Halo: Combat Evolved



""I think we're just getting started.""

- The Master Chief

Halo: Combat Evolved (released on November 15, 2001) introduced the Halo series from relatively Humble Beginnings. Humanity has mostly been holding their ground against the Covenant for the last 25 years, and the game starts following a devastating defeat at a major Earth colony, Reach, and the crew of the warship the Pillar of Autumn. The game opens In Medias Res as the warship comes under attack, and is forced to make a crash landing on a mysterious ring-shaped Covenant-worshiped megastructure known as Halo.

The player controls the Master Chief, one of the last of a group of specially raised and trained cyborg Super Soldiers: the Spartans. He is taken out of stasis during the attack on the ship, and his mission is to protect the survivors, find out what Halo is and what the Covenant want with it. Master Chief is the quiet type, but the A.I. program "Cortana" linked into his battle suit does most of the talking and provides plenty of tech support. Together, they eventually uncover an ancient threat aboard the Halo which makes the Covenant look like a church picnic. The Halo itself has a much more malevolent purpose...

This First-Person Shooter was the big title used to launch the Xbox console. Its superior graphics, interesting story and engaging gameplay made it a hit with critics and gamers alike, and it was hugely influential in bringing the concept of LAN parties, which was later expanded upon with Halo 2 being the Killer App for online gaming for the Xbox. The seamless integration of vehicles, the very expansive levels and the constant rotation of weapon types gave it a unique experience.

A port to Windows and Mac OS was released several years later courtesy of Gearbox Software, which added native online multiplayer without tunneling utilities, the Fuel Rod Gun (strangely treated as an energy weapon) and Flamethrower weapons for multiplayer, as well as the Banshee and a new Warthog with a rocket turret as multiplayer vehicles along with the usual computer gaming features (enhanced graphics, mods, and so forth). The original release was not particularly designed for modification, however, and so they released a separate Halo: Custom Edition with some engine optimizations, exclusively used for multiplayer. It has its own separate download and installer, but requires a CD key from the retail version as well as having a CD check.

After many rumours of a remake for its tenth anniversary, Halo: Combat Evolved Anniversary was released on November 15, 2011. The intended goal of the remake is to update the graphics, but otherwise replicate the gameplay and story exactly: the campaign mode uses the original Halo engine for gameplay with a new, toggle-able graphics layer on top. The remake's multiplayer is run out of Halo: Reach, using a set of playlists that have been balanced to replicate the feel of Halo: Combat Evolved. The disc also comes with access to the Anniversary Map Pack, a new set of Halo Reach maps that includes fan favorites from Halo 2 and Halo PC in addition to most of the maps from Halo: Combat Evolved.

"Cortana: "This thing is falling apart!" Master Chief: "It'll hold." Cortana: "We're not going to make it!" Master Chief: "We'll make it." Cortana: "Pull up! Pull up!" Cortana: "...You did that on purpose.""
 * Affably Evil:.
 * Alien Sky: anytime you have a decent view of the sky, you will find the gas giant planet Threshold. Also the ring itself curves up and away in opposite directions. Oddly enough, if you look closely at the ring in the distance, you will see an obvious lighting error.
 * All There in the Manual: The events of Halo: Reach and many other elements of the war with the Covenant were explained in the Expanded Universe novels. Halo: Reach is a direct prequel to this game.
 * Ancient Keeper: 343 Guilty Spark.
 * A.I. Is a Crapshoot: Cortana is on your side. 343 Guilty Spark, on the other hand...
 * Bash Brothers: Hunters are always encountered in pairs. If you kill one, the other gets pissed. HARD.
 * Big Bad:.
 * Big Freaking Gun: The Fuel Rod Cannon, especially when wielded by tiny Grunts. The weapon is unusable by the player in the Xbox version.
 * Bittersweet Ending:.
 * Body Horror:.
 * Boring but Practical: As you may learn from Jackals on Legendary, the plasma pistol is extremely useful when paired with a fast trigger finger. Semiauto fire + very short overheat + good against health AND shields = murder machine. The only gun that can compete with it for sheer damage output is the shotgun at close range. Plus, you don't have to worry about chewing through batteries because it's the most common gun in the game!
 * Boss in Mook Clothing: Elite Zealots.
 * Cannon Fodder: The Grunts.
 * The Captain: Captain Keyes is running the show.
 * Captain Obvious: Cortana.
 * Car Fu: "Roadkill!"
 * Casual Danger Dialogue: Behold, the following:
 * Crash!*


