Mind Screw/Other Media

""It has been reported that some victims of violence, during the act, would retreat into a fantasy world from which they could not WAKE UP. In this catatonic state, the victim lived in a world just like their normal one, except they weren't being raped. The only way that they realized they needed to WAKE UP was a note they found in their fantasy world. It would tell them about their condition, and tell them to WAKE UP. Even then, it would often take months until they were ready to discard their fantasy world and PLEASE WAKE UP.""
 * Anything and everything made by M. C. Escher.
 * True Art.
 * Post Modernism loves this.
 * Many Chuck Norris Facts and Soviet Russia jokes count as this. Just how does a car drive a human?
 * The May Day Mystery, an uncategorizable and indescribable series of bizarre documents, possibly the coded annals of a conspiracy. Sure, it could all just be an (insanely) elaborate hoax, but What Do You Mean Its Not Symbolic?
 * If you squint and turn your head it kind of looks like an Alternate Reality Game.
 * Time Cube (here it is) - either his mind is screwed up or everyone else's is.
 * Fan Fiction quite often drifts into this trope, either by being so full of personal in-jokes and/or bad grammar that it might as well be written in Sumerian, or simply by having a writer who enjoys playing with his/her readers' heads.
 * Clearly you don't hang out in writing groups, because original fiction has this problem as well. It's just more pretentious than dumb, is all.
 * What.
 * To clarify, that's Same Hat, a (mostly) defunct blog that covers a variety of mindscrewy topics, but mostly obscure anime and manga.
 * This CreepyPasta, which becomes Fridge Horror when you think about it for a moment.:

""It is impossible to separate a cube into two cubes, or a fourth power into two fourth powers, or in general, any power higher than the second into two like powers. I have discovered a truly marvellous proof of this, which this margin is too narrow to contain.""
 * Richard Feynman once quipped: "If you think you understand quantum mechanics - you don't understand quantum mechanics."
 * To give one example: small particles behave like waves. When a light wave goes through two slits right next to each other, it creates an interference pattern of light and dark bars. Doing the same with lots of electrons yields the same results, with light bars meaning more electrons hit there and dark bars meaning less. Doing the same with one electron at a time and adding the results together yields the exact same result. Translation: the electron goes through both slits and interferes with itself. Observing the electron as it goes through gives a pattern of just two bars, as if the electron behaves solely like a particle, meaning simply observing the experiment changes the results.
 * This makes slightly more sense when you realize that "observe" in this context means "bounce another particle off of it"; it doesn't have anything to do with whether a person is observing, only whether or not any other particles are interacting with the electron.
 * The theory of relativity: Classical mechanics is incredibly intuitive and elegant: location, distance, speed are all unambigous, time is the same for everyone, etc. It's also wrong, because the time and space just doesn't work that way. Simultaneity is relative, time can dilate and distances contract. And thats just Special Relativity. Its big brother General Relativity is a lot more mind-screwing than that.
 * The programming language Haskell is purported to have a similar effect on some unwary programmers for its extensive use of unusual programming concepts -- everything from lazy evaluation, to algebraic data types, to currying -- and some large amount of borrowing of concept from category theory, a branch of mathematics that even other mathematicians call general abstract nonsense. Also possibly the only programming language with a case of What Do You Mean Its Not Symbolic for its use of the term "Monad" to refer to one of its central concepts, which has nothing to do with the Monad of the Pythagoreans or of Gnosticism.
 * Category theory has gained quite a bit of respectability among mathematicians in recent years, partly because of its applicability to computer science (not just Haskell, but all kinds of things). The Monad in question is actually a straightforward implementation of the category-theoretic concept, so the category theorists are to blame for the nomenclature, was influenced by Leibniz. Haskell isn't so much a mind screw itself; it just points up how much of a mind screw programming is when reduced to its essence.
 * Haskell is straightforward - as long as you've never tried programming before. Once you get used to it, it makes a lot more sense than, say, C. Most programmers are just too used to thinking about things the way the machine does them, rather than following an intuitive logical process.
 * If you think that Haskell is a mind screw, try using Lisp. The parentheses alone will drive you insane. The fact that the language only has one type (functions) will also generally throw programmers unfamiliar with non-object oriented programming into fits.
 * Once you get it (there's a saying among lispers that to understand recursion you just have to understand recursion first), the whole thing gets really neat. Any new lisper first tries to invent the new syntax to throw away all that parentheses -- but then he or she gets it, and never returns to the idea.
 * The esoteric language Homespring, on the other hand, was pretty much intentionally a mind screw. It might have been created to make a language higher level than anyone could ever need or want. The name? It stands for Hatchery Oblivion through Marshy Energy from Snowmelt Powers Rapids Insulated but Not Great. And a paradox is explicitly defined within the official language documentation, just to make sure no-one manages to fully implement it.
 * Brainfuck.
 * This requires a bit of explanation. Brainfuck is an extremely literal implementation of a minimal turing machine where most of the actual work is done with increment and decrement instructions. Meaningful programming requires the programmer to keep very close track of the memory state as well as a thorough knowledge of the ASCII character set, so the mindscrew comes from the extreme tedium required to do anything useful.
 * Brainfuck is actually pretty simple. Try Malbolge instead.
 * Befunge is pretty similar to Brainfuck, except it has a two-dimensional instruction pointer. No jump instructions; instead you turn left or right on the source code plane.
 * With Befunge, you can still edit the source code with a normal text editor. Trefunge is three-dimensional. And then you have n-funges: as many dimensions as you like.
 * Homestuck's ~ATH coding language is a parody of programming in general, and esoteric languages in the specific.
 * Pretty much any esoteric programming language will qualify as a Mind Screw.
 * Abstract algebra, topology and anything in mathematics that isn't immediately usable in some engineering/economics field (and even those aren't completely exempted). Forget everything that you claim to know about such "trivial" things as addition, multiplication, division, space (space, as in 3D space), etc. Remember that some of the trippier aspects of quantum-mechanics are just special cases in mathematics.
 * Mathematically, Quantum Theory is quite simple, really. It's in trying to make sense of it that things get ugly.
 * One of the weirder things to come out of topology and set theory is a mathematical structure called the "long line". It's like the usual real line, but much longer. Yes, it's longer than a line of infinite length. (Making sense of what that means requires some set theory.) So much longer, in fact, that even an infinite sequence of steps can only cover a tiny portion of it.
 * Don't forget Fractals. Taken from the right perspective, it's impossible to tell a tiny sliver of melting ice from a glacier hundreds of square miles in size. Many natural features exhibit self-similarity across a boggling number of scales.
 * Then there's Complexity Theory (aka Ramsey Theory), which is at least as old as Chaos Theory and is the counterpart to it; it states that, given enough data, it is impossible for there not to be some kind of pattern to them. (Which of course doesn't signify that said pattern "means" anything...)
 * Also, the work of the French philosopher Jacques Derrida (notable for founding Deconstruction) is nearly completely composed out of Mind Screws and openly admits it.
 * According to this troper Philosophy in general consist of mindscrew (but not to those smart enough, which is relatively rare or in some case maybe only the philosopher himself who understand his own work) and a philosopher is a master of mindscrew, to make it or to solve it or both.
 * Taking about philosophy: Friedrich Nietzsche. His philosophy might be totally non-coherent, but academics across the philosophical realm treat his quotes as Serious Business.
 * The religion of Discordianism, which either inspired Illuminatus or was inspired by it, claims to have a long-running project to undermine consensus reality known as "Operation Mindfuck". They also cheerfully admit they might be lying about it.
 * Biggest Mind Screw in Mathematics or a faulty proof?


 * i.e. for "xn + yn = zn you can only find integer values for x, y and z that will produce a valid equation where n <= 2.
 * Considering that it was never mentioned by Fermat again and that the eventual solution was 150 pages of extremely complex math involving mathematical concepts that didn't exist during Fermat's time (i.e. before basic calculus), it's almost certain that Fermat discovered his proof was wrong and never mentioned that fact, or had no proof at all, but we may never know.
 * Some have suggested that his theorem was a practical joke to frustrate fellow mathematicians: It's true, they just couldn't prove it. It is now the mathematical equivalent of the The Great Politics Mess-Up: Some Sci-Fi shows say that Fermat's Theorem has still never been solved (Star Trek: The Next Generation, for example, made a reference to it saying that it wasn't solved), when it fact it finally has.
 * For spatial mathematics, consider this: The 'right-hand' 3-dimensional Vector direction of Y is counter-clockwise from X, which is clockwise from Z, which is counter-clockwise from Y. What this means is that Left is -1, Right is + 1, Down is -1, Up is + 1...and Backward is + 1, Forward is -1. Somehow, this makes the math work right.
 * It makes a lot more sense if you're left-handed.
 * Really? It makes complete sense to me. Some people have difficulty envisioning three-dimensional space, especially when trying to draw it on paper, which is inherently two-dimensional. True 3D space, even if we look at the world around is, is a difficult concept--we have up, left, right (and all the angles between) but rarely do we think of "down". Space makes all direction basically nil; or rather, direction is relative to your starting point. It gets into infinity and spacetime and how everything you thought you ever knew about anything is false when it comes to infinity. Or something.
 * As a game programmer, this always made sense to me: negative = going "into" the screen, further away from the camera, while positive = coming toward it.
 * A great many (and there are MANY) theories pertaining to the assassination of President John F. Kennedy. There's even one about the driver shooting him, even though he didn't (taped evidence) that all other conspirators find ridiculous.
 * The Banach-Tarski theorem states that any ball can be divided into pieces and reassembled into two balls the same size as the original. Irregular Webcomic offers an explanation in (almost) layman's terms as to how this is possible..
 * eiπ - an irrational, transcendental number raised to the power of the product of another transcendental number and an imaginary number - equals what now?
 * E (mathematical constant) will serve as a Mind Screwdriver, provided you know a little about trigonometry and complex numbers.
 * Black holes. This phenomena is so f* cked up that even Einstein, who proved their existence, couldn't believe that such an invisible impossibility could exist in a universe beyond his theories. To make a long story short, a black hole is the result of very, very dense neutron stars collapsing under their own gravity. The force of gravity in a black hole becomes so powerful that nothing, not even light will escape once it crosses its event horizon. In a black hole, matter gets so condensed it can't even be measured. If someone were to watch you fall into the event horizon (the region where nothing can escape) of a black hole, they won't even see you fall in because according to laws of general relativity, the intense gravity of the black hole would make you appear to go slower and slower until time actually stopped. Your visible appearance would also change as the light wavelengths gets stretched as you near the event horizon. First you will look red (a visible part of the light spectrum that has long wavelengths), then become infrared (making you appear invisible without infrared goggles), then become radio waves, and then your light waves will get so stretched you won't be detected anymore. Black holes have also sparked theories that "white holes," the exact opposite of a black hole. It is a region where nothing can fall in. Instead of sucking shit in, it spits it out, but it works only if time goes backwards, so that means white holes would have to be in an alternate universe. But because white holes only spit matter out, that means it would have to be connected to something, like a black hole, to get that mass to throw back out. Scientists call that connection between a black hole and a white hole a worm hole, and transportation between the holes would be instantaneous (if you didn't get spaghettified first, an official scientific term for being pulled apart by the black hole's tidal forces). That means if you went through a black hole and escaped through a white hole you would end up in a different place where the laws of physics don't apply in the universe we came from.
 * In other words, even if you somehow found a way to survive the incomprehensibly high gravitational forces and made it to the other side, you'd likely be ripped apart or disintegrate due to different physics suddenly affecting your body.
 * Pick an origin theory. Either way you're left assuming something has always existed, unchanged, with no beginning or end.
 * Atheism/Naturalism: constant = matter + force
 * Alternately: The universe mathed itself into existence, because why the hell not.
 * Creation (Biblical): constant = God
 * Theist Evolution: constant = all of the above or God first then creating matter and force for the heck of it
 * Pantheism: constant = God + matter + force, all of which are one and the same
 * Panentheism : Uhhh...
 * Gödel's Incompleteness Theorems anyone? The first one basically shows that any consistent axiomatic system sophisticated enough to encompass elementary arithmetic contains statements that are true but cannot be proved in the system. Even more mind-screwtastic is Tarski's Indefinability Theorem, which states that the set of true statements in an axiomatic system is a non-namable set. Just think about it: it states that truth is indefinable in an axiomatic system.
 * As in the page image, anything by Rene Magritte. Anything.
 * If you thought The Matrix was mind-boggling, and you Did The Research, you already should be familiarized with Monsieur Jean Baudrillard. If don't, and you don't want to know that we live in a increasingly complex fake reality over-imposed onto reality by the media apparatus and the exchange system which we gladly buy in a daily basis, you better keep it that way. A brief reflexion on his school of thought:
 * Simulacrum is not what covers the truth.
 * Is truth the one which covers the fact that there is no truth.
 * Simulacrum is true.
 * You may find it amusing at first, the scary part comes when you start nodding and saying "Uh oh, it's starting to make sense".
 * Done on the Belgian talk show 'De Laatste Show'. One of the guests asked "Can I mind screw my kid?" He then turned to the camera and said "Oh, look. Daddy's on the screen, but he's also right next to you on the sofa. How can that be?"
 * Happens On This Very Wiki with the Third Person Person page. How many of the Real Life entries are posted by the person they speak of?
 * This erotic hypnosis audio starts as a figurative Mind Screw and then becomes a literal Mind Screw: http://video.google.com/videoplay?docid=1650400839213702733#
 * Why nobody ever mentioned Zen Koan? It is to make you achieve enlightenment by Mindscrews.
 * What did your face look like before your parents were born?
 * Two hands clap and there is a sound. What is the sound of one hand?
 * Don't know, ask Rory Swann.
 * Bart Simpson figured that one out--he just slapped his fingers against his palm.
 * It's "cl". The other hand makes the "ap".
 * This apparently.
 * "What is Buddha?" Dongshan said, "Three pounds of flax."
 * Mu
 * Ever think about parallel universes? Most would have completely different sets of physical laws, assuming "laws" are a viable concept; or even if "concepts" have the capability to exist. Or if existence in itself is warped beyond human comprehension. And the worst thing of all, is that all these crazy, otherworldly, incomprehensible laws all makes sense within that universe, it all conforms to that universe's rules or "laws". Just thinking about it makes your head hurt.
 * Anything related to time theories. To further the point, look at the Back to The Future Game by Tell Tale Games and tell me if it's not confusing.
 * Dreams. The ones that make sense are perhaps the least common.
 * LIFE ITSELF.
 * The tabletop RPG Noumenon. You play as insect people trapped in a building full of messed-up symbolism. The best part? It has no set meaning -- The GM gets to make up a new answer every time. Oh, and the book's writers didn't know what the others were writing about the building's rooms, just to make it even less coherent.
 * The assorted tabletop works of Jenna "Nobilis" Moran, AKA Rebecca Borgstrom, have received this kind of reputation, to the point where rpgnet defines "Borgstromancy" as 'The ability to understand a complex, outlandish, or badly explained setting or system well enough to run a game based on it.'
 * This collection of stock photos.
 * This collection of stock photos.