D2 (video game)

D2 is a survival horror video game developed by WARP for the Dreamcast, released in 1999 in Japan and 2000 in North America. It is the last entry in the D series. Despite the name, D2 has no plot connection to the original D.

Laura Parson's peaceful flight is interrupted when terrorist-cultists hijack her plane and crash it into the Canadian wilderness. Awakening from a coma 10 days later, she and another survivor witness one of the terrorists transforming into a plant-monster! Now Laura must find other survivors and some way of contacting the outside world, all the while dealing with the horrific mutations...


 * Anachronic Order: For some reason, the intro movie is on disc four.
 * Ascended to Carnivorism: Thanks to D2, we know that wooly mammoths subsisted on a diet of tundra grass, tree roots and
 * Amazing Technicolor Battlefield
 * Attention Deficit Ooh Shiny: At one point, Kim is worriedly telling Laura that ... only to stop short and admire a butterfly fluttering past.
 * Attack Its Weak Point: Every monster has a weak point, usually its eye.
 * Author Tract
 * Body Horror
 * Book Ends: The game begins and ends with.
 * Bowdlerise: While not a kid-friendly game, quite a few things are edited or blocked, the scene in the beginning where Kimberly gets a tentacle down her throat is slightly panned away, the placement of, and a few other edits.
 * Broken Bird: Kimberly.
 * Check Point Starvation: Get comfy once you enter the fight with  because it'll be over an hour before you get a chance to save. Fortunately, this was one of the first games that let you pause cutscenes.
 * Color Coded for Your Convenience: The monsters are Palette Swapped to various color schemes to signify relative strength; green are the weakest while red are the strongest
 * Dead Hat Shot: Used after 's death.
 * Difficulty Spike: Disc 4. Hope you saved those grenades...
 * Driven to Suicide:
 * Does Not Like Men: Kimberly, due to childhood trauma, reacts to men with hostility, but is apologetic and frustrated at her own behavior once they're gone.
 * Do Not Run with a Gun: When fighting, Laura cannot move at all, she can only stand in place and move her weapon sight around.
 * Dropped a Bridge on Him: In a bit of a Non Sequitur Scene towards the end of the game,  for no apparent reason.
 * The Dulcinea Effect: David meets Laura on the plane and is instantly protective of her. Parker acts similarly towards Kimberly, despite Kim's automatic hostility towards men, and Laura towards Jannie.
 * Dull Surprise
 * Exposed to the Elements: Laura's legs must be awfully cold...Kimberly almost averts it except for the belly shirt. Justified in that it's what they were wearing on the plane, but you'd think with all the mountain cabins they explore, some of them would have some warmer clothes.
 * Fantastic Drug: Linda.
 * Fatal Family Photo: Laura finds one of these after defeating and takes it very poorly.
 * Full-Frontal Assault:  Unlike the entries under Bowdlerise, this was not censored for the American release.
 * Gaia's Vengeance:.
 * Go for the Eye: Most monsters have a William Birkin-esque extra eyeball, which is almost always a weak point. Good luck shooting it with this targeting system, though...
 * Healing Potion: The First-Aid Sprays.
 * Deadly Change-of-Heart: Late in the game, Laura meets the surviving terrorist (the one who blossomed before) Larry. He's regained his human form and will, and swears he's fine, and a good guy now.
 * Heroic Mime: Laura gasps, screams and makes inquiring noises, but doesn't do much in the way of actually speaking  A good example of why this trope doesn't really work in a story heavy game as the cutscenes with other characters make her appear to have some kind of mental handicap.
 * Heroic Sacrifice: Combined with Dying as Yourself by . Sadly,
 * Humans Are the Real Monsters
 * Hyperactive Metabolism: Laura can heal by eating Meats, obtained by hunting the local wildlife. Though she carries a Portable Cooker, she can also instantly recover by eating in the middle of battle.
 * I'm Melting: The fate of.
 * Impaled with Extreme Prejudice:
 * Infant Immortality:.
 * Interface Screw: During the final battle,
 * Interspecies Romance: You meet a scientist midway through the game who is married to  No, it does not make any more sense in context.
 * Large Ham: Many infected bosses, and the crazy guy at the beginning of disc two.
 * Madness Mantra: Much like the Taken, The infected bosses tend to ramble on about things that were important to them before their transformations.
 * Mercy Kill: begs Laura for this.
 * Mutual Kill: Between.
 * My Beloved Smother: Martha.
 * My God, What Have I Done?: She doesn't actually say it, but Laura screams in horror upon finding.
 * Off-Model: Kimberly's giant neck.
 * : Sort of.
 * Seen It All: By the time Parker sees you  for the second time in a row, he just decides to leave the room, mumbling to himself.
 * Senseless Sacrifice: Despite their intentions,.
 * Stage Mom:
 * Stock Footage
 * Split Personality: Though it's not explicitly stated during the game,
 * "The Reason You Suck" Speech: To the entire human race, delivered by the game itself before the credits!
 * Time Bomb: Which leads to a...
 * Timed Mission
 * Together in Death:
 * Trademark Favorite Food: Jannie and cherry pie. It kind of shows.
 * Tragic Keepsake: By the end of the game, Laura has plenty of these.
 * Trauma-Induced Amnesia: Laura has a bad case of this after waking up from her coma.
 * Was Once a Man: Every single enemy.
 * Whole-Plot Reference: As supergreatfriend Lampshades in the thread title for his LP, D2 is basically Kenji Eno's "The Thing".
 * Wizard Did It: A sorcerer known only as The Evil One is the main antagonist, with no real explanation offered for his motivation.
 * X Meets Y: It's The Thing meets Metal Gear Solid with a big ol' dose of Hentai!
 * Zero Effort Boss: XILO.