N

Everything About Fiction You Never Wanted to Know.
Ninjas, gold, and homing missiles -- Platform Hell at its finest.
N, 'the way of the ninja', is a highly advanced system of spiritual, cognitive, and physical training. It emphasizes pacifism, humility, and the need to traverse a series of 5 rooms before the end of your lifetime; a feat known only as 'beating an episode.'

N is a Platformer made in Flash. You control a tiny ninja who has the gift of speed but unfortunately this causes him age faster, much faster, but the joy of collecting gold makes him so giddy he lives longer. The goal is to get to the exit door which you must flip some switches to open. You can collect little gold squares which add time to your lifespan. Baddies of every sort frequent the levels.

The game saw a revitalization in 2008 as three separate Mission Pack Sequels for the Nintendo DS, PSP, and Xbox Live Arcade all titled N+. All of them are still just as tricky as the original. It was followed by N++ in 2015.

After more than five years, N updated to version 1.5!

Obtain it from here.

Not to be confused with the enigmatic man from Pokémon Black and White.

Tropes used in N include:
  • And Your Reward Is Clothes: If you complete all the 500 levels, all you get is to select a custom color for your ninja. It's worth it anyway.
    • Actually, getting through the fifth/sixth column unlocks "Overclock Mode," which speeds up everything in the game by a ridiculous degree. Some levels, in fact, may be impossible to defeat with human reflexes.
  • Ascended Glitch: The later columns, especially the 80s column (which contains user-created levels), includes some levels designed to use what were originally bugs, such as 86-3 "Pressed for Time" and 88-1 "Twisted". And bug-solutions are most certainly not discouraged on the highscores list. The authors were also apologetic that certain bugs couldn't be reproduced for N+ .
  • Attract Mode: The original's main menu cycles through prerecorded plays, showing typical mistakes that players make during the game.
  • Butt Monkey: The demo player on the title screen is always killed by a stupid mistake.
  • Conservation of Ninjitsu: Averted, despite being the only ninja the PC is fragile as a newborn. Made of glass.
    • Alternatively, you could argue it is played completely straight - the PC is exactly one ninja, on a mission, and is able to get through hundreds of devious and deadly rooms and steal large amounts of gold, without so much as a scratch.
  • Cranium Ride: Thwumps are only electrified on one side of their square bodies. In many levels it's necessary to perch on or wall-jump off an inert side to reach your objectives.
  • Crosshair Aware: Watch out for the targeting reticules of the Gauss turret. Unlike other examples, the targeting reticule actually indicates the angle at which the turret will shoot - if the ninja is anywhere on a straight line with the turret and crosshairs when the turret decides to fire, the ninja will still get shot with extreme prejudice.
    • The turrets know this, too; if the ninja is in such a straight line as mentioned above, the turret will shoot, regardless of whether or not the ninja is actually in the crosshair.
  • Death Course
  • Death Is a Slap on The Wrist
  • Directionally Solid Platforms: In every single direction, no less.
  • Everything Trying to Kill You
  • Have a Nice Death: In the DS version of N+ . NICE ONE
  • Instant Win Condition: If the exit is open, touching it means you win the level. Even while falling at terminal velocity to splatter a fraction of a second later.
  • Kinetic Weapons Are Just Better: Played with. Turrets/Drones use Gauss Cannons, machine guns, lasers... Pretty much everything what is on stock.
  • Level Editor
  • Locked Door
  • Ludicrous Gibs: Or something very like it: Oh, no, you don't just die. Depending on how much is going on the screen, you could get dismembered, bounced around repeatedly, burned, shocked, sliced in half, thrown, smashed, and blown up... all at the same time.
    • Oh and if you get hit with the right conditions, you can either A)Get blown up and have your gibs pinned halfway through a wall and have it spit blood for all eternity, B)Get your BODY forcibly pinned halfway through a wall and have it spit blood for all eternity or C)Get shot THROUGH the wall and fall out of the game
    • It's fun to watch.
  • Made of Plasticine: The ninja will spew blood pretty much whatever hits him, and often explodes if blown up or simply crushed.
    • Blowing up when crushed somewhat Makes Sense in Context, though, as the "crushing enemies" (Thwumps) are electrified on the side with which they try to crush the ninja.
  • Malevolent Architecture
  • Ninja Needs Gold Badly
  • Not the Fall That Kills You: Indeed, it's that sudden stop at the end. Memorably, you can still Wall Jump even when sailing at speeds fast enough to kill you -- and if you wall-jump up a chute quickly enough, you can kill yourself by hitting the ceiling too hard (complete with blood splatter).
  • One-Hit-Point Wonder
  • One-Letter Title
  • Press X to Die: "k" is a suicide command for when you've hopelessly screwed up the screen.
    • This becomes literal in the DS version of N+ , as pressing the X button commits suicide. Once dead, it also becomes the "Press X to return to main menu immediately" button. So, be very careful when you press it otherwise you may lose your progress.
  • Ragdoll Physics
  • Selective Gravity: Gravity essentially only applies to the player character.
  • Super-Persistent Missile: Shaking them off is an exercise in futility--the launchers will just launch another one.
  • Timed Mission: You have 90 seconds, plus 2 seconds for each gold piece you collect, to complete each group of five levels. Good luck?
  • Wall Jump
  • What the Hell, Hero?: pressing K to commit suicide causes the game to say "Harsh, guy!".