King's Quest: Mask of Eternity

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Because savage battles are what King's Quest is all about.

King's Quest: Mask of Eternity is the eighth and so far last official game in the King's Quest series. It was a notable departure from the previous Adventure Game format, and included fewer puzzles and more hack-and-slash action elements. It was also the franchise's first attempt at a 3D game. While it was moderately well-received in its time, it effectively killed the franchise... although to be fair, the crash of the adventure game industry might have had something to do with that, as well. Roberta Williams, creator and chief designer of the King's Quest series, was dissatisfied with the hack-and-slash elements, feeling they had been forced into the game; she left Sierra shortly after the completion of development.

This is the first game where you play as someone other than a member of the Daventry royal family. You are Conner, a young tanner who has a date with destiny. A piece of a mystical artifact called the Mask of Eternity falls at Connor's feet; at the same time, the entire kingdom of Daventry is turned to stone. To save the country, Connor must find all the pieces of the broken Mask and restore them to the Realm of Sun, all while slicing his way through enemies.

Tropes used in King's Quest: Mask of Eternity include: