Final Fantasy V/Characters

Everything About Fiction You Never Wanted to Know.


Our Heroes

Bartz Klauser

Bartz is a wanderer from the town of Lix, accompanied by his chocobo Boko. His mother Stella died when he was a child, and his father Dorgann died three years before the series. He has a fear of heights gained from falling from a rooftop, staying there all night. He was chosen by the Wind Crystal, symbolizing passion. It turns out that his father Dorgann was one of the Warriors of Dawn, further linking his destiny to saving the world. Bartz also appears as a playable character in Dissidia Final Fantasy and is set to appear in Theatrhythm Final Fantasy.

Ghido: [You'll need] the twelve legendary weapons used to defeat the warlock Enuo a thousand years ago.
Bartz: The twelve legendary weapons?
Ghido: Sometimes I wonder if you say things like that to spite me... Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them.

Lenna Charlotte Tycoon

Princess and heir to the throne of Tycoon, Lenna is a caring young woman, to the point of putting the life of others before hers. This made the Water Crystal choose her, as its essence was that of devotion.

  • Action Girl: Not as much as Faris but is still quite determined to fight and protect the world.
  • Badass Princess
  • The Chick: Well-raised, well-spoken, and full of kindness.
  • Cute Bruiser: Hard hitting jobs like monk and knight turn her into this.
  • Demonic Possession - To put it simply, Exdeath arranged for her to be possessed by a demon after sucking Tycoon in the void and shortly before her wyvern helped her escape.
  • Friend to All Living Things: Oh so much. She'll put her life on the line to save Wind drakes, and that's just a part of it.
  • Green Eyes: Ingame sprite only. They're not a personality indicator, rather they are a visual clue to her and Faris' relation.
  • Hair of Gold: In her artwork where she is also an example of a Woman in White.
  • Heroic BSOD: A small one after her father's death.
  • Lady of War: Depicted with a sword in Amano art as well as the PSX's FMV stills and does not hesitate to take up arms against the forces destroying the crystals. Hard-hitting jobs like Knight and Monk turn her into this as well.
  • Leitmotif: Lenna's Theme. She's the only one besides Exdeath to have one named after her.
  • Leotard of Power: Her in-game sprite.
  • Naive Newcomer: Her idea to request pirates for a ride. Not that Galuf's brilliant plan worked any better.
  • The Girly Girl to Faris.
  • Princess Classic
  • Rebellious Princess: She disobeys her father right at the beginning of the game.
  • Royals Who Actually Do Something: Like most of the party.
  • Rose-Haired Girl: Only in the in-game sprites (Her Amano art has her as a blonde). However, the pink hair is far more favored by fan artists.
  • Ship Tease: Her initial dialogue with Bartz (especially the PSX translation) and the Amano art of them embracing in moonlight. Doesn't really happen in-game.
  • Silk Hiding Steel: She may be a Lady of War but she's also so kind and sweet and well-spoken and princessy.
  • Spell My Name with an "S": Initially translated as "Reina".
  • Squishy Wizard

Galuf Halm Baldesion

Galuf is an amnesiac old man, who was found near a meteor. It seems that his mission is protecting the crystals, and he takes along Lenna (and eventually Bartz) along for the ride. The Earth Crystal chooses him, symbolizing hope. It is eventually revealed that Galuf is one of the Warriors of Dawn and the king of Bal, who fought alongside Bartz's father Dorgann thirty years prior to the series. He later dies while protecting the party from Exdeath in the Guardian Tree.

Galuf:...Ohh, my aching head! I can't remember a thing!
Bartz: And your amnesia oh-so-conveniently returns.

Galuf:...Don't push it, kid. Here in Bal, bad jokes like that will get you PUNished...

"We crossed burning sand every day and liked it!"

Faris Scherwiz

Faris is the leader of a band of pirates, who catches the party trying to steal their ship. Faris eventually lets the party use their ship, which can move without wind due to Faris' sea creature friend, Syldra, moving it. Faris is chosen by the Fire Crystal, symbolizing courage. It is revealed quickly that Faris is in fact a girl, and Lenna's long lost sister Sarisa. She will be appearing in Theatrhythm Final Fantasy as a playable sub-character.

Krile Mayer Baldesion

Krile is the granddaughter of Galuf, and the princess of Bal Castle. A bright and optimistic girl, Krile is an extremely knowledgeable girl and helps the others in their quest to defeat Exdeath and save the worlds. When Galuf performs his Heroic Sacrifice, he gives his powers to Krile and she takes his place.

"We must stop Exdeath. The people around the world need us... No, not only the people, but all life...


The Job Classes

The cornerstone of Final Fantasy V's gameplay, these warrior spirits are acquired from the Crystal Shards that appear after the breaking of each successful crystal.

The Freelancer

The "base" job of the game; all of the characters start out as one.

  • Magikarp Power: While this job starts out fairly weak Statistically Speaking, it eventually gains the stat boosts of all mastered jobs without taking on stat penalties. It also acquires the innate abilities of mastered jobs, such as the Ninja's Dual-Wielding or the Monk's ability to Counter Attack.
  • Weapon of Choice: Averted; this class can equip any and all pieces of equipment. Being able to do so actually makes it one of the best jobs in the game, even before it inherits stat boosts.

Wind Crystal Jobs

The Knight

These brave warriors take physical attacks for weakened allies. Their class ability, Guard, allows them to nullify all physical damage until their next turn.

The Monk

These bare knuckled fighters can take down even powerful monsters with but their fists. They have the highest Strength and health among all jobs, making them sturdy.

The Thief

These nimble rogues run circles around foes, whilst pilfering valuable items from them.

The Blue Mage

Final Fantasy V introduced these unique mages, having the ability to learn certain magic used by enemies. Their skill set is fairly diverse, ranging from offensive magic like Goblin Punch and Flame Thrower, to defensive buffs like Mighty Guard.

The Black Mage

Masters of offensive magics. They do tend to be outclassed later on by Summoners and Mystic Knights, but they are fairly useful to the end.

The White Mage

Masters of defensive magics. Unlike Black Mages, they remain consistently useful throughout the game.

Water Crystal Jobs

The Mystic Knight

These warriors have the ability to enchant their weapons with magic, allowing them to exploit elemental weaknesses, inflict status effects, drain HP or MP, or just deal heavy damage.

  • Fire, Ice, Lightning: Given that their skill set is closely linked to a Black Mage's...
  • Lightning Bruiser: Tied for second fastest job with Ninja, and is one of a handful of jobs that get no stat reductions whatsoever. They can also equip heavy armor and can swing swords with enough strength.
  • Magic Knight: Sort of. They still use physical attacks, yet can imbue their weapons with magical effects.
  • One Hit KO: Firaga/Blizzaga/Thundaga/Holy Spellblade does this to foes weak against their respective elements, provided they aren't immune to this trope.
  • Shout-Out: Bartz's and Galuf's outfit resembles Minwu.
  • Standard Status Effects: Poison, Silence, Sleep, Bio, Break, and Death Spellblade.
  • Stripperific: Lenna and Faris both resemble belly dancers in this job.
  • Weapon of Choice: Knives, swords, and shields.

The Berserker

These fur-clad heroes destroy enemies with their axes and hammers, without pausing for commands.

The Red Mage

These scarlet-clad, tabard-wearing wizards take up magic and fighting equally, resulting in a Jack-of-all-trades that is also a Master of None. Final Fantasy V gives them the Dualcast ability, making mastering this job ultimately worth it.

  • Crutch Character: They're very useful upon first acquisition due to their versatility, then fall behind as other jobs become more useful. However, see Magikarp Power below.
  • Jack of All Stats: Balanced stats (including both increased Strength and Magic), yet have no outstanding stats and actually lack in health.
  • Magikarp Power: They gain the great Dualcast ability, after acquiring the most ABP required to master a single Job, standing at 1179 ABP total.
  • Master of None: Bar dualcasting this job has few niches to fill, and Dualcast is used better by Mimes.
  • Nice Hat: Par for the course.
  • The Red Mage: Of course.
  • Weapon of Choice: Knives, swords, rods, and staves.

The Time Mage

These are masters of time and space, able to speed up allies, slow down foes, rewind time to the beginning of a battle, and even summon meteors.

The Summoner

These mages call upon magical creatures, ranging from the humble Chocobo to the Dragon King Bahamut.

The Mime

Although a Water Crystal job, plot events make it unavailable until the worlds are merged. Though by themselves they can't do anything but Mimic the last move by a party member, they are stronger than expected.

Fire Crystal Jobs

The Ninja

Stealthy warriors who can Dual Wield, throw weapons, create images to distract physical attacks, and flee with the use of a smoke bomb.

The Beastmaster

These are masters of keeping monsters under control, as well as the ability to catch and release monsters for powerful attacks.

The Geomancer

Magi of the earth, they use the environment to wreak havoc on foes. They, oddly enough, use bells in battle.

The Ranger

Although this job and the Bard are also of the Fire Crystal, they are found separately, coughed up by a Black Chocobo rather than being retrieved after the breaking of the said crystal. This job specializes in ranged assaults and the alliance of woodland creatures.

The Bard

This job is acquired alongside the Ranger. Bards use their songs to either bolster a party or mess with foes.


Earth Crystal Jobs

The Samurai

These honorable warriors from a faraway land can block attacks with their bare hands, as well as throw money at the enemy for good damage.

The Dragoon

High jumping champions, they wield spears into battle.

The Dancer

These warriors use deadly dances to defeat foes.

The Chemist

These intrepid item users and mixers are a rather oddball job, in that they tend to rely heavily on item use.


Advance-exclusive Jobs

The Gladiator

Masters of combat, this class has the second most diverse weapon selection behind the Freelancer. They hit hard, and their abilities are geared towards combat.

The Cannoneer

This class uses more modern armaments such as cannon primed with magical shot. A more offensively-inclined version of the Chemist.

The Oracle

These harbingers of good and bad fortune alike peer into the future, either providing magical effects into battle or reducing Random Encounters.

  • Experience Booster: A variant for ABP.
  • Foil: Arguably to the Gladiator class, as not only were both introduced in the Advance release, but one is a physical specialist while the other is a magic specialist, and both have abilities that either increase or decrease the rate of Random Encounters.
  • Random Encounters: Has an ability that decreases them.
  • Spoony Bard: Having a skill set entirely dependent on luck will do this.
    • Lethal Joke Character: Provided you know how to game the Oracle's mechanics, they'll be able to match even Black Mages.
  • Squishy Wizard: Best Magic stat in the whole game, nothing useful for it to use it on barring mastery.
  • Weapon of Choice: Simple Staff.

The Necromancer

Harbingers of death and the power to use the dark arts.

  • Black Magic: Of an even more sinister version than the Black Mage's.
  • Bragging Rights Reward: This class is only acquired after defeating Enuo, after which there are at most two to four meaningful foes to fight.
  • Mega Manning: A twist on the Blue Mage's version; this time a Necromancer needs to kill a monster with an attack to learn its skill.
  • Revive Kills Zombie: Be careful when using healing spells and items around these guys. Using Death on them, on the other hand...
  • Squishy Wizard: Averted. These guys have even better health than a Knight, but this is probably meant to counter-balance their recovery difficulty.
  • Weapon of Choice: Knives and rods.
  • Whatevermancy

Our Villains

Exdeath

The main villain of Final Fantasy V. Exdeath was once a tree in the Great Forest of Moore, who was used as a prison for evil souls to inhabit. Eventually the evil souls merged into the form of the Tin Tyrant that's seen in the game. Exdeath's goal is to control the void and destroy everything.

Bartz: Exdeath! No way we'll let you get away with this!
Exdeath: Mwa-hahahaha... Have you any idea what I plan to get away with in the first place?

  • Spikes of Villainy
  • Supervillain Lair: Castle Exdeath.
  • Tin Tyrant: A stepping point between Golbez and Kekfa Pallazzo.
    • Trivia: He's the last Tin Tyrant major villain until XII's judges, and the last out of an almost unbroken line for the first five games, III being the exception.
  • When Trees Attack: This is what happens when you use a tree in a magic forest as a trash compactor for evil spirits.
  • Where I Was Born and Razed: The tree that became Exdeath originally grew in the Great Forest of Moore. In his race to destroy the Crystals of Galuf's world, he burns down the entire forest, save for the eldest tree, because the forest would not allow him to enter.
  • Why Won't You Die?: He says this to Galuf in his Heroic Sacrifice.

Gilgamesh

The Dragon to Exdeath. An enthusiastic warrior who fights the main party several times throughout the story.

Enuo

The original evil. A dark Wizard who 1,000 years before the events of the game nearly destroyed the world and whose defeat caused the world to split in two.


Our Supporting Cast

Cid Previa

Every Final Fantasy needs a Cid, after all.

  • The Engineer: Handles the party's machine-related needs. He converts a ship to a submarine and fixes a thousands-year-old airship for them.
  • Heroic BSOD: After the Fire Crystal breaks. Mid snaps him out of it.
  • Gadgeteer Genius: Invented the Crystal machines.
  • My God, What Have I Done?: He blames himself for the shattering of the Crystals.
  • Unwitting Pawn: Exdeath used his machines to help destroy the Crystals that sealed him.

Mid Previa

Cid's grandson. Manages to get his grandfather to his senses.

Alexander Highwind Tycoon

Lenna's father, the king of Tycoon. Sets off to the Wind Shrine at the beginning of the game; when he doesn't come back, Lenna sets out after him, beginning the story of the game. Is also the father of Sarisa, AKA Faris.

Dorgann Klauser

Bartz's Father, who died three years prior to to events of the game. Trained Bartz in fighting, and is the one who encouraged him to become a wanderer. Is one of the Warriors of Dawn, and is originally from Galuf's world. He decided to stay in Bartz's world to make sure the seal on Exdeath does not break.

Xezat Matias Surgate

The King of Surgate. One of the Warriors of Dawn.

Kelger Vlondett

The leader of the werewolf village of Quelb. One of the Warriors of Dawn.

Ghido

An ancient sage, who happens to be a tortoise. Has a very dry wit and loves to pick on Bartz.

  • Badass: He was evenly matched against Exdeath
  • Deadpan Snarker: Everything he says to Bartz is a veiled insult.
    • Well, sometimes veiled. Lines like "so enthusiastic and yet so stupid" aren't really subtle.
  • Telepathy: He mind calls Krile to page Galuf.
  • Turtle Power: Naturally.