Bionicle



"Gathered friends, listen again to our legend of the BIONICLE..."

- Turaga Vakama

LEGO's (surprisingly in-depth) Merchandise-Driven storyline, originally based on its pre-existing LEGO Technic line. Featuring (Bio-)Mechanical Lifeforms in a Schizo-Tech universe, the story mainly concerns the conflict between the followers of the Physical God Mata Nui and the forces of the Big Bad Makuta.

The story is told through comics (Published by DC Comics that hit the high points of the story), a book series (that goes in-depth), Web Serials (side stories), and the occasional Direct to Video movie (by, and Wang/CGCG ). There are also a few beginning reader books, unimportant side stories designed to deliver An Aesop.

The main Myth Arc is that one thousand years ago, the evil Makuta made the Great Spirit Mata Nui fall asleep. Since a Physical God protector being unconscious is a bad thing, the Matoran people and their Toa protectors are now working to wake him up again. The Matoran saga is split into three Rotating Arcs (labeled by book series title): In the end, the Toa Nuva finally wake up Mata Nui - allowing Makuta to commit Grand Theft Me and usurp the Great Spirit, sealing Mata Nui's spirit into the Mask of Life and exiling it into space. Nice Job Waking It, Heroes.
 * BIONICLE Chronicles: The Toa Mata arrive on the island of Mata Nui and begin their quest to awaken the Great Spirit. Their series of struggles against the evil Makuta are concluded (in the Mask of Light movie) by the arrival of a Toa of Light and the discovery of the lost city of Metru Nui.
 * BIONICLE Adventures: While the Matoran prepare to return to Metru Nui, tales are told of when Mata Nui fell asleep, showing how Metru Nui became lost. Each half included a movie, Legends of Metru Nui and Web of Shadows.
 * BIONICLE Legends: The Turaga have discovered that Mata Nui isn't just asleep, but that he's been dying. The Toa Nuva prepare for his final awakening, but first a new team of heroes must save his life first. However, it's revealed that Makuta has been running an Evil Plan the whole time that may ensure his ultimate victory. No movies for this one.

The story then picks up on the wasteland world of Bara Magna, where Glatorians compete on behalf of tribes of Agori in Gladiator Games for scarce resources. Mata Nui lands there and ends up making friends and uniting the tribes while he tries to find his way home. There was one movie called The Legend Reborn, while a web serial kept tabs on the Matoran.

The series has Loads and Loads of Characters; check the Character Sheet for more info on them.

The toyline ended in mid-2010. The storyline was briefly continued on LEGO's website with Bara Magna restored as Spherus Magna and its people forming a unified society with the Matoran, but it was not supported for long without a toy line. It was replaced with the more sci-fi Hero Factory, which boasted "From the makers of Bionicle!" on the label, but Hero Factory was itself replaced with a rebooted Bionicle in 2015. The story and toyline have been slimmed down, presumably to avoid Continuity Lockout -- while some of the names remain intact (Makuta, the "Masters" -- think "Toa"), much of the terminology and sheer number of characters has been reduced (e.g. Toa have become Masters and the Turaga are now "Village Protectors" and not given unique names).

One very notable feature about the storyline was that all of the comics and nearly all of the books and web material was written by one man: Greg Farshtey. Throughout BIONICLE's entire run, he kept in close contact with the fans, particularly the surprisingly large fan site BZ Power (check it out here). He answered questions, dropped hints about upcoming storylines, and stayed commendably dedicated to his work for all ten years it ran. Because of this, the Fandom considers him My Real Daddy.


 * Beware My Stinger Tail, but the actual quote was slightly different.

