Age of Steam

The Age Of Steam novels by Devon Monk are a series that combines Weird West and Steampunk, consisting thus far of Dead Iron and the forthcoming Tin Swift.

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 * Anxiety Dreams: LeFel has them, about death.
 * Back From the Dead: Jeb Lindson, twice already at the opening of the book.
 * Baleful Polymorph: Wil
 * Black Magic: Mae's always twists to this.
 * The Blacksmith: the father of the kidnapped boy
 * Blood Magic: LeFel uses it.
 * Blow You Away: Madder brothers use it.
 * Children Are Special: especially for dreaming.
 * Cool Gate: LeFel' aim
 * Cue the Sun: Mae takes it a good omen.
 * Curse: Why werewolves, and why LeFel wants them.
 * Dark and Troubled Past: Cedar.
 * The Drifter: Cedar
 * Door Step Baby: Rose's backstory
 * The Exile: LeFel
 * The Eyes Have It: some Strangwork mantics.
 * The Fair Folk: LeFel
 * A Friend in Need: Rose to Mae
 * Good Samaritan: Cedar goes to hunt down a lost child despite the treatment he gets in the town.
 * Green Thumb: Rose can hear plants talking.
 * Human Sacrifice: Needed for the gate
 * Involuntary Shapeshifter: Cedar
 * Insubstantial Ingredients: Played with
 * Magical Land: LeFel's aim
 * Moses in the Bulrushes: Rose Small, by the device left with her, though not all is clear yet.
 * Orphan's Plot Trinket: Rose's device.
 * Our Werewolves Are Different: In fact, the two of them differ from each other.
 * Power of Love: Why LeFel needs to kill Jeb.
 * Revenge: Mae's motivation
 * Rule of Three: LeFel tries to invoke this on Jeb
 * Small Town Boredom: Rose wants out
 * Vampire Invitation: Mae refuses this.
 * White Magic: Mae's sisters.
 * Windows to the Soul: Wil's eyes stay the same color even in wolf form.
 * Witch Hunt: How LeFel intends to control the Mae.