Super Robot Wars Alpha/YMMV


 * Promoted Fangirl: Natsuki Katou, the voice actress for Luira Qayits in Alpha 3, admitted to being a big fan of Gundam Wing in general and Heero Yuy in specific; this is why Heero and Luria have a special battle quote together despite little to no meaningful interaction within the game itself.
 * That One Level: The Information High sequence in 3. Due to Sharon Apple's singing, you cannot use Spirit Commands until a certain point in the mission. The knife-twister? At the very beginning, you have only two units on the field (Isamu and Guld) AND you are fighting against Ghost X-9's. Unless you've been pouring money into their movement stats, you'll be lucky if your accuracy gets above 30%. Getting the Skill Point is a Luck Based Mission.
 * Alpha Gaiden. Turn X stage. This is around the time where the game hates you for getting this far and decides to flip the "Fuck You" switch. Not only is the Turn X, at this point, the strongest enemy in the game with high strength, accuracy, and maneuverability meaning that you'll need spirit abilities on most of your attacks to both hit the thing and not die. Not does it have a high percentage of regenerating health meaning that you have to significant damage every turn for any of it to stick until your next round. Not only is it flanked by two powerful enemies with support that the Turn X can also support making killing them off so you can actually lay into the Turn X a much more difficult task then it really should be. Not only does Gym use Guts to restore all his health after you take him to the half way mark on his health, an event that is a tripped flag that takes place the moment you do it and is a real bitch if you didn't see it coming, so you burned powerful attacks like Stoner Sunshine because you need to do significant damage just to hold back the regeneration only for it to all be negated. Not only does the field have a big group of other powerful enemies standing between you and the Turn X. On top of all of that, there's a time limit. You have to pull off killing the Turn X in thirteen turns, or you just lose. If you're a wizard, you might be able to start attacking the Turn X directly with minimal interference after about four or five turns. One troper is still not sure how he/she beat this level. He/she claims it's all a blur covered in furiously chanting, "I refuse to be beaten by something with such a stupid name."
 * The best part ? Turn X stage is the time where the Difficulty Spike become apparent. In the last few stages after that, your going to face some Breather Level. Then, the game decided to be cruel at you during the last stages. Particularly, 42, 43, and 45. ESPECIALY 43. Yeah, despite the That One Level status, turn X is merely a Wake Up Call Boss