Bushido Blade/YMMV

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  • Anticlimax Boss:
    • Bushido Blade 2's Shainto campaign has a final stage against the last surviving Kagami... a girl that just sits there, wishing not to fight and to be killed for her ancestors' misdeeds. One slash and it's over, though there's also the choice to spare her.
    • The boss that the Narukagami clan face tries to put up a fight, but one blow to his armored front stuns him, and one more blow to his unprotected back kills him. The end.
  • Broken Base: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing, and nerfed the wounding system. The fanbase was not pleased.
  • Scrappy Mechanic: The only way to get the best ending in the first game is to beat every enemy without being injured or killed even once. There is a way to skip fighting most of the normal characters, but it involves running through many different sets of scenery for a few minutes, injuring the opponent's leg, and then jumping down a hole. This is arguably the one area the sequel improved on.
  • That One Boss: Katze. He has a gun and is extremely agile, you have a sword and clunky running controls. However, he only has six shots. If he doesn't kill you with them, he's a sitting duck while he reloads. Moreover, injuring his left arm prevents him from reloading.
  • They Changed It, Now It Sucks: The second game reduced the number of stances and moves, removed the honor system in fights, had horrible dubbing (though it does offer some gems like the main trio of Cowboy Bebop dub: Steve Blum, Wendee Lee and Beau Billingslea), and nerfed the wounding system. The fanbase was not pleased.