Clear Skies



""Now are we even?""

- Haffa

""They even attached the top wingy-bit properly.""

- Charlie Fodder

Clear Skies is an EVE Online machinima fanfilm that uses footage from EVE itself for its exterior space scenes, much like Red vs. Blue is filmed entirely in Halo. As the game had no interior areas at the time of filming, interior shots are done using the Half-Life 2 engine. While Half Life 2's character models are reused, all the 'sets' are newly designed to great effect, and windows looking out into space are accomplished by blue-screening EVE footage onto them.

The plot follows John Rourke, Solomon Burke and Charlie Fodder. Together, they form the motley privateer crew of the titular Clear Skies, a Minmatar Tempest-class battleship out in the boonies of space. Currently, three "episodes" exist, but they take a bloody long time considering the amount of sheer effort the creator must endure to make one, so the series is filmed like an hour-long television show, complete with scene breaks where commercials would be.

Clear Skies is notable for the quality it presents. The visuals are filmed with a professional level of direction, the music was well-selected and well-timed with the scenes, the voice-acting is top notch despite being entirely amateur, and the writing is far better than many actual television shows.

All three episodes are readily available for download:
 * Clear Skies
 * Clear Skies 2
 * Clear Skies 3

""Hey, it was a long mission! Suddenly I get this call off of James-" "Jared." "-Jared, 'come here, do a 111-D', blah, blah, you know what it's like; it's chaos out there, oh forget it, PLAN B!""
 * Ace Pilot: In episode 3, John Rourke shows us why he's the captain.
 * Adaptation Distillation: First, the titular battleship is flown and operated by three people, a ship class that in lore would have even a skeleton crew complement of about 1,200 people; See Pragmatic Adaptation below. Second, different weapon systems are shown either greatly overpowered or greatly underpowered to their game counterparts, obviously to achieve dramatic effect.
 * Likewise, Microwarpdrives are routinely fitted to battleships in universe.
 * Artistic License Gun Safety: Averted in 3; while Hausmann is monologuing, he repeatedly passes in front of his agent Ghost, who drops his gun rather than point it at him.
 * Badass: The entire crew of Clear Skies count.
 * Mr Tarquin Smith is one too :
 * Bavarian Fire Drill: In 2; justified in that the crew have a set of face-covering uniforms and an authorization code. Played straight in that Charlie babbles jargon at the mook and then promptly averted as

"Ensign "Sir! Engineering reports that the warp drive has gone offline!" "Duly noted.""
 * Battle Couple -
 * BFG - The Clear Skies has a six-gun broadside of Tech II 1400mm Artillery Cannons. They'd wreck anything, if the sensors weren't so easily jammed.
 * Call Back - "Two things I've learned lately: One, don't get jammed! And two, stationary ships don't react well to fourteen-hundreds."
 * "Oh look, another Blackbird. Are they free with cereal or something?"
 * Casual Danger Dialog - Cor in the first episode does this.
 * While ducking the Explosive Instrumentation, even.
 * "Might I suggest we retire to a safer part of the ship?" said Tarquin, calmly adjusting his tie as a bullet bounces off the wall.
 * Episode Three

"John Rourke: The door's locked! Mr. Smith: Yes, it would seem my captors thought of everything."
 * Chekhov's Army - The privateer fleet in Clear Skies 2
 * Chekhov's Gun - The  on the Clear Skies and Rourke's sofa.
 * Chekhov's Gunman - Cormark & Haffa
 * Chekhov's Skill - Rourke is shown to have an Elite Certification as a High-Velocity Helmsman hanging on the wall of his station quarters.
 * Code Emergency- the second episode mentions that Clear Skies has fifteen emergency color codes. Four can be seen on screen (Red, Orange, Yellow, and Blue), and a fifth and sixth are mentioned (Magnolia and Fuschia). Charlie, naturally enough, is the man responsible.
 * Cool Starship - Haffa's Widow and the Maelstrom.
 * Not the Clear "looks like an explosion in a girder factory" Skies, though.
 * Clear Skies is made of this trope.
 * The second teaser indicates that Clear Skies 3 is going to add a whole lot more.
 * The Phantom Fleet of Episode Two has a lot of pirate faction ships (several Machariels and Nightmares, at least one Bhaalgorn) that are rarer and more expensive in EVE Online than their standard variants.
 * On the villainous side, there's Ghost's high-tech Proteus Strategic Cruiser.
 * Colony Drop - Though not on a planet, but it's definitely the same idea.
 * Complaining About Rescues They Don't Like - Sasha was definitely not happy about getting shot at when the crew broke her out of the prison facility. Cue bickering.
 * Continuity Nod - Some small details in Clear Skies 2, like Sol's comment about the "big explodey thing" and Charlie's response. Jarrod Mason's plan is essentially to  that happened in EVE canon.
 * "Another Blackbird. Are they free with cereal now or something?" (A Blackbird ship was used to jam our heroes in the first film)
 * Mr. Smith's name: "Possibly I use it, because that is your name."
 * In 2, Sasha is initially referred to by Rourke as "One unit of Damsel In Distress." A regularly occurring mission in EVE Online, called "Damsel In Distress," involves the player rescuing exactly that.
 * Smith describes a task for Rourke and crew in 2 as being "courier service...only about ten jumps through Empire space..." at which point, the crew as one demand "DOUBLE FEE."
 * Upgrades carried out to Clear Skies in 2 are jokingly referred to by Charlie as "top secret duct tape." It's a widely held opinion in the EVE community that Minmatar ships are held together by duct tape and rust. Clear Skies catalogue of dodgy wiring, broken docking computer and so on are another nod to this.
 * "Is now a good time to mention the light above my console?"
 * Clear Skies 1 was released shortly after an EVE expansion which saw a major graphics upgrade and new textures for most ship models. Rourke's line "They must've...cleaned the windows or something" refers to this.
 * Curse Cut Short - Toyed with in 3. Turns out Sol was calling Charlie a "Fundamentally Flawed Individual."
 * Deadpan Snarker

""That's not your concern, and it's certainly not the concern of a frozen corpse either. I don't care which particular unconcerned thing I leave in my wake. Now give me Smith." "Shields are down, Rourke, shields are down. I bet you're not so smug now while your Matari bucket of bolts falls apart around you! [aside] Keep firing!""
 * Does This Remind You of Anything? - Plenty of EVE players might say this about the  It's almost strange that the main characters don't make a note of this, but, given the circumstances, the   was understandably being treated as Serious Business.
 * Drop What You Are Doing: In episode 3,
 * Embarrassing First Name -  Smith.
 * Evil Gloating: Jarrod Mason.
 * The unnamed Raven Captain in Episode One.

""But sir! With no warp drive how will we escape?" "Our escape was always a luxury, Miss, and one that circumstances dictate we can no longer afford. I'm sorry. Today we learn what doing our duty really means.""
 * Famed in Story - Charlie mentions at the beginning of episode 3 that no one (hostile) will go near them because
 * Charlie himself, apparently, also falls at least partially under this trope
 * Foreshadowing - "Short of sticking a doomsday device up its backside, I think the only way to kill one quick is to ram it with a station..."
 * First-Name Basis: Mr. Smith, using Rourke's first name instead of referring to him as Mr. Rourke or Captain Rourke, at the end of Episode 2.
 * Fun with Acronyms - "This is Captain John Rourke of the Clear Skies, broadcasting on Caldari emergency channel Oscar Mike Foxtrot Golf."
 * Funny Background Event - In 2, several of the readouts have fairly amusing text. One of the various emergency colors aboard the Clear Skies is labled "Imminant Judith Chalmers Encounter", while another reads "Time to start running". The readouts on the Titan are all fairly blunt, grim assesments: "Disaster", "Imminent doom", "Seriously leg it", "You are going to die", "Scary" and the like. 3 has a few, too: When Sol's boosting the drive output near the end, his screen shows a prompt warning him that rerouting the power will void the warranty, and the amount of power transferred is 1.21 gigawatts.
 * And in Episode 1, when Haffa's raid on a mining op gets interrupted by JR's pre-recorded plea for help, his com screen lights up with "JR FFS".
 * Episode 2, as Rourke fires up the MWD and Clear Skies runs for the Teskanen gate, the damage readout behind Sol clearly shows the top wingy bit as the most damaged bit of the ship.
 * Episode Three; several pieces of furniture have IFEAR stickers on them, made up to look exactly the IKEA logo.
 * Here We Go Again - Episode 1 is about the trio making up the 30 million ISK for their ship's repairs. Episode 2 ends with Smith reminding them to insure their  Guess how much it costs. The looks on their faces when they're told says it all.
 * Heroic BSOD: During episode 3,
 * Heroic Sacrifice -
 * in the third.
 * Subverted with
 * Hey, It's That Voice! - Ghost is voiced by Francis Capra, best known for Veronica Mars. Capra had commented at a convention attended by some of Ian Chisholm's friends that he wanted to do machinima, but his attempts to get involved had been rebuffed as people didn't believe he was who he said he was.
 * Richard Grove, another professional actor with a number of guest roles and film appearances, also contributes to CS 3.
 * "Hey You!" Haymaker -  gets one from Ghost.
 * Honor Before Reason - Rourke insists on bringing Smith to his destination even though the mercenaries trying to kill him have a decisive upper hand and will be waiting for them, after they've already pounded the armor off of Clear Skies. Lampshaded by Sol and Charlie. Subverted in that
 * Info Dump - A small one explaining why large capital ships use jump drives and cynosural fields instead of gates so the non-EVE players can understand why a cyno jammer would stop Jarrod Mason's plan dead in its tracks.
 * Ludicrous Gibs -  takes a direct hit from a van-sized armour-piercing artillery shell. There's not much of   left apart from a large smear of blood.
 * MacGuffin - The cynosural jammer, the Jovian artifacts.
 * Made of Indestructium - The couch on the bridge of the ship.
 * Meaningful Echo - "How much?"
 * "It's got a proper name, you know!"
 * Musical Spoiler: When Flowers of the Forest starts playing during the in Episode 3, you just know it won't end well.
 * My Greatest Failure: Rourke frequently laments during Episode 3.
 * Noodle Incident - The first episode started with them making up the repair fees for their ship after their last mission (which was implied to be everything but destroyed).
 * Obi-Wan Moment:
 * Obi-Wan Moment:

