Midnight Club

Everything About Fiction You Never Wanted to Know.

Midnight Club is a street-racing-based Racing video game series created by Rockstar Games (of Grand Theft Auto fame). The series includes the following titles:

  • Midnight Club
  • Midnight Club II
  • Midnight Club 3: DUB Edition
  • Midnight Club: Los Angeles
The following tropes are common to many or all entries in the Midnight Club franchise.
For tropes specific to individual installments, visit their respective work pages.
  • Big Fun/Fat Bastard - Moses in 2, who insults you a bit, but is nevertheless willing to show you (a new driver) the ropes, help you out of a cop chase, and encourage you as you rise up the ranks.
  • Bullet Time: "Zone" in 3 and LA.
  • Captain Ersatz: The cars in the first two games are fictional ones that bear a resemblance to real-life ones.
  • Car Fu: "Agro" in 3 and LA.
  • The Computer Is a Cheating Bastard: Taken literally in 2; Angel actually cheats in one of the races by either giving himself a head start, or doing an un-announced start that would catch you by surprise. Which doesn't help him, as he's almost blatantly one of the worst racers in the game.
    • In LA the AI drivers do not need to pass near the checkpoints that you have to and rubberband like crazy.
  • Deadpan Snarker: The player character in LA.
    • Along with every other character.
  • Do Well, But Not Perfect: In the time trial races, the second and third rounds are based on your previous time so doing too well in the previous round can make the target time for the next round next to impossible.
  • Downloadable Content: The South Central expansion for LA expands the map to include South Central and introduces lowriders and SUVs as racing classes.
  • Drives Like Crazy: The main premise of the game.
  • Every Car Is Two Wheel Drive: A strange case; while cars do have different drivetrains, every game past the first game does not feature 4WD. The second game introduced the "Burnout" ability, and would obviously not work with 4WD, so any actual 4WD cars featured would be converted to 2WD, but which axle is driven is completely dependent on the vehicle itself.
  • EMP: A special ability in LA.
  • Face Heel Turn: In LA, Booke starts out as an obnoxious but benign Quest Giver, but the relationship turns sour when the Player Character fails to help him evade the cops after a team race. The next time you meet, he has become City Champ and you must defeat him in a series of races.
  • Genki Girl - Gina in Midnight Club 2. Bonus points: she's Japanese.
  • Gender Blender Name: Karol, the proprietor of Hollywood Autos.
  • Getting Crap Past the Radar: How a song called Strip Tease made it into a game like DUB Edition is anyone's guess.
  • Implacable Vehicle: Aggro allows the player vehicle to ram vehicles aside without suffering any damage.
  • Jerkass: The AI competitors in LA will treat you like an amateur regardless of the rank you've achieved.
    • Angel in Midnight Club II.
  • Like Reality Unless Noted: Reviews have described LA as a fairly accurate representation of Los Angeles with certain modifications for better gameplay. This includes a metric buttload of real-life LA landmarks including the Hollywood sign, the Capitol Records Tower, Pink's Hot Dogs, the Viper Room, Rodeo Drive, Grauman's Chinese Theater, the Santa Monica pier, the LA River basin, UCLA campus and Paramount Studios to name just a fraction. The game even starts right outside of Carney's Express. However, there are notable exceptions, such as the Staples Center being given the more generic name of "Sports Center" and the Los Angeles Memorial Coliseum being renamed the "South Central Coliseum". Makes for an almost constant string of Hey, It's That Place! moments.
    • In Midnight Club 2, they did this to Tokyo, since real life Japanese streets are clogged, narrow, and horribly unfit for racing.
  • Nintendo Hard: To say that these games are tough is putting it nicely. The latest game in the series, Midnight Club: Los Angeles, is considered second only to F-Zero GX in the Nintendo Hard racing game pantheon. The combination of (allegedly) unstoppable AI opponents, impossible-to-shake police chases, heavy, hard-to-dodge traffic, and the where-the-hell-am-I-going nature of the open-world races is enough to frustrate most gamers, even with a well-timed EMP or Roar attack to knock out the competition. Kotaku actually went so far as to call it "a Ninja Gaiden caliber challenge". Rockstar later patched the game to soften the difficulty curve in the early parts of the game. This patch is also integrated into the Complete Edition along with the South Central expansion and associated DLC.
