Castlevania: Chronicles of Sorrow



The Castlevania duology of Aria of Sorrow (GBA) and Dawn of Sorrow (DS).

Aria of Sorrow
In the year 2035, Soma Cruz is a seemingly Ordinary High School Student (Transfer Student in the English version) who gets transported to Dracula's Castle (AKA Castlevania), thought to have been sealed permanently during the battle of 1999, during an eclipse, along with fellow student Mina Hakuba. Also at the scene is government agent Genya Arikado, who suggests that Soma venture further into the castle to discover the secret of its reappearance. Soma contains the Power of Dominance, which allows him to take the souls of his enemies and augment them to his will. It is revealed later that a mad cultist named Graham Jones is behind everything and believes himself to be the reincarnation of Dracula. Obviously he has to be stopped.

After defeating Graham, we learn that it is not him, but Soma who is the reincarnation of Dracula after his final death in 1999. Soma later meets with a mysterious man named J, who is actually the man who defeated Drac in 1999, Julius Belmont, who had contracted Laser-Guided Amnesia. After a Get a Hold of Yourself, Man! scuffle, Soma goes to defeat the embodiment of Chaos and saying to Julius that if he becomes Dracula, he wants Julius to be the one to kill him.

Dawn of Sorrow
The box, manual and introduction make no effort to hide Soma's status as Dracula's reincarnation. The game starts with Soma living a normal life with his not-girlfriend Mina when he is suddenly attacked by cult leader Celia, who wishes to create a new dark lord. After the fight, Soma charges into the cult's base with nothing but a rusty pocket knife and the clothes on his back. Oh, and he doesn't have any of the souls from Aria, having dumped them in the Chaotic Realm to reseal Castlevania and all. This time, the castle is somewhere in Europe and is apparently an "exact replica" of Castlevania (how the Trope Namer for Chaos Architecture can have an "exact replica" is never explained).

"Soma: ... I've got a favour to ask of you. Julius: What is it? Soma: From here. I will set off to fight against my own fate. If I lose the battle... And I become reincarnation of evil, I want you to kill me. Julius: ... I will... I promise. Soma: Thanks. Now I can go into this battle without reservations. Julius: Farewell, my friend. Don't let me use that whip again."
 * Affably Evil: Graham Jones, although his A God Am I phase discards most of his affability.
 * Dmitrii Blinov as well. His main motive is curiosity about his abilities.
 * Amazing Technicolor Population: For no clear reason, Celia's skin is light gray.
 * Ambiguously Brown: Hammer.
 * And Then John Was a Zombie: Getting the bad ending when fighting the True Final Boss in Aria.
 * Another Side Another Story: Julius mode in both games.
 * The Antichrist: Soma is Dracula. See "Blessed with Suck"/"Cursed with Awesome" below.
 * Anti-Anti-Christ: He doesn't want to be Dracula.
 * Arbitrary Skepticism: Soma is perfectly OK with thinking he's been teleported from Japan to Europe to Dracula's castle, but tell him he is merely inside an eclipse? You're insane!
 * At least Europe is a place and not an astronomical event.
 * Art Shift: The character portraits of the first game were drawn in a gothic style pictured above (the typical Ayami Kojima style fans are used to since Symphony of the Night). The second game went for a more animesque style.
 * Which resulted in a bit of a Broken Base, with some members of the Fan Dumb slamming Dawn (and later Ruin) solely due to the art style.
 * Artifact Title: Dawn does not take place in Dracula's Castle/Castlevania. The cult's base is said to be a replica of Castlevania, but again (see top), that makes no sense at all.
 * Ars Goetia: Used as enemies. Their souls roughly match up to the abilities they are said to grant.
 * Avenging the Villain: Subverted. When Soma.
 * Awesome Yet Practical: The Amalaric Sniper soul in Dawn, which fires a single powerful arrow forward that can hit most targets and upgrades quickly, all for a pittance of mana.
 * Background Boss: Aria has a lot of these: Death's first phase, Balore, Graham's second phase,, as well as the background mook, the Kyoma Demon. Dawn has the Puppet Master.
 * Badass Grandpa: Julius Belmont.
 * Badass Longcoat: Soma and Julius. In Aria of Sorrow, Soma's looks like a fur coat, but in Dawn of Sorrow, it's changed to a Ky Kiske-style trenchcoat.
 * Badass Spaniard: Soma Cruz, at least in the translated version.
 * Bait and Switch Boss: The Giant Bat appears in Aria, only to be crushed by Balore. You get the Giant Bat soul anyway in the room after the boss room.
 * Balance Between Good and Evil: Both Arikado and the cultists in Dawn appear to believe that the universe requires a supreme evil being (whether Dracula, Soma, or someone else) to balance out God. The cult tries to force the issue, while Arikado and Soma come to the conclusion that the universe will balance things out eventually.
