Koumajou Densetsu



Koumajou Densetsu: Scarlet Symphony ("Legend of Scarlet Devil Castle: Scarlet Symphony") is a Castlevania-style game created by the doujin circle Frontier Aja in 2009, featuring Reimu Hakurei from Touhou Project as its main character.

The story: Gensokyo is covered in a scarlet mist... Again. Reimu Hakurei sets out to the Scarlet Devil Mansion, since that was where the previous scarlet mist incident happened previously, to fix this problem. Along the way, she meets Marisa Kirisame, who joins Reimu, and Cirno, who attacks Reimu at first, but eventually ends up joining Reimu's party.

Together they fight through the newly built Scarlet Devil Castle, guarded not only by fairies and the other usual inhabitants of the Scarlet Mansion, but also by enemies straight taken from the world of Castlevania like the Goddamned Bats, until they finally reach the mistress of the castle and discover the shocking truth...

For foreign players, Frontier Aja included in the 1.03 patch an English and French translation for the story mode.

In 2010 it was succeeded by Koumajou Densetsu II: Stranger's Requiem, which features voice acting by professional seiyuu, and Sakuya Izayoi, Remilia's head maid, as the main character. In this story, Sakuya has just returned to the Scarlet Devil Mansion only to find its inhabitants missing. Border youkai and overall Troll Yukari Yakumo then appears before Sakuya and informs her that spring is late to arrive... again! Sakuya travels to Hakugyokurou to investigate, where she discovers a rebuilt Scarlet Devil Castle built around the youkai cherry tree, the Saigyou Ayakashi.

The second game builds around many of the concepts of the first, and adds more sub-weapons in the form of partners, most of whom replicate the sub-weapons found in Castlevania (for instance, Meiling launches herself at an upward angle, then comes back down not unlike the axe, and Reimu throws a yin-yang orb that travels like the cross). The gameplay is also more polished, with fewer cheap shots and better balance overall.

