Overlord (series)



"Evil always finds a way..."

- Gnarl

Once again, it's time to put on your (evil-looking and spiky) villain-hat... as might be suggested from the name, Overlord is a series that lets you step into the flower-stomping, minion-kicking, heavily-armored shoes of an Evil Overlord. With such a premise, it can hardly come as a surprise that the games use or subvert half the entries in the Evil Tropes index...

Written by Rhianna Pratchett, daughter of Terry Pratchett.

Due to the series' playstyle, it's often seen as a Darker and Edgier Medieval Pikmin, though they don't clash as much as you would think.

Games in the series include:


 * Overlord: The Overlord goes after the heroes that defeated his predecessor, who have each since been corrupted by one of the Seven Deadly Sins.
 * Overlord: Raising Hell: An Expansion Pack to the first game, portals to Hell have opened up all over the land and there's only one thing to do: march in and take over! And you get to personally torment the heroes you previously sent there, as well!
 * Overlord II: Follows the son of the first game's Overlord. The Glorious Empire is on the march in its quest to stomp out everything magical - pfft, like an Overlord is gonna let that happen.
 * Overlord: Dark Legend: A Wii prequel centered upon teenager Lord Gromgard (pictured above), a previous Overlord in a Fairy Tale setting.
 * Overlord: Minions: A spinoff for the Nintendo DS. A cult called the Kindred is trying to raise the Dragon Kin so they can rule the world. Obviously, the Overlord won't stand for any competition, so he sends a squad of Elite Minions to stop them.

A character sheet is under construction and needs entries.

"Gnarl: Oh great, a Labyrinth. Sire, if you see any goblins or rosy-cheeked maiden, just ignore them, if there's singing, kill them all."
 * Face Heel Turn: Quite the big one, infact.
 * Arc Words: As per the page quote, Evil always finds a way...
 * And I Must Scream:
 * Artifact of Doom: The Tower Heart, the magical orb that powers the Dark Tower.
 * As Long as There Is Evil: A recurring theme in the games is that Evil Always Finds A Way and that there will always be someone to fulfill the position of Overlord.
 * Authority Equals Asskicking: being an Evil Overlord, you can easily tap into this. Although your horde of Evil Minions is your main weapon, you are much tougher and stronger than any one of them, and once you get access to the best gear, you become able to handle small armies singlehandedly as you are the Overlord!
 * Averted in Overlord: Minions where you don't partake in the fighting.
 * Also mildly averted, though, by the fact that you'll really need your best armor and weapons to do that. Without it, the overlord is actually fairly weak. The first two thirds of the game are about letting your minions do all the job by themselves, while avoiding direct confrontation. Reversed with a fully imbued set of armor and weapons, as it become more interesting to do all the work by yourself, which is both faster and less difficult, especially considering that the final armor upgrades transform you in a Mighty Glacier with a Healing Factor and an Infinity Plus One Sword/Axe/Mace.
 * Badass: Just look at any of the presently-revealed overlords and just say with a straight face that none are badass.
 * The one that serves as the protagonist of the first game. The reason being is that
 * Back Stab: The Green's special attack is to jump upon an enemy's back and stab 'em until they die.
 * Big Bad: The entire series is based around the premise of being one of these. Each of the games also has a major villain.
 * Black Knight: In the first game, your armor gets blacker the closer you get to 100% corruption, with Spikes of Doom sprouting from your skin, you're more a Knight in Shining Armor at lower corruption levels.
 * Captain Ersatz: The overlord looks a LOT like Sauron. The similarity varies depending on your choice in helmet and armor, but with the right variations (and the Mace Of Doom, of course) you're basically his Equally Evil Twin.
 * The whole idea of the game series. The game contains more hints at Lord of the Rings, like the name of the village, Spree (Bree), and an inn with a Kicking Mule hang-out (Prancing Pony).
 * The Overlord of the second game carries more than a few passing similarities to The Lich King.
 * Card-Carrying Villain: And how. Mostly, Gnarl carries the card for you (since you are a Villainous Mime) and takes great pleasure in expanding on the 'evilness' of things.
 * Catch Phrase: Gnarl's catchphrase is "Evil always finds a way."
 * Colonel Bogey March: The minions will sometime whistle this.
 * Color Coded for Your Convenience: The minions.
 * Coup De Grace Cutscene
 * Crapsack World: This is the default state of the Overlord's world. The conceit is that an efficient evil Overlord is likely preferrable to well-intentioned (or not so well-intentioned) incompetent rulers.
 * Dark Fantasy: A parody of it.
 * Dark Is Not Evil: The game teeters back and forth on this option. Some games present options for being a good guy with scary armor while Overlord 2 has you merrily massacring hippies while slaughtering stadium crowds. The sequel suggests that darkness is somewhat necessary for when Light Is Not Good, however.
 * Die, Chair, Die!: One way to leave yourself a crumb trail is to smash everything to crumbs. You know you've already been down a passage when the furniture is splintered, feast tables are empty, and the minions have pissed on the carpet.
 * Dueling Games: Basically the Evil Counterpart of Pikmin.
 * Evil Chancellor: Gnarl serves you in this regard. Fortunately, you're evil too.
 * The ending of Overlord II
 * Evilly Affable: Gnarl.
 * Evil Minions: Of the Laughable type.
 * Evil Overlord: Well, duh.
 * Evil Redhead: Both Overlords have a thing for redheads. The last mistress in Overlord II, the Dark Fay, is likely an intentional play on this trope. However Rose and Kelda, the main mistresses are generally non-evil and support the Overlords for their own reason (Rose because she thinks he'll bring order and Kelda because she's a Victorious Childhood Friend).
 * Evil Sounds Deep: Although the Overlord doesn't talk, he does grunt and growl occasionally. That's some deep-sounding grunts.
 * Evil Tower of Ominousness: Where you park your armour after a hard days' smiting and pillaging. The Dark Tower of the first game changes tone drastically depending on where the Overlord's Karma Meter. By the second game the original Tower's been obliterated, with your new Tower being located in the Netherworld.
 * Evil Versus Evil: Pretty much the premise of all the games. Overlord provided the top-of-the-page quote for that article. Save for the Elves, it's all you fight.
 * And even then the Elves in this game are useless emos/hippies.
 * The Extremist Was Right: A possible justification for the Overlord's quest for world domination.
 * Failed a Spot Check: The elves in the temple call themselves "watchers", even as they fail to notice thieves sneaking in right behind them.
 * Fallen Hero: A staggering portion of the NPCs..
 * Fighter, Mage, Thief: The minions types are melee bashers, fireballers, sneaks, and revivers.
 * Flunky Boss: If you were a boss, this is what you'd be. As for actual bosses;
 * Genre Busting
 * Glass Cannon: The Reds and Greens, who have less health but are pretty deadly when used right.
 * Glowing Eyes of Doom: The Overlord. Interestingly, in Dark Legend and Overlord II the respective candidates have glowing eyes even before they become full-fledged Overlords, though the Overlad is justified since he is actually a Fetus Terrible. Gromgard is apparently just destined for evil.
 * Seeing how the Overlad skin seems to be blue, it might be a mutation.
 * It's also worth noticing that the minions also have glowing eyes, though their glow is not strong enough to make their pupils invisible.
 * Interface Screw: The first game took hits in reviews over poor responsiveness and awkward camera tracking. The second game boasted smoother controls, but still retained wonky camera, incomprehensibly capricious sweep controls, and negative criticism.
 * Justified Tutorial: You can rest assured that every time you acquire a new Minion type (and Mount in the sequel) you'll be pitted against a series of puzzles and enemies that require you to master the abilities of that exact Minion type. The series is pretty good at setting up the tutorials without breaking the flow, for example in Overlord II an ambush by a squad of soldiers proves the perfect opportunity to demonstrate your new tamed wolves' ability to break enemy formations.
 * Karma Meter: Odd though it may seem. It basically measures Pragmatic Villainy vs. Stupid Evil.
 * After a few reveals, the karma meter in the first game becomes Anti-Villain Vs. Ax Crazy. The sequel doesn't give you a choice between allegiance, you're evil regardless, your karmic choices come down to Mind Control or Ax Crazy again.
 * Karmic Death: According to Word of God, all Overlords end up in the Abyss one way or another. That's not so bad for
 * This can lead to
 * Considering the aformentioned, it probably won't suck all that much for
 * Large Ham: For a decrepit old minion, Gnarl indulges in quite a bit of this.
 * Laughably Evil: The entertainingly destructive antics of the Minions, coupled with their tendency to stick just about anything on their head.
 * Which is lampshaded by Gnarl in the second game, "I remember my days as a young minion. Oh the things I used to put on my head."
 * Light Is Not Good: A running theme alongside Dark Is Not Evil.
 * Legacy Character: The title of Overlord has been passed around by several individuals. So far, at least four characters have been the overlord, three of which were playable.
 * Light Feminine and Dark Feminine: The potential queens fall into this. In the second game, the first two mistresses fall into Tomboy and Girly Girl - but also serve as a collective "Light Feminine" to the third.
 * Mana, Mana Meter
 * Mascot Mook: the Minions
 * The Medic: The Blues. They are the most fragile Minion and rather useless in battle. They make up for it by being able to revive dead Minions and by being able to swim. They also have the most magical nature out of all of the minions; in the first game, there are some enemies that only Blues can attack, and in the sequel, they're the only way to clear away the glowing blue magical fallout; any other minion trying to touch it gets warped into an even-more-homicidal Mutant Minion and turns aggressive towards you.
 * Mighty Glacier: The Overlord himself. He never hurries; his running speed is a stately trot at best, but he carries really big weapons and hits really hard.
 * Note that the Overlord is really only slow compared to his minions, who are quite happy to scramble along as fast as their little legs can carry them in order to get to the thing that needs smashing, bashing, or killing.
 * The Minion Master: Also the Overlord.
 * Mook Maker: They tend to pop up from time to time; Halfling huts spit out halflings until you send in minions to wreck the place, and Beholders summon enemies until you take them down. On your side, any Minion Pit you can reach in combat functions as an effective Mook Maker as long as you have lifeforce to fuel it.
 * Mooks - For once, they're on your side. Dispensable, cheap, and with strength in numbers.
 * Necessarily Evil: Another running theme in the games.
 * Nice Hat: Besides your own spiky helmet and Quaver's jester hat, the minions in general are fond of strapping random stuff to their heads, be it actual hats and helmets to flowers, pumpkins, and dead rats. In Overlord 2, some bosses will drop special minion hats, as well.
 * No-Gear Level: An original variation, since the minions are the Overlord's weapons. This is expanded on in Overlord II, when the Overlord has to recover each minion individually after a shipwreck.
 * Our Goblins Are Wickeder: The Minions are fairly standard goblin-like critters - some of which are immune to fire, poison, drowning, and have natural affinity with various beasts.
 * Our Elves Are Better: Subverted in that while the Elves are usually less evil (being at the worst Jerkasses) and are the closest thing to Hero Antagonists that the Overlord has, they are still generally ineffectual and just as dumb as anyone else. For the record, they're whiny emos in the first game and hippies in the second.
 * Playing with Fire: The Reds enjoy it way too much.
 * Pyromaniac: If you use your fireball spells to set scenery on fire in the first game, all of your minions get way too excited about it.
 * Poke the Poodle: Several such pastimes are provided that don't even nudge the Karma Meter, such as slaughtering sheep and stomping sunflowers.
 * Portal Network
 * Rape, Pillage and Burn
 * Really Seven Hundred Years Old - The Minions, surprisingly enough. According to the developer's faq, no one knows how old minions get because no minion has ever died of natural causes. Gnarl, in particular, is by his own account old enough to remember what the long-extinct dragons were really like, and Giblet has served at least three different Overlords.
 * Red Right Hand: the spikey helmet that leaves your face as a mass of shadows with pinpricks of light for eyes, pretty much SCREAMS 'villain' from the moment you boot up the game. Not that you need the hint.
 * Rewarding Vandalism: Justified, since your character is an Evil Overlord.
 * Shoulders of Doom: you grow spikes in many places as you get eviler, but your shoulders are where they get REALLY big.
 * Shout-Out: In Raising hell:

"Gnarl: There's nothing a minion likes more than breaking things. ...Well, except killing things."
 * Screw You, Elves: Elves are generally a race of either idiots or jerkasses who continually get shafted throughout the series, either by the Overlord's antagonists or the Overlord himself if he so wishes.
 * Silent Protagonist: the Overlord never speaks, which actually raises his intimidation factor considerably during cutscenes. Compare the Wizard possessed by your predecessor in the first game who never shuts up.
 * Someone to Remember Him By: The Fourth Overlord, for the The Third.
 * Sorcerous Overlord: depends on how you want to play the character in combat though you look mostly like the warrior type and rule over your kingdom like a sorceror. Mostly however, you'll be a Magic Knight who uses magic to support your troops.
 * Squishy Wizard: Generally the Blues and specifically the Wizard, whose health drops like an anvil if you can just get past his magical shielding.
 * Stop Helping Me!: Repeating yourself doesn't make you any clearer, Gnarl.
 * Stupid Evil: The minions. Especially the Brown variety. See them grinning and laughing like a Psychopathic Manchild whenever they're causing destruction. They'll do just about anything For the Evulz.


 * Super Drowning Skills: Any minion that aren't Blues will instantly drown. The Overlord will simply wade through waist-high water and will not enter anything deeper.
 * Surrounded by Idiots: your Minions are loyal to the point of willingly embracing death at your merest whim. They're also dumber than a sack of particularly dull hammers. Ah well, you can't have it all...
 * Kelda in two has this opinion of the citizens of her hometown, to her, the minions are actually an improvement because "They can at least think and act at the same time."
 * Take Over the World: your main goal.
 * Tin Tyrant
 * Troperiffic: Look at these pages!
 * Try to Fit That on A Business Card: You get more and more titles the more heroes you kill, hives you obtain, and missions you complete.
 * Victorious Childhood Friend: Used quite literally in Overlord 2 with Kelda, the only citizen of Nordberg who doesn't end up dead or magically enslaved. Although she does end up with some competition for the Overlord's affections... But Villains Want Redheads (as well as her being the only one that actually cares for the Witch-boy), of course, so who wouldn't pick Kelda?
 * Plus, she provides the best mount.
 * Villain Based Franchise: Evil always finds a sequel hook, sire.
 * Villainous Harlequin: Quaver, though he is suggested to be Not So Harmless in the first game. He's little more than your singing Butt Monkey in the sequel.
 * Actually, the jester in the first game is a different minion. Quaver was newly promoted to the position after he lost his eye to the iceberg the Overlad found himself stuck in.
 * Virgin Sacrifice: If you terrorize the people in the first game, the villagers will offer a virgin for you, admits loud protestations from the girl that she's not called 'Haystack Harriet' for nothing.
 * Voice with an Internet Connection: But without the hardware. Gnarl, and sometimes one or more mistresses, can communicate with the Overlord over any range through the Tower Heart.
 * Gnarl uses the Is This Thing On? line as he fires up the spell in the first game.
 * When All You Have Is a Hammer: Minions. Halfing? Send minions. Empire tries to Take Over the World? Send minions. Emperor tries to become a god? Send minions. Forgotten God tries to regain his powers? More minions! you can count the problems you can't solve with use of minion with one hand.
 * We Have Reserves: Your typical attitude to the Minions. Dark Legend has you throttle minions to turn them into suicide bombers, but subverted in II where you can resurrect fallen ones that you've taken a liking to.
 * ...or sacrifice them to regenerate your life.
 * Zerg Rush: Really, there are few situations you can't solve just by employing more minions. For those, you have to find the right way to employ them.
 * ...or just employ even more minions.