Warhammer 40,000: Space Marine/YMMV


 * Catharsis Factor: Seriously, just charge into a group of enemies and start slashing (and shooting) away.
 * Demonic Spiders: Ork Nobz in the first arcs. They're incredibly hard to stun or kill in melee, and shooting them down uses a lot of ammo. They also hit very hard in melee. Before you can get a Thunder Hammer, only Fury mode can kill them quickly and efficiently (though a three-hit plus stun combo usually sets up most nobs for a quick execution.)
 * Not to mention the Chaos Space Marines, which are as tough as a Nob individually, and they show up a lot.
 * There are few enemies in the game that can kill you faster than Rokkit Boyz. Shooting at them largely requires you to stand fairly still and be vulnerable for their rokkits, while running up to them to melee them means they're bombarding you with rokkits while you aren't killing them! The only safe way to deal with them is to stand waaaaay far back where their rokkits can't hit you and pick them off, which is a chore even when using dedicated sniper weapons.
 * Fridge Brilliance: After  death, Titus and Leandros have a brief discussion about   Titus says that if , then "so be it". Leandros then looks away and says "so be it". You may think he's agreeing with Titus at first, but he's not;
 * Why do  own defense turrets target him?   He either set them simply to kill everything , or
 * Similarly, one of the audio logs says that Drogan is keeping his recordings locked until his death to prevent others from hearing them and interfering in his work. You, of course, can listen to them because
 * If you look at it, the Psychic Scourge device looks surprisingly similar to the eight-pointed Star of Chaos.
 * Imperial Guardsmen can perform field repairs on their equipment, like the Basilisk, because situations like in the game happen so often that they were forced to illegally understand how their machines work and how to repair them. They apparently even made a field manual for that.
 * Drogan's armour is generally scuffed and damaged, but both the Aquila and the Inquisitorial emblem on his chest are almost completely bisected. It could just be isolated damage, but
 * In a game that is not shy about showing blood and despite wounds to his torso that even the Space Marines think are serious... Drogan isn't bleeding. His armor, though seriously torn up, appears to be perfectly clean. He does try to Hand Wave it with "My psychic powers are controlling the bleeding", but even when his psychic exhaustion catches up to him in Chapter 8 he doesn't leak a drop of the red stuff.
 * Fridge Horror: If you've played Warhammer 40k before, you knew the Orks were brutal, but they were also kind of funny. This game really drives home how unfunny the Orks are to everybody who isn't also an Ork. Audio logs from civilians recount stories of their sheer terror at watching Orks dismember children and defenceless adults and laugh as they do so. Other logs reveal stories about hospitals and shelters being forced to bar their doors at the overwhelming influx of the maimed and dispossessed, and later choosing to systematically euthanise everyone under their protection when it becomes apparent Orks have gained entry to the facilities.
 * Goddamned Bats: The Renegade Militia, who either continuously lob grenades at you or think they can take you down by running up to you and rifle whipping your Power Armored ass. Very annoying.
 * Actually, that's their least annoying feature. Every single second they aren't throwing a grenade at you is spent Beam Spamming with their lasguns instead. Despite the game's tagline of "Cover is for the weak," taking cover when fighting Renegade Militia is mandatory if you don't want to get slowly shot to pieces waiting for your armor to recharge.
 * After Chaos shows up, we get the Bloodletters, demonic enemies which can Flash Step to dodge bullets and wield huge flaming swords. They spawn in packs, and while one Bloodletter dies quickly enough the full group will surround you so you can't dodge-roll to safety. They also love to stun you with a stabbing attack, which in groups turns into a miserable stunlock party. If they get you inside their circle you pretty much have to waste your Fury charge to get them off your back.
 * What's worse than two kinds of Goddamned Bats? Goddamned Bats that sometimes turn into different Goddamned Bats upon death! (Renegade Guardsmen and Bloodletters, respectively)
 * Heartwarming Moments: The message from Nathaniel, one of the people on Graia, saying that no matter how hopeless things may be, he will look for his son.
 * Player Punch:
 * Take That, Scrappy!: An interesting case of this used by the protagonist himself, with both him and Leandros being of the Ultramarines chapter, which is widely regarded as a Creator's Pet. Titus does not shy away from telling Leandros that there are benefits to thinking for yourself rather than blindly following the Codex Astartes, telling him in the end of the game that it is not the Codex that makes them Space Marines, but how they choose to live with the rules in it. This coming from one Ultramarine to another, a chapter widely known for their massive devotion to the rules set in the Codex Astartes, has opened up some people's hearts to the chapter.
 * Ironically, in the Age of Darkness anthology from the Horus Heresy series, Roboute Guilliman, Primarch and progenitor of the Ultramarines, and author of the Codex Astartes, specifically tells the then 4th Company Captain that while the Codex is an exceptional repository of strategy, it should not used as a end-all, be-all guide that replaces the Marine's own capacity to act in the field. Essentially, all of Titus's views are completely in-line with what Roboute originally intended before the Ultramarines earned the worst of their Creator's Pet status.