Rockman 6: Unique Harassment/Mythology Gag


 * Stage Select theme and tileset comes from ''Mega Man 10.
 * The Stage Start theme is the Stage Start Theme from Mega Man X
 * Tomahawk Man:
 * Tomahawk's stage OST is Axel the Red/Spike Rosered's theme.
 * The Doc Robot in Tomahawk Man's stage uses Magma Man's moveset.
 * Tomahawk Man uses Buckfire the Gaxelleroid's moveset.
 * Jewel Man
 * Jewel Man's OST is Farewell to Ballade from Mega Man 10.
 * The Doc Robot in Jewel Man's stage uses Magnet Man's moveset.
 * The second half of Jewel Man's stage uses Mercury's conveyor belt tiles and Mega Man 10 Ballade's factory tileset.
 * Jewel Man's jewels uses various elemental attacks from Robot Masters. The water jewel uses Frost Man's Ice Wave and Pump Man's Water Shield. The wind jewel uses Tornado Man's Tornado Blow and Wind Man's Wind Blast. The fire jewel uses Heat Man's Changkey Shooter and Fire Man's Fire Storm abilities.
 * In his second phase, Jewel Man uses Cheat Man 's position-swapping ability.
 * Spark Man:
 * The first half of the stage uses Blade Man's castle tileset. The second half is based on Tornado Man's stage.
 * The Doc Robot in Spark Man's stage uses Commando Man's moveset.
 * Spark Man summons clouds and rides in them a la Cloud Man.
 * In his second phase, he uses a version of Flash Man's Make Shadow ability from Rockman 2 Basic Master.
 * Galaxy Man:
 * The first half of Galaxy Man's stage is based on Sheep Man's level. This is also a call-back to Flash Man's level in Rockman 2: ONN.
 * The Doc Robot in Galaxy Man's stage uses Flash Man's moveset.
 * The second half of Galaxy Man's stage uses Plug Man's tileset and has Shadow Man's projectors as its main gimmick
 * Galaxy Man uses Ring Man's Ring Boomerang ability.
 * His Galaxy Vision ability is similar to Yoku Man's Yoku Attack ability and Astro Man's Copy Vision ability. He also uses Yoku Man's Deathtrap Mirage as his stage OST.
 * Galaxy Man also uses a version of Astro Man's Astro Crush as a desperation attack during his first phase.
 * Pharaoh Man:
 * Pharaoh Man's stage uses his Rockman World IV tileset in the first half. In the second half, it uses Uranus's tileset. It even uses his platform gimmick.
 * The Doc Robot fought in Pharaoh Man's stage uses Enker's moveset. A possible nod to Rockman 4 Minus Infinity using Enker as a midboss in Dive Man's stage.
 * Pharaoh Man summons Search Snakes in his first phase and summons Sunstar as an ally in his second phase.
 * Dust Man
 * The Doc Robot in Dust Man's stage uses Charge Man's moveset.
 * Dust Man can change into Metal Man and Strike Man during his boss fight.
 * Dust Man uses a variant of Ground Man's Ground Drills during his second phase.
 * Chill Man
 * His stage OST is Blizzard Wolfang's theme.
 * The Doc Robot in Chill Man's stage uses Tundra Man's moveset.
 * Napalm Man
 * Doc Robot uses Skull Man's powers. His weakness is Dust Chute, referencing one of the weakness chains in Rockman 4 Minus Infinity.
 * Napalm Man summons Boobeam Traps in his second phase.
 * The Napalm Cracker ability is similar to Freeze Man's Freeze Cracker ability, but with explosive properties instead.
 * The boss music for the eight Robot Masters comes from Street Fighter X Mega Man.
 * The bosses' second phases could be an homage to the bosses in Mega Man 11 activating their gears as their Turns Red powerups.
 * The weapon get music is from Mega Man & Bass.
 * Mr. X
 * Stage 1: Stage 1 Uses Strike Man's tileset and the boss is The Keeper.
 * Stage 2: A clone of Dr. Cossack in the Cossack Catcher is the boss battle.
 * Stage 3: Uses Charge Man and Napalm Man's tilesets from Rockman World IV and Neptune's tileset from Rockman World V. The Doc Robot in this stage uses Mars's moveset.
 * Stage 4: The tileset for the first half comes from Fake Man's stage in Mega Man 9 and the tileset for the second half comes from Wily Stage 1 from Mega Man 1: Dr. Wily's Revenge. Mr. X uses Dr. Wily's saucer from Mega Man 10 and he summons clones of Mega Man X as one of his attacks.
 * Dr. Wily
 * Dr. Wily's castle map is based on the Mega Man 3 Wily castle and the map theme is Wily Station from Rockman World I.
 * Wily Stage 1: Uses Wily Stage 2 from the Mega Man 8 OST. The background tileset is from Crystal Man's stage in Rockman World IV. The foreground tileset is from King Stage 2 in Mega Man & Bass. The Wily Stage 1 boss is a combination between the Block Devil from Mega Man 10 and the King Jet boss battle from Mega Man & Bass.
 * Wily Stage 2: Stage 2 uses Skull Man and Dust Man's tilesets from Rockman World III in the first half. The OST from Wily Star from Rockman World V is used in this stage. Doc Robot uses Proto Man's moveset from Mega Man 7. The stage uses the tileset of Wily Star in the second half. The boss of Dr. Wily Stage 2 is a Giant Metool from Mega Man 3.
 * The boss theme for Wily Stage 1 and Stage 2 is the boss theme from Rockman World 5.
 * Wily Stage 3: The boss rush uses Mega Man X1-style boss rush format. Sigma Palace Stage 3 is the OST for the stage. And the boss from Wily Battleship I in Rockman World IV is the end boss. It even uses copies of Robot Master weapons.
 * Wily Stage 4: Like the final stage of Rockman 2: Basic Master, the sections of the final stage is based on the gimmick of Force Beams. Zero Stage 2 from Mega Man X5 is the stage's OST. Dr. Wily uses his battleships from Mega Man 1, Mega Man 5 and Mega Man 2 in that order. Mega Man receives a Yashichi in between certain phases.
 * The Ending Theme is the Stage Select Theme from Mega Man 9


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