Mordor



Mordor is a black and bleak type of Shadowland. The sun is always hidden behind endless dark storm clouds. What little vegetation there is (if any) will be withered and rotting or mutated into an "evil" variety that's covered in sharp thorns and/or liable to eat people. Poisonous marshes and swampland are also quite common. Expect frequent volcanoes and/or ice storms. May contain the ruins that show that once people had lived here. It may even be an Eldritch Location, defying the laws of nature (and most Eldritch Locations are Mordor).

In a Fantasy Setting, Mordor is often this way because the evil of the Big Bad who rules the place radiates throughout the land, or because his Black Magic acts as a Curse on it. Often, this land was once a beautiful place before the Big Bad got hold of it, and it's presented as a stark example of what could happen to the hero's world should he or she fail in stopping the Big Bad. Should the Big Bad be defeated and the good king restored, often the skies will clear up and the birds and bees and flowers will return at warp speed.

It's not clear how anything can actually survive in Mordor for any extended period in time. Perhaps everyone lives Beneath the Earth and eats mushrooms (or people who wander into their land), or else all their resources come from conquering others. Expect its inhabitants and vegetation to be part-monster as a result of adapting to survive the conditions there, or being twisted by whatever evil resulted in Mordor's creation.

Series that take place After the End will often be set in a version of Mordor (though usually not quite as harsh). Sometimes Mordor is Where It All Began.

See Polluted Wasteland for Mordor's counterpart more frequently seen in realistic or Sci-Fi settings.

Compare Forbidden Zone, I Don't Like the Sound of That Place.

Frequently difficult to access on foot.

Anime and Manga

 * In the second season of Magic Knight Rayearth, Cephiro is Mordor because it lost the mystical ruler who had sustained the land.
 * The fukai from Nausicaa of the Valley of the Wind is depicted as Mordor at first, and is later revealed to be
 * In Inuyasha, Naraku has a mobile Mordor; a magically generated cloud of poisonous gas that follows him to wherever he chooses to abide.
 * Michel in Mermaid Melody Pichi Pichi Pitch wants to turn the world into a rather odd-looking Mordor: rocks jutting above the clouds, giant neon DNA strands shooting out of the sky, and wings on every animal. Seeing his hideout, which already looks like this, disgusts Lucia and makes her wonder what would possess anyone to like that. Of course, it all has symbolic ties to his own origin.
 * As a subversion, the whole world at first appears like Mordor in Tengen Toppa Gurren Lagann and becomes more and more hospitable as the heroes approach the Big Bad's fortress. It's also why.
 * Subverted in Princess Mononoke; Iron Town looks a bit like Mordor, with its destruction of the countryside and smoke rising from the furnaces, but instead of plain evil, Ashitaka finds a combination of good and ordinary human fraility. And in the end,
 * After that,
 * Marmo from Record of Lodoss War definitely qualifies, particularly it's bleak depiction towards the end of the OVAs. The TV series wasn't quite as stark, but everything is still trying to kill you.
 * Saint Seiya: Death Queen Island, Andromeda Island, and the Underworld.
 * Kimba the White Lion has Dead River, a mountainous and desert-like valley that serves as Claw's lair.

Comic Books

 * Apokolips, the homeworld of Darkseid is a mixture of this and Polluted Wasteland.
 * The Smurf Village in The Smurfs was originally located in what was called The Cursed Land in the Johan and Peewit comic book story "The Flute With Six Holes" (later renamed "The Smurfs And The Magic Flute"). It would later appear in a flourishing animal-filled forest that would over time become a Sugar Bowl when the Smurfs got their own comic book series.

Film
"Johnny Cage: Liu, I hate this place. I'm telling you, I hate it. I'm in a hostile environment, I'm completely unprepared, and I'm surrounded by people who probably want to kick my ass. It's like being back in high school!"
 * Outworld is depicted much like this in the Mortal Kombat movie. As Kitana tells us, it was once a beautiful land before its best warriors lost ten Mortal Kombats and the realm was taken over by Shao Kahn. She tells Liu Kang that the same thing will happen to his world if he fails to win this Mortal Kombat. Johnny Cage has perhaps the best line about what this land is like:


 * In The Lion King the Pridelands become a Mordor of sorts after Scar and the hyenas take over. The sky turns grey, all the plants die and all the animals are gone. As expected, when Simba defeats Scar and takes his rightful place as king, the land recovers perfectly (and apparently fast enough that the Pride doesn't starve in the meantime).
 * Ommadon's Red Realm in the animated film The Flight of Dragons.
 * The castle of the Skeksis and the land surrounding it in The Dark Crystal are dark, barren, and foreboding. That is until the Skeksis are no more.
 * The world of orcs and dragons in Sucker Punch.

Gamebooks

 * The Lone Wolf series give us a few, including the Darklands, home of the Darklords, Ixia, home of the (not to be confused) Deathlord, and the Doomlands of Naaros.
 * Notably, after the destruction of the Darklords, the good guys begin efforts to turn the Darklands into fertile wilderness again. After a few years of work, they realize that the process will take centuries of effort. After a decade, we only see a tiny corner of the Darklands green on the map.

Literature
"Zaphod Beeblebrox: This place is the dismalest. Looks like a bomb's hit it, you know. Gargravarr: Several have; it's a very unpopular place."
 * The trope's title comes from the Dark Land of Mordor from Tolkien's The Lord of the Rings. Mordor combined both the "radiated evil" version of this trope (already seen in Mirkwood) and the "don't abuse resources" version (already seen in Isengard). Although the wasteland makes up only the northwestern part of Mordor: Ironically, Sam and Frodo never find out the whole southern half of Mordor has great amounts of farmland much farther away to keep itself running, kept fertile by ash from the evil volcano; Sauron has to feed all those orcs somehow.
 * The Silmarillion's Angband (the abode of Sauron's boss) combines the best of both hells. You've got arctic surroundings, barren desert plains, rivers of lava, giant slag volcanoes, vast underground levels, the works. Plus proximity to the Grinding Ice, the Gasping Dust, the Hill of Slain, the Mountains of Horror, the Forest Under Night, and the Valley of Dreadful Death, most of which are also evil or horrible places.
 * Said Valley of Dreadful Death is even Mordor Up to Eleven, a place so horrifying that even the orcs of Angband avoid it. All we know is that the water there will kill you or give you horrific nightmares, and it's inhabited by the giant spider descendants of Eldritch Abomination Ungoliant. Beren, who had survived a litany of trauma and horror (including sneaking through Angband), could never bear to speak of what he experienced in this valley.
 * William Hope Hodgson's The Night Land has the whole Earth like this after the death of the Sun and, it is implied, either some experiments gone horribly wrong or visitations from the Eldritch Abomination dimensions, or both. (Well, apart from a couple of huge pyramid cities where the last humans cling to existence.)
 * The Dragonlands in Shadowslayers, thanks to magic woven by Derrezen, the fellow who put the "Dragon" into "Dragonlands."
 * The Yeerk homeworld is portrayed this way in Animorphs.
 * Gorgossium, the Midnight Island in Abarat.
 * In the Star Wars Expanded Universe, Korriban, the homeworld of the Sith, is a Single Biome Planet version of Mordor; in fact, the Sith relocated to another world early in its history and turned the planet into a vast necropolis.
 * This wasn't by choice: the Jedi and Republic basically destroyed it from orbit. All of the remaining temples and tombs are in a very small area, the rest is a wasteland.
 * In some versions of The Hitchhiker's Guide to the Galaxy, the blasted and ruined Frogstar is the home of the Total Perspective Vortex:

"It is, indeed, a fearful place. The torrent, swollen by the melting snow, plunges into a tremendous abyss, from which the spray rolls up like the smoke from a burning house. The shaft into which the river hurls itself is an immense chasm, lined by glistening coal-black rock, and narrowing into a creaming, boiling pit of incalculable depth, which brims over and shoots the stream onward over its jagged lip. The long sweep of green water roaring forever down, and the thick flickering curtain of spray hissing forever upward, turn a man giddy with their constant whirl and clamour. We stood near the edge peering down at the gleam of the breaking water far below us against the black rocks, and listening to the half-human shout which came booming up with the spray out of the abyss."
 * Robert Jordan's Wheel of Time series features the Blight, a festering wasteland where any bit of plant life is malevolent and the animals are even more so.
 * The Three-fold Land, also known as the Aiel waste, is very much a Mordor, with just about everything trying to kill you, and very little water.
 * According to The Areas of My Expertise, Oregon is "where the shadows lie."
 * In John Barnes's One for the Morning Glory, Overhill has been reduced to a wasteland under the reign of the usurper Waldo. Queen Calliope, returning, is told that it has even become better since the usurper left to continue his conquests.
 * The climax of Dan Abnett's Warhammer 40,000: Gaunt's Ghosts novel First & Only takes place in a necropolis. Gaunt and his team must forge through an underground maze that suck power from their equipment, including their lights, to a.
 * In Traitor General, the Chaos forces are actively working to make Gereon a Mordor: they are using machines that drain water to other planets, and planting crops that will grow wildly and destroy the land. In The Armour of Contempt, when they return, the process is considerably more advanced, with dead plants everywhere.
 * In William King's Warhammer 40,000 novel Space Wolf, when a group of Space Marines are searching for a missing group, they find a tunnel, leading to a dark and enormous cavern, filled with twisted animals and once-human nightgangers, culminating in an evil temple.
 * The whole damn world turns into Mordor in the third book of the Mistborn trilogy, with ash covering the entire planet to waist level, blotting out the sun and killing all plant life..
 * That would imply it wasn't all Mordor already—the entire planet starts the trilogy post-apocalyptic and ruled by an Evil Overlord . It just goes downhill from there.
 * There's actually a rather interesting reason for this:
 * Roland's world is basically Mordor in Stephen King's Dark Tower series. Long before Roland was even born, a nuclear war destroyed the entire world, leaving only mutants and lucky survivors to rebuild the population. Thousands of years later, the Crimson King comes in and purposely destroys massive areas, poisoning them with radiation on purpose just so Roland can't follow.
 * In The Belgariad, the Big Bad Torak had his worshipers (literally, Torak's a god) construct a huge city. At the end of the construction, he had them create a giant tower of iron, which Torak used his divine powers to make * not* rust before it got put up. To cap it off, Torak made a giant black cloud and parked it over his city; it blotted out the sun for many miles around; after thousands of years, the countryside surrounding the city full of dead trees being consumed by fungus; water stagnated with no sun to evaporate it, and Torak's iron tower (after he knocked it over in a fit of rage) rusted down to a kind of semisolid goop. The place was definitely fragrant.
 * Zemoch from the same author's The Elenium is also like this; the fact that the Elder God Azash (particularly nasty even by Eldritch Abomination standards) has been imprisoned in the middle of it for milennia can't have helped.
 * In Heralds of Valdemar, the kingdom of Hardorn becomes Mordor after Ancar messes it all up with blood magic.
 * The Swiss Alps are about as Ghibli Hills as a setting comes, but the powers of Victorian melodrama can still make lush greeneries and picturesque landscapes sound a lot like Mordor:


 * Camp Green Lake from Holes. Flashbacks to the town's past show that it was a pristine lakefront Texas town, until Kissin' Kate Barlow cursed the place. From then until the present, it's a desert hellhole.
 * Hotash Slay, Lord Foul's hangout, in the The Chronicles of Thomas Covenant, the Unbeliever. Suitably, it is even more Mordorer than the other Mordorish settings in the series, which takes some doing.
 * In The Last Unicorn it's stated outright that the area became a Mordor after King Haggard had his castle built there.
 * The Black Company in the first book of the series this trope is averted with the Lady's tower at Charm. In fact it is actually discussed by the protagonist that while it would seem dramatically appropriate for the land around the tower to be like this it also doesn't make a lot of sense. Who would want to live in a volcanic wasteland anyways?
 * In Teresa Frohock's Miserere an Autumn Tale, the Barrens.
 * The Waste in When True Night Falls of the Coldfire Trilogy, designed by the Undying Prince to ward off opponents.

Live Action TV

 * The Shadow homeworld Z'ha'dum in Babylon 5 resembles a science-fiction Mordor-analog, complete with a Great Eye that is ever watchful.
 * In Dead Ringers a run-down house was memorably described as looking like "a cross between Afghanistan and Mordor".
 * Netu in Stargate SG-1 is a good example of a science fiction Mordor. Sokar, a Goa'uld who takes the identity of the devil himself bombarded it to resemble hell.

Tabletop Games

 * In Magic: The Gathering, the Tempest cycle has Rath, wherein Mordor becomes an entire plane of existence where a perpetual storm rages in the sky.
 * Another recent example from Magic is the plane of Shadowmoor, which was once the idyllic sunny world of Lorwyn. After undergoing the cyclic process of the Aurora, the Ghibli Hills-esque Lorwyn becomes Shadowmoor, a world of perpetual night, filled with sickly vegetation and corrupted life.
 * And a third example comes from Shards of Alara: the plane of Grixis, a world completely devoid of white and green magic, ruled by demons and hordes of the undead.
 * Exalted has the shadowlands, which are an example of "Make Your Own Mordor": any massive act of slaughter over a large enough area will effectively open a door to the Underworld, something the Deathlords are quick to capitalize on. Zombies are created more easily in a shadowland, ghosts wander when night falls, and the flow of Essence is impeded.
 * Legend of the Five Rings has the Shadowlands. Thoroughly tainted by dark spirits and the touch of the Dark God, the place rots and corrupts everything within. The overwhelming presence of dark spirits makes magic much more difficult and dangerous to cast, and it teems with mutants and horrible creatures, many of which are outright immune to anything short of jade (which is pure and thus dangerous to them) or magic. Carrying jade protects the bearer from the taint, but jade is rare and valuable, and the protection causes it to slowly rot.
 * The Mournland in Eberron, which was once the kingdom of Cyre before the dark magical cataclysm known as the Day of Mourning that ended the Last War, is actually even less convivial to Mordor; Mordor itself actually had living things (blighted, twisted ones, but still living). In the Mournland, healing doesn't work, the ground is littered with corpses, and there are even undead warforged.
 * Also, the Demon Wastes, who are closer to the "classic" Mordor (ie: Volcanic, ash covered land blasted by evil). Humanoids native to the area tend to have various signs of demonic corruptions.
 * In another D&D setting, Points of Light, the Shadowfell could be considered an entire plane of this. It's a bleak, grey land where Undead are not only far more common but also far more powerful and the entire plane has a metaphysical aura that slowly crushes your will to live.
 * Deadlands: The Deadlands themselves. The twist is that any place can become like that if the inhabitants are driven into despair and fear. In the original Deadlands: The Weird West, there's only one major Deadland, in war-devastated Kentucky, and one area close to becoming a Deadland, the City of Lost Angels. But in the sequel, Deadlands: Hell on Earth, most of the former USA is kinda like that, and the Eastern Seaboard is one big Mordor.
 * Warhammer 40,000 has some planets that weren't Death Worlds in the first place got thoroughly messed up through pollution (many Hive Worlds) or war (Armageddon, Krieg).
 * Krieg was once a habitable planet until its ruler declared independence from the Imperium. Loyalists disagreed, and the ensuing civil war escalated to nuclear weapons. Five hundred years of atomic bombing later, Krieg became a futuristic Mordor.
 * The land of Chaos Dwarfs in Warhammer Fantasy Battle manages to be both Mordor and a Polluted Wasteland at once. It started as a dark volcanic wasteland... and then the Chaos Dwarfs brought in thousands of slaves to start strip mining and heavy industry. It's a wonder how they manage to feed their single giant city in such conditions.

Toys

 * The realm of Karzahni in Bionicle definitely fits. The ground screams with every step you take, waterfalls flow with dust, volcanoes erupt with burning ice, and any lazy Matoran would be turned to stone. When the ruler left, the Toa Nuva liberated the mentally and physically broken Matoran and Toa Gali proceeded to destroy the place in a massive flood.

Video Games

 * Battalion Wars: The nation of Xylvania is a complete wasteland with green acid pits everywhere and dead trees amuck. The sequel's past missions in Old Xylvania looked similar except it had the Iron Tower which looked just like the tower in Mordor
 * The Elder Scrolls III: Morrowind: Red Mountain, a volcano inhabited by the game's Big Bad and perpetually shrouded in "ash-blight". The Powers That Be in the game world have gone so far as to erect a magical fence around the mountain to keep the monsters trapped therein, with limited effectiveness.
 * Mehrunes Dagon's planes of Oblivion from The Elder Scrolls IV: Oblivion is a Mordor with lots of fire. The gates to Mehrunes' Oblivion in the "real world" radiate scorched land and ominous clouds. The other planes of Oblivion are ruled by other entities have appearances reflecting their personalities and powers, and as such have different appearances. Or at least in theory. Sheogorath's realm, the Shivering Isles, is split into Mania and Dementia. The latter area is a mild slice of Mordor somewhat darker than Morrowind's swamps, but some locations there are more like the Heart of Mordor.
 * World of Warcraft
 * The original game (Kalimdor and the Eastern Kingdoms): Searing Gorge and Burning Steppes, full of volcanic cracks in the ground and high-level nasties. The Western and Eastern Plaguelands, thoroughly corrupted by the Scourge's plague of undeath. Felwood, a demonically corrupted and really unhealthy-looking forest. The Blasted Lands, a blasted, lifeless desert with a perpetually black, stormy sky. Silithus, full of giant bug hives.
 * The Burning Crusade (Outland): Hellfire Peninsula, a barren, broken wasteland with a highway of bones going across it. Shadowmoon Valley, another dark wasteland with added volcanic activity. The Netherstorm, an area consisting of nothing but islands of land floating above the Twisting Nether. The Bone Waste, literally an enormous bomb crater littered with bones tossed from their previous resting place inside a now-exploded necropolis.
 * Wrath of the Lich King (Northrend): Icecrown is Mordor down to a T; complete with big black gates guarded by fearsome, disfigured creatures, an evil, necromantic lord bent on destroying the world as we know it and even a large magical eye atop a tower. Only difference is it's covered in snow instead of ash. Intentional on Blizzard's part: the entire area is separated by huge ramparts with Gates to block passage. The one directly in front of the Citadel (which already looks like Barad-Dur) is called "Mord'rethar." One does not simply walk into Icecrown. A flying mount is needed to get around the place.
 * Cataclysm: The Firelands, the latest raid, and the Molten Front, the accompanying daily quest hub that has players fighting against the forces of Ragnaros. The landscape is like the Burning Steppes or Hellfire taken Up to Eleven, full of fields of lava pools, and areas that are constantly burning. The only green area is the Guardian of Hyjals' base, Malfuron's Breach, where they have grown the Sentinel Tree.
 * Dragon Age has an underground Mordor, ominously named The Deep Roads. Forget the black-ash-ridden skies! This place has no skies at all, just an unconscionable number of tunnels, originally built by Dwarves (whose architectural sensibilities just have to raise some questions) and subsequently conquered by the Darkspawn hordes. Forget the desolate, depressing winds or murderous cold! This place has lava rivers, and the air is hardly breathable at best, and filled with the blood-taint that will make you die or turn into Darkspawn at worst. The Dark Lord? A mad, tainted Dragon-God that seeks to corrupt the whole world. And then there are his sleeping brothers.
 * Additionally, surface lands that are overrun by Darkspawn become barren and corrupted (or "tainted" as characters in the game call it), and the animals that inhabit those land become twisted, bloodthirsty mutants. It is possible for the lands to recover once the Darkspawn and tainted are killed or driven out, but it's a very long process.
 * EverQuest and EverQuest 2 both have two realms of volcanic mountains; Lavastorm and the Skyfire Mountains. In EQ1, the Muramites are doing their best to turn the entire continent of Taelosia into Mordor. Perhaps surprisingly, the Muramites home realm isn't too harsh for the most part, although being an upper level area it suffers from a severe case of Everything Trying to Kill You.
 * EQ1 has the Plane of Disease, a bloated, disease-ridden, spider and fly infested place with ingrown hairs in the place of trees and a river of bile running through it. This, incidentally, is the nice part of the realm, as next up on the platter is the Ruins of Lxavanom... also known as the intestinal crypt of doom.
