The Legend of Zelda: Twilight Princess

"Shadow and light are two sides of the same coin… One cannot exist without the other."

- Princess Zelda

The Legend of Zelda: Twilight Princess is the thirteenth game in The Legend of Zelda series. It was released for the Game Cube and Wii.

In Twilight Princess, Link is a mere farmhand living a passive life in peaceful Ordon Village. This peace is shattered when strange shadow monsters invade and kidnap some of the children, including Link's best friend Ilia. Pursuing them, Link discovers that most of Hyrule has become drowned in "Twilight": an oppressive darkness where monsters thrive and life is frozen. What's more, this Twilight curses him into the form of a wolf, which brings with it a whole new set of abilities (like a wolf's sense of smell). Fortunately, his lack of opposable thumbs is made up for by a sarcastic imp named Midna, a denizen of the Twilight who allies with Link for her own mysterious reasons. Together they must fight Zant, the King of the Twilight, who seeks to rule over both the realms of light and shadow.

The game featured a realistic graphics style that had been eagerly anticipated by fans since Ocarina of Time. The main gimmick is that Link can (eventually) shapeshift at will between his Hylian and wolf forms in order to solve puzzles and pass obstacles. The game also features more complex character development than most other titles have had (Link, in particular, has an actual life before the whole story starts), attempted to include a bit of moral complexity (primarily Dark Is Not Evil) and is the first to feature a character with near-full voice acting (Midna, even though it's just random gibberish).

Despite these innovations, Twilight Princess sticks firmly to the series formula of "Gather first set of Plot Coupons, Master Sword, gather second set of plot coupons, final dungeon." Defenders point out that every game in the series (even the acclaimed Ocarina Of Time) has followed this formula, while critics argue that on this occasion the formula was detrimental to the game. It has also been criticized for having the most blatant example of Hijacked by Ganon in the series. However, this formula is done much differently in Twilight Princess in regards to function, as the dungeons have nothing to do with unlocking the Master Sword or awakening Sages, as they did in previous titles. The game is also unusual in the Zelda canon for having no "magic" bar - indeed, magic has far less of a role in this game than in any other title. There isn't even any real Magic Music, with the only music-creating interface (Howling) being mostly one-time things.

The game's dual-console release is something of a coincidence. Originally developed solely for Game Cube, its development cycle took so long that the Wii was preparing to launch by the time it was done. So a hasty port was made to add Twilight Princess to the Wii's launch line-up, with the addition of motion controls for the sword and bow so that a swing of the Wii Remote would swing Link's sword. While this was great advertising, Nintendo hit a Spanner in the Works when they remembered that Link is left-handed, unlike a good 90% of the human race. Their fix was to flop the entire game left-to-right so that Link would hold his sword in the same hand as most players (ironically, the Wii Remote was the only controller in the Console Wars that was fully ambidextrous up until the release of Kinect and PlayStation Move).

Many fans argue that Twilight Princess was not intended to revolutionize the series, but to perfect the pre-existing formula introduced in Ocarina of Time just as A Link to the Past perfected the gameplay formula introduced in the original game. Whether or not the game succeeded depends on which side of the Broken Base you are on. However, the game was well-received by critics, some (including IGN) declaring it the greatest Zelda game ever.

This Game Provides Examples Of:
"Agitha: Li'l snail, li'l snail, just once I'd like to take a bath in that slime."
 * Abridged Series: First Episode is here.
 * Ascended Undocumented Feature: Bomb Arrows were an Easter Egg in Links Awakening. They become an official item in this game.
 * Action Girl: Ashei of the Resistance group.
 * Princess Zelda also seemingly Took a Level In Badass in this particular game.
 * Advancing Wall of Doom: The Twilight itself qualifies as this to all of Hyrule. In the actual gameplay, Link must escape a burning bridge before the flames reach him.
 * After Action Report: A non-fanfic example. The ending montage, which runs for a good twenty minutes, allows the player to see what almost every significant supporting character does following the adventure. A few examples: Instead of leaving us to hope they all got their Happily Ever After, the game actually shows us if they did!
 * All There in the Manual: Technically, more like All There In The Supplemental Material. The official strategy guide and the trading card deck each provide considerable additional information about not only Link and Zelda, but almost every significant supporting character.
 * Alternate Timeline: This game follows the "child" half of the timeline split after Ocarina of Time and continuing from Majoras Mask.
 * And I Must Scream: Jovani sold his soul for wealth, and was turned into a sentient golden statue.
 * And Man Grew Proud: Lanayru relates the tale of the Dark Interlopers, a tribe of evil sorcerers who tried to use their magic to lay hold of the Triforce. They were stripped of their powers and banished from Hyrule..
 * Animal Talk: Being a wolf allows Link to talk to animals such as cats, frogs, and cuccos. He can even talk to Epona, although about the only thing Epona says is that she knows it's Link but would rather see him transformed back.
 * Animorphism
 * Artifact of Doom: The Fused Shadow; the Mirror of Twilight.
 * Attention Deficit Ooh Shiny: In the final battle of the game, the Final Boss can be distracted and made vulnerable by... a fishing rod.
 * Attract Mode: An extended trailer featuring beautiful music and clips from various cutscenes and action sequences can be viewed if the start screen is allowed to idle for a period of time.
 * Audible Sharpness: How you know your sword/tail is ready for another spin slash.
 * Awesome Yet Practical: The Iron Boots. Not only do they allow you to sumo wrestle the Gorons, walk on the bottom of ponds and lakes, and activate certain switches, they let you walk upside down. It's as awesome as it sounds.
 * You know that "roll attack" that you do? Try it with the iron boots on.
 * Badass: Link, Ganondorf, and the members of the Resistance.
 * Midna too, in a Badass Adorable kind of way.
 * King Bulblin, for the sheer amount of punishment he can apparently survive.
 * Back Stab: More like backslash - the Back Slice Hidden Skill, which allows you to roll around an enemy to slash their back.
 * Bag of Holding: Comes standard with the hero garb.
 * Baleful Polymorph:
 * Ballad of X: The main theme in Hyrule Field is called "The Ballad of Twilight."
 * Battle in the Rain: The second half of the battle against Argorok takes place on the top of the City in the Sky, during a raging thunderstorm. It's also raining in the courtyard of Hyrule Castle and will occasionally in Hyrule Field. It is likely to rain at least once when you fight Bublin for Colin.
 * Battle Tops: The Spinner is a top-based battle vehicle.
 * Beat The Curse Out Of Her:, when she is possessed by.
 * Justified, in that
 * Also, literally when she is possessed by the evil magic of.
 * Again, you never actually hit her yourself, you simply smash up her ice until she gets thrown against the wall enough times.
 * Beetle Maniac: Agitha.
 * Betty and Veronica: Subtextual with Ilia and Zelda. Very subtextual, since the two never even meet in the game and there's no indication that Zelda even knows that Ilia exists.
 * Midna's probably in there somewhere too, at least until she.
 * It's very background, but if you look for it, it's quite funny. After Colin is injured saving Beth's life, blonde Beth and dark-haired Luda become rivals for the right to take care of him.
 * BFG: Auru whips out a cannon held like a rocket launcher near the end.
 * BFS: Several enemies have one.
 * Most notable are the Darknuts with the large claymore they initially fight with. Once their armor has been stripped off, they throw it at you before pulling out a more sensibly-sized sword. Sensible in that given the Darknut's size, it's almost as big as you are. The Death Sword miniboss is an enormous floating meat-cleaver thing,.
 * There's also the one
 * Big Badass Wolf: Wolf Link. Also the golden wolf with whom he performs howling duets.
 * Big Beautiful Woman: Telma.
 * Big Damn Heroes: When Colin is kidnapped, Link comes bursting in on his horse with a look that just guarantees King Bulblin's asskicking.
 * Also Ook, when he heroically bursts in to the room during the battle with Diababa, Leitmotif and all.
 * Bilingual Bonus: The Twilight Realm has 'Sols' which act like their version of the sun. Guess the Latin word for "sun."
 * In the Spanish translation, where 'Sol' is the same word for "sun", they are referred to as 'Taiyo.'
 * Bishonen: Link, of course. Shad may also qualify.
 * Bishonen Line:
 * Bittersweet Ending: Sure,
 * Black Cloak: Zelda wears one over her regular garments while being held prisoner in the tower. The robe is implied to be a costume of mourning for her ravaged country.
 * Blade Lock: During the final battle. It is required to land a finishing blow.
 * Bling of War: The Magic Armor, which is primarily red with golden trim. At least until you run out of Rupees, when the gold takes on the appearance (and weight) of lead.
 * Blue Eyes: Link has them, both as a human and in wolf form; it's actually plot-relevant, since a number of characters refer to "the blue-eyed beast."
 * Bonus Dungeon: The Cave of Ordeals.
 * Book Ends: The final dungeon of the Fused Shadows arc is accessed from a cave at the bottom of Lake Hylia, and the boss is fought at the lowest point in the entire game world. The final dungeon of the Mirror of Twilight arc is accessed by a cannon that is also at Lake Hylia, and the boss is fought at the highest point in the entire game world. Both bosses have the same music, and both eventually involve latching onto and attacking an eye on the boss's back.
 * Boss Subtitles: With the theme of "Twilit".
 * Boss Vulnerability: Type two. The Final Boss is weird in the sense that he is essentially one of these, but the action you can do to break his guard is a free action (so long as you went to the trouble of getting it, of course) you can easily spam nonstop. However, this leads to the Final Boss becoming a Marathon Boss. In order to avert that trope and play type 2 straight, please see Blade Lock.
 * Broken Bridge: Involving three literal bridges. Two of them are missing and must be rebuilt or restored, while the third has an entire chunk yanked out its middle that you must hunt down.
 * Bullfight Boss: King Bulblin, when you first run into him avoid him running into you.
 * But Now I Must Go:
 * By the Lights of Their Eyes: If you go into Link's basment and move around for a while, you may be surprised to see a pair of catlike eyes staring at you from the darkness. Take your lantern, and...
 * Camera Lock On
 * The Cavalry: Telma's resistance at Hyrule Castle basically blow up the bad guys pursuing Link.
 * Chained by Fashion: Wolf Link only gets to enjoy a few moments without a manacle chained to his paw. Midna breaks it by the chain rather than the manacle itself, so it somehow becomes a permanent part of his form, as it goes away when Link turns human, only to be there again when he changes back.
 * Chainmail Bikini: Ashei has a metal corset (on the outside of her shirt) and manica for "armor". Oh, and metal boots.
 * Charge Attack: The Jump Charge Secret Technique, and most awesomely, the Midna-Wolf Link energy field move. The Spin and Great Spin attacks can be used this way too, complete with Audible Sharpness, but it's easier to rotate the stick 360 degrees and slash.
 * Chekhov's Gun: On Death Mountain, a giant lava rock rains down from the sky; then later on you have to have Midna teleport it to Zora's Domain in order to thaw it out.
 * Chekhov's Boomerang: Link's goat-wrangling skills from a quick minigame at the start of the game are critical to getting to the Goron Temple, and then.
 * You could also count the "random" owl statues that later in the game you have to.
 * And the fishing rod, if you choose to wield and cast it during the final battle.
 * Cheerful Child: Agitha.
 * The Chosen One: Several different characters in the game explicitly refer to Link being the hero chosen by the goddesses. A Triforce mark (a sign of being the Chosen One) is also visible on his sword hand even from the beginning of the game.
 * Chunky Salsa Rule: Unusually for this series, Twilight Princess features a few ways you can die instantly (as opposed to, say, drowning) regardless of how much health you have, although they're very specific things that players are relatively unlikely to do by accident. Staying in the burning bomb storage shack until it explodes, falling into lava while wearing the Zora Armor (also touching any damaging freezing object while wearing it), and standing in front of a cannon as it fires are all guaranteed instant kills. (Fairies still revive you, though.)
 * Clothes Make the Legend: When Link is restored to his proper form for the first time after being a wolf, the light spirit Faron explains that his new garments are those of the legendary hero.
 * Cloudcuckoolander: Agitha, the bug-loving "princess" in Hyrule Castle Town. She's also one of the few people not scared of Wolf Link; for her, it's because she simply sees him as an oversized puppy dog.


 * In a more literal example, Ooccoo, and by extension her son, Ooccoo Jr.
 * Collared by Fashion: Shad.


 * Controllable Helplessness: When Link first wakes up in the dungeon as a wolf, he's chained to the floor, and all you can do is move around a little bit before Midna shows up.
 * Cool Horse: Epona, naturally. And for the first time in the series, you can use weapons and items aside from your bow while riding her.
 * Also for a second time,
 * Corrupt Corporate Executive: The in-game explanation for why the shop in Castle Town sells things at outrageous prices. How crazy? The cheapest thing in display is a set of 10 Arrows... for 2,000 Rupees. That's double your possible maximum money capacity in this game with both wallet items. And it gets crazier from there. The absolutely most expensive thing in the shop is the Magic Armor... for 100,000 Rupees. Of course, there's no way you're buying anything from this shop as it is... until you help Malo buy it off.
 * The Corruption: The Fused Shadows and Mirror of Twilight shards both corrupt creatures into monsters. Though Midna doesn't care about what the Fused Shadows do, seeing what the mirror shards do to  and Armagohma freak her out.
 * Creator Backlash: A minor one; Miyamoto and Aonuma don't hate the game at all, but they had envisioned it as being much bigger and grander than it ended up being.
 * Creepy Child: Malo, the unnervingly adult toddler from Ordon Village.
 * Agitha. The first time you try to leave her house when you haven't given her all your golden bugs. "I know you have bugs...". Freaking CREEPY when you don't expect it. Though the creepiness is reduced in that she's quite a nice person, just very loopy.
 * You could also count the Skull Kid. Even worse, his face looks like the moon from Majoras Mask.


 * Cute Kitten:
 * There are several cats that run around Castle Town and Telma's Bar. And you can pick them up and carry them and they follow you when you walk around and yes, it is the most adorable thing ever.
 * There's also the minigame late in the game where you explore the Hidden Village as a wolf in order to find and talk to 20 cats, all of whom want to be friends!
 * Cute Little Fangs: Midna.
 * Cute Shotaro Boy: Colin.
 * Cutscene Incompetence: See Big Damn Heroes. Cool as it was, Link probably could have taken out that entire mob by himself.
 * Dance Battler: Zant.
 * Dark Is Not Evil: Double Subverted. The Twilight is initially shown to be a threat to Hyrule, but it turns out Midna and the rest of the Twili (who have been living there for generations) are mostly good people. However, it turns out that the Big Bad's power of darkness is not the usual Twili magic, as seen here.
 * Darker and Edgier: On par with Majoras Mask as one of the darkest in the series. It was even the first Zelda game to go above E rating and earn a T rating.
 * Dark Reprise: Midna's Lament is a somber piano variation of the main theme that replaces all non-battle BGM while.
 * Triumphant Reprise: Via Variable Mix, a triumphant variation of the main theme plays whenever a boss' weak point is vulnerable.
 * See the Triumphant Reprise example down below, and instead lose the duel. The already dark theme will gain a tone of impending disaster... followed by you losing several COMPLETE hearts worth of health!
 * Dark World: The Twilight Realm.
 * Deadpan Snarker: Midna. "This village is full of idiots."
 * Also Malo. "Time is money, stop wasting both." "I suppose I could part with it."
 * Not to mention the STAR Game Owner in Hyrule Castle Town Market. Under his breath, though.
 * Death From Above: The Head Splitter Secret Technique, which requires set-up from a Shield Bash.
 * Decoy Protagonist: Link is simply that; a character used to move the game where it needs to go. is the real hero of the story.
 * Defeat Means Friendship: Ook the baboon, the miniboss of the Forest Temple, shows up to help you defeat the temple boss. Justified, because your defeating him causes him to be freed from the Twilit insect which was chewing on his brain and making him evil, and he comes to your aid out of gratitude.
 * Also King Bulbin.
 * Defrosting Ice Queen: Midna, after being saved from death by Zelda.
 * Demonic Possession: Most of the bosses were under possession by a Fused Shadow, Zant's sword or a shard of the Mirror of Twilight.
 * And miniboss Ook, mentioned above, was being controlled by a Twili bug.
 * Disc One Final Boss:
 * Disc One Final Dungeon:
 * Disney Acid Sequence:
 * Unlocking new sword techniques involves meeting Link's ancestor and... um... singing a duet with him.
 * The infamous scene when you first meet Lanayru.
 * Disney Death:
 * Diving Save: Colin saves Beth from being run down by King Bulblin's charging boar in a striking slow-motion cutscene.
 * Down the Drain: Lakebed Temple, with its stairwell-shifting waterfalls.
 * Dr. Jerk: Dr. Borville in Castle Town.
 * Dual-Wielding: Once Link obtains the second Clawshot, it becomes the "Double Clawshot" -- one on each hand.
 * Duel Boss: Several: Four instances with King Bulblin (two of which even resemble jousting matches!), a couple of times with a Darknut and, of course, the final duel with Ganondorf.
 * Due to the Dead: After
 * Dummied Out: The game was supposed to use the traditional magic meter but it was scrapped. Evidence of this still remains; the back of the game box shows a green meter in the screenshots and the game itself has some green chu chus, which would restore your magic (in theory). Since there is no magic system, drinking them has the same effect as drinking water, a.k.a. nothing.
 * Also on the disc one can find a few different enemies that were removed - including a golem made of Gorons.
 * Easy Amnesia: Ilia suffers this after she and the other village children are kidnapped. Unlike the others, Ilia was shot with a poisoned arrow, and Word of God explains that this is the reason for her memory loss.
 * Elite Mooks: The Darknuts.
 * Empathic Environment: It is raining as you rush a mortally injured Midna to Zelda.
 * Engrish/Intentional Engrish for Funny: GOAT IN!
 * Epic Flail: A ball and chain takes the place of the Megaton hammer.
 * Escape Rope: The character Ooccoo can be found in several dungeons and allows Link to teleport out at any time; then, by using Ooccoo Jr., the player can teleport back inside, even to the same room.
 * In the City of the Sky, Ooccoo won't teleport the player back to Lake Hylia, but instead to the shop, which is near the entrance of the dungeon. However, it's not possible to teleport back to where you were this time, because Ooccoo Jr. doesn't work in the shop, and as soon as you leave it Ooccoo jumps back into your inventory.
 * Escort Mission: about midway through the game.
 * Everything's Better With Cuccos: A minor Easter Egg in the game actually allows you to take control of a cucco in Ordon Village for about ten seconds at a time.
 * Everything's Better with Monkeys: The Forest Temple largely revolves around freeing adorable monkeys from cages so that they can help you out. And if that wasn't enough, the miniboss is a baboon, whose weak spot is his prominent posterior.
 * Everything's Better with Princesses: Aside from Zelda, there is and Agitha, the (self-proclaimed) bug princess.
 * In Zelda's case, this is (for once) a Justified Trope, as explained by the official trading card deck. She's the ruler of Hyrule but still only a princess; however, her card explains that her coronation day was only a few days off when Zant invaded. She is actually supposed to be Queen Zelda at this point, but the plot of the game interrupted. (Note that the manual for Super Smash Bros Brawl identifies her as the Queen of Hyrule.)
 * Exposition Fairy: Midna.
 * Fake King: Zant, the Usurper King of Twilight.
 * Fangirls: Link gains some after playing the STAR game.
 * Not that he was hurting for them before then. He was basically the favorite son in Ordon Village and both of the girls in the village not otherwise engaged were pretty obviously attracted to him.
 * Fan Service: Link (however, very briefly) sumo wrestles with the village mayor... shirtless. We find that he possesses a not overly muscular, but very nicely toned chest and biceps.
 * Balanced out by the fact that the mayor is also shirtless...and pantsless.
 * Fantastic Racism: The Gorons complain about the Hylians mistreating them, and Dr. Borville refuses medical treatment to Prince Ralis because he is a Zora. An NPC mentions that Borville was playing that off because he didn't want to be exposed as ignorant towards Zora physiology.
 * Final Exam Boss: Zant, when he takes Link on a wild goose chase through an ever-changing backdrop of different fight scenes from throughout the game, which conveniently hint at whatever tactic the player should use to counter it.
 * The Darknut enemies work like this in a way. They're much easier to defeat if you have all the Hidden Skills.
 * Fisher Kingdom: When the Twilight envelops Hyrule, most people fade to mere spirit beings and powerless against the dark monsters. Link, on the other hand, is protected by the Triforce and gets transformed into a wolf and is able to fight them. Zelda (also protected by the Triforce) seems completely unaffected.
 * Finishing Move: The Ending Blow, the only one of the Hidden Skills which you are required to master in order to advance the plot/win the game (the others are optional). It can also be used on bosses after doing enough damage to their weak points.
 * Fishing Minigame
 * Five-Man Band: "The Group," also known as "The Resistance," whose members are:
 * The Hero: Rusl
 * The Lancer: Ashei
 * The Big Guy: Auru
 * The Smart Guy: Shad
 * The Chick/Team Mom: Telma
 * Sixth Ranger/The Ace: Link
 * Team Pet: Louise the cat
 * Floating Continent: The City in the Sky and the Palace of Twilight.
 * Foot Focus: On the female side we have Ilia, who is barefoot for the entire game. Then we have.
 * On the male side we have Talo, as well as Link's Sumo fight.
 * Free Rotating Camera: In the Game Cube version.
 * Free Sample Plot Coupon:
 * Midna and Link proceed to look for the Fused Shadows after purging Faron Woods from the influence of twilight. Luckily, the former already has the first one (her helmet).
 * When they find out that the Mirror of Twilight is broken, the Sages tell them about where the missing Mirror Shards are. Good thing the fourth shard is still in its place, so they only have to find three more.
 * When they find out that the Mirror of Twilight is broken, the Sages tell them about where the missing Mirror Shards are. Good thing the fourth shard is still in its place, so they only have to find three more.


 * Gaiden Game: Link's Crossbow Training takes place in the world of this game, with many of the same settings and enemies.
 * Game Breaking Bug: A flaw in the Wii version's programming can make the game Unwinnable because an NPC wouldn't leave an area to advance the plot. Nintendo gave out replacement discs if the faulty ones were sent in. (There is a way to fix it through the use of save file copies.)
 * There's also the bug which, if you save and quit at the wrong time, causes the game to reload with you on the wrong side of a Broken Bridge with no way to cross.
 * Getting Crap Past the Radar: The black parts of Midna's upper body? They're not clothes. Yes, she's pretty much naked.
 * The Great Fairy is completely topless, her hair maintaining the T rating.
 * In the cutscene after the Escort Mission, Telma speaks to Link for a bit, inviting him to join the Resistance. Keep a close eye on where Link's gaze falls on her throughout that sequence.
 * Ghost Town: The Hidden Village north of the Bridge of Eldin, which you visit during your quest to help regain Ilia's memory.
 * Giant Space Flea From Nowhere: The Twilit Bloat.
 * Girl in the Tower: The deposed Zelda is found in the highest tower of Hyrule Castle.
 * Girlish Pigtails: Agitha.
 * Go Back to the Source: Link has to return the Master Sword to its pedestal in order to gain access to the Temple of Time.
 * Gonk: There are quite a lot of ugly/weird-looking characters in the game, but probably the biggest offenders have to be Falbi and Fyer.
 * Go for the Eye: Diababa and Morpheel's main weak point. Armogohma is also susceptible to an arrow in the eye, though it's only to make it drop from the ceiling.
 * Almost every boss corrupted by the Fused Shadows or Twilight Mirror has you aim for the eyes. The exceptions are Stallord and Blizetta who don't have eyes.
 * Good Guy Bar: Telma's Bar. Inside are a bunch of hapless soldiers that stand around all day doing nothing, but also La Résistance meets up there and offers advice to Link.
 * Gotta Catch Em All:
 * The Fused Shadow pieces, then later the shards of the Mirror of Twilight.
 * Collecting bugs for Agitha.
 * The Poes.
 * Graceful Ladies Like Purple / Purple Is Powerful: Zelda's dress is largely purple in this game, instead of its usual pink.
 * Green-Skinned Space Babe: The Zoras, as well as
 * Groin Attack: Link appears to be doing this whenever he uses a finishing stab on a Bokoblin.
 * Happily Married: Rusl and Uli in Ordon Village, and Yeto and Yeta on Snowpeak.
 * Hard Light: The bridge to the Twilight realm, and the stairs in the Temple of Time, both complete with a warm jingle.
 * Hartman Hips: Midna.
 * Henpecked Husband: Hanch, in Ordon Village, is completely overruled in all things by his wife Sera and daughter Beth.
 * Heroic BSOD: Link experiences a minor one after a particularly dark exposition sequence.
 * The High Queen: Zelda, probably more so in this game than in any other part of the series. Even if she is still technically a princess.

"Midna: Anyway, what's with having to light candles to get to the basement?! Not very subtle, is it..."
 * Hijacked by Ganon: At least Zant foreshadows this when you first bump into him....
 * Hollywood Nerd: Shad.
 * Hopeless Boss Fight: This appears to be the case at the beginning of the second half of the Diababa fight. When the 3rd head emerged, it sank the bomb plants, making it impossible for you to damage it. You have to basically fend off its attacks for a minute before the now-good miniboss swoops in to help by bringing bombs.
 * Horseback Heroism: In a number of scenes, but particularly when Link rushes to save Colin from the Bulblins, and when chasing down for the final battle.
 * Hypnotize the Princess:
 * Item Get: Played straight with the "item get" music, except when Link receives the . This is actually a good thing, as it probably would've killed the mood if he did a normal Item Get pose.
 * Karmic Twist Ending: The end of the Snowpeak Ruins subplot, could easily qualify as this. Especially because of what Yeto tells her afterwards.
 * I Fight for the Strongest Side: After losing several matches against Link, during the final dungeon King Bulbin finally declares a draw and just hands over a key to proceed onwards before naming this trope and running off.
 * Implacable Man: The Postman is a benign example. Even the Twilight itself doesn't seem to deter him!
 * Instant Awesome, Just Add Dragons: The fight with Argorok over the City in the Sky.
 * Instant Expert: For once, Link's mastery of the sword is Justified, given that his father figure is a Master Swordsman. Not so much with the rest of his arsenal. Lampshaded when Malo challenges his skills with the bow, stating that "I've never seen you so much as hold a bow back in Ordon..."
 * The Ishmael: Link does all of the fighting and the story takes place from his point-of-view, but the real focus of the story is Midna.
 * Interface Spoiler: Part of the reason for the game's Ring Menu is to keep players from using it to measure their progress throughout the game. It still keeps track of your Plot Coupons, though.
 * Internal Homage: In the The Legend of Zelda cartoon, Link would twirl his sword before sheathing it. After doing certain sword moves, the Link in this game will do the same.
 * Inverse Law of Utility and Lethality: After a certain point the Hero's Shade tells you that the rest of the secret techniques he's going to teach you are incredibly powerful, but also very dangerous to perform. They are actually quite useful (the Mortal Draw in particular one-shots just about everything that isn't a Darknut) but they're also easy to screw up, and you may want to stick with more pedestrian techniques if you're not confident in your ability to use them.
 * Jerkass: Midna, at first.
 * Kid Hero: Link's timid little friend Colin gets to be one of these when he saves one of the other children from being mowed down by a monster.
 * Lady of War: Princess Zelda in the battle on horseback toward the end where she wields the Light Arrows.
 * Lampshade Hanging: In Kakariko Village when you're refilling the Vessel of Light.


 * Laughing Mad:
 * Last Villain Stand: After the Twilight has been purged from Hyrule and is unlikely to return, Zelda has been freed, and Hyrule Castle destroyed, Ganondorf does it twice, first on horseback and then on foot.
 * Leaning on the Fourth Wall: During an early cutscene, Midna hums a bar from her own theme song.
 * Leitmotif: Zelda's Lullaby, Midna's theme, Oocco's theme...
 * And the overworld theme, which could be considered Link's theme as well. Especially since, if you listen closely, you can hear a variation on the original game's overworld theme in it!
 * Zant and the Twilight Realm has one, too. Listen to Zant's theme and then listen to the BGM for Twilight-covered Hyrule.
 * Lethal Chef: Eating Coro's soup actually damages Link's health (usually; sometimes it will heal him a tiny bit).
 * Loads and Loads of Loading: Averted in Twilight Princess itself.
 * The Lonely Piano: "Midna's Lament"
 * Lost Forever: In an interesting variant of the burnable Wooden Shield mechanic, the Ordon Shield that you get in the beginning of the game is one of-a-kind; a different kind of Wooden Shield is the only replacement for a burnt Ordon Shield.
 * Also, some of the Hidden Skills (except for the first, which is not optional) can become lost to you if you miss one of the encounters with the Golden Wolf.
 * And if you haven't left starting village in the game yet and thought to yourself "I'm going to do a challenge run and use only that wooden sword!", you're out of luck. The plot takes it out of your hands permanently before the first dungeon.
 * Made of Iron: King Bulblin.
 * Ganondorf too.
 * Magic Wand: The Dominion Rod.
 * Man Behind the Man:
 * Marathon Boss: The final boss, if done the hard way (which is to endlessly Back Slash him until he doesn't block or dodge it, which allows you to slip in one more hit). As this gets old fast, it is recommended to shorten the already epic battle (and increase the epic feeling) by instead
 * Megane: Shad, who mixes this up with Nerds Are Sexy.
 * Meta Guy: Malo lampshades Link's Instant Expert skill at archery, among other things.
 * Money for Nothing: Easily the worst offender of the Zelda series. The player is left with a full wallet several times and a lot of items can be obtained by cutting grass, breaking pots, opening chests, and killing enemies. What makes Twilight Princess the top contender is that if the player finds a chest containing a purple (50) or orange (100) rupee and has no room for it, then Link puts it back and closes the chest. If one wanted One Hundred Percent Completion, then one would have to make room in Link's wallet by purchasing items or using the Magic Armor to drain rupees and then open the chest.


 * Mythology Gag: A Goron in town at one point says [[media:itsasecrettoeverybody_4684.png|"It's a secret to everybody."]]
 * The cowl on Zelda's black robes, which covers the lower portion of her face, is speculated to be a shout-out to Sheik's face mask in Ocarina of Time. The robes even appear to bear an image similar to the Sheikah eye.
 * More obviously, several songs from Ocarina of Time, the Song of Healing from Majoras Mask and the Ballad of Gales from The Wind Waker return as the songs of the golden wolf.
 * Also, the 's entrance hall is quite similar to the one in Ocarina of Time and a certain cliff at Lake Hylia resembles the coastline of Outset Island from The Wind Waker a lot, even including a similarly placed lookout.
 * The boathouse for the Fishing Minigame has posters of the owner's family with various fish, along with one black-and-white photo of the owner of the Fishing Hole from Ocarina of Time. She also regards her brother as a "cheater" for using a sinking lure to catch his fish.
 * It's unconfirmed, but quite possibly, the dungeon passage that Link and Midna use to escape from Hyrule Castle is the same one used by Link and Zelda in A Link to The Past.
 * Even if it's not, Hyrule Castle proper uses the music from that game.
 * Continuing the A Link to the Past nods, the Temple of Time is in ruins in the Lost Woods, en route to the state it is in that game: reduced to the Master Sword's pedestal.
 * A more ironic one, but the music from OOT that plays when you escape Ganon's Castle plays when... Ganondorf himself attempts to escape.
 * Narrative Shapeshifting: After the first segment in Hyrule Castle, Midna briefly shapeshifts into screaming images of Ilia and Colin to get Link to help her. A bit of Big Lipped Alligator Moment since she could easily have made the point without doing it and never displays this ability at any other point in the game.
 * Nostalgia Section: The Temple of Time can be entered through its door. Yes, THAT Temple of Time, right down to the background music. Now the actual dungeon...
 * Not Quite Dead: Nice job defeating, Link, strike that Badass Victory Pose and -- whoa, hold up!
 * Also  This is also subverted
 * Not So Fast Bucko: Congratulations! You've restored all the Light Spirits, banished the Twilight from Hyrule, and recovered those three thingies Midna was looking for so you can match the power of -- wait a minute, did ? (And come to think of it, where's that Master Sword you usually get?)
 * The Obi-Wan: The Hero's Shade, who crosses this with Spirit Advisor, and breathes rather audibly, just like another Star Wars character...
 * One-Hit Kill: The Mortal Draw Secret Technique, which requires you to have your sword in its sheath and not lock-on to an enemy. Tap A once an enemy draws near, and any non-Darknut enemy close to you who isn't defending right that second will be instantly killed. If an enemy still has health left but is knocked down, you can One-Hit Kill it with the Ending Blow. Lastly, as Wolf Link, you can use a Charge Attack by virtue of having Midna with you in which she spreads an energy field. After the field is fully formed, any enemies within it will be run through in rapid succession by Link once you release the button, unless there are physical barriers blocking some opponents.
 * One-Winged Angel: Two villainous examples and one heroic example, the last of whom looks quite a lot like an Eldritch Abomination.
 * Pants-Free: Averted, for the first time in the entire series; unlike previous installments, in which Link was either bare-legged or wearing tights, Twilight Princess definitely gives him pants.
 * Papa Wolf: Rusl acts as this for Link. Supplemental material states that he considers Link to be his younger brother.
 * Rusl shows equal bravery in defending his own family - he's willing to fight off a wolf to protect them despite being badly injured (keep in mind he had no way of knowing who the wolf really was).
 * Link, in his turn, acts as this for the village children. Kidnapping or otherwise harming them will lead to you having a severely pissed Link coming after you. Bonus points because he actually becomes a wolf.
 * Parasol of Prettiness: Agitha.
 * Pimped-Out Dress: Not just Zelda's dress, but Agitha's bug themed dress.
 * Plot Tailored to the Party: To the point that some items become nigh useless once their plot function is fulfilled. The biggest examples would be the Dominion Rod and the Spinner.
 * The Power of Love: After you defeat Yeta and she returns to normal, nothing interesting happens. But then her husband comes and after a heartwarming speech, they hug and hearts began to pop from them which can actually heal you, and the last is a Heart Container.
 * Prior to this moment, hearts are completely absent from said dungeon.
 * Precious Puppies:
 * There's a puppy in Ordon Village that does nothing more than happily follow Link around, and whom the player can pick up and hold just like the cats.
 * And there's also a few in Castle Town, one outside the STAR game tent that Link can play fetch with.
 * Precocious Crush: Beth, from Ordon Village, has a pretty obvious crush on Link at the start of the game. Humorously, she later switches her affections to Colin after he saves her life.
 * Prehensile Hair: Midna uses her hair-ribbon-hand thing to manipulate things and.
 * Pretty in Mink: Iza is not comfortable with the cold surrounding Lake Hylia and the Zora falls. This trope comes in when she says she misses her fur coat.
 * The trope could also apply to Ashei on Snowpeak, in her adorable Yeti getup.
 * Princess Classic: Agitha acts like this.
 * Princesses Rule: Zelda, although apparently she was about to be crowned queen before everything went bad. Also.
 * Psychopathic Manchild:
 * Racing Mini Game: Snowboarding with yetis.
 * Raised by Dudes: Ashei's backstory, given briefly by her fellow Resistance members, and acknowledged even more briefly by herself when she says that this is the reason she may seem a bit rough around the edges.
 * Rearing Horse: A couple of scenes.
 * You can also make Epona rear on her own too. Though lacking the pure awe of the cut scene versions, it allows you to go straight into a gallop instead of having to build up speed.
 * Real Is Brown: Especially compared to its immediate predecessors, which were bright and colorful. There is certainly color to be had, but much of it is washed out, and the bloom effect is on maximum, particularly during the Twilight Realm segments of the game.
 * Recurring Boss: King Bulblin.
 * Redundant Researcher: Poor Shad. He makes it his life's work to find the Sky City, and Link just swoops in, uses magic tech from the past to find all the Runes Shad couldn't, teleports the sky cannon away to get it fixed, and explores the city himself without bringing Shad along! Way to repay him for translating that spell, repowering the Dominion Rod, and opening the way to the cannon, Link.
 * La Résistance: The Adventurers' Guild, also simply called "the Group." They're the only people in Hyrule (apart from Link and Zelda) to figure out that something's not right and try to stop it.
 * They also help you get to the realms where the Twilight Mirror shards are.
 * Ring Menu: The items menu is ring-shaped and can become relatively crowded as the player acquires more items.
 * Ring Out Miniboss: Dangoro, a Type 2 in the Goron Mines.
 * Rule of Three: In the Snowpeak Ruins, Yeta incorrectly guesses the location of the bedroom key twice before getting it right on the third try. (The first two times, Link inexplicably finds food items in the treasure chests. Maybe Yetis don't believe in pantries.)
 * It takes three hits from Link's bow to render that damned hand in the Twilight Realm "unconscious" for a few seconds.
 * Really, we're talking about a kingdom powered by three goddesses and the Triforce. Zelda games have always loved threes.
 * Schizo-Tech: The Goron Mines dungeon is notably industrialized compared to most other things in the game. It even contains an electromagnet.
 * Schmuck Bait: Cutely subverted. The bomb shop in Kakariko Village has warnings plastered everywhere that lit lanterns are forbidden. Once Barnes reopens the bomb shop, go up to the second floor and put the warnings to the test.
 * On the other hand, when exterminating the Twilight bugs from the town, you use a burning stick to light a fireplace in a storehouse full of explosives ... not exactly the safest course of action, but it does kill three of the bugs in the process.
 * On the other hand, when exterminating the Twilight bugs from the town, you use a burning stick to light a fireplace in a storehouse full of explosives ... not exactly the safest course of action, but it does kill three of the bugs in the process.


 * She Cleans Up Nicely:
 * "Am I so beautiful that you've no words left?"
 * Shirtless Scene: Link takes sumo lessons. Unfortunately, he's standing shirtless with a fat man. Though this is sumo.
 * Shoe Shine, Mister?: Paying the shoeshine boy is necessary to enter the fancy store.
 * Shout-Out: Interestingly, in one scene a group of guards are shaking their spears above their heads while shouting bloody murder. The spears in question have curved, club-like ends opposite the points, similar to certain raiders of the Tuskan variety.
 * The Bulblins take to raiding around the field and then retreating to their homes in the sand. Very Tuskan.
 * While on the subject of Star Wars, the Hero's Shade has some serious Darth Vader vibes goin' on.
 * During the Helm Splitter learning sequence, he watches you do a big vertical jump. His response? "Impressive."
 * We also have bartender Telma and her cat Louise.
 * The Hidden Village shoot-out level features a locale and music reminiscent of Spaghetti Western films like the Dollars Trilogy. Specifically, the music is pretty much the Suspiciously Similar Song version of the theme from For a Few Dollars More.
 * Several from Super Mario Bros..:
 * Fyre, the owner of the cannon-ride in Lake Hylia, has a Bullet Bill tattooed on to his arm.
 * Agitha's parasol resembles Princess Peach's.
 * Fyrus looks an awful lot like a Balrog. The gem on his forehead also looks like the Eye of Sauron at one point.
 * Shut UP, Hannibal: Zant claims that he should have been the rightful ruler of the Twili instead of  One ass kicking at the hands of Link later, Midna tells Zant that the reason the Twili didn't go along with him was because they knew he was a power hungry psychopath.
 * Simple Score of Sadness: "Midna's Lament".
 * Sliding Scale of Content Density vs. Width: Wider than Ocarina of Time, but Denser than The Wind Waker.
 * Slow Motion Drop: The scene where Zelda drops her sword as she surrenders to Zant.
 * Small Annoying Creature: Midna.


 * Sniping Mission: The Hidden Village, if you feel like it. Requires the Hawkeye if you do.
 * Also, to get the Hawkeye, a useful item that is pretty much a scope for your bow, you need to shoot targets in Kakariko Village. For the last challenge, you need to nail a pole on top of a guard tower from the other side of the village. The game is nice to you by giving you a different view to show where the arrow went.
 * Sociopathic Hero: When you first meet her, Midna doesn't give a damn about the dying people of Hyrule, only helps Link escape as a means to an end, and doesn't try to hide her amusement at Zelda's terrible plight. Over the course of the game, however, she becomes softened by the repeated proof she finds of Link and Zelda's selflessness; she warms up to them, and to the people of Hyrule in general.
 * Speaking Simlish: Midna, and also Shad in the scene where the Sky Cannon is discovered.
 * Spin-Off: Link's Crossbow Training takes place in the Hyrule presented in this game, with many of the same adversaries.
 * Spoiled Sweet: Agitha, Princess of Bugs. She's got a lavish house and Impossibly Cool Clothes, has no day job (to be fair, she's ten), and spends Rupees like water -- but she rewards Link with Rupees for the simple task of bringing her golden bugs, her dear little friends, and appears to not have a malicious bone in her body. Aww.
 * Spoiler Opening: An illustration in the instruction manual (which happens to be the same one used at the top of this article) reveals.
 * Not that you would be able to realize that until you got to the point in the game revealing said surprise.
 * Spotlight-Stealing Squad: Almost everything that gets focus in the plot was invented in this game i.e. the Light Spirits, the Twili, Midna...the Triforce is present, but barely mentioned, and the Master Sword is just sort of there.
 * Stab the Sky: Upon acquisition of the Master Sword.
 * Starfish Aliens / Starfish Language: The Oocca and their language (called Sky Writing), respectively. Sky Writing is so old and forgotten that Cunning Linguist Shad is apparently the only person in the entire country who understands it.
 * Supreme Chef: Yeto makes some great soup. When complete, it heals as many of Link's hearts as a red potion!
 * Suit-Up of Destiny: Like in Wind Waker, Link begins the game without his trademark green tunic and hat. When he returns to his human form for the first time he is revealed to be the Chosen One and gets a What Do You Mean It's Not Awesome? Moment when he is shown in the Hero's Clothes.
 * Swiss Army Tears: Tears of light, the Great Fairy's tears that Link can drink to heal him and increase his strength, and . All of the examples are most likely justified, as they're probably magical in nature, and the last one was foreshadowed.
 * Sword of Plot Advancement: The Master Sword, yet again. The Ordon Sword may also qualify, since Midna won't let you back into the Twilight-covered Faron Woods until you acquire it.
 * Tactical Rock-Paper-Scissors: In the sumo mini-game, Grab beats Slap, Slap beats Evade, and Evade beats Grab.


 * Teaser Equipment: The shop at Castle Town sells bombs, arrows, and other mundane items for thousands of gold and more than you can carry with both wallet upgrades - the exact same gear can be bought elsewhere for 1% of the cost, or found on monsters roaming town. Once you give enough money to Malo, he buys out the shop, which reduces the cost of items immensely, and puts the price of the Magic Armor within your rupee capacity.
 * Technicolor Death: Though the Final Boss doesn't do this, all other bosses (and enemies) explode upon dying into little Twilight fragments.
 * Tennis Boss: Link's fight with.
 * These Questions Three: For a Heart Container.
 * Title Drop: Played with when Midna addresses Zelda as the Twilight Princess, teasing her about her kingdom being plunged in darkness; in fact,.
 * Took a Level In Badass: If you listen carefully, you can hear two faint popping sounds when timid, hoplophobic little Colin puts himself in harm's way to rescue Beth; that's the sound of him finally growing a pair and cowboying up. By the end of the game, he's packing his own sword as he singlehandedly escorts his friends back home safely across monster-infested Hyrule Field.
 * Tsundere: Midna is a Type A, Ilia is a Type B.
 * Also Plumm. Yes. It is cemented with the cliché Tsundere line when she gives Wolf Link a Piece Of Heart for breaking the high score of 10,000 points in her minigame.
 * Training Dummy: Link shows off his sword skills for the village children using a conveniently placed scarecrow outside his house. This is really a tutorial for the player.
 * Transformation Trinket: Halfway through the game, Midna notes that the combination of the Master Sword and the thing Zant embedded in Link's forehead to keep him in wolf form effectively gives the player the ability to shapeshift at will -- however, Midna retains the final say on whether or not she'll allow the player to do so (such as if other people are nearby).
 * Triumphant Reprise:  His normally ominous and imposing theme will flatten, as if left speechless, before taking on a progressively more heroic and triumphant tone as you overcome him, ending in a very pleasing climax when you throw him off, before the theme returns to normal.
 * Tron Lines: Loads of it. Most of it comes from the Twili, but some come from other sources.
 * Troperiffic: It was intentionally designed to be highly similar to Ocarina of Time, as the developers knew they would have to significantly change the formula for the next game.
 * The Unfought: The pair of large Shadow Beasts with round, silver masks, seen flanking Zant in some cutscenes. Beyond those cutscenes, they don't show up anywhere in the game.
 * Unusable Enemy Equipment: Averted with the boomerang and the ball and chain.
 * Unusually Uninteresting Sight: Generally averted, as there are only a few human characters that don't freak out in terror at the sight of Wolf Link, and Midna does not allow you to transform in areas where other NPCs will see him. But you're otherwise free to transform in front of animals, monsters or bosses, who simply don't care. The animals in particular tend to think wolf Link is rather cool -- a squirrel in Ordon specifically says that Link smells "like the trees of Ordon" (while one of the ranch's cuccos tells him that "You stink like the guy from the ranch").
 * Verbal Tic: Ashei ends most of her sentences with "...yeah?" regardless of whether they actually qualify as questions.
 * This is somewhat of a Running Gag by now, as she shares this trait with Gonzo and his descendant Alfonzo.
 * And then there's Shad's liberal use of Britishisms like "I say" and "old boy."
 * Yeta also does this with "...uh."
 * Victory Pose: Link gets a particularly epic one of these after winning the joust on the burning Bridge of Eldin against King Bulblin. Epona rears up on her hind legs and Link raises his sword while flames dance behind him.
 * He also uses a minor one if he sheathes his sword right after killing any somewhat powerful enemy, or if the killing blow was any of the Secret Techniques (such as Mortal Draw). Absolutely useless, unless you're preparing for another Mortal Draw, but it looks cool.
 * The cutscenes that happen just after beating a boss typically have Link sheathing his sword with an elaborate flourish. This is Lampshaded in one dungeon, when it turns out that
 * Video Game Cruelty Potential: Cuccos can be attacked as in previous games, however, if the Ball and Chain is used Link won't be changed into a cucco temporarily as punishment for hurting the poor bird.
 * Once the Shield Attack is learned, it can be used in ways that it was not originally meant for. While the attack does no damage, it does leave an opponent open to an attack, or another shield attack to the face. This allows one to punch a Bokoblin in the head with a metal (or wooden) shield forever without having to worry about finding a new victim...not that this has any practical application.
 * Running around the Hyrule Castle Town as Wolf Link will scare the crap out of the townspeople as they flee in terror while screaming. If you go to the town square in this form, you'll cause the castle guards to appear, but they are deathly afraid of you and trying to attack them will make them drop items like hearts, arrows, and rupees as they run away screaming.
 * Variable Mix:
 * The Hyrule Field theme changes whenever you stand still, mount Epona, fight enemies, or when the sun goes down. Also, in Hyrule Castle, while climbing to the top,
 * The music to Hyrule Castle Town varies depending on which area you're in.
 * The music for the Twilight Realm changes depending on whether you're inside or outside. The indoor version is much more sinister than the more relaxing outdoor version.
 * Victory Fakeout: Happens twice. First when fighting Stal-lord, and then again against Arghoma.
 * Villainous Breakdown:
 * The Virus: Barnes implies that this is how the Shadow Beasts operate: when the people of Kakariko went to save a woman being attacked by one, she was nowhere to be found and there were instead two of the monsters. It's never mentioned again, though.
 * Volcanic Veins: The boss of the Goron Mines, Fyrus. He takes this trope quite literally, too.
 * Wall Crawl: Link uses the magnetized Iron Boots to walk on walls and ceilings in the Goron Mines.
 * Weapon, Jr.: Link (only an adolescent in this game) shows off his aiming skills with a slingshot, and his sword skills with a wooden sword.
 * What Do You Mean It's Not Awesome?: When you first arrive at the Hidden Village, your goal is to slaughter the bulbins inside. This sequence is accompanied by spaghetti-western Shout-Out music, camera angles and dialogue. But this isn't what we're talking about. This trope comes in during a later sequence in the same town, using the same music, angles and dialogue, as you.
 * The Wolf-howl duets.
 * What Happened to the Mouse?: You never find out why  even though   is one of Link's major drives in the first part of the game. Unexplained, it becomes Nice Job Fixing It, Villain, as the whole incident is what gets Link out into the world in the first place. It's possible it was merely For the Evulz.
 * This is made further perplexing, much later, as the question is raised again when  leading to the discovery that  . Since no reasoning is ever given behind , it becomes a Contrived Coincidence:  , Link would have been unable to find the last Twilight Mirror piece.
 * There's never a reason given for why Wolf!Link, after being captured, ended up in the Hyrule Castle cells.
 * Workplace-Acquired Abilities: As noted above under Chekhov's Boomerang, the wrangling skills Link has learned from his work with the goats come in handy on two occasions during the adventure (one of which occurs when he's not even in human form, at that).
 * Young Entrepreneur: Malo
 * You Have Researched Breathing: It takes the instruction of an ancient hero's spirit to teach Link how to nudge his shield into enemies.
 * Your Head Asplode:
 * You Shall Not Pass: