Hyperdimension Neptunia mk2



A Surprisingly Improved Sequel to Hyperdimension Neptunia, and the second game of the Neptunia series.

Taking place in an Alternate Universe from the first game, the three goddesses and Nepgear are captured while trying to take down ASIC. Three years later, Nepgear is freed. She must now save her sisters and hopefully succeed at taking ASIC down this time.


 * All Just a Dream: Noire and Kei both have dream sequences in which CFW Brave asks them for permission to marry Uni.
 * Alternate Universe: To the first game, which is set in it's own universe.
 * Bifauxnen: Kei Jinguji.
 * Bonus Boss: Tons in the coliseum, the hardest of them being
 * Bound and Gagged: Arfoire keeps the CPUs like this for three years. It's even the name of the trophy you get for viewing the CG image of them.
 * Calling Your Attacks: You can't name your combos this time out, but the characters are more prone to shouting their attack names.
 * Creator Cameo: When was the last time you've seen a creator of the game (or at least, have a hand in making the game aka Keiji Inafune) be there in person as a friggin summon!?
 * Curb Stomp Battle: Magic the Hard / CFW Magic delivers it to the four goddesses at the start of the game.
 * Darker and Edgier: Definitely compared to the first.
 * Darkest Hour: Nepgear in the absurdly disturbing Conquest Ending. She actually takes her experiences pretty well, not completely reaching the Despair Event Horizon, particularly considering that she's being forced to
 * Dating Sim: The Lily system. Possible shout out to another game by Compile Heart.
 * Decided by One Vote: One side event has the CPUs holding an election to determine who is the most popular. It appears to end in a Type 3 as Underling, who showed up to just to mess with the whole thing, is pressured into voting by the others.
 * Downer Ending:
 * Equipment Spoiler: Trailers and screenshots sure love showing off
 * Fastball Special:
 * Fighting Your Friend:
 * Five-Man Band: Lampshaded by Nepgear with the following party members.
 * The Hero: Nepgear
 * The Lancer: IF
 * The Smart Guy: Gust (Broccoli in the Rebirth version)
 * The Big Guy: Nisa (RED in the Rebirth version)
 * The Chick: Compa
 * Sixth Ranger: 5pb
 * Fun with Acronyms: ASIC, which stands for Arfoire Syndicate of International Crime.
 * Grievous Harm with a Body: One of Gear's summons has her use Keiji Inafune like a blade.
 * Gotta Kill Them All:
 * Gratuitous English: The Ending Theme has quite a bit of it.
 * Heads I Win, Tails You Lose: Even if you have your party pimped out with awesome equipment and doing fine against the first fight with Magic the Hard / CFW Magic, the game will still continue as if Nepgear and company are still getting owned by her.
 * There's also the first battle against ; even though the damn thing fades out via the standard enemy death animation, the party's dialogue goes on to reveal that it was too powerful for them.
 * Hammerspace: "Don't ask where they hide their weapons."
 * Heroes Gone Fishing: One of Falcom's chirper events has her and Nepgear doing this.
 * Hot Springs Episode: What you will be rewarded when you get to Chapter 7. The trophy for this scene lampshades it.
 * Humongous Mecha: One of the main villains, named CFW Brave. Looks like a cross between GaoGaiGar, Sol Gravion, Brave Exkaiser, Thrudgelmir, and Dancougar Nova.
 * Idol Singer: Apparently, Neptune and Nepgear get featured as one.
 * Amusingly, there's an in-game event where the two actually do this, leading to the Decided by One Vote scenario above.
 * Multiple Endings: There are a lot of them.
 * Obvious Beta: The DLCs fixed this in the original version.
 * The Rebirth version was horribly optimized, especially on Steam.
 * Product Placement: One of Rom and Ram's staves outright state they're from Cardcaptor Sakura instead of the usual style of loosely describing it or using a fake, but similar sounding, name.
 * Rule of Symbolism: How many fans interpreted the Conquest Ending.
 * Scripted Battle: Your first boss fight in this game is against Judge the Hard / CFW Judge, and even if you unload Nepgear's most powerful attack at that point against him, it will only do zero damage.
 * Self-Deprecation: Keiji Inafune's cameo attacks. IF comments she only feels apathy from the sword form and remarks that she doesn't "want hipsters ironically enjoying [her] new attacks" and Nepgear herself comments that he's full of wrath and admits it's embarrassing to wield.
 * Shoot the Shaggy Dog:
 * Single-Stroke Battle: Done as an Anti Frustration Feature. Attacking enemies before the battle begins will typically just give you a slight initiative bonus. Attacking enemies weaker than you before the battle begins will instead instantly kill them, permitting you to quickly work your way toward any Dangerous Species you may need for a quest or just to finish a Fetch Quest.
 * Spelling Song: N.I.S!!
 * Suicide for Others' Happiness: During the Conquest Ending, most of the voluntarily let you kill them after
 * Sword of Plot Advancement: The  Have fun obtaining it.
 * The blow is softened in the Holy Sword ending added in the Rebirth version, which goes through most of the same motions, but ends on a less depressing note.
 * Take That: It happens here with the four goddesses arguments over consoles.
 * Tsundere: Uni and Noire.
 * Turns Red: Comes in a few different ways, the most common being Viral Monsters. This change happens randomly, but will occur more often if one enemy of that type has already changed during the fight. Certain monsters may also consume each other to reach this effect, the earliest a player is likely to see is Horsebirds eating Radishers to become Horsebird Leaders, which are literally just red Horsebirds.
 * The War On Straw: Straw digital pirates.
 * Unskilled but Strong: The four goddesses. To put in a nutshell they have a very few skills despite having the best stats of the whole team. DLC fixed this by turning them all into Game Breakers in the original version.
 * Not an issue in the Rebirth version.
 * Not an issue in the Rebirth version.