Mega Man 1/YMMV


 * Ensemble Darkhorse: Guts Man is often considered the most iconic Robot Master from this game, if not the entire series. Not surprisingly, many people were pissed that he didn't make it into Dr. Wily's Revenge for the Game Boy (and, by extension, any of the Game Boy games).
 * Fake Difficulty: The game is tough, but a lot of it comes from this.
 * Good Bad Bugs: The famous "Pause Trick" glitch, which allows you to rapidly pause the game while an attack like the Elec Beam is passing through an enemy, allowing them to take multiple bits of damage from the same shot. This is often used by gamers to beat...
 * Polished Port: The Wily Wars rerelease.
 * That One Boss: Yellow Devil, Yellow Devil, YELLOW DEVIL. Many gamers throughout the years have never been able to conquer this infamously tough boss without exploting the "Pause Trick" glitch.
 * Elec Man and Fire Man become this if you fight them without their weaknesses.
 * That One Level: Iceman's stage, if you're doing it without the Magnet Beam. There's a large chasm you must cross on Foot Holders, moving platforms that drift back and forth at seemingly random intervals. In addition, they fire at you while this is going on and it's perfectly possible to fall right through one. And then about halfway across, penguins will start to Zerg Rush you. Without the Magnet Beam, it really starts to feel like a Luck-Based Mission.