Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain is an open world Action Adventure Stealth Based Game developed by Kojima Productions, directed, designed, co-produced and co-written by Hideo Kojima, and published by Konami for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It was released worldwide on September 1, 2015. The game is the eleventh canonical and final installment in the Metal Gear series and the fifth within the series' chronology. It serves as a sequel to Metal Gear Solid V: Ground Zeroes, and a continuation of the narrative established there, and a prequel to the original Metal Gear game. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker. Set in 1984, the game follows the mercenary leader Punished "Venom" Snake as he ventures into Afghanistan and the Angola–Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes.

Metal Gear Solid V: The Phantom Pain is a separated composite of two previously announced Kojima Productions projects. These two, separately released games combined are Metal Gear Solid V, with The Phantom Pain constituting the bulk of the title.

The Phantom Pain was critically acclaimed upon release, with its gameplay drawing praise for featuring a variety of mechanics and interconnected systems which allow a high degree of player freedom in approaching objectives. While the story drew criticism from a few reviewers for its lack of focus, others acknowledged its emotional power and exploration of mature themes.


 * Afghanistan: One of the major settings of the game, set during the Soviet Invasion of Afghanistan period.
 * AKA-47: The weapons in the game have fake names in place of real names, even having slight modifications in some cases to avoid ripping off real world trademarks, but it's still very obvious what they are stand-ins for, with the Renov sniper rifle being a renamed SVD Dragunov, the Burkov is actually a Makarov, and the SVG-76 is actually an AK-47 variant, just for a few examples.
 * Somewhat averted with the Stinger Missile Launcher, whose prototype becomes available for use (as it did in Real Life around the same period), though it's only referred to by it's prototype name.
 * Award Bait Song: Sins of the Father by Donna Burke and Quiet's Theme, sung by Stefanie Joosten.
 * Bigger Bad:
 * Bilingual Bonus: The usage of languages as varied as Russian, Kikongo, Hungarian and even Navajo is impressive.
 * Body Double:
 * Bribing Your Way to Victory: Both in-universe and in a meta sense. Having lots of money and resources to keep Mother Base well supplied only makes your job easier, and being willing to blow money on Real Life micro-transactions makes the former more easy to accomplish, though the game itself is perfectly beatable without this.
 * Call Forward:
 * Although seen only in photographs, a young boy named Hal Emmerich, aka Otacon plays a rather significant if tragic role in the plot.
 * Metal Gear Sahelanthropus bears more than a passing resemblance to the chronologically later Metal Gear REX in its bipedal form.
 * Eli, the hardened child soldier Venom encounters in Africa.
 * Walker Gears/D-Walkers are essentially earlier versions of the TX-55 Metal Gear.
 * The use of the parasites by the Big Bad foreshadows FOXDIE and the presence of nanomachines down the line.
 * Chicken Walker: Walker Gears, also known as D-Walkers, have a bird like strut to them
 * Child Soldiers: Show up prominently in the African levels.
 * A Commander Is You: One of the mechanics is an expanded version of the base commander aspects of Peace Walker, and a decent chunk of the gameplay is devoted to micromanaging your army.
 * Could Have Avoided This Plot: Over the course of the plot, it's revealed that many events in the timeline could have been avoided had certain characters not died and had fatal, tragic miscommunications been prevented.
 * A.I. Is a Crapshoot: A reason why Skull Face isn't a fan of artificial intelligence and instead tries to rely on Tretij Rebenok.
 * Creator Cameo: Hideo Kojima returns to service under Big Boss once again.
 * Darkest Africa: The African sections of the game are set along the Angola-Zaire border, and filled with mercenaries and child soldiers.
 * Dead All Along:
 * Demonic Spiders: You will learn to HATE riot suited soldiers and child soldiers. The former can only be easily take out by heavy weapons or excellent use of stealth (if you don;t have the former and are bad at the latter, this makes several levels suck hard), and the latter cannot be killed or you get instant mission failure, forcing the player to either play completely nonviolent or be very stealthy.
 * Easy Logistics: Averted hard. Supplies cost money and resources, and you have to supply them most of the time. You can raise the level of the Base Development team and they'll scrounge up some supplies on occasion, but most of the work of doing that falls on you.
 * Elite Mooks: Ranging from Soviet Spetsnaz in Afghanistan to XOF personnel and the parasite-enhanced Skulls.
 * End of an Age: In multiple ways.
 * The game is set during the twilight years of the Cold War, as Private Military Contractors become more prominent. Already, the machinations that would culminate in the Patriots' War Economy in MGS4 are shown to be well underway.
 * It also marks the point in which Big Boss makes the transition from the misguided hero in Snake Eater to the supposed Big Bad of the original Metal Gear games.
 * Meta-wise, this is the last Metal Gear game to be made by Kojima, at least as part of Konami.
 * Enfant Terrible: It's revealed that Les Enfant Terribles has since been set in motion.
 * Equal Opportunity Evil: While Diamond Dogs isn't necessarily evil (at least by this point), it's rather indiscriminate when it comes to recruits. Given how they come from various cultures, nationalities and even gender.
 * Executive Meddling: While Konami gave Kojima relatively free rein over the game's development, Word of God is that rather substantial portion had to be altered if not left on the cutting room floor. This includes a chapter simply titled "Peace."
 * Everyone Has Standards: Just about everyone, from Ocelot to Skull Face, has some reason or another to express disgust.
 * Fish Out of Temporal Water: Downplayed, but Venom is a relative newcomer to The Eighties. Given how he tries to keep up to date with contemporary developments upon coming to and how Diamond Dogs tends to operate in countries and combat theaters away from pop-cultural centers, it's not much of a concern.
 * Foil: XOF is this to Diamond Dogs, being an amoral Private Army that answers to Cipher. Or rather, Skull Face.
 * Foregone Conclusion: Whatever happens, it's certain that Big Boss, Miller and Ocelot would survive well into the future.
 * From Nobody to Nightmare: Skull Face went from being a Hungarian assassin to become the "face" of Cipher.
 * Heel Face Door Slam: is revealed to be The Atoner and had been trying to undo what he helped set in motion.
 * Good Bad Bugs: The game gets slightly weird if an enemy falls off the side of a tall structure, occasionally forcing them to vastly overshoot their landing, meaning you can shoot a guy off a landing and he falls much farther than he ever would in Real Life.
 * Heel Face Turn: Quiet, who's one of those sent in to kill Big Boss at the intro, becomes one of Venom's closest comrades-in-arms.
 * Irony: Way back in Metal Gear Solid 3: Snake Eater, it was mentioned that it didn't make a lot of sense for a machine to have legs, especially ones that let it walk upright. This game explains why that's not true at all.
 * It's All About Me:, who does it so well and so naturally that he doesn't even notice it, let alone care about anything other than himself and self-preservation.
 * Jumping Off the Slippery Slope: "The world calls for wet-work, and we answer! No greater good. No just cause!"
 * Legendary in the Sequel: A peculiar case as this game is ultimately about how Big Boss comes to be a legend by the time the later Metal Gear games take place.
 * Made of Explodium: Sahelanthropus' armor is comprised of depleted uranium that can be significantly enriched through "metallic archaea," effectively making the Metal Gear itself a walking nuke that Skull Face could detonate should the need arise.
 * Magical Native American: Subverted with Code Talker, who only seems to be this because of his manner of speaking as well as the self-experimentation..
 * Magnum Opus: The game is considered one of Kojima's best games.
 * Mundane Utility: The player can eventually get their hands on what amounts to a teleportation device, but it's use is limited to simply being used as a better version of the Fulton Device.
 * Misplaced Vegetation: Averted. The few plants you can pick up would plausibly be found in the regions you can acquire them.
 * Multinational Team: Diamond Dogs can have members from literally all over the world, and their pickiness in recruiting is so low Afghan mujaheddin serve alongside former Soviets and African mercenaries from different tribal areas (many of which bitter enemies normally) are comrades in arms.
 * My God, What Have I Done?: It's revealed that underwent this at some point.
 * Never My Fault: The game really does an unsettling job showing Huey's true colors. Ocelot  observes how he does it so well that he never even realizes that he's doing it.
 * Once More, with Clarity: The real final mission.
 * Organic Technology: Used quite extensively by Cipher..
 * Poor Communication Kills: One of the major themes in the game is language and the power of words.
 * Post Script Season: The fall of Skull Face and his Metal Gear doesn't mean the story is over. In fact, you spend the time after that cleaning up the loose ends.
 * Private Army/Private Military Contractors: You run one. In fact, so do a lot of people, many of which will be your enemies.
 * Punch Clock Villain: The PFs in Africa operate on this model, merely doing what they are paid to do, meaning they are just doing their jobs when they shoot at you, since defending the various areas of the Angola-Zaire border region is their reason for getting a paycheck. Of course, Diamond Dogs themselves aren't exempt from this, though they do try to maintain a baseline level of ethics and morality in their operations.
 * Red Herring Mole: Subverted with Ocelot. Given his canon tendency to betray those he nominally works for, one would expect him to do this to Diamond Dogs.
 * Red Herring Twist: Zero is propped as being the ultimate antagonist.
 * Retcon:
 * Russians With Rifles: The Soviet 40th Red Army motorized rifle division is the primary enemy force in Afghanistan.
 * Roaring Rampage of Revenge: A running theme throughout the plot. Everyone involved in the story is after some form of vengeance.
 * Schizo-Tech: While the Metal Gear universe tends to play fast and loose with what tech actually existed yet usually bases it on tech that did exist in some form (if only as a concept) during the time period of the game in question, this game even gives the player the chance to get their own wormhole device.
 * Secret War: Miller and Diamond Dogs have been waging one against XOF, which is nominally under Cipher's command.
 * Shout Out: The Afghanistan sections bear more than a few homages to Rambo III and The Living Daylights, which also involved the Soviet occupation.
 * Sins of the Father: Much of what happens in the game are the consequences of the events of Snake Eater and Peace Walker, whose fallout in turn is passed on to the likes of Solid Snake and Otacon to deal with.
 * Suspiciously Apropos Music: Some of the collectible '80s hits in the game have some connection to the plot or overall theme. Among the most notable being the cover of David Bowie's The Man Who Sold the World.
 * Soviet Superscience: Sahelanthropus is technically a Soviet-produced weapon under Huey's direction. Also, the Man on Fire is also mentioned as being the result of Soviet experimentation.
 * Start of Darkness: The game really marks this for Big Boss. Diamond Dogs in particular is much murkier than MSF and sets the foundations for Outer Heaven later on.
 * They still have some scruples, like not utilizing child soldiers (and trying to rehabilitate them) and being willing to decline jobs that basically amount to committing full on war crimes,.
 * The Eighties: The game is set in 1984 and has Venom going into Soviet-occupied Afghanistan and a war-ravaged African frontier.
 * The Undead: The Skulls and those infested by them have a deathlike pallor, zombielike gaits, and are technically no longer alive in a conscious sense. However, they aren't CLINICALLY dead, since the parasites that animate them also keep their bodies from decomposing and the cells in operation.
 * Time Skip: Compared to Ground Zeroes, the game is set in 1984.
 * Tomato in the Mirror: There are subtle hints sprinkled throughout the game implying that Venom.
 * Tranquil Fury: Not really "tranquil," but Miller has been seething in rage for the better part of a decade, seeking vengeance on Cipher.
 * Took a Level in Jerkass: Miller is noticeably angrier and much more bitter. Given what happened over the past decade, it's justified.
 * What You Are in the Dark: Venom is forced into more than a few situations that push his willingness to do what's necessary to the breaking point.
 * Wide Open Sandbox: Quite wide, with two very large world areas. They do have eventual borders, but the area one can cover is quite vast in both. Some parts of the area of each world are blocked off in some minor ways due to certain missions, but otherwise the world spaces of Afghanistan and the Angola-Zaire border are quite huge.
 * Zoo Tycoon: It's possible to send back various animals, including bears, with the Fulton Device.
 * Zoo Tycoon: It's possible to send back various animals, including bears, with the Fulton Device.