Animal Crossing/Characters

Everything About Fiction You Never Wanted to Know.

There are well over 400 townsfolk in the Animal Crossing universe, with duplicates in personality all throughout, so we won't bother going into each individual one here. Instead, we'll cover the six basic villager personality types in their stead. Tropes referring to specific villagers (such as how Pekoe is a Anime Chinese Girl) should go in the listing for that personality type. Non-villager NPC characters, however, are free game.

Main Town Non-Player Characters

Tom Nook

The owner of the town's main shop, and a tanuki/raccoon. He sells you your house and collects your mortgage, as well as being your main source of income—you get Bells by selling things to him.

Tropes exhibited by Tom Nook include:


The town's mayor is a goofy old tortoise with eccentric mannerisms and a taste for a good party. He's a bit lazy unless there's a special event going on, though.

Tropes exhibited by Tortimer include:


One of the two pelican receptionists at the town hall, she works in the daytime. Her sister Phyllis works at night. She has an unrequited crush on the mailbird, Pete.

Tropes exhibited by Pelly include:


Pelly's older sister. In contrast to her outgoing sister, she's grumpy and cynical. Maybe it's because she always works the graveyard shift. She and Pete are a bit of an item.

Tropes exhibited by Phyllis include:


The mailbird. While difficult to meet directly, if you get on at just the right time, he'll speak with you. In the first game, he's somewhat bitter and aloof. In the later games, though, he's just stressed.

Tropes exhibited by Pete include:
  • Early Installment Weirdness: In the first game, he was rather cynical. In the later games, he mellows out and is just overworked.
  • Video Game Cruelty Potential: In contrast to how in the first game he could be seen walking around near the player's house around the time he delivers mail, the only way to speak to him in the second game is to wait for the right time and shoot him out of the air. However, in the next game he's back to walking around during his delivery run.
  • What the Hell, Player?: His reaction if you shoot him down to talk to him in Wild World.


In the first game, he and his partner, Booker, are policedogs who notify you of happenings and run the lost and found. In the second game onwards, they're city guards instead, helping you with Wi-Fi things as well as the above.

Tropes exhibited by Copper include:


Copper's partner is significantly less outgoing than his superior. He still runs the Lost and Found for you, though.

Tropes exhibited by Booker include:


The oldest Able Sister, she's a quiet hedgehog who doesn't talk much. She runs the Able Sister shops, which sell patterns, and, in later games, clothing and accessories. She spends most of her time at the sewing machine. But with a little talk, she opens up... First introduced in Animal Forest+, the Japanese port of the N64 original.

Tropes exhibited by Sable include:


The youngest Able Sister, she greets customers at the Able Sister's shop and handles the transactions. She's a perky, open sort—oh, and despite the fact that she's blue and a hedgehog, no, she is not related to Sonic the Hedgehog. First introduced in Animal Forest+, the Japanese port of the N64 original.

Tropes exhibited by Mable include:


This owl runs the museum in town, and is its primary curator. Though friendly and intelligent, he has a noted tendency for sleeping on the job... and being really, really freaked out by bugs. He was first introduced in Animal Forest+, the Japanese port of the N64 original.

Tropes exhibited by Blathers include:


Blathers' younger sister was first introduced in Wild World. She is a bit absent-minded, but very cute. She runs the museum's Observatory.

Tropes exhibited by Celeste include:
  • The Cutie: Oh, so very cute. Perky, too.
  • Genius Ditz: She forgot to buy a star chart with constellations on it.
    • Actually, she says Blathers bought a star chart on special. The reason it was on special is that it had no constellations.
  • Heavy Sleeper: Like her brother, she'll sleep during the day. Unlike her brother, she'll deny the fact that she sleeps on the job.


First introduced in Wild World, he runs the coffee shop beneath the museum. He's a quiet one, but he makes a mean cup of coffee. He came from the city—if you couldn't tell, him being a pigeon and all.

Tropes exhibited by Brewster include:


Introduced in City, she's a Chihuahua and goddess who lives in your town's fountain after it's built. You can speak to her only after throwing an axe at her—but keep chucking sharp objects at her, and she'll be your friend eventually.

Tropes exhibited by Serena include:

Visitors and City Folk

Crazy Redd

A fox who competes with Tom Nook for furniture sales. However, Redd's deals are a bit... shadier. In the first two games, he's a traveling visitor who comes every once in a while; in City, he has a permanent shop in the city, though he only gets new items on Wednesdays.

