Prototype 2/Characters

Sgt. James Heller
""My name is Sgt. James Heller, and I will destroy Alex Mercer.""

A marine who lost his family to the infection while he was away on duty. He returns to Manhattan, runs a series of suicide missions in the Red Zone, and is eventually mortally wounded. Mercer is impressed by his skill, however, and infects Heller with his unique strain of Blacklight. Now a newly super powered Heller vows to kill Mercer.


 * Angry Black Man
 * Anti Hero: A mix of a Type II and III in personality and a Type IV by virtue of the necessarily extreme degree of some of his actions.
 * Appendage Assimilation: Gains new abilities by tearing off and assimilating the limbs of Blacklight Abominations with those powers.
 * Badass Normal: Before the transformation.
 * Badass Abnormal: After the transformation.
 * Batman Gambit: His long-running intimidation scheme for Galloway, which was useful for a while but panned out badly. In the various side-missions, Heller also wraps Blackwatch around his finger with a series of these.
 * The Beast Master: Gains the ability to call Brawler Hunters to fight alongside him with the Pack Leader ability.
 * Boisterous Bruiser: While he isn't quite as amoral as Alex started out in the first game, he is much more vocal in his enthusiasm.
 * Civvie Spandex with a side of Magic Pants: As a shapeshifter and like Alex, Heller is technically not wearing clothing; his "clothes" are imitations that he created from himself.
 * Cursed With Awesome: Even he seems to realize this.
 * Deadpan Snarker: Heller is an endless font of snark when he's not boiling with fury.
 * Dead Person Impersonation: Courtesy of eating them and taking their form.
 * Death By Origin Story:
 * Death Seeker:
 * Determinator: His first reaction to seeing Alex Mercer, super-strong super-agile notorious bio-terrorist scourge of New York? Pull out the only weapon he had at the time - a large knife - run up and stab the bastard. Rinse, repeat even after being flung roughly a block and while being lifted into the air, strangled and impaled simultaneously. Total waste of effort, of course, but Alex must need the Super Strength to lift a man with balls that size.
 * Later on, when Heller, Alex decides enough is enough and
 * Emergency Transformation: He's unhappy about what Mercer did to him in order to save his life.
 * Fingerless Gloves
 * Genius Bonus / Meaningful Name: It's possible his surname of Heller relates to the Hela Cell Line taken from Henrietta Lacks
 * The cells are notably durable, resilient, and constantly strive to multiply.
 * Genre Savvy: In Heller can tell when his opponent is trying to purposefully rile him up. The problem is, though, that Heller had opened up that fight threatening to skullfuck his opponent and get the information he needed from his brain as it flowed through the hole, so counting on Heller to ever be not enraged was the downfall in that tactic.
 * He Who Fights Monsters: Present and invoked deliberately. To have a shot at taking down Mercer, Heller will have to become just as or even more powerful, and equally monstrous, which would be a hell of a feat.
 * Hopeless With Tech: Apparent in Mission 3, where he even has troubles reading the keyboard and doesn't bother logging off the computer he was using.
 * While the keyboard did have a "triangle" key, and was thus no conventional computer, one gets the feeling that Heller's had similar experiences in the past.
 * If you look at a computer, the A looks a bit like a triangle.
 * Hot Blooded
 * Horrifying Hero:
 * Humanoid Abomination: Same deal as Alex.
 * Immune to Bullets: With the "Bulletproof" mutation.
 * Kill and Replace: Like Mercer, but his most prominent and lasting one was
 * Large Ham: He is both loud and extremely crude. His tendency towards Trash Talk results in a fountain of profanity, whether in battle or not.
 * Lightning Bruiser:
 * Also, in the first game, there were certain enemies who could catch Alex. Heller? Once he has all his speed upgrades, nothing can keep up with him.
 * Manipulative Bastard: Much like Mercer, Heller plays hail-Mary with Blackwatch command structure, and especially their field commander Rooks. Presumably, his own military experience facilitated his expertise with which he infiltrates Blackwatch. Likewise, he was able to milk Galloway for information for a long time, though that backfired badly when he stretched it too far.
 * Papa Wolf: The sheer amount of hatred directed at Mercer as a result is truly frightening to behold.
 * Also, in the first game, there were certain enemies who could catch Alex. Heller? Once he has all his speed upgrades, nothing can keep up with him.
 * Manipulative Bastard: Much like Mercer, Heller plays hail-Mary with Blackwatch command structure, and especially their field commander Rooks. Presumably, his own military experience facilitated his expertise with which he infiltrates Blackwatch. Likewise, he was able to milk Galloway for information for a long time, though that backfired badly when he stretched it too far.
 * Papa Wolf: The sheer amount of hatred directed at Mercer as a result is truly frightening to behold.


 * Person of Mass Destruction:
 * Plaguemaster: An even better example of one than his progenitor, as he can infect his victims with a particularly vicious power named Biobomb. The afflicted are first engulfed in a mass of fleshy tentacles, then they are torn apart by the tentacles, which then proceed to impale unfortunate bystanders. He can also summon and control up to four Brawlers (depending on Mass upgrades).
 * Scary Black Man: Considering his powers, which become even greater than Alex's, they don't come much scarier.
 * Shapeshifter Weapon: Mostly the same as his predecessor, but more organic-looking.
 * Blade Below the Shoulder: The Blade, now with an army knife flavour. Its size is even lampshaded in the game.
 * Combat Tentacles: To an even more extreme degree than Mercer, apparently. His Tendril powers can be used in conjunction with Wreaking Havok, allowing for wholesale devastation of scenery as well as large numbers of Mooks.
 * Instant Armor: The Armor from the Excessive Force pack.
 * Luckily My Shield Will Protect Me: The Shield, which can now be dual wielded.
 * Power Fist: The Hammerfists.
 * Spikes of Doom: The Groundspike maneuver, now used in conjunction with the Hammerfists.
 * His shields become studded with spikes after a certain point.
 * Whip Sword: Heller's Whipfist, while a Combat Tentacle, has serrations and is tipped by a blade.
 * Why Am I Ticking: The Biobomb.
 * Wolverine Claws: The Claws, which bear serrations on their outer edges, similar to a combat knife.
 * They can be used to perform a Deadly Lunge.
 * Shell Shocked Veteran: Was diagnosed with both PTSD and Unstoppable Rage.
 * Sir Swearsalot: Becomes noticeably much more vulgar after
 * Smarter Than You Look: He's gruff as all hell and not always eloquent, which makes him seem a bit like Dumb Muscle. However, he's at times startlingly witty (though he ascribes to Black Comedy) and the way he utterly turns Blackwatch upside-down makes it clear that he's tactically brilliant. Likewise, being a sergeant in the Marine corps requires no little amount of intelligence.
 * Spanner in The Works: Unwittingly at first, and then later intentionally, screws up
 * Super Senses: Viral Sonar.
 * Super Strength: Even greater than Mercer's.
 * What You Are in The Dark:

Father Guerra
A priest who runs the church in the Yellow Zone that Heller and his family once attended. He tried to meddle with Blackwatch's experiments, but failed and barricaded himself in his church. Heller snaps him out of his Despair Event Horizon and Guerra provides him with intel on Blackwatch supplied by a contact called Athena.


 * Badass Preacher: He's as compassionate as any priest should be, which does not mean he's averse to keeping an iron pipe close at hand should someone threaten his flock.
 * Dark and Troubled Past: The guy knows a lot more than he should oughta about guerrilla warfare. Apparently, he's had a lot of tattoos removed.
 * Meaningful Name: "Guerra" is Spanish for "war".

Alex Mercer
Tropes listed on the character sheet from the first game.

Dr. Koenig
The lead virologist of Gentek, he's also in charge of its major projects in New York. Because Heller was infected directly by Alex Mercer, Koenig has taken a particular interest in him.


 * Mad Scientist: Pretty much a given, especially with the track record of other Gentek scientists. He is elated when he sees Heller is infected but alive - such an intriguing subject!
 * Manipulative Bastard: Plays  like a fiddle for a few missions, much like Karen Parker did to Mercer in the first game.
 * Meaningful Name: König (of which Koenig is an alternate spelling) means "king" in German. He's the head virologist of Gentek.
 * Morally Ambiguous Doctorate: Given that he's the "lead virologist" at a company known only for creating some pretty deadly viruses...
 * Playing With Syringes: The Gentek modus operandi, but his enthusiasm is unusual even for Gentek. He literally has Heller Strapped to An Operating Table at one point.
 * Morally Ambiguous Doctorate: Given that he's the "lead virologist" at a company known only for creating some pretty deadly viruses...
 * Playing With Syringes: The Gentek modus operandi, but his enthusiasm is unusual even for Gentek. He literally has Heller Strapped to An Operating Table at one point.
 * Playing With Syringes: The Gentek modus operandi, but his enthusiasm is unusual even for Gentek. He literally has Heller Strapped to An Operating Table at one point.

Sabrina Galloway
The Chief Financial Officer of Gentek, Galloway is in charge of Gentek's financial affairs.


 * Corrupt Corporate Executive
 * Femme Fatale: She tends to rely on sex-appeal in order to get her way.
 * Femme Fatale: She tends to rely on sex-appeal in order to get her way.


 * Manipulative Bitch: She's quite aware she's no soldier and relies on deals and planning to survive.
 * The Sociopath: Her motivations are her own advancement and Gentek's bottom line, in that order, and absolutely nothing is off the table in the name of aiding those two things.
 * One scene makes it clear that she is. She hopes Heller stops Operation Firebreak before anyone "important" is harmed. Heller immediately replies "Ill Pretend I Didn't Hear That".
 * The Sociopath: Her motivations are her own advancement and Gentek's bottom line, in that order, and absolutely nothing is off the table in the name of aiding those two things.
 * One scene makes it clear that she is. She hopes Heller stops Operation Firebreak before anyone "important" is harmed. Heller immediately replies "Ill Pretend I Didn't Hear That".
 * The Sociopath: Her motivations are her own advancement and Gentek's bottom line, in that order, and absolutely nothing is off the table in the name of aiding those two things.
 * One scene makes it clear that she is. She hopes Heller stops Operation Firebreak before anyone "important" is harmed. Heller immediately replies "Ill Pretend I Didn't Hear That".
 * The Sociopath: Her motivations are her own advancement and Gentek's bottom line, in that order, and absolutely nothing is off the table in the name of aiding those two things.
 * One scene makes it clear that she is. She hopes Heller stops Operation Firebreak before anyone "important" is harmed. Heller immediately replies "Ill Pretend I Didn't Hear That".
 * One scene makes it clear that she is. She hopes Heller stops Operation Firebreak before anyone "important" is harmed. Heller immediately replies "Ill Pretend I Didn't Hear That".

Colonel Douglas Rooks
The commander of Blackwatch operations in NYZ.


 * Bald of Evil
 * Colonel Badass
 * Dirty Business: He's not a very good person, at one point sanctioning rape since to do otherwise would waste man-power and supplies. However, the game leaves him a somewhat sympathetic figure and surprisingly the Lesser of Two Evils, without denouncing his underlying mission of sterilization and control.
 * Pet the Dog: Cares deeply for his own family.
 * Even Evil Has Loved Ones
 * Not So Different: He seems to realize this when he discovers Heller's daughter is still alive, realizing how he could use that against Heller and to his own advantage.
 * Not So Different: He seems to realize this when he discovers Heller's daughter is still alive, realizing how he could use that against Heller and to his own advantage.

Lieutenant Clint Riley
Rook's aide.


 * The Dragon: To Rooks
 * Mook Lieutenant
 * Not As You Know Them:
 * Not As You Know Them: