Nanashi no Game/YMMV


 * Complete Monster: . So your company is struggling, and you've been arguing with the director about the path you should take for your make-it-or-break-it game, Project Sun. Not only that, but he actually has a family to go home to every night, while you've always focused on business and have nothing of the sort. What do you do? !
 * The Jimmy Hart Version: The RPG's music sounds very familiar, if just a bit... off.
 * Nightmare Retardant: There are some elements and objects from the original game that makes you question if they are supposed to be terrifying due to the graphic limitations of the Nintendo DS.
 * The water looks green and has a jelly-like texture, and the blood doesn't look as such (the blood red-shred-advertising from Nanto Express Line Subway's Car 4, at its best, looks like paper decoration for birthday parties).
 * Fortunately, the sequel has an increase on its graphic quality, but it still offers some stuff and textures that would have been rendered so much better (like whatever is in Odaka's bathroom).
 * Uncanny Valley: The character models from Me look unrealistic compared to its predecessor's. Their skins look gloss-ier and their faces' proportions just look... off (especially, in regards to the MC's girlfriend and his best friend's).
 * Vocal Minority: The North American focus groups who complained that "you couldn't shoot anything." They were a huge factor in the decision to not localize the game. Which is demonstrably not detrimental to success in the market, considering the success of American-made Silent Hill: Shattered Memories and Amnesia: The Dark Descent (which you couldn't shoot anything in these games too)...
 * The Woobie: Poor Mr. Ikuta. When you investigate the old Ikuta residence, you discover