Don't Scare the Hare

Everything About Fiction You Never Wanted to Know.

Overly-bizarre 2011 BBC Game Show that seems like it could've only been the result of either being under the influence of some type of hallucinatory product, or strategy sessions with Jay Wolpert.

It involves two teams of three contestants, who compete in varying forms of "crazy stuff" set in an "underground forest", where the objective is to not scare the Hare; which occur if a team gets three faults on a particular game, which will trigger a loud noise, which will thus scare the Hare. The hare, for the record, is an animatronic rabbit with wheels.

Winning games earn carrots (first two rounds offer 3, last round is head to head), and the winning team gets to play what essentially is a stylized "get three out of five questions and win" round. Winning gets your team £15,000, which is only £5,000 more than what you can win by yourself on Total Wipeout.

Nine episodes were produced, but the BBC canned it after just six episodes (the three unaired episodes were quietly burnt off in the middle of the afternoon later in the year). Some critics thought it was a bit too weird, some thought it would work better as a kid's show, and many viewers were surprised when they heard that the show was not just a one-off for Easter weekend.


The following Game Show tropes appear in Don't Scare the Hare:
  • Bonus Round: Answer questions by pushing down on explosive trigger plungers that will hopefully not go off, which would thus scare the Hare, as the goal of the game is to try not to do so.
  • Personnel:
Tropes used in Don't Scare the Hare include: