Screw Destiny



""Can I say something about destiny? Screw destiny! If this evil thing comes we'll fight it, and we'll keep fighting it until we whoop it. 'Cause destiny is just another word for inevitable and nothing's inevitable as long as you stand up, look it in the eye, and say 'You're evitable!'""

- Fred, Angel

There are those characters who are mere Cosmic Playthings in the scheme of an implacable Fate Because Destiny Says So. And then there are those who don't care about that philosophical mumbo-jumbo and believe that as strong, free-willed individuals, there's no reason why they shouldn't decide their own futures. Screw Destiny and all the others who try to discourage them; they're not going to fulfill the prophecy of world destruction because they're the Big Bad's descendant, or become a sacrificial magician. They're going to become who they want to be.

Note that it's only a true Screw Destiny if the characters actually succeed in evading fate. If they fail or succeed but fulfill the prophecy anyway, it becomes You Can't Fight Fate and a strike against faith in individuality. If they set out to Set Right What Once Went Wrong via time travel, and end up making it happen, it becomes You Already Changed the Past. Occurs frequently when rival seers engage in Scry vs. Scry. A hero who screws destiny by pressing on regardless of, or even against, a prophecy, becomes The Unchosen One. If one particular character has the ability to Screw Destiny while everyone else is helpless against it, then they would be Immune to Fate. If they get ahold of the Tomes of Prophecy and Fate, they might literally rewrite their fate.

Villains often try to Screw Destiny as well, particularly in regards to prophecies concerning their downfall. This never works, as often, the means they employ to try to do this (which often involve attempts to stop the hero from being born or kill him when he is still a child) will come back to bite him hard, and will only serve to ensure their ultimate downfall in the end.

On the Sliding Scale of Free Will vs. Fate, stories where it is possible to Screw Destiny are Types 2 through 5 on the scale, with Type 2 being by far the most difficult.

The Aesop delivered in shows based around this trope is that what ultimately determines the worth of a human's life is not some sadistic deity or vague cosmic assembly, but the choices of the human himself.

When someone is pushed dangerously close to the Despair Event Horizon, they may prefer this trope's opposite: Resigned to The Call.

Likewise, sometimes a Screw Destiny can turn out to be a You Can't Fight Fate in disguise, since the character's attempt to beat fate ultimately turns out to be what fulfills it (ala Oedipus Rex, the moral of which is that while Man can't beat fate, at least he doesn't have to look at it). Or it in can turn out to be a Self-Defeating Prophecy, where the disaster could never have been averted if the supposed doom hadn't prompted the character to try.

Winds of Destiny Change and Immune to Fate are about having the ability to screw destiny as a superpower; the former is changing the odds to favor you instead while the latter is just being flat out immune to fate.

Compare Off the Rails.

Anime and Manga
"Simon: Don't underestimate us! We don't care about time or space or multi-dimensional-whatevers! We don't give a damn about that! Force your way down a path you choose to take and do it all yourself! That's the way Team Dai-Gurren rolls!"
 * Corrector Yui discovers that . Yui witnesses all this in a matter of days. She doesn't take this very well, but eventually decides that becoming a hero was always her dream, and no amount of ordination can take that from her.
 * Midori Sugiura in Mai-HiME. She may not have been the mastermind behind the Grand Plan to Cheat Destiny (the credit goes to Mashiro), but she was perhaps the only character who truly believed that fate was nothing next to determination, not to mention the only HiME who actively participated in the successful plan.
 * In the second season of Yu-Gi-Oh GX, the hero is sought out by the villain for his power to defy destiny and overturn the results the villain sees in his premonitions. Despite several prophecies coming true (including one for the next season), the overall impression is that it's seeing or trying to see the future that robs one of power over their fate, and Your Mind Makes It Real.
 * Likewise, Ishizu Ishtar in the original Yu-Gi-Oh has the ability to see the future, and predicts many things in relation to our heroes, the villain, and the tournament in the Battle City arc. However, she loses this ability after Anti-Hero Kaiba defies his predicted defeat to her by his own vision of his past self. From Battle City onwards, half of Kaiba's dialogue is pretty much "Screw Destiny!" even after it's clear that he can't fight fate.
 * Yugi's Millennium Puzzle gives him the power to alter fate. By the final duel, he's mastered it enough to be able to draw whatever card he wants without fail.
 * This may actually be a subversion if you look at it from a perspective. Their ability for the "destiny draw" means that they are actively controlling the cards that they pull, but are still under the control of their cards. A running theme that they have is that Destiny has a habit of catching up no matter how you fight it and the ability to pull whatever card you want out of your deck only facilitates it because these players are literally playing into the hands of destiny. This is especially apparent in the Duelist Kingdom arc where the Destiny draw would actually work in Pegasus' favor while just playing blindly actually got results.
 * In Yu-Gi-Oh 5 Ds, Yusei, Jack, and Crow during their match against Pretty much state that they will beat him, even if it means flipping Fate the bird. This is further compounded by Yusei summoning Savior Star Dragon near the end, who only shows up when it's time to spit in Destiny's face.
 * In Naruto the entire fourth movie (the first Shippuuden movie) is a Screw Destiny plot which begins with
 * And lets not forget that Neji's whole character development is about learning that fate is something we make.
 * It's a major theme of the entire show. At least in the first series, with Naruto, Hinata and Rock Lee pretty much all saying "screw destiny" and fighting on.
 * It has been noted this has become somewhat ironic with recent revelations. Naruto is prophesied to bring either order or destruction to the world, which he fully intends to do, and has even admitted he plans to face the fate seen in the Toad Sage's latest vision. It's just that nobody knew this was his destiny before.
 * In a recent development,  Considering the major Screw Destiny themes of this show, it's amazing how many people think this will actually happen.
 * In CLAMP's Magic Knight Rayearth, the entire fate of the world of Cephiro is entrusted to a person entitled "the Pillar." This person, who has the strongest will in all of Cephiro, must dedicate their mind entirely to it's well-being. Any consideration to themselves will cause the entire system to collapse. The result of denying this in the Anime has The Messiah facing against her Enemy Without and the Anthropomorphic Personification of Cephiro's despair, while the manga took things farther; she challenges God himself to change the system.
 * In Tsubasa Reservoir Chronicle, also by CLAMP, the main characters have taken the Screw Destiny route multiple times, often apparently going along with a prophecy right up until the moment of decision in order to prevent their opposition from being able to formulate counter-strategies.
 * Interestingly, basically everything that happens, however, is the consequence of one of the heros trying to fight Fate by going back in time, borking the entire space-time continuum. So, you can fight fate, it just screws things up really, really, really badly.
 * Played straight with the villain, however. His entire plan was to save someone's life from a predicted death. His plan to save her prompted her to pull a Heroic Sacrifice to save one of the victims of his plan.
 * The theme of the second season of Higurashi no Naku Koro Ni. A miraculous break in a tragic cycle of death at the end of the first season gave the courage to face their fears together with their friends, who also begin to remember the past timelines and decide to use this knowledge to create a Merged Reality.
 * They had a strong motivation for this, as in this context, "a better world" means "one where they don't all die."
 * An even better example is Keiichi, who first encourages to Screw Destiny by obstinately going against every prediction she made and defeating every one of the previous inescapable Bad Ends.
 * Subverted in The Vision of Escaflowne, in a number of ways.
 * The first is that Escaflowne itself is forged to alter destiny to suit its use. Controlling it becomes the Big Bad's goal simply so his advanced plans for controlling events through his precognitive visions won't be disrupted.
 * The Big Bad's final goal, however, is sort of a Family-Unfriendly Aesop: he creates an "Absolute Fortune Field"
 * In the beginning of Princess Tutu, everyone is being directed by a slightly insane author, of whose actions a few are vaguely aware. However, learn their original, tragic fates and set out to change them.
 * Gets an entire song in the Musical Episode of Princess Tutu Abridged.
 * In episode 12 of Scrapped Princess, it is revealed that Pacifica is capable of screwing with the divine plan of the Peacemakers, since she was one of the few who weren't programmed from birth to follow their every wish.
 * The Brand of Sacrifice on Guts's neck in Berserk is a double-edged sword - it draws demons to him, but because he didn't die when he was supposed to, he's now an unpredictable factor in Fate. Screwing destiny over becomes his purpose in life after that, much to the surprise and amusement of the Godhand.
 * This one's perhaps best expressed in Guts's declaration of war on the demons from the manga, which can be found in the Quotes Wiki part of this page and which ranks as perhaps the most badass speech in the entire series.
 * Hell, probably the most Badass speech in telling destiny to go screw itself.
 * The protagonists in Tengen Toppa Gurren Lagann would much rather punch destiny in the face than submit to it.
 * Considering that the intro for about half of part 2 basically went "Simon got screwed over by fate and wants to beat the shit out of it until it . It's really not surprising they don't respond well to claims that You Can't Fight Fate.
 * Simon starts pouring out Screw Destiny speeches around the . Here's one:

" : You continue to struggle even knowing what you know!?
 * And another...

Simon: Of course we do! The tomorrow we're trying to grab for ourselves... Is not the tomorrow that you've set out for us! It's the tomorrow that we choose for ourselves--a tomorrow that we choose out of all of the infinite universes! We'll fight our way through! We'll keep fighting and"

"Heh. "Illusions"? "Puppets"? Heheh, screw that crap!!"
 * Orihime from Bleach literally has the power to do this.
 * What she does, as Aizen ably described, is rejection of events through her Shun Shun Rikka, of which at least the Santen Kesshun (which repels attacks) and the Souten Kisshun (which "rewinds" wounds to a healing point, like she did to an one-armed Grimmjow, for example) are known to do this (not quite the case with the Koten Zanshun, which is an attacking technique). So, by stopping an enemy from hitting her or undoing potentially deadly wounds, she's basically giving destiny a "screw you".
 * It doesn't really have to be wounds either. Theoretically, it could be anything, including birth, aging and shonen upgrades.
 * Late in Love Hina, and after the Love Hina anime (long story), there is a plot involving a magic building that makes two people destined to marry each other. It sets up Keitaro and Kanako. More specifically, it fails at setting up Keitaro and Kanako, Naru lets Kanako fix it because she's too busy angsting to do it herself manages to beat it.
 * Screwing Destiny is the core plot of Ann Cassandra. The main characters, Kizaki and Nanaki, strive to prevent the predictions of calamity they have from occurring. In particular, Kizaki knows that he is predicted to die at the age of 20, which drives him to disrupt predictions in the hope that doing so will enable him to avert his own death when the time comes. At the same time, Kizaki takes advantage of his destiny by running all kinds of risks in the course of his quest, confident that he won't die until he turns 20 in three years' time.
 * Code Geass: When Lelouch learns that the fate of every Geass "Witch" is to, and that C.C. intends to do so with his father the Emperor, he encourages her to say "Screw Destiny!" It works, but you'd better believe there's a catch...
 * In Ikki Tousen, almost each character is the reincarnation of the legendary heroes of Romance of the Three Kingdoms. They all know how this legacy affects them, and several of them try to go either fully or partially against their fate. Such as  etc.)
 * In X 1999, it is foreseen that Kamui will be unavoidably killed by  when they fight their final battle, and thus the Earth will be destroyed. Kamui fulfills only half the prophecy -
 * In Neon Genesis Evangelion, Kaworu orders Shinji to kill him so that humanity can survive, even though it is Kaworu's destiny to live forever, though he will eventually reunite with Adam and destroy humanity. Because of his love for Shinji, he decides not to. Then Shinji wishes everyone would just die, so it's mildly subverted.
 * It can also be argued (if one tries to piece together the premise and plot of End of Evangelion) that Shinji willfully sabotaged the Instrumentality Project by opting out of it (himself being the only person on Earth in a position to do so, protected, as he were, by Unit-01's AT Field and not unconscious like Asuka).
 * Rakan from Mahou Sensei Negima is fighting a Reality Warper. Said reality warper proves that fighting is futile and that the outcome is already decided - calling Rakan a "puppet" and causing Rakan to suddenly be having a tea party with him mid-punch. Rakan's response is to get out the big guns, and more or less say "Puppet this!". With his now-metal fists.


 * It is worth noting that The Dragon he is fighting is named Fate.
 * This is Garrod Ran's attitude in Gundam X, in stark contrast to his Waif Prophet girlfriend Tifa, who initially believes You Can't Fight Fate.
 * Psyren's entire point is this trope. They're screwing destiny, bit by bit.
 * The titular Golem of Break Blade was engraved with a message by its builders. Translated, the message is simply "Go, And Defy Your Destiny". Said golem only works for Un Sorcerers.
 * Puella Magi Madoka Magica: Homura is obsessed with saving Madoka from the depths of despair.
 * Note that the Big Bad is also desperate to prevent the end of the universe. . This itself is subject to a Screw Destiny attitude, so there doesn't seem to be a win-win solution for the problem.
 * And the biggest Screw Destiny of all: Damn.
 * Cage of Eden gives us the clairvoyant Mami, who has a nasty habit of predicting death.
 * In Eureka Seven movie, Eureka told Renton that her lifespan is running out and doesn't have long to live as an Image. If Image is gone, so will she as well as evident by Anemone and Nirvash's fate. In the end, it turns out she screwed destiny by.
 * The destiny of the Lunar and Solar Mikos in Kannazuki no Miko is to be (re)born simultaneously into this world, fall in love with each other, turn sixteen, defeat the Orochi,, then have the whole incident erased from everyone's memories, including their own. Rinse and repeat. However, their love is so powerful that they eventually say bollocks and break the cycle of reincarnation,.
 * The entire plot of Enigme has the protagonist Haiba Sumio always trying to screw destiny towards his dream diary ability which foretells the future, and he proves to be good at it.
 * In Mawaru Penguindrum, some of the characters love fate and some hate fate (and we get monologues from both perspectives.) Some of the characters fight against fate, most notably
 * Deconstructed in Kurokami. Destiny isn't something that should be screwed with in the first place, so if you somehow accidentally manage to stay alive when it's decreed that you should've been killed off, bad shit will keep happening to you and the people around you until you finally do die. And trying to stay alive on purpose means that you have to kill others and drain their life force to keep on living.

Comic Books
"Agent Myers: You have a choice!
 * The titular hero of Hellboy is practically an Anthropomorphic Personification of screwing destiny. Several of the occult nasties he confronts express amazement that there even is a confrontation, proclaiming his ostensible fate as a future lynchpin of the Apocalypse ... but he's already got a job, thanks, and he's not interested in outside offers.
 * At one point, he even interrupts Hecate's lecture on his destiny by shouting, "Screw you!"
 * In the movie, both sides make compelling arguments:

Grigori Rasputin: No you don't!"


 * It's noted several times that the fact that Hellboy is capable of screwing destiny is the reason the Fae  have neglected to nuke him, and gives them hope that the coming Apocalypse may be averted.
 * It's also noted, however, that his decision to not awaken Ogdru Jahad may not have any effect on the coming Apocalypse. A lot of the people getting visions of the future don't see the Apocalypse being caused by him, but by someone else using his severed hand. Hellboy may not be personally destined for this role, after all (and Ogdru Jahad knows that enough people have almost stolen that purpose from him to do it themselves...).
 * The six-issue comic book series The Chronicles of Wormwood stars Danny Wormwood, who happens to be the Antichrist. He's not interested in ushering in the end of the world, though, and he's not shy about telling his father to get stuffed.
 * In a non-Beast of the Apocalypse example, The Challengers of the Unknown at DC, after not dying in a plane crash, became the only people who weren't in Destiny's book. That meant they were unpredictable, and saved the universe at least once due to this.
 * In the Batman story "To Kill A Legend", Batman and Robin are transported to an Alternate Universe where the murder of Bruce Wayne's parents is about to unfold. Robin has misgivings about interfering with destiny,
 * Used a little oddly, but nonetheless awesomely, in The Sandman, in which humanity is able to alter its entire destiny simply by
 * Supposedly cats can do this, too. Then again, the whole thing was a story told by cats... it's hard to pick out what is real and what isn't in the Sandman. Though, by implication at least, Destiny's book is never wrong, and would probably include such a dream. And even that gets called into question near the end of the series. Delirium at one point tells Destiny that his book doesn't cover everything.
 * Used a lot in X-Men, with several issues being about them averting some "pre-destined" tragedy. Certain mutants can see the future, however, Destiny being one of them. Mystique does screw Destiny to "father" Rogue.
 * In Watchmen
 * Cade Skywalker in Star Wars: Legacy puts it regarding his 'fate' as a Skywalker: "Destiny? I call it karking slavery!"
 * In Elf Quest, elves who refuse to become lifemates with someone they've Recognized count as this trope,.
 * The reason that Adam Warlock can fight Thanos during the Infinity Gauntlet saga is because he stands outside the loop of destiny, and can therefore do things that no one else could.
 * A sci-fi example in Paperinik New Adventures: A time traveller warns about a major disaster that will destroy a large part of Duckburg, killing thousands - but the resident Time Police (supposedly the good guys) are doing everything in their power to make sure it goes down 'like it's supposed to'. After all, in their time, it's already happened. Obviously, Paperinik (Donald Duck's superhero alter ego) isn't going to take that lying down.
 * The entire point of the series Lucifer: pretty much all the protagonist's actions are aimed at escaping God's plan.
 * "Screw Destiny"- Kyle Rayner, November 2004

Fan Fiction
"In a low voice George said, “Maybe he really isn't meant to have magic, or he'd have gotten your gem the first time.”
 * This trope, along with other tropes about Fate and Prophecy Tropes, is one of the central themes of the Redwall fanfic The Urthblood Saga, where the titular character receives a prophecy foretelling of a dark crisis that will sweep over the world, and gathers a huge army with the goal of uniting the lands under his power in order to prevent it. At the same time, he does often slip into the You Can't Fight Fate mindset over other details about the future, and since the story is not yet finished it's still unclear whether this trope or the more fatalistic one will come true in the end.
 * In With Strings Attached, while the others are sitting around waiting for As'taris to do something with Paul, who has been turned into a diamond statue, they discuss the fact that he got no magic. John, who had gotten his water-charm at the same time Paul was diamondized, speculates that Paul was supposed to get it and plans to give it to him once he's restored to normal. Which prompts the following exchange:

“That,” said John darkly, “is the best reason in the world for me to give it to him. Nobody's gonna mean anythin' for us except us.”"

Film

 * This is one of the major themes of the Three Hundred graphic novel and movie. It helps that the oracular priests who told the Spartans not to fight fate were not only total bastards, but were.
 * Which is the exact opposite of what happened IRL where the Oracle specifically told King Leonidas that either a Spartan King must die or a Persian King would rule in Sparta.
 * In Prince of Persia the Sands of Time, the prince was given a second chance to change history completely when he travelled back in time in the ending, sparing the lives of those who are supposed to die.
 * Subverted very strongly in The Devils Advocate when Keanu Reeves' character goes so far as to blow his own brains out to defy his Satanic father, only to end up sucked right back into a different type of honey trap by the Devil in another guise after choosing differently once the Reset Button is pushed.
 * Terminator 2: Judgement Day ends in one big Screw Destiny when John and Sarah Connor take every conceivable measure to make sure Skynet never even gets built, much less cause a nuclear holocaust.
 * But it's a You Can't Fight Fate in disguise, because their attempts result in a Temporal Paradox that facilitates Skynet being built via a Stable Time Loop.
 * Also, they completely overlooked the fact that the US government likely had records on Dyson's research, and simply had a team working on it in secrecy beyond what could be researched by the likes of Sarah and John Connor.
 * Terminator 3: Rise of the Machines, of course, completely ignored the message and went right back to You Can't Fight Fate (though John Connor does try to invoke this trope by name at least once).
 * To be fair Terminator 2 was itself an instance of ignoring the You Can't Fight Fate message of the first film. The huge popularity of T2 has resulted in a certain amount of Sequel Displacement, so T3 (which in several respects is thematically closer to the first movie) gets a lot of flak over this issue.
 * Played to the hilt in The Sarah Connor Chronicles, where the finale for the second season ends with the series tossing out the most basic, fundamental caveat of the entire Terminator setting:
 * Played straight with the cyborg in Terminator 4.
 * Subverted in The Matrix. The Oracle has a pretty good grasp on people's reactions to prophecy, so she tells Neo (and others) exactly what they need to know for the future to come to pass. In particular, she tells Neo that Morpheus will die because of his mistaken belief that Neo is The One. When Neo says "screw destiny!" and charges in to rescue him, he realizes that he is The One after all.
 * Screw Destiny is played out on a grander scale in Reloaded and Revolutions when it is discovered that.
 * The Oracle also comments that "no-one can see beyond a choice they don't understand." meaning she can tell people something that MAY happen, it's their choice what to do with it. The Architect, she notes, can't see past any choice.
 * When Agent Smith asks Neo why he continues to fight in the face of inevitable defeat, his reply is: "Because I choose to."
 * The premise of Minority Report. At first, it seems that You Can't Fight Fate, but by the end, knowing your destiny is enough to give you the choice to change it.
 * In the short story the movie is based on, it happens a little bit differently. There are three prophesies made in quick succession, some of which show the main character committing murder but others don't (or show him committing a different murder). The difference is because.
 * Arguably the main theme in Paycheck. The main character uses a time machine to see his own death in the future and spends the rest of the movie trying to change his fate. Ironically, he ultimately succeeds while the villains, who are trying to fulfill what the time machine shows and predicts, fail.
 * Ironically, this is a total reverse from the original story, where the main character is trying to fulfill what the machine saw... of course, in the original story he saw himself become fantastically successful, not dead.
 * Briefly parodied in Mirror Mask, when Valentine sees that in the future, he will be an overworked waiter feeding Indian food to yuppies. "NO I DON'T WANT TO BE A WAITER!" Luckily, his prediction gives him the necessary knowledge to avoid this fate by not betraying the heroine.
 * One of the classic examples of this is in Lawrence of Arabia where a camp follower strays into the desert and all the Arab chiefs demand that he be abandoned, because bedouin have enough experience of the desert to fear it. One of them says "it is written." At which point Lawrence goes into the desert to search for lost man saying, "Nothing is written." Then he brings him back.
 * Of course following this the man Lawrence rescues murders another man from a rival tribe and Lawrence is forced to conduct the execution himself to prevent a feud, making you wonder if "it was written" after all. Thus this example could be either a played straight or a subversion.
 * In Next, Nicolas Cage's character, Cris Johnson, is able to break through the common science fiction cliche that, even with the power to tell the future, destiny is unchangeable. In fact, the whole movie's tagline is that "If you can see the future, you can save it."
 * Curiously, Knowing also stars Nicolas Cage and seems to have a similar premise, only for Cage's character to fail to save anyone.
 * Gattaca is basically a biological take on Screw Destiny.
 * Outlander: Kainan's philosophy is "There is no gods. There is no fate. There is only me." In his case, this was as much about taking responsibility for his own mistakes as it was about forging his own path.
 * Reversed in Back to The Future. Doc originally is very vocal about not finding out too much about one's own destiny, believing that subverting destiny could be potentially world-destroying, but eventually gives in and.
 * Although his explanation to Marty is "I figured 'what the hell,'" so it's not totally clear that he put that much thought into it.
 * At the end of the third movie Doc figures out that it doesn't matter how much of your "destiny" you find out ahead of time because the future is not written. It's whatever you decide to make it, so make it a good one.
 * In The Scorpion King, the titular Scorpion King asks his sorceress wife about his fate as the new king. She tells him it will be short lived. He replies with "I make my own destiny." This is a line he also uses earlier when someone mentions fate or destiny. This being a prequel, he doesn't quite succeed however.
 * Although Word of God claimed he's an Identical Grandson who inherited the title of "Scorpion King". Its possible Mathyus did have indeed have a long a prosperous reign, with the Sorceress referring to it to going downhill with his descendants. Given how she also got a prophecy wrong earlier in the film, its also possible she might have mistaken the grandson from him as well.
 * In Wendy Wu Homecoming Warrior
 * Stranger Than Fiction has an interesting example. Instead of the main character changing his fate, he manages to convince the person who controls it to change it for him.
 * The basic point of Armageddon is humans' (at least Americans') effort to reverse the fate of mankind's extinction.
 * Barbossa makes several statements along these lines in the third and fourth Pirates of the Caribbean films. Justifiable, since his destiny has been completely out of his hands for nearly twelve years- placed under a sense-killing curse for ten years, killed right after the curse is lifted, and resurrected just in time to be dragged into a war. He deserves a break.
 * Emperor Palpatine tries to do this in Star Wars. He ends up, years later, torturing the son of the man who was prophesied to kill him, prompting the man to, erm, kill him.
 * The entire point of The Adjustment Bureau.
 * The entire point of The Adjustment Bureau.

Literature

 * This is a common recurring theme in the Discworld novels. As Granny Weatherwax puts it in Wyrd Sisters, "Destiny is important, but people go wrong when they think it controls them. It's the other way around."
 * Captain Carrot of the Ankh-Morpork Watch lives out this motto, although he probably wouldn't use quite that verb.
 * Although it might be argued he's often more a living Prophecy Twist. It did say the rightful king would be law and order to the town. Didn't say anything about him taking the role of king...
 * Inverted in Going Postal, where Moist von Lipwig contrarily sets out to fulfill a Prophecy that never actually existed. "Wishing that someone will come along and sort this mess out one day is not the same as a prophecy."
 * In forcing what wasn't destined to occur into happening anyway, Moist is, in fact, following Weatherwax's philosophy to the hilt. It's a double inversion.
 * An interesting use is found in the form of the Omniscope from The Last Hero. Its settings can be fiddled with to view anything, anywhere, anywhen - but as Ponder Stibbons explains to the Patrician, it's best not to look into the future. If you don't know what will happen, anything can happen. But whatever potential future the device shows you will inevitably happen, and it might not be the future you like...
 * The Discworld pantheon includes Fate and his eternal opponent (and personification of this trope), the Lady (i.e. Lady Luck).
 * The History Monks are introduced in Small Gods, where we're told they have the sacred task of ensuring history happens according to the Books of History they safeguard. The most respected of the monks, Lu-Tze, then proceeds to ensure that the century of warfare described in the Books doesn't happen. Apparently this sort of thing gets sorted out in the long run.
 * In the novel Good Omens,, saying that it doesn't matter what is "written", because "it can always be crossed out".
 * This is Richard's attitude in the Sword of Truth series, despite half the supporting cast in the early books trying to railroad him down prophecy's past. The twist—a rather predictable one for anyone that's ever glanced at the back cover of a fantasy book before—is that he pretty much always ends up fulfilling the prophecies anyway, just not in the way that anyone thought was going to happen.
 * In the novel Un Lun Dun by China Mieville, two schoolgirls, Zanna and Deeba, are transported to a fantasy world. Zaana is told that she is the Shwazzi, the one who will save this world from Smog, the Evil Overlord. There is a book of prophecies that spells out in great detail how the Shwazzi is supposed to win. But suddenly Zanna is injured and returns to normal reality. With Zanna gone, her friend Deeba realizes that she has to defeat Smog, since no one else will. The book of prophecies is next-to-useless, since it says Deeba is supposed to be the Plucky Comic Relief, not the hero.
 * Even the book of prophecies admits that "Destiny's bunk."
 * Curiously explored in His Dark Materials. Lyra is the subject of a prophecy
 * In David Eddings' The Elenium and Tamuli verse, the main hero, a veteran knight named Sparhawk, eventually discovers that he is 'Anakha', the man with no fate - meaning that even the gods themselves can't predict what he'll do from one moment to the next, which scares them silly. 'course, the fact that he's killed a couple of gods may have something to do with it, too. Still, as Aphrael merrily demonstrates, being free of any preordination doesn't mean that you can't be manipulated by other means.
 * ... which, actually, Bhelliom itself refutes, saying that there's no predestination at all
 * Eddings' other big work, the Belgariad and Malloreon actually manages to play this both ways. On the one hand, you can decide to screw both of the competing destinies. On the other hand, nobody dares do so because the result would be unpredictable, so both sides stay in the comfort zone of trying to make "their" prophecy happen at the detriment of the other (and the prequels show Belgarath and Polgara going out of their way to make sure things happen as predicted).
 * Done in the Ea Cycle. It turns out that it's possible to fight fate simply by wishing really hard, so that the individual's will becomes the will of the universe.
 * This is the major theme of Frank Herbert's Children of Dune and God-Emperor of Dune novels, and quite possibly the later ones too, assuming you can understand them; although its more controlling it / making it uncontrollable rather than an outright screwing. The main character's goal of the novels is the creation of what he termed, the 'Golden Path' - A future completely free of destiny with unlimited choices. The ironic thing is, to do this, Leto messes with people's futures for the next 3000 years.
 * In Charles Stross's The Jennifer Morgue, the protagonist is trapped by a spell into following a particular destiny based on a particular narrative; specifically, that of James Bond.
 * Methinks you missed a fairly important plot twist, boyo.
 * In the Tales of the Five Hundred Kingdoms series by Mercedes Lackey, The Tradition is a powerful, but not all powerful, magical force that tries to force lives to follow the plot of traditional faerie tales. Rather than accepting fate the people of the Kingdoms study the tradition to predict and avert the worse tales and even use it to their own benefit: In one case a king sends his only daughter to live in a comfortable tower guarded by non-lethal tests knowing this will attract a good husband and worthy successor. In another a baby girl is fated to follow the story of Rapunzel, since they fail to free her from the Tradition they simply act out the beginning of The Princess and the Pea and move her life to a much less miserable destiny.
 * Lackey seems to like this trope. In the Heralds of Valdemar series, there are characters who have Destinies, or find that There Are No Coincidences, and scurry for a way to assert their agency, yelling "Screw destiny!" at the tops of their lungs. Nevertheless, things tend to turn out as they should.
 * This trope is arguably the entire reason for Alice Cullen's appearances in the Twilight series; with her powers, she gets the characters out of many a jam - and it's touched upon that she's the reason the Cullens are so fabulously wealthy (really -  'Isle Esme?' ) Subverted somewhat in that the further away from being a vampire you are (humans are harder to read than vamps, and she can't read for werewolves), the harder it is for her to envision your doings in the future.
 * Played with in Harry Potter. Harry spends much of Half-Blood Prince worrying about the prophecy that marked him The Chosen One. Eventually, Dumbledore makes Harry realize that the prophecy means nothing and Harry is perfectly free to Screw Destiny and walk away from all of it. When Harry thinks back on what Lord Voldemort has done, however, he decides he doesn't want to Screw Destiny and decides to do his part to finish Voldemort for good.
 * Of course, it's convincing when Voldemort doesn't want either of them to Screw Destiny, and will track down Harry and duel him in order to fulfill the prophecy.
 * "Neither can live while the other survives." In the final analysis, the trope is completely beside the point as neither Voldemort nor Harry have any interest in averting the prophecy in the end. Voldemort knows Harry has the power to defeat him eventually, but there's no certainty he'll actually do it, and Harry (as aforementioned) takes it upon himself to fulfill this thing that's been hanging over his head. Dumbledore had said years before that the choices a person makes are what is important, so Harry chooses himself and lets whether Fate chose him or not hang.
 * Exactly. The oracle pretty much predicted the choices they would make. If both of them decided to screw destiny, they would, but neither will.
 * In a rare example, Markus the Ineluctable from The Paths of the Perambulator had been destined by circumstance to remain  . Instead, he rose to power over an entire city.
 * Happens in Michael Moorcock's Elric saga.
 * Moorcock hits the theme again both ways, subverting it by having the core persona that becomes all these heroes go back and begin the seminal events that create the backstories for places like Melnibone, while Hawkmoon's quest leads him to Tanelorn and the final destruction of not only the Cosmic Balance but also the Law and Chaos aspects the first part of this entry unleashed on the multiverse.
 * Completely subverted in Stephen King's Dark Tower series. Destiny is screwed on many occasions, but it always turns out to lead back to fate, to the point that when  and gave up his ka-tet to make it to the Tower, all he managed to do was  (If the man was meant to screw fate, King would have been writing about his own demise, kids.)
 * In one of the novels of Sergey Lukyanenko's Night Watch series, Svetlana gets fed up with Geser's "prophecy" (more of a calculation, really) and Anton's blind obedience to it. Essentially, she is supposed to end up with Anton and bear a powerful Other child. She ends up having a threesome with an incubus, while Anton is sleeping in the next room and then gets mad when Anton reacts with understanding, not anger. Geser's prediction.
 * In The Dresden Files, Marcone's bodyguard Ms. Gard can tell when someone is fated to die. This does not mean her employer has to abide by it; see the quotes page for his reasoning behind  Harry also uses her behavior to his advantage, and although it doesn't work out as well,.
 * In Poul Anderson's The Avatar,.
 * The Saga of Darren Shan. After learning that
 * In James Swallow's Warhammer 40000 Black Tide, Rafen ponders the Maybe Magic, Maybe Mundane question of whether his capture was guided by the Emperor or the result of capricious fate. If the latter, he concludes, to hell with fate.
 * I've Been Waiting for You looks at this by way of Reincarnation, as the events of the Salem witch trials play out again in the present, but one of the girls whose accusations started the trial refuses to play her part.

Live Action TV
"Adama: In other words, it's our destiny to go after her, right?
 * Subverted in Lexx: When Kai finds out that His Divine Shadow is going to wipe out the Brunnen G, he tries to rally his people into fighting him. This isn't him trying to say Screw Destiny, though; he just believes that going out fighting like the race of warrior poets they used to be is much better than just Dying Like Animals.
 * Doubly subverted, actually—His Divine Shadow was bothering as he had found out a Brunnen G was destined to get him killed. Thus, His Divine Shadow exterminated the race, save for Kai, who he reworked into a technologically undead servant.
 * Kamen Rider Kiva seems to have this trope as a major thematic element; its opening theme is called "Break the Chain" and contains lyrics about "breaking the rules of fate", and the "next time" blurb contains the phrase "Break the chains of destiny (albeit in Japanese)."
 * For that matter, pretty much every Showa-era KR series had some variation on "hero gets cybered-up by evil organization and winds up fighting them" as the setup.
 * In Doctor Who "The Waters of Mars" (see the page quote above),.
 * Later, the episode 'The Girl Who Waited' is all about this trope. When Amy is accidentally forced to wait for 36 in solitary confinement, the time stream seems to suggest that Rory and the Doctor will never save her younger self. The Doctor says the above page quote as encouragement, basically saying "if you want to, you can do whatever you like with destiny", probably referencing not only Amy's life but also
 * Despite her Trope Namers talk in Angel, Fred's ultimate fate is, in full agreement with ancient prophecy.
 * Worth noting is that Destiny could have been screwed, but only by essentially killing everyone between California and England . Or, you know, if Angel had just taken her with him when he went to England.
 * Actually, while Illyria's rebirth was apparently pre-ordained, that Fred would become her vessel wasn't actually her fate. Which makes it all the more tragic.
 * As Battlestar Galactica winds down to its conclusion:

Starbuck: (facial expressions and body language indicates "yes")

Adama: Wrong. I've had it up to HERE with destiny, prophecy, with God or the Gods. Look where it's left us."

"Stephen: That's why I'm giving Alex and Donna Voutsinas a Wag Of My Finger for letting Fate make you her bitch!"
 * Attempted in Power Rangers, only to fail hard. Back in season 5, Power Rangers Turbo, a robot policeman came back in time to prevent a war that was to happen two years later. All he did was cause it to happen the next year, instead.
 * Played straight in Power Rangers Time Force and its source, Mirai Sentai Timeranger, where the main theme is choosing one's own path regardless of what the history books in the future say.
 * People all over the world start believing that You Can't Fight Fate in Flash Forward 2009. However  manages to provide the world with definitive proof that destiny is not set in stone
 * The whole point of the fight Mulder, Scully, and allies are putting up against the Syndicate. Summed up in the movie and "Three Little words"—Fight the Future.
 * Subverted in Red Dwarf. Having heard from a computer capable of predicting the future with 100% accuracy that he would destroy it, Lister states that there is no such thing as destiny, "otherwise we're just actors in somebody else's script." As he turns to leaves, he places a piece of chewing gum on the wall, which sets of a chain reaction of events that does, in fact, destroy the computer. His reaction? "Smeg."
 * The Colbert Report has Stephen report on a married couple who think they were destined to be together. He thinks they should get divorced.


 * In the 1998 Merlin-1998 series, this mindset is taken by Mab, who wants to prevent her fate of fading from the world as the Old Ways die, and also by Merlin, who wants to avoid his destiny to be Mab's champion in screwing destiny.
 * Season Five of Supernatural is devoted entirely to the Winchesters trying desperately to Screw Destiny - perfectly understandable, since their destiny involves the two of them.
 * Hence the nickname "Team Free Will".
 * It's left very unclear whether the destiny-pushers were just mistaken about the prophecy, or what, but Dean manages to get out of his part and they manage to save the world, so if Zachariah actually knew what destiny was, they successfully screwed it.
 * Of course, it took a Heroic Sacrifice...and the sacrifice of one poor schmuck with the bad luck to be John Winchester's third son. Of course, if he'd been able to resist Michael, it wouldn't have been necessary to drag him down to stop Michael from saving his brother so he could kill him...yeah.
 * Series 6 confirms that they utterly screwed everyone's destiny with that stunt. The Fates were pissed.
 * Frasier: In the final season one line by Bebe has this trope in it "When destiny calls, Bebe calls back and screws destiny to the wall!"
 * In Pretty Guardian Sailor Moon, Venus, Luna, and Artemis were obsessed about keeping Mamoru and Usagi apart because their love doomed the world. Mamoru and Usagi? They didn't quite agree. Sailor Mars had her "Screw Destiny" moments too.
 * The Roswell main characters, who decide to stay on Earth and be happy instead of accepting their destiny as royalty of their planet.
 * In Smallville, the episode "Hereafter" reveals this to be one of Clark's powers when he saves a person from being hit by a car, despite Jordan Cross having a vision of that person dying. As his visions are never wrong and can never be changed, he is naturally freaked out by Clark's ability to alter destiny, particularly when he starts having visions showing other people dying before he knows they are supposed to.

Music

 * "Die With Your Boots On" by Iron Maiden (later covered by Sonata Arctica) calls on the audience to do this when.
 * Lacuna Coil wrestles with destiny often, especially in "Senzafine" ("I'll choose my own destiny, if it really can be resisted" [loose translation]) and later even more bluntly in "Swamped" ("Destiny? Who cares?!").
 * Christopher Tin's "Rassemblons-Nous" from the album Calling All Dawns is, according to Word of God, about this.
 * Gordon Bok's "Tails and Trotters" focuses heavily on this. A mother tries to convince her son that his future has already been decided, he... does not take this well and flees to a nearby village. He pretends to be a rich and important person and is accepted into the upper crust of society. Eventually, he becomes what he pretended to be in every way..

Tabletop Games

 * In Exalted, various people have the ability to not only Screw Destiny, but to be completely Immune to Fate. The best of them make The Destinies (a grand total of five of them) their byches.

Theatre

 * Older Than Steam: Pedro Calderon de la Barca's play Life Is A Dream contains a stunning Double Subversion of this. Segismund, Prince of Poland, is prophesied to overthrow his father and become an Evil Overlord. At the start of the play, everyone is talking about how human free will can overpower destiny. Then it really looks like Segismund is going to go crazy and kill everyone and we'll end up learning that You Can't Fight Fate. He doesn't, and we don't. So there.

Video Games
"Ultimecia : "...Lowlifes. ...Shameless filthy wretches. How you celebrate my ascension with such joy. Hailing the very one whom you have condemned for generations. Have you no shame? What happened to the evil, ruthless sorceress from your fantasies? The cold-blooded tyrant that slaughtered countless men and destroyed many nations. Where is she now? She stands before your very eyes to become your new ruler. HAHAHAHAHA.""
 * Zero from Mega Man X, and his own series, Mega Man Zero. Starting from hints in X2 to outright having it almost all but stated in X4, he was built up storywise to be the one who will eventually kill the protagonist X and destroy the world. But instead, he ends up saving it, doing so multiple times, all in the name of "protecting the weak".
 * In Quest for Glory V, there is a prophecy that states once the Dragon of Doom has been unleashed the only way to stop it is to cast a spell that will sacrifice the life of one who is willing. However, by this time the character has gone through five adventures—and he is now strong enough to destroy the damn thing without having to die himself.
 * Although sacrificing himself is still an option. And a successful one, except for the whole "death" thing...
 * If you make it through the fight without losing anyone, an ally suggests a possibly Prophecy Twist: that the dragon committing suicide after you beat it badly enough counts as the necessary sacrifice.
 * Suikoden II is one long story of Because Destiny Says So, and for the most part, it ends that way too... however, if you manage to pull off a Hundred-Percent Completion and then some, you can achieve the Perfect Ending, where you actually DO manage to screw destiny, by using the unleashed magic of the Rune of Beginnings to change circumstances retroactively, in order to ensure a happy ending.
 * Speaking of Suikoden, Tierkreis screws one destiny (that predicted by the Order of the One True Way) while fulfilling another (something seems to have chosen the protagonists to fight the Order.) Of course, the whole thing becomes moot if you get the bad ending . ..
 * Pretty much the whole point of Prince of Persia: The Warrior Within. Altering destiny through Time Travel seems fairly reasonable until destiny sends an almost unstoppable monster to kill you with its Combat Tentacles for doing so.
 * Although it tends not to work when
 * Played straight if you get the Perfect Ending by getting all the life containers and snag the Water Sword.
 * Almost every single character of Tales of the Abyss has this attitude, except one lone religious nutcase who denies said destiny will end in The End of the World As We Know It and gets tricked by the villains into giving up his humanity for power. (The difference between the heroes and most of the villains, then, whether or not Screwing Destiny requires the mass sacrifice of everyone currently living on the planet)
 * At the same time, also slightly subverted by the villain: . So is this screw destiny, or just a mindscrew?
 * The ending seems to support this theory, as,
 * In Final Fantasy VIII, this trope is Ultimecia's entire motivating factor behind her actions. She's destined to die at the hands of SeeD, so she decides to compress time, absorb it, and become a goddess to make up the rules herself. This trope is also subverted because, as a response to the intense persecution she suffered for being a Sorceress, she became the very monster everyone said she would become which is highlighted in a very hamtastic speech.

