Dwarf Fortress/Community

''This is an online community. All craftdwarfship is of the highest quality. It is encrusted with Dolomite, decorated with turtle bone and cave lobster shell and encircled with bands of Dolomite, Tower-cap and Rose Quartz. This object menaces with spikes of kitten tallow, adamantine and magma. On the item is an image of a dwarf and a computer. The dwarf is playing. The image relates to the creation of the Community Page for the online community.''

Community links:

 * The Bay12 forums.
 * Video tutorials.
 * Play-along tutorials.
 * The Hall of Legends.
 * The Dwarven Knowledge Centre: or Doing Unnatural Things To Dwarven Physics for !!Science!!
 * The Dwarf Fortress Wiki.
 * Graphical tilesets.
 * Dwarf Fortress Map Archive.
 * Dwarf Fortress File Depot.

Community Games and Fiction:

 * Battlefailed (Bay 12 Forums Thread)
 * Boatmurdered and its sequels Headshoots and Syrupleaf
 * Bravemule
 * Deathgate
 * Ectosteels on FunnyJunk
 * Nist Akath
 * Saga of the Holy Shovels by kruggsmash on DeviantArt.
 * Reclaiming Sethilir by simonswerwer on DeviantArt, as well as his other DF pictures and DF soundtracks on Soundcloud.
 * Tales from Dwarf Fortress and other pictures (mostly Forgotten Beasts) by DarkCloak on DeviantArt.
 * The Legendary Armorer of Nokortilat and the rest of DF comics by Loccorocco.

Tropes of community forts:
""I believe it is turing complete, for anyone who cares.""
 * Acronym and Abbreviation Overload: Done deliberately by the community; talk of the GCS and the HFS prevents spoilers.
 * Affably Evil: The Dwarf Fortress player community is quite welcoming and helpful to new players, showering them with links to tutorials for the nigh-incomprehensible interface and helping them troubleshoot newbie mistakes and dwarven intelligence. They're also infamous for pushing Video Game Cruelty Potential to new and exciting extremes for the sake of convenience, lulz, and the dwarven way.
 * And the Fandom Rejoiced: Minecarts.
 * Bizarrchitecture: Headshoots' Room Outside Space could be an odd example - there was nothing out of the ordinary about it or the way into it, except that players were somehow unable to find it unless there was a dwarf inside to zoom to.
 * Also worth mentioning: the forums are running a contest to build a tower from soap. Only in Dwarf Fortress...
 * By the time it ended, Battlefailed was an absolute rat's maze of chambers, tunnels, shafts and caverns, interconnected and interlaced, some of which were rapidly flooding with water or magma.
 * Almost every player turn in Deathgate usually begins with something along the lines of "this place makes no sense at all".
 * Complexity Addiction: Much of the player base. In a game that allows players to do many things in needlessly elaborate ways (particularly building Death Traps) experienced players will often prefer a very complex Difficult but Awesome solution. When asked why not just use a simpler, easier method, the typical response will be "Because it's not dwarven enough!"
 * Crazy Awesome: How many other games feature an elf becoming king of the Dwarves, then defeat a dragon with only a little skill with a hammer? In how many others games does a berserk Dwarf on fire proceed to beat all of the military, with each other?
 * The community itself. Dwarf Fortress fans are the kind of people to reject a simple, practical solution to a problem on account of it needing more magma.
 * Did You Just Kill Cthulhu And Move Into His House:
 * Even Evil Has Standards: Some veteran players were actually a bit squicked by the Mermaid Farming thread.
 * Chief among these people was Toady himself who made mermaid bone be worth very little to stop people from doing again.
 * Evilutionary Biologist: DF 2010 added genetics to the game. Cue players trying to selectively breed livestock and your dwarves to possess various physical traits. Why would you do this? Well, for livestock, for higher meat yields. But for Dwarves, it's probably just because players have determined they're going to run a Nazi-fortress and only keep dwarves with blond hair or some other arbitrary physical characteristic. And of course, For Science!!
 * It is also worth noting that rather than disallow this sort of thing somehow, which would be difficult (to say the least), Toady simply plans to implement AI that will allow the dwarves to become paranoid if mysterious accidents keep happening to certain portions of the population.
 * For Science!: Members of the online fan community, when asking about something that's never been tried, are implored to do it FOR !!SCIENCE!! Dwarven science has already accomplished a number of interesting feats with the game engine which the developer probably never had in mind.
 * It's also said that anything that is ludicrously hard to build and completely pointless and useless is considered EXTREMELY dwarven. The more useless it is, the more your prestige will be enhanced. This has led to some pretty silly things, known as megaprojects, some of which include a massive tower made out of soap, projects to drain an ocean tile, massive gold statues, the list goes on.
 * And a fully-functional, water-powered digital computer.
 * And a fully-functional, water-powered digital computer.

""Considering the general state of DF, I think Einstein and Newton are already rotating fast enough (in their graves) that you could hook them up to pumps and use them to kill Elves.""
 * Possibly the most dwarven thing ever seen. It's a thread tracking the process of creating a viable means to create self-sufficient colony pods SUBMERGED IN MAGMA SEAS. HOLY SHIT. The Dwarf Physics abuse being used in these experiments led one user to comment:

"25th Moonstone, 1063, Early Winter OH MY GOD. Sankis is on a bloody rampage! He mauled a baby and a cow, and now, at this very instant, he's beating the Elite Marksdwarf Kadol Lokumad into paste! DID I MENTION HE IS ON FUCKING FIRE!??"
 * Special mention goes to a player who, to dispose of some elven merchants, built a Hell cannon, that was powered by a thermonuclear catspolosion, and made use of an absurd amount of magma and the fury of Hell itself. The death toll? 84 goblins who had just started a siege, 326 cats, 12 elves, a few donkeys and mules. Also, one legendary miner. Read about it here.
 * God Save Us From the Queen: Played straight in Battlefailed, with Queen Led Shakeoars, human monarch of the dwarves. She does worship a number of monsters and gods of death and is implied to send dwarves to the fort as a form of genocide.
 * Good Bad Bugs: A handful of bugs from the old 2D version received names due to their humorous nature.
 * Contents Under Pressure: melting a bolt or arrow down for scrap resulted in 30 bars of metal instead of 1/30th due to a * instead of / in the code.
 * Love Conquers All: chained animals break free upon spotting their trainers.
 * The Most Dangerous Game & We All Fall Down: Both involved the removal of the floor on which a dwarf was standing, either by himself or another.
 * You and What Army? If you embarked on goblin tower, then soon abandoned (or all 7 dwarves died), then went and reclaimed the fort, the game would calculate the fortress wealth including all of the goblin loot, making the reclaim a force of 150 dwarves or more.
 * Infinite Blood/Mud aka Wipe Your Feet: mud and blood as pseudo-liquids had a "wet" flag that when a dwarf stepped on it they'd track it a few squares, which would then also be marked as wet, and as it took so long to dry dwarves would re-wet squares with other squares causing an eventual takeover of the entire fort. Bridges and Grates over open space "wiped off" the dwarves feet, containing the mess. This is making a, hopefully fixed, return in the next version.
 * Buff Swimmers: any creature that naturally swam raised their Swimming skill, and due to the total exp of all skills being used to calculate attributes, natural swimmers ended up supernaturally strong. In the earlier versions this led to Carp being regarded as the worst thing to find in your water supply, ever...
 * Endless Quiver: A "feature" has been discovered that lets a marksdwarf carry a quiver with thousands of arrows, making him a one dwarf army, since crossbows fire like machine guns.
 * The new version has its own named bug already: Acid Rain. That is to say, dwarves melting in the rain.
 * More specifically, it appears that the "fat" tissue layer's melting point was set to 110° F (43°C) in the raw files, meaning that even overly hot summer weather would cause all of your fat to melt and drip off your body, resulting in massive bleeding until you died of blood loss.
 * Not named, since it's only ever happened once, but too awesome not to link: Zakosp the dancing destructive demonic diplomat.
 * One that's been showing up a lot on the forums lately is constant announcements of , Dwarven Baby cancels Clean Self: Too insane. Apparently the data flag that marks a dwarf as being a baby (and therefore unable to do things like, say, cleaning itself) is bunched up with the ones marking various kinds of insanity, for some reason.
 * A 2212 z-level spire of raw adamantine. Nobody's been able to replicate it or determine the cause of its creation. One theory is that somehow when the OP embarked (other embarks on the same spot in identical worlds haven't worked), the game somehow didn't recognize that there was something supporting everything, and therefore the entire world collapsed onto the spire. Even then, nobody's quite certain where the adamantine itself came from.
 * Theoretically, the adamantine could have been on the inside of a reeeeeeally big mountain that was eroded away (or collapsed). When the mountain itself was gone the vein of adamantine remained untouched. It's just too bad that we don't get to play on the 2212 z-level mountain.
 * Since the original Spire, similar bugs have started appearing more frequently, believed to be due to the game failing to remove existing data from memory when generating a new world. Examples include a cavern layer being generated in midair, mountains made of magma instead of stone (occasionally with adamantine spires of their own at the centre), and large chunks of the ground collapsing for no obvious reason. In all these cases, physics started applying to them immediately upon embark, with predictable results.
 * In-Universe Game Clock: One player built a fortress which contains a Dwarf-powered clock, synced to the actual game time.
 * Let's Play: Many, but especially Boatmurdered.

"Bobbin Threadbare, the SA Goon - Headshoots: So Metal That Killing It Just Made It Stronger."
 * Speaking of beating things to death, there's the awesome story of Nist Akath from the slightly old now DF version 0.28.181.40d, which, among other things like surviving on a haunted glacier full of skeletal elks, includes the story of Captain Ironblood, a dwarf so mighty he was able to kill a Hydra with nothing but his hands, while covered in nothing but all the vomit and other fluids covering him, and then proceeding to very easily kill the treacherous baron (and his wife) who'd attempted to kill him. A bit lengthy yes, but certainly a good read. Whether or not you should fear the winter (as the fortress is named), or the armed dwarves of Nist Akath is another matter entirely.
 * Another recently notorious one is Headshoots which is notable for three things:
 * Two champion dwarves who, due to the bug which removed the cap limit, became so overpowered that were practically invincible. One of them preferred to fight by beating enemies to death with a backpack, and once waded over a stream of magma to kill a kobold thief.
 * In defiance of the game's motto, nothing, including intentional sabotage from the rulers late in LP, seems to be able to totally destroy the fortress, even in the situations where the UBER-PWNING powers of above champions were useless.

"Seth Creiyd: My god... this was a terrible idea."
 * The Ending
 * The current (now archived) fort, Syrupleaf, may be even more insane than all the previous forts put together. For the first few years, they managed to survive without any water (They're stationed in the bottom left corner of the world map, in the midst of a frozen wasteland that is nigh-impossible to approach in Adventure mode.) They created a single golden boot (Which was magnificently roleplayed, as it was the current leader of the succession game who went into a fey mood to craft it.) Numerous Shout Outs and Continuity Nods to the previous major fortresses: The disastrous Boatmurdered and the  Headshoots. In fact, one of the major adversaries the fortress faces is   Insane. Awesome.
 * The beautifully illustrated story of Bronzemurder (not to be confused with the aforementioned Boatmurdered) has been making its rounds across the internet, a brief little tale of a small mistake resulting in much fun.
 * Battlefailed became the self-appointed "Boatmurdered of DF2010", and, to its credit, did a terrific job of living up to that lofty title. Started as the (entirely co-incidental) combination of a genocidal plot by Jerkass human queen of dwarves, Led Shakeoars and the gambit of an incredibly ancient body-surfing sorceror. Seven dwarves ended up on the hellish coastline separating the Plains of Ooze from the Blueness of Malodors. Only halfway through the first turn, most of the original dwarves and a good chunk of the immigrants were either dead or dying. Ten turns in and the fortress was an Escher-like nightmare of tunnels, shafts and stairwells leading nowhere, under constant assault from fifty identically-named goblins, forgotten beasts and hordes of undead grazing animals. Eventually, parts of the fort started leaking water or magma for no apparent reason, occasionally in places that it should not have been possible for water or magma to be. Extinction-level events that would kill up to half of the population became not only frequent but regular.
 * Battlefailed became the self-appointed "Boatmurdered of DF2010", and, to its credit, did a terrific job of living up to that lofty title. Started as the (entirely co-incidental) combination of a genocidal plot by Jerkass human queen of dwarves, Led Shakeoars and the gambit of an incredibly ancient body-surfing sorceror. Seven dwarves ended up on the hellish coastline separating the Plains of Ooze from the Blueness of Malodors. Only halfway through the first turn, most of the original dwarves and a good chunk of the immigrants were either dead or dying. Ten turns in and the fortress was an Escher-like nightmare of tunnels, shafts and stairwells leading nowhere, under constant assault from fifty identically-named goblins, forgotten beasts and hordes of undead grazing animals. Eventually, parts of the fort started leaking water or magma for no apparent reason, occasionally in places that it should not have been possible for water or magma to be. Extinction-level events that would kill up to half of the population became not only frequent but regular.

