Danger Time

It starts like this:

"You are in a brightly lit white room."

"There is a metal door in front of you."

"It is slightly ajar."

"What do you do?"

You wake up in this room without memories. It appears you are in a hospital, wearing green scrubs, but you don't know why. The plaque on the door says that your name is E. The clock doesn't appear to be working. There's blood on the walls. There's a faint tapping coming from somewhere. And there's a note in your pocket that tells you to rejoice - today is the first day of the end of your life.

A Play By Post RPG written by GraciousVictory (author of The Jeanette Experience) which is alternately filled with references to Classical Mythology and High Octane Nightmare Fuel. Read it starting here.

There are five Acts:
 * ACT I (GODS AND HEROES)
 * ACT II (THE LAST NAME)
 * ACT III (HUNTER THE HUNTED)
 * ACT IV (ERIS'S GIFT)
 * ACT V (THE MOTHER OF ALL MONSTERS)

The original is now over. The now-finished sequel is here.

Tropes that appear in Danger Time:
"You see in front of you something that was probably once a man. It is naked, tall, and fish-belly white, and it looks as though something has scooped out its face and most of its brain, leaving a hollow, empty cavity in its place. Its finger and toenails have been forcibly ripped from its body and replaced by long, rusted iron nails."
 * Abandoned Hospital: Where you and the others are.
 * Adorkable: T in spades.
 * Affably Evil: Cruelty. He may be out to get you, but he's just so likeable about it.
 * Alien Geometries: Charybdis the Voidtender can create these, being able to manipulate both space and time.
 * Big Bad:
 * Bishonen: P. Complete with lampshade. "He is the sexy."
 * Body Horror: The old man looking for his daughter Sarah. This is what he looks like:
 * Bishonen: P. Complete with lampshade. "He is the sexy."
 * Body Horror: The old man looking for his daughter Sarah. This is what he looks like:
 * Body Horror: The old man looking for his daughter Sarah. This is what he looks like:
 * Body Horror: The old man looking for his daughter Sarah. This is what he looks like:

"> Panic.
 * All the Hundred Handed Ones are like this, but Minotaur the Painlord takes the cake: it doesn't have feet, it just walks around on bloody stumps.
 * Boss Battle: Referred to by name.
 * Breaking the Fourth Wall: The fifth Act starts out with E talking to you. Not T, you, the reader.
 * Brick Joke: When searching for weapons you search for a flamethrower, only to be told of a lack of Medical Grade Flamethrowers in the vicinity. Later when, Guess what   has on her back.
 * When running from Minotaur, you lament that your name isn't Theseus. In the beginning of the sequel,.
 * Broken Bird: E.
 * The Can Kicked Him: At one point, you are menaced by a pale, rotting hand that emerges from a toilet in the men's bathroom.
 * Classical Mythology: Everyone's names are references to characters from Greek Mythology, including your own.
 * Cloudcuckoolander: You are (your first instinct upon meeting people is to spout gibberish to see what their reaction is).
 * Creepy Child: Hope has shades of this, in Danger Time II.
 * Creepy Twins:
 * Deadpan Snarker: H.
 * Death Is Cheap: It turns out that
 * Distracted By the Sexy: A problem you (and a few of your allies) encounter once you run into H.
 * Dream Sequence: A prominent part of Danger Time II.
 * Also how
 * Dual Wield: During the Boss Battle, you try dual-wielding a scalpel and a syringe.
 * Eldritch Abomination:
 * Everyone Is Bi: Overlaps with Cast Full of Gay.
 * I See Dead People: H can speak to the dead.
 * Kaleidoscope Eyes: A has them for some reason.
 * Medical Horror: The hospital is filled with burned beds, bloody walls, rotting corpses, and broken down medical equipment.
 * Mistaken for Gay: H. She triggers everyone's gay-dar.
 * Names to Run Away From Really Fast: Subverted with H and A, as they aren't bad people, but played completely straight with.
 * is followed up by and.
 * Nice Job Breaking It Hero:
 * Nothing Is Scarier: You continually hear a tapping sound.
 * One Winged Angel:
 * Pettanko: T laments this.
 * The Plague:
 * Physical God:
 * Portal Network:
 * Reality Warper: Charybdis the Voidtender can warp time and space locally.
 * The Reveal: At the end of the first act, you realize that your name isn't actually E. At the end of the second act, you are revealed to be.
 * Shout Out
 * You scream at the girl. "FROG BLAST THE VENT CORE!"
 * And another one for Marathon with "You think you're big time! You're gonna die big time!"
 * "Purple monkey dishwasher!"
 * While preparing to fight you try and make a syringe gun and vita-saw. Unfortunately, "You cannot make any of that."
 * "MOMMA SAID TO KNOCK YOU OUT!"
 * And in the beginning of Act V, E gives the main characters titles very, very similar to the titles of the kids in Homestuck.
 * The Speechless: A.
 * Talking the Monster To Death: How you defeat.
 * Also how you wind up
 * Theme Naming: Goes without saying what said theme is.
 * This Is No Time to Panic: When you first see the old man looking for Sarah.
 * Theme Naming: Goes without saying what said theme is.
 * This Is No Time to Panic: When you first see the old man looking for Sarah.

SHIT SHIT SHIT SHIT SHIT

THAT'S A MONSTER

SHIT SHIT SHIT SHIT FUCK SHIT"


 * Those Two Bad Guys / The Faceless: There are two voices you hear when you try to open the HUB ACCESS that threaten you, but you can see nobody.
 * Training Montage: While you're preparing for the Boss Fight. If this were animated, or even drawn, there would be a preparation montage, with images of you and the rest of your party scavenging and preparing while the creature does mysterious, macabre things in the background, and a rousing melody would play.
 * Voice for The Voiceless: E speaks for A since she can read minds.
 * You Wake Up in A Room: How it all begins.