 * Co-Op Multiplayer: . Sadly, this mode has been removed in the PC port, presumably because it was split-screen-only and no split-screen mode was present at all.
 * On a side note, if Master Chief is the lone protagonist hero of the game, who is the carbon copy Player 2 is running around as? . In the Pillar of Autumn, there was a terminal in the cryo bay that shows the vital signs of the Master Chief in his cryotube. In Anniversary's co-op mode there are now two terminals. The second? It.
 * Copy and Paste Environments: The game series is based on a pseudo sandbox-style level design, with you having to traverse many locations that are basically identical in appearance. It is most noticeable in this game, which takes place entirely on Halo, and you travel through several identical areas and some levels are prior levels done backwards.
 * Deflector Shields: Master Chief, Elites and the more powerful Sentinels are protected by these.
 * Disc One Final Dungeon: The Control Room.
 * Disney Death:.
 * Drives Like Crazy: "Oooh, a Warthog! That turret looks sweet, I call it!" Yeah, you'll regret that decision pretty quickly.
 * Earthshattering Kaboom: Granted, Halo is an artificial world, but the last few levels have you trying to engineer one.
 * Elite Mooks: The Elites, obviously. In the level "Keyes", you begin fighting tougher, black-armored variants of them.
 * Elites Are More Glamorous: The Elites come in more varieties than any other enemy.
 * Enemy-Detecting Radar: Foes appear as red dots on your motion tracker, and friendlies appear as yellow dots.
 * Enemy Chatter: "Wake up! Bad guys!" "He's here!" "Look out!" "Run away!" "Shoot you!" "Die Devil!" "HE'S UNSTOPPABLE!"
 * Escort Mission: The last part of "The Truth and Reconciliation".
 * Everyone Calls Him "Barkeep": The playable character is known only by his military rank, Master Chief.
 * Exact Time to Failure: The last Warthog run through the Pillar of Autumn takes place whilst a number of nuclear reactors are in the process of undergoing a massive meltdown, followed by a huge explosion. Cortana helpfully places a very exact timer onto your HUD to show when the meltdown will occur.
 * Failsafe Failure
 * First Person Ghost: Played straight in this game, and averted in the sequels.
 * Foreshadowing: For the entire series. In the Control Room, you can see the ring that you're on (Installation 04 or Alpha Halo), but you can also clearly see six other rings in the hologram.
 * Frickin' Laser Beams: Most of the Covenant weapons.
 * Hanging Separately: The Humans and the Covenant: despite both being attacked by the Flood, they are unwilling to help each other. In fact, the Covenant will even prioritize Master Chief, even when being attacked at that moment by the Flood.
 * Harder Than Hard: The Legendary difficulty setting. As it says ingame: "This is suicide."
 * Heavily Armored Mook: Hunters are nearly invincible unless you can shoot them in their orange weak spots.
 * Invisible Monsters: Elites with active camouflage.
 * Justified Tutorial: You're taught how to control your character under the pretext of a post-hypersleep examination. This is skipped entirely in co-op or on higher difficulties.
 * Laser Blade: Gold-armored Elites use these, and can waste you with one hit.
 * Law of Chromatic Superiority: Higher ranks of each enemy type are distinguished by the color of their armor. For example, red Grunts are better than orange grunts. In later games, this was modified so that higher ranking enemy types had very different-looking armor altogether.
 * Left the Background Music On: In one of the cut-scenes, some Marines are heading into battle while generic Heavy Metal plays. One of them asks "Why do we always have to listen to the old stuff?", and their sergeant replies that it is part of Earth's culture.
 * Marathon Level: "Assault on the Control Room". "The Library" can also feel like this.
 * Mecha-Mooks: The Sentinels.
 * Melee a Trois: The later missions feature a four-way conflict between the humans, the Covenant, Halo's sentinels and the Flood.
 * Mooks but No Bosses: Not counting the Reactor Boss mentioned below, this trope is played straight.
 * Non-Combatant Immunity: Until you get a weapon in "The Pillar of Autumn", you never directly engage Covenant soldiers.
 * No Name Given: The player character is never referred to by name, only by his rank.
 * Nothing Is Scarier: You fight virtually no enemies during the beginning of "343 Guilty Spark", in order to build suspense.
 * One Word Title: Bungie intended for the game's title to be just "Halo" alone, but as explained below, a Publisher Chosen Subtitle was added.
 * Our Zombies Are Different: The Flood count as Type PS.
 * Outrun the Fireball:.
 * Overheating: Covenant plasma weapons will overheat if fired continuously.
 * Plot Coupon: The Index.
 * Powered Armor: Master Chief's Mjolnir Mark V suit.
 * Precursor Killers: The Flood. More accurately, the Forerunner killed themselves and almost all other life in the galaxy in order to stop the Flood.
 * Psycho Strings/Drone of Dread: Typically used in music associated with the Flood, such as "Shadows" (Between Beams), "Suite Autumn" (Suite Fall), "What Once Was Lost" (Unfortunate Discovery), "Lament for Pvt. Jenkins" (Private Service), "Trace Amounts" (Bad Dream), "Library Suite" (Dewey Decimate) and "Alien Corridors" (Xenoarcheology). The Anniversary remastered tracks especially turn up the horror factor.
 * Reactor Boss/Unplanned Manual Detonation:.
 * Red Shirt: The ship security officers from the first couple of levels. They have less health than even a Grunt, and are armed with pistols (if at all). They even wear red (and yellow, and orange, and blue, and on the bridge, even black) uniforms.
 * Redshirt Army: The UNSC Marines. Useless for almost everything except manning your Warthog's gun. Unless they have sniper rifles. This was toned down in the sequels, to prevent players from handing NPCs the weapon and breezing through the levels.
 * The Reveal: We have two regarding Halo's purpose. The first was that it's a containment facility designed to prevent the Flood from escaping. The second is that Halo itself is a weapon that can and has killed all sentient life within 25,000 light years.
 * Scary Dogmatic Aliens: The Covenant.
 * Sequel Hook: Master Chief muses at the end that this is only the beginning of something bigger. After the credits, you can see Guilty Spark humming to himself, flying through space.
 * Shield Bearing Mook: Jackals.
 * Shout-Out:
 * Many to Bungie's older First-Person Shooter series Marathon, to which Halo is a Spiritual Successor. As Matt Seoll (who ran Bungie PR from the Marathon era up through the first Halo title) said, "Anyone will be able to enjoy Halo, but the ones who will enjoy it the most will be the old-school fans."
 * The "Bandanna" skull in the Anniversary release is a shout out to Metal Gear Solid, where Snake can get a bandanna that gives infinite ammo.
 * Sniper Pistol: The human pistol. It's the single most practical weapon in the game, with a much higher accuracy and stopping-power than the so-called "assault rifle".
 * Sniping Mission: The first part of "The Truth and Reconciliation".
 * Sole Survivor:.
 * Standard FPS Guns: This game features a fairly standard lineup.
 * Sticky Bomb: Plasma grenades. Most enemies panic when stuck with one of these.
 * Stock Footage: Due to a coding error, Sgt. Johnson drives a Warthog behind Sgt. Johnson in his introductory speech. Anniversary, built on the same code, kept it. The Legendary ending is supposed to feature his twin brother, so it was probably him we saw.
 * Tank Goodness: The Scorpion tank is an unstoppable force.
 * Timed Mission: The final level "The Maw".
 * Tractor Beam: The Gravity Lift that allows passage in and out of the Truth and Reconciliation.
 * The Unfought: again.
 * Villain Decay:.
 * Well-Intentioned Extremist:.
 * You Just Had to Say It: After you first enter the titular Covenant ship in "Truth and Reconciliation", a marine comments that there might not be any Covenant on board. Immediately after, enemy contacts show up on the motion tracker. A second marine chides the first for tempting fate.
 * Your Size May Vary: The Pillar of Autumn is at least four times bigger in the final set-piece then it should be, with you explicitly driving at least 3 km to reach the Longsword space fighter. It's quite funny because in every other aspect of the game Bungie went to excruciating detail in creating the scale of the game.
 * Your Size May Vary: The Pillar of Autumn is at least four times bigger in the final set-piece then it should be, with you explicitly driving at least 3 km to reach the Longsword space fighter. It's quite funny because in every other aspect of the game Bungie went to excruciating detail in creating the scale of the game.


 * Arc Number: ...
 * Battle in the Center of the Mind:.
 * Bottomless Magazines: The purpose of the Bandanna Skull. Remember all that time you kept running out of ammo during "The Library"? Now, you never lose ammo when that skull is on. And you can still get achievements with it.
 * Call Forward: The terminals in Anniversary details video logs kept by Guilty Spark. One in particular has him talking about how he hasn't heard from his counterpart on Installation 5 for some time, wondering if containment was breached...
 * Canon Welding: The terminals interconnect a lot of the other games and EU together as the series has evolved significantly since the original game. Guilty Spark narrates most of them, with references to the other Monitors and things that showed up in later games.
 * Continuity Nod:
 * The terminal videos have several, including to the expanded universe.
 * The Keyes terminal showing Keyes and his mental struggle with Gravemind is an expanded version of a scene that was in Halo: The Flood, the novelization of the first game. A young Dr. Halsey also appears in flashbacks from Keyes' memories, and her appearance is similar to what she looks like in the Halo: Legends anime, with elements of her Halo: Reach design.
 * Linda-058 can be seen on the cryo bay status monitor next to the Chief, a nod to Halo: The Fall of Reach and Halo: First Strike.
 * Shot for Shot Remake: Halo: Combat Evolved Anniversary is identical in nearly every respects to the first game, the original game engine is used with a modern texturing engine overlapping it to give it new high-definition graphics and framerate. That means the game plays exactly the same (completes with a feature to toggle between the old and new graphics) and the cutscenes are similarly remastered (although, on close observation, it can be noticed that the cutscenes have been slightly modified from the original, such as character animation (most noticeable on the secret Legendary ending)). Because of that, it isn't quite up to par with contemporary next-generation graphics, it's about on par with Halo 3 from 2007.
 * The only actual changes is the inclusion of terminals hidden within the original levels containing videos that ties the franchise more closely together as well as potentially hinting towards the story of Halo 4, as well as unlockable skulls that can be used to modify gameplay when replaying the levels.
 * Updated Rerelease/Video Game Remake: Halo: Combat Evolved Anniversary is a bit of both. The single-player mode actually runs on the original Halo: Combat Evolved engine, but with updated graphics using resources taken from Halo: Reach. The multi-player mode, on the other hand, has been rebuilt from the ground up using the Halo: Reach engine.