Idiot Ball/Video Games

Examples of Idiot Ball in Video Games.


 * No More Heroes has the viewpoint character hug the idiot ball and never let go. It's not clear whether this is meant as a This Loser Is You, or just for Rule of Cool, but it. never. stops. If there is a trap, no matter how obvious, Travis will walk right into it. If there is a trick, no matter how old, Mr. Touchdown will fall for it. If there is a foe, Travis will charge them head first. Those trip mines might be obviously placed, but Travis Touchdown will never resist the urge to pass right over them. Good thing he's nearly invulnerable.
 * This is justified since he Genre Savy enough to know he's in a game and that he can't die so long as the player isn't in control. One has to wonder if Dante knew he was in a game as well.
 * The Rank Seven fight apparently straps six or seven extra idiot balls to Travis. That's probably as a Kick the Dog thing for the bad guy, though it does get a little ridiculous.
 * Perhaps the best use of this, though, is during the Rank Two fight, in which leaves the Idiot Ball out for the player to grab. Periodically, the boss will just collapse on the ground and start weeping. If the player decides that this is a perfect opportunity to take her out, the boss immediately parries the blow, and proceeds to beat Travis to death, regardless of his current health.
 * There is a catch to this though. There are two different animations, one is her Playing Possum and the other animation is the real deal. She is open for attack should the latter occur.
 * Many characters from "StarCraft II" have a white-knuckle grip on the idiot ball.
 * Not only does Tychus decide to take a giant prototype mecha out for a rampage walk, supposing that the default mode-of-action to be taken during communication cutoff is to "thrash their bases, right?", but he also.
 * Also, Raynor finds out that  has a killswitch transponder, but instead of ditching him as a liability or somehow neutralizing the transponder, he displays his impressive knack for leadership by just passively wondering what has   gotten himself into.
 * Mortal Kombat vs. DC Universe gives essentially the whole cast bar a few the Idiot Ball for essentially the whole plot. Even when they weren't hopped up on interdimensional Unstoppable Rage, the characters did a bang up job of not trusting eachother and, at times, straight up not noticing clues that maybe the other fighters from the other universes are possibly going through the same thing they are. As a result, massive Let's You and Him Fight. It doesn't help that whenever anyone starts to wonder whether they weren't fighting enemies, someone would suddenly appear going through said Rage and attack, though even then the symptoms of the rage are obvious (they recognize it when it affects each other, for instance). This mainly just hinders them from doing anything relatively productive, and, ironically, the only person doing anything towards fixing things is . Meanwhile, the only other people who aren't held back either use it to , or loses opportunities to figure things out once they arrive . Superman, being Superman, is the only other one who remains optimistic and friendly despite aggression from everyone.
 * Granted, this is absurdly common in most Fighting Games, just this is one of the more recent big offenders.
 * A glaring one in Mortal Kombat 9 has Raiden standing back and doing nothing He stated that if he got involved that it would make the situation worse, but even then that was a weak excuse...especially considering his attempts to not intervene in the game's events were only making things worse.
 * Also, if Raiden had sent his past-self a more specific message,
 * In God of War II, Kratos happily drains all of his power into the Sword of Olympus and is promptly betrayed at his weakest, even though he was doing perfectly well in the fight without the blade.
 * Although not exactly under the scope of this article, the overly stupid Cirno from the Touhou games is known as "⑨" or "Nineball". Thus, she's an idiot and she's a ball.
 * However, Marisa does get ahold of the Idiot Ball in the Ex Stage of Cirno's own game, Fairy Wars. Cirno states that while she can freeze danmaku, she can't freeze lasers, prompting Marisa to break out non-lethal lasers. Whether she was bored and wanted to play with Cirno or not, this ends up with Marisa getting her butt handed to her by a fairy.
 * In defense, Marisa was going extremely easy on her (Master Spark...like Flashlight) and the only reason it plays like a normal extra stage is because the entire game is designed to be harder than usual in order to emulate how weak Cirno is.
 * In The Elder Scrolls IV: Oblivion, you'd think that one of the two Blades who accompany you through the tutorial/opening quest would think twice about leaving the Emperor in a side passage alone with a barely-armed and unskilled prisoner, rather than sending the PC out to be assassin fodder while one of them protects the Emperor.
 * Or, even just break down the gate which prevents you from getting to the sewers in the first place. It's barred from the other side sure, but the PC has access to a flame spell at the very start of the game, and considering the Blades are higher in rank than the Imperial Legion guards, their swords may be able to break or force a heat-weakened lock.
 * The gate was locked by the assassins, who have planned this ambush in advance and already know what the Blades are capable of, so obviously they're going to lock it with something the Blades can't easily defeat.
 * There is a Mage Guild quest where you must retrieve the Ring of Burden for a recommendation. In reality, . One would imagine he knows that Argonians can swim and breath underwater. If you are an Argonian, he fails to recognize this point.
 * The real idiot in this quest is the guy who was sent to retrieve the ring the first time around:
 * In Sonic Adventure 2, when Tails brought the fake Chaos emerald AND the real one to the Space Colony ARK, when he could have left it back on Earth and Eggman would probably had never known.
 * In consequence, when Sonic is handing over the fake emerald in exchange for Amy, Eggman captures him into a capsule to send him out in space, exclaiming that he couldn't be fooled by that fake emerald. To which Tails asks. "How did you know it wasn't the real one?" On to which Eggman responds "Because you just told me, Foxboy!"
 * In Final Fantasy VIII, Quistis tells off Rinoa at General Caraway's (Rinoa's father) residence, then leads her group away to perform its mission (pulling a switch that will imprison Sorceress Edea and provide a clear shot for Irvine.) Once Quistis and the others have arrived, she feels guilty for hurting Rinoa's feelings and takes everyone back to the mansion to apologize, despite the severe importance of the mission and the extremely limited time they have to pull it off...only to end up locking herself and her group in the mansion when Rinoa (who never even saw her) accidentally springs a trap. It's nothing short of a miracle that Quistis' group found a way out of the mansion in time to perform its mission. Rinoa, meanwhile, came up with a "brilliant" plan to neutralise Edea by asking her to wear a magic-suppressing bangle (though it's not like she could force her to wear it) and gets captured in the process.
 * If the player pays attention in the beginning of Half-Life, he will likely wonder how Dr. Freeman even made it to the testing chamber for all the Idiot Balls the science team is juggling. Disregarding safety protocols because Breen says so? Going ahead with the experiment after a power outage toasts half the data in the computers? Ignoring an EXPLODING CIRCUIT after safety protocols are overridden? Using a super-pure crystal sample at super-high intensity? It's a wonder Gordon survived the tram ride.
 * It clearly affected him too. As noted in the IJBM page for Half-Life 2, he climbs into inescapable Stalker pods not once but twice in the citadel and is only saved by two lucky breaks.
 * In Advance Wars at one point, in order to give the player tutorial information on airports, Andy (who's supposed to be a whizzkid when it comes to machines) infamously asks "What's an airport?".
 * Also done to Will in Days of Ruin/Dark Conflict. Despite being one of the above average students in the military academy, and having just gone through a continent and a half, STILL had to consult a textbook to figure out how to check the range of a Talon Gun.
 * Valkyria Chronicles is really an Idiot Plot for everyone but the main villain; the Gallian Army repeatedly does truly stupid things when you consider how awesome but unrealistic everything is. Admittedly this is mostly so that player-controlled Squad 7 can remain the central force of the game, but you can watch every scene and find somebody doing something stupid that's preventing their side from winning the war until the romance plot is over.
 * Faldio If he had just asked and let her make the decision herself, the second half of the game could have been avoided.
 * It's made pretty clear based on their personalities that she would have said no, and his other friend would have gone off on him for even suggesting it. Rather than waste time explaining the situation, Faldio acted entirely on his own initiative.
 * Here's a hint, guys out there: if your girlfriend is on the verge of an emotional breakdown in front of you, the proper course of action does not involve you standing there doing nothing while she runs away, nearly in tears and telling herself (and you) she'll be okay.
