Metal Gear Solid/YMMV

"Campbell: Excellent Snake! Age hasn't slowed you down one bit!"
 * Alas Poor Villain: Psycho Mantis (with his quote of "it...feels nice"), Sniper Wolf (upon revealing her backstory), and Vulcan Raven (he ends up letting his beloved ravens eat him, so that he can "become one with them").
 * Big Lipped Alligator Moment: In The Twin Snakes, during the Psycho Mantis scene when he's forcing your controller to move, he begins laughing. A second later, three photos in the back, which show real people in them (including Kojima), come to life and begin laughing in extremely high pitched voices that serves as both frightening and quite hilarious. That's never explained nor mentioned again, though it's not entirely out of the realms of possibility that it's all an illusion created by Mantis.
 * Breather Boss: The Hind D.
 * Crowning Music of Awesome: Some hold the Twin Snakes soundtrack to be superior to the original one. It's certainly longer. Unfortunately, it's not available by retail, though you can find it pretty easily for download.
 * Severl of its tracks can be found here.
 * Evil Is Sexy: Sniper Wolf
 * Funny Aneurysm Moment: Taking into account Snake's physical state by Metal Gear Solid 4, there's this bit from Campbell just after you reach the helipad, provided you clear the Dock without much hassle,


 * Also, Liquid Snake desired to murder Big Boss in revenge for either allegedly being knowingly given the inferior genes by Big Boss or being told by Big Boss repeatedly that he was inferior, and hated Snake partially for stealing that chance. Liquid Snake's VA, Cam Clarke, later voices a character who attempts to avenge his father after discovering that he was murdered by his uncle in Kingdom Hearts II.
 * Hilarious in Hindsight: Remember the Yoshi doll in The Twin Snakes, the one that, unlike the Mario doll, doesn't actually do much for you when you shoot it other than having it cry its name? Well, with Snake Eater 3D, the Yoshi doll will have a bit more use this time.
 * It's Easy, So It Sucks: Twin Snakes included many features originally introduced in Metal Gear Solid 2, but the level design was hardly changed at all to match the new features, leading many players to complain about how much easier the game is when you can aim in first-person view and guards attack in finite amounts - as opposed to the endless waves that would swarm you until you ran out of ammo or died in the PS1 original, not to mention the fact that Snake starts out with full health instead of gaining health incrementally after beating each boss.
 * Worth noting, however, is the fact that the enemy AI in Twin Snakes is vastly improved over the original, making them much more difficult to run from, hide from, and fight.
 * Its Short So It Sucks: The most common criticism of the game. A typical player will finish the game in about 10-11 hours, well over half of which is cutscenes and CODEC conversations.
 * It Was His Sled: The one scene described in great detail whenever anyone tells someone who hasn't played it is Psycho Mantis' boss fight and the trick to beat him.
 * Recycled Script: Several plot elements and set pieces used in Metal Gear 1987 and Metal Gear 2 Solid Snake reappear in Metal Gear Solid with no comment from anybody.
 * Seinfeld Is Unfunny: The Psycho Mantis fight was ground breaking and full of HSQ at the time, most new players now a days don't get what was so mindblowing.
 * More broadly, the stealth gameplay may seem rather crude and simplistic compared to later entries in the genre, especially to players who have only played the likes of Video Game/Hitman or Splinter Cell.
 * That One Boss: Sniper Wolf, since the sniper rifle is so annoying to control. Though the second battle can be easy if you use the Nikita.
 * Vocal Evolution: David Hayter seems to portray Solid Snake as being very distant and cold through his speaking. In later games, while still very gruff, Snake's voice is warmer and more comforting.
 * The Woobie: Many.
 * Solid Snake: Snake's a minor case, but he has a few things on his shoulders. There's his guilt over killing Big Boss and Gray Fox in the previous game, as well as his general distaste for killing that plays directly against his "killer instinct." He also finds out.
 * Liquid: Seriously, when you think about it, especially given what happens in the rest of the series: he's played like a fiddle and given a massive inferiority complex by Ocelot, suffers not one, not two, but three brutal beatdowns at the hands of Snake,  . And then, just when you think   Kinda makes you feel sorry for the poor guy, even if he was an evil mastermind in his own right.
 * On the other hand, he was a hop skip and jump away from being a complete monster, so how much of all that he had coming to him depends on the player.
 * Psycho Mantis: He's an extremely dark Woobie Destroyer of Worlds, due to a literal Freudian Excuse and his delving too far into a serial killer's mind, but he still can earn a bit of sympathy. Having his mind torn open by everyone's thoughts and a tragic past can do that.
 * Sniper Wolf: Similar to Psycho Mantis, though not quite as dark.
 * Otacon: He's really not cut out for this sort of thing to begin with. He also is the helpless pawn who's horrified to discover what Metal Gear really is for. Also, his Stockholm Syndrome for . It would be a lot more effective if he didn't Wangst so much about it though.
 * Woolseyism: Most of the script was modified during the localization into the English version.
 * Mei-Ling originally quoted only Chinese proverbs in the Japanese version. She would say the original proverb in phonetic Chinese and then repeat the same proverb in Japanese. This proved to be rather difficulty to localize, since she simply ended up saying the same thing twice in English, so Blaustein expanded Mei-Ling's expertise to include Western literature and proverbs as well (This is one of the few changes retained in the remake: The Twin Snakes).
 * Similarly, Psycho Mantis's line about it being the first time he ever helped someone "feeling kind of nice" was the result of the original line, "It feels so... nostalgic", (originally a reference to his mom dying from childbirth, an event he at least recalls the emotions of).
 * Ocelot's line about making bullets go wherever he makes them was not in the Japanese script.
 * Snake's explanation about how Liquid would be "chopped up faster than an onion in an infomercial" had he ejected from the Hind was not in the Japanese script. The Japanese script, as well as the rewritten English script for the GC version, was more technical in nature, simply stating that Liquid would be chopped up by the rotor blades.
 * In the Japanese version, Dr. Clark's gender was alluded to only once, when Naomi responds that it was Gray Fox who killed Clark (she uses Kare, a masculine pronoun). The English version added in more references to Clark being a male.
 * And it was later Retconned anyway...
 * Liquid Snake's reference to Big Boss always telling Liquid Snake that he was always a failure as his reason for hating Big Boss was not in the Japanese version. The original script as well as that of The Twin Snakes simply had him exclaiming outrage that Big Boss seemingly chose him, knowingly, to be the inferior one.
 * Liquid Snake's explaination about Big Boss being in a coma, when explaining the history of the Les Enfants Terribles project, was also a Woolseyism. Originally, he simply stated that Big Boss was rendered sterile. Like Mei Ling's use of Western Quotes, this was retained in The Twin Snakes. In fact, this explanation was expanded on in later games.
 * Liquid Snake's explaination about Big Boss being in a coma, when explaining the history of the Les Enfants Terribles project, was also a Woolseyism. Originally, he simply stated that Big Boss was rendered sterile. Like Mei Ling's use of Western Quotes, this was retained in The Twin Snakes. In fact, this explanation was expanded on in later games.