Monster Hunter/YMMV


 * Anticlimax Boss: Ceadeus, to most. While its attacks are fairly damaging and difficult to dodge if you're close to it, especially without the Lagiacrus armor, you pretty much can't fail against it unless you faint three times. Upon hitting the seemingly narrow time limit of 30 minutes, it flees and you get some materials. You are then free to take the quest over and over until you've completely whittled down its health.
 * Same can be said about Fatalis, Akantor and Ukanlos. Once you learn their patterns, they become a lot easier. They still hurt you a ton if you're not careful.
 * The two kings of this trope are probably Lao Shan Lung and Yamatsukami, both of whom are even more predictable than the above. Lao doesn't even have a move that targets players on the ground, whilst virtually every one of Yama's attacks is clearly telegraphed and easily avoidable even if you have the reaction time of a dead cow.
 * Barring monsters with dodgy hitboxes or unstable animations, any fight can be mastered due to each beast's well defined behavior. Unfortunately even in offline mode most players will have to run them until they become easy if they want to craft good equipment.
 * Crowning Music of Awesome: Most of the soundtrack, but this one stands out.
 * and this one too.
 * Tri brings us this for its final battle.
 * For a Crowning Moment of Awesome almost entirely originating from the music, a variation on the epic main theme -- the version linked actually is said variation, not the true main theme, despite the video name -- comes on in the later part of the fight with the massive Lao-Shan Lung. To appreciate this, you must understand the sheer size of a Lao-Shan Lung. See that thing in the background with a horn? Yeah. That's a Lao's head. You may notice it could swallow most of the other things in that image whole...
 * And because everyone loves the MH main theme, it starts playing and replaces the regular battle music during the Jhen Mohran quest once you have done enough damage to repel him, which usually happens by using the dragonator, a massive spear-drill mounted to the sandship you are fighting on.
 * Said theme can be found here (the version heard during the battle kicks off at 0:33), although Jhen's first two themes are suitably epic for an all-out battle with a football field-sized sand dragon.
 * And for another epic version of the Main Theme, try it in Metal.
 * This theme for Raviente, which appears in Monster Hunter Frontier.
 * The piece when fighting Jinouga Fit for a badass electric dragon wolf.
 * 8.8: Yahtzee's review of Tri sparked an edit war on the ZP Dethroning Moment page and a Hiroshima's worth of backdraft across the internet. Doesn't help that much of it was blatant misinformation for the sake of lulz.
 * Fan Dumb: Need help taking a certain hunt? To most veterans you're the scourge of the earth and you don't deserve to play it. Some people also get very opinionated about certain weapon classes.
 * Game Breaker: Hammers in Tri, attack twice then windup charge, then attack immediately after you go into charge mode; then repeat, you attack as fast as Sword and Shield.
 * Goddamn Bats: Quite a few of them. "STUPID VESPOIDS!" and "STUPID BULLFANGOS!" is practically a catch phrase to some hunters.
 * Maybe subjective, but just about EVERY non-boss (read: not the quest target) monster is a god damned bat. Doubly so if you're using a long-range weapon, which tend to rarely be able to kill them in one hit - important when you've got a giant wyvern breathing fire down your pants.
 * Tri adds Goddamned Rhenoplos to the mix. Basically they're a mashup of a Bullfango and an Apceros - they share the Bullfango's love for charging but knock you even further, and they have health about equivalent to an Apceros. Add in armored craniums that can deflect frontal attacks of even green sharpness and you've got one annoying enemy.
 * For that matter, Tri also adds Bnahabras, souped up vespoids. You have not known true annoyance until you've seen one sneak up behind you while you're fighting a wyvern, poke you once, and leave you twitching on the ground, paralyzed.
 * Seen in the fourth game, Konchu's have shot up high on most people's lists of least favorite enemies. They're puppy-sized pillbug-type monsters who upon seeing you will roll up into a ball and charge at you at high speed. If they collide with you, you'll stagger and be a sitting duck for the monster you were currently fighting. Even worse is that they can track you if you try to dodge, and in some cases will actually latch onto the monster you're fighting in order to create a rudimentary set of armor for them that your weapon will bounce off of. Grr...
 * Hell Is That Noise: Some wyverns can produce utterly otherworldly roars, take Diablos or Khezu, for example.
 * Internet Backdraft When news that Monster Hunter Tri was going to be a Wii-exclusive, the 360 and Play Station 3 fans did not take it well.
 * When fans found out that not only is the Updated Rerelease of Tri exclusive to the Nintendo 3DS, but the upcoming sequel as well, fans weren't amused.
 * In a less Console Wars-based example, the fact that Tri G has no online multiplayer, despite the improved online capabilities of the system it's on and it's Wii counterpart having that feature.
 * Les Yay: The female owner of the item shop in Tri REALLY likes hunters, even if you choose to play as a female. At one point she will even crack a joke about accepting a lock of your hair for an expensive item.
 * Memetic Mutation: GOTCHA BITCH!
 * Needs More Love: This series might be a huge success in America like it is in Japan if more people actually knew about it.
 * Squick: The most common reaction to Khezu and his cousin Gigginox. Even the Japanese title of Gigginox translates to "creepy".
 * That One Boss: Varies, but Tigrex for most. Very fast, massive range, massive damage. These all increase in Rage mode. Compared to other bosses leading up to it, Tigrex represents a massive spike in the difficulty. Tri Portable gives us a Black Tigrex which is basically an even faster and stronger version of the original. Another frequent candidate is Rathalos, especially from Tri onward since he spends much more time flying just out of reach for most bladed weapons.
 * Also in Unite, the Nargacuga. A souped-up Tigrex who can shoot tail spikes. Or worse, a Tail Slam that can send you back to the camp in one hit.
 * Green Narga from P3rd is able to do said Tail Slam TWICE in a row. Its spikes will now paralyze you.
 * And 3G gives us a rare species of Nargacuga, which can turn invisible during the fight, and its spikes are now poisonous and can shoot them anytime after it uses its tail for an attack.
 * Also, Khezu. It lulls you into a false sense of security with its slow movements and easily telegraphed attack patterns, but its got a metric fuckton of health, is ridiculously resistant to damage (don't bother trying to attack it unleash your weapon's sharpness is in the green), and once you finally do get its health low, it busts out the most devastating enraged mode you've seen up to this point, utilizing a new lightning charge attack that can easily One Hit KO you and its attacks become much more quick and unpredictable. Made so much worse when fighting it near Snowy Mountain's ledges.
 * Plesioth... How exactly can smashing me with your RIGHT hip hit me when I'm on your left? Or how can you hit me with your tail when it's ten feet in the air? Plesioth has managed to do both of these things and more.
 * White Monoblos. Not the normal one. The White one. Why? He has more health than his cousin, and he runs away every 5 freaking minutes. Also, he hides in the ground every 10 seconds, rendering him invincible unless you carry the maximum number of Sonic Bombs, which is 10. And it's not enough. Best thing? With the best Sharpness you could afford at first, the only part you could attack properly was his tail and his horn...both of which snap off after only a few hits.
 * Rajang. Has all the elements of speed and unpredictability of a Blangonga, the roar knocks you away, and it fires LIGHTNING BEAMS and THUNDER BALLS (both are actually non-elemental) from the mouth. Once it's enraged and becomes Super-Saiyan... Well good luck not to be hit by its attacks or risk One-hit KO. Unite gives us a type of Rajang that is ALWAYS IN RAGE MODE, and another rage mode upon that (though actually slower). Worse, the best Thunder-element weapons (to deal with Tigrex, for example) can only be made with some Rajang materials...
 * If you're playing MH Frontier then god bless you won't meet a Rajang with red aura. Suddenly the normal Rajang (or any other monster) looks pale in comparison. INSANE speed, hitbox and attack power that simply murders the whole party in no time. It's so bad, so hard that during a period when an exclusive quest was available to those HR 999 hunters hunting this particular beast (with every quest's data recorded officially), the overall success rate is 5.8%. No, not 58%.
 * The lesser mentioned One-Horned Diablos. It looks like any other Diablos, just slightly bigger and with a broken horn but it's actually a rank above what you're capable of fighting when you can first battle it, which means it hits a lot harder and has a lot more hp and, of course, the game doesn't give you any kind of warning as to what you're in for. You also get the usual items and only a slightly higher reward for defeating it.
 * Tri gives us Rathalos (which has been turned from a nonissue in Unite into a genuine That One Boss thanks to a combination of newfound speed and maneuverability and harder access to weapons fit for fighting him) and Barioth, who is basically Nargacuga Only More So, and who exchanges the ability to shoot tail spikes for being able to spit twisters at you. Twisters that freeze you solid.
 * Rathalos and Barioth are especially frustrating because of the low availability of fire and dragon weapons early on. Rathalos goes down rather quickly with an upgraded Rusted Weapon with the Dragon element, which can be mined at a very low chance from the Volcano. Barioth is much easier to deal with with a good fire damage dealing weapon. The catch? Most fire-based weapons require Rathalos parts and upgrading a Rusted Weapon requires Frost Sacs from Barioth. Pick your poison.
 * Beat Rathalos with a Lagiacrus weapon, then use Rathalos weapons to beat Barioth, and in turn you use Barioth Weapons to beat Diablos after it.
 * Chameleos. Probably the most irritating enemy in the series simply because it is invisible for maybe 90% of the time you fight it. It also tends to go back into stealth within 10 seconds of bringing it out of stealth and, all in all, a huge pain in a the ass.
 * Go online and try to engage a high-rank Qurupeco. It can summon the Great Jaggi, or the Rathian. It can also summon Deviljho, who is just as bad as he sounds. Many a Qurupeco quest has ended because it summoned G.I. Jho.
 * Just like Capcom to not know that everyone hates Deviljo; in 3G we got a unique Deviljo roaming around in normal quests... And it's always in rage mode. Want to run away from that? You HAVE to farm them because they contain a unique type of carve to make good stuff with. Have fun.
 * Tri Portable gives us a new monster: Zinogre, which looks easy in its normal state, until it starts to charge up 3 times... And it goes into Hyper Electrified mode. Basically speaking, it IS its rage mode which will not stop until you make it fall down, which means it can stay in this form much longer than others' rage mode. In this state its speed and power rockets to crazy levels, has attacks to make you more vulnerable to thunder-element attacks and fainting, and has a ridiculous hitbox for its attacks. Oh and the paralyzing trap you were using all along? It's IMMUNE to that in that state, and at other times the trap WILL help it to charge up. Also, it can go into rage mode... while already in this mode. Which makes it a Double Rage Mode, something unique in the series.
 * 3G gives us a subspecies of Zinogre called the Stygian Zinogre, which can rain down dragon-element thunderbolts while charging up, and is able to launch homing thunder balls at you. And they're fast.
 * A new contender of That One Boss arrives in Tri G: Brachydios, which also known as "the most powerful package monster" throughout the series, fans and developers alike. Given that Tigrex was so feared even among veteran hunters, this should tell you something.
 * And HOW! It's very fast and agile, its punch (yes, it's arms are developed enough for this) will leave what amounts to green napalm on you, and if you don't roll for a while to rub it off, the slime will explode and do huge damage; said slime will also explode if you're being hit by Bracchidios' attacks. And unlike its fellow wyverns, Bracchidios actually uses a different moveset from others like Deviljo (despite being identified as the same wyvern family), it takes some time for even old hunters to avoid being attacked, such as its jump attack which lead to deaths of many hunters. Once it goes berserk it'll start using wide-area explosions, doing attack combos along with its increased speed. Inexperienced hunters are actually adviced to run away instead of attacking it. Of course, beating it will allow you to create new weapons with a charging explosion meter, making other fights considerably easier, if only one can consistantly beat this monster, that is.
 * That One Attack: Almost every monster has at least one, if not more. Some examples:
 * Khezu: Roar during rage and either a thunder tackle or thunder ball shot. Roar will incapacitate you unless you defend or have High Earplugs. Either scenario inevitably results in a KO in solo.
 * The main problem with Khezu is that they are unique in having no eyes, so they can't technically see you and thus give you the "spotted" status, and you can only do panic dives (that render you invincible; which regular dodge rolls don't do) in this state. Dodging its attacks at the last second is a no-go as a result.
 * Gravios: Roar and heat beam. Same as above. High and G-rank one-up this and give the Gravios' a sweeping heat beam.
 * Plesioth: Hip-check. HUGE range, fast and with an absurd hit-box (as in, no part of the Plesioth can touch you and you will still get hit).
 * Rathalos: High-dive claw attack. Comes almost out of nowhere to the inattentive player and just as impossibly hard to dodge. Fortunately, a running dive can evade it (you need to see it aiming itself at you first, though, which is the big problem) or you can block it (yes, even with the Sword and Shield!). Failure means you will be poisoned and stunned - on top of the huge damage!
 * The Deviljho's breath attack (Inflicts huge damage and Dragonblight).
 * Pearl Espinas: The Firestorm. It essentially flies up and nukes the battle area, spreading unblockable, poisonous flames around it. Get hit by that, and you have a few seconds before it sends out a shock wave clearing everything around it. And it's the main attack this thing uses. Made worse by the fact that making it flinch during the few second gap where it's preparing to jump is the only way to get a much-needed item from it.
 * Nargacuga's Tail Slam. It's basically a close range, spammable One Hit kill that can be frustratingly hard to roll through and has a kinda iffy hitbox (you take full damage even if you touch the dust cloud it raises after the tail touches the ground). Granted, you can see it coming from a mile away (he roars very noticeably before doing it), but not even Evade+2 can bypass it.
 * Qurupeco's monster calls. If you don't have dung bombs, this turns a one-on-one fight with a relatively easy monster into a two-on-one with anything from the relatively easy to manage Great Jaggi or Rhenoplos to the crap-your-pants scary Rathalos, Diablos or Deviljho. It can then boost their attack, defense and even heal them with other calls, as well as itself.
 * Uragaan's mighty seismic chin can count if you aren't watchful. It will blow up any rocks throw by its tail swing, meaning that if you didn't pay attention you have a chance of flying through the air right now, and it's actual damage and flinch radius are questionable until you've faced it enough. Note that the flinch radius will force you to put away your weapon, meaning that you have to draw it again and it just ruined any charge you had going. but once you learn its tell, and you remember to look around you, it becomes pretty easy to avoid.
 * Also the roar, while not annoying, is followed directly by an attack in front, meaning that you need a certain skill or you have no way of avoiding it if you were in front.
 * That One Level: Lance Training Rajang for a Sword Saint Piercing.
 * Took a Level in Badass: This from recent MHF updates. You won't view them the same as before anymore.
 * Ultimate Showdown of Ultimate Destiny: Ever wondered who'd win in a fight between Tigrex and Nargacuga? Now you know.
 * Waggle: One of the more heavily criticized changes in Tri, despite the inclusion of a more conventional control scheme.
 * World of Badass: Well...this game essentially has two parties. The giant, ancient, powerful dinosaurs and dragons that walk the land and destroy whatever comes in their way and their hunters, who actually manage to beat these monstrous creatures with wit, skill and sheer determination. It's further emphasized with the use of Red Baron for the wyverns and Description Porn for the items, to make sure you have an idea just what kind of beasts you are dealing with.
 * Well, there are NPCs that don't fight and villages that need saving.
 * Those NPC design with, build, and maintain all those awesome items for hunters.