Omori

Omori is an RPGMaker videogame based on the webcomic of the same name, created by Omocat. While the webcomic has become obscure online, archives can help one find the original pages.

Trigger warning: Per the game's own warnings, there are mentions of depression, anxiety, suicide, self-harm, and trauma. There are also flashing lights, so take care if playing or watching a video if you have photosensitivity.

A boy named Omori in a blank room called Whitespace wakes up; after some fiddling with the computer and sketchbook, he can leave and enter a colorful world called Headspace. His friends are there: Hero, Mari, Kel, Aubrey, and Basil. They all want to play, but monsters keep stealing away Basil. Everyone goes on a quest to find Basil, but Headspace itself is full of hazards, dangers, and sidequests. Also, Omori is sometimes banished back to Whitespace. The only way to leave is to stab himself. Wait, what? Surprise Creepy doesn't begin to cover the depths of this game.

Another boy wakes up; his name is Sunny unless you change it when given the option. Sunny hasn't left his house since he was twelve years old. His father has long left, while his mother is away from the house, preparing for a move to another city. Sunny has a choice to make: either spend his last few days in Faraway Town finding his old friend group and face a great tragedy that happened years ago or retreat into his dreams, where he can imagine himself as the hero. Either way, the past has some words to share with him, and he has a great mystery to solve.

There are two routes for the game: either the Main Route, where Sunny goes out into the real world and the fan-named Hikikomori route, where Sunny remains a recluse and dreams more of being Omori.

Omori was supposed to come out in 2016, after a Kickstarter. Following about six years of miscommunication and Omocat asking for more funds to cover engine and crew changes, it was released in December 2020. At minimum, there is 26 hours of gameplay on the Main Route, so it is perfectly fine to watch a Let's Play or videos that give the cliffnotes.


 * Adaptational Jerkass: Owing to the original comic being a one-shot, the friendship group has flatter personalities overall. The game gets to expand their warts...
 * In the original Omori comic, Omori is shown as being kind to his friends and enjoying adventures with them, as a means to avoid boredom in Whitespace. He's not expressly mean or malicious. In the videogame, it's revealed that Omori.
 * Zigzagged with Kel. Comic Kel is along for the ride. Videogame Kel in the dream world is a bit of a bully towards Aubrey, who teases her. In the real world, Kel is the Only Sane Man of the friendship group.
 * Also zigzagged with Aubrey. Comic Aubrey is a sweetheart, showing marvel in this world. So is Dream Aubrey. Real Aubrey, however, has become a juvenile delinquent.
 * Adult Fear:
 * Aubrey's home life is less than stellar, with her mother implied to be neglectful and her house is in shambles. After a great tragedy struck the group, she felt they abandoned her, and become the leader of a local gang, the Hooligans.
 * The scene where Aubrey in a fit of anger pushes Basil into the nearby lake, forgetting that he couldn't swim. She stands in shock, as Sunny on Kel's orders jumps in to try and save him. Only Sunny can't swim either, and also nearly drowned. Hero has to save them both, and Basil is semiconscious.
 * Kel is somewhat estranged from his parents, who treated him as The Unfavorite. He recalls bitterly that following Hero lashing out at him, they moved to comfort Hero rather than a crying Kel. While his mother is guilty about this and trying to make it up to Kel in the present while Hero is at college, Kel hasn't forgiven her. He does, however, eventually forgive Hero when Hero apologizes four years later.
 * Sunny has been a recluse ever since . He barely remembers to eat or shower, spends most of his days sleeping, and hasn't gone to school in years. In the present, his mother has given up on him, leaving notes reminding him to do his chores and brush his teeth before the move.
 * The Truth: on the last night in the true ending, Sunny dreams about.
 * The scene following the revelation about
 * An Aesop
 * Nobody's perfect. Someone may seem like a paragon, but they are still a person, for better or for worse. Kel relates, rather bitterly, that because Hero was the golden child and he was the goofball, no one considered that Kel had feelings or even cared when Hero lashed out at him after . Omori seems to be the hero of Headspace, with how the friend group looks up to him, . Then we have Mari, who is a sweet girl and generous with her time and food, but.
 * Grief can make you act selfish. Even so, as Kel wisely puts it while telling off Aubrey, you can't grieve alone because it's not healthy, and it's not all about you. You have to reach out to people who care about you, and process the pain together..
 * Age Lift: Omori in his original comic is an older teen, who reads porn and smokes. Omori in the game is still mentally twelve years old, meaning he doesn't have time for that. Sunny, however, is estimated to be around 16 years old.
 * Bittersweet Ending: The best ending is this..
 * Cerebus Callback: During a fight in the first day in Headspace, Aubrey accidentally knocks Basil over. She helps him up and apologizes as Hero chides her. We find out in the real world that Aubrey is badly bullying Basil, and pushes him into the lake.
 * Cruel and Unusual Death: In Blackspace, undergoes six of them if you explore all of the rooms. You can even make a drinking game out of it:
 * The first room:.
 * The second room: Omori frees
 * The third room: Omori is back at the treehouse, but something is wrong. We can see corrupted images, and unusually long stairs to the top. While traversing down,
 * The fourth room: Omori walks into a meadow, where the grasses and trees resemble bones.
 * The fifth room: We seem to be back at the playground, but it is similarly corrupted. Squares glitch out, and the music has broken notes..
 * Redspace:.
 * Darker and Edgier: Blackspace, and Blackspace II in the Hikikomori route are much more horrific than the rest of Headspace, even when factoring in the Truth. Each room shows horrific images or plain creepy ones, where you can only escape by interacting with disembodied hands or finding key figurines. They are skippable, however, if you want to go straight to the red door.
 * Dead All Along: As Aubrey in the real world reminds Kel and Sunny, while dropping a bombshell on the player,
 * Driving Question:
 * In Headspace, where is Basil? And why is it so hard to find him? It's almost like Headspace is deliberately hiding him from you..
 * What was the great tragedy that broke up the original friendship group in the real world?
 * Her Code Name Was Mary-Sue: A plot point as to why Omori in Headspace feels more vibrant than Sunny does in the real world. Omori is the leader of their little group, and the girl he crushed on as a kid is still infatuated with him. The friends all band together, even when their memories start fading.
 * Groundhog Day Loop: It's revealed that this happens in.
 * Go Mad From the Isolation:
 * If you choose to visit, Kel relates that Hero refused to leave his room for about a year . Kel apparently tried to talk with him about it, only for Hero to yell at him, and for their parents to comfort Hero rather than a crying Kel, making it a family-wide Kick The Dog moment. While Kel has forgiven Hero, in part because his brother went to college and gave them both some necessary space, he's colder towards his guilty mother.
 * Sunny is definitely not okay after refusing to leave his house for four years. Kel was even surprised that Sunny answered the door on the Main Route since apparently, he had been knocking once in a while to check on his former friend. Sunny barely eats, wakes up to do more than wander around the house. Heck, he doesn't even talk,.
 * Poor Basil has been alone, and bullied by Aubrey to boot, ever since the friendship group broke up four years ago. . He has stopped wearing flower crowns and often looks uncomfortable around Sunny, not responding to Kel's cheerful banter..
 * Hypocrite: Aubrey in the real world picks a fight with Sunny and Kel when they see her bullying, wielding a baseball bat with nails. She's also not afraid to use it. While Kel resorts to whacking her in self-defense with his basketball, Sunny has a steak knife and is not afraid to use it. When Sunny gives her a nick, however, Aubrey retreats and calls him a maniac for using a knife. Meanwhile, she's still holding the bat.
 * I Lied: A silent version. Most of the Headspace story is a quest to find Basil, who has gone missing. In the Main Route,.
 * Never Speak Ill of the Dead: One of the reasons why.
 * Non-Malicious Monster: In the Main Route,.
 * Parents as People: There are no role models for parents in this game. It's why the friendship group had Mari and Hero as the parents, essentially, in real life in the past.
 * Sunny's mother has spent days away from home, leaving voicemails for him. His father left a while ago. It's also implied they favored.
 * Kel and Hero's parents favored their eldest son, the golden child, while treating Kel as a goofball and an annoyance. In the present, his mother is at least sorry for that while being a better mother to their baby sister, but we don't know how his dad feels.
 * Reality Ensues: The contrast between Headspace and the real world show this, why you can't treat life like a videogame:
 * Despite spending most of his time in a blank white room called Whitespace, Omori is a formidable opponent in a boss fight. He basically keeps the group going through tough confrontations. Not so much with Sunny; during any battle in the real world, he gets curbstomped unless you arm him.
 * The same thing goes for the knife that both Sunny and Omori carry. In Headspace, no one bats an eye that Omori has a knife and uses it in boss battles. Omori also can only leave the dream world by stabbing himself When Aubrey attacks Sunny and Kel in Faraway Town? You can choose to attack her in self-defense with the knife. This stops the fight, as Aubrey starts bleeding, and calls Sunny a maniac. While holding a bat with nails. Kel confiscates the knife from Sunny, telling him he shouldn't be carrying that around. He's right:.
 * Omori and the others demonstrate Super Not-Drowning Skills when they get sucked into the hotel business in the Underwater Highway. Sunny attempts to rescue Basil from drowning in the local lake when Aubrey pushes Basil into the water. Only...he can't swim either. He nearly drowns, and Hero has to save them both.
 * Sadistic Choice: This is ultimately the main difference between the Main Route and the Hikikomori Route: do you choose to save and mend the friendship group in the real world, or the one in Headspace? The Main Route emphasizes that, and thus you do more good by actively trying to live in the real world, complete with the changes that have happened over four years. With that said, there is a sadness when.
 * Snipe Hunt: Played For Drama with.
 * Sudden Downer Ending: There are four possible options for this on the Main Route after the friendship group reunites the final foray into the Dreamworld that reveals the Truth:
 * You choose not to confront and go back to bed, when you wake up, it's too late..
 * You go back to your home and sleep, wake up the next day, and move with your mother.
 * You go back to your home,.
 * After facing Omori, you choose to.
 * Super Not-Drowning Skills: In Headspace, Omori and the others can breathe underwater without a problem when they get lured to the hotel located on the Underwater Highway. They can even take a taxi underwater when necessary. Blackspace shows a dark version of this where.
 * Super Drowning Skills: In the real world, Sunny has never been a good swimmer, even before he refused to leave his house for four years. His attempts to save Basil from drowning go poorly, and he hallucinates facing Something underwater. Hero has to save both him and Basil, noting it's lucky that Sunny can still walk.
 * Tomato in the Mirror:.
 * Tomato Surprise: At the end of Blackspace,.
 * Used to Be a Sweet Kid: This applies to everyone in the friendship group before the great tragedy that hit them. Kel is the only one who remained the same, albeit with chips on his shoulder. Aubrey in particular used to be a nice girl that would affectionately spray Kel with watermelon, and she has become a gangster.
 * Video Game Caring Potential: There is one option in Headspace and one in the real world:
 * After Basil goes missing, you can start each dream by watering his flowers and plants. Do this every day, and
 * In the real world, you can do sidequests around town, running errands for your neighbors..
 * Video Game Cruelty Potential:
 * One room in Blackspace has . If a player has the sense to check their Menu options, they can exit the room by stabbing themselves. Most players, however, feel they have no choice..
 * Another Blackspace room has.
 * Villain Has a Point: What's sad about the real villain in the story is that he is completely right during the final boss fight of the Main Route..
 * Wimp Fight:
 * Sunny is not as strong as Omori, and the game is quick to point that out. When you spend four years as a recluse, forgetting to eat, not exercising and spending most of your time sleeping, it's not going to do wonders for your physical health. As a result, when he participates in a fight, he can lose easily unless wielding a "borrowed" steak-knife or pepper spray.
 * At first, the penultimate boss fight starts at this if you make the decision to Then we remember something that subverts the trope:.