Cast of Snowflakes



A work of art in which the artist has taken the time to give even the most incidental of background characters each a unique face and appearance. Doing so generally becomes easier with characters who aren't supposed to look attractive.

The opposite of this trope is Only Six Faces, where even the main characters tend to look alike. In video games, there are usually only six background characters (You All Look Familiar). Tends to go hand in hand with Loads and Loads of Characters. Sort of related to Taste the Rainbow, where a class of characters may come in a huge number of permutations.

'''This is a visual trope. The development of characters' personalities, backgrounds, and idiosyncrasies is not what this trope is about.'''

Anime and Manga

 * Hiroya Oku's Gantz. Necessary, since the whole cast wears identical black suits.
 * Fullmetal Alchemist. Somewhat impressive when you consider that a lot of characters are in the Redshirt Army.
 * Even more impressive considering the artist seems to have only one type of facial structure: rounded. Every single character has the same skull, yet no one looks alike.
 * To add more to that, nearly all of the characters (with the exception of, what, four or five out of how many dozen?) have either black or blonde hair.
 * The fourth opening of Brotherhood has this nice shot. A lot of the relevant characters are recognizable from a glance.
 * Plus many of the characters are in uniform, as for every civilian there's about one character in the military. So the characters are easy to distinguish down to the redshirts not only drawn realistically, usually surrounded by their own race, and with the same facial structure, but all in the same outfit. You gotta hand it to her, Arakawa is a genius.
 * Maybe her ability to distinguish similarly built characters is why  The same tactics are used to differ
 * Similarly to Fullmetal Alchemist, Natsuki Takaya's works, particularly Fruits Basket, manage fall under this despite the fact that nearly all facial structures are completely identical. It helps that in Fruits Basket, a lot of the cursed characters are easily distinguishable due to unique hair and eye colors corresponding to their Zodiac animals.
 * Also, all characters have unique eye shapes and eye colors, as well as hairstyles. The artist also gives small differences here and there like the size of eyelids and the length of eyelashes, etc. that help a little bit. Overall, each character, including the minor ones, has a relatively unique design, which is necessary with a cast full of Loads and Loads of Characters.
 * At the amount of designs is actually rather small but as Art Evolution marches on each of the characters gain their respective appearances.
 * One Piece is king of this. Need a big crowd of Amazons? Marauding army of Pirates? Every single one of them with have a unique face, hairstyle, outfit, and most likely, superpower: like so.
 * But it must also be said, that One Piece kinda has it easy in creating distinct characters, as it often just features extremely bizarre character designs, unrealistic proportions and a large number of Gonks.
 * However, the biggest improvement in the art of One Piece has been the elimination of Nami clones, Eiichiro Oda has gotten much better at drawing women, giving them small details that separate their appearance, rather than just unique hair styles that most mangaka seem to use as a crutch
 * Just take a look at this as an example.
 * Berserk same with FMA but with hundreds of (realistic) sets of armor. This page is a nice demonstration. As is this.
 * Monster, oh Monster. As shown in the page pic, the style allows the artist to give variety to various features, including the noses and eyes.
 * Same goes for just about everything else Naoki Urasawa has done. In Twentieth Century Boys, Yukiji's attractiveness is much more striking with the complete avoidance of Generic Cuteness, for instance.
 * Taken to a logical extreme in Oretachi ni Tsubasa wa Nai, where the series occasionally gives names to many characters, sometimes two per second, and all of them have a disctinct personality and style. In fact, the opening is a good example of how to introduce every major character in the series. However, the series will also parody the trope by giving useless names to One Scene Wonders, like Kissme!
 * Black Butler definitely applies. There are whole new sets of characters in every arc, yet all of them are easily distinguishable.
 * There ARE some contradictions though, such as Sebastian and Vincent, Bardroy and Phipps, and William and Diedrich.
 * A lot of recent characters especially are beginning to look like other recurring characters.
 * Hikaru no Go? All the characters wear normal, everyday clothes. But all of them are very distinct and unique - including the old people, fat people, young people, etc.
 * Karate Shoukoushi Kohinata Minoru gives everyone a unique appearance in terms of build, facial structure and features, not to mention diverse wardrobes, down to the unnamed bit part characters.
 * Soul Eater is pretty good with this. Every character in the series, most notably the main cast, have unique eyes, mouths, and of course, hairstyles. You could differentiate the characters from miles away.
 * Not so much, since Patty and Kim look like twins, Gopher and Kidd also look pretty alike.
 * Also a subversion in the anime perhaps, in that background characters and, in some cases, characters that aren't instrumental to a particular scene are greyed out and indistinct, not given features at all. It therefore differs from proper Cast of Snowflakes where every appearing character is given detailed - and distinct - features.
 * Baccano! is a good example of this. Despite the fact the most characters are simply wearing suits and many have similar (and realistic) hairstyles, every character in the massive cast looks completely unique.
 * Durarara!!, also. Since it's set in a massive city, it applies Conservation of Detail to distinguish greater population of figures who are not cast by leaving them indistinct and grey. Still, many extras are also distinctly detailed.
 * RahXephon - all of the character designs are given unique facial profiles, making sure that everyone has a unique appearance.
 * Common with classic manga artists, such as Osamu Tezuka, Shotaro Ishinomori, Go Nagai and Ken Ishikawa. Impressive when you consider that these artists generally drew most of their characters with black hair and conservative hair styles.
 * Masanori Morita, author of Rokudenashi Blues and Rookies, is very good at this. Despite none of the characters wearing particularly distinctive outfits and only a few having Anime Hair of any kind, each of them has a very distinctive face. It helps that he draws in a very realistic style.
 * The Death Note manga has distinct faces for nearly everyone, including random criminals who only appear once in a mugshot (though they tend to look a bit odd). Essential since there are Loads and Loads of Characters.
 * On the other hand, as the artist himself acknowledges, the female characters tend to look very similar, save for their hairstyles.
 * The one time a character (one of the Yotsuba Group executives) looks similar (yet distinct) to the main character, Light, it's fixed by Misa Lampshade Hanging.
 * Many (if not all) of Satoshi Kon's works feature this, most noticeably in Paranoia Agent, which has Loads and Loads of Characters.
 * Mahou Sensei Negima somehow combines this with Only Six Faces; even though all the characters have similar faces due to Akamatsu's artistic style, they're still very distinct due to a wide variety of accessories, hairstyles, and fetishes body types. Even minor characters tend to have unique designs, despite the limited art style. The class roster from the first chapter is a good example, as is this splash page, in which at least 25 of Negi's students can picked out.
 * Eyeshield 21 goes above and beyond when it comes to making each character extremely distinctive. Every audience shot is filled with detailed, individualized people, and one can even spot the "regulars" amongst the crowd. And even if a character has so much as ONE notable speaking line, you can guarantee there's gonna be a little character profile for them at the end of the chapter.
 * And of course, that's not even mentioning the HUGE cast of main and secondary characters who are in football uniform 75% of the time, who are still instantly recognizable due to very distinctive body types and faces.
 * Zetman definitely falls into this trope.
 * The 33 background students in Class 3-2 from the second season of K-On all have distinctive character designs (although one of them looks like Mio wearing glasses, and another is an Expy of Rukia Kuchiki).
 * Darker than Black has completely unique designs for practically every major and minor character. Most notably the contractors, who along with having very odd appearances compared to the non contractor characters, all feature completely unique and often abstract abilities, along with a unique and abstract remuneration.
 * This uniqueness even extends to characters who only show up for a few minutes at best. Burger-Kun for example. The character designs often add strange or unusual aspects to a characters appearance with no real reasoning behind it, such as Wei's elf ears, Amagiri's one eye always half closed, and Maki's Mismatched Eyes.
 * Hellsing definitely applies. While it's not a manga with Loads and Loads of Characters per se, the main and secondary characters in it are all extremely stylized with completely unique outfits, hairstyles, facial features, weapons and poses.
 * Rosario + Vampire is pretty good about this, especially post Art Evolution. Every character has distinct facial features and expressions, with various traits by which to distinguish themselves, including secondary characters and even some recurring extras. And while the series may not have Loads and Loads of Characters, with 30-some noteworthy characters in the mix it's certainly well on its way.
 * Katekyo Hitman Reborn has an insane amount of characters but each of them are distinct from each other (and if there is a resemblance, expect there to be a reason).
 * Inariya Fusanosuke manages to pull this off in Maiden Rose despite the fact that 90% of the cast are wearing the same military uniform, of the same ethnicity and with no Anime Hair to speak of.
 * Anything made by Yoshihiro Togashi.
 * Tweeny Witches is very good about this. Even though most of the characters are young girls.
 * Pokémon Special is usually pretty good with this, with the exception of the evil teams' Mooks. However, the Team Plasma grunts all have strikingly different faces and bodies.
 * Fairy Tail is this to a T. No two characters have the same face.
 * Battle Angel Alita and its sequel series Last Order both have extremely varied character designs, even for the most minor background cyborgs. If two character resemble each other, it's likely related to plot or thematic reasons, and not the artist being lazy.

