Dragon Quest I/YMMV

Everything About Fiction You Never Wanted to Know.


  • Alternative Character Interpretation:
    • In other games that feature them, both the Hero and Princess Lora are seemingly interchangeable with their Kenshin/Swordmaster versions. The Kenshin hero at least wears the armor of the original's artwork sometimes, but the Kenshin Lora has been given bright scarlet-pink hair and an elaborate gown compared to her redheaded (soft purple in some art), gold-dressed original.
    • Princess Lora has also been interpreted as Yandere for her tendency to say "But Thou Must!!" if you answer no to ny of her questions. Thus, she forces you to carry her around, say you love her, and marry her.
  • Ensemble Darkhorse: Curiously, the Green Dragon and his Palette Swap kin. They don't typically pop up much in the series, but when they do, it's always pretty cool to see them.
  • Memetic Mutation: Buckets of it.
  • Seinfeld Is Unfunny: The extreme railroading, lack of a party, hours upon hours of Forced Level-Grinding, lack of a class system or customizable characters in the least bit, and very basic plot didn't age very well, so it's a bit hard for newer gamers to see what was so revolutionary about it at the time. Even more so in the Japanese version, the US version had the Regional Bonus.
  • That One Attack: If the Dragonlord manages to connect with Stopspell, just reset the game; you need Healmore to defeat his second form.
  • That One Boss: THE MADKNIGHT. Easily the strongest monster you fight before the Dragonlord's castle is accessible. Even if he doesn't put you to sleep, his attacks are so brutal you're going to be healing for your dear life. Ironically, you get the best armor in the game for beating him.
  • Woolseyism: The backstory in the Explorer's Handbook (which was given alongside the game to Nintendo Power subscribers in late 1990), gave the Dragonlord a pet dragon. In the actual game however, he TURNS INTO the dragon.