Artificial Stupidity/Video Games/Sports Game


 * In Super Swing Golf Pangya, lower-tier opponents will make the most blatantly idiotic shots.
 * A discussion of the AI stupidity in Madden NFL would take all night, but one that deserves mention is that the AI has serious trouble with quarterbacks doing rollouts. If the AI is tasked with guarding the receiver and the QB rolls to his side, the AI defender will often come up to play the QB and then get indecisive, leaving both the pass and the run wide open.
 * In Backyard Baseball, if there is a person on third base, the fielders automatically throw to home. Usually it is an outfielder that does this, and almost always a run is still scored.
 * For some reason the AI in FIFA 2000 (and its spin-off, The FA Premier League Stars) was totally incapable of dealing with set-pieces correctly. This meant that whenever you got a free kick, half of the time the computer team didn't even bother setting up the wall, and when it did the wall tended to be completely out of position. Corner-kicks were even worse, as your own players weren't marked correctly and the opposing goalkeeper was far too slow to react, meaning that so long that you were able to get plenty of corners, you could ratchet up huge scorelines even on the hardest difficulty settings.
 * Mario Basketball 3-on-3. You control one character at a time. Your two teammates do nothing while you desparately try to avoid getting the ball stolen. The ball falls right next to them? They still do nothing.
 * In Pro Cycling Manager 2011, when a breakaway occurs, a team start chasing a group containing their own riders like it was one of their worst rivals. Pack takes them back in. New breakaway, some different riders, one from before mentioned team is in. Same team takes up the chase and wins. New breakaway, same teams, minus the one chasing before takes part. The team chasing before has stopped, because they weren't destroying it for their own team anymore.
 * The bosses in Battle Golfer Yui will tend to screw up from time to time, giving the player easy victories by accident. Arino took advantage of this in his playthrough of the game.