Setting Alignment

This is the concept of Character Alignment as applied to an entire fictional setting... with all the benefits and pitfalls entailed by that trope.

The two-axis planes used to determine tone of the setting are as follows:


 * Grim - Noble axis determines the people of the setting. They can generally be good (noble setting), or generally be bad (grim setting), or more balanced in-between (neutral).
 * Dark - Bright axis determines the place they live in. Can be generally a very nice place (bright), savage and hostile (dark), or more balanced in between (neutral). Needs a better name - see Light Is Not Good and Dark Is Not Evil.

Compare Character Alignment.

Most commonly used on /tg/ as shown in this thread and on the /tg/ wiki, and has since spread to relevant fandoms on other sites.

Anime and Manga

 * Berserk is nobledark: it's classified as Horror, yet you can see "a mercenary band led by the charismatic idealist" in description. There seems to be light at the end of the tunnel, but it takes much willpower and effort to get there, generally it's a nasty, brutish place roamed by demons.

Comic Books

 * The Sandman is mostly grimbright: cool stuff to see, but Dream's path is tragedy and atonement, and while there are sympathetic characters, they tend to be really messed up and/or get killed.

Film

 * Star Trek is Noble Bright, being an utopia. There are opponents, but they will eventually lose or convert.
 * Star Wars is bits of Noble Bright (no shortage of heroes) on average Neutral Bright background: most non-people problems are trivially solvable, while warlords are a recurring nuisance, the underworld is massive, slavery is fairly common… and then there are Dark Side users — who are rare, but don't seem to have troubles with recruiting evil minions if they try (competent ones are harder to find, but screw-ups happen to everyone), and some "good guys" prove to be self-righteous enough to be a danger to themselves, their mission and everyone around (Jedi Truth immediately comes to mind).

Tabletop Games

 * Warhammer 40,000 is the Trope Namer ("In the grim darkness of…") for "Grimdark", and thus in part for the scales. Its way to remain interesting is to briefly spike all the way up to Noble Dark, then crash back. Repeatedly was driven into "Grimderp" ditch by bad writers.
 * Warhammer Fantasy, by extension.
 * BrightHammer 40k fan Alternate Universe setting was deliberately made Noble Bright.
 * Dark Sun is Noble Dark to Neutral Dark: the world is post-apocalyptic, people struggle with it; they can get quite brutal, but usually have serious reasons for that.
 * World of Darkness is, as the name suggests, Grimdark. Which was both its selling point (challenges abound, and inevitable "murderhobos" can fall in pre-made "not pretty" niches or be exterminated) and perhaps what eventually killed it (misanthropic crowd Running the Asylum naturally results in things like Beast: The Primordial).

Video Games

 * Many RPGs that don't deliberately mix in extra Grimdark or petty and tangled politics tend toward Noble Neutral or even Noble Bright.
 * The Elder Scrolls III: Morrowind is mostly Noble Bright: dangers are abundant, yet manageable, and people are more helpful interesting than waiting for an opportunity to backstab you. Occasionally darkening, what's with zombie plague, Tribunal and whatnot, but in general still there are interesting things to see and people to meet, and as a rule it doesn't automatically mean "more dangers".
 * Fallout: generally Noble Dark, like many post-apocalyptic settings.