The Elder Scrolls Novels

A two-part series of novels written by Greg Keyes, based upon The Elder Scrolls videogames.

The first novel is set forty years after The Elder Scrolls IV: Oblivion and follows the story of Annaïg, a prodigal young alchemist living in Black Marsh, and her Argonian best friend Mere-Glim. Annaïg spends much of her free time either getting into trouble or reading adventure stories, and she dreams of adventure far from her crapsack hometown of Lilmoth. As usually happens in these sorts of books, she gets her wish when a huge airborn city comes drifting over the ocean to threaten Tamriel. The two of them get stuck in the titular infernal City, known as Umbriel, while it sucks up the souls of everyone in Lilmoth and turns them into an undead army. Now the not-so-dynamic duo have to find a way to destroy Umbriel before it ruins all of Tamriel.

In the author's typical style, despite Annaig being the top billing protagonist the book actually follows several different heroes/hero groups in a character-based third person (basically, you get no more information than what the character the narration is following receives. Likely because being in first person would make it harder to follow which character was epeaking). These hero groups are Annaig and Mere-Glim, who do get seperated early on and are followed seperately. Annaig works in the "kitchens," and Glim, because he can breathe underwater, is put to work in the "Marrow Sump," where all the dead of Umbriel are buried and subsequently reborn. Prince Attrebus the Warrior Prince who quickly learns  He is quickly paired with Sul, a Dunmer Knight in Sour Armor who is out for the blood of those who are responsible for the. They go on a chase to find the titular City by taking "a shortcut. Through Oblivion." There is also Colin, a spy for the New Empire, sent to  and continues to do so even when reassigned by a jealous superior.

The second novel starts where the first left off, and is largely the payoff to the first novel's buildup. Colin is trying to find the missing pieces of the puzzle of Umbriel on the ground as the College of Whispers and the Synod try to find out just what it is in the first place. Attrebus and Sul are desperately clambering after Umbra the Sword, in order to stop Umbra/Umbriel the Person. Annaig and Glim try to survive day to day on Umbriel the Place, but as their goals and loyalties begin to drift apart, things begin to look bleak.


 * Action Survivor - Annaïg tries to be a more typical action-hero at first, but she winds up as this.
 * After the End -.
 * Also the Empire itself, as seen in the four current games, had fallen and human society is just rebuilding itself under a new Imperial Line, while the Elves rebuild their own ancient dominion.
 * All There in the Manual - It seems quite likely that this is the figurative Manual for the next Elder Scrolls game.
 * Author Appeal - Multiple characters are described as having "curly locks" and/or "sensuous lips." For that matter, what does a "sensuous finger" even look like?
 * Badass - Sul, in spades. Later revealed
 * Sometimes appears to border on Jerk Stu, primarily because his Super Weight is a robust 2 when few other characters earn even a tenuous 1, although there is plot justification for his abilities.
 * Bathe Her and Bring Her to Me - Toel has Annaig and Slyr very thoroughly bathed before admitting Annaig to his presence. See also Fetish Fuel.
 * And again, after
 * Black Eyes of Evil - . Also, Big Bad Vuhon has pure white eyes with black surrounds, bit of a half-subversion.
 * Bread, Eggs, Milk, Squick: Multiple occasions for multiple characters. Toel is shocked and disgusted to learn how people are born on Tamriel, and Annaïg is horrified at the implications of Umbrielan reproduction.
 * Catfolk: Khajiit
 * Character Development: A mainstay for Keyes.
 * Annaïg: Coming Of Age Tale, where she learns that adventure is not as easy or romantic as the books make it sound.
 * Attrebus: Learns the hard way just what it means to be a Warrior Prince and a leader.
 * Colin: Goes from an inexperienced rookie to the Only Sane Man in the Secret Police.
 * Mere-Glim: Goes from carefree youth to responsible adult.
 * Sul: As he forms a friendship with Attrebus, he begins to lose the Knight in Sour Armor tendencies.
 * Chronic Backstabbing Disorder -
 * Cloudcuckoolander: Fhena, the Dark Elf girl Glim meets in the Fringe Gyre, has elements of this.
 * Coming of Age Story: Attebus, Annaïg, Glim.
 * Continuity Lock Out - If you are not familiar with the Elder Scrolls 'Verse already, stay away, because none of this is going to make sense to you.
 * Darker and Edgier: There was violence in Infernal City, but in Lord of Souls
 * Divided for Publication - Given The Infernal Citys short length and inconclusive ending, this seems likely to have happened.
 * Doomed Hometown - Lilmoth
 * The Dulcinea Effect - Emperor Mede suggests that this is at least part of the reason that Prince Attrebus wants to go and try to rescue Annaïg . And it probably is a small part. Wanting to be famous, not wanting zombies to destroy Tamriel, not wanting to let down someone who believes in him, and just the simple fact that he is a Warrior Prince are also part of it.
 * Dude, Where's My Respect? - Remember how, in Oblivion, you saved Tamriel? Well no-one remembers you. Or at least no-one mentions you.
 * Remember how, in Morrowind
 * See Nice Job Breaking It, Hero below.
 * Actually, it was good they didn't mention you because not everyone who played the game did the main quest. If anything, you're mentioned in passing and not by name as in "The Kvatch Gate closed somehow..."
 * In Skyrim A hinted explanation at this is that you became Sheogorath in the Shivering Isles addon, thus 'you' ceased to be and simply became Sheogorath in voice, personality, and appearance.
 * The Empire: Three of them, now! The Septim Empire of the games has fallen, now there are the An-Xileel Empire encompassing Morrowind and Black Marsh, the the Aldmeri Dominion from Summerset to Valenwood, and the Mede Empire, encompassing Cyrodiil, and is usually just called "The Empire."
 * Everything's Worse with Bears - One of Hircine's minions rides "bearback," if you will.
 * Expanded Universe - This is the first item in the Expanded Elder Scrolls Universe.
 * Dead trees are a technical expansion, but non-interactive literature is nothing new. multitudes of in-game books have featured since TES II: Daggerfall, serving no purpose to the plot.
 * Fake Ultimate Hero -
 * Fantastic Racism: The Thalmor, if you know your Elder Scrolls lore, are a group of Elven Supremacists who want nothing more than to crush the Empire of Man under their heels, but they don't play a major part in the first novel.
 * There is also all the racism from the games, Argonians conquering the Dunmer, the Mede Empire letting Umbriel wreak havok on the An-Xileel Empire, the urban and nomadic Khajiit, and the view of Nords as uncivilized barbarians.
 * This is surprisingly averted by the Nords in Solstheim, who were very hospitable to their ancient enemies. Most of them get along very well with the Dunmer refugees (many of which now rule over the Nords), and there are even a few Khajiit amongst the Nordic populace. Who, like the Dunmer, are accepted by the Nords.
 * Go-Go Enslavement
 * Hannibal Lecture: Sul gives them to Attrebus as a way to get him to man up. Vuhon tries to pull one on Sul, with predictable results.
 * Hotter and Sexier, at least as compared to Morrowind and Oblivion.
 * I Call It Vera: Attrebus, being a showman by nature, has the only named sword in the book, called "Flashing." Unlike other named swords in The Elder Scrolls, it doesn't seem to be enchanted.
 * In Lord of Souls, Mazgar gra Yagash has a sword called "Sister."
 * Knight in Sour Armor: Sul. He explicitly states that he doesn't care if Umbriel destroys the world, only as long as he can kill Vuhon.
 * Knight in Shining Armor: Subverted, Attrebus and his personal guard.
 * Les Yay - In one scene Slyr mentions that "nobody is watching" and Annaig blushes. To which Slyr replies "don't flatter yourself."
 * Love Before First Sight - Annaïg seems to be getting quite fond of Attrebus through their long-distance-magic-communication sessions.
 * In the prologue for Lord of Souls, immediately sees that Attrebus has this hard.
 * Mind Rape: This is the specialty of the Tamrielic half of the Big Bad Duumvirate,
 * Mysterious Past - Sul, right up until towards the end of The Infernal City.
 * The Mole -
 * Nice Job Breaking It, Hero - Remember how in Morrowind, you destroyed the source of the tribunal's power? Well
 * Turns out it wasn't a good idea to give the sword Umbra to Clavicus Vile in Oblivion either.
 * No Ending - The Infernal City just sort of....stops. See Divided for Publication
 * Non-Human Sidekick - Mere-Glim
 * The Obi-Wan: Sul, as a mentor to Attrebus. Also arguably Wert to Glim.
 * Our Souls Are Different: Well, not at first. After going through the Ingenium, though...
 * Our Goblins Are Wickeder - The cooks and chefs of Umbriel are helped out by dim-witted, monkey-like assistants called Hobs.
 * Our Werewolves Are Different - Our werebears and were-crocodiles are also different.
 * Prince Charming - Attrebus. Unlike Warrior Prince, he does play this one straight.
 * Proud Warrior Race: The clan of Khajiit that Attrebus and Sul encounter are like this, and their way of life is threatened under a new post-Imperial Potentate.
 * Rival Turned Evil - Vuhon and Sul were apparently rivals in everything, but still friends until
 * Rule 34 - Go ahead, search Vuhon on deviantArt. I dare you.
 * Science Hero - Annaïg . She uses her knowledge of alchemy quite a lot to survive, in a world where alchemy is a science.
 * Secret Police - The Blades seem to have died out with the Septim Empire, and a new organization seems to have sprung up with the Mede Empire.
 * Shrouded in Myth - Prince Attrebus.
 * Starfish Language - The Argonians use one amongst themselves, which has many words that humans cannot pronounce, and involves smell in some capacity, which humans can learn to identify but not replicate.
 * The Hist have this as well, using psychic links, which humans can not even perceive.
 * Time Skip - Forty years have passed since the events of the video games.
 * The Reveal - Three of them:
 * The Vamp -
 * Vestigial Empire - The Oblivion Crisis ultimately caused The Empire to collapse, and it is just now being slowly rebuilt by a warlord who has proclaimed himself emperor.
 * Warrior Prince - Deconstructed with Prince Attrebus.
 * What You Are in the Dark - It appears that, in the Dark, Annaïg would be the High Fantasy equivalent of Martha Stewart.
 * Throughout the Infernal City, Sul has this on his mind, hoping that in the dark, Attrebus won't just curl up and die.
 * In Lord of Souls, It Got Worse, and Annaig becomes a lot more ruthless.
 * What Do You Mean Its Not Symbolic - In The Infernal City, the island of Solstheim is spelled "Soulstheim," causing many Epileptic Trees to sprout up among the Elder Scrolls fandom. Word of God has it that this was just a typo.
 * Wide-Eyed Idealist: Both Annaig and Attrebus start the novel out very idealistic. While they don't become crushingly cynical, they both have their cushy worldviews shattered very early on.
 * X Meets Y - Basically The Elder Scrolls meets Spirited Away, in book form.
 * Yandere - Slyr will do anything for Toel's affections. Anything.
 * Zombie Apocalypse - The heroes are trying to prevent it.
 * X Meets Y - Basically The Elder Scrolls meets Spirited Away, in book form.
 * Yandere - Slyr will do anything for Toel's affections. Anything.
 * Zombie Apocalypse - The heroes are trying to prevent it.