The Inquisition: Legacy

An online, RP-enforced game, The Inquistion: Legacy is sent in an alternate universe called "Urth", where a mad king set off on a religious quest to eradicate magery throughout the world due to the death of his family at the hands of a group of mages known as the Council of Seven. He conquered the known world but for one nation, the Daravi, with whom the Kingdom of Lithmore remains at war even today. The game takes place generations later in the capital of the realm, Lithmore City, where the Church dominates the land whilst mages hide beneath their very noses.

The main website is here.


 * A Homeowner Is You
 * Alchemy Is Magic
 * All Deaths Final
 * An Adventurer Is You
 * An Entrepreneur Is You
 * Anyone Can Die
 * Badass Normal: Most combat-oriented, non-mage characters qualify.
 * Blue Blood: Many players have a noble character, and they have have powers and rights that non-nobles don't.
 * ASCII Art
 * Backstory: Not only is the game's mythology surprisingly deep and detailed, but characters are required to have one written before joining a guild.
 * Burn the Witch: Pretty much the theme of the game, more or less.
 * Capital City: The entire game takes place in it and the surrounding area.
 * Cats Are Magic: Player characters don't have cats as pets, because they're taught to be the familiars of mages.
 * City Guards: You can play one.
 * Character Customization: In character generation, you pick your height, weight, date of birth, social class, whether or not you're a mage, write a description, and design a wardrobe. People sometimes spend days in chargen.
 * Church Militant
 * Cruel and Unusual Death: Being set on fire is a leading cause of death in Lithmore.
 * Confess in Confidence
 * Crapsack World
 * Crystal Dragon Jesus: The Holy Order of Dav arguably has a lot in common with Roman Catholicism. Masses are held, priests take confessions, etc.
 * Elaborate Underground Base: There are a couple hidden away in Lithmore City.
 * Experience Points: Can be used to improve your character, etcetera. Earned only through roleplay.
 * Fantastic Racism: Almost everyone looks down on the Charali/Hillman, and the Daravi are despised.
 * Functional Magic: Magic is forbidden by the Church and Crown, though. Don't get caught using it!
 * Gray and Gray Morality: Are the mages the villains of the game, or is the Order?
 * Kill It with Fire: The preferred method for dealing with mages, via a Public Execution.
 * In-Universe Game Clock
 * Impoverished Patrician: Not all nobles are wealthy.
 * Item Crafting: A lucrative career path
 * Magic Is Evil: According to the Holy Order of Dav, anyway.
 * Player Versus Player: It happens from time to time, although the point of the game isn't PK.
 * Soulsaving Crusader: Inquisitors. Or maybe Windmill Crusader is a more appropriate term.
 * The Hunter: Knights and Inquisitors hunt mages.
 * The Six Stats
 * The Undead: A certain type of mage can make zombies!
 * Thieves' Guild: AKA The Brotherhood of Common Goods.
 * Wandering Minstrel: There's an entire guild full of them, although the player character bards don't do much wandering.
 * Warrior Prince: King Dav ab Harmon, first Patriarch of the Holy Order of Dav.