Boring but Practical/Video Games/Action Game


 * Many action and brawler games with unlockable movesets usually fall prey to this. Players are so accustomed to the initial attacks that most new moves are too foreign to properly use or experiment with.
 * This is often particularly true when button combos are required. By the time the new moveset is unlocked, the enemies are too powerful to take lightly by practicing your new attack on, and your own damage output is high enough that failing to activate your new ability will simply kill a mook outright with a mere jab.
 * The "Killer Bee" flying kick from Devil May Cry 3 is, considering damage per hit and windup time, the most efficient way of bringing down enemies, as opposed to making full use of Dante's varied moveset. Also, some bosses are all but made for just shooting to death from afar rather than trying to fight them close up while dancing around their attacks. Unfortunately... this is not a game that encourages such methods, what with the "Style Meter" and all.
 * Dante starts every game with a pair of Boring but Practical handguns. Though you may upgrade them to shotguns, grenade launchers, magically charged sniper rifles and pure nightmare, it's rare occasions when you don't want the simple ability to suspend yourself in the air with rapid recoils.
 * Ninja Gaiden for the Xbox: The full Izuna Drop combo will kill any normal enemy that Ryu can launch, even on Master Ninja. It's not the fastest, yes, but unless you're one of those super-gamers who can chain Ultimate Techniques easily, it's the most effective. On that note, Ultimate Techniques. Invincibility during usage and lots of damage, also enough to kill most normal enemies. Off-the-wall attacks provide invincibility when used as well. The Ninpo magic attacks also provide invincibility and good damage. Of course some of those are probably Awesome Yet Practical.