Eco Fluxx

Everything About Fiction You Never Wanted to Know.

Eco Fluxx is like its parent game Fluxx only a lot more complicated; there a few new rules that alter how the game flow plays ("Composting" enables you to draw from discard or the draw deck, and the "Inflation" cards increases all numbers on all cards).

The other major change (also used to a limited degree in Zombie Fluxx) is that whilst two keepers are still needed to meet a Goal they are no longer required to be controlled by the same person. Parts of the food chain are mostly used, to fit in with the games ecological theme; an example is "Bears eat Fish"- the person with bears in front of them win if fish is also on the table.

Further, Creeper cards prevent everyone from winning, rather than the player holding them, and cards like "Poison" (which makes all a player's animals poisonous) further enforce the idea that everyone needs to pay attention to the state of the board.

There's also an 'Extinction' card that takes one Keeper (species) out of the game. Not out of play, but back in the box until the next game. Depressing but appropriate.

Games take longer then regular Fluxx and it's a more thinky game.

Tropes used in Eco Fluxx include: