Kid Icarus: Uprising/YMMV

"Palutena: Pit, I know it's hard when she flirts with you, but remember that she's the enemy!"
 * And the Fandom Rejoiced:
 * Okay, maybe not the whole fandom, but Uprising's unveil caused much joy among Nintendo fans in general and ensured the E3 2010 keynote's status as Nintendo's Crowning Press Conference Of Awesome.
 * And before that, Pit's inclusion in Brawl.
 * The announcement that Production IG, Studio 4°C and Studio Shaft would each create 3-minute animated shorts for Uprising.
 * For left-handed players, the game is confirmed to support the Circle Pad Pro.
 * Some fans were excited when it was revealed that Nintendo would be using more experienced voice actors like Ali Hillis and Cree Summer compared to their previous dubs.
 * The game is able to get patches, leaving people hopeful that they'll add in the oft-requested dual-analog scheme.
 * Awesome Music
 * Uprising's trailer theme.
 * The boss battle theme.
 * The Space Pirate theme.
 * Magnus's theme, an oddly heroic theme for a blatant Anti Hero.
 * Lightning Battle.
 * Dark Pit's Theme.
 * Wi-Fi Waiting Room Theme.
 * The composers for Uprising? They include Yasunori Mitsuda, Motoi Sakuraba, Yuzo Koshiro, Masafumi Takada, and Noroyuki Iwadare. Whew.
 * Base Breaker:
 * Breather Boss: The boss of Chapter 16, is considerably easier than the bosses before and after it, even on the highest difficulties.
 * Breather Level: Chapter 20 is significantly easier than both 19 and 21.
 * Complacent Gaming Syndrome: Subverted. There's just so many weapons in Uprising that you can't help but try them all.
 * And if you find yourself double-subverting it, the Treasure Hunts are happy to offer some incentive to trying out each level with different weapon categories.
 * Complete Monster:
 * There's also
 * Contested Sequel: The first concept art got this along with They Changed It Now It Sucks, Ruined FOREVER, and Complaining About Games You Don't Play. It's no surprise they ended up keeping Pit's Brawl redesign.
 * Demonic Spiders: Eggplant Wizards are baaaaaaaack...
 * Say hello to Tempura Wizard, You though Eggplant Wizards were bad enough? This guy can turn Pit into tempura and then chase him around and if he catches him, it's a One Hit Kill.
 * And how does that One Hit Kill function? Well...he eats you.
 * The Reapers have upgraded to Demonic Spider status in this game. They hit extremely hard and are difficult to avoid, and better yet, they can summon Reapettes that can pass through walls and paralyze you.
 * Clubberskulls are weak to melee attacks. The catch is they also use melee attacks, which can take you out quickly if you aren't careful. Oh, and they're fast.
 * The Chest Monsters are surprisingly deadly, as they kick you fast and kick you hard, making for an easy death.
 * The Orne can One Hit Kill you just by touching you. What's more, they're invincible. Even Pit remarks how unfair it is. They even have their own ominous 8-bit theme tune that plays whenever you get near one.
 * Ornes can be killed if you're using the in Chapter 9, which is doubly helpful because they're EVERYWHERE in Chapter 9.
 * Surprisingly, Miks are this in Air Battles. While on land they're not much more of a threat than a Monoeye, their tongue-lash is HELL to avoid in the sky on high intensities.
 * Ear Worm: The Reapers' theme. They even keep the original NES theme, as well as an Orchestral Version used in Chapter 4 as a BGM.
 * Constant replays on all chapters will eventually make you subconsciously memorize what each character says. C'mon, you seriously didn't turn the voices off, did you?
 * Eight Point Eight: What else can you say when Destructoid gave Uprising a 5 out of 10?
 * Better yet, it was reviewed by none other than Jim Sterling. And why did he give it such a low score? "The controls sucked", so he cut the review in half.
 * Ensemble Darkhorse: Dark Pit was this even before he was a Canon character. He first appeared as a Palette Swap for Pit in Brawl before appearing in a trailer for Uprising.
 * Ever since the Multiplayer video has gone up, Beam Claws has been slowly becoming one of these.
 * Magnus is also rather popular with fans, with many clamoring for him to appear in the next Super Smash Bros.
 * is quite popular as well.
 * The little girl from chapter 18, as some of the comments on this video would attest to.
 * Evil Is Sexy: Medusa,, and.
 * isn't so much "evil" as "working for ", who is more of a Knight Templar toward humanity.
 * Fan Service: If the female public was disappointed,
 * Foe Yay: Between Pit and Phosphora. Lampshaded by Palutena:
 * Fan Service: If the female public was disappointed,
 * Foe Yay: Between Pit and Phosphora. Lampshaded by Palutena:


 * Also somewhat between Pit and See Ship Tease.
 * Funny Aneurysm Moment: Throughout the entire game, Pit has been complaining about he wanted to fly longer than five minutes and isn't happy how he has to rely on someone else to give him the power of flight. The fact everyone mocks him for not being able to fly doesn't help.
 * Game Breaker:
 * Clubs in Free-For-Alls, as they have immense power and reach providing easy KOs, especially those clubs with high melee and ranged values. Given the right stat bonuses, clubs can be game-breaking even in solo mode, as evidenced by someone who defeated Twinbellows with one in 3 hits ...on 9.0 intensity.
 * Petrification and freezing attacks are even worse in multiplayer. If someone inflicts them on you, you're finished, Effect Recovery be damned. The best you can hope for is losing half your health as Pit.
 * Trade-Off far from implies Equivalent Exchange. Sure you're reduced to minimal health, but you're not going to care, not when you get flat invincibility along with the ridiculous offense and movement boosts for twenty seconds.
 * The invincibility combo. (Trade-Off, Brief Invincibility, and Playing Dead.) Any of these are overpowered on their own, due to providing invincibility for no real penalty. But when you put them together, the combo abuser will be impossible to touch for too much of a match, while Trade-Off provides them free points. And God help you if the invincibility abuser becomes the angel when your own team's angel is out.
 * The Magnus Club. While it is debatable whether or not it is the most powerful club, its fast charge time makes it the best. When combined with the right powers and the proper stats, the player becomes a juggernaut that can kill five players on average within a minute. It's not uncommon for players like these to rack up kill counts in the double digits by the end of the three-minute Free-For-All.
 * The Taurus Arm is even worse. While it doesn't quite have the reach of the Magnus Club, it has more melee power than NEARLY ANY OTHER WEAPON IN THE GAME, and actually high mobility to go with it.
 * Slipshot power. The ability to shoot through the walls are far more useful than its looks to be.
 * For more fun, combine Slipshot and a weapon with good Homing (for example Eyetrack Orbitars) and a homing boost mods, and a mods and stats that increases attack power. Now, go hide behind a wall and shoot through it, dealing sudden massive damage without warning.
 * Genius Bonus: The binary code said by translates to "kill".
 * Goddamned Bats: Many flying enemies, even the Monoeyes.
 * The Plutons are back! Thankfully, they're no longer invincible, and you can pick up the weapons they steal if you kill them.
 * Memetic Molester: It's not hard to think of the  as one given that
 * Memetic Mutation:
 * Some of Pit's lines in the Uprising trailer are already turning out to be this.
 * "RAGE QUIT! RAAAAGE QUIIIIIT!"
 * Bark like a dog!
 * Old Pit's here to to teach you some new tricks! Now play dead!
 * The Multiplayer trailer is strangely becoming popular.
 * Grinding on rails makes for an easy target!
 * X does Y WITH AUTHORITY!
 * Beam Claws is a Memetic Badass.
 * GIANT STEEL BALLS!!!
 * "Floor ice cream gives you health!"
 * Pit and  saying each other's name over and over. Bring up one character and someone will respond with the other name.
 * Mis Blamed: People have accused Uprising of straying from Medusa's original design when it actually accurately portrays Medusa's true form seen upon her death. And her classic final boss form appears in the game, anyway.
 * The reason why there's no dual-analog controls is because the developers weren't aware of the Circle Pad Pro until late in development, and hastily added it in as a late solution for lefties.
 * Moral Event Horizon:
 * Narm: The Reapers's "piercing scream" is actually just their 8-bit squeak.
 * Nightmare Fuel: Chapter 21,
 * Clubberskulls. While the rest of the enemies are Ugly Cute at worst, Clubberskulls resemble walking human hearts with one eye in the middle. Oh, and they're one of the strongest enemies in the game.
 * The Orne. Besides the fact that this enemy will One Hit Kill you if you touch it: an ominous 8-bit song plays when it's present, the screen shakes when it gets close, skulls pop out of its mouth whenever it screams, and according to its idol, anyone who touches it has their mind shattered before dying.
 * Rule Thirty Four: Not enough of it for.
 * There's plenty of it for Palutena as well.
 * Scrappy Mechanic: Simply put, the controls in Uprising aren't designed for lefties in mind, though there is an option to use the Circle Pad Pro.
 * The controls are one of Uprising's most cited problems. Some do prefer touchscreen aiming, though, and you get used to the controls very quickly regardless.
 * Besides which, it's easy to set the controls so that you use the A, B, X, Y, and R buttons instead of the circle pad and L (after the first level, which is just a blast for lefties) It takes no more adjusting too than learning the right handed controls.
 * Ship Tease: At one point when comes to help, Palutena points out that she must really care about Pit. Pit says that he doesn't think she's all that bad either, and  whispers for him to be quiet before loudly announcing that she's definitely not doing this to help him.
 * Additionally, according to the the Palm's idol, only someone who is completely devoted to  can use it.
 * Depending upon how you look at it, Pit and Palutena get some as well. Especially in later chapters.
 * Shocking Swerve: There are quite a few unexpected twists, such as, , , , , and Whew.
 * Spiritual Licensee: As a review on this wiki says, this is the best third-person, Greek-themed Serious Sam title ever.
 * Likewise, some call it stuff like "Nintendo: the danmaku," and "Sin and Punishment: Successor to Skyworld" (the latter being understandable, considering the gameplay is very similar).
 * Straw Man Has a Point:
 * Tear Jerker: Chapters, and . Why?
 * Chapter is the Wham Episode, when you learn that.
 * Chapter has.
 * Chapter has.
 * That One Achievement: Pretty much any achievement that requires you to go through a level without getting hit even once.
 * That One Attack:
 * ring of fire is one of his hardest attacks to avoid even when using the jump pad. Hope you brought Sky Jump or Jump Glide...
 * seems like a manageable boss considering it only uses two attacks: dropping mines with a small blast radius and forming a clone that explodes Bomberman-style. What makes it That One Boss is whenever it Turns Red. It becomes invincible and furiously rushes at you, which can only be avoided by dashing right into it. Just keeping an eye on it is difficult enough, but the real clincher is that it can still make clones in the middle of its rampage. And to top it all off, it uses this attack four times!
 * That One Boss:
 * is a nightmare to fight on higher difficulties. First you have to deal with a rotating shield that will block your shots if you don't time them correctly. Then you have to worry about the cannons on the walls and the center of the room. Finally, when it Turns Red and stays red, the rest of the boss fight becomes a 3D Bullet Hell as it launches giant explosives that roll throughout the room, electrifies the walls, and even electrify the floor. All while you're still dealing with the previous hazards.
 * can be tricky, as some players might not realize that you're supposed to attack the polesPyrrhon's pylons? that he's chained to before attacking him directly, during which you won't be able to see any of his attacks due to their placement. What's more, some of his attacks hit hard and are tricky to avoid in time--especially his ring of fire.
 * see That One Attack above.
 * That One Level: Quite a few actually.
 * Chapter 13 feels like one long marathon when it isn't. The air battle portion isn't difficult and neither is the boss at the end, but what makes it difficult is the fact that this level introduces some powerful enemies that can easily kill you if you're not careful. Plus, there are many holograms to distract you, and a tricky mirror room where if you move too quickly, you'll fall off the edge and lose a lot of health. Finally
 * Chapter 17 for being an Escort Mission in a sense., you'll be screaming at higher levels.
 * Chapter 18  And of course, if you try to go for the Souflee near the end, you might miss the hot spring before the boss battle (although you do get a Drink of the Gods.)
 * Chapter 19 is the Marathon Level where there are at least two checkpoints when climbing up the tower.
 * Chapter 21  And just when you thought the hard part was done in the air   Finally,
 * What Do You Mean It Wasn't Made On Drugs: The entirety of Chapter 5.
 * Justified seeing as Pandora is essentially the Goddess of Mind Screw.
 * Chapter 21 is even crazier.
 * The Woobie: Pit bounces between this and the Chew Toy for the majority of Uprising. By Chapter, though, you'll want to give him a hug.
 * It gets worse in Chapter ...
 * Woolseyism: Uprising's U.S. localization is up there with the Mario and Luigi series as one of their funnier, more self-aware localizations. The English dub is also a major step up from Nintendo's previous dubs, using mostly voice-acting veterans rather than newcomers.
 * Chapter 21 is even crazier.
 * The Woobie: Pit bounces between this and the Chew Toy for the majority of Uprising. By Chapter, though, you'll want to give him a hug.
 * It gets worse in Chapter ...
 * Woolseyism: Uprising's U.S. localization is up there with the Mario and Luigi series as one of their funnier, more self-aware localizations. The English dub is also a major step up from Nintendo's previous dubs, using mostly voice-acting veterans rather than newcomers.