 * Also if they'd just made sure to secure the area before just sitting down to relax
 * The entire playable cast grabs the idiot ball at one point in Final Fantasy VII. They're trying to stop Sephiroth from getting the Black Materia, and they know that Cloud is vulnerable to being Brainwashed by Sephiroth. So what do they do once they've reached the Black Materia first? They give it to Cloud.
 * This is made even worse by the fact that Cloud told them not to give it to him, under any circumstances. The character holding the Black Materia is left behind before the big confrontation, and told to stay put. Then, Sephiroth uses an illusion to trick them into thinking Cloud is in trouble, they rush forward to help, and when they see Cloud surrounded by a group of Shinra, they calmly hand it over.
 * In Mana Khemia: Alchemists of Al-Revis, all the characters get their stupid moments (mostly seen in their personal sidequests). Though this is intentional, the things they do are so dumb (up to and including using deadly force on each other, only to be Easily Forgiven) that it breaks the Suspension of Disbelief.
 * Silent Hill games often force the player to accept the Idiot Ball in order to advance, possibly deliberately as part of the ongoing torturous Mind Screw. Consider the number of times in one particular game that the player is asked whether James will stick his arm into a dark hole or leap into a pit whose bottom he cannot see.
 * James is a different case entirely - his suicidal actions are supposed to instead be a demonstration of how completely uncaring he is about his own life. At first, this seems Idiot Ball, but once you you realize that in reality James' willingness to jump possibly to his death and stick his arms into dangerous holes with no apparent regard for his own safety is actually a show of his . The fact that he'll do it before he even truly  actually ends up being like Fridge Brilliance.
 * Midori of Devil Survivor loves playing with this. Once she gets her own COMP, she promptly goes Leeroy Jenkins on the demons and simply will. Not. Listen to anyone's warnings. Even  doesn't shake her grip on it.
 * The only reason she listens is when she was nearly Lynched because she never considered the idea that people would be afraid of a weirdly-dressed girl summoning demons.
 * The Amiga game Nemac IV takes places in a facility of the same name, housing a supercomputer designed to oversee defence and with complete control of non-human military assets. Fortunately, the people who created the computer decided to test it with a simulated invasion to see how it would respond, feeding it almost all the information it needed to act. Unfortunately, the one piece of information they left out was the fact that the invasion was simulated.
 * In terms of player vs. player combat, World of Warcraft forces this on you. The storyline makes it abundantly clear that the war between the Horde and the Alliance is counterproductive at best, and yet it only rewards you if you take on the role of a rabid patriot.
 * This is especially evident in Wintergrasp, which enables the faction controlling it to raid the Vault of Archavon, enabling the player to get 4 extra Frost Emblems per week (currency to buy tier 10 gear, and a considerable bonus for players who can't go to Icecrown Citadel or do the weekly raid quest), and pick up tier 9 and tier 10 gear. As such, there's a fair amount of pressure to win the battle. This happens again in Tol Barad, with the added bonus of several daily quests that give money and emblems that allow you to purchase things such as raid-quality gear and mounts (although, with one exception, the quests themselves are against various groups on the island rather than the opposing factions).
 * Sylvanas Windrunner get the ball at the beginning of the new expansion Cataclysm. She has new Warchief Garrosh Hellscream summoned to Silverpine Forest in order to show him she's found a way to create new Forsaken (an undead race, of which she's the queen) by simply raising people from the dead. When Garrosh points out that this makes her no better than the Lich King (Big Bad of the previous expansion/episode), she replies "Well, the difference is that I do it for the Horde", hitting Garrosh's Berserk Button.
 * One would wonder why Sylvanas didn't simply tell him that she gives the raised dead FREE CHOICE between joining her or leaving! As opposed to the Lich King, who would simply enslave his fallen enemies.
 * A point of contention among fans, and the cause of many a flame war. The free choice thing mostly comes up in Deathknell, where all of the "Rotbrain" rebels that leave are turned into insane anti-Forsaken strawmen by their condition. Lilian Voss is allowed to remain independent, but she is too powerful to do much about. In Silverpine, it gets a little more confusing, and no immediate defections are seen. Vincent Godfrey and co join the Forsaken willingly, though they become even more twisted, but later betray Sylvanas Windrunner and go off on their own. Archmage Ataeric and his army, after losing a battle to the Forsaken and dying, are raised and switch sides without a word. In the beta, mind control was used, but currently it is stressed that no mind control is involved. Please draw your own conclusions.
 * Garrosh himself has been carrying the Idiot Ball since his creation in the Burning Crusade:
 * What's that you have there, plans for an attack on my home by the enemy? I have no time to study these, an attack could come at any minute!
 * There's a group of undead getting ready to attack my base? You go alone, Saurfang don't help them.
 * Whoa, a Death God has been raised and is attacking us? What's that boss, behave myself? Well okay but- hey that Human just scuffed my boots!
 * The worst instance came in the Twilight Highlands opening quests, where Garrosh enters enemy Black/Twilight Dragon skies and as soon as he hears two words about Alliance ships orders every member of his escort party to attack them leaving his own Zepplin defenseless against said dragons just so that he could have a This Is Sparta moment...
 * In Metroid Prime 3: Corruption the main villain, Dark Samus, is able to kill you with a non-standard game over if you are ever fully saturated by phazon radiation. The Idiot Ball goes to the Galactic Federation for making this possible in the first place. When Samus, and a group of fellow bounty hunters, is zapped by Dark Samus's phazon beam at the beginning of the game, they find that all the bounty hunters have been genetically altered by the beam to allow their bodies to generate phazon energy. Rather than trying to fix the problem, they install a device to draw on this deadly, unpredictable energy directly into your power suit. This is justified in that every major boss in the game can ONLY be defeated using this device.
 * Well, no, at the time the Federation didn't know what they'd find inside the Leviathans so it wasn't clear that Samus would definitely be using her Hyper Mode self to combat the problem. The actual justification is that the Federation has already been equipping their soldiers with this technology but are limited by the amount of Phazon they can use. If Samus can produce Phazon naturally, then she in turn becomes a living battery and thus can make the best use of Hyper Mode.
 * The heroes of Persona 4 miss many a glaring contradiction in their investigation of the kidnappings and subsequent murders taking place in their hometown. One particularly explicit use of the idiot ball is when the entire team leaves a known potential victim completely unprotected so that they can apprehend a balding, overweight voyeur climbing up a telephone pole in broad daylight, believing him to be the true culprit. It seems highly unlikely that a group of high school students would mistake such a character for a villain who up to that point had been so discreet and efficient that even the police didn't have the slightest idea regarding his identity. They were encouraged by inept policeman Adachi, but this is hardly an excuse.
 * A similar and possibly worse example is the team's conviction that  and had no idea.
 * Even worse is the scene leading up to.
 * Let's be honest.  had this going on too. All the while he was "saving" people and he never once considered that the TV world and the Midnight Channel might be connected to each other. If he had thought of that, he might have considered that the TV world had caused the deaths of.
 * Dear god,  in Star Force 3 could have been completely avoided if she didn't casually walk up to Megaman, stick around long enough to point out two of the characters hanging around are people she knows, and not notice   until he was in front of her and not just threatening, but outright saying he was going to destroy her. And Megaman/Geo is no better, chasing after   when he TELEPORTS AWAY, leaving  a sitting duck to his attack from behind. This wouldn't be so stupid if he didn't just witnessed him teleporting in front of  in the first place.
 * In Mario & Luigi: Bowser's Inside Story, this kind of thing fuels the plot, from Bowser getting stepped on by everything too big to fight normally and eating dangerous shrooms from lunatics. But the defining moment? Bowser EATS the DARK STAR. Keep in mind that the Dark Star is an Artifact of Doom... and an Eldritch Abomination. In turn, it copies him by absorbing his DNA, mutates bacteria type creatures inside him, proceeds to eat whole the remains of the last villain he fought after Mario and Luigi battle it in a Boss Battle, capture Peach and nearly cause the end of the world.
 * Still, Bowser didn't so much as actually eat it as the Dark Star just teleported it inside of him. Nonetheless while Bowser is guilty of this trope it's fitting for him and he usually manages to turn it into a Crowning Moment of Awesome or a Crowning Moment of Funny either through the Mario Brothers helping him out or just through being a Badass.
 * Bowser holds the Idiot Ball in general in the RPG games, with the exception of the first Paper Mario (and even then he had his moments).
 * It's a running gag that a villain will ask one of the protagonists what things Mario fears most, and then accept their answer even if it's something they logically should know Mario is not only not afraid of, but actually likes or is empowered by.
 * In Grandia II, Elena. Full stop. Once it is revealed that, Elena decides to have herself exorcised—this despite the fact that has done nothing more evil than testify quite blatantly to her sexual attraction to Ryudo, wreck an empty building and display a love of fighting and killing...but only of monsters and villains. The pope then proceeds to tell her, quite explicitly, that if he exorcises her, he will . He could not have been any more explicit. What does she do? Ignore what he said, and still agree to the exorcism just because, in her Incorruptible Pure Pureness, Purity Sue nature, she cannot stand to have anything demonic within her. So just to recap, what is being weighed here is:  versus the release of the Big Bad and The End of the World as We Know It. What does she choose? To top it off, this stupidity of Elena's gets one of your party members killed--, right after he received his ultimate weapon—leaving you with the Joke Character, Spoony Bard Prince Roan. So, you lose an utterly awesome, superlative fighter for one 40 levels weaker whose best move is throwing rocks at the enemies, AND doom the world... all to get rid of a pair of wings and a slightly oversexed action junkie? And even before she learned of what the Big Bad was really going to do with all the shards of Valmar, she appeared to be perfectly willing to commit ritual suicide (What she originally believed the plan was) in order to get rid of a pair of wings and a slightly oversexed action junkie.
 * In Luigi's Mansion, this is lampshaded in game by King Boo, with the plot itself relying on insane amounts of idiotic decisions by the characters. Luigi actually believes he won a free mansion in a contest he didn't even enter (already the setup for your standard scam)? Then Mario explores the place early... and gets captured. And Luigi finds out the mansion looks nothing like the picture and is haunted. Later, Luigi presses the switch that says 'do not press', unleashes the fifty odd Boos trapped under the grate, and approaches various suspicious events without hesitation.
 * Mother 3 has Lucas and company hit with one wrecking-ball-sized Idiot Ball after beating Tanetane Island's boss.  The whole scene plays out for about five minutes.
 * An Idiot Ball about as big also propels the first half of Chapter 5. By that point it has already been established that Claymen can be revitalized with electricity. And where does Duster hide the ever-so-precious Hummingbird Egg? Inside a Clayman. That happens to be revitalized by a lightning bolt and runs away with the egg. Therefore, much time and energy is wasted by the main characters chasing after that Clayman to retrieve the egg, involving many enemies and other shenanigans along the way.
 * Batman: Arkham Asylum is really, really good, but holy mother of god, are there some truly blatant idiot ball sightings. The best is in the beginning of the game. The Joker is apprehended by Batman, who even ADMITS that the situation seems fishy. Who is assigned to take the Joker, the most dangerous criminal in all of Gotham to his cell? 2 guards who have their backs turned the entire time as they wheel him in and one, high-strung, widely disliked guard. Arkham may be easy to break out of but it could've been done in a less moronic manner.
 * In addition to the genius idea of temporarily relocating lots of Joker's gang members from the prison to an insane asylum due to a fire. Albeit one that, due to recent Waynetech upgrades, is probably more "secure" than most prisons. Plus there's the fact that
 * The Prophet in Warcraft 3 isn't really trying to convince anyone that Lordaeron has to be evacuated. He refuses to tell anyone who he is, how he supposedly knows about the future, or even why the people should flee their homeland and travel to a mythical continent, and just claims they should trust him, without providing any evidence that he's not just some mad old man. Telling them his name might not have helped his cause, but there was really no reason to keep all the other things hidden from the nobles.
 * In Kingdom Hearts: Birth By Sleep, this is sadly a fairly accurate way to describe Terra during his story. For the entire story he goes around trusting the very first person he ever meets in a given world. Most of the time, that person is a villain (except possibly Jumba). To his credit, he ultimately does wise up each time, but sometimes this happens too late to halt the villain's evil plan, as was the case for and.
 * Ventus and Aqua, although ultimately faring much better, still made some major blunders. Ventus Aqua, meanwhile,
 * A less serious moment happens briefly during Aqua's storyline. During her visit to Castle of Dreams, Aqua has to protect Jaq while he carries the key to Cinderella's room across a room infested with Unversed, conveniently forgetting for a moment that her keyblade can open any lock on its own.
 * Mentioned in a news article in Freelancer: 500 years ago, the Emperor of Rheinland at the time commissioned a project to install gigantic mirrors on the great space-station orbiting the planet, with the intent to use these mirrors to reflect sunlight onto the dark side of the capitol, New Berlin. The mirrors ended up focusing the sunlight into a gigantic laser beam and burning a city to the ground. The Rheinlanders now commemorate the anniversary of this event—and the chief custom is to go out and do something stupid.
 * Most of the characters on Rokkenjima in Umineko no Naku Koro ni are pretty intelligent in their actions, at least most of the time. Then we get to the end of EP7.
 * Genevieve Aristide has the Idiot Ball permanently glued to her hands in both F.E.A.R. games. In the first game, as a multitude of phone messages reveal, multiple experts dealing with Alma Wade and Paxton Fettel advised Aristide not to reopen the Vault in a hope of restarting Project: Origin, and they were ignored. Subsequently, the team sent in disappeared and Alma began reaching out to Paxton again. Then, multiple people noticed certain unexplained indicators in Paxton Fettel that he was building towards another synchronicity event, and that the results of such would be exponentially more catastrophic than the original one. Aristide and possibly others in charge completely ignore their warnings, and Fettel is psychically directed by Alma to send his army of telepathically linked clone soldiers to start conducting mass murders. In the second game, Snakefist, another expert, repeatedly tells Aristide that Alma cannot be contained and that the only option is to try to kill her. Aristide again disregards advice from people who know a lot more than her and tries to continue doing things her way. Everything is her fault, and she still has yet to pay for her crimes.
 * In Okami, the priestess Rao asks Amaterasu to find the Fox Rods for her, as they are the only way to stop the Water Dragon that's been terrorizing Ryoshima Coast. When she does find them,  When Amaterasu meets Rao next, she...  ?! Nice Job Breaking It, Hero!
 * Disgaea 3 has a great example of this. A second version of Baal in his tyrant overlord form shows up at the school. Naturally, being the greatest most deadly most evil villain in the entire Nippon Ichi Multiverse ever everyone is intimidated by him. Shortly, they realize why he's there, for a teaching position, and Mao, with his stunningly high intellect, figures it might be a good idea to test a battle with Baal to see if he can handle the school when less than five minutes ago Mao nearly died of panic at the fact that Baal can destroy their entire planet.
 * In Portal 2, Wheatley is literally an Idiot Ball.
 * He does manage to come up with a good idea or two now and then, but even when he does (GLaDOS comments on the success of ) he still manages to hold the idiot ball (if he  )
 * The Allied powers in Command & Conquer: Red Alert can be handed one for their actions between the first and the second game. In Red Alert 1 the Soviet Union under Joseph Stalin has caused a massive war that embraced all of Europe and is responsible for millions of deaths, numerous war crimes, and the development of atomic weapons, and is only barely defeated by the European allies. You'd think that after a war this horrific they would completely dismantle the Soviet communist state structure, but unstead they leave it completely intact albeit under a nominal puppet ruler, and allow it to form a new ComIntern of sorts (called the "World Socialist Alliance" in the game manual). The US even barely bats an eye when the Soviets stage a military intervention in Mexico (a member of said alliance), providing them with a staging ground for their invasion of the continental US. In that case there wouldn't be any sequels at all, so this is more than justified.
 * In Metal Gear Solid, Snake and Meryl are walking down a corridor, when a red dot begins to shine on Meryl. Instead of automatically deducting that it's from a sniper and taking cover, both Snake and Meryl proceed to stare at the beam and make confused noises for several seconds until she is shot.
