User:GethN7/sandbox

Working draft of new projects below:

Super Robot Wars 30 working tropes list


 * Alternate History: All the events of the backstory take place over the course of ten years, from NUE 80 to NUE 90.
 * Badass Army: The Earth Federation is mentioned as having created these on a small scale in the backstory, such as Londo Bell. The concept is dusted off and given new life as the player-controlled Dreikreuz (the Canon name, though it can be called whatever the player likes).
 * The post-main campaign plot pits the player against one of these,.
 * Darker and Edgier: By the standards of the preceding VTX trilogy, this game is much darker in tone. Specifically, while the VTX trilogy had some very dire circumstances, hope was always possible and within reach. SRW 30 has a world where the concept of hope has taken such a massive beating due to the backstory that many are shown despairing of things ever improving. Present day circumstances are also made bleak by the fact the Zanscare are the main space antagonists and their genocidal love of the guillotine is frequent referenced.
 * Harder Than Hard: The hardest difficulty setting is Super Expert+. This Nerfs and/or eliminates almost all forms of grinding, making all foes super hard, if even one character on the player team dies, a level will end in a Total Party Kill.
 * Post Script Season: Zeta Gundam is mostly around to buttress the plot of Mobile Suit Gundam Narrative. Combattler V already finished in the backstory and serves to fill out aspects of the Brave Police J-Decker plot and if you have the DLC for it, pairs off with Voltes V.
 * Pronoun Trouble: Comes up due to the presence of Majestic Prince and the character of Ange, who has similar issues in the source canon. The Japanese version of SRW 30 opts to follow the JP dub of the show and uses their version of gender-neutral pronouns. The English versions default to they/them pronouns, with it noted at one point this to avoid issues since Ange refuses to elaborate on their preferred term of reference and this causes the least trouble.
 * Ragtag Band of Misfits: The trope is not only discussed, it was planned for in the backstory by Fikes Blackwood, who retrofitted and repaired a massive battle carrier meant to serve as the flagship of an army made of this trope.
 * Reality Warper: The concept of "Magine" is mentioned in this game, a portmanteau of "magic" and "machine". It's established many playable mechs fall into this category, like the various Getter Robo, the Mazingers, the Mashin, and so on. All of which are established as being quite feared by certain factions due to their ability to tamper with the laws of reality.
 * Stealth Sequel: The post-game establishes this game is.

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The Elder Scrolls: The Official Cookbook working tropes


 * Defictionalization: Zigzagged. While the book does try to maintain a veneer of "in-universe" tone, the footnotes do give hints suitable for real-world chefs where needed, and the recipe instructions are legitimately based on IRL cooking instructions.
 * Description Porn: The text tends to be as evocative of the food taste and appearance as the images themselves, often rendered in a verbose manner with references to the TES lore sprinkled liberally.
 * Food Porn: The book is chock full of lots of images of actual food cooked to resemble the recipes in the book.
 * Pragmatic Adaptation: Culinary version. Some things, like horkers, don't exist IRL, so the recipes for the more fantastical foods often substitute real world ingredients that are as close as possible but make real-world sense.
 * Shown Their Work: Invoked. The author clearly wanted to show they based their recipes on extensive knowledge of the TES lore.
 * Supreme Chef: A few nods are made to "The Gourmet", who this in the TES lore. The author often recounts his instructions on the dishes based on their book Uncommon Taste, and appends some notes of their own to ways to compensate for some things that may not be easily possible for IRL cooks to accommodate.

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Legacy of the Dragonborn tropes:

Legacy of the Dragonborn is a Skyrim mod by "icecreamassassin". It adds a whole new questline that runs parallel to the original game and is meant to the prequel to an even larger mod called Odyssey of the Dragonborn. It features a massive museum for collecting all sorts of items from the lore of the Elder Scrolls series.


 * The Atoner: Avram.
 * Adventurer Archaeologist: Your player character. You can even start a guild full of them to assist you.
 * Cool Ship: You can get an airship called the Dev Aveza for yourself..
 * Cool Sword: On top of the ones you can collect, Auryen has his personal blade on collection, complete with a name that translates to "Ancestral Edge".
 * Dummied Out: In-universe example. You can find a locked door to a tower room, and when asked about it, Auryen explains it was sealed off from entry since it's not good for storage and has a leaky roof.
 * La Resistance: Some Khajiit are shown to be part of a resistance opposing the Thalmor.
 * Multiple Choice Past: If combined with the "Alternate Start" mod, you can start the LOTD quest from several different perspectives, some of which let you skip some of the intro quest steps.
 * Reasonable Authority Figure: Auryen frequently helps you as the manager of the museum, compensates you for a lot of your expenses, and otherwise just does all the tedious busywork so you can focus on hunting down collectibles.
 * You get a chance to be this, especially in the aftermath of the quest involving Avram.
 * Stop Helping Me!: Parodied. If you keep getting all the artifacts from the hints Auryen leaves lying around as collectible notes before you read them, eventually, your character will drily comment how useless they are and contemplate burning them for just taking up space.

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Postal 4: No Regerts


 * Baleful Polymorph: Due to, you can turn into a literal cat for awhile. This even includes "errands tailored around your feline form while it lasts.
 * Big Lipped Alligator Moment: The Baleful Polymorph sequence is regarded this way by The Dude after it ends, with him dismissively commenting on how weird it was then it never is brought up again.
 * Broke Episode: What starts the game. The Dude had his trailer jacked, along with most of his possessions, so he needs to make some cash to get by until he finds it.
 * Crap Saccharine World: Edensin looks a LOT nicer than Paradise, and on the whole, you'll see much fewer Wretched Hive aspects. Subverted, ultimately, because it's just as bad under the surface, and by the end of the week,, it's no better.
 * Homeless Hero: The Dude is rendered this after his trailer is stolen in the intro. The rest of the game involves him finding places to rest and get work while he tries to undo this trope by recovering said trailer.
 * Kleptomaniac Hero: While The Dude was always not above scoring supplies by taking them from others in prior games, this game even has a very profitable sidequest specifically dedicated to this trope regarding stealing paintings for a certain collector.
 * Kleptomaniac Hero, Found Underwear: Often quite literally, as the game allows searching toilets as well as bedrooms for supplies. Literal underwear (for both genders) can be found in these locations.
 * Literal Junk Food: The Dude is NOT above raiding trash cans, toilets, or literal dumps for a meal. The Tuesday errand begin proper by invoking this trope at one point even.
 * Meaningful Name: Edensin comes from a combination of "Eden", for the nice looking exterior of the city, and "Sin" due to it's potential for all the depraved mayhem a Postal game usually has.
 * Mundane Utility: While The Dude can still use things like mops and fire hoses as weapons, they also have totally mundane purposes, like mopping up fluids and dousing fires. The former is generally a cosmetic feature, the latter does play a role in an optional errand.
 * Mushroom Samba: The Dude can inflict this on himself with catnip, which serves as a powerup of sorts allowing for unusual secondary fire modes for many weapons.
 * Nerf: While many melee weapons like the machete are still very powerful like in Postal 2, a lot of their obscene damage potential is scaled down for reasons of game balance.
 * Real Is Brown: Somewhat less prevalent than in Postal 2. While still set in Arizona in an area of similar topological makeup as Paradise was, there are a lot more vivid colors and other shades besides oppressive variants of brown.
 * Tech Demo Game: Somewhat. While it's not breaking any new ground for the Unreal 4 Engine, it was an admitted learning experience for the developers, much like their work on the Unreal 2 Engine that powers Postal 2.
 * Wide Open Sandbox: Edensin is much bigger than Paradise and there is much more room to do things. So much so, you need mobility scooters as vehicles to traverse some of it faster.
 * Wretched Hive: While Edensin has its seedy side, it's way less obvious than in Paradise for the most part.