Final Fantasy XIV/Trivia


 * Dueling Games: The game was supposedly rushed out to beat a World of Warcraft expansion to market. This, combined with this game's extremely critical reviews resulted in this approach not turning out well for Square Enix.
 * The relaunch was coincidentally timed to go along with the release of the final patch of the then-recent WoW expansion, but thanks to the game as a whole being in a better state, it worked out far better.
 * Executive Meddling: Common consensus is that somewhere along the line, there's been some. The arguments are over just where, ranging from the theory that FF XIV was rushed out to beat a certain popular MMO's next expansion, to claims the developer replacements were an unnecessary move to give executives a scapegoat (or a publicity stunt).
 * Internet Counterattack:
 * The response to the fatigue system was not very warm to say the least. There may have been aggravating circumstances, but even the developers have copped to it being a bad idea to begin with.
 * The lack of an Auction House (and by extension the Market Wards) is getting this treatment as well. When the head of the largest community site for your game goes on a rant about the entire economic system, you have a problem.
 * And then there's the patched in "player history" system, which best described as an ad hoc achievement system and is publicly viewable. While the addition itself works fine, it also promptly exposed a number of stories made by Japanese "official players" playing the game as complete fabrications.
 * Lying Creator: Hiromichi Tanaka, reigning champion from his time as producer of Final Fantasy XI, returns to (among other things) cause a large part of the controversy surrounding the Anti-Poopsocking system by lying about it being in the game after it was already discovered and hours before it was announced. There's also the case of Guildleves being the main system of gathering Experience Points in the game, but as that comment was made much earlier in development it may have just been an honest change in development priorities.
 * Not Screened for Critics: Reviewers were asked not to review the game for about a month after release so that Square Enix could fix some issues they should have fixed in beta.
 * Word of God: Like XI, this game is very low on the details, such as what your Name Day and Guardians are for. To get concrete info to the public, the community site has Q&A topics called Ask The Devs. Since the dev team shakeup, however, there's been much more open lines of communication, although since so much is changing there are often few specifics as to when changes will be coming.