Jak II/YMMV

Everything About Fiction You Never Wanted to Know.


  • Complete Monster: Metal Kor. Baron Praxis also counts, although he's a just slightly lighter shade of grey than Kor.
  • Even Better Sequel
  • Fake Difficulty: Sure Jak II's more difficult than the previous game, but a lot of the difficulty comes from really cheap tricks: trial and error -gameplay, long sections with plenty of instant deaths but no checkpoints, timed missions with zero room for errors etc.
    • It is entirely possible the game was a bit rushed to meet the release date.
  • Fake Longevity: One could argue that the mission-based structure leads to a lot boring and repetitive driving from one location to another, especially when the hub city is built to be such a maze that the drive distance between those locations is often unnecessarily long.
  • Fridge Brilliance: In the part of the game where you storm the palace, and when you leave the small conference room near the baron's throne room, ever wonder why you're greeted with a turret stationed outside? Simple--the Baron uses that to assassinate his rival diplomats when they leave!
  • Good Bad Bugs: There is an interesting "glitch" where if you remove the disc during the opening cutscene, and hold a shoulder button when you reinsert it, the game pops you up in a near-fully programmed Sandover Village (although you have to select "Restart Mission" in order to move around)--however, the game has large empty void in place of the Forbidden Forest, Sentinel Beach and Fire Canyon. This "glitch" was intentional, by the way--why else would you find Krimzon Guard crates full of Dark Eco laying around for the taking?
  • High Octane Nightmare Fuel: The boulder/giant spider chase sequence in Mar's tomb.
  • They Changed It, Now It Sucks: There are a small number of fans who were not happy with the Darker and Edgier turn that the series took with this game.