Shin Megami Tensei II/YMMV


 * Anticlimax Boss:
 * The Twelve Shinshou. They are mentioned as early as, and you start to mentally prepare for an epic Boss Rush that requires careful conservation of resources... only to find out that they're complete pushovers who die in 1-4 turns, have trouble consistently hitting your party and yield less XP than a Random Encounter.
 * Kuzuryuu is very important to both sides' plans and is the only Neutral exclusive boss in the game. He ends up being relatively easy compared to Lucifer beforehand and the Shinreis afterwards.
 * Anvilicious: The subplot about the poor Woobie Shinto gods being imprisoned by so no one can worship them anymore is about as subtle as a sledgehammer upside the head.
 * Complete Monster:.
 * It's a tossup who's worse between.
 * Crazy Awesome: Messian Terminators are armored knights with jetpacks Dual-Wielding a shotgun and assault rifle. And don't forget they have jetpacks.
 * Crosses the Line Twice: Yes, Mara appears, but he doesn't have the Hurricane of Puns surrounding him this time. No, this game has Crowley/Master Therion, who holds Sabbaths to have sex with demons and, when forbidden to by Lucifer, complains about how horny he is and decides to kill you to calm himself.
 * Ear Worm: The disco theme.
 * Game Breaker: No, not Zio. This time around, it's damage and defense buffs and debuffs, which stack with themselves and last until they are dispelled, something that not every boss is capable of. But more-so is the Divine Retribution spell. It tears off a quarter of an enemy's health with an alignment opposite to the spell's caster, and it works on bosses with no reduction.
 * Hilarious in Hindsight: The Puck subquest, in which Daleth tries to screw you over with Infidelity Sap, and how it comedically backfires is funny by itself. However, when is discovered, it gets more hilarious when you realize !
 * Seinfeld Is Unfunny: In the pre-Quake days, its pseudo-3D movement was seen as interesting and different. For any gamer who cut their teeth after 1996, movement and the interface will feel like chilled molasses. Even the inclusion of an auto-mapping system and a minimap producing spell can't quite help the confusion and slowness of 3D map travel.
 * That One Attack: The last two bosses of the Neutral and Chaos routes and the Final Boss of the Law route both have one hit kills they can use any time. Granted, they do use it on specific targets, but it's still extremely annoying.