The Interference

The Interference by Newbie-Spud of Fanfiction.net is a series of FanFics that centers around the exploits of the author's self insert 'Alexander Karsath' as he ventures through different video game worlds and making alterations to the expected storyline. The series started with the original story set in the Kingdom Hearts universe and has such moved through the game worlds of Full Metal Alchemist: Curse of the Crimson Elixir, Chrono Trigger, and is currently in the game-verse of Jak II.

Although the author makes no secret of the fact that Alexander is part of a Self-Insert Fic, The Interference has managed to avoid the pitfalls that such stories tend to fall into and even manages to flow smoothly despite being complete novelizations of each game they feature. The author even manages to work elements of previous stories without them seeming out of place or forced in at the last minute.

There's been a hiatus recently due to Newbie-Spud taking way too many extracurricular activities, but once they are over he promises to get back to work.

EDIT: He's baaaaaaaaaaack~

Also accompanied by its Forum, The Interference: Legends.


 * Achilles' Heel:
 * Adaptation-Induced Plothole: Not the author's fault, since this is relatively new information (as of March 2012), but Tetsuya Nomura revealed that none of the other Organization members' Heartless counterparts were humanoid except for that of Xehanort, and at least many had been killed coincidentally during the course of the series. There is probably a logical explanation for how the Kingdom Hearts series can continue, but it has yet to be determined as of the current time.
 * Alchemy: From Fullmetal Alchemist, yes.
 * Alchemy Is Magic: As in Fullmetal Alchemist.
 * Anime Hair: Almost every game protagonist and Alexander himself.
 * Alex's case is kinda strange - he starts off with normal hair, but then the trope comes into effect when the three fairies give him his new costume.
 * Not Ed, however. His hair is almost perfectly possible... except for the bouncy fringe and Ahoge.
 * Annoying Younger Sibling:
 * Anthropomorphic Personification:
 * Anti-Hero: Alex seems to be approaching one of these in the fourth story, while Jak is already there.
 * A Storm Is Coming: The Black Wind howls for.
 * Back from the Dead: in the third story.
 * Badass: All of the protagonists, but Alex, as someone who has gone through every story, is probably the top in that respect.
 * Badass Longcoat:
 * Bag of Holding: In the form of an Etherspace pouch.
 * Bare-Fisted Monk:
 * Good Old Fisticuffs:
 * Big Bad Duumvirate: The Apprentices of Ansem the Wise have served as this for the sequels. Only one has appearing in each of them as a main villain, though.
 * Brainy Brunette and Brown Eyes: Alex falls into both these categories quite neatly (although the 'brainy' part is more due to his knowledge of how things normally play out).
 * Brother-Sister Team:
 * Brought Down to Badass:
 * Calling Your Attacks: It seems magic and special techniques in every universe need to be vocally invoked. For the heroes, anyway.
 * Clothes Make the Superman: Though they aren't actually the source of all his powers, the magical garments Alex wears do allow for more magic use and give him access to the various Drive Forms.
 * Combat Pragmatist: Alex pulled this in the first story by  and then promptly lampshading it. And it happens even more later on once he acquires.
 * It's through something akin to this that he
 * Dangerous Fifteenth Birthday: Three of the stories started on Alex's birthday due to the Universal Failsafe Law; the first of these is where the second is where, and the third is where  , although that actually happens the day afterwards.
 * Dark Is Edgy: Alexander's AntiForm has these abilities.
 * Thus far, each of the Apprentices of Ansem the Wise seem to only use darkness based abilities as powers, rather than their Nobodies' Elemental Powers.
 * Dark Is Not Evil: Something of a borderline example; as, even though Alex's defining element is darkness (as opposed to Sora's light), it isn't expressively stated that this is a good or a bad thing, just something that is.
 * However, excessive darkness leads to
 * Also,
 * Deadpan Snarker: ; has his moments too.
 * Deep-Immersion Gaming: The premise takes this Up to Eleven and runs with it.
 * De-Power: May cross into Brought Down to Normal, but is noticeably weaker and more damage prone.
 * Disappeared Dad: Peter doesn't live with the rest of the family anymore.
 * Dreaming of Things to Come: Alex dreams of in the epilogue of the first story.
 * Eleventh-Hour Superpower: in the third story. Unlike most examples, this one sticks.
 * Empathic Weapon: Sort of.
 * Enemy Without:
 * Epiphany Therapy: Actually averted in the case of
 * Equivalent Exchange:
 * Everything Fades: As per the original games, but not Jak II.
 * Evil Counterpart: in the second story, literally.
 * Joumae in the fourth story, not as literally.
 * Evil Former Friend:
 * Evil Makeover:
 * Expy:
 * Final Boss, New Dimension: In addition to the battle with Xemnas in the Realm of Nothingness,
 * Fire, Ice, Lightning: The Fire series, Blizzard series, and Thunder series respectively, if the Heartless Seal Lockshield design is active.
 * Foreshadowing: The Sequel Hook being an example of foreshadowing, and being a subject of foreshadowing that nonetheless didn't seem to work for very many people.
 * Functional Magic:
 * Game Music: What the author used to name his chapters in the first story.
 * Genre Savvy: Alex is this, first and foremost. Other characters develop this knowledge over time, in varying degrees.
 * Global Currency: Munny can be spent anywhere. One reason why Level Grinding becomes completely pointless in later stories.
 * Gosh Dang It to Heck: Variation - Alex actively censors himself. It takes work to do so, apparently.
 * Hammerspace: Nicknamed 'Etherspace' and lampshaded as appropriate.
 * Heel Face Turn:
 * Heroic Mime: Crono in the third story, in line with his game; though he still speaks a few times making this a partial subversion.
 * Heroic RROD: Done oddly.
 * Hyperspace Arsenal: It has been shown that Alex can summon his weapon out of literally nowhere.
 * Jump Physics: Lampshaded at times, played straight at others.
 * Karmic Death:
 * Kick the Dog: Subjective, but some people might consider the Karmic Death example one of these.
 * Kid Hero: Let's see... Sora, Riku, and Kairi in the first and second; Edward and Alphonse in the second and third; Crono, Lucca, and Marle in the third; Jak in the fourth; and Alex in all of them.
 * Killed Off for Real:
 * Light'Em Up:
 * Luckily, My Shield Will Protect Me: Alex's main weapon is called the Lockshield. Because it's opposite to the Keyblade.
 * Massive Multiplayer Crossover: Four games and counting. One of which happens to link to nearly every major Disney film and classic cartoon short in existence.
 * Meaningful Name:
 * Alexander, by accident - the name means either 'Helper of Men' or 'Defender of Men'. Alex wields a shield, and does his best to assist major characters rather than taking their spotlight.
 * Morph Weapon: The Lockshield has several designs, which can be switched between to alter abilities granted. So far, seven designs are known, and five have come up in the story.
 * Nobody Poops: The special outfit Alex gains imbues him with the universal body-functional ignorance of video game characters, i.e. less need to sleep, eat, or maintain those bodily functions that would be distracting and detrimental to a real-life adventurer.
 * Not a Morning Person: Alex doesn't wake up very easily. Actually comes into play as a minor plot point in the rewrite.
 * Our Hero Is Dead:, majorly blindsiding the readers.
 * Official Couple: Aside from the canon couples in the games,
 * Pet the Dog: Subverted. Alex is offered 10,000 Gold for a piece of jerky he bought for 9,900. Despite being told he can get a profit of 100, he gives the jerky away and the woman runs back home to teach her children about the meaning of charity ... and then slowly realises he's just lost a lot of money. For extra points, this entire sequence has no reason for being other than to get rid of the jerky.
 * Punny Name: Any character who had one in the original games, but The Lockshield itself, of course, since it's the literal opposite of 'Keyblade'.
 * Recruiting the Criminal: While wasn't a criminal in the normal sense, during the fourth story he is hired for the Krimzon Guard.
 * Ripple-Effect-Proof Memory: Since the third story takes place in the Chrono Trigger game, the entire party gets this.
 * Effected by
 * Sacrificial Lamb: in the fourth story.
 * Self-Insert Fic: Admittedly, this is one of the better ones.
 * Sequel Hook: See Dreaming of Things to Come.
 * Shirtless Scene: Chapter 6 in the fourth story.
 * Shock and Awe: The powers granted by the Lightning Guard design
 * Shout-Out, possibly: Alex's parents are called Wendi and Peter. Newbie-Spud has said that he did not realize this until it was brought up.
 * Sibling Rivalry:
 * Spotlight-Stealing Squad:
 * Super-Powered Evil Side: Apart from Dark Jak,.
 * Inner Dialogue:
 * The Load:
 * Throwing Your Shield Always Works: Strike Raid for Alex, modified from Sora's version.
 * Time Master: Aside from the Gates in Guardia,
 * Time Stands Still: It is shown that this happens both whenever Alex(or anyone else for that matter) leaves the real world for the game world and once he has completed the events of the game world and returned home to give the timelines time to sync up. It even comes up as a plot point in the fourth story.
 * Weapon of Choice: The Lockshield for Alex. The Heartless of the Apprentices of Ansem the Wise each have their own weapons, as do each of the protagonists.
 * Word of God: He is very open with readers and friends about things like this and responds to questions.
 * Year Inside, Hour Outside: Related to the Time Stands Still entry; in the fourth story
 * Inner Dialogue:
 * The Load:
 * Throwing Your Shield Always Works: Strike Raid for Alex, modified from Sora's version.
 * Time Master: Aside from the Gates in Guardia,
 * Time Stands Still: It is shown that this happens both whenever Alex(or anyone else for that matter) leaves the real world for the game world and once he has completed the events of the game world and returned home to give the timelines time to sync up. It even comes up as a plot point in the fourth story.
 * Weapon of Choice: The Lockshield for Alex. The Heartless of the Apprentices of Ansem the Wise each have their own weapons, as do each of the protagonists.
 * Word of God: He is very open with readers and friends about things like this and responds to questions.
 * Year Inside, Hour Outside: Related to the Time Stands Still entry; in the fourth story
 * Word of God: He is very open with readers and friends about things like this and responds to questions.
 * Year Inside, Hour Outside: Related to the Time Stands Still entry; in the fourth story
 * Word of God: He is very open with readers and friends about things like this and responds to questions.
 * Year Inside, Hour Outside: Related to the Time Stands Still entry; in the fourth story
 * Word of God: He is very open with readers and friends about things like this and responds to questions.
 * Year Inside, Hour Outside: Related to the Time Stands Still entry; in the fourth story