Suddenly Voiced

"Surly: Wait, Buddy. Did you just... speak?"

- The Nut Job

A character who was previously The Voiceless now finally speaks much more frequently and is, more or less, given a permanent tone of voice.

This was especially prevalent for aged cartoon characters, many who originally didn't speak and were given them in order to make more diverse plots. The reception to this is often mixed.

Note that some of these characters may have already had speaking roles in comic books based on their works. Since comics are inaudible, their voices there are up to the imagination of the readers.

Anime and Manga

 * In the Naruto anime, all of Kakashi's ninja dogs could talk during the Hunt for Uchiha arc, whereas in the manga and all previous scenes in the anime the only who could talk was Pakkun.
 * Persona 4: The Animation is going to be downright weird for people who played the game and are used to the Silent Protagonist who only says "Persona" or the name of the Persona he's summoning.
 * In an anime adaptation of Jack and the Beanstalk, Jack refused to aid the princess of the Cloud Kingdom who had been hypnotized by an evil witch(the giant's mother), and instead slid down the beanstalk with the giant's treasure. While he and his mother celebrated their newfound wealth, Jack's dog(whom was silent throughout the movie) started singing balefully at the moon. Jack saw this as a sign that he should return to the Cloud Kingdom and rescue the princess.
 * Gon is voiced by Motoko Kumai in his new anime, and the rest of the animal cast is fully voiced as well. She doesn't say much other than his name and make some cutesy noises, but it's still a sharp contrast to the dialogue and even sound effect free manga he originated from.

Comic Books

 * The scarab from the new Blue Beetle was The Unintelligible, at least as far as the readers were concerned, speaking with incomprehensible symbols that over time became increasingly reminiscent of the English characters, before changing to legible font in its viewpoint issue. For a period during the transition, the scarab's symbols became a form of Wingdinglish.
 * It was eventually established in the X-Men books that Lockheed the dragon can speak English, but he prefers to keep the fact a secret.
 * The Cassandra Cain version of Batgirl, learned to speak over a gradual (albeit less so than in Real Life) period.
 * Jason Voorhees at the end Freddy vs. Jason vs. Ash: The Nightmare Warriors.
 * In Grant Morrison's Doom Patrol, Larry Trainor's Negative Spirit spoke for the first time in its then-thirty-year history. When questioned, it said: "Perhaps I had nothing to say." Of course, that was nothing compared to what happened next...
 * During John Byrne's run on The Thing, Lockjaw of The Inhumans spoke for the first time when Quicksilver tried to pressure wife Crystal to allow their daughter Luna to be placed in the mutating Terrigin Mists, revealing that he was not always a dog. Later subverted/retconned in Peter David's run on X Factor, when Quicksilver learned that Karnak threw his voice.
 * Cartoon characters who didn't talk originally, but who talks in their comic book adaptations, include:
 * The Pink Panther
 * Tom and Jerry
 * Wile E Coyote and The Road Runner (yes, both of them)
 * Note that Wile E Coyote always spoke when he came up against Bugs Bunny.

Film
"Godzilla: Hey, Anguirus! Anguirus: What?"
 * In the first Mr. Bean movie, the character was changed from being a combination of The Voiceless and The Unintelligible to speaking freely, and gave a speech before a crowd near the end. The premise of the movie sort of forces it, though, since Bean interacts with several characters who speak directly to him (no one ever really did in the original program). The second sort of upholds the status quo, in that he spends most of the movie in France and has little occasion to speak English.
 * A few brief scenes in the dubbed version of Godzilla VS Gigan has Godzilla and Anguirus speaking thanks to an alien plot device.

