Baten Kaitos/YMMV


 * Alas, Poor Villain:,.
 * Angst What Angst: Sagi, from Origins. In stark contrast to Kalas, Sagi is upbeat and cheerful through most of the game, although he does have a few moments.
 * Broken Base: Surrounding Xelha. There are those who like her, those that don't mind her, and those that despise her.
 * Complacent Gaming Syndrome: Frigid Queen's Festival is so overpowered that there's seldom any need to use anything else.
 * Complete Monster: Wiseman. Blue and Orange Morality nothing, is inexcusable. Also, it's hinted that.
 * Crowning Music of Awesome: Lots. Considered Motoi Sakuraba's best works, and for good reason. Even people who hate the games admit the soundtracks are fantastic.
 * Cult Classic: This game is the very definition of one. Not many people know about it, but go to any YouTube vid about one of the many Crowning Songs Of Awesome or ask a fan, and you'll see a very enthusiastic response.
 * Ending Fatigue: Eternal Wings. There's several places where it feels like the story is wrapping up (the Lava Caves, the Imperial Fortress, ), but there's always something more. Granted, the game does manage to pull everything together beautifully, but 60+ hours is an extremely long time.
 * Ensemble Darkhorse: Palolo II.
 * Even Better Sequel: Origins expanded on the backstory of Eternal Wings, explored the setting much more, revamped the battle system to remove the more frustrating luck elements, had better voice acting, and had an even better soundtrack.
 * Fan Dumb: Complaints about the first game's voice acting sometimes tend to overshadow everything else that is good about the game. This is in spite of the fact that you can turn the voices off if they grate on your nerves (although admittedly not the battle cries), and most people are unaware of the circumstances behind the dub (which, granted, does not excuse that it is quite bad).
 * Fanon:
 * Fashion Victim Villain: Geldoblame.
 * Flat Character: Most of the party members in the first game don't get much in the way of development.
 * Fridge Brilliance: Lyude's voice acting is noticeably even more wooden than the rest of the first game's cast. This actually makes sense when it is revealed he is 1. Homeschooled 2. did not socialize with his siblings or peers.
 * Why the whole Guardian Spirit thing when in the first game it never really comes into play plot-wise?
 * Game Breaker: The Apotheosis and Frigid Queen's Festival combos in Origins border on this. Their incredible damage is offset by the difficulty of effectively assembling the combos without getting the party wiped, as it usually means a few turns either discarding useless cards or attacking sparsely to build up MP.
 * Goddamned Boss: Wiseman, who steals your HP and MP with his basic attacks and uses it to spam his specials, one of which breaks any Magnus you have equipped and knocks the whole party down.
 * The Gnosis you fight in the Outer Dimension in Eternal Wings. It has -100% to Darkness and -50% to everything else; despite not having much in the way of offense, its defense means the fight takes forever.
 * Iron Woobie: ,
 * Les Yay:
 * Memetic Badass: Mizuti.
 * The GREAT Mizuti
 * Moral Event Horizon:
 * If didn't cross it by, he sure as hell does so when he
 * Most Annoying Sound: Xelha calling her attacks. Every single one of them.
 * 'Here! Take this! You need this! Use this!'
 * 'This is about to hurt!'
 * 'Defense never was my cup of tea!'
 * 'WHO SAID YOU SHOULD HELP?' And if you don't heal up fast enough, 'Time...for a rest...'
 * Most Wonderful Sound: Any late-game finishers qualify as this.
 * LEVEL FIVE!
 * FIGHT!
 * LOOK TO THE SKY!
 * Narm: Eternal Wings is a beautifully written game marred by badly animated character models and hilariously bad voice acting.
 * Needs More Love: All of the games' fans agree on this.
 * Nightmare Fuel:
 * Everything about Wiseman, especially his battle theme, if you can even call that music.
 * The Phantom Goldoba, which was brought into existence by an interdimensional mind parasite that feeds upon anguish and suffering.
 * After a game spent almost entirely in fantasy landscapes and cities, walking into a city that wouldn't be out of place in Mass Effect is extremely jarring. Just to add to that, talk to some of the citizens there.
 * Start of Darkness at the end of Origins is so different from his previous personality that it's genuinely frightening.
 * Admit it. If Guillo wasn't on your side, that thing would be an incredibly scary adversary.
 * The Scrappy: Wacho and Tik, two annoying kids that force you through a dull sidequest early on.
