Stock RPG Spells

In an RPG, the first thing you need is spells. Status Buffs, Elemental Powers, healing powers... here at All The Tropes, we've compiled this list of them. If you want to Write An RPG, it's useful to check out this page first. The suffix "a" is for the second level, while the suffix "ga" is for the third (and strongest) level.

Black Magic
Black Magic spells are usually Elemental Powers or Non-Elemental. Usually the fare of the Magician Classes.

Fire
A basic fire elemental spell. - Fira, Firaga

Ice
A basic ice elemental spell. - Ica, Icaga

Thunder
A basic lightning elemental spell. - Thundera, Thundaga/Thordain

Quake
A basic earth elemental spell. - Quaka, Quakega

Aero
A basic wind elemental spell. - Aera, Aeroga/Tornado/White Wind

Drain
A spell for draining HP from the enemy - Draina, Drainaga

Shade
Dark-elemental - usually doesn't appear in Elemental Rock-Paper-Scissors.

Bio
Non-Elemental - usually quite powerful.

Stop
Stops the opponent from moving.

Slow
Makes the opponent take turns every 2 turns. - Slowa, Slowga

Sap
Sucks away the opponents HP every turn, usually doesn't heal the user. - Sapa, Sapga

Hurt
Does Non-Elemental damage, and is usually quite powerful. - Hurta/Hurtmore, Hurtaga/Hurtmost

Death
Instant KO. - Deatha (all enemies), Deathaga (assimilates HP of foe into caster's HP)

Toad
Interesting spell - strikes Toad enemies more effectively. - Toada, Toadaga

Flare
Non-Elemental, but strong. Something like Bio, only different. - Flara, Flaraga

Meteor
Usually the most powerful spell, and strikes all enemies. No elements. - Meteora, Meteorga

White Magic
Healing magic that usually restores a character's status or HP, or provide beneficial effects. It's usually a valuable magic to have. Usually the fare of the Cleric classes.

Heal
Most basic White Magic spell, restores HP. - Heala, Healus

Cure
Cures all Standard Status Effects.

Cures
Like Cure, but more specific - usually comes in Poison, Burn, Sleep, Paralyze, Stun, Panic, Confuse, Stink, Freeze, and Petrify.

Revive
Revives a KO'd party member. - Reviva (Revives everyone), Previve (Takes effect when the character dies, cast before death)

Dispel
Removes Magical effects from the opponent.

Libra
Balances out HP of characters (i.e. gives everyone the average/mean HP).

Regen
When cast on a party member, they will regain HP every turn.

Holy
Light-elemental, but not appearing on Elemental Rock-Paper-Scissors. - Holya, Holyga

Haste
A move that causes a character to act twice every turn. - Hasta, Hastega

Start
Causes the target to take a turn instantly - if they haven't taken their turn yet, they still will - this just provides an extra turn.

Support Magic
Magic that help allies or hinders enemies. It's usually good for a tricky player, and provides more strategy when it's not White Magic. Usually the fare of the Monk classes.

Statuses
They give Standard Status Effects to the enemies. Comes in Poison (purple), Burn(dark red), Paralyze (yellow), Sleep (dark blue), Stun (blue), Confuse (bright red), Panic (orange), Petrify (brown), Stink (pink), and Freeze (green).

Buffs
Comes in Attack Up, Defence Up, Speed Up, Magic Up, and Luck (Healing power)Up. - Attacka, Attackaga, Defenca, Defencga, Speeda, Speedga, Magica, Magicaga, Lucka, Luckaga

Deflect
Lowers accuracy of the enemy.

Cancel
Stops any charge on an enemy (the more powerful it gets, the later it is, because turns show up on the charge meter).

Anchor
Lowers evasion on the enemy.

Barrier Magic
Magic for shielding the party and stopping enemy attacks from hitting the party. Usually the fare of the Knight classes.

Shield
Causes enemy attacks to do less damage. - Shielda, Shieldaga

Trapfloor
When an attack connects, the opponent will take damage. - Trapfloora, Trapflooraga

Shell
Causes enemy magic to do less damage. - Shella, Shellaga

Wall
The whole party get a neutralizing shield. - Walla, Wallaga

Reflect
Sends enemy attacks on the user back at them. - Reflecta, Reflectus

Heal Up
Boosts healing abilities (without boosting Luck specifically).

Resist
Prevents status ailments from hitting the party. - Resista, Resistus

Block
Prevents the next attack. - Blocka, Blockus

Protect
A character who should be defeated by the next attack gets their HP down to one by the attack instead. - Protecta, Protectus

Sword Skills
Physical skills imbued with magic. Often used by the Token Human and Badass Normal, and The Hero (who tends to be the other two as well). Often the fare of the Hero Classes.

Elemental Swords
Physical skills imbued with the elemental magic. Comes in Fire, Ice, Lightning, Wind, Earth, Light, and Darkness. - Fira Sword, Firaga Sword, Ica Sword, Icaga Sword, Thundera Sword, Thunderaga Sword, Aera Sword, Aeroga Sword, Quaka Sword, Quakega Sword, Holya Sword, Holyaga Sword, Shada Sword, Shadaga Sword

Particle Sword
A sword imbued with the Drain spell. - Particla Sword, Particlaga Sword