Prince of Persia: The Forgotten Sands

To promote the film based on the series, Ubisoft released a new chapter in the Sands of Time series. The HD version of the game features Elemental Powers, while the Wii version allows the Prince to control sand for various purposes.

Set between Sands of Time and Warrior Within, the Prince must fight to save his brother's kingdom.

""I suppose if I were a thousand years old I'd forget things too. Like giant collapsing staircases that could kill people."
 * Did You Just Punch Out Cthulhu?: The Prince.
 * Fake Difficulty: An accusation being thrown at The Forgotten Sands by some reviewers due to sometimes lackluster camera angles and some Trial and Error Gameplay. For instance, unlike previous games in the series, some collapsing floors won't start collapsing until after you've already stepped on them, forcing you to use a rewind.
 * How else did you expect structurally-unsound floors to behave?
 * Foot Focus: Razia. The scene where she properly introduces herself to the Prince includes a shot of her feet as she floats down onto
 * Gaiden Game: The Forgotten Sands is this to the rest of the Sands of Time trilogy. Takes place in a foreign kingdom and concerns plot points that are entirely irrelevant to the events of the trilogy.
 * Guide Dang It: Lampshaded. One of the achievements requires you to find and break every sarcophagus. The name of this achievement? "Got walkthrough?"
 * Lampshade Hanging: The Prince does a lot of this. Noting that every time he gets into one of "these situations", there's a woman ordering him around. Noting that just once he'd like a trap system that could tell him from the enemy. Asking why it's always sand, and who built a particular puzzle that needed to be solved in order to reach some stairs. Complaining that Razia didn't warn him about certain traps.

"Why is it always sand?"
 * Locked Out of the Fight: To defeat Ratash, Razia becomes a part of the Prince's sword. She then promptly when the final battle begins due to Ratash's interference.
 * The War Sequence: One of the selling points of the game was the massive amounts of enemies onscreen at one time. Near the end, the Prince fights his way up a staircase on the outside of a tower, killing around two hundred enemies as he does so.
 * What Happened to the Mouse?: Considering its chronological placement between the first two games of the Sands trilogy, many fans of the series wonder why the Dahaka never made an appearance in this game.
 * Why Did It Have to Be Snakes?: In this scene, the Prince lampshades this after his brother releases a mystical sand-based army. An entirely different one from the earlier games.