Spider-Man (2018 video game)/YMMV

These things about  are subjective - not everyone will agree with all of them.


 * Accidental Aesop: Punctuality is important. If Peter had a better work-life balance, He also
 * Base Breaker: Mary Jane. Ho boy. Debates surrounding her tend to get really heated. Is she a likable, sympathetic girl with a good character arc who has a point about Peter babying her, or is she an annoying dumbass who unfairly slags Peter off for wanting to protect her after constantly getting herself into dangerous situations? Also, is her portrayal as a journalist any good, or yet another jarringly different take that shows that people just don't get MJ? One thing that does unite her fans and her detractors though is hatred for her stealth segments, which are criticized for being tedious and an annoying change of pace from the main gameplay, aside from one or two specific segments (Grand Central Station and Norman Osborn's penthouse, respectively).
 * Hammerhead from the DLC also has players pretty split. He's got fans for being a genuinely badass and threatening take on the character and an effective threat for a post-game sidestory. Others really don't like him for being a less-interesting threat than the complex Mr. Negative and, and find his transformation into a hulking cyborg monstrosity pretty silly and unfitting for a character meant to embody 30's Dick Tracy-style gangster aesthetics.
 * Can't Unhear It: Yuri Lowenthal has established himself as one of the definitive Spider-Man actors alongside Christopher Daniel Barnes, Josh Keaton, and Tobey Maguire thanks to his amazing performance, which nails Spidey's fun-loving wisecracking side while simultaneously nailing the utter heartbreak he suffers from
 * Crowning Music of Awesome: The game kicks off with an energetic, upbeat rock song, specifically Alive by the Warbly Jets that keeps playing when you're first swinging through the streets of New York and accompany the police as they move to arrest Wilson Fisk. It does a damn good job at psyching you up for the fun web-slinging adventures ahead of you.
 * Demonic Spiders: Brutes, especially in the early game where you don't have a lot of good options to deal with them. Direct physical attacks are useless against them unless they're tied up or briefly stunned by being hit with a throwable object or perfect dodge, and they not only hit hard, but move way faster than anyone as big and fat as them should move. They're even immune to finishers until the player gets two bars of Focus later in the game, making them that much more unforgiving for newer players. They stop being a problem once the player gets the ability to toss them around and gets a lot more gadgets and focus bars to neutralize them, but they can still be nasty in a crowd fight.
 * Whip thugs are impossible to hit head-on or web up, and on top of that? They hit hard and will pull you out of the sky when you start getting acrobatic. And in a game where aerial combat is your biggest strength, that's a very, very bad thing.
 * The DLC introduces two fiendishly difficult enemy variants: Brutes with miniguns, and jetpack enemies with shields. The former are as nigh-invulnerable to damage as normal brutes while being able to dish out unholy amounts of ranged damage while being immune to being webbed up or disarmed, and the latter can't be hit from the front, will charge at you for massive damage, and often drop gadget-disabling EMP trails just to ramp up the annoyance factor. And later in the DLC campaigns, they are everywhere.
 * Ensemble Darkhorse: Yuri Watanabe has gotten a lot of positive fan attention that led to a boost in visibility to her somewhat obscure comic counterpart. Not only is she a hot cop, but her snarky attitude makes her a good foil for the wisecracking Peter to bounce off of and gives them good chemistry during their interactions. Plenty of fans who can't stand this game's version of MJ tend to wish for Spidey to hook up with Yuri instead, which is hilarious if you know they are married in real life by way of Relationship Voice Actor.
 * As usual, J. Jonah Jameson. Not only is Darin De Paul's deliciously hammy performance on par with J.K. Simmons' legendary take on the character, but he's able to balance his status as an amusing Alex Jones parody with making genuinely good points when he isn't making all kinds of ludicrous accusations about Spider-Man. The climax of the game is where he shines most, and his concern for the citizens of New York and the solemn way he tries to keep their hopes up is downright touching. Not bad for a version that never actually makes a physical appearance!
 * Taskmaster and Tombstone are both optional bosses, but manage to shine thanks to bringing a lot to the table in spite of that. Taskmaster gets this for having an awesome design and a great, challenging boss fight, while Tombstone is well-regarded for being so damn likable while being a murderous drug lord, and his polite small talk with Spidey during their boss fight is oddly heartwarming and genuinely engaging.
 * Copycat Spider-Man gets this for being a refreshing take on the Fake Ultimate Hero trope: he's actually a good martial artist who can hold his own in a fight, and genuinely just wants to do good after being inspired by Spidey to make a difference. Getting to fight some of Kingpin's leftover henchmen alongside him is considered to be one of the game's better sidequests.
 * Evil Is Cool: Mr. Negative got a lot of new fans thanks to his awesome powers, brutal effectiveness as a threat, and his tragic backstory. It helps that he's a sharp dresser and a master swordsman.
 * Similarly, has this reputation for similar reasons as Mr. Negative. Sure, he's
 * Evil Is Sexy: Black Cat, as to be expected. Silver Sable also has this going for her thanks to her good looks, combat prowess, and smooth accent.
 * Game Breaker:
 * Some of the game's suit powers are insane. To wit:
 * Web Blossom is available a little after the start, and is the equivalent to dropping a web nuke on your enemies: Spidey rapidly fires in every direction, wrapping all enemies around him in thick web cocoons that not only paralyze them, but also automatically remove them from the fight via web takedown if they're close to a surface they can stick to. Plenty of enemy encounters can be utterly trivialized with this power.
 * Quad Damage does exactly what the name implies by boosting your damage output by four times your usual strength, resulting in not only plenty of enemies dropping like flies, but bosses losing to you in record time.
 * Unrelenting Fury punches through shields and ignores the protective... *ahem* "padding" of Brutes meaning that you can ruthlessly beat Demonic Spiders like minigun brutes and shield jetpack guys into submission without having to jump through any hoops just to damage them.
 * You may only get Resupply right before the final boss, but it's a boon for harder New Game+ playthroughs and the DLC campaign. It automatically refills your gadgets and does so quickly which may not seem like a big deal on paper, but seeing as how it allows you to constantly use incredibly useful items like Electro-Webs, Web Bombs, Concussive Blasts, and Trip Mines without worrying about their ammo count/cooldown, it's going to be one of your bread-and-butter abilities against the insane enemies in the DLC.
 * The Threat Sensors suit mod puts you in bullet time with every perfect dodge no matter who your opponent is, which utterly trivializes the difficulty of every encounter in the game.
 * Goddamned Bats: Jetpack Sable goons aren't as tough as they seem since you can easily counter and punish them, but the way they weave out of your way in the air is annoying to deal with, as are the EMP grenades that disable your gadgets.
 * Brutes become this later in the game. Thanks to all the gadgets and techniques at your disposal they won't be the threats they were early on, but their agility and hard-hitting attacks still make them a nuisance among thugs with guns, whip thugs, and thugs with rocket launchers they fight alongside with.
 * It's the Same, Now It Sucks: Some players weren't impressed with how derivative this game is when compared to similar open-world games.
 * Magnificent Bastard: Both Black Cats Felicia Hardy and her father Walter are every bit as crafty as a master thief should be. They effortlessly trick Spider-Man into doing their dirty work, outsmart the Maggia at every turn, and are so damn charismatic and likable that it's hard to hate them. It's definitely a trait that runs in the family.
 * Moral Event Horizon: Martin Li/Mr. Negative goes beyond the point of no return by orchestrating the City Hall Bombing, which results in the deaths of dozens of innocents and kicks off the Demons' escalation to full-on terrorist tactics. The man himself even acknowledges that there's no going back for him in a private journal, but believes that he has no choice.
 * Hammerhead shows off just how ruthless he is in the DLC by executing a bunch of helpless police officers purely to traumatize Yuri, and it gets worse from there.
 * Unintentionally Sympathetic: When Spidey knocks out Charles Standish when he thinks that he's about to kill MJ, she freaks out at him for preventing her from learning vital information and spends a good chunk of time angry with him. While it is a big screw-up on Peter's part, he had no way of knowing that MJ wasn't in danger since all he saw was a man holding his ex-girlfriend at gunpoint in a camp full of armed Sable Troopers with no context and very little time to act, making the way the narrative, MJ, and Peter himself all dump on him come off as more than a little mean-spirited.
 * Unintentionally Unsympathetic: A major gripe MJ's detractors have is that her complaints about Peter babying her have absolutely no standing whatsoever. She's constantly infiltrating dangerous places full of armed men that want to hurt her with no backup and no escape plan, and it isn't until the final stealth section that she even thinks about using a weapon. So is it any wonder that Peter would be concerned with her well-being thanks to the needless risks she takes?
 * Unintentionally Unsympathetic: A major gripe MJ's detractors have is that her complaints about Peter babying her have absolutely no standing whatsoever. She's constantly infiltrating dangerous places full of armed men that want to hurt her with no backup and no escape plan, and it isn't until the final stealth section that she even thinks about using a weapon. So is it any wonder that Peter would be concerned with her well-being thanks to the needless risks she takes?