 * Ballistic Bone: Deconstructed with skeletons absent-"mind"edly throwing away their own heads along with bones.
 * BFS: There are many ones. For example, Claimh Solais, which is bigger than Soma himself.
 * Big Bad: in Aria of Sorrow and Celia in Dawn of Sorrow.
 * Bigger Bad: Aria of Sorrow establishes that
 * Big Good: Arikado, arguably.
 * Bishounen Line: Soma is the chronologically latest of Dracula, and by far the bishiest.
 * Blessed with Suck/Cursed with Awesome: Soma is Dracula. This gives him many important abilities, but also means that a bunch of people attempt to either turn him into Dracula proper or eliminate and replace him.
 * Body Horror: Good,, you look kinda cool!
 * Book Ends: Depending on how you look at it, the Sorrow series provides the ultimate closure for Dracula. For one, compare Soma to ; the color of their garments and hair are almost completely reversed. In Lament of Innocence, we see falling out with the Belmonts and the beginning of his descent into darkness. In the Sorrow games, Soma gets to live a relatively blissful live, has a good ally in the form of Julius Belmont, and, just as he is the latest incarnation of Dracula,  Perhaps God gave  another shot at happiness?
 * Boring but Practical: The Medusa Head Soul in both games makes you hover in the air for a pittance of mana. Almost indefinitely. Against bosses with raised weak points that sweep the ground regularly.
 * In Dawn of Sorrow, jump kicking damage is based on air time rather than distance. Guess what Medusa head lets you do with the kick.
 * Boss Rush: Present in both games as an unlockable mode.
 * Captain Ersatz: Zephyr in Dawn is basically a palette swap of Dio Brando from JoJo's Bizarre Adventure, with the same abilities and everything. You even fight him outside of the clock tower, much like the final battle between Dio and Jotaro.
 * Chaos Architecture: Somehow Dawn of Sorrow completely ignores this, taking place in an "exact replica" of Dracula's castle, completely ignoring its stats as a creature of chaos. The need to have this plot point is unclear, as the story behind the castle has no meaning at all.
 * The Chosen One: Soma, though as the chosen villain instead of hero (but luckily for him, he is able to resist).
 * Cleavage Window: Celia sports one on her otherwise conservative robes.
 * Climax Boss: in Aria and  in Dawn. Possibly
 * Cloudcuckoolander: Hammer. Used to lampshade the oddity of opening a weapon shop on the doorstep of a magical castle full of monsters.
 * Continuity Nod: The save rooms in Aria have Alucard's save coffin in the background.
 * Dawn has several to Aria, of course.
 * Color Coded for Your Convenience: We have Hammer wearing green, Yoko's first outfit contains pink, Julius is in brown, and Graham wears white (standard for the evil religious zealot). Soma wears white and blue on top of a black shirt, possibly a nod to his dual nature (or I'm thinking too hard at this point). Arikado subverts the trope by being a good guy who wears black but is not an Anti-Hero.
 * There are two kinds of Medusa Head, one which turns you into stone and one which doesn't. The former is colored with lighter colors than the latter, which has been in the series since Rondo of Blood.
 * Collision Damage: With Julius as the only exception in Aria, and Dario and Dimitri in Dawn.
 * The Computer Is a Cheating Bastard: Dmitrii can absorb certain Guardian souls, some of which, when you use them, force you to stand still. However, when he uses them, he can walk around all that he pleases.
 * Jumps into Hoist by His Own Petard once you know how to work this ability. He can only use ONE of each soul that you hit him with. So if you give him something that he can't use to its full potential (like Yorick), then he goes from cheating... to pushover.
 * Damn You, Muscle Memory!: Those who play Aria followed by Dawn may find it confusing when the "jump" button becomes the "special attack" button.
 * Unless you've been playing SNES games all your life, then this trope has suddenly been played in your favor. (In fact, SNES games using B for jump and Y for attack is likely the reason it is that way in Dawn and all DS Castlevanias, ironically an attempt at averting this trope).
 * The game lets you change out the controls... too bad you can only do it for Soma mode.
 * Dangerously Genre Savvy: In Julius Mode, Dark Lord Soma has shown himself to be much smarter than he was as Dracula. He actualy relies on the souls he's absorbed, and if he has you cornered against the wall in his second form He'll repeatedly hit you with the Abaddon soul, making impossible to escape.
 * Dark Is Not Evil: Despite his background, personality, and black suit, Arikado is your most helpful ally. Even when he . It's probably no accident that the Big Bad in the first game . Soma himself, despite having dark powers, isn't inherently evil.
 * In fact Yoko explicitly invokes this trope to Soma when she explains the nature of his powers.
 * Deal with the Devil: Dawn features the Devil Soul. It's a familiar soul - press R and you will begin to lose ten HP a second in exchange for much higher power. It'll stop before it kills you though. Great if you're good at not getting hit or if you're doing the Boss Rush.
 * Deflector Shields: Witch and Giant Ghost souls in Aria.
 * Degraded Boss: All the early bosses in Aria, like Creaking Skull, Manticore, or Great Armor, later become regular enemies.
 * Demonic Possession: Soma ends up unknowingly sharing his body with Dmitrii's spirit and, when Arikkado, Dmitrii then leaves his host after he finished copying his abilities, painfully, it should be noted as well. It is also implied in the very bad ending (the one where Dario is killed without killing Aguni).
 * Disc One Nuke: The Nightmare and Mandragora souls in Aria and Dawn respectively. Possible to acquire early, powerful for the entire game, for a reasonable MP cost too.
 * Do Not Run with a Gun: If you're running, you stop when you use a weapon or a Bullet soul. However, if you jump and attack in midair, you can continue moving forward while attacking at the same time. A few weapons are exceptional in that you can continue running as you use them.
 * Subverted with a combination of a few select Bullet souls (like Killer Clown) and the backdash or front dash (Werewolf) ability. The Front dash cancels the animation of the bullet soul and allows you to instantly use it again while simultaneously retreating/charging at them. While this CAN be devastating and capable of clearing rooms, it eats through your MP like crazy and it really is not recommended until you get the Chaos Ring. However, the ability to set up 9 Amalaric Snipers at once is awe inspiring.
 * The Valmanway doesn't require you to be still to attack, as Soma doesn't actually animate as the weapon is so fast. It doesn't even get a special attack because you simply don't need one.
 * Double Jump: But of course. Soma does a flip in Dawn on his second jump, though.
 * Driven to Suicide:
 * Dumb Muscle: Dario Bossi.
 * Elemental Rock-Paper-Scissors: A rather low-key version. Enemies and certain armor items do have elemental strengths and weaknesses, but most of the time you can get by just fine without paying attention to them.
 * Enemy of My Enemy: A few rooms after meeting Graham at the entrance of the Clock Tower, Yoko uses this saying and teases that Soma doesn't want to be her comrade when he objects slightly...
 * Evil Laugh: Soma gets an epic one as the Final Boss for Julius Mode in Dawn.
 * Excalibur in the Stone: The Excalibur weapon allows you to swing an enormous sword, and the stone it's still embedded in. However, in the original legend, Excalibur was not the sword in the stone.
 * Eye Beams: Balore.
 * Face Heel Turn:
 * Final Boss: in Aria and   in Dawn.
 * Flash Step: The special move for high level daggers in Dawn. Great for activating switches from the wrong side.
 * Fleur-de-Lis: The background of one of the areas in Dawn.
 * Flunky Boss: Aria has Legion, the corpses of whose shell can drop out and attack on their own. Dawn has the Puppet Master (creates floating doll enemies), Abaddon (directs the movements of a colossal swarm of insects), and.
 * Fridge Brilliance: In the prologue of Dawn, Arikado notes that because Soma wasn't in danger for a long period of time, his Power of Dominance became dormant, causing all of the souls he absorbed to be released. This would explain why enemies killed in Aria (such as Balore) are alive and kicking in Dawn.
 * Fridge Logic: In part of the True Ending of Aria, Castlevania has recognized Soma as Dracula, due to . If the Castle has recognized Soma as its ruler, why are the monsters still attacking him? It can't be said that he's not TRULY Dracula, as.
 * A likely explanation is that while he is recognized as Dracula in his ability, his character or "soul" is what prevents the castle from recognizing him as Dracula. So while he can use Dracula's abilities to get into the secret area, what prevents him from commanding the demons is because he still has his human soul.
 * Generation Xerox: The cast of protagonists bears a striking similarity to the cast of Castlevania III: Dracula's Curse.
 * Getting Crap Past the Radar: In Aria, a Succubus and a Lilith appear to have been taking a bath together in one room, and the Lilith is hidden underwater at first. In both games, quite a few of the humanoid or partially humanoid enemies have sprites that make it obvious that they're completely naked. The sprites are actually anatomically correct in many cases, but it's fairly subtle due to the GBA and DS's resolution. This is also true of some of the background art. Also, see Improbably-Female Cast.
 * One of the bedrooms in Dawn is filled with female enemies, some on the bed within the room.
 * God Was My Co-Pilot: You know that odd guy who keeps telling you what to do, helps you understand your power, and protects all Distressed Damsels in the area? Well, he's not God, but is the next best thing in this series.
 * Gold Makes Everything Shiny: Joyeuse, the gold sword.
 * Gotta Catch Them All: The souls offer a bonus of the Chaos Ring, which restores magic at hyper speed, basically making infinite magic use.
 * Guide Dang It: The steps to unlocking the real ending in Aria of Sorrow.
