Bomberman/YMMV


 * Adaptation Displacement: How many players are aware of the fact that this series started life on the ZX Spectrum, of all platforms -- or that this first version was called Eric and the Floaters? Honestly, can you imagine it becoming popular under that name?
 * Which was a port of the 1983 MSX game Bomberman.
 * Complacent Gaming Syndrome: Many players prefer the normal battle mode stage.
 * Crowning Music of Awesome:
 * Bomberman Hero's Redial.
 * The music from the N64 games in general seems to have quite a few examples.
 * The first game features a wide variety of songs from the relaxing themes for Green Gardens and Blue Resort, to the fast paced boss battle themes.
 * While relaxing, the first and second parts of the fight with  are pretty awesome.
 * HERO's soundtrack consists of many upbeat techno-y songs like Zip and Redial.
 * The Second Attack!'s soundtrack was composed by Yasunori Mitsuda, the same person who did the music for the Chrono games and Xenogears.
 * The boss music from Super Bomberman.
 * And the remix!
 * Saturn Bomberman. Here's a sampling. Of special note is the Master Mode tune.
 * Future World
 * Online's opening theme!
 * Ear Worm: The Bomberman 64 commercial.
 * Bomberman Hero's Redial, thanks to a recent Let's Play of the game.
 * Ensemble Darkhorse or The Scrappy: Regulus, Machbom (the one shot Captain Ersatz of Ayrton Senna), Aqua Bomber, Cute Pink, Racer Bomber (Mach's Expy in the PlayStation 2 Land era), Team Gold, The Saturn Fight!!-only casts, the Hero-only cast and Star Bomber
 * Funny Aneurysm Moment: If the comments are any indication, this old Bomberman 64 commercial (the lyrics quoted at the top of the page) takes on a new meaning in a post-9/11 world.
 * Game Breaker:
 * Judicious use of the Manual Detonator allows you to blast through the game with minimal effort. Just try not to accidentally blow yourself up, okay?
 * Add in the immunity to your own blasts power-up in the original game and you're a walking angel of flaming death.
 * Literally, with the Bomb Walk ability. There's a glitch where you can move on top of your own bomb and you can hold down the lay bombs and detonate buttons and you'll be a moving blast area. There's virtually nothing that can touch you. Of course, without the Flame Proof powerup, you die as soon as you let go of the buttons. But with it, you're invincible.
 * Manual Detonator plus Bomb Kicking Shoes, Bomb Throwing Gloves, or Bomb Punching Gloves, equals ranged remote death.
 * Super Bomberman gives invulnerability at the start of the level. When you collect Block Pass, and enough Accelerators, you can walk all over the map dropping bombs, taking out at least half the monsters before you become vulnerable. Then, there's indestructible armor that extends the invulnerability period.
 * You can combine the Remote and Piercing bombs, giving you the ultimate game breaker!
 * Memetic Mutation: Constructor X and his Laser Blade.
 * Older Than They Think: See Adaptation Displacement above.
 * Sidetracked by the Gold Saucer:
 * The Karabon battle minigame from Bomberman Tournament.
 * No matter what new features a new game adds, most people play Bomberman for the classic battle mode.
 * Suspiciously Similar Song: The pre-boss battle music from Bomberman 64: The Second Attack sounds almost exactly like the James Bond theme. ALMOST!
 * That One Boss:
 * Altair's overkill-obsessed robot guardian in Bomberman 64; Natia in Bomberman HERO, Bomber Elite from Generation, as well as one in some of the other games.
 * Mantis would also qualify, since she fights you in two different stages. One in her cave and one her web...
 * The War Beast from the Jetters game was intended to be a fairly challenging Puzzle Boss based on the assumption that you knew that raising the Charabom Youno would give you remote detonation bombs. If you didn't know this, good luck tricking it into swallowing your bombs before they explode. Also, using Level 3 Ceedrun is pretty much the only way to not get hurt by its shockwave attack.
 * And before that, Dark Force Bomber is enough to make you want to fling your controller. Don't get us started on, who is an extremely overdone example of a Puzzle Boss.