Kirby's Adventure



One day, everyone in Dream Land suddenly lost their ability to dream! King Dedede was behind it - he stole the Star Rod and broke it into seven pieces and gave them to his friends! Now, it's up to Kirby to beat them all, retrive the pieces, and reassemble to Star Rod to make everyone have their dreams back!

Kirby's Adventure is a 1993 NES Platform Game in the Kirby series that introduced Kirby's now-signature Copy Abilities, which allow Kirby to copy special powers from enemies that he has eaten. The game also expanded on the level designs, taking advantage of Kirby's then-new abilities.

Remade as Kirby: Nightmare in Dream Land on the Game Boy Advance with upgraded visuals and music, along with different minigames.

Rereleased in 3D for the Nintendo 3DS as 3D Classics: Kirby's Adventure, with support for autostereoscopic 3D, while also cleaning up the graphics and revising the controls to fit the different control layout.

Not to be confused with Kirby Adventure.


 * Advancing Boss of Doom: Kracko Jr, who will chase you up a series of clouds before turning into Kracko and fighting you in a proper boss fight.
 * American Kirby Is Hardcore: The English cover for the GBA remake shows Angry Kirby kicking with the Backdrop ability and gives a lot of focus to Meta Knight, who looks so mysterious and shady at the background.
 * Awesome But Impractical: A lot of Kirby's copy abilities are this. They lack the in-depth movesets they'd get in later games, are often short-ranged and lacking in invincibility frames, and any hit you take will result in you losing your power which will bounce erratically and quickly around the screen before vanishing.
 * Big Bad: King Dedede
 * Bigger Bad:
 * Bonus Feature Failure: Extra Mode in Kirby's Dreamland was cool because it changed the patterns of many enemies and bosses (along with reskinning many of the former), but here it just cuts your life meter in half. The remake didn't improve that (beyond allowing you to save), but it did introduce the "Meta Knightmare" mode that allows you to play as resident Ensemble Darkhorse Meta Knight as compensation.
 * Cannot Dream: No one can as long as the Star Rod is not in the Dream Land's fountain.
 * Detonation Moon: The result of the fight with . It mostly survives, though.
 * Difficult but Awesome: Ball Kirby. It seems like an uncontrollable mess of an ability that will slam-dunk you into bottomless pits, and it takes a while for its invincibility to kick in. But if you dedicate some time into the learning the ins and outs of this ability, it's actually right up there with UFO in terms of raw power. And not only that, but it offers a ton of invincibility frames mid-jump, and it's an amazing speed-running tool to boot.
 * Disc One Nuke: If you know where to look, you can find the game-shatteringly powerful UFO ability in the first level. This is balanced by the fact that you can't take it out of the level, but if you know how to exploit a certain glitch? You can. Have fun nuking everything in your path!
 * Dual Boss: Mr. Shine and Mr. Bright.
 * Duel Boss: Meta Knight. While every boss (save for Mr. Shine and Mr. Bright) is a one on one duel, he forces you to fight on his level with the same weapon as him.
 * Eleventh-Hour Superpower:
 * Eldritch Abomination:
 * Elite Mooks: Ax Knight, Mace Knight, Javelin Knight and Trident Knight.
 * Flunky Boss: Kracko. Though unlike in most games he doesn't summon Waddle Doos, but instead Starmen.
 * Get Back Here Boss: Heavy Mole.
 * Good All Along:
 * Invincibility Power-Up: Lollipops, as per usual.
 * Jerk With a Heart of Gold:
 * Living Dream:
 * Luck-Based Mission: The second boss, Paint Roller, attacks by drawing random stuff and sending it at Kirby. For the player to get a good time in Boss Rush mode, the first thing summoned by him should be a cloud, so Kirby can get the Spark power and use it against him and the next boss.
 * Lunacy: Mr. Bright, who's an anthropomorphic moon-like object.
 * Mega Manning: Adventure is the first Kirby game in which enemy abilities are obtainable.
 * Nice Hat: Kirby didn't have them in the original, but got them in the GBA remake.
 * Not Helping Your Case:
 * Poor Communication Kills:
 * Promoted to Unlockable: In the GBA version, Meta Knight is playable in an unlockable speedrun mode.
 * Stealth Mentor: Meta Knight sends his mooks to fight Kirby, challenges him to a duel later... and yet brings lollipops to Kirby in a couple of levels (this doesn't happen in the remake).
 * The Power of the Sun: Mr. Shine.
 * Tunnel King: Heavy Mole.
 * Turtle Power: Rolling Turtle, a surprisingly powerful and agile miniboss. He gets replaced with Phan Phan the elephant in the remake.
 * Unexpected Shmup Level: The first part of the fight with.