The Roleplayer

The Roleplayer is the Tabletop RPG player who plays mainly to create a character and tell a story. Most of them aren't too concerned with Min-Maxing - their abilities are based more on whether they fit their conception of the character than pure combat effectiveness.

These players tend to be most interested in the storyline of the game, which means they frequently interact with the NPCs and try to find solutions to in-game conflicts without resorting to combat. They may even insert their own story into the games, providing a wealth of background information which the Game Master can tap for plot hooks (not all GMs will do this, though).

The roleplayer is generally considered the golden goose of the Tabletop RPG for the depth that he adds to the gaming environment. Not to mention the fact that he's not as laconic or stereotypical as The Real Man, or as potentially annoying as The Loonie, and the Munchkin. However, in some cases extreme roleplayers can be problematic:


 * Drama Queen (a.k.a. Thespian): A negative roleplayer who seems a little too attached to his character. From the description he hands in, you'd get the impression that the character would be a Mary Sue if the Game Master wasn't firmly in control of the story (and if they are the Game Master, they'll be a GMPC of the worst kind). These types may have a tendency to hog the spotlight, to the point where the other players stop having fun. And God forbid you kill his character...
 * Anti-Munchkin: The type opposed to optimization of any kind. He'll frequently hand in characters which are wildly incompatible with the style of the game (such as an underwater basket weaver in a dungeon crawl), or the rest of the party (like a Paladin in a group where everyone else is evil, though sometimes this is just a Munchkin looking for an excuse to kill the party). Any objections will be met with a rant about character conceptualization, implying that the other players at the table are nothing but power-gaming Munchkins who are there only to kill monsters and steal their stuff.

Those above types are frequent punching bags of The Loonie and Griefers for being somewhat high-strung and humorless, especially in the MMORPG (of all places) where they occasionally show up. Some games, such as World of Warcraft, even have RP-oriented servers where this style of play is theoretically encouraged (whether a given RP server succeeds is open to interpretation). World of Warcraft in technical terms is a largely static environment, and is far more heavily designed to cater to Munchkin/MinMaxer players, however; so while it is possible for players of this type to do what makes them happy, WoW will generally require that they work much harder at it, than they might need to in other games.

A Player Archetypes subtrope, along with The Real Man, The Loonie and the Munchkin.

Anime and Manga

 * Zelgadis from The Slayers is a tongue-in-cheek nod to the angst-filled backgrounds many role-players come up with.

Film

 * Joanna in The Gamers: Dorkness Rising.

Web Comics
""My team is my family. I'm no rebel. Am I supposed to roleplay or not?""
 * Ben playing Kenobi in Darths and Droids. Annie playing Shmi and Anakin even more so.
 * Pete's nephew Corey is picking this up while playing "Adam Lars." Even going so far as to continue to try and follow his character's NPC parents demand to destroy R2-D2 and C3PO


 * Gimli in DM of the Rings: "Who let the roleplayer into the group?". He later eased up and became more of The Smart Guy.
 * Also a good joker. "Am I alive or dead? Have I become an Uncertainty Lich?"
 * From the same writer, one of the players in Chainmail Bikini (whose character wore the titular garment) was a very exaggerated version (later, while playing a bard, sang at the top of his lungs during a battle). Notably, while the other characters were based on the writer's own RPG experiences, the roleplayer was entirely made up.
 * Gabe from Penny Arcade is a borderline Anti-Munchkin:
 * "What? My character has Alzheimer's!"
 * Of course, he could just be a loonie making an excuse.
 * Sara of Knights of the Dinner Table.
 * Arguably, Elan from Order of the Stick.
 * Also arguably, Roy. Note the incident with the Orcs in "The Origin of PC's".
 * Somewhat different in that Roy, while definitely a role player, is actually fairly optimized for his role, stats-wise - it's just that he's optimized as meat-shield and tactically talented party leader at the same time. It helps that he rolled really well on his stats when he was born- he's got all the physical stats necessary to be an effective fighter, plus a combination of mental stats that make his brain Tastier than V's (V being the party Wizard, a class that requires high mental stats).
 * This explains his father's disappointment with his career choices.
 * Tavros from Homestuck is an example of this. He picks a class that is rather ineffective in combat just because it matches his personality and interests.
 * Vilbert von Vampire from 8-Bit Theater.
 * One Piece: Grand Line 3 Point 5 has Natalie, who tends to go a little overboard in describing Nami's every move and thought. Gracefully.
 * Luke fits to a lesser extent; while not very good at making Luffy introspective, he has a special d20 he breaks out every time he has to make a social skills role. It has nothing but 1s on it. It's also noted that Cory helped him design his character, but didn't help with his equipment, resulting in Luke spending most of his starting cash on the Straw Hat simply because 'it looked cool'.
 * Friendship Is Dragons: Rarity's player is highly invested in her 'social rogue's' Character Development. Fluttershy's player is also more interested in her character and the setting than the actual combat aspects of the game.

Real Life

 * A very tounge-in-Cheek roleplayer made an appearance in the Gencon 2010 Celebrity D&D game. A paladin selected from the audience at attempted to convert every single enemy they met to the side of Lawful Good, including a pack of Skeletons. He even offers to give them skin.

Examples from roleplaying games:

 * Essentially, since this kind of gamer tends not to care about the particulars of the rules, systems that are rules-light, rules-free or diceless are said to be favored by these gamers, or to encourage this kind of gameplay. Of course, this is easily misinterpreted as "people using other systems can't roleplay", leading to a common discussion on RPG message board.
 * Examples of such rules-light systems include Amber DRPG, Over the Edge and several others.
 * Or pretty much any system where a highly experienced character can be killed in one round by a basic weapon, in other words, not D20.