Ys/YMMV

"Hugo: Why?! Why did you go through all this... for me?
 * Alas, Poor Villain: Quite a few examples, a big reason for this is the amazing (or alluring) character designs and their undeniably cool attitude despite the evil they are doing. A good example is Dalles (Duless) and Zava. Epona also counts, whether she does her or not.
 * And the Fandom Rejoiced: The general reaction to the news that Falcom was finally making their own in-house version of Ys IV.
 * For the western fanbase, Oath in Felghana being released on Steam, with Origin comnig soon down the pipeline.
 * Cliché Storm: The plots of the various games often face accusations of this. When the series was new, they didn't have as much teeth (since the entire medium was still newish back then) but most people agree that it got a bit more true with Ys V and VI, and the older games do suffer a bit now. As for Ys SEVEN,.
 * Complete Monster:  in Origin..
 * Also, Garland in Oath. He played both Count McGuire and Chester like fiddles to bring about the resurrection of Galbalan,
 * Crowning Music of Awesome: Metric tons of it. There is no bad music in Ys, only tracks that are less awesome than others.
 * Innocent Primeval Breaker from Ys Seven is this troper's favorite song in the series.
 * The Title Screen from Ys IV: Mask of the Sun
 * Ultramarine Deep from Ark of Naphtism is great as well.
 * As is Sealed Time from The Oath in Felghana.
 * Demonic Spiders: The enemies in the lower mines in I, especially Eternal, mainly due to their high speed and power coupled with the limited visibility, and the Elite Mooks in the upper levels of Darm Tower, which quickly mow you down even if you have the Infinity Plus 1 equipment.
 * Don't forget the literal spiders in Ys 6 right after the first boss. They do intense damage, swarm at you and stun you into infinity, and the only way to kill them easily is to do a drop attack, leaving you open to getting stunlocked from ones that the drop missed.
 * Bigger versions of those spiders appear later on. They are just as bad.
 * And the higher level versions of the wild boar-type enemies, who attack in packs, deliver massive damage by ramming, knock you down, and inflict Interface Screw Standard Status Effects.
 * Ensemble Darkhorse: Allegedly the reason Dogi went from a guy who busts Adol out of prison to Adol's best friend and travelling partner.
 * Fan Preferred Couple: There but for the grace of God go you, gentle troper. That being said, Elena from Ys III seems to barely have a lead on the other "love interests" in terms of general popularity, largely due at this point to her awesome appearance in Alternative Saga (where she Took a Level In Badass) which a lot of fans want to see explored more as a concept, and the general excellence of Oath in Felghana.
 * Ys III being by far the most widely released Ys game in the U.S. at this point (first on all three fourth-generation consles, and now on the PSP) also doubtlessly helps her overseas.
 * Goddamned Bats: The near-literal bats (Invincible Minor Minions until you find the Bell) in Limewater Cave, the Adol clones, which are really tough unless you use the Rainbow Fragment to reveal their true form; the boss Orjugan also summons them on higher difficulties; the scorpions in the underground areas (some of which are invincible on Nightmare), and the dragonflies in the Ruins which shoot in a circular pattern, easily knocking you off the narrow platforms. And the color-coded enemies on higher difficulties, which require you to use the right color Emelas sword on them.
 * It's Easy, So It Sucks: Ys V was apparently so easy that an Updated Rerelease titled Ys V Expert was released not long after.
 * Magnificent Bastard: Chester in III and Oath. It's perhaps worth noting that his Oath-era character art bears a startling resemblance to Light Yagami.
 * Memetic Badass/Memetic Mutation: Adol Christin: HE EATS GODS FOR BREAKFAST.
 * Moral Event Horizon: During Hugo's scenario in Origin, Duless.
 * In Yunica's scenrio, Zava crosses this when
 * Seinfeld Is Unfunny: 1UP called the original duology one of the most boring games of all time in 2004. It isn't hard to see why - it's an "action RPG" where you don't actually actively attack much of the time. Even by 1988 it was getting stale, and the next three games were all about essentially trying to find Ys' footing in a new world with lots of competition. These days, seeing what made the games significant in any way can be extremely difficult (I.E., the impressive-for-the-era graphics, amazing music and the fact that the games were voiced at all - nowadays, meh; in 1990, absolutely mindblowing).
 * Sequel Displacement: If you ask a Western gamer to describe a Ys game they know, assuming they know of the series at all they're most likely to describe a girl named Elena, a Jerkass named Chester, and a town called Redmont - Ys III is the best-known of the Ys games in the public eye, due to the fairly significant amount of promotion the game got and the width of the release, on all three then-modern consoles, followed by the recent, well-received PSP remake. More recently, a fair number of people may describe Ys SEVEN. Just about nobody knows of or remembers the original games, though, despite their TG-16 release in the U.S. (Nobody remembers Ark of Naphistim, for that matter.)
 * Shocking Swerve:
 * Tastes Like Diabetes: The Loo (or Roo), if you ignore the cuddly character sprites, the Loo are the only innocent and cute creatures of the series.
 * Tear Jerker: Most scenes involving Stoker in Ys V, especially with that sad "Theme of Lovers" music. Tia's theme in SEVEN.
 * Eldeel's Leitmotif in Dawn of Ys, which emphasizes his Fallen Hero status and Leeza's feelings toward him.
 * The ending of I and II, where Feena and Reah leave for a higher plane of existence. "Always remember the girl in me". The sad music "A Still Time" intensified it.
 * The ending of Ys SEVEN.
 * Ys Origins, poor Epona. She laid in Hugo's arms as her body started to petrify and shatter, she perished with the most heartbreaking smile of the game.

Epona: ... I, don't actually know..."


 * Even more painful was Feena and Reah sealing the Black Pearl in Toal's route. He's lying wounded and exhausted on the floor, begging them not to do it as they sacrifice their wings to stop Darm. This is made even more painful by the fact that it was implied that he'd found another way to stop the demons earlier but hadn't had the opportunity to explain his plan before the end.
 * That One Boss: Most bosses in Ys I Eternal, especially Vagullion, Khonsclard (Luck Based Mission :cough:), and Dark Fact. Most bosses in Nightmare difficulty in 3D Ys games qualify as well.
 * Gruder's One-Winged Angel transformation in Mask of the Sun. The hardest boss in the game, and it doesn't help that you have to go through a long unskippable dialog before the battle.
 * And that centaur guy you fight on the Minea Plains, who Turns Red halfway through the battle.
 * Karion, and Jabir's One-Winged Angel form in Ys V, particularly the Expert version. Both are battles of attrition, need plenty of healing items.
 * Nightmare Orjugan in The Ark of Napishtim. This boss was the hardest in the game, harder than Nightmare Ernst, IMO. And Nightmare Napishtim's first form, where the Frickin' Laser Beams are faster and take off half your HP (the second form is pretty much the same as lower difficulties, just with more HP and reinforcements).
 * Vagullion in all versions of Book I (swarm of Goddamned Bats that coalesce into a gargoyle, you only have a split second to hit him without taking damage)
 * The crystal boss in the Cursed Mine in III. Even with the Time Ring, this fight is a royal pain in the ass.
 * Darm in Book II. Basically Bullet Hell in an RPG, and a battle of attrition. Ironically, they made him easier in Eternal, where every other boss is That One Boss.
 * On Nightmare difficulty in Ys II Eternal, most of the boss fights are Bullet Hell. Nightmare Zava(Yetai in the Turbo CD version) takes the cake as one of the hardest bosses in the series. She was hard enough in the original.
 * Death Faleon in Oath, and he's only a Mini Boss.
 * Arem's first two forms in Dawn; he's fast and hard to hit, his shots are really hard to dodge, your attacks do hardly any damage even at maximum EXP, and it doesn't help that he can regenerate his HP. And the Ice Boss in the same game, who can only damaged when he splits into a fast-spinning circle of crystals, and only one of the crystals can be damaged.
 * Khonsclard (again) in Origin; Multiple targets (both his main body and several star-like enemies, the latter of which heal him if you expose his weak spot by way of attacking his main body instead of taking out the stars one by one), lots of projectiles (all of which are VERY HARD to dodge), the stars multiply as the battle progresses, AND he constantly pulls you toward him. Dalles is NOTHING compared to him.
 * They Just Didn't Care: Basically every third-party port or remake has at least a few moments of this, though it's nicely averted in the Korean-made Ys II Special where the designers obviously did care.
 * Woobie, Destroyer of Worlds:  in Ys SEVEN.
 * Woolseyism: XSEED Games seems to specialize in this with its English localizations, such as with the random Castlevania: Symphony of the Night reference in SEVEN from a minor NPC, and more recently Ys I & II Chronicles renaming Dr. Buldo and Slaghf to the easier-to-pronounce Dr. Bludo and Slaff.
 * XSEED had a massive heyday with Chronicles by throwing in every obscure reference they could think of when you hit a civilian with a fireball rather than just a generic angry phrase.