- 1 Main Protagonists: First Age
- 2 Main Protagonists: Forsaken Shores
- 3 Main Protagonists: London's Fog
- 4 Recurring Protagonists: Second Age
- 5 Supporting characters
Main Protagonists: First Age
The central character of the First Age, she is the last true witch, or human user of Fae magic. Kinda. It's a long story.
- Blessed with Suck: Quite literally, as it's due to her grandmother's blessing that Emily can't remember spells; she has to copy each spell by hand for each time she wants to use it. Of course, this is because humans reciting spells BURNS THEIR BRAINS OUT.
- The Chosen One: Her grandmother singled Emily out with Blessed with Suck for a reason. Eventually, the Faerie Queens choose her to be the new Queen of Faeusa, and the bearer of both crowns.
- Chronic Hero Syndrome: Combines with Walking Disaster Area.
Emily: It never ends well. I see trouble, I've got two options. I can poke my pointy little hat in the ring and try to help, and then everything goes sideways. Or I can keep my pointy little hat down, ignore it, and then everything goes sideways again. I try to help a pixie glade from being bulldozed by a human settlement, and all that happens is the Animate bulldozers go out of control and level everything in sight. I try to whip up some potions to tidy up a contaminated well at an independent village, and it works great... until I accidentally unmask a conspiracy by a rival village to wipe those poor farmers out and take their land. Triggers a hot war out of a cold one, and I'm lucky to get out alive. And now, I spot something that should not be possible, an organized army of ogres bearing down on an Eastusa settlement... and in thanks for warning them of the dire peril, I'm going to be burned at the stake. Hence. Trying to do the right thing never ends well.
- Doomed Hometown/Where I Was Born and Razed: As part of her background, we discover that her witching class's final exam was to destroy her hometown. As she refused, her fellow classmates beat her and left her for dead as they destroyed her hometown for her.
- Fiery Redhead: If by "fiery" you mean "snarktastic," sure.
- Flying Broomstick/Robe and Wizard Hat: The hat is actually her Nana's, and brooms were given to humans kind of as a joke; it's not a preferred mode of transportation but handy in a pinch.
- Groin Attack: Her preferred form of physical attack.
Emily: I don't care how fancy and shiny their energy guns are, a kick in the junk is a kick in the junk.
- Halfbreed: While never explicitly stated but in the Print Bonus chapter a00, Emily has Faerie blood in her, which is why she has Insight, a rare trait only Faeries have, which is passed down bloodlines. In order to keep her sanity, she deliberately stays away from figuring out why she as a human would have Insight.
Scout is of military stock, preferring to be referred to by his position rather than his actual name, as he feels his position is more important. After being killed in the Battle of Austin, Lady Winter made him one of her Winterhounds, undead soldiers who are subject to her bidding; however, she has other plans for him...
- Cold Sniper: In so many ways.
- Doomed Hometown: Scout was the last remaining human to survive when Lady Winter assaulted Austin. But, despite his efforts, even he eventually fell.
- Everyone Calls Him "Barkeep": "Scout" is the Frontliner position he was trained for. His first and last names are revealed in a04 and a06, respectively. Or you can highlight that spoiler text below.
- First Chapter Spoiler: Scout's connection with Lady Winter and his status as undead is revealed at the end of a01.
- Meaningful Name: Coincidentally, "Scott" sounds almost like "Scout." This is lampshaded by Emily in a04. "Reinhold" is also an apt description of his service to Lady Winter.
- Our Zombies Are Different: Type R (for Revenant). Scout is, for all intents and purposes, a person. He looks, talks, and acts like one (if he's a bit antisocial). However, he IS undead, thanks to Lady Winter turning him into a Winterhound.
- Super-Powered Evil Side: His Winterhound self is a pretty close description, but it's given a thorough discussion in a04.
- Teleporters and Transporters: Part of the Winterhound skill-set is the ability to transport through shadow; however, it is limited to shadows within visible range.
Una Point Zero One
A member of the Orbitals, described by her as "aliens from outer space." Having been born to an Optimist and a Pragmatist, her father and a third party accompanied her to Earth to explore it. After encountering Emily and Scout, she is given leave to determine how Orbital technology made it planetside, and to allow them to accompany her.
- Expospeak Gag: A problem all Orbitals have, actually.
- Genre Savvy: An avid consumer of "Earth media," Una is familiar with many tropes.
- Jet Pack: Doubles as a Bag of Holding.
