Land Mine Goes Click

"Lt. George: If we do happen to trod on a mine, Sir, what do we do? Capt. Blackadder: Normal procedure, Lieutenant, is to jump two hundred feet in the air and scatter oneself over a large area."

- Blackadder

Land mines. Hundreds of thousands of them buried and forgotten around the world. One of the most dangerous and easy to deploy weapons of war, they can effectively deny an area from use for any purpose until they're cleared. They were considered so dangerous in World War II that the armies used special tanks equipped with massive rollers and chain whips to detonate them away from the tank's hull and clear a path through the field.

Almost nobody in television ever notices a minefield until, in the middle of a dramatic silence, somebody steps on one.

At this point, one of two things happens. If the poor fellow is a Red Shirt, a mook, or otherwise expendable, the mine will detonate immediately and kill the guy. This is often followed by the survivors getting down on their hands and knees and carefully making their way out, probing the ground ahead with sticks and knives (especially in war stories).

If it's a main character, however, or someone who is otherwise important to the plot, all that will happen is a little "click", and we will have a tense moment while the heroes try to figure out how to get the poor guy off of it without killing him. This usually involves finding a nice big rock to hold the button down while everybody runs for cover.

Many video games feature land mines with serious design problems, so it's quick and easy for a single main character to avoid or disarm them, unlike in real life. Such land mines might even feature flashing lights and beep a few seconds before they go off, which rather defeats the purpose of a land mine.

If the mine is a Bouncing Betty, the most effective thing to do is dive and duck immediately to receive minimum damage from the shrapnel, as it mainly spreads horizontally. In reality, Bouncing Betties and most other personnel mines will go off whether or not you release the button.

Also applies to all manner of similar explosive boobytraps involving pressure plates, trip wires and other triggering mechanisms. A recent variation is a 'claymore' or directional mine. American versions have 'FRONT - TOWARD ENEMY' printed on them. Rather than just blow up and hope someone's over it, these consist of a mounting plate, the explosive charge, and the soon-to-be shrapnel. The charge is set up so that the kaboom fans out in an arc in front of the mine, rather than a general kaboom. It is important that the right side is facing the enemy, thus the large label.

Note that certain kind of land mines are now prohibited by an international treaty signed by many countries, not including the USA.

Subtrope of Kinetic Clicking, related to Dramatic Gun Cock.

Anime and Manga

 * Macross Zero demonstrates an odd if potentially realistic example. One character steps on a mine, only for career soldier Roy Fokker to notice just in time to tell her not to take another step. He then carefully digs away the dirt surrounding the mine and, over the course of several stressful minutes, disarms its detonator. He then proves himself to be a total jerk by pulling his companion into a kiss, to which she freaks out and demands how long the mine's been disarmed. "A while."
 * Full Metal Panic? Fumoffu has a prime example of this. In the Hot Springs Episode, when Kurz and the guys are trying to get peeks of the naked girls, one of them steps on a landmine planted by Sousuke. Kurz immediately throws himself to the ground and unearths the mine, and picking up a big rock, tells the would-be victim to slowly shift his foot as he slides the rock on the mine. The procedure is almost finished... When our victim sneezes. Naturally, Hilarity Ensues as everyone is sent flying.
 * Once upon a time, a boy named Kuro Hazama and his mother were walking on a beach. They found a mine, the boy approached it and his mom tried to stop him... then it went BOOM, seriously injuring both of them. Mrs. Hazama died in the hospital, her child survived and became the greatest surgeon in the world, Black Jack.
 * In Black Jack 21, it is revealed.
 * Used humorously in Gintama - the Yorozuya and Shinsengumi team up to capture a panty-thief, bury landmines around the bait... and promptly forget where the mines are set. Explosive Hilarity Ensues.
 * Hellsing plays this completely straight, with the Wild Geese surrounding Hellsing Manor with mines to
 * Ghost in the Shell: Stand Alone Complex pulls this off in one episode. Due to a combination of corruption and ineffectual robbers, Chief Aramaki gets trapped in a hostage situation where the SWAT team would just as soon shoot everyone on sight. Capturing one of the would-be rescuers, he rigs a fake explosive device and props the unconscious guy on top of a "pressure sensor" to buy some time for escape; the mine is only noticed when they try to move the guy and the SWAT team pauses a while trying to disarm it. The strategy doesn't buy a lot of time but it does work.

