And Your Reward Is Interior Decorating

Some video games represent achievement or progress through the game by means of decorations or improvements to a structure.

Compare Trophy Room. Naturally goes with An Interior Designer Is You. See also And Your Reward Is Clothes.


 * Aquaria
 * The Sims
 * Civilization, where the player's achievement of milestones would entitle the player to add additions to a picture of a palace. Civilization II did the same shtick with one's throne room.
 * Assassin's Creed II: The player's house obtains portraits of assassination victims, and the game encourages the player to buy art objects for his house and other improvements to the town in which the house is located.
 * Animal Crossing
 * Kirbys Epic Yarn
 * In Pokémon Ruby and Sapphire you can be rewarded with items to decorate your secret base, while in Pokémon Diamond and Pearl it's your underground cabin.
 * It started in Gold/Silver, where you could decorate your bedroom at your mother's house.
 * Plants vs. Zombies
 * X-Wing Alliance fills your quarters, which are absurdly spacious by any military standard, let alone that of a rag-tag rebel fleet, with souvenirs from all your family missions--your first TIE kill, paired swords (a gift from your uncle for saving him), a piece of debris from a Black Sun fighter with the logo intact. Also, your flight suit helmet has different decorations depending on the number of kills you have.
 * In Legend of Queen Opala, you can buy and upgrade a house. If you fill the art gallery (by stealing paintings you can find all over the world), it unlocks a bonus island.
 * Dragon Age: Origins - Awakening, where you get Throne Room decorations like a golem shell or a dragon skull for defeating major bosses.
 * Uru
 * Fable I and Fable II. In the first game, certain bosses you defeat earn you trophies. They can be placed in any house you own (thereby increasing its worth), or you can show it off to others for Renown.
 * Gaia Online
 * The cause of an infamous case of Gameplay and Story Segregation in Castlevania: Harmony of Dissonance, where the protagonist takes time out from conquering Dracula's castle to decorate one of Drac's rooms with furniture he picks up over the course of the game.
 * Then in Castlevania: Curse of Darkness, the protagonists does the same, except that the only furniture available are chairs.
 * Age of Empires III has the decorations for your Home City. Too bad these are only for European powers, and even then they are not very pronounced.
 * Alpha Protocol has several items and trophies of Mike's foes pop up in his hotel rooms.
 * Fallout 3 has the ability to purchase "themes" for both your Megaton House and your Tenpenny Tower suite (depending on whether or not you killed dozens of innocent people for Tenpenny's amusement). These aren't granted automatically, but as they are almost purely cosmetic, most players wait until they have enough bottle caps to bathe in before purchasing them.
 * The Bobbleheads you obtain can also be put on display.
 * Similar to the preceding entry in the series, the Lucky 38 presidential suite from Fallout: New Vegas has a display area for any snowglobes you acquire. You can also purchase various additions for the suite, which do serve some practical purpose by giving you more storage containers and a workbench for crafting.
 * In Professor Layton and the Curious Village, as you progress through the game, you acquire furniture and other decor items, with which you must decorate Layton and Luke's rooms at the St. Mystere Inn. Each item is best suited to either one or the other; completing both rooms unlocks extra puzzles.
 * In Professor Layton's London Life, a bonus sprite RPG packaged in with some regions' version of Professor Layton and the Last Specter, fulfilling some of the quests assigned to you by other characters in Little London will earn you furnishings, draperies, wallpaper, and other accessories for your little domicile.
 * Saints Row 2 has crib upgrades. They actually do something: they increase your reputation so you get more missions, at least until you're swimming in rep.
 * Mass Effect 2 has ship upgrades. They are recommended by crew members, may or may not improve your standing with said crew members, and don't do anything because you always fight on foot.
 * In Harvest Moon you can get upgrades and items for your house as rewards from festivals and events.
 * Countless quests in EverQuest 2 reward you with house items.
 * In the flash game Villainous, getting achievements earns various decorations for a throne room, including a pile of treasure and a throne.
 * Duke Nukem Forever multiplayer has a CoD-style level system. Reaching certain levels unlocks new items with which to decorate Duke's penthouse.
 * Persona 4 has a shelf in your room where rewards from some quests appear.
 * Joe and Mac 2 enables decoration of the protagonist's hut.