Digimon Story: Cyber Sleuth



Digimon Story: Cyber Sleuth is what happens when you take Digimon and its "digital world" to its natural Cyberpunk conclusion.

In a world where Kamishiro Enterprise's virtual reality social network "EDEN" connects everything, an Ordinary High School Student is lurking in a private chatroom when a hacker impersonating Kamishiro's mascot Mr. Navit breaks in. He threatens to hack anyone who does not go to Kawloon, the deprecated past incarnation of EDEN, at the time he requests. Most of the chatters blow off the threat as a joke but three users decide to go through with it: Nokia, a very girly teenager, Arata, Nokia's friend who unknown to her has experience as a hacker, and the main character (default name: Takumi or Ami Aiba).

When the trio meet in Kawloon, a Digimon program installs itself to their rigs and they are trapped inside. Nokia and Arata manage to escape to escape but at the last second the protagonist is devoured by the tentacle beast (latter called an "Eater") chasing them. Instead of dieing he/she awakens in the real world as an untextured digital construct. With the help of Private Detective Kyoko Kuremi the newly disembodied hero fixes their texturing problem, though discovers the main character's real body is in a coma. Using his/her new ability to travel through computers the main character, with the help of his/her new friends, delves into the seedy underbelly of Kamishiro.

The JRPG, the fifth installment in the Digimon Story series, was released in the US on February 2nd 2016 for the Playstation 4 and the Play Station Vita, the first one released on a home console.


 * Cyberpunk
 * Cyberspace
 * Depraved Bisexual: Kishibe.
 * Disappeared Dad: While the main character's parents are said to be out of the country on work, only the main character's mom bothers keeping in touch by E-mail.
 * Heroic Mime: The main character never says anything but punctuation to anyone during conversation, yet has plenty of lines in battle, over email, and occasionally has fairly complex thoughts to themselves.
 * Guide Dang It: (De)Evolution paths are largely unpredictable (and only if you are familiar with the franchise) while learn lists are entirely so.
 * Goggles Do Something Unusual: True to Digimon tradition, both main characters wear goggles. According to one of the first NPCs met, yet otherwise never referenced in game, the main character's goggles are actually a computing device. The female main character uses hers to tie her hair up.
 * Gratuitous English: Yes! I! Am! Jimiken!
 * Leet Lingo: Jimiken and a few one line NPC hackers include www in their speech (though skipped in voiced dialog). The English version translates this into many different forms of LOL (Lulz, ROFL ect.).
 * Pop Quiz: You can randomly get one from owned Digimon not in your party and you get a minor boost to friendship if you are correct. Several of these dealt with Japanese geography and history and the English version replaced them with different, easier, Japanese geography/history questions for obvious reasons.
 * Kleptomaniac Hero, Found Underwear: Happens as a mandatory part of an investigation.
 * Peninsula of Power Leveling: Digital Space 5 has very powerful opponents for its place in the game (accessible as soon as chapter 4 is cleared), easily allowing the player's party to reach massive levels. This is also a good source of money that can be used to fund development of an item that doubles XP gains.
 * Mons
 * Regional Bonus: The western release added a PS4 release (along with Cross-save), as well as a badly needed Hard Mode (the original version was extremely easy) and New Game Plus. Hard Mode and New Game Plus were added to the Japanese release as free DLC. Unfortunately the translation itself is pretty rushed.
 * Useless Useful Spell: Played straight. Averted in hard mode due to enemies taking and dealing more damage, yet having no increase in resistances, making disabling them a very attractive option.