Gotcha Force



"Now, give me your orders, GF Commander!"

- G Red

Kou has just moved to Safaritown, and on a starry night, he observes a meteor shower. It turns out that these aren't meteors, but toy-sized alien robots from another planet, called Gotcha Borgs. One in particular, G Red, finds Kou and explains that an evil force of these toy robots called the Death Force, led by the Galactic Emperor, is out to destroy Earth as they destroyed the Gotcha Borgs' home planet of Mega Borg, and the only hope for Earth is for kids to team up with the heroic robots and form the Gotcha Force.

Based loosely upon toy fights that children have and gatchapon (capsule toys, usually from coin-operated machines) with gameplay derived heavily from Virtual On, Gotcha Force is a Gamecube game from Capcom that only achieved modest success (partially due to its sole appearance on the Game Cube, partially because of a nonexistant ad campaign), but due to its popularity amongst its fans is still a rare find (and has depreciated much less than many games for the system on the used market).

A big draw for the game is that you bring in a small squad into every battle - when one robot goes down, the next in the squad takes its place. Moreover, more frequently-used robots gain levels, increasing their durability. Finally, a huge draw is that there are over 200 of the Borgs, each with their own fighting style, allowing for a great deal of customization and strategy for teams (and if you have the resources, nothing prevents anyone from using multiple copies of the same robot). The game is heavily Troperiffic, taking inspiration from a variety of sources and distilling all the delicious clichés into individual Borgs--Ninja, cowboys, samurai, knights, tanks, mecha infantry, Transforming Mecha, jet planes, dark monsters, tokusatsu heroes, and so many more...

While the sales weren't great and professional reviews were mixed, the sheer enthusiasm for the game (both amongst its fans and its developers) combined with its unique gameplay made it quite a sleeper hit. As it turns out, Japan wants a sequel, too... And news of a limited reprint leaves fans at their most hopeful in years.


 * Action Bomb: The Walking Bomb borg. There are two Death Borgs (which drop large bombs, the die) which are effectively the same deal.
 * Action Girl: Usagi tends to prefer Borgs of this style, possibly making her an example by extension.
 * Adults Are Useless: Specifically cited at one point - only kids who have bonded with Gotcha Borgs can save the world.
 * Amplifier Artifact: G Red's missing code. After he finds it, he becomes a bona-fide Badass.
 * An Adventurer Is You: You can even customize your team to focus on one of these roles, such as an entire team of Mezzers.
 * An Axe to Grind: Axe Knights and Hatchet Knights.
 * An Ice Person: Anything with Ice or Blizzard in its name.
 * Animated Armor: The Ghost and Elemental Knights.
 * Arm Cannon: The arm-as-cannon variety is used by Death Borgs in lieu of actual guns. The arm-mounted cannon variety is also present on several other Borgs.
 * Attack Drone
 * Fortress Borg Antares has tiny "Alpha Wing" jet fighters.
 * Cyber Girl Super and Cyber Girl Hyper can sic floating floating lasers turrets on enemies for short period of time.
 * Demon Samurai sends forth a pair ghost-skulls that float above his shoulders to attack from a distance.
 * Attack of the 50-Foot Whatever:
 * Awesome but Impractical: Dragon and Fortress Borgs - incredible firepower, but slow as dirt and the biggest targets in the game.
 * Baleful Polymorph: Bug Witch can turn targets into Roaches, and Death Borg Omicron can turn targets into Death Eyes.
 * Bare Your Midriff: Shadow Girl and Killer Girl.
 * Beam Spam: The Death Arc and the Sirius are capable of unleashing their entire arsenal at once on a single Borg. Is not as useful as would be expected, given that they're usually knocked back and given invulnerability after one or two shots hit--and now you're out of ammo.
 * Almost any borg with a projectile is capable of this during Power Burst.
 * Big Bad: The Galactic Emperor.
 * Big Ol' Eyebrows: Kou is an... interesting example - they're each composed of what appears to be three very slim eyebrows.
 * BFG: Beam Gunner especially, whose second gun is so large he keeps it in Hammerspace.
 * BFS: Special mention goes to the Demon Samurai and Akuma Samurai, whose beam swords will extend as they defeat enemies, eventually growing to ridiculous lengths. Presuming they live long enough and enough enemies are available, they can have swords that easily extend beyond the length of the field.
 * Also, the Samurai Shogun, which has a charged slash that can literally hit everything in front of it.