"I added two levers. One opens the magma. The other sets free all the cats."
 * A sequel has been made FailCannon: Super Happy Fun Beach. god help us all!
 * When Battlefailed fell, there were attempts to reclaim it and continue the awesome. They failed, the fort was flooded beyond belief and apparently no longer playable. They gave up and made Failcannon nearby. But then several month later. This happened.
 * Matul Remrit is also notable. There's a complex ongoing storyline, with each chapter told from the point of view of a different dwarf. It's also illustrated, both with drawings and screenshots from the Stonesense 3D-fortress-viewer.
 * Skyscrapes, The Tower Fortress. where every single structure is above ground.
 * Drunkenwhims of Artifice is a currently ongoing fort that is already shaping to be pretty awesome. In the first few turns Kobolds have become a serious threat to the fort, they have survived a tantrum spiral, and enslaved a dwarf inside the lever room.
 * Deathgate lacks some of the insanity and massive bloodshed that made Boatmurdered and Syrupleaf epic. It makes up for this by.
 * How I Learned to Stop Worrying and Love the Zombie Troll doesn't have the epicness or bloodshed of many of the above stories, but it is a delightful Better Than a Bare Bulb story with MS Paint illustrations.
 * Memetic Badass: Captain Ironblood, Morul, Âsax the Monster-slaying Cave-swallow-man, and the Elf King of the Dwarves, Cacame Awemedinade (who's most notable for being considered the only elf that's loved by most of the fanbase).
 * Obok Meatgod.
 * Forum user Footkerchief certainly qualifies. His ability to find information you're looking for is so great that he's often referred to as the search function itself.
 * Derm Basementchucked the Walled Depression of Slaughter, Soulchopper, has a record 20 forgotten beast kills to his name, solo. Plus the goblin's armored Forgotten Beast leader.
 * Was recently alternate dimension tested against all of the legendary adamantine equipped military and won without a single scratch. Investigation proved that due to fanatical training, he had acquired a skill of 130 out of 15 (15 is legendary), much more powerful than either of the champions of Headshoots above. The fort leader is planning to see whether he can kill the clowns solo.
 * Vanod Openfires, naked, human, last of his kind, carrying only a copper spear. Dedicated to exploring every inch of the only dry land in the world, the monster-haunted island Elifa Adapi, and killing every single inhabitant. And then eating them, if possible.
 * Military Mashup Machine: Nazushdur Anrizgeshud Nom, one of the finest examples of Dwarvern hubris awesomeness.
 * Nice Job Fixing It, Villain: A loose example of this can be found in the reclaim of Battlefailed. The various poisons and dusts which permeated the Fortress of Old Battlefailed became the new fortress's best defense; while the poisons killed all of the dwarves livestock and any dwarves dumb enough to take off their shoes, it stopped countless barefooted Kobold invaders and about a dozen forgotten beasts.
 * Noodle Incident: For newer members to the Bay12 Forums, the deleted Various Nonsense Subforum can be this. Most of the senior members of the community seem reluctant to talk about it, besides cryptic offhand notes involving Penguins and Inter Subforum Invasions.
 * Omnicidal Maniac: The Ages of Emptiness and Death Experiment, in which every sentient being in the game world was killed... For Science!.
 * One Dwarf Army: In the on-going LP Headshoots, a dwarf became so ridiculously powerful that when a band of kobolds arrived, said berserking dwarf waded through a pool of magma to reach them. And was completely unharmed. Sadly the kobolds fled before the dwarf in question could reach them, leaving her to console herself with single-handedly butchering a dragon. Also without being harmed.
 * Also, the dev. Yes, the one dev.
 * Captain Ironblood. He killed a hdyra. While naked an unarmed. He's also taken on 80+ orcs and won. But then again, almost any of the champions of Nist Akath qualify.
 * Morul, the most interesting dwarf in the world. An attempt to create The Ace had the side-effect of raising his stats to the point where he could defeat 4-5 orc hordes singlehandedly,and once hit an orc [[media:OrcStrikeAnnot.png|hard enough to splatter it against a wall]] 155 tiles away. Predictably, players then pitted Ironblood and Morul against each other.
 * One dwarf in Syrupleaf punted a warhorse over a mountain. And then proceeded to beat seven kinds of it out of the Frost Giant that had been riding said horse until it was suddenly punted out from under him. (With a backpack if I recall.)
 * Only Sane Man / Surrounded by Idiots: The usual character POV in a Let's Play.
 * Pointless Doomsday Device: Boatmurdered's infamous Project: Fuck The World, which exploited a "feature" of fluid handling to flood the aboveground with infinitely replenishing quantities of magma.
 * Headshoots', which even the creator doesn't fully understand. Its first activation set half the fortress on fire. Later upgraded to   with even more catastrophic results. A fire sprinkler system using magma raining all over the map.
 * There was also a freezing-water-based one named, but that project was apparently abandoned once the player discovered the climate was too warm for it to work properly.
 * Headshoots also includes a drainage system specifically designed to drown nobles... and everyone else, if the wrong door is left open.
 * And a device to unleash all the cats in one go. The various succession players seemed to enjoy making these and forgetting to tell anyone about them. This of course is half the fun.

"Toady One: It's really hard to say what an ETA is on this thing, but we're basically just going now until it's fun enough to release. It's certainly not now, I mean, if you go down into a dungeon they're very barren. Capntastic: Like Oblivion!"
 * The SparkGear series of succession forts: now in its 6th incarnation. also seem fond of this.
 * Oddly enough, inverted in one SparkGear: The overground fortress/town had a large complex that would cause random explosions, killed a few dwarves in its construction, and had to be micromanaged just to keep it from flooding the place with magma - while it was idling, not to mention in use. Its purpose was to provide water on a glacier.
 * Syrupleaf, quite oddly, seems to lack a suitable one of these. comes the closest, unleashing 60 or so giant Moledogs to tear apart invaders like a feral wolf pack. It hasn't been used very successfully, though.  had potential for this, and would have possibly melted the entire south pole had it worked, but failed to. Even now, the goons clamor for a suitably apocalyptic superweapon for Syrupleaf.
 * Battlefailed had FAILCANNON, a device intended to sluice anything that came near the front gates with water, and lived up to its name by spectacularly failing to drown the many goblin invaders that besieged the fortress, succeeding due to a mechanical failure only in drenching a couple of elk. The final administrator attempted to create a similar weapon for the deployment of magma, which he named FAILCANNON PRIME, but the fortress was torn apart by a Forgotten Beast before he was able to complete it.
 * Against all odds (more likely, because of them) Battle Failed has been reclaimed. FAILCANNON LIVES!!!
 * To quote from the forums "FAILCANNON will be able to fire hot and cold liquid fail" BEST. NEWS EVER
 * A fortress dedicated entirely to pointless doomsday devices.
 * Schizo-Tech: The Dwarf Fortress community can put fortresses far beyond Medieval Stasis.
 * What would you do with 75,368 mechanisms and 40,000 power? You could build a calculator...
 * Dwarves have also built a Turing complete computer.
 * More practically, a clockwork magma trap that melts organisms, but doesn't harm metal.
 * The Spartan Way: Dwarven "Child Care": "it's like regular childcare, except with more dogs, and less care."
 * Take That: From the Dwarf Fortress Talk #15 mini podcast (transcript here):


 * Unusual Euphemism: "Fun" and "Unfortunate accident."
 * Would Hurt a Child: Besides the aforementioned "day care" some people don't even see dwarf children as worth having around and actively try to kill them all.

Strike the earth!