Akiba's Trip

A series of two games by Acquire (otherwise know for the Way of the Samurai series among others). Set in Akihabara, the otaku mecca that houses Acquire's office, the player fights vampiric creatures who pray on Akihabara's residents by tearing off their clothes. Unfortunately the player is also infected by this new threat and share's their vulnerability.

Despite the seeming Excuse Plot the games have well developed (and highly eccentric) stories.


 * Affectionate Parody: While the game acknowledges otaku are a very eccentric bunch, it truly loves Akiba and otaku culture.
 * The Anime of the Game: In 2017 by Gonzo. The story is a new plot built on the basic premise outlined above instead of a direct sequel to either.
 * Captain Ersatz: The Striprism girls are transparently based on the cast of Kodomo no Jikan
 * Clothing Damage: If you don't have the right training (in the first game) or your skills aren't high enough (the second) you will destroy clothes instead of stealing them.
 * Cosplay Otaku Girl: Nana is an odd example in that while she enjoys dressing up other girls, she won't wear the costumes herself (In story. You can equip her with whatever you want in gameplay once you unlock the ability to change her equipment). Shizuku doesn't start as this, but after marathoning Striprism.
 * Creator Provincialism: The Acquire office is in Akihabara. It can be seen in game from Akihabara station.
 * Crossdresser: An unlockable ability in both games and mandatory in the first.
 * Defeat by Modesty: While vampire NPCs melt when defeated, normal humans flee when stripped.
 * Discontinuity: Played for laughs. The last episode of Striprism is apparently awful, with both hardcore fans and newcomers hating it. Kati mentions before the marathoning the cast can enjoy "all 47" episodes of it.
 * Elegant Gothic Lolita: A frequent NPC in Akiba.
 * Funny Foreigner: Also a common NPC.
 * Improbable Weapon User: Things that meant to be used as weapons (wooden swords, batons, the final boss's sword, armored gloves) are far outnumbered by the increasingly bizarre things that you would never expect to be (rhoombas, figurines, microphones and much much more).
 * Noodle Incident: What makes the final episode of Striprism so awful is never explained.
 * Misfit Mobilization Moment: At the end of the first game all the NPCs you met in sidequests show up to help defend Akiba. Completing all of them adds far more people helping out.
 * Mugged for Disguise: At one point in the first game the player needs an IT Witch Maria cosplay outfit to progress. The gameplay mechanics leave method of acquisition obvious. A set of sidequests in the second game has the player asked to get a woman some clothing. You could buy it or gain it as a reward for excess patronage to maid cafes, but its much quicker to strip some poor maid down to her underwear (or less).
 * No Export for You: The first game.
 * Non-Lethal KO: Despite clearly burning to a crisp, all transformed NPCs apparently show up alive but hospitalized.
 * Purely Aesthetic Gender: Until you learn crossdressing, male and female characters have completely different equipment options but story wise everyone (except optional maid cafes) treats the player as male.
 * Fanservice
 * Magical Girl: IT Witch Maria in the first game, Striprism in the second.
 * Occidental Otaku: Kati.
 * Idol Singer: Rin.
 * Instant Cosplay Surprise: While Touko agrees to cosplay a Striprism character she doesn't realize just how lewd the costume is till she actually puts it on.
 * Non-Linear Sequel: There are no story connections between the two games.
 * Shout Out: To everything.
 * Updated Rerelease: Plus for the first game, the PS4/PC release of the second.