Treasure Island/Characters

Jim Hawkins
The main protagonist of the book.


 * Badass
 * Action Survivor: While not much of a fighter, he can hold his own.
 * Momma's Boy: Quite devoted to his mother, though not above being annoyed by her foibles.
 * Shell Shocked Senior: As revealed in the prologue, the entire adventure has turned him into this in retrospect.

William "Billy" Bones
An old buccaneer who rooms at the Admiral Benbow.


 * The Alcoholic: Drinks lots of rum almost constantly, and by his own admission it's to escape his Dark and Troubled Past.
 * Badass:
 * Book Dumb: His grammar is barely passable, and aside from being smart enough to do some basic math (and even that he screws up in his personal ledger book), he's not the intellectual type by any means.
 * Dark and Troubled Past: He shares parts of this with other people, and it's obvious he life has been filled with blood and treachery, a fact that many, Jim included, notes haunts him and drove him to drink to forget.
 * Only Known by Their Nickname: Only known as "The Captain" to Jim and the other characters, until his real name is confirmed shortly after his death.

Black Dog
A former crew member who served alongside Billy Bones.


 * Obviously Evil: Jim immediately realizes he's not a very nice guy at all.
 * Red Right Hand: Is missing a few fingers.

Dr. Livesy
A doctor and magistrate of the area where the Admiral Benbow Inn is located.


 * Badass: Proves it not long into his first meeting with Bones, where he coolly stares down a knife being waved in his face and calmly tells the Captain to put it away or he will ensure that he hangs.
 * Retired Badass: Was a former soldier in the British military.
 * Only Sane Man: Typically the calmest, most rational character of the good guys.
 * Opposites Attract: He and Squire Trelawney are almost polar opposites, yet are quite good friends with one another as a result.

Squire Trelawney
A nobleman and friend of Dr. Livesy who makes possible the voyage for Treasure Island.


 * Badass: Despite his impetuousness, he's no coward.
 * Hot Blooded: A trait that annoys Livesy to no end.
 * Horrible Judge of Character: Is quick to dismiss Smollet as a Jerkass and Silver as trustworthy. He turns out to be partially wrong on the former and utterly wrong on the latter.
 * Nobles Who Actually Do Something: He's a competent fighter and and is very proactive, being the one to set the whole treasure hunt in motion using his own resources.
 * Upper Class Twit: Tends to be blinded by his lust for adventure.

Pew
A description of the character goes here.

Dance
A description of the character goes here.

Captain Flint
A late yet still feared pirate captain.


 * Posthumous Character: Already dead by the start of the book, though his existence still has bearing on the plot.
 * Names to Run Away From Really Fast: He was so feared that anyone even remotely associated with him scares the crap out of anyone who hears his name.
 * Wicked Cultured: Implied to have excellent schooling when the Squire, Jim, and Livesy examine personal effects.

Tom Redruth
The senior gamekeeper of Squire Trelawney's estate.


 * Jerk with a Heart of Gold: Not very friendly or sociable, he's nonetheless a loyal servant of the Squire and thus trusted greatly by his employer.
 * Undying Loyalty: He and his boss trust one another implicitly.

Long John Silver
A one legged man who runs "The Spy-Glass" tavern in Bristol.


 * [[Badass}}: Hands relays a story to Jim of Silver taking down four men barehanded.
 * Handicapped Badass: Even without a leg, Silver is still a formidable fighter.
 * Lovable Rogue: Jim is suspicious of him from the start, but Silver proves to be so charming these suspicions are almost certainly eliminated, despite all sorts of reasons why Jim still has to suspect him of treachery.
 * Wicked Cultured: By his own admission, he's not led an entirely virtuous life, but he's still regarded as intelligent and well schooled, as confirmed by Israel Hands.

Tom Morgan
An old, gray haired sailor first seen at the Spy-Glass tavern.

Captain Alexander Smollet

 * Badass: Not long after he is cornered by mutinous pirates, he's threatened with death if he doesn't cooperate. His response boils down to Bring It On.
 * Commanding Coolness: It's why he's The Captain.
 * Brutal Honesty: He's not the most diplomatic of men, a fact that rubs the squire raw, though Dr. Livesy immediately sees this a good reason to trust him.
 * The Captain
 * The Good Captain: Despite his gruffness and curtness, he proves competent and morally upright in the long run.