DC Heroes

Everything About Fiction You Never Wanted to Know.

DC Heroes was a superhero-themed Role-Playing Game by Mayfair Games, using DC Comics' roster of characters, places and events, first published in 1985 to coincide with DC's Massive Multiplayer Crossover Crisis on Infinite Earths campaign. The Second Edition, published in 1989, refined and revamped much of the underlying game mechanics, which remains mostly unchanged to this day; later editions focused mostly upon roster changes and minor rules modifications.

The next important change came when Mayfair sold the rights to the game to upstart company Pulsar Games sometime in The Nineties, which continued publishing the game under the title Blood of Heroes. However, since Pulsar did not also acquire the licensing rights to the DC Universe, Blood of Heroes retained the existing game engine but featured original characters placed within their own superhero world. As it was a product of the Nineties, it should come as little surprise that Blood of Heroes' setting was Darker and Edgier. Finally, Blood of Heroes: Special Edition is the latest[when?] revamp of the game, published in 2000; among other tweaks, it includes rules for making sidekicks and villains into Player Characters.

Mechanics: The game's central conceit, aside from the superhero trappings (similar to the earlier game Champions) is that it eschews the classic Class and Level System in favor of a Point Build System (again, similar to Champions) which hinges on the fact that everything -- character abilities, powers, skills and even real-world measurements like distance and weight -- is measured in Attribute Points, or APs. Since APs are entirely interchangeable, it's easy to gauge a Character's abilities by looking at the numbers; for instance, a Character with a Strength rating of 10 can lift up to 10 APs of weight; with a speed of 4, can travel 4 APs of distance in one combat phase, and so on.

Further, the APs are exponential in nature (hence the name of the underlying engine, Mayfair Exponential Gaming System), meaning that each additional AP doubles the value of the preceding. That is to say, 2 APs is twice as much as 1; but also, 3 is twice as much as 2, 4 is twice as much as 3, 57 is twice as much as 56, etc. This logarithmic scale was devised to provide less-powerful characters a fighting chance against more-powerful ones[1].

Future: Pulsar Games was sold in late 2003 and publishing of the game in any form has ceased; however, the new owners continued to promise new material as late as 2007, citing merely the need to iron out ownership issues (it appears that the original license with DC Comics was poorly worded, making it sound as though DC would continue to own any material published not only with its own characters but also with the game engine, in perpetuity). The game and company have been in permanent hiatus since 2009, with no further word on future projects.

Compare Champions, Mutants and Masterminds. See also GURPS.


Tropes used in DC Heroes include:
  1. in theory, at least