Monster Girl Quest/YMMV


 * Awesome Music: Plenty, though to be fair, most of the music is remixed from other Awesome Music.
 * Normal Battle Theme: Whimsical music when fighting monsters playfully trying to rape you.
 * Boss Battle One and Two: Two different types of BGM that say one thing. You are going to get screwed.
 * Shitennou Battle: The Leitmotif of the Four Heavenly Knights that serve the Monster Lord.
 * Alice's very own battle theme.
 * From the sequel, we have the angels' battle theme is serene enough before hitting you with the bass to show that the angels are not going to mess around.
 * Luka's new theme is a fittingly heroic one that kicks in when he gets the ability to save the day.
 * The Gigant Weapon battle music is non-stop intensity as you face its crazy might (and likely die to it repeatedly).
 * Piano, drums and blazing guitars as a theme? Why not?
 * The final boss theme (spoiler warning in video title) accompanies you for the duration of the fight and motivates you to persevere despite the sheer length of the battle.
 * Catharsis Factor: A hilarious example of this in chapter 1, where the innkeeper says Luka and Alice can stay for only 2 gold coins, saying he'll bill the Temple of Ilias for the rest, which amounts to 47,998,000 gold. You can just imagine how angry Ilias' clergy is going to be when they get that bill, but when you find out the truth about Ilias, it seems fitting.
 * Come for the X, Stay for the Y: Come for the Monster Girls, stay for the Lampshade Hanging, self-aware jokes, and fairly interesting plot.
 * Complete Monster:
 * The Roper Girl. Said to be incredibly cruel even by monster standards. Though this is pretty much an Informed Attribute, though- even if she does eat you alive she doesn't come across as particularly sadistic and still kills you with pleasure. A lot of other monsters are, if anything, quite a lot crueler, especially the adult Lamia which, as well as eating Luka alive, actually enjoys inflicting pain rather than pleasure.
 * Not to mention the Cobra Girl, a truly sadistic and cruel monster that if she defeats you.
 * Lily is this. Look at all the mess she causes at the Witch Hunt village. She's more cruel than monsters while being a human.
 * Why do the Canaan Sisters feed on other monsters instead of animals, water and oxygen? Because they enjoy it. Nothing more.
 * Cassandra. Not only does she run a village of monster girls who rape and eat traveling men for fun, she also
 * Ensemble Darkhorse:
 * The Crab Girl is rather well-liked in the fandom. Cue the revelation that you meet her again in Chapter 2...
 * The Imp is an even bigger example. She's a joke enemy in the Monster Lord's Castle, who's too weak to defeat Luka (unless you deliberately try to lose). Like the Crab Girl, she has a second battle, only she also recruits two (equally-weak) friends for this.
 * Evil Is Sexy: Alma Elma is easily the nastiest of all the Knights revealed in Part 1.
 * Fridge Brilliance: A hero who is unappealing to monsters wouldn't fight many monsters. Because of this, they would lack the experience and strength to kill the monster lord.
 * Fridge Logic: If all monsters are immortal or even only extremely long-lived, why is the harpy village depopulation issue so serious? It seemed like they needed children then and there or they would go extinct, which implies the death rate had exceeded the birth rate. Unless only the more powerful monsters like Alice and the Sphinx are immortal, in which case it makes more sense.
 * Even if monsters have a longer natural lifespan than humans, most humans who come into contact with monsters will try to kill them.
 * God Mode Sue: Luka at the end of Chapter 2 is like a nigh-unstoppable god who can defeat Alice with relatively simple tactics. Too bad he'll be
 * Holy Shit Quotient: Part 2 has several scenes with a high ratio. Part three may have a even higher one since
 * Iron Woobie: Luka.
 * Moe: The Four Bandits (after being defeated), especially the lamia.
 * Moral Event Horizon:
 * Lily. Luka doesn't give a damn for her Freudian Excuse.
 * Lazarus, upon you hear all his Not So Different speech, you're about to forgive him. Then he just bombs the Mermaid Pub you just entered despite he's told you he was "not doing anything there". And in Part 2 it's revealed Lazarus killed
 * Scrappy Mechanic: Bind attacks. In most cases they're basically just cheap-shot attacks which force you to struggle for a minimum of 3 turns while you take unavoidable damage. In chapter 2 they're worse; although you get Gnome, who supposedly gives you the strength to break out of binds more easily, this just results in most bind attacks being upgraded to be inescapable without Gnome, turning these battles into "keep Gnome up at all times or lose". And even then, you still usually have to struggle futilely for 2 turns before breaking free on the third, taking more cheap-shot damage while you're at it.
 * The small number of battles where bind attacks function differently are even worse; since the bind you're caught in is completely inescapable, your only choice is to simply attack the monster with your weakened attacks and defeat them before they defeat you. While these battles aren't usually too tough, that's because there's absolutely NO strategy involved in them any more- you can't use skills and ANY action other than attack is futile. To cap it all off, if you get unlucky and miss even a single hit (since these slugfests are set up to be close shaves), you're basically guaranteed to lose.
 * Taken Up to Eleven after Luka gains his countering skill, where an occasional boss beyond this point will have a One Hit KO attack that has to be avoided by countering it. Considering the steep SP cost of this skill and that the attack also looks like it must avoided by guarding, it is unlikely for a player to work to conserve SP for the occasion and successfully avoid those types of attacks the first time around. Mercifully, such attacks tend to be used only once per battle.
 * Straw Man Has a Point: The Ilias Group is an organization dedicated to exterminating the resident Cute Monster Girls. In most other such settings, such as Monster Girl Encyclopedia, they would be the obvious badguys, sometimes rather clumsily so. Here, however, the monster-girls genuinely are dangerous, as they only care about humans because they need them to breed and so the vast majority of them have no problems with raping a captured "lover" to death or simply eating him as a post-coital snack. And while some of the species are said to be able to fall in actual love with the men they rape, that doesn't stop them from eating anyone else they please (ala the Sphinx).
 * On the other hand, the game makes it rapidly clear towards the end of part 2 that monsters and humans DID try to work things out - Remina was a place where they lived in peace, and it was smack in the middle of Monster Lord territory to boot, yet was completely fine. We all know how well that ended, and the relations between human and monster pretty much broke in a million pieces following that disaster. Basically, blame, and since she's to blame, that blame inevitably falls on her mindless loyalist drones as well.
 * Some Anvils Need to Be Dropped: Being Good Sucks sometimes, but it's all about the light at the end of the tunnel, as proven by the Harpy village quest. Luka never loses sight of what he's really fighting for.
 * That One Achievement: "Only remembered Amira" pretty much requires the player to perform a Low-Level Run, skipping all the side plots and thus a lot of experience needed to get a good HP and SP pool. Since a lot of fights are balanced around him being that recommended level, this makes several fights, especially against annoying bosses (see below) that much harder. There is, however, a "GOD mode" difficulty that allows Luka to oneshot everything, making this task a lot easier once unlocked; however, to actually complete this achievement the player needs to switch away from this mode for the Final Boss.
 * That One Boss:
 * The Crab Girl is very much a luck-based battle. Once she pins you down, you can only hope that you manage to struggle free before she does a 10-combo attack, which will finish you off even from full health.
 * Lilith & Lilim. The commonly agreed strategy to them involves keeping up Gnome and Sylph and sacrificing your firstborn to the RNG god. If they use SP Drain into Chaos Pleasure more than once or bind you too early or too often, you lose, no questions asked.
 * is just absurdly hard- you can't win a slugfest against her without both the damage reduction effects of Gnome and the random dodges of Sylph- but Sylph's dodges are unreliable, making your luck the deciding factor. Additionally, she has a bind which takes 3 turns to break out of and heals hear and a charm attack which does considerable damage over 2-3 turns, causing her to waste a lot of your spirit uptime. This forces you to resummon your spirits more often than is convenient as they repeatedly wear off and with her high damage, you need to expend the rest of your SP on healing. Combined with her extremely high HP, the inability to afford your powerful offensive moves makes winning painfully hard as she wears you down by sheer attrition. Your only chance is to dodge enough of her damage AND hope she doesn't use her time-wasting attacks too often- otherwise you'll be stuck on that battle for a very long time...
 * Giganto Weapon can be a nightmare: she has high HP, high defense, an obscene damage output due to her habit of spamming Rampage (which can easily shear off nearly half Luka's HP unless Gnome is up, and often breaks through Sylph), can fill the room with fire (which almost always ignores Sylph and does decent damage), has an instant kill attack and recovers HP at the end (and continues to do so unless you use Vaporizing Rebellion Sword). Winning against her hinges on having enough HP to survive her last ditch attack after she regenerates... which isn't guaranteed at all, due to how fast damage piles up in that fight.
 * Defeating Erubetie on any difficulty above Normal is really just a matter of luck. She has two different binds, one requiring struggling and the other requiring attacking, and both of these need three turns just to escape. Even on Normal, the fight pretty much requires Save Scumming. Then you remember that you can only save at certain points in the English version...
 * is seen by many to be frustrating due to her being a Sequential Boss - die during any of her three forms and you have to restart the entire fight from the first form (unless you hold an Evaluation afterwards), and each has their own One Hit KO attack if not prepared against properly. Her final form even can cancel your own spirits if you have more than one active at a time, preventing you from stacking buffs in a way that got you through the previous fights, can summon her own Spirits, and has six varieties of (telegraphed) OHKO moves which can send you back to your latest save if you are ill-prepared, two of which are nearly identical binds that require a different action to break out of.
 * The Untwist: Alice is the Monster Lord. She even points out how obvious it was and calls Luka an idiot for not realizing it sooner. It doesn't help that her main attack is CALLED "Monster Lord's Cruelty".
 * The Untwist: Alice is the Monster Lord. She even points out how obvious it was and calls Luka an idiot for not realizing it sooner. It doesn't help that her main attack is CALLED "Monster Lord's Cruelty".