Evoland 2

Evoland 2: A Slight Case of Spacetime Continuum Disorder is a Time Travel computer game that starts off like a traditional RPG, much like early Zelda games. And then you touch a strange ancient stone, and you've shifted in time from 16-bit graphics back to 8-bit!

This is a game obviously written by fans with a deep love of all sorts of video games from the 80s, 90s, and early 2000s, as it includes a little bit of play from all sorts of styles. Some people find this somewhat jarring, as you'll be playing a platformer, and then one scene later you'll be flying through a Bullet Hell. But the whole concept is to honor a whole era of games, with switching between games as a form of "temporal discontinuity".

Includes games from quite a few genres, including: And less commonly:
 * Japanese Role Playing Game
 * Platform Game
 * Action Game
 * Fighting Game
 * Bullet Hell
 * Collectible Card Game
 * Arcade Game
 * Active Battle-Mode RPG
 * Rhythm Game
 * First-Person Shooter -- is not a mode included in the game, but Fina suggests that touching a Magilith might throw you into that mode as a throwaway joke.


 * Animesque: In the character portraits, and especially in the future.
 * An Ice Person: Velvet got most of her cold based powers from reading the Book of Boreas.
 * Badass Bookworm: The Meganekko Velvet. She basically fangirls her way around the Magi Library when you visit it.
 * Cool Plane/Time Machine: By the end of the game, your flying machine travels through time!
 * Gainax Ending: This is a time travel game, so there was already a high chance of crazy, but there's a Steam thread where people are still trying to figure out what happened at the end.
 * Good Morning, Crono: How the game begins, natch, given the similarities to Chrono Trigger.
 * Half-Human Hybrid: Ceres is half-demon . And then there's  who is the granddaughter of a Sylph.
 * Lost Technology: The Magiliths
 * Lost Superweapon: The Weapon that Magus wants to use.
 * Negative Space Wedgie: The Anomaly, which exists in every time -- except your own at the start of the game.
 * Nice Job Breaking It, Hero: Just like the Prophet says, Kuro becomes the Great Destroyer.
 * Orange and Blue Morality: The Hero and The Villain, oddly enough. Ceres is trying to bring about the End of Time, but is that really a bad thing?
 * Pac-Man Fever: In Giro's lab, the super-advanced computers have a Turing Test to keep worker robots from taking over: levels of classic arcade games on monochrome screens. Pac-Man, Pong, and others are featured.
 * Precursors: The Magi.
 * The Prophecy: Given by the Prophet, natch, who foretells that Kuro is the Great Destroyer, he will collect the five keys, and the heroes cause the Great Disaster and flood the world.
 * Prophecy Twist: You meet the Prophet when he is a child, get the keys to his hideout from his friends, and then destroy his plans and flood his group's hideout, causing a "Great Disaster".
 * Retired Badass: Dalkin in the present.
 * The Scream: Some of the art in the future is a version of Munch's classic depicting a Mu in anguish.
 * Stable Time Loop: And how!
 * Stylistic Suck: Each era has a different graphics level. The future (year 1059) looks like PS2-level graphics, the present (year 999) looks like 16-bit graphics, the past (year 950) looks like 8-bit graphics, and the era of the Magi looks like Game Boy graphics with gray on green old LCD-style graphics.  This means that many of the assets have four different versions, which has to have been a hell of a lot of work for the artists.
 * You Gotta Have Blue Hair: Most of the characters have some odd color.