 * Forget not the Metal Hero, the character who's charge, when activated in the air, will slash from the sky all the way into the ground, often OHKOing anything it hits. However, due to its activation time, it is not as accurate as the Samurai Shogun, but it does more damage.
 * Elemental Knight and Ghost Knight effectively are their BFS's - their bodies can even survive being hit by OHKO explosions if they're able to throw their sword out of the blast radius before hand.
 * Big Damn Heroes: A later mission has Sho show up part way through - assuming you've met the prerequisite conditions. Made all the more epic by the game's sub-par voice acting. Still manages to skirt being That One Level despite this, due to all the Cyber Ninjas and Beam Gunners, as well as the fact that it climaxes with a Combining Mecha.
 * Blind Idiot Translation: One of Usagi's Japanese victory quotes is "Nice combination" (i.e., the two of you are a good team). The equivalent English quote is "nice combo" (your combat performance, which may not even be combo based).
 * Book Ends: G Red landing in Kou's hand.
 * Brain In a Jar:
 * Brainwashed and Crazy:
 * Bratty Half-Pint: Kotaro.
 * The Bully: Nekobe. While he never quite pulls a full Heel Face Turn or becomes a total Jerk with a Heart of Gold, he still proves to be one of Kou's most loyal allies.
 * Chainsaw Good: The aptly-named Chainsaw Knight, though the Yoyo Girl and the Barrier Girl appear to carry mini-chainsaw yo-yos.
 * Chest Blaster: The origin of G Red's charged beam. Also the Wave Motion Gun of the four Combining Mecha named after The Four Gods.
 * Captain Obvious: Tsutomu. "This will hit!" Yeah, thanks for notifying me. Justified in that he has confidence issues - he's not talking to his partner, he's pep-talking himself.
 * Character Level: Up to level 10. Leveling-up increases HP and, in most cases, the maximum ammo of projectile attacks.
 * Charged Attack
 * Cherry Tapping: Pretty much the only reason to use Death Borgs, outside of being Cannon Fodder filler until you can afford something better.
 * The Chick: Mana.
 * Cloudcuckoolander: Yuji. "This was expected to happen from the point of cultural athropology!"
 * Color Character: G Red, G Black, Machine Red, Machine Blue, etc.
 * Color Coded for Your Convenience: Most projectile attacks will be either blue or red depending on which side you're on. Averted with some attacks that have a constant color (flames are always red).
 * Colossus Climb
 * The final fight against Galactic Emperor
 * Certainly an option against any other Fortress Borgs, though effectiveness will vary. By which we mean anything between being on the receiving end of a Curb Stomp Battle to "Did you just solo Death Arc with a Normal Ninja?"
 * Combining Mecha: Named after The Four Gods, no less. Naturally, they all have a Wave Motion Gun.
 * Com Mons: Most subtypes of borg have at least one, often denoted as "Normal."
 * Cool Shades: Billy, Command Girl, and Spinner Girl.
 * Cross-Dressing Voices: Averted. According to official Japanese website all the boys were voiced by actual children instead of adult actresses. The result is one of the best examples of why this is standard.
 * Cyber Cyclops
 * Every Death Borg.
 * Claw Robots as well, Though Kitsune's Isaac has two eyes instead of one.
 * Death Is a Slap on The Wrist: Even if you lose a level, you get experience and the chance to try again (except for certain missions which unlock features later on).
 * Death Ray: The Ultimate Cannon is a Wave Motion Gun that sprays a massive one-hit kill beam that, well, kills things.
 * Defeat Means Friendship: All Kou needs to do to get people on his side is to beat them in battle. Some people take multiple beatings.
 * Deus Ex Nukina: The ICBM Tank and Death ICBM can and will slaughter just about anything, occasionally including itself in the case of the former, and definitely including itself for the latter.
 * Disc One Nuke: Get a Barrier Girl early, and watch the difficulty curve plummet.
 * Doppelganger Spin: The Double Ninja's special ability.
 * The Dragon: Orochi to the Galactic Emperor.
 * Drill Tank: The, uh, Drill Tank - the only tank that can also make melee strikes.
 * Dual Boss: Sapphire Knight and Ruby Knight (when scripted; battles that generate some of their Borgs randomly may feature one without the other).
 * Dual Mode Unit: The transforming borgs, natch. Machine King has three!
 * Duel Boss:
 * Subverted when Nekobe challenges Kou to a one-on-one fight, but soon calls in Kitsune for back-up.
 * Sho still plays this straight on occasion. Only a couple times does he bring a buddy.
 * You can also choose to go into most levels (except certain plot levels, usually "Training with..." levels) without a partner once you've cleared the game once.
 * Dual-Wielding: A lot of borgs, but Imperial Knight and Dark Knight gladly take this one Up to Eleven by double Dual-Wielding - they each have a pair of swords and a pair of shields.
 * Enemy Mine: Two instances., and.
 * Ensemble Darkhorse: Usagi is so popular that the few times Capcom gives this game a cameo it's of her.
 * Everything's Better with Spinning
 * Pretty much every borg with wings - their dash attacks are a corkscrew spin that does massive damage and effectively turns them into a drill.
 * Pop Honey inverts this trope to make everything worse - any Borgs hit by its "Mr. Reverse Bolt" will spin uncontrollably, minimally affecting movement, but make it effectively impossible to properly aim attacks.
 * This can, however, have hilarious side effects when combined with destructive attacks that cover a wide area.
 * Exactly What It Says on the Tin: Nearly every Borg name.
 * Experience Points: The amount needed to level-up doesn't vary between levels, but it does vary between Borgs. Death Borgs level-up fastest.
 * Eye Beams: Machine Red and G Black, among a couple others.
 * Fan Service: Shadow Girl and Killer Girl.
 * So, would that include Usagi and Mana by extension?
 * Fat Bastard: Tama.
 * FemBot: The Cyber Girls.
 * Five Kid Band: Debatable at parts of the game.
 * The Hero: Kou.
 * The Lancer: Kakeru, Usagi, Tetsuya, or Nekobe.
 * The Big Guy: Kitsune, Nekobe, Tetsuya,
 * The Smart Guy: Tsutomu or Met. Possibly Yuji. Later in the game, Kakeru could take this role.
 * The Chick: Mana or Kotaro.
 * The Sixth Ranger:
 * Fragile Speedster: The various Ninja, Girl, and Angel Borgs.
 * Friendly Fireproof: Toyed with. While you and your allies aren't invincible to each others' attacks, they only do 1 damage per hit.
 * Fire, Ice, Lightning: The design concept for the three (or six) most common Dragon Borgs.
 * Fuuma Shuriken: The Shuriken Ninja, who has one mounted on his back, and actually uses it just like that.
 * Gatling Good: Gatling Gunner and Gatling tank.
 * Goggles Do Nothing: Yuji. They're probably sunglasses, but either way, they always remain perched on his head.
 * Gotta Catch Them All: Over 200 Borgs, each of which have 5 alternate palettes (four of which have different stats).
 * The Gunslinger: Gun Borgs, natch.
 * Guns Akimbo: Revolver Gunman and Powered Gunman.
 * Hammerspace: Several Borgs switch between two weapons, sending whichever one they're not using to Hammerspace.
 * Battle Girl and Claw Robot explicitly avert this trope - their missiles are stored in miniaturized form, and expand upon contact with air.
 * Heel Face Turn: Kitsune, Nekobe, Yuji, Tama, and Met
 * Arguably, Tetsuya as well - he shows interest early on in joining with Kou, but doesn't because Met doesn't want to at first.
 * Hello, Insert Name Here
 * Henshin Hero: Gold Hero and Metal Hero.
 * Hot-Blooded: We Are Gotcha Force
 * Hurricane Kick: Cyber Hero has one, being a Shotoclone.
 * I Have the High Ground: Several missions have the first set of enemies spawn upon tall, thin objects for dramatic effect. The player's Borgs experience the same thing on occasion.
 * Humans Are White: Tetsuya stands out because of the existence of this trope here.
 * I Let You Win: The first fight against Orochi.
 * Incredible Shrinking Man - Two Witch Borgs can do this to you (with a resultant loss of power). Inverted by two other Witch Borgs that can make their allies grow (and resultant increases in power).
 * It Is Pronounced "Tro-PAY": G Red's pronunciation of "Gotcha Borg Corps of Justice" does not render the 'P' in Corps silent.
 * Jack of All Stats: G Red, many Gun Borgs, and many Samurai Borgs.
 * Kiai: Sho's habit of screaming when he attacks.
 * Kill Sat: Several fortress borgs.
 * Tetsuya does it a lot too.
 * Killer Yoyo: Yoyo Girl, naturally, and Barrier Girl has one as well. Proto Panther and Panther Robot use tires on beam-wires as mid-range attacks.
 * Kill It with Fire: Anything with Fire or Flame in its name.
 * Knight in Shining Armor: Almost all of the Knight Borgs, but their description especially emphasizes their honorable nature.
 * Laser Blade: Very common with the Machine Borgs, or the higher-tech Ninja/Musha/Knight borgs.
 * Law of Chromatic Superiority: Gold-palette borgs have more extra health than Silver-palette ones, which in turn have more extra health than Shadow-palette ones.
 * Char Custom Rule: The human characters' unique borgs, which are palette-swapped versions of other Borgs (mostly Com Mons), have several more levels worth of stat-growth right out of the gate. It's usually three levels stronger, but Sasuke is notable for having six extra levels.
 * Level Five Onix: Fortress Borgs other than the Galactic Emperor.
 * Level Grinding: Obviously, you can play more missions than necessary to gain experience for your Borgs (thought the benefits of doing so are only moderate), but you'll also gain more GF energy with each victory, allowing you to bring more and/or more expensive Borgs into battle (of which the benefits are significant).
 * Limit Break: Power Burst.
 * Lightning Bruiser: Plenty of borgs qualify, notably Star and Planet Hero, as well as Anubis and Blade Wing.
 * The Load: Any level where you bring Kotaro along. Fortunately, as long as you survive, you pass the level. And he's only necessary on a couple of levels. Tsutomu arguably is as well, but since his Vehicle Borgs have tons of hit points, he's at least useful as an alternate target.
 * Tsutomu can be pretty useful in some battles- his AI knows to stay far back, and his constant shelling of borgs that are sneaking up on you is always helpful. Of course, in the wrong level he might just shoot a wall or get beaten into a corner.
 * Loads and Loads of Characters: In the hundreds, in fact!
 * Luckily, My Shield Will Protect Me: Most of the Knight Borgs carry a shield that can completely negate the damage from frontal attacks, though it's a bit of a crapshoot how often they'll actually intercept them.
 * Macrossing: The Anti-Air Lasers found on most Fortress Borgs.
 * Mad Bomber: The Remote Bomber and the Time Bomber. As they only take one hit point of damage from their own explosions, a viable strategy is to have them close with the enemy and deliberately drop bombs to hit everyone. Another involves using a bomb as a shield (which triggers the bomb, thus taking much less damage from the attack).
 * Magic Skirt / Panty Shot: Many Angel borgs have very, very short skirts, but they never move. You can still peek under them in the status screen by swinging the camera directly under them. The Nurse Borgs' panties have a screwhead design on the back.
 * Magnet Hands: Nobody will ever lose their grip on a weapon unless they mean to, despite getting hit by bullets, swords bigger than they are, lasers, or NUKES.
 * Both Magnet Robots have literal magnet hands.
 * The Medic: The Nurse Borgs.
 * Mana by extension, since a great deal of her forces consist of Nurses and support borgs.
 * Mercy Invincibility
 * Mighty Glacier: The various Knight Borgs, and some of the Musha and Machine Borgs. All the Fortress/Dragon borgs.
 * Mooks: The Death Borg units. Mecha-Mooks, specifically.
 * More Dakka: Any borg with a high rate of fire, and anything under Power Burst.
 * Multi Mook Melee: The "Defeat the Death Force Unit" missions.
 * The Musketeer: A large number of borgs have both a gun and a melee weapon, the use of which one depends on the distance between the borg and its target.
 * Mutual Kill: Almost guaranteed with the Walking Bomb or Death ICBM, and extremely common with the ICBM Tank.
 * My Little Panzer: The planet is going to be taken over - or saved - by toy-sized robots.
 * And some of them ARE little panzers.
 * Named Weapons: Several of human partners' unique borgs:
 * Sasuke's katana, Tsunujimaru.
 * Vlad's sword, Shadow Bringer (it's two identical weapons referred to singularly).
 * Musashi's katana's, Furinmaru and Kazinmaru.
 * Billy's guns, Rhythm and Blues.
 * Non-partner example: Imperial Knight has his shield-swords Alpha and Omega, while Dark Knight has Sol and Star.
 * New Game+: You keep all your Borgs, your experience, and rare Borgs appear more frequently. You actually get a new save file each time, denoting further levels of "plus-ness," up to a maximum of eight. Defeating additional playthroughs also nets you rarer and rarer Palette Swaps of G Red.
 * Never Say "Die": Played straight when talking about, but also averted, what with the antagonists being called the Death Force and all.
 * Nice Hat
 * Usagi's beanie and Tsutomu's newsboy cap.
 * Wind Valkyrie's hat spins.
 * No Ontological Inertia: If any of a Borg's projectiles are still in the air when it is defeated, said shots will disappear.
 * One-Hit Kill: Attacks that appear to do this really just deal more damage then most Borgs have HP; such attacks generally cover a very wide area.
 * Said attacks also usually don't kill huge borgs (IE Fortresses and Dragons), but rather deal a large amount of damage.
 * Optional Party Member:
 * Orochi: Well, Orochi. She even hisses as part of her Battle Banter.
 * Otaku: Met is a military Otaku.
 * Our Vampires Are Different: The Vampire Knight (and Nekobe's Vlad) just constantly loses health (but can heal it with every successful melee hit.
 * Palette Swap: There are five palettes in addition to the base for each borg - with four of them granting different stats compared to the base model (the fifth is just a standard recolor).
 * Every human character's partner borg is generally this as well.
 * Player Mooks: Just about all the Borgs. Several of them have personalities and backstories, but those are pretty much relegated to the Gallery' description boxes.
 * Poisoned Weapon: Done only with the Poison Worm. All his melee attacks and shots cause the target to steadily lose health.
 * The Power of Friendship: Pretty much the point of the entire games. Borgs need to be buddy-buddy with their Commanders, and the kids buddy-buddy with each other, in order to fight the friendless, hateful evil emperor.
 * Precision-Guided Boomerang: Bladed ones.
 * Protagonist Without a Past: Kou.
 * Quirky Miniboss Squad
 * Nekobe and Kitsune function as one early on, while Met and Tetsuya do this later on.
 * The Hero Borg Unit serves as a non-commander example.
 * Randomly Drops: Good luck getting the right piece of a multi-part borg. You'll need the luck of the gods if you ever hope to get an alternate-colored variant of a Borg that comes in three or even four parts.
 * Fortunately, the more times you play through the game, the more common drops become. At plays 5 and above you'll be getting two or three borgs or data crystals per fight.
 * Also helped by "Special Mode", where you can go back and replay any mission you've completed. With a force of six Death ICBMs.
 * Ranged Emergency Weapon: A good number of Knight, Samurai, Knuckle and other borgs are very powerful in close range, but have a slightly lackluster shot attack for use in a pinch. These attacks tend to have limited ammo, be easy to dodge, or recharge slowly.
 * Razor Wind: Acceleration Ninja and Tornado Valkyrie.
 * Reverse Grip: Normal Ninjas, Double Ninjas, and Sasuke.
 * The Rival: Sho. Earlier in the game, it's Nekobe.
 * Robot Girl: Most of the Girl borgs, natch. The Cyber Girls are Fembots. (See above)
 * Save the Villain:
 * Although arguably only minor pests as opposed to full-on villains, this is also how Kou gets Nekobe and Kitsune to join/assist in an Enemy Mine scenario.
 * Sentai: Showdown! Hero Borg Unit!!
 * School Uniforms Are the New Black: Nekobe.
 * Scoring Points: You're given a score-based evaluation of your performance after every fight. This is, of course, completely meaningless.
 * Shoot the Medic First
 * Shorttank: Usagi.
 * Shout-Out: A LOT.
 * Met. He even wears a helmet, though not a construction one.
 * Cyber Hero's moveset is designed after Ryu's -- right down to the win pose.
 * Planet Hero/Star Hero is clearly inspired by Ultraman.
 * Metal Hero is designed after the Metal Heroes, as if the name wasn't obvious enough.
 * G Red alone can do a Rider Kick, Shining Finger, and Breast Fire.
 * Victory Tank, Victory Jet, Panther Robot, Jet Eagle, and several other borgs share the same blocky design as the Transformers--along with the more obvious similarities.
 * Drill Robot looks more than a little similar to Drill Man.
 * The Cyber Girls' bodysuits share the same basic design and colorscheme as the Bubblegum Crisis girls.
 * Spinner Girl is an outlaw recruited into the Girl Borgs corps and uses a yo-yo. Sukeban Deka is a delinquent recruited to the law and uses a yo-yo.
 * The Hero Borg Unit missions put you against five enemies arranged and presented much like a Japanese hero squadron.
 * Acceleration Ninja is spiky, blue, fast, and attacks while moving.
 * Sinister Scythe: The Demon Borgs get very nasty looking ones. And can shoot more.
 * Skirt Over Slacks: Usagi
 * Some Dexterity Required: A handful of Borgs have a Charged Attack on both the B and X buttons. Good luck with that.
 * The Something Force
 * Spin Attack
 * Spiritual Successor: To the Virtual On series, in many ways.
 * Its direct relative is the Gundam vs. Series, also being made by Capcom. Any GF veteran will find many similarities in this footage, down to the position of the health bar, ammo meters, and the same camera effects when killing the final enemy.
 * Spy Catsuit: Several of the Girl Borgs get this.
 * Status Buff: Also the province of Angel and Witch Borgs.
 * Stop Helping Me!:
 * Goddammit Kitsune, your Magnet Robots are not helping.
 * Goddammit Yuji, get your Jelly Diver away from me!
 * Usagi will occasionally, when using a Quick Valkyrie, pelt you with shots before unleashing a Haste spell on you.
 * Storm of Blades: The Tao Master can fling swords off of his back to dive down at enemies repeatedly.
 * Sucking-In Lines: All charge attacks.
 * Super Mode: Named "Power Burst", by utilizing The Power of Friendship, Commanders can give their Borgs instantly-reloading ammo, massive speed, and the capacity to deal much more damage.
 * Super Move Portrait Attack: Accompanies the aforementioned Super Mode.
 * Sword Beam: Musha Borgs and Vampire Knight.
 * This Is a Drill:
 * Seven alone on the Drill Robot. Beam Tank has one as well, making it the only Tank Borg that can perform melee attacks.
 * Many Borgs will spin a melee weapon like a drill when dashing towards a foe. This results in satisfyingly large combos.
 * Throwing Your Shield Always Works: Normal Knights and Sword Knights can throw their shields to smack at foes staying out of their melee range. Just because it works, though, doesn't mean it works well - the damage is negligable, cannot be done rapidly, and removes the shield from being able to protect the knight.
 * Throwing Your Sword Always Works: Since the animating forces of the Ghost Knight and the Elemental Knight are in their swords, and only their armor can be targeted, throwing the sword works well towards getting them out of trouble from anything without a wide area of effect.
 * Time Bomb: The Time Bomber's specialty, of course.
 * Tomboy and Girly Girl: Usagi and Mana
 * Time Stands Still: Chrono Samurai's charge attack does this. Be careful not to run headlong into any projectiles you may have frozen in mid-air.
 * Transforming Mecha: Several of the high-end Machine Borgs can change between a vehicle (or multiple vehicles) and an anthropomorphic robot. It's also possible to obtain non-transforming versions of each form, which cost less to use.
 * Tsundere: Kei.
 * Universal Poison
 * Wave Motion Gun: Several borgs have incredibly powerful charge shots - most prominent being the Ultimate Cannon, which wipes out everything in front of it when it fires. Even if it does take a full minute to charge.
 * Weaksauce Weakness:
 * We Cannot Go on Without You
 * Whoring
 * Spamming G Red's charge attack is very tempting as, despite its only moderate damage output for a charge attack, it has a short charge time, can juggle some opponents mercilessly, and fires through stage obstacles.
 * The dash moves for Angel and Wing borgs are also extremely prone to this, as they can even keep firing (if their target is at a distance) while whoring out their absurd amount of speed.
 * Finally, given the extremely rapid recharge power granted under Burst Mode, it's possible for several users of a Wave Motion Gun to whore those out. A Beam Gunner activating Burst Mode is practically an instant-win scenario.
 * You Gotta Have Blue Hair: Largely averted, all the characters have normal(ish) hair colors.
 * You Have Failed Me...:.
 * You Killed My Father:
 * You Kill It, You Bought It: What you can recruit is directly dependent on what you destroy - which means that if the opponent is using something you desperately want, you have to swoop in to make sure a partner doesn't bogart the kill.
 * You Will Not Evade Me: The Arrow Ninja, which has the ability to anchor an opponent so that they can't move more than a very small distance from the anchor spot. One level combines them with Ultimate Cannons to make massive amounts of pain.
 * Made even worse by the fact that said borgs can shoot you with multiple arrows, limiting your movement range even further.
 * Several other borgs (Chainsaw Knight notable among them) can launch a claw at an opponent to bring them in close.