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Kinnikuman: Muscle Fight is an unofficial 2-D Fighting Game for the Kinnikuman Manga series. It uses the Fighter Maker engine, which means it won't work in newer Windows OS computers. Although, there are emulators that enable play if you look hard enough. Muscle Fight features many of the characters from the manga and anime adaptation up to the Scramble for The Throne arc and it has all of their moves even if they only used it once in-series.


 * Ascended Extra: There are characters who only had one fight to their name in the original manga. As a result, they are given more complete movesets.
 * Assist Character:
 * Since Jean Steamboard and Emperor Mode Beauty Rhodes are a tag team during the American Tour arc, they can call each other in some of their moves in Muscle Fight.
 * Specialman shows up in some of Canadianman's attacks and even has a combination attack with him.
 * Buffaloman calls upon the other Devil Choujin during one of his supers. They viciously attack the foe before Buffaloman ends the move by launching Springman at the foe with a Spring Bazooka. Springman can call Buffaloman in, so Springman can perform the Spring Bazooka attack.
 * Puripuriman does the same thing with his fellow Devil Choujin in one of his supers. Puripuriman can also call Springman in another super move.
 * Pentagon can summon Black Hole since they're a tag team.
 * Dr. Bombay can call upon Geronimo, Warsman, and Ramenman/Mongolman in a few of his supers.
 * Haniwaman can call upon Haniwa Satan in a few of his attacks.
 * Attack of the 50-Foot Whatever: Canadianman can scale himself up for one of his special intros, letting him do damage before the round starts.
 * The Bad Guy Wins:
 * If has a perfect victory, he steals Kinnikuman's mask.
 * In Super Phoenix's ending,
 * Call Forward:
 * Warsman can perform Kevin Mask's OLAP technique because he was Kevin Mask's teacher in Kinnikuman Nisei.
 * Ashuraman can perform the Ultimate Ashura Buster.
 * Composite Character:
 * Kinnikuman Great is a combination of the disguises donned by Prince Kamehame and Terryman. After the first round, Prince Kamehame is replaced by Terryman.
 * In an inversion, Kinnikuman has two versions of himself in the game: Kinnikuman and Kinniku Suguru
 * Counter Attack:
 * Jesse Maivia specializes in counter attacks. Many of these use super meter, though. As a result, Jesse Maivia has the largest super meter, with 9 super meter.
 * To show off how the game pays attention to the small details, the game even includes counters to certain moves. In fact, the Kinniku Buster and its copies has the most counters in this game.
 * The Ninja and Brocken Jr. has the Jungyaku Jizai no Jutsu. It lets them counter techniques by switching places with their foes.
 * Combat Pragmatist: Brockenman and Terryman have special second-round intros that let them launch attacks before the round officially starts.
 * The Cameo
 * Meat can summon Kinnikuman Lady in one of his supers.
 * Edith Harrison shows up in some of Beauty Rhodes and Jean Steamboard's victory poses.
 * Skull Bozu can show up in both Beauty Rhodes's victory poses. In one of normal Beauty Rhodes's victory poses, Skull Bozu tears off Beauty Rhodes's face. In one of Emperor Beauty Rhodes's victory poses,
 * Hiroshi Tazahama shows up in Teapackman's Cross Bomber animation and drinks from Teapackman's head when it is knocked off by the Cross Bomber.
 * Scrap Sandayu shows up in Warsman's Scrap Screwdriver and helps him perform a Screwdriver.
 * Armstrong, Mr. America, and Scatter Spider show up in one of Puripuriman's victory poses.
 * Catchman, Fishingman, Great Hurricane, and Moaiman make appearances in Mongolman's Longhorn Train attack.
 * Specialman is weaponized by Ashuraman in Sunshine's Hell Combination super.
 * Combination Attack:
 * Kinnikuman calls upon Terryman for Buster Docking part 5 and Muscle Docking. Kinnikuman Great can do Muscle Docking with Kinnikuman. Kinniku Suguru can do a Cross Bomber with Robin Mask.
 * Robin Mask can do several with Warsman. One ends with the Robin Special. One ends with Robin Mask doing a Tower Bridge while Warsman performs a Palo Special on the tag partner.
 * Warsman has the Scrap Screwdriver with Scrap Sandayu, which is a reference to his cameo as Battleman in the Scrap Sandayu manga.
 * Wolfman/Rikishiman has the Most Dangerous Combination with Brocken Jr. It ends with the tag-team tossing the poor foe towards the moon.
 * Ashuraman and Sunshine can call upon each other during some of their supers.
 * Mongolman and Buffaloman can do the Longhorn Train attack.
 * Neptuneman and Big the Budo/ can do the Cross Bomber and Mask the End. Neptuneman can do a version of the Cross Bomber that kills his foe instantly, provided he is in Mask Hunt mode. As a Justice Choujin, Neptuneman can do the Cross Bomber, the Cross Enzuigiri, the Ganryu Island Drop and the Rainbow Suplex with Kinnikuman
 * Kendaman and Screw Kid have supers in which one calls the other since they were a tag-team in the manga.
 * Team Big Body have combination attacks with each other as super attacks.
 * Fraulein Brocken can call upon Jade and do a Cross Red Rain of Berlin with him.
 * Demoted To Extra: Specialman turned into an assist character for Canadianman. He also gets victimized in Strong the Budo's intro and is used against Sunshine's foe in his Hell's Combination super attack.
 * Desperation Attack:
 * Kinnikuman has the Fu Rin Ka Zan New York Special combination and Muscle Docking.
 * Terryman has the brainbuster he used to finish off The Mountain.
 * Warsman has the 12,000,000 Power Double Screw Driver, Scrap Screwdriver, and the Siberian Snow Storm.
 * Pentagon, as an American Choujin, can nuke his opponent if he's knocked down at low health.
 * Stecasse King has the 3-Minute Death super move. It can only be sone he's knocked down with low HP. It's the same move he used to force a stalemate with Kinnikuman at the end of their match.
 * Brocken Jr. from the Scramble for the Throne arc has the Frankensteiner. It's a reference to the sacrifice made to defeat Prismman during the 3-on-3 Team Soldier vs. Team Super Phoenix match.
 * Dishing Out Dirt: Sunshine can turn into sand in some of his attacks.
 * Ditto Fighter: Using cassette tapes, Stecasse King can copy other Choujin. He can copy the Justice Choujin and Akuma Shogun.
 * Downer Ending: Super Phoenix's ending.
 * Early-Bird Cameo
 * Hanzo shows up when Neptuneman performs a Cross Bomber on The Ninja and slices The Ninja's face off.
 * During the long version of Justice Choujin Neptuneman's message, various Kinnikuman Nisei characters show up as children.
 * Fartillery: The Kinnikuman from the 1st anime and Puripuriman have fart special moves.
 * Five Moves of Doom:
 * Kinnikuman and Prince Kamehame's Fu-Rin-Ka-Zan. Dirty Baron can also do a Baron Fu-Rin-Ka-Zan. Kinnikuman has two variants: one switching the Reverse Romero Special with a Kinniku Buster and one ending with the Kinniku Driver followed by the Kinniku Buster.
 * Akuma Shogun has the Hell's Nine Point Seal. There's one variation ending with the Piledriver and the Choujin Compressor and one variation ending with a handshake and the Hell's Guillotine technique.
 * Grenade Spam: Brockenman tosses grenades in one of his super attacks.
 * Guest Fighter: Cobra, Maam, Stroheim and Yamada Tarou show in this game.
 * High-Pressure Blood: Some characters are known for causing their foes to spill blood. Atlantis's St. Helen eruption, Junkman's Junk Crush attacks, and Mammothman's Ghost Canvas stand out the most.
 * Human Cannonball:
 * Sunshine can launch Ashuraman out of his Cursed Rollers as one of their combination attacks.
 * Cannonballer fits the description pretty well. He can launch himself at his foe in some of his attack. He even uses Leopardon as a cannon in one of his supers.
 * I'm a Humanitarian: Ramenman's Anime version has a finisher move that turns Brockenman into noodles . He proceeds to devour said noodles.
 * Improbable Weapon User
 * Teapack Man uses gigantic tea bags filled with iron sand. He can also dump scalding hot tea from his head at his foes.
 * Mr. Khamen uses a straw when fighting. He can suck blood out of a foe's body and heal himself with it.
 * Screw Kid and Kendaman use glass shards in one of their desperation moves.
 * Joke Character:
 * Canadianman is the Dan Hibiki of Muscle Fight. He even has a super taunt like Dan. He also has an intro based on the scene where the Stray Devil Combination steals the Big Bombers' spot, giving the foe an easy victory. It fills up Canadianman's meter, though.
 * King Cobra is just as bad. He has poor range and weak attacks. As a reference to Kinnikuman's victory over King Cobra, there's a chance that one of King Cobra's supers may cause him to expose his wick. If he is grabbed in this state, the foe could rub him against the ropes and light him up.
 * Loads and Loads of Characters: There are so much characters in this game, they have to be switched out.
 * Loud of War: Stecasse King can blare loud music in his Devil Symphony and Hell's Symphony supers.
 * Making a Splash: Atlantis can spit out a stream of water from his mouth and toss water balls at his foes.
 * Mana Drain:
 * Buffaloman can drain super meter with his horn. If Buffaloman has a full super meter, he takes damage.
 * Mythology Gag:
 * Stecasse King has a special victory animation referencing the Megumi no Hito scene in the Anime
 * One of Puripuriman's super attacks has the original designs for Atlantis, Black Hole, Buffaloman, and Springman show. Another one has a reenactment of the second OP of Kinnikuman since Puripuriman makes an appearance in that OP.
 * One of Sunshine's victory animations has Sunshine turning into his Kinkeshi model, and one of his supers turns him into New Sunshine.
 * The Cross Bomber animations have a few gags relating to the series.
 * If it's done to Atlantis and Stecasse King, they switches back to their original design.
 * If it's done to Buffaloman, his wig flies off. It's a reference to the scene where he became a Justice Choujin in the manga.
 * If it's done to Mr. Khamen, he turns into Sphinxman.
 * Ninja: The Ninja and Satan Cross specialize in ninjutsu.
 * Playing with Fire:
 * Robin Mask and Kinnikuman Mariposa can use the Anolao Staff to burn their foes.
 * The Ninja is known as the Scorching Hell. His stronger supers are fire-themed.
 * Post Final Boss: After beating Kinnikuman Super Phoenix, certain characters have to face one more match. As an homage to the Muscle Returns manga, Kinnikuman has to fight Terryman in a rainy wrestling ring.
 * Putting on the Reich: Brockenman, Brocken Jr., Stroheim and Fraulein Brocken all have Nazi-themed imagery.
 * Shock and Awe: Neptuneman and Big the Budo both have electromagnetic powers.
 * The Smurfette Principle: Muscle Fight only has two playable female characters, and they're not even part of the series to begin with.
 * Super Mode:
 * Kinnikuman has the Burning Inner Strength. It gives him extra super moves at the cost of burning his life meter. Stecasse King can emulate this, provided he has Kinnikuman's cassette inside. Warsman also has the Burning Inner Strength since he also copied Kinnikuman's strength.
 * Since he's an Evil Counterpart for Kinnikuman, Ashuraman has the Makai Inner Strength.
 * Kinnikuman Soldier possesses the True Burning Inner Strength.
 * Puripuriman has a fart-themed super mode.
 * Tank Goodness: Leopardon finally gets to show off his true potential. He has a massive arsenal in this game, and is not afraid to fire it all in his matches.
 * Toilet Humour: Benkiman is a walking toilet, and Puripuriman is a guy with a butt for a face. You can have them fight each other.
 * When All You Have Is a Hammer:
 * Junkman has his Junk Crushers. He can get creative with them, though.
 * Most of The Samurai's supers are variations of the Iai-Giri Bomber.
 * Won't Work On Me: The Brocken Jr. from the Scramble for the Throne arc and Geronimo are immune to Prisman's Rainbow Shower attacks because they're not Choujin.