"Kain: Yet Raziel retains his free will. And that's what frightens you isn't it, Moebius? You cannot see his paths, and so you cannot control it.
 * Screw Destiny becomes the cry of Yuna's party in Final Fantasy X when.
 * Destiny gets to say Screw You in turn
 * Every player character in City of Villains is told that they have the potential to be the Destined One, assuming they can survive long enough to meet the Evil Overlord Lord Recluse himself, who has initiated Operation: Destiny in accordance with a prophecy. After clawing their way up the levels, players soon find out that being the Destined One means.
 * And, of course, the player character gets to screw this destiny in a very spectacular way.
 * Raziel in the Legacy of Kain series (Particularly Soul Reaver) is apparently the one being fate cannot control. Even people with explicit knowledge of the future have no idea what Raziel might do.

Moebius: And neither can you."

"Kain: Either way, the game is rigged.(...)
 * Which doesn't stop him from being manipulated by each and every one of them.
 * Also, Kain. Given the choice, to bring about The End of the World As We Know It, or to sacrifice his life to save it, what does he do? To put it in his own words:

Raziel: You said it yourself, Kain - there are only two sides to your coin.

Kain: Apparently so. But suppose you throw a coin enough times... ...suppose one day, it lands on its edge."


 * Eventually,
 * Subverted or played straight depending on which way you go in The Bards Tale (the newer one, for PS 2 and Xbox). Sure, you could rescue the princess as The Chosen One, or you could note that she's and fight her, or just tell both sides to get stuffed and walk away. This isn't even mentioning the SWARMS of other people claiming to be The Chosen One that die right in front of you constantly.
 * Played straight in Odin Sphere with the characters all trying to avert the prophecy of end of the world.
 * Subverted in Makai Kingdom. Badass freakin' overlord Zetta gets a prophecy from an oracle that says that his netherworld will be destroyed. In an attempt to Screw it, Zetta tracks down and consults the Sacred Tome, a Cosmic Keystone that contains the record of the Netherworld's reality, including (presumably) what would destroy it. When he discovers that the final page contains the sentence "Lord Zetta is stupid. His stupidity has doomed the netherworld to extinction", he burns the book in a fit of rage, consequently un-recording his own netherworld and proving the prophecy right.
 * This forms the plot and underlying theme of Chrono Trigger, after the characters travel to a future in which the world has been destroyed and set out to prevent it from happening.
 * Though if hints in Chrono Cross were any indication, their attempt to screw destiny altered the present time enough that
 * Fortunately, Chrono Cross solves this by having  Unfortunately, this makes things EVEN WORSE, and the game goes through several cycles of attempting to screw destiny and either making things even worse or going closer to the original fate before they FINALLY get everything back to the previous game's "destiny has been screwed" world status, accepting an unfortunate fate for themselves in the process and not even bothering to screw this one. Yes, the game is somewhat confusing, why do you ask?
 * In The Elder Scrolls III Morrowind, there are many ways to complete the main quest when you have broken the thread of destiny, that go from figuring out yourself what was the piece of information the NPC was going to give you, to sheer use of uber power.
 * There is a possible aversion. Although it is not explored in the game, it is entirely possible that the Daedric Prince Azura, who worded the original prophecy, was also controlling pivotal events from behind the scenes.
 * It is also worth noting that Morrowind is completely open-ended and contains more factions and sidequests than actual main plot, leaving the PC to walk off and Screw Destiny whenever he wants and still get perfectly good enjoyment out of the game.
 * Syphon Filter: Dark Mirror starts off as standard espionage stuff, until about three-quarters into the game when Gabe makes it clear he's going to, in no uncertain terms, **** fate.
 * Sailor Moon Another Story,
 * Warped in the best ending, where  Uhhh...
 * Clive Barkers Jericho has the main characters as The Chosen Ones of this generation to fight the Firstborn. They are told by a Sumerian Warrior Priest that they will eventually enter a collective conscious and go into a dreamless sleep, only to be awakened by those who attempt to awaken the Firstborn. Although the team initially accepts this and try to say their final goodbyes to each other, Delgado decides that Antadurunnu is bullshitting them, stating that all they've seen of their predecessors is them being stuck to combat hellish horrors for all eternity. He states that they should just try and kill the Firstborn itself to end the cycle, proceeding to shoot Antadurunnu in the head.
 * Played straight at the end of Fire Emblem 10 (Radiant Dawn).
 * UBW route in Fate Stay Night. Archer says Shirou is destined to Shirou disagrees. The ultimate winner of the argument is never really revealed, but presumably it is Shirou. Both of them think so, at least, and he at least
 * The entire point of Devil Survivor. Not only do you constantly cheat death by defeating monsters that were originally supposed to kill you (which becomes a little meta considering the series is full of That One Boss) but many of the game's multiple endings depend on.
 * Played straight in Persona 2 Eternal Punishment. The big bad keeps going on about how you can't fight fate. Right before the final battle, Baofu tells him to "Grab that fate of yours and stick it up your ass!"...yes, he said it to the Nyarlathotep himself
 * A major theme in Persona 3, especially since
 * The endgame of Final Fantasy I leads to a massive time loop over the course of 2000 years involving the battles between the Warriors of Light and . The Warriors kill him in their first battle, and he is revived by the fiends, sent back 2000 years, and kills the Warriors when they come to fight him, before sending the Fiends into the future. This cycle (Warriors kill Chaos, Chaos kills Warriors, loop repeats) has apparently happened over and over and over again. However, the Warriors finally go "Screw this, you die now!" and finally defeat Chaos, breaking the time loop.
 * Dissidia Final Fantasy has a couple of these. Garland tells Warrior of Light the war is destined to go on forever, and Warrior of Light replies with "screw destiny". Turns out . When all the other heroes find out about this, the motto of pretty much the entire party becomes "screw destiny". In fact, it later turns out that , so it's actually the entire cast following this trope, except Garland who loves the fact he gets to spend eternity fighting.
 * Made much more terrifying when you realize that, by screwing destiny in Dissidia, the heroes are quite possibly instigating the 2000 year Time Loop in Final Fantasy I, since
 * The entire point of  game of Xanatos Speed Chess in Knights of the Old Republic 2.
 * According to Word of God, this is the underlying reason as to why every Blaz Blue match starts with the announcement "The wheel of fate is turning. Rebel 1: ACTION!"
 * The party in Final Fantasy XIII were Blessed With Suck and became l'Cie, and in doing so were left with only two options, fulfill their focus/mission and be crystallized for all eternality or become mindless Cie Corpses for all eternality. The party naturally opted to take a third option in an attempt to change their destinies. This act inspired, who   to try and change his destiny as well. Unfortunately, this involved him.
 * The Reapers of Mass Effect like to think of themselves as agents of Destiny and that there is no point in trying to resist being annihilated by them. However from what is known, every galactic civilization they destroyed still chose to try their luck.
 * The framework for magic in Final Fantasy Crystal Chronicles: Ring of Fates makes it so that if you're strong enough, you can change fate. Played to a massive scale in the end of the game where
 * Raul and Fiona Greydon of Super Robot Wars Reversal has a pretty interesting Screw Destiny moment: having been sent through time thanks to their machine, they've reached the day where the Zambot3 team would fall and the Gundam Wing pilots would fail to stop the Mariameia Uprising, setting the stage for Char'sCounterattack and Martian Successor Nadesico - The Prince of Darkness. The two heroes suffer Heroic BSOD because of it (Raul hops out half-heartedly and Fiona doesn't sortie at all.) But, when they finally get their acts together, the two screw destiny, put Butcher in his place and make sure Relena is rescued.
 * How bad is everything altered? How about the fact that the Nadesico crew get the Aestivalis Customs, Super Aestivalis, Black Salena and Nadesico C three years before they should! And when you return to the present you find either Char isn't a humongous dick or that Akito and Yurika are still normal (especially Akito!)
 * This is the primary motivation of the Warcraft character Medivh. Forced into becoming the Guardian of Tirisfal by the machinations of his mother, his resentment and desire to break free of his fate was used to turn him evil and bring the Horde into Azeroth. Later, freed of evil taint, he would assume the role of a prophet and maneuver the humans, orcs, and night elves into a position to combat the Burning Legion and prevent their conquering of Azeroth. Medivh further screwed with Destiny by giving his own son, Med'an, what he never had: the choice to become Guardian of Tirisfal.
 * Sonic 06 Shadow has 2, one about half way through his story, and one at the end. Mephiles, the time traveling god of DAN GREEN reveals to Shadow that despite Shadow devoting his life to saving humanity, they fear his power and will eventually turn on him and essentially crucify him. "I determine my OWN destiny." "If the world chooses to become my enemy, then I will fight like I always have!" Cue brawling with (and winning against) the god of shadow and all around evilness, along with his army of clones.
 * Spyro the Dragon in the Legend of Spyro games has an interesting version. Malefor believes he, and all Purple Dragons, are destined to bring about the end of the world; Spyro believes his destiny is to fight for good and ultimately save the world. . So Spyro managed to fulfill one destiny while screwing the other, at the same time.
 * Ange tries to do this, but You Can't Fight Fate
 * In the New Game+ of Soul Nomad and The World Eaters, Revya is given the option to do this, leading to a rather different storyline.
 * The goal of Raiden in Mortal Kombat 9. After Mortal Kombat Armageddon Shao Khan is victorious, Raiden is the only fighter still alive. In his last moments he sends visions to his past self in a last desperate bid to avert that future.
 * God of War II takes this trope Up to Eleven when Kratos KILLS THE SISTERS OF FATES!
 * This is pretty much the whole point of Ghost Trick. Heck, whenever you successfully save someone, a big red message flashes up on the screen reading "FATE AVERTED!"
 * Fear Effect. The first game strongly sends this message, considering what Wee Ming and Hana do in the true ending. Of course, there are indications that You Can't Fight Fate here and there....
 * Kurow of Okamiden has a mission. Only late in the game does he find out what that mission is. To quote Kurow: "Dudes must be trippin' to think I'm gonna do that". He shirks his mission at first and desperately tries to avoid it, but he realizes it's not worth it.
 * A villainous example appears in The Reconstruction. After performing tests of character for years, is casually brushed aside and told that he isn't The Chosen One after all. But he won't tolerate this, and
 * Xenoblade allows you to Screw Destiny on a regular basis. The Monado frequently offers Shulk glimpses of the future, and in addition to the myriad plot examples, this is used as a game mechanic. During battle, Shulk will sometimes receive visions of would-be fatal attacks several seconds in advance, and from there, the player can either manipulate the prediction to make it less dangerous (heal or protect the victim so the hit isn't fatal, draw aggro to someone else who can take the hit, use Standard Status Effects to make it use a different attack) or kill the initiating monster and shatter the destiny tag outright.
 * Dragon Quest VII plays with this through Aira. According to the Deja Tribe's legends, a dancer of her line will someday perform the rite that will restore God to His former glory. While she's perfectly willing to fulfill this duty, she protests the thought that this is ALL she can hope to accomplish with her life—that this grand destiny is the sole reason for her existence. To this end, she latches onto the hero's party when they first meet, putting her other skills to good use.
 * During the extraordinarily long "The Sign" quest in Ragnarok Online you're given a choice of how you would spend your last day alive if you knew the world would end tomorrow. The correct answer is 'What else? Save the world!'.
 * In Kingdoms of Amalur Reckoning, Fate is some nearly tangible ... "thing" which can be perceived by seers known as Fateweavers. It governs how every single event ever will transpire and it cannot be changed. The threads of everyone's destiny are woven into the grand tapestry of Fate. Until the Fateless One comes along, that is. Not only does s/he have no pre-determined fate, meaning that his/her every action changes the way that events were supposed to go down, s/he can also take the screwing of destiny up to ridiculous levels by ripping the threads of Fate out of others, re-shaping them into giant glowing weapons and then beating people to death with their own Fate.
 * During the extraordinarily long "The Sign" quest in Ragnarok Online you're given a choice of how you would spend your last day alive if you knew the world would end tomorrow. The correct answer is 'What else? Save the world!'.
 * In Kingdoms of Amalur Reckoning, Fate is some nearly tangible ... "thing" which can be perceived by seers known as Fateweavers. It governs how every single event ever will transpire and it cannot be changed. The threads of everyone's destiny are woven into the grand tapestry of Fate. Until the Fateless One comes along, that is. Not only does s/he have no pre-determined fate, meaning that his/her every action changes the way that events were supposed to go down, s/he can also take the screwing of destiny up to ridiculous levels by ripping the threads of Fate out of others, re-shaping them into giant glowing weapons and then beating people to death with their own Fate.

Web Comics
""Ok, I have a theory. It's called, I never knew it was possible to care less about time travel.""
 * Goblins deconstructs, inverts, and subverts this. Most Goblins are named by their fortune teller, who accurately names them based on their destiny. Saves-a-Fox became so fed up with this that she eventually killed the fox she was expected to save, and uses this fact to convince Dies-Horribly he can fight fate too.
 * Notably, however, Saves-A-Fox carries around the tail of the fox she killed... in other words, saving it. This may or may not be an intended Prophecy Twist.
 * Also notable in that most of the "destinies" that the goblins are named after are on the surface utterly trivial (though they ultimately speak towards the holder's personality in general)--"Saves a Fox", "Complains of Names", "One Eye", "Fumbles", etc. The first reason Fox cites for her rebellion is that she won't accept such an insignificant event as being the most important thing in her life... Which, ironically, makes it... the most important thing in her life.
 * Also played with in that some goblins that are supposed to get prophetic names... aren't. Chief wasn't supposed to be the chief, he was only chief because his father was and there would have been a violent outcry if he hadn't taken the job. Complains' father, on the other hand, was supposed to be the new chief. So... the village's fortune teller deliberately screwed destiny to prevent a war... while at the same time weakening their tribe by having the wrong leader.
 * Mocked thoroughly, though, once we meet some of the goblin slaves, who have such names as "Piss off I have a Headache," named by the same fortune teller that also named another goblin "Stop the Ceremony I Swallowed a Bug." This is less of a "Screw Destiny," and more of "Our fortune teller sucks."
 * In Erfworld, after having a long talk with Wanda who has done some of the most deplorable things in the comic to get a hold of an Arkentool on the basis You Can't Fight Fate, Parson decides he refused to be a gamepiece of fate, giving a Precision F-Strike (which he could not do before due to Erfworld's censorship) to signify how he won't be controlled. Judging from a recent chat with Charlie, he can now swear at will.
 * Eight Bit Theater: After being told that You Already Changed the Past by, Black Mage attempts this in 1136. His attempt, as usual, involves obliterating his problems with a Hadoken.
 * Eight Bit Theater: After being told that You Already Changed the Past by, Black Mage attempts this in 1136. His attempt, as usual, involves obliterating his problems with a Hadoken.

""I am not playing by the rules anymore. I will fly around this candy-coated rock and comb the white sands until I find answers. No one can tell me our fate can't be repaired.""
 * In Dominic Deegan, the recent Maltak arc seems to conclude with an impressive destiny-screwing by Melna. We've been getting the hint for months that she was supposed.
 * Dominic actually screws destiny on a regular basis; one of the advantages of being a seer who can see into the future. The only time he lost was when he suffered a "Fated Fatal": a sign that someone a seer knows is about to die, and there is nothing that can be done to stop it. In this case, that someone was.
 * Bob the Angry Flower suffers from severe depression after failing to change a later frame of his comic which he had peeked forward into.
 * In Homestuck, after Jack, and after repeatedly being told by the trolls and the gods of the furthest ring that she and her friends are doomed, Rose decides to.


