Magical Doropie

A standard Mega Man clone, released by Vic Tokai in 1990.

...Okay, there's a little more than that: basically, it's 1999 and the Earth is being invaded by aliens, the Akudama Empire. Earth's weapons have no chance against its army of robots, so a mercenary, Kagemaru, is sent to get a staff, and summons the witch, Doropie, to save the world!

The American version was called The Krion Conquest, perhaps to give the game a less girly title (it had been advertised as Francesca's Wand); it also removed most of the story, which was restored in a Fan Translation.

Tropes:

 * Alternate Company Equivalent
 * Boss Intertitles: "ALERT!! Big Enemy!! ... Message for you from your friends"
 * Boss Room: Note the conspicuous "A" symbol.
 * Covers Always Lie: Look at the American version's cover...
 * Cute Witch: Doropie (Francesca in the American version).
 * Drill Tank: The Mini Boss at the end of Round 2-2 is one of these.
 * Dummied Out: According to this blog, there are unused sprites for Kagemaru and another unnamed character as if they could be playable characters.
 * Evil Laugh: does this frequently in her cutscenes.
 * Flying Broomstick: Functions as a moving platform, like Mega Man's Item-2.
 * The Phoenix: Doropie can transform into a Firebird.
 * Red Alert: The game introduces Boss Battles with a red flashing screen saying "ALERT!!"
 * Stillborn Franchise: There were plans for a sequel, but they were cut short as the SNES developer kit was too expensive.
 * What Could Have Been: According to The Other Wiki, this was originally planned as a The Wonderful Wizard of Oz video game (this is probably why Doropie/Francesca vaguely resembles Glinda on the American box, along with the basic plot of a young woman being summoned to fight an evil witch.) There were also more plans with the spells to make them more useful, as well as plans for a sequel.
 * A Winner Is You: The American version reduced the ending to "You win!! Congratulations!"