Deltarune



Deltarune is a Western RPG created by Toby Fox, whose demo/first chapter was released without announcement on October 31, 2018, with the second chapter dropping on September 17, 2021. It's a Spin-Off/Sequel/Prequel/Alternate Universe/What Have You to Undertale, albeit Fox announced it as a game for those who had completed Undertale first.

You play as Kris, the (apparently) only human resident of Hometown, a sunny suburban town populated by monsters. While searching some school material along with Susie, the resident bully of the school, you both fall within a mysterious closet to what can only be defined as a "Dark World". There, you meet the Prince of Darkness, Ralsei, who claims that the three of them together are the Delta Warriors, beings destined to travel across the Dark World to stop the flow of darkness into the Light World (Kris and Susie's world).

The game is a role-playing game like Undertale. Combat is performed similar to most standard turn-based role-playing games, choosing from a set of actions such as "Attack" or "Mercy". While the goal of the game is implicitly to avoid fights and spare monsters, this is made difficult in that Susie, who is not initially controlled by the player, tends to prefer to attack rather than have mercy, so special actions must be made to keep her cool.


 * Alternate Universe: Apparently to Undertale. Several characters from that game appear, but with wildly divergent development. For starters, Asriel is in college (not to mention alive), Alphys and Undyne have never even met, and speaking of Alphys, she views Mew Mew: Kissy Cutie 2 as an improvement over the first (a complete inversion of her Undertale counterpart, who despises 2 and prefers the original).
 * All Just a Dream: Implied; Kris and Susie return to an unused classroom with no sign of ever having gone to the Dark World, aside from the Ball of Junk, which happens to be Kris's entire inventory. You'd best hope you didn't toss it at the end of Chapter 1, or you can kiss those ReviveMints goodbye.
 * Arc Words: Proceed.
 * Brainwashed and Crazy:.
 * Bonus Boss: Jevil in Chapter 1. Defeating him will net you a powerful piece of equipment, but good luck surviving his myriad of attacks.
 * Complete Monster: The King. He's willing to use his own son as a hostage to get the Delta Warriors to surrender.
 * Dark Is Not Evil: Most of the Darkeners are quite friendly, only attacking you because their tyrant of a King demanded it of them.
 * King Mook:.
 * Mind Screw:.
 * RPG:.
 * Parental Substitute: Considering the King is a murderous and tyrannical piece of shit, it comes as no surprise that the King's son calls Kaard his "Lesser Dad". Mind you, Kaard doesn't think highly of Lancer, but he's still leagues better than the King.
 * Playable Epilogue: After Kris and Susie return to their world, the player can have Kris walk around the city. The ending cutscene only plays once he goes to bed.
 * Ye Olde Butcherede Englishe: Rouxls Kaard. This seems to be his schtick, as are puzzles so easy a lobotomized turkey could solve them.
 * You Are in Command Now: Kaard was only promoted to Duke of Puzzles because the King had fired/imprisoned everyone else.
 * Zero Effort Boss: Rouxls Kaard's puzzles are incredibly easy to solve. You'd have more difficulty fighting a Rudinn than solving one of Rouxls's puzzles. He claims to have a better puzzle but refuses to show it to the heroes (given how stupidly easy the first two were, it's probably for the best).
 * You Are in Command Now: Kaard was only promoted to Duke of Puzzles because the King had fired/imprisoned everyone else.
 * Zero Effort Boss: Rouxls Kaard's puzzles are incredibly easy to solve. You'd have more difficulty fighting a Rudinn than solving one of Rouxls's puzzles. He claims to have a better puzzle but refuses to show it to the heroes (given how stupidly easy the first two were, it's probably for the best).