"Scientist: When powered up in the current state, this artifact seems to emit interspatial frequencies, equivalent to that of a fully functional-
 * Oh Crap - From Charlie;  The look on his face is, to put it mildly, convincing. The joys of the Source engine.
 * Ghost also gets one during the Hot-Dog.
 * Jarrod gets two in the space of as many minutes in 2, hand-in-hand with a Big No as his ship avoids being crushed by  only to crash into
 * Oh, No, Not Again - See Here We Go Again.
 * Peace Conference -
 * Plot Induced Stupidity: Episode One Blackbird pilot, who upon being engaged by an assault frigate which he should easily be able to jam whilst still jamming Clear Skies, panics and fails to jam anybody.
 * Pragmatic Adaptation - In EVE Online, a ship is piloted by a capsuleer, someone who resides within a specially-designed life-support pod, wired in such a way that the pod (and through the pod, the ships they pilot) becomes the capsuleer's body. They don't die permanently, as they are cloned, and are transferred to the clone upon their death. As such, one person has absolute control of every aspect of the ship, they are not going to be able to wander the halls, and death's not much of a risk. This can make for a very boring story. Now, while canon does indicate that ships have normal crews, Rourke, Burke and Fodder are all actual players and, thus, capsuleers as far as canon is concerned. Since this leads to a less-exciting story overall, the series puts them in the role of crew members of an otherwise non-player battleship.
 * Haffa's Widow, a Black Ops battleship, jumps into systems in Clear Skies without the aid of any the cynosural fields it would require in=game.
 * Punny Name - "Clear Skies" is a Tempest-class battleship. (Given the fact that the other two Tech 1 Minmatar battleship classes are named Typhoon and Maelstrom, this was inevitable if they were going to use a Minmatar T1 BS and keep the name "Clear Skies".)
 * Ramming Always Works - Some context and lipservice is given to explain why the occurrence here works just fine.
 * Redemption Equals Death - "Now are we even?"
 * Sequel Escalation:
 * Clear Skies featured a battle involving three battleships (one a specialized Black Ops), one cruiser, and two frigates (one a specialized assault ship).
 * Thanks to the popularity of Clear Skies, Clear Skies 2 was able to gather dozens of "stunt pilot" participants, and featured a fleet battle with a significant number of expensive faction ships, including pirate battleships that would cost over a billion ISK apiece on the EVE markets.
 * Following the success of the first two installments, CCP gave Chisholm access to their in-house cinematic engine, which allowed him to stage a capital-ship fleet battle with spectacular choreography that would be flat-out impossible to achieve within the game. (For example: if you're in a battleship being targeted by two blaster-armed dreadnoughts at close range, your options for survival do not include rolling your ship to one side to slip between their shots.)
 * Sesquipedalian Loquaciousness - Mr. Smith tends to lean towards this.
 * Sociopathic Hero - Haffa, to the point where Sol describes him by saying "our backup is someone who scares me.'' When we first see him, he's about to hit a mining operation before John's distress call reaches him seconds before he decides which ship to shoot.
 * Techno Babble - Averted when interrupts an explanation.
 * Excuse me?"

"Charlie (in gunnery control): We've picked up two fighters on our tail! They're too fast to hit! Sol (in engineering, in front of a shield status display reading 86%): We can tank them; just don't get us hit by anything big! Exterior shot of the ship getting blasted sideways by a broadside from something big. Cut back to Sol, struggling to his feet, with alarms screaming and displays indicating "CODE YELLOW: IT'S TIME TO START RUNNING" and shield status of 4%. Sol (angrily): WHAT DID I JUST SAY?!"
 * The Stinger -
 * Tempting Fate - Rourke comments that the Clear Skies and the assembled Caldari fleet may just have enough firepower to bring down Jarrod Mason's mothership when their plan to stop it from jumping in fails. The way this trope usually goes, there would be a spoiler-tag here covering "Rourke is wrong and they can't stop it," but we actually don't get to find out either way..
 * This example from the battle of Messoya in Episode 3:

"J.R.: No clouds on this horizon. We've got Clear Skies."
 * This Is Gonna Suck: Melosi's expression in Episode 3 as Rourke requests more time to
 * Trailers Always Spoil: The trailer for Clear Skies 3 clearly shows
 * Took a Level in Badass - The crew gets a  at the end, courtesy of Mr. Smith.
 * Title Drop: At the end of Clear Skies:
 * Title Drop: At the end of Clear Skies:

"Charlie Fodder: we're too late! After all this, we're too late!"
 * Referenced in 3. Sasha asks if there are clouds on the horizon, and Rourke looks meaningfully at the hull designation.
 * Well-Intentioned Extremist: Hausmann, The Heavy of chapter 3, just wants his home planet back. The prospect of heavy casualties in this pursuit gives him pause.
 * We Meet Again: Jarrod Mason, gloating over his apparent victory and especially tickled that Rourke will be there to witness it.
 * Your Princess Is in Another Castle: