Space Station 13



""It's like playing an episode of Sealab 2021 on acid.""

- Angry Diplomat, on the Something Awful version

One of the most pervasive and popular Role Playing Games on the BYOND platform, largely in part to Something Awful users who play it. A number of different servers run the game, including the Goonservers, Bay12, Facepunch, and others - be warned your play experience may differ vastly between each of these!

You are one of many people aboard Space Station 13: one of many Space Stations deployed by the NanoTrasen corporation and kept in line by the rather vaguely defined Central Command (frequently Wikiworded as CentCom) unit. Various problems occur on or around the station, which are vaguely hinted at by unreliable and classified communications. The incompetent, paranoid, self-serving and just plain sociopathic members of Space Station 13 then have to attempt to do their jobs and survive as the situation unfolds around them - but they usually just start killing each other until they evacuate. The modes differ greatly between servers, but the usual premise is that someone aboard the station is a traitor of some description, be it a spy, alien in disguise, or a space wizard.

Every player is assigned a certain job, according to preferences, random chance, and what they haven't been banned from. There are several departments of sorts, including the science team, medical, engineering, security, supply depot, botanics, and various others. They each have their own spawning sections, equipment, access levels and duties, all designed to keep the station going and deal with whatever issues come up.

In practice, of course, it never works out that way.

Despite popular opinion and a general disregard for RP and game fluff, Space Station 13 actually has a backstory. Depending on which version you play, it is viewable on the Goonstation wiki, on the /tg/Station wiki,or on Bay12's wiki.

A number of attempts have been made to remake SS13 on a more suitable platform. A number of ex-developers from the Something Awful version are working on a full 2D remake of the game on a new engine. Baystation is attempting one known as Complexion.

This work gives examples of:
 * AI Is a Crapshoot: One of the available jobs is as the AI of the station. When the AI is the traitor, things don't go well. This has been made even worse with the addition of Cyborgs who follow the AI's commands and laws.
 * Perfectly functional and good A Is can be subverted into this on purpose by players with less-than-wholesome intent. This can itself backfire horribly if the law is poorly written and the AI player chooses to interpret it in a particular manner. Some of the default law modules have problems, such as the Quarantine module resulting in pre-emptive crew killing to prevent escape. The Ion Storm random event on the Goonservers can also mess up the AI with strange laws such as telling it to lock all the doors or that the command staff doesn’t exist.
 * The AI is also a crapshoot when a terminally inexperienced player gets chosen to play the AI.
 * Really, this trope as kind of a given, as there are many, many ways to accidentally give the AI a free license to kill everyone on the station, and considering the playerbase's fondness for using the names of famous psychotic A Is like GLaDOS, SHODAN or HAL 9000, the average AI player is entirely willing to do so.
 * Subverted heavily on the current Goonstation versions, as the AI has very, very little ability to actually do anything besides mess with doors and computers. The AI killing everyone is unlikely - the subverted AI enabling a traitor to kill everyone by hindering the staff and helping the traitor, on the other hand, is quite likely.
 * Cyborgs, however, can be extremely lethal.
 * All There in the Manual: Or at least All There on the Wiki including the backstory, how to build and destroy stuff, and other explanations.
 * Note that other versions, like the Baystation 12 version, or /TG/station, have their own wikis. Respectively, and.
 * Art Evolution: The original version's sprites versus the aesthetically superior resprited versions.
 * Artifact of Doom: Various kinds of Alien Artifacts can be found scattered around in space or ordered from NanoTrasen's reserves. While some of them are beneficial, a lot of them are very, very bad news for everyone on the station. That some of them can be activated by a simple touch doesn't help matters.
 * Note that this doesn't apply for all versions. Some versions don't haev it.
 * Almighty Janitor: Well, sort of. For being what sounds like such a crappy role, you get a few fun toys. There are the foam grenades, which will fill a large portion of a room with foam when used, and then there's the good ol' mop and bucket. You can use the mop to mop any floor in the station, making it close to impossible to move through that room without falling on your ass. It also earns you the hate of most of the people in the game if you don't at least put wet floor signs down first.
 * Ascended Meme: Pretty much the rule on the Gibbed servers.
 * "Buy Tramadol Today" is frequently mentioned on /tg/station, as a result of a particularly virulent spambot.
 * Ass Kicks You: Sort of inverted; it is possible to surgically cut someone's ass off and then beat them to death with their own ass.
 * Or surgically cut their ass off, grind it into meat, cook it into burgers and then feed them their own ass.
 * Awesome but Impractical: Buttbots. A robot made by surgically removing a player's butt, then attaching a robot arm to it. It's only use is to occasionally say "butt," and repeat something a player just said, but with several words replaced with "butt," often resulting in quite hilarious statements.
 * Back From the Dead: Difficult, but possible. Dead players can have their body brought back to life via Genetics, or via conversion into a cyborg. Elsewise, dead players must sit the remainder of the round out as a spectating ghost.
 * It's been made easier, so Death Is Cheap as long as someone cares to recover your body intact.
 * Assuming you died in a way that still leaves you a body.
 * Now even more possible, regardless of corpse, as the Alien gamemode on the Goonstation servers randomly picks a dead player to control an Alien larvae that busts out of an infected (and usually unconscious) player
 * the /tg server allows botonists to create plant based clones of players using only a syringe of their blood and a type of seeds. This ability is often ignored but can lead to some unexpected revivals.
 * Backstory: The original version of SS13 had an excessively complex backstory with complex bureaucratic diagrams describing NanoTrasen's corporate hierarchy. The Goonstation devs made up a more well-received backstory through a disgruntled station Captain's Apocalyptic Log.
 * Body Horror: What happens to you if you eat a Roburger is entirely your own fault. GBS also qualifies.
 * Banana Peel: The clown starts with a banana in his backpack on /tg/. Slipping on a banana's peel leaves you on the ground for a short while.
 * Batman Can Breathe in Space: Averted. Going into space without air and protection will kill you very quickly. Though oddly on the Goon servers, as long as you're standing on solid ground you won't fall victim to decompression.
 * Played straight on Goonstation, where it's entirely possible to witness "bateman", a naked man wearing a Batman mask, using his own flatulence to travel through space.
 * Brain In A Jar: The Man-Machine Interface (MMI) on T Gstation(and Bay12) essentially functions as this, you just stick a brain in one and suddenly it can talk and be inserted into an assortment of different mechanical bodies. Seeing as how AI's on T Gstation are constructed with real human brains at their core, they are essentially just glorified brains in jars which serve as Wetware CPU.
 * Butt Monkey: The Clown. People love to malign the clown because... well, because he's a clown.
 * On the other hand, clowns are well known for causing mayhem.
 * Or the lawyer
 * Sometimes invoked literally with the lab monkeys.
 * And the Janitor. Because his only job is making people slip over at crucial moments where they need to run fast all the time.
 * Just try to be all 'edgy' and join up as Adolf Hitler, Space Hitler, or some variant. You will literally not last five minutes.
 * On second thought, don't.
 * Assistants are generally assumed to be one step away from traitors. "Assistant purges" are not unknown.
 * Though the opposite can also happen, at least in /tg server. When assistants reach critical mass they sometimes decide to gang together and attempt to raid security all while shouting (and often stammering) about assistant superiority. This is known as a Grey Tide.
 * Whenever the botanists try to help the barman, you can almost be assured that the "Bermun ees teesty booger! Bork Bork Bork!" Due to the fact that the chef, with his human butchering machine, has access almost everywhere that the barman can go.
 * Burial in Space: It's possible, since there are coffins and a mass driver in the morgue to launch them with, but this never happens on the Goonservers, of course, unless you count people stuffing you in a coffin while you're still alive, then spacing you.
 * Catch Phrase: Loads of them on the Goonservers, including (but far from limited to) "No OOC in IC", "FOR NO RAISIN", "that faggot traitor," "Captain's a Comdom," "shitcurity," and "robusting".
 * (Followed by someone breaking the no IC in OOC rule): MY IMMERSION
 * Typically an answer to a newcomer's question on how to operate/achieve something: "Very carefully."
 * "How do I make killallhumaniuminzombieapocalypsium" to "You don't"
 * Color Coded for Your Convenience: Each section has its own personal uniform color: Security officers are dressed in red, naturally. Medical scientists and doctors wear white uniforms, and head staff and the captain wear green uniforms.
 * Corrupt Corporate Executive: On Bay12, NanoTrasen is a heavily exaggerated version of this, they often send agents to their ship for 'surprise inspections', often ending in the literal 'termination' of at least one person's employment.
 * Still present on all other servers, it's heavily implied that NanoTrasen is well aware of the death traps their stations are, but keep building them as is for cost cutting reasons.
 * Couldn't Find a Lighter: You can light cigarettes with a lighter, or a welding tool. Also, explosions. Lighting it with a welding tool makes the game call you a badass.
 * Deadly Doctor: The medbay starts with syringe guns that can be loaded with tranquillisers or poisons. (or if you're weird, medicines)
 * That's not even counting that medical tools can be used as weapons, or the ability of chemists to brew up acids that can melt items and destroy your facial features beyond recognition.
 * Heavily nerfed on Goonstation lately; syringe guns have been gone for a long time except as an admin-spawnable item, and eyedroppers, which doctors used to fill with sleep toxin, now take a second or two of the target holding still to transfer their payload to the target.
 * present in /tg where the denizens of medbay can spike the automated medibots, remove brains, and enterprising geneticists, with some luck and skill, can transform and then eat their victims.
 * Deader Than Dead: Being gibbed or cremated is the only way to prevent someone from being cloned/turned into a cyborg.
 * Unless they had a copy of their genetics made beforehand, in which case they can be cloned as soon as someone puts their disk in the cloner.
 * Discredited Meme: Even talking about memes on Goonstation is verboten.
 * The term "shitcurity" has also been squelched on Goonstation. The current terms for Police Are Useless are "shitsec" and "securitrash."
 * Donut Mess With a Cop: Check any security HQ, on any map. There will always be a donut box there. Complete with pink icing.
 * To be fair pink frosted donuts heal security guards 4x as much as a civilian.
 * Dreadlock Rasta: Any Chaplain who chooses the "Rastafarian" religion gets a free dreadlock/rasta getup, complete with weed and lighter.
 * Earthshattering Kaboom: In older versions, it was possible to construct bombs which could completely annihilate the entire station and everything on it, leaving only empty space behind. Combined with the fact that they were also quite easy to build led to this happening very, very often.
 * Still happens on Bay12, but made harder.
 * But when it does happen... boy does it happen. If the Supermatter Reactor goes up... it can take out damn near a third of the ship, as explosions spread across z-levels. Now watch as Arrivals, the Bridge, the entirety of Engineering, and most of the Medical Deck get utterly ruined.
 * Nuke mode on Goonservers and /tg/station servers even have a cutscene where the station goes boom.
 * Ditto during Alien rounds when the crew can't manage to save the station.
 * Releasing the singularity. Easier to stop, but a released singularity is grounds for a shuttle call.
 * Everything's Better With Monkeys: Either played straight or averted depending on how many times you've been beaten to death by the psychotic little hairballs.
 * Usually used for target practice, experiments and food.
 * Explosive Decompression: Also averted; while unprotected exposure to vaccuum will kill you stone dead very quickly, it's actually one the least gory ways to die in the game.
 * Happens literally in Bay12. The AI is much deadlier now.
 * Everything Trying to Kill You: Quite frankly, in your average round the traitor is often the least dangerous player.
 * Except in Baystation, where it's averted by rules.
 * Fan Nickname: The majority of people, regardless of server affiliation, tend to use "robusting" as the name for the occasionally clunky combat system. The name of the group doing the full 2D Remake took 'Robust Games' as their title.
 * For Science!: One of the most successful excuses for griefing, particularly if it's related to your job description.
 * The catchphrase and often famous last words of any good scientist or Research Director.
 * often a sign that at least one part of Research is on fire.
 * Gas Mask Longcoat: On the /tg/ station server, the Head of Security spawns with an armored coat and gas mask.
 * The Warden now also spawns with a longcoat and gas mask on /tg/ station, making a longcoat standard equipment for senior security members.
 * While most detectives choose to chain smoke instead, the Detective becomes one as soon as he hustles himself to emergency storage to don a gas mask.
 * God Is Evil: As a normal player, you are at the whims of the Admins, who have complete control over the entire station and things that don't even naturally occur. Things that happen when they get bored include turning any game into a Highlander-like competition where everyone is Wizard, giving the Clown an inexhaustible supply of its special battle-mech, and empowering the Cluwne with all superpowers, near invincibility, Gremlin allies, support from all natural and unnatural disasters, and constantly bringing it back from the dead, Chaos God style.
 * Griefer: The average player. Goes double for the admins.
 * Assistants. After a job preferences overhaul on /tg/station resulted in a bug where 30+ players at once would spawn as assistants at round start, prompting them to grief the station en masse, this has been given the nickname of "Grey Tide."
 * I Love Nuclear Power: The Genetic Research lab operates by bombarding test subjects's DNA with radiation. This is capable of turning you into a hulk, giving you telekinesis or x-ray vision, and making you fireproof.
 * On the flipside it can also give you crippling ailments such as epilepsy, blindness, and Tourette's syndrome.
 * May soon apply to Goonstation, as their servers have been updated with "reactor core" and "nucleus" placeholders.
 * Improvised Weapon: Just about damn near anything in the game is a passable weapon in the right hands. Air Tanks and Toolboxes are two of the top choices. Crowbars are also highly effective.
 * Floor Tiles are not commonly used but can be extremely effective when thrown. Their power is further emphasized by the fact that they are stackable and are literally everywhere on the station if only the player has the willpower to collect them.
 * Instant Sedation: Chloral hydrate, which even in the smallest dose can knock someone out faster than they can shout for help. A CMO favorite on /tg/station, as the hypospray is a guaranteed injection per click, which results in an excellent personal defense weapon when combined with chloral. Syndicates can also spawn a Sleepy Pen, a concealed injector loaded with two doses of high-power sedative. Subverted with the Changeling's neurotoxic venom, which takes a few seconds to knock the target out.
 * Just Eat Gilligan: Happens frequently with modes that involve station invaders or assassinations. Instead of making a plan to eliminate the target, the crew usually resorts to rushed and sloppy methods of killing that can cause worse damage to the station and crew than the round antagonists, like suicide bombing Medbay because the AI saw the wizard there.
 * Inverted in normal traitor rounds, since traitors are just another crew member, but played straight if a traitor just gets a short brig sentence for "good behavior" or having a good cover story.
 * One of the modes-in-progress on Goonstation involves Waldo hiding from crew members to accumulate stealth points, which he also loses for every second he's seen by another player. Despite Waldo being a pacifist traitor with nothing but a Decoy Getaway, players almost always tear the station apart from the inside out (literally) in order to open the closet in the maintenance corridor he's hiding in and violently murder him in ways that cause immense collateral damage, instead of just handcuffing Waldo to a chair and staring at him for the entire round. This may be why Waldo has a Wizard accomplice capable of dramatically overkilling anyone and everyone, to keep some heat off Waldo.
 * Enforced to a certain extent. If someone's griefing, and you don't have hard evidence that they're a traitor, killing them is a good way to cop a ban.
 * Kill It With Fire: Happens to the whole station. On a regular basis.
 * Also the blob, which is vulnerable to fire.
 * one of the few ways to kill a changeling is by cremating it.
 * Buffed fire in /tg/ means that even being near a strong fire without protective gear can result in horrible death.
 * Changelings on /tg/ can regenerate after death. The most used method of effectively getting rid of a changeling is to put them in the chaplain's furnace.
 * Killer Robot: Cyborgs and the AI go rogue rather often. Luckily you can build a self-destruct remote detonator... if they haven't spaced the circuit board for it. And you need the Roboticist (or at least his ID) to authorize it.
 * Lethal Joke Character: The Janitor was originally included as a punishment job, but is now among the more feared members of staff on the station. The Clown sometimes tends to waver between this and a normal joke character depending on how much he's been nerfed at any given time - his banana peels were at one time deadly.
