UserWiki:Xane123

This troper was previously a troper on The Other Tropes Wiki; he mainly looked at the Video Game Tropes, So Bad It's Horrible, and Nightmare Fuel's subtropes while he was there.

Once, he saw All the Tropes in a Google search and saw it had the same tropes as TV Tropes and thought it was just a wiki copying TV Tropes to trick people. He soon learned while reading a Tumblr blog that TV Tropes had done some controversial things that, due to his limited viewing of TV Tropes, hadn't run into. It wasn't long before the blog referenced "ATT".

He thought that was AT&T, an unrelated company, but soon saw ATT meant "All the Tropes" and found out the real story behind it.

Since then, this troper has migrated to All the Tropes but may check back to The Other Tropes Wiki as the license conflict and popularity difference will prevent ATT from having up-to-date content. To help All the Tropes, this troper will help here more than that other tropes wiki.

Tropes applying to Xane himself

 * Berserk Button: Cussing, specifically the f-word and more serious words. It doesn't take may of them before Xane's angry himself.
 * Something Something Leonard Bernstein: Although not music-related, all Xane remembers Grand Theft Auto Vice City's dispatcher saying is "Something-something-something-something-Vice Point."

Tropes applying to Xane's hacks
Do note that Mary's Magical Adventure has a page on All the Tropes here! Tropes relating to it won't be mentioned here unless one applies to both it and other hacks.
 * Blue Orange Contrast: Doom II: The Monster Invasion (latest version)'s first level; It starts in a very orange-saturated outdoor area, then transitions into a blue-colored cave section; After this, it's another outdoors section followed by an indoor section, both of which are saturated with those same two colors! No colors but the main color of each area can be seen except for sprites like monsters and weapons.
 * The second level continues the trend with a very blue night area.
 * Invisible Wall: Used to make Doom II: The Monster Invasion's levels very linear; Attempting to move even slightly off the path will result in the Doom space marine walking into one!
 * Direct Continuous Levels: Xane's newer Doom hacks try to have "near-seamless" levels, but due to Doom's limitations it may not be obvious. Each level usually ends in a corridor that goes around a corner and right before you go around the corner, the next level begins and starts you there.
 * This extends to one of Xane's Portal levels too; After an outdoor area, you enter a small hallway and right before you reach the door, "LOADING..." appears as expected for games powered by the Source engine.