Player Punch/Video Games/Action Adventure

Examples of es in games include:


 * In The Legend of Zelda: Twilight Princess, when Zant injures Midna. You then have to go see Zelda, who sacrifices herself to restore Midna, over Midna's protests. In the final battle,Ganodorf rides up with Midna's empty helmet in hand, and with an evil laugh, crushes it.
 * In the ending, Midna, now fully restored to her true self, returns through the Twilight Mirror to the Twilight Realm. Knowing that, with the mirror intact, that the events of this game are bound to repeat themselves, she gives a heartfelt goodbye to Link as she sheds a single tear which, after she transports, destroys the mirror, severing herself from Hyrule, and Link, completely. This combined with the implication that she, not Ilia, is Link's true love interest, makes the punch pretty damn hard...
 * Link's little sister Aryll is adorable -- that's when the bird comes to take her away—come on. You know you were cheering for Link when he killed that bird in cold blood later on. Everybody was.
 * In the same game, Tetra, despite treating Link like dirt for most of the time is a character who obviously loves her freedom, but you are forced to lock her away in Hyrule Castle, a hundred miles under the sea, so Ganondorf won't strangle her to death. And just to put the icing on the cake he later on (surprise) kidnaps her regardless, apparently either knocks her out or drugs her off-screen, places her in a bed and says and does some... uhm... interesting things while she is sleeping. Oh yes, it felt satisfying as hell when Link and Tetra finally arrowed and stabbed that Complete Monster to death.
 * Pandoras Tower will deliver these continuously if you dawdle around the dungeons long enough to let Elena's curse progress for more than two thirds.After the endless heartwarming moments you can have with her, watching her slowly fall prey to the curse and still try to go on as if nothing happened ("The floor is wet, mind you don't slip...") can be rather heartwrenching. And God forbid you let her humanity drop below the red treshold...
 * Expecially if you cut the dungeon's first chains without much time left. You get to see Elena's condition all the same, except she is alone.The less time left, the more desperate she becomes.
 * Saria. Link's only friend among the Kokiri, the girl who filled his childhood with smiles. Saria. The reason why Phantom Ganon is going DOWN.
 * The Legend of Zelda: Majora's Mask may have you find a little girl when Romani Ranch opens on the third day sitting on a crate, looking a little zoned out and wondering who you are. Once you can access the ranch from the first day, you get to know the girl, and she becomes an anchor for Video Game Caring Potential in one of the most horrifying games ever released by Nintendo. Then, going through her quest, if you fail, she's dragged through the roof of the barn, screaming in fear, and the third day cutscene if you fail to unlock the ranch (and especially if you fail to hold off the aliens, since it doesn't change) takes a heartwrenching twist. And it's all thanks to your incompetence.
 * Let us not also forget the way you acquire the shape-changing masks. And during the ending, when The Deku chancellor is in the cave you first came from, looking at a small tree with a face-like pattern on it (heck, when you passed it, Tatl will notice that it looked like a rather sad tree), and you realise that this is (probably) what happened to his son, and that the rest of him is locked inside the Deku Mask you're carrying and using to become a deku scrub!
 * In fact, plenty of things in this game are smaller or bigger degrees of player punches, such as seeing the last remaining people in town on the third night, especially if you haven't helped them out as you should have, because then they will usually be miserable. Or such as being there when the poor sweet lady in the bomb shop was robbed, but failing to stop the thief. Or even worse, watching a monkey being boiled alive!
 * The game, especially in the early stages, is designed to be one continuous player punch. Literally everyone you meet has had their life ruined somehow, directly or indirectly, by the Skull Kid and his Mask, at least by the omnipresent threat of the falling moon. The cyclical time scale of the game means that you can easily, and often, unintentionally, see the horrific results of his 'pranks' without your intervention, and serve to fill the player with increasing resolve to ensure that things never happen that way again.
 * The Legend of Zelda: Link's Awakening uses this for it's Bittersweet Ending. Mid-way through the game, you discover that the island you are on, as are all the people living there. This happens after an adorable cutscene with Marin, who has feelings for Link and is unwittingly trying destroy herself and the island by waking the Wind Fish. Redeemed a little at the end if you win with no deaths - you see her flying away singing.
 * Shadow of the Colossus has a particularly poignant example of this. Just before you get to the final colossus, a collapsing bridge causes your faithful horse, Agro, to drop hundreds of feet down into a fast-moving river after throwing you from his back onto the cliff edge in a Heroic Sacrifice. The incident left players with a cold mix of anger and grief all throughout the final battle, summed up by a near-constant mantra: "The Dormin have taken everything from me. I'll complete my quest. This colossus will die."
 * The very first time you kill a Colossus. It's big, it's trying to shake you off, it's none too happy, and when you finally kill it the mournful music and slow, stately, sad way it falls to the ground and dies is especially tear inducing. Some subsequent Colossi are less sympathetic, some even more, even considering your brief time with each one. This is, of course, one of the subtexts of the game.
 * Cave Story takes this to a terrible, terrible extreme. Balrog force-feeds Toroko red flowers under the Doctor's orders when King shows up and smacks him off. His attempted revenge on the Doctor is spoiled, leading to terminal injuries. Cue the player's arrival, and the Doctor bails after telling the three of you to "have fun", and the task of prematurely ending a frenzied Toroko's rampage is thrust into the hands of the player. King passes his sword off in the aftermath of the fight just as he dies.
 * A second example, if you follow the path towards the normal ending rather than the "good" ending. At the end of the level where Curly joins you in combat, Misery casts a spell to fill the whole room with water, and Curly gives you her air tank in a Heroic Sacrifice, which of course means she stays there and drowns to death. Especially hard-hitting because of how unceremonious it is; your character wakes up from near-death and sees Curly lying there motionless. When examining her, the description simply reads "There is no response" and all you can do is leave the room and move on.
