Black Sigil



Black Sigil: Blade of the Exiled is a role-playing video game released for the Nintendo DS handheld system.

The plot involves our protagonist Kairu, who was born in the world of Bel Lenora, a world built and filled with magic. Kairu has the misfortune to be born without any magical ability at all, in the 15 year aftermath of another magic-less person's war of terror. Naturally, no one other than his immediate family trusts him.

Black Sigil is an homage to Super Nintendo RPGs of the mid 90s.

"Scholar: Of course, considering how much writers like to embellish stories, this could be something as silly as a locust outbreak though..."
 * Adventurer Archaeologist: Rogurd and Gavin. They're hunting for "IT" specifically.
 * All Myths Are True: You'll see. The first instances come in Cythere, when you hear about Dragons, as well as an underwater sea monster near a neighboring island. The second instances are all the clues and comments you'll get in Genufa's library.

"Aurora: Princess Aurora? Doesn't sound too bad. Kairu: I think you're spoiled enough already."
 * Almost Kiss: Kairu and Isa, thank's to Juji's judicious application of oars.
 * "Alone with Prisoner" Ploy: Twists it just a tad. Later in the game, after being separated from the rest of the group, Aurora and Nephi are alone in Drakus Tat.
 * Always Close: No matter how much time you have left when you exit Apogea, it'll crumble immediately once you're safe.
 * Anime Hair: Nephi's. In a game with otherwise normal-looking character designs, he stands out.
 * Animesque: This game was made by a Western developer.
 * Arbitrary Headcount Limit: There is literally no reason the game enforces a party of three.
 * Armor Is Useless: No matter how leveled you are or expensive your armor, enemies still seem to do as much damage to you. Accessories are useful, at least, in preventing status effects, and granting MP reduction. Armor is more useful for elemental damage protection than it is for damage reduction - see the Onyx Armor, which completely blocks all fire damage.
 * Armor-Piercing Slap: One of Aurora's abilities. It also Charms. Tee-hee.
 * Badass Longcoat: Nephi. Rogurd also counts too, though he's less badass.
 * Badass Long Hair: Nephi too.
 * Badass Normal: Kairu. Even though the game likes to rub it in your face that Kairu is useless without magic, he's easily your most versatile character. .  also qualifies, having a similar skill set.
 * The Battle Didn't Count: This is how Mondu keeps getting away.
 * Behind the Black: Way too many secret passages would have been immediately obvious were you actually Kairu.
 * Black Magician Girl: Aurora, leaning towards the Tomboy variety.
 * Black Market: There's one at Tradefair.
 * Black Sheep: No one in Duke Averay's duchy bothers to hide their contempt for Kairu, especially in contrast to the adoration for his sister Aurora and his father.
 * Blessed with Suck: Kairu, who lacks any kind of magical ability..
 * Boisterous Bruiser: Rogurd.
 * The Caligula: King Zodiat loses it and lays waste to his glorious civilization.
 * Canis Latinicus: Used for spell names (but not abilities). Nox Ico, Curo Orbis, Magus Absorbus...
 * Can't Drop the Hero: Averted. You can drop Kairu from the combat party anytime you have four or more characters to choose from. You don't even need to do a sidequest, either.
 * Capital Letters Are Magic: IT,.
 * Captain Ersatz: Blacktooth the pirate.
 * Chekhov's Gunman:.
 * City Guards: All over.
 * City in a Bottle: Bel Lenora voluntarily sealed itself off from the rest of the world then forgot that the rest of the world existed. Oops.
 * City of Canals: Cythere.
 * Cloudcuckoolander: Nephi and Rogurd both exhibit traits of this.
 * Cognizant Limbs: One of the bosses, Octo Terror, has four targets: its main body and three Tentacles.
 * Collapsing Lair: Apogea Tower, after the scene at top, which leads to a Timed Mission.
 * Combination Attack: Black Sigil takes a page out of Chrono Trigger in this respect. Every character can combo with another character for three different moves. No Triple Techs though, sadly.
 * Counter Attack: Several enemies can do this, and they usually hit very hard. Many enemies also get off a Final Attack before expiring.
 * Covert Pervert: Kairu politely suggests that the men and women share the same bath. Aurora shoots him down.
 * Curtains Match the Window: Nephi's green hair and eyes..
 * Curse Escape Clause: Kairu can nullify the burning mark on his right hand by collecting Armaments. Or so it seems, anyway.
 * Dark-Skinned Redhead: Nym.
 * Did You Just Punch Out Cthulhu?: Rather badass moment when confronting
 * Disc One Final Dungeon: Twice. First time in . Second time is in . Both times, the game throws a major boss fight after a long dungeon.
 * Disc One Nuke: Storm Strike, a Kairu/Isa Combination Attack. You get it very early and it can two-shot a couple of bosses. It can three-hit the Climax Boss.
 * Nephi and Isa get Nox Toxus, a fairly low-MP Combination Attack that hits all enemies regardless of position and turns practically every regular battle for a good portion of the game into a giant One-Hit Kill Curb Stomp Battle against regular monsters. If they manage to survive, they're hit with about 3-4 negative statuses as well.
 * Damsel in Distress: Aurora wakes up in a wooden wagon, hears people fighting outside, assumes that a handsome man is about to rescue her, and decides to stay put instead of burning her way out. Her rescuer isn't exactly who she expected.
 * Doomed Hometown: Poor Isa.
 * Dramatic Wind: Called upon when Nephi is casting his spells.
 * Dressing as the Enemy: Kairu and company will "acquire" some guard uniforms to board the Imperial airship.
 * Drought Level of Doom: What the gameplay and Random Encounters amount to. It's impossible to get anywhere in this game if you try to conserve your items too much. Triggering a dungeon run without restocking on items can render the game Unwinnable if you don't have a previous save.
 * Dueling Games: BS and Nostalgia. They compete for "RPGs that make us remember much older RPGs." Small victories indeed...
 * Elemental Powers:
 * An Ice Person:
 * Playing with Fire: Aurora.
 * Blow You Away / Shock and Awe: Isa.
 * Dishing Out Dirt: Rogurd.
 * Dark Is Edgy: Nephi.
 * Light'Em Up:
 * Everything's Better with Princesses: Aurora seems to think so.

"NPC: Those Genufans are so dark and secretive! We can't trust them."
 * The Empire: Imperialistic Sammarkand.
 * Energy Absorption: Both Nephi and Aurora have spells that can drain health or mana, respectively. They can also combo with each other to drain both at once.
 * Enemy Scan: Rogurd has an ability that lets him read enemy stats. There's also an accessory that does this, the Monster Codex.
 * Eyepatch of Power: Rogurd. It also helps him scan.
 * Facial Markings: A NPC mentions that Fuer, the  advisor to the King of Cythere, has a mark on his forehead that he tries to hide.
 * Fake Difficulty: The absurd Random Encounters rate combined with the annoying enemies you'll always face. Well, it's either Fake Difficulty or Fake Longevity, depending on your skill level and patience.
 * Fantastic Racism: The Sammarkands really dislike the Genufans to the south.

"Aurora: Oh, look! One of those strange Save Point circles that ward off monsters! We can rest there for the night!"
 * Fiery Redhead: Aurora.
 * Fight Woosh: Averted. It's just a fade to black, and easily mistaken for entering the next area.
 * Fireballs: Aurora's favorite attack.
 * Five-Man Band
 * The Hero: Kairu.
 * The Lancer: Isa.
 * The Smart Guy: Nephi.
 * The Big Guy: Rogurd.
 * The Chick: Aurora.
 * Tagalong Kid: Nym.
 * Sixth Ranger:
 * Team Pet:
 * Gameplay and Story Segregation: Subverted during the Cythere siege: you can heal the fallen soldiers using Aurora's magic. It'll cost you MP, as well. If you save everyone, you'll get a nice reward after the scene.
 * Get on the Boat: You'll have to do this several times throughout the game, the first at Tradefair.
 * Genre Savvy: Aurora.

"Guard A: That slim guy sure had a girlish build... Guard B: And a girlish voice... Guard A: And a girlish face... Guard B: You thinking what I'm thinking? Guard A: The military will toughen him up. Guard B: Yeah..."
 * Global Airship: The main military advantage of Sammarkand. You get your own later on in the game!
 * Glowing Eyes of Doom: Nym's eyes glow when he summons.
 * Good Republic, Evil Empire: Straight as a pencil. Genufa, Tradefair, Cythere? All good, or at least neutral. Sammarkand Empire? Evil.
 * Goldfish Poop Gang: Mondu. What's annoying is that he doesn't get any harder the more you fight him.
 * The Guards Must Be Crazy: In the airship base, after Kairu, Isa, and Aurora bypass the guards with some stolen uniforms, the following exchange occurs:

"NPC: There's talk of an imminent attack by Sammarkand, but I'm sure our military can handle it."
 * Heroes Want Redheads: Nephi definitely takes a liking to Aurora immediately upon meeting her.
 * Heroes Prefer Swords: Kairu, Isa, and Asi all use swords.
 * Hidden Elf Village: A couple. There's a village (which name I forget) in the mountains after you're chased out of Fort Domfriu, and
 * Hopeless Boss Fight: Used as a plot element in the opening chapter.
 * Hot Chick With Two Swords: Isa. Kairu seems to like it.
 * Inn Security: Isa arranges a good night's sleep for Kairu and Aurora. Of course, you're awoken in the middle of the night by a siege breaking out.
 * A second time when you get a free night's rest while sailing on a ship, you're awoken in the middle of the night by pirates capturing the party.
 * Interface Spoiler: Minor, but you'll occasionally find weapons for a character you don't have yet.
 * I Thought Everyone Could Do That: Aurora runs around Fort Domfriu righting wrongs by using magic. This is when the party goes to Artania, where magic users are nearly extinct, and the ones still alive are considered to be evil. It doesn't take long before she's arrested.
 * Jerkass Facade:
 * Jumped At the Call: Early on, Aurora forcibly joins Kairu when She constantly exclaims about how amazing their adventures will be.
 * Law of Cartographical Elegance
 * Like Brother and Sister: Averted with Kairu and Aurora. Each of them find their own romantic interests during the game. Romantic tension isn't even hinted at. It helps that Kairu was adopted into her family.
 * Maginot Line Rule: One NPC in Cythere invokes this:

