Mega Man Legends/YMMV


 * Author's Saving Throw: Capcom re-releasing all three games in the Legends subseries on PSN seems to be an attempt at this after all the negative publicity, or possibly to gauge the public's interest in the third game by tracking sales.
 * Broken Base: Over Legends 3.
 * Contested Sequel: On the one hand, Legends 2 had a deeper and more involved storyline that revealed a lot about Mega Man's past and the lore of the world as a whole, and also had a wider variety of weapons and equipment with tweaks to the controls to streamline combat and movement. On the other hand, it also had much fewer optional side areas and sidequests, and its dungeons were smaller and less complex, making for much more linear and constricting gameplay. It's up for opinion which game is better.
 * Crack Is Cheaper: The Misadventures of Tron Bonne. Good luck finding the original for under a hundred dollars. For a while, it seemed unlikely to get a digital rerelease, as the rights for a song supposedly expired. Now it's available on Play Station Network in North America for $6.
 * Crowning Music of Awesome:
 * Mega Man Juno's leitmotif is Bach's little fugue in G minor. Perfect for his character.
 * The Flutter vs. Gesellschaft. So awesome that it was remixed for the character's appearances in three other games.
 * Cult Classic: At the time of its release, it didn't sell very well and had mixed critical reception. These days, it has a decent fanbase who love the series and are calling for Legends 3 so strongly, they're making it themselves now that Capcom axed the project.
 * Demonic Spiders:
 * Sharukurusu, the humanoid Reaverbots, in both games: they run fast, hit hard, and can leap to avoid shots. They also appear in packs, so you may be blasting away at one and fail to hear the clanking footsteps until its friend impales you. And in the first game, there's even an invisible version that only reveals itself when it's just about to impale you.
 * Firushudot—the crocodile-shaped Reaverbots from the Lake Jyun Gate—are exclusive to one corridor in the first game, but they carry long-range sonic beam tech and are horrendously powerful even against beefed-up armor and firepower. And, again, they tend to pop out of the walls in groups. Your best bet is to either walk slowly or run like hell.
 * From the second game, FUCKING SHOEBAFUN. Only found in two levels in the second game, but easily the most paranoia-inducing reaverbots. Floor masters that pop out at random and eat you alive, and the only way to escape them is either jumping at exactly the moment you see one coming up or through some serious button mashing once it's got you.
 * Ear Worm: The Servbot/Kobun Training Theme in Misadventures.
 * The second game's Calinca Tundra Theme.
 * Bola's theme.
 * Ensemble Darkhorse: The Bonne Family Pirates, especially the Servbots. To wit: they got an entire Gaiden Game starring them (namely Tron and her cadre of Servbots) and Tron and the Servbots made the cut twice for the Marvel vs. Capcom series, first in 2 where Tron and a Servbot are playable, and then in 3, the Kattelox Island stage features Teisel, Tron, and a lot of Servbots. Heck, Tron was announced as playable for Marvel Vs Capcom 3 before any other Mega Man character, and, along with Zero, another fellow Ensemble Darkhorse, they are the only representative in the game.
 * Tron and the Servbots (along with X and Zero) are set to appear in Project X Zone. Tron has now officially made more appearances (outside of cameos) than Volnutt has.
 * Fashion-Victim Villain: The metal plate bolted to Tron Bonne's crotch is unbelievably distracting.
 * Foe Yay: Mega Man Volnutt and Sera, in spades.
 * Game Breaker:
 * The Active Buster in the first game, and its successor, the Homing Missile, in the sequel. Absurdly expensive to upgrade, but if you do so you end up with a long-range, fully automatic missile launcher that homes in on enemies, does a lot of damage, and can hit multiple enemies to boot.
 * The Shining Laser is described as a weapon so powerful it frightens Roll, and it lives up to that reputation, killing anything it hits in seconds, having long range, and being upgradable to infinite energy. Once again, though, it needs a lot of money to reach that point.
 * Genius Bonus: The Gesellschaft and Gemeinschaft share names with sociology terms, meaning 'society' and 'community' respectively. The former is larger and more expensive than the latter, mirroring their actual definitions.
 * Good Bad Bugs: In the second game. There is an oversight where holding down the fire button and pressing forward repeatedly (causing Mega Man to enter and exit his walking animation) allowed you to bypass the buster's rapid stat and fire very rapidly via cancelling the animation that occurs between shots. This is very useful for the S Class Digger Test.
 * Also in the second game, skipping the cutscene before the Final Boss' second form will start the fight with the boss missing a small sliver of health.
 * Harsher in Hindsight: Legends never die...
 * Or what Data says at the end of Legends 2... It might take a while for Mega Man to get home, indeed.
 * Hate Dumb: Capcom recently released screenshots of a Legends 3 prototype/prologue featuring Barret, the aforementioned fan-voted character, as the main protagonist. Cue hundreds of cries of "No Mega Man? Ruined FOREVER" after completely ignoring the fact that it's supposed to be a prologue to Legends 3. And that's not even going into the ignoramuses who thought Barret WAS Mega Man.
 * Slowly but surely, the hatred for Capcom as a result cancelling the third game is starting to look like this, to the point of wishing Capcom actually goes bankrupt because of it.
 * Internet Backdraft: Within mere seconds of the news of Mega Man Legends 3's cancellation, the announcing blogpost was filled to the brim with angry fans. Many of them swearing to never buy a Capcom product again.
 * Worth noting that not only did Capcom give the fans false hope (they hyped the game up quite a bit, and in a rare move, encouraged fan participation in its construction), they didn't really explain why it was canceled (just that it "didn't meet criteria"). Then, there's the Prototype version that was meant to test sales? Also canned despite being completely finished. It only got worse when it was revealed that Inafune offered to help finish the game, and was shot down.
 * One of the first casualties resulting from the backdraft was Capcom's livestreaming of Ultimate Marvel vs. Capcom 3 the day before the San Diego Comic Con. The stream's chat was instantly flooded with people chanting "LEGENDS 3! LEGENDS 3!" to the point that Capcom had to shut down the broadcast due to the spam.
 * It's also not exactly the first strike for many Capcom fans in recent days.
 * Launcher of a Thousand Ships: Mega Man Volnutt. He is coupled with any girl in the Legends series. Yes, he is even coupled with the supporting and minor female characters.
 * Memetic Mutation: Not as prominent as some memes, but there's a joke among fans of the series that Mega Man underwent "reverse puberty" between games 1 and 2, due to a change in voice actors making him suddenly sound younger.
 * "Legends Never Die" - the common chant for the MML3 supporters after the news of its cancellation.
 * Most Annoying Sound: Appo and Da shouting "This way!" and "Over here!" at you in one segment.
 * Appo and Da also laugh inexplicably during most of their spoken dialogue.
 * Ruined FOREVER: Legends 3 on a handheld? A Nintendo handheld!? AAAAGHHHH!!!
 * Capcom's reputation after cancelling the 3rd game. The impact of this cancellation has hit some fans so hard that they have lost their respect for Capcom, and swore to never buy any their products, again.
 * It doesn't help that Capcom's response to the outrage is to blame the fans for not showing interest. Note that they didn't say that the devroom was being used to gauge fan interest (so most people were content to just lurk and follow its development) and that they never released the prototype that they said they were going to use to gauge fan interest.
 * To put things into perspective, they took second place in a recent Gamefaqs poll about the most hated developer, almost tying with "evil empire" Activision.
 * Scrappy Level: The S Class Digger test in the second game.
 * The Technical Course minigame in the first.
 * Ship-to-Ship Combat: The fanbase is split almost directly down the middle on whether Megs should be with Roll or Tron.
 * And lord knows what he's been up to with in the real time following the ending of Legends 2. Suffice to say that some of the Ship To Ship Combat in the fandom revolves not around which girl Mega Man should take, but whether or not he should take all of them.
 * Surprisingly Improved Sequel: The first was in no way bad, but it's amazing how much a simple thing like being able to move while locked on to a target can improve an experience.
 * That One Attack: The green orb attack most Bonne boss robots use in Legends 1. It's large and tricky to avoid, homes in on you, does a lot of damage, and breaks your shield so you take increased damage from normal attacks. Oh yeah, and the Bonne robots usually fire two of them in succession.
 * That One Boss: Yakuto Krabbe, Tron's crab-like machine in Legends 2. And considering it's one of the earliest bosses where you will have little in terms of upgraded weaponry, it's a hell of a "Wake-Up Call" Boss.
 * That One Sidequest: The S Class Digger test in the second game.
 * The Technical Course racing minigame in the first.
 * They Changed It, Now It Sucks: This happened to the series in general at the time. When Mega Man was best known as a franchise of 2D platformers with distinct stages where you fought bosses to acquire their weapons, this game was an over-the-shoulder third person shooter with wide-open exploration and Action RPG elements. While the series has been Vindicated by History, at the time this was not what Mega Man fans were expecting.
 * Vindicated by History: In 1998, the game had poor sales, and fans of Legends were rare. Now, it's a beloved Cult Classic.