Deus Ex/YMMV

""But within the week, there will be electronic old men running the world!""
 * Anticlimax Boss: Possibly all of them, except Page (and even that isn't really a "fight"). Since Deus Ex is consequent, a rocket or grenade or a knife to the neck will instantly kill a boss character just as well as a regular mook. There's also the fact that, due to engine limitations, the augmented bosses don't actually use any augmentations (besides invisibility), they just have increased health and resistance to special effects like fire, plasma or tranquilizers.
 * If you Maxed your Rifles skill, three headshots from an Assault Shotgun can kill Simons. He also conveniently runs straight to you just so he can taunt you before the fight, which means when the fight begins he'll be about five feet away. If you fight him at Area 51, it's actually possible to kill him right after the cutscene before he even moves or throws a LAM.
 * Complete Monster: Bob Page, Walton Simons and Anna Navarre.
 * Crosses the Line Twice: You can play as a man who blows up a train station to defuse a hostage situation, then tells others to use non-lethal weapons to save lives, and later kills a man in front of his daughter before performing an eulogy for him without ever raising his volume above "bored monotone", resulting in a character whose motivations boil down to "It Amused Me".
 * Crowning Music of Awesome: Has its own page.
 * Demonic Spiders: The Spider Bots have erratic movement patterns and bio-electric energy draining attacks, making them hard to kill and annoying to fight, and they're really fast too. The Greasels are very tough against anything short of explosives and have poisonous attacks that make JC dizzy.
 * MJ12 Commandos can take about twice as much damage as regular troops, and are equipped with dual arm-mounted heavy machineguns which deal insane amounts of damage (more than any other enemy automatic weapon) and can cut you down in a second or two unless you're using augs to shield yourself.
 * The Karkians can kill you with one bite, and their attacks are surprisingly fast.
 * Ensemble Darkhorse: Morpheus is quite popular for an optional encounter that is minimally rewarding in gameplay. This is easily because of how interesting his conversation is.
 * First Installment Wins: This game is still considered to be the best Deus Ex game in the series and one of the best PC games ever. While Deus Ex: Human Revolution is also well liked, this game is still considered superior by many of the fans, and is MUCH more well liked than Deus Ex: Invisible War.
 * Game Breaker: Most weapon classes have at least one:
 * The Dragon's Tooth sword in the original. Seriously, even on the hardest difficulty, the weapon makes the rest of the game a cakewalk, as it's a silent weapon, inflicts enough damage to kill nearly everything in one hit, and the player is forced to pick it up as part of the story - so they're guaranteed to acquire it.
 * Before the Dragon's Tooth sword, the GEP gun counts as well. Rockets aren't that hard to come across, and you can use it to breach locked doors until you get the DTS, not to mention you can get it in the first conversation of the game. The only downside to the weapon being its size, but it you have points into using weapons such as this inventory tends to be a minor inconvenience.
 * Maxing the Rifles skill makes shotguns 100%-precise, meaning all pellets somehow hit exactly where you're aiming at. If you then find an auto-shotgun, you basically get a One-Hit Kill repeating sniper shotgun of doom that can mop the floor with any enemy in the game without even trying.
 * Unless you're fighting enemies like MJ12 Commandos (who are immune to being blinded), the fire extinguisher and pepper spray gun can prove to be extremely effective weapons, especially if you're attempting a Pacifist Run. Enemies who are blinded are completely helpless for several seconds, allowing players to prepare an attack with the Riot Prod, Baton, or any other weapon.
 * The assault rifle. Give it a laser sight, and you have perfect accuracy with no recoil spread (as clarified below). Give it a silencer, and the enemy won't know about that perfect 5-round (after maxed rate-of-fire mods) burst to the head until it's too late. But that's not even the best part. No, the best part is the included 20mm grenade launcher, which means it has Heavy Weapons firepower with none of the drawbacks of Heavy Weapons (aside from ammo scarcity), all for four measly inventory squares!
 * One disadvantage is the 20mm ammo is far harder to find than rockets, but for everything else, it is very convenient.
 * Being at least the Trained level in Computers. You can hack any computer and terminal in the game, allowing you to open doors, turn off cameras and do actions necessary to progress through the game. You need Advanced skill level to reprogram turrets, but unless someone sounds an alarm, they are no threat without the cameras.
 * So long as you don't combine it with a scope mod, the laser sight weapon mod has the curious functionality of making the weapon it's attached to 100% accurate, allowing you to put your shots all exactly where the red dot is on the screen regardless of weapon skill. This allows you to turn the starting 10mm pistol into a pinpoint accuracy death machine. This could be considered one of the game's many...
 * Genius Bonus: The game features some pretty heavy concepts and obscure bits of trivia. For instance, an enigmatic bum in New York greets the player by asking JC "Who will help the widow's son?". Although this is never explained in the game, that refers to an old Masonic greeting and plea for assistance - another conspiracy reference.
 * Good Bad Bugs: Several. Even with the last patch on, one can use the bugs to give oneself unlimited inventory space, double their starting equipment, and even gain unlimited skill points and augmentation upgrades.
 * When starting a new game, you are given the opportunity to upgrade specific skills, with the Pistol skill already upgraded once. You can downgrade the Pistol skill and spend the points elsewhere, but when you actually start a new game, the Pistol skill will still have one upgrade applied to it.
 * If you start a new game, your inventory is meant to be reset, but instead, the function just removes the first item it finds. If you start a new game while currently playing, the new game will keep most of your existing inventory.
 * Closing the inventory screen while dragging an item in the inventory grid will simultaneously mark the item as in those specific slots without marking those slots as occupied, effectively freeing those slots up while keeping the item held in them. Doing so can allow you to pick up an infinite number of items by stacking them all in this same slot, though good luck selecting a specific one if it's not already bound to a hotkey.
 * The game's aiming system tracks how long you've been keeping still to determine what penalty is applied to your accuracy; once you've stood still for about 6 seconds (if not less), then no penalty will be applied. Problem is, the counter that tracks this doesn't stop counting once you've hit max accuracy, and moving subtracts from this counter rather than immediately setting it to zero. If you find a safe place and stand (or crouch) still for a while, say, several hours, you can build up a "standing bonus credit" that will allow you to literally run around the map non-stop while retaining full accuracy on your weapon.
 * Opening your inventory while using a multitool or lock-picking a door will pause game time, but not the progress; thus enabling you to hack/open locks with only one item rather than four.
 * Bypassing plot-related keypads gives you skill points. However, they can be bypassed with code more than once, while still giving you a reward. If bypassed ten times in row, that little keypad in the corner can give you 1000 skill points. Repeatedly.
 * A bug in The Game of The Year edition turns off the music in the third visit to Hell's Kitchen. Given how bleak things have become at that point in the story, however, the silence is actually quite fitting.
 * Harsher in Hindsight:
 * After the game's release, Real Life has had many events disturbingly similar to parts of the game's backstory, such as the NYC skybox having no Twin Towers (memory issues), a "Grid zoning" law was passed, and upheld as constitutional by the Supreme Court, that allows the government to seal off sections of cities, etc.
 * Two MJ12 soldiers discuss FEMA's ability to usurp the elected government based on Real Life existing Executive Orders. The mishandling of the Hurricane Katrina aftermath in Real Life, though, has caused much of the public to view FEMA as being incapable of managing a hot dog stand, let alone hijack the US government.
 * A lighter example at some point you get to see a gas station's prices. While gas prices did start a rising trend at the time of the game's release, they were no where near the prices predicted in the game. Several years later, you'd be lucky to even find a gas station with those prices.
 * The NSF Commander and the starving kid you meet at Battery Park spout off lines that wouldn't be out of place in an Occupy protest. They are optional conversations though, the former will come up if you interrogate him further, and the latter if you refuse to give him food when he asks and demand information from him when he talks to you.
 * Other resistance members make remarks that wouldn't be unheard of in circles skeptical of governmental power.
 * Hype Aversion: Being hailed one of the best PC games ever for over ten years straight no doubt puts some people off from it. The fact that aspects of it, such as the graphics, may come off as dated to modern gamers doesn't help.
 * It Was His Sled: JC gets betrayed by UNATCO.
 * Jerkass Woobie: Gunther. Sure, he’s a bloodthirsty killing machine with close to 1000 hits under his belt, but you can’t help but pity him. A diary entry from a random MJ12 trooper mentions that he thinks he hears him crying at night.
 * Les Yay: There's a pair of women in the Lucky Money Club who are quite clearly into each other.
 * Magnificent Bastard: Page has much of the world, including the player character, playing into his hands. Only a handful of people know the truth about him.
 * Memetic Mutation: Some of the more memorable lines from the game. Remember, a bomb (A Bomb!) is a bad choice for close range combat, and his vision is augmented. What a shame... Any mention of the game on /v/ will get a "Time to reinstall it" response.
 * Demanding a "skul gun" is also popular among fans, originating from a line Gunther says when he retreats from battle.
 * On the fan content side, there's the infamous Deus Ex: The Recut.

""Homeless people kidnapped the soldiers! They had me inject the soldiers with DEATH!""
 * There's also the Malkavian mod, Denton's surreal journey into the heart of UNATCO as he is ordered to go against his orders and uncover the mystery of the Mole People. Witness the madness here.


 * Most Annoying Sound: The Dragon's Tooth sword makes a horrifically annoying metallic clang when it hits anything. Considering it's easily the most powerful melee weapon in the game, and when the player picks melee/strength skills it can one-shot pretty much anyone, the player has to make the decision to go insane from the sound, or make the game a lot harder.
 * Or turn off the sound effects.
 * The security cameras BWEHBWEHBWEH when the spot you can get seriously annoying if you get caught in loop of repeatedly trying to sneak past them
 * Narm Charm: The way non-combatants run around randomly in fright. The animation and randomness just makes them look hilarious.
 * One-Scene Wonder: Morpheus is one and easy to miss, too, if the player doesn't explore a bit.
 * Paranoia Fuel. And how.
 * Lampshaded by Harley Filben if you kill nosy reporter Joe Greene and by Stanton Dowd if you kill the suspicious graveyard caretaker. Of course, ...
 * Icarus, . Your first contact with it is an abrupt, growly voice message accompanied by an image of a disembodied eye that you recieve as you move through the dark Paris sewers, frankly informing you that it has full access to your systems. It proves this contacting you unexpectedly a few more tims throughout the night: calling you out on breaking into someone's room to steal their posessions, questioning your intentions, placing misinformation and messages on infolinks and computer terminals that you access, calling a nearby telephone, and as you investigate . This goes on and on through the night for quite a while before you get to talk to someone about just what the hell is going on. It's uncompromising mindfuckery means it qualifies as Nightmare Fuel.
 * can also carry this off, when he appears from nowhere to help you . The Avatar is just a blurred face accompanied by a rasping, buzzy voice. This becomes less mysterious and more creepy when you realize that . The creepiness subsides when you find out what it is and what its intentions are, although ?
 * also pulls this off as he goes from . Cue the player running all over the place evading on various missions, recieving messages from, all while the player is already having to deal with enough paranoia fuel as it is. Especially during one cutscene that shows the player leaving by helicopter, rising above the streets of Paris just as he comes running to murder you, arriving seconds too late.
 * The conspirators themselves, who have the power to tap almost anything, in almost any location. every single organisation and government body is very likely under their complete control. The Men in Black, with that odd glow behind their sunglasses and the strange pallor of their skin, are everywhere, issuing orders in strange, mechanical voices. Dissenters tend to dissappear, even from within their own ranks. Lizardlike creatures and strange, alien-like freaks skulk around their vast, secret research labs. They control all-knowing AI entities that are almost incomprehensibly powerful and can monitor everything you do. Even the internet is a part of one. If you upset them, they will find you. And no-one will ever know...
 * Midway through the game, once you've started encountering and pissing off MJ12, their soldiers will start coming out nowhere to attack you, constantly, with no warning beyond, at best, a quick call from Jock that they've found you. Especially notable in Hell's Kitchen.
 * Porting Disaster: The game is famous for it's massive, complex stages. However, the PS2 port segmented each stage.
 * Scrappy Mechanic: Aiming in general; to even consider hitting someone at range with any weapon, you have to stand still and keep your crosshair focused on them as the reticle narrows in. Firing before you're fully honed in will likely make you miss horribly or simply skim your target. Even having that weapon type's skill mastered still has a slight randomized spread every shot which probably will make you load that quicksave repeatedly until you finally get that headshot with a tranquilizer dart on a non-lethal run. Naturally, melee weapons don't suffer this, but then getting close to an alert enemy can get you killed real quick anyway.
 * The melee mechanics can be off too. Sometimes, what appears to be a successful strike to an enemy's back, that should be an instant KO or kill, depending on the type of the weapon, will only succeed in pissing them off, and having them quickly turn around and send a round into your face. Using the melee augs, and/or increasing melee skill can help avoid this though.
 * Signature Scene: The conversation with Morpheus, in which he and JC debate the nature of worship and society.
 * So Bad, It's Good: The voice acting as a whole. The stilted delivery and excruciating accents are memorably hilarious.