Digimon: Another Time, Another World

""In the anime series, it's usually fate that sucks the kids into the nearest wormhole to the Digital World, gives them a few Digivices and Digimon partners, and sends them on their way. I came to this world first, alone, and purely by accident, and not even a Digivice in sight. But... This is where coincidence ends, and where destiny begins, forged by our own hands.""

- Keith Windslow

Brainchild of Cronosonic, this is basically what you get if you take a carbon copy of the real world, add a Digital World that has Digimon who believe that humans are fiction, keep some rules but break others, and then take the idea of humans being able to fight Digimon on their own from Digimon Savers, add an intentionally simple card game, and run with it.

Basically, Digimon: Another Time, Another World is a Digimon Elsewhere Fic of sorts, delving into yet another alternate universe.

Meet Keith Windslow, a sixteen-year-old programmer from Sydney, Australia, who gets sucked into the Digital World purely by accident. He meets a Renamon named Vix, and the story kicks off from there. After a confrontation with a Devimon, his friends get involved, and more humans come through to the Digital World...

So far, only four chapters have been published.

Story on Fanfiction.Net.

PDFs (includes links to the Digimon Wiki):

PD Fs

 * Chapter 1
 * Chapter 2
 * Chapter 3
 * Chapter 4

''' Author's Note: Of course, I'm gonna leave the most objective tropes as I make more chapters and leave the rest to Wiki Magic, provided that it happens. Hopefully. '''

Tropes found in this work:

 * Action Girl: The girls are certainly not weak. Christa, Ada, Lisa and their partners take on Kimblee, an Ogremon who boasts impressive fighting skill, and trash him. Lisa even fends him off single-handedly at first.
 * Battle Aura: Remember Digisoul from Digimon Savers? It's back, and the heroes are taking advantage of it. Keith decided to call it "Digisoul" because, while the dub name "Digital Natural Ability (D.N.A.)" works, it's not nearly as badass.
 * Calling Your Attacks: Kept limited, but it is still there.
 * Continuity Nod: In a sense. The third chapter throws a rather large bone to Ryo Akiyama's video games. In this particular universe, he's the Digimon equivalent of Hercules and Gilgamesh mixed together in terms of reputation, and the story of Brave Tamer is one of the Digital World's greatest legends.
 * Cute Monster Girl: This is Digimon, for pete's sake. Vix is a prime example.
 * Determinator: Keith.
 * Cyberspace: The Digital World, naturally.
 * Dub-Induced Plot Hole: The digivolutionary levels mess is discussed. Keith thinks names like "perfect" and "ultimate" don't make sense regardless. The Digimon agree, which is why they renamed the last bunch of levels to something else entirely.
 * Five-Man Band: If we simply go with the humans...
 * The Hero: Keith, naturally.
 * The Lancer: James Kessal. More level-headed than Keith, and more of a planner. Christa also works in this role.
 * The Smart Guy: Well, Jase and Lisa fit this trope the best considering a good number of the human cast are programmers.
 * The Big Guy: Heath definitely fits. Roy fits because he's, well, fat.
 * The Chick: Ada, definitely.
 * Genre Savvy: Keith. To top it all off, he's a troper!
 * Hawaiian-Shirted Tourist: Shawn dresses like one.
 * Hot-Blooded: If not now, Keith will be. The author will eat his hat if that somehow doesn't occur.
 * Improvised Weapon / Improbable Weapon User: As lampshaded by Keith, the card game also involves the use of the some of the most mundane crap imaginable. Of course, the addition of effects makes these items more usable, and quite often rather awesome if done right.
 * Land Down Under: The stereotypes are lampshaded and discussed at times.
 * Post Cyber Punk
 * Post Dramatic Stress Disorder: Kinda. Keith collapses (but stays conscious) after his first battle out of sheer exhaustion.
 * Precision-Guided Boomerang: The Cross Boomerang, yet another Castlevania reference.
 * Purely Aesthetic Gender: Discussed.
 * Screw Destiny: Or, according to Keith, screw any destiny not forged by one's own hands.
 * Sempai-Kohai: Keith uses 'Tai-senpai' it when addressing Taichi out of respect, because as far as he's concerned, Tai is his senior.
 * Shout-Out / Homage: To Castlevania, Yu-Gi-Oh!, Fullmetal Alchemist, and Tengen Toppa Gurren Lagann, among other things...
 * Shoryuken: A Digisoul Shoryuken. Hell yeah.
 * Goggles Do Nothing: Like Digimon Savers, averted.
 * The Power of Friendship: Keith uses it, because being the Genre Savvy guy he is, he knows it will work, though he geniunely believes in his friends.
 * The Unchosen One: Keith, and any of the protaganists, for that matter. There is no destiny or prophecy, or a group of "chosen children/Digidestined". So they choose themselves.
 * Whip It Good: Keith's main weapon. Often coupled with Kill It with Fire for good measure. Shamelessly inspired by Castlevania for the sake of Rule of Cool.