"Mondu: SHUT UP! Don't make me repeat myself you gangrenous ball of slime!"
 * Luke, I Am Your Father:
 * MacGuffin Delivery Service: How many times are you going to show up near an Armament only for Sammarkand to show up and snatch it? It's especially Egregious at the top of Apogea.
 * Magic Knight: Everyone playable, except Kairu.
 * The Magocracy: Bel Lenora, as well as Zodiat's ancient kingdom.
 * Medieval European Fantasy
 * Meaningful Name: Asi.
 * Merchant City: Tradefair. Hell, it's right there in the name.
 * Moment Killer: Oh, Juji.
 * The Mole: Councillor Fuer turns out to be a Guardian mole. Bye-bye Cythere.
 * Money Spider: Played completely straight.
 * Murder, Inc.: The Guardians, a band of magical assassins serving under High General Vai.
 * My Nayme Is: The Majai.
 * Neglectful Precursors: You'd think Abraxus would have figured out a better seal.
 * The Neidermeyer: Mondu, who you meet in Fort Domfriu. Well-known for throwing henchmen overboard whenever he's in a bad mood, and consistently a source of hilarious insults.
 * Optional Party Member: You can do a Sidequest to get to join your party.
 * Orphan's Plot Trinket: Isa's necklace
 * Pamphlet Shelf: Half the time the bookshelves don't even have any. Especially Egregious in the libraries.
 * Parental Abandonment: Kairu was adopted, Aurora's mother is never mentioned, Isa was orphaned, Nym is a Wild Child...
 * Party in My Pocket: You can switch the leader at any time, though.
 * Pink Girl, Blue Boy: Aurora has a definite red theme to her colors, Kairu is more of a dark blue/green.
 * Pirates: The Sea Tails.
 * Plot Coupon: You'll need to collect several Armaments.
 * Port Town: A bunch. Tradefair, Cythere, the Skyports in Sammarkand, ...
 * Precursors: Zodiat's and Abraxus's glorious Majai civilization, brought low by a spell of insanity. It had flying cities and everything! Even teleporters!
 * Quirky Miniboss Squad: The Guardians keep coming after you.
 * Rainbow Speak: Right down to corresponding colors to schools of magic and affiliations.
 * Random Encounters: Egad. This is one of the game's major criticisms.
 * Retraux: Somewhat. The game was intentionally designed to resemble Chrono Trigger, but has been in development since the Game Boy Advance was released.
 * Ruins for Ruins Sake: The House of Black Stone has an unnecessarily time-consuming system of using flying platforms to get around. Other than what it holds, it seems to serve absolutely no purpose.
 * Save Point
 * Scenery Porn: The backgrounds look great and better than many SNES RPGs.
 * Sealed Evil in a Can: There's a reason they call him . Yet people love to ignore this...
 * Shout-Out: A book in Genufa gives you Survival Tip #4: Never leave home without your towel.
 * Kairu and Rogurd have a combination attack that's a complete Expy of X-Strike. Its menu icon is even an X.
 * The reaction Aurora has to meeting Rogurd is rather similar to another natural-magic waif meeting an older blonde bruiser...
 * Sorting Algorithm of Weapon Effectiveness: Played completely straight, though you'll find yourself keeping a lot of old equipment for the effects/resistances they confer.
 * So Long and Thanks For All the Gear: Your party members will take their gear with them when they disappear ever so often. Curse you Nephi!
 * Standard Status Effects
 * Status Buff: Several abilities can do this, and you have Hero Drinks. You can also find (stat) Potions, which permanently increase the associated stat.
 * Summon Magic: Nym is the resident summoner. If his summon needs a combination technique, it will usually be of the element the other character is proficient at.
 * Surrounded by Idiots: Mondu constantly shouts this at his soldiers.


 * Sword of Plot Advancement: Kairu's Sword of Averay fills this role multiple times in the game.
 * Teleporters and Transporters: There are some in Bel Lenora's capital, and Zodiat's kingdom surely had them as well.
 * Think Nothing of It: Nephi and Rogurd often invoke this when they show up in the nick of time to save the protagonists.
 * Timed Mission: You get 10 minutes to climb down Apogea Tower before it collapses. This includes time spent in battles.
 * To the Pain: Played to hilarious effect when the party has to interrogate a pirate. Each of the characters offers their own unique method of extracting information.
 * Trauma Inn
 * Underground Monkey: Mostly averted, you'll generally see enemies appropriate to the environment (worms and slimes underground, mammals aboveground).
 * Universal Poison
 * Un-Sorcerer: Kairu.
 * Utopia
 * Utopia Justifies the Means: King Zodiat
 * Video Game Stealing: Nym can steal.
 * Villainous Crossdresser:
 * Warrior Prince: Sir Flume Rogurd Rogueb, lord of Tradefair and treasure hunter.
 * Well-Intentioned Extremist:
 * Weapon of Choice:
 * BFS: Kairu.
 * Whip It Good: Aurora. Dear god. Not only because of the example above, but she has a whip called the Love Whip. Its description? "Kinky!" Also uses flails.
 * Katanas Are Just Better / Dual-Wielding: Isa. Her ultimate weapon are the Lost Samurai, a pair of katana.
 * Drop the Hammer / An Axe to Grind: Rogurd.
 * Knife Nut: Nephi, with throwing knives. He throws other things too, like silver balls and glowy... stuff.
 * Blade on a Stick: Nym, but with Throwing Spears.
 * Power Fist:
 * Cool Sword: Kairu and Isa can use some of the same swords.
 * Royal Rapier: Asi.
 * White-Haired Pretty Girl: Isa.
 * Wild Child: Nym.
 * You All Look Familiar: A bunch of NPC sprites are reused, but there's much more variety than the typical Eastern RPG.
 * You Know the One: Rogurd and Gavin constantly refer to the treasure they're hunting as "IT", capital letters and all.
 * You Gotta Have Green Hair: Nephi.