Initial D Arcade Stage/YMMV


 * Character Car Tiers
 * Game Breaker: The Integra Type R DC2 in Ver. 2, due to it having faster recovery from crashes, which meant that it was especially viable in Irohazaka.
 * Most Annoying Sound: The loud Buzz/Honk while navigating the selection menus in Initial D 3
 * Scrappy Level: Happogahara in ver. 1 through 3 (and 5), Irohazaka and Myougi in Initial D 4. The latter, by the way, is supposed to be a beginner-level course, but it becomes scrappy when you combine it with a...
 * Scrappy Mechanic: In Initial D 4, corners have arbitrary speed limits that, if exceeded, will either lock your car's steering (in version 1.2) or cause you to spin out of control (in version 1.5 as well as Initial D 5).
 * Sequelitis: Initial D 4 and Initial D 5. A sixth game is in the works for 2011.
 * That One Boss: Takumi when he's in the Trueno, his father Bunta in all of his appearances, and Ryousuke. There's even a mode in IDAS ver. 2 and 3 called "The Bunta Challenge" where you battle a version of Bunta who improves with subsequent races. It's the only mode where you can lose points if you lose.
 * They Changed It, Now It Sucks: Initial D 4 employs a completely different physics engine from its predecessors. Fans complained. Then the "version 1.5" update was released and changed some issues with the original version.
 * Tier-Induced Scrappy: Both versions of the Miata Roadster, and the AE85. Though the latter (and its driver in the anime and manga) are already in-universe Scrappies.