Knuckles' Chaotix/YMMV

Everything About Fiction You Never Wanted to Know.


  • Anticlimax Boss: The Final Boss. He may be big and intimidating, but he is just way too easy for a final boss... the only danger in this boss is getting smacked during the second phase, which is still not much of a problem, and otherwise he just floats around and launches attacks that are ridiculously easy to dodge, while you pummel him to pieces by either spin attacking him or throwing your buddy at him.
  • Awesome Art: The game really took advantage of sprite scaling and 3D effects of the 32X, resulting in a Genesis style Sonic game with substantially souped up art. The special stages and one of the bosses are even done using real-time 3D!
  • Awesome Music: It's not exactly a Sonic game, per se, but it delivers on the trend with flying colors.
  • Broken Base: The game's art, or more specifically, the color palette. Some believe the game's absolutely gargantuan number of colors are beautiful, while others think it's garish and ugly. The other 32X enhancements, like the better sprite quality and extra animation frames, are much less controversial.
  • Padding: The game has many levels that rely on Copy-and-Paste Environments that were clearly thrown in to stretch out the game's length to five acts per level (Techno Tower in particular is really bad about this). The level gimmick in Amazing Arena where you have to replay an act all over again if you didn't turn on the lights before reaching the goal is especially egregious.
  • So Okay, It's Average: The general consensus of the game is that, while cosmetically lush and having potential in its array of characters and gimmicks, it is let down by bland level design and clunky physics.
  • That One Level:
    • Amazing Arena isn't particularly hard on its own, but it has an irritating gimmick that forces you to search through the level to turn the lights on ... and if you don't activate it, the clear goal will say you didn't complete the level, and you have to play it all over again. There's also a miniboss that can be a pain if you can't accurately throw your partner up at him.
    • The last two Special Stages are very irritating, since they introduce some very sloppy level design and nasty Fake Difficulty (such as introducing a very high ledge in the fifth one that you have to do a perfectly timed jump to cross). And it's very hard to grab all the blue spheres without looping around in them, so if you didn't bring enough rings to extend your time, you're in for a world of pain.