Super Marisa World

Super Marisa World is a Touhou/Mario mashup, using the former's characters and the latter's mechanics. Of course, this being Touhou, there are naturally a lot more things shooting at you than in most platformers, especially during boss battles. Contrary to the name, Super Mario World is not the only Mario game referenced--boss battles are based off of battles from the original, 3, World, World 2, Land, Land 2, Dr. Mario, and despite being a 2D game, Sunshine. Of course, this is only a loose guide, as many of these battles seem a bit more...Touhou-like.

As for the rest of the play, it's pretty much exactly like Super Mario World, with the Fire Flower replaced by a Miko Suit and the cape replaced by a broom. Oh, right, and Rumia is playing the role of Yoshi, for some reason. There's no English patch, but the only dialogue is before and after boss fights, anyway. If you must know what was being said, you can find a transcript here.

Not to be confused with Super Marisa Land or New Super Marisa Land.

This game provides examples of:

 * Best Boss Ever: Kaguya, for being truest to the ZUN-made games.
 * For Mario fans, the Merupo battle is awesome simply because it's the one thing they always wanted to kill and never got to: that goddamned "angry" sun from World 2 of Super Mario Bros 3.
 * Not entirely true because the angry sun CAN be killed with a turtle shell.
 * Blackout Basement: The battle with Mystia, of course.
 * Bullet Hell: Yes, it's a Platform Game, but it's still Touhou through and through. This means that it will be both cute and filled with projectiles.
 * Color Coded for Your Convenience: The mooks are all just fuzz-balls, but in a variety of colors (and sizes, but some are the same size, while no two types share a color), corresponding to different enemy types from the Mario games.
 * Damsel in Distress: Patchouli.
 * Deadpan Snarker: Marisa
 * Fan Game
 * The Goomba: White fuzzballs.
 * Guide Dang It: Merupo's level; 6-2-3 (based on a similar puzzle often encountered in Bowser's Castle), 7-2-3 (a really, really gigantic labyrinth).
 * Invincibility Power Up: Rumia.
 * Lampshade Hanging: Most of Marisa's conversations with the bosses reference Touhou Fanon, or occasionally Canon.
 * Nintendo Hard: Oh so very, very much.
 * Puzzle Boss: Flandre, Merupo, Eirin
 * Theme Music Power Up: A remix of Apparitions that stalk the night that plays whenever you get Rumia.
 * Unexpected Gameplay Change: Eirin, being the pharmacist, has a boss battle that's based on Dr. Mario. Actually, it's still platforming, but it's a definite Puzzle Boss. Flandre, on the other hand, is based not on a Mario game, but on Wrecking Crew.
 * ...but Wrecking Crew is a Mario game...(pre-Super Mario Bros., but a Mario game nonetheless.)
 * Completely Expected Shmup Level: Kaguya's level is based on Super Mario Land 4-3. Which was an Unexpected Shmup Level. This means that the battle with Kaguya is pretty much just a side-scrolling version of her Imperishable Night incarnation.
 * Actually, it's shorter. This game only has Kaguya use the Impossible Requests - there is no usage of nonspells or the last spells. (Though it is justified in the case of the latter, since they were explicitly her using her ability, which she does not need to use here)