ChipWits

A Programming Game for the original 1984 Macintosh, later ported to Commodore 64 and Apple II, with a Windows sequel in Perpetual Beta.

In ''ChipWits', players use an icon-based programming language to create robots which will explore a challenging environment. The surprising result is that children have fun learning about operators, registers, stacks, and conditional testing.


 * Arcade Sounds
 * Cool Shades
 * Giant Enemy Crab: Electrocrabs.
 * Life Meter
 * The Merch: ChipWits Revival Tour T-shirts!
 * Must Have Caffeine
 * Ridiculously-Human Robots: Rolling steel boxes fueled by pie and coffee...
 * Rollerblade Good
 * Scoring Points
 * Shout-Out: The eight-spoked environment is called Octopus' Garden.
 * Sliding Scale of Robot Intelligence: Level 1 only.
 * Stealth Pun: The visually oriented Icon-Based Operating Language, or IBOL.
 * Timed Mission: The ChipWits have lifespans measured in cycles.