Comic Fury Werewolf

''Despair hangs over the tiny village as disappearances have become too numerous to ignore. Clues from the disappearances have all pointed to the same thing: Werewolves. Frightened, the Villagers must band together to find the werewolves among them before they're slaughtered one by one. But fear not Villagers because there is a hidden Seer among you!''

-Original Introduction to Werewolf, first used by Linden and lasting through the first five games.

Some of the more noteworthy users on Comicfury regularly take part in a game called "Werewolf" (a version of Mafia) on the forums. Whilst the games were initially quite simple in terms of story (A line or two generally sufficed), later games have adopted full fledged story-lines, with drawn scenes (depending on the host).

The rules are pretty simple. There are Werewolves among the players. The players have to figure out who they are and lynch them before everyone dies.

During the day phase, the village chooses someone to lynch, and during the night, the wolves choose someone to nom. The game ends when either; the amount of wolves is equal or more than the amount of villagers OR the villagers successfully lynch every wolf.

There are also a number of roles.


 * Villager: Basic villager. No special abilities.
 * Werewolf: Basic Werewolf. Chooses someone to nom during the night.
 * Seer: The Seer originally had the power to check one player's role during the night phase, but, as of Game 7, received a nerf, meaning that they could only see the player's alliance (Due to the increasing number of roles). Has received a recent buff-up again and has a chance to talk to the Ghost as of Game 10, also keeping Game 9's 40% chance of survival from wolf attacks.
 * Guardian: Can choose a player to protect from the wolves during the night phase. Gained the abilities of Game 8's Mayor in 10.
 * Traitor: If the Seer chooses to see this player, they'll appear to be a wolf. The Traitor is a silent ability and the player is unaware it's him. As of Game 9, the Traitor is town-aligned unless the Wolves target the Traitor; then the Traitor becomes wolf-aligned.
 * Ghost: Added in Game 2. After dying, this player is able to choose one person to kill during the night phase before being removed from the game. Like the Traitor, they're unaware that they have this role until they die. Received a buff when communication between the Ghost and the Seer became officially legal in select circumstances. Received another Buff by being able to kill every third night-phase, instead of just one death.
 * Villager-V: Added in Game 7. This player's votes are counted twice. They're unaware that they have this role, however. Replaced by the Mayor in Game 9.
 * Werewolf-V: Added in Game 7. Like Villager-V, except they're on the wolf side. The two roles are supposed to balance each other out. Replaced by the Mayor in Game 9.
 * Naïve Seer: Added in Game 7. This player believes themselves to be the Seer, however, they see all players as villagers. Merged with the Medium in Game 8.
 * Hunter: Added in Game 7. When this player is lynched, they automatially kill the last player who voted for them. In Game 9, gained the ability to shoot anyone on the wagon, not just the last voter. Later (as the original version) became part of the new Mercenary role in Game 10.
 * Sheriff: Added in Game 7. Chooses a player to lock up during the night. This player cannot vote, but they're free to join in the discussion. Was merged with the Chemist of Game 8 in Game 9.
 * Bodyguard: Added in Game 7. A weaker version of the Guardian, in that, instead of defending the player they choose, they die instead.
 * Framer: Added in Game 7. Whilst not a werewolf, are on the wolf side. In exchange for not being nommed, they'll choose a player to frame each night. If the seer chooses to see this player, they'll appear to be a wolf. In Game 9, this role became the town-aligned Horrible Mystic. In Game 10, this role became the Wolf-Aligned version of the Vigilante.
 * Mayor: Added in Game 8. Can choose one person to protect from lynching the next day. In Game 9, instead had the previous games' -V ability of double-voting. In Game 16, the mayor gets voted upon each night which grants him/her double voting power the next day phase.
 * Chemist: Added in Game 8. Can poison one person during the night. That player will appear sick the next day and be unable to perform any role related actions during the night. Was merged with the Sheriff in Game 9.
 * Medium: Added in Game 8. As o Game 8, is the only player allowed to talk with the ghost. Merged with the Naive Seer in Game 9, but now the Seer has gained a weakened version of the Medium's ability in Game 10.
 * The Detective: Added in Game 9. Received clues from the crime scenes every night, indicating who the wolves would be. Merged with the Easter Bunny in Game 16.
