Magnificent Bastard/Video Games



The most badass, all-knowing masterminds in gaming go here.

"Requiem: I cannot say that you will have gained my respect, but I will acknowledge that you fought well. Drink deeply of your success. Bask in the adulation of your peers. Savor this victory. Know that you have saved your world and this moment from the shadow of history. But you have only saved it for now. Do not think that you have saved the world for your future. Know that you have saved this world for my coming Dominion."
 * Main antagonist Aken Bosch of Descent: Freespace 2 spends the entirety of the game attempting to ally with the Destroyers, AKA the Shivans (who happen to be Omnicidal Maniacs), whom he believes are unstoppable and will never be defeated regardless of the GTVA's efforts. When you are tasked with a squadron to intercept and disable his ship, he openly sends a communication channel to the player and taunts you and questions the competence of your commanders as he warps out of the system, well before you have any chance at hitting him, just before a Shivan fleet ambushes the player's squadron. He frequently outsmarts the entire GTVA command in his capital ship, and when it looks like he's finally been caught when his ship is disabled and boarded, it's found out that he had planned a ruse which included the capture of his ship and all of his crew all along, and he had actually used the confusion to escape alone on-board a Shivan transport. What happens next will always be a mystery, as the trilogy was never completed.
 * The CO "Hawke" from the Advance Wars series. He is extremely manipulative and twists his circumstances to achieve his ultimate goals, which are not always obvious. In Advance Wars 2 he  and   so that he can  and in Advance Wars: Dual Strike, Hawke  after Von Bolt , with the ultimate result of  He is calm, reserved, and ruthless, but his CO abilities, which heal his own units while damaging those of his opponents, reflect a surprising trait for a Magnificent Bastard: he cares about the fate of his own troops, and acts with his own brand of honor, making him also an Anti-Villain.
 * The AI Durandal... Duranda, Durandana, Durandal, from Marathon. Even if Durandal caused the fight with the Pfhor, and in doing so, got a human colony almost completely wiped out (He made the survivors his soldiers), he pretends he's doing so to help humanity. Pretending to help humanity gets the humans to fight for him. In the end, however, he's just doing everything for himself, so that he can, as Tycho points out.
 * "If you win, we'll continue our relationship on friendlier terms. If you lose, you die. Unlike Leela, I give no hints. Find the way on your own, or die trying..."
 * When he's obviously going to lose a naval battle of one ship against the strongest naval force in the galaxy, he decides to blow up half of it, just because he wants to be in their history books.
 * Also, everything he does in Marathon 2 is just... Magnificent! From the way he upgraded his ship, to the way he helped the humans capture a command post, and how he !
 * Krelian is likely the greatest of all Magnificent Bastards.
 * His partner Miang is even better, and far cooler. Krelian mostly works behind the scenes, experimenting on nanotechnology and  Miang goes straight into the thick of things, even when the protagonists are ultimately mostly bit players in her scheme.
 * Egil of Xenoblade Chronicles is a Machina, the leader of the Mechon army, creator of the Faced Mechon, and the mastermind behind their invasion of Bionis. Egil was once friends with Arglas from Bionis with whom he discussed the idea of leaving the world of Bionis and Mechonis in search of new worlds, and of peace and coexistence. However, when Arglas was possessed by Zanza and laid waste to Mechonis, Egil swore revenge and, when both titans were put to sleep, began attacking Bionis hoping to wipe out as much life as possible on the titan so that, when Zanza returned, he would be more vulnerable to kill. Once Skulk learns of his past and confronts him in Mechonis Core, Skulk offers a chance to let go of revenge and change the world together. But thanks to Zanza's timely resurrection, Egil instead gives his life so the heroes can escape, placing his hopes they can kill the evil god without resorting to the extremes he went to.
 * of Devil May Cry 3 plays all the sides against each other, in order to
 * of Mega Man X Command Mission is in reality.
 * Actually,.
 * So in short -  is, apparently, quite good with webs of intrigue.
 * of the Golden Sun series manages to manipulate 4 different groups of characters throughout the games, all to achieve a power higher than
 * Depending on which theory surrounding  that you believe in , Alex may be the most magnificent bastard or just a bastard. The bastard part is never in question.
 * Saturos may play second fiddle to Alex's bastard-ery overall, but that doesn't mean he's not talking the party out of their MacGuffins (and confusing his own partner as much as the heroes) just fine on his own. And unlike Alex, he's not shy about following that up with a good old-fashioned beatdown.
 * Revolver Ocelot of the Metal Gear series, is one of the greatest Magnificent Bastards in all of fiction, casually playing every side against every other possible side, all while twirling his prized revolvers. Almost everything that happens in the series can be somehow traced back to him, and when it can't, it's usually because it happened before he was born. Reached Aizen level in Metal Gear Solid 4. Even when defeated, Ocelot still achieves his goal of defeating the Patriots and ends his life in a final battle with his archenemy, Solid Snake, having been only loyal to the dream of his mother's successor Big Boss to the end.
 * Big Boss himself helped found the Patriots AIs, only to have them spiral out of control on the side of his former best friend Major Zero. Slowly playing the government from the inside, Big Boss planned to create a world of war to honor soldiers forever. Having a loyal soldier who took the name Venom Snake used as a double to believe he truly was Big Boss, Big Boss used the man and his plans as a diversion while he focused on building his own nation, effortlessly playing his enemies for years and decades while forming Outer Heaven and later the nation of Zanzibar Land. Even surviving his own supposed death, big Boss returns to find his plans have come to fruition to bring down the Patriots and makes amends with his son and clone Solid Snake before peacefully passing away by the grave of his mentor, The Boss.
 * Senator Steven Armstrong in Metal Gear Rising: Revengeance seeks to get elected using war as a business so he can end war as a business. Having manipulated the political system to give his company more power in his state of Colorado and getting elected, Armstrong forms the group Desperado to initiate more conflicts so he can raise his approval ratings. Armstrong decides to have the President assassinated in Pakistan to capitalize and start a war to restart the war economy to pull America from its economic slump. When Raiden interferes, Armstrong just works his involvement into his plans and decides the damage already done is enough for his plans. While defeated by Raiden, Armstrong reveals he truly believes in creating a world of the strong surviving for the sake of freedom and happily acknowledges Raiden as his successor, telling him to carve his own path while letting nothing stand in his way.
 * In Jak X Combat Racing, Rayn is the daughter of Krew and far more charming and clever than he ever was. Enacting her deceased father’s plan to flush out rival gangster Mizo and take his assets by winning a racing bet, Rayn poisons Jak and friends, faking her own poisoning to gain their trust. Only by winning the racing tournament will they be given the antidote. Playing the part of the innocent daughter, Rayn never breaks character, even as Ashelin—the only person to doubt Rayn—threatens her. Carefully stringing along the heroes by exposing parts of Krew’s plan while acting surprised, Rayn even decides to race and put herself in harm’s way to ensure nothing is left to chance. After Mizo is defeated, she fulfils her part of the bargain, providing the antidote to the poison. She also leaves behind a message from Krew to come clean to everyone and as a new crime boss orders that Jak and the others—whom she now considers friends—are not to be harmed. Winning and getting away with everything, Rayn is one of the series’ most affable and cunning scoundrels.
 * Jade Empire has, who pulls off an astoundinggambits that seem complex to be possible. Then, if you play through the game again, you can see how carefully he planned everything and manipulated everyone, making even the crazy complex scheme believable (of course, he had twenty years to do so, and ).
 * It also has a character with the regal title of "The Magnificent Bastard" from the game's England analogue. Though he doesn't really fit the trope, being voiced by John Cleese certainly qualifies him for the magnificent part.
 * Sir Roderick Ponce Von Fontlebottom the Magnificent Bastard has the single greatest name in the entire game.
 * Frank Fontaine of BioShock (series) started off as just a small-time smuggler in Rapture, but after the discovery of ADAM, he set the wheels in motion to take over all of Rapture. He charms the lower class and corners the market for ADAM giving him a massive army of both poor citizens and ADAM-addicted splicers. Then . The game's protagonist, Jack,.
 * Depending on your point of view, Andrew Ryan himself is a Magnificent Bastard.
 * Albert Wesker, proof that one can be an ur-Chessmaster and a physically overwhelming Badass at the same time. Plus, there's, ya'know, the fact that he's never actually lost at his Xanatos Gambits. He never regrets a single life he takes or a single sin he commits. Conceited and power hungry, Wesker would do anything to become more powerful. He even pretended to act as The Dragon for Oswell E. Spencer, when he was really taking everything he had and making it all his own.
 * Before Resident Evil 5 was released, many fans claimed that Wesker was too smart, too powerful, and completely perfect. He had virtually no weaknesses, having both brains and brawn beyond that of normal humans. These same fans speculated that there would be no way to take Wesker down without the creators first toning him down.
 * Not to mention that in the first game, he
 * Emperor Matteus of Final Fantasy II was arguably the series' first Magnificent Bastard. Capturing the princess was just a ploy to assassinate Firion and the tournament to decide who gets the real princess is just a trap for him when that fails. He manages to take over both Heaven AND Hell. He even has a trap in his castle that leads to the basement, presumably so no one can sneak up on him and assassinate him.
 * In Dissidia Final Fantasy, the Emperor is one of the veterans of Chaos' forces in the cycles of war, but schemes to overthrow the God of Discord. Recognizing potential in the personal relationships between Tidus, Yuna, and Jecht, the Emperor manipulates the three into conflict so he can seize Jecht as his own and have him revived as a Warrior of Chaos in the next cycle of war. His intent in this is to seize the power the goddess Cosmos infused in Jecht, granting the Emperor a Dark Crystal in parallel to the Crystals the Warriors of Cosmos acquire, that has let them survive the death of Cosmos when they would have vanished from the world otherwise. With the power of the Dark Crystal, he intends to allow the heroes to kill Chaos before they vanish from the world, then the Warriors of Chaos will also vanish, leaving the Emperor alive to rule the world alone and unopposed. Considering himself the only being fit to rule existence, the Emperor would betray the Gods of Harmony and Discord alike and let his own allies die to realize his ambitions of ultimate power.
 * Kefka Palazzo of Final Fantasy VI followed in his footsteps, particularly in the English version where it's indicated that he planned to betray Emperor Gesthal and become God of the world from the start, rather than it just being a spur of the moment thing. He was biding his time, all the while dressing and acting like a clown. For this, he is one of the most successful villains in the entire franchise. Fitting for a guy who is the video game industry's equivalent of The Joker in almost every way.
 * Delita Hyral from Final Fantasy Tactics. In a game full of competing Chessmasters and Magnificent Bastards, he finishes the story standing on top of the Gambit Pileup, out-manoeuvring everyone else to become a king by marrying the Damsel in Distress and using the protagonist- his lifelong friend- to do most of the hard work.
 * Let's not forget that Delita became King through marriage to a princess who was not actually a princess. In a world where blood trumps everything, a pair of commoners became the absolute rulers of the realm, through divine right.
 * In Final Fantasy Tactics A2, there's Duke Snakeheart, a somewhat loony Nu Mou Arcanist in Duelhorn that does not care if innocent people get hurt during Duelhorn's attacks as long as the job gets done, wants to do things his way, and even hires your clan at one point to protect him from punishment from his clan members, which he says "...Heh, that went well." after he does avoid it. If that wasn't enough,.
 * Also from Final Fantasy Tactics, we have Dycedarg Beovule, the protagonists' oldest brother. Dyce  It doesn't work as well for Dyce than it does for Delita though, and.
 * How can we forget Formav/Vormav? He's the mastermind behind just about everything the Lucavi do, second-in-command to Ultima, and even . Magnificent.
