Dissidia Final Fantasy/Characters/Other

    Everything About Fiction You Never Wanted to Know.

    The character's sheet for characters who are not Warriors of Cosmos or Warriors of Chaos in Dissidia Final Fantasy and its prequel.

    See also:

    Assist-Only Characters

    Aerith Gainsborough

    "Please...lend us your strength!"


    "Hey, do you want a flower? They're only a gil. Just kidding... I'll explain the game now." -- Prologus introduction


    Voiced By: Maaya Sakamoto (Japanese), Andrea Bowen (English)


    The late heroine of Final Fantasy VII appears as an assist character exclusively bought in the Dissidia Duodecim Prologus demo.



    "No... It has already been settled. Your fate is to fall... into true darkness."

    "It is all an endless dream. Yet still... the fantasy must come to an end..."


    Voiced by: Sumi Shimamoto (Japanese), Veronica Taylor (English)


    Cosmos is the goddess of harmony that opposes Chaos in Dissidia: Final Fantasy. She once failed to gain the cooperation of the Crystals, ultimately losing her battle against Chaos, but not the war, before the game's events.

    In the Duodecim secret ending, it's revealed that after Cid was freed from his imprisonment in Scenario 000, he and Cosmos were revived. Cosmos refuses Cid's offer to join him and remains behind as the god of the world. This makes her the most likely of all the characters in the Dissidia games to have definitely not survived the events of the games, as the world she stays behind in is due to fade from existence, according to Cid. Then again...

    • Artificial Human: Is a Manikin of Chaos' mother figure, infused with her memories via a Lufenian memory-passing ritual.
    • The Atoner: For originally serving Cid faithfully and sending her warriors to die in the previous cycles to strengthen Chaos.
    • Barrier Maiden
    • Batman Gambit/Thanatos Gambit
    • Beauty Equals Goodness (or more like Goodness Equals Beauty): Being the goddess of harmony, Cosmos may very well be the most beautiful woman in all of the Final Fantasy multiverse. That is no easy feat to accomplish.
    • Big Good
    • Doomed Moral Victor
    • Expy: Technically, she is an original character made explicitly for this game. However, she bears more than a few passing resemblances to Princess Sara from the first game (which would make most of the Warrior of Light's interaction with her a very long Mythology Gag), Princess Hilda from the second game (who is an expy of Princess Sara), Fabula from Final Fantasy Unlimited, Altana from Final Fantasy XI, and Etro (See Epileptic Trees).
      • In-universe, she's a Manikin of Chaos's mother.
    • Face Death with Dignity
    • Foe Yay: With Chaos. Given that they both ruled together peacefully in the past, this isn't entirely out of the question. Except she's a copy of his adoptive mother. Make of that what you will.
    • God of Good: Her title is the Goddess of Harmony
    • Gold and White Are Divine: Provides the page image.
    • Hair of Gold
    • Heroic Sacrifice: In Dissidia, she deliberately allowed herself to be weakened enough to be killed by Chaos to give the Warriors of Cosmos hope and last long enough to defeat Chaos. Although not going as far as to end up killed in its prequel game, Dissidia Duodecim, she did wipe out a large amount of the Manikins that tried to kill her, although at the cost of most of her power, resulting in her weakened state seen in the prologus of the first Dissidia game.
    • Hot Goddess
    • Killed Off for Real
    • Lady and Knight: With the Warrior of Light.
    • Meaningful Name: Yup.
    • Mentor Archetype
    • My Death Is Just the Beginning: A good variation of this trope, even if it doesn't appear to be at first. Her death instils the ten heroes with her power, allowing them to effectively turn the tides against the forces of Chaos. Unbeknownst to them, she's perfectly fine afterwards.
    • My God, What Have I Done?: For her role of sending her warriors to die in the past cycles to strengthen Chaos and when realizing that the Warrior of Light and Kain attempted to put their allies to sleep in order for them to survive due in part to her observing the battlefield, resulting in her Heroic Sacrifice in the ending of Duodecim.
    • Musical Spoiler: If you pay enough attention, you'll notice that when Ultimecia is impersonating Cosmos, the goddess' Leitmotif doesn't play.
    • Now Let Me Carry You: When the Warrior of Light is at the brink of death protecting Cosmos from the Manakins in the Duodecim ending, Cosmos unleashes her power and sacrifices herself to protect him!
    • Order Versus Chaos: Well, DUH.
    • The Pawn: Her original purpose in the conflict according to her museum profile. Faithfully serving the Great Will. She sent her Warriors to attack Chaos in order to make Chaos fight as well as to have them die in battle in each cycle. As the Great Will desired that Chaos become the ultimate weapon through the cycle of conflict. Over time her warriors began to influence her which would eventually cause her to rebel against her mission. Sacrificing herself in the 12th cycle and making the Great Will realize the mistake he had made.
    • Physical God
    • Power Glows: Whenever she appears to her warriors, Cosmos is surrounded by a faint Battle Aura with multicolor sparkles.
      • Also a hint when Ultimecia impersonates her, she does not have said aura.
    • Protectorate: To the Warrior of Light.
    • Rapunzel Hair
    • Rousing Speech: Sometimes they do this for each other, but more often than not, it's Cosmos who does this for the heroes.
      • The Warrior of Light turns it back on her. She tries to talk him out of his quest but he gives her a speech of how much she's inspired him, which in turn inspires her to believe in him and let him continue.
    • Say My Name: Several times.
    • Save This Person Save the World: Seemingly played straight. As long as she lives World B will be safe because she focuses her energy on balancing out Chaos's destructive energy. But as long as she lives the cycles will go on forever and the heroes will never get to go home.
    • Secret Test of Character: She puts the Heroes through this.
    • Sexy Backless Outfit: Much attention isn't called to it, but yes, it's there.
    • Statuesque Stunner: Again, not to the extent of Cloud of Darkness, but if the rips of the in-game renders are anything to go by, she's only one or two inches shorter than Ultimecia at an estimated height of 5'9".
    • Team Mom: Her case for almost the entire party.
    • Title Drop: She almost had one with the above quote. Played straight when Cid of the Lufaine tells her "We shall journey on the road that continues to the final fantasy."
    • We Cannot Go on Without You: Averted when Cosmos being killed in the 13th cycle results in every Warrior of Cosmos fading away, but her gambit allowed all of them to survive on limited time. Played straight with Prishe and subverted with the Warrior of Light in one of the official quests, where Cosmos is killed by Garland who wants to see the truth behind the cycles and the conflict. Prishe has never been seen since, while the Warrior of Light eventually reappeared. Also subverts a What Could Have Been from the original Dissidia's trailers in the process as Cosmos tells Garland before he kills her that her permanent demise would mean the deaths/removals of all her warriors because they possess her light: her power, and that this means she is also a goddess of death. Her gambit in the 13th cycle was meant to prevent this and give them a fighting chance.
    • Woman in White


    "For all your wandering, still you end up in purgatory. What a shame, Cosmos."

    Voiced by: Norio Wakamoto (Japanese), Keith David (English)

    —Fighting Style: Master Of Bedlam

    The god of Discord and Big Bad of Final Fantasy I and, if this game is any indication, the whole series, born from the hatred and time traveling escapades of Garland, as well as the power of the four Fiends.

    In Duodecim, he returns as a playable character in the form of Feral Chaos. He becomes so after giving the last of his power to Shinryu to trap Cid in an alternate world where he never was defeated.

    • Artificial Human: Well, the "human" part is questionable. Point is, like Cosmos and the Warrior of Light, Chaos too is an advanced form of Manikin.
    • Artificial Stupidity: Though he's a SNK Boss most of the time, Chaos has the tendency to randomly just... stop attacking. He'll stop attacking you and will just walk around the arena slowly, to the point if you have Snooze and Lose equipped it'll activate and he'll still just stand there. When he gets like this he'll often hold still and watch as you charge up an attack and come at him to damage him. If you're the Emperor you can often get Chaos to literally walk into your Flares and Thunder Crests.
    • A Worldwide Punomenon: His ultimate attack is "Utter Chaos", with the finishing blow "Brink of Delusion". Doesn't take a genius to figure out how that second one could be alternatively translated. Plus, his dialogue when the heroes confront him can be read in the above quote.
      • The game is actually pretty good about avoiding puns like that—most of the time, when the word "chaos" is used they mean the character. But, hey, the guy is named after the very force he's supposed to be the god of. Puns, deliberate or not, are inevitable.
        • His customized equipment set—Chaosbringer, Havoc's Carapace, Bedlam's Crown, Entropy's Aegis. His fighting style in the menu is "Master of Bedlam." Not very subtle is it?
    • Beast and Beauty: Heavily implied between him and Cosmos. See "Foe Yay" below.
    • Big Bad
    • Combat Tropes
      • Attack of the 50-Foot Whatever: Utter Chaos.
      • BFS: When using Utter Chaos, Chaos easily puts every other BFS-wielder in Final Fantasy history to shame.
      • Flash Step: Demonsdance.
      • Mighty Glacier: His basic movement speed is low and his attacks don't have a lot of range. This is mostly excusable though as he isn't intended to be fought outside of Edge of Madness, which is the smallest arena in the game so slow movement speed and low range aren't a big concern.
      • Playing with Fire: Four of his five HP attacks, as well as two of his Brave attacks and his Utter Chaos attack, all involve fire, and he adds fire to two more of his Brave attacks in his third phase.
      • Razor Wind: His two basic melee combos can damage opponents with the wind in the aftermath of the actual slash.
      • SNK Boss: Not only does he attack faster then any other character in the game by a wide margin, but his attacks massively lower your break gauge and increase his own. He then usually chains his break attacks into his HP attacks. Did I mention he has 3 forms? Fully recovering HP each time while you're left at the amount you had? Not to mention having to fight him on the smallest stage in the game, which was specifically done to favor him, as his size allows most of his attacks to reach across the entire stage? Combine that with the fact that he uses the same cheating tactics as the rest of the characters... The developers of this game hate us.
      • Spin Attack: Both vertically and horizontally, the former being combined with Playing with Fire.
      • Turns Red: In his third phase, his melee combos send plumes of flame over the ground, one attack where he sends a wave of fire at you fires three times in succession, another melee combo has him teleport in front of you before using it, and he gets his Utter Chaos attack. He also gains a new HP attack in each phase (Demonsdance in round 2 and Scarlet Rain in round 3).
    • Continuity Nod: His EX Burst colors him dominantly yellow and purple, like his original NES graphic.
    • Despair Event Horizon: He had been this quite a long time, since the war against Cosmos had taken its toll on him, but he reached it dead end when he killed Cosmos.
      • His museum profile states that Chaos fell into despair when he learned that the Great Will aka his father Cid wanted to end the cycle. Which was only possible by killing Chaos.
    • Evil Sounds Deep: Not surprisingly.
    • EX Burst: Utter Chaos. Well technically, Chaos doesn't have an EX Gauge, and Utter Chaos thus technically isn't an EX Burst. However, it is his ultimate attack and fulfills the same basic role.

    "Shiver, at the power of a god!"

      • Chaos jumps off of the stage and reappears... several stories tall. He grabs one of the enormous swords sticking out of his stage and performs a series of attacks to the player—he swings the sword down first, then either stabs it into the ground to create pillars of fire that chase you, swing it across the arena to leave a series of explosions, or stabs it across the arena sending waves of fire across it. Once he's attacked four times, he summons three more swords to wield and performs Brink of Delusion: He flings the four swords into the stage, causing large circles of light to appear which explode in flame, hitting the player for HP damage if they stand on one. As Chaos watches the arena explode, the screen brightens to white and fades back in to reveal Chaos sitting on his throne, watching the player's character standing in front of him (if you were hit, the character falls from the sky in front of him), and stands up to continue fighting.

    "You resist... in vain."


    "TAKE THIS!"
    "CEASE to EXIST!"
    "FACE the ULTIMATE! On your knees! FEAR ME! THIS IS THE END!"
    "SHIVER, at the POWER of a GOD!"

    • Luck-Based Mission: Considering the animation for it lasts approximately a minute, and if he wants he can use it more than once in the round, even twice in a row, you'd better pray Chaos doesn't use Utter Chaos against you when you're doing Time Trial mode. If he does you can kiss your record-setting time goodbye.
    • Meaningful Name: Again, not going to spell this one out for you.
    • Multi-Armed and Dangerous: If his name isn't enough of an indication that he's an evil force to be reckoned with, the fact that he has four arms should be.
    • Names to Run Away From Really Fast
    • No Good Deed Goes Unpunished: Chaos is very merciful to his minions, even having reluctance at punishing them for betraying him or making mistakes. Unfortunately, this results in all of the villains barring Garland abandoning him as soon as he offed Cosmos and do their own thing, showing how unloyal they truly were.
    • Obviously Evil: He may as well be the poster boy for this trope and despite his appearance he was not evil before the cycle began.
    • 108: The most amount of AP that can be earned in one battle is that amount, earned by fighting Chaos with a specific equipment set-up.[1]If you know how to beat him and have good supplies of Gil, weapons (since the Dazzling Diamond set has stats fitting Level 50 characters, you'll want to have your fourth equipment be the weapon so that you can deal fair damage), and accessories, he makes AP grinding easy.
    • One-Winged Angel: Sure he's technically a two winged demon, but just like in Final Fantasy I, he's still Garland's One-Winged Angel form. And yes, he WILL knock you down... a lot. And then there's Feral Chaos, his own OWA form for Dissidia 012.
    • Orcus on His Throne: He doesn't actually actively do anything except for killing Cosmos. Justified in that he's just going along with the plan that Garland and the Emperor have laid out. Also, once Cosmos was dead he didn't have to do anything anywhere, the world was busy destroying itself without his help.
      • According to his backstory, the reason for this in other cycles is that Chaos just doesn't care about the cycle--in earlier cycles he didn't want to fight Cosmos because she reminded him of his mother figure, and once he forgot her the cycles had been going on so long that he was bored with the fighting.
      • And when he finally does get his rear end off of his throne to face you... let's just say you'll understand why he's the God the Discord.
    • Psycho Prototype: Surprisingly enough.
    • Order Versus Chaos
    • Pre-Ass-Kicking One-Liner: "Tremble...in the presence of PURE CHAOS!!"
    • Psychic Dreams for Everyone: In Shade Impulse, Chaos tells Garland that he had a dream in which he was a good god, and ruled the world with Cosmos. The implication is that this is how things used to be before Chaos was convinced to participate in the cycles. What's more, Chaos has lost all his memories of the past, so he doesn't understand the dream's significance.
    • Pyrrhic Victory: Once he kills Cosmos, Chaos remembers his past as a good god and realizes he just killed his mother that he used to rule the world with.
    • Red Eyes, Take Warning
    • Self-Deprecation: While he tosses out the expected boasts and demoralizing taunts against most opponents, when facing him with Feral Chaos, Chaos just mutters "pathetic pawn".
    • Shout-Out: Chaos' ultimate attack is to summon four swords that stab the arena and make it explode. Though the appearance is of course different, this was also used as the final blow of the summon Chaos in Final Fantasy XII, who was directly based on the original Chaos from Final Fantasy I.
    • Slouch of Villainy: Pretty much how he appears the entire game. And it's pretty nice one too, considering with four arms he can pull it off while clasping his hands. He also ends his Utter Chaos attack with this.
    • Suicidal Cosmic Temper Tantrum
    • Super Prototype: The cycles of war are meant to temper Chaos into the ultimate force of destruction.
    • Child Soldiers/Tyke Bomb/Laser Guided Tykebomb: According to the backstory given for both him and Cid of the Lufaine.
    • Timey-Wimey Ball: His very existence. The two games offer conflicting information on how he came to be, some info saying that Garland is sent back in time to become Chaos, as in Final Fantasy, while other info claims he's the first "perfect" Manikin created from crystal ore and raised by Cid. Obviously those two origins don't line up, but both are presented as true in the game, so its anyone's guess as to what's going on with his creation.
    • Title Drop: He refers to the ten warriors and Cosmos' journey as being the "final fantasy". His EX Burst would have been another had it not been changed into "Brink of Delusion".
    • With Great Power Comes Great Insanity: The cycles gave Chaos power but also corroded his mind, which is why he couldn't remember Cosmos or his past as the cycles continued.
    • Unwitting Pawn: Chaos was lead to believe that the conflict was started so that they could open a portal to return home, both Shinryu and Cid had different goals in store for him. Cid ordered Garland to convince Chaos into taking part of the conflict so that Cid and Shinryu could create the ultimate destructive weapon. Thanks to his loss of memories that came with the power he got with the conflict would make sure that he could never realize his role as a pawn in the conflict.
    • Villainous Breakdown: In Scenario 000, his power drives him insane and he ends up killing both his warriors and Cosmos's.
    • Villain Song: "God in Fire", which is sung from his perspective.

    Feral Chaos


    " Discord..."

    —Fighting Style: The Omega And The Alpha

    An alternate form of Chaos that serves as the True Final Boss in Dissidia 012, and provides us with a playable incarnation of Chaos. Is the creation of a nightmare world Shinryu trapped Cid in after the cycles end in the thirteenth war. In this alternate reality the wars kept going with Cosmos' victories, and the losses drove Chaos mad and turned him into Feral Chaos. He proceeded to slaughter everyone, friend and foe alike, until he turned on Shinryu with Cid and Cosmos sealed away from him. Its at this point the player party appears to destroy him and free Cid from the nightmare world.

    • Altum Videtur: His HP attacks, and EX Bursts. These are: Deus Iratus,[2] Ventus Irae,[3] Lux Magnus,[4] Quo Vadis,[5] Via Dolorosa,[6] Flagro Maximus,[7] Regnum Dei,[8] and Nexus Ultimus.[9]
      • Bonus points for Faux Symbolism: Regnum Dei and Via Dolorosa.
        • Even the title for his fighting style is entitled for the above trope.
    • Artificial Brilliance: Though he still has lapses of the Trope below, he's very good at coordinating combo attacks with his Assist, Garland. He also tends to use Via Dolorosa (his fire waves HP attack) in such a way that the waves hit when the player is landing from a jump, during the brief time they're unable to dodge, or while the player is charging an attack so they can't dodge at all.
      • His predictability yo-yos between Brilliance and Stupidity—Feral Chaos usually attacks with Destroy (his standard aerial Bravery attack) after Wall Rushing you, and you can block and punish this, but occasionally he'll instead use an HP attack, or wait for you to block then use Destroy while you recover. He'll also frequently dash at you, and while dashes are blockable he's liable to pull the same trick as with Destroy.
    • Artificial Stupidity: Some attacks, like Yuna's Mega Flare, Firion's Weaponsmaster or Kuja's Ultima, he is simply unable to avoid properly. There are videos of players killing him (as in, the 125,000 HP version) just by spamming the right HP attacks over and over, because Feral Chaos is either too large or too stupid (perhaps both) to dodge them. The original Chaos has some of the same problems dodging other attacks, such as Sephiroth's Octaslash, but his weren't as glaring or widespread.
    • Clipped-Wing Angel/One-Winged Angel: Is both towards the original Chaos.
      • On the one hand, Feral Chaos is just as powerful in battle as the normal Chaos, but out of battle his moves have incredibly high CP costs and he suffers from continuous Bravery drain and can't fill his EX Gauge or Assist Gauge unless you equip a support ability to cancel out each drawback. This means that, while the player can use Feral Chaos, they're looking at a lot of Min-Maxing to get the most out of what little CP he has, and due to his CP costs he can't even equip a full set of moves-equipping six Bravery attacks, even if they're all mastered, would cost 180 of your 450 CP, and that's not including the Dash, Block, Dodge, etc, abilities you'd be a fool to unequip. Oh, and since he's so huge in small arenas like Pandaemonium and Phantom Train, good luck dodging and moving around.
      • On the other hand, when he's faced as a storyline boss the computer, of course, does not suffer these handicaps—he has a full moveset and suffers no drawbacks to his Bravery, EX Gauge or EX Force. Unlike Chaos he can and will use Assists, and thanks to a few unique accessories his EX and Assist Gauges charge faster, and any time he damages your HP he saps your EX and Assist Gauges to empty. For a summon he has Shinryu Verus, the One-Winged Angel form of Chaos' Shinryu summon with much shorter timers to activate its effects. And to top it off, Feral Chaos has over 100,000 HP—Chaos may have been a SNK Boss, but at least he obeyed the 9,999 limit. And of course, in terms of storyline Feral Chaos is actually Chaos' One-Winged Angel form, born from Chaos when he went completely insane.
      • And on the other hand, Feral Chaos is simply not as difficult an opponent to deal with as normal Chaos. While his obscenely high HP in the story mode fight is a challenge, every single one of his attacks hits directly forward (Unlike normal Chaos', which tend to fill the screen with fire and death), and thus while they can't actually be blocked are vastly easier to avoid. He's also significantly more ground-bound, giving an advantage to air-oriented characters. And as mentioned above, he's so large and unmaneuverable that some HP attacks will hit him nearly every time—hilariously, this makes it almost impossible to beat normal Chaos with him, as Divine Punishment will always hit if the player tries the same approach to avoiding it that they would with any other character.[10] Really, the biggest threat he poses to a level-headed player comes from the way he cripples Assist and EX gauge use, and how quickly he can build up Brave for a single catastrophic attack..which, really, is true of basically every opponent over lvl120 in the game, given the way mechanics work (although his Bravery game is indeed above average, true whether he is controlled by a human or the CPU). And unlike Chaos's Shinryu, Feral's Shinryu Verus summon is much more limited—only four possible effects, and every single one of them can be rendered at worst ineffectual and at best can severely backfire on Feral Chaos—runs where the player has manipulated Feral's summon so that the player is locked at 9999 bravery or swapped totals giving Feral 0 bravery and the player Feral's own (naturally high) bravery total are not at all difficult.
    • Combat Tropes
      • The Berserker: He's a feral monster, running on all fours (sixes?), attacking even more savagely than before, and he only speaks in roars and grunts save for three very distorted words--"discord", "destruction", and "nothing"—which only contribute to showing how insane and monstrous he's become. Even his attack names are simply-named, like "Splinter", "Raid" and "Snarl".
      • BFS: Retains the ones used by Chaos, though they only appear when ending his EX Burst.
      • Blow You Away/Razor Wind: Ventus Ire.
      • Damage Sponge Boss: He's intended to be this, having more than ten times the HP of any other opponent in the game, but he's only got Level 1 equipment so his stats are pitiful and he takes a lot more damage than the Level 120 enemies leading up to him.
      • Flash Step: Quo Vadis.
      • Lightning Bruiser: And how! This table shows the start-up times for his attacks. Notice most of his Bravery attacks take 20 frames or less to execute—for a point of reference, the fastest attacks in the game like Goblin Punch, Beat Fang, Knight's Lance, etc, execute in the area of 11-15 frames. Also note most of them have Mid priority, meaning you can't block them.
        • Glass Cannon: When fought as the Bonus Boss, his high level of 130 gives him a huge boost to his base Bravery and he does a lot of damage, but his Level 1 equipment makes him a lot more vulnerable to damage than you might expect given the strength of the Level 120 enemies leading up to him.
      • Marathon Boss: When fought at the end of Confessions of the Creator, he has 125,698 HP. You get five party members who probably have around 9,500-11,000 HP.
      • Playing with Fire
      • Rubber Band AI: As with all opponents, the player's Assist Gauge can charge instantly if they counterattack one of Feral Chaos's attacks when weak, and when he has significantly higher Bravery than the player their critical hit multiplier. Entering the battle with low HP, once you get the hang of dodging his attacks, is actually not as suicidal as you might think because you'll constantly be charging your Assist Gauge to unleash combo attacks.
      • SNK Boss: Unlike the original Chaos who was cheap on paper, Feral Chaos' strength comes from accessories that let him charge his Assist gauge faster and instantly deplete your EX and Assist gauges when he lands an HP attack.
      • True Final Boss
      • Turns Red: His EX Mode is just a bright orange and red glow.
    • The Dog Bites Back: Twice. First, Shinryu set up the nightmare world for Cid after offering the real-world Chaos a chance for revenge, so Feral Chaos was meant to do this to Cid in the nightmare, which he did. Then, however, he turned on Shinryu too since there was no one left to fight. However, it's ambiguous if it was the real thing or just the nightmare world incarnation of Shinryu.
    • Dub Name Change: From "Desperado Chaos" to "Feral Chaos". The latter is obviously more fitting for his nature, but YMMV on which is actually better.
    • Dying as Yourself: Upon defeating Feral Chaos in Scenario 000, he regains his senses and thanks the five characters who defeated him for freeing Cid.
    • EX Mode: The power of discord reveals the true Chaos!

    "(near-unintelligible growling) Discord..."

      • Feral Chaos glows orange and red, looking like a being of lava and magma. In addition to Regen, Feral Chaos' EX Mode gives him the following abilities:
        • Divine Might: In EX Mode, Feral Chaos' speed is ramped up for all types of movement.
        • Brutal: His ATK and DEF stats are greatly increased, and his attacks crush guards.
      • In addition, his EX Mode grants him access to his EX Burst: Regnum Dei


    • Final Boss Preview: Answering "I am a master" to the Moogle in the tutorial for Dissidia 012 gets you one.
    • Gone Horribly Right: The cycle of Dissidia was meant to refine Chaos into the ultimate destroyer. Well if they had kept going in the real world, they would have, if Shinryu's nightmare world is an indication.
    • Hopeless Boss Fight: See Final Boss Preview. Sure you get to see the final boss, but you're at Level 1 with no equipment or support abilities. Even if you win using cheats, the game reacts like you lost.
    • Kill'Em All: According to the storyline of Scenario 000, this is precisely what he did.
    • Large and In Charge: A height chart showing the heights of each character puts Chaos at around one and a half times taller than the second-tallest character, Garland. With Feral Chaos walking on all fours/sixes it's hard to tell, but take him into battle against Chaos and it turns out he's even bigger than the original.
    • Multi-Armed and Dangerous
    • My Rules Are Not Your Rules: What keeps Feral Chaos "balanced" is that at 30 CP per Bravery attack and 50 per HP attack, when players use him he's going to have a very small moveset. The Feral Chaos you fight has the max 450 CP as viewed in the stats before the fight, but has a full set of attacks. That's 480 CP, along with the CP for his dashes, blocks, dodges, support skills, and his three "anti-handicap" abilities to remove his restrictions on EX, Assist and Bravery. All in all he's probably got about three times as much CP sunk into his abilities than the cap allows.
    • Names to Run Away From Really Fast: If Chaos itself didn't do it for it, Feral Chaos certainly will.
    • Rule of Symbolism: His fighting style title is "The Alpha and Omega", his HP attacks and EX Burst are written in Latin, and said EX Burst "Regnum Dei" translates as "Kingdom of God".
    • Spikes of Villainy: Chaos' horns and various spikes are exaggerated on him, as is his lovely mouth full of blood-stained fangs.
    • The Unintelligible: As mentioned he only ever says two words, and they're highly distorted and difficult to understand even out of battle without the sound effects and music playing over them.
    • With Great Power Comes Great Insanity: Apparently it works the other way around too.
    • Villainous Breakdown


    Shinryu Dissidia 4294.png

    The ancient dragon that dwells in the Dimensional Rift. Like Cid of The Lufaine, Shinryu also has a role of much greater importance in this game.

    In Dissidia 012's playable epilogue Scenario 000, Shinryu reacts badly to Cid breaking his perfect system and helping the Warriors get home, and punishes Cid by trapping him in a nightmare realm where Chaos survived the 13th cycle. It... didn't quite work out the way Shinryu planned.


    The Manikins

    Creatures drawn from the Rift that take the form of the warriors chosen by the conflict. They serve the forces of Chaos, and are nothing short of pawns of destruction. They invaded the conflict during the 12th cycle, their number overpowering the Warriors of Cosmos without the need of aid from Chaos' warriors. To stop them, Lightning and her group had to close the door themselves, sacrificing their lives doing so.

    • Artificial Human
    • Ascended Extra: In the first game, Manikins were basically mooks with no real story significance. In Duodecim, the Manikins become the focus of the plot. Their origins are explained and the heroes are focused on taking out the source of the Manikins. This is even lampshaded when Vaan and Laguna mention that their mission isn't even about stopping Chaos and getting the Crystals anymore, but instead about dealing with the Manikins.
    • Humanoid Abomination
    • Kick Them While They Are Down: Even if you're defeated and on the brink of death, they don't stop fighting you. It's this relentless ruthlessness and strength that makes them so dangerous, because they can fight you to the point of exhaustion so you can't be revived in the next cycle of war.
    • The Legions of the Rift
    • Mooks
    • Name's the Same: They bear no relation to the Manikins from Shin Megami Tensei III: Nocturne.
    • Not-So-Harmless Villain: The first game's Mooks become the prequel's focus. It's explained that being killed by a Manikin delivers a Final Death, from which neither of the gods can save you. This is why Lightning, Vaan, Yuna, Laguna, Tifa, and Kain are not present in the thirteenth cycle; they were overwhelmed by Manikins after closing the source of the Manikins.
    • The Usual Adversaries
    • Zerg Rush: Their main strength—they're easy to kill but their sheer numbers let them overwhelm the heroes.


    A character mentioned only in the Cosmos Report and in the Koan of Warrior of Light. He recorded the memories of Cosmos' original World A human counterpart. He is from Final Fantasy I, being the one that foretold the arrival of the Four Warriors of Light.

    The Moogles


    "Welcome to the world of DISSIDIA 012 FINAL FANTASY, kupo!"


    The trademark white balls of fur with red noses and pom-poms are back. Theyt trade letters with the player via Mognet, and in Dissidia 012 run shops on the overworld.

    Cid of The Lufaine

    "We shall journey on the road that continues to the final fantasy."
    —Voiced by: Bunta Sugawara (Japanese), Rodger Parsons (English)

    A character only mentioned (and only in the remakes) in the original Final Fantasy who has been ascended to the narrator of the story, and arguably the writer of the Chaos Reports, which, if true, makes him Chaos' father. Technically, although acting only according to the circumstances brought upon him by a kingdom seeking to exploit his wisdom, he appears to be responsible for the creation of the cycle in the first place.

    In Dissidia 012, it's revealed that Cid is actually the Great Will who first started the cycle of wars between Chaos and Cosmos. After the 12th war, he is horrified by what he had done and aligns himself with Cosmos. It's also revealed that he was the one responsible for sending the heroes back to their worlds after the 13th cycle.

    In Scenario 000, Cid is trapped by Shinryu in a world ruled by Chaos as punishment for breaking the cycle of war. Faced with the berserk Feral Chaos and Shinryu Verus, Cid calls forth the five strongest warriors regardless of alignment to defeat them.

    • Abusive Parents: He became this to Chaos after starting the cycle.
    • Ascended Extra
    • Ascend to a Higher Plane of Existence: Unsure, as it may be another case of Blessed with Suck. He's tasked with watching over the endless cycle, only as an spectator, although at least currently he's got plans with Cosmos.
    • Blessed with Suck: His wisdom, desired by others, took away everything from him.
    • He Was Right There All Along: Who would have guessed that Cid was really the Moogle that follows you in Scenario 000? Kinda makes you wonder about the other Moogles you meet in the game...
    • Mr. Exposition
    • My God, What Have I Done?: He's the one who first started the wars, but regrets doing so after the 12th cycle and joins forces with Cosmos to atone for all he did.
      • Cid truly learned how horrible the cycle of conflict he helped create was once Chaos attacked Cosmos without hesitation.
    • Narrator
    • Neutral No Longer: After the 12th and 13th wars, Cid chooses to join forces with Cosmos to end the cycles of war. This angers Shinryu, who punishes Cid for his betrayal.
    • Offing the Offspring: While it is by the Warriors of Cosmos hands, he sided with Cosmos to do this to Chaos in order to end the cycle of conflict. Chaos eventually learned this which caused him to cross the Despair Event Horizon.
    • Parental Substitute: For Chaos, though the "son" ultimately came to hate his new father.
      • He did care about Cid before Chaos powers were being used for destruction. After defeating Feral Chaos in Scenario 000 Chaos will thank the five warriors for freeing his father.
    • Revenge: The reason why Cid originally wanted to return to his homeworld, started the cycle of conflict, and was willing to sacrifice everything to get back at the State that took away his family. He eventually realized that revenge satisfies nothing and that the world should be at peace instead.
    • Spirit Advisor
    • Title Drop: He uses the term "final fantasy" in the secret endings to both games.
    • Unreliable Narrator: Players who see the ending of the 13th cycle may be confused when the moogle they save in Scenario 0000 starts going on about cycles after the 13th. Eventually, they may go from confused to outright suspicious, as that moogle starts talking about things that objectively did not happen. Coupled with the more subtle hint below and the reactions of certain NPCs and pretty much all the moogles on the world map in Scenario 0000, this is what lets players know there's much more going on than meets the eye.
    • Verbal Tic: As "the mured moogle" he uses their signature "kupo" at the end of every sentence, but as he awakens and begins to remember things the tic vanishes. That the moogle you're looking for suddenly drops the tic is the first clue that something is amiss.
    1. Calendar Bonus (AP Lv. 3), equip three "Dazzling Diamond" armor pieces, "Beckoning Cat" accessory, Diamond Ring, and get the AP chance in all three battles.
    2. God of Anger/Wrath
    3. Wind of Wrath
    4. Great Light
    5. "Where are you going?"
    6. Way of Grief/Suffering
    7. Greatest Flare/Fire
    8. Kingdom of God
    9. Final Nexus
    10. It's still possible to avoid with a properly timed Deus Iratus to block the flame pillars, but it's very difficult to do
    11. True Shinryu