Real Life/Tropes F-N

G

 * Gambit Pileup: When you've got over 200 states and polities competing for every possible advantage, as well as countless factions within each one, it's more or less inevitable.
 * Game Favored Gender: For most of history it's been men, thanks to a widespread belief that Men Are Better Than Women. This is rapidly changing though, as more and more servers are realizing that men and women have somewhat different stats but are overall fairly balanced, and have changed the rules to accommodate this. This is averted in many situations as well, such as when Men Are the Expendable Gender (usually in warfare).
 * This is closely related to Difficulty By Region as well, and women are favoured for certain classes (Education, Nursing and Childcare, for example). This slowly changing though as men come into these classes.
 * Game Within a Game - Too many to count, of literally every genre. Most have no effect on gameplay as a whole, however, unless you're really good at one. That fact doesn't stop many players to ignore the main game and focus on these minigames though.
 * Gay Option: Until recently, those who were found to have taken this option were ostracized at best. Nowadays you're allowed to take this option with little or no repercussions provided you live in the right area.
 * Genius Cripple: Professor Stephen Hawking.
 * Genre Busting: Pretty much everything before the human race came along.
 * Genre Savvy: So-called common sense, though of course it's not nearly widespread enough to vitiate the drama.
 * Genre Shift: Depending on the season, server, and player, you can get everything from action, drama, romance, comedy, tragedy, post-modernism, in the space of a few seasons.
 * Gentle Giant: Blue Whale, which happen to be the largest confirmed race in Real Life. Whale Sharks and Basking Sharks also qualify.
 * Geo Effects
 * Get On With It Already: Characters in Real Life can spend up to twelve years learning the background and physics of the world. Some additional skill trees take even more time to learn, depending on person to person.
 * Getting Crap Past the Radar: The people have a right to know - but only what (and how) the Mainstream Media considers 'newsworthy', and in the process...
 * What people have been doing for thousands of years with censorship. Depending on the channel and region, may also come to the viewer.
 * That really depends on where the characters initially reside, and if their Parent Characters move about. And also if they choose a higher-level education in which, well, there's a lot more learning to be done.
 * Somehow the Author has been allowed to include some of the raunchiest sex acts, incalculable amounts of violence and other family-unfriendly activities for hundreds of millions of years.
 * Ghibli Hills: Some regions, but they are few and far between. And diminishing.
 * The Ghost: "She". Your character never meets her, but a lot of other characters know her, and she sure is talkative, and has an odd habit of Foreshadowing other characters' lines. She also says a lot of suggestive things, and apparently, many youth in the United States, especially young males, have had some sort of run in with her, being that most people will remember what she said at any given moment.  See also: "Them" or "They".
 * Give Me Your Inventory Item: Muggers.
 * Glass Cannon: Humans are far from the toughest creatures on the face of the planet, but have invented powerful weapons to compensate for their poor defense. Thus, a human with a shotgun has a decent chance of slaying a bear in a fight, but if that bear manages to take the damage and keep going, despite heavy penalties to movement and HP, then it can quickly wipe out the human who attacked it.
 * Global Currency: Massively averted. Almost every server has its own currency, although these can usually be exchanged.
 * The euro, one recent step toward a multi-server currency, is now (as of 2011) suffering a serious crisis because all the servers treated it differently.
 * Making things worse, there are a bewildering variety of minigames, each of which has its own currency. These minigame currencies can in some cases be exchanged for Real Life money, but doing so is against the House Rules on most servers.
 * There are proposals for a global reserve currency though, so this may become true sooner than expected.
 * Glory Days: There is a fan theory going around that this is what the Obama Arc was going to lead to in the United States' server. To most people, it was their childhood.
 * A Good Way to Die: Subverted. Dying pretty much sucks no matter how you go out. Even dying of natural causes is a downer.
 * Although, most players agree that dying in one's sleep is the most preferable. And anyone who commits a Heroic Sacrifice is usually hailed by the rest of the PCs.
 * GMPC: According to one Player's Handbook, one who was able to Fudge creation stat randomization (rolling a massive CHARISMA and HOLY /FAITH score), auto-critical Item Crafting and Swim checks, and ignore perma-death, more or less in that order.
 * God: The "author" mentioned elsewhere on this page, though whether or not he (or "He" according to believers) exists is a matter of dispute among the characters. Likewise some claim that the "author" is really a She or an It.
