Video Game Weapon Stats

Typical stats for weapons in games.


 * Attack Pure and simple, how effective the weapon is in combat.
 * Power Typical amount of damage the weapon inflicts when it hits the target.
 * Element Whether or not the weapon uses Elemental Rock-Paper-Scissors when inflicting damage. Most weapons are Non-Elemental, but elemental weapons tend to have follow the same interactions as the local magic system.
 * Damage Type A secondary Elemental Rock-Paper-Scissors designed around what kind of armor protects against what kind of weapon. E.g. Physical versus magical damage, slashing versus piercing attacks, and so on.
 * Additional Effects Any secondary effects (often Standard Status Effects) that the weapon may impose on the target.
 * Defense Whether the weapon can be used to defend against enemy attacks.
 * Parry/Counter Rate Whether the weapon can be used to defend against an enemy's attacks, and/or allow the user to Counter Attack.
 * Speed How quickly the weapon's user can execute attacks with it. Often varies inversely with weight; in turn-based systems, lightweight weapons may strike multiple times or have higher Action Initiative than heavier weapons.
 * Rate of Fire For ranged weapons, how many shots the weapon fires in a given period of time. Machine Guns tend to have high rates of fire while shotguns have lower ones.
 * Reload Speed How quickly the next projectile(s) is loaded into the weapon. A very common aspect in FPS games.
 * Recharge Rate How quickly a weapon recharges. A common trait for Energy Weapons.
 * Combo Rate How likely it is to deal multiple hits at once.
 * Range Maximum distance that can exist between user and opponent and still hit them with it. Can sometimes affect damage or accuracy.
 * Accuracy Chances of successfully landing a hit with the weapon (primarily in turn-based systems). Sometimes varies inversely with damage or rate of fire.
 * Critical Hit Rate The chance of landing a Critical Hit.
 * Size How much space a weapon will take in your inventory; may present an Inventory Management Puzzle, especially if combined with a Grid Inventory.
 * Weight How much a weapon affects your character's movement speed.
 * Hands Whether the weapon is wielded with one or two hands; controls whether the character is able to equip a shield (or a second weapon) in combination with it. Some weapons can even be restricted to the right or left hand only.
 * Ammo Capacity Also associated with ranged weapons, how many total attacks the user can make with it.
 * Durability How resistant the weapon is against wear and tear. Weapons may be indestructible, or may require regular maintenance to keep in working condition.
 * Ammo Type What type of ammunition a projectile weapon uses, mainly affecting whether or not different characters are allowed to share ammunition.
 * Upgrades/Accessories Whether the weapon's basic capabilities can be enhanced or customized by the user. Gun Accessories and magical upgrades are very common.