Luigi's Mansion 2: Dark Moon



Luigi's Mansion 2: Dark Moon is a Video Game on the Nintendo 3DS, and a sequel to the Game Cube launch title, Luigi's Mansion. It is being developed by Next Level Games, which previously collaborated with Nintendo on Punch-Out!! for the Wii.

Luigi returns as the protagonist, as do King Boo and Professor E. Gadd and they reprise their respective roles as the hero, villain, and eccentric scientist.There are five mansions to explore, including some based on medieval England and Ancient Egypt, and Luigi will have a greater amount of items and power-ups at his disposal, including a flash camera that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). The game came out in 2012; check out the trailer here.


 * Advancing Boss of Doom: During the final battle against King Boo, the boss periodically teleports Luigi to a narrow hallway in attempt to roll into him during a chase segment.
 * Artifact Title: This game will take Luigi to various different mansions, rather than a single mansion as mentioned in its predecessor's title.
 * Big Boo's Haunt: In a sequel to Luigi's Mansion, what do you expect?
 * The other mansions seem to be a cross between this and other classic Video Game Settings (for example, the Shifting Sand Land-themed mansion shown in the trailer).
 * Blinded by the Light: Luigi's flashlight - which, in this game, is used like a dazzler in order to stun ghosts.
 * Some ghosts are wearing sunglasses that must be vacuumed before the light can be shined at them.
 * Continuity Nod: Looking at the promotional art, King Boo has a new crown. Hope it's more valuable than his last one, which was worth only one gold coin.
 * Cowardly Lion: Luigi, of course.
 * Creepy Basement: Now with mummies!
 * Development Gag: The fact that it's on the 3DS is probably a reference to the fact that the Gamecube was meant to be a 3D console, and the first Luigi's Mansion was supposed to showcase that.
 * Interchangeable Antimatter Keys: A hilariously justified example; the doors eat the keys after you use them.
 * Medieval Fantasy: There seems to be a mansion based on this. Obstacles include armor that will try to cleave you if you walk too close to them.
 * Peek a Bogey Man: In the garage, a Greenie is seen scaring Luigi by jumping out of an old-fashioned car, then laughing about it.
 * Recurring Riff: The classic theme from the Game Cube version returns in some scenes. Otherwise, the soundtrack appears to be more varied this time around.
 * Shifting Sand Land: The Egyptian-style stage, featuring bandage mummies.
 * Slippy-Slidey Ice World: Screenshots reveal that one mansion will have this.
 * Who You Gonna Call?: E. Gadd set up a Ghost Hunting business, and hired Luigi to carry out the work.