    • Also, despite being called "Midnight Club," the game works on a 24 hour-like clock, which means that means half of the time, you will be racing during the day. Hilariously, it is impossible to see traffic coming at you during the day (as half the cars blend into the road itself), but quite easy to see them at night (when their headlights and taillights are among the few things you can see on the road). Furthermore, LA slows down time to show your car spinning out of control as the AI races past you. Therefore, only race at night, stay close to the center of the map, and use the zone skill to keep your speed on turns, and you might just beat the game while only pressing the restart button 1500 times.
    • If "Rubber Band AI" was in the dictionary, this game would be a listed example. Winning by milliseconds is the norm. After you cross the finish line, the others racers jump across it like they were waiting just off screen. If you screw up anywhere, you will go from first place to last before you can blink and be left in the dust for the rest of the race.
    • In the first game, many people found chasing down the drivers to get the option of doing the race harder than the actual race.
    • To give another example of how Nintendo Hard effects players, if you google this game you'll see references to people preferring to play the game in Race Editor mode where the game just lets you drive around and not actually compete.
    • Complaints over the game's difficulty led to Rockstar taking the unprecedented step of issuing a patch to make the game (allegedly) easier.
  • No Name Given: The player character in LA is only really referred to as "Player".
  • Old Save Bonus: If the player has a save file from Smuggler's Run on the PlayStation 2's memory card, the Baja Buggy becomes playable in the first game in the series.
  • Optional Traffic Laws: Usually, but if you break the road laws with the cops nearby, they'll go into Hot Pursuit. Midnight Club 2 only had cops preset in races.
  • Pimped-Out Car: A key feature of the games. 3 and LA even have prize cars that had been pre-pimped by DUB Magazine.
  • Product Placement: A odd example for the second game. The cars may be fake, but all of them except for your starter have a part or set of parts from actual companies (eg. Enkei wheels for the Supra lookalikes). Played straight in 3 and LA including cars, parts and billboards.
  • Rice Burner: Present to some extent the first two games, but the series takes numerous levels in Rice Burnerness with DUB Edition. Body kits, near-opaque window tint, spinners and super-bright neon (the latter three even on exotics) are standard on AI cars (and player cars depending on the person.) Toned down in Los Angeles in which the body kits and spoilers are actually designed with each individual car in mind and the AI mod their cars more tastefully. However, the player character can use bright neon and opaque window tint if they desire to.
  • RPG Elements: The Abilities in 3 and LA level up with use. LA also includes XP (AKA "Rep") that unlocks cars and parts at higher levels.
  • Ruritania: Karol has a vaguely Eastern-European sounding accent and his statements on his origin imply he comes from some post-communist country.
  • Shout-Out: The title of this series is a reference to the Japanese street racing team Mid Night Club. In the late 90's, they were infamous for their high-speed runs down Tokyo's Wangan expressway (which is why the "Wangan" kanji is also included in the title).
  • Spiritual Successor: The first Midnight Club is this to the first two games of the Midtown Madness series, developed by Angel Studios, which became Rockstar's San Diego division starting before Midnight Club II came out. Furthermore, even the engine for the first Midnight Club game was a heavily improved version of the Midtown Madness II engine.
    • In case you want to ask why the third game isn't included, that's because it was developed by DICE instead, while the RS San Diego team pressed on with the Midnight Club series and never looked back.
  • Unintentional Period Piece: Released in October of 2000, New York includes the World Trade Center. You can drive at the base of the towers and around the sphere sculpture. Less than one year later that area of the game would be a relic of a time gone by.
  • Wide Open Sandbox