Series-Wide Tropes

 * The Abridged Series: this video puts the 2001 to 2010 plot in under 2 minutes.
 * Adaptation Distillation: The movies, which seem to be partially aimed at a wider audience, especially the first one.
 * Adaptation Expansion: The movie novelizations can get into the heads of the characters, better explaining their motivations and providing links to continuity that doesn't appear in the movies. See All There in the Manual below.
 * Oddly enough, however, the movie "Web of Shadows", the novelization of the movie, by the same name, and the comics running at the same time all have somewhat different plots.
 * The plot differences between the books and the comics are common and generally glossed over.
 * All Deaths Final: There are a handful of Only Mostly Dead guys (see Matoran sections), but all those had special circumstances and everyone else who dies stays dead.
 * All There in the Manual: Everything, if you consider the toys to be the primary medium.
 * Exclusively Evil: There are several always-enemy races on both worlds. The Matoran Universe has the Makuta and their spawn, the Rahkshi; the Visorak, the Skakdi (which include the Piraka), and the Zyglak. Bara Magna has the Rock, Sand, and possibly Iron Tribes; the Bone Hunters, and the baterra.
 * Ambiguous Robots
 * Apocalypse How:
 * Matoran saga: A Class 1 event occurs in Adventures, and two separate Class 4s are averted in Legends (The first of the Class 4s actually occurs in The Kingdom Alternate Universe, but there are enough survivors to scrape it up to a Class 2.)
 * Story-Boarding the Apocalypse: at the beginning of Legends, Karzahni showed What If the heroes fail and Mata Nui dies.
 * Spherus Magna suffered a Class 2 known as "The Shattering" a hundred thousand years previous, splitting the planet into three; a new planet called Bara Magna and its moons, Aqua Magna and Bota Magna.
 * Author Catchphrase: A few:
 * Characters always respond to someone shouting "Hang on!" with "That was my plan!".
 * Psychic attacks always escalate until they hit a damage cap, at which point the target realizes that "the pain can grow no worse" and "draws strength from the thought" to counterattack.
 * Backstory: Lots of them, especially some serials.
 * Big Bad: Makuta, though several arcs have other villains take the lead and push Makuta into a Bigger Bad role.
 * Built With Lego: Well duh, it's a LEGO toy line. (But also subverted - with the exception of a few playsets, BIONICLE uses specialized pieces based on the TECHNIC line instead of the standard bricks.)
 * Cast Herd
 * Casual Danger Dialog: Apparently, all Toa have the ability to make lame jokes while fighting.
 * Cataclysm Backstory: the Shattering, the Dreaming Plague, the Great Cataclysm
 * Cerebus Syndrome: A mild case, although one cannot deny that the peril and danger grew in each successive year, finally culminating in a battle for the entire universe.
 * Character Blog: Some web serials.
 * Colony Drop: First when Mata Nui crashes onto Aqua Magna thanks to Makuta, then
 * Color Coded for Your Convenience: Every major group has members colored red, blue, green, black, white, and brown, though orange or yellow are sometimes used in brown's place. in the case of Mooks there are six breeds in those colors. For Toa and Matoran and for Bara Magnans, the colors show the tribe they belong to; with Toa/Matoran this also indicates gender (or is supposed to) and Elemental Powers. Evil characters (the Makuta and Bara Magna's rock tribe) also favor black.
 * Contest Winner Cameo / Official Fan-Submitted Content: Lego loves these kinds of contests. The most notable winning entries are Toa Krakua and Tahtorak.
 * Crapsack World: Bara Magna after The Shattering split Spherus Magna. It got better after Mata Nui's restoration.
 * After the Great Cataclysm, most of the Matoran Universe became this. It got better, though, and then back after Makuta's defeat.
 * A Day in the Limelight / Lower Deck Episode: the web serials
 * Darker and Edgier than most other LEGO lines.
 * Defanged Horrors: The serials.
 * Doing In the Wizard: After the Mask of Light saga, all the mystical aspects (such as Mata Nui being a great spirit/deity) were gradually stripped away for more "logical" explanations. See main page for more.
 * The Chris Carter Effect: Referred to by Greg as "Sizzle and Steak" as to why things changed - you may lose something in the explanation, but you have to explain things sometime.
 * Earth Drift: Of a sort, related to Doing In the Wizard above. The franchise was never set anywhere close to Earth, but the first few years were very influenced by Polynesian themes (set on a tropical island, everyone wears tiki-like masks, actual Maori terms were used, etc). Part of it was legally mandated (see "Meaningful Name" in the Matoran section), but the theme was pretty much lost by the time they found a lost city Beneath the Earth.
 * Arguably, also inverted with the relatively much less alien Bara Magna setting, which featured such Earth-inspired themes as characters wearing armor (as opposed to having it be part of their bodies), having romantic relationships, or eating with their mouths.
 * Elemental Nation: Mata Nui and Metru Nui were divided into seven regions, six of which corresponded to each element of Fire, Water, Air, Earth, Stone and Ice (the seventh was a central neutral zone). Bara Magna has all the trappings of this, but nobody actually has innate elemental powers.
 * Expy: Agori and Glatorian are basically powerless versions of Matoran and Toa (in-universe, it's the other way around)
 * According to Greg Farshtey, he based Barraki Takadox's personality on a character named East from one of his earlier novels.
 * Vezon starts off as a mindless maniac, but gradually becomes a Cloudcuckoolander. Deadpool, anyone?
 * More likely Silver Age Joker.
 * Somebody noticed the resemblance, as seen in this video
 * Family-Unfriendly Death: Most of these deaths were only described in the books or web serials, leaving exactly how nasty they were up to the reader's imagination. Still, for a Merchandise-Driven LEGO series, the deaths of characters were pretty graphic, including getting attacked mid-teleportation, scattering every piece of his body throughout the known universe,  being crushed by his armor while he's still wearing it,  getting hit by a Portal Cut,  getting blown to atoms,  being incinerated (with the exception of, who becomes so intangible that his atoms fly apart), and.
 * was also blown to oblivion by.
 * Fandom Nod
 * Fantasy Gun Control: Averted somewhat; lots of projectile weapons but the closest they get to firearms are rocket launchers.
 * Abnormal Ammo: Kanoka and Bamboo Disks, Solidified Air Bubbles, Sea Squids
 * Edible Ammunition: Madu and Thornax (types of explosive fruit)
 * Frickin' Laser Beams: Midak Skyblasters, Nynrah Ghost Blasters (Adaptive Armor type)
 * The Lethal Connotation of Guns and Others: Again, no guns, but rocket launchers are permitted. Both settings also have explosive fruit.
 * Fantastic Fruits and Vegetables: Bula (berries that restore energy), Madu (explosive coconuts), and Thornax (spiky, sometimes explosive, fruit).
 * Fictionary
 * Five-Man Band (Well, Six, but who's counting?)
 * Full Set Bonus: The Golden Armor.
 * Genre Busting: It has magical epic fantasy, cyber-city sci-fi, plenty of action (both regarding the usage of special powers, or plain hand-to-hand combat), a Cosmic Horror Story or two, war tales, crime and mystery, western-ish Desert Punk, some mild philosophizing, tells moral fables, and showcases various kinds of humor (sarcastic and dry verbal jokes, or visual Slapstick). Comes in the form of plastic toys, comic books and novels, 2D and 3D animations and Direct to Video movies, and its music ranges from rock and techno mixes of varying hardness to orchestral choirs, tribal drums and hums and almost rural-sounding chimes.
 * Geodesic Cast
 * Hand Wave: The author Greg Farshtey is probably the token king of this, when he's not making shrugs of God.
 * Have a Gay Old Time: The word "toa" is Swedish for "toilet."
 * Head Bob: In the web animations.
 * Helmets Are Hardly Heroic: Inverted; rather than obscuring the face, headgear often is the character's face for all intents and purposes. And they're pretty cool.
 * Hobbits: the Matoran and Agori
 * Hold Your Hippogriffs
 * Large and In Charge: Another common Trope: The Bahrag for the Bohrok, Makuta for the Rahkshi, Sidorak and Roodaka for the Visorak, and Tuma for the Skrall. Avoided with the Brotherhood squad in Karda Nui; Icarax is larger than the others but Antroz is the leader.
 * Late Arrival Spoiler: Mata Nui was a victim of Grand Theft Me and exiled.
 * Late to the Party: More or less the standard storyline, as it was used in Chronicles, the latter half of Adventures, Bara Magna, and all three parts of Legends.
 * Law of Alien Names
 * Leet Lingo: The web codes on the toy packaging became this as of Bara Magna.
 * Loads and Loads of Characters: This Fan Art on BZ Power showcases 432 of them.
 * Long Lived / We Are as Mayflies: Everyone; apparently biomechanicals commonly have lifespans reaching at least five or six digits. Even the people of Bara Magna, who are just organic with some biomechanical implants.
 * Melting Pot Nomenclature: In its first year (2001), the brand drew its character names, place names, and other terminology from a wide range of Polynesian languages. This led to some controversy over the use of Maori names, and in 2003 some of these original names were changed to My Nayme Is variants. But 2003 also introduced Loads and Loads of Characters in the Mata Nui Online Game II, who had Meaningful Names coming from even more diverse global languages. Examples include Nixie (English), Pelagia (Latin), Taiki (Japanese), Tehuti (Egyptian), Kalama (Hawaiian), and Pakastaa (Finnish).
 * Milestone Celebration: The "BIONICLE Stars" toys, celebrating the line's tenth (and, it turns out, last) year.
 * Minor Major Character: the Great Beings
 * Mutagenic Goo: Energized Protodermis is either this or an Acid Pool, depending on the destiny of whatever is exposed to it. The Pit Mutagen slowly mutates any being into Fish People, although the effect is much slower and less noticeable on organic creatures.
 * Unpredictable Results: Mostly; It's possible to find out if Energized Protodermis will transform someone or not; it's how they're transformed is what's unpredictable.
 * Myth Arc: for the first eight years - Awaken Mata Nui, defeat Makuta, and save the universe.
 * Names to Run Away From Really Fast: Extensive use of K-names; plus Scary Nouns (Brutaka - "brute"), "Mor" (Morbuzakh), and The Adjective One (The Shadowed One). A few Foreign Language Names, too, but they mostly belong to the good guys - see Meaningful Name entry in the next section. Bara Magna also has the option of invoking the Ancient Dead Language category via Canis Latinicus.
 * Never Say "Die": Averted; despite the line being mainly aimed for kids, characters rarely shy away from calling death what it is.
 * Except in the early years, anyway. The series really started averting this Trope with Piraka saga.
 * No Blood for Phlebotinum: One of these wars is what led to the Shattering and what started this whole mess.
 * No Flow in CGI: Well, all the characters are robots, for all intents and purposes.
 * No Hugging, No Kissing: Handwaved for Matoran, at least, by the fact that they're mechanical beings with no need of romance for reproduction purposes. There was a Hewkii/Macku pairing and some Jaller/Hahli teasing in the flash cartoons of Chronicles, though they ended up being dropped as a result of this Trope taking effect. Note: this Trope has not stopped shippers in the slightest. (Does anything really?)
 * Promoted to Love Interest: The Adventures movies have Toa Matau flirting a bit with Toa Nokama and Sidorak offering a marriage proposal to Roodaka (the latter is Handwaved that "marriage", here, is just a politically-motivated civil union).
 * Ship Tease: The last novel throws one in for good measure: Action Girl Kiina hugs Mata Nui and tells him that he shouldn't make her cry . Of course, given the No Hugging, No Kissing rule, it's officially wholly friendly and platonic, but it's also not hard to think it would've been written a bit differently if the series wasn't already canceled by that time.
 * No Pronunciation Guide: Several; for example, is "Lewa" Leh-wa or Lee-wa and is "Onewa" Oh-new-uh, Oh-neh-wah, or Oh-nee-wah? And "Jaller" doesn't use an "er" sound, it's supposed to follow the original spelling of "Jala". (The BIONICLE Encyclopedias do include pronunciations, but variations are still out there. For the record, Mask of Light puts the example names as Lee-wa and On-uh-wa)
 * Off-Model: Both movies and Comics exhibit this fairly often.
 * Only One Name: Pretty much everybody except Tren Krom and Mata Nui. In Tren Krom's case, that's probably to highlight his other-ness.
 * Only Six Faces: Thanks to the fact that Lego reuses parts often. Very extreme in Chronicles, were everyone had one of twelve masks. It was gradually being averted as the series went on (especially in Legends where we met more communities of Matoran with different masks), but never completely got free. Bara Magna had a similar problem.
 * This is even more hilarious if you consider that all of the "faces" are actually masks; Matoran, Toa and even Makuta possibly ALL have the exact same face. Ditto goes for almost all the residents of Bara Magna. Averted with everything else, since they usually have heads constructed of generic LEGO elements rather than a mask (subverted in the case of Hydraxon and Maxilos, who's faces are actually mask pieces, but are explicitly stated to be their actual faces, and Toa Ignika, who's whole existence is only a mask to begin with).
 * Parodic Table of the Elements: The Periodic Table of Imaginary Elements has Antidermis, Exsidian, and Protodermis in it.
 * Replacement Goldfish: Botar's replacement is one.
 * This Resolution Will Only Be Televised: occasionally happens in the comics because they can't cover movie material.
 * Scenery Porn: The island of Mata Nui is basically this, whether it's in the movie, or in Mata Nui Online Game (1 and 2), it's just amazing.
 * Metru Nui is this as well.
 * Schizo-Tech: mentioned above; the rule of thumb in the Matoran universe is "no wheels, no paper", regardless of how high the tech can be otherwise. Taken to its extreme in Chronicles, where cyborgs are mining with high technology to trade gems for fish and torches. Justified in Bara Magna due to the place being a Scavenger World - actually, the major settings in Chronicles and Legends qualify as Scavenger Worlds, too.
 * Sci-Fi Writers Have No Sense of Scale: The Mata Nui Robot is supposedly 40 million feet tall. 40 million feet is the approximate diameter of the Earth.
 * It could be intentional, Mata Nui does have a whole world inside him, though it would make Bara Magna about as big as, say, Neptune, in the real world...
 * Sentient Phlebotinum: Energized Protodermis and Antidermis.
 * Shattered World: Spherus Magna was split into Bara Magna, Aqua Magna, and Bota Magna by an event that's even called "The Shattering".
 * Show Accuracy, Toy Accuracy: Falls on the Toy Accuracy side. The comics and books are fairly consistent with the toys, only needing occasional tweaks; but the Matoran-era movies are pretty inaccurate.
 * Invisible Anatomy: One of the main "tweaks" is adding fingers to hands, which don't show up on the toys until Bara Magna. The movies also had Heart Lights.
 * Single Biome Planet: Justified as all known planets were split from Spherus Magna's larger ecosystem. Aqua Magna (where the Matoran saga takes place) is an endless ocean, Bara Magna is a desert planet, and Word of God says the last piece is mainly forest, called Bota Magna.
 * Signature Device: The Masks.
 * The Smurfette Principle: five guys to one girl at best.
 * Sticks to the Back: common in animations, especially involving the Toa, as well as the Glatorian's weapons in The Legend Reborn. Justified for Takanuva (Mask of Light version) and the Toa Metru, as the toys had weapon mounts built into their backs.
 * Stock Subtitle: "Comic 13: Rise of the Rahkshi!", "BIONICLE 1: Rise of the Toa Nuva", BIONICLE Heroes
 * Team Shot: every year has at least one of these showing the new sets.
 * Theme Table
 * Throwing Your Sword Always Works: Done quite a lot.
 * Throwing Your Shield Always Works: a normal Skrall throws its Saw Blade Shield at Gresh during an Arena Match.
 * Inverted in the Mata Nui Online Game, where a Disk, a projectile weapon, is used to shield the holder against Rahi attacks.
 * Toyless Toyline Character: Several, including two-thirds of the Toa Hagah team, Lariska, Toa Helryx and Artakha.
 * There's also a number of quasi-examples that aren't directly marketed, but are built from existing parts. A number, like Graalok the ash bear, the Shadowed One, and Botar, were designed by LEGO and alternate building instructions were included with the toys. Several others, mostly Rahi beasts and Dark Hunter mercenaries, were designed and built by fans and then canonized.
 * Translation Convention
 * The Thunderdome: the Coliseum in Metru Nui, Atero Magna on Bara Magna.
 * Underground Monkey: the sets up to 2007. The Voya Nui Online Game also had these.
 * Villain Episode: The Legends book Legacy of Evil (featuring the Piraka), as well as web serials "The Mutran Chronicles" (the Brotherhood of Makuta), "Federation of Fear" (various villains in a Boxed Crook team), "Empire of the Skrall" (the Skrall), and "Sahmad's Tale" (Sahmad and the Iron Tribe).
 * Also, in the Voya Nui and Mahri Nui arcs, the hero toys got released in a later wave than the villain toys, so in the story keeps pace by focusing on the villains messing things up before the heroes come along to fix it.
 * Water Is Blue
 * The Wiki Rule: BIONICLE Sector 01 Wiki, or just BS01 for short.
 * Wind Is Green
 * Word of God
 * God Never Said That: Deliberately invoked.
 * Lying Creator (Not technically, but you really need to watch out for Exact Words...)
 * Shrug of God: mostly of the "Follow the story and find out" variety. Farshtey also refuses to explain how new Matoran are made, in order to preserve some mystique - and to avoid the inevitable Squick that would come from such a revelation.
 * Sure Why Not: To the point where the fans(specifically, BZ Power) can actually vote what happens in the story.
 * Teasing Creator (see Lying Creator and God Never Said That)
 * Word Puree Title
 * World-Healing Wave: the Staff of Artakha does this to the Matoran Universe, save for Karda Nui, for all damage caused by the Great Cataclysm.
 * Mata Nui does this to repair the fragmented world of Spherus Magna. Effects include Terraforming, growing lage amounts of vegetation, and curing the effects of some Mutagenic Goo.
 * World of Snark: It would just be easier to list the number of characters who don't make a sarcastic or witty remark at least once in the story.
 * World-Wrecking Wave: the Great Cataclysm
 * Wrap It Up: 2010 skipped over at least two arcs (one with the Element Lords and one on Bota Magna) to get to the final battle with Makuta.
 * Writing by the Seat of Your Pants: Farshety has said this is his preferred writing style, at least for the web serials that aren't as connected to the main plot threads.
 * Year Zero: Two. The first is "The Shattering" about a hundred thousand years ago that split Spherus Magna; it also marks the beginning of the Matoran world. The Matoran also have the "Great Cataclysm", one thousand years before the story starts, when Mata Nui fell asleep, causing numerous disasters.
 * Exty Years From Now
 * Hit So Hard the Calendar Felt It
 * You Can't Fight Fate: A rule of thumb for this series: anyone who tries to overturn their destiny will inevitably fail..

General Matoran Tropes
"Nuhrii: Mata Nui protect us!"
 * Abandoned Mine: in the Mata Nui Online Game 2, the Great Mine was abandoned due to flooding by Gahlok in the previous arc. Hahli, a Ga-Matoran and experienced swimmer, has to dive through the mine to retrieve tools and materials for the Onu-Matoran miners.
 * A.I. Is a Crapshoot: the Matoran and Mata Nui's other races. Designed to be essentially "nanotech" in Mata Nui's body, they turned out sentient and developed their own cultures and such.
 * All Myths Are True (possibly heavily distorted, but true nonetheless)
 * All Your Colors Combined: six Toa can combine their power to create a Toa Seal.
 * Anatomy of the Soul: Spiritual light and darkness, and losing the former, are a major part of the Karda Nui arc. Destiny is also a big deal to the Matoran.
 * Animated Armor: the Makuta
 * Because Destiny Says So: The Toa Mata/Nuva are destined to revive Mata Nui (technically everyone has a destiny, but the Mata/Nuva are one of only a few to know theirs before it happens).
 * Prophecy Twist
 * Cain and Abel: Mata Nui and Makuta (so the Backstory claims). Also Artakha and Karzahni.
 * Call a Rabbit a Smeerp: "Rahi" is the Matoran term for animals in general, and each species has its own name (Ussal crabs, Gukko birds, etc.)
 * Call a Smeerp a Rabbit
 * Code Name: the descriptive kind; most Dark Hunters have them (because stuff like "Silence" and "Darkness" don't have to be cleared through Lego's legal department; unlike, say, "Lariska")
 * Combining Mecha: The theory behind the Toa Kaita, shown with the Toa Mata (Wairuha being formed of Lewa, Gali, and Kopaka, and Akamai being formed from Tahu, Pohatu, and Onua.) It's stated that most Toa groups are able to form Kaita forms, but never comes up in canon beyond the Toa Nuva. The Toa Metru were implied to be able to do it (but didn't know how), whereas the Toa Hordika were one of the few groups that could not (due to the Visorak infection that turned them into Rahi Zoo Robots).
 * Meanwhile, there are other fusions, but very few have come about in the storyline, such as a Matoran Nui and Bohrok-Kal Kaita.
 * Conditional Powers: Kanohi grants the wearer powers as long as it is worn.
 * Cypher Language
 * Bilingual Bonus: For example, seen at a trader's stall in the online game: "My friend went to Po-Koro and all I got was this lousy rock."
 * Dangerously Genre Savvy: Makuta, who knows better than to try and Screw Destiny
 * The Dark Side: The element of Shadow
 * Data Crystal: Memory Crystals used in Metru Nui.
 * Domed Hometown: the Matoran world is located in underground domes
 * Egopolis: The lands of Artakha and Karzahni are named after their rulers.
 * Eldritch Abomination: Tren Krom. Subverted in that, while powerful and immeasurably ancient, he is not an alien - he was created by the Great Beings like everything else in the Matoran world. Written as a Shout-Out to Lovecraft.
 * Also the Energized Protodermis Entity, who existed within Spherus Magna even before the Great Beings discovered Energized Protodermis.
 * Evil Plan: "The Plan."
 * Fantastic Light Source: Lightstones, the Light Element, and Karda Nui's Lightvines
 * Fantastic Measurement System: "bios", "kios", and "mios" are units for distance used. The distance units are as follows:
 * 1 bio = 4.5 feet = 1.37 meters
 * 1 kio = 1,000 bio = 4,500 feet/0.85 miles = 1.37 kilometers
 * 1 mio = 1,000 kio = 850 miles = 1,370 kilometers
 * Fantastic Nuke: the Toas' Nova Blast ability
 * Fictional Sport: Koli Kolhii (a lacrosse-like game), Ignalu Lava Surfing, Huai Snowball Sling, Ngalawa Boat Racing, Kewa Bird Riding, Great Ussal Race on Mata Nui, Akilini, Kanoka Toss, and Disk Surfing on Metru Nui.
 * Genius Loci:
 * The Ghost: Mata Nui, until around the end of Legends
 * Ghost City: Metru Nui for a thousand years after the Great Cataclysm, the island of Mata Nui after the events of Mask Of Light.
 * Goal-Oriented Evolution: Matoran to Toa to Turaga. Matoran of Light can also be Matoran to Bohrok. The Makuta species also evolved to the point of being Energy Beings in Animated Armor.
 * The Gods Must Be Lazy: Something has to be really wrong in the world to grab Mata Nui's attention. Makes sense when you consider Of course, once he does start paying attention, his hands get tied.
 * Gods Need Prayer Badly: Mata Nui suffers if the Matoran don't do their jobs. Eventually explained as
 * Handy Helper: in the Mata Nui Online Game, Takua becomes Pohatu's eyes when the latter was blinded by a Nui-Jaga.
 * The Phantoka Makuta were permanently blinded by the light after the Ignika fell into Karda Nui. Thus, they have Shadow Matoran to be this for them.
 * Heart Light: All the people of the Matoran Universe have these, at least according to the books and movies. They're even called heartlights.
 * The Heavy: Usually the arc Big Bads are the Heavy to Makuta's Bigger Bad, though sometimes even the arc Bads stay mysterious and leave Heavy duties to a lesser villain.
 * Hufflepuff House: Any tribe outside the main six and Light, really.
 * Humans Through Alien Eyes: no humans around, but once in a while there's an item that's strange to the characters; the list includes roller skates, eggs, and a scroll
 * Island Base: Odina (Dark Hunters), Destral (Brotherhood of Makuta), and Daxia (Order of Mata Nui); Destral is able to teleport to any location in the Matoran Universe thanks to a device on the island.
 * Kansas City Shuffle: Everyone thought Makuta's plan was just to knock Mata Nui unconscious and then stay in power while he can't do anything about it. That was his original plan, but he eventually revised it with bigger prizes in mind...
 * La Résistance: Matoran tend to form these when they're taken over, with the Voya Nui and Karda Nui ones being the best examples. The Toa Hordika and Rahaga also formed one against the Visorak. One also formed against the Toa Empire in the "Dark Mirror" alternate universe.
 * Letter Motif: Each element has a syllable representing it: "ta" for fire, "ga" for water, "le" for air, "po" for stone, "ko" for ice, and "onu" for earth. These show up in some variation in the names of the Toa Mata/Nuva, the Bohrok, the Rahkshi, and the Visorak; as well as in reference to the Matoran tribes (the fire Matoran are called the Ta-Matoran, for example).
 * The Legend Of Chekov: In most cases, the Matoran consider most of the Turaga's stories as mere fairy tales. But most of them wind up becoming painfully true, from giant Manas to the hellish Karzahni.
 * Mask of Power: Kanohi Masks
 * Mechanical Lifeforms: Mata Nui. All the other races he looks after - which have a few organic parts (save the Bohrok, though they may not be "alive") - qualify as well.
 * Clockwork Creature: Everyone's mechanical parts are this kind, not electronic.
 * Mechanical Evolution: The Makuta evolved from Mechanical Lifeforms to Energy Beings in Animated Armor.
 * Wetware CPU: We don't know if the brains are organic or not, but it otherwise fits the trope. Actually, the Bohrok and Rahkshi can be said to play this dead straight.
 * Miniature Senior Citizens: when a Toa completes his/her destiny, he/she is transformed into the shorter Turaga, serving as the elder for Matoran.
 * Minor Major Character: Mata Nui
 * Monster Compendium: The Rahi Beasts guide, in-universe and in real life.
 * Mordor: the realm of Karzahni
 * No Name Given: Makuta until about the end, "The Shadowed One".
 * Non-Indicative Name: The "Great Spirit" Mata Nui has a physical body.
 * Oh My Gods / Thank the Maker: Mata Nui is invoked occasionally
 * Non-Indicative Name: The "Great Spirit" Mata Nui has a physical body.
 * Oh My Gods / Thank the Maker: Mata Nui is invoked occasionally


 * One Steve Limit: Averted somewhat; Mata Nui, Artakha, and Karzahni all have locations named after them, and a plant creature also has Karzahni as a namesake.
 * "Makuta" and "the Makuta" also sounds confusing, but there's a reason for it: it's a title, and one character prefers the title to his actual name. It's like a group of Dukes, one of which likes being called "Duke".
 * Also averted when it comes to soundalikes; the series includes characters named Krekka, Krahka, Krakua, and Krika.
 * One-Winged Angel: Makuta (subverted in that his true form is just energy that can't do much without a shell; played straight in that he's made the shell bigger and nastier in a couple fights)
 * Our Souls Are Different: Disembodied spirits (including the Makuta's energy forms) can possess robots or soulless-but-still-alive bodies. Makuta can dispossess their bodies at will, but others need to use Applied Phlebotinum (like a Mask of Spirit). And souls depart to whatever afterlife at death, but the death can be reversed and the soul restored if done quick enough
 * Patchwork Map: the islands of Mata Nui and Voya Nui
 * Personal Dictionary: Farshtey used "universe" to mean the Matoran world, not the entire cosmos, as from the Matoran perspective that is their universe and they are aware of very little outside it.
 * Phlebotinum: Protodermis, the substance that makes up the entirety of the Matoran world - metal, water, living tissue, everything.
 * Phlebotinum Handling Equipment: as Energized Protodermis either transforms or destroys whatever it touches, there are special containers that are able to hold it.
 * Single Phlebotinum Limit: We did say "everything", right?
 * States of Phlebotinum: Protodermis is classified by liquid, solid, and energized forms.
 * Unobtainium: ultra-hard metal Protosteel and transformation-causing Energized Protodermis
 * Retired Badass: Turaga are essentially this. They used to be Toa who sacrificed their powers.
 * Sailor Earth: Common in the fan community. Just choose an Elemental Power, a Stock Superpower, and a weapon; and think up an exotic name and you've got your own Toa!
 * The Savage South: The southern edge of the Matoran Universe are said to be so dangerous that not even Makuta go there.
 * The Starscream: Deliberately invoked by the Shadowed One, who encourages his minions to constantly observe him, and, should he show signs of weakness, kill him.
 * Taught By Experience: all the Toa to some degree, but especially the Toa Metru
 * Thou Shalt Not Kill: The Toa hold this view but it's dealt with rather pragmatically; this code of conduct was officially adopted on the grounds that they need to keep the trust of the Matoran, but they are willing to waive it (or at least just consider killing) if necessary, such as in wartime or when facing extreme threats. And one of the Order's reasons for existing is to allow the Toa to have this code, doing the Dirty Business in their place.
 * Time Dilation Field: The Vahi Mask of Time. Damaging it causes... problems, and destroying it utterly would cause a Time Crash.
 * True Companions: Toa teams
 * Tunnel King: the cave-dwelling Onu-Matoran are an entire tribe of these.
 * The Underworld: Karzahni
 * The Wall Around the World: the dome that encloses Karda Nui.
 * Weaksauce Weakness: A Toa's power is halved if they lose their mask, and Matoran eventually shut down if they lose theirs.
 * We Will Use Wiki Words in the Future: Air Matoran "treespeak"/"chutespeak" slang
 * What Happened to the Mouse?: Minor characters from past arcs don't usually get mentioned in new story material.
 * What Kind of Lame Power Is Heart, Anyway??: Toa of Water tend to get stuck with limited-use Mask Powers. (Though the water powers are of course still good, which probably makes this more Flight, Strength, Heart.)
 * Averted and even inverted in Mahri Nui, as Toa Hahli had a Mask of Kindred that let her copy abilities of animals. Since she was quite knowledgeable about sea creatures and what they could do, she used this mask to great effect.

BIONICLE Chronicles
"Kopaka: Your Turaga speaks in riddles. I hate riddles. Various: Tunnels. Why does it always have to be tunnels?"
 * Bag of Holding: Used in both Mata Nui Online Games.
 * Bee People: the Bohrok
 * Big Bad: First Makuta, then the Bahrag (with Makuta as a lingering Bigger Bad), then Makuta again.
 * The Blade Always Lands Pointy End In: happens to Tahu's Magma Blades and Kopaka's Ice Blades in Mask of Light when they get knocked out.
 * Blade Brake: Tahu uses his Magma Swords to slow his descent down a wall in Mask of Light
 * Kopaka uses his Ice Blades in the same fashion when the Bohrok-Kal steal his Elemental Powers.
 * Brainwashed: the Rahi of Mata Nui though Makuta's infected masks, and threatened against its Matoran twice (originally by the infected masks, then by Bohrok Krana).
 * Building Is Welding: when Nuparu was finishing building the Boxor.
 * Building Swing: Lewa and the Le-Matoran do this to transverse through Le-Wahi.
 * Bug War: against the Bohrok
 * Cave Behind the Falls: one behind Naho Falls in the Mata Nui Online Game
 * Cave Mouth: The entrance to Po-Koro and the Ice Gate in the Mata Nui Online Game.
 * The entrances to the Temple of Courage and Temple of Creation in the Mata Nui Online Game II.
 * Changeling Fantasy: everyone, audience included, thought that Takua was part of the Fire tribe - until he became a Toa of Light (even then, there's enough Phlebotinum thrown around that him originally being a Fire character was a possibility, until we learned that a tribe of Light did exist)
 * Moses in the Bulrushes: the Order of Mata Nui secretly spread Matoran of Light throughout the world so the tribe wouldn't be wiped out if their homeland came under attack.
 * Creation Sequence: The formation of the Toa Kaita in the Mata Nui Online Game and The Legend of Mata Nui.
 * "Did You Actually Believe? I would let them return to their homes?" (Makuta in Mask of Light, after Takanuva summoned the Matoran to his lair)
 * Enemy Without: the Shadow Toa
 * Lava Adds Awesome: Lavasurfing
 * Executive Meddling: Averted with the first movie. A number of companies were approached by Lego, but said companies insisted on having the plot involve a human kid in the world, as they thought that would appeal more. Lego instead listened to Greg Farshtey, who hated the idea, and kept looking until they found a company willing to work without human characters.
 * Eyepatch of Power: Kopaka
 * Face Hugger: Krana, Krana-Kal (though they never actually do this), and "Kratana" (Krana/Kraata hybrids)
 * Featureless Protagonist: Takua, throughout the prologue video game and almost all of the Mata Nui Online Game.
 * He then gets some series Character Development and appears as a character in every story arc set in the present in Mata Nui.
 * Fictional Currency: Widgets
 * Forgotten Phlebotinum: Kaita fusions, once this arc ends
 * Fusion Dance: Various "Kaita" fusions and Takutanuva. Technically, it is also Combining Mecha.
 * Going to Give It More Energy: This is how the Toa Nuva defeat the Bohrok-Kal.
 * Golden Super Mode: the Golden Kanohi worn by the Toa Mata.
 * Gondor Calls for Aid: The climax of the Mata Nui Online Game has Takua's team surrounded by Rahi, only for Matoran armies to arrive just in time to save the day.
 * Gotta Catch Them All: First with Kanohi Masks, then again with Krana, then Kanohi Nuva again; though each one had less emphasis placed on it than the one before.
 * Grappling Hook Pistol: the Volo Lutu Launcher from the Quest for the Toa video game.
 * Hammerspace: The Toa Mata/Nuva's extra masks are explained as being stored in their Suva shrines (and later, Metru Nui's Great Temple) when not in use, with the Toa able to mentally switch them at will. They couldn't switch in Karda Nui because the place's special properties interferes with this.
 * Herald: Takua was "the Herald of the Toa of Light".
 * Heroic Sacrifice: Jaller Taking the Bullet for Takua in Mask of Light. Takutanuva brought him back soon afterward.
 * Holding Out for a Hero: The Matoran of Mata Nui were threatened by Makuta's forces for 1000 years until the awakening of the Toa Mata.
 * Horde of Alien Locusts: the Bohrok
 * Horse of a Different Color: Ussal crabs, specifically Takua's pet, Pewku. The nature of the BIONICLE universe makes this cross over into Mechanical Horse as well.
 * Human Popsicle: the Toa Mata prior to Chronicles
 * I Know Madden Kombat: The final battle of Mask of Light pits Takanuva against Makuta... in a game of Kolhii. However, the sequence plays out somewhat like an actual fight, and ends with Takanuva using his special technique to slam Makuta into a wall.
 * "I Know You're in There Somewhere" Fight: Toa Onua to Toa Lewa twice.
 * Implausible Boarding Skills: lavasurfing
 * Instant Runes: appears when Onua uses the Mask of Shielding in the Mata Nui Online Game.
 * Ironic Fear: Tamaru, an Air Matoran, is afraid of heights, and given his village of Le-Koro is in the treetops...
 * It's X. I Hate X.

"Gali: How are you like the sea? The sea bears life! The sea bore us! Makuta: I bore you! For I am Nothing. And out of Nothing, you came. And it is back into Nothing that you shall go."
 * Laser-Guided Amnesia: subverted with the Toa Mata; the Laser Guide was off a bit so they forgot more than intended.
 * Levitating Lotus Position: Gali has a similar pose to this while meditating in the first movie, managing to levitate despite not having psychic powers of any sort, other than telepathy between herself and Takua.
 * While this troper is sure you could explain it away with something like "there was water in the air and she used that...", the Bionicleverse tends stop a little bit short of that much detail. It could be a function of the shrine, but it's probably just there to emphasize that Gali is the wise Toa, and when you have a magic Cyborg who uses magic, wisdom-is-power has to be over-the-top to be even noticeable. That said, it was probably just because it was cool.
 * Mage Killer: the Rahi Nui was created to hunt Toa, and one of its abilities was feeding on Elemental Power, thus being invulnerable to it.
 * Meaningful Name: Most names and terms introduced in the first year were actual Māori words. Lego stopped the practice and switched to Foreign Sounding Gibberish when Māori activists criticized Lego for the use of Māori words as a trivialization of their culture (though most of the original names still survive).
 * A lot of the Matorans' names in Mata Nui Online Game 2 were foreign words that were in the theme of the place they were in (example: in Ko-Koro, names meant things like winter and snow). At least Hungarian, Finnish, Chinese and Czech words were used.
 * My Nayme Is: some of the source words got changed to alternate spellings: "Jala" to "Jaller", "Huki" to "Hewkii", "Hali" to "Hahli", "Maku" to "Macku", "Puku" to "Pewku", "Koli" to "Kolhii"
 * Mid-Season Upgrade: The Toa Mata become the Toa Nuva.
 * Mind Control Device: infected Kanohi Masks and Krana when worn.
 * Mix-and-Match Critters: the Rahi Nui, a creature that combines elements from several Rahi species: the head of a Kane-Ra bull, the arms of a Tarakava lizard, the body of a Muaka panther, the stinger of a Nui-Jaga scorpion, and enlarged wings from a Nui-Rama wasp.
 * Monumental Damage: in-universe example: the Pahrak destroying Naho Falls (which gets rebuilt later, and destroyed again).
 * Mythology Gag: In Mask of Light, the Matoran begin their kolhii match by wishing each other "Play well". The name "Lego" comes from the Danish phrase "leg godt", which translates to "play well".
 * No Rahi Were Harmed: this is mentioned at the end of the credits of Mask of Light in the Matoran Language.
 * Noisy Robots: in the Mata Nui Online Game, its sequel, and the web animations.
 * Ominous Latin Chanting: Shows up with techno in web animations, and during momentous moments in the movies.
 * The BIONICLE Music
 * Only Mostly Dead: Jaller and Toa Takanuva in Mask of Light
 * Opponent Switch: done by the Toa Mata against the Shadow Toa.
 * Phlebotinum Breakdown: why it took the Toa Mata a thousand years to arrive on the island of Mata Nui
 * Pillar of Light: In the online animations, when the Bohrok were defeated.
 * Power of the Void: Makuta claimed to have this power early on. He wasn't shy about it, either.


 * Powered Armor / Mini-Mecha: the Boxor (which can strike with its arms) and the Exo-Toa (complete with Boxing Claw and Electro-Rocket).
 * Armor Is Useless: The Exo-Toa block their users' Elemental Powers. They also have the AI to act autonomously, but haven't exactly been shown to have a stellar track record in this regard (though it's less A.I. Is a Crapshoot and more The Worf Effect).
 * Praetorian Guard: most notably the Bohrok-Kal
 * Psychic Link: Gali establishes one with Takua in the Mata Nui Online Game, so that he can witness the battle from afar.
 * The Psycho Rangers: The Shadow Toa.
 * Rage Against the Mentor: the Toa Nuva eventually tired of the Turaga's secrecy
 * Real Life Writes the Plot: Naming Day was introduced as a way to change characters' names to non-Maori words (see "Meaningful Name" above).
 * Sealed Evil in a Can: The Bohrok play with this; it seems to be played straigt before it turns out (six real-world years later) that they're just doing their Great-Beings-given job (and therefore Sealed Neutral).
 * Sealed Good in a Can: Very literally with The Toa Mata (see Phlebotinum Breakdown, above), who were sealed in Toa Canisters.
 * The Mask of Light (encased in a rock).
 * Sentient Cosmic Force: Destiny, spiritual Light and Shadow as well.
 * Shield Surf: In Mask of Light, Takua and Jaller use Kopaka's Ice Shield to escape from Rahkshi in Ko-Wahi.
 * Shonen Upgrade: The Nuva equipment and abilities
 * Sinister Geometry: Pohatu comments on the tunnels leading to the Bohrok Nest as being rather smooth and not dug by Matoran or even the Bohrok.
 * Sixth Ranger: Takanuva, who was even referred to as "the Seventh Toa" before his identity was revealed.
 * Smash the Symbol: In an online animation, the stone used to represent Mata Nui explodes, representing the Bohrok razing the island.
 * Special Effects Failure: Invoked. Word of God states that several of the choppy movements of Makuta and the Rahkshi in Mask of Light were inspired by Ray Harryhausen's work.
 * The Swarm: the Bohrok
 * Sweat Drop: Occurs once in an online animation by Hewkii.
 * There Is Another: The Wham! Line leading into Adventures: "You are not the first Toa!"
 * Trauma-Induced Amnesia: Takua during the first year
 * Tunnel Network: there were tunnels throughout and underneath the island of Mata Nui, made by the Onu-Matoran.
 * Under City: Metru Nui to Mata Nui.
 * Video Game Settings: Each "wahi" (region) of the island of Mata Nui has this kind of theme:
 * Beneath the Earth: Onu-Wahi
 * Jungle Japes: Le-Wahi, with Bubblegloop Swamp on the ground level and the Tree-Top Town of Le-Koro
 * Lethal Lava Land: Ta-Wahi, altough a part of it is also Palmtree Panic
 * Port Town: Ga-Wahi; mostly the village of Ga-Koro, which is on Lily Pad Platforms. More inland portions are suggested to be Ghibli Hills or Green Hill Zone.
 * Shifting Sand Land: Po-Wahi
 * Slippy-Slidey Ice World: Ko-Wahi
 * When Trees Attack: Morbuzakh and Karzahni
 * The Worf Effect: Three Toa merge into Toa Kaita Wairuha and corner three Bohrok-Kal. The bug-monsters fuse into their own giant monster which proceeds to kick Wairuha's butt in five seconds.
 * Worf Had the Flu: The Bohrok had already neutralized the Toas' elemental powers, leaving both the individual Toa and their fused form at a disadvantage.
 * Yin-Yang Bomb: Takutanuva

BIONICLE Adventures

 * A.I. Is a Crapshoot: the Vahki
 * Always Second Best: Ahkmou
 * Amphibious Automobile: the Vahki Transport used by the Toa Metru to travel between Metru Nui and Mata Nui.
 * Beta Test Baddie: the plant monster Karzahni (no relation to the other Karzahni), abandoned in favor of the more controllable Morbuzakh.
 * Big Bad: In order: the Morbuzakh, "Turaga Dume", Sidorak and Roodaka
 * Bigger Bad: Makuta
 * Big Brother Is Watching: The Vahki flash animations generally portrayed Makuta's reign while disguised as Turaga Dume like this.
 * Big No: Vakama in Legends of Metru Nui
 * Bug War: against the Visorak
 * Cain and Abel: Toa Lhikan and Nidhiki.
 * Call Forward: several in this arc
 * Come Out, Come Out, Wherever You Are: Vakama hiding from Makuta on two separate occasions in Adventures
 * Cool Airship: especially used in Metru Nui, even more so in Le-Metru. Dark Hunters also use airships to deploy members.
 * The Corruption: Hordika Venom
 * Creation Sequence: The creation of the Disk of Time and then the Mask of Time by Vakama.
 * Deadly Disc: Kanoka Disks. They have varying powers depending on the second digit imprinted on them.
 * Devour the Dragon: Makuta does this to Nidhiki and Krekka
 * Discontinuity Nod: Rahaga Kualus insists that "Gukko" is the incorrect name for some bird species and may even be an insult in their language (the original names got retconned out due to legal issues).
 * Don't Think, Feel: How Turaga Lhikan trains Toa Whenua, Nuju, and Onewa to use their mask powers.
 * Essence Drop: Amana Volo spheres
 * Everything's Better with Spinning: Rhotuka (from the Visorak arc), which are spinning wheels of energy.
 * Exploring the Evil Lair: Onewa Hordika finds one of Makuta's lairs in the Visorak arc.
 * Eyepatch of Power: Like Kopaka, Toa Nuju has an eyepiece on his masks.
 * Failure Knight: Toa Vakama in the Visorak arc
 * Fake King: in the first half
 * From a Certain Point of View: The legends the Turaga created about how the Matoran got to the island of Mata Nui. Adventures is them admitting this and telling the truth.
 * Giant Spider: The armies of man-sized Visorak.
 * Gotta Catch Them All: Great Kanoka Disks in the first half
 * Hammerspace: Where does Vakama store his disks when he was a Toa Metru?
 * Heroic Sacrifice: Turaga Lhikan
 * Taking the Bullet: for Toa Vakama
 * Hijacked by Ganon: Guess who's really behind all the trouble?
 * "I Know You're in There Somewhere" Fight: Toa Matau to Toa Vakama during the Visorak invasion
 * In the Future We Still Have Roombas: Fire Drones from Legends of Metru Nui.
 * Laser-Guided Amnesia: the Metru Nui Matoran
 * Leeroy Jenkins: Toa Vakama upon becoming a Failure Knight.
 * Lotus Eater Machine: Happened to Toa Vakama.
 * Melee a Trois: Toa Vakama vs. Makuta vs. the Shadowed One and his bodyguard in the final book
 * Mid-Season Upgrade: Inverted; the Toa Metru get a Midseason Downgrade into the Toa Hordika.
 * Missed the Call: Subverted with the Toa Metru.
 * The Mockbuster: There were several instances of a bootleg line called "Invincibility Robot", which often featured toys that different quite a bit from the packaging, which were ripped straight from the Bionicle toys. There was also "SOLDIER", which included the Rahaga with oddly-shaped Darth Vader heads and a barely functional spinner launcher.
 * Mondegreen: In-Universe, Matau mishearing "Keetongu" as "The Key to Nongu".
 * More Teeth Than the Osmond Family: as "Ultimate Dume", though this didn't carry over to the movies.
 * Museum of the Strange and Unusual: the Onu-Metru Archives. It's so dangerous down in its deeper levels that not even Vahki are permitted in there.
 * Mysterious Mercenary Pursuer: Nidhiki and Krekka
 * Narrative Profanity Filter: In Time Trap, Toa Vakama is once mentioned muttering "something that would get him thrown out of Ga-Metru school", which seemed to amuse Makuta.
 * Oh Crap: Sidorak in Web of Shadows, realizing he has to face a very angry Keetongu alone.
 * Plant Monsters: the Morbuzakh and the Karzahni.
 * Plot Tailored to the Party: Legends of Metru Nui, as the Toa Metru discover their mask powers
 * Rapid Aging: Anything that gets too close to Voporak suffers this fate, including an army of Rahkshi and the Shadowed One, though the latter is a rare example of being alive after the aging.
 * Secret Legacy: The Turaga of Mata Nui were once Toa themselves, while their Toa Nuva charges had forgotten that other Toa besides them even existed.
 * Sealed Evil in a Can: Makuta in Web of Shadows
 * Scheherazade Gambit: Roodaka urges Sidorak to make a spectacle of the Toa Metru's deaths rather than just shoot them. While she only does this so their dead bodies could be available for use in her own schemes, it does give the Rahaga time to stage a rescue.
 * Shattering the Illusion: in "Time Trap", Vakama shatters the illusion by stopping to believe it after firing a Kanoka disk at "Nokama", which just phases through "her".
 * Similarly Named Works: Web of Shadows is also the name of a Spider-Man game.
 * The Starscream: Roodaka in Web of Shadows is the Starscream to Sidorak, something that he doesn't learn until it's too late.
 * Strange Bedfellows: Makuta allies himself with Vakama when the Dark Hunters come looking for the Mask of Time. Vakama isn't happy.
 * The Swarm: the Visorak
 * To Win Without Fighting: In a flashback, the final confrontation of the Toa/Dark Hunter War
 * Transformation Trauma: the Toa Hordika
 * Unholy Matrimony: a major plot point in Web of Shadows
 * Video Game Settings: Metru Nui is both Tomorrowland and Capital City, with each district taking on elements of one of Mata Nui's regions
 * Wall Crawl: a Vahki Rorzarkh climbs the wall of an Archives loading area in a promotional animation.
 * What the Hell, Hero?: Toa Vakama, over his Leeroy Jenkins actions.
 * Whole-Episode Flashback: the entirety of Adventures
 * You Have Failed Me...: One of the Shadowed One's Dark Hunters has the specific task of killing any Hunter that fails its mission, and take up the mission himself.
 * You Mean "Xmas": Naming Day, an otherwise completely generic holiday, has an associated myth about Mata Nui coming through the transport chutes to deliver gifts.
 * Zeppelins from Another World: The airships in Metru Nui.
 * Zerg Rush: Makuta swarms Voporak with Rahkshi as a distraction in "Time Trap".

BIONICLE Legends
"Lewa: Oh. It's going to be this kind of day."
 * Adaptive Armor: Worn by Toa Nuva. Not officially the Trope Namer, but might as well be.
 * The Alcatraz: the Pit (though they skip the common "good guys have to break out" Plot; the prison was long destroyed and nearly abandoned (it's been fixed since then))
 * Almost-Dead Guy: kicking off the Mahri Nui arc
 * Alternate Universe / Alternate History
 * After the End: "The Kingdom": The heroes failed to save Mata Nui's life in Legends; a number escaped the doomed "universe" by making their way to the planet surface
 * Bizarro Universe: appears in "Brothers in Arms"; Mata Nui never had to be built and roles of Toa and Matoran are switched. Oh, and the Makuta embraced the light instead of the shadows.
 * Mirror Universe: "Dark Mirror": Toa have become Knights Templar, and the Makuta and Dark Hunters are part of La Résistance (though calling them the "good" guys would be a stretch)
 * All the Myriad Ways: "Dark Mirror" kills off more characters in the space of one episode than total deaths in the entire series
 * Amplifier Artifact: Antidermis can strengthen Brutaka's species.
 * Ascended Extras: The Toa Inika/Mahri, who were Matoran supporting characters back in Chronicles
 * Atlantis Is Boring: Averted with the Mahri Nui arc, which often considered to be a high point for the series and packs plenty of action, from mutated fishmen to psychotic robots and all manners of sea monsters.
 * Awesome Personnel Carrier: the Toa Terrain Crawler, a living example. It was only used once.
 * Back from the Dead: Hydraxon (Subversion: No he isn't. He's a copy who thinks he's the original.)
 * Unexplained Recovery: Hydraxon's response to Nocturn when Nocturn recalls when the original died.
 * Badass Normal: The Voya Nui Resistance Team, although they owe it to their weapons.
 * Mazeka. He specifically requested that the Order of Mata Nui train to use any kind of weapon, how to win clean, and how to win dirty.
 * Goes double for Hydraxon, who only has bunch of weapons, a bunch of training, and enhanced hearing (which doubles as a weakness) to get him by.
 * The Bad Guy Wins: The conclusion of the "Waking Mata Nui" Myth Arc and serves as the whole storyline's Darkest Hour
 * Beyond the Impossible: At one point, Jaller sets Mantax ablaze on the ocean floor. Handwaved with the Wizard Did It rule; he has power over fire, and if he wants fire underwater, he can do that (not easily, but still...).
 * Big Bad: In order: the Piraka, the Barraki, the Brotherhood of Makuta (with Makuta himself absent)
 * Bigger Bad: Makuta
 * Big Bad Wannabe: The Piraka. Yes, they're considered the main villains for an arc, but they got put in their place real fast.
 * Big Damn Heroes: Onua arriving just in time to give Tahu and crew back up against a group of Exo-Toa in "Reign of Shadows".
 * Boxed Crook: in "Federation of Fear" and other Karda Nui web serials
 * Brainwashed: the Voya Nui Matoran by Antidermis.
 * Break Out the Museum Piece: A variation; instead of technology, it's dangerous wildlife in the Archives. It's revealed that long ago, (then-"good") Makuta did this to end the Metru Nui Civil War. The results were gruesome.
 * Brick Joke (dramatic variant): In Legends, Makuta disappears at the end of the Mahri Nui arc, and remains almost completely absent while the Brotherhood is waging war in Karda Nui. (Undermined just a little by the fact that a web serial features a search for him, but played straight concerning the other media.)
 * Brown Note: A Klakk's sonic scream can cure Shadow Matoran.
 * Cain and Abel: Axonn and Brutaka also count during Brutaka's brief Face Heel Turn, though they don't refer to each other as "brother."
 * Cataclysm Climax: In Karda Nui. The end of Mahri Nui has a bit of this as well.
 * The Charmer: According to Jerbraz, he was one of the Order of Mata Nui's "most handsome and dashing" members, before he was rendered permanently invisible following an accident. Now he has to get by on just charm.
 * Chekhov's Gun: Makuta's ability to take spiritless bodies.
 * Conservation of Ninjitsu: Consciously averted with the Brotherhood of Makuta - when the Toa faced more than one at once, Farshtey added Drama Preserving Handicaps to give the Toa a legitimate chance.
 * Continuity Nod: several
 * Cool Garage: the Codrex
 * Cursed with Awesome: some of the Mask of Life's curses end up being this (and once or twice it actively tries to do its bearer a favor instead, leading to Blessed with Suck).
 * Darkest Hour: When Makuta pretty much assumes control of the universe, rendering all the Toa's previous battles and struggles rather moot.
 * Day Hurts Dark-Adjusted Eyes: the Onu-Matoran typically live underground, so light stings their eyes.
 * Death by Irony: Makuta Mutran thinks of a way to try and control Karda Nui's energy storm, only to be zapped to dust after declaring he figured it out.
 * Designated Girl Fight: Gali vs Gorast in the Swamp of Secrets.
 * Did You Just Punch Out Cthulhu?: Brutally subverted with, who tries to kill the Lovecraft Shout-Out Tren Krom and gets disintegrated by the thing's Eye Beam before his attack even hits.
 * Doing In the Wizard: At the end of Legends, a number of mythological aspects got explained away. The biggest one is that Mata Nui, revered as a mystical Physical God by the Matoran, was actually About the only things that didn't were the Great Beings - we learned more about them here and on Bara Magna, but they're still mysterious Precursors.
 * Don't Celebrate Just Yet: the Toa Nuva return from Karda Nui to Metru Nui to celebrate Mata Nui's awakening ... only to find out they were Unwitting Pawns in Makuta's Plan, meaning Makuta has taken over Mata Nui's body.
 * Drama-Preserving Handicap: the Makuta invading Karda Nui. The "Phantoka" team was blinded, the "Mistika" team suffered Shapeshifter Mode Lock and lost some of their multiple powers, and Icarax was painfully devolved back into a physical being. (Mutran was unaffected, but was more of a Mad Scientist than a fighter anyway.)
 * Egopolis: Makuta renamed the Matoran world the "Makutaverse" upon taking it over.
 * Empathic Weapon: the Mask of Life
 * Enemy Civil War: the Toa Mahri provoke one within the Barraki
 * Also, the Piraka.
 * Enormous Engine: Jetrax T6 has two huge engines.
 * Evil Twin: inverted -
 * Evilutionary Biologist: Every last Makuta has at least a little background in creature creation, as that was their original job; with Chirox and Mutran still focusing on it.
 * Exploring the Evil Lair: The Piraka doing this is what starts all the trouble.
 * Field Power Effect: in Karda Nui, where beings of Light grow larger than normal.
 * Final Battle: basically the 2008 storyline was called this, and it was part of the title of a comic and a book.
 * Flanderization: Vezon went from a creepy and insane Gollum-esque villain at the end of the Voya Nui arc to a Cloudcuckoolander in Karda Nui-era web serials.
 * It's warranted, though. He lost the Mask of Life and pretty much any other power he had. He's smart enough to know that he doesn't have nearly as much of an advantage as he had, so he is likely to be at least partly Obfuscating Stupidity.
 * Get a Hold of Yourself, Man!: twice in a single book to a corrupted Toa Takanuva in Legends
 * If You Kill Him You Will Be Just Like Him is cited during one of these.
 * Getting Smilies Painted on Your Soul: the first Toa of Psionics, Orde, was created by the Great Beings to do something like this to the Zyglak. Unfortunately, due to Orde's violent temper, he made them in an Unstoppable Rage. Thus, the Great Beings made the rest of the Toa of Psionics female from then on.
 * Giant Spider: The big-enough-to-ride Fenrakk (which incidentally gets...
 * Scaled Up into the Kardas dragon)
 * Going to Be One of Those Days: Lewa after having his body stolen, being turned into an Eldritch Abomination, getting Thrown Out the Airlock, ending up in a jungle full of cyborg dinosaurs that shoot laser beams and finally getting captured by savages:
 * Going to Be One of Those Days: Lewa after having his body stolen, being turned into an Eldritch Abomination, getting Thrown Out the Airlock, ending up in a jungle full of cyborg dinosaurs that shoot laser beams and finally getting captured by savages:

"Kongu: Five of us, 5000 of them. I like your idea of fair odds, Hahli."
 * The Great Flood: Gali unleashed a Nova Blast that completely flooded Karzahni.
 * Grievous Harm with a Body: Reidak breaks up a squabble among the other Piraka by throwing Hakann at Avak. Hakann pays him back in the same way (to Avak's displeasure) during his A God Am I phase.
 * Heroic Sacrifice:
 * Hijacked by Ganon: Again. Three guesses who.
 * The Igor: Vican to Makuta Mutran
 * I Like Those Odds:

""You couldn't snap your fingers without help ... if you had fingers.""
 * I Would Say If I Could Say: Makuta to Carapar

"Vezon: We're gonna need... Brutaka: A bigger boat, I know."
 * Jet Pack: the Matoran of Light use these. Lewa has these in his Adaptive Armor, Sky Form.
 * The Kingdom: The Alternate Universe in "The Kingdom", ruled by Turaga Takanuva.
 * Leeroy Jenkins: Inverted with Makuta Icarax (he's a Leeroy, but his actions would've saved the Makuta instead of dooming them)
 * Let's You and Him Fight: Toa Mahri vs. Toa Hagah in a web serial, complete with Lampshade Hanging
 * Lightning Can Do Anything: the Toa Inika's origin and powers
 * Lock and Load Montage: in a commercial featuring Piraka Avak, Avak builds a gun and test fires it, only for the recoil to knock him backwards.
 * In commercials for the Toa Mahri, the Toa Mahri are equipped with their Kanohi Masks, Toa Tools, and Cordak Blasters inside the Toa Terrain Crawler.
 * Losing Your Head: occurs to Hahli in an outtake animation.
 * Lotus Eater Machine: Toa Lesovikk and the Toa Hagah went through these.
 * MacGuffin: the Mask of Life in Legends
 * Probably not, since it actually DOES something. I'd say that the Vahi fits this a lot more.
 * Melee a Trois: the Mahri Nui portion, with five different sides.
 * Mid-Season Upgrade: Toa Inika into Mahri.
 * Mirror Morality Machine: Shadow Leeches used by the Makuta turn victims evil. Fortunately, they can be cured by a Klakk's scream.
 * Missed the Call:
 * Misterious Mist: the Akaku Nuva is unable to pierce through the mist in the Swamp of Secrets of Karda Nui.
 * More Teeth Than the Osmond Family: Botar, Fenrakk/Kardas, Gadunka, and ANY Skakdi
 * Morph Weapon: the Toa Nuva's Adaptive Armor
 * Narrative Profanity Filter: Used for the Piraka, like when Avak flips Reidak out of a boat. His response is strongly implied to be the Matoran version of a Cluster F-Bomb.
 * Neck Lift: Kalmah does this to Jaller with his tentacle, although this is done underwater.
 * Nice Job Waking It, Heroes In the Toa Nuva's defense, there's no way in Karzanhi they could have known that.
 * Noodle Incident: Invasion, a canceled (but still canon) Legends book bridging Voya Nui and Mahri Nui. We know it involved a Body Snatcher plot and Vezon.
 * Not So Different: Makuta to Toa Matoro in Legends
 * Only Mostly Dead: ,
 * Outrun the Fireball: The Toa Nuva escape Karda Nui's growing energy storm using flying vehicles
 * Outside Ride: How the Toa Nuva and Takanuva escape from Karda Nui on the Codrex vehicles (they seat three, with four more hanging on).
 * Painting the Medium: In "Reign of Shadows", Artakha's telepathy is represented in italics, and Tren Krom's in bold.
 * Pardon My Klingon: the term "Piraka" is the main one, though a few others show up (like "Go to Karzahni!")
 * Precision-Guided Boomerang: Axonn can do this with his Great Axe.
 * Place of Power: Karda Nui to Matoran of Light, which is why they're much bigger than other Matoran. Takanuva, a Toa of Light, also became much larger in Karda Nui.
 * Portal Cut: "Dark Mirror" Toa Tuyet
 * Pretty Spry for a Dead Guy:
 * Punny Name: used increasingly in Legends; for example, the axe-wielding Axonn, the stingray-like Barraki Mantax, and the energy-sucking Makuta Vamprah.
 * Quirky Miniboss Squad: any villain group of six that aren't Mooks; the Piraka and Barraki are the best examples. They might also qualify as The Psycho Rangers.
 * Real Song Theme Tune: All American Reject's song "Move Along" was used as the theme for the Toa Inika. There was even a non-canon Alternate Reality Game with the storyline of the band being kidnapped by the Piraka.
 * Isn't It Ironic?: "Move Along" is about talking someone out of suicide - not very appropriate for a preteen franchise.
 * The song can be interpreted as not giving up in the face of adversity, so it kind of works in that way given the situation in their miniverse when the Inika stepped up.
 * Rocket Ride: the Codrex vehicles
 * Room 101: the "Chamber of Truth" in the Piraka Stronghold
 * Set a Mook to Kill a Mook: Used in the climax of "Destiny War", pitting Bohrok against Rahkshi. (Adventures also had a Vahki/Visorak scuffle, though not triggered by the heroes)
 * Shout-Out: During the "Brothers in Arms" serial, Vultraz remarks that he doesn't think he's in Karda Nui anymore and tries clicking his red feet together three times to get back to the main universe.
 * In "Federation of Fear":


 * The next issue teaser on the first 2010 story comic is And One Shall Fall
 * Sickly Green Glow: Antidermis/Makuta energy
 * Sixth Ranger: Toa Ignika and Piraka Vezon
 * Smash the Symbol: On Voya Nui, Axonn carves a picture of a Hau on a rock to represent Mata Nui, then destroys it to represent how much danger the Great Spirit Mata Nui is in.
 * Split Personality Takeover: in the Kingdom Alternate Universe, Matoro does this to Makuta when the latter absorbs the former into his armor.
 * Someone Has to Die: used regarding the Mask of Life, though subverted in one instance.
 * Soul Jar: the Mask of Life is one for Mata Nui at the end.
 * Strange Bedfellows: Makuta forces an alliance with Toa Matoro in Mahri Nui.
 * Super-Powered Evil Side: Toa Takanuva during the tail end of Legends
 * Sword and Gun: The Inika, Mahri, and most (adaptive armor-equipped) Toa Nuva all have this as their armament.
 * Tempting Fate: Toa Takanuva's blog telling of his hopes for a new era of peace. Especially when you realize it's set right before the Wham! Episode.
 * That's No Moon: Mata Nui as the Matoran Universe.
 * Thrown Out the Airlock: Makuta teleports a group of heroes out of the Matoran Universe into space. Don't worry, they were rescued.
 * Trauma-Induced Amnesia: the Mahri Nui Matoran
 * Tuckerization: Order members Jerbraz, Johmak, and Tobduk, who were credited as providing pictures for the Order's atlas, were named for the guide's real-life illustrators Jeremy Brazeal, John McCormack, and Toby Dutkiewicz respectively.
 * Twist Ending / Wham! Episode: two in the Matoran saga's conclusion: the books and comics first show that, then the web content adds the revelation that.
 * Unpredictable Results: Kongu Mahri's Mask of Summoning; you never know what will be summoned.
 * Upgrade Artifact: as mentioned in Amplifier Artifact, Antidermis strengthens Brutaka's species, but when Brutaka fell into a pool of Antidermis, he gained increased power along with many abilities of the Makuta, in addition to physically strengthening his body to the point that his muscle cracked his armor at several places.
 * Video Game Settings
 * Under the Sea: Mahri Nui
 * Bubbly Clouds: upper Karda Nui (they're at least up that high, even if they aren't building on the clouds themselves)
 * Bubblegloop Swamp / Swamps Are Evil: lower Karda Nui
 * The Virus: Antidermis
 * War Arc: Destiny War between The Order of Mata Nui and Brotherhood of Makuta.
 * Water Is Air: Consciously averted in Mahri Nui, where characters like Jaller and Kongu had tremendous difficulty using their powers, and combat took place in a 3D environment. (Kongu decided just to go with more guns.)
 * Weapon of Mass Destruction: the Ignika, which can suck all the life in the Matoran Universe in cases such as war, plague, etc.
 * What Could Have Been: some alternate plans for Legends:
 * Makuta was originally going to get pissy over his defeat in Mask of Light and throw a Suicidal Cosmic Temper Tantrum, but Farshtey successfully invoked The Villain Makes the Plot and made him The Chessmaster instead, whose Evil Plan required the world to come to the brink of death in order to work.
 * Jaller's team was to have the starring role the whole time, but it was agreed that the heroes who started the saga should finish it, so the Toa Nuva were brought back for Karda Nui.
 * Also in Karda Nui, they would've taken the shadow corruption to its logical extreme and introduced a Toa of Shadow, but the plans for a toy set fell through so there was little reason to include one in the story.
 * What If: Karzahni can show other characters what would have happened if a significant event in their lives played out differently. For negative results, it results in a Mind Rape, but if it has a positive outcome, it turns into a Lotus Eater Machine
 * Why Did It Have to Be Snakes?: Both Hewkii and Kongu in the Mahri Nui arc, as they both come from tribes that don't like deep water (Stone and Air, respectively). In an interesting inversion, the Toa of Fire was relatively unperturbed by the environment.
 * The Worf Effect: The Toa Nuva got beaten pretty bad by the Piraka in Legends...
 * Worf Had the Flu: ...Because Destiny Said So.
 * You Are Too Late: Sixth kind of use -
 * You Have Outlived Your Usefulness: Makuta sent Brotherhood members into Karda Nui without telling them the place would become a death trap once the Evil Plan played out.
 * You Have Outlived Your Usefulness: Makuta sent Brotherhood members into Karda Nui without telling them the place would become a death trap once the Evil Plan played out.

