Prototype (video game)/Characters

Characters from  include:

Alexander J. Mercer/ZEUS
""They call me a killer. A monster. A terrorist... I am all of these things.""

The protagonist, a man who wakes up in the GENTEK morgue with bizarre and horrifying powers and no knowledge of events prior to that point, aside from his name and that he was once a scientist. Confused, enraged, and determined to reclaim his past, he sets out to do so by hunting down his old colleagues.

Voiced by Barry Pepper in the first game and Darryl Kurylo in the sequel.


 * Aloof Big Brother:
 * Amnesiac Dissonance:
 * Anti-Hero: Initially a type V, but is a type IV by the end of the first game due to Character Development.
 * Badass Bookworm: In addition to being a former scientist, he absorbs the knowledge of anyone he consumes, and he'll consume upwards of thirty scientists completing the Web of Intrigue - though he doesn't exercise it much.
 * Becoming the Mask: Played with.
 * Berserk Button: Lots of things, but especially don't hurt his sister or throw innocent people into his path to save yourself.
 * Big Eater: Soldiers, civilians, infected, Hunters; he can and will absorb thousands of them alive (and in the humans' case, whole) throughout the game. One of the Achievements is even called Endless Hunger.
 * Blood Knight: He actually seems excited at the prospect of fighting a whole pack of car-sized flesh monsters. The player will likely disagree.
 * Body Surf: In his own way, it's entirely possible to go undetected in a military base or during a mission by stealthily consuming and stealing the identities of one soldier after another. This has nothing to do with the Body Surf power.
 * Civvie Spandex
 * Combat Pragmatist: Fighting fair is hard when you can kill a person with one negligent gesture, so he doesn't bother.
 * Cluster F-Bomb: Maybe it's a side-effect of eating all those soldiers.
 * Creepy Blue Eyes: His main distinguishing features are his unusually pale, creepy, reflective eyes.
 * Cursed with Awesome
 * Dead Person Impersonation: Courtesy of eating them and taking their form.
 * Determinator: The Blackwatch only ever manage to slow him down, even once he becomes their biggest threat and they throw everything they've got at him. Not because of his powers; he's just straight up too angry to quit. Although being able to tear steel with his bare hands and survive rockets to the face doesn't hurt.
 * Driven to Villainy: Nobody ever asked him whether he wanted the powers he has, or whether he wanted to be a monster. That he acts like one is in some sense a function of his circumstances, at least at first. The trope is ultimately played straight, subverted, and inverted.
 * Eerie Pale-Skinned Brunette: The only colours in his face are the red circles under his eyes; even his lips are pale. He looks like he last slept when he was dead.
 * Even Anti Heroes Have Standards: As ruthless and violent as ZEUS is, even he was disgusted when he learned
 * Extreme Melee Revenge: The default animation for consuming a Web of Intrigue Target sees Alex knock his victim to the ground, pin them, and then just punch them viciously, over and over until their faces cave in. It's so brutal it even sprays blood on the camera.
 * Face Stealer: The basis of his 'consume and become' abilities, along with Brain Food.
 * From a Single Cell: Even after getting nuked, all he needs is a few scraps of his body and some biological matter and he's back in business.
 * Hates Being Touched: Quite minor, and for one scene, but Alex's reaction to Karen's welcoming embrace is to freeze uncomfortably and then shrug her off. Understandably, nobody else ever even tries to approach him with affection and he never approaches anyone likewise—except once, with Dana, trying to comfort her.
 * Hey, It's That Voice!: So Johnny "Goodboy" Tyler went from savior of the Man-Animals to devourer of the Man-Animals? Fair enough.
 * Humanoid Abomination
 * Hurting Hero: What's Dana's reaction upon seeing him killing a Blackwatch soldier, and then again to a greater (but more subtle) extent when he confesses that he can hear the voices of the people he's killed inside himself but believes that killing "feels right". He later apologises and she tentatively accepts him again.
 * Identity Absorption: His baseline and most useful ability, though it's not without side effects.
 * I'm a Humanitarian: He gains health, knowledge, powers, skills, disguises, and pieces of the Jigsaw Puzzle Plot by absorbing people.
 * Immune to Bullets: Functionally if not completely. Unless you're playing on Hard, it takes a lot of massed gunfire to even come close to damaging him. In cutscenes, he's able to get up from being shot by five guys armed with assault rifles and doesn't appear to be any worse off for the favor.
 * In the Hood
 * Jerkass: Selfish, vicious, violent, devoid of tact, almost hilariously bad at showing or receiving affection, and either borders on or is actively sadistic depending on the player.
 * Kill and Replace: Or Consume And Become, same difference.
 * Knight Templar Big Brother: Mess with Dana and you better have a way out of Manhattan, because no place on the island is safe. You're not even guaranteed safety if you escape.
 * Lack of Empathy:
 * Lightning Bruiser: The only thing in the game that can keep up with him is an attack helicopter, which he can kill in two hits. On the Infected side of things, Hunters and Leader Hunters are technically faster, but suffer in manoeuvrability.
 * Mind Hive: He keeps every one of his consumed victims' memories inside his head, and he says he can still hear them all screaming as he relives their deaths over and over and over.
 * Morally-Ambiguous Doctorate: The certificate is on the wall of his apartment.
 * Oh Crap: Seeing the two pathologists who were examining him get executed by Blackwatch, getting his cover blown infiltrating a Blackwatch announcement, and an unexpected Infected attack disrupting his plan to "interrogate" McMullen. Although, being Alex, his version of that last one is a little more M-Rated: "SON OF A BITCH!"
 * One-Man Army
 * Person of Mass Destruction
 * Psychotic Smirk: Alex never really smiles, but he's prone to these from time to time. Specific (and creepy) examples are after he thinks he's beaten Cross and.
 * Quest for Identity: His goal is to find out who he was before he lost his memory.
 * Roaring Rampage of Revenge: His other goal.
 * Rogue Protagonist: In the sequel.
 * Roof Hopping: Due to a combo of Le Parkour and In a Single Bound.
 * Shapeshifting: The entire basis of his powers that don't revolve around eating people.
 * Shapeshifter Weapon: In multiple flavors!
 * Blade Below the Shoulder: The Blade.
 * Combat Tentacles: The Whipfist, Tendril Barrage, and Critical Pain Devastators.
 * Instant Armor: The Armor.
 * Luckily, My Shield Will Protect Me: The Shield.
 * Power Fist: The Hammerfists.
 * Spikes of Doom: The Claws' groundspike move, and the Groundspike Graveyard Devastator.
 * Wolverine Claws: The Claws.
 * The Sociopath: Mercer is diagnosed a narcissist and a sociopath in one Web of Intrigue cutscene and the lack of a Karma Meter - along with the sheer scope for destruction that his powers have and the way they're fuelled - means he'll be doing some awful things in the name of his goals. He rarely displays so much as a flicker of regret for the murder, mass-murder, mass-cannibalism, all kinds of destruction, collateral damage...
 * Spanner in the Works: It turns out that a super-strong shape-shifting man-eating psychopath with an intense hatred for Blackwatch tends to screw up their plans. Funny how that works.
 * The Stoic
 * Combat Tentacles: The Whipfist, Tendril Barrage, and Critical Pain Devastators.
 * Instant Armor: The Armor.
 * Luckily, My Shield Will Protect Me: The Shield.
 * Power Fist: The Hammerfists.
 * Spikes of Doom: The Claws' groundspike move, and the Groundspike Graveyard Devastator.
 * Wolverine Claws: The Claws.
 * The Sociopath: Mercer is diagnosed a narcissist and a sociopath in one Web of Intrigue cutscene and the lack of a Karma Meter - along with the sheer scope for destruction that his powers have and the way they're fuelled - means he'll be doing some awful things in the name of his goals. He rarely displays so much as a flicker of regret for the murder, mass-murder, mass-cannibalism, all kinds of destruction, collateral damage...
 * Spanner in the Works: It turns out that a super-strong shape-shifting man-eating psychopath with an intense hatred for Blackwatch tends to screw up their plans. Funny how that works.
 * The Stoic


