This is the Only Level (Adventures in Singularity)

""Elephants sometimes do forget... the rest of the levels.""

- Slogan for This Is the Only Level

This is the Only Level (Adventures in Singularity) is a game created by ~jmtb02~. It features an elephant, trying to escape a room. That's all the game is.

Or so you would think.

Actually, there is only one level... but you have to repeat it, over and over. And each time you finish it, the aspect of the levels change. There are thirty variations of the level (called stages) in all, and each of them are different.

It can be played here.

A sequel, titled This is the Only Level TOO (The Heroic Quest to Complete Another Level) has since been released, featuring Level 2 and thirty new stages. It can be played over here. A third game, This is the Only Level 3, has also been released. You can play it right here.

The same elephant stars in Achievement Unlocked and its sequel, as well as Elephant Rave, Run Elephant Run, Obey The Game!, and Elephant Quest.

All three levels provide examples of:

 * Door to Before: The exit of the level takes you back to the start of the level.
 * Exactly What It Says on the Tin: There IS only one level in both games. You just have to do them loads of times.
 * Fake Trap: In the first level, the spikes in "Dull surprises" . In the second, they have different properties in "Left IS Right", "On Ice" , and "D34TH 15 2AD" . Otherwise, they kill you.
 * Idiosyncratic Episode Naming: The titles of each stage contain a clue as to how to solve them.
 * Interface Screw: Some of the stages in both levels either reverse your controls or disable certain buttons. Some of them even make you use entirely new keys.
 * Invisible Block: In the first level's "Mime's folly", there is . The second level features "Amazeing", which is.
 * Jump Physics: The elephant (and the secret characters in the sequel) can jump like freaking Mario. Sometimes.
 * Locked Door: In every stage of both levels. Sometimes figuring out how to open it is part of the stage puzzle.
 * Pressure Plate: The button that opens the door.
 * Side View
 * Solve the Soup Cans: Admittedly the hints are there in the titles but the solutions are still pretty far out.
 * For Level 1 in particular, "Time to refresh" requires you to to unlock the door (though an updated version of the game changes the title to "Refresh or Panic" and lets you ), and "Credit page" requires you to.
 * In Level 2, "Peek-a-boo!" requires you to, "Stuck?" requires you to to unlock the door, "Deaf, Dumb, and Blind" not only requires you to navigate the course while blacked out, but also , and "What's On The Menu?" requires you to.

Level 1 provides examples of:

 * Doomy Dooms of Doom: The "Candy stripes of doom" stage.
 * Everything Breaks: In the "Collapse" stage.
 * Schmuck Bait: The button in "Think before doing".
 * Urban Legend of Zelda: Several people claimed the existence of a Stage . This is based off a glitch on the menu and does not exist. However...

Level 2 provides examples of:

 * And Now for Someone Completely Different: Stage 9 has you controlling.
 * Continuity Nod: The "stage cleared" message for the final stage is "But is the level over?", which was the only message for clearing the stages in Level 1.
 * : Stage 14.
 * and : Two of the secret characters.
 * Fake Difficulty: The only type of difficulty in FML mode, which derives its challenge from putting the player in frequently Unwinnable scenarios and insurmountable odds.
 * Letters 2 Numbers: Stage 27: D34TH 15 2AD.
 * Luck-Based Mission: Any stage easily becomes this in FML mode due to the randomly-generated extra bits of level, since all too often the position of said bits makes the level Unwinnable. Sometimes they even block the exit.
 * Minus World:
 * Platform Hell: FML Mode (FML is an acronym for Fuck My Life "Frustratingly Manipulative Level"). It is not Unwinnable by Design (determined players have completed FML mode), but it comes oh-so-close.
 * Rouge Angles of Satin: The beginning of the ending text says "You have beat the only level in the game." Tasselfoot's video walkthrough shows a version of the game where the clear message for Stage 12 is "But your still trying to find the ending."
 * Shout-Out: There are two references to Super Mario Bros.. -- the clear message for "Red Light!" is "But the end is in another castle.", and Stage 11 is titled "World 1-2" and . Also, the clear message for "Sliding Portcullis" is "But Will It Blend?"
 * There is also another one to another of jmtb02's game, Achievement Unlocked; stage 28, Surface Painting, has you coloring the surfaces.
 * Speed Run: Required to unlock the secret characters.
 * Warp Zone:
 * Where It All Began:

Level 3 provides examples of:
"YES! You win!
 * A Winner Is You:

NO! We don't have anything awesome to give you.

BUT... maybe we could assign you some random title"


 * Art Shift: The background and blocks are much more detailed than in the first two levels.
 * And Now for Someone Completely Different: Similar to the second level, one stage has you controlling a Raptor.
 * Bullet Hell: Stage 15. And.
 * Fun with Acronyms: In stage 15, you are supposed to spell "Blue". The name of the stage will abbreviate to.
 * Schmuck Bait/Call Back: A Reference to the first level, Stage 21's switch
 * Shout-Out: The clear message for Stage 3 is "But are these the droids you are looking for?" Stage 11's is, again, "But does it blend?" Stage 6 is called "Speak Friend And Enter". Stage 15 is called "The Touhou Project", and invokes Ikaruga.
 * More references to previous Elephant games: stage 9 is based on Elephant Rave. The pastries first appeared in Achievement Unlocked 2.
 * Speed Run: Similar to the second level, required to unlock FML Mode. (Which stands for "Friendly Memorable Love", apparently.)
 * Unexpected Gameplay Change:.