Killer7/YMMV


 * Anticlimax Boss:
 * The Last Shot Smile, boss of the Playable Epilogue.
 * Most Smiles that appear as mid-bosses are usually this, since they normally require a single hit to kill. However, most of these are justified since they become regular enemies. The last two do not, however, and are two of the toughest bosses in the game. In fact, you can make an argument that the last one is the Final Boss and the ones after are Post Final Bosses.
 * Complete Monster: Curtis Blackburn's first appearance is a cutscene in which he kills a prostitute in his car before walking into an office and killing every person in it for no apparent reason. Then you find out he killed one of the player characters and controls the female half of the black market for orphans (who are used for organ harvesting). Next, Curtis gets revenge on his partner (who controlled the male half) for cutting into his orphans... by raping and killing his wife in front of their son, killing his children, and showing him his daughter's severed head before killing him. A pedophile with a fetish for anime loli, he harvests organs for the US government from little orphan girls he molests by using a giant car-wash abattoir hybrid, that rids the body of all organs, cleanses it and closes it up, then leaves just a shell of the dead body. After the boss fight in the room outside you can see naked little girl hollowed out dead bodies. The man is so vile that his public face is a child organ trafficker.
 * Suzie is probably the most remorseless and psychopathic Remnant Psyche that the Killer7 encounters, made all the more disconcerting because she's a teenage girl. Her personal timeline of events is fractured, but she apparently killed her boyfriend, several of her classmates, her mother, an anonymous caretaker, and probably a number of other bystanders before seeking out the Killer7 herself, at which point they apparently just killed her as a matter of principle.
 * Crazy Awesome: Large swaths of the cast.
 * Creepy Awesome: About half of everyone in the game. The ghosts helping the Smiths, Heaven Smiles, Kevin Smith...
 * Crowning Music of Awesome: Rave On.
 * Cult Classic: Introduced the Western world to Suda51, and many still consider it the high water mark of his career (including Suda himself).
 * Ensemble Darkhorse For a character that gets very little development, Con Smith is notably popular among fans of the game.
 * Con is likely an inversion of Tier-Induced Scrappy: he's very fast at shooting, reloads quickly, runs quickly (so you can get to Harman's Room and back in a short amount of time), and the low power of his bullets and low health don't matter because you can take out a Heaven's Smile before it gets to you.
 * KAEDE has literally zero ingame character development, but remains popular for her very simple, yet strikingly memorable, character design. And the fact that you get plenty of panty shots, thanks to camera placements.
 * Andrei Ulmeyda, despite only appearing for one chapter, is a fan-favorite thanks to his over-the-top eccentricity and incredibly hammy performance by Cam Clarke.
 * MASK de Smith.
 * The Jimmy Hart Version: Oddly enough, Ministry of Education, the final boss's theme, sounds a lot like Johann Sebastian Bach's Toccata and Fugue in D minor (c.f. here).
 * One-Scene Wonder:
 * The Russian Roulette scene with Benjamin Keane is considered one of the best scenes in the game, as well as being Keane's only cutscene.
 * Signature Scene: On a lighthearted note, the Cloudman intro. On a darker note, Garcian and Keane's game of Russian Roulette.
 * That One Boss: Ayame Blackburn is ridiculously hard to hit and has a tendency to tag you with bullets every few seconds.
 * They Wasted a Perfectly Good Character: 7 playable characters (plus Harman making 8), but only three of them (Garcian, Harman and Dan) get any real focus. Mask gets some interaction with Jean, Con gets a couple of lines in a cutscene, and KAEDE, Coyote and Kevin are just left by the wayside.
 * True Art Is Incomprehensible: No need to explain that.
 * The Untwist: . Since this is a Suda51 game, opinions are divided on whether this is a poorly-executed Twist Ending, a parody of twist endings (a la No More Heroes), or a deliberate untwist.
 * But perhaps there is a hint of twist, since.
 * Values Dissonance: Essentially the entire point of the game: the whole game revolves around the conflict between American/Western and Japanese/Eastern values.
 * "What is 'United States'? What is the purpose of the President? -I'm Japanese, how the hell should I know?"
 * "What is 'United States'? What is the purpose of the President? -I'm Japanese, how the hell should I know?"