Comic Books
"Dave Gibbons: "I wanted them to be individuals, more like the near caricatures common in European comics, rather than the square-jawed variations on a theme of most American comics.""
 * Bryan Hitch of The Ultimates fame, known for his realistic depiction of superheroes, loves drawing scenes with many characters. And they all have different faces. He is also known for drawing superhero characters who don't wear masks, and yet keeping them recognizable.
 * Alan Davis blows Hitch away in this regard, though it can be ironic, in that he often works with previously existing characters & gives them distinctive faces they didn't have before.
 * R. Crumb's recent rendition of the Book of Genesis includes a unique and detailed depiction of every single "Begat" in the entire book.
 * George Perez (Teen Titans, Crisis on Infinite Earths, The Avengers) loves drawing huge crowd scenes better than almost anything else, and will gleefully fill a page with miniscule Where's Waldo-sized figures who each look different from one another.
 * Comic book painter Alex Ross (Marvels, Kingdom Come) is very good about this as well. He is notable for using live models for most of his work.
 * Gil Kane (Green Lantern) was always pretty good about this.
 * So are Doug Mahnke and Ivan Reis. Seems to be a requirement for GL artists. Comes with the territory, probably.
 * Elf Quest by Wendy and Richard Pini.
 * A random crowd in Sillage will usually be made up of lots of different species. If there is a pair of one species in such a scene, this might not apply, but as soon as a group made up of individuals of one species is featured, and there are no plot/worldbuilding reasons, they will get the Cast of Snowflakes treatment.
 * Asterix, which is impressive considering that almost everyone has the same bulbous nose.
 * Even more impressive if you notice that this is combined with distinguishing the ethnic groups by giving the members of the same ethnic group some subtle common facial or body traits.
 * Tintin as a lot of different supporting characters, from different ethnicities, and all of them are different. They are all represented on the inside covers of each of the modern French albums
 * Bone is great with this.
 * Sergio Aragones sways back and forth, much for the same reason as the Japanese mangaka examples above. When you really look at a crowd scene, he makes every effort (which is VERY hard with his art style) to give everyone a unique appearance, while in his shorts you see characters reused very often. In fact some shorts are all one person, ala Disney's pre-suckage days' Goofy sports and safety shorts.
 * Crowd scenes in DC Comics' yearly mega-crossovers. Hey, look, there's the last living Bloodlines guy! Bonus; when they include made-up heroes nobody has ever seen before as crowd-filler.
 * Done nicely in Watchmen. Dave Gibbons went to great lengths to give each character a distinctive look both in and out of costume, often using actor's faces for inspiration. The Comedian was based off of Groucho Marx, while Rorschach was based off Bruce Weitz (as Belker in Hill Street Blues).


