Uplay



Uplay was created by both Ubisoft and Massive Entertainment in July 3, 2012, as a digital store, DRM, multiplayer, and communications service. It was released alongside Assassin's Creed 2, and replaced the Ubisoft Game Launcher Launcher. The client allows players to connect with others and earn units for awards while playing, which can be used to unlock game related rewards and vouchers. This can also be used to buy from the store to a certain degree. It's provided across numerous consoles, platforms, and mobile. It's primarily used for Ubisoft games, though Uplay store also sells a few non-Ubisoft games there. Responses to this new platform is generally negative, usually being compared with its competitors.

Ubisoft Club

Ubisoft Club replaces Uplay Win, which clarifies what its role is and how it relates to Uplay. It's a reward program were gamers can earn rewards by just playing the games that are published by Ubisoft. Completing in game actions, like challenges, gives units, which are used for rewards and getting discounts from the Uplay Store. The app has more features, like the personal gaming assistant known as Sam, unlocking more awards, the ability to add friends, and getting alerts to weekly challenges/special events. During when Uplay Win was transitioning with Ubisoft Club, there is no major changes.

Ubisoft Store/Ubiworkshop

Both of these stores manages and sells The Merch and video games pertaining to all things Ubisoft, mostly, since non-Ubisoft games even appeared. Buying things from Ubiworkshop also gives customers "Units" to use for digital rewards.


 * 100% Completion: When players complete the game 100%, they get an award that's called "Show Me the Money!"
 * And Your Reward Is Clothes: Played straight.
 * Allegedly Free Game: Sometimes Ubisoft offers games for free for special occasions, like during their 30th anniversary.
 * Can't Drop the Client: Played straight for the recent PC versions of Ubisoft games.
 * Averted with their console games, where Uplay is just demoted to just being optional, unless one wants to get those achievements and socialization perks.
 * Averted for very few of their games, like Brothers In Arms: Earned in Blood, the first Assassin's Creed game, and indie games are release on Steam and other pc clients without Uplay.
 * Averted again when buying a third-party title from the Uplay store, they do not need the platform.
 * Cosmetic Award: Most of the games have achievements which also gives these.
 * Averted. Some of the older games found within Uplay don't have achievements to unlock.
 * Digital Avatar: Images or customizable images that can be chosen for the profile.
 * Digital Distribution
 * DLC: Comes with the territory, being a Steam clone and all.
 * Though some are exclusive only to Uplay.
 * DRM: The client is similar to Steam, Blizzard Battle.Net, and Origin, where the player buys and launches games from the application.
 * Everything Is Online: Played straight when Uplay first came out, one needs the client if they want to play a Ubisoft game, even if they're single player games at times.
 * Averted. When Ubisoft quietly lifted the always online part, they changed it to a single validation upon launching a game.
 * Expy: Of the Battle.net client.
 * Good Bad Bugs
 * Game Breaking Bug
 * Going Mobile: Ubisoft Club has a mobile version.
 * Hacked by a Pirate: In 2012, it was discovered by a Google Information security Engineer that Uplay poses a huge security risk.
 * Users of Uplay are victims of these, if they hadn't set up the 2-step.
 * And uses Yahoo!, there's security breaches!
 * Gamers were left on a lurched, until Uplay gotten security in 2016 via Google Authenicator.
 * Idiot Programming: See Uplay's entry on this page.
 * Internet Backdraft: When it first came out.
 * Justified Trope: Uplay is a extremely buggy mess, even to this day.
 * Also, there was little to no customer support back then.
 * Always online, which includes not starting games without an extremely good internet connection.
 * Uplay's early days which includes the March denial of service attacks, which rendered some games unplayable, like Silent Hunter 5 and Assassin's Creed 2.
 * Uplay Passport, which was introduce in Driver San Francisco, is a $10 online pass to access online multiplayer, bonus content, and a whole lot more.
 * Until it was discontinued starting with Black Flag.
 * And then there was the alleged rootkit aspect of the program.
 * Indie Games: Uplay has these games in their store as well, like "Child of Light", "Sundered", and ''Grow Up."
 * It Is Pronounced "Tro-PAY": It's "U" then "Play," not "Uhplay."
 * The Lancer: Today, usually regarded as the annoying one to Steam's The Hero. But to some gamers, Uplay is more of a questionable token evil teammate.


 * Memetic Mutation: Both of Uplay's old and new flaws, like those mention above, are now memes.
 * "U(Can't)Play"
 * Two relevant words: Potato servers.
 * "Ubisoft fix your shit!"
 * All Sales Are Final: Buying video games digitally from the Uplay store is this.
 * The Merch: Puts new meaning to Fanservice.
 * The Nicknamer: Players can nickname those on their friend list. This can result in Embarrassing Nickname, Only Known by Their Nickname, Ironic Nickname, and many others.
 * No Export for You: Certain skins, missions, weapons, and even video games, like Ode, are only exclusive to Uplay.
 * Any lock content that used to be behind Uplay Passport, now the latter is a thing of the past and patch out, resulting in players not needing it to get access of Uplay Passport's previous lock goodies.
 * Online Alias: Gamers' used these as their alias.
 * Retro Gaming: Any game known as part of the Ubisoft Legacy counts, like Brothers In Arms: Road to Hill 30, I Am Alive, and Beyond Good and Evil.
 * Revenue Enhancing Devices: Uplay Passport is basically an online pass that costs $10 and has players enter a code, just to access the multiplayer mode, bonus features, and other cool stuff.
 * Obvious Beta: Gamers can test out new and never before release games to help Ubisoft test and fix the bugs that are found within them, these are called Playtest, Beta, and Alpha.
 * Uplay's actual early days can also count as this, though now there's an official forum on how to make Uplay better.
 * Oddly-Overtrained Security: Ubisoft's reasons for using Google Authenicator for most things Uplay security-wise.
 * Socialization Bonus: Achievements in certain games, like Assassin's Creed III for example, are unlocked when one plays in the multiplayer.
 * Scoring Points: Uplay's Units are this, gamers can get them by playing games and buying merchandise. The Units are used to redeem rewards, like skins, weapons, and the like.
 * Stat Grinding: Inverted. The newer games has stats now, so players can keep track of their progress.
 * Swiss Cheese Security: Played straight, when Uplay first came out.
 * Unlockable Content: The Ubisoft Club Rewards are these, some are free, others need to be unlocked via Units, some need to complete activities in game(s).
 * What Do You Mean It's Not Cosmetic?: Invoking this heavily, since the redeemable items are usually the Cool Sword, BFGs, and such, which can be used in game.
 * Weird Currency: The Club Units, which functions akin to points or tokens. They can be used to redeem stuff like free yet exclusive rewards.

Tropes Pretaining to Sam

 * Computer Voice: Sam is this.
 * Cosmetic Awards: Some of the cosmetics and skins are ONLY "talk to Sam" exclusives, they can only be unlock by socalizing with the bot.
 * Embarrassing Nickname: The devs sometimes call Sam "Clubby."
 * The Jeeves
 * Robot Buddy: Ubisoft describes Sam as this and a gaming assistant.
 * Meaningful Name: Sam, the friendly AI, was named in honor of Sam Fisher.
 * No Export for You: Sam's only available in the mobile version of the Ubisoft Club app.
 * Obvious Beta: Sam, the AI bot, is going through this.
 * Unlockable Content: See Sam's "Cosmetic Awards" examples.