Deus Ex: Human Revolution/Trivia


 * Actor Allusion: Possibly unintentional, but this isn't the first time Dennis Akiyama has played an Asian mobster with a prosthetic extremity in a cyberpunk future.
 * As well as Motoko Kusanagi of Ghost in the Shell, whose VA Atsuko Tanaka voices the Big Bad of the game in the Japanese dub.
 * Casting Gag: Elias Toufexis played Adam Jensen, a man struggling with various secret societies who wish to control the spread of technology that mankind 'isn't ready to handle.' On Eureka, Toufexis played Adam Barlowe, co-founder of a secret society that tried to control technology for that same purpose. He even uses the exact same voice in both roles.
 * Executive Meddling: The reason why The Missing Link was DLC added later (rather than part of the core game, as originally intended) is because the game was rushed after being delayed repeatedly. This is the same explanation for the why the Tyrant boss battles are more "head-on" than series fans would've liked, since they were farmed out to third-party developers to save time during production.
 * Hey, It's That Voice!: Andriy Kobin and Federico Auditore never asked for this.
 * Neither did Sado who gets pestered by Grimmingjow as mission control with Ibis flying the VTOL. It also seems that !Japanese Sarif is a CHAR, meanwhile Veronica/Marida has been augmented with technology developed by Argille Delaz. Tem Ray, being a Feddie is opposed to augmentations. Apparently, Mokoto Kusanagi is the CEO of Tai Young Medical.
 * Though it's incredibly brief, Irving Lambert's voice appears during the Black Mesa Commute at the beginning (as the General talking to Sevchenko about the Typhoon augment).
 * Bill Taggart is Arthur's dad and Binky Barnes.
 * Hugh Darrow is Mr. Ratburn.
 * Oliver Frensky voices some of the police officers at the Detroit police station.
 * Francine voices several nameless NPCs. A few more VAs, and this game could have been an Arthur reunion.
 * No Export for You: The Collector's Edition is Exclusive to Europe.
 * Old Shame: Elias Toufexis, Adam's voice actor, claimed that he's embarrassed about some of the early recordings before he'd gotten a handle on Jensen's accent and speaking patterns, such as the conversation with Haas (which at certain points almost doesn't sound like Jensen at all). His explanation for the fluctuations is that the voice recording process took place over the course of two years and the resulting mix was between recent and old material.
 * Preorder Bonus: There are various editions granting some combination of 10,000 credits, unique weapons and remote-detonated explosives from the start of the game. In the US, the bonuses are retailer-specific, excluding the 10k credits. Plus, a 'cut' mission (which features an appearance by Tracer Tong from the first game) is thrown in as well, leaving the meaning of the word "Cut" in this context rather dubious. The Collector's Edition have all of these bonuses together, and a limited edition Adam Jensen Figurine, although the Collectors Edition is Europe Exclusive. The Augmented and the Collector's Edition both have an Art Book and making of DVD.
 * At least the extra content can now be bought for pocket change (on Steam, anyway).
 * And the Steam version, naturally, gives Team Fortress 2 players the eight items of the Deus Ex-themed Manno-Technology Bundle update for free --- you'd have to find/craft/buy them individually otherwise.
 * Promoted Fanboy: Will Rossellini, the game's technical consulting for medicine and prosthetic, got the job because he reached out to Eidos saying how much his expertise could help the writing team, and because he was a huge fan of the original [[Deus Ex. The writing team in turn made him one of the employees in the Sarif offices, since he works in that field he would be present playing a Character as Himself. He thought this was awesome.
 * Shout-Out: Boatloads.
 * What Could Have Been: There were originally going to be more city hubs in the game: Upper Heng Sha (which was even partially completed), Montreal (the devlopers' home city, which they were rather regretful for not managing to include) and even India. They didn't complete these due to lack of development time, not wanting to stretch out the story too much and so that they could focus on making fewer but bigger hubs.
 * They also stated that the lack of development time was the reason why as opposed to something more involved. The endings themselves however, were exactly what they intended.
 * The "neo-Renaissance" was also supposed to have a greater influence in fashion leading to concept sketches like these. This was arguably for the better. (unless Jensen wore an Assassin hood)
 * YMMV on that: the middle three at least would fit in quite well.
 * A conversation boss fight with
 * An alternate opening, that had you breaking into Sarif HQ as to test their security system. The fact that you were breaking into Sarif and not a competitor firm wouldn't be revealed until the end of the sequence.