Mega Man 5/YMMV


 * Awesome Music: There's only one Wily stage theme this time around, but it makes up for it by being one of the best final level themes in the series. Just listen to it!
 * It Was His Sled: Surprise, surprise: Proto Man wasn't actually the main villain and was framed by Dr. Wily.
 * Scrappy Mechanic: Unlike in the previous game, getting hit while charging your Mega Buster will cause you to lose the shot. Thankfully, the obscene boost in power it got here makes up for it.
 * Scrappy Weapon: The Power Stone is infamous for being a terrible weapon that can't hit anything thanks to its weird spiraling movements. Sure, the rocks it summons are big and hit fairly hard if they connect, but it's a lot easier said than done.
 * The Charge Kick is an example in the vein of Top Spin: it's a melee weapon in a franchise built around run'n gun gameplay, but unlike Top Spin it can't even be used in the air since it simply gives Mega Man's slide damage-dealing properties and a ton of invincibility frames. Thankfully, it inherited another trait of the Top Spin: it packs a surprising amount of utility and can be devastating if you know how to use it.
 * Gravity Hold is a screen-clearing weapon like Rain Flush, but it deals a pitiful amount of damage that isn't worth the ammo cost. And when you do kill something with it, the dead enemy won't drop any health or ammo pickups.
 * The Water Wave is a more visually impressive Bubble Lead (being several columns of water rushing forward as opposed to a big bubble) and is every bit as useless thanks to being ground-bound and surprisingly weak. In fact, it might be worse since you can't use it in the air. Period.
 * So Okay It's Average: Mega Man 5 is by no means a bad game and is very fun to play. However, its lack of innovation means it has trouble sticking out among more ambitious titles in the series and is less fondly remembered as a result.
 * That One Boss: This game's fairly easy and for the most part, its bosses are pushovers... except for Charge Man. Thanks to his massive body, tendency to turn invincible, and tendency to abuse collision damage, he's surprisingly tough compared to the other Robot Masters. Having his weakness doesn't do much to help, because it's the Power Stone.
 * That One Level: Crystal Man's stage, thanks to the Crystal Droppers positioned over long stretches of bottomless pits. If you don't have the Star Crash to protect you from the falling crystals, you will die a lot thanks to their patterns being completely random.