Left 4 Dead/Drinking Game

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Drinking game for Left 4 Dead

  • Take a sip whenever you kill a Special Infected.
  • Take a gulp whenever you trigger a crescendo, finish a chapter, or get incapacitated.
  • Take two gulps whenever you kill a Tank or a Witch--unless you crowned her; if so, take a sip instead.
  • Finish your drink whenever you complete a campaign on Expert.
  • Take a sip every time Francis says: "I hate [X]."

Drinking game for Left 4 Dead 2

  • Take a drink every time Nick snarks; take two every time it's in response to something another Survivor said.
  • Drink continuously whenever Ellis tells a story.
  • Take a drink whenever you encounter a Wandering Witch.
  • Drink whenever you are forced to drop an important item (gas can, Gnome Chompsky, cola, etc.) due to attacking Infected.
  • Drink whenever you cover a Special Infected in Boomer bile.
  • Take a sip for every time Nick whines about anything germ related in The Passing or during the sewer trip in The Parish.

The Online Version

  • Take a sip whenever you do any of the following:
    • Pounce far enough to deal pounce damage
    • Spit on an incapacitated survivor so his friends can't help him
    • Jump down on the Survivors as a suicide boomer
    • Pull a survivor off whatever they're supposed to be on (e.g. the roller coaster)
    • Charge a survivor off an edge for instant death
    • Ride a survivor back into the beginning safe room
    • Incap a survivor as a tank by knocking a heavy object at them.
    • Bowl into a full group of Survivors as a Charger.
  • Take a gulp whenever the players call a vote to kick someone for no reason.
  • Take a whole glass whenever you spawn in as a dead survivor.
  • Take a sip every time someone runs ahead or falls far behind.
    • Two sips if the said person gets attacked by a special infected.
      • Finish your drink if said person is killed by said special infected.
  • Take a sip for every Rage Quit in VS.
  • Take a sip if you or someone else accidentally triggers a car alarm.
    • Take two sips if you or someone else shoots it on purpose.
      • Finish the glass if all of the alarms are triggered in The Parish's Cemetery level.
  • Take a sip every time a survivor says "Grabbing Pills!"
  • Take a sip for every friendly fire incident you suffer from other players.

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