Fire Emblem Tellius/Characters/Antagonists

Everything About Fiction You Never Wanted to Know.


Naesala

The treacherous leader of Kilvas, Naesala is a mercenary, hiring out his men to anyone who will pay for them. Always seeking the advantage, Naesala desires to make his tiny nation into a power to feared, and to that end, offers his services to Daein during Path of Radiance. Aloof, manipulative, and calculating, he maintains a soft spot for the Heron siblings, whom he has known since childhood.

Class: Raven King (Path of Radiance and Radiant Dawn)


  • Anti-Hero: Type III.
  • Blow You Away: The only Laguz in either game to use magic: ironically, the same magic his tribe has a weakness to.
  • Childhood Friend Romance: He marries Leanne if they have an A rank support by the end of the game.
  • Chronic Backstabbing Disorder: Betrays the Laguz, Daein commander Norris, Reyson and Petrine, and that's just in the first game.
  • Eleventh-Hour Ranger: Following his defection from Daein, he can be recruited during the last level of Path of Radiance. In Radiant Dawn, he can be recruited after most of Kilvas is turned to stone.
  • Fragile Speedster: Good luck hitting him. At all. On Easy Mode of Radiant Dawn, it's possible for him to reach SIXTY speed.
  • Heel Face Revolving Door: Betrays people a lot. Even if it is all for the good of his country.

Ranulf: Naesala and the ravens of Kilvas betrayed us? Again?

  • Hired Guns: Hires out his soldiers, and his own services, to the highest bidder.
  • I Did What I Had to Do: A treacherous raven, yes, but his reason was justified in Radiant Dawn, since his people were forced to pull out of the Laguz Alliance via Blood Pact. He chose the safety of his people over defeating Begnion.
  • Interspecies Romance: Marries Leanne, a heron laguz, after Radiant Dawn if they have an A-level support. This indicates that while beorc/laguz relationships are taboo, relations between members of different laguz clans are not.
    • Although we do often see the laguz classified into just three tribes: beasts, birds, and dragons (example: the scene depicting the covenant that Altina, Soan, Lehran and Dheginsea made with Ashera). It has yet to be seen how a relationship between, say, a beast and a bird would be viewed. Though according to a support conversation in Path of Radiance, the laguz tribes are unable to procreate if they come from different tribes. So a a beast tribe laguz may be with a bird tribe laguz, but they can't have children. Unless it's another thing Dheginsea said.
  • Leitmotif:
  • Manipulative Bastard
  • Moral Event Horizon: In-Universe: his putting the entire adult male population of Phoenicis Island to death is seen as this, though it's noted he made a point of sparing all females, children, and elderly, proving he's not complete scum. Eventually subverted: he was under a Blood Pact, meaning he literally had to do it or else his entire country would've spontaneously dropped dead.
  • Morality Pet: Leanne and Nealuchi.
  • Optional Boss: In one level of Path of Radiance. Since the level ends when you take out Petrine's subordinate Homasa, engaging Naesala is not recommended.
  • Purposefully Overpowered: Strong, tough and ungodly fast.
  • Royals Who Actually Do Something: He serves as a frontline soldier and mercenary as well as a leader.
  • Sequence Breaking: Either that or he bribed the developers because in Radiant Dawn, he has his mastery skill three levels before the game would allow him to learn it.
  • Villainous Crush: How his interest in Leanne looks to Reyson.
  • Weak but Skilled: By Laguz standards. He's still freakishly strong.

Oliver

A corrupt Begnion Senator and the main antagonist of the Begnion chapters in the first game, involved in the Laguz slave trade.

Class: Bishop (Path of Radiance), Saint (Radiant Dawn)


Ike: "Look... Would you mind rejoining the enemy?"

Shiharam Fizzart

Jill's father, Haar's superior, and commander of Daien's Dracoknights, Shiharam left Begnion due to corruption in the Senate and now serves as one of Petrine's subordinates. He is the boss of Chapter 20 in Path of Radiance.

Class: Wyvern Lord (Path of Radiance)


  • An Axe to Grind: Exclusively wields axes.
  • Anti-Villain: Only fights the party because Petrine is forcing him to, and a sense of loyalty to his men and his nation.
  • Archnemesis Dad: Completely averted. He and Jill may be on opposite sides, but he still cares about her deeply, which makes forcing her to fight him a real Tear Jerker.
  • Badass Beard
  • Defector From Decadence: He couldn't stomach the corruption in Begnion, or the casual attitude that the Senators displayed towards his men's lives. Unfortunately, he ended up on the receiving end of it again in Daein.
  • Dragon Rider: He's a Wyvern Lord, of course.
  • Evil Redhead: Averted. He's a very nice person who just happen to be fighting under Daein. He also left Begnion because of his disgust for the corruption of the senate.
  • Four-Star Badass
  • Honour Before Reason: Fights to the death for Daein out of a misplaced sense of loyalty and the need to prove himself to Petrine and Ashnard.
  • Reasonable Authority Figure: Was at least once this, according to Haar, but Shihiram wasn't left with much choice once Petrine put the screws to him.
  • Stone Wall: He comes with good defenses and is prepared to try and stall you until you run out of turns, sitting with a strong throwing axe between two map obstructions (making him not as easy to approach) and packing a Full Guard to neutralize his Wind and Bow weaknesses.

Ena

A shy, nervy girl who serves as Petrine's strategic advisor, Ena is more than a little out of place in the Daein army. For much of the game, she appears to have a crush on Ashnard: it's eventually revealed that she's a Goldoan Red Dragon and that the one she's in love with is Ashnard's dragon mount Rajaion. She opposes Ike and the Crimean Liberation Force when they storm Daein keep: she is eventually captured by them following Ike's confrontation with the Black Knight.

Class: Red Dragon (Path of Radiance and Radiant Dawn)


  • Action Girl/Faux Action Girl: She tries, but she just isn't up to providing much of a fight statistically.
  • Anti-Villain: Only allied with Ashnard to try and save her boyfriend Rajaion, who was forced into serving as the latter's mount and slave.
  • Broken Bird
  • Can't Catch Up: In both games, she joins near the very end and quite underleveled.
  • Evil Counterpart: She's Petrine's equivalent of Soren, offering advice and building strategies but never taking direct command of the army (until Ashnard decides to get rid of her). Also, whereas Soren's is a cold-blooded Anti-Hero who doesn't really fit in with Ike's crew, Ena is a fairly pleasent, timid girl who doesn't fit in at all with Petrine and her soldiers.
  • The Evil Genius: Serves as Petrine's.
  • Heel Face Turn: It happens no matter what, but she only joins your party if you fail to save Nasir.
  • Love Hurts: Her love for Rajaion forced her to ally with Ashnard, work for Petrine, compromise her morals, participate in numerous atrocities, and ultimately watch him die after Ashnard's defeat.
  • Love Makes You Evil
  • Our Dragons Are Different: A small, bright pink Dragon once she transforms. This is likely due to being of mixed White and Red Dragon heritage; however, in Radiant Dawn, her shifted state is suddenly taller than everyone except Dheginsea's!
  • Pregnant Badass: She sure doesn't look it, but she's already carrying Rajaion's child by the end of Path of Radiance.
  • Rose-Haired Girl
  • Stone Wall: She has very high HP and Defense, plus a lot of good defensive Skills, which is especially notable when you fight her in Path of Radiance. This all comes at the expense of having pathetic attack power, and it gets even weaker in Radiant Dawn (she has a very good magic stat, which she can't even use apart from the Imbue skill in Radiant Dawn).
  • The Strategist: Serves as Petrine's strategic advisor.

Petrine (Prague)

A member of the Four Riders Of Daein. She's the first major antagonist met, and also the first to be defeated. She's also a Branded, which you learn if you attack her with Soren.

Class: Paladin (Path of Radiance)


"Y-Your... Your Majesty... Forgive me... please... Oh, I don't want to die... So... scared..."

Bertram (Beuforres)

The newest member of the Four Riders of Daein, he gets the least amount of time devoted to him in story until the second game, where he is revealed to be Renning, Prince of Crimea.

Class: Paladin (Path of Radiance), Gold Knight (Radiant Dawn)


The Black Knight/Zelgius

One of the driving forces of both games, Ike's rival and later Micaiah's protector who is eventually revealed to be one of the few in the loop about the series Myth Arc.

Class: General (Path of Radiance), Black Knight (Radiant Dawn)
Voiced by: Junji Majima (Japanese, Path of Radiance and Radiant Dawn), Mark Dias (English, Path of Radiance)


  • Armor of Invincibility: Only one obtainable weapon in the whole of Path of Radiance can penetrate it (due to the game mechanics, Alondite actually can't). His Nigh Invulnerability seems to have worn off Radiant Dawn, and it becomes possible to kill him with technically any weapon, as long as you're bringing enough power. Or using a Hammer.
  • Asskicking Equals Authority
  • Back from the Dead
  • Badass Cape
  • Big Damn Heroes/Big Damn Villains: All the time in the second game (whether or not he's a hero or a villain depends on which faction you're fighting with/for in Radiant Dawn).
  • Big Freaking Sword: Seriously, Alondite is huge.
  • Black Knight: The clue is in the name.
  • Blood Knight: Always spoiling for a fight against a Worthy Opponent.
  • Co-Dragons: To Ashnard, with Bryce.
  • Cool Mask: Comes complete with an echo effect.
  • Cool Sword: Wields Alondite, the sister sword of Ragnell said to have been wielded by Altina. How cool is it? It passively increases his defense!
  • Dark Is Evil/Light Is Not Good: That scary black armor and silver sword? Blessed by a Goddess.
  • Dragon with an Agenda: Since he's really The Dragon to Sephiran, everything he does while helping Ashnard is to further his goal.
  • Dramatic Unmask: Averted, unfortunately. The English version really fumbled with this one.
    • It's revealed even earlier if you pay attention. Pretty much all of his animations are exactly the same as the Black Knight's.
  • Duel Boss: Twice.
    • When the time comes near the end of Path of Radiance, Ike challenges him solo (Mist comes running to his aid, but all she can do is heal).
    • In Radiant Dawn, Zelgius erects an impassible barrier between Ike and his party that you can't heal through, making it a true Duel Boss, albeit one weighted really, really heavily in your favor. You can still support through the wall, however.
  • Enigmatic Minion
  • Four-Star Badass
  • Half-Human Hybrid: Outed as a Branded in the sequel.
  • Heel Face Revolving Door
  • Hero-Killer: Oh, hello Greil. Or should one say, General Gawain?
    • As for when the player fights him... When the Black Knight shows up on the battlefield, DO NOT fight him. Not until the end of the game, anyway, and even then, it's all up to luck whether you beat him or not.
  • Heterosexual Life Partners: With Sephiran.
  • I Let You Win: The reason that Ike won in Path of Radiance, according to the English version of Raidant Dawn. In the Japanese script, the Black Knight's warp powder malfunctioned, only sending his spirit to fight Ike. In English, however, the Black Knight decided to spare Ike in the final battle after learning that Greil had cut the tendons in his sword arm and was no longer at the level he was as Gawain of Daein, thus allowing Ike to grow and hone his skills so that he could be a suitable opponent later down the road.
  • Implacable Man: Heavily invoked throughout Path of Radiance. Sadly, this element of his character is rather taken down a peg in Radiant Dawn.
  • Instant Runes
  • Leitmotif: His personal battle theme "Against the Black Knight". It's slightly altered into another theme for his appearances in cutscenes and on the map, "The Black Knight Lives".
  • Luck-Based Mission: When you finally get a chance to damage him in the first game, the game only lets you do it with Ike, and gives you a certain number of turns before you lose your opportunity. Even at level 20, with Ike's Aether skill and even a few stat-boosting items, it all comes down to whether you can luck into activating Aether at least once before you run out of time.
  • Made of Titanium
  • Mighty Glacier: Capable of making use of this status in frightening ways. Power Walk, Nigh Invulnerability, Big Freaking Sword, awesome and ominous Leitmotif, large and imposing black armor... Hell, even in his first map appearance, in plain daylight, you (the player) probably had an instant Oh Crap moment as soon as he stepped out of that door. In battle, he walks up to his foes pretty slowly. But he WILL (most likely) kill whoever is in his way.
  • Nigh Invulnerability: His special blessed armor gives him total immunity to any weapon not named Ragnell. After Ike beats the tar out of him in Nados Castle, he loses this trait.
  • Oh Crap: No one will blame you if this is your reaction when he steps out of that house in the middle of the map he first appears in Path of Radiance. Just as long as you run like hell.
  • One-Handed Zweihander
  • Shoulders of Doom
  • Sixth Ranger: To Micaiah, when you fight Daein in Part 3 of the second game.
  • The Slow Walk
  • Sword Beam: Courtesy of Alondite.
  • Teleporters and Transporters
  • Teleport Spam: He teleports from place to place with magic powder. However, he doesn't like to use it for any purpose except for quick travel, as according to him (and Lekain in Radiant Dawn), using it drains his strength.
  • Trailers Always Spoil: His real identity was revealed in promotional material before the game's English release. It says something about the creators when They Just Didn't Care about one of the most important reveals of the two games.
  • Worthy Opponent: Saw his teacher Greil as such and set out to surpass him. When he felled Greil, this was then placed on Ike with the hopes that he too would mature into a formidable swordsman.
  • You Gotta Have Blue Hair: He's Zelgius.

Bryce

The oldest member of the Four Riders, he originally served with Greil and Tauroneo, and is the only current member who is not intimidated by the Black Knight. Utterly loyal to Daien as a nation, he remains devoted to his country to the end despite his distaste for Ashnard. He is encountered in the final chapter where he dies protecting Ashnard.

Class: General (Path of Radiance)


Mad King Ashnard

The Big Bad of the first game, an insane Social Darwinist who hopes to release the Dark God and destroy the entire continent.

Class: King Daein (Path of Radiance)


  • Above Good and Evil: He distinctly states that none of the current laws, moralities or ideals mean anything to him. So long as someone is powerful, they should be allowed to gain even more power through whatever means necessary.
  • Archnemesis Dad: To Soren, though neither of them know it.
  • Armour Is Useless: Averted. His armour is the same type as the Black Knight's, and thus the only ways to punch through it are Ragnell and certain extremely strong Laguz.
  • Asskicking Equals Authority: Fervently believes this.
  • Axe Crazy
  • Bad Boss: Which is why his troops don't bother protesting Daein's more self destructive tactics.
  • Badass: A raging psycho, but a badass.
  • Big Bad: Of Path of Radiance.
  • Big Freaking Sword: His personal sword, Gurgurant.
  • But for Me It Was Tuesday: General Shiraham, you say? Ashnard doesn't remember him. This pushes Jill's Berserk Button.
  • The Caligula: A dangerous and insane king who strived on the Chaos of the war. He was willing to abandon his capital to prolong the war and continue watching the chaos.
  • Deadly Upgrade: Touching the Medallion.
  • Dragon Rider: And, unlike every other example in this game, it isn't a wyvern.
  • Equal Opportunity Evil: Say what you want about Ashnard, he did revolutionize Daein's social structure by making it so that anyone with sufficient strength and talent could do well for themselves.
  • The Evil Prince: In the backstory, where he murdered his father and all the rest of his family to seize control of Daien.
  • Final Boss: Of Path of Radiance.
  • For the Evulz: It seemed as though he wanted to throw Tellius into war for this reason. At first.
  • God Is Evil: He's aware that there's a chaotic god sealed within the Medallion. Unlike everybody else, however, he actively embraces the idea as it would mean a complete upheaval of the current order... exactly what he's been trying to accomplish since Day One. He doesn't even care if he gets killed in the process, just so long as the world is revolutionized.
  • Good Colors, Evil Colors: Black armour, black sword, black dragon.
  • It's All About Me: He proudly exclaims "I AM Daein", and wants his own kingdom to fall into ruin if he dies.
  • Klingon Promotion: He killed his father and brothers to become king of Daein.
  • Lack of Empathy
  • Laser-Guided Karma: Fairly subtle, but he loses the war to the Crimean army due to a highly competent tactician and general. The tactician? The son he abandoned. The general who ends up directly killing him? The boy who found his abandoned son years ago. It gets better once you realize that, had Ashnard not abandoned his son, the likelihood they would even meet, let alone be in the same company, would decrease significantly.
  • Moral Event Horizon: Discussed in-universe. Most of the protagonists and characters with ties to Daein have their own belief as to which of his actions marked his crossing of it. As it turns out, he doesn't recognise that what he is doing is wrong in the conventional sense due to his extreme Social Darwinism.
  • Nietzsche Wannabe: Averted hard. His ideology has more in common with Nietzsche's actual Ubermensch philosophy than most, as he wants to overthrow the current order and morality and build a new world order based on power and a new set of ideals... The biggest problem, however, is that he's batshit insane.
  • Nigh Invulnerability: Has blessed armor much like the Black Knight's.
  • Not So Different: He tells Ike that "If you have the strength to fell me, then so be it!". Also despite his lack of respect for the Laguz, his philosophy is basically a more extreme version of the Laguz worldview.
  • Obviously Evil: Just look at him.
  • One-Handed Zweihander
  • Pure Is Not Good: Able to use Lehran's Medallion without losing his mind, not by being Pure Good, but by being Pure Batshit Insane already.
  • Slasher Smile: Just look at that grin. That is not the face of a stable man.
  • Social Darwinist: His philosophy is basically that strength is the only thing that matters and that anyone who has the strength to survive the release of the Dark God will have enough power to create a better world... by his standards, of course.
  • The Sociopath
  • Spikes of Villainy
  • Super-Powered Evil Side: Like Greil, Ashnard was a powerful warrior before touching the Fire Emblem and even more powerful after. Fortunately, he only becomes super-powered on Hard or Maniac modes.
  • Ubermensch: His ideal world is one where everybody fits the bill.
  • Villain with Good Publicity: In the sequel, Muston's traveling group comments how times in Daein were better under Ashnard's rule than Begnion's, probably because of his simple respect of anyone with strength to fight for him, regardless of class.
  • Visionary Villain: His "ideal world" is remarkably meritocratic.

Ashnard: "I question the way in which our society is designed. No matter what strength a person has, it is the station he is born into that controls his destiny. And you cannot control where you will be born. Do you believe that a person of low birth should simply endure the curse of his station? I think not. If you are stronger than those around you, you should benefit from your strength. This is why I will use my strength to remake this world."


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