Mario Kart Tour

Mario Kart Tour is Mario Kart series' first smartphone entry. The game was first announced on January 31, 2018 and was set to release during Summer 2019 for iOS and Android. The game is currently in closed beta.

Basically a Mario Kart lite, this game takes the usual franchise's Wacky Racing shenanigans and puts them in smartphones. Controls are adjusted to reflect this: Racers accelerate and perform tricks automatically, and swipes are used to steer, drift, and throw items. Each racer has their own special items like in Mario Kart: Double Dash!! and their own item inventory limit depending on their rarity tier. Other than the usual cups, the game even includes a Mission Mode like in Mario Kart DS. Opponents use racer data from other players, even though they remain AI-controlled. Because of this, competition is measured in points gathered in races which depend on race position, character and vehicle setup, and general performance like drifting and item use. This plays a role in the weekly Ranked Cups, which pit the player against randomly-selected 19 others. Top 10 placers will be able to obtain the game's premium currency, emeralds.

As the game is free-to-start, Microtransactions are involved, of course. Aside from the usual "buy premium currency with real money", the game also includes a gacha system which costs emeralds but can reward players with characters, karts, and gliders. The game also runs a stamina system as a form of Anti-Poopsocking, which costs emeralds if the player wants to quickly recover. Aside from that, the game has its own in-game shop where the player can spend their common currency (Coins) for vehicle parts and upgrade Tickets.


 * Adaptation Distillation: This game is basically a simplified Mario Kart 7 with touch controls, each track is limited to 2 laps, and competition is purely based on points gathered weekly instead of proper Player Versus Player.
 * Anti-Frustration Features: The game will try to keep players from driving off-track by automatically steering away from such unless the player forces themselves through using a Mushroom (note that this is helpful for reaching off-road ramps, so this aspect may not be welcomed by the player if they really need to go off-road).
 * Anti-Poopsocking: The stamina system. Partaking in races consumes Hearts. Hearts can be recovered by using premium currency or leveling up.
 * Character Select Forcing: Each character, kart, and glider has their own preferred track. Using the matching parts in a specific track will grant bonuses ranging from point boost to increased Frenzy Time period for characters and from the also-basic point boost to Speed boost for vehicle parts.
 * Giant Mook: Mega versions of certain characters are some of the unique opponents in the Mission Mode. Only applies to "vs. Mega (racer)" missions.
 * Microtransactions: The game's business model.
 * Nostalgia Level: So far, the game only features tracks from previous Mario Kart games, specifically from Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, and Mario Kart 7. Some tracks have the "R" variant, which makes the player race the track backwards.
 * Pass Through the Rings: One of the Mission types is called "Race Through the Rings".
 * Random Drop: The gacha system, but with a twist. Whenever a new Spotlight begins, the gacha's Pipe will always start out with a finite number of 100 items, guaranteeing the player everything offered if they have enough emeralds to pull them all. However, obtaining character duplicates is helpful in raising a character's Skill Level, so to aid in this, the gacha's pool can be reset by the player to have another go.
 * Wacky Racing: As expected for a Mario Kart title.