"Sakuya: (Uses Stopwatch) Watashi no sekai... ("My world...")"
 * Actor Allusion: Eri Kitamura voices Remilia Scarlet, was once a vampire Ojou from Blood+.
 * Anime Theme Song: The opening theme Afraid.
 * Annoying Arrows: Subverted; those arrows will hurt. Especially if loosed by those Goddamned Red Archer Fairies.
 * Awesome but Impractical: Sakuya's Stopwatch is useful in only a handful of situations., after Stage 6 and , in Phantasm, as partners; the two are your heaviest hitters, the former dealing good damage in a wide circular area, the latter doing crazy damage in a spear shaped area. The disadvanatage? They cost a lot of Souls in order to summon them, when you can simply use a combination of your skills + partners like Meiling and Alice + Sakuya's Knives to handle pretty much anything in the game. Doesn't detract from the "Holy Shit!" factor the first time you summon them, though.
 * Ax Crazy: Flandre really went off the slope in the second game.
 * Berserk Button: Sakuya does NOT take kindly to anyone messing with her mistress.
 * BFS: Flandre's Laevateinn doesn't look so intimidating at first glance at her sprite, right? Then she starts swinging around the gigantic laser blade... Also, Remilia's Gungnir is quite the BF Lance, as, apart from getting a really cool design overhaul, it is larger (and rather heavy looking) than Remilia is on top of spawning lasers from its flight path. Try getting hit by the attacks where those weapons are involved. Go ahead and see how much damage a direct hit will inflict. Hint:
 * Blind Idiot Translation: The first game was translated into English and French by Frontier Aja themselves. While the translation is for the most part readable and isn't anywhere close to the level of, say, Zero Wing, it does have a few instances of Engrish. The second game mostly averts this, however, as the translation of that game is pretty good.
 * Surprisingly Good English
 * Bonus Boss: Flandre in the first game, and in the second. However, while the second game's Bonus Level of Hell is longer and harder than the first game's, Flandre is harder to defeat than.
 * Brainwashed and Crazy: A possibility for why went along with  plan, another being Grand Theft Me.
 * Brutal Bonus Level: Both of the Extra Stages in general, but especially the second game's Phantasm stage, which introduces a host of new and annoying enemies.
 * Darker and Edgier: The designs and settings look very grown up and dark.
 * The second game plays it pretty much straight, seeing as how
 * Defeat Equals Friendship: Cirno in the first game. Reimu in the second game.
 * Elite Mook: In the Extra and Phantasm stages. These are enemies with a palette swap. They not only attack a lot faster than the regular versions and take more punishment before going down, they do more damage and some of them gain new forms of attack altogether.
 * Evil Laugh: Several bosses in the sequel. Surprisingly, has the most impressive one!!
 * Expy: Expected, since these games are Castlevania with Touhou characters in place of the usual ones (these are just some examples):
 * Reimu: Of the Belmonts, but especially of Trevor and Richter.
 * Remilia: Obviously, of Dracula. The second game takes her Expyness Up to Eleven by adding on the Symphony of the Night ShoutOuts and also adding some of Drac's moves to her attack pattern. Subverted in the sense that
 * Sakuya: In the first game, of Death. In the second game, of Alucard. Subverted again; Sakuya, unlike Alucard to his father, is unquestionably loyal to Remilia. Also in the second game, of... Dio?! Yep, thanks to the inclusion of the Shout-Out mentioned below.
 * Sakuya is Dio's expy in the original games, so it's not surprising.
 * Patchouli: Of Sypha Belnaldes.
 * Yuyuko: Of Death, in the second game. Another Subversion;
 * Komachi: Of The Ferryman.
 * Extra Lives: Shaped like Yukkuris! There's always one well hidden in each stage, but beware of the Schmuck Bait mentioned below!
 * Face Heel Turn/Orcus on His Throne: In the second game, to watch over the newly built castle in Hakugyokurou. Not that there's anything wrong with it, because it looks very awesome.
 * Fake Difficulty: A criticism of the first game. There simply isn't enough room on the screen to display everything. As a result, it is not uncommon to walk right into a bird that suddenly appears out of nowhere in the very first area! Annoyingly, the action zooms out for boss fights. This is thankfully remedied in the second game.
 * For Doom the Bell Tolls: Flandre's theme in the first game has this. Considering who you're dealing with, it's hardly suprising.
 * For the Lulz: Basically summarizes Yukari's actions; however, it seems to border on For the Evulz at times.
 * Glowing Eyes of Doom: Remilia displays these when she
 * Grand Theft Me: A possibility for why went along with  plan, this time the reasoning being that  possessed the former before the final battle. Given that  is closely related to another certain character with the power to invoke death, this also explains the whole  thing.
 * Hellish Pupils: Flandre.
 * Hey, It's That Voice!: Frontier Aja wasn&acute;t pulling any punches when they employed a truly awesome cast for the second game:
 * Sakuya Izayoi has already some experience with beating up Zombies.
 * Alice Margatroid and Komachi Onozuka were both once crazy shrine maidens.
 * Remilia Scarlet can play the trumpet, the guitar, and the cello. Also, she becomes a Magical Girl!
 * Flandre Scarlet is the cutest invader ever.
 * Reimu Hakurei is legendary banchous and will blast you away with their railgun!
 * Youmu Konpaku is an acrobat |who throws dictionaries.
 * Yuyuko Saigyouji is also capable of controlling a legendary mecha.
 * Ran Yakumo is a villainous crossdresser.
 * Yukari Yakumo is also an idol singer.
 * Marisa Kirisame and Chen would rather dislike you calling them "normal".
