RuneScape/Characters

Runescape has, along with its rather large amount of storyline-heavy quests, quirky activity and skill-related personalities and reasonably extensive background lore, quite a few characters, which will be detailed here.

There will naturally be spoilers here.

Saradomin
A god of order & wisdom. Has a rather large following, especially among the human population.


 * Amazing Technicolor Population: A flashback sequence in Ritual of the Mahjarrat shows us that the common depiction of him is not quite accurate. Although he does have white beard, he also has blue skin and glowing eyes.
 * Bald of Awesome
 * Bolt of Divine Retribution: The Saradomin Strike spell allows players to evoke this against their enemies.
 * Crystal Dragon Jesus
 * Grandpa God: Saradomin likes to take the form of an old, bearded man.

Zamorak
A god of chaos. Originally a mortal Mahjarrat and general in Zaros' army, but ascended to godhood after usurping his master.


 * A God Am I
 * Deity of Human Origin: Or Mahjarrat Origin, as it were.
 * God of Evil: Frequently described as such, although he thinks of himself as more of a god of Chaos.
 * Horned Humanoid: The God Letters reveal that he is very fond of his horns and considers them both useful and fashionable.
 * Laughably Evil: In the God Letters.
 * The Starscream: To Zaros.

Guthix
A god of balance. Devoted to maintaining perfect balance in every aspect of the world. Supposedly shaped the realm of Gielinor and created the magic and runestones.


 * Balance Between Good and Evil
 * God's Hands Are Tied: Invoked. When Guthix sees the devastation caused by the gods' direct interference in mortal wars during the God Wars, he decrees that the gods may only influence the mortal realms indirectly through their followers. He enforces this by threatening to destroy the entire world if they step out of line. So far, it's working.
 * Jack of All Stats: Equipment aligned with Guthix usually fills the exact midpoint between the Saradomin and Zamorak equivalents. Saradomin's Holy Book gives +8 to defense; Zamorak's Unholy Book gives +8 to attack; Guthix's Book of Balance, therefore, gives +4 to attack and +4 to defense. Similarly, the Saradomin bow gives a healing boost where the Zamorak Bow gives a damage boost, and the Guthix Bow splits the difference by giving a smaller boost to both.
 * Ye Olde Butcherede Englishe: Guthix's God Letters are all written in a deliberately archaic style.

Zaros
A mysterious god who ruled a large empire during Second Age of Gielinor. Was banished to another dimension by Zamorak during a fight between the two.


 * Have You Seen My God?: Zaros was betrayed by Zamorak and banished from Gielinor. "The Temple at Senntisten" revolves around Azzanadra's attempts to find him and restore him to power again.
 * The Scottish Trope: Characters are afraid to say his name.
 * Written by the Winners: Nearly all the records of Zarosian civilization were destroyed by the combined forces of Zamorak and Saradomin; most of what little remains is their propaganda about how he was totally evil.

Bandos
A god of war. Preferred deity of goblins, ogres and many of the other less intelligent races.


 * Apocalypse How: Before he came along, the Goblins lived on a peaceful swamp world named Yu'biusk. Then he found it. The result: Yu'biusk suffered a Class 6, and all the goblins now live in other planes.
 * Loophole Abuse: Bandos wants to make war, but the Edicts of Guthix prevent him from doing so. His solution in "The Chosen Commander" is to.
 * War Is Glorious: He's a god of war, after all.

Armadyl
A god of justice. A close ally of Saradomin during God Wars, after which he faded into obscurity.


 * Floating Continent: The Clan Citadels (originally Armadyl-aligned fortresses).
 * Have You Seen My God?: Armadyl vanished from the plane around the end of the Third Age.

Jas
A mysterious entity who is an Elder God, a deity who existed on Gielinor before the arrival of Guthix.


 * Amplifier Artifact: The eponymous Stone of Jas, which greatly boosts abilities of it's user.
 * Curse: Has imposed one on the Dragonkin. As a result, the Kin suffers as 'false users' tap on the powers of the Stone of Jas, and end up protecting the stone by hunting down these 'false users' in order to ease their pain.
 * Have You Seen My God?: It appears that she’s been gone even before Guthix arrived on Gielinor. Her influence is only felt through Stone of Jas and some Dragonkin writings.
 * Fun with Acronyms: Not exactly in in-universe context, but Jas could also stand for Java Application Server. The game engine is written in Java programming language.

Signature Heroes
Announced in this developer blog. The main three, Ozan, Ariane, and Sir Ewain have been a part of the website's background since the Dungeoneering update.

Ozan

 * The Archer: Prefers a bow in fights.
 * Casanova Wannabe
 * Fighter, Mage, Thief: The Thief.
 * Vitriolic Best Buds: He has a tendency to pick on Owen a bit, but not Ariane.

Ariane

 * Fighter, Mage, Thief: The Mage.
 * The Smart Girl
 * Vitriolic Best Buds: She tends to pick on both Owen and Ozan a bit.

Sir Owen

 * Chew Bubblegum: "I'm here to kick ass and take names...and I'm a Temple Knight, so I already know your names."
 * Combat Pragmatist: "Saradomin wants me to destroy evil and protect the innocent. I'll use whatever methods are best for the job, and make any sacrifices I have to. If that means I use tactics the White Knights think are unsporting, then so be it. Succeeding in the mission is more important than obeying arbitrary rules."
 * Knight Templar
 * Fighter, Mage, Thief: The Fighter.
 * Shoot the Dog: "Those guards had to die for me to get to my objective. Raising the alarm and giving them a chance to fight back wouldn't have helped anyone. I placed the crossbow bolts in the middle of their brains. They died instantly; they probably didn't even feel pain."
 * Vitriolic Best Buds: With Ozan and Ariane, though he makes a point of mentioning that they're the two people he trusts the most.
 * What Could Have Been: Was initially going to be involved in a quest where he was a Badass in Distress, but it was scrapped. Also, he was meant to go by "Ewain" and looked less rugged.

Xenia
She features in the Blood Pact quest, and teaches the main character about combat.
 * Cool Old Lady
 * Retired Badass
 * The Obi-Wan
 * What the Hell, Hero?: Delivered by the player character at the end of Blood Pact.

Linza

 * The Blacksmith

The Raptor

 * Anti-Hero: As seen in "Song from the Depths". He is ruthless, prefers killing the Siren, and completely flippant and tactless when dealing with the woman who could have lost her husband.
 * The Dreaded: Even Kuradal, the top slayer master, is terrified of him. So is anybody he gets involved with on quests.
 * The Faceless
 * Foil: In "Song from the Depths", he is shown to be a foil to our character from personality to methods. Where our character will solve puzzles, show some reasoning, and takes time understanding the situation, he will prefer brute force and killing.
 * Jerkass: Of all the heroes, he doesn't show much respect or kindness towards the character, undermining their achievements instead, and he has little tact when it comes to people who need help.
 * Jerkass Has a Point: He is a cold, anti-heroic jerk, but notes in "Song from the Depths" that.

The Mahjarrat
By and far the most powerful of all mortal beings in the game, and thus coming with some of the most storyline-heavy and epic quests in the game, the Mahjarrat are a group of demigodly beings, brought in from another world, Freneskae.

Tropes associated with the Mahjarrat in general:


 * Death World: Freneskae has been described by a Mahjarrat, and by human standards, it's not a particularly nice place.
 * Human Sacrifice: The Mahjarrat sacrifice one of their own every half millennium to grow stronger and add to their already considerable lifespan.
 * Magick: The Mahjarrat are the most prominent users of Ancient Magicks, and Azzanadra is the one who teaches these to the player after Desert Treasure.
 * Skull for a Head: All of the Mahjarrat qualify for this in their weakened pre-ritual form. After their rejuvenation ritual they gain more flesh-like facial features.
 * Voluntary Shapeshifting: Mahjarrat can change their shape to some extent.
 * War Is Glorious: The standard Mahjarrat mentality, however some, like Azzanadra disagree on this.

Azzanadra/
Zaros' champion and one of the most powerful Mahjarrat in existence, he remained fiercely loyal to Zaros even after he was banished and Zamorak rose to take his place.

"Yet there are those who would claim that war is an artform. Fools they are, and fools they remain. By their bloodlust they are blinded to beauty, deafened to melody, and numbed to sanctity!"
 * Brick Joke: He claims to have spent some time in the pyramids.
 * The Dragon: Zaros' champion, and for a good reason. Still loyal to him.
 * Magick: The most prominent and powerful known user of Ancient Magicks, he teaches these to the player after releasing him in Desert Treasure.
 * Oh Crap: Implied to be the standard reaction to seeing him by his enemies.
 * Sealed Badass in a Can: To defeat him, entire armies banded up, bound fragments of his power to enchanted diamonds and imprisoned him in a giant pyramid.
 * War Is Hell: He doesn't seem to share the same mentality as most of the other Mahjarrat.

Bilrach
The master of Daemonheim, Bilrach is, as of yet, an unseen presence, though definitely a felt one. Described as "average" by his contemporaries, he is utterly loyal to Zamorak, and is using the dungeons of the place in order to dig his way to the Rift, a portal to his master's plane-and free him through it.


 * The Dragon: To Zamorak.
 * Dungeon Master: Duh.
 * Not So Harmless: Viewed as "average" by Azzandra, with no notable qualities to speak of. Boy, was he wrong.
 * Not So Harmless: Viewed as "average" by Azzandra, with no notable qualities to speak of. Boy, was he wrong.

Jhallan
Jhallan plays a major role in "The Tale of the Muspah", where the Player Character helps hide him in an ice cave to regain his strength.


 * Human Popsicle: You find him frozen in a block of ice and thaw him out. Then he asks you to help him re-freeze himself in a better spot.

Lucien
One of the most powerful Mahjarrat currently, possibly trailing directly behind Zamorak, he initially appears as a simple mage who asks the player to retrieve a staff.


 * A God Am I: He's stolen two artifacts of the gods, including the one that Zamorak ascended to godhood with. In "The Ritual of the Mahjarrat", he claims himself to be a god.
 * Failure Is the Only Option: Whether or not you deliver him the Staff of Armadyl during Temple of Ikov does not matter, he obtains it anyhow.
 * Nice Job Breaking It, Hero:
 * You've, congratulations.
 * And before that,  may not have been the best course of action.
 * Not So Harmless:
 * During Temple of Ikov, he is level 14. Cue While Guthix Sleeps...
 * Also present with the npcs themselves, who regarded him as frail and weak prior to obtaining the staff of Armadyl.
 * Skull for a Head
 * Wham! Episode: He is quite heavily involved in While Guthix Sleeps.
 * The Worf Effect:
 * The player is shown just how powerful he is when he first, and later summons a pair of tormented demons as lowly familiars to dispose of the player.
 * Used again in Ritual of the Mahjarrat,
 * The player is shown just how powerful he is when he first, and later summons a pair of tormented demons as lowly familiars to dispose of the player.
 * Used again in Ritual of the Mahjarrat,

Wahisietel/

 * Significant Anagram:

Dungeoneering Bosses
Members of Bilrach's team and creatures from the beyond summoned by him to keep out anyone trying to get to him.

The Stalkers
The Stalkers are huge, grotesque beings with eyes all over their body. They are all very skilled at magic and are highly resistant to it. Their naming convention is Noun-verber Unpronounceable.


 * Black Speech: Not only their native language, but what usually results from attempts at pronouncing their names.
 * Boss Remix: Ihlakhizan's theme.
 * Dark Reprise: Again, Ihlakhizan's theme.
 * Eldritch Abomination: Yup.
 * Eye Scream: Obviously, since they're essentially covered in eyes. Their weakness is stab attacks.
 * Luke Nounverber: Their whole naming convention.
 * Names to Run Away From Really Fast: Let's see, with names like Plane-freezer Lakhrahnaz, Night-gazer Khighorahk, Shadow-forger Ihlakhizan, Flesh-spoiler Haasghenahk and World-gorger Shukarhazh...
 * The Unpronounceable: Yup.

The Kal'Gerion
A race of demons brought in by Bilrach, who don't serve him directly, but their leader has instead made a shaky alliance with him. Mostly weak to magic, and each one comes with a few gimmicks of their own. Their naming convention is Na'Me the Nounverber.


 * An Ice Person: To'Kash. As if the title 'Bloodchiller' didn't say enough.
 * Bad Boss: If a demon says he failed during Kal'Ger's intro cutscene, the poor sap gets destroyed.
 * Barrier Change Boss: Not exactly, but if you've seen the stats on the celestial catalytic staff, you know Kal'Ger's magic weakness is gone the moment he picks that thing up.
 * Big Red Devil: Kal'Ger.
 * Climax Boss: Kal'Ger is split into five phases, uses all corners of the combat triangle effectively, slams off your protection prayers if you use them long enough and actually uses his wings. Yk'Lagor is no slouch either, and a fitting finale to the occult floors.
 * Drop the Hammer: Bal'Lak dual wields enormous warhammers.
 * Evil Sounds Deep: Yk'Lagor was the first boss to ever be given voices. They haven't gotten any less deep since.
 * HP to One: Don't keep that protection prayer up against Kal'Ger for too long.
 * Kaizo Trap: When Kal'Ger dies, he explodes and deals damage anywhere between your maximum base health and 1. If you're really unlucky, this can kill you from full hitpoints.
 * Kill It with Fire: Har'Lakk's flame portal.
 * Magic Knight: The demons primarily fight with magic and melee, both about equally destructive.
 * Mundane Utility: To'Kash freezing some poor sap and then shattering them in a shower of Ludicrous Gibs is said to be a favorite party trick of his.
 * Names to Run Away From Really Fast: To'Kash the Bloodchiller, Har'Lakk the Riftsplitter, Bal'Lak the Pummeller, Yk'Lagor the Thunderous and Kal'Ger the Warmonger don't exactly sound friendly.
 * Nigh Invulnerable: Bal'Lak's defences gradually increase until he's virtually impossible to damage. To make him vulnerable, you have to lure him over the green rifts in the floor, or teleport out and wait for it to drop on its own.
 * No Indoor Voice: Especially Yk'Lagor the Thunderous.
 * Ominous Pipe Organ: Yk'Lagor's theme has one. It's rather ominous.
 * One-Hit Kill: Again, see Bad Boss. Yk'Lagor's earthquake attack's max hit is also 990, making it a viable One-Hit Kill as well.
 * Winged Humanoid: All, but Kal'Ger actually uses them.
 * You Have Failed Me...: See Bad Boss.

The Behemoths
Basically just bigger than usual animals dwelling in Daemonheim, the Behemoths were discovered by Bilrach's party and left as sentries to guard the passages deeper in. Not particularly intelligent, but definitely there in the brute force department. Their names are actually just descriptive ones given by Bilrach's team.


 * Big Eater: Take a wild guess where the Gluttonous behemoth got its name from.
 * Charged Attack: The Hope devourer telegraphs its strongest attack with a roar. Should any player have a protection prayer up when the attack comes, it'll instantly consume it to heal itself, or 'devour their faith and hope'.
 * Exactly What It Says on the Tin: Since they were named by the exploration team, their names are mainly descriptions. Examples are the Bulwark beast and the Gluttonous and Runebound behemoths.
 * Extreme Omnivore: Gluttonous Behemoth will gladly munch a rotten bovinmastyx corpse (that has likely been in that state for a very long time) when its health is low.
 * Luck-Based Mission: Beating Stomp in the minimum of three rockfalls is not always possible without creative use of gatestones or even with it. The rocks may just fall so they block either the lodestones, crystals, or both.
 * Names to Run Away From Really Fast: Hope devourer.
 * Nigh Invulnerable:
 * The Bulwark beast has a thick outer shell that needs to be hacked off with a pickaxe. Or you could just fry the thing with magic.
 * The Runebound behemoth needs to be exposed to different corners of the combat triangle by deactivating the three crystals in the room.
 * Portal Cut: Stomp's head gets most satisfyingly guillotined off as the portal it was sticking through gives out.
 * Shockwave Stomp/Ground Pound: Run under a behemoth and it will trample you For Massive Damage.

Zanik

 * Action Girl
 * It Sucks to Be the Chosen One
 * It Sucks to Be the Chosen One

Evil Dave

 * Basement Dweller - literally.
 * Bad Is Good and Good Is Bad

Kennith

 * Shout-Out: It's not clear whether he's a king, but he does have a nice yellow coat.
 * Soap Opera Rapid Aging Syndrome: Between "Kennith's Concerns" and "Salt in the Wound", Kennith ages up about ten years because he decided that he wanted to be older.

Ezekial Lovecraft

 * Brick Joke: "Now I can go home. "
 * Cloudcuckoolander
 * Shout-Out: He mentions his uncle Howard.
 * Stuff Blowing Up: Between "Kennith's Concerns" and "Salt in the Wound" he builds up quite a stockpile of rubium grenades.
 * Trademark Favorite Food: "Tuna! My favourite!"

Eva Cashien

 * Action Girl
 * Happily Adopted
 * Parental Abandonment: Her parents died when she was young, but Sir Tiffy Cashien adopted her.
 * Punny Name: Her name is a pun on evocation.

Wise Old Man AKA Dionysius

 * Bald of Awesome
 * Bank Robbery: His most infamous caper, and the one where he got his party hat.
 * Camera Abuse: When he robs the bank, he smashes the camera to end the cutscene.
 * Dude, Where's My Reward?: Feels that the people of Gielinor owe him compensation after heroic acts in the past.
 * Retired Badass: Used to be a hero, but now resides in a cluttered house full of stolen treasures in Draynor Village.
 * Screw the Rules, I Have a Nuke: Abuses his powers to murder innocents and break into the Draynor Village bank simply because he feels he is entitled to a greater reward. It's also hinted that his next target is the Wizards' Tower to the south,
 * Unscrupulous Hero: Despite being a good guy, he has no qualms about using his power to break the law for his own gain.
 * Walking the Earth: In his youth, he wandered the globe in search of adventure.

The Dragonkin

 * Always a Bigger Fish:.
 * Berserk Button: Any "false user" who uses the power of the Stone of Jas or tries to communicate with them.
 * Breath Weapon: Fireballs, as demonstrated in the Mos Le'Harmless section of "The Ritual of the Mahjarrat".
 * Kill the God: This is what the Dragonkin plan to do to Jas, after they are free from their enslavement.
 * MacGuffin Guardian: Enslaved by Jas for the purpose of protecting the Stone of Jas.
 * Make Way for the New Villains: At the end of "The Ritual of the Mahjarrat", when they.
 * Unstoppable Rage: Anyone who touches/uses the power of the Stone of Jas causes a rage in the hearts of the dragonkin, leading them to take it out on anyone they think deserves it, especially the one using the power- thus, the deaths of
 * The Worf Effect: They.

Glough

 * Adaptational Villainy: He’s even worse in Old School RuneScape, as he lacks the redeeming qualities his modern counterpart has and his evil is cranked up even higher.
 * Big Bad: Of the Grand Tree quest and its sequel Monkey Madness. In OSR, he’s also the villain of Monkey Madness II.


 * Fantastic Racism: He hates humans, though it’s not entirely justified given the gnomes’ feud with General Khazard.