Deus Ex/YMMV

""But within the week, there will be electronic old men running the world!""
 * Complete Monster: Bob Page, Walton Simons, and Anna Navarre.
 * Contemplate Our Navels: Seems to be a preferred passtime by pretty much everyone in the future. Everyone has complex, heavily researched and contemplated philosophies which guide their actions, and they're eager to share them-even if they plan to kill you afterward. It's the key to the fanbase.
 * Crowning Music of Awesome: Has its own page.
 * Demonic Spiders: The Spider Bots have erratic movement patterns and bio-electric energy draining attacks, making them hard to kill and annoying to fight, and they're really fast too. The Greasels are very tough against anything short of explosives and have poisonous attacks that make JC dizzy.
 * MJ12 Commandos can take about twice as much damage as regular troops, and are equipped with dual arm-mounted heavy machineguns which deal insane amounts of damage (more than any other enemy automatic weapon) and can cut you down in a second or two unless you're using augs to shield yourself.
 * Ensemble Darkhorse: Morpheus is quite popular for an optional encounter that is minimally rewarding in gameplay. This is easily because of how interesting his conversation is.
 * Fridge Brilliance: You may find the fact that the battles between the Triads in Hong Kong are often swordfights somewhat anachronistic and culturally cliched. Then you remember that the Hong Kong Police use highly efficient acoustic sensors on the streets that allow them to quickly detect gunfire.
 * Game Breaker: The Dragon's Tooth sword in the original. Seriously, even on the hardest difficulty, the weapon makes the rest of the game a cakewalk.
 * Before the DTS, the GEP gun counts as well. Rockets aren't that hard to come across, and you can use it to breach locked doors until you get the DTS, not to mention you can get it in the first conversation of the game. The only downside to the weapon being its size, but it you have points into using weapons such as this inventory tends to be a minor inconvenience.
 * Maxing the rifles skill makes shotguns 100%-precise, meaning all pellets somehow hit exactly where you're aiming at. If you then find an autoshotgun you basically get a One-Hit Kill repeating sniper shotgun of doom that can mop the floor with any enemy in the game without even trying.
 * The assault rifle. Give it a laser sight, and you have perfect accuracy with no recoil spread (as clarified below). Give it a silencer, and the enemy won't know about that perfect 5-round (after maxed rate-of-fire mods) burst to the head until it's too late. But that's not even the best part. No, the best part is the included 20mm grenade launcher, which means it has Heavy Weapons firepower with none of the drawbacks of Heavy Weapons (aside from ammo scarcity), all for four measly inventory squares!
 * One disadvantage is the 20mm ammo is far harder to find than rockets, but for everything else, it is very convenient.
 * Being at least the Trained level in Computers. You can hack any computer and terminal in the game, allowing you to open doors, turn off cameras and do actions necessary to progress through the game. You need Advanced skill level to reprogram turrets, but unless someone sounds an alarm, they are no threat without the cameras.
 * So long as you don't combine it with a scope mod, the laser sight weapon mod has the curious functionality of making the weapon it's attached to 100% accurate, allowing you to put your shots all exactly where the red dot is on the screen regardless of weapon skill. This allows you to turn the starting 10mm pistol into a pinpoint accuracy death machine. This could be considered one of the game's many...
 * Genius Bonus: The game features some pretty heavy concepts and obscure bits of trivia. For instance, an enigmatic bum in New York greets the player by asking JC "Who will help the widow's son?" Although this is never explained in the game, that refers to an old Masonic greeting and plea for assistance - another conspiracy reference.
 * Good Bad Bugs: Several. Even with the last patch on, one can use the bugs to give oneself unlimited inventory space, double their starting equipment, and even gain unlimited skill points and augmentation upgrades.
 * The inventory glitch causes items to be stacked, allowing you to bypass the need for many RPG-like weapon specializations and just carry all the arsenal around with you.
 * Starting a new game while in the middle of a previous game would give you all the equipment you had in the previous game at the beginning.
 * Harsher in Hindsight: After the game's release, Real Life has had many events disturbingly similar to parts of the game's backstory, such as the NYC skybox having no Twin Towers (memory issues), a "Grid zoning" law was passed, and upheld as constitutional by the Supreme Court, that allows the government to seal off sections of cities, etc.
 * Two MJ12 soldiers discuss FEMA's ability to usurp the elected government based on Real Life existing Executive Orders. The mishandling of the Hurricane Katrina aftermath in Real Life, though, has caused much of the public to view FEMA as being incapable of managing a hot dog stand, let alone hijack the US government.
 * Hype Aversion: Being hailed one of the best PC games ever for over ten years straight no doubt puts some people off from it.
 * Les Yay: There's a pair of women in the Lucky Money Club who are quite clearly into each other.
 * Magnificent Bastard: Page has much of the world, including the player character, playing into his hands. Only a handful of people know the truth about him.
 * Memetic Mutation: Some of the more memorable lines from the game. Remember, a bomb (A Bomb!) is a bad choice for close range combat, and his vision is augmented. What a shame... Any mention of the game on /v/ will get a "Time to reinstall it" response.
 * Demanding a "skul gun" is also popular among fans.
 * On the fan content side, there's the infamous Deus Ex: The Recut.

""Homeless people kidnapped the soldiers! They had me inject the soldiers with DEATH!""
 * Plus the Malkavian mod, Denton's surreal journey into the heart of UNATCO as he is ordered to go against his orders and uncover the mystery of the Mole People. Witness the madness here.


 * Most Annoying Sound: The Dragon's Tooth sword makes a horrifically annoying metallic clang when it hits anything. Considering it's easily the most powerful melee weapon in the game, and when the player picks melee/strength skills it can one-shot pretty much anyone, the player has to make the decision to go insane from the sound, or make the game a lot harder.
 * Or turn off the sound effects.
 * Paranoia Fuel. And how. Lampshaded by Harley Filben if you kill nosy reporter Joe Greene  and by Stanton Dowd if you kill the suspicious graveyard caretaker. Of course,   ..
 * Icarus, . Your first contact with it is an abrupt, growly voice message accompanied by an image of a disembodied eye that you recieve as you move through the dark Paris sewers, frankly informing you that it has full access to your systems. It proves this contacting you unexpectedly a few more tims throughout the night: calling you out on breaking into someone's room to steal their posessions, questioning your intentions, placing misinformation and messages on infolinks and computer terminals that you access, calling a nearby telephone, and as you investigate This goes on and on through the night for quite a while before you get to talk to someone about just what the hell is going on. It's uncompromising mindfuckery means it qualifies as Nightmare Fuel.
 * can also carry this off, when he appears from nowhere to help you . The Avatar is just a blurred face accompanied by a rasping, buzzy voice. This becomes less mysterious and more creepy when you realize that The creepiness subsides when you find out what it is and what its intentions are, although
 * also pulls this off as he goes from Cue the player running all over the place evading  on various missions, recieving messages from   all while the player is already having to deal with enough paranoia fuel as it is. Especially during one cutscene that shows the player leaving by helicopter, rising above the streets of Paris just as he comes running to murder you, arriving seconds too late.
 * The conspirators themselves, who have the power to tap almost anything, in almost any location. every single organisation and government body is very likely under their complete control. The Men in Black, with that odd glow behind their sunglasses and the strange pallor of their skin, are everywhere, issuing orders in strange, mechanical voices. Dissenters tend to dissappear, even from within their own ranks. Lizardlike creatures and strange, alien-like freaks skulk around their vast, secret research labs. They control all-knowing AI entities that are almost incomprehensibly powerful and can monitor everything you do. Even the internet is a part of one.If you upset them, they will find you. And no-one will ever know..
 * Porting Disaster: Not as bad as Deus Ex Invisible War on the face of it, but the PS 2 port of the game did seperate the larger levels into much smaller, easier to process chunks. And then there was the Loads and Loads of Loading ...
 * Punch-Packing Pistol: Among the most famous in gaming.