Ge.ne.sis

Ge.ne.sis is a Turn-Based Strategy game with RPG Elements available to play via flash. Ge.ne.sis can be found here.

A teenage girl named Neraine wakes up to a strange world that's like a dream. The statue next to her comes to life and she's greeted by the woman who introduces herself as the High Priestess. However, while she's talking to the High Priestess, Neraine gets attacked by a stange wolf like creature. The High Priestess gives her weapons and aids her in the fight. The fight ensues and afterwards, the High Priestess vows to stay by her side as Neraine sets off on her mysterious journey.

The next game, Wings of Ge.ne.sis, is a Spin-Off/Genre Shift to a Horizontal Scrolling Shooter. You can play it here, and it also has a guide.

Work was begun on a third game, named Ge.ne.sis 2: Into the Rabbit Hole, circa 2009 but it appears to have been in Development Hell ever since.

"Gelyan: Neraine, get away from the book! Neraine: What, an earthquake? Gelyan: According to popular cliches, when somebody enters a treasure cave and touches something they're not supposed to, the cave collapses!"
 * Action Girl: Neraine and Sisily.
 * An Adventurer Is You: The characters' abilities tend toward a few different endgame builds:
 * Neraine: Fragile Speedster, Glass Ninja, or Magic Knight; can be a Lightning Bruiser.
 * Gelyan: Stone Wall or Glass Cannon.
 * Ironically, the Stone Wall build will let you deal the most damage, through an ability that's stronger the higher your maximum health is. However, the ability works at the cost of your own health, and you get it relatively far into the game.
 * Sisily: Squishy Wizard or Magic Knight.
 * The High Priestess: The Medic and buffer.
 * The Magician: Squishy Wizard.
 * The Fool: Jack of All Stats (none of his stats are disproportionately above or below average).
 * The Hanged Man: Mighty Glacier (he can't even move).
 * The Death: Mighty Glacier, with Life Drain and no magic.
 * All in a Row
 * Armor-Piercing Attack: The Death's Iron Maiden skill.
 * Gelyan's Armor Crusher skill actually deals more damage the higher the opponent's defense is.
 * Artifact of Doom: The to a certain extent.
 * Big Bad: in the main storyline.
 * Bonus Boss: Tale Memory in the first game.
 * Defeating it is necessary to work towards 100% Completion, and a future update will provide an item, upon defeating the memory, that allows you to port your stats and perks to the second third game (which will take a while). Thus, this can be considered "subverted".
 * Though Tale Memory is the hardest Bonus Boss, there are numerous other optional bosses as well, most notably the Holy Egg, which is fought at the end of a long sidequest chain.
 * Bribing Your Way to Victory: Sisily's second tarot card, The Lovers, is unlocked by donating to the game creator.
 * You still need to defeat The Lovers using only Sisily, which is nearly impossible until halfway through the game due to her squishyness.
 * There is also the Wind Breath item, which increases a character's Agility by 1.
 * Wings of Genesis also has extra content obtained via donation. In this case, it's the possibility to play as Esis. She can't use a spirit beast, but doesn't need it at all.
 * BFS: Neraine, Sisily, and The High Priestess's swords.
 * Captain Obvious: Gelyan.
 * In response to Nera's decision not to help: "TWO. BIG. SWORDS."
 * Cast from Hit Points: Soul Pact.
 * Soulbursts are extreme versions of this; they reduce the Tarot's HP to zero, but are extremely useful.
 * Cloudcuckoolander: Sisily.
 * Chained by Fashion: The Hanged Man.
 * Chronic Backstabbing Disorder:
 * Color Coded for Your Convenience: A lot of the characters' outfits reflect their element and/or personality. Elements are also named by their color (I.E. Yellow is basically electric attacks, Blue is ice, and Red is fire.)
 * Crutch Characters: Almost every single Tarot. They're very useful during the beginning where you have few playable characters and abilities, but once you get four abilities for everyone and optimize your stat distribution, most of them aren't useful for much other than Soulbursts.
 * Dark Is Not Evil: The Death.
 * Defrosting Ice Queen: Gelyan tries to do this with Nera, with limited results.
 * The Ditz: Sisily, who is even called a ditz in the Wings of Genesis guide.
 * Dual-Wielding: Nera seems to LOVE Dual Wielding. In Wings of Genesis, she Dual Wields a pair of large ice bayonettes! In a Side Scrolling Shoot 'Em Up.
 * Duel Boss: The Hanged Man and The Death. Fortunately, they're both Bonus Bosses.
 * Elemental Rock-Paper-Scissors (featuring Fire, Ice, Lightning in the form of Red, Blue and Yellow Natures): Every attack has an element, every character has varying weaknesses and resistances. The two 'unique' Natures are Black, which represents physical damage, and White, which represents non-elemental damage.
 * Estrogen Brigade Bait: Gelyan seems to be turning into this, judging by Into the Rabbit Hole concept art; his outfit now consists of a sleeveless shirt and shorts.
 * Face Heel Revolving Door:
 * Flat Character: Very, very few characters get any development and are rather shallow to begin with, unfortunately.
 * Genki Girl: Sisily.
 * Genre Shift: From Ge.Ne.Sis: Down the Road of Tales, a tactical RPG, to Wings of Genesis, a Shoot'Em Up.
 * Genre Savvy: Gelyan knows exactly why the Bandits' cave starts shaking once Nera touches the.
 * Genre Savvy: Gelyan knows exactly why the Bandits' cave starts shaking once Nera touches the.


