Henry Stickmin

The Henry Stickmin series is a series of Choose Your Own Adventure stick figure games created by Puffballs United on Newgrounds.

The games focus on the titular Henry Stickmin, who starts off as a Villain Protagonist who tries to break into a bank. Later installments have him attempting to do other tasks, such as stealing a valuable diamond from a museum or attempting to break out of a high-security criminal assylum. Depending on the player's choices, he may have the aid of other characters, such as Charles Calvin, a helicopter pilot who works for the government, and Ellie Rose, whom Henry has the option of helping in Fleeing the Complex.

The series is best known for the many, many hilarious fails that can happen to Henry while he's trying to complete missions. Each installment (save for the original flash version of Breaking the Bank) even has achievements for finding all of the fails in each game.

Although the series technically began in 2007 with a prototype game, titled Crossing the Pit, 2008 marked the true start of the series with the release of Breaking the Bank. The series was then followed by Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, and Fleeing the Complex, each respectively released in 2010, 2011, 2013, and 2015.

The series eventually concluded with The Henry Stickmin Collection, which was released to Steam on August 7, 2020. This features remastered versions of the previous five Henry Stickmin games, as well as the sixth and final game, Completing the Mission.


 * The Alcatraz: The Wall in Fleeing the Complex. Despite all the increased security, guards having spears that can shoot lasers, and the fact that, up until then, nobody was able to escape for fifty years, Henry (and Ellie, if you choose to take her with you) still manages to break out.
 * Attack of the 50-Foot Whatever: In the "Just Plain Epic" route of Stealing the Diamond, Henry becomes a giant after touching a golden mushroom.
 * Early Installment Weirdness: The art style in Breaking the Bank is more simplistic than all subsequent games. In addition, none of the options had the iconic "Fail" screens. These were fixed in the 2020 remaster.
 * Game-Breaking Bug: Invoked three different times:
 * One of the fails in the "Just Plain Epic" route in Stealing the Diamond has Henry spawn MissingNo of Pokémon fame. However, when he does this, the game cuts to a screen resembling Windows the Blue Screen of Death, with a binary message on the "Fail" screen which translates to "Fear MissingNo."
 * In the "Pure Blooded Theif" route of Infiltrating the Airship, if Wilson chooses to load the disc labeled "G.A.B.E.N.," the game will glitch out as a weapon begins to emerge.
 * If Henry uses the CorrupTick in the Theif/Allies route of Completing the Mission, the game will glitch out and cut to the title screen. When the player clicks "OK" on a message that says "Completing the Mission encountered an error. Returning to previous location...", the game reloads, but Henry and Ellie will now perpetually T-posing, while the Bukowski twins will spaz out.
 * Have a Nice Death/It's a Wonderful Failure: The games are well-known for all the "Fail" screens and their snarky commentary.
 * Mythology Gag: At one point during the "Jewel Baron" route in Completing the Mission, Henry tries to figure out how to get across the gravity chamber in the Toppat Orbital Station. The entire sequence mirrors Crossing the Pit, the prototype game for the series.
 * Running Gag: At one point in each game, Henry has the option to use a teleporter, but doing so almost always results in him dying in some way (except for the "Unseen Burglar" route in Stealing the Diamond ).
 * Shout Out:
 * Infiltrating the Airship:
 * SpongeBob: One of the death screens is: We'll take our problems and PUSH them somewhere else!
 * Slapstick Knows No Gender: If Henry teams up with Ellie, she can and will get hurt and/or die about as much as Henry does.