 * Which she does by
 * Because Prescience Is Predictable, this seems to be one of the powers of the Heroes of Void.
 * In Oglaf, a prince is informed by a seer that it's his destiny to Screw Destiny, and decides to do so by not screwing destiny. This results in the seer's stabbing him in the throat rather than let the smug twerp become king.
 * Actually the soothsayers inform him he can't fight destiny. He then comes back with several smart alec responses which result in the aforementioned stabbing.
 * Bob and George Bass

Web Originals

 * F*** Destiny, I'm Seto Kaiba! I make my own fate!

Western Animation
""The question that has haunted my being has been answered: The future is not fixed. My choices are my own. And yet, how ironic, for I now find I have no choice at all. I am a warrior. Let the battle be joined.""
 * Probably the most important component of The Iron Giant: "You are who you choose to be." Though in that case, it wasn't any vague concept of destiny, but the character's actual purpose for having been built.
 * In one episode of Justice League Unlimited, John Stewart ends up in the future and meets his son, who he fathered with his (currently) ex-girlfriend. Upon returning to the present with the knowledge that he's going to get back together with this woman and have a kid, he steadfastly refuses to do so, just to... y'know... screw destiny (though it's more that he won't get back with her just because of seeing the future, he wants his future to be what he wants and intends to just see how things play out).
 * Pulled again throughout most of the first season of JLU, with constant foreshadows being thrown towards the existence of the Justice Lords universe. The Question, upon discovering the existence of the Lords'verse, goes, for want of a better word, a bit (more) mental and concocts the whole scenario that would be required for the League to go the same way as their Lords counterparts - most significantly, the death of The Flash and Superman subsequently murdering President Lex Luthor. The whole series had actually seemed to be going just that way, until the point at which the Flash does (well almost) die. Superman comes close to committing the murder that would see the world erupt into armageddon, but at the last minute says "Screw that" and chooses not to kill him, closely after which, the Flash is dragged back from the speedforce.
 * Inverted in Transformers: Beast Wars: reads the "Sounds of Earth" disc, and foresees his own death. However, he later discovers that there is nothing forcing him to play it out as the future can be changed, but he instead finds himself freely choosing to go through what he knows will cause his death to . And so he did.

"Starfire: The past cannot be repaired. The future cannot be altered. No matter how wrong it seems.
 * Megatron's plot for Beast Wars was one big Screw Destiny.
 * Avatar: The Last Airbender had a whole episode dedicated to "you can shape your own destiny, and what the fortuneteller says is not set in stone".
 * It is shown also on a grander scale when Aang,
 * Danny Phantom in The Movie, in which he is shown a future where he's the Big Bad. Chillingly, he doesn't mind until he finds out that his whole family, his friends, and (far less importantly) his English teacher died because of him. He changed his tune right quick, then.
 * Well be honest, would you mind becoming an all-powerful ruler if it didn't involve mass murder?
 * Interestingly, the show actually doesn't make it clear if he can Screw Destiny at all, or if You Can't Fight Fate. The show leaves this completely ambiguous.
 * Subverted and played straight in Futurama. Fry the delivery boy wanted to be anything else, but wound up doing just that, while Leela, who originally figured her destiny as a job assigner was inescapable, became a starship captain.
 * Fry staying a delivery boy makes sense, as being a delivery boy in the future is a hell of a lot more awesome than being a delivery boy in the past.
 * Career chips though were quickly forgotten about and through the years they've taken on any number of wacky jobs from selling poplers, to playing in Blernsball, to serving as emperor of Tri-Sol... in fact, the a later episode lampshades the forgotten rules of the first episode by having Leela say to Fry "You know, our career chips"? as he just stares blankly.
 * The chips weren't forgotten about - Fry was never implanted, Leela took hers out in the pilot, and Bender never had one to begin with.
 * Actually, At the end, when they go to work for Professor Farnsworth, he implants them with a new batch of career chips: Leela, the Captain and Fry, the delivery boy.
 * Teen Titans:
 * "How Long is Forever": Time-travelling villain Warp arrives in the present to steal a clock because history says it disappeared. In his fight with the Titans, he accidentally brings Starfire to a Bad Future where the team has broken up due to her disappearance. Warp insists that Starfire can't prevent any of this, using his theft as an example of time's immutability. She proves him wrong by getting the future Titans back together, defeating him, and then returning to the past with the object he stole, ensuring it never disappears to begin with.
 * "How Long is Forever": Time-travelling villain Warp arrives in the present to steal a clock because history says it disappeared. In his fight with the Titans, he accidentally brings Starfire to a Bad Future where the team has broken up due to her disappearance. Warp insists that Starfire can't prevent any of this, using his theft as an example of time's immutability. She proves him wrong by getting the future Titans back together, defeating him, and then returning to the past with the object he stole, ensuring it never disappears to begin with.

Nightwing: So - it's impossible? Good! If memory serves, we've done the impossible before."


 * Raven's series four arc, though it took some serious prompting from the rest of the Titans (pretty much all of whom were saying it from the start of the whole Trigon/prophecy thing).

Real Life

 * You're born, you live, you suffer, you get disease, you die. Pretty much the destiny of humans (and everything else). "Screw that!" is the rallying cry of Transhumanism, and a lot of religions, in a nutshell.
 * Buddhism and Hinduism have a variant that adds repeat at the end. The hope is to end the cycle. Whether this counts or not is an issue, as they believe it does happen (Though infrequently) and it's not unexpected.
 * Civilizations are a good example of "screw destiny" shouted by thousands of generation of humanity: "So what? we are weak primates destined to herbivory and to stay at the lowest part of the food chain?" Billions of "screw that" have given us cities, TV Tropes, advanced medicine, the internet, space exploration, TV Tropes, the absolute rule over the food chain (find one carnivorous animal which not hunted and/or endangered), the quasi-certainty that whatever brings us down will be ourselves, and TV Tropes
 * To be fair, herbivory is more typical of monkeys, not apes. Even chimps eat ants, and humans need vitamin B12 throughout our lives. Just take a look at our teeth, and you will know that we were destined for omnivory.
 * Any non-religious person finds themselves in a cold uncaring universe, so incredibly massive that they are little more than a speck on a speck on a speck. Humanity is an insignificant anomaly on a small part of the surface of a small planet, and the universe won't even notice when we vanish. (in Kelvin it's a very warm uncaring universe) Like we care what the universe thinks!
 * Arguably, life itself is matter that decided to stop being fate's plaything. Before bacteria manifested, stone was constantly scoured and dissolved by water fluxes, water was constantly ionized (i.e. split apart on a molecular level) by electricity, and all manner of things—winds, black chimneys, lava eruptions, etc.--caused everything else to undergo unplanned and unpreventable chemical reactions. In all such cases, the matter on the receiving end could do nothing but let itself be altered and/or sundered, and the forces on the sending end could do nothing but cause the alteration/sundering. Enter bacteria: formations of matter and energy than cannot be scoured without regenerating the scoured stuff back (by eating), cannot be ionized, and cannot be forced to react with something (at least, not with the usual amounts of force that the elements could normally muster). Of course, this was at the price of translating their fate onto more inert substances than normal. And this is just the autotrophs. When heterotrophic life—life that fed not on unliving sulfur et al., but on other creatures—popped up, you began seeing prey creatures "fated" to be eaten by the heterotrophs. Now, whether individual bacteria were "fated" to become food at a specific point...different story.
 * In 4-5 billion years, the sun will expand to encompass the Earth. By that point, our species hopes to have invented interstellar travel and terraformed other planets.
 * Way before then (some 400 million years from now) the Sun (which steadily heats up as it goes on) will have become hot enough to make life on Earth difficult. We'll have to get cracking...
 * Since that amount of time is 2,000 times longer than the existence of the genus Homo and 23,000 times longer than the existence of humans, or as long as the current age of the Earth, it is very unlikely that anything even remotely similar to humans will exist on earth at that time.
 * Timeless decision theory seems to be based somewhat on this. You take the act that correlates with what you want, even if you already know what you want won't happen. This would be applicable to prophesies. Attempting to fight fate will always result in failure (barring Prophecy Twist), but the fact that you would have tried will mean that they're more likely to have prophesied what you want, so you'd never have needed to fight fate.
 * Tragically averted for the most part. Largely because everyone dies. And that's not all. Everything Ends! The job you hate, the mortgage on your house, tiny pork pie hats. Planking, the National Debt, Summer. In fact, some scientists believe that one day billions of years from now, all energy will "bleed" from the universe and existence as we know it will end. So, the only thing we can do, is sit back and enjoy the show.