Clock Tower (series)

"Don't cry, Jennifer."

Most Survival Horror games consist of you, your gun, absurdly copious amounts ammo, and a plague of zombies. Or ghosts. But the point is, you have a gun, or at the very least a crowbar or something.

Clock Tower doesn't work like that.

With the exception of a few sequences in the third and fourth games, your character is an utterly helpless girl going up against an unstoppable creature bent on killing you.

In short, a slasher movie turned video game.

If you want to live, you're going to have to keep your wits about you, and not do stupid things like play the piano noisily, or tempt fate by repeatedly returning to the scene of a Cat Scare.

The series has four games: Clock Tower for the Super Famicom in Japan, which featured an orphaned girl named Jennifer who is adopted along with her friends, but is pursued by Bobby Barrows, the manor's resident maniac with a huge pair of scissors. The second game (Known as Clock Tower 2 in Japan and just Clock Tower else where, as the first game was never released outside of Japan) was a direct sequel a year later, when Scissorman reappears. The player can either continue to play as Jennifer or play as her (new) foster mother, and can also control a few other characters for certain parts of the game. The third game (Clock Tower Ghost Head in Japan, Clock Tower II: The Struggle Within elsewhere) has nothing to do with the first two, and instead focused on a girl named Alyssa Yu Midoshima with a boy split personality named Bates Sho. Who could use guns. Against the zombies pursuing you. The fourth (and seemingly final) game, Clock Tower 3, was for the PS2, and featured a different Alyssa who, upon returning home, found that her mother is missing. At least that one had Scissorman again.

Though not part of the series proper, Haunting Ground was initially developed to be a continuation of the series and shares the visual and play style of Clock Tower 3.

Not to be confused with the trope, Clock Tower.

"Parrot: IKEELYOU, IKEELYOU!"
 * Abandoned Hospital: The Struggle Within's second part takes place in one. You also first confront the Scissortwins from 3 in one.
 * Action Commands: The Panic button. If an enemy catches up to you, the button has to be pressed rapidly to escape death.
 * Androcles Lion: If Jennifer frees a crow she encounters while wandering the manor, then one of the endings will involve a whole murder of them coming to her rescue.
 * And Your Reward Is Clothes: The unlockable outfit in 3.
 * The second game and Ghost Head also feature unlockable outfits.
 * Anyone Can Die: Well, it is a Survival Horror series...
 * The second game also features a counter for how many people survive the game out of ten. The most you can achieve is seven.
 * Audio Adaptation: Each game from the second onward has its own drama CD. The first two are just adaptions of their respective games, while the third is a Prequel about the protagonist's mother, Nancy.
 * Awesome Yet Impractical: The reason why you can't stick to Sho/Bates. Although he's one bad dude and can use guns, he's really a psycho and won't use mundane objects.
 * Ax Crazy
 * BFS: The weapon used by the Final Boss of 3.
 * Bittersweet Ending: Most of the good endings are this.
 * British Accents: 3. As The Dark Id put it, "Everyone is British with a capital 'Blimey.'"
 * Captain Ersatz: Scissorman is very similar to the character Cropsy from the slasher movie The Burning. Even using a similar weapon.
 * Cat Scare: In The First Fear, there's two boxes in which either a black cat or Bobby can pop out.
 * Chekhov's Gun: Several items in the second game, most notably the and a note in Jennifer's route, are eventually used in some way to enable you to  in the A and B endings.
 * Also, in the first game, the crows come to rescue Jennifer if she frees them.
 * Controllable Helplessness
 * Creepy Child
 * Creepy Twins: Bobby and Dan from The First Fear.
 * Crucified Hero Shot: Happens to Jennifer in the last part of Helen's route the second game. If you do everything before and after right, you'll be fine. Because if you don't...
 * Cultural Translation: The third game had its title changed, characters were given American-sounding names and the location was changed from Osaka, Japan to Salinas, California.
 * Cutting Off the Branches: While Anne or Laura could survive in the first game, the second establishes Jennifer as the Sole Survivor of their ordeal.
 * Dangerous Sixteenth Birthday: More specifically, the Rooders in 3 have dangerous 15th birthdays.
 * Danger Takes a Backseat: One of the endings in the first game.
 * Death Is a Slap On The Wrist: Met an unfortunate Dead End? Got an ending you didn't like? No problem, just hit Continue at the main menu and it never happened.
 * Though if you're already, you have no choice but to take whatever ending you got.
 * Diabolus Ex Machina: The second and third games have only a few endings between them that don't use this trope.
 * Difficulty Spike: The Dark Id mentioned this perfectly in his playthrough of 3, because the final boss not only has the health of nearly every boss you fought so far in the game combined, but can also whip out an attack that kills you instantly.
 * Disney Villain Death:
 * Distress Call: You get one from your mother at the beginning of 3, and you can try (and fail) to send one in both 1 and 2.
 * Downer Ending: The bad endings.
 * Dropped A Samurai Suit On Her: Ending G in The Struggle Within.
 * Dude Where's My Reward: Your reward for exorcising all the ghosts in 3? Absolutely nothing, not even an acknowledgment that you did so.
 * Drop in Nemesis
 * Enfant Terrible: Bobby in the first, in the second and Chinatsu/Stephanie in the third.
 * Ephebophile:
 * Both Nolan (26) and Harris (35) are in love with Jennifer, who is only 15. In Nolan's case it's more like he's charmed by her while Harris has an unhealthy infatuation. The game does take place in Norway though, where the age of consent is 16.
 * Also, in 3, it's strongly implied that the Big Bad is motivated a rather unwholesome, obsessive interest in the teenaged main character.
 * Evil Gloating: Every villain in 3. Sometimes for ten seconds, sometimes for five minutes.
 * Evil Tower of Ominousness: The titular clock tower, although the one in 3 is the only one that's all that ominous.
 * Fake Boss: The second game in Helen's scenario, this is If you haven't found the Door Spell by this point in the game, Helen concludes he was the real culprit and the game ends.
 * Fake Difficulty: 3 has this at times, with the panic mode being the biggest offender.
 * Interestingly, the rest of the series doesn't have any major Fake Difficulty besides enemies sometimes appearing without warning.
 * Fan Remake: One of The First Fear titled Remothered is in progress.
 * Fetch Quest: The fourth game has enough of these with such frequency, designed with such clear malevolence towards the player, as to render the game almost unplayably aggravating.
 * Final Girl: Arguably subverted, in that there's usually at least one character left alive, other than the heroine, at the end. Then again, the canon ending for the first game only has Jennifer left alive, so it's played straight as well.
 * Only for the sequel to subvert that too.
 * Five Bad Band: The Subordinates in the third game can be seen like this:
 * as the Big Bad.
 * Sledgehammer is The Brute.
 * Corroder is The Dark Chick.
 * Chopper is The Dragon (by far one of the most resilient and dangerous subordinate).
 * Scissortwins are the Evil Genius.
 * Game Mod: A text editor is available for the first game.
 * He Who Fights Monsters:
 * Hyperspace Arsenal: Played straight mostly, but cruelly averted for a single fetch quest in 3, where only one of three emblems can be picked up at any one time, making what could have been a two minute diversion into an eight minute reason to play a different game.
 * I'll Kill You: Used a few times.
 * The First Fear:

