Character Class System/Playing With

Basic Trope: A Game System where characters' abilities and roles are defined by their class / job.
 * Straight: In the RPG Tales Of Troperia, you can choose from a good variety of classes to customize your Five-Man Band, like knights, wizards, druids, rogues, clerics, archers, psyquics and bards.
 * Exaggerated:
 * ...And then there are branching specialization paths for all of them, which further increase their strengths in different areas. For example: Knights -> Field Commanders / Paladins / Magic Knights; Wizards -> Arcane Warlocks / Divine Mages / Omni-Sorcerer; Druids -> Beast Invokers / Forest Conjurers / Stratomancers; Rogues -> Gentleman Thiefs / Shadow Reapers / Amoral Lawyers. And then there are further branching levels and the (kinda-hard-to-get-without-a-guide) Prestige Classes!
 * On top of all that, four PCs are furries, and the other is a Token Human, so there are five different sprites for each one.
 * At the start of the game, you can choose a species and a class for every character.
 * Downplayed:
 * Tales Of Troperia class system is limited to the three classic archetypes: Fighter, Mage, Thief.
 * Each member of the Five-Man Band has a class - Hero, Knight, Blackbelt, Cleric, Magician.
 * Justified: The classes are Human, Bird, Wolf, Lion, and Horse, for each species.
 * Inverted: You can pick which character fills which position - you're given five jobs and five characters at the start and you've got to assign them to the Five-Token Band.
 * Subverted: ???
 * Double Subverted: ???
 * Deconstructed: The classes are connected to an in-game caste system, with social consequences for learning skills outside of one's class.
 * Parodied: Tales Of Troperia's class-system is brimming with all kinds outlandish and colorful characters, like: New Age Retro Hippies, Corrupt Cops, Battle Butlers (and Ninja Maids), Vengeful Furries, Redneck Mad-Scientists, Possessed Ventriloquists, College Streakers, Chainsaw Maniacs, Moral Crusaders, Brawling Alcoholics and more!
 * Zig Zagged: There's a Point Build System, but the system is for the game master to make templates that correspond to classes and the player is required to choose a template for the character.
 * Averted: Characters each have a set role and don't change their role.
 * Enforced: ???
 * Lampshaded: "Oooooh, that's just great! Now she can obliterate armies by summoning frikkin' magic meteors over them while I'm stuck slashing things with an over-sized butter-knife. I should have taken the Spell-Blade path when I had the chance five levels ago."
 * Invoked: ???
 * Exploited: ???
 * Defied: Point Build System
 * Discussed: ???
 * Conversed: ???

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