Rockman 6: Unique Harassment

Rockman 6: Unique Harassment is a romhack of Mega Man 6 by Tatsu. It is the third detailed Rom Hack after Rockman 6: Spirits of Hackers and Rockman 6: Innocent. Instead of facing the 8 Robot Masters from the World Competition, Mega Man will square off against many Robot Masters from his long history. Will Mega Man be able to defeat them all again?


 * Abandoned Mine: Jewel Man's level takes place in an abandoned mine since it uses a recolored version of Jewel Man's tileset in the first half. In fact, the level's title is called Abandoned Area.
 * Adapted Out: Tomahawk Man is the remaining Mega Man 6 Robot Master in this game.
 * Always Accurate Attack: Dust Chute is a generic screen clearing attack with 10 uses. For each enemy damaged by this attack, Mega Man heals 1 HP.
 * Always Night: Pharaoh Man's level takes place at night. Despite this apparent disadvantage, he still manages to summon Aten in the form of Sunstar.
 * An Axe to Grind: Tomahawk Man is the only Robot Master left from Mega Man 6. He uses his axe like a boomerang.
 * Anti-Frustration Features:
 * Pressing select & up/down lets Mega Man access the Jet and Power Megaman Rush armors.
 * The Tank Charger powerup gives Mega Man two E-Tanks at the beginning of a level if he is about to run out of E-Tanks.
 * The Extra Body powerup gives Mega Man two lives if he dies and is sent to a checkpoint.
 * The Triple Barrier triples Mega Man's invincibility frames.
 * Version 1.1 gives Mega Man infinite lives until Wily 1 and a health refill when bosses reach their second phase.
 * During the final battle against Dr. Wily in version 1.1, Mega Man receives a Yashichi to recover his weapon energy and health in between certain phases.
 * Assist Character:
 * Spark Man summons an evil doppleganger of Mega Man during his second phase.
 * Pharaoh Man summons Search Snakes in his first phase and Sunstar during his second phase.
 * Tomahawk Man and the Tomahawk Assist ability lets Mega Man and Tomahawk Man summon birds to assist them in combat.
 * Estark summons a pair of Healies in his second phase.
 * Barrier Warrior:
 * Doc Robot uses Enker's Mirror Buster, which lets him absorb Mega Man's projectiles and send it back at him, in Pharaoh Man's level.
 * The Pharaoh Flood is used to shield Mega Man against enemy attack with a sun-powered fiery aura. It can be turned into homing projectiles, but the shield is good that the projectiles are a downgrade.
 * The Triple Barrier increases Mega Man's invincibility frames, letting him tank more blows as a result.
 * Battleship Raid: Mr. X Stage 3 involves a raid on one of Mr. X's battleships. Doc Robot shows up to accost Mega Man using Mars's moveset. The boss of the airship is Estark from the Dragon Quest series.
 * Blow You Away: Jewel Man's wind jewel uses Tornado Blow and Wind Blast against Mega Man.
 * Boss Rush: Wily Stage 3 uses a Mega Man X1-style boss rush format instead of the usual teleporter room format.
 * Boss Subtitles
 * Tomahawk Man: "Master of Tomahawk"
 * Spark Man: "Charge Man Sun"
 * Dust Man: "Necro Summoner"
 * Pharaoh Man: "End of Anubis"
 * Napalm Man: "Bomb Bomber Bombest"
 * Chill Man: "Freeze or Please"
 * Jewel Man: "Admiring Culex"
 * Galaxy Man: "Cosmic Illusionist"
 * Colony Drop: During his first phase, Galaxy Man summons a herd of meteors as a desperation attack.
 * Conveyor Belt O' Doom: One of the gimmicks in the second half is Jewel Man's stage are those annoying conveyor belts.
 * Creator Thumbprint: Tatsu loves referencing the Dragon Quest and Kunio-Kun series in his rom hacks.
 * The title screen uses a Dragon Quest-like font.
 * Napalm Man and Mr. X Stage 4 uses tiles that alter Mega Man's controls.
 * Napalm Man's level is called Mega Quest. It even uses Fighting Spirit from Dragon Quest VII.
 * Mr. X Stage 1 uses the USSR theme and Mr. X Stage 4 uses Team Shadow's theme from Super Dodge Ball.
 * Estark is the boss of Mr. X Stage 3, complete with special commands and boss music.
 * Cyberspace: Galaxy Man's level is called Cyber End World. This title even fits with the use of Sheep Man's tileset in the first half and the Shadow Man projectors in the second half.
 * Dishing Out Dirt: Jewel Man manipulates jewels and gems. In this game, his fighting style is reminiscent of Culex, even down to the elemental jewels in his first phase. Mega Man can obtain the Jewel Origin ability from Jewel Man and use it to rain jewels down on his enemies.
 * Doppleganger Attack: Galaxy Man can split himself into two during his second phase to confuse Mega Man. This ability can be obtained in the form of Galaxy Vision, which lets Mega Man create an energy hologram of himself to damage enemies.
 * Double Jump: The Jet Mega Man armor lets Mega Man jump four times in a row. This ability is used to skip hard parts in levels and used to find hidden areas in levels.
 * Down the Drain: Mr. X Stage 2 is an homage to the Labyrinth Zone and Scrap Brain Zone Act 3 from Sonic the Hedgehog 1. The air-bubble is different, though. Every time Mega Man exerts himself in this section, he exhales an air bubble and takes 1 point of damage. Luckily, this gimmick isn't around for the boss fight against the Dr. Cossack clone.
 * Genre Shift: The boss battle with Estark in Rockman 6: Unique Harassment takes place in Dragon Quest's RPG screen. There's a text box announcing his moves as well. Boss music even plays during this part to complete the shift to RPG Boss fight.
 * Giant Mook: The boss of Dr. Wily Stage 2 is a Giant Metool.
 * Giant Space Flea From Nowhere: Estark is the boss of the 3rd Mr. X castle stage. There's no rhyme or reason he's there, other than to homage the Dragon Quest series.
 * An Ice Person:
 * Chill Man deals with ice-based attacks. His Chill Slip lets Mega Man fire ice projectiles in a wave pattern and use a powerful slide kick as well.
 * Doc Robot uses Tundra Man's ice powers in Chill Man's stage.
 * I Know Madden Kombat: Mr. X Stage 1 takes place in a generic sports stadium based on Strike Man's tileset. Every enemy from Strike Man's stage show up here displaying their full knowledge of sports to destroy Mega Man. The boss for this stage is the Keeper.
 * Interface Screw: Napalm Man and Mr. X Stage 4 uses tiles that alter Mega Man's controls.
 * The Lost Woods: Tomahawk Man's stage, Planting Domain, takes place in a lush forest. Mega Man starts off in the treetops before descending into the darkness.
 * Making a Splash: Jewel Man's water jewel specializes in ice and water abilities.
 * Marathon Boss:
 * The Jewel Man boss has four phases: Three phases dealing with his elemental jewels and a phase dedicated to the Jewel Man boss fight itself.
 * The Dr. Wily fight has a total of 6 phases in this game. Luckily, Mega Man gets a Yashichi after 2 phases.
 * Master of Illusion: Galaxy Man specializes in illusions. His title is even Cosmic Illusionist
 * Megaton Punch: The charged version of Power Mega Man's punch acts like a screen-clearing attack. It also destroys certain blocks, giving Mega Man access to hidden areas.
 * Nerf: Bosses were much harder in version 1.0. Their patterns and attacks were made easier in v. 1.1. In addition, Mega Man gets a health refill by the second phase.
 * No OSHA Compliance: The second half of Jewel Man's level is an abandoned factory filled with crushers, spike pits and conveyor belts.
 * Platform Battle: The Wily Stage 1 boss, the Block Devil, takes place over a bottomless pit while the Block Devil mercilessly chases after Mega Man.
 * Playing with Fire:
 * Pharaoh Man uses the power of the sun to set Mega Man ablaze. He even summons his sun god Aten in the form of the Stardroid Sunstar.
 * Jewel Man's fire jewel uses Fire Man and Heat Man's abilities.
 * Doc Robot in Tomahawk Man's stage uses Magma Man's powers.
 * Power Copying:
 * Doc Robot uses the powers of various Robot Masters in his Mini Boss fights.
 * The Wily Castle Defense System in Wily Stage 3 uses many of the Robot Master weapons that Mega Man used throughout the series. It's confusing as it has a very wide arsenal.
 * Power of the Void: Galaxy Man uses his Black Hole Bomb ability to suck Mega Man into a vulnerable position.
 * Recurring Boss: Doc Robot shows up as the mini-bosses in the Eight Robot Master stages and two of the fortress. He channels the power of various Mega Man bosses in order to defeat Mega Man.
 * Selective Magnetism: Doc Robot uses Magnet Man's magnetic powers in Jewel Man's stage.
 * Shock and Awe: Spark Man specializes in this. His Spark Bullet ability acts like a weaker version of Gyro Man's Gyro Blade. If charged up, it gives Mega Man a Sprint Shoes ability while giving him strong thunder bolts.
 * Slippy-Slidey Ice World: Chill Man's level, Path of Ice, takes place in an icy cavern.
 * Storming the Castle:
 * Dust Man's level is called Oedo Castle.
 * The first half of Spark Man's level, Rock Escape, takes place in a dilapidated castle.
 * Temple of Doom: Pharaoh Man, Ancient Temple, takes place in an ancient temple in the desert.
 * This Is a Drill: Dust Man fires drill missiles in his fight. To make things extra hard, they split in two during the second phase of his fight.
 * Turns Red: Every boss in this game has a second phase where they change up their patterns and palettes to trip up Mega Man.
 * Teleport Spam: Mr. X's saucer teleports around to avoid Mega Man's attack. Given that he's Dr. Wily in disguise, it's fitting that he'd resort to one of his old tactics.
 * Underground Level: A huge portion of Tomahawk Man's level is underground, given the stone tiling and dark background in that portion of the level.
 * Voluntary Shapeshifting: Dust Man can change into Metal Man and Strike Man during his boss fight. For some reason, he's invulnerable in those forms.
 * Wutai: Dust Man's level takes place in a Japanese castle. Fitting for the Japanese theme, Doc Robot using Charge Man's moveset is the midboss.