Fahrenheit (2005 video game)/Nightmare Fuel

Everything About Fiction You Never Wanted to Know.


  • The opening sequence, for one, is a character murdering someone for no reason because of a dark ritual and having to hide the body and escape the scene without being caught. The most nightmareiffic part, though, involves a claustrophobic police officer having to go to an insane asylum to interrogate a madman. Not only does he reside in a room with arcane symbols scribbled all over the place, he reveals some of the creepier parts of the plot. And then... a power outage. So, being claustrophobic, you must navigate from the deep part of the asylum back to the lobby. In almost total darkness. While regulating your breathing. And dodging the madmen who were released by the outage. if you fail to regulate your breathing or run into one of those deranged inmates... Well, I'll just leave it to your imagination what happens to the lovely female police officer.
    • The best part of the entire game falls under this. The police have finally tracked down Lucas, and following a tense build-up they break into his apartment. And then, for the first time since you began playing the game, the thought crosses your mind that the hero, the main character that you've been helping evade the police and prove his innocence, might actually be crazy... because his apartment- normal up to this point- is like a scene from a Lovecraftian nightmare. (Of course, later you find out it was all a set-up. But hey, had you going for a moment there, huh? Huh?)