Blood/Trivia

Everything About Fiction You Never Wanted to Know.


  • Descended Creator: The Voice (multiplayer announcer) and Tchernobog were voiced by Jason Hall, who was the CEO of Monolith at the time.
  • Franchise Killer: The middling reception and low sales of Blood II killed any chance at a third game. With Monolith now under the wing of WB Games and Atari apparently uninterested in pursuing any opportunities with the license, attempts at reviving the franchise are unlikely to happen.
  • Hey, It's That Voice!: Caleb's voice actor Stephan Weyte gave the character the same voice he used for Monolith's earlier platformer, Claw. More generally, he also acted in some of Humongous Entertainment's games, as well as in Fire Emblem: Radiant Dawn and Metroid: Other M. The other Chosen in the second game are voiced by Michael Shapiro (Barney Calhoun and the G-Man) and the woman of a thousand voices, Lani Minella.
  • Troubled Production: The creation of the first game was fraught with difficulties. The development team had a number of inexperienced members and was given only a small budget, which left the team struggling for funding. The Build engine the game was being designed for was still being worked on and left the team working with both a game engine and tools that were incomplete through much of development. Assets and source code from an early build of the game were stolen from a PC left in a computer repair shop and posted online, which led to a lawsuit that Monolith settled out of court. Executive Meddling and Creative Differences with 3D Realms led to Monolith splitting from them and signing up with GT Interactive to publish the game. The fact that the game was finished let alone a success under such conditions is regarded as an extraordinary accomplishment by the team.
  • What Could Have Been:
    • The initial "Horror 3D" concept of the game was intended to be a darker and more serious game with more overt Lovecraft influences and less Black Comedy elements.
    • Caleb was originally named Michael and looked like a regular fanatic enemy. This design was dumped and reworked into Caleb's current form after the developers claimed it was "boring and tired".
    • A feature cut late in the first game's development was a "Bloodlust" meter that would have transformed Caleb into a Beast after taking severe damage or killing enough enemies, making him faster and doing more melee damage. It was cut after the developers felt it was more tedious than enjoyable due to limiting the weapons the player could use while transformed. Sprites intended for the melee attacks can still be found in the files, and mods exist that allow it to be used in place of the Pitchfork. The concept of the "Beast" would also be revisited for one of the expansion packs, where the final boss, a Priest, transforms into a werewolf-esque creature upon taking enough damage.
    • It was planned that each member of the Chosen was going to be playable characters in the first game. This was cut down to just Caleb due to time and budget constraints, though this concept would be revisited in the sequel.
    • The leaked alpha build of the first game has a vast number of differences compared to the final such as several weapon sprites have different color schemes or designs, enemies have unused sprites suggesting different attacks or behaviors and a large amount of unfinished items that would be cut from the final game.
    • A second expansion to Blood II titled Revelations was in development, but cancelled after GT saw the poor sales of the base game and its developer Tequila Software went under after trying to continue the expansion as a free project. In 2015, a number of assets and prototype levels meant for the expansion were released by former developers to the community for use in mods and fan projects.