Romancing SaGa/Characters

Everything About Fiction You Never Wanted to Know.


The Cast of Romancing SaGa:

The Eight Protagonists

Albert -- The eighteen-year-old son of Lord Rudolph, the master of Isthmus Keep. As his heir, Albert has endured strict training in swordcraft, academics and sorcery. He dreams of becoming a royal knight and upholding justice; however, he's very naive, and a bit insecure due to how his older sister Diana has consistently proven his better.

Aisha -- The sixteen-year-old granddaughter of Nizam, and a member of the Taralian nomads. Carefree and energetic, she's very curious about other cultures, and doesn't understand why her grandfather seems so worried about the idea of leaving the Steppes of Galissa to go mingle.

Hawke -- The thirty-year-old captain of the Lady Luck. An experienced Pirate with a magnetic personality and a notorious reputation, as well as a rivalry with 'The Butcher'. As his ship's name and Leitmotif imply, he trusts in his own fortune, and makes his own luck.

Sif -- A twenty-eight-year-old warrior from the frozen wasteland of Valhallaland. Incredibly strong, due to constantly hunting monsters and being personally trained by the chief of her village, Gato. Because of this, he assigns a very important task to her in her Quest Arc.

Gray -- An accomplished swordsman at a mere twenty-four-years old, he travels the world searching for treasure. Said to be unaffected by promises of riches or power, or appeals to morality: he does as he pleases, honing his mind and body through constant battle. If the situation calls for it, he won't hestitate to kill.

Claudia -- A twenty-two-year-old ranger who was raised in the enchanted forest of Mazewood by the witch Eule. Her two best friends are the wolf Sylvan and the bear Brau. Prior to her story, she hasn't had much contact with other people. Of course, it turns out there's a reason she was adopted by Eule, though, of course, the old witch doesn't see fit to explain to her right away...

Jamil -- A twenty-year-old thief from the slums of South Estamir. Despite his tough life, Jamil is surprisingly optimistic, and completely determined to make things better for everyone he cares about, no matter how much he has to steal in the process. Dowd is his best friend, while Farah is his Love Interest.

Barbara -- A beautiful twenty-six-year-old dancer who loves to entertain others. Part of a travelling troupe, she has a wagon of her very own. The Minstrel takes a particular interest in her...

Other Recruitable Characters

The Minstrel -- A mysterious wandering bard who shows up in every pub you visit: wherever you go, there he is. A talented singer and storyteller, he's always willing to relate some anecdote which just happens to hold some connection to whatever you've doing at the moment. Listen to his tales, and he's even willing to travel with you for a while... at least, until you reach the next pub...

Diana -- Albert's older sister, and the fiancee of Prince Neidhart. A talented soldier, much to her overly traditional father's distress... though it's implied that's exactly what caused her to catch the Prince's eye. Can't be recruited into the same party as her brother, for some reason.

Prince Neidhart -- The handsome, but rather aloof Prince of Rosalia. A talented and well-trained knight whom Albert idolizes, and is well-beloved in his own kingdom despite his apparent detachement. Due to his father's illness, is more or less running Rosalia already.

Raphael -- An idealistic young squire of the Knights of the Dominion; much like how Albert longs to impress his father and Prince Neidhart, Raphael works tirelessly to prove his worth to Lord Theodore and Lord Heinrich. Also hopelessly in love with Constance.

Guella Ha -- A Geckling from Walon Isle. Unlike most of his kin, he doesn't hold any resentment or hatred for humankind, and seeks to prove to others their kindness and compassion. Serves as Hawke's first mate.

Galahad -- A paladin from Rosalia who starts out traveling with Gray in his scenario. A devoted follower of Mirsa, he wishes to follow in the ascended hero's footsteps and become a truly noble warrior. Regardless of whether you recruit/use him or not, he takes an interest in the Ice Sword...

  • Holier Than Thou: Only if you have a lot of favor with the evil Gods; he insults your 'unclean hands' then.
  • Video Game Cruelty Potential: Killing him to get the Ice Sword. Also, one of the alternatives -- recruiting him and taking him to Pyrix, forcing him to watch as the Elemental Lord destroys it -- can feel like a real Kick the Dog moment just because he looks so depressed.


Myriam -- A talented witch who also starts out traveling with Gray in his scenario. Thinks quite highly of herself, especially when it comes to her appearance; however, she's also a skilled spellcaster.

Brau -- A big brown bear, one of Claudia and Eule's animal companions. Incredibly powerful, he provides Claudia with raw muscle during the early parts of her scenario.

