Bungie



"Non facete nobis calcitrare vestrum perinaeum.

Bungie's Pretentious Latin corporate motto."

Bungie is an American video game development house most famous for its creation of the enormously successful Halo franchise and its loving relationship with its fans. Opinions are divided on how the company got its name, with some saying that "Bungie" is the punchline to a dirty joke, while Word of God states that it just sounds “fun.”

In addition to Halo, Bungie was also well known as one of the more successful Macintosh game developers, which made their selling out to Microsoft to provide a launch title for the Xbox an announcement of substantial proportions.

Bungie is also unique in the gaming studio world in that it has a close relationship with its fanbase, due in large part to its ambitious bungie.net online multiplayer system. Many of its employees are Ascended Fanboys, and many players may encounter a Bungie employee while playing online.

Despite the very deep storylines of Bungie's games, and those games' overall quality, Halo has gained the reputation for being fit only for twelve-year-olds and fratboys, partially because of Halo's popularity, partly the hype that Bungie games accumulate before launch, and partly because many players don't bother with the plot at all. Regardless of what one thinks, it often attracts plenty of Internet Backdraft, Fan Dumb and Hate Dumb.

After Halo 3's release, Bungie announced that it would do two more Gaiden games before splitting back from Microsoft and leaving the Halo franchise to the newly formed 343 Industries, a company primarily composed of former Bungie employees.

In April 2010 Bungie announced that they would be entering a publishing deal with Activision, who would gain the exclusive rights to publish all games in Bungie's long-hinted-at but so-far unannounced new IP (codenamed "Destiny") for the next 10 years. Reactions among the fanbase have been mixed.

Bungie's games include (in chronological order):
 * Gnop! (1990)
 * Operation Desert Storm (1991)
 * Minotaur: The Labrynths Of Crete (1992)
 * Pathways into Darkness (1993)
 * The Marathon series (1994-1996)
 * The Myth series (1997-1999, plus a 2001 prequel by a third party)
 * Oni (2001)
 * The Halo series (2001-2010)
 * Pimps At Sea (2001-?)

There were also a number of games published by or licensed from Bungie, including (in chronological order):
 * Odyssey: The Legend of Nemesis (1995) – A single-player RPG using Minotaur's engine
 * Abuse (1996)
 * Prime Target (1996)
 * Zero Population Count (1996)
 * Weekend Warrior (1997)
 * Damage Incorporated (1997) – An unusual merger of RTS and FPS
 * Stubbs the Zombie (2005)

It is also well-known that they have a plan for world domination, aptly titled "Bungie's 7 Steps to World Domination". The plan is as follows.


 * Step 1: Start independent gaming software company.
 * Status: COMPLETE (1991)
 * Step 2: Dominate Mac platform: Launch assault on Windows platform.
 * Status: COMPLETE (1994)
 * Step 3: Announce killer gaming title.
 * Status: COMPLETE (Halo: Combat Evolved, Summer 2000)
 * Step 4: Acquire strangely addictive Chinese food company.
 * Status: COMPLETE (Halo 3 Legendary Edition disc)
 * Step 5: Recover Ling Ling's head. (Note: Ling Ling is a severed dog's head in a jar. One of the Bungie employees at the Chicago office stated that it belonged to a roommate who was a medical student. When the roommate moved out, he left the head behind. Ling Ling's head is stored in a fridge/cabinet marked "Warning, Ling Ling inside".)
 * Status: COMPLETE
 * Step 6: Stage bloody coup of new parent company.
 * Status: COMPLETE (October 2, 2007)
 * Step 7: Take over world. Shoot enemies into the sun with giant slingshot.
 * Status: IN PROGRESS...