World of Kirbycraft

What would happen if the world of the Warcraft series combined with Kirby then random additional characters and references to other franchises were piled on it all? This series and ZDoom-based TC is the result.

Created by Xane Myers, World of Kirbycraft's an alternate universe take on Warcraft III's characters and to an extent story, centering on Arthas, the Human paladin who unintentionally causes problems and fights his enemy, Uther, who's on the Undead side.

Although not online for everyone to watch, has 2 movies (and more could be on DVDs), a series (which, as of now, is in Development Hell), and a Doom TC made for the ZDoom source port, the latter still in development.


 * Alternate Character Interpretation: Uther; Instead of helping Arthas fight in the battles, he's his enemy.
 * The Wiki Rule: World of Kirbycraft has its own wiki!


 * Convection Schmocvection: Standing in a room full of lava or on the edge of a small rock sticking out of the lava won't hurt you until you start swimming in the lava.
 * Death Throws: Like Kirby in his series, Arthas and Mary both do their death throws after they're killed, all the while spinning through the floor.
 * Direct Continuous Levels: Every level ends in a corridor; Once the player reaches a certain point in it, a level change happens, which takes the player to an identical-looking corridor at the start of the next level, giving the illusion that no "level change" happened.
 * Insurmountable Waist High Fence: Although no real levels have been developed, some small walls will be impossible to jump over if they're the boundary of the area; They're justified, however, as they keep Mary from doing an Air Dash, landing out of bounds, and dying instantly.
 * Invisible Wall: World of Kirbycraft has invisible walls to keep the bigger shortcuts from happening and as a last resort when going out of bounds where missing textures and lower quality geometry are.
 * Invisible Walls also are at the end of each level in co-op to prevent one player from rushing through each level without a certain amount of other players coming too.
 * Averted for some out-of bounds areas, like the ledge to the left of the first level's start point; You're instead instantly killed if you land in places like that.
 * Regenerating Health: There will be regenerating health in, but instead of waiting a few seconds then very quickly healing, you'll slowly recover up to the section of the health meter you're in. Medikits will still be there to quickly heal your character.
 * Transformation Is a Free Action: Averted; When transforming into your, you're still vulnerable, so enemies can knock most of the coins you earned and if fast enough, kill you before your transformation finishes.