Minecraft/YMMV

"Comment: I made a dirt house today..."
 * Accidental Aesop: Pointed out by one review. You start in a wonderful world. After some time, you look back and realize you have destroyed a large patch of nature and terraformed ground just to make that mega-building of yours. What you once fell in love with is now gone because of your megalomania.
 * Some private servers have a "minimal interference" policy specifically to avoid this. (Underground caves are usually fair game, though.)
 * Alternate Character Interpretation: This.
 * While mostly thought of as outright JerkAsses who exist only to frustrate the crap out of you, Creepers have sometimes been interpreted as sad, lonely little Woobies who only want a hug and just happen to explode with happiness when they approach you.
 * Then there's the view that Creepers' aggression is entirely justified.,
 * And the Fandom Rejoiced: After two weeks of not having any new updates, Notch announced this. Cue the forum explosion.
 * And now we were given THIS piece of information. It drips AWESOME through every pore.
 * LEGO Minecraft has officially been put into production, after a campaign by Mojang on LEGO's Cuusoo service. Fans have been going giddy with excitement, considering how perfectly matched they are.
 * Broken Base: Any suggested feature or change will RUIN THE GAME FOREVER.
 * Not just the game itself: Notch was going to charge for access to the source code later. 3 guesses what the fan reaction was. Notch reconsidered and changed the price to the outrageous price of free. There are now people complaining about access to the source code being free.
 * The 1.6 update pretty much caused players to yell at Notch with all the Game Breaking Bugs even more than before.
 * The 1.8 "Adventure" update was particularly divisive, since it introduced a hunger bar, experience points, potion-making, the Creative mode, a new method of terrain generation, and more pre-existing structures like strongholds, abandoned mineshafts, and NPC villages.
 * Cool but Inefficient: Gold anything. As in real life, gold is treated as a soft malleable metal meaning that golden armour and tools are less durable than the wood versions. Gold is really only useful for decoration, boosters, clocks and apples.
 * However, golden equipment (besides the hoe) is still more potent than even diamond equipment, so some server admins hack in golden equipment for themselves with infinite durability.
 * Potions can also qualify since while they do have some useful effects and the harmful ones can be thrown when brewed with gunpowder. Only one potion can occupy a slot at a time. That means that not only can you not carry around that many potions, but the few you do carry around will be taking up more space than that one full stack of cobblestone you gathered while mining.
 * Colbert Bump: From Valve, Penny Arcade and others. These have caused several server overloads. For some sort of reference, only a few weeks after hitting beta and being in development for about six months or so, the game hit one million in sales. Something which even many big budget retail games are hard pressed to do several weeks after release much less an at-the-time one-man crew with no marketing budget to speak of with a game that isn't even finished.
 * Crowning Moment of Awesome: Has its own page.
 * Crowning Moment of Funny: This too.
 * Crowning Music of Awesome The tracks composed by C418 can really set the mood just right.
 * It's no secret that Deadmau5 likes to play Minecraft. So much so that'mau5 even asked C418 if he could do a collaboration with him. He agreed.
 * Bobby Yarsulik, who's made several songs inspired by and relating to Minecraft. Minecraft: The Song is his most well-known piece, but he's done other songs, relating to things like creepers and the freedom to create your own story.
 * The Nether music mockup makes you wish it was in the game.
 * Demonic Spiders:
 * Cave spiders can pounce, climb walls, and come in packs. They can do everything normal spiders can, except they can fit in a 1 block hole (meaning you need to seal all holes completely to keep them out), and they can poison you! Fortunately, they're only found in Abandoned Mineshafts, but still.
 * Good news and bad news about the poison inflicted by these spiders. The good news? The poison can't kill you and will always leave you with half a heart on your life meter if it dips that low. The bad news? If your life meter ever gets that low from poison, you can become a One-Hit Kill to anything. Gets worse if you get poisoned and have no food to keep your hunger meter full (a full hunger meter restores your health slowly).
 * Creepers. They explode, dealing massive damage and destroying anything nearby. They don't burn to death or turn passive when the sun comes up. And they have a nasty habit of appearing out of nowhere right behind you. They're famous for hiSSSSSSSSSSSSing loudly, but that weakness has been removed; they are now utterly silent until the fuse. Not to mention that their face consists of a gaping, empty mouth and two hollow eye sockets, and is frozen in an expression of pure horror SSSSSSSSsweet dreams.
 * And now they have been nerfed by the terrible Demonic Housecats. Creepers refuse to get near them except to get away from large groups of them, making cats this trope for Creepers.
 * According to Notch, the enemy type called "Ghasts" make "The most unfair mob more unfair". In your first encounter, you learn a few things about ghasts. They look like floating jellyfish. They've very big. They fly. They shoot exploding fireballs. And being that parts of the Nether are made of blocks that never extinguish once set on fire...
 * Gameplay has revealed exactly how little justice is done with just the descriptions players were given. They have enormous sight and attack ranges, drift far above the player, usually a good bit out of bow range, and while it was mentioned that they shot exploding fireballs...well, en masse, they shoot lots of fireballs that explode. Death From Above doesn't really begin to cover it.
 * Some brave explorers have found that you can actually bounce their fireballs back. However, it requires good timing and of course, messing up just once can be bad for your health.
 * Fun fact - hitting a ghast's fireball with an arrow directed at the ghast itself will bounce said fireball straight back at the source, usually killing the ghast in one shot.
 * In a game where most mobs use melee attacks, the skeletons break that mold and become the most evil mob in all of the game. They fire arrows almost non-stop and have a very far range to where they start following you. Their aim is very good, and will hit you. Trying to attack them with a melee weapon is suicide, since the strategy of "strafe, attack after they shoot" is difficult at best and suicidal in most caves. It's even worse if one chases you into water, as they can't be approached safely, and will continue to fire a constant volley of arrows from above the water with no change in arrow direction. Basically, the best strategy when facing a skeleton is to counter with your own arrows, chewing up your supply very fast. By the way, they often spawn in packs. Basically, if you hear an arrow being fired, it's over. What's even worse, they can ride spiders. And that's all before the Adventure Update: after 1.8, skeletons can shoot fully-charged arrows- which means they now have incredible accuracy and projectile speed that makes it nearly impossible to dodge an arrow. They may have a lower fire rate, but that's a small comfort at best.
 * Now we have Blazes which can light the player on fire. They only spawn in the Nether, where water does not exist (and any you bring with you evaporates if you try using it). If you don't have armor with Protection From Fire enchantments, you can kiss your toasty keister goodbye.
 * The Endermen, at least in groups. They teleport around constantly, making them immune to projectiles and highly resistant to melee, can surround you very easily, and do a ton of damage, in addition to having the highest health of any non-boss mob. You also can't run away from them, since they can sync through reality to close in on you fast. They only got worse in recent updates; now, they're nearly impossible to actually hit, due to the fact that they teleport a lot more frequently.
 * Disappointing Last Level: The game's ending has earned some criticism. After spending ages exploring, digging, building, crafting, and generally soaking up a colossal and oddly beautiful world, you drop through a portal and find yourself in a small, ugly, simplistic world where your only goal is to kill an ultra-tough boss. And then you read a confusing, scrolling-text prose poem.
 * Ensemble Darkhorse: For a failed pig model and something that ruins your work easily, the Creeper is most likely the most well-known Mob and arguably the face of Minecraft (often literally).
 * Fan Dumb / Unpleasable Fanbase: If Notch doesn't update quickly, people complain that he's getting lazy, ignoring his work, not doing his job, etc. If he does update quickly, people complain that he keeps breaking mods.
 * As mentioned on the main page, people have a habit of complaining viciously whenever a bug is found, demanding that Notch conduct more beta testing. Only, he was. Up until November 2011, Minecraft was in open beta, making said bug finders beta testers.
 * Check the forums. Does the game have enemies? It's a rip off. Does the game have digging mechanics? It's a rip off. Does the game have a sandbox style gameplay? Rip off. Grass? Rip off.
 * Terraria. Good god, Terraria. If Minecraft fans aren't complaining about Terraria copying Minecraft, it's Terraria fans complaining about Minecraft stealing ideas from Terraria. Notch even pointed out how similar Terraria was while praising it on Twitter, and then based several ideas in response to Terraria.
 * And this doesn't even begin to describe YouTube. If a popular channel has a video that contains or references Minecraft, meets one of the above conditions, or even for no reason at all, every video that does not include Minecraft's comments will be composed 80% "YOU SHOULD DO MINECRAFT" OR "DO MOAR MINECRAFT, (insert whatever the video is about) SUCKS AND IS FOR PEOPLE WITH NO LIFE". This has become a massive issue among Youtube as a whole, making seemingly half the gaming channels deal almost exclusively with Minecraft. See the Yogscast and their Minecraft series for an example.
 * In fact, in 2010, people apparently DDoS'd the game because they wanted more content. They're lucky Notch just didn't give them the middle finger and take down multiplayer to show Why Fandom Can't Have Nice Things.
 * The LEGO fandom, by and large, is not reacting well to the news of the LEGO Minecraft partnership. While for the most part people are simply expressing legitimate concerns about how well Minecraft will translate to physical bricks (it's certainly not the perfect, 1:1 conversion people seem to think it is), some of the most vocal raging shows a devastating lack of knowledge on the matter to the point of being outright demeaning of fans of the game.
 * For a while, fans were upset that villages simply had nothing to do in them or how villagers were just mindless wanderers. Several updates later by Jeb, villages now have villagers that are more active, hide inside their homes during a rainstorm, nighttime, or when the village is attacked by zombies. Villagers can also repopulate, which create children. Iron Golems were also added to give the villages a means of defense against mobs. Fans are now crying that Jeb is focusing too much on villages and not enough on actual mining/bug fixes/whatever.
 * Snapshots (betas/previews of the next version of Minecraft) are also subjected to this. Fans either complain that the snapshot breaks something in the game or how the snapshot didn't add anything new to the game. Others will also whine that the developers should just release the next version of Minecraft right away instead of wasting time testing it in the snapshot versions.
 * And, of course, if they did, the pitchforks and torches would be broken out in the name of putting Mojang heads on pikes for not carrying out more testing...
 * Faux Symbolism: The alternate realms (Nether, former Sky Dimension, and End) have been interpreted as Hell, Heaven, and Purgatory, respectively.
 * Goddamned Bats: The zombie pigmen of the Nether are pretty passive and actually sort of cute... until you inadvertently harm one of them (for instance, with a stray arrow from your projectile spam at a ghast) - then they begin to swarm you and attempt to beat you to death with swords from all directions.
 * Giant spiders pounce, crawl through 1-block-high passages, and typically spawn in groups. Now with glowing red eyes! Mercifully, they mellow out and become passive in the sunlight, unless they're already after your blood. They can also climb walls now!
 * Ghasts. They aren't a huge threat, but the fact that they fly out of range of your conventional weapons means they take a long time to kill.
 * Good Bad Bugs:
 * People frequently abuse the game's bizarre water mechanics for the sake of comedy. They just got more bizarre and water now resembles a gel-like substance in consistency. Place a good heap of TNT on an island and you can blow a hole in the ocean.
 * As an example, this water elevator which abuses water flowing in a certain direction in a certain way. Add a pool of water that negates falling damage at the bottom, and you've got the fastest elevator system possible.
 * The now defunct "bury yourself in sand and see all the caves" bug.
 * SMP has Chunk Errors.
 * In the alpha version of multiplayer, you could toss away your about-to-break tool and pick it back up to fully mend it (fixed in beta).
 * Burnable blocks set on fire sometimes never burn down, especially if boxed in when lit, allowing for eternal flames and always-lit fireplaces. This was fixed in Beta 1.3.
 * Sometimes after crashes, parts of old saves are left around, and you can come across parts of your old builds in a supposedly fresh world.
 * Fishing poles could be stacked, unlike any other item limited by durability. If you equipped and used a stack of fishing poles, they'd all lose durability at the same time. If you dropped one fishing pole on another, the resulting stack retained the latter's durability. This could be exploited for infinite fishing. The ability to stack them was removed in 1.6, effectively removing the exploit.
 * What may perhaps be the king of Good bugs for this game... Set your system time ahead by an hour while playing.. You'll find yourself digging faster than the Flash on caffeine bullet time.
 * Again, fixed in 1.6.
 * The Far Lands, caused by travelling too far into the distance of an infinite map, in which you'll end up in strange geometric landscapes. Notch has stated that this is one he won't fix because he thinks it'd be cool to have a strange faraway land.
 * Sadly, though, they didn't survive the 1.8 update (or at least the prerelease.)
 * There was one exploitable glitch that allowed players to climb ladders normally even if they were spaced every other block, thus allowing people to conserve building materials. The game's creators recognized how popular this practice was, so at the same time that the bug was fixed in 1.5, the ladder resource cost was cut in half.
 * Another glitch allowed players to speed up minecarts by placing another on a separate track and running past each other. Again, the creators recognized that this bug was much more popular than the legitimate Powered Minecarts, which led to the official introduction of Powered Rails before the glitch was removed.
 * A bug involving pistons and redstone repeaters has the capability to produce infinite amounts of blocks. Including diamond blocks. See in action here. Fixed in the 1.7.3 patch.
 * Sometimes, when the game crashes, some blocks will be glitched in or out of existence.
 * An update to the Endermen improved their AI; specifically, if they come into contact with water, they would teleport away from it to avoid getting hurt. The glitch happens when it's raining, causing an Enderman to rapidly teleport around in an attempt to keep itself dry. Now, imagine being out during a rainstorm, and you see an Enderman for a split second out of the corner of your eye. You're almost certain it's around, you just don't know where it is. It could teleport into your line of sight, and then the real fun can start...
 * Hell Is That Noise:
 * While you often can't see your enemies due to the darkness, you can hear them coming. Players eventually tend to tense up if they even think they hear something. Some of the monster/ambient sounds are really disturbing, especially if you've been surrounded by silence for a while.
 * More than anything else, the Nether is a constant aural assault, not helped in the least by the fact that the realm's chief antagonists' vocalizations always sound like they're right next to you.
 * And that vocalization sounds like screaming demon babies. Of course, there's also always the dreaded "ssssssssss..."
 * A sound of an arrow being shot by a non-player is often dreaded when exploring the caves.
 * Zombies banging on doors. Even if you're not playing on Hard, it's still enough to freak a player out.
 * Pretty much every sound that the Endermen make. Even the noise they make when they die is unnerving — you'd think that the sound of a scary monster dying would be a relief, but nope, it's just creepy.
 * Nightmare Fuel: So much, that some take to classifying this game as Survival Horror.
 * In particular, the Creeper and the Enderman. And everything about the Nether, except for the Zombie Pigmen, who look alarming but are friendly so long as you don't attack them.
 * Hilarious in Hindsight: One of the random splash messages in the main menu could display "Absolutely dragon free!" Around the pre-release 6 of Minecraft 1.9, the Enderdragon was introduced.
 * This has since been changed to read "Mostly dragon free!"
 * Internet Backdraft: Mention RuneScape and Minecraft on the forums in the same sentence. Chances are the next post will be a string of capitalized obscenities.
 * Ask this question: What constitutes as cheating? Wait, who got out the flint & steel?
 * Apparently, cheating at Minecraft is a much more serious crime than adultery. Screenshot pending.
 * It's the Same, Now It Sucks: In some unholy fusion with They Changed It, Now It Sucks, after every major patch, people complain They Changed It, Now It Sucks about things that did not actually change.
 * For instance, after the halloween update, someone made a thread complaining that creepers no longer drop gunpowder when they explode (they never did.)
 * Killer Rabbit: the Endermen, sometimes. Its ability to pick up certain blocks means that eventually you will find one carrying a flower. With both hands, like it's afraid it'll damage it. Just don't look it in the eye . ..
 * Memetic Mutation:
 * Creepers-
 * Don't want to kill you, they just want to be held.
 * Creepers also happen to go oink.
 * That's a nice everything you have there. Be a sssssssshame if something happened to it.
 * Everything related to Rana.
 * Someone thought it would be funny to start a "Notch head for your avatar week" on the official forums. This was the result a few days later.
 * Someone wrote a story about them building a machine designed to suck mobs into an underwater basin and drown them. He caught a Sheep, and it looked at him as if he was saying "How could you?" right before being sucked in. He made a memorial and named it Thomas; he quickly became a prophet to the community. Shortly after, Notch added Cows which are both annoying and had a case of pushing someone into a lava pit. Someone called their god "Mooch", and it quickly became a religious war with Sheep vs. Cows.
 * Wake up on an island. Punch trees.
 * Punching trees gives me wood.
 * Game Over! Score: &e0
 * Testificle: A mutation based on the odd placeholder name of the villagers in minecraft, "TESTIFICATE." Cue people misreading it as "testicle" and running with it.
 * A YouTube meme related to Minecraft goes like this: after a person shows off their amazing superstructure...


 * "You broke the rules!"
 * In-universe: One of the title screen splash messages says "Absolutely no memes!"
 * Most Annoying Sound:
 * Moo!
 * Make sure you put a nether portal in a place where you don't spend a lot of time.
 * So you decide to build your house or fort out of cobblestone (or just plain stone). Enjoy your unneeded cave noises.
 * Most Wonderful Sound:
 * If Shhh is not created by creeper, but instead is created when the water meets still lava and obsidian starts forming.
 * You've just mined out all that clay and step into the pit to pick it up — pop pop poppoppoppoppoppopopopopop!
 * The sound of a creeper dying.
 * So you're minding you own business and somewhere you hear a loud "Bark!" from afar. Much squee ensues.
 * The sound of a Nether Portal. It sounds a lot like the TARDIS.
 * Of course, it stops being such once you actually enter.
 * The comforting meow of the cats, especially if it's nighttime and there are Creepers in the vicinity.
 * You're just mining away when you suddenly hear multiple cries of one kind of mob. There must be a dungeon nearby! Time to find ya some mossy cobblestone, saddles, cocoa beans, and music discs!
 * Nightmare Retardant: Spider jockeys can climb walls and shoot you, and seem terrifying at first. Then the skeleton shoots its spidery steed by accident and you get to see a mob fight bitterly with itself, its common enemy (you) all but forgotten.
 * One of the best antidotes to all the (copious) Nightmare Fuel in Minecraft is Creative Mode. Not only are you indestructible and capable of flight, but all the normally hostile mobs become neutral. You can use special eggs to spawn a bunch of Creepers all around you, and they'll just wander peacefully around and occasionally stop to look at you quizzically. Also you can look directly at Endermen and they won't be fazed at all.
 * Paranoia Fuel:
 * Imagine digging underground when you suddenly hear the sounds of an unseen enemy waiting for you to dig towards them. Or perhaps the silent Creeper is waiting somewhere by your house for your to step outside.
 * When underground deep enough you have no idea whether the monster sounds you hear are actually nearby creatures or just the creepy ambient background music.
 * There's no way to tell the footsteps of harmless pigs and your own character from Skeletons. Until you hear the "oink" or "burrr" outside, and laugh because it's another creature you spend your day slaughtering. But then again, Creepers oink.
 * A recent update included a glitch, the current cause for which is unknown, that causes random pain noises within tunnels for no apparent reason. Even on peaceful. Very creepy.
 * Even creepier, Notch had his music developer, C418, make sounds for creepy ambience when you're underground. They can all startle you, but the 10th one, known by some as the "banshee call", has been known to even force players out of caves.
 * CRAP IS THAT A CREEPER!? Wait, no, it's just a cactus. HOLY SHIT A SKELETON! Never mind, just a sheep...
 * Even if it's a hoax, the idea of Herobrine is pretty unsettling. Basically, he's a silent human entity with completely white eyes who randomly walks around the world. It would make you pretty paranoid about going exploring, especially at night. Especially if he's watching you.
 * The Endermen. They're pitch black, so you'll have a hard time spotting them at night but the worst part is that if you look directly at them, they'll attack you the moment you're looking away. You could step outside, look around for a moment, then walk back inside, and have no idea you triggered an attack by one until it teleports beside you inside your own home and starts tearing you to ribbons.
 * Made even worse for Doctor Who fans because of their similarities to the Weeping Angels in how they act...
 * Worst as of the 1.9 Pre-release, Endermen don't burn in sunlight anymore, however they make an effort to avoid it by teleporting randomly. With that, there's the paranoia that they can teleport right into your reticule.
 * Speaking of Creepers, there is nothing weirder or creepier than spawning in a random seed, on a tiny little island with one solitary tree, farming the tree's saplings for resources and planting more and more trees, then even on Hard Difficulty, with six ingame days of not a single creature or mob spawning on the island, turning as you hear a splosh, thinking you see a sapling and then realising there are two Creepers MOVING TOWARDS YOU... Worse still when NOTHING ELSE spawns on the island since then. Personally speaking, I have never been more paranoid of the trees in this game.
 * Speaking of Weeping Angels, someone modded them into the game.
 * Player Tic:
 * Watching the sunrise and sunset is common as long as player is inside their safe zone.
 * Picking up and storing everything, even when something's not needed, is also common. Minecraft's economy is entirely resource-based after all.
 * Then again, items are picked up automatically as soon as you get close unless you have no more room in your inventory. So might as well keep it, you never know when it could come in handy.
