Megadimension Neptunia VII

Megadimension Neptunia VII (新次元ゲイム ネプテューヌVII) is a Japanese role-playing game in the Neptunia series of role-playing games, for the PlayStation 4 and Microsoft Windows. It was released in Japan on April 23, 2015, North American territories on February 2, 2016, European territories on February 12, 2016 and the Windows version was released on July 5, 2016.


 * Apocalypse How: The Zero Dimension arc has Neptune and Nepgear visit a place that has gone through a Class Three level event, teetering on the borders of a Class Four. And unlike the events of the first three games or the anime, where the worst that could happen would a Class Two event that would still leave possible survivors, the end game has a Class X-5 level event looming over the heads of everyone, with not only the Hyperdimension under a very real threat of total Cessation of Existence,.
 * Attack of the 50-Foot Whatever: The Dark CPUs, as shown in the beginning video of the Zero Dimension arc.
 * Badass Crew: The CPUs and the various Makers make up one, and the Gold Third from the second arc make up another..
 * Darker and Edgier: While the second Neptunia game dipped into this trope with the infamous Conquest Ending, it otherwise was as cheerful as the other games. This game, however, while still retaining the optimistic tone of the series and the colorful characters, cranks up the threat level faced by several notches, and themes of genocide, murder, brainwashing, war crimes, and torture are prevalent in the second arc of the game . Worse, the end game threat posed is of a much higher scale than all the previous games combined,.
 * The overall tone of the game is much more scary in parts, and while most of the monsters retain a cutesy video game themed aesthetic, some of the new monsters, especially in the Zero Dimension, are of the Lovecraftian variety of creepy.
 * Downer Ending: It take a bit of effort to get, but if you get it, it's FAR darker the infamous "Conquest Ending"..
 * Guide Dang It: It's easy to get the normal ending, but the true ending requires several events to occur that are very easy to miss. Oddly enough, the Downer Ending is just as easy to miss.
 * Hostile Show Takeover: Played for Laughs in the Zero Dimension arc when Neptune thinks Arfoire is attempting this, Arfoire actually thinks it's a good idea, and Neptune mocks her for it. Played seriously in the second arc of the game when this happens for real to all the CPUs..
 * Mid-Season Upgrade: Invoked towards the end of the second arc of the game when the CPUs get the.
 * Which is prompted parodied as utterly useless in the beginning of the third arc,.
 * New Game Plus: Like most Neptunia games, you get to keep levels and items from previous playthrougths, minus some plot related stuff. Interestingly enough, all playable characters are in the party from the start as well.
 * The Bus Came Back: A few features from the very first game make a reappearance in an improved format, such as the shares system affecting character strength.
 * Translation with an Agenda: Shows up several times throughout the plot. In the first arc of the game, Nepgear finds a lot of Apocalyptic Logs that are garbled and only seem to tell fragments of a story about what caused said apocalypse, . In the second arc of the game all the CPUs are subjected to a Kent Brockman News twist on this trope via their own online media,.