Punch-Out!!



"You think the speed of your fingers can match the strength of my fists?"

- Mike Tyson

''Let's keep it clean! Now come out boxing!''

Punch-Out!! debuted in 1983 as a dual-screen arcade game produced by Nintendo. It was a boxing game where the player fought for a world title against a series of opponents, most of them very quirky and a lot of them national stereotypes ranging from comically outdated to fairly offensive. It was followed by a sequel Super Punch-Out!! released in 1984. A spinoff game titled Arm Wrestling (an arm wrestling game) was also released in 1985.

The series made its debut on the Nintendo Entertainment System in 1987. The initial version released in North America was titled Mike Tyson's Punch-Out!!, in which the final opponent was the infamous real-life champ himself. The 1990 reissue of the game, simply titled Punch-Out!!, replaced him with a fictional champ named "Mr. Dream" (actually a white Head Swap of Tyson, more reminiscent of Rocky Balboa).

A second console installment was released for the Super Nintendo Entertainment System in 1994 titled Super Punch-Out!! (unrelated to the earlier arcade game, but closer to it gameplay-wise), which brought back characters from the first NES game (as well as the arcade installments), while introducing new ones.

A Wii version of Punch-Out!! was released in 2009, developed by Next Level Games (of Super Mario Strikers fame), and features a dramatically more difficult "title defense" mode and the series' first ever 2-player mode.

A Wii Ware stand alone game titled Doc Louis' Punch-Out!! is an exclusive download for platinum Club Nintendo members where players take control of Little Mac once again and fight against his mentor, Doc Louis. Released around the last week of October 2009, players spar with Doc Louis in training sessions, so the game could be a prequel to the Wii version. Doc Louis can also use the Star Punch technique like Little Mac can due to Doc being the inventor of the technique.

"Super Macho Man: Oh, now you love me. Now you love Macho Man. Well, it's too late... (Beat) ...Maybe not! -flexes-"
 * Acrofatic: Mad Clown in Super Punch-Out!!, who will retreat by doing a few backflips.
 * Adipose Rex: King Hippo, very much so.
 * Aesop Amnesia: From Title Defense:

"Disco Kid: "I AM FAB-U-LOUS!""
 * Agony of the Feet: When you knock off King Hippo's manhole cover in the Wii version's Title Defense mode, it lands on his foot - much to his dismay.
 * All-American Face: Super Macho Man, though to what degree he's a "Face" is up to debate.
 * The Wii version portrays him as a "Heel", however... And a Surfer Dude, but that's neither here nor there.
 * All or Nothing: Bald Bull's Bull Charge attack. If it hits you, you're kissing the canvas. But if you can hit him at just the right moment, he goes down.
 * Most of the fighters have a specialty move that will knock you down if they nail you with it, but which will allow you to knock them down if you can either counter it or dodge/block it and hit them afterwards (depending on the opponent).
 * Ambiguously Gay: Disco Kid in the Wii version. Although it has been argued that he's just projecting up the ambient gay of the 1970's. In Title Defense Mode, he jumps into the air and arcs like a rainbow. While letting out a blissful "WHEEEEEEE!". Not to mention he's dressed up exactly like Richard Simmons.

"Doc Louis: "Now you done it! You won't like Doc when he's angry!'' Doc Louis tears his jacket off, creeping out Little Mac."
 * : Apparently, the World Video Boxing Assosiation thought letting would bring in a lot of fans.
 * Attack Its Weak Point:
 * Hit King Hippo in the mouth when he opens it to get his pants to drop. Then hit his stomach repeatedly when his hands drop down to pull his trunks back up. Repeat until you've depleted his meter once. He won't get back up.
 * Hitting opponents at certain windows of vulnerability is how you're supposed to pull off the One Hit Kills mentioned below.
 * Bear Hugger is so overweight that hitting him in the stomach doesn't do squat, so he has to be hit on the head. However, in the arcade and SNES Super Punch-Out!!, if the player waits a second, Bear Hugger will taunt the player, making Bear Hugger's belly vulnerable enough to stun him. In Title Defense mode in the Wii game, he wears a hat that makes doing so harder, so Little Mac has to wait for him to take it off to be able to do much damage.
 * Ax Crazy: Aran Ryan in the Wii version.
 * Badass Beard: Bear Hugger sports a large beard.
 * Badass Mustache: Von Kaiser, full stop. Also Bald Bull and Soda Popinski.
 * Badass Normal: Little Mac. Considering the gimmicks used by most of his other opponents, Mr. Sandman and the Bruiser Brothers might also qualify.
 * Bald of Awesome: Soda Popinski. Also, Bald Bull, though in-between rounds he says "My barber didn't know when to quit. Do you?" suggesting that he's not naturally bald.
 * Baleful Polymorph: A game mechanic in the multiplayer mode in the Wii version. When the other player flashes blue, landing a hit on the opponent fills your Giga Juice meter. Should the meter become full, the player's Little Mac character transforms into Giga Mac, a taller, more muscular version of Little Mac, and the camera angle shifts behind the non transformed Little Mac, mimicking how fights look in single player. Giga Mac hits a lot harder than Little Mac, but he is prone to being stunned, allowing the other player to combo him, which is also what you do in single player.
 * Banana Republic: The fictional Hippo Island, in the South Pacific Ocean (though not so much the republic part since its resident boxer isn't called President Hippo or Prime Minister Hippo).
 * Barehanded Blade Block: Piston Hondo in the Wii version.
 * Berserk Button:
 * Narcis Prince really doesn't like being punched in the face.
 * The Wii version's Don Flamenco really doesn't like having his hair being touched. Mostly because he has a toupee which comes off after he suffers 2 knockdowns and takes enough damage afterward (just like he did in the NES version).
 * The Wii version's Soda Popinski will get very angry if you punch out his... er... "soda" bottles. He also gets equally pissed if you knock him down or manage to land a star punch on him.
 * Doc Louis gets his own berserk button in his Wii Ware game. If you manage to punch out his chocolate bar during the fight, he gets angry and tears his jacket off, revealing a jaguar-patterned shirt and starts attacking much faster. If you manage to knock more of his candy out of his hands, he gets even faster!

"Removal of Doc Louis's chocolate bar may be hazardous to your health. The WVBA is not responsible for any frustration from this point forward."

""Fightin's like breathin', Mac!" "Keep hittin' me, I love it!""
 * Big Eater:
 * King Hippo, Bear Hugger and Piston Hondo in his Title Defense mode.
 * Soda Popinski is basically this with his carbonated drinks.
 * Mad Clown, ostensibly.
 * And Doc Louis with his chocolate bars.
 * Big No:
 * Aran Ryan gives one of these when you dodge his more, uh, questionable attacks. Though slamming his foot with his own boxing glove might have something to do with it.
 * Mr. Sandman when you're about to Star Punch him.
 * Big Ol' Eyebrows: Piston Hondo. His eyebrows even make a "doink doink" sound!
 * Bilingual Bonus:
 * Most non-Anglophone challengers' dialogues in the Wii version are voiced in their native (foreign) language. In fact, the only one who doesn't speak a real language is King Hippo, and that's probably only because his home country is fictional as well. Granted, he doesn't appear to speak any kind of language period. He mostly just grunts and roars, not unlike a hippo.
 * The cornerman for Dragon Chan in Super Punch-Out!! calls out advice to him in Mandarin.
 * Blood Knight: Aran. Ryan.

"Mr. Dream/Mike Tyson: "You think the speed of your fingers can match the strength of my fists?""
 * Boisterous Bruiser: Bear Hugger in the Wii version.
 * Bond James Bond: Don Flamenco in the Wii version does this in Spanish as one of his taunts. see 5:04.
 * Bonus Boss:.
 * Bowdlerization: Changing the Russian boxer's name and his drink of choice from Vodka Drunkenski to Soda Popinski. Even worse, his between round dialog ("I can't drive, so tonight I'm gonna walk all over you!", etc) clearly makes references to alcohol as his drink of choice. This carries over into the Wii version, as one of his between-round taunts translates to "I am Soda Popinski! I will run over you!".
 * Boxing Lesson: Duh!
 * Breaking the Fourth Wall:
 * They didn't call it the World Video Boxing Association for nothing.

- Little Mac: Help me, Doc!

"Doc Louis: Join the Nintendo Fu--I mean, Club Nintendo today, Mac!"
 * Also, Aran Ryan if he wins the contender match. He also tries to during mid-round cutscene in the Title Defense Match, and the Ref stops him.

"I'll never retire! I can win at least once more. Come on!"
 * Bullfight Boss: Bald Bull. Instead of dodging his special technique - the Bull Charge, you have to hit him head-on. In the Wii version, it's possible -- and preferable -- to do this against almost all special attacks. Von Kaiser, of all people, has one that can't be stopped this way.
 * Butt Monkey:
 * Glass Joe. He sucks to the point that one of the challenges is letting him win.
 * Von Kaiser even more so, having been beaten up by his own pupils and cowering behind his gloves whenever he gets hit with a star punch. At least Joe takes his beating like a man. It's especially humiliating when you consider that Kaiser's pupils are children. In the NES game, Kaiser is much bolder and more confident; Glass Joe, on the other hand, is afraid of you, and constantly talks about how he just wants to retire, yet he still doesn't cower from you.
 * The referee himself in the Wii version, mostly noticeable if you lose to someone in Title Defense mode. Bald Bull will literally chase the referee around and headbutt him like a bull. Mr. Sandman lifts the referee up with just one arm.
 * Calling Your Attacks: Useful as an audio cue in the Wii version. Also see Memetic Mutation in the YMMV section.
 * This seems to be a bit inverted, as most people seem to be naming attacks after the attack cues, rather than calling the name of an attack as a cue.
 * Early fighters vocalize their attacks, and a few later fighters do too, but there's also a distinct sound attached to every motion the character makes, making it essential to develop keen ears.
 * The arcade games had the announcer call every punch you made.
 * Cameo: Who's that mustachioed referee??
 * Canada, Eh?: Bear Hugger.
 * Canon Discontinuity: A sequel for the NES was developed under the name Mike Tyson's Intergalactic Power Punch and released as Power Punch 2, where the player takes the role of Mike Tyson lookalike Mark Tyler as he sets out to punch a variety of aliens in their faces. Unfortunately, when Nintendo saw what a terrible mess the game had become, they pulled the plug on the project, and a third-party publisher decided to release the game instead. For more information, see this video.
 * Captain Ersatz: Mac is definitely based on Rocky Balboa. Hell, his miniscule size may be a jab at Sylvester Stallone's below average height.
 * Captain Ethnic: It's easier to count how many Punch-Out!! characters aren't fairly blatant ethnic and/or national stereotypes. The addition of language appropriate voices and mid-match cutscenes in the Wii version only makes it even more obvious. Except for Bald Bull (who comes from Turkey's biggest city Istanbul, instead of its capital Ankara), most non-American boxers also tend to come from the capital of their home country. At least no one is spared. Little Mac, the only fully sympathetic character, may be American, but so is Super Macho Man, who is a perfectly compact embodiment of the negative stereotype of the average Americans the rest of the world holds: brash, arrogant, overconfident, vainglorious, obnoxious, self-centered and self-absorbed, concerned only with the upkeep of his picture-perfect appearance, and of course from Hollywood. Mr. Sandman is also American and is a Scary Black Man. As for Bald Bull, his being the only exception is most likely thanks to the Rule of Pun (Istan...bul? GET IT?).
 * Catch Phrase: The boxer in the SNES game (whose identity is subject to Flip-Flop of God) is fond of saying "Piece of cake!" when he KOs his opponent.
 * Celebrity Is Overrated: In Title Defense Super Macho Man's cutscene, Little Mac is clearly shown as uncomfortable around the paparazzi, which is probably one of the things that influences . Super Macho Man himself realizes this after you lose to him. Almost.
 * Character Development: Arguably, in the rematches in the Wii version, basically, most of the fighters seem to try to rectify mistakes that got them beaten, and try to remove blind spots.
 * Characterization Marches On:
 * Aran Ryan was an unassuming, generic opponent in Super Punch-Out!!. Then they brought him up to the Wii version. And made him completely insane dirty fighter, bringing good luck horseshoes into the ring (within the knuckles of his gloves) and eventually making a boxing glove whip, which is as ironic as anything when you consider that he was one of the few boxers in Super Punch-Out!! who generally fought clean, as his gimmick in that game (clinching) is common in Real Life boxing, though Wikipedia's article on boxing says it is "technically against the rules" (though it obviously isn't as ridiculous as what Aran Ryan does in the Wii game); however, Wikipedia continues saying that professional boxing (which the WVBA presumably is) rarely deducts points for it.
 * Kid Quick probably would have applied to this assuming his name was kept the same in the transition to the Wii title (he is now Disco Kid). It's quite possible his new characterization was the reason for the name change, assuming he can still be considered the same character at this point.
 * Bear Hugger seems to have a more mellow personality in the Wii game. In the SNES game, he introduced himself as "a killer", but in the Wii game, he says he's "a hugger, not a fighter." In addition, the Wii game's portrayal of him as being fond of wildlife hardly fits how he described himself in the SNES game.
 * Charles Atlas Superpower: Some of the training methods the opponents put themselves through for their rematch in Title Defense mode qualify.
 * Piston Hondo's is the most prominent example. In it, he...
 * Stops a katana from cutting him in half.
 * Devours several times his own weight in sushi, and...
 * Runs alongside - and is able to keep up with - a BULLET TRAIN.
 * Bald Bull can now stay on his feet even after being rammed head-on by a charging bull.
 * Mr. Sandman punches out a building when he's enraged over Little Mac having been able to defend his title against all other boxers except him (since he's the last one remaining unfought in Title Defense).
 * The premise of the game since the NES. You have Mac who is in his late teens and weighs only a little over 100 lbs. go on to fight and defeat Mike friggin' Tyson!
 * The Chew Toy: If you're going for world records, there will be some fights that require getting knocked down. But for Soda Popinski, you have to BARELY survive a TKO in order to get the fastest time.
 * Circling Birdies: In the Wii version, this indicates that you've stunned the opponent and set him up for a flurry. In some boxers' cases, it's something different, and more appropriate to that boxer:
 * Stunning Piston Hondo causes tamago (egg sushi) to circle around his head, which he then proceeds to point out by repeating the said item's name.
 * Bear Hugger has fish circling his head, likely as a reference to the name of his hometown of Salmon Arm, British Columbia.
 * Doc Louis has chocolate bars, of course.
 * Glass Joe has croissants and baguettes, and King Hippo has pineapples.
 * Don Flamenco has roses.
 * Bubbles rise from Soda Popinski's head.
 * Combat Pragmatist:
 * Masked Muscle from the SNES game, who includes headbutts and spitting in your face in his boxing repertoire. Aran Ryan takes on this role for the Wii version, complete with headbutts, elbow shots, and even uses horseshoes in his gloves and swinging weighted boxing gloves.
 * Don Flamenco in the world circuit rematch in the NES game, who will constantly force you to punch at him as he just stands there blocking until you're tired and unable to hit him back when he unloads on you.
 * The Computer Is a Cheating Bastard: The NES game managed to be popular despite (or perhaps even because of) this.
 * Continuity Nod:
 * Title Defense Sandman in the Wii game is a clear throwback to Mike Tyson with his new haircut and his winking attack.
 * During the breaks between rounds against King Hippo, sometimes Doc Louis suggests to Little Mac to take Hippo out to lunch after the fight. This was something Hippo said to Mac in one of the intermissions in the NES game ("I feel like eating... after the fight, it's time for lunch!").
 * Also from the breaks, Dr. Louis will suggest you give Hondo a "TKO from Tokyo", one of his taunts from the original.
 * "Join The Nintendo Fun... I mean, Club Nintendo today, Mac!" In turn, Doc Louis' Punch-Out!! (only distributed through Club Nintendo) has Doc say: "Thanks for joining Club Nintendo, Mac."
 * Bear Hugger's special Knock Out animation involves spinning on his toes and landing in a sitting position, much like his knock-out animation in the previous games.
 * One of the comments Doc Louis can give about Bald Bull is that if Mac can't beat him at boxing, he should try armwrestling. a reference to his cameo in Arm Wrestling.
 * Title Defense as a whole is a reference to the arcade games where, after beating the Final Boss, the game would loop, and the opponents would get stronger.
 * Creator Cameo:
 * Mike Inglehart, one of the directors of the Wii game, is the voice of Super Macho Man.
 * Matt Hardy and Scott MacFayden, the game's sound crew, provide the voices of Little Mac and King Hippo respectively (although the voice is, of course, heavily distorted in MacFayden's case).
 * Dance Battler:
 * Disco Kid. Later an aerobics battler as well.
 * Even more so with Don Flamenco, who uses many dance moves in his attack patterns.
 * The SNES version has Bob Charlie and Heike Kagero.
 * Defeating the Undefeatable: The last opponents in all the console version of Punch-Out!!. Not only are they literally undefeated, but they are usually made out to be flat out unstoppable. The final opponent in Punch-Out!! Wii's Contender mode, Mr. Sandman, explicitly invokes this, by having his slideshow show every single opponent you've faced previously getting overwhelmingly waylaid in order.
 * Determinator:
 * In the Wii version, it's an actual GAME MECHANIC for Little Mac to occasionally come back from sure defeat with one final burst of strength if you're doing reasonably well in the fight. Really cool when it happens, and even cooler to come back and WIN when it happens (one of the Exhibition challenges against Mr. Sandman in Title Defense requires you to do the latter).
 * Glass Joe is still determined to fight after 99 (later 100) defeats, more so in the Wii Version. By extension, his friend Gabby Jay from Super Punch-Out!! also counts.

