Maribato!

"Gokigenyou."

Maribato! is a Doujin Fighting Game developed in 2004 by DK Software, based on the light novel Mariasama ga Miteru.

The game features the students from Lillian Girls' High School as playable characters, and all of them sport quirky yet very funny and interesting moves and styles, most of them as references to other fighting games, or aspects from the light novel. It is a Tag Team Fighting Game in a similar vein to the Capcom crossover games, where you can pick a team of two soeurs, and go against another group of two. Gameplay-wise, it uses three buttons: Two attacks (Weak and strong), and a third button to change to your partner. Each girl has their own Life Meter, however, if one of the girls is defeated, the entire team loses, unless you somehow manages to change characters just in time, the other girl can go on the fight even if her soeur is down.

An Updated Rerelease, called ''Maribato! Ver. 2.0'' was presented in comiket 70 in 2005 as a standalone disc. It adds two characters in addition to the existing eight ones, as well as new stages; And later, in 2006, a third revision, called ''Maribato! Plus'', was released: It adds three more characters, stages, and makes a big rebalance of everyone.

Playable characters:
 * The initial eight: Yumi Fukuzawa, Sachiko Ogasawara, Youko Mizuno, Sei Satou, Shimako Toudou, Yoshino Shimazu, Rei Hasekura and Eriko Torii.
 * Introduced in Version 2.0: Touko Matsudaira and Noriko Nijou.
 * Introduced in Maribato! Plus: Shizuka Kanina, Kanako Hosokawa and Shiori Kubo.


 * Academy of Adventure: The stages are based on actual locations at Lillian, a girl-only school that serves as the main setting for the light novel.
 * Adaptational Badass: Marimite featured pure and beautiful schoolgirls in a Catholic One-Gender School, and now they appear as playable characters in a Fighting Game, throwing down like ever before.
 * Apologetic Attacker: Considering the setting, ad the fact the the girls are fighting their soeurs, close friends and classmates, expect to hear them saying Gomen nasai a lot.
 * Ascended Extra: The five characters introduced in the updated rereleases (Touko, Noriko, Shizuka, Kanako and Shiori); special mention to Kanako and Shizuka, who had little screentime in the light novel and anime series.
 * Assist Character: Noriko can summon Stand-like Buddhist statues in battle to protect her, as a reference to her passion for that religion; the orange one has a Rapid Fire Fisticuffs attack, the grey one swings a sword upwards, useful as an anti-aerial; And a bigger, reddish one which catches Noriko's opponent, and crushes her with a grappling move.
 * Attack Reflector: Noriko can use her rosary to create an snergy shield that reflects projectiles back to her opponent.
 * BFG: Shiori fights with a cross-shaped gun, almost as big as she is; It can be used to fire missiles, and has a hidden machine gun on its back, Or Shiori can also swing it as a club.
 * Car Fu: In a reference to how Sei Drives Like Crazy, one of her supers has her driving a car, in an attempt to run over her opponent.
 * Catch Phrase: All the girls open the duels sometimes with a calm Gokigenyou!, and there's also Onee-sama, when the petit soeurs tag with their grand soeurs.
 * Chain Pain: Not exactly a chain, but Noriko is able to use her rosary as an Improvised Weapon, following a similar principle as a chain.
 * Combos: Like other doujin games, this game follows the Guilty Gear route, as it incorporates chain combos, such as: Weak-Strong-Special, or also Weak-Strong-Launcher-Air Combo. It's also possible to switch characters in the middle of the combo, and extend it for devastating damage.
 * Cross-Popping Veins: Both Yoshino and Sachiko sport them when defeated. They certainly are not happy about their losses.
 * Dance Battler: Shimako fights with a pair of folded paper fans, and most of her moves are based on some sort of Japanese dance. She also takes a few from Anji Mito.
 * Double Jump: All characters can jump again in mid-air.
 * Energy Bow: Touko creates one of these for one of her supers, and fires an electrically charged arrow. Of course, being Touko, the point of the arrow has the shape of a drill.
 * Excited Show Title!: Maribato! and Maribato! Plus, including the exclamation mark!
 * Final Boss: In vanilla Maribato!, Youko and Eriko are the last opponents. Particularly, Eriko's moveset makes references to other final bosses in fighting games back then, as she has Geese Howard's Reppuken, her DP is a Genocide Cutter-esque kick, and one of her supers is a powerful Wave Motion Gun. Later, in Maribato! Plus, the last opponents can sometimes be Sei and Shiori.
 * Human Cannonball: Yoshino's throw turns her opponent into this. Yoshino starts by stuffing her opponent into a trick cannon, and fires her up into the sky, slamming her against a wall.
 * I Know Madden Kombat: Kanako can throw basketballs in battle, in a similar fashion to Lucky Glauber.
 * Iaijutsu Practitioner: Although not a pure Iaijutsu stylist (Because she's more of a Kendo master), Rei has some iai-styled attacks that she can perform with her wooden sword, one f them as a reference to a similar move by Moriya, from The Last Blade. One of her supers has her adopting a side stance, and swinging her wooden sword in rapid succession.