 * Also from Aria, how to get Legion's soul, the only boss whose Soul you may get or not.
 * Guns Are Worthless: Played mostly straight in Aria, where the handgun is only obtainable at a point in the game that you can easily have the Infinity+1 Sword by (and even if you don't, it's still weak compared to everything else). The Positron Rifle is decent enough, but a Bragging Rights Reward due to the quick finish of Boss Rush (which requires getting the good ending and being able to kick every boss's ass in under 5 minutes) required. There is a hard mode exclusive Silver Gun though, which is pretty good (as in, workable, but like every other weapon, outclassed by the Infinity+1 Sword). Averted in Dawn, where the handgun is a great early weapon if bought from Hammer when first available (you can also find it a bit later) with its high firerate (if combined with any form of Lag Cancel), and the Silver Gun works great for a bit after that, but the lack of upgrades after the Silver Gun make it worthless for endgame.
 * Then again, the guns have an attack range across the entire screen and do hit scan damage, and don't require using any mana(as well as having infinite ammo), so they're not totally useless.
 * Heart Container: Unlike most Metroidvanias, they are absent in both Sorrow games.
 * Helpful Mook: Bone pillars allow you to stand on them, as does the Catoblepas. If you don't have double jump or flight (and even if you do), they can help you reach slightly higher places.
 * Hero Antagonist: Julius, Alucard, and Yoko in Julius Mode of Dawn Of Sorrow against the now Villain Protagonist Soma after the bad ending -- although the player plays as the hero trio.
 * Hero of Another Story: Julius was the Belmont who permanently destroyed Dracula forever by sealing his castle in another dimension in 1999. So far, there have been no games that take place during 1999, so we have to take his word for it that it was the last hurrah for both old Drac and the Belmont clan.
 * Hey, It's That Voice!:
 * Soma is Heero Yuy, who has the same stubborn attitude as his.
 * Genya Arikado is Treize Kushrenada, ironically an antagonist to Heero in the same anime show.
 * ... And both happen to be protagonists in the same basketball team in Slam Dunk: Rukawa and Mitsui respectively.
 * Julius Belmont is Harry Ord.
 * High-Pressure Blood: Anything that bleeds in Aria will emit jets of bright red blood with a distinctive spraying sound.
 * Black Orange Blood: For some reason, any non-scenery blood in Dawn, whether it comes from you or your enemies, is orange. It's possible that this was an attempt to make the blood look more realistic that backfired.
 * Holy Hand Grenade: The Claim Solas sword, and a couple of the soul attacks.
 * Hoist By Her Own Petard: In the bad ending to Dawn,
 * Hot Witch: Yoko Belnades, who doubles as a Cool Big Sis to both Soma and Mina. Celia, the cult leader from Dawn, is possibly an Evil Is Sexy example.
 * The normal Witch enemies as well. Sometimes you just want to stand there and watch them bounce.
 * Improbably-Female Cast: The Inner Quarters in Aria. Practically all of the enemies there are Cute Monster/Humanoid Girls of one kind or another. Fun fact: If the results of using a certain debug code are any guide, the area was originally going to be called "The Harem". Also, a single room in Dawn has a similar theme. As it so happens, it's a bedroom.
 * Infinity+1 Sword: The Claimh Solais in Aria, or the Chaos Ring + Red Minotaur soul. Dawn had a great balance with the weapons and souls, but the three weapons that stand out as the best weapons are the Claimh Solais, Death's Scythe, and the Valmanway.
 * Item Crafting: In Dawn, Yoko's primary gameplay role is to fuse souls you're willing to part with with weapons to create upgraded weapons. This is the only way to get most of the better weapons in the game. Sort of a mixed blessing, as if you want to make the best weapons, you'll have to spend significantly more time grinding for rare souls than you otherwise would. On the other hand, buying cheap weapons, grinding for certain common souls, using them to make moderately good weapons, and selling the now much more valuable weapons back to Hammer is an excellent way to make money.
 * Sadly, it does borderline on the worse side since you need to give up some pretty rare souls in order to get certain weapons. The worse of it though is that specific weapons require you to give up BOSS souls. To Elaborate, Boss souls can only be gotten once. In order to get a second copy of the soul, you need to be in New game +, the very reason why you are making such a weapon in the first place. The Valmanway and the Death's Scythe are both final weapons so it is understandable (but both are endgame souls so you aren't getting another one for a LONG time). But the Balmung is the worse offender as it requires you to give up Gergoth, and it isn't even a final weapon...
 * Which brings up the most reliable weapon you can get without boss souls, the Gungnir. Most of the stuff you get to forge it is rather easy. The Halberd can be gotten through enemy drops, and the rest of the souls are easy to farm. The only hitch is Slogra so you won't get it before early endgame but it doesn't matter since you can stil get it before fighting Death (arguably the reason WHY you need the weapon in the first place as the bosses before this can be beaten without a weapon of mass destruction).
