MediEvil (1998 video game)/YMMV


 * Awesome Music: Practically the entire soundtrack to each game.
 * Breather Level: The Entrance Hall, especially since it falls between the very difficult Ghost Ship and Time Device levels.
 * Ear Worm: Any music you happen to hear during the game can be considered this.
 * Game Breaker: Woden's Brand in the PSP remake. However, because of all the mini-game hell you have to go through to get the carnival tokens, it better damn well be one.
 * To clarify its Game Breaker status, Woden's Brand can dispatch anything short of Shadow Demons and bosses in a single hit. If you have the patience to get this weapon at the earliest possible time (the first time you go to Gallowmere Plains), you will use it for the rest of the game. Every weapon you get from the Hall of Heroes will rot in your inventory while you swing Woden's Brand around. Excluding the parts where you're forced to use other tactics.
 * That One Level: Once you leave the Graveyard, the game splits into three different paths: the "Pumpkin Path", leading to the Pumpkin Gorge, the "Asylum Path" leading to the Asylum, and the "Lake Path", leading to the lake. The Lake Path is the longest of the three and by far the hardest, containing a number of That One Level.
 * "Pools of the Ancient Dead" is fairly small and has an easy to complete objective, but the imprecise controls can lead to some fatal mistakes as it's extremely easy to fall into the water and waste a whole life bottle. Getting the Chalice is pretty tough as well.
 * "The Lake" is nightmarish. Long, filled with tough enemies, hard to traverse and looks the same so it's easy to get lost.
 * "The Ghost Ship" can seriously drive you crazy with its tricky jumps and unhelpful camera angles.