Vacant Sky



"I died once."

- Auria Edith

Vacant Sky is a free-to-download PC RPG made in RPG Maker XP by Project BC.

The first volume, 'contention', is split into three acts, which together tell the story of Auria, a girl who is murdered by a cop that would escort her to her father's house and then after entering "The Void", a world that exists within her mind, she wakes up in the middle of Alibaas, a spiritual land located across the world from the United Provincies, where she lives. In Alibaas she meets Serijala and Zaqris, two individuals willing ( well, Seri is at least) to help her find the way home since they both have to reach Banivia and Auria can find a ship there that will take her home. But then she finds herself being pursued by a mysterious organisation known as the Virad and while they are all running for their lifes, Auria discovers more about herself and untangle the secrets behind the Virad and the world she lives in.

It has an original story, entertaining characters, and a phenomenal soundtrack.


 * Action Prologue
 * All of the Other Reindeer: Auria
 * Anticlimax Boss: It is quite possible to kill, nominally the final boss of the contention ending, in one hit (provided you buff yourself and it is a critical). Of course, the real "final boss battle" was ] a few minutes earlier.
 * Badass: Vastale, Weapon, Sandarga. Somewhat subverted in Weapon's case, as the lead designer of the game has said that he's more a case of someone trying to be a badass than an actual badass.
 * Bad Dreams: Auria
 * Blood Knight: Weapon
 * Bonus Boss: In Act III.
 * Break the Cutie: So far
 * Breather Level: After the extremely combat-heavy level 2 of the final dungeon, the third level contains absolutely no combat or puzzles. And in the Relinquish ending it leads right into the completely-empty final area and a bossless finale.
 * Butt Monkey: Thy name is Rayonne.
 * Children Are Innocent: Subverted with Auria
 * Compelling Voice: Ejaro's main shtick.
 * Costume Copycat:
 * Cutscene Boss: in the Relinquish Ending, despite having been a relatively easy Duel Boss anyways in the Contention (main) ending. It does make the scene more dramatic, but at what cost?
 * Also the Virad that Rien fights in the climax of Act II, presumably because she's.
 * Dark Action Girl:
 * Deadpan Snarker: Auria, and Blaise to an extent.
 * Doomed Hometown: Barely averted.
 * Downer Ending: In Act III,
 * I'll elaborate on this further, I just got all endings right here:
 * Dropped a Bridge on Him:
 * Duel Boss: Several, including every Bonus Boss except Darxinger.
 * Eviler Than Thou: More than a background event than anything, but the Virad and the Blackguards aren't the best of friends.
 * Face Heel Turn:
 * Facial Horror:
 * Fan Service: As one person put it when discussing Act II: Also repeated in Act III
 * The are very much this.
 * Fiery Redhead: Largely subverted with Auria, who has red hair but stays generally morose and deadpan throughout, only occasionally driven to defiance by extreme circumstances.
 * Flash Back:
 * Gallows Humor: Sandarga in the Act I prologue.
 * Game Breaking Bug: Whether intentional or not, several buffs including Regeneration and Rejuvenation have infinite duration in Act III; useful when you use them, but makes many bonus bosses nearly impossible or a Luck-Based Mission since their regeneration works faster than you can deal damage and never expires. Also, the very last bonus boss can't be fought due to a mapmaking error.
 * Gone Horribly Wrong: Turns out
 * Gorn: We have the 2d version of it.
 * Guide Dang It: Some of the hidden title screens fall into this.
 * Last of His Kind:
 * Les Yay: Subtle hints between Auria and Vel.
 * Hannibal Lecture:
 * Gone Horribly Wrong: Turns out
 * Gorn: We have the 2d version of it.
 * Guide Dang It: Some of the hidden title screens fall into this.
 * Last of His Kind:
 * Les Yay: Subtle hints between Auria and Vel.
 * Hannibal Lecture:


 * Heroic Sacrifice: The Remission ending.
 * He Who Fights Monsters: Auria gets more bloodthirsty as the story goes...
 * Hopeless Boss Fight: In Act I,
 * Idiot Hero: Rayonne
 * Inexplicable Treasure Chests: Played with. There are a few treasure chests purposefully placed so that the player can see them, but are impossible to get to.
 * Interface Screw: The third level of the final dungeon, full stop.
 * Also, bouts of static plague you at a few points in Act I and are used as a mechanic in one area of Act II (for totally unrelated reasons).
 * Jerkass: Blaise,
 * Jerk with a Heart of Gold:
 * Killed Off for Real:, And in Act III.
 * The Lancer: in Act II.
 * Love Triangle: Auria --> Rayonne --> Vel
 * Master of Disguise:
 * Monster Arena: Void Arena. Bosses you have defeated throughout the game can be fought again once. However, due to an error, you can't fight the last boss
 * Multiple Endings: see Downer Ending up there, and thats a bit more than half of them.
 * Nice Job Breaking It, Hero: Well to put this lightly
 * No Sidepaths, No Exploration, No Freedom: This was a common complaint about Act I. The game's designers realised this early on, and Acts II and III were made with more freedom in mind.
 * Older Than They Look Also,
 * Player Punch: Several. One of the biggest ones must be the fact that
 * Please Put Some Clothes On: Auria says this to in Act II.
 * Rage Against the Heavens: Pretty much the reason why  See The Reveal below to find out more.
 * Reality Warper: Who knew
 * Shape Shifter:
 * Recurring Boss: Weapon.
 * The Reveal: A Dungeon in orkan that happens to be in the mansion of the first black knight reveals several things *Takes deep breath*:
 * First:
 * Second:
 * Third:
 * Fourth:
 * The last: phew that took a while to do.
 * Shut UP, Hannibal:
 * Soundtrack Dissonance: Banette
 * Spin-Off: Vagrant Blood
 * Split Personality:
 * Stepford Smiler: Vel projects a cheeky, friendly persona, but as Auria suspects, there's clearly something hidden beneath it.
 * Talking the Monster to Death: Turns out
 * A Taste of Power: You have control of the villains in the prologue.
 * Took a Level in Badass: Rayonne
 * Tsundere: Auria to Rayonne.
 * Unexplained Recovery:
 * Somewhat justified in both cases
 * Useless Useful Spell: Inverted, especially with poison. Virtually every enemy and boss is vulnerable to every status effect, poison works proportional to the victim's health, and near the start of Act II Auria gets a poison-inflicting move for free (which deals respectable damage in its own right) and can purchase a "faster" one for one skill point. Two other party members get poisonous moves eventually to use in the times when Auria is absent. The end result is to utterly ruin any boss who doesn't have regeneration or healing, since you can just poison it and stall for a while.
 * We Hardly Knew Ye: Strangely enough.
 * There's also never a boss fight with, despite seeming like there should be.
 * Well-Intentioned Extremist:
 * We Are Everywhere: Good God, where aren't there Virad?
 * What Do You Mean Its Not Symbolic: The level names/subtitles in the final dungeon: . This does an excellent job of masking the true meaning of until it's far too late.
 * What Happened to the Mouse?: Whatever happened to  Also to
 * Who Wants to Live Forever?: Archons or rather