Ragnarok Online/YMMV

Everything About Fiction You Never Wanted to Know.


  • Alternate Character Interpretation / Fanon: the Biolabs mobs, especially the ones from floor 3, receive this because of their popularity amongst the fandom.
  • And the Fandom Rejoiced: RENEWAL!
    • There's a plan to advance the Expanded class? Hooo yeah!
      • Okay, so Kagerou/Oboro is out. Good I guess....eh? What is it? They can Dual Wield? And their max level is upped which means more HP and further more damage for Killing Stroke? Screw Sura, Kagerou/Oboro all the way!
    • Byalan 6F. This time with an MVP. Cue the old time fans of the dungeon rejoiced.
    • Biolabs 4th floor AND an Instance Dungeon which explain the whole story about Wolfchev's true intentions. The last one is pretty much an oasis for RO lore analysts.
  • Crowning Music of Awesome: A lot of the songs, one of which being Monastery in Disguise
  • Demonic Spiders: Among others, Mimics and Ridewords. Good luck to whoever likes grinding at the Clock Tower...
  • Ensemble Darkhorse: believe it or not, the Expanded Class. Especially Super Novice, Ninja, and Soul Linker.
  • Fetish Fuel: For pretty much every genre of Hentai one could think of. For erotic Doujinshi artists, Ragnarok has proven a goldmine.
  • First Installment Wins: There's a Ragnarok Online 2, believe it or not.
  • Game Breaker: There are no particularly bad examples in the game proper, however an unimplemented performance skill, 'Ragnarok', for use by a Bard and Dancer in combination, was locked away after initial testing when it proved to not only be a gamebreaker, but a terrible means of harassing other players. Once active, it paralysed its casters and for its duration repeatedly cast random, maximum class/level spells over and over on the surrounding area, with no distinction between friend or foe. As yet, the skill is still locked away, as the developers still haven't found a way to balance it without rendering it redundant.
  • Germans Love David Hasselhoff:
    • French gamers really like this game. When the official French server opened and Gravity threatenend to sue private servers' owners, almost 1000 servers were closed.
    • This popularized MMORPGs in the Philippines, to the point where you can expect most private server players to be Filipino.
  • Goddamned Bats: A lot of the ranged enemies fall under this. Some even skip past this and become Demonic Spiders.
    • For a lot of mid-level characters, Familiars and Drainliars are Exactly What It Says on the Tin for this trope, due to being in a lot of dungeons where they're outclassed by the players and other monsters, taking just long enough to kill to be annoying, doggedly following the player at a fairly hard-to-escape speed, and inflicting blind status with their attacks. Oh, and due to how the evasion mechanics work, they also tend to swarm you right when you're fighting something threatening, thus making your dodge rating plummet to the ground faster than a lead weight.
    • Worse still, the MVP monster Dracula will summon tons of bats as its minions. When other MVP's only summon a (usually) manageable number of minions, Dracula will summon sixteen. And if you kill all of them (which is VERY easy), he'll just instantly summon another batch.
  • Ho Yay: Even this game isn't safe from this. Aside from [your character here]/[your friend's character here] pairings, some NPCs behave this way to your character or to each other. The worst offender seems to be Maku and Digotz from Friendship Quest.
  • Memetic Mutation: HEAL PLZ, HEAL PLZ!
    • And to (an admittedly lesser extent), /sit - and a few of the other text commands for emotes.
    • We can't forget the infamous "WARP TO GLAST HEIM!", either.
    • The continuous buffs to Suras (Monks' third class), how powerful they are, and nerfs to other classes in Renewal bring us this golden: "Everything is indirect buffs to Sura".
  • Memetic Badass: Haha, Troy wins again!
  • Nightmare Fuel:
    • The backstory for Nameless Island. And the explanation on the wiki about the monsters' origins.
    • Oh and of course the Injustice monster. 'Nuff said.
      • The Injustice Card [dead link] turns that creepiness right around into hilarity. Not only while RO is cute is it scary, but while it's scary, it's cute!
    • Niflheim. That's right, the land of the dead.
    • Also, Biolabs. This one may be a bit subtle...however, the more time you spend there, the more you begin to think about the...things that supposedly happened there, the creepier it gets.
      • To elaborate: Biochemical laboratory with ghost-like shadowy figures walking around and attacking everything. Naturally It gets worse: All of them are high-(level)class character-avatars (It's even possible to create lookalike characters)with a back-story, all of them being described as good people, especially the priestess who was willing to sacrifice her own life for her team.
      • It's much worse if you do the quest(s) related to Biolabs. First, you're required to have a pair of handcuffs with you at all times while doing this quest, which causes you to think, what's a monster like that doing with handcuffs anyway. Then, at one part of the quest, you come inside a room with a caged Peco Peco...who can barely talk. Aside from that, you'll eventually learn that people from the slums of Lighthalzen have been slowly disappearing after they supposedly got a job from Rekenber, the owner of the Biolabs. Put them all together and you can suspect that everyone in the Biolabs are the results of an illegal human experimentation.
    • Speaking of quests, there are others that are also truly horrifying if you pay attention to what the NPCs are saying.
    • One of the Incarnations of Morroc is a crab-walking, eyeless, bloody woman whose arms seem to be on backwards. Discuss.
    • Oh and when the Incarnation is killed it sounds like a rope tightening, aka a noose. Pretty unsettling.
    • Let's also not forget the lord of the flies Beelzebub.