 * The Alpha Werewolf: Added in Game 10. Default spokesperson for the wolves' kill. Can convert a villager, once, into a wolf, though it takes two night phases. In Game 16, it will take three nights to convert, and will also appear as innocent to the Seer.
 * The Fraud: Added in Game 10. A Werewolf who can fool the Seer into thinking they're town, until the ghost dies.
 * The Vigilante: Added in Game 10. A role with a choice between being town-aligned and wolf-aligned. As town, becomes the old version of the Guardian, as a Wolf becomes the Framer, with slight elements of the V role thrown in.
 * The Mercenary: Added in Game and gained the Hunter's original ability. In Game 12, was changed o a neutral role, with kill chance every night.
 * The Ghost Hunter: Game 11. Can remove the Ghost if the Ghost is o many villagers.
 * The Stalker Werewolf: Added in Game 12. Learns the role of a a player, but they are made aware that they were stalked.
 * The Meta-Gamer: Added in Game 12. Wins with the wolves, and when lynched, goes away for three days. Counts towards village total.
 * The Medic: Added in Game 12. Targets two players each night. If either of them are attacked, the medic saves them from death, allowing them to still vote. When the medic dies, however, so do the patients.
 * The Spy: Added in Game 12. If converted, the spy will maintain communication with the alpha, but will still be town-aligned.
 * The Idiot: Added in Game 12. Wants to get themselves lynched.
 * The Prodigy: Added in Game 14. Believes itself to be the Seer. Has a 40% chance of seeing their target's role. If it fails, it sees a random role
 * The Mimic: Added in Game 15. Mimics a role every night. Has 25% of failing to mimic dead roles
 * The Neighbor: Added in Game 16. Checks on someone each night and that person cannot perform their role action for that same night.
 * The Easter Bunny: Added in Game 16. Brings chocolate eggs to their target. If someone interacts with that target, the Easter Bunny gets a clue of their identity.
 * The Hapless Romantic: Added in Game 16. Can use their Love Potion on someone and can communicate with them privately.
 * The Scapegoat: Added in Game 16. Appears as a werewolf when lynched or forseen by the Seer.

Below are a list of links to each round of Werewolf
 * Game 1 was hosted by Linden. It was quite short and narration was short.
 * Game 2 was also hosted by Linden.
 * Game 3 was hosted by SuperPie (Creator of Julius Crossan), to let Linden play the game herself.
 * Game 4 was hosted by Magravan (Writer of The Other Grey Meat). He started to expand the narration by giving people personalized death scenes, often based on their comics.
 * Game 5 was hosted by Tamdrin.
 * Game 6 was hosted by Jacob Gristwood. At this point, the players started to be regularly treated as characters in a story.
 * Game 7 was hosted by Ice the frosty cat (Author of Mitadake Saga). The first game to include drawings as part of the narration, as well as introducing an underlying plot, connecting all the games together.
 * Game 8 was hosted by Jimi Raffety.
 * Game 9 was hosted by Cyborg (A Comic Fury Moderator).
 * Game 10 was hosted by Kristy (Creator of Wake the Sleepers).
 * Game 11 was originally hosted by SuperPie.
 * The game was forced to be abandoned after SuperPie suffered an accident and could no longer continue to host, combined with general lack of activity around the holidays. Espeh wrote an epilogue that ended the game storywise
 * Game 12 was hosted by Ice, in place of Sarge, who found himself without the time to do so..
 * Game 13 was hosted by Ranger_Brian_New (Creator of The Descended).
 * Game 14 was hosted by Sarge.
 * Game 15 was hosted by Lalaland (Creator of Doppelganger).
 * Game 16 was hosted by Matthew JA (Creator of Good Sir I Cannot Draw), replacing Espeh.
 * Game 17 was hosted by Onecanofsprite (Writer of Comicafé).
 * Game 18 was hosted by Macey (Creator of Cube Cows).
 * Game 19 was hosted by Xseraphiim (Creator of Unrealistic Scenario).
 * Game 20 was hosted by Kristy. It is currently in limbo until the epilogue is done.
 * Derrick Michael 5 will be hosting/writing Game 21. Sarge will be hosting/drawing
 * Jrade will host game 22.
 * Leiko will be hosting game 23.
 * Any games after that are locked for the moment, just so the queue doesn't get any longer.

Comicfury Werewolf contains examples of the following tropes

 * Acquitted Too Late: The fate of innocent villagers up for lynching after being accused of being a werewolf.
 * A God Am I:  attempts this for Game 13.
 * Arch Enemy:
 * The feeling is mutual. So,
 * Art Evolution: Kristy's art was so amazing in Game 10 that everyone wanted to die. It also saw the largest use of avatars being changed to their death scene, many coming from her drawings.
 * Ice also had this, even more so, because Ice had done art for Game 7, which Game 12 completely blew away.
 * Game 20 is being co-hosted by both Frosty and Kristy, and with only the intro post done it already looks amazing.
 * Author Existence Failure: SuperPie got injured on holiday vacation, and was unable to complete hosting Werewolf 11, which was abandoned.
 * Avenging the Villain: In game-verse, the characters are all offspring of their previous games selves.
 * Awesomeness By Analysis: Quite a few use analysis, however, Ranger is the most prominent example of it.
 * A Wizard Did It: Explanation for the Wolves in 7.
 * Back-to-Back Badasses: Cyborg and Sarge were this in Game 12. It was awesome.
 * Backup From Otherworld: The ghost has the potential to do this.
 * Badass Abnormal: What happens when an analytical player gets a role like the Seer or Guardian.
 * Badass Normal: Any village which manages to lynch wolves without the assistance of the seer, counts or--even more impressively--without the ghost, without the guardian, without the...
 * Ranger has a reputation for being very good at Wolf Hunting, but his favorite role (for this very reason) is Villager, due to how expendable it makes him.
 * Bat Deduction: Ranger's use of the word "logic" is...somewhat different from most players. He's well aware of it.
 * Beastess:  Hot damn
 * Blatant Lies: "I'm not a wolf!" -
 * After, mind you.
 * Bloodier and Gorier: Everyone's death scenes by Xseraphiim in Game 19.
 * Bolivian Army Ending:  died this way in Game 12.
 * Book Ends: Game 13 began and ended with Ranger being lynched.
 * Breaking the Fourth Wall: Players naturally refer to the current and previous games all the time, calling them by name. (For example, "Odd game", "Game Seven", and "This game".) When the game runner translates that into the narration, this is the result.
 * The whole Metagamer role is an instance of this, as well - their difference is that they know it's all a game, and they can break the game's rules accordingly.
 * Brick Joke: --Jacob Gristwood basically summing up the end of game seven.
 * Cloudcuckoolander: Plenty.
 * Ranger has occasionally been one.
 * Combat Medic: Kristy and (sort-of) Espeh in game 12 in an amazing epilogue.
 * Companion Cube: Ol' Lynchy is the trusty lynching tree that has been in all the games so far.
 * Curb Stomp Battle: Game 8. All three wolves were discovered and lynched in the first three days. Only two villagers died.
 * Deadpan Snarker: There have been a few, in the games.
 * To some extent, Jimi was one in Game 2.
 * Death By Genre Savviness: A lot of people, but most notably, Ranger_Brian_New.
 * Depending On the Writer: The werewolves have gone through various levels of strength. With some, the most mundane things are just as lethal as they are to humans. Other times, they have superhuman abilities and only die under special circumstances. The various towns have gone through this as well. Ol' Lynchy has been both a traditional lynching platform and the tree. The layout of the town frequently changes, and in every game, a player's appearance will be interpreted slightly differently.
 * Detect Evil: The seer's power.
 * Did Not See That Coming: Frequent for The Twist, particularly in games hosted by Ice.
 * Ranger is very frequently a victim of the trope. He's forgotten about certain roles existing (having at least twice forgotten about the vigilantes), and most recently,  when he was telling the town about his reads.
 * Disproportionate Retribution: Ranger managed to figure out who both the wolves were in Game 6, but he was dead already and both wolves were lynched by coinflips.
 * Downer Ending: The end of Game IX.
 * Dumbass Has a Point / The Cuckoolander Was Right: edi-san mentioned in game 2 how the wolves would probably be defending him. The main person to defend him, that game?.
 * Dying Moment of Awesome:
 * Eat the Werewolf / I Ate What??: Milanor the Silver Wolf suggested making stew out of  after he admitted to being to Alpha Wolf in Game 14. He followed though with it.
 * The wolves ate each other in Game 19.
 * Ending Fatigue: Game 13 had this, lasting over a month.
 * Game 14 had it worse, with the host ill, so only updating the game sporadically.
 * Enemy Mine:
 * More notably is
 * Epic Fail: To Contrast Game 8's Made of Win, Game 1 was this for the village. No town has ever managed to match a feat of such disasters since then: lynching the seer day one, who thought the guardian was a wolf, and lynching the seer's suspect the next day. While the town has lynched their seers and guardians before, this is the only instance of it being back to back, and one of the only times where the town lost because of it.
 * Ranger suffered a nasty case of this in Game 10. He helped lynch the ghost who became spiteful against the town and offed the Guardian, setting up a series of Disaster Dominoes to follow. His reads were way off and he ended up lynching the Seer, and suspecting the Sheriff. Who he thought was the sheriff, and it wasn't until the final day that he got  , however, he not only made an error in the number of votes, but also miscalculated the deadline by one hour and failed to anticipate Kristy moving it up a further hour.
 * He did it again,
 * Evil Laugh: People have indulged in them from time to time.
 * Evil Duo: Espeh and Ice know each other in real life.
 * Xseraphiim and Tylinn were this
 * Evil Gloating: And HOW. Game 10 had a whole epilogue devoted to this.
 * Face Heel Turn:
 * And he was thought to have undergone it again, in game 11. The wolves
 * Fake Ultimate Hero: Ranger in Game 10. He was supposed to be saving the town, to lynch the wolves with his analysis.
 * Fan Web Comics: Originally two, but there are Three, now. Tamdrin and meager run Wolfie Town. Ranger_Brian_New runs Wolf Hunt, a webcomic following the games more closely. Werewolf: The Game is a collection of the images used in the games to tell the story of games 7 and after that, enhanced with filler images. The main author/writer is Jimi Raffety, however, all the hosts of games 7 onward (currently, Ice the Frosty Cat, Jimi Raffety, Cyborg, and Kristy) are contributors.
 * Wolf Hunt also has a Spin-Off, now, called Spirit of the Analyst, focusing on Ranger alone, and all his behind-the-scenes work.
 * There's also Fun and Games, where the most common players of the game are forced to play a version with higher stakes.
 * Fictional Political Party: Skrael (who is mayor) holds a one-woman re-election campaign in game IX. It is completely ineffectual, as the Mayor role is removed in game X.
 * From Nobody to Nightmare: Espeh joined as a new player in game 10.
 * From the viewpoint of the wolves,
 * Fun With Acronyms: "Ranger" actually stands for "Random Analytical New Guy Explaining, Rambling". The rest of his name: "Brains Really Interpret All...Nevermind." And the New: "Never Explain Wizards".
 * Gambit Pileup: A consequence of games increasingly being filled with players who play by analysis is that they often plan ahead of time. This is often the result.
 * Game Face: In the event of a werewolf victory, said wolves will transform in public in order to kill the remaining villagers off just for the fun of it.
 * Hannibal Lecture: Quite common from the Werewolves, after they have been revealed (be it lynch or victory).
 * Heel Face Door Slam: Inverted: The traitor has been lynched in every game since it actually would be converted into a wolf. Before that, the traitor was still killed/lynched in almost every game as well.
 * Heroic BSOD: A few have been suffered throughout the game.
 * One of the lesser-known ones was when Ranger completely shut down due to his inability to find SuperPie by analysis.
 * A more well-known example from Ranger would be his death scene  during game 10. He backed up from the wolf, but he was almost completely speechless and didn't fight back.
 * Hidden Villain: Nobody actually knows who the wolves are for sure bar themselves until either their deaths or the end of the game.
 * Ho Yay: Orangelink and Sleepy were  in Game 19 with the former as the  . The flashback scene in which.
 * Idiot Ball: Invoked many times.
 * I Just Want to Be Normal: Ranger realized this in Game 12, that what he wanted most was for his analysis to not be disregarded upon his death, but for it to not be followed like a holy scripture, for it to be no different than any other player. He has a strong hatred for people sheeping to him, as that creates the reputation that he has an influence he'd rather not have.
 * I'm a Humanitarian: The wolves occasionally eat their own kind in Game 19.
 * Impaled With Extreme Prejudice: Happened to both Hedge and BlackMageBrad via the means of a cliff in game seven.
 * Improvised Weapon: Several death scenes utilize this, mainly for lynching.
