Silent Hill Homecoming/YMMV


 * Angst What Angst: Elle... Just... Elle... Sure, she's whiny enough over her mother's uncaring attitude and worried about the townspeople... But . You can actually bring her into the room with and she will have no reaction, though that's probably a glitch. Perhaps she's still completely in the dark about her family's fate at the end of the game. This gives the ending where  an interesting spin. An awkward conversation is about to come up.
 * Complete Monster:.
 * Demonic Spiders:
 * The Needlers can be this, especially when first encountered.
 * The Siams can be really annoying to fight, but thankfully there aren't many of them.
 * Schisms are easy to fight once you learn to bait them into lunging, but the strategy requires room and patience, both of which drop considerably when they attack in teams.
 * Fan Disservice: Pretty much a staple of the series. The Nurses obviously qualify, but then there's the female half of the Siams...
 * Asphyxia. Full stop.
 * Goddamned Bats: The swarms which exist to attach themselves to Alex and slowly suck his health away.
 * High Octane Nightmare Fuel:
 * It's a Silent Hill game, so most of it qualifies. Notable examples are the boss monsters and
 * The Bogeyman ending. There's something about seeing  and realizing what's about to happen.
 * Hilarious in Hindsight: Asphyxia resembles a much more twisted version of a human centipede.
 * Narm: The drama mostly succeeds, but is not something you should say in a game that's trying to create a creepy atmosphere.
 * Alex Shepherd is in a mostly abandoned town that is riddled with impassible chasms and infested with killer monsters. If he inspects many of the vehicles in the town, he may wonder, "Why hasn't this been towed? It's clearly broken down." Seriously Alex, is that what's on your mind at that moment?
 * Player Punch:
 * Recycled Script: One of the more common complaints is how is similar to  in Silent Hill 2, at least in relation to the protagonist. Of course, unlike James, Alex never intended to.
 * They Changed It, Now It Sucks: The fan reaction to the new combat scheme and "Alex the Military Dude" subplot, though it functionally changes little of the gameplay other than making him more agile than previous Silent Hill characters; even Heather had a "block" move in Silent Hill 3 nobody complained about.
 * They Wasted a Perfectly Good Plot: The revelation that . Having a soldier at the business end of the town's latest venture into the macabre provides all sorts of opportunity for playing with various war-related tropes and character templates. Obviously, none of that is actually possible in the long run.