Sly Cooper/YMMV

"Clockwerk: I wanted to show the world that without your precious book the Cooper line is nothing."
 * Angst What Angst: For a guy who saw his parents killed in front of his eyes, Sly's a pretty level guy.
 * It must've helped that he and his two best friends and wingmen grew up with him in the same orphanage.
 * And the Fandom Rejoiced: The Sly Collection revealing that Sly 4 is a reality.
 * After six years wait, Sly 4 is officially announced for a 2012 release!
 * Gameplay Footage so soon?
 * Holy cow! We get to play as Sly's ANCESTORS! And Rioichi is going to be voiced by Steve Blum himself! YES! YES! DOUBLE YES!!!
 * Some tidbits of Foreshadowing that were recently revealed hint that might be making his long-awaited return.
 * Ascended Fanboy: Sanzaru Games, going from porting the original trilogy to the PS 3 to actually making a sequel to the series they love with the creators' blessing.
 * They're taking this seriously. Just check out some of their screenshots, they're gorgeous.
 * Complete Monster: Clockwerk. The dude's fueled by hate for the Cooper Clan to the point where he followed them through thousands of years and all over the world. When he grew old he started replacing his body parts with mechanical prosthetics. And in the events that trigger the first game, he murders Sly's father and steals his birthright. The crowning moment is that he let Sly live out of sheer spite.

"Tsao: "She's a woman. She doesn't know up from down.""
 * Despite being Affably Evil, Sir Raleigh can be considered this. The rest of the Fiendish Five (minus Clockwerk, of course) all have valid Freudian Excuses: Muggshot was bullied as a kid; Mz. Ruby was ostracized from other kids because of her powers; and the Panda King had his dreams shattered by Jerkass nobles, and later was even more humanized when General Tsao tried to kidnap his daughter and force her to marry him. Sir Raleigh's excuse? He was bored.
 * The Contessa and  from the second game come pretty close to being these as well.
 * Dr. M is one of these, too. It's hinted that he actually ratted out Sly's father to the Fiendish Five, making him partially responsible for his death. On the other hand, he does infer that the senior Cooper didn't treat his teammates as well as Sly did, but it's unclear how true this is.
 * From the same game, General Tsao and Captain LeFwee straddle the line between this trope and Smug Snake. Tsao combines this with being a Politically-Incorrect Villain as well, as demonstrated with this quote.

"Bentley: "When you guys are done making out, I'll see you back at the safehouse. Sheesh!!""
 * Crowning Music of Awesome: 2nd and 3rd games, courtesy of Peter McConnell.
 * Ear Worm: Sly in Paris from Sly 2.
 * Nobody could possibly forget about Greasy Sweet as well!
 * Ensemble Darkhorse: Dimitri's enough of a Darkhorse that he's the first person to appear in the second teaser trailer for Thieves in Time!
 * Fetish Fuel / Furry Fandom: Carmelita is to Sly Cooper what Krystal is to Star Fox. And no, not being a flat character.
 * As above, Sly's charismatic disposition inevitably lands him with Carmelita, but it doesn't stop there either.
 * Fridge Brilliance: At first, when Arpeggio shows that he didn't use Clockwerk's brain for anything, you think he just had it to have it. But, when you realize that Clockwerk never came back online, you wonder why? The answer, Arpeggio tampered with the brain so that he could make his evil scheme work.
 * Fridge Logic: In Sly 2, Murray has to disguise himself as a moose guard in order to get some information from the other guards. He accomplishes this by wearing a taxidermied moose head. A taxidermied moose head that looks exactly like the not-dead guards. In his Let's Play, Kite Ryagara meditates on this briefly before coming to the conclusion that lumberjacks are snooker loopy.
 * Episode 7 of Sly 2 has a mission that calls upon Sly's pickpocketing skills to retrieve dental radio transmitters from sleeping bears (while they're yawning). How does he do such a delicate task with a huge cane, and such that he doesn't wake the bears?
 * Sly is just that good of a thief.
 * Sly 2 Episode 1 first pickpocket mission. In order to access the spotlight guns room you have to pick pocket 6 special fragile keys, to slow down the ceiling fans. Being as not many thieves would even think to use the fans to get to the chandelier one has to wonder how much trouble is it really worth to make sure no one touches your thermostat?
 * This troper is particularly horrified by the gang's regards towards the guards; they see them as nothing more than bait or sacrifices. What's worse is you actually having conversations with guards in Sly 2 and 3, and see a more personal side to them (for instance, one of the guards in the Venice level talks about his mother's spaghetti sauce). So you're essentially slaughtering dozens each level.
 * Well, your main weapon is a cane. Nota particularly lethal weapon. So it's possible they're just K Oed, for the most part.. Also, a certain level of Cartoon Physics applies. It doesn't apply everywhere, but helps assuage some of the guilt.
 * Germans Love David Hasselhoff: Apparently the games are very popular in Finland.
 * Growing the Beard: The first game was a good if somewhat by-the-numbers platformer. The second game added the ability to play as Bentley and THE MURRAY, and removed Sly's One-Hit-Point Wonder status. The third game had a better, less formulaic plot than the second, and showed that Sucker Punch really knew how to script witty humor. Also, Bentley was made just as fun to play as Sly and THE MURRAY, simply by putting him in a wheelchair.
 * He's Just Hiding: Some fans insist this about.
 * Ditto for.
 * Hilarious in Hindsight: Po from Kung Fu Panda is kind of similar to Panda King, isn't he? Knows kung-fu, uses his fat to his advantage, and both movies use a lot of fireworks.
 * Ho Yay: In Sly 3.


 * Magnificent Bitch:
 * Memetic Mutation: Jump and press the circle button!
 * To be fair, it's repeatedly Lampshaded in-universe.
 * Most Wonderful Sound: The sounds Clockwerk  makes, such as the sound of it's wings flapping, and the flanging effect it's voice has, are so cool.
 * Player Punch:
 * Surprisingly Improved Sequel
 * That One Boss: Mz. Ruby in the first game, as it's an Unexpected Gameplay Change to a Rhythm game, becoming strangely similar to Space Channel 5.
 * Mugshot as well, mostly because you have to have amazing dodging skills in order to dodge his bullets, and Mughshot is a pretty fast mover. To make matters worse, the second floor is oddly shaped with a few pitfalls and the last phase of the boss has you spire jumping to turn the mirrors around. Oh, and if you use a mirror as cover that's been turned to face him, it'll turn away when he goes to shoot you.
 * That One Level: The Contessa's Levels in Sly 2 (Episode 4 and Episode 5) are a real pain-in-the-neck. You spend the first three missions as weak techno-wizard Bentley -- before you can spring Sly. With the exception of getting Murray out, Sly's missions are long and painful. At least the Operation: Trojan Tank is not as Nintendo Hard as the rest of the level.
 * In the same game, the Water Bug mission in Episode 3. Once you know where all the pools of water are, it's a lot easier but it essentially turns the jungle into a maze for first time players.
 * The Muggshot's Revenge part of "A Flight of Fancy" from Sly 3 can as equal as a pain as Contressa -- especially keeping the eye on the sewer threats.
 * The first hovermachine level in Sly 1 is also a major pain.