Epic Battle Fantasy/YMMV

Everything About Fiction You Never Wanted to Know.


  • Crowning Moment of Awesome: The final boss of the second game, the Valkyrie Tank. Aside from the fact that it's a full-fledged WWII supertank, the battlefield is a burning arms facility at the center of Lance's empire. The Valkyrie Tank itself has a giant cannon, aptly named the Omega Lazer, which comes with a devastating charged attack. There's at least four different kinds. Oh, and did I mention that there's three parts? You go up against LANCE HIMSELF DURING THE FIGHT.
  • Crowning Music of Awesome: DiVINe MaDNEss, the working theme for the final boss of the third game. The music that plays when you fight the golem in the second qualifies as well. Both truly feel epic.
    • Heck, all three of the final boss themes in this series are awesome. The theme of the Valkyrie (the second game's final boss,) Organ Jaws, is especially awesome.
  • Demonic Spiders:
    • Viking Monolith in the third game. Attacks with ridiculously powerful hadokens, an ice spike that can insta-kill you, a powerful single-target spell... oh, and it can buff its magic attack. And it has a ton of health and resistances. Trust me, you will most likely die the first time you encounter it.
    • The other two Monoliths encountered later in the game (Ancient and Cosmic) are even worse.
      • The Cosmic Monolith is a joke if your characters are decked out with super-high dark resistance. If they aren't? You're dead. Trust me on this.
      • On higher difficulty modes, Death resistance is necessary as well, because the things may instakill you. Besides, even for a party decked out in Dark resistance gear, Cosmic Monoliths may prove an annoyance (especially if you fight two at once) due to their high evasive capacities, ability to absorb their own beam to heal themselves, and to dispell debuffs.
      • The Cosmic Monolith is back in 3.3's final few levels. However, it's rather tame. THERE ARE A FEW MORE MONOLITHS, ALL HARDER THAN THE COSMIC.
    • Also in EBF 3, the Clay enemies. They're each immune to numerous elements, come in large groups which are almost never all vulnerable to the same attacks, and one of the later ones can cast healing spells. They are, however, all vulnerable to Lance's bomb element attacks.
  • Ear Worm: The Rave v2 theme that is used for minigames in the third game. The other tracks are pretty catchy too.
  • Ensemble Darkhorse: NoLegs tends to be popular among the fans. People even ask if he's going to be a playable character. (Not just for the minigame.) He is playable in 3.3.
  • Even Better Sequel: Each game has improved the engine and added more save points, while adding more challenge and more customization.
  • Game Breaker: The Tera Drill spell does ridiculous amounts of damage to enemies with defensive buffs. Buff attack on whoever has it and even Akron goes down relatively easily.
  • Growing the Beard: The first game, after you finish the slimes (which, unlike the other mooks, you have to get through four waves instead of two) and get to the first (mini?)boss, where then it becomes a challenge. The second game averts going through four rows of the basic enemy by throwing in a red bee.
    • The entire series evolves from a simple turn-based-combat-only RPG into a fully fledged one, with a world map!
  • Memetic Outfit: Fanart frequently portrays Natalie in her Cow Girl oufit.
  • Nightmare Fuel: While mostly averted, there are a few points of the game that can be creepy. Goku has a visible spine sticking out, the move of the third game's final boss where the screen goes black to show some eyes and teeth with a Scare Chord, and speaking of screamers, Matt's screamer move...
  • Ship Tease: There is some of Lance/Natalie in the third game.
  • That One Attack: Cosmic Monoliths get one - To clarify, Every 3 rounds, they use an attack named Doomsday. It is a much stronger version of what the party can do by using Dark Runes, and it starts off with a weak beam trailed through the ground, dealing low damage to the party - THEN the actual attack kicks in dealing MASSIVE damage to the party, capable of taking out anyone with no dark resistance, even at level 30. Did I mention that Doomsday hits the entire field AND COSMIC MONOLITHS ABSORB DARK!? It Gets Worse in the final medal area, where one of the battles is with all 3 monoliths. Combined, they're harder to kill than Akron himself. It is better to leave Cosmic for last in this case, as the other 2 monoliths do NOT absorb dark, and will be damaged by Doomsday - but since all 3 monoliths are incredibly powerful, it is so much more likely to kill you.
  • That One Boss: Every boss may qualify.
    • The sandworm is a notable offender: it can regenerate its tail, hit both players, poison both players, and its tail can stun. It is entirely possible to get poisoned, stunned, then attacked two turns in a row with poison doing additional damage, leading up to six attacks in a row. Your best hope is to use lots of healing items. Even better, get Black Fang out before the fight begins, then poison it with Unleash and Toxic and hold out until it dies. This gets lampshaded in the third game, in which an NPC notes how much trouble they were having against the sandworm; semi-ironically, the same game downgrades it to a relatively normal enemy.
    • Even for the final boss, Akron is very hard to beat. A Flunky Boss that summons Cosmic Monoliths and Skull Ghosts, the latter of which can pretty much cast whatever spell it wants. That includes an instant death spell. And two claws which can heal his already staggering seven hundred thousand HP, as well as giving every enemy on his side powerful status buffs and giving you debuffs and status effects. And a bunch of "Evil Worms" and "Evil Tails" that can give you all sorts of nasty status effects. He also switches his weaknesses and resistances around every couple turns, and as you damage him, he will occasionally go into his second form, where his attacks are even more powerful as well as gaining new ones, such as an area of effect chance of instant death attack, and he takes less damage until you knock him out of it.
      • A tip for those suffering from Akron. First off, Scan, then retreat. Then put on Dark Protection and Holy weaponry. Then keep engaging and retreating until he is weak to Holy. One-shot both healers, then smash Akron as much as possible before he summons up more help. Every time he changes element, you change your armour to defend against his new element, and your weapon to be super effective. As long as you have enough Pizza Slices (100% HP+MP to entire party) and have used your stat-boosting food, you'll do fine. A cheaper but easier way is to do the above steps, but switch in and out until he is weak to poison, and have poison gear on. In one turn, you can get him on poison 10 (ie 20,000 damage a turn). Then turtle, reapplying poison every so often. He'll die before you run out of pizza.
    • The penultimate boss of the third game is annoyingly difficult too. You can't use any poisoning, holy, or dark attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and gains health from poison, which you can't remove. It's the only opponent in the entire game that also uses Regen and it has an attack which damages you for about 1500 and heals each head by about 20,000. Chances are you're gonna die the first few times due to their massive hp and attack. At least it gets easier once you manage to defeat two of the heads, right? Nooooope. It turns into a Flunky Boss by frequently summoning four of the resident Demonic Spiders (or a Cosmic Monolith if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and you die.
    • Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing, AND REGEN). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam (that also debuffs you), which it likes to use if you buff yourself, and a gun that shoots a character two times, each for about 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.
      • However, if you have the dragonkiller, thunderspear, and either deep blue or god hand leveled up to 4 or 5, along with the army outfit, he'll go down insanely fast. And those are equipment you'll already want to have leveled up since enemies throught the desert are weak to them.
    • The Tundra Mammoth just deals an assload of damage, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a Viking Monolith.
    • From the second game, the Guardian and the Zombie Hydra. The Guardian is a "Wake-Up Call" Boss designed to teach you that you won't win this game without status effects, since he gets three vicious attacks per round unless you destroy his arms but has a move to restore and heal them unless you stick him with syphon or repeated stuns... except you have to break the arms first, which means several rounds of full-fledged attacking while getting pummeled before using a status ability which doesn't always work. The hydra, meanwhile, gets two attacks per round, both of which could be a One-Hit Kill move. And if you don't kill both his heads on the same turn, he'll heal whichever one you dropped first by a lot. If you had them both nearly dead but accidentally killed one (say with a counter attack), you're likely to accidentally kill the other the same way before bringing it back down.
  • What Do You Mean It's for Kids?:
    • The second game. With a "giant mutant penis" (the sandworm is referred to as that in the scanbot entry) that vomits blood, you would think that it would get a higher rating than "Anyone" on Newgrounds. Even weirder because the original game was "Teen".
    • Early in the third installment, Matt says: "I used my fapping arm for that attack!" Also, innuendos of tentacle rape and the return of the giant mutant penis, all Played for Laughs.