Good Is Not Soft

"If you have to look along the shaft of an arrow from the wrong end, if a man has you entirely at his mercy, then hope like hell that man is an evil man. Because the evil like power, power over people, and they want to see you in fear. They want you to know you're going to die. So they'll talk. They'll gloat. They'll watch you squirm. They'll put off the moment of murder like another man will put off a good cigar. So hope like hell your captor is an evil man. A good man will kill you with hardly a word."

- Discworld

The character isn't an Anti-Hero, Vigilante Man or even portrayed as Good Is Not Nice. They are a genuinely friendly, sociable, caring person, always looking out for their friends and family and trying to do the right thing. Such a character would have to be compassionate to their enemies, right?

Actually, no. Unlike the Good Is Not Nice character someone who falls under this trope really is nice. It's just a case that niceness does not extend to the Complete Monster, and s/he will not wait for the Berserk Button to be pressed or show why it pays to Beware the Nice Ones, they will go out and either beat down or kill the bad guys or offer Cruel Mercy, before (usually) sleeping like a baby.

Maybe The Hero knows that the criminal will break out of the Cardboard Prison. Maybe the villain has placed the Ideal Hero in a kill or be killed situation and said hero kills for the greater good, taking on the moral consequences of their actions. Or it may simply be the Well-Intentioned Extremist needing to Talk to the Fist before they cross the Moral Event Horizon. However it is, if he offers a Last Second Chance, you'd better take it, for he will not hesitate when it comes to the crunch.

This is not an unusual trait of the Technical Pacifist. Common in Good Is Not Dumb works. The Friendly Sniper will likely be this. If the character is a Jerkass rather than the Nice Guy then they are Good Is Not Nice. See also Sliding Scale of Anti-Heroes and Sliding Scale of Idealism vs. Cynicism. Compare and contrast Beware the Nice Ones, who are reactive rather than proactive.

Anime and Manga

 * The eponymous character of Lyrical Nanoha is one of the nicest people around and always tries to communicate with her enemies first. That does not mean she won't blast her opponents hard, if necessary, which may include students, friends or daughters. The fandom tends to refer to this behaviour as a kind of "Listen or be shot. Fail to listen, be shot again." mentality.
 * Belldandy of Ah! My Goddess is the sweetest, kindest, most nurturing person imaginable. She'll go out of her way to help anyone and would never raise her voice in anger. Oh, and she's also an unspeakably powerful being and the very incarnation of Beware the Nice Ones, so don't get any ideas about taking over the world or harming her loved ones. Ever.
 * Dr. Kenzo Tenma from Monster is an excellent example. While a genius neurosurgeon, he's a humble, principled and compassionate doctor, loved by his patients. His only obvious flaw is his habit of manhandling those who offend his sense of justice. But when it becomes clear that he must go on a manhunt in order to save innocents from the monster he unwittingly unleashed on the world, he soon takes a level in Badass and becomes a fearsome vigilante.
 * Future Trunks from Dragon Ball Z is a Nice Guy that is very polite, and values life having come from a Bad Future where all the Z-Fighters have died. However, he's a Combat Pragmatist who is very serious in battle aiming to kill his opponents and even willing to fight his own allies if the situation calls for it. Such as when his father Vegeta wanted to aid Semi-Perfect Cell to become perfect. Trunks warns Vegeta that he will blast him to stop Cell but Vegeta thinks Trunks is too soft to shoot at his own father. Trunks proves Vegeta WRONG.
 * Luffy from One Piece. He's generally an oblivious person with a good heart, but has shown quite capable of taking on anyone, even his friends, if he feels they've done wrong.
 * The same can be said of the other Straw Hats, especially after the Time Skip, with Mook Horror Shows becoming increasingly common. Robin in particular has pretty much earned her title of "Demon Child" (given by the World Government in an attempt to slander her, ironically) by slaughtering entire armies.
 * Celty Sturluson is—underneath her fearsome reputation as the Headless Rider of Ikebukuro—easily the most sympathetic and benevolent figure in Durarara!!. Nonetheless, her fearsomeness is fully justified whenever she's dealing with lowly street thugs.
 * Saitama from One-Punch Man. This guy has quite a long kill-count for someone on the side of good, although to be fair, most of the villains he kills are themselves mass-murderers.

Comic Books

 * Batman, despite being a Darker and Edgier Anti-Hero, mixes his obsession of justice with Good Is Not Soft. The Arkham games fittingly show him taking out Mooks with tooth loosening, jaw breaking blows and breaking limbs.
 * Superman, having Super Strength and all, tries to exert the least amount of force he can to resolve a situation. Occasionally, he will use a bit more, even to the point of hurting a villain more than he has to.
 * Spider-Man is an example in that he does want to help, being the Trope Namer for Comes Great Responsibility. That responsibility does not extend to his fighting style, which is fairly brutal. Some storylines revolve around him becoming more vicious, usually after donning the black suit.
 * Some members of the X-Men fall into this category, those who are firmly idealistic or genuinely want to do good also use their mutant powers to shoot Eye Beams or Mind Rape.

Film

 * RoboCop follows three directives: serve the public trust, protect the innocent, uphold the law. Nothing is said about blowing away killers, or brutalizing a suspect before bringing them in.
 * Dirty Harry has no qualms about working outside the law or even torturing suspects, but he does try and lead a normal life.
 * Transformers: The Autobots are some of the nicest beings you'll meet, but they don't go easy on the Decepticons.
 * Star Wars plays with this trope, especially Return of the Jedi and Luke Skywalker. For a film that showed the heroes as more Incorruptible Pure Pureness, some viewers were surprised to see Luke using dark side powers like Force Choke. In this instance, it was used to demonstrate he was sliding towards The Dark Side.
 * The movies themselves never established that powers were determined by alignment. A force choke is just localized telekinesis, after all, and the heroes are never shy about killing mooks.

Literature
"Sam looked at his master with approval, but also with surprise: there was a look on his face and a tone in his voice that he had not known before. It had always been a notion of his thatthe kindness of dear Mr. Frodo was of such a high degree that it must imply a fair measure of blindness."
 * Frodo Baggins in The Lord of the Rings. Sam begins to despair of Frodo's constant mercy toward the (in Sam's eyes) explicitly untrustworthy Gollum—until Frodo explicitly threatens to kill Gollum if he betrays them.

""You might call them soft, because they're very reluctant to kill, and they might agree with you, but they're soft the way the ocean is soft, and, well; ask any sea captain how harmless and puny the ocean can be.""
 * Another Tolkien example in The Children of Hurin: when Túrin gets hospitality from his mother's kinswoman, the long-suffering Aerin, he tells her that she is a true friend but has a soft heart. Later, when the Easterlings attack her hall for revenge after Túrin has left, Aerin sets fire to the building and perishes with her enemies.
 * The Culture is a hedonistic post-scarcity society whose citizens mostly live to entertain, educate and enlighten themselves and their peers and spread their beneficial lifestyle to others, but at the edge of their ethics are apocalyptically powerful starships and agents who will do any kind of dirty business to protect and expand the Culture's interests, and anyone who tries to harm them learns a fatally hard lesson in why it was a bad idea.


 * The page quote above comes from the Discworld novel Men At Arms. Later in the novel (and in other Discworld novels featuring the City Watch), recurring character Carrot Ironfoundersson proves that he fits the trope very well indeed.
 * The Knights of the Cross of The Dresden Files are modern-day paladins who will do their best to persuade Demonic Possession collaborators and victims to escape the thrall. If they refuse, though, the Knights have absolutely no compunction against killing them.

Live-Action TV
""You murdered thirteen people. You're a killer. You enjoy death. I hope you enjoy yours.""
 * CSI: Miami: Horatio Caine is genuinely caring of crime victims. He's not so pleasant with those who committed the crimes.


 * Compared to other Starfleet captains, Benjamin Sisko was quite willing to do things like poison a planet or participate in a murder conspiracy for the greater good.
 * Kamen Rider Amazon defeated his enemies not with fancy moves and cool weapons and kaboom endings to the fight, but by ripping the Monster of the Week apart with his bare claws and teeth and the serrated edges of his gloves. However, if you don't happen to be an evil monster, he's the nicest guy you'll ever meet. He's a Friend to All Children, Friend to All Living Things, and so forth. He once even saved a monster from being executed by his bosses for failing to defeat him! That monster became an ally for most of the rest of the series.
 * Doctor Who: From at least the Sylvester McCoy version onward, the Doctor himself is this. He's sent some bad guys to rather harsh endings to protect the innocent, has put good people in the line of fire or done otherwise unkind things as part of various gambits, and has had to make choices between bad and worse often. These things heavily weigh on him, but if it's between the destruction of Pompeii and letting the Pyroviles take the whole world, it often falls to him to throw the switch. This is thought of as a trait of the David Tennant Doctor, but just because that version had it explored the most deeply doesn't mean it hasn't been part of the series before and since.
 * One of the Doctors is explicitly described as this. The Ninth Doctor is a Good Is Not Nice Jerkass who thinks he is better than everyone else. The Tenth Doctor is the complete opposite, fascinated by humanity and its foibles, genuinely caring and nice, and anyone who threatens them dies, no mercy, no second chances.
 * In the series four finale of Merlin, the sweet, gentle, friendly Merlin carefully and deliberately murders Arthur's Evil Uncle Agravaine in cold blood. Okay, Agravaine had just drawn a knife on him, but a) Merlin could have easily dealt with the knife without harming the man holding it, and b) Agravaine had just discovered Merlin's secret, and Colin Morgan's performance makes it very clear that Agravaine wasn't leaving that cave alive.
 * Leroy Jethro Gibbs from NCIS. Thinking of threatening his family or his team? Bad idea. Gibbs was a Marine sniper. There is no mercy in a head shot from a mile away.

Religion and Mythology

 * In Norse Mythology, Thor is a Hot-Blooded Boisterous Bruiser who spends most of his time drinking, eating and killing giants. Thor is humanity's best line of defense against the giants, who would otherwise destroy the world of men, and the stories told about Thor indicate that he truly does care for humanity.
 * Notably, God from the three Abrahamic Faiths. As noted throughout The Bible, he is compassionate to those in need, especially to those who turn to him for council, aid and friendship. But he has no qualms whatsoever with punishing someone when they've done evil and are unrepentant of it. Jesus is the same way, though in his case he directed it towards Satan, the corrupt merchants and moneylenders in the temple, and the manipulative Pharisees and Sadduccees.

Video Games
""You even think about coming after your brother and this bullet will be waiting for you." Shepard threatens this at gunpoint, after the paragon choice."
 * Commander Shepard, as a Paragon, could be named after the trope. S\he really is genuinely nice, caring, loving, and willing to Pistol Whip someone who's crossed the Moral Event Horizon or beat down some Jerkass, or help kill a Complete Monster in cold blood. And don't EVER hurt his/her crew and friends. It will probably be the last mistake you ever make.
 * The moment that perhaps cements this more than anything else in many fan's eyes is the ending to Overlord, where a scientist forced to communicate with the Geth, in the most barbaric way, then pleads with Shepard to allow it to continue. The bad option is to allow it but break his jaw and show disgust over his actions. The good one however is for Shepard to take  to refuge, dodge shots fired at him/her, optionally smash the scientist's face in and threaten to kill him.

"To make people who do things pay. It's not the severity of punishment that deters crime, it's the certainty."
 * Another example comes up in I Remember Me. If Shepard has the Colonist background s\he was attacked and nearly taken by Batarian slavers when s\he was sixteen. Because this becomes common knowledge Shepard is asked to talk to a girl who was taken by slavers and is Driven to Suicide. The paragon ending has Shepard save her, then the officer who asked for help despairs the point in fighting if they can't even keep little girl safe.

"The Alliance lost eight cruisers: Shen Yang, Emden, Jakarta, Cairo, Seoul, Cape Town, Warsaw, Madrid and yes, I remember them all. Everyone in the Fifth Fleet is a hero. The Alliance owes them all medals, the Council owes them a lot more than that. And so do you."
 * The is one of the two times that Shepard, paragon Shepard, is absolutely furious.
 * A renegade Shepard, on the other hand, is a good demonstration of the sister trope, Good Is Not Nice, in that renegade Shepard can be a real Jerkass yet no matter how bad s\he can be Shepard is still trying to save the galaxy.
 * Turians in general, and Garrus in particular, show that not only are they incredibly polite and friendly, they're exceptionally ruthless and militaristic. Their combat philosophies directly reflect this: they hit the enemy with absolutely overwhelming force to end the fight as soon as possible.
 * In Lair of the Shadow Broker, the special Paragon solution to dealing with a hostage situation is to have Shepard do a Badass Boast calling out either the Paragon or Renegade choices for two of the most extreme actions in the previous game and saying that the hostage taker had better have a better plan than hoping a hostage will deter you. Although the intent was to intimidate the hostage taker into letting their guard down so Liara could free the hostage, there's a strong implication that if it had really come to that, Shepard wasn't bluffing.
 * A full list for just Shepard showing how Good Is Not Soft would take all day, but here's his\her reaction to criticism for sacrifices made to save the council.


 * Jun Kazama is The Chosen One and pure as the driven snow. This does not mean however she isn't devilishly effective in a fight, possess a series of powerful moves...brutal even, or in no shape to punch out Cthulhu. Or go all Mama Bear. Or as the latest game suggests go downright demonic in the pursuit of good.
 * Mariko "Spirit" Tanaka of Wing Commander is the nicest, kindest, gentlest creature in the series. Then she goes kamikaze on a Kilrathi held space station her fiancé is on.
 * Star Wars: Dark Forces Saga has Kyle Katarn, who through the course of the games was with the Empire, became a rebel, then a Jedi, fell to The Dark Side, gave up the Force, became a Jedi again for revenge, then began teaching others. His view of the Force and how to act is it's less about what you do, but how you do it. A good person for example can use bad means to achieve a good end, Good Is Not Soft in action.
 * Tellingly, Jedi Knight had a good and bad ending, dependent in part on what Force powers Kyle chooses. In Jedi Academy Luke will praise Jaden if s\he chooses light side powers or a mix, or become concerned if more dark powers are chosen.
 * Knights of the Old Republic uses this trope along with Incorruptible Pure Pureness. The backstory of the first game has the Jedi believing that good has to be soft, even with the Mandalorians running rampant. Revan, Malek, the Exile and others disagreed, believing that Good Is Not Soft and defied the order to save the galaxy.
 * As far as characters go, Bastila believes that a single misstep no matter how minor will doom a person, yet the likes of Carth or Mission believe Good Is Not Soft and are portrayed as being more light sided than Bastila.
 * Between the two games, it turns out that the Jedi Masters take their own stance on Good Is Not Soft. While they are happy to let the galaxy burn, they also Mind Rape Revan and attempt to strip the Exile of her force powers.
 * If you remain Light Side after defeating Bastila, she will express amazement that the Dark Side did not make her stronger, nor did the Light Side make you weak. This is foreshadowed by Juhani thinking the same thing. Malak will express the same, resigned revelation if you defeat him and offer to turn him back to the Light Side.
 * Kasumi of Dead or Alive is the nicest, kindest, gentlest character in the series (notice a trend?) She's also run off from her ninja clan and succeeded in not only finding her brother but killing the man who attacked him, while fending off constant assassination attempts, all while proclaiming she does not want to fight.
 * Atrus is this trope.
 * Mike Haggar from Final Fight was the first mayor of Metro City who couldn't be bought by the Mad Gears, and also the first enemy who beat them to a pulp. Also true with his allies, Guy and Cody in the first game, Maki and Carlos in the second.
 * Mario apparently has no qualms killing whatever enemy comes in his way during his missions. Depending on the player who controls him, he often goes as far as killing some hapless creature who just happens to cross his way, and which he could simply jump over instead. Understandable from the player's perspective - Mario gets points whenever he hurts or defeats an enemy.
 * This also applies to many other platformers (or - more precisely - their protagonists), as their game strategy is often analogous. E.g. Tux is only slightly better, as he doesn't get rewarded with points for killing.
 * Considering the way Mario is portrayed to treat his brother Luigi, it is questionable whether he is this trope or rather Good Is Not Nice.
 * Every fighter designated as "Good" in Mortal Kombat, mostly Earthrealm warriors with a few defectors from Outworld. All are more than willing to brutally kill their foes and clearly lose no sleep over it. Kitana and Jade don't even deny their efficiency as assassins.

Web Comics

 * Saxony Canterbury from Thunderstruck is basically a good guy, and he never loses his cool. Ever. But it's not a good idea to convince him you are a threat.
 * Julie seems to be becoming this way in Our Little Adventure as the story progresses.

Web Originals

 * Taylor, protagonist of Worm, is a perennial bullying victim and wannabe superheroine, who, even as she infiltrates a gang of supervillains, refuses to spend any of her share of the ill-gotten gains, has managed to temporarily incapacitate a regenerating supervillain who becomes more powerful as the fight continues. Her way of ensuring that he doesn't get back up before the authorities arrive? Calmly use a knife to remove said villain's eyes, since they'll regenerate... eventually.

Western Animation

 * Kim Possible, a Disney character no less, is really caring and helpful, even more so as she matures. She has tried to reason with the villains at times, but most episode has her resorting to her fists to resolve problems.
 * Optimus Prime of Transformers Prime is one of the nicest, most purely heroic characters imaginable. He's also a giant alien war-machine and willing to brutally kill an opponent who has proven irredeemable.
 * This is a trait shared by many Autobots (and Maximals) throughout the Transformers franchise, both figuratively and literally. Optimus just tends to embody it best.
 * In the G1 cartoon, during a flashback to his first meeting with Megatron and being rebuilt into Optimus, there is a scene where he just blasts holes into 'con after 'con after 'con. In Transformers: The Movie, Optimus literally runs over one Decepticon and blasts several others before he confronts Megatron.
 * Alpha Trion qualifies for this as well, for rebuilding him. After all, he knew warriors would be needed, so when two of his friends were injured, he didn't just rebuild them as they were - he rebuilt them as Badass Decepticon-slayers. Imagine waking up in the hospital with an Arm Cannon in preparation for the next time you ran into the guy who put you there.
 * Princess Celestia of My Little Pony Friendship Is Magic is a loving, understanding ruler who nevertheless sealed her Arch Enemy Discord in stone for at least a millennium, and Discord implied he was conscious the whole time. Celestia didn't lose any sleep over it because of his personality.
 * She also banished her beloved More Than Mind Control affected sister to the moon for a thousand years, because she was trying to cause The Night That Never Ends which would've had omnicidal consequences and Celestia wasn't powerful enough to remove the corruption. That is firm leadership, ladies and gentlemen (though Celestia, by all appearances, did lose sleep over that decision).
 * Ashi, from the fifth season of Samurai Jack. Trained from birth to be a brutal, merciless killer, her Heel Face Turn changes her motives, but her methods remain mostly intact. This is proven when she obliterates an entire army with no hesitation or remorse to protect Jack, leaving only a few survivors.

Real Life

 * While not a living being, the sun could likely count if the Trope is used metaphorically. The sun nourishes the Earth and is essential to life, but it quickly turns dangerous should you be foolish to look at it directly or sunbathe without lotion, and the Carrington Event shows us that the sun is stronger than our telecommunications infrastructure.