Miitopia

Miitopia is a Mii-centric Role Playing Game developed by Nintendo EPD for the Nintendo 3DS. The game was first released in Japan on December 8, 2016 and was later released in the rest of the world on July 28, 2017.

This game is a simplified RPG featuring the titular Mii characters, the avatar characters first originated from the Nintendo Wii. Its story is also simple: An evil Dark Lord wreaks havoc on the peaceful world of Miitopia by stealing people's faces and putting them on monsters to turn them hostile, so they must be stopped. The game puts the player as a random wandering traveler who has an unfortunate encounter against a newly-controlled Rock Moth, causing them to run away and end up at a small town called Greenhorne. The Dark Lord then appears and steals some of the townspeople's faces. With the help of the Antique Charm given by a Worried Mother who lost her son to the Big Bad, the player sets off to bring back peace to Miitopia.

The main gameplay is summarized as follows. The player's main navigation is done via a map. Expanding more of the game world requires clearing stages that pop up on the map. Inside stages, exploration is shown as a cutscene of Mii characters walking down a path. As expected for a traditional JRPG, random encounters are a common sight, but there are also other map elements like branching paths (require the player to pick one path before continuing), Inexplicable Treasure Chests, and random events that often show more of the silly side. A stage ends with a visit to the Inn, where the party can fully recover their HP and MP and raise their Relationship Values. Meanwhile, combat is turn-based with the main Mii (the first one created in the game) being the only character that can be controlled by the player, a la Persona 3. Party members can either fight using regular attacks or job-specific skills, or use Snacks to recover HP/MP. Meanwhile, the player can stop the battle sequence anytime to use Sprinkles or the Safe Spot to help out the Mii characters. During combat, party members can be influenced with their personality quirks or assists/quarrels from other members they are in relationship with/quarrel against, bringing more strategy to the battle. Defeating enemies will reward the player with EXP, G, or grub, the latter of which can be fed to Mii characters at the Inn to increase their stats.

The game's selling point is its loads and loads of collectibles, including equipment to customize the player's Mii characters with, and the silly, silly takes on common JRPG tropes. The game features 12 standard jobs as part of the game's Job System. Of course, being a Mii game, the Mii characters featured are fully customizable regardless of their role in-game, bringing Massive Multiplayer Crossover potential as well. While the game itself is So Okay It's Average due to its simplistic nature and its notorious repetitiveness during late-game, fans still love it for its customization and quirkiness.


 * 100% Completion: The collectible Medals, which are this game's achievement system.
 * Absurdly High Level Cap: Relationship levels Cap out at 99, even though by the post-game most players barely reach the 20's without grinding. Same thing for levels. It caps out at 50, but only by post-game can the players easily reach it, justified by the increased difficulty during post-game as well as quest difficulty adjusting to the highest level of a party member in the Inn.
 * All in a Row: Only when the party are running during explorations. Otherwise, they scatter about.
 * All Myths Are True: Far into the Big Bad's castle, the party begin to have a seemingly random conversation about dragons, including debating whether they actually exist. Of course, they end up encountering one shortly after.
 * And Now for Someone Completely Different:
 * And Your Reward Is Clothes: A quest reward can be in the form of a clothing item.
 * Anti-Frustration Features: Sick Mii characters will be instantly cured if the player engages the Final Boss or triggers the Involuntary Group Split event.
 * Anti-Grinding:
 * If the player takes weaker Mii characters to tough areas, winning a battle will allow the player to claim some Bonus EXP that can be given to one of the party members, allowing them to easily catch up and thus reducing the need to grind.
 * Once sickness is introduced, it becomes this. Sick Mii characters cannot be taken out for adventures until they are recovered, which requires earning enough EXP, which inevitably will involve defeating stronger monsters.
 * Anti-Poopsocking:
 * After a long play session, the game may show a scene of resting Mii character(s) in an occupied Inn room, with the bottom screen showing choices of whether the player wants to continue or quit the game.
 * Up to three travelers show up as quest givers in Travelers' Hub each day, so the player has to wait for another day if they want to take more quests.
 * Arbitrary Headcount Limit: Up to four Mii characters can be deployed for adventures.
 * Artificial Brilliance:
 * AI Mii characters will prioritize healing (if possible) the moment their HP drops near or below half, or if a certain status problem is present. They will also pay attention to their allies as well if they have the skills for it, allowing them to heal allies that need their help.
 * AI Pop Stars and Imps will always prioritize targeting an ally with the highest Attack stat for their Encore and Butt Jab respectively, allowing better damage output.
 * Regardless of the Mii's (or their allies') current HP/MP, if the monster(s) can be defeated with a single attack/skill in a single turn, the AI will do just that instead of wasting more turns healing.
 * AI party members seem to be able to anticipate random assists that cannot be predicted by the player. This can be seen by an ally targeting the middle part of an enemy group when being assisted with a Scientist's Ignite, a randomly-triggered auto skill that turns regular attacks into Splash Damage.
 * AI Mages are considered to be the best by the playerbase combat-wise (but not MP-saving-wise) due to the fact that they will use skills based on the number of monsters present (just a single enemy? Tower of Flame! Three enemies close together? Giga Lightning! A big group of enemies? Giga Explosion!). What's more, if a battle seems tough for them, they will immediately shield themselves with Barrier on the first chance they get.
 * Artificial Stupidity:
 * AI Mii characters prioritize attacking monsters with the lowest HP. While there is nothing wrong with this, this can prolong battles involving bosses that can spawn flunkies non-stop every time one is defeated, as naturally, the boss is always the one with the highest HP compared to the summoned flunkies.
 * AI Chefs/Tanks are more likely to use skills that can cause quarrels when there are other, less risky skills that can be used to finish off enemies. Chefs have it worse as their only Area of Effect skill can also potentially start quarrels.
 * AI Cats are notorious for this once they gain access to the Steal Grub skill. Nine times out of ten, they will waste turns trying to steal a grub from a monster even if the battle can be finished quicker if they attack instead. Also, they will also stupidly attempt to steal from monsters that cannot be stolen from, like the basic Snurps.
 * Again with the AI Cats: They seem to prefer using Double Scratch (inflicts damage on two random enemies) to the more useful Feline Frenzy (two-hit damage on all enemies) even when faced with more than two enemies. AI Warriors can sometimes dip into this with their Double Slash, but they still use either Spin Slash attacks more often in such situation.
 * Do not let AI Imps heal the magic users' MP. Their Charm skill, while it restores MP, also inflicts the "hyper" status, which boosts Attack at the cost of restricting the afflicted Mii to using only regular attacks. AI Imps do not take this into consideration.
 * AI Flowers are guilty for their constant spam of Flower Power on Mii characters that do not need/will not benefit from it, like allies with a "good mood" status . For the uninitiated, Flower Power induces "angry" status, which gives the afflicted Mii an Extra Turn at the cost of player control (if it happens to the main Mii), which is not any better than "good mood". Not only that, this status will guarantee quarrels happening if quarrel-triggering skills like Spicy Dish or Human Cannonball are used on the angry Mii.
 * AI rarely use their damaging skills, instead opting to use their regular attack, even if there are multiple enemies on-screen. Outside of their MP recovery skill, they also rarely use the shield-generating skill, which is crucial for tough battles. No wonder this job is better suited for the player-controlled Mii.
 * Back Stab:
 * The Thief's Sneak Attack ends with this.
 * During Pincer assists, the assisted Mii's allies stab the target monster from behind.
 * Bonus Boss:
 * Boss Battle: Accompanied with their own battle themes.
 * But Thou Must!:
 * The player cannot refuse their first teammate's offer of joining the party. Said teammate will still insist on joining even if the player says no.
 * After a certain boss fight in the main story, regardless of the player's choice,
 * Cap:
 * At full upgrade, HP Sprinkles are maxed out at 999, while MP Sprinkles are maxed out at 500.
 * The Rescued count maxes out at 9,999, far from the amount required (2,500) to get the full Sprinkles and Safe Spot upgrades.
 * Up to 3 Snacks can be carried by a Mii. This makes it 12 if the player leaves with a full party.
 * As mentioned in the Absurdly High Level Cap above, Mii levels cap out at 50 while relationship levels cap out at 99.
 * Up to +99 boost can be applied to a stat.
 * Damage is capped at 999.
 * The max G cap is 999,999.
 * Up to 99,999 EXP can be obtained at a time. This is only possible if the Mii's level is high enough and the EXP is gained from the Roulette.
 * Character Customization: Aside from the basic Mii customization, the player can customize a playable Mii's personality, job, equipment, and war cry.
 * Character Name Limits: As the game uses the 3DS's own input system, the max amount of characters that can be entered is 10.
 * Chest Monster: Some chests contain monsters instead of items. This is more prominent during quests, where temporary dungeon stages are randomly generated.
 * Combat Exclusive Healing: Healing skills are only usable in battles. As for Snacks, outside of certain events, they are unusable outside battles either. Only Sprinkles can be used both inside and outside battles.
 * Commonplace Rare: Common foods like the Frozen Ready Meal (a frozen TV dinner) are considered Very Rare by this game's standards.
 * Control Room Puzzle: There is a simple one inside the Great Pyramid, if one wants to access the optional treasure stage.
 * Convection, Schmonvection: The Mii characters have no trouble staying at the volcanic area of Karkaton, even in the depths of the volcano where lava is just a few inches away from their feet.
 * Cooldown: The Ancient Robot and its boss variant go through this for a few turns after they fired their powerful laser beam. At this state, they can only ram into the party, but they gain an Extra Turn.
 * Counter Attack:
 * can counter monster attacks inflicted at them via Curse, which inflicts half damage from said attack.
 * The Counter Arrow auto skill utilized by the Middle Fab Fairy and involves interrupting an attacking monster with an arrow fire, stopping it from harming an ally.
 * Critical Hit:
 * The Cool Mii's Pressure Point quirk is basically this.
 * A quarreling Mii can get the receiving end of this if their Distracted quarrel is triggered.
 * Cut and Paste Environments: Notably, reuses the same environment as the main areas of Realm of the Fey. Most temporary dungeons may as well apply due to their similar environments as the area they appear in.
 * Cutscene: Much of the game is comprised of cutscenes due to its heavy reliance on events. The more major ones, however, are called Highlights and are kept in the Journal once seen so that they can be rewatched.
 * Dark Is Not Evil: Mii characters with the devilish Imp job will always stay loyal with the party.
 * Death Is a Slap on The Wrist: Getting defeated in a stage simply causes the player's party to run back to the Inn (the same effect as quitting the exploration), leaving the stage unfinished.
 * Decade Dissonance: Thanks to Schizo-Tech. There is Greenhorne, which is the typical Medieval European Fantasy world, but then there is the more urban and modern Travelers' Hub, as well as the Tomorrowland that is Nimbus (it is located high up in the sky, but still).
 * Defeat Means Friendship:
 * Disc One Final Boss:
 * Disc One Final Dungeon:.
 * Endgame Plus: Defeating the Final Boss
 * Evil Tower of Ominousness: Greenhorne's Nightmare Tower and its temporary dungeon variant, True Nightmare Tower. The Dark Lord's Castle also counts, being a sinister-looking castle built on a wasteland that is Karkaton.
 * Experience Meter: Visible after battles or winning EXP as Roulette prize.
 * Extra Turn:
 * The Pop Star's Encore grants this on an ally.
 * Mii characters afflicted with the "angry" status will attack twice, though the player cannot control it if this happens to the main Mii.
 * Most bosses have the "One more time!" trait that allows them to strike either twice or thrice.
 * Fake Longevity: Trying to complete everything requires a lot of grinding and luck. It does not help that certain collectibles or monsters can only be found in traveler quests, which once again, involve some randomness.
 * Fast Forward Mechanic: Holding down the B button or holding the touchscreen will speed up cutscenes/battles.
 * Friendly Fireproof: Guest party members cannot be harmed by skills that can damage the party, like the Pop Star's Out of Tune.
 * Gameplay Ally Immortality: Guest party members cannot be harmed by monsters.
 * Gameplay Automation: Turning the Autobattle on allows the game to fully control the player's main Mii. This can allow certain personality quirks to trigger.
 * Giant Spider: The Demon Spider and Tarantula enemies, as well as the Arachno boss.
 * Global Airship: After defeating the Dark Lord,
 * Go for the Eye: The Warrior's Darkeye Slash inflicts more damage on monsters with Mii eyes.
 * Golem: An enemy species in this game. Known for their high Attack and Defense, as well as their tendency of shielding other monsters from the player's attacks.
 * Gotta Catch Them All: The many collectibles that are recorded in the Journal. This includes the Monster Compendium, grub, weapons, clothes, and in-game music. Crucial for 100% Completion.
 * Guest Star Party Member: Later in the game the player can be accompanied by a certain NPC depending on the current part of the story up to a certain point. Guest party members, unlike the player's Mii characters, cannot be harmed by any attacks, friendly fire or otherwise, but they will always move last and cannot perform relationship assists. Also, they are not counted for the player's active party, so Game Over will still happen even if the guest is still present.
 * During quests, it is possible for the Quest Giver to join the party temporarily.
 * Heal Thyself:
 * Snacks can only be used on the user unless certain quirks/assists allow them to be shared with/given to another ally.
 * The Pop Star's Smooth Moves skill is this unless a Lend a Hand assist occurs. The assisting Mii will dance along and recover HP as well.
 * The Cumulus, Healing Cloud, and the Dog enemies all have a skill that allows them to heal themselves.
 * Healing Potion: The HP Bananas.
 * Healing Shiv: The Tomato bosses can spit tomato juice at the party. If the targeted Mii likes it, they will recover some HP, otherwise they will take damage.
 * Hello, Insert Name Here: Up to 11. Every Mii, playable or NPC (including the Dark Lord), can be given a name by the player.
 * Heroes Prefer Swords: If the main Mii is a Warrior.
 * Human Cannonball: One of the Tank's skills. The ally used in the skill, however, is not happy at this.
 * Hyperactive Metabolism: Played straight with Snacks, averted for grub.
 * A Mii can eat as many Snacks as the party's inventory would allow during battles.
 * A Mii can only eat a certain amount of grub (until their tummy is full) after every successful venture. Meanwhile, stats will not be immediately boosted by grub, as it requires filling up a meter. How much the meter is filled depends on how much the Mii liked/disliked the given grub.
 * Idle Animation:
 * Each Mii has their own idle animation depending on their personality.
 * Every monster has its own idle animation which can be seen if the player views the monster long enough without proceding to the battle sequence.
 * Improbable Weapon User: Considering the game has unusual jobs such as the Pop Star, some of the weapons may as well be this. Microphones and fans stand out among the rest.
 * Inexplicable Treasure Chests: Treasure chests are common sights in explorations. There are even achievements for opening enough of them.
 * Instant Awesome, Just Add Dragons: Dragons exist in this game as tough monsters with strong Area of Effect fire breaths and the ability to scare Mii characters with their shout.
 * Involuntary Group Split: Later in the game, the party can end up being split by falling rocks. This also affects Mii characters staying at the Inn. During this, the player will control two separate parties and have to bring them to a designated point on the map where they can reunite once more.
 * Last Lousy Point: To get 100% Completion, the player basically has to complete the entire Journal and grind levels and Relationship Values a lot.
 * Level Goal: The Inns.
 * Level-Up Fill-Up: Leveling up during exploration will fully restore the Mii's HP and MP.
 * Life Meter: Colored yellow, symbolizing the HP bar.
 * Light Is Not Good:
 * The Load: The Prince from a Nearby Land is the most useless Guest Star Party Member. No attacks, no supports, just pure arrogance-spewing comments whenever he gets his turn. Be glad it only lasts for one Boss Battle.
 * A Load of Bull: The Minotaur enemies.
 * Locked Door: Requires key item(s) to open. The ones that appear in temporary dungeons can be opened with a single-use key obtained from a treasure chest somewhere in the dungeon.
 * Mad Libs Dialogue: Mii characters will say random things during exploration. These can either make sense or no sense at all.
 * Magic From Technology: The Scientist's magic skills utilize some form of technology ranging from chemical liquids to computer science.
 * Man-Eating Plant: The Mars/Venus Mii Traps can eat Mii characters, putting them out of commission until they are spat back out.
 * Mana Meter: A Mii's MP bar is colored green.
 * Medieval European Fantasy: Greenhorne appears to be based on this, with the aesthetic of the titular town and its castle. Not to mention that the Warrior, a knight-based job, debuted in this world.
 * Money Spider: Most monsters drop G, the in-game currency, when defeated.
 * Monster Compendium: The Journal has a Monsters section that lists all monsters the player has encountered. Each entry shows how many times they are encountered and how many times they are defeated. The player can also pose one of their Inn party members with the monster for a nice photoshoot.