 * Then there's Volska's Husk, a place of golems, imps, lava, cult members... all living together in the hollowed out husk of a titanic lava snake. Don't forget your asbestos robes!
 * The Dark World of A Link To the Past was really the Sacred Realm of the Gods after Ganon got through with it. Zelda does this a lot, but the original Dark World is the most prominent example.
 * The Twilight Realm is perpetually covered in bleak light and dark clouds. Besides that and the creepy architecture, though, it's actually a pretty nice place.
 * The last stretch before the final palace in Zelda II is very much this.
 * The Death Faith's lands in the Sierra game Lords Of Magic is basically a teh marshlands of evilness, dominated by a omnious, towering cliff with a skull carved into it... Oh, and the people who live in the land are all since childhood trained murderers and, as such, the life expectancy within their borders isn't especially long. A merchant in the Death capital's marketplace even points out that his "lifetime guarantee" labeled wares are "good up to 30 days".
 * Bowser's Castle in the Super Mario Bros. games almost always exists in Mordor. It rarely has a set name, though Dark Land/World and Valley of Bowser are some that have been used. Such lands are filled with barren rocks, volcanoes, rivers and lakes of lava, and if it's lucky enough to have vegetation, fetid swampland. Especially noteworthy in Super Mario Bros 3, where part of Dark World was so dark that you could only see your current location on the map screen, not the whole map.
 * Guild Wars begins with the characters' kingdom becoming Mordor when the Charr (the game's stand-in for orcs) unleash a massive sorcerous assault of flame and crystalline meteors, rendering the entire kingdom into a broken desert, featuring rivers of tar and a blood-red sky. The first campaign takes place in a series of Mordors. First your kingdom is razed to ash, then after a brief interlude in the series of hells with an excursion to the Ice Caves and a brief pass through the lush jungle crawling with with The Undead and Knight Templars, you're thrown into a scorching endless desert hell. Then you go to a more standard hell-esque Mordor that makes even Sauron's Mordor look like a pleasant vacation spot. Oddly, the Charr homelands in the Eye of the North expansion is actually a pretty pleasant place.
 * Guild Wars: Nightfall: The Realm of Torment, which is the home of . Caves made of flesh? Check. Teeth sticking out of the ground? Check. It's even got some fetid swampland of its own. And every part of it has its own delightful status effect to offer.
 * Mhaldor in Achaea is Mordor on an island. The streets are littered with corpses, piranha fish swim in every pond and even the plants are carnivorous—that is, the ones that aren't withered by the toxic red mist. The city patrons are Apollyon and Shaitan, also known as the Twin Gods of Oppression and Suffering. It's a nice place for a picnic.
 * Taros, from Total Annihilation Kingdoms, is a textbook Mordor clone. Like most Tolkien ripoffs it lacks any ecological explanation for how the barren volcanic steppes can support a population, unlike the original.
 * By the time it gets like that it has no human population, it's all undead and demons.
 * The various worlds named Filgaia in the Wild ARMs series are virtually always like this, but usually long after the event that caused it. Sometimes this was caused by a Fisher King scenario (another of which might also be arriving in the same story), but the original cause has long since departed, leaving the planet's ecosystem to try to slowly clean up after itself. Compare Tatooine from Star Wars.
 * Final Fantasy VI, you actually get to watch the planet be taken over by an Ax Crazy Mad God, and the landscape goes from lush green meadows and blue seas to sickly grey and brown wasteland and murky purple-ish seas.
 * Dissidia 012 Final Fantasy, the north-west continent dominated by Onrac. The skies are red, there's streams of lava, stretches of desert, and the lair of the Big Bad is on a floating volcano island off the coast.
 * The planet Fargett in Star Ocean: First Departure is a desolate wasteland, in contrast to the lush, Earth-like environment of Roak, the home planet of the game's main character, Roddick Farrence. The planet Fargett is run by an Evil Overlord named Jie Revorse, who essentially turned the planet into The Empire.
 * Char from StarCraft is your standard Planet Mordor, all lava and volcanoes and blasted dead black plains.
 * Rather accurately described with: "Char. If Hell ever existed - this is it. Oceans of fire, tectonic storms and an atmosphere that'll burn a man alive."
 * As is Barathrum from Total Annihilation.
 * Barathrum is a subversion, actually. It's a world in the process of being born, hence the higher than average metal content of the surface. The overall effect is about the same, though.
