Zombie Fluxx

One of the many variants/expansions of Fluxx, this permutation themes itself as a zombie movie, where the Goals involves such things as boarding up the windows, escaping in your car, and stockpiling supplies.

This was the version of the game to make Creepers (cards you are forced to play) a big part of gameplay, but in the spirit of the original game, shifting rules and goals mean that they can go from liability to boon very easily. Unlike the original game, getting rid of Creepers is more a matter of "how many you can kill" instead of when you do.

Many of the keepers not only fulfill goals, but can kill or attract zombies, meaning there's slightly more long-term strategy involve than the basic version.

Tropes this game include

 * Car Fu
 * Chainsaw Good
 * Downer Ending: Several of the goals (including "I Alone Survived") are this, but particularly the Ungoal (where all the Zombies win).
 * Improvised Weapon: All of them, once you play the "Weapon Bonus" rule.
 * Kill It with Fire
 * Unwinnable by Design: There is an Ungoal card where the zombies can win (i.e. the players all lose).
 * Unless the Zombie King card is in play, in which case that player wins if the Ungoal is met.
 * Zombie Apocalypse
 * Zombie Infectee: One of the New Rules allows Friend cards to become these.