Little King's Story



Little King's Story is a Real Time Strategy game for the Wii. You're a young boy who found a magic crown and now rules a kingdom. With your "helpful" ministers at your side, you set out to dominat... er, unify a candy-colored fantasy setting under your rule. So storm the oddball kingdoms of the rest of the world with an your swarm of various troops, collect all the treasure, conquer every monster, and marry every princess.

Despite the rather childish design motifs, the game is fairly deep with a huge number of optional sidequests and clever combat mechanics. Among the most enjoyable aspects of the game is the fact that beating bosses literally expands your empire. Once you've beaten an area's guardian, you can build a strip mall over it.

A remake, entitled New Little King's Story has been announced for the Play Station Vita, featuring a revamped art style and touch controls.

This game provides examples of:
 * Aliens Steal Cattle: Comes in two flavors. UFOs steal all the animals, including cows, in one sidequest. Also, when you actually fight a UFO, it drops headless cattle to fight you on the ground.
 * All in a Row: A very long row with thirty followers.
 * And Your Reward Is Clothes: In an odd way. Completing Princess Ferne's jewel sidequest doesn't let you edit your clothes, but lets you change the color of your scepter's jem, from prismatic Dynamond to glowing black Akumamarine.
 * An Interior Designer Is You: Almost every optional quest unlocks literally hundreds of pictures that you can use to decorate your castle. Which is nice, because all the picture frames start out with a cow's face.
 * Arbitrary Headcount Limit: You can only have as many soldiers as you have command badges. It maxes out at 30.
 * Authority Equals Asskicking: Inverted: The king is the only character whose health you can't upgrade.
 * It does apply for the king bosses though.
 * Back Tracking: Lots of it for the Princess sidequests.
 * Baleful Polymorph: Your Rainbow Magician's basic attack. Also, one boss can scramble your troops' jobs.
 * Bullfight Boss: Many of the bosses and enemies have this type of attack.
 * But Thou Must!: When the Astronomer comes to you telling you that the sky is falling and he needs help researching it the game obviously intends for you to believe him and help but your ministers put it to a vote and defeat the motion every time.
 * Rather annoying since this is a monarchy and there are no other situations where they disagree with your decisions.
 * The Caligula: Duvroc
 * Canon Name: The main character is Corobo.
 * Capital City: You build your own as you go, and it ends up taking up significant portion of the game map by the time you're done.
 * Chasing Your Tail: The Ogre Ergo guardian.
 * A Child Shall Lead Them
 * City Guards: In a fun twist, you can turn your citizens into a guard class. They'll stand around the city gates when they aren't in your team.
 * Collection Sidequest: Many of them. Every princess gives you a new one, and there's an overarching quest to find all the artworks in the game.
 * Command and Conquer Economy: You have to order every building to be built, and despite a profusion of farmers, lumberjacks, and miners your economy is solely based on your king picking up candy and turnips from dead enemies.
 * Concept Art Gallery: Most of the sidequests reward you with this, including one where what you're collecting is art from a design-an-enemy art contest.
 * Convenient Questing
 * Corridor Cubbyhole Run: The Tiptoe Kingdom Boss. Also, That One Boss.
 * Cypher Language: Jumbo Champloon is an odd case. His speech appears to be nonsense (Hamburger mantis toilet!), but finding bits of paper around his kingdom reveals that it's a word substitution cypher.
 * Death Course: The Tiptoe Kingdom Boss is essentially this.
 * Degraded Boss: Several of the early area guardians show up later as regular enemies.
 * Distressed Damsel: Each king you defeat nets you a princess, whom you immediately marry.
 * Door to Before: All the other kingdoms are arranged around yours in such a way that after you've been forced to hike all the way around the entire map to reach one, you can build a bridge or find a gate that takes you right back to your kingdom.
 * Doppelganger Spin: The final boss.
 * Enemy Detecting Radar: Slightly odd in a medieval setting.
 * Everything's Better with Cows: Someone on the production team loved cows. One of the basic enemies is a demon cow and the practice boss is an undead cow. Later, Oniis use a live cow as a weapon. Your main adviser is the "Bull Knight, who rides an adorable little Holstein calf which carries you and each princess you rescue back to the castle in cutscenes. You warp between areas by being fired out of a Holstein-print cannon that moos when fired. Also, if you don't put other pictures in the frames your castle will be filled with photos of a cow.
