Daikatana/Trivia


 * The titular Daikatana takes its name from a Dungeons & Dragons campaign John Carmack ran around the same time that Id Software was developing Doom, where the Daikatana was a fabled Infinity+1 Sword that John Romero's character traded a plot-vital MacGuffin for, eventually leading into a Total Party Kill, as detailed in the novel Masters of Doom.
 * Creator Killer: John Romero went from industry golden boy to everyone's bitch thanks to this game.
 * Development Hell / Troubled Production: John Romero wanted to make you his bitch for Christmas 1997. Due to infighting and a mid-development engine switch, Daikatana didn't come out until April 2000. By that time, it had Half Life to compete with.
 * And not to mention it was released on very dated software anyways.
 * To be fair, many reviews said in short that Daikatana would have been a good game, but not a great game and definitely not a bitch-making game, if it had come out when it was originally supposed to. Three years later, it's just sad.