The Godfather (video game)

In 2006, EA released a video game adaptation of The Godfather. It was a basic sandbox crime game starring an original enforcer character, Aldo Trapani (default name), going through the events of the film to carry out the dirty deeds ordered by the main characters while making his own way up the Mafia hierarchy.

A sequel was released in 2009, loosely adapting The Godfather Part II into another struggle between the Corleones and new crime families with Hyman Roth's attempts to take over Cuba in the background. Major additions to the mechanics include the Don's View - a semi-strategic overview of the cities present - enemies that will actively attempt to undo your takeovers, crime rings that give bonuses so you Gotta Catch Em All, as well as the ability to build your own Badass Crew to either fight alongside you and provide support or go capture and defend businesses in your stead. Poor commercial performance of the sequel has put a third game on the backburners.

The games provide examples of

 * A-Team Firing - Your accuracy will go to hell fast if you fire sustained bursts.
 * Adaptation Expansion - Some parts the movie skimmed over are playable, like Bruno Tattaglia's whacking.
 * The sequel pushes all events to after the Cuban Revolution, creating new plotlines of the Corleone's squeezing out rival families in Florida and Hyman Roth dragging the new protagonist Dominic into a CIA plot to kill Castro.
 * AKA 47: Applies to most guns.
 * Almighty Janitor - The majority of your skills come not from plotline promotions up the Family's ladder but Respect levels gained through free-roaming. This means that your rank can still be "Outsider" while you're already far more powerful than any number of enemy Underbosses.
 * Implicit in the second. Seemingly random civilians know an awful lot about mob affairs, including the kill conditions for Made Men.
 * Always Chaotic Evil: The Straccis. They're described by Clemenza as "pure, fucking evil".
 * Anachronism Stew: Not really that bad, but a lot of the events in II would make much more sense if it were set in 1961 instead of 1959, and the NPC chatter is all over the era, making it sort of a Mister Sandman Sequence for The Sixties.
 * And Now for Someone Completely Different: You start off controlling Johnny Trapani, but he's gunned down within minutes. The real main character is his son (That Other Wiki dubs him Aldo, your character's default name) after a Time Skip.
 * And Your Reward Is Clothes: So, what do you do with all your money once you've bought out all the businesses and weapons? Go shopping!
 * Apathetic Citizens
 * Armed Blag - You can attack racket trucks.
 * Artificial Stupidity - During any car chase, expect civilians to jump directly into the path of your car while supposedly attempting to leap out of the way.
 * Ascended Extra - Al Neri, Willie Cicci, and Rocco Lampone were Corleone underlings who barely got any lines in the movie. Al Neri's name wasn't even mentioned
 * Neri gets a much bigger role in the two sequels, so it makes sense that he would be more important in a game made after them.
 * Authority Equals Asskicking - As Don (of NYC), your character is practically Made of Iron. Higher-ranking enemy mobsters are also more powerful.
 * Awesome but Impractical - The unupgraded Tommy gun in the first game may be this. Some Execution Styles, like Traffic Accident, also call for more setup than the extra Respect you gain will pay off.
 * Awesome Yet Practical: Due to the sequel's increased focused on mobility making methodical headshotting hard to pull off, the automatic weapon has become this. Large ammo clip, More Dakka and better accuracy than the first game's version, what's not to like?
 * BFG - The Dillinger and the Street Sweeper. Really all of the level 3 upgrades, except for the Saturday Night Special.
 * Back Alley Doctor
 * Back Seats Are Just for Show
 * Back Stab - You can garrote people, but the main point is the stealth and the extra Respect, since it takes a while to strangle your victims. However, you can also use the garrote to snap their necks, which is accomplished much quicker.
 * Badass - While it's very difficult, Aldo is capable of taking down an enemy warehouse, trainyard, shipyard or even a compound swarming with Mooks all by himself. That's manly.
 * Badass Crew: In the PS 3 version of the first game, four Corleone mobsters (an associate, a soldier, a capo and an underboss), all of whom wear jet-black suits and red ties, serve as optional crew members for when you want some assistance in extortion or warehouse/hub/compound-takedowns.
 * The second game expands on this, giving you four soldiers, two capos and one underboss, nearly all of whom can be chosen exclusively by you.
 * Badass Grandpa - Many Capos and Underbosses have heads full of grey hair, but can still kick ass.
 * Badass in A Nice Suit: Everyone! in the first game.
 * Badass Longcoat - Stronger, high-ranking gangsters in the first game wear long coats.
 * Bang Bang BANG - Used and averted; The Magnum series is definitely loud, but the other guns are more subdued.
 * Bank Robbery: Guarded by small handfuls of green (white in the sequel) security guards, non-affiliated.
 * Banned in China: The sequel is currently banned in the United Arab Emirates due to political tensions with Italy.
 * Batter Up
 * Beef Gate - If you have problems with a warehouse, you need to grind more.
 * Big Good: The first game has Vito for the first half and Michael for the second, with Sonny taking it up in-between.
 * Big No - Monk shouts one after  at the hands of Tattaglia goons.
 * Bling Bling Bang - The level 3 snubnose has gold and ivory on it, as does the level 3 Magnum.
 * Bloodier and Gorier: Executions are much more graphic in the sequel, especially the melee ones.
 * Bottomless Magazines - The Bragging Rights Reward for becoming Don of NYC. You still have to reload, unfortunately.
 * Bragging Rights Reward - In some versions, becoming Don of NYC gives you Bottomless Magazines. Unfortunately by then there's not much use for it.
 * Broken Bridge: Averted in the first, played straight in the second.
 * Bulletproof Vest: The sequel has bulletproof vests as a reward for completing the diamond smuggling crime ring. They only reduce damage and don't guard the head or limbs.
 * Canon Foreigner
 * Car Fu
 * Character Customization / RPG Elements
 * Chase Scene: When gets whacked, you chase down the car to one of the conspirators.
 * Cherry Tapping - You can take down the Barzini Compounds with only a level 3 character and level 1 snubnose. Behold.
 * Collapsing Lair
 * Combat Pragmatist: Dominic can use a variety of vicious moves including but not limited to neck punches and arm breaks.
 * Comes Great Responsibility - Tom Hagen tells you as much after your promotion to Capo in the first game.
 * Continuity Nod: In the second game, your Made Man told to crack a safe might comment that he thought he would have to blow the lock. In the previous game, you had to blow safes open with explosives.
 * Contractual Boss Immunity - Averted; though stronger than the mooks, the Dons in either game aren't especially hard to take down. There's no taking multiple headshots or full magazines of tommygun fire the way many other games' supposedly-human bosses do.
 * Convection Schmonvection - One of the Execution Styles requires you to toss an enemy into a oven and cook him alive. You can stand right next to one of these and not take damage.
 * Convenient Weakness Placement: Many Made Men hangouts have the element needed to achieve their Kill Condition.
 * Cool Shades
 * Copy and Paste Environments
 * Coup De Grace - Several Execution Styles has you get in close to a weakened enemy and take him out this way.
 * Crate Expectations
 * Critical Existence Failure
 * Crowd Panic
 * Custom Uniform
 * Damn It Feels Good to Be A Gangster: Despite the intended Player Punch (see the YMMV page), most of the game seems to play this trope straight.
 * Depleted Phlebotinum Shells: One of the rewards you can get for completing crime rings is incendiary ammo.
 * Did Not Do the Research: While the Dillinger is a neat weapon, its 500-round clip, stored at the front of the gun, would mean Aldo is waving 80-90 pounds at the end of a long pole around with impunity.
 * Died in Your Arms Tonight:
 * Dirty Cop: Virtually every cop in the game has his price.
 * Disc One Final Boss: During the first game, Virgil Sollozzo's narcotics business earns the partnership of the Tattaglia family, who employs dozens of Tattaglia mobsters as his private army of sorts. The first act deals with protecting Vito Corleone from Sollozzo's hitmen, taking down Sollozzo's main drug rackets (PS 3 version) and assisting in Sollozzo's eventual assassination, but the war against the Tattaglias continues after that point.
 * This falls onto the Rosatos and Granados in the second game, with the Manganos and Almeidas taking up the rest of the spotlight.
 * Disc One Nuke - The lack of Broken Bridge means you can get a lot done before doing any more plot missions. The sequel has Broken Bridge preventing you from getting the best henchmen and weapons early on, but you can still earn the cash needed to fully upgrade yourself not far from the start.
 * The Dog Bites Back: Luca Brasi warns the player in the tutorial not to push businessmen too far, or they'll snap and fight back with great ferocity.
 * Do Not Run With a Gun - Accuracy will go down if you move and fire and you can't run in Free Aim mode, but otherwise you still can run with a gun out if you like.
 * Dragon Ascendant: Played with. Once Sollozzo's taken down, Bruno Tattaglia seems to be the one pulling the Tattaglias' strings during the mid-point of the war against the Corleones, but he's killed fairly quickly. After that, Johnny Tattaglia (Bruno's brother) tries to form up his own army to take down the Corleones from Brooklyn in one of Tessio's contract hits. Key words: Contract Hits, so he's whacked shortly after his existence becomes known.
 * Played straight in the sequel.
 * Dragon-in-Chief - Aldo sits on the line between this and The Dragon-normal.
 * Dude, Where's My Respect? - In cutscenes, your former bosses will still call you "kid" and treat you like an underling, though this ends after you become Don. Also, civilians and Corleone mooks will grow to recognize and respect you. Played particularly straight in the second though, where both Michael and others belittle you even when you've proven yourself capable of mowing down whole enemy Families.
 * Empty Room Psych: Some rooms and locations seem to exist just for filler.
 * Enemy Civil War: Not really a civil war per say, though. If you fight against mobsters nearby other rival mobsters, the two mobster crews will attack one another, depending on how close they are, and how you play your cards.
 * If you piss cops off enough to provoke a city-scale manhunt (i.e. maxed-out Heat), they'll chase after you all over the place, even attacking rival mobsters along the way, including the ones under your payroll. If you leave the Heat-filled city, the fighting will continue off-screen for a while.
 * The second game has members of rival families, mostly Granados, Manganos and Almeidas, assaulting the others' rackets at random.
 * Enemy Mine - Three families' mobsters cooperate to . Also, you can bribe cops to help you fight other mobsters.
 * Escort Mission: Subverted in that the character you're guarding tends to be Immune to Bullets, but still annoying in that they literally will not get out of a burning car and thus die when the vehicle assigned to you for that mission explodes.
 * Evil Is Petty - You are warned against it, but there's not much really stopping you from attacking civilians.
 * Every Car Is a Pinto
 * Every Man Has His Price/Screw the Rules, I Have Money - Bribing the Dirty Cops is very useful.
 * Everything Fades
 * Everything Trying to Kill You - It's possible to get the police and all four Families out for your blood, and if you harass shopkeepers too much they'll attack you.
 * Evil Is Easy - Zig Zagging Trope.
 * Evil Is Stylish - The point of the Execution Styles.
 * Evil Pays Better: Cops certainly think so.
 * Evil Versus Evil - Your character Aldo can be a right bastard at times, but neither the cops nor the other four families have any moral high ground.
 * Exploding Barrels... Ahem, Crates.
 * Extremity Extremist
 * Finishing Move - Some of the Execution Styles involve these.
 * Friendly Fireproof
 * From Nobody to Nightmare: Aldo was just the son of a Corleone-aligned banker, not even the lowliest of proper mobsters, but events led to him destroying the other four Families and taking over NYC. Averted in the sequel where Dominic is already established as Aldo's underboss before the game starts.
 * Game Breaking Injury - Shooting anyone in the knees twice almost always kills him/her.
 * Gameplay Ally Immortality
 * Gameplay and Story Segregation - After  Don Vito calls a truce with the other four families, saying that unless pushed he will not be the one to break it. Doesn't make a bit of difference, guys.
 * Genre Blindness: When Carmine Rosato calls to propose a truce despite a reputation for not doing so, most people think it Seems Legit.
 * Good Old Fisticuffs
 * Gory Discretion Shot - Given to Rocco's killing of.
 * Guide Dang It: In the sequel, there are several Made Men around the cities who start with two specialties compared to the one of most and better levels of weapons training. The problem is that the places they can be found are usually not obvious.
 * The Gump - You.
 * Hand Cannon - The Magnum.
 * Healing Potion
 * Hyperspace Arsenal
 * If I Wanted You Dead: The Mangano consigliore in 2 threatens you with this.
 * Implacable Man - You as Aldo.
 * Immune to Bullets - The more important NPCs, such as Monk and Sonny Corleone.
 * Improvised Armour: The armoured cars in 2 are after-market mods.
 * In the Back - Some enemy mobsters may show up behind you.
 * Informed Equipment - averted. In the second game body armor is worn visibly over clothes.
 * Insurmountable Waist Height Fence
 * Interrogation By Vandalism
 * In Universe Game Clock
 * Invincible Minor Minion - These sometimes show up.
 * It's Personal - It already was since the Barzini Don kiled Aldo's father, but it goes even further after  at the hands of Tattaglia goons.
 * It's Up to You: Played straight in the first game. The sequel tries to avert this by allowing you to send your own Made Men to attack enemy businesses or defend your own. In practice, success is much more likely when you deal with matters personally.
 * Just One Man: You can choose this as a dialogue option early on in the second about the Cuban rebels. Predictably enough, it's not too long before El Presidente abdicates.
 * Karma Meter - "Heat" for cops and "Vendetta" for other gangsters.
 * Kill It With Fire - In addition to the oven execution listed under Convection Schmonvection, there's an execution that involves lighting your enemy on fire and watching him burn to death.
 * Kill the Ones You Love:
 * King Mook: Enemy Made Men.
 * Kleptomaniac Hero
 * Kneel Before Zod - You can make people do this, usually by kneecapping them.
 * Knight Templar Big Brother: A possible sidequest in the sequel involves you being told to beat up or kill someone taking advantage of the quest-giver's sibling.
 * Law of Chromatic Superiority - Averted. Your black-clad Corleone comrades start out in the worst position, and it's the green Barzinis, not the red Cuneos, who are considered the strongest.
 * In the sequel, however, the Corleones wear red.
 * The Law of Conservation of Detail - Subverted; There are some places that appear different on the map, many a locked door... Quite a few are Red Herrings.
 * Leave Him to Me: In the sequel, marking a Made Man For Death causes your allies to leave him alone so you can have him Killed Off for Real in the necessary matter.
 * Leave No Witnesses: Possible in the second.
 * Legitimate Businessmens Social Club - All the families' mobsters are particularly conspicuous around their fronts.
 * The Man Behind the Man: Roth in the second game, Barzini in the first. Michael can be seen as this, since while both Aldo and Dominic are the nominal Dons, they're taking their cues from him.
 * Magikarp Power: In the first game, the shotgun becomes drastically better after you upgrade it fully.
 * Marathon Level: "Baptism By Fire", which involves assassinating four bosses and their mooks as well as driving and getting chased by angry mobsters (and eventually police) through four out of five regions in the game. Whew.
 * Mentor Occupational Hazard - Luca Brasi acts as your mentor in the start.
 * Molotov Cocktail
 * Mook Chivalry - Averted. The members of the other four families don't know or care about fighting one-on-one like gentlemen, though oftentimes if they get close enough they'll put the guns away and fight you with their fists, especially if you're unarmed.
 * Moon Logic Puzzle - Most plotline missions have money bags lying around. They aren't hidden Mind Screwingly-well enough to be Guide Dang It, but most will still miss them.
 * More Dakka - The Tommy gun acts like this from the start and weapon upgrades generally increase the rate of fire.
 * Murder By Cremation
 * Named Weapons
 * Neck Snap - Appears in some of the Execution Styles.
 * Nice Hat
 * Nintendo Hard - Approaches this, due to the severe damage you can take quite often.
 * No Celebrities Were Harmed - Although the former President of Cuba is never named, for some reason, the anti-Castro rebels have a "B" as their symbol, presumably for Batista.
 * No Communities Were Harmed - The first game takes place in an accurate rendition of New York and New Jersey. The sequel is set in Queens, Miami and Havana, but all the names of the areas were changed to ones such as "Astoria" and "Deco Beach" for no obvious reason.
 * No Holds Barred Beatdown
 * No Name Given - The Trojan. In the second film, a character with this nickname appears on the family chart as "Angelo Granelli".
 * No OSHA Compliance - Various places have conveniently low railings to knock people over for the Watch Your Step Execution Style.
 * Nominal Importance - Thoroughly averted; Every last NPC has a name.
 * Not Quite Dead: If you don't kill an enemy Made Man in the sequel using the specific "condition" needed, he'll just come back for more later.
 * Nothing Is Scarier
 * Notice This
 * One Bullet Clips
 * One-Man Army - You will run up at least 250 kills just taking over Little Italy, and with four more areas to cover, over 1000 is expected.
 * Optional Sexual Encounter - You get respect points for "negotiation".
 * The Other Darrin - Both played straight and averted:
 * Michael isn't voiced by Al Pacino, or even look like him, since Pacino licensed his likeness to another company for the Scarface game.
 * Vito, on the other hand, does look and sound a lot like Marlon Brando, but his VA is actually an imitator, as Brando's health prevented him from recording all of his lines. The only place you actually hear Brando is in the hospital scene when he's talking to Michael, as Brando's respirator doesn't sound out of place.
 * Rocco Lampone and Carmella Corleone do make brief appearances, but they look and sound nothing like their movie characters, which suggests the estates of Tom Rosqui and Morgana King did not give permission for their likenesses to be used.
 * Averted with most of the other characters, who look and sound eerily like their movie counterparts, with James Caan, Robert Duvall, Abe Vigoda and John Martino reprising their movie roles, and others (such as Luca and Clemenza) played by virtual sound-alikes.
 * Papa Wolf - Averted; contract killing the other Dons' sons doesn't make the eventual encounter with them tougher.
 * Parking Payback - One of the mini side missions/favors has you destroying the vehicle of such a parker.
 * Pay Evil Unto Evil: Many sidequests in the sequel involve you dealing injury to those who have done injustice against the quest-givers.
 * Personal Mook
 * Pragmatic Villainy: The game encourages the use of negotiations and bribes before violence.
 * Although effective violence (discovering weak spots) is more profitable than negotiation. front owners will give up to 20% more each and racket/warehouse owners will also give more, with the added advantage of not having to pay them anything to take over.
 * Pretty Little Headshots - Subverted.
 * Prop Recycling: The Dodge Super Bee lookalike car in Godfather II is a retextured version of Carson Opus from Burnout Paradise.
 * Punch Clock Villain: If you happen to talk with enemy mooks before hand, they seem to be more or less normal everyday folks that go about their business.
 * Railing Kill - The Watch Your Step Execution Style is this.
 * Red Herring
 * Regenerating Health
 * The Remnant - You'll still have some enemy mobsters to deal with even after the game counts their family as crushed.
 * Rescue Introduction: Frankie.
 * Rescue Romance: Frankie again.
 * The Resenter -.
 * Revolvers Are Just Better - Averted. The pistol is the most versatile of the handguns. It doesn't do as much damage as the magnum but it reloads faster and carries more rounds. Its upgrade has an incredibly fast rate of fire.
 * Rewarding Vandalism - It helps when extorting shopkeepers. You get a token sum from cash registers and some crates in missions have moneybags hidden. Plus you can deny enemies their cover.
 * Roaring Rampage of Revenge - The whole of the first game is one.
 * Rubber Band AI - When you are being pursued, your pursuers are always faster than you, regardless of how fast your car is. And they're always driving the slowest, most basic car.
 * Screw the Rules, I Have Connections: In the sequel you can do favours for corrupt officials, who you can call on to pay you back later.
 * Sewer Level: The Wii version has one hitlist mission taking place in sewer.
 * Short Range Shotgun - Averted to the extent that you do wish it was not. Of course, once you get the level 3 on your side...
 * Shout Out: Jaws(NPC named Mike Brody), Seinfeld(NPC named Deloures Mulva in the party mission and one of the businesses you can extort is Poppy's Restaurant)
 * Shovel Strike: Shovels can be picked up in graveyards.
 * The Siege: In the PS 3 and 360 versions of the first game, a slew of Cuneos assault the Corleone compound, and your job is to hold the fort with your fellow mobsters. These become more common in the sequel since enemies can now randomly raid your fronts.
 * Simple Yet Awesome: You can get through the whole games just using Boom Headshot.
 * Sorting Algorithm of Evil - The recommended order is Tattaglia, Stracci, Cuneo then Barzini. You don't have to follow, though.
 * Sorting Algorithm of Weapon Effectiveness - While you can get the full selection of weaponry quite early, upgrades to the better weapons are available later and cost more.
 * Spinventory
 * Stealth Based Mission
 * Stop Helping Me: Your allies' pitching in with firepower can get annoying if you're trying for certain execution styles.
 * Storming the Castle - Taking over enemy warehouses, hubs and eventually compounds.
 * Stuff Blowing Up
 * Stuffed Into the Fridge -  at the hands of Tattaglia goons.
 * Take That: During a chat with the corrupt lieutenant governor in the sequel, the player character asks if he needs ballot boxes stuffed. The governor responds that "there won't be any election day shenanigans in Florida."
 * Take Your Time
 * Teleporting Keycard Squad - Picking up the cash left by racket truck guards triggers the spawning of pursuers if the part of NYC you're in isn't Corleone ground yet. Same goes for robbing mob couriers.
 * There Is No Kill Like Overkill: After choking someone to death, both Aldo and Dominic use a Neck Snap on the victim. Can never be too sure.
 * There Was a Door
 * Thief Bag
 * Time Bomb
 * Timed Mission
 * Too Dumb to Live - The civilians and shopkeepers or racket bosses. If you're too close to them during combat with other mobsters, they'll rush you and try to kill you, despite you often being there to help them make a profit.
 * Can when you're hijacking a truck and hit a nearby mobster's car. Sometimes a soldier from one of the other families jumps out of the car, in the middle of a big gun battle with you, the family who's truck your hijacking, possibly a 3rd family if you are near another families business. All because you accidentally hit his car.
 * Turn Your Head and Cough: One of the lines spoken by nurses.
 * The Un-Reveal - The Trojan's name.
 * Underestimating Badassery: Every one of the enemy mob bosses you meet talks smack to you, with Michael himself joining in at times. Regrettably, there's no Enemy Chatter for you to get the satisfaction of hearing them take their words back as you kill them off.
 * Unskippable Cutscene - Far too many, unfortunately.
 * Updated Rerelease
 * Use Your Head: Usable on grabbed enemies in the sequel.
 * Vanity License Plate: "GDF-250" for the cars parked by your safehouses or compounds in the second game.
 * Video Game Caring Potential - The game attempts to invoke this trope in several ways, such as civilians begging you not to kill them or genuinely being nice to you.
 * Video Game Cruelty Potential - With the exception of your girlfriend and fellow Corleones, you can hurt or kill everyone in the whole city in a wide variety of ways, such as throwing them off a roof or even into an oven. Then there's the extortions. While killing the shopkeeper is highly discouraged (as you'll have to wait a while before trying to extort the business again), and you have to be careful not to push them too far so they don't try to fight back, you still have access to quite a few methods to "convince" them to sell out to you. Each shopkeeper even has a specific thing that particularly irks them, such as damaging their store, killing customers in front of them or threatening/shooting them with your gun.
 * The original three-platform release has 22 "execution styles", which is increased in the Wii version to 52; you get bonus points for carrying out all of them. Some hit contracts give you extra money and Respect for killing the target a certain way, but it sometimes gets ridiculous. For an example, trying to take out the Tattaglia second-in-command by throwing glass bottles.
 * Video Game Cruelty Punishment - Getting your Heat too high will negate the temporary immunity from police pursuit you can get from bribing cops. A certain level of Vendetta will make enemy mobsters open fire when they see you/your vehicle and maxing it out will start a Mob War. Abusing a shopkeeper or racket boss too much will make them fight back, while killing them leads to either losing the opportunity to convert them, if they're currently on an enemy family's side, or losing the income from them if they're in the Corleone camp.
 * Villain Cred
 * Violence Is the Only Option - Averted. Sort of. The game manual actually recommends bribing cops instead of shooting at them.
 * Getting sufficent respect (accomplished by many varied ways) means shopkeepers capitulate with little to no violence, often paying more than if you'd threatened them.
 * But less than if you discover their weak spot while threatening them.
 * Bribing G-men is the easier and more practical of the two ways to win a Mob War. Bombing a business risks your own death (and the bombing of your own businesses) and will deprive you of a potential source of money for an in-game week.
 * Wall of Weapons - Found in purchased safehouses and compounds.
 * Wanted Meter
 * We Were Your Team: Discussed in the sequel. Michael Corleone says that  was the only one holding the New York mob together. Sure enough, with his death, breakaway splinter groups have started to form.
 * Welcome to Corneria
 * What Happened to The Mouse? - The Trojan disappears without a trace after you complete his last contract hit. If you pay attention to the court scene in The Godfather Part II, the Trojan briefly appears on a diagram of the Corleone family tree and is listed as jailed.
 * What the Hell, Player?: In 2 your Badass Crew will chew you out if you Drive Like Crazy.
 * Wide Open Sandbox
 * Wife Basher Basher: Possible sidequest in 2.
 * Would Hit a Girl: While there are no female mobsters onscreen, female storeowners do exist and you can use the same "negotiation" techniques that you do on the males.
 * You All Look Familiar
 * You Have Outlived Your Usefulness: In 2 there are only so many slots on your Badass Crew. Want to recruit someone better? You can mark an existing member for death, allowing you to dispose of him.
 * You Killed My Father - The Barzini's Don ordered the hit on Aldo's father. When you get yours back as part of the baptism executions, he even recognises that it would have been you.
 * Lampshaded in the sequel, where the default mob car is called the Montoya.
 * Lampshaded in the sequel, where the default mob car is called the Montoya.