Merchandise-Driven



""How can Transformers possibly 'sell out'? It started as a 20-minute toy commercial.""

- Ethan, Shortpacked!

The Merchandise Driven show, otherwise known as the "half-hour toy commercial", is not merely a television show (or other work) with a line of toys licensed on the side, but a television show created from a line of toys. The program exists largely to sell these products to the audience, and this is most commonly associated with cartoons and Anime targeted at a younger audience -- though some shows can start out independent, and later become Merchandise Driven after too much success.

There is a full symbiotic relationship between the show's production and the toy company (or other manufacturer licensed, show-themed products), which is usually the primary (or even only) sponsor of the show. But the key difference between this and normal licensed merchandising is that here, it is the toy manufacturer who dictates the show's Canon. They may be able to demand addition or removal of characters from the series based on the actual toys in their production line, or that new characters must be something that they can quickly and easily design a toy version for (Military- or paramilitary-themed shows and Humongous Mecha anime are particularly prone to this). Another sign of a toy manufacturer exerting influence is the blatant structuring of episode plots solely around the newest merchandisable toy accessories, often where the characters Gotta Catch Em All or be declared a failure as a human being ... yeah, something like that.

Merchandise Driven shows are not limited to a young audience either. Many anime are adapted from manga or video games only if there's an existing lucrative market, and older anime fans are known for their loyalty and willingness to part with cash. That so many late-night anime can maintain a decent budget is due to this small but vocal group of fans.

Can be halfheartedly avoided with the use of a Segregated Commercial. Still, this sometimes produces a Franchise Zombie. However, Tropes Are Not Bad -- some fandoms like the merchandise more so than the show itself.

Many musicals ensured that potential hit tunes were reprised a few times. This was as much for the sake of the song publishers as for dramatic opportunities like the Dark Reprise. The revues, which were formed around Sketch Comedy and had little to no plot, could get quite shameless: some of them explicitly introduced song reprises as a ploy to sell sheet music.

Note that a show can have a line of licensed merchandise without being Merchandise Driven, and once the requirements are met the writers are basically given free rein to script what they want. Peanuts creator Charles Schulz was famously quoted as saying there is nothing wrong with using characters in marketing, so long as the quality of one's work stays refined. That said, Bill Watterson has famously taken no chances, and limited Calvin and Hobbes to the print medium, to prevent any decay in quality. (Unfortunately, this caused people to just make offensive unauthorized merchandise...)

Also note while this can often be the main reason for a show's existence, it is never the only reason, that's what actual commercials are for. Shows of this nature always do their best to tell a story and to keep the viewers hooked with said story. Keep that in mind whenever viewing a show that falls under this trope.

It's also notable that, when the series is particularly well-done, it may outlive the product that inspired it. This seems to be particularly true of comic books, such as ROM Spaceknight and Micronauts. It's also common for merchandise driven shows to develop a cult following that long outlasts the original merchandise; such a fanbase may result in its eventually being Uncanceled (usually with accompanying new merchandise), as the current incarnations of Transformers, G.I. Joe, and others can attest.

Compare Misaimed Marketing, where this sort of thinking is applied where it shouldn't be. See also Defictionalization, where the licensed merchandise is also merchandise inside the show; and Breakaway Advertisement. Contrast with The Merch, where the merchandise sales came after the work, in order to support it. For derivative works that are (usually) not metatextual focus of the original work, see Tie-in Novel and Licensed Game.

There is a fine distinction between this trope and The Merch. Basically, if you can find no evidence that either the program was created to market a toy line, or the people involved with the toy line have creative control, then your example belongs under The Merch and not here at Merchandise Driven.

See also Product Promotion Parade, a common occurrence in Merchandise Driven works, and Cash Cow Franchise. The Sixth Ranger is a common trope in these works, due to the addition of toyetic new characters.

Anime
"Boomer - I've got to get me one of those!"
 * Pokémon, which started a trend of Merchandise Driven Mons shows that later included Digimon, later Yu-Gi-Oh! seasons, Beyblade, Bakugan and others.
 * Contrary to what some may believe, the original Yu-Gi-Oh! manga/anime did not fit this trope. Its sequel series, Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D's, and Yu-Gi-Oh Ze Xal, however, were very much this, causing some fans of the original to complain. Ironically, there's a rumor going around stating that the cards were wiped of text not to eliminate the Japanese language from the dub, but because a rule in children's television prevented "in-show advertising" to be shown (which the executives felt the show would skirt if the cards were left untouched or translated). Evidence for this is seen in Yu-Gi-Oh: The Movie, in which the cards look like the real cards, and are even translated into English.
 * Digimon, in all of its anime forms. Notable as the marketers didn't care about anything except the merchandise and gave the anime writers a free hand, with diverse results. Digimon Tamers even features merchandising from the franchise in the show!
 * It should be noted that, nevertheless, it still shows in most series, only not as blatantly as other examples in this page; the exact degree varies considerably. Adventure 02 is a good example -- in the series, Takeru's and Hikari's Digimon had to evolve into Armor forms because the plot placed a restriction on normal evolution methods. Later in the series, the limitation was lifted, allowing Patamon and Tailmon to reach their (more powerful) angelical forms; nevertheless, they still went with the Armors most of the time, since they were what was selling then.
 * Digimon Xros Wars tightly embraces the marketing side - practically every main character was clearly designed with Combining Mecha toys in mind, and as such the story primarily wove itself around said combining gimmick, but it is unclear how much of the story is influenced by it. It paid off, as its toy sales were reportedly the best of any Digimon line in years and were enough to prevent another Sequel Gap happening; said sequel, Digimon Xros Wars the Young Hunters Leaping Through Time, is significantly less toyetic so far, to the point where no actual toys for the series are known to exist at this time.
 * On the other hand, Frontier provided a rather blatant example, as Takuya, Kouji and Kouichi's combined forms, as well as their Ancient Digimon, were quite clearly designed as simple amalgamations of their earlier Hybrid forms and thus easily able to be made into toys. Susanoomon, the final hero, was also a visible amalgamation of KaiserGreymon and MagnaGarurumon.
 * Probably the most ludicrous example would be Beyblade, which focused on a wildly popular world dominating sport where competitors play with little spinning top toys and try to tip each others' toys over.
 * Though B-Daman had a similar premise, based on increasingly ludicrous games involving marble-shooting chibi robots.
 * In the same gamut, Bakugan. At least it has a better justification (parallel universe and all).
 * Ojamajo Doremi showcased magical accessories that were not only gaudy and colorful, but even in the anime looked like cheap plastic, and featured sounds, lights, and actions that were easy to replicate via the magic of mass production. This [[media:415PW38R1JL._SS500_.jpg|Dreamspinner]], for example, is precisely as depicted in the show, right up to the point where it fails to spit out a magic wand and costume -- they're sold separately.
 * Savagely attacked (both literally and figuratively) in the final episodes of the Humongous Mecha series The Brave Express Might Gaine, which up until that point had been a fairly straightforward merchandise-driven show. The titular Brave Express team and their boy genius creator discover that their entire world is the creation of a malevolent alien... toy company and their entire lives up to this point have been one long commercial for the company's line of toy trains that turn into robots. Our heroes are understandably upset about this and go on to fight against their creators for control of their own destinies. This is said to be a case of Writer Revolt due to a breakdown in relations between Sunrise, the studio that produced the anime and the Takara toy company.
 * The entire Brave Series was heavily Merchandise Driven; the franchise was essentially a knock-off of Transformers when Takara was having difficulty with its other contractors about that franchise and so turned to Sunrise, then already famous for Mobile Suit Gundam, and asked them to animate several toy-driven kid's shows. The brand never did as well as Takara had hoped it would and they eventually stopped caring, which led to both the above example and pretty much everything that ever happened in GaoGaiGar.
 * The "success" of a Gundam anime series is often considered to be measured by the number of Gunpla models it sells. The fact that many of these series are either good, great, or mind-blowing, seems completely unimportant to its production company.
 * Ironically, Tomino made the original Gundam series in an attempt to make the Giant Robot genre something other than a toy commercial. It hasn't always worked. For example, the color scheme of the titular mech was drastically altered to be more visually appealing (even though it was much, much less realistic). And all of the other modifications to the original story.
 * In the later parts of the UC timeline, mobile suit technology is refined to the point where the suits can be built 20-30% smaller and lighter without sacrificing power or armor. And so Bandai gets to market smaller and cheaper models in the same scales, grades, and price points as before.
 * Despite the expense of new kits, this has recently been phased out as newer kits are often priced depending on their weight and complexity. Kits like the 00 Qant and the Unicorn Gundam are hot sellers but they are priced according to how much plastic is in those kits. On the other hand, large kits like the Sinanju err to the more expensive side.
 * Often times, Bandai will find ways to release old kits as a new model with various ways to make them seem like legitimate standalone kits. One such method is to market recolors (0 Gundam and the celestial being colors) or spin-off variations of a kit (Astraea, Astraea type F) without having to create an entire set of runners. This can be both subtle and completely in your face like the GN condenser 00 where the frame is the exact same except for an extra clip that gives you the condenser pieces.
 * Zoids is unusual in this respect, as the original model line from the 80s had no supporting media, aside from two short promotional videos, a few video games and a comic series produced by Marvel. The second model line, however, had numerous anime and manga adaptations, though only the first three (Zoids: Chaotic Century, Zoids New Century, and Zoids Fuzors) saw distribution outside of Japan.
 * Crush Gear Turbo was advertising for a rather strange game where battery-powered toy cars rolled around and collided in a small tray until one of them had the wheels fall off, or something. The merchandise is almost as hard to find as the show itself.
 * Hello Kitty and all her Sanrio friends. They have various adaptations including TV shows and comic books, but they are at heart saleable products.
 * In the live-action Pretty Guardian Sailor Moon, the weapons and accessories used by the characters in the show were the actual toys on sale concurrently in the shops.
 * Hime Chen! Otogi Chikku Idol Lilpri is an adaptation of a Sega arcade game called Lilpri - Yubi Puru Hime Chen, which allows players to scan cards to customize their own Magic Idol Singer. The cards are even used in the show by the three main characters and are advertised at the end of each episode.
 * Pretty Cure: Becoming a long running Cash Cow Franchise for Toei Animation. The franchise grew so popular over the years that toys, dolls, accessories, and coloring books are released long before the new season even airs or even proves ratings worthy.
 * Mini 4WD related manga and anime Dash Yonkuro and Bakusou Kyoudai Let's and Go are created sorely to sell toy models from Tamiya. They even add tips on how to race the toy cars. The premise is similar to Crush Gear Turbo, except these are even older.
 * The Black Rock Shooter franchise exists to promote new BRS figurines. It would have been less egregious if other Other-world characters have their figurines released, but they just keep releasing BRS variations (regular, 2035, BRSB, IBRS...), and the variations aren't even all that different.
 * Wild Mass Guessing: the character redesigns for the TV series (which many find objectionable) were created because they need to sell new versions of Mato and Yomi.
 * In Queens Blade the Visual Battle Books are what really ignites any other related product for the franchise, from figurines to Anime/Manga and Video Games; Hobby Japan itself are endorsed by other companies to make merchandise of their products, so making some for their in-house creation comes off as expected.
 * Medabots was a vehicle to sell a series of video games and customizable action figures; justified in-universe by having battlers being able to take one part from their opponent on victory and add it to their robot. Fits this trope to a T; and was also pretty memorable in its own right.
 * Cardfight Vanguard definitely smells of this, with a hefty number of early episodes pretty much being dedicated to instructions on how to play the game.
 * Redakai was made in an attempt to support a card game of the same name, with the characters "Unlocking new X-drives" (basically opening a booster pack of cards and listing them off) at the end of each episode.
 * A glaring example of this is a comment made when Ky unveils his "Gold Metanoid"


 * Mon Suno, which is being backed by Jakks-Pacific and Topps. It is gaining a steady fandom for the show, card game, and action figure line.

Comic Books

 * In Atop the Fourth Wall, Linkara reviewed a comic called "US-1" that was used to try and promote a line of toy trucks. It failed miserably.
 * Marvel's Micronauts comic book series was created specifically to sell the action figure toy line, but writer Bill Mantlo successfully turned it into a well-written and sometimes deeply philosophical science fiction epic, while doing all they could to avoid some amazing similarities between the toy line and the recently-released Star Wars. The comics outlasted the toy line, but since Marvel doesn't own the trademark, the Micronauts have rarely reappeared in the Marvel Universe, and their more familiar aspects, and name, have been suspiciously absent when they did appear.
 * Bug still appears without the rest of the team, since he bears so little resemblance to the "Galatic Warrior" figure on which he was very loosely based, that Marvel can claim him as their own original creation.
 * Marvel Comics had several toy-based series in the late 70s/early 80s: in addition to Micronauts, there was also Shogun Warriors, ROM Spaceknight, Transformers, G.I. Joe and others. Somewhat unexpectedly, nearly all of them, especially G.I. Joe, are usually regarded as quite good. All of these (except Transformers and Joe) were considered part of the main Marvel Universe, meaning they could interact with Marvel characters. In fact, even after losing the rights to the main characters, Marvel still owns the ones they created (such as the Dire Wraiths from Rom) and they still show up in the comics occasionally. Marvel also created a few series that were intended to be adapted as toy lines, such as Crystar Crystal Warrior with Remco.
 * More recently, after merging with a toy company, Marvel produced a comic based on its own MegaMorphs Transforming Mecha toys. Fans seem to regard the resultant comic as So Bad It's Good.
 * Marvel's Secret Wars miniseries was created to promote sales of Mattel's Marvel toys.
 * The Superfriends cartoon had a tie-in comic, and was later renamed The Super Powers show to help promote the toyline.
 * The original Atari Force started off as promotional giveaways included with Atari 2600 game cartridges. The second series kept the backstory and the characters, but was otherwise an original sci-fi romp.
 * Bionicle was, for LEGO, something of an experiment in this trope in response to increasing financial trouble and realising that reliance on their Star Wars licence wasn't a good permanent solution - the company theorised that promoting a line with a story would bolster sales compared to lines without a story. It's hard to tell whether the story was much of a factor, but they were proved right for a while -- no other LEGO line sold better until around 2007, this being when the story really started to become bloated. Though the toyline was terminated in early 2010, the line's head writer continues to write story serials, making BIONICLE an example of a merchandise-driven property that outlived the merchandise. Its Spiritual Successor, Hero Factory, is still merchandise-driven but doesn't push its story as much in comparison.
 * LEGO also tried this with an Animesque Humongous Mecha set clearly inspired by stuff like Voltron. LEGO Exo-Force lasted three years; while short compared to City or BIONICLE, it was very popular during its run, second only to BIONICLE and LEGO Star Wars sales. It died in its third year due to the loss of the studio producing the related comics and because the bigger sets of the second year stayed behind in stores like solid rocks.
 * This is becoming more and more common in "regular" comic books, from Events to other stories. Many, many stories now heavily feature rapid-fire costume switches and variants on old costume designs, as heroes gain temoprary power-ups. DC's Blackest Night and Marvel's Fear Itself show this most strongly. In the former, a dozen heroes get possessed by Power Rings that alter their costumes more than once. In the latter, heroes and villains get new costumes and weapons. All have the side-effect of allowing whole new sets of toys to be created in their likeness.
 * Larry Hama's legendary run of G.I. Joe was full of this, in spite of his writing. Many, many issues featured an entirely new cast of characters on their "first mission" or a "training run" or somesuch thing, as they were based off of new toys that were coming out. Hama seemed to take it in good cheer, and enjoyed coming up with creative new concepts and character names. Aside from a near-constant recurring main cast, the comic featured an endless supply of new background characters.

