Warhawk (1995 video game)

The first Warhawk game was a futuristic combat flight-sim game for the PS 1. Made by Singletrac of Twisted Metal fame.

This game provides examples of:

 * All Up to You: The two pilots even complain about it during the cutscenes.
 * Applied Phlebotinum: Red mercury.
 * Battleship Raid: The third level.
 * Charged Attack: The Plasma cannon, though you'll eventually waste ammo if you hold on it too much.
 * Full Motion Video: The cutscenes are mostly live-action.
 * Have a Nice Death: Several times over. In one case, the villain laughs so hard at your failure that he chokes to death.
 * Its a Wonderful Failure: Getting a Game Over will show a Scrolling Text (different depending on which level you lost your last life in) emphasizing how much you cocked up.
 * Macross Missile Massacre: The swarmers, which are curiously less powerful than the single lock-on missiles.
 * Smart Bomb: The rare Doomsday pickup.
 * Subsystem Damage: Each sides of the Warhawk has its own shielding and parts such as the wings or the radar can be destroyed, with appropriate effect.
 * The Cameo: A Warhawk appears as the final boss of Twisted Metal: Black.

The second Warhawk game was a Continuity Reboot of the series on the Play Station 3, also titled simply Warhawk.

The game is reimagined as a Third Person Shooter with heavy use of vehicles. Single player gameplay was abandoned entirely in favor of fine-tuning online multiplayer for up to 32 players.

Like Team Fortress 2, the game eschews realism in favor of Rule of Fun and Rule of Cool.

Three expansion packs are available: Operation Broken Mirror, Operation Omega Dawn and Operation Fallen Star

Warhawk is recieving a Spiritual Successor in Star Hawk, which features robots that transform into jets and a strategic system that can be described as 'trigger-happy construction', where the player can call down vehicle spawn points, bunkers, turrets, etc to drop down like lightning on the location of your choosing.

This game provides examples of:

 * Arrow Cam: A remote-controlled missile that boasts a thrust boost to make the rocket go faster.
 * Color Coded for Your Convenience: Chernovan uniforms and vehicles are all grey and white. Eucadian uniforms and vehicles are all earth tones.
 * Cosmetically Different Sides: Eucadian and Chernovan vehicles have their own distinctive models (and names in case of the Warhawk and Nemesis), but both handle identically.
 * Cosmetic Award: To keep balance, the only thing players can unlock is a difference in uniform and boost in medal-count. Some clothes are even just previous clothes with the option to change the color of certain aspects.
 * Crew of One: It only takes one player to both drive a tank and operate its main gun. Averted with the 4x4, which takes a second player to man the machine gun.
 * Double Knockout: Most knife/wrench battles result in these, due to the melee weapons' comically huge range. In many cases dueling knife fighters will slump dead at each others' feet at the same time. Sometimes, it will be a triple knock out if one opponent stands out enough to gain the vengeful attention of two other knife-wielders.
 * Excuse Plot: The Eucadian (blue) and Chernovan (red) armies are perpetually at war.
 * Expansion Pack
 * Hyperspace Arsenal: An infantryman can carry an entire arsenal including a machine gun, missile launcher, sniper rifle, binoculars, two types of land mines, a knife, a wrench, a flame thrower, a pistol, grenades, and ammo for everything. Additionally, if a player is killed they drop it all in a huge backpack about as big as a person which can be absorbed by anyone who gets near it.
 * Jet Pack: Added to the game in the Fallen Star add-on.
 * Kill It With Fire: The flame-thrower, which is perfect for taking down tanks. Once you're under the barrel, you can take it out in seconds. Its the go-to weapon in close quarters.
 * Kill Sat: Those seeking an advantage-by-distance from the binoculars will be thoroughly satisfied.
 * Made of Explodium: All vehicles, stationary guns, and jetpacks. Most objects lying around seem to just be hazards for shoot-outs. see Stuff Blowing Up.
 * Magic Tool: The field wrench repairs friendly vehicles, destroys enemy vehicles, and bludgeons infantrymen to death all with the same animation.
 * For Crazy Awesome, the wrench can "disassemble" stationary jeeps, enemy tanks, and even damaged, low-flying planes. Because soldiers are small and easy to overlook, and the wrench lops off vehicle durability at a prodigious rate, this can lead to startling deaths for vehicle drivers in cramped, cover-rich areas.
 * There's even a trophy to be earned for wrenching a tank to death.
 * Medal of Dishonor: You earn PSN trophies for such dubious feats as stepping on 5 land mines, flying into your own aerial mine, or somehow having your plane destroyed by an airstrike.
 * Mythology Gag: One of the music tracks is called "Red Mercury". The Red Mercury substance is a plot point of the original game
 * PG Explosives: Explosions send bodies flying. They do not gib them.
 * Stuff Blowing Up: Every vehicle explodes in a massive cloud of smoke and debris when its health runs out, even if it was from hitting it with a wrench. Vehicles will also explode if simply left unattended for a minute so that they can respawn at a team's base.
 * Super Speed - players can use the boosters just fine without being airborne and will still use the running animation as long as they're on the ground.
 * Universal Drivers License: Any player can operate a Tank, 4x4, Warhawk, Dropship, APC and Jetpack, and have no difficulty using captured enemy vehicles.