"Scissorwoman: I'll KILL YOU!"
 * 3:


 * Implacable Man: Your stalkers just. Won't. Die.
 * Immune to Bullets: Scissorman is shown to be immune to bullets in the second game, mostly due to the fact that he uses his scissors as a shield.
 * Improbable Weapon User: In 3, Sledgehammer wields a hammer that appears larger than your heroine, Corroder has a sulfuric acid-firing...device, Chopper has axes that he can throw like boomerangs or somehow fuse together and throw like a boomerang, the Scissortwins have two blades that they hold together to emulate scissors, the final boss has a Final Fantasy-esque broadsword, and your heroine uses magical arrows appearing out of nowhere which she fires using a magical bow (minus a magical bowstring, mind you) that sprouts from a vial of holy water.
 * Then there's the giant scissors that the first two Scissormen use.
 * Infant Immortality: Averted; sometimes children are killed, sometimes they're the killer.
 * Although played straight in Ghost Head. After Stephanie/Chinatsu is stabbed in the chest, she's mentioned to be expected to make a full recovery in the beginning of the next stage.
 * Interface Screw: When Alyssa goes into Panic Mode.
 * Ironic Nursery Tune: Little John From the Big Castle from the second game.
 * Jigsaw Puzzle Plot
 * Keet: Dennis from 3. In his first scene, he climbs through Alyssa's window and rolls around on her bed, for starters.
 * Kill Em All: Don't expect your favorite characters to survive to the end. If they do, they'll probably die during it.
 * Kill It With Fire: Used occasionally.
 * Kill the Cutie
 * The Killer Becomes the Killed: In every good ending.
 * Laughing Mad: The Scissortwins make the Joker look like a man in a coma. And they never. Ever. Stop.
 * Love Makes You Evil:
 * Luke I Am Your Father:
 * Mama Bear:.
 * Madwoman in The Attic: in the first game.
 * The Movie: A movie is being made, though it's been through Development Hell and back.
 * The most recent news is that it's based on The Struggle Within.
 * Multiple Endings: Every game except 3 has at least nine.
 * To clarify: The first had 9, the second 10 and the third 13. The (currently) final game has only one.
 * To clarify further, a lot of the endings are just different ways of the lead characters getting killed. It's especially egregious in the third game; most of those 13 endings just show Alyssa/Yu getting murdered in different ways by the Creepy Child.
 * New Game Plus: 3's "Clear Mode", which made the game harder and allowed the player to wear alternative clothes.
 * No Celebrities Were Harmed: Jennifer is modeled and named after Jennifer Corvino, Jennifer Connelly's character in Dario Argento's movie Phenomena, which the original game is loosely based on.
 * No Export for You: The first game.
 * Nonstandard Game Over: Most bad endings in the series fall under this trope.
 * Nothing Is Scarier: Oh boy, and HOW.
 * Not Quite Dead: One of the villains from the first game, who you see, comes back in the second. He does it again in two of that game's bad endings.
 * Novelization: There are two novels of the second game, one from Jennifer's side and the other from Helen's.
 * Offscreen Teleportation
 * Overcrank: Near the end of the second game, when
 * Panty Shot: Mainly in 3, you can see up Alyssa's skirt quite a lot.
 * Parental Incest: Averted in 3 with the aptly-named Dick Hamilton, who was so obsessed with his daughter that he ignored his wife, murdered his son-in-law, and abducted his daughter. Later, he transfers his obsession to his granddaughter, the heroine Alyssa, who's the very image of her mother. She manages to stop him though.
 * Perverse Puppet: There's one in the first game.
 * Pixel Hunt
 * Point and Click Game: The first three.
 * Press X to Not Die
 * The Profiler: Professor Barton and all of his assistants are criminal psychologists working on the Clock Tower case. Slightly subverted in that Prof. Barton originally just views the Scissorman as "some nutjob."
 * Psycho Strings: Used for effect when you uncover nasty things; for example, body parts in a meat locker.
 * Also heard in 3's Panic Mode music.
 * Rank Inflation: Ending S is the best ending you can get in The First Fear.
 * Room Full of Crazy: In the first game, too many to count.
 * Sanity Meter: 3's panic meter, which goes up every time something (like a ghost or one of the Subordinates) surprises Alyssa. If it fills up all the way, she panics.
 * The first game had a panic meter too, but in the form of Jennifer's portrait. It didn't do much except make her more likely to be killed by traps and cause her to trip more often.
 * Schrodingers Gun: In the first game, your friends are only considered to be dead by the game if you actually see proof of their death.
 * Serial Killer: Most of the villains tend to be these.
 * Shoot the Shaggy Dog: The two worst and, more poignantly, two of the near-endgame endings in the first game. One ending in the second game in which.
 * Shotacon: Word of God is that Kay from the second game This couldn't actually come up in game because of censorship laws.
 * Shmuck Bait: C'mon, ! Look, the keys are right there!
 * Also in the first game, investigating certain things (like, or ) triggers bad events (mainly, ).
 * Spell My Name With an S: Is it Barrows or Burroughs? Laura or Rolla? Ann or Anne?
 * Spiritual Successor: Haunting Ground is a spiritual successor to this series. At one point, it was intended to be an actual sequel, but the Clock Tower name was dropped during development.
 * Split Personality: In Ghost Head/The Struggle Within, there's Yu/Alyssa and her male alter ego Sho/Bates.
 * Spooky Silent Library: The Library in the second game, especially with the threat of Scissorman, who happens to be inside the building too.
 * Stairway to Heaven: May and her father ascend one in 3 after being put to rest.
 * Stalker With a Crush: Harris from the second game is infatuated with Jennifer, so much that
 * Survival Horror
 * There Are No Therapists: Averted in the second game; not only does Jennifer go into therapy after the events of the first game, her adoptive mother is an assistant to a therapist.
 * Time Travel: In 3.
 * Tomboy and Girly Girl: In The First Fear, Jennifer's best friend is Lotte, the red-haired tomboy.
 * Too Dumb to Live:
 * Trauma Induced Amnesia: Jennifer understandably suffers from this after the events of The First Fear, and spends the majority of the sequel remembering nothing other than running for her life from the sound of giant scissor blades scraping against each other.
 * Uncanny Valley: Happens in 3, inadvertently in which sometimes they look a little off...but this is one of those cases in which the Uncanny Valley can often turn out to be more funny than creepy. Invoked with corpses, however.
 * Updated Rerelease: The first game was later re-released as Clock Tower: The First Fear on the Play Station and PC with minor additions.
 * Vasquez Always Dies: While it is possible to save either Anne or Laura in the non-canonical S ending, you can't save Lotte, Jennifer's Tomboy best friend.
 * This is also true of from the second game.
 * Villainous Harlequin: The Scissortwins of 3. Maybe a pair of Monster Clowns if you happen to think they're scarier than most do.
 * Villainous Incest: Dick Hamilton towards both his daughter Nancy and granddaughter Alyssa (who looks like her mother). The Scissortwins to each other.
 * Which Restroom Dilemma: Alyssa/Yu will refuse to enter the male restrooms. Bates/Sho (Alyssa/Yu's alternate male personality who shares her body) similarly will refuse to enter the female restrooms. You can make Bates/Sho examine the urinal to have him just sort of stare blankly at it for a moment.
 * Who Wears Short Shorts: Edward wears short shorts.
 * Whole Plot Reference: The first game is basically the plot to the horror movie Phenomena, even down to Jennifer having the same first name and looking very similar to the main character of said movie.
 * Yank the Dogs Chain: The A-rank ending for The First Fear, wherein Jennifer.
 * Yank the Dogs Chain: The A-rank ending for The First Fear, wherein Jennifer.

... Snip...