"Jay: C'mon, this is when you're supposed to say something. Silent Bob: ...I got nothing."
 * The film Godzilla's Revenge also features Minya being able to speak. In the dub, he sounds like a mix between Goofy and Barney the Dinosaur.
 * In the first The Santa Clause movie, Comet the reindeer had the most screen time of Santa's reindeer. He looked like a normal deer and mostly grunted and and snorted. In the sequels he looks goofy and cartoony, and can suddenly talk with the speech patterns of Scooby Doo.
 * Charlie Chaplin's tramp character remained silent until the film Modern Times in which he sang a song made up of meaningless lyrics.
 * The Bride of Frankenstein has the Monster learning to speak, although this is discarded in Son of Frankenstein and the rest of the Universal Frankenstein films.
 * This was a running joke in The View Askewniverse with Silent Bob. He almost never talks, going well out of his way not to, except for one or two lines near the end of the movie that basically triggers some great revelation for all of the characters.
 * Lampshaded in Clerks 2: Jay, Randall, Silent Bob, and Dante are all in a prison cell. Jay turns to Silent Bob, expecting some sage advice.

"Suzanne: SID SPEAKS!"
 * It was lampshaded as far back as Chasing Amy, where as Bob is about to speak Jay says something like "Great, he's gonna fuckin' say something. He thinks just cos he never says anything that when he does talk it's supposed to be important or something." And Bob even retorts by pointing out that everything Jay says is worthless bullshit.
 * Lampshaded in Postcards From the Edge, when Suzanne's stepfather says, "Like war buddies."


 * The Thief and the Cobbler: In the original, Tack the cobbler is a Cute Mute for most of the film. Then, at the end, he speaks his first line... in the voice of
 * The film has other mute characters, including the titular thief and many animals. All of these have been given voices in the Arabian Knight version, constantly making jokes.
 * Michael Myers was a silent (possibly mute?) killer for over seven movies. But the director's cut of Rob Zombie's Halloween II actually has Michael scream "DIE!" before.
 * Speaking of Mike Myers, one of the Austin Powers sequels opens with a scene where Mini-Me fights with Austin and yells out threats. This yelling is a tipoff that the scene is actually a fantasy sequence, since Mini-Me was The Voiceless in both his previous appearance and the non-fantasy scenes of this movie itself.
 * Transformers: Dark of the Moon features a Laserbeak who can speak, in contrast to the previous incarnations. All in all, it makes him even creepier than other Laserbeaks.
 * Gone in 60 Seconds In the remake, the character of 'The Sphinx' is mysterious due to his muteness, when he suddenly speaks very philosophically at the end of the film with a British accent (actor Vinnie Jones' natural accent, we should note). When one of the others says they thought he was from Long Beach, he merely shrugs.
 * Air Bud in Air Buddies.

Literature

 * The third book in the Oz series establishes via retcon that animals from normal lands can talk as soon as they reach magic land. Several books later, Dorothy (and Baum) finally realizes that Toto can talk. After correctly surmising that he doesn't speak because he never did in Kansas and doesn't see the point of starting now, she demands that he speak. He says "Satisfied?" and runs off. Where this trope comes into play is the eleventh book, where he is constantly chatting up a storm for no reason. After the book ends, he's back to being Silent Bob for the remainder of the series.
 * In Changes, the heroes are temporarily turned into hounds (something like greyhounds, according to Harry). While in this form, Harry is shocked to discover that his dog Mouse can speak.
 * According to Harry's scary-faerie godmother, Leah, Mouse could always talk, but as a human, Harry didn't know how to listen.
 * Ron, the dragonslayer's assistant in The Dragonslayers Apprentice, does not talk. At all. He could, if he wanted to, he just doesn't, and has mastered the art of nonverbal communication. So the dragonslayer is shocked one morning when his apprentice tells him that Ron got so drunk at last night's party that he spoke a whole sentence in order to proclaim that he liked the sausages.
 * In the first book of the Elenium, the child Flute doesn't speak at all, but it's made clear that this is because she chooses not to. In the second book, things become dire enough that she decides she has to speak, and henceforth she hardly shuts up.

Live Action TV

 * Up until near the end of Season 1 of Skins, Effy didn't say a word. After this, however, the second season gave her her own episode, where she was quiet but talked a fair bit. Seasons 3 and 4 made her a main character and she wasn't particularly less outspoken then any other character.
 * In the Series Finale of Newhart, the two Darryls, who have been married to two very talkative women, suddenly yell "QUIET!!" to shut them up, much to everyone's surprise. When asked why the two brothers have never spoken before, Larry quips that "they've never been so PO'd before."
 * Tiny finally says something in the final episode of series one of Raw.
 * Clarabelle the Clown was the silent helper of Buffalo Bob on The Howdy Doody Show for years—until this closing shot on the very last show:
 * Dumbo (who normally did not talk at all) actually gained the ability to talk in the short-lived children's puppet show Dumbo's Circus, which aired on Disney Channel during the early 1980's.

Music

 * In The Protomen's rock opera, in Act I, Dr. Wily has no spoken lines; when he gives orders, they are described in the third person. This changed in Act II, where he had lines and even a Villain Song all to himself.

Newspaper Comics

 * Garfield always talked, but only through speech bubbles in the comics that only the reader could understand, except when he talked with other animals. In the early 90's TV show, he can be heard, but his mouth never moved. In the DVD movies and the recent The Garfield Show on CN, he can suddenly talk normally, and Jon can understand him!
 * One strip accidentally gives Garfield a regular speech bubble, but that was probably just crappy interns. Jon reacts to Garfield as if he could understand him in the later comics as well.
 * Becomes a plot point in one illustrated book based on the comic. All animals are capable of speech, but have a rule against using it. Garfield and the other pets in the town sense a huge natural disaster on the way (something that animals in Real Life sometimes do as well) and Garfield proposes that they temporarily relax the ban so they can warn their owners.
 * Marmaduke's eponymous Big Friendly Dog will be getting his own movie soon, and he will get a voice (provided by Owen Wilson). In his comic, Marmaduke never spoke, not even Garfield-style.
 * Walter Cephus Austridge in Krazy Kat. Strips vary as to whether he's a fluent and eloquent English-speaker or whether he merely says "Geevim, geevim", requiring translation by other characters (or by the author's captions).

Radio
"Colin: Who's starting, Humph? Humph: You decide. You've taken over the bloody show!"
 * Barbara the harpist in The Phil Harris-Alice Faye Show after several episodes of enduring Phil's insults in silence.
 * Similarly, Colin Sell in I'm Sorry I Haven't a Clue spoke up (faintly) during a round of "Just A Minim" much to the teams' amazement and Humph's disapproval.


 * The faintness would continue when he spoke later, because he didn't have a microphone. This becomes a plot point in I'm Sorry I Haven't A Christmas Carol, when Ebenezer Scrumph is too mean to supply his assistant Colin Crotchet with a mike, but he turns out to have one at home.

Theater

 * The character of the king in the musical Once Upon a Mattress is voiceless because of a spell.

Video Games
"Daxter: Say something! Just this once! Jak I'M GONNA KILL PRAXIS!"
 * Fable III. Your hero finally talks, limited to grunting, laughing, growling and other nonverbal communication in the first two games.
 * At first, Jak of Jak and Daxter was a Heroic Mime. Then Jak II came about, complete with voice.
 * Lampshaded repeatedly, the most amusing moment being when the duo escape from the prison, the first thing that Jak does is walk up to the first person he sees (Kor) and start yelling for answers, prompting Daxter to excuse him saying "He's new to this whole 'conversation' thing."
 * Effectively lampshaded before it's even invoked:

"Spyro: Sparx! It's good to see you too! You okay? Sparx: Huh, you know, little stiff, voice keeps changing, but I'm good."
 * Fairly common in video game series whose origins predate the Nintendo 64/Playstation/Saturn era, at least in the sense that they go from speaking in text boxes to speaking with actual voices. Notable cases go to Mario and Link, who are both heroic mimes, but who have grunts and (in Mario's case) short phrases as soundbytes in newer games.
 * There was an event at GoNintendo where one can speak to Mario and Wario live and it's voiced by no other than Charles Martinet. Quite frankly, it's kinda hilarious.
 * Here is an example.
 * Not to mention their cartoon, CD-i, and live-action versions being much more talkative... not for the best.
 * In Super Mario Sunshine, the cutscenes had full voice acting (Mario, of course, never spoke a single word) and it wasn't even that bad, but the dialogue was so cheesy that it just became silly. Bowser's more high-pitched, cheerful Sunshine-voice has since been replaced by a very dark, demonic-sounding one that can be heard in Mario & Luigi: Bowser's Inside Story.
 * For an older example, "Mario Speaks!" was one of the big advertising points of Mario Teaches Typing.
 * For a more recent example, Mario has a few full sentences in Mario vs. Donkey Kong. Here, he's shown to have a bit of a sarcastic side to him.
 * Zelda games have had this too. Tetra and her crew were fully voiced, in Japanese, for Navi Trackers. There's also the CD-i games, but let's not talk about that.
 * Rayman. In the first Rayman game, he could not talk (except for a single line in the intro). In Rayman 2: The Great Escape, he used unintelligible grunts in a "Raymanese" language (at least in the PC, N64 and Dreamcast version). He finally got full English dialogue (or in whatever language you choose in the menu, which includes the "Raymanese" option) in the PSX and PlayStation 2 versions of Rayman 2: The Great Escape and Rayman 3: Hoodlum Havoc provided by David Gasman (who did Rayman's "Raymanese" speech).
 * This happens to characters who wind up in Super Smash Bros. Brawl. Samus speaks for the first time ever (if you only count actual vocal speaking; she narrated the intro to Super Metroid and had loads of dialogue in Metroid Fusion). The Pokémon Trainer (aka Red) even speaks a bit, despite traditionally being a Heroic Mime so much so that even when you fight him in Pokemon Gold and Silver and Pokemon Stadium 2, all he ever says is "..."; all his lines, though, are taken from the "Pokemon entering battle"/"Pokemon leaving battle" dialogue boxes used in the games.
 * Kirby also started to talk, if only to imitate other characters calling their attacks or saying Hiiii as a taunt. This was toned down in Melee, however.
 * This is also inverted in the case of Donkey Kong, Diddy Kong, and Bowser, who have vocal speaking in their main games, but reduced to primal grunts in the Smash series.
 * Sheik's a borderline example. She has almost unnoticeable vocal sound effects in her source game, maybe used once or twice, but come Melee and she has a large (and loud) array of sound effects.
 * Brawl typically (and incorrectly) gets the credit for first voicing Pit. It was Captain N: The Game Master that first had Pit speak. Though their version of the character can't even be called In Name Only because they managed to get that wrong, along with everything else.
 * Samus later has full dialogue (enough for fans to complain) in Metroid: Other M.
 * In Paper Mario: The Thousand-Year Door when  takes over Mario's body. In that case it is lampshaded by the party if you know where to find them.
 * Golden Sun makes the lead character in each game that you're playing the Silent Protagonist. However, given that the two games (GS and GS: The Lost Age) are connected and form a single story together, that causes the silent protagonist of the first game to become Suddenly Voiced, and the inverse happens to the silent protagonist of the second game (suddenly silenced).
 * Like the Golden Sun entry above, Persona 2: Innocent Sin and its sequel Persona 2: Eternal Punishment have two different protagonists, each of which takes turns being the silent one in different titles.
 * The rule in Mother 3 seems to be that the "main character" of the current chapter isn't allowed to talk on the job. This leads to some jarring moments in later chapters when you encounter former party leaders and find that they not only speak, but have distinct personalities. This is actually one of the more artistic aspects of the game since it forces you to identify a character as yourself before seeing how other people view them. It also fits in well with the ending where it's implied.
 * There's a single exception in Chapter 5 of the story—a Pigmask gives Lucas a gift, thinking and given that Lucas is implied to be much more amiable than the person he's disguised as, he seems nervously awkward about him accepting this gift and tells him it's "strictly in a friend sense". Talking to him again has Lucas mimic back, "Strictly in a friend sense!", which is very easy to miss—the intent is for you to think the Pigmask is just repeating himself as most NPCs do. Most players don't notice this unless it's pointed out, but the dialogue box has Lucas's name and his mouth even moves.
 * In Digital Devil Saga, Serph is a Heroic Mime for the majority of the games, but during a flashback
 * The Social Leader in Ogre Battle doesn't talk... until chapter 10, where he/she suddenly appears and talks to the enemy boss.
 * Star FOX started out Speaking Lylatian, then got fully voiced in Star FOX 64 and future installments... until Command went back to Lylatian, with the twist that you could record your own voice using the DS microphone, which would then be sampled and distorted into the Lylatian 'speech'.
 * The only character that didn't get voiced in 64 was the Trainer in training mode. That is...until the 3DS remake.
 * Command & Conquer Renegade gives common soldiers the chance to speak up other than their default responses to move and attack orders in the RTS, often Enemy Chatter (though friendly soldiers also get to speak a bit).
 * Every single character except for Little Mac and King Hippo in Punch-Out!! Wii, and with appropriate languages, too.
 * Interestingly enough, in the NES game, Mac and Hippo could speak. Although their words (like everyone else's) were shown in on-screen text.
 * For that extremely rare non-controversial example, your challenge is to find a single Monkey Island fan who didn't accept that Dominic Armato was perfect for the role of Guybrush Threepwood within thirty seconds of him opening his mouth at the start of The Curse of Monkey Island.
 * While we did hear his voice as a younger man in Metal Gear Solid 3: Snake Eater, it wasn't until Metal Gear Solid 4: Guns of the Patriots that we got hear speak. In fact, his first scene occurs right after The Stinger when the character's voice actor is listed in the credits.
 * Happens to Serge in Chrono Cross. Somewhat justified in that
 * One of the bonus endings for Chrono Trigger has this happen for Crono. Even Marle and Lucca are surprised.
 * In Disgaea 4: A Promise Unforgotten, all of the monster types which formerly just made noises were given the option of having voices in the form of short combat phrases like "Here I go!" and "Hiyah!" (Being Player Mooks, they don't get any big voice parts). They had unvoiced dialogue prior to that.
 * A borderline case happens in The Legend of Zelda the Wind Waker. While the game already features a lot more voice-acting than the previous games in the series (it's however still limited to "Hey!"s "Oy!"s and various grunts.) Link himself stunned quite a few players when he suddenly screamed "Come on!!" at one point in the game. The first time he had any line of dialogue whatsoever.
 * The Legend of Zelda Four Swords Adventures :Navi Trackers mode had Link as the silent protagonist again, but Tetra, Red Lion and that girl who holds the blue jar above her head, were fluently speaking Japanese, cheering on Link and giving him hints to help him collect 100 hidden coins in the map. Voice acting was however, in this case, integral to the gameplay, as players didn't have time to look away from the GBA screen to look at the TV to read instructions.
 * A cross-game version happens in The Legend of Zelda: Twilight Princess. Link is well-known for being always being a Heroic Mime however the Hero of Time appears as and is very vocal.
 * Sparx the dragonfly from Spyro the Dragon got this treatment in two stages. First in Spyro: Year of the Dragon, where he gained a kazoo-like voice during the flight levels, and then in A Hero's Tail, when he gained a normal voice.
 * And the third stage, where he's suddenly David Spade.
 * Fourth stage, Billy West, for the fifth stage, Wayne Brady.

"Sam: Netrisca? Nettie??? You can talk! Netrisca: Yes, it's a bit complicated... let's just say it has something to do with having a bigger game budget."
 * Sonic the Hedgehog started with character voices in Sonic Adventure Series. Before that there wasn't any dialogue in the games at all. It... didn't really help the Broken Base, which pretty much started with that game anyway.
 * According to Sonic Generations, the Sonic from the Genesis games is actually the pre-pubescent form of Sonic. So, apparently, characters in the Sonic verse don't gain the ability to speak until they go through puberty.
 * Apparently, Classic Tails will speak on Classic Sonic's behalf, so maybe it's just Classic Sonic's choice to remain silent.
 * And even before that, Sonic actually had a few lines in Sonic CD.
 * Tekken: aside from a few kiais and grunts, all of the characters before Tekken 4 were not very talkative (it was especially jarring in their ending sequences). Julia Chang from Tekken 3 was the first to break the silence in her not-quite standard ending. After that, everybody got into the act in Tekken 4 and every succeeding game afterwards.
 * Final Fantasy IV DS had some 3D cutscenes with voices. However, this was not cost-free: The previous remake's option to switch party members had to be cut, and with it, the two Bonus Dungeons made for the extended cast.
 * Final Fantasy characters were voiceless in general (if you don't count the synthesized ones in FFVI) until the tenth installment of the series. Sequels and spinoffs have added voices for many of the other games—the entire main cast of FFVII in Advent Children; 'Leon' and Seifer (among others) in Kingdom Hearts,; the already-mentioned FFIV remake; and most recently, Dissidia gave voices to the heroes and villains of the first ten games.
 * The main character of The Suffering does this in the sequel.
 * Although the Persona series protagonists make battle grunts and incantations they are otherwise Silent Protagonists, except in the audio dramas where they suddenly engage in conversation. The Persona 3 hero is still pretty quiet and only speaks when spoken to, but the Persona 4 hero is downright chatty, making sure his younger cousin eats well, inspiring his buddy Yousuke and so forth.
 * Dead Space. Protagonist Isaac Clarke was a Heroic Mime in the first game. Come Dead Space 2, and Isaac suddenly has a voice. It's probably for the better, seeing as how Isaac got quite a lot of backstory for someone who didn't talk.
 * Poker Night At the Inventory marks the first time Tycho Brahe of Penny Arcade fame has ever been given a voice. He did speak plenty before, just in text.
 * "Soap" MacTavish from Call of Duty 4: Modern Warfare follows the tradition of being a Heroic Mime. In Modern Warfare 2, he, along with newcomer Pvt. Allen, can speak, but only when the player is not controlling them.
 * Lampshaded in Serious Sam 2 when NETRISCA starts talking to Sam.


 * Pokémon Mystery Dungeon: The protagonist is a standard Heroic Mime, with the twist that s/he does internal monologues relating to the situation at hand. The protagonist finally does speak out loud at the ending of both games, but goes to being quiet and thoughtful afterwards.
 * The Kingdom Hearts series gives a voice to the formerly voiceless Yen Sid, the wizard from Fantasia.
 * Epic Mickey also gives him a voice, as he narrates.
 * In the Ace Attorney series, only a handful of characters have voices, which in turn only utter brief phrases ("Objection!", "Hold it!", etc.). But the upcoming crossover Professor Layton VS Ace Attorney features fully-animated, fully-voiced cutscenes with Phoenix and the usually silent Maya. And the Fandom Rejoiced.
 * He speaks in Ultimate Marvel vs Capcom 3 too.
 * A non-serial case occured in Bastion. The entire game is fully narrated by the character Rucks - even when you talk to other characters, it's just Rucks narrating what you talked about. However, right at the end, just before you're asked to choose your ending, the potential Love Interest, Zia, suddenly gains a voice when you talk to her. The effect is both shocking and striking... and may serve to push you towards a particular ending.
 * Remember Mathilda, the Black Baron's mute assistant from MadWorld who would always demonstrate the Bloodbath Challenges using the Baron as an example? Well, as of Anarchy Reigns, she is no longer mute. And she's no wallflower, either.
 * The Warden in Dragon Age: Origins was mostly voiceless (except for battle cries). Then Hawke in Dragon Age II got all his and her replies fully voiced a la Shepard from Mass Effect. Let's just say that the base is still as broken over it as about everything else in the game.
 * After eleven (!) different Silent Protagonists of the previous games, the Ace Combat series suddenly gave us a fully-voiced William Bishop in Ace Combat Assault Horizon.
 * gains a voice in Sonic Heroes, but goes back to being speechless in every appearance afterwards.
 * The protagonist in the first Saints Row would only have a male one liner at the end of each campaign. S\he more than makes up for this in the sequel, with not one but six different voices to choose from, and unique dialogue for each. The third game even adds in a female Russian accent and Zombie grunts.
 * Linear Cannon stays mute until the end of the first half of Evolution Worlds.
 * Finally, after all 7 of these years, the characters finally get voices in LEGO Batman 2: DC Super Heroes!