Comic Books

 * In Sgt Rock: Between Hell and a Hard Place, Ice Cream Soldier is patrolling with New Meat Rin Tin Tin when Tinny realizes he's stepped on a landmine. Ice tries to keep him calm and dig it out from under him, but ultimately he's forced to get to cover as the thing goes off, taking Tinny with it.

Film
"Crapgame: "Hey hey hey! I found one!" Big Joe: (calmly) "What kind is it?" Crapgame: "The kind that blows up! How the hell do I know what kind it is?""
 * Lethal Weapon 2 has one such moment, only it's not a land mine, but a toilet mine. Murtaugh sits on his toilet, only to find out the seat's been wired to a bomb that will blow if he gets up. Murtaugh and Riggs survive through the assistance of a Bombproof Appliance (in this case, the bathtub).
 * In the 1994 movie Blown Away, a co-worker of the lead protagonist character, Anthony Franklin (Forrest Whitaker) hears the click of the trigger for an explosive trap planted by Ryan Gaerity (Tommy Lee Jones) as he sits down. Franklin survives, courtesy of a phone call made by using his foot to dial 911 on the telephone that was just beyond his reach.
 * There's also several other variations on this. In an early scene where the bomb disposal expert is teaching a class, Franklin is being overly cocky, so the instructor tells him to come up to the front of the class to demonstrate how to disarm a Bouncing Betty. As he's walking, he steps on one with a click, and the instructor tells him there's no way of disarming it when it's already active.  Later in the film, this becomes relevant when the protagonist, confronting Gaerity, is caught standing on a real Bouncing Betty land mine.
 * The 2001 film No Man's Land had a particularly horrific example: a Serbian soldier moves the corpse of a Bosniak soldier on top of a landmine so that when the enemy collects the body, the mine will go off and the enemy killed or injured. It turns out that the enemy soldier is still alive, but unconscious. Eventually, UN forces are more or less browbeaten into coming to help, only to have the munitions expert learn what kind of explosive it is, and say that he can't disable it. The browbeating is done by the press, so when they see a person being rapidly stretchered away they are annoyed with the anticlimactic ending and leave, not bothering to take one last look at the site. We see the wounded soldier left alone on the bomb to either die of his wounds, starve to death, or get up off the bomb and die. This film was, incidentally, presented in part as a comedy. Bosnians don't mess around with jokes.
 * The movie Behind Enemy Lines has this happen to the colonel who along with a sniper was tasked to find the main character. The sniper notices it, steps past it, and doesn't warn the colonel (rivalry in a war zone is a bitch). The colonel steps on it and pleads for help, but the sniper takes a glance, then tells him to remain still and keeps walking. A few seconds later, we hear the boom from the main character's POV.
 * In Beyond Borders, there's a minor character who lost his leg to a landmine. He discusses this trope, saying that there's really no way out, but he got lucky. Later, at the climax of the film
 * Tropic Thunder uses this trope in an unexpected and hilarious way.
 * It may have been that they were only spread out in that clearing. Or just a one-off gag.
 * The 1979 Australian Vietnam war film The Odd Angry Shot uses this trope too. The unfortunate soldier who ends up on the mine.
 * Kelly's Heroes, a World War Two comedy film, features a dramatic sequence where the squad is marching through a freshly plowed field, which happens to be... you guessed it. When one guy gets blown to bits, the others are all forced to work their way out by probing for the mines with knives and sticks, prompting a hilarious exchange between Crapgame and Big Joe.
 * Kelly's Heroes, a World War Two comedy film, features a dramatic sequence where the squad is marching through a freshly plowed field, which happens to be... you guessed it. When one guy gets blown to bits, the others are all forced to work their way out by probing for the mines with knives and sticks, prompting a hilarious exchange between Crapgame and Big Joe.


 * Near the end of The General's Daughter, Paul Brenner partially depresses the trigger on a Bouncing Betty mine that the Big Bad has set, but apparently not enough to detonate it. Then the Big Bad sets off the mine in an attempt to take Paul and Sarah with him, but only succeeds in killing himself.

Live Action TV

 * In the Doctor Who serial Genesis of the Daleks, the Doctor steps on a partially-buried mine in the rubble of Skaro, and his companion Harry has to wedge rocks under the mine so that he can lift his foot off it without it going off.
 * Played straight on JAG, and then averted in the very next episode. Harm and Mac end up wrecking their Humvee amidst a minefield, and Harm ends up stepping on the Hollywood click-and-wait variety of mine. Mac takes cover on the other side of the Humvee while Harm prepares to drop a weight on the mine and leap away, barely escaping in the process (along with landing on Mac in quite the Ship Tease arrangement)
 * In the next episode,  steps on a mine, and this one goes off immediately, leaving   severely wounded just before the credits roll.
 * In an early episode of M*A*S*H, Trapper—guided by shouted directions from map-reading Hawkeye, Radar and Henry—has to inch his way through a minefield to rescue a child who has wandered innocently into it. Their flawed guidance unfortunately leaves him stranded holding the child with (untripped) mines six inches from him on all sides, requiring a helicopter to pick them up and lift them directly out of the field (even though in real life, this would be inadvisable, as the down pressure from the helicopter may very well set off mines. The best way to get out of a minefield is the hard, slow way).
 * A later one showed a farmer using his daughters to clear a minefield. It goes wrong, of course. Radar runs over to the stricken girl and carries her to safety, and then is reminded that he ran through an unmarked but recently verified minefield.
 * A third episode featured a woman who, while thinking of the romance in her life, took a walk. Now to figure out who put a minefield next to a hospital.
 * As mentioned now and again in the show, "M" stands for "Mobile." While there is only one set for the run of the series, it is implied to have moved several times. Now ask who put a hospital next to a minefield, or who goes for a midnight stroll in a war zone
 * Averted in Lost when Danielle's boobytraps trigger immediately, but no one in the cast is seriously hurt by the resulting explosion.
 * MacGyver once finds himself with a foot on a mine, and manages a daring escape, but, in jumping free, he's landed on another mine (which turns out to be a dud). There's also a slight variation in one episode where Mac finds himself having to prop up a rickety shelf that's holding several cases of unstable old dynamite. If he lets go, he'll go boom.
 * And there was another episode where Murdoc was first introduced: Though the device wasn't explicitly called a mine, it worked on the Bouncing Betty principle. Mac sat down on his bed and that armed the bomb planted in it. Pete told him that it would only detonate when he got off the bed but the blast would be directed mainly upwards so if he jumped away fast enough he'd be safe. This is one of those serious Fridge Logic moments. If the bomb only explodes upwards and detonates only when you get off the bed... how is that supposed to kill you again?
 * It would kill you because normally, your ass would still be lingering above the mattress for a brief second while you are standing up. The blast could very well incinerate your behind and leave you bleeding to death.
 * Yet another one took place in a snowy cave in which all Mac had to do was dig the snow out from the side and shove a metal bar into conveniently sized holes to stop the "platform" from springing up.
 * An episode of CSI: Miami had the Victim of the Week blown up on a beach covered with mines. This trope played out when one of the cast stood on a mine by accident. Slightly more realistically it was removed by burning the explosive away with thermite (this would work as most explosives are designed to burn unless they are set off by a smaller explosion).
 * |The Flash TV show used a similar device. A criminal had set up a pressure-sensitive plate as a trap; when Lt. Garfield stepped on it, a tape recording informed him he'd activated a bomb which would blow up in 60 seconds or when he stepped off, whichever came first. The Flash arrived just in time to take Garfield's place, then escape at super-speed once he was clear of the building.
 * The Professionals. Bodie dials the first number of his phone and suddenly realises it's booby trapped. Fortunately he's got his radio to call Doyle for help, who disarms it with their usual exchange of banter (though somewhat more terse).
 * Due South, episode "The Edge".
 * Seen twice in an episode of The Pretender. In the Vietnam War, a US soldier is looking for a mole in the jungle when he and his guide hears a click. His guide, a young boy, had his foot on the mine and the soldier knew he wouldn't last long so she was able to switch his foot with the boy's by carefully shifting the boy's foot off and his on to keep constant pressure. It worked.
 * A Cylon variant of the S-Bomb ("Bouncing Betty") appears in Battlestar Galactica. Not only it is done realistically in terms of the "click" but it also results with the death of a prominent secondary character, Elosha.
 * Played straight with the "dragon mines" in Legend of the Seeker, including using a rock to hold the weight of a person. Also, one of the Mooks chasing them steps on a mine and is immediately blown up.
 * Like the MacGyver example above, Eureka has an episode where rescuing a girl from one mine lands Fargo right on top of another one.
 * In Flashpoint, one of the team accidentally steps on a mine and cannot move. The rest of the team, especially his good friend Spike, does everything they could to get him out.
 * Primeval has a whole minefield. Unusually for this trope, they actually notice the minefield a while before using it to blow up a phorusrachid.
 * A living minefield variant on Tremors: The Series consisted of mutated plant roots that squirted acid when disturbed. No clicking, but it played this trope straight in that the swollen acid-sacs in the roots made icky squelching noises prior to cutting loose with their spray. The gag of someone obliviously walking right through the field without being harmed was also used.
 * Used twice on Eureka, when a time-shift plunked a two characters who were scanning for temporal disruptions in a present day meadow into a 1940s-era security minefield.
 * The better part of an episode of the The Unit is spent in a minefield the characters and the diplomatic workers they were evacuating wander into.
 * The Alcatraz episode "Paxton Petty" is all about this, as Petty uses land mines as his primary weapon. Hauser steps on a mine Petty planted on the beach, hears it go click, and has to stand there for several hours until Rebecca and Soto realise that he is missing.

