The Legend of Zelda: A Link Between Worlds

A 2013 videogame.

A young boy called Link has a dream where he facing some giant monster. When he wakes up, he is late for his work at the forge. He is about to an earful of his mentor, the Blacksmith, when the Blacksmith's wife realizes a client that just leaved forgot his sword. Link is given the task of giving the sword back to the client, the Captain. When Link seems to be abut to complete his task, the doors of the building where the Captain is, the Sanctuary, get lcoked from the inside, and screams are heard. Link reluctantly decides to enter in the Sanctuary through a secret passage to discover what the hell is happening.


 * Dark Is Not Evil: Dampé looks more like an ogre than a human, but is otherwise a good guy.
 * Good Morning, Crono: Link, as is tradition, is forced to wake up at the beginning of the game.
 * He Knows About Timed Hits: Gulley explain the save system, but it seems uncapable of explaining what exactly "saving" is.
 * The Undead: Stalfos, as is tradition on this series
 * Third Person Person: Dampé talks like that.