadist: Garl's voice is rather calm and low in tone. While the sadist part is mostly subverted, he does has his share of morbid one-liners...
 * Soft Spoken Sadist: Garl's voice is rather calm and low in tone. While the sadist part is mostly subverted, he does has his share of morbid one-liners...

"Garl Vinland: "We live humble lives. Leave us be!""
 * What the Hell Hero:

Old King Doran
"Voiced by: Chris Fairbanks"

The founder of Boletaria, Doran is also known as the Last Hero and the Everlasting One. After his death, he became a demigod and was charged to protect both the royal family and their greatest treasure: the Northern Regalia. When King Allant sought out the Old One, he went to the mausoleum and split the weapon into its two halves: Demonbrandt and Soulbrandt. Allant took the Soulbrandt for his own, leaving the Demonbrandt behind. Doran wields a spectral replica of the Northern Regalia and still wears his Ancient King's armor, although the bronze armor has long since turned green from oxidization.


 * The Adjective One: Everlasting One, in this case.
 * Cool Helmet
 * The Faceless
 * Power Echoes
 * Ye Olde Butcherede Englishe

Red and Blue Dragons
The "pets" of the False Allant that he brought with him to Boletaria. They make their roost among the mountains beside the Cliff Pathway, using the Palace as their feeding grounds. Their only appearance is in the Boletarian Palace world, and they disappear until the next playthrough once the False Allant is killed.


 * Breath Weapon: Three guesses.
 * The Dragon: Both literal and played straight with the Blue Dragon, as he's your last major obstacle before the False King Allant.
 * Red Oni Blue Oni: The red dragon stands at its nest in an attack position, searching for prey to torch. The blue dragon, meanwhile, is taking a nap and won't bother you, although its tail is twitching and will slam into the ground if you approach it. While the red dragon will hound you for the first half of the Boletarian Palace, the blue dragon will only attack once you reach the King's Tower.

Vanguard
A large Demon with a rather Cthulhu-like appearance, a horned head, and three eyes. It wields a massive battle axe. A weaker version is faced as the boss of the Tutorial area, while the stronger version is faced in the Shrine of Storms.


 * An Axe to Grind
 * Ground Pound
 * Hopeless Boss Fight: That you can win, if you are good enough.
 * Fat Bastard
 * Stationary Boss: The one at the Shrine of Storms never leaves his spot.
 * Warmup Boss
 * Weaksauce Weakness: All of its attacks (save the ground-pound shockwave) can be avoided by circling it clockwise while staying close to it.

Primeval Demon
Gigantic maggot-like newborn Demons, they only appear in worlds where you have a near-Black or Pure Black World Tendency. Only five can be encountered in each playthrough of the game. Their Colorless Demon's Souls are described as "powerless" and are used to upgrade certain legendary weapons.


 * Zero Effort Boss: A welcome thing in Boletaria, given what everything else does.

Fallen King Allant
"Voiced by: Peter Marinker"

The deteriorated form of King Allant, a result of the deaths of the Old One's Archdemons. His depression lead to the reawakening of the Old One, Allant playing off his personal suffering as belonging to the world. In the end, he wishes the world destroyed as an escape from his suffering. Even in his horrific state, he clings to the Soulbrandt.


 * And I Must Scream
 * Body Horror
 * Death Seeker
 * A Fate Worse Than Death

The Old One
An ancient being, almost as old as the Maiden in Black, which appears as an enormous tree. Its origins are unknown, its will is unknown. The Old One is the source of all Soul Arts.


 * The Adjective One
 * Big Bad
 * Eldritch Abomination
 * World Tree
 * Your Soul Is Mine: Its modus operandi is to devour mortal souls.
 * Your Soul Is Mine: Its modus operandi is to devour mortal souls.