Bara Magna/Spherus Magna
"In that case...(casually tosses Strakk's shield into lava pit) Eh, I got plenty of shields."
 * After the End
 * All That Glitters: "The Secret of Certavus"
 * Ascended Extra: Mata Nui
 * Attack Its Weak Point: Mata Nui defeats Tuma in the movie by hammering on a back injury. (The novelization instead has Mata Nui study Tuma's strategy, then use Tuma's lack of speed to his advantage.)
 * Audible Sharpness: Oh how often in the movie of The Legend Reborn.
 * Barbarian Tribe: the Bone Hunters
 * Bavarian Fire Drill: The novelization suggests that this is part of the reason the Agori traitor is able to take control after Tuma's defeat; the Skrall are so panicked by the thing attacking them that they'll listen to anyone giving orders.
 * Beam-O-War: occurs between Kiina and Ackar using their new Elemental Powers of water and fire respectively in The Legend Reborn.
 * Beware My Stinger Tail: A promotional description for the Vorox is the Trope Namer.
 * Big Bad: Rock tribe leader Tuma was this before Makuta asserted himself. The Element Lords were going to be Big Bads before their story arc was scrapped. There are a few new bad guys emerging since Makuta's defeat, but so far none are ascending to Big Bad.
 * Break Out the Museum Piece: Mata Nui has to use the prototype for his old body to fight Makuta.
 * Canis Latinicus
 * Cannot Dream: the victims of the Dreaming Plague.
 * Cave Mouth: The entrance to Roxtus, which isn't surprising as it's the head of a Humongous Mecha Prototype.
 * Character as Himself: Click in the movie
 * Colossus Climb: Sort of. Mata Nui grabs the Skopio's leg as it winds up to try and stomp him and uses the momentum to throw himself onto its back.
 * Combat by Champion
 * Conservation of Ninjutsu: Averted with the Skrall, rather noticeably. Strakk even gives a perfect setup with "We could barely beat one, how do we beat an army?" Answer:
 * Continuity Nod: the Hero Agori from the My LEGO Network game is briefly mentioned in the first book.
 * Cool Bike: Cendox and Kaxium vehicles
 * Cool Sidecar: Kaxium V3 has one, which also has a mounted Thornax Launcher and is detachable.
 * Cool Gate: Spirit's Wish, an ornate archway that teleports whoever passes under it to wherever he/she desires.
 * Dangerously Genre Savvy: Tuma,.
 * Desert Punk
 * Dragon-in-Chief: Tuma in Legend Reborn. Everywhere else, he's the Big Bad.
 * Dream Stealer:
 * Duels Decide Everything
 * Dynamic Entry: Double Subverted. Mata Nui doesn't Goomba Stomp Strakk, he lands normally... and then goes for a more standard "jump in from the side" deal.
 * Early-Bird Cameo: The baterra and the Element Lords appeared in the '09 web serials and would have showed up more prominently in the original 2010 story.
 * Eldritch Abomination: As noted in the Matoran section, the Energized Protodermis Entity that existed within the planet until it was moved to the Mata Nui robot. There's also something that looks like a miniature sun that feeds on dreams.
 * Evil Overlord: Tuma
 * Featureless Protagonist: The Hero Agori of the My LEGO Network Bionicle Campaign.
 * Field of Blades: or rather it's called the "Forest of Blades", only the corpses are still holding their weapons and being fused with trees, some jutting halfway out.
 * Five-Man Band: In The Legend Reborn:
 * The Hero: Mata Nui
 * The Lancer: Ackar
 * The Big Guy: Kiina
 * The Smart Guy: Berix
 * The Chick: Gresh
 * Flawed Prototype: The giant broken robot on Bara Magna; a prototype to Mata Nui himself. He fixed it up to fight Makuta, but it still has a lot of problems.
 * Foreshadowing: An early and possible hint to betrayal? In the My LEGO Network Bionicle Campaign, he's friends with Atakus of the Rock Tribe!
 * Gladiator Games: This is how the tribes in Bara Magna resolve disputes, though it's heavily regulated and doesn't descend into Blood Sport.
 * Grim Up North: The rock tribe (and even they were driven south by the baterra)
 * Hate Plague: The Dreaming Plague's first symptoms included irritability, which then grew to hatred and violent behaviour, finally leading to complete insanity followed by death.
 * Hollywood Cyborg: unlike the Mata Nui races, the Bara Magnans are mostly organic but have a few cybernetic implants
 * Horse of a Different Color: the Bone Hunters' Rock Steeds
 * Incendiary Exponent: After being given the usual "A Storm Is Coming" warning by Malum, Gresh punctuates his response by setting his shield on fire.
 * I Surrender, Suckers: Strakk pulls this in The Movie and in the comics.
 * King Incognito:
 * The Magnificent Seven Samurai: "Raid on Vulcanus"
 * The Maze: the Valley of the Maze
 * Monumental Damage: In-universe; the Skrall destroying Arena Magna.
 * Mystical Plague: The Dreaming Plague, caused by.
 * Neck Lift: Stronius does this to a Vorox that managed to free itself from its shackles.
 * No Need for Names: The Skrall for the most part; names have to be earned.
 * Nonchalant Dodge: Tarix when Vastus tries to shoot him with a Thornax in Legend Reborn
 * Oh Crap: At least three in The Legend Reborn:
 * Ackar's reaction to seeing the Skopio
 * General reaction to seeing
 * Opposing Sports Team: the Skrall
 * Outside Ride: Mata Nui, Ackar, Gresh, and Berix on the Thornatus that Kiina drove in The Legend Reborn.
 * Phlebotinum Bomb: the Golden Armor was designed to destroy all solid Antidermis.
 * Post Script Season: The web serials continuing on past the toyline's cancellation and the storyline's main conclusion in Journey's End.
 * Power Source: Mata Nui goes to the Valley of the Maze to find said object in order to power the assembled Humongous Mecha on Bara Magna.
 * Put Their Heads Together: Done by Ackar on two Bone Hunters in The Legend Reborn.
 * Proud Warrior Race Guy: the Skrall, and what the Vorox used to be. Used word-for-word in the Vorox's introduction, save the word "Guy".
 * Scavenger World
 * Serious Business: The arena matches. Explained that rather than waste precious supplies on armies to fight for resources, it's better for all sides to settle disputes with Combat by Champion.
 * Shield Surf: In The Legend Reborn, Mata Nui uses his Scarabax Shield to surf down a canyon.
 * Shifting Sand Land
 * Spider Tank: the Skopio, which were made more tank-like thanks to the Great Beings' tampering
 * Stock Scream: The Wilhelm shows up in The Legend Reborn when some Bone Hunters get crushed by rocks.
 * Superhero Trophy Shelf: Ackar shows one off in The Legend Reborn.
 * Superhero Trophy Shelf: Ackar shows one off in The Legend Reborn.

"Metus: I was going to say "earthquake", maybe "volcanic eruption", but uh, "evil" works."
 * Sure, Let's Go with That:


 * Sword Plant: Mata Nui does this to cut part of a cliff to fall on a Skopio.
 * That's No Moon: The Prototype Robot on Bara Magna, whose parts were used as shelter by the Agori up until its reassembly.
 * "This Cannot Be!! I AM THE MIGHTY TUMA!" ...yeah.
 * Throw-Away Guns: the Thornax launchers used by Tarix and Vastus in The Movie. Justified since Thornax are pretty rare.
 * Tournament Arc: the Glatorian are gearing up for one at the beginning
 * Translator Microbes: Mata Nui gave everyone escaping the Matoran Universe the ability to communicate with the Bara Magna natives.
 * Tron Lines: Skrall tribal markings
 * 24-Hour Armor: To quote Greg, "they are on a dangerous world and shedding armor would be pretty stupid."
 * Unobtainium: Exsidian
 * Weaponized Car: many vehicles have Thornax Launchers.
 * What a Piece of Junk!: vehicles, such as Thornatus, are this, but they are still functional to be used.
 * What Could Have Been: The early treatment for the 2010 movie would have featured a longer journey through the Valley of the Maze, the Element Lords as key characters, and ending with Mata Nui and crew getting launched to Bota Magna, the land of biomechanical dinosaurs. With the toyline ending, this storyline and the 2011 one with the dinosaurs got canceled.
 * The Worm That Walks:
 * You Fool!: Tuma says this when some Skrall managed to get lumber into the fortress, because the "lumber" is actually Baterra in disguise!
 * You Have Failed Me...: Tuma is intolerant of failure, which pressures the Skrall even further in succeeding in their assignments.
 * Your Princess Is in Another Castle: The Twist Ending. That is all.
 * Zerg Rush: The Skrall's attack on the Grand Tournament, though unlike most examples of the trope the Skrall are actually stronger than their Glatorian opponents, not weaker.

2015 Reboot

 * Continuity Reboot: While there are still prophecies and masks of power, the world and backstory of the reboot has been considerably simplified. Rather than having elemental powers, mask powers, and quests of running around and collecting every mask in every color, each Master's elemental powers come directly from their masks.  They have some basic abilities with their starting mask, and become more powerful when they get the Golden Masks.  The toys themselves have also been rebooted, with more detailed masks and Hero Factory's skeleton-plus-armor buildable figure system to allow more articulation than the originals.
 * Continuity Nod: The masks themselves are clearly inspired by the originals, and the Masters' weapons are based on equipment from the Toa Nuva and Toa Metru.
 * Quest For Identity: A substantial source of motivation for Tahu, and likely the other Masters as well. Unlike the original Toa, they don't even have the instincts of heroism when they arrive, requiring them to cooperate with the Protectors of their respective villages to get their Golden Masks and achieve full power.