BloodRayne



BloodRayne is an Action Adventure Third-Person Shooter developed by Terminal Reality and published by Majesco. The game has spawned a sequel, BloodRayne 2, a series of one-shot comic books, and a movie with two direct-to-DVD sequels. The protagonist, Rayne, is a half human/half vampire, known as a Dhampir.

The third installment, BloodRayne: Betrayal (developed by Way Forward Technologies), was released early September on Xbox Live Arcade and Playstation Network.

These games provide examples of:
"Mook:Nice boots miss, after I've kicked your ass I may prance around in them."
 * Animesque: Betrayal's artstyle.
 * Anti-Hero: Rayne, she doesn't particularly like humans, but she hates vampires.
 * Artificial Stupidity : Mooks getting stuck in corners and vampires slowly dying by standing in daylight.
 * Aura Vision
 * Badass Boast: Half her quotes throughout the series, but her boast to Hedrox is especially epic.
 * Bare Your Midriff: Rayne, obviously.
 * Big Screwed-Up Family: Kagan's.
 * Black Eyes of Evil: Ephemera's.
 * Blood Bath: The final boss chamber in the second game has a fountain full of blood in which both Rayne and Kagan (her vampire father) can heal themselves.
 * Bloodier and Gorier: BloodRayne 2 was this to the original. BloodRayne: Betrayal for the series overall. And it's rated T!
 * Body Horror
 * Born-Again Immortality: A Flower Child’s life cycle is a true cycle. They can die and be reborn a seemingly unlimited number of times, provided they aren’t killed before reaching physical maturity. Once they die, a large plant grows from their grave (that plant being whatever type of flower they’re based on). This plant bears a ‘fruit’ which is basically a womb, in which the Flower Child’s new body develops. They are then ‘born’ exactly one year after their death, in the form of a five-year-old child.
 * Bulletproof Human Shield: One of the heroine's special moves is to grasp an enemy goon, bite down on his neck, and while wrapped around him, spin him around to block enemy shots, using him as a Bulletproof Human Shield and gaining health at the same time.
 * Bullet Time: One of Rayne's powers/a part of gameplay in both games is the option to use this technique, representing her heightened reaction times and senses.
 * The Cameo: The Boy and His Blob show up in Chapter 15 in Betrayal.
 * Colossus Climb: Slezz is a variation. You have to climb inside her to cut her heart out. Rayne is not happy with this turn of events.
 * Combat Stilettos: And they're actual stilettos.
 * The Computer Is a Cheating Bastard: During Ephemera's boss battle, if Rayne touches the water in the pond, she gets hurt. Ephemera on the other hand, despite being a full vampire, remains unaffected by it.
 * Conspicuous CG: In BloodRayne: Betrayal, most of the blood splatters, explosions and slime splatters are this. It mildly clashes with the game's otherwise 2D-art style.
 * Continuity Nod: The 3rd act of the first game has several continuity nod references to the first act of Nocturne, the survival horror game from which BloodRayne was a spinoff of.
 * Cutscene
 * Chronic Backstabbing Disorder:
 * Creepy Crossdresser: Implied in Bloodrayne 2
 * Creepy Crossdresser: Implied in Bloodrayne 2

"Parasite: I'll wear you like lederhosen."
 * Deadpan Snarker: Rayne, particularly in the second game, has more snark than even Buffy the Vampire Slayer.
 * "You saw the blades, what did you think was gonna happen?"
 * Die, Chair, Die!
 * Disposable Sex Worker: Well, more like recyclable,.
 * Disposable Vagrant
 * Dhampyr: The title character.
 * Dual Boss: The twins, Simon and Sigmund, while  are more of a subversion -you fight both at once, but they attack each other, too.
 * Dull Surprise: Rayne for most of the first game talks in a monotone, just displaying enough emotion that you know what's going through her mind. Nothing really seems to shake her (as she said at the start of the game, "I'm just confident in my abilities,") with few exceptions. Then Wulf kills Mynce for real. Then she flies into an Unstoppable Rage. The sequel has much less of this, as Rayne does a lot more cracking wise and occasionally expressing real horror when she realizes what the plan of the Kagan Cult is.
 * Epunymous Title
 * Exposition Fairy: Mynce in the first game and Severin in the second.
 * Expy: Originally, Rayne was supposed to be Svetlana Lupescu of Nocturne fame, but this was scrapped.
 * Famous-Named Foreigner : So many but one name is really, really an embodiment of this trope - Dr. Bathory Mengele.
 * Fan Service: Rayne was one of the first video game characters to pose nude in Playboy. There are also a few fan mods to the PC version that make her nude.
 * She even made her appearance at MTV's Video Mods in a few episodes, one of them with Evanescence's "Everybody's Fool".
 * Five-Bad Band: The second game:
 * Big Bad:
 * The Dragon: Ephemera
 * Evil Genius: Xerx
 * The Brute: Ferril
 * Dark Chick: Slezz
 * Flipping the Bird: Rayne does this enough to make one think she's channeling Stone Cold Steve Austin: she does it at least four times during the first game's ending, before flipping off her handler at the start of the second game.
 * Foe Yay
 * Rayne and the Butcheress in the first game. Rayne and the doppelganger twins.
 * Rayne and the minions. Some of their taunts are like this. The sounds Rayne makes while feeding on them are reminiscent of something else...
 * Friendly Neighborhood Vampire: Scratch the friendly part: she is working to wipe out Nazis and cults, but she's very much an anti-hero, doing it for her own ends rather than any "good" benefit for others.
 * Getting Crap Past the Radar: The latest game in the series, BloodRayne: Betrayal is a 2D Hack-n-Slash that's quite frankly Bloodier and Gorier than the first two games. Blood splatters everywhere, mooks are grinded up by blades, beheaded, cut in half or worse. And it's a T-rated game.
 * Ghostapo: The first game's central premise is that the Nazis are seeking occult relics for the purpose of gaining supernatural powers, and Rayne's mission is to stop them.
 * Giant Mecha: She fights them in the first game, and practically squeals with joy at getting to drive one. The giant pink things Rayne fights in the second game are organic ones.
 * Gorn: One of the few games where you can cut someone in half...vertically.
 * In BloodRayne you're able to grind your enemies up in blade saws.
 * Grand Theft Me: The second act of the first game features parasites that do this.


