Defense of the Ancients

Defense of the Ancients: Allstars (abbreviated to DotA or just Dota) is a user map for Warcraft III: The Frozen Throne. Based on the earlier Defense of the Ancients user map for Warcraft III: Reign of Chaos which itself was based on the earlier Aeon of Strife user map for StarCraft, DotA's current popularity has given WC3: TFT longer shelf life than intended (with  DotA: Allstars , as it was previously called, acquiring sponsorship from Blizzard Entertainment itself as a Spotlight Map in the Battle.net Hall of Fame).

DotA is, in a nutshell, a team game where you choose a Hero Unit with unique abilities, kill creeps and heroes for gold and buy items with gold to make your hero even more powerful, and attempt to destroy a central building in the opposing team's base (the titular "Ancient" which you are defending), while they do the same to you.

Of course, once gameplay starts, it's rather more complicated than that. There are lots of heroes, each one with their own roster of abilities, strengths, weaknesses and applicable tactics. You don't get to control anything but your hero. No base, no resourcing, no research, nothing. So you'd better learn to make the most of him/her/it. There are lots of items, each one offering a different advantage and requiring a different combination of other items to create. The game is such Serious Business that players are basically expected to follow the most-efficient methods, and people who play for fun are encouraged to quit, since their teammates would rather play one short than with a n00b. As it's a team game, an Ineffectual Loner is, if anything, more likely to help the opposition by providing them with lots of free kills and experience.

The mod popularized a new genre: "MOBA", Multiplayer Online Battle Arena. League of Legends, Heroes of Newerth and Demigod are the major attempts to turn the format into a commercial success.

Valve Software had hired Icefrog (One of the game's original developers) and have been working on a commercial sequel/remake of a sort called Dota 2.

Likewise Blizzard announced at Blizzcon 2010 their own version of DotA for Starcraft II, featuring characters from all their franchises. Due sometime in the near future.

It also has an awesome song about it.

Visit the DotA website HERE.

It also has a character page (in progress).


 * Alliteration: Ancient Apparition, Mask of Madness, and several others more.
 * Announcer Chatter: From "First Blood!" all the way to "Holy shit!" and including Pudge's "AHH... Fresh meat!".
 * M-M-M-M-MONSTER KILL!
 * OWNAGE!
 * HOLY SHIT!
 * Aerith and Bob: The super creeps that spawn in -sc mode: Ancient Hydra, Siege Golem, and Scary Fish.
 * Anthropomorphic Personification: Atropos the Bane Elemental is "an elemental force personifying the nightmares and fear of the world".
 * Ascended Glitch: Pudge's Grappling Hook Gun can be curved due to a bug in the ancient code. Everyone knows it, and being able to "curve hook" properly is now regarded as essential to playing him well. (There are more, but less known.)
 * The entire game floats on ascended glitches. Alternating attack clicks and movement clicks at the right time so you can shoot while moving? That's not a glitch, that's skill. Luring a jungle monster away from its spawn point at the correct moment so another copy of it spawns and you can kill both with area effect abilities? That's skill. Using the invulnerability granted by the extremely brief transformation time of attack style toggling skills to dodge stuns and projectiles? It's possible. In fact, the whole concept of killing your own minions to deny experience and gold started out as a bug. If you play the game as it appears to be, you're a noob.
 * Most of those aren't actually glitches, those are side-effects of using WC3's engine, so instead of risking real glitches from appearing the developer simply decided to balance them (and the community came to love them).
 * So they're ascended EXPLOITS. But as far as this troper knows, there is no trope for those. This seems the best match.
 * Attack Reflector: The Spectre and the Centaur Warchief both have some ability to do this with spells. The 'Blademail' item gives an opportunity for the wearer to fully reflect all damage back to all attackers for several seconds.
 * Awesome but Impractical: Divine Rapier. +300 damage (insane), but drops on death and can be used by enemies if they pick it up. If you buy one of these, guess who the entire enemy team is going to target first?
 * It's like a "Kick Me" sign that adds 300 damage!
 * The really, really hard all-DPS zero mobility carries like Troll Warlord. Amazing DPS, but nothing's going to let you just walk up to them and bash their brains out.
 * Back from the Dead: The Aegis of the Immortal item and King Ostarion's Reincarnation (IT IS CUSTOMARY TO QUOTE ARNOLD SCHWARZENEGGER WHENEVER YOU DIE) skill allow for penalty-less revival.
