Orphaned Series/Tabletop Games

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Examples of Orphaned Series in Tabletop Games include:

  • In a sort of Show Within a Show style example, this phenomenon got a reference in the RPG sourcebook GURPS Fantasy II, where the greatest poet of a certain ancient civilization has been suffering a writer's block for thousands of years, his magnum opus left one volume short of completion. Rather than an isolated case, this is another symptom of said civilization's stagnated nature.
  • While the game itself has continued without a hitch, Konami is notorious for creating and then dropping various deck archetypes for the Yu-Gi-Oh! card game. While the anime-based ones are forgivable, the original ones are not, especially when some of those archetypes are left orphaned with only an opening hand's worth of cards to their name. Fortunately, Konami seems to be realizing that they have those archetypes orphaned, and are starting to readopt them with new support in the game's more recent sets.
  • Mage: The Ascension‍'‍s revised Convention books, covering the groups of the game's primary antagonist group, the Technocracy. The first book in the series, Iteration X, was released in 2002, proving to be a considerable improvement over the original... then White Wolf went and ended the Old World of Darkness. Fans thought that was it for the Convention books. However, at Gencon 2011, WW announced they'd be doing the remaining four Convention books. Here's hoping.
    • On the subject of the oWoD, both Changeling: The Dreaming and Wraith: The Oblivion were ended before the other lines, and both were left incomplete. In Changeling's case, Book of Glamour was announced, but never saw light of day, and the Kithbook series was cut short, with the Boggans and Sidhe not done (though Nobles: the Shining Host is considered an unofficial Sidhe Kithbook). Wraith's Guildbook series was also left unfinished, with five of the thirteen Great Guilds not covered.

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