Cult

"Roseanne: Edelweiss Corrections School? What's that, some kind of brainwashing camp? David: No. It says right on the brochure - "This is not a brainwashing camp.""

- Roseanne, "Springtime For David"

Beware. The word "cult" is very loaded, carrying severe negative connotations. Its value-neutral dictionary definition is just "a new religion." New religions, almost by definition, have questionable legitimacy (they're untested, after all), and aren't very well-established. Added to that, you have the disadvantage of the related prophet or messiah having been alive in living memory, or worse yet, still alive and wandering around potentially saying/doing embarrassing things this very moment. Of course, members of new real-world religions tend to respond badly to anyone calling it a cult. Like, say, Moonies or Scientologists. This is simply an example of words being misused in a political context, like 'Liberal' or 'Fascist.'

In fiction, cults tend to follow a few specific forms:


 * Second Coming: More accurately billed as a sect, as its beliefs are rooted in an existing religion, this is a group led by an individual who lifts himself up as the rebirth of Jesus Christ (or another important religious figure).
 * Alien Worshipers: Dogma based on popular modern myths, with beliefs and practices grounded in sketchy science and misconstrued theory more than spirituality.
 * Revivals: Base their beliefs on old religions no-longer practiced.
 * Religion of Evil: Worship of Satan, a God of Evil, Cthulhu or some other demonic or cosmic being of evil. Usually involves lots of Ominous Latin Chanting, summoning up of things best left alone, and living sacrifices. Especially of the human kind (bonus points if the sacrifice is a virgin.)

TV cults will usually have one or more of the following notable features, regardless of origin:
 * Prophetic leader figure, who may or may not believe his own story.
 * Absolute secrecy.
 * Meetings that take the form of a Secret Circle of Secrets.
 * Isolation.
 * A supposedly-healthy yet horrible (or at least unpopular) diet; beans of various kinds are popular, as well as other vegetarian/vegan options.
 * Doing manual labor for little or no pay, either to grow food or make money for the leaders.
 * A siege by police or federal agents. (Needless to say, cults are popular bad guys on shows about police or federal agents.)
 * A large arsenal of illegal weaponry and adherents willing to wage war with the government.
 * Mass-suicide, either planned and foiled, or used as a Downer Ending.

They show up in almost any show, from Crime-Time Soap and Police Procedural to Speculative Fiction. In SF series, it's likely that what they worship is real, and at the very least more powerful than anything they have experienced before; see Sufficiently Advanced Alien and God Guise. In comedy, it's common to build one around something truly ridiculous.

A cult-like cabal is often at the center of an Ancient Conspiracy.

Many aspects of the standard depiction are drawn from real events, based on such incidents as Jonestown, the Heaven's Gate, the Branch Davidian incident in Waco, Texas, and others. Expect there to be an element of Religious Horror. If a cult is being played for humor value, it will usually very closely resemble the Church of Scientology.

When a prominent leader is the focus of the cult, either as a "prophet" or actual object of worship, this trope can overlap strongly with Cult of Personality.

Don't confuse with the horror Role-Playing Game Kult, the Freeware Games Cult, or with the 80s rock band, The Cult.

Even the most well-regarded cults should not be confused with Cult Classics, which are almost always entirely different.

It should be noted that one meaning of the word "cult," perhaps the most clearly defined one, is simply "a particular system of religious worship, esp. with reference to its rites and ceremonies," so, technically, every religion is a cult. Except the Church of Happyology, of course.

Former Cult members are given to coming up with Religion Rant Songs once disaffected.

Not to be confused with a Cult of Personality, although the difference is more one of degree than of kind.

Anime and Manga

 * The Doma Organization in Yu-Gi-Oh! is half corporation, half cult, in that its corporate side is merely a front and financial supplier to its members' worship of the destruction of (to their eyes) a world filled with irredeemable evil.
 * Similarly, the Hikari no Kessha ("Society of Light") in Yu-Gi-Oh! GX has corporate backing, but are just in it to destroy a world full of sinners. In both, the penultimate figure their beliefs are based on is an ancient, corrupting, semi-sentient influence from beyond the stars. Both Doma and the Society recruit their members by More Than Mind Control.
 * Yiliaster from Yu-Gi-Oh! 5D's Is somewhat similar to the two mentioned above, but they don't recruit members and are hinted at being much more powerful.
 * The cult revolving around "Friend" in 20th Century Boys. This begins to change as the cult forms the Friendship Party of Japan and initiate a totalitarian takeover of the Japanese political system.
 * In King of Thorn, the Cold Sleep project was sponsored by a cult called Venus Gate. They planned to harness the power of Medusa to remake the world, only to discover too late that Evil Is Not a Toy.
 * The Lemures of Baccano!!, who worship the immortal Mad Scientist Huey Laforet. They believe that if they serve him, they may obtain eternal life for themselves.
 * Ai Kora has a truly bizarre example, the Church of Bluish-Purple, run by a loony with a fetish for bloomers (as in buruma, super-short girl's gym shorts).
 * An example appears in Pet Shop of Horrors: Tokyo, but it's hard to tell if it's a straight example or subversion. In one of the stories, a teenage delinquent is accepted into a group led by a woman claiming to be an Angel. None of the girls do anything wrong, as everyone says: they do community work, farming, visit the sick and elderly...the only law seems to be that the girls must give up their cellphones and never eat a bird. Suddenly, all of the girls drop dead, seemingly at the exact same time, and their leader is nowhere to be found. However, it turns out that
 * One drives the plot of a Franken Fran chapter. A man comes looking for his missing daughter, having gotten a lead suggesting they might know something about what happened to her. It eventually turns out that she was kidnapped and ended up becoming their messiah figure, but she fell ill, so they brought in the eponymous experimental surgeon. Fran saved the girl's life by.
 * The Cult of the Sacred Eye plays a major role in Mirai Nikki, as the Sixth Diary Holder is the leader of said cult. She is worshipped by them as an oracle, and has lived in the temple complex for almost all her life (she herself is well aware that she isn't an oracle, but plays the part because that's what she's done all her life).

Film

 * Zero Church from Love Exposure.
 * Race With The Devil.
 * Borderland.
 * Red State.
 * Rosemary's Baby
 * Dagon
 * MindHead from the Steve Martin movie Bowfinger
 * The Wicker Man, which gets bonus points for being a cult film that's actually about a cult.
 * Indiana Jones and the Temple of Doom had the Thuggee.
 * Children of the Corn.
 * Silent Hill has a Manichean-type religion with Puritanical Christian overtones and apparently worships a goddess. It is not the same cult from the game series.

Literature

 * The Doomsday Group in Maximum Ride.
 * The cult of Ravinia in The Pendragon Adventure's ninth book, Raven Rise.
 * The cult led by L. Bob Rife (an apparent portmanteau of Ross Perot and L. Ron Hubbard) in Neal Stephenson's Snow Crash.
 * The Religion of Evil cults in the short stories Under the Pyramids, The Horror at Red Hook and The Call of Cthulhu by H.P. Lovecraft.
 * The book-burning Star People in the Discworld novel The Light Fantastic.
 * In Guards Guards, Ankh-Morpork is revealed to be rife with tiny little cults who are ostensibly trying to bring their dark god to power (so much so that a cultist actually gets about halfway through an extensive password routine before it falls apart and the guy behind the door realizes he's got the wrong address); most of them just wanted to add a little mystery to their lives to impress chicks, though.
 * The War Against the Chtorr. The renegades led by Jason Delandro, who worship the alien invaders.
 * The Christians are regarded this way by Marcus Didius Falco, a Private Detective in Ancient Rome.
 * The young adult book Leaving Fishers is about a cult with high-schoolers. They claim to be a religious group, but their methods are clearly abusive. (One character tells a cult-investigation group about them, and learns Fishers meets every single trait of cults.)
 * The Order of the Rings of God in Faye Kellerman's Jupiter's Bones.
 * When you get closer to its core membership, The Sharing in Animorphs is constructed much more like a cult than the all-ages scouting program it pretends to be.
 * Subverted in Maggody and the Moonbeams, where a reclusive all-female Christian sect is actually.
 * All over the place in Kraken, ranging from the Lovecraftian-but-relatively-benign Church of God Kraken to the dreaded Chaos Nazis.
 * Petaybee: Shepherd Howling leads a doomsday cult that encourages pedophilia and other interesting forms of child abuse.
 * The Subject Steve: The Center for Nondenominational Recovery and Redemption could be described as a cult and a rest home, combined.
 * The Mysteries from Elantris are a cult that spun off from the benign Jesk religion- where Jesk worships a Force-esque life energy called the Dor, followers of the Mysteries seek to manipulate it to their advantage. The Mysteries is characterized by secrecy and bizarre rites that sometimes involve Human Sacrifice- as such, it's not very popular and tends to exist only in small, secretive groups.
 * A rare positively portrayed example in Octavia Butler's Parable series. The main character, Lauren Olamina, starts a cult called Earthseed which believes that God is change. They are persecuted by the Christian America sect, which probably fits more of the cult stereotypes.
 * In Bumped there is a Christian cult called Goodside. They are more or less like Amish people Twenty Minutes Into the Future.
 * In Oryx and Crake and The Year of the Flood, it's clear that most people in-universe see the God's Gardeners as a cult. Whether or not it really is a cult depends largely on the reader's perspective, although parts of the latter book told by members of God's Gardeners provide a more nuanced view.
 * Black Lotus in the Sano Ichiro series.
 * Doctor Who, of all things, has a spinoff relating to a cult of madmen worshipping paradox itself - Faction Paradox.
 * There is also a New Doctor Who book which features a cult based around a horrible picture of a clown. The whole book is, essentially, a very paranoid and more than slightly creepy rant about religion (but specifically Christianity). The book's entire message is, literally, "Be very very afraid of what I imagine religion to be".