 * Jerkass: Dario.
 * Kaizo Trap: In Dawn, if you kill and seal a boss during an attack, the attack will keep going during the boss's death animation. Death's skull attack is by far the worst offender. As if the seal system needed any more reasons to be the Scrappy Mechanic...
 * Knight Templar: Celia's cult from Dawn, With Light. Believing that God Is Good, they reason that in order for God to exist, the Dark Lord must stand opposite of him. And since Soma rejected his status as such, Celia's going to offer him up as a sacrifice to create a new one.
 * Knockback Evasion: The Zombie Officer soul allows you to stop knockback.
 * As does the Iron Golem soul in Aria.
 * Lag Cancel: Backdash can cancel out of many moves and are key for good boss rush times. Landing also works, but some items (Hammer, Broadsword, Balmung, etc.) don't cancel. The werewolf soul in Dawn does a strange forward dash, which is very spammable for lag cancelling, and filling the screen with soul attacks.
 * Laser-Guided Amnesia: Julius has this for a few decades. While he doesn't know anything about his life or family, he has somehow taken care of himself for all this time.
 * Lethal Joke Item: The Waiter Skeleton soul. Try it on an Iron Golem.
 * The Legions of Hell: While the series as a whole has featured devils and imps as enemies for some time, they're especially plentiful and varied in these games. Dawn provides a possible explanation. (See "Planet Heck" below.)
 * Level Grinding: Annoyingly, Dawn has a perfect leveling curve, if you don't avoid enemies you should always be around the right level, but encourages every other form of grinding. To get any Soul beyond the most frequently dropped and frequently encountered ones to a decent level (or found in the first place) you need to grind with the Soul Eater Ring (double soul drop rates) equipped. And to afford the Soul Eater Ring, you need a lot of money. The only way to afford this (as pretty much every enemy drops the same amount of money regardless of strength) is to grind zombies and fuse their souls into weapons and sell the weapons. This takes about 14 or so trips with each trip taking 8 or so minutes with decent Luck Stat. Once you spent 2 hours on the Soul Eater Ring, you spend more time repeatedly killing various enemies with low soul drop rates (many are 1% before ring and luck bonus, while others only appear in a single room). Of course, this only really applies if you're going for One Hundred Percent Completion, but there are benefits to doing so...
 * To further help your luck, there is the Three 7s suit you can pick up, but only after you grind enough money so the last three digits are 777, which allows the room containing it to open. This occurs in a couple of other places - yes, you need to grind money to complete the map.
 * Taken to extremes if you're attempting to get the Sky Fish soul in Aria, a monster that is damn near impossible to see, even with the time-stopping Chronomage soul, let alone kill. God help you if you don't get the soul on the first try...
 * Light'Em Up: The Claimh Solais, Erinys soul in Dawn.
 * Light Is Not Good:
 * Losing Your Head: Skeletons absentmindedly throw their own head, and still throw more bones while headless.
 * Love Makes You Evil: Soma has this problem.
 * Subverted with
 * In other words, this is a two-sided case.
 * Meido: In both Aria and Dawn, the Persephone enemy, a cutesy ninja maid that debuted in Castlevania Chronicles.
 * Miko: Mina is a member of the Hakuba Shrine. In Aria, she even wears the proper attire.
 * Multiple Endings: Both games come with three endings--the lame one (when everything is cut short and you don't learn anything), the bad one (when Soma turns and tries to kill everyone), and the good one (when everyone lives happily ever after. More or less).
 * Musical Nod: Julius's theme in Aria is "Heart of Fire", one of the few themes from the original Castlevania that isn't a Recurring Riff in the series.
 * It actually quotes "Don't Wait Until Night" from Haunted Castle in the first half of the track, starting a recent trend of reusing Haunted Castle music. In the sequel, the theme of the Mine of Judgment, Basement Melody also it's originally from Haunted Castle.
 * Ninja Maid: As mentioned, Persephone. She stand prim and proper when you enter the room, then as you approach she does a curtsy and welcomes you (in Japanese)... Then proceeds to assault you with kicks.
 * Nonstandard Game Over: How badly did you mess up? Enough that getting the bad ending in Dawn unlocks another play mode where.
 * Not-So-Harmless Villain: Depite being Dark Lord candidates, Dario and Dmitrii are treated mostly like jokes in Dawn. Dmitrii looks especially weak, that is, until the climax...
 * Noodle Incident: The Battle of 1999 has not been featured in any game.
 * Nostalgia Level: Dawn features the Silenced Ruins, an area that looks exactly like a rather run-down version of the first level of Castlevania 1986, although since it's deep underground you can see caverns (and in a couple of places lava) through windows and holes in the wall. It even has a "Vampire Killer" arrangement as its background music. Of course, this isn't the first time this has been done; Castlevania III and Super Castlevania IV had similar levels at the start of its castle, although it wasn't underground.
 * Almost every enemy in the Floating Garden is a creature or summon from Circle of the Moon.
 * In Dawn, if you note carefully, the areas are like in Aria in terms of map location. Think about it, a clock tower on the top right which is first entered by a long corridor, then the clock tower linking to the upper part of the castle, with another identical corridor to start that area off. That setpiece is in both games. And that's not to mention similar map design in the clock towers, the gardens in the castle centre, the chapel that extends towards the right of the map, and the guest house style area that is pleasant but creepy at the same time towards the top left. Maybe that's what Celia meant about it being a replica...
 * Ordinary High School Student: Soma starts out as exactly this.
 * Outside the Box Tactic: Aria has a specific unusual "attack" that is the only practical way to kill a certain enemy. The game makes it fairly obvious what the attack and the enemy are, though.
 * Paper-Thin Disguise: Quick hint to : Pronouncing your name funny does not count as a disguise.
 * Possibly Justified, since  is how you would pronounce it in Japan, where Soma lives.
 * Planet Heck: The final stage of Dawn, the Abyss, very obviously takes place in Hell.
 * Hell Gate: Apparently the castle the cult uses as its base has one below it.
 * Circles of Hell: The Abyss consists of several different themed segments, including a traditional fire-and-brimstone area and a bloody meaty area. There's also an area that's frozen over.
 * This last one may be a Shout-Out to the Reverse Catacombs in Symphony; while at the very bottom of the Catacombs is a river of molten lava, at the top of the Reverse Catacombs is a river of molten ice.
 * Poison Mushroom: There are poisonous items like Spoiled Milk, Tin Can Food (hundreds of years old food) and rotten meat that will damage Soma if you eat it. Unless you equip the Ghoul soul, where it will instead heal you.
 * Alternatively, you may eat it and run around at low hit points while spamming your "best used at low HP" attacks like Lubicant. The key to every Boss Rush Speed Run.
 * Post End Game Content: Boss Rush mode and Julius mode. In Dawn Julius mode is.
 * Power Copying: Dmitrii Blinov has the ability to use any enemy ability he's hit by. In your fight with him, he'll mimic any Bullet and Guardian Souls you use against him, but he'll only utilize what you hit him with last, so you could... say... use the Student Witch soul and throw an easy-to-dodge cat at him, forcibly locking Dmitrii into a laughably easy attack pattern (all you'd really need to worry about then would be a simple stabbing attack). If you want to make him look even more ridiculous, hit him with the Cave Troll soul: any enemy ability he copies is restricted to level 1, meaning that instead of the longranged tongue attack with half screen range Soma gets at level 9, he'll be stuck with an ineffectual mildly rude gesture that has an even shorter range than his knife.
 * After his initial defeat, he seemingly dies and his black soul enters into Soma--but it's not Soma gaining dominance over a human soul, it's just Dmitrii inserting himself into Soma so he can copy Soma's basic ability to copy other powers by absorbing souls. Unfortunately, this double level of Power Copying overwhelms Dmitrii and he transforms into a massive abomination.
 * The Power of Love: Soma's friends--particularly his attachment to Mina--are the main reason he is able to fight off Dracula's influence. In one ending of the second game, when he thinks.
 * Press X to Not Die: Dawn. You've critically wounded the boss, now quickly get out your stylus and draw this seal that you've hopefully practiced, or the boss gets back up with 25% HP!
 * Pretty in Mink: Soma's fur collar in Aria.
 * The Promise: In Aria, Soma gets Julius to promise to kill him if he turns evil. In Dawn, Julius warns Soma early on to be careful, otherwise he'll be forced to carry out his promise.
 * The Promise: In Aria, Soma gets Julius to promise to kill him if he turns evil. In Dawn, Julius warns Soma early on to be careful, otherwise he'll be forced to carry out his promise.


 * Random Drop: Souls and money
 * Rare Random Drop: some souls can be stupidly hard to get. Tsuchinoko from Aria and Peeping Eye from Dawn get the honour of being the most difficult ones in each game.
 * Real Time Weapon Change: The Julius Modes.
 * Recurring Boss: Balore reappears in Dawn, sporting a damaged eye from his last battle with Soma in Aria. Dario escapes from his first fight, only to be fought later when his powers have increased . Oh, and Death pops up too.
 * Reincarnation Romance: It's implied that Mina Hakuba is.
 * Religion of Evil: The Big Bad of the first game was the head of a sect that focused on the apocalypse while the second game had cultist Celia and her minions trying to recreate the dark lord in order for a perfectly good God to exist.
 * Scratch Damage: Can be subverted to a degree in Dawn, as it has a soul that gives a flat damage reduction and with it equiped, all attacks that'd do 1 damage normally do 0 damage. This makes it so that Soma doesn't flinch when hit by such attacks, but he still bleeds like a stuck pig while shrugging them off which makes it look pretty amusing.
 * Sealed Evil in a Can: Dracula's castle is kept sealed away within an eclipse.
 * Sequence Breaking: The Succubus glitch in Dawn allows you to turn a temporary Flash Step special move into a permanent change in location, allowing you to warp past solid walls. Even without canceling out of it, it can activate a few Doors To Before from the wrong side. (This type can even be pulled off in Julius mode via ).
 * Also easily done in Aria of Sorrow. You can actually ignore two areas and just go directly to the floating gardens. This allows you to pull off some serious shenanigans and get Skula before you get Undine or the Slide. You'll eventually have to backtrack, but by the time you've beaten Death, you would have acquired some seriously awesome stuff.
 * She Is Not My Girlfriend: Mina is totally not Soma's girlfriend. Totally.
 * In the good ending of Dawn, Mina also pulls a He Is Not My Boyfriend. Sure. And my shoes are made of sushi.
 * Ship Tease: Hammer and Yoko are fond of doing this to Soma and Mina.
 * Subverted with The Stoic Julius. He seriously wants Soma and Mina to become Victorious Childhood Friends; he also deliberately counters their She Is Not My Girlfriend speech above with a Don't Deny It speech.
 * Shout-Out: Julius Mode in Dawn is based on Castlevania III.
 * The Legion soul in Aria is based on the laser from Gradius. It even fires three as though they were from Vic Viper and the options. Another Gradius references can be found in Dawn: the Bat Company boss sometimes forms into the shape of a ring-spitting Moai head, a common enemy in the Gradius series.
 * There is a skeleton enemy that occurs in a single location in Aria who wears a Scarf of Asskicking and whose only attack is the Rider Kick. It has a chance of dropping a Red Scarf or an Ancient Belt, and its soul lets you do the kick yourself.
 * The battle with in Dawn is a call back to the final battle in Rondo of Blood, complete with the same battle opening, the same music, and the same.
 * As well as
 * The Ape Skeleton throws barrels.
 * Cagnazzo, Scarmiglione/Skull Millione, and Rubicante/Lubicant in Aria are members of the Malebranche from the Inferno, as are Barbariccia, Draghignazzo, and Malacoda in Dawn. It's possible that Dawn's final area is also intended to be an Inferno reference, especially given that it has multiple segments with different themes, one of which is frozen.
 * When Arikado causes several monsters to die in Aria, you may recognize the attack as the Soul Steal.
 * Being a high schooler and a, Konami couldn't resist making Soma full of Jotaro and Dio references.
 * The Cagnazzo soul is basically a stand, complete with the "Ora ora ora!" shout.
 * Many of Soma's other shouts are theirs, though some are slightly altered. Blocking with the Final Guard elicits a "Muda!" Others happen after major knockback or healing himself to full by draining enemies.
 * What used to simply be the clock item was turned into a colossal reference in Aria. First . Sound familiar? The series' visual effect is even modeled after the JoJo OVAs.
 * Zephyr in Dawn shows up to reference everything else about Dio that Soma missed.
 * Mina takes her name from the heroine of the original Bram Stoker novel (for bonus points, "Hakuba" is as Japanese as they could ever make "Harker" to be).
 * The Unique Enemy  is depicted as
 * The Headhunter boss resembles Princess Mombi to a T.
 * Or Princess Langwidere in the original Oz books, who was conflated with Mombi in the film.
 * In the worst ending of Aria,
 * Popeye of all things gets one too. There is a usable healing item called Tinned Spinach and the description reads as "May give the illusion of bulking up muscle mass." Sadly, it neither heals you very much nor give you a temporary boost in attack power.
 * Most of Aria's pedestal souls are monsters from Symphony who were never adapted for GBA graphics. Most prominent are the Hippogryph, Malphas (the first time this name is used for him in English; he was called Karasuman in Symphony), and Galamoth.
 * It may or may not have been intentional, but Menace's "antibodies" are remarkably similar to The Langoliers.
 * Shown Their Work: There's actually going to be a solar eclipse in Japan in 2035. Also, there was indeed a total solar eclipse in 1999, the maximum being in Romania, where Dracula's castle usually reappears. That makes the sealing of Dracula's castle in the eclipse much more sense.
 * Spell My Name with an "S": The English version of Aria in particular has quite a few questionable translations or outright errors in the names of enemies, e.g. Kali became Curly and Scarmiglione and Rubicante became Skull Millione and Lubicant. Dawn turns Agni into Aguni. Both Aria and Dawn turn Alraune into Alura Une. There are also a number of weapons whose names get strange spellings, including the Claimh Solais, whose spelling in the original (Irish) mythology is Clai­omh Solais.
 * Super Speed: Sky Fish.
 * Suddenly Shouting: Julius does this when you fight him as the final boss of the bonus mode.
 * Super-Powered Evil Side: Soma.
 * Superpowerful Genetics: Julius, Yoko, and Arikado get their abilities from these.
 * Super Title 64 Advance: Dawn of Sorrow on Nintendo DS.
 * Sweet Dreams Fuel: Very subtly, Mina, amongst the games that are so full of Nightmare Fuel. Just a sight of her is often enough to sooth both the player's and Soma's hearts full of fright. Her talisman, an extremely important item for Soma to confront the darkness in him, also serves as one.
 * Taken for Granite: Stone status paralyzes you until you finish Button Mashing. Attacks that hit while in stone form cause double damage, even when the petrifying hit throws you into spikes.
 * The Dev Team Thinks of Everything: Use the Persephone soul on the Student Witch.
 * This also applies to enemies such as Persephone. Any wind move can cause this effect, such examples being Spin Devil and even the Devil's death animation.
 * The Starscream:
 * The Stoic: Arikado.
 * And Julius. Just like Arikado, he is never seen laughing throughout the game--let alone smiling at all. He is heard laughing at Soma and Mina at the end of the best ending of Dawn with Yoko and Hammer, though.
 * Time Stop: Chronomage's soul. It's even called Time Stop. However, it doesn't works on some enemies, and it's crucial to killing Sky Fish.
 * Tomato in the Mirror
 * Took a Level In Badass: Soma, according to his dialogue in the best ending of Aria.
 * Badass Abnormal: According to most bios, Soma was a "natural warrior" before he learned he had the Power of Dominance.
 * Trial Balloon Question
 * Twenty Minutes Into the Future: One of the things that make these games unique in the series.
 * Under the Sea: In both games. As per Metroidvania rules, you'll need an upgrade to get far in either.
 * Underground Monkey: Aria has many, many palette-swapped enemies with slight differences in their stats or behavior. Dawn is a little better about this (and also makes the Underground Monkeys' appearance slightly more different than a simple palette swap) but still has several examples.
 * Unique Enemy: The Chronomage, Tsuchiniko, and a flying fish enemy in Aria; several more in Dawn, most notably the Flying Humanoid, the Yeti, and the Mothman. There are a few enemies in both games that don't have a gimmick but only spawn in one room anyway though.
 * Unwinnable By Mistake: In Dawn a bad throw with the Puppet Master soul can get you stuck inside a wall. The Suspend feature, thankfully, can allow you to escape, but it's not immediately evident.
 * Victor Gains Loser's Powers: Soma himself does this. Every soul is from an enemy, most of the time, one you'll meet, even for basic attacking souls. Like he can get the Skeleton soul to throw bones from the Skeleton etc. In Aria you have to beat bosses to get the soul in the next room, which is often of a completely different creature, but in Dawn, this is played much more straight and you get the soul of the boss you killed instantly.
 * Wall Master: Mudmen. Paranoia in Dawn is more like a Mirror Master, as is the Kyoma Demon enemy in Aria.
 * Weird Moon: In Aria, the entire castle is inside an eclipse, whatever that means, but you can still see the (full!) moon outside. And then, to, you have to pass through what appears to be an eclipse inside the eclipse. My brain hurts...
 * What the Hell, Hero?: In Dawn, Dario calls out Soma for, prompting Soma to apologize for his actions. This (and Even Evil Has Standards) is then subverted, as Dario then snidely remarks that
 * White-Haired Pretty Boy: Soma and Graham, although Graham's age is ambiguous. Considering the artist, this is hardly surprising.
 * Graham (like Dmitrii and Dario) was born on the day of Dracula's destruction in 1999. Aria takes place in 2035.
 * Averted by Arikado, said to be inhumanly attractive but has black hair.
 * With This Herring: At the beginning of the second game, an evil cult has arrived, ready to kill/turn Soma (hey, whatever works), attacks him and his best friend, and the world could plunge into darkness. What does Arikado toss to him to fight this menace?!... A knife. Really? You'd think he'd have a better arsenal at his disposal.
 * You Can't Fight Fate: Not alone anyways..
 * You Have Researched Breathing: Sort of. Aria has two ability souls of note--the first is Grave Keeper, which allows you to do a backwards dash (almost every other game has it naturally), and the Kicker Skeleton is the second, where you can do a drop kick after a double jump (normally a requisite of the double jump in other games). Neither of these are technically mandatory.
 * Soma wasn't trained to fight vampires from birth.
 * In Dawn, he starts the game with both of those powers, despite having released all his souls at the end of Aria.
 * Possibly more Fridge Brilliance, because the Belmonts could learn to do so without magic, and Soma gains instant mastery meaning that he would probably remember how to do it eventually, removing the need for the soul.
 * Zettai Ryouiki: Mina in Dawn of Sorrow.