Otherland



""An angel touched me. An angel touched me. An angel touched me, and now I am free.""

- The Other

Otherland is an epic Post Cyber Punk novel series written by Tad Williams, comprised of four volumes: City of Golden Shadow (1996), River of Blue Fire (1998), Mountain of Black Glass (1999), and Sea of Silver Light (2001).

The story is set Twenty Minutes Into the Future, where corporate entities are as or more powerful than governments and the Internet has become a Metaverse with its own private virtual reality environments. It follows a disparate group of ordinary people whose lives become entwined in the discovery that thousands of children around the world are falling into comas that are seemingly related to their use of the 'Net. As they delve further into these mysteries, they encounter a secretive figure named Sellars who tells them that the comas are connected to a conspiracy of the world's elite known as the Grail Brotherhood. Their apparent goal is to create a computer simulation more powerful than anything that has ever been seen before, called the Grail Network by its creators but Otherland by the few outsiders who know of it. With Sellars' help, they break into this system looking for clues, only to be trapped within the network, unable to "disconnect" and return to their bodies.

Stumbling from one hostile virtual reality environment to another, chased by agents of the Brotherhood, they discover that the system is becoming distorted in a way that no normal computer ought to be, and that these distortions are centered around a dark entity known as the "Other" that serves as the operating system of the network. People who die in Otherland are dying in real life. Back in the physical world, forces are at work hunting down and destroying the enemies of the Brotherhood, and the Brotherhood itself seems to be building its project up to an ultimate conclusion. Even worse, their party has been infiltrated by a sociopathic killer, named Johnny Dread, with a hidden agenda of his own, one that ultimately disrupts the Grail Brotherhood's ceremony and threatens the stability of the entire system. It becomes a race against time to solve the mystery of the Other before they are killed by the network or by Dread himself.

If this sounds like a long synopsis, wait until you read the books themselves. Tad Williams prides himself on the interweaving of multiple plot threads and enormous casts of characters, and even more on having the reader actually care about what happens to them. This despite the fairly standard Cyberpunk setting and rather more pages than necessary spent on the way to each plot point. It's notable for having a fantastically diverse cast and treating them all with respect. The story could also be read as a Fantastic Aesop about the dangers of seeking Immortality.

There is a (work in progress) Character Sheet.

"Renie: I have a penis."
 * Abusive Parents: The Freudian Excuse of John Dread, whose mother used her string of pimps and boyfriends to try and shape him into a walking nightmare. She was successful.
 * Achilles in His Tent: An extremely literal (albeit memorably subverted) version of this occurs with Orlando and Sam in the Trojan War simulation.
 * Adult Child: The Other, more or less.
 * Aerith and Bob: More like Renie, Martine, !Xabbu, and t4B. Justified because the characters are drawn from across the world and, in the case of t4B, is essentially going by his online handle. His name's Javier.
 * A God Am I: Quite literal in the case of Jongleur, whose personal simulation casts him as Osiris in a fantastic Egypt, with thousands of virtual worshipers. Also, Dread gets a severe case of god syndrome after he takes over the system from Jongleur. Some of the Brotherhood call Jongleur on this theatricality, but he points out that through his wealth they have as much power as men who were called kings and gods.
 * A.I. Is a Crapshoot: One of the more heartbreaking subversions in literature, followed by a double subversion right out of nowhere in.
 * The Alcoholic: Renie's father, ever since her mother died.
 * All Girls Want Bad Boys: Dulcinea Anwin falls for Dread. There are no words to describe how poorly this works out for her.
 * Almost-Dead Guy:
 * Susan, Renie's college mentor, gets beaten to death by the Brotherhood's thugs, but manages to spell out a message with finger typing before expiring.
 * Ambiguously Brown: John Dread is a quarter white, a quarter Australian aborigine, half Filipino. He's accustomed to being mistaken for everything, and it also helps explain his dark charisma.
 * Another Man's Terror: Orlando has used VR simulations that play out fatal accidents or other forms of death. There's an urban legend that they're made by monitoring someone's actual death, but this is dismissed as ridiculous as someone would have to be loaded up with expensive recording devices in advance. He has reason to be preoccupied with the experience.
 * And I Must Scream: Possibly the children in comas, although this is explained later not to be the case., on the other hand, is an absolutely literal version of this. Also, the Karmic Death of.
 * Anti-Villain: By the fourth book, you'll have long forgotten that Dulcinea Anwin is an international terrorist and a murderess.
 * Anyone Can Die: Well, it's definitely not Kill'Em All, but it's occasionally surprising just who gets killed next.
 * Apocalyptic Log: Martine's subvocalized journals are this by intent, if not in effect.
 * Arc Words: "An angel touched me."
 * Attending Your Own Funeral:, after his Brain Uploading.
 * Bad Dreams: A rare villainous example with Felix Jongleur, partly to distinguish his motives from Dread's. They are also used to foreshadow his.
 * Big Bad: Jongleur.
 * Blind Seer: Martine Desroubins. She points out the irony in her journals.
 * Bloodless Carnage: The rules of how avatars can be damaged vary widely from one VR environment to another. In some, wounds simply shear off body parts with no mess or blood, while in others they are treated with gory realism. There's even a world that works on cartoon physics, complete with Amusing Injuries.
 * Blue and Orange Morality: The Other isn't so much evil as it is desperate and inhuman.
 * Boarding School of Horrors: Felix Jongleur comes from an upbringing in one of these. Combine it with Kids Are Cruel to form his Freudian Excuse for being, essentially, the biggest bully in the world. Later, it turns out that the reason he selected Paul Jonas was because he went to the same school, in a mild form of revenge-by-proxy.
 * Brain In a Jar:
 * Brain Uploading: This is the goal of the Grail Brotherhood, in order to cheat the inevitable deaths of their natural bodies. Ironically,.
 * Breaking the Fourth Wall: The Nemesis program at one point does a Title Drop for the fourth book. It's easy to miss if you aren't paying attention.
 * Buddy Cop Show: The subplot involving the Australian police officers who are searching for Dread. It's Lampshaded constantly by both of them.
 * Building of Adventure: One of the virtual worlds is literally this.
 * Captain Obvious: Fredericks, much to Orlando's annoyance.
 * Catch Phrase: Dread -- "Confident, cocky, lazy, dead." Which of course comes back to bite him.
 * Chekhov's Gun: Dread's Snuff Films.
 * Chekhov's Gunman: Olga Pirovsky. Explaining why would be too spoileriffic even for this wiki.
 * Another example is Quan Li, who is mentioned in passing by Del Ray as "a Chinese woman named Quan". She's part of the party assembled in Temilún,.
 * And also Nandi Paradivash, who gets one brief segment near the end of the first book and later shows up to aid the heroes in the Egypt simulation.
 * Lastly, the Nemesis program, which ends up being the key to.
 * The Chessmaster: Mr. Sellars has been scheming to get to the bottom of the Grail Brotherhood's plans for decades, not to mention having a secret all his own that doesn't come out until the very end.
 * Cloning Blues: Discussed by the characters, since uploaded personalities are technically identical copies of the deceased originals. This becomes a major plot point for.
 * Jongleur's first immortality plan was to  He gave up on it after the grail project got to the final stage.
 * Commander Contrarian: Yacoubian is a villainous version within the Brotherhood, constantly naysaying everything Jongleur does.
 * Complete Monster: John Dread, so very much, to the point of being deliberately invoked. Finney and Mudd are treated this way by the story as well, although their characters aren't as fully fleshed out as Dread.
 * Convenient Coma: The Call to Adventure of the series is the comas suffered by thousands of children who come into contact with the Other. Also happens to at the end.
 * Convulsive Seizures: How Eddie responds when Renie asks him what happened at Mr. J's club the night Steven got sick.
 * Corrupt Corporate Executive: Jongleur of course, but also several of the other members of the Grail Brotherhood.
 * Corrupt Politician: Half the Brotherhood are heads of state. The rest merely own heads of state.
 * The Cracker: Dulcinea Anwin is a professional Black Hat, although she is not nearly as hardened a criminal as she believes herself to be. This causes her to bite off a bit more than she can chew with Dread.
 * Creating Life: dark secret and his motivation for invading Otherland.
 * Cyberspace: An archetypal example.
 * Cyborg: Mr. Sellars, who is enhanced not for speed or strength but to be a living computer, able to connect to the 'Net with no external hardware. In a rare realistic treatment, this combined with the physical trauma he suffered earlier in his life leaves him a barely functional cripple.