Live-Action TV

 * On Stargate SG-1: the Go'auld Seth, after spending a long time as a disembodied symbiote in a canopic jar, takes a new host and tries to found a new religion to worship him as in days of old. It takes the shape of a typical TV cult, complete with police stand-off.
 * Law and Order, during an investigation of a bombing, turned up a cult in the middle of Manhattan worshiping a con-man as a new messiah. He was a semi-delusional fraud; as he was convicted, he used thumbtacks to give himself stigmata. His entire "flock" killed themselves hours later.
 * Between the original show and the Law and Order Special Victims Unit, the good guys have encountered several cults; the SVU episode "Charisma" had a particularly heinous one. When a pregnant preteen girl is brought to the hospital, a path is traced to a cult she's a member of. During a standoff at the start of the episode, all the children in the compound are killed by its leader. In the climax of the episode the pregnant girl threatens to kill Olivia if she tries to stop him and cannot be talked down. A horrific ending (as Olivia might have to shoot the child to save herself)
 * Sabrina the Teenage Witch had a cult around a fake "witch" who also hoarded its members' worldly possessions. (And made them eat mungbeans.)
 * Buffy the Vampire Slayer:
 * Glory (the Big Bad of season five), being a god, naturally had a cult who worshiped her, even though she was an evil, de-powered and kind of obnoxious god. And her followers were mostly barely-competent minor demons.
 * "Lie to Me" included a cult of teenagers that worshiped vampires.
 * "Reptile Boy" had fratboys who serve (girls to) a demon.
 * In an episode of Everybody Loves Raymond, Robert gets suckered into a lame but loving cult, but is horrified to discover that they too like Raymond better.
 * In Star Trek: Deep Space Nine, Gul Dukat, a Cardassian who hates Bajorans, forms a doomsday cult based on Bajoran religion in an attempt to kill a few of the people he hates. His plan fails, though, when his followers question his reluctance to metaphorically drink the Kool-Aid first.
 * Actually, the cult already existed. It's not a Doomsday cult; it's one that worships the Pah-Wraiths because they have lost faith in the Prophets following the Occupation, believing therefore that their Pah-Wraith enemies might not be so bad after all. He just subverted it to his own ends, claiming that the Pah-Wraiths were giving him visions. They actually were, and so the Kool-Aid may really have been their idea. The Pah-Wraith really are evil, and the cult are just mistaken.
 * The titular Millennium Group in Millennium, at least in the second season and parts of the third.
 * A subversion appears in the first season of Veronica Mars. Secrecy (sort of), organic diet, isolation, authority clash... and they're actually decent people, whose "secret crop" is Christmas poinsettia flowers. The kid VM "saves" is "deprogrammed" back into a jerk, though she learns about his real soft spots and he remembers her somewhat fondly from her time infiltrating the cult, making him a useful source of information in a later episode.
 * Uniquely enough, Veronica Mars is one of the few shows to depict a not evil cult.
 * Neighbours had some of the characters drawn into a cult that was very much a Brand X version of Scientology, which turned out to be the work of a con-man who became a recurring villain.
 * Ryukendo has the whole town temporarily turn into a UFO-worshiping cult in one episode, complete with dancing and chanting. It turned out to be a trick by the Monster of the Week, but they weren't aware of that.
 * The X-Files had so many examples it would be best to designate between straight and subversion:
 * Straight: A Satanic cult made up of the members of a small town PTA ("Die Hand Die Verledzt").
 * Subversion: A vegetarian cult that believes in "walk-ins" (moments of spirit possession) that turns out not to be tied to the abduction, drugging, branding, and innoculation with extraterrestrial DNA of a group of small town teens ("Red Museum"). They were connected, though somewhat indirectly. The Cult's founder was involved with the conspiracy, & enforced vegetarianism because the conspiracy was running a secret experiment involving the town's meat supply & they needed a control group.
 * Straight: A doomsday cult that believes in reincarnation and ends up taking part in a mass suicide ("The Field Where I Died").
 * Straight: A murderous cult that worships a slug-like parasite that they believe to be the Second Coming of Christ ("Roadrunners"). No, seriously.
 * An episode of Cold Case dealt with a cult that preached a new beginning by eliminating the past; in a slight subversion, instead of a mass-suicide, the cult was planning mass-patricide, killing their fathers as a tribute to their "new" father figure, the cult's leader.
 * An episode of Monk had the titular OCD detective infiltrate and get completely sucked into a cult, whose charismatic leader is played by real life OCD sufferer Howie Mandel. Humorously, while Stottlemyer's partner Randy and several other characters were trying to deprogram Monk, Monk manages to convert Randy. In a plot twist double-whammy, Monk manages to both alibi the cult leader and break up the cult: Even liars sometimes speak the truth. For some reason Monk seems not to have appreciated, afterwards, that however dishonest the cult leader might have been, he had more success than Dr. Kroger ever had had in helping Monk overcome his OCD.
 * Nina on Just Shoot Me once belonged to a Moonies-like cult called the Church of the Rising Star. It has been suggested throughout the series that Nina has belonged to various other cults.
 * The Church of Synthiotics in Wild Palms, with its "New Realism" philosophy.
 * Selfosophy from Millennium, a Scientologyesque cult.
 * The Touched By an Angel gang encountered one and revealed themselves when the leader was about to commence a mass suicide in response to authorities arriving. Monica convinces everyone to leave instead; the deluded leader starts a fire in response. The angels rescue everyone but him, as he refuses to accept their help.
 * In Boy Meets World, Shawn joins a cult who convinces him to give up all his friends. He leaves when Mr. Turner is in a motorcycle accident, and the leader wants Shawn to not see him, so he rejects the group.
 * Other than that, it's very non-cultish. The Center isn't difficult to locate, there's no chanting or monetary aspect, and everybody appears well rested and nourished. They even have video games.
 * An episode of CSI had the team investigate a cult-induced mass suicide.
 * Parodied on Strangers with Candy in the two-part episode "Blank Stare," where Jerri is lured into a "collective cooperative community service operation outreach program project." The leader/messiah of the cult ends up hating her so much that he forces her to leave despite her enthusiasm and willingness to assimilate.
 * Joey was a part of a cult but "Five hundred bucks to get to level 3? Forget it!"
 * Echo infiltrates a Branch Davidian style cult in the Dollhouse episode True Believer, with an outcome similar to that in Waco.
 * Home and Away has had a couple of cult stories. The one from more recent memory involved Tash getting involved with The Believers, whose leader had a prophetic dream involving her and her then-unconceived child. Which meant that the plan involved the leader's son getting Tash pregnant with her daughter Ella.
 * On Community Pierce insists that he is a Buddist but the rest of the group keeps telling him that he is actually in a cult.
 * In Volume Five of Heroes, we are introduced to Samuel Sullivan, who runs a carnival that is essentially a cult for "specials."
 * "The Ugly Ducklings" are the focus in two episodes on Kamen Rider Fourze lead by a ballerina who worships a Zodiarts known as Cygnus and where other students do good deeds which is valued on a point system.
 * In the Starsky and Hutch episode "Bloodbath", Starsky is abducted by the followers of the memorably creepy Simon Marcus.

