Mon Machine



A Sub-Trope of Mon series and stories, a Mon Machine is a magical or technological device that can interact with a Mon in a variety of different ways. Most frequently this is establishing the initial bond between the Mon and its owner/user. However, a Mon Machine can instead provide support or enhancement for an already-bonded creature. In rare cases, they can give their user one or more superpower(s) instead of the Mon -- and in these cases, this can result in All Your Powers Combined or even a Yin-Yang Bomb.

Unsurprisingly, Mon Machines are usually Toyetic and make for excellent merch, especially since they will almost always be mandatory cosplay props.

Anime and Manga

 * Digivices from Digimon franchise that usually carries the function of empowering a Tamer's Digimon partner through Digivolution.
 * Digivice 01 from Digimon Adventure V-tamer 01 acts as an analyzer, can transmit data of food and medicinal herbs, and when two 'hits' each, they can have two Digimon DNA Digivolution.
 * Digivices from Digimon Adventure take the emotional energy of their Tamers to make their respective partners to Digivolve. Higher stages of Digivolution can be accessed when worked in unison with a Crest. Other functions are a built-in clock and can track the signal of other Digivices. They also can purify Digimon under the influence of the Black Gears' corruption. The device can also be used to travel to the Digital World and the real one.
 * A D3 from Digimon Adventure 02 is created in order to circumvent the Digimon Emperor's inhibition of Digivolution. The method of the bypass is working in tandem with D-Terminals, which stores Digi-Eggs (or Digimentals) for Armor Evolutions. They are also capable of DNA Digivolution when used with another Tamer's D3. They are also able to open a gateway called Digi-Ports to bypass the barrier created by the Crests.
 * D-Powers from Digimon Tamers are usually created when a Blue Card swipes a card reader or given to Tamers by DigiGnomes. The tool can use Digi-Modify by having a card swiped from the Digimon card game in order to give their partners temporary customization. A D-Power can Digivolve a Digimon to Champion level from exposure to Calumon's power or a Digivolution Card. Further evolution is made by swiping a Blue Card to reach Ultimate, which can later fuse with their Digimon in order to reach Mega. It can also analyze nearby Digimon while also carrying a radar function.
 * The Data Link Digivice from Digimon Data Squad is used to by their Tamer by D.N.A (Digimon Natural Ability) Charge into Champion and Ultimate by D.N.A. Full Charge. It can also store and release the partner Digimon at the command of the Tamer.
 * Fusion Loader (Xros Loader in the Japanese version) from Digimon Fusion is a device to make two or more Digimon Digifuse which takes the Digimon into a new form like a body part or weapon. It can also store multiple units of Digimon and can use DigiMemories
 * App Drive from Digimon Universe. App Monsters are devices given to chosen humans. Their main ability is Apprealize that can materialize an Appmon by inserting their Appmon Chip. It can also have two Appmons to either perform an Applink or App Fusion. They can also allow their user to perform a function related to their Buddy's attack.
 * DiaDhank from Yu-Gi-Oh! that resembles the Duel Disks that are used in ancient Egypt to summon Ka (spirit monsters). It uses the user's Ba (Life Force) from stone tablets and controls them. Only 3 can be controlled at once while the Wdjat Eye acts as a meter for the person's Ba.
 * Capsule Shooters Yu-Gi-Oh! Capsule Monsters are devices made to launch Capsule Monsters from capsules.
 * Yo-Kai Watches from Yo-Kai Watch that it is a watch that allows humans to see and communicate with Yo-Kai. It can also summon a Yo-Kai by slotting in their respective Yo-Kai Medals.
 * Spellbooks from Zatch Bell! are books that each Mamodo has in order to participate in the Mamodo Battle to determine the Mamodo King. Each book has a unique color along with spells unique to the Mamodo. It requires a human with compatibility paired the Mamodo to read a spell. The human partner needs to use their heart energy in order to power the spells. New spells can be gained through maturation or awakening towards the strong emotions of the Mamodo.
 * Metal Vessels from Magi - Labyrinth of Magic are objects that store a Djinn. Any object can become a Metal Vessel when a Dungeon Capturer captures a Dungeon. They can come in the form of weapons, accessories, jewelry, or any other random object the person has on them. The items have an 8 pointed star surrounded by a circle. Users of such objects are also as a King Vessel, who can be chosen by a Magi to be the next Solomon. They grant the user power in two forms called Djinn Weapon Equip and Djinn Equip. Djinn Weapon Equip is a for those who cannot person Djinn Equip or want to use the weapon compared to the abundance of power from the other. Djinn Equip changes the user's appearance that matches their Djinn while also having access to greater powers related to their Djinn. Using either can give access to power based on one of the 8 types of Magic.
 * Medawatches from Medabots are used by Medafighter to give commands to their Medabots. They can also store Medals, transport their Medabot from another collection, customize Medabots' Medaparts, and can tell time.
 * Talispods from Legendz that are used by Saga to interact with Legendz. The main function is summoning a Legendz from a Soul Doll. The other is being able to feed, train, and love them while not in battle.
 * Disks from Marvel Disk Wars: The Avengers are capture devices made to capture Supervillains. Loki and his allies misuse them to capture all the Superheroes while using the Supervillains. Each comes in five different colors that represent an attribute as a hero or villain. The same color Biocode needs to be installed into a person to capture and release the person. The colors and attribute listed here:
 * Tech is red and store for tech-based heroes and villains
 * Fight is blue and stores heroes and villains that use martial skill and physical attacks
 * Animal is yellow and stores heroes and villains with animal-based powers
 * Energy is purple and stores heroes and villains with energy or mystical based powers
 * Power is green and stores heroes and villains who possess a vast super strength
 * Manacles from Spider Riders are talismans used by the Spirit Oracle to help humans protect the land by bonding with a Battle Spider. It can store the spider to a pocket dimension called Manacle Space which is comfortable to them. It can also communicate with others that have manacles. The Spider Rider can also use it to transform into battle armor along with a weapon.

Live-Action TV

 * Kamen Rider Ryuki and Kamen Rider Dragon Knight both have Advent Decks which allow a Rider to make a contract with a Mirror Monster with a blank Contract Card. They can contract a monster to gain better cards that can summon different weapons and abilities. If destroyed, the former Rider loses control of the monster, and they are susceptible to the appetite of the Mirror Monsters.
 * Lockseeds from Kamen Rider Gaim can summon Inves to battle, usually in the Inves Games. They are summoned in a virtual state unless summoned by an Armored Rider, or that has been jailbroken.

Video Games

 * COMP from Shin Megami Tensei carries the Demon Summoning Program designed by Stephen. The portable computer allows the protagonist to communicate, contract, and summon demons.
 * COMPS in Shin Megami Tensei: Imagine can come in different forms such as gloves, glasses, rings, PDA, and knuckle guards.
 * Gauntlets from Shin Megami Tensei V are devices that are used to determine if a person can become a Samurai or not during a ceremony called the Gauntlet Rite. They come with an AI called Burroughs and other features. Burroughs helps guide her user by showing demon data, navigation, and can be used to interact with demons. Whether by contracting, fusion, making backups, and even learn skills from such creatures.
 * Smartphones in the same setting use apps for Hunters to use for interaction with demons to slay them.
 * COMPs (short for Communication Players) from Shin Megami Tensei: Devil Survivor, which bears a resemblance to a Nintendo DS (or Nintendo 3DS in the remake). Advertised as a gaming console where web browsing, email, and international online gaming is possible. Thanks to the Demon Summoning Program developed by the protagonist's cousin is used to survive the Tokyo Lockdown. It also carries the secondary program called the Harmonizer which make attacks from Human effective against demons while decreasing damage. When first initiated, a demon will emerge with strength equal to the user. Demons can be obtained through an online auction by using Macca. If the power of the COMP runs out or broken then the demon contract is nulled and the Harmonizer off leaves a vulnerability to the monsters.
 * The Demonica (short for DEMOuntable Next Integrated Capability Armor) from Shin Megami Tensei: Strange Journey is a form of adaptive Power Armor that's been installed with the Demon Summoning Program. The armor improves performance through combat and the user's personality. It is made to survive the environment of the Schwarwelt and carries different functions such as detecting invisible enemies and doors. While also being able to do what other devices in the series can do, it can also use Sub-Apps. These are programs with different functions such as changing awards from battle, summoned demon's skill growth, and can detect different map details.
 * Devil Risers from Shin Megami Tensei: Devil Children are gun-shaped computers used for carrying and summon demons. There is also the laptop-like device called Vinecoms that can hold demons for extra storage while also for information on them. There is also King Risers, which is used as a second Devil Riser for summoning stronger demons than a Devil Riser.
 * PETs (PErsonal Terminals) from Megaman Battle Network are portable electronic devices that store AI programs called NetNavis. Each PET can be used to jack in their NetNavis, allows NetNavis to communicate with their NetOp, talk with other NetOps, and slot in Battle Chips to help NetNavis fight viruses or other NetNavis. The sequels have new models for each new sequel that is smaller, sleeker, and simple interactivity for NetOps.
 * Transers from Mega Man Star Force are arm-mounted devices that are the main form of communication for people in the setting. One major function is creating a Brother Band by making a person their Brother and allow them to know their secret. They can also directly attack EM Viruses through using Battle Cards. Another function not intended but still used is called EM Wave Change. Em Wave Change is achieved by having an EM Wave Being (such as FMians or AMians) within it and a compatible human fusing with it to become an EM Wave Human.
 * Star Carriers are the new mobile devices that succeed Transers. They carry much of the same functions but have some upgrades like a TV Phone. Another one would be Matter Waves, which materialized objects such as skis and even vehicles at the command of a user.
 * Hunter-VG is the next form of technology that has upgraded features where it can store EM Wave Beings known as Wizard. It has the same features from the other devices in the series except for how Wizards can be used. There is a function called a Wizard Slot that can take in a Wizard Adapter to install a Wizard into the machine. Wizards can also Pulse-In to devices or the Wave World while also being able to combat viruses. Other EM Wave beings can also become Wizards once they are installed as such. It also carries the feature of Transcoding which allows the user to Wave Change by saying their Transcod and codename.
 * D-Shots from the Telefang series are cellphones used by T-Fangers in order to literally call Denjuus. These devices can allow humans to enter the Denjuu World through an Antenna Tree. They can keep track of the numbers of Denjuus' numbers that can be used to summon them and will take time based on the current location.
 * Kinship Stones from Monster Hunter Stories allow Riders to connect with monsters. They bond with a monster when they are an egg and hatch when the Rider wishes to bond with one. Monsters that are bonded to Riders are stronger than the more wild members of the species.

Western Animation

 * Battleclaws from BattleClaw are grappling claws used in a sport called... Battleclaw. They are used to capture creatures based on the Wu Xing elements called Jinlins. When combining two into a dual elemental monster to battler other Battleclaw players.
 * Duel Gauntlets from Kaijudo: Rise of the Duel Masters are gauntlets used by Duel Masters. They channel mana from the user can be either summon a Creature or cast a spell.
 * Blasters from Slugterra are gun-like machines that can launch Slugs. It uses the energy from Slugs and when it launches them at 100 mph it can transform into a more powerful version of itself.
 * Amulets from Huntik: Secrets & Seekers are mediums that contain Titans and can look like jewelry. A Seeker can summon a Titan once they have bonded with it. Depending on the personality of the Seeker, they can be summoned easily or longer in order to make a bond.