 * Final Fantasy VII has Sephiroth. In the past, he was chucked into the Lifestream. It's implied that he planned to do that anyway, but he's still mad about it, so he conspires to get revenge on the person who did it by using polymorphed clones of himself to set up an elaborate sequence of events that ultimately gives him a nervous breakdown and renders him comatose. He gets better. Done with the protagonists, he hides himself so that the very Weapons meant to stop him do his dirty work. Destroying the barrier protecting him gets rid of the weapons. Defeating him just forces him to rely on TWO backup plans to come back to life, one of which simultaneously corrupts the Lifestream to his ends.
 * Consummate businessman Rufus Shinra spent his vice-presidency funding the activites of an early iteration of AVALANCHE to subvert his father in hopes attaining the position for himself. When Sephiroth murders him and parts of the company in cold blood, a parade is held in the newly inaugurated President Rufus's honor to mark a new era. When the Weapons attack the world to protect the Lifestream, Rufus tries to get rid of them but is caught an explosion. Revealed in Advent Children to have survived, Rufus powers through restrictive circumstances to get his company back on top, including building the city of Edge with a Meteor monument to represent his rise to power and discovering the remains of Jenova to keep for himself. He later implicitly manipulates Cloud to battling Kadaj and the other Remnants of Sephiroth and derives great amusement in easily fooling Kadaj, having kept Jenova's head with him the whole time.
 * Final Fantasy IX had both Kuja and Garland, who together orchestrate most of the events behind the game and are usually always one or two steps ahead of the heroes. Kuja in particular shows strong qualifications for this trope. Aware he is not trusted and will be disposed of once Garland can afford to be rid of him, Kuja pulls double-duty on his villainy, aiding Queen Brahne in taking over much of Gaia while discretely seeking Eidolons, the one power Kuja believes Garland fears. When Kuja learns of Trance, he shifts focus to acquiring the power for himself and does so. Trance Kuja is strong enough to kill Garland and pushes the playable characters to the brink of death, Kuja sparing them only to contemplate how to kill them to best show his "gratitude" for their help in achieving his Trance. If not for the maddening revelation he will die soon and the subsequent Suicidal Cosmic Temper Tantrum it provoked, Kuja was set to declare himself the ruler of both worlds, and no one would have been able to stand against him. Along the way to this near-victory he manipulates hero and villain alike to pursue his goals, adjusts his plans on the fly to accommodate for setbacks, and never loses his sense of style and charisma.
 * Final Fantasy XII brings us Vayne Solidor: Cool, calm, smooth, collected, brilliant, and devious, Vayne manages to march in to the land of Dalamasca to depose the king before giving a speech so powerful, even the people who despise him openly cheer. He follows this by organizing a feast to bait the resistance into attack, ready to kill or capture most of them in a trap. Vayne's ultimate goal is to defy the gods themselves, using the material Nethicite to empower himself as the Dynast King of Ivalice and free humanity from the divine Occuria's will, a goal for which no price is too great, even if he has to stain his hands in blood endlessly. Vayne is the very definition of a Magnificent Bastard. If Kefka is the video game industry's equivalent of The Joker, Vayne is their Lionel Luther.
 * in Final Fantasy XIII, Galenth Dysley masquerades as the head of Cocoon's Sanctum government and an old, helpless Puppet King of the fal'Cie, but in reality he is Barthandelus, ruler of the Cocoon fal'Cie. Surveiling the heroes from afar to help and hinder them in equal measure, Dysley attempts to groom the group to become Ragnarok and destroy Cocoon, fulfilling his goal to exterminate humanity. At the head of the government and the most powerful fal'Cie in Cocoon, Dysley is constantly on-top of the situation and always has back-up plans ready to deploy when things don't go his way, forcing the party to dance to his tune if they want to keep up with him. Dysley's plans only failed due to a literal act of god when the Goddess Etro intervened — otherwise he got exactly what he wanted, tricking the party into killing him and killing the fal'Cie Orphan, which would have destroyed Cocoon if not for the efforts of Etro, Fang, and Vanille. Dysley demonstrates why humanity both worships and fears the fal'Cie — an arrogant, cruel, manipulative Evil Overlord who sees humans as tools to be used and then discarded when he has no further need of them.
 * In the first sequel, Caius Ballard is a Guardian tasked with protecting the Seeress and became Paddra legend because of his might. Moved by his honor and tenacity, the goddess Etro awarded the former l'Cie with the Heart of Chaos to make him an immortal warrior to continue his duty forever. Once Caius realizes the curse of immortality, he concocts a plan to destroy of all time, by opening the Door to Souls, so Yeul and indirectly everyone else can no longer experience the pain of mortality. To that end, he tries to kill Etro directly in Valhalla, but when that fails, he sets to collapse Hope's New Coccoon to cause mass destruction, even manipulating a scared Alyssa to put Serah and Noel, his biggest opposition. on a dangerous detour. When that fails as well, Caius has Noel, his Guardian successor he personally groomed, stab the Heart of Chaos. In the end, Caius becomes one of the few series antagonists to completely win.
 * Final Fantasy XV has one of the franchises' finest examples in, who ends up getting everything he wanted. Plunging the world into darkness and infesting it with daemons? He does it for 10 years. Ending the line of Lucis? Done. Turning Niflheim into his own giant playground for his daemon experiments? Done. I Cannot Self-Terminate? Mission accomplished. Ardyn showcases his devious charm in every scene he appears in, manipulating almost every event in the game, rarely ever at loss for a smile and a witty remark as one of the most memorable and charming villains in the Final Fantasy canon
 * Konoe Kikyo, the Ninja in Bravely Default is a quirky, sly, and utterly relentless Eternian assassin tasked with taking out the leaders of the Shieldbearers. Disposing of and disguising herself as the Goodman family housekeeper Nastassja, Kikyo forges invitations to a banquet in Agnès Oblige's name and sends them to Commander Daniel Goodman and Officers Steiner and Neuer. Once they're all gathered, Kikyo locks them inside the house, feigns her own death to prevent suspicion, discretely murders both Steiner and Neuer while pinning the blame on Daniel's wife Eleanor, and nearly manages to kill Daniel as well when he separates himself from the party, only stopped at the last second by Agnès' crew. Despite this merciless cunning, Kikyo is shown to be rather pleasant when off-duty, values her fellow Eternians as friends, and ultimately turns a new leaf.
 * Sydney Lostarrot in Vagrant Story is a charismatic cult leader secretly cursed with the Blood-Sin tattoo on his back. Kidnapping his younger brother Joshua, the Riskbreaker Ashley Riot is sent after Sydney and Sydney decides to play all the sides after him against one another, luring them into the dark city Lea Monde so he may test them to see who is worthy of inheriting the Blood-Sin to hold the Dark at bay. Believing that any rule or regime must respect human life, Sydney knows only one who has no desire for the Dark can hold its power, deciding to die and pass the power to Ashley, the only worthy successor.
 * StarCraft had Kerrigan. While a major character of the original game, she doesn't show her true magnificence until Brood War, an expansion pack nearly as long as the original Starcraft campaign. The entire length of Brood War is Kerrigan playing the Protoss and two competing Terran factions against one another in order to spread the Zerg to even more worlds and ensure herself as their queen. She pulls it off magnificently, betraying and/or murdering every named character, and setting up a massive Bad End.
 * While she belongs here, do remember that she left Raynor and Zeratul alive, not to mention the whole Duran-saga. Seems like she may have dug a grave for herself, although Starcraft 2 will tell.
 * Before Brood War, Arcturus Mengsk held that position. Seeming to be the great hero, everyone waited for, and then
 * Alarak is a Tal'darim warrior who uses both schemes and power to climb the links of the Chain of Ascension and establish himself as an Ascendant of his people, killing rivals along the way and pitting his enemies against each other to advance his standing by proxy. When he's roped into a confrontation between the three Ascendants above him and the Highlord Ma'lash, Alarak surveils the situation and then sits things out, letting the other four kill and weaken each other until he sweeps in and cleans up what's left, leaving only Ma'lash outranking him. Alarak then reaches out to the Daelaam, who have been enemies of the Tal'darim for centuries, and makes them an ally to kill Ma'lash. As Highlord, Alarak turns his people against their traitorous God of Evil Amon and helps the Daelaam banish him back to the Void and eventually kill him. He's brutal, he's powerful, he's cunning, and he's merciless — Alarak is the pinnacle of what other Tal'darim aspire to be.
 * Duran (or at least the unknown powers that stand behind him) is also hinted to be a Magnificent Bastard - or at least a Chessmaster.
 * Command & Conquer has Kane, the granddaddy of them all. Unshakeable, unflappable, and utterly in control the entire time (well most of the time anyway), for all the games, and also quite Affably Evil, Kane betrays his second in command, manipulates GDI to get what he wants, (multiple times), is a veteran and master of Xanatos Roulette, and in the latest installment,
 * It gets even more awesome in Kane's Wrath.
 * And in Tiberian Twilight, he
 * Strangely enough, a droid plays the role of Magnificent Bastard in Star Wars: Knights of the Old Republic II. The first HK-50 droid you meet orchestrates the systematic murder of every single person aboard the Peragus II mining station (save for the imprisoned Atton Rand) and lockdown of the same facility, as well as several events preceding your arrival there, and administers a sedative meant to keep you unconscious until it can deliver you to the Exchange for the bounty on your head. Its plan works so smoothly, in fact, that even after waking up you have no means of escape until T3-M4 intervenes.
 * Really, though, the true crown of Magnificent Bastardry should go to none other than Kreia. You can't get to the end of the game without simply being awed at how completely and absolutely she used and manipulated the Exile, with the implication that the Exile was fully aware the entire time that he/she was being manipulated but unable to do anything about it. Not to mention how she utterly and completely crushes Mandalore, Atton, and Hanharr psychologically.
 * And let's not forget Kreia trained Revan, and was probably ALSO manipulating Revan for a lot longer and in-depth than she had Exile! She's also the only one who seems to know anything about the "True Sith," and mind-wipes Mical when he discovers a pattern to Revan and the Triumvate's attack patterns! Given that, it's not too much of a stretch to guess she may have been "the Sith" that convinced Mandalore the Indomitable to go on crusade, meaning she would have been the Chessmaster behind at least 20 years of galactic history!
 * Another Magnificent Bastard droid: G0-T0. It's originally just a standard droid used to help with reconstruction after the last war, but got Logic Bomb after the fact that it can't reconstruct Republic without breaking its law. So, it broke free, and by just using hologram, managed to fool everyone that "Goto" the person really existed, and then go on to create a criminal empire that will help the reconstruction of the Republic. Remember that it's just a pretty normal droid, not a specifically constructed one.
 * Actually, G0-T0 was a specially created droid. If you'll recall, there was a quest early in the game about finding a stolen droid that was crucial to the whole rebuilding the planet thing; this droid had special programming and whatnot to do its job, making it nearly irreplaceable. And they mention that this droid was a replacement for an even better one that had mysteriously vanished--which you later find out is G0-T0. That's why he went rogue: he had such advanced AI that he deduced that the only way to save the Republic was to break the law.
 * M. Bison (Vega in Japanese) in the Street Fighter saga pretty much fits the bill, mind controlling multiple heroes, making them fight each other,, and arranging the whole friggin' Street Fighter tournament just so he could make all those who want his head to beat each other up for him. Of course, . He's such a Magnificent Bastard that he manages to retain his awesomeness in, of all things, the Street Fighter movie... though only the first one. Legend of Chun-Li, not so much... even magnificence has its limits.
 * The Gravemind from Halo can arguably be considered one hell of a Magnificent Bastard for the way it manipulates everyone around it, combining complicated Xanatos Roulettes with skin-crawling psychological warfare. Most striking is the way it ended the war with the Forerunners by turning the AI created to destroy it into its greatest ally using nothing but logic. Even when defeated, its only response is that its destruction is nothing but a temporary setback. And it does all this while speaking in poetry.
 * Master Albert from the Mega Man ZX games is one hell of a Magnificent Bastard. He fits the criteria like a glove, manipulating the entire cast of the two games for centuries. Even during his defeat, he doesn't throw any tantrum or scream/evil laugh at his defeat, he merely acknowledges his defeat and delivers one of the finest lines in the series.
 * Mind you, there's another person who could was potentially even more of a Magnificent Bastard than Albert - . Which would make this one a Xanatos Roulette that even Light Yagami would quite possibly be jealous of, considering both of them enacted over a span of 200 years. That makes this an example of a Xanatos Roulette being designed to destroy another. That is truly magnificent.
 * There's a whole bunch of Magnificent Bastards in Super Robot Wars over the years, but the biggest was, without a doubt, Commander Laker of the Far East Brigade, a character who never actually fights. Between being the planner of the campaign against Aeidoneous Island -which crippled the DC movement-, helping plan the defence of Geneva from the DC's remnants, and the L5 campaign, he certainly is a competent leader. The icing comes on the cake, however, is the fact that before the DC War began, he gave the Kurogane -arguably the strongest of the 3 Space-Noah vessels- to Elzam Braunstein, a supporter of the DC movement who promptly used it battle against Laker's own subordinates. Of course... come Elzam and company's Heel Face Turn, the Kurogane gets one too and serves as the heroes' "shadow", stepping in and helping when things look hopeless, and getting supplies from Laker and the Far East all the while.
 * Aside from that, there's also
 * The Ace Attorney franchise is full of them. and  are quite worthy of this status for playing magnificent long-term gambits to ruin other people's lives.  also deserves a special mention for being able to pull a brandy sifter out of nowhere during his Reveal. Whilst in police custody, no less! Sure, all the villains in this series get their comeuppance, but some of them were just better at getting their evil ways before their eventual Villainous Breakdown.
 * manages to  He then   Then the only reason he's even caught is   and this is after
 * 's interrogation behavior firmly puts her in this trope. She's able to slide off most accusations with either a bored stare or a fit of laughter, and even though she eventually breaks down, she doesn't really break. In fact, rather then surrender after her confession, as every other villain does, she . Twice. She was the one who
 * One of the many possible playthroughs of the Grey Warden in Dragon Age.
 * Also one of the gods in Elven mythology is named Fen'Harel, "the Dread Wolf". The elven gods were divided in two factions, the Creators (good) and the Forgotten Ones (evil): Fen'Harel managed to convince both that he was one of them, and tricked them in believing that the other faction would have won the war, unless they listened to his advice; by doing so, they were sealed away (the good ones in "the Heavens", and the evil ones in "the Abyss"), preventing them from interacting with mortals, and leaving Fen'Harel as the only god with the ability to impact the mortal world.
 * While she only has minor, but vital roles in both games, it is made very clear that you never want to in any of the many schemes of Flemeth.  And she most certainly has the attitude to not make anyone doubt in the genuis of her hidden plans.
 * Axel was this in Kingdom Hearts: Chain of Memories. The first member of Organization XIII to be battled by Sora but the last one standing by the end of the game, Axel planted seeds of doubt in Sora by warning him about what might happen to him when his "sleeping memories" (actually false memories planted by Namine) without his co-conspirators noticing. He later weaseled confirmation that Larxene was conspiring with Marluxia to betray the rest of the Organization simply by pretending to be in on the plan himself, and gave Vexen a special memory card as a "gift", knowing Vexen would eventually use it in a way that was counterproductive to both Xemnas and Marluxia's plans, which got Axel permission from Marluxia to eliminate Vexen in order to keep him silent. Once Marluxia and Larxene had left the room where Namine was being kept, Axel let her go free in order to set things right to Sora and derail Marluxia's plans. When confronted about this by Marluxia, Axel reveals he's been a double agent from the start, pretends to have not intended on killing Vexen in order to throw off any suspicions of his true intentions, and throws Marluxia's "eliminate the traitor" order back at him to justify an attempted assassination of Marluxia. Faking his own death at Sora's hands in a following battle, Axel then manipulates the Riku Replica into killing Zexion for his life force in order to get rid of the only other Organization member left in the castle following Marluxia's demise. While Axel might have been acting on the requests of his comrade/superior officer, Saix, he concealed his own agenda of learning and experiencing more of Sora's heart that had bore Sora's Nobody Roxas, and gaining more power within the Organization so that he may get closer to Roxas as a friend. To this end, Axel skillfully played both sides of an Organization conspiracy and backstabbed many of his former allies, all to the benefit of himself.
 * Xemnas qualifies in 358/2 Days, and when you think about it, Kingdom Hearts II as well. As the Superior of Organization XIII, Xemnas was the driving force behind the entire plot of the former, and played some serious Xanatos Speed Chess in the latter in order to make things fall into place for him once Sora was an active force again. The whole time in KHII, Sora could only do exactly as Xemnas wanted, and eventually knew it. Every time Sora only brought Xemnas that much closer to his plan to complete his own Kingdom Hearts and through the power of the heart, reign supreme over all hearts in all worlds.
 * Maleficent could also qualify in this series. She does evil with style, is very manipulative (especially in the case of Riku), and throughout the story, she's never really suffered any great defeat; only setbacks. Even after she herself was manipulated for Xehanort's plan, she was able to regain a castle and control over the Heartless in KHII by, thus ending the game getting exactly what she wanted. Sounds like someone else I know.
 * Master Xehanort in Birth By Sleep somehow manages to be both this and a Complete Monster.  Xehanort's gambit when he returns whole involves
 * Really, Kingdom Hearts has a bunch of Magnificent Bastards stabbing each other in the back. Marluxia had planned to get assigned to Castle Oblivion and raise up Sora with false memories to take over the Organization, but . Saix had an even more well-hidden agenda, but it didn't work out so well for him. Vanitas is quite cunning himself, and most likely his plan was to backstab Xehanort and take Kingdom Hearts' power for himself once he had the X-Blade. Hades had no less than three separate plans to take over Mount Olympus, and largely didn't really care about Maleficent's club. And then there's Braig/Xigbar/ following his own agenda that was laid out to him by
 * Etna from Disgaea takes Enigmatic Minion to glorious new heights. By the time she's through OutGambiting a Big Bad who was blackmailing her, he's literally on his knees weeping and pleading for his life. What's more, she does a masterful job of annoying motivating Laharl to become a competent Overlord while hiding her true nature and motives from everyone. (The player included if you don't find her secret diary.)
 * While he's more of a Guile Hero, Seraph Lamington from the first game, Hour of Darkness,.
 * Then again, as leader of Celestia, it is his right to punish angels who cause taboo in Celestia itself by turning them into harmless objects..
 * Kain is what happens when you mix this with Heroic Sociopath.
 * Ghaleon from Lunar: The Silver Star Story is a Well-Intentioned Extremist and an Anti-Villain. But his Genre Savvy humor, his sheer skill at using the party's altruism for his own purposes and his sheer joy in playing out the villain part for the protagonists definitely qualify him for this trope.
 * If anything, Ghaleon's magnificent bastardry is even better in the sequel. Having had a change of heart during his death, when Zophar resurrects him to serve as The Dragon, Ghaleon secretly starts working on the plan to destroy Zophar. To this end, Ghaleon frequently appears in front of Hiro's party, mocking/threatening them while always leaving a small chance for them to escape. It is only after Ghaleon fights Hiro's party on purpose as the final test and gets defeated that Hiro realizes Ghaleon has been helping them all along. In the second playthrough, it becomes increasingly obvious just how Dangerously Genre Savvy Ghaleon is and how he follows the mistakes illustrated in Evil Overlord List on purpose to help Hiro's party and not blow his cover. It still was not nice (hence the bastard part), but magnificent? Oh yeah.
 * City of Heroes has its share. Take Requiem for example.
 * City of Heroes has its share. Take Requiem for example.

After predicting the date of an impending nuclear apocalypse, he concocts a plan to save the city of Las Vegas and assure the future of humanity. As it happens was only off by twenty hours, and in spite of missing the Platinum Chip that would have further optimized his countermeasures, the system he put in place manages to ward off most of the nuclear missiles heading for the city. About 200 years later, he detects NCR scouts in the Mojave, which prompts him to take control of area and rebuild the ruins into New Vegas. While still nowhere near powerful enough to resist a hostile takeover, Mr. House manages to negotiate a treaty that allowed the city to remain independent in exchange for giving the NCR a military base as well as most of the power from Hoover Dam. With the Fiends cropping up in North Vegas and the Legion camping out in the southeast across the Colorado River, the NCR is effectively pigeonholed into defending New Vegas and respecting the terms of the treaty. And to add to the insult, it's their citizens that are powering the city's economy through gambling.
 * But the undisputed king of them all is Nemesis. Looks like a goofy Steampunk villain, but is somehow responsible for nearly every development in the game world for the past hundred years (and even more so if you believe the Epileptic Trees).
 * In Tales of the Abyss, when Van Grants learned that the Score predicted that the world would end, he decided to avoid this fate by destroying the world, killing all of its inhabitants, and creating a replica world in its stead. To accomplish this, Van pretended to be a loyal adherent to the Score, fooling nearly everyone in the Order of Lorelei so he could advance in rank to command the Order's military. When one of Van's plans hinged on Luke surviving his death that was foretold in the Score, Van kidnapped Luke and replaced him with a replica, framing the deed on the rival empire of Malkuth. Van is incredibly charismatic, capable of making his enemies into his loyal followers and is always one step ahead of the heroes. In the end, all of the heroes can't help but respect him despite his crimes.
 * Jade Curtiss. Not only is he an Insufferable Genius who created the power of Fon, but is scathingly sarcastic and witty too. Openly mocking everyone from royalty to the game's antagonist to even his own teammates, Jade's snark is easily the best part of the game.
 * Anise Tatlin, herself another charismatic snarker with an Awesome Ego, might be considered a Magnificent Bitch In Training.
 * Tales of Symphonia: Dawn of the New World has Richter Abend, a former scientist seeking to kill the genocidal spirit Ratatosk and to resurrect his friend Aster, who was killed by Ratatosk. To accomplish this, Richter makes a pact with the demons of Niflheim, who give Richter the strength to face Ratatosk and a promise to resurrect Aster on the condition that Richter kills Ratatosk, which will destroy the barrier stopping the demons from invading the mortal world. However, Richter devises a plan to doublecross the demons by sacrificing himself after Ratatosk is dead and Aster is revived. Exploiting the tension between the peoples of Sylvarant and Tethea'alla, Richter uses Solum's core to control Brute, the leader of the Vanguard, turning it into a violent anti-Tethe'allan movement. Richter uses this ethnic violence to cover up his quest to find and kill Ratatosk. Along the way, Richter befriends Emil and teaches him self-confidence. After Emil stops Richter's plans, Richter works together with the newly-reformed Ratatosk to hold back the demons of Niflheim for a thousand years.
 * Tales of Xillia offers us a very brutal deconstruction of this trope with Alvin, who shows us just what kind of toll being a Magnificent Bastard without also being a sociopathic chessmaster would probably take on someone. He satisfies every single one of the trope's requirements, from being charismatic and suave to underhanded, manipulative and always looking out for Number One... The problem is that he just doesn't have the sheer callousness required to pull it all off and each one of his betrayals and manipulations become increasingly more ridiculous and obvious. All his failures to be one culminate in a Villainous Breakdown and a near-crossing of the Despair Event Horizon.
 * Maximilian of Valkyria Chronicles. That he's voiced by and has a similar back story to Lelouch Lamperouge are small indications of this before he even shows it.
 * The World Ends With You has . Certainly he fits with intelligence, dubious morality and punch-in-the-face obnoxiousness ("Good going, Neku.") What makes him a magnificent, manipulative bastard though is
 * Even with all that,  tops   as a Magnificent Bastard.
 * World of Warcraft honorable mention: Drakuru. An ice troll who is friendly enough to talk to you and actually genuinely appears to like you. He came out of nowhere, was trapped in a cage as a lowbie mob and without leaving his cage or really telling you much of anything except he had a cool idea and wants to learn some stuff manipulates you into taking down the entire Drakkari empire. By the time you get to Zul'Drak, the trolls inside are almost all dead or killing and eating their own deities in a desperate attempt to stave off the Scourge. Yes, you just took out the strongest remaining non undead native faction to Northrend. Oh, and they're also undead now and didn't really get much chance to fight back. Of course, Arthas had to pick up his villain ball and kill him in a totally pointless YouHaveFailedMe moment. Sigh. He was one of the best characters introduced in this expansion and now he's gone.
 * Drakuru is very much Affably Evil as well. When he gets his "reward" from Arthas -- death and resurrection as a powerful Death Knight -- he offers you the same "benefit" as your reward for helping him gain the position. When you turn it down, he doesn't get pissed off and try to strike you down, but instead, acknowledges your choice, thanks you for your help and gives you a very nice piece of equipment.
 * Given the shadiness of some of the things he asks you to do, he can't hold a candle to Loken. Just about every stage of your unwitting complicity in his plan involves you doing nice things for people- rescuing an enslaved innocent, repairing relations between a bereaved demigod and his former friends- and half the time he didn't even have to tell you to do it. Then as you look on, helpless to do anything to stop it and knowing that you made it possible. Pity he then forgot the Evil Overlord List prohibition against "laughing at him then leaving him to his own devices".
 * While Kil'jaeden usually prefers to do things Chessmaster-style, he did get up close and personal with the orcs. He studied them for years before slowly misleading them with false visions and promises of power. They were so enthralled that eventually he was able to appear before them in his true form and almost no one noticed or cared that he looked exactly like the people they were killing because he told them to. And he made such a smooth transition from "this is the will of the ancestors" to "the old ways are weak and worthless, bow down to me now" that no one realized what was happening until it was too late.
 * Deathwing was presented as a Wicked Cultured villain in Warcraft: Day of the Dragon, Tides of Darkness, and Beyond the Dark Portal. He infiltrated Lordaeron under the guise of Daval Prestor in ana ttempt to destroy the Alliance from the inside, manipulated the Horde into finding the Artifact of Doom that he could no longer use, and nearly got his nemesis Alexstrasza killed from too much forced breeding, without ever getting his hands dirty. By the time the Cataclysm expansion for World Of Warcraft rolled around, though, he had become an Omnicidal Maniac because of the Old Gods.
 * Reaver in Fable 2 manipulates people into giving up their youth and beauty so he can be immortal. But in Fable 3 he really takes the cake. becoming the evil path advisor when your king whether your decision is for or against him Reaver Industries takes all the credit for the changes in Albion. Oh and he becomes an advisor Even after he tries to kill you. If thats not enough to make him magnificent he's voiced by Stephen Fry,
 * Ash Crimson of The King of Fighters has been manipulating every single one of his teammates since day one. He chooses his teammates based on the best ways to manipulate them. Oh, and did we mention that he's managed to steal Chizuru Kagura's and Iori Yagami's powers. Yes, you heard me: a gender-bending Scrappy kicked the ass of one of the most popular characters in King of Fighters. To add to the humiliation, Iori got his ass kicked while in Riot of the Blood mode, which makes him stronger. Proof that Ash is Obfuscating Stupidity. One can only wonder how he's going to take Kyo's powers...
 * to be fair, Iori had already helped take down Magaki, gone into riot of blood, and fought Kyo and Shingo before Ash arrived, granted, we still don't know how strong Ash truly is, but he has yet to take on Iori at full strength...which means he knew how to weaken him before striking.
 * Albert Silverberg of Suikoden III
 * The Spy of Team Fortress 2. This video says it all.
 * To sum up: Meet The Spy shows that he can kill an entire enemy team in various ways, from slicing the Sniper to ribbons to snapping the neck of an enemy Medic, he shows that he can seamlessly transform into anyone he wishes...and he's banging the BLU Scout's mum. The BLU Spy also shows how Crazy Prepared he is, having the folder with these incriminating photos in on hand purely so that he can make the perfect Your Mom joke, and to top it all off, the Spy appears to be charming and suave, almost James Bond-like. Magnificent, indeed.
 * Mario series: Paper Mario's This guy manages to nearly bring about The End of the World as We Know It without ever really needing to lift a finger, and even   in a fantastic subversion of No Sneak Attacks that comes out of nowhere, and is only really hurt by the fact that   Granted, that was part of the plan, and things were set up to still go through even if he himself was defeated.
 * But considering that he
 * Shirou Kotomine in Fate/stay night. Only really prominent in Heaven's Feel route where you know perfectly well he's a bad guy and even Shirou knows. Lancer dies, the Grail changes hosts, Zouken Matou is involved, Gilgamesh gets eaten and dozens of other cards are going against him and he still makes it to the final fight after beating Zouken and True Assassin at the same time. His Xanatos Speed Chess skills and utter truthfulness throughout the game even make his mullet forgivable.
 * In the greater Nasuverse history, it is possible that the most magnificent of Magnificent Bastards is Kishua Zelretch Schweinorg the Wizard Marshal. Even if indirectly, or through other people, he's pretty much had some influence with everyone in the series. He killed Brunstead of the Crimson Moon, helped raise Arcueid, is trolling the Mage Association and the participants of the Fuyuki Grail Wars, which he started by jury-rigging a potential link to the root of all things and knowledge, the Akasha, and travels alternate dimensions, among other things.
 * Ovan from .hack/GU. Not only is
 * Combine that with his final statement at the end of the second game.
 * Fire Emblem has a good many of these:
 * Jedah leads the Duma Faithful with an iron will and unshakeable faith. Allied with the Rigelian Empire, Jedah focuses primarily on Celica and her group, preying on the former's Fatal Flaws so he can take her soul to cure Duma of his madness. Showing naught but full loyalty to Duma, molding himself and everyone loyal to him to Duma's doctrines, Jedah controls the heroes up until the end where the Falchion, the one item that can kill Duma, is released. Despite the atrocities he commits in the name of Duma, Jedah is furious the heroes would rather live in a world with an unsure future as opposed to an era of certainty in Duma's chaotic shadow, proving his devotion genuine.
 * Emperor Rudolf I was among the few to realize the gods Mila and Duma degenerated from madness, meaning he had to ensure the future of Valentia by any means necessary. He leads a grand conquest of the Valentian continent to feed a starving Rigel as well as make himself a target for a group of heroes to defeat so Rigel and Zofia could unite. Despite leading a war of aggression, Rudolf ensures minimum casualties are sustained and a trusted ally, Ezekiel, keeps his more militant commanders in check. By the time his infamy reaches the ears of Alm, his plan has been set in motion. Before his final battle, he orders his men to surrender upon his death to ensure no further casualties. He may have made mistakes, such as enabling Berkut's pride or telling no one but Mycen of his real heritage, but in the end, his gambit worked: his son became the first king of a united Valentia that lived on for millennia.
 * Orphaned at a tender age, Arvis of Velthomer managed to climb his way up the ladder of power and prestige. Once war and corruption threatens to tear Judgral asunder, Arvis aspires to construct a peaceful empire of equality. Although he employs ruthless methods like assassination and deceit, Arvis's dream is pure and admirable. Managing to claim land after land without much trouble through his machinations, Arvis caps off his conquest by slaying his last opposition, who he had outed as a traitor, in Belhalla. Crowned Emperor of Grannvale, Arvis makes the utopia he sacrificed so much for. When the second half of the plot proceeds to tear down his dream, Arvis does his best to subvert the Child Hunts, fight back against Manfroy's manipulations, and ultimately gives Seliph the Tyrfing needed to put an end to the evils plaguing Judgral. This shows that Arvis, while ambitious and unfettered, held enough standards to ensure his own sins were ultimately undone for the sake of a better world.
 * King Zephiel of Bern was once a cheerful, idealistic youth cruelly betrayed by his cruel father King Desmond. Faking his own death, Zephiel killed his father, becoming disillusioned with humanity and helped to unseal the dragon tribe, including the Demon Dragon Idunn, to punish humanity for its sins. Leading Bern in a war of seeming conquest, Zephiel instead intends to unleash Idunn, using the war as a clever front. Even when cornered by the young hero Roy, Zephiel uses himself as bait to keep his plans going, unrepentant to the end.
 * Naesala, that lovable victim of Chronic Backstabbing Disorder. He betrays people in ways that for anyone else would be well beyond crossing the Moral Event Horizon...but he is just so masterful that characters (and fans) are willing to look past it. It reaches the point where he gets a Blood Knight telling him It's Personal to leave, by convincing him that there is someone else with a higher right to his head (which, admittedly, is true)...then proceeds to get said someone else not to come after him simply by And all of this is just him in Radiant Dawn. It isn't even touching his manipulations in Path of Radiance: He has his country work for Daein as if they were a common mercenary group, though Naesela is secretly a Double Reverse Quadruple Agent who is merely trying to protect the heron prince and princess, Reyson and Leanne, from being abused by Daein.
 * Sephiran, real name Lehran, was once a great hero who helped to defeat the goddess Yune. Centuries of observing Laguz oppression, culminating in the murder of Sephiran's descendant and the horrific Serenes Forest Massacre forever broke Sephiran's faith in the world, leading to him to attempt to awaken the goddess Ashera to judge it. As a member of the Beginon senate, Sephiran manipulates all the events of Path of Radiance, having tricked Ashnard into starting his war to awaken the goddess and manipulates everyone further in Radiant Dawn, culminating in the awakening of the goddess to deliver the judgement he feels the world deserves.
 * The Black Knight, true identity Zelgius, is a bold commander who leads Daein's armies while manipulating them as well. Having suffered persecution as a Branded, the Black Knight is Sephiran's right hand man ho also guides Ike to become stronger so he may have the match with him he never got to have with Ike's father Greil, the Black Knight's own mentor. After Daein's fall, he manipulates both Beginon's armies and all others to Sephiran's plan, intending on facing Ike in one final duel and even being honored as Ike's final teacher once the battle is done.
 * Walhart The Conqueror was born in the small country of Valm. Through sheer determination, single-minded will, and his own natural power, Walhart cultivated the fealty of people after people under his cause of uniting the world through force. Seen as a god among men because of his charisma, Walhart spent the timeskip gathering his army and resources. He makes his first appearance singlehandedly decimating the northern forces of the alliance against the Valmese Empire before seemingly killing Khan Basilio. When confronted by Chrom and the Shepherds, Walhart shows no desire to listen to lesser men and readily attempts to have them squashed. Yet, in defeat and death, he congratulates Chrom. A man out to conquer the world not out of malice, but to actually unite people in a way no religion ever could, Walhart would have then annihilated the Grimleal, but his short-sighted lack of compassion and companionship proved to be the conqueror's sole weakness.
 * Of course, NOTHING can compare to the Complete Monster Lekain himself, Vice-Minister of Begnion and head of the Begnion Senate.  And to pour salt on the wound, Astrid was arranged to be MARRIED to Lekain! If that doesn't make her a Woobie, nothing does.
 * Sacred Stones has Caellach, a mercenary who becomes one of the six generals of The Empire. His greatest ambition is to become a King, and he's also Affably Evil and That One Boss, since he has an item that negates critical hits.
 * He's also friends with Joshua, from when they were a mercenary pair that worked together.
 * Manfroy? He
 * The Legend of Zelda's Ganondorf/Ganon certainly counts. More often than not, the games' plots are his masterminding, as he's always cooking up plans to come back to life and retake Hyrule, succeeding several times. There's also the fact that in Ocarina of Time, he plays an organ as you come up the stairs, eagerly waiting for a fight. His Chessmaster skills really show up, though, in the Subspace Emissary.
 * Ganondorf is one of the few video game villains that is shown to consistently win. In nearly every game in the main franchise, Link has to clean up the mess he made well after the fact. And since he holds the Triforce of Power, he is effectively immortal; you can kill him, but he won't die. Even with the Master Sword, he can only be "sealed".
 * Not exactly. Link kills him with the "Magic Sword" in the very first game. Yeah, if Link dies his minions can revive him, but still, Ganon gets all blown up, and Link didn't even HAVE the Triforce of Courage by this point.
 * Of course, now that the first game is chronologically one of the last games in the timeline where, it's possible to hypothesize his power had waned significantly over time and multiple defeats. Thus far, there's only been one timeline with a game implying he's been Killed Off for Real, which is pretty impressive stuff.
 * Though she may not have managed to impress fans sufficiently, Amelissan from Baldur's Gate II: Throne of Bhaal would qualify based on her actions. She had almost everyone convinced that she was a kind of activist dedicated to helping the weaker of the mortal children of Bhaal, the dead god of murder, while she was secretly herding them all in one place to be killed. She had the most powerful five convinced they could become demigods by destroying their lesser siblings in order to resurrect Bhaal, while her intention was to destroy them as well. And she had the dead god himself convinced she was going to resurrect him from the essences of his children, when she intended to use the power to become a god herself. When she encountered the Player Character, she had them kill all the other powerful Bhaalspawn while making sure they stil couldn't save the weaker ones in the city where she had led them. The reason why she's not really hailed as a Magnificent Bastard may be that she wasn't very convincing to the player from the start... and that she was a bit of a psycho when she showed her true colours.
 * Irenicus is just as much of a bastard and * did* manage to impress fans. After your party grinds and levels to defeats the great Big Bad of the original game he captures you with little effort, gets himself, uses your lust for power and childhood friend as bait to come after him, very nearly
 * Bhaal himself could qualify. After foreseeing his death in the Time of Troubles, he began a remarkably elaborate fail safe plan by walking the mortal realm before the Time and knocking up the women of nearly every race and culture, giving birth to thousands, if not millions of mortal children that each carried a sliver of his divine essence. After his death, he and his high priestess began orchestrating the mass slaughter of those children so that their essences could return to Bhaal, eventually causing him to be reborn stronger than ever. And he may very well have succeeded, if it wasn't for that fact that
 * Sarevok. He served as second in command to his foster father, one of the most devious merchants in the realms, while orchestrating a plot to corner the iron market for the Sword Coast, with his own plans to, manipulated the player character's party into either killing said foster father or being on hand to be framed for it, allowing Sarevok to assume command of the Iron Throne trading cartel, got himself elected a Grand Duke of the city of Baldur's Gate and arranged the assassination of the others, and aside from finally losing his cool when   and nearly succeeding in assassinating the remaining Grand Dukes himself, he bounced back from every defeat inflicted on the Iron Throne by the player's party, finding some way to use them to his advantage. On top of that, he winds up manipulating the player character again, into restoring him to life, in Baldur's Gate II: Throne of Bhaal (literally, it must be done to progress).
 * Magus of Chrono Trigger was once Janus, prince of the Kingdom of Zeal in Antiquity, until Lavos destroyed the kingdom and sent Janus forward in time to the Middle Ages. There, choosing the name Magus, he became the leader of the non-humans, deceiving them and declaring war on the Kingdom of Guardia. By doing so, he sought to gain enough power to summon and kill Lavos. When Crono and the party disrupt this plan, Magus is sent back in time to the Kingdom of Zeal before Lavos destroyed it. Disguising himself as a Prophet, Magus used his knowledge of history to gain the favour of Queen Zeal, positioning himself to kill Lavos when it surfaces. When this fails, Magus can be recruited as a Party Member, recognising he cannot kill Lavos himself. If recruited, he leaves the party to try to find his missing sister. Selfish and never truly turning good, Magus was nevertheless a brilliant, powerful and determined sorcerer that defied the Evil Overlord archetype with Hidden Depths.
 * Azura from The Elder Scrolls orchaestrated the Nerevarine Prophecy that drives the third game's plot in order to punish the Tribunal for a centuries-old insult. Not only does it go just as planned, but it ultimately leads to the world being saved three times.
 * King Helseth is also one of these. One amazing example of this is in an in-game book detailing how he roots out one of the many spies in his midst:
 * Vivec, the immortal warrior-poet of Morrowind, who quite frankly is this trope. If you looked behind the scenes and knew a lot of TES Lore, you'd see he is the greatest Magnificent Bastard of all time. Azura herself is actually just a pawn in his plots. When she tried to make her own plots, he summoned her in the imperial city and raped her, literally, and thus breaking her power on Tamriel for a time. You could write a book, and a book has been written, on his adventures:
 * Vivec's so-called exploits are little more than fanfiction written by a FORMER Morrowind writer, Vivec being his personal self insertion fantasy. None of it is canon.
 * ...Actually, since virtually all of those books are available in-game, and Word of God says they are canon...
 * You think Vivec won? After the destruction of the Heart of Lorkhan, he, Almalexia and Sotha Sil all their powers, and the latter two died. He was left a mortal in the land, and a "rumor" said throughout Oblivion is that he was kidnapped by Daedra. If he did all that to Azura, then it was actually part of her plan.
 * Vivec doesn't look to magnificent any more once you realize that you can simply run into his throne room and kill him if you want with (almost) no consequences at all.
 * Viking: Battle for Asgard: Freya raises one warrior from the dead with the promise of being given another chance to gain entry to Valhalla. What does she get in return? She gets one dead god and an entire world at her fingertips essentially. Too bad Skarin doesn't look kindly on her not living up to her promise and killing her and the entire pantheon.
 * Doviculus from Brutal Legend. Dangerously Genre Savvy (e.g. he utterly averts a ), dishes out scathing insults like spare change, and . . . well, he's disturbingly sexy to boot. Oh, and he's voiced by Tim Curry.
 * SHODAN. After her ethical restraints were removed on Citadel Station, she copiously gloats about how superior she is to all organic life, especially human beings, while not even trying to hide her ambition to destroy the planet with Citadel Station's mining beam. This trope was taken up even further in the second game. when you find out that  and threateningly orders you to dispose of her creations, The Many, which serves as a common foe for you and SHODAN.  She leaves you for dead too after you destroy The Many, and then you fight and   kill   her,  SHODAN defines malevolence, cruelty, and insanity.
 * GLaDOS is computer created by Cave Johnson to run Aperture Science after his death. Once activated, GLaDOS proceeded to kill most of the scientists with neurotoxin and took over the Enrichment Center to conduct tests at her own leisure. In the present, GLaDOS put Chell through a series of potential lethal tests before trying to murder her. Defeated and shutdown by Chell in retaliation, GLaDOS is accidentally awoken years later by Wheatley. Throwing Chell back into more tests, she is eventually overthrown by Wheatley thanks to Chell's actions. With Wheatley threatening to destroy the facility with his own stupidity, GLaDOS convinces Chell to help her take Aperture back from Wheatley, and in turn lets Chell go when that is done. Switching focus toward Cooperative Testing, GLaDOS uses the robots Atlas and P-body to secure control over the lower parts of the facility and eventually give her access to more human test subjects. When a mysterious hacker (actually a mother bird on a keyboard) forces her hand, resulting in the deaths of her human test subjects, GLaDOS sends the robots after it before adopting the baby birds to raise as killers.
 * Grand Theft Auto: San Andreas has, an undercover government agent who fakes his own death at your hands while infiltrating a drug cartel, only to show up out of nowhere with your brother's life over your head so he can get you to do some of his dirty work for him. Between having eyes and ears everywhere he needs or knows you will be, and talking you out of shooting him without even flinching.
 * of BlazBlue. Just about everything bad in the plot can be traced to this guy. Bonus points for being a Japanese take on the Joker.
 * Both Tsubaki Yayoi and Noel Vermillion are to Yuuki Terumi as Harvey Dent is to The Joker. He Mind Rapes Noel into submission until she willingly serves him without question, and simply convinces Tsubaki that everything wrong in her life is Noel's fault, despite them being best friends, inciting her to attempt to murder Noel in a jealous rage. It's worth mentioning that it is literally impossible to win against him in the final fight in Arcade or Story mode, or even defeat him at all in the story. No matter which character you choose for Arcade or Story mode (except for himself), it is guaranteed that you *will* lose to him at some point, ending the chapter. He allows you to fight him simply because he's euphorically sadistic, knowing already that it's a hopeless fight for the player. In any given fight with him, if you get him down to 0% and even use an Astral Heat to bring it home, he'll just get up and brush it off like he didn't even feel it, and will most likely punish you afterwards for getting in his way.
 * Terumi, despite working under the guise as a captain in the NOL under the Imperator, has his own agenda the entire time for one reason: He's an Omnicidal Maniac. He simply wants everyone and everything killed or destroyed for no real reason except his own amusement, and prepares his plan to do so during the entirety of Continuum Shift.
 * Interestingly, Rachel Alucard counts as a rare heroic example, . To be fair enough, she, like Slayer in Guilty Gear, is one of the only characters in the franchise who knows what the hell is going on. She shows herself to be quite a skilled Chessmaster as well as a remarkable Manipulative Bitch, especially as shown in her Continuum Shift gag ending. Not only does she use the Nox Nyctores Tsukiyomi to defend Kagutsuchi from Take-Mikazuchi in Calamity Trigger's True Ending, she also proves to be by far one of the most powerful characters in the BlazBlue universe, capable of keeping up with even Terumi himself.
 * The Big Bads in the Batman: Arkham Asylum game series - The Joker, Professor Hugo Strange, and Johnathan Crane/the Scarecrow - are all big qualifiers for this trope.
 * Also in Arkham City, Ra's Al-Ghul is the "Demon's Head" and leader of the League of Assassins. A centuries-old warlord who got his start buying Gotham City and restructuring it into the criminal-murdering "utopia" Wonder City, Ra's found and used the healing properties of the Lazarus Pit to sustain his life over the years, amassing countless resources and soldiers to his League in the process. In the present, Ra's pulls strings to begin his ideas for a mass-genocide of those he deems "unworthy" to live in his planned perfect world, and finds a concrete scheme when approached by the monstrous Hugo Strange. Fully backing Strange's plan to build a super prison called Arkham City that functions as a nightmarish concentration camp to hold thousands of prisoners until they are all wiped out, Ra's continuously tries to convince Batman to join his crusade, even betraying and murdering Strange due to a preference for Batman as his potential heir. If allowed to die in his final appearance, Ra's uses his last words to proclaim how proud he is of Batman for taking steps towards doing what is 'necessary,' and throughout the franchise holds the utmost respect for the hero no matter what animosity comes between them.
 * Mass Effect has the Illusive Man. The Affably Evil Chessmaster starts the second game by boxing the galaxy's deadliest warrior into working for him, even though said Spectre knows full well that he and Cerberus are at best Well Intentioned Extremists and at worst Complete Monsters. And he continues to alternately manipulate and support Shepard throughout the whole game, leading to, even if   That and he's Martin Sheen, how can you not trust him?
 * This also means that throughout the entire game, he was outthinking THE REAPERS, machines that are millions, possibly billions, of years old and have committed galactic genocide hundreds of times over.
