Drawn to Life

Drawn to Life is a video game developed by 5th Cell about a village inhabited by "Raposa," small furry creatures supposedly meant to be foxes. The Raposa village you name later has been under attack by Wilfre, who covers the village in shadow (feel familiar, anyone?). Mari then asks the Creator for help. You're the Creator, and you draw a hero to help. This hero... well, you can draw it and it moves. Pretty cool gimmick. The hero must travel across the world, through the four gates in the village, defeating the shadow, returning the lost Raposa to the village, and collecting the missing pages of the Book of Life to restore the village to its former glory.

The main gimmick of the game is that you get to draw a ton of stuff, including a whale-copter. Despite looking as if it would become a lame gimmick game, it's actually very well designed, and has one of the best stories ever found in a platformer game.

A sequel called Drawn To Life: The Next Chapter has been made. The version for the Wii happens directly after Drawn to Life, but before Drawn to Life: The Next Chapter on the DS. The Next Chapter features a much darker storyline, incredibly improved drawing functions, better platforming, no arbitrary outlines where you can only color things in... In addition, it's much harder and faster-paced. What happens in it? Color is drained from the world and then... well.

There is also a Compilation Rerelease of the two DS games called Drawn to Life Collection. If you haven't played the game and plan to, get that.

5th Cell, the games' developer, went on to make Scribblenauts, which does to words what Drawn to Life did for images.

This game contains examples of: "The Hero: Jowee, and Mari The Lancer: Pirate Beard The Smart Guy: Isaac The Big Guy: Crazy Barks The Chick: Mike Sixth Ranger: Sock Supporting Leader: The Hero"
 * Abnormal Ammo: Acorns, snowballs, and starfish.
 * Aerith and Bob
 * A God Is You: You are the Creator who drew everything to life.
 * All the Worlds Are a Stage: The Next Chapter's last world has themes and pieces of each of the previous ones.
 * Alternate Ending: The Collection's edition of the Next Chapter has a different ending than the separate DS one.
 * Ambidextrous Sprite: Played straight with Rapo, up to the player for the main character's sprite.
 * Art Initiates Life
 * Art Shift: The end credits of the second game feature realistic humans.
 * Background Boss: The Giant Robosa, at first.
 * Big Bad: Wilfre.
 * Break the Cutie: Mari and Jowee go through this in The Next Chapter.
 * Cheat Code:  in the first game to become invincible for the duration of one level/boss.
 * Compilation Rerelease
 * Cowardly Boss
 * Cyberpunk: The Galatic Jungle, complete with a Council that employs many rules, including no sneezing. However, it is very light.
 * Developer's Room: Unlockable extra in the first game.
 * Divine Assistance: The Creator.
 * Dolled-Up Installment: SpongeBob SquarePants Edition; sort of a subversion, as that title was built from the ground up. In other words, a Mission Pack Sequel with a license slapped on it. To be fair, it's almost completely different as the levels are challenging and there are more customization options than in the first game and its sequels. However, the hero is stuck with the lousy name DoodlePants.
 * Five-Man Band: The Next Chapter DS seems to have the makings of this.
 * Five-Man Band: The Next Chapter DS seems to have the makings of this.
 * Five-Man Band: The Next Chapter DS seems to have the makings of this.

"Mari: Hey Jowee... How do you think the Creator sees us? Jowee: Erm... What if we lived in a white box with two windows... and the box had buttons... and a magic wand! And the Creator used that to examine our lives... And control what we do! What do you think? Mari: That's the dumbest thing I've ever heard... Jowee: Yeah, I guess so..."
 * Floating Platforms
 * Fridge Logic: Wait, where exactly was everyone going after Wilfre tore the pages out of the Book of Life?
 * Go Mad From the Revelation: In the third game. doesn't quite go mad, but  does
 * Goomba Stomp
 * Hammerspace: In the sequel, you can carry four weapons and three forms with you, and you change between them on the go.
 * Lampshade Hanging: This little exchange in the first game:


 * Also, when you close your DS system while playing and enter sleep mode, the Rapos will cry "AWWW!!", and when you open it again they'll cry "YAY!! RAPO!!"
 * Law of One Hundred
 * Little Bit Beastly: Raposa.
 * Meaningful Name: Wilfre = free will, which also makes this a What Do You Mean Its Not Symbolic.
 * "Raposa" means "fox" in Portuguese.
 * Mari and Jowee. Sounds an awful like two certain people who found themselves having to stay at a barn one night when they couldn't find an inn...
 * Motor Mouth: Crazy Barks, to an extent.
 * Nonstandard Game Over: In the first game, you can refuse Mari's prayers and cause the game to end right then and there, at the very beginning.
 * Obviously Evil: Wilfre.
 * 1-Up: Shaped like the head you drew for your hero, no less.
 * Orphan's Plot Trinket: Heather has a pendant.
 * People's Republic of Tyranny: The Democracy of the Republic of the People of the United Space Fortress, or DOT ROT POT USF for short.
 * Power Trio: In the first game: Jowee is the id, Mari is the ego, and the mayor is the superego.
 * Shout-Out: There's a treasure hunter Raposa named Indee, complete with his treasure-seeking dad and curmudgeonly son.
 * In the last stage of the first world in the Wii version, there's a section where you must climb up sloped platforms while dodging large, rolling obstacles to reach the level's boss - a giant ape - at the top. Sound familiar?
 * SMURFING: What the rapo?
 * Steampunk: Lavastream. Smokey, the clothes, the robotic Robosa and even
 * Sugar Apocalypse: Wilfre causes this. Everything bad that happens in the Raposa world is Wilfre's fault. Everything.
 * Super-Powered Evil Side: Who didn't see that one coming?
 * Technicolor Fire: Justified, since you're God.
 * Title Drop
 * The Faceless: Samuel (Barely).
 * Thank the Maker: Literally.
 * This Cannot Be!: Wilfre at the end of the first game.
 * Turns Red: Also literally.
 * Underwater Boss Battle: The third boss in the first game.
 * Vent Physics
 * Verbal Tic
 * Well-Intentioned Extremist:
 * White-Haired Pretty Boy: Wilfre, before he transformed.
 * X Meets Y: Act Raiser meets Animal Crossing.
 * You Have Researched Breathing: In the third game, you need to upgrade the Shooter twice until the Hero gets the bright idea of shooting up.
 * You Have Researched Breathing: In the third game, you need to upgrade the Shooter twice until the Hero gets the bright idea of shooting up.