Command & Conquer: Tiberium/Trivia

Everything About Fiction You Never Wanted to Know.


  • The Danza:
    • Michael McNeil is portrayed by Michael Biehn.
    • James Solomon is portrayed by James Earl Jones.
  • Executive Meddling: Killed Tiberium, the planned squad-based FPS. There was so little leadership that it was hard to determinate how the game was exactly supposed to be played. Oh, and it was expected to be completed in eleven months.
    • Tiberian Twilight was originally planned for the Asian (read Korean) gaming market, but adapted into the conclusion of the Tiberium saga in order to increase sales, and to help make up for the economic failure of Red Alert 3 (which resulted at least in part from the game's DRM).
  • Hey, It's That Guy!
  • Shout-Out: The "funpark" levels in Tiberian Dawn where the player faces off against Dinosaurs, a la Jurassic Park. Meanwhile, in a nod (pun intended) to Them, Red Alert features a hidden campaign against Giant Ants.
    • Tiberian Dawn‍'‍s cutscene of the Ion Cannon firing is titled "Akira" in its .MIX files. It's not the only reference to AKIRA in the original game. Take a good look at Nod's Recon Bike.
    • Killian's line in this cutscene is reminiscent of Star Wars.
    • The Mammoth MK.II's FMV is a near-perfect homage to the scene with the AT-AT walkers in Star Wars. Here, look.
    • Tiberian Sun also had a subtle shout out to Aliens (aside from, you know, Michael Biehn). It's stated in the game's instruction manual that the standard-issue weapon for both sides is the "M16 Mk II Pulse Rifle." CG Renders of the gun even look like the prop from the film.
    • Renegade continued this shout out, wherein its standard-issue weapon for both sides basically is the original pulse rifle.
  • Technology Marches On: The original game plays around with this with the weapons presented in game - then-new weapons like the M4 rifle and F-22 Raptor had been effectively abandoned by the US military in-series, allowing Nod to get their hands on them.
  • Tuckerization: One of the maps in Tiberium Wars, "Black's Big Battle", is likely named for multiplayer designer Greg Black. Ingame art shows a soldier with the nametag "Vessella", a reference to associate producer Jim Vessella.
  • Units Not to Scale: Averted in Tiberium Wars - aircraft carriers take up a good chunk of the map, but due to pathfinding issues, these realistically large ships only appear in a select few missions and are unbuildable.
    • Tiberian Sun gets around most of the problems due to not having any naval units as all (supposedly because Tiberium-mutated weeds have choked the seas). However there is one issue with the GDI's mobile command centre spaceplane, the Kodiak--it appears landed in one mission the same size as a building, far too small to reflect how it looks in the cutscenes. This was belatedly fixed in the expansion pack Firestorm when it crashes--now the Kodiak's wreck fills the whole screen and is literally about 20 times larger than it was in the aforementioned mission.
  • What Could Have Been:
    • Tiberium would have featured a new generation of Titan walkers, a modular weapon called the GD=10 that could fire rockets, grenades, railgun rounds, or ion blasts, and would have been in 2058 Italy during the second Scrin invasion.
    • Originally, Mendoza was supposed to be a scarred, Latino mercenary. However, somewhere along the road, as the decision was made to change Raveshaw's looks, the original Raveshaw model was altered and became Mendoza, while Mendoza's original design was scrapped.
    • Westwood planned the Hunter/Seeker Droid option to support selection of target types, but ultimately the droid was made to attack at random.