 * Everything's Better with Princesses: So much so that you marry seven of them.
 * Everything Is Trying to Kill You: Granted, you are invading everyone else's territory.
 * Expy: The blonde, pink dress-wearing Princess Apricot according to Word of God is based off of Princess Peach
 * Fartillery: The  fight.
 * Fat Girl: Princess Spumoni
 * Femme Fatale: Princess Ferne
 * Final Death: Usually, when one of your villagers dies, he/she washes up on shore the next day. However, sometimes, when killed, they stay dead until you either load a save before they died or start anew (which isn't worth it, seeing as how they are easily replaced by other townsfolk).
 * Five-Man Band
 * The Hero: King Corobo
 * The Lancer: Howser
 * The Smart Guy: Pancho
 * The Big Guy: Liam
 * The Chick: Verde
 * Fungus Humongous: The mushroom forest and its enemies, including a gigantic toadstool boss.
 * Gainax Ending
 * Grievous Harm with a Body: The little onis are fond of using pieces of dragons and live cows as weapons.
 * Harder Than Hard: Beating the game unlocks tyrant mode where everyone starts with just one point of health on top of the normal additions for hard difficulty, also unlike the normal difficulty levels, you cannot switch to a different level throughout the game.
 * Hello, Insert Name Here: You get to name your Heroic Mime, of course
 * Horsemen of the Apocalypse: The final boss fight is against There are four of them and they come in different colors. The color scheme is a little off compared to the traditional description of the four horsemen, though.
 * Hotter and Sexier: The Play Station Vita remake.
 * HP to One: Annoyingly used by the UFO enemies.
 * Improbable Weapon User: The oni enemies attack you with everything from pogosticks and pieces of dragons to fan-tanks and a live cow.
 * In Universe Game Clock: Sometimes annoying when things that only appear between certain hours are in inconvenient locations.
 * Job System: A very basic one. All your Pikmin-esque troops can be placed into numerous different job classes.
 * Kid Hero: Corobo.
 * The Kingdom
 * King Mook: The Onii King.
 * Level Ate: The Ripe Kingdom. Its boss battle combines this with Pinball Zone as you literally play pinball with the boss.
 * Lethal Joke Character: The Culinary Chef. It doesn't really have any specialties in combat or digging, which makes it seem like they're useless. That is until you find out that they can perform a One-Hit Kill on giant chickens. (still, at 500,000 Bol, it's pretty pricey...)
 * Lost Forever: Possible with some one-of-kind treasures. The Legendary Bow appears at the end of the Onii Bride battle, but if your inventory is full before you reach it, it might not be there when you come back for it.
 * Mascot Mook: The designers really seem to love the cute little onis.
 * Meaningful Name: Most of the enemies in the game. Some examples are: the Onii King, who commands the Oniis; King Eggbert, who lives in a giant egg; and TV Dinnah, who has a TV for a head.
 * Medieval European Fantasy:
 * Meganekko: Princess Bouquet.
 * Mind Control: How the titular Little King gets people to follow him around.
 * Monster Compendium: One of the princess quests. Also adds them to you images for redecorating the castle.
 * Nice Hat: The king's ability to command comes from a magic crown he found.
 * Non-Lethal KO: No matter what happens to your troops, most of them will wash up on the beach the next morning in perfect health.
 * In perfect physical health, maybe. When you find them on the beach they're rocking back and forth in the fetal position. They seem to get over it pretty quick... as soon as you use your mind control on them.
 * Obake: The most common enemy type is the onis, which look more like adorable muppets than ogres.
 * One-Hit Kill: A handful of enemy attacks and other phenomena will instantly kill any of your troops they hit. Examples include the frogs' tongue attack, the dragons' 360 degree tail sweep, and.
 * Organ Drops: Livestock based enemies drop meat, onis drop horns, killer turnips drop turnips...
 * Pop Quiz: The Worrywart Kingdom boss battle takes the form of this.
 * Prehensile Hair: One of the bosses.
 * Public Domain Soundtrack: Pomp and Circumstance, Beethoven's Ninth Symphony, the William Tell Overture...
 * Puzzle Boss: Numerous: The Boss of the Worrywart Kingdom is a quiz game, the boss of the Tiptoe Kingdom is an obstacle course, and the boss of the Prime Time Kingdom is a geography test!
 * Rags to Royalty: In the opening cutscene, you find out that the Little King was a lonely boy with no friends and a rodent problem before accidentally finding a crown and instantly becoming the king.
 * Rewarding Vandalism: Oh yes. Somewhat realistic in that smashing a bush gets you a sellable plant and raiding trashcans yields worthless garbage.
 * Ribcage Ridge: The Skull Plains are littered with giant bones for no apparent reason. There are also trees with foliage made out of bones.
 * Secret Character: The Doctor, Steel Knight, and Rainbow Magician are optional secret classes that you can get late in the game.
 * Save the World: After you defeat the other kings your quest becomes saving the world from earthquakes
 * Self-Imposed Challenge: Some players occasionally go out of their kingdom without their posse. Corobo can hurt enemies with the command action, and doing so makes taking down enemies and bosses harder. for example, Duvroc can be taken down with only the king, but doing so takes about an hour as you deal with all the enemies and avoid their attacks as the king is a bit of a One-Hit-Point Wonder
 * Shout-Out: Howser is an old knight with grandiose ambitions who travelled for many years with a companion named Sancho.
 * You can get far too many villagers with the names of Touhou characters for it not to be a Shout-Out.
 * Princess Apricot is a shout out to Princess Peach.
 * One of your grunt soldiers calls your army the SOS Brigade.
 * One of the plants you can find out in the world is Neil de Grass.
 * There are several to the Hitchhiker's Guide to the Galaxy:
 * TV Dinnah talks about "The Hitchhiker's Guide to the World"
 * The Animal Book says that the dog found "...the answer to Life, The Universe, and Everything!"
 * The Tunesmith Book, when talking about the song "Brave New World", about the universe, it mentions "...the resturant at the end of it!" This refers to the Resturant at the End of the Universe, the second book in the series, which is about the character's journey to a resturant that is built to be frozen in time when the universe was ending.
 * According to Princess Spumoni, Shizuka has a weird laptop with the words "DON'T PANIC" written on it. This is an actual Hitchhiker's Guide to the Galaxy, which, in the books, is an encyclopedia with information on the galaxy and all of it's creatures (along with some stuff on towels!)
 * Speaking Simlish: The spoken dialogue is actually gibberish composed from multiple languages.
 * Spoony Bard: The Doctor and Rainbow Magician classes can stun enemies, but by the time they use their impressive stun attacks your soldiers would have already beaten it.
 * Standard Status Effects: Your troops can be poisoned, paralyzed, confused, on fire, or turned into snowmen.
 * Sucking-In Lines: The New Island Boss.
 * Tenchi Solution: When you defeat any rival King, you rescue a Princess and are instantly married.
 * Our Ogres Are Hungrier: Naturally, as the most common enemies are based on Oni Demons.
 * Talkative Loon: King Jumbo Champloon.
 * Toy Time: The New Island area is this combines with arts and crafts in a Macro Zone.
 * Unexpected Shmup Level: Not totally unexpected, since you spend half the game building a flying machine. Not exactly a Shmup either, since you have no weapons. It is a level though.
 * Valley Girl: Kokomo Pine
 * The Very Definitely Final Dungeon: You know you've reached the finale when
 * Victory Pose: The king will do a little salute with his scepter when you complete a mission. With guardians, he often jumps up on their corpse for his victory pose.
 * Video Game Caring Potential: Your regular troops usually wash up on the beach if they die (yes, even if they get swallowed by a giant frog), but sometimes they don't come back. In that case, any villagers that were close to them dress in black for the day, and you can attend their funeral at the church.
 * Which makes it all the more horrifying when
 * War for Fun and Profit
 * World Domination: The goal for 90% of the game.
 * Yoko Shimomura: Composed part of the music.
 * Yoko Shimomura: Composed part of the music.