Ogre Battle: The March of the Black Queen



"The rule of the empire was a pure regime of terror. Merciless persecution was directed against survivors of the old kingdoms and those who would escape the tyranny. The heart of the people were troubled by secrets and betrayals and much blood was spilt over the land. Imperial Year 24 - Here on the frontiers of Sharom the last survivors of the Knights of Zenobia were planning a final challenge..."

The first game of the Ogre Battle series, Ogre Battle: The March of the Black Queen, is subtitled as "Episode V". Eighty years ago, five great heroes brought peace to the continent. Fifty-five years later, one of the two surviving heroes, the mage Rashidi, teams up with Empress Endora of the Highlands to assassinate king Gran of Zenobia and his family. With this, Endora unites the continent of Zeteginea into The Empire. Twenty-five years later, you play a young noble who rallies the remaining Zenobian knights to start a revolution against Endora, her son Gares, and Rashidi and his evil magic. But rumors rise that Rashidi seeks to release the Ogres from the underworld, and provoke a new Ogre Battle among humans, Ogres, demons and angels!

The game is a strange RTS. The player controls squads who travel the world map. When two squads meet, the battles are resolved automatically.

Followed by 1999's Ogre Battle 64 as episode VI, and 1995's Tactics Ogre as episode VII. Tactics Ogre: The Knight of Lodis is a Gaiden Game and not given an episode number.