 * Super Senses: Infected vision and Infrared vision.
 * Super Strength: Alex at a base level will kill humans in one hit and can lift cars. If you stack Musclemass on top of that, Alex can pitch cars over a city block and gib people in one hit.
 * There Is No Kill Like Overkill: Alex is a guy who believes in being thorough. To the point of coating the ground, walls, and scenery with viscera in his, uh, enthusiasm.
 * Unstoppable Rage: His ground state of being. He's an angry, angry abomination against God, man, and nature.
 * Unwitting Pawn: Just about every bad guy manipulates him for their own gain at one point or another. He doesn't like it.
 * What Have I Become?: Word for word in his closing narration. His conclusion is that he is "less than human... but also something more."
 * Wrestler in All of Us: Several of his normal moves. One of the default consume animations is a chokeslam.
 * The Virus:
 * Younger Than They Look: Alex looks to be in his late twenties
 * The Virus:
 * Younger Than They Look: Alex looks to be in his late twenties

Alex in Prototype 2
In the sequel, Alex is no longer the protagonist and differs a great deal in characterisation, stemming from some bad experiences in between the games recounted in The Anchor. Spoilers ahead.

"Alex: "Hey! I'm using that!""
 * A God Am I: Debatable in the sequel in accordance with his plan. He even tells his sister that the viral monsters are "beyond death", and his Motive Rant includes a proclamation that he will create a perfect "new world".
 * Affably Evil: In the sequel toward Heller. He even tries to recruit him and teaches him how to absorb memories from his consumption targets. Testimony from his Evolved indicates he's genuinely fond of Heller, and he claims he's disappointed in him for disrupting his plans. Even when he makes the decision to kill Heller off, he tries to give him a quick, clean, merciful death. It's only when that fails that the claws come out, and he never stops trying to convince Heller to join him.
 * Bad Boss:.
 * Blue and Orange Morality: His goal borders on it, if not Insane Troll Logic. Heller is...unconvinced by his arguments.
 * Dark Messiah: Has shades, given the reverence most of the evolved seem to hold him in. Many of them act honestly shocked that Heller is attacking them.
 * Devour the Dragon:, he consumes all the Evolved present to boost his own power and go One-Winged Angel.
 * Expy: In the sequel, the similarities to long-standing Resident Evil villain Albert Wesker are too numerous to ignore. Both are intellectual, with scientific backgrounds (though Mercer's are borrowed), who started an endemic with a weaponized virus, who wish to wipe the scourge of humanity with a bioweapon of mass destruction, are extremely dangerous warriors augmented with organic weapons, are infected with and gain power from the same virus they plan to use to wipe out the planet, and all of the aforementioned viruses result in veiny, bulbous, tendrily, organic shapeshifting monsters. They even have a similar mode of speech and a tendency to keep their red eyes hidden.
 * Face Heel Turn
 * Kick the Dog: Hoo, boy.
 * He infects Heller, which Heller views as a curse.
 * Large Ham: He is much more animated this time around - gesturing grandly and making more of a meal out of his lines than his actual meals (which he seems to have given up).
 * Manipulative Bastard: He has infected numerous individuals, called Evolved, with his strain of the Blacklight Virus and planted them in high-ranking positions in Blackwatch and Gentek to serve as spies. He also tries to manipulate James Heller into helping him out, but makes a crucial mistake that clues Heller into his real motives - mentioning that together they will destroy Gentek and Blackwatch...but not the virus.
 * Motive Rant: Has one. Heller doesn't really care.
 * No Plans, No Prototype, No Backup: Heller, he teaches him the ropes of his new powers and pretty much expects him to join the other Evolved. It seems he didn't even factor in what would happen if Heller, or any other Evolved went rogue and fought against him.
 * No Sense of Personal Space: In his cutscenes with Heller (and in contrast with the first game), he has a habit of putting his hands on Heller's shoulders or chest as a means of seeming more sincere.
 * Pet the Dog: Quite nice to Heller, at first - teaching him how to consume targets and gain memories from them and informing him that consuming the more monstrous Infected will give him new powers. He also
 * Red Eyes, Take Warning: His eyes turn red
 * Social Darwinist: He believes the "Evolved", especially himself and Heller, are at the top of the food chain.
 * Sudden Sequel Heel Syndrome: Went from a conflicted, guilt-ridden Anti-Hero at the end of Prototype to a megalomaniacal supervillain just in time for the next game.
 * Snark-to-Snark Combat: In, Mercer and Heller hurl insults back and forth.
 * Large Ham: He is much more animated this time around - gesturing grandly and making more of a meal out of his lines than his actual meals (which he seems to have given up).
 * Manipulative Bastard: He has infected numerous individuals, called Evolved, with his strain of the Blacklight Virus and planted them in high-ranking positions in Blackwatch and Gentek to serve as spies. He also tries to manipulate James Heller into helping him out, but makes a crucial mistake that clues Heller into his real motives - mentioning that together they will destroy Gentek and Blackwatch...but not the virus.
 * Motive Rant: Has one. Heller doesn't really care.
 * No Plans, No Prototype, No Backup: Heller, he teaches him the ropes of his new powers and pretty much expects him to join the other Evolved. It seems he didn't even factor in what would happen if Heller, or any other Evolved went rogue and fought against him.
 * No Sense of Personal Space: In his cutscenes with Heller (and in contrast with the first game), he has a habit of putting his hands on Heller's shoulders or chest as a means of seeming more sincere.
 * Pet the Dog: Quite nice to Heller, at first - teaching him how to consume targets and gain memories from them and informing him that consuming the more monstrous Infected will give him new powers. He also
 * Red Eyes, Take Warning: His eyes turn red
 * Social Darwinist: He believes the "Evolved", especially himself and Heller, are at the top of the food chain.
 * Sudden Sequel Heel Syndrome: Went from a conflicted, guilt-ridden Anti-Hero at the end of Prototype to a megalomaniacal supervillain just in time for the next game.
 * Snark-to-Snark Combat: In, Mercer and Heller hurl insults back and forth.
 * No Sense of Personal Space: In his cutscenes with Heller (and in contrast with the first game), he has a habit of putting his hands on Heller's shoulders or chest as a means of seeming more sincere.
 * Pet the Dog: Quite nice to Heller, at first - teaching him how to consume targets and gain memories from them and informing him that consuming the more monstrous Infected will give him new powers. He also
 * Red Eyes, Take Warning: His eyes turn red
 * Social Darwinist: He believes the "Evolved", especially himself and Heller, are at the top of the food chain.
 * Sudden Sequel Heel Syndrome: Went from a conflicted, guilt-ridden Anti-Hero at the end of Prototype to a megalomaniacal supervillain just in time for the next game.
 * Snark-to-Snark Combat: In, Mercer and Heller hurl insults back and forth.
 * Snark-to-Snark Combat: In, Mercer and Heller hurl insults back and forth.


 * Walking the Earth: Does this between games. He was very, very disappointed in what he saw.
 * Well-Intentioned Extremist: His actions in the sequel are legitimately in order to end the stagnation and cruelty of humanity . He's just... rather extreme about his methods.
 * Well-Intentioned Extremist: His actions in the sequel are legitimately in order to end the stagnation and cruelty of humanity . He's just... rather extreme about his methods.

Dana A. Mercer
""Someone's gotta know what the fuck is going on here.""

Alex's younger sister and the first person he remembers after he awakes. A journalism student and spitfire with a sharp tongue and an inquisitive mind, she loves and idolises her older brother, despite not having seen him in five years, and acts as his intelligence gatherer and data analyst. Voiced by Lake Bell.


 * Blue Eyes: She is Alex's sister, although hers aren't as... creepy.
 * Damsel in Distress: A few missions revolve around rescuing her from peril. Pretty understandable, since she's not the one with superpowers.
 * Eerie Pale-Skinned Brunette: But only because she's always in the dark. She'd probably look normal in good light.
 * In 2, she takes issue with being called "pasty".
 * Intrepid Reporter: Only a student, but according to her character profile, she's naturally inclined this way.
 * Lady Swears-A-Lot: Though the entire game is hardly stingy with the F-bombs, she swears as often as the soldiers do.
 * Mission Control: You get most of the story missions for the first part of the game from her.
 * Morality Pet: Pretty much the only living being that Alex gives a damn about aside from himself. Also one of very few people in the game on speaking terms with stuff like ethics and sanity.
 * Now What?:
 * Parental Substitute: Her character profile explains that this is the reason she trusts her older brother so absolutely; never knowing her father, Alex was the closest thing she had to a stable parental figure.
 * Plucky Girl: Not that it does her any good given the setting, but this college-age girl with no combat training and no superpowers insults the Blackwatch to their faces and actually headbutts one who put his hands on her. That Alex splatted the guy a second later in no way lessens her sheer chutzpah. On the optimism count, she never turns her back on her brother, always helping him even when he's just gotten through explaining that he eats people, in the sincere belief that he's still in there somewhere and knows what's right.
 * What Happened to the Mouse?:
 * Plucky Girl: Not that it does her any good given the setting, but this college-age girl with no combat training and no superpowers insults the Blackwatch to their faces and actually headbutts one who put his hands on her. That Alex splatted the guy a second later in no way lessens her sheer chutzpah. On the optimism count, she never turns her back on her brother, always helping him even when he's just gotten through explaining that he eats people, in the sincere belief that he's still in there somewhere and knows what's right.
 * What Happened to the Mouse?:
 * What Happened to the Mouse?:
 * What Happened to the Mouse?:

Karen Parker
Alex's ex-girlfriend and a scientist like him; her picture still hangs on the wall of his apartment. She helps him create a cure for the virus ravaging Manhattan. Voiced by Vanessa Marshall.


 * Femme Fatale
 * Hot Scientist
 * Morally-Ambiguous Doctorate
 * No Accounting for Taste
 * Morally-Ambiguous Doctorate
 * No Accounting for Taste

Doctor Bradley Ragland
""My medical opinion's not for sale.""

A pathologist who knows some uncomfortable secrets, content to run the morgue in a teaching hospital in New York. He once worked for GENTEK, but quit on ethical grounds some time ago. Dana sends Alex to him Voiced by Phil LaMarr.


 * Morally-Ambiguous Doctorate: Good, but worked with McMullen in the past.
 * Only Sane Man: The other character with a working sense of ethics.
 * What Happened to the Mouse?:

Director Raymond McMullen
""I want it on a slab. I need to know what makes it tick.""

The Director of Research at GENTEK; Alex's ex-boss, who knows more of Blackwatch's secrets than is healthy due to his insatiable scientific curiosity. This fascination extends to Alex's abilities. Voiced by Paul Guilfoyle.


 * Corrupt Corporate Executive
 * Evil Genius: For Blackwatch.
 * Four Eyes, Zero Soul
 * Mad Scientist: A subdued one, but he really wants to learn about The Virus, to the point that his curiosity gets him in trouble with Blackwatch because he keeps finding out things that they don't think he should know.
 * Morally-Ambiguous Doctorate: Yes, another one. He's evil.
 * Mad Scientist: A subdued one, but he really wants to learn about The Virus, to the point that his curiosity gets him in trouble with Blackwatch because he keeps finding out things that they don't think he should know.
 * Morally-Ambiguous Doctorate: Yes, another one. He's evil.

Captain Robert Cross
"Soldier: Is it true that he caught the last Runner on his own?

Randall: Not caught. Killed."

- Discussing Cross

A highly skilled and dedicated member of Blackwatch who believes wholeheartedly in what they claim to fight for: protecting the American people from the threat presented by the virus, whatever it takes. He has a reputation for surviving and winning battles with even the most powerful infected creatures. Voiced by Jeffrey Pierce.


 * Badass Normal: He fights Alex Mercer to a very close loss and walks away alive thanks to being Crazy Prepared.
 * Crazy Prepared: He uses Alex's flashbacks against him.
 * The Dragon
 * Good Is Not Nice: Cross might be significantly less insane than the rest of his division, but he's Blackwatch to the core. He'll throw men at Mercer to whittle him down, . All for the greater good, of course, but yeesh.
 * Green Eyes: It's hard to tell because of colour issues, but his character profile lists them as green. More to the point, his eyes are important because he is the only front line Blackwatch officer to leave them uncovered,.
 * : Caused by.
 * Lightning Bruiser: Though the shock baton admittedly represents much of his damage potential, this man can dodge every blow Mercer throws at him so long as he isn't setting up for an attack with his arm-mounted grenade launcher.
 * Manipulative Bastard:
 * : Which prompts his.
 * Shock and Awe: He carries around an electric baton that can seriously hurt Mercer.
 * Skunk Stripe
 * Younger Than They Look: He's thirty-eight. Really.
 * Shock and Awe: He carries around an electric baton that can seriously hurt Mercer.
 * Skunk Stripe
 * Younger Than They Look: He's thirty-eight. Really.

General Peter Randall
"Alex: Even Randall's not crazy enough to nuke Manhattan.


 * You're wrong."

The current leader of Blackwatch, directing their movements in Manhattan. He has been in the organisation long enough to remember Hope, Idaho, and the methods used to contain it. Voiced Gordon Clapp.


 * Armies Are Evil
 * Authority Equals Asskicking: Not really. It's expected, since he's been fighting the virus virtually for his entire career and it was because of his orders and determination that Hope's infection didn't spread, but that was forty years ago when he had both arms.
 * Big Bad
 * General Ripper: Randall wants to fight the virus however he can. If that means shooting innocent people, sending his men to die in a hopeless war, slicing his own infected arm off with a butcher's knife,, he will do it.
 * Knight Templar
 * Well-Intentioned Extremist: He says outright that he believes all casualties of any outbreak and resultant purge are "sacrificial lambs" necessary to learn how to fight the infection and "save the world" . That this outlook and method are balls crazy seems not to occur to him.
 * Well-Intentioned Extremist: He says outright that he believes all casualties of any outbreak and resultant purge are "sacrificial lambs" necessary to learn how to fight the infection and "save the world" . That this outlook and method are balls crazy seems not to occur to him.

Colonel Ian Taggart
The leader of the Marines in Manhattan and Randall's second-in-command. Voiced by Richard McGonagle.


 * The Brute: Although he doesn't look muscular...
 * Dirty Coward: Or at least Randall and Alex think so . But it's hard to blame him.
 * Get Back Here Boss: He spends most of the time running away from you in his tank, while occasionally stopping to take potshots with its thermobaric cannon.
 * Only Sane Man: In contrast to the above, he realizes right off the bat that both Blackwatch and the Marines are in no position to handle this threat, but Randall won't let him retreat.
 * Villainous Breakdown: As the situation deteriorates, he tries to get Randall to deal with the problem at a distance. When Mercer comes for him, he panics and abandons his men.
 * Clarification: he places his men between him and the pissed off Humanoid Abomination coming to eat him.
 * We Have Reserves: He begins throwing his troops into Mercer's path and certain death to gain time to escape himself. It fails. But on the bright side, he did succeed in making Mercer really, really angry.

Elizabeth Greene/MOTHER
"Alex: What are you? Greene: The reason. Alex: For what? Greene: Everything!"

