World of Kirbycraft

What would happen if the world of the Warcraft series combined with Kirby then random additional characters and references to other franchises were piled on it all? This series is the result.

Created by Xane Myers, World of Kirbycraft's an alternate universe take on Warcraft III's characters and to an extent story, centering on Arthas, the Human paladin who unintentionally causes problems and fights his enemy, Uther, who's on the Undead side.

Although not online for everyone to watch, has four movies (with a fifth one planned which'll connect the previous movies and the game) and a total conversion made for the ZDoom source port, the latter still in development.


 * Alternate Character Interpretation: Uther; Instead of helping Arthas fight in the battles, he's his enemy.
 * Author Avatar: Xane appears in the movies as a blue kirby who lures Arthas to his world in three of the movies . In the ZDoom-based TC,.
 * The Wiki Rule: World of Kirbycraft has its own wiki on Miraheze!


 * Convection Schmocvection: Standing in a room full of lava or on the edge of a small rock sticking out of the lava won't hurt you until you fall into it.
 * Death Throws: Like Kirby in his series, Arthas and Mary both do their death throws after they're killed, all the while spinning through the floor.
 * Direct Continuous Levels: Every level ends in a corridor; Once the player reaches a certain point in it, a level change happens, which takes the player to an identical-looking corridor at the start of the next level, giving the illusion that no "level change" happened.
 * Insurmountable Waist High Fence: Some small walls are impossible to jump over if they're the boundary of the area; They're justified, however, as they keep Mary from doing an Air Dash, landing out of bounds, and dying instantly.
 * Invisible Wall: World of Kirbycraft has invisible walls to keep the bigger shortcuts from happening.
 * Invisible Walls also are at the end of each level in co-op to prevent one player from rushing through each level without a certain amount of other players coming too.
 * Regenerating Health: Regenerating health is not here. As with the game whose engine this is based on, you have to pick up items to recover health, in this case juice boxes and fruit.
 * The closest to regenerating health is Mary's shield-shaped wand, which will recover her health.
 * Shout Out: World of Kirbycraft makes a lot of references to other video games; These include:
 * Sonic the Hedgehog: You can't swim in water. If you stay underwater too long, dramatic music starts playing. Anyone who's played some of the more classic games knows what happens if you don't find a big air bubble or jump out!
 * Grand Theft Auto: In the first level, Hell City, committing "crimes" adds points to your wanted level, a'la the III-era' GTA games. The higher your wanted level, the more the police will try to arrest or kill you.
 * Also, you can type the two cheats youwonttakemealive and leavemealone like in the PC version of Vice City to gain and lose wanted levels on any level!
 * Although Arthas' puffs are obviously based on Kirby (specifically Kirby Air Ride), Mary's ability, the Air Dash, is basically Sonic's homing attack without the "homing" part.
 * Transformation Is a Free Action: Averted; When transforming into your, you're still vulnerable, so enemies can knock most of the coins you earned and if fast enough, kill you before your transformation finishes.
 * Walk, Don't Swim: Like the classic Sonic games,instead of swimming Mary will walk on the bottom of any body of water.
 * Wall Jump: If you jump or Air Dash at a wall, you'll stick to it, slowly sliding down the wall. You can turn to aim where you jump off the wall towards and, like Mario, can jump back and forth between two wallss.