Kirby's Adventure



One day, everyone in Dream Land suddenly lost their ability to dream! King Dedede was behind it - he stole the Star Rod and broke it into seven pieces and gave them to his friends! Now, it's up to Kirby to beat them all, retrive the pieces, and reassemble to Star Rod to make everyone have their dreams back!

Kirby's Adventure is a 1993 NES Platform Game in the Kirby series that introduced Kirby's now-signature Copy Abilities, which allow Kirby to copy special powers from enemies that he has eaten. The game also expanded on the level designs, taking advantage of Kirby's then-new abilities.

Remade as Kirby: Nightmare in Dream Land on the Game Boy Advance with upgraded visuals and music, along with different minigames.

Rereleased in 3D for the Nintendo 3DS as 3D Classics: Kirby's Adventure, with support for autostereoscopic 3D, while also cleaning up the graphics and revising the controls to fit the different control layout.

Not to be confused with Kirby Adventure.

Tropes used in Kirby's Adventure and its remake/rerelease:

 * Advancing Boss of Doom: Kracko Jr.
 * American Kirby Is Hardcore: The English cover for the GBA remake shows Angry Kirby kicking with the Backdrop ability and gives a lot of focus to Meta Knight, who looks so mysterious and shady at the background.
 * Bonus Feature Failure: Extra Mode in Kirby's Dreamland was cool because it changed the patterns of many enemies and bosses, but here it just cuts your life meter in half. The remake didn't improve that.
 * Big Bad: Nightmare.
 * Cannot Dream: No one can as long as the Star Rod is not in the Dream Land's fountain.
 * Detonation Moon: The result of the fight with . It mostly survives, though.
 * Dual Boss: Mr. Shine and Mr. Bright.
 * Duel Boss: Meta Knight.
 * Eleventh-Hour Superpower: The Star Rod.
 * Elite Mooks: Ax Knight, Mace Knight, Javelin Knight and Trident Knight.
 * Flunky Boss: Kracko.
 * Get Back Here Boss: Heavy Mole.
 * Good All Along:
 * Invincibility Power-Up: Lollipops.
 * Jerkass With a Heart of Gold: This game is the start of Dedede's penchant for actually not being that bad a guy when it comes to protecting his kingdom, which stuck with him for the whole series.
 * Living Dream: Nightmare.
 * Luck-Based Mission: The second boss, Paint Roller, attacks by drawing random stuff and sending it at Kirby. For the player to get a good time in Boss Rush mode, the first thing summoned by him should be a cloud, so Kirby can get the Spark power and use it against him and the next boss.
 * Lunacy: Mr. Bright, who's an anthropomorphic moon-like object.
 * Mega Manning: Adventure is the first Kirby game in which enemy abilities are obtainable.
 * Nice Hat: Kirby didn't have them in the original, but got them in the GBA remake.
 * Poor Communication Kills: Kirby investigates the disappearance of the Star Rod only to find Dedede swimming in the Fountain of Dreams. When Dedede says he took the Star Rod and split it in to several parts to divide amongst his henchmen, Kirby immediately storms off to collect them before Dedede can explain that he did so to keep the true villain from obtaining it, and that collecting the parts is a really bad idea.
 * Promoted to Unlockable: In the GBA version, Meta Knight is playable in an unlockable speedrun mode.
 * Stealth Mentor: Meta Knight sends his mooks to fight Kirby, challenges him to a duel later... and yet brings lollipops to Kirby in a couple of levels (this doesn't happen in the remake).
 * The Power of the Sun: Mr. Shine.
 * Tunnel King: Heavy Mole.
 * Unexpected Shmup Level: The first part of the fight with.