Castle Wolfenstein

Everything About Fiction You Never Wanted to Know.
Solid Snake's grandpa at work.

Welcome to Castle Wolfenstein, mate! The Nazis brought you here to get information out of you before they kill you. That's what this place is for -- if you listen you can hear the screams. They've already worked me over and I'll never get out alive, but maybe you can with this gun. It's standard issue -- each clip holds 10 bullets, and it's fully loaded.

Be careful, mate, because every room in the castle is guarded. The regular guards can't leave their posts without orders, but watch out for the SS stormtroopers. They're the ones in the bulletproof vests and they're like bloody hounds. Once they've picked up your trail they won't stop chasing you until you kill them and you almost need a grenade to do that.

Castle Wolfenstein is full of supplies too. I know one chap who found a whole German uniform and almost sneaked out past the guards. He might have made it if he hadn't shot some poor sod and got the SS on his trail. If you can't unlock a supply chest, try shooting it open. Now I wouldn't go shooting at chests full of explosives…

One more thing. The battle plans for Operation Rheingold are hidden somewhere in the castle. I'm sure you know what it would mean to the Allied High Command if we could get our hands on those…

They're coming for me! Good luck!

AAIIIIIEEEEEEE……

Castle Wolfenstein was a computer game written by Silas Warner for the Apple II, Atari 8 Bit Computers and the Commodore 64. It is regarded as one of the first stealth-based games ever, and is the direct inspiration for Wolfenstein 3D and Wolfenstein.

The player is an unnamed U.S. soldier during World War II: he has been captured by the Nazis and imprisoned in Castle Wolfenstein. When the game starts, he has managed to get a gun and ten bullets from a dead cellmate. Once the player starts moving, he attracts the attention of the guards, who will try to shoot or apprehend him. The player's objective is to avoid being captured or killed, find the secret war plans, and escape alive. The player can wear uniforms to sneak past (some) guards, ambush patrols, and find helpful items such as keys, food, drink, bullets, grenades and bulletproof vests. The game is played from a top-down perspective, but the characters are seen from a side view.

The success of Castle Wolfenstein prompted a sequel Beyond Castle Wolfenstein. In this game, the player must infiltrate a secret Berlin bunker where Adolf Hitler is holding secret meetings; he must find a bomb hidden somewhere inside the bunker, plant it in Hitler's meeting room, then escape before the bomb explodes.


Tropes used in Castle Wolfenstein include:
  • Back Stab: You do double damage to opponents if you attacked them from behind. In the sequel, your character could backstab and kill any Nazi soldier in one hit if you had the dagger equipped.
  • Beat Them At Their Own Game: A common tactic is to stick up a guard with an empty gun, rob the guard for any bullets, then shoot him immediately afterwards.
  • Collision Damage: If a Nazi knows you're an enemy and touches you, it's an immediate Game Over.
  • Cut and Paste Environments
  • Deadly Walls: Bumping into a wall stuns the player for several seconds. Not particularly lethal unless he's being chased by a soldier at the time...
  • Die, Chair, Die!: All of the walls (except for the four main ones) in each room, along with all of the chests, can be destroyed with grenades.
  • Dressing as the Enemy
  • Elite Mooks: Unlike regular Nazis, the SS Soldiers will instantly recognize you even if you're wearing a uniform. They're also harder to kill due to their bulletproof vests.
  • Every Man Has His Price: In Beyond Castle Wolfenstein, the player can bribe any of the soldiers inside Hitler's bunker with a few marks if he doesn't have the correct pass.
  • Featureless Protagonist: The player's character is never actually named in the game.
  • Gratuitous German: The original Castle Wolfenstein was noted for its unprecedented use of digitized German voices.
  • The Guards Must Be Crazy: In the original game, you can steal a uniform and wear it; the regular guards would ignore you, but the SS would spot you instantly.
    • Averted in the sequel. If the guards see you with a weapon out, they'll start shooting immediately. Also, if you don't remove dead guards before the others see it, they'll head for the alarm and set it off. Finally, they'll periodically ask you to show a pass.
  • Heal Thyself: In Beyond Castle Wolfenstein, the player can recover from being shot by using a first-aid kit.
  • Hyperactive Metabolism: Averted: though you can find food in chests, they have no effect in the game.
    • Not true, schnapps would mess up your shooting accuracy, bratwurst would restore it.
  • Loading Screen: The game displays four pages of unskippable introductory text while loading.
  • Locked Door: In the original game, these could be shot open by bullets or blown open by grenades.
  • MacGuffin: The war plans in the original game.
  • Master of Unlocking: In the original game, if the player finds a locked chest, he has to "lockpick" it (wait for a timer to count down) before it will open. The player can shoot the chest to speed up the timer; unfortunately, this uses up bullets, and may attract nearby guards. It's also bad news if the chest has explosives (ammunition, grenades, cannonballs (???)) in it.
  • No Swastikas: Averted: the regular Nazi guards had uniforms with large swastikas across their chests. SS Solders wore uniforms with "SS" instead.
  • One-Hit-Point Wonder: Played mostly straight in the first game: while a single shot will kill the player, the probability that a shot will hit depends on several factors, such as the distance of the gunman and whether the player is wearing a bulletproof vest.
    • In Beyond Castle Wolfenstein, getting shot actually caused you to limp and slow down.
  • One-Man Army: Somewhat averted: it's entirely possible to play the game without killing every Nazi in sight.
  • One Bullet Clips: The player only has one pistol and can't store any extra bullet magazines. Thus if he came across enemy bullets, he only reloaded if they had more bullets than he currently had.
  • Randomly Generated Levels: The game has pre-generated rooms whose layouts didn't change; however, the order and connection between rooms was randomized at the start of each game.
  • Rewarding Vandalism: Averted: blowing up a chest with a grenade causes everything within to be Lost Forever. Blowing up a chest with ammunition results in an Nonstandard Game Over.
  • Stick'Em Up: The player can surprise guards and hold them at gunpoint, even with an empty gun.
  • Top Down View: Somewhat: the layout of each room is a top-down view, but the player, the soldiers and furniture are depicted in 2D profile.
  • Utility Weapon: In the original game, bullets can shoot out locked doors and help open chests faster, and grenades can blow open locked doors and destroy interior walls and chests.
  • Video Game Stealing: You can steal the uniform of a guard or an SS trooper's bulletproof vest, then put it on and use it, all while holding the guard at gunpoint.
    • This was the best way to kill an SS Trooper actually, since it usually took a full clip or more to take one down. Sneaking up on them, telling them to give you their bulletproof vest and then shooting them? One.