Chrono Trigger/YMMV

""Did you just come out of the closet?!""
 * Accidental Innuendo:
 * At least it appears to be accidental...


 * Sadly removed from the DS retranslation.
 * Alas Poor Villain:
 * You almost feel sorry for Azala after beating her and the Black Tyrano, given her Last Words. Ayla takes pity on her and even offers a means of escape, but Azala resigned to her (and the Reptites') fate.
 * YMMV, but it is implied that the earth is unable to support both species. Therefore, Azala was never evil, only an antagonist. Azala is fighting humanity, so Ayla & Co. must fight back. When she is defeated and there is no reason to keep fighting, she is sympathetic because the audience realizes that Azala has done nothing wrong, yet her species is doomed to die.
 * Opt to kill  Pick up the item he dropped:  Ouch.
 * Alternative Character Interpretation:
 * Did Magus's origins shape his villainous character in the middle ages? Or was he deliberately using a Machiavellian method to obtain power and defeat Lavos? Either way, it was rather petty.
 * Crono and his allies are Well Intentioned Extremist Villain Protagonists. They can confront Lavos and stop the apocalypse as soon as they each the End of Time for the first time, but instead choose to travel though time gathering more information on him to try and stop his rise to power in the first place. Not only do they fail, but there's no telling how many lives they've doomed to non-existence due to their interference in the timeline. I Did What I Had to Do indeed.
 * Anticlimax Boss:
 * Ozzie barely qualifies as a boss, but in your first battle against him, he hides behind an impenetrable barrier until you hit a switch to drop him in a pit. In the rematch, a cat wanders in during the battle and hits the switch to dump him for good.
 * The Golemboss (Golem Overlord in the DS release), fought on the wing of a giant airship. Being afraid of heights, it doesn't attack you and runs away after a couple of turns. Killing it gives some nice tech points and exp though, if you're fast enough.
 * Awesome Music: In a game packed with awesome music, Magus' character theme still stands out.
 * Time Circuits is pretty great.
 * As is Schala's Theme.
 * Not to mention Frog's.
 * And lest we forget, The Hero's theme, such a fitting song for such an awesome hero as Crono :)
 * Badass Decay: Ozzie isn't especially intimidating even when you first meet him, but late in the game he's downright pathetic. In fact, the one time you actually fight Ozzie, he's accompanied by Slash and Flea, each of whom you've fought twice before, both times three-on-one.
 * And even saying that you "fight" Ozzie is a bit of a stretch there, as once you take out his two goons, he literally sits there and does nothing for the rest of the battle, simply letting you beat on him until the battle ends.
 * Breather Level: The Prehistoric Era in general can be considered this. Both times you visit, it specifically comes after the Wham Episodes like Crono's trial, an After the End future, and the war in the Middle Ages.
 * Complete Monster: Queen Zeal is an utterly vile piece of work during the game, but it is revealed that
 * Ear Worm: Robo's Theme, especially because of its resemblance to a song that became popular about a decade later...
 * Eight Point Eight: IGN gave the DS port this score exactly. NGamer magazine in the UK gave it 87%. The hate mail has already begun.
 * Ensemble Darkhorse: Magus. He is either a Jerkass or wears a Jerkass Facade--but either way, he's got great lines!
 * Evil Is Sexy: Magus, with his forbidding, vampire-ish looks and Jerkass, revenge obsessed behavior. But he's just so Badass.
 * Fan Wank: The Chrono Compendium is a fansite that takes all the many Epileptic Trees and tries to make some sense out of them.
 * Fridge Horror: In the Lost Sanctum, one kind of enemy you can fight are called exiles. Exiles look like the normal, civilized, and anthropomorphic reptites, so their minds work exactly the same way as humans. This means that the Reptites send members of their own kind to die in the wilderness.
 * It Gets Worse when you realize that the Reptites are green, and the Exiles are gray.
 * Game Breaker:
 * Marle's Haste spell, and auto-haste equipment like the Haste Helm.
 * Give Crono the Rainbow (70% crit rate) and Fury Band (80% counter rate). Factor in that he can counter things like barrier changes and enemy revives and he becomes a killing machine.
 * Ayla by herself. She's got the highest Strength and Speed in the game, can use a variety of very effective very low cost Double healing techs with other good characters like Frog. The only downside is her lack of elemental attacks and pretty boring lines.
 * Boring lines may be a case of YMMV; I think a lot of her lines are some of the most amusing.
 * Also Dino tail.
 * Get three Gold Studs to cut your MP costs, and you can spam your most powerful magic without a care in the world. This is incredibly easy to do as well as one enemy in the game gives them after they are Charmed. Combine this with Marle's Haste above, and you'll have a team that can spam Triple Techs like there's no tomorrow. Most bosses go down like chumps.
 * The Prism Spectacles dramatically increase the damage a character does. And I mean dramatically. Put them on your best physical hitters, like Chrono with his 70% sword or his shiny new 90% crit sword, or just on Ayla, and their attack commands start hitting as hard as other characters' spells. Then, if you start casting with them...
 * The DS version gives Robo an arm with a base power of zero...but a critical hit is guaranteed to deal 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's crit rate, and even the Bonus Boss becomes a pushover.
 * Goddamned Bats: Those rats and frogs from the Lost Sanctum bonus dungeon. You cannot avoid fighting them. Considering that the whole dungeon is one giant Fetch Quest Ad Nauseum, you will fight them well over 30 times just traveling back and forth. It's not that they're hard... but you just cannot avoid fighting them, so it breaks the flow and becomes annoying very fast.
 * Hell Is That Noise: The snowstorm in 12,000 BC; Lavos' cry.
 * Hilarious in Hindsight:
 * Robo's theme sounds quite similar to "Never Gonna Give You Up." It's an odd feeling being Rickrolled in the middle of a video game.
 * This eventually came full circle with the "RoboRoll" mashup.
 * Ho Yay:
 * Glenn and Cyrus. Especially in the DS remake.
 * Frog and Crono, to a lesser extent. The character that plays the is determined by a priority list, presumably with the characters that are closer to Crono having a higher priority. Marle's first, Lucca's second. Guess who's third.
 * I Knew It: Even before the DS remake, there was the occasional theory that Dalton was responsible for.
 * Irrelevant Sidequest: Robo's sidequest. If you defeat Lavos and save the world, then the things that the party fixes fix themselves. If you didn't do that one sidequest, the ending would be every bit as good, whereas with the others you usually fix something that happened before the apocalypse.
 * It's Easy So It Sucks: A surprising aversion. Final Fantasy Mystic Quest aside; this is probably the easiest game ever made by Squaresoft. Yet nobody appears to have any problem with its easy difficulty.
 * Its Short So It Sucks: The most common criticism brought against this game. Though, even some of those critics admit that the tightly plotted story might make up for its shortness.
 * Jerkass Woobie: Magus.
 * Memetic Molester: Thanks to YTMND, the tune Burn Bobanga (the one that plays during a prehistoric party) has forever become associated with being molested.
 * Memetic Mutation: "But you're still hungry."
 * Player Punch: Fail to from her accident. But if at first you don't succeed, try, try, again.
 * That One Boss:
 * Magus, due to the constantly changing barriers. Depending on your party selection, he can be immune to your attacks up to half the time, and will likely always be immune at least one out of four. Son of Sun qualifies as well (if you can't pull off the strategy that's required to beat him).
 * Lavos qualifies if you choose to face him at the very earliest possible moment in a New Game Plus (via the Teleporter at the Millennial Fair); since you're only going into battle against all three stages of Lavos with only Crono and Marle, it's arguably the game's hardest battle (and if you choose to go in with Crono alone, it really is the game's hardest battle). But Lavos' defeat in this situation (or at said palace) is followed by the special "Developer's Room" ending.
 * That One Sidequest:
 * The Lost Sanctum in the DS re-release. To wit: A series of blatant Fetch Quests involving inescapable, scripted battles, going up and down the same mountain at least seven times, and not being able to progress without speaking to the right NPC to set off an event flag, despite having all the items necessary to proceed. The rewards are quickly outclassed by those found in the post-game dungeon, the Dimensional Vortex.
 * Hell, most of the rewards are outclassed by those found in the sidequests that were in the original game! That said, the inevitable, scripted battles DO allow for a lot of Level Grinding and Tech Point grinding, so it is somewhat helpful.
 * They Changed It Now It Sucks:
 * The DS's retranslation inspires ire from some fans. This is in spite of the fact that most important stuff remained the same; all that really changed were Frog's Ye Olde Butcherede Englishe, some item/monster/tech names, and a bit of dialogue cleanup here and there. Locations as well. this guide tells everything that was changed from the SNES/PSX to the DS versions. Not all of it is bad though.
 * This is ironic because
 * Tier Induced Scrappy: Some players hate Marle because she doesn't have any solo "group cure" spells or any good solo offensive spells. This view is not universal by any means, and both the supporters and detractors of Marle can go back and forth infinitely on the subject.
 * Viewer Gender Confusion:
 * Azala is apparently female, and because she and Nizbel are the only prehistoric characters who know what pronouns are. Reptites don't have Non Mammal Mammaries, apparently.
 * Flea, who plays coy when the party confronts him/her/it. Some fans Take a Third Option and believe that Flea has both male and female biology.
 * Since a Juggler was mistaken for Flea initially, and he took the form of a bat following the party, it seems most likely that Flea is a shapeshifter. The female form that we see is simply the one he prefers the most.
 * ...Which adds to the idea that he is a crossdresser for the same reason people crossdress in real life. Perhaps he is considered a man because he has a "True form" in which he is male, but he gives himself female anatomy because he is transgender. Also, this explains why Frog makes no comment beforehand that this juggler could not be Flea; if he knew Flea could shapeshift, he could assume that this was him in another form.
 * Wangst: Frog. He gets over it, eventually.
 * The Woobie: Frog, Robo, and Schala. In-game,
 * Woolseyism: Done by Woolsey himself, no less! Likely the source of Ozzie/Slash/Flea being named as such rather than their original condiment-themed names. Also, Schala was originally named "Sara" in the Japanese version; Janus was named "Jackie." Similar to Tina/Terra, this is a case where the names that would've sounded "exotic" to Japanese speakers (but commonplace to English speakers) was changed to preserve the exoticism. Same goes for the Gurus' names, Gaspar, Melchior and Belthazar (which were "Gash", "Mash", and "Bash" in the Japanese version, but make a lot more sense in the English translation). See the trope entry for more.
 * Woolseyism: Done by Woolsey himself, no less! Likely the source of Ozzie/Slash/Flea being named as such rather than their original condiment-themed names. Also, Schala was originally named "Sara" in the Japanese version; Janus was named "Jackie." Similar to Tina/Terra, this is a case where the names that would've sounded "exotic" to Japanese speakers (but commonplace to English speakers) was changed to preserve the exoticism. Same goes for the Gurus' names, Gaspar, Melchior and Belthazar (which were "Gash", "Mash", and "Bash" in the Japanese version, but make a lot more sense in the English translation). See the trope entry for more.