Nightside

"The Nightside. That square mile of Hell in the middle of the city, where it's always three AM. Where you can walk beside myths and drink with monsters. Where nothing is what it seems and everything is possible."

An Urban Fantasy series by Simon R. Green, the Nightside series chronicles the adventures of the mysterious John Taylor in the titular Nightside, a hidden world in the middle of London wherein all manner of nasties lurk. Fallen gods and Eldritch Abominations lurk down every dark alley in a place seemingly made entirely out of dark alleys and gaudy neon.

John has a gift: using his Inner Eye, he can find anything. Lost artifacts, the mystical strings binding some otherworldly horror to reality, your missing keys, anything. Naturally, this gets him into all sorts of trouble.

The series spans twelve books, with John Taylor as the protagonist. The books are:
 * Something from the Nightside (2003)
 * Agents of Light and Darkness (2003)
 * Nightingale's Lament (2004)
 * Hex and the City (2005)
 * Paths Not Taken (2005)
 * Sharper Than a Serpent's Tooth (2006)
 * Hell to Pay (2007)
 * The Unnatural Inquirer (2008)
 * Just Another Judgement Day (2009)
 * The Good, the Bad, and the Uncanny (2010)
 * A Hard Day's Knight (2011)
 * The Bride Wore Black Leather (2012)

This series contains examples of:
""He's a killer," I said. "Razor Eddie. Punk God of the Straight Razor. These days he kills with good rather than bad intentions, but in the end all he is, is killing. And he wouldn't have it any other way. Hard to get close to a man like that. Someone who's gone much further into the dark than I ever have. But... he turned his life around, Joanna. Whatever epiphany he found on the Street of the Gods, he threw aside everything that had ever had power over him, in order to earn redemption. How can you not admire courage like that? If someone like him can change, there's hope for all of us."
 * Action Girl: Suzie Shooter, a/k/a Shotgun Suzie, a/k/a Oh Christ, It's Her, Run.
 * Air Hugging: Suzie and John are forced to do this for most of the series...
 * Anal Probing: A Grey seen lying in the gutter has a sign, "Will probe for food."
 * Anthropomorphic Personification: Creatures called "transient beings" can be found in the Nightside, including Lady Luck.
 * Artifact of Doom: The Speaking Gun, an unholy weapon made from  that can unmake anything in an instant. It does this by knowing the Word any given person or thing was created with (as in, in the Beginning there was the Word) and speaking it backwards. Described by all who touch it, or even look at it, as utterly reprehensible.
 * The second book had the Unholy Grail, the cup that Judas drank from. Everyone who's anyone is after this thing.
 * Hinted at with  but ultimately subverted.
 * All Myths Are True: And they frequently stop in for a pint at the local watering hole.
 * Angels, Devils, and Squid.
 * Anti-Anti-Christ: Merlin Satanspawn was born of the devil to be the antichrist, but he "refused the honor."
 * His counterpart from Sinister Albion is a more conventional Anti Christ.
 * The Atoner: Razor Eddie was stone-cold killer with a pearl-handled straight-edge razor when he was fourteen years old. He made a name for himself in a street gang war over turf and afterwards killed people for money or the notoriety or because he could. Then one day he went down the Street of Gods and an epiphany happened. He hasn't said what, but now Eddie sleeps in doorways and lives on handouts and kills people who think their position and power protects them from their crimes, as penance for his earlier crimes. He also has some feeling for the homeless, now that he is one, and anyone who means ill for the homeless will die in a spray of blood and body parts.
 * And the trope is invoked in the first Nightside book when Taylor talks about him some.
 * And the trope is invoked in the first Nightside book when Taylor talks about him some.

"I am the stone that breaks all hearts. I am the nails that bound the Christ to his cross. I am the arrow that pierced a King's eye. I am the necessary suffering that makes us all stronger. The cold, clear heart of the Nightside. It was given to me to have dominion over all who exist here, to protect the Nightside from itself. I maintain the Great Experiment, watching over it, and sitting in judgement on all who might seek to disrupt or tamper with its essential nature. I am the scalpel that cuts out infection, and the heartbreak that makes men wiser. I am the Lord of Thorns, and I know you all. Sinner, Pretty Poison, Madman, and John Taylor. Stand up. I've been waiting for you."
