Fire Bringer

"When the Lore is bruised and broken, Shattered like a blasted tree Then shall Herne be justly woken Born to set the Herla free."

- Herla Prophecy

A Xenofiction novel written very much in the vein of Watership Down, David Clement-Davies's Fire Bringer features red deer in Scotland during the Dark Ages.

The story begins with the birth of the fawn Rannoch on the night his father is murdered by the forces of Drail and Sgorr, a tyrannical pair of deer who have forbidden the yearly play of antlers that ensure a change of leadership. A prophecy surrounds Rannoch's birth: he will become the savior of the deer. If he survives the insane dystopian army in pursuit of him...

Dark, beautiful, and rich in Anyone Can Die, the story's more fantastic elements, namely the epic clash between good and evil, are firmly rooted in the nature of deer.

The spiritual sequels, The Sight and Fell, feature wolves, but are set in the same world as Rannoch's story (albeit in Transylvania).

Not to be mistaken for the other xenofiction series about bringing fire.


 * Amplified Animal Aptitude: Pretty much subverted; the deer are deer.
 * Anyone Can Die: Based on this book and others, the author seems to be freaking made of this trope. If any character does something remotely kindhearted, expect them to die... soon, horribly, and with much anguish.
 * Ascend to a Higher Plane of Existence:
 * Author Tract: When, they drop a whole bunch of exposition about the symbolism of deer.
 * Badass: Birrmagnur the reindeer, full stop. Arguably Sgorr, whose hornless status makes him a Handicapped Badass among other stags, but Brechin and several of the Outriders also count. Rannoch and his followers have their moments.
 * Big Bad: Drail.
 * Beware the Nice Ones: After Bracken is seriously injured, Rannoch viciously attacks the assassin that did it. He actually wounds him badly enough that despite the assassin escaping, he won't make it back to the herd.
 * Bittersweet Ending: Could also be interpreted as a Downer Ending.
 * Cannot Spit It Out:
 * Continuity Nod: In The Sight, Rannoch appears briefly as a vision to one of the main characters.
 * Distinguishing Mark: Rannoch's oak leaf. Willow's twin sister Peppa also has a black mark on her ear that helps tell her apart from Willow.
 * Dystopia: Sgorr's building one, all right.
 * Empathic Healer: Rannoch.
 * Enemy Mine:
 * Eye Scream: Sgorr engineers the death of an enemy deer by having him get a antler through the eye during a marking ceremony.
 * Everything Trying to Kill You: Rannoch gets this in spades, because even the deer are after him. Also brutally subverted when Sgorr's forces start killing all the other forest animals en masse via "The Cleansing."
 * Fantasy Pantheon: Herne the forest god, and Starbuck the Folk Hero.
 * Fictionary: The Herla are deer, the Lera are all other animals, a brailah is a hedgehog (and an insult), and so on.
 * Five-Man Band:
 * The Hero - Rannoch
 * The Lancer - Thistle
 * The Smart Guy - Tain
 * The Big Guy - Bankfoot
 * The Chick - Willow and Peppa
 * Good Scars, Evil Scars: Everyone's got 'em, but Sgorr's is the most pronounced, because his invokes Eyepatch of Power.
 * Heel Face Turn:
 * Heroic Sacrifice:
 * Humans Are the Real Monsters: A lot of the story and Rannoch's visions parallel real-life Scottish history and warfare, but the Prophecy's most outrageous line claims that Rannoch shall summon man to fight for him.
 * Humans Are Cthulhu: The deer are routinely horrified and baffled by the weird ways of man.
 * Karmic Death:
 * Mythopoeia: Starbuck's stories abound, but by the end of the book the reindeer have a story about Santa Claus.
 * The Nameless: The assassin sent to kill Rannoch.
 * A Nazi by Any Other Name: Drail and Sgorr, anyone? There's even a youth army for the fawns...
 * ...that are encouraged to spy on their parents, no less! Sgorr also embarks on a "cleansing" that involves slaughtering any animal that isn't a deer.
 * Outgrown Such Silly Superstitions - In Sgorr's herd, if you haven't, you're probably dead.
 * Physical God:
 * Prophecies Are Always Right: Rannoch himself resists the Prophecy for about 3/4ths of the book, namely because some of the more ambiguous lines like "Sacrifice shall be his meaning" freak him out. Sgorr, on the other hand, dismisses the Prophecy outright because he's dead set on driving all superstition out of his followers.
 * Prophecies Rhyme All the Time: When the Lore is bruised and battered, shattered like a blasted tree...
 * Red Shirt: Sometimes it seems like even the characters who get development are this. See Anyone Can Die.
 * Scenery Porn: You will live, breathe, and walk ancient Scotland.
 * Shout-Out: Richard Adams's review of the book is on the back cover.
 * Shown Their Work: Something fierce. The author lived in a cabin in a park for a couple of winters, watching the red deer and the wolves that populated the park the cabin was in.
 * Theme Naming: Several characters (Rannoch, Brechin, Tain and Bankfoot, for example) are named after places in Scotland.
 * Took a Level In Badass: Bankfoot, the previously weak, stuttering fawn. By the end of the book he's an Outrider.
 * Town with a Dark Secret: The Park, and the Slave Herd.
 * The Trickster: Starbuck.
 * Twin Switch: Adult Willow and Peppa use this to great effect to rescue Bankfoot.
 * Utopia Justifies the Means: A good bunch of the Sgorrla believe this, but not really Sgorr himself.
 * The Voiceless: The Assassin, who never speaks throughout the entire book.
 * Waif Prophet: Rannoch, when he's little.
 * What the Hell, Hero?: Willow does this to Rannoch right before his Heel Face Turn because he won't fight to help stop Sgorr.
 * Xenofiction: Eat your heart out, Bambi!
 * You Can't Fight Fate: Rannoch really tries, though.
 * You Have Outlived Your Usefulness: