Heta Oni



Heta Oni is a fanmade Axis Powers Hetalia game told in RPG format, based on the horror game Ao Oni.

It begins where Italy hears of a haunted house, tells America about it and they bring the rest of the Axis and Allies, along with Prussia and Canada, to investigate. As it turned out, a monster resembling America's alien friend Tony begins to hunt them and they have to do what they can to stay alive.

Translations for the script and the subbed videos for the game could be found here and here. A playable English version can be found here.

"My apologies to those who like horror, but I made this game so that it wouldn't be very scary. Thank you for understanding."
 * Amateur Sleuth: To the surprise of many,.
 * And I Must Scream: Italy
 * Anyone Can Die: Hence why  However, America states that   dies the most due to the fact
 * Art Evolution: Subverted and played straight. The icons for some of the characters (Germany, America and England mainly) have Narm icons but as the game goes on, it changes so their expressions can be taken more seriously.
 * Attending Your Own Funeral:
 * Back-to-Back Badasses:
 * Bittersweet Ending: Even in the outcomes that don't result in everyone dying, nothing will ever be the same for those who make it out alive.
 * Blatant Lies: Episode 2 starts off with the following note.

"(After Germany comes out of the armoured closet fortress he had been hiding in. With a whip. And Italy is missing). Japan: [to Germany] Do you actually like tight spaces? Germany: Well, you could say that I'm...used to them."
 * Break the Cutie:  suffers from this a lot. Naturally, when you're the
 * is going through this too.
 * Brought Down to Normal: England is unable to use his magic powers..
 * Brains and Bondage: Germany's weapon is a personal whip that is described as well used. And he has a technique called torture. He also has a manual on how to deal with anything.
 * Cassandra Truth: With Italy's  experience with the mansion, first he desperately tries to talk the other nations out of visiting, then from splitting up to explore. No one pays him any heed, because it's just cowardly Italy.
 * Character Development: You know how America and Italy were told in the actual series they can't read the atmosphere?
 * Chekhov's Gun: .Also, the cell in which   are trapped at one point becomes important when
 * Chew Toy: Out of everyone in the series, England has it worse than everyone.
 * Cliff Hanger: Most "episodes" end with this.
 * Especially, considering the 4-6 month (and still ongoing) hiatus the author has put on this series. But with the recent Japanese earthquake affecting her, it's quite understandable.
 * Cowardly Lion: Italy's circumstances force this development on him because  he refuses to leave that mansion until he can get everyone out alive, even his enemy countries.
 * Dies Wide Open:
 * Eldritch Abomination: That Tony look-a-like monster thingy who keeps coming after them.
 * Everything Is Worse With Bears: Canada's Kumajirou attack causes quite a lot of damage.
 * Face Heel Turn: Subverted
 * Fridge Horror: The generally accepted theory that each of the red numbers in the room with the key represents, while the number itself represents the number of   really makes you stop, think, and realize just how many times   has.
 * Fridge Logic: Germany says he needs tools, but then what did he use to install that iron door?
 * Foreshadowing: After they break the clock with England's magic, America tells England he looks a bit unfocused and asks him how many fingers he's holding up. England is quite irritated and replies with 'Two', and that they don't have time for that nonsense. Then, we get the infamous "How many fingers am I holding" scene...
 * Getting Crap Past the Radar
 * Getting Crap Past the Radar


 * Go Mad from the Revelation: What it feels like to Japan after
 * The Greys: What the monster looks like, having a resemblance to Tony the alien.
 * Groundhog Day Loop
 * Guide Dang It: If want to play the game without help, prepare to spend many hours checking every object, decoration, and UNMARKED WALL multiple times in order to progress.
 * Haunted House: Where the setting takes place in.
 * Heroic BSOD: Germany suffers one  America also suffers one
 * Heroic Sacrifice: After, England
 * Heroic Wannabe: America is still trying to be this despite the situation.
 * I Choose to Stay: After sending Italy, Germany and America back to their timeline
 * Ironic Echo: At the beginning, America told Italy to smile naturally . Later on, Italy tells America the same thing
 * I Will Definitely Protect You: America tells this to England
 * Kill'Em All: Zig Zagged, because the monster  in doing so, except for Italy, , but the same thing happens. Over. And Over.
 * The Messiah: Possibly Italy, seeing as even though he finds England and Russia unpleasant, he doesn't really hate them.
 * Meaningful Echo:
 * Mind Screw: So, so much.
 * The Mole: Subverted
 * Obfuscating Stupidity:  had to do this in the beginning to seem normal, but has a few slip-ups.
 * OOC Is Serious Business: As soon as the Axis Powers are reunited, one of the first things the viewer (and Japan) notices is that Italy's acting incredibly OOC, later found out to be with good reason.
 * Retraux Flashback: After the Art Evolution moment.
 * Say My Name: ENGGGGLAAAAANDDDDD!
 * AMERRRRRICCCAAAAAAA!
 * ITALY!!
 * Ve-nezianooo!!
 * Ship Tease: They are very minor but the main focus seems to be on Germany/Italy, Spain/Romano, America/England, Russia/China and Japan/China (the last two are more one sided and America/England has been getting more of it recently). There was also a blink-and-you'll-miss-it moment of one-sided France/Italy and some Prussia/Japan.
 * Shout-Out: Pretty much all of England's attacks are familiar spells like Expecto Patronum.
 * Japan's poster sword is a call back to the Hetalia Bloodbath 2010
 * The Narm icons, as well as Incredibly Girly Japan, are Hetalianized versions of the ones from Ao Oni -- which was evidently made with preexisting graphic sets for the most part, hence the wildly different art styles.
 * Stealth Pun: Germany refuses to get out of the closet.
 * Stepford Smiler:
 * Survivor Guilt:
 * Taking You with Me:
 * Talking Is a Free Action: The characters can have long dialogues with one another while the Tony-look-a-like monster only gets to them step by little step.
 * Tempting Fate: Any time anyone talks about the future. Ever. In fact, it's pretty much a sure-fire way to ensure death.
 * Took a Level in Badass:
 * Too Long; Didn't Dub: There is one particularly devilish puzzle involving traditional Japanese month names, which doesn't make a lick of sense in English. The script translator just wrote a footnote explaining what the hell is going on for that scene.
 * Trust Password:
 * Wham! Episode: The second half of Episode 16.
 * Wham! Episode: The second half of Episode 16.