Final Fantasy VIII



""I'll be here..."

"Why...?"

"I'll be 'waiting' here..."

"For what?"

"I'll be waiting... for you, so... if you come here... you'll find me. I promise.""

The eighth entry into the finger-flayingly popular Final Fantasy series. Originally released on Play Station and home computer, and ported to the Playstation Network for the PlayStation 3 and PSP.

Squall Leonhart is a student at an Elaborate University High for mercenaries named Balamb Garden. The organisation that runs Balamb Garden, SeeD, takes in prepubescent orphans and trains them to become soldiers, requiring them to graduate before their twentieth birthday.

Squall is the epitome of a professional soldier: he's powerful, efficient, and unflappable. He is also an emotionally-stunted Jerkass and introvert who shuns the friendship of others. During his first mission as a SeeD, he is sent to aid a resistance movement against the occupying Galbadian Army and meets his opposite: Rinoa Heartilly, an outgoing, positive young woman naive to the realities of battle. The fight against Galbadia quickly escalates to a war against the mysterious Sorceress Edea, a battle that soon transcends time and space.

The fandom either loved it or hated it. The hyper-success of Final Fantasy VII meant that Final Fantasy VIII had incredible expectations to live up to. The two opposing fan camps over the game's quality are just as vocal today as they were when the game was first released.

Final Fantasy VIII has many things that set it apart from Final Fantasy VII. It is set in a more modern setting compared to VII's late-'80s Cyberpunk vibe, a sleek and futuristic world without Fantasy Gun Control. Monsters use Level Scaling to level up compared to the party average, making it entirely possible to level one character up to Lv.100 without even starting the plot, or beat the game without earning a single experience point. Instead of equipping armour, characters "junction" summon creatures, and can increase their effectiveness by draining and stockpiling magic spells from enemies. It also foregoes a Mana Meter for Vancian Magic.

Finally, Final Fantasy VIII includes an Ensemble Darkhorse Card Battle Game called Triple Triad, a surprisingly in-depth minigame featuring a variety of rules and game mechanics. Though optional, Triple Triad offers some substantial in-game benefits by allowing you to transform rare cards into equally rare items and components. It was so popular that a (less well-received) Spiritual Successor called Tetra Master was included in Final Fantasy IX and Final Fantasy XI.

Also notable is the game's localization process. Prior to Final Fantasy VIII, localizations were carried out after the game's completion, which usually resulted in either a Blind Idiot Translation or one replete with Woolseyisms. Starting with this game, Squaresoft hired translators to work alongside the Japanese development team as the game was being created, which started what is now pretty much the standard procedure for Final Fantasy translations.

A-I
"Cid: "You will be passing through a real battlefield. Obviously, the battles will be for real."
 * Absolute Cleavage: Ultimecia.
 * Absurdly Powerful Student Council: The Balamb Garden disciplinary committee.
 * Absurdly Spacious Sewer: The sewers of Deling City.
 * Academy of Adventure: Balamb Garden.
 * Academy of Evil: Edea turns Galbadia Garden into one.
 * Action Girl: Selphie and Quistis. Rinoa tries, but is undermined by a series of Distressed Damsel moments until she eventually becomes the strongest of the three after.
 * Action Prologue / Fake Action Prologue: The opening scene in which Squall and Seifer are dueling could qualify as either one. To a new player, it may look like an epic fight between the hero and villain or an In Medias Res of an epic fight that will occur later, but then it turns out that it was a sparring match gone out of hand.
 * The Alcatraz: D-District Prison
 * The Aloner: Squall.
 * All in a Row: Earlier games only showed one character at a time. This was the first title to show the entire party walking around together.
 * All There Is to Know About "The Crying Game": It is quite impossible to not know that due to the sheer amount of references available everywhere. On a similar note, Edea being Ultimecia due to Late Arrival Spoiler is another outcome, but this has notably shown how omnipresent Ultimecia really is throughout the game.
 * Always Save the Girl: "Rinoa... Even if you become the world's enemy, I'll be your knight."
 * Ambiguously Brown: Raijin
 * Animal Motifs: Squall's omnipresent (winged) lion motif.
 * Anti-Hero: Squall, Type 3 (Good Is Not Nice) on the Sliding Scale of Anti-Heroes. He doesn't believe in good or evil and rarely if ever seems concerned with "right" or "wrong," instead staying involved in the game's plot because he is hired to do so and, later in the game, to protect Rinoa and because he is made to believe that it's his fate.
 * Anti Villains: Fujin and Raijin.
 * Arbitrary Gun Power: Irvine's gun, the damage of which is based on his Strength stat like any other physical attack.
 * Arbitrary Headcount Limit: This is an RPG. Only three people in your party during battle.
 * The Archmage: Ultimecia.
 * Arson, Murder, and Jaywalking: Right before the Battle of the Gardens, Squall is given a choice of orders to issue to the students in Balamb Garden involving their battle strategy and defense, but there's also an order of what to do with the hot dogs.
 * Artificial Gravity: Esthar Lunar Base and the Ragnarok. The latter has a scene where it's turned off, causing Rinoa to float.
 * Artsy Moon: Foreshadowing for later in the game.
 * Ascended Fanboy: The Ultimania guide reveals that Seifer's dream of becoming a sorceress's knight was influenced by seeing the movie in which Laguna played a knight, and that he based his gunblade stance on the one Laguna used during the film.
 * Asskicking Equals Authority: Cid steps down as Headmaster and promotes Squall to Commander of SeeD specifically in order to change Garden from a school to an active fighting force against the sorceress.
 * Ass in Ambassador: Edea's initial role. Galbadia plans on using her as an ambassador to create fear and ultimately Take Over the World.
 * Asshole Victim: at the parade in Deling City. Nobody felt sorry for him when Edea, even if she was worse than him. She cast Charm Person on the crowds, so they don't mind it one bit either.
 * Atlantis: The Centra civilization is Atlantis in all but name.
 * Badass: Every player character, especially if you know how to play the system.
 * Badass Adorable: Selphie.
 * Badass Army: The SeeDs. In one day, Squall duels his rival, kicks the crap out of a Guardian Force, destroys two horrible mutant abominations, storms a beach D-Day style, fights an amphibious/urban battle, and escapes from a nigh-unkillable spider robot (or kills it for extra credit), and no one considers this strange or unusual. For SeeD, this is just an example of a final exam for them, which qualifies them to be SeeD soldiers. No wonder they've got such a crazy reputation. Admittedly, Squall in particular is considered Badass by the Badass Army, even at that point in the story.
 * Badass Biker: Galbadia's army includes motorcycle troops, using their mobility to race around the battlefield...
 * Badass Bystander: ...only for one of the bikers to get clotheslined by a Balamb Garden student swinging a sword.
 * Badass Longcoat: Seifer and Irvine wear these.
 * Badass Normal: Laguna, Ward, and Kiros, under most circumstances.
 * Badass Abnormal: When Connected to the main characters, the trio become Persons Of Mass Destruction on account of being SeeD-class, GF-empowered fighters seventeen years before there were any SeeDs.
 * Crouching Moron, Hidden Badass: Selphie and Laguna.
 * Badass Teacher: Quistis, at least at first. She probably qualifies for Bookworm as well, as becoming a Seed by age 15 requires some hardcore studying.
 * Little Miss Badass: Selphie
 * Retired Badass:
 * Bag of Holding
 * Bag of Sharing
 * Batman Gambit: The heroes actually use this on, although had gotten them with one earlier. ... Nobody could see it coming.
 * Battle Theme Music
 * The Beast Master: Rinoa.
 * Because Destiny Says So: Cid based on  foreknowledge of  Squall in turn tells the other SeeDs at Balamb Garden that, and tells  The Stable Time Loop means that there's a lot of Because Destiny Says So running around the plot;
 * Beehive Barrier: gets one during the scene where it . However, it doesn't actually act as a force field. It's just part of the sequence that occurs while.
 * Not to mention the entire.
 * Beneath the Mask: Squall, whose Jerkass Facade is a mask he developed as a child to . If you look at his entire persona, it's very much like how a child would think a "tough adult" would act, and beneath it he's insecure and emotionally immature, as well as more caring than he likes to let on.
 * Beta Couple: Selphie and Irvine.
 * Beware the Nice Ones: Selphie. As Even before that, her casual suggestions for dealing with various situations will inevitably gravitate towards the most violent options imaginable, to the shock of her teammates. In particular, on her very first mission, she suggests blowing up the President's train with a rocket launcher. While in D-District Prison, she suggests skinning a moomba to wear its fur as a disguise. Mechanics wise, she has not one but two One-Hit Kill spells in her Limit Break: "Rapture," which kills every non-boss enemy, and "The End," which can one-shot anything up to the Final Boss if you're lucky enough to roll it up.
 * BFG: The gun on the vessel that Quistis uses at Dollet.
 * BFS: They're not the Buster Sword, but the Gunblades are pretty large, particularly the Twin Lance, Punishment, and Lionheart models. There is also Odin's Zantetsuken.
 * BGM Override: For the opening FMVs of the Dollet Field Exam, "The Landing" plays and continues to play during random encounters for the first portion.
 * During part of the escape from D-District Prison, "Never Look Back" plays and keeps playing during the random encounters.
 * During the Battle of the Gardens, "Only A Plank Between One and Perdition" plays.
 * Big Bad:
 * Big Badass Battle Sequence: The Siege of Dollet, the Battle of the Gardens, the Siege of Esthar. All of them use a BGM Override, as listed above.
 * Big Damn Gunship: The Ragnarok initially appears as just a spaceship, but is revealed to be this as well during the assault on Lunatic Pandora.
 * Big Damn Heroes: Half the game involves someone rescuing someone, usually Rinoa.
 * Big Friendly Dog: Rinoa's dog Angelo.
 * Big Red Devil: Diablos and Ifrit.
 * Black Best Friend: Kiros to Laguna and Raijin to Seifer.
 * The Blade Always Lands Pointy End In: In the opening sequence, Squall's gunblade falls end over end and ends up impaled in the ground.
 * The Blank: A Freeze-Frame Bonus in the ending sequence shows Squall with no face.
 * Blow You Away: Fujin. Also, the Pandemona GF (which is drawn from Fujin).
 * Boisterous Bruiser: Mentally, Seifer. Definitely Raijin and Zell.
 * Boss Battle
 * Advancing Boss of Doom: X-ATMO92. Type A.
 * Bait and Switch Boss / Trick Boss: Biggs and Wedge on the Dollet Communications Tower. They're blown away (literally by wind) and replaced by the much stronger Elvoret.
 * Bonus Boss: Omega and Ultima Weapon. Also, the various GFs that you have to fight and defeat before obtaining.
 * Boss Banter: Several bosses talk to the party during the fight; Edea, Seifer, NORG, Fujin and Raijin, Biggs and Wedge, Fake President Deling.
 * In a subversion, Ultimecia starts to talk
 * Boss in Mook Clothing: T-Rexaur. Tonberry. Malboro. Elnoyle looks like the second boss in the game, but it's much MUCH worse. Ruby Dragon.
 * The game actually has two areas filled with nothing but bosses in mook's clothing called the Island Closest to Heaven and the Island Closest to Hell.
 * Contractual Boss Immunity: A rare subversion with Selphie's "The End" limit break, which if pulled off successfully, can One-Hit Kill any boss in the game except the Final Boss (and then it's only because it's a four-stage fight; The End will still knock out one of the stages for you instantly). However, it's played straight with other attacks, such as Quistis's "Degenerator" limit break or the Level 5 death spell.
 * There's actually a notable example with Odin, who will randomly appear during non-boss battles and use a One-Hit Kill attack to destroy whoever you're fighting. When fighting Seifer for the fourth time,.
 * Cowardly Boss / Get Back Here Boss: Sacred in the Tomb of the Unknown King, who runs away after your first optional fight with him. The player then has another optional fight with him again along with his brother, Minotaur.
 * Jumbo Cactuar can run away while the player is fighting it, requiring the player to have to fight it all over again, which is not fun. It will do so if it's brought down to less than 2% of its hit points.
 * Cutscene Boss: X-ATMO92. If the player doesn't destroy it by bringing all of its hit points to zero -- which most don't due to either the time limit, the amount of Level Grinding required, or just the sheer repetition of having to fight it numerous times -- then Quistis will destroy it in an FMV.
 * Damage Sponge Boss / Marathon Boss: Omega Weapon, Ultima Weapon, Tonberry King, Jumbo Cactuar, Ultimecia's four forms.
 * Degraded Boss: Granaldo and its Raldo backup. Inverted with Elvoret being a boss, but Elnoyle being a palette-swapped copy monster who is about 10 times as powerful by comparison.
 * Dual Boss: The Iguions, Fujin and Raijin, Biggs and Wedge, Sacred and Minotaur, Vysage with Lefty and Righty.
 * Duel Boss: In the first boss fight against Seifer, Squall fights him alone.
 * Final Boss New Dimension: The climactic battle against Ultimecia begins in her throne room, but grows increasingly chaotic as Time Compression proceeds; the last stage occurs in a nearly-featureless void.
 * King Mook: Tonberry King.
 * One-Winged Angel: goes through several of these. Also, the  has this when he transforms into Gerogero.
 * Puzzle Boss: The Propagators on the Ragnarok. Also, Odin. Before you fight him, you have to complete the Centra Ruins puzzle quickly enough to get to him and beat him.
 * Recurring Boss: Several. Biggs and Wedge have to be fought twice. Seifer has to be fought four times. Edea has to be fought twice. Raijin has to be fought three times. Fujin has to be fought twice. Sacred had two optional fights. BGH251F2 has to be fought twice.
 * Sequential Boss: Numerous.
 * The fight against Biggs and Wedge goes straight into the fight against Elvoret without the battle sequence ending.
 * The first fight against Seifer in Deling City goes straight into the first fight against Edea, but with a scene in between.
 * The first fight against Raijin in Balamb goes straight into the next boss fight against both Fujin and Raijin, but with a scene in between.
 * The third fight against Seifer goes straight into the second fight against Edea without the battle sequence ending.
 * All eight of the Propagators on the Ragnarok. They don't have to be fought one after the other, but they are all in the same area, and there's really nothing else to do since the player is stuck on the spaceship until the Propagators are cleared out.
 * The several fights against sorceresses while have to be fought one after the other without the battle sequence ending.
 * After defeating the necessary number of Tonberries, the Tonberry King appears right after the last one, without the battle sequence ending.
 * The boss fight against Vysage, Lefty, and Righty goes straight into the fight against Gargantuan without the battle sequence ending.
 * All four of Ultimecia's forms must be fought one after the other with no breaks or scenes in between.
 * Skippable Boss: All eight of the bosses in Ultimecia's Castle do not have to be fought. However, since you have to beat them to unlock your abilities before fighting Ultimecia, skipping them is not recommended.
 * Time Limit Boss: Ifrit in the Fire Cavern, X-ATM092 in Dollet, BGH251F2 in the Galbadia Missile Base, Odin in the Centra Ruins.
 * Vehicular Assault: X-ATM092 in Dollet, BGH251F2 in the Galbadia Missile Base and later in Fisherman's Horizon.
 * Warmup Boss: Ifrit in the Fire Cavern.
 * Zero Effort Boss: The first fight against Edea. If she reduces the party's hit points too low, the battle ends, and the game goes into the following cut scene. The player just won't get any AP, which they will if they defeat her.
 * Bottomless Magazines: Irvine's shotguns actually do have consumable ammo, but it is only used for his limit break. His firing animation with his shotgun shows him quickly loading the barrels while entering the "ready" stance. Laguna's machinegun can be used indefinitely without the need to reload.
 * Boy Meets Girl: Squall meets Rinoa.
 * Brainwashed and Crazy: Seifer, although it is debatable as to how much of it was due to that and how much of it was his willingness to serve Edea . Certainly given some of the comments, he seems to fit this trope more towards the end when Ultimecia admits that she is using him.
 * Breaking the Fourth Wall: Unique to the French version of the game, but characters say things like "This is a video game, not a fairy tale", "she's gonna hold me there for the whole game" (in a transparent thought panel), or "I won't say anything until the end of the game" (and here, it's Ward saying this out loud to Laguna) pretty often.
 * The Brute: Raijin.
 * Brick Joke: Interacting with the structure inside Centra Excavation Site during Laguna's second dream sequence in Disc 1 will unlock passageways to rare items while you infiltrate Lunatic Pandora in Disc 3.
 * Burn The Sorceress:
 * Canine Companion: Angelo, to Rinoa.
 * Can't Drop the Hero: Except for several plot-specific instances in which the party splits up to accomplish separate objectives, such as the disc 1 assassination mission and the disc 2 missile base mission, Squall must remain in the active party at all times.
 * Cannot Spit It Out:
 * Irvine pretends to be a cool loner, then a nervous flake, in an awkward attempt to hide the fact that he reveals that he didn't say anything because he was embarrassed about
 * The same goes for Squall's feelings towards Rinoa. This is because for the majority of the game, he's simply not emotionally mature enough to understand his feelings towards her, or how to reciprocate.
 * Rinoa addresses this when the team is at Trabia Garden. She tells Squall that he has to voice his feeling or she won't understand.
 * Cannot Stand Them Cannot Live Without Them: Squall spends the first two discs of the game grimly resisting Rinoa's efforts to get him to open up to her, but gradually giving way. When she.
 * Catch Phrase: Selphie tries to get "Booyaka!" to catch on among the students. It doesn't work. Squall's may as well be "Whatever", especially in the English version which altered some of his dialogue to add this as much as possible.
 * Celebrity Resemblance / No Celebrities Were Harmed:
 * Tetsuya Nomura mentioned in an interview about The Bouncer that Squall was inspired by River Phoenix and "Nobody understood it". Though, many series fans have also noted a resemblance to idol singer Gackt. The fact that Gackt has cosplayed Squall and Tetsuya Nomura's obsession with him appeared in multiple games only makes the resemblance even easier to notice.
 * Most fans believe Cid bears a strong resemblance to Robin Williams.
 * It may just be the late 90's graphics, but it is just plain creepy how much Vinzer Deling looks like George W. Bush (completely by accident, after all, Bush wasn't President yet, but creepy nonetheless).
 * The Chanteuse: Julia Heartilly, from the flashback sequences.
 * Character Level
 * The Charmer: Irvine.
 * Charm Person: Visiting Deling City during the second disc and talking to the citizens will reveal that when they saw Edea speaking to them, they all felt incredibly loyal to her and are willing to do whatever she wants them to. It's never addressed why her magic didn't work on the protagonists.
 * Cheerful Child: Ellone
 * Chekhov's Armoury: The Information menu, as well as numerous little things mentioned at the start of the game. Hints as to the  come as early as the terminals accessible at the very beginning of the game.
 * Chekhov's Gun: The Dollet satellite dish.
 * A little (not-so-)honorable mention was used by the Big Bad against the player:.
 * Chekhov's Gunman: The girl who appears at the beginning of the game in the infirmary and later appears again in the Training Center.
 * Child Soldiers: SeeD is made up almost entirely of them. The oldest member of the the party proper is Quistis, who's 18. The whole game is a savage Deconstruction of the concept, showing just how screwed-up soldiers of such a young age should be.
 * Seifer and Squall seem to suffer the most due to this in game, probably justified by the fact they've possibly been training to kill whoever they're paid to since the ages of 6 and 5, respectively.
 * Chivalrous Pervert: Irvine.
 * Cloudcuckoolander: Laguna Loire is an utterly bizarre human being.
 * Cold-Blooded Torture: Seifer does this to Squall in D-District Prison.
 * Color Coded for Your Convenience:
 * Squall wears black, Seifer wears white.
 * The propagators on the Ragnarok appear in color-matched pairs, and if both of a given colored pair aren't killed one immediately after the other, the remaining one will revive the defeated one. It's eventually possible to simply wear them down and kill them normally - and is a good way to grind AP for a low-level game - but only after killing them thirty-six times.
 * Coming of Age Story: A theme of the story is how the main characters think they're mature and adult, but quickly prove otherwise; Squall and Rinoa mature visibly over the course of the story.
 * Commercial Break Cliffhanger: Done with disc changes throughout the game.
 * Disc 1-2: Just as our heroes think they've beaten Sorceress Edea the first time, she
 * Disc 2-3: Just as our heroes think they've beaten Sorceress Edea another time, she
 * Disc 3-4: Just as our heroes think they've beaten Seifer for the last time,
 * Competence Zone: Completely torn to shreds. At first, the game seems to fall in line with most Eastern RPGs by setting the Competence Zone under the age of eighteen. Unfortunately, most of the non-global conflict is caused by the young average age of the main characters, as they are too emotionally immature to deal with the events of the story in a sensible, adult way.
 * Conspicuously Public Assassination: Edea's . Justified as she had cast a charm spell on the crowd.
 * Continuity Cameo: Gilgamesh's appearance is the first instance in the series of a character from another Final Fantasy game canonically appearing as the same person in a different one.
 * Converse with the Unconscious: Squall keeps trying to talk . He even laments that "it's like talking to a wall". It doubles as an Ironic Echo, as earlier in the game he tells Quistis to talk to a wall if she wants someone to listen.
 * Cool Airship / Cool Starship: The Ragnarok
 * Cool Boat: Balamb Garden's landing vessels and later,.
 * Cool Big Sis:  to the.
 * Cool Old Guy: Cid
 * Cool Sword: Squall and Seifer use gunblade swords as their weapon of choice.
 * Cool Train: Trains are the primary way of getting around cross-country for most of the average citizens of the game world, and they're usually pretty neat, but Doomtrain takes the grand prize - not only for design (which is an obvious throwback to the Phantom Train in Final Fantasy VI), but for his summon sequence and the fact that he slaps the target with just about every status effect in the game, making him one of the most consistently useful Guardian Forces.
 * Cowardly Lion: Watts and Zone know how to avoid doing work. However, Watts is very good at gathering information very quickly, and Zone saves the day by giving Quistis his own train ticket out of Timber.
 * Crash Into Hello: How Squall meets Selphie.
 * Crucified Hero Shot: Squall, when he's being tortured by Seifer in D-District Prison.
 * Crystal Spires and Togas: Esthar, pretty much literally.
 * Curtains Match the Window: Ellone
 * Cutscene Incompetence: This is an RPG, so of course the characters are unable to do things during the story that they can easily do in battle, such as summoning GFs.
 * Dances and Balls/Dance of Romance: Squall and Rinoa at the SeeD graduation ball.
 * Dark Chick: Fujin
 * Dark Is Not Evil: Squall wears black. Also,
 * The Day the Music Lied:
 * Deadpan Snarker: Kiros and Ward.
 * Death From Above: The Lunar Cry.
 * Numerous GFs.
 * Deconstruction: Oh so much. Consider for example, how Squall is so utterly broken compared to your typical teenage-orphan Eastern RPG protagonist, precisely because he's a teenage-orphan Eastern RPG protagonist.
 * Defeat Means Friendship:
 * The GFs; Ifrit, Diablos, Brothers,Cerberus, Bahamut, Cactuar, Tonberry, and Odin, who offer you their powers after defeating them.
 * Determinator: Squall gradually develops into one of these, and by the third disc of the game, he engages in what nearly turns out to be a suicidal determination to bring.
 * Defrosting Ice Queen: Squall.
 * Department of Redundancy Department: The writing dips into this at times:
 * Department of Redundancy Department: The writing dips into this at times:

(later)

Squall: "Thanks to you, I feel like I can take on anyone, even if they fight dirty like you."

Seifer: "You'll thank me when the time comes.""

"Squall: Were we hired to run errands? Well?
 * Deus Ex Machina: The Ragnarok conveniently floats by as Squall and Rinoa are drifting in space. It's revealed later that it was used to launch Adel's tomb and thus was abandoned in the same area of space. However, its timing and placement is still incredibly convenient.
 * Did You Just Punch Out Cthulhu?: Odin again.
 * Didn't Think This Through: Squall gets into a space suit and leaves the Escape Pod to . Even though he succeeds, they're both stuck out in the middle of space, low on oxygen, and with no way to get back to the Planet. Fortunately Deus Ex Machina saves the day.
 * Diesel Punk: Though a bit brighter than Final Fantasy VII.
 * Disc One Final Boss:, literally. Twice.
 * Distressed Damsel: Rinoa requires rescuing several times over the course of the game, and is unplayable for almost all of the third disc thanks to being
 * Divide by Zero: In essence, this is and the effects of.
 * Do Not Touch the Funnel Cloud: The Pandemona GF.
 * Doomy Dooms of Doom: Doomtrain, natch.
 * The Dragon: Seifer, first to Edea and then to . Also, Edea is at first, briefly to Vinzer Deling, but she then becomes;
 * Dragon-in-Chief: Edea. After.
 * Dream Sequence: Squall has several of these showing him as a child talking about his missing "Sis."
 * Dressing as the Enemy: Done in the Galdbadia Missile Base mission. Also, Watts is seen in Timber dressed as a Galbadian soldier.
 * Drill Sergeant Nasty: One can be seen briefly in a hallway in Galbadia Garden making students do push ups, one of whom is Zell if he's not in your party.
 * Dub Induced Plot Hole: A minor example -- in the beginning of the game, Zell continually tries (and fails) to get his Trademark Favorite Food from the Balamb Garden cafeteria. What his favorite food actually is, however, depends on what translation of the game you're playing (in English, it's hot dogs; in French, it's pretzels; etc). Much later, during the Dance Party Ending, Zell is seen stuffing his face with a pile of what looks like dinner rolls. This is actually the punchline to a Brick Joke -- in the original Japanese script, Zell's favorite food is a particular kind of bread. He finally got his hands on some!
 * It still sort of works in the English version, as the dinner rolls look like hotdog rolls which would, presumably, contain hotdogs therein.
 * Dude, Where's My Respect?: This is an RPG, so of course, you're not too important to run people's errands like finding pieces of a vase or gathering rocks to make a statue. Squall lampshades this during the Timber Mission when the Forest Owls ask him to go wake up Rinoa.

Zone: A-Are you angry?

Selphie: You tell 'em, Squall. They can't treat us that way."


 * The Dulcinea Effect: Inverted. Irvine appears to be invoking this on the train to Deling City when he's telling Selphie they're destined to be together when they just met a few minutes earlier at Galbadia Garden. However,.
 * Dummied Out: Originally, Selphie was supposed to have two more Limit Break spells which apparently were never programmed in. The spells were Percent which cuts all enemies' current HP by 93.75% and Catastrophe which is more powerful than the ultimate spell, Apocalypse. They both can be accessed with a Gameshark.
 * Another example is an entire mini-game mode for the Pocket Station, which never made it out of Japan. Said mode is still referenced in the English release and manual, probably because the decision not to release the hardware hadn't been made yet. It is possible to play with an imported Pocket Station from Japan. The mini-game could be used to get many useful items, guardian forces, and of course, 100% Completion. However, the PC version had this mini-game as a separate program.
 * Dungeon Crawling
 * Bonus Dungeon: The Deep Sea Research Facility and the Centra Ruins.
 * Disc One Final Dungeon: Deling City, then Galbadia Garden, then Lunatic Pandora.
 * The Maze: The Tomb of the Unknown King.
 * Noob Cave: The Fire Cavern.
 * Very Definitely Final Dungeon:.
 * Dungeon Town: Probably the most prominent example of this trope in a video game, you engage in combat in every town in the game except for the Hidden Elf Village where the Shumi reside. You fight in Arcadia. You fight in what will become your Global Airship (both of them.) You are even forced to kick ass in the "completely safe" Crystal Spires and Togas Utopia once the skies turn red and demonic forces are literally poured on top of the town.
 * Dynamic Entry: In the D-District Prison,
 * Easing Into the Adventure: Before taking the Fire Cavern Exam and the Dollet Field Exam, Squall is shown in class, and the player has the option of giving Selphie a tour and/or wandering around Garden on their own for a while.
 * Eerie Pale-Skinned Brunette: Edea.
 * An Economy Is You: This is an RPG, so pretty every shop sells stuff the player needs and can upgrade your weaponry.
 * Egopolis: Deling City.
 * Electric Torture: Used on Squall when the team is captured and being held in D-District Prison.
 * Encounter Repellant: Diablos' Enc-Half and Enc-None abilities that reduce or stop random battles respectively.
 * Enthusiasm Versus Stoicism: Epitomized in Rinoa and Squall and a source of conflict between them.
 * Equipment Spoiler: a Weapons Monthly issue describing Rinoa and Irvine's weapons can be found before either of them is introduced (Rinoa does appear, but you don't learn who she is at that point).
 * You could also buy ammo for Irvine's gun before you met him. Rather annoying, considering that Squall's weapon was a Gun Blade, which contrary to what one would assume, didn't use any ammo at all.
 * Escape Sequence / Indy Escape: Dollet, with Squall, Zell, and Selphie running away from X-ATMO92, and in D-District Prison, with Squall running away from the shifting panels on the bridge.
 * Escape Pod: On the Lunar Base.
 * Everyone Can See It: Squall and Rinoa. By halfway through the game, even Squall can see that everyone can see it, but it takes him a little longer to really reach an epiphany himself.
 * Everyone Is Related: Even, the character with the least number of connections to the rest of the party, is still tied to them because
 * Not only that, but Laguna
 * In the film sequence, Laguna plays a sorceress's knight and uses his gunblade the way Seifer does as an adult. Seifer saw the film as a kid and copied Laguna's fighting style, while the film itself inspired his dream to be a sorceress knight.
 * Everything Is an iPod In The Future: The entire city of Esthar looks like the first and second generation iMac, complete with transparent colored plastic.
 * Everything's Better with Princesses: Rinoa is not a princess, but the resistance calls her that as a nickname, most likely because she's  and because she acts like she thinks she's one in the early parts of the game.
 * Everything's Better with Spinning: Zell's final limit break causes the enemy to spin.
 * Evil Sorceress: Ultimecia and Adel, plus Edea.
 * Evil Tower of Ominousness: Lunatic Pandora.
 * Evolving Attack: GF compatibility. Using GFs raises their compatibility with the character using them and causes them to arrive faster when you summon them.
 * Exactly What It Says on the Tin: The aptly named 'Mean Guy' in Galbadia Prison. Also, Selphie's 'The End' Limit Break.
 * Experience Points
 * Expy: Arguably, Wakka from Final Fantasy X is one of Raijin: a lovable oaf who is unquestioningly loyal, is paired up with an authoritative woman who keeps him in line, and has a Verbal Tic of asking for confirmation whenever he makes a statement. They're also both Ambiguously Brown.
 * Eye Beams: The first skill of Quistis's Limit Break is called "Laser Eye", which is Exactly What It Says on the Tin. Through the hilarity of stock animations, she can upgrade to Machine Gun Eyes with the "Gatling Gun" skill.
 * Eyepatch of Power: Fujin
 * Eyes of Gold: Edea.
 * The Faceless: The Balamb Garden staff, whose faces are always covered by their headgear.
 * Face Palm: Squall does this, often.
 * Facial Markings: Ultimecia. Also, Zell's tattoo.
 * Fake Skill: Selphie's limit break scrolls through random skills including 'The End' which instantly destroys all creatures. It worked on bosses. An easy abuse of this skill was to open the top of the playstation which puts the game into a pause like loop where you can keep scrolling through her skills until you get 'The End'.
 * Fake Video Camera View: During the ending sequence.
 * Fastball Special: Both the Granaldo boss and the GF Brothers make use of this when attacking.
 * A Father to His Men: Cid.
 * Femme Fatalons: Edea. Also, Ultimecia.
 * Fetch Quest: The vase quest in Winhill and the rock gathering quest in Shumi Village.
 * Fighting with Chucks: Selphie uses nunchucks as her weapon of choice.
 * Finishing Move: Upgrading Squall's gunblade adds additional Finishing Moves to his Limit Break. Zell gets a few as well if you can get your hands on fighting magazines for him to read.
 * On the enemies' side, there's the Esthar "Death Corps"' Soul Crush and the Forbidden's Iai Blow.
 * Flash Back
 * Flashback Echo: Squall's flashback to himself talking about, which explains his mentality in the present.
 * Pensieve Flashback: The present day version of the team members who were there are shown in the past during the.
 * Florence Nightingale Effect: Happens twice.
 * First, in the past with Laguna and Raine. She falls in love with him while nursing him back to health.
 * Second, although it's not nurse to patient, Squall finally realizes his feelings for Rinoa when.
 * Fluffy Fashion Feathers: Edea, the neckline on her dress.
 * Force Field: Edea uses one to block.
 * Foregone Conclusion: Squall and Rinoa are embracing in the game's logo. The game is billed as a romance. If you are surprised that Squall and Rinoa become a couple in the course of this game, then you're just going to flip out when you find out who Superman is...
 * Foreshadowing: The opening FMV. Every scene that doesn't show Squall and Seifer dueling shows something that happens later in the game.
 * The game actually works in a considerable amount, although most of it is well-buried. For example, both Cid and Irvine drop a number of hints regarding the Disc 2 basketball court revelation, none of which are really recognizable as such except in retrospect. The significance of the sorceresses in general, and Adel in particular, are also foreshadowed almost from the beginning of the game, and the information provided by the study panel at Balamb Garden - accessible almost immediately after the intro - mentions as a possible but as-yet-unproven side effect of Guardian Force use.
 * OH HEY, I'M THE MOON! Just wanted to stop by in every single background and let you know I'm the moon.
 * Edea's speech at the end of Disc 1 is heavily laced with this. But it won't make any sense until disc 3, at which point you probably won't remember it. The speech itself heavily averts the Giant Space Flea From Nowhere syndrome, but since most people don't remember it...
 * Freudian Excuse: Just about all of Squall's mental issues stem from a mix of this and
 * Friendly Sniper: Irvine.
 * Form-Fitting Wardrobe: Edea.
 * Funetik Aksent: Ultimecia replaces all C's with K's...
 * She doesn't speak like this in Dissidia Final Fantasy either, where she suddenly gains a more coherent speaking style. This is likely because Dissidia used a different translator and was written ten years after the original game.
 * She doesn't speak like this in the Spanish translation either.
 * Dr. Odine as well: "Do you vant to take zis outside?! Do you vant to fisticuffs?!"
 * Fusion Dance: With.
 * Gameplay and Story Segregation: This is an RPG, after all. However, there are a few exceptions. The classroom control panels indicate rules regarding use of magic in school, and at one point Squall is given the option of demonstrating a spell for a student. If he does, a Balamb Garden staff member appears and yells at him, and the player's SeeD rank is lowered. Also, while being held in D-District Prison, Selphie attempts twice to use a cure spell.
 * Gatling Good: Qustis thinks so as evidenced by the gun on the vessel that she uses at Dollet.
 * Gender Is No Object: Male and female Garden students and SeeDs live, train, and fight together, and no one mentions anything about it. Also, both Galbadia and Esthar are shown having both a male and a female leader. The only time in the whole game that any gender differences are brought up is in a blink-and-you'll-miss it-comment by Raijin during the boss fights against him in which he says "I don't hit girls, ya know" and only if he KO's your male characters and there is a female character remaining standing.
 * Generation Xerox:
 * Get on the Boat: The Garden students take landing vessels to get to Dollet on another continent and to get back to Balamb. Additionally,  it's needed to progress from point to point in the game for most of Disc 2 and Disc 3.
 * Giant Hands of Doom: Vysage, Lefty, and Righty. They also form the first stage of a boss (the rest of his body rises out of the ground once you defeat them) in Ultimecia's castle.
 * Girlish Pigtails: The aptly named "Library Girl With a Pigtail" in Balamb Garden.
 * Glamorous Wartime Singer: Julia Heartilly, though she's more of a Glamorous Wartime Pianist during her single appearance in the game. She later goes on to write and perform (in-story) the song "Eyes on Me," which we don't hear as a full vocal performance until disc 3, although the tune recurs several times in the game's instrumentals starting with the waltz Squall and Rinoa dance to at the graduation ball.
 * Global Airship: The Ragnarok.
 * The Glomp: Rinoa gives one to Squall when he meets her in Timber.
 * Going Through the Motions: Squall's Face Palm in particular is iconic enough that it was reproduced in the Kingdom Hearts games.
 * Goldfish Poop Gang: Two of them. Fujin and Raijin. Biggs and Wedge.
 * Good Morning, Crono: After the title sequence, the game proper begins with Squall awakening in Balamb Garden's infirmary.
 * Good Wings, Evil Wings: The recurring Buel creature has both bird and bat wings. In threes. And the bat wings are the bigger ones.
 * Good Old Fisticuffs: Zell uses his fists as his weapon of choice.
 * Good Scars, Evil Scars: Squall and Seifer have mirror-image diagonal facial scars. Ward has a typical "tough guy" scar running down the entire left side of his face.
 * Grotesque Gallery: Gerogero, the various sorceresses.
 * Grand Theft Me: 's specialty.
 * Grave Marking Scene: During the visit to Trabia Garden, there is a cemetery for  with other students visiting and paying their respects.
 * Gray and Grey Morality: As mentioned by Squall: "Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us. Both sides blame one another. There's no good or bad side. Just two sides holding different views."
 * The Great Escape: The team does this getting out of.
 * The Guards Must Be Crazy: The guards in D-District Prison and in the Galbadia Missile Base..
 * The Gunslinger: Irvine uses a shotgun as his weapon of choice.
 * Guest Star Party Member: Seifer
 * Guide Dang It: Finding the White SeeD Ship on your first playthrough without a guide can be a bit of a hair puller. The only clue you're given is that it's located in the Centra continent, which is quite large, the smaller waters are very difficult to navigate through in the Garden, and the ship itself is quite well hidden by the geography, so you may miss it if the camera isn't facing the right direction.
 * Also, when you're supposed to head to Esthar for the first time, more than one gamer flew around in the Garden endlessly, trying to reach the Esthar continent before finally realizing that you were supposed to pilot the Garden into Fisherman's Horizon, then when it automatically cuts to inside the Garden, go to the infirmary.
 * The Tonberry King GF. There are very few clues in the game that it even exists, let alone how to get it.
 * The entire Shumi sidequest in Fisherman's Horizon. Try finding the ladder to the old fisherman without knowing it's there.
 * It's stated that after you hit Time Compression you will not be able to access any towns or characters. But you still have access to your Global Airship... where a number of NPCs have inexplicably set up shop. And the only way to reach your airship is a wildly circuitous Chocobo ride. How many people figured this out without being told it beforehand?
 * Halfway Plot Switch: As is typical for the Final Fantasy series. The game has a very, very clear line in its plot where the focus shifts completely. The first two discs of the game consist of Squall and the forces of SeeD battling Edea and Seifer as they use the country of Galbadia to try and conquer the world. The very first event after Disc 2 is The Reveal that . That's in terms of the overarcing plot--otherwise focus from this point shifts to Squall searching for a way to get.
 * Hates Being Touched: Squall, though doesn't actually hate it. He just says he's not used to it when Rinoa is sitting in his lap and has her arms wrapped around him.
 * Haunted Castle: Although it's not haunted, Ultimecia's Castle definitely has this appearance from the outside.
 * Heads I Win, Tails You Lose: The Edea battle at the end of Disc 1, which the party loses even though Squall is the only one incapacitated by Edea's Limit Break.
 * Heel Face Turn:
 * Face Heel Turn: Seifer
 * Hello, Insert Name Here: Probably the first in the series where you are not allowed to name all of the player characters; you are allow to name all of your Guardian Forces and Rinoa's dog. The only two player characters you are allowed to name are Squall and Rinoa, just in the case the game didn't make it obvious enough who the two lead roles were.
 * Heroes Prefer Swords: Squall, or rather heroes prefer gunblades.
 * Herr Doktor: Dr. Odine.
 * Heterosexual Life Partners: Biggs and Wedge
 * Hidden Elf Village: Shumi Village there is hardly a hint of Esthar.
 * High Altitude Battle: The Battle of the Gardens and Squall's midair fight with a Galbadian paratrooper for a jetpack.
 * Hit Points
 * Hot Librarian: The library girl who likes Zell.
 * Hufflepuff House: Trabia Garden, the only real information we have on it being that Selphie went there before transfering to Balamb Garden and.
 * Hulk Speak: Fujin only speaks in one- or two-word sentences, at maximum volume. In the Japanese version, she spoke solely in Kanji, leading to more of a Funny Foreigner style as all-Kanji lines look similar to Chinese. Notably, near the end of the third disc,
 * Human Shield: Adel uses Rinoa as one during the boss fight against her on Disc 4. If Rinoa dies it's game over, which requires the party to keep her healed, as Adel absorbs her hit points, and also prevents the party from using any offensive GFs or attacks that hit all targets as they'll damage Rinoa as well.
 * Earlier, in Timber, Seifer uses Vinzer Deling as one.
 * I Can't Dance: Squall in the ballroom scene.
 * I Don't Like the Sound of That Place: The Lunatic Pandora.
 * An Ice Person: Edea.
 * Ice Queen: Fujin.
 * Idiot Hero: Laguna
 * If You Ever Do Anything to Hurt Her...: Male warning male version. Before leaving Timber, Zone warns Squall that he'll kill him if he lets anything happen to Rinoa. Later on when they meet again Zone goes berserk when Squall reveals that.
 * I Know Madden Kombat: The Slappers in the Galbadia Garden skating rink who incorporate hockey techniques into their attacks.
 * The recurring Wendigo creature does basketball moves USING your party.
 * I'm a Humanitarian: Amusingly, in one battle Rinoa can be eaten alive by a party member with the Devour command equipped, though this causes an immediate Game Over. She is, however, the only human who can be eaten in this way, so this was probably an oversight on the developers' part.
 * Impaled with Extreme Prejudice: Edea.
 * Improbable Age: Despite being an elite squad of mercenaries tasked with highly dangerous wetwork (such as ), none of the characters are old enough to drink. Both lampshaded and sort of justified:
 * Improbable Weapon User: Although many characters do use fairly sensible weaponry, there are also quite a few examples of this trope:
 * Squall and Seifer both use gunblades - that is, a sword with a pistol built into the base of the blade; perfect examples of Exotic Weapon Supremacy, as they have 100% accuracy and can do additional damage with the press of a button. Exactly how gunblades function are a source of much Fan Wank, though Square themselves basically explained them to be Vibroweapons in the Ultimania guide. In-universe, Cid mentions that gunblade specialists are rare as the weapons are rather difficult to use, hinting that even in the game's world, they're not necessarily practical.
 * Rinoa has her "blaster edge", a chakram-like ring which fires from a wrist-mounted launcher and returns like a boomerang. It can also fire her dog.
 * Ward uses a giant harpoon. Which he has to go run over to the monsters to retrieve and then run back into formation to use again.
 * And Esthar's army uses what appear to be pick-axes with shotguns built into them (not to mention an armor ensemble that makes them look like mass-produced Kamen Riders).
 * Ineffectual Sympathetic Villains: Biggs and Wedge
 * Inexplicable Treasure Chests: Mostly averted; there are no treasure chests. However, the party can still sometimes find useful items lying around.
 * Infinity+1 Sword: As with the other games in the series, every character has an ultimate weapon.
 * Info Dump: A huge one from Zell to Squall after he returns from the Esthar moonbase with the Ragnarok, disc 3.
 * Inner Monologue: Squall does more of this than he does actual talking. A source of humor with pretty much anyone who gets to know him.
 * Instant Fanclub: Quistis Trepe; her fans call themselves Trepies.
 * Insurmountable Waist-Height Fence: In the D-district Prison, there are waist high barriers that look as if they could be climbed/jumped over with very little effort, instead, forcing your party to run all the way around the big hole in the middle. Then you see.
 * Intergenerational Friendship: Ellone with.
 * Interrogated for Nothing: Squall not only doesn't have the information that Seifer tortures him for at the beginning of disc 2, he doesn't even understand the question.
 * Ironic Echo: Early in the game, Quistis turns to Squall for support and comfort; unfortunately for her, Squall believes that people shouldn't have to rely on others, and tells her bluntly to talk to a wall. At the beginning of Disc 3, when, he comments that it's like talking to a wall.
 * Item Crafting: The only way to improve your weapons in the game. There's also a fair bit of "Item Mutation" in the game, as almost every GF has the ability to "Refine" spells into different spells, items into different items, items into spells, or (in one case) Triple Triad cards into items/spells.
 * It's All My Fault: Zell has a moment in Disc 1, after he inadventertly said that Seifer belongs to the Garden of Balamb right in front of the President, who were threatened by Seifer himself, during a live TV program. Fortunately, Quistis later reassures him that his recklessness didn't cause repercussions at all for their Garden.
 * It's Raining Men: Galbadia Garden uses this technique during both of their offensives during the Battle of the Gardens.
 * It's Raining Men: Galbadia Garden uses this technique during both of their offensives during the Battle of the Gardens.

J-R
": Reflect on your... Childhood... Your sensation... Your words... Your emotions... Time... It will not wait... No matter... How hard you hold on... It escapes you... And..."
 * Jerkass: Seifer, who has pretty much the same personality when he turns evil.
 * Jerkass Facade: Squall. He gets better.
 * Jack Bauer Interrogation Technique: Seifer's Electric Torture on Squall in D-District Prison.
 * Jossed: The popular fan theory that Ultimecia was shot down by the official strategy guide.
 * Justified Tutorial: The Fire Caverns quest at the very beginning of the game.
 * Karma Houdini: Sure, he was under Ultimecia's influence, but Seifer, as a Sorceress Knight and while leading Galbadia, was responsible for a lot of death and destruction... and . Well, unless you count the beat down the party delivered to him near the end (especially if you unlocked Gilgamesh).
 * Kick the Dog: Seifer does it early on. Not just figuratively, either.
 * Kick the Son of a Bitch: Edea's.
 * Kill the Ones You Love: Averted, more or less.
 * Killed Mid-Sentence: in her final One-Winged Angel form.

"Gilgamesh [Japanese]: "Huh? Was it you... Ba--?" [referring to Bartz]
 * Killer Bunny: One beach-dwelling monster is a sand-swimming, flying piranha-toothed goldfish.
 * Kleptomaniac Hero: Not as bad an example as many RPGs, but there are some instances. There's also an aversion - rooting around in cupboards in a house in Timber finds the party some gil, but it also makes the house's resident refuse to let you rest there any more, and since the hotel is off-limits during your first visit...
 * Klingon Promotion: Edea.
 * La Résistance: The people of Timber are doing this against their occupation by Galbadia. Also, the people of Esthar are shown doing one against their ruler, Adel, in the flashbacks.
 * Lady in Red: Ultimecia's default form.
 * Ladykiller in Love: The daydreaming guy carrying Quistis's card in the Balamb Garden cafeteria whose dialogue reveals he's smitten with her. The guy sitting next to him says he used to be the cream of the crop before her.
 * A Lady on Each Arm: Irvine does this with Rinoa and Selphie if you follow his suggested party split at Galbadia Garden. It's possible to swap one of them out for Quistis, but for some reason, Irvine isn't as happy about it.
 * Laser-Guided Amnesia:, which is a fundamental plot point that defines most of the game.
 * Last Stand: During the Battle of the Gardens, after Galbadia Garden's first two offensives the Balamb Garden leaders realize another offensive will probably result in this, so they decide to take the offensive.
 * Late Arrival Spoiler: The PSN version of this game actually blows Ultimecia's identity right in the product description. Normally, this would be Trailers Always Spoil, but as the game is ten years old and the PSN version came out well after Dissidia Final Fantasy included her as the main villain representing Final Fantasy VIII, it ends up falling under this trope due to sheer age. But woe to the newer generations playing this for the first time...
 * Law of Cartographical Elegance: As is typical for an RPG, the world is nice and square.
 * Lazy Backup: Of course. This is an RPG, so if your three active characters get KO'd in battle, it's game over, and one can only guess what the others were doing. However, this trope is averted during the final battle; downed party members are "lost in time" if not revived within a couple of turns, and if that happens, as long as one party member is still standing, one of the backup party members will replace them and take up the fight.
 * Leet Lingo: The young boy in Timber uses it in speech.
 * Leitmotif: Largely averted as far as characters go. Nobuo Uematsu noted that he avoided making character themes for FF8's soundtrack, with the exception of "Eyes on Me". However, different versions of "Liberi Fatali" are used as leitmotifs for the concept of sorceresses.
 * "Eyes on Me" is more the Leitmotif for the concept of love itself. Every time something romantic between Squall and Rinoa, or their parents (it's complicated, but there's no incest) or Laguna and Raine, this music plays. In addition, most of the main cast ends up with someone by the end of the game, and the reason that SeeD exists in the first place is because Cid loved Edea too much to just outright kill her when he saw what a monster she was becoming (that and before being mind controlled Edea knew a teenager killed Ultimecia).
 * Lethal Lava Land: The Fire Cavern
 * Let's Split Up, Gang!: After breaking out of D-District Prison, the team splits up into two groups; one to head back to Balamb Garden to warn them out about the missile attack, the other to the missile base to try and stop the attack.
 * The team also splits up when Squall and Rinoa are sent into space.
 * Level Grinding: As mentioned, the game slims down this process as it is normally seen in RPGs. However, players often find themselves spending a while Drawing spells from monsters, either to keep for its own sake or the purposes of Refining. Triple Triad got a similar reputation, but at least it was more fun than spamming "Draw" for five minutes.
 * Level Scaling: The levels of every mob are determined by your party's average level, except for some bosses. But never fear: bosses have level caps, and will never get above a certain level no matter how strong the player is.
 * Lighter and Softer: When taken against most of the rest of the series. The world is a cheerier, more prosperous place in general than in VII or VI, and unlike games 4-7,
 * If you want to get down to brass tacks,
 * Like Brother and Sister: Quistis and Squall. During the Quistis claims she thought her initial feelings for Squall were love, but later realized it was misplaced sisterly affection. How honest about this she's being is subject to some debate among fans, particularly considering her later comment that
 * Limit Break: one of the more easily-abused systems in the series. See the "Game Breaker" entry on the YMMV page for more details.
 * Literal Cliff Hanger: Rinoa, hanging off the side of Balamb Garden during the Battle of the Gardens.
 * Little People Are Surreal: Dr. Odine.
 * Lost Forever: Any item or sidequest that involves entering a town after getting to Disc 4.
 * In the Japanese version, this happens with any of the GFs that have to be drawn from a boss, and with Cerberus. The US version, however, averts this by allowing the player to draw any of the missed GF's from the bosses in Ultimecia's castle.
 * Any item on the Dollet communications tower.
 * Any item in D-District Prison.
 * Any item in the Galbadia missile base.
 * Any item in Galbadia Garden.
 * Any item on the Esthar Lunar Base, one of which is a card that can only be gotten there.
 * Lost in Translation: Although it's still possible to guess from Gilgamesh's comment about the Rift that he's the same Gilgamesh that appeared in Final Fantasy V, a single syllable confirming it was left out of the English translation:

Gilgamesh [English]: "Huh? Was it you...?""


 * Love Confession: Notably Subverted. The IGN review notes that, for love basically being the main theme of the game, the word is not mentioned once (although this is incorrect; Rinoa does tell Squall "we love you" during the concert at FH. Nevertheless, neither of the leads of what is primarily a love story ever makes an official Love Confession).
 * Love Triangle: Downplayed. Although we learn fairly early on that Rinoa used to hook up with Seifer, this ultimately doesn't really factor as much of a role into his and Squall's rivalry. It is also ultimately subverted between Laguna, Julia and, since the two guys in question never directly meet and Laguna isn't the type to get that upset over the fact he didn't get the girl.
 * Low Level Advantage: If you stay at the lowest level possible throughout the game, Dynamic Difficulty means enemies will never develop their stronger attacks and defenses. Plus, because of Refining and Triple Triad, you can still get access to top-tier spells which mobs aren't themselves carrying yet, leading to low-level characters with stats that are nonetheless maxed out. For bonus points, stay at a low level for most of the game, then start advancing when you finally get Abilityx4. The stat bonuses will practically make your characters demi-gods.
 * Luke, I Am Your Father: turns out to be . Nobody in the game ever confirms this, but plenty of clues direct the player to that conclusion:
 * Macross Missile Massacre: Galbadia's missile attack on Balamb Garden.
 * Mad Scientist: Odine.
 * Make-Out Point: The secret area in the Balamb Garden Training Center.
 * Manic Pixie Dream Girl: Rinoa subverts this - she really only acts particularly quirky or footloose around the lead, then gets told off for it repeatedly before learning to take things more seriously. She shapes up on Disc 2 after nearly getting killed by Edea.
 * Meganekko: Quistis. Unfortunately, only during FMVs.
 * Mental Time Travel: 's power.
 * Metal Slime: The cactuars, who give a whopping 20 AP for each one defeated. They have an annoying tendency to run away before the party can even attack, and if the party does get in a turn before, they are very difficult to hit.
 * Mildly Military: For an academy that produces the toughest and most elite soldiers in the world, Balamb Garden is surprisingly cozy and cheerful. And that music that plays while you're in there...
 * Subverted with Galbadia Garden, which appears to be much stricter and doesn't have a cheery atmosphere. Irvine Kinneas, however, is looser than most of the Balamb crew.
 * During the first disc, Balamb Garden is far more spit-and-polish; while there's still plenty of leeway for horsing around and playing card games while on duty, there are lines that should not be crossed. Zell gets his futuristic skateboard confiscated when he rides it around Garden, and when Seifer disobeys orders on a mission to further investigate the enemy's actions, it causes him to fail the field exam even though he cut a swath through the opposition in the process. Finally, your initial SeeD rank is partly determined by your willingness to stick to the regs on that mission (the Attitude score), and later on, your rank can drop if you spend too much time playing around and don't stick to the mission at hand.
 * Miles Gloriosus: This seems to be the case with Irvine when he  and can't carry it out, and he even gives that as the explanation; that he just loves to talk tough but can't do anything when the time comes. However, he's very clearly not a coward when it comes to all fighting, and it's later revealed he had very good reason for.
 * Military Academy: The Gardens.
 * Milking the Giant Cow: Most of the characters do this at some point.
 * Mind Screw: It is not exactly clear what the GF Eden is, nor what exactly happens during its attack except that the universe appears to fold in on itself and back out again. But hey, doesn't it look awesome?
 * The idea of "Time Compression" is based on the concept of Spacetime, which considers the concept of "time" as like a "fourth dimension" in a 3D area.
 * Mini-Dress of Power: Selphie, and the female SeeD uniforms.
 * Model Planning: The Forest Owls use train models to explain the hijacking the railcar of an enemy president.
 * Money Spider: The first Final Fantasy game to avert it, actually. Instead, Squall receives a regular stipend proportional to his rank, which itself rises and falls depending on your performance. Monsters still drop standard consumables / components for Item Crafting.
 * More Dakka: Once again, the gun on the landing vessel that Quistis uses in Dollet.
 * Laguna's "Desperado" Limit Break. Irvine can hit this if he uses fast Ammo with his "Shot" Limit.
 * Mr. Fanservice: Squall.
 * The Mutiny: The team returns to Balamb Garden after breaking out of D-District Prison to find the school undergoing one by students and staff loyal to NORG.
 * Anti-Mutiny: The students and staff loyal to Cid are attempting one.
 * Mutually Exclusive Party Members: The pseudo-Guardian Forces Odin and Gilgamesh can't be possessed at the same time. Getting Odin before disc three results in him being killed during the events of Lunatic Pandora and replaced by Gilgamesh. You can keep Odin if you wait until disc four to get him, but then you lose your chance to get Gilgamesh.
 * Muggles Do It Better: Faced with an unkillable robotic warmachine that your team of One-Man Army soldiers and their summoned demigods can't stop? Break out the .50 cal machineguns.
 * Muscles Are Meaningless: At level 100, the playable character with the highest unmodified strength stat in the game isn't Squall, Seifer, or Ward. It's Rinoa.
 * Probably justified in that she's unavailable for most of disc 3 and will rejoin you at a level close to your average party level. If you're playing normally and had been using level up bonuses, she'd fall way behind if her growth rate had been average due to lost opportunities to to increase her stats through said bonuses.
 * My Friend Right Or Wrong: Fujin and Raijin state that they're on whatever side Seifer is on, which they do for most of the game,  but still tell him they will remain his friends.
 * Mysterious Waif: Ellone.
 * A Nazi by Any Other Name: Galbadia's initial plan bears resemblance to Nazi Germany's actions at the Munich talks in 1938; hold peace talks that are really just a guise for demanding concessions in order to ultimately Take Over the World.
 * Never Speak Ill of the Dead: Discussed in-universe, when the party thinks Seifer is dead. Everyone else starts talking about him positively, while Squall finds himself disgusted by the way they've changed their opinions about him as soon as they think he's croaked.
 * Squall has a mini BSOD later on when he realizes that if HE dies, everyone will be talking that way about him. Needless to say, he gets moving and goes to kick some ass.
 * New Era Speech: Edea's speech in Deling City.
 * News Travels Fast: While typical for an RPG, in this case this it's notable because of the radio silence mentioned throughout the game.
 * No Cutscene Inventory Inertia: Characters always use the base model weapons in cutscenes, regardless of what model they've been upgraded to.
 * No Hero Discount: This is an RPG, of course. Though there is one exception in Timber, when saving some kids from being hit by a train gets you a free hotel stay. Played straight for everything else. How much for a train ticket?
 * HOW MUCH for the Queen of Cards to spread a new rule?
 * Probably justifiable since, to everyone else in the world, you're just doing your job.
 * Nominal Importance: Only plot relevant characters have names. Those who aren't important enough for them have names such as "Mean Guy" and "Library Girl With a Pigtail."
 * No Social Skills: Squall is not the most socially apt individuals. At first glance, this is because of him being raised in Garden all his life, but as the story progresses it becomes more clear that his mental issues stem less from being in Garden and more from  Contrast with Seifer, who also joined at about the same time.
 * Non-Action Guy: Cid.
 * Nonuniform Uniform: Squall and Zell wear their Balamb Garden cadet uniforms in nonstandard fashion, in ways that echo their civilian clothes - Squall leaves his jacket open, and Zell leaves his collar undone and rolls up his sleeves. Seifer forgoes the uniform entirely even during the field exam.
 * Laguna, Kiros and Ward have Galbadian blue uniforms, but missing the helmets. Ward's bandana and Kiros' hairdo push this trope straight into Mildly Military.
 * Not a Game: Rinoa gets this lecture twice on Disc 1. The first time is from Squall, who doesn't say these exact words, but questions Rinoa's sincerity about resisting the government after witnessing the unprofessional way she and the Forest Owls come up with poorly-thought-out plans (also a notable moment of Character Development for Squall, marking the first time he clearly expresses his feelings to anyone). The second lecture comes from Quistis, who uses the exact words to shoot Rinoa down when she proposes another poorly-thought-out plan just as the SeeDs are preparing for their own mission.
 * It's worth noting that Rinoa herself doesn't consider the situations a game either. She's dead serious about assisting Squall and liberating Timber, but she's simply not mature or experienced enough at planning things out to carry out the operations successfully on her own.
 * Not What It Looks Like: Rinoa claims she doesn't want to ask Squall to see his ring (so Zell can make a replica of it) because people would get the wrong idea.
 * Now Where Was I Going Again?: Doesn't happen so much after getting  as the NPC's on the deck will tell you where you need to go, but it can happen before that, as there's no real reminders of where you're supposed to be going or what you're supposed to be doing.
 * Numerological Motif: The number eight recurs throughout the game, presumably for the obvious reason. The Galbadian soldiers have 08 on their armour, the heroes have to catch a number 8 bus at one point, and there are eight playable characters (including the two Guest Star Party Members) in the present.
 * There are 4 pairs of color-coded propagators inside the Ragnarok.
 * The Obi Wrong: Quistis is demoted from Instructor to normal SeeD early on, leaving her free to team up with Squall and join the party.
 * Occupiers Out of Our Country!: What the Timber resistance wants.
 * Official Couple: Squall and Rinoa.
 * Off with His Head: NORG wants to offer the heads of the party members to Edea on a silver platter to calm her after the assassination attempt.
 * Ominous Latin Chanting: "Fithos Lusec Wecos Vinosec" is just supposed to sound vaguely like Latin; it's actually an anagram of the phrase "Succession of Witches" and the word "Love." Everything else in the opening theme is genuine Latin, though, and relevant to the plot.
 * Onee-Sama:  to Squall.
 * Opening the Sandbox: Disc 2, And of course
 * One-Time Dungeon: There's Dollet Communications Tower, Galbadia D-District Prison, Missile Base, Galbadia Garden (during the attack), Great Salt Lake and Lunatic Pandora (only visited twice) leading to almost all locations inaccessible due to Time Compression. Not to mention the Laguna dream sequences.
 * Opposites Attract: Squall and Rinoa.
 * Orchestral Bombing: Galbadia's attack on Dollet and the missile attack on Balamb Garden.
 * One Head Taller: Raijin to Fujin.
 * Orphanage of Love: The focus of the game's major plot revelation.
 * Our Presidents Are Different: The President Buffoon type, subverted with . After the whole game portrays him as awkward, dimwitted, and reckless, he then becomes President of and seems to be doing quite well at it. Still a pretty big dork when you met him with your party. His background also helps make him a President Personable and President Action.
 * President Vinzer Deling of Galbadia, however, is President Evil played quite straight before.
 * Overly-Long Fighting Animation: The Guardian Force summon animations are some of the longest in the series, leading to the most powerful summons (and not coincidentally, the ones with the longest summon time) being rarely used at all. The backlash is likely what led to Square offering the option to shorten them in future titles. Ironically, this was also the first game to make those movies interactive: there's a "Boost" function which lets you Button Mash your way to higher damage.
 * Pamphlet Shelf: Several places, this being an RPG, most notably in the Balamb Garden library.
 * Parental Abandonment: Ellone.
 * Parental Substitute: Cid and
 * Party in My Pocket: The first game in the series to avert it. While in a town or dungeon, the party members will be shown All in a Row, but on the world map, only the leader will be shown.
 * Peninsula of Power Leveling: The Island Closest To Heaven and The Island Closest To Hell. Not only does it have (hidden) Draw Points stocking of some of the game's best spells, it's also the only place where Dynamic Difficulty is averted, instead providing Lv.100 versions of some pretty fierce monsters. While the EXP they provide doesn't go up, it does affect their item drops and the magic you can draw from them, and at a high encounter rate. Spam Degenerator for rapid experience gain.
 * Perfect Pacifist People: The people of Fisherman's Horizon, who refuse to fight even when their town is invaded by Galbadia,
 * Piggyback Cute: Squall carries Rinoa to Esthar this way after she falls into a coma.
 * Pimped-Out Dress: Edea's, with the feather collar, and the cape with the arch on top. Accented by a bitchin' helmet with bird-beak visor and magical hair extensions, natch. Ultimecia also has one, only it's a lot sexier.
 * Player Headquarters: Balamb Garden.
 * Player Party
 * Playing Sick: Zell uses this technique to . He has Selphie and Quistis lie down and act unconscious and tells the guard that a snake bit them.
 * Plunder
 * Police State: Galbadia, Galbadian occupied Timber, and briefly, Galbadian occupied Balamb.
 * Power At a Price: The act of junctioning Guardian Forces to your characters is put forward as the reason for their . This is representative of the effects of war erasing their childhood.
 * Powers as Programs: The Guardian Forces can be junctioned to anyone interchangeably. Not to mention magic spells, which can be traded around to people (even, presumably, to people who don't use GFs, since you draw magic from such entities all the time). The Final Boss junctions herself to her Guardian Force.
 * The Power of Friendship: A theme of the game, as highlighted in a speech by Laguna towards the end of the third disc.
 * The Power of Love: A major theme of the game's plot.
 * Power-Up Letdown: Reflect is heavily Nerfed in this game, only working on single-target spells the player characters can learn. Later on, all it does is block healing spells.
 * Porn Stash: That copy of "The Girl Next Door" you pick up from the magazine publishers in Timber rewards you with a Triple Triad card later on. Also, Zell is very adamant about not letting anyone enter his room. One can only guess what he's got hidden away up there. Of course, when you actually do get a chance to visit his room, (during the Balamb occupation sequence), there seems to be no evidence of it. Though, you can see a spare T-Board and a collection of guns.
 * Precision-Guided Boomerang: Fujin
 * Pre Meeting: Rinoa asks Squall to dance at the party, but doesn't think much of it. Squall's first mission as a SeeD is assisting her resistance group.
 * Press Right To Not Die: During the escape from D-District Prison, when Squall is hanging off the bridge connecting the towers, the player has to hold down the right directional button or else it's game over.
 * Pretty in Mink: The collar of Squall's bomber jacket, designed to challenge the CGI artists.
 * Private Military Contractors: SeeD.
 * Punch Clock Villains: Fujin and Raijin.
 * Putting the Band Back Together: The  reveals the team is.
 * Quest Giver: Various NPC's for the various sidequests.
 * Random Encounters
 * Reasonable Authority Figure: Cid.
 * Rebel Leader: Rinoa leads the Forest Owls at the beginning of the game.
 * Rebellious Princess: Rinoa, although she's not an actual princess, the other Forest Owls nickname her "Princess", and she is.
 * Red Herring: Zell is shown playing with a T-Board, claiming that it might be useful in Seed missions someday. It doesn't.
 * Red Oni, Blue Oni: Squall (Blue) and Seifer (Red). Biggs and Wedge are an even more blatant pair, complete with color coding. Also, Raijin and Fujin, though Raijin only has a red scarf.
 * The Brothers GF, who sport color-coded bucklers and Caps Locked dialog accordingly (Sacred/Red/all caps, Minotaur/Blue/no caps).
 * Redemption Earns Life:
 * Relax-O-Vision: The Devour ability cuts to a flower field, though you get crunching sound effects if you successfully eat the monster.
 * Religious and Mythological Theme Naming: Like the other games in the series, there are numerous examples, both characters and summons.
 * Required Party Member: Squall for almost all of the game, except during the Galbadia Missile Base mission, during which it's Selphie. The two teams during the assassination mission. Rinoa when the team goes into space.
 * Resigned to the Call: Squall. Until Disk 3 anyway.
 * The Reveal: NORG revealing that Edea.
 * Irvine telling the team.
 * Edea revealing that.
 * Revive Kills Zombie: Certainly a staple of the series (particularly in Final Fantasy VI at one point), but particularly Egregious here, where you can . This can also be done against Abadon but has less of a chance of being successful.
 * Rhythm Game: Renzokuken!
 * Ridiculously Cute Critter: The Moombas.
 * Right Under Their Noses: In the Galbadia Missile Base, though this can end up a So Much for Stealth situation.
 * Rival Turned Evil: Seifer, who is also a Guest Star Party Member for exactly one mission.
 * Rule of Cool: The reason the place is called "Fishermans Horizon" turns out to be this in-universe.
 * Is also presumably the power source of Balamb and Galbadia Gardens.
 * One recurring monster is the Chimera, which has multiple heads just like in all the myths, except that they rotate gatling-style. We'll let you take a moment to see why that would be considered as crossing the line.
 * Rule of Funny: Some of the Guardian Forces' animations, such as the Brothers, Cactuar and Tonberry.
 * Running Gag: No one ever wants to shake Zell's hand...
 * Not to mention Zell never getting his hot-dogs.