Literature

 * Averted in the Dresden Files novel Blood Rites. Harry, Murphy and Kincaid are breaking into the lair of a scourge of Black Court vampires, and when they discover a landmine blocking their way, Harry suggests that they disarm it with the classic "nice big rock to hold the button down" trick. Kincaid, who unlike Harry is a professional weapons expert, comments that that's an excellent idea, assuming your enemies are using equipment from World War II.
 * In his autobiography About Face David Hackworth tells of an incident in Korea when he accidentally triggered a mine, but didn't hear the click due to his shell-damaged hearing. Everyone except Hackworth dove for cover, then looked up in amazement to see their commanding officer miraculously unharmed. Hackworth added to his Badass reputation by growling at them for not clearing the minefield properly, then striding off to find a place where he could quietly go into shock.

Newspaper Comics

 * Wally in the comic Funky Winkerbean dealt with the issue of a landmine while in Afghanistan, and later appeared to deal with it again in Iraq until it was revealed to actually be a videogame. The videogame incident generated some controversy that later warranted an apology from the creator.
 * A second example in the comic has Wally step on a Bouncing Betty while trying to take a picture. While he initially yells at Khan to leave without him, Khan stays behind to try to disable the bomb, but finds he can't because the fuse is on the bottom. He then tries another method, It's a significant event for the two considering their original meeting years prior had Khan trying to kill Wally.

Real Life

 * There have been several cases where this trope has caused people to think that they've stepped on a landmine (obviously all cases involved completely unrelated bits of scrap metal or no longer functional mines).
 * The Swedish ambassador once remonstrated the Finnish for using landmines. Whereupon the Finnish ambassador replied, "Finland is your land mine".
 * Unexploded Ordnance (bombs and shells that never exploded) is often effectively a land mine. Worse, in a way, as unlike land mines, no one has any reason to want them there—they're often left over from a war that ended decades ago (as far back as World War I), and are only there because no one ever got around to clearing them out.
 * The largest non-nuclear explosives in history were buried for the Battle of Messines, but only 20 of the 26 were used. One of the remaining ones exploded in 1955 when lightning struck a pylon unknowingly built over it.

Tabletop Games

 * Car Wars featured these in two main flavors, normal and 'Spear 1000', which primarily shot up rather than spread out. Both were primarily meant to take down the titular cars and similar; walking through a mine counter was perfectly safe. Splatbooks of course offered antipersonnel mines, as well as the minesweeper mentioned above that can get mounted on a convenient tank.
 * These were given their own sidebar in Cyberpunk 2020, referring to sneaky things you can do. Like wiring up one to an enemy's bed, or lining your escape route with claymore mines.
 * In Warhammer 40,000, the Imperial Guard loves using massive minefields, and various optional books allow most races to use minefields as defensive measures.
 * They also love clearing them - by force marching Conscripts through them.

