The white chamber



"Do you know where you are?

Do you regret?

Are you ready?"

the white chamber (sic) is a freeware point-and-click horror-themed Adventure Game designed by British indie group Studio Trophis (which also specialised in animation).

the white chamber follows a young woman who awakens within a strange glowing coffin. She soon discovers that she is trapped on-board a space station, and that something has killed the rest of the crew. The only clues point towards something called the "white chamber", but to learn the truth the young woman must first survive whatever malevolent presence still pervades the ship...

The game has been applauded for its impressive anime-style artwork (and surprisingly high-quality animation), high-quality sounds, and its creepy atmosphere that has been compared to the likes of Silent Hill. It's not a long game, but enjoyable (and quite frightening at times), and has clever puzzles that don't rely on, as Yahtzee puts it, "moon logic". Any Adventure Game buff should give it a try.

Just keep an eye on the blackboard in the lab room, while you're at it.

The lead designer has another game, Kairo, coming out in 2012.

This game provides examples of:
 * All There in the Manual: the grey tower is a prequel audio drama that basically gives insight into the backstory of the game, and even hints at a greater tragedy that has yet to occur.
 * Amnesiac Dissonance:
 * And I Must Scream:
 * Animesque
 * Anime Hair
 * Apocalyptic Log: Arthur's reports.
 * Arc Words: "Do you regret?" or some variation of it.
 * Artifact of Doom:
 * The Atoner:
 * Creator in Joke: The characters in the comedy ending are parodies of the creators' personalities. Also, the fridge which smells so awful it can kill strongly resembles an actual fridge in one of the authors' student lodgings.
 * Crapsack World
 * Dark World: This pops up every once in a while.
 * Do Well but Not Perfect:
 * Downer Ending: Several of them.
 * Dull Surprise: While the written lines and character portrait suggest the situation is shocking and emotional the VA continues to talk in the same neutral, measured tones . This might have been a good sign of a detached and scientific mind but looks more like a failure to convey the emotion the character portrait suggests.
 * Easter Egg: A few. For starters, interacting with the MES console multiple times results in the protagonist ending up in a pixelated version of the room, complete with 8-bit music and and a pixel-art portrait. And if you use the droid code before your character is able to learn it, Also, there's the
 * Electric Torture: The protagonist ends up watching a tape of herself being electrically tortured... And this causes her to be literally warped onto that same table and tortured in the same manner. You can die here, but they give you so much time to figure out the solution that the only way to actually die here is to let it kill you.
 * Everybodys Dead Dave:
 * Eye Scream: There's an FMV devoted to a decapitated head with its eyes missing, and said eyes glow as if they were opening. And you find the eyes in a sealed box. Even with the eyes back in, it's not a pretty sight.
 * Eyeless Face
 * Slightly more subtly, the electrocution scene above, and just where the current is being applied...
 * Fan Service:
 * Final Girl:
 * Gainax Ending:
 * This review by The Gaming Pixie had some fun with that one.
 * Have a Nice Death: The messages for the "death endings", enough said.
 * It Came From the Fridge: Partway through the game, a fridge that emits poisonous gas appears in the central chamber. Failing to deal with it appropriately results in one of the death endings.
 * Jump Scare
 * Karma Meter: *COUGH* BLACKBOARD *COUGH*
 * Mobile Maze: One of the most, if not the most, terrifying ones ever.
 * Mind Screw: The story is...vague on some points.
 * Multiple Endings: Several endings, that result in either There's also the bonus.
 * Names the Same: "The White Chamber" with caps refers to one of the sequels to The Crimson Room.
 * Never One Murder:
 * No OSHA Compliance: The doors leading out into space and a perfectly accessible rotating fan. Who the hell designed this space station?
 * Only Sane Man: If the is anything to go by, everyone on the crew but Sarah was an unhinged weirdo.
 * Precision F Strike: If you try the laser cutter on the protagonist's shackles while she's being shocked to death, you get this.
 * Press X to Die: The "Fell Through Space" and "Decayed" endings. The former also falls under Too Dumb to Live.
 * Quest for Identity: In the beginning, the protagonist has amnesia. After The Reveal, it all comes flooding back to her.
 * Reality Warper: It's implied that
 * Red Herring: The Fire Extinguisher and Soda Can don't do anything.
 * These items are both red. Coincidence, or a subtle form of Lampshade Hanging?
 * Also, the spam e-mail really is just spam. You are NOT the pop singer;
 * The Reveal:
 * Room Full of Crazy: This pops up whenever the Dark World occurs. The red writing is everywhere.
 * Scary Surprise Party:
 * Sequel Hook:
 * Shout Out: The MES console is a blatant reference to the NES, and Gabe and Tycho make a cameo in a retro gaming mag, apparently still living and running a galactic gaming store. And written inside the lid of the sealed box is the phrase "Where we're going we won't need eyes."
 * The sealed box also contains ! Not only is that serious Squick, but it clearly references that one scene (or is it scenes?) from Event Horizon.
 * Speaking of which, the entire game, from the setting to the atmosphere to the suspiciously familiar fan room, is so reminiscent of Event Horizon that it teeters on a fine line between homage and ripoff.
 * The magazine also sponsors "Say My Name", the new single by The Helmeted Impostors. Also, the Italian version of the note for the robot color code is about Vogon poetry. Any other language exclusive shout outs?
 * Solve the Soup Cans: Lampshaded. The protagonist has to collect a set of body parts  (and it's not pretty, either), and assemble them on a bed. Once this is done, the protagonist wonders why she even did that in the first place.
 * Stupidity Is the Only Option: At one point there is suddenly a horrific monster sitting in the middle of the console room, which has changed into a room full of crazy. The only way to move on to the next part of the game
 * Surreal Horror
 * Unfinished Business:
 * You Shouldn't Know This Already: The color code to control the robot. Enter it before you get the note and.
 * If you dare look closely, !
 * Your Mind Makes It Real: Both subverted and played straight.
 * You Wake Up in A Room: In a glowing coffin (pictured above), to be more specific.
 * You Wake Up in A Room: In a glowing coffin (pictured above), to be more specific.