 * Grim Reaper / Distaff Counterpart: The Tarot Death.
 * Guest Star Party Member: Emi.
 * Guide Dang It: Finding good stat builds for characters in some cases.
 * Possibly also the Holy Egg. The reason for this is that if the "clock" on it is at a certain point, its resistances block either physical or magical attacks. It is not apparenty why, but the hands move based on the time of the player's computer (so it changes resistances the first round it gets when the time is either XX:30 or XX:00)
 * Guile Hero / Magnificent Bastard (it's hard to tell):
 * Handsome Lech: The only male main character is Gelyan... And he takes advantage of this fact by hitting on everyone.
 * Lampshaded by, who complains about Gelyan bringing back a harem.
 * Heel Face Turn:
 * Hopeless Boss Fight:  has a ton of HP and 50% of the damage your characters deal to him is automatically dealt right back. Defeating him results in a glitch.
 * An Ice Person: Nera, the High Priestess, and The Hanged Man.
 * Impossibly Cool Weapon: All over the place. Nera's twin ice BFSs, Gelyan's gun, Sisily's BFS with a circular...chainsaw...thing... And that's only for the heroes, during the first game. The second one ups the ante with stuff like Nera's dual ice bayonettes.
 * It Amused Me: Pretty much the only reason Gelyan does anything.
 * Jerk with a Heart of Gold: Neraine.
 * Les Yay: Sisily and Emi.
 * Sisily also gets a new attack called 'Electrify Kisses' after Emi, a yellow (electric) natured side character, transfers her spiritual power gives her a smooch. Sisily claims she doesn't swing that way, but we know better.
 * Light'Em Up: The Lovers.
 * Lovable Traitor:
 * Meaningful Name: Gelyan, Neraine, Sisily. Also, Reciful (Lucifer).
 * The mysterious white-haired girl who appears near the end of the main storyline has a brother named, while her name is.
 * Mr. Exposition:
 * Nice Job Breaking It, Hero:
 * Non-Elemental: Gelyan, The Fool, and The Death.
 * Obfuscating Stupidity: in the first half of the game, who even.
 * Omnicidal Maniac: comes close.
 * The One Guy: Gelyan.
 * Opening the Sandbox
 * Parasol of Pain: Reciful's Weapon of Choice.
 * Playing with Fire: Sisily and the Magician.
 * Point Build System: And gods help you if you mess it up; you only get one chance to reset a single character's attributes -- and you have three characters.
 * Poor Communication Kills:
 * Prehensile Hair: A variation: Emi flaps her gigantic ponytails to fly.
 * Pride: The official game guide says that Gelyan is very haughty and arrogant.
 * Ragtag Bunch of Misfits: Three quarters of your party, though is a professional fighter.
 * Rare Candy: Four of the five "breath" items, one of which can only be unlocked by donating to the game's creator.
 * Reverse Grip: Neraine takes this to Willing Suspension of Disbelief-breaking levels with two ice swords with pickaxe grips, both of which she holds in reverse grip.
 * Save Point: Oftentimes there'll be a battle as you approach.
 * Shock and Awe: Emi.
 * Sidequest: Doing the storyline-required battles only gets you fifty-six percent completion.
 * Sleeves Are for Wimps: Gelyan in Into the Rabbit Hole, according to the concept art.
 * The Smart Guy: Gelyan.
 * Stable Time Loop:
 * Summon Magic: The Tarot cards.
 * Taking You with Me: Soulbursts are usually like this.
 * Tarot Motifs: The summonings.
 * Tertiary Sexual Characteristics: Tinkfi.
 * Thou Shall Not Kill: Despite the characters using swords and guns, none of the (humanoid) enemies ever die - they just get "beat up" and retreat. Neraine even threatens Gelyan when he attempts to finish off a defeated bandit.
 * Up the Real Rabbit Hole: Deconstructed somewhat.
 * Utopia Justifies the Means: Averted with, who insists that aren't real, and merely dream fragments, eliminating any remorse he would normally have in such a situation.
 * Well-Intentioned Extremist: to an extent.
 * White-Haired Pretty Girl: Esis.
 * Wild Card:
 * X Meets Y: