The PK Girl

The PK Girl is an Interactive Fiction game written by designer Robert Goodwin using the ADRIFT engine. The protagonist is a more or less ordinary guy who sees a cute girl being kidnapped while going out for ice cream. At the urging of her sister, he gives chase to rescue her, and learns that the sisters are really psychics trying to escape from someone that wants to make use of them. During the course of the game, he encounters more lovely girls while trying to protect the psychic sisters from their oppressor.

Can be found here.

This game provides examples of:


 * Action Girl: Saffy
 * Asskicking Equals Authority: Theoretically the rule for ROSA. Subverted by Chadwick, who got his high position because he can kill you with his brain,
 * Badass Normal: The Player Character. He has no powers, but he can take down three Mooks in his first fight, and later on fights powerful psychics hand-to-hand.
 * Belligerent Sexual Tension:
 * But Thou Must!: Common throughout the game. An exception occurs early in the game when you can refuse to help out Laurie, but it renders the game Unwinnable.
 * Covert Pervert: Of the three girls in the ice cream parlor, Monika's actually the one who's interested in you. Also, if you make blatantly sexual come-ons at her, she'll act embarrassed...and her score will go up.
 * Dating Sim: Though you only get to date three girls (and two of those dates are mutually exclusive); the rest are won by solving their problems.
 * Damsel in Distress: Cassie, Saffy and later.
 * Deliberately Distressed Damsel: Cassie freely admits that she could easily have handled her captors herself, but being rescued was more fun.
 * The Dragon: Chadwick is the official #2, but doesn't get enough screen time to fill the role; that falls to Katryn.
 * The Dulcinea Effect: The plot is kicked off by your decision to rescue a girl you've never even met before.
 * Dumb Blonde: Josie.
 * Easily Angered Shopkeeper: They call the cops.
 * Evilutionary Biologist: Octalus.
 * Faux Action Girl: Made a plot point in Saffy's arc.
 * Far East: Saffy's katana is decorated with Chinese characters rather than kanji, and
 * Fate Worse Than Death:
 * Foe Yay: Katryn.
 * Hot Chick with a Sword: Saffy.
 * Genki Girl: Cassie.
 * Giant Space Flea From Nowhere: Three of the girls you can court have absolutely nothing to do with the main story.
 * Good Old Fisticuffs: One way to beat a psychic is to take them on man to man.
 * Guide Dang It: In previous versions of the game, you could only get Katryn's ending by meeting with someone on a sidequest that the game actively tries to warn you against embarking on. The author reworked things so that you can also get her ending by perfect adherence to her methods.
 * I Owe You My Life: Saffy's motivation for helping you out later in the game.
 * Kleptomaniac Hero: Called out.
 * Lemony Narrator: If you try to act too perverted (such as trying to peek in on the girls while they're changing), the narrator will break the fourth wall to veto your actions in a rather smartassed fashion.
 * Magnificent Bitch: Katryn.
 * Mad Scientist: Octalus.
 * Multiple Endings: Depending on which girl you get, if any.
 * Mutant Draft Board: The reason ROSA is after Laurie and Cassie.
 * Playful Hacker: Ethan
 * Psychic Powers
 * Purple Prose: Heavy in the descriptions of the girls.
 * Railroading: Ultimately, the main plot will play out the way it's supposed to. If the Player Character can't defeat a particular obstacle, then someone else will step in to save his bacon. Whether he succeeds in solving the puzzles can determine his ending, though.
 * Rescue Romance: Three Distressed Damsels who are available for romance after the rescue. A fourth girl needs protecting from a pervert when you take her out on a date.
 * Restraining Bolt: The inhibitor band.
 * Samurai: Saffy.
 * Screw the Rules, I Have Money: Jerrick Stein breaks your motorcycle for the lulz and later pays you off with a gift certificate.
 * Shrinking Violet: Bengte, Aileen.
 * Smug Snake: Octalus, Chadwick. Both also qualify for Smug Super.
 * The Social Darwinist: Octalus believes in the superiority of the psychically-gifted over mundane humans.
 * Squishy Wizard: Chadwick, who's useless when his psi is turned off and goes down almost instantly. Averted by Octalus, who's almost as deadly with his bare hands as he is with his PK.
 * The Starscream:
 * Stealth Mentor:
 * Supporting Protagonist: The Player Character is there to protect Laurie, not because he has any personal agenda of his own (aside from possibly romancing one of the girls involved).
 * Team Mom: Monika.
 * Technopath: Laurie,
 * Tsundere: Saffy.
 * Token Mini-Moe: Cassie. Yes, she is a romanceable girl.
 * The Vamp: Katryn.
 * Unwinnable by Design: At precisely one point, for Refusal of the Call.
 * Upgrade Artifact:
 * Video Game Cruelty Punishment: Aside from not getting a girl if you're cruel to her, if you try to steal from a location without paying for something, the cops will take everything you have.
 * Weak but Skilled: Katryn has no combat-useful PK abilities, but like the player, is fairly capable in combat.
 * Weaksauce Weakness:
 * We Can Rule Together:
 * Why Did It Have To Be Spiders?: Cassie.
 * Yamato Nadeshiko: Both Laurie and Monika. The author thinks it's the female ideal, and has no qualms with telling you so in Laurie's description.
 * You Gotta Have Blue Hair: Monika's hair is blue, Katryn's is a very light lavender. The other hair colors are realistic or close to it.
 * You Gotta Have Blue Hair: Monika's hair is blue, Katryn's is a very light lavender. The other hair colors are realistic or close to it.