Hotline Miami

A 2012 videogame developed by Dennaton Games.

In 1989's Miami, our nameless protagonist is receiving phone calls telling him to basically kills people at certain locations. He obeys.

No, seriously, that's the basic storyline of the game, it is very bare-bones in its structure. There's two kinds of sections on this game: the ones where you are just walking around interacting with the environment; and when you're killing people who seem to be part of the russian mafia.

Published by Devolver Digital.


 * Big Bad: Played with. There is no antagonist who may really claim to this position, but.
 * Black and Gray Morality: The protagonist is killing criminals, but he doesn't seem to be doing it for any altruistic reasons, something the people in masks he meets in the game seem to question him about. Is him doing it really because he is a vigilante or why he can kill them without receiving any retribution? As the game goes on, however.
 * Blood Knight:.
 * Lone Wolf Boss:.
 * Mind Screw: The game has a plot, but the dialogue is so vague about exactly what is happening that is hard to say if things are really happening as we are seeing on-screen.
 * Stealth Based Mission:.
 * The Eighties: The game is set in this decade and shows it through room decoration and the soundtrack, clearly inspired by 80s techno.
 * Why Do You Keep Changing Jobs?: After missions, the protagonist meets again and again some bearded man with glasses behind a counter. The thing is, the place changes from a pizza store, to a convenience store, between others. It don't would be outrageous to think he is an hallucination.