Armed and Dangerous (video game)



A hilarious game by Planet Moon Studios, the same people who made Giants: Citizen Kabuto, who in turn were the same people who made MDK while working at Shiny Interactive. Featuring a cast of misfits battling though a living parody of Britishness to pull off the ultimate heist and maybe while they're at it, save the world. Your group consists of the smelly, blind seer Rexus, a tea drinking robot named Q, as well as Jonesy, a moleman with a little too much interest in explosives. Your role is the protagonist, Roman, who may or may not have really bad teeth.


 * Abnormal Ammo: LAND SHARK GUN. I don't know how else I could explain this, here.
 * Anachronism Stew: You're wielding a machine gun and fighting people with bows and arrows. There are zeppelins and fixed artillery, but no land-vehicles. Sentient or Semi-sentient robots for farming and fighting use conventional weapons. Your jetpack enables you to fly over pre-industrial style blast-furnaces. Armies try to overcome you in a siege by putting ladders up against your wall while you fire mortars at them.
 * Aristocrats Are Evil: King Forge.
 * Awesome but Impractical: Many of the more spectacular/hilarious weapons have extremely limited ammo, forcing you to frequently rely on the generic SMG and Rifle.
 * Baa Bomb. At one point, Jonsey has to disarm an explosive sheep.
 * Big No: Parodied by Rexus once again-
 * Blind Seer: Rexus- no vision, powerful second sight, little common sense or hygiene...
 * A Child Shall Lead Them:
 * Dead Baby Comedy: Quite a bit, actually. The leper colony, for starters...
 * The Ditz: Stig.
 * Dumb Is Good: Quite literally. A curse on the royal line of Forge makes every generation alternate between Evil Genius and good-hearted Ditz. The current king Forge is evil, his son Stig is a good-natured idiot: King Forge wants the book of rule partially to undo this sad state of affairs.
 * Dumb Muscle: Dear, Stig.
 * Enigmatic Empowering Entity: The Lady of the Pond. Jonesy ends up beaning her with a skipping rock.
 * Freudian Trio: Q as the Superego, Roman as the Ego, Jonesy as the Id. Rexus also sort of fits the Ego mold.
 * Gameplay and Story Segregation: The cutscenes and the levels often have only a tangential relationship to each other. In a more direct sense of the trope, you'll notice that Roman never has the jetpack in cutscenes that you can pick up in the game.
 * Gravity Screw: A corkscrew that can reverse gravity is just one of the crazy weapons this game has to offer.
 * Quite literally, in fact. The Topsy-Turvy Bomb, as it's called, is an anti-gravity device mounted on a big corkscrew with handles. Anti-gravity cars were in development with these, but when activated, they would just lift off into space. The Empire decided this would make a good weapon, and thus, by latching onto the ground and activating, the bomb quite literally reverses gravity for anything touching the ground in a large field of effect for long enough to kill them from Falling Damage. Thankfully, your squadmates don't have to worry about this, for some...reason.
 * Healing Checkpoint: The pubs serve double duty as save points and health/ammo restore points.
 * Improbable Weapon User: A shark gun, miniature black holes and magnets combined with boxing gloves, and don't forget the Corkscrew Bomb as explained in the Gravity Screw entry.
 * Instrument of Murder: There's a mortar launcher in the game that looks like a Tuba.
 * Jedi Mind Trick: parodied by Rexus- he tries this on the troops of Forge who invade his home to capture him. He only succeeds in retrieving a table.
 * Mushroom Samba:
 * Mutilation Interrogation:
 * My Local: Pubs serve as places to restock on ammo and weapons, heal up and overhear gossip. You can also trade out some weapons here and pick up dynamite.
 * Rags to Royalty:
 * Robot Buddy: Q.
 * Royals Who Actually Do Something:
 * Running Gag: Q's love of tea.
 * Shout-Out: The game is littered with them- from Star Wars to The Lord of the Rings. It's great fun trying to find them all.
 * Spiritual Successor: To MDK, another comedic shooter from the same creators, with virtually the exact same sort of interface, gameplay and style of humor. It even includes a shout-out to the original, with the World's Smallest Black Hole taking its name from MDK's World's Smallest Nuclear Explosion.
 * Spot of Tea: Q was made sentient in an experiment with tea, leaving him obsessed with the stuff.
 * If you're running low on health and wait in a quiet spot for a while, Q will sometimes dispense a cup of "healthy tea" which restores a significant amount of your health bar.
 * Sudden Musical Ending: "I'll be home with the Book of Rule / So save the last pint for me!"
 * Video Game Cruelty Punishment: Destroying the homes of hapless villagers will often trigger a comment from your comrades and a reduction from your final score. Assuming you care about your score, that is.
 * We Cannot Go on Without You: If either Jonsey or Q have their life bars depleted, then they are simply unavailable for the rest of the level. If Roman goes down, however, then it's game over. On one of the extra missions, you need to keep both of them alive (but can order them to wait where they are.)
 * Your Mom: The random extra was actually being serious. In fact, he was sleeping with Jonesy's Mom.