"''"I have a three step program for you -- I punch you; you fall down; I win!""
 * Did You Just Punch Out Mike Tyson?
 * Disco Dan: Disco Kid.
 * Disc One Final Boss: Super Macho Man in the SNES version; Mr. Sandman in the Wii version, in both circuits.
 * Disc One Final Dungeon: World Circuit in the SNES and Wii versions. In the SNES version, there is a fourth circuit unlockable by having an official 4-0 record on the other three circuits. In the Wii version, gaining the WVBA title is only half of the work! Also, World S Circuit in Title Defense mode for the Wii, as Mac still has to keep fighting until the end in Last Stand.
 * Doppelganger Spin: Great Tiger's signature move.
 * Downer Ending: In the Wii version, . Worse yet, there's nothing you can do about it; this occurs canonically, which means that it will eventually happen, even to the best of players. There's even a cutscene leading up to it, and the game explicitly warns of this certainty just before starting this mode of play.
 * The ending becomes a lot more upbeat.
 * Drunken Master: In his appearance in the Wii version, Soda Popinski takes a swig from his trademark bottle of soda to power himself up and restore his stamina.
 * Eagle Land: In the Wii game, BOTH types are present: Little Mac is Type 1 (young, scrapper, humble roots, works hard to get to the top and achieve his dream). Super Macho Man is Type 2 (rich, arrogant, self-absorbed, etc).
 * Early Installment Weirdness: The original gold cartridge version of the NES game featured a different song for the Title Bout, and no Dream Fight tune.
 * Easy Mode Mockery: If you think about it, getting the protective headgear means you have the same record as Glass Joe.
 * Everything's Better with Chocolate: Doc Louis. He may very well be the king of chocolate itself.
 * Evil Laugh: Mainly Great Tiger's. It really gets on your nerves after a while, to the point where you want to beat him just so you won't have to hear it anymore.
 * Soda Popinski's good old 8-bit guffaw, borrowed from Ganon, for when Little Mac is knocked down, and he doesn't stop laughing unless Mac gets back up. The Wii game gives him a more realistic-sounding laugh that fits this trope pretty well, and is used in the same manner as his laugh in the NES version.
 * In the NES game, Bald Bull laughed like Soda Popinski when he won a match. The Wii game gives him a gruff "heh heh heh" laugh which in that game he has for whenever Little Mac is knocked down (though, unlike Soda Popinski, he doesn't wait until Little Mac gets back up to stop), regardless of whether he wins.
 * Expy: Disco Kid, who is advertised as the only new character in the Wii installment, was designed to be an updated version of Kid Quick from the original arcade game. Piston Honda/Hondo from the NES game is also somewhat based on Piston Hurricane from the arcade game.
 * Gabby Jay in Super Punch-Out!! is a Glass Joe expy, right down to the country of origin despite saying "Come on!" in a Southern United States drawl (in fact, his only win in 100 fights came against Glass Joe).
 * Extremity Extremist: Not surprisingly, in a boxing game, most of the boxers fight with only their fists, but certain boxers subvert this trope by using weapons, items and other body parts to fight with. Hoy Qualow is the worst at following the trope, as he barely punches at all.
 * Failure Is the Only Option: See Downer Ending above.
 * Fat Bastard: King Hippo (NES); Bear Hugger and Mad Clown (SNES). The first two also appear in the Wii installment, while the second originally appeared in the arcade Super Punch-Out!!.
 * The Fighting Narcissist: Narcis Prince, who true to form goes completely apeshit if you manage to punch him in the face.
 * Also applies to Don Flamenco in the Wii game, where knocking off his toupee causes him to fly into Unstoppable Rage.
 * Flexible Tourney Rules: It's a boxing federation... that includes "boxers" who use flying kicks (Dragon Chan), a quarterstaff (Hoy Quarlow), throwing weapons (Mad Clown's apples), his own hair (Heike Kagero) and more. Hell, even one of the more mundane fist fighters uses an elbow crush that would get him thrown out of any actual ring.
 * The Wii version's Title Defense mode is hard because of this. Glass Joe wears cushioned headgear (though that's completely legal -- in Olympic boxing, that is). Realizing that his stomach is a weakness, King Hippo wears a manhole lid over it. They're even worse cheaters than before!
 * Wait until you see Aran Ryan's title defense move. It can't be legal in any ring whatsoever.
 * Even some of the more mundane attacks tend to go against most boxing convention and rules. Backhands, overhead punches, double hooks, etc. Even the Bull Charge probably goes against some kind of rule despite being just a ludicrously powerful uppercut in the end.
 * Foreshadowing: Don Flamenco's intro has him punch a bull mid charge, guess what you need to do to stop Bald Bull's charge?
 * Four Is Death: One of the Exhibition challenges tasks you to defeat Japanese boxer Piston Hondo after blocking 44 jabs.
 * Fragile Speedster: Mac is definitely one. He's good at dodging, but it only takes three or four punches from any given opponent to knock him down.
 * Friend to All Living Things: Arguably, Bear Hugger in the Wii version. His training and drinking partner is a bear, and in Title Defense, he has a little squirrel in his hat, that he seems to have developed a rather strong bond with. It actually makes him one of the nicer fighters (he even describes himself as "a hugger, not a fighter, eh"), personality wise, when he isn't one-shotting you.
 * From Nobody to Nightmare: Face it: the first time you play Title Defense mode, you will lose to Glass Joe.
 * Frothy Mugs of Water: He's drinking Soda! We swear he is!
 * Gaiden Game: Nintendo's arcade game Arm Wrestling is in the same little universe as Punch-Out!!, and includes Bald Bull as a contender named Mask X.
 * Getting Crap Past the Radar
 * One of Great Tiger's taunts in the Wii version is telling Little Mac to suck his mother's teat. In Hindi, of course.
 * Aside from "soda" "pop"inski, the name Aran Ryan is a play on ordering a "rye and air" (in other words, just rye).
 * The Giant:
 * Plenty of fighters, but especially Bald Bull, Bear Hugger and Mad Clown.
 * Soda Popinski and Mr. Sandman as well in the Wii version. Mr. Sandman in particular comes off massive enough that even when he slouches for a particular move, he's about as big as any other character in the game. Bald Bull is noticeably shorter that many of the later boxers in the Wii version, but no less muscular than he's always been.
 * Giant Space Flea From Nowhere/Guest Fighter:
 * in the Wii version.
 * Bald Bull appears as a Guest Fighter in Arm Wrestling.
 * Glass Cannon: King Hippo. He hits hard, yes, but once you knock him down, he's not coming back up.
 * The Glomp: Doc does this to Little Mac during title belt victories in the Wii version.
 * Gorgeous George: Heike Kagero.
 * Gretzky Has the Ball: In real boxing, Mac would be two or more weight classes below his in-game opponents, hence would never be allowed to fight them (see Rule of Cool below).
 * Well, most of them. Glass Joe would probably be in the same weight class as Mac.
 * Guide Dang It:
 * Both Nintendo and Next Level claimed that players would be able to "intuitively" figure out to beat the opponents in the Wii version without having to use a guide. However, while this might be the case for some players, others may have a really hard time, especially in Title Defense mode and in "Mac's Last Stand". The biggest offender, however, is the challenges in exhibition mode, as it's not immediately clear what you have to do to clear some of them. Without a guide, it could take hours, maybe even longer, to figure out how to clear some (if not most, or even all) of the challenges.
 * How to earn stars. Stars allow you to use a powerful uppercut that is essential for taking out most opponents quickly. Most players will easily learn to earn a star by hitting the opponent when he taunts and flashes gold. However, this will only get you one or two stars per round: the game never even hints that most moves can give you stars if you counterpunch them. Even if you know that, when to counterpunch - as the move winds up, just before the move connects, after the move misses and the opponent is in the follow-through animation, just before the opponent puts their guard back up - differs from boxer to boxer and even move to move, with no discernible patterns. The game also never mentions that after a standard dodge-and-counter combo, you can extend the combo with a few extra hits by timing it so you hit the opponent's head just as he starts to center himself; doing this long enough earns more stars. The World Circuit and Title Defense are much easier when you learn this trick.
 * Head Swap:
 * In the NES version, every character except King Hippo shared a character model with another boxer. Compare Von Kaiser with Great Tiger, for instance.
 * The arcade games had Glass Joe/Kid Quick, Bald Bull/Mr. Sandman and Vodka Drunkenski/Super Macho Man (both of which appear in the NES game) and Piston Hurricane/Pizza Pasta/Great Tiger.
 * The Super NES game had Bear Hugger/Mad Clown, Gabby Jay/Bob Charlie, Dragon Chan/Heike Kagero and several others.
 * The Wii version has similar body models to one another; compare Bear Hugger/King Hippo (the only two overweight boxers) and Super Macho Man and Soda Popinski, very tall yet muscular speedo wearing contenders. Although there are some differences between fighters with similar body types, some more subtle than others (for example: Soda Popinski is slightly taller and leaner than Super Macho Man, who has a narrower waist and broader shoulders).
 * Heel: Aran Ryan puts horseshoes in his gloves and sabotages opponents. Super Macho Man knocks the ref over and showboats like there's no tomorrow. The crowd reacts to both of them like wrestling heels, booing whenever they do well and cheering like crazy when Mac takes them down.
 * Heroic Mime: Little Mac in the Wii version. His only speech appears to be grunts when he attacks or is hit/KOed or what have you, and happy laughs and whoops when he wins; the only actual word he ever says is, "Yeah!". That said, in the NES version, he seems to speak a bit more, asking Doc for help in between rounds.
 * Heroic Second Wind: Incorporated into the gameplay of the Wii title; after a few knockdowns, start mashing 1+ 2 (or shake like crazy) after being hit by a punch that would ordinarily KO Mac instantly. If you're lucky, Mac stops himself from hitting the canvas, and fights passing out just to give himself one... more... chance to win. Becomes this trope instead of merely Determinator (see Determinator above) if you manage to start thrashing your opponent immediately and easily after returning to the fight.
 * Hold Your Hippogriffs: In the Wii version: "I'm a not a fighter."
 * Husky Russkie: Soda Popinski/Vodka Drunkenski.
 * Hyperactive Metabolism: Doc Louis's remedy chocolate bars will instantly replenish his health if he manages to eat them. In fact, if Doc Louis eats one around Little Mac between rounds, Little Mac will replenish some health himself. This also goes for Soda Popinski and his soda.
 * I Hit You, You Hit the Ground: Disco Kid's plan for Mac in Title Defense mode:

"Doc Louis: Time to teach this turkey how to jive!"
 * Important Haircut: Von Kaiser and Mr. Sandman in Title Defense mode.
 * I See London: This is King Hippo's weakness. In the Wii version, he wears Starman-print boxers.
 * Jerkass: Many of the fighters in the game are massive jerks at the start, while some are just eccentric. However, if they best Little Mac in a bout, the jerk tendencies come immediately to the surface for each and every one of them.
 * Jive Turkey: Disco Kid.

""Ya got cheeseburgers in those gloves, have ya Mac?!""
 * Jobber: Glass Joe, your first opponent, has a 1-99 record. (His one win once being jokingly called a fluke victory in a freak incident over Nick Bruiser, the final boss of Super Punch-Out!!. Or a fluke win over Von Kaiser; no one knows for sure, though the latter is more likely due to Nick's undefeated record.) In Super Punch-Out!!, Gabby Jay has the same record... and his one win was Glass Joe. The Wii version returns Glass Joe to his place of "prominence".
 * Kaizo Trap: Subverted. Aran Ryan, in Title Defense on the Wii version, will do one last desperate attack every time he's knocked down. However, the said attack can't actually knock you down regardless of how little life you have left, and star-punching him during the attack is a One-Hit KO. Funnily enough, getting hit by this will not even kill you in Champion Mode where every hit knocks you down.
 * Kevlard: Lots.
 * King Hippo is one of the earlier video game examples. He was completely immune to being knocked out until you figured out you were supposed to hit him in the rather obvious bandages.
 * Bear Hugger and Mad Clown, both fat boxers, are nearly immune to body blows. You have to punch them in the head to damage them. Punching them in the stomach results in a boing, and the boxer mocks you. If they taunt, their midsection is vulnerable, and hitting it will stun them.
 * Large Ham: In the Wii version, Super Macho Man is "gonna put on a show."
 * Late to the Punchline: If Little Mac were taller, he would be called Big Mac.
 * Leaning on the Fourth Wall: The pre-fight intros in the Wii version see some of the opponents messing around; e.g. Von Kaiser, Aran Ryan, King Hippo, Great Tiger...
 * Lightning Bruiser: Almost every opponent in the World Circuit qualifies in most versions, but Mike Tyson takes the cake, giving you very little time to react to his One-Hit KO move.
 * Limit Break:
 * The Star Punch, of course, especially at Three-Star level.
 * Great Tiger special attack in Title Defense: SALZARAHHHHHHH!!!!!!!
 * Von Kaiser's Title Defense move is a windmilling wowser of a hit: it slams Mac horizontal before he actually falls to the canvas!
 * A game mechanic in the multiplayer mode in the Wii version. When the other player flashes blue, landing a hit on the opponent fills your Giga Juice meter. Should the meter become full, the player's Little Mac character transforms into Giga Mac, a taller, more muscular version of Little Mac, and the camera angle shifts behind the non transformed Little Mac, mimicking how fights look in single player. Giga Mac hits a lot harder than Little Mac, but he is prone to being stunned, allowing the other player to combo him, which is also what you do in single player.
 * Love to Hate: In-universe, Doc Louis says this about Aran Ryan as one of his intermission quotes.
 * Luck-Based Mission: In the Wii version, one of Mr. Sandman's Title Defense challenges requires you to come back from getting knocked out to win the match. This has a random chance of happening if you mash buttons as you are getting knocked out, and if it doesn't happen, you have to start the whole match over again.
 * Lucky Seven: In the Wii version, being Irish, Aran Ryan has some motifs with the seven, such as the number of hearts you have and when he's knocked down, he'll get back up when the ref counts to seven. He'll also take up to 7 punches when he's stunned, and the Contender and Title Defense mode challenges require you to land 7 star punches on him and defeat him on the 7th minute of the match, respectively. Even his stats contain 7s, in a sense (he weighs 160 lb, and he's 6'1" tall). Trust us, this guy has a LOT of 7s hidden within his fights.
 * Mask Power: Masked Muscle, as well as Bald Bull in his Mask X disguise.
 * Meaningful Name:
 * Glass Joe (think Glass Jaw), Kid Quick (his attacks are fast).
 * Mr. Sandman will put you to sleep.
 * Soda Popinski drinks a lot of Soda, King Hippo wears a crown and is roughly the size of a Hippo, Super Macho Man is... well, Super Macho, Bear Hugger's signature move is the Bear Hug, etc.
 * Megaton Punch: In the Wii version, Don Flamenco does this to a bull during his back story.
 * Mercy Mode: In the Wii release, lose 100 times during Career mode, and you will be given damage-reducing headgear... much like they did to Glass Joe after he took his 100th loss against you.
 * Mind Screw: In Super Punch-Out!!, one of the top fastest times against champion Nick Bruiser is Glass Joe. Because of this, people are starting to say that Joe's one win was a fluke win against Nick before the Bruiser Bros. went pro.
 * Mini Game Credits: Find the upside-down letters and boxers' names!
 * Mission Pack Sequel: The arcade Super Punch-Out!!.
 * National Stereotypes: Most of the cast.
 * Nintendo Hard: The series is well-known for this. The last few fights in the NES version (the very last one in particular) are the biggest example. Champion mode on the Wii version is hard enough to unlock: win 10 random defense fights before losing 3 in Mac's Last Stand. Should you fail, you literally need to create a new save file and climb up the ranks to try again. But you probably don't want it anyway; Champion mode is an option you can enable in any exhibition fight that turns any attack on Mac into a One-Hit KO, and stops enemies from blinking red before they attack.
 * Noblewoman's Laugh: Heike Kagero has a male example when he wins a fight, though he does look very feminine.
 * Nobody Touches the Hair: Don Flamenco has a battle quote telling you not to touch his hair. In the Wii version, . The NES version has the same thing, although you don't see him until the closeup on his face between rounds.
 * No Celebrities Were Harmed:
 * Bob Charlie, if in name only.
 * How to make up for Mike Tyson's absence with a game that had him as one of its claims to fame? Make Title Defense Mr. Sandman an Expy of him!
 * No Fair Cheating: Supposedly, if you used a Game Genie or Pro Action Replay with a Super Punch-Out!! career (or just plain lost any fight in the first three circuits), you could never access the fourth and final circuit for that career. Not sure if that still applies with emulated copies though...
 * This definitely applies to SNES9x Game Genie codes, and likely to all emulators, as much as it did the console. An Emulator/Console Game Genie code now exists to reverse the disabling effect.
 * There isn't really a disabling effect. If you fail to finish the Minor, Major or World Circuits with a perfect 4-0 record, you could just repeat the circuit until you got the needed 4-0.
 * No Name Given:
 * There is absolutely nothing hinting as to who the boxer in the SNES Super Punch-Out!! was. Word of God has declared that the Super Punch-Out!! fighter is Little Mac, after leaving Doc Louis and getting a makeover.
 * The green-haired fellow from the arcade games is only known by the player's initials.
 * Not Cheating Unless You Get Caught: Masked Muscle's spit-in-your-eye move.
 * Not So Different: All versions, depending on the player. If Little Mac can make it to the champion without a single loss, he'll get a chance to take on an opponent who boasts a very similar record. Unlike most of the other opponents, this one doesn't have much in the way of a gimmick; for the most part, they're just very good boxers. Much like Little Mac himself at this point.
 * Not So Harmless: You wouldn't expect Glass Joe to put up much of a fight, but in the Title Defense mode of the Wii version, he does (albeit with the help of some protective headgear for his glass jaw).
 * Oh Crap:
 * In the Wii version, fighters gain this expression just before you counter them with a signature uppercut, though Von Kaiser's is particularly noticeable, as he shouts "HILFE!".
 * Doc Louis has one when you first go up against Mr. Sandman.
 * Old Master: Hoy Quarlow, who fights with a staff!
 * Once Per Episode: Every game in the series features a match against Bald Bull... with the exception of the arcade Super Punch-Out!!, although the developers made up for it by including Bull in Arm Wrestling.
 * One-Hit Kill: A staple of the series, for both you and opponents.
 * The first and most well-known is from Bald Bull: if you get hit by his Bull Charge, you're going down. Conversely, if you throw a body blow at him just before he throws that punch, he gets knocked down (but not out) instantly. Bear Hugger (only in the second arcade game), Dragon Chan, Von Kaiser (only in the Wii version, and only in Title Defense), Super Macho Man, Mike Tyson/Mr. Dream and Rick and Nick Bruiser later continue the tradition. Mac himself can pull off One-Hit Kills on just about everyone in the Wii game, whether it's a simple knockdown or a match-finishing knockout (in fact, it's necessary for the "Defeat Von Kaiser with 5 punches" challenge). Another example from the older games is that you can give a body blow to Glass Joe when he steps forward from his taunt which will instantly knock him down. This trick also got carried over into the Wii version.
 * Piston Honda's 2nd fight in the NES version allows Mac to hit a literal one hit KO..
 * In Super Punch-Out!! for the SNES, it is possible at some point to throw this in any fight. When you punch your enemy enough and in the right way, they will become dizzy and will come back and forth dazed. During this time, an observant player will notice the timer will stop twice. If the player unleashes a super punch, and it lands on the enemy's face in the exact moment the timer comes back, no matter if it's Gabby Jay or Nick Bruiser: they are down for the count. If they come back somehow, this means you didn't land in the proper moment (it still counts as a very damaging move, and they will rarely come back with a full gauge).
 * The Wii game game has an unlockable extra option in Exhibition Mode that can be Lost Forever if you screw up Mac's Last Stand, which turns any and all opponent's attacks into a One-Hit Kill. Yes, even Glass Joe. With the exception of.
 * One-Time Dungeon: Career Mode in the Wii version works this way: once a circuit is finished, you can't fight through the whole thing in sequence again, though all of the content remains available in Exhibition Mode. And "completing" Mac's Last Stand locks that mode out entirely, too, leaving just the Exhibition fights..
 * Paint It Black:
 * Don Flamenco and Mr. Sandman in the Wii game's Title Defense Mode, symbolizing their grief and anger over having lost to then-rookie Little Mac.
 * Inverted with Piston Hondo, as he wears all white in Title Defense mode. But given that he's Japanese, the connotations of wearing all white are equivalent to a Westerner wearing all black.
 * Parts Unknown: The Bruiser Brothers, Rick and Nick. Also King Hippo, hailing from "Hippo Island".
 * Pec Flex:
 * Super Macho Man in the NES and Wii versions (in the former, he tends to do so when Little Mac is knocked down, much like Soda Popinski laughs in the same situation). In the Wii version, he steps it up by flexing his glutes at you before the fight begins.
 * Also Frank Jr. in Arm Wrestling, who strikes a big ol' man-candy, arms-curled pose in a thong when you lose.
 * Produce Pelting: In Title Defense mode on the Wii, the crowd will pelt Aran Ryan with all sorts of garbage, to which he threatens the spectators. Super Macho Man also gets this treatment before the start of the 2nd and 3rd rounds.
 * Puzzle Boss:
 * King Hippo, who can only be hurt in the stomach, which he guards constantly unless punched in the mouth. More so in the Title Defense bout for the Wii version, where you have to knock off a manhole cover that he taped onto his stomach. It is also possible to hit his stomach without punching him in the mouth first, but it's not the best and easiest strategy (and it only has to be done once for an Exhibition challenge).
 * In the Wii game, you will likely not win (even by decision) unless you figure the best way to outmatch the strategies done by the opponents. In Title Defense, Glass Joe has a helmet to protect his head, so it won't be so easy to land a jab unless the helmet is raised with a Star Punch; in the same mode, both Bear Hugger and Soda Popinski must be dealt with via unique methods (namely and respectively, landing a Star Punch to prolong the stun period for extra hits, and not being hit at all so the stun period prolongs gradually by itself); and so on.
 * Railing Kill: In the Wii version, every time you knock out King Hippo, he staggers back, falls over the ring ropes and crashes onto the floor below.
 * Real Men Wear Pink: Little Mac wears a pink tracksuit when jogging, as seen in the Training Montage in the NES and Wii versions.
 * Recycled in Space: The NES game's sequel was going to be Mike Tyson's Intergalactic Power Punch, but then Tyson's controversy erupted, and the game was changed to drop all ties to the series as it is. Super Punch-Out!! for the Super NES, which is not set in space, was the true sequel.
 * Recycled Title: There are 3 games with the name "Punch-Out!!". The latest one was released in 2009 on the Wii.
 * Red Oni, Blue Oni: A surprisingly not Color Coded for Your Convenience example: the Bruiser Twins - Fiery red Rick with speed and overwhelming power on his side, and cruel blue Nick with the grim inevitability of a glacier (while lacking all the warmth) and, uh, even more overwhelming power on his.
 * Retool
 * Ring Out: King Hippo in the Wii game.
 * Rogues Gallery: Several boxers, most notably Glass Joe, Mr. Sandman, Bald Bull and Super Macho Man, have been recurring antagonists from the very early arcade game in the 1980's. In fact, the only of the arcade boxers that doesn't come back in any way is Pizza Pasta.
 * Rule of Fun and Rule of Funny: How else could they get away with such stereotypes? And how else could they let many of the characters get away with fairly blatant cheating?
 * Scary Black Man: Mr. Sandman.
 * And, of course, Mike Tyson.
 * Scotireland: Aran Ryan the Demoman.
 * Second-Person Attack: The SNES and Wii versions essentially use this perspective, with only a transparent version of the player visible in the foreground.
 * Self-Plagiarism: Teleroboxer on the Virtual Boy.
 * Shout-Out:
 * Dragon Chan is a reference to both Bruce Lee (appearance) and Jackie Chan (name).
 * Both times you fight Mr. Sandman:
 * The first time around, he bears a resemblance to Muhammad Ali.
 * In Title Defense, it's clear he's supposed to be a Mike Tyson Expy.
 * TD Disco Kid appears to be channeling Richard Simmons. And his intro and intermission are total riffs on the dance scene from Flashdance.
 * In the NES version, Soda Popinski mentions that he's gonna "walk all over you", a reference to Nancy Sinatra's song, "These Boots Are Made for Walkin'".
 * When doing a blocked right uppercut, Don Flamenco shouts out, "Carmen, mi amor!" before executing this attack. This is a Spanish shout-out to his quote in the NES version: "Carmen, my love... I dance so sweet for you!"
 * Doc Louis makes a reference to Arm Wrestling when he asks Mac if he can beat Bald Bull at it. Bald Bull was in Arm Wrestling as an opponent.
 * One of Doc's taunts against Giga Mac is, "Come on, kid, you got to be smart out there again. What's your Brain Age again?" referencing another DS title.
 * If Aran Ryan knocks you down:


 * Losing to the Guest Fighter results in a scene similar to the opening for.
 * Sim Sim Salabim: The Great Tiger.
 * Slasher Smile: Aran Ryan in Title Defense before the 2nd or 3rd round starts.
 * Smug Snake: If Super Macho Man knocks you down, he'll pose and sneer, "Stay down". Then you just want to beat his face in.
 * Something About a Rose: Don Flamenco carries one around before he enters the ring in both of his appearances. In Title Defense form in the Wii version, he carries a black rose instead of a red one, to show you that he means business.
 * Speed Run: There are videos of people defeating almost every boxer in Super Punch-Out!! in under ten seconds.
 * The Stoic: Nick Bruiser, the Final Boss from the SNES game. Hardly ever changes expression while fighting, even after being hit in the face. Only getting hit with a super punch will faze him.
 * Suddenly Voiced: Everyone but Little Mac and King Hippo in the Wii version, thanks to the addition of voice acting (Hippo just has inhuman grunts). Mac is voiced in the live-action commercials for the Wii game, but not in the (cel-shaded) game itself. He has a few lines in Head-to-Head mode between rounds, but they don't always play.
 * Surprisingly Good Foreign Languages: Numerous foreign languages at that in the Wii game. Next Level Games didn't BS on the boxers' native languages, to the point that Great Tiger speaks Surprisingly Good Hindi. Most people wouldn't be able to even tell you what language they speak in India. The Wii game was developed in Canada, which has the highest per-capita immigration rate in the world. At least in urban areas, you can expect someone to know that, though probably not the two dozen or so other languages that are spoken regionally.
 * Suspiciously Similar Substitute:
 * The Wii version introduces Disco Kid, a character who is 210 pounds, like Kid Quick; has his home in Brooklyn, New York... also like Kid Quick... and isn't quite as stereotypically black as Kid Quick! And he's got disco fever now! A look into the game's files reveals that Disco Kid's codes are... typed as kid_quick. It's been revealed that Disco Kid was supposed to be Kid Quick, but they had a lot of fun with the redesign, so they just called him a new character.
 * Super Punch-Out!! for SNES had Gabby Jay. French nationality, a 1-99 record, first opponent in the game, just like Glass Joe. It is Lampshaded too, since Gabby Jay is Glass Joe's pupil and his one win was against Glass Joe.
 * Piston Honda/Hondo is a Suspiciously Similar Substitute for Piston Hurricane.
 * The 1990 reissue of the NES version replaced Mike Tyson with Mr. Dream, after Nintendo declined to renew Tyson's contract.
 * Mr. Sandman deliberately looks like Mike Tyson in Wii. He even borrows Tyson's infamous one hit uppercut.
 * Teleport Spam: Great Tiger's tactic in the Wii version, though it can be intercepted.
 * Thirteen Is Unlucky: Played straight and inverted in the Wii version. Mr. Sandman manages to beat twelve boxers from the WVBA and becomes World champion. Little Mac, the 13th opponent, beats him and renders his victory track imperfect. The inversion comes from Mac, likewise, having defeated 12 boxers and then Mr. Sandman to become the champion. This is further symbolized with the following elements: Little Mac has 13 hearts of stamina in both fights against Sandman (the rematch is in Title Defense mode, where the latter is once again the 13th opponent), Sandman's Contender introduction cutscene is 13 images long (the other boxers only have four-image-long cutscenes), he has to be hit 13 times (in case Star Punches aren't used) after the Berserker Rage is over to be definitely defeated, and even his stats (age, fight record, height) provide nods to number thirteen as well. Something interesting to note is that he, during his World title hold, has the highest rank in the World Circuit, while Aran Ryan (who embodies the Lucky Seven trope) is the lowest in the same circuit.
 * Timed Mission: Unlike the NES or Wii versions, which had 3 rounds and 3 minutes each, the SNES version gives you only 5 minutes to beat your opponent, and if it rounds out, you lose. Also similar in the Wii Ware game with Doc Louis where failing to beat him in 3 rounds makes you lose by default.
 * Took a Level in Badass: All of the rematched fighters, but especially Don Flamenco.
 * This is perhaps the driving premise behind the Title Defense mode in the Wii version. Just about everyone can dodge star punches and loves to fake you into dodging the wrong way or too soon.
 * Don Flamenco MOST especially took a level in badass in the NES version when you fight your rematch with him on the world circuit. If you're expecting it to be anything *like* the pushover your major circuit match with him was, think again.
 * Toros Y Flamenco: Don Flamenco. It's in his name, for crying out loud.
 * Totally Radical: Super Macho Man.
 * Trademark Favorite Food:
 * The Wii version gives Doc Louis chocolate bars.
 * Soda Popinski, and his namesake.
 * Bear Hugger chugs down jugs of maple syrup between rounds and in his intro montage. That may be why he weighs 440 pounds. He's also a Big Eater, as his intro in Exhibition mode shows him eating tons of bacon, eggs and pancakes.
 * Piston Hondo and egg sushi (it replaces the Circling Birdies for crying out loud!).
 * Training Montage: In the NES and Wii versions. Well remembered for Mac's bright pink track suit, which caps off the end of the montage in the Wii version.
 * Turns Red: Bald Bull doing his signature Bull Charge in the Wii version.
 * Soda Popinski goes from pink to bright berserk red upon getting up from knockdown, getting hit by a star punch or having one of his sodas knocked out of his hands. In any of these cases, the end result is between 3 to 6 successive uppercuts (depending on which fight, and when in the fight).
 * Don Flamenco also turns red after you knock off his toupee.
 * Unique Enemy: See under Head Swap above.
 * Unmoving Pattern: Mad Clown's shirt.
 * Unstoppable Rage: Title Defense Mr. Sandman gets this at a certain point in the fight, requiring you to dodge enough of his punches until he gets tired to counterattack or block, at which point depleting whatever life he has left while he stands there defenseless leads into an instant KO. Also, he apparently tore apart a building with his bare hands prior to the fight.
 * Unwinnable (or Endless Game depending on how you look at it): It doesn't matter how many opponents you defeat in "Mac's Last Stand", you will lose the game eventually, resulting in the game's Downer Ending.
 * If you hit the "menu" button on the Wii remote to pause the game, you can force a reset on the console allowing you to safely abort a doomed match.
 * Variable Mix: In the Wii version. The soundtrack from the original Punch-Out!! is used, but is remixed multiple times, with the fighters getting variations based on their country of origin.
 * Vodka Drunkenski: The Trope Namer. Because all Russians are drunks, am I right?
 * He's not a drunk, he's drinking soda! SODA!!!
 * The Von Trope Family: Von Kaiser.
 * "Wake-Up Call" Boss:
 * Bald Bull in the arcade version, King Hippo and Bald Bull in the NES version, Dragon Chan in the SNES version, Great Tiger in the Wii version.
 * Title Defense GlassJoe.
 * Beginners will more-likely-than-not easily beat Glass Joe, wipe the floor with Von Kaiser, learn a new trick on Disco Kid, and then get horribly, horribly owned by King Hippo when they find their old tactics don't work. Doc tells you to meet him in the Exhibition mode after your first loss to practice, and for beginners, it'll probably be against King Hippo.
 * Both Great Tiger and Don Flamenco are big wake-ups in the Wii version, especially if you played the NES version. In the Wii versions, it seems like their attack patterns are the same... and then Tiger starts using spooky voodoo he never had in the NES version, and he introduces you to the concept of having to dodge a specific way in order to avoid an attack (rather than just dodging in one direction the whole time like you could in the NES version). Flamenco, meanwhile, gradually increases the speed of his attacks (and in Title Defense, he can attack up to twice in a row before you can attack him back).
 * Aran Ryan is this in two separate games: in Super Punch-Out!!, he's the first boss you need to use the super-punches on, and in Wii, he's the first boss you have to use counter-punches against.
 * Wasted Song: The training music in the Wii version is chopped up to only 14 seconds or so due to the length of the videos, so all you ever hear is the introduction to the song.
 * Not necessarily, each training montage starts the song where the previous one left off.
 * Additionally, the Minor and Major Circuit title fight themes are unavailable in any of the sound tests, meaning they can only be heard during King Hippo's and Don Flamenco's fights in Circuit mode, and are Lost Forever unless you start circuit mode over again.
 * What Happened to the Mouse?: Many people wonder where Bear Hugger's squirrel ended up after his defeat.
 * White-Haired Pretty Boy: Heike Kagero. Super Macho Man, too, but he's not exactly boyish...
 * Wild Samoan: King Hippo's official bio lists him as hailing from Hippo Island, which is somewhere in the South Pacific. And although he isn't a hippo, he's called that because he looks and sounds like one.
 * Worthy Opponent: Rick Bruiser says he's okay with having lost to you; his brother Nick, however...
 * Writing Around Trademarks: Piston Honda gets his last name changed to "Hondo" in the international versions of the Wii game. Most likely for either the car brand or a certain other Fighting Game.
 * Lord only knows if this is true, though, since the Virtual Console release of Punch-Out!! Starring Mr. Dream retains the "Honda" spelling, even in light of changes being made to other games (like StarTropics' Yo-yo being made into an "Island Star").
 * X Meets Y: The Wii version has been described as the Rocky franchise as a Saturday Morning Cartoon.