Re-Volt

Re-Volt, released in 1999 by the now-defunct Acclaim Entertainment on the PC, Nintendo 64, PlayStation and Dreamcast, is a unique approach to the racing genre. It pits radio-controlled cars against each other in a series of realistic and not-so-realistic tracks while using Mario Kart–style pickups. The gameplay is unique due to the physics engine that successfully emulated RC car movement.

The game itself wasn't a big hit on the market, but it has given way to a cult following that exists to this very day. Eleven years from when it was first released, new cars, new tracks and even an online multiplayer client have been developed.


 * Car Tiers: Rookie, Amateur, Advanced, Semi-Pro and Pro.
 * Flying Saucer: The Probe UFO "car".
 * Idiosyncratic Difficulty Levels: From easiest to hardest: Junior RC, Console, Arcade and Simulation. Needless to say, this affects how the cars handle.
 * Joke Car: The Phat Slug
 * Living Toys: The guy who made these RCs put a bit too much of their magic spark in them. They race for no reason. Have fun.
 * Nitro Boost: The battery pickup, which speeds up your car for a bit.
 * Not Quite Flight: The Probe UFO (available through cheats only) can hover for a while after leaping off a ramp.
 * Oil Slick: One of the powerups.
 * Poison Mushroom: Pickups come with the added risk of getting the bomb, which sets your car on a timer and you have to pass the bomb to other cars before you explode.
 * Shout-Out: The "Toys in the Hood" track.
 * Toy Time: The Toy World tracks.
 * Track Editor
 * Water Guns and Balloons: A water balloon is one of the powerups - it can be shot at opponents.