Chip's Challenge/YMMV


 * Ear Worm: Turn the music on. Go ahead.
 * Goddamn Bats:
 * Teeth.
 * Also Walkers.
 * Also Blobs.
 * Most Annoying Sound:
 * Bummer!.
 * If you're in a level where an enemy is controlling the buttons, expect the constant BOP-BOP-BOP to drive you mad until you turn the sound off.
 * Porting Disaster: The Windows version introduced several glitches, most notably certain buttons not working consistently.
 * That One Boss: Level 73, Morton. You're not going to beat it if you can't trap the teeth within a spot from which it can't bother you anymore.
 * That One Level:
 * Level 147, Force Field. Pretty much any level that takes longer than 5 minutes, for that matter. Sometimes a level with a time limit of under a minute is even worse.
 * Level 131, Totally Unfair, which requires you to memorize the layout of a previous level, titled Totally Fair.
 * Level 136, Doublemaze. Oh god, Doublemaze. To clarify, Doublemaze is pretty much two mazes shuffled together. There's a huge amount of chips to collect, you need every single one of them, and thanks to the level design (ice and thin walls) it's hard to tell which maze a given chip is in.
 * Level 105, Short Circuit. A nasty maze of chip sockets and recessed walls, which makes you memorize the layout of the maze.
 * Level 33, On The Rocks. It's your first real Marathon Level, having you use a block generator to build bridges to get to tiny islands with the chips on them. It's exceedingly time-consuming because there's only a handful of generators throughout the level, and if you make one slip, you'll have to restart the level.