Secret Agent Clank

The second game of the Ratchet and Clank series on the PSP, and then ported to the PlayStation 2.

Ratchet is framed for a museum robbery, and Clank must assume his James Bond-esque alter-ego to find the real culprit.

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Provides Examples Of
"Clank: Looks like it sucks to be him."
 * Affectionate Parody: Of the spy genre.
 * Bond One-Liner: So many, usually when the player kills an enemy, and occasionally in cutscenes.
 * Brainwashed:
 * Censor Box: When Ratchet is in the shower fighting enemies and someone loses a towel, including Ratchet.
 * Cool and Unusual Punishment:


 * Heads I Win, Tails You Lose: In the end.
 * Jail Bake: How Clank smuggles weapons into prison for Ratchet.
 * Rhythm Game: During some segments. If only they actually went along to the beat of the music.
 * Shoe Phone: Clank's entire inventory is comprised of weapons and gadgets that look like mundane items, such as cufflink grenades, an inkblot pen that disables security lasers, and a monocle that creates holographic disguises for the user based on the data of the subject being viewed.
 * Third Line, Some Waiting: There is the main story following Clank, a couple of side missions where Ratchet fights off other prisoners, and a third storyline that folllows Qwark as he recounts his life story to a biographer. The first and third connect at the end.
 * Unexpected Genre Change: The game is a Stealth Based Game, as opposed to the series usual action-shooting gameplay. It still has weapons that can level up if used, but Clank also gets health bonuses for sneaking past enemies.
 * Very Loosely Based on a True Story: In-universe, Clank really does work for a spy agency, it's not just a television show.