Demonophobia

"...un juego con mas escenas de muerte que juego en si. ("A game with more death scenes that gameplay itself")"

- Ezioless, in his review of the game (in Spanish)



Demonophobia is a Guro Survival Horror game with more emphasis on the Horror aspect and much less on the Survival aspect.

You play as a girl named Sakuri Kunikai, who, after jokingly pretending to summon a demon to get revenge for some reason, wakes up to find herself dumped in Hell. Not surprisingly, Hell is full of deathtraps and demons that only desire to cause grievous bodily harm, including a large hulking thing that looks like a distant relative of a certain geometry-based monster that is constantly hunting her down. And she's pretty much powerless, but she seems to have help from a small, mysterious demon in blue who offers her advice and gives her a chance to flee.

And so begins Sakuri's quest to escape from Hell.

The game features lots of death traps with long, elaborate cutscenes that come suddenly just by taking a wrong turn, finishing Sakuri off in brutal ways, who, being conscious the whole time, will revive a few days later to try again from the beginning of the level and a healthy dose of amnesia. Discretion is advised.

It has a sequel, Xenophobia, which released a couple of betas before the developer vanished from the Internet. It plays more like a traditional Survival-Horror game with less instant death traps and actually giving the protagonist a way to fight back.

Download here, if you are interested.

Download the Xenophobia beta here

Read the translated script of the game here. The same person has recently released an English patch for the game here, though it's still in testing. The download link above leads to a english patched version.


 * Absurdly Spacious Sewer: Level 3 is rather sewer-like.
 * A Date with Rosie Palms: That may kill you.
 * An Axe to Grind: The butcher carries a meat cleaver that may as well be an axe due to its size.
 * And I Must Scream: Every time she dies, Sakuri takes three days to recover from it, remaining conscious the entire time.
 * Also, the (suprisingly not gruesome) death where Sakuri.
 * Author Appeal: Makers of hard games are called sadists. This one likely plays it literally.
 * The game is both unnecessarily hard and sadistic to its main character. Of course, that's supposed to be part of the appeal.
 * BFG: Satan has a Kamehame Hadoken attack emitted from his navel that vaporizes anything caught in it.
 * Blob Monster
 * Bolivian Army Ending:.
 * Booby Trap
 * Bottomless Bladder: Averted. In one level she needs to go. And can actually die if she does it wrong..
 * Break the Cutie: The entire damned game is one of these for Sakuri.
 * Bring My Brown Pants: Understandably.
 * Bullet Hell: The final boss of the game is all about this.
 * Captain Ersatz: Lucifer/The Butcher bears a certain resemblance to Pyramid Head.
 * Chainsaw Good: Mixed with Groin Attack.
 * Chunky Salsa Rule: Most of the ways to die, sometimes leaving Sakuri as something that really resembles chunky salsa.
 * Clean Cut: Sometimes yes, sometimes no.
 * Controllable Helplessness: A lot of monsters in the game force you into this state.
 * Cruel and Unusual Death: Many of Sakuri's deaths define this trope.
 * Death Is a Slap on The Wrist: Dying restores you to full health and might even reduce backtracking time in some cases. It usually results in watching a long animation and being taken back to the beginning of the level, however.
 * There's also a plot-based reason for this..
 * Subverted for Sakuri: When she dies, she takes three days going through extreme pain to recover, but the players don't see this happen.
 * Death of a Thousand Cuts: Surprisingly possible, as normal enemies don't take off that much health. Some enemies have to gang up on you to cause an instant-kill.
 * Death Trap
 * Descending Ceiling: The first extended cutscene death.
 * Did You Just Punch Out Cthulhu?: Averted. Sakuri almost always needs the boss's one weakness to take it down, and she usually just has to wait for the boss to either get bored and go away or otherwise escape when there's a chance to do so, and even then it's not that easy..
 * Disintegrator Ray: Dying by one of the uterus-like boss' projectiles results in disintegration, except for Sakuri's uterus, nipples and tongue.
 * Supposedly, it's the personification of lust, Asmodeus. There's only a few parts of her it wants.
 * Downer Ending: And then some...
 * Drop in Nemesis: If you don't solve a puzzle in stage 2 correctly, the Loli-Puncher warps in and does what he does best.
 * Everything Trying to Kill You: Taken Up to Eleven.
 * Evil Is Not a Toy: Sakuri's fiddling around got herself, her mother, and her sister sent to Hell.
 * Eye Scream
 * The Faceless
 * Faceless Goons
 * Fake Difficulty: The game has a lot of this and apparently revels in it.
 * False Friend:.
 * Fan Service: Most obvious during the last level, where Sakuri is completely stripped.
 * Fan Disservice: She's completely stripped while still being gruesomely dismembered.
 * Fan Sequel: Xenophobia, until the creator of Demonophobia started helping on development.
 * Fan Translation: There are Chinese and Russian patches out for the game, and an English patch is under way.
 * Fire and Brimstone Hell: Averted. Hell looks more like a desolate dungeon than anything else. Also involved are a sewer and Sakuri's house. Of course, this could all be a result of.
 * Frickin' Laser Beams: If you go into the light in one area, you'll get "cubed" like that one poor bastard from the Resident Evil movie.
 * Or, y'know, from Cube.
 * Fridge Horror: So we learn that In that case, what is that corpse doing in the early stages?  In fact, why are most of the walls in this game red?!
 * Answer:.
 * From Bad to Worse: Very, very worse.
 * Go Mad from the Revelation: This happens when Sakuri's memories of all her deaths come flooding back.
 * Gorn: Very much of it.
 * Groin Attack: From the normal variety to the sexual and deadly variety
 * Half the Girl She Used To Be: Sakuri can be cut in half... across all three coordinate planes, as well as thinly sliced during the final battle. One death trap actually cubes her a la laser grid.
 * Hand or Object Underwear: In the final level, when Sakuri isn't crawling or dashing.
 * Have a Nice Death: Everything but a Death of a Thousand Cuts outside of a boss fight kills Sakuri in some horrifying way. And even some of THOSE will get her killed in such a way too.
 * Hope Spot: Halfway through the game, Sakuri returns home. Unfortunately, it's been sucked into hell right along with her and her family, as Sakuri discovers to her horror.
 * Human Popsicle: What happens to you if you're too long getting past the freon sprayers during the final Lucifer chase. You have to do this to Lucifer in order to stop him from chasing you.
 * I'm a Humanitarian: Predictably, Sakuri can die this way too.
 * Impaled with Extreme Prejudice: The first deathtrap is a pitfall onto nasty spikes, Mortal Kombat style.
 * Implacable Man: Lucifer. The only way you can avoid him is by crawling past him, since he's completely blind. And contact with him when he's chasing you will instantly kill you.
 * Joshikousei: Sakuri.
 * Just Eat Her: Then digest her.
 * Kaizo Trap: A number of them. You'll need to flee a couple boss rooms quickly upon their defeat if you don't want to die.
 * Katanas Are Just Better: Lucifer sometimes uses one.
 * Let's Play: There are a few out there, usually adding horror game music. Some of them have resulted in Youtube accounts being taken down.
 * Literally Shattered Lives: Sometimes the Human Popsicle and Taken for Granite result in this.
 * Ludicrous Gibs
 * The Many Deaths of You: What method of death hasn't been used on Sakuri?
 * Death by old age?
 * Meaningful Name: Sakuri is a Japanese onomatopoeia of when a hard object is split in two. Her full name also sounds similar to kurikae saguri, which means "constantly repeating search".
 * Music and Sound Effects: Averted. Some Let's Play add their own, oftentimes using Silent Hill music.
 * Naughty Tentacles: Several of Sakuri's deaths, particularly, are very much this.
 * Nice Job Breaking It, Hero:.
 * No Dead Body Poops: A few deaths, such as the noose in Xenophobia or Satan breaking Sakuri's neck in Demonophobia will be followed by the girl wetting herself.
 * Nothing Is Scarier: This game is completely silent.
 * Off with Her Head: What Lucifer will do to you if he catches you.
 * Among other things. Decapitation is probablly the nicest thing he'll do.
 * Orifice Evacuation: Combined with the one below.
 * Orifice Invasion: Including outright rape.
 * Over the Shoulder Murder Shot: There's a scene like this when Sakuri, just as she thinks she's finally home and free of the nightmare of Hell,.
 * Overly-Long Fighting Animation: Not as much "fighting" as "massacre" but otherwise, same thing.
 * Personal Space Invader
 * Psychic-Assisted Suicide
 * Press X to Not Die: Combined with A Date with Rosie Palms in one of the squickiest examples of this ever.
 * Reset Button: The R key.
 * Resurrective Immortality: This game milks this for all the High Octane Nightmare Fuel that it's worth. Since she's escaping Hell, Sakuri can get bumped off any number of insidiously gruesome and disgusting ways, come back three days later completely conscious of the resurrection process but with no memory of just how she died and try again. And eventually,.
 * The Reveal: In the final showdown,.
 * Ryona: Demonophobia is one of the most infamous Ryonage (Ryona Games) on the internet.
 * Satan: The name of the muscular butcher who hunts you is named Lucifer.
 * The name of the "Loli Puncher" is Satan.
 * Seven Deadly Sins: Each boss is named after one of the seven demons.
 * Stage 1 Boss: Envy - Leviathan
 * Stage 2 Boss: Wrath - Satan
 * Stage 3 Mid-boss: Greed - Mammon
 * Stage 3 Boss: Sloth - Belphegor
 * Stage 4 Boss: Lust - Asmodeus
 * Stage 5 Boss: Gluttony - Beelzebub
 * Stage 6 Boss: Pride - Lucifer
 * Shoot the Shaggy Dog: For all Sakuri goes through, she gets rewarded by.
 * Spell My Name with an "S": Ritz is just one possible way to say the helpful demon's name.
 * A reading of the katakana would render it 'Reese'.
 * Spikes of Doom
 * Stripped to the Bone: Sometimes, after being Stripped To The Skin.
 * Taken for Granite: Mammon does this.
 * There Is No Kill Like Overkill
 * The Stinger: Ends with a police report saying Sakuri's home is a smoking crater and there's some dead bodies in the park. And also Ritz wasn't lying when he said he'd have someone else to free him in due time.
 * This Loser Is You: As far as Survival Horror goes, Sakuri is as weak and unskilled as they come, not even being able to throw things very far.
 * To Hell and Back:.
 * Trial and Error Gameplay: Most of the traps have no warning, so you'll have to die to them before you know they're there.
 * The current demo of the sequel suggests this will not be as big an issue.
 * Vomit Indiscretion Shot
 * What Do You Mean, It's Not Symbolic?: Okay, seriously, either that bizarre vagina-demon-boss represents some strange psycho-sexual concept, or the creator just wanted to include giant female genitalia in his game.
 * It's also worth mentioning that it spits out what looks like semen. And that you have to stab it.
 * That boss is the demonic manifestation of the deadly sin Lust. Hence his appearance and how it... ahem... affects Sakuri.
 * Also, the stage after that, where Sakuri's mom is eating her sister, and everything else in the level wants to nom on you, and the fact it looks like the level is DIGESTED at the end of it? Obviously the whole place is symbolic for gluttony.
 * Xanatos Gambit:.
 * You Bastard:.
 * You Can't Go Home Again:.
 * You Bastard:.
 * You Can't Go Home Again:.