Castlevania: The Adventure ReBirth



"As ever, the ally of worthless humans."

- Dracula

Castlevania The Adventure ReBirth is the third game in the Konami: Rebirth series. It is a homage to the earlier Castlevania games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's Castlevania II: Belmont's Revenge.

The Adventure ReBirth provides examples of:

 * Big Creepy-Crawlies: Green maggots in stage 2.
 * Blackout Basement: Part of the second level.
 * Blob Monster: One of the minibosses
 * Cut Song: "Battle Of The Holy"
 * As well as "Lost Painting"
 * Difficulty Spike: Stage 3 is a lot harder than Stage 2, introducing trickier traps, enemy placement, and higher enemy damage. It Gets Worse from there.
 * Directionally Solid Platforms: Here it's very notable.
 * Energy Ball: Some enemies like to summon these, like the third miniboss.
 * Every Ten Thousand Points: Enough points will reward you extra lives.
 * Eye Beams: First boss can do that kind of attack.
 * Faceless Eye: Some enemies and even a few bosses.
 * Falling Chandelier of Doom: Some of them can be used against enemies.
 * Flunky Boss: First and fourth boss.
 * Giant Spider: They're found in the fourth level.
 * Glowing Eyes of Doom: Many enemies in the Blackout Basement part of the second level. For an example, bats.
 * Go for the Eye: Second miniboss. The first boss doesn't count since it is an eye.
 * Hour of Power: Christopher's ability to shoot fireballs from his whip has become a time-limited upgrade, although one he doesn't lose by taking damage, unless you're playing with the Classic playstyle.
 * Jump Physics: You get the option of either a Standard (Metroidvania-style) or Classic playstyle.
 * Milestone Celebration: This game was released in Japan exactly twenty years after the original release of Castlevania: The Adventure.
 * Pulling Themselves Together: Red skeletons.
 * Retraux
 * Rodents of Unusual Size: Some parts of the game have plenty of giant rats.
 * Shockwave Stomp: Fourth boss does it with its hands.
 * Sinister Scythe: Death ups the ante compared to previous games and now his scythe has a laser attack. Maybe he's making up for not appearing in the original.
 * Skippable Boss: Proper use of keys can get you past almost all of the game's minibosses without a fight. Not that the alternate routes are any easier.
 * Stalactite Spite: Chandeliers
 * Timed Mission
 * Treasure Is Bigger in Fiction: Some low-value point items are unusually large coins.
 * Unique Enemy: On Normal difficulty, there is only one sword-throwing lizardman in the entire game. Hard difficulty averts this and has them show up much more frequently.