Ratchet and Clank: All 4 One

The series' first foray into the world of co-op gameplay, set after the comic series and the Future trilogy.

Nefarious, eager to stir up trouble again, baits Galactic President Qwark out under the premise of an award ceremony where he will receive a 'Tool of Justice Award'. Qwark, being Qwark, drags Ratchet and Clank along with him. Eventually, Nefarious's plan to unleash a Light Eating Z'Grute goes pear-shaped as it draws the attention of the Creature Collector, which captures the four playable characters and strands them on planet Magnus.

Provides Examples Of
"Ratchet: Well, Dr. Croid seems to be doing better. Still keeps"
 * Abandoned Laboratory: Not of the standard variety. There are several of Dr. Croid's labs scattered throughout the levels and, if you have enough creatures, you can enter them and complete challenges for RYNO parts.
 * The  may count, as well.
 * All Myths Are True:
 * Exclusively Evil:  Interestingly, the Big Bad goes on to subvert this where the Cragmites are concerned. During the final battle, he even laments the fact that they're gone.
 * Apocalyptic Log: The egg-shaped... things are actually journal entries from Dr. Croid.
 * Aw, Look -- They Really Do Love Each Other: Qwark and Nefarious get a moment like this late in the game. Subverted in that Nefarious is insulting Qwark even as the latter is apologizing... and throughout his own apology.
 * There's also an instance in the ending cinematic.
 * Bait and Switch Boss: Turns out that
 * BFG: The Warmonger.
 * Blatant Lies: Nefarious's trap for the heroes—a ceremony for Qwark to receive the Tool of Justice Award.
 * Brick Joke: Ratchet comments on how well Dr. Croid seems to be doing, after

"Ratchet: A few years ago, I'd be doing the same thing. But running into something you're unprepared for isn't going to bring them back."
 * In the same cutscene, Ratchet proceeds to snatch the
 * There's also the Octonok Bay Tharpod, as listed down in Tempting Fate.
 * Call Back: There's an indirect one in one of the later cutscenes, when Susie (whose parents are missing or dead, thanks to Ephemeris) is about to 'lead an assault' on the station. Ratchet immediately seems to get what it's about and convinces her not to continue with the ill-advised attack.

"Dr. Nefarious: "Son of a BAAAAAAGH!""
 * Capital City: What Uzo seemed to be before Ephemeris attacked. Luminopolis may be Igliak's capital city (or that may be Meridian, which was capital of "Free Polaris" in ToD).
 * Casual Danger Dialogue: Happens a few times during combat, when characters will take the time to talk. Fairly common when the player characters are Ratchet and Clank.
 * There are also one liners tossed about whenever a certain character achieves (or fails) something. For instance, every now and then you can hear Clank say "My father would be so proud" when he completes something first or kills x enemies. Once in a great while, Ratchet will tease Clank when he dies instead of shouting for him.
 * Chekhov's Gunman:
 * Commuting on a Bus: Cronk and Zephyr make a reappearance.
 * Completely Missing the Point: Even after it's become obvious that the Tool of Justice award was a fake, Qwark still thinks it's real fairly late into the game.
 * Then there's Dr. Croid. Oh boy.
 * Continuity Nod: Some of the throwaway lines during gameplay make nods to earlier installments. Somebody in Luminopolis makes a comment about Stunderwear, for instance, and then there are a few of the trophies or skill points. (Upping Your Arsenal and Deadlocked and Loaded stand out, in particular.)
 * The arthopods from Sargasso make a reappearance in Terawatt Forest, too. There are even mentions of creatures whose habitats are scattered throughout Polaris (Reepor, Sargasso, etc)
 * The escape pod used to leave Dr. Croid's lab is the same model used in Tools of Destruction to get from The Hall of Knowledge on Kortog to Fastoon. It, like the pod before it, . Much more spectacularly, though.
 * When the group finds the first holo-journal you can clearly see Body By Qwark sitting in the background. What it was doing in the Deadgrove is anybody's guess...
 * Co-Op Multiplayer: Though the game has been specifically designed to be playable with friends or alone.
 * Curse Cut Short: Barely 3 minutes into the game.

""Ladies and gentlemen, your president!""
 * Cryptically Unhelpful Answer: Ratchet is puzzled by the lack of this when the Plumber makes his appearance.
 * Damn You, Muscle Memory!: For those already used to the controls from the Future trilogy, this game may be a pain to re-adjust to, such as the Triangle button being used for the swingshot instead of selecting a weapon, as that's assigned to the Right Stick instead, and the game won't pause when you select a weapon (unless you're playing in Single-Player mode).
 * Deadpan Snarker: Ratchet demonstrates this even in the trailer.

"Kip: The depravity of this creature knows no bounds, folks. He just destroyed Rusty Pete's Healthy Hamburger Shack! His wheat grass and tree bark burger was a favorite of hipsters everywhere!"
 * The act of sticking the playable characters in the same area is basically guaranteeing monumental levels of snark.
 * Deflector Shields: The Reflector and the Qwark-exclusive Quantum Deflector.
 * Derelict Graveyard: The latter half of Octonok Cay.
 * Dreamworks Face: Very noticeable on Nefarious in 'A Nefarious Affair' after Qwark asks "You would've done the same for me, right?" Quite interesting to see on a robot.
 * Dug Too Deep: The Access Shaft in the Deadgrove—the Wigwump was not amused.
 * Enemy Mine: The basis of the game, with four 'enemies'. (Obviously averted in Ratchet and Clank's cases, being friends and all.)
 * Especially notable with Ratchet and Nefarious, who, at one point, seem to bond through a mutual hatred of Qwark.
 * Fluffy the Terrible:
 * Foe Yay: By the ship load with Qwark and Nefarious.
 * Foregone Conclusion: We're shown the last of Dr. Croid's logs first. It's kind of sad to find the first of the lot, knowing what's going to happen in the end.
 * Foreshadowing: In one of Dr. Croid's logs, he mentions using a "vectomorphic tricilloscope" on his pet, Mr. Dinkles, and discovers a strange form of energy inside of him.
 * : Nefarious seems to be moving toward this. Particularly if The Stinger was anything to judge by.
 * Genre Savvy: It really starts showing mid-way through the game that, after nine (ish) adventures, Ratchet's figured out how the games progress.
 * Glory Hound: Qwark's reason for setting out to collect the 'Tool of Justice Award'. Actually a trap.
 * Heel Face Revolving Door: Nefarious.
 * Hey, It's That Voice!: Richard Horvitz is the voice actor for what seems like half of the Tharpods. Tropers may recognize him as Razputin, Zim, Lunk or even the Zoni.
 * For the Norwegians, Ratchet now has Erik Skøld as James Arnold Taylor's replacement, who also voiced Sly Cooper in all his appearances.
 * Hoist by His Own Petard: The Light Eating Z'Grute's presence is what led the Creature Collector to Luminopolis. Well done, Nefarious.
 * Hypocritical Humor: In the final cutscene, it sounds like Ratchet is complaining about the whole  thing. Less than a minute later,.
 * In Soviet Russia, Trope Mocks You: One of the skill points is "On Planet Magnus, Vegetables Eat You"
 * Kill It with Fire: The Pyroblaster
 * Kill It with Ice: The Frost Cannon
 * Lampshade Hanging: Ratchet's response to the Plumber's appearance. Makes sense that it was Ratchet who was puzzled by the lack of "cryptic advice that will help us beat ", considering how that turned out last time.
 * Fridge Brilliance:
 * Lighthouse Point: The end of Octonok Cay
 * The Lost Woods: The Deadgrove, Terawatt Forest
 * Meaningful Name:
 * The Only One Allowed to Defeat You: When you play as Qwark and Nefarious, if Qwark is killed, Nefarious will yell, "No one kills Qwark but me!" Also,
 * Only Sane Man: Doesn't show up often, but 'A Presidential Retreat' gives us Qwark, fantasizing about the eponymous retreat-slash-waterpark, Nefarious cajoling Ratchet to let him kill the Captain, Ratchet considering the plea and Clank trying to keep things moving along. Poor little guy.
 * Percussive Maintenance: Appears to be part of how Nefarious
 * Applies to Nefarious himself, as per usual. Qwark is beyond willing to give him a smack when he freezes up.
 * Port Town: What the Tharpod Fishing Village in Octonok Cay was before the W.A.S.P messed everything up.
 * Power Fist: The Blitzer seems to fall into this category.
 * Retirony: Subverted. The player is lead to believe they'll be doing this to Commander Spog, but
 * Rewarding Vandalism: As per usual.
 * Screw This, I'm Outta Here: The very instant things go bad, Lawrence runs away . . . then again, this wouldn't be the first time he's done it.
 * Secret Weapon: Dr. Croid's "Last Resort" project. The game doesn't even try to hide the fact that you're just assembling a new RYNO.
 * Shout-Out: One of the first levels you play through is a training ground monitored by an AI. If you listen to her for more than five minutes, she'll start to remind you of another passive-agressive AI. Once she realizes that the players aren't trainees, but "interlopers" she even tries to deter them by damning them with faint praise and making mostly-useless threats. ("You remember those gold stars I gave you? They're gone now. Try hanging that on the fridge.") On a similar note, more than one villain asks if/how the heroes are "Still Alive"—sometimes several times in a row.
 * Also a different AI, at one point, lies about cake.
 * Shock and Awe: The Arc Lasher and Thundersmack
 * Single Biome Planet: Magnus actually averts this—it's where most of the game takes place (with the exception of one segment up above the planet's stratosphere), but still features the usual array of themed levels.
 * Slippy-Slidey Ice World: The Polar Sea
 * Somebody Else's Problem: There's a short instance of this, right after the group gets free of the Creature Collector. Fortunately, Ratchet decides that (true) retirement can be put off a little while longer.
 * Splash Damage: Whenever overload occurs.
 * Stop Helping Me!: The tutorials through Luminopolis. Particularly jarring, since it freezes gameplay and only goes away when its good and ready.
 * Strawman News Media: Kip Darling and Pepper Fairbanks make their return on the airways of Luminopolis, continuing the not-so-proud tradition set by Darla Gratch way back in Ratchet & Clank.
 * Take That: See Voice with an Internet Connection for one, but another comes up right away in Luminopolis:

"Tharpod: Well, I'm off to go live a life free of Sepiads and tragic irony!"
 * Your reward skill point for beating the game in single player counts, too.
 * Techno Wreckage: Uzo City, the Exploratorium Power Station
 * Teeth-Clenched Teamwork: The only ones who don't have some kind of issue with one another are Ratchet and Clank. Nefarious and Qwark butt heads, Ratchet and Nefarious briefly team up and entertain the idea of getting rid of Qwark (before being scolded by Clank) but end up on the same old footing once that fails, and even Clank scoffs at some of the dumber ideas or lines that come up.
 * Ten-Minute Retirement: Difficult to say where this falls into this trope. Apparently, Ratchet and Clank are still retired throughout the game... but it doesn't seem like much of a retirement.  Still, they claimed to be retired throughout two separate adventures...
 * Tempting Fate: The Tharpod who steered the boat toward the lighthouse in Octonok Cay. Here's the gist of what he says:

"Ratchet: Croid: Qwark: Hey doc, make it two. 'Been a looong trip."
 * It will surprise nobody to hear that, roughly 30 seconds later,
 * This Is Sparta: It doesn't show in the subtitles, but the emphasis on "This is the future!" squarely falls into this trope.
 * Toilet Humor: An example of Doctor Croid's

"Cronk: No, I don't want to receive exciting offers from outside vendors!"
 * Very Definitely Final Dungeon: Again, Uzo City
 * Video Game Cruelty Potential: It's a co-op game, and you're handed vacuums that let you suck up your friends early on. People are going to go flying everywhere. Including the into incinerator. Not to mention that if you turn "grief mode" on you can suck up other players whether they want to or not.
 * Voice with an Internet Connection: Played hilariously straight. You even get to hear Cronk subscribing to the Hall of Knowledge online database.


 * Weapons That Suck: The Vac-Us, which play a major role in gameplay.
 * Whip It Good: The Arc Lasher, which is a spiritual successor to the Plasma Whip and Lightning Ravager.