Dirge of Cerberus: Final Fantasy VII

Dirge of Cerberus: Final Fantasy VII is a sequel and spinoff of the whiplash-inducingly popular Final Fantasy VII, and was released for the Sony Play Station 2. Unlike other games in the series, Dirge is a Third-Person Shooter with RPG Elements, starring broody ally Vincent Valentine as he fights to come to terms with his past. Although nearly all of the Final Fantasy VII characters make some appearance, focus is off the main characters and onto ones who didn't get much screentime in the original. It includes a Retcon of a scene late in the game which assumed that Vincent and Yuffie, who were optional Secret Characters, were not in your party.

Generally considered the weakest of the Compilation Of Final Fantasy VII, and has been criticized for camera, control and targeting issues and lack of difficulty. Its story has garnered mixed reviews.

DOC takes place one year after Advent Children and infamously creates a tie-in with Crisis Core, released afterwards but canonically taking place before the original game. Said tie-in involves J-Pop star Gackt in a rare (for video games) live-action cameo.

This game contains examples of

 * Hundred-Percent Completion: Doing all the missions and shooting all the little tubes to unlock everything.
 * Actor Allusion: This isn't the only time Paul Eiding played what amounted to a computer program that manipulated a lot of the events of the game, and caused a lot of deaths either directly or indirectly, for an "experiment."
 * Adaptation Expansion: Shinra Mansion sure got a lot bigger. While we're at it, just how many caverns are there under Midgar?
 * Aesop Amnesia: If you had Vincent in your party when fighting Hojo in the original game, he's shown to realize that Hojo was at fault for everything and that he doesn't need to "repent for his sins" any longer. Not only does he forget about that in this game, he angsts over it nonstop!
 * All Deserts Have Cacti: Or, in this case, Cactuars.
 * All There in the Manual: The online game reveals a lot more history about Deepground and the Tsviets, including the reason died and later got . Unfortunately this was Japan-only.
 * And Now for Someone Completely Different: Arguably the whole point of the game, but there's also a segment where you control Cait Sith.
 * Anime Hair: Weiss, hands down.
 * Apologizes a Lot: Lucrecia.
 * Arbitrary Headcount Limit: No matter what, you will never fight alongside any other main character. They will always just happen to be knocked out or somewhere else. The CG sequence that shows the WRO's assault on Midgar includes practically all the characters you'd want to fight alongside, along with Vincent. Of course, Vincent goes his own, separate route while the rest of the cast go elsewhere (Shelke even complains about it afterward, asking Vincent why he landed "several clicks off (his) target destination.").
 * Author Appeal: The reason why Gackt is the most powerful being on the planet.
 * Ax Crazy: Rosso.
 * Better to Die Than Be Killed:
 * And yet, hilariously
 * Badass Army: Deepground and World Regenesis Organization, once they decided to go offensive.
 * Badass Cape: Vincent, of course. One could make a case for Rosso and Azul as well.
 * Badass Long Hair: Vincent, Weiss, and Nero.
 * Bare Your Midriff: Shalua, Yuffie, Rosso, Lucrecia, Tifa...
 * Big Brother Instinct: Inverted: Nero, the younger brother, is obsessed with protecting Weiss.
 * Bitch in Sheep's Clothing: While she herself is not overtly malicious, the amount of horrible things that have happened in Vincent's life on account of Lucrecia is positively maddening. At least she's apologetic.
 * Blood Knight: Azul.
 * Blood Lust: Rosso. After she snapped, Rosso became obsessed with drawing blood from her foes, hence her title, "the Crimson".
 * Boom! Headshot!: Headshots do twice as much damage as any other shot.
 * Not always. Very few enemies have no weak points. And certain non-human enemies have their weak point on another spot, such as a fuel tank or the stomach.
 * Brainwashed and Crazy: The Tsviets and Deepground, as a result of the Super Soldier program. The heroes go through some mild angsting over whether Deepground can really be blamed for their actions.
 * Character Filibuster: Weiss... er... loves to do these. They make no goddamn sense, but he loves 'em.
 * Child Soldiers: Shelke was kidnapped and turned into a Tsviet at age 9.
 * In the export, it's implied that many of the other Deepground soldiers were also children when they were first experimented on. Weiss, Nero and Rosso were all born in Deepground.
 * Colorful Theme Naming: The Tsviets. Nero means black, Azul means blue, Rosso means red, Shelke means amber, Weiss means white, and Argento means silver. Most of them even wear the appropriate colors.
 * Bilingual Bonus: "Tsviet" means "flower" or "color" in Russian.
 * But the accent is so bad that even native Russian speaker can miss it.
 * Combos: Vincent can do kicks and punches in close quarters.