 * Eversion's world
 * American McGee's Alice pulls this off: as soon as you defeat the Big Bad, the entire world loses its sickly nightmarish quality and reverts to a much nicer place, complete with blooming flowers and chirping birds. Justified by the fact that.
 * The Island of Evil in Phantom Brave, due to Sulphur's influence.
 * Legacy of Kain has two examples. One is Dark Eden, the lands surrounding a tower which spews forth an ever-expanding dome of magic. The inside of the dome is standard fare with roiling lakes of lava and warped mutants with poisonous blood. The second example is
 * The Rogue Isles is known as the City of Villains for a reason. Places that aren't a Vice City or Supervillain Lair are a dilipidated mess of decripit slums, or ruined and abandoned buildings. The first zone players enter, Mercy Island, fits this trope to a tee.
 * Boatmurdered becomes one of these, about the time when It Got Worse.
 * Its Spiritual Successor Headshoots is founded on an ash plain filled with undead creatures and burnt trees, and Headshoots' direct sequel Syrupleaf is set on an arctic glacier with no vegetation to speak of and haunted by hideous demons. Those dwarves sure know prime real estate.
 * As of the 2012 update, Evil biomes are this trope more than ever. Nothing says Fun like raining goo that makes dwarves haemorrhage from their lungs, bodies and body parts spontaneously rising up as undead, or if you're really unlucky, cursed fog banks that instantly turn living things into nigh-unkillable, highly aggressive husks.
 * Planets colonized by the Zuul in Sword of the Stars start taking on a very Mordor-ish bent.
 * In Fable, the landscape that is near places of great evil, such as Darkwood or Wraithmarsh, are very creepy and ruined.
 * Donkey Kong Country
 * Crocodile Island from Donkey Kong Country 2 is oddly both Mordor and a Polluted Wasteland. It's both a Death World filled with dangerous monsters and polluted to the point it makes any real life environmental trainwrecks look quite pleasant in comparision. It actually sinks into the ocean after the final boss is defeated.
 * The area around the Sea of Black Tears in Brütal Legend is designed after Death Metal album covers. All graveyards, twisted and ruined churches, dead trees, and candelabras everywhere.
 * Malachor V in Knights of the Old Republic II. An entire Mordor planet echoing with the deaths of millions of people who were slaughtered there. High-ranking Sith would bring captured Jedi there because it would break their wills and make them easy to convert to the Dark Side.
 * Bayonetta's Paradiso zigzags this trope. (Seriously!) Sure, it's full of sunbeams, flowers, sparkles, white feathers and the BGM is an Ethereal Choir singing beautiful nonsense. But just as the angels are dolled up Eldritch Abominations, Paradiso is likewise a dangerous, scary place thinly disguised as the Sugar Bowl. Oh, and it's the "light-themed" counterpart to the "dark-themed" Inferno. Just think about that...
 * In Spore, planets in the Space Stage with a terrascore of 0 are either hot, with lava and random volcanoes, or cold, with frozen seas and storm clouds. A more fitting example would be the cyborg Grox's planets, which the Grox convert into barren wastelands because that's the only environment they can live in.
 * The underworld in Dragon Quest IV.
 * Thanks to all the fighting and the glassing, Reach looked like this by the end of the game.
 * In Elemental War of Magic and its sequel Fallen Enchantress, factions that structure themselves as The Empire do this to the land they colonize. Of course, the land is already blighted due to the backstory, so The Empire makes it dark and twisted but liveable. At least for those living in The Empire...
 * In Sacrifice Charnel's realm of Stygia a dark and gloomy land inhabited by Charnels minions.
 * Played with in El Shaddai: Ascension of the Metatron. The fallen angels known as the Grigori are "perverting mankind's natural evolution" from their Evil Tower of Ominousness, hidden in another dimension. When you arrive at the exterior, the Tower, and the city surrounding it certainly looks twisted enough, with it's blood red hues and lightless sky. Yet as the music plays, and the fireworks erupt through the air, you realize: The people corrupted by the Grigori's gifts of forced advancement are celebrating.
 * Fallout: New Vegas has The Divide, a heavily irradiated hellhole that makes the rest of the post-apocalyptic world look like paradise in comparison. It's surrounded by blistering winds thanks to the folks up at Big Mountain and populated by the Marked Men, ghouls that have been driven insane after having their skins torn off and are sustained by pure hatred..
 * The last world in Something is a dark-grey field with a Ghost House filled with ? Mushrooms, an obstacle-filled Fortress, and Ballser's Castle. Ballser is menacingly orbiting around his castle, waiting for Mario to enter.

Web Original
"At this point, we have somehow managed to create THE root of evil in the dwarven universe. Here is what it must look like from the mountainhomes: 1) Dwarves go to Boatmurdered and disappear. 2) Lava comes out of Boatmurdered and destroys the surrounding environment no less than three times a year. 3) A maniacal dwarven supervillian comes out of Boatmurdered and goes on a killing spree. Shit, there are probably entire fucking sagas that are being sung about the evil fortress of damnation known as Boatmurdered."
 * Succession runs of Dwarf Fortress are frequently played out in such a way that the settlement either is or becomes a blight on the face of the planet. Take this quote from the renowned Boatmurdered playthrough:

"People keep trying to steal Mordor, and their name’s not spelt T-O-L-K-I-E-N. So this doesn’t work."
 * More often than not, the settlements are founded in places that are already prime Mordor material, to make things more !!Fun!!. Such places are typically almost inhospitable, infested with undead, or both. Usually both.
 * Limyaael's Fantasy Rants in "Rant on creating non-Dark Lord villains" mentions how

Western Animation

 * Drekmoor in Disney's Gummi Bears. Homeland of ogres, ruled by Duke Igthorne, and a perpetually nasty place—everything there is either poisonous, carnivorous, explosive, or otherwise dangerous. Even the rabbits are meat eaters.
 * Meridian in W.I.T.C.H. was Mordor until its evil ruler was dethroned. It's explained that Phobos was draining the magical energy of the land.
 * Rainbow Land was Mordor before Rainbow Brite came from "somewhere else", freed its Light and defeated The Evil One.
 * On The Fairly OddParents, Dimmsdale became one of these after Crocker took over.
 * In ReBoot, Mainframe turns into this after.
 * The Land of Nightmares from The Dreamstone.
 * The Dark Hemisphere of Eternia, where one can find Snake Mountain and exposed rivers of lava.
 * Unbelievably, there seems to be one in My Little Pony: Friendship Is Magic. Shown only in the Season 2 ending. Arguably, another is referenced in one of the previous episodes.

Real Life
"“The street is no longer measured by meters but by corpses…Stalingrad is no longer a town. By day it is an enormous cloud of burning, blinding smoke; it is a vast furnace lit by the reflection of the flames. And when night arrives, one of those scorching, howling, bleeding nights, the dogs plunge into the Volga and swim desperately to gain the other bank. The nights of Stalingrad are a terror for them. Animals flee this hell; the hardest stones cannot bear it for long; only men endure.”"
 * The battlefields of the First World War are the very image of Mordor, particularly the battle of Passchendaele all of them. Blasted hellscapes of twisted trees where nothing lived and men drowned in the mud. The battlefields were most likely Tolkien's inspiration for Mordor, as he served in the war as a young officer.
 * They also helped him concieve the Dead Marshes, a haunted swamp.
 * This description of Stalingrad during the battle there certainly fits the image:

"And that was Venus. Nothing but nothing--except it scared me. It was like circling a haunted house in deep space. I was scared gutless until we got out of there. I think if our rockets hadn't gone off, I would've cut my throat on the way down. It's not like the moon. The moon is desolate but somehow antiseptic. That world we saw is utterly unlike anything anyone has ever seen. Maybe it's a good thing that cloud cover is there. It was like a skull that's been picked clean--that's the closest I can get."
 * When an Apple employee visits the city-sized FoxConn factory where iPods are made, he is said to have been "sent to Mordor."
 * The Bonneville Salt Flats of Utah. The whole area is basically a plain of salt. There is a highway with a couple of gasoline stations, an 87-foot-high statue of a tree made by a Mad Artist, and that's about it. No plants, no animals, and the whole thing is surrounded by some barren-looking mountains (though these do actually have a working ecosystem).
 * The place is also so flat that it's been used as a racetrack where many a speed record in a land vehicle was set.
 * Ethiopia's Danakil Depression is an, um, interesting place with 130-degree temperatures, sulphuric acid volcanoes and lava lakes. Google 'Erta Ale' some time and you'll see exactly what we mean; one part of it is actually called the "gateway to hell" by locals.
 * Death Valley, despite its name, is NOT an example. You still don't want to go there without water, though.
 * 250 million years ago, a huge, continuing volcanic eruption in what is now Siberia (which today could qualify as this) reduced pretty much the entire planet to this. Fortunately, this didn't last.
 * A colossal meteor impact had done the same during the Cretaceous-Tertiary boundary 65 million years ago, though there are those who beg to differ.
 * The Dasht-e Lut, the largest desert basin in Iran and confirmed by NASA to be the hottest place on Earth, with a recorded maximum of 71 degrees Celsius (159 degrees Fahrenheit). Most notably the area called Gandom Beriyan, an area of hardend black volcanic lava whos temperature differential with the surrounding terrain causes constant winds. No life is said to exist here.
 * Washington, D.C. is often referred to witihn the Blogosphere as "Mordor on the Potomac".
 * It's actually quite green and lush, and very elegantly laid out in a wheel - but it was originally a malaria-infested swamp and was a pretty unhealthy place to live until malaria was eradicated in the US.
 * On that thread, Jamestown was not a particularly great place to start a settlement. The island the settlement was on had actually been abandoned by the Native Americans in the area because they considered it too poor and remote for agriculture. It was isolated, swampy, was small, plagued by mosquitoes (and malaria), and the water was brackish and unsuitable for drinking. On top of that, settlers arrived too far into the planting season to really get anything going and many of them were not accustomed to doing hard labor. As a result, 51 settlers died in the first few months of settlement, and in the winter of 1609-1610 (known as "Starving Time"), only 61 of the 600 settlers survived.
 * Southeastern Idaho. It's flat, treeless, and dry. In the winter, the temperature can drop to 30 degrees below zero. Natural characteristics aside, it's Idaho. That in and of itself makes it Mordor.
 * The potato output must count as a redeeming feature, however.
 * All the wimpy Earth "Mordors" couldn't hold a candle to VENUS. The sun is hidden beneath toxic clouds, which is a mercy, as due to a runaway greenhouse effect, it is already the hottest planet in the solar system, even though Mercury is closer to the sun. The clouds emit lightning and acid rain-not our wimpy, slightly-lower-pH acid rain, but battery acid rain. (It evaporates 25 km above the surface, but still...) And all of this is partially thanks to its many erupting volcanoes. And just to make it a little creepier, it spins the wrong way. Yes, it spins clockwise, unlike all of the other planets in the solar system. It seems more like the homeworld of the ultimate evil in a fantasy novel than the planet next door.
 * Stephen King nicely noted its Eldritch Location qualities in the short story "I Am the Doorway":


 * Jupiter's moon Io has to be close. The most volcanically active body in the Solar System, tidal forces from Jupiter and the other major moons ensure that it is in a state of almost constant eruption, covering the surface in lava flows and sulphur compounds. It's also tidally locked to Jupiter which means that for half of the moon you can't escape its mass hanging in the sky. And for extra fun the entire surface is bathed in radiation from Jupiter's magnetosphere and is connected to Jupiter by the Io Flux Tube which causes lightning strikes between the two. In the novel 2010 by Arthur C. Clarke, Heywood Floyd compares Io to Mordor.
 * Bouvet Island is the most isolated piece of land on earth—1000 miles north of Antarctica and 1500 miles from South Africa. It's also buffeted by frigid hurricane-force winds, its landscape consists of snow and crags...and it stinks of penguin and seal feces. Smack in the middle of the South Atlantic with only chartered boat transport available, it's sort of a holy grail for adventure tourists who want to go everywhere...but that's about the only reason to go there.
 * Russians sometimes like to call their country Mordor jokingly - the environment and living there can be quite nasty, plus don't forget it was considered an Evil Empire not so long ago.
 * Lanzarote (one of the Canary Islands) is Mordor, in some way. Most of its surface is covered with black ash and rock, and almost the half of the place is completely deserted form any plant. There are no dark clouds, thought, but this is even worse: the average quantity of rain per year is lower than in some parts of Sahara. These are some examples. It also has some cool beaches, too.
 * Any of the places on this list.
 * The southern half of Montserrat, a British territory in the Lesser Antilles, became this trope when its Soufriere Hills volcano awakened in 1995. Its capital city of Plymouth and communities throughout two of its three parishes were left abandoned and buried in ashen mud, and subsequent volcanic unrest has barred all plans for re-colonizing the evacuated Exclusion Zone.
 * Much of the interior of the "big island" of Hawaii is a baking hot black volcanic desert, covered in the flow from Mount Kilauea (which has been erupting continuously since the mid-eighties). The ground is littered with sharp fragments of volcanic glass that will cut your feet if you walk in sandals, and boiling sulfurous jets of steam spout up unexpectedly. However, it's eerily beautiful and awe-inspiring in its bleakness, like the surface of another planet - especially if you're in a place where you can see molten lava rolling down the mountainside.
 * The Atacama Desert in South America, made up of salt basins, sand, and lava flows. It's accorded the dubious honour of being the driest desert in the world. Average annual rainfall is one millimetre, and some weather stations in it have never received rain. Mountain peaks over 22,500 feet (6850 metres) are completely devoid of glaciation. The Top Gear Bolivia Special asserted that it's so dry even bacteria can't live there. Although this is a significant exaggeration, it illustrates just how inhospitable the area is.