DNetHack

dNetHack is a NetHack variant created by ChrisANG (also known as simply "Chris"). Originating as a variant of NetHack 3.4.3, dNetHack has come into an identity of its own much like other variants - it draws from the source material of the older Dungeons & Dragons editions, similar to EvilHack, but does so to a much greater extent that also leans heavier into the Fantasy Kitchen Sink aspects of the original NetHack.

dNetHack's initial main goals are as follows:


 * 1) Increase the selection of artifacts.
 * 2) Implement new monsters.
 * 3) Re-organize and expand the dungeon.
 * 4) Revamp existing roles and items.
 * 5) Re-balance armors to make more choices viable in the late game.
 * 6) Replace the Elbereth mechanic with a warding sign system.

dNetHack can be played online at Hardfought or ASCRUN; the latest version available for play is 3.20.0 (found on Hardfought) as of December 28, 2020. The github for the game can be found here.


 * Acquired Poison Immunity: Changed from the original - intrinsics from corpses now time out after 5000 turns, and players can potentially gain multiple such intrinsics from a single corpse that offers more than one.
 * Anachronism Stew: Invoked with the Tourist, who is the only role allowed to wish for anachronistic items such as lightsabers.
 * An Ice Person: Yuki-onna are one of the new playable races.
 * Cap: Various caps within the game are altered.
 * The experience level cap is 30 as with NetHack, but the experience system itself is reworked to make this far more attainable.
 * There is now a charisma-based cap on the amount of pets you can keep with you.
 * Cold Iron: Elves' hatred of iron causes them to take extra damage and slows their Regenerating Health.
 * Everything's Better With Dinosaurs
 * Game Mod
 * Laser-Guided Amnesia: Nerfed in comparison to NetHack, it no longer applies to item identities.
 * Mission Pack Variant: Of a sort. The basic plot and goals are the same, but there's far more to do in comparison to the original NetHack.
 * Pirate: One of the new playable roles integrated from a popular NetHack patch into the base game of dNetHack.
 * Plot Coupons: Three new ones are added in the alignment keys.
 * Sanity Meter
 * Sidequests: Many are altered, and new ones are added.
 * Sokoban: The branch now uses stone crates instead of boulders, making it more in the spirit of the original game; random food items are removed, as the crates will now release food if pushed into a hole (or if broken by other means, though this incurs a luck penalty).