Dynasty Warriors Online/YMMV


 * Anticlimax Boss: Some quest bosses fit under this. Especially true during quests since almost all boxes have 10 sec musou.
 * Awesome Music: Almost all of the music played during matches are remixes of some of the best music from the series. Opinions vary on whether they're better than the original or not, but it's generally agreed that the music is really good.
 * Complacent Gaming Syndrome: As of 3/13/2012 on the English server, there are 38 weapons, 5 game modes (you can access at any time), and 12 maps. Roughly 5 or 6 of the available weapons are ever actually used by veteran players, only 3 maps are ever used (if you're lucky), and only one game mode is ever constantly played. Needless to say, it's really bad here.
 * It gets so bad in the english server, if two factions aren't able to play on Plains, Fortress, or Docks, expect there to be no games whatsoever between them.
 * The Abridged Arena Array is horrible on the english server. Fortress and docks are lucky. Plains is the most common map to fight on. It's simple, very flat with some bases spread around. This also might steam from the the fact that this is one of the few competitive games, and it seems to be treated like a fighting game in some ways, where you can viably run away and have a good chance of making it away from the battle, so areas like plains make it easier to follow anybody fleeing.
 * Ensemble Darkhorse: Ling Ling, an automatic COM should nobody take up the 4th player on the starter's team, what group of computers you get is determined by what side made the match, is surprisingly popular on the English server.
 * The Scrappy: Wei Xhixi, the 3rd computer for a player on the side that didn't start the game, is similarly hated by all as an annoying brat.
 * Somewhat funny in that both Ling Ling and Xhixi both have furry outfits with Ling dressed in panda outfit and Xhi dressed in a monkey outfit.
 * Fan Nickname: There are a few floating around.
 * One of the most common you will see is for people who use tactics not in the game to play. "alt tabber" is used to explain somebody who uses the command "alt+tab" to exit out of the game during a losing match. "Com Famer" is a name given given to somebody who farms the computer of a player who disconnected, because those still give you points for defeating them, but if the enemy was a computer from the start it doesn't count.
 * Super Saiyin: somebody who lags on the server so much that they start teleporting around during battle, with an obvious comparison to battles during Dragonball Z.
 * Gameplay Derailment: A player invoked one. The Japanese server has players that focus on getting a weapon that is balanced and focus on using skill and teamwork to overcome the enemy. Mostly, anyway, a few still try to win as cheaply as possible. In the English server, most games that are made by players are PVP and everybody should be using a weapon that can kill quickly. It's by no means bad. As more weapons are released new ways of playing PVP are found and break the older stagnated style, and PVP is a genuinely fun way to play the game and offers a unique challenge to both veterans of the game and those who have never played it, but people still seem intent on PVP as much as possible, only changing style for battles of control, and once that is done again it's back to PVP.
 * Do note: PVP refers to direct player vs. player mode confront. there are other, indirect, PVP modes, where the focus isn't on facing other players in combat but still facing them in a challenge, and those are what are ignored.
 * Good Bad Bugs: There are a few interesting bugs around, one common one is getting on top of buildings and other structures, normally impossible.
 * Goddamn Bats: mage mooks. They go down easily, but given how often you ignore mooks this guy can be easy to miss. The main reason he is hated is because he attacks with an ice elemental ranged attack, and that means he has a chance at freezing you at the exact wrong time. The main problem is that he is so easy to overlook when he can do the most damage, fighting an enemy commander, that you may end up getting blindsided by him.
 * Munchkin/ Min-Maxing: This is the basis of confront, PVP mode, weapon making. They will do what they can do dish out as much damage as possible. See Complacent Gaming Syndrome for the effects of this.
 * An example could be the twin fans. It had naturally high attack boosts, making them ideal for confront, then it would get modded so max attack was achieved, and then the weapon would have Crecent for charge one, it had the highest base attack (no modification from upgrades) on the weapon and was elemental, and then it would be upgraded with lightning. Due to the long charge of crecent, the game would be spent trying to stun somebody so you could use charge one and remove much of their HP in one hit.
 * Nightmare Fuel: After a scenario ends, you can only go to two places until the next scenario is ready. Your house, and the central plaza of your faction. There are few NPC's, and probably no players here unless the scenario ended recently, and the place looks like it's slowly becoming a ghost town. Players call it Limbo for a good reason.
 * "Stop Having Fun!" Guys: If you aren't a high rank when you enter a musou match, the "all ranks all weapons" mode, expect to get booted or for nobody to stay. Also, if your weapon isn't tempered a certain way (or you're not using a weapon "approved" for the game mode), your teammates will probably, at best, question your choice of weapon.
 * Stop Helping Me: Your LT can become very, very annoying. Not only do they have a chance of knocking enemies about, meaning it's harder to combo, but sometimes their kills can ruin your game, because a LT kill doesn't count for you, so they might end up killing a commander instead of you, depriving you a point. There are two saving graces that might make them considerabley less annoying. One is that you can prevent them from attacking, either by calling them causing them to charge or making them get sidetracked keeping them away, and two there is a quest where their inablity to add to your kill count is a saving grace.
 * The Computer Is a Cheating Bastard: Yeah, it's not only bad, it doesn't even help them. This is only for commanders. The computer has two automatic advantages. 1. They collect flasks from no source, just slowly gain them, but can still pick flasks on the ground. Even if they are in the middle of a base touching nothing they will gain flasks. 2. They automatically rack up K.O.s. If you keep killing an enemy at their spawn and keep them from doing anything, they will still get the 300 Ko announcement. This is justified, though, because the A.I.s priority is very skewed, and they will always try to take bases, even if it's not the intended game mode, meaning they won't grind any other way. Both collections are so slow that regular grinding by a human will leaving a blazing gap between them and the A.I.
 * Tear Jerker: Arguably, The music for the end of a scenario.
 * That One Boss: Arguably, every general in the game can become this, but Anyone who can attack relatively quickly and still have a large range fall in this category very well.
 * Whoring: Natch. One of the worst offenders as to why confront is the only mode played. Those 5-6 weapons that all people use? Yeah, they are all capable of this in some respect. It seems to be that one of the main differences between Japanese and English serves is that English players ask "how can I use this to kill somebody in the fastest time possible?" One of the more direct applications of this is musou. The limit break that makes you invincible and is impossible to get out of once caught in a juggle by it. Sometimes the weapons are just devoted to getting this out fast and as much as possible, avoiding combat at all other times. It's not the only one, mind you, but it is an easy to spot usage of the trope.