Deus Ex/Trivia


 * Hey, It's That Voice!: So, Smuggler's real name is Drebin!
 * "Eye Have You."
 * Name's the Same:
 * Sam Carter, meet Sam Carter.
 * Also, don't confuse Jaime Reyes, UNATCO physician, with Jaime Reyes.
 * Note, however, that his name is pronounced "High-mee".
 * Serendipity Writes the Plot:
 * The Unreal Engine at the time would not have been able to handle a fully-rendered city, causing the creators to box in the Paris and New York levels and justify it with a lock-down due to terrorists for the former, and a way to separate ghettos and other high crime areas for the latter.
 * One rather infamous example is the lack of the Twin Towers in the NYC skyline. Due to memory issues, the part with them in it was cut out, and the developers justified it by saying they were destroyed in a terrorist attack prior to the game.
 * Shout-Out: Many.
 * Tracer Tong's speech in the sewers about halfway through the game--it's lifted almost word for word from Illuminatus.
 * For that matter, Tracer Tong himself, or rather his login. To the uninitiated, "Tracer T" looks like a reversal of many corporate or academic networks' login naming convention of "first initial, full last name" (such a system is frequently used in game). Anyone with a background in computer networking will be able to tell you that "tracert" is the win32 command to invoke the IP traceroute tool, which tracks the progress of a data packet from source to destination. And Tong is just the kind of wiseass who would create a login like that for himself.
 * Paul rents two movies: See You Next Wednesday and Blue Harvest.
 * You can also read a message from Project Mayhem the first time you go into the bar in Hell's Kitchen.
 * There's also an e-memo in the Majestic-12 sewer base from a Dr. Harleen Quinzel.
 * One of the songs in the soundtrack (by Alexander Brandon) is titled "Mission Eight" (among other names) and is similar in name and in style (at least in the beginning) to "Mechanism Eight" (by Necros) from Unreal Tournament, the soundtrack of which was also composed mostly by Brandon.
 * One apartments in Paris feature the characters from The Story of O.
 * Whenever a random name appears in in-game text, it's likely to be a reference to something. The people in the Hilton hotel register are all from novels (plus one comic book character). The list of people in the annals of the Luminous Path are all characters from martial arts movies or Chinese actors. This page has an extensive list of references.
 * There is an advertisement of the euthanasia company (see below) named KVORK Inc..
 * A simple little keypad in the Naval Base level has a daunting seven digits, inclining you to just simply take your multitool to it. Until you get this impulse to type in "8675309".
 * A newspaper on the ground in the warehouse mission (near the wall-mounted LAM) is a reference to the Sherlock Holmes Noodle Incident, the Giant Rat of Sumatra.
 * The Stealth Pistol is a Seburo Compact eXploder.
 * One of the Paris apartments features a passage from The Eye of Argon
 * Talking to Himself: JC and his brother Paul share the same voice actor. As do the Triad leaders in Hong Kong, and given the number of NPC conversations that you can listen in on and the cast sheet, it's possible that some of these qualify.
 * Technology Marches On:
 * A few (minor) examples here and there. The developers thought that newspapers would still be around in the 2050s. Given how badly things have been going for them now, they'll be lucky to last out the current decade.
 * You can still find pay phones here and there. Granted, they are all out of order, but in Real Life, you are lucky to find one that is still hooked up.
 * What's interesting is one of the few things the game did predict completely right about future-tech. One in-game article mentions the 2050 World Cup was broadcast over the net, over 7 or 8 years before streaming shows over the internet became common.
 * What Could Have Been: Textures for the White House level (created for the purpose of demonstrating the game) are still present and labeled in the final game. A space station level is also firmly hinted at if you look around. The option for a female player character was planned, but abandoned because of the lack of disc space for the female player's and he/she him/her brother/sister lines, hence why JC has a gender neutral name (This feature would appear in Invisible War).
 * Like mentioned in the main section, some Dummied Out code hinted that you could have  A video of the conversation can be seen here. There was also a planned cutscene if the player   Check it out here.