Alice in Spaceland Series

"Even in your flash game, F.O.E! ...Wait a minute..."

- The first game's tagline, and boy, does it ever take the quote and run with it.

A flash game series made by YouTube user KingOfGETs, this stars the characters from the Touhou Project series, as the title indicates.

Despite the title, the first game is actually Cirno's Vengeance. There were three games in that series:


 * Cirno's Vengeance
 * Cirno's Vengeance 2
 * Cirno's Vengeance EX

The last of them is a stand-alone version of the true end to Cirno's Vengeance 2. The plot of the series kicks off when Cirno challenges Alice to her (hilariously broken) games she has created, in order to defeat Alice at long last. Naturally, Cirno being Cirno, epically fails all of her attempts.

Cirno's Vengeance 2 kicks off where the first one left off. Cirno, now having turned Super Sayan for some reason, forces Alice to play through an 'impossible maze'. This time, Cirno manages to make this even worse, so naturally, you'll need to find your way through her 'castle' on a time limit, which isn't good. And she appears to have obitained the Star Rod. Of course, never underestimate Alice in her attempt to seek the strongest fairy in this dimension. Eventually, she is finally cornered, and Alice says 'double [expelitive VERY deleted for racial reasons]', gets Reimu to burn the ice fairy, and Cirno is destroyed!

...at least that's what Alice wishes to think, as we crescendo into the last part of the Cirno's Vengeance trilogy, Cirno's Vengeance EX. Provided you find out you need to press a button as Alice says the line in the right corner of the dialogue box, you won't get to her last form. If you do figure THAT out, Cirno pits you through a hell of a survival round. You'll need to dodge her dash attacks, snowflakes, badly hitboxed laser beams, a ZA WAURDO that doesn't even work, and a poorly aimed nine-ball symbol, all in order to beat her. Then, Cirno tires out...and gets zapped by a laser, that happened to come from a sentient sword. Alice demands to know what happened to Cirno, only for this new enemy to escape and breathe another day.

Thus begins the series proper, with Alice flying through space, and trying to find this new threat and eradicate him.

Eventually, Zio is destroyed by Alice, but there is still the objective of finding Cirno. Alice in Spaceland 2 begins, as Alice searches for her. At the end of the final stage, Cirno is freed from her prison of, ironically enough, ice, since she shot a bottle of anti-freeze until it spilled all over her and froze her. Then, after Cirno is freed, Shikieiki, the Judge of the Dead herself, appears and challenges the two. The thing is, Cirno has forgotten how to fire her bullets, so you will have to do double duty to ensure that she doesn't die along with you. Mercifully, Cirno has at least as many lives as you do.

Once Shikieiki is defeated, she performs a Heel Face Turn and joins the group. However, between games, they must have stumbled across a new dimension, got a new ship somehow, and thus they need to escape from it. This kicks off the third, and by far the hardest, game in the series, Alice in Spaceland 3. New boss enemies are introduced, and old ones make a return. The trio finally faces Zio  The three manage to take him down...only for him to resurface a little later in a different version of level 5. This time, they don't fight the

The next game in the series, Alice Xi, is basically a dimension hopping adventure, with Alice fighting plenty of creatures blocking her way to the dimension where Zio and Mission are held up in. Once she fights her way through the ten dimensions and blasts through the last one, she faces with Zio and Mission again, and emerges victorious. Did I mention that this game is the easiest of the lot? It's trying to figure out the password for the final dimension is what is hard.

Cirno Xi, yet another game in the series, has Cirno in the ship once again fighting the forces of evil and F.O.E. This game has seen the most updates, continually cranking out boss fight after boss fight, to the point it is basically a Boss Game. Nobody was sure whether this was the last game in the series...

...Until Master F.O.E and the F.O.E Five appeared. After that fight, the Spaceland Adventure arc begins. It basically continues the story, and the story seems to be taking a darker turn as of late.

His flash games (and the series as a whole) can be played here on Nonoba.

This flash game series provides some examples of... (and please don't be afraid to add examples as you see fit)

