Spider-Man (2018 video game)/YMMV

These things about  are subjective - not everyone will agree with all of them.


 * Accidental Aesop: Punctuality is important. If Peter had a better work-life balance, He also
 * Base Breaker: Mary Jane. Ho boy. Debates surrounding her tend to get really heated. Is she a likable, sympathetic girl with a good character arc who has a point about Peter babying her, or is she an annoying dumbass who unfairly slags Peter off for wanting to protect her after constantly getting herself into dangerous situations? Also, is her portrayal as a journalist any good, or yet another jarringly different take that shows that people just don't get MJ? One thing that does unite her fans and her detractors though is hatred for her stealth segments, which are criticized for being tedious and an annoying change of pace from the main gameplay, aside from one or two specific segments (Grand Central Station and Norman Osborn's penthouse, respectively).
 * Hammerhead from the DLC also has players pretty split. He's got fans for being a genuinely badass and threatening take on the character and an effective threat for a post-game sidestory. Others really don't like him for being a less-interesting threat than the complex Mr. Negative and, and find his transformation into a hulking cyborg monstrosity pretty silly and unfitting for a character meant to embody 30's Dick Tracy-style gangster aesthetics.
 * Best Level Ever: The opening sequence where you storm Fisk Tower is widely praised for being a fun romp that does a good job at teaching the player the basics of the game: fighting bad guys, saving civilians, the works. The atmosphere is also amazing, because despite him being the game's Starter Villain you feel like you're playing the Grand Finale of another game and the build up towards finally putting the Kingpin behind bars for good feels suitably epic.
 * Can't Unhear It: Yuri Lowenthal has established himself as one of the definitive Spider-Man actors alongside Christopher Daniel Barnes, Josh Keaton, and Tobey Maguire thanks to his amazing performance, which nails Spidey's fun-loving wisecracking side while simultaneously nailing the utter heartbreak he suffers from
 * Crowning Music of Awesome: The game kicks off with an energetic, upbeat rock song, specifically Alive by the Warbly Jets that keeps playing when you're first swinging through the streets of New York and accompany the police as they move to arrest Wilson Fisk. It does a damn good job at psyching you up for the fun web-slinging adventures ahead of you.
 * Demonic Spiders: Brutes, especially in the early game where you don't have a lot of good options to deal with them. Direct physical attacks are useless against them unless they're tied up or briefly stunned by being hit with a throwable object or perfect dodge, and they not only hit hard, but move way faster than anyone as big and fat as them should move. They're even immune to finishers until the player gets two bars of Focus later in the game, making them that much more unforgiving for newer players. They stop being a problem once the player gets the ability to toss them around and gets a lot more gadgets and focus bars to neutralize them, but they can still be nasty in a crowd fight.
 * Whip thugs are impossible to hit head-on or web up, and on top of that? They hit hard and will pull you out of the sky when you start getting acrobatic. And in a game where aerial combat is your biggest strength, that's a very, very bad thing.
 * The DLC introduces two fiendishly difficult enemy variants: Brutes with miniguns, and jetpack enemies with shields. The former are as nigh-invulnerable to damage as normal brutes while being able to dish out unholy amounts of ranged damage while being immune to being webbed up or disarmed, and the latter can't be hit from the front, will charge at you for massive damage, and often drop gadget-disabling EMP trails just to ramp up the annoyance factor. And later in the DLC campaigns, they are everywhere.
 * Ensemble Darkhorse: Yuri Watanabe has gotten a lot of positive fan attention that led to a boost in visibility to her somewhat obscure comic counterpart. Not only is she a hot cop, but her snarky attitude makes her a good foil for the wisecracking Peter to bounce off of and gives them good chemistry during their interactions. Plenty of fans who can't stand this game's version of MJ tend to wish for Spidey to hook up with Yuri instead, which is hilarious if you know they are married in real life by way of Relationship Voice Actor.
 * As usual, J. Jonah Jameson. Not only is Darin De Paul's deliciously hammy performance on par with J.K. Simmons' legendary take on the character, but he's able to balance his status as an amusing Alex Jones parody with making genuinely good points when he isn't making all kinds of ludicrous accusations about Spider-Man. The climax of the game is where he shines most, and his concern for the citizens of New York and the solemn way he tries to keep their hopes up is downright touching. Not bad for a version that never actually makes a physical appearance!
 * Taskmaster and Tombstone are both optional bosses, but manage to shine thanks to bringing a lot to the table in spite of that. Taskmaster gets this for having an awesome design and a great, challenging boss fight, while Tombstone is well-regarded for being so damn likable while being a murderous drug lord, and his polite small talk with Spidey during their boss fight is oddly heartwarming and genuinely engaging.
 * Copycat Spider-Man gets this for being a refreshing take on the Fake Ultimate Hero trope: he's actually a good martial artist who can hold his own in a fight, and genuinely just wants to do good after being inspired by Spidey to make a difference. Getting to fight some of Kingpin's leftover henchmen alongside him is considered to be one of the game's better sidequests.
 * Evil Is Cool: Mr. Negative got a lot of new fans thanks to his awesome powers, brutal effectiveness as a threat, and his tragic backstory. It helps that he's a sharp dresser and a master swordsman.
 * Similarly, has this reputation for similar reasons as Mr. Negative. Sure, he's
 * Evil Is Sexy: Black Cat, as to be expected. Silver Sable also has this going for her thanks to her good looks, combat prowess, and smooth accent.
 * Game Breaker:
 * Some of the game's suit powers are insane. To wit:
 * Web Blossom is available a little after the start, and is the equivalent to dropping a web nuke on your enemies: Spidey rapidly fires in every direction, wrapping all enemies around him in thick web cocoons that not only paralyze them, but also automatically remove them from the fight via web takedown if they're close to a surface they can stick to. Plenty of enemy encounters can be utterly trivialized with this power.
 * Quad Damage does exactly what the name implies by boosting your damage output by four times your usual strength, resulting in not only plenty of enemies dropping like flies, but bosses losing to you in record time.
 * Unrelenting Fury punches through shields and ignores the protective... *ahem* "padding" of Brutes meaning that you can ruthlessly beat Demonic Spiders like minigun brutes and shield jetpack guys into submission without having to jump through any hoops just to damage them.
 * You may only get Resupply right before the final boss, but it's a boon for harder New Game+ playthroughs and the DLC campaign. It automatically refills your gadgets and does so quickly which may not seem like a big deal on paper, but seeing as how it allows you to constantly use incredibly useful items like Electro-Webs, Web Bombs, Concussive Blasts, and Trip Mines without worrying about their ammo count/cooldown, it's going to be one of your bread-and-butter abilities against the insane enemies in the DLC.
 * The Threat Sensors suit mod puts you in bullet time with every perfect dodge no matter who your opponent is, which utterly trivializes the difficulty of every encounter in the game.
 * Concussive Blasts are one of the best utility weapons purely because of how many enemies they can instantly take out of the fight. All enemies save for brutes are sent flying by them, meaning that rooftop encounters can be utterly trivialized if you line up your lighter enemies and launch them off the roof, letting you instantly remove them with a single press of a button. This effect can be replicated on the ground if you hit them with a Web Bomb first, since there are plenty of surfaces they can stick to.
 * Goddamned Bats: Jetpack Sable goons aren't as tough as they seem since you can easily counter and punish them, but the way they weave out of your way in the air is annoying to deal with, as are the EMP grenades that disable your gadgets.
 * Brutes become this later in the game. Thanks to all the gadgets and techniques at your disposal they won't be the threats they were early on, but their agility and hard-hitting attacks still make them a nuisance when you're in the middle of a chaotic crowd fight.
 * It's the Same, Now It Sucks: Some players weren't impressed with how derivative this game is when compared to similar open-world games.
 * Jerkass Woobie: Despite all the sleaze and rampant dickery, it's easy to feel bad for Norman Osborn. The man is a widower who's still in mourning, and has to live with the knowledge that . The way he looks so utterly broken as he's talking to during the post-credits scene really drives home that this is easily the most sympathetic any version of Norman has been for a long time.
 * Magnificent Bastard: Both Black Cats Felicia Hardy and her father Walter are every bit as crafty as a master thief should be. They effortlessly trick Spider-Man into doing their dirty work, outsmart the Maggia at every turn, and are so damn charismatic and likable that it's hard to hate them. It's definitely a trait that runs in the family.
 * Moral Event Horizon: Martin Li/Mr. Negative goes beyond the point of no return by orchestrating the City Hall Bombing, which results in the deaths of dozens of innocents and kicks off the Demons' escalation to full-on terrorist tactics. The man himself even acknowledges that there's no going back for him in a private journal, but believes that he has no choice.
 * Hammerhead properly introduces himself in the DLC by executing a bunch of helpless police officers purely to traumatize Yuri, and it gets worse from there.
 * Most Annoying Sound: Screwball's voice is torture on the ears in the game's DLC missions, because she will constantly taunt you, belittle you, squeal about every little thing, and throw out internet slang that won't age well over the years. And to make matters worse, she will never shut the fuck up.
