Atonement RPI

Atonement RPI is a roleplay intensive MUD. Combining the genres of Science Fiction, Survival Horror, and a post apocalyptic setting.

Alpha

Alpha placed the players in the role of one of several crew members of a spaceship trying to return Home. Recently woken from cryogenic sleep, these survivors found themselves with no memory of their past lives, why they boarded the ship, where they are from, or even where they were going. Additionally, they soon learned that they were not alone, and the Ship is home to several ugly threats standing in the way of their survival.

Beta

In Beta, the theme has shifted to a post-apocalyptic setting, following the tale of a fallen Lunar Colony. The Outlanders of Grungetown must strive for survival against each other and the ever present "Evil Empire" New Phoenix; which has retrieved a fair amount of Utopian resources and instated themselves as lords of the moon. In addition to this, a new threat comes with the Genetic Terrors, the hive-minded zombie like creatures which crashed with the Survivors of the SBS Phoenix II. As New Phoenix and Grungetown war with each other and discover long-lost aspects of Utopia, the Terrors present their own threats...

Alpha

 * A House Divided: Various factions fight against and amongst each other.
 * Action Girl
 * Action Hero
 * Action Survivor
 * Adam Smith Hates Your Guts: A lot of players can't afford and would consider the prices of the weapons and other useful items at the store to be ridiculously high, considering the fact that the mutants are a big threat to everybody in the ship.
 * Affably Evil
 * Age-Appropriate Angst
 * Aliens and Monsters
 * Amnesiac Dissonance
 * Amnesia Danger
 * Anti-Hero
 * Anti-Villain
 * Anyone Can Die: By code, or by plot which might almost purposefully end in your PC's death.
 * Apocalyptic Log
 * Artificial Gravity
 * Asshole Victim
 * Badass Bookworm
 * Badass Crew
 * Badass Normal
 * Battle Couple
 * Beauty Is Never Tarnished
 * Body Horror
 * Blond Guys Are Evil
 * Boring but Practical: Most weapons would fall under this.
 * Break the Cutie
 * Casanova
 * Character Development
 * Chest Burster: Class zero mutants are a variation of this trope.
 * Code Name
 * Color-Coded for Your Convenience
 * Combat Medic
 * Combat Tentacles
 * Complete Monster
 * Crapsack World
 * Cruel and Unusual Death
 * Darkness Equals Death
 * Deadly Doctor
 * Delicious Distraction
 * Despair Event Horizon
 * Disaster Scavengers: Most items possessed by players have been scavenged from somewhere in the ship.
 * Dual-Wielding
 * Duct Tape for Everything: Many crafts in the game require the use of duct tape. These crafted items range from makeshift spears, clubs, helmets, pants and other assorted equipment.
 * Eldritch Abomination
 * Emotions vs. Stoicism
 * Eye Scream
 * Femme Fatale
 * Fetch Quest
 * Fluffy the Terrible
 * Genre Blindness
 * Genre Savvy
 * Giant Mook
 * Giggling Villain
 * Ghost Ship: The S.B.S. Phoenix, the setting of the alpha phase of the MUD, is an example of this.
 * Gorn
 * Grey and Gray Morality
 * Heroic Sociopath
 * High Octane Nightmare Fuel
 * Human Popsicle
 * I Am a Humanitarian
 * Identity Amnesia
 * Improvised Weapon: Only a handful of characters possess actual weapons. Most people use scavenged everyday objects that have been transformed into crude weapons.
 * Item Crafting
 * Laser-Guided Amnesia
 * Latex Space Suit
 * Living Ship
 * Kleptomaniac Hero: Much of the items that exist in the game have been looted from a corpse, stolen, or otherwise scavenged from some place initially.
 * Machete Mayhem: A rare weapon in the MUD.
 * Mad Scientist
 * Mission Control: Personnel in the panic room of the S.B.S. Phoenix feed information to others in the ship through the intercom.
 * The setting is fairly high up Mohs Scale of Science Fiction Hardness.
 * Multinational Team
 * Mysterious Waif
 * Neural Implanting
 * Night of the Living Mooks
 * Not Quite Dead: Downed mutants (or people) may rise back up.
 * Nothing Is Scarier
 * Off with His Head
 * Our Zombies Are Different
 * Player Personality Quiz: During character creation, the MUD will ask you a series of questions involving the personality and traits of your character that will determine his or her starting skills and stats.
 * Player Versus Player
 * Power Equals Rarity: Only a handful of characters possess the real weapons and armour. Most have to make do with makeshift ones, which are considerably weaker.
 * Psycho Party Member
 * Quest for Identity
 * Rage Quit
 * Ragtag Bunch of Misfits
 * Ready for Lovemaking
 * Red Shirt
 * Respawning Enemies: Zombies continue to rise out of corpse piles until the source have been destroyed.
 * Scenery Gorn: Blood everywhere, the ship torn apart, and disturbing messages written in blood and chunks of flesh and/or brain matter.
 * Science Hero
 * Senseless Sacrifice
 * Shocking Swerve
 * Shout-Out: One of the scavenged items players can find is a copy of Analog magazine. Which in the future has apparently changed formats to include pornography.
 * Shrouded in Myth
 * Sound-Only Death: The MUD gives off random echoes to the players. One of these echoes mentions a scream of death coming from another deck of the ship.
 * Spaceship Girl
 * Space Opera
 * Survival Horror
 * Teeth-Clenched Teamwork
 * There'sNoPlaceLikeHome
 * The Reveal
 * The Undead
 * The Virus
 * Token Minority
 * Too Dumb to Live
 * Took a Level in Badass: Player characters start out with low or only decent level skills. If lucky enough to survive, players can, over time (or quickly, if twinking), build these skills up to extremely high levels.
 * Undead Child
 * Unwanted Harem
 * Was Once a Man: The various mutants in the MUD.
 * Wizard Needs Food Badly
 * Wrench Wench
 * You Are in Command Now
 * You Are Number Six
 * You Shall Not Pass
 * Zombie Gait

Beta

 * Affably Evil
 * After the End: Beta's moon setting is more Post-Apocalyptic than Space Opera, taking place in the ruins of a fallen lunar colony.
 * Anti-Hero
 * Anti-Villain
 * Anyone Can Die
 * Apocalypse How: Class 2.
 * Artificial Limbs
 * Bad Boss: Anyone involved in The Teaser "How the West Was Won" knows who.
 * Beauty Is Never Tarnished
 * Big Bad: Ambiguous.
 * Bigger Bad: Also ambiguous. Who's the villain?
 * Bit Part Badguys: Bandits, zombies, and Peter.
 * Black Knight: Jack likes to say that he's a knight, while attacking PCs.
 * Blood Sport: One of the more popular forms of entertainment in Grungetown, including the arena and the local sport of "Flashball".
 * Body Horror
 * Crapsack World
 * The Chessmaster: In Alpha it was Betty. Maybe now, Sky Gaiman or Angelique.
 * The Computer Is Your Friend: Probably Atlas.
 * Cybernetics Eat Your Soul: Inverted. Cyborgs bear a heavy social stigma, not for the belief that their implants make them less human, but because they are assumed to have done something at least shady--though more likely abominable--to even afford them.
 * Cyborg: One of the playable races living in Grungetown.
 * Deadly Doctor
 * Desert Punk
 * Disaster Scavengers
 * Dystopia
 * Everything Trying to Kill You: The lunar ecosystem is incredibly harsh. If it breaths, it will probably want to eat you, or wait around for something else to kill you and eat what's left.
 * Fantastic Racism: Mutants and cyborgs both labor under severe social stigma for varying reasons.
 * Impractically Fancy Outfits: With the new variable code giving players more freedom with their wardrobe, this is almost assured to happen.
 * La Résistance: The Revolutionary Army (aka, the Anarchists).
 * New Old West: Grungetown and the Outlands.
 * Ready for Lovemaking: You can never get away from this in a game. Even the mutants are doing it.
 * Red Shirt
 * Respawning Enemies
 * Scavenger World
 * Shrouded in Myth: Rumored creatures such as "Atlas", "Devarado de Mundo" and "Audrey".
 * Sliding Scale of Idealism vs. Cynicism: Anticipated to be way, way on the cynical side.
 * Terraform: Beta takes place on a barely-terraformed version of Earth's moon.
 * The Bad Guys Are Cops
 * The Teaser: The pre-open timeline RPT for Beta, "How the West Was Won", showed how the water plant around which the game's main settlement, Grungetown, grew was captured by the Wilmingtons.
 * World Half Empty