Super Mario Bros Crossover



Super Mario Bros. Crossover (Also known as Super Mario Crossover due to space limits) is a Flash game by Jay Pavlina. Basically, it's the original Super Mario Bros but with Bill Rizer, Samus Aran, Mega Man, Simon Belmont, Link, Ryu Hayabusa and Sophia the 3rd as additional playable characters, retaining the moves and physics of their source games.

As of 2.0, Mario's brother Luigi (with his Divergent Character Evolution from the later Mario games) and Mega Man's rival Bass join the adventure, many characters get reskins, and there's a variety of art styles to choose from.

Being based on Super Mario Bros, all tropes present there apply here.

Not to be confused with Mushroom Kingdom Fusion, which is a different game entirely.

This game provides examples of:

 * Boring but Practical: In earlier versions, Goomba Stomp worked quicker than most character's weapons (without a Fire Flower) against most Mooks; 2.0 goes around this aspect by having everyone but the Mario Bros. and Link be unable to stomp. Mario's better jumping tends to make him the easiest character to use, as the stages were designed with him in mind. Among the other characters, the best jumpers are about on par with Mario (though Ryu, Mega Man, and Simon all have ways to deal with their subpar jumping height.) With the timer turned on, Mario also helps get through the longer levels, being the only character able to run.
 * Completely Missing the Point: If you decide to play Single Character mode with just Mario, play on Normal difficulty, with the Classic Screen Scroll cheat on and using the original graphics, you might as well just play the actual game on the NES.
 * Crossover: Duh.
 * DVD Commentary: Jay Pavlina's "Playing My Own Game" series of videos on YouTube.
 * Fan Remake
 * Invincible Minor Mook: In the updated release, all Goombas in the game are transformed into Spike Tops during Extreme Mode. They can still be killed off by Star Power or Samus' Missles though.
 * Jay Pavlina Thinks Of Everything: In underground levels that have access to Warp Zones, the block right next to the pipe that takes you to the normal path is indestructible in order to at least have a way to play through the game normally even as characters that easily destroy blocks.
 * Jump Physics: Even though the stages are all designed with Mario's jump in mind, all characters retain theirs.
 * Massive Multiplayer Crossover
 * Minus World: Averted. The original is not present.
 * Nintendo Hard: It can be hard for the other characters to adapt to some of the harder Super Mario Bros levels.
 * In the 2.0 update, all characters lose their power ups and abilities upon taking damage, except on Very Easy. And then there's Bill...
 * Also, a later update will include levels from Super Mario Bros. 2. And that's the Japanese one, by the way. If you thought those levels are already as hard as they are as Mario and Luigi, then try to imagine playing through those levels as eveyone else.
 * Obligatory Swearing: Not ingame per self, but the community just loves dropping F bombs around, especialy due to Jay's playthrough videos.
 * Power Creep Power Seep: Used and averted. Each character's weapons are greatly nerfed but characters do retain their jump physics.
 * Ratchet Scrolling: Removed by default, though it can be turned on in the Cheats menu (listed as "Classic Screen Scroll", which is available from the beginning).
 * Serial Escalation: Super Mario Bros. Crossover 2.0. Holy crap.
 * A later update will add even more skins, possibly more characters, and even The Lost Levels, to boot.
 * And then there's talk about adding levels from Super Mario Bros. Special, too.
 * Speed Run: Since this is a remake of Super Mario Bros, the same shortcut route works as well.
 * Timed Mission: Like in the original, levels have time limits by default, but it can be turned off with an unlockable cheat.
 * Trailers Always Lie: The 2.0 trailer showed customisable colour schemes in the monochromic Game Boy filter, but that was taken out for some reason.
 * What Could Have Been: Originally planned to have an Excuse Plot of Luigi gathering others to help him rescue Mario.
 * According to a GameXplain interview, Ryu, Sophia, and Luigi were all planned to be in the game from the beginning, but they were cut from the first release due to time and have since been slowly reinstated into the game. Radd Spencer from Bionic Commando was also under consideration.

Character Tropes:

 * Brought Down to Normal: Inverted. When v1.1 came around, Bill was the only character (besides Mario) not to get some sort of gameplay improvement.
 * Charged Attack: Mega Man's Mega Buster and Ryu's Windmill Shuriken.
 * Did Not Do the Research: Christopher Belmont replaces Simon when playing in Game Boy mode, but he is still referred to as "Simon".
 * Double Jump:
 * Simon has one to compensate for his short and awkward jump. Comes out of nowhere (Maria and later Metroidvania player characters would have a double jump, but Simon wouldn't have it until Harmony of Despair, which was released after this game).
 * Bass also has a double jump ability.
 * Goomba Stomp: As of 2.0, only Mario and Luigi can do this without getting hurt.
 * Go Karting With Bowser: The 2.0 update includes three playable villian characters: Dark Samus, Dark Link and Dr. Wily, as skins for Samus, Link and Bass, retrospectively.
 * One Hit Point Wonder: Bill has become this in the 2.0 update. No matter what difficulty is being played or what powerups he has, he will always die in one hit.
 * Precision Guided Boomerang: Link's special weapon.
 * Ryu's Windmill Shuriken can stretch one's Willing Suspension of Disbelief: No matter how long you keep dodging it, it will keep attempting to come back to you.
 * Self Imposed Challenge: Arguably Simon's entire purpose. Except the odd underwater stage where the angle of his axes deals with the highly annoying bloopers perfectly. On the other hand, his axes also have a wider arc than the Hammer Bros' hammers. Plus there's his whip, which eventually becomes super-long and flaming. And as of v1.1, an option exists that lets you control his jumps more easily.
 * Sword Beam: Link's Fire Flower ability.
 * Underwear of Power: Getting a Fire Flower as Samus changes her sprite to the "Justin Bailey" power-suit-less version, along with upgrading her weapon to the Wave Beam... Well that was in an earlier version. Now, it's averted, as she gains her Power Suit when she gets a Super Mushroom (and the Justin Bailey suit is, as of 2.0, a skin)
 * The Unexpected:
 * Robot Ninja Haggle Man of all thing is in Version 2.0, as a skin for Ryu. The "Demon Returns" game from Game Center CX 2 also provides both level graphics and a pair of skins for Mario.
 * Dr. Wily himself is a skin for Bass, making him one of the first three playable villian characters in the game, alongside Dark Samus and Dark Link.
 * Wall Crawl: Ryu and Sophia can cling to walls, just like in their original games. (And ceilings, in Sophia's case.) However, as of 2.0, Sophia seems to have lost this.
 * Whip It Good: Simon.