Video Games

 * Minesweeper. What more need be said?
 * Very much averted in the multiplayer shootout modes in Banjo Tooie. The landmines are a dark grey, rather small, don't make noise, don't give off any warnings or lights, and they can instantly kill you. Oh, and just like in real life, they're equal opportunity weapons; they'll explode for anybody who gets too close, so you'd better remember where you put all those mines!
 * Travis Touchdown from No More Heroes encounters a lot of these during the beach mission. Since he perpetually carries the Idiot Ball, this results in him stepping on several mines in-cutscene, resulting in the "click," then getting blown up. Luckily, he's strangely unharmed. The last one makes fun of this, as he sees the mine, steps over it with a chuckle... and steps on a buried one. "FUUUUUUUUUUUUU-" BOOM.
 * Metroid Prime 3 used two different mines and both were in plain sight and were easy to shoot from a distance if you didn't rush into the room. One mine was a standard proximity mine that blew up if you got too close. The other mine type was similar to the bouncing betty one mentioned in the top of the page; if you got too close, the mine would jump up, fire a laser in 360 degrees, then explode.
 * Metal Gear Solid had Claymore mines, special mines using fiber optic technology that would render itself invisible. They would explode if the player stepped into its field of "vision." Claymores can show up on the radar as yellow dots and cones if the player as a mine detector, but using a thermal visor would let you physically see the mines. Crawling over a Claymore would let you pick it up and add it to your inventory. Of course, they can be shot out as well.
 * Knights of the Old Republic and the sequel feature mines with transparent red bubbles around them indicating their trigger radius once you spot them, which takes maybe one rank in the Awareness skill.
 * Call of Duty 4 claymores do go click when you arm them, and when someone triggers them. Unfortunately for non-sniping players, it explodes right after.
 * Earlier Call of Duty games enforced map boundaries with minefields; if you got a little too adventurous, you'd have less than a second after the "click" to jump back to safety. And not even that in 2.
 * Then there's the Bouncing Betty ambush in Modern Warfare 2- the game actually enforces the "go low to avoid the shrapnel" rule.
 * The mines in Fallout 3 "beep", instead of "click", giving the player just enough time to either try and disarm them, or get the heck off. Disarming mines does make them go "click" though.
 * The longest mission in the game ("The Wasteland Suvival Guide") has a segment where you go to an entire town filled with landmines, and a man is shooting at you with a sniper rifle in an attempt to get you to kill yourself spectacularly. The entire area seems to be a meta-reference to Hideo Kojima games, coincidentally.
 * I observed that the mines beep when you're about to step on them and explode the moment you touch them. At the beep, you can stop and backpedal with good reflex or slow movement, otherwise, boom.
 * Not really, the time you have until detonation depends on your Explosives skill (which also decreases the detonation time for mines you set up). At 100, you have more than a whole second. Also, you never set off your own mines.
 * Fallout 3 offers four types of mines: basic frag mines, stronger plasma mines and anti-electronic pulse mines, The home-built bottlecap mines are technically IEDs but they are massively powerful. As an amusing example of Video Game Cruelty Potential, you can arm a mine and put it into your opponent's inventory for a quick and clean kill (clean, as in mines have more concentrated explosions than grenades so the chance of collateral damage is smaller; as for the target, it's very messy).
 * Subverted by the "Hidden Mines" in Fallout: New Vegas which are only visible by discolourations on the floor, or if you put your mouse cursor over them, they do not beep and will explode instantly if stepped on, they are often found in dark areas so to make them even more difficult to spot.
 * Mines in earlier Fallout titles are triggered by Pressure Plates that look very similar to the surrounding floor, detonate immediately and require a Traps skill check to spot.
 * Likewise, LAMs in Deus Ex beep before exploding, so the player has a chance to disarm them. They also blink bright red LED borders. When they start hiding the damn things behind your head as you reach the top of a ladder, this becomes more of an Oh Crap moment.
 * They can also be hurled through the air and used as a grenade.
 * Mines also beep before exploding in Human Revolution; however, the beep is so short, its main purpose is to let you know you're about to die via mine. They still constantly flash a color appropriate the the type of mine and beep faintly, though, and it's possible to get up close enough to disarm them and pick them up by moving very slowly (you have to crouch and switch to walking instead of running). Also you can set off your own mines (which are made by sticking a grenade into a mine template), which are activated a couple seconds after being set.
 * Half Life 2 has mines that beep and flash if a target so much as gets near them, followed by a distinctive sound if the player gets close enough to trigger it. The player then has a whole second to jump out of the way as the mine is launched to eye level (similar to a Bouncing Betty) or grab it in midair.
 * You're supposed to use the gravity gun to pull it out of the ground, then toss it into a convenient enemy or somewhere where it won't hurt you when it explodes.
 * Or re-set it on the ground so that it will blow up on your enemies...
 * The first game had laser-controlled claymores. Once placed, the mine will release a warning whine for a few seconds then emit a faint blue laser (it's visible to the naked eye but only one type of NPC actually takes notice). If you break the laser, the mine will instantly explode without warning; even if you have full health and armor, the mine WILL kill you. They cannot be disarmed, only prematurely detonated via gunfire or explosions; on the other hand, they stick to the wall hard enough to hold your weight so you can stand on top of the mine. Some singleplayer maps (hint: exterior of the infamous ordinance warehouse level, A.K.A. mine maze) also sported conventional landmines which were invisible but explosives could be used for impromptu minesweeping.
 * Valkyria Chronicles uses comic-book style onomatopoeia as part of its visual style, so the land mines not only click when you step on them, but the word "click" appears. The good news: They don't actually explode until you move off them, so if you heal yourself or have another unit disarm it first you could easily survive.
 * Instantly making it vastly superior to Red Alert's method (see below), which is just step SPROING "Where the hell did my tanks/soldiers go?" At least VC has a counter, Red Alert requires Mine-Stompers (Which can get expensive to use $950 Heavy Tanks to clean out a Minefield).
 * These turn up as surprises in Wasteland, a future RPG. You could avoid them with sufficient Perception skill from your leader. Or, if you're like I was, use them to try to earn Experience Points in that skill by marking the troops through them.
 * These can end up being unfortunate surprises in Command & Conquer, starting in Red Alert. I hate losing pretty tanks to lousy hidden mines.
 * It's a subversion in Command & Conquer, seeing as how your only warning is a SPROING! when the mine goes off (at which point, it is too late). Quite annoying, since the game has mine LAYERS, but not mine DETECTORS.
 * In Generals, the Chinese can equip every structure with (for enemies) hidden land mines and (in ZH) neutron mines, which kill infantry, even in vehicles, which you then can proceed to capture. They can also airdrop mine fields. Likewise, GLA demotraps are hidden barrels with TNT and stealth. They take a second to bleep a mean sound and then proceed to explode, taking your unfortunate tanks with them.
 * Nod in TW also has a mine drop but it's actually somewhat pointless since the mines are visible.
 * Unhidden things to avoid in Front Line, a shoot-em-up from Taito back in the early 1980s. Of course, if you can get the enemy to wander into them, all the more fun.
 * And something to avoid in both Smash TV and Total Carnage.
 * Subverted in World of Warcraft in multiple ways. The Engineering Profession allows the creation of bombs, bullets, and more relevant, mines, that go off almost instantly when an enemy is in range. Enemy mobs sometimes drops mines that take well over 5 seconds to arm, then will explode with massive damage, and in Wrath of the Lich King, there is an achievement tied with a minefield that you receive upon detonating 15 mines in a row without hitting the ground.
 * Halo 3 - The mines are near-impossible to spot when driving or walking, unless proceeding at speeds too slow to avoid being easily shot by other players. when a mine is detonated, it explodes instantaneously. If spotted, it can be shot or grenaded to safely(?) detonate it.
 * Trip mines beep loudly and glow, they are not hard to find at all. However, their explosive radius and damage is quite impressive, so if you hide them well or place them at opportune moments, they can be very deadly.
 * Really? I recall having been on foot and surviving tripping a landmine. They're more of a lethal joke item, or something that's Awesome but Impractical. Pretty much anybody who gets killed by a landmine pretty much deserves it.
 * It's also possible to actually walk over the mines without setting them off. You just have to crouch while walking by them. It doesn't work all the time though.
 * The mines aren't actually at all that hard to spot. Now what results in the most mine kills is that the maps which feature vehicles and landmines often have rather rough terrain, which means that it's quite possible to die because you never got a chance to correct your course.
 * Strangely enough, the mines are almost completely useless against infantry, but work wonders against vehicles.
 * There are also landmines which serve as Border Patrol in sandtrap. They're like a bouncing betty that will go off no matter what you do. You can avoid them by either flying or by driving a vehicle so that you are outside of the damage radius by the time they go off.
 * The following vehicles can safely be driven through the minefield: warthog, ghost, mongoose, chopper, and prowler.
 * Played straight in Gears of War 2 and 3. You can punch surfaces with your grenades to set traps. This was a Game Breaker at the beginning of 2's multiplayer, because everyone spawned with one smoke grenade. This smoke grenade released smoke as a byproduct of what was apparently an omnidirectional force wave. This not only obscured the screen, but it also threw players up into the air, dropped them onto their backs, and then stunned them for several seconds before they could get back up and do anything. It also made people drop the meatflag, meatshields, and boomshields. Fortunately, this was nerfed so that all that happened was that you'd be stunned for a moment, drop the meatflag or a meatshield, or lose your boomshield if you weren't covering behind it.
 * You can plant the other types of grenades as well. They beep when they're about to detonate. To the person on the receiving end, this means that they're in an instant death radius and are almost certainly going to die.
 * Resistance Fall of Man Whoever decided to place a land mine that behaves like a bouncing betty directly next to one that behaves in a traditional manner is a maniacal genius of tactical warfare.
 * Creed!?