 * All heroes that get killed will eventually get revived automatically, but the process takes time that increases with level and players lose out on gold-making opportunities while dead. Death Isn't Cheap.
 * Especially since you can buy your way out of the revival process... by spending outrageous amounts of gold.
 * Back Stab: Part of Riki's shtick.
 * Not to mention Gondar and Anub'arak's Windwalk and Vendetta, respectively; the latter is a Limit Break version of the former.
 * Backstory: Every hero has one of varying length.
 * Baleful Polymorph: The ability of Guinsoo's Scythe of Vyse, as well as on some heroes like Rhasta the Shadow Shaman and Lion the Demon Witch.
 * Beam Spam: Luna Moonfang's Eclipse, which originally hit you with up to 12 Death Rays at once. This was such a massive Game Breaker - like, the "Oh shoot, the other team got Luna; we're going to lose" sort of Game Breaker - that it's since been nerfed by: having the beams fire sequentially instead of all at the same time; requiring an extra item to get off the full number of shots; and ceasing the firing sequence when Luna gets killed.
 * Beta Test Baddie: Harbinger the Obsidian Destroyer, according to his tooltip story.
 * Bigger Is Better: Tiny the Stone Giant's Limit Break, although the new strength cuts his attack speed. Also Roshan, every time he respawns.
 * Blessed Are the Cheesemakers: The cheese item restores a massive amount of HP and mana, and is obtained from beating Roshan three times. Previously you only needed one.
 * Blood Bath: By bathing in blood, Strygwyr the Bloodseeker can heal his wounds, including ones which would otherwise prove fatal.
 * Boisterous Bruiser: Sven the Rogueknight, based on his skill descriptions, such as "Sven is here to pump you up!" or "Sven gets pumped up!"
 * That's because he's based off Sven-Ole Thorsen. (and even funnier is that some of the time, Sven's name changes to Arnold Schwarzenegger - Thorsen HAS collaborated with him for a long time, starting with Commando.)
 * Body Horror: As of 6.72, Naix can infest his own teammates and if you switch while he's inside you he can turn you inside out like alien spawn (for better context he's a zombie).
 * Also applies to Broodmother but it's spiders instead (not that that's any better).
 * Boring but Practical: Disabling and support heroes. Like it or not, almost no all-DPS team will be successful, and these fellows are vital to success.
 * Awesome Yet Practical: Aggressive supports, Earthshaker in particular. Come packed with stuns, good damage and excellent team buffs, and are absolutely hilarious to play.
 * The cheap stat boosting items like Bracers are another example.
 * Bonus Boss: The fountain. It will shred any team that doesn't go in geared for it; fortunately, its destruction is unnecessary.
 * Boom! Headshot!: One of Sniper's passive skills. It doesn't turn foes he kills into chunky salsa though. A properly-timed Assassinate, on the other hand...
 * Boss in Mook Clothing: The Mega Creeps.
 * Bounty Hunter: Gondar, the, well... take a wild guess.
 * Cannibalism Superpower: Lucifer with his Devour.
 * Carry a Big Stick: Tiny with Aghanim's Scepter who picked up a tree to have a War Club.
 * Cast from Hit Points: Much of Huskar and Icarus's schtick.
 * The Computer Is a Cheating Bastard: AI versions often have them getting experience and gold faster than their human counterparts if the mode isn't set to disable it. And don't let me start on the move speed...
 * Although the experience and gold can be disabled, they're much better at getting last hits (the ones that count for the bonus gold) than most humans. What's really an issue is how they seem to cheat percentages - especially when using Phantom Lancer and Ogre Magi.
 * Conservation of Ninjutsu: Played with Meepo.
 * Courier: In animal form.
 * Crosshair Aware: These appear on the Sniper's unlucky victim whenever he uses Assassinate; it's only visible to the Sniper's allies, though. A variation on this is used to warn targets of Barathrum's Charge of Darkness.
 * The target is warned by the fact that they have this little tiny status effect with a gun on it that says something like "You are about to die" (It doesn't really say that but it should!)
 * Deal with the Devil: A few Scourge heroes, in their backstories, made pacts with the Lich King for some benefit or another.
 * Dem Bones: King Ostarion, Ethreain, Pugna, and Clinkz belong to the non-Mooks variety.
 * Desperation Attack: Sacred Warrior's Berserker's Blood and Soul Keeper's Sunder.
 * Difficult but Awesome: Various characters have hard-to-use skills that reward those who bother to put in the time to master them. Invoker is the best example.
 * Invoker expecially. He has access to ten ultimates, formed through different combinations of three lower, passive abilities. These near Game Breaker mechanics are generally seen as a reward for mastering what is often called the most difficult character in the game.
 * Dynamic Entry: Various heroes have moves that allow them to move from place to place while dealing damage to enemies, such as Morphling's Waveform or Sand King's Burrowstrike. Initiator heroes with a Blink Dagger also exist to do this, teleporting into the enemy formation and using a spell to start team fights off with their side in a better position.
 * The Storm Spirit's Ball Lightning deserves special mention, since the only limit on its range is your mana capacity and it deals more damage the farther you've traveled.
 * Elemental Powers: Most of them seem to possess at least one or more elements but the rules of Elemental Rock-Paper-Scissors don't apply.
 * The Invoker is a good example.
 * The Orb of Venom is a recipe to form the Eye of Skadi, an ice-based item with Cold Attack and a frozen projectile.
 * Elite Mooks: Mega Creeps.
 * Entitled Bastard: This is a MOBA. You can expect to see a lot of people who demand that you buy wards or give them potions, then won't tell you where to place the wards. You can also expect a lot of people to complain at you for not doing everything in your power to save them, while willingly throwing you under the bus when the time comes to save you.
 * Entropy and Chaos Magic: One of the characters uses a chaos damage spell.
 * Epic Flail: Rigwarl, the Bristleback.
 * Everything's Better with Spinning: Axe's Counter Helix and Juggernaut's Blade Fury.
 * Everything's Worse with Bears: Ulfsaar the Ursa Warrior? Definitely. Syllabear the Lone Druid and his bear? Well... Maybe. He Got Better in the 6.60s.
 * Evil Twin: Terrorblade is Magina's twin brother in their background stories.
 * Exactly What It Says on the Tin
 * Excuse Plot
 * Extreme Omnivore: The Tango allows the bearer to consume trees.
 * Finishing Move: Some moves like Axe's Culling Blade and Necrolyte's Reaper's Scythe are most effective when the enemy is running low on health. Using them may cause accusations of Kill Stealing though.
 * Axe's Culling Blade is especially notable, as it is the only attack that can break through Shallow Grave. To elaborate, Shallow Grave prevents the unit or hero it's cast on from dying, no matter how much damage s/he takes. However, Culling Blade dispels the effect before doing damage.
 * Fire, Ice, Lightning: Quas Wex Exort
 * Exort Quas Wex
 * Fog of Doom: Slark the Nightcrawler turns into this and chases you.
 * Fog of War also counts as Fog of Doom in a different sense: it doesn't chase you, but it can conceal enemies preparing to disable you, and even if you know they're there, you can't click on them, so your options are limited. Using this to your advantage when escaping death is known as 'juking'.
 * Four Is Death: 4x Multicast
 * For Massive Damage: The Critical Strike skill, and the Crystalys and Buriza-do Kyanon items, which give whoever equips them the Critical Strike skill. And if that's not enough for you, Coup de Grace has you covered.
 * Full Boar Action: Rigwarl is a Pig Man with spikes.
 * Game Mod
 * Genre Busting: It's like a multiplayer RPG was shoved into an RTS game. More or less.
 * DotA's genre is so hard to define that, even when this game invented it, people can't agree on what to call it, the term "MOBA" (Multiplayer Online Battle Arena) is arguably the most popular term, but veteran Dota players hate the term because of drama, other atemps are ARTS (action real time strategy), RTSRPG (real time strategy role playing game), and the list goes on, this is the reason most players simply use Dota as both the game and genre name.
 * Glass Cannon: Most of the Agility heroes, though some of the higher-tier ones have escape mechanisms to let them get away - if they can use it before getting stunned and nuked. Some of the nuke-heavy intelligence heroes are this as well, such as Lina and Boush.
 * Gravity Sucks: Enigma's Black Hole.
 * Grievous Harm with a Body: Tiny's Toss skill.
 * Guns Are Worthless: Subverted with the Sniper. He is the only gunslinger, but his problems aren't due to his use of a gun; rather, it's that he can't do anything with that gun but Boom! Headshot!, which limits his viability in competitive play.
 * The Sniper basically has no natural escapes or lasting disables... but can be given items to turn him into an unstoppable killing machine.
 * Healing Factor: All heroes to a modest degree and depending on items, but primarily Huskar and Alchemist.
 * Hero Secret Service: While initiators and tanks fit the traditional "bullet-taking", gankers go about it more proactively by hunting down and killing enemy heroes before they can threaten the carry/ies.
 * Heroic Sacrifice: Initiator and tank heroes are supposed to draw fire and usually die so that their squishier teammates can mop up the enemies afterward.
 * Hope Spot: Many, many times a player will have run his low-health hero almost to safety when an enemy pulls out a last-minute spell that gets the kill. Sniper's and Zeus's ultimates are the most reliable to use for this, as they have the range to get the kill while keeping their casters safe.
 * A popular mainstay of DotA videos are kills using perfectly aimed global or otherwise long range skills. PotM's Arrow, Clockwerk's Rocket and Invoker's Sun Strike are common examples.
 * Spectre can pull it off with a Haunt as well.
 * Human Popsicle: The temporary result of being a victim of the Crystal Maiden's Frostbite or Twin-head Dragon's Ice Path.
 * More recently, the Ancient Apparition's Cold Feet and Frozen Mark.
 * An Ice Person: Rylai the Crystal Maiden for the Radiant, Ethreain the Lich and Kaldr the Ancient Apparition for the Dire.
 * Implacable Man: Anyone with a way to gain spell immunity can look like this for a short while, since disabling spells don't work on it - except for some Ultimate spells, but the heroes with those don't show up in every roster. It helps to have enough HP and armor so that those on the receiving end can't simply use physical DPS for a kill.
 * Juggernaut, while using his Blade Fury. His name fits.
 * Instant Win Condition: Ancient Fortress destroyed? Game over, no matter how many enemy heroes you and/or your team shredded.
 * Item Crafting: 55 recipes and growing.
 * Joke Character: Some (nerfed) heroes are arguably this...
 * Lethal Joke Character: ...or this.
 * Meepo the Geomancer deserves special mention here. A fragile little kobold. His Ultimate creates a permanent, weaker clone of him (that can't use items besides boots), three at maximum level, that are even EASIER to kill than the original. Oh, and if one dies, they all die. The 'Lethal' part is that having a total of four little kobolds equals 4x the hurt, and possibly 4x the experience. Of course, it takes insanely good micro to play him well...
 * Meepo can actually dish out incredible damage if one figures out the secret to Meepo's ultimate.
 * Another one in the form of Kael the Invoker. He's the ONLY hero who lacks the attribute bonus all heroes have - a fact that, coupled with his status as an INT hero, means his HP is shit. Unlike most heroes, all he can learn are 'reagents', which give him hp regen, movement speed and/or damage, as opposed to nukes like most int heroes do. However, his ultimate lets him invoke up to 10 spells (no more than 2 at a time), based on the current combination of his three reagents. Of course, the player needs good memory of the 10 possible invokes and their combinations to use him at all, though. Definitely not one for newbies.
 * His attribute bonuses are still there, just not immediately apparent. Each of his orbs, when leveled up, gives +2 to a stat (Quas = Strength, Wex = Agility, Exort = Intelligence). Each orb can reach a maximum of level 7. He gets a total of 6 stat points less in each stat by level 25.
 * The Sniper gets a special mention here as well. Since he's small and starts with low health, slow movement speed, low damage, no escapes, no disables, low attack speed, this Hero seems quite pathetic... until he levels up, gets good items and starts killing everything in sight.
 * Everything in sight? Hell, he'll get stuff outside his natural visual range (as long as there's an allied hero, tower, or ward to spot for him)!
 * Leeroy Jenkins: Semi-subverted; while this playing style can and often will wreck team strategy, some heroes are played specifically for this purpose; some community lingo calls them Rambo heroes. Initiator heroes also are meant to charge headfirst into the enemy formation, get off a (preferably disabling) spell and draw fire while the rest follow behind.
 * Level Grinding: The start of every match involves this. For some heroes, specifically the low-tier, highly item-dependent hard carries, this becomes...
 * Forced Level Grinding
 * Light Is Not Good: Radiance, whose glow damages most enemies near its owner. This item has recently been buffed to allow for the DPS to be turned off at will: before that change, a clever enemy would be warned of the user's presence if he started taking damage before he could see the user.
 * Lightning Bruiser: Theoretically you can build any hero to be one of these, but Chaos Knight (between his Reality Rift and having the second highest base movespeed), Lycanthrope (in his Shapeshifted Super Mode) and Slithereen Guard (with Sprint active) are the ones who fit conceptually.
 * You forgot Balanar, the Night Stalker.
 * Fuck yeah, Troll Warlord!
 * Barathrum.
 * Juggernaut.
 * Limit Break: The skills first accessible only at Level 6 and improved at Levels 11 and 16 (a.k.a. Ultimates), with the exception of the Invoker's. Of course, many of them are simply much stronger versions of more common skills or spells, whether it be in more damage, briefer cooldown, smaller mana cost, larger area of effect, etc. A few examples of this subtype:
 * Blink Strike --> Spiritbreaker's Nether Strike
 * Entangling Roots --> Treant Protector's Overgrowth
 * Impale --> Tidehunter's Ravage
 * Critical Strike --> Phantom Assassin's Coup de Grace
 * Dagon --> Slayer's Laguna Blade and Demon Witch's Finger of Death
 * Mirror Image --> Chaos Knight's Phantasm
 * Refresher Orb --> Tinker's Rearm
 * Shadow Strike --> Viper's Viper Strike
 * Wind Walk --> Nerubian Assassin's Vendetta
 * Silence --> Silencer's Global Silence
 * Linear Warriors, Quadratic Wizards: Inverted with most of the Strength (warriors) and Intelligence (wizards) heroes. The latter usually have spells that do fixed amounts of damage, meaning they do a lot of hurt early on, but later in the game the physical damage Strength heroes dish out is a lot more than that 300 damage early on.
 * One of the main criticism made to the game is that it's becoming carry-centered, the best tactic is arguably turtling (choosing two instead of one carry, sometimes even three and defending for almost an hour until the carries are fully equipped and the casters are useless), the main developer realized this and most of the latest updates are focused on balancing the game to discourage people from playing a carries+stunners team.
 * Little Hero, Big War: Inverted (!) For a supposed all-out final battle, we sure are deploying awfully few forces. Or maybe it is Gameplay and Story Segregation.
 * Loads and Loads of Characters: There are currently 108 heroes in Dota, with more on the way.
 * Loophole Abuse: "Deny"/
 * Loud of War: Many of the spells in the game involve screams and roars (either to damage the enemy with soundwaves, scare the crap out of him, or pump up one's teammates).
 * Mad Bomber: Squee (no, not that Squee), Spleen, and Spoon - the Goblin Techies.
 * Mad Scientist: Lesale Deathbringer the Venomancer before his mutation.
 * Razzil Darkbrew the Alchemist, as implied by his backstory.
 * Mage Killer: Magina the Anti-Mage. Honorable mention goes to the Nether Ward.
 * Me's a Crowd: Any hero capable of generating illusory copies - especially the Phantom Lancer (whose copies can copy themselves).
 * Mooks: The game is very particular with them; one wave every 30 seconds spawns in each lane. One wave of Treants, Druid of the Talons, and Glaive Throwers for the Sentinel; Ghouls, Necromancers, and Meat Wagons respectively, for the Scourge.
 * They will pursue any Hero relentlessly even to some point towards the forest, even though they're well aware that the Hero can actually kill all of them with one lucky blow. Scourge creeps are really, really mookish to the point where some Scourge heroes can actually kill them for their benefit (at least some Sentinel heroes like Ogre Magi can at least give them some edge, by casting Bloodlust on them).
 * Well, big as they are, Mega Creeps don't fare well that much given that at least 2 strong heroes ally to fight them...well...if they can survive being hit by that many Mega Creeps, that is.
 * Munchkin: Some of this map's mechanics (particularly mathcraft) are appealing to these types of players.
 * Obvious Rule Patch: A few, with Batrider's Sticky Napalm being nerfed to work with Radiance only under very specific conditions being the latest.
 * Another one is that Blink Dagger cannot be used by Pudge or Vengeful Spirit, to prevent them from trapping other players in unreachable spots.
 * Oh Crap: "(Enemy carry) just bought back into the game!", particularly on a barely succeeding push.
 * One-Man Army: By the end of the game the average carry should easily have over a hundred kills to its credit in the course of building up its gold supply.
 * Overrated and Underleveled: Various heroes are described in their stories as ancient things that should have become nigh-godlike with their age, but for balance everyone starts at Level One.