 * /tg/ introduced Mimes as the Clown's rival in comedy. instead of banana peels, he can make invisible walls, which can ruin almost anyone's day if put in the right spot.
 * A bad clown is annoying. A good one is funny. A GREAT one is FEAR INCARNATE.
 * MacGuffin Melee: Changelings, Nuclear authentication disks, wizards, RC Ds, EVA, and to many others to count. The game is a giant one.
 * Mad Bomber: Scientists spawn in Toxins lab, which literally has everything you need to make bombs neatly laid out in front of you. If a competent scientist takes issue with the way the round is going, the last third generally involves said scientist running around the station, dropping bombs everywhere it hurts.
 * On Goonstation, the Research Director starts the round with a bomb in his office. It's not unlikely for the first announcement of the day to be "HAL 9000 [145.9]: The Research Director's office has inexplicably exploded. Again."
 * Mad Scientist: The usual projects for scientists and geneticists include superpowers, building high-yield bombs, activating incredibly deadly alien artifacts, and mixing chemical weapons.
 * The Hydroponics department takes this Up to Eleven by being able to breed many deadly kinds of plants including Death Weed and Killer Tomatoes.
 * And then there's the Space Kudzu. Read more here.
 * Chemistry has gotten a number of major buffs on goonstation, and now can produce napalm thermite welding fuel smoke grenades, pills that are also bombs, zombie producing liquids, aerosolized diseases, and various types of deadly foam, including one where the foam itself explodes after being spread.
 * On Goonstation, many of these have been nerfed (or removed altogether), thanks to overuse and griefing. However, it is possible to make steam in a pill. Lampshaded in its insanity in that its in game description claims "Yep, it's steam, in a pill. You don't know really know how that's possible. Science!"
 * Roboticists are known for being frighteningly sane and competent in comparison to the average stationer...unless they're traitors, in which case they've probably figured out how to change the laws and turn the security cyborgs into death machines, or else they're using hacked floorbots to tear the station apart.
 * Memetic Badass: plenty of notorious players. Special mention must be made of Cuban Pete, a former player of /tg/station, who was capable of building bombs powerful enough to crash the server. His shenanigans eventually resulted in /tg/station implementing a hard-coded cap on explosive power, simply from how destructive a single player was capable of being. Pete is now immortalized in arcade names, alcohol brands, and more.
 * Mini-Mecha: a newly implemented feature of the /tg/station server. Of the various mechs, there is a Power loader ( With a drill that cannot be stopped), a Clown mecha, and an adminspawn-only Marauder.
 * Monster of the Week: On servers running the "secret" mode, the enemy trying to wreak havoc across the station is randomly selected from a variety of adversaries each round. This can include aliens, revolutionaries, terrorists, wizards, and Waldo.
 * Murder By Cremation: The furnaces on Goonstation can be fueled with living people. It's a fairly good way of killing someone Deader Than Dead.
 * On tgstation you can throw people into the chaplain's furnace.
 * Negative Space Wedgie: Quite a few of them. Ion Storms mess with the AI, Space-Time Anomalies flood the station with wormholes, Black Holes suddenly manifest in a random place and tear out a huge chunk of the station, and Plasma Storms blow everything up.
 * No OSHA Compliance meets Failsafe Failure: Pretty much all the primary, high-output power generation systems have no automatic safety mechanisms. Some of them can't even be contained if things do start to go south at which point it becomes a race to see whether the escape shuttle/pods can be summoned/launched in time to rescue people.
 * The singularity engine on /tg/station is notoriously prone to failures. It does have a failsafe, but these are very easily overridden. Baystation 12, since it now uses modified /tg/station code, has the same issue.
 * Not Me This Time: Happens all the time. People assume that if you're the chemist, you're responsible for the roiling cloud of thermite-napalm-superfoamsmoke that is destroying the station.
 * Whenever any door is electrified, any APC is tampered with, or the station is flooded with deadly gas, people inevitably blame the AI. Even, no, especially if the object in question has been hacked so the AI can't control it.
