Asura's Wrath



"I AM REALLY F***ING ANGRY: The Game"

- YouTube Commenter

"They will feel his wrath. Rage never dies."

- Tagline

Asura's Wrath is an action game, published by Capcom and developed by Cyber Connect 2 (of .hack, Solatorobo, Naruto Shippuden Ultimate Ninja Storm 2, and Naruto Shippuden Ultimate Ninja Storm Generations fame), released February 21st, 2012 in the US, February 23rd, 2012 in Japan, February 24th, 2012 in Europe, and March 9, 2012 in the UK.

Asura is one of the eight Guardian Generals, demigods assigned to protect the world of Gaea and its inhabitants from the Gohma. After their latest victory, the other 7 demigods kill his wife, kidnap his daughter, and frame him for murdering the emperor, all in an attempt to destroy the Gohma once and for all. When Asura confronts them, he is cast down to the human world and stripped of his powers. Understandably, he is pissed, so he sets out to rescue his daughter and get his revenge.

As per The Wiki Rule, it has a wiki right here. It's brand new, though, so it needs some help.

Tropes featured include:
"Asura: "Save the world", they said? This is just a living hell..."
 * Action Commands: One of the main parts of the game play is using these as counters. It is awesome.
 * Advanced Ancient Acropolis: Inverted with the City of Shinto.
 * Adult Fear: Your wife getting murdered, your daughter kidnapped and being framed for a murder you did not commit. Bonus points for all of this being done to you by people you've known for years, including your brother-in-law.
 * Oh, and additional bonus points for one of them being your mentor, and probably the closest thing you ever had to a father-figure.
 * Aerith and Bob: Along with the conventionally Hindu-sounding Asura, Mithra and Yasha, you have gods named Olga, Sergei, and Deus. It's a bit baffling.
 * All-Star Cast: A lot of popular and well-known seiyuus are being cast for this game.
 * All There in the Manual: A lot of story elements that aren't shown explicitly in the game are shown in the extras section, and in the Preorder Bonus art book from Gamestop.
 * Alternate Universe: The story takes place in a setting where humanity discovered a powerful source of energy called Mantra. The Demigods could control this mantra, and it was able to propel technology to levels that are currently unacheivable within at least possibly a few hundred thousands years. Unfortunately, due to pollution and overpopulation,
 * Said universe.
 * Always Over the Shoulder: When using a certain projectile outside of huge boss fights (Which one of them being a rapid fire barrage of bullets that are shaped like Asura's FISTS), the camera focuses on his shoulder.
 * Amazing Technicolor Battlefield:
 * American Kirby Is Hardcore: Inverted, believe it or not. The american cover has Asura trying to smash your face in, true, but the Japanese cover has Six armed Vajra Asura screaming in rage at you with his arms raised, instead.
 * Ancient Astronauts: Sources differ on whether the game is set in extremely distant past or future.
 * And Now for Someone Completely Different: Yasha, Asura's brother-in-law is playable. In contrast to his brother-in-law, his fighting style consists of very speedy multi-hit combos and projectiles used for higher-yet-slower damage. Unlike Asura, who becomes tougher during Unlimited Mode, Yasha becomes faster and hits faster, and his dodge moves are faster, short-ranged teleports instead of simply rolling aside.
 * Animesque: The game intends to play out like an anime series, complete with "episodes". Hell, the loading screens even look like eyecatches!
 * There are 18 episodes, and each episode has about 15-30 minutes of content. The plot structure and content of each episode is indeed comparable to that of your standard anime.
 * To make it more obvious that the game is basically an interactive anime, two episode of DLC are even animated by not just Studio 4 C, but key animators from many different big name anime projects directed them (One of which was a key animator in FLCL, Akira, Ghost in The Shell's Second movie, and Kill Bill volume 1's animated segment explaining O-ren-ishii's backstory).
 * Hell instead of being just a conclusion, Part IV: Nirvana feels more like it's a bunch of OVA's than just a conclusion, do to the much longer episode 22.
 * Annoying Arrows: Asura treats being struck with a hundred spears as "annoying."
 * Artificial Human: The demigods are decendents of these.
 * Art Shift: The art in the various scenes between episodes are all done by different artists and differ greatly in style.
 * Episode 11.5 and 15.5.
 * At some moments of the fight against Ryu, the art style becomes closer to Street Fighter IV.
 * Asura Is About To Smash Your Face In
 * Attack of the 50 Foot Whatever: More like Attack of the PLANET SIZED BUDDHA!
 * A Twinkle in The Sky: Variation.
 * Award Bait Song: "In Your Belief" by Tomoyo Mitani, the same singer of Aura's theme.
 * Badass: Asura. Dear God, Asura.
 * You could also make a case for any deities that have the stones to even think they stand a snowflake's chance in hell against this guy.
 * Barehanded Blade Block: Said blade is about three times as big as Asura is.
 * And even more impressive is the extendo-sword long enough to punch him from the moon to the Earth.
 * Batman Can Breathe in Space: One of the main powers that the deities in the game have.
 * In the DLC Lost episodes,  have been given this power just to fight Asura.
 * Battle Aura: After knocking Vajira Wyzen off him after he gains six arms, he unleashes a massive one that looks like a cross between Super Saiyan Goku's and Kyuubi Naruto's. The Other Deities are seen having them as well.
 * Beam Spam:.
 * Beam-O-War:
 * Behind the Black: A lot of the intermission slideshow images have things hidden outside the immediately visible area which can be viewed by panning the images.
 * The Berserker: Asura fights with the grace and power of a monster truck fueled by pure, distilled rage.
 * Beware the Nice Ones: Yasha. On the outside, the guy's is Badass Pacifist who wants nothing more than to exterminate the Gohma from threatening the world, just don't someone waste countless lives on something insufficient, if you don't want a ki slash through your torso.
 * Asura is perhaps the friendliest of the Eight Guardian Generals, and he's NOT someone you want to be dealt with.
 * BFG: Many of the huge buddhas wield these.
 * BFS: Augus' sword grows 300,000 miles long.
 * Big Bad: Lord Deus.
 * Big Bad Ensemble: The Gohma also technically count in this role, though Deus opposes them in spite of this.
 * Big Fancy House: Asura's residence.
 * Bigger Is Better: Subverted. Wyzen turns himself into a planet-sized being to literally crush Asura, and gets his ass kicked. Immediately afterward the rest of the Seven Deities are shown scorning Wyzen for his mistake of thinking being bigger equates to being more powerful.
 * Blood Knight: Augus
 * Bloodier and Gorier: The earlier trailers were shown like this, in that all the minions of the demi-gods had regular blood come out of them instead of orange blood and Asura was also shown being much more brutal towards enemies. Why this was changed in the final product is unknown, but it seemed likely that it was the result of thematic reasons and to probably not seem like a rip off of God of War like some people were making it out to be.
 * Book Ends: The game starts with Vlitra's appearance, a Title-Screen like moment complete with press start, and Asura jumping off of Shinto towards Gaea. The last episode starts with Vlitra's reappearance, a Title-Screen like moment complete with press start, and Asura jumping off of towards Gaea.
 * The last DLC episode starts with
 * Boss Subtitles: Apparently starting with Gohma Vlitra, they all have these, as well as different ones for each form they have. They even have them for their weapons, as well
 * Breather Episode: Episode 10: Words of Wisdom, in which Augus helps Asura recuperate after with the help of some scantily-dressed maidens.
 * Breath Weapon: Gohma Vlitra's specialty.
 * Brought Down to Badass: The creators have mentioned that Asura has lost some of his godly power while being exiled. Looking at all the footage before that, how that stops him from doing anything seems to be anyone's guess.
 * Buddhism: Highly noticeable and based on this mythology.
 * Bullying a Dragon: Really, everything the Seven Deities do just succeeds at pissing Asura off even more.
 * Butt Monkey: Wyzen, in story and out (The Asura's Wrath Facebook page even has a Wyzen Diet).
 * By the Power of Grayskull: "I CALL UPON THE POWER OF THE MANTRA!!!"
 * Call Back:
 * In the ''Lost Episode 1' DLC, where Asura fights Ryu, he Shoryukens him all the way to the moon... particularly the area where he fought Augus earlier. You can tell because of the giant slanted cleaved area from when he used Wailing Dark, as well as the sword sheath sticking out to the side.
 * Calling Your Attacks: Mostly averted with the exception of Wyzen, humorously enough.
 * The Cameo:.
 * Censor Steam: During the hotsprings scene.
 * Chunky Updraft: Common when Asura and Augus power up.
 * Clap Your Hands If You Believe: Before realizing they could just siphon the mantra out of Mithra by force, the Deities used this method to power themselves and their weapons up, with Mithra being the main priestess that preached about the Shinkoku faith.
 * Gods Need Prayer Badly
 * Climax Boss: Every single boss fight. The DLC trailer reveals
 * Combo Breaker: The initial burst from entering Unlimited mode can be used as this.
 * Cool Old Guy: Asura's Old Master, Augus.
 * Dirty Old Man: During his speech to Asura in the hot springs, one of the things Augus says along with fighting is sleeping with Beautiful women. Fighting with them, too.
 * The Corruption/The Heartless: The Gohma, which are stated as being corrupt impure beings that take the form of rocky and lava-esue animals. The strongest of them all are planet sized and can easily destroy planets casually, and nearly destroyed mankind. It took the combined power of Asura and the other deities to defeat them the first time around, but are hinted at making a comeback.
 * Crapsack World: The world where Asura awakens after being exiled is most definitely this.
 * Chunky Updraft: Common when Asura and Augus power up.
 * Clap Your Hands If You Believe: Before realizing they could just siphon the mantra out of Mithra by force, the Deities used this method to power themselves and their weapons up, with Mithra being the main priestess that preached about the Shinkoku faith.
 * Gods Need Prayer Badly
 * Climax Boss: Every single boss fight. The DLC trailer reveals
 * Combo Breaker: The initial burst from entering Unlimited mode can be used as this.
 * Cool Old Guy: Asura's Old Master, Augus.
 * Dirty Old Man: During his speech to Asura in the hot springs, one of the things Augus says along with fighting is sleeping with Beautiful women. Fighting with them, too.
 * The Corruption/The Heartless: The Gohma, which are stated as being corrupt impure beings that take the form of rocky and lava-esue animals. The strongest of them all are planet sized and can easily destroy planets casually, and nearly destroyed mankind. It took the combined power of Asura and the other deities to defeat them the first time around, but are hinted at making a comeback.
 * Crapsack World: The world where Asura awakens after being exiled is most definitely this.
 * The Corruption/The Heartless: The Gohma, which are stated as being corrupt impure beings that take the form of rocky and lava-esue animals. The strongest of them all are planet sized and can easily destroy planets casually, and nearly destroyed mankind. It took the combined power of Asura and the other deities to defeat them the first time around, but are hinted at making a comeback.
 * Crapsack World: The world where Asura awakens after being exiled is most definitely this.

"Asura: How many times must I repeat this?"
 * Cross Counter: Asura and Augus.
 * Crossover: DLC allows Asura to fight against Ryu and, afterward, Akuma. The first rounds of their battles go with Street Fighter IV rules... Mostly.
 * Cut Song: The official soundtrack got seven songs that seems to have been cut from the game.
 * Darker and Edgier: Episode 11.5 is notably darker than the rest of the game.
 * Dark Reprise:
 * Deadly Euphemism: "Saving souls" means killing people for their lifeforce. "Exorcism" means destroying one of your own ships because there's an enemy on board. "Purification" just means killing.
 * Deadly Upgrade: Asura's black-skinned 'Wrath Asura' form. The extra materials states that, while he's more powerful than even his six-armed form in this state (though still not nearly as unstoppably devastating as his Berserk Form), his attacks do more damage to his own body than to others. The black color is due to the fire of his wrath burning so hot it scorched his skin...
 * Deicide: What Asura is trying to do to all the 7 deities.
 * Deface of the Moon: Augus slices the moon deep enough in Episode 11 to make the sliced chunk rise high.
 * Detonation Moon:
 * Demigod Pin Cushion: Asura is first seen in the first trailer skewered by several spears. And he fights on.
 * Deranged Animation: Episode 11.5. That is all. The fact that the person who directed it worked on FLCL and Akira should tell you this.
 * Determinator: Even without his own arms, he still fights on and actually headbutts Yasha, a being who calls himself God IN THE FACE!
 * Better yet: Armless Asura is playable, fighting only with kicks and headbutts!
 * Did You Just Punch Out Cthulhu?
 * Broke ALL of Your Arms Punching Out Cthulhu
 * It should be noted that Asura still keeps fighting after he loses his arms.
 * Died in Your Arms Tonight: Durga.
 * Died Standing Up:
 * Disappears Into Light: Every demigod does this when they die, from common Mooks to the great gaurdian generals.
 * Distressed Damsel: Asura's daughter was kidnapped by the other gods.
 * Downloadable Content: Episodes 11.5 and 15.5, done in a literal anime style, are downloadable.
 * There's Also Lost Episode 1 and Lost episode 2, both of which crossover with Street Fighter, right down to using Street Fighter IV's HUD and battle system. The first lost episode has Asura fighting ryu, and the second one has Asura fighting Akuma. Both episodes switch to Asura's Wrath styled gameplay in the second halves of both fights upon Ryu and Akuma  and the many cinematic cutscenes and animesque QTE's are put in between and near the end of both battles.
 * Dying Like Animals: After 12,000 years of conditioning, most of the remaining humans consider it an honor to have their souls harvested by the Deities. The Girl is the only one who seems to have a problem with accepting death.
 * Eldritch Location: Naraka.
 * Electric Torture:
 * The Epic: Is it ever....
 * Epic Game: The goal of the developers.
 * Everything's Better With Spinning: Gohma Squashers are prone to spinning alot. Asura's heavy attack involves a 720 spin that blows nearly every enemy away from him.
 * Evil Old Folks: Kalrow fits the look. Technically, all the evil deities are, as 12,000 years to them as far as aging goes is only a few months to us.
 * Evolving Attack: As Asura gets angrier and changes forms, his fighting style changes accordingly, allowing him to have more attacks open to him. This also applies to situations in which he is armless.
 * Fan Service: The entire hot springs sequence, both female and male.
 * Fantasy Kitchen Sink: A Hindu Mythology/Buddhism equivalent of this.
 * Final Battle: A trully epic one in episode 22. See Serial Escalation for a few more details.
 * Final Boss New Dimension: When fighting his master, instead of fighting on earth . Technically it isn't a new dimension, but it is a completely different location from earth.
 * Played somewhat straight
 * Played straight completely with.
 * Fictionary/Speaking Simlish: The humans seem to speak a language that sounds mildly similar to Japanese in cutscenes. The demigods are capable of understanding and communicating with them however.
 * It sounds Japanese only because it's spoken by Japanese voice-actors with strong accents. In terms of grammar it's not all that similar. Some have claimed it to be broken Sanskrit, but there's no official or expert confirmation on that.
 * Finger Poke of Doom: A country-sized finger poke.
 * Flash Step: Displayed by many of the demigods.
 * For the Cel of It: In traditional Cyber Connect 2 style, although not quite as pronounced as it usually is.
 * Free Fall Fight: Ep 21 in a flashback battle has Asura and Yasha falling down a tower doing this.
 * Subverted since
 * Gag Boobs: The servant girls in the hot springs.
 * Gameplay and Story Integration: Happens all throughout the game justifying the scenarios and conditions (armless Asura,, and the like), but a subtle one occurs in DLC Episode 22:
 * Gameplay Roulette: Stated to be one of the main selling points of the game.
 * Genre Busting: Along with traditional hack and slash gameplay, there is also Rail Shooter elements as well.
 * Other elements of this include that there are no Action RPG elements like Devil May Cry or Bayonetta have, (Like getting new weapons or collecting stuff like a Heart Container), nor is there a upgrade of stats. Asura's stats instead change depending on the episode.
 * One can also add in Fighting Game thanks to a coming DLC that pits Asura against Ryu, complete with the health bar, super gauge and Ultra gauge from Street Fighter IV (although in Asura's case, the latter two are replaced by his Burst and Unlimited Mode Gauges).
 * A review has pointed out that while this might not really be considered a "game," but as a multimedia experience, it is a memorable one.
 * Glowing Eyes of Doom
 * A God Am I: This is the shtick of all of the Seven Deities, though none more than Deus.
 * Gotterdammerung: The Seven Deities all die one by one, but the ultimate end happens in
 * Green Aesop: The Gohma are . Ultimately, however,
 * Grievous Harm With a Body
 * Groin Attack: Done by Asura to  via a Kinniku Buster in the DLC Lost Episode 1.
 * For those unfamiliar with Kinnikuman, what Asura does is throw  high into the air, leap up after him and grab him from behind with his normal pair of arms. He then holds   wrists with his upper pair of arms while using his lower pair to lift and spread his opponent's legs before dropping him nads-first onto his knee. Oh, and the actual impact happens after Asura and   fell over a kilometre just to build up more force behind the drop.
 * Guest Fighter: Technically, Ryu in the special DLC for this game counts as this.
 * Ham to Ham Combat: Asura and, well, any Demigod.
 * Hindu Mythology: Chock full of it.
 * Holy Halo: Most of the Deities have these, including Asura's daughter Mithra. Curiously, Yasha doesn't seem to have one.
 * You only see Asura's when he first assumes his Vajra Asura form.
 * Hot Blooded: Asura, in massive spades.
 * Hot Springs Scene: Asura talks with his master in one.
 * Hopeless Boss Fight/Controllable Helplessness: in what might be possibly the only INVERSION of this trope, this happens not to the player, but
 * Hopeless War: The Shinkoku have been fighting the Gohma for as long as they can remember, and have never been able to do anything more than force Vlitra into hibernation. Deus intends to end the war, which actually kicks off the game's plot, as he determines the only way to destroy Vlitra is to
 * According to Yasha, in 12,000 years  That comes out to about
 * Hyperspace Arsenal: Completely averted, Asura's arms are his only weapons. Hell, in some sequences he doesn't even need his arms!
 * Interactive Movie: Asura's Wrath is something of a unique example. While there is actual gameplay in it like most other Beat'Em Up's and Action Game's, a lot of the gameplay focuses on cutscene based QTE's, but usually each one synchronizes with every action taken on screen, and some of the presses synchronize with attacks similar to a Rhythm Game. Episodes 11.5 and 15.5 are even straighter examples that still use the same synchronic attack principles, as it's based on button inputs that mimic all the hits on the screen of an Anime-like stage that acts as a stand in for Full Motion Video, and they are arguably even better examples of this than the main game.
 * Also, unlike other examples, there's no actual Full Motion Video involved, but it instead uses the main graphics engine to simulate Full Motion Video, and instead of being more of an interactive movie, it's plot structure, episodic nature and running time of most of the episodes, it's more of an Interactive Anime than an interactive movie.
 * Interface Screw:
 * Ironic Echo: "Let us decide!" "Decide what?" (face-punch) "Who is stronger!" (
 * It's All About Me: The Seven Dieties.
 * Lag Cancel: Jump cancels which can be done the moment you do a launch attack and then follow up with a an air combo, and a Homing cancel that can be done immediately after an air combo to home in on a locked on opponent to keep doing more damage.
 * Like a Badass Out of Hell: Asura is repeatedly killed and sent down into Naraka. His response is to literally climb his way out of the underworld. The really amazing part is that Asura gets killed four times over the game, and every time he dies he just comes back faster. The first time he climbed out of Naraka took 12,000 years. The second time took five hundred. The third took a couple of days. And the fourth a couple of hours.
 * Interactive Movie: Asura's Wrath is something of a unique example. While there is actual gameplay in it like most other Beat'Em Up's and Action Game's, a lot of the gameplay focuses on cutscene based QTE's, but usually each one synchronizes with every action taken on screen, and some of the presses synchronize with attacks similar to a Rhythm Game. Episodes 11.5 and 15.5 are even straighter examples that still use the same synchronic attack principles, as it's based on button inputs that mimic all the hits on the screen of an Anime-like stage that acts as a stand in for Full Motion Video, and they are arguably even better examples of this than the main game.
 * Also, unlike other examples, there's no actual Full Motion Video involved, but it instead uses the main graphics engine to simulate Full Motion Video, and instead of being more of an interactive movie, it's plot structure, episodic nature and running time of most of the episodes, it's more of an Interactive Anime than an interactive movie.
 * Interface Screw:
 * Ironic Echo: "Let us decide!" "Decide what?" (face-punch) "Who is stronger!" (
 * It's All About Me: The Seven Dieties.
 * Lag Cancel: Jump cancels which can be done the moment you do a launch attack and then follow up with a an air combo, and a Homing cancel that can be done immediately after an air combo to home in on a locked on opponent to keep doing more damage.
 * Like a Badass Out of Hell: Asura is repeatedly killed and sent down into Naraka. His response is to literally climb his way out of the underworld. The really amazing part is that Asura gets killed four times over the game, and every time he dies he just comes back faster. The first time he climbed out of Naraka took 12,000 years. The second time took five hundred. The third took a couple of days. And the fourth a couple of hours.
 * Lag Cancel: Jump cancels which can be done the moment you do a launch attack and then follow up with a an air combo, and a Homing cancel that can be done immediately after an air combo to home in on a locked on opponent to keep doing more damage.
 * Like a Badass Out of Hell: Asura is repeatedly killed and sent down into Naraka. His response is to literally climb his way out of the underworld. The really amazing part is that Asura gets killed four times over the game, and every time he dies he just comes back faster. The first time he climbed out of Naraka took 12,000 years. The second time took five hundred. The third took a couple of days. And the fourth a couple of hours.

"Asura:Is this what Gods do!?...There is no need...For Gods that only take...FOR GODS OF DEATH!!"
 * Limit Break: The Burst mechanic, when the rage meter is filled, allows Asura (and ) to preform powerful moves in cutscenes that move him along to the next section of the episode, along with doing immense killing damage to the enemies, making Asura effectively a being that gets more powerful as the episodes move along with each burst done.
 * Macross Spear Massacre: Gets attacked by one of these in the first trailer. He doesn't care..
 * Happens later in ep 22,
 * Magitek: All of the technology used by the Shinkoku and Seven Deities runs on Mantra, which is mystical power supplied by either prayer or processing human souls. All of the Seven Deities possess a "Mantra reactor" in their bodies that supplies them with the Mantra needed to so their various insane feats of superhuman power, save for Augus (never needed the stuff) and Asura (who was "killed" before he could get one when the Seven arose to power). Pretty much all of the "magic" that the Seven and the other demigods use comes from this source, though Asura doesn't need a reactor because his Mantra Affinity for Wrath lets him tap into Mantra directly as he gets more and more pissed.
 * Male Frontal Nudity/Freeze Frame Bonus(?): Take a close look at this screenshot . . . if you dare (NSFW).
 * Martyrdom Culture: The Seven Deities have cruelly managed to transform their followers into this . Asura and the Girl are utterly disgusted by this.
 * Multi-Armed and Dangerous: Word of God says that the number of arms Asura can have will vary along the game.
 * Named Weapons/I Call It Vera: Augus's blade is called Wailing Dark.
 * Nintendo Hard: Not usually, but equipping the mortal gauge onto Asura turns the game into this, even on Easy Mode.
 * No Endor Holocaust: You will lose count of how many times the planet should have been knocked out of orbit or just outright destroyed.
 * No Sell: Yasha and Augus are capable of taking Asura's normal attacks to the face with little effect.
 * Off-Model: Episode 11.5 has tons of this (most of deeper lines of Asura's body look like paint and the rings on his back are made into circular protrusions, he bleeds and spits out Black Blood, Wailing Dark starts off intact instead of being broken near the handle and isn't seen to extend before that, etc.) but since it's made into a crazy insane action packed episode, its very forgivable. Helps that's directed by a key animator from the team behind FLCL.
 * Avoided in episode 15.5, however, as the animation style stays much more consistent than 11.5's, although it's still somewhat obvious that the animations are based on earlier designs of the characters since the Dojis look a lot more human-like, the tips of Yasha's fingers aren't covered with rings and Deus uses a normal nunchaku instead of a more elaborate one with a beam of lightning as its chain.
 * Oh Crap: When Wyzen realizes that turning into a planet-sized Buddha and crushing Asura with a country-sized index finger not only didn't work, but that it just made Asura angrier.
 * Older Than They Look: Much older, in fact. Despite being countless millenia in years old, certain deities besides kalrow look to be only in their 20's or 30's. Even Kalrow, despite looking 70, is EVEN older than all the other guardian generals put together at least.
 * It's made even more ridiculous when you release that the Guardian generals are actually descended from line of previous guardian generals. The current set are easily the Youngest deities we see in the game itself.
 * Ominous Buddhist/Hindu Chanting: True to form of taking influence from these particular mythologies, it's all over the place in the soundtrack.
 * The Omnipotent: Played around with.
 * Our Giants Are Bigger: Much, MUCH bigger.
 * To the point where
 * Papa Wolf: Aside from getting back on the gods that cast him down, Asura wants to save his daughter. And Hell to anyone who tries to stop him.
 * Pastel-Chalked Freeze-Frame: All the To Be Continued screens are animated this way.
 * Pillar of Light: Happens when Asura first reawakens.
 * Power Creep, Power Seep: Considering just how strong Asura is in his game, the Crossover DLC with Street Fighter is definitely gonna have this.
 * To the point both Ryu and  are able to breath in space, survive being punched to the moon, and   closes up the cut out trench Augus made in the moon. With his foot.
 * Power Floats
 * Power Glows: All deities have these, and is Color Coded for Your Convenience
 * Power Levels: Impurity Levels for Gohma. Most of the big ones, especially ones seen in the first episode, were over 9000, and Vlitra was simply "Immeasurable"
 * The Power of Hate: Asura's sheer rage and hated can keep him going for quite a while.
 * is reffered to as Hatred Incarnate, making him strong enough to tangle with Six armed Vajra Asura.
 * Public Domain Soundtrack: The usage of New World Symphony in the fight between Asura and Augus.
 * Pummel Duel: Asura gets into one with Augus when they fight on the moon. Here's a GIF of it.
 * Happens a few other times, but it's very apparent in the final fight against . Best seen from 19:55 onward here.
 * Done again at the end of the fight between Asura and . See 13:32 onward.
 * Quick Time Event: Used in a way to convey the scale of the game, rather similar in usage to Bayonetta and Naruto Shippuden Ultimate Ninja Storm 2, a previous game made by Cyber Connect 2. They are also a part of the scoring system, and unlike most examples are not a case of Press X to Not Die for the most part.
 * There's also a Unique example in a version called "Synchronic Impacts". Usually, whenever a quick time event appears on a video game screen, you need to press it immediately in order to suceed. These particular Versions, however, act more like Rhythm Game inputs where you wait for a circle to shrink around a Y or Triangle button command and time your button press to them, and it usually occurs when ever Asura does a big attack on an opponent after pressing the burst button to initiate. This is one of the skippable examples, but doing so costs you End of level points that give High rankings. Depending on how well you time the button press, you even get a Good, Great, or Excellent ranking, just like a Rhythm Game.
 * Another unique example is
 * Rage Against the Heavens: Asura. May god have mercy on their foolish souls.
 * Rail Shooter: Switches to this occasionally during certain moments in the game.
 * Rapid Fire Fisticuffs: Heck yeah! This time with three times the arms.
 * Rated M for Manly
 * Really 700 Years Old: The deities of ''Asura's Wrath' take this to really ridiculous extents, in that despite some of them looking around certain ages as described in their profiles, they are actually countless millenia in age. In fact, the entire civilization they come from take this trope to new heights, in that the deities are descendants of previous deities that protect the Shinkoku Civilization that are even older, and there are at least over 100 generations of Deities that have protected their home.
 * Recurring Riff: In your Belief can be heard all of the place, such as the ethnic version of the theme, The Reprise of the theme, Vajra Asura vs. Vajra Deus and Bonds.
 * Red Eyes Take Warning:.
 * Red Oni, Blue Oni: Asura and Yasha, respectively. The energy they release when attacking is Color Coded for Your Convenience.
 * Redemption Equals Life: For Yasha. He's the only one of the Seven Deities to survive Asura's wrath (aside from Olga... ).
 * Reference Overdosed: It sure is, both in Visual shout outs, and in Story based ones, while still giving a Unique story all on it's own.
 * The Rival: Yasha in the main story, and
 * ROARING RAMPAGE OF REVENGE: The game is called Asura's Wrath for a reason, and he definitely is going on one of these that would make Kratos and even The Bride want him to calm down.
 * this is taken even further when is killed by Olga's orbital barrage. Asura's rage is so great that his roar destroys ships in orbit before he even begins to fire back. Once he actually starts firing he eliminates hundreds of ships in seconds with barrages of lasers and large blasts highly reminiscent of the Biju Dama. Asura is even capable of going up against the Brahmastra in a duel of power.
 * Rule of Cool: Should be obvious by now.
 * Scenery Porn/The World Is Just Awesome:Two Words. Episode 1. Nothing more needs to be said.
 * Science Fantasy: It's a combination of Eastern Mythology and Space Opera. And pure, unadulterated awesome, if it were a genre.
 * Sci Fi Writers Have No Sense of Scale: Often objects are in entirely different scale depending on the scene; for example, Vlitra makes a hole in Earth the size of a continent, but when Asura charges into it, it doesn't look bigger than an oil tanker. Ofcourse if the two were to scale, Asura would be just a microscopic dot, but in this game it really wouldn't have been a problem to make him grow to giant proportions, himself.
 * The rest of the game manages to maintain an admirable degree of scale, its just that said scale is "holy shit huge."
 * Serial Escalation: Just how much more powerful (and in some cases, bigger) can the bosses get, and how much more insane will the fights themselves be? To put this in perspective, the Very first boss in the game is as big as a continent and can wipe a battalion of Shinkoku Trastrium ships with ease. And it just gets more insane from there on out.
 * It all culminates in the final battle with    The kicker?
 * Sequel Hook:
 * Sequential Boss: Almost all the Boss fights are like this, especially the ones that take an entire episode to fight against.
 * Seven Deadly Sins: Five of the Eight Guardian Generals have a sin as their Mantra, the driving force of their power.
 * Asura is Wrath, Deus is Pride, Olga Lust, Kalrow is Sloth, and Augus is Greed. Wyzen is Violence. Sergei is Vanity, a sub class to Pride. The only real odd man out is Yasha who's Mantra is Melancholy.
 * Shout Out: Several of them, not to just video games, but due to being made by a company well known for using Anime and manga as main influences, along with being major fans of big name japanese developers, there are so many that the game has its own page.
 * Shown Their Work: This page describes the extensive amounts of Buddhist symbolism in the game, and inspirations for its visuals. Just for example, the way the Demigods are injured is made to resemble the damage done to old Buddhist gilt lacquer statues.
 * The Second and The third parts get even more specific.
 * Shut UP, Hannibal: Why skip through the cutscene when you can just punch the guy doing the Hannibal Lecture instead!
 * There are three achievements for doing this to Wyzen, Kalrow, and Augus.
 * Skyward Scream: Asura when Durga dies.
 * Sliding Scale of Realistic Versus Fantastic: Definitely Fantastic, especially when it shows ridiculous feats of power and strength, weaponry capable of rearranging continents, and Asura coming back from the dead multiple times just because he's angry enough.
 * Social Darwinist: Augus, who shouts "Survival of the Fittest, that is the Law of Nature!" to Asura
 * Soul Power: How the deities power up their wave motion gun the Brahmastra, either through human prayer,
 * Soundtrack Dissonance: On occation.
 * Perhaps one of the most memorable ones are
 * "In Your Belief" tends to cause some dissonance in general; it's incredibly beautiful and melancholy, and it tends to play when Asura is performing his greatest feats of destruction. Almost as if the planet is lamenting his rage...
 * One of the games most prevelant traits is that in the really big fights it plays very slow and sad or serious themes as opposed to bloodpumping theme.
 * Space Base: The Karma Fortress.
 * Space Battle: Several occur throughout the game. The most epic one of all, is in the DLC Part IV, Nirvana.
 * Space Opera: Has some elements of this..
 * Sphere of Destruction:
 * Spell My Name With an "S": With such a heavy emphasis on Buddhist mythology, you'd think they would've bothered to check that Vritra is spelled with 2 Rs.
 * Spiritual Successor: The creator of the game states that the over-the-topness of the action will be like God Hand, and the creators themselves have acknowledged how Clover Studios are a very innovative group and that they hope will give the same feel for Asura's Wrath.
 * The Rail Shooter Segments are probably this to games like Sin and Punishment, Rez, and Panzer Dragoon.
 * Stepping Stones in The Sky: The first phase of the Fight against Wyzen's second form has this.
 * Sufficiently Advanced Cyborg: All of the demigods are Mantra-powered cyborgs. This isn't stated openly, and you'd be forgiven for thinking Asura and the other demigods were human at first glance, at least until they start getting really mangled. At this point you can see sparks flying from their damaged bodies (and clearly visible machinery in the case of Asura when his arms are destroyed) and they "bleed" a glowing orange liquid. Also, all of the demigods have skin that looks like the enamel on Buddhist statues, though it is more obvious on Asura and Yasha than it is on Olga or Mithra. In the DLC, Yasha also "opens" both his chest and Asura's, revealing the machinery underneath and the slot for Mantra reactors to be placed in their chests. There's still some clear biological elements to their bodies, as characters are shown eating a couple of times, and Ysha explicitly tells Asura that Durga "is about to give birth" in Chapter 21, and characters are shown getting tired, feeling physical pain, and in Kalrow's case, getting old.
 * Story to Gameplay Ratio: Favors the story end of the spectrum.
 * Super Mode: In gameplay-terms, there's Unlimited Mode, activated by hitting people (or getting hit) enough, although it seem to go up the fastest by shooting at enemies that don't block your shots. When activated, Asura doesn't take any damage, recovers from knockback and knockdowns automatically and can spam his heavy attacks without cooldown, although every one decreases the Unlimited mode time limit.
 * In story-terms, there's even more fun. Technically, Asura's 'normal', metal-armed form is a Super Mode, referred to as 'Vajra Asura' - his 'normal' form only has metallic gloves. Then there's his rage-fueled 'Six-Armed Vajra Asura' form, and - when his anger peaks - the uncontrollably powerful Berserk Asura. Finally, at the very end, we get Mantra Asura, who combines the power of a thousand arms into one burly set of punching-tools.
 * Super Hero Gods: All the Gaurdian Generals/Deities in the game.  Subverted with most of your former allies now being enemies.
 * Super Strength: Another basic power that the deities have, though it varies in level depending on the deity.
 * Tagline: "Rage never dies."
 * Talking Is a Free Action: Characters manage to make extensive monologues, no matter how dire a situation. Perhaps most notably, how managed to give a mocking farewell speech while being held up by his throat by Asura and with everything except one of his arms hanging limply below him.
 * However Yasha almost got got hit by in the middle of his speech, and if you screw up one of the inputs, which is easy to do, he does.
 * Taking You With Me:
 * Talk to The Fist: When the deities try to Hannibal Lecture Asura, you can chose to interrupt them this way!
 * Tennis Boss: Wyzen and a giant ship he brings with him, in which you reflect missiles back at either of them.
 * That's No Moon: No, no, no, that's a planet sized demi-god. And that's not a falling satellite or meteor, but the aforementioned deity's finger that is on fire from entering the atmosphere.
 * Although there is a fight on the moon. No, I'm not kidding.
 * Theme Song Power Up: Whenever you hear Wild West-style whistling, it's about time for Yasha to kick some ass.
 * Similarly when Surge of mantra plays, in both a heartwarming and awesome way ala Okami,, you know he cannot lose at all in this form.
 * The Time of Myths: Subverted. It actually takes place in the far future, but many of the elements of this trope are mixed with science fiction.
 * Time Skip: Two of them. The first at 12000 years and the second 500.
 * Third-Person Shooter: Has a few elements of this, like when not in the Rail Shooter segments, when you use your main projectile, the camera focuses on Asura in a very similar way to one.
 * Title Drop: In episode 12 "Gods of Death"
 * Tennis Boss: Wyzen and a giant ship he brings with him, in which you reflect missiles back at either of them.
 * That's No Moon: No, no, no, that's a planet sized demi-god. And that's not a falling satellite or meteor, but the aforementioned deity's finger that is on fire from entering the atmosphere.
 * Although there is a fight on the moon. No, I'm not kidding.
 * Theme Song Power Up: Whenever you hear Wild West-style whistling, it's about time for Yasha to kick some ass.
 * Similarly when Surge of mantra plays, in both a heartwarming and awesome way ala Okami,, you know he cannot lose at all in this form.
 * The Time of Myths: Subverted. It actually takes place in the far future, but many of the elements of this trope are mixed with science fiction.
 * Time Skip: Two of them. The first at 12000 years and the second 500.
 * Third-Person Shooter: Has a few elements of this, like when not in the Rail Shooter segments, when you use your main projectile, the camera focuses on Asura in a very similar way to one.
 * Title Drop: In episode 12 "Gods of Death"

"Augus: You need to enjoy this more!
 * Transformation Sequence: Asura will only have six arms at the maximum, but he will have different forms that he can assume.
 * Trash Talk: It's particularly vicious in the case of Asura and Augus, where's its not so much trash talking as much as Augus saying how he's having fun hunting and Asura yelling Death threats back at him.

Asura: You need to shut up and die!"

"Asura:"
 * Tron Lines: Everywhere.
 * Troperiffic: Definitely.
 * To Be Continued: At the end of each episode except at the last episode of each of the 3 acts.
 * Tutorial Level: Episode 3, for ground combat.
 * The Unexpected: The Street Fighter DLC "lost episodes."
 * Unexpected Gameplay Change: The Street Fighter DLC "lost episodes" start with two rounds of Street Fighter IV-style gameplay, with a few modifications on Asura's part. After those rounds, it goes with the standard gameplay the rest of the game uses.
 * The Unfought: Two of the seven deities die before we get to see them in action.
 * Unstoppable Force Meets Immovable Object: The only way to describe the battle where both sides refuses to fold.
 * Unstoppable Rage: The Game. Asura was deliberately designed to convey a sense of power and anger and that it's in the friggin' title. Hell, Asura getting pissed is a game mechanic. In lieu of a life meter for bosses, there's a "Burst Gauge" which measures how angry Asura is, and once it gets full you trigger a (usually incredibly explosive and violent) quick-time event that progresses you to the next stage of the episode.
 * To the point where he's the friggen god of this trope.
 * Goes to truly incredible levels in Episode 12, where Asura's sheer, unthinking fury at  is enough to blow up ships in orbit, and this is before he starts shooting back.
 * It reaches the point where Yasha has to kill Asura just to calm him down.
 * Turns out to be Justified,
 * Use Your Head: When he is armless.
 * Utopia Justifies the Means: Technically, this is what drives the 7 Deities to betray mankind, their kingdom, and their comrades, as well as enslaving and genociding mankind as power batteries whilst wiping out most life on Earth and destroying chunks of the planet itself. In probably 5 of the 7 cases it's just a flimsy excuse to seize unlimited ultimate power to fuel and cement their already enormous god complexes.
 * This also drives
 * Walking Shirtless Scene: Asura, aside from a robe he wears after his first resurrection, is always shirtless when fighting enemies.
 * War Was Beginning: Episode 1
 * Wave Motion Gun: Used in the prologue/Episode 1 to provoke Gohma Vlitra, called the Brahmastra.
 * And Gohma Vlitra unleashes one of its own after Asura pummels it.
 * Wham Episode:.
 * What Do You Mean It's Not Awesome?: Gongen Wyzen, Now bigger than planet Earth, trying to kill Asura by poking him to death!
 * Followed by Asura lifting up said finger and punching it repeatedly. He destroys it, apparently causing Wyzen to blow up. Yes, ladies and gentlemen. He is THAT awesome.
 * What Happened to The Mouse?: Olga flat-out disappears from the plot after the Brahmastra Cannon misfires.
 * White Void Room:
 * Woobie, Destroyer of Worlds:
 * World of Badass: You have a deity fueled by pure rage, another one who grows to become bigger than the Earth and one other who has a BFS that covers the distance between Earth and the fucking moon.
 * Even the female deity Olga counts, as she's the commander of a MASSIVE space armada.
 * Deus, for all his awesome clothes and general sinister Knight Templar tendencies, seems relatively subdued....until he merges with a giant glowing space fortress bigger than the planet.
 * World of Cardboard Speech:
 * Deus, for all his awesome clothes and general sinister Knight Templar tendencies, seems relatively subdued....until he merges with a giant glowing space fortress bigger than the planet.
 * World of Cardboard Speech:


 * World of Ham
 * Wrestler in All of Us: Surprisingly averted. Early trailers showed Asura using numerous wrestling-moves against his foes, but other than the basic Spinning Lariat and an occasional Flying Dropkick, none of it is present in the finished game. Whether this was done to make the combat flow better or for thematic reasons is uncertain.
 * X Meets Y: Bayonetta meets God of War meets God Hand meets Asian mythology meets a shit ton of testosterone.
 * Another one is God Hand meets Gurren Lagann in the sense of scale.
 * Various gaming news sites have described it as "God of War x Dragon Ball Z". This seems to be quite accurate.
 * One interviewee had described the game as having elements of God of War, Dragon Ball, Fist of the North Star, and Star Wars.
 * It's also seen as cross between Gurren Lagann, Dragon Ball and Heavy Rain.
 * Actraiser meets Star Fox meets Jo Jos Bizarre Adventure
 * And toss in a little Naruto for good measure.
 * Episode 11.5 adds in some FLCL styled Deranged Animation for good measure.
 * Episode 22 adds in even more Super Robot Genre levels of action into the fray