 * New World Tease: Tschilly Peak can be viewed from the northern part of Arid Frontier. Problem is, aside from that one cliff, there are no other routes connected to it. The player ends up visiting it much later on, but at least viewing it there will add Powdered Peaks map music (and its title music if the player uses the "Save and quit" option while there) to the Journal much earlier.
 * One-Hit Kill:
 * The Cleric's Righteous Anger, the Imp's Demonic Whisper, and the Chef's Monster Dinner, the latter of which guaranteeing a grub drop upon a successful hit. Naturally, these have very low accuracy and do not work on bosses.
 * Scary/Metal Scorpions can inflict this on a party member with their deadly sting (unlike their regular attack, this is shown with their stinger covered with ominous purple fog).
 * The (Terror) Fiends have Magic stat so high (at 10,000) that their infamous scythe magic might as well be this.
 * Palette Swap:
 * Most Underground Monkey variants of a monster species are just colored differently.
 * Some of the later weapons are palette swaps of their weaker variants.
 * A few of the areas/dungeons are this, like the Citrus Cave being the orange version of the Riverdeep Cavern, in addition to the orange slices decorating the place.
 * Peninsula of Power Leveling: One stage in the contains two paths. The first one leads the party into Snurp encounters. If they are lucky, they can farm Snurp Radishes that can boost all stats, some G, and lots of EXP, the latter of which if the Metal Slimes do not escape first. The second path contains events that allow easy HP Banana farming.
 * Play Every Day:
 * The player will get to fill in an in-game questionnaire every day. Doing this will reward the player with 3 Game Tickets for use in the Inn's Arcade.
 * Starting from post-game, up to three quest-giving travelers show up in Travelers' Hub each day.
 * Pop Quiz: The Quizmaster's General Knowledge challenge, which comprises of questions that are either related to in-game stuff or random things such as the number of tentacles a real life squid has.
 * Post-Endgame Content: After seeing the credits for the first time, the player can now take daily quests from the Mii characters in Travelers' Hub.
 * Power-Up Food: Grub are used to boost stats.
 * Purely Aesthetic Gender: The only thing that differentiates the Male and Female Pop Stars is their visual appearances. Their stats and skill set remain the same.
 * Random Encounters: A staple for traditional JRPGs to begin with, though in this game, this is applied by having the encounters take place on fixed spots on a stage's path.
 * Random Event: Can occur either during explorations or inside Inns. Amusing moments ensue.
 * Rare Random Drop: Rarer grub obtained from enemies have lower drop chance.
 * Relationship Values: Mii characters can boost relationship with each other in various ways, from being roomed together at the Inn to getting assisted during combat. This is necessary for unlocking the many useful assists that can ease battles.
 * Roaring Rampage of Revenge: Cool, Stubborn, and Energetic Mii characters will get angry when their Avenge assist is triggered.
 * Rule of Three: During the Stargazing campfire event, the player has to tap three of what they want to wish for before the star leaves the top screen.
 * Save Game Limits: The game only uses one save file.
 * Save the Princess: One of the early-game subplots.
 * Scary Scorpions: There is an enemy with this name. Can induce One-Hit Kills if the player is not careful. The Metal variant also counts, with the same trait as its weaker variant. Downplayed with the weakest variant, the Scaredy Scorpions. They are just as big as the other Scorpions, but they are The Goomba of Neksdor and thus do not carry their One-Hit Kill attack.
 * Scratch Damage: The least damage taken is 1. The only times 0 damage can be seen are during the Besmirched Noble's Son's Hopeless Boss Fight where it applies to his attack damage and when the Final Boss uses their HP to One attack on Mii characters with 1 HP left.
 * Scripted Event: Non-Highlight main story cutscenes will always take place at the same spots in stages. These are played once much like most regular events.
 * Sealed Evil in a Can:
 * Sorting Algorithm of Evil: Played with. The first three worlds feature enemies that start out weak and then get progressively stronger in their respective later areas . Notably, those same worlds are the only ones with settlements. Once later areas are unlocked, the monsters encountered in those areas can only get stronger from there.
 * Speaking Simlish: Mii characters in this game speak in complete gibberish.
 * Squishy Wizard: Of course, this game's Mage is as squishy as ever, with low HP and Defense.
 * Standard RPG Classes: Being a simple RPG with a job system, some of the standard classes are there.
 * The Tank is a literal tank with high HP and Defense.
 * The Thief, as expected, has a skill that allows it to steal items (in this case, Snacks) from monsters. Has the highest Speed among all jobs.
 * The Cat is the physical Glass Cannon with lower HP, Magic, and Defense compared to the Warrior.
 * The Mage, of course, is the magical Glass Cannon. It has massive Magic that allows it to inflict/absorb magic damage, but very low HP and Defense.
 * The Cleric is the healer, with all but two of its skills being centered around healing.
 * Super Move Portrait Attack: Every time a skill/quirk/assist/quarrel/fight/Snack is used for the first time, a close-up portrait of the user with the name of what is used is displayed.
 * Taken for Granite: The Medusa enemies, naturally, can petrify Mii characters to disable them.
 * Too Awesome to Use: The Life Sprinkles. It can revive a fallen Mii without fail (the only reviving skill with this trait is the Cleric's Giga Resurrection), but it has only one use per adventure.
 * Took a Shortcut: The recurring NPCs do not seem to be hindered by the many Broken Bridges imposed upon the player, let alone the hostile monsters.
 * Trauma Inn: Marks the end of stages. Resting in it will fully recover the Mii characters' HP and MP. No wonder they are so happy to visit it.
 * Unlockable Content:
 * Victory Pose: Every job has its own victory pose. Guests, however, regardless of their job, have a generic victory pose.
 * Video Game Settings:
 * Amazing Technicolor Battlefield:.
 * Big Boo's Haunt: Peculia's Manor Macabre.
 * Big Fancy Castle: Greenhorne Castle.
 * Bubbly Clouds: Nimbus.
 * Build Like an Egyptian: Neksdor's Great Pyramid and Hidden Chamber.
 * Capital City: Travelers' Hub.
 * Death Mountain: Greenhorne's Arid Frontier.
 * Eternal Engine: Nimbus's Sterile Plant, Sterile Plant 2.0, and Sinister Plant.
 * First Town: Greenhorne. It is literally named this in the Japanese version.
 * Green Hill Zone: Greenhorne's Easin Hills.
 * Lethal Lava Land: Karkaton.
 * Level Ate: Realm of the Fey's Citrus Cave.
 * The Lost Woods: Greenhorne's Wayward Woods, if one of the random events is to be believed.
 * Macro Zone: Realm of the Fey.
 * Monster Town:.
 * Palmtree Panic:.
 * Shifting Sand Land: Neksdor.
 * Slippy-Slidey Ice World: Powdered Peaks.
 * Wackyland: Peculia.
 * Video Game Stealing: Thieves can steal Snacks with Pilfer, while Cats can steal grub with, well, Steal Grub.
 * Virtual Paper Doll: The Mii characters, obviously. They can be dressed up with various clothing items from their respective jobs. For added fun, scanning amiibo into the game will unlock character-themed costumes. This is also supported by the fact that the player can choose to simply "edit appearance" without altering the stats of the current equipment.
 * Voice Grunting: Outside of Speaking Simlish, Mii characters may laugh, cry, rage, or scream during certain moments.
 * Welcome to Corneria: While some NPC dialogue can change after certain events, said change in variety is very small. Notably, town NPCs in the first three worlds will not update their dialogue much even after the player progressed a lot further through the story,
 * You All Look Familiar: Can be induced by the player by casting the exact same Mii in all Mii Cast roles. While amusing, this can provide difficulty against the Quizmaster if the quizzes do not involve distinct NPC looks or anything else that do not involve Mii characters at all.
 * You Gotta Have Blue Hair: Unlike past Mii games, the player can decide on unnatural hair colors in the game's build-in Mii Maker (like in the Nintendo Switch's Mii creator and the Nintendo Account's Mii Studio web app).
 * For the NPCs, there is the Eldest Fab Fairy with her purple hair,
 * You Gotta Have Blue Hair: Unlike past Mii games, the player can decide on unnatural hair colors in the game's build-in Mii Maker (like in the Nintendo Switch's Mii creator and the Nintendo Account's Mii Studio web app).
 * For the NPCs, there is the Eldest Fab Fairy with her purple hair,