King's Quest VI/YMMV

Everything About Fiction You Never Wanted to Know.


  • Accidental Innuendo: When Alex pulls out the Magic Map: "Alexander feels a strange pulling sensation."
  • Awesome Music: The Award Bait Song "Girl in the Tower", composed by Mark Seibert and performed by Bob Berghold and Debbie Seibert. How kick-ass is that?
  • Complete Monster: Alhazred is possibly the most evil of the series' antagonists. Running a years-long Evil Plan by winning the trust of the King and Queen? Manipulating the islands into an inch of civil war, arranging Cassima's kidnapping? Killing Cassima's parents? Planning to forcibly wed Cassima and planning to kill her after the wedding night? Yeah, Alex, this guy needs to go.
  • Ear Worm: Most of the soundtrack.
  • Epileptic Trees: The Black Cloak Society is mentioned precisely once in the game, in an easily missed optional letter in the harder route through the game. Nothing much is ever explained about the BCS, yet fan theories run wild about it.
  • Even Better Sequel: This game was received with rave reviews, is generally regarded as the highest point in franchise, and perhaps the only one that can be enjoyed at face value today.
  • Hilarious in Hindsight: To any 90s kid who has played King's Quest VI: go on, tell us you saw Alhazred's staged marriage with Cassima!Shamir and didn't get reminded of gay marriage.
  • Memetic Mutation:
  • Polished Port: In 1993, a PC CD-ROM adaptation of the game was released for both the MS-DOS and Windows 3.1x versions, and besides the voice-acting and mouth movements in character portraits that had been absent in the floppy diskette version on MS-DOS (which also kept the low-resolution graphics), the Windows version had high-resolution graphics that doubled the resolution graphics of MS-DOS. And not only did the Windows version enhance character portraits with mouth movements, it also featured their blinking eyes, eyebrow movements and mood changes.
  • Seinfeld Is Unfunny: The CD-ROM version was one of the first to feature Hollywood voice acting, a practice that is now routine.