Flower (video game)

Flower is an independent game by thatgamecompany, creators of such works as fl0w and Journey, and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.

With the 'completion' of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music shifts and changes according to locations, movements, and events.

As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds themselves witness to a triumphant charge to bring back life to a once beautiful landscape and city.


 * 100% Completion: Secret flowers.
 * : Perhaps implicit, given the state of all things artificial.
 * Beautiful Void: There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
 * Blow You Away: You have the power to control the wind. Combined with Petal Power.
 * Cherry Blossoms: Dream 6.
 * : Girders.
 * The Dev Team Thinks of Everything: A minor example in Dreams 5 and 6..
 * Everything's Better with Rainbows: End of Dream 2.
 * : Seen in Dream 6. Fortunately, it will be.
 * Foreshadowing: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
 * Genre Busting
 * : Dream 5.
 * Green Hill Zone: Dream 1.
 * Happy Rain: End of the Dream 2. Starts as Gray Drizzle of Depression.
 * Invisible Wall: A strong gust of wind will turn you around if you try to go past the level boundaries.
 * It's All Upstairs From Here:.
 * Level Goal: Clearly marked in the first 5 levels..
 * Ludd Was Right:.
 * Mood Whiplash: At the end of the Dream 4..
 * A smaller one appears in Dream 3. You're rushing through canyons at high speed and suddenly a lively melody will be replaced with a much calmer one, and the sky rolls on into sunset.
 * No Flow in CGI: Averted, big time.
 * Petal Power: Combined with wind, these are the only things you use.
 * Power Glows: Dreams 4 and 6.
 * Recurring Riff: A certain 4-note motif can be heard in all of the dreams.
 * : The end of, the entirety of , and initially.
 * Scenery Porn: Near everywhere, especially the meadows.
 * Shout-Out: A hidden area in Dream 3 contains audio and visual references to fl0w.
 * Spiritual Successor: To an earlier game of thatgamecompany's, Cloud.
 * : End of the Dream 4.
 * Variable Mix: The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
 * Wham! Episode: The end of Dream 4.
 * Widget Series
 * World-Healing Wave: Happens at the end of some chapters.