 * Furthermore, during the ending sequence, you get shown a little cinematic of various locations around the island as it collapses. This includes a glimpse of the Core's chamber, complete with Curly's lifeless body, which is still in the exact same spot you left it.
 * There's even a second, arguably lesser example in the endgame. Just before the final battle, Sue Sakamoto and Misery are possessed by the distilled floating variant of the Psycho Serum and forced to fight against their will alongside the final boss.
 * But you know what's worse? Not the deaths of Professor Booster and Curly Brace, but the fact that you could have actually saved them if you knew how.
 * American McGee's Alice does this a lot, and it's especially potent if you have any emotional connections to the original novels. The Mad Hatter crushes the White Rabbit and tortures the Dormouse and March Hare into insanity with his cruel experiments. The Jabberwock kills the Griffin, which is the final straw that triggers Alice's Heroic BSOD. And right before the final boss fight, said final boss kills your faithful companion the Cheshire Cat. By the time you hit the Red Queen, it's very, very personal.
 * Additionally, the Automatons you've been battling all through the Mad Hatter's asylum turn out to be created from Insane Children...
 * In the Xbox game Breakdown on your way to the core you see Stefiana Wojinskai, a scientist you met shoved off a cliff, the badass Gianni who is the only guy in the military who isn't trying to kill you slowly dies in front of you because you couldn't get there fast enough. Then after you kick the ass of the boss who kidnapped and tortured your love interest, he powers up easily beats you down, and your love interest sacrifices herself so that you can survive..... Don't worry though you fix things with your awesome glowy fists of justice.
 * Several in The Chronicles of Riddick: Assault on Dark Athena. First up would be finding out that the Ghost Drones are actually the inhabitants of the ships the Athena captures, with several parts of their body replaced with circuitry and robotics and their brain overridden with rudimentary AI, used as cheap labour and expendable Mooks. This becomes worse when you speak to Miles Redknox, who is undergoing the procedure when you find him but still has his vocal cords and his brain intact. Then, Silverman, one of the only likeable characters in the game and somebody you're planning to escape the ship with, is shot and killed by Jaylor. To make it worse, he then talks about molesting her corpse during the ensuing fight with him. Shortly afterwards, as you finally reach the escape craft and see Dacher, who's been helping you through most of the game, sitting in the control chair, you find that he doesn't greet you. He's had his throat slit by Revas who is waiting for you, using his body to bait you into a trap. And after you defeat her and get into a smaller escape pod, to round it off nicely, Lynn, a child no more than eight years old who's been hiding in the vents, makes her presence known and starts hammering at the glass screen of the pod, crying "Take me with you!". Revas then reveals that she isn't quite dead, gets up and grabs her just as soon as the pod drifts off into space. Shortly afterwards, Revas informs you via radio that Lynn is in for a world of hurt while Riddick is drifting towards a doomed planet with a missile from the Athena on his tail. Riddick might not be moved very much, but the player sure is.
 * While he doesn't die right off the bat, the brutal beating and kidnapping of Pey'j in Beyond Good and Evil has much the same effect. While he's put in peril a few times during the first portion of the game, nothing truly bad happens to him—until he and Jade decide to separate for just a few minutes during one part of the second dungeon. Just as Jade returns, she hears him crying out in pain—and is only just quick enough to see him get beaten unconscious by a pair of Alpha Section soldiers and dragged off through a door that slams shut in front of Jade as she tries to save him. For a game that's been fairly lighthearted up to the point, it's shockingly violent and depressing.
 * Legacy of Kain Soul Reaver 2: The Sarafan bastards had to go and cut out Janos's heart.
 * Unfortunately you can't do that as it would've resulted in a Time Paradox. You'd already consumed their souls in the future, so things could get a little awkward.
 * Okami has Rao, a Priestess who was murdered and possessed by Ninetails before the game started.
 * What's worse is that, after discovering the deception, you can if you so wish head to the place where Rao was shown being murdered in a flashback. Do a bit of poking around and an unpleasant surprise awaits you...
 * The sequel is far crueler. Your first partner is eaten by a giant carp in front of you, and just when you think you've successfully rescued him, the boss decides to pull a Taking You with Me and you promptly get separated again by a flood, leaving you to assume he's dead. Another one of your partners does not handle the Awful Truth about well and has a Face Heel Turn. Making it worse, they both reappear at the end... but . Didn't expect THAT from the adorable protagonist and E rating, now, did you?
 * You also find out how that creepy haunted ship from the first game sank in the first place, and for added ouch, one of the sailors will mention his son... who you may have encountered previously, asking when his daddy will be coming home. Oh, and watch . This game does not hold back on the Tearjerkers
 * NieR is pretty much nothing but a long string of Player Punches, starting from the end of the first act, all through each of the Multiple Endings. And that's just the main plot, most of the sidequests are equally as heart-wrenching, to the point where it's more of a shock if someone actually gets a good ending out of it all. It would take a block of spoiler text stretching over most of this page to recount every single punch in this game.
 * In Famous 2's evil ending. Zeke has been spending the entire game redeeming himself as your friend, and coming to represent Cole's conscience. Even evil!Cole has qualms about killing him. Oh, and better yet: the player isn't let off the hook to let cutscene!Cole do the dirty work. They have to attack and kill Zeke themself.
 * Making Zeke's death even worse is the fact that you're restricted to your first, basic bolt, you can't headshot him, you can't overkill him, you can't do anything to make it quick, you hit him with your weakest bolt, and he keeps getting up until the third time, when he just barely struggles to reach for his gun before the final blow is landed.
 * Trish's death in the first game can count too. The Punch hits even harder if the player has a girlfriend.