Transformation Trinket



A Transformation Trinket is an object which is the source of your shapeshifting powers, or at least a focus for them. It is vitally necessary to have your transformation trinket on your person in order to change into your Super-Powered Alter Ego. They're common among Henshin Heroes, and are almost always activated By the Power of Grayskull

Belts and belt buckles are common, as are wristbands, jewelry, and, for more recent works, cellphones. Weapons and magic wands/staves/etc. also sometimes double as Transformation Trinkets. Sometimes swipe-cards, keys or entry-codes are used in conjunction with the item.

Reliance on a Transformation Trinket can be an Achilles' Heel: they are subject to theft, loss, and breakage. Clever villains may also discover how to jam them and block your transformation ability. If your powers are mystical in nature, your trinket might not work unless you have self-confidence or faith in the righteousness of your cause. Beware that chances are you will be in a dangerous situation where the trinket is just out of reach and you'll be frantically reaching for it saying "If I Can Only Move..." The exception is if the object is a Clingy MacGuffin.

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Compare Clothes Make the Superman and Power-Up Food. Tends to be a form of Amulet of Concentrated Awesome.

Anime and Manga

 * Akazukin Chacha: a little unusual in that there were actually three Transformation Trinkets—shared among the three leads—which had to be combined for Chacha to transform.
 * Cutie Honey has her choker. In Cutey Honey Flash, she has a matching ring, and in Cutie Honey: The Live, her trinket is a pendant that turns into the classic choker when she transforms.
 * Sailor Moon: Usagi and Chibiusa used jeweled brooches, while the other Solar-System Senshi used wands. Usagi also had a Disguise Pen (which was used in the first two seasons on the anime, but dropped after that). The Sailor Starlights used head-mounted microphones, and in the live action series, as well as their transformation items (now bracelets), the girls had cellphones which they could use to disguise themselves. Heck, at one point Sailor Moon even used the Holy Grail to become Super Sailor Moon... or at least something called that for a while, then officially named the Cálice.
 * Devil Hunter Yohko: finger rings.
 * Tekkaman Blade used small crystal "sculptures." After Blade's crystal is shattered, it's installed into a Humongous Mecha.
 * Pretty Sammy: a baton.
 * Ronin Warriors used crystal marbles. This element wasn't added until around episode 20.
 * Magical Girl Lyrical Nanoha: the weapon itself transforms into a pendant, keychain, badge, card, or other item when not in use, and is activated to transform both itself and its user.
 * Vivio's is a more traditional Magical Girl Transformation Trinket, since it retains its form while changing Vivio to her teenage Magical Girl form. Oh, and it's a bunny plushie.
 * Avoided in the Guyver anime, where Sho Fukamachi grows telepathic transmitters on the back of his neck that summon the Guyver armor.
 * Spider Riders: had a wristband like device called a Manacle that was used not just for transformations, but also for keeping their Giant Spiders in Hammerspace.
 * Pretty Cure: The first few continuities use cell phone-like items (which weren't actually operatable as cellphones) called Communes, in which their Weasel Mascots lived. Yes! Pretty Cure 5 uses the wrist-mounted Pinky Catch, then goes back to the cell phone (but without mascots inside), this time called Cure-Mo. On the other hand, Fresh Pretty Cure had a handheld kind of cellphone that resembled an eletronic notebook, Heartcatch Pretty Cure has perfume bottles, Suite Pretty Cure has brooches and Smile Pretty Cure has make-up compacts (complete with powder puffs which appear during the Transformation Sequence).
 * In Tokyo Mew Mew, the girls didn't originally need transformation pendants, but they were added for the anime. Unlike how they are portrayed in the former page image, the pendants were only part of chokers while transformed, not before, when they were just carried around like a normal Transformation Trinket. Just for the record.
 * The pearls in Mermaid Melody Pichi Pichi Pitch, stored in shell necklaces when not in use and implanted inside the girls' microphones when they transform.
 * Kaitou Saint Tail used what appeared to be a pendant on a chain, but it's an incense holder.
 * Corrector Yui had another wrist-mounted device.
 * Ojamajo Doremi uses the "taps", circular musical instruments which vaguely resemble tambourines. In the second season, they were replaced by similar-looking devices shaped like flowers. In the third season, they used circular wrist-mounted devices that were attached to rings. Finally, in the fourth season, they use the "Cologne Taps": perfume bottles which, like the Heartcatch Pretty Cure example above, trigger the transformations with a couple of spritzes; it doesn't help that both series have the same character designer.
 * And while we're at it, Hana-chan had a transformation device that resembled a compact and was activated through the power of the other girls.
 * Demashita! Powerpuff Girls Z has rings and belt buckles.
 * In Cardcaptor Sakura it's the trinket itself that transforms, not the magic user. (Her own personal fangirl provides the costumes.)
 * It is a key-like pendant that transforms into a wand, by the way
 * Science Ninja Team Gatchaman has transmutation wristbands. They also tripled as communicators and tracking beacons.
 * In Mahou Sensei Negima, anyone can form a contract with a mage to draw on their power. This contract produces a tarot card, which can be used, among other things, to summon a weapon (sometimes extremely unusual) and a variety of user-defined costumes.
 * Puni Puni Poemi uses a dead fish. It's that kind of show.
 * In Himitsu no Akko-chan, the protagonist Akko uses a Magic Mirror or compact to transform into anything she wishes.
 * In Prétear, the "trinkets" are actually people, the Knights of Leafe. Himeno merges ("prets") with one to transform into the various Pretear forms.
 * Hana no Ko Lunlun has a magic pin that can change her outfit to suit whatever task is at hand.
 * Persia the Magic Fairy uses a magic baton.
 * Magical Star Magical Emi uses a magic bracelet.
 * Magical Stage Fancy Lala uses a magic pen which she wears as a necklace. The pen is decorated with a small clock whose hands spin forward whenever she transforms.
 * Floral Magician Mary Bell uses a pink tambourine.
 * In Bleach, after the Soul Society Arc, Ichigo is given a pendant that ejects his Shinigami soul from his body so he can fight monsters. It beats the hell out of his earlier Transformation Trinket, which is a glove Rukia wears while she punches him in the face; and Kon, a modified soul inside a candy that displaces his own. Although Kon is still somewhat useful, because Ichigo's body is essentially dead when Ichigo leaves it.
 * When Rukia is in the real world she uses her own mod soul called "Chappy", which has an irritatingly cute personality (this was what she apparently tried to obtain when Ichigo ended up with Kon).
 * Digimon has the various incarnations of the Digivice. Instead of transforming the user, however, Digivices transform the user's Bond Creature partner (except in Tamers in the case of Bio-Merging, and in Frontier where there are no partners). Other Transformation Trinkets across the various canons, generally used in conjunction with the Digivice, include the crests, Digimentals, TCG cards and legendary spirits.
 * In Mai-Otome, the Otome have GEMs, which are magical earrings that run on Applied Phlebotinum.
 * Karin Kokubu from Ai to Yuuki no Pig Girl Tonde Buurin (better known as Super Pig for some) uses a pink compact with to transform into the pig Justice Buurin. The compact stores a pig's snout which is called by the phrase "BA BI BU BE BOorin!", the compact then opens and the snout comes out and attaches to her face in one of the oddest transformation sequences in anime. It also apparently is a form of communication of a king of a planet of alien pigs. This is definitely one of the more interesting trinkets.
 * Guy Shishioh from GaoGaiGar could in fact be considered the trinket himself, as he does technically 1) As cyborg guy have the power batteries that make him go hyper mode integrated into his body, where as 2) Being Evoluder Guy, he literally becomes part of the machines he pilots.
 * The pocket watch in Chrono Crusade could be considered to be a very untraditional Transformation Trinket. When Rosette opens the watch, it allows him to turn into his true form—but the watch is what keeps him looking like a Cute Shotaro Boy normally. It doesn't make him transform so much as it removes the seal on his powers.
 * Princess Tutu has a pendant for the main character, Ahiru. However, it's not just so she can turn into Princess Tutu—it's also so she can turn into a girl. She's really a duck.
 * Not only that, but.
 * Moka from Rosario + Vampire wears a rosary around her neck that only Tsukune can remove. When it's on, she's Outer Moka. When it's off, she's Inner Moka. It's somewhat an inversion though, as the amulet acutally serves as more of a suppressor as
 * Yu-Gi-Oh! has the Millennium Puzzle that allows the main character to transform into his Super-Powered Alter Ego when in danger.
 * Animal Detectives Kiruminzoo has the eponymous kirumin compacts for the main characters, while the animilians can transform at will.
 * Kamichama Karin has magic rings that let people transform into Greek gods.
 * In Dragonball Z Bulma makes Gohan one (a watch) so he can fight crime as THE GREAT SAIYAMAN! Later on Videl gets one too.
 * Used in the TV adaptation of Skull Man. Coupled with Body Horror and Nightmare Fuel.
 * Fine and Rein of Fushigiboshi no Futagohime each have a Sunny Luce, a compact that allows them to use the power of The Prominence. They can also use it to call on their Sunny Rod without being transformed.
 * Madoka Magica: 'Soul Gems'. Kept as a ring most of the time, turned into a faberge egg looking thing when transforming or using magic untransformed, then becomes a Power Crystal of some sort when transformed..
 * Ai from Dragon Crisis has a transformation trinket that has been imbedded inside her body that lets her transform into a pseudo-werewolf.
 * The two sisters in Makeruna Makendo use an elephant wand and a striped baton.
 * Lime's choker in Jewel BEM Hunter Lime.
 * The Burst Hearts of Pokémon Re BURST.
 * The titular ribbon from Hime-chan no Ribon, which has various handy powers, primarily allowing Himeko to turn herself into whoever she wants for one hour.
 * Shugo Chara has the Humpty Lock which Amu uses to fuse whichever Guardian Character's egg she needs for the situation to transform.
 * In Episode 2 of Higurashi no Naku Koro ni Kira, Rika and Satoko were given staves that allowed them to transform into magical girls.