Film

 * Willy Wonka and The Chocolate Factory, a feature length movie widely regarded as a classic. Quaker Oats Company agreed to underwrite the production in order to help the launch of a new line of candy. While Quaker failed, Nestle, the eventual owners of the Wonka license, did succeed with the re-releases of the film, as well as the remake...
 * Possibly the most blatant was the movie The Wizard which was basically a 90 minute infomercial for the Nintendo Entertainment System. They not only include showing characters playing popular video games at the time, they also showed the Nintendo hint line, and most (in)famously the Mattel Power Glove (which never worked as well as advertised, making one character's Totally Radical statement "it's so bad" more true in the literal sense). The climax of the movie has them going to a video game championship where it's revealed that they will be playing a secret game. The not-released-at-the-time SUPER! MARIO! BROTHERS! 3! The climax of the movie is the new Super Mario Brothers game!
 * Singin in The Rain is a rare example of a merchandise driven product that turned out beautifully. The studio had the rights to a catalog of songs, and asked some filmmakers to make a movie with those songs in it for promotional value. A more crass motive you could not imagine, and yet Singin' in the Rain is considered one of the best movie musicals of all time.
 * Surprisingly, Toy Story was not made for this, although it happens to be perfect for selling toys anyway. But the Shows Within The Movie, Woody's Roundup and Buzz Lightyear of Star Command (the latter was Defictionalised) both are, and the two main characters are part of the merchandise.
 * Apparently, one of the main reasons Batman and Robin sucked so bad was because the studio forced Joel Schumacher to make the film "more toyetic" (a word the director had never heard before then).
 * The Pirates of the Caribbean movies were created to promote the already popular Pirates of the Caribbean ride, then the subsequent merchandise. Which led to the original Pirates of the Caribbean ride being refurbished to feature umpteen Jack Sparrows, to hype the movies' DVD sales and box-office receipts. Predictably, this disgusted fans of the attraction's classic layout but was a blessing for fans of the movies who always wanted to see Jack and the crew as part of the original ride.
 * Mattel execs hoped Masters of the Universe would save the then-dying He-Man franchise by reigniting interest in the brand. Unfortunately, the film flopped and the toy sales continued to plummet.
 * Similarly, Hasbro started the Transformers Film Series out of a need to revitalize the brand after the Dork Age of the Unicron Trilogy. It worked. The films were all box office hits, and the toylines were big sellers. The toys for the first Transformers film surpassed Power Rangers in sales for the top boys' toy series. The second film proved to be a big example of Critical Dissonance (it made several worst of 2009 lists, but made over $836 million worldwide), and had steady toy sales. The third film made over $1 billion worldwide, and the toys make that much every year.

Literature

 * The American Girls Collection of books is this trope combined with Girls Need Role Models.
 * Deltora Quest, which started as a standard fantasy series; but gained an anime adaptation with a card game and series of collectible figurines.

