Boppin'/YMMV


 * Anvilicious: Yeah, the mottos of the software house are "Adult Games for Adult People" and "Determined to Disturb", but aside from the Vanity Plate (a teddy bear stabbed with a knife and oozing blood), the heroes' suicide when they run out of lives, and the Hunnibunz being reduced to bloody messes as you continue to attack them, there isn't anything that doesn't make this game a puzzle for all ages and people. Those elements were actually censored, and surely the developers were bitter about it (they were reintroduced later with the option of turning them on/off), but the message against censorship and for artistic integrity is delivered with all the subtlety of a hammer on your head, both in-game with the main enemies (ridiculous Moral Guardians) and in the developers' notes found in the intro and among the game's options.
 * Also, while violence is cool, piracy is totally uncool.
 * Harsher in Hindsight: In Boppin', the antagonist is a Well-Intentioned Extremist who wants to erase everyone's potential for conflict against their will. Jennifer Diane Reitz would later become infamous for contributing to The Conversion Bureau, in which the protagonist is a Well-Intentioned Extremist who wants to erase everyone's potential for conflict against their will.
 * Hilarious in Hindsight: The Digital Piracy Is Evil message, considering, it is now available for free on the author's website, Archive.org, and numerous abandonware websites.
 * Periphery Demographic: Despite by marketed to adults, as stated above, it did not stop kids from buying and playing the game.
 * Tastes Like Diabetes: An in-game version. The disgustingly sweet Hunnibunz family, which look like teddy bears. Hunnibunz is actually described on the back of the game box as "Sweety Hunnibunz the Singing Treacle Bear".