Something Else (ROM Hack)



Something Else is the name of a Super Mario World Rom Hack by Yogui. It is a sequel to Something that focuses on Luigi and his adventures in another world.

The patch can be found here.

Not to be confused with Something Else ...else.


 * Added Alliterative Appeal: Kabu Katakomb achieves this with a bit of Xtreme Kool Letterz.
 * Ancient Tomb: Kabu Katakomb is an Auto-Scrolling Level where Luigi has to dodge Kabus and bats, and includes a water-based section where he has to keep with the scrolling screen or die.
 * Author Avatar: As with the previous game, Yogui's Avatar shows up and congratulates you upon reaching 100% Completion.
 * Auto-Scrolling Level: The aforementioned water segment of Kabu Katakomb.
 * Vile Vine, where Luigi has to climb a green apple vine while dodging enemies. To get the secret exit, Luigi has to beat the green apple vine to the door leading to it, with the vine rendering it unreachable if it gets there first.
 * The Special World has Above the World, where Luigi has to dodge Flying Wigglers and Fire Bars while climbing to the top using the tiny acorns that cover the level. The second section is horizontally-scrolling and changes up the enemies that appear; at one point, the game claims it will be a Marathon Level, but fortunately another message box tells the player that the first one is lying.
 * Big Bad: The Evil Guy kidnapped the Village Elder, who is the only one that can send Luigi back home.
 * Blackout Basement: The primary gimmick of Darkave, with blocks that light up certain parts of the level.
 * Block Puzzle: The primary gimmick of Flower Tower, where Luigi has to push giant pots around obstacle-filled courses in order to reach the end of the level.
 * Breath Weapon: The Dark Green Baby Yoshis are sprite-swaps of the fire-breathing Dino Torches.
 * Brutal Bonus Level: There's a Secret World full of them in particular. One of the bonus levels in World 3 is "Yōsu no Tera 2" (whose name roughly means "Temple of Signs"), directly based on one of the previous game's levels.
 * Boss Room: The boss levels in Something Else have the usual rooms with power-ups beforehand.
 * Boss Arena Idiocy: Subverted with the Big Boo of Chateau de la Terre, who still has the throw block "problem" - but there's only three throw blocks in said arena.
 * Bubbly Clouds: World 2 takes place in a cloudy area, and as an homage to Kirby's Dream Land 3, the actual Bubbly Clouds map BGM is used for the world map.
 * Cherry Blossoms: World 3 takes place in a forest of cherry blossom trees, with one of the levels featuring petals blowing away in the wind.
 * Collection Sidequest: As with the previous game, one level has an optional sidequest where you bring a gatekeeper 75 of a certain item.
 * Cute Kitten: Cat Beach has the gimmick of collecting 75 kittens before he allows Luigi to move onto the next level. The cat even does a cute smile at Luigi when Luigi completes this task.
 * A Day in the Limelight: The entire game is one for Luigi.
 * Death Mountain: Worlds 4 and 6 take place on a giant mountain.
 * In World 4, Luigi has to deal with Yoshis and Killer Bills while navigating a very dark cave and an underground mine. Then, Luigi has to stop the invasion of the mountain village by Von Toad II and his frog cronies.
 * In World 6, Luigi has two ways to approach the last castle. On one path, Luigi has to deal with exploding bullet birds and slippery ice blocks. On the other path, Luigi has to deal with more slippery ice physics and plenty of platforming perils.
 * Demonic Possession:
 * The Miko leader is possessed by a Big Boo, and Luigi must fight her as the boss of World 3, receiving a... "reward" for rescuing her.
 * Difficulty Spike: Twice. The redux of Dat Bass fom Something (which in turn is essentially World 3-3 from Super Mario Bros. 3) is very difficult, but this time Boss Bass is immune to fire. The game undergoes another one during Chateau de La Terre, where Luigi has to face the Big Boo in an arena with only three throw blocks.
 * Disc One Final Dungeon: The Last Castle in Something Else. After reaching the end of the level, the game reveals that.
 * Double Jump: One of the abilities granted by the Athletic Peach (which replaces the Cape Feather).
 * Dude in Distress: The leader of the bears gets kidnapped by the Evil Guy because he can open a portal to ultimate power.
 * Electric Jellyfish/Flying Seafood Special: Jellyfish are the main obstacle in Electricave, where they cluster at the top of the ceiling and use their numbers to attack.
 * Elite Mooks: Pink Yoshi Koopas take two hits to kill, and their only attack has long invincibility frames.
 * First Town: Firstep Village, which doubles as a Tutorial Level for new/uninitiated players.
 * Floating Water:
 * Rainy Clouds has a section where Luigi has to swim in shark-filled water, and another section where the water is floating next to the clouds.
 * The path to the secret exit in Cat Beach is based around a fairly tight section of floating water - one false move and Luigi plummets to his death.
 * Flying Face: Yukkuri Reimu, which appears as a sprite-swap of the Angry Sun and is the main enemy in "Yukkuri Take".
 * Frogs and Toads: The amphibian enemies return from Something, still under the leadership of Von Toad II.
 * Fundamentally Funny Fruit: Piranha Plants appear to look like apples, while Venus Fire Traps look more like watermelons.
 * Fusion Dance:
 * Generic Doomsday Villain: The Evil Guy, who only wants supreme power.
 * Goomba Springboard: Mario must Spin Jump off a series of Torpedo Teds in "Crazy Night".
 * Gratuitous Japanese: World 3's level names. The miko you meet there also spouts off random Japanese words not unlike like Piston Honda in Punch-Out!!. Something stage "Yōsu no Tera" also has its aesthetic reused in World 3 level "Yōsu no Tera 2".
 * Green Hill Zone: The Flower Island, where much of World 5's stages are set.
 * Hair-Trigger Temper: Wigglers, who can be found all over the aptly-named "Wigglers' Dwelling".
 * Irritation Is the Sincerest Form of Flattery: Masked Koopas reappear, this time trading the Mario "head" shells for Yoshi masks.
 * Invincibility Power-Up: The Super Star re-appears, with the theme now changed to Guile's theme.
 * Jungle Japes: The first world of the game, designed to contrast against the peaceful Firstep Village.
 * King Mook: Yobigshi is a gigantic version of the Yoshi Imposters.
 * Kung Fu-Proof Mook: Boss Bass from in the level "Dat Bass" - it's immune to being stomped as usual, but has an added immunity to fireballs.
 * Man-Eating Plant: The Fruit Vines and apple-shaped Piranha Plants.
 * Marathon Level:
 * The Maze: "The Mysterious Maze", where Luigi must find the right doors to escape.
 * Miko: Several of them inhabit a village in World 3, though the Boos have kicked them out and possessed their leader Big Boo, whom Luigi must defeat to free her.
 * Minecart Madness: "Mine Catastrophe". Luigi cannot walk on the platforms - because according to a Message Box, he's dumb enough to fall through the holes in-between - and must use the minecarts to make it to the end of the level.
 * Minigame Zone: One is unlocked after beating, and lets Luigi collect extra lives by playing variations of the usual post-level minigame in Super Mario World (which is played by collecting 100 stars from breaking the Goal Tape). There's also a secret level full of extra lives as well.
 * Mutually Exclusive Powerups: Luigi cannot use the Athletic Peach and the Fire Flower at the same time.
 * Ominous Floating Castle:
 * Palmtree Panic: World 5 is this. Luigi can retrieve kitties for a giant cat, interact with mermaids, swim in floating globs of water, storm Dedede's castle, smell the flowers, climb a flower-themed tower, and fight a giant Yoshi Koopa cosplayer.
 * Paper-Thin Disguise: Buzzy Beetles disguise themselves as helpful ? Orbs, but can easily be distinguished as they're always moving - it helps that none of the level exits use ? Orbs.
 * Pixellation: Used to cover up the indecent act between Luigi and the Head Miko.
 * Pink Means Feminine: The Pokeys have large pink lips and pink spikes.
 * Red Eyes, Take Warning: Banzai Bills are red-eyed and very fast, but Luigi can dodge them using red "indicator" coins that show the path each of them will take.
 * Slippy-Slidey Ice World:
 * "Baka Kori", which is a reference to Touhou Project and has Cirno's music playing in the background.
 * "Snow Furry Temple", where Luigi is chased by a white FOE.
 * Smashing Hallway Traps of Doom: has a scrolling section where Luigi must dodge electric pulses and big smashers.
 * Sound Test: The player can listen to music thev'ye unlocked in the Bonus Area.
 * Space Base:
 * Spell My Name with a "The": The Evil Guy.
 * Spikes of Doom: Spikitu Castles 1 + 2 are naturally infested with Spikitus (Lakitus with spikes in place of hair).
 * Stationary Boss: Von Toad II's machine used during his boss fight - the only way to damage it is to jump on the ball projectiles it shoots out and bounce up to the cockpit.
 * Storm the Castle: Luigi gets to do this..
 * Tactical Suicide Boss:
 * Without the sphere projectile for Luigi to stomp on, Von Toad II's mecha would be far harder to destroy.
 * If Monkey Kong didn't toss barrels at Luigi during the phase where Munchers are a prominent obstacle, it would be impossible to beat him.
 * Temple of Doom: Optional level Puzzle Itemple, which requires proper use of springboards and P-Switches to clear.
 * Tempting Fate: The message box in the secret area inside Dino Horse Cloud claims that there is no food in the secret area and that Luigi can't carry out the Yellow Yoshi baby through the door. Luigi proves the message box wrong by having the Yoshi baby eat the message box, as well as the other message boxes within the area.
 * Throw a Barrel At It: Monkey Kong's main method of attack during his boss fight, as an homage to the original Donkey Kong.
 * Timed Mission: "Running Cave". Luigi has to run to the end of the level, but the Chargin' Chucks and the tiny time limit will make it difficult, and there's a section where Luigi has to run or get devoured by a ceiling covered in Muncher Plants.
 * Title Drop: Two of them in one stage. The level "This is Something" has the words "Something Else" appear in block formation in one area, and its name forms a second Title Drop with.
 * Trapped in Another World: Luigi is accidentally summoned to the Bears' World because they wanted his brother, Mario.
 * Under the Sea: Star Ocean, which is filled with unhappy and hostile stars.
 * Unexpected Gameplay Change: "Fantoma Mura", "Yurei no Jinja", and "This is Something" have Luigi using a P Balloon to navigate shoot-'em-up-like sections, as does "Yōsu no Tera 2".
 * Unreadably Fast Text: The Something Else C3 Trailer uses this to warn potential players of the many dangers within Something Else.
 * Villain Exit Stage Left: After the failure of his plot, the Evil Guy says that he's going home and frees the Village Elder.
 * Wall Jump: The other Athletic Peach ability, which is required to pass the first half of Walljump Xtream DX.
 * Warmup Boss: Bigeye, a giant eyeball with no projectile attacks.
 * Weird Moon:
 * What the Hell, Player?: The message box at the end of Wet Weird Forest calls out Luigi if he hits it, as doing so activates the message box layer 3 glitch and causes the Cheep-Cheeps to fall to their deaths.
 * Wutai: World 3 has distinct Japanese motifs, the trees are cherry blossoms, and the houses look like Japanese houses from an earlier era.
 * You All Look Familiar: The bears and the Miko villagers of World 3. However, their leaders have unique sprites to make them stand out - the bear leader has a beard, and the Miko leader looks like Yuyuko.
 * You All Look Familiar: The bears and the Miko villagers of World 3. However, their leaders have unique sprites to make them stand out - the bear leader has a beard, and the Miko leader looks like Yuyuko.