S-Z
"Edea: You and me. Together, we'll bring about this final fantasy."
 * Savvy Guy, Energetic Girl: Squall and Rinoa early on, though they both move closer to center as the game progresses.
 * Scars Are Forever: Apparently true for Ward's facial scar. It's not clear about Squall or Seifer's, however, since they both get their scars right at the start of the game, actually making it plausible for them to still have them considering the short period of time that passes.
 * Scenery Porn: Background bitmap detail compared to VII was cranked Up to Eleven.
 * Schizo-Tech: Despite having access to a wide range of advanced technology, including cruise missiles, cybernetic robots, energy weapons, hovering buildings that can traverse both land and sea, and advanced spacecraft, radio broadcast is not used. This is a major plot point, as
 * School Nurse: Dr. Kadowaki.
 * Schoolteachers: Quistis fits several sub-tropes.
 * Badass Teacher
 * Cool Teacher
 * Fired Teacher
 * Hot Teacher
 * Screw the War, We're Partying: This seems to be Laguna's attitude in the first flashback sequence when he leaves Timber and goes to Deling City to see Julia peform.
 * Screw This, We're Outta Here: Biggs and Wedge
 * Scripted Battle: The first fight against Edea. Seifer vs. Odin/Gilgamesh. Also, the end of the battle with Ultimecia.
 * Sealed Evil in a Can: The entire reason for the radio interference on Earth is
 * This does, of course, mean that by the end of the game, you've not only traveled through time and saved the world...you've also brought TV back into the world.
 * Security Cling: Rinoa does this three times to Squall. First, after being rescued from the Iguions, she grabs onto him and doesn't want to let go. Later, while on the Ragnarok, after the intense sequence of events that's just occured, she takes advantage of the gravity being turned off to float down into Squall's lap and puts her arms around him, telling him that it makes her feel safe. The third time is when she hugs him after he rescues her from the sorceress memorial.
 * Self-Fulfilling Prophecy: actions are fueled by a desire to avoid persecution for crimes she hasn't commited and stop history from coming to pass, which states she will be killed by SeeD. Thing is, her attempts to do this involve . To put it simply - she tries to stop the chain of events that results in her death, and in doing so causes said chain. See also Stable Time Loop.
 * Sensible Heroes, Skimpy Villains: Though in this case, it's really just Ultimecia. Though Edea pushes it for most of the game,
 * Serious Business: Triple Triad - though not in terms of the game's storyline, but because of its Gamebreaker status.
 * She's All Grown Up: Ellone.
 * She Is Not My Girlfriend: While in the infirmary when Squall gives Rinoa a tour of Balamb Garden, Dr. Kadowaki asks if Rinoa is Squall's girlfriend. The player is given the option several times of having Squall either confirm or deny it.
 * Shifting Sand Land: Galbadia Desert, whereD-District Prison is located, which is why it's named D (For Desert) District Prison.
 * Shipper on Deck: During the Garden festival at Fisherman's Horizon, after meeting up with Rinoa, Squall comments that everyone is trying to get them together and that it's so obvious even he can tell.
 * Shock and Awe: Fujin
 * Shout-Out Theme Naming: Biggs and Wedge
 * Sidequest It is an RPG.
 * Irrelevant Sidequest: So it has both.
 * "Silly Me" Gesture: She doesn't hit herself on the head, but Selphie's introductory FMV includes the wink and tongue-stickout parts of this after she trips her way down a hill.
 * Simple Staff: Raijin uses a staff as his weapon of choice.
 * Single-Stroke Battle: If you have Odin, he randomly appears at the beginning of a battle and ends it quickly, . In addition,
 * Sinister Geometry: Lunatic Pandora's outer casing.
 * Slow Clap: Initiated by Seifer after Squall, Zell and Selphie graduate as SeeD.
 * Slow Motion Fall: Squall gets two of these. First, in the FMV at Dollet, with him jumping to reach the landing vessel before X-ATMO92 fires at him. The second occurs after the first boss fight with Edea when she impales him, and he falls off the parade float.
 * Small Girl, Big Gun: The cutscene with Quistis at Dollet taking down X-ATM092. Although not petite, she's still pretty trim and the gun she's using is freaking huge.
 * Sole Entertainment Option: It doesn't really have a city that specializes in the Card Game of the Week, but each city has its own rules. Regardless of this fact, practically everyone plays. Not only that, but people carry all of their cards around with them as they aimlessly walk around.
 * Solemn Ending Theme: "Eyes On Me".
 * So Long and Thanks For All the Gear: The game manages to avoid this for the most part, thank to the "Junction" system, which enables the character to create three sets of abilities/GFs and use them at all times; these sets could be swapped easily from character to character, and concentrating the experience points onto fewer abilities/GFs obviously sped things up. However, this leaves the remaining characters totally "naked," unable to do anything except "Fight", so if the party composition was changed without your say-so and you weren't allowed to check your weapons before a battle, you had problems.
 * So Much for Stealth: Escaping from D-District Prison. Can also happen in the Galbadia Missile Base depending on your actions.
 * Sorry I'm Late: Irvine and Rinoa join Squall during the battle sequence in the first fight against Edea.
 * Space Base / Space Station: Esthar's lunar base.
 * The Speechless: from Disc 2 onward.
 * Spider Tank: X-ATM092
 * Spotting the Thread: In the Galbadia Missile Base, if you manage to get through it without getting caught, Selphie.
 * Sprite Polygon Mix: The vast majority of the backgrounds are pre-rendered bitmaps, though several times, the game will transition into an FMV sequence and the background will change into a fully-rendered sequence while the player still has limited interaction with the game. Rather groundbreaking at the time.
 * Stable Time Loop:
 * Stand Your Ground: Balamb Garden during the first half of the Battle of the Gardens before taking the offensive.
 * The Starscream:  and then takes his place as.
 * Start X to Stop X: The master plan to prevent and jump her ass while she does that.
 * Starter Villains: Biggs and Wedge
 * Stepford Smiler: Even after all that happens, the only time we see Selphie show sadness are during the Missile Base sequence and  And she's cheering people up at Trabia a moment later. Oh, and the Garden Festival.
 * The Stoic: Squall. It's interesting to note that the exact qualities that make him a good soldier (quiet, emotionless, obedient) make him a poor human being because he forced himself to become an adult . Contrast this with Laguna, who is both a competent soldier and a complete dork because he matured at a natural pace.
 * Stoic Woobie: A great deal of the tension between Squall and his teammates throughout the game is he refuses to open up to them about and problems he may be suffering.
 * Not So Stoic: His stoicism increasingly breaks down as his coping mechanisms are tested and proved wanting. Disc 3 provides the best example, but instances occur as early as disc 1, starting with the mini-meltdown he has over the way people talk about Seifer after.
 * Storming the Castle: Occurs a few times.
 * Dollet while under attack by Galbadia.
 * Galbadia Garden.
 * Lunatic Pandora.
 * Stripperific: Ultimecia's outfit.
 * Sugar and Ice Personality: Squall.
 * Summon Magic: Guardian Forces.
 * Super Soldier: The SeeDs are trained as such, and for good reason: Their status as such is played straight, with small numbers of SeeD soldiers being deployed and garnering a mixture of both fear and respect for their capabilities.
 * Supervillain Lair: Ultimecia's Castle.
 * Surrounded by Idiots: Squall behaves this way through the first disc or so. How much of it is justified is subject to debate.
 * His team acts like this towards the Resistance, which is not unreasonable.
 * Sword Fight: Squall and Seifer's duel at the beginning of the game. This fight includes;
 * Sword Drag: Done by Squall.
 * Sword Pointing: Done by both Squall and Seifer to each other.
 * Sword Sparks
 * Take Over the World: Vinzer Deling's plan for Galbadia, for which purpose he makes the sorceress his ambassador in order to intimidate other nations. The sorceress, however, has other plans.
 * Xu lampshades this at one point, asking, "What does the sorceress really want? It can't be something as simple as world domination."
 * Take Your Time: Happens twice.
 * The first time is during the Battle of the Gardens, when Rinoa falls off the side of Balamb Garden and is dangling from a rock over a tremendous fall. You must hurry there and rescue her! However, there's no timer counting down... so, sure enough, you can take your time. No matter what you do, you'll always arrive in time to grab her hand and save her from falling. In all, she ends up holding on for a solid thirty minutes, while the two Gardens keep crashing into each other.
 * The second time is on the Esthar Lunar Base which is about, but you can take as long as you want getting to the Escape Pod. To gain a particular card in the game's card game sidequest, you are required to play a secondary character, an opportunity that comes only in this instance. The game does some Lampshade Hanging on this by having the character state, "You wanna to play cards now!?"
 * Talking in Your Sleep: At one point Squall wakes up in his dorm room to find Rinoa standing over him, who reveals that he was talking in his sleep, and that "she isn't even going to tell him what he was saying". However, just before, he was shown having a Dream Sequence flashback to himself as a child. Also, earlier, during the Winhill flashaback, Raine is listing off Laguna's annoying traits and mentions that he also talks in his sleep.
 * Tall, Dark and Handsome: Laguna and Squall get two out of three; at 175cm and 177cm respectively they are shorter than any other male playable character in the game except for Zell.
 * Teacher-Student Romance:
 * Hot for teacher variation: Many of Quistis's male students (and apparently quite a few female ones, if the Trepies are any indication) are pining for one. She Lampshades this in the Fire Cavern Test when she mentions to Squall how the boys often choke on the test when she comes with them.
 * Hot for student variation: Quistis for Squall, though in her defense, they're only a year apart in age Squall comments on the awkwardness of it fairly early in the game, and Quistis eventually says that her crush on him was actually misdirected sisterly affection, although how honest she's being about that is subject to interpretation.
 * Technicolor Death: Following series tradition, the Final Boss goes out like this.
 * Technology Porn: Throughout the game, but in paticular, the scene of the Dollet Satellite Dish being reactivated. It even has its own theme music!
 * Tech Points: Ability Points.
 * Temporal Paradox: Specifically, an Ontological Paradox -
 * Theme Naming: Laguna, Raine, and Squall.
 * They Have the Scent: You have to track down Raijin in Balamb in disc 2 by entering the kitchen where his attempt to cook some fish he just caught went a bit awry, after which the scent all over you will trigger a guard dog to find him.
 * There Are No Therapists: Some characters would need one.
 * There Is No Kill Like Overkill: Most of the GFs.
 * Those Two Guys: Zone and Watts.
 * Those Two Bad Guys: Biggs and Wedge; arguably also Raijin and Fujin, although the latter pair is much more dangerous.
 * Three Amigos: Seifer, Fujin, and Raijin. Also, Laguna, Kiros, and Ward.
 * Time Bomb: The Galbadia Missile Base's self destruct sequence.
 * Time Master: . Also, Ultimecia
 * Title Drop: The Japanese version of Edea's speech in Galbadia plays out a little differently from the English translation, and includes a line referencing the series.


