Display title | PlayStation |
Default sort key | PlayStation |
Page length (in bytes) | 10,691 |
Namespace ID | 0 |
Page ID | 234360 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 8 |
Counted as a content page | Yes |
Number of subpages of this page | 1 (0 redirects; 1 non-redirect) |
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Page creator | Gethbot (talk | contribs) |
Date of page creation | 21:29, 18 November 2013 |
Latest editor | MilkmanConspiracy (talk | contribs) |
Date of latest edit | 21:37, 2 August 2024 |
Total number of edits | 16 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Long story short, Nintendo didn't think through a contract with Sony by Hiroshi Yamauchi, then-president of Nintendo. The contract gave Sony all profits for a potential CD-ROM add-on which was being developed by Ken Kutaragi. Yamauchi didn't like the deal, but instead of telling Sony that and drawing up a new contract, he instead went with Phillips to develop an alternative CD-ROM add-on for the SNES... a deal which also imploded (resulting in Phillips' split with Nintendo for their own standalone CD-ROM "multimedia" set-top, the CD-i; a messy legal battle also gave Phillips the rights to some of Nintendo's franchises, resulting in the infamous Zelda and Mario CD-i games), and caused Nintendo to spurn both the 32-bit era and the CD-ROM format. Sony, meanwhile, was reluctant to get into gaming, but that move lost Sony face. So Sony had to get into gaming to reclaim its honor. |