Command & Conquer: Red Alert/YMMV


 * Crowning Music of Awesome: Is there anyone who, having played the original game, can read the page quote for Red Alert without "Hell March" beginning to play in their heads?
 * Good Bad Bugs: If you tell a grenadier to change targets halfway through his throwing animation, he can throw his grenade a ridiculously long way, especially in the MS-DOS version of the game. With the use of radar, you could get him to throw it across the map.
 * The Tesla Coil seems to do more damage than the developers originally intended, with its lightning hitting multiple times per shot. This may have contributed to the weapon's popularity and later proliferation into other roles.
 * Paranoia Fuel: The Soviet campaign in the original is filled to brim with this. EVERY single Soviet character is looking for the chance for their own advancement, and that means Anyone Can Die at a moment's notice. And there's Stalin, who is the same paranoid lunatic he was in Real Life that we see does the same purges he was infamous for.
 * Scrappy Mechanic:
 * Having to severely bust up a building before you could capture it with an engineer can be seen as rather pointless by some. It didn't help that computer players would often sell a structure as it reached the red, meaning all that work would be for nothing. This would be the first, last and only game in the series to have this mechanic.
 * The need for silos to carry harvested ore before you can convert it to actual cash makes a return from and is just as annoying as it was in Tiberian Dawn. Notably, while the Tiberium games kept using silos for story purposes, Red Alert completely dropped the need for silos after one game.
 * Thieves being a separate unit from the Spy. Unlike Spies who appear as an enemy unit, thieves remain completely visible to enemy players and defense alike, can't defend themselves and only have one purpose: to steal money from heavily defended Refineries. Generally by the time you can safely deliver one to a refinery, you could have just leveled the base and won anyways. Every game since then has given the Thief's ability to the Spy instead.