Persona 3/YMMV

"Burrrrn rye Bread! It's a man's man no-one's ever survived, invisible hands are behind you just that if you ever win that rage against race that you became now because it's no man's land. Mask is in heavy rain now ultimately slain make shadows slave what we've done now is in vain make your voice seven twenty four seven but you gotta live it persecuted hot headed comes from direction, indication you've got tutu Let it out Let it down Let it inside Let loose Letting letting damn depressed Let's get it up Then whatcha gotta do is drop behind the town Drop rhyme drop hammer Digging like a labor You've got blood all volvo Ash all Volvo Spit it out son game's over buuurrrrn my bread!"
 * Alternative Character Interpretation:
 * Fanon characterizes the Male Protagonist as a Sugar and Ice Emo Teen and the Female Protagonist as a Stepford Smiler Genki Girl. These characterizations are supported by the manga and drama CDs:
 * Compared to the usual fan interpretation and his characterization in the manga, the male protagonist is surprisingly less stoic and more expressive in the drama CDs, particularly in the second P3P drama CD, where he is shown happily conversing with various friends. Though reserved and still somewhat quiet, he's capable of expressing a number of emotions, including cheerfulness, annoyance, exasperation, anger, alarm and relief. However, he still retains his trademark stoicism, in that his emotive cues aren't readily apparent to others and he rarely voices his opinion on most matters.
 * Much like the male protagonist, the female protagonist is also given a tangible personality in her own drama CD. She's is shown to be significantly more cheerful, energetic, childish and certainly more rambunctious. She even gets angry at one point ("Her mouth is smiling, but her eyes aren't...") and later attempts to pummel Kenji when she loses her temper.
 * Anticlimax Boss:
 * Strega can be beaten in a single turn every time you fight them : they are the only boss fights on full moons, contributing to the Ending Fatigue. Justified in the case of Strega. They're just persona users, not all that different from your party, and you always outnumber them, so there's no particular reason why they should be hard. The game further justifies this by explaining Strega's link to their Persona as something forced and manufactured. Compared to the SEES kids, who all have natural links with their Persona, Strega don't stand a chance.
 * Many of the Full Moon Shadows also come across as sort of pathetic as well, particularly in comparison to the tower guardians inside Tartarus. This is entirely intentional, since the tower guardians give you the opportunity to heal, save the game and prepare your personas before fighting them, while the Full Moon bosses often restrict you to whatever prep work you did the day before. Strength and the Wheel of Fortune in particular are either this or That One Boss depending entirely on how good you are at manipulating the latter's roulette wheel attack.
 * Author's Saving Throw:
 * The PS2 releases are notorious for AI teammates that can't be directly controlled and have to be given orders instead, resulting in, among other things, your teammates deciding that spamming Marin Karin for the ten millionth time is more important than healing you back from single-digit HP. The Portable re-release adds direct control of teammates similar to Persona 4, which has been well-received by fans.
 * Although there's the issue for Aigis' Metatronius weapon (see below), her own social link will always level up if you spend time with her(a bit like Tanaka's), likely because it opens during the final month of the game.
 * In a similar vein, for the female protagonist, although Shinjiro and Ryoji's links are on a one month time limit, both also lack "holdover" visits and will both level up with any response she gives them. Shinjiro is also a nighttime link, which leaves the heroine more room to work on other ones.
 * Base Breaking Character:
 * Aigis seems to be this, some think she's one of the finest examples of Character Development in the Persona series, others think she's a bland Stalker with a Crush with Squick by the bucketload.
 * Yukari Takeba, whose insecure, overconfident personality tends to rub some fans the wrong way. Her actions in The Answer doesn't help her much either, but she more than makes up for that.
 * Complete Monster: Shuji Ikutsuki starts off as a seemingly helpful mentor to the protagonists, but by the end of the game, he turns out to be a madman. Like Koutetsu Kirijo, he participated in a experiment to revive Nyx, which caused an explosion that killed hundreds, including The Protagonist's parents and Yukari's father. To make matters worse, this created the Dark Hour as well. He also experimented on children including the members of Strega. He manipulates the SEES into killing the Twelve Shadows under the belief that it would extinguish the Dark Hour. In truth, killing the Shadows would not end the Dark Hour, and this was what he needed to revive Nyx. Nyx, being the Death Arcana, would wipe out humanity. When Mitsuru's father tries to stop him, he shoots him dead before preparing to do the same to the SEES, and would have succeeded if Koromaru didn't stop him. A sociopath who would wipe out all life on Earth just to appease a God that is Made of Evil, Ikutsuki proved himself to be the most vile human in the Persona series.
 * Critical Research Failure: A rather funny one in the PSP port. Because Fuuka's lines for the Bonus Boss fight weren't re-recorded from the fight against, when the PC fights against , Fuuka calls him a "she" at the start of the battle. It's also possible to hear Fuuka's voice for that fight, if you attempt it before she even joins the party.
 * During the Rank 8 event of the Tower Social Link, Mutatsu will mistake the protagonist as his son, even if the currently played protagonist is a female.
 * Crowning Music of Awesome: The final battle theme "The Battle for Everyone's Souls". The voice for Nyx's Avatar between each phase only turn the awesomeness of the whole fight Up to Eleven.
 * Darkness-Induced Audience Apathy: The entire game can sort of be this. Every character has been or is touched by death in some way, several are orphans or have lost at least one parent, and most are either subtly or overtly broken as a result.
 * Demonic Spiders:
 * Avenger Knights, which are largely a rehash of the boss you faced on an earlier floor prior to encountering them.
 * The Phantom Mages from the second block. They're only weak to Hama, which is fairly unusual that early, and they toss out Mudo like it's going out of style. Toss in the whole team hitting Maragi (which Unicorn, one of the earliest Hama-learning Personas is weak to), and you have a surprisingly deadly fight for a group of Mooks.
 * Die for Our Ship: In essentially any character the Protagonist is shipped with, Yukari will be reduced to the Clingy Jealous Girl at best to get her out of the way.
 * Disappointing Last Level: The Answer is often considered this due to largely consisting solely of difficult dungeon crawling without any of the social links or sidequests in The Journey, to say nothing about the issues with characterization.
 * If you succeed in finding the route to 100% Completion, then midway through December, you should have maxed all but two or three social links. It's very likely you'll have absolutely nothing worthwhile to do over Christmas Vacation. After New Year's Day, the plot is all done except for the last few battles, which can't happen until the end of January. January therefore boils down to an extended Action Film, Quiet Drama Scene where there's nothing to do except Level Grinding and wrapping up the last two Social Links.
 * Does This Remind You of Anything? - Several of the Persona designs have this in play, but it's difficult to see the Tower Arcana Persona called Mara as anything but a penis on wheels. If you have this Persona as your main when you visit the Velvet Room, Elizabeth even seems to comment on how masculine it seems... Theodore, on the other hand, does not approve, protesting that it isn't ladylike.
 * And how can we forget the method of summoning Personas?
 * Easy Mode Mockery - In the PSP remake, the descriptions of the difficulty levels have subtle shades of this. Easy mode is passive-aggressively described as being for people who don't have time for tactical combat, as if the game is offended that you aren't playing it seriously. And the description for Normal difficulty implies if you aren't playing on at least that level you aren't enjoying the game at all.
 * Ensemble Darkhorse - Elizabeth, the world's coolest elevator attendant. Another notable example is Chihiro, who is just a Social Link, yet gets to return Older and Wiser (and Hotter and Sexier) in Persona 4. And there's Shinjiro, whose sheer fan popularity might make non-players think he's the main character in the game. Koromaru is given a special spot in most players' hearts (and parties) for general usefulness in combat and coolness.
 * Ending Fatigue - After no boss fights occur on full moons, your current portfolio of Persona have pretty much hit the top end of power (and with FES fusing, the same is true for equipment) and can last until almost endgame. Fighting (and plot advancement) is restricted to a day a month and you have likely already maxed your social stats leaving nothing to do for many game months but a long long string of social links.
 * Fan Nickname - In fan circles, the officially nameless protagonist has acquired the name "Minato Arisato (有里 湊)," the name given to the character in the manga adaptation. The Gender Flip protagonist in Persona 3 Portable has been lovingly nicknamed "Minako" by Western fans. She is also known as "Hamuko" (ハム子) by Japanese fans, loosely interpreting the last character of shujinkou (主人公), which means "protagonist," as katakana.
 * The J-fandom has nicknamed the protagonist Kitaro, a reference to the similarly Peek A Banged GeGeGe no Kitaro.
 * Other nicknames for the Female Protagonist are "MShe" and "FeMC" (presumably pronounced "fem-cee").
 * Before the male Velvet Room assistant's name was released, fans referred to Theodore as Malelizabeth, Manlizabeth, and Flight Attendant Kanji.
 * Fan-Preferred Couple: Protagonist/Yukari with Protagonist/Aigis and Protagonist/Elizabeth being close seconds.
 * In the case of Persona 3 Portable, Female Protagonist/Shinjiro
 * Female Protagonist/Junpei is also becoming fairly popular in the English fandom despite (or perhaps, because) the fact that he is not dateable.
 * Among yuri fans, Mitsuru and Yukari is an insanely popular pairing, and there are even some subtle hints toward it in the game itself.
 * Game Breaker -
 * The Lucifer/Helel Persona when abusing his instant-kill combination attack with the Satan Persona. It also learns Victory Cry at Lv.94, which restores your HP/MP to maximum after every battle and makes spamming Armageddon even easier. Fixed in FES - Helel no longer learns Victory Cry naturally - and then further nerfed in P3P, in which the combination abilities are items that must be bought with gemstones rather than skills used by having both of the relevant Personas.
 * The Dreamfest combo skill (Succubus+Incubus) borders on this. It has a high-chance of charming (i.e. neutralizing) all enemies, and works on tough encounters and even some sub-bosses.
 * In some instances, Thunder Reign. Anything that doesn't resist/block/absorb/reflect it is guaranteed to get the shocked status effect, and until their next turn, all physical attacks (that they don't block, absorb, or reflect) are guaranteed Critical Hits. So, if you're facing a single opponent whose turn comes after your entire party, you get three successive All-Out Attacks. In which fight can you benefit the most from this? Against The Reaper.
 * Hell Is That Noise: Five words: "Be careful! I sense Death!" Or, worse still, the quiet jingling of chains that signals the Reaper's approach.
 * He's Just Sleeping:
 * Hilarious in Hindsight: Chihiro's S-Link ending in FES is her outraging at the article against a Student Teacher Romance saying that love is important, no matter what age. Now what is the Justice S-Link in Portable again?
 * In PSP remake, one of Ken's S-Links mentions a manga about an alien who takes different forms to save the day. Although this is only in the female MC's playthrough, this is funny considering the male MC's voice actor's other role.
 * Ho Yay - So much... it even has its own page!
 * Internet Backdraft: The canonicity of the female main character and her path in Persona 3 Portable. You have fans that point to The Answer and The Reveal from Margaret in Persona 4 as proof that the FeMC route never happened, while other fans counter that since FES and P4 were written prior to P3P they can't be used as proof of anything related to the female PC. Then you have other fans using The Amala Network as a way to explain that she could exist, just not in the same universe as the Male Main Character. The debates were much larger in the weeks leading up to the release of the game, and still persist to this day.
 * Memetic Mutation: BURN MY BREAD! (in reference to the improper english in vocal songs by Yumi Kawamura)
 * Ken Amada: Fans have taken to calling his shorts "shota shorts".
 * Marin Karin!
 * BABY BABY BABY BABY BABY BABY BABY
 * The whole concept of "I shoot myself in the head and a monster comes out."
 * Moe: The manga made the main character very adorable. Justlookat him.
 * Fuuka so very much, she's the most gentle and sweet of the female characters. It's even lampshaded by Junpei at one point in which he states "She's the kind of girl you want to protect".
 * Shinjiro. Social Awkwardness? Check. Quirkiness? Check. Hard on the outside but squishy inside? Check. His gruff appearance makes this shockingly more effective.
 * Mondegreen: Burn my dread: Last battle.


 * Most Annoying Sound: The Hermit's screams every time you land an attack on it.
 * Don't forget the sound Shadows make when they're a much lower level then you.
 * Fuuka's English voice actress. Her Japanese voice actress however...
 * No Yay: Spending a long time with Ken Amada but subverted in that the scene is up to the player's imagination. A straighter version is the female protagonist and Takaya. Or the male protagonist and Takaya.
 * Player Punch - So. Damn. Many.
 * Paranoia Fuel - Normal people do not remember the Dark Hour... which means it could be really happening every night and you'd never know. Enjoy the next full moon!
 * Rescued from the Scrappy Heap: Ken arguably, at least in the female path in the PSP game. He has a somewhat bigger role by being one of the female protagonists relationships, when in the original game, he stops being important after his storyline.
 * The Scrappy: Fuuka, Ken, Natsuki and Yukari all get their own portion of the Hatedom, for reasons that are justified, and some that aren't. The actual page on the video games section explains it.
 * Scrappy Mechanic - there are several:
 * If the main character drops, it's an instant game over. Handwaved with a very late explanation.
 * Random chance light and dark insta-kill abilities. Most of the time they'll miss. Sometimes they'll hit and knock other party members unconscious. If it hits you, you'd better have a Homunculus item (which is not obtainable by the time you first encounter it).
 * In the original and FES update you didn't have direct control over the party. This is thankfully fixed in the PSP remake.
 * In order to lock down the very powerful skills in the PSP remake, they converted them to Fetch Quests - you now have to grind on shadows to get enough of a certain type of gem to drop.
 * The FES expansion basically forces Level Grinding upon the player if they want to finish it.
 * Want to level up the Hermit Social Link? Have fun spending the entire day, including nighttime, doing so for one session!
 * Sequel Displacement: Persona 3 and 4 are credited with singlehandedly popularizing the rest of the Shin Megami Tensei franchise outside of Japan. The PSP re-releases of Persona1 and Persona2 were generally well received, but neither had anything near the sales of the sequels.
 * FES also did this to the original game, with its many improvements and additions to the original game and The Answer epilogue. The PSP remake might have done this to FES with the female main character's storyline.
 * Sidetracked by the Gold Saucer - Many players forget to train their combat in an effort to do well on Exams.
 * That One Attack -, the final boss's most powerful attack, which it will only use once it has only a remaining third of HP of its fourteenth lifebar. It deals massive Almighty damage to the party, and has the capability of inflicting any status effect on the party. Worst case scenario, if one or more of your party members is killed, charmed, enraged or inflicted with fear, you have pretty much no hope of victory at this point. If just the protagonist is enraged or charmed, it can be just as bad if the protagonist had a persona that healed, since then YOU can end up FULLY healing (*6000* HP) the FinalBoss, or getting your team in a nearly hopeless position depending on the tactics you had on them when you got enraged and can't heal the team. That   mix things up with Moonless Gown, which allows it to repel everything you throw at it for a few turns, you can potentially end up screwing yourself over depending on how everything goes.
 * That One Boss - This being an Atlus game, most of the bosses are very tough, but Sleeping Table deserves a special mention. Megadolaon and Maragion (ma-spells hit all posible targets, and Megidola is a second-level spell), plus Evil Touch (inflicts Fear) and Ghastly Wail (unblockable, instantly kills any character with Fear.)
 * That One Level - It's generally agreed upon that Harabah is the hardest portion of Tartarus, what with it being dark and the only light coming from moving rainbow circles, which is hard to look at and makes Shadows nigh-impossible to see. Empyrean is a possible contender in The Answer, what with pretty much every enemy having either Mahamaon or Mamudoon.
 * Woolseyism - The original titles of The Journey and The Answer were Episode Yourself and Episode Aigis in Japan. It's generally agreed that altering them from the Engrish-happy Japanese names to names that have thematic importance to the content within them was an improvement.
 * As mentioned above (see mythology gag) the Devil Busters/Innocent Sin Online is almost completely changed. Y-ko mearly speaks with an accent, the english version changed this to Maya using 1337 speak, offering a better contrast between her online persona and her real life self.
 * Aigis in Japanese uses a very generic and to the point speaking style when first introduced but as she becomes more humanized starts to drop this in favor of speaking regular Japanese. Since this can't be done with English, the US version has her speak in a robotic monotone at first and gradually start to talk like a normal girl as she becomes more human.
 * In the Updated Rerelease, Persona 3 Portable,  This was heavily edited in the US version.
 * World of Woobie: Just about everyone has something painful that endears the audience to them. spoiler:Shuji of all people turns out to be the exception.