Bit.Trip/YMMV

Everything About Fiction You Never Wanted to Know.


  • Alternative Character Interpretation: See this video.
  • Awesome Music: Lots, but the menu music for Bit.Trip Flux, Strange Comfort, is probably the best song in the series.
  • Breather Level:
    • Bit.Trip Void is considered a Breather Game. It even has *GASP* checkpoints! Getting a high score is still very challenging though.
    • "Ginger Pit" is pretty much this in Bit.Trip Runner. Really, the middle of the third zone in general is surprisingly less challenging. Don't worry, it ratchets back up to insane by 3-9: The Gauntlet.
    • Control in Bit.Trip Core is much easier than the level that came before it, Exploration, as the pattern is mostly recycled from the previous stages.
  • Game Breaker: The bosses of the second and third songs of Bit.Trip Void contained a horrible infinite score exploit if you stall forever while in "super" or "ultra" mode and steadily gain points. The updated version of the game disables the automatic score gain of those modes at the bosses.
  • Most Wonderful Sound: GIGA.
  • Player Punch: The player themselves has to run into Mingrawn Timbletot. In essence, you kill the Commander.
  • Porting Disaster: Bit.Trip Saga has a few problems:
    • In Bit.Trip Runner, the background textures are wonky and the game is susceptible to graphical slow down
    • In Bit.Trip Void, patterns will flat out just appear out of nowhere.
    • Despite this it's still playable and enjoyable, and the remaining four games seem more or less okay.
  • Scrappy Game: Bit.Trip Core.
  • Scrappy Mechanic: "CHALLENGE".
  • That One Level:
    • Level 1-11 in Bit.Trip Runner is disproportionately harder than the majority of the game. No wonder there's a Steam achievment for passing it.
    • 3-2 Retro Challenge makes many perfectionists want to run out and murder the level designer.
    • Bit.Trip Beat is generally regarded as one of the harder games in the series, but the fifth section of Descent stands out in getting people stuck. Immediately, you have to survive a difficult challenge involving hitting erratically bouncing beats with a tiny paddle. If you managed to get through that, soon after comes an onslaught of bouncing beats that jump across most of the screen and move so fast that it is very difficult to spot the pattern. You'll be lucky to survive through Nether unless you know where to move beforehand.
  • What Do You Mean It Wasn't Made on Drugs?: