StarCraft II/Fridge

Fridge Brilliance

 * In Starcraft II,
 * A mission in the protoss mini-campaign has a part where you rescue protoss who were stuck mid-warp in time-space due to pylon power being cut off. Just imagine what would have happened to them if Zeratul never restored power...or, for that matter, imagine that happening in any multiplayer game where a player manages to destroy a pylon field before units manage to finish warping in...
 * At first, Hanson's side missions might seem pointless, but in reality, they aren't. When Raynor got the call for help, they were in exactly the same position that Kerrigan was in during the Fall of Tarsonis (thrown under a bus for expediency and in danger). Raynor already knew what it was like to fail to save one person from that fate, so he could not simply leave these people to the same fate. It's also why he sided against Selendis; the last time he gave up when there was still a chance, Kerrigan became the Queen of Blades and the results were completely tragic. Raynor probably believes that if he made the choices he failed to make at Tarsonis, then he can gain solace for failing to save Kerrigan.
 * Alternately, the colony of Agria is in essentially the same situation Mar Sara was at the start of (vanilla) Starcraft. Abandoned by their government with just a rebel force to help them out of their plight.
 * Likewise, the "zerg were corrupted" plot twist seems random, but considering that Duran was manipulating them back in Brood war and already served an ancient being with goals involving the Xel'Naga, it actually makes perfect sense.
 * For a long time, I dismissed the fact that the news was all live as Rule of Funny. But then I remembered something from the novels: The Confederacy ran very heavily edited news posts as fact for a long, long time. Merely passing a law that all news broadcasts must be live would make Mengsk look pretty good.
 * It bugged me that none of the brutalisks seemed to be doing anything particularly important. They were just there being very very big and standings around guarding nothing. Then I realized, Egon can't figure out why the zerg would have such a big creature just standing around, and that's why he wants samples for study.
 * It bugged me that none of the brutalisks seemed to be doing anything particularly important. They were just there being very very big and standings around guarding nothing. Then I realized, Egon can't figure out why the zerg would have such a big creature just standing around, and that's why he wants samples for study.