Aladdin (Capcom)

A Platform Game based on Disney's Aladdin, released by Capcom in 1993.

This Aladdin game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the Super Nintendo Entertainment System, though there were bootleg versions for the Nintendo Entertainment System and Sega Genesis (for which Aladdin was legitimately released), and it was ported to the the Game Boy Advance eleven years later.


 * Adaptation Expansion: The pyramid level never really happened in the movie.
 * Advancing Wall of Doom: The wall of lava in the Cave of Wonders.
 * Annoying Arrows: One of the more frequent hazards in the game are spindly, hunchbacked archers. Their aim is not particularly good.
 * Auto-Scrolling Level: The first cave escape stage.
 * Bonus Stage: "A Whole New World" is an enemy-free carpet ride.
 * Bottomless Pits
 * Bubbly Clouds: The Genie stages have some areas with cloud platforms.
 * Build Like an Egyptian: Aladdin goes into an Egyptian-type pyramid to rescue Abu.
 * Catastrophic Countdown: The Escape from the Cave of Wonder's walls of lava and falling rocks get more and more frequent the closer the end of the stage is.
 * Covers Always Lie: Aladdin has a sword in the cover art. See three entries below. Surprisingly, the new GBA release cover art repeated this.
 * Dem Bones: There's a living skeleton in the Cave of Wonders treasure room, wearing a crown and armored shoulder pads, wielding a scimitar. It has no lower half, but it's still pretty menacing. Iago also appears a few times in the final level carrying skulls, which he drops when you get close enough, and the way they bounce along the ground seems to indicate they're alive.
 * Disney Acid Sequence: Capcom seemed determined to outdo Disney themselves with their interpretation of the "Friend like Me" sequence.
 * Edible Ammunition: Apples can be thrown at enemies. It will defeat small ones, but guards will only be stunned.
 * Funny Background Event: We see Abu clinging at Carpet in the background at Genie's stage.
 * Genius Programming: Capcom managed to get a version of "Friend Like Me" that went through the entire song in the Genie's level, while most other tracks are just forty-second loops.
 * The Goomba: Those little birds that are covered in upside down pots. Some of them even have wings, but they're all weak enough to be defeated by apples.
 * Goomba Stomp: The main way for Aladdin to defeat enemies.
 * Mercy Mode: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.
 * Roof Hopping: The third stage of Agrabah is primarily about jumping across crumbling rooftops.
 * Scaled Up: Jafar, in the final battle.
 * Spikes of Doom
 * Stalactite Spite: Tons of falling stalactites on later levels.
 * Tactical Suicide Boss: Jafar has an attack where he throws his scepter into the ground, and another where he summons a group of pot birds, both of which let you Goomba Springboard high enough to stomp him when he swoops down. If he never did either of these attacks, or even if he just never swooped down at you, he'd be unbeatable.
 * Unique Enemy: The scimitar-wielding skeleton in the Cave of Wonders treasure room. There's no other enemy even similar to it in the entire game.
 * Wackyland: Inside the Genie's lamp.