Odin Sphere/YMMV


 * Alas, Poor Villain:
 * Complete Monster: General Brigan, Melvin, and arguably King Valentine as well (in his case, it really depends on how forgiving you are of his horrific actions, taking into account his sad backstory.)
 * Crowning Music of Awesome: Music by Basiscape.
 * Shanachie's Version of the Main Theme
 * Demonic Spiders: The Wizard enemies in Titania Capital, who combine Standard Status Effects and their ability to summon more Mooks with Teleport Spam that effectively prevents you from hitting them more than once at a time. The "proper" way to combat a Wizard is to deflect one of their swords back at them to stun them -- but the game doesn't actually tell you this until you fight Beldor (a boss-caliber Wizard, wielding the same attacks cranked Up to Eleven), long after you've either figured it out for yourself or died trying.
 * The sheer amount of trouble they cause Cornelius makes it all the sweeter when Mercedes storms the capital and can One-Hit Kill entire waves of Wizards using her "Piercing Shot" Special Attack.
 * Any enemy with a stomping attack is usually this. Bonus points to the guards in Titania (a.k.a. the "Butt Brigade") for appearing alongside the aforementioned Beldor boss fight.
 * Designated Villain: Odette. On the one hand, she's a massive bitch. On the other hand, all she really does in-game is try to enforce death's finality. She has even less ambition than Elfaria and, aside from Oswald's case, wouldn't come into conflict with the heroes at all had they simply stayed in the land of the living.
 * Draco in Leather Pants: Ingway. Here we have a guy who . It's a good thing he's pretty.
 * Ending Fatigue: Actually more like Game Fatigue. How many times are you willing to go through the same exact zones? How many times can you stomach fighting the same exact boss who has the same exact tactics? How many times are you willing to have the same story retold to you but through a different perspective? How many times can you put up with building a character up to a complete god but are reduced to less than a peon and have to start over because you're on the next chapter?
 * The answer, my friend, if you play the whole game through, is five times each. Enjoy.
 * Freud Was Right: Without his huge flail Odin's powerless... wait a minute...
 * Game Breaker: The Adversity Ring is far and away the most powerful accessory in the game, capable of giving your characters a MASSIVE damage boost when their HP is low. Especialy considering it STACKS with the Overload spell.
 * Goddamned Bats: The fireball and ice crystal enemies tend to pop up at the worst possible times during certain boss battles. And let's not get started on the animal ghosts in the underworld. Be sure to use Blizzard Potions!
 * How about those flying eyeball enemies with the stun ray attacks? A tough boss fight is turned BRUTAL by those guys.
 * Forget all that. The kings (er... queens) of this are the damn fairies, whenever you're fighting against Ringford - flying, almost impossible to hit, and they fully heal whatever you're fighting. When you fight a boss that has fairies supporting it, you want to throw something straight through your TV.
 * Jerkass Woobie: Ingway.
 * Magnificent Bastard: Ingway, who manipulates with style, even as a frog!
 * Moe: Mercedes
 * Gwendolyn has some moe traits as well.
 * Nightmare Fuel: . And fighting the guy for five hours does not make it easier. The Netherworld also plays on lingering childhood fears of the dark, and is a generally creepy and depressing place.
 * It doesn't help that during the fight with Gallon, you can see Titania
 * Player Punch: To get 100% Completion, the player needs to unlock every cutscene. This means intentionally choosing the wrong order in the Final Book and watching the Bad Ending at least three times. If Myris's sobbing  while asking why someone would choose this horrible fate doesn't hit you hard, then you must have dropped your soul somewhere.
 * Sending Mercedes to fight the beast of Darkova in the Armageddon book is guaranteed to make you feel like an asshole. Her fate in the good ending isn't much better, either.
 * Tear Jerker: The good endings are painfully bittersweet. The bad ones are even worse and usually without the sweet.
 * That One Attack: Onyx's inferno charge can cross the entire arena (twice) and leaves a field of damaging flames in its wake; in addition, Oswald can't jump high enough to clear it. Heaven help you if Onyx decides to spam it.
 * However, if he's charging at you and you jump, he will jump as well. Time it correctly, and he'll soar right over you.
 * And any of the midbosses' jumping attacks, which inflict severe damage and may also "Dizzy" the player.
 * That One Boss: Another proud Atlus tradition.
 * Two words: KING. GALLON.
 * Any time the player squares off against the Three Wise Men, a boss-caliber Palette Swap of Titania's resident Demonic Spiders with the same Teleport Spam and attack methods (but channeled Up to Eleven). And that's not counting who they bring in to accompany them: Mercedes has to contend with two midbosses with An Axe to Grind and Death From Above jumping attacks; Oswald has to deal with three midbosses (minus the jumping attacks, very fortunately); and Velvet has to stare down a freaking dragon, all while fighting their respective Wise Man.
 * To a lesser extent, any time you're required to take down two Unicorn Knights or Berserkers.
 * As well as the sheer amount of lag when fighting Odette, Queen of the Dead, forcing much of the battle to proceed at an insufferable crawl, and that's not including when she knocks you across the room to start healing herself.
 * That One Level Titania Capital,for every characters.Oh God Titania...This level tend to come with some of the worst Goddamn Bats and Demonic Spiders in the game.It's pretty much quasi-impossible to beat without very good preparation
 * The Woobie: Each of the PCs get at least a little bit of this in their characterization, especially Mercedes. On the NPC side of things, there's Myris.
 * Woobie, Destroyer of Worlds:
 * Woolseyism: Averted, oddly enough for Atlus. The game was a strange case where the seemingly Shakespearean dialogue was almost entirely the result of direct translations rather than adjustments. In fact straying from the original script was what made for awkward, toned down parts such as Mercedes's Rousing Speech. This might make it an Inversion.
 * Woolseyism: Averted, oddly enough for Atlus. The game was a strange case where the seemingly Shakespearean dialogue was almost entirely the result of direct translations rather than adjustments. In fact straying from the original script was what made for awkward, toned down parts such as Mercedes's Rousing Speech. This might make it an Inversion.