Tropes exhibited by Crazy Redd include:
  • Eyes Always Shut
  • Faux Affably Evil: He's not so much evil as "not exactly legit," but he is really overly friendly in a creepy way.
  • Fell Off the Back of a Truck: Where he claims to get his merch. And oddly enough, when he gets a permanent shop in the city he happens to get each "shipment" on the same day of the week every week.
  • Flanderization: In the first game, he's just Tom Nook's dubiously legal foil. In the later games, however, he gets downright weird, with a strange, overly-familiar way of speaking. In other words, actually crazy!
  • Honest John's Dealership
  • Insane Proprietor: Especially in the second two games.
  • Scrappy Mechanic: His fake paintings in the second two games--Fake Difficulty extraordinare, since you can only get one a week, they're fairly expensive, and there's no guarantee it'll be a new painting.


A camel who comes to town selling carpets (in the first game) and wallpaper (in every game after that). In each game, the way you get carpets/wallpaper off her changes. She acts a bit funny, but is a shrewd businesswoman.

Tropes exhibited by Saharah include:
  • Divergent Character Evolution: Originally, she and Wendell had almost exactly the same jobs, her handling carpet while Wendell had wallpaper. She got both carpet and wallpaper in later games, so Wendell could do something much different.
  • Funny Foreigner: City suggests, however, that this is just an act.
  • She's a Man In Japan: Nothing she says or does is particularly masculine, so it's not much of a change. We're guessing she was made female in the West due to her burly eyelashes, and so the traveling visitors wouldn't be a total sausage-fest.


A starving artist walrus who wanders into town offering wallpaper (in the first game) or patterns (in every game after that).

Tropes exhibited by Wendell include:
  • Big Eater
  • Extreme Omnivore: In Wild World and City Folk, he's apparently desperate enough to try eating anything.
  • Trademark Favorite Food: Fish. It's all he'll eat in the first game, and in the second game onward giving him a fish will net you rare patterns.


A blue, spectacled weasel who appears in both Wild World (where he works as an "insurance" man) and City Folk (where he works at the HRA headquarters). He is said to be working with Crazy Redd.

Tropes exhibited by Lyle include:

K.K. Slider

A guitar-playing beagle who plays in Brewster's Roost every Saturday at 8pm. Also known by his Japanese name Totakeke, he is not only the first character you meet in the original N64 Animal Crossing but also one of the most iconic characters of the series.

Tropes exhibited by K.K. Slider include:
  • Author Avatar: K.K. is one for the series' main composer, Kazumi Totaka, as well being voiced by him.
  • Big Ol' Eyebrows
  • Erudite Stoner: Possibly the most passive laid-back character in the series next to Pascal, who also fits this.
  • Only Known by Their Nickname: It's stated his name is "Totakeke" in the original game but everyone just calls him K.K. Slider.

Katie and Kaitlin

After connecting with someone else via wireless you might find either Katie or Kaitlin in your town. Bring Katie to the town with Kaitlin and you'll get a reward, while the person who had Kaitlin gets... well, nothing.

Tropes exhibited by Katie and Kaitlin include:

Holiday Party People

Villager Types


Normal villagers are just that... normal. Unlike the people around them, who tend to be a little... extreme in one way or another, Normal villagers are soft-spoken, pleasant ladies whom it's nice to have on your side. They get along with just about everyone. In Wild World, though, they were known for being a little bit... out there.

Tropes exhibited by these characters include:


Lazy villagers are just in it to have a good time. They love long naps, good food, and a party every once in a while. They may subtly flirt with the female players. They're easygoing and tend to be agreeable. Some of the more Hot-Blooded types may be annoyed by their slow pace, but relax... they're just doing what they do best. Chill.

Tropes exhibited by these characters include:


Like, ohmigosh! Perky villagers are, like, those one girls, you know, like, the ones who live in California? I forget what they call them, but, like, they're always energetic and interested in fashion and stuff! And they, like, use "Like" a lot? Whatever—they're always, like, full of energy, so, like, they really love doing stuff!

Tropes exhibited by these characters include:


Do you feel the burn, baby? The Sporty type is always looking for ways to buff their manly bod. They're always looking for the next big event, and if there isn't one coming up, they'll create one! They love to get people pumped up. Note that, unlike the jocks at your school, these guys are nice and liked by most.

Tropes exhibited by these characters include:


Snooty characters aren't nasty, exactly, but they definitely have a highfalutin' attitude. They have a tendency to rub others the wrong way. That said, they're not totally heartless—in fact, if befriended, they can be quite nice. They have a taste for the finer things in life and high standards, though.

Tropes exhibited by these characters include:


Implied to be the oldest of the townsfolk, the Grumpy villagers are hard to warm up to, sarcastic, and snarky. However, it might be that they just don't connect with the other townspeople due to being somewhat older. Befriend them, and they reveal their Hidden Heart of Gold. Surprisingly, they get along well with some of the other villagers—but not all.

Tropes exhibited by these characters include:

Surfer (Islander)

Natural (Islander)

Intellectual (Islander)

Mystical (Islander)

Romantic (Islander)

Princess (Islander)

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