Fallout: New Vegas/Characters/Companions

Everything About Fiction You Never Wanted to Know.


This is a partial character sheet for the Video Game Fallout: New Vegas. Visit here for the main character index. Subjective trope and audience reactions should go on the YMMV page.

Arcade Israel Gannon

Voiced by: Zachary Levi
"It's...a thing. A science thing. It hurts robots. Don't worry about it."

Arcade is a Follower of the Apocalypse researcher who is stationed in Freeside. He follows the Courier if he is persuaded, with intelligence or charisma. He's very reluctant to share his past, but he is committed to making New Vegas a better place. Strangely enough, Arcade is suspiciously proficient in energy weapons and makes comments and observations about the wasteland that a typical Follower should not know.

  • Altum Videtur: He speak fluent Latin and knows a lot about the history of the Roman Empire. But he's very quick to assure you he did not learn it from the Legion.
  • Ancestral Armor: The Gannon Family Tesla Armor.
  • Awesome McCoolname: Full name: Arcade Israel Gannon. YES!
  • Badass:
    • Badass Bookworm: Always has a quote from Vergil, Lucan, Cato, or paraphrase of Shakespeare thanks to delving into the Followers' libraries, extremely knowledgeable about medical matters, and also quite deadly with a plasma pistol and combat-ready, with his own Enclave power armor!
    • Cultured Badass: He's basically a post-apocalyptic renaissance man, given his well mannered speech (in multiple languages) combined with his profound book knowledge.
      • Sophisticated As Hell: Conversely, in regards to the Legion and especially Caeser's POV, he doesn't even try to calmly deconstruct his reasons and just yells out that he's full of shit.
  • Bad Liar: Arcade's obviously practiced at deflecting questions about his past, but occasionally little details and landmarks in the Wasteland will cause him to let something slip, and he's terrible at backpedaling should the Courier notice.
  • Be Careful What You Wish For: He's the companion who'll try to nudge you toward an independent Vegas if you ask him, but if you achieve it, he'll find his workload increase greatly.
  • Being Good Sucks: No matter what you do, the epilogue shows that he will not get a Golden Ending. At best, he will be somewhat disappointed at the outcome if New Vegas falls under NCR control or achieves independence, but he understands that it is the lesser of all the evils. At worst, he will be brutally murdered, enslaved, crucified, bitterly disillusioned with his ideals, or hunted down as a war criminal by the same people that he worked very hard to help. All this for one of the most moral characters in the game.
    • Earn Your Happy Ending: And in the Wild Card endings, he still gets to roll up his sleeves and make the Mojave a better place with his talents, even if everything wasn't "as good as it could possibly be."
  • Cassandra Truth: He can tell you that he was a member of the Enclave and brush it off as a joke.
  • Combat Medic: He is a doctor which gives you a perk that increases the effectiveness of all your food and medicine, and while he's not the best fighter in the game, he's pretty handy with energy weapons.
  • Dark and Troubled Past: As evasive as he is about it, he was once with the Enclave.
  • Driven to Suicide: In one of his endings. If you sell him to Caesar's Legion, he ends up as Caesar's personal doctor/philosophical sparring partner. After the end of the game, in despair over being forced to help an organization which he utterly despises, he disembowels himself with a scalpel in an unguarded moment. Caesar mourns him for a long time.
  • Estrogen Brigade Bait: Has quite a bit of fanart dedicated to him. Though he has his fanboys, too.
  • The Greatest Story Never Told: To ensure Arcade's future well being, it's better for him to be sent back to the Followers base to continue his work as a doctor at the end of his personal quest. Should he join the other Enclave remnants and survive the battle, the NCR will identify as a defector to the Enclave afterwards, and he will either be forced on the run or be imprisoned indefinitely. The only good outcome is combined with the truly independent Vegas ending, where he will become a peacekeeping vigilante armed with Enclave tech.
  • Invisible to Gaydar: Other then a few comments here and there, he rarely acts upon his orientation.
  • Knight in Sour Armor: Arcade is something of an arrogant, abrasive Jerkass, but he is also genuinely devoted to trying to do good and easing people's suffering in the Crapsack World that is the Mojave wasteland.
    • Also, if the Courier is has an Intelligence score of less than 3, he'll follow you since he believes someone like you needs all the help they can get.
  • Meaningful Name: Arcade. Arcadia. The "Israel" part of his name also ties into the idea of something higher and better (like the concept of a promised land), which encapsulates his motives and goals rather well.
  • Saying Too Much: Every time you visit someplace that triggers reminiscing on his part. Invariably followed up with clumsy backpedaling and painfully obvious evasion.
  • Sesquipedalian Loquaciousness: A bit, at first. Worth noting because after he warms up to you, he starts speaking much more naturally.
  • Sliding Scale of Idealism Versus Cynicism: He is somewhere in between. Unlike many other members of the Followers of Apocalypse, he understands that he lives in a Crapsack World and sometimes one needs to resort to violence to get things done. He's also quite an idealist, however, and very much wants to see an independent New Vegas.
  • Stoic Spectacles
  • Unlucky Everydude: His explanation for why he's currently unattached is that he's "boring". The reality is more interesting, but you won't be finding out any time soon because he's got issues.
  • "Well Done, Son" Guy: Although he only opens up enough to tell you about it during "Auld Lang Syne", Arcade is curious and anxious about whether his father would be proud of him.
  • What the Hell, Hero?: If you tell the Enclave Remnants to support Caesar's Legion, he will completely drop his normally calm and logical personality and go absolutely crazy, denouncing you as a cold-blooded murdering sociopath before leaving you forever. He also does this if you use Archimedes to kill the NCR troopers stationed at Helios One.

