Drake of the 99 Dragons

"Drake: Nothing can stop me now! (Record Needle Scratch) Adam Sessler: SHUT UP. We stopped you."

- X-Play review

Drake of the 99 Dragons was a third person shooter for the Xbox, released back in 2003. It stars an undead assassin named Drake, the last surviving (kinda) member of the Dragon clan, on his quest to restore the Dragons' honor by eliminating the rival clan that killed them all and stole an ancient treasure of theirs.

While the game attempted to convey a sense of stylized comic book action by utilizing cel-shaded graphics and giving Drake the ability to wield two guns at once and stop time, Drake is much more notorious for its low production values and many camera issues, making the game needlessly difficult. For those reasons and more, it has earned itself a spot on many, many "worst game ever" lists.


 * Bullet Time
 * Camera Screw: The auto-aim function and the camera were mapped to the same analog stick, making combat a major pain virtually impossible.
 * Cel Shading
 * Double Jump
 * Dual-Wielding: Drake can wield two different guns in each hand.
 * Lantern Jaw of Justice: Drake's got a pretty hefty jawbone.
 * Large Ham: Drake. Probably the one good thing about this game is his So Bad It's Good Ham and Cheese Serious Business Chewing the Scenery.
 * Last of His Kind
 * Too Dumb to Live: At one point, Drake dives out of a window at the top floor of a skyscraper for no real reason. He dies and is called out on it in the afterlife, then sent back down to Earth.
 * Lampshaded too. "The Undying Dragon can't protect Drake from his own stupidity."
 * Totally Radical: In one cutscene, Drake uses the phrase "out of this world" completely seriously; not one trace of irony, parody, or humor anywhere (though it has humor if you count Narm).
 * Unsound Effect