Command and Conquer Tiberian Twilight

Everything About Fiction You Never Wanted to Know.

The fourth and final installment of the Command & Conquer: Tiberium series, Tiberian Twilight is set in 2077. In the aftermath of the Third Tiberium War, the alien crystal mutates and becomes almost impossible to stop. Faced with human extinction, Kane and GDI struck an unholy alliance to build a "Tiberium Control Network", using information from Kane's Tacitus. Though this brings about an uneasy peace, contains Tiberium's spread and begins a new stage of harnessing its potential, GDI reactionaries and Nod separatists once more plunge the world into conflict. The story ends with a triumphant Kane finally achieving his millenia-old ambitions and the Tiberium menace ended once and for all.

Please note that this page is for tropes that feature in this game and its expansion only. Please add tropes relating to other games as well on the main Tiberian Series page.


Tropes used in Command and Conquer Tiberian Twilight include:
  • Anti-Villain/Anti-Hero: Kane's actions in this game are nearly heroic, what with working with GDI to create the Tiberium Control Network to save the planet, even if it's largely to help him complete his "Ascension".
  • Ascend to a Higher Plane of Existence: It is debatable whether it is another plane or not, but both Kane and the Brotherhood of Nod finally ascend in the end of the game.
  • Bittersweet Ending: Tiberium Twilight ends with the world saved from tiberium poisoning but the commanders from both factions die. And Kane finally "ascends".
  • The Hero Dies: Whichever side you choose, your character in will die of a gunshot wound from Colonel James in the ending.
  • Idiot Ball: Just about everyone. Kane won't reveal his (rather harmless) goal, so half of the GDI accuses him of having evil plans, half of Nod feels betrayed, and everyone else gladly fights for Kane without knowing the truth.
  • Mundane Utility: Dr. Pascal's optical implants can Activate the Scrin Tower, Receive encrypted transmissions and... watch television. Which the player character does all the time.
  • Roaring Rampage of Revenge: The reason why Colonel Louise James of GDI is ready to do everything to kill Kane is because her children were killed by the Scrin during Third Tiberium War.
  • Super Prototype: In the last Nod mission of Tiberian Twilight, GDI sends in a Prototype bomber as a last ditch effort to stop you. It's by far the most powerful unit anywhere, being able to destroy even Crawlers with little effort. Its only weakness is the fact that it has to land to call in reinforcements (the three GDI AI's just give up before it arrives).
  • Tactical Rock-Paper-Scissors: The basis of Tiberian Twilight. Every unit has an armor type (Light, Medium Ground, Medium Air, Heavy or Building) and usually one weapon type (Gun, Cannon, Rocket, Beam or Blast). Each weapon type is Super Effective against one armor type (in those lists, respectively), and you do not have the unit cap to field a varied force.
  • White Void Room: Inside the Scrin tower in the final Cutscene of Tiberium Twilight.