Violence Really Is the Answer

"Mr. Rasczak: Because there is one thing that when any society forgets, it perishes. When you vote you are exercising force, and force, my friends, is violence: the supreme authority from which all other authority is derived. Dizzy: My mother says "Violence never solves anything." Mr. Rasczak: Oh really? I wonder what the city fathers of Hiroshima would say. Carmen:: They probably wouldn't say anything; Hiroshima was destroyed. Mr. Rasczak: Ex-actly."

- Starship Troopers (The Movie)

''Violence isn't the answer. Violence is the question; the answer is yes.''

A character who firmly believes in Thou Shalt Not Kill ends up being presented with a situation extreme enough that despite much compunctions and reservations, they are compelled to resort to violence-- and it works. It makes everything all right. It was the right thing to do all along.

The character is usually, but not always, a Technical Pacifist or something to that extent. If they were an Actual Pacifist they would never resort to violence under any circumstances at all; if they were a Nineties Anti-Hero they would have no problem with it to begin with. In some versions they will be (self-)tortured after making this choice, but in others, it is surprisingly easy, and it really seems like the message is that pacifism is laughable, or at best impractical.

A classic Family-Unfriendly Aesop. Compare with Murder Is the Best Solution, Violence Is the Only Option.

Anime & Manga

 * Vash of Trigun is quite similar to Jimmy Stewart's character in the above, but his ultimate need to use (lethal) violence is shown as very traumatic. Since the series ends right after the choice, it's hard to tell what his future will be.
 * Kitano from Angel Densetsu is an Actual Pacifist that always gets dragged unwillingly into fights. Normally he just stands there dodging every blow until is opponent is too tired - just do not push his Berserk Button.

Comics

 * The Old Man Logan arc of Wolverine turns out this way. 50 years after becoming an Actual Pacifist, a cross-country errand to earn enough money to save his family leads Logan into a confrontation where violence is unavoidable, as he's locked in a room with someone trying to kill him.
 * A Golden Age Comic Book story featuring the Guardian and the Newsboy Legion had them interact with two pacifist brothers who'd isolated themselves in their house for years because of the world's warlike ways. Enemy spies break into the house for some reason (possibly to use it as a hideout, or to steal the brothers' stashed money to fund their spy ring) and it's only by the Guardian's use of applied force that the spies are defeated. The brothers grasp the intended Aesop, that if you don't confront evil, it will eventually come in after you.
 * The original run of Hawk And Dove had this as a message. Of course, if you're going to be a superhero, it's implied that you have to fight people, Dove.
 * Both played straight and inverted in Transmetropolitan. By the end of the series, Spider has personally killed more than a dozen people (mostly in self defense) and has committed assault on hundreds, if not thousands. But he also carries around a mostly nonviolent, if uncomfortable, weapon (the Bowel Disruptor, which is Exactly What It Says on the Tin) and almost all real change is effected through the written word rather than the alternative.
 * Superman, in his early Post-Crisis years, infamously killed several (depowered) villains who'd killed their worlds and threatened to get their powers back and do the same to Earth-DC; Supes was left tormented as a result. It strengthened his resolve to always find another way from then on.
 * A crossover between The Punisher and Deathlok (A pacifist man in the body of a killing machine) featured this. The climax of the story has Frank killing a man threatning the life of Deathlok's son. Deathlok initially objects, and Frank says that he didn't have a choice. Deathlok gets ready to argue, but then decides that this time, he was right, and thanks him for saving his son's life.

Film

 * An example of surprising ease is the movie Destry Rides Again where title character has renounced violence and is a real Crouching Moron, Hidden Badass but finds violence ultimately necessary.
 * In High Noon, the main character's wife is a Quaker, and against violence. She leaves her husband when he wants to fight with his enemies instead of escaping, but finally returns to him, and shoots one of the bad guys.
 * Similarly to Vimes, Batman is a type who has no problem with brutal fights but a code against killing. Often, villains (especially the Joker) will test this commitment, and the movie Batman Begins presents an example where he has no choice, as his mentor turned enemy explicitly states that he feels no gratitude that Bruce previously saved his life and vows to kill Bruce if he doesn't join his cause. Ultimately, the movie flirts with The Dog Shot First, since Batman doesn't kill the villain but rather declines to save him, which is still at odds with Batman's code of ethics, at least the one established in the comics. OF course, he was just starting out. He seems to have solidified his moral code by the time of The Dark Knight--when . It could also be argued that.
 * Burton's Batman, on the other hand, never had this problem, and just killed without much thought.
 * The entire plot of the film Billy Jack.
 * The entire plot of the film Billy Jack.

Literature
""Violence is the last refuge of the incompetent"."
 * The Isaac Asimov book Foundation does a great job averting this trope, after all:


 * One of H. Beam Piper's stories subverted Asimov's maxim, stating that violence is the last resort of the incompetent because "Only the incompetent wait until the last extremity to use force, and by then, it is usually too late to use anything, even prayer."
 * This trope was inverted in In The Presence of Mine Enemies by Harry Turtledove, when the quiet programmer is mocked by his supervisor for not having the conviction to go join the riots against a coup... and then once he's left alone changes a geneological database and anonymously alerts the "good guys" to the "discovery" in a move which does far more to undermine the coup than any individual bottlethrower could imagine (and the POV characters who are protesting physically do little violence but simply shame the coup mooks into not killing them for hours until the mooks are EAGER to surrender to the "good guys" military forces).
 * He also has a short story in which the Nazis take over India, and Gandhi tries his nonviolent civil disobedience methods against them. It ends with his movement horribly crushed, and on his way to be executed Gandhi laments his mistake in assuming basic human decency on the part of the Nazis, the moral being that such methods can only hope to defeat a hypocritical oppressor with a conscience.
 * He went one step further in his Worldwar series, suggesting that violence is not only the answer, but our salvation. Humanity's constant strife and warfare has made it so 'perfidious' and battle-ready that we continually take the technologically advanced but strategically stagnant alien invaders by surprise with our double-dealing and resourcefulness- ex. pissing on a sensor and freaking out an analyst, who swore up and down that '4 billion Big Uglies' were coming right at them.
 * This was a big theme of Terry Goodkind's Sword of Truth series, particularly Naked Empire, in which the pacifist Bandakar Empire had to be persuaded to fight the invading Order soldiers. In fact, it has become a well known fact to even those who have never read the series that the protagonist massacres pacifists "armed only with their hatred of moral clarity".
 * Essentially the point of Starship Troopers (the novel, anyway.)
 * It is notable that the page quote is from the Verhoeven movie, and makes very little sense. Hiroshima's founders were already dead of old age by 1945 (its atomic bombing), rebuilding from the bombing in 1959 (when the novel was written), a thriving city again by the 1990s (when the movie was filmed), and its city leaders today regularly hold commemmorations calling for the ban on nuclear weapons. In the novel, he uses Carthage as the example.
 * The book was about the question of what a citizen owed in exchange for his political privileges, as Heinlein points out that Americans do not -earn- their citizen status. Violence wasn't the answer provided society was well-governed, but violence was the ultimate, final way in which disputes were settled. Hence, all authorities ultimately must be backed by force or they are toothless. Heinlein's novel featured a Mary Suetopia earth where nearly everyone was law-abiding, rights were extended to all regardless of race and gender (revolutionary in his time), and civil society was idealized. He contrasts this with a much-more-violent post-war collapse of civil order. Violence against the Bugs was inevitable because neither humanity nor the Bugs would cede their unlimited expansion throughout the universe. Violence is also used to convince the Skinnies to switch sides in the war. The point that violence is a means to an end, and not an end, is frequently brought up, only a bit less than the whole citizenship issue. Heinlein was preaching Clausewitz, not carnage.
 * Redwall. No matter how much the Abbot insists that Violence Is Wrong, Cluny's horde ends up being defeated by... violence. In fact, pretty much every book in the series has the message "violence is OK if you're killing evil creatures", and even among the normally peaceful Redwallers, only a few characters are ever bothered by having killed an enemy.
 * And the ones that are bothered are usually instantly rounded on by the other characters, chastised for their softness/naivete.
 * Many L.E. Modesitt novels end up with the protagonist reluctantly using their magic or technology to become a Person of Mass Destruction and completely destroying an enemy city, nation, or entire planet, because they need to make sure there is no way that the enemy will be able to start another war, ever again, no matter what.
 * Being a Technical Pacifist (albeit one who fights dirty), Sam Vimes in the Discworld books frequently finds himself in situations where he is pressured to have to kill his enemies but tries to avoid it. The Fifth Elephant presents a good example, where Lady Margolotta, the mentor and/or pupil of Magnificent Bastard Lord Vetinari, shows her cunning credentials by aiding the villain so he will go after Vimes' wife, putting Vimes in a situation where it is apparent that he has no choice but to kill, knowing that the villain (a werewolf with Nigh Invulnerability) will always come back against the ones he loves. Vimes does end up killing, fully aware of being set up by Lady Margolotta, and notes how he won't deliver a Bond One-Liner because he believes that it's the only thing separating self-defense and murder.
 * Subverted for once in The Killer Inside Me by Jim Thompson. The narrator spends most of the story rationalizing his killings, but through therapy realizes he was really just following his own psychoses.
 * The moral of nearly any Vince Flynn book.
 * As expected, an integral part of The Art of War. However, Sun Tzu famously states that war with an enemy is the least favorable, last resort to achieving victory.
 * Used in The Two Towers, both book and movie. In the movie, the Ents initially decide to not fight, but they change their minds after finding that Sauruman had clear-cut a large section of the forest. It received lots of complaints about being pro-war. It was more subtle in the book, with Treebeard's line, "It is likely that we march to our doom, but if we stayed home and did nothing, doom would find us anyway".
 * Note that Tolkien was writing this during World War II, a war pretty much universally declared to be completely justified, in stark contrast to World War I in which Tolkien himself had fought. It's likely his intended message was that fighting is okay, if it's in a cause as justified as stopping the Nazis.
 * George Orwell remarked in one of his essays that, "Those who 'abjure' violence can only do so because others are committing violence on their behalf."
 * In the novels In Death Ground and This Shiva Option by David Weber and Steve White, the invading aliens are an implacable hive mind. No negotiation was possible and the aliens had no desire to coexist. The aliens, in fact, didn't understand coexistence as a concept and were not interested in learning. The violent solution turned out to be the correct one.

Live Action TV

 * The Sarah Jane Adventures has a variant on this in Enemy of the Bane. Sarah Jane tells Clyde "There are better ways to solve a problem than guns", only for two of the Bane to get killed by Kaagh's blaster and . Seems like having a gun around might have its uses...
 * Bully Beatdown. Someone messing with you? Let's put him in a cage with a Mixed Martial Arts fighter.
 * Showed up in a form in Farscape: "The Peacekeeper Wars." Our heroes try to run away from the conflict and when they realize they can't do that, they spend the bulk of the miniseries attempting to facilitate a diplomatic solution. In the end, though, the only thing that can stop the bloodshed is more bloodshed- a wormhole weapon destructive enough to force the two sides into accepting the diplomatic solution.
 * Also many of the Zhaan spotlight plots have her succeeding through physical or psychic violence despite her pacifist ideals, especially the Maldis episodes and "Look at the Princess".
 * In the Doctor Who episode "Midnight", the Doctor spends the first part of the episode trying to prevent the creature that has broken into the bus being thrown out of the airlock. He ends up almost being thrown out of the airlock himself and is only saved when the person originally possessed by the creature is thrown out by the hostess.

Music

 * The Kenny Rogers song "Coward of the County".

Tabletop Games

 * Exalted has something of a theme that most problems in Creation can be solved, at least temporarily, by punching the right being in the face. The main risk is that today's necessary puncher becomes tomorrow's punchee.
 * Exalted also tends to assert that violence can 'solve' problems, but will often create bigger problems in the process.
 * Surprisingly enough, Warhammer 40000 could be argued to have an example of this in some of the stories around the Tyranids (and Tau). Usually, violence is utterly futile against the Tyranid (Space Bugs/Mammals/Reptiles/Something numerous enough to take down the armies and navies of entire systems just by clogging vehicles with their corpses) which forces anyone hoping to stand against them to produce alternate methods.
 * Of course, these 'alternate methods' usually consist of either poisoning them or diverting their attention. Still, Science Really is the Answer!

Video Games

 * Mega Man X had always tried to be a pacifist, but he quickly concluded (or at least, decided before the first game) that fighting was necessary to bring about peace, to the point that he states that he is not afraid to fight  Then he suddenly made a decision to become an Actual Pacifist in X7, which everyone else (including the players, who were given Axl as a result) hated him for. Once you save enough reploids or beat all 8 mavericks however, X decides (again), that yes, Violence is necessary. Then he becomes playable.
 * His reasoning is somewhat sound: he doesn't want to fight anymore because he's tired of killing (he's spent four of the last six games fighting without any direct correlation to helping people that he can see). Given his power, he's very good at killing, and he decides that his abilities and hesitance are better used in more of a leadership role (where he plays the devil's advocate more often than not, arguing that violence is not the answer). After you rescue enough reploids, he realizes there are a lot of people in the line of fire in what's essentially a custody dispute gone nuclear, and decides to fight to save them, not to stop the fighting (that's incidental).
 * One wins U.S. Men's Hockey Team Olympic Challenge!, an Interactive Fiction game, by vandalizing the Olympic Village. The motto of the game is literally "Violence really is the answer to this one," a parody of a traditional error message stating the opposite.
 * Pretty much any video game with any sort of combat will go into this. To paraphrase the list of console RPG cliches: "All the world's problems can be solved by finding the right guy and beating the crap out of him." It's rather rare to find a game where the major conflict isn't resolved by some variation on "Beat the hell out of this guy."
 * Suikoden II is probably one of the best examples of an exception. In most endings, the major conflict is resolved just by successfully seizing an important location. In the best ending,
 * There's also Phantom Brave, where the Big Bad Demon Sulphur is pushed out of the dimension by the Power of Friendship, sacrifice, tears and blood. Then he just comes back at full power as a Bonus Boss and it turns out Level Grinding and hitting him really, really, really hard works better.
 * In Dragon Age II, this is averted. Killing does secure the survival of Hawke and his/her True Companions, but it doesn't prevent the

Web Comics

 * A big theme of Schlock Mercenary - when it comes down to it, the galaxy is best protected by heavily armed (and vaguely sociopathic) mercenaries who laugh at collateral damage.
 * The "That Which Redeems" arc in Sluggy Freelance has a morally complex take on this. When the demons of the Dimension of Pain invade the ridiculously pacifistic Dimension of Lame, nobody is willing to violently oppose them except for Torg, who is from the main story dimension. It is pointed out that left to its own devices, the DoL would be a paradise, but the invasion makes violence necessary.

Western Animation

 * Avatar: The Last Airbender zig-zagged this in the last few episodes: Aang speaks with his past lives and each one tells him, indirectly, that killing Ozai is justified--even a fellow monk pacifist tells him that as Avatar, the well-being of the people supersedes his own spiritual needs. Then Aang goes into the Avatar State, beats the ever living snot out of Ozai, and refuses to complete the finishing move. THEN.
 * Adventure Time takes this trope and runs with it. A lot of times, Finn and Jake just solve something by beating or threatening to beat the crap out of it. It's even the aesop for the episode, "His Hero", when Finn is unable to learn the opposite of this.
 * Animaniacs did this in the episode Bully for Skippy. Slappy Squirrel's nephew is being horribly bullied at school, and his counselor keeps suggesting all the "solutions" Real Life counselors give: ignore the bully, try to befriend them, inform the bully that they've hurt your feelings, etc. Skippy just gets beat up worse and worse until he teams up with Aunt Slappy and breaks out the Cartoon Violence and dynamite...which oddly reforms the bully into a good citizen.
 * It seems people agree that this may be Truth in Television, since most of the YouTube comments here say that the counselor's offered approaches rarely work and often only make the bully worse, as seen in the cartoon.

Real Life

 * Malcolm X said, "I don't even call it violence when it's in self defense; I call it intelligence."