Last Chance Hit Point/Playing With

Basic Trope: Attack that should've KO'ed a character instead leaves them at 1 HP, giving the player one more turn.
 * Straight: Alice has 21 HP (out of 50). Mook attacks Alice for 25 points damage! Alice survived with 1 HP.
 * Exaggerated: Alice takes 9999 damage! Survives with 1 HP.
 * Downplayed: If Alice isn't above 50% health before taking the hit, her Last Chance Hit Point won't activate.
 * Justified: Alice is a One-Hit-Point Wonder protected by a Beehive Barrier, and the attack shattered only her barrier (Alice herself escaped harm). But without protection any hit will kill her.
 * Subverted: Alice was instead hit by an HP to One attack; a different attack might've killed her.
 * An attack triggers a cut scene in which Alice is left with only 1 HP left, and it looks like she still has a chance, but it's just a setup for a brutal finishing move by the enemy. Game Over.
 * Double Subverted: ???
 * Parodied: ???
 * Deconstructed: Even though Alice's Last Chance Hit Point activated, she's still heavily injured, and dies when she gets to the her team's secret base.
 * Reconstructed: Diane, the healer, has unsurpassed healing skills, and she manages to revive Alice. The latter decides to be more careful next time.
 * Averted: Lethal damage actually defeats Alice as normal.
 * Lampshaded: "My HP hit zero but I'm still standing?"
 * Exploited: Now's a perfect time to unleash Alice's Desperation Attack.
 * Invoked: Alice deliberately took the hit in order to enable her Desperation Attack.
 * Or, Alice knows that if she has more than 1 HP she'll survive anything (even a One-Hit Kill) on her Last Chance Hit Point -- so she casts a Regenerating Health spell on herself to keep her HP away from the last point.
 * Defied: It's a multi-hit attack; Alice survived the first hit, but the next hit finishes her off.
 * Or, Alice survives with 1 HP but becomes Poisoned by the attack, and the poison finishes her off.
 * Played for Drama: See Deconstructed.

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