Fallout (video game)/YMMV


 * Demonic Spiders: The Deathclaws.
 * Ensemble Darkhorse: Dogmeat was so well-received that he had a cameo in Fallout 2 and an Identical Grandson in Fallout 3.
 * Game Breaker:
 * The Gifted trait makes character creation a no-brainer. It gives you an extra point in each of your primary statistics in exchange for slower skill progress. The fact that there is normally no way to increase your primary statistics after character creation but you can still max out all important skills with relative ease means this trait gives you a huge advantage for almost no tradeoff, especially if your Intelligence is high.
 * Gifted is debatable. It makes creating a character and meeting perk requirements easier, but adding one to each attribute doesn't exactly make a huge effectiveness difference.
 * With a Gambling skill over 50%, you can go to the casino in the Hub, go to the dealer by the roulette tables, hold down the 1 and 4 keys to continuously bet 50 caps, and win over 60,000 caps within 10 minutes. With this infinite source of money, besides being able to buy tons of stimpaks and some really great weapons and armor, you can buy skill books from the library in the same area of town until you can't gain skill increases from them anymore, ending up with around a 90% level for each skill.
 * There is an infinite supply of skill books for any skill you really ever need. Skill books don't let you max the skill out completely, but it gets it high enough that it doesn't matter.
 * Scrappy Mechanic: The time limit, which severely limits the time one can do for quests. Mitigated a bit by the second timer being removed in an update and replaced by an invisible timer where Super Mutants will be overrunning towns after a while.
 * Straw Man Has a Point:.
 * The Woobie: You, if you go with low intelligence. Nobody wants to talk to you, and you find yourself limited in what you can do.


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