My Species Doth Protest Too Much

"Willow: Minuons are the other race on your homeworld, aren't they? They're like livestock to you. Tristram: To my race, yes. Not to me."

- Earthsong, Vol. 2, page 107

When you're on the Planet of Hats for too long, someone's hat is going to fall off. The probability of this happening seems to be directly proportional to the flamboyance of the hat. That is, if Bob's planet is filled to the brim with Blood Knights, who proclaim "The greatest glory is to die in battle!" and "Only the strong survive!" over dinner, expect Bob to be a Pacifist.

There are a number of reasons why this happens:
 * There is a Writer on Board who wants to do An Aesop about hypocrisy, or just an excuse to show why the Proud Warrior Race Guy has defected to a rival group.
 * So that the human characters can show their inherent moral superiority by demonstrating that they really care more about honor than the Proud Warrior Race Guy.
 * The biggest reason, however, is that real people don't come from the Planet of Hats, and when you've got an entire species who has only one character trait among them, there are only so many interesting stories you can tell before you've got to make the characters more complex.

Often happens to races who are Always Chaotic Evil, resulting in them having been Good All Along. May lead to an Enemy Civil War as those who reject the hat fight the ones who love it. Despite the fact that the Klingon Scientists Get No Respect, they may not believe this trope and choose to "rebel" in order to enable their peers to wear their hat.

This trope's name comes from the oft-(mis-)quoted line from Shakespeare's Hamlet, "The lady doth protest too much, methinks." Note that in Shakespeare's time, "protest" meant "proclaim solemnly or firmly" (which, in context "the lady" was suspiciously overdoing). That's almost the opposite of its modern American connotation, "dissent loudly", although it still occurs in "to protest one's innocence". Using the example from above, Bob's warrior species "protests too much" by overly avowing violence, when all Bob wants to do is flirt with Alice the Granola Girl.

Related to Cultural Rebel, Stop Being Stereotypical and Stereotype Flip. All of the Other Reindeer is a variant of this. A Rogue Drone is an instance of this within a Hive Mind. Compare Father, I Don't Want to Fight and Pro-Human Transhuman.

Anime

 * In Bleach, you have several Arrancars that all stand out from the others, but out of all of them, Nel was the only one who could be rightfully called a pacifist. All the other Arrancars (save for the occasional) cherished fighting, and if it was for a goal or revenge, even the most levelheaded ones would go out for blood.

Comic Books

 * ROM Spaceknight encountered one member of the otherwise Always Chaotic Evil Dire Wraiths who had fallen in love while disguised as a human and become the mask. The other Wraiths were horrified that one of their number had become nice, and they killed him.
 * Loki in The Mighty Thor. Frost Giants are mostly depicted as very big, very stupid, and typically Dumb Muscle. Loki is, on the other hand, a Magnificent Bastard, a powerful sorcerer, and is usually shown as slightly shorter than Thor (the horns on his helmet notwithstanding) and pretty darn skinny. While he is still very strong and durable, that is primarily in comparison to Earth Superheroes/villains, not Asgardians and other Frost Giants.
 * Notably, Frost Giants are an Always Chaotic Evil race, typically existing to be antagonists to the Asgardians. Loki plays this straight 9 times out of 10 (the other times can be excused as Enemy Mine situations).
 * White Martians are the aggressive warmongering cousins of the Green Martians, not unlike the relationship between Star Trek Romulans and Vulcans. Miss Martian aka M'gann M'orz, looks just as fearsome as any other White Martian in her natural form, but she's a sweet girl at heart. Even the influence of her Bad Future evil self turned Enemy Within (long story) ultimately couldn't turn her evil.

Fanfiction

 * In 'Shadows Of The Past' says that while he doesn't hate humans like the rest of the Decepticons, he really doesn't care all that much about them out side his immediate Earth family.

Film
"Jetfire: Tell me, is that robot civil war still going on? Who's winning? Sam: The Decepticons. Jetfire: Well, I changed sides to the Autobots. Sam: What do you mean, changed sides? Jetfire: It's a choice. It's an intensely personal decision. So much negativity... Who wants to live a life filled with hate?"
 * One can find this reflecting different cultures of humans (Alderaanians compared to Corellians) as often as different species in Star Wars. For example, in the Expanded Universe, Winter Celchu (a childhood friend of Leia's from famously-disarmed Alderaan) quickly came to favor military action against the Empire. (And there had to be some Corellian actuaries.) For a more conventional example, after the Battle of Endor, Twi'leks were tired of being seen as a species of scheming male traders and their female merchandise, and the strong warrior tradition of the species came to greater prominence as the warriors became more vocal. Finally, it's noted that species that tend more strongly to the Planet of Hats (like the Ithorians) stay that way by kicking out troublemakers, so that members of the species encountered out in the galaxy are far more likely to be examples of My Species Doth Protest Too Much than those on the homeworld.
 * note that in Star Wars (EU at least) "Hats" tend to be treated more as cultural stereotypes, usually mildly to extremely offensive to the given race, depending on the nature of the race (but not necessarily the accuracy of the stereotype) - i.e. Corellians, by and large, enjoy their reputation, while Voort SaBingring, the Gamorrean on Wraith Squadron, certainly does not enjoy his (Though he is forced to admit that the reason he escapes his specie's hat is due to being biochemically altered). Nat Secura is similarly shown to be distasteful of the attitude taken towards Twi'leks, as is Nolaa Tarkonaa (though she fits the scheming stereotype to a T)
 * Palpatine, hailing from the peaceful world of Naboo, becomes a power-mad galactic tyrant.
 * Blotus the Hutt subverted the "Ruthless Gangster" stereotype of the Hutts, by having served 275 years as the Chancellor of the Republic, and is considered one of the most well-liked chancellor in its history. Then again, this was 9000 years before the movies.
 * Hell, there was even a Hutt Jedi once, though he fell to the Dark Side, so that's kind of iffy.
 * In An American Tail, Tiger is the one 'nice' cat who is a vegetarian and doesn't eat mice.
 * He admits to eating fish. That makes him more of a pescetarian.
 * In the film adaptation of Little Nemo, the Oomps are a group of nice goblins who are outcasts in Nightmareland.
 * The Deaths of Ian Stone ups the ante--it seems The Power of Love can redeem even Humanoid Abominations.
 * Wheelie in Transformers: Revenge of the Fallen did a Heel Face Turn when he realized that, just because a Cybertronian is born a Decepticon, doesn't mean that they have to stay a Decepticon.
 * Jetfire also decides to defect:

Literature
"R.A. Salvatore: This will sound strange, I know, but I'm almost a bit saddened by the success of Drizzt. He was the "different" drow, but because of his popularity, others are emulating him more and more. Why does that make me sad? I fear for the integrity of the evil drow race as antagonist."
 * Ker in Battlefield Earth. Handwaved with very Hollywood Science in the book-- All Psychlos except him are evil because they have a piece of metal in their brains that connects their desire nerves to their greed nerves... Or something. Which makes "Goodboy"'s murder of their entire species another Designated Hero moment.
 * To be fair, he didn't know that all female Psychlos were sterilized before being sent offworld.
 * Naturally, this shows up sometimes in the Star Trek Novel Verse. For example, two of the alien characters in the Star Trek novella series Starfleet Corps of Engineers fit the trope. The first is P8 Blue the Nasat, who likes to "shake things up" and have adventures, in contrast to the rest of the Nasats, who are typically super-cautious, conservative, and hate taking risks. There's also Soloman the Bynar (formally known as 110), who received his name after his mate died, and he refused to return home and take a new partner as expected. But the trope is averted with the third alien character, Tev, who is very much the stereotypical Tellarite. This is noted by a human character, who in fact thinks Tev is the most stereotypical Tellarite he's ever encountered. Meanwhile, in Star Trek: Ex Machina, there's Spring Rain on Still Water the Megarite. Most Megarite females spend their lives sitting on beaches, doing little else, and consider travel to be "beneath" a female. Spring Rain On Still Water, though, prefers a more adventurous life, and believes her people's lack of interest in exploration or contact with offworlders is a dangerous trait in a culture. She has in turn been condemned by her matriarchs for "lowering" herself.
 * Dobby and Firenze in the Harry Potter series.
 * Interestingly, in Dobby's case, you don't find out he follows this trope until two books later, when you encounter some house-elves still wearing their Happiness in Slavery hats. Leads to some Blue and Orange Morality, because, for most house-elves, "freeing" them (or even offering to pay them) is cruelty, because it essentially means firing them from the job they love. Dumbledore deals with this by keeping house-elves at Hogwarts, but treating them well and freeing and/or paying them if they should happen to want it.
 * R.A. Salvatore's Chaotic Good drow, Drizzt Do'Urden, so much copied and parodied. Which also demonstrated the dangers of this trope -- derailing or blurring the original concept:


 * Drizzt's case later was partially self-deconstructed (Dark Mirror).
 * Also applicable to the surface-dwelling followers of Eilistraee, the only non-evil Drow deity. They convert "spider kissers", but it's not a "rebellion": Eilistraee chose to stick to her old ways (and keep followers there) despite Face Heel Turn of Araushnee-Lloth. Also, lots of ambiguousness ensued. They were pictured half as dangerous as other drow: paranoidal, prone to egregious gregarious overreactions and requiring constant supervision of alert semidivine being to keep them on the right way -- and then some questioned her dedication to Eilistraee (Silverfall).
 * In the War of the Spider Queen series, a few of the characters (notably the wizard) are set up to be possibly not-evil, but then spectacularly banish this notion by murdering friends and the like. betrayed out of fear and felt bad about it, so he doesn't quite fall out of implied Chaotic Neutral, and  stays as nice guy as he can afford to be, to the end. Even so, neither character did jump out of the Drow ways.
 * How to one-up Salvatore on this trope, in the same setting? Two Words: orog paladin! Oh, and after he died Her Majesty faint-at-one-sight popular Zaranda I created the Loyal Order of Innocents (dedicated to Torm) and petitioned them to consider Shield of Innocence for a nomination as their patron saint.
 * One of the 3rd Edition rulebooks contained a succubus paladin. Which is actually Fridge Brilliance: if everyone knows that you're Always Chaotic Evil, they can use that knowledge to resist your seductions, while if there's a possibility that your sob story of being a Defector From Decadence is actually true...
 * During the New Jedi Order series, this was half of the point of the Edge of Victory duology - a chance to see a Yuuzhan Vong that wasn't a lunatic warrior.
 * To elaborate, the books introduced Vua Rapuung (an embittered and vengeful but honorable ex-warrior who'd been burned by a love affair gone sour), Nen Yim (a Punch Clock Villain with enough redeeming traits she probably would have been an outright heroine had she not been raised in a culture that had no problem with using sentient beings as lab rats) and fleshed out the Shamed Ones, the Vong's oppressed slave caste who didn't give a damn about their superiors' genocidal ambitions. Before that we had Nom Anor, who was every bit as evil as his colleagues, but evil of a completely different flavor- he was a self-serving, cowardly Manipulative Bastard in contrast to their violent fanatacism.
 * The X Wing Series invokes this more than once when it comes to Twi'leks. When Rogue Squadron visits Ryloth on a diplomatic mission, they meet with representatives of both the merchant and warrior castes. The latter laments the fact that Twi'leks are viewed as traders at best and slaves or criminals at worst, and accuses the former of playing into galactic stereotypes. Later, when a Twi'lek member of Rogue Squadron meets a fellow Twi'lek fighter pilot who had been a slave, she rebuffs his attempts at polite conversation, saying they had nothing in common.
 * To date, about three vermin in Redwall have pulled the Heel Face Turn. The first, Veil in The Outcast of Redwall, smacked into Redemption Equals Death. The third, Romsca in Pearls of Lutra, also had to die for her chance at redemption (although to be fair, the scene was moving). Blaggut in The Bellmaker is the only vermin who has survived breaking out of Always Chaotic Evil, probably because he wasn't bright enough to be a true threat.
 * There were also all the surviving rats on the island in Marlfox. At least, they seemed pretty happy and content to live without weapons and evil rulers.
 * Same thing seems to happen in Eulalia. Which also contains a hedgehog who starts out a spoilt kleptomaniac (though he does reform) and a downright rotten vole.
 * Surprisingly averted in the fantasy novel Villains by Necessity. The near-extinct Nathauan race is known for their cruelty, rampant destruction, and penchant for eating any sentient race (including their own). Valeriana, one of the protagonists, is from said race...she can't be as bad as all that, right? Wrong. When she arrives and her power is questioned, she looses a fireball as a demonstration, with total disregard for anyone or anything in the way. She then treats the party as if she's an Evil Overlord and they her subjects, and after her weakness is exposed she only agrees to rein in her more extreme impulses because the fate of the world is slightly more important...and only because saving the world means there will still be a world to terrorize six months later.
 * Mo Willems' picture book Naked Mole Rat Gets Dressed.
 * The Judoon Commander in the Doctor Who novel Judgement of the Judoon. Over the course of the book he remains obsessed with justice and rather heavy-handed about delivering it, but he becomes less a Well-Intentioned Extremist version of the Old-Fashioned Copper, and more aware of how his definition of "justice" affects other people. He even develops a sense of humour.
 * This has happaned to several draconians in the Dragonlance setting, most notably Kang and his regiment.
 * Arguably, Gnimsh the gnome is one as well. He's the only gnome whose inventions actually work, and because of that, he's reviled by other gnomes since he "sets back creative development by decades".
 * The BFG by Roald Dahl, where the titular character does not want to eat children. Blasphemy!
 * The fifth Hitchhiker's Guide sequel ''...And Another Thing" features a Vogon who has feelings and doesn't want to kill anyone.
 * In this case, the book implies this is because the particular character is more highly evolved than the rest of his race.
 * The Dragaera books have each "House" as a Planet of Hats, and in general, major characters are developed outside of their hat, or even contradict it.
 * Teckla are supposed to be cowardly peasants, but in the novel Teckla, Vlad meets one who is a rather insufferable revolutionary. Athyra, which has a Teckla as the viewpoint character, suggests that Teckla only seem cowardly out of necessity, because they're at such a disadvantage to other Houses.
 * Dragons are known for being militaristic and ultra-ambitious, but Vlad's partner Kragar is totally unambitious. He's also so completely ignorable that it became impossible for him to actually command troops, forcing him out of the house altogether.
 * Animorphs has a number of these. Ax, coming from a race of proud, xenophobic warriors ends up adopting humanity as a sort of second race and questioning many of the things he was taught by his own people. The individual Taxxons and Yeerks that our heroes encounter and befriend have also taken off their hats, but that's more of a subversion of Always Chaotic Evil.
 * As many of those Yeerks are quick to point out, if you get all of your initial information on what Yeerks are like from Andalites, then it may just be that some of that information is not entirely accurate.
 * Rhunön from the Inheritance Cycle is not like other elves at all. Rather than gracefully singing to plants, she works in a forge. Where most elves are polite, reserved, and evasive, she's somewhat crude, loud, and honest. In a series with Elves vs. Dwarves in effect, she and Orik get along very well. In the third book, she states that she hates what the elves have become, comparing them to statues in how much emotion they show.

Live Action TV

 * Andromeda was for the most part able to sidestep the need for this among the Nietzscheans, as their "hat" was "Enlightened self-interest", which could be made to justify just about any action the plot required them to take. (Turn on my friends? Sure, if it's in my long-term interest. Not turn on my friends? Sure, if I think it'll be useful for me to keep on their good side. Sacrifice my life to save the universe? Sure, if it makes me posthumously famous and gets my kids all kinds of breaks in life.)
 * Interestingly, Gaheris Rhade, a Nietzschean in the series, was quite depressed at what a race of self-absorbed bastards his species turned out to be. In his own words, "Our people were meant to be living gods, warrior-poets who roamed the stars bringing civilization, not cowards and bullies who prey on the weak and kill each other for sport."
 * In a separate example from Andromeda, Rev Bem was a religious "Wayist", despite being a member of the Magog, nightmare-inducing plague of the galaxy. Apparently the religion was actually founded by one of his race, but very few of its members are.
 * Much time in Babylon 5 was spent showcasing how all the seemingly hat-like races are really more several individuals than anything else (well, at least the major races), meaning that this trope isn't really that applicable.
 * One big exception would be Vir, a Centauri who is pro-social reform and uninterested in status or advancement in society, while being genuinely interested in exchanging cultural ideas with other aliens..
 * The Centauri courtesan-slave Adira points out that not all Centauri engage in digging up dirt on others to gain leverage on friend and foe alike. Londo--her master--points out that such people tend to be at the lower rungs of Centauri society.
 * This trope apparently also applies to Kosh. It's mostly his words and actions that make the Vorlons appear as benevolent, though enigmatic Starfish Aliens. Lyta comments after having Ulkesh in her head that she felt that unlike him, Kosh actually cared for the younger races.
 * Of course, we only ever meet Kosh and Ulkesh. Since the Vorlons are so damned opaque, we never know exactly how orthodox Ulkesh was or how unorthodox Kosh was. For all we know, the race as a whole could be somewhere in the middle, or even lean towards Kosh a bit.
 * We are all Kosh.
 * Considering the Vorlons later start destroying entire planets (with civilian populations numbering in the millions) it is very unlikely that most of them were like Kosh. If nothing else, their leaders certainly weren't.
 * Word of God is that Ulkesh was a better example of your typical (if such a word can be applied to them) Vorlon. Kosh was very much an outsider in his views on the younger races.
 * The Cylons in the re-imagined Battlestar Galactica don't necessarily stand in for communists, but still exhibit a fierce collectivism, at least until two cylons  end up   prompting , but of course that   So, semi-subverted?
 * the changelings in Deep Space Nine are fantacially obsessed with order and having made bad experiences with other species that feared their shapechanging abilities, have turned to enslave, brainwash, and dominate all other intelligent species they come in contact with. Odo was set to drift in space as an infant to be found by other species and learn all about them, before instinctively returning to his homeworld. However, integrating into bajoran society went horribly well and instead of wanting to to dominate others, he devoted his entire life to justice. When he finally does return to his homeworld, he is shocked to find the rest of his species to be opressive dictators and instead stays with his friends to help them defend against being conquered.
 * In Doctor Who, the Cybermen are all emotionless, computer-controlled slaves... except for the one in "Doomsday", who manages to break her programming and stop the other Cybermen. She was already like a robot before she was Cybermanized though, so they might have just skipped a couple steps in her "upgrade."
 * And then from Torchwood there's Lisa, who
 * Don't forget Kroton.
 * The Cult of Skaro has produced two of these. They are a select group of Daleks who exist to "imagine", to find new ways to assure that the Dalek race remains supreme. As such they have far more individuality than most Daleks, even their own names. First Dalek Sec merged himself with a human, and found that (even though the human in question was a bit of a bastard), he now feels empathy and knows that the Daleks are flawed. He intends to make them even more human than he has become, but is killed before doing so. Dalek Caan, on the other hand, is a pure Dalek who is driven mad (and given the gift of prophecy) when he flies unprotected through the time vortex. He sees the Daleks for what they are by observing their actions throughout time and space, and arranges for the (almost) destruction of the entire species to prevent them from destroying the universe.
 * The Doctor could be seen as one of these, as well. The Time Lords were described as being bureaucratic, self-important, deriding of all other species, and hesitant to interfere with the nature of time and accidentally cause a paradox. So, the Doctor decided to go nick a TARDIS and explore the universe, later deciding to use his powers to help people.
 * The villain of the Virgin New Adventures novel Return of the Living Dad turns out to be from the same race as the Time Tourists in "Delta and the Bannermen". His motivation is largely that he's fed up of belonging to a species that nobody takes seriously; the Navarinos are seen as so harmless that the Time Lords never even bothered to stop them having time travel.
 * The Goa'uld were presented as Always Chaotic Evil in the first season of Stargate SG-1. In the second, we got the Tok'ra, effectively La Résistance against the System Lords. Later still, we got an actual explanation, based on a piece of Applied Phlebotinum used by the Goa'uld, for why some of them become evil and others don't.
 * Which makes the early episode in which Daniel Jackson slaughters a tank full of Goa'uld babies even more of a Moral Dissonance than it was on first watching. And somehow he was never called on it.
 * You forget the Goa'uld genetic memory. It transmits Evil too.
 * And don't forget the sarcophagus! As immortality is evil - repeated use apparently screws with hormone levels and makes you keen on galactic domination. At least, that's posited in an episode after Daniel uses it a few times.
 * The Sarcophagus is the bit of Applied Phlebotinum. Interestingly though, the oldest of the lot Yu, is probably less evil than the other system lords, despite having more exposure to the thing than any of the others. Of course that may be because he's going senile.
 * To be fair, Daniel is the guy that indirectly saved humanity, the galaxy and so on several times, ascended (at least?) twice and Died For Our Sins in the process. And if during all this, he's not called on it by the Sufficiently Advanced Aliens which allow him (sort of) to Ascend to a Higher Plane of Existence, and he can even call them out, who are humans to actually call him out anyway? They didn't trust him when and that almost ended badly because of it.
 * The Fifth Season episode, Meridian, explores this in great length.As Oma puts it "The success or failure of your deeds does not add up to the sum of your life. Your spirit cannot be weighed. Judge yourself by the intention of your actions and by the strength with which you faced the challenges that have stood in your way."
 * In Stargate Atlantis, the main characters run into a single good Wraith over the entire span of the show
 * Not really:
 * Todd may be a better example. He may be a magnificent bastard, but he's at least willing to try to work with humans for mutual benefit.
 * The prime example would be the Klingons from Star Trek. They talk a lot -- an awful lot -- about how they are a Proud Warrior Race, but virtually any actual Klingon you might meet is almost certainly little better than a street thug. The most famous Klingon, Worf, knows this better than anyone, and it really disappoints him, having idealized his species while growing up in the Federation--and particularly because, though he could show his emotions more freely, he is otherwise already there: the ideal, moral, honorable, passionate Klingon warrior. Also true for various other species with Deep Dark Secrets.
 * This trope is the central premise of TNG episode "A Matter Of Honor", where Riker serves aboard a Klingon ship in an officer exchange program. They don't outright contradict their stereotype, but they're shown in a much more complete and complex light than they had been in TOS.
 * Another good example would be the Ferengi from Deep Space 9. As time went on, several of the more ridiculous aspects of their civilization (particularly their treatment of women) were discarded by various characters (particularly Rom and Nog, the latter of whom eschewed a life of business for one in Starfleet).
 * This is most evident in the episode "Profit and Lace" where two Ferengi discuss the emancipation of women, pointing out the extremely obvious fact (even more ridiculous when you consider the Ferengi's 'hat' is 'rampant capitalism') that allowing women to make money allows them to spend money, and opens up all manner of new industries and opportunities for profit. (Creates more competition, though.)
 * TNG episode "Suspicions" had a Ferengi scientist who notes that it's "almost a contradiction in terms" (presumably in that he's part of a scientific community that shares findings with no worry about "profit"; Ferengi tech does seem to be up to par with Federation tech throughout TNG...).
 * Quark zig-zags on this trope. He is a Small Name, Big Ego type who regularly claims to uphold (and often does) the Ferengi values of avarice and misogyny, yet he frequently runs into pangs of conscience that tell him to do otherwise (like not screwing over his friends for latinum, or paying Pel to travel). Though Odo and the Federation frown on what he tries to get away with all the time, he also runs afoul of his Ferengi regulator by getting guilted into charitable, "hu-man"-itarian, and philanthropic activities, or taking "only" a 30% kickback on his employees' tips.
 * In the episode "The Magnificent Ferengi", we meet a Ferengi who finds more pleasure in fighting and hunting than in latinum. Quark and the others find him very strange for this, but they do acknowledge that he's a great warrior.
 * A strange example occurs in Star Trek: Enterprise. The Vulcans are characterized not only by logic and the silencing of emotion, but also by duplicity and paranoia, not unlike Romulans of earlier series. The Syrrannites are a rogue sect who strive towards the ideals of Surak, a legendary Vulcan pathfinder (in that, if Vulcans bothered with religion, he would be their Moses). They eventually come into such power that the hat changes, and henceforth all Vulcans are presented as wearing the rogue hat. So to speak.
 * The Vulcans in that series claimed to follow the teachings of Surak, but had "fallen", so to speak - they forgot what Surak had really stood for. T'Pol says that reading Surak's works were a life-changing experience for her.
 * Same Vulcan problem, different series: the "Take Me Out to the Holosuite" episode from Deep Space Nine, in which Capt. Solok's anti-Sisko crusade, supposedly in the name of logic, bears an odd resemblance to the behavior of a schoolyard bully. As many fans have noted, Solok's resemblance to the Enterprise-era Vulcans is far greater than to the more recent (timeline-speaking) incarnations.
 * Or perhaps not so strange if one bothers to look at how Vulcans were originally portrayed: in the episode where Sarek is introduced, the longstanding disagreement between him and Spock over Spock's decision to go into Starfleet is clearly more emotion than logic, and they get called out on it by the other characters. When Sarek proclaims his marriage to Amanda was "logical", he's clearly trying to get her goat (most illogical) and the rest of the cast (and her) recognize this. In the episode which takes place on Vulcan, the whole plot involves duplicity (in the name of logic) on the part of T'Pring and Stonn. The notion that the Vulcans in Enterprise were somehow "wrong" is based on Fanon and non-canon novels that accumulated over the years.
 * Another strange example are the El-Aurians, Guinan's people. Their hat is supposed to be that they're great listeners, but Guinan is the only example of this we've seen; the other two El-Aurians we've seen in major roles are Con Man Mazur from the Star Trek: Deep Space Nine episode "Rivals", whose ability to listen is an Informed Attribute (it gets mentioned, but he doesn't come across as especially perceptive) and Soran from Star Trek Generations, who is far too busy being an Omnicidal Maniac.
 * Soran boasts of the El-Aurians' listening skills while practicing Cold-Blooded Torture on Geordi, so he himself may be unclear on the concept.
 * Angel, from Buffy the Vampire Slayer and Angel. All vampires are evil except for him, because his hat, somewhat literally, fell off when he got his soul back. The same with Spike, except that Spike's hat fell off even before he regained his soul.
 * Kind of; technically he was still evil, but continually fought on the side of good for various reasons (most notably being in love with Buffy. He couldn't properly understand good and thus turn good without his soul, so he had to have his hat surgically removed, so to speak.
 * Even then he did it for the purely selfish reason of wanting Buffy to love him. Dude was still very evil in the "concerned only with self" Egoist kinda way. It's really fascinating to watch everything he does during his obsession with Buffy. Every single action was to make Buffy like him more.
 * A more appropriate example would be Lorne, aka The Host, born in a demon dimension where humans are cattle, everyone is a deathly serious Proud Warrior Race Guy, and there is no music (only dancing!). Lorne, on the other hand, hates fighting, loves humans, and has the power to read people's souls when they sing karaoke.
 * Red Dwarf includes a rather bizarre example. In the Series 6 episode Rimmerworld, Arnold crash lands on an alien planet and begins cloning himself in order to gain companions. Skip a few hundred years, and the planet's inhabitants wind up revering any and all Rimmer-like behaviour, including cowardliness, selfishness, and honest to goodness doubledealing two-facedness, with those who deviate from the normal being hunted down. Ironically, it's the original Rimmer who becomes an outcast because he's too un-Rimmer-like.
 * "Outcast" is putting it lightly. They tried to kill him, but he was saved by his Hard Light drive so they locked him up instead. After all, he was Dead All Along.
 * In Smallville, it is shown that most Kryptonians are cold and logical, and believe that You Can't Fight Fate. They tend to look down on the human race. It was even implied that Clark Kent had been sent to Earth to conquer it. Naturally, Clark decides to Screw Destiny and protect the world, embracing his love and compassion. Clark later meets Dax-Ur, Raya, a clone of his mother Lara, and Kara, who think similarly (The first three died, and Kara is currently in deep space).
 * Played with in Supernatural with the demon Ruby. There are a lot of suggestions (particularly in the third series) that she has retained her humanity, particularly the capacity for empathy. Throughout the third and fourth series, the other characters bring this into question a lot.
 * There's also the question of the Angel Castiel, particularly his unquestioning obedience and how disconnected he really is from human suffering.
 * Eventually Cas goes rogue from Heaven and begins to slowly Fall into a human, firmly joining the Winchester group of True Companions despite remaining a weirdo. Then he dies. Then he gets better, with new and improved powers. Then he goes slowly over the deep end while trying to lead the pro-human side of the Second War In Heaven, and eventually betrays everyone in the quest for enough power to end all this suffering, and declares A God Am I...if we throw in the mid-Season Four brainwashing to sew his hat back on, this guy has spent three seasons (half the series) playing Three-Handed-Hat-Juggling.
 * Ruby turns out to be a subversion, however, when it's revealed that she's actually The Mole, and the whole thing was an act to gain the Winchesters' (particularly Sam's) trust.
 * Meg is probably the least demony of all demons. Though still clearly evil and enjoys the pain of others, she is willing to work with the Winchesters for her own benefit even though killing them would effectively take the target off her back. Most demons torture or kill without question which is why most of them wear Red Shirts.
 * Crowley seems better fit for human life as he is more civilized and always up for a good negotiation. This makes him similar to Todd from Stargate: Atlantis or Ba'al from Stargate SG-1. They're all bad but they at least give you time for a nice conversation before trying to kill you.

The Red Menace
""I glanced back at it, watching it scream and writhe like it was in mortal agony. Why would it be in pain? ... They were all part of a collective. Mindless, soulless beings without wills or thoughts of their own. When the ant had morphed to human it had become an individual with the freedom to choose. With free will. The human brain, with all its diversity and innate curiosity, must be completely overwhelming it.""
 * Also very common when a species is standing in for Communists. The species, having been established as entirely collectivist without any sense of individuality, will invariably issue a couple of members who are fiercely individualistic: Hugh and Seven of The Borg, and the Queen depending on interpretation; Quinn from War of the Worlds; the humanized Daleks in the Doctor Who episode "Evil of the Daleks" (although Daleks are actually Nazis, not Communists). It happened to just about every important alien in First Wave.
 * The Planescape setting for Dungeons and Dragons has rogue Modrons, a whole PC race of creatures like this. It's rather like the Always Angsty Chaotic Good drow in other settings, except it's a requirement, since the comically robotic non-rogue Modrons are too constrained by rules to even notice that most other creatures exist.
 * While we're on the subject of Daleks, the revived series has created The Cult of Skaro, four Daleks who have individual personalities, imaginations, and names, so that they could 'imagine new ways to survive'. One of them took this even further and merged with a human, doing a genetic Heel Face Turn. Redemption equaled death. The other three remained evil.
 * And by new ways to survive, they mean new ways to be the only survivor.
 * One of them is now the first to ever laugh. He's also completely insane, which for a Dalek is saying a lot.
 * And he's not even a Special Weapons Dalek either.
 * Then, of course, before them there was Lone Dalek, antagonist in 'Dalek,' which believed itself to be the only one left and had spent years being tortured by a human Jerkass. Sure, it was scary and cruel and killed a lot of people, as per Dalek standards, but it was so lonely. In the end it turned out the power boost from Rose had also given it a Rose infusion and allowed it to be something other than Dalek, but it didn't want that. It opened its casing to feel the sun and settled for I Die Free and as much Dying As Itself as it could still manage. It was a Tear Jerker. The death of a Dalek.
 * It also produced the line, earlier in the episode when the Doctor was taking way too much pleasure in killing it, "You...would...make...a...good...Dal...ek."
 * There's a very interesting, and completely unintentional, version of this in Animorphs. Cassie is a little too casual with the Morphing Cube and ends up giving an ant the ability to morph into her.
 * There's a very interesting, and completely unintentional, version of this in Animorphs. Cassie is a little too casual with the Morphing Cube and ends up giving an ant the ability to morph into her.


 * Given how much intentionality is part of the morphing process, one has to wonder how the ant ever activated the ability of which it had no way of even conceiving.

Religion

 * On the topic of demons, Lucifer, the Big Bad of Christianity. Was an angel before he became, well, the Big Bad . Angels being a race whose "hat" is pure good and unquestioning loyalty to God, then some decided to say "Screw that, I wanna BE God." He's also a trope in and of himself.
 * Islam has the reverse: Satan was of a different race from the angels (the jinn, whence we get "genie") made of living, smokeless fire, who like humans have free will. Satan refused to bow to Adam when God created him, cursing that God created a creature of "dirt" (Satan, being a fire creature, viewed himself as more "pure") and led most of the Jinn against God. However, many of the Jinn returned to God over time, what with prophets and their messages trickling down to wherever they reside (frequently not Hell.)

Tabletop Games

 * Due to the vagueness of the randomly-rolled origins in Gamma World, you can easily refluff your character into one of these. And earlier editions did have playable versions of the monster races.
 * Somewhat trivially used in the first edition of Talislanta, where the Tanasian faction in Cymril wear the Hat of being Wizard-Guys In Green And Yellow. Their city is made of green and yellow glass, they dress in green and yellow, they're humans who have yellow-green skin. In contrast, the Pharesian sect are Cymrillians who got sick of the color green, left their homeland in disgust, and dress in multicolored garments while painting their bodies with every color but green.
 * Later editions played it more realistically: the monochromatic color-scheme is just a demonstration of Cymril's excessive conformity, which is what the Pharesians really hate.
 * Previous editions of Dungeons and Dragons noted that Always Chaotic Evil needn't mean Always, just 'The exceptions are less than one millionth of the overall population' (in the case of the Modrons, that exception is almost surely of the same alignment as the common Modron, ruleswise, but still). Merely usually Chaotic Evil races (such as the Drow) would have a fairly significant portion of the populace having other alignments... such as Neutral Evil.
 * A designer once mentioned in regards to Cambions (half demon-half human Always Chaotic Evil types) that if you say one in one hundred Cambions aren't evil, that's the one they'll meet.
 * When Eberron was designed, they figured this trope was inevitable and threw most alignment restrictions out the window.
 * Nusemnee, introduced in a supplement on dead gods, is the daughter of Zehir, evil god of poison, and who is a devil, became good aligned. She was a goddess of redemption.
 * Goblins in Magic: The Gathering are often used to comical effect for their sheer stupidity (as the flavour text on most goblin-related cards shows). And then in the Mirrodin block we're introduced to Slobad, a goblin who was outcast from his tribe for being too smart.
 * To the Phyrexians, there's Xantcha, who, despite coming from a race composed almost entirely of Complete Monsters, served as the sidekick to the Big Good, who was himself very much anti-Phyrexian. To be fair, Xantcha was genetically engineered to resemble a human and didn't even know she was really a Phyrexian.
 * New Phyrexia has a straighter example in Urabrask the Hidden, the Praetor of red mana. As a result of belonging to the colour of individuality, freedom and emotion, he's marginally nicer than the other Praetors (he favours 'non-interference' over You Will Be Assimilated or Final Solution on the matter of the Mirran survivors).

Video Games

 * A staple Trope of Bioware games:
 * In Baldur's Gate, the Player Character itself is a child of the God of Murder, and although you are allowed to follow in Daddy's footsteps as a force of evil, the game mostly expect the player to want to be a hero and act in a nice way. The PC's half-sister, Imoen, is in the same circumstance as a Child of Bhaal and is distinctly on the bright and cheerful side of Good. All your other Brothers and Sisters, however, are Warlords and Mass-Murderers to a man/woman/elf/drow/fire giant/dragon/half-dragon/werechincilla....
 * On the other hand, the the first game shows that the murderous Children of Bhaal have actually been hunting the less power-hungry axe-wielding ones, and so the ones that the player gets to meet are the "cream of the crop". This is especially true for the Throne of Bhaal expansion, where most of the Bhaalspawn are met.
 * In a Brick Joke, we do actually get to meet a relatively peaceful, non Axe Crazy Bhaalspawn- During the Shadows of Amn, a man in a bar yells, "A Bhaalspawn? Here?" And seemingly explodes/ teleports. In the Throne of Bhaal, we learn that his Bhaalspawn ability is that he teleports whenever he gets really scared. Unfortunately, to "help him," the Big Bad removes his ability to be afraid. Which would be great- Except the city he's in is under siege by a Bhaalspawn who wants to kill all his siblings. A Sidequest involves helping him out, although it's possible the teleportation scrambling magic killed him- According to the end game, you and Imoen were the only one's left alive, so they probably got him somehow.
 * In the same game, one of the potential NPC's who can join your party is Viconia, an member of the evil drow race forced to flee from her home in the Underdark and live in exile on the surface. Despite an otherwise perfect setup for a 'hatless' existence, she specifically states that she is still power-hungry and a murderer and spends most of her time trying to convince the PC to give in to their murderous nature in order to exploit their godly power. And yet, if you enter into a romance with her, at one point she reveals that the reason she was exiled in the first place is because she was verging on being a paragon of morality among her kin - that is, while she was perfectly happy to murder and kill in the name of her evil religion she didn't want to sacrifice children on the grounds that they were worthless as sacrifices, and only represented unquestioned subservience to her spider-goddess rather than a valuable offering. If you continue the quest to its completion, you find out that she loved her brother (love supposedly an emotion alien to the vicious drow culture) and will eventually renounce her evil ways for the love of the PC, dropping her firmly in this Trope.
 * A reoccurring joke in the Baldur's Gate series is references to, and eventually the appearance of, Drizzt Do'Urden - another drow who forsook his evil birthright to champion goodness and justice. He is the archetype within RPG systems as being the one exception to an overwhelming Always Chaotic Evil situation.
 * In the 2nd game, an Ogre Mage named Madulf and his followers, a few Gnolls and other Ogres, are initially blamed for the attacks on the village in Umar Hills. You can kill them...or you can listen to his side of the story. Madulf explains that he and his men were just tired of fighting and arrived here hoping to live in peace. They are also in the same boat as the villagers since his men are also being killed by the same dark force. Madulf and his men just want to be left alone and allowed to trade goods in the village in peace. Helping them to do just that nets you a hefty amount of experience.
 * Neverwinter Nights has another long list of NPCs who seem to be the only exception to their races' normal behaviour. Daelan Red Tiger is a Half-Orc Barbarian who is * not* a psychopathic thug (and even though he's Chaotic Good, obsessed with honor), Grimnaw is a Dwarf who has neither a battleaxe nor a beard, Linu Lanaeril is a clumsy Elf, Haedraline is an Old One who does not support Queen Morag's resurrection, and the Player Character can be just about anything you want, from an Intellectual Half-Orc to an Elven Barbarian.
 * The Shadows of Undrentide expansion features Xanos and Dorna as your companions. Xanos is an intellectual Half-Orc Sorcerer, whereas Dorna is a Dwarven Thief, and she has little interest in Dwarven culture.
 * The Hordes of the Underdark expansion keeps up the trend. Deekin the Kobold bard is apparently the only literate and adventurous member of his species; Nathyrra is another Good drow; and Aribeth is a Paladin who is not utterly prudish and takes several oppurtunities to flirt with the PC.
 * Aribeth is not exactly the best example, as she is a "fallen" Paladin through most of the game (her fall comes shortly after the death of her boyfriend in the original campaign), and can become a true Blackguard, depending on how you go through Underdark.
 * Nathyrra is both the proof of, and the exception to the Trope. Although she is a Good member of an Always Chaotic Evil, she is also one of the followers of Eilistraee, a Good Goddess forbidden to be worshipped by most drow but still manages to garner a reasonably sized following, a good deal of whom are met in the game as NPC's.
 * Nathyrra isn't the best example either, since if you actually look at her alignment she's Neutral Evil. (Although that's probably a programming oversight. Take the unambiguously evil Valsharess, who scans as Neutral Good.)
 * It's probably because the Assassin prestige class requires an evil alignment to take levels in it. This is a distinct example of Gameplay and Story Segregation because though Nathyrra behaves as Neutral/Chaotic Good, she's required to read as Neutral Evil so she isn't stuck into her base class as she levels.
 * Actually, you can screw with Nathyrra and Aribeth pretty badly, including convincing them to abandon good and go evil. Again. And then apparently switch them back yet again, though I have not done that.
 * And completely avoided in the sequel, every NPC fits the sterotype of their race.
 * Umoja the Druid from Neverwinter Nights 2's 2 expansion pack, is rather than obsessed with balance like the typical druid, in the words of writer Annie Carlson "I made him SPECIFICALLY to be easygoing and not to be all "blah blah blee bloo balance" all the time but to just be awesome".
 * Inverted, however, in Neverwinter Nights 2 with Khelgar Ironfist. Khelgar is considered by some fans to be a stereotypical dwarf but this ignores the fact that most of the rest of his clan looks down on him because he professes to be an honorable warrior while, in fact, being little better than a drunken thug. As a result, it is Khelgar who fails to live up to Dwarven standards of honor and dignity, though Player Character can remedy this.
 * In Dragon Age, the Architect is a darkspawn who seeks to end the Blights that the rest of his species cause. Unfortunately, he has no comprehension of morality and thus is willing to kill millions to make this possible, making him more of a threat than the rest of his kind.
 * Super Mario RPG introduces Monstro Town, a hidden village run by an elderly Toad lady for "reformed monsters." Surprisingly, Bowser himself is perfectly okay with several of his Mooks defecting and staying there.
 * The Paper Mario series further expands on this trope by introducing whole communities of Goombas, Koopas, etc. that are a part of and allied with the Mushroom Kingdom instead of Bowser. A handful of these monsters team up with Mario in each of the first two games and end up fighting members of their own species.
 * In The Legend of Zelda, friendly Moblins can be found underground and will give Link rupees in exchange for keeping it a "a secret to everybody." Presumably he means the other monsters.
 * A few friendly Kremlings have shown up in the Donkey Kong Country series, such as Klubba in the second game who will help the player if paid, and K. Lumsy in Donkey Kong 64.
 * Urdnot Wrex of Mass Effect, at first glance, appears to be another typical krogan. However, it turns out that a long time ago, he tried to convince his people to give up their warlike tendencies and just focus on breeding and survival after their last disastrous war. He wasn't very successful, and now is just another bitter, angry krogan mercenary who signs up with Shepard for the money. Later on in the game, however, Wrex reveals that he's stayed on with Shepard for so long because he felt that by joining Shepard, he could finally fight for a cause more valuable than just credits.
 * In Mass Effect 2,
 * Also in Mass Effect 2,
 * Yet again in Mass Effect 2 could be.
 * Matriach Aethyta, who works as a bartender in Illium, is extremely dillusioned with how her people prefers to spend their golden years being sexual playthings or mercenaries instead of serving the Asari republic meaningfully, such as strengthening their military and expanding their scientific knowledge.
 * She even mentions how she was mocked by other asari for the "absurd" idea of studying and building their own mass relays. So now, she tends bar.
 * Garrus says he's "not a very good turian" because unlike most turians, he's more interested in working toward what's right than following orders and staying within the strict confines of a hierarchy.
 * Liara is at the age when you're told that most asari are out in the galaxy whoring it up and/or shooting it up. Instead, she's initially happy to be a solitary archeologist and researcher. It's unknown if this is related to who her "father" is revealed to be:.
 * Done spectacularly with Fall-From-Grace in Planescape: Torment, a succubus - in D&D terms a creature formed out of raw chaos and lust - who has dedicated herself to chastity (she even wears a "chastity bodice"--it's not that nasty, as her clothing is enchanted to automatically clean itself and demons don't excrete) and civility, and is the only priest who can be in your party.
 * And more recently, Eludecia the Succubus Paladin from Wizards' D&D Fight Club.
 * There's also Nordom from the same game, who's a rogue modron.
 * Robot examples in the Sonic the Hedgehog series: E-102 Gamma and E-123 Omega both overcame their evil programming and turned against Doctor Eggman. Gamma freed the other E-series robots and then sacrificed himself to free the Flicky inside him, Omega joined Shadow and Rouge and still fights against Eggman.
 * In Star Control II, green tentacle alien Admiral ZEX is the only member of the xenophobic VUX who doesn't find humans repulsively ugly. In fact, he finds them "attractive". However, it could also be that he finds them as repulsive as the rest of his race, and is just sexually aroused by ugly things...
 * The Spathi have the Black Spathi Squadron, a band of rogue Spathi who, unlike the normal cowardly Spathi, wander space "performing brave and hostile deeds". They're never actually encountered in the game and are mentioned only in rumors; their existence is denied by the Spathi authorities.
 * This happens to Proud Warrior Race Guy Orlok The Eternal in Universe At War: Earth Assault as he abandons the Hierarchy and starts a rebellion against them.
 * Darkspear and Revantusk trolls from Warcraft are sociable, loyal to the orcs and hate gave up cannibalism due to devotion to the Horde in sharp contrast to the other trolls who are cannibalistic and xenophobic. The latter is somehow even able to get along with, or at least tolerate, their ancient enemies the high/blood elves.
 * Another example would be Eitrigg, an Orc who left the evil Horde as he saw that they have abandoned the Proud Warrior Race Guy ways and have become Always Chaotic Evil under demonic influence. He later on returns to the Horde after they have become good again under Thrall's leadership.
 * The Darkspear/Revantusk-Blood Elf relations are a testament both to how atypical those tribes are and how far blood elves have come from being a race on the brink of extinction to where they are now.
 * Several of the undead who joined the Argent Crusade seem to feel this way about the Forsaken, most notably Leonid Barthalomew.
 * Tsukihime clearly established that once you've been bitten by a vampire, there's no turning back, you're boned, and the guy who bit you will now be a horrible bloodsucking monster. See: Satsuki, Arcueid. Six months of story time later, we have Melty Blood where Sion was bitten three years ago and is still almost entirely normal. In at least one route she even actually turns into a vampire after biting Wallachia but after getting beaten up for a bit she decides it's not really that much worse than it was before and she can still resist drinking blood and viewing people as lunch. She then leaves and goes back to work. Wait, what?
 * Justified Trope, sorry. Satsuki is actually pretty normal, as long as she is not under Roa's direct influence. Furthermore, Wallachia isn't a true vampire, and didn't have a physical form. Thus, it allowed Sion, who is also a powerful mage, to take great lengths to prevent herself from turning fully. Furthermore, note that Shiki himself managed to resist possession by Roa for a long period, and Sion was not 'drained/revived', like Satsuki was. In Short, there's a TON of circumstances that explain Sion's issues. (Note also that Satsuki regains most of her normal personality when she's playable.)
 * Llyud from Final Fantasy XII: Revenant Wings, who apparently "exhibits a curiosity not commonly found among the Aegyl, for which he is regarded as something as a curiosity himself.", and sides with the Sky Pirates.
 * One of the underlying realities of Touhou is that life in (and under) Gensokyo has turned a lot of its more volatile residents into a My Species Doth Protest Too Much example, yielding, at its worst, a tense understanding between humans and youkai.
 * Possibly because a certain miko goes around beating offenders up until they stop offending.
 * Most of the Demons in Devil May Cry are absolutely evil bastards. Except for Sparda, who turned against his own kind to save the Human race, married a Human woman, who then gave birth to his twin children. One of whom, Dante, became the main protagonist of the series. His brother Vergil... kinda the opposite happened with him.
 * The animated series features a demon that Dante has been contracted to kill who has fallen in love with a human. When Dante encounters him in the alley, he asks Dante about his parent's relationship to validate the possibility of love in a demon.
 * A minor example of this occurs in Final Fantasy IX with Vivi's grandfather Quan, who abandoned the swamps inhabited by the Qu race after becoming disenchanted with the traditional gourmand ways. Seeking new ways to taste food, Quan thought of attempting to fish the Mist from the sky and eat it, but eventually realized the importance of imagination and sharing one's experiences and memories after he catches Vivi instead. Teaching Vivi gives Quan a new perspective on life and eating, which he eventually shares with Quina and Quale. Quale, who used to be Quan's student and is now Quina's teacher, was himself fairly upset with Quan's deserting the traditional gourmand ways, but seems to come around after Quina starts grasping Quan's teachings.
 * This actually ties in rather beautifully with the driving themes of the game when you think about it. Consider that the main theme of the game is, ostensibly, that "Life is precious not because of how long you live or how important you think you are, but because of how you choose to live it and what you do with the time you have". Quan's rejection of the shallow ways of most of his people - which basically consist of simply eating, and cooking for one's own self - enabled him to learn something deeper, giving him a unique individual strength and character which he shared with Vivi and later shared with Quina and Quale. Quina himself/herself is seen giving the same lesson to the Qu working in Alexandria's royal kitchens during the Epilogue.
 * Ralgha nar Hhallas (Hobbes to his friends), who turns against the Kilrathi and fights for the Terrans in Wing Commander.
 * Rakeesh Sar Tarna from the Quest for Glory series; his fellow Liontaurs tend to be arrogant hotheads who think humans are inferior, while he himself is more even-tempered and noble. This also extends to his wife and children, but not his brother Rajah.
 * In Dungeons and Dragons Online, Drow are unlocked as a player race after you get 400 Favor (Or you pay for them). Chaotic Evil isn't a valid alignment for PCs, so every PC Drow you meet will be Chaotic Neutral at worst. Of course, the game is set in Eberron, so it's somewhat justified.
 * So subtly used in Spyro 2: Gateway to Glimmer that you're likely to miss it unless you know the mythos. The ending level after defeating Ripto is
 * The Grey Order from League of Legends, represented by Annie in-game, are a group of Noxians who decided that "being incredibly evil" wasn't much of a basis for a system of government and left to study dark magic without having to be Complete Monsters.

Web Comics
"Starscream: What's going on? You called in a medical emergency but gave no details.
 * The "That Which Redeems" arc of Sluggy Freelance has two examples:
 * Mosp, a Dimension of Pain demon ultimately betrays the demons in order to defend Torg. This is kind of an iffy example, however, as flashbacks reveal that Mosp was originally a human who was turned into a demon (though some Epileptic Trees believe this holds true for all demons).
 * Alt-Riff. As a citizen of the Dimension of Lame, he's supposed to be completely good/nice. However it's eventually revealed that one of his inventions accidentally killed his dimension's Torg. He then set about kidnapping Torgs from other dimensions to try and make things right.
 * The ultimate parody of Drizzt comes in Order of the Stick, in which we're told that all drow are now Chaotic Good rebels, yearning to throw off the shackles of their evil kin. (What evil kin? Details.) Although it shortly turns out that Zz'dtri (whom no one ever bothers to suspect) and later another drow are evil after all.
 * On their airship cruise, Dominic and Luna in Dominic Deegan meet Brian, the chubby, fun loving Necromancer, who is also enjoying his vacation.
 * Thanks to Grey and Gray Morality, Drowtales deliberately deconstructs this. Instead of the Drow (and everyone else) being a Species of Hats it uses viewpoint characters who pretty much all have both flaws and things you can admire them for.
 * Goblins is the deconstruction of this trope.
 * Jerak the Quasit Imp and his Succubus and Balor pals (Winnie and Grull) of Planescape Survival Guide gradually shifted to good partially due to the "corruption" of too much interaction with mortals while trapped on modern Earth. Jerak still insists he's evil, while in the middle of rescuing the main heroes.
 * Hilariously parodied in the Transformers-based Insecticomics 494th comic.
 * Hilariously parodied in the Transformers-based Insecticomics 494th comic.

Dreadmoon: Thrust decided to taunt The Fallen. The Fallen got a shot at us, but Thrust took the brunt of the blast.

Starscream: You used her as a shield, didn't you?

Dreadmoon: I'M A DECEPTICON! IT WAS A REFLEX!"

"Ethan: Coup? I thought you said the last exchange of power was bloodless. 'Tem: It was! Guard: I've never had to choke as many politicians with my bare hands. Progressive politics is hard work."
 * Slightly Damned has Buwaro,  who may well be the only demon who prefers hugs to blood.
 * Although Buwaro was so he has reason to be different.
 * Phix of Wapsi Square is the only sphinx who
 * In Prophecy of the Circle there's (unnamed as of now) a tekk with black stripes on his face, who seems to be pretty amiable towards the tikedi and was even shown to help them on one occasion, while all other tekk seem to fly into a rage and try to attack any tikedi they notice.
 * Tem in Steampunk'd is obsessed with reminding people that dark elves aren't a culture of sociopathic murders anymore.
 * Which would require less protesting if they weren't, in fact, still sociopathic murders.

Web Original

 * All of the Outcasts of Tasakeru have gone against their cultures to some degree, from simply being a pain to deal with (Faun), to violation of their species' most ingrained laws (Zero, ).

Western Animation

 * Dinobot seems obsessed with the idea of Predacon honor in Beast Wars...but he's also the only honorable Predacon in the entire series and he pulls a Heel Face Turn in the first episode. Everyone else is some combination of cowardly, treacherous, power-hungry, or loyal to the point of idiocy.
 * He's still pretty treacherous and power-hungry, though, not to mention a bloodthirsty cannibal who only defected to the good guys' team because his bid to take over the bad guys failed. He's just believes 'the strongest should rule' in a literal sense. Sure, Dinobot believes in a fair fight, but he's a nasty piece of work
 * Basically, Dinobot is an "orthodox" Predacon whose view of the others in that particular group range from "lazy" to "incompetent" to "threat to the species." Entering a full-time Enemy Mine scenario with the Maximals not only makes sense to surviving crashing on ancient Earth, but to making sure this bumbling assortment of scrap he got there with don't win.
 * An episode of Courage the Cowardly Dog featured an alien robot who, instead of conquering planets, decided to whittle wooden reindeer.
 * Subverted Trope in Storm Hawks, Junko grew disappointed not that his people were obsessed with being strong, but that the leader of his people sided with the evil Cyclonians because he interpreted their mantra of "the strongest rule because strength brings power" into one that the Wallops should ally with the strongest faction out there rather than fight its evil. Junko then proceeds to beat his superior strength and win leadership of his Terra... or would have, if he'd "finished him". Nonetheless, he calls him on it twice, accusing him of being afraid of Cyclonia, and later denouncing that strength without the will to use it for good is worthless. In a more straight example, his actions do create a cell of resistance fighters that also disagree with collaborating with Cyclonia.
 * One episode of Buzz Lightyear of Star Command dealt with one such example in the Hive Mind Little Green Men. He was derided by the rest of his species for being an "Independent Thinker".
 * Going by the pilot episode, there's at least a cultural basis for this derision; when the Uni-Mind (which enables the LGMs' Hive Mind) gets stolen (and thus no longer unites the minds of the LGMs), the LGMs turn into utter morons; apparently, only a few individuals actually specifically know any given thing, and the others know it by being connected to the ones that do. On top of that, they're completely uncoordinated without the Uni-Mind's "my best friend is also my right arm" factor.
 * In the My Little Pony Friendship Is Magic episode "Dragon Quest", Spike has an identity crisis and joins the Great Dragon Migration to learn more about what it means to be a dragon. After a few rough spots, he starts to bond with a bunch of unruly teenage dragons and seriously considers staying with them to learn more about being a dragon. Spike changes his mind when they try to goad him into . Spike decides that he's fine with being a pony at heart if being a "real" dragon means being a Jerkass.