Una: It doesn't really use jets; it uses a quantum gravity coil powered by a mass capacitor to achieve a flight effect. But from watching your films, I assumed you'd understand "jetpack" more.
- Missing Mom: As revealed in a04, her mother committed suicide. It is subsequently revealed later in the same chapter that it was murder.
- The Pollyanna: Her Optimist side tends to win out in the decision process. She actually starts out as The Ingenue, but evolves into a Pollyanna.
Main Protagonists: Forsaken Shores
Nelliwyn "Nel" Myfanwy
A slave of the House of the Rising Sun and Lady Morgana's Glamour specialist, she is subsequently released from her duties and uses her skills to assist her teammates. Likely due to her upbringing, Nel starts out incredibly dependent on whomever she's "serving," but continues to try and find herself outside of her relationships to others.
- Eleventh-Hour Ranger/Last-Episode New Character: Introduced in a06 and used sparingly in the First Age, before becoming one of the party members of Forsaken Shores.
- First Chapter Spoiler: She is freed before a06, her introductory chapter, is over.
- Glamour: She uses glamour as defined on the trope page, but to Lady Morgana, rather than to herself. Most of the time, she uses it to blend into the background.
- Made a Slave: Her father sold her into Lady Morgana's service after falling prey to the bottle. The bottle also happens to be the death of him.
- Master of Illusion: While already very good at Glamour in the beginning, she improves incredibly rapidly after being freed, and eventually becomes the best illusionist in Faeusa.
- Missing Mom: The same person who reveals Nel's dad's fate has no idea where Nel's mother is, other than that she's alive. She's the head of the Braid of Dawn, and they meet toward the end of a07.
- Rescue Romance/Single-Target Sexuality: After being freed from her duties to Lady Morgana, Nel holds a candle for Una, who is completely oblivious to it.
- Shrinking Violet: She starts out as one (especially noticeable in the First Age), but develops into her own proper character as FS progresses.
- Straight Man: Nel's standard role outside of her relationships with the main characters.
Lady Jesse Runeblade
Emily's childhood friend who followed her to Archmagus Lilith's Witching Academy. Unlike Emily, who was gifted with an inability to memorize spells, Jesse was the Alpha Bitch of her class, excelling in combat and earning Lilith's favor. During their graduation ceremony, she participated in Emily's beating, but saw the Moral Event Horizon coming and refused to participate in the destruction of her and Emily's home village. In order to try to regain favor with Lilith, she launched an assault on Olney, causing the events of a01.
- Brains and Brawn: Jesse is the Action Girl to Gilbert's Gentleman and a Scholar.
- Doomed Hometown/Where I Was Born and Razed: She and Emily were from the same village. You can do the math from there.
- Heel Face Turn: She starts out as the Warmup Boss in a01, and is subsequently cured of all the damage caused to her brain over the years in FS.
- Lady of War: In addition to being a gifted spellcaster, she's a master fencer.
- Name's the Same: According to lf03, her birth surname is Ventura.
- Ojou: Despite losing some of the aggression from her Academy years, Jesse remains incredibly haughty.
- Quasquipedalian Loquaciousness: As noted, in London's Fog, she has the tendency to describe things in "medium scoring" words, which aren't INSANELY lengthy but still usually more than is really necessary.
- Tsundere: Towards Gilbert.
A runaway from The British Empire (consisting in this case of (at least) all of Western Europe), Gilbert worked as an Honored Calculator for Gearhaus Industries. After designing a device which would allow one to navigate across the ocean without disturbing the kraken, he realized it would be used to further the Empire's expansions, and promptly decided he'd had enough of his servitude and left for the Americas, taking the prototype device with him so the Empire couldn't abuse it.
- Brains and Brawn: While he can hold his own in battle, he tends to be the strategist to Jesse's more straightforward Action Girl. Not to mention, he can actually formulate spells.
- Cursed with Awesome/My Skull Runneth Over: The aetheric steam treatments given to Gilbert in his youth allow him to do humanly impossible math in his head, at the expense of overtaxing his brain. Thus, his days are numbered, and the number gets smaller the more complex the equations he has to solve.
- Fish Out of Water/Separated by a Common Language: How Gilbert is discovered amongst the crowd at the Florida Rock Show, in the middle of defining the word "chips" with a snack vendor.
- Gentleman Adventurer: Perhaps not what he originally meant to be, but certainly what he becomes.
- Good with Numbers: Preternaturally so, as this is what Honored Calculators do.
- Love At First Punch/I Love You Because I Can't Control You: He seems to have taken an interest with Jesse the moment she stepped into his life...in a bathroom, ready to subdue him to complete her mission.
- Like You Were Dying: Part of the reason Gilbert is exploring America in the first place. (See Cursed with Awesome above.)
The J-33 Valet and Equerry System ("Jeeves")
Gilbert's companion automaton. One of the few automata in the Empire that can perform a variety of tasks, Jeeves tends to the day-to-day worries of his master, as well as any side tasks given him.
- A Boy and his Automaton: Jeeves considers Gilbert his master, and will go to any length to protect him.
- Battle Butler: Jeeves doesn't fight much, but he's large and heavy enough that he can handle himself in a fight as need be. Being powered by a rogue angel doesn't hurt when fighting the infernal, either.
- Fun with Acronyms: See his name.
- High-Class Glass: His single eye is in the form of a classy monocle.
- The Jeeves: Duh.
- Ridiculously-Human Robots: Jeeves seems to have proper sentience, in that he can feel emotions disgust, worry, and regret.
- Separated by a Common Language: Occasionally his single word doesn't make any sense in American English.
- Steampunk: Jeeves runs off of aetheric steam.
- Terse Talker: Jeeves can only speak one-word sentences, but his vocabulary is expansive enough that he can make each word-sentence count.
Main Protagonists: London's Fog
Benny the Broker
A demonic broker who can and will trade anything. Originally working for The Mister (in theory), after his one charge was fulfilled and his obligations released, he continued his trade in...well, trading.
- Bag of Holding: His jacket links to Pocket Dimensions (literally) that only he can access.
- Beyond the Impossible: As the underground's most highly-regarded broker, Benny has managed to trade things like forbidden spellbooks and an authentic Shroud of Turin.
- Fallen Angel: He wasn't one of the higher ranking members of the choir, but he was an angel (named Ben'ai) prior to The Fall.
- Insistent Terminology: He will correct people when they call him a smuggler, regardless of the language being used.
- Man of Wealth and Taste: With the exception of his overcoat, it's rare to find Benny in anything other than a three-piece suit.
- Refusal of the Call: It's established in his first appearance (sa01) that he's deathly afraid of touching the Key of Iron. We learn in FS that doing so would oblige him to release The Mister from Los Angeles.
- Teleporters and Transporters: Benny can instatravel through flames.
Introduced as an Ordinary High School Student who crosses paths with Benny at the wrong time, she reappears as an Eastusa agent with the government's Anachronism Task Force (the human equivalent to the anachronauts), and joins the expedition by request of Eastusa President Petersen. In lf03, it turns out that Chloe is actually the reincarnation of Cha'ai, who Ben'ai views like a little sister, and that she is a Guardian Angel, whose primary purpose is to go to London and release the angel Raphael.
- Chronic Hero Syndrome/Knight in Sour Armor: While she may not walk the Earth trying to right wrongs, she tries to lend a hand as much as she possibly can. As stated in lf01, she was "the gloomiest Girl Scout ever."
- Desperately Looking for a Purpose In Life
- Like Brother and Sister: Argues with Benny thusly.
- Red Pill, Blue Pill: She takes the red pill in sa01, and swallows it hard. It goes down smoothly enough.
- Spider Sense: Chloe has an uncanny knack for knowing when something's about to go wrong, and how to defuse situations before they get too out of hand.
Recurring Protagonists: Second Age
Agent Elisa Morales
Protagonist of sa04 and sa06. Originally part of the FBI's FACT (Faerie Artifact Control Team) Team and then subsequently the Anachronism Task Force, Morales doesn't consider any mission with casualties a success, which is why she has the third-lowest success rate of missions on the FACT (91%).
- Determinator: One of her more notable qualities.
Petersen: You get the job done right -- meaning if someone does slip your net, they don't slip twice. The bad guys DON'T win, not in the long run. Every smuggler you've gone after, you eventually got, and the final takedowns were flawless. You're tenacious, but thoughtful.
Primary Councilman Ono
Una's father, and one of the overseers of duties on Arcology #A076. Introduced in a01.
Eserver the Mirror Fiend
Lord of the Mirror Realm, servant of the Winter Court. Introduced in a04.
Lady of the House of the Rising Sun in New Orleans (and Las Vegas in the Second Age). Sister to Archmagus Lillith. Introduced in a06.
Emily's instructor at the academy in the First Age; promoted to Archmagus at the dawn of the Second Age. Introduced in a06.