 * Grievous Harm With a Body: Most of the killing puzzles involve throwing minions at something until it breaks.
 * Guns Akimbo: Rayne does virtually nothing but this in the first game, with the exception of some larger weapons. In the second game, the only guns she gets are dual wielded, but they function as the whole usual arsenal. In Betrayal, Rayne only uses a handgun (albeit a Magnum) and.
 * Guns Are Worthless: Despite the wide variety of firearms available in the first game, guns are only really effective against common Mooks. Some tougher enemies and bosses take very little (if any) damage from bullets, or are difficult to hit in the first place (especially Daemites). Compounding this problem is the fact that guns don't hold much ammo and can't be reloaded; Rayne discards a weapon upon emptying the magazine, and must pick up another to replace it. On top of all this, Rayne's blades and harpoon are generally more efficient weapons anyway, and it's entirely possible to play through most of the game without firing a shot.
 * In Betrayal however, Rayne's Magnum is actually quite powerful, able to knock most mooks off their feet.
 * Half-Human Hybrid: Rayne and other Dhampir's
 * Heal Thyself: Rayne drinks the blood of her enemies to restore her life bar.
 * High-Pressure Blood: Oh lordy.
 * Hyperspace Arsenal: Only in the first game; Rayne finds a pair of mystical blood-powered guns in the second. The first game does have a cheat which displays the weapons; however, it's interesting how the lot stays strapped to her back.
 * I Hate You, Vampire Dad: Rayne feels this way towards her father Kagan, who . All his daughters hate him, in fact.
 * Jiggle Physics: There is a cheat code in both games that allows you to increase both Rayne's bust size and the jiggliness.
 * Disturbingly, the jiggle physics in the first game tends to turn on and off quite routinely, leading to a case of uncanny cleavage when Rayne is speaking.
 * Large Ham: Jurgen Wulf in the first game, Kagan in the second.
 * Feral has a lot of fun with her villainy as well.
 * Les Yay
 * Rayne and Mynce.
 * Rayne's conversation with the Butcheress is pretty suggestive.
 * Rayne and the female minions in the second game.
 * Meaningful Name: Ferril, Ephemera, Severin to name a few.
 * Melee a Trois: The final confrontation of the original game between Rayne, . Before that, the twins.
 * Mission Control: Severin in the second game serves this function.
 * Mr. Fanservice: For someone with so little screentime and absolutely no action scenes, Severin has become this more handily than anyone else in the franchise. It's because of Severin that Kagan hasn't been fitted with leather pants. It's because of Severin that all other ships arrive presunk.
 * Nightmare Fuel: Daemite + host body.
 * No Ontological Inertia: A funny subversion at the end of Blood Rayne 2.
 * No Swastikas: The PC and Xbox versions removed all swastikas and other Third Reich symbolism.
 * Our Vampires Are Different: Dhampir, actually. Water, sunlight, healing by drinking blood and apparently having the grace of a Cirque de Soleil performer and the body of a lingerie model.
 * The full-blooded vampires are a varied bunch as well, with Ephemera being an Intangible Girl who can teleport through shadows, Hedrox, a bestial creature with a Doppelganger Attack, and Slezz, an ancient and monstrously inhuman "Babylonian Winged Shakkab" described as a "born vampire". The only two vampires who seem to match the usual profile are Zerenski and Kagan.
 * Painted-On Pants
 * Parental Favoritism: Ephemera is Kagan's favorite daughter.
 * Power Tattoo: Ferril's body is covered in moving tattoos.
 * The Dark Rayne outfit you get as a bonus gives Rayne some nice tribal tats as well.
 * Serrated Blade of Pain: The female Mad Scientist duel-wields amputation saws.
 * Spikes of Villainy: Subverted. The heels of Rayne's boots are a pair of spikes.
 * Sociopathic Hero: Subverted by Rayne. She has no qualms about slicing someone in half, but she actually makes a point of trying to emphasize her humanity, like her freak-out when died.
 * Standard FPS Guns: In BloodRayne 2 the 'blood guns' mimic the effect of several weapons
 * Blood shot = Pistol
 * Blood stream = Automatic weapon
 * Blood flame = Flamethrower
 * Blood hammer = rocket launcher
 * Blood bomb = time bomb (blows up enemies after a short period)
 * Stripperific: Rayne's outfits in the second game. Her default outfit speaks for itself, of course.
 * Little Black Dress: Her evening gown, a Sexy Backless Outfit complete with Absolute Cleavage.
 * Lady in Red: Rayne's red gown.
 * Redhead in Green: Rayne's green gown.
 * Dragon Lady: Rayne's dragon gown.
 * Cowgirl: Her cowgirl outfit.
 * Japanese School Uniform: Complete with too-small undergarments under her skirt.
 * Evil Costume Switch: Rayne's "Dark Is Not Evil" outfit.
 * 24-Hour Armor: Rayne's armor outfit.
 * Stupid Jetpack Hitler: Actual jetpack nazis in the first game.
 * Third Person Seductress
 * Throw-Away Guns
 * Unexpected Gameplay Change: The first game is a fixed-camera, Max Payne / Jedi Outcast style third-person shooter which incorporates melee combat. The second game is a free-floating-camera, Final Fight-style fighting game which incorporates platforming and auto-lock shooting. It's a moderate but significant shift. The third game is a 2D hybrid of Castlevania platforming and Devil May Cry combat. Compared to the first two, it's a REALLY significant shift.
 * Unwinnable: There's a glitch in BloodRayne 2 if you don't use your harpoon to open the path before killing some Mooks.
 * Vapor Wear: Ferril is mostly nude, if you took her markings away from her.
 * Video Game Cruelty Potential: In the mines, you may notice a few doors have been barricaded from the inside with a few Nazis hiding in them. Rayne will actively taunt these poor fellows who are just hiding from the Daemites, even though they offer no resistance, in fact they are out right cowering. They are free health should you need it, but damn. BloodRayne 2, meanwhile, has many, many different ways you can dismember the human body.
 * Dismembering was very much possible in Bloodrayne 1, particularly with Insane Gibs Mode on. And how it felt... shaving off surplus limbs then watch the Nazi in question writhe in agony/far away screaming/try to get away? Blowing off heads? Mincing them into thin little body pieces?
 * Voice With an Internet Connection: Specifically in BloodRayne 2.
 * Weaksauce Weakness: Rayne's sunlight weakness is kind of expected, being half vampire, but water? Seriously? In BloodRayne 2, you can get killed by the sprinkler system.
 * Why Am I Ticking?: In Betrayal, Rayne can either drain an enemy of blood for health or infect them with some sort of virus that turns them into walking acid bombs that she can detonate at will, which can cause chain reactions.