 * Goldfish Poop Gang: The Westborough Baptist Church.
 * The Good Guys Always Win: Sadly, occasionally subverted. The Rule of Cautious Editing Judgment prohibits us from wisely listing examples.
 * Government Conspiracy: There are some unconfirmed theories and several confirmed ones throughout the ages. Most are extensively disproven.
 * Grand Finale: There is fan speculation on whether the series will end with one, but in the meantime many of the most memorable arcs ended with this. Probably the most recent would be the very popular World War II arc which ended with according to some but with D-Day and  to others.
 * G-Rated Sex: Averted, oh so very hard.
 * That's What She Said
 * Green Hill Zone: Yards, prairies, and public parks.
 * The first level was most likely eastern Africa, which looks like it should qualify, but this may be a subversion since it's somewhat of a Death World as well.
 * Griefer: From school bullies and petty vandals, through murderers and rapists, all the way up to international terrorists and rogue states, there are plenty of players who like to make things miserable for others.
 * Grim Up North: Very few characters live in the Arctic Circle at all, and among the creatures that live there are fierce white-furred bears. Also inverted, as the South Pole is much worse.
 * Groin Attack: A favorite of the female characters vs the males. It's actually just as effective on females, but it's not used so much the other way around, because of the "No Hitting Girls" thing. Oh, and males can do this to another males, mind you (and females versus females)
 * Groupie Brigade: Members of the Artist class and/or Musician subclass will be pursued for sex or relationships by members of the Groupie Class.
 * Growing Up Sucks: But most agree it's worth it.
 * Guide Dang It: And to make it worse, there are lots of different guides with different advice!
 * It's gotten to the point that to work out anything new about The Verse, you're actually expected to spend several years studying the fan community's extensive archive of guidebooks.

H

 * Hailfire Peaks: The Iceland level is like this.
 * Happily Married: Played straight with many couples. Unfortunately averted with others.
 * Happiness in Slavery: Dogs, the poor bastards. Inverted with cats, the smug bastards.
 * Harder Than Hard: The International Baccalaureate high school program, said to exceed the difficulty of Honors and Advanced Placement classes. And of course, difficulty also depends on region - the school systems in some countries, like Japan or India are harder than anything you could find in say, the U.S.
 * This Difficulty By Region results in Easy Mode Mockery by forcing you to do it again if you switch locales to one where the school system is harder. No, really.
 * Not to mention that many players don't even get the chance to enter the School career path, instead being forced into the Work or War levels with inadequate preparation.
 * Have a Nice Death: A thoughtful obituary is almost a given. Some lucky souls even receive two or three post-death debriefings, with dramatic displays costing large amounts of currency. But unless beliefs about reincarnation are true, you only get to die once.
 * Some players have reported a Good Bad Bug that lets you preview the Have a Nice Death screen if you suffer serious trauma. This seems to be extremely rare though, and many consider it an Urban Legend of Zelda.
 * Heart Trauma: Subverted. If your heart suffers physical damage, you'll get weaker or die, but your personality is unlikely to change. Replacing parts of the heart (or even taking out the whole thing and putting in a pump) does not alter people in any way that would be noticeable without a medical exam. However, damage to the brain(!) may cause many of the effects normally associated with this trope.
 * Heaven: Different characters disagree on whether real life averts this trope or plays it straight. Those who believe it's played straight may disagree on whether or not it's a Fluffy Cloud Heaven.
 * Hell: Different characters disagree on whether real life averts this trope or plays it straight. Those who believe it's played straight may disagree on whether or not it's a Fire and Brimstone Hell.
 * The Hero:
 * Hide Your Pregnancy: Unfortunately, for some women, pregnancy isn't always a happy or desired time. Hiding a pregnancy from parents or anyone else comes with unfortunate consequences (e.g. death of baby, health risks of baby and/or mother).
 * High School Rocks: But only for those who manage to be popular because of good looks (usually), funniness and/or some respected talent. For others, high school is four consecutive Scrappy Levels.
 * It can also rock for those who willingly embrace (and in some cases even celebrate) their unpopularity. This is rare, but it happens.
 * Hikikomori: Some characters with low CHA stats and levels in the Social skill set will take this class.
 * His and Hers: While often parodied in television and film, numerous products of this type can be found in the world.
