Kingdom Hearts coded/YMMV

"Sora: W-wow, something terrible happened, didn't it?"
 * And the Fandom Rejoiced:
 * Being a cell phone game, nobody expected it to be released anywhere other than Japan. Then we learned that we're getting a DS remake for the English speaking audience.
 * More rejoiced when revealed that Re:coded would use Birth By Sleep's Command Deck system.
 * More rejoicing for the Final Boss's identity.
 * Boring but Practical: Mega Flare doesn't look half as cool as the other Command Finishers, but it does a lot of damage and hits every enemy on screen, and you just need to push a button.
 * Complete Monster:
 * Contested Spinoff: Not quite as much as 358/2 Days, but it's still got it pretty bad.
 * Crowning Moment of Funny:
 * Some of the random Balloon Letters you can get can be this, at least if you get all the jokes and references. Just see for yourselves.
 * Demonic Spiders: The block spider heartless, see the entry for Kingdom Hearts on this trope's article for more information.
 * Disappointing Last Level: The game essentially ends with you playing an hour of Chain of Memories. Vibrant interesting environments are replaced with pathetically easy single room puzzles, most of which consist of speaking to the right NPCs in the right order. On the other hand, this segment is incredibly psychological, and for some, it's the best part of the game.
 * Excuse Plot: The whole story with the bugs, Data Riku, and Maleficent and Pete. It does, however, force Mickey, Donald, and Goofy to consider what the value is of the life of a created being, and sheds new light on the nature of Keyblades and hearts.
 * Game Breaker:
 * Judgment Triad in the remake. FULL STOP. It can hit air enemies easily, has homing capabilities, is easy to aim, can hit multiple enemies, and worst of all, does such insanely high damage that almost every enemy, including most bosses, will be one-shotted by it (and the one that isn't one-shotted will at most take 3 shots to bring down). It makes even the Bonus Boss battle just all about dodging with the dodge roll, and aiming Judgment Triad. AND you can have four in your deck. The main downside is that you won't be able to have anything else in your deck, but who cares?
 * Below the broken Judgment Triad is Triple Pursuit, which while not as ridiculous, is quite insane. It is a tracking Ice elemental attack that does good damage and lasts extremely long, to deal multiple hits and freeze enemies that aren't immune to it almost every time. Its ingredients? Two commands that you can buy (or get) relatively easily because one is a Basic Magic command and the other can be bought right after you complete the fourth world (and it costs a mere 12,000 munny). Easily a Disc One Nuke.
 * The 30 layer labyrinth in Olympus Coliseum has powerful enemies in large numbers on lower layers. The going becomes a lot easier with Tornado Tracer. It becomes the command Breath of Zeus L2, doing high damage to all enemies for one command. Whatever isn't killed is easy to mop up with normal attacks from Hercules and Cloud. The only catch it that the ingredients to synthesize it are a bit pricy (Aero Edge + Cure, Stop, Slow or Aero to make Aerora, then Aerora + Wind Dash or Wind Tracer, total of 4,400 munny).
 * Genius Bonus: The Metal Chocobo upgrades are all named after the chemical symbols for various "metals": Fe for iron, Ag for silver, Au for gold, and Pt for platinum.
 * Hilarious in Hindsight: Those avatars... who would ever suspect of them getting A Day in the Limelight?... oh, right. Theatrhythm Final Fantasy.
 * Nightmare Fuel:
 * When takes control over time, everything goes green. A timer appears. And there is no music whatsoever. You have three minutes to find  three freaking times and stop your inevitable permanent freezing in place for all eternity. Break blocks to gain more time. Kill enemies -- enemies that will just stand there dully -- to gain precious seconds. But you're all alone...
 * Nightmare Retardant: Unfortunately, all that happens when you run out of time is... you go back to the beginning of the area. With a full time gauge, no horrifying death animation, or even a Game Over screen. Regardless, it's still one of the most disturbing scenes in the Kingdom Hearts series.
 * There's something extremely unnerving about going through the worlds  The melancholy music doesn't help either, especially since it puts you in the frame of mind to imagine
 * Scrappy Mechanic: "Play at night!" Hope you didn't begin during the daytime, and if you did, hope you have something else to kill time while you wait. Particularly annoying because you have to hit all the 50% multipliers on the floor if you want to get the best prize.
 * Tear Jerker: Despite this being a relatively lighthearted game in the series, the moment Data-Sora discovered is strangely poignant.
 * Tear Jerker: Despite this being a relatively lighthearted game in the series, the moment Data-Sora discovered is strangely poignant.


 * That One Boss: . It'll rip you a new one in ten seconds if you're not careful.
 * They Changed It, Now It Sucks: coded translates the new line in the Journal as the rather fancy "We must return to free them from their torment"; it was changed in Re:coded to the more straightforward "Their hurting will be mended when you return to end it"; another change is "Their torment has been lessened" to "There are more hurts than the one you have just undone". There are plenty of ways to argue as to which translation is "better".
 * Tough Act to Follow: As many reviews for the game have noted, following directly after Birth By Sleep doesn't do Re:Coded a lot of favors.
 * "Wake-Up Call" Boss: Guard Armor is here to remind you that this isn't your average Kingdom Hearts game.