Majin and the Forsaken Kingdom

Everything About Fiction You Never Wanted to Know.

Majin and the Forsaken Kingdom is the story of a young thief who invades a kingdom taken over by "The Darkness" and frees its magical guardian, the majin, in order to protect the forests he calls home. However, the creatures of darkness sealed away the majin's power in giant fruit, and hid them all over the ruined kingdom, so the thief and the majin set out on a quest to restore its power and defeat the darkness.

The game is a mix of action platforming and puzzles that require creative use of the majin's huge strength. It also throws in some stealth elements in areas the majin is too big to follow you into, though it's rarely necessary to rely on stealth.

Tropes used in Majin and the Forsaken Kingdom include:
  • A Boy and His X
  • And Your Reward Is Clothes: New outfit pieces can be found in various places, though they usually actually offer some upgrade.
  • Eldritch Abomination: The final boss, and to a lesser extent, the Darkness in general.
  • Fastball Special: One of your combination moves.
  • Gentle Giant: The majin is really a sweet guy; he only fights because he wants to protect his friends and would rather not fight if he could avoid it.
  • Happy Dance: Both you and the majin dance after defeating a group of enemies with a combo attack, or occasionally after solving puzzles.
  • Hulk Speak: The majin is played as pretty dim. Slightly annoying given how knowledgeable random rats seem to be.
  • In-Universe Game Clock: There is a collectable (Memory Shards) that can only be obtained when it's night time. Fortunately they are easy to spot and usually can be reached with ease as well.
  • Inexplicable Treasure Chests
  • No Name Given: The protagonist starts with no name, the majin names him Tepeu soon after they meet. Subverted with the majin, who introduces himself as Teotl but is always referred to as "the majin".
  • Raised By Rats and Parrots: Tepeu grew up in the forest raised by "the animals". Rats and parrots comprise most of what you actually converse with though. Tepeu seems very well dressed and normal for using this trope, but then he's also a thief.
  • Reptiles Are Abhorrent: A minor example - Tepeu can speak to animals, but the lizards apparently have nothing to say... though they do usually appear on walls that you need to climb.
  • Royals Who Actually Do Something: Most notably dual-sword-wielding Action Girl Toci. Also King Xolotl (once he is no longer possessed) is willing to sacrifice himself to protect the kingdom, and the original Tepeu seems to have been very active as well.
  • RPG Elements: You gain experience for fighting and pulling off combos, but otherwise it's all action/platforming.
  • Sealed Evil in a Can: The King of Darkness at the end of the game.
  • Sealed Good in a Can: The Majin at the beginning of the game, and also Toci.
  • Speaks Fluent Animal: Tepeu can speak to animals, which comprise most of the games NPCs.
  • The Corruption: The Darkness, which turns people into living tar monsters that can't be killed permanently. It also appears to warp their personalities in such a way that they serve the darkness without losing a twisted form of their own personality. Tepeu grows a tar coating from his feet up as he takes damage, though the majin can cleanse him anytime they're not in combat.
  • X Meets Y: Prince of Persia (2008 version) meets The Last Guardian.