Pokémon Mystery Dungeon: Silver Resistance/Characters

Char
The main character of Silver Resistance. Shortly before the story began and for reasons not yet explained, Char was transformed into a Charmander and dumped into Ambera. Shortly after arriving, he was found by Saura, and shortly afterward both of them were discovered by an enigmatic Scyther called Scythe, who took them into the Gold Division, one of three bases of operations for the Resistance against the Master. Shortly after, Char discovered he had a powerful ability called the Call, which allows him to mind-control other Pokémon and even contact legendary Pokémon... but the power is difficult to control and arises more often on its own than it does when he needs it to. Char is a strong believer in friendship and is particularly loyal to his close friends, and will defend them to the bitter end.


 * Baleful Polymorph / Cursed with Awesome: Char was turned into a rare Pokémon that is able to breathe fire. He also possesses the Call, which only appears once about every thirty years in a single Pokémon
 * Defense Mechanism Superpower: Char can only blaze and drastically increase the power of his Fire-type abilities when he's in a life-risking situation.
 * The Determinator: During one chapter, a battle ended up going south, but Char refused to quit and killed a Steelix.
 * Fish Out of Temporal Water: Nobody is sure where Char is from, but judging from his experiences it's not from any time in the story.
 * Hope Bringer: Char is this to the entire Gold Division, and on a wider scale, to La Résistance as a whole.
 * Little Hero, Big War: Subverted: Char doesn't actively participate in the conflicts between The Master, but does spend a lot of his time helping out in other ways.
 * The Mind Is a Plaything of the Body: Char, at various points, has noticed that being a Charmander has affected the way he thinks.
 * Playing with Fire: Being a Charmander, this is sort of standard.
 * The Power of Friendship: Char wouldn't be himself without believing in friends.

Saura
A kind-hearted Bulbasaur with a loving family, Saura had it easy until the Master came to draft him into his personal army and make him his servant. Terrified, Saura fled, stumbling upon Char and eventually joining the Resistance. While Saura is a firm believer in The Power of Friendship, he can be a bit hasty to blame himself for things that happen, even when they're merely imagined. His one true wish is to reunite with his family again.


 * Apologizes a Lot: Even for things he doesn't need to apologize for.
 * Bad Dreams: Becomes a recurring problem later on, of the "traumatic experience flashback" type.
 * Green Thumb: To be expected from a Bulbasaur.
 * Heroic BSOD: Saura gets this
 * It's All My Fault: Saura is fairly quick to take the blame for things.
 * Laser-Guided Amnesia:
 * Not So Weak: Saura will gladly fight for his friends, but will avoid confrontation or trouble otherwise.
 * Stepford Smiler: Saura temporarily played Type A straight.
 * The Power of Friendship: Even more so than Char. Saura, at some points, is even afraid he made his friends angry when that case is not true.
 * Tragic Dream: Saura desperately wants to see his family again. As things stand now, he can't.

Ray
An all-around cheerful Raichu, Ray joined the resistance movement due to his admiration for his  brother Rautzen, a member of the movement himself. Once there, Ray ascended through the ranks and eventually joined Team Ember, fulfilling his wish of training under Team Remorse and Scythe. Though he's cheerful almost all of the time and is the first to crack a joke, he often feels a bit down deep inside.


 * The Big Guy: He is the only member of Team Ember that is evolved.
 * Boisterous Bruiser: Ray is both the biggest member of Team Ember and, arguably, is the most humorous.
 * Broken Pedestal:
 * Characterization Marches On: Ray started out as somewhat of The Everyman, but as the story progressed turned more into a Boisterous Bruiser with small traces of...
 * Heroic Self-Deprecation: Ray believes he's useless, even though he's probably one of the more combat-capable members of Team Ember.
 * Only Known by Their Nickname: His full name is Raikouun, but he hasn't told that to anybody.
 * The Team Normal: Ray, unlike Char, does not have The Call.
 * Plucky Comic Relief: Ray provides most of these moments throughout the story.
 * Shock and Awe: Ray is a Raichu, so it makes sense.
 * Stepford Smiler: Very mild example of Type A. He's fun to be around, but under his optimistic façade he's got something of an inferiority complex.

Scythe
A Scyther, leader of one of the most renowned Teams in the resistance, and an important protector to Char and the rest of Team Ember, Scythe is both enigmatic and powerful. He once served under The Master, but regretted it and fled to the resistance movement, where he quickly ascended through the ranks. He instructs the heroes in the use of Xanatos Gambit but is also extremely competent at fighting as well. Just don't ask him if he's holding any secrets.


 * The Atoner: Scythe served under the Master for some time. He regretted it.
 * Anti-Hero: Type 2. He's an all-around nice guy, but can be a bit unforgiving and defensive of his own actions.
 * Badass: There are very few main characters more powerful than Scythe, but don't say that he's holding a secret.
 * Big Brother Mentor: To the entirety of Team Ember and his own Team Remorse.
 * The Champion: Scythe is exceptionally protective of Char due to his Call ability.
 * The Chessmaster
 * Good Is Not Nice: Scythe can come off as this sometimes, but he means well.
 * Heel Face Turn
 * Lightning Bruiser: Scythe is extremely combat-capable, moreso than the rest of Team Ember combined.
 * Only Known by Their Nickname: Like Ray, he hasn't told anyone else: his original name was
 * Proud Warrior Race Guy: ...maybe.
 * Rebel Leader
 * Reluctant Warrior: Scythe doesn't particularly like fighting but fights against the Master because he has to.
 * Sempai-Kohai: Sempai to both his own resistance team and Team Ember.
 * The Sleepless: Caused by an exposure to the Watchers: he has to pass out unconscious if he wants to have some rest.
 * Tragic Hero: Scythe is slowly being driven insane by his own desire to do good and the stress it causes when he fails.
 * Xanatos Speed Chess: He plays this with his Evil Brother.

The Master
The Evil Overlord of Ambera and wreathed in mystery and shadow, The Master is never even seen, much less heard from. Who is he? What does he want from Ambera? And more importantly, how can he be unmasked and stopped?


 * Epileptic Trees: Due to being one of the most mysterious characters in the fanfic, loads of them have sprung up regarding him.
 * Evil Overlord: Well, he is called "The Master."
 * The Faceless: Extreme example: The Master is never even seen, much less his face.
 * He Who Must Not Be Seen: The Master, even in flashbacks regarding him, has never been sighted.
 * Only Known by Their Nickname: The Master is referred to nothing else than his title, ever.
 * The Ghost
 * Villainy Discretion Shot: This is bound to happen if he's never seen doing bad things or otherwise. Everyone knows about his horrible actions, but nobody ever sees him doing them... not even his most trusted followers.

Go back to Pokémon Mystery Dungeon: Silver Resistance.