Live Action TV

 * Winky Dink, one of the earlier examples.
 * The degree to which Captain Power and the Soldiers of the Future was merchandise-driven actually drove producer J. Michael Straczynski off the show.
 * iCarly: Parodied when the webshow started advertising for sneakers on her show. The foot warmers and wi-fi pedometer linkup exploded and wiped hard drives, respectively, so they obviously didn't advertise them for long.
 * Super Sentai and Kamen Rider have devoted whole episodes to new merchandise, and Power Rangers takes it further. A particularly bad example is when, in Power Rangers Mystic Force, the debut of the Red Ranger's motorcycle overshadowed the debut of one of the show's staples -- the team's Humongous Mecha.
 * Worse, there was a monster that turned into a car not too many episodes later. Perfect for debuting the bike and working with the plot rather than against it.
 * Power Rangers Samurai has a nasty case of it. The toys don't really look like the show versions due to The Powers That Be not expecting a new season. So the Rangers' Transformation Sequence involves transforming first into the suits minus helmets but with face-concealing masks (as that is how the toy makers did the usual head-flipping figures without actors to base heads on) and then the helmets form. During mecha fights, the toy versions of the Rangers' gear is used while in the cockpits, and only there. This means there are enough all-new suits and weapons that you could make a whole new series out of them if you wanted... and all this stuff only exists while piloting the Megazord and serves no purpose whatsoever within the show. (You'd think morphing from the show version to the toy version would make a good Mid-Season Upgrade, but that'd mean making expensive new fight scenes instead of being able to use Stock Footage from Samurai Sentai Shinkenger.)
 * Notable examples of awkwardly introduced pieces of merchandise: the Accel Watch in Kamen Rider Faiz and the Zect Mizer in Kamen Rider Kabuto.
 * Every single episode of Madan Senki Ryukendo is devoted to the introduction of some new toy. The main character has four different forms (with four different action figures) each with its own robot sidekick -- that's eight episodes to introduce everything. Then towards the end of the series he gets a Super Mode that upgrades everything he has, meaning another eight episodes to introduce all of his new powers. And then at the end of that, he gets an Ultimate Form. With equally Ultimate robot sidekicks. This isn't counting the episodes where he gains a new piece of barely-useful equipment (Madan Dagger, anyone?) or one of the two other main heroes gets a new upgrade/robot sidekick/finisher. God forbid he use the powers he already has in a new and interesting way.
 * The show's Spiritual Successors, Tomica Hero Rescue Force and Rescue Fire, actually have a toy company's name in the title.
 * The Metal Heroes franchise of the early 80s to mid 90s featured the same kind of toys most sentai do, however a lot more emphasis was placed on firearms such as Blue Swat's famous Dictator, which fired frighteningly similar to a real gun.
 * Also, they had crazy arsenals even when it was just one hero, as much gear as the average Super Sentai series (right down to the giant robot in some cases.) Bikes, tanks, drill-tanks, fighter jets, and at least one giant mecha-dragon all launched from a huge flying base. There are whole sentai teams who don't have as deep a bag of tricks as a Space Sheriff may on his lonesome.
 * For a time in The Sixties, it was de rigeur for eccentric characters in high-concept Sitcoms to drive George Barris-customized show cars. They would invariably be available as AMT model kits.

Music

 * This sort of work is homaged by the energetic Hip hop/Dancehall act Major Lazer with the video for their song "Hold the Line". The film is a mostly animated adventure featuring a Lazer-armed superhero fighting vampires, cut with footage of kids playing with Major Lazer action figures. Even down to the video quality it looks exactly like an '80s toy ad for He-Man or similar. Sadly the toys are unavailable, made for the promo only - especially irritating because they look beautiful.

Newspaper Comics

 * Garfield, as its creator Jim Davis would eventually reveal, was created specifically with this kind of marketability in mind. Maybe not as a toy per se (the character was dramatically less toyetic in appearance in the beginning), but definitely as a line of merchandise.
 * Robotman, created by United Feature Syndicate in the '80s to be a marketing icon -- a rare instance of a character actually being created by a syndicate and handed over to a cartoonist instead of the other way around, and an excellent example of how Merchandise Driven the comic strip industry in general had become by this point. After looking over a comic submitted for syndication by a young Bill Watterson and recommending that he spin off two of its minor characters into their own strip, they asked him to incorporate Robotman into the resulting product. Watterson, unsurprisingly, refused, and wound up not getting the gig. He moved on to rival Universal Press Syndicate, and the rest is history. And what became of Robotman, you ask? He eventually did get his own comic strip, but it never became the marketing boom the syndicate hoped, and was eventually renamed Monty after the eponymous character was written out at the syndicate's own recommendation when they discovered it was hard to market a strip called Robotman.

Tabletop Games

 * Homaged with the Cartoon Action Hour role-playing game. The first version even suggested players think of gimmicks for a corresponding action figure when creating characters.
 * Warhammer 40k
 * What once started as a joke among the fanbase became less of a joke in light of the more obnoxious army rules sets that come out. In the memorable case of the 5th edition Codex Tyranids, the iconic Carnifex, which was once a staple of any Tyranid list worth using for decades on end, was nerfed into near oblivion. But fear not, for Games Workshop's new Tyranid model range is full of winning units, such as the Trygon / Mawloc kit, and the now-ubiquitous Hive Guard. Have fun buying new models, kiddies!
 * Some players think that Games Workshop is steering away from this due to the increasing number of units with complete rules developed long before the models come out. Former examples include the Space Marine Drop Pod, Ork Battlewagon, Tyranid Gargoyles and Tervigon, Chaos Daemons' Seekers of Slaaneesh and Dark Eldar Razorwing, while current examples (as of March 2012) include Necron Tomb Blades, various special characters like Old Zogwort, Justicar Thawn, Baron Sathonyx or Illuminor Szeras and a vast number of Tyranid units including the Harpy, Shrike Brood, Doom of Malan'tai, and Parasite of Mortrex. Forge World, a separate modeling company specializing in resin kits, will sometimes sell kits for these units, but crack is not only cheaper, but has an infinitely simpler assembly.
 * Oddly enough, the company has almost no merch beyond the models and books themselves. Given the rabid fanbase, including many who love the setting but don't play the main tabletop game, this seems an odd choice in an age where even every webcomic sells T-shirts.

Video Games

 * There is a whole genre of Video Games that only exist to promote a product. They are called Advergames.
 * Both Mc Kids and Cool Spot, which are remembered for their great gameplay. The problem is that neither of them have a lot of relationship with what they are trying to sell.
 * Zool (Chupa Chups).
 * Pepsiman. One big difference from other advergames is that while the rest have little in common with what they are advertising, pepsiman succeeds to make you remember which product you are supposed to buy. How? It brainwashes you with a song that repeats the product's name, PEPSI-MAN.
 * Darkened Skye is probably the weirdest case. When you look at it, it could have probably be an RPG on its very own (even the title doesn't look any Advergame-ish), but it's a game to promote the Skittles candies. Since the makers had freedom (no Executive Meddling), they decided to do it in a parodied way.
 * Brutal Legend does this in-universe, by using Merchandise to power the Command and Conquer Economy.
 * Urban Rivals manages to do this without a tangible product. The Web Comics promote characters on the cards, often with gang team-ups, sometimes with what appears to be a Crack Pairing that actually hints as to how the cards could work together in a hand. The showcased character cards enjoy a boost in popularity and price, and purchasable booster packs tout the inclusion of the characters.
 * Skylanders: Spyro's Adventure is Activision's foray into this area: An Action Game with collectible physical figurines and a device through which they can unlock virtual versions of themselves for player use. To date, consumer response has been positive due to the surprisingly high quality of the game component. You get three figures for free with the purchase of the game (Spyro, Trigger Happy, and Gill Grunt, who are Magic-based, Tech-based, and Water-based, respectively), and they're great characters, but in order to fully explore the game, you need a character from the other five elements. Of course, nothing's stopping the completionist from collecting all 32 characters.
 * In the early 90s, a bunch of Amiga games were released that advertised certain product (mostly fromn Germany). Examples are
 * "Bi Fi - The Snack Zone" (promoting a popular sausage-like snack food)
 * "Das Schmutzige Erbe" (The Dirty Heritage) 1 and 2, promoting the German Ministry of Environment and "living green"
 * "Das Telekommando" promoting phone company Tele Kom
 * "Helikopter Mission" promoting the German Armed Forces and specifically service as a Helicopter pilot. Gameplay and graphics were similar to Desert Strike, but no enemies, weapons or violence was involved and missions consisted of dropping paratroopers and supplies.

Web Original

 * Parodied in the Cheat Commandos in Homestar Runner. The show is not only blatantly market-driven, it doesn't even attempt to hide this fact. Buildings are routinely referred to as "playsets," and one of the toys is called the "action figure storage vehicle" within the show. "Cheap as Free" (the name of the fictional toy manufacturer) appears every time a new object appears, and the show's theme song includes "Buy all our playsets and toys!" This is particularly ironic since Homestarrunner.com is, itself, entirely supported by merchandise. In fact, they sell an actual set of Cheat Commando figures in the shop, and papercraft playsets are downloadable for free.
 * For a concise description of the ultimate Merchandise Driven show, see this strip of Penny Arcade.
 * Mattel recently created Monster High just for this reason. They also planned a book series and a movie from the get-go.
 * Deconstructed in Sailor Nothing, when Himei notes that "I'm very tired." wouldn't sell any action figures. Nor would her second catch phrase;

Western Animation

 * Captain Simian and The Space Monkeys was intended to be this trope but the action figures didn't sell, which led to its cancellation despite the fact that the show itself was pretty damn clever and well received.
 * G.I. Joe. This is most blatant with scenes where the plot stops to have the team's bridge layer tank, piloted by Toll-Booth, appear out of nowhere to lay a hinged two-piece bridge on a gap that is always just the right size for it.
 * Transformers. An odd instance of the fandom embracing this. Toy reviews abound, fanfic tends to feature toy characters who weren't on the show, etc. Most notably, if a character doesn't have a toy made, you'll often hear fans clamoring for it... the Rule of Cool applies here, and the Rule of Fun even more so, but they're double-edged swords: a sub-standard figure tends to garner far more backlash than a sub-par episode. The Transformers Wiki has a whole page about this.
 * He-Man and the Masters of the Universe. Mattel originally intended the toys as part of a Conan line. However, focus groups determined that an alternative design was more popular with children. These were sold each with its own "mini-comic" to establish the He-Man mythos, and the television series followed a couple of years later, coincidentally throwing out most of the established backstory. The toy-based version of He-Man appeared in a few DC Comics, teaming up with Superman.
 * The Teenage Mutant Ninja Turtles cartoon. Interestingly, it was originally an indy comic created by two guys who were trying to push the genre as far as it would go, in order to make a not-entirely-serious point. Hence Comic Book Raphael calling his 1987 counterparts "sellouts" in Turtles Forever.
 * Jem and The Holograms existed solely to sell "Jem And The Holograms" dolls and playsets.
 * Jayce and the Wheeled Warriors, which was cancelled after the first season because the toys didn't sell well. That's why the show has No Ending--the plot would have been resolved in a movie that died along with the series.
 *  Ben 10: While the first Ben 10 toyline didn't sell all that well, the Ben 10 Alien Force line was a much bigger hit, outselling the Power Rangers line, which is a big accomplishment. Some argue that the plot of Ben 10 Ultimate Alien and the fact that Ben has his original aliens is for merchandising reasons.
 * Winky Dink: You are incapable of watching the show to its full interactive potential without the kit. Literally.
 * The producers of Batman Beyond later confessed that they were ordered by their bosses to produce this series as simply a means to selling more Batman toys. However, the producers, creators of the Diniverse franchise, worked their talent and created a dynamite television series after all. Ironically you would've been hard pressed to find any Batman Beyond toys even when the show was still on the air.
 * The same thing occurred with Spider Man the Animated Series and its story editor John Semper, who managed to sneak in compelling plot Story Arcs into the limited animation cartoon, which was specifically supposed to be designed to sell a line of action figures.
 * Already the cause of some complaints leveled against Ultimate Spider-Man, which has a much greater focus on vehicles and variant costumes than any of the previous Spider-Man cartoons.
 * My Little Pony, of course, to the point where, because there were costumes and accessories as well as the Ponies in the toy line, there are entire episodes where the Ponies are dressed as cheerleaders and in bathing suits, apropos of nothing.
 * Anything having to do with The Real Ghostbusters cartoon that came out in the late '80s/early '90s. If anything, the toy lines weren't exploited enough. There were still several vehicles and ghosts from the series that never made it into toy form.
 * Two words: The Batman. There was even a toy that responded to the on screen appearance of the Batwave, which popped up at least Once Per Episode. Thankfully, it got a lot better with each passing season.
 * An excellent example would be the Dino Riders cartoon, designed specifically to sell a line of Tyco dinosaur toys. The Home Video VHS tapes even had commercials during the show.
 * The Bratz doll line has managed to launch several straight-to-DVD disasters and a major motion picture, and a short-lived animated TV series that was actually pretty entertaining.
 * Barbie dolls have been the basis for a series of direct-to-DVD (or VHS) films. Because they are based on the idea of Barbie and the rest "playing" characters, each film (including those in the ongoing Fairytopia series) has its own line of tie-in products.
 * They even sold plush doll of a cat from the Barbie movie "The Prince and the Pauper" that interacted to said film via a special box-like object.
 * Chaotic Researching online archives suggests that it was more merchandise-driven before it came to the Americas.
 * Strawberry Shortcake. Cue dolls, houses, makeup.. the whole works.
 * Parodied in Peanuts, with a short-lived character named Tapioca Pudding. Her father is a merchandiser who's determined to license her image on an infinite number of knickknacks, including lunch boxes.
 * A more recent example, the Canadian cartoon Ruby Gloom, despite its charm, was created to promote a line of clothing and stationery; given which, you'd think said clothing and stationery would be a lot easier to find.
 * Care Bears: Originally created to appear on greeting cards, according to The Other Wiki, it was spun off into a toyline, with the main reason of existence of the cartoons and movies being a shill to market the toys.
 * The Merrie Melodies cartoons were originally designed to promote music owned by Warner Bros Eventually, however, that distinction was dropped, with the names Merrie Melodies and Looney Tunes basically becoming interchangeable.
 * There was to be an Incredible Crash Dummies CGI animated series. The pilot was free with several action figures for sale. Sadly it never quite took off. Which is a pity, the show was fairly humorous, Product Placement aside. And as they were crash dummies, dismemberment was not unheard of, and in fact was quite frequent, showing just how bad a crash could in fact be.
 * Visionaries: The main characters in the show could undergo Voluntary Shapeshifting by projecting an image of their totem animal from their chest. The action figures had 1980s hologram stickers on their chests where you could sort of make out the animal if you already knew what it was.
 * Adventures of the Galaxy Rangers was screwed by this trope. Series creator Robert Mandell and crew launched the show first, then planned on negotiating a toy deal, exactly the opposite on how it was done in The Eighties. The show got pretty good ratings, but the more serious tone attracted an audience of teenagers and college students who were a little old for toy marketing. Because the show was more popular in Europe, the toys were released there. However, it was too late by then.
 * Parodied in an episode of Garfield and Friends in which Garfield wakes up in the wrong cartoon, one with giant robots. At one point, when Garfield is wreaking havoc with the giant robots, one of the robots says "The toy company will not like this."
 * Parodied in The Simpsons when Bart and Lisa's news show gets canceled in favor of the "Mattel and Mars Bar Quick-Energy Choc-O-Bot Hour", a Super Sentai Super Robot show designed to sell action figures, chocolate, and "Entertaining Mattel Products" (ironically, said show was mentioned in the beginning of the episode as being "barely legal"). And again, with Trans-Clown-O-Morphs.
 * Doubly ironically, Mattel was the first company to make Simpsons toys, making these jokes examples of Biting the Hand Humor.
 * The creators of Batman the Brave And The Bold stated that the entire Starro storyline was pushed upon them by Mattel in order to sell toys. The writers were also usually forbidden from doing solo episodes about female heroes, as they did not have figures in the tie-in toyline.
 * Lampshaded in-story when Booster Gold sarcastically remarks that "The toy company" won't like the idea of him fighting crime without a costume.
 * It also gets parodied in "Mitefall!": Reality Warper Bat-Mite tries to ruin the show itself, one of the things he does is insert obvious toy product placements, such as the "Neon-talking Super-Street Bat Luge".
 * Hot Wheels has had three series (World Race, AcceleRacers, and Hot Wheels Battle Force 5) under this trope, all in the same overall storyline.
 * Very evident in The Avengers: United They Stand, where the heroes wore brightly colored, anime-inspired battle armor for no apparent reason other than to shill toys.
 * Freakazoid! did a famous parody of this trope in an episode that showcased the Freakmobile, even Lampshading the goings on by using and defining the term "toyetic " onscreen. Series producer Steven Spielberg popularized the term "toyetic" after a Kenner Toys executive warned him that Close Encounters of the Third Kind wasn't suitable for merchandising. Spielberg told the executive to license Star Wars instead...
 * However, as toyetic as it was, Freakazoid! never had a toy line. The same goes for other Kids WB action/adventure cartoons such as Road Rovers, Static Shock and Loonatics Unleashed.
 * Although it never was made, in the early 90s Mattel planned to make a Wonder Woman toyline and cartoon. The popularity of Sailor Moon in Japan at the time inspired them to create a similar series for America called Wonder Woman and the Star Riders. The series would have been about the exploits of a teenage Wonder Woman as she fought evil alongside four Magical Girls. Then suddenly the plan was dropped without a word. The only material that ever reached the public was a tie-in comic DC wrote as part of a promotional deal with Kelloggs.
 * While promoting Green Lantern: The Animated Series at Comic Con, Bruce Timm stated that Wonder Woman has not yet gotten her own animated show because toy companies shy away from female superheroes, and most modern action cartoons depend on toy sales to make up their budgets.
 * The Oblongs spoofed this to hell and back with Velva (a Show Within a Show parody of Xena: Warrior Princess), where the characters actually pull out the toys during the show and use them to diagram a rescue plan.
 * The Nicktoons series Zevo-3, as the show's shoe-themed superhero premise arises from a series of Sketchers commercials. It got to the point that parent groups tried to have the show taken off the air for what they viewed as such blatant marketing towards children.
 * Robotix. Strangely, the animated series entry on Wikipedia is many times bigger than the toyline entry, while in other countries (such as France) the animated series is totally unknown (while the toyline is merely "obscure").
 * Candyland
 * Pound Puppies
 * Littlest Pet Shop
 * The Wuzzles
 * Sky Dancers.
 * When you get down to it Captain N was more or less a vehicle for advertising Nintendo games, even though the show rarely portrayed the games accurately. Frequently they would actually name the game world after the game it came from, even when that was very wrong, (e.g., apparently Metroid is a place instead of a energy sucking jellyfish creature,) possibly just for the sake of this trope.
 * Street Sharks, plus being a (good-hearted) ripoff of a few then-popular cartoons.
 * In an inversion, the series Thundercats was created before the toy line but due to issues wasn't aired until after the first wave of toys were released.
 * According to Ted Turner, a lack of this is what killed Swat Kats. However, a quick look at the merchandise available at the time (namely a four-figure toy line and an SNES video game) and the fact that it was the most popular syndicated cartoon of its time, shows how BS that is. Of course, there's another explanation given for it...
 * This was also the reason Sym-Bionic Titan was cancelled as Cartoon Network were trying to get a toy deal for it. No company was willing however and they pulled the plug on the show despite a small dedicated fan base, a growing story arc and none of the loose ends being tied up.
 * Mighty Max (which you could say was the boy's version of Polly Pocket) was of course made for this reason.
 * Popples. Heck, there's a website listing every piece of Popples merchandise ever!
 * MASK, which was created to sell a toyline of the same name by Kenner, which combined elements of the aforementioned Transformers and G.I. Joe.
 * In the early 1960s, many tv cartoon shows were tied in with a cereal company sponsor (Jay Ward with General Mills, Hanna-Barbera with Kellogg's, Looney Tunes with Post), often with said characters in cereal ads and on boxes. Post then had new mascots created for their cereals, and they all became characters on the Linus the Lion-Hearted show. This proved too much of a blur between programming and commercials to regulators, and the show was canned. The only current remnant of the series is Sugar Bear for Sugar/Super/Golden Crisps.