 * Continuity Cameo: Rufus is seen being loaded into an ambulance during the evacuation of Midgar as Meteor is starting to fall. It's explained in the novellas as
 * Continuity Snarl: Oh God. If the confusing as hell timeline wasn't bad enough, there's the fact that  And there's much more than that.
 * You know, it's possible Vincent transformed into Chaos before fighting Hojo, and Hojo saw it.
 * Critical Hit: The aforementioned headshots, though it can happen other times too.
 * Crystal Prison: Lucrecia is revealed to be in one, apparently of her own free will.
 * Cutscene Power to The Max: And how! In fact, a large complaint with the game was how Vincent could pull off incredible acrobatics in cutscenes, but during gameplay could do no more than double jump, and even that was something that was added to the US/PAL version of the game.
 * Dark and Troubled Past: Everyone.
 * Dead to Begin With:, in a manner of speaking. But "not for long", according to Nero. It turns out that he succumbed to a virus implanted in his body that would be activated if he killed his superiors, which he did.
 * Death Is a Slap On The Wrist: Due to auto-saving, you have infinite continues and rarely have to redo more than a few minutes of exploration.
 * Since you get to keep all of the expierence you earned and convert it to levels or Gil after you die, essentially restarting before the problem point with more resources at your disposal, death can be downright BENEFICIAL.
 * Defusing the Tykebomb: Shalua to Shelke, once Shelke's been captured by the WRO.
 * Department of Redundancy Department: As the Let's Play was fond of pointing out, "Nero the Sable", "Azul the Cerulean", and "Rosso the Crimson" literally translate to "Black the Black", "Blue the Blue", and "Red the Red", respectively.
 * Weiss the Immaculate might count, as immaculate deals with purity, a theme commonly represented by the color white in Western cultures. Only Argento and Shelke avoid this (Argento doesn't have a title as far as we know and amber is a translucent fossil resin, usually a deep yellowish-orange in color, not clear and transparent).
 * Design-It-Yourself Equipment: Sort of; you customize your weapon's base, barrel, and attachment.
 * Difficulty By Region: The US release removed the Easy setting, changed the Limit Breaks to items, reduced the number of max slots per item and the money that can be obtained by selling them, and tweaked the enemy AI. On the other hand, it did improve the camera controls and increased Vincent's speed by 20% (American audiences can only boggle at how the original version must have played).
 * Difficulty Levels: On Hard, opening the menu doesn't stop the action. Yet, you're allowed to keep all your weapons and items from a previous "Normal Mode" game.
 * Disney Death: Implied to be what received in the.
 * Double Jump: Hilariously, it's the "exclusive bonus feature" for the US/PAL version. And it's goddamn near useless, because the level design hasn't changed one bit from the Japanese version. But if you like to show off while gunning down Mooks and monsters, then you're luck!
 * Double Weapon: Rosso's sword is a dual bladed red... thing with a small machinegun built in the handle.
 * Dual-Wielding: Vincent, Shelke, Weiss, and Nero, thought it's more along the lines of Quadruple Wielding in his case; one gun in each hand, including his wings' hands.
 * Eerie Pale-Skinned Brunette: Nero the Sable.
 * Eleventh-Hour Superpower: Chaos and Death Penalty.
 * Emotionless Girl: Shelke.
 * Escort Mission: Several of them, involving you trying your darndest not to get your allies killed. Fortunately if they do get killed, you just lose points.
 * Everything Fades
 * Evil Brit: Nero the Sable, despite the fantasy setting.
 * Evil Laugh: Weiss and Hojo. At first,, but the group laughter at the end of the Online Mode reveals that no, he just laughs like that naturally. Most of the Tsviets are also guilty of this—they may be evil, but they have a very healthy sense of humor.
 * Exclusive Enemy Equipment
 * Extended Gameplay: A whole bunch of missions, which unlock neat stuff like galleries.
 * Eyepatch of Power: Argento.
 * Eyes of Gold: Azul.
 * Faceless Mooks
 * Fake Russian: Rosso the Crimson.
 * Fate Worse Than Death:
 * Femme Fatale: Rosso the Crimson.
 * Fire, Ice, Lightning: Materia. Nothing has elemental weaknesses, the only difference is how the spell acts.
 * Full-Name Basis: Shelke always calls Vincent by his full name.
 * Gag Sub: This trailer.
 * Gameplay and Story Segregation: Cutscene Vincent is an agile and athletic superhuman killing machine. Gameplay Vincent is befuddled by anything taller than a garbage can.
 * Gender Blender Name: Not intentionally, but seeing as Rosso and Argento are women, their names should really be Rossa and Argentea (the feminine Italian equivalents).
 * Guns Are Worthless: Pretty much, given how much ammunition you'll be pumping into the average mook, to say nothing of how many rounds said mooks will put into you.
 * Hammerspace
 * Hand Cannon: Customizing Cerberus with the Long Barrel can have this effect.
 * Heel Face Turn:.
 * He Knows About Timed Hits: The tutorial, featuring Vincent the Turk in a training hall.
 * Heroic Sacrifice: . A bit pointless, but heroic all the same.
 * Hey, It's That Voice!: Steve Blum (Vincent), Kari Wahlgren (Shelke), Mary Elizabeth McGlynn (Rosso), David Boat (Weiss), Paul Eiding (Hojo), April Stewart (Lucrecia) and tons more.
 * Hide Your Children: Averted with the moogle doll.
 * Highly-Visible Ninja: Yuffie, hoo boy.
 * Hijacked By Ganon:
 * Hot Scientist: Shalua and Lucrecia.
 * Impaled With Extreme Prejudice:
 * Impossibly Cool Clothes: Depends on what your definition of "cool" is. jacket could be argued into the "cool" category... Nero's straitjacket and face jockstrap? Not in a million years.
 * Improbable Weapon User: Shelke, who uses two lightsabe... energy rods attached by... er, more energy.
 * Infinity+1 Sword: Ultima Weapon, as usual.
 * Technically Infinity Minus One. Death Penalty is stronger.
 * Invisible Wall: Combined with Insurmountable Waist-Height Fence. While Vincent has to find keycards for the energy fences, he cannot, at any point, simply jump over or around them.
 * Even more ridiculously, there is a point near the end of the game where Vincent has to crawl under a pipe. The problem is, there is nothing above the pipe. By all logic, Vincent should just be able to jump over it. But no, he has to use the pretty much useless crawl function.
 * This is also really confusing, because the opening AMV scene showed Vincent jumping from roof to roof, over helicopters, in ways that pretty much defy physics and would make any Olympic gymnast go, "Shit."
 * Invulnerable Civilians: Averted.
 * Journey to The Center of The Mind: Vincent gets one after, and is the one who has to dive in after him to bring him back.
 * Just Between You and Me: Weiss really can't resist explaining every last detail of his evil plan, even after Vincent interrupts him twice to say he's heard enough.
 * Lady in Red: Rosso.
 * Katanas Are Just Better: After Weiss combines with Omega, his gun-swords are upgraded to a pair of katanas.
 * Kudzu Plot: Possibly the biggest offender in the Compilation.
 * Kung Fu-Proof Mook : Weiss' Elites in Deepground are invulnerable to normal bullets thanks to a Beehive Barrier. You can still dispose of them with elemental attacks or kick their ass manually in hand-to-hand combat.
 * Lethal Joke Item: The Toy Gun is completely useless, but if you upgrade it to its final version, you get the Infinity Plus One Gun, Ultima Weapon.
 * Technically Infinity Minus One. Death Penalty is stronger.
 * Limit Break: Available as an item this time round.
 * Lost Technology: Cid reveals he found the Shera buried in a cave underground, already constructed and more-or-less operational. This may be a Shout-Out to Final Fantasy VI and how Setzer recovers the Falcon, as well as the Final Fantasy tradition of having the heroes find relic airships from another age.
 * As mentioned in the game's intro, the big celebration taking place in Kalm is in recognition of the "Worldwide Network" being brought back online. Yes, they're celebrating getting the internet back for the first time in three years. At least Square Enix knows its fanbase.
 * Mad Scientist:, and.
 * Mana Meter
 * Masashi Hamauzu: Composed part of the music.
 * Muggles: Reeve and the WRO mooks. Every other character is some sort of special... Well, they're special, let's just leave it at that.
 * Multi Mook Melee: The 100-enemy room.
 * My Suit Is Also Super: No matter how much damage he takes or how many times he uses a Limit Breaker, Vincent's cape will never suffer Clothing Damage.
 * No Accounting for Taste: Anyone wondering what Lucrecia ever saw in Hojo will still be left wondering after playing this game. If anything, he seems even more Obviously Evil than ever before.
 * No Export for You: Want to make sense of the situation with Weiss? Or Deepground's origins and how they Turned Against Their Masters? Too bad, because all that stuff was only included in a Japan-only online mode where players would control a Deepground/WRO soldier in team-based battles. This was replaced with additional missions in the English version, without any of the online mode's storyline included.
 * Quirky Miniboss Squad: The Tsviets—sort of.
 * Oddball in The Series: Out of all the Compilation games, this is by far the most divisive.
 * Oh Crap: Weiss got a huge one when Vincent-Chaos parried his Razor Wind with a finger.
 * Older Than They Look: Shelke, a nineteen-year-old woman with the body of a nine-year-old girl.
