Deus Ex: Human Revolution/Trivia


 * Actor Allusion: Possibly unintentional, but this isn't the first time Dennis Akiyama has played an Asian mobster with a prosthetic extremity in a cyberpunk future.
 * Call Forward: Oh so very many. Just to name a few:
 * A street preacher in Detroit will mention bad things to come that are "grey and deadly", and a mention of 12 kings. The Grey Death was a pandemic in the original game, and the organization that was fought against was Majestic 12.
 * The game begins with a look at a statue, followed by engaging in conspiratorial conversation.
 * An e-book in an apartment predicts the rise of nano-augmentation in roughly thirty years. (HR is set in 2027, the original was set in 2052.) In the convention center, advertisements can be seen regarding the development of nanoaugmentation.
 * An email from a paranoid woman saying how a certain Philip Mead is trying to get votes in a major election. Guess who's in the White House in the original game?
 * A secession group called the New Sons of Freedom, or the NSF.
 * In the original Deus Ex, NSF stood for National Secessionist Front.
 * It had already been through one name change and kept the initials.
 * It is possible for your pilot
 * There is a character in both the original and HR who
 * An NPC will question your decision on wearing sunglasses out at night.
 * Versalife is a manufacturer of the drug neuropozyne. They're also stated to be working on nanotechnology for medicinal purposes.
 * Page Industries is mentioned.
 * One of the researchers at  says in an email that he's started naming
 * Several emails written by people with cyberlimbs, including powerful, well-educated people, are riddled with typos (much like Gunther's similarly misspelled emails from the first game), the implication being a lack of feedback, or simple inexperience with augmented limbs, when it comes to finer tasks such as typing.
 * FEMA is being used for shady activities.
 * A random Pedestrian whistles the first few notes of the Deus Ex Theme.
 * The radios in the game regularly play music from the original Deus Ex, including the UNATCO, Hell's Kitchen and Battery Park themes.
 * When Marik takes off from the Detroit factory the camera movement is identical to how Jock's helicopter takes off.
 * A tidbit of news seen on the TV will mention the sales of orange and lemon-lime soda.
 * A security guard at Tai Yong Medical will mention how another guard joked about getting the wrong soda from a vending machine.
 * A few notes from the Sarif Office theme in the prologue mission is from the UNATCO music. Example here (Starts around 2:20.)
 * There is mention of "Germans" working on a Skull-gun and gun enthusiasts' magazine carries an article titled "Skull Guns and Other Implanted Weaponry".
 * A newspaper article mentions plans to create a special UN branch to combat growing international terrorism.
 * The keycode for David Sarif's private elevator is 0451, which was also the keycode for the UNATCO storage shed, and continues the tradition it inherited from the System Shock duology of (0)451 being the first numerical keycode you have to enter in the game.
 * The area surrounding the hero's workplace starts out under attack, with hostages involved.
 * For the first real mission, the hero is asked which weapon he would prefer, each weapon supporting a different playstyle.
 * People are smuggling things out of the hero's workplace.
 * The first large area is a city in the USA with a very run-down slum that Adam has to go through, complete with big sewers and a lot of diseased bums. The enemies in this area put explosives at strategic points and have people on rooftops. There is a storage area that can be broken into, and.
 * And one of the gun smugglers you can find in the area is black and wearing a hoodie and sunglasses. The rescue of someone leads to him giving a discount.
 * The second large area is a city off the coast of China, where the protagonist must go to a nightclub and contact someone with ties to The Triads and The Tongs, as well as investigate a specific floor of a penthouse.
 * In this Chinese city, there is an optional conversation about the corruption of Western governments.
 * At some point, you will visit a major city where many people speak French.
 * A detective will greet you with a "in the flesh."
 * Two of the achievements are named "Cloak & Daggers" and "Smash the State," the first of which was a passphrase and the latter of which was an NSF password.
 * A subtle one, there is an area in Hengsha that closely resembles the canal area in Wan Chai, even down to two police men standing off to one side, one warning the player that tourists better watch out away from the main areas, and the other not speaking English. Possibly not intended.
 * One of the items in the news ticker mentions a film named Invisible War shattering box office records.
 * "The Missing Link" features
 * Near-miss: "That's a shame."
 * Scoring a hoop on a basketball court in a rough area of town earns the player some secret congratulations.
 * A Dr. Jankowski works in the LIMB clinic in Detroit.
 * An unseen worker on Panchea is named JC.
 * At the end of the game,
 * Hey It's That Voice: Andriy Kobin and Federico Auditore never asked for this.
 * Neither did Sado who gets pestered by Grimmingjow as mission control with Ibis flying the VTOL. It also seems that !Japanese Sarif is a CHAR, meanwhile Veronica/Marida has been augmented with technology developed by Argille Delaz. Tem Ray, being a Feddie is opposed to augmentations. Apparently, Mokoto Kusanagi is the CEO of Tai Young Medical.
 * Though it's incredibly brief, Irving Lambert's voice appears during the Black Mesa Commute at the beginning (as the General talking to Sevchenko about the Typhoon augment).
 * Bill Taggart is Arthur's dad and Binky Barnes.
 * Hugh Darrow is Mr. Ratburn.
 * Oliver Frensky voices some of the police officers at the Detroit police station.
 * Francine voices several nameless NPCs. A few more VAs, and this game could have been an Arthur reunion.
 * Shout Out: Boatloads.
 * What Could Have Been: There were originally going to be more city hubs in the game: Upper Heng Sha (which was even partially completed), Montreal (the devlopers' home city, which they were rather regretful for not managing to include) and even India. They didn't complete these due to lack of development time, not wanting to stretch out the story too much and so that they could focus on making fewer but bigger hubs.
 * They also stated that the lack of development time was the reason why as opposed to something more involved. The endings themselves however, were exactly what they intended.
 * The "neo-Renaissance" was also supposed to have a greater influence in fashion leading to concept sketches like these. This was arguably for the better. (unless Jensen wore an Assassin hood)
 * YMMV on that: the middle three at least would fit in quite well.
 * A conversation boss fight with
 * An alternate opening, that had you breaking into Sarif HQ as to test their security system. The fact that you were breaking into Sarif and not a competitor firm wouldn't be revealed until the end of the sequence.
 * Hugh Darrow is Mr. Ratburn.
 * Oliver Frensky voices some of the police officers at the Detroit police station.
 * Francine voices several nameless NPCs. A few more VAs, and this game could have been an Arthur reunion.
 * Shout Out: Boatloads.
 * What Could Have Been: There were originally going to be more city hubs in the game: Upper Heng Sha (which was even partially completed), Montreal (the devlopers' home city, which they were rather regretful for not managing to include) and even India. They didn't complete these due to lack of development time, not wanting to stretch out the story too much and so that they could focus on making fewer but bigger hubs.
 * They also stated that the lack of development time was the reason why as opposed to something more involved. The endings themselves however, were exactly what they intended.
 * The "neo-Renaissance" was also supposed to have a greater influence in fashion leading to concept sketches like these. This was arguably for the better. (unless Jensen wore an Assassin hood)
 * YMMV on that: the middle three at least would fit in quite well.
 * A conversation boss fight with
 * An alternate opening, that had you breaking into Sarif HQ as to test their security system. The fact that you were breaking into Sarif and not a competitor firm wouldn't be revealed until the end of the sequence.