 * The Phoenix: Icarus
 * Pint-Sized Powerhouse: The Stealth Assassin has one of the smallest character models, but can easily be devastating.
 * Same for the Sniper. See Lethal Joke Character above.
 * Tiny. His size reflects his name early on, but doesn't later.
 * Plant Person: Furion and Rooftrellen. As each have the Green Thumb, they can make plants grow to be used for their advantage.
 * Power Nullifier: The various ways of Silencing opponents, disabling their spellcasting ability. Used right they can turn a fight around.
 * Practical Taunt: Mogul Khan has this as one of his spells. While buffing himself up with tons of extra armor, he taunts his enemies magically such that all nearby enemies are forced to attack him, preventing them from attacking anyone else for a few seconds.
 * Rain of Arrows: The Windrunner's Focus Fire, and Clinkz's Strafe skills.
 * Revenge: Vengeful Spirit, as her name implies.
 * Serious Business: This is a MOBA.
 * Shock and Awe: For starters: Razor, Zeus, and Raijin. Also heroes carrying Maelstrom or Mjollnir.
 * Shockwave Stomp: Many characters have spells that deal damage or stun enemies over an area by smashing the ground really hard.
 * Shout-Out: Lots and lots. One example is the Sentinel Hero Lina, the Slayer.
 * Don't forget Khimari Ronso from Final Fantasy X.
 * Boush, the Tinker with the impressive High Tech weaponry should also count.
 * A few item-examples: Aghanim's Scepter, Linken's Sphere, Sange&Yasha, Buriza-do Kyanon, Heart of Tarrasque, Monkey King Bar...
 * The description of the Batrider's skill Firefly includes the phrase "You can't take the sky from him!".
 * Lanaya is a Dark Templar, and Lesale Deathbringer looks suspiciously like a Hydralisk...
 * He is a Hydralisk. (Well, kind of. The H-lisk model was included in TFT as an Easter Egg, but, as DotA proves, there's no reason they can't be employed in gameplay.)
 * Yurnero the Juggernaut and his Limit Break, Omnislash.
 * Nevermore the Shadow Fiend.
 * Also Rikimaru, the Stealth Assassin.
 * Aggron Stonebreaker is probably based on Aggron from Pokémon although it is debatable since the hero Mountain King from the ladder maps also has the random names "Aggronor the Mighty" and "Bor Stonebreaker" (his data is an edited Mountain King hero template when viewed in an Open Objects version of the map).
 * And Zoidberg
 * No, really. He has a courier named after him.
 * Sincerest Form of Flattery: The makers of League of Legends went so far as to list why they think their game is different from (read: better than) this one.
 * Heroes of Newerth is an even closer imitation; having copied most of the mechanics, items, and more than 30 of DotA's heroes. It slowly changed some things to differentiate a bit but it is still very similar overall. DotA's current developer actually allowed S2 to do this.
 * Skill Gate Characters: Gondar the Bounty Hunter and Rikimaru the Stealth Assassin both rely completely on their invisibility to be effective. Gondar's Wind Walk grants him no bonus movement speed, and if he's detected, it can't save him unlike other windwalks, while Rikimaru's is the reason he's more than just a decent semicarry with a silence. In lower level play efficient invisibility detection is completely unheard of. Moving just slightly up in general skill level renders these heroes both nearly useless.
 * Spam Attack: The Ursa Warrior's Overpower skill. The Windrunner's Focus Fire skill.
 * Stuff Blowing Up: The Goblin Techies's arsenal is composed of landmines of various effects, and an explosive suicide attack. An old strategy for the Techies is spamming many (if not all) Remote Mine in a lane, so you can catch a fleeing/passing-by hero in the explosion. It has been recorded to work on entire parties (yes, 13 mines exploding on your face HURT).
 * Squishy Wizard: The INT heroes, of course. Plus, their nukes become less effective (with the exception of a few skills) as the game goes on.
 * Steampunk: Gyrocopter, Tinker, and Clockwerk.
 * Stone Wall: Some tanks, like Centaur Warchief or Treant Protector. Their weak attacks, however, mean that enemies don't really have the incentive to wipe them out first, at least if the enemy survives their disabling skills, and thus defeating the purpose of their existence.
 * Centaur's Double Edge dishes out huge damage every 10 seconds if he is ignored. So averted, somewhat.
 * Stop Poking Me: Several heroes in DotA 2 seem to lose their patience if you keep telling them to do something they can't do or aren't ready for.
 * Suffers Newbies Poorly/Social Darwinist: The ugly side of DotA's community.
 * Super Mode: Several ultimate spells, such as the Dragon Knight's Elder Dragon Form, the Lycanthrope's Shapeshift, Keeper of the Light's Spirit Form, or the Alchemist's Chemical Rage.
 * Suspiciously Small Army
 * Surprisingly-Sudden Death: You're supposed to be doing this, as with the first. It's particularly visible in the Attract Mode video.: A successful gank often involves the attackers coming out of seemingly nowhere, putting the target down fast, then disappearing before reinforcements can arrive.
 * Summon Magic: A few heroes have spells to summon minions.
 * Teleport Spam: The Juggernaut's rendition of Omnislash acts this way.
 * Tinker after he gots Boot of Travel
 * Testosterone Poisoning: This Skeleton King guide. (Warning: NSFW by a long shot!)
 * Time Stands Still: Faceless Void's ultimate, Chronosphere. Within the area of effect anyway.
 * And for everyone but himself and whatever minions he may have picked up.
 * Night Stalker's Ultimate, it changes the time of day to midnight and stops the clock for a set duration.
 * The Power of Friendship: Hero synergy is a big factor in deciding whether your team wins or loses. Also, if the players on your team starts bitching and blaming each other rather than co-operating... well...
 * Total Party Kill: A farmed carry is supposed to be able to single-handedly wipe the enemy team. Of course, if the enemy is packing disables then it will (usually) fail.
 * Trope Codifier: While AOS and several other maps of the type preceded it, DOTA is the most well-known of the maptype and the one by which newer entries into the ring are judged.
 * Unstable Equilibrium: If you aren't good at killing creeps and staying alive in the beginning of the game your hero will be very weak later on. Especially brutal with the agility heroes, who need to farm expensive items to be effective.
 * Useless Useful Spell: Averted. Stuns, slows and silences are critical to most kills, and poisons often remain effective through mid-game.
 * Video Game Remake: Valve's DoTA 2 is this rather than a sequel, being the original mod ported to a new engine with new lawyer-friendly artwork and animations, as well as an overarching original backstory for the characters that removes any link to their original IPs.
 * Violation of Common Sense: Denying. Seriously, even most Neidermeyers and General Rippers who gladly invoke We Have Reserves and throw masses of troops into a meat grinder won't outright kill their own troops themselves, but that's what you're expected to do in order to disadvantage the enemy.
 * (For those not in the know, "denying" a creep is Team Killing an allied Mook whom the enemy is about to kill. Players get a gold bonus every time they kill anything; denying is solely for the purpose of preventing this and halving the XP the opponent gains.)
 * Technically, the concept of last-hitting (which denying affects). Why do you only gain gold if your hero deals the finishing blow?
 * Maybe they get paid per kill.
 * Wave Motion Gun: Keeper of the Light's Illuminate spell. It takes several seconds of charging, but does a lot of damage over a huge area. (Not too hard to dodge, but you still have to disengage from battle, and after a while the EXP differential will add up.)
 * Weak Turret Gun: Double subverted with towers, which are a real threat early on but lose their effectiveness as creeps and heroes grow stronger while they don't.
 * When Trees Attack: Rooftrellen (a hero with one of the best strength ratings in the game).
 * Whole-Plot Reference: Tinker's backstory in Dota 2 was changed to something like this: He and a few other scientists went to a Violet Plateau and did a number of experiments, but one opened up a portal and monsters from another realm came out. Only one Tinker survived, using only his wits and weaponry. Sound familiar?
 * Additionally, Tinker is voiced by Harry Robins, the who is the voice of Dr. Isaac Kleiner. Subsequently, not only do Tinker's lines contain multiple references to Half-Life, many are paraphrases or direct quotations of Dr. Kleiner himself.
 * Wings Do Nothing: Terrorblade, Balanar, Lucifer, and Akasha
 * Averted With Batrider.
 * Wreathed in Flames: Lina Inverse.
 * You Will Not Evade Me: Most notable with Pudge, who has a hook that can reel the enemy to him, and Clockwerk Goblin, who has a hook that can reel himself to the enemy.
 * The item Monkey King Bar makes the holder never miss on units.
 * Zombie Apocalypse: One of Dirge the Undying's abilities.