Fallen Earth



Fallen Earth is a Post Apocalyptic sandbox MMO, released by North Carolina developers Icarus Studios in 2009 and set in the surroundings of the Grand Canyon. The year is 2156 and the Earth has been devastated by nuclear warfare and a biological catastrophe. Fallen Earth's gameplay is an FPS/RPG hybrid; players have characters with stats which they can increase and which effect their in-game capabilities, but combat requires a player to use an FPS-style crosshair and manual aiming rather than the more typical "select target, select attack" methodology of many MMOs. Fallen Earth was purchased by Gamers First in mid-2011 and shortly after this was moved to a Free to Play model.

Fallen Earth has a crafting system which is central to it; virtually anything a character can use can be crafted by the player(s), from the shirt they wear to the bullets and weapons they use. It's also a sandbox with no character classes and the players are free to choose where to go, who to align with and how to progress their character. The game did provide a few 'archetypes' such as Medic, Rifleman, Melee and guidelines on how best to develop skills to fit them. This feature was removed when Fallen Earth went FreeToPlay.

Contains examples of

 * After the End
 * Animal Wrongs Group: The Vistas Faction. Before the collapse of society, they were an environmental pressure group now they're wilderness warriors violently opposed to the pursuit of technology at the expense of the ecosystem and the restoration of the previous social order.
 * The Apunkalypse
 * Art Major Biology: The Shiva Virus had its spread assisted by the nuclear war. Biologically, the chances of an airborne virus being helped by thermonuclear explosions is highly unlikely, as most viruses are killed by high radiation and heat.
 * Character Customization: Gender, hair and eye colour, eight attributes, height, name. Plenty of skills and a wide array of clothes and armour.
 * Dancin in The Ruins: the Children of The Apocalypse.
 * Disaster Scavengers
 * Enemy Chatter: And friendly chatter! Much of it is hilarious either way, such as some maintenance workers talking about some weird non-copper copper wire, and 3 raiders arguing over a hand of cards.
 * Fetch Quest
 * Global Currency: Casino gaming chips, due to the game setting's proximity to Las Vegas.
 * Healing Factor: Character health regenerates over time, at a rate based off the Endurance stat.
 * Item Crafting: Lots. Seriously, lots. Characters can build guns; maintain vehicles, set up campsites, assemble medkits and whip up some fried chicken.
 * Mutants
 * Post Apunkalyptic Armor
 * Scavenger World
 * The Plague
 * Wide Open Sandbox