Shannara/Characters

A character sheet for the characters from Terry Brooks' long-running Shannara and The Word and The Void series. Each character is listed in the book he/she first appears in.

Allanon
An enigmatic Druid, and the only character to appear in all three books. He both manipulates, and befriends the various members of the Ohmsford family, protecting them from their enemies, while at the same time using them for his own ends. Despite this, he's an unabashed good guy, and the closest thing the series has to both a Big Good and The Mentor. Appears in Sword, Elfstones, Wishsong, the Heritage foursome, First King, and the Voyage trilogy.


 * Anti-Hero: Somewhere between Type II and Type III. He has good intentions, but is willing to be manipulative, enigmatic, and downright mean in order to achieve them.
 * Badass: So, very, very much. He's wrestled a Skull Bearer, fought two different Dragons, slain a Demon Lord and held entire villainous armies at bay. He even manages to.
 * Badass Beard
 * Badass Long Robe: A long black cloak and robe that all but conceals his body.
 * Big Good: Somewhere between this and a more traditional Mentor.
 * Black Cloak
 * Black Eyes
 * Dark Is Not Evil: He's a seven foot man in a Black Cloak and hood, with dark eyes, a black beard, and a mean streak. He's the Big Good.
 * Determinator Shown off many times, but never more so than in his battle with the Jachyra. He shoves his hand down its throat and burns it alive. While it bites him.
 * Figure It Out Yourself: The master of this. Allanon frequently holds back vital information if he believes it will make the protagonists doubt themselves.
 * Full-Contact Magic: It ain't Kung Fu (or any other recognisable martial art) but Allanon can both burn you alive and beat you to a pulp, completely independently of one another.
 * Genius Bruiser: A seven-foot Lightning Bruiser and Druid.
 * Good Is Not Nice: Hell, good is downright scary.
 * Heroic Self-Deprecation: At times. A standout is towards the end of Elfstones when he says Wil should "Tell Flick he was right about me. He will like that, I think."
 * In the Hood
 * Jedi Truth: A master of this, note that as much as others may complain about him lying, he never actually tells any outright lies.
 * Lightning Bruiser: Seven feet tall. Fast. Strong. An evil magician's worst nightmare.
 * The Mentor: Serves Shea, Brin, and.
 * One-Man Army: Especially in Elfstones. The Elven archers hold two sides of Halys Cut and Baen Draw, the Free Corps has the back...and Allanon covers the third side all by himself. At meetings he's actually accorded the same status as if he was the leader of an army.
 * Parental Abandonment: In the Backstory.
 * Playing with Fire: His preferred attack involves blue, Druidic flames.
 * Pet the Dog: Generally Allanon will have one or two scenes with the main characters of each book wherein he explains everything, gives a So Proud of You speech, and then leaves. These are inevitably Tear Jerkery, and serve to remind the audience that yes, he is one of the good guys.
 * Really Seven Hundred Years Old: At least five hundred.
 * Parental Abandonment: In the Backstory.
 * Playing with Fire: His preferred attack involves blue, Druidic flames.
 * Pet the Dog: Generally Allanon will have one or two scenes with the main characters of each book wherein he explains everything, gives a So Proud of You speech, and then leaves. These are inevitably Tear Jerkery, and serve to remind the audience that yes, he is one of the good guys.
 * Really Seven Hundred Years Old: At least five hundred.

The Sword of Shannara

Shea Ohmsford
The last scion of the Elven House of Shannara, half-human Shea Ohmsford didn't even know about his heritage until Allanon showed up and shafted him into saving the world. Used to living in sleepy Shady Vale, and working in his father's inn, he knows very little about the Sword he's supposed to find, and less about how to use it. A bit of a romantic, Shea has no idea what he's gotten himself into. He'll be the first Ohmsford to aid Allanon and save the Four Lands. He certainly won't be the last.


 * Changeling Fantasy
 * The Chosen One
 * Fire-Forged Friends: With Panamon Creel.
 * Half-Human Hybrid: Part Man, part Elf.
 * In the Blood: As an heir of Shannara, only he can use the Sword.
 * Last of His Kind: At this point, Shea is the last surviving member of The House Of Shannara.
 * Odd Friendship: With Menion Leah and Panamon Creel.
 * Parental Substitute: He and Flick to Wil.
 * Pinball Protagonist: Just about everything that happens to him is due to outside influences—Allanon telling him his destiny, the Skull Bearer coming to Shady Vale, the decision of the council in Culhaven, the fight with the proto-Creeper in the Wolfsktaag necessitating the trip to Storlock, his fall from the Dragon's Crease. It's not until he meets up with Panamon and Keltset, and decides to go after Orl Fane and the Sword, that he truly starts making decisions of his own that affect the plot (and not coincidentally, truly accepts his destiny).
 * Pointy Ears: Which demonstrate his half-elven heritage.
 * Sibling Yin-Yang: With Flick.
 * Wide-Eyed Idealist: At least at the start of the book. By the end some of this has been lost.

Flick Ohmsford
Shea's foster brother, fully human Flick is suspicious, practical, and well-grounded. He has absolutely no desire to get involved with Allanon, but goes along to help his brother. Also appears in Elfstones.


 * Crazy Prepared: Brings the climbing gear when the visit the Black Oaks, in case they get lost again.
 * Grumpy Bear
 * Parental Substitute: For Wil's mom and dad.
 * Reverse Mole: Sent by Allanon to infiltrate the Warlock Lord's army.
 * Screw Politeness, I'm a Senior!: In Elfstones.
 * Sibling Yin-Yang: Grumpy, practical, and heavily built, in contrast to the more positive, romantic, and slender Shea.
 * The Smart Guy: Flick's ability to plan ahead, and improvise on the fly (despite really hating to do so) come in handy several times.

Menion Leah
Shea's oldest friend, and a Prince of the Highland Kingdom of Leah. Menion is hotheaded, impulsive, and on occasion, downright reckless. He's also loyal, brave, and will go miles for you if he considers you a friend. He's a Tracker, a hunter, the best bowman in the Southland (at least in his considered opinion), and an all around useful fellow.


 * The Archer
 * Badass: Menion starts out as a superb archer and a capable swordsman and only gets better with time. Whether it's making impossible shots, fighting Sirens and giant insects with a sword, or massacring kidnappers, Menion Leah has you covered.
 * Took a Level in Badass: While Menion is already an excellent fighter at the start, his irreverent personality and lack of direction prevent him from being a true badass until he grows up partway through.
 * Bow and Sword in Accord
 * Heroes Want Redheads: His relationship with Shirl.
 * Hot-Blooded
 * Odd Friendship: With Shea and Flick, and then Hendel.
 * Red Oni, Blue Oni: The red to Hendel's blue.
 * Rich Idiot With No Day Job: Initially. By the end he's anything but.
 * Warrior Prince
 * You Shall Not Pass: He and Hendel pull this on Stenmin.

Hendel
A Dwarf Tracker and woodsman who serves as the group's guide through the Eastland. Perhaps the most experienced member of the group, he is hated by the Eastland Gnomes, who have a price on his head.


 * Badass
 * Badass Beard: He is a Dwarf after all.
 * Carry a Big Stick: His mace is undoubtedly his favourite weapon.
 * Odd Friendship: With Menion Leah.
 * Older and Wiser: Than anyone who isn't named Allanon.
 * The Quiet One: And not a screwed up example. He just doesn't talk that much, unless the situation calls for it. The word most used to describe him is "taciturn."
 * Red Oni, Blue Oni: The blue to Menion's red.
 * You Shall Not Pass: He and Menion pull this when Stenmin attempts to lead the enemy into the city through the basement.
 * Red Oni, Blue Oni: The blue to Menion's red.
 * You Shall Not Pass: He and Menion pull this when Stenmin attempts to lead the enemy into the city through the basement.

Balinor Buckhannah
Prince of Callahorn, Border Legion Commander, and inspiring leader par excellence, currently away from home due to a disagreement with his brother Palance. Serves as the team leader when Allanon is not present.


 * Badass
 * Cain and Abel: With his brother, Palance. It stems largely from the latter's inferiority complex.
 * Muscles Are Meaningless: Averted. Balinor is repeatedly described as very large, and very strong, and makes full use of it in combat.
 * Royals Who Actually Do Something
 * Supporting Leader
 * 24-Hour Armor: He is always described as wearing a full body suit of chain-mail.
 * Warrior Prince

Durin and Dayel
A pair of Elven brothers who are along for the ride.


 * The Archer
 * Fatal Family Photo: Averted. We learn about one of the brother's beloved Lynliss back home in the Westland, which seems like a sure sign he's going to die in the final battle at Tyrsis—but he doesn't.
 * Flat Character: Very little characterization is devoted to them, to the point they often seem like window dressing and rarely speak, acting only as extra fighters when the bad guys show up. Seem to be included only so that there could be Elves in the story.
 * Mauve Shirt

Brona, The Warlock Lord
The Big Bad. The head honcho. The monster whose fault half this series is. Formerly one of the Druids, Brona was among the first to rediscover the books of magic. Growing obsessed with it, he rebelled against the Druids, plunging the world into a repeating cycle of war that can only be ended by his death. Leader of the armies of Man during the First War of the Races, The Man Behind the Man to the Trolls in the Second, he's now out to instigate a Third, and bring all of the Four Lands squarely under his heel. Seemingly Immortal, he can only be slain by the touch of the Sword of Shannara. Appears in Sword, First King.


 * A God Am I: He's convinced the Trolls, the Gnomes, and possibly himself, of this.
 * Achilles' Heel: The Sword Of Shannara, which.
 * Big Bad: In both Sword and First King.
 * Black Cloak
 * The Dark Side Will Make You Forget: Implied. Brona originally began studying the books of magic for the same reason Druids did anything, to gain the knowledge needed to help lead, guide, and protect the world. But after being corrupted by the Ildatch and losing his soul, he became merely a vessel for its power and only cared about taking over the world. If any of his real self was left, it might pretend he was doing so in order to lead and guide it, but that's just sophistry at this point.
 * Dark Is Evil
 * Dub Title Change: In the Italian version at least his title of "Warlock Lord" is changed to "Signore degli Inganni" (Lord of Deceptions).
 * Evil Sounds Deep: He's described as having a deep, roiling voice, that echoes in your mind. It's also written entirely in capitals in Sword and First King. In High Druid his mind-speech is more normal, but still very low.
 * The Faceless: He has no face, just a swirling green mist, and two red eyes.
 * Faking the Dead: After the First War Of The Races. He isn't faking after the Second though: it legitimately took him that long to recover from the damage Bremen and Jerle Shannara inflicted on him.
 * Fisher King: His presence alone is implied to have made the Skull Kingdom the barren wasteland it is today.
 * Immortality:.
 * Immortality Immorality: Obtained his lifespan through the abuse of Black Magic.
 * In the Hood
 * Large Ham: In Sword, and to a lesser degree First King. MORTAL CREATURE, I AM HERE!
 * The Man Behind the Man: In the First and Second Wars Of The Races. He's a little more obvious about it in the Third.
 * Orcus on His Throne:.
 * Red Eyes, Take Warning
 * Sorcerous Overlord: Duh.
 * Take Over the World: His plan since at least The Second War of The Races, and possibly the First.
 * These Are Things Man Was Not Meant to Know: He got hit by this trope when he discovered and read the Ildatch.
 * The Undead
 * Well-Intentioned Extremist: In the Backstory
 * With Great Power Comes Great Insanity
 * Orcus on His Throne:.
 * Red Eyes, Take Warning
 * Sorcerous Overlord: Duh.
 * Take Over the World: His plan since at least The Second War of The Races, and possibly the First.
 * These Are Things Man Was Not Meant to Know: He got hit by this trope when he discovered and read the Ildatch.
 * The Undead
 * Well-Intentioned Extremist: In the Backstory
 * With Great Power Comes Great Insanity
 * Well-Intentioned Extremist: In the Backstory
 * With Great Power Comes Great Insanity

The Skull Bearers
The Druids who rebelled alongside Brona, they now function as his generals, bodyguards, and top henchmen. No longer human, the magic has warped them into monstrous beings with leathery wings, red eyes, heavy, slouching bodies, and clawed fingers. Nearly unkillable, they exist only to serve the Warlock Lord's will.


 * Asskicking Equals Authority: They serve as Brona's generals solely for this reason.
 * Black Cloak
 * Dark Is Evil
 * Evil Sorceror: They're all former Druids.
 * Good Wings, Evil Wings: Rotten, leathery wings, on monsters that fly like a vulture.
 * In the Hood: Thankfully. When we do see their faces, they're described as looking like pitted coal. The art in World of Shannara makes it even worse.
 * One-Man Army: Any one of them can match Allanon blow for blow. The one that gets into the Elven palace in First King murders the royal family and half the guard before it is finally put down. If you don't have an Elfstone or Druidic powers of some sort, and you see one of these guys, start running.
 * Playing with Fire
 * Red Eyes, Take Warning
 * Slouch of Villainy
 * The Undead
 * Vader Breath
 * Was Once a Man
 * Winged Humanoid: Barely. The humanoid part that is.
 * With Great Power Comes Great Insanity
 * With Great Power Comes Great Insanity

Palance Buckhannah
Balinor's younger brother, Palance is not the man he once was thanks to his treacherous adviser, Stenmin. With his father ill, and Balinor driven from the city, Palance is the one running Callahorn—or so he thinks.


 * Cain and Abel: He's the Cain to Balinor's Abel, though the hatred is entirely onesided.
 * Even Evil Has Loved Ones: Despite the utter mess that his mind and personal life are, Palance certainly cares about Shirl. He also refuses to have Balinor executed, despite his paranoid delusions and Stenmin's insistence that it is the only way he can protect himself.
 * The Evil Prince: Subverted. Stenmin looks like one at first, but it's his Evil Chancellor who is the real problem.
 * Hopeless Suitor/Stalker with a Crush: Towards Shirl. It's played for tragedy.
 * Horrible Judge of Character
 * The Mentally Ill: In the end, Palance's madness becomes horribly real.
 * The Resenter: Horribly resents Balinor for being the firstborn.
 * Weak-Willed: The drugs that Stenmin feeds him only make it worse, causing him to vacilitate back and forth, usually making a decision based on the advice of the last person he talked to.

Stenmin
One of the Warlock Lord's spies, and a treacherous advisor to Balinor's brother, Palance. He plots to open the gates of Tyrsis to Brona's army.


 * Dirty Coward: Spineless, sleazy, and pathetic, with a strong attachment to his own skin. Even Palance, who thinks that Stenmin is the smartest person in the world, describes him as a coward.
 * Evil Chancellor
 * Informed Ability: He never demonstrates his "mystic" abilities. Of course, he could have been an astrologist, or an alchemist, or something else along those lines, in which case he may not have had any, or at least none that would be of viable use in combat.
 * The Mole
 * Obviously Evil: To everyone but the drug-addled Palance. Of course, Palance is the only one who needs to trust him.
 * Smug Snake
 * Stupid Evil: Does he really expect Brona to reward him after the war is over? Than again, it's exactly these qualities of his that the Sorcerous Overlord is playing on.
 * Treacherous Advisor: To Palance.

Panamon Creel
A thief, highwayman, and all around rogue whom Shea meets after being separated from the group. Quick-tempered, and prone to mood swings, he's nevertheless a useful (if shady) companion, and goes on to become Shea's protector on the trek to the Skull Kingdom.


 * Affably Evil: Panamon is polite, courteous, and prefers to avoid killing people if he can. That said, he's no gentleman and can turn very ugly if the situation warrants it.
 * Badass
 * Badass Moustache
 * Badass Normal
 * Handicapped Badass: He lost one of his hands, and replaced it with a steel pike head.
 * Blade Below the Shoulder: Has a pike for an arm.
 * Dual-Wielding: In a way. He has the pike on one arm, and carries his broadsword in the other.
 * Even Evil Has Standards: Panamon's a thief and a murderer, but he balks at what the Northland has become under Brona. He's also revolted by the deserter Orl Fane, who left all his friends to die.
 * Fire-Forged Friends: With Shea
 * Gentleman Thief: Fakes it really well, but underneath he's a common highwayman, and he knows it.
 * The Highwayman: Though he's aware that the honourable facade is just that.
 * Honour Among Thieves
 * Hook Hand: Pike hand anyway.
 * I Gave My Word: Panamon's a slippery, lying SOB but if he actually promises to do something, he will damn well do it.
 * I Owe You My Life: Which is why he decides to help Shea.
 * Loveable Rogue
 * Odd Friendship: His relationships with both Shea and Keltset when you get right down to it.
 * Pride: Perhaps his defining characteristic. Even his decision to help Shea is based at least in part because being outfoxed by Orl Fane and nearly killed by a Skull Bearer hurts his vanity.
 * Red Oni, Blue Oni: With Keltset.

Keltset
An immense Troll, Keltset is Panamon's closest friend, and partner in crime. Strangely gentle, he doesn't quite fit with Shea's view of Trolls.


 * Badass
 * Carry a Big Stick: He's almost as fond of his mace as Hendel is.
 * Genius Bruiser
 * Gentle Giant: Although don't pick a fight with him.
 * Odd Friendship: With Panamon Creel.
 * Proud Warrior Race Guy
 * The Quiet One: He's an actual mute, yes. He also however, rarely involves himself in the decision making process unless he has to, allowing him to still fit this trope.
 * Red Oni, Blue Oni: With Panamon.
 * The Speechless: Had his vocal cords burned out by Skull Bearers.
 * Proud Warrior Race Guy
 * The Quiet One: He's an actual mute, yes. He also however, rarely involves himself in the decision making process unless he has to, allowing him to still fit this trope.
 * Red Oni, Blue Oni: With Panamon.
 * The Speechless: Had his vocal cords burned out by Skull Bearers.

Orl Fane
A Gnome deserter, captured by Panamon Creel who claims to know the location of the Sword of Shannara.


 * Axe Crazy
 * Dangerous Deserter: A thief, tramp, and all around miserable excuse for a human being, Orl Fane alternates between snivelling sycophancy and violent insanity, making him dangerous to all those around him.
 * Dirty Coward
 * Full-Name Basis
 * The Mentally Ill: His mind utterly shatters by the time of his final confrontation with the group.
 * Not So Harmless:
 * Obfuscating Insanity: Orl Fane is crazy, but not quite as crazy as he looks.
 * People Puppets: Used as one by Brona.
 * Talkative Loon

The Elfstones of Shannara

Wil Ohmsford
Shea's grandson, Wil was orphaned when his parents died in a fever. Raised by Shea and Flick, he's studying in Storlock to become a Healer, in the hopes of saving people like his parents. That's the plan anyway, until Allanon comes crashing into his life. A few years back, Shea had passed the Elfstones on to Wil. Now the Druid wants him to use them to protect an Elven Princess on her way to save the world from a Demonic invasion. Does Wil get a choice in this? Not on your life.


 * Bodyguard Crush: On Amberle.
 * Combat Medic: Wil is a healer, trained by the Gnomes of Storlock. He's also carrying the demon-destroying Elfstones around with him. He's a pretty solid example of this.
 * Deceased Parents Are the Best: His mother and father died of a fever, convincing Wil to become a Healer. He seems to have relatively decent memories of them. That said, his grandfather (Shea) and great-uncle (Flick) haven't given him much to complain about in the Parental Substitute department.
 * The Hero
 * Hero Secret Service: To Amberle.
 * Lamarck Was Right: His use of the Elfstones physically damaged him, causing him to pass along magically altered genetics to his children. Cue the Wishsong.
 * Like Brother and Sister: What he and Amberle claim.
 * Locked Out of the Loop:.
 * Nice Guy
 * Second Love:.
 * Took a Level in Badass: After spending most of the book frightened of the magic, and on the run from forces too powerful to combat, Wil turns around and burns The Reaper to ash.

Amberle Elessedil
The granddaughter of Elven King, Eventine Elessedil, Amberle was the first girl to be Chosen by the Ellcrys in years. It was a great honour. It was one she ran away from. When Allanon finds her, she's hiding out in an orphanage, helping look after the children. Next thing she knows she's on a quest to save the world, with only Wil for protection.


 * The Chick
 * The Chosen One: Amberle was chosen by the Ellcrys to help repair the gap in the Forbidding. Surprisingly, she isn't the main character. She initially thought it was a cruel joke.
 * Damsel in Distress: Frequently.
 * Heroic Sacrifice:.
 * Like Brother and Sister: She and Wil claim to be this. If it's true or not is never confirmed.
 * Rebellious Princess: Though much girlier than most. She ran away from home because she couldn't face being a Chosen or enduring her family's disapproval.
 * Refusal of the Call: She really doesn't want to be The Chosen One, and tries to refuse until Allanon bullies her into it.
 * Royals Who Actually Do Something
 * Tomboy and Girly Girl: Girly Girl to Eretria's Tomboy.

Eretria
The adopted daughter of Cephelo, leader of a Rover band that Wil and Amberle encounter. She quickly falls for Wil, and tries to help him when her father cheats him. She returns to help them again near the end.


 * Arranged Marriage: Is fleeing the one that her Parental Substitute, Cephelo, is trying to force her into.
 * Femme Fatale: Beautiful, enigmatic, and willing to offer Wil just about anything if he'll take her away from Cephelo. While she's far less skanky than most, the trope still applies.
 * Love At First Sight: Falls for Wil right off the bat.
 * Plucky Girl
 * Single Woman Seeks Good Man: The source of her interest in Wil.
 * Tomboy and Girly Girl: Tomboy to Amberle's Girly Girl.

Eventine Elessedil
Often regarded as the greatest of the Elven Kings, Eventine was an exceedingly minor character in Sword. When we meet him in Elfstones he's in his eighties, and trying very hard to train his son Arion to take his place. He's not too happy about having to trust Amberle (who he regards as the black sheep of the family), but goes along with it at Allanon's urging. Spends most of the book leading his troops, which results in his receiving several serious injuries.


 * Ascended Extra: A minor character in the first book, he has to be rescued like a Damsel in Distress by Flick. In Elfstones on the other hand, he is a clearly great, if aging king, a central character, and a total Badass.
 * Badass Grandpa: A more realistic version than many. Still, the man's eighty-two, and not only leads his men from the front but.
 * Cool Old Guy: For the most part.
 * Determinator:.
 * Reasonable Authority Figure
 * Royals Who Actually Do Something

Arion Elessedil
Eventine's oldest son, and Crown Prince of the Elves. Slain while leading the Elven army at Worl Run.


 * Jerkass: To everyone, but especially Amberle and Ander.
 * Killed Off for Real
 * Prince Charmless: He can lead an army, but has no patience for politics, which makes including him in diplomatic negotiations a risky process at best.
 * Sibling Yin-Yang: Hot-tempered, bitter, and undiplomatic (though a capable war-leader) to Ander's reasoned deliberateness.

Ander Elessedil
Eventine's second son, younger brother to Arion, and older brother to the deceased Aine. He takes on more and more responsibility as the book progresses, due to natural, self-effacing leadership skills, and the fact that he's one of the few people Allanon trusts.


 * Reasonable Authority Figure
 * Royals Who Actually Do Something
 * Sibling Yin-Yang: With Arion.
 * Supporting Leader
 * Took a Level in Badass: From The Unfavourite to war leader, king, and The Heart of the Elven Army.
 * The Unfavourite: A non-malicious example. It's not that Eventine doesn't love Ander, it's just that he sees training his heir, Arion, to be much more pressing.
 * Warrior Prince
 * The Wise Prince: Right down to the aura of melancholy.

Crispin
The Captain of the Elven Home Guard, Crispin and six of his men are tasked with seeing Wil and Amberle safely to the Wilderun. Competent, brave, and dedicated to his job, Crispin ultimately sacrifices himself so that Wil and Amberle can escape The Reaper.


 * Badass Beard: In the cover art.
 * Bow and Sword in Accord: Fires one shot after another at The Reaper before resorting to a direct confrontation, wherein he acquits himself relatively well.
 * Dying Moment of Awesome: With his team dead, and The Reaper approaching rapidly, Crispin holds the Pykon Bridge against the unstoppable monster, holding it off long enough that Wil and Amberle are able to destroy the bridge, thus ensuring their escape. He doesn't actually do any damage, but the simple fact that he was able to slow the Demon down cements him as an immense Badass.
 * Hero Secret Service
 * Mauve Shirt
 * Praetorian Guard
 * You Shall Not Pass: See Dying Moment Of Awesome above.

Stee Jans
The commander of the Border Legion Free Corps, Jans and his men are among the first to answer the Elven call for assistance. A valuable ally, and walking Big Damn Heroes moment, his men will follow him just about anywhere.


 * A Father to His Men
 * All There in the Manual: His eventual disappearance and the suggestion that he might be Garet Jax.
 * Asskicking Equals Authority: Leads the Legion Free Corps by reason of this.
 * Badass
 * Badass Normal: Kills more Demons than anyone excepting Allanon. And he does it without powers.
 * Colonel Badass
 * Big Damn Heroes: Frequently. His job seems to be getting the Elven Army out of one jam after another.
 * The Cavalry: Heads it.
 * Dark and Troubled Past: Implied. He leads what's essentially the Callahorn version of The French Foreign Legion. All his men, and Stee himself, are running away from something.
 * Red Baron: The Iron Man.
 * Redheaded Hero

The Dagda Mor
The leader of the Demons, The Dagda Mor is a powerful Demon Lord and sorcerer, with abilities that are a match for those of Allanon. He serves as the main antagonist of Elfstones, arranging the collapse of the Forbidding and leading his army's assault on the Elves, with his ultimate objective being the destruction of all sentient life in the Four Lands.


 * Asskicking Equals Authority: The Dagda Mor is in charge because he has brutally crushed anyone who might have stood against him, using both his own power, and that of The Reaper. Few Demons approach his level of strength, and no one wants to challenge him for his position.
 * Bat Out of Hell: Uses a gigantic one as his mode of transport.
 * Big Bad
 * Boom Stick: Channels red, Demonic flames through his staff.
 * Dark Is Evil
 * Demon Lords and Archdevils
 * Evil Genius: It's repeatedly stated that while the Dagda Mor may not be the most powerful Demon (although he's close enough), he is the smartest.
 * Evil Sorcerer: Channels Druidic magic through his Staff Of Power as an addition to his own, innate abilities. As such, he is the only Demon to keep his magic when the Ellcrys staff renders his army mortal.
 * Kill All Humans: And Elves, and Dwarves, and Trolls, and Gnomes. If it isn't a Demon, The Dagda Mor wants it destroyed.
 * Primal Stance: Walks slouched and hunched, with his hands near the ground courtesy of a huge humpback.
 * Revenge: Wants to payback the Elves, and then all of humanity, for his imprisonment.
 * Wizard Duel: Against Allanon.

The Changeling
The Dagda Mor's spy, The Changeling is a spiteful Demon who looks down on all those who refuse to toy with lives the way that he does. He serves The Dagda Mor out of fear, and infiltrates Eventine's councils for him,.


 * The Dragon: One of the Dagda Mor's two.
 * Exactly What It Says on the Tin: The Changeling. Couldn't get more obvious, could it?
 * Hell Hound:.
 * I Fight for the Strongest Side: Serves The Dagda Mor because he has greater power than any of the other Demon Lords.
 * The Mole
 * Shape Shifter
 * Shapeshifter Weapon
 * Voluntary Shapeshifting
 * Social Darwinist: Believes the strong should rule, and is contemptuous of anyone who is trapped by what they are. The only thing he respects is power superior to his own.
 * Social Darwinist: Believes the strong should rule, and is contemptuous of anyone who is trapped by what they are. The only thing he respects is power superior to his own.

The Reaper
Created to be the ultimate hunter and tracker, The Reaper represents all the darker impulses of predation combined into one being and given human intelligence to balance animalistic instinct. Driven by instincts that demand it kill everything it comes into contact with, The Reaper is The Dagda Mor's most dangerous servant, and the one he uses to harry Wil and Amberle across the whole of the Westland.


 * Black Cloak
 * Dark Is Evil
 * The Dragon: To The Dagda Mor, though it doesn't actually share his goals. The Reaper's sole objective in life is to kill as many living beings as it can, and The Dagda Mor provides it with the opportunity to indulge those instincts again and again.
 * The Faceless
 * In the Hood
 * The Juggernaut: The Reaper is Implacable Man Turned Up to Eleven and with shades of Super-Persistent Predator. Nothing hurts it: not fire, not weapons, not falling from a bridge; nothing deters it, and it can plow through literally anything that gets in its way.
 * Lightning Bruiser
 * Nigh Invulnerability: Nothing can stop The Reaper. One of the Elven Hunters hits it in the throat with his sword. The sword breaks, The Reaper doesn't.
 * Scarily Competent Tracker
 * Silent Antagonist
 * Slasher Movie: Reads like something out of one.
 * The Un-Reveal: We're told that only The Reaper's victims see its face. Said face is never once shown, not even when Wil.
 * The Voiceless

Morag & Mallenroh, The Witch Sisters
A pair of psychotic witches, who make the Wilderun, home of the Bloodfire, their home. They hate one another, while viewing everything and everyone else as just something to toy with. Mallenroh captures Wil, Amberle, and Eretria, and takes the stones, hoping to alter the balance of power between her and her sister. Morag arrives and the two of them  as Wil, Amberle, and Eretria escape with The Reaper right behind them


 * Cain and Abel: More like Cain & Cain.
 * Evil Is Deathly Cold: Being in their presence is a little like walking into an icestorm.
 * Evil Twins: To one another.
 * Evil Versus Evil: Mallenroh vs The Reaper, Morag vs Mallenroh.
 * Fearful Symmetry
 * Hypocritical Humour: Identical twins who call one another ugly? Think about it.
 * In the Blood: Both evil and magic seem to be in the genes, if they and The Morgawr (who claims to be their brother) are any proof.
 * Killed Off for Real
 * Last of His Kind: The last members of their Coven.
 * Living Doll Collector: Mallenroh captures people she finds "pretty" and either turns them into wooden figurines, or keeps them alive in her dungeons. Morag is implied to do the same.
 * Love Triangle: A human got caught between them. They killed him and blame one another.
 * Mutual Kill
 * Never My Fault: Neither will accept any blame for the death of the human they killed.
 * Playing with Fire: It's green.
 * Really Seven Hundred Years Old: Older than the races, actually.
 * Sibling Triangle: In the backstory. Given what they are it didn't end well for the poor bastard.
 * Statuesque Stunner: Both are very beautiful (albeit in a cold kind of way) and are taller than Allanon, a seven-footer.
 * Vain Sorceresses
 * Wicked Witches
 * Yanderes

The Wishsong of Shannara

Brin Ohmsford
Wil's daughter, Brin inherited some of the ancient Elven magic in the form of the Wishsong. Allanon recruits her while Wil (who's never quite trusted him after the events of Elfstones) is out, needing her ability to mimic and control all forms of life in order to enter the Maelmord and destroy The Ildatch.


 * The Chosen One: Although it's Allanon who did the chosing and not fate.
 * Glass Cannon/Squishy Wizard
 * Lamarck Was Right: Her abilities stem from her father's use of the Elfstones.
 * Mutant: Pretty much. Wil's use of the Elfstones contaminated his bloodline, resulting in she and Jair being born with innate magic of their own.
 * Reality Warper: Can bend nature and life around her Wishsong.
 * Story-Breaker Power:.
 * Take Up My Sword: Courtesy of
 * Take Up My Sword: Courtesy of

Jair Ohmsford
Brin's younger brother, Jair has a milder version of the Wishsong, which allows him to create extremely detailed and realistic illusions. Attacked by Gnomes soon after Brin and Rone set out, he is rescued by Garet Jax and.


 * Action Survivor
 * Guile Hero: At his best Jair gets by on trickery where others would use force. He seems to have passed some of this down to his descendents.
 * Lamarck Was Right
 * Master of Illusion
 * Mutant.
 * Overshadowed by Awesome: Jair's powers are actually pretty useful, but tend to get overlooked due to his sister's Reality Warper potential.
 * The Power of Love:.
 * Spanner in the Works: For
 * Squishy Wizard: A Master of Illusion, but if you can reach him he's in trouble.
 * Spanner in the Works: For
 * Squishy Wizard: A Master of Illusion, but if you can reach him he's in trouble.

Rone Leah
Menion's great-grandson, he's an old friend of the family and has a fairly serious crush on Brin. Distrusting Allanon, he accompanies the Druid and the Valegirl so that he can protect her.


 * Bodyguard Crush: Becomes Brin's defender solely to be close to her.
 * Catch Phrase: For cat's sake!
 * Cool Sword: The first person to wield the magically empowered Sword Of Leah.
 * Fiery Redhead
 * G-Rated Drug: Becomes addicted to the magic of The Sword Of Leah. This is less than healthy to say the least.
 * Redheaded Hero
 * Took a Level in Jerkass: Getting the Sword (and its subsequent loss) make him less than pleasant to be around. He gets better though.
 * Warrior Prince

Slanter
A Gnome from the band that captured Jair, he later becomes involved in the boy's quest to. Suspicious, and a loner by nature he has no desire to be along on this quest, but somehow gets caught up in it anyway. Sometimes called "The Gnome who was not quite a Gnome" due to his dislike for his own people and their superstitions.


 * Anti-Hero: Evolves into a Type II. He's much like Garet Jax actually, in his cynicism and reluctance to get involved with Jair's quest, but comes through in the end.
 * Defector From Decadence: Slanter hates the Mord Wraiths, and finds his fellow Gnomes primitive, savage, and more than a little stupid. It ultimately leads to his defection to Jair and the Dwarves.
 * Heel Face Turn: Within the first few chapters.
 * Hired Guns: Slanter works as a mercenary Tracker, hiring out his services to anyone who pays.
 * Knife Nut: Slanter's reliant on his long knife in most combats, in no small part due to his size. Unlike with other Brooks' characters, who carry a knife as just a part of their arsenal, it seems to be his main weapon.
 * The Lancer: To Jair.
 * Pint-Sized Powerhouse: Gnomes are hardly tiny, but still very short compared to other races, and Slanter is no exception. He'll still slice you to ribbons if you screw with him or Jair.
 * Vitriolic Best Buds: With Jair Ohmsford.

Garet Jax
The Weapons Master, Jax is a mysterious mercenary who saves Jair from a band of Gnomes. He accompanies the Valeman as his protector from that point on. Possibly the biggest Badass in the entire franchise.


 * Anti-Hero: Type II. Cynical and standoffish, but still a hero.
 * Badass
 * Badass Normal: Pretty much Batman with a sword.
 * Because Destiny Says So: Or at least the King of the Silver River, who convinces him that he has to serve as Jair's protector.
 * Blood Knight: He's looking for the one foe who can defeat him.
 * Death Seeker: Garet Jax follows Jair because he's looking for the chance to face his ultimate opponent, and die. A prophecy tells him that if he goes along with Jair he will find the opportunity to do this.
 * Although it's not so much death itself he's looking for, he really just wants to face something that even has a chance of killing him so he can actually have a challenging fight for once.
 * Hero Secret Service: To Jair.
 * Hired Guns: A mercenary, Jax largely fights for the Southland city-states, and later the Dwarves.
 * Weapon of Choice: All of them. Jax can work as a Bare-Fisted Monk, a Simple Staff wielder, a Knife Nut, and a swordsman. He can use a Blade on a Stick, or simply carry a big one. Name the weapon, he can do it. And yet, because he isn't The Hero, he comes off as a first rate Badass, instead of a Marty Stu.

Cogline
A crazy old man who aids Brin in her search for the Maelmord and the Ildatch. Later revealed to be a lapsed Druid, and the last one left besides Allanon. Appears in Wishsong, the Heritage foursome, and First King.


 * Badass Grandpa
 * The Magic Versus Technology War: Will cheerfully use gunpowder and other Old World sciences against the Mord Wraiths and their ilk. He's also a competent Druid, although he hides it well.
 * The Mentor: To Walker Boh.
 * Panthera Awesome: He's always accompanied by a moor cat.
 * Parental Substitute: To Kimber Boh.
 * Really Seven Hundred Years Old: Try over a thousand. He was already old when Bremen was alive.
 * Recurring Character: Appears in Wishsong, First King, and all of the Heritage books, despite not being a main character.
 * Screw Politeness, I'm a Senior!: In Wishsong. His manners and sanity have improved three hundred years later.
 * Screw Politeness, I'm a Senior!: In Wishsong. His manners and sanity have improved three hundred years later.

The Jachyra(s)
A monster from the Faerie world that even the Demons thought too dangerous to loose. Two of them are released by the Mord Wraiths.


 * Combat Sadomasochist: Hardwired into them by the dark magic. They actually feed on pain, both their own, and that of others. They'll tear themselves apart in order to kill their victim.
 * Evil Laugh: A hyena-like cackle that just about freezes the blood.
 * Law of Chromatic Superiority: The Mord Wraiths and their servants are black in colouration. The Jachyras are bright red and much, much more dangerous.
 * Lightning Bruiser
 * More Teeth Than the Osmond Family
 * Our Demons Are Different: An ancient fairy creature that both the real Demons and the good Fae decided needed locking up.
 * Poisonous Person: Their claws and fangs deliver a poison that attacks both the physical body and the spirit.
 * Sealed Evil in a Can: Even the Demons thought they needed locking up, and the Mord Wraiths are only willing to summon two of them.
 * Slasher Smile: A natural one.

The Mord Wraiths (Black Walkers)
Mortal followers of Brona, subverted by the magic of The Ildatch. They now resemble tall, skeletal figures, wrapped in black robes, and prone to worshipping the book.


 * Black Cloak
 * Dark Is Evil
 * Elite Mooks: At least if you're Allanon, Rone Leah, or Brin. For anyone without magic, they tend more towards the Nigh Invulnerable end of the scale.
 * Evil Sorceror: Once minor magic users and human followers of the Warlock Lord, they've been gifted with both magic and madness by the Ildatch.
 * The Faceless
 * Implacable Man: To anyone without magical abilities. There's a scene where three of them take a few dozen arrows and get right back up, as though nothing had happened.
 * In the Hood
 * Obviously Evil: But since they rule through fear, this can work for them.
 * Playing with Fire: Red, soot streaked flames, usually from their hands are their preferred form of attack.
 * Take Over the World: Seems to be their objective, although it's never made quite clear.
 * The Voiceless: The only sound we hear from them is the occasional scream.
 * With Great Power Comes Great Insanity

The Ildatch
"''Dark child..."

The book of eldritch magic responsible for subverting Brona, the Mord Wraiths, and countless others. Very old, The Ildatch dates back to the war between the Faeries and the Demons and has been corrupting people ever since. Its destruction serves as the main plot of the book. . A very nasty, Artifact of Doom indeed.


 * Artifact of Doom
 * The Corrupter: Using it tends to drive the user more than a little insane, leaving them Drunk on the Dark Side.
 * Tome of Eldritch Lore
 * Tome of Eldritch Lore
 * Tome of Eldritch Lore
 * Tome of Eldritch Lore
 * Tome of Eldritch Lore

Par Ohmsford
A descendant of Jair Ohmsford, and The Hero of the trilogy, he has inherited Jair's Master of Illusion powers. Initially a travelling storyteller, he and his brother Coll are summonded, along with Walker Boh and Wren to the Hadeshorn, and given a charge by Allanon. Par's is to retrieve The Sword of Shannara. Desperate to be a hero, he is the first Ohmsford to embrace his charge.


 * Blessed with Suck: The Wishsong is an incredibly powerful, evolving weapon. It's also addictive, unpredictable, and prone to overriding Par's mind, and meddling with his psyche. Not to mention that it attracts Shadowen in the dozens.
 * Break the Cutie/ Corrupt the Cutie: Rimmer Dall tries this on him, through a long series of Mind Screw manipulations that nearly cause Par to snap.
 * The Chosen One: One of three four.
 * Drunk on the Dark Side:.
 * Expy: Of Shea. For maybe half the first book. Then...crap happens.
 * Glass Cannon/Squishy Wizard: Par for the course with Wishsong users.
 * Grand Theft Me: From the woodswoman to the child on Toffer Ridge to Rimmer Dall, one Shadowen after another tries this on him.
 * The Hero: He's definitely the main character, though not by much.
 * Jumped At the Call: He absolutely belives that they need to fullfill Allanon's charges, and leaps at the opportunity.
 * Person of Mass Destruction: When out of control the Wishsong transforms him into this.
 * Playing with Fire: The Wishsong's preferred method of attack.
 * Reality Warper
 * Sibling Yin-Yang: With Coll.
 * Super-Powered Evil Side: The Wishsong comes very, very close to this. All it's lacking is a personality.
 * Tomato in the Mirror: The Shadowen attempt to convince him that he is one of them..
 * Unstoppable Rage: Under the Wishsong's influence.
 * With Great Power Comes Great Insanity: The Wishsong can, and does, override Par's mind, driving him into paranoia, and gleeful, Unstoppable Rage. Rimmer Dall's attempts at breaking him don't help of course.

Coll Ohmsford
Par's brother, and the only Ohmsford with no magic. He accompanies Par, having been given no charge himself. .


 * Brainwashed and Crazy: Courtesy of the Mirrorshroud.
 * Cool Sword: As it turns out Coll and not Par is the one who.
 * Expy: Of Flick, initially.
 * The Power of Love: Uses it to save Par from Rimmer Dall.
 * Sibling Yin-Yang: With Par.
 * The Team Normal: The only Shannara descendent with no magic whatsoever.
 * Unwitting Pawn: Of Rimmer Dall.
 * Unwitting Pawn: Of Rimmer Dall.

Walker Boh
A distant relative of Par and Coll's, who briefly lived with them in Shady Vale, where he was nicknamed "The Dark Uncle." Descended from Brin Ohmsford, Walker is tall, pale, and withdrawn, with limited innate magic, including the power to converse with nature. Charged by Allanon with reviving the Druids and Paranor, he is the most reluctant to accept his charge, and initially refuses outright.


 * Badass: One of the biggest ones in the series.
 * Badass Beard
 * Handicapped Badass: Down an arm, but still a Badass.
 * The Chosen One: Selected to fullfill Brin's pledge to Allanon. And he hates it.
 * Cool Uncle: To Par and Coll, though he's gruffer about it than most.
 * Dark Is Not Evil
 * Desperately Looking for a Purpose In Life: Following the loss of his arm and his magic.
 * Determinator: He made it home after losing his arm, he crawls after Rimmer Dall's attack despite being near dying, he ; there's not much you can hit Walker with that he hasn't been hit with.
 * Speaks Fluent Animal: Can talk to least moor cats and other animals.
 * Full-Contact Magic: Walker Boh will mess you up.
 * Guile Hero: Though backed by physical and magical power when necessary.
 * I Am Legion: Possibly. He has bits and pieces of all the other Druids inside him after his use of the Black Elfstone on Paranor. It's never made clear how much of Walker is left.
 * Life or Limb Decision: Why he lost his right arm.
 * Loners Are Freaks: How many viewed him.
 * Master of Illusion: He got the idea from Jair, and uses it to defeat the Horsemen.
 * The Mentor: To Par in the backstory; to Bek in Voyage of the Jerle Shannara.
 * Playing with Fire: He can of course summon Druid fire.
 * Really Seven Hundred Years Old: By the sequel he's pushing one hundred and fifty.
 * Red Baron: Dark Uncle
 * Refusal of the Call: Initially.
 * The Smart Guy: Much of the time.
 * Squishy Wizard: Look at this trope list. To say that Walker averts this hard without ever becoming a Magic Knight or a Kung Fu Wizard would be putting it lightly.
 * Took a Level in Badass: After becoming the first of the new Druids.
 * The Smart Guy: Much of the time.
 * Squishy Wizard: Look at this trope list. To say that Walker averts this hard without ever becoming a Magic Knight or a Kung Fu Wizard would be putting it lightly.
 * Took a Level in Badass: After becoming the first of the new Druids.

Wren Ohmsford/
Par and Coll's cousin, and the. Raised by the Rovers in the Westland, Wren is charged by Allanon with bringing the Elves back to the Westland. .


 * Action Girl: A very competent fighter, and a match for any of the men in series.
 * Blessed with Suck: How she views the.
 * Boyish Short Hair: Always pictured with short hair; it's helpful in combat.
 * Changeling Fantasy: She's really . This leads to a serious identity crisis.
 * The Chosen One: Twice over. Allanon charges her to return the Elves to the Four Lands; at her birth.
 * Fire-Forged Friends: How she describes her friendship with Triss in Talismans.
 * G-Rated Drug: Fears becoming addicted the Elfstones, a fact that frequently handicaps her in Elf Queen.
 * Heroic BSOD: In Elf Queen.
 * : Eventually.
 * Horrible Judge of Character: To some extent with but especially . The latter was lampshaded and justified somewhat in-story by her being emotionally vulnerable thanks to losing, but still...
 * I Just Want to Be Normal: Has a lot of this in Elf Queen, as one revelation after another shocks her to the core.
 * Knife Nut: Like many of Brooks' characters, she seems to prefer long knives and short swords to larger weapons.
 * Magnetic Hero: Wren attracts Undying Loyalty like magnets attract paper clips.
 * The Woman Wearing the Queenly Mask:.
 * The Woman Wearing the Queenly Mask:.

Morgan Leah
Par and Coll's oldest friend, Morgan has spent most of his life up until now, harrassing the Federation officials who occupy his homeland. He tries to protect Par and Coll, using contacts in the Dwarf Resistance and the Freeborn, as well as the battered Sword of Leah to aid them. Then, bad things start happening, and he goes on to become a character in his own right, and a major player in the series, all without really wanting to.


 * Badass: By the end he's going through Shadowen as if they weren't even there, despite being broken as heck over what happened to Quickening.
 * Break the Cutie: The torture Morgan goes through comes very close to this. He goes from comic relief to bitter adult very quickly.
 * Cool Sword: The Sword of Leah of course.
 * Desperately Looking for a Purpose In Life: Initially.
 * Expy: Starts out as one of Menion...then goes through Hell and comes out very, very diffrent.
 * Heroic BSOD: After losing the Sword Of Leah in Scions, Morgan finds himself paralysed by fear and indecision. This will return to haunt him on several occasions.
 * I Let Gwen Stacy Die:.
 * The Kirk: When partnered with Damson and Matty in Talismans.
 * Reluctant Warrior: Morgan will kill Shadowen without batting an eye, but has serious issues with killing people. It makes for some tension with Matty Roh.
 * Second Love:.
 * The Smart Guy: Morgan is the go-to guy when the Free-born need a planner. He gets them in and out of Federation cities and prisons with seeming ease, and is second only to Padishar and Walker when it comes to going unnoticed.
 * Took a Level in Badass: From practical joker to Shadowen-slayer par excellence.
 * Warrior Prince: His family may not run Leah anymore, but he's close enough for farm use.

Padishar Creel
The leader of the Freeborn resistance, and a descendent of Panamon Creel. He is delighted to hear about the Ohmsfords' missions, and does everything in his power to aid both them and Morgan. Probably the most implacable, if odd enemy that The Federation has.


 * Authority Equals Asskicking: Although given the medieval style setting, it makes a certain amount of sense.
 * Badass Beard
 * Badass Normal
 * Bunny Ears Lawyer: Padishar is really, really weird. And equally effective.
 * Consummate Liar: A heroic example, Padishar puts his manipulative abilities to work for the Free-born, convincing people from all walks of life to follow him out of the belief that his past mirrors their own.
 * Expy: In-universe. He deliberately modelled himself on Panamon Creel.
 * La Résistance: He's not the founder of the free-born, but he is the man responsible for uniting them into a competent fighting force.
 * Multiple Choice Past: Tells many different stories about who he was before joining La Résistance, and why he hates the Federation.
 * Papa Wolf: Don't touch . Just don't.

Damson Rhee
A member of the Freeborn and Par's Love Interest. .


 * Achilles' Heel: Could be said to be this to because, so he will do anything to save her, including staying behind to be captured and executed.
 * Action Girl: Maybe. It is clear she can fight, though, and there's no questioning her bravery in helping Par, particularly in the last book when she's the only Badass Normal in the group to go into Southwatch (aside from Matty Roh), and without any major weapons with her. Walker gave everyone "a bit of magic" to protect them, something she had no way of knowing how effective it would be or what form it would take, yet she went anyway.
 * Chekhov's Gun: The Skree. Just a bit of harmless street magic she gives to Par to help them reunite when he goes chasing after the Brainwashed and Crazy Coll...but later it helps her and Matty, and still leads her and the others to Par at Southwatch for the Final Battle, thanks to his magic having "imprinted" a reflection of it on himself.
 * Cooldown Hug: Performs one on Par.
 * Florence Nightingale Effect: Much of her relationship with Par comes about due to nursing him back to health while hiding out from the Federation in the Tyrsis sewers.
 * Heroes Want Redheads: She and Par are more or less joined at the hip after Scions.
 * La Résistance: Is a prominent member, or at least associate, of the free-born.
 * The McCoy: Takes this role when partnered up with Morgan and Matty.
 * We Need a Distraction: No, not for the obvious reason—her street magic serves this purpose quite often, but she also forms one in the mundane sense when she poses as Padishar's wife to get them into the People's Park, and again during their escape from the Pit the second time.

Garth
Wren's protector and guide, Garth has raised her since her early childhood. A Rover, he does his best to teach Wren how to survive in a very cruel world.


 * Badass Beard
 * Badass Normal: Garth has no magic, which doesn't slow him down much.
 * Big Brother Mentor: To Wren.
 * The Big Guy
 * Handicapped Badass: He's deaf.
 * Mighty Glacier: Compared to other people, he's probably a Lightning Bruiser, but when forced to face the Wisteron and other various Shadowen monsters, he's much closer to this.
 * Muscles Are Meaningless: Averted. Garth's size and physical power are his primary assets in a fight.
 * Secret Keeper:.
 * Secret Keeper:.

Rimmer Dall
Head of the Seekers, the Federation Secret Police, Rimmer Dall is also the leader of the Shadowen, The Big Bad of the series, and an all around bastard. He pursues and harasses the Ohmsfords at every turn, playing with their minds, in an attempt to break them all. He seems to be particularly obsessed with Par and the Wishsong.


 * Beard of Evil
 * Big Bad: He's the leader of the Shadowen, the mastermind behind the Federation, and the most powerful opponent the protagonists face to boot.
 * Bitch in Sheep's Clothing: He can fake Affably Evil with the best of them, but at the core of it he's a monster through and through.
 * Body Snatcher/Body Surf
 * Consummate Liar: Nothing short of the Sword Of Shannara can pierce Rimmer Dall's carefully crafted falsehoods. And since he's aware that Par can't use the Sword, Rimmer Dall's more than willing to hand it over to him, using the Sword's lack of reaction to his stories in order to further Par's confusion.
 * Even better, the reason Par couldn't use the Sword?
 * Dark Is Evil: Though he spends most of his page-time trying to convince Par that Dark Is Not Evil.
 * Evil Redhead
 * Evil Sorceror
 * Full-Contact Magic: His brawl with Walker in Talismans is both a physical and a magical one.
 * Grand Theft Me: This is his final plan for Par.
 * The Heartless: Like all the Shadowen.
 * Immortality Immorality: Will live forever as long as he can keep on finding bodies to jack.
 * Irony: The Seekers are supposed to hunt down practitioners of magic. He, and all the other members of the group, are Shadowen.
 * Large and In Charge: Big enough to make chairs creak when he seats himself.
 * The Man Behind the Man: To the entire Federation.
 * Manipulative Bastard: By the time he's done with Par and Coll, they can't tell reality from fiction. More than any other villain in series, Rimmer Dall relies on manipulating his victims' emotions for his plans to work.
 * Mind Screw: Loves it.
 * Not So Different: His forte.
 * Puppeteer Parasite: The real Rimmer Dall isn't the man described here. He's the smokey wraith inside of him.
 * Red Eyes, Take Warning: His eyes turn into "pinpricks of blood" when he's angered or anticipatory.
 * Red Right Hand: Red Left Hand. It's the one he uses to project his power and is normally kept gloved to conceal the fact that it's both red, and more importantly made of fire.
 * Scarily Competent Tracker
 * Secret Police/State Sec: It's hard to tell just which the Seekers are sometimes. Either way, he's in charge and proud of it.
 * Tomato in the Mirror: Tries to pull this on Par.
 * With Great Power Comes Great Insanity

Teel
A member of the Dwarf Resistance. Girlfriend of Steff, Morgan's contact. Tortured by the Shadowen, she has no face, and speaks very little. .


 * Cool Mask
 * Emotionless Girl
 * Pet the Dog: The moment when Par is on watch at the camp, and she comes to him asking him to show her how the magic works. Possibly subverted in retrospect, as a clever Foreshadowing of . But since it isn't clear when exactly, it still could count. Even if she was at the time, that doesn't preclude her still having a humanizing side to her. Regardless, the moment certainly acted as a nice deflection , making her a Red Herring for a while.
 * The Quiet One
 * Waif Fu: Far, far stronger than she looks, and every bit as fast.
 * The Quiet One
 * Waif Fu: Far, far stronger than she looks, and every bit as fast.

Quickening
The daughter of The King of the Silver River, she leads Morgan, Walker, Pe Ell, and Horner Dees on a trek north to defeat the Stone King, and recover the Black Elfstone. She has the power to heal the land, and undo the poisons inflicted upon it.


 * Friend to All Living Things
 * Green Thumb
 * I Just Want to Be Normal: Has a moment of this when she considers living a happy life with Morgan instead of.
 * The Ingenue: Or is she...?
 * The Messiah
 * White-Haired Pretty Girl
 * Wide-Eyed Idealist: Appears at first to be one of these, but it turns out she was far more Genre Savvy than she let on, knowing from the very beginning what Pe Ell was and what he wanted but bringing him anyway, because she needed the Stiehl . Very much an I Did What I Had to Do decision from one who seemed naive and far too trusting until The Reveal.
 * White-Haired Pretty Girl
 * Wide-Eyed Idealist: Appears at first to be one of these, but it turns out she was far more Genre Savvy than she let on, knowing from the very beginning what Pe Ell was and what he wanted but bringing him anyway, because she needed the Stiehl . Very much an I Did What I Had to Do decision from one who seemed naive and far too trusting until The Reveal.
 * Wide-Eyed Idealist: Appears at first to be one of these, but it turns out she was far more Genre Savvy than she let on, knowing from the very beginning what Pe Ell was and what he wanted but bringing him anyway, because she needed the Stiehl . Very much an I Did What I Had to Do decision from one who seemed naive and far too trusting until The Reveal.

Pe Ell
An assassin for hire, and a favourite of Rimmer Dall's. He possesses a knife that can cut through anything, including magical defences. Calling him a sociopath is putting it mildly.


 * Absurdly Sharp Blade: The first person to wield The Stiehl which can cut through anything, including armour, magic, and solid stone as though it weren't there.
 * Break the Haughty: The book as a whole is a devestating one for him.
 * Career Killers
 * The Dragon: "Rimmer Dall's favourite boy" as Horner Dees puts it.
 * Freudian Excuse: His uncle beat him regularly when he was a child.
 * Knife Nut: With a magic knife (The Stiehl) to boot.
 * The Mole: In Quickening's group.
 * Not So Different: From the Shadowen, and particularly from Rimmer Dall.
 * Psycho for Hire: Lives to look into his victim's eyes as they die; he views this as a way to glimpse the afterlife, and it is an act with a borderline religious significance for him.
 * Sanity Slippage: As Druid progresses he loses more and more of his calm, collected demeanor, finally resulting in.
 * Stepford Smiler: A deliberate one.
 * Token Evil Teammate: Even before they know he's a hitman, Quickening's party views him as this.
 * Unwitting Pawn:.
 * Yandere: Becomes one to Quickening, seeing her as his possession. He's insanely jealous of anyone—Morgan, Walker—who gets too close to her.
 * Yandere: Becomes one to Quickening, seeing her as his possession. He's insanely jealous of anyone—Morgan, Walker—who gets too close to her.
 * Yandere: Becomes one to Quickening, seeing her as his possession. He's insanely jealous of anyone—Morgan, Walker—who gets too close to her.

Horner Dees
A retired Tracker, hunter, and woodsman, Horner Dees is the only man to have survived entering Eldwist, the city of the Stone King, and is recruited by Quickening to guide her company to Uhl Belk's home. A bearish old man who loves the mountains, Dees is eventually revealed to be a  with a history with Pe Ell.


 * The Alcoholic: Dees has a serious drinking problem. To his credit, it doesn't interfere with his job.
 * Animal Motifs: Counting the number of times he is compared to a bear would make a good drinking game.
 * Functional Addict
 * Genius Bruiser: Dees is big, hulking, and quite bright. Even Pe Ell treats him with respect.
 * Intergenerational Friendship: With Morgan Leah, who he becomes quite close to.
 * Nature Hero: Has some definite aspects of this.
 * The Smart Guy: To Quickening's company.

Uhl Belk, The Stone King
A creature of fairie, Uhl Belk is brother to the King of the Silver River, and Lord of Eldwist. Fearing change, he seeks to turn all the world to stone. Prior to the events of the series, he stole the Black Elfstone from the Druids; Walker, Quickening, Morgan, Pe Ell, and Horner Dees seek to retrieve it.


 * Abusive Parents: To the Maw Grint. His repeated demands on it, and fusions of magic, have driven it insane.
 * Archnemesis Dad: To his "son", the Maw Grint.
 * Disc One Final Boss: In his role as Big Bad for Druid. He has powers that rival or exceed that of the combined Shadowen armies, but is defeated halfway through the series.
 * Enemy Civil War: With his son, the Maw Grint.
 * Evil Counterpart: To The King of the Silver River.
 * Face Heel Turn: Somewhere in the Backstory.
 * Graceful Loser: He takes his defeat and imprisonment at 's hands rather well.
 * Immortality Immorality: Everyone just seems temporary and insignificant to him.
 * Irony: He's terrified by change and chaos, but his plan to convert the entire world to stone is more or less the definition of Chaotic Evil.
 * Not So Different: How he sees himself and the King of the Silver River.
 * Omnicidal Maniac: Though he doesn't necessarily see it that way. He wants to turn the world to stone, in order to keep it from changing. He believes that in doing so, he is fullfilling his pledge to the Word.
 * Physical God: Would be, were it not for his immobility, and dependence on the Black Elfstone.
 * Taken for Granite: Resembles an immense, semi-mobile statue, and has the power to turn things to stone with a touch.

The Maw Grint
Uhl Belk's child, it is a formerly humanoid elemental with the appearance of a monstrous, fanged worm.


 * The Dragon: Formerly to Uhl Belk.
 * The Starscream: Currently seeks to usurp its father's position quite openly.
 * Elemental Powers: Over stone.
 * Enemy Civil War: With its father.
 * Evil Counterpart: To Quickening. Like her, it had the power to carry its father's magic wherever it went, changing the land, and it was even described as Uhl Belk's son, i.e. the opposite gender.
 * Graceful Loser: Pauses and allows.
 * Poisonous Person: Its very touch is deadly poison.
 * Sand Worm
 * Self-Made Orphan: Its life's goal.
 * Story-Breaker Power: Forget the Shadowen. The Maw Grint's size alone makes it literally unkillable. It's so vast that it fills all of Eldwist during its rampage at the end, making it immune to anything the heroes might throw at it. And that's without getting into the fact that both its touch, and its magic, are deadly poison. In short there is no actual way to stop it, or even fight it.  is the only thing that prevents it from taking over the world; a direct confrontation would have resulted in everybody but it dying.
 * Taken for Granite: Whatever it touches turns to stone.
 * Was Once a Man: Or at least a humanoid elemental.
 * With Great Power Comes Great Insanity: It's completely and utterly mad, with no sense of self left, beyond a desire to feed.

The Wisteron
The strongest and most dangerous of Morrowindl's "demons", it has the appearance of a spider/monkey hybrid. It lays claim to the entire swamp of the In Ju.


 * Big Creepy-Crawlies: Meets Everything's Better with Monkeys
 * Giant Spider
 * Dark Is Evil
 * Disc One Final Boss: The final opponent confronted by Wren in Elf Queen, the Wisteron tests the limits of her abilities more fully than anyone she faces afterwards. It's not connected to the series' Big Bad, and yet it's still a near perfect match for this trope.
 * The Heartless: Like all of Morrowindl's Shadowen.
 * Lightning Bruiser
 * Nigh Invulnerability: Shrugs off sword blows and hits from the Elfstones. They finally have to drown it in mud.
 * And even then it's not clear if even THAT killed it, or just trapped it.
 * Super-Persistent Predator: It doesn't give up, no matter what you do. The spidery equivalent of an Implacable Man.

Tiger Ty & Spirit
A Wing Rider and his Roc whom Wren befriend on her journey to Morrowindl. Tiger Ty later becomes one of her staunchest supporters.


 * A Boy and His X: An old man and his Roc.
 * Alliterative Name
 * Awesome McCoolname: Both of them.
 * Beast of Battle: Spirit.
 * Big Badass Bird of Prey: Spirit is incredibly badass, fighting Shadowen and Creepers on an even footing.
 * Cool Old Guy: Tiger Ty's age is never established but he's clearly much older than most of the main characters.
 * The Cynic: Tiger Ty has a deeply pessimistic outlook on life, the universe, and everything.
 * High Altitude Battle: Against
 * Intergenerational Friendship: Tiger Ty and Wren
 * Undying Loyalty: Tiger Ty to Wren and Spirit to Tiger Ty.

Stresa
A Splinterscat whom Wren and Garth save on their way to Arborlon. He accompanies them back to the Four Lands and serves as a wilderness guide and scout for the Elven Army.


 * Biological Mashup: A mix of porcupine and cat, grown to giant size.
 * Grumpy Bear
 * Intellectual Animal
 * I Owe You My Life
 * Spike Shooter
 * Talking Animal
 * Undying Loyalty: To Wren

Triss
Captain of the Elven Home Guard, and one of Wren's closest friends. He is.


 * Badass: Pretty much a requirement for the Home Guard, but Triss is especially Badass, surviving Morrowindl with nothing worse than a broken arm.
 * Fire-Forged Friends: With Wren. As she puts it, "after what they had shared on Morrowindl, Triss could tell her anything."
 * Hero Secret Service
 * Praetorian Guard
 * Undying Loyalty: To Ellenroh and especially Wren. Noticing a trend here?

Gavilan Elessedil
Prince of the Elves and. Handsome, and with a reputation among the ladies.


 * Kissing Cousins: He kisses  despite being her cousin.
 * Prince Charming:.
 * Kissing Cousins: He kisses  despite being her cousin.
 * Prince Charming:.
 * Kissing Cousins: He kisses  despite being her cousin.
 * Prince Charming:.

Matty Roh
One of Padishar Creel's top agents, Matty is a very self-possessed and capable young woman. She runs a bar for Padishar, and later accompanies Morgan Leah on his trek south.


 * Action Girl
 * Actually I Am Her: Morgan asked her (while she was disguised as a boy) where he could find Matty Roh. Several rounds of question dodging later, this gets said.
 * Battle Couple:.
 * Bifauxnen: Matty is repeatedly described as looking like an especially Bishonen male teenager, instead of the adult woman she is. This is an obvious help with her boy disguise.
 * Boyish Short Hair
 * Broken Bird/ Kuudere: Courtesy of a traumatic backstory that's both believable and very sad.
 * I Did What I Had to Do: Convinced a Federation officer to give her some information she wanted, then cut his throat before he could...ahem...try and make a move on her. She's convinced that what she did was justified. Morgan's not so sure.
 * Improbable Weapon User: Her broom. She uses a rapier in later fights.
 * La Résistance: A very high-ranking member, somewhere just behind Padishar Creel and Chandos.
 * Royal Rapier: Brooks doesn't name the weapon she's carrying but it's a slim, light fencing weapon, used with one hand, meaning it's either this or a duelling sabre.
 * Second Love:  They're definitely falling for one another by the time the book ends.
 * Sweet Polly Oliver: When Morgan first meets her.
 * Survivors Guilt: Her  died of a disease that.
 * Waif Fu: Very slim, armed with a rapier, and dependent on trying to avoid getting hit. She's quite tall however, and capable of taking a reasonable amount of punishment against normal people. Against the Shadowen, she's absolutely dependent on this style.

The Four Horsemen
Four Shadowen, given the appearance of the legends, and sent to harass Walker Boh.


 * Ambiguous Gender: Famine is completely naked, yet genderless.
 * Cool Sword: Famine has one made of bone.
 * Dem Bones: Famine is essentially a skeleton, albeit with a little bit of flesh attached.
 * The Evil Genius: The main reason that Death is the last one standing is because he was bright enough to hang back from the fight, realised what Walker was doing with the illusions, and traced the Druid's attack on War back to its source.
 * Evil Is Deathly Cold: Death. His touch is freezing and saps his victims' strength while his scythe leaves frosty trails in the wounds it inflicts.
 * The Four Horsemen of the Apocalypse: Or more accurately, four Shadowen who've taken on their form.
 * Healing Factor: To the point where they're nearly unkillable.
 * The Heartless: Par for the course with the Shadowen.
 * Hellish Horse: They ride lizard-like creatures with fangs and claws but a distinctly equestrian gait.
 * Four Is Death: "Names and methods aside, they were all death in one form or another."
 * The Grim Reaper: Death.
 * Hoist by His Own Petard: Or more accurately, by one another's. Unable to overcome their Healing Factor, Walker uses his Master of Illusion abilities to trick them into killing one another.
 * Poisonous Person: Famine and Pestilence both spread their respective namesakes through touch, weakening or even killing their targets.
 * Plaguemaster: Pestilence.
 * Walking Wasteland: Famine.
 * Quirky Miniboss Squad: But extremely dangerous nevertheless.
 * Sinister Scythe: Death carries one as his Weapon of Choice.
 * Spikes of Villainy: War
 * Walking Armoury: War is armed to the teeth with every concievable weapon.
 * An Axe to Grind: Seems to a personal favourite.
 * Carry a Big Stick: Another favourite.
 * The Worm That Walks: Pestilence's body is made up of thousands of plague flies trapped within an amorphous yellow body.

Tib Arne and Gloon
A very young free-born agent, sent to bring Wren information about Padishar's movements. He later befriends Wren, who he seems to view with a certain amount of reverence. Gloon is his War Shrike and protector. .


 * A Boy and His X: A boy and his War Shrike.
 * Big Badass Bird of Prey: Gloon is a War Shrike. See Cool Pet below, for all the details.
 * Blue Eyes: Tib.
 * Cool Pet: Gloon is a War Shrike, a creature that can best be described as an airborne wolverine, complete with the attitude, badassery, and lack of regard for its own personal safety. About as cool a pet as you can get.
 * Loyal Animal Companion: Gloon follows Tib everywhere, and protects him as best he can. Tib says he's raised the Shrike since infancy, and Gloon seems to believe he owes him.
 * Replacement Goldfish: Wren sees him as one for Garth.
 * Loyal Animal Companion: Gloon follows Tib everywhere, and protects him as best he can. Tib says he's raised the Shrike since infancy, and Gloon seems to believe he owes him.
 * Replacement Goldfish: Wren sees him as one for Garth.
 * Loyal Animal Companion: Gloon follows Tib everywhere, and protects him as best he can. Tib says he's raised the Shrike since infancy, and Gloon seems to believe he owes him.
 * Replacement Goldfish: Wren sees him as one for Garth.
 * Replacement Goldfish: Wren sees him as one for Garth.
 * Replacement Goldfish: Wren sees him as one for Garth.

Bek Rowe/
The cousin of Quentin Leah, Prince of Leah, Bek was orphaned at a young age and adopted by Quentin. Recruited by Walker for reasons unknown. .


 * Blessed with Suck: That damn Wishsong again.
 * Changeling Fantasy: He's really.
 * Dude in Distress: When captured by the Ilse Witch, who can defend against his magic.
 * Glass Cannon/Squishy Wizard
 * Guile Hero: He's not quite at Jair or Walker's level, but Bek, like most of Brooks' illusion casters, gets by on his brains.
 * The Hero
 * Jumped At the Call: He regrets that almost as much as Quentin and Ahren.
 * Love Martyr: Towards Grianne. It pays off.
 * Master of Illusion
 * Non-Action Guy: Before he figures out how to use his illusion powers to his advantage.
 * Odd Friendship: With Truls Rohk.
 * Reality Warper: Not to Brin, Par, or Grianne's level, but Bek's Wishsong can clearly do more than just create illusions. He just doesn't have to use it that way with any great frequency.
 * Spanner in the Works: During Grianne's battle with The Morgawr.

Quentin Leah
"I thought this would be our great adventure, our right of passage into manhood, a story we would remember all our lives, that we would tell to our friends and family. Now I don't ever want to talk about it again."

The current Prince of Leah, and Bek's best friend, cousin, and surrogate brother. Brought along by Walker so that they can have access to the Sword of Leah.


 * Badass: Quentin is a caull-butchering, Graak-slaying, Mwellret-fighting, wronk-stomping Badass. He's also a broken cutie and Failure Knight who hates himself and the mission, couldn't save anybody, suffers from a massive Big Brother Instinct, and never, ever wants to do anything like this again.
 * Big Brother Instinct: Towards Bek; it gets worse as the trilogy progresses.
 * Blessed with Suck: He has the Sword of Leah. Its power is addictive and puts him at great risk, and despite that, he still can't save most of the people he wants to protect.
 * Break the Cutie: From Jumped At the Call to Failure Knight. It's painful to watch.
 * Cool Sword: The--wait for it—Sword of Leah.
 * Failure Knight: His inability to save  forms a huge part of his obsession with protecting Bek.
 * Heroic Self-Deprecation: Lots of it.
 * Heroic Wannabe: Initially. That doesn't survive landing at Castledown.
 * I Just Want to Be Normal: When this is over Quentin is going home, settling down, and never talking about the Voyage again.
 * I Let Gwen Stacy Die:
 * Jumped At the Call: He thought going on this trip would be a big adventure. Now...
 * We Are Not Going Through That Again: Quentin is never leaving home again. Hell, if he can arrange it, he's going to forget everything that ever happened on the Voyage.
 * The Lancer: Naturally falls into this role no matter who is partnered up with. He's been The Lancer to Bek, Tamis, and Panax.
 * Older Sidekick: To Bek, whom he is obsessed with protecting.
 * Warrior Prince

Redden Alt Mer
A Rover mercenary serving on the Prekkadoran Hights, Walker hires him to captain the Jerle Shannara. Also known as Big Red, and "the man with the luck."


 * Badass
 * Born Lucky: Stated by many.
 * The Captain
 * The Good Captain
 * Face Your Fears: After his Heroic BSOD he decides he has to face the Graak to get his courage back.
 * Fiery Redhead
 * Heroic BSOD: When facing the Graak. He realises that the only way he's going to get his courage back is to go down into the Crake and face it again.
 * Hired Guns
 * No One Could Survive That: Gets hit with it on more than one occasion.
 * Red Baron: Big Red.
 * Redheaded Hero

Rue Meridian
The younger half-sister of Redden Alt Mer, Rue is an accomplished mercenary in her own right, and along with Spanner Frew, is her brother's second-in-command. Also known as Little Red.


 * Action Girl: She stole Black Moclips by herself and survives battles with Mwellrets. She definitely counts.
 * Fiery Redhead
 * Heroes Want Redheads
 * Hired Guns
 * Love Interest: To Bek.
 * Number Two: She and Spanner split this role with regards to Big Red.
 * Red Baron: Little Red.
 * Single Woman Seeks Good Man: After spending most of her life among Rovers and soldiers, this is the reason she's interested in Bek.

Ahren Elessedil
The younger son of the Elven King, he is sent on the Voyage by his older brother, Kylen. Goes through more trauma than the rest of the cast combined.

""He hated all of the rets, but their leader most of all. Cree Bega was a weight about his neck that would drag him to his death if it wasn't cut off now.""
 * Anti-Hero: Type I. Ahren's in way over his head and knows it.
 * Classical Anti-Hero: Plagued by self-doubts, unaware about what's really going on, and frequently victimised by those who are more powerful than he is, Ahren is really not cut out for this hero gig, but tries anyway.
 * Arch Enemy: How he sees the relationship between himself and Cree Bega by the end.


 * Break the Cutie: No character goes through quite the level of torture that Ahren does. By the end he's a fundamentally broken person with no self-respect left.
 * Cain and Abel: His brother wants him dead, or at least out of the way, for fear that when he dies, Ahren will take the throne from his children. Ahren wouldn't dream of it, but that doesn't do anything to allay his brother's paranoia.
 * The Dog Bites Back: Just manages to man up and defeat Cree Bega, who's spent most of the third book psychologically torturing him. Probably his Crowning Moment of Awesome.
 * Face Your Fears/Tired of Running: With regards to Cree Bega. When the big lizard climbs onto the ship and kills one of the crew, Ahren's first instinct is to run. He has an injured Quentin Leah to defend however, and realises that if he runs now, he'll never retain a single shred of his own self-respect. An awesome Knife Fight ensues.
 * Heroic Self-Deprecation: Did we mention that this kid hates himself?
 * I Let Gwen Stacy Die:
 * It's Personal: With Cree Bega, for a whole host of reasons.
 * Jumped At the Call: Like Quentin and Bek, he thought travelling to Castledown would be a great adventure. It leaves him broken, dead inside, and wanting to die.
 * Knife Fight: With Cree Bega.
 * Took a Level in Badass: Just in time for his fight with Cree Bega.
 * Warrior Prince: He tries to be one, he really does.
 * You Can't Go Home Again: His brother won't let him. Ahren doesn't think he can anyway.
 * You Can't Go Home Again: His brother won't let him. Ahren doesn't think he can anyway.

Ryer Ord Star
The protege of the Addershag, Ryer is an empath and a seer recruited by Walker to help them on their journey. . Has a very complex relationship with Walker.


 * Break the Cutie: She was captured by Cree Bega. What did you expect?
 * Cold-Blooded Torture: Subjected to it by the Mwellrets.
 * The Empath: Which gets her psychically linked to Walker.
 * The Gwen Stacy:
 * White-Haired Pretty Girl
 * White-Haired Pretty Girl
 * White-Haired Pretty Girl
 * White-Haired Pretty Girl
 * White-Haired Pretty Girl
 * White-Haired Pretty Girl

Truls Rohk
The son of a Borderman and a Shape Shifter, Truls Rohk is badly disfigured, and extremely bitter. He's known Walker for years, and is recruited by him to help the crew of The Jerle Shannara. Along the way he strikes up a friendship with Bek. .


 * Anti-Hero
 * Badass
 * Black Cloak
 * Body Horror
 * Dark Is Not Evil
 * Good Is Not Nice
 * The Grotesque
 * Half-Human Hybrid: Half man, half ephemeral shapeshifter.
 * Hero Secret Service: For Bek, and later.
 * In the Hood: There's a very good reason for this.
 * Loners Are Freaks
 * Odd Friendship: With Bek.
 * Shapeshifting: Both the voluntary, and involuntary kinds.
 * Shapeshifter Weapon: Forms blades and other weapons from his own ruined body.
 * Shapeshifter Weapon: Forms blades and other weapons from his own ruined body.

Panax
A Dwarven Tracker recruited by Walker to help serve as their guide. He develops a close friendship with Quentin Leah, and Obat, the leader of the Rindge.


 * Badass
 * Badass Beard
 * Cool Old Guy
 * Expy: Of Hendel, from Sword.
 * Going Native: Opts to stay with the Rindge because there's nothing new to discover at home.

Tamis
An Elven Hunter and protege of Ard Patrinell, upon whom she has a fairly serious crush. She teams up with Quentin in Antrax to.


 * Action Girl
 * Boyish Short Hair
 * The Gwen Stacy:
 * Ineffectual Loner: Initially, due to lingering bitterness over being forced to become an Elven Hunter instead of a member of the vaunted Home Guard. She gets over it by partway through Antrax.
 * Love Martyr: Goes through Hell just to put the man she loved out of his misery.
 * Mentor Ship: With Patrinell, who taught her how to fight.
 * Mentor Ship: With Patrinell, who taught her how to fight.

The Ilse Witch/
A broken, deadly young woman who can kill with her voice, the Ilse Witch makes her home off the coast, where she plots revenge against Walker for imagined wrongs. Hearing of his quest to obtain the books of what she believes to be old magic, she gathers her own airship crew and sets off in pursuit of him.


 * Archenemies: She thinks she and Walker are.
 * Bad Boss: Crushes any servant who questions her authority.
 * Bastard Understudy: To The Morgawr. They're both very aware of it too, and it's a major theme in their interactions with one another.
 * Big Bad Duumvirate: Forms one with The Morgawr, though as his former pupil, she is the junior partner, a fact she very much resents, despite all her bluster about them being equals.
 * Big Bad Wannabe: She's effectively sidelined during Antrax and is just not evil enough to compete with The Morgawr on an even footing.
 * Black Cloak
 * Dark Magical Girl: A rare Western example.
 * Even Evil Has Standards: She finds Cree Bega utterly repulsive and has similar opinions regarding The Morgawr's method of feeding.
 * Glass Cannon/Squishy Wizard
 * The Heavy: In Ilse Witch
 * In the Hood: Initially.
 * : Inverted..
 * Moral Myopia: Walker's supposedly killing her family? Unforgivable. Her own random murders, Bad Bossings, and all around bitchiness? Totally justified by her own suffering.
 * Raised by Orcs: Raised by The Morgawr.
 * Revenge: Wants it on Walker.
 * Tyke Bomb: Though far more independent than most.
 * Villainous BSOD: After . Snapping her out of it becomes a big part of the plot in Morgawr.
 * Villain Protagonist: Gets at least as much attention as the heroic part of the cast.
 * Wangst: Deliberately invoked. That she's a selfish bitch blinded by her own perceived suffering is the entire point of her character.
 * Wicked Witch
 * Wizard Duel: Against
 * Younger Villain vs. Older Hero: She's about twenty. Walker's 150.
 * Tyke Bomb: Though far more independent than most.
 * Villainous BSOD: After . Snapping her out of it becomes a big part of the plot in Morgawr.
 * Villain Protagonist: Gets at least as much attention as the heroic part of the cast.
 * Wangst: Deliberately invoked. That she's a selfish bitch blinded by her own perceived suffering is the entire point of her character.
 * Wicked Witch
 * Wizard Duel: Against
 * Younger Villain vs. Older Hero: She's about twenty. Walker's 150.

The Morgawr
""To feed on another's life. You cannot imagine the ecstasy!""

An ancient warlock who hides within the Wilderun, The Morgawr claims to have been the brother of The Witch Sisters,Morag and Mallenroh. A grotesque, disfigured monster who feeds on human lives and souls, The Morgawr is the Ilse Witch's mentor and the true Big Bad of the Voyage trilogy. Appearing in the background throughout the first two books, he emerges in Morgawr to finish the main cast and take the books of magic for himself. . Probably the single evilest character to appear in the entire franchise.


 * Bad Powers, Bad People: He devours peoples' souls and minds in order to extend his own life and power. Moreoever, all his other magics stem from this leeching of life. Unsurprisingly, he's one of Brooks' most evil villains.
 * Big Bad: There are several contenders for this title in the series, but The Morgawr is the one who ultimately wins out.
 * Black Cloak
 * Brain Food: Worse. He reaches through the back of your head, absorbs your brain (and soul), and leaves you a mindless puppet.
 * Dark Is Evil
 * Dark Is Not Evil: Invokes and then subverts this trope, assuring a younger Ilse Witch that despite his frightening appearance he is her friend. He's not. He's not anyone's friend.
 * Deal with the Devil: Offers one to Sen Dunsidan.
 * Determinator: Shows some aspects of this in his Wizard Duel against Grianne, when he temporarily holds off an attack by her and the spirit of Mephitic castle through sheer force of will. The Morgawr may be a monster, but he does not go out like a bitch.
 * Energy Absorption: Feeds on the Life Energy of his victims, then channels that into magic. He's basically a magical leech.
 * Evil Mentor: To the Ilse Witch.
 * Evil Sorceror
 * Full-Contact Magic: Typically uses his magic to shield himself before grappling with his adversaries.
 * Half-Human Hybrid: He may be part man, part Mwellret. He may also just be a human who has mutated to resemble one. Either way, he has some definite characteristics of this.
 * The Heavy: In Morgawr
 * Immortality Immorality: Lengthens his lifespan by feeding on the souls of others.
 * In the Blood: If he really is Morag and Mallenroh's brother, than raw evil is definitely in the blood.
 * In the Hood: Usually. If you looked like that, you'd hide out too.
 * Large and In Charge
 * Life Energy: Feeds on it.
 * The Man Behind the Man: He's been manipulating the Ilse Witch (who thinks she's his equal partner) since she was five or six.
 * Mysterious Past: Very little is ever made clear about The Morgawr's past, including what he is, what his real name is, if he really is Morag and Mallenroh's brother, and if not, how old he really is.
 * No Name Given: Note that he's The Morgawr. Is that a title? The name of his species? His job description? Whatever the case may be, we're never told if he has a real name.
 * It's both title and species. It means "Warlock."
 * The Nondescript: One of the forms he takes in front of Sen Dunsidan. He implies that it might be his real face.
 * Not So Different: From The Ilse Witch, which he points out to her in their final confrontation. The Ilse Witch herself sees him as Not So Different from Walker prior to her.
 * Puppet Master: With a fondness for People Puppets, who he creates after magically destroying their free will and devouring their minds.
 * Reptiles Are Abhorrent: Closely resembles a larger, stronger Mwellret, and is utterly, repulsively evil.
 * Slave Mooks: His victims are transformed into this after he drains their minds and souls. See Puppet Master above.
 * Vampiric Draining: Of Life Energy, magic and mental stamina.
 * Voluntary Shapeshifting: Can alter his features to resemble almost anyone, although he doesn't do it very often, preferring the shock value of his actual appearance.
 * Wizard Duel: Against Grianne and the spirit of Mephitic castle.
 * Your Soul Is Mine: Consumes it along with your mind.
 * Your Soul Is Mine: Consumes it along with your mind.

Cree Bega
""She took ssso long to die, little Elvesss. So long it ssseemed that it would take forever.""

The Morgawr's right hand Mwellret, and the commander of the 'rets among the Ilse Witch's crew. A slimy, obsequious psycho, and one of the few members of the cast who isn't afraid of the Witch. .


 * All Trolls Are Different: The Mwellrets are a species of lizardlike Troll who survived the Great Wars by hiding out in swamplands and marshes.
 * Arch Enemy: Ahren sees him as this by the end.
 * Cold-Blooded Torture: Very fond of it.
 * The Dragon: To The Morgawr.
 * Fantastic Racism: Towards all non-Mwellrets.
 * Just Between You and Me: Shares numerous gruesome details with Ahren, including how long it took his crush to die.
 * Kick the Dog: Loves it. Notable examples include the above-mentioned Just Between You and Me, forcing Ahren to watch The Morgawr feed, and of course, his torture of Ryer Ord Star which Drives Her To Suicide. A lot of what he does is basically Kick The Woobie.
 * Knife Nut: Both the throwing and the stabbing variety. Unlike many of Brooks' other examples, he does play up the psychotic aspects of this weapon choice.
 * Knife Fight: With Ahren.
 * Lizard Folk
 * Loves the Sound of Screaming
 * Reptiles Are Abhorrent: The most evil character in the trilogy after his master. And being less vile than The Morgawr is not a ringing endorsement.
 * The Resenter: Towards the Ilse Witch, who he believes is less than worthy of The Morgawr's attention.
 * Smug Snake: He's arrogant, vicious, and contemptuous of all the "Little peoplessss"; even his undeniable bravery (he's one of the few people in series who isn't scared of the Ilse Witch) stems more from arrogance than anything else. Just reading any of his conversations with the Ilse Witch or Ahren should make his inherent Smug Snakeness apparent.
 * Sssssnaketalk: Little Elvessss...
 * The Starscream: To The Ilse Witch. He makes it very clear that he believes that he, rather than her, should be the one in charge of the Voyage. The only reason he doesn't try and stick a knife in her is because The Morgawr told him not to, unless she tries to betray him.
 * Would Hit a Girl: Would torture and violate a girl in every way possible.
 * Would You Like to Hear How They Died?: See the page quote.
 * The Starscream: To The Ilse Witch. He makes it very clear that he believes that he, rather than her, should be the one in charge of the Voyage. The only reason he doesn't try and stick a knife in her is because The Morgawr told him not to, unless she tries to betray him.
 * Would Hit a Girl: Would torture and violate a girl in every way possible.
 * Would You Like to Hear How They Died?: See the page quote.

Antrax
An Old World supercomputer, Antrax was created to protect the world's knowledge during the Great Wars. Told that it must survive at all costs, Antrax lures magic-users to its home in Castledown where it imprisons them and drains off their magic to fuel itself. The main cast's lack of knowledge about what it is makes it truly dangerous.


 * A.I. Is a Crapshoot: Subverted. Antrax is doing exactly what it was hardwired for.
 * Booby Trap: Its fortress is loaded with them.
 * The Chessmaster: Antrax set the entire plot in motion in order to gather more victims with which to feed its hungry power cells.
 * Disc One Final Boss: Serves as the Big Bad of the book with its name, and is responsible for dozens of deaths, despite not being the main antagonist.
 * Eviler Than Thou: With the Ilse Witch, though it barely acknowledges her presence.
 * Frickin' Laser Beams: As part of its automated defence grid.
 * Genius Loci: Because of the main cast's unfamiliarity with Old World machinery, Antrax certainly looks like one to them, as it brings the entirety of Castledown to bear against them.
 * The Heavy: In Antrax
 * Humans Are the Real Monsters: The Knight Templar dicks who programmed Antrax will hopefully burn in the deepest pit in Hell.
 * Killed Off for Real
 * Knight Templar: Antrax will kill anyone who tries to access the books without the codes. Moreover, it has expanded its practises to luring in people with magical abilities and enslaving them. Why? So that it can drain their magics in order to fuel its own existence, and thus fullfill its Obstructive Code of Conduct of protecting said books. The best part: it doesn't even know what it's protecting.
 * Magitek: Antrax has evolved past the point of using solar radiation; it now feeds on raw magic, drained from its victims.
 * Master Computer: Antrax's systems extend throughout the entire fortress.
 * Mecha-Mooks: Has a wide variety of them.
 * Hollywood Cyborg: Its wronks, half-human, half-machine abominations controlled by Antrax's will.
 * Killer Robot: The proto-Creepers and the wronks are both hardwired to massacre any and all intruders.
 * Slave Mooks: The wronks have no free will, their minds being utterly dominated by Antrax's programming.
 * Obstructive Code of Conduct: Protect the books.
 * Robotic Psychopath: Antrax is supposed to act the way it does.

Ard Patrinell
Ahren and Quentin's mentor, ex-Captain of the Home Guard, and the leader of the company of Elven Hunters aboard the Jerle Shannara. He is


 * Badass
 * Dual-Wielding: Hunting knife in one hand, broadsword in the other.
 * Knife Nut
 * The Mentor: To Ahren, Quentin and Tamis.
 * Knife Nut
 * The Mentor: To Ahren, Quentin and Tamis.
 * Knife Nut
 * The Mentor: To Ahren, Quentin and Tamis.
 * Knife Nut
 * The Mentor: To Ahren, Quentin and Tamis.

Sen Dunsidan
Minister of War for The Federation, Sen Dunsidan is a consumate politician who aspires to be his nation's leader. He as long maintained a mutually beneficial alliance with the Ilse Witch; later he begins to aid The Morgawr.


 * Deal with the Devil
 * Even Evil Has Standards: Played with. He's horrified by what The Morgawr has done, yet does nothing whatsoever to stop him.
 * Honest John's Dealership: He's willing to offer you anything...all while planning to stab you in the back.
 * Karma Houdini: Subverted. Sure he makes it out of the series with his possessions and power intact, but after witnessing what The Morgawr did to those sailors, he'll never sleep again..
 * Obstructive Bureaucrat: Especially in High Druid.
 * President Evil: After his promotion.
 * Smug Snake

The Turnkey
""Everyone called him turnkey, as though that were more than name enough for a man who did what he did.""

The keeper of the Federation prisons' keys, the turnkey serves as warden and torturer as well. He aids Sen Dunsidan when the Minister makes his deal with The Morgawr, and kills himself shortly afterwards.


 * Driven to Suicide
 * Even Evil Has Standards: Kills himself after witnessing what The Morgawr has done.
 * Everyone Calls Him "Barkeep"
 * Foil: To Sen Dunsidan.
 * Good Scars, Evil Scars
 * Shell-Shocked Veteran: A seven-term veteran, he's ruined inside and out.
 * Torture Technician
 * The Voiceless

Bremen
Allanon's father, and the man responsible for the creation of the Sword of Shannara in the first place, Bremen is an elderly Druid who becomes aware of Brona's threat before the other Druids. When the Druid Council will not listen to him, Bremen leaves Paranor in disgust, deciding to take matters into his own hands.


 * Arch Enemy: To the Warlock Lord.
 * Badass Beard
 * Badass Grandpa
 * Failure Knight: Binds himself to the Hadeshorn after failing to kill Brona.
 * Ghostly Advisor: To Allanon after his death.
 * Ignored Expert
 * Jacob Marley Apparel: Always appears in his shroud.
 * The Mentor: To Risca, Tay, Mareth, Jerle, and Allanon in turn. It's interesting if only because he's the main character.
 * My Greatest Failure: Not killing Brona.
 * Parental Substitute: To Allanon.
 * Posthumous Character: In the original trilogy.
 * Take Up My Sword: Does this to Allanon, with or without meaning to.
 * Unfinished Business: Why he binds himself to the Hadeshorn.

Risca
A Dwarven Warrior Druid, and one of Bremen's closest friends. Bremen sends him to gather the Dwarves against Brona's threat.


 * Badass
 * Badass Beard: He's a Dwarf, so this is to be expected.
 * Magic Knight: One of the few Warrior Druids left, he channels his magic through his weapons.
 * Sensitive Guy and Manly Man: The Manly Man to Tay's Sensitive Guy (not that they spend a lot of time together).
 * Walking Armoury: He's got a Cool Sword, An Axe to Grind, and Carries A Big Stick
 * Walking Armoury: He's got a Cool Sword, An Axe to Grind, and Carries A Big Stick

Tay Trefenwyd
Bremen's other ally among the Dwarves of Paranor, Tay is an Elven Druid, whose studies focused mostly on the elements. A close friend of Jerle Shananra, Bremen sends him to warn the Elf King about Brona, and obtain the Black Elfstone.


 * Becoming the Mask: Has to be very careful of this when he infiltrates the Chew Magna. Subsumed in his worst emotions in order to disguise himself, it would only take one false move to turn him into a genuine monster, instead of just looking like one.
 * Dangerous Forbidden Technique: Using the Black Elfstone.
 * Did Not Get the Girl
 * Sadistic Choice: Use the Black Elfstone against the Skull Bearers and be consumed by evil, or die?.
 * Sensitive Guy and Manly Man: To Risca and Jerle's Manly Men.
 * Unlucky Childhood Friend: To Jerle's girlfriend, Preia Starle.
 * Sadistic Choice: Use the Black Elfstone against the Skull Bearers and be consumed by evil, or die?.
 * Sensitive Guy and Manly Man: To Risca and Jerle's Manly Men.
 * Unlucky Childhood Friend: To Jerle's girlfriend, Preia Starle.

Mareth
A young Druid-in-training, she ends up traveling with Bremen, Risca, and Kinson Ravenlock after the fall of Paranor, aiding in rallying the Dwarves to the cause against Brona, as well as obtaining the aid of Urprox Screl in the forging of the Sword of Shannara and, though it isn't clear at the time, helping him locate his successor in the form of Allanon.


 * Action Girl: Not as much as other Brooks heroines thanks to her Dark and Troubled Past, emo-ness, and the dangers of truly unleashing her magic, but she qualifies thanks to the battles she engages in—including the final one with Brona's forces, which nearly annihilates the Dwarves, kills Risca of all people, and almost kills Kinson...but of which she's the only survivor other than Jerle and Bremen.
 * Angst: Boatloads
 * Badass: Mareth is one badass Emo Teen.
 * Boom Stick: Courtesy of Bremen. It lets her channel her magic without hurting herself.
 * Dark and Troubled Past
 * Disappeared Dad: Source of much angst...especially when she finds out who he might actually be.
 * Emo Teen: At times; not that she doesn't have her reasons.
 * Human Mom Inhuman Dad: If that Skull Bearer was telling the truth...
 * Luke, I Am Your Father: Played with. During the course of the journey she is told by a man claiming to be her father that the innate, nearly out-of-control magic she possesses was inherited from him--a Skull Bearer. She has the appropriate reaction, and almost succumbs to a Heroic BSOD until Kinson Ravenlock snaps her out of it. In the end, however, it is never revealed if this was actually the truth, or part of a trap by the Genre Savvy Warlock Lord to ensnare her powerful magic through her longing for her Disappeared Dad.
 * Luke, You Are My Father: Initially she believes that Bremen is her dad.
 * Power Incontinence: Her main issue throughout the book, solved only when she is given a staff by Bremen to channel it and later when she deals with her issues regarding her parentage.
 * Take Up My Sword: Averted when, after the final battle, rather than being the last of the Druids she throws away her staff and chooses to have a normal life with Kinson.
 * White Magician Girl: Invokes this appearance wise, but that staff is for a heck of a lot more than healing.

Jerle Shannara
The ultimate grandfather to the whole Shannara line, Jerle makes his first real appearance in this book. Promoted to the kingship when the rest of his relatives are slaughtered, he accompanies his friend Tay on the hunt for the Black Elfstone and is later chosen by Bremen to wield the Sword of Shannara against the Warlock Lord.


 * Cool Sword: The original wielder of the Sword of Shannara.
 * Hero Secret Service: Was the Captain of the Elven Home Guard before the royal family was wiped out.
 * Posthumous Character: In the original trilogy.
 * Royals Who Actually Do Something
 * Warrior Prince
 * What Kind of Lame Power Is Heart, Anyway?: Deliberately invoked. His inability to understand the Sword's power is.
 * What Kind of Lame Power Is Heart, Anyway?: Deliberately invoked. His inability to understand the Sword's power is.

Preia Starle

 * Action Girl: She tries. She really does.
 * Victorious Childhood Friend: To Jerle

Kinson Ravenlock
Warrior, bodyguard, and Tracker who travels with Bremen, first to the Skull Kingdom, then to Paranor, and finally on a journey to rally the Dwarves and help forge the Sword of Shannara. Falls in love with Mareth and ends up founding the city of Kern. Ancestor of Shirl Ravenlock.


 * Badass
 * Badass Normal
 * Bodyguard Crush: May play into how he falls for Mareth in the end.
 * Determinator: Doesn't come close to death until the final battle, and even then he clings to life despite some rather severe wounds.
 * Scarily Competent Tracker
 * Tall, Dark and Handsome: Almost word for word.

Tael Riverine

 * Big Bad
 * Blue Eyes: Of the icy cold variety.
 * Dark Is Evil
 * Demon Lords and Archdevils: One of several Straken Lords who have ascended to leadership positions among the Demons following the death of the Dagda Mor in Elfstones.
 * I Have You Now, My Pretty: Tries it on Grianne.
 * The Man Behind the Man: To the traitor Druids, who believe that they are equal partners with him.
 * Scary Black Man: Appears as a tall, muscular man with dark skin.
 * Spikes of Villainy: Grows them from his entire body with the exception of his face.

The Moric

 * Demonic Possession: Possesses an even more perfect version of The Changeling's powers, activated by devouring a victim, and then wearing their skin, taking on that person's memory and personality.
 * The Dragon: To Tael Riverine.
 * Exit, Pursued by a Bear: When we last see The Moric, it's lying on the ground, helpless, as a Dragon approaches it.
 * I'm a Humanitarian
 * Our Demons Are Different
 * President Evil: While impersonating Sen Dunsidan.
 * Shape Shifter
 * Voluntary Shapeshifting

Nest Freemark

 * Action Girl
 * Bad Future: Is the cause of one in the timeline where the demon touched her. Goodbye Cute Witch, hello Chaotic Evil Omnicidal Maniac.
 * Cute Witch: Though darker than most.
 * Dark Messiah: In the Bad Future where the demon possessed her.
 * Heroic Bastard
 * In the Blood: The magic passes down the female line of the Freemark family.
 * The Messiah
 * Took a Level in Badass: Between every book.
 * Took a Level in Badass: Between every book.

John Ross

 * Badass
 * Handicapped Badass: Gained his limp and his Badassery at the same time.
 * Bad Dreams: He dreams of a Bad Future that will come to pass if he fails. These dreams give him clues about his current mission.
 * Bad Future: Wanders through it every time he dreams.
 * Boom Stick: His staff.
 * But Now I Must Go: At the end of every successful mission.
 * Heroic BSOD: For most of A Knight Of The Word.
 * Heroic Self-Deprecation: Easily his own worst critic.
 * Knight in Sour Armour
 * Older Than They Look: In the sequels Nest notes that years later he looks exactly the same.
 * Shell-Shocked Veteran: He's fighting a different kind of war from most, but he definitely fits.
 * Ten-Minute Retirement: In Knight
 * Walking the Earth: Part of his job description. His Bad Dreams tell him where a disaster will happen, and he must go there to prevent it.
 * Walking the Earth: Part of his job description. His Bad Dreams tell him where a disaster will happen, and he must go there to prevent it.

Two Bears/O'olish Amaneh

 * Badass: Said to be one of the few people who could easily dispatch a rogue Knight of the Word. The fact that even Findo Gask doesn't want to fight him firmly cements his Badass credentials.
 * Badass Longcoat: Always dressed in his army coat.
 * Hero of Another Story: Definitely gives this vibe off.
 * Magical Native American: Though better done than most.
 * Shell-Shocked Veteran
 * Vietnam War: A veteran of it.

The demon

 * Big Bad: Of Running With the Demon
 * Bastard In Sheep's Clothing: He fakes Affably Evil really well, but underneath it, he's a monster to the core.
 * Blond Guys Are Evil
 * Blue Eyes: Pale and washed out.
 * The Corrupter: Seems to get off on this.
 * The Heavy: Of Running With the Demon
 * Manipulative Bastard: Part and parcel of his Corrupter persona.
 * No Name Given
 * Omnicidal Maniac: Like all demons, this is his goal in the long run.
 * The Nondescript: Is described as having an utterly bland appearance, save for the pale blue eyes. His powers help him out here too: when he's in the room with you, you're always sure you know him from somewhere and his name is just on the tip of your tongue; when he leaves people typically forget he was ever there at all.
 * Revenge by Proxy: Nest's grandmother, Evelyn spurned him. His response? Wait for years, seduce her emotionally fragile daughter, Catelyn,  and then reveal the truth about himself, driving Catelyn to suicide.
 * Smug Snake: He's quite effective, but his own viciousness, and underestimation of Nest and her grandmother royally screw him over.
 * The Sociopath
 * The Soulless: Lost it to the Void long, long ago.
 * The Soulless: Lost it to the Void long, long ago.

Stefanie Winslow

 * Love Interest: To John Ross.
 * Love Interest: To John Ross.
 * Love Interest: To John Ross.
 * Love Interest: To John Ross.
 * Love Interest: To John Ross.

Findo Gask

 * Badass: Dominates both Nest and John Ross. Only the arrival of O'olish Amaneh saves the day.
 * Big Bad: Of Angel Fire East and Genesis.
 * Demon Lords and Archdevils: Or as close as Word and Void's demons get to that title.
 * Evil Sorcerer: His role in Genesis. The text actually describes him as looking like an evil Gandalf.
 * For the Evulz: Kills and destroys out of sheer love of chaos rather than hatred for humanity.
 * Sinister Minister: The disguise he adopts in Angel Fire East.
 * The Soulless
 * The Stoic

The Void

 * All Powerful Bystander
 * Bigger Bad: The force behind the demon,, and Findo Gask.
 * Names to Run Away From Really Fast
 * Omnicidal Maniac: Seeks the destruction of all creation.
 * Satan
 * Ultimate Evil: To the point where it's more a primal force than anything else.
 * The Unfought: Which is just as well.

The Word

 * All Powerful Bystander
 * Big Good
 * God