Fusion City Rising

Fusion City Rising is a Game Mod for Fallout 4 that functions as a sort of "unofficial DLC" to the main game.

It focuses on a lunatic group of Atom cultists in the Glowing Sea in a vault they repurposed for their own use, and that leads to a massive city and a quest to stop that same group of lunatic Atom cultists from setting off more atom bombs in the Commonwealth.


 * Bizarrchitecture: Fusion City is basically what happens when a huge vault, Higgs Village, and a multilevel shopping mall have a three-way.
 * Continuity Nod: Many, especially to Fallout 3
 * You get to meet Dr. Zimmer from "The Replicated Man" quest, who even greets you with a slightly repurposed version of his dialogue from the same game. The voice actor also tries to mimic the original voice actor for Zimmer in the process.
 * Several references to the actions of the Children of Atom from Fallout 3 are followed up on.
 * The stock game implies most of the Children of Atom migrated from the Capital Wasteland voluntarily, though the mod also adds the Brotherhood of Steel persecuted some of the diehard remnants as well.
 * Cult: The Children of Atom have their own sub-cults, including the rather violent "Sword of Atom" cult, which was formed in disagreement with the original Children of Atom's pacifism.
 * Fanservice: A lot of the outfits are rather risque (which an NPC will occasionally comment on), and if you have nude body mods on, both men and women will be naked, and the recommended body mods the mod author suggests means there will plenty of this to go around for everyone.
 * Hidden Elf Village: Fusion City is really hard to get to, and requires either having access to certain subway tunnels, or going through the front door, which requires making your way past a bunch of insane Atom cultists in a decrepit vault that will do their best to kill you if the constant radiation doesn't, then you have to fight a small army of them just to get in the front door, which takes you somewhere deep underground.
 * Somewhat subverted according to random dialogue, which implies they aren't too keen to have their own existence be made a widely known secret, but they don't turn away outsiders either. As for the outsiders who visit, they all seem to realize keeping their mouths shut about the place is a good idea.
 * Irony: Vault 59 in the Glowing Sea was delayed for construction because of a settlement over it apparently being a Native American burial ground. By the time of the Great War, the settlement had barely concluded and construction had barely resumed before the bombs fell, meaning the vault was not properly sealed, and as the dying construction chief noted in one of his last logs on a Vault computer, he had helped dig a mass grave in a place that already had been a site of mass graves.
 * Lazy Artist: Used mostly for humor. For instance, one of the NPCs you can speak to for a quest looks like a slightly edited version of Sturges.
 * Kleptomaniac Hero: More encouraged than in the stock game. While a lot of items are statics and can't be picked up, anything that isn't usually has no ownership tags.
 * Nuke'Em: What the Sword of Atom cult wants to do in the Commonwealth to spread Atom's glow.
 * Shout-Out: The super Rad Away formula the Sword of Atom makes is called "Brondo"
 * Tech Demo Game: This mod tends to stretch the limits of the game engine, so textures and meshes occasionally blanking out is not uncommon. It's even addressed as a common issue on the mod page Q&A section.
 * Visual Pun: The Fusion City Greeter's uniform bears a very close resemblance to the one use by Real Life Wal-Mart door greeters.
 * Your Mind Makes It Real: Apparently how the virtual reality simulators in Fusion City work. You can simulate an attack by raiders or Super Mutants, and not only can you die in them, you can even take equipment out of the simulation.