D (video game)



In the mid-nineties, inspired by the rise of Full Motion Video and the concept of treating video games as interactive movies, Kenji Eno decided to take what he deemed the next logical step: creating a digital actress. Laura would go on to star in three games, Enemy Zero and D2, portraying a different character with a different surname each time. After D2's commercial failure, its publisher, WARP, folded, bringing Laura's career to an end.

D tells the story of Laura Harris, a college student. While attending school in San Francisco, she recieves word that her father, the respected Dr. Richter Harris, has started randomly murdering everyone at his Los Angeles hospital. Rushing to the scene, she enters the hospital and is confronted by a bloody scene... one that swiftly alters to a mysterious abandoned castle. Despite visions of her father warning her to leave, she makes her way deeper inside, coming ever closer to the Awful Truth of what exactly caused her father's rampage...


 * Fake Difficulty: Each of the games has at least one gimmick intended to make the game much tougher than it would be otherwise.
 * D must be beaten within two hours, with no saving or even pausing. Some of the game's puzzles include blatant time-wasters, such as the Wheel puzzle.
 * Enemy Zero makes Laura a One-Hit-Point Wonder: die to the invisible enemies, and you have to start all over again.
 * D2 makes Laura stand still while fighting.
 * Legacy Character: In each entry, the main heroine is named Laura and has blonde hair. The surname changes to indicate each character is meant to be different.
 * Let's Play: supergreatfriend did a run through D and D-2.
 * Virtual Celebrity: Laura, as outlined above. Several of the cast members introduced in Enemy Zero also reappear in D-2 in new roles.


 * Amnesiac Dissonance: The scarab beetles, if collected, give Laura visions that reveal.
 * Bittersweet Ending: In the Good and Golden endings, Laura survives her ordeal, but.
 * In his Let's Play, supergreatfriend points out that this is more of a
 * Eye Scream: The box art implies this, with bloody tears running down from mercifully shadow-veiled sockets. In-game, sharp and pointy things seem to love stopping juuuuust short of Laura's eyes...
 * Final Death: Couldn't make the time limit? Well, there goes two hours of your life.
 * For Science!: Richter implies this was why he allowed despite the fact that . He wanted to know how.
 * Full Motion Video
 * Hint System: Laura's compact offers a single-screen vision hinting at what she should do next. Each time she does this, however, the mirror cracks a little more... If used three times, it shatters.
 * I'm a Humanitarian:.
 * Loophole Abuse: A Real Life example: In order to ensure that D was published in the form he wished, Eno actually tricked the censors. First, he developed the game with no storyline, concealing the cutscenes from his own staff, then submitted a 'clean' version to the board for approval. He then delibrately submitted the master late, knowing that he would then have to deliver it by hand to the U.S. manufacturers. That gave him time to 'switch' the clean disc with the version he intended, bypassing the censors completely!
 * Mad Doctor
 * Multiple Endings: There are four:
 * A Good Ending where Laura reaches her father.
 * A Golden Ending where along the way to the Good Ending, Laura finds all of the glowing scarab beetles and views the optional cutscenes.
 * A Bad Ending where Laura.
 * And the Time Elasped Ending where she fails to get through to Richter in time and.
 * No-Nonsense Nemesis: Just shoot him?.
 * Padding: In an attempt to ensure that the player feels pressured by the time limit, several puzzles include elements blatantly meant to waste time, such as the Wheel.
 * Poor Communication Kills: Seriously, Dad, you couldn't have warned Laura off before she entered your Mind Mansion?
 * Press X to Not Die: A brief QuickTime event occurs when Laura confronts . Failure doesn't mean immediate death; you merely fall into a pit, and have to waste time climbing back up.
 * Recut: D's Diner: Director's Cut, a rare edition that included new sequences, background information on Laura and her family, and a soundtrack disc.
 * Save Game Limits: There are no saves. You can't even pause.
 * Spooky Painting: A painting of a little girl suddenly smiles and laughs when examined, suddenly swirling to briefly show a set of 4 animals.
 * The Stinger: If the player collected all the scarab beetles and got the Good Ending, the credits end with.
 * Timed Mission: You have a mere two hours to finish the game. If you fail to reach the ending in time...
 * The Stinger: If the player collected all the scarab beetles and got the Good Ending, the credits end with.
 * Timed Mission: You have a mere two hours to finish the game. If you fail to reach the ending in time...