Eternal Darkness/Trivia


 * Development Hell: That damned sequel. It's one of Silicon Knight's most well-recieved IP's, and they've wanted to do a new game for a while. But the Game Cube has come and gone, the Wii is on its way out, and Too Human was an expensive flop. Maybe they're working on a sequel for the Wii U?
 * Follow the Leader: When showcasing the game as a classic favourite of his, Spoony actually expressed surprise it's novel combat system wasn't copied in future titles.
 * Hey, It's That Voice!:
 * If you've played any of the Metal Gear games, some characters are going to sound eerily familiar. Jennifer Hale, David Hayter, Cam Clarke, Paul Eiding, Richard Doyle, Greg Eagles, Kim Mai Guest.... the list goes on and on.
 * Alexandra Roivas is Bastila and Fem!Shep.
 * And the Dark Master. Just saying...
 * Dr. Maximillian Roivas is Jek Porkins from Star Wars: Episode IV.
 * Or maybe he should think about the future...
 * Anthony is Liquid Snake.
 * Pious Augustus is The Fury and Moebius.
 * Don't forget Big Boss. Also becomes ironic when the Roman Legionaires that accompany him are also voiced by his son Solid Snake.
 * Michael Edwards is Grey Fox, DARPA Chief or Peter Stillman or half the black characters in video games.
 * Paul Luther is Colonel Campbell.
 * Ellia is Mei Ling.
 * Roberto Bianchi is Warren Vidic.
 * Edwin Lindsey is Colonel Volgin.
 * Peter Jacob is Raziel or The Fear.
 * Karim is Ensign Alexander Munro or Luis Sera.
 * Talking to Himself: Both Ulyaoth and Pious were voiced by Richard Doyle.
 * Urban Legend of Zelda: With all the various sanity effects that really ARE in the game, TONS of these came out for other kinds of sanity effects that certainly sounded believable.
 * What Could Have Been: The templar knight who Pious uses as the foundation for the Pillar of Flesh? He was planned to be a Tome bearer, hence his ability to see the liche's true form. The person that gave Ellia Mantorok's heart was also planned to be playable. Also, Michael was originally conceived as a soldier in the Gulf War before being made into a firefighter; the dead soldier found early on is holding all of the weaponry he was supposed to start with in the first place. Oh, and the whole "it was originally an N64 game" thing too.

The Game is well noted for its sanity effects. These include:


 * Visual, Screen, Environment Effects
 * Blue screen of death
 * Blood will drip from the walls or ceiling
 * Paintings will change appearance
 * Heads of statues will follow your movements
 * The game will appear to delete your saved game
 * Bugs will crawl across the screen
 * Nails will scratch across the screen
 * A fly will buzz around the screen
 * The television will appear to turn off
 * Room-specific objects will float in the air
 * Entire sequences of play turn out to be hallucination, reverting to a prior point in play (side note: corridors, doors, windows, and environmental objects will often be located in different places or not at all the second time through these sequences) Usually in conjunction with another effect, including these:
 * Casting a spell and it causing the player's torso or head to explode, complete with game over music.
 * The player's head exploding for no reason, complete with game over music and gameplay continuing.
 * Limbs falling off one at a time.
 * Entering a room full of tiny monsters
 * Sinking into the floor
 * A room full of monsters that all die and disappear with a single hit.
 * Control/Character Effects
 * A message appears alerting you that controller one is not connected
 * Your character will grow larger or smaller during movement
 * The environment will be upside down and you will walk on the ceiling
 * The character's body will break apart as you walk (you can pick up your body bits)
 * Casting spells will cause you to explode
 * Character will turn into a zombie in the next room
 * Controls will become inverted
 * Character will shoot himself when reloading (only as Max)
 * Audio Effects
 * The audio will mute
 * Crying and whispers can be heard in the background.
 * Knocking and creaking floor can be heard in the background.
 * You may hear chapter-specific sounds in the background, like a maid being drained by the vampire beast just before doing Edward's chapter.
 * Forced Effects
 * "Psycho Worm" (only as Edward)
 * The game will appear to have a cliffhanger ending, saying "To be continued" in a game entitled "Sanity's Redemption".
 * "Blood Bath" (only as Alex)
 * "Hanging Man" (only as Alex)
 * "Asylum" (only as Max)
 * There are four sanity effects where an image of Edward peers over Alex's shoulder and whispers to her as she's reading the Tome of Eternal Darkness, and while they can be triggered at any point in the game prior to the following points, they will inevitably be triggered at those points if they weren't already, regardless of your sanity level at the time:
 * 1. "I will keep the darkness away." Karim's chapter, just before he gets the Ram Dao.
 * 2. "You've been my little girl..." Edwin's chapter, as he starts going down the second large flight of stairs.
 * 3. "I just wanted you to grow up, to grow up and leave me alone!" Roberto's chapter, I forget exactly where.
 * 4. "You don't even know your own destiny..." Michael's chapter, a few rooms before his escape from the Forbidden City.