Oracle of Tao/YMMV


 * Abandon Shipping: Nevras has about three childhood friends. One is a girl from his town, and the other two are soldiers in the royal guard. But one of those soldiers.
 * Acceptable Religious Targets: Everything from Christianity to weird cults. Some are bashed/spoofed more than others...
 * Angst Dissonance: Possible, the main character does do a healthy dose of whining, since she has amnesia, a life characterized by poverty, and God keeps asking her to do things.
 * Come for the X, Stay for the Y: The main story might be initially what gets you hooked, only to find that you do a bunch of sidequests instead, or make money to upgrade your tent to a portable mansion.
 * Crosses the Line Twice: Some of the endings are a bit much...
 * Cliché Storm: Although some of it is intentional.
 * Epileptic Trees: There are enough loose ends left to make a few of these. Several of them are Poison Oak Epileptic Trees too, probably.
 * Faux Symbolism: Loads of it.
 * Generic Doomsday Villain: Many of the secondary villains seem to have little backstory, beyond just wanting to destroy the world.
 * Neutrality Sue:
 * Ambrosia. God Mode Sue is averted, since she only has her godly powers in plot events, but her Yin Yang powers are part of battle and the game. She can and does actions of great good or evil, with little regard to some of the finer points of character development. Lampshaded at one point, where Ambrosia actually points out that that she never really had to work for her powers, and it seems more like a delusion than Real Life. It turns out she's half right, in the weirdest possible way.
 * Otherwise downplayed. There are clearly other characters in the story that have their own strengths and weaknesses, and for much of the game she has no powers at all. Still, the whole.
 * Only the Author Can Save Them Now: It seems this way, due to a game balance issue, where magic is more potent than physical attacks. You tend to win if you use the right magic, while you tend to lose in the game's beginning if you use physical attacks. This crops up in the later game mainly in the case of epic bosses.
 * Real Women Never Wear Dresses: Guilty (though technically Ambrosia does wear a dress, she never acts that way). And Real Men Probably Do.
 * Rewatch Bonus: To come up with more Epileptic Trees, obviously. Not because of the Multiple Endings.
 * Rooting for the Empire: You can certainly do this. The main villain is a poor misunderstood demon that got booted out of town, and sealed in a jar.
 * Strangled by the Red String: Lampshaded. One of the second characters his some reincarnation issues to deal with, and is doomed to end up with one of the others.
 * What Do You Mean It's Not for Kids?: Much of the things in the game would disturb most children.
 * What Do You Mean It Wasn't Made on Drugs?: Seriously...
 * Why Would Anyone Take Him Back?: Possible, the main lover interest ditches in the middle of a trip to another dimension. Honestly, here the party depended on him to transcend dimensions, and he bails?!?
 * WTH Costuming Department: Your main character is dressed like a housewife, the evil wizard has a Vivi knockoff outfit that looks nothing like his faceset, and others.