Sylvan -- A beautiful white wolf, one of Claudia and Eule's animal companions. Swift and agile, she helps protect Claudia early on in her journey.

Gian -- A knight of Melvir who works directly under Nelville's command. Friends with Monica, and also happens to be a friend of Gray's. In fact, he actually asks Gray to look after Claudia in both their scenarios, though whether he accepts is up to the player.

  • James Bondage: For a knight, he sure seems to get in trouble a fair amount...

Patrick -- The snooty treasurer of the Bafal Empire. Startlingly laidback and unconcerned by things that you would assume he'd be worried about, like gold being stolen from the mine... Becomes recruitable after getting framed for embezzlement and placed under house arrest.

Dowd -- Jamil's best friend despite their drastically different personalities. While not nearly as skilled a thief as Jamil, he does his best to keep up, though he worries constantly about what could happen if they actually got caught. In Jamil's scenario, ends up Brainwashed and Crazy for a Player Punch -- one that's required if you want to make him recruitable.

Farah -- Jamil's might-be girlfriend. Pretty, but sharp-tongued, and much more capable of taking care of herself than one might think... though for some reason, you can't recruit her during Jamil's scenario.

Herman -- A loud, obnoxious member of Barbara's troupe. Starts out traveling with her; otherwise, he spends all his time in at the pub in Weston, at the very edge of the Frontier.

Captain Silver -- A legendary Pirate captain who is said to have humiliated a king, stolen the Opal Fatestone, and hidden it away with the rest of her treasures.

Red Mage -- An adventurer searching for the treasures hidden deep within Frosthold Fortress. Willing to join any travelers who wouldn't mind having his impressive magical talents on their side, but only for as long as it takes to find what he seeks within the Fortress...

Frielei -- The guardian of the treasure of Frosthold Fortress. Difficult to recruit, as she only offers once, requiring you have an open slot when you meet her.

  • Guide Dang It: You only have one chance to get her, and that means you have to traverse Frosthold Fortress, and defeat her with only 4 characters, you can only get her once.
  • Magic Knight

Darque -- A wanderer who has lost his memories, with no clue who he is. Thus, sets out on a Quest for Identity with any hero who's willing to have him in their party. As it turns out, his identity is more complex than one might think, given how he's had a powerful soul trapped inside of him; which soul eventually comes to the forefront depends on the player's actions...

Aldora -- A powerful sorceress from a bygone age.

Dragon Knight -- A sword-wielding dragon straight out of the legends of the Dominion. Exclusive to Minstrel Song.

Other Important Characters

Lord Rudolph -- Master of Isthmus Keep, and Albert and Diana's father. Stern and highly traditional, he disapproves of Diana's training as a soldier and frequently implores her to act more ladylike (something she ignores), while also working to mold Albert into a more suitable heir.

Lord Theodore -- The baron of Mirsaburg and commander of the Knights of the Dominion. Known as the 'Sword of the Dominion', he laments the fact that the order no longer lives up to its once glorious reputation, and has taken it upon himself to singlehandedly restore that prestige. Unfortunately, he tends to go a bit over the top with this... Can temporarily join your party during one quest, but can't be recruited.

Constance -- Theodore's beautiful daughter and Raphael's Love Interest. The two of them put the 'Romance' into Romancing SaGa. Thankfully, a lot more sensible than her father.

Lord Heinrich -- The baron of Eugenstadt, and Lord Theodore's long-time friend and ally. Known as the 'Shield of the Dominion', he does his best to keep Theodore from going overboard in his attempts to reform the Knights of the Dominion. Also, Raphael's father.

Lady Flammar -- A powerful and wise sorceress who rules over Weiserheim. She serves as the keeper of the Ruby of Fire, one of the Fatestones, and is willing to teach any who visit her the strongest Pyrology spells. Takes an immediate interest in the hero upon meeting them.

Nizam -- Chief of the Taralian nomads, and Aisha's grandfather. Raised Aisha himself after the tragic loss of her parents. Strangely, he isn't very interested in forging any connections with other lands, preferring to wander the Steppes of Galissa and have their small band keep to themselves...

Gato -- The chief of the aptly named 'Gato's Village', Sif's hometown. Despite his age, is still regarded as a great warrior and wise leader.

Eule -- The witch of Mazewood, and Claudia's foster mother. Legends abound about her vast magical powers, and many of the Bafal Empire fear her wrath, avoiding her forest... just as she likes it, apparently. Cares for Claudia as she would her own daughter, though she keeps the truth of her origin hidden until the time is right.

Emperor Fel VI -- The ruler of the Bafal Empire. Has dealt with several power plays and tragic losses in recent years; politics have been a harsh mistress, indeed, yet he has endured thus far...

Nelville -- Captain of the Royal Guards of the Bafal Empire, and steadfastly loyal to his liege. Nelville has many agents scattered throughout the empire and is constantly on alert for plots against the king. He certainly isn't above hiring mercenaries to help protect the empire.

Sofia -- Head Priestess of the Temple of Elore in Melvir. Devoted to the Gods and to her emperor, serving as one of his most trusted advisors.

Monica -- A lovely young woman who lives in Loban.

Wuhan -- The potentate of Kjaraht. While very rich and quite powerful, he's also a bit short-sighted and greedy, and has plenty of exploitable weaknesses...

Tuman -- The viceroy of Tarmitta. Tries to encourage his people to take up the old ways once more, including the worship of their guardian deity Strom.

Nataly -- Barbara's friend and fellow entertainer. Barely mentioned in the game, but plays a much larger role in the Ultimania volumes. May have been intended as a playable character, only to get cut.

Marina -- A pretty young woman devoted to the sea god Yucomb. Always appears walking along the coast or the docks, whenever she's out looking for help.

Schiele -- A mysterious, beautiful woman who appears haunted by some terrible tragedy. When she isn't telling everyone to leave her alone, she relates depressing tales of loss and despair. Eventually revealed to be the mortal form of Schirach, the Goddess of Darkness, kept in check by the Diamond Fatestone.

The Benevolent Gods

Elore -- Known as the father of the gods; became their leader after the war between the gods and the departure of the ancient ones. Saruin, Schirach and Death are all his siblings. Governs Light and Cosmology; his temple is in Melvir, capital of the Bafal Empire.

Nisa -- Goddess of the Earth, and mother of most of the pantheon. Benevolent and nurturing, and governs Terrology. A temple devoted to her worship is located in Crystal City. Guided the ancestors of the Taralians and Terranites to Merholm during the war with the three evil gods, sheltering them in her underground temple so that they survived After the End. When Saruin stirs, guides the Taralians back to safety; the Terranites never left.

Yucomb -- God of the seas, he governs Hydrology and Aerology, with temples dedicated to him in Melvir and South Estamir. Has a thing for Disproportionate Retribution; this is not a guy you want to anger.

Cyril -- God of the wood. Reclusive, he has no temple, preferring instead the forest of Mazewood.

Eres -- Cyril's lover and fellow goddess of nature; like Cyril, she has no temple dedicated to her followers.

Amut -- Goddess of love who governs the power of Illusions, as well as some Bewitchery. Her temple is located in North Estamir. In fact, Wuhan hid his secret harem inside her temple.

Mirsa -- Human hero of the last war with Saruin. Sacrificed himself in the final battle, and was rewarded by Elore raising him to godhood. Now considered the patron of knights, paladins and heroes everywhere. In fact, the Knights of the Dominion were founded in his honor. Governs Bewitchery. A temple dedicated to him can be found in Crystal City.

The Forces of Saruin

Saruin -- The Big Bad Evil God. Created all the monsters on Mardias, and led his siblings Death and Schirach against the others gods. Things didn't turn out quite the way he planned, and he ended up sealed away. Now, obviously, he wants out, and plans to go on a Roaring Rampage of Revenge the moment he gets loose.

Death -- Saruin's older brother, and ruler of the Netherworld.

Schirach -- Sister of Saruin, Death and Elore. Was turned human by Elore following the last war, and had her powers sealed away by the Black Diamond. Eventually became a Broken Bird, and gradually befriends the heroes, before one of Saruin's Minions tracks her down...

Minions Scorn, Strife and Spite -- Three agents of Saruin working towards his revival. Interested in gathering the Fatestones for their own ends. Mainly, offering them up to their master to make him even stronger. Responsible for most of the problems currently plaguing Mardias.

Other Villains

The Butcher -- A ruthless, bloodthirty pirate with a massive grudge against Hawke, due to their conflicting views on just how a pirate should live. Wants to raid and conquer various towns for treasure, and believes they have the numbers to pull off attacks on even the capitals of countries.

Cornelio -- The highly ambitious Duke of Loban. As he is married to the Emperor's sister, Matilda, he would assume power if anything should ever happen to his majesty. Also has his eyes on Isthmus Keep, as his city is right on the keep's southern border.

Ewei -- A Mad Scientist who resides on the aptly named Isle of Evil in search for Immortality. Never strays outside his tower, preferring to let any fools who dare venture near come to him. The Ultimania states that the storm was never lifted around the island, and the old man he released had magic on him so that he acted as a key to break through the storm.