Red Dead Redemption/YMMV

"Medical science will KILL YOU and LEAVE YOU DEAD! It is your PATRIOTIC DUTY to oppose women's suffrage!"
 * Acceptable Ethnic Targets: The token Irish immigrant is a filthy drunk.
 * Alternate Character Interpretation: Plenty. Mostly centering around Agent Edgar Ross.
 * Critical Research Failure: Everything Professor MacDougal does is rife with this, as a representation of "science" during that time.
 * Crowning Music of Awesome:
 * "Far Away" by Jose Gonzalez.
 * "Deadman's Gun." Admit it: you cried.
 * Not afraid to admit it, friend.
 * "Compass" playing as John
 * "Triggernometry"
 * William Elliott Whitmore's rendition of the famous cowboy folk song Bury Me Not on the Lone Prairie. No instruments, no fancy audio tricks, just Whitmore singing. And that's all it needs to tug at your heartstrings.
 * Complete Monster: Colonel Allende and Dutch. While Edgar Ross may seem like this, he's more of a very brutal Knight Templar.
 * Deconstruction: Of
 * Demonic Spiders:
 * Cougars. One-Hit Kill in multiplayer. Virtually silent in the snow. Not fun.
 * The cougars in particular get an excellent Establishing Character Moment highlighting their deadly stealth in one of the late-game story missions (see Shmuck Bait below).
 * Both cougars and bears each have a certain tiny area on the map where multiple copies of the animal spawn until a "legendary" version of it pops up. This means you may be forced into running laps around a cabin with a dozen hungry pumas behind you.
 * Packs of wolves aren't exactly easy, especially since three or four of them attack at once.
 * For a human example, those guys with shotguns who always seem to be at such an angle that you can't shoot them from outside the room they're in.
 * Or the guys who have RIDICULOUS accuracy with the Springfield Rifle. Both of these guys are usually named Gus Ballard or Slink Bradshaw for some reason.
 * Ensemble Darkhorse:
 * It's Herbert MOOOOOON! The Armadillo store owner who, when he is not busy getting robbed or playing poker, only sells 100% American produced wares, free of the Jewish/foreign conspiracy known as the "South Western Railroads".
 * Landon Ricketts is very popular as well, especially considering hes only featured in four missions. Rockstar received a large amount of complaints for not including him as an online playable character.
 * Ethnic Scrappy:
 * Irish, Welsh, and French.
 * Averted with French (well, what little we see of him.) His nationality is only known by his nickname and him being said to be French by others; he lacks an accent. John even comments on this when talking to Irish later on.
 * Family-Unfriendly Aesop: Played for laughs with the silent films.


 * Fan Nickname: Grand Theft Horse oddly enough serves as both. Depends on how much you like Grand Theft Auto.
 * Game Breaker: In one of the side missions, you are asked to play Liar's Dice against a man in Thieves' Landing, in order to get the deed to a property. The collateral on the deed is $200, so technically he puts down $200 every time he plays (even after you get the deed). Also, this guy is TERRIBLE and never runs out of money, so a half-hour to an hour and a three year-old's skill at Liar's Dice is all that's required for all the money you could ever want.
 * Goddamned Bats:
 * Wolves. They always attack in groups, they're just enough of a threat to be dangerous to ignore, they follow you relentlessly and they have a major talent for showing up while you're hunting for something else.
 * Cougars are far worse, especially around Beecher's Hope, where they're ridiculously common, and where you'll be spending most of the final one or two hours around.
 * Wolves also have the ability to latch onto your gun arm with their teeth, usually right before you take you can shoot them. And every time you've finally killed all nearby wolves and stop to skin them, you'll find out 2 more were just behind that rock.
 * Good Bad Bugs:
 * Behold, the mutant freak people.
 * And on the flip side, a talking dog (complete with a Mexican Accent) that hands you a shotgun upon meeting it, and that's also strong enough to give you an ally-oop up the wall and into the enemy gang's hideout. Oh, and it levitates too.
 * And although this technically isn't a bug, you can use two horse deeds to quicksave your game if you don't feel like spending time sitting through the campsite animations. This can also be abused for quick cash-call horse, kill horse, skin horse, sell horse parts, repeat.
 * After the mission in Mexico where you must board and stop a moving train before it goes across a boobytrapped railroad bridge one can still hop on a train and ride, without stopping, across the gap where the destroyed bridge was. It's surreal, to say the least.
 * And now you can kiss fair competition in multiplayer goodbye.
 * Ah, the Handheld Self-Propelled Homing Dynamite Grenade! The weapon of the discerning cowboy!
 * With the release of the DLC, free roam games would not spawn any NPCs anywhere, which meant that merely approaching a gang hideout would cause it to instantly complete. Replay ad nauseum for infinite XP.
 * A nice time saving bug is that you can skip the skinning animation by having your horse stand on top of the animal carcass.
 * Hell Is That Noise: Can happen when you hear certain wild animals for the first time but can't see them, and they don't sound too happy to meet you. Recognizing what animals made the sounds lead to Oh Crap moments. Also, sometimes a woman will scream bloody murder, and you know something is terribly wrong.
 * He's Just Hiding:
 * Literary Agent Hypothesis: Some speculate that the story is the story Jack writes about his father, as seen in the WMG section.
 * Memetic Badass:
 * Herbert Moon, the general store owner in Armadillo, has become a minor one on Game FAQs.
 * Cougars are the velociraptors of the Old West. This is, however, entirely justified.
 * So is Herbert Moon's badassedry.
 * Memetic Mutation:
 * PlayStation 3 has
 * Elaboration on that?
 * And over on Game FAQs they seem to have this nasty habit of interrupting people mid-sent* COUGAR'D* 
 * Most Annoying Sound: Any citizen crying for help for the 50th time.
 * Paranoia Fuel:
 * Cougars, the ninjas of the west.
 * Which leads to Properly Paranoid, as you'd be looking at your back more often than you would think.
 * Player Punch: Inverted when Played straight with.
 * The Scrappy:
 * And while many consider Herbert Moon the Ensemble Darkhorse, many hate him to an extent that they consider him this. He is truly the love him or hate him character of Red Dead Redemption.
 * Harold MacDougal, easily the most annoying character in the game, mostly because of the sneaking suspicion that we're actually meant to find him funny. This idea that his racism is a quaint old ineffectual footnote in history that we can all laugh at doesn't quite gel with the broader subtext of the story at that point and your role in it (i.e. helping the army force it's way into a Native American settlement and slaughter everyone inside). There's also they way he treated Nastas.
 * They seem to have realised this and in Undead Nightmare,
 * Scrappy Mechanic:
 * The Super Drowning Skills.
 * While not as scrappy, pulling out your weapon will freak the entire town out, even if it was accidental.
 * Surprisingly Improved Sequel: Red Dead Revolver had a great soundtrack and atmosphere, but the gameplay, while fun, didn't really stand out from the crowd. Red Dead Redemption, however, features a beautiful and wide-open world to explore, much more to do, and an arguably better storyline, while losing none of its predecessor's strengths.
 * That One Level:
 * Any level involving racing.
 * The horse wrangling mission. Big time. The regular horses are handleable, but the stallion... well, lets just say it makes you learn the ropes the hard way.
 * The cow herding missions, full stop.
 * While fighting off hundreds of crows, you will very probably destroy your corn as one errant shot is all it takes.
 * The Woobie:
 * Poor Nastas is treated badly by everyone but John.
 * Poor Nastas is treated badly by everyone but John.