Dungeon Keeper/Characters

The forces of evil
Beetles

The Beetle is a stronger fighter and flyer than the fly, but is not as fast. One of the first creatures you get in the game, and they gain the ability to freeze when they reach higher levels.


 * Big Creepy-Crawlies

Bile Demons

While slow, the Bile Demon is still an excellent fighter, and manufacturer. They are immune to gas and wind attacks, but are vulnerable in combat to most types of undead.


 * Fartillery
 * Fat Bastard
 * Gasshole
 * Mighty Glacier

Dark Mistresses

The kinkiest of all creatures, one who enjoys pain and inflicting it on others. She has no special job apart from visiting the torture chamber to be tortured. Slapping her makes her happier, and she rushes off to a battle as soon as one starts. An excellent fighter.


 * Bondage Is Bad
 * Combat Sadomasochist
 * Sex Is Violence
 * Too Kinky to Torture: They put themselves in the torture chamber for fun. If you capture an enemies mistress and torture her, she'll join your side out of gratitude.
 * Torture Technician

Demon Spawn

A fairly good fighter, that can walk over lava unharmed. Spends most of its spare time training. After your Demon Spawn trains to Level 10, they continue training and level up into a Level 4 Dragon.


 * Magikarp Power: They transform into Dragons at level 10.

Dragons

The Dragon is one of the toughest creatures in the game. Quick to learn from training, and a good resource in any library. As you would expect, they are immune to the effects of lava, and actually gain experience from sleeping next to it.


 * Breath Weapon
 * Mighty Glacier
 * Our Dragons Are Different

Flies

The Fly is a weak fighter and does not last long in battle; however, they are a very fast unit and great for exploring as they can fly over water and lava.


 * Big Creepy-Crawlies
 * Fragile Speedster

Ghosts

Weaker than the skeleton in fighting ability, the main use of the ghost is in research. Given the chance, these creatures will tend to concregate in your temple and will need manual duty allocation. Ghosts can fly, see invisible creatures and are immune to poison gas.


 * Our Ghosts Are Different

Horned Reapers

The Horned Reaper is the most destructive, psychotic fighter of the game. Summoned only using your temple, they are one of your fastest creatures, and have the power to slow any enemy fighting them. The Reaper is immune to lava and has a good field of vision. If allowed to get annoyed (which happens very easily), they will go on a general rampage. It's best to build them their own personal dungeon, behind a locked door.


 * Awesome but Impractical: He's easily the most powerful creature you get, unless you get the Avatar on your side, but he's just as likely to attack you as the enemy.
 * Ax Crazy
 * The Berserker
 * Big Red Devil
 * Boss in Mook Clothing: There is one of these guys working for the heroes in the last level, and a tenth-level one at that.
 * Hair-Trigger Temper
 * Psycho for Hire
 * Sinister Scythe
 * Unstoppable Rage

Hounds

The Hound is a good fighter and has the ability to travel safely over lava. Hounds will tend to follow your more powerful creatures around as bodyguards, but will attack your own Demon Spawn if given the chance. Placing Hounds in your graveyard will speed the appearance of Vampires.


 * Hell Hound
 * Multiple Head Case

Imps

The Imp is the basic laborer, who carves out your dungeons, mines your gold, reinforces and decorates your dungeon, and carry things like bodies and traps around. Imps are the only creatures that give their loyalty for free, and are also the only creature that can be created magically; however, the price to create an imp increases with the number you posses.


 * Adorable Evil Minions
 * Worker Unit

Orcs

These are good all round warriors and like to be allocated guard room duties. They are quick to learn from training, and form a good basis for any close quaters combat. Orcs will refuse any research based duties.


 * Drop the Hammer
 * Lightning Bruiser: Once they get that speed spell...
 * Our Orcs Are Different

Skeletons

The Skeleton is another good fighting unit at high levels, and they are attained when a humanoid creature starves to death in your prison. Skeletons advance quickly when trained, and are immune to the effects of poison gas.


 * Dem Bones

Spiders

The Spider is your first reasonable fighting unit. Good physical attributes are complimented well by a nice selection of combat abilities. The Spider responds well to training.


 * Big Creepy-Crawlies
 * Giant Spider

Tentacles

They hit quite hard and are fairly tough, which make them good fighters when combined with their freeze ability.


 * Combat Tentacles
 * Our Monsters Are Weird

Trolls

The Troll is best used for manufacture, and has been known to turn down less manual jobs, such as research. Initially poor in combat, the Troll gains good firepower at later levels. However, they are unlikely to use range attacks unless possessed.


 * All Trolls Are Different
 * Non-Action Guy

Vampires

These undead creatures are vicious fighters and very skilled scavengers. They prove good researchers but will refuse to stay in your workshop. After a Vampire's experience is above three, it becomes immortal, and can resurrects itself in its Lair after it dies, at the cost of one experience level. As with other undead, Vampires can see invisible creatures and are immune to the effects of poison.


 * Arch Enemy: With Warlocks.
 * Bald of Evil
 * Looks Like Orlok
 * Our Vampires Are Different

Warlocks

The Warlock is good at both research and manufacturing, has a good range of attack spells, and gains vast experience if their lair is placed next to an unmined gold square. Unfortunately, they are also poor in close quarter combat.


 * Evil Sorcerer
 * Glass Cannon
 * Squishy Wizard

The forces of good
Tunneler

The equivalent of your Imp unit, Tunnelers lead parties of stronger Heroes into your Dungeon, clearing their path to your Dungeon Heart. They are easy to dispatch, and even the weakest of your Creatures should have no trouble vanquishing them. They are no use to you, and should be left to rot in Prison.


 * Our Dwarves Are All the Same

Dwarf

Essentially Tunnelers without the Dig ability, these units will be heavily encountered in the beginning levels and are easily dealt with.


 * Our Dwarves Are All the Same: With one twist: Dwarves are usually depicted as mighty warriors, whereas these guys are an annoyance at best.

Thief

Human units that are easy to kill, and are often encountered with Dwarfs. They will rob you of your gold if they make it to your Treasury and will turn into a Level 4 Knight when trained to "Level 11". Should be converted or sacrificed.


 * Lovable Rogue
 * Magikarp Power

Archers

Look similar to Thieves, are are basically the same unit strength and usefulness-wise. Archers have a wider range of abilities, however, and can fire Navigator Missiles as well as Arrows.


 * The Archer

Wizards


 * Glass Cannon
 * Squishy Wizard
 * Robe and Wizard Hat
 * Wizard Beard

Monk

Fair fighters who do combat with a whip. They can be formidable foes.


 * Religion Is Magic
 * Whip It Good

Barbarian

Strong warriors who appear often throughout the game. They fight with a battle hammer and in great numbers, are deadly.


 * Barbarian Hero

Priestess

Powerful spell casters with a weakness in hand to hand combat. They protect themselves from this by using a wind spell to literally blow away the competition.


 * Blow You Away
 * Hot Witch

Fairy

Similar to the Priestess, not as powerful but usually come in large numbers.


 * Glass Cannon: Fairies may take a little punishment, but if groups of them come with the lightning spell, they will dole out serious hurt on your minions if you give them the chance.
 * Our Fairies Are Different

Giant


 * Our Giants Are Bigger

A powerful melee fighter.

Samurai

An excellent fighter, very quick and a good spell caster.


 * Magic Knight
 * Samurai

Knight

A.K.A. The lord of the land. There is one Knight per level unless you train a thief past Level 10.

""IN THE NAME OF ALL THAT IS GOOD, WE SHALL DEFEAT YOU!""
 * Cool Helmet
 * Knight in Shining Armour
 * Mighty Glacier: Not as slow as some, but still counts. Until he gets the speed spell...
 * Right Makes Might: They certainly seem to think so.

The Avatar

You may have seen this guy before. The most powerful warrior in the game. The Avatar makes two appearances in the final level. He owns all the realms you had previously taken over.


 * Big Good
 * The Cameo: He's clearly the Avatar from the Ultima series.
 * Cool Helmet: His signature Great Helm.
 * Implacable Man: Bordering on The Juggernaut. It takes a lot to bring him down.
 * Lightning Bruiser
 * Magic Knight

The forces of evil
Goblin


 * Our Goblins Are Wickeder
 * Zerg Rush: The only useful tactic with them.

Firefly


 * Expy: Of the Flies from the first game.
 * Fragile Speedster

Warlock


 * Beard of Evil
 * Evil Sorcerer
 * Glass Cannon
 * Squishy Wizard

Salamander

Dark Elf


 * Bald of Evil

Skeleton Warrior


 * The Dead Have Eyes
 * Dem Bones
 * Fearless Undead
 * Nerf

Dark Mistress


 * Bondage Is Bad
 * Combat Sadomasochist
 * Hotter and Sexier: Their outfits got a lot more revealing between games.
 * Sex Is Violence
 * Too Kinky to Torture
 * Torture Technician

Troll


 * Non-Action Guy

Bile Demon


 * Fartillery
 * Fat Bastard
 * Gasshole
 * Mighty Glacier

Rogue

Vampire


 * Bald of Evil
 * Looks Like Orlok
 * Our Vampires Are Different

Dark Angel


 * Fallen Angel
 * Red Eyes, Take Warning

Black Knight


 * Black Knight: Duh.
 * Blood Knight
 * Evil Counterpart: Of... well, Knights.
 * Red Eyes, Take Warning
 * When All You Have Is a Hammer: They don't have any kinds of spells or abilities at their disposal other than their swords... which they are extremely skilled with.

Horned Reaper/Horny

Returning from the first game, but is now a single demon which everyone calls "Horny". He's even deadlier than in the original game, as he can't be damaged. Rather than appearing through a portal, you use a spell to call him in. He's actually needed for the final level as he's the only creature that can damage the Stone Knights.


 * Ax Crazy
 * The Berserker
 * Big Red Devil
 * Fluffy the Terrible
 * Hair-Trigger Temper
 * The Juggernaut
 * Psycho for Hire
 * Sinister Scythe
 * Unstoppable Rage