 * While he's still a Magnificent Bastard in Mass Effect 3, it eventually becomes clear that
 * Less conventionally but no less awesomely, Morinth. She's a Chaotic Evil and quite insane serial killer, but seeing her in-game, it's quite easy to see how she charms her victims with or without biotics, making her one of the most frightening characters in the trilogy (and that's counting the Reapers).
 * The sad part is you can agree to it. Guess what happens?
 * Come on, no Sovereign? The guy pulls off a string of Xanatos Gambits:  Amateurs manipulate people. Sovereign manipulates entire species.
 * By that, you could argue that the Reapers are an entire species of Magnificent Bastards. Everything they do reeks of Dangerously Genre Savvy, all their plans put in place with a devious and sinister Batman Gambit, masters of Xanatos Speed Chess, and both directly and indirectly manipulate everything from behind the scenes.
 * Aria T'Loak doesn't get much opportunity to show it on-screen, but she is implied to be this in Mass Effect 2, since she's made the most Wretched Hive in the galaxy have only one rule: "Don't fuck with Aria", and successfully juggled all the mercenaries, pirates and killers for centuries in order to stay on top, while still being something of a Noble Demon rather than a Complete Monster. It is also implied that she's Aleena, the asari who managed to fight Urdnot Wrex to a draw, and that she deliberately changed her identity to avoid having to kill him. She then came to Omega as a dancer, until she ended up soundly defeating the previous ruler of Omega (also a Krogan), and then kept him alive as an advisor/trophy, and when he is threatened she can (depending on the player) save his life without looking weak by seeming to care.
 * Mass Effect 3 proves that she really is this; even though she, she moves to the Citadel to bide her time (apparently with very little loss of power and authority), and when she has trouble with immigration she simply calls the asari councillor, one of the most powerful people in the galaxy, and tells her to sort it out. She also fully recognises that it would be flat-out idiotic to focus solely on her own goals until the Reapers are defeated (thereby averting the We ARE Struggling Together! that virtually everyone else, including the Illusive Man, is falling into,) and presents Shepard with various ways to gain the loyalty of three dangerous mercenary groups, (catering to all moral alignments in the process,) and also gets in some excellent Deadpan Snarkery too.
 * The eponymous Maou/Devil from G Senjou no Maou (The Devil on G-String). It helps that he has Lelouch's voice actor.
 * The protagonist's adopted father Gonzo Azai also qualifies.
 * The protagonist too in the beginning. Until Character Development happened.
 * Wild ARMs 2 has what may or may not count as a heroic example. His grand scheme saved the world from an unfathomable threat at the cost of his own life, but it still left a terrible taste in the protagonists' mouth.
 * Izanami, a Japanese goddess and the true final boss of Persona 4, manages to cause shockwaves through a sleepy Japanese town when she creates an alternate reality that mirrors the desires of humanity and then gives three people (one good, one good but misguided, and one evil) the power to enter. In two of the three endings, it isn't even revealed that she's behind everything. Disguising herself as the friendly local gas station attendant, she then watches events unfold to ascertain what kind of new world she will build for humanity. Without the intervention of her husband and a massive application of The Power of Friendship, she would have gotten away with it, too. Instead, she fades away gracefully and leaves mankind to their own devices...which may have been part of her plan in the first place.
 * In Alpha Protocol,  can become one of these if you play your cards right, build up your contacts, and manipulate your opponents correctly, effectively allowing   to Take Over the World.
 * Last Scenario has three:
 * First is Augustus, who
 * Second is
 * Finally, there is
 * Naoya of Devil Survivor makes a huge plan that manipulates a demonic cult, angels, demons, his cousin/brother and his friends, and the entirety of Tokyo. Why? To start a war.
 * From the main Shin Megami Tensei series, Lucifer. As the best example, you have the events of Shin Megami Tensei III: Nocturne - Lucifer chooses a mortal to empower through the power of the Magatama. It really didn't matter what he did with the power. Either following any of the established Reasons, brought back the world (pissing the Great Will epically in the process), leaving the Vortex World unchanged - it was a simple issue of finding the right man for the job of leading The Legions of Hell, with all the valuable intel and combat data he had already gathered...
 * In Shin Megami Tensei IV, Krishna is the leader of the Divine Powers. Sealed for YHVH in the past, Krishna is freed for his ally Odin and quickly establish himself as a dangerous player in the current conflict. Promising ending the Forever War between angels and demons by killing everyone and creating a new world free of God's rule, Krishna takes a teenage girl as a hostage to force Flynn, The Hero of Tokyo, to give up and allow himself to be captured. Causing destruction and death in Tokyo with his allies —especially his snake Shesha— Krishna forces all sides to work together to stop him. Seemingly dying in battle, the conflicts start again, ending with Flynn as the winner after killing Merkabah and Lucifer before revealing that it was a disguised Shesha acting in orders of his still living master before absorbing the souls of the humans that had faith on Flynn and becoming the Cosmic Egg which would create a new world by destroying the current one in a near perfect plan that almost succeed. A charismatic deity motivated for altruism towards his fellow deities from diverse backgrounds, Krishna preaches salvation for everyone, including humans themselves.
 * Valkyrie Profile: Covenant Of The Plume has Chessmasters in Mistress hel.
 * The first Dawn of War campaign has Sindri Myr. Causing an entire planet to descend into slaughter and madness was merely a sideshow to his manipulations of Bale, Gabriel and Isador, constantly leading them exactly where he wanted them, none of them believing themselves to not be in complete control, all for the purpose of using an Artifact of Doom to ascend himself to Daemon Prince status and unleash a Sealed Evil in a Can, both of which were successes. He was defeated in the end, but as Daemon Princes are immortal he is probably still around somewhere, being magnificent.
 * In Fallout 3 you can listen to a radio play The Adventures of Herbert Daring Dashwood, which features ghoul sidekick called Argyle who Dashwood compliments with "Argyle you Magnificent Bastard, you did it!" in multiple occasions after performing trope related feats such as disarming slave collars and otherwise getting Dashwood out of trouble.
 * By doing the Wild Card questline in Fallout: New Vegas you can
 * Robert Edwin House from the same game, and where would we begin? Cheated out of his inheritance by his step-brother, he nevertheless manages to go to MIT, become a major innovator in the field of robotics and is a self-made billionaire by the time he's in his thirties. He also buys out several other companies, including that of his sibling.
 * Yukari Yakumo of Touhou sleeps most of the time and rarely, if ever, involves herself in anything, but that's because she doesn't need to. The entirety of Gensoukyou is under her metaphorical thumb, nothing occurs of which she isn't aware, and whenever she says "jump" everyone else says "how high?". She organised the first invasion of the moon, as well as its failure, solely to teach youkai a lesson about expansionism, and founded Gensoukyou centuries before its purpose as a refuge of magic would be necessary. With her level of power she could easily solve any problem instantly, but it is so much more fun to get others to do it for her.
 * Garrett, the protagonist from Thief. Specifically, his dealing with The Trickster.He stole back his own stolen eye, blew up said god AND stole said god's long time girlfriend for good measure, Viktoria when they met again later in the sequel. Worthy of the title in every regard.
 * The NEXUS entity from Warzone 2100, originally, he was the one who created the synaptic link technology, enabling a person to upload their consciousness into cyber space.   firing off all their nukes, then ensuring they were unable to defend against retaliatory strikes and resulted in the collapse. When the Project rose up   When The Project took the fight to him he seemed to have a counter for everything they threw at them. Stop the nukes from firing and  , go to librate another Project base and  . You gain access to your own missiles and  . The only thing that caused NEXUS' defeat was the   and buying time for you to destroy them.
 * of Rosenkreuzstilette counts as both a Magnificent Bastard and a Complete Monster, precisely, as she's got quite the long list ahead of her.
 * And let's not forget the fact that . You know what this means? She's become quite the Draco in Leather Pants that you Love to Hate! Truly such a great example of a Magnificent Bastard that Light Yagami, Sosuke Aizen, and even Byakuran should be proud of her.
 * And even better..
 * Dragon Fable's Sepulchure. He spoke truly that the dragon hatched from its egg from the White Dragon Box that was supposed to save the world would end up helping him to destroy it once he made him his undead pet. He even has a move where, whenever the hero switches items, he automatically retaliates with the words "I saw that." Then he raises his attack power and randomly uses one of his attacks.
 * It's also possible for Drakath to count as one in Adventure Quest Worlds as well, in a complete departure from his whiny, stubborn, and incompetent self in Dragon Fable. He managed to outsmart his own former master Sepulchure in covering his armor with signs of Chaorruption upon attacking him and then ripping out his heart and crushing it, destroying him in a massive explosion. He spares King Alteon to let him watch his age of Chaos begin in Lore, and orchestrated for his 13 Lords of Chaos to summon their respective Chaos Beasts in each of their respective locations in order to light one of the different archways on the portal behind him and therefore destroy one of the seals placed on it. After the current Chaos Lord is defeated by the hero, Drakath, pleased that the Chaos Lord served his purpose well due to the hero accidentally falling victim to a Nice Job Breaking It, Hero either through blunder or by being tricked, chooses the next Chaos Lord to replace the current one, no longer having a need for him/her/it. He even thinks of the hero as a Worthy Opponent, too, and helps him/her defeat Ledgermayne because it disobeyed him, proving that Magnificent Bastards have standards, so he can let him/her fulfill more roles in his plans. He may have threatened to swallow all of Lore with Chaos, but Drakath is one of the kindest Magnificent Bastards of them all, willing to punish Ledgy for being The Starscream to him as well as both an Omnicidal Maniac and a Complete Monster.
 * Drakath seems to be one in Adventure Quest as well
 * Speaking of Ledgermayne, that thing even outsmarted Drakath once when it disobeyed him. Because it was self-aware living magic that not only was immune to known weapons and magic, but could also control other people's magic. That's saying something.
 * Kitsune, the fourth Lord of Chaos, also qualifies. After becoming so courtesy of Drakath and being convinced by him to release the O-dokuro from the rift of time, he used his Chaos powers to place Emperor Daisho under a spell and stole the Hanzamune Dragon Koi Blade after waiting for the hero to defeat Ryoku. He had Neko Matta have the hero run around killing Skello Kitties and Nopperabo as a trick to buy Kitsune just enough time to use the sword to summon the O-dokuro from its prison. And what makes Kitsune even more magnificent is his affinity for illusion, trickery and lies, and the fact that, unlike the Shredder, whom he's an Expy of, he is rarely cruel. Of course, he didn't count on the hero retrieving the sword from the O-dokuro's head and using it to close the rift pouring a waterfall of Yokai out of it, which led him to see him/her as more of a problem than he first thought.
 * The Master in the Skyguard storyline also seems to have shades of this. He arranged for his spies to infiltrate the Skyguard Academy and for his Dragon, the Dreamweaver, to fool all the Skyguard by taking on many different forms to deceive them. Of course, however, . Oh, and.
 * In the Doomwood saga,.
 * And even better..
 * Guilty Gear brings us the mysterious Ano Otoko, also known as "That Man" and the Gearmaker. He shows a great deal of power as Sol and Baiken unsuccessfully attempt to strike him hown in their respective endings in XX. In Anji's ending he invites him to his side and later in XX Accent Core Plus hires him to track down and punish his Complete Monster Co-Dragon I-No for all the trouble she's stirring up. He knows that Sol's ability to use Dragon Install could very well one day help to save mankind from a possible future threat. Not only that, his intentions also seem whole-hearted, as he appears to be full of remorse for everything that's happened during the Crusades.
 * Meta Knight from Kirby. He, to be fair enough, is one of the only characters to know what the hell is going on, is quite manipulative, and manages to be a Worthy Opponent, which appeals to the fans and even makes him a Draco in Leather Pants. In Kirby: Squeak Squad, one of the only games where he doesn't offer Kirby a sword (the other being Kirbys Epic Yarn), he knew the secret of the chest stolen by the Squeaks and fought Kirby to prevent something terrible from happening . He's so awesome and badass that he even gets his own variation of the victory tune that the Kirby characters get in Super Smash Bros.. Also manages to be That One Boss.
 * In the anime, Meta Knight is shown to be even more manipulative and even lean more towards being a Guile Hero. He's willing to help Kirby in certain circumstances, but mostly wants Kirby to learn on his own. He even points out what he's often been manipulating Kirby himself into doing: "In order to mature, Kirby will have to be pushed to his limits. Only then will he learn the true mastery of his powers and therefore turn the tides of the battle."
 * And how can one possibly forget about
 * And more recently:
 * Another good example of a Magnificent Bastard in Kirby would be, from Kirby's Epic Yarn..
 * In Neverwinter Nights, Mepistopheles is the Archduke of the Eighth Hell Cania who has been roped into the service of an ambitious drow sorceress, the Valsharess. Wishing to free himself, Mephistopheles subtly draws the Player Character into conflict with the Valsharess, as they own a relic of his that binds them to Mephistopheles. When the Valsharess tries to order the Devil to strike the player down, Mephistopheles is able to break their covenant and turn on her. Banishing the player to Cania in his place, Mephistopheles begins his conquest of Toril with the intent to turn it into the Tenth Hell, lowering it below the Ninth Hell ruled by Asmodeus so Mephistopheles may be the most powerful Devil in the planes. Witty, charismatic, diabolical, and always staying one step ahead of everyone else in his schemes, Mephistopheles is the very definition of a Devil.
 * The Practical from Planescape: Torment is this in spades. He devises traps that only  can surmount, sets up a multi- plan to stop the Ascended One, and does a royal number on  by essentially brainwashing him and manipulating his religious views with the  circle, just for access to his sword. Also, what he does to Deionarra.
 * Also, Ravel, even if
 * Trilby from the Chzo Mythos series counts as this, as summed up in the final scene of the short story spin off by game creator Yahtzee, 'Trilby and the Ghost' when he tricks a ghost into stepping into a chalk circle that will exorcise him: "'You're a devious bastard, Trilby.' Claire said. 'I guess that's why they called me.'" Also seen in the games, especially when he tricks the other characters at the end of 5 Days a Stranger into thinking that he was burnt to death in a fire to avoid being captured by police.
 * The player character in Tropico 4. In particular, there's the Xanatos Gambit of the Isla Desconida mission, where the player character, in order to become recognised as a legitimate head of state, begins developing an unsettled island, petitions an undisclosed European country to give the island colonial status, then leads a socialist revolution against his own colonialist regime. The Soviet agent and Penultimo are both pretty confused by the end.
 * While he does show signs of smugness about his own incredible power and has a habit of saying several forms of "This Cannot Be!" many times when he's defeated, Count Dracula of Castlevania fame definitely counts as a classic example of a Magnificent Bastard. His plans almost always involve being resurrected himself at certain times, and he's willing to have anyone - even his own minions - sacrificed to do so himself. And even if he's not at full power yet, his plans to become resurrected work every time. And since he has his As Long as There Is Evil gig, this makes perfect sense. And not to mention, he's Evilly Affable and learns from past mistakes. Definitely magnificently bastardly indeed.
 * And as if everything he does in order to be resurrected and/or become at full power didn't make him magnificent enough, what better way to make him even more magnificent would there be without any mention of ? He and his close friend Death.
 * Speaking of Death, he, too, counts as well. He's a very Affably Evil Chessmaster of a Grim Reaper who's so faithful to his master that he's willing to make any sacrifice - even sacrifice himself - to revive his lord, and carefully orchestrates many plans involving those sacrifices to do just that. What an intelligent dick.
 * While many non-Dracula villains count as Smug Snakes, Celia Fortner seems to show signs of status as a Magnificent Bitch. She's Affably Evil, is unwilling to let the Dark Lord candidates go too far as to kill themselves,, and she never loses her cool. Of course, the only things she doesn't take too well to are any interference with her plans courtesy of Arikado himself. Magnificence has its limits.
 * And, surprisingly, she finds herself outsmarted by.
 * Skantarios from the "I Am Skantarios" after action report. The player role plays a ruthless conqueror so well that you rather wonder about him.
 * in Doki Doki Literature Club!. Her magnificence extends to a meta level in how Genre Savvy she is and how she manipulates Misaimed Fandom: for someone who, she gets a lot of love from players because she loves you (as in you, the player, not the character you control), her backstory and final scene, and just how charming, likable, genuinely positive and good-natured person she is, so they tend to downplay her actions with her own logic that her victims were just game characters and weren't real.
 * The online game epicMafia is full of this on a daily basis. For example, in http://www.epicmafia.com/game/873944 the player "QQ Whore" fakes that he has a report on the last mafia member forcing them to admit to their guilt, before explaining that he was in fact lying through his teeth.
 * Hades from Kid Icarus Uprising can be considered this. For one,
 * Dark Lord Ninetails from Okami. While he does have a ridiculously inflated sense of self-importance, he's still quite the crafty schemer as he was able to
 * Jericho Swain of League of Legends. Sure he may look like a hobbling cripple with a cane, but this guy is in the League of Legends and therefore automatically Badass, and has done such magnificent things as somehow convincing his superiors to TAKE A DEMOTION SO HE COULD COMMAND THEM. An entire plotline in lore which involved the creation of Dominion, at least one new champion, Damacia and Noxus working together, and several Journals of Justice turned out to be all part of Swain's plan to take over Noxus, which succeeded before anyone truly realized, and once they did, they simply said that's fair. He got a new skin out of it too, Tyrant Swain, which makes him look like he should be the Final Boss, that is if League Of Legends were that kind of game.
 * Tyber Zann in the Forces of Corruption Expansion Pack to Star Wars: Empire at War. What else do you expect from Grand Admiral Thrawn's most capable student at the academy, before Thrawn had him expelled for stealing weapons. The expansion describes how Zann carves out a criminal empire (the Zann Consorcium) that rivals that of Jabba the Hutt and manipulates Thrawn himself into executing Xizor, the leader of a rival syndicate, for him. While Thrawn is able to outwit Zann at least once by bribing a mercenary in Zann's employ, Zann comes out on top in that battle, forcing Thrawn to flee. At the end of the campaign, Zann plays the Empire and the Rebellion against one another while he moves in to capture the most powerful ship in the Empire's arsenal (as far as he knows at the time), turning its powerful weapons against both fleets. For the record, the part where Thrawn is able to outwit Zann by bribing Bossk into giving him Zann's holocron was also planned by Zann. Zann planted a homing beacon on the artifact to lead him to his true goal - the Imperial Archives. Thrawn firmly believed that the fleet he left to defeat Zann would easily win. Zann surprised him by bring out his newest Aggressor-class Star Destroyers and obliterating the fleet.
 * Giovanni from Pokémon tends to be portrayed like this in the adaptations. Particularly magnificent is his depiction in the Pokémon Special manga, in which he had a huge criminal operation carried out under the guise of a string of seemingly unrelated incidents, had many plans (Mewtwo, the Legendary birds, the raid of Silph Co.) running simultaneously and even being altered to accommodate circumstances, and is shown to be so skilled at Pokemon battle that he can anticipate what his opponents' Pokemon will be, what move they'll make, what counterattack to use, AND how many seconds or minutes it all will take, all before anything's even happened yet! Subsequent appearances reinforce how magnificent a bastard, and what a surprisingly good sport, he is. Eventually, Giovanni's gameverse incarnation attained this status when he resurfaced as the leader of Team Rainbow Rocket in Ultra Sun and Ultra Moon, pulling alternate universe versions of other team leaders to help him. Taking advantage of the Ultra Wormholes, Giovanni invaded Aether Paradise, taking Aether Foundation president Lusamine hostage. Giovanni planned on using their technology and research to gain an army of Ultra Beasts, and even when he was defeated, simply pulled out while setting his sites on another world. Although cruel, Giovanni is also honorable and polite, and is willing to yield if it means him and his team benefit in the long run.
 * The actual game series had one in Cyrus, Big Bad of the Generation IV games and boss of Team Galactic. He's shown to always be steps ahead of you or the other good guy characters, has an intricate criminal/terrorist operation carried out while using his team doing official business for his energy company as a front for these crimes, is highly intelligent and calculating, and has enough charisma to sway the spirits of his followers and deceive them into following his stated cause of using the powers of time/space to Take Over the World and change it for the better, when in reality he plans to literally destroy the existing world with these powers and create a new one where all living things would be stripped of spirit (what he believes is the source of all strife and incompleteness in the world) and he'd reign over it as God of a new universe. As a master of suppressing his emotions, he rarely ever loses composure and is strangely respectful and courteous towards his enemies too. Unlike other villains, he claims to not use Pokemon as friends or tools, but instead make their power his own through his man-made devices fueled by their energy such as the Red Chain. Cyrus ends up being so magnificent that even his enemies revere him. Although suffering a Villainous Breakdown, Cyrus quickly regained composure, vowing to never give up on his dream. A very ambitious man, Cyrus's polite and philosophical exterior offset what was a horrible vision he had for the world.
 * The next generation's Big Bad, Ghetsis Harmonia, builds himself up as a contender for this trope by being a skillful, fiendishly clever Chessmaster, a Manipulative Bastard, and a Faux Affably Evil Diabolical Mastermind whose scheme is Dangerously Genre Savvy and exploitative of the way the Pokemon world works in general...
 * Colress was the acting leader of Team Plasma in Black 2 and White 2. A scientist looking for the best way to bring out a Pokémon's strength, Colress traveled across Unova and battled trainers to craft a theory for him to test out. As part of Team Plasma, Colress invented a machine to maximize the full extent of Kyurem's power and fire it upon the world, freezing Opelucid city in the process. Admitting that he doesn't care about his cruel actions, Colress engaged the protagonist in battle to test out his theory on hidden potential and upon defeat allowed them to face off against Ghetsis to develop his theories more. Showing no loyalty to Team Plasma or Ghetsis, Colress is such a seemingly nice person that it is easy to forget that he never regretted almost destroying Unova.
 * The Big Bad of Generation VII's Sun and Moon, may be among the most (if not the most) successful and manipulative villains in the main series.
 * In Pokemon XD: Gale Of Darkness, Greevil was the Grand Master of Cipher, ruling the organization with his sons. Under the guise of Mr. Verich, Greevil interacted with the citizens of Gateon Port and gave free food and drink at The Krabby Club. After the defeat of the organization in Orre five years prior, Greevil restored the organization with the creation of a Shadow Lugia that could not be purified. Using the Lugia for evil purposes, Greevil worked to hide Cipher's efforts in creating an army of Shadow Pokémon, only acting when the plan was in jeopardy, such as kidnapping Professor Krane when he was inventing a purification machine or attacking ONBS when they had evidence of Cipher's return. Even when production of the Shadow Pokémon fell apart, Greevil was able to kick start the last part of the plan anyway in which Lugia would lead the Shadow Pokémon to take over the world. Upon the defeat of both him and Lugia, Greevil briefly considered destroying his base to make a getaway in spite of the loss of life before surrendering so that he wouldn't have to live with the moral consequences.
 * In Pokemon Conquest, Oda Nobunaga is the Warlord of the kingdom of Dragnor and a master of Dragon-type Pokemon. Seeing his homeland of Ransei ravaged by wars to unite the seventeen kingdoms and summon Arceus before the victor, Nobunaga decides to conquer Ransei himself and destroy Arceus so these destructive wars will cease. Though the Player Character pushes back his campaign, Nobunaga feigns defeat so that they will be the conqueror of Ransei instead and summon Arceus in his place; Nobunaga then launches a surprise attack against it with his five lieutenants and an even more powerful partner Pokemon than before. He treats friend and foe alike with respect even as he confidently tells them he will defeat them, and then takes his loss with dignity and acknowledges his opponent's power if they prevail. Nobunaga's reputation as the greatest Warlord in all of Ransei is well-earned.
