3 in Three



3 in Three is a classic puzzle game for the Macintosh, designed by Cliff Johnson; the protagonist is an instance of the number 3 in a computer. The game starts with the 3 being rounded off from a spreadsheet, just as the computer crashes. As a result, she is sent deep into the innards of the computer, where she has to solve a number of puzzles in order to get it working again, all the while dealing with a plethora of letters, most of whom have never heard of numbers and think that she's a damaged B.

Note: This game is available for public download at the official website. Everything players need to get it running is there, not only on the Macintosh, but on Windows as well.


 * Automatic Level: The last elevator level will solve itself after only a single mouse click.
 * Chekhov's Gunman: The drone has the objective to delete the rogue 3. At the end of the game, the rogue is deleted.
 * Enter Solution Here: After completing other puzzles, you sometimes get random garbled text or a strange letter. After discovering what they really mean, these are all entered in the metapuzzle, Inside Track.
 * Gravity Is a Harsh Mistress (of the "gravitational cognizance" variety)
 * Inside a Computer System
 * One-Letter Name: Most of the characters the 3 encounters are letters, and.
 * Only Smart People May Pass: Since the gameplay consists entirely of puzzle-solving, this trope is naturally invoked.
 * Set Piece Puzzle: The gameplay consists of a long sequence of these.
 * Speak Friend and Enter: Required to open the metapuzzle.
 * Talking Typography: Most of the characters.
 * This Cannot Be!: In the picture above.
 * Title Drop: In the picture above.
 * Xtreme Kool Letterz: Needed for puzzles available at the start.
 * You Are Number Six: Or number 3, rather.
 * You Can't Go Home Again: The 3 spends most of the game trying to get back to the spreadsheet, (only to discover in the end that ).