 * Badass Boast: Plenty, but the Lord of Thorns takes the cake:
 * Badass Boast: Plenty, but the Lord of Thorns takes the cake:


 * Badass Longcoat: John never leaves home without his trusty white trench coat.
 * And John doesn't have a monopoly on the trope. Razor Eddie and Dead Boy have their grey and purple coats respectively.
 * John's coat sometimes approaches the status of Companion Cube. At least, he often refers to feeding it or taking it for a walk.
 * Batman Cold Open: Almost all books after the first start with John doing a short case unrelated to the main plot for the first chapter, which gives John the chance to show off his talents and sometimes hang a Chekhov's Gun.
 * In The Good, the Bad, and the Uncanny the "short case" actually lasts for over half of the book. A motif aside, it's still completely unconnected to the plot of the this book.
 * The Blank: The Harrowing.
 * The worker-drones of Abomination, Inc. in "Sharper."
 * Broken Bird: Suzie Shooter. In Paths Not Taken, John Taylor even refers to her as such.
 * Came Back Wrong: Dead Boy was killed by muggers at the age of 17. He made a deal with something (he won't say exactly what) and came back for revenge, a spirit possessing his own body. Now, he's super strong, unkillable, and held together with staples and duct tape.
 * Canon Dis Continuity: New details are constantly being flung around, forgotten, called back, ignored, disproved, so on and so forth. Sometimes in the same book. The rules of Cool and Fun are in full effect and the series works best if you define its continuity with Broad Strokes.
 * But that does have the net effect of making it more important when continuity does play a role in things.
 * The Cape: Julian Advent, particularly in his glory days as the Victorian Adventurer. Ms. Fate, the Nightside's own transvestite superhero.
 * Catch Phrase: Plenty.
 * Business as usual, in the Nightside.
 * Improvise. Suddenly and messily and all over the place.
 * Can't take you anywhere...
 * ...and it was the easiest thing in the world to...
 * Celibate Hero: For most of the series, both John and Suzy are this, enforced by Suzie's trauma. Somewhere between books 9 and 11, however,
 * Chekhov's Gun: In Unnatural Inquirer, and specifically that book's Batman Cold Open, Taylor sets out on a mission from Walker to hunt down a man using an artifact to mess with the Loa. Normally in situations where Walker gets involved, he takes whatever he's after...
 * Chekhov MIA: In Uncanny, at least two references to Excalibur are made by two different people. Taylor notes that no one has seen the sword since Arthurian times, and that even the Collector doesn't have it since he'd have gloated over it.
 * John's mother. All he knows is she left his father, and when said father found out that she was something not human he basically drank himself to death. John has no idea who or what she is.
 * John mentions the possibility of finding Merlin's missing heart the first time Merlin appears in the series. Sure enough, he finds  the heart a few books later.
 * Chronic Hero Syndrome: John Taylor gets dragged into more crap than John McClane. But all of it is totally justified, because: a) his gift makes him so useful; b) of who his mother is; and c) he's considered by many to be a jerk, but ultimately the only person too cynical of power to use it when he gets it.
 * Church Militant: The Salvation Army Sisterhood.
 * You don't mess with the Little Sisters of the Immaculate Chainsaw.
 * Code Name:
 * Compelling Voice: Walker's Voice cannot be denied by anyone. Rumor has it, he even made a corpse sit up on an autopsy table to answer his questions.
 * Less a rumor, more a "Must you keep bringing that up?"
 * Crapsack World: The Nightside is a bad place. Until you  Then the Nightside really seems like a walk in the park.
 * Crazy Prepared: John has all sorts of useful trinkets and substances stuffed into the innumerable pockets of the aforementioned coat.
 * Although it might be surprising to some how often the solution to a problem can be found in the form of condiments.
 * Despite having Merlin as backup, Alex likes to solve his own problems. Given the bar's diverse clientelle, he's got bouncers, magic spells, and even holy water on tap.
 * Creepy Good: Razor Eddie, "Punk God of the Straight Razor", is described as "an extremely disturbing agent of good. The forces of good didn't get a say in the matter". Fair enough, since he's a reformed -- but not retired -- Serial Killer who targets those who threaten children and the homeless and has been known to leave buildings soaked in blood but conspicuously absent of corpses.
