ChipWits

A Programming Game for the original 1984 Macintosh, later ported to Commodore 64 and Apple II, with a Windows version currently in progress.

In ChipWits, players use an icon-based programming language to create robots which will explore a challenging environment. The surprising result is that children have fun learning about operators, registers, stacks, and conditional testing.

Provides examples of:

 * Arcade Sounds
 * Cool Shades
 * Giant Enemy Crab (Electrocrabs.)
 * Life Meter
 * The Merch (ChipWits Revival Tour T-shirts!)
 * Must Have Caffeine
 * Ridiculously-Human Robots (Rolling steel boxes fueled by pie and coffee...)
 * Rollerblade Good
 * Scoring Points
 * Shout-Out (The eight-spoked environment is called Octopus' Garden.)
 * Sliding Scale of Robot Intelligence (Level 1 only)
 * Stealth Pun (The visually oriented Icon-Based Operating Language, or IBOL)
 * Timed Mission (The ChipWits have lifespans measured in cycles.)