Final Fantasy III/Characters

This is the Character Sheet for Final Fantasy III.

The Warriors of Light

 * The Chosen Four
 * Color Coded for Your Convenience: Not as prominent as some cases, but Luneth, Arc, Refia, and Ingus seem to favor the colors purple, kimidori (green/yellow - it's a separate colour in Japan), blue, and red, respectively.
 * Featureless Protagonist: In the original Famicom/NES version, subverted in the DS remake.
 * Canon Name: Muuchi, Doug, J. Bowie, and Melfi in the manga serialization.
 * Heroic Mime: Averted, even in the original 8-bit version.
 * Light Is Good: As counterparts to the equally-benevolent Warriors of Darkness.

Onion Knight
The Onion Knight gets no special abilities, since it is the default job class and the weakest during the beginning of the game. However, once the character reaches level 99, their stats expand rapidly, reaching 99 in every stat, making it the most powerful class in the game. It's also the only class that can use the Onion equipment which is the strongest equipment in the game.

In the DS remake, the default class is instead the Freelancer, but the Onion Knight still appears as a secret superpowered class.


 * Crouching Moron, Hidden Badass
 * Lethal Joke Character
 * Magic Knight: In the DS release and Dissidia Final Fantasy.
 * Magikarp Power

Luneth


The main protagonist of the DS remake, he's an orphan from Ur raised by the Topapa village priest.


 * Bishonen
 * Bully Hunter: Judging by the way the children teasing Arc flee from him in the beginning.
 * Dual-Wielding: In the opening.
 * The Hero
 * Innocently Insensitive: Towards Refia and once towards Arc.
 * Kid Hero: Other characters frequently comment on how young he and his comrades are.
 * Purple Eyes
 * The Chosen One: By the Wind Crystal. Though all of them are, Luneth brings them together.
 * Too Many Belts: Though quite tame in comparison to the likes of Lulu and others who made the trope famous, Luneth stands out for having a vest made up of three large, thick belts wrapped around his torso. The patterning of said vest reappears on many of his outfits in the different jobs.
 * White-Haired Pretty Boy

Arc


Luneth's studious best friend, who is also from Ur and raised by Topapa.


 * Badass Bookworm: Evolves into one of these.
 * Badass Longcoat
 * Black Mage: In the opening and promotional artwork.
 * Brainy Brunette
 * Big Brother Mentor: Becomes this to Prince Alus of Saronia.
 * Brown Eyes
 * Curtains Match the Window
 * Foil: To Luneth.
 * Not So Weak: Especially when he sees Alus being bullied.
 * Scarf of Asskicking: It appears in quite a few of his jobs too.
 * Straw Vulcan: Tells everyone in the beginning that there are no ghosts in Kazus and goes there to prove it. (He is technically right, though.)
 * The So-Called Coward: He's often called a coward by his peers. But he is the first person who goes to Tozus, where it was rumored to be haunted.

Refia


An apprentice blacksmith from Kazus.


 * Action Girl: Never has any qualms or troubles with fighting, and she made it from Tozus to the desert on her own at the beginning of the game.
 * Affirmative Action Girl: Though the original Onion Knights weren't officially either gender.
 * Cute Bruiser: Of course, they're all adorable.
 * Girl Next Door: Probrably the finest example in the series.
 * Hair of Gold: Swings between this and Fiery Redhead.
 * Redheaded Heroine: With a bit of Fiery Redhead.
 * The Smurfette Principle
 * Tomboy: Slightly inevitable when you're adopted by a blacksmith.
 * Team Mom: It happens when you're the Light of Affection.
 * True-Blue Femininity: Her default outfit.
 * White Mage: In the opening and artwork.
 * Why Did It Have to Be Snakes?: "Toads!? I hate toads! Don't turn me into one!" Even funnier if she happens to be the mage who has to cast the spell.
 * When it turns out that they have to do it again later on, she just kinda hangs her head in resignation. Poor girl.

Ingus


A knight from Sasune, he's a loyal protector of the throne.


 * Anime Hair: It looks like he stood with his back to a high-powered fan and applied hairspray.
 * Big Brother Mentor: Towards Luneth and Arc especially.
 * Blue Eyes
 * Bodyguard Crush: This is debatable. While Ingus worries about Sarah's welfare, it's his job to do so as a knight of Sasune. But it's worth noting that half the Kingdom ships them, including the King himself. The Ultimania however assigns them Official Couple status.
 * Everything's Sparkly with Jewelry: His large jade pendant, which appears on many of his job classes' outfit.
 * Giant Poofy Sleeves: Okay, so they're not that giant, but they are still very poofy.
 * Hair of Gold
 * Knight in Shining Armor
 * Red Mage: In the opening and artwork.
 * Wise Beyond Their Years: A very mild case. He's the same age as the rest of the party, but his behavior is much more mature.

Fighter/Warrior
The Fighter gets no special command. At the beginning of the game, they are the power houses, providing the best boosts to all physical stats. However, once the Knight job is unlocked, this job loses its usefulness.

In the DS remake it gets the Advance command, which cuts defense in exchange for more offense.


 * Heroes Prefer Swords
 * Fighter, Mage, Thief
 * Glass Cannon When using Advance.

Monk
Like the Monk from FFI, This class can gain strength from fighting bare-handed. Although they are unable to equip most types of weapons and armor.


 * Bare-Fisted Monk
 * Hair Decorations: Refia wears her headband in her hair.
 * Kung Fu Fighting
 * Hachimaki
 * Martial Arts Uniform

White Mage
White Mages excel in assisting the party with defensive and restorative White Magic. Some offensive magic is also available (Light and Wind). They possess low Attack power and Defense.


 * Blow You Away: In a departure from their typical standing as Black Magic, Aero, Aeroga and Tornado are White Magic in this game.
 * Healing Hands
 * The Medic
 * Squishy Wizard
 * Status Buff
 * White Mage: Duh.
 * White Magic

Black Mage
Black Mages excel in attacking enemies with offensive Black Magic. They wield a variety of spells and can attack multiple targets at once. They possess low Attack power and Defense. They can also wield bows and rods.


 * The Archer
 * Black Mage: Also duh.
 * Cute Witch: Refia.
 * Fire, Ice, Lightning
 * Nice Hat
 * Robe and Wizard Hat
 * Squishy Wizard
 * Standard Status Effects

Red Mage
Red Mages are able to use a wide assortment of weapons, including both Black and White Magic. However, they are unable to become true masters of either school of wizardry.


 * Fire, Ice, Lightning
 * Jack of All Trades
 * Magic Knight
 * Master of None
 * Nice Hat
 * The Red Mage: And, once more, duh.

Thief
During battle, Thieves are able to steal items from the enemy or assist the party in escaping from combat. While on the field, placing a Thief at the front of your party will allow you to open locked doors. They are unable to guard. Unlike the Thief from FFI, they can actually steal from opponents.


 * Bare Your Midriff: Refia in the DS remake.
 * Fragile Speedster
 * Knife Nut
 * Video Game Stealing

Ranger
Rangers are highly skilled in the way of archery. However, they can be expensive considering the need to purchase arrows. With a bow in hand and arrows readied, rangers can deal the same amount of damage from either the front line or the rear line. They can also wield boomerangs.


 * The Archer
 * Nice Hat
 * Precision-Guided Boomerang
 * Rain of Arrows: Their Barrage attack in the DS remake.
 * White Magic: In the NES version.

Knight
Knights are mighty warriors who are experts in close-range combat. They are dependable allies who can defend themselves, as well as shield fellow party members during harsh ordeals. The Knight is considered an advanced version of the Warrior class.


 * Cool Helmet: With plumes that match their hair!
 * Heroes Prefer Swords
 * Knight in Shining Armor
 * Taking the Bullet: Cover lets the Knight take hits for allies.
 * White Magic: In the DS release.

Scholar
Using their analytical prowess, scholars are able to ascertain an enemy's HP and any existing weakness. They also use the mystic power of ancient tomes to damage enemies. Their extensive knowledge allows them to double the effects of items they use.


 * Badass Bookworm
 * Badass Longcoat
 * Enemy Scan: Their specialty
 * Girlish Pigtails: Refia
 * Lethal Joke Character: Their combat abilities suck normally: bad physical attacks and limited to low-level magic even worse than The Red Mage. However, their Study ability casts like Dispel, removing any Status Buffs from the enemy. They also have the potency of items doubled, so if you can afford to keep a supply of attack items in your inventory, they're quite effective.
 * Meganekko: Refia in the DS release.
 * Not Completely Useless
 * Throw the Book At Them

Geomancer
Geomancers are able to attack by tuning into their natural surroundings and drawing out the latent powers around them.


 * Elemental Powers: Wind Slash, Earthquake and Close In, Flame Burst and Magma, Whirlpool, Ice Pillar and Ice Storm and Shadowflare.
 * Improbable Weapon User: Bells
 * In Harmony with Nature
 * Lethal Joke Character: Their Terrain abilities, as listed under Elemental Powers up above, are almost as effective as the standard Black Magic spells, but the Geomancer doesn't need a single MP to use them. The only problem is that the spell cast when you use Terrain is completely random.
 * Their status as this comes across stronger in the NES release, where three of the eight possible results are Instant Death attacks, giving you roughly a 40% chance of instantly killing an enemy. Not bad odds when it doesn't cost you a single MP to try.
 * Luck Based Job: As noted above, the enemy it targets and spell it uses is mostly random (but not completely - the enviornment determines what spells may appear). The job is even more risky in the NES release, where there is a chance of the spell backfiring.
 * One-Hit Kill: Black Hole in the DS release, Rapids, Sinkhole and Quicksand in the NES release.

Dragoon
Dragoons wield spears in battle and are highly skilled against aerial foes. They are renowned for their ability to launch deadly attacks from above.


 * Blade on a Stick
 * Death From Above
 * Instant Awesome, Just Add Dragons
 * Jump Physics

Viking
Vikings swing giant hammers and axes with ease. Their only drawback is that they develop slower than other melee Jobs. Vikings are mainly used as a "Tanker" for their ability Provoke and access to the strongest armor.


 * An Axe to Grind
 * Cool Helmet: They must add at least an extra foot to the characters' heights.
 * Drop the Hammer
 * Horny Vikings
 * Mugging the Monster: The Provoke ability.

Magic Knight / Dark Knight
Magic Knights can equip heavy armor, and are one of the only two Jobs that can equip "Dark Swords", which appear as katanas. These swords prevent certain enemies from splitting. On the other hand, The Dark Knights are trained to harness the negative energies that flow throughout the world. The dark blades they wield are very effective against monsters that divide and multiply. The Dark Knight replaced in the Magic Knight in the DS release.


 * Black Knight
 * Cast from Hit Points: Souleater, the Dark Knight's ability.
 * Casting a Shadow: Souleater.
 * Dark Is Not Evil
 * Katanas Are Just Better
 * White Magic: Used by the Magic Knights in the NES version.

Evoker/Conjurer
Evokers possess the ability to summon powerful beings into battle. Each possesses a Black and White Magic effect, which is triggered randomly at the time of summoning.


 * Summon Magic
 * Useless Useful Job: When you first get them you can't buy any Summon Magic yet, and they can't summon the higher-level monsters. The Summoner class is pretty much superior to them in every way and this job is entirely useless once you get Summoners.

Bard
Bards use their Sing ability to buff their allies or, in the DS version, deal damage to their enemy.


 * Magic Music
 * Musical Assassin
 * Spoony Bard: The first incarnation of the Bard class in the series. The DS version, however, makes them much better than they were in the original release.

Black Belt/Master
Black Belts are masters of combat, able to use only their fists for massive damage. They are capable of linking their mind and body to store energy for an upcoming strike. Black Belt is considered to be an upgrade of the Monk class.


 * Badass Cape
 * Bare-Fisted Monk
 * Charles Atlas Superpower
 * Hair Decorations: Refia's headband
 * Kung Fu Fighting
 * Lightning Bruiser
 * Martial Arts Uniform

Devout
An upgrade for the White Mage class. Devouts can cast all White Magic spells. They also possess higher MP for high-level White Magic.


 * Blow You Away
 * Healing Hands
 * Holy Hand Grenade: The top-level Holy spell, as in most Final Fantasy games.
 * In the Hood: The debut of the famous Cat-Ear Hood, though only Arc and Refia use it.
 * Real Men Wear Pink
 * Squishy Wizard
 * Status Buff
 * White Magic
 * Zettai Ryouiki: It's kind of difficult to tell, as the official art has them as chibis, but Refia's boots should at least qualify for a Grade C or B.

Magus
Magi can cast all Black Magic spells. They also possess higher MP for high-level Black Magic. It's an upgrade for the Black Mage class.


 * Black Cloak
 * Black Magic
 * Fire, Ice, Lightning
 * Nice Hat
 * Pimped-Out Dress: Refia in the DS release.
 * Pure Energy: The Flare Spell.
 * Squishy Wizard

Summoner
Summoners are magic users who have harnessed the power of high summoning - the ability to call forth a combined Black and White Magic effect. This is the form of summoning that would become the standard for the future games in the series. The Summoner is considered to be a powered up version of the Evoker job.


 * Pimped-Out Dress: Refia.
 * Squishy Wizard
 * Summon Magic

Ninja
Ninja are able to deal massive amounts of damage by throwing weapons and specialized projectiles at the enemy. It is able to equip almost every weapon and armor.


 * Cool Mask: A typical ninja cowl covering the lower
 * Eleventh-Hour Superpower: In the NES release it was, with the Sage, one of the two best jobs and was a secret class obtained at the end of the game. The DS release nerfed it and made it normally available.
 * Flechette Storm: Throw
 * Highly-Visible Ninja
 * Katanas Are Just Better
 * Knife Nut
 * Tomboyish Ponytail: Refia

Sage
Sages are highly adept mages who have mastered all levels of the Black and White arts. They have the ability to cast every magic in the game, as well as high-leveled Summon magic.


 * Black and White Magic
 * Eleventh-Hour Superpower: See under Ninja above.
 * Nice Hat: Dear god, how do you clear doorways with those on?
 * Summon Magic

Desch
A man suffering from amnesia, he accompanies the heroes to try to find his lost memories.


 * Cool Sword
 * Handsome Lech: The first thing he says after they gain the Airship? Surrounded by different girls from different places, no matter the fact that he has a sick girlfriend that falls sick in the first place because he leaves her village. Refia has to keep him in line.
 * Heroic Sacrifice: He doesn't die, however.
 * Laser-Guided Amnesia
 * More he climbs the Tower of Owen, more memories he unlocks; including the memories of that he was the one who built the tower and the reason why. We only hear a brief explanation, but Saronia Library gives the more detailed one.
 * Shock and Awe: Casts Thundara when he appears in battle.
 * You Gotta Have Blue Hair: Blue verging on Shiny Midnight Black.
 * You Gotta Have Blue Hair: Blue verging on Shiny Midnight Black.

Sara Altney
The Princess of Sasune who holds the Mythril Ring that can dispel the Djinn's curse.


 * Badass Princess: The first of many for this series.
 * Blow You Away: Has the Aero spell.
 * Everything's Better with Princesses
 * Hair of Gold
 * Healing Hands: Has a Cure spell.
 * Mythology Gag: The second of three Princess Sara(h)s.
 * Rebellious Princess
 * Royals Who Actually Do Something
 * Ship Tease: In the DS remake, with Ingus.
 * White Magic

Cid Haze
The commander of an airship, he's the one who found the orphaned kids ten years ago in the DS release.


 * Cool Old Guy
 * Cool Shades
 * Drop the Hammer
 * The Engineer
 * Gadgeteer Genius
 * Happily Married
 * Legacy Character: There's an old guy named Cid and what a shock, he owns an airship. Go figure.
 * Playing with Fire

Aria Benett
A young woman who lives on the surface world and accompanies the party.


 * Force Field: Has a Protect spell.
 * Hair of Gold
 * Healing Hands: Has a Cure Spell.
 * Heroic Sacrifice: Taking the Bullet for Luneth.
 * Last of Her Kind:
 * Mysterious Waif
 * Rapunzel Hair: All way to the ground, and still has strands that sweep on it.
 * Sacrificial Lamb
 * White Magic
 * Woman in White

Alus Restor
The young prince of Saronia who is very shy and often bullied.


 * A Child Shall Lead Them
 * Battle Boomerang
 * Blow You Away
 * Brainwashed and Crazy:
 * Dark-Skinned Blond: In Amano's artwork, it's rare for a young person to have their skin colored, let alone as dark as Alus here.
 * The Power of Love:
 * Royals Who Actually Do Something
 * White Magic

Doga and Unei
Two ancient Sages who trained under Noah, Doga was blessed with great magical power while Unei was given control over the world of dreams while she slept.


 * The Archmage
 * Badass Grandpa: Doga.
 * Badass Mustache: Doga.
 * Black Mage: Doga
 * Cool Old Guy: Doga.
 * Cool Old Lady: Unei.
 * Holy Hand Grenade: Unei uses Holy.
 * Never Mess with Granny: Unei.
 * Playing with Fire: Doga casts Flare and Firaga.
 * White Mage: Unei

Warriors of Darkness
The dark counterparts to the Warriors of Light, they are a quartet of Warriors who rallied to defend the World of Darkness from being swallowed by the light many years ago. The Warriors of Light seek their aid in the battle against the Cloud of Darkness.


 * The Chosen Many: Just like their light-based counterparts, although they were summoned by the Dark Crystals.
 * Dark Is Not Evil
 * Heroic Sacrifice: They Zerg Rush the Cloud of Darkness and weaken her so that the Warriors of Light have a fighting chance to save their world.
 * Yin-Yang Bomb: It takes the powers of both Light and Dark to defeat Cloud of Darkness this time around.

Xande
The third student of Noah who trained with Doga and Unei. While Doga and Unei got great power from Noah, Xande's gift from their master was mortality when previously the four of them were all immortals. Outraged at this snubbing, Xande sought to destroy the Crystals and cause a flood of darkness that would trap the world in temporal stasis, allowing him to avoid dying.


 * The Archmage
 * Big Bad
 * Climax Boss
 * Evil Sorcerer
 * Magic Wand/Simple Staff
 * Out of Focus: Xande is the Big Bad for most of the game, and he was the first villain with an established backstory and a goal besides Taking Over The World. However, odds are most people know the Cloud of Darkness as the villain.  ~Dissidia: Final Fantasy~  has a lot to do with that, as does the fact that the only time you actually meet Xande in person is when you fight him near the end of the game.
 * Sorcerous Overlord
 * What Kind of Lame Power Is Heart, Anyway?: The motivation for his actions. Doga and Unei get great magical power, Xande gets to not be an immortal anymore. Just what was Noah thinking?

Cloud of Darkness
An ancient entity that is the embodiment of nothingness, she appears when the powers of light and dark are unbalanced to return all to the Void.


 * Anthropomorphic Personification
 * Breakout Villain: Though Xande is the main antagonist for most of the game, the Cloud of Darkness has become far more popular due to Dissidia.
 * Combat Tentacles
 * Cognizant Limbs
 * Dark Is Evil and Light Is Not Good: Too much of either element causes a "flood" that summons her presence. Dissidia's prequel, Dissidia [012]: Duodecim Final Fantasy, gives her a third costume meant to represent her appearance as the commonly-speculated "Cloud of Light".
 * Eldritch Abomination
 * Giant Space Flea From Nowhere
 * Green Skinned Void Babe
 * Hopeless Boss Fight: The first battle with her.
 * I Am Legion
 * Kamehame Hadoken: Her signature attack Particle Beam.
 * The Man Behind the Man: The Warriors of Darkness reveal she was controlling Xande's actions in order to allow her to manifest.
 * True Final Boss
 * No Biological Sex: So your guess is as good as ours as to why she decides to take on a shapely, feminine form.
 * Omnicidal Maniac
 * Really Seven Hundred Years Old: She's at least 1,000 years old.