Pokémon Snakewood

Pokémon has been the focus of many a Game Mod and ROM Hack. There's the Moe Anthropomorphism of Moemon, the Touhoumon series that replaces the familiar Mons with the cast of Touhou Project, the world expansion of Pokémon Brown and Prism, and more unusual fare such as Pokémon Quartz.

Pokemon Snakewood is, in essence, Pokemon Ruby IN A Zombie Apocalypse!

Your hero (or heroine) wakes up in the ruins of Littleroot Town with a bad case of amnesia. After retrieving a Poke Ball from the wreckage of the lab, you find Professor Birch being attacked by a strange creature that doesn't seem like an ordinary Pokemon... The grateful professor promptly fills you in, and sends you off after your older brother, who's looking for a way to stop the apocalypse.

While obviously Darker and Edgier, Snakewood keeps a very dark sense of humor throughout the story, never quite taking itself too seriously. Its cliches are constantly Lampshaded to the point where it's clearly Better Than a Bare Bulb.

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 * Amnesiac Hero
 * Black Comedy
 * Bloodier and Gorier
 * Cloudcuckoolander: The Deadly Seven. Cutlerine, the hacker of the game, is also this half the time.
 * Darker and Edgier
 * Deadpan Snarker: The hero has elements of this.
 * Heroic Mime: Averted; the hero has lots of lines.
 * Hopeless Boss Fight:  team is supercharged to level 100, at a time when yours is likely in their 30's, the first time you fight him. In addition,
 * Horsemen of the Apocalypse
 * Lampshade Hanging
 * Non-Indicative Name: The  actually have ten members.
 * Our Zombies Are Different
 * Palette Swap: The various zombified Pokemon.
 * Punny Name: Zombie mons have names like 'Boilbasaur' and 'Rotmander'.
 * Quirky Miniboss Squad: The deadly seven. Oh, the Deadly Seven.
 * Schrödinger's Player Character
 * Something Completely Different: The Inquisition's headquarters, with strange warping entrances, a ludicrously quirky mini-boss squad, and all in all the game's tongue in cheek humor cranked up to twelve, mitigated only by the frustrating puzzles every so often.
 * Trial and Error Gameplay: The Inquisition's headquarters has three offenders: the boardroom, where a safe path to either end may take a while to find; the warp panels, ; and the Leap of Faith, which features a similar penalty to the second example if you're unlucky stumbling through the dark.
 * Our Zombies Are Different
 * Palette Swap: The various zombified Pokemon.
 * Punny Name: Zombie mons have names like 'Boilbasaur' and 'Rotmander'.
 * Quirky Miniboss Squad: The deadly seven. Oh, the Deadly Seven.
 * Schrödinger's Player Character
 * Something Completely Different: The Inquisition's headquarters, with strange warping entrances, a ludicrously quirky mini-boss squad, and all in all the game's tongue in cheek humor cranked up to twelve, mitigated only by the frustrating puzzles every so often.
 * Trial and Error Gameplay: The Inquisition's headquarters has three offenders: the boardroom, where a safe path to either end may take a while to find; the warp panels, ; and the Leap of Faith, which features a similar penalty to the second example if you're unlucky stumbling through the dark.
 * Trial and Error Gameplay: The Inquisition's headquarters has three offenders: the boardroom, where a safe path to either end may take a while to find; the warp panels, ; and the Leap of Faith, which features a similar penalty to the second example if you're unlucky stumbling through the dark.