 * "I... just... I'm so very confused... I mean, what possible reason do you have for thinking; "Oh, hey, the werewolves are coming. I'll just grab this here bowl of custard to defend myself with..." WHY IS IT SO?!?!"--Antihero, on Sarge using Custard as a weapon.
 * It Will Never Catch On: In Game 1, Tobar mentioned that realistically, they should throw the suspects in jail and see if they turn into a wolf. Linden said it would be too logical for simple villagers. Now, games have a Sheriff (which does exactly that) and multiple players operate logically.
 * In game 2, edi asked if the Guardian protected people from being lynched as well. Answer: no, definitely not. Now, in game 10? It can.
 * Just for Pun: 1337Salty's name frequently results in this when the wolves kill him.
 * Jnvn uploaded a new avatar after a game where he had killed Salty. In Salty's death, a sodium deficiency was mentioned. When Jnvn was lynched, he had salt stuffed down his mouth. Jnvn used that image, but added a few words to it: A-Salt-ed.
 * Jacob Gristwood tends to fill this role a good deal CSI style, and has for some time.
 * Kill'Em All: Used in Game 19. Twice.
 * Laser-Guided Karma: When Ranger was a new player, he bragged about his skills, how he was often right, in order to get the town to follow him, wanting the town to follow him. It worked... too well. Now, he holds an influence over the town he doesn't want to have, but can do nothing to get rid of it, despite his attempts to.
 * Not helped by the fact that Ranger defends to the death (literally) his town reads which he strongly advises not to lynch.
 * Ranger facepalmed in Game 12 after he had an Oh Crap Dawning Realization: He had said to  because he knew   wasn't a wolf and was a darn-good player. After he died--too late to give the warning--he realized
 * Locked Room Mystery: Jacob Gristwood is found to be in one of these upon his death in Game 7. The solution was not presented.
 * Mercy Kill: Done by the wolves for Skrael in game 10, who was having to leave the game and was disheartened she wouldn't get a death scene.
 * More Deadly Than the Male: Game 10 brought about the first instance of the Alpha Werewolf, in charge of the other wolves.
 * Murder Is the Best Solution: The villagers solution to deal with the werewolf problem is to systematically lynch people until they get their guy.
 * This technically also applies for the Wolves. They can't just transform in front of the whole village and kill them all; they can only kill one per night.
 * My Death Is Just the Beginning: In Game 11
 * This is one of the traits the Ghost possesses.
 * Ranger did this in Game 9, too.
 * My God, What Have I Done?: Common reaction to lynching roles like the Seer and Guardian. Has been known to occur other times, too.
 * Fingerwitch when lynched as the hunter shotgunned Luke; the flavor suggested this.
 * Ranger had a quite bad case of this in Game 10.
 * My Greatest Failure: Ranger considered Game 6 to be his. He got lynched, and--while he did manage to find both wolves--he was dead at the time, and was mostly off while he was alive.
 * Mysterious Protector: The Guardian.
 * The Noble Vigilante serves this function as well.
 * Name's the Same: Jacob Gristwood really shouldn't play a game where the goal is to lynch werewolves and people refer to him only as his first name. It can...create some links...
 * Nice Hat: Kristy had one at the end of Game Seven.
 * In a Continuity Nod, Kristy gave the Sheriff, BlackMageBrad, a nearly-identical hat in Game Ten, too.
 * There were many Nice Hats in Game 12.
 * Not So Different: Applies to multiple conflicts in the game. Ranger has made it a habit to point out the irony in how many players have similarities to him that can get them into trouble or are ignored.
 * Older Than They Think: Ol' Lynchy was actually mentioned in its current form (a tree) as far back as game 2 (though not by name), when Jimi mentioned a necklace made out of rope, attached to a tree.
 * Our Werewolves Are Different: Werewolves that change everyday, are controlled by wizards & only kill, not infect? Totally not Jacob
 * Playing Drunk: Antihero, starting with his mention of drinking himself to sleep with whiskey in game 6, has become known as the town drunk. (Well, it's been mentioned in every game since, at least.)
 * Powder Keg Crowd: A popular tactic is to bandwagon onto voting for one player. It's rare that the vote will be swung once this happens.
 * One example of it BEING swung is the first lynch in werewolf XIV, Where everyone voted for, most retracted thier votes, then they swung to.
 * Powered By a Forsaken Child:
 * Pride: Ice and Ranger have both admitted they have it, quite badly.
 * Pride Before a Fall: Ranger suffered this, very badly, in Game 11.
 * Red Herring: The Traitor is technically town-aligned, but shows up as a wolf to investigations. As of Game 9, however, there is more legitimate reason to lynch them, regardless.
 * was one of these in Game 11. He was considered  But in the end, they went with
 * Speaking of Game 11,  was one of these for the wolves when they were   Worse, , the suspicion was replaced with  . Whoops.
 * Retcon: "Ol’ Lynchy had been with them for generations. It had helped them solve all of their problems. There were rumours of him being replaced with a set of gallows at one point, but the very idea was ludicrous."
 * Revenge: The main reason behind the wolves' actions in Game 10.
 * repeated in game 11, with
 * Revenge Before Reason: A few cases have existed throughout the games. Shaggers voted Antihero in Game 5, for their standing grudge.  Jimi voted for Tobar in Game 7 for revenge for Game Two. And, most recently,
 * And in a more fitting example of this trope,  And it almost
 * She wasn't satisfied after she died in Game 17, to which she wrote her imfamous death scene of Onecanofsprite in a terrifyingly nightmarish and gruesome fashion.
 * Right for The Wrong Reasons: Ranger's logic is often seen as wrong, but he's gained a reputation for being right often.
 * Rival Turned Evil: Sort-of.  had been known in previous games , and also  . When Game 11 came around,
 * Rule of Funny: In the first game phase of game 13, Ranger (the host) was chosen to be lynched.
 * Say It With Hearts: Xseraphiim takes this fur☆ther using☣ other symbols when Game☠16 ended~♥
 * Schedule Slip: Ranger being Ranger, he suffered very frequently from this. Often, situations arose where he could choose to end the phase early or end it late--due to his personal experience, he has forbidden himself from doing the former.
 * However, now that there are less night-action roles, he's inclined to end the night as soon as all actions are in.
 * Screw Destiny: Ranger, in particular, has this attitude on odd-numbered games.
 * Secret Identity: The entire premise of the game is that the werewolves keep theirs hidden.
 * Sesquipedalian Loquaciousness: Most famously done by Tezcatlipoca. Others have indulged themselves from time to time as well.
 * Spanner in The Works: Four in Game 10, against two different people.
 * Someone's becoming a frequent victim of this.  had Game 11 pretty much as a sealed deal,
 * Spirit Advisor: Rules forbid the dead from giving game information to the living, however, that doesn't stop them from commenting. The Ghost can technically fill this role, as there's never been a rule against talking to the Ghost, though it became restricted to the Medium in game 8 and different Seers in games 9 & 10.
 * Ranger is normally among these, for he continues his analysis after death. In a cruel bit of irony, he was alive towards the end of Game 10, watching the other dead players who knew when he himself had his doubts.
 * In Game 11, Ranger was most certainly, what, with him
 * Still didn't  Much to the annoyance of the remaining players, of course.
 * Super-Powered Evil Side: By day, the werewolves are just like any other villagers. But by night...
 * Spin-Off: Of Wolf Hunt--Ranger created a Poem, Spirit of the Analyst, which he intended to make a full-blown short story. Instead, he decided it'd be best as its own webcomic.
 * Taking You With Me: Jrade attempted one in game 12, to no avail - but succeeded
 * Tempting Fate: Done plenty of times.
 * "And Ranger's gone in the first round? We'll be done in 5 pages!" -1337Salty, page 13, after the end of Day 1. 17 pages later...
 * The Chessmaster: Ranger developed a game-breaking strategy in Game nine by coordinating the town roles. In general, Ranger's analysis sometimes leads to this in games, and one of the most fun moments for Ranger was when he entered a mental battle against Ice in Game 6.
 * He had another  in Game 10.
 * Ice Out Gambitted Ranger in Game 10, having Chessmastered him the entire time, for revenge in Game 6. Ranger considers Ice to at least be his equal.
 * Ranger pulled it off, again. This time, however,  He was on his way to defeating Ice , but at the last minute, was defeated by
 * Game 12 could arguably firmly put  into this position given   along with feats in game 10 and 11 of
 * Game 12 was more
 * The Hunter Becomes the Hunted: Sometimes literally with the "Hunter" role, but a more accurate fitting of this Trope would be the Mercenary in Game 10, hunting wolves and getting killed by them.
 * Still fits the literal definition, in a Continuity Nod, because the Mercenary inherited the Hunter's ability to kill the last person on their wagon.
 * Technically, this can apply to anytime a wolf is lynched.
 * If you consider a pro-town player to be by definition a werewolf hunter, then this can also apply to any time a player is killed by them. In this situation, it can occasionally be inverted when someone known for being a wolf-hunter not a wolf actually receives a wolf-role.
 * The Jailer: The role of the sheriff.
 * The Mole: The roll of the fraud was basically this.
 * , ironically as this very role, used the lynch of the corrupt vigilante to
 * Key word, however, being
 * The Only One Allowed to Defeat You: Pretty common rivalries have developed over the games.
 * Most famous would be Ranger and Ice, but they are by far not alone.
 * The Reveal: After an individuals death, it's announced what role they were assigned to play.
 * The Virus: Game 9 brings in some traditional werewolf lore, with this becoming a real possibility for those who survive a werewolf attack. They could be allies one day, and then the next...
 * They Died Because of You: Played to a T by Ranger in game 10. His analysis was, as always, a strong factor in the game's direction.
 * It looked like Game 11 was heading this way as well, initially with, but it was later reversed,
 * They Look Just Like Everyone Else: There is no way to tell who is a werewolf and who is a villager during the day phase from face value alone.
 * Think Nothing of It: Ranger insists that people take this attitude towards his analysis when it's right, because he knows he's far from perfect.
 * This Was His True Form: Subverted. Upon death, werewolves revert from humans to their wolf forms, not the opposite.
 * Tonight Someone Dies: Pretty much every night/day in the village.
 * Unknown Rival: Has happened from time to time. Any Werewolf is technically this, after all.
 * Most famously would be  in Game 6 eluding Ranger....
 * However,, once again fulfilling this role.
 * And yet again, this happened in Game 11,
 * Unwitting Pawn: Ranger, in Game
 * In a cruel twist of fate,  in Game 11, but
 * Villainous BSOD: It wasn't made public, but when Ice was jailed on the final day of Game X,
 * Averted in Game 11. The wolves had two potential-BSOD-moments. The first is when  and said that   was a wolf.   It did. The second time is when   for most of the game. Once again,
 * Wall of Text: While others are guilty of this, Ranger is the undisputed champion of this trope. It's gotten so bad that someone was unnerved when his posts were short.
 * Ranger, however, is not amused by this, knowing nobody reads his wall-posts and has since cut down...when he's not in danger of being lynched.
 * (Which he always is.)
 * Wham Episode: Game 19 pulls this off when
 * What Could Have Been: There were many ways Game 11 could have ended. SuperPie's injury preventing him from hosting means that people can only speculate.
 * Who's Laughing Now?:
 * Will Not Tell a Lie: This is typically how Magravan is known for playing.
 * Because of this, what he says may be more twisted than what it seems...
 * Worthy Opponent: Ranger has expressed considering Ice his. Super Pie also managed to completely stump Ranger for most of Game 7, even when Ranger was dead and had information from beyond the grave.
 * Whether it still holds true or not (Ice has gotten better), Ice considered Ranger to be one in Game 6.
 * You Are Too Late: Much to  disappointment, it turned out that   He was not amused.
 * You Can't Fight Fate: Odd games have always been Werewolf victories, Even games have always been town victories. Ranger_Brian_New noticed this in game six, and had no objection, being town. In seven, however, he screamed, "BREAK THE CYCLE, BREAK THE CYCLE!".
 * You Have Outlived Your Usefulness:
 * You Never Learn: Ranger called  town while alive in Game 6. While he eventually got it right , he was already dead by that time. Come Game 10, he made pretty much the exact same mistake, only this time,  . While Ranger figured it out on the last day, by then, it was already too late.
 * Both Ranger and Ice admitting they have Pride could qualify.
 * You Have Outlived Your Usefulness:
 * You Never Learn: Ranger called  town while alive in Game 6. While he eventually got it right , he was already dead by that time. Come Game 10, he made pretty much the exact same mistake, only this time,  . While Ranger figured it out on the last day, by then, it was already too late.
 * Both Ranger and Ice admitting they have Pride could qualify.