Shodai Nekketsu Koha Kunio-kun

"Arrite... Come an' get it!!"



Shodai Nekketsu Koha Kunio-kun is a Beat-Em-Up RPG released on the Super Famicom on August 7, 1992 by Technos Japan Corp. It is said to be the sequel of Nekketsu Koha Kunio-kun of the Kunio Kun series and the first of said series to be on the Super Famicom.

The story involves Kunio and his classmates going on a field trip to Osaka after his end of second high school year. However, during their trip, they run into the Osaka Student Union, who are up to no good. After rescuing Miho, a friend of Hiroshi's, she said that the schools in the city are taken over by the aforementioned group.

This game provides examples of:

 * Absurdly Spacious Sewer
 * Co Op Multiplayer: Riki serves as Player 2 in 2 Player Mode.
 * Escort Mission: Thankfully, your quarry can't get KO'd, but they can get in your way.
 * Fight Magnet: Kunio seems to be this everywhere he goes, but this time businessmen, women and even sports fans jump into the fray.
 * If you have a copy of Finally Fantasy 5 or Drag-on Quest 5 in your inventory, prepare to fight for your life every few steps.
 * Head Swap: You'll be seeing enemies with similar fighting styles to each other.
 * Palette Swap: Not to mention stronger variants from different regions of Osaka.
 * Kiai: Kunio uses this as a way to recover health.
 * Minigame Zone: Some cities have arcades you can spend your prepaid cash cards on, including a slot machine that dispenses experience points, a UFO Catcher, and a game that for some reason measures your next needed points for a level up.
 * Mistaken Identity: the Osaka Union mistakes Kunio for a Sakuramiya student due to his white uniform.
 * Period Piece: Umeda and Koshien are populated with Hanshin Tigers fans who are still celebrating the team's "recent championship," implying that the game takes around 1985 or '86. The Hanshin Tigers are known for suffering a constant losing streak from 1986 and onward.
 * Random Encounters: Subverted in that you can see your enemies, but some battles can still be unexpected.
 * RPG Elements: Moreso than River City Ransom. You can equip items you find from your victories, You learn techniques as you level up, you engage in random encounters, and the system for using Ki moves resembles Dragon Quest in a way.
 * Shout Out: Among the random drops are: Finally Fantasy 5, Drag-on Quest 5, Twin Dragon's Lining, and Mike's Shoes (with Moowalker-esque sparkle kicks)