Rockman 6: Unique Harassment



Rockman 6: Unique Harassment is a romhack of Mega Man 6 by Tatsu. It is the third detailed Mega Man 6 Rom Hack after Rockman 6: Spirits of Hackers and Rockman 6: Innocent. Instead of facing the 8 Robot Masters from the World Competition, Mega Man will square off against many Robot Masters from his long history. Will Mega Man be able to defeat them all again?


 * Abandoned Mine: Jewel Man's level takes place in an abandoned mine since it uses a recolored version of Jewel Man's tileset in the first half. In fact, the level's title is called Abandoned Area.
 * Adaptational Badass:
 * Compared to their original appearances, the Eight Robot Masters are given new difficult patterns and a second life meter. None of them were tough before, but now all of them are some flavor of That One Boss.
 * The Keeper and Giant Metool minibosses are given upgrades and turned into fortress bosses of the first Mr. X stage and second Wily stage respectively.
 * Adapted Out:
 * Tomahawk Man is the only Robot Master from Mega Man 6 left in this rom hack. The other Robot Masters have been replaced with Robot Masters from other games.
 * Beat doesn't show up at all. As a result, the sidequest to obtain his plates has been replaced with hidden parts strewn throughout the Robot Master stages.
 * Always Accurate Attack: Dust Chute is a generic screen clearing attack with 10 uses. For each enemy damaged by this attack, Mega Man heals 1 HP.
 * Always Night: Pharaoh Man's level takes place at night. Despite this apparent disadvantage, he still manages to summon Aten in the form of Sunstar.
 * An Axe to Grind: Tomahawk Man is the only Robot Master left from Mega Man 6. He uses his axe like a boomerang.
 * Anti-Frustration Features:
 * Pressing select & up/down lets Mega Man access the Jet and Power Adaptors.
 * The Tank Charger powerup gives Mega Man two E-Tanks at the beginning of a level if he is about to run out of E-Tanks.
 * The Extra Body powerup gives Mega Man two lives if he dies and is sent to a checkpoint.
 * The Triple Barrier triples Mega Man's invincibility frames.
 * Version 1.1 gives Mega Man infinite lives until Wily 1 and a health refill when bosses reach their second phase.
 * During the final battle against Dr. Wily in version 1.1, Mega Man receives a Yashichi to recover his weapon energy and health in between certain phases.
 * Assist Character:
 * Spark Man summons an evil doppleganger of Mega Man during his second phase.
 * Pharaoh Man summons Search Snakes in his first phase and Sunstar during his second phase.
 * Tomahawk Man and the Tomahawk Assist ability lets Mega Man and Tomahawk Man summon birds to assist them in combat.
 * Napalm Man summons two Boobeam traps during his second phase.
 * Estark summons a pair of Healies in his second phase.
 * The Giant Metool in Wily Stage 2 summons Metools during its boss fight.
 * Auto-Scrolling Level
 * The last half of Spark Man's level is an auto-scrolling section. The tileset is based on Tornado Man's level from Mega Man 9
 * The projectors in the second half of Galaxy Man's level trick Mega Man into thinking that the stage is scrolling around them.
 * The second half of Mr. X Stage 3 is a forced scrolling stage. Mega Man needs to use the Power Mega Man adaptor to break through various blocks or die.
 * Certain portions of Wily Stage 1 and the boss fight itself are auto-scrolling sections.
 * Barrier Warrior:
 * Doc Enker uses the Mirror Buster, which lets him absorb Mega Man's projectiles and send it back at him.
 * The Pharaoh Flood is used to shield Mega Man against enemy attacks with a sun-powered fiery aura. It can be turned into a series of homing projectiles, but the shield is so good that the projectiles are a downgrade save for a few specific scenarios.
 * The Triple Barrier increases Mega Man's invincibility frames, letting him tank more blows as a result.
 * Battleship Raid: Mr. X Stage 3 involves a raid on one of Mr. X's battleships.
 * Blow You Away: Jewel Man's wind jewel uses Tornado Blow and Wind Blast against Mega Man.
 * Boss Rush: Wily Stage 3 uses a Mega Man X1-style boss rush format instead of the usual teleporter room format.
 * Boss Subtitles
 * Tomahawk Man: "Master of Tomahawk"
 * Spark Man: "Charge Man Sun"
 * Dust Man: "Necro Summoner"
 * Pharaoh Man: "End of Anubis"
 * Napalm Man: "Bomb Bomber Bombest"
 * Chill Man: "Freeze or Please"
 * Jewel Man: "Admiring Culex"
 * Galaxy Man: "Cosmic Illusionist"
 * Colony Drop: During his first phase, Galaxy Man summons a barrage of meteors as a desperation attack.
 * Conveyor Belt O' Doom: One of the gimmicks in the second half is Jewel Man's stage are those annoying conveyor belts.
 * Creator Thumbprint: Tatsu loves referencing the Dragon Quest and Kunio-Kun series in his rom hacks.
 * The title screen uses a Dragon Quest-like font.
 * Napalm Man and Mr. X Stage 4 uses tiles that alter Mega Man's controls.
 * Napalm Man's level is called Mega Quest. It even uses Fighting Spirit from Dragon Quest VII.
 * Mr. X Stage 1 uses the USSR theme and Mr. X Stage 4 uses Team Shadow's theme from Super Dodge Ball.
 * Estark is the boss of Mr. X Stage 3, complete with special commands and boss music.
 * Cyberspace: Galaxy Man's level is called Cyber End World. This title even fits with the use of Sheep Man's tileset in the first half and illusion-casting Shadow Man projectors in the second.
 * Dem Bones
 * The Doc Robot fought in Napalm Man's level is Doc Skull, and fights with Skull Man's Skull Barrier.
 * Portions of the first half of Dr. Wily Stage 2 are based on Skull Man's level from Mega Man III on the Game Boy.
 * Dishing Out Dirt: Jewel Man manipulates jewels and gems as per usual. In this game, his fighting style is reminiscent of Culex, even down to the elemental jewels in his first phase. Mega Man can obtain the Jewel Origin ability from Jewel Man and use it to rain jewels down on his enemies.
 * Doppleganger Attack: Galaxy Man can split himself into two during his second phase to confuse Mega Man. This ability can be obtained in the form of Galaxy Vision, which lets Mega Man create an energy hologram of himself to damage enemies.
 * Double Jump: The Jet Adaptor lets Mega Man jump four times in a row. This ability can be used to skip hard parts in levels as well as find secret rooms filled with goodies.
 * Down the Drain: Mr. X Stage 2 is an homage to the Labyrinth Zone and Scrap Brain Zone Act 3 from Sonic the Hedgehog 1. The air-bubble is different, though. Every time Mega Man exerts himself in this section, he exhales an air bubble and takes 1 point of damage. Luckily, this gimmick isn't around for the boss fight against the Dr. Cossack clone.
 * Easy Levels, Hard Bosses: The levels are a walk in the park compared to Tatsu's previous rom hacks, but he makes up for that difficulty with the bosses, who are brutal and relentless opponents with two health bars and different fighting styles for each health bar. Dr. Wily's boss fight is truly insane, because it's got 6 phases.
 * Evil Knockoff: The boss of Mr. X Stage 2 is an evil copy of Dr. Cossack piloting the Cossack Catcher.
 * Foregone Conclusion: Mr. X is revealed to be Dr. Wily and he gets arrested after Mega Man beats him. He'll be back for the next game.
 * Genre Shift: The boss battle with Estark takes place in Dragon Quest's RPG screen. There's a text box announcing his moves as well.
 * Giant Mook: The boss of Dr. Wily Stage 2 is a Giant Metool.
 * Giant Space Flea From Nowhere: Estark is the boss of the 3rd Mr. X castle stage. There's no rhyme or reason he's there, other than to homage the Dragon Quest series.
 * Gusty Glade: Wily Stage 1 has sections where Mega Man is forced to dodge spikes and enemies while a gale occasionally pushes him upward.
 * An Ice Person:
 * Chill Man, obviously. His Chill Slip lets Mega Man fire ice projectiles in a wave pattern and use a powerful slide kick as well. There's also the Doc Robot encountered in the same stage, Doc Tundra. He fights exactly like Tundra Man in Mega Man 11, ice-skating acrobatics and all.
 * I Know Madden Kombat: Mr. X Stage 1 takes place in a sports stadium. For some reason. Every sports-themed enemy from Strike Man's stage shows up here, culminating in a boss fight against the Keeper, a gigantic living soccer net.
 * Interface Screw: Napalm Man and Mr. X Stage 4 use special floor tiles that alter Mega Man's controls.
 * The Lost Woods: Tomahawk Man's stage, Planting Domain, takes place in a lush forest. Mega Man starts off in the treetops before descending into the darkness.
 * Making a Splash: Jewel Man, by way of his Water Jewel.
 * Marathon Boss:
 * The fight against Jewel Man has four phases: three phases dealing with his elemental jewels and a phase dedicated to Jewel Man himself.
 * Dr. Wily's boss fight has a total of 6 phases in this game. Luckily, Mega Man gets a Yashichi after 2 phases.
 * Master of Illusion: Galaxy Man specializes in illusions. His title is even Cosmic Illusionist.
 * Megaton Punch: The charged version of the Power Adaptor's punch acts like a screen-clearing attack. It also destroys certain blocks, giving Mega Man access to hidden areas.
 * Nerf: Bosses were much harder in version 1.0. Their patterns and attacks were made easier in v. 1.1. In addition, Mega Man gets a health refill when the second phase starts.
 * No OSHA Compliance: The second half of Jewel Man's level is an abandoned factory filled with crushers, spike pits and conveyor belts. Just imagine trying to work in a death trap like that...
 * Not His Sled: In this adaptation of Mega Man 6, Mega Man faces off against a completely different set of Robot Masters with the exception of Tomahawk Man. Even then, he uses a completely different pattern. The Fortress bosses have also been changed up completely. In a twist, Mr. X is the one who uses the flying saucer instead of Dr. Wily. The real Dr. Wily fight is instead a marathon boss using recycled ships from Mega Man 1, Mega Man 5, and Mega Man 2 in that order.
 * Platform Battle: The Wily Stage 1 boss, the Block Devil, takes place over a bottomless pit while the Block Devil mercilessly chases after Mega Man.
 * Playing with Fire:
 * Pharaoh Man uses the power of the sun to set Mega Man ablaze. He even summons his sun god Aten in the form of the Stardroid Sunstar.
 * Jewel Man's fire jewel uses Fire Man and Heat Man's abilities.
 * The Doc Robot fought in Tomahawk Man's stage is Doc Magma, who uses Magma Man's powers.
 * Power Copying:
 * Along with Mega Man's standard operating procedure, the Doc Robots return and use the powers of various Robot Masters from other games in their Mini Boss fights.
 * The Wily Castle Defense System in Wily Stage 3 uses many of the Robot Master weapons that Mega Man used throughout the series. It's confusing as it has a very wide arsenal.
 * Power of the Void: Galaxy Man uses his Black Hole Bomb ability to suck Mega Man into a vulnerable position.
 * Previous Player Character Cameo: Inverted. A character from a succeeding game series shows up. Mr. X's saucer in Mr. X Stage 4 summons images of X during his second phase.
 * Real Song Theme Tune: The title screen music is a remix of "Love Together" by Nona Reeves from the Parappa the Rapper anime.
 * Recurring Boss: Doc Robots are used as mini-bosses in the eight Robot Master stages and two of the fortress stages.
 * Ribcage Ridge: Portions of Wily Stage 2 are based on Skull Man's stage from Mega Man III, giving those sections a bony feel to them.
 * Selective Magnetism: Doc Robot uses Magnet Man's magnetic powers in Jewel Man's stage.
 * Shock and Awe: Spark Man specializes in this. His Spark Bullet ability acts like a weaker version of Gyro Man's Gyro Blade. If charged up, it gives Mega Man a Sprint Shoes ability while giving him strong thunder bolts.
 * Skippable Boss: The miniboss fight against Doc Commando can be skipped if you take the right route in Spark Man's level.
 * Slippy-Slidey Ice World: Chill Man's level, Path of Ice, takes place in an icy cavern.
 * Storming the Castle:
 * Dust Man's level is called Oedo Castle.
 * The first half of Spark Man's level, Rock Escape, takes place in a dilapidated castle.
 * Stuff Blowing Up: Napalm Man is armed to the teeth with explosive weaponry, and he's not afraid to use it.
 * Temple of Doom: Pharaoh Man, Ancient Temple, takes place in an ancient temple in the desert.
 * This Is a Drill: Dust Man fires drill missiles in his fight. To make things extra hard, they split in two during the second phase of his fight.
 * Throw Down the Bomblet:
 * Napalm Man specializes in this. His Napalm Cracker ability lets Mega Man throw an explosive in eight directions.
 * Doc Commando uses Commando Man's missiles, complete with massive shockwaves.
 * Turns Red: Every boss in this game has a second phase where they change up their patterns and palettes to show that they're getting serious.
 * Teleport Spam: Mr. X's saucer teleports around to avoid Mega Man's attack. Given that he's Dr. Wily in disguise, it's fitting that he'd resort to one of his old tactics.
 * Underground Level: A huge portion of Tomahawk Man's level is underground, given the stone tiling and dark background.
 * Voluntary Shapeshifting: Dust Man can change into Metal Man and Strike Man during his boss fight. For some reason, he's invulnerable in those forms.
 * Word Salad Title: The subtitle "Unique Harassment" comes off as a Word Salad Title, unless you consider Mr. X bringing back robots from Mega Man's past to be the game's unique harassers.
 * Wutai: Dust Man's level takes place in a Japanese castle. Fitting for the Japanese theme, Doc Robot using Charge Man's moveset is the midboss.