Newspaper Comics
"Dilbert: I think you've taken this cult idea of yours too far. Dogbert: Who says it's a cult? Dilbert: You said it's a cult! Dogbert: That word has a bad connotation. I prefer to think of it as a bunch of morons who have nothing better to do with their lives."
 * Dogbert in Dilbert started his own cult on one occasion:

Professional Wrestling

 * Basically any stable ever run by Raven has been one of these, be it in WCW, ECW, or TNA. Some are more insane than others, such as the rather Narmy Serotonin.
 * WWE presently has the Straight Edge Society, as led by CM Punk (incidentally, a former member of one of Raven's TNA stables).
 * And now Punk is the leader of The New Nexus, which is seeming very culty with the whole "Faith" thing they're doing.
 * Back during the Attitude Era, the WWF had The Undertaker's Ministry of Darkness where Taker would go kidnap C-level guys on the roster and "convert" them into his followers with new names. There was also to a lesser degree The Brood, who were briefly part of the Ministry themselves.
 * The Order of the Neo Solar Temple in CHIKARA. Led by UltraMantis Black, They've been known for brainwashing and converting enemies. The crowd usually bows to them when they enter, even.

Tabletop Games
"'Then the prophet spake: saying "Frak this, for my faith is a shield proof against your blandishments".', The Book of Cain, Chapter IV, Verse XXI"
 * Everywhere in Warhammer 40,000. Most are devoted to the Chaos Gods, or are set up by Genestealers to call down the Tyranid hive fleets. But the "good guys" have them too - there are many cults dedicated to the Emperor in unorthodox but non-heretical ways, while Space Marine Chapters tend to incorporate their Primarch or the beliefs of their homeworld into their religious practices. Naturally, the Inquisition's Ordo Hereticus keeps a close eye on these tolerated cults.
 * In the skirmish game Necromunda, using a 40K variant and set on the eponymous planet, a player's force could belong to the Redemptionist Crusade, a sect that relates to the normal Emperor-Worshipping Imperial Citizens (you know, dogmatic, intolerant, heretic-burning, etc.) about in the same way that David Koresh-style sects relate to standard Evangelical Christianity. They are TOO fanatic even for Imperial Society, and hence are outlaws to be killed on sight.
 * In Sandy Mitchell's Ciaphas Cain novels, a footnote mentions that a cult worships Cain as the physical embodiment of the Emperor's will—something that would have horrified him if he ever found out.


 * The Adeptus Mechanicus worships a living machine for a god. But it's okay, really, because it's an aspect of the Emperor. They're probably not fooling anybody, but nobody wants to piss them off too much since they're pretty much the only ones who know how to use most of the machines. The fact that they might actually be worshiping the Void Dragon and this being Warhammer, probably doesn't bode well.
 * Also extant in Exalted. In its setting, the term "cult" is value-neutral, though. The makers even said in one book that if the word had the same negative connotation in Creation as it does in real life, many organizations normally calling themselves cults would vehemently deny that they were such.
 * There is actually a "Cult" background, which specifically refers to your character having worshippers. Some, most notably the Alchemicals, try to dissuade them. Pretty much everyone else responds with "w00t, free motes!" The main cults not directly related to worshipping Exalts are typically devoted to Yozis, local deities, or their ancestors, and one signature character - the deathknight known as the White Walker or Harbinger of the Ghost-Cold Wind - has dedicated his existence to forcing a fair arrangement on both sides.
 * The same applies in RuneQuest, older by about 25 years; practically every resident of Glorantha joins a "cult" of one of the hundreds or thousands of gods, and gains some magic from that god. Even the state religion of the Lunar Empire is technically a "cult".
 * Very common in Dungeons & Dragons (though evil gods who are actual gods—as opposed to demons or devils—tend to have organized churches). Most recurring Arch-Devils and Demon Princes have their own cults, as do certain powerful elementals and other pseudo-deific entities.
 * One of the very first D&D adventures, The Temple of the Frog, concerned a raid on the cult of an evil amphibian-god.
 * The 3rd Edition version of the Deities & Demigods Sourcebook, which contained guidelines for designing religions and godly pantheons, described the dwarven earth goddess Dennari, whose followers were described as a benign Mystery Cult.
 * A few pop up in the Freedom City setting for Mutants and Masterminds, mainly dedicated to Baron Samedi and the Unspeakable One.

Video Games

 * The Cabal in Blood, and 100 years later Cabalco (essentially the same cult disguised as a multinational coporation).
 * The ancient Pagan-Supernatural-Judeo-Christian-Kabbalistic mishmash cult from the Silent Hill series. Though it's rather overlooked in the second game, the first game explains it in great detail, and in the third game,, that same cult becomes a very important part of the storyline.
 * The cult in Guardian's Crusade screams of evil but never actually does anything bad... until a certain point later in the game. From this point, the player can (optionally) return to towns from earlier in the game to stop the cult members that have transformed into optional bosses.
 * Thief II: The Metal Age revolves around the apocalyptic Mechanist cult which has schismed from the Pseudo-Catholic Hammerite church.
 * Breath of Fire II's Church of St. Eva.
 * Spiderweb Software's Exile/Avernum III allows you to join an anti-magic cult. If any of your characters have magical abilities, they give up their use permanently. This choice makes the game a bit more difficult, and in particular prevents you from stopping a plague of cockroaches, since you can't cast a fireball spell. However, you can always do that quest before joining the cult. The Anama appear again in Avernum 5.
 * The Happy Happy Religious Group headed by Mr. Carpainter from EarthBound, which kidnapped Paula and was obsessed with the color blue. The quest that involves them would also mark the Start of Darkness for Pokey, which would ultimately see him becoming The Dragon to Big Bad Giygas,.
 * Resident Evil 4 had Los Illuminados, essentially a cult of Puppeteer Parasites.
 * Eternal Darkness had at least one cult worshipping the Ancients. The main branch was run out of a French cathedral, and used a made-up Christian relic to lure in human sacrifices.
 * Warcraft III:
 * "The Cult of the Damned! ... I need to print more brochures"
 * The multiple other cults in World of Warcraft, like the Wyrmcult, or the Burning Blade Clan.
 * Twilight's Hammer, the Auchenai ... "I always wanted to start my own religion. ...so I did!"
 * "We're not a cult, so much as a maniacal group of fanatical, blade-wielding zealots."
 * The Brotherhood of Nod Led by Kane believe that Tiberium will allow humanity to achieve "Ascension".
 * Subverted, in that . Also, given how open with their views they eventually became, Nod began to move from cult to religion between the Tiberiun Sun and Tiberium Wars.
 * Fahrenheit (2005 video game) (known as Fahrenheit in Europe) has not one but two cults that are MacGuffin organizations. At least one reviewer, Yahtzee from The Escapist's Zero Punctuation, has labeled the combination of a cult trope with the sudden emergence of superpowers as "Indigo Prophecy Syndrome"
 * Fygul Cestemus from Soul Calibur, who were responsible for the creation of Astaroth, and for turning the Spartan warrior Aeon Calcos into Lizardman.
 * The Fellowship in Ultima VII. The entire cult is modelled after the Church Of Scientology, from the founder and leader who bears more than a passing resemblance to L. Ron Hubbard, to the obviously rigged personality test the Avatar receives early on.
 * The Brotherhood of the Dark Rapture from Clive Barker's Jericho, a cult dedicated to unleashing the malevolent Firstborn unto the world.
 * Team Aqua and Team Magma of Pokémon Ruby and Sapphire, to the point where they are thought to actually be a cult villainous group.
 * Pokémon Diamond and Pearl's Team Galactic, whose leader wishes to remake the universe in his own image, and whose primary targets are essentially the Pokemon version of gods, are actually more closely related to the thug like Team Rocket than cult like Magma and Aqua. Most of the Mooks you encounter are unaware of Cyrus's goals. In contrast, every member of Teams Magma and Aqua are aware that succeeding in their plan will result in the world being flooded/dried up.
 * The Children of the Atom in Fallout 3, a group of people in the Town of Megaton who worship the giant unexploded bomb the town is named for. Their essential belief is everytime a nuke explodes a new universe is created. They're obviously crazy, or at the very least completely unaware of exactly how the bombs work which isn't surprising considering there aren't many people left who can properly explain how an Atom bomb works to them. Despite their obviously nutty beliefs they're quite harmless and the residents of Megaton tolerate them, even if most of them think they're nuts. The even gather round at times to watch Confessor Cromwell, the Church's leader, preach about how the bomb is so great! Probably because its good entertainment or they're one of his followers. Even if you effectively disable the bomb Cromwell continues to preach about its gloriousness. Of course, blowing up the bomb and killing him and everyone else, according to him, would probably be a blessing to everyone.
 * Lampshaded in-game, where the sign that points to the Church building in Megaton reads 'Local Cult'.
 * The Children of Atom take a nasty twist in the DLC Broken Steel, when one of the high-ranking memebers starts.
 * Amusingly you can talk them out of it by pretending to be their Crystal Dragon Jesus.
 * The original game had the Children of the Cathedral, a front for that game's Big Bad. The second game has Hubologists, a cult the player can either join or massacre.
 * One of the many bits of unimplemented content in Fallout II was a quest to procure fuel for their incompetently rebuilt two hundred year old space shuttle which they intended to use to return to their "Sky Father". A fully voiced epilogue for them exists in the game's code, apparently if the player character got them their fuel they would take off shortly after... and find out that they failed to make the hull airtight. Not getting them fuel would result in them concocting a fuel-analogue and blow the shuttle to hell during takeoff. Too bad it wasn't implemented because it'd be pretty damned funny.
 * Sounds like this idea influenced a quest in Fallout: New Vegas. In this particular quest, you can choose to aid a group of ghouls in their quest to use an old rocket in order to reach space and leave behind the racist human oppressors. Their leader is more or less a cult leader, though he's much nicer and decidedly not psychotic. If you get them the fuel, they take off successfully (unless you deliberately sabotage the launch).
 * In Secret Files: Tunguska,  The sequel has a more traditional doomsday religious cult.
 * Daedric cults in The Elder Scrolls series both play straight and avert the idea of cults being a Religion of Evil. While they aren't worshipping the official religion of The Empire, the belief in the Nine Divines, daedric cults are generally decent or at least halfway decent people and even worshipped quite officially in some places, most notably Morrowind. Daedra do have a tendency towards Blue and Orange Morality though, so they might still do some weird stuff, at least. Despite that, there are quite a few not-so-nice ones too, especially the Mythic Dawn. There are also a few non-daedric cults, such as those weird people in Hackdirt.
 * Spaghetti Cultists, who worship a Flying Spaghetti Monster from Kingdom of Loathing, the Evil Counterpart of the game's Lawful-Good Pastamancers.
 * The Church of Unitology in Dead Space is a very large, very successful cult by the time the games take place, but it is still a cult.
 * The Tarronians from a particularly creepy mission in SWAT 4 are part Church of Happyology and part batshit insane apocalyptic Cult. Especially toward the end where you find.
 * The Gaians and the Messians in Shin Megami Tensei.
 * And then there's the Covenant, where the leaders don't even realize.
 * The Cultist faction in UFO: Aftershock.
 * Dr. Wood in Die Anstalt starts one among the patients partway through his therapy. He takes their most precious material possessions from them, and in return gives them little ravens-claw trinkets and goes through a little "faith-healing" routine with them. He never does anything with the items, only taking them to bolster his own percieved self-importance.
 * The Cult of Kefka from Final Fantasy VI, which was formed after Kefka became a god over the ruined world, and worshipped Kefka for no other reason than possibly fear. Also referred to the Fanatics. They also have a theme song that has ominous chanting.

Web Comics

 * MAG-ISA—The antagonists are part of a fictional cult known as The Order. Their belief system is a mixture of Christianity and New Age beliefs.
 * In the Backstory of Last Res0rt, Arikos's crimes stem from leading a cult of Talmi who believed that he could turn them (back) into humans. In truth, Arikos used the cult as a means to produce his Celeste offspring, and not only killed off any "failed" offspring, but also any members of the cult who had outlived their usefulness (specifically older members who could no longer work / bear children) throughout the process.
 * In Templar, Arizona there is a cult of people founded by 'Jake', whose core beliefs revolve around theft, polygamy, and breeding, and refer to themselves as 'Jakes' or 'Jakeskin' (Jake's kin).
 * The demon K'Z'K has its own cult in Sluggy Freelance, complete with a leader who plays fast and loose with her interpretation of scripture. Very much a Religion of Evil.
 * A group of cultists shows up on a couple of occassions in direct opposition to the Light Warriors in Eight Bit Theater. It's name is never mentioned as it "cannot be said or written without driving you mad." The cult is a good example of a Religion of Evil and appears to worship beings similar to those found in H.P. Lovecraft's works.
 * In Our Little Adventure, the group comes across a poster for 'Angelo's Kids', and since Julie wasn't there, Rocky had to explain to the others that 'Angelo's Kids' is both a youth cult and a pyramid scheme.
 * Nutritionists form a cult around a “Lemonade” soda sticker in Romantically Apocalyptic.

Web Original
"Strong Bad: Marzipan, what kinda cult you runnin' here? Marzipan: Oh, pretty standard."
 * The Hymn of One in Lonelygirl15, which was actually a front for an evil organisation. The Hymn of One also appears in Kate Modern, which portrays it in a slightly more sympathetic (though still villainous) light.
 * Here one more sinister assembly is revealed in the best tradition of Cult Investigation (and they use the dandelion as their symbol!).
 * Marzipan runs a kindergarten program she calls "LURN": "Life-blossoms Undergoing Re-programming Naturally". The "children" (actually dimwitted grown men Homestar, Homsar, and Strong Mad) are referred to as "life-blossoms", the crayons all have politically correct names ("dermal discoveries" instead of "skin flesh", or "blue" instead of "black") and can't color ("so that no one life-blossom outshines the others. That way, they're all special!"), and the grades are renamed things like roots and grass to give an eco-friendly image even though they still map to letter grades in concept. Strong Bad is somewhat incredulous.


 * Rarity in Friendship Is Witchcraft belongs to one that worships the Eldritch Abomination Smooze. Fluttershy is the colt leader.

Western Animation

 * On Family Guy, Meg is drawn into a cult based almost completely on the Heaven's Gate. Although she's got no idea it's a cult. And then there's Peter founding his own, though short-lived (and more benign), cult.
 * The Movementarians on The Simpsons drew the titular family, and most of Springfield, into a collective based on worshiping a UFO. (They made them eat lima beans, although a diet of low-nutrition gruel was used to break down hard cases. Homer compensated by eating an entire month's supply.)
 * It turns out the writers based the Movementarians mostly on Scientology. They managed to do this as Nancy Cartwright, a Scientologist, doesn't believe it's a cult. Go figure.
 * In the episode "Lisa's First Word", Homer mentions that his cousin Francine (originally Frank) joined a cult: "I think his name is Mother Shabubu now."
 * One episode of Chip 'n Dale Rescue Rangers had Gadget (as part of a Ten-Minute Retirement) join the "Cola Cult". It worshiped TV commercials for soda ("Come along, you belong, feel the fizz of Coo Coo Kola!"), and instead of mass suicide, it had the followers give up their worldly possessions, where they were secretly hoarded by the cult's brutish second-in-command. (In a mild subversion, the leader fully believed in the commercial's rather upbeat message, though the Cult was still broken up at the end.)
 * Stroker and Hoop were targeted by a cult of "enlightened cannibals", who drug people and surgically remove their vestigial organs for the group's consumption.
 * Though they did commit mass suicide via poisoned appendixes to ascend to a comet, so not that enlightened.
 * Wait Till Your Father Gets Home had an episode in which the daughter joined a cult. It was a relatively benign cult in the sense that the leader was simply scamming for money—sort of like the Bhagwan Shree Rajneesh without the bioterror attacks.
 * On King of the Hill, Luanne gets caught in a cult whose member all take the name of Jane.
 * And guess what happens when Peggy tries to get her out?
 * Rocko was set to confront his archnemesis Dingo but he had joined a cult led by a unicorn.
 * Don't forget the Schnitzel Club, which Heffer falls into.
 * Metalocalypse had one posing as a P.R. firm, whose founder had already created several other different cults, all of them destructive.
 * G.I. Joe: Renegades has one being led by Tomax and Xamot, with some Applied Phlebotinum brainwashing.
 * In Ben 10: Ultimate Alien, the Flamekeepers' Circle is a cult that worships an alien named Dagon, whom they believe uplifted early humanity. The Circle believes that Dagon will return to Earth one day and bequeath more alien technology to humans and transform Earth into a paradise. In the meantime, the Circle promotes the use of alien technology to improve life on Earth via modernization of schools, hospitals, etc. -- this aspect of the Circle is what draws in Julie. All in all, a fairly benevolent cult.