The Reconstruction/YMMV

"Ques: There will be Hell to pay if I tear my favorite gloves, you know."
 * Alas, Poor Scrappy: and  are minor characters that most players probably wouldn't bat an eye at...up until, anyway, where they  at the cost of their lives. Made worse by the fact that you have to kill them yourself.
 * Alas, Poor Villain:
 * Possibly subverted, since was a somewhat sympathetic villain to begin with.
 * Anticlimax Boss: Compared to the boss(es) that come before them, the Final Boss is kind of a pushover, even the True Final Boss. They only have two flunkies that can be taken out pretty easily by that point, and they themselves don't actually have any abilities, other than a gimmicky passive ability or two. The aforementioned flunkies do have actual abilities, but only one of them is a real threat.
 * Complete Monster:
 * Crowning Moment of Awesome: Santes delivering a "The Reason You Suck" Speech to the Blessed Corps of Do'Ssha.
 * Crowning Moment of Funny: Interlude 1. Especially the stealth section.
 * After asking Ques to distract a group of bloodthirsty birds, his only reaction is:
 * Crowning Moment of Funny: Interlude 1. Especially the stealth section.
 * After asking Ques to distract a group of bloodthirsty birds, his only reaction is:

""I have a question, citizens of [this site]: Where are the comments for this fantastic game?""
 * Really, pretty much all of Ques' snark is non-stop hilarity.
 * At one point, Ques asks you if you are serious about something. Your choices are: "Quite serious," "Dead serious," and "Serious as a heart attack."
 * Crowning Moment of Heartwarming:
 * 's Jerk with a Heart of Gold scene.
 * Dehl's ending scene, where.
 * Restoring 's self-confidence and helping him come to terms with all the awful things he's been through, especially since it comes after the biggest Tear Jerker in the game.
 * This can also be a Tear Jerker depending on how you read it, but: After the "Routing Season" quest, if you choose to have Qualstio let the criminals escape, Dehl asks him why. Qualstio's response: "Look, you're better off than those shra, so you don't care. But that's not how I feel. Especially after knowing you for so long." Qualstio really does care about Dehl, and is one of the few people who actually has issues with the slave trade...
 * At the end of the game, the Big Bad attempts a Villain Exit Stage Left.
 * In the good ending,
 * Crowning Music of Awesome:
 * The title theme.
 * All the music in Fortifel, full stop.
 * The music that plays during Tear Jerker scenes is suitably heart-rending.
 * The world map theme is surprisingly epic.
 * The Final Boss theme.
 * The battle music for the final dungeon.
 * Hell Is That Noise: The area music for the final dungeon, on the other hand...
 * Game Breaker:
 * Qualstio's "Stifling Heat" passive skill, which combined with maxing out Flame Burst raises its chance of inflicting Disable to almost 100%, making bosses laughably easy. Unless you focus on his passive skill branch and the Flame Burst spell when levelling him up or do a ridiculous amount of skill point grinding, though, you won't be able to get it until very late in the game.
 * Santes, Santes, Santes. She has both potent healing spells and a powerful direct damage spell. One of her early passive abilities grants her a significant Agility boost, too, so she can attack and heal pretty quickly. It's unlikely you'll ever want to remove her from your party throughout the game's entire duration.
 * She's also the only caster who can Rush, plus she can advance the skill chain at the same time.
 * The full-party buff spells (Rising Morale, Blessing of Wit, and Refreshment) are extremely useful as well, due to the fact that they effectively regenerate both Mana and Hit Points. They are balanced out somewhat by the fact that the party members who have said skills tend to be weaker or less useful than other party members, however.
 * The exception to that last one is : Lani has little in the way of offense, which is bad in a game where the best defense is a good offense, while is frail, has incredibly gimmicky abilities, and her one offensive ability is rarely useful. However,  is well-rounded, durable, and capable of dishing out nearly as much damage as other characters, in addition to having the full-party Regrowth spell.
 * Perfect Frenzy. It deals ludicrous Body damage, killing off pretty much all non-boss enemies with light armour in one hit. It can leave the character who uses it vulnerable to attack, though.
 * Goddamn Bats: Skywatch birds in Chapter 4. They come out of nowhere, are extremely hard to dodge and have an annoying knockback attack that can greatly lengthen fights with them. Probably the closest thing this game has to random encounters.
 * High Octane Nightmare Fuel: Chapter 6. Sure, it all works out in the end, but it's still heartbreaking and terrifying if you try to put yourself in the shoes of the NPCs.
 * The True Final Boss, . It's physically monstrous, with warped, overstretched skin and absolutely horrifying Black Eyes of Evil. Its Character Portrait also looks like it's perpetually screaming. The knowledge that can backfire so catastrophically like that is...rather unsettling.
 * Interlude 4, the resolution of Dehl's backstory that delivers on tons of foreshadowing dropped throughout the game. It starts off innocuously enough, with peaceful humans arriving on Dehl's island, and Dehl then going off to find his father. Yeah.
 * Needs More Love: Definitely. Despite being nominated as a featured game, it still fell below the radar for the most part, and seems to have barely caused a stir. Craze says it best:


 * Tear Jerker:
 * Easily the most depressing scene in the game. Fortunately, it has a Happy Ending if you do a certain chain of sidequests.
 * In addition to all that,
 * 's sidequest. Major Downer Ending, there.
 * Becomes better after The Reveal during the ending, where
 * Emphasized in
 * That One Attack:
 * "God's Gift", used by chapter 4's boss. It only hits one party member, but can deal over twenty points of Soul damage. Combine this with the fact that more than half the battlefield is Energized, and anyone standing on an Energized square takes 50% more damage from it, whoever's hit with it is going to die unless their element is Physical. The boss's other attack also inflicts two full-party debuffs.
 * Chapter 5's boss has "The Threshing", though there are multiple ways to prevent him from using it. (The battle actually centers on getting him not to use it, because if he does, you might as well save yourself some time and hit F12)
 * Asarik has a similar move, "Torment". Doesn't deal as much damage, but hits everyone. Mercifully, he doesn't use it very often.
 * That One Boss: Chapter 4's, due to the fact that his battle contains a Videogame Set Piece; it's constantly raining, and every turn he gets, the rain has a chance to either double his stats or inflict a nasty full-party debuff. If no one in your party has a full-party buff spell to counter it, gods help you. On top of that, even if the rain does nothing, it Energizes a lot of the battle squares, and if someone's standing on them and gets hit with That One Attack, they're going to die unless their element is Physical or they have 30+ Soul.
 * Fortunately, the rain can actually be to your advantage; it's rare, but it can remove the aforementioned debuffs and/or decrease the boss' stats.
 * Chapter 5's boss can be quite difficult as well if you don't know how to cancel That One Attack, but by then you're likely to have Stifling Heat, which makes him a joke if you use Flame Burst every round. (He'll actually skip his turn if he's in a position to use the attack and he's disabled)
 * The first boss of the entire game is practically a Luck-Based Mission.
 * The Untwist:
 * The Woobie: A lot of characters, but primarily Dehl, Alito,, and Moke. Also,.
 * Stoic Woobie: Dehl, so very much.
 * The Untwist:
 * The Woobie: A lot of characters, but primarily Dehl, Alito,, and Moke. Also,.
 * Stoic Woobie: Dehl, so very much.


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