Player Punch/Video Games/Action Game

Examples of es in games include:


 * Yakuza 3 has a MAJOR one when Rikiya dies. Kazuma actually breaks down in tears when it happens, as have many fans who were playing the game at the time.
 * The creators of God of War said they considered having Kratos carry around an adorable dog to act as both a reminder of better times and a humanizing force for the somewhat...troubled player character. Under this plan, the player would be forced to kill the dog at a late point in the game once it became Cerberus. They eventually rejected this as slightly too horrible for one of the more bloody and brutal games in recent memories.
 * And then in Chains of Olympus, they make you push away Kratos' daughter, for whom he had just given up everything, in order to save the world, and they make you do it with the same button mashing minigame you've been using to dismember enemies.
 * In Mafia II, one mission involves Vito and Joe being hired to kill a person as a "favor" to another family. The two treat this as an utterly trivial thing, comment on the fancy red car loaned to them for the job, and on the way to the target Joe explains that said target is a guy who "ratted out the family" before being put into Federal protection. The instructions also include giving the target a message (which Vito doesn't read aloud) before killing him. Players of the previous game may pick up on all these hints and come to the horrifying and subsequently confirmed conclusion: the target is none other than Tommy Angelo. The mission's ending cutscene is even a shot for shot remake of the ending cutscene of Mafia I.
 * The ending of the battle against Alice Twilight in the second No More Heroes game. All the subtle Character Development Travis went through is capped off here, she's one of the first assassins that really connects with Travis. She isn't evil, just wants to leave the assassination scene. Close-ups of the pictures she burns show she was friends with Margaret, who you killed a couple missions ago, and had an unaccounted-for son and husband. At the end, she just asks Travis to remember her name. Then Travis tells Sylvia off for making him go through the ranks again. Midway through, he looks down and sees that his beam sword is burning her hand.
 * Conker's Bad Fur Day ends with a spectacular Player Punch. For such a humorous game, this ending, allied with the extremely somber ending theme, certainly slaps the player right in the face.
 * Asura's Wrath.