Star Wars: TIE Fighter/YMMV


 * Game Breaker: Manages to have two, and one (the Missile Boat, King Hell God Emperor Starfighter of Death no less) was developed to counter the other (the TIE Defender). Because they were too powerful, production of these special craft was ceased in case a future traitor would get their hands on them. (Both would be removed from the multiplayer sequel, whose craft library had entries that explicitly stated that it was due to their brokenness. The last game, X-Wing: Alliance, would end up using slightly toned down versions, although not enough so to avert the trope.)
 * The previous game allows you to use the Y-Wing to take out the shield generators on a Star Destroyer, then use a few ion cannons to disable the vessel. In this version, you could blast the generators with an Imperial Gunboat or TIE Defender, but improvements to the shield system no longer cause shields to instantly drop (and instead, you need to rely on rockets or space bombs). However, a capital ship without shields is paralyzed instantly.
 * No Problem With Licensed Games: One of the best Space Simulators ever and among the best Star Wars related games. Even Better Sequel to the groundbreaking Star Wars: X-Wing