 * One Up: The Phoenix Down arguably acts as this. Why in the world this did not happen to Aerith is beyond anyone's guess.
 * One-Scene Wonder: The Badass WRO airship fleet. And Cloud, Tifa, and Barret's appearance.
 * One-Winged Angel: All of the Tsviets aside from Rosso and Shelke, as well as Vincent.
 * Bishounen Line: Gorgonero is virtually physically indistinguishable from his regular ol' Nero, unlike Arachnero.
 * Playing With Syringes: Deepground.
 * Psycho for Hire: Definitely Rosso.
 * Rapunzel Hair: Weiss and Argento. Nero comes close, but not quite.
 * Raven Hair, Ivory Skin: Argento.
 * Razor Wind: Rosso again, who can cut through solid concrete just by swinging her hand.
 * Redshirt Army: They even wear red uniforms.
 * Revolvers Are Just Better: Cerberus is a triple-barreled one.
 * Retcon: Some intended to explain why Vincent and Yuffie weren't shown in the original Final Fantasy VII ending, others just to make this game work a little better.
 * Satellite Character: Nero to Weiss.
 * Sealed Evil in A Can: Deepground, again.
 * See You in Hell: Azul works it into his Final Speech, though they're not his last words.
 * Shout-Out: "Number Five is alive!"
 * In chapter 10, a Mooks can be found hidden inside a box.
 * The chapter featuring Cait Sith sneaking into a mako reactor's named "Solid Cait".
 * The Tsviets themselves may be another Metal Gear Shout-Out, this time to the Foxhound antagonists from Metal Gear Solid.
 * Rosso has a Sniper Wolf-esque inappropriate Lzherusskie accent.
 * Azul is a pretty clear Vulcan Raven, Genius Bruiser Brute with a BFG.
 * Nero has a Psycho Mantis bondage look.
 * Weiss is similar to Liquid Snake, though Nero has the accent.
 * Slasher Smile: Weiss pulls off a couple in the main game, as well as in the Online Mode.
 * Slouch of Villainy: Weiss.
 * Social Darwinist: Weiss, except the ones he deems worthy are the ones that will die.
 * Stripperiffic: Shalua, Rosso, and Yuffie.
 * Super Soldier: The Tsviets.
 * Talk to Everyone: A requirement when aboard the Shera.
 * "The Reason You Suck" Speech: Azul delivered one to Shelke while preparing to grind her bones.
 * The Spartan Way: Shelke describes Deepground as "a hell far deeper than any you could imagine". The backstory is pretty hellish for many of the characters.
 * Token Mini-Moe: Shelke. The creators tried to justify it by having her physically stop aging at nine, but that doesn't explain why they had to make her so disturbingly sexy for a pre-adolescent or one of the closest things to a love interest Vincent has.
 * Turned Against Their Masters: The Tsviets, in the backstory.
 * Two Shots From Behind the Bar: Vincent can retrieve the Hydra rifle in Edge from behind a bar inside a deserted building.
 * Unexpected Gameplay Change: The final levels, which turn into a Rail Shooter.
 * Unexplained Accent: Nero has a British accent, Rosso has a Russian accent and Cait Sith has a Scottish one.
 * Cait Sith is justified at least, supplementary material states that Reeve got the accent from the way his parents spoke. Also Cait Sith (pronounced "Kett Shee") is a mythological Gaelic creature whose name pretty much means "Cat Fairy".
 * Unwinnable By Mistake: The game auto-saves before and after most boss fights. It is possible to enter a boss fight without sufficient ammo and healing items to win.
 * However, the game averts the usual problem with autosaving by making separate save files for each checkpoint. Therefore, you can simply go back to the last checkpoint and replay up to that point. It's annoying, but at least you don't have to restart the entire game. Plus, there's usually a shop and some kind of sealed door just before it's about to hit the fan.
 * Villainous Breakdown: Rosso and later Nero..
 * Walking Shirtless Scene: Weiss. Oh my, Weiss.
 * What Happened to The Mouse?: Argento factors heavily in the backstory of the remaining Tsviets, but is only seen in the online multiplayer mode, leaving her fate and actions unknown.
 * White-Haired Pretty Boy: Weiss.
 * Woman in White: Lucrecia, after she goes The Atoner route and seals herself away for all of the horrible things that happened to Vincent because of her, ditches her Hot Scientist garb for a white Pimped-Out Dress.
 * Woobie, Destroyer of Worlds: The Tsviets easily qualify. They had essentially been raised to be weapons by Shinra, so while they did do atrocious actions, the main characters also at the same time have some pity over them because of how they were raised.
 * You Have Outlived Your Usefulness: Shelke.