Check Point Starvation/Playing With

Basic Trope: Egregious lack of checkpoints or save points.
 * Straight: The game has a long level, and it contains no checkpoints.
 * Exaggerated: You have to beat the entire game with one life.
 * Downplayed: The level contains no checkpoints, but it's fairly short anyway.
 * Justified/Enforced: The hardware that runs the game is really primitive and does not support checkpoints.
 * Inverted: There is a checkpoint on every single screen of the level, which effectively means that Death Is a Slap On The Wrist.
 * Subverted: There appear to be no checkpoints, but they do exist, they're just hidden far off the beaten path.
 * Double Subverted: The final levels have no checkpoints at all.
 * Deconstructed: Bob, a retro-gamer, buys a copy of the game on the Internet and plays it. He becomes sick and frustrated of the game's lack of checkpoints, and quits.
 * Reconstructed: Bob downloads a remake of the game for the Xbox 360. The remake has checkpoints added.
 * Averted: Checkpoints are common.
 * Lampshaded: "Uggggh... will this game just give me a checkpoint already?"
 * Invoked: The Big Bad purposely destroys all the checkpoint flags in the level.
 * Exploited: The developers purposely do this to add Fake Difficulty to the game.
 * Defied: You play the game on an emulator and use save states.

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