Mega Man 8/YMMV


 * Awesome Art: The art style's contested, but the designs, animation and backgrounds are not unpleasant to look at and have held up quite well in the intervening years.
 * Evil Is Sexy: Bass. Just listen to THAT VOICE. Especially during the Inner Monologue in the opening cutscene.
 * Harsher in Hindsight: The stage select is accompanied with a globe of the earth, with Dr. Light's Lab being in Denver, CO. Note the position in the 2nd select screen of Wily Tower... then note that this was made before 9/11/01.
 * Narm: A lot of the voice acting, but Mega Man, Dr. Light, and Bass stand out.
 * Even Rush somehow manages to get in on this despite "speaking" in barks and growls.
 * Polished Port: The Sega Saturn version, for adding some new content such as extra bosses and art galleries. Sadly, Mega Man Anniversary Collection does not use this version, likely due to the PS1 version being easier to port to another console.
 * Porting Disaster: The Anniversary Collection ports all around. In particular, the Game Cube version, which has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses voices inexplicably speeding up; not to mention there were bouts of slowdown that were certainly not in the original game. Arguably, the PlayStation version as well (albiet to a far lesser extent), having removed two Bonus Boss fights and an art gallery from the Saturn version. Additionally, the Xbox version of Anniversary Collection is also quite blurry compared to the original game.
 * Replacement Scrappy: When it comes down to restoring energy on a whim, Rush Charger takes the place of Energy Tanks, except it's not as reliable.
 * That One Level: Frost Man's stage, and, much worse, Dr. Wily Stage 1. Jump! Jump! Slide! Slide!