Fusion City Rising

Fusion City Rising is a Game Mod for Fallout 4 that functions as a sort of "unofficial DLC" to the main game.

It focuses on a lunatic group of Atom cultists in the Glowing Sea in a vault they repurposed for their own use, and that leads to a massive city and a quest to stop that same group of lunatic Atom cultists from setting off more atom bombs in the Commonwealth.


 * Continuity Nod: Many, especially to Fallout 3
 * You get to meet Dr. Zimmer from "The Replicated Man" quest, who even greets you with a slightly repurposed version of his dialogue from the same game. The voice actor also tries to mimic the original voice actor for Zimmer in the process.
 * Several references to the actions of the Children of Atom from Fallout 3 are followed up on.
 * The stock game implies most of the Children of Atom migrated from the Capital Wasteland voluntarily, though the mod also adds the Brotherhood of Steel persecuted some of the diehard remnants as well.
 * Cult: The Children of Atom have their own sub-cults, including the rather violent "Sword of Atom" cult, which was formed in disagreement with the original Children of Atom's pacifism.
 * Nuke'Em: What the Sword of Atom cult wants to do in the Commonwealth to spread Atom's glow.
 * Irony: Vault 59 in the Glowing Sea was delayed for construction because of a settlement over it apparently being a Native American burial ground. By the time of the Great War, the settlement had barely concluded and construction had barely resumed before the bombs fell, meaning the vault was not properly sealed, and as the dying construction chief noted in one of his last logs on a Vault computer, he had helped dig a mass grave in a place that already had been a site of mass graves.
 * Your Mind Makes It Real: Apparently how the virtual reality simulators in Fusion City Work. You can simulate an attack by raiders or Super Mutants, and not only can you die in them, you can even take equipment out of the simulation.