Metal Gear Solid 2: Sons of Liberty/YMMV


 * Complete Monster:
 * Fatman. He sees mass murder as a form of artistic expression; he doesn't care how many innocents (including children) have died for his spectacles. His motive during the game is to show up the father figure who taught him everything he knows. He has no Freudian Excuse or sympathetic motive like the rest of Dead Cell: he's just an egomaniacal sociopath. Even a vampiric serial killer like Vamp is appalled.
 * Crowning Moment of Awesome: In the Tanker mission, Otacon will eventually mess up one too many Chinese proverbs and  cuts in to correct him.
 * Raiden  Unfortunately, it's rather undercut by his subsequent Cutscene Incompetence, but all the same.
 * There is also the slaughtering of two rooms of ninja-like soldiers back to back with Solid Snake inside Metal Gear with a katana.
 * Crowning Moment of Funny: The Colonel's "conversation" with you if you snap a pic of Jennifer's underwear.
 * Johnny Sasaki makes an audio cameo in a couple areas. In one scene, we can hear him having at it in the toilet. During the Sniping Mission / Escort Mission,
 * Crowning Moment of Heartwarming: After
 * Crowning Music of Awesome: See here.
 * Damsel Scrappy: Emma for some (yet )
 * Draco in Leather Pants: Vamp. A Depraved Bisexual Knife Nut Vampire with a tragic past, a penchant for getting up close and personal with the resident Bishonen and dark hair, a seductive voice and a agile-muscular build. I'm sure the fandom hated him after he crossed the Moral Event Horizon.
 * Even Better Sequel: Most people seemed to think the gameplay was an improvement over the first game's. As for the story...
 * Funny Aneurysm Moment: Near the beginning of Raiden's section, the Colonel talks about how oil leaking out of the Big Shell would be the worst ecological disaster in history, killing all the marine life and ruining the coastline for generations. After the BP Oil Spill in the Gulf, a bit of oil leaking out of the Big Shell (as opposed to rushing up from the sea floor) doesn't seem quite so bad in retrospect.
 * Similarly, the reason why Raiden was designed as a bishonen character is because a particular fan-letter from a fangirl stated that she didn't want to play as "an old man". Come Metal Gear Solid 4: Guns of the Patriots...
 * Subsistence has Raiden wearing Gray Fox's Cyborg Ninja outfit for VR missions. It seems fun now, right? Well, it won't be fun or amusing after playing Metal Gear Solid 4: Guns of the Patriots where Raiden does become an actual Cyborg Ninja under painful and extremely tragic circumstances.
 * Hilarious in Hindsight: The premise of the game being a computer program with implied sentience manipulating all of humanity and causing a lot of atrocious deaths via a terrorist group all for an "experiment," and that program being voiced by Paul Eiding, gets very interesting when Dirge of Cerberus does something VERY similar for its plot.
 * Game Breaker: The M9 tranquilizer handgun, or the silenced SOCOM. Take your pick. Both are capable of instantly incapcitating headshots from distances that only a Sniper Rifle would remain accurate at in Real Life, the ammo is extremely common, and abusing them almost guarantees you never being seen. The M9 is arguably the better of the two since you don't aim it down the iron sights, meaning the gun takes up less of the screen in first-person view, and the laser is much easier to line up shots with than the SOCOM. Plus, your endgame status is better if you don't kill anyone. Extra points since it's a Disc One Nuke. The silencer for the SOCOM comes literally about an hour into the game later though.
 * Ho Yay: It's a Metal Gear Solid game.
 * It Was His Sled: By the time of the release of the PC port of the game (around 2004, three years after the game first came out for the PlayStation 2), reviews of the game had already abandoned trying to keep the game's Decoy Protagonist a secret. That, and everyone knows that the game's ending is, err... rather demanding of the player.
 * Magnificent Bastard: This was the game where Ocelot became a true Magnificent Bastard. By the end of Metal Gear Solid 4: Guns of the Patriots, he was one of the most magnificent bastards ever created.
 * Memetic Mutation: "I NEED SCISSORS! 61!", Raiden "MANAGING TO AVOID DROWNING."
 * And to a lesser extent, the way Stillman "KILLED HIS SOUL!" and has to "DEFUSE HIS SINS!"
 * Moral Event Horizon:
 * Nightmare Fuel: Everything that happens after  is so fucked up that you cannot tell what is real and what is not anymore. The Fission Mailed screen is particularly disturbing - with the obviously twisted English words and you still fighting alright.
 * Especially consider the meaning behind the words Fission Mailed, along with "Emit" and "Continent" - all those words carry an ominous meaning toward the villains' next move...
 * Older Than They Think:  was acclaimed for its deconstruction of the concept of linearity in video games, but this game beat it to the punch by six years.
 * Paranoia Fuel
 * Porting Disaster: The PC version. You know you've screwed up when you fail at porting a game that worked perfectly fine onXbox to PC, when the architecture is nearly identical between platforms.
 * Protection From Editors: Might be the reason why the game turned out the way it did. Apparently Kojima's original script was over 800 pages long.
 * Recycled Script: Metal Gear Solid 2's plotline is almost a clone of Metal Gear Solid's plot, which in itself was recycled from the MSX games (Specifically Metal Gear 2). Unlike Metal Gear Solid, however, the game makes it a point to mention the similarities between the events in it and the events of the previous game, which ultimately ended in a deconstruction of the very concept of sequels having suspiciously similar plots to their predecessors.
 * Replacement Scrappy: Raiden.
 * Romantic Plot Tumor: Ye gods, Rose.
 * The Untwist: Iroquois Pliskin is actually
 * Values Dissonance: Part of the reason for Raiden's lukewarm reception in the West. In Japan, there isn't nearly as much stigma against men with feminine features, and it's actually very traditional to cast them in heroic roles.
 * Vindicated by History: Though its gameplay was generally praised, its story was seen as convoluted. However, as years go by, many are finding it to be an excellent early example of post-modernism in the video game medium, as well as a decent deconstruction of But Thou Must! games...two traits that would later be championed by the critically acclaimed Bioshock.
 * Waggle: The pressure-sensitive firearm controls are highly awkward, especially for the assault rifles.
 * Waggle: The pressure-sensitive firearm controls are highly awkward, especially for the assault rifles.