Croc



Croc is a platform game for the PlayStation, published by Fox Interactive (now known as Twentieth Century Fox Games) and developed by Argonaut Software. The plot mainly consists of the titular crocodile rescuing his friends/Adoptive Parents, a species of small furry creatures known as "Gobbos", all while trying his best to defeat the evil wizard Baron Dante and his demonic minions, the Dantinis. The games were generally reviewed well, and were deemed Playstation Greatest Hit for a while.

Tropes spanning the series:

 * All There in the Manual: Both games.
 * Who are these people, and what IS that thing taking away that king fluff-ball?
 * What does that mysterious footprint mean, and why did they just fire him across the sea?
 * Most of this info is found in the little memorabilia (i.e. Gummi Saver promotions) or the manual itself, which is growing increasingly rare.
 * The manual also has a very quirky sense of humour, which the mostly silent first game lacks.
 * Attack of the 50-Foot Whatever: The games' bosses, which are often ordinary animals magically gigantasized by the villainous Baron Dante.
 * Back from the Dead: Minor antagonists, like the dantinis, do this in spectacular arrays of respawn-messiah goodness. But Baron Dante really takes the cake, turning into a ghost as a final boss in the first game and reanimated by his remaining demons in the second.
 * Dumb Is Good: So very true. Bad guys can talk in prose, and the good guys? "Gobbo no can save king. Croc help to save king?"
 * Follow the Leader: Make a 3D platformer where collecting objects is the name of the game. Where have I heard that before?
 * Reptiles Are Abhorrent: Inverted so hard.
 * Speaking Simlish: Everyone.
 * Super Not-Drowning Skills: Some levels are entirely based underwater. Justified as Croc is a crocodile and these reptiles can spend hours underwater.
 * What Could Have Been: See for yourself.

Tropes of Croc: Legend of the Gobbos:

 * Big Red Button: Mostly used for creating and moving platforms.
 * Collection Sidequest: The 8 Jigsaw pieces.
 * Cranium Ride: The elephant in the first level of the desert world.
 * Crate Expectations: Boxes that match the theme of the level.
 * Demoted to Extra: Dantini Devils and Casters.
 * Dynamic Loading: Croc walking across the screen when a level is loading.
 * Face Heel Turn: Baron Dante turns various things evil before a boss fight.
 * Floating Platforms
 * Follow the Money: Crystals.
 * Green Hill Zone
 * Grimy Water
 * Ground Pound: Croc. One other enemy is on top of platforms Croc must climb over, and the enemy ground pounds repeatedly.
 * Hard Levels Easy Bosses: Especially the Secret Sentinel, which after all the effort you did in getting One Hundred Percent Completion to get to him, is relatively easy.
 * Instant 180-Degree Turn
 * Incredibly Lame Pun / Shout-Out: Nearly half of the level names.
 * Jet Pack: One of the bosses uses a jetpack.
 * Law of One Hundred: With crystals. The problem with this, though, is unlike Sonic, the crystal counter goes back to zero after collecting 100, so while you get an extra life, you're now defenseless again, since like Sonic, you're a One-Hit-Point Wonder without crystals/rings.
 * Lock and Key Puzzle
 * Names to Run Away From Really Fast
 * Nintendo Hard: Tricky controls, respawning enemies and the coins-are-life system that would make Sonic the Hedgehog cry, this game was rather tough to new players.
 * The camera angles and bad turning controls are extremely frustrating, especially when you are trying to face a specific direction to jump or to run from a boss.
 * It Got Worse: For a lot of under-10s around when Croc came out, the Playstation was their first console, and Croc came packaged with it in some places...
 * Springs Springs Everywhere: Jellies, according to the manual.
 * Ridiculously Cute Critter: Gobbos. 'Nuff said.
 * Slippy-Slidey Ice World: All of the second world's levels.
 * Sound Test: Can be accessed by going to the Audio Options and pressing Select.
 * Spin Attack
 * Temporary Platform: Some platforms crumble when Croc jumps on them.
 * Ten-Second Flashlight
 * Unwinnable By Mistake: There is a glitch in Level 4-3 that will allow you to get seven Gobbos, however, doing this the first time won't unlock the secret island needed to 100% the time.
 * The X of Y

Tropes of Croc 2:
"Thank you, Croc. No problem."
 * A Winner Is You: Beat any non-boss level, whether it be saving lives or winning a race and all you get is:


 * Averted in the final cutscene, where . Played painfully straight
 * Cave Behind the Falls: The only way to win the speedboat contest, and to get the last gem in the level for the ancient statue to get another 1% of the game done.
 * Demoted to Extra: As said above, the devils go from Demonic Spiders to Giant Mooks.
 * Giant Mooks: Devils, pirates, any large dantini.
 * Instant Plunder, Just Add Pirates: Cannon Boat Keith and his pirates.
 * Mad Bomber: Roger Red Ant.
 * Minecart Madness
 * Numbered Sequels
 * Product Placement: Gummi Savers can allow you to save the world.
 * Averted in the PC version, which was, in fact, the same mesh they used for the first Croc gummies.
 * Sequence Breaking: With the new double jump feature, some lazy designers left it so you can get to locations normally needing skill to get to. Of course, you usually miss crystals and gems, so it seems like a good idea to not break sequence.
 * Shout-Out: One of the levels is called "Dantes Peak".
 * Shout-Out: One of the levels is called "Dantes Peak".