Super Meat Boy/YMMV


 * Breather Boss: Yes, even Super Meat Boy has one. Larrie's Lament, the fifth boss, is the first to actually react to your position (you have to get them to jump into the arena's sawblades to win). However, by positioning Meat Boy very close to one of the lower sawblades, they will get killed instead of killing you. This makes them a complete cakewalk, especially considering Super Meat Boy's normally horrendous difficulty.
 * Everyone Is Jesus in Purgatory: A few speculate the worlds to be symbolic of the stages meat goes through, from living animal to decayed remains.
 * Game Breaker: Deliberately Invoked: Steve? from Minecraft can dig through walls and place block in midair to stand on, allowing him to completely skip most hazards. As such, you cannot earn achievements while playing as him.
 * Nausea Fuel: The writhing piles of maggots in Chapter 5: Rapture.
 * Scrappy Mechanic: Limited lives in the Glitch levels. It makes sense in Warp Zones, as those are divided in three sub-levels and a game over makes you start over. Glitch levels, on the other hand, are only one area without check points, so the only difference from having infinite lives is that every 3 deaths, you're sent back to the map and have to wait through the loading screen again. It's a minor setback, but a very annoying one.
 * Sequel Displacement: Ever since its release, Super Meat Boy has completely overshadowed the original flash game, which many don't even know exists.
 * Surprise Difficulty: The Forest stage is fairly easy, apart from the getting used to the controls and hazards. However, once you reach the Hospital stage, that's when things start to get really Platform Hellish.
 * Suspiciously Similar Song: The 2010 soundtrack has this in some of the world intros that parody other games.
 * That One Boss: The fourth boss, Little Horn, by nature of Trial and Error Gameplay. Its attacks follow a preset pattern, have very little telegraphing, and don't allow you a lot of time to react. Memorization is necessary if you don't want to contribute to the pile of corpses depicted in its intro cutscene.
 * Dr. Fetus in Chapter 6: The End: not because of difficulty, but because it's tedious. During the whole level, Dr. Fetus follows you with a bazooka that shoots homing missiles (that are somewhat easy to avoid most of the time). The real problem is that you have two contraptions full of circular saws both in front and behind of Meat Boy, they move slow as hell, and the one in front of you stops at certain points to make sure Dr. Fetus catches up to you. The level is already hard enough, and when you die, instead of running away upon respawning, you have to wait 4 seconds for the front saws to start moving, and even then, you're stuck against Dr. Fetus (who is shooting at you) and two circular saws on the ground. When you die for thr 50th time, all you want is to start running away and beat the level, but instead, you have to wait until the saws start moving, and they even block your way at several points during the course. This gimmick makes the whole fight more tedious than difficult, and is probably the reason many players broke their controllers.
 * They Changed It, Now It Sucks!: Due to Danny Baranowsky's departure from Team Meat, a new soundtrack had to be made for the PlayStation and Switch ports. This caused quite a broken base, with some fans believing it's a breath of fresh air and others believing it's just plain worse.