ChipWits
A Programming Game for the original 1984 Macintosh, later ported to Commodore 64 and Apple II, with a Windows sequel in Perpetual Beta.
In ChipWits, players use an icon-based programming language to create robots which will explore a challenging environment. The surprising result is that children have fun learning about operators, registers, stacks, and conditional testing.
Tropes used in ChipWits include:
- Arcade Sounds
- Cool Shades
- Giant Enemy Crab: Electrocrabs.
- Life Meter
- The Merch: ChipWits Revival Tour T-shirts!
- Must Have Caffeine
- Ridiculously-Human Robots: Rolling steel boxes fueled by pie and coffee...
- Rollerblade Good
- Scoring Points
- Shout-Out: The eight-spoked environment is called Octopus' Garden.
- Sliding Scale of Robot Intelligence: Level 1 only.
- Stealth Pun: The visually oriented Icon-Based Operating Language, or IBOL.
- Timed Mission: The ChipWits have lifespans measured in cycles.