Black and White/YMMV

Everything About Fiction You Never Wanted to Know.


  • Ear Worm: The sailor song. Also "Deeeeaaaath..."
  • Good Bad Bugs:
    • In the sequel[1], objects in your hand still have all of the properties that they would had you not picked them up. Physics-wise, the game treats it as an object held an arbitrarily-high distance above the ground, which it technically is. The only property that matters though is if object is on fire. Burning down enemy wonders (preventing their miracles from being deployed), and destroying enemy catapults is simply a matter of igniting a random tree, picking it up, holding it over the thing you want damaged/destroyed[2], and burn it. This can be done far outside your influence, and even in the enemy 's influence.
    • In both the first and the second game, abusing terrain and the zoom feature at specific places lets you throw anything (rock, person, fireball) a few thousand miles into the sea.
  • Hype Backlash: Black & White 1 was one of the first (if not the first) cases of Peter Molyneux promising that his games would basically be the best thing ever in every single respect. The released game was very good, but the expectations were so high that a sizable percentage of people were left disappointed (GameSpy even ranked it first on its "Most Overrated Games" list).
  • Inferred Holocaust: The end of the first game, and all that it implies. Fusing the three Creed pieces doesn't just kill Nemesis, it kills all the other Gods on Eden, regardless of their alignment or involvement in the Nemesis Conflict. It's even worse when you realize that Black & White 1-era villages were more than a little dependent on their Gods for survival...
  • Most Annoying Sound:
    • For pity's sake, villagers, we know you need more resources. We'll get to it in a second, so SHUT UP!
    • And also 'Deeeeeaaaath...' if you're evil or suck at keeping your villagers alive.
    • "We need more offspring" and "We need more buildings" are the two worst ones. Why? Because those jerks are never satisfied! No matter how much they breed or how big your village gets, they will continue to whine. People who have played the game for a long time will notice that satisfying some desires just makes other desires more prominent. "Well, we've got all of this food, but there's no way we could eat it all, and it seems such a waste. Hey, I know, let's ask god for babies." and then "We have so many babies, we need homes for them, let's ask god!" and THEN "We have all of these homes, but no wood left. Hey, God!" AND THEN "We've got all of this wood. But our storehouses look really unbalanced now. Hey Go-" and then you burn down the entire village.
  • That One Level: The third island again. You're shoved on top of a mountain that barely has room for a half-decent village with virtually no supplies save for what you threw in the portal beforehand, plus your creature has been stolen and you have to cross the entire damn island just to get it back. By the time you do, it'll die on the spot and shrink. Moreover, creating supplies via miracles is terribly slow and inefficient, as you no longer have access to the Norse Wonder which supercharges them, plus the forests that are already planted will be picked clean by the rival God if you don't get to the first.
  1. Not sure if this works in the first game.
  2. It takes a while to trigger and/or find out the idea spot.