The Immortal (video game)

"''"An image of the old wizard Mordamir leaps from the candle and begins to speak: 'Dunric, you have come to save me. I am in the dungeons far below. I know I can count on you.' This explains your old teacher's mysterious disappearance, but there is one thing strange about the message. Your name is not Dunric."''"

- The introduction

The Immortal is an isometric-perspective adventure game released in the early 1990s, which made its way to many popular computer and console systems of the time. Your character is a wizard searching the deadly ruins of Erinoch for his lost master Mordamir, who appeared to you in a dream and prompted your quest. The story is told largely through character interactions and your own inferences based upon clues you collect; however, you will spend most of the game dying horribly. For instance, the very first thing that happens in the game is that you are given a warning to move quickly. It's more or less the only free warning you will get, and if you choose not to heed it, you are eaten by a worm and instantly killed.

Being instantly killed is something that you will become very familiar with over the course of the game. Walked over the wrong square on the map? Worms break through the floor and instantly kill you. Touched that slime? It's viciously acidic and you are instantly killed. Searched a body too many times? Oh, look, he was killed by that slime hiding in his bones, and since you just touched it you die instantly. Beyond this, the game also includes hand-to-hand combat sequences with trolls and goblins and other creatures, puzzle-solving, and lots and lots of reloading. Spellcasting is somewhat less prominent than might be expected. Your spells are very situational: it's almost too convenient that a "spell to charm Will-O'-the-Wisps" happens to be found near some Will-O'-the'Wisps. Other spells are mostly tools, rather than a bunch of flashy attacks: you can turn yourself to stone, blink momentarily out of existence, and magnetize your hands. Your spells are all limited-use, and you need every charge you're given.

If you get to the end, you're rewarded with an interesting twist on what seemed a bog-standard fantasy plot, as well as a punishingly tough puzzle for a final boss--and in a game as hard as The Immortal, that's saying something.

The Immortal provides examples of:

 * Cast From Hit Points:
 * Damsel in Distress: Dunric's daughter Ana, whom you help out by returning her father's ring (it teleports her to safety).
 * Everything Trying to Kill You: And how. Put simply, "The Immortal" in the title ain't you.
 * If you approach a hole with a ladder from the wrong side, rather than grabbing the ladder you will fall into the hole and be instantly killed.
 * Some games have inventory items that are deadly if you use them incorrectly... or at all. Usually, it's pretty obvious that you shouldn't play around with them. This game has at least three out of a dozen or so items that have this property, and you use all of them during the course of the game. Even your stuff hates you.
 * Family-Unfriendly Death: Family Unfriendly is putting it lightly. Even the NES version has some nasty (albeit not as bloody) deaths.
 * Mercifully (or perhaps annoyingly, depending on your point of view), the NES version completely cuts out the stage with the most nightmarish death, where walking upon egg sacs causes you to promptly GET COVERED IN LIVE SPIDERS.
 * Fountain of Youth: Dungeon feature.
 * Giant Spider: A giant spider, and her many, many baby spiders.
 * Guide Dang It: The entire game is this and then some. Even with a guide you will die, a lot.
 * Hoist by His Own Petard:
 * Hope Spot: You will fall into lots of pits, which is usually instant death. Sometimes you'll catch yourself with your long staff.
 * Inexplicable Treasure Chests: Justified -
 * Kill It with Fire: You got fireball spells, the dragon belches long plumes of flame at you, the dungeons have plenty of fire-based traps, and the amulet's runes is a massive fire spell which kills you and everything inside the dungeons...so yeah.
 * Let's Play: By Slowbeef here. It's worth noting that The Immortal is the first ever game to get officially Let's Played.
 * Will Harvey Hates you and all that you stand for.
 * Nintendo Hard: Terrifyingly, the NES port may actually be easier than some of the others. It's missing the spider stage and a few of the puzzles.
 * No Name Given: The wizard.
 * Oh Crap: Mordmair as you gank the amulet from him in the final battle.
 * Our Dragons Are Different:
 * Our Goblins Are Different: They're at war with the trolls, and.
 * Puzzle Boss: Every 'boss' character is fought using wits and spells, rather than the combat interface. Except the giant spider.
 * Recurring Traveler: The merchant, who has exactly what you need when you need it. Justified when
 * Schmuck Bait: "You see something green and squiggly dangling between the bones. Do you want to investigate further? Y/N". That pile of bones having some very good loot (an elven sword of quickness) doesn't really help.
 * Squishy Wizard: Subverted in that although you are an aging apprentice wizard, you are a reasonably competent sword-fighter. Played straight in that, despite this (and your health bar), most traps and larger monsters kill you instantly.
 * Taken for Granite: You get a spell that lets you do this to yourself. You're a statue for the duration, frozen in your dodge pose. Don't waste the spell charges.
 * Temple O Traps: The setting. Flame traps under the floors. Flame traps in the walls. Arrow traps in the walls. Pits. Invisible pits. Items you must consume to progress that are also lethally poisonous. Innocuous-looking items that literally kill you if you look at them wrong. Giant worms under the floors.
 * The Many Deaths of You: There are a variety of entertaining animations for your inevitable, repeated demises.
 * COVERED IN SPIDERS!
 * Magazine ads for the game were basically nothing but a list of the various ways you could be killed.
 * Too Dumb to Live: Mordamir, who gloats that after you run out of defensive spells, that "as long as I have this amulet, the dragon won't attack me." He didn't expect you to have one final spell, courtesy of Dunric: the Magnetic Hands.
 * Trial and Error Gameplay: The game is made of this. Some of the puzzles are explained in-game, but the cryptic clues might not help you as much as you would like. Mostly, you just die until you luck into the solution.
 * Your Head Asplode: Mordamir can do this to you during the final battle.
 * Your Head Asplode: Mordamir can do this to you during the final battle.