Cave Story/YMMV


 * Alas, Poor Scrappy: . Sue as well for taunting a gigantic frenzied Mimiga and then promptly getting pummeled into submission. But much less so.
 * And the Fandom Rejoiced: Cave Story is getting a remake on the Nintendo 3DS? And it's being released by Nippon Ichi as a retail game? And Pixel's finally considering a sequel?!
 * Ass Pull: Arguably the relationship between the penultimate boss and the last boss: killing the Load-Bearing Boss causes the island to fall, but killing the next boss causes the island to stop falling.
 * Somewhat justified in the novelization..
 * Bizarro Episode: The Outer Wall is by far the weirdest place in the game. The gravity is odd, treating the left side of the screen as 'down' for everything except you. The enemies don't seem bizarre at first, but then you encounter the giant cat ghosts that shoot yarn balls at you. And living at the bottom is a group of people that are five inches high.
 * Breather Level: Plantation is rather easy compared to Outer Wall and what's to come... and what came before. Most of the enemies in this area are rather weak or easily avoidable, save points are plentiful and there are no bosses.
 * Broken Base: The developer's forums for the WiiWare version were ablaze with people complaining about the music, the graphics, the gameplay ... it's descended to the point where "devoted fans" were refusing to buy the game when it comes out because it was delayed. The newly released update should fix all of those complaints.
 * Complete Monster: The Doctor. This is a guy who kidnaps and performs Psycho Serum experiments on the local tribe of Ridiculously Cute Critters in the hopes of transforming them into mindless monsters for his army . He's killed more than a few of the Mimigas as well . He threw Momorin off the edge of the floating island (she got better) and even . And to dash any last chance of redeemability? !
 * Crowning Music of Awesome: Where to start...
 * Scorching Back.
 * The Grasstown music, which starts off like Jazz Jackrabbit and builds into something like classic Sega Genesis. Pure, distilled awesome.
 * Moonsong is also really great.
 * Try it when mashed up to the Wii remix of the song.
 * Running Hell.
 * The 3DS ("Remastered" for Steam version) version of it isn't too bad.
 * Ear Worm: Good luck getting Balrog's Leitmotif out of your head.
 * Goddamned Bats:
 * The green birds in the Sand Zone, and Butes in Sacred Grounds.
 * And the actual bats in the game, which can swarm around you if you don't kill them while sleeping, and are particularly obnoxious when summon spammed by bosses.
 * Good Bad Bugs:
 * Playing in Holiday Mode in the Wii version somehow turns Curly's sprite into . Not only is the now-male "Curly" referred to as "she" and "her", you still meet in the Sand Zone. For the rest of the game two copies of the main character are running around the island. And Curly's panties are still referred to as "Your Panties". Yeah.
 * Cave Story 3D has a huge glitch where the game saves flags between save files when you quit the game with the inventory open. This can be used to return from the Point of No Return, get huge amounts of HP, and numerous other wacky things.
 * Hell Is That Noise: Quiet, the tune that plays in after you come out of the Waterway. *shudder*
 * Memetic Mutation: Say it with me: HUZZAH! OH YEAH!
 * Memetic Sex God: Everyone is robosexual for Curly.
 * Most Annoying Sound: The sound of experience points bouncing on the ground is barely noticeable in the original PC version, but drowns out everything else on the Wii Ware port. This has been fixed with the recently released update.
 * Paranoia Fuel: One of earliest doors you'll have to enter is literally a monster. However, this monster never appears ever again after this initial trap.
 * Player Punch: Pretty much everything The Doctor does.
 * Ruined FOREVER: There is news that a Nintendo eShop specific version of this game will be released, with the features from the Wii Ware and Steam versions of the game. Due to the existence of a retail 3DS version, not to mention that the DSiWare version is on the eShop already, some are not amused that people will get a superior version for less money
 * That One Boss: Monster X and the Core are the main offenders.
 * Monster X is a mine car that drives from one side of the room to the other, forcing you to climb on it to avoid being crushed, and can only be damaged when it stops to unleash a torrent of bullets or homing missiles.
 * The Core has five mini-cores that together create an impressive volume of fire, and severely hampers the player's mobility by frequently flooding the room. It Turns Red by adding a current to the water and starting to use an attack which takes off 20 HP (of a maximum attainable 41 at that point).
 * To drive the point home? Most bosses are doable without getting hit. When fighting Monster X and the Core, it is barely possible to not get hit. In the Wii/Mac/Steam version's Hard Mode, you MUST beat them without getting hit because their weakest attacks do 3 points of damage, which is pretty much all the HP you're allowed to have in Hard Mode. Oh, and no missiles, either!
 * They Changed It, Now It Sucks: Balrog's quirky Catch Phrase ("Huzzah!") became an "Oh Yeaahhh!" for the Wii Ware release. Fans were not pleased. Also, some of the music sounded worse, although in this case the consensus was nearly unanimous, with the real debate being how big a problem it was. Nicalis heard the complaints, and eventually released an update that fixed the sound, music, and a few grammar/spelling quirks.
 * What Do You Mean It's Not for Kids?: The game is known for his accessible and engaging gameplay and cutesy visuals..
 * What Do You Mean It's Not for Kids?: The game is known for his accessible and engaging gameplay and cutesy visuals..