PowerSlave

Exhumed (or Powerslave in the USA) is a 1996 First-Person Shooter released for PC, PS1 and Saturn. It is set in Egyptian ruins and makes the player fighting alone against plenty of demons and undead, making it a kind of Doom or Duke Nukem 3D in Egypt.

The story occurs in the end of the XXth century and puts the player in the shoes of a special forces soldier sent in Egypt (near Karnak) with a team to investigate weird rumors about monsters which appeared there and invaded the place. Their chopper crashes, and he is the only survivor.

Not to be confused with the Powerslave album made by Iron Maiden (although the title track deals with Ancient Egypt too).

This game shows examples of:

 * Ancient Egypt
 * And Then John Was a Zombie:
 * Badass: The hero survived a crash and it doesn't prevent him from fighting monsters. And he sometimes shouts some taunts, too.
 * Benevolent Architecture
 * Block Puzzle: Sometimes.
 * Check Point: Even in the PC version, the game saves only automatically, at specific points: the beginning of the levels and when you reach a golden scarab.
 * Critical Existence Failure
 * Death Is a Slap on The Wrist: Not exactly, but close. Dying makes the player reappearing next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life.
 * Determinator: The hero.
 * Do Not Run with a Gun: The player can walk and shoot at the same time, but it is impossible for the monsters.
 * Emergency Weapon: The machete, which doesn't use ammo and is usable underwater (opposite to the firearms).
 * Enemy Rising Behind
 * Everybody's Dead, Dave: The beginning of the game.
 * Everybody Hates Hades: There's monsters looking like Anubis (this is their name in the manual). In Egyptian Mythology, Anubis is the protector of dead people, not an evil god.
 * Everything Trying to Kill You: Except rats.
 * Excuse Plot
 * Exploding Barrels
 * Fake Difficulty: No real saves and a limited number of lives.
 * First-Person Shooter
 * Gorn
 * Historical Domain Character: Ramses.
 * Hyperactive Metabolism: One of the health Power-Up is a kind of berry-carrying plant.
 * Metroidvania: The Sega Saturn and PlayStation versions are possibly the earliest first-person example, predating Metroid Prime by several years.
 * One-Man Army
 * Poison Mushroom: The poison cups.
 * Recycled in Space: This is Doom (for the plot) and Duke Nukem 3D (for the Game Engine) in Egypt.
 * Averted, engine-wise, for the console versions, which use Lobotomy Software's own Slavedriver engine. Ironically, the Sega Saturn port of Duke Nukem 3D uses Slavedriver instead of Build (as does the Saturn version of Quake instead of its own engine), presumably because Slavedriver is a rare case of a 3D engine that can leverage the Saturn's complicated architecture to great effect.
 * Standard FPS Guns: There are seven weapons. A machete, a .357 Magnum revolver, a M-60 machine gun, a flamethrower, some hand grenades and three magical Egyptian weapons (two with the PC version).
 * Super Not-Drowning Skills: The Hero can swim for a few dozen seconds underwater before seeing his health drained. He can make it last longer by catching big groups of air bubbles.
 * The Undead: Mummies.
 * Universal Ammunition: A variation in the console versions. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
 * Video Game Lives: The player begins with three lives and can have at most five on the same time.