 * Affably Evil: Cirno, of course. Seeing as she fails at being the villain, it's only justified.
 * Badass: Almost all of the main cast, but Cirno has been getting this treatment,
 * Big Bad: Zio, and later, alongside Mission.
 * Big Bad Wannabe: Cirno, again.
 * Brainwashed and Crazy: It turns out that during the events of the Cirno's Vengeance arc.
 * Bonus Boss: You'll usually find these if you use a password on some of the games or do something out of the ordinary, like wait on the start-up screen for a while... (Only applies to the second and fifth games.)
 * Boss Game: Both Alice Xi and Cirno Xi seem to have this, especially the latter, since most of the updates have been nothing but boss fights.
 * Boss Rush: Damn near every game has a definitive Boss Rush in it. The newer games seem to be abandoning this, though.
 * Bullet Hell: The game can certainly verge on this with little to no problem.
 * Cerebus Syndrome: The first few games were pretty light-hearted and just a few serious moments. As of the end of Cirno Xi and the Spaceland Adventure arc,
 * Color Coded for Your Convenience: In Cirno's Vengeance EX, the white snowflakes will give you points. On the other hand, you'll need to avoid the blue ones and a quick reaction time if you intend to survive Cirno's assault.
 * Continuity Nod: In the last thirty seconds of the fight in Spaceland Adventure 2's Extra Mode,
 * Cores and Turrets Boss: MC2.
 * Demoted to Extra: Some of the main characters didn't show up for Alice Xi or Cirno Xi, though this has been getting averted lately, now that the characters are getting prominence in the Spaceland Adventure arc. Reimu, however, has been playing this straight.
 * Disc One Final Boss: Turns out that.
 * Did You Just Punch Out Cthulhu??: Did you just defeat
 * The Dragon: Mission to Zio.
 * Dual Boss: The end of Alice in Spaceland 3 has you
 * Empathic Weapon: Zio. He's a big, neon light sword. Makes you think he's a Giant Space Flea From Nowhere when you first see him until you look at Cirno's Vengance and figure out that he's the  Big Bad. He sure fills the bill for a sentient sword, though.
 * Excuse Plot: Unless you look at Cirno's Vengance first, you won't realize why Alice is trying to fight Zio in the first Alice in Spaceland. Alice Xi seems to play this more straight. There's barely any dialogue from any of the characters, except for the Nonoba Admins and Mission. Other than that, it is simply Alice dimension hopping to find Zio and Mission.
 * Final Boss: Each game in the series has had one in their normal modes.
 * Cirno's Vengance: Cirno, duh.
 * Alice in Spaceland: Zio.
 * Alice in Spaceland 2: Shikieiki Yamaxanadu, though why she appeared as the last enemy you fight in Alice in Spaceland 2 is yet to be explained.
 * Alice in Spaceland 3:
 * Alice in Spaceland 3 Level +5:
 * Alice Xi:
 * Cirno Xi:
 * Spaceland Adventure:
 * Spaceland Adventure 2:
 * Fridge Brilliance: Why do some of the shapes in Dimension 2 of Alice Xi die in one hit, but some take more? Because their health depends on how many sides they have.
 * Gratuitous Spanish: Cirno speaks in Spanish to a Z Satellite. It doesn't end well.
 * Giant Space Flea From Nowhere:
 * Some of the bosses certainly qualify for this position. Most of the bosses in Alice Xi seem to be this, and the final boss of Cirno Xi,, is definitely this, since there is no lead up or hints to her prescence at all. Special mention goes to the final boss of Spaceland Adventure,
 * Shikieiki at the end of Alice in Spaceland 2, since she appears right after the last stage for seemingly no reason at all, other than to prevent Alice from leaving with Cirno alive.
 * Guide Dang It: Some of the things you have to do in order to get a secret boss or something can be rather difficult to figure out.
 * Harder Than Hard: Lunatic Mode, naturally.
 * Leitmotif: All of Zio's appeances save the first Alice in Spaceland and Alice Xi were backed by Marx's theme from Super Smash Bros. Brawl
 * Life Meter: Ezam in Spaceland Adventure 2's Hard Mode had the dubious honor of being the first boss in-series to have one (not counting Cirno Day).
 * The Man Behind the Man:
 * Marathon Boss: Some of the bosses have ridiculously high health values, so this was bound to happen. This makes some of the fights pretty damn difficult, thanks to the fact that they may outlast your lives.
 * More Dakka:
 * Cirno summons a huge amount of snowflakes to kill you in the beginning of Cirno's Vengeance. They're all badly coded, so they don't hurt you at all.
 * Only Sane Woman: Alice, at the start of the series, though since the Cerebus Syndrome is kicking in, Alice isn't the only sane one anymore.
 * Plot Coupon: Fourth wall breaking ones at that.
 * Recurring Boss: Kind of like Parodius in a sense, bosses seen in previous installments always seem to find some way into another game. The F.O.E Nazi seems to be the most prominent of these, appearing in almost every game since Alice in Spaceland 3.
 * Sequel Difficulty Spike: Alice in Spaceland 3 is noticeably harder than the other games, though the same could be said for the previous installments.
 * Suspicious Videogame Generosity: In Alice in Spaceland 3, you receive a ton of lives in Level 5, just before you fight the '5' satellite boss. Given how the previous levels were, and the fact that the challenging Final Boss is just around the corner, you're gonna need 'em.
 * True Final Boss: Cirno's Final Assault in Cirno's Vengance EX, Master F.O.E and the F.O.E Five in Cirno Xi,
 * The Very Definitely Final Dungeon: in Alice Xi.
 * Wham Episode:
 * What Happened to The Mouse?: All three of the main characters in both Alice Xi (Cirno and Shikieiki) and Cirno Xi (Alice and Shikieiki), but mostly Shikieiki. Cirno is mostly in the spotlight post Alice Xi, but lately, that is being remedied. Reimu's the most guilty of this however, as she has only made an appearance in Cirno's Vengance, and hasn't appeared since then.
 * You Have Outlived Your Usefulness:
 * You Will Not Evade Me: Zio and McGillicutty.
 * What Happened to The Mouse?: All three of the main characters in both Alice Xi (Cirno and Shikieiki) and Cirno Xi (Alice and Shikieiki), but mostly Shikieiki. Cirno is mostly in the spotlight post Alice Xi, but lately, that is being remedied. Reimu's the most guilty of this however, as she has only made an appearance in Cirno's Vengance, and hasn't appeared since then.
 * You Have Outlived Your Usefulness:
 * You Will Not Evade Me: Zio and McGillicutty.