Zenonia

Zenonia is an action RPG series by Gamevil for the iOS and Android (with the first one available on DSiWare and as a Play Station mini, as well). It allows the player to select classes, which are different between games.

The first Zenonia follows the story of Regret, a child found by the Holy Knights commander Dupre in the midst of war. After Dupre finds the child, he resigns from the Holy Knights to raise him, bringing suspicion among his colleagues. Years later, Dupre, now known as Pardon, lives in the town of Ayles with his son. One day a demon appears in the town and Pardon attempts to fight it off but is killed. The rest of the townsfolk start treating Regret coldly, and an unfortunate misunderstanding involving a tree kicks off Regret's journey. In the neighboring town of Adonis, he learns that long ago, a man named Argos sealed a great evil using five seals throughout various dungeons, and that recently, the seals are beginning to weaken. It's up to Argos to visit the five seals, and either make sure they stay intact or break them, depending on your choices.

The second installment takes place years after the first. By fate, a group of four people meet up in prison and stage a breakout. They become entrusted with the task of keeping the Sealed Evil in a Can sealed once again after it attempts to escape. Each of the four people has a different story.

The third installment returns to the realm of only having one player character, a young boy named Chael. Chael was constantly bullied as a child, which is why he took up fighting. Right after his first test he gets sucked into a mystical world between heaven and earth and must find his way back home.

The fourth installment follows Regret once again, this time taking him through space and time in an effort to elude the surviving Dark Lords who seek to resurrect Ladon.

"Dalton: "Are you aware of the 5 seals in this world?" Regret: "Of course not! I just started playing this game!""
 * Adorably Precocious Child: in the fourth game, thanks to the Time Travel plot.
 * Apathetic Citizens: The citizens of pretty much every town in the first two games seem to be barely concerned and/or affected by the global crises that the main player is trying to stop. So of course, there's No Hero Discount.
 * Apocalypse Maiden: is a male example, since he is the host of the last remnants of Dark Lord Ladon's power. The first, third, and fourth games are all driven by various Dark Lords, including the deceased Ladon himself, scheming to claim that power for themselves.
 * Big Damn Heroes: The non-player heroes save the player's hide at least twice. First time happens after, and the second time happens after.
 * Bitch in Sheep's Clothing:
 * in the second game.
 * in the third game turns nasty the moment Chael doesn't go along with her plans.
 * Bittersweet Ending: Zenonia 4's Hard Mode Ending ends with the Big Bad defeated for good
 * Breaking the Fourth Wall: Happens often. For example, this little gem in the first game:


 * Made hilarious when Dalton responds with "Ok, ok, no need to trip..."
 * Hotdog and the player character in the second game discuss the fact that there in a sequel and not the original game.
 * An NPC in the second town in the first game says he's just an NPC, so you can't be together.
 * The third game has Runa point out to Chael that he's not getting any smarter for solving the block puzzles and gives credit to the player instead.
 * Commercials: This, for the first game.
 * Cutting Off the Branches: The second and third game suggest that Regret started out as a Warrior/Slayer by default. The fourth game suggests that Chael started out as a Sword Knight.
 * Death Is a Slap on The Wrist: You're given the option to use an Origin of Life, pay a set amount of gold, or continue with minor penalties to your current experience/gold/equipment durability.
 * Fairy Companion:
 * In the first game, Regret meets two different fairies, but depending on his alignment one of them leaves.
 * The sequels provide mandatory fairy companions.
 * Fantastic Racism: Members of the Divine Tribe tend to look down on members of the Degenerated Tribe, beings that are human-like in appearance. This naturally causes several misunderstandings for Chael.
 * Flash Step: By doubletapping in any direction. Useful for evading enemies.
 * Fighter, Mage, Thief: Present in the first game as Warrior/Paladin/Thief.
 * Furry Confusion: The Maru are a dog-like race, but they are evidently unfamiliar with four-legged canines.
 * The Gunslinger: Starting with the second game, an available class.
 * Girls with Guns: Ecne.
 * More Dakka: Ranger rifles in the fourth game.
 * Ray Gun: Which occasionally fire laser beams.
 * Heroic Sacrifice: After defeating, he attempts to finish off your character, but takes the hit for you and dies.
 * He Knows About Timed Hits: All over the place in the second game. The closest thing the player gets to an actual tutorial.
 * Informed Equipment: Apart from weaponry, Regret's appearance never changes in the first game. Averted starting with the sequel, in which appearance changes to reflect the armor piece worn.
 * Invisible to Normals: In the first game, Langue explains that it's rare for humans to see them.
 * Jerkass: Luxferre in the third game.
 * Jive Turkey: Roge of the Light Guild in Hades speaks this way.
 * Karma Meter: Present in the first game, primarily to determine which guild Regret works for, which fairy follows him, which ultimate power he attains, and which bosses he will face.
 * Kids Are Cruel: The other children in the third game bully Chael for being an orphan.
 * Leet Lingo: Phrases like "LOL", "OMG", "noob" and "pwn" crop up occasionally.
 * Lightning Bruiser: Daza.
 * Mass Monster Slaughter Sidequest/Twenty Bear Asses: Most of the quests and sidequests inevitably dip into this.
 * Microtransactions: Starting with the third game, valuable extras like Origin of Life must be purchased with real-world currency.
 * Never Accepted in His Hometown: Hoo boy, after Pardon dies in the first game, everyone in town starts treating Regret like shit, and Regret can't figure out why. It gets to the point where Billy, one of the few people who still like him suggests he leave town for a bit to let everyone cool off.
 * New Game+: The first "ending" to each game suggests the necessity of going back in time and changing everything. Only after replaying the game in "Hard Mode," something small changes and there are a couple lines of new dialogue, leading to one or two new bosses and the final ending.
 * No Cutscene Inventory Inertia: Weirdly inverted in which your player character can appear in flashback cutscenes with their currently equipped gear.
 * Really Seven Hundred Years Old: Langue and Parole. Though it's not exactly stated how old they both are, they claim they're old enough to have seen what the world was like before the Holy Knights and Dragon Clan started fighting.
 * Rouge Angles of Satin: The English translations delve into this at times.
 * Schrodinger's Player Character: Averted in 2. Although you play as one of four characters, the other three make appearances in plot-related events, including
 * Shout-Out:
 * A quest has Regret hunting down polar bears carrying "Dark Waters". Sounds familiar....
 * If you play as Morpice in 2, after reaching the town of Iris, he briefly mutters how Monica had promised there would be treasure and that "the cake was a lie."
 * An NPC comments on searching for a scientist, claiming that "the mission seems impossible" and that even Tim Cruise couldn't accomplish the task.
 * Sneaky Departure: In the sequel of the game, your character of choice would always find themselves alone in their journey since the rest of your team mates have left before you would even notice.
 * Squishy Wizard: Morpice.
 * Stupidity Is the Only Option: After the blacksmith asks for you to chop down a tree with sentimental value to the only person who still likes you and assures you it's okay, you might think to check in with her first. She just says the same generic townsperson stuff she always says and the plot won't move otherwise, so....
 * Time Travel: Plays a key role in the fourth game.
 * Underground Monkey
 * Ungrateful Bastards: Most of the sidequest-givers in the first town in the first game. Dustin is implied to have attempted to make his quests suicide missions, and Bernie gets offended when Regret requests that she be a little more thankful for him breaking his back for her. Only the Item Chick actually thanks him for his efforts.
 * What the Hell, Townspeople?: Sure, treat the kid whose father died like dirt. That'll end well.