Beatmania/YMMV


 * Accidental Innuendo: beatmania IIDX 23 copula is meant to refer to the Latin word "copula", meaning "bond" or "connection" (think "couple"), but English-speaking fans got a giggle out of the fact that it sounds like "copulate".
 * And the Fandom Rejoiced: Tatsh being in Resort Anthem sure as hell caused this.
 * TANO*C artists, OSTER Project and Hideki Naganuma being in tricoro made everyone's day.
 * Breather Level:
 * Elisha on SP Hyper is level 10, but is laughably easy for one; it's an easy 9 or a difficult 8 at worst. While this could be excused as the development team overestimating how difficult Charge Notes would be at the time, the rating has never changed since the chart's debut and many charts with Charge Notes since have gotten more accurate ratings.
 * TOKAGUSHI's SP Another chart, a 12, is also not as difficult as other boss charts, for mostly the same reason as Elisha. Considering how Echidna's SP Another chart is a 12, debuted in the same game and also uses quite a few hold notes, it's becomes more noticeable.
 * Critical Research Failure: A potential factor for the failure of beatmania USA (asides from a lack of promotion or American appeal) was its poor timing, which may have been pointed out by X-Play's infamous review which labelled the game as a "Guitar Hero ripoff" despite the fact that the game has been around way before Guitar Hero even existed.
 * Crowning Music of Awesome: Has its own page.
 * Ear Worm: Well, obviously. The song "smooooch・∀ ・" in particular has spawned its own addictive internet meme on Nico Nico Douga.
 * Even Better Sequel: While new installments are generally well-received, tricoro is seen as a brilliant overhaul of the game interface.
 * Game Breaker: On a song with scale notes, using the Random modifier to rearrange the notes tends to make the chart easier.
 * It's Easy, So It Sucks!: Not the game itself, but some players of this who are very high-tier find it difficult to play other rhythm games due to their comparatively low skill ceilings.
 * It's Hard, So It Sucks!: Half of why this game is largely inaccessible to rhythm game newbies is the harsh learning curve and the intimidating high-end charts that can scare players away from trying the game (the other half is that the game has next to no licensed tracks).
 * It's the Same, Now It Sucks!: The kaiden courses for PENDUAL are exactly the same as SPADA's, much to the disappointment of many players.
 * Memetic Badass: IIDX player DOLCE. has become something of an idol amongst many players.
 * Memetic Mutation: The IIDX fan community has its fair share of memes, from worshipping a song to "TWO DEE ECKS GOOOOOOOLD", and then some.)
 * Himiko? FUCK THAT SHIT! PABST BLUE RIBBON!
 * GET IT!?
 * More Popular Spinoff: Of the three series with the beatmania name, only IIDX is still ongoing.
 * Newer Than They Think: A number of songs, most famously "A", "AA" and any of Osamu Kubota's songs despite sounding classical were composed specifically for the series.
 * Sequel Displacement: IIDX is so widely popular among BEMANI fans that it's not surprising to see IIDX players who have never played the original 5-key beatmania.
 * "Stop Having Fun!" Guys:
 * Don't you dare admit that you use the Random modifier on scale-heavy charts. Strangely enough, the opposite applies for all other charts once you're at the level 10-and-up range: don't you dare admit that you don't use Random.
 * Using Assist modifiers and even just having the purple Assist Clear lamps on charts tends to draw mockery from some players.
 * Averted with regards to the Easy and Assist Easy modifier amongst Japanese players, the rationale being that when you're practicing charts you don't want to throw away an entire credit from failing one, and there's more emphasis on score than non-Hard and EX Hard clears anyway. While DJ VIP Passes exist so you can be guaranteed three stages, they do cost extra PASELI on top of what you pay for one credit.
 * Tastes Like Diabetes: Many of the more pop-ish songs in the franchise will inevitably have videos with this trait. Empress as a whole could also count as this, although thankfully, it wasn't as bad as a lot of people thought it would be.
 * That One Attack:
 * CONTRACT's SP Normal stage is generally around the difficulty of a level 7 chart... right until the very end which throws a series of mini-scales combined with scratches. It's rather telling that the difficulty of this chart has been raised twice, to level 8 in GOLD and finally to 9 in Lincle, simply because of this section.
 * The end of The Dirty of Loudness' SP Another forces you to hit all 8 notes at the same time several times. It also makes a return in reunion.
 * R5's Another charts are infamous for extending the piano roll section for about 7 more seconds.
 * Uncanny Valley: Kigonshu's video from IIDX Gold may be found to be more than just a little creepy.
 * Woolseyism: beatmania USA renamed the flashing "Great" mark to "Perfect", as in Dance Dance Revolution. This makes it stand out better than simply "GREAT" flashing in multiple colors.