Return to Castle Wolfenstein/YMMV

Everything About Fiction You Never Wanted to Know.


  • Anti-Climax Boss: Once you get over the grandiosity of Heinrich I and realize how limited his effective range is, the fight becomes a laugh as you kite him around and run away from him when he causes you to gravitate toward him. The Venom Gatling Gun chews him up while panzerfaust rockets help soften him up. Even the Tesla Cannon is effective, hitting Heinrich and his undead simultaneously. And yes, he's listed as That One Boss too, that's YMMV for you.
  • Demonic Spiders:
    • Lopers are crazy fast and can take a lot of hits. It's almost impossible to kill one without losing at least a third of your health/armor.
    • Elite Guards can be incredibly frustrating to deal with. They're more competent than most guards, taking effective cover and dodge-rolling, and very accurate with their Sten. On top of that, each bullet hurts badly. Mercifully, they are only in a select few levels.
    • The Black Guard Paratroopers are close behind Elite Guards in deadliness, but not quite as bad as said Elite Guards. In the penultimate level, they also show up alongside the Elite Guards, making for a deadly combo.
  • Game-Breaker:
    • The Sten. It's silenced, fully automatic, quite accurate, does more damage per bullet than the Thompson and the MP-40, which uses the same type of 9mm ammo, said 9mm ammo is literally the most plentiful in the game, and some versions of the game give it a rate of fire faster than the MP40's. As long as it's fired in bursts to avoid the overheating drawback, it's one of the deadliest weapons against any kind of enemy save for the Lopers and the super soldiers.
    • The Venom Gatling Gun is a close-range devastator, able to mow down a group of Nazis in seconds. 12.7 mm ammo is moderately frequent after the Secret Weapon Facility mission, and the capacity is a generous 1500 total rounds. It takes the edge off encounters with prototype cyborgs, and chews up the Final Boss to boot.
  • Play the Game, Skip the Story: Common in any game where the story is mostly told in the way of optional logs that you can pick up and read.
  • Scrappy Weapon: Grenades. Nazis easily run away from them. Even worse, they can kick them back at B.J. It takes B.J. a long time to charge them and throw them at long distances, and they easily bounce in wrong directions like rubber balls.
  • That One Level: Both infiltration levels, but the winner is the first one. At daylight.