 * Abdicate the Throne: Tristan in some of the endings.
 * Anti-Grinding: Done innovatively. There isn't a limit to how high you can grind a single unit, but there are consequences to doing so. First off, if a unit kills another unit that's weaker than it is, it can lose ALI and CHA. A unit with low CHA is often prevented from advancing to a higher class (as such classes represent positions of leadership), and a unit with low ALI damages your army's reputation when it liberates a town. In addition, each level fields a limited number of enemy units (though Random Encounters with wild monsters are unlimited), so if you use one unit extensively, you can end up with a One Unit Army that you have to use because the rest of your army Can't Catch Up, which means that you may as well write it off as a permanently zero-alignment unit.
 * As Long as There Is Evil: Both Sage Rashidi, Galf and Albeleo tell you that killing them won't do anything permanently, as long as the threat of war is present.
 * Bigger Bad: In a sense, the Holy Lodis Empire. It's seeming intent to invade the continent of Zeteginea eventually results in the formation of the Sacred Zeteginea Empire, and after the end, Destin and some allies go off to fight it's expansions elsewhere
 * Black Knight: Prince Gares. His introductory chapter is called such. He is often refered as "The Dark Prince" or "The Black Knight".
 * Black Magic: Wizardry. Yes, the traditional fantasy magic is evil: you need to have a low alignment to take the class in the first place (though don't go too far or you can't advance), it allows you to summon and make deals with demons, and can even lead you down the path to necromancy and eventual lichdom. Dark Is Not Evil and Bad Powers, Good People can apply, however; the most notable example of this is Saradin, who has a low alignment in-game, but not only doesn't act it, explicitly calls out Albeleo as A Pupil of Mine Until He Turned to Evil.
 * Blind Idiot Translation: Shows up sometimes. Especially concerning the issue of the Japanese L and Rs. The kingdom of Holai is often called Horai. Fenril is sometimes called Fenrir. This can be quite confusing.
 * Blood Knight: Fogel, according to his back story.
 * Canon Name: The Opinion Leader is named Destin Faruda in the sequel.
 * Catch Phrase: For the series overall. "FIGHT IT OUT!"
 * Chivalrous Pervert: Slust The Red.
 * Crossover Cosmology: Within the same game. The goddess of justice "Felanna" appears while the Chariot card summons Thor. Angels and Demons are also common.
 * Dark Horse Victory: The Hierophant ending of the original game.
 * The Dark Side Will Make You Forget: Double Subverted.
 * Deal with the Devil: You can opt to recruit the devil Galf by giving him the holy sword Brunhild, while having a low alignment and reputation.
 * Death Seeker: Yushis' sister Mizal, and the shaman Norn.  Tristan is infered to be doing this before you recruit him.
 * Defeat Means Friendship: Under the right conditions, you can get some of the level bosses to join your cause if you send the right allied units to their castle. You can also get Deneb to join your side in the first game, but doing so delivers a Critical Hit to your Reputation meter, and it has to already be low just for her to agree to join.
 * Elemental Powers: Plays a rather good chunk of role in the latter games. In the original Three Dragoons (Slust, Fenril and Fogel) are based on this, as are the breeds of dragons - Good = Cold, Fire = Neutral, Evil = Physical.
 * Elemental Rock-Paper-Scissors: There were six different types of offense in March of the Black Queen: fire, cold, thunder, holy, dark (or evil) and physical. They clashed about how you'd expect; however, not all characters were inherently set to a particular element. Rather, each class tended to be strong in some areas and weak in others.
 * If you have a spellcasting character like a wizard, however, you needn't worry about choosing the right element yourself; they will automatically select a spell keyed to their target's lowest elemental defense. How convenient!
 * Generally speaking, the element opposition is Fire - Cold, Light - Dark, Thunder - Physical. Generally one is only strong in one element of each pair.
 * The Empire
 * Everything's Better with Princesses: Literally. Having a Princess as leader of a unit will give all characters in that unit an extra attack. All units are actually improved with a Princess!
 * Evil Sorcerer: Rashidi
 * Fake Ultimate Mook: The Golem units in most of the games. They have inherently high strength (and, in the front row, deliver three crushing punches) and can easily withstand most physical damage. However, they have pitiful HP, and are easily slain by one or two Fire-elemental spells.
 * Four Is Death: The Four Devas (Debonair, Figaro, Previa and Luvalon) play this straight.
 * Fragile Speedster: Ninja units get three attacks per battle earlier than most other classes, and deal quite a bit of damage, but don't have the defenses of other units in the front line. They do have a fairly decent agility stat, though.
 * Gender-Restricted Ability: In most Ogre Battle games, each gender has its own set of classes, with no overlap. In the Tactic Ogre games, there is some overlap.
 * God Save Us From the Queen: Empress Endora.
 * Guide Dang It: And how! Finding out where you're supposed to go first to get a particular event takes the wisdom of a thousand other players, and finding Chaos Gates or buried treasure without a guide is pure luck or systematic map-combing.
 * Not to mention trying to get some of the endings. Oddly, the worst ending is probably the most difficult to get, and the biggest Guide Dang It of them all. It's also really really bad for the hero.
 * Half-Human Hybrid: More like... Half-demigod hybrid. Fogel is a dragon-like humanoid, who slays dragons.
 * Les Yay: In Universe, Gender only affects the main character's sprites and endings with the very rare man/woman or pronoun, with the result of Deneb telling the main character that she is pretty good looking, and (if spared) townsfolk on the map saying you spared her only because she was a pretty girl. Another boss suggests that you are jealous that he gets all the women.
 * Karma Houdini: Deneb thought nothing of killing people for her experiments. However, even if you kill her, she just comes back in a new body. Since she seems to think helping the good guys in sequels is fun and has held back on the killing innocent people people recently, she's tolerated and it's not even a hit on the Karma Meter to have her join in later games. There's not a whole lot anybody can do anyways.
 * And it seems she doesn't consider it killing; she does get pretty cheesed off with you for smashing all her pumpkin people, so they were probably still alive in some way, just in that tortured "Aaaugh kiiiill meeeee" way.
 * Karma Meter: Two kinds: a meter that gives your army's overall reputation, and the "alignment" stat for individual units.
 * The "Charisma" stat also qualifies. It moves in a similar way to the "Alignment" stat.
 * The Kingdom: The Kingdoms of Zenobia, Holai and Deneuve, as opposed to The Empire.
 * Knight in Shining Armor: Lans Hamilton
 * Lady of War: Rauny Vinzalf, future queen and the first female Paladin on Zenobia. Also Fenril, one of the Three High Knights who fought in the original Ogre Battle.
 * La Résistance: Which you control.
 * Literary Allusion Title: Almost every installment's title has something to do with Queen, as does the overall series title.
 * Magic Is Mental
 * The Man Behind the Man: Rashidi to Endora.
 * Multiple Endings
 * My Country, Right or Wrong: Many, many examples. From the original game, Hikash and Figaro come to mind.
 * Offered the Crown: In Ogre Battle, this can happen if you're high alignment and meet certain conditions. Meanwhile, in the evil endings, you take the throne by force, to varying degrees of success.
 * One Man Party: In Ogre Battle, it is relatively simple to create a single unit that can effortlessly steamroll over the entire enemy army. See Game Breaker above for some possibilities. The only problem is that this unit will end up with incredibly low alignment, so they can't liberate towns without screwing your Karma Meter... but hey, the rest of your army needs to do something with all this free time they have, right?
 * Our Liches Are Different
 * Out-of-Character Moment:  actions in the Hanged Man ending are completely at odds with his portrayal in every other scene in the game.
 * Palette Swap: To differentiate NPCs from other units of their class. Some advanced classes are also palate swaps of earlier ones.
 * Pride Before a Fall: Fogel's backstory.
 * Rebellious Princess: Rauny, who actually does not follow her father's My Country, Right or Wrong stitch and oppose the Empire, and ran off from her proposed wedding from an evil baron.
 * Revive Kills Zombie: Undead units (skeletons and ghosts) are dusted with one hit from a holy attack, usually delivered by cleric classes.
 * The Revolution Will Not Be Vilified/Civilized: Is the rebellion good or evil? Well, you're the one running it, so it's whatever you want it to be. You can be a shining beacon of hope, worse than the empire ever was, or somewhere in between.
 * Say It with Hearts: Deneb.
 * Shout-Out: Yasumi Matsuno loves the band Queen. Both "Ogre Battle" and "March of the Black Queen" are named after Queen songs, and the stage "The Rhyan Sea" is a reference of the Queen song "Seven Seas of Rhye". The subtitle of Tactics Ogre, "Let Us Cling Together", is from another Queen song.
 * Squishy Wizard: Wizard units deal excessive amounts of damage, but tend to die easily. Not the case for liches.
 * Stellar Name: Several characters in the original, including Deneb. Almost to the point of Theme Naming.
 * Stone Wall: Most monster units aren't as damaging as smaller units, but can tank more damage. Undead units completely shrug off all damage that isn't holy (which kills them in one hit).
 * Taken for Granite: Saradin.
 * Tarot Motifs
 * Theme Naming: The Four Devas in Ogre Battle are all named after cars — the Mitsubishi Debonair, the Nissan Figaro, the Toyota Previa and the Chrysler LeBaron.
 * Three Amigos: The Three Dragoons.
 * Ungrateful Bastard:
 * We Can Rule Together: Sorta. Empress Endora at one point asks you to ally with her to protect against the Lodis invasion. Your Lord, however, cannot accept the offer, though you can have most of your other units surrender if you're Too Dumb to Live.
 * Whip It Good: Beastmasters love to whip.
 * White Mage: Cleric, Shaman, Monks and Princesses.
 * White Prince: Prince/King Tristan Fichs Zenobia.
 * Winged Humanoid: Canopus, and every other hawkmen in general.
 * Winged Humanoid: Canopus, and every other hawkmen in general.