Ghost Adventures/Drinking Game

Everything About Fiction You Never Wanted to Know.

Take a sip when...

  • An EVP is played more than twice.
    • Two if the EVP is unclear.
  • Evidence is reviewed in real-time.
  • Zak's hair is spikier than in the previous episode.

Take a shot when...

  • Aaron says "Oh my God!" or some variation.
  • Zak threatens or challenges a spirit.
  • They have a strange or socially awkward informant or guide.
  • Zak has a hammy moment.
  • The investigated area is haunted by a child spirit.
    • Two if it is heard in an EVP.
  • They use a new piece of technology.
    • Two if it does not pick up evidence.
    • Three if it gets good evidence.

Take a drink when...

  • They capture visual evidence.
  • Evidence is debunked.
    • Two if a huge "DEBUNKED" sign is stamped on the screen.
  • Zak says something clueless.
  • The investigated area is a hospital or an asylum.

Down your drink when...

  • Visual evidence is clear and/or scary.
  • They re-visit a previous location.
  • Somebody is physically harmed by a spirit.

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