Psychic Block Defense



"Orpheus: Wait, there's something strange about you, doughy mystery man. I sense... (concentrating) the presence of... Dr. Killinger: Your powers are useless on me, you silly billy. Orpheus: (Gets a bloody nose and collapses on the floor) Dr. Killinger: You have until noon tomorrow to vacate the premises. Good day."

- The Venture Brothers, "The Doctor Is Sin''

The Psychic Block Defense is a step up from Psychic Static, it stops an enemy using a Mind Probe, Telepathy, and various forms of Mind Control from getting at the owner's juicy brainmeats by putting up the mental equivalent of a Blue Screen Of Death. It's a step up because it's always on, and slapping, distracting or KO'ing the defender won't shut down the defense. To continue the computer metaphor, this is to do with it being a "hardwired" defense rather than one that is executed after startup.

It comes in two flavors: specific memory blocks and full mind defense. The former is a passive defense used to protect sensitive secrets from enemies, and may even be doubly defended if the owner isn't aware he has them in the first place. The latter is a much more active defense from being taken over, it will give enemies a Poke in the Third Eye if they put their brains where they don't belong, and may even turn the tables and let the defender sneak into the invader's mind.

One of the most impressive things about this trope is the variety of ways it can be represented. Frequently it manifests with a theme regarding the character's organization or whoever installed the block, as a form of signature. For example, a servant of the Milkman Conspiracy may have the details of their secret base protected inside an unbreakable mental milk bottle that can only open with a specific code phrase. Even a non-psychic can have one with the right training, or thanks to a friendly psychic installing one.

Inferior shields will allow the attacker to know you're hiding something. A really good shield may let the invader think he got access to what he was searching, and feed them false information. This is also the best defense to employ against something or someone trying to find you with Psychic Radar.

See also Battle in the Center of the Mind.

Anime and Manga

 * Tohma's Black Knight form in Magical Record Lyrical Nanoha Force gives him this in addition to other abilities. It blocks off attempts at reading his mind and sending telepathic thoughts to him, which is as much a liability as it is a boon since the only way he could communicate with his Cute Mute love interest was through her Psychic Powers.
 * In Yu Yu Hakusho, Kurama does this in the Sensui arc when he comes up against a mind reader, showing that he's capable of completely blanking out his thoughts even while concocting Batman Gambits. As he had just been forced to do something that triggered his Berserk Button, it doesn't end well for the mind reader. After the Curb Stomp Battle, Itsuki speculates that, since Kurama is Really Seven Hundred Years Old, his mind is too ancient and layered for simple psychics to read.
 * Inverted in Code Geass by mind-reader Mao. Instead of the victims of his Geass trying to block him out, he tries to block out everyone else.

Comic Books

 * In recent issues of X-Men, it's revealed that Cyclops, despite not being a telepath, has a small box inside his mind that Emma can't move or open, which contains secrets to do with the safety of the X-Men. Jean taught him how to do it.
 * The very nature of Gambit's bio-electric powers render him very difficult to mind-probe - Professor X compared reading his thoughts to trying to grasp a snake coated in oil. Not impossible, but certainly mentally taxing and liable to hurt the Cajun just as much.
 * He also has purposely-placed psi-blocks. He lived among four of the world's most powerful telepaths for years while hiding the fact that he used to work for Mr. Sinister and helped create the Marauders.
 * Tabitha Smith from Nextwave has permanent mind control defense. More specifically, she has no mind to control.
 * Done for laughs in one Groo the Wanderer story, where an evil wizard is attempting to read Groo's mind... and fails spectacularly, because Groo is so dumb there's nothing to read.
 * William ClanDestine can do this; the specifics of how it works aren't really explained. His oldest sister, Kay, is a powerful telepath who completely lacks Mind Over Manners, so it's less surprising that William can do this than that so few of his siblings seem to have tried to do something similar.

Fan Works

 * In Kyon: Big Damn Hero, after Koizumi manages to link himself with other people than Haruhi to feel their emotions, he realizes he's unable to create a link with most of the SOS Brigade. He compares his inability to create links differently depending of the person, ranging from feeling like a strong wind, to being completely undetectable.
 * In Forward, all of the "Blank"-type psychics have this capability, coupled with Anti-Magic. Empath-type psychics (like River) are unable to read the Blanks, while Inducer-type psychics are unable to influence them. In addition, the Academy has also developed implants that allow non-Blank troops to reduce the effectiveness of psychic abilities on them.
 * Used fairly often in Harry Potter fanfiction set in Order of the Phoenix where Snape is ostensibly teaching Harry Occulemency. Fanfiction being what it is, the defense usually involves Harry having sex with half the female cast and using memories of it to thoroughly squick Snape out.

Film

 * This is the kind of thing that projections automatically try to do in Inception - although by default they just want the intruders out (that is, dead) - but people with the right training have much better-organized and better-armed projections.
 * However, the actions of these projections are still unconscious. This lets Cobb turn Fischer's conscious mind against his own sub-security.

Literature

 * For some unexplained reason Martians can't read John Carter's mind at all. However, he can read their's just as easily as they can each other.
 * In E. E. "Doc" Smith's Lensman series, Boskonians often used mind shield devices to protect themselves from telepathic probes (such as from Lensmen).
 * In the Twilight stories, Bella Swan has a completely effective, passive mind shield which prevents anyone from reading her thoughts. In the last book,
 * James H. Schmitz's Federation of the Hub stories: Mind shield devices were commercially available, and creatures known as Old Galactics could provide them to their symbionts (such as humans).
 * Deryni have what they term "shields" which can be adjusted from a complete blockage down to transparency. The more skilled a Deryni is, the more control s/he has over the adjustment. Since Deryni are also empathic, the shields are quite necessary to protect Deryni from the strong emotions of others as well as keeping their own thoughts and feelings private. Shields can be affected by head injuries or drugs like merasha, and they rapidly degrade when a Deryni dies. A few people thought to be human (Sean Lord Derry and Sir Kenneth Morgan, Earl of Lendour de jure uxorius among them) are found to have rudimentary shields. Psychic walls can also be constructed in the minds of people (human or Deryni) who have sensitive information that must be protected.
 * The Occlumency skill in Harry Potter is useful for this, among other things. And done right, it might be undetectable.
 * While Harry himself can't do this, The Power of Love he has prevents Voldemort from reading his mind (this is specific to Voldemort, since Good Hurts Evil.)
 * Takhisians in the Wild Cards series can learn to do this. The most "safe" defense includes conditioning yourself to commit telepathic suicide the instant someone breaks the wall, meaning it is impossible to read your hidden thoughts as all.
 * The Mind Shield and Psi-Screen powers in Lone Wolf.

Live-Action TV

 * In the mini-series Tin Man, DG's memories have been blocked off, preventing Azkadelia from finding the MacGuffin.
 * Presumably why Tosh can't read Jack's mind while wearing the pendant in the Torchwood episode "Greeks Bearing Gifts". He says he could feel her "scrabbling about in there" but for some reason she couldn't hear anything unless Jack deliberately communicated a thought. A more straight example from the same episode is Mary, who could control which of her thoughts Tosh heard.
 * Dukat from Deep Space Nine is able to block Vulcan mind melds thanks to his disciplined mind.
 * Explained in an early episode of Babylon 5 as visualizing oneself building and maintaining a wall around them inside their mind. This is used both passively by Telepaths to block out the deafening white noise of the surface thoughts of everyone around them, and actively to defend against specific attacks from other telepaths.
 * This defense is primarily used by trained telepaths, it is also stated that Mundanes can do this with sufficient practice and willpower as well, assuming they know it is happening (or are paranoid enough to do this on suspicion alone).

Tabletop Games

 * Champions has the Mental Defense power.
 * In First Edition Dungeons and Dragons, all of the psionic defense modes fit this trope except Mental Barrier (which was Psychic Static).
 * The Expanded Psionics Handbook has the Remote View Trap power, which will electrocute anyone who tries to scry on you. Wilders have the Volatile Mind class feature, which exhausts psions who try to use telepathy on them.
 * Paranoia had the Mental Block mutation.
 * GURPS has the Mind Shield psionic ability and the Mind Block cinematic skill.
 * In Traveller Classic, psionic characters with the Telepathy ability could use the Shield power, and an Artificial Psionic Shield Helmet was on the list of available equipment. In the Mongoose edition, the Mind Shield blocks inbound and outbound Telepathic powers as long as it's up, and flat out stops the shielded individual from being picked up by Psychic Radar.
 * Gamma World first edition had the Mental Defense Shield mutation.
 * Members of the Secrets Caste of the Sidereal Exalted have the innate ability to immunize themselves and those around them from mental scrying. Furthermore, Sidereals specialized in their own unique astrological magic can feed false information to nonmagical astrologers attempting to read their minds or futures.
 * Psykers with the "Living Nightmare" trait from Dark Heresy have full mind defense against mind-reading attempts: Trying to read one will give little more than white noise. Although mind-control is still possible, Living Nightmare psykers have a +15 bonus to oppose mind control when compared to an equivalent character without the trait.
 * Characters with Mental Fortress essentially have the Poke in the Third Eye variant.
 * In Mage: The Awakening, any mage of at least Apprentice-level proficiency in the Mind Arcanum can do this at a second's notice.
 * Rifts and other Palladium Books games have a psychic ability called Mind Block, which simply prevents psychic attacks altogether while it is active. A more powerful version, Mind Block Auto-Defense, acts as an automatic defense that triggers anytime the user is under psychic attack, at the cost of a permanent reduction of the user's psychic energy capacity.

Toys

 * All Ce-Matoran have this trait naturally in Bionicle. It can also be acheived by rigorous training, as done by the Order of Mata Nui.

Video Games
"--Coach Oleander: Armoured like a tank!"
 * Koishi from Touhou. After she sealed off her third eye, she gained the ability to move around completely free of thought, rendering her immune to all kinds of mind-reading and detection.
 * Nanomachines can be used to put up psychic barriers in Metal Gear Solid.
 * The player pin from The World Ends With You doubles as this and a Mind Probe.
 * Razputin from Psychonauts is first introduced as a Badass when the local coach (a psychic himself) fails to probe his mind in the opening cutscene.

"Agent Superball: "Sorry, sir, but the contents of my mind are classified.""
 * Keep in mind, Coach Oleander is a psychic with years of training. Raz received little to no psychic training whatsoever.
 * Max might be the President of the United States, but there are even things he's not allowed to know, as evident by trying to read Agent Superball's mind.


 * Adepts in Golden Sun are able to detect when other Adepts are trying to read their mind. This is usually less of an outright block than it is an interruption (Alex turning around and sassing the guilty party aloud), a Poke in the Third Eye (Karst giving death threats through her thoughts), or a screen of Psychic Static ("Ivan, stop reading my mind!"), but during a cutscene close to the end of the first game, Isaac & friends block Sheba trying to learn about Ivan's staff.

Webcomics

 * Mind shields in DMFA.
 * Aylee from Sluggy Freelance briefly has a form with this power, an adaptation against Leono's probing of her mind.
 * Captain SNES: Daos thinks this happens when he breaks through Alex's mind and finds a blinking smiley face. The truth is is that Alex really is absolutely terrified of Evil Otto from the Berserk arcade game.
 * In Homestuck, Vriska states that it's very difficult for her to Mind Control other trolls with Psychic Powers or a strong will, so using Aradia or Terezi is not an option. However, Sollux's "vision twofold" only grants him resistance half the time. Her powers don't work on humans very well either, as she seems to only be able to put them to sleep.
 * As Heroes of Void, Equius and Roxy are naturally immune to scrying, existing inside of dark spots in oracle's perception. This extends to Roxy's mother who is said to have "VISION OMNIFOLD" and even the functionally omniscient Doc Scratch couldn't detect Equius' ancestor.
 * Ocelot and the other Foxhound members in The Last Days of Foxhound have special nanomachines that block out psychics much to Mantis' displeasure.

Web Original

 * Eric Mahren (later Caitlin Bardue) in the Whateley Universe has this, in a sense. Prod the wrong memory, and you get to relive the sensations of being shot, or worse. It's lampshaded by one of the doctors there: "It'd take a guy like Mahren to turn his own brain into a minefield."
 * Tennyo, Fey and Carmilla also have this. Tennyo's is just a absurdly powerful always-on mental shield, although she appears to be able to drop it partially if she chooses to. Fey and Carmilla both use permanent uses of their powers, a spell for Fey and a psychic construct for Carmilla. Anyone breaking those is also likely to break the effects containing the always-active Mind Rape level auras they have and find themselves incapacitated by lust or reverence. Carmilla also can duplicate Marhen's minefield trick by being an Eldritch Abomination.

Western Animation

 * Thannagarians in Justice League, such as Hawkgirl, have psychic block defences that keep telepaths such as J'onn from reading their minds.
 * Project Cadmus also develops anti-telepathy tech and equips all of their agents with it.
 * The royalty of Ooo in Adventure Time use crystals on their crowns and other jewelry to protect themselves from mind control under the Lich.