Hybrid Heaven/YMMV

Everything About Fiction You Never Wanted to Know.


  • Cult Classic: Despite its copious flaws, Hybrid Heaven is fondly remembered by a small group of former players, and not just because it was one of the few RPGs on the N64. It bizarre hybridised action/turn-based combat system with its incredible collection of moves (that allows you to give an alien a German suplex then curb-stomp it while it's down) remains completely unique in all of gaming. It was also, for its time and system, quite technically impressive (despite some bland level design and occasionally clunky controls) with fully-voiced, lip-synced dialogue in some of the cutscenes.
  • Special Effect Failure: Using the Expansion Pak. While it does make the game look more crisp and sharp, the Nintendo 64 simply couldn't handle how the game used it (high resolution textures being a big culprit) which causes the frame rate to suffer. What makes it more infuriating is the Expansion Pak was designed to allow games to have a higher draw distance and screen resolution, which would have been perfect for the game if it was utilized properly.
  • That One Boss: Hybrid Heaven has quite a number of boss fights, and it's likely that every single one is That One Boss to someone in the world. Here are some reasons why:
    • Some of the bosses don't follow the same rules of movement during combat as you. Usually, when you select a move and the enemy is out of range, you simply make the attack and strike nothing but air, missing and making yourself look like an idiot. In the case of these enemies, they can select the attack, move closer to you, and then start the attack proper. Many of the bosses have unique abilities, such as using a force push-style attack to knock you off your feet, using breath weapons on you, or turning invisible. Nearly every human boss you fight in the game carries a gun. While fighting said boss, moving too far away from them will prompt them to pull out their gun and start blasting away at you, meaning you have to spend virtually the entire fight staying no more than a few feet away from them and well within range of their melee attacks.