 * There are some people who outright hate Xelha for stealing the spotlight for a sizeable chunk of the game, being a borderline Mary Sue, having one of the game's most grating voices (and more lines than anyone else), and wearing an eye-searing pink outfit.
 * Scrappy Mechanic: Eternal Wings and the Item Crafting system, which was time-consuming, irritatingly luck-based, and never explained very well in-game.
 * Eternal Wings also had an irritating level up system, requiring you to visit a blue flower and talk to a priest to gain your hard-earned levels.
 * So Bad It's Good: Eternal Wings' cutscenes, with the terrible voice acting and stiff character models, tended to be quite amusing.
 * Squick:  Hardly any enemy in the game matches this level of disgusting.
 * That One Attack: Geldoblame's Forfeit Your Life, which is Exactly What It Says On the Tin.
 * , which hits the whole party and inflicts all status ailments.
 * That One Boss: Fadroh.
 * Giacomo, Ayme, and Folon, which is a fight that seems to be designed to screw the player over as much as possible, not least because they're fought shortly after you lose access to a blue flower. How do you access a blue flower to level up? Beat them and move on to the next area.
 * Geldoblame, who heals himself nearly every round and combines paralysis (removing defensive ability) with a One-Hit Kill attack (which seldom hits unless you're paralyzed).
 * The Angel of Darkness, who combines a paralysis attack with one that steals HP.
 * The Holoholobird, a hard-hitting Flunky Boss whose flunkies love to heal the big bird for tremendous amounts of HP. It's also fought immediately after a Point of No Return, which can screw you over big time.
 * The Godcraft, who is tremendously overpowered and has devastating specials that can destroy your whole party if you're unlucky. Doesn't help that the cutscene beforehand is about five minutes long, so if you Rage Quit (which you will), you have to sit through it all again.
 * That One Level: The Tower of Zosma in the first game, Tarazed in the second. Zosma Tower had irritating block puzzles that had to be completed in a certain amount of time, Tarazed featured mazes of identical corridors and four aggravating puzzle/maze rooms.
 * The Labyrinth of Duhr, thanks to a serious Camera Screw that made navigating the maze confusing. Just to add to that, the labyrinth comes shortly after the fights with Fadroh and the Angel of Darkness, and is followed by Zosma Tower, which is topped with Ugyo and Angyo.
 * Not too many people are fond of Nekkar, which teems with Queen Alraunes, is covered in irritating pit traps, and has a maddening sidequest involving pushing humanoid rocks through the level.
 * That One Sidequest: The Pac-Man sidequest in Origins, which takes an utterly insane amount of time to complete. It seriously takes longer to complete this one sidequest than it does to do everything else in the entire game combined.
 * Requires a minimum of two playthroughs to do. Also, have fun spotting every single potential Lost Forever quest magnus, cause you need to feed Pac-Man 147 to finish the sidequest.
 * As if Zosma Tower wasn't bad enough, Mizuti's sidequest reveals it's got a basement. Five more floors of sheer pain, and a luck based boss fight at the end.
 * Too Cool to Live:.
 * Uncanny Valley: The shopkeepers, all of whom have one facial expression that they always maintain. It's much creepier than it sounds. Also, in Origins, some of them have badly-implemented Jiggle Physics, which leads to big Fetish Retardant.
 * The character models in Eternal Wings, all of which move like puppets with the strings cut off. Origins made them quite a bit more fluid, although they're still a bit off.
 * The creepy CGI opening to Eternal Wings.
 * All in all, however, the game mostly averts this; cutscenes take place with the same camera angles as normal gameplay, so you seldom get close looks at their faces - it's the same thing Chrono Cross did, just with voice acting.
 * What an Idiot!: Ladekahn, who believed The Empire, which had just attempted to besiege his nation based on flimsy, baseless claims, would honor their ceasefire agreement.
 * Uncanny Valley: The shopkeepers, all of whom have one facial expression that they always maintain. It's much creepier than it sounds. Also, in Origins, some of them have badly-implemented Jiggle Physics, which leads to big Fetish Retardant.
 * The character models in Eternal Wings, all of which move like puppets with the strings cut off. Origins made them quite a bit more fluid, although they're still a bit off.
 * The creepy CGI opening to Eternal Wings.
 * All in all, however, the game mostly averts this; cutscenes take place with the same camera angles as normal gameplay, so you seldom get close looks at their faces - it's the same thing Chrono Cross did, just with voice acting.
 * What an Idiot!: Ladekahn, who believed The Empire, which had just attempted to besiege his nation based on flimsy, baseless claims, would honor their ceasefire agreement.