Scribblenauts/YMMV


 * And the Fandom Rejoiced: Maxwell can actually be controlled by the d-pad in the sequel, but even the stylus controls have been vastly improved -- which means he will finally stop diving into the lava long enough for you to fix the complicated mechanism he just rammed through. Also, Feep's experience with the game instantly persuaded a lot of people to buy it.
 * Scribblenauts Unlimited is bringing an open world experience to both the Wii U and 3DS!
 * Not to mention Maxwell is finally getting a backstory!
 * Archive Binge: You thought Sluggy Freelance was bad? Try archive binging the entire dictionary. Here's a 22,803-entry strong list of 'em... and it's not even a complete list! (MASSIVE SPOILERS, just in case it wasn't obvious.)
 * Ear Worm: "Get The Bee! Get the Bee!"
 * Excuse Plot
 * Family Unfriendly Aesop: The game is sometimes slyly subversive. For example, in Super Scribblenauts, you have to cure one character of being scared and frightened. One solution? Give him a gun. ("Bang, bang, bang, bang, bang, bang! No, world, you put YOUR hands up!")
 * Game Breaker: This.
 * The adjectives in Super Scribblenauts are very powerful.
 * You can stop those bomb-spawning pipes by just putting an IMMOBILE INVINCIBLE BAR right beneath it. Heck, INVINCIBLE is a Game Breaker in itself.
 * The BOMB DISPOSAL EXPERT will now just disappear the bombs instead of blowing them up like in Scribblenauts 1. Make him TINY INVINCIBLE FLYING DIVING and you can clear away any minefield easily.
 * If you make a BLOB, it can only be killed by fire, immune to anything else (besides OHKO destroy-everything items). It managed to kill GOD, DRAGON, HYDRA, and DEATH three times apiece, and fight Maxwell to a standstill. On the sandbox screen.
 * This is a really long one: Make an engine, make 2 chains, attach the chains to the engine's sides, pick up the engine, and move.
 * Vampires are indestructible unless exposed to one of their classic weaknesses (i.e. Garlic, Cross, Holy Water, Vampire Hunter)
 * In the sequel, the adjective "CANNIBAL" or "CANNIBALISTIC", when applied to an object, will be able to destroy anything. Literally. Even Steel Doors and Spiked Steel Balls, as long as any adjectives that apply to the real one follows "CANNIBAL." And if you want to add adjectives, put them before "CANNIBAL".
 * The armed remote control car or armed remote control helicopter. You can't use adjectives on yourself, but you can use them on either of these and then directly control them. They're capable of doing anything you can (the armed adjective is necessary to pick things up). And even if they do fall in lava or something you can just make more.
 * Good Bad Bugs: One report mentions a case with an elephant and a rocket launcher. The elephant grabbed the launcher with its trunk and started firing away. They didn't fix it.
 * Boatmurdered much?
 * For some strange reason, if an ox is summoned, ridden, and then "used" on something, it will shoot high-velocity buttermilk at whatever it is used on. Probably unintentional. Unintentionally hilarious.
 * Holy Shit Quotient: Post 217 demonstrates this.
 * Hype Backlash: Inevitable with a game that was hyped up this much.
 * The main Hype Backlash complaints come in an objective and a subjective flavor: the objective complaint is that you cannot summon ABSOLUTELY EVERYTHING, which makes sense from a logical standpoint but is still frustrating when the game doesn't recognize what you're telling it, or does, but what it gives you is not what you want; the subjective complaint is that some of us have agoraphobic imaginations that, when allowed to run wild, will freeze up, curl into a panicked ball, and pray someone will come along with a toy it knows how to use.
 * Yahtzee, amusingly enough, copped to both.
 * And there were many complaints about the controls, especially for movement.
 * Another complaint is that many items won't work in ways you think they will. Want to get an large animal across a lake using a sail boat? Good luck getting the animal onto the boat with the sail in the way. You ultimately end up using the same reliable items over and over.
 * Sidetracked By the Gold Saucer: The title screen sandbox mode is all you need to have a good time. Everything beyond tapping the "START" icon is just a bonus.
 * Spoil At Your Own Risk: A massive Game FAQs crackdown resulting from an early release, in which hundreds of topics were moderated for discussing gameplay before the street date.
 * Ultimate Showdown of Ultimate Destiny: This is possibly the only game where you will ever have George Washington fight Cthulhu. Or God fight Leeroy Jenkins. Or Satan fight Bigfoot. Or...
 * Viewer Gender Confusion/Samus Is a Girl: Samurai, Ninja, and Clown are FEMALE.
 * Villain Decay: It's hard to take Cthulhu seriously when it's tied to a tree, under your mind control and crouching beside you like a loyal puppy.
 * Aww... Wait, WHAT!?!
 * It's even possible to ride Cthulhu if you use mind control on him. THAT'S RIGHT, YOU CAN RIDE CTHULHU.

The second game provides YMMV examples of:

 * And the Fandom Rejoiced: The announcement of controlling Maxwell with the directional pad. Even his touch-screen controls were improved, requiring the player to hold the stylus on a location rather than simply touch it (which got pretty messy sometimes).
 * That One Level: Constellation 8-5. It gets worse when you see that it's an ADVANCED level, meaning it's one of the levels you have to complete three times in a row to get an achievement.