Comic Books

 * Donald Blake's cane allows him to transform back to his true form, The Mighty Thor, God of Thunder, and the cane itself transforms into the hammer Mjolnir.
 * The H.E.R.O. dials in various incarnations of DC Comics' Dial H for Hero. The twist is the dial's user will turn into a different superhero each time, completely at random. And the dials seem to prefer "unusual" powers to turning the wielder into yet another Flying Brick.
 * Dan Garrett, the first Blue Beetle, had the Scarab, which would transform him if he held it and spouted his magic word. Jaime Reyes, the third Blue Beetle, has the Scarab too... except it has attached itself to his spine.
 * Jack Ryder used the Molecular Transducer to turn into The Creeper.
 * Rather than transforming him, Rick Jones' Nega-Bands activated a hyperspace link that allowed him to switch places with Captain Marvel, an alien hero who was stranded in the Negative Zone.
 * The Fly, an Archie Comics hero, originally used a magic ring to transform into his superhuman form; when DC Comics gained licensed use of the Archie superhero characters and rebooted them under the Impact Comics imprint, it was changed to a fly-in-amber amulet.

Eastern Animation

 * In The New Adventures Of Hanuman, Maruti uses a mace-shaped locket to turn into Hanuman.

Fan Works

 * George's ring in With Strings Attached. Also contains part of his soul. And yes, he does lose it once.

Film

 * Inverted in Wolf, the amulet is supposed to prevent Will (Jack Nicholson) from transforming but at the end he discards it and becomes a full wolf.
 * The titular mask from the 1994 comedy The Mask (and its comic counterpart).
 * In Iron Man 2 Tony has a suitcase which turns into and equips him with one of his Iron Man armour variations via something that is pretty much a Transformation Sequence.
 * In Disney's The Shaggy Dog, Dean Jones gets hold of an ancient talisman with an ominous Latin inscription that turns him into the titular carpeted canine.

Literature

 * The young adult novel The Monster's Ring by Bruce Coville (part of the Magic Shop series) is pretty much about Exactly What It Says on the Tin...a ring that turns the wearer into a monster.
 * In the Rainbow Magic series, the 2 heroines of the series have been given lockets containing fairy dust, which turn them into fairies (by making them shrink and grow wings) when opened.
 * Interstellar Pig by William Sleator features this in the form of the equipment chosen by Barney that allows him to transform into any of the aliens he is battling; he becomes a carnivorous lichen.
 * Percy Jackson:
 * Percy Jackson & the Olympians has Percy's sword turning into a pen, his shield into a watch and Thalia's shield turns into a bracelet.
 * Percy Jackson: Sea of Monsters features an aerosol can of "Myst", which is used to temporarily make non-humans appear human. That might sound more like a Glamour trinket, but it's shown to give a cyclops a second working eye, which counts as a transformation.
 * Flossie Teacakes has a magical coat that magically transforms her into an 18-year-old
 * Come On Ossie, a book by the same author as Flossie, main character Oswald uses his grandfather's medal to turn into an 18-year-old.

Live Action TV

 * Kamen Rider series: for nearly all Riders, a belt. In the Heisei era, the belt generally works in conjunction with a second item, sometimes to access a Super Mode:
 * Amazon lampshades and subverts this. Amazon is always wearing a giant, rather goofy-looking belt buckle, but it's NOT his transformation trinket (his bracelet is).
 * Averted with the Deconstruction movie Shin Kamen Rider Prologue; let's just say that its protagonist is closer to (a gorier version of) The Incredible Hulk than a Kamen Rider...
 * Kuuga's belt is effectively a one-time item; after his first transformation, it merged with his body (and even appears on X-rays!), emerging only when he needs it.
 * Kamen Rider Agito's G3 had none. He was all tech, and had to physically don his battle suit (with a bit of automated finishing-up as parts lock into place; think Iron Man, suitcase version.)
 * The Riders of Kamen Rider Ryuki, Kamen Rider Blade and Kamen Rider Decade slot cards into their equipment to access their transformations, equipment, and special attacks.
 * In Ryuki, though, the cards don't activate transformation: the card holder generates the belt, and transformation is activated when the holder is placed in it.
 * The Rider Gears in Kamen Rider Faiz fulfill two expectations at once, by using cellphones that slot into their belts.
 * The Riders in Kamen Rider Hibiki don't use belts but rather soundwave-activated items to transform.
 * The various Riders in Kamen Rider Kabuto use "Zecters" (robot insects or, in one case, arachnid) that usually mount on the belt buckle; TheBee puts his on a wristband, and Drake and Sasword use their weapons as their trinkets instead.
 * Den-O, who has a train motif, uses a smart-card akin to the Suica system, with the belt acting as the card reader.
 * Kiva's Transformation Trinket is Kivat, his kinda-sorta-robot bat sidekick. Kivat's bite causes the belt (and Fangire Game Face Facial Markings) to appear, and Wataru places Kivat into place as the buckle to initiate transformation. The IXA system requires the IXA Knuckle weapon, which links up with the belt that totally wasn't there before simply being in place when its user needs to trigger a transformation - no special effects, no sound, nothing, just having appeared between shots. The show generally acts as if the Knuckle is the only part that matters, as seen in episodes where you get this sequence: (1) User is hit hard enough to demorph. (2) IXA Knuckle goes flying. (3) Knuckle is picked up and used, activated by linking it with the belt that's now inexplicably around the new user's waist despite not having been there before. (The belt is manually attached in the suit's first few appearances though... but only the first few.)
 * Kamen Rider Double does things a little differently, as it is not the Drivers (belts) that do the transformations, but "Gaia Memory" modules. A Driver only protects the user from the drug-like effects of the Gaia Memory. The Monsters of the Fortnight uses Memories without Drivers, whereas major characters possess Drivers.
 * For Double himself, he's made up of two people through Sharing a Body. Shotaro, who forms the body, places the Double Driver buckle on his waist (only the buckle; the strap is generated from it. Several series' belts are this way.) This causes a copy of the whole apparatus to appear on Philip's waist. Both then insert a Memory for element (Philip) and fighting style (Shotaro.) The Memory used by Philip is teleported from his buckle to Shotaro's, who then invokes the transformation. Philip's body passes out as his soul is now within the Double body. When the Fang Memory is used, the suit appears on Philip and it's Shotaro's body that's left uninhabited. When the Xtreme Memory is used, it's a proper Fusion Dance with both bodies and minds merged into Double. Of course, the two-in-one thing creates some problems, since if they lose synch Double becomes paralyzed, and blocking the driver slot can ruin the transformation.
 * With the belt being manual for Shotaro and just appearing on Philip, both methods of belt summoning are featured in one rider.
 * Kamen Rider OOO follows in the tradition of Double, with the belt buckle (the OOO Driver) being a holder for the real Transformation Trinket, the Core Medals. Eiji then activates the medals by scanning them with a third device (OOO Scanner) that manifests on the belt whenever he puts on the buckle. As the Rule of Three is a recurring motif, this isn't accidental.
 * Kamen Rider Fourze returns to the belt buckle (the Fourze Driver) being the real Transformation Trinket rather than the collectible items (the Astro Switches). After putting the buckle on, Gentaro flips the buckle's four front switches (not to be confused with the Astro Switches) on, initiating a 3-2-1 countdown after which he pulls a side lever to transform. The Astro Switches activate different weapons on the arms or legs, and certain special ones enable form changes.
 * Subverted in Kamen Rider the First and The Next, remakes of the original series and Kamen Rider V 3 respectively. The "Hoppers" have their traditional Typhoon belts, but no actual transformation is involved - instead, they simply change into their costumes by removing the civilian clothing worn over them and donning their helmets. Sometimes it's even hard to tell when transformation takes place, as we cut from an un-suited Rider spinning the Typhoon's wheel to the suited Rider donning the helmet, with no 'ceremony' whatsoever. The entire suit is like the IXA belt: just in place as needed, no attention called to it, when did that get there?
 * Interestingly, in some of the older series, posing and saying "henshin" causes the belt to appear in place and activate, without existing beforehand or actually being interacted with in any way. Sometimes it doesn't even appear to activate transformation - it just appears before the rest of the suit out of habit.
 * A number of modern belts shout out the names of forms and attacks, sometimes with Gratuitous English. Two of the best belong to Faiz (which may have the sexiest voice of any Transformation Trinket) and Decade (which has a trademark stutter when announcing finishers--"Final Attack Raido Hi-hi-hi-hibiki", for example).
 * Power Rangers and Super Sentai have gone through various Transformation Trinkets over the years. Wrist-worn devices are the most common, though cell phone morphers are being seen more often lately, but there are exceptions. The glove-style GekiChangers in Gekiranger and the sunglasses-styled Solar Morphers in Jungle Fury, for example. The Dyno-Buckler is the most iconic, being the original Power Morpher seen in Mighty Morphin Power Rangers, and was belt-worn while transformed.
 * Then there's the Power Rangers SPD A-Squad. Their unmorphed uniforms are their morphers, apparently: Ranger-colorcoded energy flows from the colored portions of their uniforms to become the Ranger suits.
 * A bit of Early Installment Weirdness: We actually don't see change devices until the fourth series. In Himitsu Sentai Goranger, the unmorphed Ranger jumps and yells "Go!" and a Repeat Cut has them fly through the air again, but now suited (meaning we also don't get the first Transformation Sequence in season one, either.) In JAKQ Dengekitai, the heroes must enter "strengthening capsules", little booths that suit them up. There's a set on the base and a set on their plane. In Battle Fever J the heroes would literally have to put on their uniforms as though they were just another change of clothes. (This was most likely an artifact of the show's original intentions of being a Japanese adaptation of Captain America (comics).)
 * Kaizoku Sentai Gokaiger follows in the tradition of Kamen Rider Double and Kamen Rider OOO in that the cell phone morphers (the Mobirates) are just holders for the real transformation trinkets, the Ranger Keys: the dispersed essences of every single previous Ranger, materialized in the form of individual Yale keys. Indeed, when past Rangers gets their hands on their respective key, the reabsorbing of its power reverts it back into their own morpher.
 * Power Rangers Turbo also had the keys be the real power source: the keys were put in a number of devices, and got all glowy to make other things happen (in the manner of several mystical power sources that reserve the right to occasionally do more than what they're normally used for.) However, it's easy to forget because they do this much less after The Movie.
 * Before them, Mighty Morphin Power Rangers' Power Coins did way more than morph the Rangers (which, under special circumstances, they could do without the morphers.)
 * In Engine Sentai Go-onger/Power Rangers RPM, it's Engine Souls/Cells. A variety of them are placed in a variety of things, including the morphers (cell phones for the primary colors, wrist-worn for Green and Black, weapons for Gold and Silver) and the Zords (to make them grow, because they're pocket-sized by default). However, they're much less of a plot point unto themselves than Ranger Keys or Turbo Keys, let alone Power Coins or Core Medals.
 * The Ultra Series typically has the human host of each title character use an activator device to initiate the change. The first one was called a "Beta Capsule."
 * Interestingly, Ultraman Jack averted this, transforming simply through an act of will.
 * Madan Senki Ryukendo is another case of the weapon itself being the transformation item.
 * On The Mystic Knights of Tir Na Nog, the Mystic Weapons are also the transformation trinkets.
 * In Superhuman Samurai Syber-Squad, the procedure was more involved than most cases: Sam had to bring up the Servo program on his computer, and then play a certain chord on his guitar. The process was automated in a wrist-worn device, so he can just push a button if he wants, but only seems to do this when he can't do the normal procedure from home.
 * In the Stargate SG-1 episode Foothold, the aliens use a device to appear as members of the SGC. Later in the episode, Sam Carter gets ahold of one of these devices and uses it to turn into her teammate Daniel Jackson.
 * The Makai Knights of Garo transform by using their swords to draw circles in the air.
 * Tomica Hero Rescue Fire combines this with Calling Your Attacks the device in this case is a megaphone they have to yell "Chakusou!" into. Fire-4 and Fire-5 use their weapons (swords with microphpones in the hilt) to transform.

Video Games

 * The Manaketes in the Fire Emblem series generally require an item called a dragonstone to transform into their true forms. As dragons, they generally have little trouble destroying the opposition, but once the stone runs out of uses and breaks, they're helpless unless you can somehow manage to find a new one. Story wise, Bantu, Fa, and Myrrh all get their stones stolen from them; the former simply requesting that you catch the thief responsible so he can help you (This happens on two occasions in two different games, no less), and the latter two needing to be rescued from the enemy.
 * Remedied in Fire Emblem: Awakening, where dragonstones are apparently common enough to be purchased from shops, despite the fact that manaketes have become a race of the legends. The same game introduces the Taguel race, who require beaststones to transform (Which likewise, can be purchased from shops). Both races can simply opt to rely on the strength of their human forms by taking up a normal class, as well.
 * Link gets a few of those in several games.
 * In The Legend of Zelda Majoras Mask, several masks are used to transform Link into other races, and the Fierce Deity Mask transforms him into... guess what.
 * In The Legend of Zelda Twilight Princess, Zant curses Link into permanent Wolf form using a black crystal. After the curse is broken, Midna is able to use it to transform Link at any given time. Also, the first set of Plot Coupons essentially act like this for Midna.
 * Viewtiful Joe has the V-Watches. Cool.
 * Kingdom Hearts outright states that Sora's newer, black clothes are the Transformation Trinket for his Drive-Forms and the only thing that actually changes when he "drives". (Except for Anti-Form, where his whole appearance changes to that of a Heartless) They also help him absorb MP from the air, which is why the Magic-system in Kingdom Hearts II differs from that of the first part.
 * More from Kingdom Hearts, in Birth By Sleep the pieces of armor that Terra, Aqua and Ven wear in their traveling clothes are used to activate the transformation into their full armor.
 * All together now: IT'S MORPHIN' TIME!
 * The biometals in Mega Man ZX and Geo's Transer/Star Carrier (With Omega-xis) in Mega Man Star Force. Most morphing adversaries in Star Force 2 use Ancient Star Carriers, which are exactly the same only built directly with Murian technology.
 * The anime version of Mega Man Battle Network had Synchro Chips combined with the already existing PETs. The transformation only works in areas that has enabled Net Navis to manifest in the real world.
 * The accessories in Princess Debut let your main character don one of 20 different ballroom-ready costumes.
 * Seems in every Mario Game, there's a new item that gives Mario and Luigi a new form in addition to new abilities.
 * In Super Mario Bros., it began with the famous Super Mushroom (doubles Mario's size and grants an extra Hit Point), the Fire Flower (shoot fireballs) and Super Star (invincibility).
 * Super Mario Bros.: The Lost Levels (the Japanese sequel) introduced the infamous Poison Mushroom, which inflicted damage instead of powering up Mario.
 * Super Mario Bros 3 introduced the Super Leaf that turned Mario into Raccoon Mario (raccoon ears and a tail, limited flying/gliding abilities). Later in the game there's the Frog Suit (precision swimming), Tanoki Suit (Raccoon abilites plus transformation into a Tanooki statue that can crush virtually any enemy), and even the rare Hammer Suit (throw incredibly lethal hammers, the shell itself is impervious to fireballs). The GBA version of this added a "Feather" granting Cape Mario, like in Super Mario World.
 * Super Mario World retained the original three powerups, replacing the Leaf with the Feather for Cape Mario. A rare balloon powerup inflates Mario, allowing him to float in the air for a limited time.
 * Super Mario Land was like a handheld expy of the NES classic, with the orignal power ups, only the Fire Flower is replace by a flower that turns Mario to Superball Mario.
 * Super Mario Land 2: 6 Golden Coins continues the tradition with the original three power-ups and a new flying ability, this time a carrot that gives Mario bunny ears that make him fly for a bit. Also, because of the graphics for the black-white gameboy, Fire Mario had a feather on his head here. Also during the final battle with Wario, the villain goes through the three power ups (no star) in the fight.
 * Super Mario 64: Ditch all the powerups for three hats: The blue cap make Mario invisible (and thus, invulnerable) and able to pass through certain walls; the Metal Cap turns Mario into an invincible heap of walking metal (complete with a remix of the Super Star music), and the red Wing Cap allows limited flight. Super Mario 64 DS however made invisibility exclusive to Luigi, metal exclusive to Wario, Yoshi gets to spit fireballs, and Mario can blow-up like in Super Mario World or gets a feather and become Wing Mario.
 * Super Mario Sunshine didn't have Mario change forms, but his talking-weapon of choice, FLUDD can switch modes with the right power up, to have Mario hover, jet up in the sky or to run with Super Speed.
 * New Super Mario Bros. retains the Super Mushroom and the Fire Flower. There was also a temporary transformation with a Mega Mushroom, turning the user (even a boss used one!) into a giant unstoppable machine! There's also a new power-up, a blue shell that turns Mario or Luigi into Shell Mario (slide along the ground just like a turtle shell, knocking out everything in your path). There's also the Tiny Mushroom, turning Mario into a tiny One-Hit-Point Wonder that can float through the air, fit into incredibly small pipes, and and run across water.
 * There are seven forms this time in Super Mario Galaxy (it even brought the Fire Flower to 3-D, if only temporarily). There's also an opposite called the Ice Flower that grants Ice Powers. The Super Star was replaced by a Rainbow Star wih an added speed boost, and this game has two flying abilities: a Red Star (exclusive to the Hub Level, sorry) turns Mario into Flying Mario, and a Bee Mushroom that gives him the hovering Bee Suit. There's even a Boo Mushroom that turns him into, (yep, you guessed it) Boo Mario who can float in the air and pass through certain walls. And finally there's the Spring Mushroom which turns Mario into Spring Mario and grants him super-jumps.
 * New Super Mario Bros. Wii has an Ice Flower which grants different ice powers from the Galaxy version, a Propellor Mushroom for the new flying form (a jumpsuit with a propellor on the top), and a Penguin Suit (ice powers, slide into enemies, and improved swimming). There's also the Mini Mushroom from the DS version and the usual Super Mushroom, Fire Flower and Super Star.
 * Super Mario Galaxy 2 continues the tradition, bringing over almost all of the powerups from the first game, and introducing some new powerups: the Drill, which lets Mario burrow through dirt, the Cloud Flower, which allows Mario to create his own cloud platforms, and the Rock Mushroom, which turns Mario into a rolling rock to plow through enemies and smash into things. Yoshi also has his own powerups: a Dash Pepper that makes him run really fast for a time, a Blimp Fruit which allows Yoshi to float into the air for some time, and a Bulb Pepper that lets Yoshi unveil hidden platforms (similar to the Matter Splatter levels of the first game, only Yoshi provides his own spotlight).
 * Pokémon Platinum has two items for the purposes of transforming two Pokémon between their alternate forms. The Platinum Orb allows Giratina take on its Origin Forme in the real world, and the Gracidea flower allows Shaymin to take on its Sky Forme. For the latter though, the transformation does not work at night and it can be canceled by Shaymin being frozen.
 * In addition to the usual Mega Manning, some Kirby games have Copy Essences lying around that grant an ability when touched. In Milky Way Wishes, this is the only way to use special abilities (they're permanent and can be switched at will though).
 * Later games give Kirby a souped-up special ability, usually in the form of a wand or sword. The item bounces around the screen in place of an Ability Star when you let go of it, implying that it's the source of the ability instead of Kirby's copying power.
 * In Muppet Monster Adventure, the main character Robin the Frog can channel the powers of the monsters that his uncle Kermit and his friends have been transformed into with the help of special amulets. The Werebear amulet turns him into a werebear with the power to climb any climbable surface, the Muck Monster one turns him into a swamp creature with the power to swim underwater, the Nose-feratu one gives him flight and turns him into a bat, the KerMonster one turns him into a frankenstein-like creature with super strength, and the Bride of KerMonster one turns him into a Bride Of Frankenstein-like character with a superpowerful karate chop that can smash down doors.
 * Silent Hill 3 has the Princess Heart Transform Costume, which is activated by a key-shaped trinket.
 * Sonic the Hedgehog, once you collected the required Green Rocks. The most famous being the seven Chaos Emeralds to become Super, on in Blaze's case, the seven Sol Emeralds. The Sonic Storybook Series also bring us two new forms thanks to the seven World Rings, and four Sacred Swords.
 * The sequel for NiGHTS Into Dreams features persona masks that transform the Nightmaren in a Dolphin, Rocket and finally a Dragon.
 * In Amagon, Amagon only becomes able to transform into Megagon once the Mega-key is found.
 * Draconus by Zeppelin Games has a pair of them: The main character needs to touch a morph slab while holding the Mystical Morph Helix to transform to or from his aquatic form, Draconewt.

Web Comics

 * In Sluggy Freelance, Zoe's transformations into a camel are tied to a necklace given to her by Torg. She wishes she could conveniently lose the necklace somewhere, but after her first transformation it changed into a seemingly unremovable tattoo. Zoe doesn't mind the tattoo itself too much, but desperately wants to get rid of it so her friends can't turn her into a camel whenever they're feeling mischievious.
 * She finally got rid of it – traumatically. She kept the tattoo, though.
 * Yuuki in Sparkling Generation Valkyrie Yuuki (a parody of Magical Girl shows) transforms by use of a brooch. The brooch turns its user into a magical girl (technically, a Valkyrie) which is unfortunate for Yuuki, who was originally a guy.
 * It's not so much a brooch as a magical jewel embedded in her chest. Which does deal with the whole "broken, lost or stolen" thing - if any of those happened, Yuuki would be much more worried about bleeding to death than not having access to Valkyrie powers.
 * Each member of the Panthera team has an amulet on a necklace "that contain[s] minerals that ease the transformation and help focus [their] elemental power".
 * In El Goonish Shive, the Transformation Gun derived Cat Belt which has two buttons "Feline" and "Human".
 * Darkbolt, an online web comic, has the Demon Orbs which transforms the 'soul merged' humans into their demon armors. In one case the Phoenix Samurai changes due to an angel.
 * In To Prevent World Peace, every magical girl has one. Focus items can be summoned at will (sorta like Sora's keyblade) and are necessary for transforming. If they ever break... it's not good.

Web Original
"Was the Holy Grail a 7-11 Big Gulp cup that someone spiffied up? The magic of it all was very dazzling, but I should have KNOWN something was wrong from the start. This wasn't how it happened on TV. It wasn't this much of a hack job."
 * Subverted in Sailor Nothing, where Himei's Transformation Trinket is an enchanted version of a cheap plastic pendant she bought as a Magical Girl fangirl. She then proceeds to muse:

""The medallion!?" "HOOOOOO!""
 * The Dimensional Guardians from the web fiction serial Dimension Heroes use bands called Guardian Bands to transform into their battle armor. Before the protagonists discovered their powers, they were often thought of as pieces of jewelry.
 * The Arcana Magi Universe features Transformation Trinkets in the form of jewelry; bracelets, rings, brooch, lockets, pendants. They all turn into weapons.
 * In The Impossible Man, Yuki has a Transformation Trinket in the form of a brooch that turns into her staff Tsubasa.
 * Higgins von Higgings' Amulet of Concentrated Awesome.


 * Linkara's Power Morpher and Zeonizer in Atop the Fourth Wall.
 * In the short film "Zuri's Cat Nap" to promote Flip Zee Girls dolls, a mouse wakes the six girls with its squeaking. But only Zuri (a Cat Girl) leaves her crib and unfolds into big girl mode; the rest are stuck in baby mode. Neither a lullaby nor a diaper change calms the crying of the other five, but once Zuri places a trinket on each girl's pillow, they wake and unfold. This establishes that the mouse was Zuri's trinket.

Western Animation

 * He-Man had the Sword Of Power.
 * She-Ra had the Sword of Protection, which was basically the Sword of Power with a few extra tricks and a jewel.
 * Ben 10: Ben wears the Omnitrix on his wrist, and frequently calls it a watch (even though it isn't).
 * Subverted by Ben not originally knowing the device's true title, and the Nickname sticking.
 * El Tigre: The Adventures of Manny Rivera: a spinning belt buckle.
 * Jerrica Benton's Jem Star Earrings from Jem and The Holograms.
 * In the animated Fred and Barney Meet The Thing, The Thing from Fantastic Four, instead of being permanently changed into a rocklike form, could go back and forth at will using a ring. The Fantastic Four guest appearance in Spider-Man: The Animated Series saw him being given this ability by Doctor Doom, but, of course, he doesn't get to keep it for good.
 * In the Ace Ventura cartoon series episode Howl Of The Weremoose, the original weremoose Drew Talbit has a moose talisman he uses to change into his weremoose form, he is able to transform at will but everyone he bites because as Ace puts it...his mindless weremoose slaves. It is also revealed that smashing the talisman will break the curse and turn everyone back to normal. Unfortunately Ace doesn't read the fine print which says he who destroys the tailsman gets the antlers of the grand high moose himself, Ace ends up with moose antlers, it is also said that the antlers can be removed by rubbing moosebane on them- to which Ace exclaims..."Where are we going to get moosebane in Miami!?"
 * In the Hanna-Barbera cartoon Mighty Mightor, Tor had a magical club that he used to transform into the title character.
 * Princess Gwenevere and the Jewel Riders used Power Crystals.
 * One episode of Danny Phantom involved an amulet necklace that would turn the wearer into a dragon whenever they get angry.
 * WITCH had the Heart of Kandrakar/Candracar. The funny thing about it is that it had to be used for all five girls to transform and if one of them wasn't around when Will used it, she had to transform them then.
 * 1950s cartoon Tom Terrific was able to morph into anything thanks to his magic funnel.