Gargoyle's Quest

If there's a game that can put the fear of God into a 1980s gamer, it's Ghosts N Goblins; and if there's a specific aspect of Ghosts 'n Goblins which can increase his heart rate further, it's the Red Arremer.

So Capcom put this lethal foe into the player's hands with a trio of spin-offs. Naturally, he's not quite as deadly while being controlled, but he's still a force to be reckoned with.

Gargoyle's Quest and Gargoyles's Quest II star a Red Arremer (the eponymous gargoyle/demon) named Firebrand, a Proud Warrior Race Guy who wants to be the most powerful being in the Ghoul Realm. It just so happens that a prophecy has foretold that a "Red Blaze" will save the land from an unimaginable evil.

Demon's Crest picks up a while later. A mysterious sextet of magic stones has appeared in the Ghoul Realm, and the inhabitants fought over them, until Firebrand emerged victorious with five, and then defeated a large dragon to claim the sixth but was critically injured in the process. A rival demon, Phalanx, took the opportunity to attack Firebrand unhindered and claim the whole Crest for himself (except for a fragment still in Firebrand's possession), which he then spread out to his subordinates to assure their safety. Firebrand sets out to get them back.

Recently, it has been announced that Marvel vs. Capcom 3 will be getting an Updated Rerelease known as Ultimate Marvel vs. Capcom 3. Firebrand will be joining the roster alongside 11 new characters. Unfortunately, the developers have stated that including him was not necessarily telling of a new Ghouls N' Ghosts or Gargoyle's Quest project; he was included because the developers wanted a flying character and thought Firebrand would be fun and interesting to play.


 * 100% Completion: Required to get the best ending in Demon's Crest.
 * 1-Up: "Talismans of the Cyclone" in GQ, "Essences of the Maelstrom" in GQ2, Elixirs in DC.
 * Aerith and Bob: Boss names range from Ovnunu, Holothurion, Belth, and Somulo to... Flame Lord, Flier and Crawler?
 * All There in the Manual: The bosses aren't named in-game, and even the manual doesn't name most of them.
 * Their names are listed in the closing credits, like in most GNG titles.
 * All Your Powers Combined: The Crest of Heaven gives Firebrand access to the Ultimate Gargoyle form, which has more stamina and can ascend, swim, dash on the ground, and breathe very powerful fire, effectively combining the five other forms into one.
 * Almost-Dead Guy: Three in a row at the start of the first game, each warning you that an unknown army has attacked and something has happened to the king, they are very strong, and you need to hurry and get through the dimensional portal that leads back to the Ghoul Realm so you can get to work stopping them.
 * Anti-Villain: Firebrand starts out at this, and then shifts to Villain Protagonist by DC.
 * Bag of Spilling: Firebrand loses all of his accrued powers between games. Only DC bothers to Hand Wave this by having him be depowered by losing the Crests.
 * He does keep his infinite flying power from the first Gargoyle's Quest in Demon's Crest though.
 * Big Bad: King Breager in the first two, Phalanx in DC.
 * Blind Idiot Translation: The first two games, as par for the course with early Capcom titles.
 * Blood Knight: Firebrand after he beats Phalanx
 * Bonus Boss: In the Playable Epilogue. It is ridiculously tough.
 * Bowdlerise
 * The title Gargoyle's Quest was given to the earlier games to downplay the fact that Firebrand and his friends are actually demons from the underworld.
 * Lucifer's name was translated as "Rushifell" in English. Of course, knowing the problem with Japanese L/R switches makes it easy to spot the original intention.
 * Bragging Rights Reward: Area 6 contains a very hard boss named Grewon, who you will likely be needing the Crest of Time to defeat. His relinquished powerup? Demon Fire, which is completely inferior to the Legendary Gargoyle's attack and also loses the defense bonus.
 * Breath Weapon: Firebrand and Arma's modus operandi.
 * The Cameo: The "Imp" spell summons one of the Petite Demons from the original Ghosts N Goblins. Also, the Aerial Gargoyle's projectile slightly resembles a Sonic Boom.
 * Charged Attack:
 * Convection, Schmonvection: Could be justified since the Ghoul Realm has much different properties from the human world, but Firebrand can get pretty darn close to fire without being injured.
 * Firebrand also has an affinity for fire, so he may just be naturally resistant to extreme heat. He is a fire-breathing demon after all.
 * Die, Chair, Die!: Headbutting pottery, statuary or windows is a quick reliable source of money.
 * Dub Name Change: In the Japanese versions, the playable character is just a normal, unremarkable Red Arremer. Only the international releases give him a name.
 * Dynamic Difficulty: Depending on how fast you rush through the game, DC's final dungeon can be either very short (which Phalanx comments on) or very elaborate.
 * Elemental Powers: The effects of four of the Crests on Firebrand.
 * Blow You Away: The Crest of Air / the Aerial Gargoyle.
 * Dishing Out Dirt: The Crest of Earth / the Ground Gargoyle.
 * Making a Splash: The Crest of Water / the Tidal Gargoyle.
 * Playing with Fire: The Crest of Fire / Firebrand's default body.
 * Fetch Quest: Several times in the first two games.
 * Flight: Firebrand can glide or hover for a short period that increases with powerups, but cannot ascend under his own power. Demon's Crest lets him fly indefinitely from the get-go, and the Aerial Gargoyle form can ascend.
 * Gaiden Game: To the Ghosts N Goblins series.
 * Global Currency: Vials. Changed to G.P. in DC.
 * Grimy Water: Firebrand takes damage from immersion if he's not in his Tidal Gargoyle form.
 * Heart Container
 * Heroic Mime
 * Infinity+1 Sword: The Ultimate Gargoyle form. Its charge shot can One Hit KO several of the bosses when used in conjunction with the Fang talisman.
 * Instant Awesome, Just Add Dragons: The Demon Dragon, Somulo, the big dragon statue in the background of Area 1, and the dragon-shaped flame when Firebrand uses Demon Fire.
 * Metroidvania: Advance to a location, defeat a boss, earn access to ability upgrades that let you reach new locations. Yep, they count.
 * Mini Game: Headbutt enough skulls before time runs out to earn some extra cash, or even a Heart Container in the most difficult one.
 * Multi-Armed and Dangerous: King Breager.
 * Multiple Endings: Demon's Crest has several.
 * Nintendo Hard: Capcom didn't skimp on the difficulty in these titles, either, even if they're not as insane as their progenitor.
 * Noble Demon: Firebrand is most concerned with being a Blood Knight. But he's saving his realm.
 * Noodle Implements: The Crest of Heaven. You never get a chance to find out what it does or to equip it
 * Off-Model: Firebrand is portrayed as green in the North American box art of the first game, despite being plot-relevantly described as red within the same game.
 * One-Winged Angel: Phalanx if you go for 100% Completion. Appropriately, it's easily the most difficult boss in the standard game.
 * Perspective Flip: Firebrand himself and many of the allied NPCs were originally enemy characters from the Ghosts 'n Goblins series.
 * Playable Epilogue:
 * Prequel: GQ2 is such to the first game.
 * Random Encounters: GQ1. GQ2 shifted to Preexisting Encounters, and DC eliminated them entirely.
 * Redemption Equals Death:
 * The Rival: Arma, who is a Recurring Boss.
 * RPG Elements
 * Scenery Porn: Demon's Crest has some truly stunning vistas among its levels, and the varied locales give them lots to show off.
 * Secret Level: Areas 5 and 6 in DC need to be unlocked.
 * Spikes of Villainy: Firebrand grows all sorts of them as the Legendary Gargoyle.
 * Taken for Granite: Hippogriff in the third game. You even dispatch it at the end via Literally Shattered Lives.
 * Take Over the World: In all three games' endings, Firebrand is offered the human world for his own personal domination. He also starts DC wanting to take over the Ghoul Realm.
 * Temporary Platform: The "Tornado" breath ability.
 * Time Travel: The Crest of Time / the Legendary Gargoyle. At least, that's what its description says. In reality, it grants him a Body Armor as Hit Points bonus and a stronger fireball.
 * Upgrade Artifact: How Firebrand boosts his flying, breath and defense abilities in the first two games. He can acquire some in the third game, but can only utilize one at a time. (Save for the life-point increasers.)
 * Useless Useful Spell: Spells in the third game. Don't be surprised if you go the entire game without using one. Also, Crest powers tend to undermine the special breaths the various Fire Crest pieces offer, making them pointless except to light candles.
 * Use Your Head: Firebrand's default special ability in Demon's Crest is to headbutt background objects. He even opens doors this way.
 * Video Game Flight: Firebrand can fly in all his incarnations. In the first two installments he starts with a wing meter that rapidly depletes, but eventually gains the ability to fly infinitely; unfortunately you can't fly upwards so you still have to climb up walls. In Demon's Crest Firebrand starts out with unlimited flight, and obtaining the Air Crest allows you to fly against strong winds and gain altitude.
 * Villain Protagonist: Firebrand is a creature of Hell. The series doesn't let you forget this. This is most evident in the last game.
 * Voluntary Shapeshifting: The various Crests alter Firebrand's physical form; Arma is unaffected visually, but his powers are demonstrably enhanced. According to a villager, Firebrand holding the Crest of Time depicts his fully-powered "Red Blaze" appearance.
 * "Wake-Up Call" Boss: Don't go all the way to the right in the village area in Demon's Crest until you've built yourself up a bit. Trust us.
 * Wall Crawl: Firebrand can cling to non-spiky walls in each of his appearances. And even spiky ones are no threat once he's earned the "Claw" breath ability.
 * Warmup Boss: Demon's Crest starts Firebrand off in a coliseum fighting a large zombie dragon named Somulo.
 * We Can Rule Together: Breager offers to make you a king if you join him at the end of Gargoyle's Quest. If you accept, he drains all of your collected powers and leaves you with just your default fire breath. Then the battle starts...
 * World Map: Walked around in the first two, flown over in DC.
 * Yoko Shimomura: Composed the music for the first game, uncredited.