 * The Dark Knight Returns involves not only a decent sized cast of main characters, but many different media pundits and man on the street interviews with the random denizens of Gotham and they all look different, except the Mutants who are trying to look alike.
 * Kyle Baker is quite skilled at caricature so the casts for his comics tend to all be visually distinct.
 * Strangers in Paradise, by Terry Moore.
 * Persepolis doesn't make every crowd look different from page to page, but in any given panel every non-fundamentalist portrayed will differ in some way from the others, even if they're all dressed identically. (Fundamentalists, however, can usually only be told apart by gender.)
 * Chris Claremont's first X-Men team follows this, with each character being very distinct from one another. You have Cyclops, who goes around wearing red sunglasses or visors. Then there's Storm, a tall, voluptuous white haired black woman in a sexy black costume. Next is Wolverine, a guy who has metal claws and wears a yellow and blue suit. Banshee was an Irish redhead with a yellow and green costume, and Colossus is a big Russian guy who spends much of his time in his yellow form. Finally there was Nightcrawler, the most distinct of them all. He resembled a blue demon, pointy tail and all, and went around in a tight red suit.

Film

 * The non-human characters in the Star Wars movies, regardless of whether they were puppets or CG, as with Ewoks and Wookiees. A marked exception is the crowd of dancing Gungans at the end of the Phantom Menace: not only are they identical, their movements are in perfect unison.
 * Also used to great effect in James Cameron's Avatar, in which the many mo-cap Na'vi are as distinguishable from each other as real humans.
 * The Hobbit: A good effort has been made to avert Our Dwarves Are All the Same and make thirteen of them all distinguishable. See here.

