User:Zzo38/XYZABCDE.ZZT

While flying to Mornington Crescent, your wing suddenly broke and you fell down and got badly injured. But this is ZZT, so there are magic diamonds to help you!

You have:
 * A broken wing
 * An unloaded gun
 * No tea

Tropes:
 * A Worldwide Punomenon: If you try to call the operator on the telephone, instead will call the operetta by mistake . There are others, too.
 * Alternate Universe: They even hid one of the keys there.
 * Bigger on the Inside: Except the castle is very large outside and is much smaller inside. (I suppose in the castle, it is inverted, lampshaded, .)
 * Black Market: It is expensive, and everything they sell is black.
 * Blatant Item Placement: Somewhat, although less than some other ZZT games.
 * Bottomless Magazines: There is no need to reload (the gun can hold up to 32767 bullets at once, which is probably more than you can actually find in the game), although you can run out of ammunition.
 * Chekhov's Gun:
 * Damage Discrimination: Some people cannot be killed, but this is usually either because they have a bullet proof vest or because you are not allowed to use guns in this area. (Some neutral people can be killed with bullets though)
 * Debug Room
 * Destroyable Items: Diamonds.
 * Destructible Projectiles
 * Dungeon Shop:
 * Empty Room Psych: There is one, seems empty except a pay phone (and a message that asks you if you have agoraphobia).
 * Everything Fades: Most (but not all) dead creatures are removed from the game's memory immediately.
 * Excuse Plot: Your wing suddenly broke while flying to Mornington Crescent, now fix your wing and/or find another way to get there.
 * Extra Eyes: The main character cannot use some eyeglasses he found, because it is for people with two eyes and your character has five eyes.
 * Final Boss: It is unusual in that there is no final boss even though there is some boss.
 * Friendly Fireproof: Your opponents are, because this is ZZT.
 * Global Currency: This game is not the entire world, but still, it does not use the same currency everywhere. Mostly diamonds are used, but the subway station guard insists on being paid in pounds, and one item in the shop costs one million dollars (you can't buy it; this is ZZT and we don't use dollars). A payphone requires a telephone coin, which is not used as currency to buy anything else.
 * Heal Thyself: Magic diamonds, not medical supplies. One diamond won't heal you much, though.
 * Hint System: A false hint system.
 * Hints Are for Losers: You lose a point (and get nothing) if you request a hint. If you refuse the hint, it tells you that you probably need the hint.
 * Hit Points: You only start with one (you lose ten when hit), but can get more. (Most ZZT games start with 100, not only 1.)
 * Hitler Ate Sugar: "This game is bad because Hitler played it." (But of course it isn't even true; Hitler certainly did not play this game.)
 * Hyperactive Metabolism: Sometimes if you eat someone's blood you can heal 1 HP (although 1 HP is hardly anything in ZZT; if you get hit, you lose 10 HP), but not always. However, you can get full; it is only the first point of Hyperactive Metabolism which is (sometimes) valid.
 * Immune to Bullets: There are some characters who are immune to bullets, sometimes due to bullet proof vests.
 * Infinite Stock for Sale: You don't have infinite money, so they don't need infinite stock to sell to you. (It does not actually keep track of stock though, so if you cheat to earn an unlimited amount of money then you can make unlimited purchases.)
 * Insecurity Camera: The security cameras work (and are resistant to being damaged), but nobody is watching them (and no recording is being made).
 * Insurmountable Waist-Height Fence: There are "road closed" signs, doors marked "employees only", and private residences which the player character has no need to enter and therefore refuses to.
 * Interchangeable Antimatter Keys: Some keys are interchangeable if the colour matches.
 * Joke Item: You can buy stuff that kills you, such as the glass of poison, and the . You can also find (and buy) stuff that has no use.
 * Justified Save Point: There are no save points, but you can save anywhere; this is justified by a psychic book in the library which explains that the player character has the psychic power to know what the consequences of their actions would be and to do something else instead in order to avoid any bad consequences.
 * Kaizo Trap:
 * Lighthouse Point: Except in this case, it is an abandoned dark house (put there to scare away boats).
 * Meaningful Name: One character is named "No Trespassing", and he hates everyone and does not want anyone to pass through his land.
 * Monster Adventurers: The player character is monstrous character. Some people hate them, or are afraid of them. Other people do not care.
 * Murphy's Bed: If you try to sleep on the bed, it breaks and you will fall through the floor onto spikes and then you will die from it.
 * Nintendo Hard: It has been said that it is "beyond Nintendo Hard - zzo38 hard perhaps".
 * NPC Amnesia: In some cases. If you keep asking same questions, you may keep getting same answers, too.
 * Numerical Hard: There are no difficulty levels, but it is numerically hard compared with many other ZZT games.
 * Old Format, New Work: This is a game made for a DOS computer, in 2018.
 * One Bullet At a Time: Some (but not all) areas have a limit of 1 bullet (and some 0). Some areas set the limit to 2 or 3, some higher.
 * Only Smart People May Pass: One puzzle, "only smart people (and monsters) who solve this puzzle may enter the castle".
 * Opening Scroll: Manual scrolling. In the author's opinion this is a best way and cutscenes isn't a good way.
 * Painfully-Slow Projectile: Bullets are just slow enough to outrun.
 * Pay Phone: You can find one in one place.
 * Red Herring:
 * Remembered I Could Fly: Inverted. You can try to exit through a window on the top floor of a house, but will fall down if you do, because your wing is broke. Did you forget that your wing is broke?
 * Respawn Point: In one level,
 * Ripple-Effect-Proof Memory: Used as a justification in the game as to how you can save the game and then try something and if it is no good, to go back and try something else instead and know that the other way is wrong.
 * Save Scumming: You can save anywhere, any number of times. The psychic book in the library says the player character has psychic powers to know what might happen and to try something else instead to avoid it, due to being the main character in the computer game.
 * Segmented Serpent: Some locations have centipedes which can be broken into multiples.
 * Shout-Out
 * Sound-Coded for Your Convenience: ZZT just does that (for some objects, anyways).
 * Ten-Second Flashlight: In dark rooms, the torches last only a few seconds, and then you must use a fresh one (you can't relight the existing one, nor can you extinguish it to save energy).
 * The London Underground: There is a subway station that you can go to Mornington Crescent but the player character cannot afford the ticket and so has to go to Evening Crescent instead.
 * The Maze: Two kinds of invisible mazes.
 * Units Not to Scale: Tiles are used.
 * Universal Ammunition: Any ammunition you find is suitable for your gun.
 * Unwinnable by Design: Many ways, including, running out of ammunition/health/money/etc in places where you need it, etc.
 * Video Game Flight: Flight is a late game ability, because that is when your wing is fixed.
 * Video Game Stealing: You can steal something from the pocket of someone who is sleeping, once you first put something in his pocket so that you can later steal it back.
 * Wasted Song: Apparent; only the part of the song that actually plays is programmed into the game.
 * What the Hell, Player?: When you try to drink the guard's coffee (without permission).
 * Word Puree Title: It is just eight letters (the maximum file name length) put together, which do not make a word, because the author does not know what to call it so made it up instead.
 * You All Look Familiar: There are no graphics, rather just tiles to tell you what it is, so it doesn't looks all differences, even though the characters actually would look like different to each other in the story.
 * You Always Hear the Bullet: Only for bullets shot by the player character.