 * "No, wait!" *gunshot* (Get used to hearing this a lot if you aren't good at the stealth missions.)
 * No Problem With Licensed Games: One of the most triumphant examples in recent history, this game is on par with the Batman Arkham series in terms of being considered one of the best video game adaptations of a comic book character.
 * One-Scene Wonder: Mick, the friendly cook from the diner Peter and MJ eat at for being yet another memorable Stan Lee cameo in a Marvel property. This one in particular stands out for being one of his last ones before his death later in 2018.
 * The Scrappy: Screwball wasn't hated at first. In fact, fans were tickled that such an obscure villain got some time to shine in a seemingly random sidequest. And then she became the main villain of the DLC's sidequests, and she wore out her welcome fast. Not only is she obnoxious and rude towards Spider-Man and by extension, the player for not doing her challenges perfectly, but said challenges are basically reskinned versions of Taskmaster's challenges but with the difficulty ramped up.
 * She's also a particularly frustrating example of a Karma Houdini who is somehow constantly able to avoid being captured by Spider-Man until the very last DLC, where she forces you to run after her in an obnoxious boss fight/chase sequence. Making matters worse is that defeating her isn't even satisfying since she's smug about getting more followers online, despite technically losing.
 * Even worse is the fact that aside from Hammerhead (who's a contentious baddie as it is), she's the only villain in the DLC, meaning that fans of Spidey's more popular and currently unused foes were left wanting.
 * Scrappy Mechanic: The stealth sections of the game where you play as Miles or MJ have gotten a lot of hate since day one for being tedious and annoying distractions from the web-slinging actions everyone bought the game for. There are one or two setpieces that do get praise for at least being interesting, but even those aren't as well-received as the main gameplay.
 * That One Boss: The Black Cat "boss fight" in The Heist where you're chasing her through the subway tunnels. You're forced to swing through a small, cramped environment with random columns of electricity and falling debris that are constantly trying to hurt and slow you down. And since Black Cat can easily slip away unless you're playing damn-near perfectly, every hit is devastating. Even worse, the game encourages you to make things harder than yourself by suggesting for you to web-zip your way through the tunnel, which is not optimal for this part of the game.
 * Screwball's chase in Silver Lining is even worse. Not only is it easy to lose her like with Black Cat, but you're forced to use just about every web-slinging technique you've been using in her challenges to keep up with her, and while you're chasing her you're forced to deal with mandatory "Photobombs" that are mini-challenges that you must complete or else you automatically lose. For some reason. Oh, and if that wasn't frustrating enough, she eventually deploys drones that will drop EMP waves that will slow you down during a chase where ANY drop in speed will screw you over. If you're not up to fighting her again on a replay, we don't blame you.
 * Unintentionally Sympathetic: When Spidey knocks out Charles Standish thinking that he's about to kill MJ, she freaks out at him for preventing her from learning vital information and spends a good chunk of time angry with him. While it is a big screw-up on Peter's part, he had no way of knowing that MJ wasn't in danger, since all he saw was a man holding his ex-girlfriend at gunpoint in a camp full of armed Sable Troopers with no context and very little time to act, making the way the narrative, MJ, and Peter himself all dump on him come off as more than a little mean-spirited.
 * Unintentionally Unsympathetic: A major gripe MJ's detractors have is that her complaints about Peter babying her have absolutely no standing whatsoever. She's constantly infiltrating dangerous places full of armed men that want to hurt her with no backup and no escape plan, and it isn't until the final stealth section that she even thinks about using a weapon. So is it any wonder that Peter would be concerned with her well-being thanks to the needless risks she takes?
 * Unintentionally Sympathetic: When Spidey knocks out Charles Standish thinking that he's about to kill MJ, she freaks out at him for preventing her from learning vital information and spends a good chunk of time angry with him. While it is a big screw-up on Peter's part, he had no way of knowing that MJ wasn't in danger, since all he saw was a man holding his ex-girlfriend at gunpoint in a camp full of armed Sable Troopers with no context and very little time to act, making the way the narrative, MJ, and Peter himself all dump on him come off as more than a little mean-spirited.
 * Unintentionally Unsympathetic: A major gripe MJ's detractors have is that her complaints about Peter babying her have absolutely no standing whatsoever. She's constantly infiltrating dangerous places full of armed men that want to hurt her with no backup and no escape plan, and it isn't until the final stealth section that she even thinks about using a weapon. So is it any wonder that Peter would be concerned with her well-being thanks to the needless risks she takes?