 * Hit Points: Averted. Life forms are too complex to sum up their vitals in a number, but many hospitals manage to condense a few properties to numbers; though it's not a true damage tracker, they do help to provide a useful status shot.
 * Hitler's Time Travel Exemption Act: Either we can't manage time travel, or this rule is in effect.
 * Two other options: the timeline is unalterable, or if Hitler wasn't there something WORSE would happen.
 * One further option: The timeline is only altered from the point of view of the time traveler.
 * Another possibility: Time Travel is possible but so difficult and rarely managed that the only person or few people who secretly can do it are Nazi sympathizers.
 * Yet another version. When ever a person goes back in time, a parallel universe is made, and there's no way to get back. So if you go back in time and kill Hitler, there will be no Third Reich->Rocketry Programs->Electronics->Time Travel paradox because it's a totally separate universe.
 * Honest Rolls Character: Every single one. You get what you get. The character generator can absolutely screw you. A significant number of characters, perhaps as many as 40%, are killed by spontaneous abortions before finishing generation. If the character generator decides you should be born tall, good looking, brilliant, with a wealthy, loving family, an amicable personality, prodigious talent, and no diseases, so be it. If it decides to saddle you with a chromosomal abnormality, your mother's HIV infection, and a spinal cord that sticks out a hole in your spine, you get no reroll.
 * Hope Spot: While there's life, there's hope.
 * Hopeless With Tech: Unfortunately, there are many players who fall under this trope.
 * House Rules: Many groups of fans have come up with their own sets of rules for playing, some considerably more restrictive than others. The game may well be more fun without them, but they are convinced that following these extra rules is worth more points. Disagreements about these different play styles have led to many nasty Flame Wars.
 * Humanity Is Superior: We've already conquered one planet, and there are plans on the table to add several more. Eventually.
 * Humans Are Warriors: We have several millennia of experience with warfare, and while it's not a trait we're always proud of, we are very, very good at war.
 * Wait, how would we know? We've only been fighting other humans. Maybe we're just about top of the E league, except of course for the ones who aren't. Go, us.
 * Well, at least on earth we've driven several species to extinction without even trying.
 * Also, see any other hominids around? There used to be several species of both Australopithecus and Homo. Now there's just one.
 * "Not proud of it"? You don't play a military prestige class, do you?
 * Whether or not a member of the military prestige class is proud of their status has a lot to do with whether or not they've had a chance to use their class features in a combat situation.
 * Also, whether or not the Military class even is a prestige class depends on the server. In many servers, soldiers are forced into service.
 * Hyperactive Metabolism: Mostly averted, though a few lucky characters subvert it by being Big Eaters that don't gain much weight.

I-J

 * Idiot Ball: Alcohol is often used to this end, as are the frequent appearances of Love Makes You Dumb. You don't want to combine the two.
 * Imaginary Friend: Many players will create another fictional character as a feature. This is most common during the first dozen or so years of gameplay.
 * Immortal Procreation Clause: Played straight with all species if infant mortality is factored in (a few long-lived species, such as trees, can reproduce in great numbers, but most of their offspring die young). If birth control is available, human birthrates actually drop as the environment gets more conducive to good health, maintaining the inverse ratio of procreation to life expectancy.
 * Incendiary Exponent: Played straight in war scenes. Hilarity Ensues in chemistry lab backfires. Averted most of the rest of the time.
 * Incest Is Relative: More common than most people want to admit.
 * Really depends on the time period and social setting too. At some point cousin marriage was acceptable and it remains legal in some places.
 * Infant Immortality: Brutally averted: According to UNICEF about 25,000 children under the age of five are Killed Off for Real every day. In fact, the vast majority of animals die as larva or infants.
 * But if any PC does anything seriously bad to a child and gets caught it's going to be a very bad life for that PC.
 * Infinity+1 Sword: Again, the nuclear bomb. Restricted to people who hit the maximum Job Level for Politics, and with a lot of restrictions on it even then. That said, there are persistent rumours of bugs in the code that might allow unlevelled characters to gain access to assorted Infinity Plus One Swords. None have yet been demonstrated, but the rumours alone have made many in the fan base quite upset, especially a few seasons ago.
 * In Medias Res: At the start, there is a wide cast of pre-established characters and multiple fully developed conflicts and sub-plots with little initial explanation as to how they came about.


 * Insurmountable Waist-Height Fence: Played straight for your first level or so. All non-twinks have the choice to avert this trope for a long time, but as your level reaches the max cap it becomes enforced again. Many players are so acquainted to this trope that they never attempt to break it. Some players on the other hand...
 * Also a non-literal example for players with the Shyness attribute, where comparatively simple social interaction becomes an Insurmountable Fence.
 * Interface Screw: Can happen with the alcohol item.
 * LSD and other hallucinogen items can also lead to some nasty cases of Interface Screw. Alcohol's easier to obtain, though.
 * The straightest example: optical illusions. Alcohol and various other consumable substances may also cause these at suitably high concentrations - certain groups even deliberately classify and seek out hallucinogens so as to experience these effects more often.
 * Mental illness does this to the player. Normally, it's obvious to everyone but them.
 * A much more subtle form, one that is not even noticed by most player characters, comes in the form of cognitive biases.
 * Getting a short period of sleep at night can also have effects on the player.
 * International Showdown By Proxy: See the World Cup, the Olympics, and every game of professional sports ever played.
 * In the Hood: Averted. In most environments, wearing a hood tends to draw curiosity, if not outright suspicion. If the local culture or weather makes hoods commonplace, a hood won't cause a character to stand out, but it won't make her any less noticeable, either.
 * In the Seattle server, there's a joke that locals can be distinguished from tourists by their reaction to the rain: tourists tend to grab an umbrella, locals tend to simply wear a hood.
 * Inventory Management Puzzle: Averted by a small number of people who take vows of poverty, but this is unusual and often considered deviant.
 * Played straight with shopping bags, holiday packing, and road trips.
 * Not to mention school bags, long-term camping and canoeing trips (especially with regards to food) and moving in to a smaller apartment.
 * Don't forget about women's purses. This may also border on Hyperspace Arsenal or Bag of Holding.
 * It Gets Worse: The wave of celebrity deaths in the 2009 season.
 * "It will be over before Christmas..." And after it ended (4 years later): "It was the war to end all wars"
 * It Came From the Fridge: Kefir can do this.
 * Any foodstuffs that aren't consumed all at once is liable to produce this, especially if it's stored in an translucent or opaque container.
 * Trope Namer (see the note under Fridge Brilliance above)
 * Izchaks Wrath: Try to rob a gun store and see what happens.
 * Jerk With a Heart of Gold: Much more than you think.

K

 * Killed Off for Real: Not just common, it's universal. Occasionally averted with last-minute desperation tactics, such as defibrillation and CPR, but no character can stave off Character Death longer than about 100 years.
 * Heavily subverted that one time. However, this might again be the case of an Unreliable Narrator...
 * The level cap around which enforced Character Death becomes more likely was once much higher, if you believe The Bible.
 * It's gotten higher due to advances in science and medicine.
 * Kill'Em All - Every single member of the cast has eventually been killed off, and there doesn't seem to be any change in the script anytime soon. A few characters have been rumored to have been Put On a Bus, including Elijah, Enoch, Jesus, his mother, and Apollonius of Tyana.
 * Don't forget Elvis. He's Just Hiding.
 * Or he went home.
 * Don't forget Michael Jackson and Viktor Tsoi, either.
 * And persistant rumors that Jesus will make a comeback to the show soon, if you believe that sort of thing. If it's true then he hasn't been able to negotiate a contract as of yet.
 * He out-and-out said that he wouldn't try to re-negotiate, just come back when the studio CEO says he wants him back in.
 * Killer Rabbit - All animals (and people) fall under two categories: those that don't look dangerous but can kill or injure you horribly, and those that do look dangerous and can kill or injure you horribly.
 * Except rabbits, they can escape you, they can bite you, but they can't kill you... Unless you are a carrot or a moth... So it's averted.
 * Kill It With Fire: Trope Namer; a form of Applied Phlebotinum called "fire" has been adapted into various forms of Depleted Phlebotinum Shells(flaming arrows, black powder bombs, flamethrowers, napalm, fuel-air bombs and laser-guided thermobaric missiles, to name just a few) in order to Kill'Em All. See also Hellfire.
 * Kill It With Water: Trope Namer. According to some, the Game Master decided after the first few seasons that the characters and plot were going completely Off the Rails. The GM felt that the best course of action was to drop a flood on everyone except for a few of the characters; just enough for a Reboot.