 * Death by Irony: The fate of nearly all the members of the Grail Brotherhood. (See trope page for details.)
 * Death From Above: And how. The chapter in which this occurs is poetically titled "Star Over Louisiana".
 * Deep-Immersion Gaming: Implicit in the VR game worlds, done quite a bit more seriously in Otherland itself.
 * Digital Avatar: A major user of this concept.
 * Do Androids Dream?: The only AI that has its perspective explored is explicitly stated as not having emotions or intuition, but they are described to explain the logic of the program's actions.
 * The unorthodox effects of the Other, including its intrusion into the dreams of people within the network and its own semi-aware, possibly dreamlike existence, are a major clue to its true nature.
 * Disability Superpower: Martine is blind in the real world, but has an incredible method of sensing things online, allowing her to see raw data and pinpoint Dread when in disguise.
 * Doorstopper: Tad Williams continues in the tradition started with Memory, Sorrow, and Thorn.
 * The Dragon: Dread is this for Jongleur, though only because it gives him an outlet for his various homicidal and otherwise sociopathic impulses.
 * Dragon with an Agenda: Dread, to an extent thoroughly unanticipated by Jongleur.
 * Dream Apocalypse: Well, VR apocalypse. There's a fair amount of speculation by the characters as to whether the inhabitants of the simulation are truly alive, and hence whether destroying the simulation would be murder.
 * Driven to Suicide: The Other had already been tortured and manipulated for decades, but it isn't until Dread gets hold of the system that it gives up all hope of saving anything of itself and chooses to
 * Driving Question: One per plotline in the first book. From the second book on, discovering the true nature of the Other becomes this.
 * Eagle Land: The cast is amazingly multinational, and the Americans in it are not treated particularly specially, but Yacoubian embodies just about every negative stereotype possible: brash, obnoxious, impatient, and impulsive.
 * Earn Your Happy Ending:  Then Dread comes along and makes the trope play out for real.
 * Emergency Transformation: Via Brain Uploading, for some characters whose physical bodies die.
 * Encyclopedia Exposita: Sort of. Each chapter is prefaced with a short passage from a subscription news/entertainment feed, used as a Framing Device to establish a context for the larger world that the story takes place in. For example, the deaths of major characters may get mentioned in a subsequent chapter. The articles get increasingly creepy as the plot advances.
 * The End of the World as We Know It: A psychic predicts the world will be destroyed. After the good guys win, she comes out of seclusion saying her prediction came true. A dense reporter says, "Because the world is ending and beginning again every day?" to the psychic's disgust. It's because
 * Enemy Mine: Jongleur and the protagonists are forced to work together after he loses control of the system to Dread.
 * Eternal Recurrence: Many of the virtual worlds in Otherland "reset" once they reach a programmed endpoint. This is appropriate, as they are intended to simulate games.
 * Even Bad Men Love Their Mamas: The Other is gratified to experience a mother's unconditional love. John Dread explicitly does not. One of his first victims was an expy of his mother.
 * Everyone Meets Everyone: Subverted -- it looks like this is going to happen at the end of the first book, but then things go very badly wrong, and a whole slew of new characters get introduced in the second book.
 * Eviler Than Thou: Jongleur loses control of his Psycho for Hire, John Dread, as the latter discovers that his psychic power allows him to bypass the security systems of Otherland. The havoc that results makes Jongleur's dreams of world domination look petty by comparison, and leads to a Strange Bedfellows situation in the fourth book.
 * Evil Is Deathly Cold: Whenever anyone confronts the Other online, they experience a sensation of paralyzing, killing cold. This turns out to be a.
 * Evil Old Folks: Jongleur in particular, but also most of the Grail Brotherhood.
 * Evil Tower of Ominousness: It doesn't get much more ominous than the mile-high corporate tower of J Corp, which houses Jongleur's still-living body as well as his half of the Otherland technology.
 * Exposition Fairy: Beezle, in-story, for Orlando. Everybody gets one in the Trojan War simulation, since it's programmed to help them play their parts accurately.
 * Family-Unfriendly Death: Over and over. In particular, some of the deaths in the Western simulation are horrifying.
 * Fan Disservice: See the trope entry. Nobody wants to type it twice.
 * Fantastic Drug: Charge.
 * The Farmer and the Viper: Dulcinea Anwin, who falls in love with Dread and tries to civilize him. For his part, he considers her an amusing toy that he keeps around because she's useful. When that's over, though...
 * Fetus Terrible: Played horrifyingly straight.
 * Fictional Video Game: Appropriately for a story about future Internet technology, games are abundant, especially full immersion VR games. The Middle Kingdom is the premier example, and several of the Otherland simulations are set up this way.
 * Five-Man Band
 * The Hero: Renie
 * The Lancer: Florimel
 * The Smart Guy: Martine
 * The Big Guy: t4B
 * The Chick: !Xabbu
 * Foe-Tossing Charge: Subverted when Orlando attempts to rescue Sam in the Trojan War simulation. He rides out like an Olympian hero to confront Hector,.
 * Freudian Excuse: John Dread was raised by his abusive, drug-addicted mother with the intention of making him a Complete Monster. It worked. Felix Jongleur grew up in a Boarding School of Horrors and took that experience with him into the business world, becoming the biggest bully in the world.
 * The Fundamentalist: The Circle has shades of this.
 * Future Slang: And lots of it.
 * Gender Bender: In Otherland you really can be whoever you want to be.
 * In the Trojan War simulation, characters' avatars are automatically chosen by the system unless they know how to override them, resulting in some hilarity.


 * General Ripper: General Yacoubian apparently considers invading Third World countries to be a casual exercise of power that he might do any week, just For the Evulz.
 * Genius Bonus: The Real Killer, in a slightly meta in-universe example. So called because he writes "REAL" on something in his victim's blood. It's actually a punny joke at his employer's expense. In French, "sang réal" means "royal blood" and was a medieval pun for "san graal", which, in Old French, meant "Holy Grail" (the cup that caught the blood of Christ), which of course grants immortality in myth. Jongleur found it a tasteless joke.
 * Genre Savvy: Since most of the virtual reality worlds of Otherland are based on actual fiction, the characters spend time plotting how to take advantage of their "rules". Martine is also unusually Genre Savvy all by herself, which ends up getting a subtle justification in that the Other seems to believe in fairy tales (one in particular) and is deliberately shaping events along those lines.
 * GIRL: Inverted: Sam pretends to be a boy online so she can be just "one of the guys" and not get singled out for her sex.
 * Grand Theft Me: Dread plays The Mole in the protagonists' party by hijacking the sim of one of their initial members, starting a game of Whack a Mole once they figure out that he's infiltrated them. The poor sod he does it to is executed off screen.
 * Heroic Resolve: Orlando lives on this trope. Of course, he's got a terminal disease, so he can be forgive for long stretches of weakness punctuated by a few moments of sheer Bad Assery.
 * Hidden Villain: Jongleur in book one.
 * Hot-Blooded: Both Renie and Florimel, which sets them against each other.
 * Humanity Ensues:
 * I Did What I Had to Do: Sellars' justification for all his actions, except the Creating Life bit - that was from boredom.
 * Immortality Seeker: The entire Grail Brotherhood plot in a nutshell.
 * Incredible Shrinking Man: one of the first simulations encountered. It's used to do research on insects--
 * Inside a Computer System
 * Instant AI, Just Add Water: Played straight with the Other, then.
 * Jerkass Facade: Sweet William, t4B.
 * Jigsaw Puzzle Plot: The first book.
 * Just Between You and Me: Jongleur and Paul Jonas share a moment of truth in Sea of Silver Light, after the latter manages to recover his memories. Subverted, however, because Jongleur knows what Jonas, at that point, does not:.
 * Justified Tutorial: A large amount of the first book is spent on Renie showing !Xabbu how to navigate in and program the 'Net, coincidentally clueing readers in on the same.
 * Karmic Death:
 * Also, somewhat invoked by Jongleur's treatment of Jonas. For his part in the accidental death of hist clone/daughter, Jonas is sentenced to an eternity in the trenches of WWI.
 * Kiss Me I Am Virtual: Obviously, in a VR world, virtual sex is cheap and easy to come by. Due to the hyperrealistic nature of Otherland, however, it can be really, really lifelike.
 * Also, one of the methods used for long-term VR requires the user to be fully immersed in a tank of goop and hooked up to a life-support system. The goop hardens and softens to simulate touching things--and this is abused.
 * Kudzu Plot: So these guys want to become immortal, except this guy just wants to wreak havoc, but they think they have him under control. And these guys want to destroy it all. And then there's Sellars, who wants who-knows-what, and the main characters, who each have personal reasons for getting involved, except for The Mole. And then there's something called "Sprootie"...
 * Lampshade Hanging: Enough that it deserves its own entry on this page. Williams hangs lampshades on everything from the Kudzu Plot to the number of characters in the original group.
 * And even on the fairy-tale nature of the story everyone is in.
 * Laser-Guided Amnesia: Paul Jonas suffers from this. Justified as.
 * Last of His Kind: !Xabbu believes he is one of, if not the last Bushman.
 * Literal Metaphor: When told that the Other put children into comas because
 * Little Hero, Big War: Most of the protagonists play this role, as, let's face it, they are ordinary citizens thrown into a massive web of conspiracy.
 * Loads and Loads of Characters
 * Magical Native American: !Xabbu is an African Bushman who was raised partly in the industrialized world; his "natural wisdom" plays a major role in solving some of Otherland's mysteries.
 * Man in the Machine: Jongleur, sans robotic body. He doesn't need one, with all of Otherland to rule.
 * Meaningful Name: John "More Dread" Wulgaru, on at least three separate levels:
 * His mother, an Australian aborigine, gave her son the surname "Wulgaru" (a monster from their mythology) because she wanted to create a monster that would exact her revenge on the rest of the world.
 * He chose the name "Dread" because it would be a Name To Run Away From Really Fast.
 * After Felix Jongleur hired him, John learned that Jongleur had a bit of a King Arthur theme going on, what with the group behind Otherland calling themselves "The Grail Brotherhood" and all. So, to screw with Jongleur, he started to call himself "More Dread" - as in Mordred, the knight who betrays King Arthur and starts a civil war.
 * Medium Awareness: Played with in that the real people who are online in Otherland are aware that they are in a simulated world, the inhabitants of that world are not. This is different from the 'Net as a whole where A Is ("Puppets") are required to identify themselves to real people ("Citizens") if asked. Thus, the protagonists get some odd looks from Otherland's inhabitants when they attempt to work with the mechanical rules of the network rather than the internal logic of each simulation.
 * Mentor Occupational Hazard: Renie's mentor Susan gets beaten to death within days of being sought out for help. Singh, the wizened hacker that helps the team get into Otherland, is killed by the security system.
 * The Metaverse: Arguably one of the more nuanced and well-researched examples.
 * Mind Rape: What the Other does to people.
 * Misanthrope Supreme: Dread again.
 * Mission from God: The Circle, out to destroy Otherland and punish its makers for their egomania.
 * Modern Mayincatec Empire: Temilún.
 * Mommy Issues: Dread, just a wee tad.
 * Monster Clown: Mr. Jingo -- well, he's not technically a clown, but he sure does fit the trope.
 * Mood Whiplash: The jarring post-climax revelation regarding.
 * My God, What Have I Done?:
 * Mysterious Informant: Sellars plays this role throughout most of the first novel, hiding clues to Otherland in out of the way places on the 'Net that he hopes the protagonists will stumble upon. Justified in that he's trying to recruit people to confront a multinational conspiracy that is well known for "disappearing" anyone who crosses them.
 * Nailed to the Wagon: Long Joseph in the decommissioned military base.
 * Names to Run Away From Really Fast: Dread.  DREAD 
 * Nebulous Criminal Conspiracy: The Grail Brotherhood, a group of financiers, corporate executives, drug lords, heads of state, and military leaders who unite for a single purpose: to cheat death.
 * Neo Africa: The Post Cyber Punk applies to everywhere in the world, but notable is that Renie and !Xabbu are from Durban, South Africa.
 * Nightmare Fetishist: Orlando has a thing for death simulations.
 * The Obi-Wan: Sellars plays this role to a certain extent, although there are two inversions: first, he's a crippled old man who just happens to be a incredible hacker, and second,.
 * Omnicidal Maniac: Dread, almost literally. He's also a rare case of a Psycho for Hire who's also a Serial Killer, taking a particular delight in slaughtering beautiful women in fetishistic ways. It's probably redundant to add that he's in it For the Evulz.
 * Online Alias: T4b. And Sweet William, though there's a chance the "William" part is his real name. Also, Renie sets up convincing false identities for herself and !Xabbu.
 * Ontological Mystery: Paul Jonas' chapters read like this for most of the story, as he's amnesiac and trapped in a bizarre world that he doesn't even realize at first is a simulation.
 * Opposite Gender Clone: Jongleur's daughter is one of these.
 * Point Defenseless: At the climax, it turns out that the J Corp tower, in addition to having a private military force, is equipped with surface-to-air missiles.
 * Post Cyber Punk
 * Powered by a Forsaken Child:
 * Promotion to Parent: Renie is Stephen's de facto mother after their mother died in a fire and their father became a drunk.
 * Psychic Powers: Both Dread and.
 * Psycho Prototype: The secret military program that Mr. Sellars came from was wrecked by one of these.
 * The Punishment: After, Jongleur has Paul Jonas rendered unconscious and placed into his World War I simulation as a nameless soldier in an endless cycle of trench warfare and death. This lasts for years.
 * Ragtag Bunch of Misfits: Lampshaded.
 * Red Herring Mole:
 * Really Seven Hundred Years Old: People knew Jongleur was old, but his memories go back as far as the World Wars, making him at least 180 years old.
 * Relationship Reset Button: Paul and Martine, due to Paul's status as
 * Released to Elsewhere: It is unclear whether the Other truly understands the meaning of death, but the fairy tale that and that forms the basis of its perception of its own existence ends with the lost boy being "set free" of his imprisonment by going to heaven. This is a not-very-subtle Foreshadowing of the climax of the story.
 * The Reveal: There are quite a few, but
 * Running Gag: Sprootie and How to Kill Your Teacher are both running gags in the "Net feed news" Framing Device.
 * Sealed Evil in a Can: A literal, if not figurative example of this occurs with both Felix Jongleur and.
 * Send in the Clones: Not only are there versions of Finney and Mudd in almost every part of Otherland,
 * Shaggy Dog Story: !Xabbu shares Bushmen myths, and others point out that they have endings that don't relate to the beginning. Shaggy dog story within a story?
 * A fair amount of the falling action and denouement are concerned with, a plot point that seems jarringly irrelevant after everything that's come before, and is almost certainly intentional.
 * Snuff Film: Dread likes to record his "kills" on camera for his own private amusement. This ends up being a Chekhov's Gun.
 * The Starscream: Ptah is this in to Jongleur in the Grail Brotherhood. Dread is one too, but he's smart enough to wait on his betrayal until he's in a position of genuine power.
 * Sugar Apocalypse: Twice. First there's the battle in the cartoon-based world, then there's, culminating at the battle of the Well when the Other's Ugly Cute fairy-tale creatures get slaughtered.
 * Staying Alive:.
 * Taking You with Me: The Other's plan to end its torment culminates in this. (See Death From Above.)
 * Talking Through Technique: Subverted. Mr. Sellars' chess game is just a chess game. It is, however, a front for his other covert activities.
 * Tap on the Head: Given how many times the protagonists get knocked unconscious at major plot transitions, it's a good thing they're in a computer system where their real brains aren't being turned to mush.
 * Technopath: John Dread's "twist"; a form of telekinesis that works at the level of individual electrons and allows him to manipulate computer systems.
 * Team Mom: Renie, but not without a great deal of resentment from the others, who are (mostly) not kids.
 * Their First Time: Renie and !Xabbu have three: one purely mental, one virtual, and one real.
 * Theme Naming: The book titles all reference a key virtual environment from the book that the characters must navigate to or within.
 * There Are No Girls on the Internet: Sam's ostensible justification for hiding behind a masculine online identity.
 * Those Two Bad Guys: Jongleur's two minions, Finney and Mudd, who gleefully torture both Paul Jonas and Avialle and whose online personas wreak havoc in Otherland.
 * Tomato in the Mirror: Paul Jonas at first doesn't even realize he's in a computer simulation. When he does understand this, he begins searching for a way to escape, not realizing until the very end that.
 * Tomboyish Name: In an inversion, "Sam" (Salome) Fredericks gave herself the apparently masculine name in order to disguise her gender from her online friends. Orlando is shocked to discover the truth.
 * Torture Technician: Dread implies that he's one of these, at least as far as his "hobbies" go. He is most certainly an expert at psychological torture.
 * Jongleur also demonstrates some proficiency, subjecting two of his employees to their personal worst nightmares -- drowning and needles.
 * Translator Microbes: Justified in that the 'Net has been programmed to translate languages on the fly and this goes hand in hand with the built-in voice recognition.
 * Lampshaded in that a German-speaking character can't, at one point, get the word "doppelganger" to stay untranslated...
 * Doesn't work for all languages, either, as Renie discovers from !Xabbu's Bushman dialect.
 * Truly Single Parent: Jongleur's first Immortality scheme, which would also be fair to call "Truly Single Grandparent".
 * Turned Against Their Masters: The Other, of course -- both subtly, by coopting the network resources to create its "playthings"; and overtly, by manipulating the protagonists to free it from its virtual prison.
 * Ugly Cute: In-universe example -- the inhabitants of the world that the Other creates for itself are a mishmash of fairy tale creatures, often taken literally out of context, such as dwarves that consist of a head on top of a pair of legs.
 * Unusual User Interface: Where to start? The VR environments of the 'Net can be accessed in a variety of ways, from the simple to the absurdly complex: a plain old flat screen, 3D goggles (both with "squeezers" for input), a mechanical framework that you strap into, full-body immersion in a pressure-sensitive gel, and for the rich, a direct neural implant. Within the 'Net, a combination of hand gestures and speech form the "programming" language. And some users go so far as to have custom interfaces designed for them, whether out of personal idiosyncracies or impatience.
 * Voice with an Internet Connection: Olga Pirovsky has one while infiltrating J Corp.
 * Villainous Crossdresser:
 * The Watson: !Xabbu, whose ignorance of the 'Net provides plenty of opportunity for Renie to explain how it works. Sam, sometimes. On the villains' side, Yacoubian and Dedoblanco function as this for the Brotherhood.
 * Wetware CPU:.
 * Whack a Mole: When Dread infiltrates the group. It's notable that the viewpoint character changes often between the various parties, but never to any of the suspects, to keep the suspense up as long as possible.
 * Wham! Episode: When . We were all expecting it, but still ... Also a Tear Jerker. The Reveal of the Other's true nature might also count.
 * What Do You Mean It's Not for Kids?: Played straight in-universe. Felix Jongleur earned much of his vast fortune from "Uncle Jingle", a grinning character in his children's show (and, of course, all associated products). The image of Uncle Jingle is inspired by "Mr. Jingo", a character Jongleur encountered in his youth and who became his personal Nightmare Fuel as an Anthropomorphic Personification of Death.
 * What Measure Is a Non-Human?: There's an ongoing debate in the story over the morality of killing virtual people who seem just as lifelike as real humans -- they have memories, lives, hopes, and fears. While most of the main characters want to prevent further comas, the Circle intends to destroy the entire simulation as an ungodly abomination, and doesn't particularly care what happens to those simulated.
 * Earlier in the series, Azador talks about how they shouldn't feel any qualms about having sex with puppets, as they aren't real. He even calls it masturbation as opposed to intercourse.
 * What the Hell, Hero?: When Sellars' manipulation of the kindergarten-age Christabel Sorensen is discovered by her parents, they really let him have it.
 * Win to Exit: When the protagonists come to learn that it is, they realize that they need to destroy or "rescue" it in order to get free.
 * Woobie, Destroyer of Worlds: The Other doesn't care how many people it kills as long as it
 * You Can Barely Stand: Orlando, much of the time, due to his illness.
 * You Cannot Grasp the True Form: The Other appears this way online; in fact, the simulation devotes a lot of effort to forcing it into a semi-rational appearance to prevent the people who work with it from going crazy. It doesn't entirely work.
 * Your Mind Makes It Real: One of the central mysteries of the series is why this trope seems to be in effect inside the Otherland network: unlike in the "normal" 'net, a person whose Otherland avatar is killed also dies in the real world. Brown Note effects are known to exist, but they require especially high-quality virtual reality interfaces, and yet the Otherland network somehow manages to deliver sensations (such as scents) that the users' equipment is literally not capable of producing, in addition to keeping them trapped online even when they ought to be able to simply remove their VR gear.
 * At one point a character questions whether the computer is even capable of killing them by simulating freezing to death. Another points out that by the same logic, they shouldn't die from getting dismembered by a giant scorpion, but they still ran for dear life.
 * At one point a character questions whether the computer is even capable of killing them by simulating freezing to death. Another points out that by the same logic, they shouldn't die from getting dismembered by a giant scorpion, but they still ran for dear life.