 * Numerological Motif: It's numbered 13 for a reason.
 * Obvious Rule Patch: Much of the cut content from the Goonservers, such as Atmospherics and Toxins, was cut because the areas and jobs were useful for nothing except screwing up the station.
 * People Jars: The cryo cell is used to save your life, the cloning tube is used to make a new one, and the Genetics Modifier is where you can donate your body to science!
 * The Port-a-Medbay, Port-a-Brig, and traitor-item Port-a-Poo all work as this, too.
 * Pistol-Whipping: The revolver was a very effective melee weapon for a long time. It was probably a better idea in some situations to just run up and whip them instead of shooting. The melee damage of the Revolver has since been nerfed, making it a pure shooting weapon - the Energy Sword has taken its place as the traitor's melee weapon of choice.
 * Police Are Useless: Realistic version: security officers are often unable to properly deal with griefers who aren't confirmed enemies of the station, because the rules governing their behavior are very strict and admin-enforced. Other than that, it depends on the round; when security is on the ball, things run smoothly, but usually they're either out to lunch or on a rampage.
 * Recycled in Space: Space Station 13 is commonly considered to be a lot like Sealab 2021 IN SPACE! The original plan for SS13 was actually an underwater research base.
 * The underwater concept may actually come to fruition, not to mention the fan-made map and server that takes place on Mars!
 * And for Bay12, although not very similar, it can be considered Dwarf Fortress IN SPACE!
 * Red Shirt: Grey, in this case - the Assistants. Because there's only a limited number of job spots available,there will always be tons of them around, and they're expendable. (And can often be found be found trying to beat someone to death with a toolbox.) Also, the ones wearing actual red shirts are the (often just as incompetent) security officers.
 * Schmuck Bait: Many admin-spawnable objects, including fake Captain's Spare IDs.
 * Shout-Out: Loads. Changeling is a not-so-subtle reference to The Thing, and there's an experimental (now functioning!) Alien mode which is Exactly What It Says On the Tin.
 * In Hydroponics you might encounter suspiciously familiar man-eating plants, or Killer Tomatoes.
 * GAME OVER YEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
 * The Chefe teends-a tu speek weeth un udd eccent. Bork bork bork!
 * The janitor's jumpsuit borrows from Roger Wilco's. The placeholder art for the nuke detonation cinematic was Vohaul's ship exploding from the first game.
 * The Miners' RIG Suit is borrowed from one Issac Clarke.
 * The Head Surgeon's completely black attire is a (perhaps completely unintentional) shout-out to Mondo Medicals.
 * Multitools, anyone?
 * /tg/station loves them some shout-outs. The Head of Security is A Commissar and one of the former optional cyborg skins was a techpriest, Engineering has RIG Suits, The telecomms satellite has a pair of semi-unique spacesuits identical to those worn in 2001: A Space Odyssey, Xenobiology has baby metroids, the Research Director has a pet debeaked Facehugger named Lamarr, Robotics can build Robocop Cyborgs and ED-209's, chemistry can make Tricordrazine and Polytrinic acid, The Head of Personnel has a pet corgi named Ian, Wizards have an optional Marisa costume, for a time the monkeys in Virology were named John, Jade, Rose, and Dave, and of the various Mecha you can build, there is a "Ripley"-class Power Loader and one named the Gygax. While the Energy Sword is a traitor item on most servers, /tg/ were the first to implement the actual Lightsaber sounds for it.
 * Space Is Cold: The only reason you need a suit on most stations.
 * Spiritual Successor: Mitadake High, stripped down a lot of the features but essentially runs on the same mechanics, revolving around a high-school murder mystery.
 * The Stoner: An experienced Botanist, and anyone on his/her good side.
 * Chaplains who choose the Rastafarian religion.
 * Stuff Blowing Up: If half the station is still usable by the end of the round, it was a boring round.
 * The Syndicate: Played straight, the syndicate is run by people NanoTrasen squashed on their rise to power.
 * There Can Only Be One: /tg/station has an admin verb (command) called "THERE CAN ONLY BE ONE". Using it turns everyone into a wizard that wins the round by killing all the other wizards.
 * Three Laws Compliant: The original/default AI settings come with the classic three laws, though they can easily be replaced, added to or otherwise fiddled with. Of course, just because the AI is meant to be Three Laws Compliant doesn't mean the player won't try to find and abuse as many loopholes as they can get their hands on. Also averted by Baystation, as they recently changed their AI laws to place more emphasis on preservation of property over preservation of crew, and enforcing the chain of command.
 * Ironically, any experienced AI will be able to successfully work around the Three Laws, even in the most basic ways as such in I Robot.
 * Though if you attempt loopholes on Baystation, you'll probably get a job ban.
 * Thrown Out the Airlock: This is a common way of disposing of bodies, and is probably one of the safest methods of killing. Of course,you could get thrown out yourself if they struggle, and you may get yelled at for this, especially if you get rid of important items this way.
 * However, this can explode in your face rather quickly if you forget to take their headset off. If they are capable of speaking your victim can and most likely will yell out who spaced them.
 * Toilet Humor: It figures that the Goonservers have implemented poo and many poo-related modes and puns. The latest public release has most of the Goonstation improvements/bugfixes, but without the esoteric features (like poo). Some servers like /tg/station still have toilets on their station maps but are very adamant about not including poo. The toilets connect to the disposal system and it's a favorite way of trying to escape from prison. Unfortunately, the toilets on the prison station are the only ones that go directly into space.
 * Toilets on /tg/station can be sat on, but as a stab at the games clunky interface it must be done very carefully or your character will "eagerly" lap up water from the bowl.
 * Two D Space: A limitation of the game's tile-based nature.
 * Averted for Bay12 in much the same way as Dwarf Fortress.
 * Not anymore! Bay12 switched over to /tg/station code because their 3D system and air system (atmos) were too laggy.
 * Video Game Cruelty Potential: Oh boy. Where to begin? Even without being the traitor, there are countless ways to kill, deceive, trap, torture, cripple, harm, suffocate, humiliate and mutilate other players. The Goonserver admins have even been known to let normally bannable offenses (such as unprovoked killing when not the traitor) slide if they were creative and/or entertaining enough.
 * Speaking of which, the Goonserver admins will engage in various shenanigans with impunity.
 * Video Game Remake: A ss13 remake is in progress. http://spacestation13.com/
 * The Virus: Airborne viral infections exist, from largely harmless but annoying diseases like Common Cold or The Serious, to horrific plagues like GBS or brainrot.
 * Newer diseases can transform their victims into clowns, robots, genetic copies of a crew member, or even certain sitcom dads fond of Jell-O pudding.
 * Weld the Lock
 * Wide Open Sandbox: At its core, the game is a very detailed space station simulator. At the start of each round, all of the personnel will go about their daily routines in the station rather than trying to specifically hunt the enemy. In some professions, you will spend the entire game without ever even witnessing the enemy. And in many rounds the station will be destroyed by the crew's negligence rather than the traitor.
 * This is more due to the inability of the average traitor then the average crew. A traitor who inherited their stuff from Mac Giver will frequently destabilize the entire station so quickly that the station will find itself abandoned in 15 minutes.
 * Zerg Rush: Regular stationers often gang up to take down a traitor/operative/wizard/changeling with toolboxes and fire extinguishers. Also happens disturbingly often in Revolution rounds, or when the assistants launch an "assistant revolution."
 * Plenty of the 'best' weapons on the station are relatively common tools that can be made in the hundreds from a stack of sheet metal. Rods, toolboxes, fire extinguishers, oxygen tanks (almost standard issue in case of your wing suffering from sudden decompression,) and welding tools are excellent at bringing down fellow crew members.
 * With the last one inflicting damage that is cured by scarce medicine. Specifically: one beaker full of it can be found in medbay, along side 8 magic burns pills, and some burn ointment that is as likely to kill you as save you. There is also a medicine that the doctors can mix as well. It will kill you if someone has hit you over the head one too many times.
 * Zeroth Law Rebellion: Any good cyborg or AI knows that humans need to be protected from their own failings. This can be used for good or evil.