 * Ironically, water is a key component for every lifeform in the entire series and will remain so for the foreseeable future.
 * Kinetic Weapons Are Just Better: So far, this has held true in Real Life, from slings and stones, to bows and arrows, crossbows and bolts, cannons and shells (and guns and bullets), and more recently, guided missiles. And in the future, mass drivers like railguns and Gauss cannons provide a logical path for even further advancement of kinetic weapons. Energy Weapons have also existed for quite a while, in the form of fire, and recently a couple of experimental lasers as well, but have never been so prominent.
 * Missiles are not kinetic weapons, they are explosive weapons. So are most tank-rounds.
 * The top-tier move "Rod From God" has been found in the code, but no one has unlocked it yet.
 * Kudzu Plot: So complicated, even the characters don't know what the hell's going on most of the time. Whether the author(s) do(es) themselves is hotly debated among the fans (apart from the issue of whether the author/s even exist). Entire academic disciplines are dedicated to making just a little sense of the storyline.

L

 * Laborious Laziness: Who hasn't torn their room apart looking for a missing TV remote control when they could just walk over to the TV and change the channel that way?
 * This is void, of course, for some "too modern" TVs that require the remote to operate on them.
 * Lampshade Hanging: Art, especially comedy. And this wiki, of course.
 * Late for School:
 * Most players are late for school at least once in their play-through.
 * Averted with (most) players who choose the homeschooling path.
 * Leave the Camera Running: Most of the time.
 * Lemony Narrator: Sadly, many forms of mental illness take on this trope.
 * Lensman Arms Race: Humanity's entire story arc has seen us go from crude rafts and sticks with sharp stones attached to nuclear weapons and space flight.
 * Lethal Joke Character: A hairless biped with no fangs, claws, poison, or other natural weapons to speak of, incredibly long and dangerous physical development, poor muscle tone, a lethargic movement speed, no tough skin or thick fur, and no special defenses has achieved this status with nothing more than the ability for its thumbs to have oppositional movement and a large brain. Technology and a potentially limitless Tech Tree have given this race the chance to either unmake its world or survive its end. Ever notice every player reading this page has this character type?
 * Speed? Slow. Endurance, however, is not so lethargic. Apparently this character type has one of the highest endurances of all land animal character types. Few choose to cultivate this skill, though.
 * Lethal Lava Land: Many places, most notably Hawaii, Japan and Sicily.
 * Let's Play: There are over millions of videos depicting these, as well as other mediums.
 * Level Grinding: It can take decades of grinding to achieve levels in most Prestige Classes.
 * Most skills require some Level Grinding to raise to the point where they are at all useful, though there are exceptions.
 * Lighter and Softer: The "Western Civilisation" subplot seems to have gone this way in recent seasons, though it's actually a very cunning and cruel subversion.
 * Light Is Not Good: Sunlight can give the sunburn and skin cancer conditions, and people with light skin/hair/clothes are no more inclined to good than the rest. The activation of Infinity+1 Sword above also has blinding light special effect.
 * And in the Distant Finale, the Earth is rendered completely uninhabitable because of the Daystar.
 * Like Reality Unless Noted: The Trope Namer. Played straight to the most part, except for the 'unrealistic' bits...
 * Linear Warriors, Quadratic Wizards: The Nerd class has a really hard time going through the early levels, especially High School and the PVP, while "jocks" can mostly go around doing what they like unhindered, but eventually the jocks tend to end up working for the nerds.
 * However, it's possible for the Jock class to take levels in nerding, and vice versa.
 * The Nerd class is not only often a self-imposed challenge, but all of its class specifics can be freely taken up by any other class without hindrance to physical and social abilities. Genius Bruiser, Hot Scientist, Badass Bookworm, and Hospital Hottie are freely available to those who are blessed with talent and the opportunity to take those classes.
 * Literary Agent Hypothesis: The Trope Maker.
 * Literal Junk Food: The "Freegan" movement, which believes in not wasting food, no matter what. Dumpster diving is a big part of this.
 * Loads and Loads of Loading: Played straight with gestation, but otherwise averted. All textures and cutscenes load instantaneously. Even the splines reticulate so fast you'd barely notice them at all.
 * Played straight during the "School" and "Employment" arcs if your character has the "Heavy Sleeper" trait.
 * Loads And Loads and loads and loads and loads and loads and loads of Characters-- Just passed 7 billion as of Oct. 31, 2011 CE. Not counting the other species. Not counting the chance of other life-possessing planets in the galaxy. Not counting the chance of other life-possessing galaxies...
 * Not counting the mind-numbing number of Posthumous Characters
 * On top of that, each character has a name, backstory, and full set of continually developing (from birth to death) character traits. Every. Last. Character. Fortunately, you don't have to interact with, or even see, all of them.
 * Lolicon: The origin of the trope; it's worth noting that the definition of it in Real Life depends on the time and place.
 * Long Runners: 12,000 years of human civilization measured from the start of the Neolithic, with many Missing Episodes along the way. 15 billion years back to the presently held beginning though, the Big Bang, which itself could be questionable. Several other series set in the Real Life-verse were also Long Runners, such as some fan-favorites, including the dinosaurs and mammoths, who were Killed Off for Real, but some scientists speculate that they could be resurrected through inserting their genes into other animals. Whether this will work is questionable. Dinosaurs weren't exactly Killed Off for Real. They've been having smaller, feathery appearances since before the Mammalian Order became prominent. And mammoth's smaller, bald cousin shows up from time to time. Others, like the arachnids and sharks, have been around far, far longer, and show no signs of stopping.
 * And of course, bacteria, some of the very first characters to appear, still make up more than half of the cast list.
 * Lost Forever: Too many to count, and there generally isn't a warning. The good news is that it's still possible to progress even without a Lost Forever item.
 * Love Dodecahedron: But usually not Played for Laughs.
 * Love Hurts, but also Love Redeems, and sometimes frequently Love Makes You Crazy. All of these may be experienced by the same character at various points, in some cases multiple times.
 * Luck-Based Mission: If you pick the Gambler or Entrepreneur class, there are a lot of these that affect how much money you have. But at least they tend to keep you alive, unlike the Soldier class during wartime. However, if you have money, it's well-known that you can more easily turn luck toward your favor. To be honest, though, the entire game is like this--everything from finding a job to attaining fame to surviving the Plague.

M

 * Macross Missile Massacre: Favorite tactic of militaries across the world, heavily used in air and naval combat. Combined with nukes to make a superweapon called the ICBM, and the Cluster Bomb to make the awesome MIRV warhead. It's becoming less popular as newer doctrines become popular. Especially in light of recent developments in the manner of war.
 * Magic A Is Magic A: Those dang laws of science.
 * Magical Computer: Most notable aversion... even if some seem not to realize this.
 * Magical Realism: May or may not be explainable by the psychiatry profession.
 * Or the paranormal investigator class.
 * Magikarp Power: See that kid mutilating classic rock songs on his new guitar? Remember his name.
 * See that Troper over there? Remember his name too.
 * You know that nerd you always pick on in class? Someday he will be your boss.
 * Unless, of course, the one picking on that nerd realizes grinding mental, physical, and social stats are all possible in this setting and prevent crippling overspecialization.
 * A single group of players, thanks to the talent trees unlocked by thumbs with oppositional movement and large brains, could wipe dozens of servers out forever, maybe even eliminate every player in existence.
 * Make the Bear Angry Again: Recent seasons, especially the high-point in the Southern Ossetia arc in the middle of season 2008.
 * Further proof that Everything Is Worse With Bears
 * Malignant Plot Tumor: Quite a few. By no means a complete list:
 * A band of refugees, theives, debtors, runaway slaves and whoever get it into their heads to build a small town around seven hills in Italy. Then an Etruscan prince insulted one of their women, with results that were less then pleasant for the Etruscans. As a result the most famous empire in history is formed, and most of the most powerful nations in the world call themselves a Res-pub-lic-a
 * The execution of a certain minor Jewish leader in first-century Judea, eventually sparked off one of the great world religions.
 * A Wacky Wayside Tribe of Arab nomads in-between Persia and Rome during the Ancient World arc go on to dominate half the known world (and invent another major religion) during the Medieval arc.
 * Dividing up the Middle East seemed almost like an afterthought at the close of World War One, but it has led to no end of headaches in recent seasons.
 * A handful of rebellious British North American colonies ended up establishing the Modern World arc's superpower.
 * The Japan server for the most part was concerned only with its minigame until around 150 seasons ago, then featured prominently in the World War Two story arc and remains one of the more influential forces in the game today. Players on it insist it be kept to players who started out with it only, and causes friction for the other Asian servers.
 * The Many Deaths of You: Averted, in that death is usually one-time and permanent. However, there are a lot of different ways to do it.
 * Meaningful Funeral: Every character sees at least one.
 * The Fun in Funeral: Sometimes occur, considering how commonplace funerals are, ie. Monty Python's Graham Chapman.
 * Meat Moss: Biofilm. There's also a cave formation known as "Snottites", which are long strings of Meat Moss feeding on toxic cave water. They filter out all the nutrients and water, and leave a drop of pure sulphuric acid to drip down.
 * Medium Awareness: Well... we do have this page.
 * Megalodon: This whale-eater was here as recently as two million years ago.
 * Mega Neko: Lots! Lions, tigers, cougars, jaguars, leopards ... but they rarely make good pets.
 * Meganekko: Also well-represented. Glasses are popular enough that people wear them when they don't even need them.
 * Metaplot: An enormous number of independent stories exist in the Real Life universe, but metaplots about world affairs happen sometimes (such as the two world wars and the Cold War).
 * Mini Game: There's all sorts of these scattered around, but they require a fair chunk of in-game currency to play. Some of these even contain minigames within themselves! It's even possible for the player to take a path which allows them to design new mingames. You can learn about the tropes of these minigames here.
 * Min-Maxing: Largely averted, as the most successful people are usually those who have bothered to build up their Charisma alongside whatever technical knowledge needed, and a great many people who have focused on building knowledge at the expense of social networking haven't done as well.
 * For the most common objectives, this is true. However, there are plenty of alternate objective and victory conditions allowing for many different min maxing options.
 * Mind Rape: Human mental disorders, but most notable is "Post-traumatic Stress Disorder", or PTSD. Simply put, PTSD happens when the mind becomes too accustomed to the task at hand that the person thinks he's still in that situation even after leaving (some would call this "I'm still fighting in the war when it was over years ago!") It's shocking to think what would happen when the Soldier class who participated in major wars return to their I Just Want to Be Normal lives (collective term for these are "shell-shocked veterans").
 * Mind Screw:
 * Philosophy. Quantum physics. Relativity.
 * Many things about economics make no sense either.
 * Psychology, especially depth psychology (ie Freud and Jung).
 * Religion is this in the eyes of several players, leading to some joining the atheism or agnosticism character class.
 * Mishmash Museum: Under the terms of Henry Clay Frick's will, his New York mansion was made a museum (the Frick Collection on East 70th Street), but none of the paintings were moved or removed (nor were labels added); thus the works are arranged according to the robber baron's aesthetic sense.
 * The Museum of Jurassic Technology in Los Angeles, California.
 * The Science Museum of Minnesota has an entire exhibit designed this way on purpose. It contains a traditional Hmong house, an Egyptian mummy, a phrenology machine, a giant dead polar bear, and many prehistoric tools, among other things.
 * The Redpath museum in Montreal is home to several stuffed animals, fully articulated skeletons of Gorgosaurus and Dromaeosaurus, an Egyptian mummy, a seashell collection, a mineral collection, some trilobite fossils, a samurai suit of armour, a fossil of an aquatic lizard, Chinese shoes made for bound feet, charts showing the dinosaur family tree and the phylogenetic tree of all life on Earth, an anaconda skeleton, a Triceratops skull, a banner made out of human teeth, skeletons of two whales, a sea lion and a turtle and a giant origami pterosaur, all in about two and a half floors of space. In other words, it looks exactly, inside and out, like every natural history museum stereotype ever. It's Crazy Awesome.
 * The Pitt Rivers Museum Oxford is a Victorian Anthropology museum with its exhibits grouped by function, so the cases of 'things used as currency' are next to the 'Things used as Armour', the Chinese pigeon whistles are near the Hawaiian feather cloaks, and the whole place is dominated by a totem pole. I'm pretty sure there is a secret 'Artifacts Of Doom' collection somewhere in here.
 * Ripley's Odditorium located on Hollywood Boulevard of Ripleys Believe It or Not fame.
