Overlord: Raising Hell

the following tropes: ===
 * Big Bad: The Forgotten God.
 * Bittersweet Ending: The Overlord
 * Broke Your Arm Punching Out Cthulhu: Sort of. The Forgotten God is a Load-Bearing Boss. When you kill him he destroys the portal leading out of Hell.
 * Cutting Off the Branches: The game assumes that the Overlord took the Path of least corruption and that he chose as his mistress.
 * The Devil: The Forgotten God is essentially Satan.
 * Did You Just Punch Out Cthulhu?: At the end you kill the Forgotten God.
 * Expansion Pack
 * Hijacked by Jesus: The game's backstory is actually hijacked from Wicca with the Consort turned into Satan. A sort of oddball metamoment that may pass audiences by.
 * Infinity+1 Sword: Five of them, one for each category: Armour, helmet, sword, axe and mace.
 * Ironic Hell: All of the Abyss-levels are ironic hells, targeted at the races in general, and the heroes you killed in particular. So the Gluttonous Halflings ends up in a hell of exploding sheep and killer pumpkins, the lecherous Paladin ends up in Lady Land, etc.
 * Karmic Death: Subverted.
 * Large Ham: MY NAME WILL BE WHISPERED! MY NAME WILL BE SCREAMED!
 * The Legions of Hell: In the Raising Hell expansion, you fight them, slay their god, and
 * Like a Badass Out of Hell: Upon defeating the Bonus Boss of the Infernal Abyss, the denizens of that fiery pit swears allegiance to you - you have successfully taken over hell!
 * No Name Given: We never do learn the Forgotten God's name, which kinda is the point since
 * Planet Heck: The expansion adds several "Abyss" levels for you to explore and conquer, including a Bonus Boss at the end.
 * Schmuck Bait: Every realm in Overlord let's you kill sheep and smash containers without restraint. Try that in the Abyss, why don't you?