Indiana Jones and The Infernal Machine

Everything About Fiction You Never Wanted to Know.

Indiana Jones And The Infernal Machine is a 3D action-platformer game based on the Indiana Jones film series, developed for the PC by LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and HotGen for the Nintendo 64 and Game Boy Color respectively.


Tropes used in Indiana Jones and The Infernal Machine include:


  • Abnormal Ammo: There's a cheat that makes your bazooka fire rubber chickens.
  • Character Name and the Noun Phrase
  • Dirty Communists: These play the role of the nazis, years before the fourth movie.
  • Eternal Engine
  • Final Boss, New Dimension
  • Minecart Madness
  • Obvious Beta: The N64 version. One of the most memorable glitches had to be the fact that in one level, when you tried to drop into a cave since access seemed impossible, when Indy fell in the water and you tried to resurface, he just swam through the air. Effective for getting in the cave, but he just drowned.
  • Universal Ammunition: In game the C96 Mauser, Tokarev and PPSh-41 use the same ammo, labeled "9mm". In the real world while the these guns could use the same ammo, it would require underpowered ammo compared to Soviet standard to not blow up the C96 (7.62 Tokarev is the same as the 7.63 Mauser but loaded much hotter to ensure one-way ammo compatibility.). While it's not absurdly implausible that Soviet operations in Babylonia just after the World War II would be supplied with a captured stockpile of 7.63 Mauser, the game calls the ammo "9mm". 9mm versions of the C96 and 9mm conversions of the Tokarev and PPSh-41 do exist, but in 1947 only Finland would have them in reasonable numbers and the game's antagonists are the Soviets, not the Finns.
  • Sufficiently Advanced Aliens: Heavily implied with Marduk, who lives in another dimension that can be accessed by portal (also years before the fourth movie).