Webcomics

 * As mentioned above, Tycho Brahe of Penny Arcade was given his first voice (by Andrew Chaikin) in Poker Night At the Inventory
 * Kevin and Kell has been going strong since September 1995, but it wasn't until recently that the two of them were given voices. In a short cartoon from an animation class that Bill Holbrook, the creator, took, Kevin is voiced by Bill and Kell is voiced by his wife Teri.
 * Bill also commissioned Tom Smith to write a Filk Song for Kevin and Kell that tells the story of their meeting. Kevin is voiced (sung) by Tom, and Kell by Karen Underwood. See http://www.kevinandkell.com/links/animation.html
 * Not only that, but the About page has another character, Fenton Fuscus, briefing new readers on what the premise of the strip is. Kevin has one line in this video, likely by Bill.
 * Other than that, Bill is shopping around the idea of a "Kevin and Kell" TV series to different networks. He's said he would want John Goodman as Kevin and Janeane Garofalo as Lindesfarne.

Web Animation

 * The Poopsmith from Homestar Runner has taken a vow of silence, and rarely speaks. The only time he actually said something was
 * He also says "hello" in the email "different town", as part of Strong Bad's fantasy about things he wishes were different.
 * Foamy the Squirrel in Neurotically Yours.
 * Though this applies more to Germaine, who never said a word for the first couple of episodes.
 * At first, Lopez in Red vs. Blue was just a voiceless mechanic character. Towards the end of the first season, Sarge revealed that Lopez was a robot and that he had ordered a voice chip that would allow full speech. Sarge decided not to ground himself before installing it and static electricity broke the chip. For the rest of the series, Lopez could speak, but only in poorly translated Spanish (Except for one PSA where he spoke French).
 * From Reconstruction through to Revelations The Meta speaks in low growls and snarls. But in Season 9 he starts to talk ... a bit. Probably an Inversion since Season Nine is a prequel.

Western Animation

 * The much reviled Tom and Jerry: The Movie aped several Disney-like elements, including giving the titular characters full voices and lampshading it. The second one removed this aspect.
 * Tom and Jerry were Suddenly Voiced every so often in their original shorts as well.
 * Interestingly, Itchy & Scratchy don't have voices in early Simpsons episodes, but were probably later given them to allow for more references to animation.
 * Several non-canon episodes have used this trope with Maggie, including a few Halloween specials that give her a deep, masculine voice. She actually does speak on the show on two occasions, though:.
 * She also said "Daddily-doodily" in the episode where Ned Flanders temporarily adopted the Simpson kids. But her first "official" word, at the end of an episode featuring flashbacks to the horrors of Bart and/or Lisa as toddlers, stated after a Crowning Moment of Heartwarming between her and Homer: "Daddy."
 * The Pink Panther cartoon gave its cat a debonair British accent, courtesy of Rich Little, for only two episodes. He became The Voiceless, then got a new voice in his 90s TV series, this time by Matt Frewer.
 * Wile E. Coyote is a notable exception to the rule: he was given a intellectual New England accent for four or five cartoons, and it wasn't made so-much permanent as a running joke (also referenced in Tiny Toons), so fans weren't too incensed . Most of the time, he uses Talking with Signs if he has to make a point. Presumably this is because the Roadrunner is a non-speaking foe, but Bugs isn't.
 * Curiously, the episode "Hare-Breadth Hurry" had Bugs against a silent Wile E. Coyote. On the other hand, Bugs was explicitly replacing the Road-Runner in that episode.
 * Longshot from Avatar: The Last Airbender spends most of his time silent. When he did talk, he was serious.
 * As per the gimmick of the crossover between Rugrats and The Wild Thornberrys, Rugrats Go Wild gives Spike a voice courtesy of Bruce Willis due to Eliza Thornberry's ability to speak to animals.
 * Disney experimented with giving Pluto a voice in one of his early black and white short appearances. It didn't work out and he's remained a voiceless character ever since.
 * Courage the Cowardly Dog went all over the place on this trope. He pantomimes to his owners, but in later seasons talks to outsiders and the audience on occasion.
 * In his pilot episode, he was voiceless throughout most of the cartoon, but at the very end, he looked directly at the 'camera', and said, "This should not be happening to a dog." Indeed, everyone was voiceless, even Muriel and Eustace, while in the series proper dialogue was always a big part, whether or not Courage was a part of it.
 * In general though, this trope was inverted. Courage had a lot more to say in the earlier seasons (including a catchphrase), but eventually ended up pantomiming everything (with a few exceptions).
 * Tinkerbell is given a voice in her DTV movies.
 * The Great Fairy Rescue shows this to just be Translation Convention, though; scenes from the point of view of human characters show her and the others "speaking" in tinkling noises, as in the original movie.
 * The first season of Tractor Tom had all the vehicle characters mute and communicated in engine noises, in the same manner of how Lassie communicated with humans. They gained voices by the second season.
 * Justin in Total Drama Island only spoke one line in the first episode of the first season and was eventually voted off after having said and done absolutely nothing at all since then. When the second season began, he started talking as much as the other characters, with absolutely no questions asked as to why he's so vocal now.
 * In the Sooty animated cartoon, Sweep and Scampy went from making squeaky noises (as they did when they were puppets) to being able to talk. Sooty also gained a gimmick: sound effects as per every move of his neck.
 * Averted on Phineas and Ferb with Perry---even when the title characters create a special animal translator just to talk to him he goes the entire episode without making more than his usual chattering noise, despite the boys having a conversation with just about every other animal in town. The closest he ever comes to real speech is one episode where his animal noises are clearly meant to sarcastically imitate Candace yelling at him.
 * In the above episode with the translator, they actually did use the translator on Perry,
 * Parodied: while posing as a human Perry is forced into a situation where he needs to speak, and then suddenly does in a refined, cultured accent. Then it's revealed . Another episode has someone suggesting he can talk treated like an idiot.
 * A slightly different idea around the same concept: the Teen Titans characters Mas y Menos are regular chatterboxes, but only speak Spanish. An episode near the end of the series features them speaking English when supervillain Control Freak changes the setting on his superpowered remote.
 * When Cinderblock spoke, it made the villains suspicious. As Jericho speaks with the voice of the victim, that means Cinderblock has the ability to talk.
 * The series adaptation of The Land Before Time voiced Spike, though he was speaking inside his head.
 * The fourth movie, Journey Through the Mists, play is straight: when Ducky is thrown into peril towards the end and causes a Say My Name moment amongst her friends, Spike goes, "Duuuhh... duuuhh... duuuhh... DUCKY!!!" Lampshaded immediately after with everybody else doing a collective gasp directed at him.
 * The carnivorous dinosaurs in the movie series always grunted and roared whereas the herbivorous ones had full speech (except Spike)--until Chomper's re-introduction. In the second movie, Chomper made animal noises just like any of the other tyrannosauruses; but when he was brought back in later movies, he could talk and converse with the main characters. He remains the exception to the rule though. It turns out that said grunting and roaring is simply a different language: By hanging out with Littlefoot and his crew for some time and with his parents the rest of the time, he became bilingual.
 * An episode of Jimmy Two-Shoes had Jasmine, a seemingly ordinary dog who suddenly spoke the last line of that episode.
 * Blue in later episodes of Blue's Clues and the spin-off Blue's Room. Fans broke into hives.
 * Inverted with Furrball on Tiny Toon Adventures. In one early episode ("Fur Trek"), he was voiced by Rob Paulsen, but was later replaced by Frank Welker. For some of the first-recorded episodes (including "Buster and the Wolverine"), Welker just gave Furrball an actual voice, but it was later reduced to Furrball either being silent or just meowing.
 * Cubix Robots for Everyone: For the first season, the titular Cubix could only repeated words he had heard, much like a parrot. Then, at the beginning of season two, he gains a full vocabulary
 * Chernabog actually got this treatment in the Disney animated show House of Mouse.
 * Also, this show actually marked the first time we ever get to hear Peter Pan sing. Guess who's the only character from the main cast of his debut film that didn't sing at all!
 * Everyone in Thomas the Tank Engine were all originally voiced by the same actor as the narrator back when the show was still done using stop-motion, but eventually got their own voices when the show was starting to be animated using CGI, starting with "Hero of the Rails." In the Japanese version, they were always voiced by individual voice actors, even when they were all animated using stop-motion.
 * Derpy in the My Little Pony Friendship Is Magic episode "The Last Roundup".
 * The Queen speaks in the Tangled Ever After short, but it was only Maximus' inner thoughts.
 * Venus, Iris' pet venus flytrap in Ruby Gloom, learns to speak the morning of the episode "Venus of Gloomsville."