Wangan Midnight/YMMV

The anime and manga contain examples of:

 * Offscreen Moment of Awesome: The Devil Z's (with  ) is simply told via flashbacks in the anime.

The Wangan Midnight games contain examples of:

 * Adaptation Displacement: Most Maximum Tune players know almost nothing about the anime or manga. Some even believe that the anime and manga are based off of the games and not the other way around.
 * Complacent Gaming Syndrome: At full-tune, no one uses a setting below 700 horsepower unless they're doing it for shits and giggles. A milder example is the Lancer Evolution VIII and IX, two of the most popular cars among players.
 * Crowning Music of Awesome: By Yuzo Koshiro of Streets of Rage fame. Here's the full list.
 * Game Breaker: WMMT 3DX+ introduces the Nissan GT-R (R35), now one of the grippiest cars in the game (especially for a heavy car), so much that when driven right it outraces even the purpose built rally cars (Evo and Impreza) in cornering courses like Hakone, and not to mention it's a really tough car to push out of the way (see Car Fu above).
 * Goddamned Bats: Traffic cars. Though partially averted that all the traffic cars had bright yellow Namco paintjob.
 * Good Bad Bugs / Game Breaking Bug: In all versions up to WMMT 3, a particular trick allows you to easily clone cards without needing to access the operator menus. It falls under Game Breaking because it's literally game-breaking--it can damage the card reader. Seriously, if you know what the trick is, don't do it.
 * One amusing bug that appeared since WMMT 3, and still hasn't been fixed as of 3DX+, happens during 32-Outrun in Yokohane if you manage to get to Akio / The Devil Z before clearing the ramp from Wangan back to Yokohane - just before the junction going into C1, his car will come to a complete stop, and become permeable.
 * Most Annoying Sound: In MT 1 and 2, a high-speed collision with a wall will trigger a very loud "BANG!" sound.
 * The banshee screech when you burn the tires in a sharp corner with a high-power setup is arguably worse. Both to be avoided at all costs.
 * Play the Game, Skip the Story: You'd think that since WMMT has gotten very big in Western arcades that Wangan Midnight the anime and manga would get popular, much less licensed. It's been five games and there still is almost no fanbase for WM; Namco could remove the Wangan Midnight license for the next Maximum Tune game and no one would notice.
 * That One Boss: Sonoda in all of his appearances. Even in WMMT3 where the CPU AI is watered down, he still stands out amidst all the opponents.
 * That One Level: Hakone.
 * In WMMT 3DX+, the new Fukuoka Expressway can be considered such, due to its narrow layout, long straights, and numerous long winding corners, combining the best and worst features of Hakone, Osaka Hanshin, and Yokohane.
 * They Copied It, So It Sucks: A view held by some fans of Initial D Arcade Stage.
 * The Problem with Licensed Games: Averted with Maximum Tune, not unlike the case for Initial D Arcade Stage. The PS2, PS3 and PSP games, however, don't seem to be free of this problem.