Metal Slug/YMMV


 * Accidental Innuendo: Some games introduce the option to tone down the Gorn or force on the option for Western markets, by replacing the blood with what's supposed to be sweat. Dirty-minded players may mistake it for a fluid best left unmentioned here.
 * Awesome Art: The amount of detail in the sprites is unprecedented.
 * Breather Boss: Big John in Metal Slug 4.
 * Crowning Music of Awesome: In spades.
 * Freud Was Right: Take a look at where the Slug Gigant's gun is located at. For added bonus, its shots come out rapidly in a gravity-determined arc, making it look like its pissing.
 * Good Bad Bugs: The AES version of Metal Slug 5 had an un-dummied, incredibly easy-to-access debug menu which allowed to play any part of any stage on demand, plus a bunch of test areas full of free weapons, vehicles, unused stuff and a sprite/animation viewer.
 * High Octane Nightmare Fuel: Some of the concept art for unused concepts are terrifying.
 * Admit it, you jumped a little upon first seeing the character select screen for Metal Slug 2 & 3.
 * Memetic Mutation: RAWKET LAWNCHAIR!
 * SHAWTGUHN!
 * HEVEE MASHEEEN GUHN!
 * MISHOWN COMEPLEET *ending theme*
 * Moe: The amount of blood spilled, flesh torn and bones crushed is usually proportional to the cuteness of your mech.
 * There's also Fio, the series' resident Moe character.
 * Replacement Scrappy: Trevor and Nadia, as they replaced series' regulars Tarma and Eri in Metal Slug 4.
 * Scrappy Mechanic: Metal Slug 5 introduced a Mega Man-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments.
 * This is more of a case of Damn You, Muscle Memory!, as once mastered, the slide is an absolute blessing.
 * That One Boss: The bosses of stages 3 and 4 of Metal Slug 6 are MUCH more durable and nasty than the first two bosses were. Both take ridiculous amounts of punishment and have nigh-unavoidable attacks. Expect to use a lot of credits.
 * Holy fark, the robot. First: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, NOT TO MENTION THE CONTROLS AUTOMATICALLY FACE YOU TO THE RIGHT IF YOU TRY TO JUMP TO THE RIGHT TO DODGE SOMETHING. This means it WILL take forever to kill it. Secondly: IT KEEPS ATTACKING, ALMOST NON-STOP. And all of them are constant, even with the obvious pattern, so you'll be killed repeatedly.
 * The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, or it WILL GET PISSED and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!
 * Ugly Cute: The Mars People. They're adorable, in a weird sorta way.