Nintendo Hard/Video Games/Simulation Game

Examples of in s include:


 * Steel Battalion for the Xbox, which features hour long missions with no pause or reset and useless allies. Did we forget to mention that your save game gets deleted if you don't use the Ejection Seat in time or not have enough supply points for a replacement Vertical Tank?
 * To elaborate: This is a game with a 30+ button controller with multiple joysticks, pedals, and switches. You're liable to get killed just trying to work the controls.
 * Il-2 Sturmovik, still regarded as the most Hard Core of WWII combat flight simulators. Flying in a hamfisted manner WILL get you into a stall or spin that will likely end in your demise either by crashing or getting shot up in such a helpless state, and hitting the target with your guns is much more difficult than it looks when you have to compensate for ballistics in three dimensions at high speeds. It's even harder if you couldn't afford a good, precise flight stick.
 * Modern air combat simulators like Falcon 4.0 and DCS: Black Shark are a different kind of difficult; generally easier to fly thanks to computerized Flight Control Systems, but much more difficult to fight in due to the complicated weapons systems. Ramp starting the aircraft from a cold state in either sim also makes the aforementioned Steel Battalion's startup procedure look as easy as turning a key in comparison. They don't call them "study sims" for nothing-especially when they used to come with gigantic manuals, one of which (in Falcon 4.0 's case) was a binder that doubled as the game's packaging!
 * It gets worse for DCS. The developers were actually contracted to make a sim to train actual A-10 pilots into converting to the newer "C" variant, and were allowed to release a slightly modified commercial version. They've boasted that if you can learn to play their game, you can hijack *ahem* fly the actual A-10 Thunderbolt. (Similar boasts have been made for Falcon 4.0.)
 * Among racing sims, Grand Prix Legends and Richard Burns Rally in particular stand out for unforgivingly realistic driving physics. Trying to leadfoot your way around the whole track, as you would do in an arcade racing game, will only make you slide right off the turn and into the wall. Learning to manage the gas/throttle and brake in addition to the wheel is extremely critical to getting to the finish line intact with a decent time.
 * Armored Core: Last Raven. As the last game in the series made for the PlayStation 2, Last Raven was essentially made for players who had played and beaten all of the previous games. If you hadn't played the previous games, you couldn't import a file, meaning you were stuck with a crappy mech against enemy aces. Even if you had imported a file, the game was scaled to assume you had done so, and the fights are still extremely tough (especially in Jack-O's route which in brief is "fight a Raven every level, or two if Jack-O demands it"). The storyline has different branches and endings depending on what missions you take. However, there are no indicators of how hard a mission will be, and they vary heavily within story paths. Most notably, you start with two missions, one has Bolt, who will obliterate your pitiful starting mech in a heartbeat. The other is a standard intro mission.
 * X-Wing and TIE Fighter both fit this, mostly because you can't choose which fighter you pilot. This results in fun because the Y-Wing can't maneuver worth a damn, and the TIE Fighter has no Deflector Shields. Also, a lot of escort missions feature ships piloted by Leeroy Jenkins. Is it any wonder the next game let you choose your ship?
 * Rollercoaster Tycoon has some rather mean objectives for you to set out on.
 * Harmony Hills: 1,200 guests in 3 years without adjusting land, scenery or building over trees.
 * Micro Park: Get a park rating of $10,000 at the end of the 3rd year with a park 13x13 big. And you thought Dinky/Pokey Park was hard.
 * Mothball Mountain: 900 guests in 3 years with poor terrain, wet weather, land is rather expensive and your max loan is $15,000. T_T
 * Fiasco Forest. 800 guests in one year, and the danger factor is like Action Park on steroids.
 * LHX Attack Chopper turns this way, especially once you start going up the ranks. Doesn't help that your savegame gets deleted once you're killed.
 * The classic Dating Sim Tokimeki Memorial has Shiori Fujisaki, which is infamously difficult to get. The finals stats to get her are so high you actually can end up meeting all of the other girls first, which, given the "bomb" system where the neglected girls get angry at you and spread said hate among other girls, it's not the best situation to be in; but if you try to appease the rest of the large dateable cast you cannot date Shiori enough times to get her ending nor see her special love events. To make it worse, because of a bug, in the Super Famicom port you could get all her special events and stats high enough to get her, and still she didn't confess to you. One letsplayer called her route "the path of Utter Perfection" (bold included). There are other difficult routes on the other games of the franchise, but those are more in the Guide Dang It realm of difficulty and are not as frustrating as hers.