Monster Girl Quest! Paradox RPG

Monster Girl Quest Paradox is the sequel to Monster Girl Quest, though it's not a direct sequel, as it uses the RPG Maker VX Ace engine instead of a Visual Novel engine, and is set in an Alternate Universe to the original game.

Basically, thirty years before the main plot would have happened, Ilias vanishes. Needless to say, the entire world (monster and human alike) doesn't know how to take this, but since then, monsters and humans have mostly decided to get along (to some extent) and while people still worship Ilias, it bothers them more than a little she's basically gone.

Luka (hero of the original game) has a dream one night before his baptism (much like the original game) of Illias, who apparently is using all of her power to send him a message that things have gone horribly pear shaped in the world, hints it's why she seems to have totally disappeared, and he wakes up wondering what it means.

Of course, like the original game, he wakes up, nearly misses the baptism again, instead choosing to save a villager being attacked by a slime, finds both Alice and Ilias (in child like forms) fighting each other (and believing each is responsible for their respective Baleful Polymorph into childlike bodies), and receives one last message from Ilias during his baptism (which has no effect, so he's still unbaptized like the last game) that he's the world's only hope.

Unlike the last game, this is an actual roleplaying game instead of visual novel with roleplaying elements, and this game even has elements of Dragon Quest and Pokemon incorporated into the gameplay mechanics, though it still has several Visual Novel like elements.

An English translation of the demo can be found here.


 * Alternate Universe: The entire game obviously takes places in an AU to the original game.
 * Bigger on the Inside: The "Pocket Castle" is basically a massive castle shrunk down to pocket size you can enter and exit on the world map to switch out companions.
 * Brick Joke: Remember how it was mentioned in the original game heroes can enter peoples houses and take stuff? You can do that yourself now.
 * Exclusively Evil: Averted HARD regarding the monsters. After Ilias disappeared, a large number of them decided coexistence with humanity was a great idea on their own and since humanity didn't have to worry about the events of the original game, most of them decided to accept the monsters as well. There are still bad apples on both sides, but the whole concept of monsters being always evil as Ilias proclaimed in the original game has been almost entirely discredited.
 * Gotta Catch Em All: You can recruit monsters to join your team, and you can recruit a staggering amount of them.
 * Item Crafting: Has a synthesis option to make better equipment.
 * Item Farming: Which requires a lot of this trope.
 * Job System: Set up very similar to the one used by Dragon Quest VI.
 * Kleptomaniac Hero: Unlike the original game, this is outright encouraged.
 * Level Up At Intimacy 5: Two versions of this: One, you can give party members certain items to increase their "happiness levels", which can reward you with certain items. And the other is called "Battle Fucking", which is basically an endurance contest of sexual prowess that will reward the player should they hold out.
 * No Name Given: Averted. Most of the monster girls from the first game now have names, though this only applies to the ones that join your party.
 * Randomly Drops: A lot of item crafting ingredients can only be obtained this way.
 * Set Right What Once Went Wrong: This seems to be the point of the game, which involves (A) figuring out what happened to Ilias thirty years prior and reversing it and (B) stopping whoever was responsible.
 * Temporal Paradox: One of these seems to be responsible for the plot, given that both Ilias and Alice seem to remember things that only happened in the original game that didn't happen partially or completely in this game world.