 * Token Minority: Kiros, the only non-white playable character.
 * Raijin, the only non-white human enemy, boss, and supporting NPC.
 * Too Awesome to Use: Played straight and adverted all at once. Playing the game normally, you'll hang onto your best items and will never use them except for the final battle and any spells you've junctioned to your stats will never be cast unless you don't mind your stats dropping from it. If you take the time to abuse the hell out of the card and item refinement, you can have 100 of the best items and spells in the game without having the need to grind for them by other means.
 * Took a Shortcut: To get Rinoa's card from General Caraway, you have to play him in Triple Triad and lose your Ifrit card to him in a game to get him to use Rinoa's card and then play him again and beat him. Immediately after the game screen fades out, if you talk to Caraway, he says he lost the Ifrit card to Martine in Fisherman's Horizon.
 * Too Many Belts: Squall has one belt around his waist, two hanging around his hips, and three on his right leg.
 * Torture Always Works: Subverted. Squall is subjected to Electric Torture in the D-District Prison, but since he doesn't have the information he's being tortured for in the first place, all that this accomplishes is to either provoke him into lying or just make him want to die.
 * Torture Technician: Seifer fills this role while the team is being held in D-District Prison.
 * Trademark Favorite Food: Zell and hotdogs.
 * In the original Japanese, it's a particular kind of bread. In the French version, it's pretzels.
 * Train Job: Squall, Selphie, and Zell's first mission as SeeDs is to assist the Timber resistance with one of these to kidnap Galbadian President Vinzer Deling. It's done in an way that's definitely cool but would be impossible to pull off in reality, with the team using switch tracks to swap out a dummy train car with the President's car.
 * Trauma Inn: Well, duh. This is an RPG, so a night at the inn cures everything.
 * Treacherous Advisor: Edea to Vinzer Deling.
 * Trench Coat Warfare: Seifer
 * Troubled but Cute: Squall.
 * True Companions: The party, especially after they learn that.
 * Two-Teacher School: Aside from Quistis and a minor NPC named Mr. Aki, none of Balamb Garden's instructors ever actually make appearances. This may be justified by the fact that Squall graduates within the first stages of the game and no longer attends classes.
 * Tyke Bomb: The SeeDs begin their training at a very young age and are brought up to be the best and most highly skilled soldiers.
 * Unbroken Vigil: Squall to Rinoa, after Rinoa falls into her coma. He takes the vigil on the move when he decides to take Rinoa to Esthar in search of Ellone.
 * Underwater Base: The Deep Sea Research Facility.
 * Unfamiliar Ceiling: After the opening FMV, the game starts with Squall in the Garden's infirmary.
 * Unexpected Gameplay Change: Other than the obvious Triple Triad turning it into a card game, there is also a pseudo-Fighting Game sequence near the end of Disc 2.
 * Unlucky Childhood Friend: Quistis, though
 * The Un-Reveal: never comes out and says "Squall, I am your father," and in fact nobody ever mentions anything about it except for one oblique reference by Kiros. It's still heavily implied.
 * Urban Fantasy: One of the foremost examples in the series, complete with cars, modernized cities, and even space flight and the internet.
 * Useless Useful Spell: Somewhat averted. Standard Status Effects are still not worth casting, but the junctioning system removes the necessity of casting them: just assign them to your gunblade and hit the road!
 * There's also a Useless Useful Summon: Siren, who casts Silence on any enemies on the field susceptible to it - and little else, making summoning her barely more worthwhile than casting Silence yourself. Doomtrain, who hits every enemy on the field with every status effect in the game, is much more useful; if nothing else, the defense-nullifying Vit-0 effect usually works even on bosses.
 * Vancian Magic: There's no Mana in this game: Magic spells are quantified by individual uses, either by using Draw on monsters or certain Draw points, or by refining items into more spells using GFs.
 * Vapor Wear: Ultimecia
 * Verbal Tic: Raijin says "ya know?" at the end of each sentence, while Fujin says one worded sentences in all caps. In the case of Fujin, her verbal tic was to speak using only one kanji in the original Japanese version. However,.
 * NORG, who says made up words like Fushururu or Bujururu before everything.
 * Vibroweapon: Gunblades, according to Ultimania; the bullets channel a 'wave of power' through the blade instead of firing a projectile when the trigger is pulled.
 * Villain Exit Stage Left: Seifer, repeatedly.
 * Visible Silence: Squall, frequently, and
 * Wallet of Holding
 * Wall of Weapons: Zell has one in his room in Balamb.
 * We Cannot Go on Without You: If your three active party members die, it's game over because of Lazy Backup.
 * We Have Ways of Making You Talk: Electric torture used on Squall in D-District Prison when he refuses to tell Seifer the true purpose of SeeD. Seifer also warns Squall that if he doesn't talk then the others will.
 * Welcome to Corneria: Say it with me. This is an RPG.
 * Weird Moon: It's
 * What Do You Mean It's Not Awesome?: Since Square's rendering abilities had progressed dramatically since VII, they would often render almost anything in FMV if they had the chance. Which worked when it was a dramatic chase sequence featuring our heroes chased by a giant mechanical spider, but tended towards the absurd when an elevator was given the same loving treatment.
 * Whatever: Practically Squall's Catch Phrase, along with "....."
 * What Happened to the Mouse?:
 * The Galbadian occupation of Timber is never officially resolved; although the city is apparently free of Galbadian soldiers if you return there later in the game, nothing is ever stated about what happened there after the party left in disc 1.
 * After the party defeats NORG in disc 2, he's engulfed in a cocoon, and a boatman in Fisherman's Horizon asks if he's "evolved" yet. Although the party can later visit the Shumi Village and learn that evolving into another form is normal for the Shumi, the cocoon just sits there for the rest of the game and the player never gets to see what NORG evolves into.
 * It's never made clear how much damage the flood of lunar monsters in disc 3 does to the country of Esthar. The Esthar military are still fighting them by the time the party embarks on the endgame.
 * After the Battle of the Gardens, Galbadia Garden disappears and isn't seen again.
 * Precisely what happens to the Lunatic Pandora is never answered. Squall's team manages to take control of the Pandora's control room, but what is done with it after time compression is not made clear.
 * When Balamb Garden is about to be, the party instructs Xu, Raijin, and Fujin to tell everybody to evacuate. When they finally reach the underground control center and  , they end up  . After that, they never return to Balamb to pick up all the SeeDs and other classmen who, supposedly, evacuated. Since there was a fight going on between sympathizers of Cid and NORG at the time, the evacuees might have continued fighting amongst each other or even have died due to collateral damage from the missile strikes. (On the other hand, since Garden is not appreciably less populated afterwards, they may not have managed to evacuate many in the first place.)
 * What Is Evil?: Ambiguity between good and evil is a prominent theme in the game. The fight against the primary antagonist is almost purely pragmatic, only loosely tied to any personal motivation against the antagonist proper. Arguably, the antagonist even has a defensible position (one of the heroes even considers this, albeit briefly).
 * What Is This Feeling?: Squall has the love version of this a few times with Rinoa.
 * What the Hell, Hero?: After, Quistis tears him a new one.
 * Whip It Good: Quistis Trepe uses a whip as her weapon of choice.
 * White-Haired Pretty Girl: Ultimecia. Also, Fujin.
 * Woman in Black: Edea.
 * Wouldn't Hit a Girl: Raijin, during the three boss fights with him, will not attack your female characters. He even says "I don't hit girls, ya know" if he KOs all the male members of your party and only females are left. (Sadly it is not possible to take advantage of this by fighting him with an all-female party since you Can't Drop the Hero, and during the first two fights, Zell is a Required Party Member.)
 * You Are in Command Now: Cid summarily hands command of Balamb Garden and SeeD as a whole over to Squall in disc 2 - to Squall's intense dismay. He proves quite good at it, but doesn't enjoy it.
 * You All Look Familiar: Did we mention this is an RPG?
 * You ALL Share My Story: The Pensieve Flashback to the orphanage.
 * You Already Changed the Past: The simplest explanation for how the various forms of time travel in the game work, and why Ellone concludes the past cannot be changed.
 * You Have Outlived Your Usefulness: This signals the end of, once Edea is in a position to take over.
 * Your Mom: The player can receive one of these during the Mr. Monkey sidequest, which involves finding a monkey near Dollet and throwing rocks at him. After completing it, the monkey calls you names and tells you that your mum wears combat boots.
 * Your Terrorists Are Our Freedom Fighters: The Timber resistance against the Galbadian occupation, even though the Galbadians never explicitly refer to the resistance as terrorists.