Shin Megami Tensei: Strange Journey/Nightmare Fuel


 * Some subtle, in that the game has no problem gutting optimism and human achievement in light of human atrocity. Some overt, in the hideous monster designs and grim plot twists. Some self-inflicted as you stumble around low on health and magic points looking for the next healing fountain.
 * Try talking to an Angel on a full moon. It's pretty disturbing.
 * Some of the demon designs will make you sleep with the lights on.
 * Mitra's castle, the "Palace of Pleasure." It starts off with Sexy Silhouettes peeking through diaphanous curtains in the walls of lower levels. As you climb up, the silhouettes are replaced with . Then ...
 * Discovering what is an Ironic Echo that's no less unsettling.
 * The Law and Chaos endings. Law? . Chaos?.
 * The standard Game Over screen. You see (the same thing happens in ).
 * The absolute worst is that brief moment while your suit scans for a hidden demon. Will it be a pushover who drops a high-Macca forma? Or will it be one of the Heralds out to gut you like a fish? Or, God forbid, a Fiend?
 * Not everyone in the . The Three Wise Men mention after the defeat of Mother Maya that.
 * So basically, ...?