BloodRayne/YMMV


 * Acceptable Political Targets: In most of the first game you are an American fighting Nazis in 1938.
 * And the Fandom Rejoiced: News of a another attempt to make a portable BloodRayne game came out during the summer, this time on the 3DS.
 * Game Breaker: The first game's implementation of the Blood Rage mechanic makes Rayne virtually unstoppable. Time slows down, Rayne speeds up, and she inflicts so much damage in such a short amount of time that almost any non-boss enemy will be instantly killed or maimed, and most bosses will have their health drained very quickly. The Bloodlust gauge is also refilled by any melee attack, making it easy to replenish.
 * The Final Boss's lair in the sequel contains a fountain filled with blood which can replenish both Rayne's health and blood meters when the player stands in it. Standing in the pool and using Rayne's time stopping ability makes this the easiest fight in the game.
 * Good Bad Bugs: There's a cheat code in BloodRayne 2 that opens up the game's debug menu. This allows you to do things like turn off the bump mapping or screw around with the graphics engine. If you're interested in game design at all, it's actually pretty neat.
 * Love It or Hate It: How Betrayal seems to have been recieved.
 * More Popular Spinoff: Bloodrayne was originally a spinoff of Nocturne, a Resident Evil-style third person survival horror game for the PC.
 * That One Boss:
 * They Changed It, Now It Sucks: Part of the fanbase's reaction to the Bloodrayne: Betrayal gameplay trailer, due to Metroidvania design and the Animesque-ness of it.