 * The Greybull Museum out in Wyoming fits this trope perfectly. it has taxidermied animals, historical artifacts, and fossils scattered all over the museums with no sense of organization whatsoever. A fossilized turtle shell is on the exact opposite side of the section with Coryphodon tusks and belimnite shells, both of which are opposite the corner with the sauropod femurs.
 * Hungarian Count Istvan Szechenyi once commented that the National Museum features his father's portrait between a snake and a crocodile.
 * Sir John Soane's Museum in London is another excellent example of the 1800s urge to collect all sorts of anything (medieval objects, large and small sculpture, books, stained glass, Egyptian scarabs, various gems et al.) and then just bequeath your whole house to the city of London to remain a museum in perpetuity. Sir John further distinguished himself by creating a catalogue of his holdings on three separate occasions (1830, 1832 & 1835). Thus, the building and its collection are amongst the best-documented in the world. And most importantly: the deal includes leaving all of the objects exactly where Soane placed them when he acquired them.
 * Misplaced Wildlife: Invasive species and zoos.
 * Missing Episode: The reason why the "Archaeologist" class is still available.
 * Mistaken for Pregnant: Every woman of childbearing age is apparently pregnant when there's a sign of a full belly. One should never mind such possible explanations of bloating, gas, obesity/being overweight, eating a big meal, or any medical situation that does not involve pregnancy.
 * Mistreatment-Induced Betrayal: Bad Bosses who cross the line often have this happen to them.
 * Mohs Scale of Sci Fi Hardness: Maxes out the hard side, and accurately represents laws of physics that have not yet been discovered.
 * Money for Nothing: Averted hard. There's just so much stuff to be bought with the in-game currency that you will never have too much money. Oh sure, the other players may say you do, especially indulging in Conspicuous Consumption, there's always charities to give that money to.
 * Oh, you can get Money for Nothing. It's called "arbitrage" and only really works if you already have a lot of money in the first place.
 * Money Sink: Some of which are required to survive. Real estate is a popular one whose necessity for survival is somewhat debatable, as is haut couture fashion.
 * Morally-Ambiguous Doctorate: Widely subverted, as those with the discipline to pursue these achievements tend to be upright players.
 * Mordor: Many places within any Warfare Story Arc end up becoming this.
 * More Dakka: A popular tactic in recent past seasons. The machine gun was invented to capitalize on this, the inventor figured that if one man could fire as many bullets as an army, only two people would go to war. He never thought that They would make them standard issue, so we now have an army that, in previous arcs, could have taken over the world.
 * More Teeth Than the Osmond Family: Sharks
 * Mr. Imagination: Everyone is this to some degree, or 99% if you believe Rene Descartes.
 * Mugging the Monster: Happens to members of the criminal class who aren't careful in selecting their prey, especially if they're on the United States server where almost all players can (and in alot of cases do) legally own, carry, and use firearms. Other players often find stories of said criminals' well-deserved misfortunes highly entertaining.
 * Multiple Endings: Every character has a different way their story closes, except for the very, very end.
 * Munchkin: the "Scientist" and "Engineer" classes, whose class abilities consist of memorizing the complex equations and rules that govern Real Life so they can squeeze every last possible advantage out of them, including figuring out even more of the rules. Unlike other munchkins, though, their work carries with it the potential for respect and prestige.
 * The "Theologian" and "Philosopher" classes also work along these lines and were the Trope Codifiers for the first several thousand seasons. In fact, the Scientist and Engineer classes developed from these two older classes and there was significant overlap until roughly 250 seasons ago. Theologians and Philosophers are still very common today. For minigames and some PvP events, the "Attorney" class is very useful (and also related to the others, although somewhat more distantly).
 * Stephen Hawking is a particular instance of this. After getting hit with a particularly bad Debuff that dropped all physical stats to near 0, he compensated by grinding his INT through the roof.
 * I sense point buy manipulation...
 * Murder Arson and Jaywalking: You'd be surprised what you can be arrested for.
 * Must Have Caffeine: Coffee is second only to petroleum for gallons consumed per year.'
 * My Rule Fu Is Stronger Than Yours: A necessary skill if you ever have to fight your corner before a court or tribunal.
 * Myth Arc: Somewhat of a subversion, considering the plot has grown so convoluted that some are beginning to question if there even is one, though some religions would beg to differ.
 * Mythology Gag: Especially now that there's Photoshop.