That One Attack/Video Games/Third-Person Shooter

Examples of in s include:


 * Gradius III's lava stage boss explodes into pieces upon dying. Pieces that will kill you if they collide with you.
 * In The Hunt's Final Boss has a phase where it only uses ONE attack. Unfortunately, said attack resembles something from a Bullet Hell: it generates a minefield of indestructible red mines that absorb your shots. Made worse is the fact that you have a large collision box.
 * The House of the Dead III has The Fool's final attack pattern, in which he jumps from one side of the cage to your side, swiping you in the process. To prevent his swipe from hitting you, you must hit his remaining claw 6 times in what little time you have. Now, your gun has 6 shells. If you miss even ONE of those shots, you will fail because it takes too much time to reload. Oh, and did you bring a second player with you? Well, now you must hit him 12 times, or 6 shots from each player. Which means if the other player is not very good, or is some dumb kid who is fooling around, you are royally fucked. Even if all of your shots are spot-on.
 * The Magician from the first and second games switches from fireballs to hard to counter melee attacks in the second and fourth phases of the battle. It's hard enough to shoot his weak spots, but it's worse when he attacks so quickly.
 * From Hellsinker we have Perpetual Calendars "Lunatic Phantom". It's a blue flame that fly around the stage in a semy random pattern at high speed. It also cannot be supressed meaning that if it catches up to you, you will either loose a life or burn an auto reject.
 * In the Shrine of Farewell we have Million Lives' "Innocent Clockwork". While it is perhaps the attack with the least amount of bullets in the game you'd be surprised at it's high bodycount despite it's simplicity.