Video Games
"Red: Another "unique" character I have to deal with. Gimme a break..."
 * Sometimes in video games, faces will be made and put through an "imperfect factory" using procedural generation. The result of this is that everyone looks different, without causing the artists too much pain. Extensively used in The Elder Scrolls IV: Oblivion.
 * Fallout 3 uses the same engine; the absence of You All Look Familiar is impressive. (Especially amongst the ghouls, who are significantly harder to distinguish by facial features alone. They all have different-looking rotted flesh.)
 * Unfortunately this also has the side effect of making the characters quite ugly looking.
 * Generations living in a nuclear wasteland, or trapped in a vault, or in The Dung Ages in Oblivion's case, will do that for you. Must account for everyone also living in the Uncanny Valley.
 * Oblivion was quite firmly set in Ye Goode Olde Days. Perhaps it was some sort of genetic disorder that causes everyone to look like a disheveled pumpkin.
 * The 3D Zelda games tend to do this with the human and Hylian characters. Whether they do it with other races, though, depends on the game and the race.
 * Special mention goes to The Legend of Zelda the Wind Waker, in which every single character was unique, no matter what race or how minor they were. In fact, one (massive) sidequest involves taking pictures of them and turning them in to a special character, who will make neat little figurines of the pictures' subjects. Incidentally, this sidequest is one of the few in any Zelda game where stuff can be missed, which is probably why it's one of the few 3D Zelda games with a New Game+.
 * Elite Beat Agents. Some of these people seriously look like possible clients for the agents to take on.
 * Okami is a pro at this. Every villager in every town and city is completely different, everyone actually has a name (if Nameless Man counts as a name). Not to mention the Dragonians, Sparrows, and the Oina tribe could have been easily written off as different examples of a Planet of Hats, but instead are all completely unique. Even the Emperor's Redshirt Army has a variety of guards that vary in appearance. What's additionally surprising is that about 99% of the characters from this 40-hour long game actually all have official art.
 * In Bully, every character in the game is unique. One of the mini-games revolves around finding all 60 students and taking photos of them. Add the various school staff and townsfolk to that 60, and the game has over 100 characters.
 * Metal Gear manages to give every character in the series a unique model.
 * Shenmue and its sequel (which are largely set in urban areas with milling crowds) are distinguished for having every single background and NPC character be a unique person with their own in-game home, daily schedule throughout the day and unique voice. The "special features" DVD even includes a brief description of each person. So if you see an NPC character walk by in the street, and later see someone who looks the same in a shop, they don't just look alike, they are the same person.
 * Timestalkers has around 80 unique characters, although being an RPG the enemy creatures aren't afforded such luxuries (four per 'monster family'). Still, being an RPG, it is hugely impressive. Also, nonconsumable items? Yes that's right, ALSO given the same treatment. (almost, most knuckle weapons look alike unless they have a special element/material.) Even if you dislike this sort of game, its worth it to hunt down and try just to take in the attention to detail.
 * Dwarf Fortress does that on every Person and even animal. Since the visuals are bare-bones, it is shown in text, but is still an amazing example. Each dwarf has his/her own personality traits that influence how they respond to certain events and how they go about their day. And it does that not only procedural but includes genetics too! DF2010 adds even more details, now including what each creature looks like. (Here's a description of a random dwarf.)
 * Princess Waltz is notable among Visual Novels for giving every minor character their own set of unique paper dolls. In a big way, this helps to set up a big reveal around mid-game that one of those minor characters isn't so minor after all...
 * Ace Attorney tends to keep the cast as small as possible if they can get away with it, but every single character that has a name is instantly recognisable. Helped somewhat by some characters being drawn in notably different styles from the rest, such as Mike Meekins.
 * Fire Emblem games love this trope. Every has a playable cast of at least 20 characters and a huge amount of side characters, all of whom look different. Generic enemies and NPCs don't get this luxury.
 * Red Dead Redemption gives every NPC a unique appearance, populating entire villages with them.
 * There's still the occasional bug that spawns more than one of the same character in one town.
 * The Halo 3 Believe commericials featuring the miniatures pulled this off, no human face looked the same.
 * The Inazuma Eleven games take this Up to Eleven by having Loads and Loads of Characters (over 1000 characters in the first game, and over 2000 in the third), of which every single one has a unique set of head sprites, 3D head model, mug shot, and a short bio. And this is all crammed onto a little Nintendo DS card, mind you.
 * The cast of Morenatsu almost all look completely different. Exceptions are the Uncanny Family Resemblance of Kounosuke and Yukiharu, and Nanafuse assuming the appearance of Shun. Even in the latter case, Nanafuse has eerily distinct facial expressions that make him impossible to actually confuse with Shun.
 * Harvest Moon is well-known for this.
 * Team Fortress 2's nine playable classes were specifically designed to look different from one another, to make them easy to pick out on the battlefield. In particular, each has a distinct silhouette that can be easily identified at a glance.
 * This even extends to their weapons! For example, the Scout's melee weapons range from an aluminum baseball bat, to a roll of wrapping paper, to a wooden baseball bat, to a dead fish!
 * Just about every NPC in Solatorobo has a unique sprite, and even generic enemies have some personality attached to them or contain two or three permutations of the same enemy class. Lampshaded during one sidequest:


 * League of Legends has a cast of almost a hundred playable characters, all of them looking and playing completely differently from each other.
 * The last few of Koei's eleven (soon to be twelve) RomanceOfTheThreeKingdoms games have over six hundred officers... and ALL of them have a unique, hand-drawn portrait. Even as far back as the second game there were three hundred and fifty officers with less than half of them assembled from stock graphics, with none of them assembled identically.
 * Blaz Blue takes this to the next level. As well as having many different looks, abilties and personalities due to the game being set in a Fantasy Kitchen Sink, all the playable characters have a unique gameplay mechanic or attack. Apart from the anime art style and the guitar work in the character themes, there is almost nothing the cast has in common.

Web Animation

 * The CCC series does to a large extent.
 * Homestar Runner gives a unique character design to every character. Strong Bad, Strong Mad, and Strong Sad are brothers and don't resemble each other in the least. The only characters who even look remotely like each other are Homestar and Homsar, and that's because Homsar started as a one-off joke to make fun of a misspelling of "Homestar".
 * Every student in Monster High has their own distinct look, as well as being different creatures.

Webcomics

 * Guilded Age has quite the unique cast. Even besides the obvious body types differences between races (humans, gnomes, dwarves, elves, savage beasts, etc.), all of the characters have instantaneously recognizable faces.
 * Background characters in The Inexplicable Adventures of Bob tend to have unique faces. Even characters who initially appear as just random people in a crowd will typically return later with distinct names and personalities.
 * Characters in Penny Arcade tend to look unique except in the first two years or so of the strip.
 * Last Res0rt uses Faceless Masses for massive crowd scenes like the arena audience, but otherwise hews to this pretty nicely.
 * Doesn't stop readers from mixing up Vince and Nate though; yes, they're supposed to be a Wrestling Family (after a fashion), but Cypress at least has bluer skin (and curly hair), Damien has those headwings, and they both have different hair colors.
 * Sluggy Freelance is pretty good in this respect, at least with any character that shows up in more than one comic. The comic also deserves a special mention in the sense that it's not only the faces that are distinguishable, but characters' body shapes as well, even between characters who have the same general type of figure. (Well, at least you can see the differences if you know how to look. They can be subtle, just like in real life.) It did take some Art Evolution since the beginning to achieve this.
 * The comic takes advantage of this in dimension-travelling storylines - it's actually rare to run into someone in a different dimension who isn`t an alternative version of one of those unique minor characters.
 * The demons of the Dimension of Pain are all unique. Then again, the rules for rendering humanoid form are more relaxed among demons. During the Dimension of Lame invasion, some caught on with fans enough to get more exposure.
 * Lackadaisy Cats manages this quite well.
 * Which is even more impressive when you remember that they are, in fact, cats.
 * How I Killed Your Master
 * Sakana
 * Hanna Is Not a Boy's Name has a number of distinct characters with different faces, heights, body language (which gives them fairly distinct silhouettes, though nearly all of them have similar builds), and color schemes. Check 'em out!
 * Mattel's Monster High, amazing since it's a flash cartoon.
 * El Goonish Shive's secondary and minor characters vary considerably, in some ways moreso than the main characters who by comparison suffer from Only Six Faces.
 * Though Dan's started make differences to their facial features.
 * The Meek has a rather distinct cast, where no one person looks like another, all the while using realistically-drawn cartoon figures.
 * Gunnerkrigg Court also does quite well with its Cast of Snowflakes.


 * Bobwhite. No two sets of eyes, heads, noses, colors, shapes, and bodies are the same, and all characters who only appear in one or two comics has a distinct face you'd be able to pick out if given a picture of them. Some of them even have stories and backgrounds!
 * Ethan Nichole's series (Chumble Spuzz, Axe Cop, and Bearmageddon) are all examples of this, but note should be made of Axe Cop's main sidekick, who changes identity every few pages and always looks completely different: first he's Flute Cop, resembling Sipowitz from NYPD Blue, until he gets some dinosaur blood on him and becomes Dinosaur Soldier, who is an anthropomorphic t-rex built like Schwarzenegger. Later updates include him becoming Viking Cop, Ghost Cop, and Avocado Soldier (who soon gains a unicorn horn and becomes Uni-Avocado Soldier).
 * All of the cast in ''The Dreamer"" look quite distinct from each other, even more so in the art evolution.

Western Animation

 * Disney's Fillmore has a distinct love of using distinct background characters. Often one-shot characters from previous (or even future) episodes...
 * The various secondary, minor, and background characters in Daria.
 * Occurs in The Simpsons largely by virtue of the fact that they keep making episodes and never throw anything away. Bumblebee Man? Disco Stu? Permanent residents.
 * Futurama went through a similar process. So much that one of the last scenes has a crowd shot containing every adult character at once (it was originally supposed to be every one ever, but a joke necessitated them to remove them because it hinged on there not being any children there).
 * In fact, Matt Groening has a rule of thumb for character design that's become widely known as "The Groening Rule" stating it should be identifiable by silhouette.
 * See The Simpsons Movie for a similar scene, the mob scene includes characters who haven't been seen for over a decade!
 * Total Drama Island, every character has a unique design and none of them look even a little bit alike, even though all the girls have the same Hartman Hips.
 * Word of God says this was done intentionally so that (like The Simpsons) each character could easily be recognized in silhouette.
 * The characters in Hey Arnold!!
 * Pretty much any Cartoon Network show has characters who are distinctive.
 * They're usually quite colorful, too.
 * Avatar: The Last Airbender. Some of the earlier episodes have repeated designs for background characters, but by and large it follows this trope. If you recognize a specific character design from an earlier episode, you may be pretty certain it's the same individual. Once had a whole flock of 12-year-old boys who were in identical costumes and bald. They were all distinguishable. The main characters also routinely swap hairstyles and costumes, and remain completely recognizable.
 * Continued in Sequel Series The Legend of Korra, Even background characters in a bustling metropolis have distinct features.
 * Kim Possible tends to reuse certain background characters who have their own distinct looks, behaviors, and even voices. A few of them have become Ensemble Darkhorses.
 * Turtles Forever, featuring the best animation quality in the two series, uses this to great effect during crowd shots. Often done on purpose to feature many cameos from all over the 25-year franchise.
 * Thomas the Tank Engine - both the sculpted character faces/expressions and the engine models themselves, with a handful of exceptions.
 * Most new characters in Season 5 had look-alike faces - large, round chin and nose, high cheeks, round eyes.
 * From Season 7, Arthur, Emily, and Murdoch all had round faces, oblong eyes, triangular noses, and small mouths, just with different proportions.
 * Diesel, 'Arry & Bert, and Splatter & Dodge from The Movie are all based on the same engine type, just different faces and paintwork.
 * Stanley, Billy, and Charlie are all practically identical builds of tank engine, again, with different faces and paint.
 * Family Guy: despite a pretty simple art style, every character (even relatives) looks distinct from one another; even background and one off characters each look unique in nearly every way possible.
 * The exception seems to be family members—Lois and Meg have similar faces, along with Lois' mother. Peter is also a dead-ringer for his biological father.
 * Also true of American Dad.
 * Everybody in We Are the Strange.
 * In Roughnecks: Starship Troopers Chronicles, ever character, including unnamed extras and Red Shirts, is distinct from every other character. Even when the troopers are wearing full helmets that obscure their faces they can be identified by their armor and name tags. The one time it is averted it becomes a vital clue to the team that something is wrong, as they notice that they keep passing the same people all throughout a town.
 * On The Amazing World of Gumball, every character has not only a different design, but also a different art style.
 * John Kricfalusi and Spumco produced shows, such as The Ren and Stimpy Show and The Ripping Friends. Of course, all of it is done with full intention, since this is John Kricfalusi we're talkin' about.
 * The characters in Ed, Edd 'n' Eddy.
 * X-Men Evolution. Head character designer Steven E. Gordon is often praised for unique character designs for each person, even minor background characters. However, clothing designing is often very similar and reused (Boys tend to wear sagging pants and exposed boxers, while girls tend to show off their stomachs). The facial designs and haircuts are so unique, that when two characters have slightly similar appearences (Amara and X-23, both being young, short, with dark skin and brown hair) some fans make a big deal about how much they look alike, despite being completely different (Both have different builds, different skin tone, and different hair cuts and shades).
 * Sym-Bionic Titan has this, the neighbors, military personnel, random citizen's, and school students all look VERY different. Some occur several times, but if they go to the same school, this is justified.
 * An added bonus is that they seem to have individual personalities as well, the students primarily.
 * The characters of Recess

Real Life

 * The Terracotta Army of Qin Shi Huang contains approximately 8,000 terracotta soldiers. And each one looks different.
 * Occurs with any 'mass scale miniature' or otherwise not created for a gaming/collectible purpose. There was a Belgian exhibit with 855 knights and footsoldiers engaged in combat, and every single face was readily distinguishable from another. Quite an amazing feat considering the figurines were something like 1/25-1/30 scale. Feel sorry for the poor bastard's hand.
 * Actual people in real life, of course.
 * If you go to two universities or spend a long time there, you will start to notice very similar people studying the same thing in each place or class. It's quite eerie, really. They're still different people, but not too different.
 * Subverted to varying degrees for people with face-blindness.