Stealth Based Game

""Hiding from your enemies? That's not a game!""

- Anecdotal response to Hideo Kojima's original proposal for the original Metal Gear

In most computer games the player's character is powerful enough to mow down enemies left and right. They don't have to worry about setting alarms off, or enemy reinforcements being summoned. (True, there are occasionally levels where you have to be a bit careful, but those are specifically scripted.)

In a Stealth Based Game, the player's character is simply too weak to survive a head to head confrontation with his enemies most of the time. Either it's too easy to die, or you can't carry enough ammo, or there is some other reason. Just running away from enemies like in Pacman isn't enough to count as a stealth-based game; you need to be actively hiding from them.

Whatever it is though, they've got to be careful, stick to the shadows, kill silently, and only when necessary. And they better hide the bodies well because someone is going to stumble over them otherwise.

The different types of stealth used can be broken up as such, though many are often hybrids.
 * Line Of Sight Breaking: Horizontally or vertically, stay out of view. (Metal Gear Solid and Metal Gear Solid 2, horizontal) (Assassin's Creed, vertical)
 * Moving Through Shadows: Avoiding the light, creating darkness to move through. (Thief, Splinter Cell, partly Hitman)
 * Hidden In Plain Sight: As part of the crowd or as part of the scenery. (Hitman and Assassin's Creed, crowd) (Metal Gear Solid 3 and Metal Gear Solid 4, scenery)

A Stealth Based Game is to a Third-Person Shooter as a real spy is to James Bond. The Ur Examples of the Stealth Game genre are 005 and Castle Wolfenstein, the Trope Makers are Metal Gear 1987 and Metal Gear 2, and the Trope Codifiers are Metal Gear Solid and Thief series.

For gameplay of this sort in other Video Game Genres, see Stealth Based Mission.

Notable games in this genre:

 * 005 - one of the first, a stealth-based spy game by Sega dating back to 1981.


 * Alpha Protocol allows the player to play the game this way - or play it like a traditional third-person shooter.
 * Ape Escape
 * The Art of Theft
 * Amnesia the Dark Descent
 * Assassin's Creed series:
 * Assassin's Creed
 * Assassin's Creed II
 * Assassin's Creed Brotherhood
 * Assassin's Creed Revelations
 * Assassin's Creed III
 * Batman Arkham Asylum
 * Batman Arkham City
 * Beyond Good and Evil - a mix of this and plain Action Adventure.
 * Boktai contains some of this.
 * Bonanza Bros - a mix of Stealth and Run & Gun Side-Scrolling Shooter elements.
 * Boiling Point Road to Hell
 * Call of Cthulhu Dark Corners of the Earth - arguably one of the best survival horror games because of this.
 * Castle Wolfenstein - one of the first.
 * Commandos - a RTS example.
 * Covert Action
 * Desperados - a quality clone of Commandos.
 * Deus Ex can be played as this or a First-Person Shooter. The stealth option is usually much easier.
 * 2027: All but a necessity, due to the high weapon damage of the game.
 * The Nameless Mod
 * Deus Ex Invisible War can be played as this or a First-Person Shooter.
 * Deus Ex Human Revolution can be played as this or a First-Person Shooter.
 * Dishonored
 * Far Cry and the Spiritual Successor, Crysis, are a hybrid of this and First-Person Shooter.
 * Fear Effect doesn't force you to be stealthy, but it will almost certaily be preferable to attempting to use the control system in a real firefight. There are also a handful of missions where guns are not an option, and the emphasis is timing your movements to evade detection.
 * Golden Eye 1997 and Golden Eye Wii (have elements of it)
 * The Hidden, a Half Life multiplayer mod.
 * Hitman
 * Lugaru
 * Legacy of Kain has occasional elements (in Soul Reaver and its sequel, you can get a one-hit kill if you catch an enemy unawares), but it's most prominent in Blood Omen 2, which lets Kain turn invisible when he's in mist, and has a whole stealth kill system associated with it.
 * Live a Live - the Ninja Chapter is a mix of Stealth and Role Playing Game elements.
 * Metal Gear series (until Metal Gear Rising Revengeance)
 * Metal Gear 1987
 * Snakes Revenge (a non-canon sequel to the first game)
 * Metal Gear 2
 * Metal Gear Solid
 * Metal Gear Ghost Babel (non-canon)
 * Metal Gear Solid 2 Sons of Liberty
 * Metal Gear Solid 3 Snake Eater
 * Metal Gear Solid Portable Ops
 * Metal Gear Solid 4 Guns of the Patriots
 * Metal Gear Solid Peace Walker
 * And a parody of the series, Merry Gear Solid.
 * Neighbours From Hell, in a manner of speaking
 * Oddworld: Abe's Oddysee and Abe's Exoddus
 * Oni (possible but optional)
 * Operation Flashpoint, some of the time. Regular infantry assaults are usualy preceded by stealthy crawling and maneuvering towards the target.
 * Arm A as well.
 * Penumbra
 * Perfect Dark, in many levels
 * Prince of Persia, specifically, The Two Thrones; others are straight Cinematic Platformers
 * The Precursors
 * Robin Hood the Legend of Sherwood (another stealth RTS in the vein of Commandos)
 * Rogue Ops
 * Mark of Kri and Rise of the Kasai are a mix of this and Hack and Slash. The games don't force you to be stealthy, and you're tough enough to fight your way through, but stealth is usually the prefered choice and generally makes things easier.
 * Siren
 * Shinobido: Way of The Ninja
 * Sly Cooper
 * Sniper Elite
 * Sniper Elite V 2
 * Spider Man Shattered Dimensions - the Noir levels.
 * Splinter Cell
 * Spy Fiction
 * Stealth Bastard
 * Stolen
 * SWAT 4 (to a minor degree)
 * Syphon Filter
 * System Shock
 * Tenchu
 * Thief -- This game pretty much launched the modern Stealth genre all on its own; it coincidentally came out around the same time as Metal Gear Solid, but unlike MGS, this game really requires stealth over combat.
 * Uncharted (has elements of it)
 * Velvet Assassin