 * Rule 34: Go to Google Images with safe search off, and type in "creeper minecraft." Just remember to keep your bleach handy.
 * Can also be done to search for the Rana image.
 * There was one for Ghast an hour after Notch revealed it's design on /v/
 * Ditto for Enderman and Silverfish.
 * Ruined FOREVER: After Microsoft's E3 event (2011) revealed that Minecraft would be coming to the Xbox 360, fans reacted predictably to the news, with the phrase "NOTCH IS A SELL OUT" being used the most.
 * The fourth 1.9 prerelease made the sun and moon round (thankfully this decision has since been reversed).
 * The 1.19.1 update added chat reporting. Many players were NOT happy about this, especially when the Bedrock Edition has had a system where Mojang/Microsoft can ban you from the game entirely, which was recently moved to Java. This has led many people to call it the "1.19.84 update".
 * Squick: Milking a mooshroom to get a bowl of mushroom stew: you're drinking milk from a cow with a mammary gland fungal infection.
 * "Stop Having Fun!" Guys: Some forum-ites will look down on you for playing on Peaceful difficulty, and that's nothing on what they'll say about using inventory editors to get free building supplies.
 * On the opposite end of the spectrum, there are those who will flame you half to death if you prefer spending time building instead of cave-diving and hunting mobs.
 * There are also people who simply hate newcomers, accusing them of being late adopters and blaming them for Minecraft changing too much.
 * Tear Jerker: This. Don't grief, kids. It's cruel.
 * They Changed It, Now It Sucks: Usually every update that does something other than fix fatal bugs (see It's the Same, Now It Sucks), but with the 1.5 update, Notch fixed the while doubling the amount of ladders produced per 7 sticks. Not 12 hours later, a mod titled "ladderfix" that adds the exploit back in was made and released.
 * The Beta 1.7.3 update fixed the glitch. There was less of an uproar about this, since you can still get large amounts of blocks from inventory editors or op commands, but anybody who wants to build a self-repairing structure that isn't made of cobblestone is out of luck.
 * When Beta 1.8 was previewed, one of the major perks of the future update was NPC villages, which are basically premade houses with some of them having a crafting table and some of the fields nearby having wheat being farmed. Cue the cries of some people complaining that this makes starting out in a new world too easy.
 * Apparently the no longer exist. Spells bad news for those who liked the far lands (kurtjmac has no choice but to keep playing on boring old version 1.7.3 to continue his "Far Lands or Bust" campaign). There's a chance that the Far Lands may return, since their removal was purely unintentional and Notch himself was a fan of them, but for now the glitchy realm is well and gone.
 * With previews of new features to be used in the future were shown (how experience points can help build up strengths and NPCs offering quests and the like), people cried that Minecraft was now too much of an RPG and less of a Survival Sandbox game. Then again, people most likely have complained about every single new addition the game since day 1.
 * People have complained about potion brewing being changed from using a cauldron to a "brewing stand"... even though brewing has not been properly implemented into the game yet.
 * Take that 11 and crank it up a few more notches (no pun intended). When Notch and Jeb released screenshots showing off potions, a magic book that enchants tools and armor, building a portal to the home of the Endermen and dragons appearing in their realm, people are crying that Minecraft is now too much like Oblivion or The Elder's Scrolls instead of being a survival sandbox game.
 * Baby animals were given giant heads. Cue complaints that the game is "too silly and unrealistic".
 * In an absurd fusion of this and They Copied It, So It Sucks, this is an excellent summary of this trope in action.
 * When pre-release 4 of 1.9 was released, the moon and the sun were given a more rounded look compared to the square shape from before, the moon now has phases like a real moon does, and the moon and the sun now rise and set in the east and west as they do in real life. Guess what people complained about?
 * Reverted back to being square in the full release, though the moon still has phases.
 * Notch announced he will step down as head developer of Minecraft and leave the game in Jeb's hands while he will still pop in every now and then to give support or ideas. People have declared to not play Minecraft anymore purely due to Notch not being in charge of the game's direction and others have wildly guessed that Jeb will remove the Enderdragon.
 * With certain mobs now having a Rare Random Drop, such as iron and golden tools/weapons, people cried the game will become too easy and there would be no point in crafting anything if you can just get tools randomly. Naturally, no one read that the drops are very rare so it would be easier and faster to craft a sword yourself instead of hoping a zombie drops one.
 * The 12w16a snapshot is already causing people to complain how the game is getting too easy due to how players now have an option to start a new world with a chest at the spawn point that contains wood, wooden planks, wooden and/or stone pickaxes and axes, and apples.
 * Repeated to the same effect for the 12w18a snapshot where Coca Beans can now be found in jungle tree leaves at the same drop rate as Apples, meaning you no longer have to find a dungeon to get the item. This led people to cry that Minecraft is becoming easier and how there won't be any more items that will be rare.
 * The 12w18a snapshot has single player and multiplayer combine its coding, making the coding become as one as a test for Mojang's idea to have players be able to invite friends over on their map without having to set up a new server for it and helps Mojang fix bugs faster since both modes would share the same exact coding. Many people in the fan base exploded in pure rage, crying that strangers can come in at any time and grief them and how the snapshot is horribly buggy and laggy, demanding Mojang to have it all fixed instantly or scrap the snapshot. Considering that the snapshots are basically a beta version of the upcoming patch, the idea of a beta having bugs like anything else is lost on many people.
 * The Tetris Effect: When walking back out into the real world, one might wonder why trees aren't blockier.
 * When one sees a tree stump, he might wonder why the person who cut down the tree didn't harvest the stump and left that good wood there.
 * Also applies when you try to reach for the "F" key on a foggy day.
 * Or if you happen to live in a hilly, tree-filled area and wake up early in the morning, just as the sun is coming up...and start scanning the horizon for creepers.
 * Another, more entertaining example, is how some players have adopted the terms "Full Stack," "Half Stack," and "Quarter Stack" as an expression of the numbers 64, 32, and 16. It's usually a good indicator if someone plays Minecraft by whether they understand or use this phrase without a second thought.
 * That One Achievement: While the game's current achievements aren't that hard, "On a Rail" is pretty tough. It requires obscene amounts of materials, and it has to be 1000 blocks away on a straight line. Unlike other achievements, this one requires lots of engineering to accomplish, which adds even more materials and time onto it. But once you've built it, you can re-accomplish the achievement as much as you like.
 * That One Cave: When you light up a new cave, only to discover a fall into water, or worse: Lava yawning below a series of unlit caves that suddenly begin to rain hoards of nasty beasties down onto your head, then you'll understand.
 * Ugly Cute: For some players, creepers.
 * The newly added Iron Golems are becoming this mainly due to how it offers kid villagers a red rose.
 * Unfortunate Implications: In a previous version of the alpha, you could only get gunpowder by murdering adorable little black people. If you couldn't bring yourself to kill them, you could just scavenge it from the bottom of a lake; those little dudes can't swim, but it doesn't keep them from trying.
 * The 1.8 update introduced edible chicken, watermelon, and giant black creatures. Cue jokes and accusations of racism.
 * What Could Have Been: the Sky Dimension was similar to the Overworld, except everything was floating islands. The potential for fun was great. Then Notch converted the whole thing into the End, which is an ugly greenish world with nothing much in it except the boss, and no reasons for anyone to want to stay there once the boss is dead.
 * The Woobie: The player character, arguably. He was thrown into the world with little to no understanding of where he is and has to build a shelter by night time. He can't even go outside his house at night without being ruthlessly assaulted by monsters.
 * Ever wonder why Creepers have those sad little faces? Some people have interpreted them as lonely creatures who only want to be your friend, but explode with happiness once they get close enough to you.
 * The passive mobs. Exist only to be shot down by the player character for freebie resources (Cows=leather, Sheep=Wool, Chickens= Feathers and Pigs=Porkchops, respectively.)
 * Sheep got a break with the 1.7 update. Now you can get more wool by using shears than by outright killing them, which only sometimes drops 1 wool. And shearing doesn't hurt them. This doesn't stop some sadistic players from killing them out of boredom, though.
 * If you depend on alternate ways to obtain those resources, then pigs, cows and chickens don't need to be killed either. For example, wheat is a much better food source than porkchops, as they're stackable and can be used to craft bread anytime you want. Leather armor stops being useful once you find iron (or diamonds!) And feathers are also dropped by zombies.
 * 1.8 changes this; porkchops now stack, cows drop stackable beef as well as leather, chickens drop chicken meat along with feathers, and zombies drop rotten flesh instead of feathers.