Video Game Weapon Stats

Typical stats for weapons in games.

Pure and simple, how effective the weapon is in combat. Typical amount of damage the weapon inflicts when it hits the target. Whether or not the weapon uses Elemental Rock-Paper-Scissors when inflicting damage. Most weapons are Non-Elemental, but elemental weapons tend to have follow the same interactions as the local magic system. A secondary Elemental Rock-Paper-Scissors designed around what kind of armor protects against what kind of weapon. E.g. Physical versus magical damage, slashing versus piercing attacks, and so on. Any secondary effects (often Standard Status Effects) that the weapon may impose on the target. Whether the weapon can be used to defend against enemy attacks. Whether the weapon can be used to defend against an enemy's attacks, and/or allow the user to Counter Attack. How quickly the weapon's user can execute attacks with it. Often varies inversely with weight; in turn-based systems, lightweight weapons may strike multiple times or have higher Action Initiative than heavier weapons. For ranged weapons, how many shots the weapon fires in a given period of time. Machine Guns tend to have high rates of fire while shotguns have lower ones. How quickly the next projectile(s) is loaded into the weapon. A very common aspect in FPS games. How quickly a weapon recharges. A common trait for Energy Weapons. How likely it is to deal multiple hits at once. Maximum distance that can exist between user and opponent and still hit them with it. Can sometimes affect damage or accuracy. Chances of successfully landing a hit with the weapon (primarily in turn-based systems). Sometimes varies inversely with damage or rate of fire. The chance of landing a Critical Hit. How much space a weapon will take in your inventory; may present an Inventory Management Puzzle, especially if combined with a Grid Inventory. How much a weapon affects your character's movement speed. Whether the weapon is wielded with one or two hands; controls whether the character is able to equip a shield (or a second weapon) in combination with it. Some weapons can even be restricted to the right or left hand only. Also associated with ranged weapons, how many total attacks the user can make with it. How resistant the weapon is against wear and tear. Weapons may be indestructible, or may require regular maintenance to keep in working condition. What type of ammunition a projectile weapon uses, mainly affecting whether or not different characters are allowed to share ammunition. Whether the weapon's basic capabilities can be enhanced or customized by the user. Gun Accessories and magical upgrades are very common.
 * Attack
 * Power
 * Element
 * Damage Type
 * Additional Effects
 * Defense
 * Parry/Counter Rate
 * Speed
 * Rate of Fire
 * Reload Speed
 * Recharge Rate
 * Combo Rate
 * Range
 * Accuracy
 * Critical Hit Rate
 * Size
 * Weight
 * Hands
 * Ammo Capacity
 * Durability
 * Ammo Type
 * Upgrades/Accessories