 * Hong Meiling thinks that "normal" is a compliment and can play drums.
 * Hitbox Dissonance: Your hitbox is a lot smaller when flying. However, because you do much more damage with your regular attack on the ground, it's really only recommended that you use this to avoid enemy attacks rather than offensively.
 * The Jimmy Hart Version: Some examples are quite evident, but two of the most obvious ones are Overture, in the first game, which sounds like Simon Belmont's theme at some parts, and Scarlet Tears, which plays in both games and isn't even trying to hide that it is a different sounding Bloody Tears. This being a Castlevania clone, it is obvious that this was very intentional.
 * Kaizo Trap: special attack in the Phantasm stage of the second game. Even if you manage to kill her before she can disappear, it will continue to go on until you grab the crystal (and is more than capable of killing you in that time).
 * Karma Houdini:
 * Large Ham: Ran surely likes to put the hog derivatives in her lines in the second game. It's quite noticeable compared to the rest of the cast.
 * Life Drain: gets props for being the sole Touhou boss to pull this on you yet, but only will do so in the second game; getting hit by this thing results in losing a good third of your lifebar, accompanied by a discouraging life bar recovery for . On Normal and below, dodging it is easy. On Hard, though...
 * Mood Whiplash: The second game is very serious, but the Phantasm stage is about
 * Nightmare Fuel Station Attendant: Flandre in the second game.
 * Nintendo Hard: It's the lovechild of Touhou and Castlevania. What did you expect?
 * The second game isn't that hard, however. Other than the phantasm stage.
 * No Arc in Archery: Brutally subverted with the bow faeries in the second game, who are shockingly accurate with their arrows.
 * Noblewoman's Laugh: Reimu, of all people, sometimes does this when performing her special attack.
 * No Fair Cheating: Reimu can fly indefinitely in the first game. Think you can use this to bypass many of the hazards in the wide open stages? Wrong. The top of these areas are often full of red puffballs that will chase you relentlessly if you get anywhere close to them. The second game alleviates this problem by limiting the amount of time Sakuya can fly.
 * Omake: After you complete the second game, an item called "Omake" is unlocked. This consists of four skits featuring the characters in the game in a bit of comedic slice-of-life.
 * Ominous Pipe Organ: Remilia's theme in the first game has these together with a bit of For Doom the Bell Tolls.
 * One-Winged Angel: Surprisingly averted in the first game. This being a Castlevania clone and Remi being Dracula's Expy, some would expect her to turn into some ugly and absurdly powerful monster after beating her once. Instead, the second half of the final battle is a Boss Rush. The second game plays it straight, though. After beating Remilia, she turns into some kind of giant monster cage with her inside, not unlike Drac's throne in Symphony of the Night.
 * Red Eyes, Take Warning: Subverted with the Scarlet sisters, since it's their natural eye color.
 * Played straight with Sakuya just before the final battle where her eyes start to glow red.
 * Schmuck Bait: In the second game, you can get a 1up at the final stairway before Remilia by standing on the awning above the stage entrance. The 1up falls on top of you. You come across this same area again in the Phantasm Stage, but if you try the trick here, a huge doll head falls on top of you instead, resulting in a One-Hit Kill if it hits you. If you manage to dodge the doll head, however, an actual 1up will appear.
 * She Is Not My Girlfriend: Marisa and Alice in the first game. Hilariously, in the second game, the whole reason Alice came to Scarlet Devil Castle is because she was worried about Marisa.
 * Shout-Out: Apart from the expected ShoutOuts to Castlevania, there's also one that any Touhou fan well-acquainted with the series' memes should have been expecting upon learning that you can use Sakuya's Stopwatch in the second game:
 * She Is Not My Girlfriend: Marisa and Alice in the first game. Hilariously, in the second game, the whole reason Alice came to Scarlet Devil Castle is because she was worried about Marisa.
 * Shout-Out: Apart from the expected ShoutOuts to Castlevania, there's also one that any Touhou fan well-acquainted with the series' memes should have been expecting upon learning that you can use Sakuya's Stopwatch in the second game:

"Yukari: Ah, I wonder if the air was too heavy for a vampire. Sakuya: Yakumo Yukari... you! Yukari: Hahaha...don't let yourself boil over yet. There's more to come. Sakuya: I can't... I'll never forgive you for this!"
 * The omake with Remilia and Sakuya ends with Remilia declaring Sakuya the winner of a contest to see who could alleviate her boredom the best (see Les Yay above), and upon the others expressing their disbelief, she launches into an adorable "Urusai, urusai, urusai!"
 * This Is Unforgivable!: In the second game, by the time that Sakuya confronts Yukari during the final battle, she's plenty pissed off for what Yukari put her ojou-sama through, and she lets her know this in no uncertain terms.


 * Throwing Down the Gauntlet:.
 * Time Stands Still: As in the games these games are based on, this is Sakuya's main power. Time can be stopped for up to three seconds before resuming, though certain enemies are immune to the ability.
 * Took a Level in Badass: You got it. No member of the cast has lost a bit of the sheer awesomeness they had in the original games, and in fact, they have gained some levels in badass looks. Yes, even Cirno and Chen. Made all the more apparent in both games' extra stages, where everything Takes a Level In Badass.
 * Zettai Ryouiki: Sakuya Izayoi. My goodness! She even looked more badass than ever.