D (video game)/YMMV

Everything About Fiction You Never Wanted to Know.


  • Non Sequitur Scene: In the original D, failing to reach the ending in time leads to Laura falling into her pocketwatch and a simple message to "Try Again". Apparently, this is meant to represent the mental dimension collapsing and Laura being dumped back into the real world, but that isn't communicated very well at all...
    • Not being able to go back the way she came, the game also doesn't make it seem like Laura has any choice but to press on despite her father's apparition consistently appealing to her to "Leave before it's too late." Maybe that is the way to leave.
    • Strangely enough, almost the entire initial premise of Laura going to her father's hospital to defuse a hostage situation is completely dropped as soon as the player gets whisked away to the castle at the very start of the game (the player only returns to the hospital in the last few minutes of the game). The set-up could've been changed to Laura having to go to her father's spooky castle or something similar and literally nothing would've changed.
  • Padding: In an attempt to ensure that the player feels pressured by the time limit, several puzzles include elements blatantly meant to waste time, such as the Wheel.
  • The Scrappy: Half the comments regarding Kimberly in supergreatfriend's Let's Play of D2 are not that nice, mostly for her constant talking, redundant questions (a lot of the comments are mocking her tendency to ask Laura if she remembers anything before her Trauma-Induced Amnesia), and unprecedented hatred toward Parker, who is only trying to help.
  • Scrappy Mechanic: Both the gameplay and the save feature:
    • The two-hour time limit and vague hints of where and what to do in D... and there is no save feature. You have to play the entire two hours in one sitting, with no pausing.
    • Invisible enemies and single shot long charging weaponry in Enemy Zero. Doesn't help that the whole game is made before 3D surround sound or it was made for an inferior console that didn't support such feature. This time there is a save feature... an audio recorder with 64 charges; saving burns three charges... and loading a save burns one.
    • The battle in D2 a first person shooter in which you can only stand still like in Beach Head or other arcade shooters, and with many enemies are blatant bullet sponges. At least this time Eno left the save function alone and you can carry limitless amount of ammo, weapons, and healing items.