Craig Boone

Voiced by: Jason Marsden
"You take out a debt, it's only a matter of time before someone comes collecting."

Boone is a former NCR First Recon Sniper who settled in Novac. His wife was recently killed, and he wants to hunt down those responsible for the events which lead to her death. He enlists the aid of the Courier and will tag along after the matter is settled; however, he is being haunted by other ghosts in his past. Boone is highly proficient with rifles, tough, and he's a surprisingly decent melee fighter too.

  • Adult Fear: Having your wife and unborn child kidnapped and having to mercy kill them both to save them from a horrible fate.
  • The Aloner: After the death of his wife and the falling out with his best friend, he spends most of his time alone. Until you come along.
  • Anti-Hero: Type IV. While certainly well-intentioned, he has no problem decapitating an unarmed old woman (albeit for a very, very good reason). Depending on how you resolve his quest, he may may remain in this slot and murder his old commanding officer or decide to make the best of his situation and become a less ambiguously-good Type III.
  • The Atoner: For most part, it appears that his coldness comes from the incident with his wife, but what disturbs him most is the Bitter Springs incident where some innocent civilians were killed with him directly involved.
  • Badass: And HOW.
  • Bald of Awesome: Well, shaved head, but still counts.
  • Book Dumb: Boone has a fairly low Intelligence stat compared to other companions. Makes sense in that while other characters come from either educated backgrounds (Arcade and Veronica) or have developed skills other than fighting (Raul and Cass), Boone is just a very talented and well-trained soldier.
  • Career Killer: As a sniper, this was a pretty big part of his job. Also, a possible ending for him if you make him abandon his personal moral code.
  • Cold Sniper: Unlike the other companions, during his travels with you, he can go on for weeks without speaking a single word.
  • Conservation of Ninjutsu: Depending on the ending, it is played straight or inverted. One ending has him sniping high-ranking legion officials from afar and amassing a huge bounty with no one dare chasing after him, while another has him pulling off a particularly epic suicide mission in the heart of Legion territory and killing scores of Legionnaires before being being captured and crucified.
  • Cool Shades: Wears them.
  • Death Seeker: After the atrocity that his unit committed at Bitter Springs and the death of his wife, he don't see any point in living any more. At the end of his personal quest, he will go on a suicide mission of defending an NCR refugee camp against an full scale Legion attack.
  • Disc One Nuke: Possibly one of the most powerful companions in the entire game in terms of combat effectiveness and he can be obtained fairly early on. Often, the first warning you'll get that you're under attack is a slow-motion shot of the enemy's head exploding.
  • Driven to Suicide: If his personal mission is not resolved, he'll eventually kill Giles, his commanding officer at Bitter Springs before turning the gun on himself.
  • Good Is Not Nice: He's an anti-social Jerkass, but he does mean well.
  • Happily Married: Well, was.
  • Improbable Aiming Skills: His Guns skill is actually over the maximum.
  • Laser-Guided Karma: Privately believes himself to be a victim of this.
  • The Lost Lenore: His wife Carla.
  • Mangst: He is a troubled Badass.
  • Memetic Badass: In addition to being one out-of-universe, even people in-universe recognize the skills. The 1st Recon insignia is universal shorthand for badass. Special mention has to go to Mr. New Vegas's radio announcement after you complete his quest:

One witness said, quote, "God sent us two angels and at least one of them had a .308 caliber flaming sword of justice with a telescopic sight."

  • Mercy Kill: Done to his wife after she was captured.
  • The Musketeer: While Boone is primarily a sniper, he's actually quite competent in melee despite what he says.
  • My Country, Right or Wrong: Averted. He is still loyal to the principles and ideals of the NCR, but he sees that the republic has some serious issues when it comes to their expansionism and corruption. However, he seems to have no real problem if the Courier manages to secure Vegas' independence as long as they don't actively act against the NCR, or at least get caught doing so.
  • Nice Hat: Taking Boone's beret is a good way to get your head blown off.
  • Oblivious to Love: Maybe. It's hard to tell, since he's so reticent. The game suggests that his best friend Manny has feelings for him. Boone went to him for help first after she disappeared, however, when he realized Manny was more glad than anything, they had a falling out. It's not made entirely clear if he knows why Manny was so glad.
  • Pay Evil Unto Evil: See the Roaring Rampage of Revenge below.
  • Poisonous Friend: Boone is the only companion who goes aggro against neutral NPCs (namely, Caesar's Legion members), which makes things problematic if you're trying to befriend or at least remain neutral with the Legion. Interestingly, this is the same concept that was planned for Joshua Graham in Black Isle's cancelled Fallout 3 (the codenamed Van Buren).
  • Rage Against the Reflection: Implied; the bathroom mirror in his motel room is shattered (but few mirrors in the game aren't), and there's a bottle of drugs left in the sink.
  • Roaring Rampage of Revenge: For kidnapping his wife, he pretty much has devoted his life to hunt down every last Legion soldier he can find.
    • If the Legion takes control of Hoover Dam, he'll go on one against the whole Legion, taking out scores of legionnaires before he is caught and crucified.
  • Still Wearing the Old Colors: He and Manny both wear their berets despite no longer being part of 1st Recon.
  • The Stoic: Doesn't show much emotion.
  • Sympathetic Murder Backstory: Two, actually. His wife Carla and the civilians at Bitter Springs.
  • Ten-Minute Retirement: One of the possible endings has Boone reenlisting with his old unit after the victory of NCR.
  • Vigilante Man: In the same ending as above, he spends his time off duty to put bullets in the heads of slavers.
  • Violence Really Is the Answer: When the question in hand is the Legion, that is.
  • What the Hell, Hero?: You have to keep a decent NCR rep and a low Legion rep to keep him around. Kill too many NCR soldiers or civilians, or help the Legion, and he will call you out and leave you.
    • Also, if you purposely make him kill the wrong person in his mission in Novac and let him know about it, he'll quickly try to kill you.

Raul Alfonso Tejada

Voiced by: Danny Trejo
"I'm an open book, boss. Granted, the book's in Spanish and some of the pages have fallen out, but I'm an open book."

Raul is a Wandering Ghoul Mechanic Vaquero who is captured by a crazy super mutant named Tabitha in Black Mountain. He can be rescued by the Courier, and becomes a companion out of gratitude. There is more to the ghoul than meets the eye however. Raul specializes in revolvers and lever-action rifles and can also maintain the Courier's equipment.

  • Amusing Injuries: On his leg to be exact.
  • Anti-Hero: Straddles the line between Type II and III. Would probably be the former, but his acceptance of Casear's Legion, with all their endorsement of rape and slavery that entails, he probably gets a slightly higher score than most Type II's.
  • Badass:
  • Cool Old Guy: He's been around since before the bombs fell.
  • Cowboy: Formerly a Vaquero to be exact, though he can be convinced to become one again.
  • Dead Little Sister: Rafaela, who was butchered by raiders while trying to gather supplies for Raul, who was undergoing Ghoulification at the time.
  • Deadpan Snarker
  • Fate Worse Than Death: If the Courier doesn't bother to make the trip to the mountain, Raul is just stuck there, falling prey to the whims of a crazed super mutant.
    • Actually, Raul doesn't mind being stuck in Black Mountain that much. At the least, being the mutants' repairman gives him something to do, and he knows that Tabitha will never actually kill him as long as he reminds her that he's the only one around that can probably repair Rhonda.
  • Ghoul Mechanic Vaquero
  • Heroic Neutral: He doesn't really mind The Legion, as he witnessed the change in Arizona. But when he sees anyone that preys on the weak...
  • Insistent Terminology: One thing he's a bit of a stickler on is the name of Tucson, which he refuses to refer to as Two-Sun. Mostly because he's the only one who remembers its real name.
  • Know When to Fold'Em: The Courier can convince him to give up the gun slinging ways and focus on being a repairman.
  • Let's Get Dangerous: His Old Vaquero perk really gives his edge back.
  • Made of Iron: But it's more due to sheer force of will than physical prowess.

Raul: I killed all of them boss, not because I was tougher than any of them, but because I was a meaner cuss than any of those fuckers. I kept shooting until I ran out of bullets. A couple of vultures pecked at me for days, by then I managed to get back up.

  • Mr. Fixit: A skilled repairman who can even fix terminals. Having him around makes your weapons degrade slower.
  • Mythology Gag: Raul has a similar habit with Vic in that he keeps calling the Courier boss. It helps that he's also a repairman that you rescue from slavery.
  • Nice Hat: If you convince him to take up his gunslinging ways again, Raul gets a sweet-looking vaquero outfit, complete with badass sombrero.
  • Quick Draw: His specialty in his days as a Vaquero. If you make him return to his Vaquero ways, he gets a perk that increases his firing speed with revolvers and lever-action guns. No matter what perks you have, he will shoot faster than you.
  • Really Seven Hundred Years Old: He was alive before the Great War and can still remember how the world used to be like. He's actually the oldest living ghoul ever introduced.
  • Sarcastic Devotee: Like Arcade and Veronica, Raul is prone to making snarky comments. Unlike them, it's pretty apparent he actually believes you are a moron, though he avoids saying so outright.
  • Vigilante Man: In his Vaquero ending, he takes up his guns and hunts down those who would prey on the weak.
  • Weak but Skilled: He states that his eyesight among other things have gotten poorer with age but he's still fairly fast with a gun. As stated above, he can get his edge back.
  • Weapon of Choice: Revolvers and lever-action rifles.

Rose of Sharon Cassidy

Voiced by: Rachel Roswell
"A sober woman might take insult at that. Me, I might just bust you one."

Rose of Sharon Cassidy used to be the proud owner of the Cassidy Caravans until it was erased from the Mojave Wasteland. The Courier can convince Cass to sell the will to her caravan, but it will take some heavy persuading or some heavy drinking to do so. Now down on her luck and with nothing better to do, Cass joins the Courier on a romp through the Wasteland. In combat, Cass is capable of a variety of methods to eliminate the opposition: shoot guns, chuck dynamite, and even bludgeon someone when it's really necessary... just like dear old dad.

  • The Alcoholic: Having her as a companion actually gives you an alcohol related perk.
  • Anti-Hero: Type III. She may be a coarse, hostile boozy snarker, but her morals are solid, being the only follower to call the Courier out on evil Karma, and expressing concern for your welfare as the story progresses. Depending on how you reslove her quest she may go down to a Type II.
  • Badass:
    • Action Girl: As any good female companion.
    • Badass Normal: Technically, Boone, Gannon and Veronica are also Badass Normal. However, they have special equipment and training to help them along. Cass is just an alcoholic cowgirl with a shotgun, and she kicks ass.
  • Bottle Fairy: To the extent that her companion perk lets you drink whiskey with no downsides.
  • Canon Immigrant: Not the character per se, but her face. It bears a strong resemblance to several non-canon depictions of her father's face: Bony cheeks, straight thin nose, blue eyes, and straight lips. Granted, her face is more feminine and has 30+ years less on it.
  • Can't Catch Up: Cass can handle herself in a fight, but her unremarkable default weapon and lack of any really spectacular skills means that she won't be of much use in the endgame until you load her up with stronger guns and ammo. A patch loaded her up with the Shotgun Surgeon perk to help alleviate the problem of armor.
    • Getting the perks for both resolutions of her story also helps her late game survivability and offensive power.
  • Continuity Nod: She is the daughter of Fallout 2's Cassidy. She also inherited his heart condition and gets upset if you use drugs.
  • Cruel Mercy: You can convince her in her quest that letting the NCR bureaucracy deal with the Crimson Caravan and the Van Graffs is far worse than simply killing them.
  • Deadpan Snarker: Something that she learned from her father.
  • Disappeared Dad: John Cassidy just up and left one day; Cass has no clue what happened to him.
  • Don't Explain the Joke: Her rather colorful metaphor for the NCR's expansionism.

Cass: Nobody's dick is that fucking long, not even Long Dick Johnson. And he had a fucking long dick. Thus, the name.
Courier: Thanks, I got that.

Lilian Marie Bowen

Voiced by: David Anthony Pizzuto, Shirou Saitou (Japanese VA)
"Grandma's got a present for you!"

Lily's an old Nightkin who was transformed waaaaaay back in the Master's era. As a result of prolonged Stealth Boy exposure, she's become insane. She joins the Courier when she learns about the investigation behind the recent Bighorner disappearances. Lily can fire guns, but she really shines in sneaking and melee combat. During their adventures, the Courier discovers that Lily needs to take her medicine so that her mental faculties regain some semblance of order. The Courier can help Lily on the road to recovery or let her indulge in her psychopath ways.

  • Anti-Hero: Type II. Would probably be a straight up good guy on her own, but Leo's influence can push her into psychotic behavior. Can slide down to a Type IV or V depending on the Courier's influence.
  • Ax Crazy: She is a lot more sane then most Nightkin, but she can still go crazy during combat and as a companion, she will occasionally have a mental breakdown and attack everyone she sees.
  • Badass:
  • Berserk Button: Don't mess with her bighorners... just don't.
  • BFS: She wields a vertibird propeller blade as a sword.
  • Cloudcuckoolander: As all Nightkin.
  • Cool Old Lady: She's a ninja version of The Incredible Hulk who actually was a sweet old lady pre-Nightkin days, and she didn't lose any of her sweet old lady tendencies even after her transformation. Even better, she more or less adopts you as her surrogate grandchild and kicks ass on your behalf with a sword made out of vertibird and/or an assault carbine. What's not cool about that?
  • Funny Schizophrenia
  • Grandma Ninja Super-Mutant
  • Lightning Bruiser: As a Super Mutant, she'll charge into battle faster than you can.
  • Mama Bear: She is this, and thinks you're her grandson.
  • No Indoor Voice: Go into crouch mode and this is what you get:

Don't worry, Grandma knows how to stay quiet!

  • Old Soldier: She did serve in The Master's army at one point.
  • Replacement Goldfish: Lily sees The Courier as a replacement for her grandchildren.
  • Split Personality: 'Leo', her Ax Crazy alter ego. If she is severely wounded, 'Leo' will take complete control of her and she goes berserk.

Veronica Renata Santangelo

Voiced by: Felicia Day
"Thanks for taking a chance on a naive young girl from California with stars in her eyes and a pneumatic gauntlet on her hand."

Veronica is a Brotherhood Scribe whose mission is to retrieve supplies that her bunker needs. But that doesn't stop her from tagging along with the Courier, hoping to learn more about the world and the Brotherhood's place in it. She specializes in crafting items for the Courier and dishing out violence with her fist.

  • Badass:
  • Being Good Sucks: Like Arcade, she wants to see the Brotherhood be open to the world and help improve civilization; unlike Arcade, she doesn't have much of a satisfying conclusion and the universe is almost out to get her.
  • Break the Cutie: The Causeless Rebel ending of her questline sees her horribly traumatized by the fanaticism of the Brotherhood.
  • Cute Bruiser: Yup.
  • Deadpan Snarker: With a bit of Sad Clown thrown in for good measure. She cracks jokes constantly, but there's some deep regret hidden in there.

- (When you tell her that you want to ask her a question): He was already dead when I got there!/I was young and I needed the money!/Well, when two people really love each other...you really don't know this stuff yet?
- (Asked about herself): My favourite subject!

- (Opening her inventory): You're making me carry the heavy stuff, aren't you?
—(If you point your gun at her): Why do we always hurt the ones we care about the most?

- Random Vault 3 Female Fiends: "Hey, your friend.... Does she put out?"

  • Dude Magnet: When you travel around with her, many male NPCs will comment on how attractive she looks.
- Random Powder Gangers: "Damn, that's a fine looking woman. Just needs to ditch the robe..."
Random Great Khans: "Your friend's cute -- is she single?"
  • Glass Cannon: Her damage potential is obscene, especially with high-end glove weapons like the Ballistic Fist, but she's fairly fragile. Of course, she's also capable of wearing Power Armor, making her into into a:
    • Mighty Glacier: Upon which Veronica become powerful enough to engage Lanius head-on and possibly coming out on top.
  • Invisible to Gaydar: Her orientation has pretty much zero impact on her mannerisms; you wouldn't find out about it if you didn't ask her, or pay attention to her eyes in the Gamorrah nightclub.
  • Item Crafting: Her companion perk makes her a mobile workbench.
  • It's All My Fault: She comes to believe that she's to blame for getting innocent Followers killed by the Brotherhood. However, she also takes this as how leaving the Brotherhood was the right choice.
  • Kicked Upstairs: The reason that Veronica was promoted to rank of being a "Procurement specialist" was because the elder want to prevent her from spreading her subversive ideas by sending her as for away from Hidden Valley as possible.
  • Lipstick Lesbian: You can ask Veronica if she has ever been in love. She tells you that she was in love with a woman in the Brotherhood, but they were separated by the other woman's parents.
    • Of course, what makes her a Lipstick Lesbian instead of merely Invisible to Gaydar is her single greatest desire: to own a pretty dress. If you give her Formal Wear or White Glove Society Attire (which look exactly the same), she thanks you rather excitedly and teaches you an Unarmed attack.
  • Meaningful Name: Veronica is supposed to mean "True Image" as a reflection of how the Brotherhood should progress.
  • My Country, Right or Wrong: At the end of her quest, she can decide to stay with the Brotherhood in order to try and help them in whatever way she can since in the end, they are still her family.
  • Only Sane Brotherhood Member: She's the only one who sees that stagnation is bad for the Brotherhood, and is actively taking steps towards helping her fellow members.
  • Power Fisted Monk: Her specialty. To stress how much she loves it, her default ranged weapon is a 10mm pistol. She is, however, still proficient with Energy Weapons.
  • She Knows Too Much: If she decides to join the Followers of the Apocalypse, she'll find that after a day a group of fanatical Paladins (who may or may not be sent under the order of the Elder) have destroyed the Followers outpost in an attempt to deal with her for potentially spreading knowledge to outsiders.
  • What the Hell, Hero?: If you destroy the Brotherhood Of Steel bunker with everyone locked inside, she'll call you a murderer and leave you, saying you might as well just add her to your hit list.
    • To a lesser and more bearable extent (if the player would prefer not to be tongue-lashed by her), if you can convince her to leave the Brotherhood, she'll still pay homage to "The only family she's ever known" if you destroy the bunker, but won't leave your party.
  • When All You Have Is A Power Fist: She far prefers punching things over shooting. If you ask her to switch to ranged tactics, she asks, "Does jumping at them with my fists count as ranged?".

ED-E

"Eyebot Duraframe Subject E is both the prototype and the last functional model." - Whitley

ED-E is an Enclave Eyebot from the Capital Wasteland heading west towards Navarro. He is damaged along the way, and the Courier can choose to repair him. ED-E is more of a support character, with a huge carrying capacity, alright damage output and a truly awesome perk. Another version of ED-E accompanies the Courier in Lonesome Road.

  • Ascended Extra: In the base game, ED-E is barely given any real personality. Lonesome Road, however, expands on his character and goes more in depth into his history.
  • Badass:
    • Badass Adorable: He may not look very threatening, but think about it for a minute: this lowly Eyebot floated his way across roughly 2800 miles of post-apocalyptic wasteland, and was only brought down when he got to Vegas.
      • Doubly so in Lonesome Road where he emotes much more.
    • Badass Automaton: It blips, it bleeps, and can frag your ass with a mounted laser gun.
  • Little Spherical Robot is Watching: Lonesome Road reveals he's big on recording everything.
  • Chekhov's Gun/Chekhov's Boomerang: For Lonesome Road. Chris Avellone has confirmed that whatever the mystery delivery to the Divide was, it is now a part of the Lonesome Road ED-E.
    • This is alluded to in the game itself. He contains a detonator from Navarro for the ICBMs of the Divide that the NCR looted, which is why Ulysses steals him when the Courier gets close enough. The implications of a little piece of his destination finding him is not explored. The game implies that the delivery was ED-E itself, but ED-E never made it that far west.
  • Closet Geek: He has a taste for old world movies and TV series. One in particular, Ralphie: The Eyebot's Incredible Journey, becomes his inspiration and inspires his creator to send ED-E to Navarro.
  • Companion Sphere
  • Covert Pervert: He has a habit of recording things he shouldn't.

Courier: No, ED-E, I don't want to hear your recording of the "Mating Calls" of humans. That's just... wrong.

  • Early-Bird Cameo: In the E3 trailer, where he is shot by an unknown sniper while hovering down a road playing a cheery song. This explains his broken state when the player meets him in the actual game. This incident is finally heard in the Lonesome Road add-on.
  • Fun with Acronyms: ED-E actually stands for "Eyebot (Duraframe) – Subject E".
  • Glass Cannon: Sorta. ED-E can take decent punishment from the start, but with a DT of 6, he's not the most durable thing around. Getting the Followers upgrade gives him a powerful gun but no better armor, meaning he'll be taken apart if foes corner him.
  • Heroic Sacrifice: Potentially in Lonesome Road. ED-E, or at least his "copy", will halt the missile launch at the cost of his own "life".
  • Item Crafting: With Lonesome Road installed, ED-E becomes capable of acting as a mobile workbench and ammo-reloading station. The utility character suddenly has even more utility!
  • Its Pronounced Tropay: The base game calls him E-D-E, Lonesome Road dialogue pronounces it Eddie.
  • Kick the Dog: Lonesome Road reveals that ED-E's creation was overseen not only by Dr. Whitley, but by Colonel Autumn. Autumn's lead scientist, Dr. Grant, forcibly upgraded ED-E without his or Whitely's permission while he was activated, the rough equivalent of doing extensive surgery on a conscious, non-consenting person without anesthetic. When Whitley ran Grant off, she had the Colonel order Whitley to upgrade ED-E her way, leading to Whitley's horrible realization about Autumn and the Enclave. Then ED-E over heard a phone call from Autumn to Whitley, ordering him to cancel the project and break down the ED series Eyebots into scrap metal for Hellfire Armor. Whitley, who adored his Eyebots, treating them like his children, chose to let ED-E flee Adams AFB, telling him never to return. Even the Courier can be horrified by this.
    • This unfortunately means that Whitley was most likely killed by the Lone Wanderer, either personally or by the Kill Sat.
  • Stone Wall: In contrast to the above, getting the Brotherhood upgrade gives him a DT of 20. Still not the best, but it's just shy of Powered Armor in terms of protection.
  • Super Prototype: An Eyebot prototype made of the same materials used to make Hellfire armor. He can carry more than 200 pounds, and his laser isn't anything to laugh at. Plus, his 'Enhanced Sensors' perk lets you not only detect enemies from ridiculous distances, making sniping a breeze and allowing you to prepare for incoming NCR Rangers/Legion Assassins, it also lets you target cloaked enemies in V.A.T.S. Handy when you are fighting Nightkin, and makes Nightstalkers laughable.
    • However, if you give him to the Brotherhood they make an army of ED-Es.
    • He can also be "brought" along in Lonesome Road. The tech within the Divide makes a very long-range remote-scan of ED-E and makes a construct of him from the old eyebots in the Hopeville military installation.
  • Theme Music Power-Up: Not quite a powerup, but ED-E will play a short tune before charging into battle. Just one more reason why he's awesome. He'll even do it one last time during his Heroic Sacrifice in the Divide.
  • The Unintelligible: He can only "speak" through electronic beeps, and continues to do so even in his epilogues. In Lonesome Road, the Courier is able to understand him somehow.
  • Visible Invisibility: With ED-E along, the Courier can use V.A.T.S. against targets who are cloaked, and also can detect them on the compass. They're already visible as a shimmering figure in the first place, of course, but this is just one additional level to that.
  • What Measure Is a Non-Human?: ED-E was subject to painful testing under the orders of Colonel Autumn under this philosophy. His creator Whitley subverts this, however, treating him with incredible affection and horrified by ED-E's cruel treatment by others.

Rex

Rex is the cyberdog of the King in Freeside. He's a good boy, but lately, he's been feeling under the weather. The Courier can help fix him up and subsequently becomes a faithful companion. He is a melee character, with a surprising amount of hitpoints for a cyberdog.

  • Artificial Limbs: As any cyborg.
  • Babies Ever After: If you created Roxie the Cyberdog in Old World Blues, all her endings will involve her eventually meeting up with Rex and building a litter of Boston Terrifier Cyberpuppies.
  • Back From the Dead: If Rex is killed during the game, one of the Old World Blues endings has Roxie find him and drag him to Big Empty to fix him.
  • Berserk Button: He hates hats and rats, the former apparently because it sounds like rats. Do not test this near people you want to live.
    • He also seems to hate ED-E as he tends to growl at it.
  • Brain In a Jar: It's even interchangeable (well, once)! The cybernetics in the brain case allow for a personality backup, letting Rex keep his original memories and mannerisms while the memories from the new brain meld with his.
  • Canine Companion: As per the tradition of Fallout, one of the possible companion is a dog.
  • Cyborg: A cyborg dog.
  • The Generic Guy: Played with. In a rather colorful cast of NPCs with varied backgrounds, Rex seems to contribute the least backstory wise. But he really has had years of experience he just can't tell everyone about it. See the entry below.
  • The Greatest Story Never Told: He has been alive since before the Great War. He served in the Denver police K-9 unit during the old world's final days, once belonged to Caesar, and generally has had lots of interesting experiences in his life. For obvious reasons, he is unable to tell anyone about them.
  • Punny Name: His owner The King, leader of the Kings named him Rex, the latin word for king.
  • Really Seven Hundred Years Old: It's obvious that a cyberdog can live longer than a normal one, but Rex has been around since before the Great War.
  • Recycled in Space: Rex is basically Cyber-Dogmeat.