 * Return to Castle Wolfenstein: Enemy Territory has landmines hiss when you step on them, and detonate if you step off. An engineer can disarm them, or if they're spotted by covert ops, can be detonated by explosives.
 * The Glukkons of Oddworld liberally seed their factories and industrial complexes with mines for no very good reason. As well as the surrounding countryside. And their transportation hubs. Indeed, it often seems like Abe would be better off finding out who is manufacturing them and shutting them down first, because whoever it is is making an absolute killing. The common type gives off a healthy red glow and beeps when it explodes. Another type blinks red and green in sequence, requiring you to tap it when it is green to deactivate it.
 * StarCraft - the Terran Vulture hovercycles can lay down Spider Mines. These not only give a loud "click" of a warning, they actively chase down their targets.
 * In Dawn of War, the Space Marines, Chaos, Orks, Eldar, and Imperial Guard all employ minefields that can only be detected by certain units, and do heavy damage to infantry, but only light damage to vehicles. The Sisters of Battle combine this with Kill It with Fire by deploying powerful incendiary mines.
 * What makes them more destructive is that most detecting units default to close combat for attacking. And they don't make an exception for minefields.
 * Turok 2 has the Proximity Fragmentation Mine Layer. A mine has a flashing green light and when set off, it turns red, goes "beep" and jumps up, Bouncing Betty style, before exploding and cutting the enemy in half.
 * In the Worms series, land mines always make a noise and light when activated. Except for the first game, where the only beep a few times without a light before exploding. Either way, this extra time does not help you get away from them, as the blast radius is larger than the detection radius, but a quick player may be able to position their worm so the explosion doesn't throw it into water.
 * In some games you can attack a landmine and have it go flying. Some games even have achievements for offing an opponent like this. It's also practical, since in most games you're given limited ammo, but you can prod or whack a mine with baseball bats or your finger, which are generally set to Unlimited.
 * Laser trip mines in Duke Nukem 3D. "Bing!" "Kaboom!"
 * In the Geneforge series, mines are Magitek artificial life forms. Trap mines, which can be disarmed, will go click and have a short pause between triggering and detonation. Spore mines, on the other hand, will go off as soon as a target is close enough. There's also a scene in the fourth game in which a servile has stepped on a spore mine not targeted at serviles and irritated it enough that it's ready to go off anyway. The player can either help the poor guy and disable the mine, or let him panic and trigger it.
 * The Super Smash Bros. series has the Motion-Sensor Bomb (Proximity Mine in the PAL version). This trope is actually averted, in that the bomb does not click, but explodes instantaneously, dealing somewhere around 25% damage. However, the things are fairly easy to disarm. God help you though if there's a bomb that someone managed to stick to the side of the stage.
 * FEAR has mines with obvious flashing lights on them, this does not stop the enemy stepping on them. The do beep, but only while jumping two foot in the air and exploding.
 * TNK III and its NES adaptation, Iron Tank, feature blinking and beeping anti-tank mines. Instantly fatal to touch.
 * Averted in Medal of Honor, land mines instantly kill you if you step beyond the signs. In one of Allied Assault's expansion packs, you have to probe your way through a minefield with a mine detector.
 * Action Doom 2 Urban Brawl has the forest level, which is filled with landmines visible (barely) as vague gray patches on the brown ground in the darkness of dusk. The first time you step on one, it's always a dud, but the game isn't as merciful the next time.
 * Secret Agent has flashing, obvious landmines all over most of the levels. These kill you instantly as opposed to just knocking down your health and, infuriatingly, their hitboxes are a little bigger than their sprites, meaning that it's very easy to blow yourself up on them. If they're on the stairs, then it's impossible to clear them without a very skillful exploitation of Jump Physics.
 * Enemy Territory Quake Wars has fairly subtle mines, no beeping or lights, but when activated they emit a very loud CLICK before exploding a second later. It's quite possible to trip them and escape their blast zone before they go off.
 * Minecraft: TNT + pressure plate = landmine. And if you want to get complicated, you can even rig trees so that they set off TNT when cut down.
 * Blaster Master has the traditional flashing and beeping mines.
 * TimeShift mines have a very short delay before going off, thankfully you have time powers.
 * Strogg landmines in Quake 4 are ridiculously conspicuous.
 * Newly added in Mass Effect 3, mines make a distinctive click and give the player enough time to dodge roll out of the way before they go off. Unless the evil, evil level designers put a shiny new weapon right next to the mine, in which case the same button for "jump out of the way" instead performs the "pick up the weapon" command, resulting in the mine blowing Shepard up once you dismiss the resulting pick up menu.
 * Assassin's Creed: Revelations adds custom landmines to the game along with grenades, and they're the dangerous, indiscriminate, non-clicking type. Since their power and conspicuousness applies to AI too, placing a mine will most often lead to a guard spotting you planting something and running over to shove you, detonating the just-planted mine and severely injuring you both.
 * In Resident Evil 4, the dynamite tripwires have highly visible red lights, and even then the Ganados can't help walking into them.

Western Animation

 * Gags involving mine fields were very common on Looney Tunes. Usually it involved one character setting up the mines for another character but ending up in the middle of the field and having to slowly make his way back to safety. Since the mines were easily detectable under conspicuous mounds of dirt, the character manages to escape without a scratch... until he unwittingly steps on that one mine he hid too well.
 * A Speedy Gonzales & Daffy Duck episode comes to mind. For some reason, Daffy lays a minefield with all the locations marked. Daffy loses the map, but Speedy winds up with it and offers to tell Daffy where the mines are. Daffy takes a step...  "There's one!"  "There's another!"  "What do you mean you don't know where they are? You haven't missed one yet!"
 * And if it's a Roadrunner and Coyote cartoon, Roadrunner runs through all the mines without setting them off, and when Coyote goes to check what's wrong, they all blow up in his face.
 * A example of this trope happens in the series Roughnecks Starship Trooper Chronicles where one of the main characters (the cameraman that supposedly is "documenting" the actions of the titular squad) runs into a minefield while trying to escape from the enemy. A big minefield. With accompanying Loud Click, and the reveal that lifting his foot would detonate not only the mine, but the entire minefield through the explosion of the first mine. (Yeah, I know - poor design if all the mines in the field could be set off by just one blowing). The squad has a robotic member that they are in the process of field-testing - the robot makes a Heroic Sacrifice after running out of ammo. He runs in, replaces our main character's foot with his own, and literally throws him clear of the minefield. The robot then waits for the enemy to get real close to him (the enemy naturally not setting off any of the mines on their way), then lifts his foot. Afterward, the troopers deliver a Aesop while ruminating on the sacrifice.
 * A member of Easy Company steps on a landmine and hears it go click in The Teaser to the Batman the Brave And The Bold episode "The Plague of the Prototypes". G.I. Robot saves him by Jumping on a Grenade.