Radiant Historia/YMMV


 * Abandon Shipping - A common reaction to
 * Ass Pull - Stocke and Eruca learning the Vanish technique,.
 * Marco
 * Complete Monster - Hugo is the most hated and irredeemable of the villains of the story.
 * Even then, though,
 * Crowning Music of Awesome: Blue Radiance, The Edge of Green, and The Red Locus.
 * Though really, the entire soundtrack could count. Then again, its Yoko Shimomura. Awesomeness is to be expected.
 * Mechanical Kingdom
 * Demonic Spiders - Quite literally.
 * The Mist Spider is probably the worst. Even though you don't need to kill it to finish the game, its death completes a sidequest. What really makes the fight horrible is the fact that the only party member you can use to beat it is Aht, who is rendered near-useless thanks to her inability to use traps in the fight.
 * Ending Fatigue: Minor in the main story, but if you want to get the Golden Ending it becomes nightmarish. To get the Golden Ending, you have to do plot related sidequests, of course. To unlock some of those sidequests you have to have done another sidequest to obtain some items which lets you get some items needed to, you guessed it, get another sidequest. Some of these, if not all, are Guide Dang It, take forever to do, or are just plain annoying. It really makes you want to just get on with it.
 * Evil Is Sexy - Queen Protea has quite the figure in her official art.
 * If the comments of some fangirls both in Granorg itself and on the Internet, Dias apparently counts thanks to his "dreamy eyes".
 * Game Breaker: They require another party member to use a movement skill in order to be truly effective, but Aht's traps are among the most damaging abilities you have at your disposal since it will critically injure if not one-shot anything that lands on it. Taking the time and effort to unlock her most powerful trap abilities will completely trivialize most fights since they'll be doing the kind of damage you wouldn't normally see unless you had an extremely high combo score.
 * Goddamn Bats: The monsters in the sewer that look like tiny pigs made of jelly. They tend to leap out of nowhere and take you by surprise, and they can drain your health and MP.
 * Memetic Mutation: In made-up bad endings and other meme material, particularly in HC Bailly's forums, Stocke is often portrayed as carrying the Idiot Ball throughout the entire game and failing to make any obvious conclusions, and the tendency of minor mistakes to cause the end of the world is humorously exaggerated.
 * Moral Event Horizon: When orders the city set ablaze, regardless of whoever gets caught in the inferno. They even allow their soldiers to kill.
 * Likewise, in the Alternate History, who   so as to fulfill their fantasy of ruling the entire continent by using everyone beneath them as mere tools, sending them to their deaths while double-dealing with  under the table to build a power base under the pretext of war. They even   so as to kill off potential threats to their plotting,.
 * Nightmare Fuel: Imagine marching to war when all of a sudden, you feel sick and drained. The last thing you feel as your vision fails is a.
 * Quite a few of the bad endings are horrifying. Notable examples are, and
 * Player Punch:
 * The destruction of Even Stocke is upset that he cannot use the White Chronicle to alter History beyond what happened.
 * The game opens with Raynie and Marco butchered like animals while Stock, utterly powerless to help them, is forced to watch. Right before being gutted himself.
 * Strangled By the Red String:
 * Tear Jerker: Good grief, the is full of these.
 * Ranyie's ending..
 * In a sidequest involving and her human boyfriend. She decides that it just can't work out, and then . A letter found, proving his willingness  At least you can help Stocke fix this, after you dry your tears of course.
 * Both the standard ending and true ending.
 * That One Boss: Trying to beat  even at high levels is just...ughhh...
 * Most likely any and all boss fights where you have to fight a giant spider. They have high attack power and love spamming the Hell out of their area of effect ability. They also take up the entire battle grid, which renders movement abilities and Aht's traps completely useless.
 * That damn Thaumachine. By itself it's not so much of a pain, but with the continually respawning bombs...
 * They Wasted a Perfectly Good Plot - Granted, it's only a single line early in the prologue, but Stocke implies Survivors Guilt over a past mission.
 * What an Idiot: Hugo.
 * They Wasted a Perfectly Good Plot - Granted, it's only a single line early in the prologue, but Stocke implies Survivors Guilt over a past mission.
 * What an Idiot: Hugo.