The last surviving inhabitant of Hope, Idaho, a town that was destroyed after being used as a testing ground for a biological weapon, to prevent the disease from spreading. She appears 'burnt out' and catatonic after forty years of experimentation by GENTEK. Voiced by Kari Wahlgren.


 * Ax Crazy: There's nothing human left in her any more. We hope.
 * Big Bad
 * Brown Eyes: A subversion of the usual symbolism. Greene is not in the least bit down-to-earth or stable.
 * Cute Bruiser: Though the 'cute' part is up for debate, she hits Alex once and he's smashed across the room. This is a guy who weighs hundreds of pounds slapped aside like a cardboard cutout.
 * Decoy Damsel: GENTEK thinks they've contained her, and they're wrong. She's just waiting patiently to unleash the Zombie Apocalypse.
 * Evil Matriarch
 * Hive Queen: Without a Runner like Greene, the lesser Infected remain basically mindless shambling zombies. However, with a Runner, It Can Think...
 * Humanoid Abomination: She still looks like a nineteen-year-old girl. She and Alex share many similarities (strong, fast, resilient, power over the virus).
 * It Can Think: And it is patient. If it's four years or forty years, the virus will wait in dormancy as long as it takes an opportunity to present itself, and during all that time, it plans. One mission revolves around Greene using infected people who haven't started showing symptoms as unwitting spies, their connection to the Hive Mind allowing her to receive information from them.
 * Latex Space Suit: Her clothing is outright modelled on fetish clothing and wet-suits, resulting in a skin-tight latex body suit with a lot of straps in weird places.
 * Make Me Wanna Shout: In her boss fight, one of her attacks is a scream that sucks the colour from the screen and sends shockwaves over the battlefield that will knock you down to critical health if you don't move your butt.
 * Older Than They Look: She looks nineteen. She's actually over fifty.
 * Plaguemaster: The virus spreads on everything she touches, and the Hunters, Leader Hunters, and Hydras are her creations.
 * Sealed Evil in a Can: Or an observation cell. Then Alex accidentally lets her out. To be fair, she clearly could have left at any time, given the state of the room.
 * Walking Wasteland: Everywhere she goes, the infection emerges, and her children follow.
 * The Virus: By some quirk of biology, her body was mutated by the original strain to create viruses; hundreds of them. Every single one displays very strange properties. Gentek's reason for holding her is to examine and try to manipulate the strains into doing useful things, such as enhancing human attributes, killing people in specific ways very very rapidly, strengthening immune systems, or eradicating cancer, among other purposes. She's insanely valuable to Blackwatch because she is the only living subject to display the ability.
 * Voice of the Legion: After she speaks, her words are repeated in multiple whispers.
 * Walking Wasteland: Everywhere she goes, the infection emerges, and her children follow.
 * The Virus: By some quirk of biology, her body was mutated by the original strain to create viruses; hundreds of them. Every single one displays very strange properties. Gentek's reason for holding her is to examine and try to manipulate the strains into doing useful things, such as enhancing human attributes, killing people in specific ways very very rapidly, strengthening immune systems, or eradicating cancer, among other purposes. She's insanely valuable to Blackwatch because she is the only living subject to display the ability.
 * Voice of the Legion: After she speaks, her words are repeated in multiple whispers.

The Supreme Hunter

 * The Dragon: To Greene.
 * Evil Counterpart: To Alex - roughly humanoid, just as smart (or smarter), . Unlike him, it wants to control and spread the disease and it isn't even a little bit human.
 * Kill and Replace:
 * Kill and Replace:

PARIAH

 * Bishonen Line:
 * Blessed with Suck: Seems to kill anything he touches. As a result, he is kept either in a sealed cell or a courtyard surrounded by snipers and barbed wire.
 * Creepy Child:
 * Person of Mass Destruction:
 * Super Prototype:
 * Older Than They Look:
 * Sequel Hook: