The Legend of Zelda/Headscratchers

To quote the Zelda Wiki: "The guide by Nintendo Power states that Link starts his adventure at the age of ten. This is later contradicted by another guide which states that he is twelve."
 * Now here's a more gameplay-oriented one... Why does each dungeon have its own compass that works only in that specific dungeon?
 * Since when does a compass reveal the location of hidden treasure, anyway? They're magical artifacts that show the locations of hidden treasure, but have to be bound to a specific area. They just happen to look like compasses.
 * Skyward Sword avoids this. The dungeon maps come with the locations of treasure chests already marked.
 * According to Dave Barry, the page quote is allegedly verbatim. However, it doesn't remotely resemble any Zelda game that I'm aware of. Where is he getting it from?
 * That's confused this troper for awhile as well. The best she can figure, the son (who seemed to be pretty young when he said that) was somehow combining scenarios in his excitement. The "jelly beans" could be gels and the thing about "miniature Ganon" and the "flying eagles" sounds a little like when you fight Ganon and he sends waves of bats after you.
 * It's almost certainly Zelda II the Adventure of Link. Let's walk through it:
 * "OK, there's Ganon..." Just setting up some context.
 * "...and miniature Ganon and there's these things like jelly beans..." The two enemy indicators you see on that game's overworld look sort of like this.
 * "...and the miniature Ganon is more powerfuller..." The Moblin-shaped things lead to harder encounters.
 * "...because when you touch him the flying eagles come down and the octopus shoots red rocks and the swamp takes longer." This is an example of a "miniature Ganon" encounter being harder. On swamp tiles, they, unlike the Bit/Bot encounters, have bird enemies ("Mobys" according to Zelda Wiki) and they generally require more time and effort to leave the battle screen, thus "tak[ing] longer." Octoroks always shoot rocks, but I'm willing to chalk that up to a minor mistake on his son's part.
 * "...and the swamp takes longer." Link is physically slowed down in swamps, both on the map and during battle.
 * It's commonly assumed that OOT Link is 10 as a child and 17 as an adult, but there is no official source stating this. The official age is 12 as a child and 19 as an adult, based on Toon Link's trophy data in Super Smash Brothers Brawl, which states he was 12 when he first received the Hero's Garb. As we know from TWW that this occurred on the day he became the same age as OOT Link, that means the latter was 12 as well (and 19 as an adult). Where is the 10/17 figure coming from?
 * It comes from all the information about OOT before it came out. Every preview said he was 10/17, and I'd presume that came from Nintendo's official statements.
 * Not true. Link's OOT age is confirmed to be 8, and then 15 for adult Link. Link being 12 in WW is because it's a legend, not a fact that the hero was older. Never mind that the Hero in WW is just the Adult Link, which saved them. So if WW is used as reasoning at all, Young Link was 5 years old in OoT.
 * Anyone have a link to the source that says he's 8? Because I'm assuming he never ages past 17, and I'm almost sure I remember him being referred to as "a boy of 17" at some point....
 * I've never, ever seen a source that says he's 8 and 15. Everything I've seen refers to him as 10 and 17.


 * And then there's my ex-boyfriend, who takes the words "child" and "adult" at face value and therefore insists that the ages must be 11 and 18, because otherwise Link would be an adolescent in one time frame or the other.
 * Okay, this one has been bugging me ever since my last few replays of A Link to the Past, and it's also another timeline rant, and it's also fairly long, so I'll just stuff it into a folder here for the appearance of brevity:

ALttP, OoT, and maybe TP Chronological Shenanigans
Okay, I get that OoT is supposed to represent the Imprisoning War that's basically detailed in pretty exact detail during ALttP, but the two things that bug me is how completely different the two different stories are and how people can accept OoT revisionist theory. The tales and recountings of the Imprisoning War in ALttP are far too exact and specific to be an erroneous telling of OoT's events. The main inconsistencies are: I don't buy that OoT is set in the same "timeline" as ALttP. I accept that TP shares time with OoT, but history between ALttP is too different from how things happened in OoT. The geography is different, the history is different, and the people are different (No Gorons, only River Zoras exist, absolutely no hint that the Gerudo or Sheikah existed).
 * Ganandorf Dragmire led his band of thieves into the Golden Realm, betrays and slaughters them all, and seizes the whole of the Triforce in ALttP. This does not happen in OoT, as he's working alone and only claims the Triforce of Power.
 * His working alone is never explicitly stated; he has a whole tribe of thieves to help him. And if the entirety of Hyrule is seen in OoT, that's a pretty small population to be considered a nation; there're lots of potential off-screen thieves to help him.
 * That, and Nabooru's introductory dialogue heavily implies that he led raids on settlements, during which they robbed women and children, and murdered indiscriminately. Whether that's before or after he feigned allegiance to the King is anyone's guess.
 * Ganondorf's wish apparently shaped the Golden Realm into his image (The Dark World). Again, this does not happen in OoT.
 * We don't necessarily know that. Rauru mentioned Ganondorf's influence spread even to the Sacred Realm (Golden Realm?), and that the Chamber of Sages was pretty much the final good in the world.
 * Actually, Zelda explicitly mentions that "the Sacred Realm became a world of evil" when Ganon touched the Triforce. Afterward, the sages refer to it as the "Evil Realm" at one point too.
 * While Ganon's armies emerge from the Dark World into Hyrule, he apparently remains there throughout the campaign. In OoT, he remains in Hyrule atop the ruins of the castle.
 * Eh, perhaps he only came out when he discovered Zelda's identity.
 * The Big One: The Imprisoning War is implied to be an extremely bloody and brutal campaign, but not exactly a protracted one. The Knights of Hyrule escort the Seven Sages (All of whom are Hylian), and are almost completely wiped out while defending the Sages as they set about sealing the Golden Realm. In OoT, the entirity of the Knights are wiped out in short order after Ganondorf seizes the Triforce, and everything is done by one person (Who is heavily implied to be of the bloodline of the Knights, but that's pretty irrelevant). He accomplishes this by running around dungeons and then by whacking Ganondorf with his sword a few times. No holding the line, no war, just a series of events.
 * Ah, but there's a seven year gap for all sorts of blood and brutality to take place. Also keep in mind that in TP (in a separate timeline from the Imprisoning War) we see several sages most assuredly not the ones awakened in OoT. Perhaps the awakened sages were "backups" that got left out of the books?
 * Also, if there be a Retcon here, it need not be in-universe; it's possible history simply exaggerated (as we see in numerous Real Life cases).
 * The Knights of Hyrule are always implied to have been a comparatively small but incredibly elite subsidiary of Hyrule's armies . That they would comprise the entire armed forces of Hyrule certainly isn't the case. At any rate, one thing is certain. As the legends of ALTTP state, only a Knight or his descendant can become the hero who wields the Master Sword. Take into consideration that at the end of OOT, the Hero of Time is forcibly removed from the timeline, and that the King of Red Lions outright states that the boy who would later become the Hero of Winds has no connection to him, and one can only conclude that one of the Knights must have survived Ganondorf's coup and subsequent reign in order to serve as the boy's ancestor.
 * The Seven Sages were all Hylian, their descendants in ALttP are all Hylian. They were also all apparently aware of their Sage status from the very off, rather than having to be "awakened" by the Hero of Time, and they all had offspring. Every. Single. One of them. In OoT, we had two Hylians, one Gerudo, one Zora, one Kokiri, one Goron, and one Sheikah. Only Princess Zelda survived the events of the Imprisoning War. It's possible that all seven descendants of the Sages in ALttP are descended from Zelda and Rauru (It's not unfeasible that Rauru sired a few offspring before being awakened), but in that case it would be a stretch to refer to the Seven Maidens as descendants of the Seven Sages.
 * Couple possible explanations for this one:
 * As noted above, in TP we see an all-new set of sages (and TP takes place in a timeline where the Imprisoning War never started). If these sages were killed in the seven year gap but contributed to the effort enough to warrant recognition over the ones we see (admittedly a stretch), their descendants could be the ones seen in ALttP.
 * Actually, the populace at large might not know the sages have been replaced. Those events happened inside sealed temples, mostly to members of other races without much contact with Hylians. When they learned Gandonorf's been sealed by the sages, they might have assumed it was the original set.
 * Alternatively, as Wind Waker shows, the descendants of the sages aren't always of the same race. Unless a blood relation is specifically mentioned, this could be a case of WW-style "descendant-hood."
 * Time. Sahasrahla specifies that the Imprisoning War took place three or four generations prior to ALttP, and quite a few of the peasantry across Hyrule is able to provide what they know of the events when prompted. This implies that the War is a fairly common history fact. In TP, which occurs between the two games, the Imprisoning War is all but forgotten, which is extremely odd considering that if OoT and ALttP are four generations apart, and TP and ALttP are at least one generation removed, there would have been people in TP who either lived through the War or have someone within two generations of their family that did. In real life terms, this would be like myself or my parents forgetting completely about World War 2 despite having (living!) relatives who lived and served through that period, but my children suddenly gaining full knowledge of the event.
 * Thing about the split timeline is that TP's timeline never experienced an Imprisoning War. Ganondorf was apprehended before he could steal the Triforce, leading to his execution as seen in TP. Therefore, no one in TP would have any idea of what happened in the Adult timeline. ALttP, on the other hand, is built around the Imprisoning War, placing it in a separate timeline from TP.

An interesting point is that, when rescued, one of the Seven Maidens states "If a person who has an evil heart gets the Triforce, a Hero is destined to appear..." which implies something else: As well as there being multiple Links and Zeldas, there are multiple Ganondorfs. The one that terrorised Hyrule through OoT, TP, and even WW is a different one to ALttP (And probably the Oracles and NES Ganons). ALttP probably takes place either in a different continuity to pretty much every game that was released after it (Except for LA, OoS, and OoA, there seems to be a thin thread of connection between them), or is so late in the timeline that OoT's Imprisoning War is completely forgotten and ALttP's Imprisoning War is a completely different event. The fact that the Triforce's origin and location is known in OoT (Draw the Master Sword at the Temple of Time, unseal the Golden Realm) but is so utterly forgotten in the ALttP prehistory suggests this.

The theme of history repeating itself crops up time and time again (Sorry) in the games, though it's suggested in a far more subtle way than the World of Mana's Captain Obvious-esque dropping the trope in the opening scroll of every game. Maybe it extends beyond Link and Zelda having to always confront Ganondorf, but stretching to the point that entire events will replay at different times with an entirely different Ganondorf.
 * Thing is, though, Word of God has it it's the same Ganon in all the games (timeline split notwithstanding). The only real issue comes up with his alternate backstory in Four Swords Adventures.
 * It hasn't been set in stone regarding the oot/imprisoning war relationship so don't just assume they are one and the same. According to http://www.zeldawiki.org/Imprisoning_War, there are also other candidates for the imprisoning war. It is mine and other's belief that the iw is another event altogether. Of course it is also possible that the imprisoning war was not just one event, but a whole encompassing history. Several of the games have things that sound like the imprisoning war, but they also all have problems. Ocarina of Time has several, most notably the fact that A Ltt P mentions that no hero could wield the Master Sword. But in Ocarina of Time, the Master Sword is Link's main weapon. In fact, just try to defeat Ganon without the Master sword and you will find Ganon will never yield. The Master sword is the pen that decrees Ganon's defeat in Oo T.

It's not so much these points aren't any more valid than they are invalid so much as how fickle people can be on debunking one of these theories in favor of battling it against another one that's also on this list. (By the way, if anyone else had any more to add, feel free.)
 * This is one I just thought of now... if the Link in each Zelda game is supposed to be a different Link, with the exclusion of direct sequels... Why do they ALL have the Triforce of Courage?
 * They don't. The Link in the original game didn't get it until he found it in Link's Adventure. In The Wind Waker there's a whole chunk of the quest to get the different pieces. As for the others, it may have to do with them being descendants of each other, or Destiny just Saying So.
 * Reincarnation and it being in the soul and/or Fate.
 * Except there's never any implication of Link reincarnating, and several implications against.
 * Reincarnation is basically Link's MO, with few exceptions, if not by Word of God, then at least in the fandom.
 * Building off of this, every Link and every Ganondorf and almost every Zelda looks and acts exactly the same. If it isn't reincarnation, its a remarkable facimile of it.
 * Agreed. If it looks like a duck...
 * Except almost no two Ganons or Zeldas or Links look similar, except for the clothes, maybe. Show me two different Links that look the same. One of them has pink hair, damn it!
 * First off, all the Ganons? There are two, and one is only ever seen as a pig, while the other has a far more beast-like Pig form in both appearances. As for Link, WW actively disproves reincarnation AND the need of being a descendant, since OoT Link's soul doesn't exist in that timeline, and he had no children. The only links between them is that they all have the blood of the Knights of Hyrule. So that's a lot of different bloodlines that can produce a Link... except in ALttP, where Link is more or less the only one left. As such, any Link after him would be a descendant. As for Zelda, Adventure of Link has two Zeldas. No reincarnation there.
 * In most of the games, the octorocks and moblins look different too, despite the time period being of hundreds or thousands of years, not the hundreds of thousands or millions needed for the shifts in size, shape, and coloration we're talking about. I chalk most of the differences up to art style; the hair color does vary a little from pure blond to blondish-brown, but the pink was an error, as I recall, and it was canonically blondish-brown there.
 * But that's how Zelda evolution might actually work. Note the Zora probably evolving into the Rito over only hundreds of years. Plus, if you're going to claim art style as the reason they look different, there's no way to prove they actually look similar or different. I have another way to disprove the reincarnation theory though. Remember that at least one point in time, there have been two different Zeldas walking around. I'm talking about the Zelda from the original LOZ and the Sleeping Zelda in AoL. I seriously doubt they're sharing the same soul.
 * Perhaps Our Souls Are Different? Maybe reincarnations of Link and Zelda have two "elements" to their soul- an original component, and the reincarnated component. When the previous Zelda dies, the next one gains the reincarnated component. Also, all royal females are named Zelda except perhaps Tetra depending on what exactly you consider someone's name (what they prefer to be called vs. their birth name/ the name of their birthright) so both Zeldas don't have to be reincarnations.
 * The reincarnation argument is looking really shaky. Having a separate component for reincarnation is not how souls have been seen so far; Spirit Track's Zelda has only one obvious component to her ghost. The whole thing is better explained by her not reincarnating at all. What would the second component DO, anyway?
 * Just because a princess is called Zelda doesn't mean she's a reincarnation or the champion of the Triforce of Wisdom in the sames sense as the other Zeldas. The Zelda II Zelda predates Ocarina of Time, which was the game in which Link, Zelda and Ganondorf became linked to the Triforce. For that matter every crown princess is called Zelda, but the Triforcey ones only show up every few hundred years when Ganon returns - its these ones who are reincarnations. As for Wind Waker disproving the idea of reincarnation, obviously no one told Ganondorf since he explicitly claims that Link is the Hero of Time reborn.
 * Except the King of Red Lions tells Jabun that WW Link has no connection to OOT Link.
 * In the New Game Plus, the translated dialogue reveals that both Jabun and the Great Deku Tree initially believe that Link is the Hero of Time, and are not in the slightest bit bothered by the fact that OOT Link would clearly have died hundreds of years ago. In fact their dialogue suggests that The King was specifically looking for the Hero of Time. They change their minds due respectively to the King's insistence and Link's inability to understand ancient Hylian, but then a major part of the plot is that Link has lost the Triforce of Courage and hence is not at full strength. Note that when Link does get the Triforce of Courage and the Triforce symbol appears on his hand, it's the King's turn to change his mind and he immediately proclaims that Link really is the legendary hero.
 * The Hero of Winds, not the Hero of Time. And WW Link didn't "lose" the Triforce of Courage, he proved he was worthy of being the hero by finding the pieces. If he was a reincarnation, or a direct descendant, he would have started with it, like TP Link (he's a descendant).
 * As of Skyward Sword
 * Not quite. As the Hero's Shade that teaches TP Link has been confirmed to be OOT Link, it can be assumed that all the Links do not share the same soul or spirit. Link does not reincarnate per se, but it is something very similar.
 * I think you guys are just misinterpreting Demise's words: when he talked about "those who share the spirit of the hero" he wasn't literal; each Link is a different person with a different soul, the only thing they have in common is a heroic spirit ( = they all have the balls to face monsters) and a courageous personality, which is why they all bear the Triforce of Courage. Basically, every time an incarnation of his hatred pops up some badass, fearless boy is bound to fight it. That's what he meant.
 * Was I the only gamer who thought Sheik was female? All this debate on Sheik's gender bugs me a lot. She had a feminine voice, what we could see of her face looked like a woman's face, and since she was covered in layers of cloth, we couldn't tell if she had a chest or not. Sure, the developers TRIED to make her gender ambiguous, but I never once thought she was a guy.
 * The official art makes it a lot less ambiguous, though - broader shoulders, narrow waist and hips, muscular arms and legs... not to mention that if you directly compare Sheik's and Zelda's faces, their facial features (eye shape, eyebrow shape, and mouth shape, if you get the right angle for Sheik) are completely different, too. And I was under the impression that the outfit was skintight (it is in the official art), meaning that any hint of curves would show up - but no, Sheik has a flat chest and muscled limbs.
 * If that outfit is supposed to be skintight, then it seems that if Sheik is a male then he's missing some...rather important male parts down there.
 * But Sheik has eyelashes! [jk mode] How could a magical sex change leave Zelda's eyelashes!? I don't care if you show me wider shoulders, well-defined pectoral muscles, and official art of Sheik dropping trou and writing her name in the snow, the eyelashes are proof enough. [/jk mode]
 * Princess Ruto referred to Sheik as a "he," indicating that at least in-universe, everyone assumed knew interpreted Sheik to be a man.
 * As stated, Ruto refers to Sheik as "he". Despite that, pay close attention: Sheik has wide shoulders. Sheik has thin hips. Sheik has a clearly masculine body. On top of that, how much more obvious would it be that Sheik was Zelda in disguise if there were breasts, hips, dat ass, etc? It would be much less of a deal when it was revealed if Sheik had been female. As is supported by dialogue/aesthetics, Sheik was definitely supposed to look like a man, as opposed to the SSB design that made Sheik blatantly female.
 * You're not alone. This Troper didn't know the player was supposed to think Sheik was male until Ruto threw around masculine pronouns.
 * On that note I'm a bit annoyed at how this discussion on Sheik's gender can come up and how much evidence can come out yet later be boiled down to being non-canon or not counting by some other reason. Which ones counting and not-counting depending on who's the one making the argument. I've seen very valid points that could very well justify Sheik being a man as well as a woman, but I've also seen very, very annoying counter-arguments and "evidence" that props up every now and then, including:
 * 1) Ruto pointing out Sheik is a male. Many can argue that the game series isn't noted for just tossing out information out of the blue that's blatantly wrong, but in this day and age where Retconning and NPCs who blatantly lie or have obvious false information are abundant, it is becoming much more obvious that Ruto may be wrong, not because she's a pathalogical liar (or is she?), but because she just assumed Sheik is male and being the spoiled brat princess she is, she assumes she's right because nobody bothered to correct her. Remember too that Ruto is rather touchy, and when she was a kid she wouldn't let Link anywhere near her until he promised that he would lead her to the Zora Sapphire, then she allowed him to carry her. It is very easy to imagine that with Sheik coming to her and insisting she should follow the sheikah, Ruto argued with Sheik against being dragged and either simply followed her  him ...it..., then shared enough humility to give Sheik credit, or escaped herself and just gave credit to the ninja anyways. Being that both means would give a lot of distance between the two, she can't really tell Sheik's true gender and can only assume.
 * 2) The manga states outright that Sheik is male. Now this is keeping in mind that the manga in question was the fan-translation, which was available to the public prior to the official translation (which I've heard they were releasing, but hadn't seen it. Anyone like to correct that?), and so the common argument against this was A) it was fan-translated and thus could have been altered by someone biased that Sheik was male, and B) the events of the manga differs in areas strongly from events in the game and thus it isn't canon.
 * 3) Word Of Sakurai revealed in Brawl that Sheik is definitely female and even gave a character model that makes it unquestionably female. Many, many people argued it was canon because Brawl had to have borrowed a ton of material they had to make sure was correct from the given canon sources, but also argued that it's not canon to the Zeldaverse for a number of reasons, including Brawl isn't Zelda or that the Sheik model used wasn't OOT, but TP (in actually, it is OOT upgraded to TP).
 * 4) The aforementioned image a few posts up. The most common argument boils down to artistic liberties with the character or how old the official art is compared to the model in the game (as in whether or not it was concept art snuck in as official art. Not entirely unheard of.) Then again, N64, with its blocky interface, isn't entirely reliable to telling men from women (except the ones with torpedoes).
 * 5) Sheik is female because Tetra is female. Many would argue Sheik is not Tetra.
 * 6) The "Sheik is male/female because my friend said that he/she is male/female" syndrome.
 * 7) The "Why would Zelda be stupid enough to go through the extremes of a sex change for a simple disguise?", and its arch nemesis, "Why would Zelda risk being lazy in her disguise in front of a relatively Genre-Savvy boss by posing as a chick who just so happen to appear at a time Zelda fled from Hyrule and just so happen to be the only mook he has who backstabs him every time he looks away from her?"
 * 8) The Majora theory that Sheik is not a disguise, but a true Sheikah who may be male or female and whom Zelda found dying (or killed herself), used the Song of Healing on and then turned Sheik's soul into a mask to inhabit the sheikah's body (therefore (if male) turning Sheik feminine because Zelda is feminine or (if female) donning Sheik's entire body and skills).
 * 9) Zelda is female and thus Sheik is female. Argued that Sheik is not Zelda (with varying degrees on the answer to "Then what IS Sheik?" being a costume, an alternative persona, Zelda herself, or something else.)
 * 10) Some really, really stupid arguments that Sheik can't be female because females are only capable of being princesses who sit around, look pretty and whose sole purpose in life is getting kidnapped. But Sheik also can't be male because males are supposed to be manly, muscular, weild big weapons and thus are incapable of the athletic prose Sheik has. Yes, there have been arguments like this made out there.
 * It could be that Ruto was lying about Sheik being a man. She and Zelda are both Sages, so Ruto undoubtedly would know that the disguise is what's keeping Zelda safe and hidden. All she has to do is refer to Zelda as a "he" to throw everyone off-track, no one would assume that she'd ever lie.
 * Excuse me, but was the player SUPPOSED to know that Sheik was Zelda before The Reveal near the end? And anyway, in the 3DS version, Sheik's model is much more curvier and feminine, so...
 * To this troper, Sheik has always been female. It is obvious that magic is used to disguise herself as a male. The question is how far has her magic gone. In game, Sheik seems to be the same as Zelda personality wise. She still has feminine features. But the added masculine features mask the features for those not wary enough. Pay attention and the ambiguity becomes less and hints are dropped. Yes she becomes stronger looking, but women can be stronger, that is not strange. Her magic could also make her voice a bit deeper, and it does, but there is still a feminine quality to it. I see no reason for how a complete biological sex change makes her a better disguise. It is unnecessary in my eyes. Furthermore, because she seems exactly the same personality wise, which a sex change would at least alter a bit. She hasn't created an entirely different consciousness, it is always Zelda behind that disguise. Therefore I conclude at least in my mind Sheik is Zelda, therefor Sheik is female. Some may say that Sheik is more masculine than Zelda. I say that Magic is the cause and that it is much less of a stretch to believe Zelda made herself more masculine than to believe Zelda completely changed her sex and created an entirely new consciousness. Nintendo has stated several times that Sheik is female in SSB which is something they made or had influence in and they heavily implied Sheik was female in OOT 3d by making her more slender and feminine. By contrast. Sheik is only called male once in the game, by someone who may know better than call Sheik female since it is obvious Sheik was meant to look male for disguise purposes. Other than that there is the manga that seems dubious when it comes to whether it is canon. It is essentially a third party production and if it is considered canon, then the Zelda cartoon is just as canonical.

If that's the Manga you're talking about, I seriously have to call BS about anything in it being canon. 1)Probably first and foremost in her mind was the idea that this was an act of kindness; as an apology for involving him in her mess, she would give him back the years he lost in the process, so that he might live out a normal, peaceful life. Never mind the immense emotional trauma that he must have suffered from aging seven years in the blink of an eye and being forced to mature crudely and abruptly in a very short period of time, think of the shock of having to suddenly revert and live with the memory of a wasteland from from a future that never happened. The boy is fodder for PTSD. No wonder the very first thing he does is go straight to see Zelda. And what does he do afterward? Only three months later, he picks up his sword and goes looking for Navi, his estranged fairy companion, who having lived through it all with him, is the only person he can possibly relate to about any of it. But looking at the bigger picture, we can see that Zelda made a much, much graver error than being completely inconsiderate of the feelings of her savior.
 * This troper always took from the whole Sheik reveal that Zelda was using a spell that altered people's perception of her body along with possibly changing clothes. With a series that already has a large basis on magic, it wouldn't be difficult to assume Zelda could have used a spell that made her look (and probably sound) male during the events of the game. When it was time for her to reveal herself as Zelda to Link, she allowed the spell to dismiss and changed her clothes magically in a flash to boot. The only reason I assume she's changing clothes between is... I can't see her running around in that dress secretly, even if everyone thinks she looks like a male Sheikiah, wearing a dress when required to run/fight/sneak/etc. would be horrible.
 * Let's just say it's Schrödinger's Gender at get on with life. And if anyone takes that to mean male, things will be done to them with a towel, a pencil, a tea cozy, one spoon, a sheep's bladder, the omnitaser, and a hamster.
 * How did Ganondorf get pointed ears inbetween Ocarina of Time and Twilight Princess (or Wind Waker)?
 * His polygon count went up? Or, he was warped magically during his extradimensional time spent in both timelines? Or evolving artstyle?
 * He got the Triforce of Power. Go back and fight him at the end of Ocarina of Time and you'll see that his ears are pointed there, as well.
 * Um, what? No he doesn't. And there's a piece of artwork in the Nintendo Power guide (a cropped version shown here) featuring Ganondorf with a decidedly round ear facing off with Link. Considering the graphical limitations of the N64, I'd say artwork trumps in-game renderings in this case. A better question would be when did Ganondorf's nose get smashed in and who did such a good job of making the new nose look natural?
 * Here; here...looks pretty intentional to me. Whatever the child Link case may be, in the future Ganondorf is clearly supposed to have pointed ears.
 * Both are easily explained by assuming that in both timelines, he managed to be sealed with a very, very skilled plastic surgeon (in the case of the Wind Waker timeline, one must have been sent into the Dark Realm like characters from A Link To The Past. How there is a plastic surgeon in a Medieval Stasis setting is unknown, presumably, they use magic. Very, very specialized magic.
 * At one point in the game someone suggests that Hylian ears are pointed so that they can hear the voices of the goddesses. Given that Ganondorf had stolen one of the parts of the Triforce and basically strong-armed his way into being the Chosen of the Goddess of Power, it makes sense for his ears to gain points.
 * "And... two points to Ganondorf for his ears!"
 * I vote "evolving artstyle".
 * Given several games in the series offer you the option to acquire problems linked to the Power/Wisdom/Courage trio, why Courage powers are always wimpy? What has attacking from distance has to do with Courage? Or, even worse, teleporting away?
 * What power would you give courage? That's the hardest one!
 * Author of the question answering: I'd switch Wisdom and Courage. You'd be rewarded for your courage by gaining defense to fight your enemies; and I guess getting away when things get awry is actually more a Wisdom than a Courage thing, for sure.
 * I'd take the one that let's me kill all enemies, even bosses, with one hit. I'd be braver with that.
 * You wouldn't need courage if you had an amazing weapon or perfect shield or whatever- you wouldn't be in any danger, and it would be courage in the OBJECT, not in yourself. Not sure how the weird things match, but I am sure how Amazing Upgrades don't
 * To quote The Professor: "Who needs courage when you have a gun?"
 * The powers of the Triforce of Courage include Nigh Invulnerability, Hammerspace Pockets, being an Instant Expert and The Power of Friendship, not to mention respawning out of Bottomless Pits and having Standard Status Effects only for ten seconds. I think that beats killing stuff when you can Cheat Death and revive at the start of whatever place you're in.
 * If warping away from a fight/fighting from a distance is viewed as being 'wimpy' then surely you'd need courage to be able to warp away and face, well, people calling you a wimp.
 * The words "power", "wisdom", and "courage" are used to represent Din, she of fire and strength, and thus physical and fiery stuff; Nayru, she of kindness and wisdom, who shaped the laws of reality, and thus magical stuff (magic being playing with the laws of reality); and Farore, she who created Life. She is a creator, not a destroyer, and so the most Link- her champion- ever get from her is a long-distance attack or warp- things you are usually lacking, as she already made you and gave you most of the good stuff she had to give, like instant weapons mastery and the ability to be raped by zombies without even batting an eye.
 * Discretion is the better part of valor.
 * If by teleporting you mean Farore's Wind in WW, you don't actually get the power from Farore directly, you get it from a crystal given you by a Great Fairy. Ironically, a Great Fairy who was trapped by a rock. It's possible that the powers are just powered by their respective gods, and don't have much to do with it. Although, it might be useful for Farore to teleport out the people who were stupid courageous enough to get into a situation they couldn't possibly handle trying to be a hero.
 * Interesting, I'd always used Farore's Wind when I had to turn off the console, so that when I restarted the game and wound up at the beginning of the dungeon, I could warp back to the room full of danger. Alternate Character Interpretation at its finest.
 * Same here. I use Farore's Wind in to warp to only one place and for only one reason: to the Water Temple's mirror chamber for the purpose of doing battle with my very own reflection. In short: to conquer myself. You tell me if that's brave or not.
 * And, in an unrelated note, any particular reason the Just Bugs Me entry is "Legend Of Zelda" and the WMG is "The Legend of Zelda"?
 * Two different people started them, and both names are generally accepted by the fandom
 * Of course, now it's a problem, since with this article not having the same name as the main article, the WMG icon doesn't show up on the main article's page.
 * This just bugs me: Zelda, the bearer of the Triforce of Wisdom, keep doing the dumbest things of any character in the series. I know, it's because of her Damsel in Distress status, but sheesh.
 * Um...mind naming some of those, cuz I'm drawing a blank.
 * Getting Link to open the gate to the Sacred Realm and dooming the world, for starters.
 * She didn't have the Triforce of Wisdom then, and she was ten freaking years old, afraid of losing her kingdom, and desperate. Not sure that really qualifies as stupidity, and it's really not "stupidity despite Triforce powers".
 * Also, she didn't know that Link was going to be sealed away, nor did she know that drawing the Master Sword would open the gateway to the Sacred Realm in the first place.
 * Indeed, at the end of the game, she admits that her actions before the Time Skip were rather foolish, and that she was arrogant to assume she could control all the variables needed to make her plan work. The fact that her actions in the second half of the game are part of a good deal more complicated plan which succeeds, it is quite clear that having the Triforce of Wisdom greatly increases her intelligence. The only flaw in the plan was when Ganondorf captured her too early, and that was a result of raw power having a temporary triumph over cautious intellect and unbreakable resolve.
 * She also didn't expect Ganondorf to follow Link, which Link didn't expect either.
 * It seems like the dumbest thing she's done while in possession of the Triforce of Wisdom is unmasking herself before attacking Ganon. You could argue that she thought she was safe, but given that every last temple in the world has been corrupted by Ganon's magic, and the Temple of Time is in the heart of Ganon's seat of power, what did possess her to unmask there?
 * Man I Want To Feel Like A Woman Again?
 * Probably, and the fact that she just came back from a desert; full-body lycra is not a pleasant thing to wear in extreme heat.
 * It's kind of implied by that point that Ganondorf can see anywhere in Hyrule (he does talk to you before and after the Phantom Ganon fight, for example). Taking that into consideration, she was gonna get found out anyway, so why not choose the most symbolic place in the kingdom to show herself?
 * Also, her battle plan was to draw Ganondorf out and lure him into the Sacred Realm, and then seal him there. Kinda hard to do that when you stay in disguise. She just didn't reckon with the fact that Ganondorf could go "lol no" and seal her in a magic crystal out of nowhere.
 * But why couldn't he just do that to Sheik? Even if Ganondorf could only do the crystal thing in the Temple of Time, Sheik was in there before. Surely Ganondorf knew that Sheik was helping Link so why didn't he cut them off early, why is Zelda suddenly able to be captured when she un-disguises?
 * Because he didn't know that Sheik was Zelda in the first place. Ganondorf said it himself that if he let Link run around in order to see if he could get Zelda to reveal herself, and she did - he just didn't expect her to be disguised as Ninja McVanishAppear.
 * Also bringing to light the interesting point that, while this deviates from the game, in the manga Sheik was in Ganondorf's employ, and Zelda's memories were sealed off until Link returned. Why would Ganondorf suspect one of his own followers to be Zelda?
 * Isn't this the Manga that absolutely mangles the established events of the game and is best ignored? Considering all you see of Sheik is Sheik openly defying and fighting against Ganondorf's minions, chances are no, Sheik was not posing as one of his followers. Not to mention, putting Zelda right under Ganondorf's nose and then making sure Zelda doesn't remember who she is is a frankly stupid idea. "Wow, Link's back, I remember everything...Oh dear gods I helped torch Hyrule Castle town while I had amnesia!" etc. Not to mention the danger of Ganondorf figuring it out beforehand.
 * You can go ahead and ignore it if you want, but it is canon. While the events play out differently, the "personalities, thoughts and history of characters" fill the gaps in the game "precisely". Presumably, the 'histories' part covers Sheik's origin - as a magical disguise with his own mind who served Ganondorf to hide Zelda's location. Sheik may have been warned by Impa not to do anything too drastic - he couldn't be a mindless drone if he was to be an effective double-agent. Alternatively, maybe he could have just done whatever was necessary to not get caught. We did see that Ganondorf trusted Sheik (to an extent) in the manga, sending him to set traps for Link and to search for Zelda - it was just Koume and Kotake that distrusted him. Clearly, he must have done something to gain that trust.
 * Again I ask, is this the same manga that directly contradicts the events of the game? From the main page, it says the Manga outright skips the Shadow Temple, and Volvagia is Link's pet instead of, you know, a horrible ancient dragon that eats Gorons.
 * Aonuma did make a point of saying that it was the 'personalities, thoughts and history of characters', though. Okay, so it doesn't follow continuity. But there's nothing in the game that actually contradicts the manga explanation of Zelda sleeping in her mind while a Sheikah runs around pretending to serve Ganondorf. And I'd say that comes under character history. They made a point of telling Himekawa to focus on those elements, not on making it a perfect duplicate of the game - her original intention. So, I'd say canon rights to go Nintendo, who instructed Himekawa to focus on those things.
 * Implying that a misinterpretation of the interview by one misguided forum user (no offense) Is Word of God. Just because they managed to include story elements that were dummied out from the game's canon doesn't mean it makes the manga more canon than the game. There's a reason they were dummied out. Second: There was absolutely no mention of Zelda's body being changed into that of a boy (Impa is only a warrior, not a sorcerer). Only her mind was changed (which if you think about it, it also brings Unfortunate Implications about Zelda's role as much as Sheik's physical sex, basically being that Zelda cannot do anything by herself).
 * Or we can chalk this whole thing up to Fan Dumb - "It's canon!" "It's not F'in canon." "Yes it is!" "No it's not!". I see it more as an Pragmatic Adaptation myself, (not everything like the game, but decent in it’s own right) but why don't we fight each other over it - that would be much more mature. After all we can't have people with different opinions running around!. Honestly the fact that your even argueing about this Just Bugs Me! About the ancient evil dragon thing. It's a bit of a cliche don't you think. Trying to make it more tragic may have been the intention. If you wanna split it both ways Ganon changed the dragon in a way to reflect the Goron's myth as a way of threating them instead of actully reviving the dragon just to make it a double punch to both the Goron's and Link. Also somehow I think reading an exact copy of the game would be... well boring. Some proof as to if the manga is supposed to be canon or not would be nice though.
 * Guys and girls, in the midst of this riveting debate, I believe you're all forgetting a much bigger screw-up on the part of the "most wise" princess. After the Hero of Time finally succeeded in sealing away the monster she inadvertently helped create, she in her infinite wisdom decided that it would be best to send him back to the past. There are two things wrong with this:

2)If we look at OOT in the context of the sequels, we have two different endings which happen simultaneously in different endings and have different outcomes. Back in the past, Link informed the King of Hyrule about the threat of Ganondorf, and the whole issue was promptly nipped in the bud. Twilight Princess would follow. The future, however, is far bleaker; for now, Ganondorf is gone (emphasis on "for now") and Hyrule can finally rebuild. As thanks, Zelda sent Link home to his original time, effectively removing any trace of him from the timeline other than word of mouth, as his legend will attest. The Wind Waker would follow. Ganondorf would escape from his imprisonment to wreak havoc once more and fulfill the oath he swore to exterminate the descendants of his captors. "But the hero did not appear." Why? Because he wasn't there. Zelda sent him home. Neither he nor any descendants he may have had were present to stand in Ganondorf's way, for they simply did not exist. Thus, in a truly majestic display of a complete and utter lack of foresight, Princess Zelda singlehandedly doomed her kingdom and all its peoples to destruction, ruin, and ultimately, extinction.

Princess Zelda. The Paragon of Wisdom. And as naive as they come. That said, they haven't gone forward because Ganon is by this point as integral to the series as Link himself is.
 * Emotional trauma? Do you know why he received the Triforce of COURAGE? I mean...how do I explain...people can see worse things that'll send Nightmare Fuel running, and can still live happily like normal people. Basically, Link grew a pair as his adventure went on. You want him to chicken out as soon as he saw the first Deku Baba?
 * Some of this has already been said, but I think it bears repeating. A lot of what happened was due to things that Zelda simply could not have foreseen. And even if she did end up making some epically bad decisions (which, again, weren't entirely her fault), this doesn't change the fact that she had seen through Ganondorf's facade long before he made his move. When you think about it, the biggest reason things went so horribly is because no one took her seriously when she tried to warn everyone. And as far as Ganon breaking the seal and returning? Do you honestly think anyone could have seen that coming? And before anyone goes all "LOL IT'S GANON HE ALWAYS COMES BACK!", I mean in-universe. Especially since it's implied that the actual event took place many years (maybe even centuries) after Oo T. So yes...it's true that she made a few bad decisions, and that her actions ultimately (yet indirectly) lead to the fall of Hyrule, but it wasn't because she was lacking in Wisdom. There was simply far more going on that she could have ever comprehended. Also, I agree with the person above regarding Link. If the time skip was so traumatizing, I strongly doubt he would have even been able to do anything to stop Ganondorf from taking over, let alone going on a completely new adventure to save a different world from getting pwned by a giant falling moon. Not to mention the number of times the game requires you to go back and forth through time.
 * Why do fairies keep helping this guy? Yes, I know that a) it's technically guys and b) in each game as you go through fairies are sent to certain locations apparently for the specific purpose of helping you, but this doesn't explain the fairies you occasionally come across at random out in the world. As far as we know these guys are just flitting about happily until you come across and stick them in a bottle, their reaction to which is not to use their vast magical powers to break out of a glass bottle, but to basically go "Right, just for that I'll wait until you die, and then I'm going to bring you back to life. That'll show you."
 * Stockholm Syndrome?
 * It's possible that there is some kind of arrangement in place. Something like "If a hylian catches you, you have to grant him a blessing before you can leave." wouldn't be out of place.
 * I think it's canon to at least one of the games (probably Wind Waker) that the fairies have a deal with the Hylians stating pretty much that they'll do nice things such as healing them and leaving rupees everywhere as long as they aren't mistreated. The implication is that they don't mind being kept in bottles. My theory is that if he falls unconscious, they heal him from inside the bottle, so they aren't stuck in a glass bottle on a rotting corpse for the rest of their lives. He then releases them as per the deal.
 * Or it could just be that they recognize the Hero for what he is and know that letting him keel over would be a bad thing for everyone in Hyrule. Sure, they may not be happy about being shoved into little bottles, but letting the savior of the kingdom die out of spite or revenge would be rather stupid, so they let bygones be bygones and heal him up.
 * But they look so miserable in Wind Waker!
 * It might be somewhat justified in Ocarina of Time and Majora's Mask; in both cases, we were dealing with a Link who had had personal dealings with fairies his entire life. Even if he didn't have his own guardian fairy, Saria did, along with everyone else in the town. The fact that they're sold in Hylian stores could just mean that Hylians keep them as pets.
 * In ALttP: You rouse a bee, oh no! It's trying to sting you! You snag it with a net and stuff it in your bottle. What happens when you release it? It fights on your side. This helps to explain another IJBM I've had about Zelda, namely, why Link's bottles are so much rarer than everything else that's made of glass. The answer? Link doesn't use normal bottles, but a magical variety of primitive mediaeval Pokeball. It explains everything.
 * I'm sure that ALttP is the only game to specify that the bottles are magical. I might be wrong about that though. Of course, I've always accepted it as a given that the bottles are magical, especially since Ocarina. You fill a bottle with milk, keep it in your pocket, and wait seven years before drinking it - Go on, try this in real life. I'll wait.
 * Damn you, That Troper!
 * This is older than writing, if you catch a djinn in a container (seal of solomon helpful but not required) it has to do what you say.
 * Though you'd better be careful what you say, or perhaps you shouldn't say anything at all depending on the particular Djinn.
 * Also seeing as these glass bottles can knock back Ganondorf's dark energy blasts of doom, I highly doubt they are nearly as ordinary as implied.
 * Unless, of course, it's the power of the Triforce of Courage that knocks back the attacks and not the object Link's swinging itself.
 * Okay, so, seriously, Link's wallet makes absolutely no sense. They can all hold a certain amount of rupees. Like, say, in Twilight Princess, Link's starting wallet can hold 300 rupees. You can get upgrades to bigger wallets that let you hold more. So it makes sense so far, right? It would, except there isn't just one kind of rupee in the world. Red rupees are specifically stated to be worth twenty rupees, and they always appear to be the same size as any normal rupee. Yet if you get one, it counts as you putting twenty rupees into your wallet, despite the fact you only put in one, it just happened to be worth more. See what I mean?
 * Rupees are magic shape shifting gems. The wallets have magic capacity to hold so much rupee energy. This is why a new wallet is so difficult to come by, instead of just getting, uh, a big bag. Bomb bags, on the other hand, bug me.
 * Rupees only look the same size; some of the higher value gems are clearly much, much larger, like the orange or silver ones. The green, blue, and red rupees just look the same size so players can actually see them. Bomb bags? They need to be waterproof, heatproof, and able to close. It makes sense that a bomb bag can only hold so many at once.
 * I think OoT states that Bomb Bags are made of Dodongo stomachs, which makes sense as the games routinely show that Dodongos are capable of surviving eating bombs.
 * The wallet is not actually a wallet, but a rechargeable debit card with an upper limit. Rupees are not money per se, but data crystals that code for different amounts of money.
 * Rupoors are even worse. Link touches one and money magically vanishes from his wallet? If he has to actually put them in his wallet for them to take effect, then why does he put them in there?
 * Hmm... I have to wonder. Are there other boys named Link in Hyrule at any given time? I would assume that it was a popular boys name do to it being the name of the Legendary Hero(tm).
 * Did you ever go to the Stock Pot Inn and tell Anju you had a reservation? Didn't it strike you as odd that you just HAPPENED to have a reservation? Well, wait around for a while and you'll see a Goron who shares the same name as Link come in. The same one from Ocarina Of Time.
 * The Goron in Ocarina of Time was named after Link though.
 * But this game is Majora's Mask set in an entirely different world, not Ocarina of Time.
 * Perhaps you can travel between Termina and Hyrule? Maybe they're just different continents or regions?
 * It's wrong anyway. The Goron Link from Ocarina of Time was a child seven years into the future; depending on how Gorons age, it's safe to assume that he is, at most, an infant during Majora's Mask.
 * It doesn't really matter what age they were in Hyrule; a lot of the characters are parallels to Ocarina of Time characters, doubtless of age. We have both adult Malon and child Malon in the same place, just as sisters, as well as an adult Ruto.
 * Most people probably don't know that the hero's name was Link. A lot of stories seem to be arbitrarily kept within the Royal Family, whereas others pass into myth and legend and become convoluted. The only reason there's always a Zelda is because every Hylian princess is named Zelda, for reasons explained in Zelda II: Link's Adventure.
 * You are allowed to name Link. Link is the accepted name, but it's plenty conceivable that you name them different names.
 * OK, through the magic of Hammerspace and A Wizard Did It, I have come to accept the fact that Link carries dozens of weapons and tools with him at all times, apparently behind his shield. But what bothers me is this: why is the Ball and Chain from Twilight Princess only heavy if Link carries it in his hands? Why doesn't it weigh him down when it's hanging from his back? Why can he run as fast as he usually does as soon as the weight of the Ball and Chain is not put down but simply transferred to another part of his person? Why, why, why!!?
 * Bag of Holding, or whatever they call it in Hyrule. Alternatively, magically-shrinking items. At the heart of it, though, it's probably a gameplay thing; being forced to move at that speed all the time would suck.
 * Explained quite handily at the beginning when Midna is with Wolf Link; she "holds onto" his sword and shield by zapping it into Hammerspace, and gives them back when he can use them. Its no real stretch to say she does that with all of his tools.
 * Yes, TP basically Handwaves this away by Midna being able to hold onto all his stuff. But in all the other games, the problem that bothers me is... why are the iron boots only heavy when you're wearing them? How does THAT work? and how are they levitating when you get them from the chest ("da da da daaaa, You have the Iron boots; they're very heavy, but for now lets just look at them float and spin above your hands!")
 * Well, carrying something on your back or whatever is probably easier than carrying it with your feet. Link's feet were made for running; his strength is more upper-body, I guess. As for the floatiness...chest magic.
 * It bugs me that Link can find so many rupees in the grass and on the bottom of/in stones. It's said in some games that the fairies leave rupees in the grass for the Hylians, but if they don't steal them, why doesn't Link upset the economy by the flood of thousands (or even tens of thousands) of rupees that on may collect in each game with enough scavenging. And if it's rupees that people dropped, why do the people not care that they dropped so many, and why there are rupees on the ground even where people supposedly never go? If the rupees are grown inside the grass, then the inflation question also arises.
 * That is the economic purpose of monster raids. Instead of a mint, money is inserted into the system via Minish placing of ruppees under grass and rocks (where they get it, nobody knows. Maybe they steal them from monsters?) Monsters raid fairly regularly- monsters are common even in times and places Ganon is not active- and as such their economic role is the removal of ruppees from circulation via placing it in a hoard somewhere. Therefore, no inflation occurs, as for every ruppee Link places into the system from monsters, the Minish can simply place one less, and his taking ruppees from the grass adds no more money into the system than if he never got involved.
 * Five Words: Hyrule Bureau of Land Management. Overgrown grass and bushes are a fire hazard, so the government pays Link for every bush he cuts down. He also removes rocks/boulders from common pathways and knocks dead branches out of trees (note: landslides are common due to the inordinate number of boulders found). Links been saving Hyrule from devastating wildfires for years, now. The only reason the game shows the rupees on screen is because it would be too boring to run back to the town/castle.
 * Even if Link spends a few thousand rupees on every adventure, it won't do that much to the economy of Hyrule, much like a few lucky sods during the gold rush didn't suddenly tank the U.S. economy despite also essentially making money from scratch. You need A LOT of previously unacessed wealth in order to do anything semi-permanent to an economy.
 * You don't think that Ganondorf's activities would have a much larger impact on Hyrule's economy? Pretty sure that the Hero's meagre collection pales in comparison.
 * Virtually whenever time travel comes up, the mechanics behind it change. The worst example is Oracle of Ages, in which it seems every plot point introduces a new way for time travel to work. Magic A Is Magic A?
 * The games with time travel were OOT, MM, OOA, and TP. One of the worst examples is when you come upon a locked door with an unreachable switch in the past, go to the future, flip the switch, and return to the past. Where the door is now unlocked. Somehow. At some point in OOA, you come upon Symmetry City, which is in ruins. So you go back in time and find that the city is collapsing due to an artifact called the tuni nut being damaged. Once you fix it and return to the present, the entire city is in pristine condition... But in OOT, changes made to the past are seen in the future even "before" you make them, so if there was a consistent logic, Symmetry City should have been fine when you got there.
 * Some changes in OOT only occur after you initate them in the past (for example, the floating plants that sprout from the magic beans) while others are present from the get go. There is clearly no attempt to keep the mechanics straight and they just go with whatever provides the better gameplay/plot.
 * Timey-Wimey Ball
 * OOT: The sword needed to have an adult wielder, so it sealed Link away for seven years. Putting the sword back acts like it had never been drawn. MM, a previously useless song has a more powerful effect to go back in time in an alternate dimension. OOA a harp is given that power, although some functions are circumstantial. TP only features one instance of time travel, and that's better explained as it being a memory of the temple.
 * When Nayru wrote the laws of the Universe, she didn't think to write anything about how Time Travel works, assuming that it'd never come up. As a result, she's had to scroll something into the margins every time someone tries it to prevent a the universe from generate Blue Screen of Death error message; she tends to be rushed and more focused on other matters, so she isn't as constant with it as she was with, say, gravity or the electromagnetic spectrum.
 * Majora's Mask involved a goddess of time who may not have been related Hyrule's Triforce, given that the game took place in Termina.
 * In Ocarina of Time, some things must be started in the past first, before appearing in the future, while others are self-starting (such as the song of storms, and the associated effect on the well). In Majora's Mask, some things that Link does remains done after travelling back in time, while others reset. They're basically the same disparities, which leads one to assume that they can be explained. Perhaps it's this simple: magical causes propagate, mundane ones must be triggered. Which also explains the Symmetry City issue, as the magical cause was the one creating the problem.
 * Whatever happened to Goriyas and Lynels? Sure, they were in the NES games. Sure, they had a brief resurgence as critters on the Game Boy-era games. But there's some variety of Octorok miniboss in every other Zelda game. Keese, Moblins, Stalfos, and Darknuts are everywhere. Heck, Tektites and Leevers make regular appearances. Would it be that huge a hurdle to give Goriya and Lynel their gloriously 3-D due?
 * To be fair, the only logical outcome would be pure player rapage.
 * If the cucco are such invincible fighting Nightmare Fuel chickens, why don't the villagers use the cucco to kill the monsters? They've quite clearly seen cucco massacare Link.
 * Isn't it obvious? Cuckoos are devil spawns. They only attack those of pure heart.
 * Cucco only attack in self defense, and only after repeated hits, so maybe it is too hard to get the monster to bring the cuccos upon themselves?
 * Put it another way- everyone knows that to attack a cucco repeatedly is suicide. Either Link is the only one dumb enough to actually try it, or he knows he's got an eternal resurrection thing going and so doesn't fear death.
 * Which would mean that the Triforce of Courage should actually be called "Triforce of Savyness". It's not really courage to do all this stuff, if he knows of his own "invincibility".
 * It's still courage if he risks his own life, even if he will reincarnate, to save the rest of the people from being stuck inderr Ganon's reign of terror until a new him comes back.
 * Wow, this went from the simple question why cuccos aren't used as monster-defense to a discussion about Link's reincarnation-cycle...
 * And considering Link doesn't reincarnate, it's really a pointless argument. And don't even start with me- I've gone through the entire script in the series looking for the tiniest references to any reincarnation. There are three, two of which is Tingle's claims to a reincarnated fairy, and the last one is the rumor about Kaepora Gaebora being the reincarnation of an ancient sage. So we literally have only ONE reincarnation in the entire series- and even then it's a rumor, not a fact in the game itself. Shortly put, the triforce trio do not reincarnate.
 * Ganondorf seemed to be under the impression that TWW Link was the reincarnation of OoT Link.
 * It may not be outright said, but given that the Links all act exactly the same, wear the very same outfit which, judging from Twilight Princess is literally a part of their soul, all have the same triforce affinity and frequently are born with the bloody thing in their hands (see: Twilight Princess, Oracle Games), all share near-identical talents, and have near-identical physical features, it isn't a very difficult to reach conclusion that there's some sort of connection.
 * Ugh...let me just finish this by saying they don't use the Cuccos to attack the monsters because they only attack the person who attacked them in the first place. The Cuccos don't give a shit about monsters.
 * When the hell is Nintendo going to let us play as Zelda (the CD-i don't count)? It's HER Legend, after all. Even Princess Peach got her own game where she had to save Mario.
 * First, we need Zelda-Horserace. With Ganondorf in the rooster. Then Zelda Golf, Zelda Tennis, Doctor Zelda... THAT'S when we get to Super Princess Zelda! XD
 * Do you mean in the roster or on the rooster? Either way, that would be awesome. And we already have Zelda Tennis, it's already included with a number of games in the series.
 * The mental image of Ganondorf riding a cucco just made my day.
 * Zelda's my favorite character, but if I ever see her have to rescue Link, I'll break my Wiimote. Honestly, I think they should team up a la Elika and the Prince. Just let her be playable.
 * Possibly Spirit Tracks, if you don't mind.
 * The fact that Eiji Aonuma and Shigeru Miyamoto confirmed the exitance of a huge file that documents all of the Zelda chronology but refuse to release it to public. Why, my masters, why?!
 * Maybe they're waiting until Zelda Wii (or Zelda Wii 2) is released, so they don't give too much away before they get into the GaidenGames again. Or is that just wishful thinking?
 * Or they're trolling.
 * Most likely, they're well aware how obsessive the nerds can get about finding continuity, let alone sticking to it. As long as the document is secret, they can change it however they like to fit something new into continuity; if we'd seen it, we'd protest too much to let them do that, restricting them creatively a bit.
 * Before Stop N Swop was released publically in X-box 360's ports of Banjo Kazooie and Tooie, Rare had a field day with taunting rareware nerds (especially those of Rare Witch Project) of what could Stop N Swop be intended for by repeatedly dangling eggs and ice blocks sculpted in the shape of keys carrots on sticks and nabbing it away with reasons like "we tried to give you the solutions, but you thought we were trolls and flamed us too much. You lose." This continued before the final reveal due to the sheer reaction it sparks at any moment "Stop N Swop" and "answers" are in the same sentence, so Rare poked at it with more fake clues and references. I wouldn't be surprised that with heated debates for the time line, Sheik's gender and a handful of other things, this is the same case here (minus the "lol, let's pose as trolls and then blame the nerds when we bail out with our timeline for teh evulz" attitude).
 * The offical timeline has, as of this posting, been released. You can see it on Zelda Dungeon.
 * What is with the fandoms hatred of the idea of Link using guns? Honestly? I don't even mean modern-day rifles, I'm talking revolutionary style pistols. The ones that ain't all that accurate. I mean, it wouldn't take much to balance them vs. the Bow and Arrow if you must. (Bow and Arrow only use arrows for ammo, but the pistol has to be reloaded after everyshot and it takes up a bomb and a deku seed or someother bullet-like projectile). I mean, really!
 * Because it would shift the whole gameplay from Puzzle- and swordplay-based Action adventure to... shooting stuff all the time. The sword and the puzzles are the CORE of Zelda, the only thing that has never changed in any way. If you give Link another, potentially primary weapon, it... it just wouldn't be Zelda anymore.
 * It would not! It would shift it from Puzzle and Swordplay-based action adventure too a Puzzle Gun-based action adventure! Your paranoid response is why I asked my question. And no, the core of Zelda is the Adventure and Puzzles. The sword is just a means to an end. Besides! If it was properly balanced, it wouldn't really be that stronger than the bow and arrow! (like having it do more damage but have a shorter range...or have it be just like the bow, just using bombs as ammo or something). And what do you mean it wouldn't be Zelda anymore? It'd still have Link! It'd still have Princess Zelda! It would have Gorons and Zora! It'd even have those dungeons we love some much! I would still be Zelda...fanboy.
 * I wouldn't presume to say Zelda follows a "historically" accurate depiction of that kind of setting, but introducing a pistol would be fairly blatant Anachronism Stew. Simply put, pistols belong in Zelda about as much as they do in Mario. And yeah, swords play a major role in the story (OoT, TP, FS, etc.), so they're not means to an end; they're actual plot devices. As for the shorter range/more damage thing, old pistols may be less accurate, but the bullet isn't just going to drop suddenly before it goes far enough to do whatever the bow and arrow can. There's no real way to balance a gun in comparison to more "medieval" weaponry (history can attest to that), but overall, it just doesn't really fit with the premise of Zelda. Then again, introducing steamboats and trains seems to show they may head towards a more industrial setting, but as it stands, it's just kind of a...an Element Dissonance, or something.
 * Whoa, whoa, whoa! I never said anything about it replacing the Master Sword! It's just that with the Bow&Arrow, we fire off arrows so fast we might as well be using a machine guns with how fast they go. I'm just saying it wouldn't be that hard to balance guns out if they were to replace the Bow&Arrow (small ammo pouches, having to reload after everyshot, ect. ect.) But I do say a different enviroment to play around in would be nice.
 * Through the years, Link has been definitely established as the "elven warrior" archetype. Could you imagine Legolas using a rifle instead of his bow? It just doesn't gel with who he is as a character. The man barely has any personality as it is, at least let him keep his bow and arrows!
 * Because introducing guns would change the gameplay. You introduce one gun, then people will want a machine gun, then a bazooka. That's not what Zelda is about. You want guns, play one of the thousands of other games with guns. Zelda is straight up Swords and Sorcery adventure (key word here being swords). Guns simply have no place in the setting and archetype. You might as well ask why you don't get a sword in Call of Duty: Modern Warfare. Because it doesn't fit.
 * Doesn't stop people from running around and knifing each other in that game but that's a different story altogether.
 * It's just fanboys afraid of change. Imagine if Final Fantasy forever stayed in the "middle ages" setting and never evolved. Same thing with zelda, it's restriction potential innovations. Besides, adding in crossbows, remote bombs, electricity wouldn't hurt the game and a steampunk setting could look a lot more unique.
 * Perhaps it could be like in Assassin's Creed 2, where the gun is largely impractical (due to its extremely loud noise, and because you have to stand still for several seconds to aim it) but is very useful in some situations? So, essentially, like a regular Zelda item.
 * They're already inching this way with the cannons in TWW and TP, not to mention the bazooka one character in TP uses and the recurring bomb arrow combination.
 * Putting an old style gun--revolutionary war pistol--in the game wouldn't be too much of a game breaker. Those things take long enough to reload that it'd be more of a finishing weapon on a single enemy. In a fight against multiple enemies, the sword would still be needed. Heck, using a gun in place of a bow would be a step more difficult, as long as it was a very old style of gun. It'd be a one-shooter instead of the machine gun pace of the bow. A gun is loud, unlike a bow. There is no way you're sniping off a crowd of enemies with a pistol or rifle before they notice you and take cover. With the man-shooting artillery piece from TP, a hand-held, or pintle-mounted gun of some sort would be a logical weapon in any game that is after TP timeline-wise.
 * Because Link doesn't use guns. Using swords is just what Link does, just like Mario has his jumping, Sonic has running, and Samus has mass genocide.
 * I'm shocked you would say Mario would intentionally injure someone by jumping on them! He's a doctor for god's sake!
 * Bombs come from plants in Zelda games. Do they even have gunpowder? If they do have gun powder is it really widely used when regular plants and animals do the job most casual observers would see just as well? Secondly, not until the fourteenth century did guns really start earning their spot on the battle field, until then they were mostly inferior to bows in every way. What purpose would they be serving besides maybe giving enemies something to miss you with? Link wouldn't need one until Zelda firmly drops its middle ages aesthetic.
 * The fact that Link changed out of his Pyjamas and into his hero's clothes right before his grandma's eyes, with the house's windows wide open. Does this boy know no shame? Also, in Twilight Princess, where did his Ordon-clothes go when he got them? Lost Forever?
 * As for the first, undergarments and being pre-pubescent. As for the second, considering that the hero outfit (and chainmail) was produced by the power of the triforce out of genetic/soul memory, maybe the old clothes were consumed as raw matter for the new ones?
 * The New Game Plus where he gets the Hero's New Clothes suggests he just puts them over his P Js.
 * And, while we are at it, how can anyone stand up in the morning, forget about ones own birthday, then, even before anyone can remind him, walk outside, just to continue sleeping there? If that's what Link's regular days were like, before becoming a hero (sleeping, going outside, sleeping there, going inside, eating soup, sleeping, repeat), it makes me seriously wonder how he could stay awake while riding on a boat for Hours and Hours and Hours and Hours...
 * He could have been up late partying the night before. Bingeing on children's beer and cake.
 * Or milk. Wait, but then there's no cows on the island, right? ...Uh...
 * While we never see him sleeping outside of cutscenes due to Story and Gameplay Segregation, is it too much of a stretch to assume he spends most of his time (in various islands or on the boat) sleeping? He has the King of Red Lions to keep an eye out for him while he rests, after all.
 * Zelda x Link. Am I the only who dislikes this pairing and not a fan of Sheik x Link ? I've always seen them as having a friendship, maybe family, relationship.
 * Same basis as 99.5% of yaoi. In the mind of most female viewers, there is only one kind of interpersonal relationship- lust love. If they're friendly towards one another, its obviously because they're in love. If they hate each other with a passion, its because they are secretly madly in love. If they are utterly indifferent towards one another while interacting, its because they are hiding that they are madly in love. If they don't interact all that much, it means one of them is madly in love with the other, who doesn't know. All of the above only applies with physically attractive characters. Zelda and Link interact frequently, and Ganondorf is ugly so you can't ship him with either of them, therefore Zelda and Link must be doing it like rabbits. A lot of shipping can be described as a mix of Insane Troll Logic and When All You Have Is a Hammer.
 * The main protagonist being in a relationship which is relevant to the story's plot is one of the most pervasive tropes in mainstream fiction. Seriously, even if you look at action blockbusters you will usually find a love interest subplot (actual attempts at romance, on the other hand, are a bit less omnipresent). This leads many people, unconsciously or consciously, to make two assumptions about fiction in general. The first is that the main character MUST be in a relationship or at least be sexually/romantically attracted to someone; some exceptions can be made for exceptionally young characters, but the "first crush" theme is still fairly common. The second assumption is that the most important male and most important female characters' relationship is romantic unless and until proven platonic. This is really just another way of saying that the most likely love interest for any protagonist is the most important character of the opposite gender (at least in media not willing to deal with same-sex relationships). This is specially true if the love interest is in the hero's side, but Dating Catwoman also happens. Put both of them together, and presto! Link MUST have a "girlfriend" and Zelda is gonna be it until there is strong canon evidence to the contrary (and even THAT would only work for that particular Link and Zelda, considering the series we are dealing with).
 * I agree--I've seen plenty of people who play the games casually (of which there are many) who simply assume Zelda and Link get together. Plenty don't even realize that they are different Links and Zeldas, and feel it's on the same weird basis that Mario and Peach are. Link saves Zelda, she's a princess, you're the hero, both are attractive and young: to most people, it's a given, no Shipping involved. Besides that, OP is wrong: Zelda II, the linked Oracle games, and Spirit Tracks all have obvious relationship overtones/moments, as does OoT, to a degree. The creators are well aware of the expectations Link and Zelda get together--but the nature of the games makes it unnecessary.
 * Nonsense! We all know that Link ended up married to.
 * When it comes to Ocarina of Time, I'd always assumed that Link ended up with Malon, as his other potential pairings all ended up as Sages (including Zelda). For Twilight Princess, I thought he ended up with Ilia. On the other hand, it seemed obvious that he ended up with Tetra in Wind Waker. I guess what I'm saying is, it seems to vary with the game, and with the person viewing it. Some will want Link and Zelda paired off every time, for the same reason as why they prefer to see two celebrities marry than a celebrity marry a regular person. I should note that there's no sign of any particular friendliness between Link and Zelda in Twilight Princess - in that game, Zelda's interest in Link seems to be completely professional, and Link just sees her as an important person.
 * If every princess if Hyrule is named Zelda, what happens if the king and queen produce a second princess?
 * Either they don't, and Zelda's not allowed to have a sister for some reason, Or maybe they just name her what they want, there's no tradition for a younger sister.
 * Alternatively, it's the Crown Princess that's named Zelda, but that's not necessarily her real name. Sorta like how the British royalty chooses a name to be King under. Or maybe any younger sisters would have 'Zelda' as a middle name, and then use it if something happens to the eldest.
 * So what happens if they have twin girls?
 * The one that pops out first gets the Zelda, same as with succession.
 * Makes sense, but what if something happens to prevent anyone from knowing who was born first, like the mother dies in childbirth, and the doctor/midwife who delivered them isn't able to tell which is which?
 * Either use magic to check, check to see if one of them has a Triforce mark on their hand, or guess and carry forwards as if there wasn't any confusion.
 * Alright, you win this time common sense, but I'll get you next time! NEXT TIME!!
 * What happens if they don't have any girls?
 * They just don't name anyone Zelda? That wasn't so hard.
 * Has it ever come to your attention that maybe, just maybe, there were Zelda games (and Princess Zeldas) that predate the sleeping Zelda II one and the "every princess named Zelda" rule? Of course that's just me.
 * Well, since all of the princesses are named Zelda obviously not.
 * Obviously so, given what the official timeline now has to say about the subject. Namely that the Sleeping Zelda was from an Era that predates an Era after Links Awakening which is towards the end of only one of the timelines (the Downfall Timeline, where Link fails to defeat Ganon), and not any other the others, and is not a part of the timeline pre-split.
 * Fridge Brilliance, considering that in Skyward Sword, the first game chronologically, Zelda put herself in an enchanted sleep to wait for Link to kill Demise.
 * The existence of My Inner Life and the CDi games. And Tingle.
 * At the end of the day, My Inner Life is just one woman's personal fantasy gone awry. From what I played, the actual gameplay of the CDi games were decent at best. As bad as Tingle was at times, he was nowhere near as annoying as Navi.
 * I heard Word of God is that there is no actual timeline. Did Shigeru really say that?
 * Shigeru Miyamoto cares about as much about the timeline as Tetsuya Nomura cares about our Mental Health. It's Eiji Aonuma who writes the game's overall storyline and he stated that there is one. A timeline, I mean.
 * Can there be Sheik's outside of the OOT Zelda's lifetime? Apparently she was supposed to be in TP but wasn't, so I suppose she can be.
 * See: Legacy Character (though the whole split timeline thing does muddle things). The Zelda is different, so why wouldn't the Sheik?
 * And..? In WW she was "Tetra" but that is a somewhat different timeline.
 * Well, the original question was whether or not there could be a Sheik outside of OOT Zelda's lifetime. Since Sheik is a disguise (be it sex change or simple mask)...yeah, technically anyone could "become" Sheik.
 * I meant Zelda deciding to become her, but okay.
 * So Link wears green, which is tied to Farore. Gannondorf, while not wearing red, had red hair, tying him to Din. And then we have Zelda. Red, purple, pink. Only in LTTP has she worn blue like the Goddess she gets her triforce piece from, and that was only the original version(The remake changed it to resemble her Ocarina of Time duds). Does that seem odd to all of you?
 * Eh, Ganondorf's hair is a stretch in and of itself, what with Ganon's skin color being usually blue or green. I'd say Link's green tunic is the only Triforce-related color symbolism.
 * And considering that the Triforce of Courage didn't even exist at first, it's more likely green was chosen to reflect Link's tunic and not the other way around.
 * Well, not exactly true, as in the Deku Tree's flashback Farore definitely had an association with the color green. Point still stands though. (Come to think of it, Din's "color" was purple in the flashback.)
 * I meant "at first" meaning "the first game" not first chronologically, sorry. In the first game there are the Magical Golden Triangles of Power and Wisdom, with no mention of Courage. Zelda II introduces the Triforce as we know it.
 * Ah. Gotcha.
 * Heart Pieces. Ignoring that there's no logical reason for somebody's life force to be held in containers, and that there's no logical reason for life force and pieces of their containers to be scattered across Hyrule/Termina/Everywhere a Link has been, where do they come from? So far, they: 1. come from the corpses of strong enemies; 2. are hidden in chests like everything else in Hyrule is; 3. the love between two yetis. Wha?
 * Love! For the monsters, it's love they once held, love they do held, or just simple love of fighting. Inside the chests that have them are actually sentimental items, but Link has no real use for them, so instead he is able to extract the love for that item to help himself! That's my theory, anyways.
 * My theory is that Heart Containers and Pieces of Heart are actually a visual representation of experience points. Clearing a dungeon is a major accomplishment worthy of an instant level, while it takes several smaller goals to add up to a similar amount of XP.
 * Do Kokori die on their own? Are those shape shifting ones in WW the same ones from OOT? If so, why don't they change back? How do they even shape shift? I suppose they do die, because new ones are born with no apparent overpopulation or such, and I doubt in OOT Kokori was a "new" race.
 * The Koroks probably grew from the Great Deku Tree's seeds. Perhaps the Kokiri did as well, but took humanoid form because it suited them?
 * The Kokiri came from the Great Deku Tree of Ocarina of Time. The Koroks came from the Deku Tree Sprout, which became the Great Deku Tree of Wind Waker. They're different because they're from a different Tree.
 * Gorons are made of rock. Gorons only eat rocks. Am I the only one who finds that a little disturbing?
 * Mammals are made of meat-goro. Carnivorous mammals only eat meat-goro. Am I the only one who finds that a little disturbing-goro?
 * Humans and animals are made of meat and we haven't had any problems so far. It's probably a similar thing for Gorons. That and I kind of figured Gorons being made of rock was just a way of saying "their skin is as tough as rock" or "they are very rock-like in composition".
 * Why exactly are these guys called [[http://images4.wikia.nocookie.net/__cb20090603020551/zelda/images/thumb/3/3b/Bokoblin_
 * They're not being marginalized, they're just promoted to a higher-tier level of baddy! And they deserve it, too, after so many games of having nothing to do but wander arounds forests getting murdered.
 * It looks to me like the ones labeled Moblins have an appearance more like a hog (or boar such as Ganon). It's most noticeable in the face and nose. While the ones called Bokobins seem to have a more bulbous or goblin-shape to their face.
 * Gorons have nipples and therefore are mammals. Where are all the females? Not that I want to see one, of course.
 * The Gorons are a race of men, who are bound by tribal law to be ruled over by the one female born every one thousand years. Goron men often go to castle town to scope out potential mates. ...Wait, no.
 * There are no women. (Oglaf, NSFW)
 * I've always presumed the females and male looked the same. Or maybe they're Asexual and have no sexes.
 * If they're asexual, then how do they reproduce? Rock-Mammal-Budding?
 * ...why were you staring at a Goron's nips in the first place? Perv.
 * Can a female Link reincarnation exist?
 * Why not? I remember some fan-fic about that...
 * Ooh, do eet, Nintendo!
 * What happens to Zelda, then? Either she stays a girl and the game gets sapphic undertones, or she becomes a demure pretty boy prince who has to be rescued by the assertive Link... on a second thought, both of those options sound awesome. Do it, Nitendo!
 * No, since none of the characters reincarnate. The games themselves prove this. Only one character arguably reincarnated, and that was the darn owl.
 * Except that Skyward Sword does provide a great deal if hints for it (IE, Hylia only has one soul to incarnate and the Chosen Hero of the Goddess thing) and the official timeline (or, at least, the translation I've seen) points out an instance of Ganondorf reincarnation explicitly, so the dismissal out of hand is much less plausible now.
 * Do they remember their previous "lives"? I swear Zelda's "That name sounds familiar" comment was a send-back to the previous Link.
 * Again, as they don't reincarnate, it's impossible for this to be the case.
 * Except that Skyward Sword does provide a great deal if hints for it (IE, Hylia only has one soul to incarnate and the Chosen Hero of the Goddess thing) and the official timeline (or, at least, the translation I've seen) points out an instance of Ganondorf reincarnation explicitly, so the dismissal out of hand is much less plausible now.
 * I remember it as being a reference to the time loop that happens at the end of OOT. It being a reference to previous Links doesn't make much sense when you remember you can change the name of every single Link, and that at the time, OOT was the earliest game chronologically.
 * I think you're overthinking this. Maybe she just remembers hearing the name from her dream and is shocked to see a boy standing in front of her resembling the figure in her dream, even sharing the name. That's why she was asking you all those questions.
 * Link almost certainly does not, for the simple reason that he wouldn't be so darn prone to falling for the evil plan if he remembered the last time around. Zelda its up in the air if she remembers; her soul, assuming she is reincarnating, is a hell of a lot more potent and powerful than Link's, after all, and the Triforce of Wisdom helps. My guess is they get some subconcious stuff, and Zelda can unlock more with time and meditation.
 * One thing I noticed that whenever I either see people do fanwork with Link or otherwise do fanwork myself with Link, some people get critical in that they feel they have to remind the person that Link is mute. There are, however, other people that stated this is not the case, and that Link is silent because the players fill in the blanks, not because he's really mute. There's so much work, official or otherwise, that portray him with speaking lines that support the latter, but then there's also many people who feel they should remind people Link is mute. I felt it was the latter, especially since Wind Waker Link can make a few commands he outright shouts when teamed with Medli, and Ocarina of Time Link says his name to Zelda when they first met, but then which is really the case? (Also, note that I didn't bring up the unholy triforce or the cartoons in regards to examples of Link outright speaking. Let's let sleeping dogs lie there.
 * This really, really pisses me off. Sometimes I just want to wring people by the neck and slap them around so they'll pay attention when I remind them “It's just an ARTISTIC CONCEIT highlighted by a VERY TIRED JOKE you numbskull!”
 * The worst part? Every 3D game has a Dialogue Tree. Some of Link's answers are rather humorous.
 * All Hyrule princesses are named "Zelda", right? Their mothers aren't of the line, so they aren't named Zelda. But what happens if their are two Zelda's? Like a (great?)grandma Zelda and a new Zelda, or if twins are bored? Or like in the case of the second Zelda game.
 * What do you mean "what happens"? They're both named Zelda if it's the grandma/granddaughter, and in the second, they probably get different middle names.
 * This was discussed further up the page, too.
 * Zelda in the Wind Waker-type series is the same age as the one in Ocarina of Time, before Link went to sleep, right? Then why does she look like teenage Zelda in cute form? Did the kingdom make all Zelda's look like the adult Zelda, after what had happened just like they did with the names?
 * ...What?
 * They look about the same age. Maybe the cel-shading is throwing you off?
 * I meant her design. This is child Zelda in OOT. This is child Zelda in the cel-shaded games. This is adult Zelda in OOT. Why does cell-shaded Zelda resemble adult Zelda if she's around ten?
 * Because that's how they drew her. Just because the games tend to use Generation Xerox design doesn't mean that there's something wrong when a character doesn't look exactly like she did previously.
 * But why? Wasn't her "adult" design supposed to be that way for a reason? Since she's, well, basically an adult?
 * They made her look like that because they decided to draw her more like she looked as an adult in OOT. There's no rule saying she has to look like she did as a kid. What does it matter?
 * Because the 15 year old "Adult" Zelda from OoT is the typical Zelda, and the one that actually is in this timeline? Again, Link is not 12 at the beginning of OoT- he's 8. Even the 12 year old thing is based on "Adult Link" who was the hero in their legend. Link and Zelda being 8 in OoT is confirmed, you know.
 * The Japanese names in a European setting with no apparent Japanese counterparts.
 * What Japanese names? Anyway, it's not specifically European, but a generic fantasy setting. How do you know that those names are not common in Hyrule?
 * In the first game, are all the monsters in the various dungeons there to guard the Triforce fragment? And if so, is it moral for Link to kill them, considering the fact that they're duly appointed champions of the princess?
 * It was a test of his power. C'mon; If this Hero of the Triforce wasn't up to taking out a few spiders and bats, how on earth could he defeat Ganon?
 * The same goes for Zelda 2, but more emphatically -- the manual emphasizes repeatedly that the palaces' defenders were created by a king of Hyrule to guard the Triforce of Courage, and they're very different-looking from most of Ganon's troops (the creatures Link encounters in the overworld). This troper wonders whether Ganon's followers would really be up to the task of retrieving Link's body if he died in one of the palaces, especially the later ones that aren't even on the world map -- so shouldn't dying in the last two or three palaces have given a different Game Over, to the effect of "Both of the faction leaders are dead now, congratulations, we're not even going to try to predict what comes next"?
 * This troper always took it as Ganon either corrupting the guardians with his power, or overwhelming them with armies of his own minions, who then guard against Link going and fiddling with the plot coupons that could bring Ganon down.
 * They do appear to come back to life after he leaves the dungeon and reenters.
 * Much like Ghodan from The Wind Waker, come to think of it. He's a test for the Hero, and he isn't really killed when you kill him. The gods make 'em tough, I guess.
 * This troper once read a very neat theory, in which the dungeons had been built with magical safeguards that sealed the dungeon when a "monster" was detected--also explaining the locking doors.
 * Are these creatures even sentient? They have very simplistic patterns of movement - they could easily be the magical equivalent of animatronics. In which case, killing them would have essentially no moral implications.
 * It would have made sense for them to have more than one game over screen in Zelda 2. It also would have been interesting if the guardians of Zelda 2 became allies to in future titles but, as we know, that did not happen.
 * Anyone else think Oracle of Seasons' overworld map resembles the map from the original Zelda?
 * That and all the bosses are the same! I understand OoS was originally going to be a remake of the original game, but those plans didn't get very far.
 * Yeah, that's the case. OoS was supposed to be the first game and an unmade third game (left alone because of problems with the password system) was supposed to be the second game.
 * The first boss is the same too, and maybe the first dungeon.
 * So, you know the first boss of the whole series, Aquamentus? How the fuck does that battle work? His head is his weak spot, but Link can't jump. All the sprites are drawn as if from the side, but the "camera" is top down. So what do you have to do? You walk north, and hit him where his head appears to be. Is he lying down!?
 * The floor in the room is at an angle, but Aquamentus isn't.
 * Mind clarifying? I don't see how that would work. Also, what are those blocks for?
 * It's a visual representation in a two dimensional game. The entire game follows a top-down perspective while the sprites of characters, monsters and dungeons are from a side view perspective. The fact that you are confused at how perspective works for a dungeon's boss in a game that was made in 1986 is what is confusing me.
 * What I'm asking is how Link can hit Aquamentus's head without jumping, when you think about it from a more realistic perspective. Please don't say "that's just how the game is".
 * Zora lay eggs, right? Then why the fudge do they have womanly appendages?!
 * So you know they're female.
 * They are egg-lying mammals, I guess, like echidnas and platypuses. Now, how does that mesh with them being fish? I have NO IDEA.
 * Perhaps they are also part Dolphin?
 * Unless you haven't noticed, Flipper doesn't exactly have tits. Mamary glands, yes, but chestular protubrances that jut out prominently, no. They tend to interfere with aquadynamic shape.
 * Why is nintendo completely reluctant to make a sequel to Zelda II: Aventure of Link? They keep going back and back in the past with each installment. I think the back story has been fleshed out enough, now its confusing, can't we just go forward?
 * How do you know there aren't any games set after it? Anyway, Nintendo doesn't quite care about how the games fit in the timeline. Plus, Zelda II isn't exactly popular...
 * The Oracle games may be set after it. The Triforce is united and in Hyrule Castle at the end of Adventure of Link, and it appears, united, in a castle at the beginning of the Oracle games. Also both games involve Ganon's followers trying to resurrect him.
 * Word of god has stated that each installment after zelda 2 was a prequel.
 * It's pretty simple, really. Word of God and other hints show that Ganon is the same dude in every game. In Link's Adventure, he's dead, gone, ceased to be because Link whacked him in the previous game for good. Ergo, any game where Ganon's still alive (i.e., all of them) has to take place before the original game.
 * I always assumed Link's Awakening took place after Zelda 2. The manual says link had left Hyrule after Gonon's final destruction. But that's just my take, an argument can be made for it taking place after Link to the past as well.
 * I'm amazed nobody mentioned this, in Majora's Mask, why is there a surreal landscape complete with a sun and atmostphere existing in the moon?
 * The same reason it has a face and is capable of crying. Termina's moon is weird.
 * Or maybe it's not the REAL moon, but a fake conjured up by Majora.
 * Is it just me, or is the castle courtyard in OOT not directly connected to any other part of the castle?
 * What was Zelda's design in the first game? She has three. A short haired blond girl, the same design with brown hair, and a design that resembles her sprite but with a hat and blond hair. It seems like the latter is her Japanese, and canon, design and the shorter ones are the western one. Am I right?
 * That "hat" is the Triforce of Wisdom...
 * Referring to the Oracle games, what's the case with Din and Nayru? Nayru is capable of pulling herself and others through time, in addition (probably) to creating places where time can be traveled through via the Harp of Ages. When Veran possesses her, it's very likely she (Veran) actually had to do something to make things run amok. Din, on the other hand, doesn't have any readily apparent abilities. Her very presence seems to be what's keeping the seasons in order, since all Onox does is lock her in a crystal before things go to Hell. Would Labrynna be any worse for wear if Nayru never existed, and what will happen to Holodrum should Din ever die?
 * What exactly is up with the deal with every single version of Hyrule throughout every game to have landmarks and landforms in totally different places than last time? In Lttp Death Mountain is in the far north, but in the East in Oot and the West in the Wii version of TP. The only theory is tectonic plate shifting, but there's no way that it could happen so subtly, in only a hundred years' time.
 * The Gamecube version of Twilight Princess is the canon one, so in TP Death Mountain is in the same place as in OOT. Depending on where you put ALTTP on the timeline, there's plenty of time for tectonic plate shifting.
 * Gorons eat rocks and usually live underground, so there's probably a lot of masssive-scale sinkhole and land-reshaping activity and lava geysers from their harvesting of rockfood which combine to cause rapid climatic shifts and force water and foliage to move around as favorable conditions change and downhill changes direction, not to mention new mountains forming from Biggoron death.
 * Skyward Sword makes it even worse. The Lanayru province is particularly baffling, because it used to be a lush landscape, but has become a desert full of high-tech ruins by SS, only to become the site of Lake Hylia and home of the aquatic Zoras by OOT. There is also a lake in the southern Faron Woods that is home to the Parella tribe, both of which mysteriously vanish before any of the other games.
 * As I see it, ignoring Twilight Princess's naming of provinces, if you rotate Skyward Sword's map slightly to the right, it fits Oo T's map fairly well. Death Mountain/Eldin Volcano in the Northeast, the Temple of Time in the North, the Lake in the South, the forest to the east, the desert to the west, and hell, the spiral shape of the Sealed Grounds is similar to Lon Lon Ranch, and fits in right there on the map. Considering a large island from the sky lands in the Sealed Grounds, after taking the Statue of the Goddess away, this could all work, and there would be minor work needed to re-greenify the area in the desert around the Temple of Time. Maybe they used Timeshift stones in the ground after cleaning out all the mines of the machinery and ancient robots.
 * The geography with regards to Twilight Princess gets confusing, because of the Wii reflection. Using the Wii version, if you view the LTTP map on its side, with Death Mountain on the left, then the positions of the Desert, Zora's Domain (the river's source on the LTTP map) and the Forest align remarkably well, with Lake Hylia being the only part sitting significantly out of place (the Castle is a little misplaced, but not dramatically so). Note that Kakariko Village can be moved with relative ease after a long period of time. If you use the GC version, then the locations of the Desert, Lake Hylia, the Forest, the Castle, Kakariko Village, and Death Mountain line up remarkably well, leaving only Zora's Domain and the location of the Temple of Time/Master Sword misplaced (and Snowpeak well off the map to the north-west on the OOT map).
 * It bothers me how much people get bothered by things that are essentially game mechanics. People are questioning why Hyrule's landscape changes and where heart pieces are supposed to come from. It's a game people! It wouldn't be very interesting if Hyrule was basically the exact same thing every time there's a game featuring it, heart pieces are just a typical life-bar except more stylized, and Link can carry a dozen weapons from a boomerang to an iron chain and ball because nobody wants to have to drag that stuff around at a slow pace or be forced to store away the weapons and have to fetch them every time a dungeon requires them. Is it that hard to understand that it's for gameplay sakes? (And for you people who won't accept this, it's called a Legend. Imagine it being told from father to son between generations; of course some details will be left out or changed. I sure wouldn't want my grandfather detailing how the hero took a pause from finding the fire rod because he had to go take a dump.)
 * That's who we are. We want to know We want to take them apart, put them back together, and most of all, make sense of everything. Maybe Nintendo intended for The Legend of Zelda to work scentifically, as any other game which makes little sense, maybe there is at least some backstory to it. If not, well, isn't it nice to use our imaginations every now and then?
 * If it's "dangerous to go alone", then why doesn't the old man go with you?
 * Because he's an old man. If it's dangerous for a physically fit kid, it's probably even more dangerous for a hunched over old man.
 * Or maybe he means "You can't go alone, not without a sword".
 * Well think about it, according to Skyward Sword, Fi is the Master Sword. So she would be with you
 * The Master Sword was never used in the first two Zelda games. It only first showed up in A Link To The Past. The original game, where the old man says that line and give you a sword, gives you a wooden sword, the least powerful sword in the game.
 * How is a wooden sword supposed to shoot beams out of it? and how is a wooden sword supposed to beat Ganon? It can't, it has to have been the Master Sword
 * Have you played the first game? The sword the Old Man who specifically says "It's dangerous to go alone" gives you is NOT the Master Sword. It even specifically says "You got the wooden sword!" when you first pick that sword up from him. Plus the original game manual calls it the wooden sword. Secondly, it is also not the only sword you get in that game. After getting six lines of hearts, you can obtain the White Sword (which later games in the series imply was also the Picori Blade) from an old man in the graveyard - who says "If you can master it, you can use this," which is different from what the first Old Man who give you the wooden sword tells you. And then later on after that (I can't remember if it's based on the number of hearts you have, or if it's based on how many dungeons you've beaten) you can obtain the final sword, the Magical Sword, from an Old Man who tells you the same thing the Old Man who give you the White Sword tells you. And it's the Magical Sword that you use to beat Ganon with. (In fact, the original game manual specifically says you can only use the Magical Sword to beat Ganon, in conjunction with another item, which you discover is the Silver Arrows. Meaning the the Wooden Sword is totally ineffective against Ganon, something the Master Sword only is when it's depowered - and even then it doesn't change into wood when it is). And it doesn't matter which sword you use, as long as all your hearts are full, you can shoot sword beams from each of them - it's not a power limited to just the first sword you get, or any specific sword. Now, the Magical Sword may be the Master Sword under a different name, or it may not be - it's really just speculation. (As the art in the manual and stuff has the Magical Sword looking different in design from the Master Sword that we all know of now). But the very first sword you obtain in the game (from the "It's dangerous to go alone" Old Man) IS just a simple wooden sword, and the only thing the sword beam thing depends on is if your hearts are full, not which sword you are using. So, as far as LOZ-Link goes, his ability to make sword beams comes from some type of power within him, and not from the sword he's using.
 * What's with Zelda's ponytail in Four Swords?
 * It looks cute?
 * Would the original Link be considered Bishonen? The NES one. It just seems like the style, and his nose.
 * Chill, it was the first game. They hadn't perfected how Link should look at the time.
 * Why does the Deku tree speak in Ye Olde Butcherede Englishe when no one else does? It doesn't seem like the main series is doing a Translation Convention, they just speak modern English. The series has a pretty medieval to 19th century feel, but I doubt Ocarina took place too far from our equivalent of medieval times
 * Because the Deku Tree is much, much older than anyone else we see in the game.
 * The Wind Waker (the baton) doesn't really have much of a background. So the king used to use it to call on the gods' power. And?
 * Maybe it was JUST created (like, literally, from the King of Red Lions' mouth the second you press A), and thus, no background needed? Course, he did say he doesn't know if it still works, so it was made longer... ah well, I still play the game.
 * Skyward Sword Zelda is named "Zelda"... Unless they gave her a retconned design, that's not the Sleeping Zelda. Was it ever stated that the Sleeping Zelda was the first to be named "Zelda", or was she just the one to start the tradition?
 * I don't recall it being explicit that she was the first Zelda, only that afterward it became tradition to name all Princesses Zelda.
 * Anyone else never creeped out by the Redeads? They scared me for a while in Super Smash Bros Melee, but never in the Zelda games. You can easily avoid them and beat them too, I only think they've attacked me once or twice.
 * If it makes you feel better, the Redeads in the 3DS remake of Ocarina of Time now resemble their official artwork.
 * How is Link supposed to be your "Link" to the games, as Word of God puts it? I've never felt like I'm a part of the games, like he's an avatar of me. He's a character, and I'm playing his story as I would with any other game character.
 * Well, I don't talk much, so he IS me. Oh well, to each his own.
 * AFAIK, he got his name in the first game. It really does feel like it's you in the original. After that, the feel was lost in some amount.
 * IMO, the feeling got lost when the games went 3D. Starting from then is when the games started getting more story/plot heavy and, well, you could see Link's face and his facial expressions to things for the first time. And so, less and less was he a "player avatar." But, even then, he's still the "link" the player has into the game and the world of the games, (since you play as him) so the name still fits IMO.
 * So, where is the first game's Zelda during the events of Zelda II?
 * Chilling at the castle, probably.
 * ...maybe I'm misreading this Headscratcher, but wasn't she cursed to sleep forever until Link finished the story via crystals in the statues?
 * No. The one asleep is an ancient Zelda, not the one you rescue in the first game.
 * An Adventure of Link Manga by Daisuke Shigoto has her show up at the end and getting in Lover Tug of War style catfight with her ancestor over Link. I now consider this my Personal Cannon.
 * Why does every single professional description of Link (from reviewers, or otherwise) make mention of his "green" tights? Y'know, the ones that don't actually exist. His tights are mostly white, brown in earlier games, and seem to be ditched in modern games for pants. How could this misconception even get started? Link has never worn green tights in any publication featuring him.
 * People make fun of his green "skirt", and his tights. Somebody somewhere must have gotten mixed up.
 * Am I the only one who wishes that Nintendo would make a game where both Link and Toon Link team up to defeat a villain who wants to merge both timelines, and to stop said villain from resurrecting both Ganondorfs?
 * So, you want a Zelda version of Sonic Generations?
 * I'm not referring to "Past Link and Future Link, both the same person, team up", that's already done in Super Smash Bros. Melee. I mean "Link A (from Twilight Princess) teams up with Link B (from Wind Waker)".
 * You aren't the only one, but the idea needs a lot of work to keep it from feeling like a bad fan-fic.
 * NOOOOOOOOOOOOOOOOOOOO!!!
 * I'm just wondering, is Ganon from all the games the same Ganon, or does he reincarnate like Zelda and Link?
 * He's the same guy, kept alive by the Triforce of Power.
 * And Zelda and Link don't reincarnate.
 * Well Skyward Sword
 * Is there really a universal time-line? Some say Yes, and some say No. Here is my question. SHOULD there be a universal time-line?
 * There shouldn't be, because not having one would give Nintendo more creative freedom. On the other hand, having one would satisfy almost all of the players. It boils down to sheer opinion.
 * The book Hyrule Historia gives what is apparently an official timeline. It's only available in Japan at the moment, but you can see the order of the games here.
 * It's probably stupid to be bothered by this, but where does the Master Sword's scabbard come from? It's always got the same (rather intricate) design on it, so it's not like the Hero of fill-in-the-blank just used his old scabbard, but the Master Sword is obtained by pulling it out of the Pedestal of Time, so it's obvious that the scabbard didn't necessarily come with the sword. If it's just laying nearby that seems awfully disrespectful, even if the scabbard itself doesn't have any power.
 * Remember that this is a magic sword that can travel through time, among other things. It can probably generate a scabbard in the same way Link gets his trademark garb in Twilight Princess, or even transform the old scabbard.
 * So in Majora's Mask, you can get the Bunny Hood essentially first thing after restoring your human form. It doubles your walking speed while it's equipped and is generally a mask you should only not be wearing because you need a different mask at the moment. It easily ranks among the top five best features of the game. So why does it not return in later 3D Zeldas or at least have an equivalent that does the same thing?
 * Why does the average technology level of Hyrule seem to go down over time? Skyward Sword and Twilight Princess both provide evidence of highly-advanced societies from the past, but all knowledge of their technology has vanished. Additionally, SS is the earliest game in the series chronologically, and yet its modern civilization is more advanced than most of the ones in games placed later in the timeline.
 * Well, it depends on where you put Twilight Princess; but I suppose you can argue that after the Great War in Ocarina of Time's backstory, they could have destroyed all the technology, and deemed it unsafe to use. Hyrule could have evolved into a very technological country, but something could have happened to seriously set them back.
 * Am I the only one who feels bad for Ganondorf now?  it makes me wonder how Ganon would've turned out if
 * To be fair Ganondorf still made the choices that he made out of his own free will, during Wind Waker he tragically recounts how his own jealousy of Hyrule made his quest for the Triforce seep into Green-Eyed Monster territory. I don't want Ganondorf's motivations to cease being his own,  being the one and only source of Ganondorf's villainy would cheapen his character in my opinion. I would like it better if   explained the origin of Ganondorf's demon form Ganon as a personification of that evil.
 * I agree and think there's evidence to support this.
 * Triforce aside, why didn't Din, Nayru or Farore help
 * Also,
 * Nothing.
 * A lot of people are going to say this but... the official timeline. The  makes sense when you think about it, but putting   after  ? OK, to be fair, Ganondorf did promise to return at the end of , but wasn't the trident he stole in   supposed to be the one he wielded in the original games? The layout of Hyrule in   looks NOTHING like the layout of Hyrule in  , and don't even get me started on  . It's worse than Metroid and the Prime Trilogy.
 * Just to make sure Oo T Link is, WW Link is   The Link is spoiler: a direct descendant of [[Oo T Link (possibly) while WW Link is   In effect Oo T Link is the considered the strongest then?
 * How does the whole Adult and Child timelines thing work? What caused the split or whatever it is that made the two exist?
 * The split was caused by Zelda sending Link back at the end of the game--it resulted in the Adult timeline (where Link defeated Ganon after his 7-year reign, then simply ceased to exist), and the Child timeline (where Ganondorf was stopped before he could even stage his coup, and Link lived out the remainder of his life).
 * Okay, but wouldn't stopping Ganondorf's reign before it began cause the Adult timeline to cease existing? I know the flow of time and time travel in these games are very loose, but still.
 * That's why it's a split timeline. There's two of them. Whatever Zelda did, the adult timeline spun off into a separate line because apparently that's how time travel worked in that game.
 * Does the world in Spirit Tarcks have a name? New Hyrule? Neo Hyrule? If its not mentioned in the game what is the fan consensus?
 * I'm pretty sure it's called New Hyrule somewhere in the game.
 * It's called only "Hyrule" in-game. The fans usually call it New Hyrule to avoid confusion with the old kingdom.
 * Do some of the characters appearing in the Child timeline (Niko, Linebeck etc.) also exist somewhere in the Adult timeline and viceversa, albeit living completely different lives (they wouldn't be sailors because Hyrule was never flooded etc.), or does Link returning to the past prevent them from even being born? Wouldn't their ancestors exist in both timelines anyway?
 * The ancestors still exist, but due to living in different circumstances, they marry different people and thus produce different children, or, if they do marry the same person, conceive at a different time and thus conceive a different child. Its Chaos Theory.
 * Also, the branch where Niko and Linebeck exist is the adult branch, not the child one.
 * In OOT, child Link can't ride Epona because she's too young to carry him and has to wait for both of them to grow up. Then, in MM, they're both young but he can ride her with no problem. Assuming very little time has passed since the ending of OOT, doesn't it sound weird?
 * I think child Link can't ride Epona in OOT because she still belongs to Lon Lon Ranch. Link might have borrowed her from Malon before MM begins.
 * In the story the Great Deku Tree tells in OOT, the Triforce is created whole and unseparated. BUT, in SS the Triforce begins separated into its constituent three pieces. Was the cutscene just for illustrative purposes, or are we to assume Hylia did something to it before SS?
 * Given that the three pieces were being stored in the same dungeon, its fairly safe to assume that Hylia broke it up temporarily for the sake of testing/training the hero a bit more.
 * The fact that, according to the official timeline, Vaati comes before Ganon(dorf). Minish Cap is arguably the first game after Skyward Sword and, so Vaati should be the first manifestation of his hate, right? Am I the only one who finds it a little underwhelming? At least Ganon (and later in the adult timeline, Malladus) is clearly connected to . But Vaati?
 * What happened to the Kokiri in Twilight Princess?
 * What are Hylians? Fans often think of them as a separate race from humans, yet most if not all non-humans in the series tend to think otherwise. What is it that's so special about Hylians aside from the Pointy Ears? Apparently it's because they are able to listen to the gods, and...that's about it. No special powers, long lifespans, or anything else too different from ordinary humans. So how did they come to be?
 * Well, Link does have special powers, like warping through time with an ocarina, teleporting and using magic spells like Din's Fire. The ocarina and the spells are actually given to him, but it's likely that a non-Hylian wouldn't be able to use them. And Hylians are the descendants of the goddess Hylia anyway, so this gives them some kind of importance in-world. I think they're more like a fantasy alternate version of humans than something completely different.
 * What are Hylians? Fans often think of them as a separate race from humans, yet most if not all non-humans in the series tend to think otherwise. What is it that's so special about Hylians aside from the Pointy Ears? Apparently it's because they are able to listen to the gods, and...that's about it. No special powers, long lifespans, or anything else too different from ordinary humans. So how did they come to be?
 * Well, Link does have special powers, like warping through time with an ocarina, teleporting and using magic spells like Din's Fire. The ocarina and the spells are actually given to him, but it's likely that a non-Hylian wouldn't be able to use them. And Hylians are the descendants of the goddess Hylia anyway, so this gives them some kind of importance in-world. I think they're more like a fantasy alternate version of humans than something completely different.