Discworld MUD

Discworld MUD is a free-to-play Multi User Dungeon launched in the early 1990’s, based on Terry Pratchett’s Discworld series. It’s possible to meet many characters and travel to the areas seen in the books. So far, the MUD seems to take place during the events of Night Watch or The Truth, but it’s hard to tell. New features are constantly added to the game.

The player starts as an Adventurer and can choose to join one of six player-run guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can stay an adventurer.

And there’s much more to that.

"Constable Flint says: You, Tabs, are hereby sentenced to 3 hours and 20 minutes of maximum security arrest for the murder of a city guard, obstructing an officer of the Watch in the execution of his or her duty by fighting in public, the murder of a watchman, one hundred and seventy-one instances of assaulting an officer of the Watch and disturbing him or her in the execution of his or her duty, six instances of malicious vandalism of a valuable public service, two instances of manipulating property of the Ankh-Morpork City Watch with the intent of breaking convicted criminals out of jail, thirteen instances of killing an officer of the Watch and resisting arrest."
 * Absurdly High Level Cap: There’s an achievement for reaching guild level 800. Only one player has surpassed guild level 700, and guild levels of 1000 or more are theoretically possible.
 * Already Done for You: Quest-related NPCs and items usually take half an hour to reset, so sometimes it’s already “done”.
 * A Homeowner Is You
 * An Adventurer Is You
 * And Your Reward Is Clothes: A few quests.
 * An Entrepreneur Is You: Player-run shops.
 * An Interior Designer Is You: You can decorate the interior of a building that belongs to you, and the game will give a text description of the items in the room.
 * Back Stab: Thieves and assassins get this as a command. Everyone can learn the similar Ambush command.
 * Badass: High-leveled players.
 * Bare-Fisted Monk: Those who decide to fight unarmed.
 * Beef Gate: Almost all NPCs can be killed, though, if the player is a high enough level. The rare few who can't be killed are generally harmless newbie helpers or annoying joke characters. (And even many helper/annoyance NPCs are very killable.)
 * BFS
 * Bottomless Bladder
 * Can-Crushing Cranium: The player can do this to Roo Beer cans.
 * Capital City: Ankh-Morpork, where most newbies start out.
 * Capture the Flag: A popular game, where non-playerkillers can be playerkillers with no repercussions. There are tournaments between and within guilds sometimes.
 * Cast from Hit Points: There’s a spell that requires the caster to cut his/her hand, and the blood turns into mist that deals damage to the target.
 * Character Level: The way to level up is by spending experience points on primaries.
 * Church Militant: Many priests.
 * Cloudcuckoolander: The NPC Sokkard.
 * Color Coded for Your Convenience: It’s possible to color otherwise gray text to make things recognizable (group members, for instance).
 * Cooldown: The “berserk” command for warriors.
 * Continuing Is Painful: You get 7 lives (any more you have to buy, with the price for the first rather high and growing quickly), you lose all the unused exp, and your stats get big penalties (for weaker characters, this might mean that you're not strong enough to get everything from your corpse). This has spawned one of the most useful player organizations, the Rescue Recovery Unit (RRU), who upon death, can be called to retrieve your corpse, resurrect you with a specialized priest spell (get some of that unused experience back) and some are powerful enough to retrieve you from even a dangerous zone.
 * Critical Existence Failure: Averted. The more injured you are, the more difficult it is to fight.
 * Dangerously Close Shave: There is an NPC in Ohulan-Cutash who is a Shout-Out to Sweeney Todd who even warns you beforehand that he'll slit your throat when you get a shave from him. But hey, dying this way gets you an achievement and a percentage of another achievement and creates pies that taste like you.
 * Dartboard of Hate: Whenever players start a new game of darts, the dartboard has a random creator's face on it. The nose is the bullseye.
 * Death From Above: Some wizard spells. There are also a few ways to die this way when not in combat.
 * Defend Command
 * Destroyable Items: Most items have a condition, ranging from "excellent" to "a complete wreck". After enough damage to an item, it'll break and disappear permanently, but there are ways to fix it up. Also, eggs.
 * The Dev Team Thinks of Everything
 * Diminishing Returns for Balance
 * Disproportionate Retribution: An inversion:

"Sokkard wisps: But once again, Barry the incredibly clever little cornflake works his way all the way to the top of the spoon without anyone noticing! Sokkard wisps: The student opens wide... Sokkard wisps: He lifts the spoon, and puts it in his mouth... Sokkard wisps: He closes his mouth around the spoon... Sokkard wisps: Barry is in the mouth..."
 * Also counts as Arson, Murder, and Jaywalking.
 * The game can only sentence you to a maximum of 3 hours and 20 minutes (game time—it's about an hour in real time) even if the rap sheet is longer than your arm.
 * Dual-Wielding: You have two hands. Each can hold a weapon, if the weapon is light enough.
 * Those willing to use Awesome but Impractical magic can gain an extra arm and triple wield.
 * Easing Into the Adventure: Pumpkin Town.
 * Easy Exp: Some achievements and quests.
 * Everything Fades: Perishable items (food and corpses, for example) eventually decay into dust.
 * Experience Points
 * Fan Verse
 * Fanon: The deviations serve to enhance the game. Moon dragons, for instance, wouldn't be as appealing if they were true to the moon dragons of Discworld canon.
 * Feghoot: Sokkard tells "Barry the Cornflake", a very long story about cereal. The other reason why this story exists is there's an achievement for killing Sokkard while he's telling it.
 * Fighter, Mage, Thief: Warrior, wizard, thief.
 * Footnote Fever: Often seen, especially in the creator blogs. These are Discworld fans, after all.
 * Guide Dang It: Good thing there are many player sites and older players to help.
 * Hit Points
 * HP to One: Getting heavied in Ankh-Morpork.
 * I'm a Humanitarian: See Dangerously Close Shave. After the player character dies, the body becomes meat pie material, and those pies can be purchased from the shop downstairs. There's an achievement for tasting enough delicious players.
 * Improbable Weapon: Umbrellas, crayons, quills… there’s even a skill for handling misc weapons.
 * In-Game Novel
 * In-Universe Game Clock: One RW hour is equal to about three DW hours.
 * Impossible Thief: The command “filch” allows thieves to steal clothing off another character, even hidden/unseen objects like underwear.
 * Item Crafting
 * Last Lousy Point
 * Level Grinding
 * Loveable Sex Maniac: (Thieves), sometimes.
 * Lucky Translation: Either this, or Igors are coded so they only lisp in the language the player understands, e.g. "intersection" in Uberwaldean looks like "interthection" to one who understands the language.
 * Mama Bear: Petting or hugging a bear cub will make its mother appear and attack you.
 * Mana Burn
 * Mana Meter: Guild points.
 * New World Tease: Areas are marked on the map by an asterisk and text, but several are inaccessible until the creators implement the area.
 * Odd Job Gods: Gufnork, the god of fluff; Sandelfon, god of corridors; Hat, vulture-headed god of unexpected guests.
 * Olympic Swimmer: Unless you’re too heavy and sink.
 * One-Hit Polykill: A certain wizard spell, although it’s dangerous because if it backfires, it’ll hit the caster and is usually lethal.
 * One Size Fits All
 * Organ Drops: Well, they have to be cut out, but there are many available body parts that every corpse offers.
 * An aversion:.
 * Pacifist Run "Idlechasing, the art of getting as much experience as possible by using commands, usually without going on a killing rampage or moving much"
 * Player Versus Player: Players can choose to apply to be playerkillers. Assassins, after passing their specialisation-relevant test, automatically become PKs.
 * Plunder
 * Point Build System: Players are allowed the command "rearrange" to… well, rearrange stats, but can only do it once. There’s a way fix them after, but it’s slow, costly, and painful.
 * Point of No Return: There’s no going back to the newbie area once you’re out.
 * But the old newbie area is hidden in the actual MUD, somewhere...
 * Power-Up
 * Pun: NPC Sokkard tells a story about a corn flake:

"put coin in machine Cannot find “coin”, no match. put coin into machine Cannot find “coin”, no match. place coin in machine Try something else. leave coin in machine What? stick a goddamn coin into the slot of the machine Try something else."
 * Punny Name: Several NPCs and players; Tique is fond of making different puns with his last name. There's a category in the Osrics for best name, where the top names are mostly puns.
 * Purely Aesthetic Gender: The only major thing affected by gender is whether a player can join the witches’ guild (can’t be male).
 * Rage Quit: Probably the reason why corpses of newbies with their stuff are found, but the player isn’t online.
 * Regenerating Health: Usually 3-4 HP per “heartbeat”. Bandages, healing roses, and healing tea speed it up.
 * Schmuck Bait: There are signs that warn players not to do certain things, and the game teaches you early on that it’s a good idea to heed them. Some players don’t.
 * There are also some tough NPCs that have short descriptions that resemble weaker NPCs. "Look"ing at them or "consider"ing them usually gives the player clues that they shouldn't be trifled with.
 * Scratch Damage: Averted. Once the player is a high enough level (something like that), weaker opponents have a hard time landing a hit. If they manage to, the player’s “skin absorbs all of the blow”.
 * Shiny Sense: Lights, like yellow stone rings.
 * Shoplift and Die: There are certain areas where it’s a very bad idea to shoplift. For non-thieves or thieves without a license, shoplifting in Ankh-Morpork gets you heavied (money and items confiscated) and left hanging on Brass Bridge with one hit point.
 * Shout-Out: Many, most noticeably in the achievements and jukebox and pre-reboot songs.
 * Stance System: Combat tactics.
 * Standard Status Effects: Fear, poison, paralysis, blindness, and rarely, turned into a frog.
 * Status Buff: Berserking.
 * Status Line: Can by seen by typing “score brief”, or with a client that has that option.
 * The Trope Formerly Known as X: A quest in Genua involves a parody of this.
 * Wallet of Holding: Dangerous to have, though; there are a few ways to lose your money.
 * Warp Whistle: Twisting a blue crystal ring teleports the player to a random area.
 * Welcome to Corneria: Although NPCs can react differently to certain sayings, most likely “help”, to start a quest.
 * Wizard Needs Food Badly: Averted. Your character never gets hungry or thirsty, unlike other MUDs.
 * The Wiki Rule: Here.
 * You Can't Get Ye Flask
 * You Can't Get Ye Flask


 * The 'syntax' command is very helpful in figuring out how to get the flask.
 * You Get Knocked Down, You Get Back Up Again: Averted. There's a "trip" and "shove" command that, if successful, forces the enemy to crash onto the ground, where they can't attack until they get up, while the one standing can.