Shrek SuperSlam

Shrek SuperSlam is a 2005 fighting video game based on the Shrek franchise. It gained a cult following among Shrek fans and was used for fighting game competitions.

The game's Story Mode is the only one with a plot. In it, Donkey's kids with the dragons are still very active late in the night, and when Shrek tries to tell them fairy tale stories of a book to make them sleep, the babies accidentally burn the book. Fiona suggests to the others to tell stories which they themselves created. Shrek begins to tell a story and the first of many Excuse Plots begin...

The actual gameplay though, it's a 3D Fighting Game with some destructible environments and a meter which you can fill up to execute a Slam attack. A successful Slam makes the target character to be pushed around the stage, further destroying and changing it. Up to four players can fight at the same time.

Developed by Shaba Games. Published by Activision.


 * Adaptational Badass: Basically every playable character which already appeared on the movies. Their fighting prowess is taken to ridiculous levels with the Slams, which makes other characters fly all over the place. Fiona is the one with probably the less amount of it thanks to be already a Badass Princess with kung-fu fighting abilities, with Shrek not far behind. Gingerbread Man and Pinocchio, which have zero, have the most.
 * Excuse Plot: Taken almost to literal levels. The story mode fights are, in-universe, stories invented by Shrek and his friends to make the baby donkey-dragons sleep. And they are basically excuses to make characters fight.
 * Evil Genius: The Puppetmaster(a Palette Swap version of Pinocchio), which can create puppet versions of people which replicate the originals' fighting abilities to the letter.
 * Evil Knockoff: In the Story Mode Chapter 8, the Puppetmaster has created puppet, Frankenstein-like versions of Shrek and Fiona, and gangs up with them to attack Puss-In-Boots.
 * Fartillery: Shrek can use his farts for his slam.
 * For Science!: The only motivation given by the Puppetmaster to his evil actions, that are implied to be kidnapping and non-consensual experimentation on sentient-beings.
 * Hypnotic Eyes: Puss' infamous Puppy Eyes technique used in the second movie is shown here as some kind of hypnosis, given the Stock Sound Effect and imagery(it emits circles through the air in succession).
 * Hypocritical Humor:
 * Donkey says nobody will fall asleep hearing stories in the intro of story mode. Shrek says "once upon a time" and he already does it.
 * In "K.N.I.G.T.H.S.", Donkey says he committed no crimes before outright confessing to a series of misdeeds.
 * Late Arrival Spoiler: Donkey had half-donkey, half-dragon babies with the Dragon, something shown only in the very last seconds of Shrek 2.
 * No Celebrities Were Harmed:
 * In-universe. The story mode is in no way real, but still stars most of Shrek friends along a few in-universe fictional characters, that is, created for the Show Within a Show.
 * In a more straight case, the game's version of Quasimodo is inspired by Kurt Cobain, with the hair, rebellious rock-star attitude, and a stage theme which sounds like "Smells Like Teen Spirit".
 * No Ending: None of the stories have any conclusion of their story lines, at best the player character cheering after defeating his opponent.
 * Palette Swap: Every character has multiple skins.
 * Puppy Eyes: Puss uses this before he charges at his enemies for his slam.
 * Show Within a Show: The Story Mode is a bunch of bedtime stories being told to the baby donkey-dragons.
 * The Dreaded: The moment Gingerbread Man shows up in the cowboy story, people on the bar immediately run away, likely already expecting him to start a fight.