 * Fate/stay night, Heaven's Feel example. Rin, what on EARTH possessed you to taunt  'family life'
 * In Fire Emblem: Radiant Dawn all of Daein is handed a massive idiot ball,  The massive idiot ball comes in into play when its
 * Fire Emblem: Sacred Stones offers us a fantasic display of the Idiot Ball, no matter which route you take.
 * In The Reconstruction, after and the party decides to wait for someone to show up and tell them what to do, the only attempt  (if you have him in your party) makes to stop them from  is saying that they should tell him if they "feel anything unusual". Even though he knows that . He should at least have done something to ... But despite all this, he just goes along with them and sits there like an idiot.
 * In Saint's Row The Third, Senator Monica Hughes seems to be almost completely encased in an idiot ball, given that she handed over her constituents to the trigger-happy morons at STAG in order to stop a gang war, and didn't even consider the possibility that introducing a large military organization armed with incendiary and explosive weapons into the already-violent city might make things worse.
 * A literal, just for visual pun example: In Vattroller X, the only way to beat opponents is to turn them into balls and then knock them into a pit. A special attack lets characters turn into ball monsters which are vulnerable to falling. The CPU kills itself frequently while using the more powerful version of it.
 * In Kingdom Hearts II the villains need The Hero (and specifically The Hero, mind you) to take out The Heartless to restore the titular MacGuffin. Thing is, he was already doing that. They completely shot themselves in the foot by even exposing their existence to him, let alone pushing his Berserk Button to try and blackmail him. If they'd just quietly let him do his hero thing, or even asked for his help (since their grand goal wasn't all that villainous to begin with), they probably could have gotten out of the game with at least half of the members still alive. (The ones in Kingdom Hearts: Chain of Memories, not so much). This is especially annoying, because them showing up and taunting him convinces him right away that they're evil, and considers specifically not killing The Heartless to prevent them from getting what they want.
 * Dragon Age II ends up with several scenes where characters pick up an Idiot Ball. An especially sad case is with Keeper Marethari, who suposedly is one of the sanest and wisest characters of the series, which is not especially known for its level headed cast. Her apprentice Merrill wants to restore a broken magic mirror, to learn about ancient elven magic, but she only warns her that it is dangerous and will end badly if she doesn't stop, trying repeatedly to persuade her for ten years. While Merrill was very set on her goal and accepted exile from her clan, there was no need not to tell her
 * Carmen Sandiego has plenty of these. ACME apparently has a battery powered translator. Seems reasonable, except they never learned to provide you with backups or a charger considering you're traveling around the world.
 * "Great Chase through time" has some almost hilarious ones. Carmen orders her Mook to steal something and then gives them hints to hide some place. Some of these places make a bit of sense (Baron hiding over the edge of a ship, Jacquelyn Hyde hiding inside a cave), others are soemtimes a bit funny (General Mayhem managing to hide inside a tapestry) but other times, they're hilariously obvious and they're hiding in plain sight. Adventure-Fetch Quest aside, some cases could have been over in a few minutes if people simply looked around a bit. (Julius Caesar apparently never thought to look behind the column that was right next to him, the servant holding the camel that Bugg Zapper was hiding behind never noticed it was a cardboard cutout, Isabella somehow didn't notice a chart in her room that detailed landmasses that at the time were unknown to her, Beethoven doesn't immediately identify the foreign instrument in his orchestra, and Thomas Edison doesn't even think to look at the battery that is right in front of him.)
 * The Beethoven one deserves a special mention. Renee Sance should have spotted that the Sousaphone, not invented for about another 50 years, is in an 1808 orchestra. Unless you buy into the interpretation that the good guides know very well where the criminal was hiding (most of the time) and wanted you to figure it out yourself.
 * In Japan-only 3DS Text Parser based adventure game Onna no Ko to Misshitsu ni Itara ○○shichau Kamoshirenai the heroines the player character guides through escape rooms in his dreams (where he is an incorporeal ball of light) will suddenly become too incompetent to accomplish basic tasks without his guidance if it makes for an excuse to put her model in lewd poses till the next word is input. Some peaks of this are needing to be told to use a plainly visible stool to reach an item on a high shelf instead of blindly jumping for it, and forgetting seat belts are removed by pressing the button, not blindly tugging on it.