Distorted Travesty/YMMV

Subjective tropes in Distorted Travesty:
"Jeremy: Failed diplomacy check."
 * Artificial Brilliance: The Sentries.
 * Best Boss Ever: The final boss. It may not be as hard as the boss before it, but it is much more epic.
 * also qualifies, with brilliant music and challenging but manageable attacks.
 * Best Level Ever: The final level, due to your Eleventh Hour Superpower.
 * Crowning Moment of Funny: After Jerry has a Poor Communication Kills moment:


 * Also, the constant banter between Jeremy and in the final battle.
 * After Jerry has his Internal Monologue at the end of the game, Jeremy breaks the dramatic mood by saying "You suck at monologues."
 * Crowning Music of Awesome: The BGM for Black Rock Fortress and the overworld BGM after . Also, every single battle theme.
 * Fridge Brilliance: After completing the four bosses of Metropolis, a gateway to fight 'Mr. X' appears. Since it was Wily's alias in Mega Man 6 games, most people wouldn't think anything of it. Who's the boss?.
 * Goddamned Bats: Each area has some kind of them, for example, the Hideout has Aero Scanners. Conversed with the 'Moles' (falling drills) of the Megaman area.
 * Nightmare Retardant: The goofy enemies prevent the first Distortion from being a full-blown Bleak Level.
 * That One Boss: The Quick Time Distorter, Necrobane, Ultimate Phalanx, the, and any boss on Distorted.
 * That One Level: The Black Rock Fortress.
 * The map titled "Think and act fast" in the Secured Data Segment. It takes Corridor Cubbyhole Run Up to Eleven, and if you die, you have to start the entire thing all over again. "You have to be quick" a while ago was bad enough, but this... Additionally, odds are you are short on healing items due to the plenty of tough enemies before. Have fun warping out and doing the last few already hard rooms again.
 * The Spire of Forgotten Souls is brutal even by the Bonus Dungeon standards. Normally, if you die, you get to restart at the beginning of the level. Not in the Spire! You get kicked back to the beginning of a five-level set, and the slightest mistake leads to certain disaster. Have fun doing the first 3-4 levels dozens of times just to get to the part that's actually giving you trouble! Oh, and the whole thing's a Timed Mission to top it off.
 * The Spire of Forgotten Souls is brutal even by the Bonus Dungeon standards. Normally, if you die, you get to restart at the beginning of the level. Not in the Spire! You get kicked back to the beginning of a five-level set, and the slightest mistake leads to certain disaster. Have fun doing the first 3-4 levels dozens of times just to get to the part that's actually giving you trouble! Oh, and the whole thing's a Timed Mission to top it off.

Subjective tropes in The Sequel To The Prequel:

 * Crowning Moment of Heartwarming: Claire at the end of the game.
 * That One Boss: The Twin Bloom. Dear gods, the Twin Bloom.
 * That One Level: Almost all of the final levels, most definitely.

Subjective tropes in Saved Game:

 * Continuity Lock Out: Many plot points and references don't make much sense if the player hasn't completed the previous two games in the series.