Nancy Drew (video game)/YMMV

Tropes in the books include:

 * Big Lipped Alligator Moment: In The Mystery of the Brass-Bound Trunk, Nancy gets struck by lightning. It has nothing to do with the rest of the story, it's over in less than a page, and nobody ever mentions it again (and isn't getting struck by lightning something you'd want to brag about?
 * Broken Base: Fans of the original '30s/60s version usually hate upon the late 80s version, for the way it modernized the character.
 * Canon Sue: Nancy Drew was originally supposed to be a role model, after all. She can be taking lessons in trick riding and replace the circus star chapters later, for just one example.
 * Values Dissonance

Tropes in the games include:

 * Awesome Music: After going about three games without using the catchy opening tune, it returns with an all-new level of awesomeness.
 * While we're at it, why don't we mention just about every single score for the games? Kevin Manthei is a genius.
 * Special mention needs to go to Shadow at the Water's Edge. While the majority of the music is appropriately ominous, go into the city and you hear this cute little J-Pop number. It especially appreciated as something of a breather since most of the rest of Shadow is absolutely terrifying.
 * Ensemble Darkhorse: Mel in Warnings at Waverly Academy and Dave in Secret of Shadow Ranch.
 * Nick from The Final Scene verges on Memetic Badass within the fandom: "Fight the power!"
 * Fan Preferred Couple: Nancy and... take your pick between one of the Hardy boys, or one of the various single male suspects in any of the games, even if it's the culprit, or if it would be totally unlikely in the game or in real life. The most popular of these, though, is Nancy and Dave from Secret of Shadow Ranch. Poor Ned...
 * Funny Moments: One of the bloopers after the end credits for Trail of the Twister features the dance club from Phantom of Venice. The one dancing? Pa. Doing the exact same dancing moves.
 * Jerkass: Most seemingly jerkass characters turn out to be Jerks With Hearts of Gold, but not so Simone Mueller of "The Final Scene", who uses the kidnapping of Nancy's friend Maya as publicity fodder.
 * Jump the Shark: Many fans see a declining quality in the recent games' endings, and selective few claim this happened with Ransom of the Seven Ships.
 * It's Easy, So It Sucks: The main complaint about the recent endings is that, unlike the earlier endings which required you to think at lightning speed to catch or stay one step ahead of the culprit, they now focus less on the action and more on the puzzles. They're slowly getting better with this, but the worst offender of this was Legend of the Crystal Skull which made the ending a little too easy to win.
 * Memetic Mutation: Thanks to the tweenage fans with video cameras.
 * Narm: In Curse of Blackmoor Manor, one of the puzzles you must complete involves moving a giant statue across the alchemy lab (don't ask) to capture all four wind clouds which keep trying to push the statue into pits of doom and you must start over. This would be a little more frustrating...were it not for the hilarious Big No the statue cries out.
 * Also, in one of the Game Over scenarios for Creature of Kapu Cave, if you make too much noise and wake up the grumpy professor, he growls " You young lady would appear to be in very. Deep. Trou-ble. " Try not cracking up.
 * In one of The Final Scene's Game Over scenarios, Nancy getting electrocuted produces some ear-shatteringly hilarious results.
 * Periphery Demographic: If you started playing these games in your early teens and still play them well into your college years, you are not the only one.
 * What if you're a boy? The original slogan "For girls who aren't afraid of a mouse," made it sound like a girl's club? (Although Herinteractive has stated that a good chunk of their audience is male.)
 * Heck, these are practically one of the few point and click adventure games that are still being made today.
 * Scrappy Mechanic: While the games are getting better at them, the annoyance of constantly returning to an overworld or map to get from house to house varies.
 * "Isis! Forward! Left! Down! Forward! Paw!" "... ... ... ... * whimper* " * Scuffle, scuffle, scuffle, scuffle, scuffle.* 
 * Tear Jerker: The historical backstories of the games tend to take a turn into the ridiculously depressing:
 * In Secret of Shadow Ranch,.
 * In Danger by Design,.
 * Treasure in the Royal Tower centers around the good intentions of Marie Antoinette. Guess how that one worked out.
 * In The Haunted Carousel, the side plot involves.
 * That One Puzzle: The Fox and Geese game in White Wolf of Icicle Creek.
 * And the Wire Portrait puzzle in Shadow at the Water's Edge.
 * : In Trail of the Twister,.
 * Values Dissonance: In Shadow at the Water's Edge, Miwako's ranting about Yumi being selfish for moving out of the Ryokan and wanting to have her own career instead of taking on the one expected of her only makes sense if you understand the general Japanese attitude about independence versus doing what's expected of you.
 * Oddly enough, it was just Miwako and her grandmother, Takae, who frowned on Yumi being her own person;
 * Oddly enough, it was just Miwako and her grandmother, Takae, who frowned on Yumi being her own person;