Category:Construction and Management Games

A genre of mainly Video Games, with the occasional Tabletop Game thrown in for good measure. Construction and Management Games focus on elements like gathering and management of resources, construction, expansion, research and exploration. Combat may exist, but isn't the point of pure Construction and Management Games. If there is a goal, it usually is to reach a certain settlement size, to gather a certain amount of units of a resource, to construct/research certain objects.

Most Space Management Games and City Building Series games and many Real Time Strategy games overlap with this. Most of these take the form of (isometric or 3D) Real Time Strategy with a Non-Entity General, but many take the perspective of individuals in a third-, first-person or Side View as well.

Tropes typically encountered in this genre of games:
 * Command and Conquer Economy
 * Non-Entity General
 * Tech Tree
 * You Require More Vespene Gas


 * Caesar
 * The Chocolatier series of games from Play First has the player help to rebuild a family chocolate empire after the family has some kind of problem. The first one had a feud between two sisters, the second one had an outsider ingratiate himself with the patriarch and expect to marry the boss's daughter (you help said daughter behind her father's back), and the third one is set in the aftermath of WWII. You must buy and upgrade factories, source ingredients, find or discover or invent recipes, manage your money, and so on.
 * Cities in Motion
 * Empire Builder
 * Eurorails
 * Hospital Tycoon
 * Hotel Giant
 * Micropolis
 * Mobility (obscure German game about researching the effects of various futuristic proposals on street traffic and pollution)
 * The Palace Builder - build and landscape for ancient regime nobles.
 * Railroad
 * Restaurant Empire
 * Royal Envoy - direct rebuilding of communities after a major storm.
 * Simutrans
 * Townsmen
 * Wettlauf ins All
 * Winemaker - Inherit grandfather's vineyard, gather pieces of a family blend recipe, buy supplies, grow and harvest grapes, make wine, fill orders, reassemble estranged members of an international winemakers' guild.