Aidyn Chronicles

Everything About Fiction You Never Wanted to Know.

Aidyn Chronicles: the First Mage is an N64 RPG. One of the few for Nintendo. The story is about a squire named Alaron who's always up to mischief. There's an underlying reason, but he doesn't know yet. After being poisoned by goblins, he embarks on an adventure to be cured. While on this adventure, he meets friends, and gets caught up in something much bigger and more dangerous than he first thought. Isn't that what tends to happen in games like this?

Tropes used in Aidyn Chronicles include:


  • All Lowercase Letters: The Great Dragon Rooghah speaks like this (except in a cutscene).
  • Anticlimax Boss:
    • The Marquis, the first time you fight him, may seem like an immensely overpowered boss that you'll never win against. That is, until you realize he's immensely weak against one specific sealing spell and there's a magic rod hidden on Chaos Island that can perform it. He's not much the second time, either, considering you get a magical amulet in the spoils of the first victory that specifically lets you take control of him and if he manages to resist that, he's still weak against the aforementioned sealing spell, which Alaron will have learned by that point.
    • Prince Sheridan definitely qualifies as this. He's fought right before the final fight in the game, at which point you'll have an overpowered trio of assistants and a godly Mage in the lead, compared to which his combat statistics seem plain mediocre, and due to his Lunar Aspect he can be one shotted if fought during the daytime, especially by Alaron, who has the Solar Aspect.
  • Bag of Holding: Enough that at one point, you carry a person's corpse with you, in addition to everything else you might have been carrying.
  • Cast from Hit Points: Magic is cast from a character's Stamina stat, which determines how much HP a character has.
  • Disc One Nuke: A Chaos sword can be obtained fairly early in the game. It will be one of the best weapons in your inventory for a while.
  • Dragon Rider: The Jundar used to be these.
  • Fictional Document: Everything from character journals, spell manuals, historical accounts, collections of letters, and fragments of old fables. There is a surprisingly large amount of backstory that can be found just looking through the in-game libraries.
  • Fighter, Mage, Thief: Represented by the skill specializations of Wizard, Warrior, and Thief, although characters will often have points in more than one area.
  • Game Breaker:
    • Pure combat based characters could be classed as this, as since they don't(and can't)use magic, their more combat based Stats and Skills are much more quickly leveled up, turning them into tanks early on. Equip one in the later areas of the game with a Spellbreaker Axe, two Rings of Healing, a Belt of Teleport, the Helm of Wisdom, Boots of Speed, and Chaos Armor and Shield, and you have yourself a anti-magic tank teleporting across the battlefield and instantly skewering mooks in a mere one or two hits, and the tougher ones with only a few hits.
    • Alaron himself. While all other magic capable characters you can have tag along with you can only use magic from a specific preset school, Alaron can learn all four Schools of Magic, Naming, Elemental, Necromancy, and Star, meaning that every available spell to learn in the game can be learned and mastered by him. Couple that with the fact that, also unlike all other recruitable characters, Alaron can learn every Skill in the game, he could just be power leveled into a godly character with maxed Stats, Skills, and Spells. Then equip him with a Chaos Shield and Armor for best possible defense, Lodin's Sword, the game's Infinity+1 Sword, the Horn of Kynon, a misc equip that increases the Troubadour skill by 6 levels, the Shield Amulet, which adds a tank's worth of Protection, two Rings of Healing for a combined 10 level increase to the Endurance Stat and an instant complete recovery of health after winning a battle if it's daytime, a Reflection Belt for magic resistance, Boots of Speed for a constant haste effect right off the bat, and the Helm of Tempests for massive Air magic resistance and a small Warrior Skill increase.
    • Wall of Bones is a petrify-like spell that will put an enemy out of commission; if every enemy is hit with it, the battle is won. The final two bosses are not immune to this spell. Cue a laughably easy Anticlimax Boss if you hit them with it (this troper killed both bosses in one turn each, as it connected easily both times).
  • Heroic Sacrifice: Niesen in Shamsuk's Tower.
  • I Know Your True Name: The magic humans use is based mostly on the knowledge of truenames.
    • Alaron's plight revolves around his lack of a True Name. Unless he is Named, the magical poison within him will eventually make him a pawn of Chaos, which is a very bad thing since he is one of the rare people capable of learning all four schools of magic.
  • Infinity+1 Sword: Lodin's Sword. It does massive damage, boosts the equipped character's Strength Stat five levels and Warrior Skill three levels, gives them a 50% resistance to all magic of the Necromancy School, and has a high hit rate.
  • Infinity Plus One Shield: The Chaos Shield, which, unlike every other shield, doesn't decrease Dexterity or Stealth, and has the second highest Defense and Protection of any shield in the game. There's also the one shield that surpasses that, the Dryad Shield, which grants slightly higher Defense and Protection, doesn't decrease Dexterity or Stealth, and grants a Spell Battery of 30, allowing the equipped character to use a hefty amount of magic without tapping into their own Stamina. Too bad it's a 1-in-1000 drop from Dryads, who are found in one specific area, are random to encounter, and can somehow overpower and destroy a four party team with maxed Stats and Skills and amazing equipment.
  • Killed Off for Real: If party members die in battle, they stay dead.
  • The Mole: Dougal, if you recruit him.
  • Nice Job Breaking It, Hero: Shamsuk, after trying to get the attention of all of the other great wizards and seeking help from every corner of the world except perhaps the lands of the Jundar, decides that the only course of action left is for him to increase his own power a thousand fold using the magic of a necromancer's tower, which he amasses an entire army of monsters to build for him. Judging by the looks of the tower upon entering it, it was nearing completion and Shamsuk would have possibly been able to power up and eradicate, if not evenly combat, the forces of chaos relatively soon. Except Alaron decides to completely deviate from his entire main quest at the request of a friend of one of the castle servants of Gwernia, infiltrate Shamsuk's tower, destroy it, thus killing every monster inside, and leave Shamsuk completely powerless outside of what power he has left. His reason? Shamsuk tried to get an entire town to listen to his warning's of Rabisat's invasion, and destroyed the town when they refused to take him seriously or help him. While that is extreme, just for that, Alaron chose to kill the only really useful ally he had outside of his own party, giving the entire world all that less of a chance to survive the invasion.
  • Strange Syntax Speaker: The Mirari and Rooghah (again).
  • Sword of Plot Advancement: Lodin's Sword, again, the only thing capable of hurting Lugash and the only weapon that can really do anything to Pochangarat.
  • That One Boss:
    • Kitarik will be this unless you do some serious grinding early in the game. He's backed up by at least about several Hobgoblins, all spamming Spirit Shield and Tap Stamina, and Kitarik himself wields a powerful unique weapon and often uses his Crushing Death spell.
    • Shamsuk: Even if you fight him and his monster backup in the daytime, his Wraiths will constantly use Darkness every turn if it's day, making the fight more difficult against the Lunar Aspect monsters you have to fight, the Plague Zombies are tough to kill due to high damage resistance and health, and Shamsuk, after boosting his minions a bit with magic, will start spamming Wall of Bones on your whole party, quickly ending the battle.
    • Pochangarat. Just Pochangarat. While it doesn't use a strategic pattern, it has near invincible resistance to all magic, and just sits in the center of the battlefield the entire fight spamming either Fireball or Frozen Doom. The former is one of the most powerful Element School offensive spells in the game, hits everyone within the spell's radius very, very hard, and since that radius can be MOVED to anywhere on the battlefield, is used pretty much everywhere and when the turn comes for Pochangarat to cast it on itself, if it's caught in the spell's radius, it simply resists the spell. The latter is a sealing spell of the Star School, which pretty much renders the target useless for the entire battle and will end the game once all four party members are frozen. It doesn't help that it knows these spells at around their max level, and the only way to undo Frozen Doom is to have a specific and completely optional party member that knows the Dispel Star spell. Or that Pochangarat can only be majorly injured by the game's Infinity+1 Sword.
  • The Unfought: Rabisat is never actually fought in the game. The only time you even see her is during Alaron's dream sequence in the beginning. The Final Boss is her Dragon Pochangarat.
  • We Cannot Go on Without You: Alaron's death results in an immediate game over.
  • Well-Intentioned Extremist: Shamsuk, despite destroying an entire town, amassing an army of monsters, and trying to achieve god-like power, is the only one other than Alaron's party trying to do anything about Rabisat's growing forces, and everything he is doing is implied to be for nothing but the goal to defeat them.
  • With Great Power Comes Great Insanity: Those who practice magic without knowing the true word for themselves are not limited to learning from only one school and have immense power. However, people are not meant to be separated from their spirits, and they eventually lose control over both themselves and their abilities and go mad. The Big Bad's plan is to prevent Alaron from learning his true name so he will be a powerful warrior of Chaos.