WWE All Stars

WWE All Stars is a 2011 wrestling game developed by THQ San Diego. In a departure from THQ's annual Smackdown vs. Raw series, All Stars takes a more arcade heavy slant with a comparatively smaller roster of current WWE Superstars and Legends in a wrestling/Fighting Game hybrid with exaggerated physiques and moves.

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 * Beyond the Impossible: Imagine Randy Savage perfoming an elbow drop at the same height as the Titantron, only for Randy Orton to counter it with an RKO. Mind you, this is an RKO which is as big as the aforementioned elbow drop.
 * Or simply seeing deceased (Randy Savage and Eddie Guerrero) and older (Bret Hart) WWE legends in their prime take on the younger WWE superstars like Kofi Kingston and John Morrison of today's generation.
 * Combos
 * Dolled-Up Installment: In the sense that THQ used elements from the TNA Impact game as a basis and heavily refined/reworked it into an arcade-y wrestling/fighting WWE game.
 * Everything's Better with Spinning: Several of the moves are given extra spins and twists if at all possible such as any of John Morrison's big moveset. This even happens to Eddie Guerrero's Frog Splash even though the move doesn't have any spinning in real life, turning it more into a 450.
 * Exaggerated Trope: EVERYTHING.
 * Heroic Build: Every wrestler is impossibly muscular in the game but Triple H in particular is downright hilariously so.
 * Jump Physics: A lot of the finishers involve some very high jumps.
 * Lantern Jaw of Justice: In particular, John Cena's already prodigious jaw is expanded to incredible proportions, as shown in the page image.
 * Medium Awareness: D Generation X in their Path of Champions cutscene.
 * Musical Spoiler: The main menu plays the theme of individual wrestlers at random. Even ones you've haven't unlocked yet.
 * Rage Quit: One of the main complaints from fans of the game
 * Rule of Cool: The game is fueled by it.
 * Recycled Soundtrack: For some reason, From First To Last's remix of "Hell March" is menu music.
 * Shown Their Work: The developers looked through tons of matches from various points of each wrestler's careers to create their movesets, no matter how obscure said move could be. Any discrepancies can be chalked up to Rule of Cool.
 * There's also the impressive broadcast-style video packages for Fantasy Warfare mode, simulating how a video setting up the particular fantasy match would look like on WWE programming.
 * Spiritual Successor: It was developed by most of the team responsible for the TNA Impact game, led by Sal DiVita (who worked on 1995's WrestleMania: The Arcade Game) and Word of God says they were inspired by previous games like WWF No Mercy.
 * The upcoming WWE Brawl seems to be this for All Stars. The animation style is similar, as well as the fast paced arcade-esque fighting system. All that was added were divas (Kelly Kelly the only one announced so far) and Super Smash Bros.-style fighting. How? Imagine John Cena strangling you with a chain that would make Ghost Rider proud and The Undertaker ripping out your soul, and replacing the WWE ring with settings like an abandoned street.
 * X Meets Y: It's basically WWE meets NBA Jam.
 * What Could Have Been : The Fantasy Warfare mode pairs off each current Superstar with a Legend they have some similar traits/gimmicks and presents how the theoretical feud might go thanks to some amazingly edited promo videos.
 * To show just how well set-up some of these are, here's an example of one that could still be.