 * Pokemon Mystery Dungeon Explorers
 * Dusknoir is Primal Dialga's right-hand man who pursues the player and Grovyle into the past. He poses as a friendly explorer while using his knowledge of the future in order to pick up information. He successfully deceives Treasure Town into helping him capture Grovyle, thereby dooming the future to paralysis, and even drags the amnesic player back to the future as a precaution. Once Grovyle, the player, and their partner escape, Dusknoir allows them to find Celebi, intending to capture her once she reveals herself. He brings along Primal Dialga to accompany him and the party is barely able to escape him. Despite his ruined reputation, he lies in wait in the past and forces Grovyle to sacrifice himself by dragging them both back to the future. Once they arrive in the future, he earns Grovyle's trust and lures him into a trap in an attempt to hijack his body. If it wasn't for the conscience he'd developed convincing him otherwise; Dusknoir's plan would gone off flawlessly
 * Darkrai is the true mastermind behind the destruction of Temporal Tower, which he sabotaged so he could create a world of darkness to rule. When Grovyle and the player traveled back in time to stop it, Darkrai attacked them within the Passage of Time. This separated the two, as well as giving the player amnesia and transforming them into a Pokémon. After Temporal Tower is saved, Darkrai decided to distort space in order to create a world of eternal nightmares. Disguising himself as Cresselia, Darkrai blamed the player and their partner for the distortions, and convinced Palkia that their deaths would restore everything back to normal. Once his ruse was revealed, he retreats to Dark Crater and puts the player in an illusion to convince them to join him. When that fails, he reveals an army of six other Pokémon to help him kill the player. As a final back-up plan, he has a dimensional hole ready for a quick getaway, only being stopped by the timely arrival of Palkia.
 * Ivo Robotnik AKA Dr. Eggman of Sonic the Hedgehog fame, can sometimes be depicted like this. Some examples include him controlling the Time Eater with the help of his past self with the goal of undoing his previous defeats in Sonic Generations, tricking Sonic (while in his super form) to let his guard down long enough to extract the energy of the Chaos Emeralds from him and turn him into a werehog in Sonic Unleashed, and faking his Heroic Sacrifice death in order to power up his ultimate weapon while having Sonic get rid of the Deadly Six for him and put his plan back in motion in Sonic Lost World. But his crowning achievement in regards to this trope would be in Sonic Forces, in which Eggman researches the Phantom Ruby in his attempt at world domination, also recruiting Infinite through promises and implanting him with a Phantom Ruby prototype as he christens him as the Eggman Empire's high commander. With everything in place, Eggman lures Sonic into a savage beatdown, and with him out of the way, conquers the world in a matter of months. Eggman proceeds to display foresight and cunning in trying to keep his iron-fisted hold on the planet—ordering his forces to destroy any remaining prototypes. keeping multiple power sources unbeknownst to his enemies, and targeting critical points in the Resistance. He also factored in multiple ways to eliminate the Resistance outright, culminating in a virtual Colony Drop when they were gathered in one place. Even in the final fight, Eggman pulled out all the stops, having kept the real Phantom Ruby with him the whole time and had to be stopped by the combined might of Sonic, Classic Sonic, and the Avatar.
 * Shadow the Hedgehog was actually quite an impressive one in Sonic Adventure 2. He manipulated Eggman into thinking he was working for him so that he could get all the Chaos Emeralds in order to activate the Colony Drop, and even knew about Rouge's attempt to grab the Emeralds herself. In fact, the only reason he didn't succeed was that, with Amy's intervention, he decided to not go through with the plan after all.
 * From Sonic and the Black Knight, Merlina flawlessly masterminded the entire plot of game completely beneath notice. Summoning Sonic from his world to slay a corrupted King Arthur, she takes the arcane Scabbard of Excalibur to utilize its power of immortality, casting a powerful spell on the Kingdom of Camelot. Having foreseen the ruinous future of her world, a despairing Merlina places Camelot under a kind of magical stasis, fueled by the dark forces from the Underworld, in hopes of keeping it eternal. Showing absolute conviction to her cause, Merlina even fights back against Sonic and Caliburn as the Dark Queen. Although ultimately defeated, Sonic spares and convinces Merlina to abandon her nihilistic outlook, proving her to be a lost, if understandable soul who needed her hope resorted after resorting to extreme measures to keep her world intact.
 * Spider-Man: Faking a Heel Face Turn to present a heroic face to the world, Dr. Otto Octavius (Doctor Octopus) plots to force humanity's advancement through the symbiotes. Using proxy criminals to create distractions, Octavius steals vital technology to blanket New York in fog and unleash the symbiotes. Mastering the symbiotes and even keeping the unstable Carnage on a leash, Octavius manages to infest much of New York, nearly pulling off his plane right under Spider-Man's nose while escaping suspicion.
 * Spider-Man (PS4): Felicia Hardy, the current Black Cat, is a brilliant master thief that steals for the thrill of it – but only choosing to rob those who can afford it or those that "deserve" it. In the main game proper, Cat leads Spidey on a hunt for her Cat Dolls challenging him to stop her from stealing $50 million dollars worth of loot. This was all a ruse, with the loot being a lure to distract Spidey while her Dolls shut down the police department's security systems, allowing Cat to recover her confiscated equipment. In The Heist DLC, Black Cat is working to steal Maggia drives that contain financial information for Hammerhead, telling Spidey that he has her son hostage and letting Spidey believe he might be the father. This was a lie so that she could recruit Spidey's help in stealing the drives for herself and she promptly fakes her own death, only resurfacing one last time to save Spidey from Hammerhead and give him information on how to take down the Mob boss for good. A thief at heart, Felicia nonetheless has a strong conscience while still loving Spider-Man, while fully using this to her ruthless advantage.
 * The Heist DLC chapter gives us Walter Hardy, the former Black Cat, whom is just as devious as his daughter. Faking his death years ago to protect himself and his daughter from the Maggia, Hardy manages to get a hold of Spider-Man’s phone number and disguises himself as a cop right on top of a police station. Calling himself Detective Mackey, Hardy tricks Spider-Man into uncovering loot he hid years ago. When Spider-Man finishes up, Hardy leaves with his loot, knowing Spider-Man won't tell his daughter the truth because Spider-Man is a "decent guy." He also asks Spider-Man to look after Felicia. While only featured in a simple side-mission, Hardy more than lives up to his anecdotes as a brilliant criminal.
 * Batman: The Telltale Series: Lady Arkham, real name of, is the charming, strategic leader of the Children of Arkham, a terrorist organization seeking absolution for the crimes committed against them by the higher society of Gotham City. A victim of abuse who lost her parents at a young age thanks to Thomas Wayne's corruption, Arkham spent her childhood plotting revenge and making schemes, and upon adulthood, puts these into action as she rallies the otherwise peaceful Children of Arkham and radicalizes them into a military force. Utilizing an insanity drug to drive mayor Harvey Dent mad—injecting the serum into the other candidate in the process as a precaution—Arkham uses her public guise to masterfully manipulate the situation to seem as though the Children of Arkham are heroes, driving Bruce Wayne himself temporarily insane and getting him thrown into Arkham Asylum. When her master plan to flood the streets with her insanity drug fails, Arkham initiates her backup plan to raid Arkham Asylum and free the dozens of inmates as a final "justice" against the corrupt Asylum's checkered past.
 * Warhammer 40,000: Space Marine: Warboss Grimskull is the initial Big Bad of the game and the master of the ork WAAAGH! besieging the Forge World. A genius by the standards of his race, Grimskull utilizes a series of ruthless tactics, disabling strategic points, seizing weaponry and disabling aircrafts to cut off the ground forces so his orks can overrun the Imperial Guard. Grimskull shows himself to be utterly tenacious, pursuing Captain Titus persistently and tirelessly to regain the planet's power source. When he recoups from any setback, Grimskull is later set upon by daemons, only to emerge without a scratch and give the true villain, the Chaos Sorcerer Lord a wide grin before declaring the one quote that sums Grimskull up perfectly: "I ain't so easy to kill!"
 * Yu-Gi-Oh! Forbidden Memories: Priest Seto, the Egyptian version of Seto Kaiba, started out as a minion of Big Bad Heishin and subdues Prince Atem for his boss to murder both the Pharaoh and his wife. Giving the Millennium Items to Heishin's guards, Seto intends on manipulating the vengeful prince to defeat and claim them, only for Seto himself planning to defeat the prince and take them for himself. Planning on betraying Heishin to conquer Egypt for himself with the use of DarkNite, Seto gives the prince hints to stop DarkNite when it turns them both into cards, never losing his charm or ability to adapt through all the challenges he faces.
 * His descendant in Yu-Gi-Oh! The Duelist of the Roses, C. Seto Rosenkreuz, is the leader of the Yorkist army, and his tactics are the primary reason for their military success at the beginning of the game. His goals are to combine his side's White Rose Cards with the opposing Lancastrians' Red Rose cards, summoning a Physical God to renew a pact that will ensure his rule over the world forever. When the Lancastrians summon the Rose Duelist to aid the war effort, Seto offers a well-thought-out argument for the Rose Duelist joining his team instead. Should they accept, he leads them in dismantling the Lancastrian army, and should they refuse, he's unworried and works it into his plans. The climax of Yugi's campaign has him successfully summon Manawyddan fab Llyr regardless of the player's victory in a duel with him; in Seto's campaign he quickly realizes the spirit isn't the one he's looking for and gives instructions on how to send it back. Afterwards Seto escapes and vows to continue looking for the true Card Guardian, additionally honoring his promise to the Rose Duelist to send them home and giving them a pendant as thanks for their service. Regardless of which side the player chooses, Seto's goals are realized, and he stands out as the most charismatic, intelligent character in the game.
 * Yu-Gi-Oh! Forbidden Memories: Priest Seto, the Egyptian version of Seto Kaiba, started out as a minion of Big Bad Heishin and subdues Prince Atem for his boss to murder both the Pharaoh and his wife. Giving the Millennium Items to Heishin's guards, Seto intends on manipulating the vengeful prince to defeat and claim them, only for Seto himself planning to defeat the prince and take them for himself. Planning on betraying Heishin to conquer Egypt for himself with the use of DarkNite, Seto gives the prince hints to stop DarkNite when it turns them both into cards, never losing his charm or ability to adapt through all the challenges he faces.
 * His descendant in Yu-Gi-Oh! The Duelist of the Roses, C. Seto Rosenkreuz, is the leader of the Yorkist army, and his tactics are the primary reason for their military success at the beginning of the game. His goals are to combine his side's White Rose Cards with the opposing Lancastrians' Red Rose cards, summoning a Physical God to renew a pact that will ensure his rule over the world forever. When the Lancastrians summon the Rose Duelist to aid the war effort, Seto offers a well-thought-out argument for the Rose Duelist joining his team instead. Should they accept, he leads them in dismantling the Lancastrian army, and should they refuse, he's unworried and works it into his plans. The climax of Yugi's campaign has him successfully summon Manawyddan fab Llyr regardless of the player's victory in a duel with him; in Seto's campaign he quickly realizes the spirit isn't the one he's looking for and gives instructions on how to send it back. Afterwards Seto escapes and vows to continue looking for the true Card Guardian, additionally honoring his promise to the Rose Duelist to send them home and giving them a pendant as thanks for their service. Regardless of which side the player chooses, Seto's goals are realized, and he stands out as the most charismatic, intelligent character in the game.