Depict 1

""You're not listening to me. Don't you trust me?""

Depict1 is a somewhat bizarre platformer about trust and deception, as well as themes of safety and confinement versus risk and freedom.

You play as a nameless Heroic Mime who escapes from some sort of prison with the help of a mysterious benefactor who talks to him/her via a radio. However, the advisor does not seem to be entirely trustworthy, and his/her "advice" gets stranger and stranger as time goes on. Can the main character really trust his/her "friend", or will following his/her advice lead to ruin?

Another notable feature of the game is that it creatively subverts many standard mechanics of platformers in ways that are best experienced for yourself. It is worth giving a try, especially if you are a fan of "philosophical" puzzle platformers such as The Company of Myself.

Now the Newgrounds Game of the Year for 2010.

For a similar experience from the same creators, play Verge.

'''Note: Many of the tropes below may spoil the game for you. Even figuring out the basic gameplay mechanics is an essential part of the experience.'''


 * Ambiguous Gender: The main character.
 * Blatant Lies:
 * Bottomless Pits:
 * Call Back:
 * Cheshire Cat Grin / Broken Smile:
 * Collision Damage
 * Completely Missing the Point / Fan Dumb: A surprising amount of players criticize the game because . Even though the game's description outright says.
 * One of the frequently asked questions is, "Why aren't the arrow keys working?" (The author's response to this is simply, "Orly?")
 * Death by Irony:
 * Enemy Without:
 * Face Framed in Shadow: The benefactor.
 * Goomba Stomp:
 * Guide Dang It: The method for getting the best ending.
 * Heroic Mime
 * Invincible Minor Minion:
 * Mind Screw: The whole. Damn. Game.
 * Mission Control Is Off Its Meds: Natch.
 * Multiple Endings:
 * Mysterious Informant: Guess.
 * No Name Given: None of the characters have names.
 * One-Hit-Point Wonder
 * Puzzle Boss / Mirror Boss
 * Riddle Me This: Late in the game, the benefactor drops what sounds, in the context of the mind screwy game, like just one cryptic philosophical reflection among many others:
 * Significant Anagram: "Depict One" -> "Deception"
 * Which makes something of a Title Drop.
 * When, the level title changes repeatedly: "Depict One" -> "Pic Denote" -> "Edict Nope" -> "Cede Tin Op" -> "Dice Net Op" -> "Cope End It" -> "Epic Toned" -> "Poetic End"
 * Spikes of Doom:
 * The Computer Is a Lying Bastard: a central and deliberate part of the game.
 * Timed Mission:
 * Weaksauce Weakness:
 * Waiting Puzzle:
 * Whole-Plot Reference: Possibly to.
 * The Computer Is a Lying Bastard: a central and deliberate part of the game.
 * Timed Mission:
 * Weaksauce Weakness:
 * Waiting Puzzle:
 * Whole-Plot Reference: Possibly to.
 * Waiting Puzzle:
 * Whole-Plot Reference: Possibly to.

""See? You can t-r-u-s-t me...""