Super Smash Bros./YMMV

See also:
 * Awesome Music - Super Smash Bros.
 * Game Breaker - Super Smash Bros.
 * Memetic Mutation - Super Smash Bros.
 * Moments Of Awesome - Super Smash Bros.

The Main games:

 * And the Fandom Rejoiced:
 * Any new character that was confirmed to be playable, especially Snake and Sonic. R.O.B. was the only exception, as he was a Replacement Scrappy to many fans' dream additions. He didn't stay hated for long, though.
 * "Cool, new Smash Brothers game. Wait, what's this, a new Metal Gear? What, they're discussing the game? What's that box doing on one of the stages? Oh... oh hell yeah."
 * A more subdued moment happened when it was revealed that the character-specific battle introductions from Super Smash Bros. came back for Brawl.
 * Brawl's Stage Builder.
 * New Smash Bros?! ON THE WII U AND 3DS?! Our bodies were not ready.

For players who were burned by the previous games' lack of balance, especially Brawl, producer Sakurai has mentioned that he may involve the other members in his staff with Balance.

Also, Sakurai's statement that Brawl won't be the only game in the series with third-party guest characters. The first ones Sakurai stated to be interested in? "Capcom characters". Hell. Yeah.
 * They stated that development for Smash Bros 4 would begin after Sakurai's then current project was finished. Now that Kid Icarus Uprising has finished production...
 * Broken Base: Let's leave it at that.
 * Character Tiers: One of the leading causes of the Broken Base.
 * Complacent Gaming Syndrome:
 * Abridged Arena Array: In tournament play, the neutral stage selection consists of static and very balanced stages. In contrast, counterpick stages are generally much less restrictive (eg. Pokémon Stadium and Rainbow Cruise).
 * Due to Unity Ruleset Committee (a group of American and Canadian Smash tournament organizers) banning Meta Knight from use in future tournaments, players who main Meta Knight are in an uproar. No, we don't need to explain any more than what's been said, thank you.
 * Not to mention, if you play with friends, you know they're just about always going to pick their favourite stages.
 * Contested Sequel: Brawl, for Sakurai going out of his way to make the game as mainstream accessible as possible, having slower paced action, easy stage recovery, highly nerfed characters mixed in with highly overpowered ones, little to no comboing (an essential part of fighting games in general), almost none of the advanced techniques in Melee (some of which actually originated in the N64 original), and TRIPPING.
 * Crack Pairing: Samus/Pikachu, a Moe Couplet latched on to tongue-in-cheek by the fanbase, referencing obsessive shippers and the amount of creepy fans Samus has acquired.
 * Marth/Roy, all the more so for how they don't even belong in the same universe. This one is shipped completely seriously to an incredible extent, complete with shitting all over Marth's canon love interest Caeda.
 * Crossover Ship: Given that this is one big Crossover, fans are bound to do this.
 * Ensemble Darkhorse: Metroid isn't really much of a success in Japan and the amount of games produced for it is not much compared to other Nintendo series. Hell, it has had only one protagonist with consistent roles, hence why you only get to play as Samus. We do get, however, two instances of Samus (her regular self and Zero Suit Samus), three Metroid themed stages in Brawl, along with two appearances of Ridley in the Subspace Emissary (other than the optional battle with Ganondorf, no Zelda boss appears).
 * Captain Falcon.
 * Even Better Sequel: Melee, regarding the original, with trophies, more controls, more characters, more stages, and a competitive scene.
 * Brawl is considered this to Melee, by professional critics anyway.
 * Fan Dumb: The "hurr-durr-Lucario-is-a-clone-of-Mewtwo" people base that off the fact that both of their neutral special moves involve making some sort of power ball. Other than that, Lucario and Mewtwo couldn't be any more different.
 * Good Bad Bugs:
 * Wavedashing. It's a physics exploit caused by air-dodging into the ground. Quite a few fans were upset when it was removed in Brawl.
 * There's a glitch in Melee that lets you, among other things, play as Master Hand, though it is prone to crashing. Note that this glitch went undiscovered for seven years.
 * An AI glitch in Melee will occasionally cause a giant Yoshi fought in Classic mode to jump off the edge of the stage as soon as the match begins, giving you the victory in under five seconds.
 * Hilarious in Hindsight:
 * There was a letter sent to Nintendo Power describing characters the writer would like to see in the game. One of the characters was Lucario. Nintendo Power sarcastically replied that it was a good character choice. Cue Brawl, and Lucario is a playable character.
 * The 2002 April Fools Day prank from Electronic Gaming Monthly claimed that Sonic and Tails were unlockable characters in Melee. Approximately 6 years later, Sonic becomes playable.
 * In a TV spot for Melee, the game is referred to as "one big brawl." Fast forward six years, and the next installment in the series is called Super Smash Bros. Brawl.
 * In Melee, the end of the Pit trophy's description asks "Will Pit ever fight again?". A couple years later, and Pit is announced for Brawl and gets his own game for the 3DS.
 * It Was His Sled: All of the unlockable characters in every game. Taken for granted by the inclusion of Sheik as a transformation of Zelda.
 * Memetic Badass: Captain Falcon. He has a devastating punch, (a meme in itself) a move where he hip thrusts you with enough force to flip off of you twice WHILE there are small explosions, and a move where he thrusts his knee out, and if you get hit by this knee, your character will look like he just got electrocuted and he/she will go flying. No wonder he's considered to be Chuck Norris's rival....
 * Roy's not falling too behind.
 * Most Annoying Sound:
 * Ness in Super Smash Bros.. Especially when taunt dashing.
 * OKAY!OKAY!OKAY!OKAY!OKAY!OKAY!
 * Kirby's "Hiiii!" taunt can be this sometimes, although it's somehow a whole lot less irratating in Brawl than in the N64 version and Melee version.
 * Pikachu's taunt. "Pika-Pikaaa!" over and over.
 * YOU'RE TOO SLOW! C'MON STEP IT UP!
 * One True Pairing: Snake/Samus in Brawl.
 * Powerup Letdown: If you get Goldeen from a Pokeball.
 * Real Women Never Wear Dresses: Peach is criticized for fighting with a frying pan as a weapon, saying that's too much of a stereotypical woman's weapon to be efficient (though she's been using frying pans to attack since Super Mario RPG.)
 * And as anyone who has ever lifted a frying pan or has been hit with one can tell you, it'd make a perfectly good weapon if it wasn't seen as such a joke.
 * Replacement Scrappy:
 * Lucario is often accused as this for Mewtwo, despite the fact that both of them were going to appear in Brawl.
 * Toon Link for Young Link.
 * The Scrappy: Pichu is an intentional example. Its electricity-based attacks damage itself.
 * Scrappy Level / That One Sidequest: Cruel Melee/Brawl, along with Battlefield Fortress in Subspace Emissary & the Boss Battles in Brawl.
 * Scrappy Mechanic:
 * Tripping in Brawl. Whenever a player breaks into a run, they may, by completely random chance, trip over and leave themselves vulnerable. The mechanic doesn't go away in Sudden Death. Even though tripping gives you invincibility frames, you could pretty much do the same thing but better with sidestepping.
 * Pokémon Trainer's stamina mechanic, which punishes you for trying to rely on one of the Mons by reducing your stats when you use a specific one for too long, which is rather hated because Ivysaur and Charizard are rather sub-par compared to Squirtle, and the long duration of switching makes quickly recovering Squirle impossible. Probably implemented to convey the theme of using the entire Pokémon team instead of relying on one member. This despite the fact that Sheik/Zelda never needed any handicap on multiple forms despite the fact that Zelda is similarly sub-par and Sheik is deadly in the metagame.
 * Another for Pokémon Trainer: Type effectiveness. The three pokémon are knocked back a little more/less by attacks of their respective weaknesses/resistances. This creates two problems: first, no other Pokémon is affected by this system, so Charizard (a Fire type) isn't strong against Lucario (a Steel type), Lucario (also a Fighting type) isn't strong against Jigglypuff (a Normal type), et cetera, making it a pointless detail. Second, considering this is is only based on fire-water-grass, this puts Ivysaur at a huge disadvantage because about half of the characters in Brawl have fire attacks, and it's too easy on Charizard because there are only 3 water attacks, one being from Kirby with Squirtle's ability.
 * Inverted by a couple removed Melee techniques, such as crouch canceling, wavedashing, l-canceling, light shielding (this one is justified by the controllers), and more.
 * Sequel Displacement: When Melee was young, a number of fans failed to realize that there was a game that came before it, despite the information being in Melee.
 * That One Boss: Also, Porky and Duon.
 * The Master Hand/Crazy Hand team-up in Brawl Classic mode can sometimes be this, because it's only able to be fought on hard mode or higher and one has to reach the last fight within 9 minutes or less.
 * That One Sidequest: The Meta-Ridley trophy, which requires the player to beat down Meta-Ridley until he's near death, wait for a trophy stand to appear (the fight is on a timer, by the way,) then throw it at Meta Ridley, jump off the Blue Falcon, catch the trophy in mid-air, and then get back on.
 * The Unexpected: No one expected Snake to appear in Brawl.
 * Mr. Game & Watch in Melee.
 * Tier Induced Scrappy: In the Melee competitive community, many from the east coast hate Jigglypuff because, aside from her trolling-potent appearance, her mixed offense/defense game is extremely hard to counter, and she has a very effective finishing move, which is, of all things, her falling asleep. This infamy has slightly died down as of late, but now, she's considered top-tier.
 * Also, Meta Knight. He's so overpowered that he's usually handicapped in competitive play.
 * Wake Up Call Boss: Rayquaza, after the breeze of a fight against Petey Piranha.

Subspace Emissary

 * Goddamned Bats - Pretty much all the flying enemies that are not already Demonic Spiders.
 * Generic Doomsday Villain: Tabuu. He's just... there, he's evil, wants conquest, incapacitates the fighters, but there's nothing else about him.
 * Hilarious in Hindsight:
 * The second Subspace Emissary stage, the one where the real action begins, is called "Skyworld", plays Kid Icarus music throughout, and has you play as Pit for the entirety of the stage (the option to control Mario for the last third of the stage notwithstanding). Sakurai's next project after Brawl happens to be Kid Icarus: Uprising.
 * Spot Light Stealing Squad:
 * Most characters get a moment or two, but this is the Kirby gang's show. Not at all surprising, however, considering Masahiro Sakurai was the creator of Kirby, and that he voices King Dedede, as revealed in a Dojo update.
 * Many fans consider this justified considering how much effort was put into avoiding this in previous installments. Metaknight and Dedede were intended to be in the roster ever since the original Smash Bros., but when the N64's game capacity issues or strict deadlines came up, they were always the first characters to be cut. Then there's also how Kirby had been nerfed in Melee practically to the point of a Joke Character.
 * There's also Mario, Yoshi, Pit, Link and Kirby at . Would normally be Big Damn Heroes, until you realise that the rescuees consisted of six people and three Pokémon who probably could've handled it themselves.
 * Tear Jerker:
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