Resident Evil Zero/YMMV


 * Author's Saving Throw: The developers explained that the reason why Crimson Heads were not included in Zero (after being retroactively introduced in the "REmake") is because Rebecca and Billy don't spent much around the same place as Alpha Team in REmake.
 * Demonic Spiders:
 * The leech zombies, without a shadow of a doubt. Tough as nails with an insanely long reach, they cause considerable damage when they hit and when they die they explode for even more damage. Luckily, fire kills them fairly quickly, mitigating the annoyance a bit.
 * Eliminators are small, soak up more damage than they have a right to, attack in packs, and like dodging bullets.
 * Fanon Discontinuity: Fans who don't like Resident Evil: Survivor have been known to use the aforementioned Continuity Nod to declare Resident Evil 0 as non-canon.
 * Goddamned Bats: Actual bats, too!
 * High Octane Nightmare Fuel: It's Resident Evil, of course.
 * Inferred Holocaust: One possible reason he didn't show up in later games? The last you see of him is him walking into a forest infested with man-eating monsters, unarmed.
 * Then again, he can fit a grenade launcher in his pants.
 * Possibly averted, as Word of God states that they plan to have him return in the future.
 * Narm: Again, it's Resident Evil. What do you expect?
 * Scrappy Mechanic: The inventory system often means having to ferry stuff you need from one area to the other.