Ninja Pirate Zombie Robot/Tabletop Games


 * The World Of Synnibarr is built around this concept, featuring ninjas, Golden Tiger Mages, gods as player characters, and Giant Mutant Fire Clams. And grizzly bears that shoot lasers from their eyes. And a god of rock 'n' roll.
 * Rifts runs neck and neck with Synnibar for weirdness/awesomeness. It gives us techno-wizards on flying surfboards shooting railguns, vampire-hunter cowboys herding dinosaurs, extraterrestrial bikers, genetically engineered humanoid dogs, Alien Cyborg Samurai, Crystal Dragons, Undead Super Soldiers, Psychic Horses, and a power struggle with the Four Horsemen of the Apocalypse on one side, and King Arthur and his knights in power armour backed up by dragons, demigods and an amnesiac Egyptian goddess on the other side. Oh, and humpback whales who can learn fly-fishing.
 * Torg is a crossover game where Action Tropes are real and cyberpunks fight minions of the Cyberpope and their plant-zombie minions with the help of pistol-wielding mystery detectives and heroic knights.
 * Exalted is Fire-breathing cyborg dinosaur precursors with super science vs Communist ninja robots with lightsabers from outer space! It's a game where Cuchulain is riding around in a Gundam to fight Vincent Valentine, who has been enslaved by Emperor Palpatine, while John Talbain and an army of Celts is going to war with the Roman Legions, who are led by the cast of Ranma 1/2. And also have to fight the spawn of Queen Mab and the Joker who want make the world in to a toxic rainbow slush. If it's cool, then it's supposed to be ganked and put into the game! In other words, Best. RPG. Ever. There's a martial art for sadomasochist lesbian stripper ninjas.
 * Warhammer 40,000 is a setting where power-armored Super Soldiers with rocket-propelled grenade launcher assault rifles and chainsaw swords work alongside space nuns with flamethrowers and the Red Army IN SPACE with lasers and house-sized death tanks (or alternately, the Scottish ninja assassin bagpipe troopers) to battle flaming head sex demons riding hell motorcycles amidst the earth-shattering stomping of three hundred meter tall walking battle cathedrals while psychic space elf Pirates with guns that shoot Ninja stars flit about on hover bikes while surrounded on all sides by green-skinned fungus-warriors whose vehicles move faster because they are painted red while being eaten by all-consuming psychic bug-eyed-monsters or flayed into their constituent atoms by undead robots armed with lightning guns and dressed in the skins of their enemies who are in turn getting sniped by alien element-themed Well-Intentioned Extremist communists/utilitarians in bunny-eared battlesuits. (*inhale*)
 * The power-armored Super Soldiers are gene-modified.
 * And one absolutely *must* mention the Blood Angels, who aren't just gene-modified power-armored, but also vampiric and angelic Super Soldiers
 * The Blood Angels now have Librarian Dreadnoughts, giving them a Zombie Humongous Mecha Cyborg Wizard.
 * And that the three hundred meter tall walking battle cathedrals have volcano arms.
 * Dreadnoughts (essentially, Mecha piloted by practically undead super-soldiers) come dangerously close to being actual zombie robots, as well as the aforementioned Necrons.
 * Necrons could be considered the very page title. The zombie robot part has been explained, wraiths are quite similar to ninjas in their stealth and material phasing abilities, and Necrons often partake in pirate raids.
 * At least one of the unofficial harlequin lists had Harlequin Wraithlords which indeed was a 12 foot tall psychedelic Space Elf Ninja Clown Zombie Robot. Depending on fluff it could be a pirate.
 * Space Elf Ninja Clown Pirate Zombie Robot.
 * Speaking of the Eldar, here is a fitting description of their heavy infantry, the striking scorpion aspect warriors: power-armored chainsword weilding gun-headed jungle ninjas. Their squad sergeant can fight with an insect-style armor-piercing pincer incorporating a shuriken-firing SMG, to boot.
 * And various methods when you just have to absolutely, positively, kill every single motherfucker on a planet.
 * The various flavors of power-armored Super Soldiers with rocket-propelled grenade launcher assault rifles and chainsaw swords such as: power-armored Super Soldier mongols riding bikes big as cars with dual linked rocket-propelled grenade launcher assault rifles and chainsaw swords, or power-armored Super Soldier Viking Werewolves with chainsaw swords and axes
 * Even among the normal humans - Tanith are Scottish ninja guerillas.
 * Warhammer Fantasy Battle has a rather awesome example of this trope in Luther Harkon (a Vampire) and his Zombie Pirates of the Vampire Coast. His crew roster includes Vampire Pirates (himself, possibly others), Zombie Pirates, Zombie Ogre Pirates, and Zombified Sea Monsters. Oh, and the zombies still use blackpowder pistols, muskets, swivel guns, cannons, and Queen Bess, a former Hellhammer Cannon.
 * The whole point of Monkey Ninja Pirate Robot - but with monkeys instead of zombies!
 * There are zombies in the expansion.
 * While not a part of 'canon' Dungeons & Dragons, the variety of races, templates, and character classes available can result in ridiculous combinations, like a Fiendish Dragonkin Vampiric Samurai Half-Orc Fighter/Wizard/Monk/Shadowdancer. Or a sandwich. Or a chicken slaad sand witch. This is frequently the work of a Munchkin, however it's often ostensibly done for "role playing" purposes.
 * The Alienist class is a cultist specializing in summoning creatures from beyond the gulfs of space as we know them, resulting in a more tentacly version of what it was said Alienist summoned. Oh, and insanity. A latter installment of supplement books included spells to summon undead and to bind the souls of demons to those undead. Even if it's not 'canon', the potential is most definitely there. With disturbingly few modifications.
 * The ultimate example of this trope came from a specific thread on the Dungeons & Dragons character optimization boards. The end result was A Zombie Ninja Pirate Jedi with a Demonic Cyborg Midget Monkey Schoolgirl sidekick and a small crew of Mutant Zombie Sea Bass, riding in a Transforming Robot Dinosaur, armed with Lightsabers and Eye Lasers. Sadly, the design was considered too dangerous to ever create as it could easily destroy the world.
 * Mutant Sea Bass? Are they ill-tempered?
 * AD&D is responsible for some of the Oldest Ones In The Book - not just in the munchkin possibilities, but in the Monster Manual. Owlbears. What more needs to be said?
 * Owlbears? There's more where that came from... Behold the dreaded Duckbunny!
 * The Spelljammer campaign setting. Imagine, if you can, flying a magic space sailship crewed by half-hippopotamus mercenaries fighting psychic Cthulhumanoid Space Pirates -- In Space! Now add some tinker gnomes on hamster-powered sidewheelers upgraded in several uncoordinated directions at once, talking telepathic penguins who ride winged pigs and try to palm off downright crazy goods (including contraptions of said tinker gnomes), the species of Mad Artists on Living Ships...
 * The latest edition offers as one of the playable races the Warforged, which are essentially magical robots. Then, they had an expansion where you can play a deceased-but-reanimated version of any playable race, like an intelligent zombie (at at higher levels can become a ghost too). So you can now play an actual Zombie Robot Ghost!
 * Actually using a Warforged ninja as the base creature and class, then gaining the zombie template(which can be applied to any corporeal creature) from any creature whose create spawn ability turns you into a zombie, the Emancipated Spawn prestige class(to regain your ninja abilities) and finally the Dread Pirate prestige class can turn you into a genuine Ninja Pirate Robot Zombie.
 * Eberron, home of not only the warforged, but also the Valaes Tairn - can be summed up as Klingon Vietcong Rider of Rohan Blood Knight Elves with double-bladed scimitars.
 * Hello! Lady Vol, a half green dragon elf lich.
 * And Halfling Barbarians who ride dinosaurs. Some of whom are expert healers or hosteliers.
 * In Warmachine, set in the Iron Kingdoms D&D setting, the nation of Cryx consists of NinjaPirateZombieRobots... ruled by Captain Ersatz Godzilla!
 * Teenagers From Outer Space, an 80s game based on Japanese cartoons, pits the characters in an alternate Earth where high schools are overrun with aliens - every kind you can imagine - and teenage humans head to the mall to buy dangerous weaponry in order to wage wars with their classmates. The only rules, besides the bare game mechanics, are the ones that the GM chooses to impose, so it wouldn't be uncommon to see a telepathic raygun-wielding teddybear driving a flying saucer down Main Street while listening to The Pretty Things.
 * Can you get subjected to tor-CHA?
 * A recently-released BattleTech core rule book: "Tactical Operations" allows players to create units of Orca-riding infantry.
 * What, no one has mentioned Shadowrun? Cyberpunk elves and orcs, people! With magic!
 * In a word: Monsterpocalypse. In more words: Gundams versus |the Martians versus Cthulhu and friends versus the Tyranids versus Godzilla and friends versus Yakuza Ultramen.
 * And the expansion Monsterpocalypse Now is set to add kung-fu elemental samurai, giant apes, mole men, giant insects, Sea Monsters, and a sinister corporation that's begun producing robot duplicates of the other monsters.
 * In the early days of White Wolf's Old World of Darkness they published a few modules featuring Sam Haight, a ghoul/werewolf/mage whom, Game Masters were told, the player characters were not allowed to kill. After a while even his creators got tired of him, killed him off, and then casually mentioned that his soul had been forged into an ashtray in the underworld.
 * Even the more sedate game lines had these. Vampire: The Masquerade brought us the Giovanni, a vampiric Mafia clan with a history of necromantic practices. Werewolf: The Apocalypse gave us the Stargazers, a tribe of enlightened martial artist werewolves. And Mage: The Ascension gave us the Akashic Brotherhood, who can kill you with their brain but prefer to do it with kung fu.
 * Mage: The Ascension was this trope writ large. To wit, the heroes were a collection of pointy-hat wizards, computer hackers, wiccans, kung fu messiahs, mad scientists, shamans, religious zealots, magical stoners, and the Euthanatos.
 * Masquerade also has to offer: a Made of Iron Voluntary Shapeshifting Vampire Adventurer Archaeologist Only Sane Man Flat Earth Atheist, a Badass Spaniard Hot Amazon princess Vampire with Super Strength and powers over darkness, a Vampire Magic Knight Church Militant Mad Oracle with True Faith, a Gender Bender Vampire Mad Artist/Doctor...
 * nWOD still has a few cases of this. Hunter: The Vigil has a faction of vigilante hippies, for Cain's sake.
 * Genius: The Transgression warns the reader that overuse of this Trope brings Narm - however, Zombie Queen Elizabeth with her Flaming Sword Katanas Are Just Better and her Lamborghini is very much So Bad It's Good.
 * The toy line/tabletop game Xevoz featured a figure called Skull Jack that was a Skeleton-Pirate-Samurai with laser vision.
 * Characters in Maid RPG can easily end up as this, depending on what you roll and how many special qualities you use. If you're willing to try for it, it's perfectly possible to have, for instance, a Zombie Catgirl Spider Demon.
 * Feng Shui is crazy with this. Where else can you find sorcerous kung fu cops, cyborg monkeys who like to BLOW THINGS UP, transformed animal assassins involved in an Ancient Conspiracy, creepy Magitek-modified cyborg demon Super Soldiers from the future, eight-armed demon-hunting Girls with Guns, a Sinister Minister with a gun-laden church/fortress and a cyborg arm that shoots out razor-edged silver crucifixes, a giant monster mecha left over from WWII in a hidden base in Hong Kong and much, much more? And that's all before you turn your players loose.
 * GURPS. It's considered handy for crossover campaigns, so...
 * One of the common jokes used about the system involves coming up with silly game ideas as the game is so well made they could actually be done.
 * "GURPS. Because who wouldn't want to be able to play a Psychic Mutant Vampiric Space WereBunny fighting the legions of Cthulhu on Discworld?"
 * Stars Without Number has Imago Dei (described in free Splatbook "Mandate Archive: The Imago Dei: Paladins of the Long Silence") — AI knightly orders In Space.