 * Cryptic Background Reference: All over the place.
 * Dark Age of Supernames: Lots of minor characters, particularly villains, sport epithets that fit this trope.
 * Deadpan Snarker / World of Snark: Just about everyone gets in on the act at some point. Lampshade Hanging is a big hobby in the Nightside.
 * Deal with the Devil: Sinner sold his soul for ten years of true love. When the time was up, Satan told him that his "true love" was actually a succubus who'd lied about loving him... but Sinner didn't care, because his love for her was real as far as he was concerned. And since he still loved her on being sent to Hell, they kicked him back out - the place was too nice while he was around.
 * Deconstructed with the Walking Man, a person who sells his soul to God. He has amazing power... as long as he never strays from God's path (beyond murder, at least; but he still can't have family or friends).
 * Also, it's pretty much a given that you can deal with the devil in the Nightside. And worse. Dead Boy has dealt with the latter.
 * The Griffin
 * Deus Ex Machina: In Judgment Day, after making a bit of a mess on the Street of the Gods, the Walking Man comes into conflict with one  Subverted in that, despite coming from nowhere, our hygenically-challenged friend only comes to a stand-still with the Wrath of God in question, and is ultimately beaten.
 * The return of  seems to be this at first, but once more is subverted - even he becomes more of a tool in John's hands.
 * Did You Just Have Tea With Cthulhu:
 * Did You Just Punch Out Cthulhu?: John's Gift has helped him find the Achilles Heel of a significant number of Eldritch Abominations over the years. He gives a few of them indigestion, as well.
 * Done with the . Twice, as of Judgment Day
 * In the Batman Cold Open to A Hard Day's Knight,
 * John has a literal fistfight with (Kid) Cthulhu in Unnatural Inquirer. It didn't go well, as John is much better with his tricks and Gift than his fists.
 * Different World, Different Movies: Regularly played with; many stores offer items from alternate histories. This includes alt-history media works, such as Beatles rap albums, pornographic versions of Agatha Christie mysteries, and Orson Welles' epic Batman.
 * Doesn't Like Guns: John never carries a gun. He usually doesn't need one, and when he does, Suzie carries enough for both of them.
 * Heck, Suzie carries enough for the SAS.
 * Fully justified in the form of the Speaking Gun, which is said to effectively damn the user if they ever pull the trigger, and makes people feel dirty by just touching it.
 * "I don't like guns. They make it too easy to make the kind of mistakes you can't put right by saying 'Sorry' afterwards. Besides I never felt the need."
 * John invokes this at least Once an Episode, often when someone points one at him at close range. He then opens his hands the and bullets fall out. "Your gun is empty."
 * Eldritch Abomination: The Nightside has these galore. For the most part, though, they've all got glass jaws, at least when John Taylor gets involved, subverting the usual "cosmic horror" that you see in Lovecraftian fiction. On the other hand, these things are the bottom feeders of the Cosmic Horror food chain.
 * Bride brings in a few more - the inhabitants of Ward 12A are there due to interference by such beings, including potential gateways outside..
 * End of the World Special: Subverted in
 * Evil Eye: can destroy people utterly with just a glare, turning them into "agonized shadows" on the wall behind them.
 * Probably a reference to how the atomic bombs dropped on Hiroshima and Nagasaki burned shadows of people and objects into the concrete.
 * Evil Is Visceral: In Something From The Nightside, the Big Bad turns out to be a house on the outside but all squidgy and organic on the inside.
 * Evil Weapon: The Speaking Gun whispers in the hands of anyone who holds it, wanting them to use it. Only a few have the power not to: Father Time,
 * The Fair Folk: And the only reason they don't show up more often is because they really dislike humans. The feeling is decidedly mutual.
 * Fantastic Ghetto: Many of the down-and-out former Powers live in Rat's Alley. John himself lived their for the time as a "guest" of perennial resident Razor Eddie.
 * Authority-figures like Walker tend to think of the entire Nightside as this, segregating the depraved and the supernatural away from the mundane world.
 * Fantastic Racism: Elves. When one mentions to John that he has social/mental traits that would make him a good elf, he responds with "Now you're just being nasty." To be fair, the feeling is incredibly mutual in this universe.
 * It's mentioned that smoking Martian Red Weed too much turns one into a Martian. Upon such event, the person in question is killed "on general principle." According to Walker in his Secret Histories cameo, the unfortunate may also be served as dinner.
 * John himself is tempted to kick the crap out of a down-and-out Grey alien, for being an abducting little bastard.
 * Fantasy Kitchen Sink: Lessee - Biblical myths? Check. Time Travel? In there. Personifications of abstract concepts? Plenty. More gods than Moses can shake a stick (er, rod) at? Hell, they all have their own house. Not to mention the world runs on some variation of classic Heaven/Hell, Arthurian legends are side by side with the Fae (who are as inspired by Shakespeare as much as by traditional folklore), AND a host of other things. Then again, that's part of the point of the Nightside.
 * Fantasy Pantheon: The Street of the Gods is full of more religions than Vegas. And goes through them more quickly than a tourist goes through money.
 * First-Person Smartass: And how!
 * A Form You Are Comfortable With: The whole myth of, not to mention her, is believed to take this trope.
 * Freudian Excuse: Suzie is a Trigger Happy Psycho for Hire who Hates Being Touched because . After that, it's not really much of a surprise that she got herself a gun, shot him in the face, and ran away to the Nightside to kill people and never looked back.
 * Fridge Brilliance: In Bride, Razor Eddie and Dead Boy fight a giant black centipede . Eddie cuts off several of its legs in the fight. A while later, Harry Fabulous turns up at , offering a variety of drugs and other exotic delights... including black centipede meat! Might even be a call back to Angels, in which Eddie mentions having sold off the remains of another bunch of his kills.
 * Fridge Logic: In Unnatural Inquirer, John's having killed all the Elite Mook minions of a gang boss is said,, to lend greater credibility to the idea that the Afterlife Recording is genuine. Given that John wipes the floor with Cosmic Horrors on a regular basis, and cultivates a reputation for committing mayhem on anyone who so much as snickers at his trench coat, why would this incident be seen as proof of anything, rather than written off as yet another case of dumb thugs pissing him off?
 * Glowing Eyes of Doom / Glowing Eyelights of Un-Death: Merlin Satanspawn has empty eye sockets filled with flames. He's the Devil's son, and every time these eyes are mentioned it's commented that "he has his father's eyes". He's first met after his death, possessing his descendant, but when his live version is encountered (while time traveling to the era of Arthurian Legend in Paths Not Taken) he already has the freaky flaming eye-sockets.
 * Gods Need Prayer Badly The Street of Gods runs on this. If enough people believe in something, it's true. Gods gain strength from the belief. The short story Razor Eddie's Big Night Out offers this to make an Oh Crap moment on the reader. Razor Eddie--who found a reporter trying to investigate the homeless to write schadenfreude stories of the formerly powerful now on the streets and mailed him back to the paper's office in forty-seven packages with postage pending on each one--Razor Eddie, who makes it a point to kill the rich and powerful (and in the Nightside, that's exceedingly so) who think their position means they won't ever pay for their wrongdoings (again, in the Nightside, it can be a lot)--Razor Eddie, who was infamous when he was 14 years old--Razor Eddie draws his power from the belief in him and what he does, and every time he does something spectacular and the stories spread, his power grows. The beings on the Street of Gods are afraid of him because they believe in the Punk God of the Straight Razor, too, and they know it.
 * Go Mad From the Revelation: The appropriately-named Madman is a scientist who went bonkers after catching a glimpse of the true nature of the universe.
 * Some people in the Nightside seem to RUN on this trope... the Deep School that Hadleigh Oblivion seems to have this as a graduation requirement.
 * Half-Human Hybrid: John, in a manner of speaking. He looks perfectly human, but his mother is... not. Of course, his appearance  is part of her plan.
 * Arguably, John is powerful enough to be an eldritch abomination, but he prefers--and is used to--his weaker, more human form. Some versions of the future show John becoming a God-Monster so terrible he consumes and destroys the world.
 * Hates Being Touched: Suzie, due to an unfortunate childhood.
 * Humanoid Abomination:  takes a mortal form, though it's quite clearly stated that this is more a concession to reality and necessary to her plans than the actual truth. John Taylor also appears to be one, as he can quite easily scare people with the barest sliver of his power. When he turns it up to eleven, you realize that he could quite possibly destroy the whole world if he set his mind to finding the way to do it.
 * I Drank What: One Running Gag of the series is for Alex to offer a beverage called "Angel's Urine" to the unsuspecting. Sales declined after word got out that it's Exactly What It Says on the Tin.
 * Immortality Immorality: When Walker  Walker says there probably IS someone who can help, but he doesn't want to pay the price. Because in the Nightside, everything has one. And it's often your soul (or someone else's).
 * Subverted with Sinner; he's immortal because, despite selling his soul, he still managed to feel love in Hell. And so they kicked him out.
 * Implacable Man: The Harrowing, faceless constructs that relentlessly pursue John.
 * Also the Walking Man, from Just Another Judgement Day, who has been charged by God to punish the guilty. One of his stops while in the Nightside is the Street of the Gods. Guess what happens.
 * Sinner, from book 4.
 * Razor Eddie. Who stood up to  Other than that, the best you can hope to do if he's after you is delay Eddie while you pray for a less horrifying end than at his hands.
 * Karma Houdini: At the end of Bride,
 * Last of His Kind: Alex Morrisey is the last member of his genetic line, which forces him to remain at Strangefellows because his family is pact-bound to the bar.
 * Lethal Harmless Powers: Finding things. As mentioned above, this includes not only missing objects and missing persons, but the root of an Eldritch Abomination's power, security codes to get into a vault, the bullets that were in your gun (something John practically uses as a party trick), magical paths between realities, and your favorite internal organs.
 * Let's You and Him Fight: The Walking Man . It was epic.
 * This exact wording has been used to refer to Walker, who has stated in another series that he calls in help and then strolls up to take the credit.
 * Although he doesn't always need anyone's help to accomplish this, as he's been seen setting potential troublemakers at each other's throats with a well-timed mild comment or two.
 * When the living Merlin shows up from  Alex freaks out, thinking no one and nothing can take him on. Off the top of his head, John spouts off three names that he's dealt with in the past. Subverted, of course, since John proves he's as big a badass as any of them.
 * In Bride,
 * Loads and Loads of Characters: There's lots of interesting little minor characters that pop up and frequently meet nasty ends.
 * Lotus Eater Machine: The Dragon's Mouth is a drug den that pretty much never lets go of anyone it brings in.
 * Massive Multiplayer Crossover / Canon Welding: The Nightside is explicitly in the same universe as Shadows Fall and Drinking Midnight Wine, and there have been cameos from those books. In From Hell With Love Methuselah was in the Nightside during the events of Agents of Light and Darkness and steals an angel's hand, then makes it into a hand of glory. The Street of Gods first appeared in the quasi-medieval Hawk And Fisher series, which is in continuity with Blue Moon Rising and its sequels; there are references to Haceldama from the Deathstalker space opera as well. As of Daemons are Forever, his Secret Histories series also, officially, crosses over with his Deathstalker series, A certain down-on-his-luck detective, whom Edwin won his houseboat from in a poker game, is also mentioned in "The Man with the Golden Torc" and Walker is a major character in "The Spy Who Haunted Me".
 * In a short story published in Unusual Suspects, the two main characters throw out names of potential suspects for the serial killings; the Bloody Man, Arnold Drood, is mentioned, but then excluded because his family already took him out (specifically, Eddie Drood took care of him).
 * In a "blink and you'll miss it" moment, in Agents, Taylor mentions some of the texts in the Vatican library, including the Testament of Grendel Rex. Grendel Rex is actually
 * In Secret Histories, we find out that Mab  How'd she get there?
 * In Just Another Judgment Day, there are two small ones. The walking man references the Droods when grimacing that he thought the speaking gun had already been destroyed, and it is explicitly stated that Owen Deathstalker is a member of the adventurers club.
 * Knight reminds us how connected everything is... Every. Other. Page. The Droods get at least a half dozen references, the state of the Elves seen in that series is  and Hawk and Fisher themselves make an appearance at Strangefellows.
 * Bride doesn't let the trend die, especially in the Batman Cold Open, wherein we meet the Bride and Springheel Jack from From Hell With Love, as well as one of the last Immortals. . Also, the Carnacki Institute gets a couple mentions, with one of their ex- (and possibly excommunicated) employees, and John mentioning that he picked up a few tricks from Carnacki himself.
 * Meaningful Name: Prometheus Power Plant -
 * Names to Run Away From Really Fast: Shotgun Suzie(aka Oh Shit it's Her RUN), Razor Eddie (Punk God of the Straight Razor), Pretty Poison, Sinner, Madman, the Lord of Thorns...the list goes on. (And that's just the good guys!)
 * In-universe Example - John Taylor. Seems innocuous enough, right? Yeah, right up until he removes the bullets from your gun with no visible effort and states that he can do the same to your organs.
 * Other IU Examples: Walker, the Walking Man, and the Griffin.
 * And Jessica Sorrow the Unbeliever
 * Noodle Implements: Used multiple times, most memorably in Hell To Pay when John clears a room by changing all the televisions in the Gryphon's office to the same channel and remarks "There are some things Man was not supposed to do, and certainly not with a moose"
 * Noodle Incident: In Sharper, John mentions that he once attempted an angelic summoning to learn about his enemies. We don't know exactly what happened/went wrong, but apparently there used to be a hotel at the site, and it's still radioactive.
 * Between Nightingale and Sharper, Razor Eddie is MIA on the Street of the Gods. We never quite find out what he was doing there, but he made a lot of gods run out weeping, which is saying something. Also, besides redemption for using the Speaking Gun, he manages to  Which is REALLY saying something, when you consider he was already a walking Crowning Moment of Awesome to begin with.
 * The short story "Razor Eddie's Big Night Out" reveals the reason why he went on a rampage there, although details on what/who he actually attacked are vague.
 * We never do find out what happens at Suzie's hen party. Then again, sending someone to find probably would've resulted in one dead messenger.
 * : As John won't have enough time to be both, he asks his teen secretary to   As it turns out,.
 * Our Fairies Are Different: Elves used to rule this world, but we beat them by out-reproducing them, so most of them left.
 * Our Gods Are Greater: The Street of the Gods is full of self-proclaimed deities and religious groups.
 * Our Zombies Are Different: Though technically revenants, Dead Boy and Larry Oblivion are variations on the walking dead.
 * Our Wormholes Are Different: Timeslips, which just happen.
 * Painting the Fourth Wall: A whole bunch in The Good, The Bad, and the Uncanny.
 * Parental Abandonment: John's father drank himself to death when he learned that his wife wasn't human and she vanished. The return of John's mother is heavily implied to be likely to bring about The End of the World as We Know It.
 * The Password Is Always Swordfish: The password to get into Caliban's Cavern in Nightingale's Lament is "swordfish." The simulacrum guarding the door can't tell John, and so it prods at his Genre Savvy until he remembers the trope.
 * Plain Name: In a Nightside full of weird surnames/epithets ("Oblivion", "Fabulous") and weirder nicknames, John doesn't seem to have picked up either, despite being one of its more infamous residents.
 * Powered by a Forsaken Child:
 * Each piece of a Sinister Albion knights armor is  When John points out the similarity to the Droods' armor, the reply he gets is "Amateurs."
 * Psycho for Hire: Every other minor character.
 * Including the good guys, really.
 * Rape as Backstory:.
 * Reality Warper: Jessica Sorrow, Madman, and  Tommy Oblivion is a weak example, while his brother Hadleigh is much stronger.
 * Redemption Equals Death:
 * Reluctant Warrior: John, in regards to, and power in general. Also touches on Be All My Sins Remembered. But this is why he so often gets it - he knows he's not worthy of it and doesn't want it, so the universe and its agents tend to saddle him with the power in question.
 * Remember When You Blew Up a Sun?: Done with Walker's aforementioned Voice. He's getting sick of it.
 * For John, the Angel War, although he's quick to deny that it was his fault.
 * Nowadays the  is also laid at his feet.
 * Revenge Before Reason: Kae wants to take out Merlin for not being at Arthur's final battle in Paths.
 * Rule 34: In the Nightside: More furtive faces disappeared into weapons shops, or brothels, where for the right price you could sleep with famous women from fiction.
 * Screw Destiny:
 * Shout-Out: On more than one occasion is the "Traveling Doctor" mentioned to have been around.
 * That same traveling doctor probably left the sonic screwdriver in Strangefellows.
 * The Fractured Protagonist also makes a prominent appearance and from the description it's a good guess he's the Eternal Champion.
 * At Whitechapel Station, a few school girls are "kicking the crap" out of some Droogs.
 * John himself refers to having apprenticed with Carnacki, the Ghost-Finder.
 * So who was that masked Frenchman who gave them a lift on the underground river in Hex and the City?
 * Alex once mentioned having had the Four Horsemen of the Apocalypse in his bar, playing bridge. Guess Twoflower's card-playing lesson must've sunk in after all...
 * Among the Collector's possessions is a huge wicker man with a dead policeman inside.
 * Shrouded in Myth: John Taylor has a reputation of such mythic proportions that he's essentially weaponized it. He defeats many enemies just by introducing himself. Sometimes he's bluffing, sometimes not.
 * Many characters have this... The details of the Griffin's Deal with the Devil are subject to well-known rumors (and many of them), the origins and creator of the Nightside, Razor Eddie's mission in the Street of the Gods... it goes on and on.
 * The Walking Man, for much of the Nightside's population.
 * Some of the places have it too... Precious Memories has enough influence that, if a customer tries to talk about it, they instead end up killing themselves in short order. No one knows much about St. Jude, except it hasn't always been a church. And in one of the short stories, Silicon Heaven is known more as a rumor than as fact (though that has more to do with standards of decency in the Nightside... which really says something).
 * Spoiler Title:
 * Rick, who owns a restaurant that serves imaginary and extinct creatures, shares a name with the lead character from Casablanca. Not to mention a suit. And a cigarette in the corner of his mouth. And the description of his face sounds a lot like Bogie...
 * Tell Me About My Mother: John spends the first few books waffling between this and knowing that it could lead to the end of world, but ends up going with it in the end.
 * The Plan: Merlin pretty much pulls this off in Knight
 * Trigger Happy: Shotgun Suzie, oh so very much.
 * Weird Moon: Since it's always night, the moon is always out and always full. And it looks a lot bigger than it usually does, for reasons unknown.
 * John remarks, on more than one occasion, he vaguely hopes someone hires him to "find" out why the moon is so close and what the hell is wrong with it.
 * In the Bad Future seen in the first book, the moon is gone.
 * Fridge Brilliance:
 * What Could Have Been: Entire businesses are devoted to this trope. In Knight, we find out that Orson Welles did a Batman film called Citizen Wayne and that Clive Barker did a Transformers movie of his own. Other books reference this trope with famous musicians, as with a shop's offer of Janis Joplin songs from her twilight years as a fat, aging lounge singer in Las Vegas, and with books (Miss Marple on the Isle of Lesbos, anyone?).
 * World Half Empty: John does the best he can, but the Nightside is not a happy place.
 * You Can't Fight Fate: Implied in Just Another Judgment Day. Despite
 * John is often referred to as a Prince, a title which he roundly rejects. He then  He may not have much of a choice about this one.
 * John spent most of Uncanny fighting Walker's offer to be, well, Walker.
 * Fridge Brilliance:
 * What Could Have Been: Entire businesses are devoted to this trope. In Knight, we find out that Orson Welles did a Batman film called Citizen Wayne and that Clive Barker did a Transformers movie of his own. Other books reference this trope with famous musicians, as with a shop's offer of Janis Joplin songs from her twilight years as a fat, aging lounge singer in Las Vegas, and with books (Miss Marple on the Isle of Lesbos, anyone?).
 * World Half Empty: John does the best he can, but the Nightside is not a happy place.
 * You Can't Fight Fate: Implied in Just Another Judgment Day. Despite
 * John is often referred to as a Prince, a title which he roundly rejects. He then  He may not have much of a choice about this one.
 * John spent most of Uncanny fighting Walker's offer to be, well, Walker.
 * John spent most of Uncanny fighting Walker's offer to be, well, Walker.