Cantr II

Cantr II is a text-based persistent browser-based role-playing game (PBBRPG). There are no NPCs in the game world, leaving the only interaction to be with characters played by other players.

This game provides examples of:

 * Alt-Itis Every player starts with two characters and can create up to fifteen.
 * Author Existence Failure: Player that gave up or are unable to get online leave behind "sleeper" characters.
 * Critical Encumbrance Failure: A character cannot carry more than 15000 grams, and walking speed decreases when they carry more.
 * Do Not Drop Your Weapon
 * Easing Into the Adventure: Averted, characters created by a new player face the same world and the same rules as anyone else.
 * Elemental Crafting: Played straight.
 * Evolving Attack
 * Endless Game
 * Fantasy Pantheon: All religions are created by the players of the game. Some of them worship the creator of the game.
 * Ghost Town: Some locations have turned into these. Locked buildings might still contain the corpses of their former owners.
 * Hit Points
 * In Universe Game Clock: A day is the same in game as in real life. There are 20 days in a year, 8 hours in a day, 36 minutes in an hour and 60 seconds in a minute.
 * Inexplicable Treasure Chests: Averted, if you find a treasure it was most certainly hoarded by a different character sometime before.
 * Item Crafting: Everything in the game is crafted by players.
 * Lamarck Was Right: Newspawn receive skills based on a random combination of the skills of other characters in the spawning location.
 * Loads and Loads of Races: Averted, there is only on type of cantrian.
 * Locked Door
 * Nobody Poops Hunting animals can produce dung, though.
 * Perma Death: Dead characters remain so.
 * Twenty Four Hour Armor: Everybody wears shields, if they can afford them.
 * Video Game Geography
 * Wide Open Sandbox